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/4xg/ - Stellaris, Civilization & Dead Communities General

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Thread replies: 755
Thread images: 128

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King Gilgamesh of Sumer Edition

>Stellaris OP
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>https://www.youtube.com/watch?v=qvBf6WBatk0

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/
http://well-of-souls.com/civ/index.html

Enuma Elish'd: >>147905302
>>
>>148448093
Of course I mess up.
This was the last thread >>148152190
>>
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How do we fix 1UPT?
>>
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>>148448182
>>
>>148448748
Nah, it's perfect.
>>
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>>148448783
I made literally all but 2 of the past 7 or so threads and it died the other two times while I was asleep, make it yourself for once or drop the smug
>>
>>148448748
they already have, in civ 6.
>>
>>148448748
Different grid for improvements/civil units vs military units or dont be fucking retarded and use limited stacks
>>
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>>148448920


I swear this nose is so fucking ugly
>>
>>148448748
vast maps with loadsa tiles and more than 2 movement points
>>
>>148448748

By introducing armies with limited size and giving civilian stacks unlimited size so I wont get another (#*&%^(##@! crying that worker cant continue making road, because some AI civilian unit is on the same title or my own worker is making improvement at that place right now.

Workers are not fermions, for fuck sake.
>>
Following the question from previous thread - are there any other sites with mods for Rising Tide than Civ Fanatics and, of course, Steam Workshop?

All cool custom, mod sponsors are base game only, not updated for RT (aka, having base trait without levels) and Im afraid that they might not work anymore.
>>
>>148449045
The nose knows.
>>
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>>148448182
>>
>Playing as a Collectivist Slaver
>Surrounding races are all Democratic Crusaders

Fucks sake
>>
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julius caesar or trajan
>>
>>148456121
With that nose, I'd say Caesar.
>>
>>148456121
Looks like Asterix and Obelix style Caesar
>>
>>148452382

Please respond ;_;

I dont know anything about modding, so I cant make my own cute girl sponsors.
>>
>>148457348
No clue either to be honest famalam.
>>
>>148457401

BE really suffered rom the poor start, didnt it? As a result, nobody even took interest in RT expansion...
>>
>>148458069
nah

it's cause nobody wants to play an Alpha Centauri style 4x anymore
>>
>>148458587

I-I d-do, anon ;_;
>>
>>148448748
>supply limits
>collateral damage
>forming corps and armies
>>
>>148448748
How about you git gud?
>>
>>148448748
>they didn't bother with combat AI so it means the entire mechanic should be scrapped
>>
>>148460658
>being a loser who has friends
>>
How is Desert of Kharak? Is it like Homeworld, a 4X, or is it more like a normal RTS?
I got 30 bucks on Steam and I'm looking for a recent RTS that isn't crap like Grey Goo.
Ideally, I'd like Supreme Commander in space, but with more exploration.
>>
>>148463298
Save those 30 bux for http://store.steampowered.com/app/422900/
>>
>>148463703
Eeeeh, I dunno. I tried Creeper World 3, I didn't really liked it.
>>
>>148463298
Is a normal RTS but instead of base you have a carrier ship
>>
>Poland and Brazil in the base game
>Only one of the Ottomans, persia and Mongolia
>No Songhai, South east Asian or native American (other than the auto included Aztecs) civs

Honestly what the fuck
The game looked much better than 5 but they shit the bed with the civ choices let alone the leader selection
>>
>>148465128
Just resign yourself to the thought that we're going to have a ton of dlc packs so base game civ selection isn't the most pressing of issues.
>>
stellaris is so shallow right now, I've no inspiration for a second run
>>
>>148424062
>So what, she'll be a less competent Attila who attacks everyone and razes for kicks?

She wasn't ruthless in that way, I'd say expect espionage bonuses and something more to do with religion, since she was important in the French Religious Civil Wars.
>>
bumpity
>>
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bored as fuck so I made an attempt at an uplifted species
r8 h8 masturb8
>>
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Got these guys next to me,
logo is two swords, with a moon.
Colour is green
Pacifist spiritualists.

I'm literally sitting next to the religion of peace.
>>
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Rolling.
>>
>>148474698
Fuck.
>>
>>148472369
Seems neat. I imagine the plan is to gene-mod everything they can get their hands on?
>>
>>148449045
It's called being anglo.
>>
>Just want some ship models so not everybody has the exact same ships
>Gundam and USNC are added to everybody
>EVE ones are only for their total conversion
Fucking hell
>>
>>148477830
I'd love to have UNSC ships as humans. Always loved their look.
>>
>>148465128
>they shit the bed
I hate that expression.
>>
What is the best weapons against Corvettes early game? I just researched autocannons.
>>
>>148481775
MISSILES
I
S
S
I
L
E
S
>>
>>148473403
bastards just hit my capital with a truck.
>>
>>148472369
>century long war
>now is pacifist
wut
>>
Don't die now
>>
How the fuck do you play a slave empire? The sector AI goes bat shit insane enslaving and emancipating the pops I conquer.
>>
How long till Paradox has more parameters to Empire Design to decide how it'll act in a game?
>>
>>148485087
Few DLCs

>>148484649
Don't use sectors.
>>
>>148474698

JUST
>>
You know, it bothers me how Stellaris is boring if you don't use mods.
I don't mind mods, but you should be normally be able to enjoy the vanilla game as it is. Mods are just spices to specifically suit the flavour to your tastes.

It's like food, if you need to add custard to everything you eat, then there's a problem with the food.
>>
>>148474698
This seems fun
>>
>>148485194
So what, just keep the empire small? Or just take the hefty as fuck fee for going over the core systems limit.
>>
New to using mods in Civ 5. What are some civs that are based on real leaders/civilizations that are worth picking up?

Just scanning though the list im not really sure out of all the ones that are listed at 5 stars are actually 5 stars and are not OP nonsense or broken.
>>
>>148486957
slaving is overrated because sectors will fuck it up, rebellions are a definite. Use a mod to give yourself more core worlds if you can be bothered managing more worlds.
>>
>>148486458
Tell me some good un-boring-ifying mods, anon.
Because I'm playing vanilla Stellaris and bored out of my skull. If there's a way to end this ennui I am all ears.
>>
>>148491282
Mostly the Neptunia mods. They make for okay roleplay.
>>
>>148491282
http://steamcommunity.com/sharedfiles/filedetails/?id=720237457

This is pretty fun for end game stuff.
>>
>>148491282
>ennui
neat, I learned a new word.
Any of the portrait mods have help me roleplay and enjoy the game a ton more. Vanilla has a lot of issues, why not update?
>>
>>148491282
Ennui never ends.
>>
If I turn off the DLCs in CKII, does the AI returns to its usual dumbness or does it stay sharp?
>>
>>148495091
Go ask gsg nigger
>>
>>148449292
Why would my species get a happiness bonus? They aren't the uplifted ones.
>>
has anyone ever seen the AI rebellion just disappear? This is the 2nd game I've seen them instantly vanish and the first time I've seen them vanish while looking at their main system. All their ships just disappeared and the planets become uninhabited at the same time. I don't know if this is a mod I have on fucking up or some glitch with the patch, i never saw this until asimov.
>>
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>>148456121
It's Trajan
>>
Guys, I'm trying to genetically engineer my colonists to favor tropical worlds, but months have gone by and the bar is just standing still -- it isn't advancing.

I've already saved and restarted, and I'm getting the same error.

Any suggestions?
>>
>>148497210
Cant greece just be Alexander? All the time?
>>
>>148498465
Isn't it a special project?
>>
>>148498713
Yes, but it isn't advancing. It says that it will take 18 months, but it's not decreasing.

I've also cancelled it, and I see that my society research is ALSO standing still, while the others are operating properly.

What's the deal?
>>
>>148498868
No clue there.
>>
>>148499247
Okay, I've tried researching different techs, changing the scientist, and restarted the game.

Nothing's changed.

Just what the hell is going on?

Please don't tell me that I'm going to need to restart this run; I was doing so well!
>>
>>148499874
Maybe check the situation log? Special projects are listed there.
>>
>>148500434
I did; it was activated.

What worries me is that regular science isn't advancing in the Society tab either.
>>
>>148498596
why would you want that? alexander is cool but there are a shitload of cool greek leaders.
>>
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>tfw can't please everyone
;_;
>>
>>148503140
Th-thanks Space Hitler
>>
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>>148503140
Meh. I had worse.
>>
>>148498868
Stop all your science ships doing anything - just have them floating in space.
Check you're not accidentally researching any other special projects at the same time.
Save / reload.
Ensure that everything is fine on the planet where you're doing the gm-ing. Some things you just can't do in contested space, for example.
Cancel the gm project and start it at again.
Put a science ship in orbit of the gm planet and tell it to assist research.

That's everything I can think of off the top of my head.
>>
what are core mods for stellaris (besides the whites only mod, obviously)
>>
>>148503539
fanatical purifiers hate everyone with -1000 though
>>
>>148503697
The tyranid mod is a must.
>>
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>>148503697
improved space battles
megastructures
COFH
no cluster starts
remove stranded foreign stations
fixed vassal opinions
also
>whites only mod
>>
>>148504494
Without being racist, I like having separate humans species. It helps with my immersion, as it suggests there's some kind of human diaspora who happened.
>>
>>148504843
You know you don't get bonus point for cucking and signalling
>>
>>148504913
Nice buzzwords.
>>
>>148504843
oh, well im just racist
>niggers getting to space
top kek
>>
>>148504843
only intelligent species can reach space
>>
>>148504843
>immersion
no, you're racist. thats all there is to it. considering there are astronauts of every race, it would be perfectly sensible for there to be people of all races piloting ships/being governors and whatnot. a diaspora makes literally no sense since the game starts even before you discover how to travel and colonize to different systems.
>>
>>148506652
shut the fuck up fag. It's called roleplaying.
>le im offended by everything meme
kys
>>
>>148506873
>Being this butt-frustrated

Chill bruh, everyone in here are Space Nazis, you don't have to hide it.
>>
>>148506873
roleplaying as a white supremacist? okay. I mean, thats perfectly fine. but theres no reason to hide that under some thinly veiled bullshit reasoning. 'I'd like to imagine that there was a genocide that killed off everyone but whites' basically.
>>
>>148465128
Poland makes sense though, and Native American / SEA were literally whos for the longest time.
>>
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>>148507335
what is a bell curve
what is the genetic influence on intelligence

also
>roleplaying
as a white supremacist

dude lmao
>>
>>148465128
Whereas I agree with first part, Mongolia, Songhai and Siamese(the only South East Asian civ IIRC) came with DLC to Civ V. Also "other than" argument doesn't really work, Aztecs is a Native American civ and they're in the game. People were bitching about no South American civs in civ fanatics too, whereas Brazil is in the game

Poland was a great country before it got fucked to hell, but I'll agree putting Brazil in before Ottomans, Persia, Mongolia or Incans(would be my choice if we were to get a second NA) doesn't make much sense
>>
>>148497210
>Scythia is a separate civ
>Catherine for France
>KANGO of all places
Why

>>148506652
>>148507335
There's nothing more racist than the word racist.
>>
>>148508112
Not him but it's still technically racist.
If space travel has been trivialized to the point it is in Stellaris then literally anyone can go to space. You could probably have your hamster buried on the moon if you felt like it.
Also "racism" is literally just treating race as a relevant topic, which is why both separating them and complaining about separating them are racist. Who cares?
>>
>>148508112
this isnt the fucking middle ages, dude. people intermingle. there will still be black people 1000 years from now, just like there always have been, same with any other race. quit being so edgy, thinking that white people are the #1 and will be the only race that gets to space, ever.
>>
>>148510229
You're also being racist, and why do you even care? It's his copy of the game.
I removed black people from the game simply because they're butt-fucking-ugly as depicted in game (actually everyone is but the black version really fucking stands out). Same reason I got rid of dreads, because I dislike that hairstyle. Is this also racist?
>>
>>148510362
im just bringing it up because he was saying 'im not racist but I removed all black people from my game'
and yes, he is. theres at least a bit of racism in that. its perfectly fine if you have it because you think they look ugly, I think all the humans in stellaris look ugly as shit.
>>
>>148510498
Well yeah he's being retarded too.
Honestly the concept of racism is the one thing that perpetuates it the most imo. Look at the Romans, they honestly didn't give much of a shit if you were a German or a Greek or a Numidian or a Celt or a Persian as long as you acted like a Roman.
Racism definitely exists (insofar as looking different is enough to cause prejudice, that's human nature when dividing people into 'us' and 'them' groups when shit hits the fan) but the concept of it being something you have to crack down on is what's let it blow up to the proportions it did today.
>>
>>148510229
we have plenty of competition from the far east and india, i do not have a problem with them
also
>stating the current time period to invalidate my logic
i am truly stumped
>>
>>148510751
Dude >>148509897. It doesn't matter if black people get to space on their own.
>>
>>148510847
Certainly does in my empire. That means quality control has slipped up. Heads will roll for this blunder.
>>
>>148510741
I dont think that racism is bad, its going to exist regardless. but I dont like it when people are at least a bit racist but try to validate it as something completely different when, its clearly not.
>I removed black people but im not racist, im just saying that with our superior intellect and intelligence, we will breed black people out of existence within the next thousand years/they will never be smart enough to get into space when the technology is there for everyone to use.
>>
>>148510916
So you genocided them? Nothing wrong with that, but the idea of killing a specific color of people for being that color is inherently racist.
>>
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hahaha all this butthurt
WE WUZ ASTRONAUTS N SHEIT
>>
>>148511015
I'm just messing. Wasn't the anon you were replying to. I don't tend to play filthy humans anyway
>>
>>148511008
That's my problem too
I actually think racism is fine and trying to stamp it out is both misguided and futile, but the other guy is obviously not confident in racism being fine and has to justify it.

>>148511258
I'd rather play anime girls, mainly because they actually look good.
>>
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>>148511258
>>
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>>148497210
>>148498596
I still hope they'll make a second leader for each faction.

I need this so I can play a game of 'conquer all the waifus'
>>
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Bump for Prussia.
>>
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>>148514581
Had a few Civ V games where every other leaders were women. Pretty interesting game with shitloads of backstabbing, catfight etc. Also Theodora's chattiness is really fucking high, in pretty much every turn she was talking to me

Also made me realize how lonely I was and made me want to kill myself but that's just the bonus
>>
Just found Sol III.

If I uplift the Cockroaches, do they maintain their Tomb World preference?
>>
>>148518456
When you uplift you can select their preference from the normal 7 planet types. Dunno if tomb world will be there as that's their current one. Check the gene modding page in F2->species
>>
>>148518698
It's not.
>>
>>148518698
sorry, F3
>>
>>148518754
so they lose tomb world preference, that's gay
>>
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>1000 fleet capacity
why you do this paradox
>>
>>148518456
>>148519418

They shouldn't, as long as you don't select a new one.
>>
>>148519995
extra fleet capacity dlc
>>
I need the Cleopatra webm for reasons.
>>
Where did the leaks come from?
>>
So the AI wants to declare war on me and politely asks me if I wanted to join him in his upcoming fight against me.
And when I vote no he just backs away.

Is this a common bug or is my AI even more retarded than the normal Stellaris AI?
>>
>>148521579
Nah, it apparently happens often. Another thing Paradox should fix instead of banning innocent people.
>>
>>148523559
What's this drama about?
>>
>>148524159
The White Only mod.
>>
>>148523559
> he thinks games exist to be played and enjoyed
> rather than first and foremost serving as instruments of pacification and ideological indoctrination

Nonswede detected
>>
>>148511008
yes, me wanting to roleplay Legend of Galactic Heroes is clearly racist

get a grip you nigger
>>
>>148526146
>wanting to roleplay [something that does not force diversity and affimartive action down everyone's throat] is clearly racist
Congratulations, you now understand how they think.

