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/agdg/ - Amateur Game Dev General

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Thread replies: 760
Thread images: 132

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Post video game development progress edition.

> Upcoming Demo Day 14
itch.io/jam/agdg-demo-day-14

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
>>174505390

> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
@174546770
>>/b/
>>
>>174546770
Nothing to do with gamedev. Fuck off and kill yourself, faggot.
>>
>>174546770
you're fine, bud. It's very normal to use a phone as something to look at to avoid social interaction. If there wasn't anything you two needed to talk about, then there's no harm in not talking. Try not to look too low functioning by looking in random directions to avoid eye contact.
>>
>>174546926
>>174546993
its a copypats from /r9k/
t.google
>>
>first 7 posts are complete shit that has nothing to do with gamedev
>>
>>174546686
You should have included the links for how to make a webm so more people can post progress
>>
>first 8 posts are complete shit that has nothing to do with gamedev
>>
>>174547228
It's been there for months
>http://tools.aggydaggy.com/
>>
http://poal.me/29l04x
http://poal.me/29l04x
http://poal.me/29l04x
>>
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>>174547319
There's nothing there about webms
>>
>>174546993
Remember to always report unrelated blogposts.
>>
>>174547330
Just make a construction jam. It's the only serious answer that is every in the top 3 on these polls. Even the polls from months ago
>>
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any programmer here knows what am i doing wrong with my raycaster? all the walls are facing me like sprites rather than tesselating. is there something i should look up specifically regarding this?
>>
>>174547527
If only there were a section specifically about posting webm progress.
>>
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repost from yesterday, today i'm going to work on a sumo tori style reactive balance and get up system. i've been dreading it but its one of the last things on my checklist before i move on to re- implementing my sword combat.

it can't be that hard but we'll see, he can't be incapable of getting up forever.
>>
Should I have my artist sign a contract or is that too try-hard and will push them away? I'm mostly concerned of them taking my original characters and doing something else with them.
>>
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I hate you all
>>
>>174548394
If it pushes him away then he obviously had bad intentions in mind.
I don't think signing is really necessary but you should send an email with the terms of the collab, it sounds dorky but it will potentially save you a lot trouble in the future.
>>
>>174548556
You don't understand the life but I still love you my man lets hug.
>>
>>174547560
I agree with this, construction is a good theme.
>>
>>174547560
>>174548759
Same, I think it's both restrictive and broad enough in its interpretation to work.
>>
>>174548394
All you have to do is get them to agree to a 'Work for hire' clause so anything that you pay them for, you own.
>>
>>174548556
if you dont want AGDGs opinion, dont ask.
>>
>>174547823
>making own engine
>asking for help
Begone.
>>
>>174548909
>>174548759
>>174547560
obvious samefag
please leave, no one cares about your construction idea
>>
>>174549001
I didn't ask for your opinion, gogem. Nobody ever has.
>>
>>174549040
Admin
>>
>>174548572

Does that hold up legally though?
>>
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>>174549040
You're right, slavery (black) is much better.
>>
>>174549051
then why didnt you ban me from the poll Admin?
Loli Jam 2 here we come!
>>
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Agdg, Why are you even making games?
>>
>>174549264
I want to make money while being a NEET.
>>
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>>174549327
>making money at gamedev
oh god that is fucking funny
>>
>>174549264
To make mad Mongolian Tughriks.
>>
>>174549371
but notch became a billionaire..!
>>
>>174549371
Where's your game?
>>
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all me
>>
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>>174548556
glorious
>>
>>174549520
good one
>>
Dude, where's my game?
>>
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>>174549327
you'd be better off learning to make drugs rather than games.
>>
>>174549725
I know australia has a just meth epidemic but you shouldn't be encouraging other people to sell meth too, it's illegal you know.
>>
>>174549180
The law is administered by humans and showing up in court with a contract to point at is better than showing up with an email.
>>
>>174550003
Yeah, for a second i thought you had some weird ricochet going on.
>>
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>>174549264
I think its fun and I have a vision I want to see finished, no matter how long it takes or how it may actually turn out.

I'm stuck working with a guy that claims some similar aspects, but I really think he's just a jew.
>>
I'm an amateur music composer as a hobby. Right now I'm developing some music for a friends game and I am looking for some outside ears to help critique my work. Is the an ok place to post, say, my soundcloud? Or should I got to /mu/ or /ic/?
>>
>>174549264
There's nothing else I'd rather do.
>>
>>174550662
Fellow game composer

I'll give it a listen
>>
>>174550662
Is this* an ok place...
Christ
>>
>>174550662
go for it m8, i like hearing other /agdg/ music friends stuff
>>
>>174549946
from my recent AGDG experience i have learned that making games is illegal too so you might as well do the profitable one.
>>
>>174550662
it's related to development right? anything like that is better than an artist looking for a programmer
>>
>>174550898
Gogem be honest, are you genuinely a pedophile?
>>
>>174551086
all men are natural pedophiles
>>
>>174551171
Christ
>>
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>>174546686
How do I make wallriding like Lucio
>>
>>174551383
First you need a game.
>>
>>174551383
Have a trace/collider on both sides of your player and then do stuff when something is there
>>
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First 100 or so for progress.
Working on more UI stuff. I'm not very good at doing the fake computer UI thing so I tried something else.
>>
>>174551086
anon be honest, where's your game?
>>
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>>174551583
looks rad
>>
>>174551789
whoa.. can i suck you dick?
>>
>>174551583
why are you using metroid primes death sequence?
>>
>>174551383
If you're asking a question like that then the game you want to make is way over your head.

Stick to something that involves no physics, like some generic roguelike game
>>
>>174551972
wow dude that is definitely a gamedev related post, nicely done

end urself my man
>>
>>174551789
Nice. Can we see the progress?
>>
>>174552082
No.
>>
@174551972
lad, please take all future blogposts to >>>/int/brit
>>
>>174552162
Nice. So you don't have a game?
>>
>>174552082
What, so you can steal all my ideas?
Fuck off??
>>
So, last time I asked if anyone needs an artist there were shitters meming all over the thread.

Asking again, anyone looking for an artist?
>>
The zipline is now fully functional.
>>
>>174552081
hey now he said he casually wants to dev, that justifies everything else he could possibly write in his post
>>
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>game over
>>
>>174552257
i'm looking for one, but are you okay with working with a black programmer?
>>
>>174552287
Is that zipline just having the player parent an object that's stuck on a spline, or is it dynamic + uses physics to dampen the speed based on incline/slopes?
>>
>>174552287
Nice.

I hope you put a lot of effort into making the transition smooth, I hate when games make it painfully obvious that your character is now in a different 'state'
>>
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>>174551830
Thanks anon!

>>174552056
I didn't even think about that when making it; I haven't played Metroid Prime since Trilogy came out.
>>
>tfw negative progress
>>
>>174552442
why would you even mention your race.
>>
>>174552689
what's wrong with being black?
>>
>tfw you start to write a new feature but discover that you already wrote it
>>
>>174547823

just increase the resolution i.e. denser raycasting
>>
>>174552528
Parent + animation. I'm not that experienced for physics.
>>174552557
In due time. I was focusing on making sure the zipline works as expected without any weird glitches.
>>
>>174552563
Cryptomnesia is a hell of a drug
>>
>>174551789
I am a fan of this newly emerging meme
>>
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>>174552919
t. first commit of the decade
>>
>>174552891
>He doesn't use git to ensure redundancy and version control

Are you even a real game dev?
>>
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show me dates of your latest commits
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>>174552971
But I do, I was just saying I like that people are posting their commits!
>>
>>174550747
>>174550802
>>174550932
Sorry for the wait, I'm just uploading a few of my recent works to soundcloud (I just made an account).
Here's my profile!
https://soundcloud.com/12toe

I'm a percussionist at heart, and I'm slowly learning musical theory. I thought composition would help my understanding of it.
>>
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>>174553068
>>
>>174553262
The game I'm developing for is an fantastical RPG of sorts. It has elements from almost every genre of sci fi/fantasy.
>>
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Is this confusing enough?
>>
>>174552971
Posting randomly generated numbers is not progress.
>>
>start playing social interaction trainer
>interrupted by chatting with old friend I didn't get to talk with for quite some time
THIS IS THE TRUE SOCIAL INTERACTION EXPERIENCE
>>
>>174553451
>randomly generated numbers
anon..
>>
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>>174553068
>>
>>174553606
For all we know they are randomly generated. They're just numbers. How do we know that he really did anything?

Even just saying "I made X feature today" is better than posting numbers. Of course we still don't know for certain in that case. The only way to truly post progress is to post an image, webm, or code.
>>
>>174553712
>only 3 commits in March and 3 in April
You've been slacking anon. Be more like you were in February.
>>
>>174546686
>ludum dare tomorrow
>agdg no longer even acknowledges things outside of it's incest box
You guys are becoming more and more irrelevant. Good riddance.
>>
>>174554015
We already talked about how shit their themes are.
>>
>>174554015
We were walking about Ludum Dare last thread.
>>
>>174549040
>>174549085
>>174549225
Literally Admin here, I don't post in the poals anymore since jams are fully dead now.

Construction was literally my theme submission.

This place is hopeless.
>>
>>174554015
>dude, make a game in 25 seconds
>dude, space, but underwater, and inverted gravity!
>dude, colors!

LD is a meme
>>
>>174554215
Admin
>>
>>174552919
Literally me every time I remember git is a thing
>>
>>174554081
>>174554113
Yeah you're doing everything except actually enter and make games for the only jam that matters.

Before you get all defensive and start pissing yourself don't bother.
>>
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>>174553068
>>
>>174554353
I will be entering and posting progress here, I just dislike the themes.
>>
>>174554353
I hate to break it to you, but the jam hasn't started yet, so no one has entered, not even you.
>>
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>>174512349
okay i woke up and finished it, the install works and the fake serial seems to work as well

it has a new menu next to build called incredibuild which just builds using some 3rd party system they bundled, its like distcc for visual studio I think. You have to click a button that takes you to a website asking for email address and make new username / password and then the email you a free key to activate the incredibuild subsystem. I think that might be a trial license though so screw that.

overall it took incredibuild 40 seconds to build my entire solution, after cleaning and rebuilding

thing is though, using a timer it took visual studios normal build only 23 seconds to build the entire solution after cleaning and rebuilding

so incredibuild is about twice as slow as normal visual studio for a single computer, because normal visual studio already multithreads across all your cores
>>
>>174553987
Yeah I'm a piece of trash, but school did get pretty busy in March. Slowly picking up the pace again
>>
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>>174554498
wow, I did not expect this

in the options of incredibuild, it turns out it detects all other versions of visual studio installed and integratesd into them as well, even if you have visual studio 6!

visual studio 6 isn't even properly supported on windows xp, and you have to hack the installer to get it to even install on anything newer, yet this still supports that. crazy.
>>
>>174554498
Are those red blocks errors?
Why do you waste time and not stop at the first error?
>>
>>174554498
>>174554874
>needing to compile your game
I just click play and it runs in one second lel
>>
>>174554993
good point

I'm not sure how to configure it to fix that though
>>
>>174552442
Don't care at all. What kind of game?
>>
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Repostan because I'm about to go to sleep.
Tomorrow is the day I actively start working on my Red Riding Hood stealth game. Wish me luck!
>>
>>174555501
That doesn't seem like an in-game screenshot.
>>
>>174555615
You'd be surprised
>>
>>174553262
I'm also a percussionist, so when I got started with composition I also had to start learning alot of stuff I wasn't too used to. Your stuff sounds really similar to how mine did early on

Some pointers:

>Dungeon Crawl WIP
The percussion is far too loud. Being a percussionist I sometimes get carried away by making percussion too loud/prominent. There's a reason they're usually tucked in the back in concert halls! Scale that stuff back. Repetitive drum rhythms, especially featuring high-pitched triangles or cymbals, gets really grating, REALLY fast

>Moonsleight

Everything here is loud and overpowering. Ambient/drone music is fine and has its place in games, but it has to be that: ambient. Maybe try drawing out the attacks/releases on the notes, rather than using tons of reverb to bleed everything together. Not that reverb it bad, but it muddies things rather than smooths them.

