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SKELETONS AHEAD

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Thread replies: 604
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DOOM THREAD / RETRO FPS THREAD, EARLY WARNING EDITION - Last thread >>3345527

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Quake pasta (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desuarchive.org/vr/post/3019509

Let's make proper OPs since now on together!
>>
===NEWS===

[07-10] Demon Gate, ripped by Anon >>3350363
http://www.mediafire.com/download/78x1bul778zepzn/demgate.iso

[07-10] Anon map release: Nukage Tunnels >>3349614
http://www.mediafire.com/download/6ndslgxdm9q05of/Nukage+Tunnels.wad

[07-10] Anon mod WIP: particlepuff.pk3 >>3348874
http://s000.tinyupload.com/index.php?file_id=01956548787165876658

[07-09] New DUMP 3 map test build >>3348385
https://www.dropbox.com/s/g4ajmkymclgv8ht/DUMP-3-test1.pk3?dl=1

[07-08] Anon map release: Leaden Skies >>3345717
https://my.mixtape.moe/emcurz.zip

[07-07] Anon mod release: COD MW2 Restored >>3344141 >>3344115
https://www.mediafire.com/?5d7jv4dllfj5aj3

[07-06] Anon map release: Shitty Slaughter Wad >>3340934
https://www.dropbox.com/s/1bwtnu4pm2wbjhf/Shitty%20SLaughter%20Wad.wad?dl=0

[07-06] Anon map WIP: Spaceport >>3340832
http://www.mediafire.com/download/g8slfw2ortwovg5/Spaceport.wad

[07-05] Anon mod release, map re-release: Crossbow, Generic UAC Outpost >>3339205
https://www.dropbox.com/sh/3sfqf3lxwx8a15f/AADsinODAayk8HgUBr5wPY3ha?dl=0

[07-04] Anon mod update: Dual Cannon >>3337665
https://www.dropbox.com/s/k0fxa1stmej2k1o/DualCannonv2.wad?dl=0

[07-04] Anon map WIP: Relentless Reactor >>3337615
https://drive.google.com/file/d/0B4mwJRa7e5VpWVZhMHZqWlNoVlE/view?usp=sharing

[07-02] QuakeSpasm 0.92.0
https://quakespasm.sourceforge.net/download.htm

[07-02] Anon mod update: Smooth Doom Weapons Only >>3330847
http://www.mediafire.com/download/trk7yt4v9egtrnv/SmoothDoom-WeaponsOnly.pk3

[07-01] Anon's 6 y/o nephew map release: Christopher Map >>3329938
http://www.mediafire.com/download/mj9fyjus35u60gl/Christopher_Map.wad

[06-30] Anon map release: Alice >>3327318
https://dl.dropboxusercontent.com/u/60585504/Alicev1.0.wad

[06-30] Anon map release: Boneduster Desert >>3326169
http://forum.zdoom.org/viewtopic.php?f=19&t=52695

===

TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.
>>
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bones
>>
>>3350449
Why is he always so agitated?
>>
DUMP 3 weapons when?
>>
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>>3350451
agitating, not agitated
>>
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>>3350451
no one truly knows why the skeleton is agitated, but thats one of the beautiful things of life, so lets just let the skeleton agitate in peace...
>>
>>3350451

Bones can easily get unhinged.
>>
>>3350463
agitating is when you agitate something though. the skeleton is agitated, you agitate it into punching and whiffing.
>>
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>>3350460

Right now.

https://www.dropbox.com/s/0jyxfwmbdvuzeb1/DUMP-3-weapons-test0.pk3?dl=1
>>
>>3350463
So it's the skeleton who agitates you?
>>
>>3350481
dont forget Yiffing
>>
>>3350482
OH FUCK
>>
>>3350481
No, the skeleton agitates the player due to their overuse in monster closets and highly randomized behavior. They are an agitating enemy to fight.
>>
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>>3350482
ITS #LIT
>>
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>>3350482
>>
>>3350482

LOOKS LIKE IT'S TIME TO OIL UP
>>
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>>3350482
It is time..........
>>
>>3350491
i need pordontae to weigh in on this
>>
Speaking of weapons, what are some good weapon mods for Quake?
>>
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>>
>>3350503
none
>>
Hey, Kegan. I wanna put Blaz in my mod as an easter egg/joke. That okay? If you say no I'm going to do it out of spite anyway.
>>
>>3350482
Oh shiiit
>>
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Agitated because of the Agitating Skellington
>>
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>>3350507
Well that explains why I can't find any
>>
>>3350513
doing things with quake is a lot harder than doing things with doom

mapping means working with CADCAM-esque 3d spatial tools, not just floors/ceilings/walls and telling the game what texture goes where, and things involving new entities or weapons generally involves digging into quakeC (quake's version of C) which is less than most people are willing to do
>>
>>3350518
+1 You're either good at making fun mods or you're good at coding, there's no middle ground, hence Quake.
>>
>>3350518
Outside of GZdoom room-over-room features you're right about mapping, but if you're taking it to that extent Quake is easier/more intuitive.

Dunno shit about coding though, so I'll take you're word for it.
>>
Mapping newfag here. Is using dummy sectors the only way to make bridges, etc? I know I shouldn't be trying to use this for my first maps but I still want to know.
>>
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>>3350525
>if you're taking it to that extent Quake is easier/more intuitive.
only since trenchbroom came out

johnny wants to make a quake map, opens up an editor, sees this, realizes how unintuitive it is to even make a box, then quits

then there's the various features that come with bsp mapping and brushes- making sure there's no leaks, making your own curves and no concave brushes, lighting (fullbright is for fucking shitters), figuring out entities (target and targetname fucks with a lot of people), etc
>>
>>3350539
i will admit though quake/id tech is easier to map for in the sense of "I want to make this thing" once you learn your editor of choice, it's just big 3d stuff with lighting that emits light and doors that open as doors, no sector nonsense to worry about.

Of course as you go further down the Quake engine family tree into GoldSrc and Source you start getting shit out of water as the engine gets more complex, the editor becomes a garbled mess and all the documentation disappears.
>>
>>3350539
I might be bias, since I've been using various 2D and 3D editors my whole life, but that doesn't look any more difficult than WADED or EdMap.

I haven't done much mapping in Quake (and it's been over 10 years since I've done any at all), but I don't remember it being any harder to pick up than Doom was...
>>
>>3350508

What's your mod?
>>
>>3350537
If you're doing 3D bridges, then yes.
>>
>>3350559
Brutal Murderhate Killfuck Niggotron VS Humans: All Out Whore Edition.
>>
>>3350559
HDoom SE
>>
>>3350559

Shoot Heatseekingmissiles On Their Ass
>>
>>3350559
Chilli Pepper Madness: Bogo Boggles' Revenge
>>
>>3350564
>>3350565
>>3350567
>>3350569

Don't ever change, you faggots
>>
>>3350559
Doom Hard with a Revengeance
>>
>>3350507
don't think it counts as a quake weapon mod, but there's a skin mod around for it that replaces the standard shotgun models and animations for 3D versions of the ones in doom

it breaks monsters for some dang reason though, makes them invisible
>>
>>3350559
brutal doom
>>
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>>3350482
>Term asks that people keep damage values similar to vanilla level

>Yholl makes a chaingun replacement rifle that does 200 damage per shot (which is actually made up of ten 20 damage shots) and only uses 5 fucking bullet ammo
>>
>>3350572

You too, you indecisive cockbite.
Looking forward to Kustam.
>>
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>>3350559
Actual answer:
REKKR
They're not at all related, aside from both being medieval-ish and both being born on /vr/. I thought it would be fun to have a blaz corpse with an axe sticking out of him to grab. Kinda like Duke 3D's "that's one doomed space marine hu hu hu" joke.

Either that or just being in a painting on the wall. But that's not as fun imo.
>>
>>3350589
>grab the axe
>"killing this guy must've taken some skill"
>>
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>>3350589

>REKKR

no fucking way. I'd be b honored if you put Blaz in your project. It's amazing and I'm flattered you want to put my manlet Knight in there
>>
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>>3350482
>>
>>3350584
what a shame
>>
>>3350594
Well like I said he'd be pretty dead. Like... That guy on the right in my screenshot, but with more green and helmet. But yeah. I thought it'd be fun. Might do other little easter eggs if anyone lets me, but it seemed like your guy fit the best with the environment.

I don't think red overalls and a katana would look as fitting.
>>
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>>3350602
Also I like GMOTA. I haven't played it in a bit, but I always thought it could be a fun coop game with some custom levels and shit.
>>
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sup /vr/, here's a Doom parody I found in a Cracked magazine from September '96. Sorry for potato quality, I don't own a scanner but will post HQ in the coming days.

5 pages long
>>
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2/5
>>
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3/5
>>
>>3350602
probably would be fine, considering easter eggs in blood had things like sci fi star wars armor
>>
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4/5
>>
>>3350601
It's pretty much an SSG tier weapon that's somehow even more ammo efficient.
>>
>>3350602

I'd hate to see him dead though. How about stuck in something or like frozen? I don't mind if you beat him up but I don't wanna see him all dead
>>
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5/5
>>
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>>3350608
>Gimps
FUCKING BRAVO.
>>
>>3350482
how the dick do i drop my weapon to grab a new one?
>>
>>3350619
zoom key, looks like
>>
>>3350610
Maybe hanging in a closet. I think Duke Nukem... Time to kill(?) did that with Lara Crofts clothes in his closet. Was actually a solid game. Shame planet of the babes kinda sucked.

