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Archived threads in /qst/ - Quests - 164. page

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The spooky gooseman is bored, what could he do to escape boredom ?
9 posts and 4 images submitted.
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He should search for the rest of his flock.
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He should walk around spooking things out.
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>>1327933
Ima ride his dick and give him the night of his life. Then, when he comes that luscious cum, I will guide him to his Creator, Spooky Goosegod, and I will say "Your time has come spooky goose." He starts tearing up, choking on words, and finally spits out a faint: "Honk!" He flies towards this afterlife, and my eyes too start to mist up. I will then eat bread. Bread.

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Previous threads:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Cyberpunk%20Demonslayer

Last time, Krystal did lots of things with daemonettes. Mostly fightin' and fuckin'.
215 posts and 27 images submitted.
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>>1326271
I have completed the migration.
>>
>>1325581
The prices... well, that's a bit of an awkward point. You see, you don't have any money with you. Didn't think you'd need it in a city full of dead people. You could probably make a trade or loot a bank, though.
As for the vial, Khalid has no idea what it is.

What do you do next?
>>
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>>1326290
Good to know.

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>April Fools' Edition

The coastal town of Diamond Shoals, a popular tourist destination in the summer but otherwise relatively sleepy in the off-season. Occasionally though, there is some supernatural activity abound which is usually seen to by a few strange denizens of the town. For as unnatural as this activity might be though, it usually goes unnoticed by most everyone else. Usually.

You've seen your fair share though and are starting to think you picked the wrong town to move to.
54 posts and 23 images submitted.
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>>1326235

Special circumstances (the day) allow for a temporary selection of bonus characters for play, if such a thing is desired. The choices are; Owen the human ex-track star supermart worker, Lee the human Jill-of-all-trades waitress, Soleil the stylish gem, or Emma the mercurial gem.

>Please select your character!
>>
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>The continuation of an ongoing quest, with previous iterations available here;

http://pastebin.com/E9Eu48Kz
>>
>>1326270
>Emma

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Horizon's Drop shown like a blue-green jewel bathed in the light of the red star. Space traffic made it's outline hazy from a distance but as the world rotated slender pillars reaching up from the planets surface were illuminated by the suns rays. Orbital platforms were dragged along by the rotational pull of the planet by the cables of the space elevators secured to the equators by anchors the size of small cities.

Four Fingers of the Wormstar claw at the planet, further securing it as your homeworld and capital of the New Necrotic Armada. Carriages slide up and down the cables of sinew and metal, full of metal and biomass cargo to transport to and from the orbital platforms that toil with industry far from the planets surface where their pollution couldn't taint the planet. No longer having to brave reentry and waste valuable fuel on Coffins and Carriers transporting resources and troops they merely have to dock at the city sized platforms. Bristling with anti-ship weaponry there was a smaller version of the anti-orbital Lances stationed in each platform that buzzed with ships.

Yet it was not only Horizon's Drop that reached out into the cold vacuum. Bastion, the home of the Lavafather and the Stonestar, danced around the supermassive gas giant while four more Wormstar Fingers thrust through the perpetual storms that shrouded the volcanic planetoid to reach out to the platforms orbiting it. Armadan and Obsidianborn ships flocked around the shared platforms, the elevators a great boon in traversing the still dangerous storms that threatened all but the largest of starships that passed through the atmosphere.

Even Rukor, the gleaming gem of the Bastion system sported a solitary Finger reaching up from the oceans depths into the void. The pillar of gleaming metal and bone was like a beacon to the ructu that could see it splitting the sky. Messages passed along their trade-routes let them know to use it as a landmark to guide them toward the latest addition to their world.

Rising up from the oceans was an island that had been reshaped and reconstructed into grand new city of the Armada. Great walls of gleaming pale bone rose up from the jungles and beaches, towers of dark metal and chitin rising up over the calm waters. Great piers stretched out like a web from the beaches, many already full to the brim with ructu ships that had traveled many leagues to gather there that day with many more circling the island or approaching with the strong winds. Under the crystal clear waters and the gentle waves the ructu could see glass domes and tunnels winding through the colorful reefs that surrounded the island. Drakes and Devils circled the island, flocks of gargoyles a persistent sight as they swooped down to inspect the new arrivals and perch on their ship masts, the crew members giving cheers at the sign of good luck.

Vyi'a'Rthun, the Isle of Salvation, has finally been completed. The people of Rukor gather, excitedly awaiting your arrival.
179 posts and 27 images submitted.
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>>1325659
Welcome back to Death Among the Stars Quest!

