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WHOEVER MAKES THESE DOOM THREADS IS GETTING LAZY

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 604
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DOOM THREAD / RETRO FPS THREAD, New one on page 10 edition - Last thread >>3359751

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/GnWMDhg0

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin v7.1: http://pastebin.com/cpjZmazY
Quake pasta (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

== /VR/DOOM COMMUNITY ==

IRC
irc.zandronum.com #vr (key in faq)

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

COMMUNITY PROJECT
Make a Boom-compatible E1-themed Ultimate Doom map.
Status: https://desuarchive.org/vr/post/3019509
>>
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I posted some potato quality pictures of the Doom parody in Sept '96 Cracked magazine a few threads back; here's the HQ scans. 5 pages.
>>
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2/5
>>
Wasn't somebody working on a SO YOU WANT TO PLAY SOME picture for Blood? What happen to that?
>>
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>>3365932
>>3365935
>Posting before the news post
>>
I love Doom kek
>>
>>3365923
almost forgot the news

===NEWS===

[07-12] Anon mod release: Fluffy >>3355450
https://www.dropbox.com/s/8hm07qpgtjujhy8/Fluffy.pk3?dl=0

[07-12] Anon mod update: Smooth Doom Weapons Only >>3354079
http://www.mediafire.com/download/trk7yt4v9egtrnv/SmoothDoom-WeaponsOnly.pk3

[07-11] Anon mod release: Mai Shiranui skin (NSFW) >>3352872
http://www.mediafire.com/download/t200a5j4tnpmy45/MaiS.wad

[07-11] Anon map update: Leaden Skies >>>>3351941
https://a.pomf.cat/bewzzk.zip

[07-11] Anon maps release: Server Warehouse and Processing Plant >>3351874
http://www.mediafire.com/download/4lvn9tnyfkp7d1y/Earth_65.wad

[07-11] Anon map release: Windows 98 Maze >>3351061
http://www.mediafire.com/download/8i7e8jivtkcqctd/WIN98MAZE.pk3

[07-10] Anon mod release: Doom 64 HUD >>3351004
http://www.mediafire.com/download/i8kymz4085odma2/D64HUD.pk3

[07-10] Anon mod release: Barless Classic HUD >>3350952
https://mega.nz/#!s5lQ3IqT!nHjOfTsyXIAY9DxEJHMVXFaYAHv2enDGTKXMQo7m7qE

[07-10] DUMP 3 weapons test build >>3350482
https://www.dropbox.com/s/0jyxfwmbdvuzeb1/DUMP-3-weapons-test0.pk3?dl=1

[07-10] Demon Gate, ripped by Anon >>3350363
http://www.mediafire.com/download/78x1bul778zepzn/demgate.iso

[07-10] Anon map release: Nukage Tunnels >>3349614
http://www.mediafire.com/download/6ndslgxdm9q05of/Nukage+Tunnels.wad

[07-10] Anon mod WIP: particlepuff.pk3 >>3348874
http://s000.tinyupload.com/index.php?file_id=01956548787165876658

[07-09] New DUMP 3 map test build >>3348385
https://www.dropbox.com/s/g4ajmkymclgv8ht/DUMP-3-test1.pk3?dl=1

[07-07] Anon mod release: COD MW2 Restored >>3344141 >>3344115
https://www.mediafire.com/?5d7jv4dllfj5aj3

[07-06] Anon map release: Shitty Slaughter Wad >>3340934
https://www.dropbox.com/s/1bwtnu4pm2wbjhf/Shitty%20SLaughter%20Wad.wad?dl=0

[07-06] Anon map WIP: Spaceport >>3340832
http://www.mediafire.com/download/g8slfw2ortwovg5/Spaceport.wad

===

TO SUBMIT NEWS REPLY/BACKLINK TO THIS POST.
>>
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3/5
>>
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Doom boobies :^)
>>
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4/5

>>3365938
my bad
>>
>>3365938
It's only a few posts, it's all good anon.
>>
>>3365946
HEY LISTEN HERE YOU SHITPOSTING FUCK BOY-oh wait never mind
>>
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5/5

fwiw this issue was a 'best of the last year' so it might have been published even earlier before
>>
>>3365932
>"I love the rocket launcher" Ahmed M, WTC bomber

Kek, this shit wouldn't fly today
>>
>>3365943
>>3365954
I can't believe it predicted H-Doom and Brutal Doom.
>>
If there is any news from the previous thread I forgot to include, don't hesitate to post it.
>>
>>3365946
gotem
>>
Here's my map:
www.mediafire.com/download/vucmubygevbuzfe/TerrorTomb.wad
What do you think of it?
>>
Co-op when?
>>
I've been thinking about making a small mod for that combined IWAD that WadSmoosh creates, that merges DOOM I and II into one long 68 level episode.
Would there be anyone interested in downloading that if I made it? Or would it be so niche/easy to make yourself that I shouldn't bother releasing it?
>>
>>3365959
It might have also predicted do-it.wad
>>
>>3365941
>>3365960
The brutal doom lite update
I replied to the newspost two threads ago, but it didn't get in
Oh well, the update is shite anyways

>>3365939
good for you
>>
>>3365975
Which one was that again?
>>
>>3365979
'ere
https://m.youtube.com/watch?v=foLkro9ZYtA
>>
>>3365964
Did I miss a secret or something? Because killing all those boners with an SSG is not really fun. It's just long and tedious.
>>
>>3365982
> loading multiple mods that replace monsters
project MSX already has custom monsters and new gore effects
>>
>>3365985
Ur late to the party bro
>>
>>3365946
Thanks, friend.
>>
bet people are going to load it with stuff like HD and DS and completely fuck everything up and then wonder why everything is fucked up
>>
>>3365984
BFG9000 and Rocket Launcher are available from the beginning and there's plenty of ammos around. You probably missed the most intricate secret of the map: play with switches.
>>
>>3365964
0/10 hosted on captchafire
>>
>>3366002
Are you trying to download over tor or something? It's not asking me for any captcha and never has before.
>>
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>traversing a narrow zigzag path covered in overgrowth
>SPION

More brickshitting than anything in Doom
>>
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>>3366006
>that little pixel mauser
C O M F Y
O
M
F
Y
>>
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>playing Deathwish for Blood
>it's actually scary
>>
>>3366005
mediafire just does that. i'm not even sure if it's tied to "suspicious activity" half the time, they just want you signed up.

and then half the time it'll redirect you to ads and shit, but thankfully my connection is so slow i can see it connecting to bigbucksbiglucks.com or whatever and can close the tab
>>
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I'm 30 and finished Doom 3 for the first time..

Why is this game hated and why everybody says it has no enemies, past half the game if you run and gun there is assloads of enemies everywhere and in the last levels they fuck you up..

(I don't know if the word assload exists, I just invented it
>>
>>3366005

Not him, but MediaFire likes to give me a CAPTCHA when I download a bunch of files in a relatively short amount of time.

>>3366016

I don't think it's a "sign up for our site" thing, because I have an account and it still gives it a CAPTCHA. I wouldn't be surprised if that was their way of trying to get you to paid for a premium account though.
Also yeah I'm also getting ad redirects even with AdBlock and ScriptSafe. The pages are blocked thankfully, but that's still shady as hell.
>>
>>3366005
>>3366016
Precisely

>>3366017
Sorry to burst your bubble, but the word assload already exists
>>
>>3366017
It's not retro, but I loved DOOM 3, I particularly enjoyed the original XBOX port. Also you didn't invent 'assload', it is a great word though.
>>
Tomorrow I'm definitely going to try out this level maker called Trenchbroom, It'll make making hexen 2 levels a lot easier. I love hexen 2, it's a game I used to play all the game when I was a kid. Imagine if someone took the dark fantasy of hexen 2 and combined it with the lovecraftian horror of quake, that would be cool.
>>
>>3366017
A lot of people were disappointed that DOOM 3 was too different from classic DOOM. It's different yes, but I wouldn't say it's bad.
>>
>>3366020
Use NoScript, that should stop the ads

>>3366030
>Quexen
xd

>>3366034
this
>>
>>3365946
first there's hdoom crappy anime girls cosplaying as demons and me wishing the spriter would've gone for something a bit less generic-looking perhaps, but on the far side of it, there's this guy's work. I can't tell which one looks more disgusting to me.
>>
>>3366030
hexborne :o
>>
>>3365932
>>3365935
>>3365943
>>3365948
>>3365954
thanks, anon
>>
>>3366040

Is NoScript even available for Chrome? If I remember correctly it was only for Firefox and derivatives of it.
>>
>>3366042
Deep inside, you want HDoom to succeed
You know it anon
>>
>>3366046
wouldn't that just be dark souls 3
>>
>>3366051
i truly don't know
>>
>>3366049
No, the noscript equivalent for chrome is umatrix. Takes a bit of time to get used to, but you get much stricter control than noscript does. Make sure you read the manual so you know what you're doing.
>>
>>3366042
robotjoe's stuff always looked gnarly and over designed as fuck to me. his wrinkly type of skin is really well done mind you, but I don't like the excessive focus on them.

at least it ain't sunibee. fuck that noise.
>>
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GUYS
WHAT IF GORDON RAMSAY WAS DOOMGUY

THEY LOOK THE EXACT SAME
>>
>>3366017
I guess one might say an assload is nowhere near a fuckton.
>>
>>3366059

I'll be sure to check that out then, thank you.