For your other tracks, the thing I'd recommend is learning chords, big time. Alot of your tracks sound a bit disjointed just because it seems like a bunch of notes strung together and kind of chaotic. I don't have any specific tutorials to send your way, but you could just google for intros to chords and find some stuff.

Hans Zimmer (like him or hate him) did a masterclass that is really interesting where he talks about his process and gives some good tips on storyboarding and structuring your pieces, if you can find that.

Also, if you're going to be doing much more composing for games, you need better sample. Whether that's soundfonts, sample libraries, or whatever, you've got to upgrade. Even the best written soundtrack can be hampered when it sounds midi-esque. If better samples are out of reach, then at least take some tutorials on mastering and EQ's, so that everything doesn't sound so flat.

Oh, and get yourself a good set of studio monitors if you don't already. Those are essential. They don't have to be Sennheiser's, but they should be balanced.
>>
Finally have the drive to dev. But have a ton of college shit to finish up. Goddammit.

I still deved anyway
>>
>>174555908
post your deving
>>
>>174553262
>>174555815
Hit character limit

Just wanted to finish up by saying that for being new to composing, you're off to a good start.
One thing I did when I got started was did covers of songs I liked, be it film scores, game tracks, etc.

This way you aren't focusing so much on writing your own track, but on your technical skills and making it sound as good as you can.

Another good starting point is taking some simple chord progressions and using those to build a song.

But otherwise just keep pushing yourself and keep improving. I'm far from the best composer, but I just practice as much as I can and I can usually look back and hear how much I've improved with each song I write.
>>
>>174555908
post your college shit
>>
>>174555998

I did. It was the dungeon crawler thing.
>>
>>174553442
No clue. I assume white = player, and grey = wall. That's all I got.
>>
describe your game mechanics in 10 words or less
>>
>>174556514
fun things are fun
>>
>>174556514
It's just Harvest Moon, except made by an amateur.
>>
>>174556514
its just an engine, that isn't even currently building
>>
>>174555501
The wolf is cute. I'd stick my dick in her.
>>
>>174557217
Why are you making an engine? Those already exist.
>>
>>174557408
The same reasons everyone here is making games that already exist.
>>
>>174557561
>making games that already exist.
name one
>>
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>>174546686
>yfw nobody makes good models on the unity store with realistic anal animations
>>
>>174557718
>realistic anal animations
elaborate
>>
>>174547829
where? it's not visible from the front page
>>
>>174557814
he probably wants clenching and all that other shit
>>
>>174556514
Infinite quest for loot, with boardgame mechanics
>>
>>174557968
found it, it's http://tools.aggydaggy.com/tools.html
which is pretty confusing
I mean if the URL is going to be tools.aggydaggy.com why not list the actual tools up front?
>>
Is it possible to use Japanese in my game without it being considered a weeaboo game?
>>
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Progress: random fembot models, also they now run away when stabbed.

Question: Should knives remain in their bodies (ie you stab them and it gets stuck in them and you see it hanging out from where you stabbed, and you lose the weapon which leads to gameplay), or just allow you to use your weapons continuously?
>>
>>174559007
I hope you aren't keeping the Minecraft graphics.

Also look into Budget Cuts for weapon mechanics, the knife can stick to bodies but you can retrieve it.
>>
>>174559230
It's prototyping assets, If I actually make this game I can easily replace the meshes with a realistic fembot, the houses with some realistic modular city. Would cost like 100 bucks.
>>
>>174555815
>>174556052
First thing, Thank you for the honest critique. It's hard knowing what's good or not when you don't have many outside ears, so I really appreciate you taking the time to critique.

>making percussion too loud/prominent
I agree. It sucks because I want to make an interesting back-beat, but I think I just get too 'proud' of the beat and want to show case it.

> I'd recommend is learning chords
Yep, that's what I'm doing right now. I have a good 'idea' of chords, scales, progressions, etc due to learning piano and guitar. But again I agree when you say that it seems like a bunch of notes strung together. I'm more of a 'rhythm guy' (percussion, rhythm guitarist, etc) and so when it comes to melodic compositions, it's one of my weaker spots.

>Hans Zimmer's masterclass
I had seen that before. I wonder if there's a torrent for it or if I'm going to have to cough up the dough. Definitely would be worth checking out no doubt.

>You need better sampling
As of right now, I'm using MakeMusic Finale 2014 as my composition software. Are there any other samples or software that you would recommend? I just chose Finale cause I find looking at actual sheet music rather than "loop chunks" to be a little more "engaging" and comfortable since that's what I'm most used to.

As for Studio Monitors, I do need to get an upgrade.

Thanks again for all of the help! I'll be around again for the next wave of music eventually, so hopefully I'll have learned some more by then.
>>
>>174556514
High-speed, story-driven, cute moth shooting and scoring action!
>>
>>174556052
Also one more thing. What's a good software for recording, editing, and compositing live recordings? As much as I like controlling things in-software via Finale, live recording is where it's at, but it seems like a much larger beast than I had ever thought. Audacity can only help an amateur so far until it become more of a hindrance.
>>
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>>174559472
>cute moth
How cute are we talking?
>>
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Added a shield hit and break effect to tell the player if he's hitting the shield and when it reaches 0.
Still need to make the AI do something useful.
>>
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>>174559653
I am sure it is subjective
>>
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>>174559998
?
>>
>>174556514
Manic fast shooting game, available for Sega Saturn.

>>174559998
Bring back tofu-chan.
>>
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>>174559998
She's not cute at all.
She's lewd, patiently awaiting doujins
>>
>mayhem league got cancelled
I haven't been here in almost a year and read about this in the last thread. What happened?
>>
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>>174553068
The command I use for this is:
git log --graph --decorate --format='%C(auto)%h %C(cyan)%ad%C(reset)%C(auto) %s%d' --date='format:%Y-%m-%d'
Shows hash, date, and description for each commit
>>
>>174560515
He's working on some 3D action platformer.
It's probably a good thing, he had way too much on his plate with MH with all the ridiculous mechanics, now he might actually finish something.
>>
>>174557650
when you think about all games are really just remakes of pong

it might not make sense to you at first, but when you really think about it it will
>>
>>174560515
Cancelled is a strong way to put it, it took huge chunks of the game and moved to a new (similar) project.
>>
>>174560515
The fact that he refused to get off of blueprints.
But no, he got tired of grinding out art so he recycled it into a scaled back game of the same genre.
>>
What's wrong with "draw_text_ext_transformed(70, 90, "=" + player_obj.keys, 200, 200, 1, 1, 0)"? Using GameMaker. Trying to get it to draw the text of "=1" where 1 is the number of keys the player currently has. It's giving me the error of "DoAdd :: Execution Error
at gml_Object_player_lower_obj_DrawGUI_1 (line 3) - draw_text_ext_transformed(70, 90, '=' + player_lower_obj.keys, 200, 200, 1, 1, 0)". I think it's not recognizing the + as part of the code, but that's how it's stated in the manual to do it?
>>
>>174560670
But blueprints weren't the problem

Don't let that stop the memes though
>>
>>174560636
That makes no sense
Pong is not even the first game
>>
>>174560319
stupid japs, that's not where the clitoris is
>>
>>174560753
they still are 2bqh.
And he posted the abhorrent jungle mess before.
Dont know why people think theyre simpler than programming.
>>
>>174560757
the games that came before were also just remaking pong

you just have to think about it
>>
>>174560881
But you don't know his game better than him

Don't let that stop the memes though
>>
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>>174560717
I think you need to use "="+string(player_lower_obj.keys) if you are combining a quoted text with a variable/value.

>>174560293
The artist does magnificent work for sure!

>>174560295
I am not sure anyone else liked tofu-chan but she has a special place in my heart

>>174560319
I don't think I will ever be that popular, anon but I will take that as warm wishes!
>>
>>174559427
>>174559621
I definitely didn't pay for the masterclass haha

I only used Finale a couple times way back in 2006 or so, and it was straight MIDI back then. I'm not sure what its new features are.

For better samples, VSTs, recording etc. you'll definitely want to look into a proper Digital Audio Workstation. Professionally alot of people use Ableton and FL Studio. I prefer FL Studio myself, but I paid for it, so I'm not sure what the best free alternative would be. Other musicbros might be able to chip in. But you'd definitely want a DAW to look into eventually. And the piano-roll view (with "blocks" rather than sheet music) is pretty easy to get used to, and in my opinion it's a bit more freeing than using traditional sheet music, since you aren't locked into a particular time signature. That's all personal preference, though, I'm sure.

For studio headphones, I've got a pair of Sony MDR-55's that aren't too bad. They're pretty balanced and do a good job of cancelling noise, but honestly I work most often using Wicked Audio reverbs haha - they're a bit boosted on the bass end of things but I find the sound almost crisper than the Sony's.
>>
>>174561126
>learn programming
>concepts and mechanics slowly come together faster
>dont have to reason about your spiderweb universe to change or fix something
>suddenly spending eons in art wont be as demoralizing

He's still a great dev, i just think putting off learning programming will hurt him in the long run
>>
>>174561216
free program is called "rosegarden"
>>
>>174561126
My guess is that not even he knew the game considering he literally abandoned it.
>>
>>174561303
Blueprints and programming aren't mutually exclusive things though.
>>
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When should i start implementing menus and ui?
>>
>>174561654
When you need to show things.
>>
>>174561494
By their purpose they should be. Or else youll just realize how redundant they are if you start converting everything and doing it not-visually
>>
>>174561216
Thanks man. I'll be sure to check everything out!
You're a lifesaver! How long have you been composing? Are you doing it professionally?

>piano roll
So that's what that name refers to. jc my whole life is a lie.
>>
>>174561742
I don't think you've tried to make a game with UE4 only using C++ if you think blueprints are redundant.
>>
>>174561789
I've been composing since 2009 or so.
>>
>>174561789
piano roll just means notes are entered vertically down, instead of horizontally across like normal musical notation
>>
>>174561882
or maybe it doesn't... then wtf is it and wtf is the vertical thing called?
>>
>>174561882
I personally never use PR in FL.
Just record everything in edison, then export to the playlist.
>>
>>174561828
>>174561882
Oh one more thing I thought I'd ask:
How long does it take you to make a track?
Any musicbro can feel free chip in too
>>
>>174562109
>edison
edison is like audacity? so it means live recordings as .wav files (if you're on windows)
>>
>>174562217
I can't really into music so it takes me forever to slowly tune into something that sounds like a song

like a few hours minimum but more likely several days
>>
>>174562217
It can take between an hour and a week honestly. It all depends on how much of the song I have figure dout ahead of time, and if its a genre that I'm good at, or one that I don't have much practice in.