Pastebins: http://pastebin.com/u/ceronull
Make sure to follow my twitter where I announce the threads: https://twitter.com/CeroTheNull
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=death+among+the+stars
Ask.fm: http://ask.fm/DeathAmongTheStarsQuest

Stockpile:
>23,600,000B
>79,350,000M

(Biomass stat + structures) * 500 * dev score + modifiers = Biomass income total
(Metal stat + structures) * 400 * dev score + modifiers = Metal income total

Income:
>4,325,000B
>13,460,000M

Horizon's Drop
>60B (60 + 30) * 500 * 35 = 1,575,000B Daily
>60M (60 + 40) * 400 * 35 = 1,400,000M Daily
>35% Developed
Structures:
>Biomass Farms: 30B
>Mining Facilities: 40M

The Bastion system

Rukor:
>80B (80 + 30) * 500 * 10 = 550,000B
>10M (No Mining Presence)
>10% Developed
Structures:
>Coral Farms: 30B

Bastion
>30B (30 + 30) * 500 * 15 = 450,000B
>90M (No mining presence) + 250,000M
>15% Developed by Armada
Structures:
>Volcanic Farms: 30B
Modifier:
>Obsidianborn Tributes: +250,000M

Protoplanet
>0B
>70M (70 + 40) * 400 * 75 + 450K = 3,750,000M
>75% Developed
Structures:
>Mining Facilities: 40M
Modifiers:
>Asteroid Belt: +450,000M

Bastions sister moon
>0B
>90M (90 + 40) * 400 * 40 = 2,080,000M
>40% Developed
Structures
>Mining Facitilites: 40M

Asteroid Belt: Gives 450K extra Metal to nearest planet (Protoplanet)


Urdir System:

Rocky Planet(s) x3 (A lot of the Armada's mining efforts have become focused here)
>0B
>50M (50 + 40) * 400 * 35 * 3 = 3,780,000M
>35% Developed
Structures:
>Mining Facilities: 40M

Ice planet
>70B (70 + 30) * 500 * 35 = 1,750,000B
>0M
>35% Developed
Structures:
>Biomass Farms: 30B

Andai System:

Clour
>15B
>70M (70 + 40) * 400 * (40 + 10) = 2,200,000M
>40% Developed
Structures:
>Mining Facilities: 40M
>Space Elevator + Station 88: 10 Development


Construction Projects:
>Armada Island City: 100% complete
>Horizon's Drop: 4 Fingers + 4 Orbital Platforms(7/7)
>Rukor: 1 Finger + 1 Platform (7/7)
>Bastion: 2 Fingers + 2 Platforms (7/7)
>>
>>1325659
Hey Jyoti, I think you forgot to update your twitt-
>checked it again
Wait no, carry on.
>>
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>>1325708
Special Units:
>8 Voidknight Disciples
>Gral, Void Juggernaut
>2 Void Juggernauts
>1 Reconstructed Sunscale
>Illuminator Juggernaut

Troop Totals:
>900,000 Talons
>3000 Aquatic Talons
>500,000 Cyclops
>6000 Aquatic Cyclops
>750,000 Stingers
>2,000,000 Gargoyles
>500,000 Aquatic Gargoyles
>1,000,000 Flatbody Gargoyles
>700,000 Trolls
>300,000 Shock Trolls
>20,000 Arc Trolls
>50,000 Molten Trolls
>240,000 Looms
>Crit Crawls (Blister, Zapper, Chatter)
>400,000 Stalkers
>50,000 Lurkers
>240,00 Shadows
>600,000 Scourges
>500,000 Dirges
>100,000 Obsidian Dirges
>Think Tanks
>Demi Think Tanks
>70,000 Requiems
>50,000 Brutes
>35,000 Crawlers
>10,000 Volcanic Crawler
>50,000 Drakes
>10,000 Devils
>100,000 Bone Cluster

Necrolyte Legion:
>1 Voidsinger Commander
>15 Officers
>15 Solar Arbiters
>65 Voidsingers
>10 Arcdancers
>3,800 Legionnaires

Living Subjects:
>Necromancer Jor
>7 Necromancers
>4,800 Civilians
>650 Stonestar
>85 Tyrre Gladiators
>Vekke, necrotic ructu
>7 Ructu Potentials

Prisoners:
>Vle'Karak Ahkam Male Elder
>Dne'tec Ahkam Male
>Cve'jok Ahkam Juvenile
>2 Epikor Elites
>38 Necrotic potentials
>28 Arc potentials
>35 Void potentials
>25 Solar potentials
>500 Ahkam soldiers
>3,060 Osjiic Soldiers
>4,400 Slaves
>99 Sunscale Workers

Cloning Projects:
>10 Sunscale Scout (3/3)
>10 Sunscale Diver (3/3)
>10 Sunscale Warblood (3/4)

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"Black Hearts. Cold Steel. Dark Deeds."

These are the words of the Black Company, the infamous band of mercenaries that has been on one side or the other of every major conflict on the continent since its founding.
The Company has seldom cared who they fight for or the cause so long as they are paid, and paid well, when the killing work is done. Though they may be considered by some to be little more than glorified brigands, it cannot be said that the Black Company is not good at what they do.

Recently the Company has taken up a contract with a new employer, one more powerful than any that have come before. An employer with endless ambition, as well as the means and lack of moral scruples needed to pursue it. An employer that pays well...

