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/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 773
Thread images: 158

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>Next Demo Day (X)
https://itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
https://itch.io/jam/lewd-jam-2016

>Lewd Jam Collabs
https://docs.google.com/document/d/1K9wlzcJntyOCV3KLvRcvllZ2ZUnGgrDtiwPdMLlw5XQ/edit?usp=sharing
https://docs.google.com/spreadsheets/d/1Sm0Pxz0uq-62L46TdXmKisynbhLI_by-pLNlcgo4B8M/edit?usp=sharing


Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
SoundCloud: https://soundcloud.com/groups/agdg-audiofriends
AGDG Logo: http://pastebin.com/iafqz627

>Previous Demo Days
http://pastebin.com/X6fLvtzA

>Previous Jams
http://pastebin.com/qRHNpCbZ

>Chats
https://discord.gg/chquY2e
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
first for you can do it
>>
HARD WORK AND GUTS
>>
BUILD A WALL
MAKE LEWD JAM GREAT AGAIN
>>
>>152390089
>useless content in op with no useful information and multiple clicks required to find any useful links
nty. I'm glad the big OP is back
>>
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Devs are nothing more than a game to me. spend months at a time strategically planting ideas into people's games, and shitposting. i get bored of someone after a while and move on to my next victim but that's okay because there's literally billions of you dirty little yesdevs to play around with.
Some devs actually believe I care about their games but the truth is I only use them for my personal advantage and entertainment
>>
nth for let's collab on lewd games but fuck the current jam page
>>
http://www.strawpoll.me/11039245
http://www.strawpoll.me/11039245
>>
1-5-7 RPG
2-4-8 Fighting Game
3-6-9 Platformer
0 Draw
>>
>>152390483
I'd buy a yacht lol
>>
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>>152390547
You can buy RPG Maker. It comes with hundreds of free sprites and assets!
>>
>Gogem shitposts about demoday and gamejams being pointless
>Gets asked if he's going to post any progress in agdg ever again
>Stops posting with his name and tries to disappear for a while
Everytime.
>>
>>152390089
>I made this thread to protest lewd jam
Too bad you made it later than this the real thread. The only solution for your little protest is to start making threads earlier and earlier. Better luck next time.
>>
>>152390702
But making the assets is one of the best parts
>>
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Reminder that a quality, juicy UI is extremely important because it's likely the first thing your player will experience.
>>
Which AGDG OP is better?
http://www.strawpoll.me/11039289
http://www.strawpoll.me/11039289
http://www.strawpoll.me/11039289
(This is for future threads)
>>
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Posting lewd progress.

Still making slight changes to UI.
>>
>>152390547
roll
>>
>lewd jam collabs
>no female voice actors
AAAAAAAAAA
>>
>tfw not sure if I should submit to DDX
I made so little changes that aren't under the hood that I don't know if there a point in doing it.
I feel most people won't bother playing it because it's so similar to the old demo.
>>
>>152390994
I did not make the thread as protest to the lewd jam, I made it because many people wanted lewd jam link removed from the OP.
You're still allowed to make a lewd game, you're still allowed to discuss the lewd games, you're still allowed to enter the lewd jam. But it is not an AGDG jam, so it doesn't belong in the OP.
>>
>>152391296
She looks better in this pic
>>
>>152391381
what about the people who didn't play it the first time?
>>
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>>152391296
>Thought you were not coming today.

That is wrong on so many levels.
>>
>>152391237
>my name is /agdg/ and I love clutter
>>
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is lowpoly lewd good?
>>
Does demo day have any rules about platforms? I've got an Android game and it'd motivate me even more to keep improving it.
>>
>>152388565
Learning OpenGL mostly just consists messing around with variables until you gain a better understanding of what they're doing and where your error is.

Try messing around with the rotation of your model since that seems to be the problem. Also try both radians and degrees for your rotation angle, since apparently some versions of glm use degrees and others use radians.
>>
Is anyone making a bondage game for Lewd Jam?
>>
>>152391710
Yes, it forces the player to use their imagination and fill in the gaps on their own.
>>
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>>152391710
>>
>>152391717
I submitted a mobile game with both Windows and Android versions but the Android one had very few downloads compared to the Windows one.
>>
>>152391582
>my name is retard and I think the length of the OP hinders the threads performance.
>>
I'm not against lewd but lewd jam is such a garbage jam
>>
>lewd game jam

rip to non-artistic anons
>>
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PROGRESS
>>
>>152392054
not making a lewd text game like CoC
>>
>>152391710
HNNNGH
>>
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>tfw nobody wants to collab on a lewd fighting game
>>
>>152392054
That's what collaborations are for
>>
>>152391905
To each their own friend, but I think the fact that the current OP takes up almost my entire screen merits at least a little trimming
>>
>Wanting short OP

You realize the length of OP = how good your thread is on /vg/?
>>
>>152392554
why tho? because you don't think it's pretty? I'd rather it be fat and juicy than have to redirect to a different site to find useful info.
>>
>>152392340
fighting games are too hard for amateurs
>>
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;_;
>>
>>152392926
Just like my dick!
>>
>>152393109
>my games edgy guys, give me (you)'s
>>
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The game has tiles on the ground that aren't affected by the player's ball, just their bullets (so setting the tiles off is purely under the player's control). Each tile has a number under it and your score has to be equal or greater to activate each one. Yellow tiles spawn gold or jewels, green tiles destroy obtrusive walls and bumpers. Blue tiles turn all enemies onscreen into coins for a short duration.

Red ones do this.
>>
>>152393109
>>152389416
>>
>>152393109
I like the aesthetic here but where's the gameplay?
>>
>>152392926
>>152392340
You gotta be an animator to make a fighting game. Most indie devs are functional animators at best.
>>
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>all this shitposting about the lewd jam
>>
>>152393942
>functional animators
What does this mean?
>>
>>152394095
>designed to be practical and useful, rather than attractive.

it works but isn't winning any awards
>>
>>152394095
like ''it works''.....barely
>>
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>>152390792
For all time.
>>
>>152394184
>>152394208
You could have said mediocre then.
>>
I am above average and my game will win awards.
>>
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>>
>>152393942
I'm absolute trash at animating ) :
>>
>>152394253
You could have said average then.
>>
>>152394424
You could have said amateur then
>>
>>152394550
whoa
>>
>>152394390
what did he mean by this
>>
>>152393109
turn on vsynch bro
>>
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>>152388565
I'm not at all experienced with opengl, but I get the same results copypasting the tutorial code. However, changing the -55.0f to -45.0f on the line with model = glm::rotate yields the desired results, so seems likely to just be a mistake in the sample code.
>>
>>152393247
it is gonig to reflect how i feel.
>>152393487
cool
>>152393591
thanks ^_^
>>152394683
that's intentional
>>
yeah well fuck you I'm making a lewd fighting game
>>
>>152391710
Depends how good are your jiggle physics.
>>
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secret area
>>
>>152395234
What are you making this in?
>>
>>152395020
I'll make one too then. Let's be rivals
>>
>>152391710
oh fug yes, did you make this? I like it.
>>
>>152395340
Can we work together on one?
>>
>>152395234
Can you do something about that spazzing/laggy trailing code? The ledge-grabbing looks kind of buggy too.
>>
reminder you can rehash any existing game without any additional gimmicks or mechanics if you have good art
>>
>>152395234
The background of the tunnel should be dark wall tiles, I think. Instead of just fading to show the forest background. So it feels more like a secret tunnel.
>>
So I have a coroutine with a for loop in it. Inside the for loop, it checks to see if the for loop needs to be reset. But it never resets the number.

bool resetCountdown;

IEnumerator CountDown()
{
for (float t = 10; t >= 0; t -= 0.1f)
{
if (resetCountdown)
{
t = 10;
resetCountdown = false;
}
Debug.Log(t);
yield return new WaitForSeconds(0.1f);
}
}
>>
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Enemies no longer are destroyed when you unpossess them. Instead they become dazed and then come back to attack you, unless you took a hit while inside them, in which case they just die
>>
>>152395824
Duh you're never setting resetCountdown to true.
>>
Should I be sculpting in perspective mode or not?
>>
>>152395489
No, I can't work with people.
>>
>>152395932
You shouldn't be sculpting desu
>>
>>152395994
O-ok ;_;
>>
>>152395906
Can't tell if you're making fun of me. But there's a button which I click to change it.
>>
>>152396049
S-sorry
>>
Ecco (underwater) jam when?
>>
>>152395875
woah it's kirby mixed with blast corps
>>
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Working on remaking this level
http://dreamemulator.wikia.com/wiki/Clockwork_Machines

I have no clue how to textures as I'm still learning.

Need to put the hours into learning how to do handpainting textures.
>>
>>152395875
i love how janky the name display is, pls keep it
>>
>>152395875
>flower's beam says die
10/10
>>
>>152396513
Thanks. I mean, I'm going to change how the names are written eventually, but they probably won't ever be much better than that. It's supposed to be some random grunt's handwriting after all
>>
>>152396021

wai no
>>
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if you had to assign each pallete to an area/setting what would they be

please respond im changing those colors so much i cant tell if it makes sense anymore
>>
>>152396319
not before lewd jam halloween jam stealth and winter jam
>>
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>not doing real-life pixel art
>>
>>152396973
Grassland, Badlands, Desert
Forest, Tundra, Anywhere with rain
don't use, Volcanic island, Anywhere with snow

Make sure you use an effect to gradually turn all the tiles into the rained on/snowed on colors
>>
>>152396973
dungeon, outdoors, pyramid
nature/earth dungeon, snow, undead
fairy, fire, ice

I don't think any of the UI should changes colors though
>>
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>>152395824
post a picture of your entire document
>>
>>152397208
Change badlands to some nasty swamp and make the pink one a fantasy fairy land (preferably drug induced hallucinations) and you're spot on imo
>>
>>152396973
Cave Poisonous forest Canyon
Swamp Ice cavern Ancient tomb
Abandoned palace Volcanic dwelling Igloo
>>
>>152396973
Alright, I'll tell you what I think for each scheme, starting top right then going counter clockwise around

>comfy autumn farming village
>volcanic jungle
>plains at night
>poisonous bog
>fairy cloud land/royal kingdom
>Deep within a volcanic mountain/cave
>(Nuclear) wasteland
>graveyard
>High altitude mountains

What are they intended to be?
>>
>>152396973
nice colors dude

I forgot to reply to your post yesterday
>>
>>152389834
God damn, there is like no documentation on how to use 8-bit surfaces in SDL 2.0. All I could find was this StackOverflow answer and I get a black screen when I try it out:
http://stackoverflow.com/questions/30599636/8-bit-surfaces-in-sdl-2
>>
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>>152391710
>>
>>152396973

Collapsed Underground Tunnel, Dark Forest, Elec Man's Stage
Swamp, Ice Castle, Monster Mansion
CGA level, Dormant Volcano, Crystal Dungeon or Mothership for Sleek Emotionless Aliens/Machine-Men
>>
Where do you guys advertise your games other than 4 chan?
>>
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Making model.
Progress?
>>
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I barely ever see the devs I like post on AGDG anymore...

