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/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 786
Thread images: 147

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Demo Day Ten in exactly one month.
Space Jam moved to pastebin.

>Next Demo Day (X)
https://itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
https://itch.io/jam/lewd-jam-2016


Helpful Links: http://tools.aggydaggy.com/# (Still in beta, as if that's an excuse)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
SoundCloud: https://soundcloud.com/groups/agdg-audiofriends

>Previous Demo Days
http://pastebin.com/X6fLvtzA

>Previous Jams
http://pastebin.com/qRHNpCbZ

>Chats
https://discord.gg/chquY2e
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/
>>
First for rape games
>>
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Friendly tip from an anon who can't draw to save their life: if you can't draw from mind or get your proportions right, don't be afraid to use some sort of 3d modeling software to make your base pose so that your proportions and perspective are good.
>>
Anyone know a simple program for making webms?
>>
>Wanna make monster girl game for lewd jam

>Brand fucking baby new at coding

>Okay at art

I will produce some sprites and see if someone wants to codemonkey
>>
>>151186948
webmcam

otherwise sharex and webm converter
>>
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>>151186948
WebMCam
>>
>>151187014
seems like there won't be any humans in this jam
>>
>>151186948
Webm for retards has such an insanely sexy Gui that I dont even care if the author is insulting me.
>>
>>151187014
Im down to codemonkey shit for it.
Drop some contact
>>
>>151186948
OBS for recording and Webm For Retards for converting to webm.
>>
>>151187014
post art, even if not lewd
>>
>>151187159

Humans are decidedly inferior to monster girls and less fun to draw

Besides, monster girls are imbedded in 4chan's DNA. I only ever came here back in 2005 because I heard it was the best place to find Monster Girl porn. /v/voted MGQ as it's game of the year one year. /v/, /tg/ and /d/ are obsessed with them, and as of the past couple of years so is /a/ (and by extension, /e/ and /h/).

How is a normal human lady supposed to beat a magical sex spider lady or whatever? It can't be done. She comes with built in bondage gear.
>>
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Posted this in the last thread but is dead now
this any better?
>>
>>151187431
>>151187639

On my phone at work, and I want to have something put down so that I know I'll actually do it. I'll drop something in the thread in a few days.
>>
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>>151186453

Post yfw Lewd Jam was just the thing to bring out all the lurking artbros.
>>
>>151187739
>name + trip
fuck off
>>
>>151187739
Sort of. I don't understand what's going on with the legs considering the perspective, however.

The perspective shows the camera is from her left, but her right leg (relative to her, not the camera) is larger than her left leg.
>>
>>151187739

Getting there. Much, much better than your initial post.
>>
>>151187708
Human girls can have the charm of plainness
>>
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>>151188145

That's... that's the most normie thing anyone can ever say.
>>
>>151188145

You're right, actually. And that's a miracle of the universe that few men understand; you are clearly an enlightened individual. But that's the only arena in which they can compete. A human woman trying to be buxom and sexy will always lose to a plant girl who's buxom and sexy and also filling the air with irresistible pheromones in order to steal your semen. It's just science.
>>
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>>151188145
>>
>>151187708
>Humans are decidedly inferior to monster girls
t. beta male, too shy to start interaction with girls and needing powerful "monster waifu" to dominate him and initiate the contact
>>
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>>151187059
>>151187123
>>151187430
>>151187438

Thanks comrades.
>>
>>151188741
I like how slow the gameplay is, this really would make a comfy walking simulator with bits of lore scattered around interesting locations
>>
>>151188651
t. sad projecting normie who thinks real girls are all there is to live for
>>
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>>151188065
>>151187940
Alright, thanks guys
i changed the perspective of her legs here a bit
anything else thats important?
>>
>>151188741
There's a nice rhythm to fighting those two enemies.
>>
>>151188651

t. Uncultured pleb
>>
>>151189296

Leg is MUCH better

I assume the strange head size is a style thing?

Shading/shape of her left arm seems a bit weird but not too bad.
>>
I wanna make a small game for testing out combat between a wizard and a knight in a real time 2d setting, which engine would be best for this?

I want to try and make combat between the two in real time actually fun and balanced.
>>
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Portrait and sprite art for on of the main protagonists of my rpg
Any comments/feedback agdg?
>>
>>151189296
She resembles a human now!
One leg is shorten than the other though, and the feet positioning doesn't make much sense.

The face shows that the camera is directly level with the target.
The shoulders/torse area show that the camera is slightly elevated from the target.
The legs show that the camera is much higher than the target.

Fix your perspective and it'll look fine anon.
>>
>>151189296

Torso is still long compared to the legs, just not as hilariously so as before
>>
>>151189854
He is shaped like a cock
>>
>>151188929
It's intended to be like the original castlevania.
Slow but, punishing. I only have simple enemies at the moment though.
>>
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>>151189854
>>
>>151189952
>he's a dick
>>
>>151189824

Game maker
>>
>>151188741
Only problem with Webmcam that I've experienced (and can see you experiencing) is that scrubbing the webm on 4chan breaks it for a moment. Don't know why is does that but keep that in mind.
>>
>>151186675
>tfw no VR rape MMO
>>
>>151189970
If you're going for the original Castlevania, I'd recommend upping the walk speed just a tad. Simon wasn't quite that slow.
>>
>>151189970
castlevania was faster and more snappy rather than sloppy
>>
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>platformer physics
why is this shit so god damn hard to get right
>>
>>151190569
Retard
>>
>>151189920
>>151189893
>>151189760
alright thanks for the critique guys
now to move on the to 6~ other characters
>>
>>151189854
Really boring design.
>>
>>151190569
Resolve based on everything at once, not just per-block.
>>
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progress! a basic walk

also implemented "soft billboarding" because I never want the player to be able to look at the side of the sprite straight on (it would be thin like a sheet of paper and break the illusion)

the effect is emphasized when the camera is far away

>>151154438
what do you mean? it's literally nothing, just a bunch of textured models
>>
>>151189970
>>151190390
I've just compared the video side by side with the game. And recording seems to have slowed it down quite a bit.
>>
>>151191365

that is horrible. Give it some more frames.
>>
>>151191586
shut the fuck up cunt, let's see you're game
>>
>>151191365
needs 1-2 more frames
>>
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>>151191670
he right you know

also their is a weird lighting issue at the border of the sprite
>>
>>151191365
Not a fan of the bobbing card movement, but at least you have different frames.
Soft billboarding looks good, could perhaps be a bit swifter
>>
>>151191586
hmm is it that bad? the alternative is just straight up cutout animation which I wanted to avoid

>>151191764
okay, I guess it's too janky yeah
>>
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>>151191365
>>
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>that new Godot update
>>
>>151191890
ah yeah that's because the drop shadow is a hack (literally an invisible sphere and ssao is picking it up)

thanks for noticing though

>>151191898
I'll work on it
>>
>>151191365
>>151191890
Yeah, the depth writes look like they cover the whole billboard geometry and not just the sprite, which is why you get the SSAO artifact.
>>
>>151191365
do you paint those textures in mudbox or something?
>>
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>>151186453
Godot 2.1 stable released https://godotengine.org/article/godot-reaches-2-1-stable
Lots of new features including
>New asset sharing platform
>New plugin API
>Dynamic font support
>Live script reloading
>Profiler & frame profiler
>Remote scene inspector
>HiDPI/Retina support & hi-res icon theme
>Drag & drop support
>>
>>151192464
blender texture paint mode
>>
>>151192576
>even Godot has an ASSet store
>>
>>151192576
>>151192092
Fuck off, shill.
>>
>>151192657
Seems to be more like asset sharing.
>>
>>151192576
godot will be good someday
>>
>>151192576
wouldn't mind godot if it used a real language
>>
>>151192854
It can have pretty much anything, assets, scripts, addons, plugins, etc.
>>
>>151193030
What I meant is that it doesn't seem to be possible to sell anything through it, so it's not a store.
>>
>>151193028
>...it became evident that a custom scripting language could more optimally make use of Godot’s particular architecture:

>Godot embeds scripts in nodes. Most languages are not designed with this in mind.
>Godot uses several built-in data types for 2D and 3D math. Script languages do not provide this, and binding them is inefficient.
>Godot uses threads heavily for lifting and initializing data from the net or disk. Script interpreters for common languages are not friendly to this.
>Godot already has a memory management model for resources, most script languages provide their own, which results in duplicate effort and bugs.
>Binding code is always messy and results in several failure points, unexpected bugs and generally low maintainability.

>The result of these considerations is GDScript. The language and interpreter for GDScript ended up being smaller than the binding code itself for Lua and Squirrel, while having equal functionality. With time, having a built-in language has proven to be a huge advantage.
>>
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>>151193028
They just added visual scripting for 2.2, and C# support will be coming eventually.
>>
>>151193370
>nd C# support will be coming eventually
The blogpost says 2.2.
>>
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[+] Moving bumpers
[+] Re-aiming mechanic
[+] Gun destroys blocks, does less damage than the ball
[+] If a bullet goes off-screen the player's score is halved; if the bullet after that goes off-screen too, the score is reset to 0; when a bullet hits its target the variable keeping track of wasted shots is reset
[ ] Good graphics
>>
>>151193576
Hitting the girls should make them lose close and you collect the those instead of colored balls.
>>
>>151193681
Shut the fuck up retard
>>
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Steam greenlight here I come
>>
>>151192809
>being upset that Godot is catching up with Gamemaker and Unity
Bet you're feeling silly for spending all that money on those engines ;^)
>>
>>151193370
>people bitch about visual scripting in ue4
>hurrah! godot supports visual scripting!
>>
>>151193576
You need to make the ball and the pickups more distinct from one another IMO, they're both falling balls roughly the same size.

And hide the crosshair when in play
>>
>>151193873
all me
>>
>>151193370
>visual scripting
Literally why.

It doesn't make programming any easier for artists (Which shouldn't be programming anyway).
And actual programmers hate it.

The arguments that it's easier to follow your program flow is bullshit as well.
Text programming: Top -> bottom
Visual scripting: Spaghetti going literally everywhere.
>>
>>151193873
I've only seen people make fun of visual scripting when it's used for the entire game. Which is ridiculous.
Most people are fine with it, when it's used in moderation.
>>
>>151194154
>And actual programmers hate it.
No I don't
>>
>>151194154
>Text programming: Top -> bottom
t. skiddie
>>
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>Really excited for AGDG game
>Turns out the guy making it put in one guys journal in it
>Dropped

Why are most people on AGDG so bad at telling a story? Its like none of you guys have watched Extra Credits.
>>
>>151193576
What is this game called? Waifu Holocaust?
>>
>>151194154
OOP is just as spaghetti as visual scripting.
>>
>>151193681
>Hitting the girls should make them lose close

That's in the works re. animation

>and you collect the those instead of colored balls.

Nah. The balls are placeholder but I'll just make them gold coins.

>>151193983
>You need to make the ball and the pickups more distinct from one another IMO, they're both falling balls roughly the same size.

Written it down.

>And hide the crosshair when in play

Blue crosshair is necessary for aiming bullets, orange crosshair is necessary for launching the ball.
>>
>>151194236
Typing is a lot faster.

>>151194343
Stop using Goto

>>151194427
No argument there. But are you just repeating /g/ or do you actually know WHY it's considered bad?
>>
>>151194356
fuck off shill
>>
Reminder that it is, by definition, impossible to use OOP in moderation. It is a cult.
>>
>>151194356
>>Turns out the guy making it put in one guys journal in it
What does that even mean?
>>
>>151193576
Ball seems too bouncy.
>>
>>151194552
>Stop using Goto
Any indirect branch breaks the top-down flow. The most common example would be a function call.
>>
>>151194552
>But are you just repeating /g/
I'm just repeating /agdg/, see >>151194720
>>
>>151190569
Maybe you should read this.
http://www.gamedev.net/page/resources/_/technical/game-programming/swept-aabb-collision-detection-and-response-r3084
>>
>>151193848
i seriously would have no idea how to do this
>>
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>it's another "OOP is shit for reasons, don't ask me where my game is you OOP faggot (because I don't have one)" episode
>>
>>151195114
>it's another "OOP is good for reasons, where is your game because I can't actually formulate a counter argument" episode
>>
What are some games that make 'pixel art' with low res 3D renders?

I'm only aware of Ghost Trick
>>
>>151187579
I'm not an artist, but maybe you could try more interesting posts? I angled the shoulders and hips so they move in a counteractive / and \ motion, as explained in pic related.

The torso-to-hips ratio also bothered me somehow, and it's probably the hips: Maybe you could widen them a bit more?

Again, though, I'm not an artist: I'm not sure how good this feedback is, but I wanted to give my own input anyway.

>>151195249
Star Fox SNES, I guess. There's also Ekkusu for the gameboy.
>>
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>>151194724
He put a 6 sentence text into the game to expand the story, you should show not tell you know. I hope you don't have text/speech in your game.
>>
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>>151194356
I have no idea what the fuck you're talking about, but Extra Credits is the most pretentious pile of steaming dog shit I've ever had the displeasure to watch.
Doesn't help that me "LOL I'M SO GAMER" friend constantly talks about Extra Credits. Fuck them.
>>
If your dialogue is a tree, I'm not going to play your game. That's not how people really communicate.
>>
>>151189024
>normie
t. omega male who is trying to be a game developer because a VR waifu is his only hope of any form of intimacy
>>
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>>151188741
Daniel Linssen, is that you?
>>
>>151195442
I bet you tell your story through characters interacting and some textboxes. You just really need to watch more EC. If you have text/speech in your game the story is objectively bad even if its optional.
>>
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>>151195370
And, of course, I forgot to add the pic. Here you go.

>>151195249
There's also Donkey Kong Country 1/2/3 that took 3d rendered models and pixellated them into pixel art. (I'm willing to bet the godawful ones you see in the DKC show use similar software for their models, but show how truly cheesey they look because 90s technology probably looked better rendered as pixel art.

Oh, and there's the Lamulana Remake, which pixellated some 3d-rendered models, too: They had a blogpost on it somewhere during development, on the Lamulana Remake blog site. (JP post, maybe? I can't remember)
>>
>>151195441
Oh, it's a baiting-opinionated-writers-by-dismissing-their-ability-with-over-the-top-pedantry episode.
>>
>Download new Godot "Stable" release
>Freezes in project manager window

Are you serious?
>>
>>151195370
Star Fox SNES is actually rendered in real-time using a co-processor on the cartridge (Super FX).
>>
>>151195670
>tfw I'm really bad at writing or story telling so I'm just going to add a ton of random events and hope emergent gameplay can tell a story for me
>>
>>151195572
>There are other anons knowing about Daniel Linssen in this thread
I'm impressed.
>>
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>>151195670
>>151195442
>>151195441
>>151194724
>>151194356
>>151195810
>>151195875

>Spoopy asks for help on how to display text in his game
>Spoopy bully gets mad that spoopys game is progressing nicely
>Spends like 5 replies telling his whole story he hasn't even posted is shit and that relaying a story through text even in small doses means that spoopy is autistic.
>Spoopy didn't even want help with story, only how to display the info

Seriosly why do we bully the few good devs they all leave this place for a reason you know. Fuck off.
>>
>>151191365
try making his rotation along the y axis constant and flip him only based on what direction he's going in, like paper mario
>>
>>151196023
dumb frogposter
>>
>>151195970
One of my favorites.
>>
>>151195863
Not happening for me, what OS are you using?
>>
>>151195670
>taking gamedev advice from people who don't make games
>>
>>151195249

I'm pretty sure a lot of sprite fighters are made from 3D models at first, but I don't remember a ton of specifics. I'm pretty sure King of Fighters does it, but they go pixel by pixel over top of the original model.
>>
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>>151194356
>>151195670
>games are for telling stories

Heaven forbid someone make a game that's actually, y'know, FUN.