>>3366070

Didn't he run a show called Hell's Kitchen? It's like fucking pottery.
>>
>>3366056
well the dark souls universe certainly is metal enough for it

>get broken out of a cell at the corner of the world by having a dead body dumped into your cell
>immediately get forced to kill a giant demon with nothing but a hand axe or sword
>conquer a land that finds new ways to murder you around every corner, and kill fucking everything
>slay the old gods, including the god of death, and sacrifice their souls as fuel
>jam a zweihander through the chest of the god keeping everything together
>then just walk out and let the world be consumed by impenetrable darkness
>except even if you did sacrifice yourself, it wouldn't matter because the world is doomed to die anyway
>>
>>3366034
doesn't help that the trailers promised basically nothing else other than non-stop action and enemies constantly.

people were excited that they seemingly were going back for the 'fast and scary' motif the originals had, but we ended up with something that not only did seem underwhelming as a doom game proper, but as a horror shooter also imho.
>>
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Converted that one cubemap that was ripped from Doom 4 to equirectangular in case anyone else has a use for it. As far as I can figure Blender won't use a cubemap.
>>
>>3366107
Thanks for the wallpaper
>>
>>3366107
Oh I guess this was used for the gore nest sphere things?
>>
>>3366070
i can see it.
>>
>>3366136
>filename
top fucking kek
>>
>>3366070
THIS CYBERDEMON.

IT'S FUCKING RAW!

WHERE'S MY PLASMA RIFLE?
>>
Can someone help me out here
>>
>>3366159
ur gonna be ok kid
>>
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>>3366136
wasn't at all happy with the way that looked so I went on and did something that didn't look like a shoddy MSpaint job
>>
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Can you imagine
>>
>>3366167
not goddamn funny

>>3366168
this however, is funny
top lel
>>
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>>3365967
the fuck, why does /vr/ rely on me to host servers these days except for that push server the other day, which was awesome

honestly a crash-course in IRC and an account on painkiller and you can host whatever the fuck you want, sometimes I just want to play Elite Dangerous while I watch Avatar
>>
>>3366034
the main lambasting came from Carmack talking about the lighting engine for ages; the game releases and most of it is black as tar
>>
>>3366107
that looks so fucking cool in game, but man, they could've gone for some truly amazing shit on the hell visuals for the rest of the hell levels.

the rest of the campaign is a solid 8 for me, but for fuck's sake, doom 4 has got to have the blandest reimagination of a hellish setting I've ever witnessed in a videogame to date. literally just piss rocks and some trees sprinkled around for variation's sake. not even doom 3's overall lackluster hell managed to put me off so much from it.

both the bland, generic hell and the retarded down syndrome moose they tried passing off as a cyberdemon are my two main complaints regarding design choices in the game.
>>
>>3366193
Bye anon
see you two days from now
>>
>>3366201
What, I cant crosspost?
>>
>>3366197
do you also think everything looks bloated like a week old drown victim
>>
>>3366204
You'd expect crossposting NSFW content to a SFW board to not be allowed, but the rules say nothing about that so I'm just pulling that out of my posterior
Also link is broken
>>
>>3366208
Oh
>>>/aco/705592

Hopefully it works now
>>
>>3366212
It does. Reported.

Just joking.
>>
suddenly tits
>>
>>3366212
If it does get me banned for a couple of days, well.. At least I'll know for next time
>>
>>3366214
Good job anon

>>3366215
kek

>>3366218
bye
>>
>>3366212
the thicc seems pretty strong in this fandom
>>
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One REKKR map (pretty much) finished, at least 2 being worked on. 2 original songs graciously donated, and sounds being worked on.
Shit's coming along nicely. Gettin excited.
>>
>>3366231
looks comfy
>>
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anybody have some feedback on Batty?

aside from class-balance issues that is, the current inheriting class is just for testing purposes
>>
>>3366235
It is. It's different enough that it doesn't feel just like doom, but similar enough that you're not jarred.

I'm kinda trying to make the environments layouts abstract, but make them look like real place by weathering corners, or adding fireplaces or whatever. Lived in, even if it makes no logical sense.
Hope people like it.
>>
>>3366231
Will it have linguortals
I will only play it if it has linguortals
>>
>>3366248
Does every source port support linguortals (iirc zdoom might not because it rebuilds the maps)?
If so, then I'll see (but don't get your hopes up). If not, then definitely no.

I already have an issue on zdoom/z& and dropped items. Might be as simple as compatibility checkbox I missed, but WHO KNOWS.
>>
>>3366251
only chocolate really supports linguortals afaik
>>
>>3366251
You could put a texture saying something like "gtfo zdoom scrub" or something like that as an easter egg, it would be cool

>>3366258
and *shivers* Doom Retro
>>
>open door

>closes too quick, making you waste ammo on shooting it and possibly killing yourself with rockets

or

>open door

>it doesn't close and a billion boners shoot rockets at you in a tiny ass room
>>
>>3366258
Well then. Nope.

>>3366261
Well hopefully it's just fixable. I'd like this to be playable on z& anyway, because otherwise it'll rarely to never be played mp.
>>
>>3366265
co-op testing when :^)
>>
>>3366265
Waaaaa i want useless mapping feature waaaa
>>
>>3366261
>Doom Retro

I never heard about this port before last thread. Now I'm curious and I want to know why it's bad.
>>
>>3366030
I'd love to play some Hexen II custom maps.
>>
>>3366270
When the maps are done I suppose. Then /vr/ can join for a coop test for some saturday and I'll log problems, then fix them, then I'll post it on Doomworld/wherever the next day or two. Till then it's just a /vr/ affair.
>>
>>3366272
Oh dear me.
>>
>>3366205
no?

are you referring to the base levels or everything else? I didn't really have any problems at all with how everything else looked, personally. And I was once one of those many people who wouldn't shut the fuck up about the game being literally halo for months on end since the E3 reveal. Turns out Doom 4 has some pretty sleek design language for nearly everything in it, it was equal parts a pleasant surprise and a 'thank fucking god' at the same time.

I've even gotten to the point where I can basically tell it apart from the aesthetic style other modern sci fi games out there nowadays have.
>>
>>3366261
doom retro? more like... dumb... shitro
>>
>>3366284
character design, everything is so thick and stocky
>>
>>3366169
why'd you hit me with a trout?
>>
Just one question: is it possible to limit frames per second in zdoom without using vsync? I hate input lag and wasting GPU time for 250 fps on old 60hz screen.
>>
>>3366294
vid_maxfps should do it
>>
>>3366231
EXCITING

I have a 3rd more atmospheric track in the works, has a seashore kind of feel to it (I saw one of your screenshots had a docks / shore type look)
>>
>>3366301
ninja'd
>>
>>3366291
not him but
what's wrong anon
do you not like thicc

in all seriousness though, I always thought about doom's design for everything as chunky and heavy and meaty and thick overall. Even things that should appear minimal and lighter-sized, like the pistol clip or the 4 shells on the floor for instance, appear fuckhuge in-universe so I think they did an alright job at taking that same stylish choice and translated it to everything else

i mean, even the imps are skinny as shit but they retain that same meaty look to them
>>
>>3366302
>I saw one of your screenshots had a docks / shore type look
The first map starts with you as the lone survivor of a shipwreck on your home villages beach.

So. Fukkin cool. There are 2 other maps with shorelines after that too (e1m8, and e2m1)
>>
>>3366283
>>3366272

Alright, I just tried it.

This is the first source port I ever deleted.
>>
>>3366314
See what we meant
>>
so the sauce for the core iwads in OP is kill or something, is there anywhere else to get them?
>>
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how do I make it so that the monster and weapon animations in quakespasm appear janky and low quality and great as in vanilla quake? I forgot the commands

also I'm gonna need to place them in my autoexec cfg file thing right? so I don't have to type those in every time I start a new game?
>>
>>3366321
http://doom4ever.free.fr/download_wads.htm
>>
>>3366302
Also I just sent you a link to the maps to see for yourself.
>>
>>3366298
Thanks!
>>
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It just warms my heart that there is a niche fanbase of Japanese DooM players.
>>
>>3366261
>it would be cool
no it wouldn't
>>
>>3366341
it would and you know it
>>
>>3366261

>You could put a texture saying something like "gtfo zdoom scrub" or something like that as an easter egg

If it's easily found, it's not a fucking easter egg.
This is just insulting someone for not playing a level with the proper source port.
>>
>>3366323
>I'm gonna need to place them in my autoexec cfg file thing right?

I'm pretty sure it gets saved just from using the console command. Anyway:

r_lerpmodels {0,1,2}

If 1, do interpolation on model animations, with exceptions for torches (r_nolerp_list) & muzzleflares (interpolation is suspended for two frames if EF_MUZZLEFLASH is encountered, on the assumption a muzzleflare happens at the same time.) If 2, lerp all animations, without exception. If 0, disable interpolation (to mimic standard quake.)


r_lerpmove {0,1}

If 1, do movement interpolation on MOVETYPE_STEP entities (i.e. monsters.) If 0, disable interpolation (to mimic standard quake.) I recommend that you use r_lerpmove and r_lerpmodels together, or turn them both off, otherwise monsters will move strangely.
>>
>>3366352
thank you!
>>
>>3366348
no it wouldn't
>>
>>3366351
But clearly rekkr anon expects his game (at least single player) to be played in chocolate doom
Otherwise he might as well use something boom based
>>
>>3366371

Good point. Guess I'd be fine if the message were more like "ZDoom isn't cool enough for linguortals".
>>
>>3366389
Hence the "something like" in my post
>>
>>3366371
>>3366389
I'll probably just try to make it work with zdoom. Since linguortals don't work with other source ports anyway.

Compatability is important (but not paramount). I don't want to limit it to choco/cripsy doom at least.
>>
>>3366371
>Otherwise he might as well use something boom based
he has said numerous times rekkr is limited to chocolate out of personal challenge, punishing other people for not using a proper source port is stupid
>>
http://www.imfdb.org/wiki/Main_Page

Anyone else like to get lost on the Internet Movie Firearms Database?
>>
>>3366401
What the fuck is wrong with all these people who keep misspelling compatibility
Good god
>>
>>3366423

While I like guns, I'm not so interested in them as to read up on their usage in fiction when I don't need to.
>>
>>3366428
It's just one of those words I get wrong every time for whatever reason. Might have something to with the Appalachian accent where I grew up and "sounding it out" in my head incorrectly my whole life.