Where did you guys go it seems like there's just a bunch of /a/ and /r9k/ shitposters here now.
>>
>>152398220
Why would /a/ ever come here?
>>
>>152397208
>>152397303
>>152397395
>>152397416
>>152397973

out of all who answered >>152397303 was the closest hitting pretty much all of them except for the last one

the current names for palettes are
dungeon, farm, desert,
swamp, ice, mountain,
aesthic, hell, heaven

i have about 0 idea how to make heaven (or sky w/e) different from ice though

>>152397303
>I don't think any of the UI should changes colors though
theres an option to manually change colors of all elements so

thanks for all the varied answers anyway im definitely gonna change things up with all those alternative ideas for same colors
>>
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Some tileset work.
>>
>>152398220
:^) You're here forever
>>
>>152398329
that's where all the sexually frustrated people come from to talk about lewd jam, isn't it?
>>
>>152395824
nice braces homo
pastebin it or screenshot
>>
>>152398459
No. Their own board functions for sexual relief and a general full of redditors and blogfags will deter them from staying here.
>>
>>152398430
>that sad space where his tighty whities used to be
>>
>>152398430
those clouds are really annoying when the screen is scrolling, do something about them PLEASE
also rip underwear, but the bandana looks sweet
>>
>>152398052
needs to be fleshed out some
>>
>>152398718
Clouds will be redone eventually, along with things to fill up the background. They're just a test for animated background parallax layers.
>>
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Made so much progress in the last couple days, I couldn't possibly fit it all into one webm.

Biggest changes were merging assets with a previous project, redoing pond generation, massively overhauling the inventory system, and making collisions less shit. Still have to make the rest of the UI look better.

Here's another webm, but with sound
http://i.4cdn.org/wsg/1471733239165.webm
Thanks to the kind anon making music for me.
>>
where were you when yanderedev launched his kickstarter and made millions of dollars

oh yeah, you were on agdg shitposting
>>
>>152398958

Didn't he get cucked by the artist on his own project? lmao
>>
>>152398430
Those clouds look like sperms
Given your games I assume this is intentional?
>>
>>152398885
cute
>>
>>152398885
that music is shit tho
>>
>>152398958
when did he start a kickstarter? I thought he was just milking patreon
>>
>>152398430
Is this game lewd?
>>
>>152398365
I've played a lot of ADOM so I was mostly basing it off that
>>
>>152399420
[winking emoticon]
>>152399692
Nope.
>>
>>152398885
was this not a tank game?
>>
>>152398430
porn when?
>>
>>152394713
I feel like it's expecting radians because that's far more than a 10 degree change.
>>
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Is she cute at all yet?
>>
>>152400138
Looks like a dude
>>
>>152394713
>>152400017 is right, look in the glm documentation.
>>
>>152400138
>she
>>
>>152400138
Eyes are too high.
>>
>>152400204
>>152400270
How do you suggest I make her more feminine?
>>
>>152391845
I'd like to fill her gap
>>152392147
are you really back? I missed you.
>>
>>152400138
almost. Nice lips.
>>
>>152398430
That's not how parallax works.
>>
>>152400138
face is too elongated
>>
>>152400346
make his face rounder, give him rounder cheeks
his chin is too pointy
maybe look at a picture of a cute girl
>>
>>152400138
I liked previous version much more.
>>
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>thinken about the horrors of animating running- and walking animations for 4 different items
>>
>>152397197
>hexils.
gross.
>>
>>152400638
>4 different items

???
>>
>>152396431
LSD revamped is a thing by the way, in case you didn't already know

http://lsdrevamped.net/
>>
Suggestion for next game jam: David Bowie.
>>
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>>152400537
>>152400572
>>152400342

Is this any better?
I've always thought round faces are disgusting on men AND women, but I'm willing to try more rounded out.
>>
>>152401219
Better.
>>
Where the hell are the ue4 multiplayer examples? I found a few official guides and shit like Multiplayer Shootout, but none of the project files seem to be available anywhere
>>
>>152401219
the nose is too thin, looks like michael jackson nose
>>
>>152401450
Just watch the youtube tutorial. Shits easy once you know the basics.
>>
>>152398430
you look like a very competent artist and most of your output was at least solid even if you always have a dozen of shitposters shitting themselves and telling you to yiff in hell, but these clouds are just plain bad and would be in place in an 8-bit title at best
get some actual parallax in there and it will be a lot better
>>
>>152401219
Improving. She looks cute to me already.
>>
>>152401450
On the Learn tab in the launcher
>>
>>152401219
eyes are too close to eachother
>>
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>>152400017
>>152400243
So it seems, and after taking a look, this was even pointed out in the tutorial.
>>
To one man armies:

What percentage of time is spent programming versus art/asset creation?
>>
>>152401219
>Sat
Eyes are too close
>>
>>152402305
I only do art when I'm being a lazy cunt. probably 75% of the time is programming
>>
>>152402305
Art/asset creation/levels is 90% of my time. Lots of programming in the first few months but almost no time is spent programming now b/c it's all encapsulated in high level objects.
>>
>>152401707
the links to the multiplayer examples just link to the docs in my default browser and there's no download link. Maybe I need to try it in a different browser?
>>
>>152402305

It feels like more time goes into art and polish than to programming. I'm very picky about getting things just right visually.
>>
>>152401707
>>152402535
Yeah, all I get to is this. Same thing for all the examples that there are supposed to be project files for. Where are all the project files that people on forums are talking about?

https://docs.unrealengine.com/latest/INT/Resources/Showcases/BlueprintMultiplayer/index.html
>>
Why is there so little information on extending Unity's Inspector?
>>
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>>152402752
>>
>>152402305
as someone making a game where the "assets" are generated programatically, I'd say almost 100% programming.
>>
roguelike and open world is a meme genre
>>
>>152402847
But there are barely any roguelikes coming out
>>
>>152402305
I never get to the art portion before giving up.
>>
>>152402829
when I click on multiplayer shootout, it doesn't take me to that page, it just opens up my web browser to the link I provided
>>
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>>152402829
>>152403202
screenshot
>>
>>152403202
you're using the web search tool. just scroll down on the main page until you find it

it is not well-designed
>>
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>>152401793
>>152402392

Any better?
>>
>>152403419
Don't search for it. Just scroll down to "Gameplay Concepts."
>>
>>152402305
I spend like 20% on art, 30% on programming, and 50% on figuring out the design of everything so I don't run into roadblocks ahead
>>
>>152403419
>>152403520
this
>>
>>152402305
I'm still in the process of learning an engine. At this point, all art assets are just figments of imagination, so it's pretty much 100% learning to into an engine.
>>
>>152403585
And 10% luck, 20% skill, 15% concentrated power of will.
>>
>>152403529
Lots better. Now make the nose bridge slightly wider and that's it.
>>
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I'm stuck on a problem

I have a renpy game that requres me to show multiple charcters on screen
like 10's or 20's

I could make those characters as a list like pic related but I don't really like that

Is top down really only the best way to show a large group of people
>>
>>152403529
Can you post her without the makeup?
>>
>>152403852
you could just have multiple pages of people
>>
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>>152403852
>those names
>>
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>>152403520
>>152403581
>>152403602
thanks everyone
>>
>>152403529
the eyes are not too close to eachother. dont belive those shitters.
>>
>>152402982
anon 50% of indie games are rougelike
>>
>>152404019
What do you mean?
>>
>>152404184
procedural level generation doesn't make it a roguelike
>>
>>152403852
>like 10's or 20's
Make them all chibis maybe
>>
>>152403852
Can't you set a 3d plane and plant their sprites as billboards over the background pic
>>
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>>152403529
cute = round
>>
>>152404503
Holy shit that's cute now
Yellow eyes creep me out though
>>
>>152404449
I could do that, but the general tone of the game is a dungeon crawler esc type

moving it to a sprite based would be kind of strange
>>
>>152390792
>>152394210
>tfw Gogem stalks you
>0:55
https://www.youtube.com/watch?v=V1cCCuGqBp4
>>
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I'm learning Blender!
>>
>>152394210
Thanks for the meme image
>>
>>152402305
For all of my previous projects, 5% art 95% programming
For my current one, 95% art 5% programming

My latest project has garnered a following ten times larger than any of my previous projects in only a couple of weeks
>>
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>>152404010
>>152404119
>>152403818

Thanks alot for the assistance, guys
Here is the before and after AGDG input, no makeup edition.
>>
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>>
>>152404694
where did you even get this video
>>
>>152404503
Ok, now I'm starting to think you're attracted to children
>>
>>152405203
Looks better but th e differences are pretty minor
>>
>>152404235
like have left and right arrows so players can scroll through the names
>>
>>152405203
No makeup is better imo
>>
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>trying to do something in the most efficient and eloquent way
>too many annoying edge cases to fix

Fuck it. Time to hack it together.
>>
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>>152405519
That's an ok idea, but in my own personal opinon I think the having the names on the side is kind of frustrating

In my head I want the player to see all the charcters that are supposed to be there on screen but I have no means to do it without it either being super confusing or placing hotkeys so small that the player won't ever be able to find the one they're looking for

My options keep going back to scrapping the large amount I have and just switching to a top down which I honestly think is gay
>>
>>152405625
>efficient and eloquent
>edge cases
You didn't find the efficient eloquent way and now you're going to have 10x more edge cases
>>
I'm writing a game about gangs and I need inspiration that's not GTA actually I just don't want to dev but I want ot feel productive. Is there any games I can play about gangs that are not GTA?
>>
>>152406035
Gangs of New York
The Warriors

not games but
>>
>>152404703
You might already know this, because your meshes are mostly quads which is perfect, but you have a couple of Ngons (Faces with more than 4 edges) and that is something you'll want to avoid like the plauge.

The blade in the first one has a face with 6 edges in the middle, use your knife tool and cut one an edge straight in the middle and that is resolved. The cylinder caps on the left sword's guard are also Ngons. Select the face Ctrl+F and select poke or triangulate face to fix that automatically. Blender lets and Ngon fill the cap of any cylinder primitive you create, but you can select a different fill mode in the creation menu, or just fix it yourself. Just something to keep in mind. Otherwise nice work.
>>
>>152406207
that's good enough for me
>>
>>152392340
I want this.
>>
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>>152405203
Much better withtout makeup. Also, the face needs to be more round, even if you go for the longface elven look, it should be soft and round to a certain degree, otherwise it looks like a trans.
>>
>>152406215

What exactly is the downsides to Ngons? I always assumed having less faces when possible

does it have to do with unwrapping?
>>
>>152406557
having less faces when possible was better over all*
>>
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what happened to my FRICKEN' game!
>>
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[words outlining the progress I have made today]
>>
>>152404503
this is much better but the head is a little too small
>>
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>>152406832
>>
>>152406557
They don't deform, shade, subdivide, unwrap, triangulate or represent anything other than flat surfaces properly.

Steer clear. Game engines will usually triangulate the mesh for you upon import, so it won't result in any kind of compability errors, but the process of triangulating a ngon is prone to weird topology, and will do much more harm than good.
>>
>>152406298
oh and Deadbolt, I think has different gangs in it.
>>
>>152406941
>top left
Perfect
>>
who else is excited for the official AGDG™ lewd jam?

what kind of lewd game are you making?
>>
>>152407252
good to know, thanks!
>>
1-2 testing shit
3-4 new shit
5-6 art and shit
7-8 misc shit
9-0 fix shit I broke
dubs literal shit
>>
>>152407405
There is no agdg lewd jam. There is simply the normal lewd jam. If you don't want to enter it because you're autistic then you don't have to enter it.
>>
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How do I make this lewd? There aren't enough pixels
>>
>>152408505
force the player to use their imagination and fill in the gaps on their own
>>
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>How do I add an object to my player rig?
>Do I need different running animations for every individual player item?
>Can I just have a "legs running"-animation together with an "item holding"-animation playing on two parts of the rig at the same time?
>How much would I need to pay someone to do this for me?