We now live in the Post-Undertale age of point-and-click preachy tumblr games featuring ironic retro pixelart to evoke a feeling of nostalgia amongst their incel shut-in numale target audience.

Doesn't anyone have an original idea for some kind of GAMEplay? If I want a story I'll read a BOOK.
>>
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>>151195970
I wish he would show how he did those cool pixel planets.
Why make these prototype things without sharing knowledge?
Still he makes some neat stuff.
>>
>>151196023
What in the everlasting fuck are you talking about?
>>
>>151195670
How about show and tell? Use the environment or area to narrate? Maybe use minimalism to an advantage?
>>
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>>151196423
>muh fun
>>
If you've learned something from Extra Credits or otherwise think it's useful for a game developer, then you should just fuck off since you're never making anything worthwhile.
>>
>>151196129
Windows 7 64bit, but despite not wanting to lose the opportunity to post the joke, I'm pretty sure that's a problem on my end.

A few weeks ago mpc froze on me while watching a video and never, ever worked again, not after reinstalling or anything. I think it left some corrupt dll or something in my system because other stuff started to freeze too after that, for example the screensaver settings window I can't use anymore, I have to enable/disable it through regedit whenever I want to.

Godot just probably changed the way it does the UI and started using whatever it is that's fucked on my pc. Time to reinstall windows I guess.
>>
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>>151196423

I understood some of those words.
>>
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>>151196565
>make 3d planet model
>give it cartoony bright colors with no shading
>render it at low resolution with no anti-aliasing
>blow the image up bigger so people can see the pixels
>/agdg/ shits bricks
>>
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>>151195114
>herp herp im using classes and objects which makes me an OOP expert
>>
>>151196565
I'm in love with the visuals Roguelight. I know he uses pixellimbs and maybe 3-4 colors, but it's just so good to look at. His Tumblr sure worth following.
>>
>>151196829
I learned to do the opposite they say. Does that count?
>>
>>151196973
Who are you quoting?
More importantly, where is your game?
>>
>>151196962
>it's an 'anon transcribes the process with a comical reaction image but declines showing the class their attempt at it' episode
>>
>>151195572
>>151195970
Not shitting on his gameplay, but graphically he's exactly on the current trend of free, small indie games. Flat colors, desaturated shading, lots of juice and pixel particles.

Hit itch page is a perfect snapshot of indie games right now.

>>151196565
I have a pretty good idea of how to do it in unity inefficiently. Who else could use a planet make like this?
>>
Nobody's saying to stop using objects or even classes (although objects are, IMO, better without classes). It's the "orientation" part that's the problem. It implies you should use objects for everything even if there's a better solution.
>>
>>151196565
Probably a textured 3D model with some shaders
>>
>>151197271
You're wrong, object oriented programming literally means that who the fuck cares just like make game fuck
>>
>>151197271
This is why C# is objectively the best language
>>
>>151197092
>its an "anon expects people to do work on stuff he's interested in, and then spoon-feed him the results because he lacks the skills to do anything other than shitpost" episode.
>>
>>151197469
>it's an anon offers to clone planetarium and spoonfeed it but gets no (You)s episode
>>
https://picarto.tv/Dawmino
>>
>>151197469
>it's an 'anon gets salty and accuses people of shitposting when the first thing he does as he see someones work is shittalk it' episode
>it's a 'where's your game anon
>>
>>151197457
C# is not the only language that supports things other than objects.
>>
what do i even do with a struct that's not public
>>
>>151197746
#define private public
>>
>>151197746
Lewd things in private
>>
>>151197092
>>151197469
But the first reply said exactly how to do that, even if it was sarcastic greentext.
>>
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>>151197741
>mfw I use Javascript (i.e. the best language in the world) and the meaning of "object" is completely different to most langauges.
>>
>>151198063
javascript's objects give me a headache.
>>
>>151197746
Same thing you do with any class.
>>
>>151197746
Private elements and the elimination of global variables only make sense in a big dev team to prevent fucking up shit in case someone is using your function in an unintentional way. If you 1MA your game, all this is just unnecessary.
>>
>>151198063
How are JS objects not objects? They may not have class, but they're objects.
>>
>>151195670
>all this focus on Narrative
sure
if you want another David cage piece of shit, go right the fuck ahead
but EC doens't make games, they simply talk about them
fuck off, or shut up
>>
>>151198169
t. subtle saboteur
>>
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>>151197092
>it's an "it's an 'X' episode" episode
>>
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Does anyone have the picture of insecure science dog?
>>
>>151198246
Fahrenheit was really cool for the first 20 minutes

I mean I enjoyed all of it because it's just fucking mental, but that opening was great.
>>
fuck (You) all, I'm gonna clone planetarium but NOT share the code
>>
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>>151197092
HOLY SHIIIIIIIIIIT

PIXEL ART GUYS

AM I RITE
>>
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>>151198676
>horror game
>can attack
>>
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need more items
>>
>>151198246
Heavy rain is the final artform

nodevs here will never even make something worth 0.1% of that
>>
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>>151198141
>>151198232

An object in Javascript is pretty much just a key:value pair structure, like a dictionary or associative array in other languages. Except it has some special properties like the prototype, which enables the object to inherit properties from parent objects. So if you look for myObject.foo and myObject doesn't have it, it'll go to the prototype and go back to its parent to look for that property. This means that any change to a parent object at runtime can be propagated to its children through the prototype chain.

Prototypal inheritance is very flexible, much nicer than classes imo.

I started programming in Flash with Actionscript in 2003 or so, which is very similar to Javascript, so Javascript is comfy for me. Plus its a very powerful multi-paradigm language if you actually take the time to learn and understand it... and use a highly opinionated linter to stop yourself from writting really shitty code that other languages would rightfully throw exceptions for.
>>
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Added wolves. They will start to chase you when you get in a given range. You can only get rid of them if you out run them. With that said, I've removed regeneration, so the energy refilling flower has more value. Still no sniffing. Bushes are these magical safe havens for now.

I think I won't add more enemies for now, and rather try to polish what I have and plan a basic level.
>>
>>151199425
They're dynamically-typed, yes, but they're still objects.
>>
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>>151199207
>Heavy rain is the final artform
That is legit upsetting to read, fucking hell.
Call me when there is any gameplay beyond QTE's lmfao
>>
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Waifu Go
>>
>>151199843
Touhoumon GO
>>
>>151199451
cutest doges
>>
>>151199948
that's actually a good idea
>>
>>151199207
> Heavy Rain
https://www.youtube.com/watch?v=Yy44s_de15Y
>>
>>151199124
I spent a few minutes trying to come up with meme items but I couldn't. The best I found was an easter egg from your favorite agdg game
I had no idea what the body armor was until I read the description
>>
>>151199451
Is this for lewdjam?
>>
>>151200057
We really need a game where this is the intended sequence.

Why aren't games funny.
>>
>>151199451
Where's the rape?
>>
>>151200057
holy shit i I'm crying
>>
>>151199425
>and use a highly opinionated linter to stop yourself from writting really shitty code that other languages would rightfully throw exceptions for.
>JS users balk at static typing and then use linters to accomplish, more or less, the same thing
>>
Choose my engine /agdg/.
>>
>>151200845
visual basic
>>
>>151199962
Thanks!

>>151200087
Nope, what made you think that? Even though there's a one pixel big panty shot when she's falling.

>>151200483
Animals don't rape people, anon, everyone knows that. Even though I'm thinking about adding some pixel blood.
>>
>i7 6700 is here this week
wew lads

>>151200845
your own
>>
>>151200845
C with SDL2 and with Lua scripts. Go!
>>
>>151200845
Go Dot
>>
>>151200949
*6700k
>>
>>151200887
>Animals don't rape people, anon, everyone knows that.
>I've never been to /zoo/
>>
fuck I hate this
setting delegates within a loop I can't use the iterator but have to define a whole new integer which uses the iterators value to add a fucking listener or else it uses the last parameter for every single listener I added in the loop.
fuck how should anyone who's just learning about delegates supposed to know this when not even the documentation warns the user about this
>>
>>151186453

Whoever made the lewd jam, are you planning to hype it on twitter/tumblr?
>>
>>151201613
>wanting people outside of agdg to get in
>>
>>151201260
Post code.
>>
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>>151200752
Linters don't police your types, they stop you from writing ambiguous, confusing or shitty syntax, and enforce coding style.
>>
>>151201260
it makes sense if you think about it
consider delegates not part of your compilation process
>>
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Posting progress! How do you like my shotgun?
I'm still pretty new to 3D modeling.

Anyway, it just needs some little finishing touches to add the trigger and make it less blocky, then I can finally move on to texturing.

Is 314 polygons for a gun model considered low poly? I've been thinking how to cut down the poly count.

Also, I'm not entirely sure how I can efficiently smoothen it just at the edges. Would any anon here know a good, simple way to do it?
>>
>>151201260
Yeah, I had the exact same problem when adding listeners to a button's onClick event.
It's annoying but now that you know about it you won't forget so whatever.
>>
>>151200752
>JS users think they're getting some sort of savings by not having to worry about static typing
>still have to do type checking to make sure they're not going to make the program shit the bed at runtime
>>
>>151201778
Oh, so JS linters just enforce syntax. I figured it also had the other form of linter, which is usually used to make up for a (static) type system deficiency.

Dynamic typing is still dumb.
>>
hey babies

comment me back and I'll tell you what I think about your game! =)
>>
>>151199124
>Using text to tell the player things

This is horrible game design. Watch some EC and you might learn a thing or two.
>>
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>>151202115
Should I even do demoday, friend?
>>
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>>151201739
well it's working now. as I stated earlier I just had to use variables defined within the same scope as I'm using the delegate but if you're still interested here you go
>>
>>151202034
Well, there's technically a difference between dynamically-typed and untyped. Dynamic types can at least prevent bad behaviour at runtime (through a panic, i.e. dynamic type checks are just assertions), whereas, with no types at all, you don't get any of that.
>>
>>151201918
>Is 314 polygons for a gun model considered low poly?
No, but it definitely isn't too high for a PC game if that's what you're worried about

Those vertical loops on the barrel don't seem to be doing anything
>>
>>151202115
let's go upstairs and fool around
>>
>>151202241
Yeaaaaaaaaaah!

Can't wait to play it, toots
>>
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Why is 80% of my code composed of if statements?
>>
>>151202104
You can use typescript if you want to. I don't really have a problem with dynamic typing.
>>
>>151202241
Yes, oh my yes.
I want too play your game.
I think it might be a clusterfuck but I tihnk itll be fun
I promise you a video of me playing
>>
>>151202261
You mean if you used i it would be 1 less? That's a logical error on your part for expecting that i starts at 1 and not 0 (even though you explicitly wrote that it starts from 0).
>>
>>151202405
If statements are the difference between movies and games
>>
>>151202221
>watch extra credits
ok reddit.
>>
Don't forget that level design is a formidable tool to teach the player: https://www.youtube.com/watch?v=IfytJmm7Wd8
>>
>>151201918
I see it worked out.Nice job
>>
>>151202221
Extra Credits is retarded so you dont have to be.™
>>
>>151202405
If statements are the bread of programming. Loops are the butter.

Maybe you should use more loops?
>>
>>151202475
When I used "i" or as I needed it "i+1" it would end up as "16" for every single button/listener. even though I only had 15 elements (counting from 0+1 to 14+1)
not 1 on first button and 2 on second but 16 on every single button.
>>
>>151202405
Nothing intrinsically wrong with that.
>>
anyone here have a patreon?
>>
>>151199124
Is there anything a struct can do that a class can't?
>>
>>151202834
Nothing good can come from this post
>>
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>using for loops in 2016 when you could instead vectorize your operations
>>
>>151202868
In C++? No, only difference in struct is that everything is public by default while in class everything is private by default.

In C# structs can be allocated on the stack AFAIK
>>
>>151202868
in C++ there is literally no difference other than public being default
>>
>>151202868
Didn't mean to quote.

>>151203009
Thanks. Yeah I was referring to C#, I forgot to mention that.
>>
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I was promised progress posts on /agdg/. Yet, it's nothing but shitposts. I demand a refund.
>>
>>151202405
because you suck

conditionals are slow
>>
>>151202915
You still need a loop unless you're only ever going to deal with 128 bits of data
>>
>>151202293
You still have to handle at runtime instead of letting loving compiler-chan catch these before the program even can run.
>>
>>151203009
Not just stack allocation, but contiguous allocation in arrays as well.

>>151203183
Branch misprediction is slow.
>>
>>151203183
>it's a retarded blanket statements episode
>>
>>151202834
Yes. Not me, tho.
>>
>>151202915
>wasting time on premature optimisation when CPUs are cheap and you're probably making some gay side-scrolling pixelart game anyway.
>>
>>151203478
>all micro-optimization is premature
Usually, but not always.
>>
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>>151203178
I got my item select wheel working.
>>
>>151202868
>>151203009
>>151203152
C# structs are allocated on the stack, as was stated. Being value-types instead of reference-types, they are passed around by value between methods.
Note that structs in C# should be immutable and 16 bytes in size to be handled efficiently.
Just use classes.
>>
>>151203183
How are conditionals slow? Im genuinely asking?
>>
>>151202324
>Those vertical loops on the barrel don't seem to be doing anything

They're barrel clamps.

>>151202597
Yes, thanks for your advice, anon!
>>
>>151203667
You can always make a reference to a value type.
>>
>Reading on Gamejolts Job forum.
>Kids playing CEO of their own game company
http://gamejolt.com/f/looking-for-people-to-form-a-game-company/34086
>>
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>>151203761
>They're barrel clamps
These?
>>
>>151203746
Your CPU tries to predict which path it's going to take and starts running stuff on that path. If the if statement then goes the other way it has to flush everything out and start over on the other path. That is why it can be relatively slow. It also varies depending on CPU. On the SPUs in the PS3 branches were so slow it was usually better to just do both things and choose the result at the end using some arithmetic function instead.

But this is the kind of thing 99.99% of programmers never have to care about. If you've reached a point where branch misprediction is a problem you're good enough to solve it.
>>
>>151203667
>>151203792
Well, not a value type, but an object of value type.