>>3350615
I could do something like ^that. Put his clothes and helmet hanging in a closet with a pickup of some sort next to it. Like he just stepped out for a bit. Probably a soul launcher (kinda acts like your gauntlet, but more vanilla-y)
>>
>>3350605

Man, people were cuhrayyyzeeee in the '90s. This is some pretty funny stuff.
>>
>>3350605
>>3350607
>>3350608
>>3350613
>>3350616
who knew cracked had some edge before they started pandering to millennials who's feelings are always hurt
>>
>>3350623
>>3350610
>>3350602

I'd be fine with that. Like Kegan, I'd be incredibly flattered to get a little nod in as ambitious a project as REKKR.
>>
>>3350623
>>3350615
Actually frozen works okay. I got enough snow in my game... He'd be in the jack nicholson "shining" pose with the axe...

Hammered out.
>>
>>3350436
I am running around the castle at the beginning dump 3. Where do I go from here?
>>
>>3350616
>this predates BOTH the doom comic and brutal doom
hahaha oh god
>>
>>3350634
map mapwhatever
>>
>>3350629
Noice. I can do that. That way I can make it a texture too and use less "things"
>>
>>3350636
So all these portals are meaningless?
>>
>>3350642
for now
if it's like dump 2's test release, they'll be put in later
>>
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>>3350620
still doesn't work for me
>>
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soon(TM)

:3
>>
>>3350634
>>3350636
>>3350642
>>3350645

Yeah, the portals aren't actually put in yet, that's Shivers' thing and he'll have it done by next test release.
In the meantime, just MAP MAPXX in the console and be on your merry way.

>>3350649

Looks like it's set up to where you have to hold Zoom for a bit, like DoomRLA.
>>
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Got a cool model, though it doesn't have a texture. It'll probably be fine.

It might not be fine.
>>
>>3350656
Looks kinda high res for something without a texture.
>>
>>3350651
it's very high res for a doom mod and those thin lines aren't going to scale down well. looks good otherwise.
>>
>>3350589
>>3350594
just so you know, i ship you guys now
>>
>>3350623

That's just fine. Sorry I just love my dumb little Knight too much to want to see him dead
>>
Hey Ijon. How's it going? Will we ever see anything further from Dakka? Will you ever hook us up with a .86 patch for CH? Still my favorite mod. Thanks dude.
>>
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>>3350651
that's fucking ace.

can't wait. almonds, ain't it? you working with MSPR now?
>>
>>3350662

current doom ships:

yholl x kyle
terminus x kurashiki
kegan x rekkrguy
>>
>>3350659
I'm finding that it's not uncommon at all for modellers to not be texture artists.

I mean it's got normal maps and ambient occlusion but it's all just baked from the high res model, no diffusion.

Maybe it's UV mapped sanely enough for me to just paste some Doom gradient mapped wood on it.
>>
>deleted large section of my map because I wasn't satisfied with it
>still staring at black section, several hours later
Thank you for forcing me to rethink a career in video game development, DUMP 3 dev guys
>>
>>3350661
>it's very high res for a doom mod
that's my main trouble, I shouldn't have made it so big ;v; don't think a resizing program or anything along those lines would help me out on that?

>>3350667
yep c: reporting in. just sent her some stuff I've been working on and I hope she likes it enough, otherwise I can easily touch some up and whatnot. progress as a whole is coming along pretty swiftly though!
>>
>>3350676
ganbatte
>>
>>3350676

Just fucking do it, dude. Slap squares in it. Carve out raw hunks. Put random shapes down. Do something.
If you don't like it, you can redo it later.
>>
>>3350678
nothing will keep those lines and details when you go from 1992x1100 to 320x200

better off removing the fine details, scaling it down, and redrawing them at the final resolution.
>>
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>>3350663
I CAN'T BELIEVE LORD BLAZKOWICZ IS FUCKING DEAD

PRESS F TO PAY RESPECTS
>>
>>3350682

F
>>
>>3350682
F
>>
>>3350682
F ;_;7
>>
>>3350682
i can't believe he's fucking dead
F
>>
>>3350682
>F
>>
>>3350682
F
>>
>>3350681
>>3350678
i take it back. i cropped it to 4:3, scaled to 320x200 with bilinear, the important stuff is there. still have to redraw some parts but it's not too awful.
>>
>>3350682

D

https://www.youtube.com/watch?v=c5fts7bj-so
>>
>>3350682
F
>>
>>3350690
oh really? awesome. been trying it out with photoshop and i got the same amount of detailing but i'm not sure how good it'll look compared to your version. care to post it somewhere please?
>>
>>3350652
I may just wait for the full release.

As for the weapons, Are they going to implement carrying multiple of the same class? I like the bolt action rifles but do not want to give up the chain gun and shot gun for them.
>>
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>>3350695
a lot of it needs to be recoloured for the palette as well. export the palette from the wad as a raw .pal, rename it to .act, now you can use it in the Indexed Colour dialogue.

i'd just go ahead and desaturate a duplicate layer and repaint it all with masked gradient maps sampled from the palette.
>>
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>>3350663
Is >>3350632 cool so I can do hanging clothes for hae-lin?
>>
>>3350482
I noticed that monster dropped weapons (shotguns and chainguns) don't take account of if they were dropped or not and give you with full pickup ammo, might want to fix that.
>>
>Check out Dump 3's weapons

Some kinda neat guns in there.

I especially like the dual plasma pistols(Both kinds) and that alt fire that shoots a ripping projectile that leaves the light balls that explode. That's a real nice touch.
>>
>>3350730
i expected wrw.wad quality, but some of these weapons are actually genuinely neat
>>
>>3350482

Doom 3 Chaingun has an issue where if you have the altfire active and pick up a new weapon the sound will hang until a new weapon sound plays
>>
>>3350682
F
dicks out for lord blaz
>>
>>3350730
i dug the lever action rifle with the burst fire mode
>>
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>>3350482
>that Kurdd S30 altfire
>>
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>>3350701
>>3350695
it took me a while to realize he wasn't missing an arm. make his right arm a bit more apparent, away from his body so it can cast a shadow. i thought you drew an armpit and just stopped.

when you redraw some of it go over the lines twice with a slightly wider curve to give them a dynamic thickness, it'll help it stand out more. i picked that up from andrew hussie. stroking paths made with the pen tool with the pencil tool will get you good results that should match the sprites' style.
>>
>tfw your wad is going on newstuff chronicles
>it'll get shit on beyond belief
>>
>>3350764
i'm shitting on it right now and loving it
>>
>>3350768
:(
>>
>>3350770
nah i'm just foolin man i'm just kiddin
>>
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>>3350770
rlx
>>
>>3350768
Doesn't matter. Already has two stars on idgames.
>>
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>Romero senpai will never make another Doom map
>>
>>3350703

Frozen is fine for me.
>>
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>>3350760
how's this for changed up?
>>
>>3350791
good movie, desu
>>
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>>3350798
aww yiss
>>
>>3350798
hand looks too big, too far forward, and with inconsistent finger thickness

general pose of raised hand with closed fingers is good though.
>>
>>3350798
>>3350651

shieet, that's fucking adorable

Hands seem to be outlined with higher contrast than the rest though, and
>>
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>>3350825
yeah you're right, the dark outline doesn't exist on the body. extending the shape's colour to the edge may work better. the sprites do that too.
>>
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>>3350813
well, his hand as a whole is supposed to be slowly approaching camera view, as if about to grab something he's looking at inside the ship, or slowly backing his hand away in shock, retracting fingers in second thought. I do think it looks kinda awkward now since you've pointed that out though. There's no excusing that.

Thanks a lot for the help anon! I'll see about giving the rest of my stuff a more stylish look from now on following your advice.

as for the thicker lines/curves, yeah, those were (if only slighly noticeable) present in the first pic I posted, it's just that both the resolution and the image as a whole were too large for them to really stand out. That's a lesson learned for the long run, though!

May I ask what program/process did you use to scale down the image? Also, is automatically applying the palette in SLADE3 recommended, or should I go about doing so myself?
>>
>>3350482

>fuck around with weapons for a bit
>exit game
>get pfhor sight sound
>bust a fucking gut

God damn it I forgot Yholl added that
>>
>>3350828
photoshop, same as you. just set the scaling to bilinear. i find it gives me sharp edges when used for small resolutions.

i'd apply the palette within photoshop to a copy of the image. i'd ctrl+shift+e to merge everything to a new layer, right click duplicate to a new document, and palette it there. then copy it back over to the original document so you can compare the paletted to the original and see what was lost and make changes. also you can't edit the image beyond tint effects in slade so another reason to do it in photoshop.
>>
Anyone else ever play through Chex Quest when they're feeling kinda low? It always makes me feel comfy and just... mindful of youth.
>>
>>3350837
wasn't at all satisfied with hand size, so I redid it from the ground up. don't wanna keep on eating more towards the image limit any quicker so I'll just post a link to it and hope the reply system doesn't detect it as spam haha

https://s31.postimg org/h0byjd6ob/14682100549893.png
>>
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>>3350854
I play through it with Samsara for extra satisfaction because the flemoids blow into chunks on death if you're not using Fred

Must say that the bosses though do give the cast a run for their money. Without a BFG-like weapon they're spongy as fuck.
>>
What are some obscure fps games that I can throw on a cd and try out? Anything within the build/idtech1/etc style of roaming... Even down for SOME things like powerslave on playstation which I thought was pretty cool.
>>
>>3350864

Never even thought about doing that. Does it fuck with the flemoids?
>>
>>3350867
how big are adventures of square and nocturne in yellow? cause that could work out i guess.

try out shadow of the wool ball, too if you like cutesy shooters ala chex quest.
>>
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Colours aren't final, just want to see if I can a cool tempered metal / coloured reflection look. Turns out it looks great in Wool Ball's palette, which has about the same blues as the palette I autoload in ZDoom anyway. Doom's palette looks like chunky shit with the blue though, of course.

