DOOM THREAD / RETRO FPS THREAD, NEXT EXIT HELL EDITION - Last thread >>3350436
DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~
FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0
SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Quake pasta (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg
== INFO/LINKS ==
OFFICIAL DOOM WIKI
http://doomwiki.org/
WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent
TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0
== /VR/DOOM COMMUNITY ==
IRC
irc.zandronum.com #vr (key in faq)
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/
IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list
OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desuarchive.org/vr/post/3019509
Let's make proper OPs since now on together!
===NEWS===
[07-11] Anon mod release: Mai Shiranui skin (NSFW) >>3352872
http://www.mediafire.com/download/t200a5j4tnpmy45/MaiS.wad
[07-11] Anon map update: Leaden Skies >>>>3351941
https://a.pomf.cat/bewzzk.zip
[07-11] Anon maps release: Server Warehouse and Processing Plant >>3351874
http://www.mediafire.com/download/4lvn9tnyfkp7d1y/Earth_65.wad
[07-11] Anon map release: Windows 98 Maze >>3351061
http://www.mediafire.com/download/8i7e8jivtkcqctd/WIN98MAZE.pk3
[07-10] Anon mod release: Doom 64 HUD >>3351004
http://www.mediafire.com/download/i8kymz4085odma2/D64HUD.pk3
[07-10] Anon mod release: Barless Classic HUD >>3350952
https://mega.nz/#!s5lQ3IqT!nHjOfTsyXIAY9DxEJHMVXFaYAHv2enDGTKXMQo7m7qE
[07-10] DUMP 3 weapons test build >>3350482
https://www.dropbox.com/s/0jyxfwmbdvuzeb1/DUMP-3-weapons-test0.pk3?dl=1
[07-10] Demon Gate, ripped by Anon >>3350363
http://www.mediafire.com/download/78x1bul778zepzn/demgate.iso
[07-10] Anon map release: Nukage Tunnels >>3349614
http://www.mediafire.com/download/6ndslgxdm9q05of/Nukage+Tunnels.wad
[07-10] Anon mod WIP: particlepuff.pk3 >>3348874
http://s000.tinyupload.com/index.php?file_id=01956548787165876658
[07-09] New DUMP 3 map test build >>3348385
https://www.dropbox.com/s/g4ajmkymclgv8ht/DUMP-3-test1.pk3?dl=1
[07-07] Anon mod release: COD MW2 Restored >>3344141 >>3344115
https://www.mediafire.com/?5d7jv4dllfj5aj3
[07-06] Anon map release: Shitty Slaughter Wad >>3340934
https://www.dropbox.com/s/1bwtnu4pm2wbjhf/Shitty%20SLaughter%20Wad.wad?dl=0
[07-06] Anon map WIP: Spaceport >>3340832
http://www.mediafire.com/download/g8slfw2ortwovg5/Spaceport.wad
[07-05] Anon mod release, map re-release: Crossbow, Generic UAC Outpost >>3339205
https://www.dropbox.com/sh/3sfqf3lxwx8a15f/AADsinODAayk8HgUBr5wPY3ha?dl=0
[07-04] Anon mod update: Dual Cannon >>3337665
https://www.dropbox.com/s/k0fxa1stmej2k1o/DualCannonv2.wad?dl=0
===
TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.
DUMP 3!
doom sux
Project Brutality > Brutal Doom
>>3353623
Vanilla > any of those clusterfucks
>>3353579
>Anon map release: Shitty Slaughter Wad
this is pretty bad because
- not enough ammo for maxkills
- even if there were, there's a monster spawner, so you're left with just ending the map as soon as possible
- but in that case, there is only 30 seconds or less of gameplay, you need more than just "shoot 4 keens and a romero surrounded by nazis stuck together"
- if by some insanity you decide to do your job as doomguy and clear the monsters before leaving, the huge crowd of floaters from high up the map sides constantly block movement. very poorly thought out gameplay.
also why is it that 1 in 2 /vr/ map releases prominently feature hitler?
What's the best Wolfenstein 3D sourceport?
>>3353623
this is mostly true but I REALLY don't like the different weapon sounds in PB
normal BD ones sound much better
wish there was a way to change this
>>3353629
>also why is it that 1 in 2 /vr/ map releases prominently feature hitler?
Where do you think we are?
>>3353665
ECWolf is the only one that matters, but there's also the Wolfenstein ZDoom TC which just recreates the game in ZDoom.
>>3353629
they probably have a hard time feeling empathy for the victims of the third reich so hitler is just a joke
they either never really thought about it, or they're just awful people. you can say it's the latter because of where we are but i don't think that's fair.
>>3353714
nigger have you ever heard of black humor?
>black humor: A subgenre of comedy and satire that deals with subjects that are believed to be serious or volatile, such as death, divorce, drug abuse, etc.
The whole joke is how shocking and edgy it is. It has nothing to do with empathy because normally humans are able to understand what is meant as a joke and what is meant seriously.
Blargh. Decided that instead of 10 maps I am gonna do 12, since I got some ideas for more, plus I wanna use these midis I got.
Gotta finish this one, though. Hopefully I can restrain myself and not over-elaborate.
how do i make levels like john romero
>>3353865
Romero had a couple of his own guidelines when designing maps
Vote for your best megawad!
http://www.strawpoll.me/10426064
>>3353903
congestion 64
>>3353903
This has to be the 50th time you've posted that in this thread.
>>3353865
https://twitter.com/search?q=%23leveldesign%20from%3Aromero&src=typd
You'll have to open some Tweets in new tabs to see the questions he's answering for context.
>>3353960
first, technically, since this is a new thread
>>3353623
>new shit for brutal doom came out
>"ok, cool"
>d44m weapons
>"the more, the meri-"
>dual heavy assault rifles
FOR WHAT PURPOSE? NOT EVEN THE LAST DOOM FOUR WEAPONS FOR BD ROYALLY FUCKED SHIT LIKE THIS UP.
>>3353865
https://www.youtube.com/watch?v=YUU7_BthBWM
https://www.youtube.com/watch?v=rV6HlBa88js
these are pretty long but quite informative
this page also has his rules laid out simply
http://doomwiki.org/wiki/John_Romero
>>3353964
>Check out Doom 4 weapons in Brutal Doom
>Shotgun has a triple pump when you shoot an explosive round
>Minimissiles for the HAR are just normal sized rockets instead of small ones that stick then explode
>No remote rockets
>Gauss Cannon isnice as always
Not the biggest fan of Brutal Doom but the heavy assault rifle felt nice in it along with the super shotgun.
PC port of this?
>>3353993
sorry man, you'll have to just emulate on pcsx2
>>3353993
>google "black game"
>???
>>3353964
speaking of which i found a problem with the mini missile for the heavy machine gun. Every time i fire the missiles they just float there until they hit the ground
>>3354000
>black game strong
>>3353964
BD's Doom 4 mod is ironically the most lackluster of the Doom 4 weapon mods so far. It feels more like a reskin of the standard BD weapons than anything, even with the upgrades. I'm more hyped for the one dbthanatos is making. Xaser's is also pretty good and way better than Mark's version.
feels so good to finally scratch something off your bucket list after so many hours worth of work put into it!
so here it is, a new version of SD-weaponsonly.pk3. I'm still all in for adding in new features to add or whatever people ask for I guess, but that's probably gonna have to take the backseat for a while as I'm busy with work on Shadow of the Woolball 2. Huge, HUGE guts to gifty for helping me out with the ACS code for the 64 plasma and bfg and supporting this mod all along the ride.
http://www.mediafire.com/download/trk7yt4v9egtrnv/SmoothDoom-WeaponsOnly.pk3
a quick changelog or somesuch just for the sake of it!
>added doom 64 plasma rifle and BFG. yep.
>minor/ever so hardly noticeable (?) sprite touchups
>added simple offsets for the 64 chaingun upon firing so that it doesn't feel like a stillborn piece of floating blue metal that spins on itself
>readded the 64 pickups (...why did I even take them out in the first place?? I DUNNO)
>other shit I can't be arsed to remember and probably won't up until the next update changelog because that's how stuff and my brain works for me
anywho, take care guys, hope you enjoy this cute little thing.
>>3354079
stay tight pooper
>>3353865
Doom wiki has some guidelines that Romero posted. IIRC
>add windows
>if you can see a place, you can go there
>change the floor height before changing the floor texture
>add 'breaker textures' when changing the main wall textures within the same room
>make player revisit some areas so they memorize / understand more of the level
>force yourself to plan for secrets, and add some simple secrets and some more complex secrets
>add contrasting areas - small/big dark/light
>don't be a faggot when placing monsters & power ups
>>3354018
Still I plan on trying it blended with mersers sprites, though I have to say PB has the best presentation with the demon runes
>>3353865
>>3353874
>>3354080
http://doomwiki.org/wiki/John_Romero#Design_rules
greentexted because i hate your eyes
>always changing floor height when I wanted to change floor textures
>using special border textures between different wall segments and doorways
>being strict about texture alignment
>conscious use of contrast everywhere in a level between light and dark areas, cramped and open areas
>making sure that if a player could see outside that they should be able to somehow get there>being strict about designing several secret areas on every level
>making my levels flow so the player will revisit areas several times so they will better understand the 3D space of the level
>creating easily recognizable landmarks in several places for easier navigation
God it looks so bad outside of first-person.
The lights are just to make it show up better from this angle.
>>3354109
>ahahahahahahahahah
>I'm empty and there's nothing you can do about it >NOTHING
>>3354079
Thanks a lot
Smooth weapons is really nice.
>>3353629
Hey, I named it SHITTY slaughter wad for a reason
>have an ebin idea to add WW2 guns to Hideous Destructor
>take a look at the code for it
why is there so fucking much
>>3354138
just in case you'd forgotten, hideous destructor is really intricate
>>3354138
because fug u
I took a look at this demon gate iso >>3550482 and these are some of the worst maps I have ever played in my life.
>>3354138
it's the only way we can protect our code
>>3354115
kek
>>3354154
Is that the whole map, and are they all around that quality?
anyone got a download for all doom/hexen/heretic iwads?
Checking it out in context before I bother cutting down the frame count and making the sprites look good.
Can probably use the first bit of the reload animation as the recoil, it'd be less jerky.
Gun could be bigger in idle.
>>3354165
No it isn't. there is tons of straight corridors and sometimes rooms like this and so far I played the first three and yes. There is no clear path. Everything seems to be meaningless and without orientation.
>>3354182
>There is no clear path. Everything seems to be meaningless and without orientation.
This connects with me deeply my guy.
>>3354189
You should maybe check it out then.
One map that really connected with me was MAZE.wad which is just a huge undetailed maze and you either turn the correct way or there is a cyberdemon waiting.
It reminds me of my morning jogging runs.
>>3353957
magnificent Maz "thicc as a bricc" mon
>>3354192
do you do morning jogs with a minigun on your back
>>3354175
looks pretty good!
>play an fps
>Thompson SMG (a .50 cal weapon) has tiny damage compared to a 9mm pistol
>>3354216
As long as the Tommy Gun has a round drum, I can forgive it.
Are there any wads with cool WW2 guns?
Are there any wads with a Barrett .50 cal?
>>3353957
i don't much care for this guy, his mods or his art
Has anyone ever beaten Plutonia level 30?