Saying every struct needs to be less than 16 bytes in size to be efficient is silly because it presumes that the only thing that matters is how much has to be copied when passing arguments.
>>
>>151203995
Oh, I thought you meant something else. Yeah, these are definitely useless. Didn't notice them earlier. Thanks for pointing that out, anon.
>>
>>151204109
i.e. branch misprediction is slow. Not branching in general.
>>
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Had a Let's Play set up, but then I got an email from the LPer saying "Sorry bro, /agdg/ is blacklisted from LPs"

wtf?
>>
>>151204109
>Thinking that using an arithmetic in the end is not a conditional

Whew mate, second or third year at uni?
>>
>>151204537
Lots of AGDG devs pretend to be open to criticism but then cry anyways.
>>
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>>151204537
It was me

The author of all your pain
>>
Where are the robot wars video games?
>>
ITT: people don't know the difference between conditionals, branches, and branch misprediction
>>
>>151204197
No, a value type.
Structs inherit from System.ValueType (which, in turn, inherits from System.Object)
It's precisely due to copying behavior that structs are recommended to be 16 bytes or less. They CAN be larger but it's not efficient and you might as well just use classes.
>>
>>151204589
>an arithmetic

And no, if I set a variable to 0 or 1 and then index into an array of results using it, no branch instruction is used.
>>
>>151204792
name one
>>
>>151204895
What compiler do you use that doesn't do this by itself? Ergo if two branches for example set a variable to + or - 1 does not cull the branch?
>>
>>151204979
A branch misprediction is when you mispredict a branch
>>
>>151204537
I dont understand what youre saying
>>
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evens - stay home and shitpost while smoking
odds - go to the bar and watch the olympics
0 or dubs - resolve to sew something, then give up and just go to the bar anyway

>>151200057
games really are art
>>
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>>151205193
Enjoy the Olympics, nodev.
>>
>>151205072
What compiler are you using that does it? Because whether it actually is going to be faster depends heavily on CPU and number of instructions in each branch.
>>
>>151205295
i dont see why id make games, if this thread is any indication
>>
>>151205348
Shh I'm pretending to know anything on this subject just play along
>>
>>151204863
You can use an object of value type without copying it everywhere.
>>
>>151200057
the laughter ruins it
>>
>>151205295
Is there any legitimate reason they're wearing clothes like that? Does it help them play the sport in some way?
>>
>>151204979
Conditional: code that does a different thing depending on a condition (boolean)
Branch: jump to a different part of code
Branch misprediction: CPU predicted which branch to take incorrectly and it has to roll back and redo
>>
>>151205660
step one: create a diversion
>>
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>Break running record yesterday
>Tons of new ideas to dev
>Girl I'm trying to hook up with says something out of place, gives me bad vibes
>Totally loose all my motivation
>Start binge eating Riesen while playing fallout 4 and feeling like a piece of shit.

Is this what alcohol is for? Anything specific good for devving you guys could recommend? Rarely drink.
>>
>>151204863
>>151205551
And what if the gains from e.g. contiguous allocation more than make up for the losses from copying?
>>
>>151202461
The LP clause for my game is you need to be naked and jerking it to make monetize your videos. Just trying to prevent low effort content.
>>
>>151206002
>essentially ban all professionals from making content for you
>allow only complete amateurs and people who ignore the clause anyway
That's how you get good content alright
>>
>>151205660
They dive all over the place, any more clothes would probably be restrictive.

They're also in Brazil, they must be hot as fuck -.o
>>
>>151191365
>actually looks kinda good
>everyone shits on it

this fucking thread, man
>>
>>151206002
I don't monetize video.Not hating on those who do, I just don't.

Also, does anyone play games without being naked and jerking off?
>>
>>151206163
>not going for the redtube audience
If you got featured on there, boom
>>
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>>151205660
The more naked you are, the easier it is to move.
>>
reminder this is a gamedev general not a programming general
>>
>>151206449
gamedev involves programming
>>
>>151206449
>this is a gamedev general
good one family
>>
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>game sometimes crashes upon dying
>put it off, work on other stuff instead
>finally decide to fix it
>it doesn't crash anymore
>>
>>151206449
fuck off nodev
>>
>>151206437

T H I C C
H
I
C
C
>>
>>151206437
damn that's one healthy female
wonder what he diet and workouts are like
>>
>>151206284
I appreciate the sentiment but I'd rather get shit on than ignored because no one wants to come forward and say it looks bad. I think I made improvements, will post later
>>
>>151206658
wiyg?
>>
>>151205660
the original athletic competitions back in the ancient greek days.. competitors used to be naked
>>
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You know, marking a billion seams is surprisingly relaxing.
>>
>>151206808
they were also gay as fuck
>>
>>151206437
>The more naked you are, the easier it is to move

I don't know why the volleyball girl isnt wearing a sports bra to be honest
>>
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>>151206924
There is nothing wrong with being gay as fuck
>>
>>151206924
>not liking dicks
lol what a faggot
>>
>>151206163
>taking any of my posts seriously
>assuming ive actually programmed anything and these arent mockups in blender/mspaint
>>
>>151206924
there is literally nothing wrong with wanting to oil up other naked men before battle!
IT'S NOT GAY!!
>>
reminder that being gay was normal and very aesthetic

it's the epitome of manliness to bask in each others testosterone
>>
>>151207164
You monster
>>
>>151188741
looks good I like the stamina
>>
>>151206868
Those round bits are smoothed now, right anon?
He's looking good now, good work, I like the head.
>>
How do you guys know how to program things? Like how do you know what to write to make the dumbass computer do what you want? Making the computer to compute stuff and print strings is one thing but I still can't figure out how to make it where it generates a description of the monster so you can examine it and get information. How do you draw the area of effect of a spell? I feel like I don't know anything about programming. Why are computer so stupid?
>>151206437
>have mercy
>>
>>151206924
hahaha i bet you kiss girls faggot
>>
>>151189854
the front of the small sprite is really dark hard to see what you're try to get across

I like the style of the portrait
>>
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>>151205897
>Having your entire emotional state upended by a cumdumpster's throwaway comment.
Get it together, you beta.
>>
>>151206924
you literally can't tell me that if you saw a huge black, cut penis that you would not suck the shit out if it
>>
>>151207296
I don't remember where I read it, but there was a breakdown of what the Romans considered manly, it was
>gay top is manly
>hetero with a woman, and shota is manly
>gay bottom is still a massive faggot
Might have been a copypasta here.
>>
>>151191365
fuk yes billboards,

I love this style, dragon is adorable
>>
>>151207449
Divide and conquer.

>how to make it where it generates a description of the monster so you can examine it and get information
Well, clearly you need a way to examine things and show some information, first. And to examine things, you need some way to tell if the player wants to examine something, and you need things to examine. To show information, you need a GUI, and so on.
>>
>>151188741
Where have I seen those platform tiles before?
>>
>>151205897
Forget that bitch, she is not worth you being sad. You broke a running record, that means you actually go out and stay active, that's better than 90% of the fat fucks here.
There are millions of women that will want to fuck you once you make a video game, so stop sulking and start devving.

You can keep eating Riesen if it makes you feel better.
>>
>>151207449
read it in a book
>>
I'm gonna make a shitty porn vn for lewd jam

Any stupid story ideas?
>>
>>151208024
just steal the storyline from some porn video
>>
any music bros here who can make something like the luvvie ducks theme? I tried contacting the dude who made it but he seems to have vanished.
https://soundcloud.com/strohfielt-1/luvvie-ducks-field-theme
>>
>>151207561
I'm social with alot of people (mostly women), this one is under avarege in everything compared to the others. No idea why she set me off, the other ones could have told me my dick was tiny during sex and It would set me off less.
Seriously though alcohol recommendation?

>>151207915
I already have women so that's not the reason. I just think it was that I was on a streak of good things and this just broke the trance.

Seriously though this isn't a blog so any alcohol recommendations?
>>
>>151208208
Now I want to know what she said.

Also I have never had alcohol and I'm 23 so no recommendations.
>>
>>151208024
what if there was a hedgehog who wore a coat of dildos instead of spikes.

one day, he's so sick of it that he decides to travel to the giant tree of wishes to turn his dildos into spikes. on his way, he gets assaulted by a lot of women who want to fuck him and he has to defeat them by fucking them unconscious. then when he arrives at the tree, he discovers that the life was fucked out of it by an evil witch. he now has to chase after that witch to fuck the life out of her so he can transfer it back into the tree. but he's not strong enough yet so he has to train his dick by fucking special amazonians warrior women who'll only reveal themselves to him if he finds the dildo of time.
>>
>>151208024
Make it a story about a lewd nodev trying to seduce a yesdev away from their work
>>
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>>151207432
Yes Sir, all nice and smooth.

Surprisingly the head took more time than the legs and arms combined. That's like the 4th redesign, originally it was a blocky camera-style type but that clashed really hard with the rest of the body, then it ended up looking too futuristic.
Even tried to make a "brave head", never cringed harder in my life.
>>
>>151208164
Yeah I can do music, what language are you using?
>>
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A sumo game where you have to knock your opponent out of the overton window
>>
POST YOUR GAME

AND

YOUR TOP TEN GAMES OF ALL TIME
>>
>>151206868

ikr! the joy of modeling.
>>
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>>151199024

Yeah guys don't you know? You can't have any forms of combat in a horror game, that instantly makes it unscary, everything has to follow amnesia because it was clearly the pinnacle of horror games.

Yep.
>>
>>151208583
are you coming on to me nigga
>>
>>151208370
Can't even remember and can't be arsed to get my phone. Was something along the lines of her not being arsed to get here but really really really wanting me to come over there. Set me off.
>>
>>151208583
Seconding this

>>151208208
Vodka, mix it with something, good to go. Then tell us about your game.
>>
>>151208208
everyones' tastes are different. It's embarassing to read this. Just go buy some alcohol and decide if you like it. If not, try something else next time. Fuck. Stop.
>>
>>151208624
Yeah I've never been a fan of the brave head style, way too human-like for a robot.
>>
>>151208641
fuck off shitposter
>>
>>151208705
I said yesdev not nodev
>>
>>151208208
Captains & Coke is pretty good and will get a buzz going nice/uncontrollably to a non-drinker IMO. I usually do 1/3rd rum in a large drinking glass (small mcdonalds soda cup size-ish)
Fireball can be good if you like cinnamon and want to take shots.
Not your father's root beer, mike's hard, other hard ciders = pussy tier but delicious
If you want to be drunk quick, some gut rot vodka (rubinoff, poland springs, anything that comes in a bottle with that shape) + mug root beer as a chaser (best soda to quickly clear the taste), or some tea (warm water helps calm your stomach and keep liquor down) is a good combo.

>>151208370
Pussy
>>
>>151208981
?
>>
>>151208689
Whip The Vote
Restricted-RPS
Social Interaction Trainer
TSOSHE
Lastman 3
Lastman
///of powerlines///
Tophat Villa
Sprite Smash
V-tech Rampage
the wall of our hearts

fuck that's 11, also im not sure i read your post correctly
>>
should i even bother with game dev if i don't understand calculus?
>>
>>151209286
you forgot these
http://onehandgames.newgrounds.com/
>>
>>151209242
you worded your reply exactly like the one you did in the other thread with the artist. what fucking music guy asks what language? jesus christ try at least.
>>
>>151199451
I think they should run a bit more after you hide behind the bushes, without that it would be kinda complicated to out run them.
>>
>>151208583
And the player is the nodev. It'll be a dating sim.

I'll do it. Once I figure out the nuances of Tyranobuilder (gonna get my money's worth out of it some how).
>>
>>151209401
Yes

>>151209493
I also noticed this but didn't end up mentioning it
>>
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>>151207449
>Making the computer to compute stuff and print strings is one thing but I still can't figure out how to make it where it generates a description of the monster so you can examine it and get information.

Presumably you'd have the monster represented as some kind of object, and that object would have attributes like health, armour, attack, damage type, color etc.

So your automatic computing machione takes this monster object, and it has a lookup table (dictionary/array/database/whatever) that associates each attribute inside the monster object with a pre-made mad-libs style sentence, where the key words in the sentences are variables determined by the monster object attributes.

So you'd load a monster into your game
dragon = new Monster();
dragon.name = "Fred the Dragon"
dragon.attack = 80;
dragon.armor = 50;
dragon.damage = "fire";
dragon.color = "red"


Then you'd feed the dragon into your description maker and the description maker would look at the dragon's attributes, find the attributes inside, and iterate over each one, looking up the sentences that correspond to those attributes. So it finds the name, and goes and finds the sentence
>"This is a monster called %s."
where %s becomes dragon.name.
Then it finds attack... and it could have another algorithm that looks at attack, and decides how powerful that attack rating is, so it could be "weak", "quite powerful" or "overwhealmingly powerful". You could factor in the player's abilities to determine what this should be. Then you'd insert that string into the sentence
>"The monster is %s."
where %s becomes the result of the algorithm where the computer decides how badly this monster will dumpster the player.

So you're still computing stuff and printing strings, but then you're sticking them all together into a big string which forms a description. The description might be a bit clunky and not read very well,but that's to be expected.
>>
>>151209457
still not convinced this is googum because i actually enjoyed those games
>>
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One day, this will be a run-n-gun. Maybe.

>>151208689
>top 10 games
Fuck man, I've only got like 4 or 5 games in my 3x3.
>>
>>151209401
Anything above trigonometry is very rarely used, and usually only necessary for 3D games. 2D math is all easy.
And even for higher math, most engines will do most of the math for you, so it's rare that you'll really need to know anything complex.
>>
>>151209598
>he like masturbating to videogames
im honestly glad degenerates dont like my games.
>>
>>151209661
fffFUUCK can you share how you achieved that movement code? I've been dying to know how to make a proper movement engine with slopes and a decent camera for ages, and it's given me a lot of trouble these past few days.
>>
>>151209594
Why the fuck aren't those things in the constructor?
>>
>>151209783
i never said i masturbated to them
>>
>>151209812
Because its pseudocode and I'm trying to illustrate a point, not wank myself off.
>>
>>151209961
So why did you say "new Monster()" and use a semicolon?
>>
>>151209765
fuck
i don't even know what trigonometry is, i shouldn't have gone to art school
>>
>>151205295
>>151206437
We need more sport games with fanservice, is that DoA game the only one?
>>
>>151209661

Congrats on sorting out your camera, RunGundev.
>>
>>151209916
given there's no gameplay that only leaves the story
>he "plays" porn "games" for the story
absolute degeneracy
>>
>>151210097
Trig is taught in high school. In fact artists should know some basic trig for measuring things.
It's just angles, circles, and vectors.

It's also really easy to learn, so don't worry about it. As long as you're making a 2D game you're good.
>>
>>151210446
i'm a degenerate for many other reasons than that. they were interesting games tbqh, even bought them to support the devs
>>
>>151210552
well, at least i don't have to bother with calculus. i'll look up baisc trigonometry then, it's better to know just in case.
>>
>>151209661
That camera looks really annoying. Surely there are better ways to limit a camera's movement without making it rubberband so violently when it unlimits? IMO, cameras shouldn't even move without player input (like in Super Metroid).
>>
>>151207752
The cave tiles were made for me by a friend. I used them in a previous game I was working on (Golem).

