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Archived threads in /tg/ - Traditional Games - 1651. page

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Let's make some original spellcasters.

How do you like the idea of spellcasters who use physical attributes for casting spells?

>Strength mage
Fortiturgy is a magical art born from the synthesis of ancient yoga and acupuncture techniques. Its adepts flex specific groups of muscles in precise sequences to manipulate the natural flow of cosmic energies through their bodies. By doing so, they can make their bodies hard as iron or light as a feather, or even shoot blasts of cosmic energy from their fists. The strength of the effect depends on the precision of control a fortiturge exerts over his muscles.

>Dexterity mage
A svengali is a stage magician who got so good at his craft that he can make his illusions real. Like an ordinary stage magician, he uses his extraordinary dexterity and sleight of hand to produce his spells, with the important difference that his are not mere tricks. However, his spells still lose their power when anyone perceptive enough notices his concealed preparations.

>Constitution mage
Gastronomages use the latent magic energy trapped in food to power up their spells - for instance, hot chilli allows to cast a fireball. They literally prepare their spells at the beginning of each day by cooking meals that, when consumed, allow them to cast a specific spell. A lot of the spellmeals they cook are either indigestible or outright poisonous to an average person, and a gastronomage must rigorously train his stomach by eating lots of varied food before he's ready to cast his most powerful spells.
25 posts and 5 images submitted.
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>Strength Mage
You could add increase in speed and the ability to create quakes or enhance magic attacks. Strength can also give you telekinesis that enhances your own physical strength or even project your strength from a distance.

>Dexterity Mage
Telekinesis to steal or bestow, flight for acrobatics, steadying magic for aiming, bending time perception to enhance reflexes, projectile control to increase accuracy and "lock-on", and handling things such as knots even with your hands unusable via telekinesis.

>Constitution Mage
Constitution Mage could also have body-toughening and weight-altering abilities. Constitution is also overall healthiness, which means metabolism. Con-Mages could use their lungs or brace themselves to draw in and generate power to perform acts of great endurance, such as surviving hostile temperatures, going underwater for a long time, running for a longer time, pain numbing, and self-healing.
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>>51930884
>original spellcasters.
>Strength mage
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>>51931433
I don't know any except for Flex Mentallo, but then again, he's not a spellcaster in a traditional sense.

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Here's another name thread.

>The meaning of your name determines what you do in life.

>More in depth, your last name is your family way of life. You wear the appropriate clothing for it and their crest.

>Your first and middle name are your personal namesakes representing your own beliefs separate from your house.

>Hard Mode: Create a society. A set of five different names creates small civilization in a country based on the upbringing of the 5 main family's last names. Then the next 5 are the town over, and so on and so forth.

Sad Mode: Pick a deceased celebrity. They are a huge part of your life or your city's. Make lore fitting for them.
27 posts and 2 images submitted.
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>>51927645
>The meaning of your name determines what you do in life.
let's see, my first name means 'man of the sea' or something like that

my middle name means honour / valor

my last name is derived from 'descendant of [some ancient folk hero]'

so I guess a couragous sailor who's descended from a legendary figure of some kind. I'd play it.
>>
>>51927645
>Free Man

>Lover of Earth

>Defender of Mankind/On the Sand

From a family of soldiers protecting our country from invaders on our beaches and deserts. I, in particular, am I faithful the earth and the freedom I feel from it.

>>51927819
I guess we're neighbors.
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>>51927645
My first name: Derived from Roman clan name which may mean industrious.

Middle name: honorable ruler

Last name: "son of PER".

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Reminder that scythes are a perfectly reasonable weapon choice in games with wizards and demons and so on
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k
>>
Reminder that scythes are shitty weapons
I'm willing to overlook that in the name of fun, though.
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>>51927755
/thread