Also forgot to say that I do not do music professionally all that often. Most often its for my games or music for anons

https://soundcloud.com/jasozz
>>
>>174562234
Edison is so much better than audacity.
>>
>>174561708
The thing you want to show for demos is gameplay, UI might be important for this, but menus are usually just needed to save/load games choose levels or change settings.
>>
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>saving up for weeks
>new computer finally here and built
>no longer restricted to fucking around with pix-shit in gamemaker
>install unreal engine 4
>runs flawlessly

It's time.
>>
>>174562616
You went from having a chance to finish a pixshit game to never finishing a game.
>>
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>>174562616
Nice man, have fun with UE4.
>>
>>174562741
Finish? You mean you can finish these things?
>>
>>174562616
>tfw have had a gaymen pc forever but still prefer working my 2d engine up
>>
>>174562868
Only if you stop posting on agdg.
>>
>>174561654
if you feel like you should ask that question, the answer is now, or at least soon
>>
>>174556664
post game?
>>
>>174558996
No.
I saw that movie (1995) for the first time yesterday. Impressive on a craft level, but that's it. I don't get what all the fuss is about.
>>
I'm a noob. What are things like Bitbucket, Git, SourceTree and why do I need them? Or do I need them or are they for bigger projects? Are they for backup but only for code?
>>
>>174564902
Let's say you're developing a game and you're in the middle of adding a new feature when your friend comes and asks you if they can play your game but your game is doesn't even compile because of the half implemented new feature so they can't and if now you have to mess with the code until it works so they can play but if you had git you would just stash your current changes and roll back to a version of your game that worked, compile and they could play. Or you could roll back permanently if after your friend played you decided the new feature is retarded.
>>
>>174564902
They are version control tools. They save a backup of your code in a repository (this can be remotely somewhere in the cloud or a private ftp server or on your harddrive), but also record changes between commits (savepoints). You can have different branches, like a master branch and several feature branches (e.g. moonjumping, proc. world gen, battle instantiation or whatever), which can be worked on separately. When work on them is finished, they can be merged back into the main branch.

Overall it ensures that when multiple people work on a codebase, what they do doesn't fuck up the process of others. Also you can easily roll back to an earlier version should you do some colossal fuck up.
>>
>>174561654
Does not having a UI seriously detract from your game? If not, then you don't need it now.

If you're doing any game that relies checking an inventory often, then yeah you might want to get that done right after your player controller is setup
>>
who /talentednodev/ here
>>
who /untalentedyesdev/ here
>>
>>174565420
hello
>>
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So, maybe some of you remember this face I posted yesterday.

Here's the final version, because I gave up on making her prettier.

Instead I did...something else (next post)
>>
>>174562830
welcome to spaghetti hell
>>
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>>174565570
Most of you said she looked old, so I kind of went with it.
>>
>>174565570
>>174565742
Went from perfectly fine gnome to severe allergic reaction.
>>
>>174565568
What engine would you use if you were a yesdev?
>>
>>174565742
She looks like a burn victim.
>>
>>174566080
I wouldn't.

Thats why i keep going deeper down the rabbit hole of enginedev.
>>
>>174565420
>talented but lazy
literally every dumbass is told this so they get off their asses and stop being lazy
>inb4 projecting xDD
you know it to be true, dumbass
>>
let's brainstorm about fun ideas
>boss is affected by your choice of music
>you and boss switch the control of one movement key
>character needs time to do an action, pausing gives you time
>you are the final boss, if you grind a lot the game will be easy but the final battle will be hard and vice versa
>bosses can be beaten in a special way
>boss is the map/level
>game/some special events are affected by real world time
>choosing certain names makes you play as certain characters (from their point of view in story, not just different abilities)
>you can battle the final boss at the start of the game or any point
>levels decay and change the longer you play
>special events based on hardware/system info
>you can start a fire that burns the whole game world
>different world environment can expand (forest/desert)
>characters/enemies are affected by video options (brightness)
>dropping items in certain parts for other npcs change the story
>everything is one hit killed including the bosses
>failing can advance the story
>bosses can be powered based on different flags (number of deaths, items...)
>the better you play the harder it gets but rewards you with unique items (instead of making the game easier for you)
>>
>>174565198
>>174565260
Thank you. I've been compresing my whole project folder and uploading it to dropbox for backup purposes. I guess I'm doing the very primitive version of this. These are for source codes, are there tools for backing up whole project, inlcluding art, music etc? Would installing dropbox be enough? I heard it syncs automatically the folder you select.
>>
>>174566197
my negroe
>>
>>174565872
>>174566141
Nice, right?
>>
>>174566337
Get SourceTree and register at Bitbucket for a free private repository.
Any file you want can be uploaded, doesn't matter if it's a .txt, .exe, .pdf, .jpg etc.
>>
>>174566241
None of this matters if you don't know how to make it

A real shiv is more valuable than an imaginary sword
>>
>>174565198
>your friend comes and asks you if they can play your game but your game is doesn't even compile

or you can tell them to fuck off until your feature is implemented.
>>
>>174566241
>bosses can be beaten in a special way
For this alone you deserve to be exiled. Fucking idea-guys, I swear.
>>
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Anyone know how to fix this?

I didn't have this problem on my other pc
>>
>>174566241
Include all of these and then a 100% trophy.
>>
>you can beat enemies with the power of words and reasoning
>>
>>174566761
You solve this by not using proprietary software.
>>
>>174566761
Is it actually stopping you from using Gamemaker? It doesn't look like it should, it's just a webpage error
>>
>>174566852
4chan is proprietary
>>
>>174566861
It's not, it's just obnoxious.

Does it run this with my default browser?
>>
>>174566827
____undertale______
>>
A box pushing puzzler but in doomlike first person.
>>
>>174566951
It's using Internet Explorer, and it's probably hardcoded to use it
>>
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>>174566761
Is GMS using IE for browser views?
If it is:
1) top kek
2) update your IE
>>
>>174566761
Use Godot. It doesn't force you to view a webpage with IE before starting the engine.
>>
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Will your game be culled by Valve's change?
>>
>>174567273
wtf i changed my engine after months of work now
>>
>>174567138
It's edge. I installed gamemaker before I installed chrome.

I'm that dedicated
>>
>>174567273
>python-like language
>using it with c++ forces you to recompile the engine or just extend the engine for use in gdscript
Nah
>>
>>174567302

Probably. I was really looking forward to using steam as my main distributor but I guess now I have to use itch.io or whatever.
>>
>>174567525
Wait for 3.0 then.
>>
>>174567302
What change?

Please tell me they are clearing all the greenlight shit off the store
>>
>>174567609
I will try it
>dev goes on vacation before its release
next year I guess
>>
>>174566337
you would have to save every change as a new file
version control systems do it by only saving the changes and it consequently takes up a lot less space (for any decently big project) and it means that transferring the new version or any version is a lot faster as long as the repository exists in the source and the destination
>>
>>174567694
Non-games and meme games are getting cracked down on.
grey sites are gonna get killed too.
>>
>>174566676
i mean if you consume/use an ordinary item it triggers a special loosing condition
>>
>>174567694
they're replacing greenlight with a simple fee to be put on Steam
>>
>>174567928
Praise gaben

Hopefully we can get early access heavily regulated also. It's bad business to sell products that don't deliver on their advertised features and poisons consumer trust
>>
>>174567928
>grey sites are gonna get killed too.
How?
>>
>>174567302
only if the fee is above 500 dollars
>>
>>174567928
do non games include walking simulators?
>>
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>>174561303
>concepts and mechanics slowly come together faster
>slowly come together faster

EnginePlebs, everyone!
>>
>>174568110
TB has an hour video where he talks about his trip.
>>174568181
Valve are changing it where games can be directly delivered to people in Steam. More specifically, their curator system theyre pushing forward.
>>174568290
no, like the watching paint dry shit.
>>
Do you want to be the next Notch or the next Jonathan Blow?
>>
Fake games = games with low sales.
Valve is motivated by money.
>>
>>174568364
just b myself bro
>>
So they're killing g2a?
>>
>>174568405
There goes all of agdg.
>>
>>174568480
I am aggy, hear me RoR.
>>
>>174568364
How about "Notch Blow"?
>>
>>174568451
Not sure if they actually will, but how TB put it, Valve REALLY hate grey sites.
>>
>>174568364
Blow me.
>>
>>174568364
Notch has the money and resources to create his dream game so him
>>
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A game where you feel bad about your enemies.
>>
>>174568683
What is a grey site?
>>
What's your end-goal? I think this is a wonderful hobby, and anyone who aspires to be toby notch blow is a complete goddamn moron.
So with that in mind, I think it's healthy to perform this little exercise, with what YOU consider "making it" in mind.

Estimate just on the order of magnitude even, how many people in the past oh, 10 years, have attempted to make a game. Now estimate the number of people in the past 10 years who, according to what YOU think is "making it", have indeed made it.

Okay, now take that second number and divide it by the first. What's that percent? For me, it's very high actually, because again I consider this a great hobby, and anyone who has a good time or learns something, is "making it."
>>
>>174568810
They sell keys bought with stolen credit cards in some cases. Russians gonna russian
>>
>>174567138
kemono friends game when
>>
>>174568364

I'd prefer to be Jonathon Blow but without being an asshole to my playerbase and treating them like shit, basically.

I really like his 'genre defying' games but I really dislike his penchant for wasting his player's times and acting like a smug cunt about it.
>>
>>174568923
i'm under impression these posts, valve's engine samefaggotry and artist looks for programmer posts are all written by the same person
>>
>>174568810
>heres this key have fun with the game!
>selling GAME key $x.xx
>>
How soon is too soon for establishing an LLC? I don't want my personal assets seized in costly patent litigation, and I don't have the money to settle out of court
>>
>>174569045
They are. There is a legit psychopath who browses here and larps as 10 people while we all try to ignore it like passengers witnessing a homeless man shitting on a subway.
>>
>>174569157
Just before you go public and could earn a buck..
>>
@174569203
oh look it's him again thinking he's a big deal around here
>>
>>174569045
nah
i too occasionally post artist looking for game
especially when tension is already high
no source or "making it" though
thats just cancer
>>
Are game overs a failure of the game designer?
>>
>>174569460
no, nu-dev
>>
>>174568961
2 /a/nons are making one, one is 3D and in unity, the other is 2D
>>
>>174569460
Someone post the jap dev pic, you know the one.
>>
>>174569460
They've fallen out of favor but they are still viable as a mechanic. I think a ghosts and goblins clone would go over well with the souls crowd
>>
>>174569389
what's "making it"?
>>
>>174569460
>his artpiece exploring the human condition in a bland environment without challenge has a game over condition
Losses aren't even acceptable if they're a part of the narrative. Your players are your customers, your kings so to speak. They don't pay you to lose.
>>
>>174569647
>>174568923
>>
>>174568961
>>174569513
isn't that thing already based on a manga based on a mobileshit game
>>
>>174569513
Sweet, though they should post it here.
On second thought, maybe that's a bad idea.
>>
>>174569658
I hope this is trolling because as someone who's primarily a player, I fucking hate this mentality in games. Like the difference between CK2 and Civ5, a discussion I had on here once. If I'm "king" then to continue the analogy, no way in hell do I want to be surrounded by yesmen
>>
So I'm assuming the flickering in the right corner (from what you can see I know the qualities poor) is shadow + global illumination related problem?
>>
>>174569816
>based on a manga based on a mobileshit game
Not exactly.
It was a multimedia project which launched an unrelated game/manga. Game did poorly(as expected of a micro transaction mobile game) and manga was meh.
>>
>>174569838
>I hope this is trolling
It is ___
>>
>>174568728
MGQ
>>
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lel >>174569912
>>
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>give feedback
>dev doesn't change a thing
>>
>>174569838
>I hope this is trolling
It is not
>>
How do I make good AI?