The block tiles made by me, are new to this game, but they are similar to ones I made for a gameboy jam last year. (Don't remember the name of the game, but protag was a frog).
>>
>>151209661
Good stuff. Looks solid.
>>
>>151210097
https://www.youtube.com/watch?v=yAHl_kpqr-k
>>
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Reminder to game developers: Don't neglect your linear algebra!
>>
>>151210668
just attend khan academy for a week and you'll be fine
>>
>>151210019
Because it illustrates that dragon is an object of some kind.

Its pseudocode so I'm not making assumptions about what language he's using. For example the syntax I posted is completely valid in Javascript.

Also I don't have autism.
>>
>>151210552
Not that anon, but if I want to make a 3D game, what kind of mathematics should I need to know?
I went to a pretty good high school for maths but only ever had the basic level.

Also, I'm really really bad at maths. Would that stop me from accomplishing anything in devving?
>>
>>151209493
Wasn't me bro, I make music now and then, and was just wondering what language/engine he was using
>>
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Someone explain the One Hand Games meme to me?
>>
>ITT idiots mistaking calculation for math
Embarrassing
>>
>>151210695
>That camera looks really annoying. Surely there are better ways to limit a camera's movement without making it rubberband so violently when it unlimits?

http://allenchou.net/2015/04/game-math-precise-control-over-numeric-springing/
http://allenchou.net/2015/04/game-math-numeric-springing-examples/
>>
>>151211000
You should forget about game dev if you're the next Archimedes, I'm sorry, but you're not gonna make it.
>>
>>151211098
googem drew them
>>
>>151209804
Its really all just based on various tutorials you can find on google, and GM's documentation.

>>151210294
Thanks anon. Its still a little rough, but its good enough for prototyping a level.

>>151210695
I set it up so it would shift up and down like that on purpose, for testing. I do still need to see how I can soften the rubberbanding that happens when its 'unlocked', but that sort of rubberbanding does happen to an extent in games like Metal Slug.

>>151210837
Thanks, anon.
>>
>>151205159
Do you know how to read?
>>
>>151211023
lets see your stuff then? I'm not telling you the language until I know you're not a shitter.
>>
>>151211000
>Not that anon, but if I want to make a 3D game, what kind of mathematics should I need to know?

Maybe this?
https://en.wikipedia.org/wiki/Quaternions_and_spatial_rotation
>>
>>151211293
I meant unless you're the next Archimedes.
>>
>>151205660
Basically this >>151206232 >>151206437
Ancient greeks were literally naked when taking part in the Olympics.
>>
>>151211000
Choose an engine, any engine that supports 3D. It will do 99% of the math for you.

But useful things to know are what transforms are.
>>
You don't need to really know anything about trigonometry, vectors, quaternions, or matrices to use them in games. The way they're used in high-level libraries and engines is very intuitive, and references to addition, multiplication, conjugate, etc. are just mathematical names because nobody bothered to call them something more domain-specific.
>>
Should I have a searchlight to go with the circle light? No searchlight definitely increases the feeling of being lost and the spooky factor, but when you get down real deep 80% of the screen will be total darkness.
>>
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wait.. that's not my left hand... ohhh. I get it now.
>>
>>151211424
You seem a little antagonistic I'll pass on that, take it easy man and good luck with your game
>>
>>151211756
>not creating your own engine from scratch
what are you, a nodev? where are your engines?
>>
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>>151211773
fak forgot image
>>
>>151211912
Enginedevs don't have to ask these kinds of questions.
>>
>>151211819
huh, they used bandcamp like itch before itch existed
cool
>>
>>151211424
>How to get free help 101
>Step 1: Be a cunt
>Step 2: There is no step 2.
>>
pretending to be an art/musicfag and then getting choosy over language/engine is a pretty solid gimmick
>>
>>151212063
piracy killed them in the end though

wonder how they'd do today if they came back
>>
>>151212451
>Cool n/m good luck!
>>
>>151209783
>>151210446

So, I don't get why googem is denying he ever made these?

I mean, they're good. Better than RPS for sure.
>>
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>>151212543
>wonder how they'd do today if they came back
>>
>>151212451
Not the original guy that offered you help (would never help you with the way you act), but here's some advice since you've clearly never worked with sound before.

Some engines have restrictions with what format you can import. Others have restrictions with a specific bitrate needed. Some engines handle looping from one single file and others need 2 - 3 files in order to loop well (either ogg or wav depending on the engine used).

So next time somebody asks for more information, how about you not be a giant cunt to them? Otherwise you can make your fucking music and sounds yourself.
>>
>>151212063
interesting, their files are swf's i assume because that's literally the only filetypes that could be accepted that could be games on there unless they're putting up torrents.

>>151212724
i make real games not walking simulators.
>>
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What is the recommended way to have repeating parts in blender, so i don't have to manually overlay UV's?
>>
>>151213007
>i make real games not walking simulators.
Like your Sandy Hook shooting simulator?
>>
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>>151213241
>TSOSHE is a walking sim
you clearly havent taken the ten minutes to play it, it has a scores and everything.
>>
>>151208583
I'm gonna steal this idea and mix it with the other one I was already planning to use
>>
>>151213536
Was referring more to the part where you make "real games".
>>
musicguy here, hmu with what engine/language you're working in and I'll let you know if I'm interested
>>
>>151213693
TSOSHE is a real game by every metric.
>>
>>151213878
malbolge
>>
>>151213878
Adobe Flash/C++
>>
>>151197271
>objects are better without classes

what the fuck does that even mean?

An object is an instance of a class. Are you just spouting out buzzwords?
>>
>it's a /agdg/ tries to define what a game is episode
>>
>>151213882
what game are you working on now?
>>
Do you like pizza gogem?
>>
>>151213693
TSOSHE is an edgy piece of garbage made to stir controversy that was ultimately taken down from hosted websites because nobody could stand its shittiness.
>>
>>151213004
assuming you're being serious, none of that shit matters for actually making the music
>>
>>151213878
6502 Assembly
>>
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rate my animation
>>
>>151214180
But it matters during the export. I wouldn't want to spend 30 minutes to an hour doing the final render on a song on maximum settings to get an "Oops, mp3 isn't supported here, and your bitrate isn't set right anyway. It needs to be 44k. Rerender it."
>>
>>151214231
Looks like he's having a stroke.
>>
>>151214017
An object is something with fields and methods (and usually some encapsulated internals) and is basically a generalization of an abstract data type. Classes are a way of creating objects, but they're not the only way. Lots of scripting languages have objects, but no classes.
>>
>>151214045
right this second, restricted-rps
>>
>>151213882
According to Webster's dictionary, it is!
"an electronic game in which players control images on a television or computer screen"

However, since you said that you make "real games" and not "walking simulators" (which are actually games according to the actual definition), I figured that we're not going by the official definition and instead we're going by Googum's arbitrary edition of what HE thinks games are!
>>
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>>151213878
Are you sure you want the answer to that
>>
>>151214353
so get the requirements before you export

it was a lot funnier before you tried to rationalize it
>>
>>151214409
So what is the object an object of?
>>
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>>151214560
>sunken cost fallacy in action
>>
>>151214385
thanks 4 the feedback
>>
>>151214768
Based.

>>151214813
It's just an object. It may have a type, which details the accessible fields and methods, but not necessarily a class.

IMO, classes are just boilerplate that obscures what really happens when you work with objects. You can do encapsulation, subtype polymorphism, and even inheritance without classes. The only time it is useful for an object to have class is if you're using reflection, and you shouldn't use reflection.
>>
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>>151214786
>so get the requirements before you export
How are you supposed to get the requirements when you get "fuck off shitter" when you ask????
>>
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good lord lads my code is so horrifyingly bad
>>
>>151215136
you're useless if the music is already made and you're just licensing it out
>>
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Made some changes to the base gameplay, now its somewhat of an endless runner where you get pickups to improve your shit
Thinking up ideas for weapons and stuff is fun
>>
>>151208624

The best head is Gundam Head with Brave face underneath
>>
>>151214560
Are you working on anything new,not at this second?
>>
>>151215305
We're talking about 4chan you nigger, not fucking email or a forum with PMs and shit. You get info, make music, and post it in the thread. It's literally that simple.
>>
>>151215179

can you read it? Can you edit it with ease? Does it work?

Yes?

Move on and make sure your next project is neater.
>>
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>>151215179
Are you using objects or not? I have to decide which side of the debate I'm going to join.
>>
Is it a bad idea to do a Raycast for bullets? If it is should I do?
>>
>>151215427
I'm trying to make a game that's actually good this time.
>>
>>151215436
so make sure output requirements are part of that info

also, "sorry n/m not interested :)" isn't a response to being indirectly told that the music you exported is in the wrong format

this gimmick is garbage
>>
>>151215578
not
>>
>>151215323
You need more memes or it won't sell
>>
>>151215179
mine too

my motto is to not worry about it until i'm working on something that will definitely be sold to people. at that point, i'll also scrap everything and rewrite everything from scratch while keeping everything as efficient as possible from the get go. until then, it's all just a prototype.
>>
>>151215578
It's okay to use objects as long as you don't dogmatically orient your code around a kitchen sink implementation of them.
>>
>>151215578
Why does that picture fill me with dread?
>>
>>151215525
Yeah, it works, and I know the user doesn't care much about the code so I guess it's no big deal.
The game runs fine, it's just that I'm doing a bunch of things in very roundabout ways.

>>151215578
Yes I'm using objects.
>>
>>151215687
what kind of memes
>>
>>151215887
>I guess it's no big deal
>I'm doing a bunch of things in very roundabout ways
Your productivity is not a big deal?
>>
>>151215887

Then you're fine for now. Just comment your shit as best you can, and make sure your code is cleaner in the future.
>>
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>>151215887
>Yes I'm using objects.
Good man.
Are you using abstraction properly to make a simple hierarchy of classes?
>>
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remember to study algorithms and data structure otherwise your game will be a literal piece of slow shit.
>>
>>151216126
>object oriented
>stallman
He doesn't like OOP, you know...
>>
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I think their dying animation isn't too exciting
>>
>>151216126
>using classes
>>
>>151215990
Replace the blank slate character with harambe, go from there
>>
why does programming ideology even matter
>>
>>151216141
Don't forget that time complexity isn't everything. This isn't Big Data, this is video games.
>>
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>>151216381

Just make them explode, look at literally any other shmup
>>
>>151216381
>>151216381
phantom hack dev???
>>
>>151216658
Good programmers aren't ideological. I'm not trying to convert people to my ideology (I don't subscribe to one), I'm trying to help people think pragmatically.
>>
>>151215427
detective game, going to be making a bunch of new levels for social interaction trainer, need to start on whip the vote sequel soon if i intend to make it in time for elections/house of cards next season.
>>
>>151216920
How many copies did the first Whip the Vote sell?
>>
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>tfw you switch from unreal to gamemaker and now you actually have to learn code

Please tell me this shit gets easier because I literally can't write anything without utter handholding. Even a lot of one off tutorials don't really help since their code often can't fit in with whatever I have without rewriting how whole systems work
>>
>>151216920
When This is the Police came out, I thought that was your detective game, because the dialogue interface looked like something you made.
>>
>>151217260
Gamemaker is basically Python anyway, so might as well learn that.
>>
>>151217260
GML is like babby-tier coding. Go to codeacademy.com to actually learn how to code, use the python tutorial. GML will be cake once you learn the fundamentals.
>>
>>151217672

Not him but I am literally doing exactly this right now

This mediocre art dang is becoming a mediocre all-rounder, baby!
>>
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How readable is your code?
>>
>>151217260
study to code first, then take a course on algorithsm and data structure.

one will teach you how to write code, the other how to write good non shit code.
>>
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Concerned about usability, is the top (ignoring the fact that it's affected by lighting) better than the bottom? (factoring in aesthetics as well)
>>
>>151216381
I don't know why, but everytime I see your game I get the impression there are mixels there, but I have checked and there isn't any.
>>
>>151216381
a-are those s-s-s-sperm???
>>
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>>151216381
>a girl with a minigun shooting flying stingrays in a post apocalyptic city
>>
Googum. Out of the hundreds of posts I've seen from you, none of them were progress posts.

What's wrong with you? You argue so much about how you're a real gamedev and have so many games released but you seem like one of the slowest most unproductive "gamedevs" ever. You're seriously shit.

What is wrong with you?
>>
>>151218909
Probably because it looks smooth. My hypothesis is that mixels are usually introduced (or not eliminated) because they make the game look smoother, although they are not the only way.

It's really about getting rid of rounded, sub-pixel movement. This game doesn't have sub-pixel movement in the first place, so it doesn't need mixels to take away the rounding.
>>
Reminder that the best way to stop nodev shitposting and drama is to ignore all posts by or about them, and to only make legitimate gamdev related posts.
And don't reply to this post. This post is shit so all replies will also be shit.
>>
>>151219308
The same applies to rotation. Algorithmic sprite rotation is usually pretty bad, so there are alternatives. You can rotate by hand, only touch up the algorithmic rotation, use an art style where algorithmic rotation looks okay...or just say fuck it and go with rixels.
>>
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>>151219472
>so all replies will also be shit
You got me.
>>
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just got a vive

give me your million dollar ideas
>>
>>151219843

titties but good this time
>>
>>151219843
big dick flopping simulator
>>
>>151219843
rape MMO
>>
>>151219843
>>>/v/347859617
>>
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>>151219843
>>
>>151219843
rapelay vr
>>
>>151217672
How long does that usually take to learn the basics?
>>
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>well, I've made the express decision to build a house with only a screwdriver set
>shit, I need a hammer
>okay, I'll rip the screwdrivers apart and melt down the materials to make a hammer
>I bet this would help other people who are working on projects with only screwdrivers, I'll write a book about it
>I'll call it "Design Patterns: Elements of Reusable Screwdriver-Oriented Carpentry"
>>
>>151216920
? >>151219221
>>
>>151219902
>>151219905
>>151219968
>>151220095
>>151220116

a racing game with a waifu sitting next to you whom you can rape?
>>
>>151220276
Why are you posting stupid shit when you have zero knowledge of what you're even talking about?
You're out of your element.
>>
>>151221127
I'm not entirely sure you know what I'm talking about.
>>
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>>151220163
like a week
after that you'll just have to constantly look shit up for a couple more weeks. writing code for video games is actually much easier than people think.
>>
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>>151219843
You are a kaiju
make it happen
>>
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>>151221287
>TP_STRUCT
Do you also write things like fooFunction()?
>>
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>>151220276
>Well I have made the express decision to thinking I'm a good programmer
>Shit, this thing everyone in every big industry and company run by geniuses requires seeing farther than your nose
>Okay, don't panic, instead of improving as a programmer I'll just type up a shitpost for an anime imageboard
>I'll post it in the Amateur Game Dev General because I'm so envious of those who are making things with there skills
Congrats dude, ECS for example is indeed nice, but that's a discussion for /g/


Also, some of the houses in the village with the church will be civilian, and after studying some actual pics of semi-permanent arctic expedition houses they all have paintings, often of relatives. How should I do them? Have actual photographs or find some old paintings and assume they are royalty free?
>>
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Anyone know why my game would slow down while recording gifs/webms? It's very light on resources, and the computer was high end a couple years ago.
>>
>>151220276
>>151221538
>unironically posting these images
>>
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>>151221761

>2016
>complaining about reaction images
>>
>>151221695
Ad populum, therefore not an argument.
>ECS
Completely irrelevant.