Who knows.
>>
Ports noob here. Played 20 years ago, used zdoom for the first time just now. So community, although small, is already divided due to the preferred ports?
>>
>>3366449
what the fuck? no, of course not.
>>
>>3366449
A different sourceport is only like, a 5 meg download away so it's no big deal. I'm more worried about OpenGL modes requiring modern GPUs.
>>
>>3366352
uh

I think it might have to do with quakespams' latest update, but my models sometime look like this. I'm definitely scared and confused and terrified of the current ongoing events.
>>
>>3366449
have you tried doom retro yet
>>
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>>3366458
and, true to my ways, I remember forgetting my pic instantly after hitting submit
>>
>>3366453
>>3366457
OK, my bad here, clear for me.
>>
>>3366461
Something seems to be wrong with your ID1 folder. I swapped over from 0.91 to 0.92 and everything was fine. I feel like the only big change that happened with this release was that Quakespasm could now play Protocol 999 maps.
>>
>>3366459
No, but will today. I guess it deserved hate here, apart from gzdoom and zdoom, I've also tried doom95 on old win 95 machine recently.
>>
>>3366461
>800x600
>no AF
What is this, 1997
>>
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>>3366463
I think it might be the doom weapons PAK2 file I used long ago

it fucked me royally ever since I installed/uninstalled it and my models seldomly tend to look like that all of a sudden playing random mappacks

I remember playing beyond belief not long ago and there was a bunch of wacky shit going on everywhere in the maps, ogres floating in midair, invisible monsters and shit
>>
>>3366408
it runs fine in zdoom fyi
>>
>>3366471
Sounds like you should just redownload Quake from one of the OP pastebins and get a fresh ID1 folder. That fixed problems that I had.
>>
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>>3366461
>>3366471
Holy shit those would make some TERRIFYING enemies. lovecraftian "shadow entities" that are so different from what we know that we can't even comprehend their actual form.
>>
>>3366474
already doing precisely that, thanks famtasia 2000.
>>
>>3366461

I don't know what the fuck is going on but you should turn filtering off.

gl_texturemode gl_nearest
>>
>linguortals
no wonder i didn't know these existed, they were discovered a year ago
i should be impressed that the doom community keeps finding things like these but at this point it's transitioned into fear
>>
>>3366476
you got that pic from the cutting room floor didn't you
>>
>>3366483
They're pretty fuckin neat.

Anyone know of any decent norse symbols for a tombstone? I'm about to make one up at this point.
>>
>>3366487

Judging by the file name, yes. What does it matter to you?
>>
>>3366490
>Anyone know of any decent norse symbols for a tombstone? I'm about to make one up at this point.
nvm i got this
>>
>>3366490
Try these:

http://www.vikingrune.com/rune-converter/

http://www.omniglot.com/writing/runic.htm
>>
>>3366515
I'm looking for more symbols and designs.

Those are useful for other things though, thanks.
>>
>>3366505
Nothing, just curious
>>
>>3366428
I slip up on it because it sounds like its got the word ability in it
>>
>>3366546
Makes sense
>>
>>3366546
Yah. Hadn't thought of that. Jives.
>>
>>3366482
aight, that too. all set. many thanks.
>>
What do you guys think about music remixes for Doom?

I always dislike when they change any instrument that isnt an electric guitar into an electric guitar
>>
>>3366231
What is this shit? It looks pretty medieval and Doom-y, 2 things I'm a fan of.
>>
>quack champions confirmed for class based characters

Welp.
>>
>>3366576
Source?
>>
>>3366576
It's pretty obvious they're scrounging up Quake from IP Hell to see if they can get Overwatch money.
>>
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>>3366578
https://www.youtube.com/watch?v=8OEBvXEXpHQ&feature=youtu.be&t=1m42s
>>
>>3366231
really loving how it's looking, keep up the great work.
>>
>>3366575
REKKR. Fantasy faux norse/celtic themed vanilla total conversion about a warrior who comes back from war as the lone survivor of a shipwreck to find his village in ruins and his family and friend murdered. Then he kills his way to the end of the story.
>>
>>3366586
GAHHHHHHHH
>>
>>3366592
Is this out and being worked on, or a "coming soon" kinda TC? Either way, looks neat from what extremely little I've seen
>>
Stop running from evil, you coward, even if you dont have a healer stalking you you just cant wait for your countdown to death, you might as well go between levels or your doom will be sure. Whats that you say? there are demons in the dark? you dont have to worry, Shawn's got the shotgun, why not listen to the Dave D. Taylor blues while we wait to get into Sandy's city? Oh look, the demon's dead, now you can just wait for Romero to play with you, in the meantime, why dont you send a message for the Archvile? Ah, looks like you have to go, bye bye american pie! Hope you dont do anything stupid during Adrian's sleep, or else things will be getting too tense. See you at the opening to hell.

Its 4 am and im extremely bored.
>>
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>>3366598
Coming when it's done. No alpha/beta/zeta anything if I can avoid it. If it has any catastrophic failures after release they'll be fixed, but the goal is done and done.

Features:
Everything different
Nothing the same
Will love you like a brother
Non tax deductible
Different paths depending on difficulty.
Full of thick meaty sauce
Sentience
Inaccurate lists
>>
>>3366608
Wtf
>>
>>3366585
even though they started development two years before it even got announced?
>>
>>3366615
he probably thinks matchmaking in TF2 was implemented to compete with overhype even though it was announced long before it too.
>>
>>3366616
Pfft, everyone knows Overwatch is just a Battlefield Heroes clone.
>>
>>3366619
Overwatch is ___________________an overrated, boring, poorly balanced slugfest and the only legitimate reason people care so much for it is because of the characters themselves which look like something out of a Disney XD cartoon
>>
>>3366619
>Battlefield Heroes

I completely forgot that this game existed.
>>
>>3366631
It's okay. So did EA! The final map was released in 2012, the final weapon in 2013, then it just kind of flatlined until it was shut down in mid 2015.
>>
>>3366628
>something out of a Disney XD cartoon
there was an anon not long ago in a thread who said they looked like something out of that new Max Steel show or SlugTerra.

I normally either slightly smirk, or just plain out laugh my shit out at things on the internet, but that one time I had a cheshire cat smile from ear to ear.
>>
>>3366628
Overwatch is __not____retro__
What's the likelihood of blood source release?
>>
>>3366639
Either 0 or it'll be a milestone for their Blood 3 kickstarter
>>
>>3366639
That too. It's also an unfun piece of trash but let's just change the subject before the janny wipes us out.

Is smoothdoom-weaponsonly anon around? I'd like to make a request. How about doom 64 muzzleflashes? I've always longed for something like that.
>>
>>3366612
I haven't been this hyped since waiting for BTSX, oh wait.
But seriously, this is looking fantastic.
>>
>>3366576
I'm disappointed that the new quake game is based off quake 3, there already are dozens of quake 3 like games. I want a quake 1 remix.
>>
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>>3366017
I don't hold it as dear to my heart as the classics but I don't think it's bad at all.

You should challenge yourself and try to play the game with the chainsaw as much as you can, it's fun as fuck.
>>
>>3366769
A revisit to Quake 1's aesthetics is all I want.
>>
>>3366781
Supposedly the level design leans towards that gothic sort of architecture, but I guess we won't know for sure until actual human eyes view it at QuakeCon.
>>
>>3366272
Basically all of it's features (which 'matter') is things you could have done in Decorate and ACS for ZDoom.

Then the author begged for money online.
>>
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Anyone else only like Episode 1 of the original Doom? Don't know if this is because of nostalgia, or because Romero only worked on the first episode.
>>
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>>3366423
Yes.
>>
>>3366803
I like Episode 2. Episode 3 is okay but worse then Episode 2. Episode 4 is just hard for hard's sake and not really that fun IMO.
>>
Is Doom 64 or Doom/2 version of Doomguy the most daddy material?
>>
>>3366803

1 is the best of them but all of them are good.

and way better than 2
>>
>>3366803
Doom 1 > Doom 2
>>
>>3366818
I like Ep2 a lot better.
>>
>>3366827

Any reason why? I agree that cyberdemon is better than baron bros but otherwise I like the mars base theming of 1 more, but it's just an opinion anyway so whatever.
>>
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More or less smooth turning when in view, fires on the move until a certain distance away. Still highly WIP but I'm pretty content so far.
>>
>>3366910
I just realized how no custom doom monsters ever attack while moving forward

I would've thunk someone would come up with that by now
>>
>>3366931
Now that "anonymous functions" are thing in decorate, it's quite easy to implement. Always thought it would be a nice fit for arachnotrons desu
>>
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anyone fuck around with these things for retro games?

is the quality going to be potato no matter what?

even with a S-video cable?
>>
>>3366910
looks pretty good so far, keep up the good work.
>>
>>3366832
I just like the levels and atmosphere more.
E2M2 and E2M7 are my fucking jam.
>>
>>3366942
I recall getting good quality with that using AV cables, and I'm sure it would look even better with an S-Video cable.
>>
>>3366954
Biggest problem right now is figuring out how to maximize performance since LOS checks and whatever are so expensive, and to make the guy move around corners in a way that doesn't look retarded.

Doom, ZDoom included, doesn't even actually have real pathfinding which complicates matters..
>>
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What was the name of the website that made some pictures bigger without distorting them too much and was more friendly with digital drawings?

I want to make the UAC logo bigger without making it look too pixelated
>>
>>3366984
http://waifu2x.udp.jp/

but you could make vectors out of the two on the left pretty easily in photoshop or gimp

probably already is one on deviantart or something
>>
>>3366989


That's exactly why I want a bigger version, there's nothing in dA.