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Yo, /tg/. In a couple months' time im going to a postapo LARP, OldTown. I had an idea to go as a western-themed character, Lone Ranger sheriff kidna deal, fighting for JUSTICE. Only, I have no idea how to pull that kind of character off, and on top of that, I've never been to a LARP so i have no idea how doable is this.
How would you roleplay a JUSTICE sort of character in a LARP? It's 3 days nonstop game. And yeah, I know I'm not hot-shit and that going solo in an RPG, much less LARP is a bad idea, I'll be trying to join a group or at least form a posse of likeminded JUSTICE bent characters. Plz give pointers.
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Figured it wouldn't hurt to link the LARP's site: http://oldtownfestival.net/larp-eng/#1
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>>51927326
find some smaller groups that lack a decent fighting type. Provide them with protection while sticking to your characters moral code. Hope to attract attention, but don't step on the toes of established players unless you are certain you can beat them. This looks long running so there will be stupidly powerful people. However, if you make a char who is solely combat focused, you may be ablke to take on far more established characters, by virtue of Munchkining like hell.
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>>51927456
AFAIK the mechanics are very loose, so all I can do fighting-wise is armor up and get a decent ASG replica, which is what I'm doing, going with a bona-fide prison riot vest, reasonable quality bolt-action spring gun and a cheapo shotty for CQB. Likewise, I THINK the most power for powerful people is just influence. Unless you meant that, either way seems like everyone drops dead about the same, which is why I'm worried about getting into heated situations alone.

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Is it possible to make a setting with races, nations and factions which aren't based on real world counterparts? I'm sick of your generic medieval europe humans, evil mongolian orcs, ancients long dead, either egyptian or sumerian looking.
Can you name some settings as an example?
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>>51926989
Yes. The Dunmer from TES are a great example.
But doing this is a lot of work and a lot of creativity.
Also people will desperately try to map real world cultures to fantasy ones even when there is no basis for doing so.
>>
>>51926989
Not any published settings, no. But it is possible and quite easy to do. Just make stuff up.

For example: The elves are a society of nomadic tribes, but they pay homage to an elven king. Each season, a member of the tribe must report in to one of the king's elven fortresses.

The dwarves are ruled by a religious council that interpreds the earth and stone every week; as the dwarves dig deeper. Dwarves have strong family ties and will bury their dead in the depth layer the settlement dug out on their day of death.

Humans were a sea faring race that came from the west; their homeland lost to them and the sands of time. Now; most humans have settled in distinct city states with a particular niche, but many took to piracy or sailed ever onwards.
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>>51926989
Pulling stuff from a vacuum is very hard though. Chances are you'll end up with something resembling a thing that's already been done, even if it's completely unintentional.

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From a storytelling perspective there's a pre-existing association between wizards/witches and large, pointy hats but what in-universe reason would spellcasters have to prefer them over more practical hats and hoods?
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>>51926966
So everyone knows you are a witch/wizard at first glance.

Gosh, anon, this isn't hard.
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Keeps the rain off your books?
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Because Gandalf was based on the wandering Odin who wore a big hat.

I guess wizards use to travel when magic had no institutions so they wore big hats and cloaks for shade and protection against the weather while traveling (though a big hat might be at risk of blowing away) and now it's tradition, even though the wizards don't have much of a need to travel except to find rare magics.

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>hating on based Scottish Viking midgets with a mineral fixation
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Don't think many hate them, there is just little excitement.
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Acshually, in my setting Dwarves are Jamaican sailors
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>>51926493
I didn't have dwarves at all in my last three settings and they were actively better for it.

Explain this, dwarffags.

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Previous: >>51914181
Resources: http://pastebin.com/vrqYhnpu
Random Poll: http://www.strawpoll.me/12416757

If you find any balancing issues, typos, or have suggestions for this CYOA feel free to point them out.
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>>51925926
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>>51925930
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>>51925940

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The guys that antagonize the land will eventually step on the party's toes from time to time in their natural course of events.
But is there any threshold that a DM shouldn't let his villains cross because it's too much of a dick move to appreciate? I'm not (specifically) talking about rape, but more like
>Party spends 5 months maneuvering for the favor of the crown
>Villain beheads the king not soon after, undoing a fuckton of work with (naturally) no concern for the party's efforts
or
>Villain razes an innocent village for the loot and taunts the party with the fact that they weren't present to stop it
or
>Villain emotionally manipulates a party member into a false friendship, then reveals they never cared about the party member at all when they switch back sides
How far is too far? I want to make the villain hate-able, but I also don't want the party to despise me personally.
In other words, what's the threshold between the villain/an NPC being a douchebag and the DM being a douchebag?
The reason I ask is that I'm doing an intrigue game where one of the traitors is a close ally of a party member, and while I'm trying to drop hints as to the traitor's true nature, they're going to get some serious damage done unless the party finds out who they are. The traitor has no reason to oust himself, obviously, and if all goes according to plan, the princess of the kingdom, who at least one party member is attempting to woo, is going to die.
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>>51925811
This depends on your group. That's not a terribly helpful answer I know, but truthfully the line isn't about specific actions as much as what violates the mood your group is going for.
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>>51926237
Think about it like a movie, what genre is your campaign? You said intrigue, but are we talking classical literature, where a love interest to a main character dying due to that characters own failure fits the themes and is an excellent opportunity for brooding? Or are we talking something more like say, the Winter Soldier (MCU) where the intrigue is more about threatening the main characters than actually harming them? Could we we are talking Game of Thrones level brutality, where the players are lucky if the princess inst horribly rape-murdered and her whole family burned to death?
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>>51925811
I hate to say this, but you should already kind of know by now.