>>151221761
literally all me
>>
>>151220564
>a racing game with a waifu sitting next to you

Day 1 purchase would buy VR for it
>>
>it's a "spoopy gives a big sloppy blowjob to James Gosling and every enterprise OO code monkey" episode
>>
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>>151221538
>>
>>151221969
>coming to 4chan to post facebook memes
>>
>>151221723
what recorder?
>>
>>151221723

>you can throw bones too

NEAT
>>
>>151221723
what program are you using to record?

I use OBS and webm4retards to make webms
>>
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>>151222047
>Non OOP are this obsessed with the cool new thing they just got told by their university professor they have to shit down another AGDG thread.

Please stop. You always loose these arguments because the 3 or 4 of you who always try to bring it up are so bad at programming its just painful to listen to. Or do you, unironicly, claim that you are more intelligent than every single big corporation out there and that they are just using OOP because they love working slowly and loosing money?

Take spoopys advice and take your tantrum somewhere else.
>>
>>151221723
You might be choking the HDD
or your computer isn't that good. (especially if it's a laptop)
my 6-7 year old PC isn't good enough
>>
>>151222736
>>151222829

LICEcap for gifs.
WebMCam for webms.

Just going by the name webm4retards sounds like exactly what i need.
>>
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https://youtu.be/tj3tMSuseeU

Has meme gone too far?
>>
>defending OOPs in 2016
Just give up already, it was a failed experiment.
>>
>look mum I posted the same reaction image again
>look mum I tried to argue by saying that if a lot of people do it it must be good again
>look mum I pretended to be someone else backing me up again
>>
>>151223407
>>151222919
>Guy makes such a compelling argument I will not even reply

You are just sad, I encourage everyone to once again start reporting these fellas, worked last time.
>>
>>151223163
licecap is pretty old.

try OBS or OBS studio, it's free and you can easily set it to output mp4 files

https://obsproject.com/

then you use WebMConverter to make webms. It's pretty cool as it has some built in tools like trimming, resizing etc

https://gitgud.io/nixx/WebMConverter
>>
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>its a 'nodevs argue about OOP' thread
>>
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>>151223661
>it's a nodev complaining about other nodevs thread
business as usual
>>
>>151223661
Is it an argument if only one side is being rational?
>>
>giving (You)s to such pathetic baits
They wouldn't even be able to shitpost without OOP enabling everything they use. There is no argument you can make that would further shame them/him or prove them/him wrong. If you must reply, do it indirectly and give him/them no (You)s. This kills the nodev.
>>
>>151223507
>>151223507
The argument was that alot of people way smarter than you are using it. You avoided the question.

Do you guys, honestly, believe that you are smarter than big companies like apple, microsoft, oracle etc? They all use OOP, are you saying, for real, that you are so genius that you have discovered something so good it must in all cases be better than OOP and therefore saying that they would gain money if they where as smart as you?

Don't dodge the question kids, I know its scary when people question your snowflake status but man up. Are you, seriously, saying you know better than the most successful IT companies in the world put together?
>>
>>151216381
It's nice but I think the background movement is too fast, there are a lot of things there too so the movement make me feel weird, don't know if it's just me.
>>
>>151224107
So it's ad populum AND ad hominem, nice!
>>
>>151215582
Anyone?
>>
>double replies to the same post
>instead of withholding (You)s give him multiple (You)s
(You) fool!
>>
>>151224458
Not inherently no.

People might complain about hitscan weapons (i.e. using a single instant trace), but you can do segmented traces, trace along a curve to simulate gravity etc.
>>
>>151224458
elaborate. you are way too vague

if you're using GM you could use collision_line.
>>
>>151224629
whoa mate, give the proper (You)s to the appropriate person. I fixed it for (You). >>151224107
>>
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>>151224402
>This scared of a question
>The fallacy fallacy

Well that's it boys. It was this easy to show how retarded they where. Move along.

And saying that
"Everyone successful in field X does it the Y way, are you saying that way Z is better? Can you motivate why the most succesfull people in field X thinks Y is better and only the unenployed people say Z is superior?"
Is not ad-populum. Its asking for you to explain why Z is superior and why we should care. It triggers me when people like use misuse fallacies. Thats like saying "Just because all the doctors who have healthy patient says medecine is good for you, and I killed everyone I ever had within a 1 meter radius doesn't mean my opinion means less" is a fallacy.
>>
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Do you think some of these ships could look ok as a sprite?
>>
So what's so great about OOP?
>>
>>151225006
Bretty good
>>
>>151225006
Those drawing are pretty good. They all have the potential to look good as a sprite.
>>
>>151225006
They look very nice to me
>>
Still no free released 2D or 3D cute girl
>>
>>151225006
they'd look cool in 3d too
>>
>>151225085
>>151225126
>>151225134
>>151225237
Thanks! Seems like I really have to buy a tablet now...
>>
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Anyone need an artist?
>>
>>151225370
Yeah. You know any good ones?
>>
>>151225461
Right here my man. What engine are you using?
>>
>>151225515
>What engine are you using?
Why would that matter?
>>
>>151225370
That shmup guy from the demo day 9 needs an artist. You can find his email on demo day 9 "Project Shmoop".
>>
>>151225006
looks good.
>>
>>151223580
Thank you. I'll try it.
>>
>>151225545
nvm, good luck
>>
>>151213094
I don't know about Blender but in Max you can model one part (or delete the multiples), unwrap that part, place it in the UV space with UVW Unwrap where it's going to be in relation to your other UVs, attach/reattach the element to your main object and then duplicate it as many times as you like
>>
>>151224925
It's not a fallacy fallacy. I'm not saying to not use OOP because you use OOP and are being fallacious, I'm saying that your counter-argument doesn't hold water.

There is no Z. I'm just saying that OOP is bad. I'm not even saying that objects are bad. Use the tools that make sense for the problem, not the singular tool that you've decided to literally orient everything around.
>>
>>151225545
I won't work with GM for one
>>
I'm utterly useless at sound and art, and every time an artist or (more rarely) sound guy posts looking to collab I feel like I'm making a mistake by letting it slip by.

But I'm an unreliable piece of shit and I'm still haunted by a project I never finished when my artist worked so hard for me. Just gonna have to hold out until the game is too completed to fail.
>>
Yeah we nearly got back to having a real thread, better post some memes to drag us back
>>
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I'm not really supposed to start on the lewdjam yet, right? I still need time to familiarize with drawing relevant things
>>
>>151225721
Why?
>>
>>151225721
Why the hate against GM? Did it kill your mother?
>>
>>151225721
TRIGGERED
>>
>>151225812
Why does it matter? General preference
>>
>>151225952
what engine will you work with it?
>>
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I find it funny that everytime I stop devving for a few days I do it at the same time as everyone in /agdg/

Isn't it lovely how we're all connected?
>>
>>151225952
>Why does it matter?
Just wondering why an artist would care about something he would have nothing to do with.
>>
The /weg/ board over at /aco/ said it'd be a good idea to post this over here, so I figured I'd give it a shot.

Quick introduction of myself; I develop hentai games with small teams. My job in each game is as the writer/game designer/PR, and usually level design as well. Currently working on three games, each with successful Patreons.
The most well known of the games I'm working on, Future Fragments, you can find by searching the name + "Patreon" (I'd link it but no links to patreons are allowed, AFAIK).

The reason I'm posting here though is because I'm currently trying to find programmers who are skilled in developing in GameMaker, C++, and HTML5, as we want to port a demo of Future Fragments into HTML5 to upload to Newgrounds, using the HTML5 module with GameMaker as well as some extra legwork. The reason you'd need to know C++ is because the demo is essentially using GameMaker as a shell, with most of the code being C++ within that shell.

You would be paid a total of $2,500 once the job was done (estimated time to do this would probably be 30-40 days) along with a small bonus if the increase in funds to our Patreon was significant enough that we could afford to do so (probably another $500 or so). We'd also consider you for other game projects as well where you'd be able to get monthly income off of programming those as well, if you wanted.

The full details of why we need to put this demo out, as well as more details on the game, so on (plus the demo you'd be converting at the top of my Tumblr's info) are all at http://hentaiwriter.tumblr.com/post/148708062829/were-outsourcing-the-html5-demo-to-save-time-and

Thanks for considering; my contact email is [email protected]
>>
>>151226130
I'm watching dota
>>
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How do I tell a competent programmer from an incompetent programmer?

>>151226130
That's horrible

I don't want to be connected to you
>>
>>151226151
Sure, yeah-
>GameMaker
Cool n/m good luck!
>>
>>151226151
I could be interested in this, but one quick question: will I be forced to code in Object-Oriented Paradigms (OOPs)?
>>
>>151226151
You should also ask in the steamchat
>>
>>151226151
This place is horrible and I'm sorry you've been sent here
>>
>>151226151
Come back in 5 hours, it's prime meme hours at the moment
>>
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>>151225717
>Hey guys don't use OOP because I'm not smart enough to plan ahead and that's its only drawback!
That's a weird argument.
>Well planning ahead takes time, so you should use something else instead, i know the best people in the industry think OOP is the best way, but I think they got it all wrong!
>Here look, you see if you want to switch this part in the code out, it cascades upwards making you having to redo a ton
Well why did you write it like that then? Here look at my code, its modularized specifically to avoid this.
>But didn't that take time?
No, its something you learn as a good programmer, it comes natural for the most of us.
>W-w-well here in this specific example its impossible to modularize!
Good thing every good IDE has built in refactoring tools.
>Waah? Inbuilt refactoring tools?...
Yeah, every big IDE has tools where you in two three clicks can separate parts of classes, reparent them etc, all automaticly! Isn't that cool?
>S-s-sure but ECS has this by default so to speak!
Except that OOP also has a logical structure, think of a mind palace, does it have to be a house? Of course not, it just helps mentally.
>B-b-but
Hey kid, your stuff is cool to, but please shitpost elsewhere okay? Or come up with another alternative that's better, because otherwise there's no need to even have this convo. (Used ECS as an example, feel free to sperg about your specific snowflake version an i'll have this exact above convo about that one aswell)
>>
>>151225515
Love this confidence.
What are you looking to make?
New game from scratch, established program?
>>
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>>151226151
>skilled
I don't know, why don't you tell me?
>>
>>151226538
Who are you quoting?
>>
>>151224925
"Did I strike a nerve" is the "nice guy" way of saying "I think I'm a psychopath and you should all be scared of my social manipulation skills"
>>
>>151226302
If you only know C++, there's another job we've got for a backup programmer to take care of coding the game when our main programmer is otherwise incapacitated (they live in a ghetto part of Poland, have frequent internet etc. problems).

>>151226356
As I'm not the programmer, I don't know, so I'll ask them and then get back to you on that.

>>151226417
Where's the steamchat at?

>>151226420
I haven't been called a faggot, a jew, a liar, a "patreon scammer", or anything else of the sort in the first four replies, so honestly, all things considered, I'd say it seems pretty nice here

>>151226585
Huh?

Also, can we post any NSFW art on this board? I could post gifs from the game if you'd all like, but not sure if that breaks this board/thread's rules.
>>
>>151193370

When it has C# support I'm gonna switch desu.
>>
>A: OOP is bad because reasons
>B: OOP is good because fallacies
>A: that's fallacious
>B: fallacy fallacy therefore I'm right
You can't make this shit up.
>>
>>151226757
>Also, can we post any NSFW art on this board?
no, you get a 3 day ban for any NSFW on SFW boards
>>
>>151226151
When you say most of the code is in C++, but your using game maker as a shell. What exactly do you mean?
>>
>>151226608
The non oop-ers. Sorry if I missed your argument for why your snowflake architecture is better, feel free to post it like I asked in the post and I'll explain why you don't have all the indians in the canoe.
>>151226831
Post an argument incase I missed it and I will explain to you why its wrong, sounds good? Alright shoot.
>>
>>151226245
If a normal human who only knows the very basics of programming can read and understand the code, then that's a competent programmer.
>>
>>151225006

I see inspiration from Gradius and R-Type there. All of those would make great sprites. My favorites are the ones on the bottom right and the middle right.
>>
>>151226757

Try posting in the discord. Link is in the OP.
>>
>>151226151
what if i just port your game into unity and build as webgl
>>
>>151226936
I made an analogy here >>151220276. I mean, it's common sense to use the tool for the job, and not "orient" yourself around a single tool and end up doing extra work because of it. Right?
>>
>>151227281
is the WebGL stuff even stable?
>>
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>tfw you think you had an original idea but some obscure steam game already thought of it and did it much better

what's the point of even making games if they aren't original
>>
>>151225029
1. It makes sense
Splitting your code into smaller self-contained chunks is something that makes sense even for someone who just started programming

2. You will feel better about yourself
After getting used to the whole classes-object-thing people will believe that they have understood OOP and are now CS-experts.

3. Employers like it
You spend endless hours in a dimly lit cubicle, coding an important app while upholding all principles of OOP? Well good job, now they can fire you whenever they want and replace you with some college drop-out who'll work for 1/10th of your salary( or at least that's what they believe)
>>
>>151227328
yeah webgl is totally fine. in fact, everyone in here who uses unity should just post webgl builds for demodays/jams so people don't have to download .exes
>>
>>151227342
Originality is not a prerequisite for fun. Things that are original are not always entertaining. Stop concerning yourself with being a special snowflake and start thinking about how you're going to make your game enjoyable.
>>
>>151227304
Indeed. But in most OOP languages you have the choice of how much you want to have OOP and how much you want to use other paradigms. If what you are trying to argue is "Overusing OOP is bad" then of course you're right, EVERYONE ALREADY KNOWS THIS. And it is not an inherit flaw with OOP.

Any other arguments or something wrong with what I said above?
>>
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programmers are the ultimate cucks

they build tools that replace themselves
they improve their craft to the point where they aren't even needed anymore
>>
Whoa how many of us are gay here?
... R-reporting
>>
>>151227604

This is retarded and what's sad is you thought it was really clever when you thought of it. Didn't you?
>>
>>151226853
well then, I guess I won't be doing that

>>151226858
Not being a programmer, I might fuck up the description here, but from what I understand, our programmer used GameMaker initially to take care of some of the stuff it does well (what this might be, I've no idea).

