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Weekend Quest Discussion Thread

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 887
Thread images: 101

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This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for advice on tabletop games should look elsewhere.

Useful links: http://pastebin.com/x6BqaJ7r
This link contains numerous writing guides, general advice, and various quest tools and communities.

https://twitter.com/Eisenstern/lists/quest-runner-directory
This is a directory containing the tweets of most current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. If you are a QM, simply post your Twitter here to have it added to the directory. Spamming your quest twitter with non-quest related tweets may result in its removal from the directory.

IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)

>QM
What do you think of /qst/ as a QM?

>Player
What do you think of /qst/ as a Player?
>>
As a player I like this board
However (most likely on my end) I'm having trouble updating threads, as in when I click update it doesn't, and the auto update function isn't working for me either. It's not all the time, but it's enough that it's bothering me.
Finally, the board needs a little more activity, but hopefully that will come with time
>>
Fuck this board. This is the only post I'll ever make here.
>>
>>11035

Thread up on /tg/.

>>46981568
>>
>>11035
>What do you think of /qst/ as a QM?

I think that quests didn't HAVE to leave /tg/, but now that the deed is done we should try and make the best out of our current situation. Try and make good quests, post good content, participate in other people's quests as players, and try and do some wod-of-mouth to bring people here.

It would be great if we could post in other boards to advertise our quests without fear of causing flamewars or being banned or stuff like that. I haven't tried yet because I'm afraid it will be taken badly by a lot of people, and causing MORE resentment is the one thing we do not want to happen right now.

From a purely technical PoV, poster IDs, larger character limits and text formatting make /qst/ better than /tg/ for running quests. The problem will be being on such a slow board. (which is why I wanted them to stay on /tg/, or better yet letting them go each to its own board)

...Yeah, my only real complaint of /qst/ is that it's slow. I haven't seen the update bug that plagued other people, thankfully.

Finally, the sticky needs to go in more detail on how dice and text formatting work.

Let's see if this board dies, or comes into its own. In either case, I'll still be making Quests (either here or back on /tg/ if this experiment fails).
>>
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>>11035
Everything is working great, lots of fun new quests albeit im waiting for 12 of them to update...
>>
>>11057
>tfw
Don't be discouraged, if you get bored about the wait times and leave it'll only make it worse for everyone else. I don't mind long waiting times as long as I can see other players are interacting
That said, perhaps there needs to be a control system for QM's that start a thread and then leave without a trace for more than a day or so,
because while I haven't been here long I can see that being a problem
>>
So by the way what ARE the tags for italics, bold, and color? I need to post soon and I don't want to make a new thread just to try them. I also don't really want to botch them and look like an ass in front of my (admittedly few) players.
>>
Reminder that meta-threads aren't actually allowed on /qst/ and that this is against the rules.
>>
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>>11085
>>
>>11035
Actually, I think this is against the rules, board is _only_ for quests, not quest-related discussion.
> If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.
>>
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Well, I intend to run a quest so let's go from there and see what happens.

I'm kinda thinking about maybe running a new Tau Quest, now that there's a board for it. It was pretty popular in 2010 but I feel like maybe that lightning can't be bottled a second time, especially with some of the jackassery that followed on /tg/, afterwards; and I don't want to bump another thread off the board while I equivocate on it so I figured, the quest discussion thread is a great place to discuss running a quest.
>>
>>11035
>What do you think of /qst/ as a QM?

There's a possibility it could work. The move wasn't necessary, but it could be okay. There are just a lot of inherent problems that we can't really fix. All we can do is hope they sort themselves out.

The primary problem is that this board, despite being a new shiny thing, is barely getting enough traffic right now to keep a few threads aloft. Most have already ended and degenerated into random discussion, and the QMs have no intention of returning, because they were just here to play around with the new board and aren't really interested. This is only going to become a more severe problem as time goes on, as few people are going to actually look at a board called /qst/ and bother clicking on it.

My opinion is that QMs and posters from /tg/ should sit back and watch. If this board attracts enough QMs that may actually run regularly, that's good. Give possible newcomers room to do their thing, see what the board looks like in their hands, because the number of regular QMs on /tg/ alone can't possibly sustain this place.
>>
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We need more civ threads
>>
I used to run a quest on /tg/ that went on for awhile but the Real Life got in the way. I find this a very interesting dynamic as there kind of two distinct communities on /tg/ from what I remember from then, and now those communities will have their own boards. /qst/ and /tg/ are probably both going to slow a bit during the transition but I for one welcome our new /qst/ overlords.

>>11196
Hell yeah. Civ threads are great.
>>
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How do you avoid waifus in your quest?
>>
>>11035
>What do you think of /qst/ as a Player?
It looks nice in here. A little weird, but I see a lot of potential. I hope that both players and QMs alike will like it here, and we'll manage to make an actually good place.
>>
>>11252
Personally, I'm trying to use it to my advantage.
>>
>>11252
What >>11266 said.

Sex sells. It's in the nature of things. Some well-used waifus can be great to increase interest and participation in your quest.

...I know that sounds awfully manipulative, but I don't really mean it that way. Think of it as "giving the audience what it wants".

