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Previous thread: >>53157383
Archives and other resources: http://pastebin.com/vrqYhnpu


Pick Redeemer if you hate women, I guess. Not sure why it's the greatest sacrifice since you get your perfect utopia afterlife whereas if you pick Herald, you will just be annihilated.

Whatever, I'm not going to write several posts of analysis this time, I'm picking Interstellar and getting off this gay planet.

How would you save the world?
547 posts and 96 images submitted.
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Someone asked for this in the last thread.
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>>53163742
>>
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First for word-y

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Think about it, Nurglites are extremely durable, infected with dozens, if not hundreds, of the galaxy's worst diseases, and are fanatically obsessed with spreading them to the point of giving their lives for the chance to start a pandemic. It's impossible to defeat them in a ground war, if you enter combat with them they'll infect you and you'll either convert to Nurgle or die horribly, spreading even more disease with your corpse. They infect the water Guardsmen drink, the air they breathe, and even the ground they walk on. How do Imperial Guardsmen fight Nurglites without being infected with disease? What, if any, strategy beyond orbital bombardment triumph against not only them, but their countless trillions of microbial allies?
20 posts and 3 images submitted.
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Shoot them until they die.
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>>53163592
The IG have access to biohazard equipment and entire religious orders of medical staff willing to bleach everyone and everything inside and out.
Warp-powered plagues usually still follow the rules of diseases and need to spread in a logical way that can be countered.
>>
>>53163844
Sounds good to me, would be my plan as a Guardsman.

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Reecius is Lord and Saviour edition

>Da Duncan
https://www.youtube.com/watch?v=VTLod_lrNlw [Embed]

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
https://mega.nz/#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

>40k rules reference in wiki format.
https://sites.google.com/site/wh40000rules/

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW FAQs.
https://www.games-workshop.com/en-JP/Rules-Errata

>8th edition FAQ:
https://warhammer40000.gw-hub.com/wp-content/uploads/sites/2/2017/04/New-Edition-of-40K-FAQ.pdf2

previous thread: >>53159084
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First for the Iron Warriors
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Storm Bolters better be Assault 4 or I'm gonna be pissed.
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3rd for Sisters a qt

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Do evil acts weight more than good acts? Would you forgive the guy who killed your brother but saved your sister from certain death?

A character who does unspeakable evil things and at the same time do extremely selfless actions is neutral, evil or good?
14 posts and 1 images submitted.
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>>53162047
To be good is expected; an average person is expected to meet some minimum standard of ethical and citizenly standard.

Being evil is in direct opposition to what you're supposed to be, while being better than normal is only a small shift from your nominal position.

If the scale of good and evil was something numbered from -100 to 100, with -100 being Hitler Satan McStalin, 0 being neutral selfishness, and 100 is Jesus O'Buddha, most people would be expect to sit somewhere around 15.

Going to -25 is a 40 point shift, while going to 25 is only a 10 point shift.
>>
>>53162047
>Do evil acts weight more than good acts?
Not really, but it's much easier to do something evil (like, kill someone for your own pleasure) than to do good (raising someone from the dead isn't cheap and requires powerful magic).

>Would you forgive the guy who killed your brother but saved your sister from certain death?
This has nothing to do with alignments. You could argue that someone good might find it easier to forgive. Mercy is often associated with good, however righteous vengeance is also something good characters can do.
On the other hand someone lawful evil might find himself obliged to forgive due to his personal code or some sort of law. It's more of a case where alignment might give you a hint on how to act, but it's entirely up to the player how he imagines his character (maybe he cared more for his brother than his sister or the other way around, which would make (not) forgiving easier or harder)

>A character who does unspeakable evil things and at the same time do extremely selfless actions is neutral, evil or good?
Should be neutral, although it's kind of hard to imagine someone like that and how he could do both to not skew in one direction or the other or be seen as a lunatic
>>
>>53162047
If you're talking about D&D, they weigh evenly in a literal sense regarding the metaphysics (e.g. one evil act and one good act combine to create a neutal identity), but owe no obligation in a moral sense.
>A character who does unspeakable evil things and at the same time do extremely selfless actions is neutral, evil or good?
True Neutral. Their soul will find the Concordant Domain of the Outlands.