I'm making a strategy game and I want the AI to have at least a rudimentary ability to challenge the player without resorting to cheats.
>>
Speaking of artists, is the programmar around who I was talking to? I got lost and just now returned
>>
>>174570269
depends on the game, and why not just make the ai play like a smart human.
>>
>>174570269
Highly dependent on the actual game mechanics.
>>
>>174570198
>give feedback
>dev insults you
>>
>>174570198
>don't give feedback
>dev ignores me
rude
>>
>>174570269
Convolutional neural nets
>>
>>174569460
No. But sometimes they should be opt-in. Like hardcore mode in an arpg
>>
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>>174570198
>tell dev their game is cool
>dev ignores reply and responds to bait/shitposting post instead
>>
>>174570198
>give feedback
>dev doesnt give me 12 free keys for being one of the most important contributors to her career
absolutely repulsive behavior
>>
>>174570604
>her
L O N D O N
>>
>>174570198
>ask dev a question about their game
>they ignore you and reply to trolls and everyone else
>>
>>174570198
>give feedback
>dev makes a change
>change remains all the way to commercial release
>dev makes lots of money
>with my suggestion
I feel like I'm owed royalties
>>
>give feedback
>dev assumes I'm trolling and gets uppity
>>
why is everybody so grumpy here, if all you want is money go make furry porn rpg maker game or something
>>
why is everybody so grumpy here, if all you want is money go to your local gloryhole and suck some dicks or something
>>
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>start making game
>pretty sane scope, should be easy to finish
>get a bunch of great ideas as I'm making it but these ideas would take forever to do
>game simply wouldn't feel finished without ideas
should I save them for a sequel?
help
>>
>>174571138
Ship your game now, it's the only way to stop the death spiral.
>>
>>174552819
Are you gonna make more Blender videos or do I have to come over there and have a word
>>
>>174571138
Finish the game to your original scope. Once it starts making sales you can start updating it with new features and content. This will also likely get more people to buy the game.
>>
>>174571214
But it's far from finished...
>>
>>174571382
No I hate video games
>>
First and second replies decide the primary and secondary themes of my game.
>>
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>>
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>>174571456
Teach yourself to stop having ideas then.
>>
>>174571595
Marxist historical analysis
>>
>>174571595
vaporwave
>>
>have a platformer with tight controls, the usual run, jump, wall slide/jump
>no idea what to do with it
>>
>>174571453
The ideas are too big and game-defining to be simple updates/DLC.
>>
>>174571482
You're the master. You gotta
>>
>>174571672
>>174571685
Move aside, Mother Russia Bleeds. There's a new kid in town.
>>
>>174571789
You're talking to the wrong person, I just draw things in MSpaint
>>
>>174571904
>>
>>174570198
Yeah, right, feedback.

>it's shit
>u made no progress in months
>LOL
Go fuck yourself.
>>
ebin
>>
>>174571940
Then why did you reply at all
>>
>>174571739
Appeal to speedrunner autism
>>
>>174572202
post game
>>
>>174572258
Cause you replied to me and I felt like stringing you along
>>
>>174572202
>that character reads really badly against that noise background
Months.
>>
>>174572067
>>
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>>174572335
>>174572067
>>174571904
Why is this even a thing?
>>
>>174572335
>>
>>174570198
>report a bug
>dev blames your computer for being shit
>>
>>174572501
because its fucking dank

L A B O R W A V E
A
B
O
R
W
A
V
E
>>
>>174572685
>L A B O R W A V E
I should have seen that coming. But I didn't.
I'm not even mad.
>>
>>174572685
/dump
>>
>>174572685
>>174572776
Shortly followed by starvationwave and cannibalismwave
>>
>>174573215
I'm saying someone should go back in time and shoot karl marx in the face
>>
>unironic commies posting right now
go to sleep you art school faggots
>>
Why don't poor people just stop being poor? All it takes is a small loan of 1,000,000 USD.

What would your game look like with a budget of 1,000,000 USD?
>>
A game where you must escape randomly generated kidnapper hideouts.
They can be rape dungeons, ISIS bases in the middle of the desert or druglord hideouts in the forest.
>>
>>174573747
>rape dungeons
Someone get lolirapesimdev on the line, we got a new gamemode!
>>
>>174573664
>#FeeltheBern
>>
>>174573664
>a loan
Shalom rabbi!
>>
>>174573664
The same except I'd finish it.
>>
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>>174573747
Isn't that basically the AI's job in the sims?
>>
>>174568364
I'm going to be the king of videogames.
>>
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These guys join the ranks of your game's minibosses.

What are their attack patterns?
>>
>>174573747
DLC: War
Includes the WW2, Vietnam and WW3 settings.
>>
>>174574205
>THE TOE
>MCchin Mgee
>Earlobe Sal
>>
>>174574437
>NoHair
>TopHair
>ChinHair
>>
>>174574205
Is that a R A R E terry?
>>
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Now i have to bully my roommate to make assets for this
>>
ebin
>>
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Made a second haircut for my game based on a tutorial image that was posted here. It's white so that the colour can be changed programmatically.
>>
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>>174561654
Depends on the type of game, but I find it's always convenient to start every project with at least a basic title screen that has options to change graphics settings and input bindings.

Just something functional, you can juice it up later.
>>
>>174575668
>start every project with at least a basic title screen that has options to change graphics settings and input bindings
I have started so many projects this way and abandoned them right after that was done. It's nowhere close to humorous.
>>
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>>174565570
>>
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>give feedback
>dev only implements it for 1 case
>now the rest are needlessly inconsistent
I-I thought he would change all of them
>>
shutup
>>
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>2d platformer pathfinding
>>
>>174575813
>that dev that tries really hard to please but you worry he cares more what others think than the integrity of his game
>>
>>174576907
That's really not that difficult.
What are you struggling with?
>>
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Check out my art.
>>
>>174575789
Haha, oh fuck

Thanks, Anon! Saved!
>>
>>174577110
>using animated gif where static spritesheet would have been more appropriate
1/10
>>
>>174558996
If it makes sense in the context, like japanese signage in cyberpunk, sure.

>>174564710
>I don't get what all the fuss is about.
The artwork, world and action sequences were mindblowingly good for 1995. More than enough to ignore the rushed plot.
>>
>>174549371
To be fair, if you keep at it enough you will make money with game dev.

You probably won't make a LOT of money, but you will make money in the sense that finding a penny on the ground is technically making money.
>>
>>174577505
>mindblowingly good for 1995
I admitted that from a technical point of view, it's very impressive. But I guess it's suffering from the Citizen Kane effect: Groundbreaking at the time, but losing its power to the overall progress in the medium. Which is not meant to say that I put the animation quality below modern Flash-graphics that some more recent entries exhibit.
>>
>>174570593
Some people have difficulty taking compliments.
>>
I like mechs. Do people buy games with mechs?
>>
>>174578613
People buy good games with mechs. Not many people who make mech games also make good mech games.
>>
>>174578613
It's a relatively untapped genre. MWO has the tanky folks sated for now and nobody can manage good quick mechs.
>>
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>>174576986
Just handling different jump heights or enemy sizes

I was trying to do it in a simple way where I had "zones" that ensured everything was reachable (I don't try to pathfind jumps over gaps). An enemy in a zone checks if the player is in the same zone and if so moves in the general direction of the player. If the enemy is stopped by a wall or object it tries to jump.

This kind of falls apart if I have enemies that can't jump or jump at different heights or are too big to get through certain places though. I could always just make them dumb enough to not care and try getting to the player.
>>
>>174578756
Thats when you implement enemies who can:
Make their own paths
attach to walls and get a new path
etc
>>
>>174578613
Consider this: ALL "modern" FPS games control like mechs already.
CoD, GoW, Halo, etc.
To make it EVEN slower and MORE clunky would be absolutely retarded.
Mechs look cool, but they don't make for good gameplay at all.
>>
>>174578613
A game containing a mech will instantly raise my chance of buying it by 80%.
>>
>>174578890
Games with mechs =/= First person mech pilot game
>>
>>174578890
>mechs are slow and clunky
fuck right off, mate.
>>
>>174578756
What you described isn't pathfinding. Go learn A*
>>
>>174578890
t. mechlet
>>
>>174578985
True enough. They could probably work well in pretty much any strategy genre, for instance.

>>174579052
Are you a bit slow yourself, Anon?
>>
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>>174578613
I absolutely love mechs, but it's very rare for a game to do them the way I like. In general, mech fans seem to be very divided on what they like about it. Hope you can deal with that.
Have some /agdg/-related mech fanart.

>>174578890
If a mech game is trying to be slow and clunky, it shouldn't exist. You really don't get it lad.
>>
>>174579207
You said mechs are slow and clunky, did you not?
>>
>>174579249
>If a mech game is trying to be slow and clunky, it shouldn't exist.
I agree. Which is why I don't get why they exist.
>>
>>174578890
Wow dude I hope this is bait 'cause this is a fucking terrible post. Don't opine on video games ever again.
>>
>>174579328
Yes. They are.
That's the only way you can even tell them apart from any other FPS.
>>
>>174578613
>every month some new guy starts working on a mech game but then just disappears after a short while

rip
>>
>>174579332
There's a lot of good, fast-paced mech games out there if you'd bother looking for more than literally 0 seconds.
>>
>>174579448
How old are you?
>>
Man i sure wish FPS were more than garands in ww2. But due to the arbitrary stereotype gods, were stuck with them for eternity i guess
>>
>>174579332
>>174579448
>what is fantasy
Just because something doesn't conform perfectly with real life doesn't mean it shouldn't exist.
>>
>>174579532
The fuccbois in this thread don't actually know anything about videogames beyond the surface-deep shit.
>>
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Attempted to add a new ice hit effect and re-implemented the up-ice attack. Now it does more damage the longer the attack is held. I might have buffed it too much, but I'd need to do some testing.
>>
>>174579532
They're all clunky, compared to "normal" shooters, in my experience.
What would even be the point with mechs in a game if the gameplay is just like a typical FPS?