>>3354216
>Thompson SMG (a .50 cal weapon)
>>3354228
Yes. But only once and I didn't record it.
>>3354228
Yes.
Next question.
>>3354236
Has anyone ever beaten The Eye on Ultra Violence with no saves while recording a demo of it?
>>3354236
Has anyone ever beaten the original Doom? I hear that the absence of the super shotgun made it unbeatable without hacking.
>>3354248
is this some kind of hot meme
>>3354238
https://www.youtube.com/watch?v=Q53tWUAxB-I
>>3354259
>using GZDoom
>smooth doom
enough shit for demo purists to trigger them into attempting to break this record
>>3354228
I have a bug when playing GZDoom where this sprite and all rotations of it are in the revenant's walk cycle.
Is there a fix to this?
>>3354208
no a BFG
I'm doing a survey:
> Favorite Doom game
> Favorite Source port
> Favorite mod
> Favorite retro fps
> Left handed or right handed
> How much you weigh
>>3354259
Why are all the Doom videos I'm seeing on YT using this shit sound pack?
>>3354286
is it all the same guy
>>3354280
> Favorite Doom game
Ultimate Doom
> Favorite Source port
GZdoom
> Favorite mod
Smooth Doom. I like simple stuff
> Favorite retro fps
Tie between the first Doom and Duke Nukem
> Left handed or right handed
Ambidextrous
> How much you weigh
like 75 kilos
>>3354280
>> Favorite Doom game
Doom 1
>> Favorite Source port
Gzdoom
>> Favorite mod
Ultimate Doom Visor Hud, especially if combined with PB
>> Favorite retro fps
Alien vs Predator 2
>> Left handed or right handed
Right
>> How much you weigh
I'm a fat fuck ;.;
>>3354280
> Favorite Doom game
Doom 1
> Favorite Source port
ZDoom
> Favorite mod
Scythe & Scythe II
> Favorite retro fps
Unreal
> Left handed or right handed
Left-handed
> How much you weigh
145lbs
>>3354280
> Favorite Doom game
Doom 1
> Favorite Source port
zdoom
> Favorite mod
Smooth Doom
> Favorite retro fps
Blood
> Left handed or right handed
Right
> How much you weigh
130 lbs or so
>>3354280
>Favorite Doom Game
Ultimate Doom, simply for the levels. Doom 2 for the mods.
>Favorite Source Port
GZDoom for Single Player, Zandronum for Multiplayer
>Favorite Mod
DoomRPG + DoomRLA + DoomRL Monsters + 12in1Survival. 12 megawads in one, Hell Yes.
>Favorite Retro fps
Other than Doom? Blake Stone at the moment
>Left handed or Right Handed
Right Handed for most things
>How much you weigh
139.5kgs, its all in my asscheeks though. From the waist up, I'm not too bad looking.
>>3354280
>> Favorite Doom game
Doom2
>> Favorite Source port
Gzdoom
>> Favorite mod
Probably accessories to murder
>> Favorite retro fps
Doom2
>> Left handed or right handed
Right
>> How much you weigh
lol
>>3354280
what are you using the results for, anon?
> Favorite Doom game
The Ultimate Doom
> Favorite Source port
GZdoom
> Favorite mod
Demonsteele and Dakka
> Favorite retro fps
System Shock 2
> Left handed or right handed
Right
> How much you weigh
60kg
>>3354280
>>Favorite Doom game
doom 2
> Favorite Source port
gzdoom
> Favorite mod
project brutality
> Favorite retro fps
realms of the haunting/nam
> Left handed or right handed
right handed master race
> How much you weighclassified
>>3354216
1) The Thompson has never been in a .50 caliber cartridge, only .45ACP
2) The actual difference in terminal ballistics between .45ACP and 9mm Luger is not noteworthy if they're fired from a similarly long barrel
3) The Thompson would probably come out on top due to the longer barrel, but the difference isn't phenomenal at any rate.
>>3354280
>Favorite Doom game
Ultimate Doom
>Favorite Source port
ZDoom
>Favorite mod
Legendoom
>Favorite retro fps
Doom
>Left handed or right handed
Right
>How much you weigh
150lbs
>>3354280
> Favorite Doom game
DOOM
> Favorite Source port
Doom Retro
> Favorite mod
Brutal Doom
> Favorite retro fps
Brutal Doom
> Left handed or right handed
Right
> How much you weigh
1337 Kilos.
>>3354319
I'm forming a database with all of this information then printing it out and sending it to my brother in Glasgow with no context.
>>3354329
In all serousness,
> Favorite Doom game
Doom 2, I have the best memories with this one
> Favorite Source port
Zdoom and Gzdoom
> Favorite mod
Trailblazer and maybe Demonsteele
> Favorite retro fps
Doom and Duker Nukem 3D
> Left handed or right handed
Right
> How much you weigh
Around 70 kg
>>3354280
>> Favorite Doom game
Doom 2
>> Favorite Source port
ZDoom
>> Favorite mod
Probably Demonsteele
>> Favorite retro fps
(Besides Doom) Quake
>> Left handed or right handed
Left
>> How much you weigh
160lbs
>>3354280
> Favorite Doom game
TNT evilution. Doom 2 monsters and items and ALSO good map design.... Or at least better than Doom 2's map design.
> Favorite Source port
Zandronum because I like playing with people.
> Favorite mod
Aaaaagh can't decide! I guess I'll go with Samsara for now.
> Favorite retro fps
Either TNT, Quake or Unreal.
> Left handed or right handed
Right-handed
> How much you weigh
I don't remember, around 100 lbs I think.
revenant does survey and exposes thread to be full of mancubi
>>3354280
>Favorite Doom game
Hexen
> Favorite Source port
GZDoom
> Favorite mod
Necrosis
> Favorite retro fps
System Shock 2
> Left handed or right handed
Left
> How much you weigh
about 70kg / 154 lbs
>>3354280
>> Favorite Doom game
Doom 1
>> Favorite Source port
gzdoom
>> Favorite mod
Depends, right now it's Combined Arms
>> Favorite retro fps
Other than Doom, Quake and Blood
>> Left handed or right handed
Righty
>> How much you weigh
60 kg, I'm fucking anemic, I swear to god
>>3354280
> Favorite Doom game
Doom 2 for the mods and the new monsters, Doom 1 had better maps though
> Favorite Source port
GZdoom
> Favorite mod
Project MSX or Zero Tolerance
> Favorite retro fps
Probably Duke Nukem 3D, if we're not picking Doom
> Left handed or right handed
Right
> How much you weigh
170 I think
>play a megawad shilled by Cacowards
>hey looks good so far
>it would be a shame if
>someone threw 40 Revenants, 3 Archies, and 50 Barons of Hell at me once I flip that switch
>>3354329
you could've said bfg edition doom instead.
>>3354280
>doom 1
>prboom+
>butsex
>blood
>left-handed
>136lbs
>>3354280
> Favorite Doom game
Ultimate Doom
> Favorite Source port
Gzdoom
> Favorite mod
Scythe
> Favorite retro fps
Duke Nukem 3D for something other than Doom
> Left handed or right handed
Right
> How much you weigh
130. You can mistake me for a revenant at a distance
Anyone have photos of the rooms the guns were photographed in? Any guesses as to the environment? I don't think it was right in their offices, Adrian would surely demand controlled lighting, like the other sprites.
The reflection on this frame isn't like the rest, it has individual spots of light. Adrian hasn't drawn that on the other frames.
>>3354414
If memory serves right, the SSG was hand drawn
>>3354280
> Favorite Doom game
TNT Evilution, Ultimate Doom if that doesn't count
> Favorite Source port
Zandronumjust because the HUD scales like shit for me in Zdoom
> Favorite mod
404 I don't play mods, unless MM8BDM counts since I'm a big Megaman fan
> Favorite retro fps
Deus Ex but I don't think it's retro by the board's standards is it
> Left handed or right handed
Right
> How much you weigh
62kgs, I think that's 130ish pounds ? 140 ?
>>3354280
> Favorite Doom game
Doom64
> Favorite Source port
GZdoom
> Favorite mod
Demonsteele
> Favorite retro fps
Quake
> Left handed or right handed
Right
> How much you weigh
155 lbs
>>3354280
> Favorite Doom game
Plutonia
> Favorite Source port
PrBoom+
> Favorite mod
Speed of Doom
> Favorite retro fps
Blood
> Left handed or right handed
Right
> How much you weigh
Why?
>>3354280
> Favorite Doom game
TNT: Evilution
> Favorite Source port
Zdoom
> Favorite mod
DRLA or LegenDoom
> Favorite retro fps
Perfect Dark
> Left handed or right handed
Right
> How much you weigh
53 kgs
>>3354280
>> Favorite Doom game
Including mods/fan expansions, Doom II, if not, Final Doom
>> Favorite Source port
ZDoom
>> Favorite mod
Scythe 2
>> Favorite retro fps
Three way tie between Final Doom, Quake and Blood (again, not including fan expansions. Including fan expansions Doom II wins)
>> Left handed or right handed
Right handed
>> How much you weigh
78kg (muscle not fat you faggots)
>>3354463
Why do you consider Doom II a fan expansion?
>>3354463
78kg is pretty healthy, depending on your height.
>>3354473
methinks he's referring to Doom II as the main building base set for fan expansions, not that Doom II itself is a fan expansion.
Had to read his post twice so it made some sense.
>>3354280
> Favorite Doom game
Ultimate Doom
> Favorite Source port
Zdoom
> Favorite mod
Smooth doom or samsara
> Favorite retro fps
Ultimate Doom
> Left handed or right handed
Right
> How much you weigh
~180 lbs
>>3354481
yeah this
>>3354351
Looks like were in dead simple
>>3354351
>>3354520
>>3354280
I'm doing a survey:
> Favorite Doom game
Doom 1 by far
> Favorite Source port
Zandronum
> Favorite mod
Samsara
> Favorite retro fps
Doom/Quake
> Left handed or right handed
Right
> How much you weigh
46-47kg (too skinny)
>>3354537
shit gif, he should've exploded after the 3rd rocket
>Favorite Doom game
Doom 2
> Favorite Source port
GZDoom
> Favorite mod
Not sure
> Favorite retro fps
Quake
> Left handed or right handed
Right
> How much you weigh
155 lbs
So you're in the club and this guy gibs your gf's ass. What do you do? Oh yeah, he's 15'8" and 3,5 tons, all rockets.
>>3354280
>> Favorite Doom game
I can't decide but Ultimate Doom would be perfect if it had Doom 2's monsters and the SSG.
>> Favorite Source port
GZDoom
>> Favorite mod
Smooth Doom
>> Favorite retro fps
Doom or Perfect Dark
>> Left handed or right handed
Right
>> How much you weigh
140 lbs
Developing some arcane techniques my dudes.
Reflection textures based on the reflections of the guns. It's so obvious, right?