>>3350859
Still looks too big, pinky looks too big. Unless the new hand is supposed to be closer, then it's fine, but then the other hand should be smaller, or some other form of emphasis.

Maybe the hand reaching forward could have light on it coming in from around the obstruction causing the shadow, and the other hand can have a bit of shadow, or just drawn darker.
>>
>>3350870

I can't believe I have never seen Shadow of the wool ball... That was awesome. I'm a huge fan of Chex. One of my favorite games ever. So Thank you- checking it out now
>>
>>3350869
Every flemoid is given a new death animation when shot with a non-zorcher weapon, and most turn into a pile of green goop particles that will make retarded people think you're playing a Brutal Chex Quest or something.

They can get frozen and shattered with Parias and Douk, though. Some bosses I've noticed still get zorched away on death.

Whatever conventional weapons the Chex universe was stuck with before Zorchers were probably really shitty if they couldn't take them out.
>>
>>3350874

I believe there was an actual explanation as to why they couldn't use regular weapons against the Flemoids, but the details elude me.

I think it had something to do with how their goo gets everywhere.
>>
>>3350884
the bullets entering their bodies made too lewd of a sound for our hero john chex, space marine
>>
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>>3350884
Cerealfags can't use proper guns, more at 11
>>
>>3350874
>>3350884

Thanks man. Holy fuck i love chex quest. I think it's like a coping mechanism for some god knows reason.
>>
>>3350884
the explanation is what happens when you shoot a pile of goo

it does nothing
>>
>>3350874
>>3350884
>>3350889
>>3350891

Okay I looked it up, they were apparently outright immune to bullets and lasers in the rich Chex Quest lore.

>>3350901

fuck dammit you posted that while i was writing this
>>
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What would you want to see drawn in Doom's cover art style?

What about Doom 2's cover art style?

http://neural-styled.tumblr.com/submit

If you want him to do it you'll have to follow the http://neural-styled.tumblr.com/faq submission guidelines so he knows what goes where and what to put in the post.

Here's a scan of the original oil painting of the Doom II box art by Gerald Brom
>>
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>>3350871
something like so?

I admit I feel a little ashamed as of now. I have little to no idea of how to follow instructions from others, and that oftentimes makes people take the main hint themselves on what I was formally supposed to do and it can be kinda exasperating for them in a way. I really have no idea on what I'm doing and how I'm doing until I get someone breathing in right next to me and pointing things out.
>>
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>>3350908
I meant to describe it as full bright, no shadows at all on it except maybe the wrist section so it blends into the arm. Right now the shadows are too detailed for the rest of the image.

>>3350906
Doom box art with the words hastily cut away so the program doesn't try to style things like Doom's logo.
>>
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>>3350482
>pick up bio eraditacator
>primary fire animation is broken for some reason
>>
>>3350908

any idea if shadow of the wool ball 2 is gonna have new weapons?
>>
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Have a lewd
>>
>>3350929
MODS

MOOODS
>>
>>3350929
REPORTED
>>
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>>3350929
enjoy your ban
>>
>>3350927
yeah he's working on some concepts right now. the only thing confirmed right now are spiked knuckles called "& Knuckles"
>>
>>3350929
>his right hipbone even resembles a boner
my sides flew right into the demon portal and ended up in episode 3 of the ultimate doom
>>
>>3350929

that gave me a boner
>>
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>>3350482
this gun has some fairly serious sprite-clipping issues when firing, the bottom of it extends too far up

same with one frame of the magic nagant
>>
Am I the only one who plays with the classic HUD?
>>
>>3350945

...As in the status bar with the face and everything? Of course not, why would you even think that?
>>
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>>3350936

More melee is nice, the fists in the original were pretty good.
>>
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>>3350945
>>3350946
>>
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>>3350916
aight! hope this looks clear enough, not overly-detailed or anything. I can always come back to change it, and we've got a looong deadline to go ahead so I'm hopefully still on time for the rest to come up. Right now it's like one and a quarter of hour in the morning over here and I gotta get my bf some proper sleep. Oh, and probably get some myself while I'm at it, too.

>>3350936
damn, I always fall for these.

>>3350927
not that I'm aware, as far as info I got from talking with MSPR it comes to. I do have some neat spritework done for some weapons, though, buuuuut a) I want to keep that a surprise and b) who knows if it'll actually make it into the game or not, since that's entirely up to her. We'll see though!
>>
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>>3350945
>>3350946
>>3350949
Nope, in fact I have a barless version of it

https://mega.nz/#!s5lQ3IqT!nHjOfTsyXIAY9DxEJHMVXFaYAHv2enDGTKXMQo7m7qE
>>
>>3350952

...I never knew how much I wanted this until now, thank you.
>>
>>3350945
>>3350946
>>3350949
>>3350952
I dunno bout y'all but I like this one
http://forum.zdoom.org/viewtopic.php?f=19&t=52417&hilit=undeadHUD
>>
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Damn, I know some of these DUMP levels are hard but having to figure out how each weapon works along with it is throwing me for a loop. Once I got a Holy Water Pistol that replaced the shotgun that I really didn't get to use because shells didn't replenish ammo for it. Having infinite ammo pistol and a fairly strong altfire knife right from the start helps a lot though.
>>
>>3350951
I apologize for the potentially stalker-tier question, but

are you both grills
>>
>>3350929
>Is that your iliac crest or are you just happy to see me?
>>
>>3350958

What makes you suspicious?
>>
>>3350945
I personally prefer having the alternate HUD where the HP, ammo, and kill/secret counts are in the corners, but I'd like to have Doomguy's face in the bottom center still just cause it's so fun and classic to have.
>>
>>3350963
because almonds herself pointed it out twice in both ZD and DW and MSPR has drawn herself a couple times in her DA gallery

... just realized I kinda answered my own question there but I guess I wanted some sort of confirmation to go with it
>>
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>>3350951
maybe one shade lower. use a shadow one or two shades darker than the lit area to outline fingers because the thin dark lines aren't fitting. nice solid shapes.
>>
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>>3350963
>doomgrill content creators

good work senpai, keep it up
>>
>>3350607

>type in MOMDAD
>a blueprint of your house will appear so you can kill your parents

oh man, speaking of "things you could get away with before 1999"

>>3350613
>>3350616

and then there's these pages. goddamn
>>
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alright you know what screw it i'm staying up for a couple more minutes because I grew fond of you guys so much so quickly

>>3350972
I think it may have more to do with the fact that my use of thin outlines is more clashing with SOWB's style as a whole as it doesn't employ them.

you absolutely nailed it, though.

>>3350958
>>3350963
>>3350970
um well we ain't precisely dudes sooo

there's that??
>>
>>3350954
shit mane that looks ace as fuck

>>3350979
almondsxmspaintrocks is my new OTP and there's nothing you can do about it
>>
Bug report: gzdoom version g2.1.1 the Anti-Material Rifle does nothing (alt fire or mouse1)

The Holy Water Gun's infinite ammo with altfire is neat and all but with the highly limited range and arcing projectile, I think it could use a damage boost to give it a boost; I'd rather use the small shotgun that comes with the Uzi, I think.
>>
what is the best Doom 64 hud mod

love that Doom 64 hud
>>
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>>3350615
>>3350632
>>3350791
>>
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>>3350976
>>3350970
>>3350958
>>
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>>3350986
>>
>>3350986
why is blue man so salty

put some icicles on there, some noise for snow texture
>>
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>>3350979
>>
>>3350983
>the small shotgun that comes with the Uzi

i understand that the slow firing speed is an intentional balance for that weapon(s) but it still seems a bit odd
>>
>>3350986
daaaaaaaaamn this looks nice
>>
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>>3350986
>that quality
>that speed
are you the demons?
>>
>>3350985
cobbled this up from d64_wmi long ago back when I was still all about smooth doom HUD compatibility hahaha jk im still a smoothaholic someone help me

it's probably compatible with vanilla. probably. nothing you wouldn't be able to easily comment out in slade though

http://www.mediafire.com/download/i8kymz4085odma2/D64HUD.pk3

>>3350994
jolly, that's cute
>>
>>3350996
There are more than a few stupidly hard levels where the holy water gun is a huge problem because the chaingunners are up on a platform and you are on the ground and gravity pulls down on your shots and I think you can see where I am going with this. I'd take a shot that is less efficient but has the range and chance to stunlock over a finicky thing that is hard to land a shot with in the first place. Unless said weapon was super strong, I'd take the heart hammer over the water gun any day.
>>
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>>3350993
I meant to icicle him but then I didn't. Beefed up the snow noise.
>>3350997
Thx
>>3351000
no john
>>
>>3351008
i still can't unsee salt. maybe some sparkle would make it more snowy unless that exits the style of the game. maybe blue shadows.
>>
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>>3351008
if you frosted up some of the slits in the helmet, maybe around the mouth area, it would look gnarly
>>
>>3351008

https://www.youtube.com/watch?v=4AAmVdw_EFU
>>
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>>3351016
It should look okay (or more obvious) with the texture of the snow on the ground. But I tried anyway.
>>3351018
Not sure what you meant, but I did de-black it and add some more highlights about.
>>
>>3351028

I'd like to think he's fine, he just needs to get dethawed.
>>
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>>3351029

>dethawed

I meant defrosted.
>>
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Should I play Strife in chocolate doom?
>>
>>3351042