Thanks btw
>>
I have an old laptop that doesn't seem to work with trenchbroom. It's opengl 2.1 and the shading language is 1.20 (It meets those two requirements for trenchbroom), but it gives me an error when I load the program. Is there another quake/quake 2/hexen 2 program that isn't worldcraft?
>>
What do you guys think of Quake Army Knife or QuArK? Is it a good map editor?
>>
>>3366942
what's that? an USB to RGB cable? does it lets you use an old tv as a computer screen? is it compatible with PAL screens? where can i buy one?
>>
>Download AutoCAD 2017 overnight
>Spend hours with installing and rebooting
>Finally get it registered
>Open an FBX from the Doom 4 resources explorer
>The file cannot be imported because it is an unsupported format
I will never pay for anything this company makes that I begrudgingly install only to be met with complete and total failure.
>>
>>3367071
Bad luck dude.
>>
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D4D comes out tomorrow.
What's the first thing youre gonna play it with?
I'll play Ultimate Doom and maybe Sunlust.
>>
>>3367075
Probably the IWADs then something like Scythe. How exciting.
>>
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>>3367075
Sunlust probably. Although hopefully I can preoccupy myself with mapping...
>>
>>3367075
This mod will sure make more monster heavy mods a lot more pro-active and speedy with the constant health/ammo collecting and such.
>>
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help
>>
>>3367145
What mod are you using?
>>
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>>3367150
the mw2 one, i followed the instructions from the readme
>>
>>3367159
Does it even work in Zandorum?
>>
>>3367162
it said so as long as you use the skulltag assets
>>
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>>3367162
>Mistyping Zandronum
Fucking gross
>>
>>3367175
what kind of name is even zandronum anyway
>>
>>3367205
ZDoom+Andromeda+Infernum
>>
>>3367175
heil grammar nazi
>>
>>3367221
Sieg Huh
>>
>>3366803
episode 1 is great because it's the easiest to blast through in a single sitting. i can't tell you how many times played through most of it when i boot up doom "to mess with some settings"
>>
>>3366646
Not retro, so mercy, janitor, please, but, it's a quite good game that I enjoy. It hasn't brought me as much joy as Doom, but it might if it lasts the 20+ years Doom has (highly unlikely).

>>3366628
It does kinda look like Disney-Pixar made a murder squad.
>>
What are good and recommended texture packs/wads?
>>
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>>3367247
>>
What Quakelikes aside from Hexen 2 are worth playing?
>>
>>3367258
Quake 2
>>
>>3367249
No I meant wads that were specifically just textures, like the textures for GothicDM for example.
>>
>>3366931
lost souls XD
>>
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>>3367273
oh you
>>
>>3367145
bump help
>>
>>3367145
>>3367282

load skulltag_actors.pk3 and skulltag_data.pk3 in that order

if you don't have skulltag_data then download it, it won't be hard to find with google
>>
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>>3367285
which one?
>>
Confession Time:

I still haven't finished Doom 2. I only started dooming a few months ago and I can't stand Doom 2's level design. I'd take a Scythe or a Valiant any day over slogging through Doom 2.
>>
>>3367270
cc4tex, gothictex...
>>
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black & white tier are rare they say
>>
>>3367294
try just skulltag_content actually, I think that's the two merged together
>>
>>3367313
i almost bought doom from amazon but then one day i saw the ending of it on yt & it spoiled it for me
>>
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>>3367324
i solved it by loading the skulltag assets first but thank you anyway
>>
>>3367046
It's pretty damn old. The only reason to really use something other than Trenchbroom is if you've been making maps for years and years and already have good experience with your editor of choice (QuArK, GTKRadiant, Worldcraft, etc etc). If you're just getting into it, TB is the way to go.
>>
>>3366017
I hated it because the enemies were ugly as ass, everything was dark as shit, the weapons were boring as fuck, and in literally every room is a monster closet.
>>
>>3367320
It's rolled invidually for each enemy, so on slaughtermaps you get multiple white and black monsters.
>>
>>3366968
Yeah the corner bit really stuck out - hopefully you can find a fix for it since the rest of it doesn't suffer from the main flaws of most model enemies in Doom.
>>
>>3367023
Try J.A.C.K.
jack.hlfx.ru/en/
>>
>>3367317
Not that guy, but thanks, I was also looking for recommended texture packs as I want to start non-vanilla mapping.

Any other "must haves"?
>>
>>3367421
It's gonna take some work for sure. Anyway I added some backpedalling checks and "sniping" state, which when combined makes them act approximately like slightly retarded HL2 Combine. Looks pretty neat during infighting.

Other than a custom movement system like this, the only other option for decent looking models are multi-part actors running ACS angle interpolation loops :/
>>
>>3367023
What error does it spit out?
>>
>>3366968
Why *are* LOS checks so expensive when the collective monsters in a map already constantly call hundreds of LOS checks in their look and chase states by default with no issue?
>>
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I needed something to keep me busy while Blender x64 downloaded. I don't know why I downloaded the 32bit version earlier.

If I'm ever going to do anything with him, I'll have to give him thicker legs, Doomier proportions, and actually rig him.

I bet I won't.
>>
>>3367445
I'm honestly just repeating what I've often heard people say about LOS checks and their performance impact; I have no in-depth technical knowledge.

I've come to understand that many, many things don't work like you'd expect them to in this engine.
>>
>>3367456
Is that the guy from billy and mandy? Because he reminds me of him.
>>
>>3367461
Yeah it's Hoss Delgado as he appeared in Fusionfall.
>>
>>3367465
Kickass, I have fond memories of that show.
>>
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>guy starts up a "joy of mapping" teaching session where people can learn about mapping techniques and how2better
>neat
>join the chat server
>dumbasses spamming memes and ebin image macros
>people telling them they're weird
>"why yes, lol, i'm VERY weird and wacky!! :)"
>quietly leave

I just want to get better at mapping.
>>
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>>3367258
Malice, if you can find it.It's included on the Quake CD (or floppy). It's been out of print for years but it may be possible to torrent.

>>3367265
>Quake 2
>like Quake
>>
>>3367456
This fits the Doom/Strife visual style fantastically in terms of shading, the face etc. What sort of stuff did you do for your render?
>>
>>3367480
Just, like, make map.

Experience is the best teacher.
>>
>>3367480
The guy is probably 16 going through his soooo random phase. Take pity on him because he'll hopefully mature at one point.
>>
>>3367480

Learning techniques and tricks is all well and good, but the best way to learn is by making a map and learning first-hand what works and doesn't.
You'll just probably have to find another group. Or find a way to push yourself onwards.

Ganbatte, and such.
>>
Would it be a good idea to make a rough sketch of a map in MS paint?
>>
>>3367494
yes. i've done this before in my map, sketching out a couple setpieces i thought would look cool before putting them down.

it'd probably not be good to sketch out the entirety of the map, since lots of things change mid-dev and you need room to/for improv.

another good thing to do is download a LOT of images of cool architecture/scenery porn
>>
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>>3367494
Planning is good. You don't even need MSPaint!
>>
>>3367501
>>3367506
Cool, going to make a DM map right now. Won't have to worry about monster placement right now.
>>
>>3365923
what's the good shit for Heretic and Hexen?
>>
>>3367517
I'm not sure if one has been made, I don't think heretic or hexen or hexen 2 or quake 2 or quake 3 or whatever got as big as quake/doom/duke nukem 3D in terms of mapping community and modding.
>>
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>>3367483
Apart from the light to dark gradient I made with a spotlight on his head, I think so too. I had to do a lot of shit to his legs in post to brighten them, instead of just rendering again because the thought never crossed my mind.

It's just the model, an orthographic camera, a hemi light pointing straight down, and a spotlight a little higher than his head and almost his height away from him that's pointed on his head. I should have made the radius on that light wider. A lot of the shading is coming from the texture, as you can see the muscles are well outlined and they blurred a bit when scaled down, and there was a bit of a ambient occlusion around the geometry of the muscles to help as well. Don't forget to turn on ambient occlusion set to multiply.

Then I scaled it down to Doom size with Bilinear in Photoshop, masked out some gradients (I always create my gradients with the colours placed based on their luminosity and not their brightness because the LAB colour model used to determine the luminosity is much more natural and doesn't tell me solid blue is as bright as white, which it clearly isn't), and did some pixel-level dodge + burning with a 10% opacity pencil loaded with black and white underneath the gradient. Some funny lines appeared on oh my god my computer bluescreened and this post was saved his arms so I took care of those as well as try to fix up his face since it didn't scale down evenly and the mesh needs to be scaled up so it becomes an even number of pixels when shrunk.
>>
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>>3367526
>>3367483
Here's the setup, but I increased the radius of the spotlight in this screenshot which is probably a good change.
>>
>>3367517
Hexen:
Necrosis
Wolfen
Serpent: Resurrection
Scourge of Viscerus
Shadow of Chronos
a Morte if you want some WW2/Blood/Outlaws crossover
>>
>>3367517
Elf gets pissed is a pretty damn good wad for Heretic.
>>
What's the appeal to heretic and hexen? I don't find them bad games, but I can't stay hooked on hexen or heretic like I can for DOOM. Maybe I should try some mods out, a good mod can get me hooked on a game I previous found boring.
>>
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If you want to import the FBX models exported from the Doom Resource Explorer, get Blender x64 (Doesn't work on x32) and install this http://amyaimei.deviantart.com/journal/Bos-FBX-Importer-Exporter-for-Blender-2-77-604467313
>>
>>3367538
>>3367551
thanks i haven't fucked with wads in a while i forgot all the stuff for the fantasy games
>>
>>3367557
I'd use Noesis for that. It covers basically all format conversions you'll ever need directly or indirectly for doom modding.

For example, ripping the model and all animations of a doom 3 monster and exporting it all straight to md3 is a breeze.

It exports FBX > md3 just as fine.
>>
I played on a server not too long ago that had the player spawn in as one of a selection of tiered demons (5 tiers total I think, with 10 or more demon types per) and fight through levels of doom populated with space marines. As you racked up your score, the higher tiers would unlock, allowing the player to spawn in as increasingly powerful demons. Does anyone know the name of this wad or wads?
>>
>>3367613
I tried it with these FBX models and it told me it didn't support FBX 7.5, only up to FBX 7.4.

Did you try it with FBXs from Doom Resources Explorer v0.4 specifically?