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>Google Drive
http://drive.google.com/drive/folders/0B1qb0_OLhDrDSmZpRWdZaGZRcWs?tid=0B20r6rsFLOg_Zk5RdVdya3hJNnc&authuser=0

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>53150595
555 posts and 106 images submitted.
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Rolled 447 (1d816)

>>53161049

What kind of scumbag assistant hits a lever? You pull push and pull them, damnit. Bet it was the wrong one too. You spinach puff baking moron.
>>
>>53161049
>Hit the Lever Edition
FucKonami Jump when?
>>
>>53161049
in before Wrong lever!

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>When you construct all these factions and alliances between the various monster bands in the area and the party just blows through all of them without even noticing
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>>53160049
>expecting the party to care about unimportant information
if you want to give the players information about something you have to make it clearly useful to them
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>>53160058
Yeah but one of those factions is legitimately antagonizing them and has a demon in charge, and would be really hard to get rid of, while the other side's just there. Wouldn't the presence of a potentially crucial ally count as useful information?
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>>53160071
not if you set up the encounters so that they can just breeze through all of the enemies without needing any help

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I'd love a music thread. Specifically, a space country/folk/filk thread.

Example of some gooood shit: https://www.youtube.com/watch?v=D5p8YhhaVlA&list=PLD9577E6CEBD077B4
https://www.youtube.com/watch?v=W2F0dHVZAm8
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bump, pls contriboot senpai
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>>53159058
I can provide if you want. But you will have to provide more than that.
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>>53159058
/mu/ is over ------>there.

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D&D 5th Edition General Discussion

>Download Unearthed Arcana: Revised Subclasses:
http://media.wizards.com/2017/dnd/downloads/UA-RevisedSubclasses.pdf

>Official Survey on Unearthed Arcana: Feats for Races:
http://sgiz.mobi/s3/7e74b19937c1

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

Last time on /5eg/...
>>53150981
389 posts and 62 images submitted.
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First for Eberron is the fucking shit.
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>>53157904
stat me up, 5eg.
>>
Good min/max Wizard guide?

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Temporal Cold War edition

>Previous Thread:
>>????

>The Texts of Lore that Men were not meant to know:
http://www.eldritchdark.com
http://www.hplovecraft.com/writings/texts/

>PDF Archive:

>Call of Cthulhu
https://www.mediafire.com/folder/h9qjka0i4e75t/Call_Of_Cthulhu

>Atchung! Cthulhu
https://mega.nz/#F!ywcHkIAA!ycphEhCOkbnjOvAQ4t7TBg

>Pulp Cthulhu
https://mega.nz/#!L9EFWSIT!o6clZxfdrVSOLkmcQz3wQ2Af9-hKsUxKc7214VynuY4

>Delta Green

>Old DG
http://www.mediafire.com/?njg3a0ne7v130

>New DG
>Need to Know
https://www.dropbox.com/s/6vc7fuxg5n5jyfd/Delta%20Green%20Need%20to%20Know.pdf?dl=1
>Agent's Handbook
http://www.uploadmb.com/dw.php?id=1461968691
https://mega.nz/#!8c5kFbJL!bAYHcyWX_RUbvoAMWI63E7XLUdfU19APQnWIv5tzamk

>Recommend things to put in the next OP
>Please create a new thread when the Bump Limit has been reached and we are in the Lower Pages or if the old thread dies.
>If you don't, Nyarlathotep will shitpost in other threads
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>>53157873
>Temporal cold war, what the fuck anon?

According to a recent AMA on plebbit,
>The Lloigor and the Great Race fill the gap of the new villains.
https://www.reddit.com/r/rpg/comments/6a7hy2/were_delta_green_and_weve_kept_this_green_ball_of/dhcalge/

Look them up in attached, ripped from Dennis Detweiler's patreon.
>>
>>53157873
>Recommend things to put in the next OP

More of the preview content and scenarios from the new DG would be a nice inclusion
>>
Lloigor and Great Race confirmed as new main adversaries (like the Greys/Mi-go were last edition.)

I for one would love to see more possession/paranoia in Delta Green, so I'm pretty psyched.