One of the benefits of doing a session zero before a campaign is so that everyone talks about what they want to see, and expect from a game. Topics such as realism, tone, difficulty, grimdarkness, horror, etc, should have come up.

When everyone is on the same page for expectations, there's no disappointments and a lot less arguments, and you know in which direction to drive the campaign, because you know what your players want to see.

Personally, I think what you're doing is cool, and if you play a villain right it's perfectly fine for the players to hate you a little bit because of how douchey you presented that villain. Eventually they'll appreciate it, and learn to love to hate the guy, and understand it was just all part of the game and your job to present them an intelligent, capable, and hopefully memorable antagonist.

Go forth and be brutal.

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>the lawful good fighter is using an enchanted dagger named "Perfect Murder" because the loot tables don't take into account whether a weapon is thematically appropriate for a given character
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>>51925300
>called "Perfect Murder"
>isn't actually murderknife
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>>51925319
Chabuduo.
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>>51925300
It was his choice to use it. If he's so worried about his theme he probably shouldn't use weapons that don't fit it. Dagger don't care.

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Diorama edition

>Citadel Painting Guides:
https://www.mediafire.com/folder/drb4mezm6792i/not_citadel_nothing_to_see_here

>Paint range compatibility chart across manufacturers
http://www.dakkadakka.com/wiki/en/Paint_Range_Compatibility_Chart

>Painting Videos only
https://mega.nz/#F!fkcliY4L!mhdmIs2lT3mFG3VwoLO8Qw
https://mega.nz/#F!XEJSFDCL!9ZZKiLi6M_wguI1uTpyjPg
https://mega.co.nz/#F!WUsUlSLb!556OumKLhusFd9Fw5dBMdA

>How to Lightbox
https://www.youtube.com/watch?v=OyxzC5kqbyw

>How to Moldlines
https://www.youtube.com/watch?v=A4LZ8iCSkeU

>How to strip paint
https://www.dakkadakka.com/wiki/en/Dakka_Modeling_FAQ:_How_to_Strip...

>How to Magnets
https://www.youtube.com/watch?v=w8Tkw7ttTIo

http://www.miniwargaming.com/magnet-guide
http://www.bolterandchainsword.com/topic/297605-tutorial-magnetisation/

>List of mini manufacturers for converting and proxy
http://pastebin.com/p6bVhGsg

>Alpha Assault, this is HQ, what is your situation, please comply.
https://www.youtube.com/watch?v=p-E7NJi1gOA

>Previous thread
>>51907683
371 posts and 106 images submitted.
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>sit down to paint models
>an hour later i'm getting up to gather the rest to post for sale

Feels bad to hate every project you work on. Fourth army I've tried to start and every one of them has been bad as soon as I've gotten past the initial purchase honeymoon.
>>
>>51922072
Then stop being a faggot and spending a fortune on shit you don't want.

>>51921991
Goblin raiding party is best party
>>
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Looted rhino is done!
Pretty happy with it. Gonna use it as a trukk for my tankbustas, as if they destroyed it, gave the pieces to the mek and now got their own wagon to ride in

Looking back, what made D&D 4e what it is? What made it fun? What made it not fun?

As someone who DMs a lot, I found my favorite part of 4e was building encounters. The monster XP-cost scaling system worked really well for me.

I liked leaders as a concept, and I like that they expanded the role that the cleric usually has a monopoly on and let other classes in on it. The bard as an arcane leader felt so perfect.

The skill encounter rules were always changing (which was stupid) and I don't even remember the official rules- but the idea of using skill rolls to play a mini-game inside of a D&D game was an epiphany to my board game playing adventuring party.

I use minis a lot when playing D&D, always have, so the board didn't bother me. I know some people felt being forced to use it for combat was stupid, and I can't say forcing it was the best choice.