I guess I should just watch more videos, specifically on Blender/Unity workflow. So many questions.
>>
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>>152408505
add big hips
>>
>>152408505
>Lewd Weiss Schnee
You got my interest, anon.
>>
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>>152408505
you need a little more imagination
>>
>>152408641
https://docs.unity3d.com/Manual/BlendShapes.html

I only have experience doing this in UE4, but it is completely possible to blend an item holding animation and a running animation.
>>
>>152408778
Happy dogs always make me happy.
>>
>>152408641
You can blend animations and play certain animations only on certain bones. (or both) So rather than having dozens of animations for every combination, you could play the moving with sword in left hand animation while simulatenously playing the moving animation and moving with shield in right hand animation. You could then apply a lean to the left or right additively and some head tracking.

Animation tech is pretty incredible and doesn't require you to do as much work as you think. Just read up on it and watch tutorials.
>>
>>152408505
is that kirino
>>
>>152409095
thats a bird you stupid fuck did the hormone therapy fuck your brain
>>
>>152408505

Personally I'd say you should make your characters a little taller. (I'm working on a semi-lewd pixelart game as well.) Regardless of that, you want to focus on conveying form at this resolution, rather than trying to fit in details and being accurate with your mental image of the design.

http://2dwillneverdie.com/tutorial/fix-my-sprite-volume-3/
>>
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>>152409368
>thats a bird
>>
>>152400138
widen the nose and separate its eyes a little then it will look fine
>>
>>152408954
Blendshapes and animation blending are two different things anon
>>
>>152409368
>bird
what the fuck?
>>
>>152390324
stop forcing memes.
>>
>>152409368
>Bird
>>
http://implyingrigged.info/wiki//agdg/

this hasn't been updated since 2015

have our memes really become that stale?
>>
>>152409368
It's an australian dog
>>
>>152409604
Fuck. BlendSPACE. It's late.
>>
>>152409872
yes
i've been coming here semi-regularly since february and it's a bit like the good things faded away a bit but the worst shit remains the same
>>
>>152409872
who gives a shit

clearly you do, but you shouldn't
>>
>>152409142
>>152408954
Thank you. I guess I'm just overwhelmed since I haven't gone through documentation yet. Glad I got rigging sorted though, although I have only done 1 of 2 characters.
While I I'm more than willing on tackling it myself I could also easily see myself just throwing someone money.
>>
Newbie at sprites here, just curious or any pointers towards how to create sprites similar to games like va 11 hall, its so detailed and I always wonder how they created something like that, I imagine a lot of time and effort was put into the art but if anyone has any pointers or guides that would be neat if possible
>>
>>152410068
Another thing: Use the same rig in your characters and learn how to transfer animations between them. I don't know how it works in Unity but in UE4 you can retarget animations to other skeletons.

It'll save you a LOT of time.
>>
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it's like, an armadillo
>>
>>152409872
https://www.youtube.com/watch?v=KMU0tzLwhbE
>>
>>152410363
That looks sweet! The head turn is well done.
Try making his stomach a different color
>>
>>152410363
i can feel he's my enemy
>>
>>152410363
Cute design, but animation is very rigid.
>>
>>152410294
Yeah I know, although I'll still have to clean up the vertex groups for the other specific model to avoid warping bending and shit.
Kinda wish some modeling software would be able to identify a human and tell what parts are limbs, clothing, extra gear and stuff to make that process quicker.
>>
>>152410363
Nice
>hamster sees lack of progress on agdg.gif
>>
>>152410363
cute dog
>>
>>152391479
>lewd jam was literally created because of agdg shitters
>b-b-but it's not an agdg jam
Whatever. You have no idea how little I care about agdg's latest 'tism fits over yet another jam.

You're wrong, though.
>>
is this character too furry for a non furry game?
asking for a friend
>>
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>>152410163
It's as easy as pic related, 2bh fampai.

Real answer, there are tutorials floating around the web that go about the spriting process. VA-11-HALL-A looks like it was drawn by hand, first, then given a sprite over to give it a sprite look to it.
>>
>>152411156
yes
>>
>>152411156
Absolutely
>>
>>152410932
it's a bird you dumb little shit
>>
>>152410363
cute bird
>>
when you fall into a black hole, light shifts to blue

but the signals travelling through your brain will also shift

don't forget that
>>
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>>152411156
yes and those eyes are fucked
>>
>>152411156
It's pretty furry, anon.
>>
I finally got palettes working in all three APIs I'm using!
>>
>>152411331
>>152411440
>>152411569
>>152411590
aw shit
>>
>>152402305
I do programming first and only when it's finished i do proper art. Until then it's placeholder art, maybe sometimes you get inspired and work on art more but it's never what really matters.
>>
>>152411156
You mean non-furry like non-fetishized? Nah it's fine
>>
>>152402839
how? what lang?
>>
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is this too furry
>>
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Made some progress, characters aren't all the same sprite anymore. I want to keep the frame count low so the character sprites are fun to work on and not tedious.
>>
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>>152411241
but it IS as easy as pic related, look!
>>
>>152411816
I want people to look at that character in my game as people look at felynes in Monster Hunter.
>>
>>152411643
You just needed shaders senpai
>>
>>152412127
nah, it's 100% software rendering
textures don't allow for the pixel manipuatlion that I want (although I am using a texture in SDL2 as the screen because I am forced to)
>>
>>152412085
felynes are literally cats walking upright
your character is clearly fetishized
>>
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>so much stuff to do
>don't know where to begin
>>
Currently finishing up my one button jam game, getting ready to submit pretty soon.

Dunno if you'll see this, Chaoclypse, but I played Dong Chainsaw, it's probably the best game that I've seen submitted so far!
>>
>>152412369
>nah, it's 100% software rendering
>2016
For what purpose.
>>
>>152411997
Its looking pretty good.
Try making the sprite a little more visual different, with silhouettes. Give the paladin guy pauldrens and the archer a robin hood hat
>>
>>152412457
Don't think. Just do.
>>
>>152413007
>Remind you of someone?

Yourself
>>
>>152411927
C++. I'm just a codedev without art skills, so I did the obvious. Came out with a concept that is in scope, and where I don't need assets. I'm using simple shapes to represent whatever I need. But not in a Thomas Was Alone style. That's been done and is no fun anymore.
>>
Let me try that again.
>>
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There's something about the void of an empty game loop, patiently updating in the background until you tell it what to do that's a little bit thrilling. Limitless possibilities.

I've lost count of how many games I've made at this point. I don't want anyone to play them. They're perfect the way they are. Protected. Unspoiled by human hands.
>>
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New enemy type for the next level (DeathEgg) Stationary-Cannon.
>>
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Remember, it only takes two weeks to form a habit, agdg!

Keep devving and it'll get easier! We believe in you!
>>
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>>152410163
that style is derived from pc98 games

there's not a lot to it except learn how to draw instead of learning how to sprite
>>
>>152389834
"So what do you do?"
>I'm a car mechanic ^_^ I build cars and I'm actually really good
"Wow cool! Can you show me some of your cars?"
>Uh okay but really these were just meme cars I started but I just lost motivation because of shitters and life
"This is just a pile of tires"
>I told you I lost motivation this was just memes. The car I'm working on right now I am going to finish though.
"So... you've never actually built a car but you say you build cars."
>I stacked these tires myself though, I didn't use some shitter forklift or baby method to stack these tires so when I make my car it's going to be 100% custom.
>Hey where are you going? DON'T YOU LIKE MEMES!? MEEEEMEEEESSS!!!
Remind you of someone?
>>
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Can't figure out how cat jaws work. Send help.
>>
>>152413318
if you showed me a working prototype of a car I would call you a car mechanic whether it was finished or not.
>>
>>152413318
yeah, larry the carmaker, he lives a few blocks away

he's such an asshole
>>
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https://soundcloud.com/ryunocore/block-quest-main-track5/s-wIfuW

got feedback from that client and put a little more work into the track
>>
>>152413514
Top part looks really nice, actually. But yeah, the jaw is p fucked.
>>
>>152413561
But their assertion that they build cars would be still be a lie. They've never built a car. It's all just an act.
>>
>>152413594
are the completely random notes your "style"?
>>
>>152413805
pays the bills senpai
>>
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>>152413690
Top is pretty straight forward, but I can't figure out exactly how the jaw connects to the face in a way that also results in nice deformable topology.
>>
>>152413954
try sketching it out on paper first
>>
>>152414081
Can't draw for shit, but I think I'm onto something now.
I'll report back.
>>
>>152413594
sounds brazilian
aka filtered to fuck without any solid music fundamentals behind it
kids must love it
>>
>>152410007
What good things.
>>
>>152414220
meme all you want can't hear you over the sound of GETTIN PAID
>>
>>152414559
you do a good impersonation of a typical brazliian
could almost believe that was your soundcloud page
brb getting my kayak overturned thanks to a couch
>>
>>152413318

that's a really shitty analogy
>>
You guys inspire me a lot and make me feel ashamed because I'm not trying anything. I love games and feel like I should try to do one on my own.
To end this, tomorrow I'll start trying out GameMaker and do some quick shit to get me going on game devving.
>>
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>>152414749
>I build houses ^_^ I'm actually really good
There are a million ways to make this analogy of a person who has never actually made something but tries to surround themself with base ingredients. Posers. Fakers.

Trannies.
>>
>>152413594
the instruments you picked don't fit the chiptune, they sound too real
the bass guitar in particular, you can hear the string vibrate
>>
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>>152393487
So yeah here's my dev station I use to program for 10 minutes once every 6 months if I'm feeling motivated. Oh this game here? Yeah I'm kind of losing motivation on this game I'm probably just going to drop it and not tell anyone about it not even the artist who spent months working with me and making assets for it. Yeah I'm sure agdg will still think I'm cool.

BAZINGA
>>
>>152414686
Don't forget to get "robbed" to cover up for a night out drinking!

>>152415035
I was asked for precisely the same aesthetics as the CK OST (metal-inspired with chiptune as leads), only with no electric guitars. Was originally going at it with a triangle wave for bass and chip drums as well, but the client insists on the same "modern approach" to the soundtrack as CK, so pure chiptune is a no sell here. The bass is Trillian, if anyone is wondering.
>>
>>152414994
good luck, anon!
>>
>>152413594
it's okay

>>152414559
shitty attitude though
>>
>>152401838
>some implementations
What the fuck? How can something like that be implementation-defined?
>>
>>152412845
Thanks. Yeah, I was planning on having visual gear upgrades for the sprites so hopefully that'll help give them different shapes. I have sprites for a barbarian type fighter and a friar that look a bit different and don't have the same profile, hopefully they'll be in the game soon.
>>
>>152409872
>Cornflower Blue
It was a simpler time.
>>
>>152411997
Looks nice honestly, though I think it would be better if new damage numbers weren't overlapped by old ones
>>
Does anyone have a retard's guide to LOVE?
>>
>>152415742
>shitty attitude though
It's just bantz. All devs here get it and give it eventually, taking it to heart is silly. Whether it's Vine being a girl, Googum succeeding only when he doesn't try or Cube & Me's campaign, /agdg/ was always like this. A little shitposting is good for the soul.
>>
>>152408505
There are more than enough pixels
>>
>>152416157
You're right, I should just adjust the number to be the combined damage. Thanks for the tip, I'll put that on the to-do list.
>>
>>152416278
"I'm getting paid neener neener" is the worst form of bantz that exists and just makes the person saying it seem like they don't really have anything better to say in response
>>
>>152416278
see
>>152416451
>>
>>152416451
What would you say as an adequate response to >>152414220
?
>>
>>152414559
>there exists one person who is willing to pay me money for this
>therefore it's something I can be proud of
>>
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>>152415637
Thanks, man.
The actual reason I want to do this is because I feel the need to experiment with game design and make a tangible improvement in videogames through non-linear game design, realistic gameplay, impartial choices and smart level design.
That's it. That's my gay-ass dream. I wanna make indie games and I will probably fuck it up halfway. Shit.
>>
>>152416698
as an exercise, try twine.
>>
>>152416258
https://love2d.org/wiki/love
Pretty much all you need to know starting out are the key callback functions and modules. Just click on the ones you want to know more about.