>>174579590
25, you dumb homosexual
>>
>>174579734
>compared to "normal" shooters
I wasn't even referring to any FPS games, or shooters at all for that matter. You are genuinely the stupidest fucking person
>>
>>174579702
>that delicious knock-up for combo set ups
Legitimately the first 2d agdg im excited for in a long time.
>>
>>174579830
>I wasn't even referring to the topic
>therefor you are stupid
OK, Anon.
>>
>>174579734
You're 25 and you think games like Mechwarrior and Heavy Gear aren't distinct from a typical modern FPS? You don't have the excuse of youth, you're just fucking stupid.
>>
2d turn based mech jrpg
>>
>>174579734
I'm willing to bet the game you're working on isn't more than "X genre with a different theme"

>inb4 not working on a game
>>
>>174579909
Done many times before.
>>
>>174579897
The topic wasn't mech shooters, it was about mech games in general. Go back and read >>174578613 if you're having trouble remembering.
You're the one who came in blazing with your hot opinion that all mech games are shooters.
>>
>>174579484
JSDF hires them to work on their gundams.
>>
>>174579950
You'd be wrong.

It's just an extrapolation of a rather unknown indie game.

>>174580085
You don't get to decide what the topic was. Read the posts and fuck off.
>>
>not making money on game dev
>>
harvest moon but with mechs
>>
>>174580256
The hell are you selling for $55 and $75 that people are buying?
>>
>>174580225
>entire thread telling him his posts are pants on head retarded
>has the audacity to tell someone else to fuck off
lmao someone's in full damage control mode now.

Salvage that ego by staying the course, buddy. Everyone else is wrong, no way it could be you!
>>
>>174580418
You just sound like a fanatic to me, going into an autistic rage because someone said something negative about your mechs.
>>
>>174565508
:(
>>
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I don't get it, why does this make the sphere size the bubble size instantly? I've set it to zero and everything but this doesn't seem to work. Delay was set to 2000 to make sure I'm not blind and it really is happening instantly. Am I just not understanding while loops in blueprints right? Am I missing something small?
>>
>>174580367
Something that I convinced them that they needed
>>
>>174580352
Robot Farm by Nokori Ware
>>
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>>174579835
Thanks anon.
>>
>>174580547
a timeline node would be much easier and give you more control
>>
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>>174580225
>You don't get to decide what the topic was
the topic is game development
>>
hunnie pop but with mechs
>>
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>>174580352
This would honestly be cool as fuck and I'd buy it.
Instead of small scale farming like in Harvest Moon games, make it a huge farm, and you pilot big mechs attached with farming equipment to work on the fields.
Bonus points if the game takes place on Mars after it's been terraformed and humans have started living there.
>>
>>174560565
Maan, try --oneline
>>
>>174579056
But do I need a complete pathfinding algorithm to do what I'm asking? Just as an example if you had a basic topdown game with a bunch of obstacles you'd definitely need A* or something to calculate a path, whereas if you had a sidescroller with a bunch of obstacles the only thing that needs to be done is move in X direction and jump when an obstacle is touched.

Even if I implement A* I'd still have the same issues of different jump heights (when precalculating walkable/unwalkable nodes you have to assume how high you can jump, right?) and the target jumping and (temporarily) not being pathable.
>>
>>174547823
https://www.youtube.com/watch?v=HQYsFshbkYw
>>
>>174558551
I can change the home page to have the tools up front if you want. It's not like I'm making a huge effort in keeping the jam / demo day info up to date anyway.
>>
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>>174579702
is your protagonist a cute tomboy?
this is important
>>
>>174549264
People who talk like this don't love games. Their heads are too far up their asses to enjoy anything

>>174549725
Is this at Kennesaw State?.
>>
animal crossing but with mechs
>>
>>174579702
Hey, you've been at this a while. I remember when all you had were placeholders. Good to see you're still at it.
>>
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Recettear-but-not-as-shitty-clone here I come.
>>
>>174581307
Okay, we get it. This is starting to get old though.
>>
>>174580749
Indies vidya could learn a lot from the current boardgame scene
>>
>>174581454
>unity
cringe
>>
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>>174581454
>>
>>174581531
Is there a farming boardgame with mechs?
>>
xenogears
>>
>>174581576
Where's your game?
>>
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>>174579249
>If a mech game is trying to be slow and clunky, it shouldn't exist. You really don't get it lad.

Not that guy, but I think you're the one who doesn't get it my lad. In the west, slow mech games are A LOT more popular than fast mech games. Even terrible trash like MWO can maintain a long term playerbase, while stuff like gundam, front mission and AC usually bomb outside of japan (or in general, now that Japan no longer buys games).

And let's not even talk about the sad attempts at fast mech games that come out of the west, like strike vector.
>>
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>>174581221
[Blue] is a male. The other player character [Red] is a female, but I haven't really thought out their outfits. It's on the todo list.

>>174581417
I can't give up. I will try my hardest.
>>
>>174580749
>giant top heavy mechs with tiny legs
>ground looks like wet grassland
1/10
>>
>>174581576
The engine is arbitrary. It's a 2d game, anon.
>>
>>174581613
but with mechs
>>
>>174579532
>>174579693
Fast mechs are shit. Mech games peaked with Mech Warrior 2.
>>
>>174581637
>In the west, slow mech games are A LOT more popular than fast mech games.
The answer is simple: the west has shit taste
>>
>>174581593
need art?
>>
>>174581762
A balance between the two is optimal. Gives the mechs weight while making them seem advantageous to basic human combat. I think early Armored Core games did it best.
>>
>>174581637
>Japan no longer buys games
Nice meme.
>>
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>>174581907
I'm already working with an artist.
But if they abandon me for being shit then yes.
>>
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>>174581594
Yeah, Scythe, where that image is from.

It's mostly an economy game with a little bit of combat, which is about mindgames and strategy - no random chance (though there is a little in what bonuses players get from the board)
>>
>>174556514
its a shit quake clone
>>
>>174581762
>Next year I plan to move to japan and study game development with four of my best friends.

Got bad news for ya buddy, if you want anyone to play your games, you have to cater to western audiences.

>>174581952
I guess that was an exaggeration. Japan still buys lots of shitty mobile games.
>>
>>174581907
Not him, but I could use some art. Can you post an example of your work?
>>
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Who here is making a /Zelda Killer/?
>>
>>174582053
> if you want anyone to play your games, you have to cater to western audiences.
I'm a western audience
I'll just make a game that I like
>>
>>174582019
heh, I've had those various art pieces saved in a folder for years cause I thought they were cool. I never knew they were actually from something. I'll check it out, sounds neat.
>>
>>174582138
sure but which engine
>>
>>174582019
A TBS is in the works too, but I forgot the name.
>>
>>174582159
>WalkingOnTheSun.webm
I hope you're thinking of toning down that mid-day exposure
>>
reminder indies can afford to cater to smaller audiences
>>
>>174575370
What tutorial was that?
>>
>>174582207
Making my own in C++.
>>
>>174582331
Last I heard it was a RTS and it looked awful. That was awhile ago though.

>>174582159
When the sun is at it's zenith you should make it so bright all you can see is white

>>174582012
>>174581593
>>174581454
What're you doing to do different from Recettear?
>>
>>174582053
Of course you won't see million-ish sales in Japan, but Japan-only devs are still making profit because their budgets are way lower.
>>
>>174582484
Reccetear's combat and shopkeeping were both quite shallow so he only has to improve one or the other to have done a better job.
>>
>>174582484
Yes, RTS. The name is Iron Harvest: 1920. Doesn't look too awful to me.
>>
>>174577601
>To be fair, if you keep at it enough you will make money with game dev.
The same can be said for panhandling, retard. If you're in gamedev for anything other than a hobby, you are seriously delusional or ignorant of the economic realities at play.
>>
>>174582484
>What're you doing to do different from Recettear?

- No half-hearted dungeon crawling, all scope will be focused on shopkeeping.

- No linear leveling system. You purchase upgrades and specializations with money.

- A crafting system that isn't completely ignored. In fact it will be the core of the game. A mixture of set-in-stone recipes and power stone 2 style item combination crafting.

- More gameplay goals than "Afford rent at the end of the week".

We have the entire scope planned out, top to bottom. We decided early on that we were going to scrap combat entirely and focus solely on the simulation experience of crafting inventory, selling it, and customizing your store based on your own desires. This means we can focus all our efforts and providing meaningful customization without worrying about how things will affect combat balance, etc.

In most ways, recettear was a tech demo and the only reason it's so highly regarded is because it's one of the only shopkeeper games that exists that isn't mobile game garbage.
>>
>>174582895
Why even call your game a Recettear clone if it's not going to feature dungeon crawling? This fucking general...
>>
>>174583020
The metagame of recettear is to ignore dungeon crawling altogether save for very specific, early-on story requirements. Maybe it's what you remember most, but it is a massive afterthought.
>>
>>174582895
People need to learn the difference between "proof of concept" and "tech demo".
>>
>>174583123
Good call I fucked that up.
>>
>>174582762
I guess I'm just skeptical of any RTS that follows the 3-faction formula without showing any signs of doing anything innovative. Still, the company's other games look decent and there's really not much info on Iron Harvest so who knows.

>>174582895
Sounds good, I agree the dungeon crawling was garbage. It was intrinsic to the crafting though. How will you make crafting ingredients interesting to come by? If you can just go buy them in bulk crafting will either be overpowered, or if you tone down the products, a waste of time. If you make the market too random checking it for ingredients will become a chore.

Looks like you're using the exact same customer interaction template. How's shopkeeping going to be more interesting? Customisation only goes so far if you spend 80% of your time haggling it better be fun.

Gonna do the VN thing?
>>
any good vids for a metroidvania in gamemaker ?
>>
Y'all can suck a salty one.
>>
>>174583552
We would but you clearly sucked them all yourself.
>>
>>174583396
That's a genre for the players, not the devs.

You won't be able to make a game unless you can break the design into smaller component pieces.
>>
>>174583331
>How will you make crafting ingredients interesting to come by?

This was the biggest issue during initial talks between the artist an I. We came up with these avenues of gathering raw materials:

1. Travelling salesmen will visit the shop to peddle their goods randomly while the shop is open. If you want to buy something, stock up if they have it.

2. One of the things you'll be running in your item shop is an RPG-style "quest board"; You put up notices on the board to hire heroes to go dungeon diving for you (from a selection of dungeons with different boss strengths and weaknesses -- think: "Deadly caverns: Poison boss, Immune to fire (500g to post)". Some of the upgrades you can buy for your shop include being able to post higher tier quests. When a hero successfully completes a quest (which takes some time increment based on the difficulty of the quest) you'll have the option to buy any loot found by the hero at a massive discount.

3. We are toying with the idea of deconstructing items for a chance to attain their base item ingredients in our prototypes, but not sold on the idea.


>Looks like you're using the exact same customer interaction template. How's shopkeeping going to be more interesting?

The webm shows the same template; however we're in the process of prototyping other types of selling:

1) customers will be able to ask to purchase multiple things at once. If you succeed in selling them all of their items, you'll get a bonus to your store's reputation and your money.

2) some customers will ask for a vague type of item, and you can suggest an item for them to buy based on their description at a suggested price -- higher stakes, because there's no haggling.

3) Instead of haggling a price, some customers will be open to an attempt to upsell to a different item of the same type they are trying to buy, or be open to the suggestion of an accessory to their purchase. These will be purchasable upgrades.
>>
>>174583927
>1. RNG
>2. RNG. The same sort of adventurer-stable management as Recettear but with less control
>3. RNG

>1)2) p sure Recettear had similar stuff
>3) in-game DLC

The only major departure seems to be the adventuring bit, where you may just be trading one boring minigame for another.