----------------------------------------------

Twitter: https://twitter.com/BlackCompany666
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Black%20Company%20Quest
Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1016204/
Kreigstrom Pastebin: https://pastebin.com/91JRN5zD
LT 'Prince' Pastebin: https://pastebin.com/xsXQsstH
425 posts and 85 images submitted.
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My body is ready
>>
>>1325309
Shhhhh, the show hasn't started yet.
>>
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>>1325299

You are Lieutenant 'Prince'. A seasoned NCO of the Black Company that, through a cruel twist of fate, found yourself landed with an officer's commission. Now you find yourself in command of the 7th Kiregstrom Shocktroopers, a position with more responsibility and scrutiny than you ever wanted.

7th Kriegstrom Platoon
Comprised of the most well-armed and armoured troops, 7th Platoon offers the meanest, fiercest and, given the mortality rate, dumbest soldiers to be found in the Black Company. A more bizarre collection of fighting men and women has likely never been seen. Down-on-their-luck heroes with a magic swords and brooding pasts like Cairsun; escaped slaves with a penchant for magik like Nissar; disgruntled veterans of the Nuemunster Legions like Corporal ‘Jack’ Marcus; Scarred Wildborn ‘Smiles’ (because fighting is really all a Wildborn knows); aging Skald huscarls like Hirstun of Ligh that should have retired long ago. You even have a mute rotten undead warrior, ‘Mask’, which is one even you haven’t heard before. Nevermind the fekking Dragon.

They’re your men (and women). Mercenaries, that kill for money. Warriors, with the right degree of pride and stubbornness. Soldiers, that fight for the man next to them. You never wanted this position, deciding who dies where. Dark Father knows it’s only a matter of time before you get them all killed.

Recap
Following the fall of the Neumunster city of Sarsburg several weeks ago, your Employer has sent his unholy host spread throughout the entirety of the western and northern reaches of the Neumunster Nation. While the main part of the Company and the undead went west to Oxenfurt Bridge, you were tasked with the seizure of the northern town of Kresden.

You've done that. And better yet you've taken it almost entirely intact, protecting both buildings and inhabitants alike from the violence (sort of) and the unsavoury attentions of your own reinforcements (mostly). And now the whole of what's left of Northern Nuemunster stretches before you undefended. It's time to project force from your secure town and bring the crumbling 'Empire' to heel.

A few days have passed since your own personal War Council. It may not have had the pomp and majesty of the Free Alliance war councils but it worked well enough. The last couple of days have seen every detachment running over scenarios and drills pertaining to their particular mission. The Rangers and Ajiyimad mercs rehearse dispersal tactics to combat Albani doctrine, the Infantry practice forming square against cavalry patrols, the Vampires pore over the Abbey map provided by a shamefaced Trooper 'Saint'.

Tomorrow is Saint Kupin's Day, patron saint of the end of harvesting feasts. Tomorrow you march.

Previous thread:
>>1304846
(Started a new one because of organizational reasons)
Cards owned: https://pastebin.com/paeJYkxe
Twitter with updates: @QstingPlaymaker
Current Record: 3-2
....................................................................

You are Gerard Xavier , a newbie duelist that just arrived to Neo-Domino City a couple days ago. You entered a begginer-tier tournament, recieved a starter deck, and set out on your quest to advance to the next stage.

But now, you lost. 2 duels in a row to be exact. And as such, like every other sensible duelist, you fell into an existential crisis.

EPISODE 4

You hear thunder rumbling in the distance. The world before you is slowly darkening as more and more clouds cover the endless sky. Not that you care.

You've come back to the Duelist Shrine park, rightly guessing that at this time of day and with the worsening weather you'd be able to wallow in your card game angst all by yourself here.

You enter the park and look around. You find the biggest tree in the area, an age-old oak, and sit under it to hide from the coming rain. You take out your cards and look at them.

This is what you echieved so far. After winning 3 duels, you thought you were doing great. You thought that your inner talent was leading you on an easy route to the next stage. You thought that you'd soon be able to face the Kaibas and Judais of the world.

But now, you lost two matches in a row. Previous great duelists, like the legenday Yugi Muto were famous for never loosing, let alone consecutively. In the early turns, no less. What does that make you, then? Gone are delusions of grandeur born during your time in your local Duel Academy. You realize now that you were but a big fish in a small pond, not at all prepared to swim with the sharks.

After such a long time of victory-driven smugness, you realize one thing. You forgot why you started it all. You do not remember why instead of strivign to become a doctor or scientist you took up the duel disk and went to study children's card games.

Now however, you are not longer the Main Character chosen by the card spirits, destined to one day hold the title of Duel King. You're just another duelist in a city that's considered the World Capital for Duel Monsters ever since the legendary Duel City Tournemant. You will not survive without knowing what you really want to do.

WHY DO YOU DUEL, DUELIST?