Also they have a libraries section here:
https://love2d.org/wiki/Category:Libraries
That contains a lot of things you can use outright or for reference when setting up your game's systems. I'd most recommend the HUMP libraries
http://hump.readthedocs.io/en/latest/
in particular the gamestate, timer and vector ones. Learning and implementing those early on will save a lot of headaches down the line.
>>
>>152416598
absolutely nothing at all, the guy probably doesn't know what he's talking about - even if he does, he clearly doesn't give a shit about what he's writing, so why should you?
>>
>>152416648
>there are enough people willing to pay me money for this so I can sustain myself for the past four years or so
>therefore my work has no value because an anonymous poster told me so
>>
>>152416847
I've been paid for some pretty unimpressive work. Musically illiterate clients don't have high standards so much as they do specific standards, so don't measure the worth of your music on your paycheck.
>>
>>152416847
>you will never be this brazilian
why even live?
because by not being brazilian you may actually live in a first world country huehuehue
>>
>>152417150
If you can keep on getting paid, I suggest you keep it up.
>>
>>152406941
You need to be stopped.
>>
>>152416794
I didn't even ask for this but it's so great. This is the best UI I've ever seen. Many thanks!
>>
Lads, whatever happened to pugdev?
>>
>>152417225
Hey, being a BR who works for the American dollar is great, do you have any idea what that conversion works out like?

>>152417260
I do, but that's not my point. I don't think my work is bad (in fact, I really like the things I write, which is why I write music at all), but work that is paid for is not necessarily "valuable" in any way other than the money that was explicitly paid for it.
>>
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>>152416794
>>152417319
try dwine
>>
>>152417574
Killed his pug after the KS flopped, wife took the kid and left him after that.
He's now a nodev spending his days shitposting on steamchat, it really broke him.
>>
>>152417676
>Killed his pug after the KS flopped
Don't remind me anon. That livestream was horrifying
>>
game is still going, It was a pain in the ass all day. Had to talk my self into keeping going, but it turned out nice. :)
>>
>>152416278
>Whether it's Vine being a girl
Who is Vine? Doesn't sound familiar. Are they a dev who posts in agdg? I don't understand memes about literal whos.
>>
>>152417920
>>152417676
I know you guys are trolling but still what the fuck
>>
DAMN DANIEL
>>
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>>152417676
Promising young dev wanders into steamchat, gets pumped full of memes and shitposts, doesn't feel good and changes - NODEV. Many such cases!
>>
>>152417676
>Killed his pug after the KS flopped, wife took the kid and left him after that.
More shitty forced steamchat memes.

>He's now a nodev spending his days shitposting on steamchat
Actual truth.
>>
>>152417576
>but work that is paid for is not necessarily "valuable" in any way other than the money that was explicitly paid for it.
That is exactly the kind of value I care about when doing commissions. Commissions and self-expression/"artistry" ideals do not go well together. You do what is needed of you and don't stop to think if you'd do it different on your own terms, because you're being paid to put your time and your skills into use for someone else and so long as you don't feel this would hinder future opportunities, you put your name on it.
>>
>>152412369
>textures don't allow for the pixel manipuatlion that I want
You sound like someone who has never written an actual shader before
>>
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What do you guys think of this as video game music?

https://soundcloud.com/user-795244489/grave-happening

could it work? Also is anyone here making a more cinematic game that could utilize that kind of soundtrack? all feedback is appreciated :)
>>
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UNITY QUESTION

I am trying to make turn my game into a mobile game. My character is controlled by a CharacterController2D script. How do I change the default inputs on the script from "right" and "left" arrows to actual buttons that I'm placing in the scene?
>>
>>152418209
Oh man your music is great.
I really wish I was making the kind of game that it would work well in.
>>
>>152402305
art takes up the most time by far

i'd say it's an 80/20 split
>>
>>152418331
thanks a lot. glad you liked it
>>
>>152418209
Sure if it was a cutscene or something. Did you steal those samples?
>>
>>152418128
>you put your name on it
Which is why you want your work to be worth more than just the paycheck you got for it, yes?

You make it sound like it's impossible to produce anything other than what the client asks, good or bad, when the reality is that people's needs are rarely so specific.
>>
>>152418467
Can you enable downloads on soundcloud?
>>
>steamchat
>ever
just don't do it
>>
>>152418554
People interpret this like it's meant to be ironic and "steamchat is bad" is just another steamchat meme. It's not a meme though.
>>
>>152418495
>Which is why you want your work to be worth more than just the paycheck you got for it, yes?
To whom? To the client. They're the ones you worry about making happy. It's their project, their dream. You ask for feedback on general stuff, but not deviate from what you already know they want because they told you in a very direct manner.

>You make it sound like it's impossible to produce anything other than what the client asks, good or bad, when the reality is that people's needs are rarely so specific.
Honestly, I'd rather give a client exactly what they want then get less work, because I get lots of clients who complain about how their previous composers didn't do that and those clients end up often being repeat business. They don't want to deal with anyone's ego. People have different tastes and I'm not without biases, but pride is not my main priority here.
>>
Which is the board that allows audio webms? I want to upload pugdevs rant when his KS failed
>>
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rate my first ever hand painted model
>>
>>152418209
Way too much silence under those strings. Unless you were planning on putting some thick ambiance under that track, you would have to have something linger at least a little to support that silence, otherwise it feels like the song's momentum stalls during any pauses.

Other than that, it's okay. I like the string samples themselves, where are those from?
>>
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it's the armadillo rolling, see
>>
>>152418196
yup, you got me
I don't need shaders though
>>
>>152418903
>>>/wsg/1225909
>>
>>152418850
no it's not a meme
when i first went to steamchat i thought it would be fun like they are shitposters but also yesdevs
turns out they are all nodevs and the only people allowed to shitpost are the mods who just randomly ban people for triggering them
it's a circle jerk where everyone is way too phony and fake in the chat but shitpost and attack devs on the board
>>
>>152418920
Looks good, very LoZ.
>>
>>152419028
Yeah but nobody actually follows those links
I wouldn't get as many (You)'s
>>
>>152418962
it should probably do a little bouncing up and down, or blurring with motion ala sonic
>>
>>152418920
rim lighting in random places/10

but it's a good start
>>
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Remove steamchat from the OP and never allow their washedup hasbeen admin Vine to ever host a demoday or gamejam again. This is the final solution.
>>
>>152418250
You will have to go into the actual script and change that.
Switch the code from key input to your input
>>
>>152419294
Vine keeps this community together.
>>
>>152419320
>>152419376
>you will never be this computer illiterate
>>
>>152418902
Are you not interested in selling a soundtrack?

And you missed the second part of my statement, which is that people's needs are often not very specific. Unless your client specifically says "write this," you don't need to follow their placeholder music to the exact style. I know your client did so, and so I'm not judging your choices, and honestly it doesn't sound that bad to me, so my issue has nothing to do with any of what we're currently talking about.

My initial point was this: don't get shitty when someone criticizes your work and say "but I got paid :^)" If the criticism isn't worth a decent response, then don't respond to it at all. It's not worth it.
>>
it's 10:30 in the morning, it's time for excalibur. lol

https://www.youtube.com/watch?v=1-1uOo3Ffn8
>>
>>152419376
lmao
>>
>>152419294
Take a look at the OP. Discord is placed above steamchat now for a reason. The fracture was internal and we're in the process of phasing out steamshit from the inside. Viva la revolution.
>>
>>152419510
give up
>>
>>152419424
* at night
>>
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>>152419320
>file:///C:/Fantasy%20in%20D.mp3
>>
>>152419510
JUST
>>
>>152419392
By staying in steamchat and never posting in agdg and just defacto starting the itch.io gamejams?
>>
SO to become a successful gamedev, you have to be a good liar.
>>
Nodevs are so jelly of Vine. It's quite strange considering that he doesn't even have the success of hopoo. All Vine ever did was host Demo Days and create a few videos.
>>
>>152417676
here, jesus christ

>>>/wsg/1254843
>>
>>152419706
i am jealous of her feet. I want to have her feet. her game is shit too.
>>
>>152414994
>Tomorrow
>>
>>152419423
just give up, he's hungry for (you)s or he would have never blogposted his shitty song ("but I got paid!") in the first place

he's definitely not looking for feedback in any case
>>
>>152419484
Vine is in discord though. Face it, steamchat is a permanent attachment to agdg even though they do nothing but shitpost and talk shit on agdg about how it sucks they will never leave.

If you want to be free of steamchat you have to leave agdg.
>>
What's the IRC link for agdg?
>>
>>152419706
>Nodevs are so jelly of Vine.
Vine doesn't even post progress. Vine is washed up.
>>
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AI for a game like this is going to pretty hard. i have some interesting ideas but there's no way i could make an AI put up a serious fight in a physics based game, its too exploitable.

i have to find a balance between the AI not being clairvoyant but still managing to avoid cheeki breeki players that spam and flail.
>>
>>152395234
Why does one of her legs look burnt though
>>
>>152418528
https://www.dropbox.com/s/kx4n8rtecli6i91/Fantasy%20in%20D.mp3?dl=0
>>
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Moving this old game to 3d, if anyone was wondering what happened to it.
>>
>>152398885
I dunno Anon, having to mouse over something to see what exactly it is seems kinda annoying
>>
>>152419364
Do you know where you find the code for the input manager? I don't see it in the CharacterController2D script anywhere.
>>
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>>152420041

IT'S YOU AND ME JACK
>>
>>152418209
it's not bad but way too simple. try adding a piano or a harp or a first violine or all of the above

https://www.youtube.com/watch?v=gcvP2OeiVkk
>>
>>152419320
>[Deleted]
anon please don't tell me that was a serious attempt
>>
>>152420041
>that fucking 360 roundhouse
this has potential
>>
>>152420187
Looks neat, anon. Have a blog yet?
>>
>>152419706
Vine seems nice but he lets his moderators run wild and be massive shitters.
Like most steam groups it's just a bunch of cucks.
>>
>>152420221
why did i laugh so hard at this
>>
>>152419423
>Are you not interested in selling a soundtrack?
To be completely honest, not so much. It's hard enough to get people not to pirate your games already. Music to a consumer standpoint is worthless. I assume nothing will sell by default and everything that does is a very welcome, happy surprise.

>It's not worth it.
I totally get your point, but bantz at least was part of the culture when I got here at first. The same people who called me a jew when I started doing this professionally hired me. Maybe /agdg/ changed with a lot of new people coming in, but it never used to be a problem to throw some shit around when someone was obviously trying to bait you.