Not too much, though. If you make it too easy, if you waifu too much, it will be hard later to top yourself if you'll need id.

You need to be judicious with your waifus. They can be your most powerful weapon, but they're a double-edged blade.

Only the most skilled QMs can properly wield it without fear.
>>
>>11196
Desperately
>>
>QM
I feel like a lot of other quest runners will be hesitant to move to a board like this. Me, on the other hand, think that this is neat and will be making my own quest here shortly.

>Player
I like /qst/ as a player. Before, I had to look through the catalog to search for any interesting quests amidst the hodgepodge of other /tg/ threads. Here, I can browse through every quest easily. It's neat.
>>
>>11055
If you want advertise your thread Twitter is a good way
>me and some other dudes tweet when threads go up etc.
>>
>>11252
It just happens. Trying to resist it is counterproductive, if your character is a woman and popular, she's going to wind up as someone's waifu; and if that someone is an industrious drawfriend, the effect will be multiplied.
>>
>>11035
>What do you think of /qst/ as a QM?
I'm afraid we will lose /tg/ roleplayers and gain a crowd that has nothing to do with rpgs, sending quests into a spiral of memery and /b/-grade material.
On the other hand, the board could help quest prosper and foster better writers, players, and mechanics. I want to believe...
Wait and see, for now.

>What do you think of /qst/ as a Player?
The board settings are nice, but drawing is useless IMO. Everyone has paint on his computer.
I'm glad we have pictures for everybody now.

Not impressed byt the current quests.
>>
>>11252
Have an mc that they can't ship. For example, in my quest there is a ten meter long snek.
>>
>>11379
>Not impressed byt the current quests
none of them?
>>
>>11406
It could very well act as a penis. I think you underestimate how fanatic waifufags can get.
>>
>>11379
No one either has too serious of a quest idea, with all the bells and whistles of a /tg/ quest, to run on a trial board, and a lot of people are worried that since it's a trial board that it would get erased with the board.
>>
/diy/ reporting, gotta say for all the general drama snd shitstormery going on between /tg/ and /qst/, this board feels comfy as fuck. Even this meta thread is full of sensible discussion. Perhaps this is because all the raging autists that have stayed on /tg/ whinging instead of coming over? Maybe there's just way more anons for than against the split?

Either way, as births go, this has been fairly graceful. Hopefully the fucklords get sick of whinging, stay true to their word and fuck off from both boards.

Godspeed you roleplaying faggots.
>>
>>11416
I should have said not interested.
IMO, a quest needs four elements to be successful.
>a relatable/simple/well-known setting, so it's easy to get in (a quest based on babylonian mythos may be a bit too hermetic)
>an original beginning/point of view, so it sparks interest and creativity from both players and QM.
>a good execution.
>a reasonable amount of non-retarded players, so threads don't become shitfests, circlejerks, or railroads.
I have not yet found a quest that satisfies the 4 elements on this board. Admittedly, I may have missed a couple ones.
>>11516
For now, the two quest from /tg/ that I've seen seems to be mostly on topic and to keep their audience. So far so good.
>>
>>11608
>Godspeed you roleplaying faggots.
may your hammer always miss your thumb you imitation crab meat eating pallet-meister
>>
>>11608
Too bad meta threads aren't actually allowed here, so fuck your comfiness.
>>
>>11035
Every quest I follow has announced a hiatus while the QMs observe how this board will roll.

This is not okay.
>>
>>11643
Tell them to stop being pussies.
>>
>>11608
>Perhaps this is because all the raging autists that have stayed on /tg/ whinging instead of coming over?

Yeah, user IDs make it much harder to pretend you're many people, so they stick on /tg/.
>>
>>11639
Lighten the fuck up. Its a new board, they happen for the first few weeks as people discuss their ideas on how they'd like shit to roll, then the mods (who were hopefully paying attention) start dropping the hammers. This thread will die a natural death.

>>11630
This triggers the /diy/nosaur.
>>
>>11252
It's impossible. Someone wants to fuck one of the cats. There's nothing that can be done short of eliminating female characters altogether.
>>
>>11695
Tried that once. Didn't take well.
>>
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So does someone pitch a game here, or in the pitch thread?

The pitch thread is mighty garbage tho. Like, holy fuck.
>>
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>>11252
>avoid waifus
>>
>>11589
>>
How the archivation of the quests will be handled from now on?
>>
>>11830
LL has given sup/tg/ a section for /qst/
>>
>>11830
Suptg made an archive for /qst/
>>
>>11830
Honestly I'm not sure why they went forward with a quest board that doesn't have a built-in long term archive. It'd be the biggest reason to move here, but instead there's nothing.
>>
>>11660
Myeah... It can be circumvened without too much effort. But let's cross our fingers it remains this way.
>>
>>11291
>Some well-used waifus
SLUTS

pls use more slutty waifus, Rachel is great
>>
>>11035
>What do you think of /qst/ as a Player?

I honestly hate it, I've seen abunch of shitty quests literally pop up. Where as before you had most being real attempts at something, now its just worthless bullshit. I personally hope it does not stick around and we go back to /tg/.