>>3354280
Ultimate Doom
GZDoom
Hideous Destructor
System Shock
Right
~190 pounds, 6'8
>>3354578
Shoot at it until it dies
>Insects here aren't bowing down to the one and only true god SHODAN and backing her stretch goals
>mfw
https://www.kickstarter.com/projects/1598858095/system-shock/posts/1627477
>>3354578
> mdk
> summonfriend girl
>>3354578
Die and unleash my skeleton, leave no survivors
>>3354280
>Doom 2
>Zdoom
>Dakka or Demonsteele
>Blood
>Right
>200lbs
>>3354280
>Doom 64
>Zdoom
>Argent
>System Shock 1
>Right Handed
>135 lbs
>Have trillion wips
Damn, hard time to keep myself focused.
https://my.mixtape.moe/jvyztj.webm
Dunno, dunno. First is sorta shortie involving lighting, shotgun/chaingun and some tysoning. I kinda wanna do it tojust use the midiand kinda bridge the library I made for Dump and the previous water-themed map where you die at the end. 2nd is kinda idea of map03 slot ( despite the music if anyone recognizes it ). I really do need some fresh vegetation for it, and I am awful with props. No idea how to use Dehacked or Decorate. 3rd is uh, the idea I had for IoS map, but it's probably gonna be a proper map - although keeping the themes. ( also, if anyone knows the midi playing, sauce )
4th is the castle which I had, which is about half-way done... Layout wise. Christ, it is rather large, but I liked how exploratory it ended up.
>3354578
Get jealous.
>>3354280
> Favourite Doom game
Ultimate Doom
> Favorite Source port
GZDoom, just for mods.
> Favorite mod
Hard pick. Demonsteele, Trailblazer and Smooth Doom are strong picks.
Map-wise? Scythe 2 and Sunlust.
> Favorite retro fps
Other than Doom, Duke Nukem.
> Leftie or rightie?
Rightie
> Weigh
80kg, I got fat during my period of anxiety and depression.
>>3354280
DOOM
Doom95
Hideous Destructor
DOOMor halo ce
right handedtoo afraid to scale
>>3354707
>Doom95
but why anon
I'm playing through TNT with Hideous Destructor.
Why am I playing through TNT with Hideous Destructor?it's fair game to vault the shit out of anything and everything for an advantage, right?
>>3354707
>Doom 95
>>3354724
Anything is fair game in Hideous Destructor. We're talking about the mod where even the barrels are out to get you. You need every possible advantage you can get.
>>3354712
>>3354725
It's because that's what I used the first time I played doom.
I played through Doom and Doom II on UV, with only the keyboard.
For some reason, even now, Vanilla doom isn't fun unless I play with only the keyboard on a 35fps lock.
Vanilla also refers to maps created back then/easier/made in the classic way.
PRBoom+ is good for vanilla + mouselook
GZDoom for mods
Zan for multiplayer
Eternity for portals
>punch a lost soul with berserk
>it doesn't instagib
Fucking RNG. This applies to any weaker monster but lost souls are the most god damn annoying fuckers in the entire fucking game.
>>3354752
>implying Z/GZDoom can't do portals
>>3354569
i'll be nice to you
search 'breakfast with mancubus' in youtube's search bar
>>3354280
Doom shareware
GZDoom
The one I haven't made yet. If serious, shotguns.pk7
I didn't played a lot of them, sadly
Mostly right handed
Last time I checked it as 'bout fiddy. It was years ago, probably.
>>3354772
it's still not on par with eternity
>>3354018
>BD's Doom 4 mod is ironically the most lackluster of the Doom 4 weapon mods so far.
>BD's Doom 4 mod
>most lackluster
>ironically
>It feels more like a reskin of the standard BD weapons than anything, even with the upgrades.
It probably is, codewise.
MarkIV puts on a lot of bravado about being some awesome coder but he really isn't. His headshot code is a fucking joke. Unless he drastically changed it since the last time I looked, he's still spawning a new head actor every few tics instead of spawning one head actor, setting the monster as its master, and reorienting its xyz position every few tics via A_Warp. Heck you don't even need to do that. More than one person has shown off a way to do it actorless by using ACS to mathematically determine how high up on a monster a shot impacted.
>>3354768
Lost souls are insufferable fuckers in general. They have waaay to much health for the type of enemy that they are(ie. Swarm type of enemy, like the medusas from Castlevania, or bats in any retro game), and they're the least fun enemy to fight against. People like to shit on the Revenants and Archviles, but I say we should direct our collective hatred towards the Lost Souls.
>>3354791
I agree, at least when you kill an archville or revenant you're satisfied because it probably doesn't have a fucking spawner right behind it, and it wasn't just screaming and charging you. At least they can infight I guess.
Haven't been visiting these threads for a couple of months, what is everyone's oppinion on new doom ?
>>3354804
most of us stopped playing it after a month
it was okay
>>3354804
It was fun
>>3354804
Kinda polarizing. Some people like it, some people hate it. Most agree that it's a shortlived experience and that the multiplayer is shit, though.
>>3354791
>shoot a rocket
>lost soul charges, intersects, and detonates it at close range, killing you
>try to shoot hitscan enemies
>vertical autoaim causes you to hit the lost souls swarming the place instead
>hitscan enemies have no trouble shooting past the lost souls
>try to run away from them
>you can't nudge a flying skull out of your way
>you also can't run under them because actor collision has no 3rd dimension
>stare at one, waiting to time your dodge
>get killed by the one who was flanking you
>or get shot by shotgunguy
>when hit by another enemy, lost souls, rather than targeting that enemy until death, will attack once and then switch back to attacking you
are lost souls literally the worst?
>>3354804
It alright.
>>3354810
sucks that it has no long term community since every game released on PC now has that denuvo shit preventing any modding
>>3354816
waaaaaaait
what you mean, "it alright?"
>>3354816
What did he mean by this
>play Hideous Destructor
>spend 20 minutes running around, emptying ammo from vulcanettes, gathering supplies, dragging them to the door to the next area, getting all set up
>enter next area, get rekked
>repeat it all again
love it
>>3354819
It alright. It not subtle or nuanced. It slower paced and unmoddable. But, it alright. It reminds me of old Doom, which I like better. But same Doom, more or less.
>>3354829
same doom?SAME GAME!!!!!!!
>>3354831
Are we gonna play some co-op today?
>>3354838
delete that webm
>>3354804from what little i've played the gunplay seems tight as fuck. i'd love to get my hands on the full PC version because i personally find console controls for any FPS title to be utter shit. Glory kills are for casual console faggots who can't aim for shit imhpo and serve no use unless you have fast glory kill/speed boost runes equippedi have noticed an increasing amount of deadbeat jabroni latino faggots shitting on it probably because mark told them to, and /v/ermin are starting to come out of the woodwork now that the hype has reached a minimum to join them in their retarded crusade against it, regurging the same cancerous shitposts they spouted way back when the beta was just released
>>3354804
good not great
>>3354842
Eh, it happens with any game that people like. People, especially /v/, like to be contrarians.
>>3354838
I would like to.
Remake Doom 4 to your own specifications, or have sex.
Choose one.
>>3354859
Remake Doom 4
>>3354809
>>3354816
>>3354829
>le slower pace meme
>writes the exact same thing three times with worse grammar each passing post
>with the exact same picture too
>>3354859
c-can i choose who to have sex with?
I like newDoom but probably would like it more if my CPU wasn't a aging Athlon II, it really chugs at times.
>>3354859
make it more fast paced, give it proper modding tools along with snapmap, better mpand a packed in peripheral that creates real life sluts that only want to fuck 24/7 and are std free
>>3354859
Sex
>>3354859
Sex is only gonna make me feel good for a few minutes, maybe a few hours. A new Doom tailor made for me will make me feel good for a life time. I choose Doom.
>>3354865
Not him but it does have a slower pacing compared to classic doom seeing as it relies on the arena fights.
>>3354838
>play stupid games, win stupid prizes
>>3354879
same
Who else /Ammo Jew/ here?
>hone your tyson skills to the max
>never have to waste ammo on lone baron/knights, cacos or even mancumbi ever again
or
>play gameplay mod
>find ranged weapon with unlimited ammo and low/acceptable damage
>or melee weapon with excellent damage
>never use any other weapon again, unless fighting a boss or cornered
>>3354897
>find ranged weapon with unlimited ammo and low/acceptable damage
Brother
On the same topic, is it just me or is nudoomguy as fast or slightly faster than ranger, forward running speed-wise?
>>3354842
>Glory kills are for casual console faggots who can't aim for shit imhpo and serve no use unless you have fast glory kill/speed boost runes equipped
fucking this.
more people should play with those two equipped, shame most PC footage uploaded to youtube features terrible players making excessive use of fatalities and running for cover behind nearly every single corner they find, or people who play so terribly bad it almost seems as though they had never played an FPS game in their lives before.
>>3354804
People expected it to be mediocre at best based on the multiplayer beta, and many thought it would be irredeemably shit.
Turns out it was actually good, not perfect, but absolutely worth playing.
Someone get this man a tissue
>>3354914
>'man these optional sequences that I could very well not use at all are screwing with muh pace'
so don't use them then? what's keeping you from just shooting down your monsters with your, you know, guns?
>>3354915
I'd argue against that, in classic doom games if the player wants to run straight for the exit, 90% of the time he has that option and can just skirt around conflict. Whereas in Doom 4, you're often forced to fight, and while I prefer beating up every monster for that satisfying 100% kill count, some people prefer just making a break for it, they don't have that option in Doom 4.
Though on the flipside not even the toughest of monsters in Doom 4 can withstand much firepower before keeling over, removing that slog that the original Doom can suffer from at times depending on map layout. Fucking barons.
so are we getting to the point again where all criticism is being shot down and mods need to delete all doom 4 discussion again or
>>3354948
People are discussing pretty calmly right now though?
>>3354948
Probably. How about we talk about something else.
Hi how're you doing?
>>3354953
He's probably butthurt that he's hearing things that aren't *exactly* what he wants to hear
>>3354940
ah, you're referring to overall level flow. my mistake, then.
I personally thought that, if there was one thing they nailed thorough, that would be the fluidity of the fights themselves. moving through the environments while switching guns/mods depending on what you're going to go for feels pretty fucking slick. That coupled by the monsters' mobility and the platformer-esque design of some of the arenas makes for some pretty good fights. general movement could do being a lot fucking faster though (why is there even a haste sphere as a working mechanic? why not just make the base player speed as fast as that, or turn it into a dexterity upgrade?)
>>3354954
>How about we talk about something else.
Okay, what's in your autoload folder?
I have the minor sprite fixing wad, and a few skins I downloaded off of these threads.
>>3354914
here's some shocking facts 4ufatalities in doom 4 oftentimes take as long as it takes a door in classic doom to fully open
>>3354958
ooh i should get that again
>>3354931
oh you
>>3354958
lots of skins.
>>3354962
i
never thought about that
>>3354958
I just use the minor sprite fixes, some widescreen stuff, the SC-55 music packs and some mods I made myself to change the default "secret found" messages and sounds that ZDoom uses.
>>3354958
I have a the sprite fix mod, Per Kristian's sound pack and a randomized DSSECRET replacement.
>>3354958
nothing
for maximum compatibility
>>3354962
huh.
>>3354997
That's the one.
>>3354997
Yep, that's the one. It even adds the extra missing rotations for the humanoid enemies.
>>3354997
Yep, that's it.
>>3354958
flashlight.pk3
Vert handy for some mapsets.