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Clones Edition

Previous Thread: >>53149072 →

RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.
http://www.edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
http://manabasecrafter.com/

CARD SEARCHING

>Official search site. Current for all sets.
http://gatherer.wizards.com/

>Unofficial, but has GOAT search interface.
http://magiccards.info/

>Thread Question
In what decks do you run clone effects?
401 posts and 55 images submitted.
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Pls critique my Omnath deck. I've just started a new job, so I can afford some more expensive cards.

http://tappedout.net/mtg-decks/24-04-17-bUf-omnath-locus-of-rage/
>>
>>53156525
I'd run a few sac outlets (Goblin Bombardment + Ashnod's Altar) and then run Firecat Blitz and Tempt with Vengeance.
>>
>>53156620
Yeah after my visit to my LGS tonight, I've been think I need sac outlets.
If I did, I would definitely through in tempt with vengeance.

Why Firecat Blitz though? Just because it's an X spell?

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What's a good setting that involves skypirates?
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>>53156134
Treasure Planet.
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>>53156168
Good taste! I just watched it last week.
>>
>>53156134
Exalted has demon sky pirates.

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I feel like with how old D&D is, it's built up a lot of baggage. What do you feel like the worst/most harmful carry-over is?

I feel like it's the spell selection and spell acquisition in general. The fact that they're married to all these spells like "gate" and "wish" and, to a lesser degree, the staples like "color spray" and "magic missile" really restrict the space they have to design in. I remember they kind of tried to get away from it with 4e, but, you know. Maybe they got a little too far away from the core with that one. Besides that, the fact that the school of magic matters so little. I think that if Wizards had to select 2 specialty schools, and they were UNABLE to learn spells from the schools that oppose those, you'd have more interesting wizards. Especially if Evocation was made to oppose Conjuration, so access to good combat spells locked you out of power spells like Gate and Wish, or going with Conjuration made it so your wizard would have to be super creative until they got 9th level spells.

Overall, I think being married to all these whacky old spells (and magic items, to be honest) hurts the game a lot. It'd be better if the core spell selection was better designed, with a smoother curve in terms of flexibility and power and the weirder spells being inaccessible without finding them within the setting (rope trick, bigby's hand (and all the weird spells with people's name in it), and black tentacles all come to mind).

I've just been thinking about this a lot and was curious what others' thoughts were. Hopefully it's inflammatory enough to get attention.
338 posts and 6 images submitted.
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>>53155732
Alignment.
>>
>>53155732
Alignement.

Setting.

Rules everywhere.

Just everything, Anon. I really prefer people that run homebrews.
>>
>>53155732
>so access to good combat spells
You're a fucking idiot. Conjuration dominates Evocation in power spells hands down. What you just did was shit on Evokers by making them unable to cover their own weaknesses - when Evokers weren't even the ones breaking the game.

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Today's Public Bread has been provided by the Capitoline Brotherhood of Millers. The Brotherhood uses only the finest grains. True Roman Bread for True Romans.
52 posts and 12 images submitted.
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>>53155354
Stat him?
>>
>>53155361

Level 1 lawful evil human expert, 11 in each ability score, 4 ranks each in Perform (oratory), Bluff, Diplomacy, Knowledge (local), Knowledge (religion), Knowledge (nobility/royalty), and Linguistics. His feats are Willing Deformity and Deformity (obese).
>>
I love that guy.

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Need pictures of massive fucking swords, spears, and whatever for no reason.

Buster swords, sword spears, giant maces with babies tied to the end. Whatever floats you lack of practicality boat. Go nuts, /tg/.
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I need to think of a new combat type skill, on par with these others :

1 Handed Weapons
2 Handed Weapons
Simple/Thrown/Unarmed
Gunpowder Weapons
Bows & Crossbows
Dirty Fighting

The one being removed is Armour & Shields, which after play testing has been found to be not fun.

There are magic skills, but they're spell schools so if you suggest something magic related, not a spell school. Give suggestions?
25 posts and 2 images submitted.
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Leadership
Martial Perception
Parrying
Dodging
Grappling
Ki/Chi/Qui/whatever
Wuxia wire-fu
Wuxia other stuff
>>
>>53152536
Leadership is already covered, dodging/grapple/parry is covered by dirty fighting. Leadship has its own skill under social skills. Tell me more what you think by Martial Perception?
>>
>>53152596
Anticipation of incoming blows or surprises, which sounds like you're lumping under Dirty Fighting, recognizing your opponent's stance and abilities, weaknesses and strengths and knowing how he's going to use them.

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