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Archived threads in /tg/ - Traditional Games - 1139. page

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So I've been playing Tomodachi Life, and Commander Boreale formed babby.

What should her name be?
15 posts and 1 images submitted.
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>>53182910
Aurora, duh.
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>>53182910
STEHSEE
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>>53182921
Oooh, that is good.
>>53182938
STEHSEE EET EES FAHMILEE BONDEEN TIEM

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Any setting where you can wield eldritch powers rather than fighting against them?

I mean as in lovecraftian/cosmic horror-related. I know 5e has "eldritch knights" but the word is just used as synonym for arcane.
13 posts and 2 images submitted.
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>>53182245
Warlock Pact of the Great Old One for 5e. They actually name-drop Cthulhu in the description

Also I have links to several Lovecraftian homebrew archetypes including a Sorcerous Origin and a Druid that is basically Moon Druid, except you can only turn into a Shoggoth that lets you cherry pick abilities.
>>
>>53182245
I've heard mixed things about the CthulhuTech series, but it's interesting regardless. It's got all the bio-horror-iest anime tropes. Giant mecha (from Evangelion) and powered armor (from Guyver). Horror-themed superpowers for fighting horror-themed bad guys in a genre of RPG that isn't really horror.
>>
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>>53182307
Please post, I recently lost my copy of it.

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Pathfinder General /pfg/

Operator Edition: Is your operator, on a scale of one to ten, an eleven? Would they rate themselves a twelve?

Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW

Current Playtests: https://pastebin.com/quSzkadj

Old thread: >>53170207
351 posts and 62 images submitted.
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What's an Operator
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>>53182165

oh god i've failed horribly.

Actual Old thread: >>53177569
>>
>>53182165

Completely unrelated to the thread, but I hate that boss.

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>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/jPdZPCu4

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>53170545
423 posts and 94 images submitted.
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>>53179557
Even back when it came out that was pointed out.
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Jumpers, by what subtle cues do your Companions know you're in a good mood? In a bad mood?
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>>53180796
What the fuck kind of question is that?

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Does anyone have a pdf copy of ten candles i could rob? I can't find a link anywhere :/
Many thankyou's in advance
14 posts and 2 images submitted.
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There's a PDF thread for that reason.
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>>53180716
All ready looked and no one has a living link for it
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>>53180733

Go look again when you've opened your 3rd eye.

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"Thug Not Hug" Edition

Previous Thread: >>53169738

RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

>/tg/ EDH General Discord
https://discord.gg/SuaNM

CARD SEARCHING

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface.
http://magiccards.info/

>Thread Question
What cards in your deck were not worth the negative politics?
276 posts and 45 images submitted.
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>>53180374
They'll change the multiplayer ban back when HoD launches.

Username so we can do some games when the list is fixed
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So what's the chance of this ever being unbanned :^)?

Also, have you guys gotten anything in the mail today :^)?
>>
Have you guys played around with Silas Renn at all? He was the partner I liked most from C16 and I've been trying to brew with him but not to much success. I have found that Artificer's Intuition is pretty crazy with him though.
>Play Artificer's Intuition on curve or T1 with a Mox
>Next turn pay UU and get Ring Crypt
>Play Silas and recast the artifacts I pitched
Artificer's Intuition seems really powerful, especially in EDH where it finds Moxes, Crypt, Ring and Vault. Why doesn't it see more play?

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Matt says that if the giants are fighting humans they should have some degree of armour, a pavise shield, a helmet, a wooden club and some javelins.

If they're fighting other giants or other creatures in similar size then their weapons should be the same as humans would use if fighting other humans or creatures in similar size unless they're technologically inferior.

>https://www.youtube.com/watch?v=q3hyvg-CbSc
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How about giant guns?
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Why would a giant need a helmet to fight humans?

Like srly nigga humans can't reach that high.


The equipment a giant uses depends on exactly how giant it is.
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>>53180417
To deflect arrows aimed at their heads.

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https://www.warhammer-community.com/2017/05/11/new-warhammer-40000-datasheets-may11gw-homepage-post-4/
369 posts and 32 images submitted.
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>>53179023
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>>53179025
>All is Dust

That's nasty
>>
>power rating instead of points

WHY

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I've been hearing a lot of anons using the term "X card" or "X-card" derisively while talking about rules lite games, but I don't recall ever coming upon it anywhere else. I don't like being behind on the memes, so can anyone explain to me what it's supposed to be a reference to?
28 posts and 4 images submitted.
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>>53178490
"Being a triggered bitch" now in passive aggressive card form.
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>>53178495
Actually, since the archive still has it.

http://archive.4plebs.org/tg/thread/29409389/
http://archive.4plebs.org/tg/thread/37558370/
>>
>>53178490
Bascially you have an card with an X on it in the middle of the table. At any point during the game someone may tap the card to indicate that what's currently happening makes them uncomfortable. It was made for convention one-shots and things where the players don't know each other and didn't have a chance to talk about these things beforehand.