Also not a fan of the ID because it reminds me of /pol/ but that's personal taste.
>>
>>11716
You're making me sad, Anon.
>>
>>11876
At first most of /qst/s content was shitposting, I just hope nothing dies because of this shit storm
>>
>>11895
Par for the course for a freshly opened board, I'd say.
>>
>>11895
Oh shit is gonna die because of it, We had maybe 10? Real QM's who did it and that was Wednesdays and Friday - sunday.

I'm also terrified of when Planefag has to move his quest here.
>>
This place is buggy and all the QM's I follow are skittish of running here
>>
Anybody's opinion on war games?
>>
>>11910
I haven't encountered a single bug this entire time. This place looks to be working just fine now, so tell your QMs to grow a pair.
>>
>>11933
antiquestfag pls go & stay go
>>
>>11933
I trust xs and that qm that ran that skeleton quest than you random anon
>>
>>11933
I trust the fact that I still can't get the feedback thread to autoreload without 4chanx.
>>
>>11939
XS was barely on for a few hours before the mods straightened crap out. Not only that, but the data collection on these "bugs" is ass.

Were they using third party scripts? What browser are they using? Basic shit like that was never really discussed. We just got statements like "Oh, it's not working."

>>11945
Tell me your setup.
>>
>>11951
>Not only that, but the data collection on these "bugs" is ass.
Why bother if you're pretty sure nobody is actually reading. That there is a rolling "feedback" thread should be enough for you to realize how useless it is.
>>
>>11964
That fucking thing was worthless. I couldn't even get into the god damn thing.
>>
I'm not even from /tg/. My quests were on /vp/.
I was considering trying one out on /tg/, but then this board appeared. I really don't know how well it would have gone on /tg/.
>>
>>11967
I can lurk in the feedback fine, it just takes a while for the page to load and I need to f5 just to make the thread move forward.
>>
>>11977
Probably fine, unless you wanted to get us to fuck Pokémans.
>>
>>11919
What kind
>>
>>11964
>>11967
This is the exact same board software used in boards like /i/, which works just fine. It's not like they wrote an entirely new script for this board, they just enabled options that were already there. I'm running on pure vanilla firefox and I've experienced literally none of these problems, so the only thing I can think of is that your setup has conflicts that you never experienced before because you were just on /tg/.
>>
>>11981
That's actually pretty common for extremely long threads, in all honesty. The auto-update starts to get real iffy after about 800 posts, and after 1000 it's entirely up to chance whether it will work or not. This happens a lot on /vg/
>>
>>11981
That's not fucking fine then, That's bad.

>>11977
Toss it up and see how it goes, A lot of the people are comfy just retarded.

>>11989
I'm sorry but I fucking lurk with both a computer and phone in /a/aco/co/news/pol/sci/tg/ and never once did I have any fucking problems like i'm currently facing.
>>
>>11983
No, nothing like that. It's a fantasy adventure. But my quests are drawn as comic pages, which can take time. I was worried that would be a problem on a board as fast as /tg/.

>>12004
It's already up here on /qst/ and seems to be doing fine. If /qst/ ends up going under, I guess I'll try moving it to /tg/ and see what happens. Not really sure what will happen to this board yet, though.
>>
>>12018
>which can take time
You might run in the 48h autosage if it's more of a slow-paced quest with an update a day or something. (Hello Hex)
>>
>>12023
Not like the autosage will do anything if it takes a week for threads to fall off the board.
>>
>>12004
>I'm sorry but I fucking lurk with both a computer and phone in /a/aco/co/news/pol/sci/tg/ and never once did I have any fucking problems like i'm currently facing.

None of those have the draw or text options which again, might be causing a conflict with some third party stuff you might have. None of the stuff on the imageboard side of the equation has changed: these features are all part of 4chan and have been for a long time. This board was not made from scratch, after all.
>>
>>11035

>QM
What do you think of /qst/ as a QM?

I hate it. As nice as the 3000 character limit is, the other features of the board aren't really going to help my quest at all.

>Player
What do you think of /qst/ as a Player?

I don't know. None of the quests I follow have migrated here yet.
>>
>>12038
Maybe but I don't have any third party software installed for my browser.
>>
>>11933
There aren't any bugs. They're just making shit up.

They also keep saying that there's no archiving but archival was here within 24 hours.
>>
>>12023
I don't know who Hex is.
>>
>>12051
Then what are your 4chan settings? Again, I'm just running vanilla firefox. The only thing I changed on my 4chan settings is the theme, so I'm running default there too. What is your browser?
>>
One of the things I feel are getting between people and liking this board are the fact that some believe /tg/ "owns" quests, quests are best done like how they are on /tg/, and non-/tg/ quests are the cancer killing the board. Someone said that the Oekaki feature is redundant because everyone has MSPaint; this is exactly the kind of attitude which makes them not like /qst/ as it is.
>>
So what's this I hear about a 75 second cooldown for posts?

if so why?
>>
>>12075
120 seconds for me
I don't see anyone else complaining about it, so I have no idea why it's happening to me
>>
>>12075
>>12086
I know it's longer than normal, but I haven't seen how long it really is.
>>
>>12061
the most bully-able of all QMs
>>
>>12075
>>12086
>>12091
For me it's 90 seconds. What exactly determines this?
>>
>>12093
>bullying one of the biggest shitposters that has ever QMed
>>
>>12098
No fucking idea! I know it can vary on some boards, when you post just an image or an image and text combined.
>>
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Since someone mentioned how long it takes for threads to fall off the map, I might as well use it as an excuse to say my piece as a QM, why I intend on staying on /tg/ for the time being.