>You want to prove yourelf
>You want to find your destiny
>You want fame and glory
>You want to show the world your skills
>You want to become stronger
>You want to make the living by doing what you like
>You want to meet/face your idol/idols
>You don't know what else you could do

>Write in (within reason)
123 posts and 18 images submitted.
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>>1328131
>You want to meet/face your idol/idols
>You want to prove yourelf

Meeting Kaiba or Yugi would be great, but most of all wanting prove that we are somebody and be remembered.
>>
>>1328131
>You want to prove yourself
>You don't know what else you could do

Having dueled for a long time, this might be our best(and perhaps only) chance to be something great.
>>
>>1328131
> you want to show the world your skills

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It's time for some VALKYRIAN MERCS QUEST!

Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Valkyrian%20Mercs%20Quest
Pastebin: http://pastebin.com/Jr8bbA3L

Don't know what Valkyria Chronicles is? Check it out here! http://en.wikipedia.org/wiki/Valkyria_Chronicles or http://valkyria.wikia.com/wiki/Valkyria_Wiki

You are JAGER STURMFUHRER, leader of the fledgling mercenary company DEMONS OF RANDGRIZ.

"Cap. Caaaaaaaaaap."

"Mrbglglglr." You snort as you're roused from your sleep by the stern but very familiar sound of your wife's voice. "Five more minutes."

"Five minutes and we're going to be at the station already!" Sam tuts, hands on her hips like a disappointed teacher. "I've already let you nap as long as possible!"

"Fine, fine." You groan as you slide out of your bed, now used to the clacking and bumping of the train as it rolled over freshly laid track. Honestly, it was the train part you were used to. You just weren't used to sleeping in an actual bed while riding a train.

Then again, when Karla's paying for the ticket, she'd never settle for anything less than first class.

"You know, did Karla ever tell you anything else other than she needed to see you right now?" Sam asks as you get yourself washed up and shaved. How the hell could they fit a whole private bathroom in a train car!?

"No, she just said we needed to come to Belka urgently, and discreetly." You shrug. "Besides, there's no reason for her to backstab us or anything, if that's what you're afraid of."

"No, I'm just nervous about what's going on that she feels the need to hire us out." Sam shakes her head and motions to the opulent luxury train suite you were both staying in. "And this hardly seems 'discreet' to me."

"Belka stills puts a lot of stock in royal bloodlines." You shrug as you get yourself dressed. "They see a high class train car like this and they don't ask questions."

"Uh huh, and they company we're bringing?" Sam raises an eyebrow at you.

"What, Ramirez, Tarin, and Alek are all perfectly capable. You should know that."

"I'm not talking about THEM." Sam narrows her eyes.

Oh. OH.

>Come on, Belkans love tanks!
>I'm sure Elsa can show some semblance of self control.
>Other
230 posts and 37 images submitted.
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>>1326381
>>I'm sure Elsa can show some semblance of self control.

YOU SONOFABITCH YOU CAN'T PLAY WITH MY HEART LIKE THIS
>>
>>1326381
>>Come on, Belkans love tanks!


OH MY GOD OH MY GOD EVEN IF ITS AN APRIL FOOLS JOKE WOOHOO!
>>
>>1326381
>>Come on, Belkans love tanks!

This was not a fair choice, Merc, you fiend. Ah well, Elsa must wait.

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The chill wind of an unnaturally cold night launches batters you through your rags and you desperately fight the instinct to jump, to move, to do anything to generate more heat. The armed guards driving the wagon would jump at the chance to beat you senseless to do the same. Best not to tempt them, especially with the release from your bonds so close. So you force yourself still, opting to tough it out in the back of their wooden cart, steeling yourself with the prospect of freedom. As soon as they let you go, you'll need to get by in this frozen hell with naught but an item of your choosing and a waterskin.

Your arm still screams in muted agony from the makeshift branding you'd received earlier denoting you a criminal. Turning your head awkwardly, you stare furiously at the runes imprinted on your burnt skin. That Official twat wielding the brand was drunk, and he'd decided to make you the butt of some nonsensical joke that his similarly alcohol-impaired lackeys went along with as they held you down.

What do they say?

>Mannfýla - Asshole. A skilled drinker and brawler, like your father and grandfather before you, you'd started bar-brawling as almost a tradition in the towns you visited. You may or may not have punched a few important figures in the head, you really can't remember much from that particular night. Thinking back on it, the Official who branded you WAS missing a few teeth...

>Óvinur - Enemy. Born with little, and destined to die with less, you spent much of your life fighting and killing to survive. As you got better at it, you became a duelist for a living, challenging rich individuals in Holmgang without count. While most hired or convinced skilled warriors to duel you, some had more balls than brains and you've split the heads of some influential people along the way. Turns out that said Official MAY have lost a few relatives to your antics...

>Gunga - Coward. Raised as the son of a militiaman, you took to the ways of war bright and early in your life. In your first battle, you saw three of your best friends brutally slain by an enemy berserker and lost your nerve, fleeing the battle with your tail between your legs. Unfortunately for you, your side won and you've been branded as a deserter and coward, disowned by everyone you've ever known. That Official does look awfully like the father of one of your slain comrades...