I'm using http://richwhitehouse.com/index.php?content=inc_projects.php&filemirror=noesisv4177.zip
>>
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Do you guys think id browses /doom/?
>>
>>3367650
Who knows?
>>
accidentally created a blood anomaly with my bullets
>>
>>3367650
nah
>>
>>3367650
Has John Carmack or any other big name ID developer commented on /doom/ at all?
>>
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>>3367650

Hi everyone, I'm Marty Stratton, Executive Producer at Id Software. We here at Id have are having a great time working on updates for DOOM SnapMap and our exclusive Unto The Evil DLC. DOOM SnapMap allows us to put the power into the hands of please somebody fucking help me I can't deal with this cruel world anymore and suicide seems like the only way out please help me jesus fuck
>>
>>3367683
I really doubt it, Carmack probably has better things to do like building my rockets
>>
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>>3367683

Wasn't there a guy who told a story about John Carmack sticking a bar of soap in the microwave during a company meeting and then promptly leaving
>>
>>3367693
If that's true, he would definitely have the autism to fit in on 4chan.
>>
>>3367617
No I did not, sorry.
>>
>>3367693
I want to hear more about this soap incident.
>>
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What does /doom/ honestly think of romero
>>
>>3367721
he's cool
>>
>>3367721
Cool and handsome.
>>
>>3367721

An true hero.
>>
>>3367710
It's cool dude.

>>3367721
He's handsome and cool.
>>
>>3367721
He's my senpai and I want him to notice me.
>>
>>3367721
A true badass and a great man.
>>
>>3367721
he makes good maps and doesn't afraid of anything
>>
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>>3367721
absolute madman
>>
>>3367721
He's an ass, but other than that, pretty cool.
>>
>>3367721

Magnificent in every way.

I want to lick him.
>>
>>3367721
10/10 would pay him the 20 dollars instead.
>>
>>3367721

he's a little bitch
>>
Hello /vr/

Are there any wads out there that change the skins of the weapons but preferably not the stats?

I already have Smooth Doom, but I'm looking for alternatives.
>>
>>3367721
I WANT JOHN ROMERO TO REVOLUTIONIZE THE SEX SCENE

GIVE US A HOT NEW SEX MOVE ROMERO
>>
>>3367745
Beautiful Doom
>>
You think this general would survive in /vg/? LIke a general retro FPS general rather than primarily doom.
>>
>>3367749
Tried that one as well, but i'm looking for something that makes the weapons look like other waepons, not the default Doom weapons.
>>
>>3367754
No, /vg/ is really fast, and we already talk retro FPS here, sometimes not retro FPS are brought up.
>>
>>3367754
>You think this general would survive in /vg/?

Nope.
Not a chance.
>>
>>3367754

/v/ and /vg/ hate doom for some reason
>>
>>3367759
I thought it was just the new doom they hated. I've seen /v/ call anons who hated DOOM underage b&.
>>
Give me some retro fps games that feature warehouses or cratemazes, preferrably doom clones

because reasons
>>
>>3367759

/v/ hates all things equally, even themselves.
I'm not sure what's /vg/'s consensus on doom, they seem to be too busy with their own generals to care
>>
>>3367768
Everything but Hideo Kojima
>>
i love romero more than kojima
>>
>>3367754

Go look at any general on /vg/ that's been up for over two years and tell me. Quality examples would be Starcraft, Katawa Shoujo, or Mass Effect.
>>
>>3367767
Kingpin: Life of Crime
>>
>>3367765
There were enough people who liked Doom 4 that there was a general on /vg/ which almost kept up with it's speed.

But yes there were a bunch of contrarian dipshits on /v/ who couldn't handle that it wasn't the letdown they expected (ironically, a letdown letdown), and then went into denial about it.
>>
>>3367721
I think he truly cares and loves videos games, but sometimes can be a bit out there in ideas.
>>
>>3367770
no actually ever since MGSV came out /v/ hivemind is of the opinion he's a hack, and somehow one slightly underwhelming game undermines every other title he's ever worked on
>>
>>3367754

Not in the least.
I was part of the RPG Maker General for quite a while, which moves roughly about the same pace as this.

It got annihilated thoroughly.
>>
>>3367787
So /v/ is now going around claiming they've always though doom was a shitty meme game?
>>
>>3367797
that's nothing new, the doombabbies nerd has been crying about doom being a meme game now for a while
>>
>>3367754
This is a retro FPS general tho. People just happen to talk about Doom mostly.
>>
>>3367805
say you like another game more than doom and watch what happens, though
>>
>>3367812
Quake 2>Doom
>>
>>3367793

There was an RPG Maker general? Man, I wish I knew about that. I've been on a RPG Maker game kick for a while.
>>
>>3367812
Blood > Duke > Doom

This is my honest opinion and I apologize if I offend anybody.
>>
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>>3367650
The post E3 recolours have a strange resemblance to some of the photoshops made here.
>>
>>3367754
Not a chance.

>>3367792
However /vg/ thinked of him as a martyr, how Konami tried to topple him to make more pachinko, and how great the game would be without all the cut content.
That was until the general died.
>>
>>3367754
I already witnessed the death of /cyg/. I don't want to go through that again.
>>
>>3367436
Rise of the Triad textures?
>>
>>3367721
Romero is Chaos and Carmack is Order.

He is -the- guy for level design, he really is, but my god, you do not want him managing a project.
>>
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http://i.4cdn.org/wsg/1468793450582.webm

Another weapon down, seven more to go. Acts as a shotgun-type weapon, good in close-range and even better in closed corridors. Anyone familiar with +RIPPER knows that it'll be nigh -useless past mid-range or on open planes, which I'm not sure how to fix. Or if it needs fixing.
Still need to integrate it with the Hull Buster and give it an ammo type.

Not really sure what would be good for the design of the gun, but Slax drew up an interesting design and now that I'm looking at it more I'm fond of it.
Also not 100% on the firing sound. But hey, progress is progress.
>>
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>>3367841
this some tight shit term
>>
>>3367841
Bretti gud
>>
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>download Doom the Way id Did
>it actually feels like classic doom to an extent
>>
>>3367841
wooooow all you did is combine the spazer, plasma, and wave beams from metrood into one weapon

this is your three-time cacoward winner everybody
>>
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>>3367882
>>
>>3367841
>Take a gun that specializes in close range and closed corridors
>Kills Hell Knight in two shots despite not so optimal location
>Trying to decide if it should be good on an open area

I don't know what your weapon design is going to be like, but if all the weapons are specialized you probably don't need it to be much more than it is.

And it's going to wreck Arachnotrons and Mancubi and the Mastermind with it's current design just so you know.
>>
>>3367841
add a hint of tribes spinfusor sound to it
you can't shoot weaponized space discs without some shazbot
>>
>HURR GONNA MAKE A SQUARE ROOM AND PUT 50 REVENANTS IN IT
>wins a Cacoward
>>
>>3367909

If you get a Cacoward for making a square room with 50 Revenants in it, how many do you get for a square room with 100,000?
>>
Do cacowards even do joke wads anymore?
>>
Your favourite gun mods?
>>
>>3367820
Those photoshops went viral though, so they could just have seen it elsewhere, like twitter, or facebook.

Goddamn it, whoever made your picture forgot Doom 64's caco.
>>
>>3367923
Like gun mods as in vanilla monsters are still there?

Or weapons + enemy replacements?
>>
>>3367897

Yeah, that's a good point.
All the weapons are gonna be specialized, working for a single role and a single purpose, so trying to span a single weapon across that would make it batshit.
I do need to lower the damage a touch, though. Even as unreliable as Rippers are, (25) is definitely much. I was surprised when I two-shotted that Hell Knight in the webbum, usually it just annoys the higher-tier enemies.

Though in retrospect, that's probably because I slowed it down. Whoops.
>>
>>3367929
Gun mods that don't touch enemies.
>>
>>3367841
>that framerate drop

optimize your bullshit you fucking HOMO
>>
>>3367841

Yassss
>>
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Didn't touch it up or anything, just messing with the models. Not sure how to light it.
>>
Here it is, at long last, a good-sized version of the UAC logo from the new game.

This isn't a vector, mind you. I actually used a very different procedure, but still similar to the 'PNG to vector' tutorials I found on google.

I posterized the original picture, then I simply used a shitton of guides using the Measure tool on GIMP and made the canvas 4x bigger before painting over the selection of the shape itself.

Use it, abuse it, upload it and repost it wherever you want, make a tattoo out of it, shove it up yer ugly butt, I don't give a shit. As far as I'm concerned I never made this, I never posted it. If it is imperative for you to give credit, then *please* give credit to id software, they designed the new logo after all.
>>
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>>
>>3367941
I remember weapons of saturn being pretty nice. Don't know if that touched enemies.

Legendoom kind of doesn't change enemies. Sort of.
I love the D64 shotgun in that.

I mostly just play with Smooth Doom weapons only now.
>>
>>3367983
maybe double the frames so there's 4 frames per barrel rotation
right now if you cover up the pointy parts, it's basically the vanilla chaingun
>>
>>3368016
the CG and SG in that, aw yes
also WOS changes the zombies, but only slightly
>>
>>3367923
Shooting Monsters with Guns is pretty cool. I'm particularly fond of its shotgun.
>>
>>3368016
the CG and SG in LD, aw yes
also WOS changes the zombies, but only slightly
>>
Alright lads

I've made it to map 07.

Since I'm going solo is it acceptable to turn off carry limit?
>>
>>3368024
I love that terminator 2 like shotgun. Is there any cool motorcycles to drive in doom? I would love to re-create the terminator 2 truck scene in doom.
>>
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>>3368028
someday I'll actually remember to post the screenshot with my dealy.
>>
Guys, what happened to the anon who was making a mechsuit mod?
>>
>>3367938
Rippers are unreliable? I always felt that they were always very effective.

Same for anything that mimics the disc of repulsion of effect.