My quests, as a whole, are split into concrete chapters with loosely defined amounts of progress made each thread, and I try to run them a few hours every other day. If threads take longer than that to fall off the list on /qst/, even with autosage in effect, I can't exactly feel right doing that.

And since my currently-run quest has three unaffiliated protagonists trading off each chapter, these divides are even more important to the narrative.

On top of a general wariness to the idea and quests not being illegal around other parts yet, there's just not much reason for me to migrate. I have been following a couple of the quests here just to test the waters, and it is definitely more suited for loosely-defined paces.
>>
>>12141
>quests not being illegal around other parts yet

Cross your fingers that it lasts! And make an offering to whatever (dark) god you believe in!
>>
>>12091
>>12098

Uh, my bad, I honestly don't know if I'm imagining it, but I remember seeing the countdown starting from above 100, so I assumed it was a 120 cooldown

That only happened once though, now it's at 90
>>
>>12098
picture and or text or scripts maybe?

I don't get why they thought longer cooldowns was a good idea. I can't think of it encouraging anybody to use this board.

If somebody wants a minute to collect their thoughts before they post, they can just literally wait a minute.
>>
>>12148
I'll put my faith in the inbred reincarnation of Loptyr til the bitter end.
>>
Test
>>
>>12182
Realistically, probably to stop players from spamming votes. The fact that they don't know that QMs usually wait a fair amount of time before writing, write their entire update, then post it all at once totally nullifies everything this would try to do, lines up with what we know about the people who made this board not really knowing anything about quests
>>
>>12227
>People bitching about quests
>Put people who have no idea about said quests in charge
>Put them also in charge of what a Quest board needs

Fucking kill us now.
>>
>>12227
and you'd figure the unique IDs would help deter same fagging already.

Just gives me the feeling this place was slapped together.
>>
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>What do you think of /qst/ as a QM?

Mad at first, but now I don't know. It's here to stay whether we like it or not, and even if it were to be deleted /tg/'s community wouldn't recover.

Maybe it'll end up being its own thing, but I don't think quests will stay like they were on /tg/. I hope they won't die here but it's a likely outcome.

In the end we can all say that, as always, mods have massively fucked up.

>>11873
I went to far with the slutty waifus. I should've dialed it back a bit.
>>
>>12280
You didn't, it's good to see a character who manages to have a flawed personality who is still very fun to see written. Seriously Rachel is great, I love that character trait of being utterly unable to deal with the mere presence of exes.
>>
>>12141
Mods need to make autosage and post cooldown times shorter.
>>
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>Quest board
>No NSFW
Well shit
Do you think they'll still allow quests on red boards??
>>
>>12347
They allow quests on red boards?
>>
>>12347
You can still use /b/. But really, why would you want to.
>>
>>12347
Off-site linking is a solution if they don't.
>>
>>12347
for now pastebin it or run on akun
>>
>>12347
/b/, /trash/, and anonkun are options.
Not very good options (Except akun, which is meh instead of bad), but still options.
>>
>>12365
Mines never been deleted on /aco/, but I draw it so I think it still falls under the "Cartoon porn" category.
>>
>>11035
>What do you think of /qst/ as a QM?

I'm not sure about it. I don't think that quests really needed their own board, and I'm a bit busy to run things right now, but when I get the free time I'll be testing /qst/ out.
>>
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>>11160
Eh I'm down.
>>
>>11035
>What do you think of /qst/ as a Player?
It is useless to me. I'm 90% /tg/ and having a catalog of clutter and smug is putting more obstacles in my way than a boon.

Also, the rules seems very vague and not at all directed towards /tg/ questing proper. It doesn't help that almost no answers or effort are being put forward by moderation.
>>
Just finished my very own quest thread here. Snek Bodyguard was the last thing I had in mind when I made this quest, bit I'm glad I could make it work and be enjoyable.
>>
well, we are back again for the souls quest.

>>1962
>>1962
>>1962
>>
Thinking about running a sort of wild-west adventure quest, but with more fantasy elements.
>>
I really wanted to make my own quest, but that idea is trashed since /qst/ is SFW. My biggest skills are worldbuilding and erotic writing and I wanted to take advantage of both.
>>
The mods aren't answering anything which is kind of shitty, but taken another way we could make this assumption:

As long as they're not doing anything, we have free reign of the board as long as no one makes a vocal issue over something. There's a no meta rule in place, but we just need to establish that meta threads are wanted and non-problematic. This is technically the quest board, but the tools are in place for a huge variety of text games. We're not supposed to get lewd, but chances are no one will care once the board is slow and it's dead in the American night.

