DOOM THREAD / RETRO FPS THREAD, XP EDITION - Last thread >>3353576
DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~
FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0
SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Quake pasta (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg
== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/
WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent
TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0
== /VR/DOOM COMMUNITY ==
IRC
irc.zandronum.com #vr (key in faq)
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/
IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list
OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desuarchive.org/vr/post/3019509
Let's make proper OPs since now on together!
===NEWS===
[07-12] Anon mod release: Fluffy >>3355450
https://www.dropbox.com/s/8hm07qpgtjujhy8/Fluffy.pk3?dl=0
[07-12] Anon mod update: Smooth Doom Weapons Only >>3354079
http://www.mediafire.com/download/trk7yt4v9egtrnv/SmoothDoom-WeaponsOnly.pk3
[07-11] Anon mod release: Mai Shiranui skin (NSFW) >>3352872
http://www.mediafire.com/download/t200a5j4tnpmy45/MaiS.wad
[07-11] Anon map update: Leaden Skies >>>>3351941
https://a.pomf.cat/bewzzk.zip
[07-11] Anon maps release: Server Warehouse and Processing Plant >>3351874
http://www.mediafire.com/download/4lvn9tnyfkp7d1y/Earth_65.wad
[07-11] Anon map release: Windows 98 Maze >>3351061
http://www.mediafire.com/download/8i7e8jivtkcqctd/WIN98MAZE.pk3
[07-10] Anon mod release: Doom 64 HUD >>3351004
http://www.mediafire.com/download/i8kymz4085odma2/D64HUD.pk3
[07-10] Anon mod release: Barless Classic HUD >>3350952
https://mega.nz/#!s5lQ3IqT!nHjOfTsyXIAY9DxEJHMVXFaYAHv2enDGTKXMQo7m7qE
[07-10] DUMP 3 weapons test build >>3350482
https://www.dropbox.com/s/0jyxfwmbdvuzeb1/DUMP-3-weapons-test0.pk3?dl=1
[07-10] Demon Gate, ripped by Anon >>3350363
http://www.mediafire.com/download/78x1bul778zepzn/demgate.iso
[07-10] Anon map release: Nukage Tunnels >>3349614
http://www.mediafire.com/download/6ndslgxdm9q05of/Nukage+Tunnels.wad
[07-10] Anon mod WIP: particlepuff.pk3 >>3348874
http://s000.tinyupload.com/index.php?file_id=01956548787165876658
[07-09] New DUMP 3 map test build >>3348385
https://www.dropbox.com/s/g4ajmkymclgv8ht/DUMP-3-test1.pk3?dl=1
[07-07] Anon mod release: COD MW2 Restored >>3344141 >>3344115
https://www.mediafire.com/?5d7jv4dllfj5aj3
[07-06] Anon map release: Shitty Slaughter Wad >>3340934
https://www.dropbox.com/s/1bwtnu4pm2wbjhf/Shitty%20SLaughter%20Wad.wad?dl=0
[07-06] Anon map WIP: Spaceport >>3340832
http://www.mediafire.com/download/g8slfw2ortwovg5/Spaceport.wad
===
TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.
First for sexy hands
>>3359759
Dat curvature.
>>3359752
You didn't put the brutal doom lite update on the list
https://m.youtube.com/watch?v=foLkro9ZYtA
D44D in 4 days!
>>3359763
a video is not an update
>>3359770
The download is in the description
>>3359763
i'm sure he'll be sure to put it there once Mark posts it on 4chan.
>>3359763
Don't worry man I'll get right on that next thread.
Imma sing the DooM song
https://www.youtube.com/watch?v=Vk2NWNX6P_o
>>3359775
Thanks
Gentlemen, BEHOLD. REELISM STRIFE MODE.
Been playing Hexen II and Portal of Praevus. Game's fun.
Anyone got good mods/custom maps to recommend?
>>3359784
You must really like puzzles anon
>>3359751
Why XP?
>>3359780
This is what jacking into the matrix with a cyberdeck would look like.
>>3359812
Probably because that was the current OS when the image was made.
Back when we all used XP there were a lot of Bliss edits.
>>3359812
https://m.youtube.com/watch?v=0gV8jzGpOLM
>>3359812
https://en.wikipedia.org/wiki/Bliss_(image)
>>3359824
man i want to use cycles but having to leave it on render in order to see anything is so painful
>>3359828
That sounds oddly majestic
Greetings, mortal. Are you ready for REELISM?
will Doom RPG that Carmack made back then be remastered for Android ever?
can anybody recommend me some good Doom game for Android if there are any?
>>3359834
>but having to leave it on render in order to see anything
You mean like you can't see the textures in the viewport?
>>3359835
kinda reminds me of https://www.youtube.com/watch?v=6aXFNtEm7Hc
>>3358914
That pallete makes the poor pinky look sunburnt
>>3359845
i think i could but it was the lights and such i couldn't see which is extremely important for sprites so i need to be able to tweak them
>>3359840
If you want a good Doom game on android, I would recommend D-Touch (its on the amazon app store), it has Gzdoom, Chocolate Doom and PRBoom, and the controls arent that bad for a touch screen, although its not free, so theres that.
>>3359854
There's real time rendering in cycles. Just lower the previes samples.
>>3359847
mmmm.
What happened
>>3359910
ghosts
>>3359839
I'm ready to die after seeing that font
>>3359910
kinsie happened
..what an mess..huh huh..
>>3359919
This is /vr/. Only CoD 1 is allowed
>>3359934
what in the fuck
>>3359934
>panzershreck
>shreck
almost
>>3359947
SHREKD by the panzershreck
>>3359934
>>3359956
>>3359961
>>3359759
>draw me like one of your French guns
>>3359956
Schreck is German for fear or horror. Most likely what Shrek was named after in the first place.
aren't panzerschrecks just bazooka's with blast shields?
>>3360091
Wht the uck id you just say?
What the FUCK did you jsut ay?
I can't beliv e what I'm reading here we are and this UBMSS this FUCKING IDIOT is saying: aren't P A N Z E R S C H R E C K S just BAZOOKAS! BAZOOKAS! with blast shields?
Oh my fuckign gOD will soemone re-educate this SCUMBAGi'm just kidding
>>3360091
Pretty much. Its just the german name for them.
Its a way of delivering a HEAT charge to an armored vehicle. Pretty much an empty tube with a triggering mechanism and a sight.
At least the german name was kind of serious, instead of being named after a kazoo-like trumpet
>>3359759
oh my fucking god
Just beat all Heretic episodes, which class should I go with in Hexen?
>>3360140
Cleric.
>>3360140
You have NO idea how long I've been looking for that gif.
Also, fighter
>>3360140
Mage.
>>3360157
>>3360156
>>3360142
God dammit.
>>3360140
Doomguy
>>3360161
I will serve as the tie breaker, pick Cleric.
>>3360161
They're all shooty mans that shoot monsters, just close your eyes and click a random one.
>>3360161
Cleric man
>try to play 100,000 Revenants
>it segfaults after I get the red key
>chillax + BD monsters
I've probably made a terrible mistake
>>3358221
>download it
>try it
>ffmpeg crashes every attempt
oh
>>3359840
>will Doom RPG that Carmack made back then
It was Carmack's game?!
I thought it's someone's ripoff.
For anyone who's proficient with map formats here: what's the exact status on the BLOCKMAP lump and how it interacts with UDMF? It's not very clear from the documentation or forum discussions whether it's read at all, corrupts the map, etc. (I know ZNODES is technically all you need, but several people mention that it is actually read even in said map format)
I've got a fuckhuge level that locks up the internal node builder for a good while when the map is loaded (subsequent loads seem cached and take a fraction of the time), so I'm thinking about manually generating the blockmap and throwing it in there, but I'm not sure if it'd be a complete waste of time or at all possible.
Another thing I'm not too certain about is whether having a lot of merged sectors due to shared textures/heights bumps up the time it takes to generate nodes because of the sector/sidedef imbalance (pic related), so if anyone knows whether that matters at all, it'd be a great help. Thanks in advance.
>>3359751
FUCKING FILTERS
>Fluffy added to the news post
aww shucks anon
anybody have suggestions for other animal enemies?Geese are next
>>3360264make them lay eggs
>>3360264
Geese are assholes.
uHHH, uHHH, nile crocodiles. those fuckers have no business in florida yet there they are.
Been playing Alien Vendetta with Accessories To Murder.
It's pretty fun, but it does get a bit aggravating at times.
Macubi having splash damage is annoying.
The Arachnotron replacements are dumb and are TOO powerful.
And I swear, the Cyberdemons and Spider Masterminds just shrug off the BFG shots. Are they immune to it's splash damage? Cause it feels like it. I had to save up Minigun ammo to make sure I could take them down.
Oh, and when the map gets kinda slaughtery, it doesn't help, but that's a problem that's only as bad as it is because of them being used together, so it's a problem of neither.
>>3360270
>Geese are assholes
Well the working title for this monsterwad is "Animals are Assholes", so Geese are an easy choice
I almost had to punch one in the head last year
>>3360306
Considering it's called "Animal are Assholes", I imagine it's in self defense.
>>3360306
>Nile crocodiles
>small animals
It started out with recreating the rabbit from Monty Python and the Holy Grail, and then I got to thinking I should make a proper WAD instead of disparate bits of content.