(1/2)
65 posts and 12 images submitted.
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>>1325208
>Drulusokkur - Toilet-Plunger. A natural trickster, you loved to prank people between odd-jobs as you wandered the land. Some people took it well, some people took it personally. Usually, you had a thick skin, but when a poncy nobleman made it his job to put you in chains for your antics, you took it personally and doused him with a bucket filled with waste from a rooftop as he walked outside for a morning walk. You still contend that the bastard had it coming.

>Flón - Fool. Hunting in the woods, you loosed an arrow at a magnificent boar that pierced its hide but failed to hit any vital organs. Panicked, the beast ran away and gored another hunter to death a few miles away. His comrades decided to hunt you down for sport instead that day, and you managed to slay your pursuers AND got the boar later on. Unfortunately, you couldn't slay the murder charges thrown at you from the families. Without witnesses, you didn't have much of a chance. They took the boar too. Bastards.

(2/2)

(I'm going to go finally get some food now. Won't be gone long.)
>>
>>1325208

>Óvinur - Enemy. Born with little, and destined to die with less, you spent much of your life fighting and killing to survive. As you got better at it, you became a duelist for a living, challenging rich individuals in Holmgang without count. While most hired or convinced skilled warriors to duel you, some had more balls than brains and you've split the heads of some influential people along the way. Turns out that said Official MAY have lost a few relatives to your antics...

(((Maximum edge)))
>>
>>1325212
>Drulusokkur - Toilet-Plunger. A natural trickster, you loved to prank people between odd-jobs as you wandered the land. Some people took it well, some people took it personally. Usually, you had a thick skin, but when a poncy nobleman made it his job to put you in chains for your antics, you took it personally and doused him with a bucket filled with waste from a rooftop as he walked outside for a morning walk. You still contend that the bastard had it coming.

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The Imps enter the battlefield, disappointed that all their hard work trap making only killed a single man. Nevertheless they gather the corpses and their gear for transport, all the while fending off the hungry Basilisks. You reward them with the corpse of the Vampire's thrall, more to allow the Imps to do their work than anything. The Undead guard the battlefield dutifully, allowing a chance for the Vampiress and her Dullahan to rest and tend to their wounds. Even though the battle was a resounding success they were harried for days and have the injuries to prove it.Your Imps wrangle the surviving horses and hand them over to the Vampiress, reminding her that dawn will be in a few hours and that it would be wise to make their way to the temple quickly. As they leave you are given a chance to look over the battlefield. You've gathered enough corpses to replenish your losses and then some. Besides that their pockets were filled with gold coins, their payment from the Noble no doubt. On top of all that you finally gained your champion. It is a good day, but it is passing slowly. If you direct your undead towards the task the scavenging would go much more quickly…


Some time later your champion arrives at the Temple. Although you wish to talk to them now they are tired and deserve the rest. You lead them to the barracks with the intention of talking to them in the morning. Until then you rest, the constant scrying and domination has made you very tired. Although you can attempt to come up with a plan for convincing your champion.

(you may pick multiple)
>Be forthright, you lured her here because she has potential to be a great servant
>Be pragmatic, you're powerful and can protect her while she's here
>God that curse is so annoying, you can probably get rid of it (-20 mana)
>Ask her about her day
>[Write in]
312 posts and 9 images submitted.
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>>1324946

https://twitter.com/GM_UnderLord
https://pastebin.com/u/shacklebox

previous thread >>1303161
>>
>>1324946
>>Ask her about her day, besides being chased by angry people.
>>
>>1324946
>Ask her about her day
>Ask if she wants her curse removed.

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It is the year 25XX, hundreds of years ago a mysterious plague caused all food crops to mutate into monstrous predatory vegetables. 70% of the human population was wiped out by the vegetable monsters and the resulting famine. The survivors escaped into space and continue to live on moon bases and orbital habitats. Despite having access to weapons of mass destruction humanity cannot simply wipe out the vegetables. There was no time to secure untainted crop samples or livestock during the great evacuation; to feed itself humanity must kill the vegetables and consume their flesh.
The vegetables reproduce quickly on any land that can sustain plant life so no territory can truly be secured against them. Only the lifeless Great Interior Desert serves as a suitable staging platform for the endless war against the veggies. To counter their reproduction, humanity adopted a doctrine of drone warfare. From the desert vast command crawlers invade vegetable territory, their onboard fabricators churning out waves of disposable combat drones who gleefully blast apart the unrelenting tide of plant monsters, leaving the corpses for scavenger units to process into nutri-blocks and ship into orbit.

For some reason the drones are made to look like cute humanoids and imbued with an almost childlike devotion to their commanders. They will happily fight against impossible odds just to earn their commander’s praise.

>cont
194 posts and 35 images submitted.
>>
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>>1326099
Welcome to Moe Drone Skirmish, a game about war, sacrifice, loyalty and human shaped drones.