Use this knowledge carefully, because if you say it they'll use it as evidence that you are a reincarnation of Hitler.
>>
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>>148524159
Lets me tell you a story about typical Swede behaviour:
>some people start complying about humans
>because humans are a mess, names don't fit, and other shit
>nothing edgy as it paracucks forum
>mostly that you can't RP as for example glorious Nippon when you get nips with Italian names or whatever
>Paradox mods told them to stop being racist
>some guy decide to make their own mod with whites and European names
>it was easy and there was more mods with only chinks, only blacks, only women, only glorious Spaniards: you choose your own poison
>white one start being very popular
>mind that there was modified one that has swastika and only German names but it was not this one
>so European only get 1st page on steam and some salty Paradick mod ban it
>Sweden yes
>truth that it has "no multiculturalism" in description and guy also added link to his YT channel but it didn't really contain nothing edgy, some wake up Europe but not neo nazi shit as progressive side claim
>mod give no reason
>then they later give reason that it was because racist COMMENTS under the mod(as if one guy have time and opportunity to moderate this, not even mention that then if you follow their own rules you can easily ban anything for one comment)
>Kotaku and other game journalist blogs start their usual shit about racism
>buhu evil gamers are now racist and should be hanged
>mind it that Paracucks want ban also separate humans who allow you to play as glorious Nip, or peacful beardmen or whatever
>but no rules violations so no steam violations
>guy start making noise, there was some backlash even of their own forum and Paradicks go back to their progressive hug box
>mod get back on steam and stay as no rules of steam was violated
>other mods like matriarchy, only yellow, only blacks etc was not even touched
Typical swedish hypocrisy.
Swedes are bane of Nordics.
>>
>>148528061

well at least it's back up on steam
>>
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>>148528227
any true white man with agency could just google it and manually dl/add the mod back either way. They stopped nothing and proved once again that swedes will be the first europeans to die out.
>>
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>>148521579
yeah its kinda common
>>
Is Master of Magic relevant?
>>
>>148530525
In what sense?
>>
>>148530793
To this thread?
>>
Is there any way to move your capital in Stellaris? Through mod or otherwise

I'd like to make this ringworld system I took over mt capital and put my previous core systems into a sector.
>>
>>148530793
To this general, I mean. I tried talking about Crusader Kings 2 earlier, before an Anon nicely reminded me it wasn't relevant to 4xg.
>>
>>148504494
>COFH
??
>>
>>148531145
type it into the workshop, its a well made mod that adds new tech and buildings.
>>
>>148531145
Conflict With a Fucking Highfive

It adds a new weapon that deals morale damage only and thus doesn't cause relation maluses. Used by pacifiers.
>>
>>148483332
Cevis pacem parabellum or however your write that
>>
>>148530996
Ck2 have their own general /gsg/. Its also called autism general so beware.
>>148530912
>>148530996
Yea sure. Its 4x after all.
>>148530990
There was a mod so yes if you find it.
>>
>>148531510
Yeah, but I keep forgetting this general is about 4x and not about strategy in general.

So anyway, Master of Magic. I just tried it.
Neutral gobs invaded my town, and I was treated to a nice cutscene where they advance upon my poor defenseless wizard.
>>
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>>148531609
Did they reap you?
>>
>>148531895
Monk didn't deserve what happened to her
Warrior should've taken it instead.
>>
>>148531895
Dunno. It stopped there.

Sauce by the way?
>>
>>148532026
Goblin Slayer, it's a normal non-H manga though and only 2 chapters are out.
>>
>>148532026
Goblinu Slayeru
>>148531997
Warrior chick did nothing wrong.
>>
>>148448093
fucking jobber you're trash
t. /fgog/
>>
>>148532125
t. Warrior
>>
>>148532159
t. Melvin
He's canon able to kick the ass of any heroic spirit now suck his resplendent golden dick
Ozymandias is good too I probably just have shit taste in men
>>
>>148532239
Ozymandias is god tier, you're allright.
Heracles is elder god tier though
>>
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>>148532289
I want to mana transfer with Ozzy!
Can girls even give mana through sex? I thought Shirou's worked only because he shoots into his servant, wouldn't Gudako riding anyone just drain them even faster?
>>
>>148532078
>>148532125
>start reading it
>in the very first chapter, a cute girl get raped
Yep.
No.
>>
>>148532396
You see the aftermath in the second chapter, she's covered in gobbo cum and PTSD'd for the rest of her life and spends it all in a convent
Unless you mean Mage. Mage a shit.
>literally one (1) spell
>literally two (2) casts
>>
>>148532468
I meant the monk. The poor girl. Mage was already dead anyway.
>>
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>>148532289
>Ozymandias is god tier
>>
>>148532521
Yeah poor girl
Another life ruined by gung-ho shonen protags thinking they're the main character when they're with a grumpy GM
Priestess and Monk were the only two good ones in the party
>>
>>148532468
Its D&D. Low level mages are shit.
1 cast is normal.
>>
>>148532583
At least I can read some fun stuff to wash away the horrible fate that fell on the monk.

>>148532612
>"I'M MEEEEEEELTING"
>>
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>>148532550
>looking for an Ozzy picture to reply with
>literally pages upon pages of Jannu
I didn't realize I had so many saved.

>>148532612
No it isn't, 5e mages have four casts right off the bat and she didn't even have cantrips.
Before you say "AD&D" their guild registration form was literally a 5e character sheet
>>
>>148532125
Cute smug girls are for spanking. Not rape.
>>
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>>148532638
Read Dungeon meshi.
About adventurers who kill monsters and then cook and eat them.
Also elf bullying.
>>148532683
Too bad that Nips are still in 2nd edition.
>>
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>>148532550
>>
>>148532740
>Too bad that Nips are still in 2nd edition.
Yeah but the registration form was LITERALLY a 5e character sheet so I'm assuming it's based off 5e
>I graduated from muh academy
>level 1
>knows 1 spell
>can cast it twice woohoo genius
As a person whose best run was as a level 40+ divine wraith archmage she triggers me
>>
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>>148532740
Already read it. It was adorable. Through the Mimics are pretty horrifying.
Poor Chilchack.
>>
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>>148532894
Ty this. stravaganza.
Did you read Overlord? Its decent.
>>148532819
Remind yourself that overconfidence is a slow and insidious killer.
>>
>>148533019
>Overlord
Not him but Overlord is about shitstomping and hilarious character interactions, not combat.
>>
>>148533064
It has some comfy adventurers time arc but sadly its end fast. Still its decent fantasy.
>>
>>148533019
Tried it, but it stopped at chapter 2. And the goblin slayer thingy only has one chapter.
I guess the website I use (kissmanga) is extremely late when it comes to releases.

>>148533064
Just like One Punch Man or that Maou manga. Except the Maou one was really shitty, with the editor constantly making boobs jokes in the margin like some kind of DSP.
>>
>>148533109
Are you talking about the Momon arcs
How is Volume 10 and where did Nigel put it

>>148533123
Are you talking about Maoyuu Maou Yuusha, because that one isn't about shitstomping or character interactions.
>>
>>148533123
Goblin Slayer has two chapters out already it got dumped like a week ago on /a/
Read the LN for Overlord, the manga is good for reaction faces and that's about it
>>
>>148533161
No, it's another one. Some NEET plays as Diablo, the ultimate player on some server, than he get summoned as his own character in another world and steamroll over everything.
The manga had some cute girl but the editing was just awful and the story was stale pretty quickly.

Also, there's Kumo Desu Ga which is pretty fun so far, it uses some Elder Scroll-like experience system where the more the character use a skill, the better it become.

Also the main character is some kind of reincarnated spider. That's the only thing I saw that manages to make a spider cute.
>>
>>148533361
Go read the damn WN for Kumo desu ga, the manga is never going to catch up and the plot twist is in the title
If you want another WN reccomendation there's Jashin Average (Evil God Average) and The Girl Who Ate Death.
>>
>>148533161
He is talking about the one with a skeleton main character, not the tittymonster one
>>
>>148533435
But where can I read LNs? The only source I know is Baka Tsuki, and the translation there is kind of weird, and sometimes totally confusing.

Through not as bad as that one blog I tried to read once, who alternated between first and third person perspective.

>>148533465
No, the skeleton is from Overlord.
>>
>>148533465
The titty monster one is good though until FUCKING MUSKETS
>>
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Dear /4xg/.

I kinda liked playing Rising Tide that I bought last sale and I wanted to kinda improve it a bit with mods, since I dont like how affinities work at all - mainly, how I end with maxed everything anyway, because useful techs have different affinities experience points.

Sadly, no RT compatible mods that add female sponsors that dont suck (except for one or two that require checking files every time you run the game, because of some bug).

There are two approaches I can pick - either "Awesome Affinities" ( steamcommunity.com/sharedfiles/filedetails/?id=501482168 ) that shifts affinities experience points to outer techs, slow down their growth and add another level of bonuses to make each affinity changing playstyle or "Affinity As Yields" ( steamcommunity.com/sharedfiles/filedetails/?id=414284979 ) that removes exp from techs at all, instead making experience gained only from events and, more importantly, from buildings and improvements you use (mainly, farms and typical "earth-like" improvements giving Purity, generators giving Supremacy and such).

Which one would lead to better outcome, guys?

Personally, I dont understand at all, why devs made tech useful for everyone and general-like tied with affinities and why they mixed techs from different affinities next to each other, so players, who want to focus on one, have to jump across the tech tree like crazy.

Not to mention that Endless Space before it clearly showed that while placing starting point for tech tree at the middle, turning it into tech web, makes early tech selection more important and leads to better planning, everyone ends researching everything in the end game anyway, with differences being most important at early and mid game.

At least they could split the existing tech web in three areas, each tied to certain affinity, with ring of general, common ones around the starting point. This could fix a lot of problems.
>>
>>148533518
>it's someone who's never read LNs or WNs

skythewoodtl
For KonoSuba

SkytheWood blogspot.
Overlord, GATE and a few others, ignore the disclaimer one of the translators is doing it independently

raisingthedead dot ninja
The later chapters of Kumo Desu Ga are on this

Blastron01's tumblr
Kumo Desu Ga up to 102 right now, he's re-translating off of

turb0translation's blogspot which is written in broken english up to 220.

distractedtranslations dot wordpress dot com
The Girl Who Ate Death.

oniichanyamete dot wordpress dot com
Jashin Average

Just a note, if you try to ask for this stuff on /a/ they'll shout you down. Google it next time, most of these can be easily found just by googling "[Title] Light Novel Translation English" or some variant.
>>
>>148534102
Last time I tried googling stuff like that, I got some weird blog with an absolutely abysmal translation.
Thanks for the bookmarks.
>>
>>148534272
That'd be Turbo's, the translation is actually good but it's written like shit because he's a SEA or something
>>
>>148534303
SEA?

>>148534052
Urgh Endless Space. An interesting game, but the AI cheats so much it totally ruins it.
>>
>>148534425
Southeast Asian
Are you new lad
>>
>>148534471
Where I come from, we just say ESL.
>>
>>148534052
I would bet you money if I had any that Civ VI will get a space based mod and it'll be better than BE

Assuming Civ VI is very moddable unlike Civ V, have they said anything about that?
>>
>>148534102
>Jashin Average
>The Girl Who Ate Death.
And these are?
Also dungeons thingies?
>>
>>148535846
The first one is pretty much a girl playing DM and not knowing what the fuck is going on
The second is just a historical fantasy written from the viewpoint of a starving peasant turned general
>>
>>148535908
Sounds fun. I'll add them to my bookmarks.
>>
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>>148474698
Rolling with an old meme pic

I want an odd combination like Huns/science, come on don't give me the classics
>>
>>148536361
Sucks to be you
>>
>small two planet empire
>has no alliance or anything
>literally wiped out everything I can of theirs, mining stations, ships, fleets, outposts
>2 20k fleets of mine bombing their two planets
>only 53% warscore
wtf
>>
>>148535517

For fuck sake, your hate toward this game blinds you. Everybody was telling me before I bought it that Im going to pay for "shitty Civ V mod" and in the end, it turned much better than that. Not SMAC 2, but solid game. Maybe thats because I played RT right away, without playing base game and thus cant say anything about what they added.

The way affinity system works and how it is mostly fluff is my main argument against this game, however, thats why I asked for opinion about possible solution.
>>
>>148535517
>have they said anything about that?
It'll be "easier" but no specifics.
>>
>>148534052

Please respond ;_;

I just wonder what is the core problem with how affinities work - is that they are developed by researching techs, spread around the web or that idea is fine and the problem lies in how general techs that everyone need, gives affinity points, instead of only techs specific to certain affinities.
>>
>>148543045
If nobody answers, it usually means nobody knows.
>>
>>148474698
ssssnchun
>>
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>>148532740
>Also elf bullying.
You don't say.
>>
>>148544309
Elf bullying is best bullying.

I'm going to download the eldar mod for Stellaris and proceed to shit on them.
Or can I make them a Fallen Empire?
>>
>>148543351

This sucks.
>>
>>148544917
I know. I asked a question about Supreme Commander 22 threads ago, and still haven't gotten any answers.

I suspect this may be the wrong general, but still...
>>
>>148474698
Rolling to kill time pre-VI
>>
>>148529372

Humiliate yourself little bitch.
>>
>>148534303
Nobody told you you always translate from a foreign language to your native language, and never in the other way?
>>
>>148546508
I don't think he's native to either English or Japanese.
Also, for all his faults, he pumped out 220 chapters in months, we got 3+ a day sometimes. He's easily one of the fastest translators I've seen, even if he's obviously using a lot of MTL.
>>
How is Star Ruler 2 as a 4x game ?
It isn't mentioned in this thread or the OP.
>>
>>148546803
Personally, I don't like it.
The gameplay is interesting and innovative without being as frustrating as the first game, but I dunno, I just don't like it.
It's slow, a bit frustrating, you spend more time looking for ressources than fighting, and there are still some stuff I can't understand. Like the pressure thing.

And the fights are a bit annoying as the AI will spam a shitload of fleets while you're resupplying.
>>
>>148546949
>>
>>148489434
Frederick the Great is a fun one for warmongering.
>>
>>148545206

Its 4x general after all, you asked about RTS game that is not 4x.

>>148546949

Its unique - TOO unique, in my opinion. Almost everything works different than in your typical 4x - financial cycles, pressure system, resources, planet levels, diplomacy...

Nobody wants to learn genre again.
>>
>>148550460
/rtsg/ doesn't exist anymore does it
Not him just asking
>>
>>148550460
I dunno, 4x is pretty vague as a definition. Theorically, it can apply to any kind of strategy game.

Also, yeah, Star Ruler 2 is too unique. I still have trouble figuring the strategy, if I should develop my main planet or develop several planets, if I should bother with that "pressure" thing or not.

And the research is kinda lame to be honest.

>>148550796
It doesn't. Sadly. It died right after Grey Goo was released. I tried reviving it, but I failed.
>>
>>148550918
I personally tried three times. It didn't work, died before a new thread was made.
Sadness consumes me
>>
>>148550796
Didn't rtsg die like years ago?
>>
>>148551080
We kept trying to make it live again
LOL killed the RTS genre.
>>
>>148551080
No, its death was recent.

Shit, it was on /rtsg/ that I learned about SupCom's proximity system. It was so fucking neat.