Also, if you can't see the difference between shooting homicidal geese in a video-game and torturing animals in real life you might be the one with psychological issues
>>3360306
Screw "going to be", killing other humans means you ARE a serial killer.
Do you really think the courts will buy "they were demonically possessed zombies!" as an excuse?
>>3360306
i know, right?
i bet these sickos played this serial-killer maker too
>>3360306
Go away PETA.
>>3360306
this is so problematic that i have to post about it on my tumblr
i regret this
>>3360216
What? No. Oh no man no.
It was actually a project Carmack was interested because he wanted to test himself in mobile gaming engines. I think even his wife worked in the second game at some degree.
But yeah, it was made by a mobile division of id software
Is there a worse Reelism roll than Grease is the Word/Crapshoot/Spooks 'n' Kooks?
>>3360443
>Spooks 'n' Kooks
aww shit now I want a Misadventures of Skooks wad
>>3360264
Is it just me or one of those bunny sounds is a Tektite sound from OoT/MM?
Listen at 19:14
https://www.youtube.com/watch?v=8DYjPvti7TU
Lost Souls are more dangerous because they are very good at moving into places where you don't want them to be. This hurts your mobility options which is doomguy's strongest weapon and defense. So you get surrounded by these modestly damaging things, you die, you run into a lost soul instead of dodging a rocket, you die, or the classic you tried to shoot a pain elemental with a rocket launcher just before it sent a flaming skull in front of you, you die.
At least they wind up picking fights with each other often, which gives them something to do for awhile.
>>3360498
What the fuck am I looking at?
>>3360532
Low-poly ass rendered into a sprite
>>3360474
Pretty sure it is too, but I ripped some of Keegan's sounds out of GMOTA for it.
Actually as I browsed through the sounds in there I came across a lot of samples that sounded like they were lifted from various Zeldas
Anybody know how to make a custom monster spawn in-air like a lost soul without offsetting its sprites and fucking its hitboxes?
Bats don't look cool when they spawn on the floor
>>3360616
If in udmf format or hexen format, just change the actor spawn z, just select it in 3d mode and use the mousewheel and stuff.
Found out how to move an object along a curve, but only in the most basic possible way.
One day I'm going to find out how to pose a damn knife.
>>3360616
probably something with GetActorCeilingZ
>playing reelism
>quad damage 3 times, tank, dog, tank again
>all within the first 6 waves
It seriously almost feels like cheating, what the fuck is this luck?
>>3360686
Oh god, scripting
I'll have to buckle-down and learn it sometime but I've experienced nothing but frustration and failure in the past
Something tells me I fucked up.
>>3360704
just like my japanese animes
>>3360704
>The imp just fucking disappearing
>>3360710
That was supposed to happen.I'm making a quake-styled universal gibbing mod thingy.
>>3360713
Does it work with dead bodies, decoarations and players?
>>3360716
Only monsters. It's based on this mod
http://forum.zdoom.org/viewtopic.php?f=19&t=52631
>>3360713
Shotguns better be able to gib too like they do in Quake
>>3360720
Well the last post in the thread is right.
>how will the Archvile resurrect enemies if the corpses are gone?
>>3360704
What's the prettiest way to play Doom?
does anybody know if to get the Brutal Doom J to work like in the video https://www.youtube.com/watch?v=LsR2E8i2-mo you need to download and load every single mutator thats on the dropbox folder or just the main file?
i would ask myself on the forums but for some reason my account doesnt work anymore and i cba to make another one just for this
>>3360742
Smooth Doom
Did you know that this linedef is impassible for monsters?
Because I didn't until like 5 minutes ago
>>3360761
Yes.
Shihong can grab on to it and hang off mid-air.
>>3360761
Ohhhh, so this is why...
>>3360770
yeah i couldn't figure out why the little fuzzy nightmares got stuck there
>>3360764
>>3360742
What addon is this?
>>3360775
Textures are from here: http://forum.zdoom.org/viewtopic.php?f=4&t=51019
ReShade was used to add bloom, DoF, ambient occlusion and tonemapping.
The texture pack's alright, not much in the way of "HD texture pack syndrome".
>>3360742
chocolate doom
>>3360784
If only I knew how to get Reshade to work, I think I remember using it one time, it made doom look brown
>>3360792
>it made doom look brown
I think you meant to say "Browner"
>>3360795
doom never really looked brown to me, it always had a mixture of other colors like green and blue
"HD" texture packs were a mistake.
I partially blame Minecraft for this.
>>3360805
They were a thing before Minecraft. I remember people making those for N64 emulators a long time ago.
>>3360820
someone is having milk for breakfast
Has anyone ever modded player damage sounds to vary depending on how much armor you're wearing? Like if you had say, 75% or above and an Imp scratched you you'd hear a kind of metallic scrape instead of ripping flesh, or when hit with a bullet you'd hear a metallic "ting"?
Seems like a pretty simple bit of scripting really, but it would be great to see implemented in GMOTA or something
>>3360820
inb4
>voxels grind the game to a halt with six million cubes because there is no way to enable software mode voxels in the GL renderer
GZ does it again the absolute madman :^)
>>3360820
>>3360836
explain
>>3360849i see 5 pixels of pole
Punching demon girls!
Domestic abuse!
punch them in the boobie!
>>3360838
the fuck u doin with them voxels and the fuck u thought would happen with 6,000,000 voxels
that's a lot of anything
I've downloaded Random Deaths and Decorations to use in conjunction with SmoothDoom-WeaponsOnly and there's two paks, RDND15 and RDND15Z, are there any differences or should I load both? Using latest GZDoom Git
>>3360867
I'm referring to the six million cubes being generated by the fact that GZDoom brilliantly renders every single voxel as an independent 3D cube, with no way to force a fallback to the software voxel renderer which only does single faces.time for mass .md3 exporting
What controls do you guys use when you play Doom?
WASD to move? Mouse to look? Left-click to shoot?
I like putting "run" as mouse right-click, so I can run away quickly from battles if need be lol.
>>3360869
>GZDoom brilliantly renders every single voxel as an independent 3D cube
jesus god
>>3360869
Makes my OpenGL renderer crash with that shit. It's annoying to find out that a certain mod breaks the renderer and I gotta use r_usevoxels 0 everytime I play it.
>>3360871
WASD always run mouse look with auto-aim disabled
>>3360871
Standard WASD shooter setup, E for use, R for reload, Rclick for alt attack, ctrl and space for duck and jump, respectively.
>>3360869
so the fuck you doin with it and the fuck you thinkin
a model with the complexity of 6,000,000 voxels can't possibly look good in doom unless you used it for terrain or something
>>3360876
>>3360873
It's even more annoying when your project is heavily reliant on both dynamic lights and voxels. Sure, I could convert everything to actual models (which is laughably the least insane option), cut out all lights altogether and force people to play software mode, or whoever the fuck knows, write a compat patch to force ZDoom-style voxel rendering maybe. It'd get shut down anyway for not being useful :^)
The last time I tried doing something similar with voxels, .md2s ended up increasing the FPS by orders of magnitude even with hundreds in view at once, so I'm crossing my fingers it'll fix this shit too.
>>3360871
WASD, mouse look, mouse shooting, no auto-aim.
>>3360892
You're the Space Station 13 anon, aren't you?
No wonder I haven't seen recent progress
>>3360913
Guilty as charged. I've been keeping a low profile since I've been getting sidetracked by RL work and a bunch of other things (that, and the process of migrating pretty much everything script-related to GDCC took a bit of testing and experimentation) - apologies for not posting progress in the meantime, but I figure people aren't interested in hearing boring technical shit that needs to be worked around haphazardly.
It's not much, but here's an idea of what's been taking up some of that time - I'm carefully trudging through setting up the interfaces for interaction with most of these, not to mention the proper inventory tracking that actually makes them useful. There's enough GUI functionality at this point for a few of the gamemodes to be rudimentarily playablethanks to marrub I fucking love you you absolute madman come back anime was a mistake ;_;, but for some of the more advanced machines and features a couple of prerequisites have to be added which aren't exactly trivial.
I missed you /vr/, feel free to throw accusations of faggotry and hoaxes. Slowly but surely we'll make space great again.
>>3360913
I've seen so many devs try and fail to make Space Station 13 in 3D. Maybe this time it will happen.
>>3360945
>feel free to throw accusations of faggotry and hoaxes
Don't worry mate, all good things take time
>>3360973
yeah, like Duke Nukem Forever
>>3361003
>>3361003
Things taking a long time isn't exclusive to good things
>>3361016
Look at Mighty No. 9!
a Good example of how not to manage something
>>3361021
There's that pic I was looking for.
>>3361016
I was just keking pham. couldn't miss the chance to make the comparison
I'm done for the night. Made some more progress, using Doug Nugget's gibs. Tomorow I'll try to make it so the archvile can still ressurect the gibbed monsters.
>>3361054
Fucking hell, it cut out the part where it shows me gibbing a custom monster
>>3361063
>four eyeballs
>four spines
anyanymouse that isn't how anyatomy happens
>>3361068
Didn't you know? The human body has several rib cages, and atleast a thousand femurs
>>3361073
Wait. So my fingers are actually made of smaller femurs?
baraduke is your friendo
>>3361141
Damn, I remember Baraduke from a Namco Museum disc I had. Good shit.
cyberdemon
>>3361189
Deviantart demon?