>Disc of repulsion knockback
>Any sort of ramp/staircase/enemies/series of walls
>Cause all the infighting and absurd amount of damage on everything

Anyways so far I like that ripper gun you showed off.
I hope the other guns planned will also be satisfying.
>>
>>3368036
iirc rippers are unreliable in that how they deal damage is dependent on a variety of factors, such as how large the actor is, what direction the square hitbox is, how fast the projectile is moving (especially true for bouncers, since they slow by default after each bounce), and whether the moon is in position

they're still very good at dealing damage, but it's unreliable in that the ripper could be plinky or shreding to bits on different shots
>>
>>3368031
Weapon carry limit seems like a hassle.

And TNT gets rough in later levels so I'd say turn it off.

>>3368025
>>3368020
I kind of wish Smooth Doom used the sounds/animations from Legendoom's N64 weapons because that is so chunky and satisfying. Even if your weapon effects are kind of lame for the version you have on you.

>SSG that gives 2 HP per kill
>Sounds like a tank when fired still
>That pump action on the 64 Shotgun
>64 Chaingun firing sounds
>PS6/64 sounds for the BFG
It's great.
>>
>>3368034
you mean the one based on the wildweasel's one?
>>
>>3368048
I felt even a weaker ripper was still useful just for the pain chance.

Like the Sapphire Wand.
The weapon feels like a toy and hurts about the same, but it locks things down.

I do see what you mean though.
>>
>>3368051
You could always try making your own personal add-on, I've done it with Burl Tumd before.
>>
>>3368036

Yeah, >>3368048 has it. They're definitely very effective, but what's unreliable is how effective they are at any given moment.
I still have a soft space in my heart for them, though.
>>
>>3368059
I'm not quite sure how to do that but it sounds nice.

I only know how to edit numbers rather than taking and placing things and making it work.
Doesn't help that Smooth Doom is pretty complicated to me
>>
>>3368058
pfft, I killed korax with that thing

I also killed him with 25 poison flechettes stuck up his bum, and broke the map since he didn't teleport away
>>
>>3368054
I'm not sure, but I remember he made this sick ass cockpit, and it had this effect where the front of the suit lagged behind a little when he turned around. It gave it a nice touch and aesthetically it looked like the best attempt at making a mech in Doom imo.
>>
>>3367841
it's like someone took that mars3D toy bracelet thing and made it an actual weapon
cool.
>>
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Aw yeah this looks like shit.
>>
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This took way too long. I also need to figure more textures to contrast the browns. I have some blacks, plus maybe orange lights, but I kinda wanna keep it grunky/low-tech.
>>
>>3368068
Open LegenDoom, take the sounds out.
If Smooth Doom changes sounds, you'd go in, remove the sound files, and replace them with the sound files of your choosing and name them the same thing.
If not, you'd want to look into this wiki page, this SNDINFO file used for ZDoom, and this mod:
http://zdoom.org/wiki/SNDINFO
https://github.com/rheit/zdoom/blob/master/wadsrc/static/filter/game-doomchex/sndinfo.txt
https://www.doomworld.com/vb/wads-mods/71133-sound-caulking-now-on-idgames/
All that will probably help you figure out how to do it.
>>
Having issues with quake, I have the soundtrack in a music folder inside quake/id1 and it will play if I console command the tracks to play but it doesn't find the cdrips on its own. Also all menus are not mouse controlled but mouselook works in game

am I just an idiot in setting up quakespasm? I thought all I had to do was copy the files over, the readme isn't exactly clear

and another thing, does quakedude just move faster side to side than he does straight ahead? It's weird compared to doom,even with run I feel so slow unless I'm strafing
>>
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>>3367320
Your fault for playing what appears to be chillax.

However, you need to step it up.
>>
>>3368106

Try removing the first 0 in each track's file name. e.g. Rename Track002 to Track02 and so on.
>>
I run Doom through Final Doom, I'm new to it, how do I play multiplayer?
>>
>>3368124
Grab zandronum and find a server that's online.
>>
>>3368123
no dice, does capitalization of any of these folder names matter?
>>
>>3368005
>2016 pixels wide
kek
>>
>>3368176

legitimately unintentional.

when I cropped the original I started duplicating the canvas size, and that was the final width
>>
>>3368182
Nah, it's ok
>>
>>3368127

Couldn't tell you if it matters, but my folders look like Quake\Id1\music if it helps you.

Maybe try shortening the file names to just the numbers? e.g. Track02 to 02 and so on. Someone else said that Quakespasm supported only that naming scheme, even though personal experience told me otherwise.
>>
>>3368189

whoops meant to quote >>3368163
>>
It speaks for itself
https://youtu.be/KSd0pI1EQGk
>>
>>3368189
thanks for trying to help. I can maybe live without the soundtrack but the menu issue is painful. Anyone have any idea about that?
>>
>>3368213
darsycho is under-appreciated
>>
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>>3368213

>>3368213

BILLIONS AND BILLIONS OF GUNS, EJECTING BILLIONS AND BILLIONS OF PELLETS OF RED HOT IRON, INSTANTANEOUSLY EVISCERATING BILLIONS AND BILLIONS OF THINGS
>>
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>>
>>3368102
In the future Anon, never show off your renders with a pure black background, the silhouette of your model gets sucked into the void.
>>
>>3368238
mountain dew is the best soda ever made
>>
>>3368257
i didn't notice before
the sword has 'BFG' written on it
>>
>>3368213
I thought it was shooting to the rhythm of this at first https://www.youtube.com/watch?v=Lbg7jzarrQU

Have to say I'm disappointed.
>>
File: spasm0000.png (824KB, 1366x768px)
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Goddamnit, since that Anon pointed out that misaligned texture the map is ruined for me.
>>
>>3368106
>does quakedude just move faster side to side than he does straight ahead?
yes, marginally so; hence why running diagonally is so much faster than straight or strafing

make sure you have always run enabled
>>
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>>3368286
WHY WOULD YOU POINT THAT OUT


FUCK
>>
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>>3368286

>mfw realizing none of those triangular wall textures were actually used for their intended purpose
>>
>>3368286
I don't get it.
>>
>>3368304
what was their intended purpose, anon
>>
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>>3368307
>>
What Quake .bsp should I play tonight
>>
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My lighting needs some work.
>>
>>3368310
Ah, that. I would have never noticed that if you didn't point it out.
>>
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>>3368310
Also this. Literally just noticed it
>>
File: Ared.png (19KB, 700x600px)
Ared.png
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>>3368317
>>
>>3368317
Look at the corner by the skylight too.
>>
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>>3368319

aaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAA

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>3368319
Goddamnit, now I'm gonna go full autism and check every texture when I play Quake.
>>
>>3368310
Stare at this image enough and it starts to look like a concave angle instead of a convex one.
>>
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>>3368286
>>3368310
>>3368317
>>3368319
GODDAMN IT, I NOTICE SOMETHING WORSE EVERY TIME I LOOK AT IT
>>
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>>3368330
>>
>>3368286
>>3368310
>>3368317

DELETE THIS

I BEG YOU
>>
got music ago, for anyone else who really needs a for dummies guide and has the gog version, it apparently comes with a cd image of the OST and you can rip it yourself after you mount it. Must have been something wrong with the ogg files I downloaded but the wav ones I made myself work.

https://www.youtube.com/watch?v=eF4GSsffbSE&ab_channel=PhilsComputerLab
>>
>>3368286
>>3368310
>>3368317
I'm saving these images for later next time I want to trigger some autism.
>>
>>3368348
Make sure you find the ones about how the circular lights in Quake aren't actually circular because half the game assets were designed to be 5:4 stretched like Doom.
>>
is quake champions ranger designed for 1:1.2 aspect ratio
>>
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>>3368363
what is this aspect ratio you speak of

BEEFCAKE RANGERBULK "QUAD DAMAGE" HARDTACK has no need for ratios
>>
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>>3368363
>>3368353

hi Sodaholic
>>
>>3368370
You think a movie adaptation of quake 1 should be made?
>>
>>3367917
100k revs was honestly pretty good
i mean i wouldn't call it a triumph of map design but it was really polished and surprisingly playable
>>
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>>3368370
please hire me id
>>
>>3368384
You've turned him into Nicolas Cage.
>>
>>3368384
Well, you got rid of his Dreamworks face at least
>>
>>3368373
No, he's Blastfrog now
>>
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>>3368370

you ready for some rocket jumping, anon-kun?
>>
>>3368384
It's weird how his browline is perfectly in line with the helmet.
>>
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>>3367461

see

>>3366169
>>
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>>3368398
>filters
>>
>>3368398
https://www.youtube.com/watch?v=aMkqticnhEo
>>
>>3368398
>>3368412

so are we just going to keep zooming into his face or
>>
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>>3368412

why are you shaking, anon-kun?
>>
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>>3368417
yeah, it's the newest meWAIT WE WENT TOO FAR
>>
>>3368423
I can tell by the pixels and from having seen a few in my time
>>
>>3368423
it's funnier when you think of this image as the camera getting literally close to his face enough for his cheeks to squish against it.
>>
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>>3368419
>>3368412
>>3368398
THICC
>>
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>>3368423
>>
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>>3368419

>3.02 MB
>>
>>3368423
>>3368434
Too bad I already used my gif, with >>3367175
Oh well
>>
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>>3368431
>>
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>>3368439
The thought is there, anon.
>>
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oh christ /vr/ stop teasing me with quakeguy 2016 i cant fucking wait any longer for the reveal next month
>>
quakeguy 2016 looks like when i accidentally bevelled every vertex on shrek.obj
>>
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>>3368450
>i cant fucking wait any longer for the reveal next month
>>
Why does Ranger use Marines stuff in chat in Q3A?
>>
>>3368464
Because the Slipgate Rangers are a division of the UAC
>>
>>3368460
quake champions is being revealed at quakecon next month famicom

btw howd you get internet access in a cave?
>>
>>3368469
>implying we're anxious
>>
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>>3368468
That's bullshit but I'll believe it.
>>
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he looks better green because then he's just a big dumb ugly ogre
>>
>>3368469
WiFi of course.