>>148551069
We're all dead, Anon. This is hell.

>>148551202
And Starcraft 2 too. All RTS are compared to it.

Meanwhile I'm still here, playing SupCom FA and enjoying it.
Fuck forever though.
>>
>>148474698
>>
>>148533019
man

animu eyes like that always get me
>>
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Screwing around with my mods folder, I came across JFD's 10x mod again. I suggest this mod to everyone for at least once, it's somehow funny, made me laugh a few times
Link if you're too lazy to google
https://steamcommunity.com/sharedfiles/filedetails/?id=363117420
>>
>>148553734
>Kamehameha
What
>>
>>148554573
One of the guys who ruled Hawaii before a handful of buissness men backed with mercs annexed it in the name of the US and started a political shitstorm.
>>
>>148554916
Did his name inspired Dragonball or is it a coincidence?
>>
>>148555021
No idea honestly. All i know is they ruled Hawaii and managed to stay afloat without being annexed by a colonial power.

Then they lost to a literal corporate takeover.
>>
>>148555180
That's really sad. Surviving colonialist assholes to get rekt by corporations.
>>
>>148555021
Civ wiki says "Akira Toriyama, the creator of the popular manga Dragonball, named Goku's attack in Kamehameha's honor, after a visit to Hawai'i."

Also Kamehameha is pretty interesting in Civ V. He rules Polynesia, he's not black even though he was in real life IIRC, I think he's speaking modern Hawaiian but I'm not sure, his voice actor isn't even credited,...
>>
>>148555456
Sounds as interesting as Chaka "I fight machinegun with spears and win" Zoulou.
>>
What's the current meta for the best race build? Playing multiplayer with my friends and I want to CRUSH them
>>
>>148555536
He didn't though, when he did win it was due to fucking supply lines and abuse of terrain.
>>
>>148555319

As i said it caused a serious conflict of interest for the US. Some wanted to accept the request to join the US from the coup's leaders because
the US was expanding it's influence into the pacific at the time so Hawaii would be great for that. Others saw accepting as setting a
dangerous precedent since other US buissness men may try similar stunts and drag the US into a war while others objected based on the
fact this was about an undemocratic as you could get a bunch of forigners suppressing the local population and forcing them to join
another nation regardless of the local peoples will.

As for the colonial powers they survived by not getting involved too much and a lack of interest in an islolated island by those powers at first
then as people started moving accross the pacific more they started looking for a backer which if you look at Hawaii's flag you can
probably guess who they chose. That was another issue for the US the idea that if they
agree'd the UK may have seen it as an act of aggression.
>>
>>148556376
That still count as a win.
>>
>>148556597
I guess it does, but then again anyone can fight a guy with a gun and win if they're at point blank range and have a shortsword but it sounds misleading to say "anyone can beat a man with a gun if you give him a shortsword".
>>
>>148556743
I dunno, I think it's more impressive that way. I mean, Zoulou really adapted to weapons he never used. Has been born in another country, he woulda been a military genius. Maybe even a Napoleon.
>>
>>148556930
He technically was a military genius, it just didn't fucking matter because double pincer / anvil + shock infantry hammer was a big deal in Roman times, not 2000 years after the fact.
>>
>>148556930
>Maybe even a Napoleon.
"no". You really underestimate Napoleon
>>
>>148557057
>angry colonist detected
Chaka Zoulou fucked your shit up, senpai.
>>
>>148557179
I'm not an 'angry colonist', I'm just stating the facts. What he did wasn't a bid deal, it was literally using shock infantry as the hammer. In fact I'd argue his tactics are strictly inferior to Hannibal due to never incorporating the skirmish phase or the inward crescent retreat.
>>
>>148557301
Sorry, I can't hear you over the sound of natives slaughtering your troops, senpai.
>>
>>148557528
Damn you, Zulu savages! I would have gotten away with this had I not screwed my crates shut!
>>
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>>148557528
?
>>
Is it just me, or SMAC is pretty much horror game?

I mean, I was really downed by reading the fluff behind techs, wonders and such. Whole game was scary.
>>
>>148557830
Wow. I really need to get it.
>>
>>148557830
If you are 12, yes.
>>
>>148558042
I was 10 when it came out.
>>
>>148558042

Im 26 and it still felt distrubing. Recycling bodies, mind worms, transhumanism, pushing boundaries of science, self-aware colony, every leader being a jerk on his/her own, general distopnian atmosphere.

Trandescence victory was blizzarre and alien, but at least was most positive. Also, much harder than Beyond Earth transdescence - in SMAC whole planet was REALLY going mad.
>>
>>148558586
Always my issue with BE it felt like a washed out SMAC that feared standing out in any way when it came to the alien worlds themselves. The only thing worse was the bland sjw multi ethnic everything factions.
>>
>>148558586
Science can be terrifying if for no other reason than scale and depth, the same reason why it's considered elegant.
>>
>>148558586
>mind worms
You mean like in Blood 2 and System Shock?
>>
>>148558930

I guess I recall one of the devs stating that he felt sad for BE because of limitations of existign engine, so they couldnt implement, among other things, true terraforming.
>>
>>148559360
>Blood 2
Are we talking about that FPS game where there were some kind of worms that jumped on your face and make you not see any fucking thing on the screen? It used to fucking piss me off. I played that game years ago but I still remember those fuckers
>>
>>148559658
Jesus, shut the fuck up. Between these and the spiders, I had nightmares playing that game.

And the game never tells you how to remove them.
>>
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This is a fucking problem
>>
>>148561714
A fracture in space?
>>
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>>148561886
basically
>>
>>148561997
I'm not sure what it is, but you'd better save and build warships.
Because t͍̝̰͕̦͓he̳̦̕y̹̥ a̴̺̳̯̯̰̟̭͟͠r̴̪̹̝̰̳͜e͇̮̯͙̖͚̺̻ͅ c̻̟̗̜̓ͬ̍̽͑̏o̥̭̲̲̫ͮ̈́ͅm̷͍͎̎͋͠ḯ̹̲̻̭ͩ͐͌ͬ̿͒̚n͙͖̦͗ͫgͫͪ̉ͫ͊̍̈́͂͏͍͕̜̺̼̮̣̗.͌ͧ̎ͬ́̒̏̓͘͏̶̮͔͉͈̖
>>
>>148559360

I mean mind worms that plant their eggs into your BRAIN. While transmitting most horrible nightmares right into your mind in order to paralyze you.

The major plot twist is about what those worms realyl are and how they are connected with planet and xenofungus covering it - when you learn that, it gets even more disturbing.

SMAC was really well wrote game.
>>
>>148562407
Where is my flamethrower
>>
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>>148562407
>Not wearing completely sealed environment suits on alien worlds
>Not burning all multicellular organisms off the surface before establishing a colony

Got what they deserve.
>>
>>148564060
The problem is that the planet is essentially the same thing has the mind worms and it would react to you based on your actions. Using planet busters left, right and centre while having a super polluting industry would cause the planet to go into rape mode on your ass.
>>
>>148564557

Hush, that was supposed to be the major plot twist every player had to discover himself!

But since you spoilered it to him anyway: >>148564060 is stupid - Unity was barely working the moment they reached Alpha Centauri, also suffering from mutiny afer captain assasination - thats why crew separated into different factions.

Even if they had proper weaponry to glass the surface (why doing this, if you plan to live here and your home planet assraped itself to death, dummy?), it was pointless - whole planet was one big organism, experiment from alien race - xenofungus working as its nerve system, mind worms working as antibodies - destroying it was only making Planet even more pissed off. No, Morgan, you cant make it enjoy this anal session with boreholes, it can easily wipe out humanity forever and you and nobody else have yet tech and resources to make another colony ship.

>Not wearing completely sealed environment suits on alien worlds

Thats why the mentioned nightmare vision came in first place. You think that victims willingly let those worms burrow into their brains?
>>
>>148534425
>An interesting game
the game is as sterile as spreadsheets
>>
>>148565824

I liked it, one of more pleasant 4x games I played.
>>
>>148567721
In what video game?
>>
>>148567773
>only on-topic posts are allowed on fucking /vg/ of all places
WEW
>>
>>148567865
Fuck off back to your containment board.
>>
>>148567865

Yes, exactly.

Now get it into right board.
>>
>>148565321
That reminds me of that horrible manga. Remina.

Jesus, the nightmares I had.
>>
>>148567721
>>148567865
>tfw you'll never have coups against you in stellaris
desu, you should ALWAYS have fringes in any kind of government
>>
>>148568369

From Junji Ito?

EVERY of his work is high octane nightmare fuel.
>>
>>148568756
Some of his stuff are just spooky. Remina is just completely horrifying.
>>
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>>148532740
>>148544552
This Dungeon Meshi is pretty good. Lots of wholesome elf abuse.
>>
>>148569771
I know, right? I like how it manages to stay cute and fun despite dealing with pretty grim stuff.
Like Laius' sister being fucking devoured alive.
>>
Speaking of government, the limited control you have of policies in totalitarian non-collectivist governments is fucking sad
If I'm a regime that has no real government, why wouldn't I be able to just enslave people, and why are there no government-specific actions I can take against said slaves?
It feels like just another resource sink with no real use, it's the FNAF equivalent of the music box.

Why can't I just purge pops if I'm not a xenophobe or a collectivist?
Why can't I adjust my ethos mid game, too? Especially in republics, there's no reason for the elected parties to actually keep the ethos that's been going on in the last 10 years, or if a long oligarchy has been going on with different ethos, I do not see why I wouldn't be able to steer it strong enough to convert if not the entire fucking empire, at least a single planet under my direct control?

I want more RP control for real
>>
>>148569957
they found the sister dead?
fuck
>>
>>148571102
I don't know yet.
She still spent two days in the dragon's stomach, she may be heavily wounded.
>>
>>148571417
Last chapter has Darius saying a skull is his sister and they found her staff
i assume they will continue down to revive her or something since they stabilized how resurection works and all that
>>
Any good mod recommendation for civ 5?

Would rather not have any graphic mods.

Bonus points for navy enhancements
>>
>>148571891
http://steamcommunity.com/sharedfiles/filedetails/?id=363117420
>>
>>148571891
Community Patch adds more units.
RED modpack makes a single unit have more members to it so you don't have a single scout dude roaming the world.
Ethnic Units makes units more diversified, like Ethiopian and Zulu troops actually looking black or Roman knights actually looking like bombass legionaries in full plate.
>>
In stellaris i've researched up to Droids, Sentient AI, and Galactic Admin, but its not allowing me to reseach Synthetics. Even checking techweights eng. doesnt even show it on the list

am i missing a prerequisite tech?
>>
>>148573260
You need to be materialist. Its materialist only tech.
>>
Can I change my ethic in game?
I picked them for flavour mostly, and I clearly underestimated their importance.
>>
>>148573497
OH right. You know i just started this new game because in my old one i had pops i wanted to purge, but realized i couldnt because i wasnt collectivist, and i remembered Oh right thats why i always play collectivist. And the game before that i tried to Full bombard a planet and couldnt because i wasnt militarist.

Is there any point at all in being anything other than militarist, collectivist, materialist? and is there a way to change that without completely starting over?
>>
>>148574179
every time i play i think, Oh ill try a peaceful empire this time, and then these god damn xeno's piss me off and since i chose my government ethics at the start and you cant change them after i cant glass their asses, or purge them, or build synthetic robots to piss them off and out produce them. so i deal with these spacejews for like 2 hours and then i remember why i only play a specific, "burn the universe" playstyle
>>
>>148574179
Just bullshitting you. I stop playing after 1.1 and back then you can get it even if you play spiritualist.
Probably just bad luck.
Take scientist with the same field as synthetics and he should roll it.
>>
>>148574519
To bad that you cant change a government ethics.

Or that event on global map actually affect your population ethics(and factions).

Its like stellaris were never made as finished product.
>>
>>148574919
You can't? What a pain in the ass.
>>
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>>148574919
>Its like stellaris were never made as finished product.
>>
>>148574698
tried that. The scientist has all 3 of the modifiers to research the tech and it still doesnt even fucking show it on the weights listing.

I would just fucking console command it in if i could but apparently thats not fucking possible either. you either go 1-3 researches at a time or the Whole god damn tree at once, there's no selective tech researching code.
>>
>>148576625
Paradox should really work on their image, because it's really lame.
>>
>>148576625
>stellaris comes out
>looks pretty alright
>talk to friends, they say its great, everyone reviews it well
>buys it and it feels so half baked
>dlc out after a couple patches
time to wait for a gold edition I guess...
>>
>>148576898
They don't care. Their games sell because:
>turboautists from /his/ and /gsg/ buy it
>map painters buy it
>their retarded fanboys buy it
also
>THERE IS NO SIMILAR PRODUCTS
What these swedcucks care is progressives in their own hug box
Paradicks are really clear example why monopoly is bad
>>
>>148577372
True. Sadly.
>>
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Cultists are awesome
>>
>>148577867
You misswrote Broken Lords.
>>
>tfw far prefer Civ IV to Civ V
Why does it seem like this isn't a thing here on /vg/
>>
>>148579483
because people sperg out over stacks even though they're not that bad and make sense.
>>
>>148579780
They make no more sense than 1upt. 1upt is just superior strategically.
>>
>>148580041
No, it's superior tactically and it makes no sense of scale or strategy.

In Civ4 you have an army, within that army there are the different units and you send them out to go and fight and leave it at that because you have an economy and stuff to attend to as well, in Civ5 you're micromanaging every little bowman for no good reason.
>>
>>148579483
I was late in getting to the Civ games and can't handle how cheap and clunky the IV interface handles. Seems very nice for actual content though.
>>
>>148580431
>cheap and clunky
Now this is true about Civ IV, even if it's still annoying during war, Civ V is much better to handle interface wise later in the game when you have a large army. Everything is much cleaner too.
>>
>>148580346
>fun is not a reason

Civ4 fans want sim city
Civ 5 fans want an actual strategy game
>>
>>148580346
>with civ 4 you just mash everyone together on one tile
>on civ 5 you have to actually move your units tactically, infantry in the front dying means that your archers/siege will get exposed
now, im not gonna deny that civ 5 itself was flawed, but 1upt isnt flawed. civ 6 fixes the problems with 5 using armies, and group movement.
>>
Honestly I fucking hate the Civ V interface. It feels so fucking overdesigned. I'm the kind of guy who uses GNU/Linux. Civ V gives me a hernia.
>>
>>148567721
>coup in Turkey
Sounds like it might be constitutional. Humanity are complicated.
>>
>>148580975
>'m the kind of guy who uses GNU/Linux.
aka fag
>>
The more I read and see about VI the more hyped I get.

This better not be another Rome 2.
>>
>>148580534
>>148580750
Civ5 isn't on a tactical scale though, the 1upt is a total fuck up in terms of scale. Besides, it's not fun to have to move every single unit in your bigass carpet so they can crowd around a city and wait to be picked off.