>>3355036
but i called Chuck Norris
u gon get rekt m8
>>3355036
so you just want to shitpost, gotcha
>hear the Archvile wake sound
>no idea where it came from
>>3355068
>shoot at monsters
>[non-muffled cyberdemon and mastermind activation noises in the distance]
>>3355068
>walking around looking for it
>can't find it
>constantly hear it's laugh
I originally posted the update to the Dual Cannons in the dump3 thread at the zdoom forums and I decided to post the update here because why the fuck not.
-Changed the sounds, hopefully theyre better now
-Main fire almost completely changed, the cannon ball it fires now isnt affected by gravity and explodes on impact, but the explosion is not as powerful as the explosion of the other cannonball.
-Alt fire has also changed, just a bit, speed of the cannonball increased and now it takes 17 ticks to detonate (almost half a second)
Link: https://www.dropbox.com/s/amgi5ru879nrv ... 3.wad?dl=0
>>3355076
>still looking for it
>sundently your vision is obscured by flames
So I'm playing Brutal Doom for the first time. I know, I'm late to the party, but it's an amazingly fun mod.
However, one thing kinda irks me about it. Is it just me, or does the BFG feel really underpowered compared to its vanilla counterpart? The damage it deals with a direct hit seems appropriate, but the splash damage to surrounding enemies is incredibly underwhelming. It feels more efficient to take out high priority targets with charged plasma rifle shots instead.
Am I doing something wrong?
>>3355083
Oh shit link fucked up: https://www.dropbox.com/s/amgi5ru879nrvbg/DualCannonv3.wad?dl=0
>>3355076
I always interpreted its idle sound as a purr or something, rather than a laugh.
>>3355087
it's not you dude
>>3355076
>hurrhrahraahr
>hurrhrahraahr
>hurrhrahraahr
>>3355087
why is the BFG in brubble boob so small
>>3354897
>Project MSX
>Use level 3 punches and grenades on EVERYTHING to the point I barely use ammo
The fact that it is satisfying as fuck doesn't help, either
>>3355103
you're doing it right now
>>3355109
Because it sucks. Every other weapon is better than it. It's basically just a glorified rocket launcher that eats way too much ammo.
>>3355087
Does it do that vanilla BFG thing where it's best to point-blank the shot? Does it keep the ray behavior or move to AOE explosions?
>>3355120
Nah, vanilla BFG is elder god-tier if you use it correctly. The splash damage it deals is manifested through a cone-shaped field of invisible rays. The efficiency of this field is determined by the player's position and direction.
It is potentially the most ammo-efficient weapon in the game, capable of taking out a spider mastermind in a single shot.
>>3355154
It's been a long while since I played BD, but I think it does splash damage, so using it at close range sounds like a bad idea.
>>3355160
He's referring to the Brutal BFG though, which is significantly worse.
>>3355160
I know, I love the vanilla BFG. Arguably the most powerful weapon in any FPS game. I was talking about the Brutal BFG, which is really not that good to use. You can dispose of monsters with any other weapons just as fast without wasting precious cell ammo.
>>3355161
>It's been a long while since I played BD, but I think it does splash damage
Didn't he undo that change because people told him not to do it because a bunch of maps expect you to use the BFG like a melee weapon, making a self-damaging BFG unusable?
>>3355169
Ah, alright. My bad.
It's heartbreaking how lackluster the Brutal BFG is. It's such a visceral experience to fire that thing, but it's just not worth it. Five charged plasma rifle shots are just so much better than one Brutal BFG round.
Would be nice if SGtMarkIV buffed it. Has anyone ever directed a complaint towards him about the BFG?
I'm making the rabbit from Monty Python and the Holy Grail right now, it's a lot harder to get decent rabbit sounds than I would have thought
Was planning on have him use A_SkullAttack, but don't I need +NOGRAVITY to make him vault through the air, but i have a feeling that will really screw with behaviour
>>3355208
Consult how GMOTA does lunging attacks for the Brood slimes, Broodlings, or the Skuttles, they constantly fire a very short range projectile that acts as a hitbox and use thrustthingz and thrustthing for movement
>>3353628
>not Smooth Doom
Git Gud
>>3354958
DoomRLA, GMOTA, or Demonsteele with the music for replays.
Smooth Doom for about anything that doesn't use custom weapons/monsters.
>>3355120
I don't have much of a problem with it admittedly since BD is a slugfest with its gore and blood splatters and firing the BFG just once slows my toaster down to a crawl
I pretty much always procure using less FPS killer guns such as the rifle and maybe the plasma to some extent
>>3355114
doing what? breathing manually? the stanky leg? the game? dreaming inside a dream?
>>3355265
looks neat
Requesting Heretic monster ideas for my Trailblazer expanded compatibility/monster pack.
Unlike a lot of monster randomizers, this one will allow you to individually enable/disable new variants from replacing the standard monster, and even let you set the chance of enabled variants spawning. It also has some more features like enabling 'pistol start', choosing what weapon you want to spawn at a spawn point, enabling you to carry healing items, and I've ported over my Smart Scavenger mod to it as well.
>>3355271
Would you at least use other screenshots? I keep seeing this one and it's driving me crazy
>>3355271
How about this guy?
>>3355272
>not Messiaen Terminator
This guy running around spouting modes of limited transposition, and hurling ink at you, I'd be shitting my pants
>>3355271
(dire) crow murderswarms? duhallans? sexy demon chicks? golem variants? mimics? cursed flying swords? giant snek?spanish inquisition!
>>3355273
how's this
>>3355283
You're a fucking cheeky cunt I'll give you that
>>3355271
>Requesting Heretic monster ideas for my Trailblazer expanded compatibility/monster pack.
How many times are you going to post this?
>>3355273
Most of the other shots I have at the moment are from menu stuff.
>>3355274
>How about this guy?
I might. I want to avoid monsters that are too Doom-y, because it is a Heretic monster pack after all. I already use a few from Demon Eclipse that are, at least IMO a bit more ambiguous. Monsters like the Hellion, Hierophant, and the Guardian. You're definitely not going to see any Arachnotrons, for example. Not even Eriance's really cool DE redesigns that showed up in Ancient Aliens.
>>3355307
>>3355309
>>3355304
>How many times are you going to post this?
It would help if I, y'know, actually got more ideas from people, like >>3355280
That dullahan idea is really interesting, and I already have some ideas on how to implement it. Body can be "killed" but head resurrects it. Kill the head, kill the body.
Pic is me screwing around with custom maparrows. These are not as hard to make as I initially thought. This one is too big though.
Okay now that I'm being productive again, I got a new set of HP and armor bars.
Red is normal HP, green is normal armor, gold is overheal and blue is extra armor.
That good enough for you guys?
Fun fact: I took the color palettes for a lot of this stuff off of Arthur's ass in his different armors from Super Ghouls n Ghosts.
>>3355324
>That dullahan idea is really interesting, and I already have some ideas on how to implement it. Body can be "killed" but head resurrects it. Kill the head, kill the body.
sounds more like a lich, if you replace the head by a soul jar
maybe you could have (as a boss) a buch of cultists messing around some altar/monolith that end up summoning more stuff if you don't bother them enough
>wanted a mix of DPRG with LegenDoom weapons, and DRLA monsters only, or any other monsters mods for that matter
>they can't work together
FML
>>3355337
can we see it in context
like pasted on a screenshot or something
>>3355280
>(dire) crow murderswarms?
I already have an enemy type that has this sort of behavior.
>sexy demon chicks?
There's a succubus enemy on R667, but... the sprites just aren't that great. Lots of pillow-shading; it's really jarring when stuck in with Heretic's enemies.
>golem variants?
I have a few already:
-Ice golems can rapid fire ice shards for a short period, or do a shotgun-like burst of them
-Lava golems have fire resistance and hurl globs of lava.
>mimics
Not many things that could be used for mimics in Heretic. The hanging, wrapped-up corpses might be one. Maybe I could import some of the crucified corpses from Hexen and do something there.
>cursed flying swords?
There's one on R667, but it's so damned OP. That's a common problem with monsters there; if you want to actually use that stuff, you better spend a lot of time nerfing it. Like the Hellsmith. That thing has like 4008 damage potential per projectile. And it fires three projectiles per standard attack. And it can launch ground-hugging fire trails that are about 3/4 as damaging as a Cyberdemon rocket to the face, but leave behind trails that do way more damage to compensate. And it launches over a dozen of those in all directions during that attack.
>>3355271
a werewolf
we got sprites for those somewhere i'm pretty sure
>>3355361
Gimme a bit, and I'll throw it in
>>3354578
Ask it to be your bf
>>3355391
don't tell me you don't enjoy having the bottom pixels of each word nearly invisible with every letter pixel-thin
that's insane
>>3355362
I've added more monsters since this screen was taken.
>>3355271
splitting slimes? you can have many different kind (gunpowder, fire, arcane... hell, even a quartz slime that you can just pickup and nom when it's small enough)
goblins/gnomes rogues that jump you and steal something from your inventory (you get it back when you kill them) ?
angry dwarvesthat you can take as allies with whiskey somehow?
demonic razorback boars?
>>3354280
> Favorite Doom game
Doom II
> Favorite Source port
GZDoom
> Favorite mod
Smooth Doom
> Favorite retro fps
Quake I
> Left handed or right handed
Right
> How much you weigh
220lbs
>always did the strafe jump to skip most of E2M1
>try playing it normally for once
Man this map sucks. I got to the silver door but forgot to get the silver key beforehand and had to backtrack a shitload. There's a long and linear string of corridors, rooms and slow-ass lifts connecting the gold door to the silver door which makes the backtracking bad. And the placement of the silver key is also poor, you'll easily forget to take it if you go straight for the gold key first. The level assumes that the player will enter the room with the gold door first, find himself locked, go back out, then discover that a previously blocked door has opened, leading to the silver key. Lots of rigid assumptions on what the player will do and notice and the flow breaks down if they are not met. Coming from the rest of the Quake maps, it's surprising how flawed the design is in this level, and it's even more surprising since Romero designed it. This is easily one of his weakest maps, along with E1M9 in Doom.
Ok, so after grinding away for a few hours I have my first monster for you guys: Fluffy
He's still missing death-state sprites in this preliminary build, but I'd love to hear some feedback on the little fucker
also he seems to be skipping frames and I can't figure out why
https://www.dropbox.com/s/8hm07qpgtjujhy8/Fluffy.pk3?dl=0
>>3355450
Feedback: I don't want to kill it.
The bottom row of sprites, maybe I'm reading it wrong but it seems that when the legs are extended out there should be less shadow because the area of flesh that we see is exposed to light, and then they're brought in there should be more because it curves inward toward the bottom. Right now it's the opposite.
>>3354958
A self made Invulnerability palette change(Goes from Inverted to Gold like Heretic's)
PSX sounds for the pistol/Chaingun and rocket launcher and BFG9000
Smooth Doom weapons only. Used to be the smooth animations mod for just the guns but I really wanted at least the 64 Shotgun, Chaingun and Super Shotguns. I like them a lot ever since someone animated the shotguns.
>>3355232
Smooth Doom uses custom monsters.
I noticed this when it kept breaking DUMP maps.