If you want to play it just like it was in the 90's, sure. If not, I'd recommend Veteran Edition instead (or GZDoom if you don't want to cough up the money).
>>
>>3351028
Frozen to a crisp
>>
So I did an attempt to make a Windows 98 Maze in Doom 2, complete with crystals and rats.

http://www.mediafire.com/download/8i7e8jivtkcqctd/WIN98MAZE.pk3
>>
>>3351061
Should be played in GZDoom or any OpenGL based sourceport btw, due to the crystals.
>>
so what's the story with ZDL? It's been down for a couple of days.
>>
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>>3350482
>BFG replacement
>uses cells
>fires bullets
>>
>>3351061
it spooped me
>>
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Imma sing the DooM song


https://www.youtube.com/watch?v=Vk2NWNX6P_o
>>
>>3351065
I was wondering the same thing.
>>
>>3351071

>The pistol is based on a toy based on the Beretta 92FS, which fires 9×19mm Parabellum
>The chaingun is a minigun of made-up model
>They use the same bullets

>The super shotgun does roughly 1.5x as much damage per shell compared to the regular shotgun
>They use the same shells

Just roll with it, man. Pretend that it's a weapon that requires a power source and uses the cells as batteries, or something.
>>
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>>3351080
Hold on bro let me try

https://www.youtube.com/watch?v=XelJ4rCmBeQ
>>
>>3351090
https://www.youtube.com/watch?v=S6y-Wy-NqU8
>>
>>3350467
It is because they are reanimated. You'd be agitated as well if you were brought out of your eternal slumber.
>>
>>3351082
I guess the world will never know man
>>
>>3351106
IIRC, aren't revenants from medieval European lore? I think they were reanimated corpses and acted as raging spirits of vengeance, stopping at nothing until they killed those who betrayed or murdered them.
Really fucking fitting that our agitating skeletons share a name with raging corpses that hunt down those that did them wrong.
>>
>remember that fractal doom had a vacuum cleaner weapon at some point
>digging through all my copies of fractal doom
>none have the vacuum cleaner

fuuuugggggggg
>>
>>3350676
Deleting and rebuilding large chunks of your map is a time-honored tradition. It sucks now, but you'll do a much better job the second time around since you now know what works and what doesn't!
>>
>you create a beatiful room with a fun fight on accident
>doombuilder crashes
>can never recreate it just how it was again
is there a plugin that saves it for me every minute
>>
>>3351123

Sure you aren't thinking of a different mod? Though I can't think of many mods that have a vacuum cleaner.

>>3351128

Save early and save often, man.
>>
>>3351128
Ctrl+S Anon
>>
>>3351129

Not him but I'm pretty sure Fractal Doom had a vacuum

It was an edited rocket launcher
>>
>>3351129
not that anon but I am certain fractal doom had a weapon that allowed you to suck up many small enemies the mod adds, you can then fire them as well. very much like ratchet and clanks suck cannon.
>>
>>3350604
Ey Rekkr anon, I have another MIDI track for you:

http://www.mediafire.com/download/2brm9xrcddfr7mh/rekkr_trak2.rar

Not sure if you found it a few threads ago when I posted it.
>>
>>3350463
It can work both ways.
>>
>>3350972
Are these suppose to be for some kind of extended level pack for the Woolball mod?
>>
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>>3350608
>the brady bill
>>
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>>3350906
>>
>>3351261

...is that a legion of alien or demon hitlers
>>
>>3351291
No, it's a legion of alien and/or demon Hitlers and the Punisher.
>>
Should point out that the weapons made with the textures lump (EG the Bio Eradicator and Flechette Gun) don't appear properly in BTSX.
>>
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Here's a techy chest, just a recoloured treasure chest model from 7th Dragon III Code VFD.
>>
>>3351421
is this still you torridgristle?
are you doing these just for practice or are you going to actually do something with them?
>>
>>3351426
Yeah and practice. I'm thinking about making a mod since I have the ability to make content, but I'm not too interested in it.
>>
Anyone have the Hexen 2 models, or at least just the weapon models? I think I can smooth them out a bit and make something happen. I can't download the whole game and just rip it until like 12 hours from now.
>>
What's the best editor to learn with and which has some sort of documentation and written tutorials so I don't have to listen to som kid on youtube teaching me everything.
>>
>>3351496
GZDoom Builder

the zdoom wiki has everything documented
>>
>>3351496
slade, but it's not the best thing for mapping if that's what you meant.
>>
>>3351509
just learning for now.
>>
>>3351517
if you're learning mapping then gzdoom builder

if modding slade
>>
https://my.mixtape.moe/qlgwgi.webm
The revenant-box is silly.

>>3351517
It's good to have both, anyway, since Slade allows you to manipulate whatever. Mapdata, music, textures...
>>
>>3351496
UnrealEd

:^)
>>
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>>3351531
[HE HEEEEH intensifies]
>>
>>3351531
>https://my.mixtape.moe/qlgwgi.webm
Sorry but I'm too distracted by the awesome tune that is Jazcast.s3m .
>>
http://www.mediafire.com/download/y8dfpm6l3chp34h/neowormres.ZIP

Most of Neoworm's sprites for Heretic / Hexen.
>>
>>3350491
That might be true but that wasn't the point of the video. Occam's razor guy, the video literally features >>3350481

But at this point, Doomguy basically imbues himself with agitating spirit of the Revenant to agitate him so it all evens him out.

That gives me an idea, much like the megasphere is a Mancubus looking thing where you imbue mancubus tier health, the Berserk power-up should be a floating Revenant skull, symbolizing your gained ability to beat him to the punch.
>>
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>it's an "hidden Arch-Viles endlessly respawning Chaingunners" level
>>
>>3351531
>HEH HEEEEEEEEEEEEEEH

What did he mean by this?
>>
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GEE GUYS I WONDER WHY THIS SOULSPHERE IS HERE
>>
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>>3351649

FUCK
>>
>>3351061
Maybe it would have been smart to say that it replaces Map32...
>>
>>3350908
What is this thing and what is it going to be?
>>
>>3351737
play Shadow of The Wool Ball right this second
>>
>>3351769
>Square grid map design with no height variation

No thanks.
>>
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>>3351061
jesus fuck
>>
>>3351103
https://youtu.be/UN_1rZ3GmNo
>>
>>3351776
It's a Wolfenstein clone dude, give it a chance.

It's got puzzles with fans pushing you and escape sequences on each level and secrets for gaining super strong ammo to help with bosses and good art it's really neat
>>
>>3351795
I really liked the spiderbot boss fight.
>>
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I think I should move it down a bit.
>>
>>3351819
You and Spritenoob should get together and make a kickass game man
>>
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I finished the second Doom64 map:

http://www.mediafire.com/download/4lvn9tnyfkp7d1y/Earth_65.wad

There's 2 maps here. Server Warehouse and Processing Plant. They're MAP01 and MAP02 respectively. Runs with Doom64EX

Enjoy!
>>
>>3351792

https://soundcloud.com/hashtag-god/not-just-knee-deep-in-the-dead
>>
>>3351531
what map?
>>
>>3351889
Thing I finished for my mapset. Intended first map, sorta. I posted it before ( leaden_skies.wad ), but did some adjustments like swapping music, fixing a slime trail and wonky secret-sector.

https://a.pomf.cat/bewzzk.zip

New version if you wanna give it a spin.
>>
Is 1280x960 perhaps the best resolution?
>>
>>3351943
What do you mean by that?
>>
>>3351943
I like 800x640
>>
>>3351950
I think he's saying that 1280x960 is his favorite resolution.
>>
I had a crazy idea about about an ACS trick: What if one spawned a shitload of dummy actors in a loop where each new actor is the Target of the previously spawned actor (initial actor has a set TID), and then used for() loops going setactivator(0,AAPTR_TARGET) to select an index in this "actor array"? Any actor with a TID could be stored in the Tracer pointer of either of these dummy actors, and the "index" of the actor holding (number of setactivator calls in the loop) it could be stored in a regular variable and act as a poor mans TID, allowing one to dynamically give a new unique reference number to a thing without actually changing it's TID.

If both the master and tracer slot of these dummy actors where used (odd numbers in one, evens in the other?) the amount of dummy actors needed would be cut in half.
>>
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>>3351941
do you perhaps have it on dropbox?

>>3351943
as long as it's not on 1024x768
>>
>>3351957
My dropbox is farting up, here.
https://drive.google.com/file/d/0B1NxOZlEf5aNUFB2SzJ5MGY0aDQ/view?usp=sharing
>>
>>3351957
>as long as it's not on 1024x768

What's wrong with 1024x768?
>>
>>3351967
Doesen't scale well up or down to any other resolution.
>>
>>3351967
shitty widescreen ratio
>>
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W-why does the tutorial have an args tab but I don't
>>
>>3351984
old version?
>>
>>3351990
My version is newer
I can't find anything about args anywhere in slade
Or any useful documentation online
Or any up-to-date tutorials
>>
>>3351984
You might be using a Boom/vanilla-format, while tutorial uses UDMF.
>>
>>3351995
Ah, you're right, thanks
Serves me right for clicking ok without reading
>>
https://instaud.io/sJD

I was bored and started fucking around. Does this sound doom-esque?.
>>
>>3352005
sounds doomy to me

what are you using to compose?
>>
>>3352010
FL Studio (with the SGM-V2.01 soundfont).
>>
>>3352005
Sounds bretty good
>>
>>3351557
Agitating is being used as an adjective, not a verb. "Agitating skeleton" is just a funny name for the revenant, the same as "pissed off martian" or "meatball daemon". While the phrase "agitating skeleton" could also describe the tactic, it doesn't have consistency with the other parts of the video.
>>
>>3350482
>try to drop the pistol
hue
>>
>>3350482
>dropping weapons is done by holding the zoom key instead of just pressing the fucking "drop_weapon" key
>the "drop_weapon" key doesn't work
what the FUCK
>>
>>3352073
Displaying a name with the monster's sprite isn't consistent either, and this pattern either starts with or after the revenant. The pinky demon has no name and sprite intro, just descriptions of tactics. Prior to Meatball Demon it's arguably all been tactics on screen.
>>
>>3352098
It has more consistency, though. The revenant, pain elemental, and archvile are all introduced in the same manner, while the video opens with the pinky so there's no need for a transition to introduce it.
>>
>>3352098

But if Meatball Demon and later are names for the monsters, wouldn't it be more likely that Agitating Skeleton is a name as well, seeing as it's presented in exactly the same way?