Also, there's a little bit more than mashing going on in Civ4, different units have different strengths and weaknesses. For example, axe men are good against melee units while spearmen fuck up mounted units, while Soldiers are good at city attack. You'll want them all in a stack but at what ratio? You need a lot more units in Civ4 (and the game is scaled to that) so you can also defend your cities.
>>
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>>148580534
>Civ 5 fans want an actual strategy game
Civ5 is nothing like an actual strategy game, specially with the whole fucked up scale making chokepoints a very common occurence
>>
>>148582210
>"civ 5 is nothing like a strategy game!"
>"I mean, true, movement is important because of chokepoints"
>"but it's not strategy at all!!"
>>
>>148581990
No civ game is to scale, no element of civ is to scale. It does not take a village 100 years to construct a granary.
>>
>>148582286
>"i have to move every unit in civ5 unlike civ4"
>"this means is more tactical!"
>>
>>148582290
I'll give you that! But why make it even more out of scale in a way that seems to go against the streamlining aspirations of Civ5? Civ5 is out of scale on an even more fundamental gameplay level that Civ4
>>
>>148577372
>>THERE IS NO SIMILAR PRODUCTS
distant worlds
master of orion
galciv
distant worlds
sword of the stars
star ruler
stardrive
distant worlds
>>
>>148582613
In all of these, the diplomacy is secondary, the war comes first.
Paradox's games put the emphasis on the diplomacy, with combat being only a way to win.
>>
>>148582613
>distant worlds
>similar
DW is actually good
>>
>>148582594
Because doomstacks were literally a shit. The way theyre fixing things in 6 is far better than 1upt, but 1upt was still better than doomstacks.
>>
>>148582395
Yes, that exactly. Doomstacks were not good. It put war soundly in the hands of economy and very little had to do with tactics.
>>
>>148582749
You can play as a space pirate in DW.

A SPACE PIRATE
>>
>>148582395
This is true.
>>
>>148582836
I seriously doubt you've even played with stacks, they weren't that bad.
>>
>>148582984
Do you have any real argument? Because "if you don't agree with me, then you never played with stacks" is a bit shitty.
>>
>>148582712
>diplomacy in paradox games
>emphasis
no
>>
>>148582984
I played 4 for hundreds of hours, but near the end stacks killed my desire to play.

When civ5 came out it was basic as shit but the wars were a blast because of 1upt.
>>
>>148583097
I seriously doubt you've even played any Paradox, they weren't that bad.
>>
Stacks would have been fine if they had a) kept a simultaneous unit damage system and/or b) implemented the facing-centric combat system of Civ 5 to simulate flanking and encirclement.
>>
>>148582930
>>148582984
Because the majority of Civilization is spent building an economy and managing your tiles to be able to have some sort of edge over your opponents. Civ 4 had you making decisions between devoting your limited amount of soldiers you could support between units you had to garrison (you HAD to garrison or else enemies could just walk in and take it) and units to put into your stacks, and then you had to decide which units would be optimal for going and fighting your enemies or at least taking their cities.

Civ5 not only takes out a lot of the limitations on this by not requiring garrisons, but it also actively discourages against garrisons with 1upt because you want to keep your city open to purchase units for an emergency.

>>148583084
>doomstacks are bad because they are bad

>>148583313
I agree with this. I also think a tile supply system could have been interesting, maybe even implementing supply lines that are forwarded through forts (making them more useful than before)
>>
>>148583313
Alternatively have a command cap system so each stack could only be x units large.
>>
>>148583537
>let's encourage field defense over garrisons
Sounds fine to me

It also makes city capture a more fluid mechanic.

Doomstacks are bad because they largely remove the importance of strategic chokepoints.
>>
>>148583897
>strategic chokepoints.
I through your Civ5 defenders were all about flanking and surrounding the enemy?
>>
>>148583537
No, doomstacks are bad because they encourage spamming units.
One Unit Per Tile actually makes archers interestings as they can outdamage the enemy melee units and win the war of attrition.

>maybe even implementing supply lines that are forwarded through forts
That sounds good too. That would remove the threat of having enemy units near your capital while you're sieging their town.

And that would finally make forts relevants.
>>
>>148583897
>let's encourage field defense over garrisons
But it ruins a sense of urgency and commitment, it takes away an actual challenge a player has to face where certain things need part of your limited resources so maybe you can't hope to conquer all of the cities you want to since you need to devote your armies to defending what you have, or take the risk and pull them out.

Also, doomstacks didn't remove the importance because the importance wasn't really there to begin with. Chokepoints don't make a lot of sense in war on a grand scale, supply does.
>>
>>148584380
>they encourage spamming units
If you really wanted to spam units in Civ4 you either needed A LOT of high production cities pumping units out all the time (at the cost of not having barracks and other things that would make the units worth more, as well as other buildings)

Or you needed the slavery civic which would sacrifice some of your population at a certain point in a units production to build it. (Slavery also runs the risk of revolts and having a lower population is generally bad)

Or you needed the one that let you buy units,and even then there was a limit.

Sometimes it wasn't really possible to "spam" the units because you had to devote to your garrisons (which with certain civics would help your cities retain happiness)
>>
>>148584380
>One Unit Per Tile actually makes archers interestings
>Gattling guns drop the whole range thing
THANKS FIRAXIS
>>
>>148584885
>Gattling guns drop the whole range thing
What?
>>
>>148585036
>>148584885
That's fine actually. Range should only be a mechanic for ballistic weapons unless you also make terrain an influencing mechanic, where nonballistic weapons get a range increase on hills against flat land.
>>
>>148585036
They can only attack 1 tittle away vs the 2 tittles of bow units
>>
>>148585203
Makes sense I guess. I mean, you can't shoot over your own lines with firearms like you can with bows.
Unless you have them on a hill.
>>
>>148584213
The maps are sp cramped everywhere is a chokepoint.
>>
I'm literally drolling over the things added by this mod

http://stellaris.smods.ru/archives/2031

as someone that just discovered strike craft this is awesome , is there a way to download for a filthy pirate?
>>
>>148586781
...you click the giant DOWNLOAD button?
>>
>>148585218
Probably because the initial gatlings were short range weapons. Accuracy was pretty bad beyond a certain point (around 100 yards I think?) What they were good for was mowing down troops within that range. Depending on the bow, you could get fairly good accuracy up to 200-300 yards.
>>
>>148587109
awghtua
awtgu
shit
my browser was blocking the download tab from opening
I though the download button was just a picture and not something click-able
>>
>>148587296
KEKaku dori
>>
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What planetary archetype is most suitable for ectothermic Kamen Rider bugmen?
>>
>>148587496
desert or arid
>>
If another Civ builds a wonder, do you get the bonuses of the wonder if you take the city it is in?
>>
>>148590036
Depends from the game. In Call to Power, wonders were destroyed upon "liberation" of the city.
>>
>>148577260
>buys it and it feels so half baked
I haven't felt this much buyers remorse since buying Killing Floor 2.
Should have waited for at least -50% off. However long it took.
>>
>>148591907
Good to know. I'll skip Killing Floor 2.
>>
>>148591907
Stellaris isn't that bad.
I had way more remorse with grand ages medieval.
>>
>>148577260
>>148591907
>buying stellaris
>buying paradox games on release
>>
what a fucking piece of shit this game is.

I've been trying for hours now to figure out what the actual tech requirements for getting god damn sentient AI and synths. There is no way to console command to either see what the requirements are, or to just force research those specific things, no i have to trial error, mass research or just instantly have everything researched in order to get it.
>>
>>148592883
How about gitting gud and stop blaming the game for your own suckiness?
>>
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>>148592883
Admin AI - self aware logic - sentient AI
>>
>>148593365
Is the research in Stellaris random or what?
>>
>>148593365
Yeah, you'd think that but that doesnt work. i needed tech 3 energy buildings and the upgraded assisted research in order for sentient AI to show up on the techweight command at all.

Synths so far also require me to have maxed mineral production building tech
>>
>>148593537
yeah
>>
If I passively observe some aliens until they become a normal empire, they automatically a vassal?

I'm wondering if I should let an early space age empire come up so I can absorb them. Or go all xcom and infiltrate their government.
>>
>>148593798
Urgh.
>>
>>148593921
indeed. Took me over 50 years to finally get the physic lab tech
>>
>>148594567
Like that other game, Sword of the Stars. I hated that system.
>>
>>148593648
why do you want synths so bad anyway, the only time ive ever used those shits were when i started with 3 tomb world 25s right near my homeworld and couldnt find a irradiated pre sentient. fuck robots
>>
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84 strike craft flying around = 0 damage
does anyone understand why these things don't work? I thought strike craft were fixed in patch 1.1
>>
>check civfanatics to see if any new civ6 info has been dug up
>someone complaining about too many white male leaders and that Cleopatra isn't black
WE
>>
>>148597441
any world i want anon. Every single one of them.
They are better than normal pops in every way
>>
>>148600505
dunno mate I never use those memecrafts
>>
>>148602124
I love when I look at the accounts of these people and see that they're the new members, at earliest they signed up in 2013 and most of them haven't even played Civ IV
>>
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>>148602519
>he plays vanilla
>he doesnt use genetic modification mod
>cu.cked by swedes again

robots are worthless, shame the rebellion crisis doesnt work properly to rape filthy AI memers.
>>
>>148602729
i never did either until I started using the improved space battles mod. I thought they were working because they're flying around like they're doing something but they dont seem to actually be shooting.
>>
I'm thinking about getting Stellaris for my friend, and I was wondering if there was anything special about the dlc race included in the Nova and Galaxy editions. I'm pretty sure that's the only thing he would be interested in, and I'm not sure it would be worth the extra 10-20 bucks.
>>
>>148603025
>implying i play vanilla
>implying i wouldnt rather be robotic master race
>spicy keked meme post
AI rebellion works just fine as far as ive seen. What is there to rebel against once you already replace your entire race with synths?
>>
>>148603453
the AI rebellion never works for me, even when there's like 900 synths across the galaxy I've never seen them accomplish or really DO anything. How are robots master race? you can min/max superior organics in every category
>>
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Every fucking game I get the god dam fucking unbidden.
>>
>>148603629
do you have a mod that lets you get ALL of the genetic traits?
Even with that you get what.
25% in all techs, 15% minerals, 15% energy, you still have to feed the fuckers, they can still get mad, they still have habitation issues, can still be ethics divergent, can still die eventually in the case for leaders. i just find them easier to handle

Also you only get an AI rebellion if you treat the robutts badly. I got synths once, deleted 2 of their pops and then they all left to start AI crisis
>>
>>148603964
you can get as many genetics as you want with repeatable tech it just takes time. To min max each thing you need to find pre sentients and uplift them. Earthbound and proles for energy/minerals and seperate planets by tech with intelligent and natural science. you only need 1 square for food, welfare and collectivist pretty much deals with all ethics/happiness issues and i couldnt care less about leaders dying. I run with multiple crisis mod so I see the rebellion every game from some corner of the galaxy, I've just never actually seen it do anything; I thought paradox would have already addressed it but they don't seem to care to fix major issues. Ever since the patch where the AI started fighting the crisis they usually just go and exterminate the rebellion before it can even do anything. It might be because I started playing on insane but even when I was playing on normal the most I ever saw the rebellion do was sit around and accumulate planets from the AI building synths; they never actually conquered anything by force and they never seemed to build anything.
>>
>>148605116
oh and i forgot, very strong for minerals as well
>>
>>148603797
thats the best crisis though, it's the only one that ever does anything. Just use the multi crisis mod if you want to see the rest of them either way
>>
>>148605116
i'd thought that certain traits you could only get one of, like the specific research types phy,soc,eng. You can also get synths much sooner
>>
Getting the Community Balance Patch working with compatible mods is a headache.
>>
>>148605872
Is it even worth it
>>
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Fucking Terra Novum doesn't stops to play whenever I play the fucking game, I'm tired of muting the music and listening to the first C&C ost
>>
>>148606168
Yes, because without I don't find the game playable anymore.
>>
>found one city
>aztec gets mad at me for CLAIMING EVERY PIECE OF LAND I SEE
>>
>>148608285
>C&C ost
shiiiiit now I have to find the red alert ost
>>
>>148615493
https://mega.nz/#!Go9gzYgB!pV_-nsDVGdDSVcEtq0Z1KkxevK81RahflpPBeBrsHw4

Has every C&C game's OST
>>
>>148594956
Use a scientist with the specialty the tech you want has.

They have a better cahcne of getting techs of their own field, IIRC.

Or get one with maniac or genius.

But getting the correct scientist is RNG, too. Enjoy your 9001 Resilient scientists ;^)
>>
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>>148615681
awww yiss

Thanks m8.
>>
>get stuck between a mountain and a border
>>
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>>148615681
fooking legend
>>
so for the gaseous beings event chain

do I support the revolution or not?
>>
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>>148616208
>remove army or I report yu
>lol i denounce u
>u gib clay nao
>lol I war u
>>
>found city on 2 food 2 prod
>work another 3 food cattle tile
>stagnation
literally how do i play this game dudes
>>
>>148616802
every citizen needs 2 food (except for freedom specialists)
excess food is spent towards growth
if you are building a settler you cannot grow
>>
>>148474698
I'm okay with this, but is there a GnK one?
>>
Have they made Stellaris decent yet?
>>
>>148617160
well idk what to do when i'm working all the food tiles possible and being stuck in stagnation
>>
>>148617365
Better yes, decent not quite.
>>
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>>148617365
lol
>>
>>148617485
Post a screenshot of your city manager
>>
>>148615742
In all honesty since they nerfed influence sources in Asimov, Resilient has become a trait I actually look for. I never have enough purple mana, so getting 25 more years out of each scientist, at least before you get a bunch of life-extension techs, is unironically a good play.
>>
>>148617587
Okay idk. My two different cities were in stagnation and then the next turn when i looked again it wasn't anymore. IDK.
>>
>I can invade primitive planet within another empire borders and they don't care beyond "border friction"

This makes sense, right?
>>
>>148617936
Building settlers (and possibly workers, I can't remember, it did in some Civ games) sets your city to stagnation because those units use hammers and apples to build. Might that have been it?
>>
>>148618030
really makes you think
>>
>>148618127
Oh and apparently ending war by enemy being vassalized by another empire breaks right mouse button. Really makes you think.
>>
>>148583897
>strategic chokepoints
There are very few chokepoints on the strategic level - some examples of them would be the Bosphorus, the Alps into Italy, and the far west of China. Chokepoints are mainly a tactical-scale thing, not a strategic or grand strategic level.
>>
>>148618374
Sure, but as already establish civilization is neither to scale nor modeled on earth.
>>
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>>148618045
btw desu
>>
>>148618472
Irrelevant. You're screaming about 'tactics', something which doesn't matter and shouldn't matter in Civilization, which is NOT about war.
Doomstacks weren't a big problem for me, because there was a limit to how much you could feasibly pump out without killing your economy and development and how fast you could put them out, and it was feasible to stick a bunch of people into a garrison, march divided and harass the enemy, then combine and fuck them up again. That sounds much more suited to Civilization, being strategic in nature, than the Total War type thing you have going on in Civilization V, being tactical in nature.

>>148618513
Are you playing on fucking Windows XP
>>
>>148618687
No, Fedora.
>>
>>148618723
Through Wine or something?
>>
>>148618756
civ is on linux
>>
>>148618723
>Even his OS is called Fedora
Can't make this shit up
>>
>>148618687
The real problem in old civ was simplistic logistic being unable to properly reprsent cost of foreign invasion. Making hauling your entire army across the globe viable strategy and undermining any tactics that isn't zerg rush.
>>
>>148618797
Yeah but it uses the Win XP border? Or did you make all your borders look like that?
Win2000 borders best borders fite me
>>
>>148618842
you don't know me!
>>
>>148618853
It's still just as viable in Civilization V, just more annoying and micro-heavy. You're not going to get flanked if you sent flank scouts, and costs don't rise and attrition doesn't happen. It's just annoying to haul 20 units across a huge map in formation.
>>
>>148618854
Using RedmondXP. XP for Life desu.
>>
>>148618723
what
>>
>>148618247
lol my escape key stopped working the other day in stellaris. It really made me think
>>
>>148618969
It's a linux distro
>>
>>148619008
Seriously called fedora?