I wonder if the wings from the eagle pole weapon from New Vegas would look good on one of the weapon models I have, like some sort of shitty Destiny weapon.
>>3360443
Bloody Screen, So Real + The Jerk Cometh
what is the best way to get doomworld hyped about my wad?
pretend it was made by ribbicks?
>>3361209
bring memfis drama into it somehow
>>3361193
>>3361189
>>3361209
fancy graphics, cool names, good text formatting
mod doesn't have to be good
>>3361209
1. Make it vanilla compatible(if it doesn't run on DOS, then it's SHIIIIT)
2. Use a custom pallete so it's incompatible with as many gameplay mods as possible
3. Make it a hard as dicks, pseudo slaughtermap, so filthy newcomer casuals can't play it
4. If you don't balance your maps for pistol start you are literally worse than mecha Hitler.
>>3361007It sure is a strange feeling seeing reaction images made out of japanese things that aren't anime.
>>3361189
purgatori
>>3361261
can't you just open up slade and add in the vanilla palette if it's that much of a problem?
>>3361273
Not if the colours are in different positions in the new palette.
>>3361051
That's a cute caco, anon.
>>3360761
Theoretically I can see this preventing monsters from going right under a ledge to fail attacking you from a lower height. But its so inconsequential here.
Get your BFGs ready folks
Cyberdemons are real and they're hiding in Pokemon!
>>3360761
yep, its so you can always have somewhere safe to run to. It is the first level after all. Gotta give the player a safe place to retreat to.
>>3361326
But I've already caught some Pokemon! Can I pull a SMT and kill demons with other demons?
I got gzdoom working fine earlier, but now it has thus weird off center effect like pic related. I delete the ini file and this still happens, what is it? It's running at native resolution of 1080
>>3361310
is that scythe
>>3361360Yes
I started it with Dakka and by this point I can only do 1 or 2 maps before I want to do something else for a while
>>3361356
Have you tried checking the options to make sure it's running at your native resolution? When there's no .ini, ZDoom and GZDoom default to 320x200.
>>3361356
>It's running at native resolution of 1080
You sure? It looks like it's running at a bigger resolution and not exactly in fullscreen mode since you can see the id logo getting cut off.
>>3361356
probably because of some monitor limitation, I have a cheap ass TV that does something similar if I try to plug it into my video card.
>>3361375
Oddly enough, I restarted and ran it but turned off the screen tone program and it is fine now
>>3360880
Exactly where I go with it. WASD, mouse look, no autoaim, in mods that have them, r reload, space jump, ctrl crouch, right mouse either for aim down sights or alt fire, f/q for quick melee/switch
To mouselook and no autoaim people:
Do you use a crosshair?
>>3361392
yea
>>3361392
I do usually, not with vanilla doom though, I use a soft autoaim on vanilla too (like the level 1 smart auto). Tried it the other way, doesn't quite feel right in vanilla
>>3361392
>>3361396
Why are you sweating Anon?
>>3361409
I-I-I TOTALLY don't use crosshairs! Th-that would be such a scrublord thing to do! he-heh heh, yeah...
>>3361428
I was joking anonand fuck you its late again
>>3361262
>>3361392
no
i used to but it just simplified things far too much
>>3361392
Yes, because years of playing modern shooters turned me into a massive scrublord.
Forgive me senpais
>>3361441
*sigh*... do I know that feeling...
Beat D1/2 on UV at like, 9, playing no mouse, on low resolution and minimal game window size (for acceptable framerate), pc speaker sounds...
Come back 20ish years later, get wrecked in nightmare because cocky retard, then suck for... way too long.
>>3361432
You're not funny.
>>3361432
>it's summer again
ftfy
>>3361392
Not anymore. I got gud and eventually stopped using crosshairs.
>>3361356
For god's sake, turn off the filtering
>>3361003
or team fortress 2
>>3361535that's good though. at least, it WAS good
>>3361538
they've added so much shit in the last couple of years i don't even know what's going on anymore
played it from beta, still installed, just can't bring myself to play it now
>>3361553
Apparently Valve servers, which are basically a majority amount of the servers for the game now, have been removed by Valve and replaced with some kind of matchmaking thing that takes forever. It's like they killed it all over again.
>>3359751
Never played any of these old ass fps games since I always thought they looked like ass but after playing the new DOOM on my PS4 I am interested in them now so I can look cool in front of my peers and act like I've always been into them like a real hardcore nostalgia gamer.
What's the best way for me to get into these ugly ass relics and how can I get the most authentic experience possible?
>>3361574
Chocolate Doom for Doom
Quakespasm for Quake
>>3361567
wut
a handful of innocent off-topic comments ain't derailing the doom train, sonbut good work nudging thread back into orderalso stalker general will always be stalker general
>>3361567
>STALKER
no mods pls. Just vanilla clear sky. Thats my fucking jam. gotta stop strelok. oh wait he's right here...
>>3361392
never did, i didnt actually know that it was a feature until like last year
>>3360287
>I almost had to punch one in the head last year
you can't just say that and not tell us the full story
>>3361574
What >>3361578 said, and some extras:
The other DOOM engine games (Heretic, HeXen and Strife) also have Chocolate <game> engines available. Chex Quest doesn't, but since it's so similar to DOOM it's pretty trivial to load in Chocolate Doom.
There's a Chocolate Duke port for Duke Nukem 3D, but I have no idea how accurate it is to the original nor do I remember where to find it. EDuke32 is a viable alternative, but I don't know how it fares in the accuracy department.
Quake II runs on modern machines, but I'd recommend grabbing Yamagi Quake II as you may have issues with the original depending on your system.
Quake III as far as I'm aware has no issues with modern computers, though you still may want to grab ioquake3 or Spearmint.
I heard that Wolf4SDL is more accurate to the original Wolfenstein 3D than ECWolf, but I frankly don't care because ECWolf adds an automap and fixes turning while strafing which makes the game much more enjoyable for me, and it looks damn near the same if you turn the resolution down to 320x240.
Rise of the Triad apparently has WinROTT? I have no idea if it's any good or accurate to the original.
Marathon has Aleph One, which is supposedly accurate to the originals. I say "supposedly" because from what I hear about it being shitty I wouldn't be surprised if it had accuracy issues.
>>3361595
Telling someone they aren't funny after making a terrible joke is hardly being upset, anon.
>>3361591
why not
so i just got off the bus coming home from work, and was walking home, but the way i took went past a strip-mall that had a goose lay its eggs in a planter
so i'm walking down the sidewalk minding my own business and this goose just comes right at me, and i try giving it a wide berth, but it just keeps coming right for me
so i'm dancing around with this goose in front of a convenience store with my fist cocked back shouting "FUCK OFF! FUCK OFF!" at like 8pm in the afternoon, and eventually it decides to fuck off, and i continue on my merry way
>>3361619
>8pm in the afternoon
or the evening, why not
>>3361559
>Apparently Valve servers, which are basically a majority amount of the servers for the game now, have been removed by Valve and replaced with some kind of matchmaking thing that takes forever. It's like they killed it all over again.I literally just came back from my very first couple of games now after like a year or so from having last played TF2 at all on my gaming rig, so I had no other thing to opt for than to man the fuck up and eat that 4 gigs update and let it run all afternoon.Off the press, there's only one button (which I got to work by getting rid of toonHUD because custom stuff apparently fucks shit up now). What in the fuck was wrong with the old server browser? This new interface looks like shit and is as intuitive and slow as fuckall. Where's sd_doomsday? And what is this retarded leveling system? Also screw that 'it's for the balancing' advertisement garbage, I ended up waiting for like 20 minutes just for a game to boot. I was either pubstomping thanks to the +6 engineers we had, or getting our asses handed because all the teams I was in were falling short of like 5 people.
>>3361574
Chocolate Doom to start, then PrBoom+ or GZDoom when you realize how much more fun the game is with an uncapped framerate and proper mouse controls.
http://dk.toastednet.org/FPS_Legends/
Is this site legit or what? His Quake download is like 800MB alone but I'm not sure if it's worth looking into if it's just a bunch of extra shit.
>>3361678
Use the Quake 7.1 pastebin in the OP to download Quake.
>>3361680
Actually no, the other one is better. The one below it.
>>3359751
Remove the link to the older Quake pastebin, it just confuses people
does anyone know where i can get a squeak sound effect, like a mouse or a bat or something?
just a simple squeak, preferably high-pitched
plz an thx
>>3361718
Just look up sound effects online, there are tons of websites for that
>>3361718
Record someone punching you in the balls. That's how they used to get sounds back in the day, when there was no internet.
oops
>>3361729
>>3361729
And that's why you don't pet the cacodemon.
>>3361721
i've been downloading soundfonts and ripping assets for hours, no satisfying squeak
>>3361729
better thanthe /aco/ thread
>>3361729
I will never understand vore
>>3361718
freesound, sort by download count not rating.
>>3361743what is this manga named again
>>3361718
If only there was a way to extract sounds from N64 roms, this would be perfect
https://www.youtube.com/watch?v=ioFdU3xfDd4
>>3361748
it's digimon
>>3361750
>if
http://www.goldeneyevault.com/viewfile.php?id=212
i can't open the video right now but i bet it's some stock sound from sound ideas or hollywood edge, maybe sony but they don't seem to be as popular. might as well get the whole library from piratebay or kat.
>>3361750
it's both beautiful and inaccessible
>>3361748Doing a bit of reverse searching, it supposedly comes from the 'School Guide' book.