>>152419887
>he's definitely not looking for feedback in any case
Definitely looking for feedback on the track that isn't people trying to make me feel like what I do is worthless. Specific comments on the track and how to improve it are appreciated as always.
>>
>>152420041
if you want to do a lot of pointless work that might or might not work out you could investigate learning algorithms

otherwise I would try some kind of markov chain approach where you record yourself both attacking and defending against attacks, and each move has a probability of chaining into the other different moves
>>
>>152420230
your advice makes no sense
just because you like certain instruments in one piece doesn't mean they should be shoehorned into every piece in existance
>>
>>152420221

should i even bother asking why you post this every time.

should i even bother asking if you ever aren't in these threads 24/7.
>>
>>152420381
>otherwise I would try some kind of markov chain approach where you record yourself both attacking and defending against attacks, and each move has a probability of chaining into the other different moves
That's actually a decent-sounding idea. Give it a bit of "memory" (so base it on more than just the last move) and it could seem pretty real.
>>
>windows update broke my input drivers and now I can't use my tablet OR my mouse
fuuuuuck me
>>
/agdg/ is starting to look board-worthy...
>>
Do you guys like my chiptune song I made?

https://www.youtube.com/watch?v=8x-NtvQ0C6c
>>
>>152420523
>he fell for the win10 meme
dohohoho
>>
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I give up, coding is way too difficult.
>>
>>152420593
>>>/8gdg/
>>
>>152420665
Struggling with anything specific?
>>
>>152420593

every aspect already has it's own board

>>>/3/
>>>/ic/
>>>/mu/
>>>/g/
>>
>>152420381
i was going to something simliar to that. basically detection areas that calculate speed and angle of an approaching sword, and then having the AI attack with the same thing that drives the players attack. maybe have it only engage/ stop walking backwards if the player stops flailing at a certain speed.

all of these actions being randomized within a certain float that imitates human reaction time maybe.
>>
>>152420221
>Tactical kiss failed
hard game
>>
>>152420606
I'm using 8.1 bub
>>
>>152420692
my cat just died
i put him in a box because idk how im supposed to dispose of him
do they have cemeterys? am I suppose to take him somewhere
>>
>>152420819
bury him in your backyard or ask your local vet
>>
Cool n/m good luck!
>>
>>152420479
i was planning of having a semi random reaction based blocking and attacking, and if that's too predictable i was going to try traditional spam prevention memory fighting AI.
>>
>>152420743
None of those boards are useful for game devs, anon. And I don't see a game design board.
>>
Posted this before in a earlier state, but I've added more to it

It's a Polygon class for Unity.
>http://pastebin.com/J19qGFXC

Some of the functions may be neat for other people's applications if they apply the algorithms

functions include
>convex polygon intersection
>checking if the polygon is convex
>distance from a point to the polygon
>checking if the polygon contains a point
>checking if a point is within a certain distance of the polygon
I think this is all I'll need for my purposes
>>
>>152420986
Just make the enemy back away if the player starts flailing (i.e. doesn't leave any openings).
>>
>>152421013

not even going to bother explaining how retarded you are
>>
>>152421013
>>152420593
We tried to get a board for creative endeavors like music and gamedev but moot wouldn't give us. Wish japmoot would.
>>
>>152420819
Cats are pretty light, I'd just put him in the garbage tbch. Here is a handy guide from a lifelong pet owner:

Fish - Flush
Bird - In the garbage
Cat - In the garbage
Dog - Bury in the yard (unless it's a small breed, in which case I'd probably put it in the garbage)
>>
>>152421013
/v/
>>
>>152420523
>updating windows

I have a very "if it's not broken don't fix it" approach to this, I've never gotten anything good out of updating windows, and nothing bad from not updating it

>>152420479
I thought of it after imagining that you usually always want to attack after a successful parry

it won't be easy though, since the inputs need to be both its own last movement and the players' and they will never be exact so there needs to be some leniency when searching for the matching move

but if it works then it should be very easy to give it a really wide range of actions that play out naturally without tweaking
>>
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How do I even start making low poly girls like pic related?
I can make low poly static models, or things where only one part is animated. But when it comes to making a fully connected human, I just don't know.
>>
>>152421258
>holding a general on /v/
Are you literally retarded? Why do you think /vg/ was created in the first place?
>>
>>152421368
Why do you need a game design general?
>>
>>152420217
Its gonna be in standard assets.

Good tip though, right click the top of the script, and click edit script. It'll open up automatically.
Im saying change the Character controller script btw not the input manager
>>
>>152421101
that was my intention, having them back away based on length of the speed of the swings. so if its faster than 50 MPH for .6 seconds back away.

something like that.
>>
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I made a video showcasing most of the features and content I have so far for my demo.
https://www.youtube.com/watch?v=KBJ2t2x4rHg

Mostly, you can hear the background music I found for the town and forest, and the fade in/out that happens from around 10:22 - 10:50. I spent about an hour looking for background music and I dunno, I'm not thrilled but I think it might be good enough?

I still have a lot of sound effects to add.
>>
>>152420090
I-I wanted all your songs m80
>>
>>152418058
Lol.
>>
>>152420385
my advise makes a lot of sense.

basically, your music is boring because it's all strings from start to finish. there's nothing interesting about it and you could make it interesting by adding to it. if you listen to the piece i linked, you'll hear something very similar to your piece running in the background. which is where your piece belongs - in the background.
>>
>>152421329
plenty of tutorial out there that tell you how, but fundamentally you start from a box, extrude the limbs, and go from there
>>
>>152421329
It's called rigging.
You attach a skeleton and tell it which bone corresponds to which group of vertices.
When you animate, you can move the bones around and the model will move with it.
Most of the popular modelling programs come with a human skeleton so you don't need to create it yourself.
>>
>>152421329
Fun fact: This guy works for Nintendo now.
>>
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>>152421107
>>
>>152421460
its kind of repetitive and that horn effect is under whelming but the vibe is more or less exactly "90's RPG town music."
>>
>>152421460
dog you're just chugging away on this game, i dig it
>>
>>152421460
I want to say this in the nicest way possible. You built a good pile of systems that all work and look cool. Lots of spells which is sick.
But it feels so boring. I have 0 interest in playing your game. This could be fixed once visuals are in but it just looks so boring
>>
>>152421174
Probably because the existing creative boards are unpopular enough already.
>>
>>152420593
Making /agdg/ a board would kill /agdg/
>>
>>152421460
looks good

I'm gonna try my hand at making some terrain tonight. Just finished up a nice chunk of work my own stuff.
>>
>>152421659
Guess I'll watch some tutorials and try and fail all night

>>152421687
I know what rigging is. It's making a model that can deform and looks like a human that's the hard part.

>>152421812
>tfw never gonna get hired by a game company
>>
>>152422109
Anon I...
>>
>>152421812
he's at wayforward, not nintendo
>>
>>152421975
It's not very fun right now, so that makes sense. This project is half "can I code it" and half "if I could make something fun with all these features, who would be interested". Right now it's missing the "what's the point of doing anything" part, which is the most important part of a game.

Hopefully the finished demo is marginally interesting and if the reaction is good, I will go and make a 50+ page design doc or whatever and attempt to recruit some people and make a real game. My main problem right now is I am abysmal at creating interesting and realistic-looking levels.
>>
>>152421837
I love that we now have a mascot for that particular brand of thinking
>>
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>>152422205
It's not as hard as you think for low poly models. Model a human normally, making sure the bendy bits (knee, elbow) have a couple extra edge loops. And keep the use of triangles to a minimum since they tend to deform weirdly.
Study existing low poly characters, like the one you posted, to learn how they topologize their models.

>>152422372
>>
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Where the 3D cute girl mecha lewd games at?
>>
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>>152420593
>game X thread
>game 'generic unity project' thread
>game Y thread
>game Z thread
>all have 1-2 posts
>>
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>>152422681
>you will never work at NoA
Why do I even bother trying?
>>
>>152422451
That makes a lot of sense.
I don't think you'll have too much trouble getting people into and fleshed out system game like that.
Looking forward to you project once you get a team.
>>
>>152422681
oh, huh.
Does NoA even make games?
>>
>>152422848
You can only pick 2
>>
>>152422848
>how to ruin okay-looking models with bad lighting and shaders.jpg
>>
>>152421434
Oh yeah, I know where the CharacterController script is, but I can't figure out how to change "left" and "right" arrow inputs to the buttons in the scene.

Where do you change the inputs?
>>
>>152421194
>In the garbage
This fucking breaks my heart.

Who needs this.
>>
>>152422451
>"what's the point of doing anything" part, which is the most important part of a game.
You mean fun?
>>
>>152421194
What the fuck dude
>>
>>152422848
NOT
CUTE
>>
>>152421194
bruh
>>
>>152423108
Sort of, but one of the big problems you run into in a game like Witcher or Skyrim is it's great at the beginning, because there's so much to do and you're trying to advance your character and become stronger to go to new and cool places. The things you're doing might not even be necessarily fun. Hitting every single landmark on the Witcher 3 map isn't really fun, but I sure did them all because there was a reason to do them.

Later on in the games, there's a point where you're already strong enough, or going on side adventures doesn't even get you better stuff than what you have already. It's at this point where you say "well, what's the point?" The amount of entertainment you're getting drops drastically.

So in some sense, it's "fun", but I think there's a little more to it than that. It's more about motivation.
>>
>>152421329
go to local hospital. Buy dead bodies, cut them up. Do this everyday for 3 months. You will learn human anatomy in no time.
>>
>>152423023
>>152423123
I was just joking lads, I didn't mean to get so dark.
>>
>>152418962
More like armadillo loading
>>
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>>152421194
>tfw this poster is probably serious
>tfw some lurker might take this seriously
>>
>>152420819
that's kinda funny, last night i chased my cat around the house and put it in a bag and shook it, then pinned it down and hissed in its face
>>
>>152422982
show us your script we'll provide you with instructions
>>
>>152422856
As opposed to 1600 posts everyday with 95% of them being not worth reading.
>>
>>152423370
>one of the big problems you run into in a game like Witcher or Skyrim is it's great at the beginning
For me Witcher and Skyrim are polar opposites in this regard. Skyrim is great at the beginning but gets really fucking dull really fucking fast. Witcher on the other hand gets better the longer you play, at the beginning it's not too exciting because you don't have access to anything but the longer the you play the more options you get. Yeah sure low level content becomes irrelevant but at least you get to feel powerful which, at least for me, is a big part of the fun
>>
>>152422982
Oh I was misunderstanding.
The input manager is only used on PC
Inside your control scripts, there will be movement

For instance in Platerformer2DUserControl

float h = CrossPlatformInputManager.GetAxis("Horizontal");

m_Character.Move(h, crouch, m_Jump);

Calls on input manger to parse the keys. You must switch to
h = myButton.Speed
or whatever the fuck you are using
>>
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>>152423897
/deadboard/
>>
>>152424193
PPH: 0
Total Posts: 27609
What?
>>
>>152423897
At least people come by to shitpost. they see a game they like, they might talk about it.
An gamedev board will be like quests leaving tg to get their own board
Itll killl anyones interest
>>
>>152391710
can you show off the mesh?
>>
>>152424318
Post Per Hour
>>
>>152391339
I would be happy to cut spoken/porny/whatever audio for anyone's lewd game. I have a decent mic and lots of free time.
>>
>>152424318
Post rate has been so low that it rounds down to 0 an hour
>>
>>152423897
Well at least people get to see my progress posts
>>
>>152424127
>>152423370
Adding a third option here, which is that in both games (although overwhelmingly more so the witcher) I was completing sidequests and poking my nose into unexplored areas because I wanted to see what I'd find, even when I was almost certain I wouldn't get anything I needed.
>>
So is discord still being used?
>>
>>152424318
/8gdg/ was somewhat active at first.
>>
>>152424127
>Skyrim is great at the beginning but gets really fucking dull really fucking fast.
But the main storyline (Dragons) and the dark brotherhood together are good and aren't necessarily at the beginning of the game. Then you have Thieve's Guild and Forsworn questlines, also good.