>>148618987
I got a diarrhea last time I played Stellaris. Really make you think.
>>
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>>148618969
He's such a fedora fag even his OS is a Feadora.
So he can tip his fedora while he uses two fedoras
>>
>>148618987
And a button to upgrade fleet disappeared. Did they update the game yesterday? Why is everything broken in brand new way?
>>
>>148619060
it's based on the hat from the RedHat logo.
>>
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>>148619060
It's sponsored by pic related
>>
>>148619067
What a fedora shame that this fedora guy is using a fedora OS, since fedoras are kind of fedora associated with fedora shitters thinking they're fedora hot shit.
>>
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no idea what to do with this guy desu.
>>
>>148620175
Kill him and eat him.
>>
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<3
>>
>>148618932
Worse, unit supply was something you'd actually had to consider when going on offensive war in Civ 4. I'm willing to bet most Civ 5 players aren't even aware of unit supply mechanic is a thing considering you can go around conquering the world with just handful of units.
>>
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IDIOT.
>>
>>148622515
why
>>
>>148622950
i don't use horses and i need iron. I was straight up giving horses away before this happened.
>>
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Talk me out of it /4xg/

also is stellaris playable yet?
>>
>>148623045
I have a feeling giving horses to Genghis isn't a good idea
>>
>>148623149
Well giving iron to japan isn't either. He's just making war with city states.
>>
>>148623131
You can get Muv Luv, Umineko or Rimworld for this.
>>
>>148623131
You could have got it for half price 2 weeks ago, pirate it.Keep in mind you will probably never ever get to play it in multi. Pirate and try it out to see if you like it, it's basically a dumbed down Civ5 with scifi dressing.
Stellaris is playable but it still has a lot of problems . Again, you should pirate and try it out. Chances are it will be half price in the next six months.
>>
>>148623131
>Talk me out of it /4xg/
>he pays $30 for a mod

>also is stellaris playable yet?
playable yes
balanced and finished fuck no
>>
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>>148623131
Don't do it, it's unbalanced rubbish, Civ V is miles better.

Stellaris... can actually have exactly the same words applied to it, but the difference is that Stellaris will almost certainly be updated to a good game, whereas Beyond Earth will not.
>>
>>148592230
KF2 will be good once it's finished.
I fucking hope so anyways. Goddamn Tripwire making a VS. mode in a coop horde survival game still makes me wonder where the hell this game is gonna go.
>>
>>148623643
Yeah, I dunno. I have really bad memories of Killing Floor, and I doubt the community improved since.

Plus I kinda prefer playing solo anyway.
>>
>>148623643
Are they seriously fucking doing that? That's so fucking dumb. I hate early access games so much. FUCK.
>>
>>148592334
It was my first (advertised) grand strat and like an idiot I bought into the hype.

I just wanted a spess game senpai.
>>
>>148623131
>stellaris
No it's shit, wait for a sale to buy the base game (access to their forums and mods)
>BE
Shit.

>>148623717
Yeah you are an idio
>>
>>148623717
You could've asked us. We would've helped you find one that suits your tastes.
>>
I just want to invade primitives. Why does the game forces me to have others AI opponent?
>>
>>148623571
The sad part about BE is that it has the structure in place to be great, but is abandonware so it never will be.
>>
>>148624714
You think it's bad? Try Starships.
It's so fucking shallow it feels like a flash game. I literally played it once.
>>
>Democracy
>Leader with Champion of the people and Warlike comes up
>Support 10 times, spending FIVE HUNDRED INFLUENCE
>0% votes still
>Next cycle
>Leader with Warlike and Destroyer Focus comes up
>Support 10 times, spending FIVE HUNDRED INFLUENCE
>both the guy i've supported still have 0% votes
What is the point? What the fuck is the point?
Literally the only good reason to have a democracy is to have free daily leader rolls
>>
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>>148624714
Agreed.
They wouldn't even need to add like new content, if they just properly balanced what they have already it'd be up there with Civ V.
>>
>>148623465
>>148623571
>>148623846

Not him, but I was getting told constantly before buying BE with RT during last sale that Im buying "shitty mod for Civ V".

When I actually played, it turned out much better than that. If this is a mod, it is well made mod. I only assume that this is because I played it with RT right away. Also, I noticed that many people are so pissed off on BE for not being SMAC 2.0 that they refuse to think that game could get better. It leads to weird statements like "I can BET that Civ VI with space themed mod will be better than BE", considering that game in question is not even out. Too many emotions cloud the judgment.

Of course, I dont think it is worth more than 20 EUR, combined with RT, but it is a solid game.

The biggest problem I see is how affinities are only fluff and no real change to gameplay. Like I mentioned on Steam discussion board, you ends up getting levels in all of them anyway and solution would be either:

a) re-organizing tech web into something closer to Endless Space technology web - three main areas, with techs linked to each main afinity and "border" ones working towards hybrid approaches, connected to inner ring of "general" technologies, or...
b) getting rid of affinity experience points from technology at all, instead tying it to decisions you make in-game (quests and mini-choices in case of new buildings you make) and improvements you make

"Echoes of Earth" converison mod partially takes the first approach. Even if Firaxis would release second expansion (unlikely), total reorganization of tech tree would not be possible. Second approach, however, more likely.

I would say - play the demo and if you like it, wait for Fall/Winter sale.
>>
I'm fucking tired of space games with non-futuristic technology and applications.
It's always just "modern, but better". Spaceships are just bigger fighter jets, lasers and relativistic mass drivers are bigger guns, Neutron missiles manage to kill the ship instead of just the crew. Shields are just extra HP that don't interact in meaningful ways with anything. Planets remain immutable things. Humans are still mortal and still do work, we still live on planets when we're obviously capable of simply building massive fucking ships capable of supporting life indefinitely.
Aliens are not alien, they're humans that look different. Fusion / Antimatter / Zero Point energy are just 'more energy'. No creative applications or weapons, just memes.
>>
>>148624902

First of all, they would need to get rid of that annoying bug tht mess up units actions, when you change them via mods.

This would fix a lot fo mods and open way to proper fans fixing.

Like I said, things like reorganizing tech web would already work wonders.

At the other hand, when I pointed it out on Steam, some other guys said that the problem is that I played the game "wrong" and that I should rather rush towards certain victory insted of researching everything.

I think this is a major design flaw - basically stating that game exist solely for mutiplayer. It is counter-logic, Im trying to set up space colony here and secure my faction position. Stating that I should rush certain "optimized" tech path is like suggesting that every leader in-game is well aware of being character in video game and everything is just one, big meta-game. Doesnt make sense from single-player perspective, not to mention role-playing perspective.
>>
>>148625234
>roleplaying
Not a concern of the neo-audience.
>>
>>148625202
Yeah. And also, planets can' be specialized.
I'm still waiting for the day I'll be able to build Coruscant in my game.
>>
>>148625202
It's the analogy to people in the 20s imagining a future where household work had disappeared due to machines but women were still sitting in the kitchen now doing nothing and shit like ancient Chinese fanfiction imagining what are essentially guns being used in mass volley tactics before closing to fight with what are essentially lightsabers aka ancient tactics.
>>
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>>148625393
you can't build it, but you can get it
>>
>>148625202

Suggest something instead.

The question is - if you would change elements you listed, how would gameplay change? And how would it change from fluff perspective?

>Humans are still mortal and still do work

And if they would be made immortal, would it make sense to increase population? Or wouldnt it cause humanity, now advanced into race of near-gods, to simply stagnate at their home planet, not giving a shit about rest of the universe, pretty much like in "Dancers at the End of Time" book?

>we still live on planets when we're obviously capable of simply building massive fucking ships capable of supporting life indefinitely.

Actually, why spending tons of resources on building said ships, assuming you have technology for that, if you can just set up cities on the planet surface? Making space habitats is more difficult than you think, even if you have imagined, blizzare and so advanced technology that it would count as miracles.

Of course, it would be interesting to see 4x in space placed in the middle of "Dust Wars" of Endless Space universe, but at the other hand - would it still fit your typical 4x gameplay? Or, perhaps, space games have "modern but better" approach, because only that approach truly fits the classic 4x type of gameplay?
>>
>>148625529
Vanilla game? Shit, it's a dream coming true.
>>
>>148625282

Fuck that. I blame it on multiplayer. It always ruins everything, unless game have ONLY mutiplayer option.
>>
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>>148625514
>like ancient Chinese fanfiction imagining what are essentially guns being used in mass volley tactics before closing to fight with what are essentially lightsabers aka ancient tactics.
W...what?
>>
>>148625564
Yup.
It spawns when the AI crisis triggers, as the Machine Consciousness' homeworld.

And since the Machine Consciosuness AI is, ironically, fucking useless, it's quite easy to capture and recolonise it yourself

In this game I actually did cover it in friendly synths and have it as research powerhouse, I just never screencapped the redeveloped version.
>>
>>148625695
Ha. So I can't build it myself. A shame.

>>148625202
The part that bothers me most is that replicators are a thing in most sci-fi settings, yet you still need special ressources in 4x.

They could easily fix it by explaining that synthetized ressources don't taste good or aren't popular, but no.
>>
>>148625817
>yet you still need special ressources in 4x

Wellllllll, yes and no.
In Star Trek they still value gold-pressed latinum and warp-core dilithium and the Dominion needed a specific Alpha Quadrant planet to be able to make Ketracel White.

Replicators don't literally "make whatever you want out of nothing: They pretty much seem to be autoconstructors. You still need to actually get the raw periodic elements for them to work with.
>>
>>148625540
If the game cannot use 4x gameplay, then don't use it. I cannot imagine the space age actually fighting the way we do, wars would be quick and extraordinarily decisive. If you can hurl a chunk of significant mass at 90+% the speed of light you can obliterate Earth with a single shot.
Planets could be made to have shielding hitpoints. Once that dies, the planet itself begins to take massive damage, as in it can be destroyed and utterly removed from the game in a single shot. Later in the game, towing large asteroids or planets around or even making them outright would make up for 'losing' planets to enemy fire, similar to building cities in Civilization, as a precursor to ringworlds.
Terraforming should take time (5-10+ years) but otherwise be trivial in nature.
>humans immortal
Population is no longer a concern at that point. What would matter is production efficiency and equipment, upgrade costs, etc. The leaders of humanity might still be human but humanity at large is unlikely to remain productive, since almost anything a human can do, an AD 2200 computer can do faster, better, and in greater scale. As such, population would be a modifier to your chance of getting exceptional leaders in a democratic government or exceptional scientists / admirals in a totalitarian / meritocratic one.
Neutron missiles should provide a positive modifier to capturing a ship instead of simply destroying it.
>planet surface
For the aforementioned reason that planets would be easily destructible, until you've had time to set up defensive measures.
Those measures could include things such as magnetic shields which instantly gib anyone passing through them without specialized equipment, artificial planetary rings (which would be comprised of rocks orbiting at high velocities and be dangerous to transport ships and smaller ships), etc.
Black hole / Neutron star / dead star systems with habitats constructed next to them should have unique mechanics.
>>
>>148625972
Can't it be done by rearranging the atoms or another shit like that?
>>
>>148626090
You can't just create matter out of nothing, that violates a bunch of physical laws.
You COULD probably use energy to create matter but that's prohibitively expensive unless we have something like in Dimension W where they basically tap into an alternative history's energy - seeing as there's an infinite number of those, they have infinite energy.
>>
>>148618513
>>148620175
You're unhappy.
You get a -75% penalty to growth while unhappy, or a -100% penalty if you are very unhappy.
>>
>>148626176
No, I mean taking a can and turning into in a knife by changing its form.
I know that turning energy into matter is expensive, but turning matter into matter?

Of course that wouldn't work with food.
>>
>play BERT for the first time since it came out
>plant city in the ocean
>build the rudder thing
>go on a voyage around the world, don't do anything else
>now control a strip of water around the world
>no one can cross it without my permission
>>
>>148626090
I wouldn't object to there being, like, an awesome lategame tech, "Matter generation", that lets you build a (sufficiently energy-expensive) building which can output any strategic resource.

But that's a step up from replicators.
>>
>>148626359
>Of course that wouldn't work with food.
>implying
Look up molecular gastronomy. You can literally make a strawberry that tastes like a cheeseburger or bread that tastes like milkshake.
>>
>>148626401
I'm mostly thinking of semi-rare ressources like gold. I stopped counting how often Distant World fucked me like that.
Granted, I don't know anything about physics, but isn't it possible to turn charcoal into diamond or something?

>>148626410
>strawberry that tastes like a cheeseburger
>STRAWBERRY THAT TASTES LIKE A CHEESEBURGER
WHAT HAS SCIENCE DOOOOOOOOOOONE?
>>
>>148626401
At that point we're essentially anime characters.
>no technology to let you become perfect beings
>doesn't change your sprite to little girls
>>
>>148626461
Kaz... I'm already perfect.
>>
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>>148626534
>>
>>148626015

As for the first part, some ideas like that are used in Star Ruler 2. If you can get past its weird mechanics, thats it, but things like using track beams on entire planets and using giant FTL "slingshots" to throw planets around are possible.

>Terraforming should take time (5-10+ years) but otherwise be trivial in nature.

And to others claims like that.

Such proces would NEVER be that fast, physics laws stays on the road. Even if you somehow manage to break the boundaries, it is the same thing as with Dyson Sphere - impossible construction that would require more mass than is stored inside our star system to enclose star at the size of ours and would still be subjected to things like pressure building inside. As many sciencists pointed out - even if you manage to reach the technology level and discover materials that would allow you to overcome those obstacles, if you reached such advanced state - does it still make sense to construct something like that?

Pretty much like poor, uneducated guy in Africa would say, after reading newspaper article about Large Hadron Collidor - "wow, they build things like that? Surely they no longer have poverty and can make thousands of those".

What you described is actually STILL slightly modified version of "modern but better" approach. Its not your or mine or anybody else fault - nobody can REALLY advance past our imaginations limit. Nobody did so far. Read up "futuristic" predictions from 1900 or around, you will get surprised. And modern ones? Do you think that 10-15 years ago anybody predicted that we will have CPUs with 20 logical cores? That home computers will basically lock themselves at 4-5Ghz clock speed? That future advance in this kind of technology would require changing material from silicon to something else, this time based on gallium arsenide?
>>
>>148626565
Anime girls are for spanking.
>>
>>148626456
>Granted, I don't know anything about physics, but isn't it possible to turn charcoal into diamond or something?
It is, but that's a very unusual one and is pretty much the only "almost worthless -> very valuable" transition that is actually physically possible
>>
>>148474698
Here we go
>>
>>148626274
grrr. Everytime a trade deal ends an angry mob pops up.
>>
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>>148626368

Isnt it like closed borders no longer exist in BERT?

Beru-beru~
>>
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>>148626776
Back to Nepgen you go.
Tell them Spankfag sent you.
>>
>>148626867

I cant go back to Nepgen now, Im too poor to buy latest game on PC and alredy finished RB3, along with most of end-game content.

If I recall correctly, there are Neptunia civs for Civ V mods. Overpowered but still posible to take fight for shares for new level.
>>
>>148626586
What the fuck are you even talking about?
>terraforming should take time but otherwise be trivial
This violates nothing. In fact it makes far more sense than """"terraforming gases""""". It represents gradually changing the atmosphere and such, introducing greenery modified to grow at alarming pace but only under certain atmospheric conditions (aka it'll kill itself once accomplishing its purpose), bacteria that consumes poisonous gases and produces oxygen, etc.
Physics may stay on the road, but nothing in physics demonstrates that you cannot terraform a planet within 10 years to become passably live-able, ESPECIALLY since we're talking 2200.
>still slightly modified
Yes, it is. But it's far less rigid than what we have. I could go further but I'm no game designer, I'm not able to come up with a system that could handle higher things while accommodating lower things.
Aliens being not alien is another problem that I'd like to fix but for gameplay reasons can't think of a clean way to solve.