Why would you be excited for it other than to see how bad it is?
>>
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>>3368469

>mfw the stream is shut off right before the reveal and nobody else sees it for another year
>>
>>3368475
unf
>>
>>3368478
Honestly, the fact that it will have strafe jumping and rocket jumping (they have been confirmed in the e3 post reveal interview with the dev) is enough to get me excited.
>>
>>3368484
They also said different characters will have different speed, health and armor. Yeah, armor, the thing that is a pretty fucking huge deal in Quake multiplayer along with quad damage, megahealth and the powerful weapons of the game you're playing (read: rocket launcher for Q1, railgun for Q2 onwards).
>>
>>3368484
Isnt QC being co-developed by some shitty noname russian dev
>>
>>3368491
oh fuck I just realized something

>from now on google searching for quake will be tailored to the NEW SHINY game and it'll be even harder to find old stuff
>the new game's abbreviation is QC
>trying to find info on QuakeC scripting and .qc files will be even HARDER
>>
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kek
>>
>>3368504
i like it
>>
>>3368491
>>3368490

>judging a book by the cover

Ok sure, I'm cautiously excited for it, but jesus christ its like doom 4's e3 reveal all over again
>>
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>>3368514
Nah, it's worse, because now we know just how bad it'll be ahead of time given that it's multiplayer-only and quite clearly focused on the Overwatchesque ASSFPSAGGOTS trend.

Ranger's face alone should tell you what to expect.
>>
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>>3368509
thanks for the compliment
>>
Are there any wads with machine learning
>>
>>3368447
>Hello HUH, meet the real HUH
>>
>>3368525
SWEATING HUHLEEEEEEETS
>>
What could be in this wide open room?
>>
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>>3368521
>>
>>3368532
Boners probably.
>>
>>3368521
Not sure if this'll add much to it, but it's been confirmed it won't be a MOBA.

http://www.pcgamer.com/quake-champions-is-not-a-moba/

Also from what I know of the details so far, it'll prolly only have *very* light influences from Overwatch in terms of different classes/heroes and nothing else. I imagine that it'll be an updated version of Quake Live in some ways. Besides, we don't know anything else in terms of gameplay n shit.

Also I have no problem with Ranger's face. It's not amazing but it doesn't look terrible to me. I mainly play as Sarge anyway in Q3/QL anyway.
>>
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>try chocolate doom

>decide to go real purist and only use keyboard for the first time in my life

>mfw I don't suck that bad

I thought I couldn't get through map01 with it but it turns out it wasn't very hard at all. Oddly satisfying too.
>>
>>3368541

>>3366586

Sarge is cool, but Sarge also looks like a Sarge. Ran5er looks like a monkey, his eyes are so fucking tiny it's ridiculous. Visor's updated design looks alright, but I just don't know why they took Wrack, gave him an orangutan's head, and called it Ranger.

Hell, even getting Sarge again would probably be a miracle. You can assume we won't be seeing Mynx or Lucy, that's for sure.
>>
>>3368542
>good thing
>nervous reaction image
you wot
>>
If anyone wanted the console commands for QuakeSpasm:

http://www.celephais.net/fitzquake/
>>
>>3368541
I play as Bender
>>
I hope the whole "Characters will have some different stats" thing means we'll get ORBB.
>>
>>3368559
>orbb boosts your fov to 90
>>
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>>3368559
>Orbb's Special: Player's FOV is locked at 200
>>
>>3368553
>not playing as Best Waifu
>>
>>3368569
>"Hey there soldier, is that a floating shotgun in front of your torso or are you just happy to see me?"
>>
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>>3368569
Nope. Here's my waifu
>>
How do I bind using of a certain item in my inventory to a key?

I wanna bind the medikit in Hideous Destructor to M
>>
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>>
>>3368553
There was a ut99 bender model done too. And a Tom Servo.
>>
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>>3368578
>tfw Hunter won't be in Q:C either
>>
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>>3368583


>>3368578
>mfw
>>
>>3368589
>tfw hunter has a 90% chance of insulting the player
>>
>>3368589
Why? Source?
>>
>>3368564
>>3368567
https://www.youtube.com/watch?v=jQOJ3yCK8pI
Can't wait to play as Orbb!
>>
>>3368589
team fortress 2 has thart focus on big burly men doing manly things and overwatch has its retarded, internet ad-tier focus on asses to garner normie faggots into playing it, quake 3 already had boobs and asses.

there's literally no reason for them to go PC route on character designs this time around. If anything they should hold the reigns a bit more lightly now considering this whole 'm-muh waifu' = trillions of sv_virgins gushing over a game regardless of its quality deal we have now.
>>
>>3368606
>sv_virgins

clever/10
>>
>>3368598
Just look at her design. They already covered her up for the Quake Live trading card (pic related).
>>
>>3368606
>big burly men doing manly things
and scout
>>
>>3368370
>>3368398
He looks like the knight off the potion seller video
>>
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>>3368630
holy shit
>>
>>3368603
>that cube projection
Holy shit that's neat. Do you think it would be possible to use that to create skybox textures?
>>
>>3368624
I know. my reaction had more to do with that specific term being used in any context rather than the joke itself.

>>3368628
>he doesn't know about small doms
>>
>>3368645
>scout
>dom
>>
>>3368581

If I recall, you just find out what the internal name of the item is, then type this into the console:

bind m "invuse [item name]"
>>
>>3367923
Dakka is comfy, Combined Arms is very cool but reasonably overpowered.

Pillowblaster mods are fun but approach RO levels of overkill, and removing all the challenge with OP weapons defeats the purpose of playing in the first place, at least for this anon
>>
yo how do i get a projectile to fire stuff in the opposite direction on impact
preferably with a_spawnitemex
i can't get pitch to behave
>>
>>3368674
I kinda wish there was a version of Dakka that was just the basic Doom roster that removed the added weapons.
>>
>>3368647
>what is meet the scout
a skillful soda popped scout can aggro a team to the nearest_glmode.
>>
>>3368542
>decide to go real purist and only use keyboard for the first time in my life
"keyboard only" isn't purist, doom was designed to be played with a mouse
>>
>>3368490
>>3368541
Sooo the Species Statistics mutator from UT2004?
>>
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>>3368569

I got UT instead of Quake 3 so I didnt get to have a favorite md3 waifu for that game.
>>
>>3368714
them boys at id can't do NOTHIN without gettin called out

sHIT
>>
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>>3368713
I think they designed the game to be played with a keyboard but found that a mouse turned out to be a pretty good option as well, and then the genre blew up and it became the standard option. I certainly remember playing with just the kb back when I was running with the 386SX (the SX stands for sux)
>>
>>3368490

Fun fact: In at least one prototype of Quake III, there's a light/medium/heavy system that affects your movement speed and how much damage you take depending on which one you pick.
>>
>>3368727
>>3368490
>>3368714
did you all just conveniently leave out dreamcast quake 3's character perk system

seriously i don't get why so many people are flipping their shit out over specific characters being better at some things than others when that sole idea dates waaaay back to the days of UT and Q3 basically
>>
>>3368739
you're thinking of PS2, dreamcast was essentially the pc version with a few new maps.

it doesn't matter how old the idea is, that literally doesn't matter. people don't like that it isn't exclusively skill and is instead a myriad of stats that influence gameplay.
>>
>>3368745
Either way, I just hate seeing all this book cover judging before we know anything about actual gameplay. Like there's such thing as being cautious about it and then there's just hating it for no legitimate reason.
>>
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Still looking for ideas for Animals are Assholes

The rabbit and bat are finished, crocodile is proving more difficult because I'm having trouble finding sprites

Already found spritesheets for geese and snakes, looking for something bigger and meaner though
>>
>>3368761
how about a hippo
>>
>>3368767
goddamn, now there's an idea

sprites shouldn't be too hard to find either, knock-on-wood

my big problem, come to think of it, is a total lack of projectile enemies in a wad based around actual animals... they're faster and more aggressive than traditional enemies so maybe that will close the gap, but we'll have to wait and see I suppose
>>
>>3368767
>no striders
>no bumblebees
anon.
>>
>>3368771
Squids shooting oil that's on fire or monkeys throwing rocks?
>>
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>>3368314
Yeah i would have reversed this. Have the hallway in white / grey light, and the recesses in green.

Also you can desaturate your colors if they are too intense. Just drag them down into the grey area to sap out the intense color (on the color chart)

Also have some contrast between the lower wall and the upper wall color, helps things look less samey.
>>
>>3368771
Primates throwing stuff, or spitting cobras or llamas.
Maybe there aren't many projectile enemies but surely you can have long range ones, or leaping ones, or animals that act like projectiles.
>>
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>>3368791

oh i already have a leaper, check out Fluffy

maybe a charging rhino would be an idea, but again, sprites

>>3368785
>>3368791

primates throwing shit sounds viable, good thinking
>>
>>3368820
You could use the monkey sounds from the Moonman mod.
>>
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to the anon who requested the doom 64 muzzleflashes: I do believe you're gonna be pretty satisfied with what I opted for here!

http://www.mediafire.com/download/trk7yt4v9egtrnv/SmoothDoom-WeaponsOnly.pk3

some minor sprite touchups here and there, all standard stuff. corresponding smooth doom submenu, under options, you know the drill by now, haha
>>
>>3368820
You might be luckier with a 3d model and get sprites from it.

Also
https://www.youtube.com/watch?v=inlSQg4uJS4
>>
i haven't played d44m and i don't have any strong opinions on the quake series at all, but seeing major, hyped-up aaa releases with strafe-jumping and no reloading is freaking me out a bit
i still haven't convinced myself that i'm not dreaming or something
>>
>>3368842
https://drive.google.com/open?id=0By8mA3D0CACmQzZOa0RaMXd2YzA

and here's some fitting sound effects for the occassion I jumbled up a literal year and a half ago back when I wasn't a regular proper. I don't believe you don't have it already?? but it might come in handy, who knows lmao
>>
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What new fascinations could be in this room?
>>
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>>3368895
>tfw you just got through this gauntlet
how many chaingunners are too fucking many chaingunners
>>
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>>3368871
Hey now, Chickens are dumb as gravel, but they're not exactly assholes

Also i'm not familiar in the least with 3D work, but maybe it's time i made the leap to Blender

I should probably figure out basic scripting first though
>>
so i managed to make an aimbot gun
and i'd love to show footage of it, but OBS decided that i either get shit quality or 2 second long freeze ups every second
>>
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>>3368957
>so i managed to make an aimbot gun

but why
>>
>>3368974
because i wanted a sight based powerup to replace light amp and i don't know how to do the wallhack script RGH has
>>
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>>3368979
well that's a decent explanation, but of all things why are you recreating a script-kiddie hack that eliminates skill altogether?

at least RO makes you aim
>>
>>3368998
>at least RO makes you aim
kek, barely
>>
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>>3369000

TRIPS OF TRUTH
>>
>>3368998
>eliminates skill altogether
>At least RO makes you aim
Everything has splash damage and rapid fire.
And that's pistol tier weapons.