>>3361392
Not unless I'm playing a gamplay wad where the weapons aren't centered
>>3361773
ye
just forgot to install an image search engine when i installed opera
>>3361796
couldn't you have just clicked the arrow then image search
>>3361801
i actually kinda need it for other sites too
and anon's post reminded me that i didn't have it installed so i went and the rest is history
>>3361392
Nah.
>>3361809
>Those screen names
Too bad you couldn't get away with that kind of stuff in other vidya today
>>3361830
What's wrong with Eric and Supaharmrun?
Does anyone know any good mapping sites for Half life? I'm not too interested in looking for mods or nothing. I just want some cool single player maps to play through.
>>3361835
I don't like them
anyone know a good site to get midis from?
>Legendoom on Summer of '69
>Hunting Super Shotgun
>Two-shot archviles
Oh I can barely contain this erection now.
>>3361851
vgmusic.com is good if you are hungering for game-midis.
>>3361851
http://en.midimelody.ru/
sometimes you just have to google for a specific artist and midi and you'll find some tribute page someone made new midis for
>>3360459
Just modify them into these then.
https://www.youtube.com/watch?v=Fc4Pn-oYkmU
>>3360443
All enemy rolls aren't equal obviously, especially with all the different maps
>Zombie women from Spooks 'n Kooks have a projectile that's hard to see and deals a good portion of damage, and are accompanied by not-Lost Souls
>Daggerfall archers also have a tiny and fast projectile that likes to do a lot of damage
>Blood cultists can fuck you up real fast if you're not careful
>Hell Knight/Barons are simply damage sponges but are probably the least offensive example because they actually infight in Reelism
>Fucking flamethrower robots from Strife
>Holy fuck Revenant missiles EVERYWHERE
>Better hope you don't get The Jerk on a tiny as fuck level
>Or a boss that can camp in its designated room on some maps and then one-shot your ass when you poke your head out
Grease is the Word depends on the map It's a devastating roll to the player on maps like Gutrot Island and The Internet Machine. At least some Crapshoot weapons are okay I guess? One roll I'm tired of getting is Blue Magic.
I'd like to combine nashgore and SmoothDoom into one neat mod. I know there's a version of SmoothDoom floating around with only the weapon animations but I'd like to keep all the new animations intact including the enemy deaths and whatnot. Is there any easy way to combine these two or do I need to start learning how to use modding tools?
>>3360871
This thing in left hand:
>Move with analog stick.
>Click it to toggle crouch (when applicable)
>DPad for inventory items (when applicable)
>Lowest shoulder button is flashlight (autoloaded .pk3)
>button above stick toggles map
>button below DPad is use button
Then a mouse in right hand, freelook:
>fire with left click
>jump with right click (when applicable)
>wheel scrolls through weapons
>clicking wheel is zoom/sights (when applicable)
>forward thumb button is alt fire (when applicable)
>rear thumb button is reload (when applicable)
>>3361976
How do you SR50 with that thing?
>>3361998
I never really straferun, so I haven't tried it.
I feel Doomguy is fast enough when in run mode at any rate.
What is the appeal of reelism?
To me, it's slaughtershit but worse.
>no possible way you're going to kill all the enemies, because the slots will re-roll and reset the board before you kill 10% of them
>which means you don't really have a plan of action or an objective that you're slowly progressing toward, instead you're just surviving round to round
>which just means hiding, since you can't possibly kill the people trying to hurt you
>>3362009
>no possible way you're going to kill all the enemies,
you're not supposed to.
>which means you don't really have a plan of action or an objective that you're slowly progressing toward, instead you're just surviving round to round
why yes, Reelism is a survival mod
>>which just means hiding
hiding is optional
maybe reelism is not for you?
>>3361998
Actually, I still have WASD bound on my keyboard, and reasonably, you should be able to bind walking to the DPad, however, it's not actually a very good DPad (it's probably the worst part about the thing), maybe use the analog and then press the DPad when you have to straferun?
>>3362009
Round survival of the timer variety with a TWEEST that could pass off as a bootleg game.
And if you want to, compare postgame scores and cocksizes with everyone else.
I'm smokin
>>3362034
>I'LL VAPE A STARBURST, I DON'T GIVE A FUCK
delicious servings of chicken and vegetables sitting next to human remains and skeletons
i love this game
>>3362009
>Reelism
>slaughtershit
This is it. We've reached the bottom of the barrel. The casual can't get any worse from here.
Maybe anon misses the simple objective based gameplay of GvH
>slaughtershit
dropped
>>3362064
people with bad opinions get shat on
news at 11
>>3362064
This wouldn't happen if you weren't a fucking casual pleb. Get it together, anon.
>>3362062
Seriously Romero?
>>3362064
>and of course you are here specifically to shit on someone's perfectly non-agreeable opinion because simply because you felt the itch to.
Yes.
Where the fuck do you think you are?
>>3362069
>stain
seriously though, am I nuts?
>>3362071
it has been stinking rot of zandronum forums around here lately so the answer to your question isn't as straightforward as you may think
https://mega.nz/#!Z9kWnKyK!wh9rQoPys2jPcBMlUb0XvzwwoSn5Jab3gUCA8r8qNfQ
I forgot I was ripping textures from Metroid Prime Hunters so I uploaded them because I forgot how I did it, and it looks like I already uploaded something but it's a different filesize.
I don't know what I did so here's a bunch of Metroid Prime Hunters textures.
>>3362117
Good shit. Thanks, anon.
Is there a mod that has a break-action revolver? Is there even a sprite for that?
>>3362127
I've never seen one, and I've looked for a while maybe a year ago, and I haven't seen anything new pop up since.
I might make one, I've wanted to make one from BF4's Rex revolver for a while and now I have the skills to do it.
It won't be today, it won't be tomorrow.
Jesus, I just think Reelism isn't fun at all, I didn't mean to start a huge argument.
>>3362134
It's more fun with friends instead of by yourself.
How do I git gud at map making? I'll have something workable for a while, but eventually won't know how to keep the flow going without being a disorganized mess or won't know how to continue.
>>3362135
just like arguing!
>>3362126
Not the weirdest thing someone's called Reelism.
>>3362134
take responsibility anon-kun!
i saw this on twitter the other day, maybe one of you will find it interesting
https://github.com/Interrupt/doomtest
>>3362138
>It's a Terrywad because it has humor in it and because I personally don't like it
>I'm shitting this thread up because I don't like the OP
This guy also posts here 4chan, right?
>>3362134
>I didn't mean to start a huge argument.
already said this before, but still.
some people can get pretty fucking touchy over the most inane of stuff here. filters, brutal doom, doom 2016, the way certain maps look, 'blogposts' whatever that even means, and complaining about something being even mildly difficult to you every once in a while might get you a lowbrow 'joke' from their behalf. Pay those people no mind.
>>3362138
well, I personally always see comments like that, and as dumb as they may be, they pretty much always boil down to personal thoughts on the matter, whether you agree or disagree with them. I mean, last week's not the first time I see people calling term a thief of sgt mark iv's 'work', but I don't try and stir shit over it because it will only lead to strawberry jelly'd ass and diahrrea from both parties involved.
>>3362094
Someone more talented than me needs to shop a peeking cacodemon or revenant into this pic
/r/ing the "no doomguy, it's closet time" picture
>>3362165
This one, right?
>>3362162
how can there be 77 posters in the thread if there are only +9000 hours in MSpaint in the world?
>check out insanity's brutality
>press F bird taunt
is this fucking cleveland from family guy
>>3362064
Maybe if you didn't define a survival wave mod as slaughter.
Like, I don't really like slaughter at all, but c'mon, son.
>>3362193
The cacodemon's face in that last panel never fails to make me giggle
https://twitter.com/JaceHall/status/753844510870810624
Blood reboot/remake incoming ?
>>3362248
Goddamn it Jace, stop playing with my emotions
>>3362248
If they can't get the source code they shouldn't even bother. Last thing we need is a Blood remake on par with Blood 2.
>>3362248
ffffffuuuuuuuuck me.
is 2016 the most based year yet?
>>3362248
For those too lazy/paranoid to click it
>"The gathering of the people in this picture may hint at something epic ... That's all I gotta say... #ItLivesAgain?"
>>3362156
Probably.
>>3362248
what if it's a full on sequel?
>>3362267
The source code would be better than anything else.
Reminder that John Carmack choked the fuck out of Jace Hall
https://www.youtube.com/watch?v=X68Mm_kYRjc
>>3362193
thx
>>3362197
beautiful
what if they lost the source code for blood?
>>3362319
That could be possible. Ubisoft's shitty "HD re-release" of HoMM3 didn't have the expansions because they lost the source code for those.
>>3362307
why does that doggo have a plant on its head
he looks concerned about said object being placed so high up there too
http://forum.zdoom.org/viewtopic.php?f=19&t=52874
>>3362384
>there's still people who think excessive bloom looks great
>>3362248
Calling it:
It's a Blood 3 Kickstarter.
>>3362384
Beautiful
>>3362390
Nah it'd be called BLOOD in full caps and marketed as a reboot to appeal to long time fans.for consoles
>>3362384
Oh good, my lips were getting chapped.