I hope your artist can draw really cute animu
>>
>>174583870
okay so any resources that I can use to see what makes a metroidvania?
>>
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Which one is more pleasing? Shadow or white bloom?
>>
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>>174584189
The artist is on fucking point with their anime. Do you have any suggestions for improvements from our design?
>>
>>174584284
Is she a plumber?
>>
>>174584218
You've got to use your noggin.

What are some more basic gameplay elements that you think are included in a metroidvania?
>>
>>174583927
I like the "quest board" idea. It'd be faster than adventuring yourself and you still can sell stuff while the money-hungry brutes are tearing monsters apart.
>>
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>>174584265
white superior
>>
>>174584265
Shadow. I like the look of the white bloom, but it doesn't fit the background well.
>>
>>174584284
Nah man I'm just a salty enginedev. I'd probably try to make a microeconomics simulator and end up with nogame, like always.

You could add something like hiring staff to haggle for you, so you can still make money without having to do it yourself. But again, then you're just watching the simulation rather than 'playing' the game. If the things you're doing instead of haggling are appropriately entertaining that's fine I guess.

Personally I also found the "figuring out NPC disposition" part of Recet gets old quickly. The information is hidden away and I'd end up with a wiki page with the values up and a terminal with a little script running to minimax. Perhaps make the disposition values in haggling visible, but also add more nuance, perhaps options for smalltalk which will result in them wanting a different item than they initially did (which may not always be to your benefit).

If I had a good idea how to make Recettear fun I'D be cloning it.
>>
>>174584265
The bloom is more pleasing, but what message are you trying to send?
Because the bloom blends with the clouds aesthetic, while the shadow contrasts with it.
>>
>>174584265
The white glow looks more, I'm not sure what word I'm thinking of. Spiritual? It's like heavenly. So if you're going for that sort of blissful feel, then the white glow is good.
>>
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>>174584797
Yes

>>174584934
Thanks anon. We think it'll be a big part of resource gathering and it will give combat item crafting a use outside of just boosting resale value.

>>174584962
>ou could add something like hiring staff to haggle for you, so you can still make money without having to do it yourself
We plan on this, but I wanted to only talk about stuff we've actually prototyped to some extent, to avoid ideaguying the thread. For our crafting system, we don't just want a menu. We want you to hire NPCs for specific crafting types, which leads to a natural specialization progression by virtue of deciding where to spend your hiring money.

>>174584962
>Personally I also found the "figuring out NPC disposition" part of Recet gets old quickly.
Not only that, but it was boring and set in stone based on "NPC Type". Our AI will be more intellligent; more simulated. Sure, there will be some common ranges between NPC types, but not as rigid as recetter -- instead, I'll be writing a shopping AI that makes weighted decisions based on personality traits, interests, and budget requirements that can be generated in a more modular manner than recettear allowed. We want this information to be visible to the player in some way, as well. Invisible guessing is not fun, and neither is predictability after 5 minutes of play.
>>
hey fellas

so long story short, I've started studying Java and C++, and I'm into the idea of developing simple mobile games.

thought this is as good as any time to begin, and I already sort of know what I want. Theres this game on the Playstore calles Buriedbornes, on which you select a class and some perks, then begin playing by choosing forks in a road which lead you to turn based battles or special events. The game is simple as fuck, works only in sprites and without animation, and events are plain text and images which lead to status changes on you

so, Id like to ask for directions on where to start on this. Any resources I should look up for, SDKs that are good for this, or any other general tip is greatly welcome

cheers
>>
Any godot tutorials for 2D sprites in a 3D world?
>>
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>>174565742
>>174565570
>>174565872
>>174566141


Made her look less like a burn victim

Good night, aggiedaggy
>>
>>174585640
should I add, Im still a complete amateur, just thought I could get into it ad early as possible while I learn
>>
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>>174584982
>>174585041
>>174584951
>>174584947
White it is. I'm sure we have a synonym for "blissful" somewhere on the design doc, so that's good. The game is meant to be pretty calm and relaxing overall.

Gonna start posting progress here again now that I have a new project.
The textbox for main story characters is too big for small chatter, so I made some speech bubbles for side-characters that wont have in-game portraits.
I also got "cutscenes" pretty much done, they're just timed sequences of functions. It's really basic but I like the effect. UI will disappear during cutscenes for TRUE IMMERSION™
And I did viewport targetting at some point
>>
>>174585686
There's a Sprite3D node, which is pretty much just like a normal sprite except for 3D.
>>
>>174585640
assuming android, see if theres any worthwhile c++ platform.
UE4 is way too much bloat for that simple of a game.
No one here atleast outspoken does much moblie so you might be better off asking /g/
>>>/g/sqt/
>>>/g//dpt/
>>
>>174585807
>The game is meant to be pretty calm and relaxing overall.
>watch the webm
>that fucking weasel popup

good lord man, I think I had a heart attack
>>
>>174585807
lol what the fuck
>>
>>174585807
ow the edge
>>
reminder that physics game are where the money is
>>
>>174585960
h0ow about a game that has physics in it
>>
>>174585928
>>174585950
That's my ferret, he died last month god rest his soul

>>174585957
rude desu
>>
>>174585640
With such a basic game, you can probably use any engine/framework that exports to Android.

libGDX is a Java based one, that's free.
>>
>>174581651
Honestly, I assume you're going for a fighter, but you shit is what I want if I ever made a 2D action game.
>>
>>174585820
Found it, thanks.
>>
>>174586089
>java
fuck off
>>
>>174586098
I think he actually is going for a 2d action platformer.
>>
>>174551383
raytrace
>>
Is it wrong to just ripoff a niche game and expand it significantly? Will people still whine about unoriginal idea if I execute it ten times better?


Talking about this, I'm playing it myself and seeing how the developer does not add obvious features and grow this pains me.

https://play.google.com/store/apps/details?id=com.qqhouse.dungeon18&hl=pl
>>
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Small progress, portrait now matches overworld pixel resolution and has a slight shadow if the skin blends too much with the background.
>>
>>174587781
>portrait now matches overworld pixel resolution
the face sure as heck doesn't
don't you want to give it another detail pass?
>>
is it a good idea to rip off clash of clans? i want to make money.

how do the knockoffs get players? millions in marketing?
>>
>>174587869
The face looks weird if I try to draw it any other way, my drawing ability for eyes and mouths only goes up to basic lines and making them any thinner does no good...
>>
>>174587781
get rid of the left over 2x2 chunks and remove the anti aliasing
>>
I notice that a lot of visual novels just run photographs through filters and use those as backgrounds.

Is there a good place to look for public domain photos?
>>
>>174588398
https://pixabay.com

I got some CC PD photos from here.
>>
>>174588097
>is [gamedev] a good idea
>i want to make money
No you fucking retard. You can make more money from sucking dick.
>>
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Godot is pretty nice so far.
I'm going to learn it and prototype a 2.5D thing some time.
>>
>>174587621
This is literally a gatcha game, of which there are a million clones.
>>
>>174588687
oh no, youve gone leto ;-;
>>
I'm thinking about making a grand strategy game, inspired by the early Koei's Nobunaga's Ambition and Gengis Khan, but without a shitload of officer management and a lot more events as you play. Will someone play this, what do you think?
>>
>>174589361
Nah, I just played around for a bit.
I'm not switching to godot for my game.
>>
>>174589509
>i'm thinking about making chinese for dinner, will someone eat it?

Think about what you're asking here.
>>
>>174589583
>I'm not switching to godot for my game.
so that means your game will never be done.
you almost had my hopes up
>>
>>174589509
>Indie grand strategy
You can't get much more niche. No. No one will play it.
>>
>>174589640
You got it
>>
>>174578890
Mechwarrior 4 Vengeance is one of the greatest FPS/TPS multiplayer games ever made, and if you weren't 12 you'd know that
>>
>>174589361
I like how this is a term now. leto ;-;7
>>
If you have a two digit number (10-99) what is the probability that a random two digit number picked from it will be doubles?
>>
>>174590080
10%
>>
>>174590061
leto isn't dead, she still post progress on tumblr
>>
>>>/v/374452621
>that whole thread

Why does /v/ hate small game developers so much?
After GamerGate, will the title "indie dev" ever not be associated with SJWs on this website?
>>
>>174590281
/v/ hates everything. Why do you care? They don't play games.
>>
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Any one interested in playing a pixelshit top down shooter with unnesecary effects?

Building a demo. This is day 4 of the game being made.
>>
>>174590416
Is this hot line florida?
>>
>>174590498

No it's Hotline Shut the fuck up
>>
>>174590416
I'd play it if it was anything like either crimsonland or teleglitch
>>
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The snowball melts in a different way than it did before, gonna work on the lose condition next with a restart button. In other words I've basically done nothing but it looks like I did something. I've been working on my 3D modelling skills though honest
>>
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>>
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>>174590568

I have no idea what games those are.
>>
>>174580547
the While Loop node is a macro and the delay needs to go in there. Here, read this, scroll down to the Green: https://answers.unrealengine.com/questions/432539/need-help-with-loops-with-delay.html

but as someone else has suggest, a timer would be better

Timer -- is sphere < bubble?
if True + sphere size
if False clear timer
>>
>>174590648
Zoom it the fuck out
>>
>>174590645
Could you post it without the ring?
>>
>>174582053
>if you want anyone to play your games, you have to cater to western audiences.

what, you mean like cowboys?
>>
>>174590648
>I have no idea what games those are.
Check out teleglitch at least, it's pretty dope
>>
>>174591124
>>
>>174591256
Looks way better
>>
>>174591059

Camera zooms out and centers itself between you and an enemy.

>>174591179

Alright I''ll check it out
>>
>>174589953
another ignoramus from pol, such a shocking discovery

it's not even fucking debatable that all that shit was fought for and won by American communists.
>>
>>174591298
Eh, I like it more with the ring. I designed a whole bunch of them and the ring is the integral part.
>>
>>174591742
I also think it looks better without it.
What's so integral about the ring?
>>
>>174591494
It's still too close tbqh
>>
>>174591494

So no one?

At least give me the chance to prove you people wrong with your pixelshit memes.

>>174592652

I agree senpai. In the .gif it's too close to the player. But when you're not in combat there's nothing much to focus on.
>>
>tfw you'll never make a million dollars from gamedev and be able to afford the surgery to become a cute anime girl
>>
>>174592609
All the other chassis bind to the ring, in-game it would provide fast rotation around the CoM, and it's a physical representation of the invisible spherical collider that surrounds it.
>>
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>>174582412
Sorry didn't see your post, busy devving. 'Tutorial' maybe isn't the right word, more like a template.
>>
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Hey /agdg/,

Please help me name my game company!

http://www.strawpoll.me/12792872
>>
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>>174593343
Voting for the worst so I can take the best
>>
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>>174593332
That looks really clever and really effective, I'll definitely need to try it. Thanks anon
>>
>>174593332
How do you go from C to D? Are the adding extra geometry?
>>
>>174593237
>surgery to become a cute anime girl

Science has gone too f ar
>>
[blogpost]
I've been gone for more than a month, but managed to get a lot of real life stuff done so I now have more time to gamedev.
[/blogpost]

[progresspost]
Switching my game to first person now.
Had to make significant changes in UI and I'm developing and entirely new set of models for the scenery. It blows the scope of my game a bit but I think it's worth it.
[/progresspost]

>>174590645
Pretty neat

>>174590648
I have to agree with the other anon, it's zoomed in way too much. I'll try your demo.