This is a tactical turn based collective game where each player takes on the role of a drone commander. Each player controls a squad of drones from the relative safety of one of the command crawlers on the field. While you have lots of units, actions are severely limited so you must work together to fight effectively. Drones are disposable and can be replaced freely, however if a command crawler gets destroyed all commanders on board will die and their drones will self-destruct. If all command crawlers are destroyed then the game is lost.

Rules in pic related.

QM twitter: https://twitter.com/CognisQM

Inspiration for this game came to me after everyone kept bugging me about cutting out the drones from Mecha Mercs. Well here’s a skirmish that’s ALL about drones. I hope you’re happy now!
>>
I liked War of the Human Tanks.

I'm not gonna participate, I just wanted to say that.
>>
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>>1326129
Use green text to denote actions.

The game is hex based. Directions and can be given using traditional notation (e.g NW,SE) or with a number that corresponds to the side of a hex. There will be a hex compass rose on the map.

Distance can be given by placing a number in front of the direction in brackets, or by a string of directions.

Traditional distance and direction:
>4(NW), 2(W), 3(SE)

Numbered distance and direction:
>4(4), 5(1), 6(4)

Traditional String:
>N,N,N,N,NE

Numbered String:
>111246

>>1326162
Well thanks for saying high anyway. DESU this game is a bit of an in-joke, within an in-joke wrapped around 3 games I tossed in a blender, one of them being War of the Human Tanks.

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Rolled 76 (1d100)

Last time the monsters are afoot but there are rumors of some kind of joint military operation between the Colonial Militia and the Monster Hunters who came to hunt down their prey. While a independent trade fleet is soon to be inbound and later on your own personal ship will finally arrive. Though from the sounds of it the independent trade fleet will arrive first. Your ship should arrive however before the Religious Fleet of the Colony's faith comes over too.

You however decided to make a trip to some alien underwater for some looting and exploring. It was on the way out of the colony you realized you forgot a very important thing.

Snacks.

So you went back and somehow walked into the ONE store that was actually a monster front...and they knew you. Thus you ended up having to fight your way but not before grabbing some snacks. After that and admittedly quite ruffled up. You met back up with the militia squad that was coming with you to the ruins due to the favor you called in. Things went quite well.

You got to see that strange river of stars and darkness. Before going beneath the waves and into the ruins. There however you noticed some sea monsters were fighting and thought how amazing a selfie would look right now. With them in the background and you in those strange alien ruins...

As it turned out sea monsters REALLY hate selfies.

So you got chased through the ruins causing much destruction before you escaped onto land and finally was able to turn the battle around.

That is where you currently find yourself after looting the monsters and taking a much needed breather.
40 posts and 6 images submitted.
>>
Rolled 97 (1d100)

>>1295051
Old thread and option selection

What do?
>Head back to the colony
>Go to the two strange twin rivers
>go back underwater
>examine the treasures you found
>Other?
>>
Rolled 19 (1d100)

>>1325407
>Head back to the colony
I'm still not a fan of cleaning and studding the loot out in the open.
>>
Rolled 7 (1d100)

>>1325419
Sure, let's go back.

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Prior Thread: http://suptg.thisisnotatrueending.com/qstarchive/1171279/
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Maverick%20Hunter%20Quest
The IRC: suptg.thisisnotatrueending.com, #MHQ
The Twitter: https://twitter.com/HunterCommand
The Recap (thanks to Scarab): http://pastebin.com/wMtuXJM2
Character sheet: https://docs.google.com/document/d/18-L31ukeOd_0XvfqErwY7GogqiwMU8zyIYfXxjTUb-c/

You are Captain Anode, and your commanding officer is pulling you away from party time.

That's never a good sign.
443 posts and 78 images submitted.
>>
Waiting by the door like a silent colossus (or the world’s most feudal bouncer) is Templar Madillo, one of your newest unitmates, supposedly an escapee from the Weissritter, and keeper of at least a few secrets.

You follow Gopher outside the Dodo, the dim pre-dawn gloom an adjustment from the warm lighting inside. Cool April air greets you as you look from face to face.

“Did someone die?” You ask warily.

“Not yet,” Gopher replies. “I’m still working on getting you cleared for intel, should be through by this afternoon.”

Templar--the bundle of secrets in question--bows his head in a nod. You glance back at Gopher. “What else?”

He hands you a datapad. “I’m keeping Madillo on standby in case I need to bail you out fast,” he says bluntly. “But he’s not authorized to hunt yet. Support only.”

How in the hell does the organization that pushes 2nd Recon to ‘finish the job since you’re already there’ come up with ‘support only maverick hunter?’ You try not to register the annoyance on your face. “Yes, sir.”

“Try not to need it. Oh, and here.” He slides you a datapad. “Command orders for Mortarphant. Deploy is moving some equipment around while we’re relocating, so we’re giving them a little extra notice on your loadout.”

You glance at the datapad.
Requisition: 4th Overland contingent
Commanding: Captain Anode
Standby: Lieutenant Templar Madillo

Deploy indicates that they can deploy 20 units of space to the combat zone.