Then (including LDC), werewolf, vampire and morrowind-lite (with even more daedric realm goodness).

Skyrim is a huge game even if you just follow the main questlines. You have to deliberately avoid them to be bored.
>>
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starting work on my anti police brutality game
>>
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>>152405978
Motherfucker that girl on the left looks way too familiar. What imagedump on exhentai did you pull her from?
>>
>>152419926
>>152419294
newfag here, who's vine and why should i care
>>
>>152424472
Yes, "people". The kind of "people" who reside in /vg/.
>>
>>152424645
It has steamchat fags in it now making it rather pointless as an alternative to steamshit.

>>152424847
Vine made a game once. The end.
>why should i care
Good question.
>>
>>152413514
Look up a cat skull.
>>
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Repostin in the new thread. I added the rose cannons to the game to play with the animation, they don't do anything else yet. Does the recoil look okay now?
And before you say anything to the contrary, old-style cannons recoil down, not up.
>>
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Now I just need to make the rest of the game
>>
>>152424776
Yeah but the few decent quest lines don't really compensate for the shitty gameplay which gets exponentially worse with every passing hour.
>>
>>152425145
just throw those on the Shooter Game sample project and you're done
>>
Is there a correlation between finishing a game and the number of girls willing to rim your ass?
>>
>>152424445
Could you do a ships computer? Not like the choppy robotic voice, but an AI assistant that is running things behind the scenes that you interact with via natural language?
>>
>>152425092
looks okay to me, and it makes perfect sense that they would recoil down since they're not fixed and the body will be pushed back

it's just a bit weird how they move by themselves, I'd expect them to be manned by some kind of planty critter instead
>>
can someone point me to the agdg irc chatroom?
>>
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IT BEGINS
>>
>>152425594
Maybe? Like, Siri-like, I think so. Glados-like, possibly.

I don't have a voice modulator or a ton of audio software, but I can mimic a non-accented english AI-voice in a limited way.
>>
>>152425802
https://discord.gg/R6gTQ

or

IRC: freenode / #vidyadev

or

IRC: rizon / #AGDC
>>
>>152419730
wtf i hate pugdev now
>>
>>152424889
and an /agdg/ board would have better people?
>>
>>152425814
Nice colors.
>>
>>152425950
which one's better, #vidyadev or #AGDC
>>
>>152425206
The Alduin questline including killing him in Sovngarde (Valhalla) was worth $60 alone.

https://www.youtube.com/watch?v=kHLh4ckuvt8

If you don't like Elder Scrolls combat you shouldn't play ES games. It's the aspect of gameplay most plebs complain about.
>>
>>152398835
underrated desu
>>
>>152425215
>$40
>>
>>152426084
The only way to get free of agdg and it's shit is to leave agdg behind. /agdg/ doesn't need it's own board, it needs to stay quarantined in /vg/ and in the chatrooms. Gamedev threads belong on /v/.
>>
>>152426338
Feel free to go away at any time senpai.
>>
>>152421013
>And I don't see a game design board.
game design is a fancy word invented by idea guys to make them feel important. If you have nothing more to bring you're just an idea guy and not a dev.
>>
>>152426146
As one might expect for 3 second placeholder on a game just starting.

>>152426153
#vidyadev for decent chats
#AGDC for shitposting with australians (Googum, that dogposter, rotate)

Both can be pulled back to quite decent gamedev chat but you have to lead them a little.
>>
>>152426214
Am I getting trolled here?
>>
>>152426412
No thanks, I'd rather stay in your secret club.
>>
>>152426214
https://youtu.be/D_x-x0gawck
yeah elder scrolls combat is pretty good
>>
>code littered with thousands of printfs
>>
>>152426569
Way to miss the point you retarded faggot. How's the combat going in your game?
>>
>>152426662
i'm starting over so there is none yet
>>
>>152426437
Rotate is in every chat except steam because even rotate considers steamchat to be a lair of faggots. And he's literally a gay.
>>
How do I make an arcade-style game with variety across multiple playthroughs without being reliant on RNG? I want a game that people want to play over-and-over again in 15-to-30 minute sessions where every session feels fresh and new.
>>
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Rate my progress
>>
>>152426569
At least you know its dynamic and not cookie cutter hands inside the ride cinematic experience

One time a troll I was fighting leapt at me, but I was on an incline next to a cliff, and I ducked, so instead of colliding with me it leapt off the cliff and died. Emergent gameplay.
inb4 >t. howard
>>
>>152426568
>>152426412
>>152426338

there's already a thread on /v/

>>>/v/349112226
>>
>>152426787
Rotate was literally banned from Discord upon entering it yesterday. Lie a little better.
>>
>>152426214
You are literally everything that's wrong with modern gaming, please delete any game you are working on and then lobotomize yourself with a .44 Magnum.
>>
>>152425596
>it makes perfect sense that they would recoil down
I know but a lot of people questioned it when I first posted the animation. I'm glad you think it looks okay though!
Also it's an autonomous cannon. The rose is alive and moves itself. It's a dream so I can get away with these things.
>>
>>152426912
Like I said, he's been in every chat.

Calm your butthurt steamshitter.
>>
Newsflash steamchat: nobody likes you.
>>
>>152426965
Where's your epic RPG FPS with thousands of hours of gameplay? You really think your cookie cutter opinions mean anything? Go back to your youtube comment sections kiddo.
>>
How to get good at making interesting puzzles for an adventure game? Not straight up puzzles, like sudoku, I'm talking about gameplay puzzles.
I've been playing point'n'click for my whole life, but I can't squeeze a good puzzle out of myself.
>>
>>152427534
Take a look at Einstein's Riddle and take some IQ tests then convert those into gameplay
>>
Newsflash sourceposter: Your shit is over. You're old news. Pack it up and step aside for the new fresh meme generation, you're just taking up space now that can be put to better use. Just like real life.
>>
>>152426585
Are they properly #ifdef'd so you can have a release build without them?
>>
>>152427714
no

not a bad idea though
I should define a print statement that automatically does that
>>
>>152424696
Yeah then lolisimdev got kicked out of agdg and stayed in 8gdg and killed it. His "game" is one of the reasons 8 ch was removed from google search.
>>
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>>152427151
>it's alive
maybe give it a little eye? it would look cute

just an idea, it looks nice regardless
>>
>>152403741
hey 13 year old me!
>>
>>152426803
Procedural maps
>inb4 "THATS RNG"

Multiple characters/weapons/whatever so people can choose different ways to play.

Really solid mechanics that people will want to play with many times.

Very precise scoring and timing system to get the speedrunner crowd. If you want to get fancy, online leader boards, with a daily record.
>>
Three is the ideal team size:

>Writer/Programmer
>Artist
>Musician

Prove me wrong.
>>
>>152426153
#vidyadev has a bunch of people who dont go to AGDG and dont make games
#AGDC has a bunch of people who do go to AGDG and dont make games
>>
>>152428727
Sounds like someone who's a writer/programmer.
>>
>>152428727
1 programmer
1 character artist
1 environment artist
1 sound engineer/composer
2 level designers
>>
>>152428268
That's a good idea, the wooden part of the cannon is pretty sparse so it could use something like that. Or an arm/vine that moves the wheel.
>>
>>152428727
>Writer/Programmer
>implying programmers have any artistic writing skills
>>
>>152428727
Should the writing be a task given only to the programmer? And also, the 3 man team size is only recommended for simpler tasks.
>>
>>152428972
>implying they don't
>>
>>152427534
sounds like it's time to install Riven
>>
>>152428908
>Or an arm/vine that moves the wheel

that's also pretty cool if you don't want to give it the cartoony eye
>>
>>152428727
no 1 is
writer/programmer/artist/musician
that's me nigga
>>
>>152428727
>writer/artist/musician/designer
>code monkey

Prove me wrong.
>>
Can someone explain to me what a delegate is? I've been trying to warp my around it for an hour with no luck.
>>
>>152429106
code monkey slows down the project, see Restricted-RPS for proof
>>
>>152429187
HAND OVER THE DELEGATES DONALD
>>
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Quick and dirty armadillio done for now.
>>
>>152418962
Please teach me how to animate
>>
>>152420041
Don't make enemies the same as you then.
>>
>tfw self loathing hits you
>>
>>152429187
A delegate is a function that can be used like a variable, ie passed into another function. If you are unfamiliar with functional programming, I can see how this would be difficult to get behind, so let me provide an example:
Concerning enemy AI, rather than having different classes for different AIs (bosses, aggressive enemies, passive enemies, etc), you can have one standard enemy class (class Enemy) with an AI function:
public delegate void AI(Enemy enemy)

Assign a variable:
AI ai;

Then, in your main class, write a function for the ai with the same signature as the delegate:
public void Attack(Enemy enemy) { }

Pass that function into the enemy's constructor:
Enemy enemy = new Enemy(..., Attack, ...)

Where the classes constructor reads as:
public Enemy(..., AI ai, ...)
{
this.ai = ai;
}

and then in the enemy's update function call:
this.ai(this)

And that will call the function within your main class. Hopefully this helps rather than confuses.
>>
Unreal engine is not kind
>>
>>152429493
It doesn't look like the ball is moving at all. Make two frames, one as it is, and another with the lines are the joints moved a bit, then flip back and forth between those two frames while also doing the color as it is now.

Also Sonic-like lines in the rotation could help make it look like its spinning.
>>
>>152425092
They may recoil down but not like in your animation.
>>
>>152429493
It doesn't look like he's rolling. It looks like a colored light moving around a wheel. It's a really simple fix too: the lines should move when he spins.
>>
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>>152429664
>>
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I had purchased the Gamemaker Humble Bundle on a whim and I was curious if it was any good for a total beginner hobbyist besides platformers and adventure games?

If I ultimately to make, say, a Princess Maker styled Simulation or an RPG would I be better off starting with something else?
>>
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>>152429773
>>152429851
I was gonna wait until seeing it in the game itself first, but here's an edited roll.
>>
>>152430382
That's way better
>>
>>152429197
>googem
>codemonkey
He's an autist.
>>
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>coming up with a story
>>
>>152430352
You can make basically anything 2D in GM:S.
>>
>>152430451
im not the codemonkey on Restricted-RPS mate.
>>
>>152429493
call it dirty deed done dirt cheap
>>
>>152430546
I thought it went: Dirty deed done with sheep
>>
>>152429408
lol

>>152429187
It's an anonymous function.
Basically, you define a function as a variable

In C#, it's like this

>Func<int, bool> greaterThanThree = (x) => x > 3;
the integer gets passed into "x" and returns the bool defined by the "x > 3"
you can use it like this
>bool test = greaterThanThree(5);

They can be useful for passing functions to others that affect private variables, or if you wanna pass the private function itself.
You could do something like "RegisterFunction(Func<int, bool> func)
and then you could pass in a private "private bool GreaterThanThree(int num){ return num > 3; }"
>>
>>152425092
The recoil looks strange. The cannon flies downward MUCH faster than it flies backward, despite the fact that the angle it's firing at should produce a stronger backward force.

Animation's smooth, though, and the little bounce is cute.
>>
>>152426803
Different 'classes' in some sense?

The ability to choose a branch at some point in the game(for example, go to an underground base or the arctic, with slightly different sets of mechanics and enemies in each)?