>>174590573
Looks interesting, maybe it would be better for gameplay if it was rolling down a hill or something instead of moving freely.

>>174588687
Anon, are you sure it's a good idea to move to godot now? You've been working on that game for ages.

>>174587781
Looks good

>>174585807
White bloom. Good progress

>>174585689
Dude, the original was a billion times better.

>>174581454
>>174581593
Never seen you before, keep it up.

>>174580256
You seem to have found the sweet spot with the pricing anon, congrats again. Do you know if your customers are mostly VR devs or is there no way to tell?

>>174579702
Looks good

>>174575370
Which game is yours?

>>174559881
Nice

>>174559007
Ha I bought the same asset set for prototyping purposes and then ended up never using it.

>>174552287
Pretty good.

>>174551583
That game over transition looks great anon. The game over font doesn't really match your game though

>>174548064
Ministry of Silly Walks.
>>
>>174593662
Back to /r/eddit, m8
>>
>>174593592
Yeah that's what I did, just layered them on top.
>>
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>>174593343
that's some bottom of the barrel shit
why can't you just name it something that's actually relevant to you or your design philosophy?
>>
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bomberman.io
>>
>>174593662

> I agree with the other anon. It looks way too zoomed in

Fucking hell you people never listen, do you?

Mentioned three times why this is the way it is.

https://www.dropbox.com/s/o5xfand4x5d2zxy/BlueHotel%283%29.exe?dl=0

^ For who wants to test the pre pre pre alpha demo that we built in 4 days.
>>
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Do you guys give a fuck about games made in RPG Maker?
It's kinda cheating since I'm using a pretty much pre-built game but it's my first game and I don't know much about developing a software and I was rather lost as to where to start the game in game maker so I just decided to make a first draft using it so I can have some ideas for the final version.
>>
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>6 years ago
>Engineer Student
>6 months of 3 hours/week of Computer programming
>Prof teaches Dev C++
>Assume I'm okay with C++
>today
>Study programming again
>check tutorials
>realizes the teacher taught me basic C programming in Dev C++
>mfw
Do I have to learn that cin cout thing or am I good with printf and scanf?
>>
>>174593879
The one who doesn't listen is you. They're repeating themselves because they think it's bad and should be fixed regardless of what your rationalization of it is.
>>
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>>174593714
Oh the burn, it hurts.

>>174593879
>Mentioned three times why this is the way it is
And I just mentioned that I've been gone for over a month, chill, it was just a suggestion.
>>
>>174594035
How the fuck did you not realise it was C?
Did you never look anything up / do any of the classwork or what?
>>
>>174593662
They're ALL vr devs p much, like 80 percent +
>>
>>174594042

I told you shits 3 times that the gif contains a close up camera shot, unlike combat gameplay, where it zooms out and centers itself between you and the enemy.

>>174594071

People are thick and not that eager to listen. Sorry if I threw you under the bus.
>>
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>>174594103
>How the fuck did you not realise it was C?
Because half of what I type in DevC++ works, anon. What's more, most of the time, when I get into advanced subjects like Numerical Method where the teacher asks us to program numerical formulas, most of my loop formulas still work with no problem
>>
>>174594164
>combat gameplay, where it zooms out and centers itself between you and the enemy.
post this then
>>
>>174594034
the most important rule about RPG Maker games:
custom assets, don't use the stock ones
>>
>>174594034
you can try posting it here but its probably better to post it in the rpgmaker general
>>
>>174594193
Apparently DevC++ supports C.
Didn't realise it was a program, thought DevC++ was the name of your module or something.
>>
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>>174594035
There are a lot of people who olny use c++ for one or two features like operator overloading or member functions.
So no, if you're not a "purist" you can mix and match c and c++. There will probably be some autistic people screaming at you for it but if it works for you everything is fine.

I myself hate the way c++'s new and delete doesn't have a equivalent to realloc, so I'm using the cstdlib for all my memory stuff and fread() is way more straight forward for binary file reading than iostream, etc.
>>
>>174594150
Figured they would be. Are you working on something else now? It seems like you hit gold with PK.
>>
>>174594278
I'm using stock because I just wanted to make the game out, it's not going to be the final version of the game anyhow because there are things I want to develop that are outside of the reach of it unless there's some plugin that does exactly what I want but I doubt it, and I don't know how to make one myself.
Really I don't have any experience working with art, sound, animation, programming, but I still just wanted to like, just make game.
>>
>>174594275

https://www.youtube.com/watch?v=c0jh-cH29Ys

Camera zooms out when you aim further and to an enemy player or A.I.
>>
>>174594350
>>174594336
Thanks, anon.
>>
>>174594441
Why do the walls project shadows but the player doesn't?
>>
>>174594496

It was bugged and needs fixing. Putting a shadow on the player tanks the FPS down to 15 to 20.

We don't know why.
>>
>>174594441
I feel like the unzoomed-out camera needs to be slightly more zoomed out still. It's nauseating not being able to see 2ft in front of you.
>>
>>174594604

Alright I'll look into fixing that. I do agree it's confusing at times and sticks too long.
>>
Is there an easy way to set up groups of objects in GameMaker?

I need to make a menu which will include things like buttons and checkboxes and stuff. I can programmatically position everything, but it's kind of a pain especially if I want to change the layout later.

I thought I could use a room to visually set it up, but in that case if you entered the "menu room" while playing it'd reset the current room. Might be viable if I write a script to save and reload the room's state, though...

You'd think they'd just have some visual object editor for complex objects made up of multiple children.
>>
>>174594692
parents?
>>
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Soft shadows on foreground objects: y/n?
It's a bit of a crutch, but they're a god send for readability.
Comparison here http://imgur.com/a/0bhbP

Ignore the jaggies on the saws, accidentally crushed them while messing around in photoshop
>>
>>174594579
Sounds like your raycasting code needs some work anon :^)

>>174594658
Nice to see you're dealing with constructive criticism well.
>>
>>174594736
That's just some kind of pseudo-inheritance thing in GM.
>>
>>174594782
I like it tbqh.
Your game looks beautiful by the way.
>>
>>174594035
where the fuck are these gifs even from
>>
>>174594782
I love your style
shame about the ant character but you probably gave him some crazy animations that wouls be hard to pull off on a big one
>>
>>174594782
god damnit anon why does your art have to be so good?
>>
>>174594692
It would be much better, as well as easier, to write an application to generate your layout as code than to store and load the game's state every time the player uses a menu.
>>
>>174594831

The nice thing about walls and doors is that they're kinematic objects that don't really move around too much.

I already thought about making a cylindrical shadow sprite and putting this under the player to simulate a similar effect.
>>
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>>174594358
Continuing updates, as well as working on volumetric clouds + a swarm simulator

mainly working on school though desu
>>
>>174594692
persistent room and deactivate every instance while in options room
>>
>>174593816
"just like make game" is an even worse name
>>
>>174594938
people fucking around with face rigs
>>
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I've finally got around to mess with menu options, time for extras.

What would you expect to see there? And what would you like to see there?
>>
>>174595053
Room persistence seems to have a lot of restrictions on turning it on and off. Guess I could try playing around with it, though.
>>
>>174594692
>>174594960
On this note. Have you ever worked with Windows Form applications? It's very easy to do a similar kind of system to that using GM.

Not the editor, that is, the code layout.
>>
>>174594929
There's also the option of limiting the shadows to just interactables, like the coins and spikes and such.
And thanks, that's nice to hear.

>>174594951
Actually thought about redoing the character a few times. Trouble is, if I make the sprite noticeably bigger, then the hit box would have to grow with it, which makes weaving past all the spikes and such that much harder. Would throw off a lot of the preexisting levels.
Also my animations are super shitty im so sorry anon
>>
>>174594938
A program called MikuMikuDance (short MMD), popular with weebs.
>>
>>174556514
megaman zero with 3s parries and a meaningful style meter
>>
>>174556514
>>
>>174556514

Unnesecary details in FX and satisfying gunplay.
>>
>>174556514
undertale but more anime and less furshit
>>
>>174560972
>"no idea is original because they all took inspiration from something else"

this logic is stupid.
ideas do not spawn from a vaccum
>>
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What happened to this dev? I didn't see him post in a long time.
>>
>>174596093
>had 2 or 3 furry characters
>classifies entire game as furshit, nevermind the fact the game had skeletons, plants, monsters and robots.
>>
>>174596138

He died.
>>
>>174596138
Take a guess
>>
>>174596138
This is sad. You posted yesterday to shill your trailer. Just stop.
>>
>>174596138
Rock paper shotgunned himself
>>
>>174596204

>Unironically having furry characters in your game
>>
>>174593343
>game company
>implying you are ever going to set up a company

It's amateur game dev!
Get lost!
>>
>>174596220
Not him, last time i saw him post was when he got that weird moving platform (3min mark) working. Just wondered if he even still came here.
>>
>>174596302
pretty rude desu
>>
>>174596326
Right, just a coincidence.
Anyway he posted here yesterday to show us his trailer for Greenlight, saying he had been too busy to post here in the last few months even though he kept his blog updated every day.
>>
>>174596138
>I'm tempted to vote for it
What possible reason do you have to not vote for a game that looks even mildly interesting?
>>
>>174593343
Call yourself Smelly Peasant Games
>>
>>174593343
>>174596538
Actually go with "Smelly Peasant Interactive"
>>
>>174596426
Fair enough. Easiest way to get AGDG to hate you. They never learn.

>>174596432
I usually just ignore any female authors on there. I wouldn't even go to RPS if there was a decent alternative, but PCGamesN is full of fucking ads these days.
>>
>>174596626
>if there was a decent alternative
Have you tried Siliconera? Even if it's mostly weeab games, they sometimes put in Indie games as well
>>
What game has the worst graphics that still remains acceptable?

I've been making sprites for like 16 hours now and I'm wondering if I should just go for like a retro GBC style instead of detailed sprites for everything
>>
idea guy here

it's like a video game but without the game part
>>
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>What game has the worst graphics that still remains acceptable?
Iji?
>>
>>174596626
>Easiest way to get AGDG to hate you.

It's not like that was really hard in the first place.
There's a reason why people who even had mild success never come back here.

>inb4 b-b-but Hopoo comes back for one post every two years

That's not the same.
>>
>>174596702
As long as you don't fall into the indie pixelshit meme, it's good.
Clarity is the most important part. Look at Contra, or Ninja Gaiden, simple sprites but the game is clear.
>>
>>174596702

The Witcher 3
>>
>>174596784
There are no bad graphics anon.
Just bad styles.

See dwarf fortress, which has basically no graphics and still pulls off a certain charming style.

https://www.youtube.com/watch?v=TSR5fIxmbBU
>>
Are you ready for LD, anon? Did you check your toolchain, downloaded all essential updates, checked compability and any other issues that can break your workflow? Is your snippet lib full and ready to use?
>>
>>174596668
Appreciate the idea, but i'm a PCfag. ;(

>>174596702
Something like Hammerfall? Small but legible, reuse some assets (recolour) for different/stronger enemies.