Do you complain about invulnerability spheres too?
>>
>>3367721
Decent level designer. I don't think he's as good as many people say, though. His levels were usually pretty linear if you stuck to the main path. They do have great secrets and optional areas, though.
>>
>>3368998
but here's the thing
it's a pretty damn uncommon powerup
and the guns use projectile bullets
>>
D4D release
> http://forum.zdoom.org/viewtopic.php?f=19&t=52164&start=300#p926172
>>
>>3368314
so 64EX takes WADs? Didn't realize. Any good ones?
>>
>>3369018
>so 64EX takes WADs

Yeah, to play Doom 64 with it, you need to use a program that comes with the source port to convert the N64 ROM into an IWAD.
>>
>>3368761
Cheetahs. Using the Cheetahmen sprites.
>>
>>3369017
Cool, let's finally play this thing
>>
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>>3369015
>Cheetahmen sprites

wut
>>
>>3369039
???
>>
>>3369018
couple of good ones here

http://z13.invisionfree.com/Doom64EX/index.php?showforum=3

The Descent, Beta64 are both pretty good.

The Mort is also good
>>
>>3369053

sorry, meant for

>>3369027
>>
>>3369017
This is pretty fun.

The shotgunner replacement feels wildly powerful though all things considered, but it's a really fun mod so far.
>>
>>3368213
What fucking mod
>>
>>3369017
this is such a great mod. Im having so much fun
>>
>>3369067
why was this deleted?
>>
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More HUD shit I'm doing. Now I just need to figure out how to make each crystal drain from top to bottom and make damn sure the player can quickly recognize when they have enough for a power attack.

Blaz can carry a max of 200 sword energy and each swing uses 25, so obviously eight gems makes sense here.

Anyone have any idea how I'm gonna pull this off?
>>
>>3369141
>The Archvile replacements
This is nice.

>>3369165
Well GMOTA Guy you should start with telling us how much meter you get when you build up sword gauge.

Then you'll probably have to draw in the percent of how much meter gets put into the crystal and have it build up that way.
>>
>>3369176

it varies, you get different amounts if you whack dudes with your sword or pick up gems.

and my question was more directed towards how the hell I'm gonna make SBARINFO render each gem building up vertically.

slightly unrelated but I'm not sure what the hell I'm gonna do with the red gems seeing as at this rate, the Blazter isn't gonna use mana at all when I'm done with it
>>
what's a good megawad that executes different themes very well? Im sick of all these techbases and would like some variety
>>
>>3369160
i assume he deleted it for reasons
>>
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>>3369160
>>3369187
>>
>>3369165
>>3369178
The simplest and most grosshacky solution I can think of is using 8 different bars reading the sword energy at once, all different images the size of 8 crystals tall, with their position gradually going from top to bottom, left to right. See image.

I hate how restrictive SBARINFO is.
>>
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>>3369203
Forgot image, go me.
>>
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Man, D4D actually makes the game bit harder... Or maybe I am too shit.
I really regret coming into this secret now...
>>
>>3369206
Leech grenade works to buy time in D4D because of constant pain chance.

It does make the game harder but as you get upgrades you become a powerhouse.

And they give armor so they're just as overpowered as in Doom 4.
>>
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why does this keep happening to every wad I try to load? the only wad I've managed to load successfully is the columbine one.
>>
>>3369209
Update your GZDoom.
>>
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>>3369208
Thanks for the tip. Didn't know Leech Grenades were that good.

Now to figure what to ugrade...
>>
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>>3369215
i'm using 2.1.1 64-bit and it still won't work. that's the most recent version right?
>>
>>3369219

http://devbuilds.drdteam.org/gzdoom/
>>
>>3369219
Grab a devbuild, it's the cutting edge. http://devbuilds.drdteam.org/gzdoom/

Speaking of devbuilds, Blzut figured out the incredibly tiny cause of all the horrible bugs in the software renderer as of late, so hopefully that'll shake itself out in a day or so!
>>
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>>3369203
>>3369204

Christ that IS a mess. Maybe the top to bottom thing is a bad idea
>>
>>3369218
Even if they didn't have the pain chance(And I think it should be removed because of how effective it is) the grenades are a really good lifeline in D4D for harder levels.

They are stupidly overpowered in Doom 4 if you have the equipment upgrade rune for the armor too

Hologram grenades are also amazing in D4D because enemies will aim at it immediately no matter what.

Frag grenades aren't very useful outside of good damage before you get a rocket launcher from what I can tell.


I kind of wish the Blaster could be upgraded.
>>
>>3369230
Well you wouldn't see all those boxes, those were just a visual guide to explain what I meant. But fair enough.
>>
>>3369241

Well yeah, it'd be silly if all of those boxes were visible but good lord I don't even want to even think about that awful option, I might have to take a lazy route and make the bar grow horizontally, I plan on making complete gems shimmer and flash anyway.

That part should be easy, at every 25 units of sword energy I'll just add a new sprite over the bar that's animated
>>
>>3369247
Rule No. 1 Of Game Development: It Doesn't Matter How Gross A Hack It Is Under The Hood If It Works
>>
>>3369254

I was more concerned with the time spent making said gross hack work or what I'm gonna have to break for the sake of making said hack work
>>
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>>3369232
Thanks. Gonna drop it for while to work on my own maps.

>>3369254
Frankly, that applies mostly to solo-projects. In big projects where maintainability is important, some proper solutions could be required.
Still, not false by any means.
>>
>>3369263
Also You can find the Doomguy dolls and there's a brofist button that gives you 200 HP/Armor and each doll you find gives you three uses of it
>>
>>3367557
Not working on my end
W10 x64 and Blender 2.77

You do anything outside of the given instructions?
>>
>>3368725
There was mouseturning in the Wolfenstein 3D beta, Doom was made for it from the start.

Keyboard turning was a concession to the fact that mouse support wasn't widespread back then.
>>
Been trying to figure out the whole wad/mod making thing with help from a friend, but man the process makes me feel dumb as a brick. I'm kinda getting there but it's a very slow process for me, probably because I actually am as dumb as a brick.
>>
>>3368761
>crocodile is proving more difficult because I'm having trouble finding sprites
just rip them from the tourettes guy .wad
>>
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So I'm giving a try at adding textures to wads for the first time, but I'm hitting a snag. I'm trying to add the slimefall textures from Doom 2 to a Boom format Doom 1 wad using SLADE, but every time I test the map with PrBoom+ it gives me this error and I'm unsure what I'm doing wrong. Not sure if it matters but it works in GZDoom.
>>
Earlier someone posted a video (>>3368603) about a custom Quake client with various >180FoV rendering methods included. Pretty cool client, but unfortunately very slow when running at 1080p and hardly playable. I wondered if it could be used to load a map, use the cubic projection, and create skybox textures from that, and sure as shit it works.

Only issue is texture size- at 1080p, each side is rendered at around 400px on each side, which has to be reduced to 256px if you don't want it to get auto-squished and look like shit- and that's honestly way too small for a good looking skybox.

Neat concept, though.
>>
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>>3369230
>>3369165
hi, another anon here. I saw your post and I thought I could help out a little. it's not perfect but (>>3369204)'s method seems to work. My quick example uses health as placeholder.
>>
>>3369475
oh yeah and obviously the location of the gem bar is temporary (duh)

it would help if I posted the damn link.

https://www.dropbox.com/s/7f27nqex4fgn7ba/gem%20sbar%20test.pk3?dl=0
>>
>>3369301
ganbatte
>>
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I guess I should use more different floor textures around.
>>
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Do people actually play Duke with the high resolution pack? It's ugly as hell.
>>
>>3369559
i've been here for a year now & no one here has even uttered a mention of that, until now
>>
>>3369584

Timidity?
>>
>>3369507
ganbatte?
>>
>>3369613
ganbatte
>>
>>3367517
IIRC Guncaster works on Hexen and Heretic.
>>
>>3369617
Had to look up what that means. In any case, thanks. Hopefully I can stop being as dumb as a brick when it comes to this kind of stuff.

I kind of what to show what little things I'm doing and progress and all that here. Since seeing what people are doing here did play a huge part in inspiring me. But I'm way too embarrassed, especially since this is my first time modding any game in any way and I only played Doom for the first time just this year too, still not even finished with it.
>>
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https://www.youtube.com/watch?v=ZlHTjMnBlLk

Made this video out of bordem.
Mod is not mine, just found it after some googling.
>>
>>3369559
Games that use enemies as sprites like Duke Nukem 3D and DOOM look ugly as sin with "high resolution" 3D models.
>>
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>>3368789
Thanks for the info it's starting to look a bit better I think.
>>
Thread revive. Don't want this one to die out.
>>
>>3369803
It's well past bump limit, it's destined to die on its own. A new one needs to be made.
>>
>>3369559
I played the whole game with the HD pack when I was around 14 and I regreted it afterwards, even back then. The strippers look like crackwhores, atleast inthe version I played.
>>
WHERES THE NEW THREAD
>>
>>3369840
Go make one yourself, make sure to include news and update it as your 2nd post.
>>
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>>3369840
IN HELL
>>
>>3369840

i'll make one

someone will yell that it's not "proper", but oh well
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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