>>3355169
>Arguably the most powerful weapon in any FPS game
I think Serious Sam's cannon might take the cake considering it's effective range is massive and it has huge amounts of piercing potential.
geez, and here i thought i was doing good on user customization. didn't realize it was possible to go as far as making replacement monster spawn instances/rates something that could be modified in the options too.
>>3355362
>There's one on R667, but it's so damned OP. That's a common problem with monsters there; if you want to actually use that stuff, you better spend a lot of time nerfing it. Like the Hellsmith. That thing has like 4008 damage potential per projectile. And it fires three projectiles per standard attack. And it can launch ground-hugging fire trails that are about 3/4 as damaging as a Cyberdemon rocket to the face, but leave behind trails that do way more damage to compensate. And it launches over a dozen of those in all directions during that attack.
i don't see why any self-respecting modder would bother using an r667 monster as-is. i use it as a library of sprites/sounds and look at the existing code as a reference for how it was intended to work, but nothing more. most of them are either obnoxiously op, stupidly set-up, or just have weird/haphazard behavior that doesn't feel like it belongs in doom.
>>3355450
oh he's skipping painstate frames because they're improperly tagged, whoops
>>3355435
>that misaligned texture
I never noticed it before, and now it's triggering the fuck out of me. This map is ruined forever.
>>3355471
Also I kind of wish Legendoom's Doom 64 shotgun animation was for Smooth Doom.
Something about it and the sounds makes it really chunky and satisfying.
Whats worse, having good weapons and lots of ammo against a shitton amount of enemies that will take most of that ammo away OR only having a pistol and your only enemies being zombies, weapon dropping zombies are placed in places you cant reach and the only thing you can pickup are clips, so you are stuck only with the pistol while D_RUNNIN plays endlessly, each loop making it sound more and more bland, slower and as the map advances, more rooms have the default doom builder textures, more and more places using the generic STARTAN texture, while you are wondering what are you doing with your life, until you ultimately shut off the game after 3 years of eating nothing but water and drinking food, while in all that time passed, you lost all social connection, you lost your job/whatever and youre only a fat person whose life is wortless, until you decide to finally stop all the pain, so you can finally become either a monster in Hdoom or a revenant inside a closet with more revenants and archviles?
>>3355510
Are you okay, Anon?
>>3355510
Yup, that's a pretty bad thing to happen.
>>3355510
Are you all right?
>>3355510
I want to play the second one
>>3353706
>only one that matters
If you don't care about authentic game play, sure,
SDLWolf is the one to go for, the only real change is smooth wall shifting.
>>3354206
You don't know? Its Maz "Remember, No Fetishes. Okay Maybe A Few But That's It!" Oyah now.
http://mazoyah.deviantart.com/
>>3354280
Doom II
Zandronum
RGA2 with vrskins
Doom II
right handed
a lot
What some good nes/snes games that are similar or give off the same vibe as GMOTA
>>3355585
Magic Sword, the ghosts n goblin games, wizards and warriors 1
>>3355585
Ghosts and Goblins a thousand times
Mana series for sound and HUD inspiration
Why do I do this to myself
>>3355604
you must be a glutton for punishment anon
>>3355604
Don't worry anon, I too like S&M
>point out climbing exploit
>Vaecrius gets rid of it
What did I expect would happen?
>>3355624
not fun, that's for damn sure
Post whatever you're working on RIGHT NOW
if you've got nothing to post get to work on something RIGHT NOW
>>3355656
https://dl.dropboxusercontent.com/u/5569625/MonsterMash-zd.pk3
https://dl.dropboxusercontent.com/u/5569625/siegehell.pk3
"right now" might be a stretch for the latter
>>3355656
sure why not
>>3355656
OKAY
>>3355674
>monster mash
ah shit I love that mod, the pistol is really good. What're you doing to it exactly?
>>3354804
Good Painkiller clone, but not a good Doom.
>>3355686
poking it whenever i happen to feel like it. wanna figure out how the other guy did monster spawn options earlier in the thread so i can add that in.
>>3355656
Forgive the shitty placeholder weapon sprites and excess fog
http://i.4cdn.org/wsg/1468387088045.webm
>>3355656
Not working on anything at the moment, but I've been thinking about making some speedmaps. I made one a few months ago and really enjoyed myself, so I might make some more. Maybe tomorrow.
>>3355656
https://clyp.it/j2hu0fie
>>3355656
I haven't got very far on this map yet
>>3355712
>the bath house
awwww shit, nigga
looking better every time you post a new one
>>3355535
isn't that the eric harris for freedoom guy?
>>3355656
>>3355450
Ok, barring some minor tweaks and additions, Fluffy is ready to rock: https://www.dropbox.com/s/8hm07qpgtjujhy8/Fluffy.pk3?dl=0
not actually intended to be a Zombieman replacement, going to be one monster for a monsterpack I've decided to make called "Animals are Assholes"
Might use him as a Hellknight Replacement, still thinking about it
>>3355656
>whatever you're working on RIGHT NOW
i'm working on understanding quake's air strafing
can't really post a picture of that
>>3355751
can you post
a feeling?
>>3355712
Looks great man.let's hope this doesn't make fags want to create an undertale wad
>>3355756
>>3355758
You are either blind, clueless, or innocent.
>>3355758don't ever disgust me or my skeleton again
>>3355758
trigger warning: undertale
http://forum.zdoom.org/viewtopic.php?f=19&t=49857
http://forum.zdoom.org/viewtopic.php?f=19&t=50430
>>3355764
https://www.youtube.com/watch?v=I_aEjIfcoUk
>>3355361
I'm gonna need help on this, I somehow fucked up the overheal rendering again
>>3355773
what if it was top left
>>3355779
The life bar? I'd rather not. That'd get in the way of pickup messages and it feels wrong to look UP in doom to check your stats.
Your thoughts on Doom Vercetti?
>>3355786
>>3355786
Do I even want to know?
>quake 2 ps1
>both sticks
>one stick turns and moves forward and back
>other stick strafes and looks up and down
What kind of genetic reject came up with this. What an insult.
Other settings are as you'd expect but if you want both analog sticks you have to deal with this shit?
>>3355810
Thank god you can play it super easily on PC and the console version is just a curiosity. Kinda makes me wanna try Quake 1's port.
>>3355814
True. It'd actually be decent if it weren't for the controls.
You talking about the N64 Quake? Yeah it wasn't that good, framerate was shit. But still impressive they managed to get consoles running these.
>>3355510
the second option is tl;dr and i FUCKING HATE the starting weapons (fists, even with berzerk they are shit unless you use them against pinkies or pain elementals if they're close, pistol and shotgun) so i'll prefer a damn lot the slaughterfest option, at least you have ammo for the entire encounter.
> play Doom 3
> can be fun occasionally, but mostly meh at best - especially with Far Cry being released the same year
> get to the virtually unmissable id egg
> read all the messages cause OCD
> now I'm sentimentally biased, right before the end of the game
Those bastards!
BTW started Lost mission and so far it's more fun than 80+% of vanilla, who made this thing?
>>3355861
Didn't Lost Mission recycle a lot or something
>>3355656
Still working on my TC.
I've been toying with the idea of making these weapons standalone and able to be used on traditional Doom maps, rather than being restricted to the included maps.
This would allow me to focus on the weapons first while still feeling out what sort of maps/enemies would be good to compliment them, and it'd give people the ability to keep on playing after they're done with the campaign.
>>3355871
hey senpai i like undertale just fine, but its fanbase is pure, concentrated cancer
some of their shit makes the Homestuck fans look borderline normal
>>3355896
Fine point, but I like to focus on the better parts of the fandom anyway.
>>3355895Why would I want to use the gun when I have a sword?Why does it say CUTEASS when swapping weapons?
zDoom map using Q3/UT style jumppads to access different areas in a tech base/space themed map.
Finished the starting area and I'm currently working out where I want players to go next.
>>3355901it says Cutlass
>>3355895
You should focus on the weapons first regardless.
Get the easy part done before you take on the mapping.
>>3355895
minor suggestion: fuel shouldn't recharge, but energy should
or who knows, maybe they're drawing off of the same generator and using different energy pools for different results... it might seem spergy but i like my science fiction to at least imitate science, and have a certain level of logical consistency.
regardless, TC is looking better every time
>>3355908
Energy is HP.
>>3355907
>weapons
>easy part
not good, balanced ones
>>3355895
this is the first i've seen of this TC
what's it about?
>>3355901
Because you can't cut people at range.
Though by God you should be able to.
>Why does it say CUTEASS when swapping weapons?
HEHHHH, I didn't even notice that.
You know how pirates are all about that booty.
>>3355908
Energy is HP in this context, just renamed because it's powering up the power suit rather than your life.
Though that doesn't explain why you suddenly die when the suit runs out of energy.
If it's strange, I can just rename it back.
>>3355889
Well the weapon skins are different, pistol is completely changed - earlier versions I'm guessing. Although pistol is probably newer as it's more powerful, which makes sense since in vanilla you literally never use it.
Also someone above posted about Doom 3 having low on ammo and I wish this fucking newfag casual cancer. On veteran there's plenty of ammo and you virtually never have to resort to shotgun, let alone pistol. Grenades are fucking infinite, rockets are plenty. Why would you even use them, when the game is too easy without them?
>>3355910
No I get that, and it makes sense that your energy level is maintaining your suit integrity
Just wondering how (or if) you're going to explain automatic booster-fuel recharge in terms of the lore, because lore helps tie everything together, always better than just pic related even if stated reason is pic related
>>3355916
Space Piracy, nigga
>>3355919
So it's like HL2 where you never use the pistol and SMG1 once you get your hands on the rest.
>>3355916
Space piracy in space. Pic related.
Be an anime girl in power armor, travel from planet to planet raiding installations, grabbing gold, and shooting aliens/demons/robots that take objection to this.
>>3355921
Hm. To be honest, I hadn't really thought about it.
If I had to make something up on the spot, I suppose it would be a different kind of energy; a "clean" fuel source that burns hot but is notorious for short power life. Corporations hate it for how it only lasts a bit and then needs time to rest. Pirate loves it because that's perfect for low flight.
>>3355935
>Be an anime girl in power armor
sold
>>3355935
Not the biggest fan of the hat, but everything else is pretty fantastic.
>>3355929
To be fair most games are like that and in fact are clones of HL and HL2.
>>3355935
I was thinking maybe the suit was gradually manufacturing the present atmosphere and refining compounds like hydrogen for fuel, maybe.
Doesn't make sense in all atmospheres but I think it's a decent explanation.
>>3355935
I'd authorize her power suit, if you know what I mean
>>3355656
Trying to figure out a SSG replacement not-Flak Cannon that doesn't look/feel like shit. The alt-fire's solid but I seriously need something else for primary. I'm not even set on a theme for the weapon yet, the effects are just placeholder.
>>3355935
new top tier doom mod waifu confirmed
is new bd using build engine?
>>3354182
Haven't played these wads in years, but Elements.wad has been pretty good so far. The secret in Test2Kil.wad blew my mind as a kid.
>>3355968
It's actually using a reversed engineered Blood engine
>>3355935
Cannon Ball upgrade found.
>>3356013
amazing
>>3356013
Absolutely wonderful.