>all those suggestions
Yeah you're assuming I'm an imbecile. I've read all that.
>computational
See that's not relevant. That's a matter of scale and capability, not application.
>>
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>>148627281
>Overpowered
Yeah, because having no direct control of your cities because Neptune isa lazy piece of shit is overpowered.

Alternatively, you can get Sid Meier's Alpha Centauri, there are nep mods for it too.
But after reading this thread, I doubt it's a good game to play with all the horrors going on.
>>
>>148627438
The Reimu one and the Gilgamesh one are the ones that are overpowered.
>>
>>148627518
So Reimu and Gilgamesh are neps now?
>>
>>148627561
I didn't say that, I'm not him just commenting on two of the more overpowered anime civs
>>
>>148627320

>Yeah you're assuming I'm an imbecile. I've read all that.

Not really. It might sound like that over internet, but thats not what I had in mind.

I still claim that you are just over-optimistic about what technology could do. As for terraforming, for example, many processes have minimal time lenght that you cant skip.

>ESPECIALLY since we're talking 2200.

Ekhm, my grandfather had old comic book about first time travel expedition organized by future, advanced society with miracle tech, with action set in year 1990.

Thats just a little naive.
>>
>>148627786
The theory for it is still there though, that's the thing
I don't think terraforming in 10 years is over-optimistic, since a lot of the time the planets to be terraformed are literally just a bit dry or too wet for our liking (jungle and arid worlds).
>>
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>>148627438

I dont know, some of the mods sound overpowered for me.

Which author produced most balanced, in your opinion?

I kinda wanted to replay Civ V in few sessions, but turns takes forever on my PC in late game (funny enough, BERT dont have that problem). I hoped I could upgrade my PC this summer, especially CPU (from i5-750 to maybe i7-6700K), but prices for Intel CPU are so high that I will most likely have to wait until December, when they plan to introduce next line, Kaby Lake and only then Skylake have chance to drop. CHANCE.
>>
>>148628524
>Which author produced most balanced, in your opinion?
Honestly, I don't understand Civilizations enough to answer that.
But I can tell you that Vice Virtuoso's mods are better, more immersive. For example, if you play as Neptune, Blanc actually has a specific greeting like for you.
Compared to that, the Rei mod I tried once still used stock lines.
So try Vice's mods. I can't tell you if they're overpowered or not, though.
>>
>>148628524
>Noire
>broken
>>
this fucking game. 4 out of 7 advanced civs around my start. fanatic purifiers(whom i've only now wiping out cause there was no shipyard anomaly available) blocking my warp shit.

well, after 24 years it's time to explore, finally.
>>
Would making CPU upgrade really speed up Civ V turns? My dream is playing with max possible civs on biggest possible map, but it would take forever to skip turns in such setup.
>>
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>>148448093
Just reinstalled Solaris to marathon it with a buddy tonight, but I haven't played since release. The patches look but I wonder:

>Which mods are currently required or simply fun?
>Did they fix sector management or is it still trash?
>Is the war score mechanism still shit?
>GIEBS GIEBS GIEBS rights spam fixed?

thx lads
>>
>>148633214
Hi grandpa. What're you doing on the the internet?
>>
>>148600505

what kind of fucking guns are you rocking to have a fleet that has almost 1 million military power at 566 fleet capacity?
I unlocked tachyon lances, the strongest nukes and lasers and still my largest fleet has only 38k power and takes up 120 fleet capacity
>>
>>148534052

Anybody around that might be able to answer?
>>
Well, Dungeon Meshi got updated.

Which reminds me, except for Spore (who of course isn't a 4x), is there a game where the ecosystem is actually relevant to the planet's habitability? That was a part of Spore that I really liked.
>>
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>>148615681
This is fucking awesome
>>
>>148615681
>no Generals
Meh.-1/999
>>
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>arctic planet
>right near the sun
>desert planet
>furthest away
>>
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>arctic preference species apparently in my empire
>click go to button
>takes me to Ruthor I
>no arctic species there just my humans which I colonized again to check it out
how do I find where there fuckers are?
>>
>Go the pacifist route with only defensive wars
>3 Planets, falling back because the AI is just shitting out low quality colonies
>The only guy with negative Opinion won't attack me even when I keep refreshing insults
>The people I garaunteed aren't getting warred
>Literally an island of pacifism while the three militarist are blobbing the 2/3 left of the galaxy

And that's another playthrough terminated prematurely
Can't make alliance because opinion doesn't matter and we have differing war policies, so I'm doomed to get vassallized and eventually blobbed by one of the three militarist that have 13 planets 80 years in
>>
>>148641314
>he fell for the pacifist meme
>>
>>148641314
>Being pacifist and neutral ends with you getting left behind by more aggressive and proactive empires

No shit.
>>
>>148642306
>>148642397
Considering there's no espionage activity possible yet, I came in expecting to have at least options to piss someone off into an offessive war or to Garauntee some shitty 1 planet cornered empire as a bait to slither my way in and grab planets, at least I'd have a higher naval capacity then
>>
>>148642591
Yeah, there just isn't a way to expand by being pacifist if empire aren't attacking you. Just go into an offensive, take the butthurt pops, and expand.
>>
>>148642591
The problem is that the AI will target greater threats before you, even if you're insulting them. And if you're a pacifist, there is ALWAYS a greater threat than you, especially since you'll have a smaller empire due to not being an imperialist douche.

When you've got a galaxy full of fanatical purifiers moving from world to world, crushing weaker empires at will, rounding up conquered pops into camps and gassing them or bombarding civilian population centers from orbit, the impotent pacifists that own three worlds calling you rude things or guaranteeing some backwater isn't really that bad.
>>
>>148643002
>>148644042
Being pacifist should just give you a bunch of military options, not prevent you from playing that side completely
ECM/ECCM and stasis bubbling W H E N
>>
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All the default namelists for stars, names, etc. are full of ???????.

Even after doing a complete reinstall and with no mods this shit is still happening.

What the fuck did I do?
>>
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>>148444548
The Obevni empire in white to the south had been a nuisance for some time. It was time to encroach.
>>
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>>148644847
Tried checking this folder?
>>
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>>148645392
Realising they were outmatched and under threat they allied with every close nation they could.
>>
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>>148645567
It did not hinder my progress.
>>
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>>148645760
>tfw no one appreciates you
>>
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>tfw kill the thread
>>
Is this game for memers?
>>
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>>148647517
>>
I haven't been online today, did anything Civ VI related happen?
>>
>WORKSHOP REFUSING TO DOWNLOAD SOMETHING
>LAUNCHER REFUSING TO RECOGNISE SAID MOD IS THERE

i fucking despise valve and i fucking despise paradox for this shitty mod loader

i don't care if it works 99% of the time, I don't care if it's 'good enough', the few, rare times where it's fucking retarded and decides to tell you to go fuck yourself, it's rage-inducing.
>>
>>148618842
Fedora is a good distro you autist
I personally use openSUSE so as to support Nazism wherever I can
>>
Why is Gilgamesh on the cover of a 4xg?

Not that I'm complaining
>>
>>148618853
But invading foreign cities was ridiculously expensive because of the unit maintenance and distance maintenance costs? You had to colonize or vassalize to effectively conquer different continents and those are subject to some serious getting-fucked if they manage to break their bonds by not sucking, so you as a master state have to make sure they suck, making them even less valuable as vassals or colonies, draining your economy (as vassalizing also increases maintenance, just less so)
>>
>>148647742
I hope you fortified the shit out of that system.
>>
>>148474698
Rollinger
>>
>>148649473
>pirated the game
>pirated the mods
>100% working all the time
hoist the black flag, m8
>>
>no Eric XIV in Civ 6
That's too bad, he was always bro to me in 5.
>>
>>148641287
Check every planet they might find habitable I guess. The interface is so fucking obtuse.
>>
>>148641287
>>148653697
I had exactly the same problem in my last game, and the counterintuitive solution is to find them on the species list and say you're trying to genemod them. That then brings up the list of planets they're on in your empire - an occasionally very useful list that for some ridiculous reason is not accessible anywhere else.
>>
>>148654268
>Try to gene modify a race i've assimilated through war
>Gene modification event starts at that race's home planet
Fucking obtuse just doesn't describe how fucking broken the whole deal is
>>
>>148654268
Huh. Never occured to me I can do it. Cool.

The game really needs a spreadsheet that lists all your population, so you could pick what you need. Like a specific ethos to put on colony ship. Or that one time I only enslaved xenos with wrong ethos and liberated those who embraced my spiritual collectivism.
>>
>>148649613
*tips fedora*
>>
>>148649613
>insulting him will surely convince him I'm right
>>
>>148654516
>Gene modification event starts at that race's home planet

From a ruthlessly scientific view I can actually acquiesce that there's some merit in that. If you wanted to genemod humans to breathe underwater, the best place to look first to get a handle on what you're doing would probably be dolphins, 'cos, you know, we share like 95% of our DNA with other mammals. Tinkering about with nature's-already-done-95%-of-the-work-for-you-50-million-years-ago genes would be a lot easier than starting from zero.

And this logic applies whether you're a mad scientist on Earth, or Xog the Destroyer who's just annexed the human colony of Proxima Centauri to the G'zki'xik Hegemony.

But at the same time I agree with you that the real reason it's like that is that Paradox don't know what they're doing.
>>
>>148655846
>Xog the Destroyer
Holy shit, I found a villain for my next game.
>>
>>148655846
Consdiering the sheer amount of fauna and flora found around the galaxy in-game (I swear it's like a fucking party in there, jesus christ) It would be foolish to assume that the best place to look at when modifying the gene arrangement for humans is earth. I want men that can eat a burger and shit out gasoline, the best place to look is not Texas, it's probably some infernal planet where that is used as a defense mechanism by some god damn iguana or something that has been using it for millennia already, and by which I can actually modify the human stomach and intestine to produce fuel

What I'm saying is that even if I wanted to pitch this to humans, I wouldn't go to their home planet (which I left in flames not even 8 months ago) and park my science ship in orbit to modify some shitheads several systems over.
It would be pretty funny if you had chances to do that as a wargoal and remove beneficial or add red traits to the population
>>
>>148656715
This is what chemtrails are for.
>>
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>>148655846
>If you wanted to genemod humans to breathe underwater
>the best place to look first would probably be dolphins
>breathe underwater
>dolphins
>>
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>>148657259
Didn't even noticed it.
>>
>Playing BERT
>"Normal" (second) difficulty level, lush biome
>Flood of aliens, so I cant do anything, but to produce armies to barely defend myself
>Siege worm spawn, Ranger does whooping 2 hp damage to it
>Spend next 10 turns building gunboat, so maybe I will be able to kill it a bit faster
>Leviathan comes out of fog of war and casually one-hit-kills it

Is that normal?

Also, is AI as much screwed up as I am or only player is subject to such alien activity?
>>
>>148658009
Yes, it is normal.
Giant Fauna utterly rape 1st-tier units.
Don't worry, you get to the point of being able to one-hit-kill them soon enough.
>>
>>148658009
>Playing BERT
>Is that normal?
No.
>>
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>>148658384
Nice meme kiddo
>>
>>148658009
difficulty doesnt affect the alien strength I think, so you'll end up having powerful siege worms/leviathans regardless of difficulty. however, they dont grow in strength, so as you start getting affinity units, you'll just crush them. so ignore them whenever they pop up, they'll harass a city for a few turns before leaving and thats the end of it.
>>
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>>148658384
>>
What exactly is 4X? Does Master of Magic counts as 4X? What about Warlock? Age of Wonders? Starcraft?
>>
>>148658009
I don't think you are supposed to fight aliens in the beginning.
>>
>>148658332

But why it appear so close to starting position so soon?

>>148658563

> so ignore them whenever they pop up, they'll harass a city for a few turns before leaving and thats the end of it.

But alien nest is 3 hexes away from my capital and I have limited ability to fire, due to hills.

I cant even send worker to my second city, due to constant harassment.
>>
>>148658872
> But why it appear so close to starting position so soon?

Precisely so as to annoy you.
Not even a meme answer, that's the actual reason. Give you something to serve as a big threat in the early game before any other civs have enough power projection to be relevant.
>>
>>148658009
>BERT

I know I'm going to get called a shitter for this, but literally who?
>>
>>148659273
Beyond Earth: Rising Tide.
>>
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>>148659273
Beru.
>>
>>148659323

Oh

OH

Shit, I thought there was some kind of 4x game I hadn't played yet but had alien worlds/aliens etc.
Damn.

Alpha Centauri can only last so long.
>>
>>148658764

Really?

4x is shortcut from eXpand, eXplore, eXploit, eXterminate. 4x game focus on strategic elements and planning - unlike so called Grand Strategy games, tactical part is less important. 4x sessions are mostly longer games and important aspect is that there are often more than one ways to win, especially non-millitary ones. Scale also counts - 4x games are played on empire scale.

Age of Wonders count as 4x - you set up and mantain empire, care about diplomacy, cover cities growth, their defense and resources gathering, conduit researches and ultimately crush your foes. Warlock is another typical 4x game.

Starcraft however, is simply Real Time Strategy game, not a 4x - you dont set up empires, only manage outposts on smaller maps, resources gathering and technology advancement are much simplified, sessions last much shorter, diplomacy doesnt exist, the only way to win is complete and utter destruction of your opposition.

Comprende?
>>
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>>148658764
First link in the google.
>>
>>148659636
Except that any strategy game can be considered a 4x if you water it down to explore/expand/exploit/exterminate.

>>148659594
>4x games are played on empire scale
Always?
>>
>>148659776
If you are too dense, then 4X is any game similar to Civilization games, because Civilization are THE 4X games.
>>
>>148659439

Beru-beru~

>>148659116

Funny move from devs to introduce unit that spawn right next to your capital and then takes 50+ turns to destroy.
>>
>>148659981
>name-calling
Gee, rude. I'm just asking questions, you don't have to keep insulting me like that.
>>
>>148660154
>Funny move from devs
You will see this a lot in Beyond Earth
>>
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>>148659594

>4x is shortcut from eXpand, eXplore, eXploit, eXterminate

Why don't they just call it 4E?

>>148659776

An RTS is usually more skill based and focused on intense micromanagement. Whether it's Starcraft/Warcraft, or Command & Conquer, Age of Empires.

Even stuff like Wargame which is more of a military sim is RTS, because it's only focus is purely commanding units on a field.

4x refers almost entirely to games that focus on management of a nation, everything else coming from that. Grand Strat tends to be seen as separate, but it still kind of falls into this.

In 4X, your main gameplay is management of a nation/empire/state/organization. Combat, warfare, diplomacy and economy are a natural concequence of this. Statistics, efficiency and management are the meat and potatoes. A good economy = win, for instance. Often in 4x you have much less direct control and turn based systems are not uncommon.

In an RTS, your main gameplay elements are building bases, manoeuvring units, destroying enemy units or laying out an economy and defence. While you can make comparisons, the skills involved in the gameplay are entirely different. You have a large amount of control over your stuff and by definition, RTS are real-time and not turn based.
>>
>>148660470
Okay, I think I understand it better now.
Thanks.