I can't believe this is a debate. Especially seeing as arguably it's correct to say that the Revenant is agitated AND agitating.
>>
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So why and how does this work?
>>
>>3352120
I DUNO
>>
>>3352120
I DUNNO
>>
>>3352120
I DUNNNO
>>
>>3352090

We tried that at first.
It became a nightmare to actually code, and any ACS keeping track of it would be so hefty it would make Zandro netplay impossible.
>>
>>3352120
it just works
>>
>>3352120
the very next slide on that video tells you
>>
>>3352120
explosions don't go through walls, it's probably related to that
>>
>>3352120
the archvile explosion is enough in front of you to get stuck in the raised bit and do no explosive damage
>>
>>3352090
>instead of just pressing the fucking "drop_weapon" key
i'm pretty sure the drop weapon key can't have custom behavior defined to it so gl keeping track of things with that
>>
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http://eternity.youfailit.net/index.php?title=Linked_portals#Linked_Portals_Demo

>the eternity doom engine has "PORTALS," which can be used for sick ass skybox illusions and non-euclidean geometry

>zdoom doesn't

What the fuck? How have I never heard of this? What are some kickass maps using non euclidean geometry?
reeee
>>
>>3352135
Oh and I guess the reason it doesn't work on the other side is because the explosion is always on a line between you and the Archvile?
>>
>>3352150
basically yeah

>>3352149
zdoom has those too now you SKELETON
>>
>>3352157
>zdoom has those too now you SKELETON

Really? Can you do something like video related?

https://www.youtube.com/watch?v=3W0YyvGlr5k
>>
>>3352164
yes, zdoom has wall portals

I don't know if they have to be parallel or not but they work
>>
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How do you guys feel about pic related an Maz in general?
>>
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>>3352164
https://www.youtube.com/watch?v=oYI9LFP0K6U
>>
>>3352173

Weird fetish shit, bad sound effects, bad textures, wonky weapons
>>
>>3352173
who?
>>
>>3352173
literally who
>>
>>3352173

I have no clue who that is, but I'm assuming you want us to not like him?
>>
>>3352173
I don't know who or what that is. Why don't you tell us how YOU feel?
>>
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>>3350482
The pistol takes ELEVEN SHOTS to drop an imp!?

Where's that "100% bullshit" picture
>>
>>3352157
>>3352164
>>3352168
no one answered my last question:
What are some kickass maps using non-euclidean geometry?
>>
>>3352192
>I'm assuming you want us not to like him?
No, I just want an opinion on the mod and the other stuff he's made, but we can drop the whole thing if you want.
>>
>>3352197

Term likes button mashing.
>>
>>3352203
the feature's new in zdoom (and who maps for eternity), so none that I know of
>>
>>3352206
Is it in GZDoom too?
>>
>>3352164
>>3352180

These videos make me want to do a mapset full of alien, mindbending non-euclidean geometry.

Too bad I don't know the first thing about mapping, and they'd probably be about as fun as a paper bag.
>>
>>3352197
it also fires much faster
not seeing the problem
>>
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>>3352197
>>
>>3352197
>not using the superior knife

step it up fampai
>>
>>3352196
I tried it out, it was pretty okay, wish there wasn't so much fetish shit in it.
>>
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>>3352173
He can't help but to put his stupid fetish in everything he makes and people like that should be shot.
>>
Finally finished Heretic. Please tell me Hexen is better. The last 2 episodes of Heretic were kinda a let down.
>>
>>3352214
Knife's damage is absurd during berserk.
One-shots revenants, cacos.
Two-shots arch-viles.
>>
>>3352228

The last two episodes were added in the retail release, and were not a part of the initial release. Think like Ultimate DOOM and Thy Flesh Consumed.

As for HeXen... Let's just say it's a polarizing game.
>>
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I saw yesterday that people wanted more Dom co-op, but I was far, far too hung-over to host

so I come to you all with a proposal: how does DUMP2 using DUMP3 weapons and Colourful Hell sound?

>>3352232
shit's bananas
>>
>>3352212

The problem is you wear your wrist out to take down weak targets.
>>
>>3352240
Sounds neato. When's the server gonna go up?
>>
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>>3351061
Hmmmmm...
>>
>>3352240
That sounds yes, I would play like it.
>>
>>3352249
working on a config file right now and checking to make sure the wads are all uploaded, shouldn't take much time at all

wait, is colourful hell zandro compatible? can't remember
>>
>>3352205
>>3352212
Bullshit. Holding it gives the same rate as the og pistol.
You can mash, but then guess what
>>3352243

>>3352213
Thank you
>>
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Uh oh
>>
Any news on Blood?
It seems silly to announce something new for blood and disappear like that
>>
>>3352243
>>3352270
>wear your wrist out
bitch please
if you don't like the weapon then just say that instead of making up lame-ass excuses
>>
>>3352273
>it seems silly to announce an "announcement" and then not deliver
It does, doesn't it?
>>
>>3352283
>lame ass excuses
It's weak.
AND it gives this message "don't drop the pistol it's good"
it drives me to drink
>>
>>3352286
pls no bully :(
>>
>>3352290
it's infinite ammo and fires faster, even if you hold fire down instead of just tapping slightly faster

but you don't even have to mash, just clicking a couple times will make up for it

i can't believe anon is this casual now
>>
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FUUUUUUCK

>>3352301
It's because I got all excited about it and then tried using it on imps
>>
why is term's concept of gameplay always carpal tunnel
>>
>>3352309
this
I want extra reward for carpal tunnel

not nerfed shit that is evened out with it
>>
>>3352249
>>3352257

well apparently the DUMP 3 weapons aren't actually zandro compatible, and neither is colourful hell :/

so instead we'll run Dakka DUMP 2
>>
>>3352313
>aren't actually zandro compatible
run 3.0
>>
>>3352283

I don't like the pistol, because Term made the mistake of giving it a POWERFUL gunfire sound with less damage than a vanilla pistol, and he will refuse to budge on this because that's just how he is, like this >>3352309 anon said, Term likes carpal tunnel inducing weaponry, and that's fine but he enforces it to the point where all of his weak rapid fire weapons require so much mashing for so little output that it's just not worth it.
>>
>>3352314
my bad, working now

will host shortly
>>
>weapons that require mashing in video games
[agitated]
>>
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>Term releases a new mod
>>
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Manually offsetting textures is fun
>>
>>3352331
No, it isn't
>>
The most important skill in Doom, and all videogames, is knowing how to strain your muscles hard enough to vibrate your hand. If you can't do this, maybe videogames aren't for you?

- TerminusEst13
>>
>>3352301
Actually the knife evens it out
not really
>>
I heard that Terminus' favorite moment in a video game is the torture scene in Metal Gear Solid.
>>
>>3352336
praise the gods and/or carmacks for doom's refire delay
>>
>>3352320
Aww yiss, time for some doom
>>
>>3352316
>>3352326
>>3352327
>>3352336
>>3352354
so is this overreacting the new hot meme or
>>
Hideous Destructor fixed the mash jump to air climb glitch.

:^)
>>
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>when you get to the detail/polish stage in level creation
>>
>>3352359
no
calling every little thing that happens more than once a meme is a meme
it's not a word anymore
it doesn't mean anything
it is filler for stupid people
use real words

also buff pistol damage or tone down the firing sound
>>
>>3352309
>>3352310
>>3352316
>>3352326
>>3352327
>>3352336

The vanilla Doom pistol takes 14 tics to fire if held, 19 if not held, and deals 5/10/15 damage, an average of 10, with great inaccuracy.
The DUMP 3 pistol deals between 4-8 damage, with an average of 6 damage, in 11 tics, with significantly more accuracy and infinite ammo.
The alt-fire also deals between 35-65 damage in 11 tics, a staggering damage boost.

The raw damage is lower, but even then considering the other benefits of the gun, that's really hardly enough to throw a fuss about. And even if it was the weapon is replaced within a couple minutes anyway.
If you really feel that strongly about it... Uh. Sorry, I guess? I mean, that's kind of weird to get all uppity about, but more power to you.
>>
>>3352368
>use real words
okay, you're an overreacting dumbass
>>
>>3352370
the dump pistol can't even snipe and has huge spread
>>
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>>
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OH BOY, HERE WE GO

45.79.134.90:10748

[TSPG] Painkiller: The DUMP Depot

LET'S DOOM
>>
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>>3352374
>the dump pistol can't even snipe

This is very incorrect.
>>
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>>3352372
>>3352370
>>3352359
>overreacting
>feel that strongly

No, there aren't any posts here that feel strongly about it, Terminus.
It's just a bunch of people who feel mildly peeved about it, posting in rapid succession.
>>
>>3352381
will you be using zand 2 or 3?
>>
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>>3352376
>>
>>3352390
it's gotta be 3, latest build
>>
>>3352389

Hence my "if", in the one post of those that's mine.
Nothing wrong with a little banter. Lord knows nobody's expecting DUMP 3's weapons to be a new holy grail.