Some sort of basic karma meter(destroy and loot a civilian target for powerups/health packs, or leave it alone and get some allies later on)?

It really depends on the sort of game you're making. All of these can work for a 1942 - style shmup, but if you're aiming for simplicity, don't want a plot(or can't get these things to fit into it), or want to avoid any RPG mechanics, you might want to take a different route. Do you have an engine? If so, what sort of game are you making?
>>
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I'm learning Blender!

work in progress!
>>
Keep it up anon.

It's so cute how literally everybody's first models are swords.
>>
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Got salvo based weapons working. They can be either guided (like webm related) or unguided (rocket pods). A really exaggerated example but it shows what It can do.

I might make an option so they fire in sequential pods rather than firing from one pod at once.
>>
>>152431286
webm looks more like flares
>>
>>152430493
Mine is getting a bit batshit insane personally.
>>
>>152431580
Tell us a story anon
>>
>Tfw UE4 decides to suddenly break all your node execution chains and references/dependencies for a character for literally no reason.

Had to dig into backups and restore what I could, yesterday was a long fucking day.

>>152431286
Awesome as usual!
>>
>>152431286
Sound would be nice, any videos on youtube?
>>
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>>152431286
>>
I'm trying to make a running and shooting mechanic where pressing the shoot key changes the sprite from running to running while shooting. I have two separate sprites that are identical, save for one being shooting.
What I'd like to do is go between the animations as necessary, continuing where the last one left off. Has anyone ever done this, or got any ideas on how to go about doing it?
>>
>>152432127
Get the frame index and start the next sprite from that frame index
>>
>wake up
>its 1 am
>ready to dev
>grab the jug of tea that i made
>it falls
>tea everywhere
>cant make more

should i walk a half mile to the store or just killmyself

i dont drink tap
>>
>>152431931
closing and reopening the editor solves about half of my problems
>>
>>152431567
Yeah It is a bit over exaggerated at the moment. Will adjust eventually.

>>152431931
Thank you!

Regarding the dependencies error try fixing up redirectors of your folders.

>>152431982
I don't have a lot of sound assets at the moment. But theres some videos on Youtube if you search up "Project Wingman" lying around with the old sounds i have from my old demo back in March.
It's more or less what I've still got right now.
>>
>>152429713
>>152430615
I'm just more confused than I was before. I'll take a look at it again in the morning. Thanks for trying.
>>
>>152432407
you should get a filter jug and pour the tap water into it then drink that, you fucking dunce
>>
>>152393942
you need very very good art, and very very very good programming cause fighting games are not easy to make, unless youre making some trash shit like smash
>>
>>152432549
a delegate is just a function

You can assign functions to variables like you can normal variables

>public bool Foo(int num)
>delegate foo2 = Foo;
>foo2(5)

You can use the variable the same way functions work.
Basically, functions are all just special variables that a class has. Try naming a variable the same thing as a function and see what happens.
>>
>>152432407
if you kill yourself right now your ghost will haunt the tea set

better go to the store first
>>
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Attempt #2 at a health bar: now with transparency!. Currently in the process of redoing the UI to clear up space for my bombs display. I'm a lot happier with this than my previous attempt so I think I'll keep it unless there's any obvious feedback about it.
>>
>>152432407
>waking up at 1am

wot
>>
>>152433417
>not being on NEET standard time
>>
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>>152433308
looks ok! you could easily unclutter the bottom by moving the score to the top and doing something else with the lives
>>
>>152433554
>tfw paranoid NEET
>>
So I tried playing the ZeroQuest demo and I couldn't figure out how to actually control combat for the life of me.
The first enemy just kept meleeing me and I was trying to figure out why my guy wasn't attacking or whose turn it was, or what I could do

Moving around the world is already confusing enough with S not being 'down', but that really killed it for me so I stopped playing
>>
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>>
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>>
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>>152434048
That's actually a really good idea, I'll go through with that. I was going to use a mugshot for lives, but having just the health "x5" looks good enough and it's immediately obvious what it's for.

Score at the top also solves the problem of finding an icon that people associate with score - it's immediately obvious that's what it is.
>>
>>152434417
Looks awesome. Is it going to latch onto heads and control people?
>>
What do you think about a rhythm game where you recreate a song with a very basic beat maker?

Basically like the picture attached but with only one line at first and then very slowly adding more instruments/tracks.

I kinda like the idea but I feel like it wouldn't be "fun" to play.
>>
>>152434880
I have been tortured for some time trying to come up with music game ideas that are also fun to play. Good luck!

I might just give up and make a Crypt of the Necrodancer ripoff.
>>
>>152434417
>artfag posts art without a game
>>
>>152418040
What? What did I do?
>>
>>152434501
>

What did he mean by this?
>>
>>152435249
You fucked my mom!!!
>>
>>152434880
So you just click the step sequencer until it matches a target song? Are you supposed to do it from memory or something?
>>
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>>152435097
dont judge us bro
>>
>>152391407

I am really late to reply to this, but if you're still here and wanna follow my progress, I'll drop a link for you.
>>
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HELP.
>>
>>152435831
Well, now that you put it that way it kinda sucks as an idea.

What I was think was a "runner game" like Canabalt but each step would make a sound. So the player would first prepare the stage (put the appropriate note in each "step" of the level) and then play it. They'd need to reach the end and make a certain melody to pass the level.
>>
>>152415021
W-wait, so does this mean my working prototype makes me a game dev? Or am I only a gamedev when my game is available for purchase on Steam?

And what if I didn't make the engine myself, but wrote scripts and stuff for it?
>>
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>>152434756
>>152434048
Okay this is what I have so far, the score and lives fade out after a few seconds until they get updated, where they fade back in and then out again after they've not been updated for x amount of time (2.5 sec for score, 3.5 for lives right now). It allows them to be present without being overwhelming.

I haven't applied this to the health yet, although I'm tempted to.
>>
I DONT WANT TO FIX MY CODE I WANT TO WRITE SOMETHING NEW FUCK
>>
>>152437528
then just write it correctly the first time
>>
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>spend ten hours "practicing"

>make a really cool asset that neither I, nor anyone else, will ever use.
>>
>>152437571
if you make me a dagger and texture it I'll use it
>>
>>152437571
>not designing your entire game around the first assets you ever tried to make because you dont want to waste a damn thing

It's like you don't hate yourself anon
>>
>>152436712
honestly that doesn't look bad.
>>
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>have to do animations for every direction
rip me
>>
>>152437773
Don't forget to add different weapons and armors that are actually visible on the character ;)
>>
>>152436036
That's not judgement, that's calling you no game artfags out
You deviantart tier faggots need to make a game or get out
>>
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>>152437523
>tweened alpha

good work! I think health should stay opaque, when you get hit you don't really want to be distracted by the health icon changing. the eye (or brain I guess) is really sensitive to any kind movement

if you want more juice you could separate the score into individual digits and then punch the scale of each when they change

pretty much everything in my webm is tweened even though its (hopefully) subtle
>>
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>>152437632
>texture

ha

hahahahaha
>>
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>>152437861
im the artist, the programmer is the programmer. how can you be so upset
>>
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Does anyone know any good Godot tutorial videos?
>>
>>152437913
also to whoever said the fov was really low, it was literally 35 degrees. it was for testing and I forgot to change it back, thank you
>>
>>152438096
OK good, because I was just thinking that again.
>>
Guys, i need motivation.
>>
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>>152438202
Just like make game, anon
>>
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>>152424843
>>152405978
Found the one on the right: https://vndb.org/v19294/chars#chars
>>
>>152438179
yeah, it's bad. I hope I can make a new webm soon before someone gives me shit for reposting, I'm in the middle of texturing a bunch of new props
>>
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is there anything as ironic and counterproductive as making a pretty placeholder?

this is literally everything i've done tonight
>>
>>152438439
hey, nice colors. now you have to add a card mechanic to your game, can't let it go to waste
>>
>>152438439
>a non-card game with a card mechanic
>a game with only card mechanics for all the mechanics
>>
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>Start drawing a shape
>"Aww yeah looks perfect"
>It's on the wrong layer

Every fucking time
>>
>>152437773
Why not make a 3d model and render animations at a low resolution
>>
>>152419392
Thanks for the laugh.
>>
>>152430991
thats a lot of detail into something almost no one will ever see
>>
>>152439323
>Y-you're trying too hard
t. nodev
>>
>>152439474
nah he has a point but 3d anon is just learning so it's moot, let him make it look the best he can
>>
>>152439474
I didnt say hes trying too hard. Im saying unless the game revolves around l;looking at the hilt of the sword, theres no need for so many polys there.
are you really implying this place should be a hugbox without criticism?
>>
>>152439836
No, I'm implying that your criticism is dumb.
>>
>>152439894
how is suggesting cutting poly count on unnecessary detail a bad decision?
go ahead, make your game run like shit, I don't care
>>
>>152440017
>make your game run like shit
>the hilt of a sword is gonna effect performance
nodevs
>>
>>152440017
Oh no like 70 triangles!
>>
>>152440017
even ignoring the fact it's just a practice model, saying "50 polys is too many" is dumb as shit when you don't know anything about the game

I'm convinced you're baiting, but you got me
>>
>>152440089
>>152440107
>>152440118
70 extra tris on a simple model turns into a lot more when you make a bunch of assets with the same practice.
I mean, even if its not the end of the world, why practice bad technique
>>
>>152440383
Anon, we know you don't make games. Just leave it be.
>>
Why is it every time I call draw_sprite in GM it doesn't draw the sprite? Do I have to have something else set beforehand or does the function just not work with keypresses?
>>
>>152440707
you clearly dont
>>
>>152440749
I don't know anything about GM but if you call draw_sprite it on a keyboard event it probably draws it for exactly 1 frame and 1/60th of a second isn't a very long time

sorry if I misunderstood the problem
>>
>>152440707
Fuck off retard
>>
>>152440826
>post count keeps going up after I filtered

stop being dumdums
>>
>>152440749
draw events always go on the draw event.
you can do
if(keyboard_check_pressed(vk_shit)
{
draw_shit;
}
there
>>
>>152440826
Well shit, I hadn't thought of it like that. I'll try calling it through other ways, thanks
>>
>>152440773
>>152440883
Nevermind that modern games have polygon counts in the tens of thousands for one character model, samefag.
>>
>>152441301
https://gyazo.com/514ae3a01061464456874a3a4035e5a3
yea, and they have teams of people to code for better optimization.
I've played simple unity demos with small levels and they run like utter shit on a 980ti because of the lack of optimization, both model and code wise
>>
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>>152441301
>im learning blender!
>hey you should reduce your polycount for that SORD
>HEY FUCK YOU IT WONT MATTER
>you spend 8 years making your zelda but an MMO game
>thousands of assets with way too many polygons
>runs like shit

wew lad
>>
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>>
>have a bug happen about 20% of the time
>have an idea what's wrong, try to fix it
>try to repro bug with fix, doesn't happen in 10 tries
>still not 100% sure if fixed or got lucky
>>
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>>152441970
it will once again appear when you try to compile a demo/showcase build.
>>
File: bombUI2.png (734KB, 634x634px) Image search: [Google]
bombUI2.png
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Placeholder UI for bombs until I figure out a better way of communicating it.