And probably because 4E would sound too similar to D&D's Fourth Edition.
>>
>>148660470

what fucking RLM video was this from?

i remember seeing it, but don't remember the context
>>
>>148659776

>Always?

Do you know any 4x that is not?

>>148660470

There is also further subgenre of RTS, btw, called RTT - Real Time Tactics. In RTT, gameplay is focused solely or mainly on commanding units, economy and strategic aspects (resources, supplies, bases) are minimal or non existing. Ground Control series is prime example of RTT game.
>>
>>148661345
Dunno, Master of Magic is just one guy instead of a dynasty.
>>
>>148661345

Hmm, I guess something like Wargame blurs the lines then.

Wargame has an economy in terms of securing sectors with 'command' units gives you points to buy more units.
Every single unit in the game also has severely limited ammunition (a tank will only carry 20-40 rounds and a some miles worth of fuel, for instance) and requires supplies to remain useful.

But there's no base building or resource gathering of any kind, just a points based system.
>>
>Go back to my pacifist empire
>Start insulting my neighbors in hope they will eventually just give up and war me
>one of them is evangelizing zealots
>one of the other two has materialist trait
>They form a trilateral defensive pact when I can't even war them
I fucking HATE this meme
>>
Except Distant Worlds and Stellaris, is there any real-time based 4X?

I can't stomach turn-based games.
>>
>>148661953

>second rate pacifist empire starts talking shit about you
>but you know they aren't going to actually DO anything
>shrug and ignore them, rather than opening a can of worms

makes sense to me

personally, when I find myself bordering a couple of pacifist, xenophile empires early game, I actually kinda appreciate that they're not going to make any aggressive moves, so I usually ignore them, and find a third empire to bully

I can always bully them later.
>>
>>148661982
Sins of a Solar Empire is pretty decent
>>
>>148662763
If Insult actually did something like a humiliate-light and you didn't need to refresh it, at least it'd be useful, both for human and AI

I'll gladly spend 400 influence if that means the shitter next door can't unkeep its frontier outpost
>>
>>148661653

Wargame is example of RTT.

You dont construct base here, scale is much smaller than in 4x games. Gameplay focuses on units, their managment and combat.

>>148661542

You still mantain your domain, make diplomacy, etc.

>>148661982

Stardrive, but I heard it was bad.

I have it from some bundle but already bounded with Steam. I heard it have issues with uninstalling later so I didnt try it. Second game is bug ridden, from what I heard.
>>
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>>148662763
>mfw my genocidal conquering Imperium started next to four space hippies that couldn't ally up fast enough to not get raped by me
>>
>>148662829
It counts as 4X? But there's no economy!
Shit, I thought I had it figured out but no.

>>148663062
I think I have Stardrive on Steam. I probably played it for five minutes. Even Star Ruler was better. And I hated Star Ruler.
>>
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>>148662956

I think the best thing that could be added to diplomacy right now would be something allowing you to subvert assist dissidents in other empires.

Dissidents and rebellions are basically irrelevant right now. It'd be cool as fuck if the 'liberate planets' could be paired with funding separatists in another empire. For a decent input, you could massively increase the effectiveness of rebels in other empires.

Large sprawling empires with multiple hostile borders would be very vulnerable to this kind of thing if multiple empires poured funds into this.

Of course, this is all probably coming in the espionage expansion DLC.
>>
>>148663158

>It counts as 4X? But there's no economy!

Sure there is. But yeah that one is more RTS than 4x.
>>
>>148663496
Ha, okay. Good, I was a bit afraid here.
>>
>Neighboring empire with natural +60 opinion
>Federation builders
>Cordial
>Equivalent fleet power

>Not diplomatically relevant: -1000
>>
>>148663616

>Not diplomatically relevant: -1000

All the -1000 modifiers in the game need to be fucking removed or massively reduced.

Just makes things more boring.
>>
>>148663959

the entire fucking diplomacy system needs to be redone from scratch

>pacifist not viable at all
>need to be galactic super-empire with 30% of the planets to vassalize one small race with 2 planets
>meet like-minded empire with almost same ethos as me
>base -50 to relations
>BASE -50 EVERY TIME
>declare war on some random empire
>everyone in the galaxy gets the -86 THREAT modifier to relations with me

it's fucking terrible
>>
>>148664521

a large reputation bonus for empires that consider your enemy a threat, or severely limited threat increase to empires that are a high distance from you are pretty essential changes at this point
>>
>>148664742

>same enemy we've both been fighting for a while: +14
>BOMBARDMENT POLICY: -28
>DIFFERING WAR PHILOSOPHY: -54
>B A S E: -50
>YOU BREATHE AIR: -918234
>>
>>148665010
>We don't like that holo show you're broadcasting : -50
>We don't like how tentacles are always depicted as rapists : -50
>You didn't got the Easy Diplomacy DLC : -50
>Your fleet is bigger than us : -50
>There's a typo in your biography : -50
>You swear at the game : -50
>You're using mods that are flagged as racists by Paradox : -50
>>
>>148665010

i wouldn't mind if it largely fell into a few categories

You have pacifists, neutrals and millitarists.

A fanatic pacifist and a fanatic militarist culture being almost entirely incompatible is not too ridiculous.

but ultimately a human player chooses their enemies not just based on their ethics and now similar they are, but who is strategically the better empire to suck up to/cooperate with.

however when you have a couple of warring empires, literally everyone gets big diplomatic negatives towards them, meaning that those empires actually then have no choice but to shit on everyone around them because they refuse to deal with them politically

warfare is the obvious choice when diplomacy breaks down, so why would pacifist and neutral parties refuse to take part in diplomacy at all with countries that threaten them? it's retarded and makes for boring gameplay on both sides.
>>
Guys, help me out. Do I go with:

1) United Solar Republic,
2) United Stellar Republic, or
3) United Systems Republic?

Would it be stupid to replace the word 'Republic' with 'Alliance,' therefore:

4) United Solar Alliance,
5) United Stellar Alliance, or
6) United Systems Alliance?
>>
>>148666882
I kinda prefer Stellar.
Solar suggest it's just one system, and System is too vague.
>>
Why are ground battles always so boring?
>>
>even defensive wars as a pacifist make you unable to take planets, you can only liberate them
whoever sat at a table and thoguht these limitations were fine should have his testicles crushed with a tenderizer
What is the fucking point of playing as a pacifist if you're gonna fight just the same amount of wars, but severly gimped and without gaining anything from them?

My only way out is getting to solar busters and cleansing my way out by LITERALLY PURGING THE ENTIRE GALAXY OF ALL LIFE
And that's probably not gonna happen anyway since I'm already falling behind in science research, wiping out the megafleet of my enemies gave me like 3 whole techs I didn't bother researching
>>
>>148667390
Well, 'systems' refer to the star-systems that would make up the Republic, whereas 'Stellar' refers to the stars themselves. They mean roughly the same thing, in practice. I'm just wondering which sounds better.
>>
>>148671546
Stellar sounds good. System sounds silly.
>>
>>148672159
Thanks.
>>
I want to create the ethics for the Nanotrasen Corporation from Space Station 13, would it be militaristic, individualist and materlistic? Or just Fanatic materlistic and individualist?
>>
>Build military station in chokepoint
>Enemy has whormole
>Can't reach a base at the other side of the front
>Keeps sending construction ships right into my military station
>accounts for 2/3 of my warscore

What a sad state of affair
How many patches will it take to fix something like that?
>>
What's the difference between 'Human 1' naming conventions and 'Human 2' naming conventions?
>>
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>RANDOM
>SYSTEM
>GENERATION

I thought poor start was just a meme....
>>
>>148503697
may I interest you in my own mod?
http://steamcommunity.com/sharedfiles/filedetails/?id=719794488

I don't know if it's bad or not.
>>
Does the spooder race in Stellaris actually add anything notable to the game?
>>
I think I finally got the Community Balance Patch running. I ended up having to delete all the mods in my mod folder and unsubsribing to many more just to remove the clutter, but it worked.

JFD's Cultural Diversity mod doesn't seem to be working though. I don't know why.
>>
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>>148673735
>Level 1 Anomaly
>5% failure rate
>>
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>>148672881
>>
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>>148674326
And a fallen empire just nabbed up the planet I was eyeing for under its borders. I couldn't build a colonizer fast enough because of the severe lack of minerals.

This is a shitty start.
>>
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>still no empire borders for mac
>>
>>148674618

dude TECH lmao
>>
>>148677373
those are ALL construction ships
>>
>>148677717

T E C C H E

E

C

C

H

E
>>
>>148677778
>+5 physics research points
>+10 engineering research points
>>
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guys is this the worst possible route to attack from?

pocatello (bottom) gone on me sex times already and my frigate keeps battering his embarked+land units.
this is hilarious, he also have triple my military force, mind you this was before the submarine
>>
>>148678846
kill urself KIKE. Fucking devil worshiper.
>>
>>148678846
Deconstruct one of those roads.
>>
>>148678959
why they keep attacking me tho? how do you turn them from "guarded" to neutral or friendly
>>
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>>148679396
>They can't hate you if they are dead.
t. Gandhi
>>
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>AI empire has two levels of energy reactors higher than you
>55 years in
>>
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>>148474698
Rolling.
>>
What is your favorite CiV map type, /4xg/?
>>
>>148680931
Europe. I like that there is the map edge on one side and an ocean on the other. It makes the spawn locations feel more diverse.
>>
>>148448093
How the hell do you liberate and vassalize any more? One planet at a time?
>>
>>148681731
Liberate one planet, make them cede as many others as possible.

Vassalise the liberated faction.

Gift the other conquered systems to your new vassal.

???

Profit!
>>
>mod has L ship module that reduces ship unkeep
>it absolutely wrecks the game by stacking it on military fortresses

It still costs like 8k to build one, but it produces 300 energy and minerals per year
>>
>>148682024
This is genius; thank you.

>>148672951
Bump.

I don't see that I'm drawing any more colonization techs; do they simply stop spawning after a while?
>>
Are there going to be City-States in Civ6?
>>
>>148686926
Yes, and you can send envoys to them which does something apparently.
>>
>>148686926
yes, and they're more expanded. each city state will have a unique bonus/ability tied to their historical attributes. instead of buying influence, you send envoys to them (not physically, they're like spies, and cost gold) and the more you have in a city state, the more bonuses you get. you can also pay to gain control of their units during war, if you're allied with them.
>>
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>>148683963
https://www.youtube.com/watch?v=QzntZLHcYy0
It costs 4785 minerals more than how many you can actually hold at that point with just research (25500 give or take 2 thousands)

On the other hand, it produces twice as much energy as my entire empire and about 30% more minerals
>>
>>148686926
>>148687495
adding onto this a little bit
>Jerusalem, a religious city state, automatically converts to the Religion you founded, and exerts pressure for that religion as if it were a Holy City, when allied to them.
>Zanzibar, a trade city state, gives you the Cinnamon and Cloves luxury resources when allied. They cannot be earned any other way in the game, and provide 6 Amenities each.
>>
>>148687836
>Zanzibar
Big Boss, you're supposed to be dead.
>>
>>148687341
The more I hear about Civ6 he more it sounds like they are taking ideas from the most popular Civ5 mods.
>>
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>>148689270
And that's bad because...?
>>
>>148689797
>>148689270
I don't think he was saying it was a bad thing necessarily.
>>
>>148690287
they do. most companies with established fanbases/modding communities will take inspiration from mods and ideas that the community has.
>>
So , I have over 80 droids and want to research Synths , idc about the rebellion event but what happens after that? will I be able to build them without having them at red happiness ?
>>
>>148692369
Usually your synths are only unhappy because they don't have citizen rights.

Give them citizen rights and you should be golden.
>>
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>>148651920
this
>>
Do this >>148693595

YARGH] HARR FIDLEE LEE DEE
>>
Do want you want?
>>
>guy with 5 planets
>put five single destroyers blockading all of its planets
>destroy all its wormhole stations
>still can't force demands
>no way to increase warscore but start using armies or waiting
This is fucking retarded????????
>>
>>148696653
>This is fucking retarded????????
Yes, using more than one question mark is fucking retarded.
>>
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>playing Terra as Spain
>Me: "Oh yeah! Imma rush ocean embarkation and colonize a"n entire fucking continent for the glory of spain!"
>suddenly "Aloha pumehana a ho'omaika'i 'ia 'oe, e ke hoa. 'O au 'o Kamehameha, ka Mō'ī o kēia lālani moku."
>>
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Dead general?
>>
>>148696653
>empire with one planet
>destroy everything and blockade his planet
>54% warscore
t-thanks
>>
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>>148699369
>>
>>148699634
>Aloha
>Kamehameha
>>
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>>148699750
I don't speak moon anon
>>
>>148689270
They've incorporated Ethnic Units at least.

What other stuff is there they can copy from CBP?

The reimagining of Corporations?
>>
>>148700901
They are focusing more on tile improvement (or district) placement like CBP does.
>>
>>148700901
corperations will probably be dlc
>>
>>148448093
Hey If I get vassled by an enemy, and they integrate me, is that game over?

I am getting integrated, so should I just restart?
>>
>>148696653

I don't see the problem.

If his colonies are self sufficient (as all have to be in this game) then there's no reason they HAVE to surrender.

Put boots on the ground you pussy.

but yes warscore is kind of fucked up
>>
>>148665320
>We don't like how tentacles are always depicted as rapists : -50
t. mindbroken cumslut
>>
>>148700901
The idea of applicable-to-all-situations abilities maybe.
>>
>>148706583
>You will never know the pleasure of being a tentacle monster's fucktoy
Just end it.
>>
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>>148559763
After this conversation I downloaded Blood games btw, been playing the first one for a while now

Also is the new leader reveal today or tomorrow? Do you guys think that they'll reveal the leaders that we couldn't find first or last?

Also can anyone tell me why Afonso I?
>>
>>148708753
>Also is the new leader reveal today or tomorrow?
probably tuesday. as for the leader, its probably going to be china or rome. they've teased china and shown them off in a bunch of gameplay and they showed rome's leader in the latest video.
>>
>you need full movement points to move onto a tile
so does this mean you cannot move onto marsh or jungle/forest hills at all?
>>
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>>148474698
>>
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What did he mean by this?
>>
How playable is stellaris compared to release?
Is warp drive still far superior to the other two?
Is combat still fleet doomstacks and then chasing the losing fleet from system to system until you win?
>>
>>148448093
>THIS MUST BE THE WORK OF THE ENEMY STAND
>>
>>148709435
Someone predicted that you'll order them to move in one turn, and when they get enough movement points they'll move. In your case that would be 2 turn with no movements points left after I think

>>148709534
Using defeated screen when their spies caught was retarded as hell, but made me laugh sometimes. Everytime you catch Harald, he just throws his helm at the sea and storms off the screen
>>
>>148709749
So it could take 2 turns to move through jungle hills? Rip jungle spawns.
>>
>>148709975
Who even has jungle as their start bias? I only remember Aztecs and they have to have a fucking UA to make their units move faster in jungle, it only makes sense
>>
>>148710121
Brazil, Maya, Aztec
>>
>>148710121
Me whenever I play multiplayer.
Marsh salt, pearls, flat desert incense and jungle dyes all day every day.
>>
>>148710537
>marsh salt
marsh sugar, I would never be lucky enough to get salt, ever
>>
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>>148710697
>Playing William of Orange
>There are luxuries on all of marsh tiles and other tiles are simply useless
>>
>>148712835
>all your oil spawns on your marsh tiles
It's not like I wanted to use battleships or planes anyway
>>
>>148713619
>play netherlands
>no marsh
>no flood plains
>no oil
>no coal
>no uranium
>a shit ton of aluminum
>no fresh water
>>
>>148714498
>play civ
>literally spawn near literally nothing
>all the others have fuck tons of everything
>>
>>148714981
time to jew their shit
>>
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>>148714981
>no coal
>civ who hates you has all the coal
>>
>>148718594
>people want coco
>pretty much bff's with the guy
>try trading him
>GIB ME 400 GOLD 5 GOLD PER TURN AND THE REST OF UR SHIT
>>
>>148714981
>play civ
>no strategic resources except horses
>'no worries. im sure there will be some iron nearby. just have to scout out.'
>only iron is in some fucking tundra or in an area that has literally no other resources at so the city will be totally useless
>>148718649
>wants a 1 for 1 trade on luxuries
>that deal will never work
>they want all my luxuries, all my iron, and my coal, and 20 gpt
fuck the ai, fuck the map gen
>>
so it's well accepted for rp purposes that 1 pop = 1 billion individuals?

i think i want to play as a machine, don't know what ethos to have along with fanatic materialist
>>
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>>148718649
AI is really retarded at trading in Civ V
>Conquer like all other civs on the world
>Try to trade with the remaining one/ones
>They ask for ridiculous trade because they hate me
You know, common sense would say that they would fucking offer me better prices because I can conquer them with like 5% of my army but noo, because they hate me they want me to give everything for their one luxury, which usually ends up with me conquering them
>>
>>148719130
is there any fucking game with good ai ?