For bad... It took until Monster Manual 3 for them to get the solo (ie boss) monster rules right. Until then they were boring and took forever- not the greatest combo.

Until Essentials, all of the classes were built very samey. While they played very differently, they were built using the same number and types of class features and powers.

Because everything was considered canon, you had creature types getting shoehorned into settings that they should never have been in, just because the player races were popular.

I guess I'd like to see an updated version of 4e with Essentials/MM3 math as the basis and classes that really run with the role/power-source/background idea.
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4e is my favourite version of D&D. I agree with you on a lot of the strengths, and on MM3, but Essentials was garbage IMO.

The Essentials classes are all just less interesting versions of the base classes they draw from. I think the overall power structure actually added to class differentiation, since it gave you a direct way to compare things and see how they worked differently. And in practical terms, how each class used their powers and what for varied a lot, even when you look at classes in the same role.

I dislike the weakness of the out of combat side of 4e. Rituals needed more development, and the things like utility skill powers were cool, but they always fought for space with combat-specced powers making it hard to justify taking them.
>>
>>51921526
I agree that those versions of the classes are less interesting, but I did have some players who were grateful for the "I hit it with my sword" variety of fighter. I like the point you made about being able to more clearly see the differences between classes- that's true. Overall the feeling of mechanical transparency was something I thought added to the game. It made it easier for me to hack in things I wanted to see.

Do you have any ideas on how you'd rework rituals? I know in the vein of "needs more out-of-combat features" I'm thinking of home-brewing a way to integrate backgrounds more fully into classes. I'd do that by making all utility powers come from either your power source or background. All power sources share the same utility powers to choose from.
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>>51921853

Personally I felt like rituals were too narrow in scope.

While this might rely too much on DM fiat, I like the idea of the players saying what they want to do with a ritual, and then the DM creates a DC for the knowledge rolls to discover the ritual, the DC of checks needed to perform it, and any materials the party would need. There would also be some guidelines about what sorts of things could be requested for a ritual so there aren't dumb Wish style clauses or making the party dependent on rituals for everything.

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Don't think of your setting as shitty or dull if you put actual effort and HEART into it. Your setting is powered by your love and kindness and has the potential to be balla as fuck. What part of your setting are you proud of the most?
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Demons. So many fucking demons. I put effort into my cities, and such, but I fucking love my demonic pantheon.
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>>51916978
Right now, I have two cultures/countries with a distinct look. its mostly me putting stuff I like into a blender but I'm so proud of my indo/romans and gaelic chinese
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>>51916978
My players actually wanted me to write a source book for how the demons in my setting worked. It was a concept I did put a fair amount of work into, but expected to remain mostly unspoken or seen. Then in the first few sessions the hedge wizard sells his soul to an imp to not die, and then the rest of the party proceeded to sell pain, secrets, organs, and unknowingly bids on their souls to said demon for information and skills, and completely embedded themselves in demonic politics.

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>he hasn't started working on his killer original fantasy universe and story yet

do you even have an excuse anymore?
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>>51911631
No one wants yet another fantasy RPG, especially one with half-assed attempts at originality
>My Elves live in mountains!
>My Dwarves live in trees!
>My planet is a cube!
>I am very original!
No you are not
>>
>>51911631
>>51911649
Only execution matters, originality far less.

Neither Pathfinder Golarian nor Harry Potter is original in any sense at all. Neither is Witcher setting.
>>
>>51911649
Projection pro

>>51911687
Oh yes, originality matters a lot. There's a reason why Morrowind is so beloved.

But execution matters more.

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Imagine this image is a real event. What is the setting like?
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It's called Weird War II, anon, and it's awesome.
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>>51906083
Hmm, simple mistake really.

Nazis killed millions as a sacrifice to repower long gone norse gods. They didn't account for the current Zeitgeist and their own desires transfigurating the deities. I think that one used to be Tuisco, progenitor of the germanic peoples.

At the foreground, the yankees tried to do something similar after secretly distributing soulcatcher dogtags to their soldiers. The top brass aren't sure how to classify it, but it comes and goes, fighting opression with cannons of righteous lightning. The soldiers been calling it "Uncle Samuel". It seems to mix american beliefs, judaic revenge, thunderbird folklore and the Old Testament.
>>
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>>51906083
Get ready to be freedomed extra hard, nazi motherfluffer!

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