The only weapon that can't be criticized is the Srs Bomb.
>>
>>3352381
Weird, I keep getting an error about making sure I'm using the correct wads, but I'm using Doomseeker, what's the deal?
>>
>>3352401
you need to download alpha binaries, at least i did

you have to make sure that the zandro version you're using is the correct one, and have a test-folder set up
>>
>>3352370
okay but get this: click spam is fucking annoying

your numbers aren't changing that
>>
>>3352210
Mapping is easy. Utilizing the additional features that source ports add is difficult.
>>
>>3352405

The numbers had nothing to do with the clicking. If they did, then the minimum rate of fire for the pistol would be a whopping 2 tics to fire, which is staggering DPS.

I would suggest holding it down instead. Or using the alt-fire. Or picking up another weapon, in great Doom tradition.
>>
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>>3352404
Okay, so after doing that, I'm still getting the same error.
>>
>>3352415
holding it down makes it even worse than doom's pistol so unless someone wants to click as fast as they can that gun is going to be tossed for the next thing that shows up that isn't -physically irritating- to wield. a reason to use it ("staggering DPS") only exists for people like you that can't get enough clicking.

it's not an enjoyable gun and is a failed design, unless your master plan was to encourage people to use someone else's gun and never your own.
>>
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> playing D3BFGE
>> k time to stop, it's light already
> click change game for the fuck of it
> Doom
>> wow nice graphics, no fagmods too - how did I not think that the best way to play original games is through BFGE
> launch Doom 2
> click new game cause why not
>>> 2 expansions to choose from
> there was a whole official campaign of Doom 2 I didn't even know about
> tfw
>>
>>3352442
>that gun is going to be tossed for the next thing that shows up that isn't -physically irritating- to wield

Frankly, friend, this doesn't break my heart at all. It's a pistol. Everyone else's weapons get priority.
If you don't like it, I really have no reaction other than to shrug. Pick up another weapon.
>>
>>3352442
>pistol weapon makes you want to find another gun
Sounds like a complete success to me.
>>
>advantages the dump 3 pistol has over the vanilla pistol
- fires faster
- accurate
- looks cooler
- sounds cooler
- bitchin strong alt fire
- bitchin strong alt fire gets better with berserk
- more responsive and doesn't have that weird delay at the start all doom weapons have

>disadvantages the dump 3 pistol has over the vanilla doom pistol
- not as damaging, which can be optionally circumvented by clicking even once more instead of holding

WOW 0/10 WORST
>>
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>>3352073
>>3352098
>>3352103
>>3352106
Which way is the ballerina spinning guys
>>
>>3352453
>shilling BFG edition
it's still shit.
>>
>>3352506
white and gold
>>
>>3352453
No Hell on Earth? That was included in the Xbox version.
>>
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>>3352494

Quiet Term, just because people don't like the only gun you've made in the past few months doesn't mean you have to get so salty
>>
>>3352515
stop shitposting, eric
>>
>>3350807
Freaking love LISA.
>>
>>3352515
Just because people are calling you out on your bullshit doesn't mean they're Terminus.

But I suspect you already know that and are just posting because you have nothing else to contribute.
>>
>>3352507
It's not amazing but I could play Doom 3 on my big TV which was nice, those speakers made the chainsaw feel mighty.

That said, if he wants to play Classic styled Doom on his modern console he should look at Classic Complete, less censored and has more content.
>>
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>>3352520
it's just too good
>>
>>3352518
anyone else remember the time eric got buttblasted because he didn't have the password to someone's teamspeak, even though he was the one that set up the password in #vr in the first place

lel
>>
>>3352569
#vr's been a really shitty place lately anyway. Too many dumbasses talking politics instead of playing video games.
>>
>>3352569
No but I do remember the time he threw a tanty about LMS.

For someone who hates talking behind people's backs, he sure hates when you do it to his face.
>>
>>3352573
agreed

ban balrog
ban bloax
ban everyone else
>>
>>3352576
Like My Status?
>>
>>3352173
I liked it, I thought the weapons were neat. Sure mspaint style isn't the best looking but it looked good. The thiccness is also an interest of mine, too bad he 'lost the password' to his account on deviantart and made a new non-fetish one. Although I have a feeling that won't last long, if at all.
>>
>>3352591

Light Machine Sword
>>
out of all the weapons in dump 3, you niggers are complaining about the pistol?

how about the dual cannon with shitty model rips and bad firing effects
or how about the dumbasses who decided to make guns out of textures, of all things
or maybe the plasma rifle with three firing modes, one of which is just a single plasma ball

huh? no complaints on those? i wonder why
>>
>>3352606

Because most of these guns are made by rookies, Term doesn't have an excuse
>>
>>3352597
what
>>
>>3352606
Well it's a consistent pattern with the maker.
And it was the first one to have a back and forth conversation and it kind of snowballed.

my joke was funny and no one laughed I'm butthurt
>>
>>3352610

Yeah you know, like a Light Machine Gun, except it's a sword.

over 1000 stabs per minute. Good for suppressive swording.
>>
>>3352609
>>3352612
so it's because of the creator, gotcha
>>
>>3352618

well yeah, because it's someone with a long running history of making guns, you think he'd know better by now.
>>
>>3352618
>because of the creator
It's not "the gun sucks because Terminus made it"

It's
"why does Terminus continually make guns with this annoying attribute"

anyway I'm going to fix it, so y'all stop worrying
>>
>>3352606
because term's is well put together but suffers from his click click click gameplay, and it's the first gun.

the others don't have anything worth mentioning, but that cannon could be cool. maybe anon will revisit it one day.
>>
>>3352626
know better about what

i still have yet to see a proper rebuttal against >>3352494

the weapon literally has only one downside, and it's not even that big a downside
>>
Making a monsters pack for Trailblazer when played in Heretic. Ideas appreciated.
>>
did the anti-blogger find a new topic to troll with

like this dude is really eager
>>
>>3352631

The rebuttable is it's a trend most of Term's weapons suffer from, that constant clickmashing, and with no sign of changing that up in the slightest. The weapon isn't fun to use in its current state.
>>
>>3352631
Rebuttal?

They list a whole bunch of positives, but they don't cancel out the
>powerful sound mismatching the damage
>weak weapon with high mash-rate to compensate
The positives don't neutralize the negatives to the people who don't like the negatives.
>>
>>3352639
>The weapon isn't fun to use in its current state.
Speak for yourself.
>>
>>3352635
you know those glowing magic circles that go on the ground when magic enemies cast spells in RPGs? spam that. just glowing floorsprites everywhere.

and bezier particle trails.
>>
>>3352639

I have fun with it.
>>
>>3352639
>isn't fun to use
u a casual? it's gr8
>>
>>3352641
>The positives don't neutralize the negatives to the people who don't like the negatives.

That's a real fancy way to say "the stuff I don't like takes priority over stuff other people like".
>>
>>3352645
it's not an uncommon complaint, but this time it was brought up the irc came by to show support
>>
>>3352656
>but this time it was brought up the irc came by to show support
???????
i'm scrolling up in the irc now and see absolutely nothing of it

i think u rusin m8
>>
>>3352658
you're in the irc, part of term's circle. like it or not people tend to stick up for their friends and see the best in them, even if it's detrimental.
>>
>>3352665
you what
>>
>>3352665

Oh, I get it. It's a conspiracy. The only people that like the weapon are his friends, or something.
>>
>>3352665
yeah, it's not the people think it's fucking stupid, it's that they're part of a secret irc group

okay
>>
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>>3352557
> That said, if he wants to play Classic styled Doom on his modern console he should look at Classic Complete, less censored and has more content.
> modern console
I'm guessing you've inferred from my mentioning of graphics that I was talking about better resolution which is relevant with big TV - and I was, but why would anyone play FPS on a console, unless it's an exclusive? I just play on PC using TV.

How is CC less censored and what exclusive content does it have?

>>3352513
Hell on Earth is the name of the original Doom 2 campaign. Obviously BFGE has it, along with No Rest for the Living.


Also how do I gain access to Master Levels in Doom 2?
>>
>>3352665

Where's doom_txt when you need him?
>>
>>3352636
DKG realized his current gimmick was instantly recognizable.

Unfortunately, it seems that this new one is working.
>>
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>>3352670

THE DOOMINATI

https://www.youtube.com/watch?v=GRWbIoIR04c
>>
>>3352647

I meant more monster ideas than sfx ideas, but

>bezier particle trails

can you give me an example of what this would look like?
>>
>>3352654
>That's a real fancy way to say "the stuff I don't like takes priority over stuff other people like".

That's a real fancy way to say "every aspect of a weapon is equal and relative in relevance to every other aspect of the weapon, and I don't have to have an argument if I can name 20 good things about the weapon, even if half of them are shit like 'it looks cool' "

Obviously the people complaining about the pistol care about the damage/rate of fire compensation more than the "sounds cool looks cool" stuff.
1. because it actually matters
2. because they wouldn't be complaining about it if it didn't bother them

Also,
>it's accurate
not particularly
>>
why not just give the pistol infinite reloads as an excuse to up the damage
>>
>>3352689
it should be what's used for the lightning effect for the lightning gun thing in Dakka.
>>
>>3352692
3. because they want to complain

>>3352693
>reloading
>in doom
>>
The problem with button mashing is the mouse moves every time
>>
>>3352665

Going a bit 2*4chan there, matey.
>>
>>3352696

Yes, in doom. There's plenty of custom weapons that utilizing reloads.
>>
>>3352692
>every aspect of a weapon is equal and relative in relevance to every other aspect of the weapon

Yes, actually.
>>
So what crosshair do you anons use?