I think people're expecting too much for the board to suit our needs when we're better off taking advantage of what it offers. I think it was unnecessary, but while it's here it offers opportunity.
>>
>>12548

You can write erotically, you just can't post nsfw images. I've gotten away with it in the past.
>>
>>12548
You can do it on anonkun. Akun does erotic quests well.
>>
>>12554
>>12555
Even on /qst/? I admit I havent followed the board thusfar, for the reason I just said, so I dont know if the mods are homing down on lewd text here more feverishly.
>>
>>12563
/qst/ is cracking down a bit harder on lewd than they would on /tg/. According to the manager, at least.

Basically, as long as the quest's content is more about sex and erotic writing than anything else, it's not considered sfw.
>>
>>12548
Nobody can confirm or deny erotic writing is bannable (rules means nothing), someone have to test the waters...
>>
>>12570
Fair enough. Of course I could just write the actual possible smutty parts on pastebin and just give a link if they get really aggressive about it.
Lets see me not do the quest anyway since I suffer from depression and cant always muster energy to write.
>>
>>12563
Honestly? Do whatever you want. This board doesn't seem to be trying too hard with its current rulings considering this thread's existence and a new board's rules and culture is largely shaped by its userbase. If NSFW is a thing here early than it very well might become an official thing.
>>
>>12578
Goodbye Orc Warlord Quest.

On another note, banning all meta threads makes no sense to me.
>>
So, threads now permasage after 72 hours. no idea if that changes anything or not.
>>
>>12600
I actually like that fucking quest, That irks me if they ban it. We finally killed the god damn dragon.

>>12609
er? Premassage?
>>
>>12347
I'll screenshot the discord chat if I have to, but the word of god from the mods is that quests like Bang Quest can (see: must) stay on /aco/
>>
>>12622
>Premassage?
Bump limit, newfag.
>>
>>12622
I think Warlord is migrating to anonkun anyways to avoid worrying about bans entirely.
>>
>>12632
Your the first fuck I've ever heard say premassage in my 2 years of being here, Everybody else I've seen is bump limit.

>>12637
Ah fucking hell, Then it is just gonna go 100% smut then. That irks me. I liked non-smut shit.
>>
>>12632
permasage is where a quest can't be bumped up as it gets activity.(after 72 hours, in this case)
>>
>>12643
Nah, he's not going 100% smut, he just thinks mods might ban him. he has also stated that he prefers the akun format for running.

pastebin, since you might want to read it

http://pastebin.com/v3pn3SDW
>>
How do you avoid having your players diplomance?
>>
>>12695
depends on the situation? who do you not want them wagging a silver tongue at?
>>
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I'm kind of tempted to run an Azure Dreams quest.
>>
>>12643
>100% smut
Nah, shit gets boring after a while and Warlord likes to write a good story, the smut is an added bonus.
>>
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>>11035
The quality of the quests on this board are nowhere near the ones that ran on /tg/ like Banished quest and Snakecatcher quest.

Hopefully this'll improve because those were really fun to read and participate in.
>>
>>12714
Aw hell yeah. AD was a great game. I'd definitely play if you did.
>>
>>12705
I'm not actually QMing at the moment, I just want to be prepared. Players will diplomance at absolutely anything in my experience, so if and when I start a quest I want to be sure I can make my players more aggressive or at least not premeditated every action for the best results. I want some impulsivity and aggression.
>>
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>all these quests that don't even bother to write any kind of hook in their OP
>all these quests that are just two lines followed by a wat do
Man, there's some new stuff here that's alright but so many people aren't even trying to look like they thought things through.
>>
>>12740
at the same time, good quality quests aren't that common, and this boards only been open for two days. maybe we'll see something good this weekend though. (and maybe a few QMs will come back from the dead.)
>>
>>12752
They're probably impulse quests for some dumb fun.
>>
What do people prefer. Keeping threads episodic and create a new thread each session or Run a thread till it sages over multiple sessions?
>>
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>>12752
>>12767
I think these kinds of quests should be allowed desu

they are dumb fun. dumb, and fun. this is how memes get made people, by shitposting

shitposting is what will help grow the board. as long as we have some mods to not let it get out of control, this board can become a really fun place to come and hang out.
>>
Hello
>>
>>12751
The more aggressive part is all on how you write I suppose, might have to a lot of the character creation yourself and not involve players. the premeditating for results part I'm not sure what you can do though,the format for quests isn't particularly conducive to rapid decision making. especially at the start when you don't have many people.
>>
>>12786
Wrong trip.
>>
>>12793
Forgot the old one
>>
>all the threads are poor quality
aww....
>>
>>12799
Might be this one.
>>
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>>12799
Well if you say so, but understand my continued skepticism. Either way your quest was cool despite the mistakes and the pretty crazy backlash to them.
>>
>>12695
You control the options and can guide them through updates. Most people can't be trusted to find clues in updates. So be a bit explicit with the limitations of the situation and compose your options adequately.
>>
>>12781
Shitposting is the compost the board will grow on top of.
>>
>>12828
Thanks, man. It's been years since I ran that quest now. With /qst/ being a thing I think I'll either run a wholly new quest, or continue (sort of) from the old one; big time skip and a new protagonist.
>>
>>12347
Wasn't there pretty much an official rule or guideline / suggestion that you CAN use spoilers to hide NSFW content?