>>3362384
>that second screenshot
Jesus fucking christ
>>3362384
I thought I wasn't wearing my glasses at first
>>3362248
Release the fucking source code
>>3362445
>the only source port is Aleph One: Blood Edition
be careful what you wish for
>>3362448
Never played Marathon. Care to elaborate?
>Load up beautiful BF4 gun model in Blender
>5 HD textures
>Load up reflection image
>Quits without saving
>Out of GPU memory
>>3362462
>wanting the joke explained
can't be bothered sorry
>>3362474
The only joke I could see is "It's a bad source port" which doesn't take much time to explain
>>3362394
I won't get my hopes up and hope it to be half a quarter as good as that game was.
>>3362462
Aleph One is a shitty sourceport, they actually removed previously added features in updates to make it "more genuine"
>>3362481
Thanks for explaining Anon.
>>3362157
>and complaining about something being even mildly difficult to you every once in a while might get you a lowbrow 'joke' from their behalf.
Oh no. Not jokes.
Are there any fixes for blood that allow the music to be looped automatically? Gets annoying that the music stops playing after a few minutes and you have to quicksave/load back to start it back up again.
>>3362481
>to make it "more genuine"
>not just making a different fork
Some people.
>>3361193
Wolfenstein does not count.
Ok people, just hear me out.
How hard would it be to get (G)ZDoom to convert demo files to video files?
By which I mean, run the demo and dump the video. Render it directly.
Video encoding is worse the faster it has to be done, yes? And it can be slow, and skip frames. Fraps slows the machine down, and GZDoom sometimes has to skip frames to compensate.
Right now it doesn't look like there's a "no frameskip" option. What this means is that when GZDoom can't keep up with 60fps, rather than waiting until it's done drawing the frame, it just skips it. If you try NUTS.wad, the game doesn't slow down. It just has a bad framerate. The speed of everything is (generally) the same. With a video renderer, GZDoom would need an option to draw every frame, slowing the game down while it does so. This would ruin gameplay, but with Demos, the user input is already recorded, so no problems.
If GZDoom were able to render and encode video itself, people could record demos of themselves, then play those demos and turn on the video dump/render thing. GZDoom could take its sweet time rendering/encoding a good, high quality video with high framerate, no tearing, no frameskips, high quality everything, making a really good looking video with good quality/size ratio. (Or, a huge lossless video that can be encoded later by the user with some other program perhaps).
How hard would that be? To me, writing something that just dumps frames into an avi doesn't seem like it should be complicated. The hard part would be the "no frameskip" deal.
I mean, someone could just write a script to take a screenshot every tic. But that would limit the video to 35fps, and you'd have that screenshot message up there the whole time.
>>3362527
>>3362527
i think you're going to get better answers on the zdoom forum since this is at least your second time asking
>>3362527
>How hard would it be to get (G)ZDoom to convert demo files to video files?
prboom-plus has been able to do that for ages so not THAT hard
>>3362542
w-what are you talking about, this is my first time asking this question.
wow, I guess I'm not the only one interested in itI don't know where to ask it
>>3362546
PRBoom+ can render video to a file?
Didn't know that.
Is it a command line deal?
>>3362583
yes, it's not very user friendly. you need to plop all the ffmpeg files / DLLs into the same directory and then use an arcane combination of command line options and config file settings. it was coded by a reclusive russian weirdo so ease of use was not considered at all.
>>3360498
Lost souls have too much HP
>>3362390
You know, that's probably not that far fetched an idea. DOOM is back in the public eye, and classic style shooters are popping up more and more. I could see those money grabbing fucks at Atari realize they own one of the most beloved IPs of that classic era and try to slap something together to cash in on this.
Plus, if Jace Hall's been telling them how "it could be an e-sport, like Overwatch!" again, I could see them falling for that.
>TFW have played doom since I was 10 when it came out.
>Just now listened to the 3DO version
http://www.doom2.net/doomdepot/music/3d0%20doom/E2M1%20-%20I%20Sawed%20the%20Demons.mp3
http://www.doom2.net/doomdepot/music/3d0%20doom/E1M8%20-%20Sign%20of%20Evil.mp3
>>3362601
nah they're too busy whoring out their name to internet of things tech manufacturers to give a shti
>get to episode 2 boss of BLOOD
>its a dinky spider and the level is full of those annoying little spiders
Bosses in Blood have been underwhelming. I'm going to go out on a limb and guess the third ep boss will be one of those hellhounds they introduced in ep3
>>3362601
If we have to take a shitty Blood reboot to get the source code for the first then it'll be all worth it.
>it's a "mapset claiming to contain custom monsters replaces base monsters with them episode"
>it's a "mapset wants to be Scythe really bad so it uses the nazi slots for a spess mehreen monster and an efreet" episode
Whats even the point. The customs have nothing special or exciting about them, if the base monsters aren't there to set them apart from the norm. Valiant's custom monsters didn't even have anything special about them and they just pissed me off by being faggots.
Same goes for monster replacer wads, custom monsters don't work at all if they aren't carefully hand-placed.
I just want to see more mapsets that use custom monsters, don't completely replace base types with them and don't just limit it to 1-2 really boring ones.
>>3362616
blood is actually really bad and i'm like 90% sure a lot of people like it because it's obscure
once it starts getting attention like marathon did, you'll see a lot of people ripping it to shreds
>>3362616You are correct. The 3rd boss is the only real chalenging boss.Tchernobog is a bitch, and you can kill him in under 30 seconds if you spam the akimbo tommygun at him
Boss battles are the weakest part of Blood.
>>3362650
>playing Deathwish for Blood the first time
How can one mod be so based? It beats out Cryptic Passage and some of the official episodes in almost every aspect.
>>3362650
Blood is no more "obscure" than Duke and Shadow Warrior.
>>3362654
>>3362657
oh yeah, i forgot you guys
at least marathon fans are chill and when i say i fucking hated their game they're like "yeah i getcha"
blood fans are fucking rabid dogs that pounce on anyone with cries of "scrub" and "git gud"
>>3362662
>Why are people being mean to me just because I called this thing they like shit?
>>3362662
>i'm like 90% sure a lot of people like it because it's obscure
i dunno about you but that statement was pretty bold desu senpai
>>3362673
The Eric approach to diplomacy.
>>3362675
and Eric is a faggot
he's back for more after reelism
got nothing good to do all day
>>3362662
Fuck. Off. DKG.
>>3362685
Eric's a regular player in the DM servers and the admin of the IRC channel.
I don't actually hate him. I just like talking shit about him because he does it all the time but gets uppity when he's the target or when he loses.
>>3362685
he shot up a school a while back
Maybe I made it too far to the side.
>>3362691
That's another Eric.
>>3362712
it's not centered so...other than that, it looks pretty fine but i'm no expert
>>3362248
>It's a Blood 3 kickstarter
>The $5m stretch goal will be "We'll release the source code to the original Blood!"
>>3362712
Just shift the sprite offset a bit closer to the center and it should look fine.
>>3362726
What does Funkygnoll mode do?
Also, time to find some meat...
>>3362735
Funkygnoll is obsessed with knives and Yholl gave him his own mode where knives are super common
>>3362748
I see.
Die.exe is pretty self-explanatory.
Are there any good bots for zandronum? I want to practice multiplayer or should I just disregard bots and play online only?
>>3360871
wasd for movement, up arrow for shoot, left/right arrow for look left/right, rest is needless.
>>3362807
What about use?
>>3362810
Oh yeah...kinda forgot about that. Space is easy to hit.
>>3362820
What about for jumping?
>>3362823
you can jump in doom?
>>3362775
Bots won't teach you anything useful against real players. You have to suck it up and play online. You'll be shit at first, but like any skill, if you keep at it you'll get better. If you'd like, I can show you the ropes of dueling. I'm no pro, but I can hold my own against those who are.
>>3362823
are you seriously asking the person who plays keyboard only if they jump
>>3362807
>up arrow for shoot
>>3362832
I do this too when playing keyboard only, it works very well. Keep your index and ring fingers on left and right and use the middle to shoot. Closest thing to mouse controls without actually using a mouse.
>>3362827
in source ports, yes, which i assume he was getting at
GO FUCK YOURSELF
>>3362847
GET OFF SCUM
Somebody help
>>3362847
>>3362852
>>3362847
EET SHEET HELSP-OWN
>>3362853
Needs more Osaka
>>3362658
Deathwish is great indeed. While you're at it, go play RATM and Frenchmeat as well.
explain
>>3362895
shaving accident
>>3362895
That time of the month
>>3362895
I killed a man just to watch him die
>>3362895
cheap vasectomy
>>3362895
I cum blood
helldame my favorite one
>>3362924
...is that seinfeld.wad
>>3362924
What's the deal with HDoom?
What's going on here?
Why's everything.... Frozen.
>>3362719
>>3362728
I would rather redo the whole thing with more attention given to location.
hey
>>3362960
A E S T H E T I C
Call of Chex Quest -uty
>>3362981
> 82 health
> hurt
game, what kind of pussy you think i am
>>3362960
Justlet it goanon.
>>3362987
Well, it IS a mod based on CoD
>>3363009
that is the best blatantly upscaled hand sprite i've seen
>>3362384
BLOOM: Hell on Eyes
I'm seeing double, man. I'm seeing fucking double.
>>3362960
Looks likeMM8BDM
>>3363026
Looks like someone spiked the bowl of Chex
Whatt is this?