Space Marines eating brains to gain memories is an ancient meme, coming from the Omophagea, a space marine implant organ that allows them to "learn" and gain memories by eating the flesh of the dead. This has always been one of the sillier space marine traits, and is often cited when one starts to take 40k too seriously

But what if there was an actual explaination? What if the reason space marines have this ability is due to an inherit pyschic potential given to them by the mutagenic implants first designed by the Emperor using power and lore he stole from the chaos gods? What if Space Marines are ALL by their very nature, tainted by the warp to some degree? This would explain a lot of things. It would explain their fanatic loyalty and similar mindsets to their primarchs. It would explain why they fall so readily to corruption without the Emperor's protection, and why Chaos is so able and eager to home in on them for said corruption. Like Eldar they stand out because of a deep inherent connection to the warp, even moreso than regular humans, because their flesh is already touched by biosorcery?

This would explain a lot about space marines, why replicating them safely is so hard, why mutation is such a risk, and how all their organs actually work. The omophagea runs on warp fuckery. It makes perfect sense.
16 posts and 3 images submitted.
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Well, Space Marines are all warp touched due to them coming from primarches that WERE ALL warp touched. Simple as that.
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>>53178325
Space Marines are partly Warp-linked, yes. It's why you supposedly can't get a Blank Astartes, the gene-seed cancels the Blank qualities.
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>>53180758
Really? Not to call you a liar but can you direct me to where you saw that?

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Previous thread: >>53147254

>Pastebin:
https://pastebin.com/7HiVphFm

>News
http://theonyxpath.com/now-available-cursed-necropolis-rio/
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/

This week's Monday Meeting Notes:
http://theonyxpath.com/when-will-bill-rage-monday-meeting-notes/

>Question:
Who or what was the best antagonist that you had in one of your chronicles?
347 posts and 45 images submitted.
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>>53177557

>You can always throw evil koldun at them(this name always cracks me up)

Koldun? Why?
>>
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Dark Ages V20 Companion? Anybody got it already?
>>
Are mages weaker or stronger in old world of darkness? Are they usable in my masquerade? What about normal sorcerer?

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This is how I Lawful Evil.
362 posts and 90 images submitted.
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On one hand, Doomwank is the only thing that approaches the terribleness of Batwank.

On the other, I fucking love Doom, probably because it's fine when a villain dopes it.
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>>53177514
This is how I neutral evil
>>
>>53177514

I know nothing of doc doom. What the fuck is this?

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Unknown Armies thread!

Starting topic: The Ascension of the Magdalene, set in 16th century Prague, was a surprisingly fun adventure for "a game of postmodern magick". Where else would you set an Unknown Armies game?
29 posts and 8 images submitted.
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An otherspace locked in anachronistic retrospective of a particular time in history by the collective beliefs about the stories of the time. Ordinarily this sort of thing wouldn't happen, but for some reason, a fault or maybe sabotage, it's as though someone blew a hole in the hull of the universe and it's letting all the pressure out into a big bubble. All sorts of people with some proximity to the concepts are finding themselves suddenly stranded in an unfamiliar land (ie. Masterless Man avatars in an Old West version) and left to their own devices.
>>
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Does someone have the drone bombing ritual from one of the older threads? I can't seem to find it on the archives
>>
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>>53178468
Here you go.

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Character Art Thread part two

Part one:>>53157967
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Posting assorted nonsense.

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D&D 5th Edition General Discussion

>Download Unearthed Arcana: Revised Subclasses:
http://media.wizards.com/2017/dnd/downloads/UA-RevisedSubclasses.pdf

>Official Survey on Unearthed Arcana: Revised Subclasses:
http://sgiz.mobi/s3/6a608a27c7c9

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

Last time on /5eg/...
>>53169374

What changes have you made when running the official campaigns? Do you recommend it?
374 posts and 37 images submitted.
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>>53175356
care to elaborate?
>>
What are the rule around throwing multiple weapon with extra attack?
>>
>>53175409
I don't think giving levels is a good idea, since in the case of him coming back to the good side you'd just have an OP char.
What about this?
>give him some spellcasting, things from the Warlock list can fit thematically. Maybe change the cast time to 1 bonus action so he can still stab
>give +1d8 or so extra necrotic damage on hit
>give +2 or so AC and some temp HP as the dark powers reach out to protect him
All stuff that can be taken away if he atones

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