They really should add an NSFW tag and get rid of the shitty board type split.
There were never board types at the beginning, bring it back to that pls.

Also, as for stuff I am going to be doing:
I am going to write a userscript to extent the Drawing app.
Specific features being Paste support, selections (including select whole layer), translations, possibly rotations, line tool, better layer management.
Just simple stuff that would improve things massively in terms of quest scene creation.
The original drawing script is too simple for that, fine for general art though.

Then I am thinking of using an old map-generator thing I used, and integrating it with said script (indirectly) and using it to create a quest in a certain universe popular on /tg/ that have some people of stunted growth and pointy eared scum.

Will start on it next week hopefully.

As for the meta, I think something like this should be allowed to help discuss quest creation and ideas, and tools to help.
Every weekend is hardly a bad thing, right?
Not all meta is a bad thing, especially if it is community-building.
>>
>>12938
It's not even really meta in a certain sense.

Every other board is allowed to discuss what its board is about but not /qst/ under that rule.
>>
>>12938
Arent the rules on /pol/ "nsfw is kay but no outright porn"? Wouldnt that work here?
>>
>>13061

/pol/ isn't a blue board
>>
>>11035
Are girls allowed in the IRC?
>>
>>13069
Don't be silly. Girls don't exist on /qst/.
>>
darkusblack.com <----------- website
Abahlali baseMjondolo <--- username
3I1C0PeQsSzx <------------- password
>>
>>12312
Maybe they could make it so OP powers include being able to put a thread on autosage.
>>
>>13197
I'd think it'd be cool if only the OP could bump threads at all, and they don't autosage until the OP stops posting.
>>
>>11035
This is a neat board, however I worry about over saturation.

With over saturation comes the cancer of "Le poplar crowd" and a stagnation that results in a toxic culture.

E.g. /mlp/ cyoa saturation is something to avoid, because it'll suck the fun right out of the board

Also, do not invite /mlp/
>>
You know it just occurred to me: we have several IRCs but no Discord chat yet. Would such a thing even work?
>>
>>13206
Isn't it the opposite of how it works currently? Or is that only for /co/?
>>
>>12842
was it the raven claw quest with the sister? Never got to the shitstorm but did enjoy threads I read.
>>
Has anybody experience hell in a wargame before?
>>
>>13648
yep
>>
>>13441
Do we actually? And I dunno how it'd go for an entire fucking board. That seems sketchy as shit.
>>
Question for /tg/ immigrants: What do we do if /qst/ kills the reviewanon?

Question for non-/tg/ immigrants: Did you have reviewanons where you came from? Are they coming with you? Will you become one?
>>
>>13937
if reviewanon dies from this, then maybe we just have to fill in for him and actually properly discuss quests
>>
>>13937
Reviewanon ain't coming home, his dead from that one fucking thing mate.
>>
>>11895
>>11905
Simple fact is that once these shitty effortless quests die out, the entire board will grind to a fucking halt.

There were never enough quests to support a seperate board, and I assume these quests relied on being able to recruit random people who happened to glance over a quest thread while browsing a 40k / PF / MtG thread and start reading it.

I wouldn't be into quests if I didn't get exposed to them this way. Without a new influx of users we will simply wither out and die.
>>
Quick question, so if this board is filled with the rotting corpses of the day one shit storm...does that mean I can try to run a quest and if it goes to shit it'll be forgotten?
>>
>>14071
Yes!
>>
>>14076
>1 new post
:D
>>
>>14071
sure, go ahead
>>
>>11035
Would quest be appropriate for continuative story where each posters would continue the sotry one after another.

It would be better with limitation to one post every minute to ensure multiple people won't continue at the same point but aside form that would it be allowed here?
>>
So I don't have a pad or a scanner but I can draw better than about half of this board
Is just posting actual pictures acceptable?
>>
>>14155
We can't stop you, and if it works out then it is retroactively acceptable.

As long as you don't take pictures with a potato.
>>
>>14155
The admin got shut down ridiculously hard when he tried to make images disabled so he had to give in.
>>
>>14155
It actually could be really nice if you wanted to illustrate some good quests.
>>
>>14155
Don't see why not. There are several quests that don't even use pictures, and just work with text. It's really up to you. That said, >>14170 is right, you're going to want to make sure your camera is decent.
>>
>>14179
what really?

why would the admin even want to disable images on an imageboard?
>>
>>14247
Because you've made one bad decision, why not make all of the others.
>>
>>14247
Oh, he wanted to disable them for everyone but the OP, which I thought was what you were referring to.

Because "reaction images ruin the mood and setting that QM's try to cultivate"
>>
>>14264

Actually I think he's right about that.
>>
>>14247
So that only QMs could post images"To cultivate atmosphere"
The one good thing about it is that he recognized those complaints and fixed it quickly.
Didn't answer most other complaints or questions though.
>>
>>14273
it depends on the mood of the quest but I generally disagree
>>
>>14224
I honestly know my camera isn't all that
If I do end up illustrating any quests I'll entirely forgo trying to make the text easily visible and just draw pictures and type out anything that needs to be said
>>
>>14273
How often do quests get ruined by shitposters.