>>3363036
doomhack
also known as yukkuri doom
>>3363036
Looks like a MUGEN themed wad to me
>>3362895
I cut myself and forgot to clean up afterwards, sorry.
>>3363020
Just scaled it up with bilinear and warped it into position, then used smudge tool with a soft brush and 25% strength to stroke away some artefacts while following the existing lines.
Could use more contrast on edges, better knuckle edges, and some texture but it was only a silly idea.
>Try to play AEoD
>Download both of the latest files
>Use the bat
>Using "gzdoom-x64-g2.2pre-1814-ge56196e" from the DRDTeam's site
>Get this
What do.
>>3363061Don't play AEOD?
>>3362132
>BF4's Rex revolver
that would be a perfect break-action revolver
a very tactile and satisfying pistol, especially with the break animation
>>3362305
don't turn your back on the carmack
>>3362374
botany by osmosis
>>3362962
>unicursal hexagram
>solomonic seal
oh shit nigger, what are you doing
>>3359763
>zombies/shotgunguys gaining temporary invulnerably for the duration of their "last stand"
thanks, but nope.
>>3363061
You have to go back a few builds.
>>3362384
>textbook illustration of bloom done wrong
It's neat that its possible but jesus
>>3362384
if this is working by creating new cameras and not just shifting the existing image and blending, then if you can control the angle of the cameras to all converge on what's right in front of you then you can have software depth of field blur
>>3363108
Why do people abuse bloom?
Bloom is good when applied SUBTLY
>>3363119
you could also fucking kill your framerate rendering a bajillion views at once
>>3363121
People don't want subtle, they want big and impressive effects.
>>3363121
the guy that made it just made it to see if it's possible, i bet he knows it looks bad
he also made a portal gun using decals http://forum.zdoom.org/viewtopic.php?f=3&t=52859
>>3363124
it'd look shitty but five or seven would get the point across i think. would be cool for a hard "realistic" survival mod's sniper scope, limit what you can have in focus.
>>3363130
>he also made a portal gun using decals
Not bad, although it's a shame that it has to be a rectangle because of the limitations of the engine. I wonder if it would be possible to make a portalgun using eternity-like portals. I'm assuming you'd need maps specially made for it, but still, it could be interesting.
[TSPG] Painkiller: FRIDAY NIGHT FRAGFEST FNF #331: PUSH
It's been a while since we just jumped in a random server.
It's also been a while since we played Push.
Why not both?
>>3362606
This needs more recognition
wew lad
>>3363170
even the kitchen sink?
>>3363170
It.
Alright, second monster done: I present you with Batty
https://www.dropbox.com/s/r33b58k999qtvmo/Batty.pk3?dl=0
Currently a DoomImp replacement for testing purposes, most likely going a Lost Soul replacement
spawnheight needs to be adjusted but aside from that he's complete
>>3363170
Oh fuck what did they do to the gauss cannon
>>3362384
What the fuck
>>3363276
drunk mode
>>3363281
I wonder if we can get a working Shrooms mode into ZDoom from Rise of the Triad
>>3363284
I think it could work if you made a powerup that forces the player view to sway up and down, left and right, and makes it so all the enemies are rendered in stencil mode temporarely and change colors contantly.
>>3363276
YELLOW CAAAAAR
>>3363170
Literal drunk wad.
quake download is down from mega ;w;
tfw you realize theres that possibility we still wont get the Blood source code
>>3363389
I'm fulling expecting disappointment
>>3362685
Selective douche (always been cool with me but I've seen him flip shit for zero noticeable reason) who will straight fuck your asshole in DM to an embarrassing degree
>>3363389
I'm pretty much convinced they lost the source code years ago and just haven't told anybody yet.
>>3363418
I think Atari would've said so if that were the case. I mean they are idiots, but I don't think they're at the level of demanding large sums of money for something they don't have.
what do you guys think of Doom RPG?
The mobile games, I mean.
man, I kinda wish they would make another doom game for android.as much as i may be shat on for saying this, I think a casual doom game for smartphones could work and maybe bring some newer audiences to the series
>>3363469
I don't really think a casual mobile phone game would do much for the audience that DOOM IV hasn't already. Casuals generally aren't into action games.
Have a couple of questions about Strife:
>is it possible to complete the Chalice sidequest without making it impossible to talk to the governor?
>in the game's first mission, is it possible not to set off the alarm?
>the guy in the warehouse who's selling children to the Order said he had a stash of money lying around, but there's no way to agree not to kill him. He always calls the guards. Is this intentional, or a bug in GZDoom?
I want to like it, but it feels like someone shoving an RPG-shaped peg into a Doom engine-shaped hole.
>>3363534
>RPG-shaped peg into a Doom engine-shaped hole
Strife in a nutshell.
>>3363534
>no
>nope, and I've even tried using the bridge raising button from the water
>intentional
you get like one real choice in strife
>>3359943
I've been meaning to ask this. Is CoD 1 and 2 retro? Can they be talked about here?
>>3363550
No.
>>3363550
the line is usually at 2000
i can't be bothered to check if they came out before
>>3363061
>Playing
>AEOD
>>3362389
I'm of the belief that Bloom is a completely unnecessary visual feature in games. Even in modern games, I prefer it off.
>>3362775
Zandronum bots are retarded. They're designed with jumping in mind, so if you play with jumping disabled, they do stupid shit, like hug walls. They're also very prone to fall into pits.
>>3363632
+1 i don't want my games looking like a plastic toy lens from china
I'm going through the Doom Closed Beta resources for stuff to use in Doom and I found Full Metal Alchemist.
>>3363689
Cool shit.
I wish someone was able to take care of the textures used in the new game and maybe port them over to classic doom somehow. You working on a map or anything at the moment, anon?
>>3363698
Nah, and those textures won't work in Doom because they're made for 3D models and have lots of detail.
What you really want is someone to just draw some Doom 4 inspired stuff.
>>3360880
Das it mane
I think I can make something happen.
>>3362606
HIS CHOPS ARE TOO RIGHTEOUS! THE DEMONS CANT HANDLE THIS LEVEL OF ROCK AND ROLL!
>>3362962
>Golden Ratio
>Fibonacci sequence
The pixels around doomguys hand between the hand and the gun look weird blend that shit son
>>3363787
It's a screenshot of Blender, I've done nothing but draw nonsense on it.
I'll do much more than blend that weird shit.
>>3362641
>Valiant's custom monsters didn't even have anything special about them
oh yeah, you know aside from drastically changing how you have to play.
>>3363130
This is amazing
>'hey is x thing in the mod yet'
>'hey btw heres some ideas on what id like to see'
>'oh and have you done x yet'
fucking my god some people in the community
>>3363876
Z/GZDoom can do better portals than this. Those are pretty much cameras with teleporters instead of real portals.
>>3363890
But not dynamically placed.
>>3363892
True. Would be great to see something like this but with real portals.
>>3363876
been waiting for good use of portals in Doom for a while, ala Prey for example... hope you do well with this
>>3363887
those are all completely valid statements and questions - it's when people get demanding and entitled that I get bothered by it
>>3363896
Would also be nice to get a hyper-intelligent unicorn made out of chocolate that can pay my bills and order pizza.
>>3363887
Dont you like getting free ideas?
You dont have to implement them all, but at least there are some suggestions.
fucking my god some people dont know how to ignore and move on
>>3363908
>implying what I said would be impossible
I mean we have actual portals in ZDoom now. Why is doing more impossible?
>>3363916
Because naysayers like saying nay
>>3363916
The current portal system has specific geometric limitations in that it takes up an entire line, and even then implementing it has broken the engine in half. True, dynamic, place-anywhere portals are very much a "well, it'd be nice" thing in the short, medium and long term future.
>>3363706
you know what really impresses me? the fact that someone took their sweet time making all of those nifty runes
i used to draw a lot of those back in highschool when i was bored in class (and still do sometimes)
i was really excited when i saw pic related in game. i know its completely useless to have in real life, but i want to make a small project and recreate it
also disappointing that i couldn't even find a 3d model of it anywhere, not to mention a screenshot
>>3363934
>i know its completely useless to have in real life
That's a twelve-sded dice, I'm sure /tg/ would disagree with you. Go for it.Who am I kidding, even /tg/ knows they're useless
>>3363934
I'll pull some out for you.
>>3363890
Vanilla doom can do portals better than this if you don't give a shit about real timeyness
>>3363936
yeah, i already ordered a blank jumbo d12 from some website, still waiting for it to come
should be in any day now
ill post the result if i ever end up working on it
>>3363939
thanks
that's pretty much the only thing im struggling with, finding a good images of the runes
my pc is so shit i can barely get any frames at medium
do you have these saved somewhere?
where are you finding the textures? texmod?
>>3363952
Downloaded the beta, should have gotten the alpha since it had more stuff, opened the one cracked resource file with doom resources explorer.
>>3363957
Doom Resources Explorer doesn't work on the full game.
>Doom 2 on GBA
>Get killed by a Boner Rocket
>FUCK
>Wait no pls
>Motherfucker keeps walking towards me and starts punching the shit out of my corpse
They're a tiny bit slower I think than the normal ones on PC, but not as slow as they are in PS1 Doom. Their rocker fucking hurt though.
>>3363960
Are you sure about that?
>>3363968
holy shit
can you find the hell relic one?
ill need to try it myself tomorrowkinda sleepy at 5 am
>>3363968
I'm not sure about half of this because it's all split between Xentax, Xenhax, Facepunch, ModDB, Bitbucket, and who knows what else.