>>3356013
>MFW this TC reinvigorates mappers to finally make metroid maps for Dreadnoughtfuck you, a man can dream
>>3356025
>YFW the entire DUMP series was all to train a new group of people to make maps for MDMP and SPMP
We were all played like a damn fiddle
>>3356029
>>3356029
even if this was true, honestly, i'd be okay with it
>>3356029
If this makes me a fiddle call me Stradivarius
>spend the last 40 minutes trying align the bars up right
>turns out because of the resolution the HUD is it, pixel perfect accuracy is impossible
Just mcfucking kill me. What resolution do I need to make this HUD to keep it pixel perfect accurate, I'm using 800x600 right now so it's big enough so it's readable.
>>3356084
>me in charge of posting screenshots
>>3356086
or is it 320x200?
well, one of the two
>>3355786
I'll actually be honest, here. Despite how weird Doomguy2nd's obsession with PPG was, he never reached omegalore levels of cringeworthy for me.
>>3356086
>>3356087
Oh well that looks better.
what
>>3356095
Don't look into the princess' eyes.
>>3356095
I take it that the eyes are concave, so it seems like they're always looking at you?
>Open door
>There's a whole bunch of Revenants right on the other side
>AAAAAAAAAAAAAAAAAAAAAA
Holy fuck that gave me a fright
We Quake 2 now
Also,
>CHTHON OUT OF NOWHERE HOLY FUCK
>>3356150
It's interesting how one map's theme/textures sparked the imaginations of lots of Quake mappers. They loved their Rubicon.
Welp, got stuck in this part in ShoTro's map
>>3355656
kinda dark and basic now, but it is what it is.
>>3356185
BIG
CROSSHAIR
always daunting looking at that 10GB rar before starting a rip
how'd they make the iso smaller than the archive it was in
is this some sort of christian magic
>>3356185
Kinda reminds me of system shock for some reason.
>>3355656
Trying to figure which map I should work on.
>>3356150
What map?
>>3356237
A map from one of the Func Map Jams. The one with a lava theme.
>>3356221
dick design
>>3355656
no screens because there's nothing to really show but:
a sub-mod for s.u.p.e.r. natural
trying to add some more survival-y gameplay elements, such as sprinting and jumping w/stamina, a proper health system, healing items randomly spawned, say, near corpses, and revamp monster behaviour a little bit
You're in a bar and this guy spits out a Lost Soul at your gf's ass.
What do?
>>3356259
>bully him and block his spawns while GF pummels him with a bottle
>keep lost soul as a pet and walk it with a leash
>>3356259
Get up in his face and punch him till fucks off.
>>3356259
he apologizes and says it was unintended, both gf and me forgive him and block him into a corner and pet him to death.
You can get models of the Doom 4 pistol, shotgun, and SSG if you don't mind them not having UVs or textures and also having fucked vertices / hard edges. https://facepunch.com/showthread.php?t=1519102&p=50609080&viewfull=1#post50609080
Just have to go into edit mode, clear all the hard corners, delete duplicate vertices, and then you should be able to use autosmooth which works well enough given the polycount.
>>3355656
so many other maps too aaaaa
>tfw entering the map hub in DUMP 2
okay whose idea was it to put all these tiny floating numbers on the teleporters
what did my poor fps ever do to you term
>>3356282
Get a better toaster. I thought mine was bad but even it doesn't get lag there.
>>3356282
just for shits and giggles, try it with the branch of gzdoom with the other renderer
Every time I play multiplayer via Zandronum the game crashes after playing awhile. How do I fix this?
>>3356320
Does it happen if you play without mods?
>>3356320
how about some info there dude
do you get an error? is it straight to desktop without an error?
>>3356320
>expecting us to be able to help you without any info
>>3356337
Yes.
>>3356341
>>3356367
Here's a screenshot of what pops up right after the game crashes. It only happens in some servers, and not all.
>>3356384
dude you gave us like a sliver of the whole error
put those four files on pastebin or sendspace or something
>>3356384
okay i'm pretty sure it's related to opengl
see if there's a newer zandronum for you to get or set the renderer to software
>>3355786
The creator has some very specific fetishes
>>3355810
I tried Perfect Dark for the first time yesterday and it had the same controls. Who thought those controls were a good idea?
>>3356389
Does that include the minidump file? (sorry for the delay)
>>3355786
surprisingly decent
>>3356428
The same people who liked using it in Goldeneye I guess? There are Analog + C-Button setups that are akin to twin-stick, not sure if PD has the one where you can use two controllers.
>>3356290
I get lag and I can just about get a consistent 60fps on doom 4
>>3356550
Specs?
>>3356556
gtx 750ti and amd fx-4130, so solidly low-mid range.
it still handles most games just fine though, with the only game I've played it can't handle at all being vermintide, sitting at 20-30fps no matter the settings
>>3356198
ganbatte
>>3356572
I'm baffled, my spare laptop has a Celeron 1037U ( 2 gigahertz), 2 gigs ram and hd graphics and it handles that map just fine
what are your gzdoom settings
any doom mods to feature doggos
>>3356648
good doggos or bad doggos?
Oh, boy! A SoulSphere!
Good thing, too! My aggravated damage is starting to build up.
I'm glad all that hard work and preparation is about to pay off!
>>3356660
preferably good ones
of the kind you don't, um, shoot
like, the kind of doggos you get closer to, duck in front of, take out your fist and crouch around while they just sit there panting with their adumbrable doggo smiles
a mod where you can pet a doggo to get dog mode
>>3356682
Call of Doom 2 has a puppy if I recall.
>>3356697
kek
>>3356682
I don't like shooting the dogs when playing Wolfenstein 3D, makes me feel like the ATF.
>>3356710
What about shooting giant mutant rats?
>>3353579
Chex Quest is getting an HD remaster:
http://www.zam.com/article/790/chex-quest-a-1996-doom-mod-created-to-advertise-cereal-is-getting-an-hd-remakeit looks like ass
>>3356727
[sarcasm] ha ha [/sarcasm]
>>3356729
We already knew about that two months ago
>>3356729
I want to drown in green alien gore
>>3356259That's why my gf's ass is constantly plugged when outside.
> Smash a bottle on the lost soul's skull
> Turn to pain elemental
>> What the fuck are you looking at? Got a problem?
> He doesn't dare to open his mouth and flies away
Every single possible part of the shotgun exists in the space space.
This is a hyper-oscillating 3D subsection of a 4D shotgun.
>>3356762
I'm confused
what the fuck is that again
>>3356095
That's really fucking unsettling god damn.
story time
>be me 23 years ago
>one day come back from work, run upstairs cuz it was older brother's bday, becoming a man today and all that
>choco cake in hand, of the overdressed shit kind that has toppings beyond toppings and cream up the ass and shit, little mango slices for decoration, leaking like shit
>walk into room, dark as shit, brother's playing that new hot ass wolf3D that just came out
>sees me with cake in hand
>'aww yee'
>leave it right next to the keyboard, watch him play for like five minutes, E2L2 still iirc
>opens door
>dogs come out barking, loud as fuck volume
>4 months old family puppy raises his head, as if wondering where the fuck did that come from, there are no other dogs in this house what the shit'
>both me and my brother notice, fucking adorable as shit so he gently picks him up and places him on his lap to watch him as he plays
>what_could_possibly_go_wrong_v1.2.pk3
>opens random door
>the room literally leaks with attack dogs, barking and shit, mow down brother's ass because he's a terrible player with no sense for ammo conservation so he was stuck with the fiddly knife
>puppy suddenly goes apeshit and places front paws on desk, smashing the edge of the dish the cake was placed on with all the strenght that a 4mth old puppy could ever muster on its little paws, shit gets sent flying straight towards his new shirt
>brother and I both flip the fuck out
>'FUCK MAN WHAT THE SHIT FUCKING GRANDMA'S DOG MAN'
>raises dogge, places him on the seat as he sprints towards the bathroom shitting the room carpet with cake all over
>i'm still sitting there laughing my nipple hairs off as the puppy has a literal barkoff with the wolf3d dogs
>look towards bathroom door
>notice him picking the remaining cake slices of the floor and eating them furiously
>'the fuck u lookin at'
i swear one of these days i'm gonna head over to his house in atlanta, open his bedroom door, sitting on his lazy ass coffee table with a cake with the wolf3d dog sprite on it.
>>3356762
is that doom 4's exploding fire mode shotgun
>>3356770
Imagine a 1 Dimensional Shotgun. It's just a line with no width or height.
Now extrude it into the second dimension. It's now a flat shotgun.
Now extrude it into the third dimension. It's now a 3D shotgun with width, height, length, everything you'd need.
Now extrude it into the fourth dimension. It's now extending along the W axis. While the surface of a 3D object is 2D, the surface of a 4D object is 3D.
We can't see 4D, we can only see 3D sections of 4D, and this shotgun that we perceive to be 3D is actually 4D, and we merely see a 3D window of its 4D mass, oscillating with infinite speed along an axis with no end, showing you everything that ever was and ever could exist for this shotgun at the same moment in time in the same position in 3D space all because Doom 4's models haven't quite been cracked yet.
>>3356798
this is some carmack class mind fuckery
>>3356798
i don't get it
>>3356798
Anon, you should drop whatever youy're smoking right now.
>>3356682
Marine's Best Friend added that. Why not make some maps designed around dogs and other friendly units?
>>3356798
ight
so
>clears throat
is that doom 4's explosive shotgun or
>>3356890
It's every shotgun.
>make lots of gamepay mods
>never actually play any of them
>end up not finishing most of them
>mfw just realized you could just press the insert key to create middle textures
this whole time I was creating tiny 1px sectors to make fences I feel so stupid
>>3356798
http://forum.zdoom.org/viewtopic.php?f=19&t=51887
are you the author of this by any chance?
>>3356917
I actually have that thread bookmarked, and I like to go back to it every now and again and just read the whole thing. It's like a window into the brain of a machine. It just does what it is programed to do, and it doesn't answer to anything else around it (the other users in this case). It's frightening to think that a person like that exists.
i just discovered what the losers forum looks like
>>3356971
It would be called winners if it was in >gays instead of >morons.
Success is relative.
>>3356971heh
>>3356971
Looks like they all have been given a Gay Slap right into the face, they must have been killed by GAYGUNNERS
>>3356971
so how'd you get losered?
>>3356971
Looks a little cocked up.
>>3357000
Checked and kek'd
This is a Gzdoom screenshot.
>>3357072
we can tell
>>3356917
nah hes probably the guy from mancgrind.wad
>>3357072
That looks fucking disgusting.
>>3357086
I know, right? That clash of background objects with PS1-era low poly models against the higher poly character/item models, all topped off with inconsistent texture resolutions and a character that looks like a failed 90's mascot. All of these things combined to make for that perfect IOS shovelware look.
>>3356917
http://www.moddb.com/company/eiion-software/videos/how-to-install-all-versions-of-the-beta-demos
>>3354789
>A_Warp.
Doesn't works in Zandronum.
>actorless by using ACS to mathematically determine how high up on a monster a shot impacted.
Doesn't works with shotguns.
>>3355786
Looking past the title screen, the character you play as, and the creator themselves, Its a pretty neat gameplay mod.
Give it a playthrough at least once.
>>3357116
Why doesn't a_warp work in zandronum? I'm using that for a fire-sticking effect.