Assets:
-Ride Chaser (single): 4x space.
-Reploid infantry (single): Trained Hoganmer with experience commanding mechaniloids. 2x space.
-Drimole W (new, sturdy, digs and capable of some damage): Limit 2, 3x space.
-Spiky (spiked wheel, cheap and plentiful): 1 space.
-Blady (bladed wheel, fast and unpredictable): 1 space.
-Earth Commander (light air harrier): Limit 4, 1 space.
-Walk Blaster (slow mobile cannon, folds compact): 2 per 1 space.
-Crash Roader (sturdy, improved offroad mobility): 2x space.


>Go heavy on the digging ‘loids. They can attack from relative safety and guarantee two of three satellite sites go down.
>Put together a mobile attack force. A light mechanized infantry team could actually do some damage.
>Focus on light, harrying mechaniloids--you need some ablative armor to distract Mortarphant for a volley or two.
>Other?
>>
>>1324329
Patchy in heat? Lewd
>>
>>1324333
>>Go heavy on the digging ‘loids. They can attack from relative safety and guarantee two of three satellite sites go down.
> But get enough mobility that once we've taken them down, we can move in on the remaining targets without being sitting ducks.

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Here's our discord where we handle direct communications/secrets.
https://discord.gg/fNwhBwd
Lore for the Quest can be found in these two pastebins:
http://pastebin.com/JeLgCpu6
Archive:
http://pastebin.com/sJUQB60g

Hop on the discord first

Year 773

>>Population:26,65m
>>Food production:8/10
>>Food stockpiles:8/10
>>Resources:7/10
>>Trade:8/10
>>Finances:5/10
>>Morale:7/10
>>Prestige:7/10


>>Buildings: House of Lords,Grand Temple, Gladiatorum, Academies, barracks, monuments, blast furnaces, domed temples,Great Lighthouses, sewers,schools,watermills,windmills,hospitals, baths;
>>Economy:three-crop rotation,standartised manoral agriculture,quasi-pastoralism, stable Mark, low debt
>>Culture:Code of Roggar,good festivals and folk culture, books,printing press, dragonslaying, good arts, calendar,noble manners, basic propaganda, Universities
>>Technology:heavy plough,horse collar,wind mill,sewers,stirrups,good metallurgy,medium medicine,medium natural science,good mechanics,medium crafts,good textiles,medium fishing,improving blackpowder
>>Government:Feudal Contract, good bureaucracy, City Guards,Legisature, trial of ordeal, elective monarchy, Council, Holy Pantheonic Empire
>>Magic: MAGA,medium golemancy,advancing alchemy, medium enchantments, medium spellweaving
>>Military:38 000 Proffesionals;Feudal troops and levies, faction troops;
>>Navy:41 carracks,15 cogs,1 caravel, 1 superboat, DRANK
>>Religion: old gods shamanism, Pantheon worship, Virism


>A.Food production & growth
>B.Culture & religion
>C.Construction
>D.Military
>E.Government & laws
>F.Exploration & colonization
>G.Research & development(Cooldown)
>H.Navy
>I.Diplomacy & war
>J.Magical matters
>K.Trade & Finance
>L.Other
762 posts and 69 images submitted.
>>
>E.Government & laws
>>
>>1323869
GoldHill's Banking co
The Serebrin bank, having made several profitable loans to the Roggarian government, have decided to set up a new branch in their territory. Their goal is to of course to finance the ruling regime and expend the mercantile reach of the bank.

Assets:
Company chairmen Stephen GoldHill
Several company accounts
Group of mercenaries to guard the money and the employees
Bank in dragons tomb
50 fire mages of mixed level
Monopoly on banking in a Roggar
3.5% of profits go to Tot
>>
>>1323869
Assets: The archive
Castle Abagar
Abagar's square

Personnel: 200 archive guards
300 physicians

Magic: lvl 4 mind and healing magic

>>1323869
K

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You are Captain Kusajishi Riku of the Shiba Clan, and today is proving to be a good day so far. In training several of the Soul Society's Lieutenant-class fighters you've learned that the Gotei 13 may be in better shape than you'd thought. Though many of your students have fairly basic problems with form and technique they seem willing to learn, even driven to do so. And out of all the students you've seen it's the drive to improve that most often catches your eye.

You had that characteristic yourself back in the day, more so than anyone you've met since: an absolutely undeniable force pushing you to ever-greater heights in all of the shinigami combat arts. In your old friends Kai and Kaoru you found similar drive, one of whom has since become a Captain and the other is your seniormost Commando... very nearly Captain material himself. The children you adopted out of the Rukongai have it as well, Gin having made Captain some fifty years ago and Rangiku remaining your Lieutenant despite being nearly Gin's equal in all respects. It's not for a lack of drive, of course. She's right where she wants to be.