>>3362712
Looks fine to me. Also, awesome.
There's a bunch of tiny ones I don't want to bother with since there's no batch export. Already individually exported a few hundred textures in a row for material shines and patterns.
>>3363276
Doomguy had too many berserk packs and now is having a bad trip
Hi again /vr/. New mapper who made Nukage Tunnels here.
Since nobody called me a huge gigantic faggot I feel pretty encouraged and I'm going to have a go making a vanilla E1 replacement for Doom. Old school shareware rules apply, original mapping format and monster roster.
I've finished e1m3, Processing Facilityis there a way to change the level names in original Doom map format?and consolidated all three of my levels into one wad.
I want to do e1m9 next, but I'm unsure of the concept. I have ideas for e1m4, so it might be wise to do that next. Absolutely no fucking clue what to call this wad.
Link to the new WIP wad
http://www.mediafire.com/download/hu8t4389gm0byd1/Episode+1.wad
>>3364032
I think to change names of levels you gotta use Slade.
>>3364032
Nukage Tunnels was good although dark. you need to have more than one (low) light level in a room.
>>3364068
you don't have to use slade, although it is probably easiest
>>3364032
the problem with map01 is that if you walk off this lift before it finishes rising it seems you lock yourself out of the rest of the level
how do I install gzdoom on xubuntu? It says packet not found.
>>3364135
that's not an error one would expect from a failed installation. it sounds more like a network error.
>>3363915
>someone else using your memetastic picture
>>3364238
>dancing boner
>tumblr filename
Does everything 4chan create end up on the rest of the internet eventually?
>>3364242
That's always been the case.
>>3364242
no, 4chan is its own little island with users that don't leave
what you think man this ain't sacred ground it's a shithole
>>3364285
Yeah give me a few minutes.
>>3364248
Considering all the alternatives for discussion-based sitesexcept maybe SAI wouldn't want it any other way <3
>>3364289
>a little obscure.
the entire promotional campaign of the new game focused on the revenant more than any other monster
I'll be damned if they never took notice of the 'agitating skeleton' fad when they were doing the game
>>3362687
i came late, but still i want you to know you are a faggot
>>3364314
shouldn't have bothered cumming at all
>>3364314
>i came late
but enough about your sex life
>>3364285
So far I've found these. I know there's a big image of U A C with the A replaced with the Doom 3 but I still haven't found it again.
>>3362712
How do you remove the alpha pixels on the edges off the pistol render?
>>3364340
In Photoshop I go to Layers -> Layer Mask -> From Transparency. Then I use Threshold on the mask and make fine adjustments to the shape with the pencil tool.
For GIMP I believe there's a Threshold Alpha option somewhere.
>>3364302
Is the agitating skeleton a 4chan thing? i thought it was from that video about tips. The not-so-well-know pissed off martian comes there too.
>>3364351
That's from that pro monster strats video.
>>3364285
>>3364325
This is the largest I've seen, unfortunately it still has grunge textures on it.
Once the megatextures are cracked someone will post it, or maybe there's already a vector somewhere. This might be have a vector, I can't load it. http://otrixx.deviantart.com/art/Doom-UAC-logo-HQ-png-609196404
Is ZDaemon worth using? I've heard it's full of cheaters.
>>3364352
that. yeah, that video is waht i was talking about.
this one
https://www.youtube.com/watch?v=HJcf0aOwmiA
>>3364358
even if it's full of cheaters, it's less populated compared to zandronum, which has all the cool multiplayer mods
plus, it's a closed-source port of Doom.
>>3364358
No. Zandronum is the only port worth using for TCP/IP multiplayer.
>>3364361
you mean like complex doom and complex doom addons????????
>>3364365
and all the other gameplay mods you actively refused to name to avoid damaging your shitposting agenda, yes
>>3364365
Nobody does traditional deathmatch anymore, it's all crazy survival mods these days.
>>3364369
as if anyone plays them
okay there's also rga2 sometimes, *sometimes*
>>3364343
Thanks for the info.
>Then I use Threshold on the mask
Sorry for the stupid question but how do i do this?
Question:
If I wanna make a wad that makes small changes to a map, is it possible for just those small changes to be in the wad, or does the wad have to have the entire map in it, with the changes?
>>3364412
entire map
>>3364413
Ok.
So a friend and I downloaded Quake with the GOG setup some kind anon linked last thread, and we can't play TCP/IP. Do we absolutely need a source port ? Does quakeworld or Ezquake do coop ?
>>3364289
It's not at all obscure if all the other Doom sites enjoy rocket launcher skeleton memes
>>3364394
Select the mask, go to Image -> Adjustments -> Threshold
>>3364417
What do you mean by you can't do TCP/IP? Does an error message show up?
>>3364425
Well it goes trying, still trying, still trying, no response. We tried with both Hamachi IPs and our "normal" IPs, no results.
We're also both mildly computer illiterate so that's that.
>>3364417
Use nQuake for TCP/IP Quake multiplayer.
>>3364427
I think a firewall might be blocking the connection. Are you behind a router or directly connected to the internet?
>>3364421
Thanks mate.
>>3364431
Yeah, I see port forwarding all the time in server setup guides for games. Just be careful not to open too many or the wrong ports, script kiddies are always trying to find open ports.
>>3364434
Let China Into Your Hearts
For the anon who is trying to setup an online deathmatch, read this, this might help.
https://steamcommunity.com/app/2310/discussions/0/458606248626319164/
Why does strafing in quakeworld feel slippery? In netquake, it's fine, but in ezquake or nquake, or darkplaces it feels slippery and the character doesn't stop immediately when release the key.
>>3364518
It's cause the netcode between NetQuake and QuakeWorld is completely different.
>>3364520
Even for offline single player?
>>3364537
Yeah, the overall engine is slightly different as well. QuakeWorld is basically it's own separate game.
I'm in the US and I'm getting quakeworld server pings located in the same country as me with pings of 400+, what do? No, I'm not using dial-up either.
best doomguy armor
>>3364559
Love that Blender.
>>3364568
Doom 64's armour is cool and edgy and almost 80s scifi, it's great.
>>3364568
>filters.jpg
D64EX has nearest texturemode for a reason
https://youtu.be/OqBbiEEZ6-M
>>3364597
[sarcasm] such wow omg [/sarcasm]
>>3364597
>that pinky face
People don't seriously look at that and say "yeah that's pretty good" do they? I mean holy shit that's ugly, and not in a "demons are supposed to be ugly" way.
>>3364597
i like the part where he lags every time something explodes
>>3364597
>that pinky
>>3364670
Yeah but at least make it recognizable and fitting of the rest of the body.
>>3364597
>Making the mastermind have traveling projectile bullets instead of hitscan bullets
baby mod
>>3364624
You'll be surprised by what most people think is good enough. Or saddened.
But yes it is terrible.
>>3364703
I think it'd be alright to do that if you made them really fast and made him spew out a fucking torrent of them (like 1 discharge with every tic), just because it'd look fucking cool to see the air saturated with tracers, tearing through ranks of monsters who should have stood out of the way.
Now that we have floor / flat sprite and wallsprite, we can do tracers with one actor as a flat sprite, and another wallsprite warped to its location, and set them both to renderstyle add? Or is there some limitation to their use?
There's a graphic called "twirlingmeatball" in Doom 4, here it is with two red shades in Doom size. Some gib filler.
Playing on UV may have been a mistake.
>>3364789
Actually I don't like that very much.
>>3364816
>playing HD on hard mode
why
play it on medium.
If you're gonna do hard mode, get some friends
Speaking of, is it possible to have a successful GZDoom match between 4 people?
>>3364856
yes, i've seen it happen
>>3364856
i need the overwhelming forces for muh immersion
can't take on the armies of hell by myself if i'm not fighting any armies
Well, pulling older map stuff and retexturing seems to work fine.
At least I have themes down for the 12 maps, but there's no way I can bridge them together.
>>3364874
then hd is not for you
>>3364874
Perhaps one thing would be playing HD on multiplayer.I think it would be funny to take on tougher maps on hd. Perhaps something stupidly difficult like Sunlust .
>>3364125
Fuck.
Changing it now.
>>3364886
>masochist mod isn't for masochist player
that's news to me
>>3364929
>hideous destructor
>masochist mod
pick one
>>3364816
what level?
>>3364941
now you're just being silly
>>3364959
icarus.wad map01
i'm making progress
>>3364975
>now you're just being silly
anon, there are wads harder then hd
>>3364996
top kek
>>3364996
Hardcore Doomwars is like the AEOD of Brutal derivatives.
I don't think it's fair to count it.
>>3364996
I hate that archvile edit with the stupid horns, so many wads and monster replacements use them too, what is the appeal of those ugly horns
>>3364996
Anyone got a download link? Can't find anything
>play a good megawad
>last 10 maps are slaughterfests
cancerous meme who thought it's a good idea to end the wad with spamming more enemies than Serious Sam, half of which are Revenants and turn every map into huge death zone square room? Tedious as fuck and it actually promotes being glued to the cover.
>>3365050
What constitutes as a slaughterfest again?
>>3365025
it makes them look hornier
>>3365054
anything anon can't handle
like e1m2
>>3365054
"see that massive horde? shoot them with your bfg\rocketlauncher you got from map02"
>>3365078
Ah, okay, it's just shoot a shit load of monsters with no strategy involved. Got it.