>>3357132
cuz it hasn't been added yet, duh
>>3357072that just reminds me that jazz jackrabbit 3D never got completed
>>3357112
This is the face of a genius
>>3357151
>filename
it's Vanella, not Venella
Ugh, can't quite get taste of what I need with these game midis.
I want something in same vein asStreet of Rage's Max Man, since I am going to do something horrible, obviously.
>>3355935
a very important question to consider, given that she is a not-samusis she cute under the armor?
>>3357158
SoR music is FM based, you're going to be beyond hard-pressed to cook up similar sounds only using MIDI soundfonts
>>3357136
>zandronum 3
>>3357272
What a shame. So many good Genesis tracks.
https://soundcloud.com/user-386122191/gen-gauntlet-iv-transparent-obstacle
>>3357272
Well, I think in Sunlust the Max Man worked well.
Basically, I am just in need for same sort of theme. Menacing, perhaps intimidating, yet frantic and energetic.
>>3356917
i'm still confused on what this is supposed to be
>>3357363
potato salad made with a keyboard
What's your favorite version of the BFG?
>>3357385Nu-Doom's BFGIt's like a bullet hell special attack. And oh boy, the sweet sound it makes, it's like sex to my ears
>>3355471
This is why there are Monster only and Weapon only modifications, but I never really found use for most of them; at that point Smooth Doom either ends up looking out of place or isn't needed.
>>3357385
>>3357341
If you want you can use a track of mine, made it for a game that was never finished
https://soundcloud.com/wary-plotter/streets-of-beats
might not hit all the criteria you're looking for but it loops and is heavily SoR inspired
>>3357385
Jesus Christ that is an eyesore. I can just about tell that the business end of the gun is on the right, but that's it. Aqua-colored lights, gieger-esque tubes exposed, tan bits, dark grey-cyan panels that look like they might have a shiny metallic finish...
How did I do?
>>3357486
>Reelism in seinfeld.wad
How does that even work. How do the bosses spawn? Can they spawn at all?
i refuse to believe a level this broken could be made by american mcgeei don't even have the full game, i'm just fucking around with the shareware version out of curiosity
>Ninja RIpping fucking Cabela of fuck all
>Have to exit and reload areas to change guns
>Rip like six guns
>Quit the game
>Only one rip saved
>30 meshes of foliage
https://www.youtube.com/watch?v=MjZI1QMKsxo
>>3357524
Did you rocket jump?
>>3357524
E2M1 is even more easily broken by strafejumping and that was made by Romero. They just didn't know about that kind of thing yet when they made the levels.
>>3357534
well, you know what you've got to do
make the foliage into weapons
Wich game has better music, Rise Of The Triad or The Ultimate Doom?
>>3357560
Doom.
https://www.quaddicted.com/reviews/kjsp1.html
Are there any good Doom wads with a similar style to this?
>>3357385
>What's your favorite version of the BFG?
>>3357551
>>3357597
Eriguns BFG is really something else
>Doomworld thread: "Track most representing of Doom?"
>Everyone trying their hardest not to say E1M1
https://www.youtube.com/watch?v=ua-f0ypVbPA
https://www.youtube.com/watch?v=1g-7-dFXOUU
Just thought this was cool and I would share it. The fact he simply fed simple sounds through all that equipment and ended up with that final product is fucking awesome.
>>3357626
E1M2, what's there to think about?
Agitate this gif please.
Also, is there a simple mod with d44m weapons that's not brutal?
>>3357626
I actually hear the song of the demo of Phobos Labs from the original version of the game that plays after the title screen. i don't know why i still hear it whenever i boot up the game.
>>3357658
Argent
http://forum.zdoom.org/viewtopic.php?f=19&t=52363
>>3357668
ninja'd
>>3357665
>>3357668
Thanks!
>>3357658
There's also D4D, the one by DBThanatos
http://forum.zdoom.org/viewtopic.php?f=19&t=52164
>>3357715
he wants his mod now, not five days from now
>>3357560
Rise of the Triad
doom's music gets incredibly fucking tiresome to listen to after 3/4 levels long in single play
>>3357715
>>3357730
No prob! Just played a bit of Argent and it's pretty good, but I'll try D4D when it comes out.
what happened
>>3357796
We extruded into a neighbouring 3D surface.
Concepts we've never had to think about are colliding and destroying each other, and we're helpless.
>>3357796
Something happened? I was too busy playing a game to notice anything.
>>3357810
the thread went suddenly silent. since we hit the bump limit it thought a new thread was made but there is none.
Progress once more.
>>3357817
I don't really think the thread going thirty minutes without a replay is all that unusual.
>>3357821
*reply
fuck
>>3357837
Oh shit what the fuck are you doing? E1M4 isn't even fun on normal doom.
I got a question. I've seen that to this day Doom has a big community that constantly makes new stuff, and that's great. But i'm afraid playing too much Doom will make me get kinda bored of it eventually.
Is there a community like this for Quake? that constantly makes mods and interesting maps to this day in a regular basis?
>>3357841
>E1M4
never in my entire life have i seen a typo that bad
>>3357842
>But i'm afraid playing too much Doom will make me get kinda bored of it eventually.
The average Doom wad is anywhere from 50kb to 250kb. The idgames archive alone has like 20GB of Doom wads. You have no shortage of content, and the fact that the Doom community has persisted for 23 years is proof that people don't just get bored of Doom and never play it again.
>>3357842
Quaddicted
>>3357626
E1M9
da best
>>3357853
NO, E2M1 IS BEZT MUZAK
>>3357847
I now Doom is great and that's why i play it to this day, but sometimes i enjoy some variety, and do like Quake too.
>>3357848
I might have to give that a chance then.
Have a doggo.
>>3357864
YOU LIED TO US
I really enjoyed the 360 arcade version of Doom and Doom 2.
How do I get that good of controller support on my PC?
>>3357870
which port
>>3357871
On any port.
lots of ports have "controller support," but it sucks.
1. Almost always, consoles have some sort of deadzone/acceleration/I don't know formula deal applied to their joysticks, making console shooters feel much better than trying to use a controller on a PC.
And since with Doom you only have to aim left right, stick shooting is much more viable.
2. 360 version has variable moving speed based on how much you were pressing the joystick.
3. Variable sprint with the analog trigger (I think)
I can feel that it's gonna be another half hour of us just sitting around, waiting for someone else to say something
so here, have a pic
>>3357896
You don't
it needs to be implemented by the port developer
>>3357898
There was this other thread I used to visitand will probably start visiting again in Octoberthat was insanely active compared to this thread. It'd hit the bump limit multiple times in one day, and I practically couldn't look away from it for a minute without seeing some new replies when I got back.
>>3357898
Oh god, is that Chex Sunder?
>>3357912
Chexder
Sundex
>>3357534
>Spend over an hour extracting, deleting, and organizing archives
>Convert all the models
>It's all separated
>>3357912
>>3357909
Where?
>tfw just found an old Skulltag chat color codes sheet I printed in 2009back when I was 13
I really do miss ST, even if Zandro is exactly the same. At least back then there was more variety in the WADs being played.
I can't believe it just struck me, but what about wads based on historical events?
I haven't played /pol/ but I assume it's just memes.
What I want though is Maidan square with pistol zombies on balconies as snipers, agitated skeletons and demons as protestant masses with occasional mancubuses led by archviles and zombies with shotguns and chainsaws as the police. You're in-between. In a distance you see cyberdemons coming - that's missile strikes from the terrorist groups. But then you hear spiderdemons coming to join the side of the government - those are tanks.
Or you could have a small wad about being a Bitza killer, with just hammer and vodka. Searching for imps to make them phantom via intoxication and kill with a hammer near the sewer holes (this could be made as an altar - killing enemies near it gives you berserk points). You'd have to run away from police demons. Also victims can survive and then haunt you as zombies.
why'd it turn black when i added the texture
>>3357546
half the time you can just swim across the lava and you'll wind up jumping out
that key placement is just fucked
>>3357942The RWBY/RT General that used to be on /co/ then migrated/got banished to /trash/.
>>3357963
ohhh...
>>3356648
Reelism
>>3357964
What isn't thrown into /trash/ from /co/? is only capeshit allowed nowadays?i don't browse it anymore as both shows i watch got banished there
>>3357837
>that faggot on the left
[IMMINENT ANGER AND DISCONTENT]
>>3357970
so, every gun counts on damage output?
>>3357896
GZDoom has support for 360 degree analog sticks.
I play with one myself.
>>3358057
Right, but does the aiming feel good, and can you control your moving speed with the stick?
As in, if you press it a little, he goes slow, press it a lot and he goes fast
Gentlemen, I present to you.
REELISM with Strife.the game crashed when i summoned a inquisitor and he killed a scientist zombie
>>3358068
BRILLIANT!
Damn I just played with Smooth Doom for the first time and this is so beautiful holy shit aaaaaaahhhhhh
>>3358078
It's beautiful isn't it
personally, I play the weapons-only version with RDND
>>3358087
RDND? And where IS the weapons only version of Smooth doom?
Ok guys, I think I've got the beginning figured out.
>>3358097
Ok guys, I think I've got remembering to post the webm figured out
>>3357842look I know you have a thing for trevor from gta v but please keep it retro famzilla
>>3358135
>>3358105
This one should look better.not that anyone cares
>>3357970
*Uninstalls Cabela's Big Game Hunter Pro Hunts*
>>3357064
I have a lot of weapons in mind, honestly. If you'd like to see little text blurbs for all of them, here.
>http://pastebin.com/95nYR8Yc
Not final and subject to change, obviously, but the ones with names in all-caps are the ones I'm feeling the most and probably won't be changed too much.
If any of these seem stupid or useless or if you think a different weapon would be cooler, feel free to yell it at me.
>>3357249
She's a fuckin' dork.
I can't really draw, much less draw "cute", but DrawFrag and Arborix have picked up the slack and done a better rendition of her design.
>>3358141
his pic kinda looked like him.ah fuck you its late
>>3358175
Ah, to be young and innocent.
Untainted by the horrorsIt's a bit of frag (that's energy from hell) that floats around at high speed, noclipping through everything and bouncing around for what could be tens of minutes before it finally respawns a single random enemy, who shoots you in the back from 300 yards away
>>3358150
The only things you can do to make a webm look better is using the highest bitrate possible and converting with VP9.
Action Reelism 2.
>>3358185
VP9?
What's that.
Is there a way to just reduce the color bit depth?
make it 8 bit?
That would make it look bad in a way, but different than jpeg
>>3358186
lemme just take a selfie
>>3358183
I don't know why people say Hideous Destructor is "realistic" when I keep hearing about bullshit "haha got u" mechanics.
>>3358196
Now it's a party.
>>3358198
i just want to know if it's possible to make the monsters spawn like if i'm actually on a reelism map, rather than manually spawning them through command, I'm not very good at making my own wads but it seems possible if it can run together with action doom 2
>>3358197
It's realistic until the magic
Then it's realistically bullshit.
>>3358068
i love the typeset
>>3358191
>Is there a way to just reduce the color bit depth?
I don't know about that but, VP9 is an encoding method that takes much longer but is really worth it.
I don't know which converter you're using but here's the one I use:
https://gitgud.io/nixx/WebMConverter
>>3358208
>It's realistic until the magic
So, Map01?