None/green dot here.
>>
>>3352698
are you doing individual clicks a lot or that hand spasm thing which can't be good for you. really neither of them are but with normal clicking you'll last longer unless you're facing more than ten enemies. the back of my hand starts tightening up earlier but maybe the people that enjoy the clicking have more youthful hands.
>>
>>3352708

Triangle when I do use a crosshair.
>>
>>3352713
i'm 48 and this argument is stupid because it's maybe one click a second, maybe two
>>
>>3352674
Classic Complete doesn't censor the Wolfenstein levels or the SS Troopers.

It also features Final Doom and Master Levels, which BFG Edition lacked.
>>
>>3352708
Dot colored red, I pretend it's a red dot sighting system built into Doomguy's helmet.

It gives me a pointer for aiming without being obstructive or distracting, and I like that.
>>
>>3352692
>every aspect of a weapon is equal and relative in relevance to every other aspect of the weapon
but it is

a weapon's weak power is okay if it's fast and accurate

a weapon with infinite ammo is okay to be weaker than a weapon with limited ammo
>>
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too many boners
>>
>>3352717
you might as well hold it down at that point. i'm clicking 7 times a second, then down to 6 after two seconds, then down to 5 after 20 according to https://cookie.riimu.net/speed/ and my hand was tightening up around 10 seconds.

try that test, are you really clicking twice a second?
>>
>>3352696
yes
reloading
in doom
a special snowflake feature for the special snowflake gun
up the damage whilst limiting DPS
>>
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>>3352729

I'm glad you guys like that weapon
>>
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>>3352696
There is literally nothing wrong with reloading.
>>
And the worst part is there's a cap on how fast you can shoot it
>>
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>>3352732
>https://cookie.riimu.net/speed/
interesting little program, thanks

looks like it is just a little over 2 a second, though
>>
>>3352742
There is literally nothing wrong with mashable weapons.
>>
>>3352748
Mashable hitscan weapons don't feel good. Projectile mashables feel better.
>>
>>3352748
I agree.
>>
>>3352738
part of it was there being no ammo so we used whatever had infinite shots
>>
>>3352750
Reloading weapons don't feel good. Full-capacity guns feel better.
>>
>>3352748
same
>>
>>3350436
What's the best DOOM port on PSP?
>>
Oh shit seems dump like server died, atleast for me.
>>
>>3352754
I think reloading feels good.
>>
RIP DUMP SERVER
>>
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I decided to see what would happen if I stood on 25 land mines and detonated them
>>
>>3352760
too much skellys and huh-huh's
>>
>>3352764
you turned into an anime girl
>>
>>3352764

You became an anime girl?
>>
>>3352767
And teamkilling
>>
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Predictably I died. Wowee what a surprise. Only a few of the mines actually got to blow up, I guess the rest of them decide they won't explode if their owner dies.
>>
>>3352767
HUH HUUUUH
is dump server coming back tho? It was fun.
>>
>>3352773
if it does, please use dump2v2 instead
>>
>>3352767

You can never have too much huh-huhs though.
>>
>>3352764
Mai shows up out of nowhere and pops those juicy melons out?
>>
>>3352771
it was one guy doing it tho. pretty chill play, even if it almost killed my toaster
>>
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>>3352778
I guess anything can happen in DOOM
>>
>>3352785
lewd
>>
>>3352773
i can throw it back up but i won't be around to do any kind of admin stuff, and given how many problems we ran into that could bring everything to a grinding halt
>>
>>3352801
ah, if you won't be around then don't worry about it

cheats + pubbies = disaster
>>
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>>3352785
>reasonably-sized tits

IMPOSTOR
>>
>>3352802
i guess i could give someone the rcon pass if they're willing to take the reins
>>
>>3352801
imo, id rather have someone in the server that can control whenever the game breaks and kick annoying players.
>>
>>3350436
bloodstain map 6 crashed on blue key door, and the second door on map 7 crashes prboom+ (using an android system so i can play via the tv.) had to swap to gzdoom, it's laggy and sucks in comparison! groan. wad so far is diverting enough. not much challenge on hmp admittedly.
>>
>>3352785
what mod is this?
>>
File: Capture.png (25KB, 596x548px) Image search: [Google]
Capture.png
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Who coded this
>>
>>3352837
A simple skin mod I threw together for [s]my dick[/s] fun. It doesn't have any rotations or face sprites.
>>
>>3352849
why, what are you gonna throw a fit about
>>
>>3352849

A lot of weapons had ACS, so probably it's everything compiled into one file.
>>
>>3352849
No fucks given
>>
>>3352852
I was just laughing at the words, calm down, jesus.


How come Zandronum and Zdoom use different cvars for the same things?
>>
>>3352850
cool lol; post uncensored please
>>
>>3352862
you're right, sorry
i've been cranky today
>>
>>3352849
>fuck = 0;

I laughed harder than I should have.
>>
>>3352864
http://www.mediafire.com/download/t200a5j4tnpmy45/MaiS.wad

Have fun anon.
>>
>>3352243
Put your mouse wheel as an alternative to shooting.

Enjoy an overpowered pistol.
>>
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>>3352354
>>
>A_SetPitch()
>A_SetRoll()
>A_SetYaw()?
>>
What do these highlighted dealies mean exactly

Do they refer to the frame at which an action takes place or something?
>>
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>>3352913
he's right though
>>
>pistol doesn't automatically kill imps

worthless weapon tbqh
>>
>>3352925
>pistol doesn't instantly gib hell knights
what is this, carpal tunnel simulator
>>
>>3352925
>it's another "pistol doesn't splatter everything in your path" episode
I stopped playing Guncaster for this?
>>
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Its kind of the opposite of doom, but anyone play or played the original 1998 Rainbow 6?

I remember buying it when it first came out and loving it, downloaded it last night and its still pretty decent. the crosshair is kinda fucked up though, anyone know the best way to run this? I installed the patch.

>Realizing you dont actually see your weapon in game
It was a bit of a shock desu, but I never noticed it back in the day
>>
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>>3352925
>>3352932
>>3352936
>punching thin-air doesn't kill every enemy and complete every level in the game

what is this garbage
>>
>>3352950
I always preferred Ghost Recon and its structure of on-the-fly planning as opposed to Rainbow Six's pre-mission planning
>>
>>3352950
I think I did? But my interest in modding games started early so when the textures became fucked up because I put them all on my desktop I uninstalled it and lost the CD after only playing it for a few days. I was young.
>>
>>3350669
I don't know what this means.
>>
>>3350676
Reminds me of one Doom map I made. Every room I deleted and redesigned maybe at least 5 times each. Often would just stare at areas and play the map over and over again for no reason.
>>
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Don't try to imagine where the hands are.

Still need to fix some texture issues like the barrel cap bits and the extended bit that the barrel section swings on, and I need to adjust the X location for the SSG sprite's actual offsets. Lights also aren't great.
>>
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>>3352952
Man, that reminded me of the first time I punched thin air in Doom.
>Think I was at the start of E2M2
>No enemies around in sight
>Running with my fists out
>Punch cause lolwhynot
>Demons screeching in the distance
>Mfw
>>
>>3350786
He's made two for Ultimate Doom pretty recently. Shouldn't be hard to find them.
>>
>>3352950
I haven't tried this with Rainbow Six but try using dgVoodoo2. I use it to run various old games all the time and it works great. It was able to fix the rendering issues I had with MechWarrior 3 and Hostile Waters.
>>
>>3352981
nice!
could use some sharp antic before the break, and better spacing on the break itself. is this going to be converted to sprites?
>>
>>3352975
it means they gon' fuck, anon
>>
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Can someone help me out here?
I'm trying to play Unreal Gold (from GOG), but whenever I start it up, it fucking GPF's in my face. And this is with the .227 fan-made Patch, otherwise I just get a generic "Unreal.exe has stopped working" message.
Wat do?
>>
>>3352993
A sharp antic? Like, like a prank? I guess I could put big cartoon springs in there that pop out with the shells. No I won't. Probably.

Hell yeah it's going to be sprites. Eventually.
>>
>get wadsmoosh
>Master Levels and No Rest for the Living don't work
>ree

also what does this code do:
IAPS D 1 offset(0,40) A_WeaponReady

I know what WeaponReady does, but what about the rest
>>
>>3353013
Offset moves the sprite on the screen, this one would shift it down 8 pixels if it didn't have A_WeaponReady since that resets previous offsets unless weapon bobbing is disabled.

IAPS D refers to the sprite IAPSD0 and displays it for amount of tics specified after it, which is 1. A tic is 1/35 of a second and is the shortest amount of time in Doom.
>>
>>3353017
Does that also mean it waits that amount of tics before moving to the next line of code?
IAPS D 6
IAPS E 5 A_WeaponReady
That displays IAPSD0 for 6 tics, then after those 6 tics it readies the weapon and displays IAPSE0 for 5 tics?

Is there a sprite called
IAPSD1
?
How do you access those?
>>
>>3353020
weapon sprites (all unangled sprites) are ????#0; the 8-directional angle sprites are ???#[1-8]; the 16-directional ones not covered by the 8-directional ones are ????#[9ABCDEFG]

where ???? is the sprite name and # is the frame number
>>
>>3352950
Played it and beat it. Was burnt out by the time I got to eagle watch though, so I didn't bother...
>>
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>>3353004
err, like when the barrel swings smoothly up to the left, if it quickly snapped a smidge left just before breaking open to the right, it would feel like "a flick of the wrist." sort of a whipping motion?

you know, if you select all the keyframes in the fcurve editor and switch their interpolation mode to constant, you can animate in stop motion, without the tweening. unless, of course, you're intentionally making 30 sprites here.
>>
>>3353026
Cool, thanks!

so no sprite can exceed 27 frames? Seems limiting...
Of course you could just name the next 27 frames something else

Now, is each sprite limited to 4 letters?

seems like a pretty big limitation
>>
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I've got a fever... and the only cure... is more barrels.