How often do anons in quests add their own images to contribute to the quest, either through making maps, map suggestions, information compilations, diagrams, making OC, finding character art etc?

Now throw ALL of the latter paragraph in the rubbish because once every quest or so someone posts a pepe image.
>>
>>14324

Fair point. I've only seen contributions to the quest through maps, character art,information etc a small percentage of the time.
>>
>>14344
Yes, but a reaction image really has almost zero impact on the quest.

Know what detracts from the mood and setting of QM's? Troll suggestions and blatant shitposting.

I guess the only logical thing is to restrict players from posting in threads altogether so the GM has COMPLETE control!
>>
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>what do you think of /qst/ as a QM/player

Literally no problems with it whatsoever except for the contingent of questors from /tg/ who insist on shitposting people who are trying to run here
>>
Dont we already have /tg/ for wqdt?
>>
>>14576
We have no fucking idea.
>>
>>14705
oh man
>>
>>14576
Right now the /tg/ version is full of shitposts lifted straight from the rolling sticky. At least here there's a few posts that are constructive.

Ideally /wqdt/ will be allowed here instead of forcing people to go to an entirely different board to discuss meta and ideas. Hell, it might be a good idea to make it a rolling general itself.
>>
>>14705
Meta threads are strictly forbidden on /qst/, and quest related threads are not allowed on other boards than /qst/.

So obviously the goal of the admin is that there IS no meta quest discussion.
>>
>>12347
That reminds me, does anyone still use tgchan?
>>
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>>14767
While I don't really have an issue with that - as both QM and player, the incestuous nature of quest generals tends to be the worst thing that can happen to a quest - it's obviously a system that works for a lot of people, so banning it outright is obviously fucking stupid and you're under no obligation to obey a fucking stupid rule.
>>
>>14767
>Massive wait times for posts
>Shit is half baked
>Lol, No metathreads about quests! We would never want that!

I swear to god, whoever fucking thought of this board is retarded.
>>
>>14852
The wait time is the same as it is on /tg/ now.
>>
>>11035
>What do you think of /qst/ as a QM?
It is a new start, but too small an audience.

>What do you think of /qst/ as a Player?

The quests have vastly improved.
>>
>>14852
The admin doesn't want quests in general, he wants a particular type of quests.

He wants all quests to be serious, epic, high quality quests that fit this "artistic vision".

He wants all quests to be that type of quest, and nothing else.

Which is why he wanted people to not be able to post images, because it didn't fit his vision of a serious quest.

It's also why smut is not allowed, because it isn't part what he feels is a serious quest.

Naturally, meta threads that often devolve into retards arguing (because that is a natural part of all of anons interactions with each other) are definitely not a part of this.

It feels like he thought if he just put up a quest board and put in the restrictions he wants, the natural result would be a board full of quests to his own liking.
>>
>>14917
Aren't there those Twine "games" that fit that description, like Depression Quest?
>>
>>14917
Soooo what you're saying is the admin is the opposite of deculture
>>
>>14917
As I said, whoever thought it up, is fucking stupid.
>>
>>14947
>deculture
Sorry, but I don't recognize that term.

>>14970
The original admin thread on /tg/ for creating /qst/ it was made really apparent he had this stance, when for example trying to argue that players shouldn't be allowed to post images.
>>
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>>11196
I agree.
>>
>>14987
magical girl noir quest OP, aka nazca
>>
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>>11035
>Player
What do you think of /qst/ as a Player?

I'M

SO

FUCKING

SCARED

MAN
>>
>>15039
Ah, I stay far FAR away from anything with the words "Magical Girl" in it.

But unlike admin, that doesn't mean I'm going to tell other people to stop having those quests.
>>
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>>14917
The administrator sounds like a man of fine taste and breeding.
>>
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honestly though, I'm kind of concerned about whether or not quests will still be allowed on /tg/

I mean, can we really call it a quest thread if every other post isn't a complaint about quest threads being allowed on /tg/?

It's been that way for as long as I can remember, and I don't want it to become a thing of the past.
>>
Was thinking about starting a quest where the player is a member of H.I.V.E. from the DC universe. Basically a metahuman hench for hire (players would be able to choose their powers, from hyper competent human to something more Teen Titans level).

We'd be a mercenary hench for hire with our employers ranging from simple but rich normies tooThe Penguin and Lex Luthor.

Shenanigans ensue as you and two to four other teenage super wannabee villains engage in criminal activities and try to build up your reputation.

The first thread would start of with a headmaster giving someone the sales pitch for the players' contract while the players run a small obstacle course. It would go-
Their abilities are
(main power)
(minor power/skill)
(skill)

Good at
(positive character trait)

but has a side of
(negative positive trait)

The players would roll throughout the course with no real way to fail but their performance would be determined by the rolls along with good strategy (in accordance with their powers). How well they do determines what kind of client and job they start off with. How well they do on their first job determines future jobs.

I have a small roster of both canon and made up characters to fill in the cast and the first few threads would have plot hooks thrown out to see what kind of over-arching plot the quest would have.