>>3358231
GOT ME
Dunno about you guys, but I really like it when a mapset offers a challenge. Something like Plutonia, Alien Vendetta, Kama Sutra or Speed of Doom. I always find it very engaging when a map requires me to keep on my toes, because it could potentially kill me if my let my guard down.
Easy stuff like the Original Doom and the first half of Scythe are fun too. But they're not very exciting to play, since I know I'm not going to die much, if at all. Can feel a bit monotonous without any major standout moments to me in a gameplay perspective.
>>3354280
>Plutonia
>Crispy Doom
>Valiant
>Blood (best retail release game, but Doom PWADs collectively blow any retro fps out of the water). However I do replay plutonia more than Blood, but Blood has a-lot more to it than the level-pack Plutonia is.
>Right handed
>145 pounds
>>3358171
go to sleep, mon
>>3358191
Oh fuck... Nevermind, 4chan is shit and only supports VP8 webms unlike other chans.
I see absolutely no reason why this place shouldn't support VP9.
>>3358330
4chan has way too much traffic in comparison to other imageboards. It would break the website.
>>3358351
How? Do you know what VP9 is? The filesize limit could still be 3MB.
>>3358362
well ask the admins, then
i'm sure there's a reason for it
>>3358247
I find Quake easier than the Doom games and its associated mapsets but I still find it more exciting. I got about halfway through AV then just stopped out of boredom but even the stock Quake levels give me a rush whenever I replay them.
https://i.4cdn.org/wsg/1468482982079.webm
Three weapons down. Eight more to go.
>>3358420
I'm not sure I can agree with Quake being more exciting than Alien Vendetta. Though I do find fighting Shamblers and Vores more interesting than most of Doom's monsters.
>>3358543
Well, I suppose I shouldn't say "done". That's placeholder sprites out the arse--a model-rip from Chasm: The Rift, which obviously isn't going to be final.
And I've still got to integrate it with the Hull Buster, which is going to be its own bag of fun.
But hey, progress is progress.
>>3358543
as much as i dig the gun, without seeing how much ammo it's chewing through (if any) is distressing to me
>>3358553
Makes me wish there was a general mod that made the status bar support more than 3 digits (it might scale down things but muh OCD)
>>3358543
OH GOD I JUST NOTICED YOU MADE ZOMBIEMEN DROP BOXES OF BULLETS
YOU GODDAMN MADMAN
>>3358197
>implying it's unrealistic for Hell to cheat
>>3358543
>wilhelm
what is this?
>>3357715
>http://forum.zdoom.org/viewtopic.php?f=19&t=52164
What's the maps being played in that trailer video? They look pretty cool
https://youtu.be/WCeC4JAuOyQ
>>3358629
Looks like a mix of hellbound and sunlust.
>>3358629
I'm really looking forward to Doom 4 Doom. It looks really polished.
>>3358635
It's very weird to see DBThanatos putting out these polished new modes like this and the Quake 4 one, when he's best known for AEOD, which, well, has a restraining order against polish.
I guess he's gotten his practice in?
>>3358637
>best known for AEOD, which, well, has a restraining order against polish.
I would say the opposite, actually. AEOD's biggest problem is not the lack of polish, it's that it's a giant grabbag of stuff thrown together without any rhyme or reason.
The actual bit parts and components are very polished, the effects are incredible, and a lot of the code is quite ingenious.
It's not that it isn't polished, it's polish without substance.
>>3358637
AEOD got really well done over time and there was a lot of options and customization.
It's still a mishmash of literally everything but the accuracy of enemies/weapons were pretty good.
The bloat was real unless you chose to narrow down what pops up though.
>>3358640
i would hesitate to use the phrase "really well done", as in the end it's still a mash-up randomizer bloat mod
but it's probably the prettiest and shiniest of them all
>>3358643
When I say it's really well done I am talking about the coding for it.
A lot of weapons are genuinely 1:1 in all but sprite quality and ammo capacities.
Same for enemies.
There is clearly a lot of effort put into it all.
It's just as you said though, it is a mash up randomizer.
>>3358637
A Quake 4 mod? Link?
>>3358681
http://forum.zdoom.org/viewtopic.php?f=19&t=50069
>>3358546
>Vore encounters that have no cover and require you to crash vore missiles into other monsters
>>3358060
I couldn't tell you about the aiming, I use a mouse to aim, but you can control how much it responds, you nudge the stick slightly and you move slowly.
>>3358707
>Getting in a Shambler's face so you can get it in a melee attack loop while double shotgunning it to death
Besides the new episode, any difference between Doom and Ultimate Doom? Like balance changes, glitch fixing, map fixes, etc
Finished TVR!.wad recently
Wasn't too bad of a 32-map megawad though it's fairly generous with armor, ammo, and hazard suits. It seems to go out of its way to make some fancy details like literal monster condos, swimming pools, and interactive torture chambers.
Also don't know what the fuck is with pic related.
>>3358731
I guess being unable to edit the text messages that pop up between maps makes conveying whatever the fuck is your story more difficult at the time
Which one do I start with. The only fps I beat back in the day was Duke 3D.
>>3358730
the deathmatch door switch in e1m1
>>3358743
Play some Quake. It was released the same year as Duke 3D, a couple months after.
I could see how some people back then scoffed at it for being too brown and dreary compared to Duke 3D's colorful, silly nature. But Quake's movement and gunplay is some beautiful stuff.
Why hasn't Doomworld made traumatized-looking Marty a banner pic yet?
>>3358809
why would you want that man staring in your direction on the top of a website
>>3358819
But he's obviously not focusing on anything.
His thousand yard stare merely gazes into an unending abyss of unspeakable horrors which remain unseen by the unawakened.
>>3358914
>>3358917
Pinkies don't normally spawn in E1M1 so I had to use the console.
>>3358365
l a z y
>>3358917
I imagine he's testing sprites he made of a centered DOOM 4 pistol. A centered weapon option was added to DOOM 4 recently, if you haven't heard.
>>3358914
oh nice, a quake 2 mod
>>3358993
I know that. But the gun looks like it's rendered from the model itself, or a very close recreation. I'm intrigued because people were having so much trouble ripping the models and stuff.
has anybody else played this?
holy fucking shit its fun as fuck
sooo good
hands down THE BEST modern port/mod of wolfenstein 3D
>>3359026
no i have not played Screenshot Doom 2016
>>3359036
its Brutal Wolfenstein you stupid illiterate autist and that is the intro screen
>>3359041
>illiterate
Where did you say that in the post?
>>3358757
>Play some Quake. It was released the same year as Duke 3D, a couple months after.
It's 6 months.
>>3359078
A couple, six months, whatever.
>>3359086
6 months can make a pretty big difference especially as far as computer games are concerned and especially at the time.
It's long enough that they could demand for higher minimum specs than DN3D, but short enough for them to be competitors.
It means that they saw DN3D's success and did not decide to ride on it, except perhaps on the online play aspect.
You could make an entire game in 6 months.
I installed zdoom and am playing through doom 1 and I've noticed a fisheye effect when I look down or up, is there a way to stop this?
>>3359169
no, zdoom doesn't render a fully 3d world so to look up and down it just extends the forward view to be taller
either get used to it, don't look up and down, or use gzdoom unfortunately.
>>3359026
it's alright, but I wish there was an option to use the original weapons with new animations instead. I'm not a fan of the new weapons.
>>3359169
That's how it worked in Heretic and Hexen (as well as all build engine games). The original doom didn't have vertical mouselook.
And yeah like the other guy said, you need true 3d for that to work. There's no true 3d software renderer in any doom port, so you'll have to go with GZDoom or some other GL renderer port.
>>3359169
Use GZDoom.
>>3359023
It's ripped from the alpha, which I'm downloading so I can get the rest of it. The guy I got these from has all the mods loaded so the shotgun and pistol have some issues but I've cut away a lot of it for the pistol.
Last I saw the only issues with Doom 4 Alpha model ripping were no UVs, no textures, and the newest FBX format that a lot of people couldn't use.
I just stuck a solid colour on it and made it shiny, close enough.
>>3353579
Brutal doom lite got an update
https://m.youtube.com/watch?v=foLkro9ZYtA
>>3359348
MSX + bd monsters sound pretty appealing actually
>>3359026
What is up with this half assed swastika I keep seeing around?
>>3359348
>virtually any weapons mod can be loaded with this version, even if it contains modified monsters
God dammit, Mark.
Just from that small preview alone I can tell you at least three ways it doesn't work with Samsara.
huhuhu wat a mes
>>3359446
>Project MSX without F.E.A.R ATC soldier voices.
It just isn't the same.
>>3359473
That's Kinsie's old sprite, he updated it a while back.
>>3359468
well samsara is a bit more than a weapons mod innit
>>3359502
so is mansex and gunfapper
>>3359502
And therein lies the problem.
Any weapon mod that relies on changed monster behavior breaks with this, which makes Mark's claim that BDLite can run with other mods ignorant at best.
>>3359521
Mfw
>>3359527
At some point I actually added a simple Brutal Doom detection thing to Samsara that pops up a message that basically says "if there's incompatibility bugs it's your fault", so I guess I actually am ready for once.
Not exactly as stylish or refined as Termus And His Golden Boner Brigade, but it does the job.
>>3359473
> filename
oh, i see
very clever
>>3359348
>BD gore with Russian Overkill
Goodbye video card. It's been nice knowing ya
>>3359542
you had the opportunity to do something hilarious with dogs and you intentionally skipped out?
for shame
>Here's some stuff I'm using for a "Donald Trump" related mod, as a fan of trump I wanted to make this before anyone else could when it comes to custom sprites and weapons. The hands and Arms are being worked on but the trump head is one of my most proudest works. :D
is luigi the mazmon of politics?
>>3359686
we're going to build a wall, and make hell pay for it
>>3359686
Poor, kid. He's gonna be shat on for sure.
>>3359016
seriously underrated post
>>3359686
links
>>3358743
Marathon
>>3358809
because that would be weird and creepy
>>3359727
http://forum.zdoom.org/viewtopic.php?f=3&t=15080&start=24810#p925217
>>3359732
well we /are/ talking about doomworld, so...
>>3359737
He seems like a nice guy. I hope they don't bash him too mucheven if i don't like Trump tho
New thread >>3359751
>>3359743
4chan calling doomworld creepy is like an entity of one particular prominent attribute accusing another entity of having the same prominent attribute.
>>3359767
Yeah, but we cop to it and happily wallow in it. We don't pretend to be above it.
Here, have a lewd anime girl.
>>3359686
Luigi has always been a rude little retard, and I'm saying entirely independently of his apparent political views
When you guys play Doom what do you use as controls?
WASD to move, and the mouse to look right and left? Left click to shoot?
What about sprint and use? I like having sprint be right click on the mouse, personally.
>>3360024
>sprint
I always play with always run.
>>3360113
We can complain about the point of the mod if the point of the mod seems very, very strange or weird or bad.
>>3358221
>try it
>ffmpeg crashes every time
oh
>>3360201
Dunno what the problem could be but here's what a VP9 webm under 3MB looks like
https://a.pomf.cat/janyxp.webm
>>3356475
it does, also if you're on your own, use the 1.2 control schemesor you can find the KB/M version