Each complete green segment represents a bomb, the yellow segment is an incomplete bomb. It turns green when it gets full.
>>
>>152442582
Also ignore the ave, I took the screenshot at a bad time ("Wave X" splat was in progress)
>>
>>152442785
No
>>
>>152442582
there are many ways to do it but that bomb counter reads well enough. I'd avoid more numbers on screen so it's fine

>ave
>>
File: piFoCr.png (356B, 47x29px) Image search: [Google]
piFoCr.png
356B, 47x29px
Made a 5x5 monospaced bitmap font, to procrastinate.
If someone wants to use it, help yourself.
>>
>gsync still not standard
What's the point of even playing videogames?
>>
>>152443376
>goysync
>>
>>152443418
Enjoy your perpetual screen tearing ruining every visual experience.
>>
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>it's a bully a blender newfag edition

W E W L A D
E
W
L
A
D
>>
>it's almost 5 am
>hungry
>don't want to stop the progress train

what a cruel world
>>
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1387129468802.png
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>>152443632
>>
first to reply to this post with a screenshot of their level and a brief description of a track gets a free music. don't expect grant kirkhope, i'm doing this for practice.
>>
File: ooooh.jpg (7KB, 184x184px) Image search: [Google]
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>Lost HDD due to an accident
>Had just bought GM:S
>Download Steam on new HDD
>GM:S doesn't appear in my Library
>Had to go check the actual page to see I still got it

Don't scare me like that, Steam.

Ok where do I start. Do I make a simple game like pong, right?
>>
>>152443936
Pong is good yes.
>>
File: level1-smb1b.jpg (13KB, 225x197px) Image search: [Google]
level1-smb1b.jpg
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>>152443880

for my game pls
>>
File: rightclickfocus.webm (1MB, 1272x711px) Image search: [Google]
rightclickfocus.webm
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I finally fixed a bug where tooltips were only working after the game had been paused and unpaused at least once. This took a few hours.

At first, after about 30 minutes of debugging, I just hacked it to pause/unpause immediately when the game started. This solved the problem. A few days later, I noticed a really weird focus issue - the game had mouse focus, but the game engine acting as if it didn't have focus (thus causing mouselook to be incredibly slow when the framerate dropped slightly). This took about 1 hour to try and figure out. Eventually, I found out the pause/unpause caused this. I spent another hour tracking down the real root cause of the tooltip issue, and ultimately ended up setting 1 bool to true in a constructor and it solved all my problems.
>>
File: tinywitch.png (3KB, 324x300px) Image search: [Google]
tinywitch.png
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>>152438439
now THIS is progress
>>
>>152440383
I agree with this
>>
>>152437092
I'd really like some feedback on this idea. Would it be too complex to mix both making a melody AND platforming?
>>
File: level4.png (717KB, 633x636px) Image search: [Google]
level4.png
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>>152443880
Synth + strings, soft volumes kinda in the p - mp - mf range, 4/4, kinda deus ex-ish (Unatco Return good reference) . The level takes place in the basement against undead monsters (ghosts + flying skulls with a vampire as the boss).

If it's too specific, feel free to just do whatever. I'm no composer.

I probably won't use your track, but it's good practice anyway
>>
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engine redo.webm
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-redone movement
-crouching
-shooting
-enemies get hit and have invincibility, allows bullets to pass through them (maybe changing that part)

tomorrow:
odds work on dialogue
evens work on enemies
>>
>>152443985
9000 hours in flstudio. was very inspired by your art so i tried to make a track just as original and creative.
http://vocaroo.com/i/s0iqbZJH8zMz

>>152445002
i'll give it a go in a bit, sounds like fun.
>>
>>152445070
spooky
>>
File: decimation.webm (1MB, 1112x772px) Image search: [Google]
decimation.webm
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decimating is fun
>>
>>152426787
i'm not gay i'm a girl.
>>152426912
i'm still hittin up that shit with a proxy ;)
>>
>>152398430
https://www.youtube.com/watch?v=p1Ivxnpbd5Y
Take a look at how back in 8 bit era Sunsoft did these kinds of clouds, like in stages 1-1 or 7-1, or in 1-2 too. They don't make any sense, why would clouds go so fast? But they are there to fill the screen and they don't look out of place when compared to the rest of the graphics, the palette, ambient light etc. Yours on the other hand look atrocious. Get rid of it and just do normal cloudy background instead.
>>
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my instincts.gif
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>>152444317
Any tips on making pixel art?
Every time I read up something I end up more confused trying to translate my drawings into sprites.
>>
>>152445114

Every time I see you post your running animation it's steadily getting better.

Though I personally think he's leaning too far forward.
>>
>>152445234
just do it, keep doing it. read some guides. do it some more. when youre animating you need to move on to the next thing asap. if youre sitting there thinking (how should i animate this) instead of just trying to animating it youre wasting time.
>>
>>152443205
That's cool! Thank you! I'm creating my own at the moment, so I hope you don't mind if I check out yours.
>>
I'm (still) writing the AI for a CCG. One of the snags I ran into is how pessimistic I should be when it comes to what the opponent could play. Let me explain:

Picture a Hearthstone AI that just looks at the board, at your hand, and considers all possible plays it could make, then all possible ways the opponent could attack on their turn, then the ways you could attack on your next turn, then they on theirs. It is very difficult to account for what exactly the opponent could play so I mostly don't bother but I think that maybe I should because assuming that they won't play any creature is naive. Rather than trying to guess any specific creature I could just fabricate a phantom vanilla creature with on-curve stats then simulate the turn as if they played it.

If I always assume an on-curve play then I've prepared for the worst (stat-wise) and can take precautions. The problem is that if I prepare for the worst and it does not come then I've potentially just given up opportunities to push in more damage or secure my lead by being more aggressive. So maybe I should assume they play a lower-then-curve creature.. but then if I'm too optimistic I'm fucked. How do I figure out the proper level of pessimism?
>>
>>152445348
spent too much time on that one as it is, demo day is in 18 days
>>
>>152445403
why don't you just cheat and look at the player's hand? your AI will never be as good as a human so this is the only way to slightly even the playing field
>>
>>152445403
Machine learning? Let the game make it's own shit
>>
>>152445439

Tweak it later, keep up the good work anon.
>>
>>152428727

that's basically us.
>>
>>152445403
run both a pessimistic and optimistic model and check the opportunities lost for a cost-benefit analysis of which one is better overall to assume.
like the explanation of the car recall formula in fight club.
>>
>>152445086

excellent stuff sempai. definitely using this in my game.
>>
>>152445570
This. To be honest, as I remember, in old RTS games, the AI always cheated this way. It always knew where you was and what were you doing.

Or maybe you could check out how chess AIs work. There were chess games even on DOS, and they were pretty smart.
>>
>>152445901
>take the number of vehicles in the field (A)
>multiply it by the probable rate of failure (B)
>then multiply the result by the average out of court settlement (C)
>X = A * B * C
>if( X < cost of a recall){ we don't do one; }
>>
File: 14262898112.png (9KB, 190x159px) Image search: [Google]
14262898112.png
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>redo the run cycle for the third time
>it's worse than the previous two times
>>
>>152446417
sometimes you gotta do things poorly to understand how to do things right
youre almost there
>>
>>152445901
That's a neat idea. Thanks. I guess I'll have to find a way to gather a lot of data though. Maybe I could have optimistic AIs play vs pessimistic AIs and check the winrates after a few thousands of games.
>>
File: bad run.webm (2MB, 326x394px) Image search: [Google]
bad run.webm
2MB, 326x394px
>>152446417
atleast its not this
>>
>>152425092
Aren't the wheels turning the wrong way based on the direction they're moving?
>>
>>152447181
>>152425092
I mean for the left one, the right one is better
>>
File: cutscene_1.gif (3MB, 957x529px) Image search: [Google]
cutscene_1.gif
3MB, 957x529px
Finally learning Timelines for cutscenes. It looks like a butt right now, but it's a start.
>>
>>152447274
Looks adorable
>>
>>152447274
This song started to play in my head after I watched that gif:
https://www.youtube.com/watch?v=HEXWRTEbj1I

I can not give any other feedback at the moment.
>>
File: run.webm (2MB, 563x427px) Image search: [Google]
run.webm
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I don't think it looks too bad but looking at it from behind and above it looks like a stupid jig god damn it how do I fix it
>>
>>152447548
1. add gameplay
>>
>>152447548
Looks fine to me t'b'h' familiar. Maybe bring the elbows in closer to the body.
>>
>>152447587
If he would post game play, you would send him to read Loomis.
>>
>>152447737
Why?
>>
>>152447458
Thank you.

>>152447470
I couldn't ask for a better response.
>>
unity question:

I've added object pooling into my unity project but it's making the project hierarchy a big mess, is there a "correct" way of organizing object pools?
>>
>>152447150
i think you're missing the point, you run both assumptions each time and check which one has an edge.
>>
>>152447548
this looks so fine , add like basic gameplay and u are golden.
see the gampeplay doenst have to be complex , just fun and clean.
maybe u can build something zeldalike and build from there to something more unique
>>
File: specshep.png (111KB, 1317x752px) Image search: [Google]
specshep.png
111KB, 1317x752px
>>
>>152447548
>>152448334
With a character like that you're better off aiming at Spyro than Zelda. If the moth can't glide I'm going to be disappoint.
>>
>>152446135
>>take the number of shitposting in the thread (A)
>>multiply it by the probable rate googposts (B)
>>then multiply the result by the steamsales (C)
>>X = A * B * C
>>if( X < more than your progress ){ u have no game
>>
>>152447548

She is so damn cute. Any idea on a name for her?
>>
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out.webm
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>when you're too lazy to think
>>
>>152448483
>if x is less more than your progress
what did he mean by this?
>>
>>152448550
i had an error trying to read it because there was no closing brace
>>
>>152448550
>less than more than your progress.
ftfy, please support me on patreon i spellcheck for peeps senpai
>>
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>>152423576
>>
>>152448334
>>152448462
I'm going to be using parts from both, but it will end up closer to zelda since spyro's mechanics don't fit well with bipeds
I was thinking using the wings for double jumps and gliding, but not both at once during the same jump
thoughts?

>>152448529
nope
>>
File: f5.gif (45KB, 207x237px) Image search: [Google]
f5.gif
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When you're trying to stall from devving a boss
>>
NEW THREAD WHERE
>>
Hot damn this looks better.
>>
>>152449325
We're like 90 posts from bump limit you autist
>>
>>152449350
>757
The hell are you talking about? Bump limit is 750
>>
>>152449331
>Build engine

Hory shitt that's some nostalgia right there. I used to make duke 3d levels out of boredom in my teens.
>>
I wonder what the average lifespan of a gamedev will be compared to the average human
>>
>>152448529
>>152449056
Go full weeb and name her Moth in japanese.

Antheraea yamamai is the japanese silk moth.

Yamamayuga is how you read it in japanese.

Yamamayu sounds good as a name, and you can use Mayu for short.
>>
File: make em whine.png (11KB, 269x138px) Image search: [Google]
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>tfw you fuck around too much
>>
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>>152449560
>not fucking around with your own game
>>
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>>152449470
>eyebrow
>>
I want to make a game that runs in a terminal emulator. Is ncurses my best bet or is there some other way I should do it?
>>
>>152449560
the kid is looking menacing as shit today
>>
File: THAT WAS AN HOUR WELL SPENT.webm (1MB, 720x360px) Image search: [Google]
THAT WAS AN HOUR WELL SPENT.webm
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>>152449560
>>152449690

Fucking around is the best
>>
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sepia music.jpg
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>>152449560
happens to the best of us
>>
>deep into page 10
>>
>deep into ur mum xd
>>
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Party Hard.webm
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>>152449560
sometimes its even too funny
>>
new

>>152450905
>>152450905
>>152450905
Thread posts: 773
Thread images: 158


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