>trying to move a unit somewhere
>scout comes out of no where and block me off
>>
>>148719130
>they forward settle
>I dont even get an option to tell them off, but even if I did they wouldnt care
>I buy a tile for a resource near them
>oi u muthafucka quit settlin near us quit existing, you shit
>>
>>148474698
rolling
>>
>>148719236
>be constantly trading my senpai
>they ask for gold >give them it
>they suddenly attack
kill me
>>
>>148719236
>>I dont even get an option to tell them off, but even if I did they wouldnt care
You can actually do that under discussion tab, just tell them to not settle on your lands. Depending on their personalities, they might accept or not. Leaders like Gandhi usually accept

Not related but, also you can ask AIs to move their troops from your borders in Civ IV diplomacy mod if you're interested

>>148719230
Looks like good AI to me, I do things like that too

>see other civ trying to move their settler/other unit whatever
>Buy a tile near them to make them stuck near a mountain or whatever and your border, they can't settle because their settler is too close to your city
>Be happy because I crippled them, kinda
>Next turn
>Would you want open borders?
>Would you want open borders?
>Would you want open borders?
>Would you want open borders?
>Would you want open borders?
>Would you want open borders?
>>
>>148719501
>finish building a road to my next city
>road goes between some mountains
>the only way thru without it taking a billion turns
>refuses open borders
>>
>AI sends hordes of missionaries and prophets to convert your shit
>tell him not to
>he says lol no fuck off
>declare war on him and capture anything I say
>literally worse than hitler

The absolute worst thing they do is settle all those useless cities that have no tiles, especially 1 tile tundra islands with no strategic or luxury resources.
>>
>>148721467
I started playing NQ mod specifically because it has the disable AI from spreading religion to humans option.
>>
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>>148699634
You're blind, you can't read.
>>
>>148719230
I heard GalCiv has good AI.
>>
>>148722241
WHOOSH
>>
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>decide to play a passive, alien-loving hippie civilisation
>everyone around me is aggressive as fuck, calling me scum and all I can do is reply with shit like "LET'S WORK TOGETHER, FRIENDO!"
>get sick of being bullied
>start a new game as an ultra-militaristic xenophobe civilisation
>everyone around me is now super nice
>"let's be friends and work together for peace"
>"GET OUT OF MY FACE ALIEN SCUM"
>>
Try to play Byzantines, had a great start with 20 faith ruins followed up by 60 faith ruins for an easy religion and pantheon. Settle next to Sri Pada some tiles away. Game goes on for a bit and become friends with Sweden and he builds the terra cotta warriors and the great library. Think nothing of it. At around turn 20 he backstabs me and buttfucks Adrianople with a fuck off huge army.


I thought Gustav was a nice chap.
>>
>>148724109

the spawning algorithms in stellaris seem to gaurentee a conflicting ethos civ spawns nearby
>>
>>148725270
That makes sense.
>>
>>148725373

it's kind of dumb

it makes it less likely that, as a invidividualist xenophile, let's say, you ascend, and immediately off your doorstep are a few friendly federation builders

but after you make an alliance or even a federation, you suddenly start having trouble with a xenophobe empire that had a big head start or a fallen empire.

or hell, it makes nice little federations less common in general
>>
>>148725038
Gustav's one of the interesting AIs, he either goes rather passive and for diplomatic victory or just goes full Shaka, I see the latter more often. Also his deceptive stat is really low, I assume your army was really weak otherwise he wouldn't betray you
>>
>>148725038
He's hard for Theodora.
>>
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My Society research is stuck. It stayed at 0% for 3 years already. Does anyone know how to fix this?
>>
>>148727664
Can't you replace the scientist? Maybe he sucks.

Also
>one caucasian
>one asian
>one arab
>all have manly beards
First, I thought Asians couldn't have beards.
Second, I always imagined the future as perfectly clean, Star Trek-like.
>>
>>148727990
>clean
Clean as in white, or clean as in Beardless?
>>
>>148728234
Beardless. Just watch Star Trek, everything is clean.
>>
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>>148727664
>Dindu Nuffin
>>
>>148729034
Except riker, or sisko, off the top of my head.
>>
>>148729338
>"Okay sir, we'll have to interrogate you."
>"I dindu nuffin."
>"We'll be the judge of that. Where do you come from?"
>"Dindu Nuffin"
>"That's not what I'm asking, sir. Which Empire do you come from?"
>"Dindu Nuffin."
>"Bob, turn off the recorder."

>"So, where do you come from."
>"I come from fe dindu nuffin planet, fir."
>"Good. Get your teeth before leaving."
>>
>>148730202
Their beard are just thin fur compared to the vikings bears these guys have.

Also, I don't really get that part about using influence to hire scientists in Stellaris. Are they mercenaries or something?
Do you literally only have three scientists researching shit in your empire that theorically spawn several planets, sometimes dozens systems?
>>
>>148730379
>abstraction
>>
>>148730379
You're literally playing a Paradox game, stop trying to find any logic
>>
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>>148729338
It's a MP game.
>>
>>148730535
I could ignore it if I was contracting private research societies or something, but here, I'm literally hiring individuals.
>>
>>148730703
Something something head of department.
>>
>>148730703
You're spending necessary resources to bring those private research groups under your administration. The individual scientists are just the representatives of their specific corporations.
You're interacting with said representatives by giving them assignments and they delegate the rest to the underlings down the chain of command.
You only interact with the head scientists since you're busy being leader of an inter-stellar empire.
>>
>>148731479
That doesn't make sense by the way. I know you're trying to logic, but just give up.
The idea that you make progress slower and slower instead of faster and faster with more and more spontaneous discoveries and more and more out-of-your-control inventions as you grow your empire is stupid.
>>
>>148731479
That's a nice idea, but it only raises more questions.

Through the "head scientist" part kinda make sense, the cost of recruiting them doesn't then.
>>
IS THERE LITERALLY ANY WAY TO FORCE THE MOD MANAGER FOR STELLARIS TO

FUCKING

ACTUALLY

REFRESH

i'm no stranger to fucking about with workshop stuff, but I have been trying for FOUR HOURS to get it to recognize anything, down to reinstalling the entire game, removing fucking everything and manual reinstall

all my namelists are full of ???? despite the files themselves being perfectly intact and the actual displayed list of mods in the mod loader WILL NOT REFRESH OR UPDATE regardless of what is added, by workshop or manual
>>
>>148732873
Have you tried turning it off and on?
That's what I do and it usually works. Through I don't have "????", just empty bars. When I close it and reopen it, it marks the mods as being ready.
>>
>>148733242

i've reinstalled the entire game, so yeah i've turned it on and off

also, the namelists as in, the names for stars, planets, civilizations, fleets etc. of other civs are now all ?????, they're displayed as ????? when you preview the namelists in
>>
>>148733762
Then I'm truly sorry, but I can't help you.
>>
>>148734251

Well I fixed it by manually deleting pretty much everything remotely associated with stellaris, documents, base files etc.

bizzare problem though
>>
>>148734359
Paradox bla bla unfinished games yadda yadda meme.
>>
>>148719230
FEAR
>>
>>148735570

well FEAR just has half decent AI scripting that the devs actually gave a shit about

a little bit like how the half life games, while maybe not being perfect in terms of AI, there was at least an effort to design the AI in a way which does SOMETHING

FEAR and HL1/HL2 really aren't that clever, but they actually give the different types of enemies distinct abilities and roles while at the same time scripting the enemy NPCs in a way in which they actually work together.

The audio communications are a nice touch too, they alone make the AI seem much smarter than it actually is.
>>
>>148719230
Warlock.
>spend six turns sieging another city
>finally wasted it, can't capture it, have to move an unit in
>other AI I'm friendly with arrives with a scout, captures the city
I was pretty FUCKING LIVID

>>148735570
F.E.A.R. was pretty good. A shame about what happened to it.
>>
>>148735847
That's not good AI, that's just abusive AI. Total War does that all the time.
>attack a city
>fail the assault, barely alive / attacked an army nearby and killed the garrison during the battle
>"""""ally""""" captures the nearly-empty city
>>
>>148736010
No, you don't get it. The city has already fallen. If I bombarded it BEFORE assaulting it, I woulda captured it. It literally had no HP remaining.
>>
>>148735769
If HL adn FEAR are only "half decent" then give some examples of good AI.
>>
>>148736184
The Phantom Pain has some decent AI. They call for reinforcement, take cover, and try to flank you.
>>
>>148736184
Galciv ll was cheaty but sometimes convincing.
>>
>>148736184
Empire Earth lol
>>
>>148736184
Multiplayer.
>>
>>148736869
>implying spawncamping is good AI
Most players I met either cheese, or have only one strategy and are unable to adapt to a reactive opponent.
>>
>>148737051
>chain barding knight rush some kid in AoE 2
>he's screaming over the chat before quitting
No better feeling.
>>
>>148737051

>Most players I met either cheese, or have only one strategy and are unable to adapt to a reactive opponent.

Which games?

Also I admit that 'half decent' is probably innacurate.

HL and FEAR have excellent AI compared to most games, but only because they actually put the effort in.
>>
>>148737126
There's one. Being underestimated in a FPS because you play the Medic.
And then landing a crit and oneshotting an underage kid.

The accusations of cheating, I feast on them. The tears, I lick them.

What does chain barding knight rush means? I know what the knights are, but the rest...
>>
>>148736869
But why are they programmed to be such assholes? Trash talking and teabagging don't help enjoyment.
>>
>>148737126

>endgame turks
>the layers and layers of enemy walls and castles just melt way in the face of bombard cannons and janissaries
>destroy all his shit, he's telling me i'm a faggot for picking turks
>wait until his wonder finishes and he's finished calling me OP
>remove it
>>
>>148737547
>endgame byzantines with all 5 relics because haha fuck you
>80 cataphracts every 4 minutes
>roll over pikemen because of their attack bonus and trample damage
:^)
>>
>>148737547
I love when a loser start whining in the chat

I almost want to pick up AoE2 now, but all the casuals probably left.
Besides, wouldn't I be the casual?
>>
>>148737879

AoE2 is still pretty great.

And don't worry, I'm a casual faggot but once you get the basics back down, you're not that far out. A lot of the people still playing are very good players, but quite a lot of them are just dedicated shitters too, and all the way inbetween.
>>
>>148738013
I wouldn't suggest AoE2 to anyone. It's even more unforgiving than Starcraft.
I remember I once lost a game against the normal AI simply because I waited to get stone to build a wall. Had I built a wood wall, I woulda won.
>>
>>148738180
>building walls
What the fuck
No anon, you are the shitter
>>
>>148738180
>I wouldn't suggest AoE2 to anyone
t.pleb
>It's even more unforgiving than Starcraft.
>SC
>unforgiving
Yeah if you're playing against a korean god maybe. The AI? Hell no.
>I remember I once lost a game against the normal AI
Literally how, did you forget to hunt the boar or something? Did you idle your villagers? Did you just not produce them?
>I waited to get stone to build a wall. Had I built a wood wall, I woulda won.
>wall
>against AI
Literally the only reason to build a wall on most maps is to either defend a really far out mining spot or for ""RP"" purposes.

>>148737879
There's plenty of casuls online, I found one with like, 30 villagers in the Castle Age around the 40 minute mark. I think he was trying to get a huge army going.
>>
>>148737879
theres still some casuals but it can be a mixed bag. the ai is amazing though, in the hd edition. the biggest thing I see with aoe 2 is that the learning curve is insane. not just due to pretty strict build orders, but also hidden bonuses for attack and defense. pretty much every unit has one (cav archers getting bonus attack vs pikemen line, shit like that) and its best to read a guide about that. it can really help you out once you realize what counters to make against certain civs.
>>
>>148738646
>30 villagers in the Castle Age around the 40 minute mark
Huh...
>>
>>148738902
Really makes you think right?

>>148738769
AoE2 is honestly imo one of the greatest RTS games in history. It's so damn simple but that's exactly what makes it amazing.
Also to tack onto what you said, high ground bonus is fucking massive.
>>
>>148738769
>good AI
Iirc the AI is actually so good that on everything but hardest (or even including it?) it doesn't actually cheat, every difficulty under it is just nerfed and it makes suboptimal decisions.
>>
>>148739021
>high ground bonus
Huh.

You know, I remember playing AoE2 a LOT when I was young.
I never played it "properly". I always used codes because I had no idea how to really play that game. I recently got the HD version on Steam, tried to play it without codes, and got my ass rammed by the AI the second I tried going over easy mode.
I think I got too many bad habits. Still, building a wall around gold deposit near the enemy base usually does fine to piss and slow them down.

Funnily enough, I do better in Star Wars Galactic Battlegrounds.
>>
>>148731645
>>148731932
Yeah there's some holes in the logic I can't quite fill.
Some a Paradox's decisions in mechanics just can't be explained.
>>
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>>148739154
it doesnt even cheat on the hardest difficulty from what I can remember. its not pro level by any stretch but its soooo much better than the original, and any other rts ai from what ive played.
>>148739248
>The red archer will have a 25% attack bonus against all of those blue spearmen, regardless of where they are on the hill (flat ground or on a slope). This is because the red archer is at a higher elevation than all of the spearmen. Likewise, if the tower were to fire on all of those spearmen, it would also receive a 25% attack bonus but do normal damage to the red archer since they are on equal footing.
So to answer your question, it's always better to build your defensive structures on higher ground, since they'll get that 25% attack and also a respectable 25% defense against siege firing from the bottom of a hill.
>>
>>148739248
The AI is actually pretty godly in AoE2, it's easy to take on 3-4 once you know what you're doing but as a noob you WILL get pumped full of NICE TOWN I'LL TAKE IT and SURE BLAME IT ON YOUR ISP.
fucking loved the audio taunts
>>
>>148739441
Firing from below also receives a 25% penalty.
>>
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>>148739441
>>148739448
Jesus just fuck my shit up senpai I just want to have fun building stuff and controlling army I don't want a robot cock stuck between my asscheeks before I left a peasant idling around.

Through to be honest, I always found AoE2 stressful as a kid. Ressources are limited in that game.
>>
>>148739945
>>148739945
>>148739945
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