Gunpoint has quite simple looking sprites, just a more detailed background.

As long as you can tell what's going on, it's fine.
>>
>>174596980
Also forgot to say, you could go more minimal like "N"/N++ ... but it's going to be harder to make legible with that style if you've more going on on the screen.
>>
>>174596838
>There's a reason why people who even had mild success never come back here
Well, you get 0 exposure here, and to top it off, you'll be lucky to get more than 2 people interested in your game.
>>
>>174596972
What's the theme?
>>
>>174593714
>somebody takes time to respond to other progress
>bad
i'd take a dozen of these people over the usual same and tired memeing that goes down in this general every hour to be honest
>>
>>174597165
>he's still mad that he got called out for being reddit

Back to /r/eddit, m8
>>
>>174596972
>Updating before a big event
Sorry but that is a shit Idea.
I'll more likely break your workflow than improve it in any way.
>>
>>174597221
>everyone responding to me is the same person
>>
Ludum Dare starts in 14 hours.
The final vote is that it's going to be one of the following themes:
>Dark / Light
>You control the game, not the player
>Parallel Dimensions
>Pausing has Consequences
>Keep it Alive
>Two Colors
>Island
>A World in the Skies
>You are Alone
>Inconvenient Superpowers
>On / Off
>Death is only the Beginning
>Start with Nothing
>One Tool, Many Uses
>Everything has a Cost
>A Small World

Damn I'd love the inconvenient super powers one.
>>
Reminder
The Cave Story OST
>>
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>>174597661
>You control the game, not the player
...
...
what?
>>
>>174597725
Thinkin probably something like super monkey ball
>>
>>174597725
Kinda like Guild of Dungeoneering I guess.
>>
>>174597803
>>174597837
you don't understand guys, that string of words doesn't even compute
>>
Can someone post that gif about walk cycles?
>>
>>174597725
>a theme that requires you to put effort into interpreting it
>animefag is stumped
>>
>>174597661
are we going to do ludum dare agdg?
>>
>>174598193
how the fuck do you interpret an oxymoron?

If the theme title addresses the devs, of course they control the fucking game, not the player
they can at best give player a set of actions he can perform and tell him what to do, but he is not obliged to do shit

If it's addressing the actual players, then it's nonsensical, whatever virtual extension of player's input IS the player, whether it's an avatar in form of a person, animal, object, or entire game world is fucking inconsequential.
>>
>>174598501
What if "Player" is a character in your game and the real human bean player controls the virtual game "Player" plays.
>>
>>174598497
fo sho.
Art devs hmu if you wanna make shit art in 72 hours to put into a shit game.
>>
>>174598501
Or better yet it could be a 2 player game where one player controls the game and the other controls the player character
>>
>>174598664
I'm not an artdev but I can certainly make some shit art
>>
>>174598501
90% of design is controlling the player.
You want the player to look at specific parts of your game at specific times, you have to make them not miss important parts, you want the player to go to specific places in a level etc.

btw what they meant is you are not controlling the protagonist(s) of your game, but the environment they are in.
>>
>>174598615
>>174598680
then the theme has a shit wording
>>
>>174597661
So many of these can be interpreted lewdly.
Time to Lewdum Dare it up.
>>
>>174597803
>>174597837
Also Dwarf Fortress or The Sims. You're not in full control of the characters.
>>
>>174598680
>>174598732
and also this sounds pretty neat
>>
>>174598732
Or you have shit for brains and fail to obtain the cognitive processing necessary to interpret abstractly.
>>
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>>174597661
>Inconvenient Superpowers
>>
>>174598827
Why are you so angry?
>>
>>174598827
I knew what it meant right off.
I don't agree with it.
Did you make those themes and I hurt your ego or some shit?
>>
>>174598870
he's right though
>>
>>174598736
Are lewd games allowed?
>>
>>174598736
>dark girls + white guys
>you have the gift of game, don't hate the player
>Parallel Dimensions
>If you stop then she will move for you
>Don't let it get soft
>white goop on tanned chests
>(monsert girl) Island
>angel themed sexclub
>masturbation
>the power to always have a boner in public
>being turned On / Off
>having sex while dead
>you have to go get some
>everyday objects used as sex toys
>sexually transmitted diseases
>she turns out to actually be your relative
>>
>>174598939
he's not right, he's projecting
the problem is'nt that I didn't understand, it's that I saw an equivalent of someone saying "I could care less" which plainly means they still fucking care, but everyone knows they mean they don't care.
and it irritates me.
>>
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>>174597661
>almost every theme is interesting
>midterm is coming up and I need to work
>>
>>174599074
>>having sex while dead
Time to break out spooky skeleton sex simulator™. VR Edition.
>>
>>174597725
Easily the best theme on the list.
>>
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After putting it off for so long, mostly after deciding to try 3D, I got around to getting an incredibly basic level of AI into the project.

Ultimately I'll get them to interact with each other and other world objects, but for now some random wandering is adding some life and it's essentially the basis for all non-important npc.

My primary goal for when I wake up is to get the dialog system I had back in, but I'll probably have to rework all of it.
>>
>>174599268
game maker?
>>
>>174599417
Indeed.
>>
>>174598941
Yes.
I think you need to make it clear that it's Adult themed though, that's all.
There's nothing against it in the rules though.
>>
>>174599268
looks like shit
>>
what's the best way to handle a bullet hell/shooter? make an actual level map and place enemies or make it timer based and there is no map
>>
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>>174599476
>>
>>174599268
I like the dog.
>>
>>174599510
timer based
>>
my game > your game
>>
>>174598664
Time to break out the programmer art.
>>
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Sculpting detail for normal maps is neat.
>>
>>174600583
there is something that looks trustworthy about this man
>>
>>174600691
He's a friendly honest bloke, just has a slight skin condition.
>>
>>174600583
I want to protect that smile
>>
>>174590645
This looks cool, I like the texture.
>>
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>>174593343
>New Type
>>
https://www.youtube.com/watch?v=qrW__m4WK_A This guy is GOOD
>>
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>>174593565
That's a helpful picture, thanks.
>>
>>174594782
The shadow does help the foreground stand out. But it also makes it sort of look like paper cut outs that are laying on top of the background.
>>
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ludum dare theme voting brings out the worst of the worst idea-guy nodevs

>this is bullshit I can't make a game now
^ nodevs
>>
>>174601919
The fuck are you talking about?
>>
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mecha jam 2 when?
>>
>>174593343
>Get & Set Games
really now nigger
this is like something i'd read in a primary school textbook
>>
>>174601919
just like with loli jam
>>
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Reminder to be creative with your characters
>>
I'm nervous about ludumdare
>>
>>174596784

Desktop Dungeons remake. The art is actually fine, but for some reason they chose a resolution that doesn't scale to modern resolutions very well so the text is painful to look at. A pretty big deal for a rogue like .
>>
Now I'm seriously considering to make lewd game for LD. Please stop me.
>>
How do I get Rock Paper Shotgun to write an article about my game?
>>
>>174602387
No need for me to stop you, you're going to stop yourself you fucking nodev
>>
>>174602445
It would be pretty hard since I have a free weekend, all needed skills and past LD history of completed games.
>>
>>174602439
Make it free
>>
>>174602582
>all needed skills
>to make a passable lewd game in 72 hours

sure, you also have a 13 inch cock, make 7 digits and Lindsey Pelas is giving you a blowjob right now

fuck off
>>
>>174602794
>sweet noskill butthurt
Delicious.
>>
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>>174601985
I'm so ready
>>
>>174603176
Why is there no game where you play a qt android with swappable parts, so that you can engineer yourself the perfect waifu ?
Onahole in one arm, rocket launcher in another.
>>
>>174603176
2 days left for loli jam, do your best.
>>
>>174601985
I-I-I'm not ready
>>
>>174601985
I just want to make a Gunhazard clone
>>
>>174603176
I really like this picture.
>>
Video Shame general
>>
wtf is wrong with Inkscape? It wont save my .png files. When I press export PNG image, export as and save nothing is saved
>>
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can someone explain to me, what's the actual appeal of player invasions?
>>
>>174604082
You should buy it first.
>>
>>174604259
It's fun to play against other people.
>>
does somebody have experience with amplify shader editor? if i already have shader forge, is amplify shader editor worth it?
>>
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>>174604259
You can engage into pvp, troll others, and suddenly change the plan and help your victim instead.
Possibilities are endless.
>>
What's stopping me from botting up my itch game to get on top of the most popular list?
>>
>>174604082
No clue my man, I was able to export png just fine with inkscape.
>>
>>174604720
Why don't you just make a good game
>>
>>174604931
It wouldn't get noticed under all the botted games there.
>>
>>174604996
Why do you assume they are botted?
>>
>>174604082
Show us your export settings
>>
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how can you ensure bullet pattern is dodgeable? is there an automatic way for it or just via playtesting?
>>
>>174605025
Because they are on top.
>>
>>174605078
Bullet patterns in shmups are never random.
>>
>>174605081
Whats stopping them from not using bots?
>>
>>174605203
The fact that they are on top.
>>
>>174605182
does that include enemies movement? even one moving enemy can make it unpredictable
>>
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>tfw rewriting your game because you didn't plan
>>
>>174605308
Defeatist attitude ain't gonna get you anywhere.
>>
>>174605349
That's one of the main reasons you should never mix shmup and danmaku games.
>>
>>174605545
Being defeatist would be accepting my place, but I'm thinking up of ways to get on top which makes me optimist.
>>
>make a fun vehicle to drive
>spend hours driving it instead of making my game
>>
>>174605609
what's the difference? and what does danmaku mean anyway
>>
Alright guys it's feedback time. I will respond to exactly one progress post, and I will tell you the truth about it: it's either shit, or it's good.

Hit me up, I'm only around for a bit
>>
>>174605697
Your post.
>>
>>174605609
are you telling me enemies should never move in bullet hell?
>>
>>174605667
Defeatist might not be the correct word here but the point is that you've accepted that getting to the top is only achievable by botting with game quality carrying zero relevance.
>>
>>174605675
I've had the same problem before. Why is driving so fun in vidgames
>>
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Why is the fucking anti-aliasing gone when I draw the image ingame?

Should I just pirate Illustrator and fuck this Inkscape shit
>>
>>174605815
That's how the world of marketing works.
>>
>>174605902
For shit games, sure.
>>
>>174605836
Vectors are hell why are you even using them
>>
>>174605946
Because I want to be able to resize my drawings
>>
new thread
>>174605992
>>174605992
>>174605992
new thread
>>
>>174605836
Does your png have antialiasing?
>>
>>174605676
shmup - screen filled mainly with enemies and objects that you can shot down. Skilled player should not have a single bullet on his screen most of the times.
danmaku - screen filled mainly with bullets that you can't shot down and have to evade. You can have thousands of bullets on screen. "Danmaku" literally means "barrage fire".
>>174605757
When you lay out complex bullet patterns, there should never be more than one enemy on screen except when enemies are parts of pattern.
>>
>>174604694
>dark phantom space dementia man
fuck yes
Thread posts: 760
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