Everything else he replaced with C++ scripts, bit by bit, until GM was basically just doing some legwork with a few elements of the game here and there, and the rest of it was all C++.
At this point, there's two copies of the game;
- The current version, which is entirely C++ with no traces of GameMaker left, which is what we're moving forward with, but converting it to HTML5 or anything else that would run on Newgrounds would be a nightmare (as far as I know, at least)
- The old version, which is GM shell, C++ scripts, which, using a HTML5 module that you can get for GM, we would be able to convert to HTML5, and then some extra legwork would be needed to get it to run properly considering the scripts and that the module is buggy in general

>>151227057
That might take me a bit then, I'm gonna have to make a second discord account to sign in with, as I don't want to use my SFW account to sign in there with.

>>151227281
If you can legitimately do this, and it'll run on Newgrounds, then by all means we'd be up for that. The physics system for the game though as well as the fuckton of assets we have in it I've been told would be a huge pain in the ass to get to run on Unity properly by more than one programmer though, but absolutely, anything that gets it on Newgrounds etc. we're perfectly fine with.

Would the majority of you say that porting to Unity from GameMaker w/C++ scripts would be easier than just using the HTML5 module? Serious question, I want to go with what's the most painless for the programmers, while still maintaining complete accuracy of the game's engine and gameplay.
>>
>>151227585
So you agree with me that ORIENTING everything around OBJECTS is bad? Then you don't like OOP.
>>
>>151227716
except it isn't
>>
>>151227816

Sorry buddy, you're not as deep and intellectual as you think you are.
>>
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>>151227342
Everytime.
>>
>>151227604
You still need someone to maintain and upgrade.
>>
>>151227737
You argued OOP is bad, so explain why having objects is more problematic than what you consider is a better architecture? If there is no better architecture then again, no point to even argue.
>>
>>151227716
he's telling the truth. I'm an artist, yet I can make a full game by myself with little trouble because programmers gave me all the tools and documentation to do it, for free.
>>
>>151226585
That looks like actual shit.
>>
>>151227924
what made you even think that was deep or intellectual?
>>151227968
yea, the college intern
>>
>>151228014
Post your game
>>
>>151227732
Additionally, would it be against the rules to post a youtube video of someone playing the game with all nudity/hentai scenes covered up?
>>
>>151228112
I already have, my friend.
>>
>>151227732

I don't mean to be rude. But shouldn't the programmers decide what tool they use to port the game?
>>
>>151228008
I never said objects are bad, nor did I say there was any particular paradigm that was better. I just said object-oriented programming, where you only use your favourite language's provision of objects for everything, is bad.
>>
http://vocaroo.com/i/s081UJNjEg1P
>>
>>151228185
They're absolutely allowed to decide what tool they want to use to port the game; it's just that as far as I knew, porting the game using the HTML5 module in GM was by far the easiest, if not the only method to do so that wouldn't require months and months of coding the game from the ground up.

As long as we can get the port out by the end of September, and it works and is accurate to how the actual game plays with physics, gameplay, audio, visuals, controls, then I'm fine with people using whatever tools they like, absolutely :)
>>
>>151228118
no

>>151227732
>Not being a programmer, I might fuck up the description here, but from what I understand, our programmer used GameMaker initially to take care of some of the stuff it does well (what this might be, I've no idea).
>Everything else he replaced with C++ scripts, bit by bit, until GM was basically just doing some legwork with a few elements of the game here and there, and the rest of it was all C++.

that sounds so fucking bizzare. Is your programmer mainly skilled in C++ or something?

>Would the majority of you say that porting to Unity from GameMaker w/C++ scripts would be easier than just using the HTML5 module? Serious question, I want to go with what's the most painless for the programmers, while still maintaining complete accuracy of the game's engine and gameplay.

I may be wrong here but doesn't unity use C#? If you already have a version with GM it might be easier to port that with the HTML5
>>
>>151227732
I took a look at your Future Fragments game, is that what you're porting? Taking that to Unity would be a pain in the ass
>>
>>151228193
So you came here saying something is a problem but that no better alternative exists? Then you are admitting that OOP is the best thing out there? Or have you misunderstood what OOP means?
>>
>>151228267
Love it! What engines/frameworks are you open to working with?
>>
so where's the recap?
>>
>>151227695
Only you and probably the furgags. Now go back to >>>/lgbt/
>>
>>151228405
You said there's a version that's completely C++, right? Would you know what libraries it used?
>>
>>151186453
>Next Game Jam (Lewd -- Blueboard rules still apply)
>Blueboard rules still apply
wut
>>
If you're not going to work on your game, help me find some comfydev music.
https://www.youtube.com/watch?v=TdWEhMOrRpQ
>>
>>151228527
The "alternative" is not a paradigm, it is simply using the appropriate tool for the job.

Ironic that you accuse me of being small-minded when you can't comprehend having to consider a larger toolbox than just a certain flavour of objects and classes.
>>
>>151228443
They are mainly skilled in C++; the reason we did GameMaker was because we wanted to rush out a demo ASAP to show what we were going for, but then we went for monthly demos, which kind of dug us a pit of constantly updating the game and not having the time to port it to C++.

Because of this, we had to spend a good few months porting the game to C++ a year down the road when we had an enormous amount of content in the game, so yeah, never using GM for that purpose again; lesson learned.

We do have a version with GM, yeah, that'd be the one we'd want to port.

>>151228521
That is indeed what we'd want to port; for anyone else wanting to see it, here's a somewhat old version aesthetically, but functionally/mechanically would be the same;

https://youtu.be/LmtAgaRYzwc?t=5m16s

>>151228709
I asked the programmer this also, it's like 4AM their time in Poland so they should be able to answer me within the next 12 or so hours; I know he's using winapi and directx9, but not sure about anything else.
>>
>>151226757
>>151228405
how easy is to get a job as a writer and then idea guy games on the internet and have a small team to develop them?

how much capital do I need to make small 2D games?
>>
>>151228845
https://www.youtube.com/watch?v=D6KRIMASing
>>
>>151228942
Stop thinking everything is a personal vendetta, the last comment was an honest one because here's the most common definition of OOP.
"Object-oriented programming (OOP) refers to a type of computer programming (software design) in which programmers define not only the data type of a data structure, but also the types of operations (functions) that can be applied to the data structure."

That's all it means, but its not what you are talking about. So I ask again, did you misunderstand what OOP means? Because you just admitted that there's nothing wrong with objects correct?
>>
>>151226151
>My job in each game is as the writer/game designer/PR
>PR

i have seen you around on other forums
don't take this as a dig but you are really good at what you do. the ideal ideas guy and not the meme version here in agdg
>>
>>151229165
>object-oriented programming is where you define data and procedures that work on data
That's just programming.
>>
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>>151228536
planning to work on Unity.
Gonna make a 2D game.
Also, i'm a programmer, never learnt music except for the most basic, like music notes.

Just throwing this out to test if i can make my own music since i'm planning to go 1MA.
No art to show yet.
But here's an art i did long time ago.


>inb4 >Unity
I know GM is better for making 2D games.
But i planned to use this project as a portfolio too if it doesn't sell.
a Unity project interests interviewers more than GM, that's for sure.
>>
>>151229452
Didn't click your vocaroo til now because I am assumed it was someone screaming REEE into the mic. Sounds good, nice job.
>>
>>151229435
No, programming is:
"Computer programming (often shortened to programming) is a process that leads from an original formulation of a computing problem to executable computer programs."
Actually a huge difference, so I'm not just calling you out for semantics sake. So any more arguments?
>>
>>151228961
It'd be easier to use GM and its HTML5 Module. As far as retaining all of its features...we'd have to see the code, but there shouldn't be any problems with that
>>
>>151228989
If you vendmo me 600$/mo ill do all the programming
>>
>>151228961
Apparently time codes don't work on 4chan embed, so just skip to 5 minutes and 16 seconds if you want to skip a lot of opening dialogue. (Not my video, etc.) There's no nudity in the video, though, AFAIK.

>>151228989
I'm from a pretty weird place with this, so my experience is about as atypical as it gets.
The main factor that helped me is that I have a good decade or so of experience in entertainment and writing in the SFW world, which I approached people in the NSFW community with to show I had a good, solid amount of experience, that I wasn't going to just abandon a project 5 days into it, that sort of thing.

I then went through something like 40+ artists who balked on projects and took months and months to get things done, and a large part of this was because, despite that SFW capital, the NSFW comics market in the west (this is what I started with before games) was fledgling then (this was 2014), and most of the artists believed the comics wouldn't make any money, and even less believed games would make money.

So, without any actual NSFW credibility, project after project died out for a good year. Finally though, I stumbled on the artist for Future Fragments, TriangulatePixels, and having been burned by other people as I had been numerous times, he was dedicated as hell to the project. CheshireCat (the programmer) joined on, and once we had a few demos for FF out (and the Patreon was making solid money), the people I approached from this point on to work with me on subsequent projects were much more open to doing so, now that I had proof that h-games would make money enough for them to work on them full time.

So the tl;dr;
- Find a reliable artist/programmer and prove to them you have experience/skills
- If you aren't good at marketing, find someone who is
- Establish a Patreon as fast as possible with a very strong gameplay concept
- Work your asses off to get a demo out
- Establish credibility, keep working, keep providing proof of work, etc.
>>
>It's an "it's an "It's an episode" episode" episode
>>
>>151214204
You serious? NES or C64?
>>
>>151229616
Executable computer programs have data and procedures. And procedures do nothing if they don't work on data.

The definition you gave has nothing to do with objects, and certainly nothing to do with object-orientation. It's also by far not "the most common definition of OOP" because every other definition I can find talks about, well, orienting code around objects.

This is getting retarded, as you're not even defending actual OOP at this point.
>>
>>151227732
>Would the majority of you say that porting to Unity from GameMaker w/C++ scripts would be easier than just using the HTML5 module?
Depends on your dev(s). Unity uses C# and, like all engines, requires some experience to be used to its full potential. If your dev(s) doesn't know shit about Unity and C# it probably would be a giant waste of time. On the other hand, using 'GM as a shell for his C++ scripts' sounds kind of weird, that guy might be brilliant, he might be a tard, but no matter what he is, if he ever fucks off without properly documenting everything you might end up in a situation where you won't be able to update your game because new devs will take forever to understand what the fuck he was doing.
>>
>>151230052
what the fuck kind of game is it?
is it tilesets or 3d?
do you just want a blueprint?
>>
>>151230052
I see you deleted your post already because you knew I was going to ask about the engine, you were going to say something like "Game Maker" or "Unity", and I would have then declined my services. Thanks for thinking about *my* needs for once!
>>
>>151229262
Trust me, I take it as a total compliment. A lot of people think "shilling" or "marketing" is the devil's work, but there are countless games I've seen with amazing artwork, storyline, gameplay, music, that had zero marketing or even worse, really bad marketing, and were quickly lost in the shuffle/didn't get good funding.

The ideal way to market, IMO, is to 1) be honest as fuck; don't try to bullshit people, 2) treat people like people, not $$$ signs, bend over backwards to accommodate people as best as possible, 3) don't involve yourself with anything projects you don't genuinely feel are fucking awesome, and 4) know the "presentable" part of your game (the storyline, gameplay, all that stuff) like the back of your hand (which comes usually with being a writer).

That said, I promise I'm here today just to try and find a programmer to port the game to HTML5/anything else that'll run on Newgrounds, and not to advertise any of the games I'm working on.

>>151229620
Are you interested in the job? Just assuming from the way your post sounds, I mean. I can always, ALWAYS use more skilled programmers, there are something like ten game design documents I've had to cancel from programmers/artists balking or failing to deliver (which, again, we're only human, I'm not asking for robots here, and a lot of them had IRL responsibilities that caused them to have to back out also).

>>151230040
The game itself has no C# in it, as it is now, I mean. Cheshire is uh... imagine Techno Viking combined with Charlie Sheen, but they're a genius programmer as well. During development, the guy's been stabbed, robbed, put in the hospital multiple times, cheated on, gotten in countless fights, went through two surgeries, been homeless, dealt with corrupt cops, and about everything in between.

AFAIK he's been documenting things and normalizing them for C++ now that the game's entirely in C++ though.
>>
>>151230040
I'm beginning to think their programmer just wrote tools in C++ that he uses to export files to game maker for whatever reason.

I can't think of any other reason unless game maker integrates with C++ somehow (maybe it does, I don't use it)
>>
>>151230038
I don't need to defend OOP, burden of proof lies with you, you came claiming OOP was shit, and you have so far not given an argument against it, but rather argued against over-using OOP, since you apparently didn't know what OOP was.

Wikipedia, like it or not, agrees with the definition I posted, so does Adobe, Oracle and Microsoft, even the inventors of SIMULA(The first OOP language) agree with me. If you are saying I gave you and fringe opinion, please back it up with a contradicting source (I knew this to be the most common definition, so sorry for not posting the claim where I took this from).

And now you are even calling me retarded when I was the one guy willing to listen. Please stiffen up and give me more proper arguments, I'm interested to see what I have missed out on.
>>
>>151230627
>>151230589
Also curious about the c++ to gamemaker integration. I googled and couldn't find it.
>>
>>151230589
Is Emscripten a possibility? You compile the C++ using clang, and then Emscripten takes it from LLVM bytecode to JS. There would probably be a little bit of work to interface between GM and the compiled JS, but the bulk would not have to be redone.
>>
>>151225515
>>151225702
Are you using gimp or photoshop to make your art?

I'm only interested in working with people that use photoshop.

This is how retarded you sound.
>>
>>151230940
It's a meme you dip
>>
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>>151230038
>Guy actually levels with an non-OOP shitposter
>Turns out the non OOP'r doesn't know what OOP is, and kind anon points it out nicely without talking down to him that he just misunderstood it
>Non-ooper instantly goes full defence, claims he doesn't have the burden of proof, and calls anon a retard.
>Guy continues to be nice >>151230742

Loving this.
>>
>>151230627
>>151230627
>>151230794

If I had to GUESS (s)he might hve thought GM wouldn't have been powerful enough, or he's on some next level shit

>>151230589
I'd love to work with some people who aren't a bunch of flakes but sadly you could probably find someone with more time on their hands that probably can get it out faster.
>>
>>151230589
How does the $1 a month tier work? I've heard that you should start at $5 for kickstarter, but is Patreon different?
>>
>>151230589
Is there any way to contact you other than email? I'd be interested in talking about any of the other projects you're talking about.

I know nothing about GM or HTML5 though so I won't touch your present nightmare.
>>
>>151230742
>If you are saying I gave you and fringe opinion, please back it up with a contradicting source (I knew this to be the most common definition, so sorry for not posting the claim where I took this from).

>Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which may contain data, in the form of fields, often known as attributes; and code, in the form of procedures, often known as methods. A feature of objects is that an object's procedures can access and often modify the data fields of the object with which they are associated (objects have a notion of "this" or "self"). In OOP, computer programs are designed by making them out of objects that interact with one another.
https://en.wikipedia.org/wiki/Object-oriented_programming

>Object-oriented programming (OOP) is a programming language model organized around objects rather than "actions" and data rather than logic.
http://searchsoa.techtarget.com/definition/object-oriented-programming

>An object is a software bundle of related state and behavior. Software objects are often used to model the real-world objects that you find in everyday life. This lesson explains how state and behavior are represented within an object, introduces the concept of data encapsulation, and explains the benefits of designing your software in this manner.
https://docs.oracle.com/javase/tutorial/java/concepts/

>object-oriented programming
>A schematic paradigm for computer programming in which the linear concepts of procedures and tasks are replaced by the concepts of objects and messages. An object includes a package of data and a description of the operations that can be performed on that data. A message specifies one of the operations, but unlike a procedure, does not describe how the operation should be carried out.
http://www.dictionary.com/browse/object-oriented-programming

>>151231023
:)
>>
>>151225717
>>151225717

why the fuck you faggots always arguing about OOP

just like make game
>>
>>151231320
I want to help people JLMG and OOP is principally antithetical to that.
>>
>>151231430
>I want to help people JLMG
No, you just want to argue. If you wanted to help people make a game you'd either be posting progress or encouraging others. This is like bitching at someone for using GIMP instead of Photoshop for five million threads. Shut up and work on your game, or go to bed.
>>
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>>151230052
here yo go mate

>>151230589
>AFAIK he's been documenting things and normalizing them for C++ now that the game's entirely in C++ though.

Well, I am not telling you to distrust him, just tried to point out it might be "safer" to use a popular engine like Unity

>>151230627
He might be just creating GM-compatible libraries/dlls with C++
>>
>>151231306
You didn't even read those did you, let me point it out for you:

1st Does not disagree with me.

2nd Its organized, partly, around objects. Doesn't mean everything has to circulate around them (see If statements in most languages, as well as callbacks).

3rd They are defining an object, not OOP, good try tough.

4th Is a random dictionary without a CS connection

You avoided the last most important source though, are you saying that the inventors of OOP definition of OOP is wrong?
>>
>>151231306
>Posts a bunch of unrelated links defining other shit than OOP
>Best one didn't disagree with other anon

Dude, stop, you where wrong, but you are anonymous, now you know you had misunderstood what it was and you can just calm down, you're not a child anymore. Being wrong is OK.
>>
>>151231306
>Uses smilies on 4chan

I already suspected you where a UNI student. First or second year?
>>
so what's the best language for making any good game.
>>
>>151232195
The language you are most comfortable with using.
>>
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trying to make it more visible that you're off the ground inb4 the 'm' word
>>
>>151232324
How about making the ground look smaller and zoom out that fucking camera.
>>
>>151231687
So activists don't want to help people, they just want to argue?

>>151231787
>1st Does not disagree with me.
>In OOP, computer programs are designed by making them out of objects that interact with one another.

>2nd Its organized, partly, around objects. Doesn't mean everything has to circulate around them (see If statements in most languages, as well as callbacks).
Java represents first class functions as objects with a single method. And I agree with the if statement part - it's not object-oriented, because it works better not having anything to do with them. That's the whole point I'm trying to make here.

>3rd They are defining an object, not OOP, good try tough.
>Lesson: Object-Oriented Programming Concepts
>Software objects are often used to model the real-world objects that you find in everyday life. This lesson...explains the benefits of designing your software in this manner.

>4th Is a random dictionary without a CS connection
So was your source. Yes, I googled it, and it was word-for-word there (you also left out the part that used the word "object").

>You avoided the last most important source though, are you saying that the inventors of OOP definition of OOP is wrong?
And what would that be?

>>151232005
>defining other shit than OOP
No True OOP? If it's about orienting your code around objects, it's not *real* object-oriented programming?
>>
>>151232195
Depends on the type of game, but overall you can't go wrong with C++
>>
>>151232324
you did that backwards m8
>>
>>151232159
;^)
>>
>>151232452
>So activists don't want to help people, they just want to argue?
Isn't that pretty much what we say about Tumblr? Are you saying you belong on Tumblr, anon? The shitty keyboard warrior part of it? Because it sounds to me like that's what you're saying.
>>
>>151232324
Nice Mini plane desu
>>
>>151232324
Make the ground get somewhat white and rotate it instead of the plane. Promise it'll look better babve
>>
>>151230627
>>151230794
It's not C++ to gamemaker, it's C++ scripts within GameMaker, I know Multimedia Fusion can do something similar, so I'm assuming it's the same in GameMaker. (Again though, not the programmer, so I'll try to get the specifics when he wakes up.)

>>151230802
A good amount of this is alien words to me, lol, but I'll ask him what you asked me.

>>151231090
Right now, the current build is actually REALLY sluggish even on monster computers; I've been told this is because of the sheer amount of calculations the game is running that GM just isn't used to having, as well as the number of assets.
The game has a lot of art and audio assets, as well as a lot of code that randomizes what audio is used, that takes into account a bunch of different states for the main character, so on. The level editor that is built into the game is really pretty fucking crazy, I wish I had a video of it but dailymotion took it down thinking it was hentai even though it was completely SFW.

It works off of using primitive shapes, and then using algorithms to determine what "shape" you're trying to build, picking from over 100 possible tiles that the artist has done. If anyone's interested in a short webm of it, I can try to record something of it and post it (what are the webm size limits on this board?)

>>151231105
$1 a month gets you access to the activity feed where I post sex animations and lots of other stuff on the game; if you're pledged there for 10 months (aka $10), you get a copy of the game when it comes out, essentially 50% discount. Patreon account owners should absolutely start at $1, because it lets a person "peek under the hood" and go "whoa, this person updates lots with solid content, i'm going to up my pledge" or "ok, this person does jack shit, i'm not going to pledge higher, fuck this".
>>
>>151232568
So I'm not necessarily wrong, I'm just simply not allowed to criticize OOP here? Sounds a bit echo-chambery.
>>
And not a single progress came out of that OOP discussion that day.
>>
>>151232789
>please stop calling me wrong
>>
>>151232684
webm size limit is 3mb on this board. you could host it at another site like uguu.se and post the link
>>
>>151231180
Do you do C++ then (just extrapolating from what you said)? Email is just the easiest because I'm running around doing 20 things at once, so sometimes on Skype/Slack I go AWOL for hours at a time, and I hate (unintentionally) ignoring people like that.

>>151231742
We're pretty far in to switch to Unity at this point, and almost universally I've been told the physics engine we want for this game, a 2D platformer, would be a nightmare in Unity.

That said, if someone can pull it off for the port, by all means, I'm totally fine with that; whatever gets the job done as long as it's done right.

>>151232324
Go the old school route; the shadow under it should start to flicker more and more and become more transparent/lighter colored as you rise up, but it should also probably be more noticable when you're taking off, too.

Having the camera depth be altered too to make the ground zoom out some as you take off would do wonders also, IMO.

>>151232860
oh, good idea, I'll do that then; brb
(side note; this is the most civil I have ever seen a board in the history of making this game, besides maybe one of the more fetish-based sites like tfgames or something)
>>
>>151232684
hey bro, how easy is to get people interested from a shitty prototype?
>>
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working on one of the waifus for my shitty vn.

would you shag?

sorry i'm bad at drawing
>>
>>151232702
I don't give a fuck if it's "echo chambery" or not. Doesn't matter if you're right or wrong. What matters is that you're not posting about or working on your game. If you're not doing either of those, or directly helping someone else (none of that "lol this 'discussion' is intended to enlighten fellow anons" fedora tipping, please), then you can fuck right off. You're not contributing, helping, or looking for feedback. You're just dragging the thread down at this point.

Now go fucking work on your game, holy shit. If you spent half as much time working on it as you did arguing about stupid shit on the internet, maybe you'dve actually finished it by now.
>>
>>151232789
Does any progress ever come out of this age old debate?
>>
>>151233349
I hope I'm helping people progress by realizing there are other things you can use than objects and classes.
>>
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Did an animation.
It's shit, but it's good enough.
>>
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>>151233485
You hoped wrong.
>>
>>151233515
not shit!
>>
>>151233126
I use C++ exclusively at present, and honestly I don't know if I'll be able to do what's required even in that, I'm hardly a professional. Which is a large part of why I wanted to talk off of email, for a quick back and forth about the types of project you have planned, to see whether I might be suitable.

I realise I'm not exactly selling myself here, but I'd rather not talk big and end up agreeing to do something I can't possibly pull off.
>>
>>151233515
The stance is odd but the animation sure is fluid. Nice work.

>>151233183
Irises are too close together. Looks decent otherwise.
>>
>>151233515

That ass was fat
>>
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>>151233783
Thanks, Anon. Is this better?
>>
>>151228008
procedural programming
>>
>>151234214
>procedural programming

THE ULTIMATE PROGRAMMING

ROGUELIKE PROGRAMMING
>>
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>>151233674
>>151233783
Thanks! The individual frames look goofy to me, but I guess they work well together.
>>151233872
Heeeeell yeah!
>>
>>151233515
THICC
>>
>>151233183
>crossed eyes
id put a bag over her head
>>
how do I learn C++? Or any language for that matter.

Is it effective to just go to w3schools and go through each function individually? Like, memorize them all?
>>
>>151234489
I uncrossed them >>151234034
>>
>>151234574
that looks worse
now i need two bags
>>
>>151234634
i'm sorry
>>
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Some props and preperation for marble zone.
>>
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>>151234034
A lot better. At a second glance, her neck seems a little too thick/short, and her nose a bit too far up for me. However, this is just my preference. The original way with the fixed eyes looks fine, too.
>>
>>151234541
>memorizing
no

literally just start using it, do one thing at a time. peolpe make the mistake of thinking they need to memorize a language before they use it or read an entire book, stop it. try to make something and then ask yourself questions on the way, documentation exists for a reason
>>
>>151233164
Note that again I'm coming from a porn background here, so really the biggest factors for the industry I'm in are 1) fetishes, 2) gameplay mechanics, and 3) art, with sound being a distant 4th place (something I'm trying to change by having voice acting in all my games).

So for SFW games, I'm not really sure how that would play out; from what I've seen in the market though, generally you can go one of three ways to get people interested;
A) Take a pre-existing concept or genre of game that practically everyone knows, and turn it on its head by deconstructing it or doing something unheard of/unthinkable for it, but it's still fun.
B) Do something as completely abstract/different as possible compared to the majority of games in the market, or possibly even offensive or disturbing to the point that it generates free advertisement by word of mouth/cult following.
C) Take a type of game that already exists, and instead of turning it on its head like in A), listen to its viewerbase and make improvements to the concept/gameplay so you're essentially making a "much better version of last year's product".

Those three seem to be the main ways to get attention for your game. Revolution (A), Shock (B), and Polish/Improvement (C).

>>151233515
Yeah, this is pretty good!

>>151233707
I usually respond to emails super fast, but if you want, email me and then I'll give you my Skype. As of now though, I don't have anything in particular to get any programmers on because I'm completely flooded with the three games I'm working on work-wise, but I'm not about to die in 2 or so years when all these games are done, so yeah, definitely drop me a line so I can send you my Skype.
>>
Ok guys I have an idea for a game that I'm about to start on proof of concept for but I wanna hear your opinions:

It's a cyberpunk synthwave mashup ARPG/Hack n Slash with Diablo/PoE inspired gameplay and skill systems. Lots of Blue/Purple/Pink/Orange/Red neon, synthwave music, cheesy storyline and stylised 3D graphics. The gameplay would be very hack n slashy with the MC fighting thugs and cyberpunk bosses with weapons such as baseball bats, hand-to-hand, switchblades, neo-80s guns etc (being able to specialise within the skill system).

Would you play a game like this? Basically PoE but switch the setting for dark streets illuminated by neon lights and crawling with gangs, and switch the weapons and magic for retro tech, fists and bludgeoning weapons.

And what sort of camera implementation would you prefer: Devil May Cry style 3rd person hack n slash, TPS with crosshair, FPS or the traditional isometric camera like Diablo/PoE (I lean towards this one because I think skill systems would be much better with more buttons available for them).

And lastly, do you think drivable motorbikes and cars would be a must-have in this setting? It would be difficult to implement with an isometric camera.
>>
>>151234541
Some will tell you to read a C++ Book with 2000 fucking pages but imo the best way to learn any language is through practice.
>>
>>151234541
>Like, memorize them all?
I don't know a professional programmer who doesn't consult Google or Stack Overflow at least once a day. I've mentioned this here before, but every now and then I have to double check how to initialize an array. Grasping the logic of programming is much more important that the individual functions, which vary from language to language, anyway. Do some exercises in your language of choice and then move on to small games when you're ready.
>>
>>151234541
Unless you are a very special kind of autist, don't do that.
If you've never programmed before, going through a formal tutorial is probably your best option. Once you have a solid grasp on one language, ususally you learn new ones by trying to code and looking up the functions and language features that you need. Personally, it took me a year of CS to really understand programming enough to gamedev, even though I'd dabbled before that and had exposure to programming in GM and RPGmaker. Now that I have that formal structure, I can pick up new languages.
>>
>>151234765
Thanks again Anon! I'll jot down a note to raise the head, thin the neck, and lower the nose. Appreciate the advice.
>>
>>151234714

Seems more aquatic ruins zone t b h
>>
>>151234826
I'm a mediocre artist, mediocre programmer, writer, and everything in between.

my dream was to be a 1MA.
but that dream is everytime now so distant and hard.

I compare my output with what pro does and can't feel but depressed because nobody will give a shit about me or what I do, never.
most people will rather play an AAA game that my mediocre shit.

So I was looking at specializing.
It seems my best shot is to study programming in college.

but even making a full game is so much work I still give up and feel depressed.

do you think I can pull off some demo, a shitty demo with the barebones gameplay and shitty programmer art and get people interested and form a team?

will it be easier than just being the idea guy?
>>
is there a way to have a number go up the closer another number is to 0 in math? or am I going to have to work some magic and have the number go up the same time that one goes down? I don't want to do that if I have to so I can make sure theres no room for error
>>
>>151232324
need shadow when taking off. even without its ok.
>>
>>151235087
No problem, happy I can help. Good luck with the rest of your waifus; I hope they're just as cute.
>>
>>151234838
Sounds great and all but I feel like you are underestimating how much work a project like that is going to be. Even if you are a god-tier programmer and 3D artist, it'll probably take years till you are anywhere near release build.
>>
>>151235249
yeah?

take the number that's approaching zero and subtract it from the number you want to go up
>>
>>151235249
Do you want the number to go to a constant as the other goes to 0?
big_number = (constant - zero_number);
http://www.wolframalpha.com/input/?i=10+-+x

Do you want the number to go toward infinity?
big_number = constant / (zero_number ^ 2);
http://www.wolframalpha.com/input/?i=1+%2F(x+%5E+2)

For both of these you have to check if big_number <= 0.
>>
>>151234714

Idea: sanik should have accapella muzak https://www.youtube.com/watch?v=Pq3KmaTGi3Q
>>
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>>151235183
>It seems my best shot is to study programming in college.
>>
>>151235126
They look kinda similar? It needs the mountains in the background,.
>>
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>>151219843
>vive
heh you missed out virtual reality is over!
it's all about augmented real life reality now!
>>
>>151234541
>Is it effective to just go to w3schools and go through each function individually? Like, memorize them all?