Today I made this wad:
http://www.mediafire.com/download/vucmubygevbuzfe/TerrorTomb.wad
It's not my first map, but it's the first one I've actually finished. I'd like to have some comments/advices. It'a a hard map, but possible, I playtested it personally. Perhaps, it's too small: I should add another section entirely, but before doing so, I want to know what do you think of it.
>>3364597
You *almost* had me, but then those awful "High Res" pinkies showed up and I intantly closed the video.
>>3365078
>filters.png
>>3365050
I wonder if having stronger, smarter monsters would cause this to happen less often
>>3364594
>MUH POOSIE
Doomguy's gmota have that poosie
>>3365154
??/?
I was considering making a wad that adds small changes to the maps to make them more Hideous Destructor friendly.
Right now what that means is, if the map is literally impossible, change it until it is possible.
If there is an area not accessible because of HD, make it accessible.
For instance, in Map 06: The Crusher, in the room with the crusher there's a switch to bring down a lift that leads to a soulsphere.
But the lift goes back up too fast, (123 SR Lift Fast) and you can't reach it since you aren't fast.
So a simple solution is to change the lift to be slower. Then you can stumble your way there before it goes back up. But now you can't come back down without falling and taking falling damage. So it might be better to make this particular switch shootable. That way we can activate it on the lift so we don't have to drop.
There's other things to make the maps more HD friendly, such as cooling it on the ambushes.
Or alternatively, making you unable to skip large portions by climbing.
But I consider those to be more aggressive than what I'd do at the moment.
Also, if a map has a lot of unavoidable big falls (like the crusher), maybe add in an elevator or two.
Also, since doomguy can climb now, there are some areas he ought to be able to get to now, but can't because of invisible walls. I'd consider getting rid of those, even if it means he gets to cheat.
>>3365171
it's not cheating when doomguy does it
it's surviving
>>3365078
I'm counting only a handful of pinkies.
That's hardly a slaughtermap.
>>3365025
one criticism i have seen over the years is that the archvile is insufficiently demonic. perhaps adding horns is a counteraction.
Does Alien Vendetta Map 26 count as Slaughtery?
Not FULL ON Slaughter, but pretty close, right?
>>3365184
Here is anon's guide to determining a slaughtermap:
1: Does it have more than a handful of enemies faced at once?
2: Is the monster count above the double-digits?
3: Does it have more than three Revenants?
4: Does it have you holding down the fire key for longer than a second?
5: Is it part of a popular recent mapset release?
If you answered "yes" to any of the above, it's a slaughtermap and you can post about how much you hate it.
>>3365186
if you have gmail, then you can make a dropbox account in five seconds
but to answer your question, none
>>3365186
I've found my bookmark to it!
https://drive.google.com/file/d/0BzqzhkNvE_tdTFBlekNkblE3UHc/view
have !!!FUN!!!
>>3365114
texture bleeds into the floor here
>>3365192
Original Doom never had more than handful enemies attacking you at once though.
>>3365178
oh, my bad, how's this?
>>3365184
read av.txt spec. the part about skill levels
>>3365207
Looks good to me.
Have fun, anon!
>>3365078
level?
>>3365207
what is this zdaemon
>>3365203
Strange. I didn't notice that in GZDOOM, nor ZDOOM. What source port are you using?
>>3365223
Prboom+.
>>3365204
Well doom 2 does.
whoops, dead.
>>3365204
You realize the post is making fun of scrubs, right?
>>3365227
Well, even if the map is on DOOM format, I don't think is supposed to run smoothly on ports like Prboom or Chocolate DOOM. I'll try to fix it, but don't really know anything about those ports.
>>3365242
i didn't realize it either
poe's law
>>3365241
Yeah, you better relay on infightings or clear every room before proceding.
>>3365241
just upload the goddamn port already
>>3365265
no, the world doesn't need another doom retro
>>3365212
necropia map03
>>3365287
Well you do have a point there, but I'd still like to have a look at it
>>3365249
does zdoom fix it? really?
>>3365304
zdoom fixes a lot of rendering bugs/quirks
>>3365304
Yes, I playtested it on ZDOOM and there was no visual bugs.
>>3365313
okay, someone is a liar. zdoom 2.8.1 screenshot.
>>3365324
interesting. does it persist with the most recent dev build?
>>3365324
this is going to be some interesting drama
>play plutonia
>get sick of it's shit within 5 levels and quit
I'll never finish the stupid thing.
>>3365324
Is this the most recent build?
>>3365335
It gets pretty boring I don't blame you. TNT is better in every way.
>>3365335
Everything is easier when you laugh!
:D
>>3365343
not funny
>>3365335
What's wrong with plutonia?
>>3365370
sour poosie
>>3365378
It's hard.
quake mapping when
>>3365384
What do you mean when?
>>3365378
It's designed to be challenging, people thought the standard game was too easy and this was meant to give people to give something to gnaw on.
And it does that, it's a pretty hard episode, you're expected to be experienced when you get there, it pulls no punches.
>>3365397
So basically the ones complaining are scrubs who need to git gud.
>>3365384
now, at quaddicted.com
>>3365384
What if Doom had Quake's mapping capabilities?
>>3365416
why don't we make some maps here
>>3365425
It would take me forever to understand the broken mess known as hammer editor.
>>3365417
Such as?
>>3365430
Full-on 3D mapping without needing to do weird work arounds.
>>3365434
DOOM isn't even a 3D game, it's psudo-3d
>>3365429
google trenchbroom man
fuck worldcraft/hammer, not even valve themselves understands hammer
>>3365441
>you fucking retard hammer is for valve games
hammer is an old quake editor (worldcraft) with a different name
>cos it's fucking hard
why is it fucking hard
>>3365437
It's hypothetical, man.
>>3365402
I guess? I mean, it's playable, it's definitely aimed at veteran players, if you're not good at Doom, you won't have a fun time.
Again, it's literally designed to shutup people who thought the original game was too easy on the hardest difficulties.
>>3365446
>worldcraft/hammer is an old quake editor
Exactly, it's old. use trenchbroom
>why is it fucking hard
You've chearly never messed with brushes before
>>3365469
According to doomwiki, you're right
>>3365469
That's the case.
>>3365469
Strange, isn't it?
>>3365482
>PICKED UP 27 CLIPS
>>3365492
b-wahahahahah
>>3365402
yeah
I mean whatever allows you to keep shitposting i guess
>>3365462
>You've chearly never messed with brushes before
brushes are ez pz shit man
it's level design that is the hard part
>>3365558
That's not what i meant
Imagine yourself as a noob, staring at a blank Trenchbroom session. you wouldn't be very optimistic, would you?
you do have a point on the level design aspect, though.
How come people don't map for Doom 64 that much?
>>3365609
cos it lacks mapping features
>>3365609
If I had to guess, it's probably because it's in a weird position mapping features-wise where it's more advanced than vanilla but not as feature-rich as most other map formats, and the fact that only one source port (Doom 64 EX) supports it.
>>3365582
Not him, but that's when you read the readme and the controls.
I've never been able to use Hammer for shit and as such never tried mapping for Source. I tried out Trenchbroom and it's a whole new world- the full 3d view controls let you extrude and shape things wherever you want, when you want without using the grid views (which are still available, if you want to use them). On top of that, the new beta versions with automatic brush subtraction and cutting make it incredibly, ludicrously easy to make complex shapes and designs (even if they'll be less optimized than someone doing it by hand), having entities use their actual models in the editor makes it very easy to keep track of what box is what, and the support for extra worldspawn/entity options used by new compilers (like tyrutil's extra light options) is good.
>>3365628
>the lack of a few enemies, such as the Revenant and the Archvile.
of course. what would mappers do without their Agitating Skeletons and Pissed Off Martians
>>3365738
if angry boners did not exist, it would be necessary to invent them
>>3365747
Ultimate Doom with Doom 2 enemies when?
>>3365752
Now, as the PSX Doom TC
>>3365629
sylvester stallone confirmed for quake movie
>>3365768
my sides, anon
have mercy
>>3365762
that renders revenants piss easy though
there's also no devil magicks alien either
what he wants is a doom mapset that makes use of the same colored sectors and sound effects from PSX doom
>>3365778
oh
I'm surprised no one has done that yet
>>3359751
Is there a Doom Builder-like map editor for Quake? One dimensional comboed with 3d view makes things so much easier, I would not mind the limitations.
>>3365768
fffffffffuck you
>>3365789
Trenchbroom
>>3365783
I've noticed one or two projects like that, but nothing ever really came of them to my knowledge.
I think it's just lack of interest; why sprinkle the DOOM I maps with colored lighting and DOOM II monsters when you can just make your own map with colored lighting and DOOM II monsters?
TENTH PAGE AND NO NEW THREAD
>>3365885
There is literally nothing stopping you from making a new thread right now anon.
>>3365891
Probably the fact that some sperglord will complain he did it wrong and how he "isnt the real threadmaker"
>>3365908
Well fuck that faggot, I'm going to make a new one right now.
>>3365912
ganbatte anon
>>3365912
ganbatte
>>3365912
ganbatte
>>3365927
that was too close
>>3365929
What do you mean by way too close? You mean too close to 404?
>>3365927
Don't forget the news
>>3365810
that is amazing, thanks bro
>>3360704
don't see the problemo