>>3353031
Oh alright yeah that's a good idea.
>>
>>3353047
Has anyone ever done a chainshotgun?
>>
The only two issues I have with Term's pistol are:
1. It still gains a lot of spread when using the slower firing speed, it would be nice if holding down the fire button only spread up to a certain amount as it's more controlled fire.

2. Fuck recoil that you can't disable
>>
>>3353064
A shadow warrior mod has one. http://swcentral.weebly.com/lastwarrior.html
>>
what's the best way to play wolf 3d nowadays?
>>
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I'M SO FUCKING TIRED
OF THESE GIANT
FUCKING
RATS
>>
>>3353075
http://maniacsvault.net/ecwolf/
>>
>>3353084
thanks anon

thanon
>>
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>>3353086
>a change has taken place
>>
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Which one was considered better back in the day, Unreal Tournament or Quake 3? Where i live, Unreal was unexistant, so i didn't know Quake had a competitor.
>>
is tony here
>>
>>3353098
dave's not here man
>>
>>3353104
Robert?
>>
>>3353104
shit thanks manny
>>
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>>3353096
Well Quake had the inside track on the online shooter market because nobody had ever /made/ and arena-style multiplayer-based game before

Unreal offered a different experience and in my honest opinion was the superior game; better maps, better gametypes, better weapons

Honestly I don't think there was even much "competition" between them, most people I know who played one played the other one too.... a golden age for multiplayer that will never return
>>
If I want to get the current 3d velocity of an actor in DECORATE I say:
sqrt((velx*velx + vely*vely + velz*velz))
right? Or is that wrong/there something simpler.
>>
So Eternity supports portals,
Zdoom sort of does,
and GZDoom not at all?
>>
>>3353139
what's the difference between a portal and a teleporter
>>
>>3353139
>GZDoom not at all

But it does. I just made a small test in GZDB out of curiosity and played it with GZDoom and it worked.
>>
>>3353096
>unexistant
>unreal
Was that on purpose?
>>
>>3353147
A portal is a teleporter you can see through.
>>
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>>3353152
kek, i didn't notice
>>
>>3353154
interesting
>>
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ARE YOU MOTHERFUCKIN READY
>>
>>3353169

That boss was pretty boring in reelism. The truck could be circlestrafed and the wizard was squish.
>>
>>3353169
...What?
>>
>>3353148
>>3353147


>>3352164
>>
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why did nobody tell me this existed

https://www.youtube.com/watch?v=0POMpJcP3k8
>>
>>3353179
because none of us knew that existed
>>
>>3353170

Nah, that boss was awesome.
>>
>>3353183

I did.

>People don't lurk pordontae's submissions

your fuckin loss m80
>>
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>>3353179
>>3353194

i just realised that (minus the alligators) this is exactly what it would be like if you replaced Doomguy with Hudson from Aliens
>>
>>3353194
oh pordontae is rottking

cool
>>
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>>3350682
F

After laughter, comes tears
>>
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>>3352635
Messian Terminator in mid-flight from Shin Megami Tensei II by Kazuma Kaneko
>>
>>3353234
well make it then, Term
>>
>dual wield
>right click shoots left gun
>>
>>3353246
>single wield non-centered weapon
>left click shoots the gun that's in your right hand
>>
>>3353234
>Benellus Templar
>>
>>3353249
nigger don't act like that's the same.

fucking false equivalencies all over this thread
>>
>>3351159
Hey, nice. Sorry for the late reply. I was away for a week. This is pretty ace (as was the last one). It's a little short, but that's fine, it can go with a short level ;-)

What's your typical screen name? (I can still credit you as the txt file says, just curious)
>>
>>3353253
>fucking false equivalencies all over this thread

the conduct here may be much more civil than the average board but don't forget where you are
>>
>>3353236
and what makes you think that's actually term
>>
>>3353082
Luckely there are only our of them, in the entire maze.

But they are slightly op though
Also if you don't want to fight them, you can jump over them. I crancked up the gravity for that reason
>>
>>3353253
damn dude you mad over something or what
>>
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>>3353269
Because the weeb is strong in that one

also it's a "Term"inator

AND MY CAPTCHA IS A SIGN COVERED IN MOON RUNES

maybe it isn't him but, as a betting man it's not that long a shot
>>
>>3353275
Nigga even non-weebs know about Shin Megami Tensei
>>
>>3353275
>the weeb is strong in that one
>Shin Megami Tensei
have you been living under a rock
>>
>>3353275
noted, every post about a japanese game series is one person
>>
>>3353279
>>3353280

every normalfag i know is more interested in Pokemon Go and other cellphone-tier shit these days, likely wouldn't have the first clue what Shin Megami Tensei was or just how long the series has existed

>>3353282
you know what, for the average person i would agree with you, but every time i find a new corner of the doom community /he's already there/, it's kind of eerie
>>
>>3353275
i am not term though

i am

mert
>>
>>3353275

Okay now I know you ain't being serious right now but I've been seeing this in the threads a lot lately so let me give you two pieces of information.
1: Shin Megami Tensei is fucking awesome and known by a wide variety of people.
2: There are at least 87 unique posters in this thread, though roughly 100 on average before any given thread dies; even if you knew the netidentity of everyone that posted, and accounting for samefaggotry or reset IPs, that still means you have roughly a 1/75 chance of accurately guessing who any given poster is.
That is an extremely long shot for a betting man.

You don't know who a poster is, unless they explicitly say who they are.
>>
>>3353295
i bet you are a nerd

bazinga
>>
>>3353295
>That is an extremely long shot for a betting man

well i never said i was a /good/ betting man
>>
>>3353296

Yeah and I bet you're a dork.
>>
>>3353293
you're weird, dude
>>
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>>3353295
>so let me give you two pieces of information.
>KLK reference
>KLK is an anime
>an anime is a form of Japanese entertainment

CONFIRMED
>>
>>3352606
If I'm not mistaken that pistol is something you start with every round. It's not a simple matter of "don't use it". Button mashing weapons are pretty stupid as people can just make binds to circumvent it.
>>
>>3353306
>It's not a simple matter of "don't use it".

it is
you can use the alt-fire
or pick up a different weapon, which are never too far from spawn
>>
>>3353304
excellent detective work
>>
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>>3353304
>Doomworld has been getting more and more anime avatars recently
>anime-inspired mods have been more frequent lately

the assimilation is coming, senpai
soon, we will all be kawaii
>>
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>>3353315
it's gonna be magnificent
>>
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>>3353315
/a/.wad when?
>Replace every demon with popular anime girls
>All sounds are replaced with anime girl sounds
>Lost Souls are moeblobs
>Fighting Sailor Moons when suddenly Ryukos pop out of fucking nowhere and a NGE mecha starts firing rockets up your ass
Bonus points: give all the demons incorrect names to trigger /a/.
>>
>>3353321
>Replace every demon with popular anime girls
>All sounds are replaced with anime girl sounds
>Lost Souls are moeblobs
you know, hdoom already fills 3/4s of this
>>
>>3353321

This needs to be a reality.
>>
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>>
>>3353321
dont forget weapons, chainsaw could ttly be either drill or scissor blade and pistol could be trigun
>>
>>3353326
even after he died, this is all people remember him for :(
>>
>>3353324
Well, you're not exactly wrong.
>>3353328
>Megasphere/invulnerability is PLOT ARMOR
>BFG is the power of friendship
>Berserk pack turns you into Guts
In fact, just make Doomguy into Guts while you kill demonic anime girls all day. It's perfect.
>>
>>3353321
So who replaces the Cyberdemon?

Demonic Homura?
>>
>>3353339
>>3353315
>>3353321
so kinda like this
http://www.moddb.com/mods/anime-invasion
>>
>>3353359
yeah but not shit
>>
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>>3353359

>3D models

Shameful.
>>
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I heard you could post anime here.
>>
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>>3353365
Doom is anime, kouhai.
Anime is Doom.

It's only natural.
>>
is there some sort of mod manager that I can use for doom instead of just dragging what I want into gzdoom everytime?
>>
>>3353435
http://zdoom.org/wiki/ZDL
>>
>>3351118
More or less. A revenant is basically somebody so fucking pissed that they simply willed themselves back to life to exact revenge.

Ever see The Crow?
>>
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I should probably ditch this.
>>
>>3353504
It's amusing, but effectively a downgrade if you just want, you know, a chaingun.
>>
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>>3353498
>Have you ever been so FUCKING PISSED that you brought yourself back to life?
>>
>>3352872
Thanks!
>>
Why do revenants have 2 shoulder mounted rockets but only shoot one at a time? I mean I know why gameplay wise but it kinda makes no sense when it'd be more effective to use both.
>>
>>3353257
>What's your typical screen name?
HexenMapper. I'm the 'a Morte' / IMPatience guy

Yeah Its a little short, I will extend it out a bit. Flick me an email (in the txt file) and I can just send you the new version when I finish it, as well as future tracks.
>>
>>3353546
I think the reason is that one cannon shoots homing rockets and one shoots direct-fire rockets.
>>
>>3353561

Oh shit, never thought of it that way. That makes a lot more sense.
>>
New thread >>3353576
>>
>>3353082
are we talking about dark souls or what
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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