Once, a young American decided he would learn Japanese. "I will buy a dictionary and memorize every word," he told himself. A year later, having done exactly that, he visited Japan. He bumped into a man wearing a ripped up vest exposing his bare chest and heavily tattooed arms. The stranger said to him:
>なにやってんだおめぇ??
The American replied:
>しゃべる日本語!
Japan suffered a segmentation fault and millions of lives were lost. And then anon was enlightened.
>>
>>151235787
>Asset store
>>
>>151235183
>do you think I can pull off a demo and get people interested
I mean, this is literally what I did for Future Fragments and every other game I've done after. That said, people will only be interested if you prove you have a solid battle plan.

For a comparison, think about it like you're about you loan your friend $10,000 bucks to start up a small business.

One version of your friend buys a building to start up their business, makes some logos, and makes a website talking about their business.

The other one does all three of those, plus has an entire list of what they plan to do to keep the business going, places they plan to market, how and why they think their business will succeed, prior experience in that market that was successful, constant website updates and responses to investors, as well as an expansion plan to push out into other cities and so on.

Most people would invest in the latter, obviously, because they feel their money/return on investment would be more secure.

That said, personally, I feel that while some people will just forever suck at programming (like me), or art (like me), or music (like me), or writing (well, not like me, but you get my point), PR is something that can be effectively taught/learned as it's pretty objective rather than subjective like the other three things, and PR can definitely get a project going/off the ground, but you need art/writing/programming/sound to keep fuel in that engine once you've got it going.

tl;dr yes, you can pull that off, but just make sure you have competent people on board alongside you ASAP or people will quickly lose interest. making games is really, really grueling/hard work if you want to make it a living, and if you're lucky, you'll be living paycheck to paycheck, instead of having to do another job on the side like most people making games. it's also incredibly rewarding and fun to do though if you're a workaholic, and you get to sit at home while you do your job.
>>
>>151235047
>>151234991
>>151234856
>>151234785

Thanks for the info guys. I've dabbled a tiny bit with programming, but I'm gonna give C++ a go. Any recommended ides/compilers? I'm just downloading Microsoft's "community" one right now.
>>
>>151235787
That's cute, I'd play a monster combat AR game
>>
>>151236032

that's pretty funny
>>
>>151236083
>compiler
gcc

>IDE
notepad++ (or sublime text, just hex edit it to get rid of the registration begging) and terminal are all you need

Alternatively a linux distro
>>
>>151236069
is there a good place where I can get people interested if I make a prototype?
>>
>>151236245
Oh! I forgot about notepad++. thanks for reminding me.
>>
>>151235326
>I hope they're just as cute.
>>
>>151236258

that probably depends on what your game is about, dude.
>>
>>151236069
> it's pretty objective rather than subjective like the other three things
Jsus fucking christ can we stop with this field insider bias?

Programming has rules, it can be taught.
Art has rules, it can be taught.
Music is literally patterns, it can be taught.

All of those fields take time and effort to learn. I'm sure some personality types can learn some fields easier. Some people feel the same way as you do, except they can never learn the soft skills for PR. We can talk about personality differences and how it affects skills, bu let's not assume one field is somehow unteachable.

Not knocking PR at all, just the attitude arround it.
>>
>>151230940
Keep crying about my preferences

I am an artist, and I will not work with people who use Gamemaker.
>>
>>151186453
OPs image couldn't be further from the truth
I wuv u agdg <3
>>
>>151236906
lets see how much you love agdg once shitposting hour begins
>>
>>151236032
I like the koan format but what's the moon runes say and what's the idea behind it, I assume there's some wordplay showing how memorization/literal-meaning is for dumb-dumbs
>>
I'm new to C and was trying to make a simple text adventure game. Very simple, the 'rooms' are a 2D grid and the player walk around to find and pick up resources. When he have enough he can return to the beginning and repair his vehicule. The end.

The 'rooms' each have a different description and contains different resources/items that are or not relevant to the player.

But the way i did it every time you start the game the descriptions and object will not be placed the same, it'll be different like a roguelike. (except for debugging and testing i'm using the same seed to check that everything is going well).

It was working well (walking around and the different descritpions) and today i tried to write a function and now it crashes. I figured i messed up something with the memory and was very down all day (also my algorithm for placing items was very bad i got rid of it and will try another tomorrow)

As i said i'm new to C so i thought it wasn't a big deal to write some wanky code if i can manage to make it work somehow i would learn stuff and do better next time.

It really got me though, i was down all day and still am even though i fixed the crashes (turns out gets() isn't really good to use either). I think maybe i choose something too difficult.

Do you know of simple project/idea/exercise that are simple yet challenging (meaning i can learn from it) and doable with only C no library ?
>>
any coderbros with a half decent concept/idea in the minnesota area looking to collab on a meme game or something, i own a house and have an empty room LOL
im drunk as shit so i dont even know how serious i am right now desu but i can do art and effects (and programming i just don't enjoy it unless its art related) and im going at a snail's pace by myself
>>
>>151236829
Enjoy never having a job.
>>
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Apparently it's already been one year
>>
>>151235581
Thanks, yeah I'm fully aware that it would be pretty impossible as a 1MA. That's why I want to make the proof of concept, to get others on board the project.
>>
Can HTML be used for making games?
>>
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>>151237408
im this person pls respond
>>
>>151237583
why don't you try grindr?
>>
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>>151237408
>>151237583
Anon, go to bed.
>>
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>get ripped
>make great game
>go to cons and get laid
Step it up agdg cumon
>>
>>151237581
You can export to HTML5 and WebGL from Unity, GM, and a bunch of Javascript web frameworks. Do you want to actually write code in HTML?
>>
>>151237352
>no library
Why though.

C is good for networking and multithread stuff. Make a client-server text turn-based combat system. If you don't have more than one computer just have the server and client be different threads.
>>
>>151237934
not really. Just curious how to make games you can play online.
>>
>>151237408
Sounds nice, but
>minnesota
Check out your local IDGA branch or game dev meetings. I know you're in Boringville, USA, but there's probably at least one.

I wish I could casually collab with a person in my area. I don't think anyone would be interested in making the same things around here, though.
>>
>>151236258
I can only really direct you to porn sites, as that's where I market, but Tumblr in general is massive for spreading the word about creative things if you make a solid looking post and can get someone big to reblog it in that market (like, if you're making an RPG game, getting someone big in RPG games or even youtube videos or twitch streams to reblog it).

If you're going for hentai games, ulmf is huge, probably the best place to post after tumblr. Outside of that I can't really recommend anywhere besides 4chan which you're already knowledgeable about, of course.

>>151236709
Not sure what you mean by "field insider". Programming/art/music all have rules and can be taught, of course. What I meant more was that I can have 100 years of experience at music, but there is every chance that no matter what I make, it just sucks and I don't "get it".

PR though is literally "be nice to people and inform them of things about your game, and post everywhere you can". It's a hell of a lot harder to screw up PR than it is music, which is why I'm envious of progammers/art/musicians.

>>151237934
Out of curiosity, which is better to upload to sites like Newgrounds or just in general for a platforming game with a lot of physics involved; WebGL or HTML5?
>>
>>151237352
That's a great early project! Congrats, I wouldn't feel down on the progress you made, but I remember an early exercise of drawing different shapes to the screen using characters. It wasn't the most exciting project but it taught me a lot about basics (like I can draw a hexagon in *'s by drawing the top half, then re-using that same code to draw the bottom half). And it's extensible, so you could start simple but later have it prompt for which character, prompt for multiple shapes drawn, prompt for margins/spacing/layout...

Maybe too simple or boring but that's an exercise with some fundamentals.
>>
>>151237715
post body and game
>>
>>151237408
>the minnesota area
where in MN though? Also I love your game!
>>
>>151238309
just south of the twin cities
>>
>>151238254
im hopoo
>>
Where can I upload webm's with sound?
And why hasn't AGDG been given Webm with sound treatment yet?
>>
>>151237478
I remember when you first started working on this. I like it a lot just so you know.
>>
>>151238448
Thanks! I just thought it was crazy to see how far I've come in so little time. The mountains still haven't changed from day 1 though haha
>>
>>151238346

>RoR
>great

nice try
>>
>>151238393
You can link shit from /gif/ here
>>
Why does Webm4Retards never convert my videos?
>>
>>151238173
>PR vs art/music/programming
The point I was trying to make is that there are people for who "be nice to people and inform them of things about your game, and post everywhere you can" does not come naturally, and feels impossibly hard, and these people are thinking "how can you be so stupid, programming is literally just writing down exactly what you want the computer to do". There is this blindness towards the fact that other people think vastly differently. Maybe it's more understood here because like half of 4chan the site is on the spectrum, and know that normies think different.

>html5 vs webgl
from what I understand, WebGL is one way to render games in browser. WebGL uses HTML5. Not an expert on this.
>>
>>151238818
Because when you make something foolproof, they make a better fool.
>>
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Welding interface kind of works. Totally free-angle as promised. Webm soon once I work out the glitches.

I look forward to seeing players turn my artist(s) meticulously-designed spaceships into hideous chimeras of charred and mangled steel.
>>
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man, artists are weird and paranoid
how do you get one of them?
>>
>>151239126
have you been in the thread? lewd jam brought them out of the woodwork, looking for a collab to work on.
>>
>>151239225
no, I just woke up
i did see one yesterday, but not more
>>
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D-Frag is not about game dev at all but it makes me laugh so hard I'm gonna cry

Part of that is maybe the alcohol
>>
>>151239372
I found one wiithout posting any work in the thread, but they checked out what I had submitted to jams. You should put up a screenshot of your game(s) and your skillset, and post during non-shitposting hours, like 10-12 hours from now
>>
>>151239702
Not here, degenerate
>>
>>151239702
thats enough, you can stop that right now.
Learn to google faggot.
>>
>>151239702
no, but i want to see your deertits
did you record a webm of recording a webm?
>>
>>151238935
Cool. It's it going to be impossible for those abominations to fly/shoot straight? I guess that's part of the fun.

Are you actually making a chinese game or is it just for aesthetics?
>>
>>151239702
/gif/
>>
does global rule 3 prevent me from posting a furry game if it's censored?
>>
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Fuck it the webm was fucking terrible and so was the idea.
>>
>>151239998
It hasn't stopped our resident anubisdev or kobolddev(s) so I doubt it.
>>
>>151238861
True about the whole "feels naturally" thing, I guess what I should have said was density of content, too. There's a million different things you could learn about music, and programming, and writing, and art, enough for a hundred lifetimes, but for PR, there's vastly less "content" to learn from, so it should take a lot less time to learn enough from it to be competent at it, even if it's difficult to learn.

>>151238935
This reminds me of a really old game called Warheadz where you could make your own weapons through some simple options in the game (like 10 steps of your warhead, step 1 could burn things, step 2 could explode things, step 3 could build another planet, step 4 could send electricity around the planet it was on), it was a great multiplayer game back in the day. Wish someone would do a modern remake of it with the technology we have available now, honestly.

>>151239126
Try to talk to as many artists as possible until you find one that isn't paranoid/is reliable. Seriously.

>>151239225
I was wondering this from an earlier post, how can you have a lewd subject for the next thread's games without breaking the board's rules?
>>
>>151240165
Your mistake was not posting it on /gif/ and linking that here
>>
idea
you play as an autistic kid who flies around down trying to cope with his autism and all the unrelatable children and adults around him
think goat simulator but with autism
>>
>>151240379
The mistake was I recorded it with Fraps and it ran smooth and then I got WebMcam and for whatever reason it shows itself recording itself.

I even made my own animal crossing noises using a simple method, the same one they used on the DS versions.
>>
>>151240350
All posted content 'in house' is censored and the meaty bits are hosted elsewhere.
>>
>>151240494
beep bwoop bwop wah
>>
Anyone looking for an artist?
>>
>>151240350
>how can you have a lewd subject for the next thread's games without breaking the board's rules?
by getting banned constantly, many have fallen victim already
>>
>>151240350

Anything we post here is censored or has barbie doll anatomy
>>
>>151238071
>Why though.
Idk, i'm very early in my learning phase and i think i should do things without library first it'll teach me more.

idk if i'm up to the client-server text turn-based combat system yet, but thanks for the input i didn't even thought about networking and multithread stuff. i'll definitly do some simple networking stuff next!

>>151238203
thanks anon, i also thought it was cool when i started it. I think i'm down more because i realized i don't quite understand memory yet, but it'll pass i just need to learn more about it. and from my mistakes
>>
>>151239869
>shoot straight
Most of the guns are going to be on turrets I imagine. They can shoot through their own hull, which maybe makes it too easy?

>fly straight
There is auto-thrust balancing but it's not entirely functional at the moment. The main challenge for players is going to be placing rockets for best efficiency, not making something perfectly symmetrical.

>Are you actually making a chinese game or is it just for aesthetics?
Mad aesthetics. I haven't spoken a word of Mandarin in years.
>>
idea
you play as a slime girl who rolls around high school absorbing horny boys to acquire massive sexual power
think persona but without the dialogue and without anything else really just horny boys and lewd slime girl
>>
why is it called length for an array and count for a list

why can't it be the same thing for both

>muh bytes

fuck you
>>
>>151240618
yes
>>
>>151240921
what fuckin language are ya usin ya chode
>>
>>151240983
c#
>>
>>151240921
so you remember what you are using
>>
>>151240965
Cool what language/engine if I may ask?
>>
>>151241071
holy cunts
>>
new thread

>>151241183
>>151241183
>>151241183
>>
>>151237031

yakuza says: what the hell do you think you're doing?
american says: [poorly] speaking japanese
>>
>>151240921
Length is immutable while Count may or may not be.
>>
>>151241342
ok but I'm guessing there's some wordplay or double-meaning or something?
>>
>>151240470
Someone actually already made a game similar to this, but I forget the name.

>>151240523
>>151240621
>>151240696
Ah, ok, makes sense.

So when I was talking about the editor earlier, below is a video of me making a really horribly designed map for Future Fragments, sped up by 400% (so this took about 5 minutes), with a few seconds of really laggy gameplay (because I was recording while playing) at the end.

https://a.uguu.se/mpChilWuWiHt_PTa1-_1_.webm

The level editor is something we want to flesh out and turn into an actual RPG Maker-esque program once Future Fragments is done, but for 2D platform games, it's easy as hell to use.

Also still taking any applicants for anyone who wants to port the game to HTML5/webGL etc. for $2,500. [email protected]
>>
>>151232324
Change the angle of the sun so the plane's shadow is more visible. Also the size difference after takeoff isn't big enough to make it look like it could clear those trees
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