Over the years a series of Commandos have gone through your Division and subsequently become Lieutenants in their own right, their ambition having led them out of Ninth and elsewhere. Tetsuzaemon is still serving well under Captain Komamura, and Shūhei is now Suí Fēng's Lieutenant in what you feel is actually a fairly good match. Sadly Ichinose is still missing, only to be presumed dead at this point.

You suppose his story should be considered more typical, in a sense. All stories end at some point, and if he truly is gone than he simply met his final chapter first out of all of you. A shame, really, but someone had to be the first.

Less depressing are your two newest additions: Mirai has grown strong since you singled her out in her academy days, and her old injury is less a hindrance now with the help of Urahara's inventions. Still the quietest member of your Division by far, but never what you'd consider depressing or gloomy. There's nothing wrong with keeping your thoughts to yourself so long as your actions still speak as loudly as hers do.

As for Kuchiki Rukia... she's still comparatively new at this, having only been a Commando for forty-three years. Unlike many of the others you've selected for such duty she was never considered exceptional, aside from her relation to Kuchiki Hisana and therefore the Clan head Byakuya. Had he his way Rukia would probably have had zero practical experience, her growth stunted by years spent deliberately sidelined for political reasons. But she has proven to be a bright student and a quick learner, and her skill at kidō has so far as you can tell been closer to Hinamori's than Renji's for years.
>1/2
354 posts and 30 images submitted.
>>
>>1323833
But you're not Yoruichi, and Rukia isn't you. She has no instincts from her previous life to draw on, and you can't afford to let her risk her life on training because she bears the name of a noble Clan instead of a slum district. And quite honestly where Yoruichi wanted you to some day stand at her side, and where you had the same hopes for Gin and Rangiku, Rukia has always been in a different category. While you would be happy to see her succeed as you would be with any of your other Commandos, her trajectory was more up to her. You're in the business of providing a place and an opportunity, not instilling within her any extraordinary drive or zeal.

It just took her forty-three years of slow improvement to reach a place in her growth and a point in her life where she could find the same sort of determination others before her have had, and meeting Kurosaki Ichigo seems to have been that point.

Since then she's seemed increasingly frustrated with what she perceives as deficiencies, despite the fact that by any objective measure she's stronger than any Third Seat has a right to be. And even more recently she's found something of more practical use to go along with it: a good sparring partner.

In Tatsuki she's found something of a friend and a kindred spirit, someone similarly troubled by the fact that she doesn't measure up to the strongest person she knows and whose training has focused for years not just on self-improvement but cooperative training with a partner. After a brief period of bickering they seemed to settle into a productive routine, with Rukia pushing Tatsuki to apply her zanpakuto's unnatural abilities in creative and useful ways while Tatsuki pushed Rukia to shore up her decent but unamazing skills at hakuda.

Now they both stand before you, ready for a fight.

“Well now,” you muse, stretching your shoulders. “Let's take this somewhere else, shall we?”

Your hirenkyaku carries you the short distance from the garden to the clear training field in a single step, leaving Rukia and Tatsuki to play catch-up. One arrives with a quiet shunpō, the other with... something else. Both have swords drawn.

>Begin with light sparring to test their tactical sense.
>Focus on drawing out as many of their techniques as possible.
>Prepare for an all-out brawl, dispense with “teaching”.
>Other?
>>
>>1323840
>Begin with light sparring to test their tactical sense.
>>
>>1323840
>Begin with light sparring to test their tactical sense.

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You are Gurie Niamc, and naturally as a 20 year woman you are in university... but with one problem.

You need a few credits from a social science and well that... is pretty much impossible! It has social in its name. Can you imagine yourself sitting in a desk, telling some psychology teacher about your problems, all so she can use you as a test subject on their freudian psychology experiment and you spend the rest of your day thinking you murdered someone?

You've read books about the whatever prison experiments. They all suck.

Fortunately for you Proffessor Nyarth, your school adviser, gave you a option. If you did volunteer hours in the school daycare, it'll count as social science credits! And sure kids are just tiny people but... that makes them like, half the person. So watching like nine kids only adds up to four and a half right?

You peek into the Santalune daycare the mass of kids swarming around you.

"Gurie! It's Gurie!" You hear Mimi yell, the other joining in the chorus. (Well besides Bedbug who just sortof nods.)

What do you do.

>Distract them with a picture book. Planchett really likes the three musketeers.
>Where is Mr. Taursteed he's supposed to be supervising them
>Mimi is the ringleader, placate her and the rest should disperse.
606 posts and 88 images submitted.
>>
Welcome to Hexmaniac quest, once again you are taking care of the children of Santalune university.

Here are your stats.
https://pastebin.com/u/Mimikyu/1/g1BZeFvh

Past Daycare exploits
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Mimikyu

And my twitter
https://twitter.com/Mynameismimikyu

Ask.fm
https://ask.fm/Mynameismimikyu

Any questions can be answered by me. Have fun.
>>
>>1323665
>Distract them with a picture book. Planchett really likes the three musketeers.
>>
>>1323674
Seconding

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