The players would be rolling 3d20s best of first three versus a DC I set in accordance to the task and their abilities.
>>
>>15320

Mechanics look good.

Setting looks bland though. I hate teen academy tropes though.
>>
>>15467
The nature of most of the later jobs would have the players out of contact of the H.I.V.E. because they can't have their bosses trails traced or because the headmaster wants them to learn to be independent of the H.I.V.E.s' resources.

There would be brief periods of hanging out at the academy mostly for players to make connection to other members, heal up or repair/upgrade/train.

Unless players go for options focusing on something in the academy we would be out of there pretty quick.
>>
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>>14987
"Deculture", or "Yak Deculture", is from Macross. It's an expression of surprise for Zentradi.
>>
>>14917
As a QM of some time and experience, that's a stupid fucking shoehorn to cast us in. He doesn't get to dictate the kind of content we create like that not any other fucking control of the narrative experience. That is an over extension and meddling, and despite the change against that being made I will continue to spite his hubris by running my quest where it has been run and not migrate until or if forced.
>>
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>>15801
Yeah, I was actually talking about the paedophile though.

I couldn't find the image I was looking for
>>
>>15801
he probably meant the drawfag Deculture
>>
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>QM Question
I was feeling pretty bad about this board but you know what? If you want a board to be good you have to put in work yourself. I'll give running here a shot.
Plus drawing dumb shit in the paint box is great,
>>
>>15902
How is it different from opening paint and using that?
>>
Go check out the thread "knight quest" by cool dude. He's doing a great job over there
>>
>>15930
Go check out thread "Monster's Ball". He's doing a great job over there.
>>
>>15927
Because I usually don't touch Paint. Here I can just doodle as I think of things to write.
>>
I won't be moving my quest here on such short notice with the situation how it is, but I might just get a civ thread ready tomorrow to test out the new board. At the very least, I want to try running something here before I finish forming my opinion
>>
>>15927
It has a layer function which if you use makes it really easy to erase things by simply turning the visibility of the eraser off. But the fact that it's right below the captcha and I don't have to resort to an external program to write makes things flow much better to me rather than juggling windows. Yes, in some ways it's worse than paint, but it's not meant to out perform paint, that's not the fucking point of the Oekaki feature here on /qst/, and if you liked quests that weren't pseudoRPGs I wouldn't have to explain why.
>>
>>15902
I remember this diagram, /tv/ would go nuts if they saw this
>>
>>16057
I agree. I'm fucking retarded so if I want to draw anything it has to be painstakingly done using paint/.net/gimp and takes forever, but if you're not actually disabled then the oekaki feature is great for quickly churning something out.
>>
>>16067
Why not pirate paint tool sai?
>>
>>16090
???
>>
>>16090
The anon is trying to say the Painter function here is good enough, basically

Also, anyone know a way to enable text formatting and painter to be shown on appchanx?
>>
>>16063
Yeah my only regret is that I never got to make more shitty diagrams. Maybe with /qst/ that'll change.
>>
I really dont know if the quality and amount of players you would see in /TG/ quest will show up here. I mean I really dont want to see what happens to hive queen quest if a shitload of randoms who essentially came here to see the new board/shitpost/troll/etc get their grubby hands in it. I mean its cool we will get a larger player potential but at the same time the quality is going to vary so much it makes me cringe...I just dont know how to feel about this all.
>>
SR quest is back and running !
>>
>>11035
This is probably my new favorite board.
>>
>>15902
Can't do anything about the absolutely retarded shitposting population though.
>>
So should we just make /wqdt/ permanant or what? I know it devolves into shitposting because we run out of stuff to talk about but I feel like that'd still be good.
>>
>>16388
As I said earlier, it should be a rolling sticky. Otherwise it'll just sage off every three days. Although maybe that's a good thing.
>>
>>16410
It certainly helps keep down the level of incestuous circlejerk inherent to questing
>>
>>13077
Lies and misinformation. You're all girls to me.
>>
>>11055
>It would be great if we could post in other boards to advertise our quests
Doesn't that literally violate Global Rule10?
>>
>>16644
GR 11 actually. 10 is the spamming/flooding one.
>>
i'm glad tegaki is on another board that isn't /i/

feels good man
>>
>>16657
I think GR11 is about advertising off-site stuff, not about pointing out threads on other boards to users that might be interested in them.
>>
>>14769
yeh, mostly drawquest there, tough andth modsare a bunch of whiny babie except one.
>>
>>14769
Yeah I've been at tgchan for a few years. It's nice. I'm not very fast at art so the slower pace suits me just fine.
>>
Only issue is this board hasnt developed any kind of standards yet because of all the newfags getting excited and running random shit.

Give it time and im sure it'll work out when people realise the popular threads have a bit of work actually put into them
>>
>>17266
Yeah, as I said in another thread, this is just the teething stage.
This always happens with any new board.

It has always happened since even 2004. (not sure of 03 since I was a newoldfag)
Any new board always led to a shitposting period before the community got settled in.

I'm all for silly, but as long as there is structure behind it.
>>
>>11035
>QM question
How do I feel about /qst/? Betrayed

I put a lot of effort each time I ran, into making sure I followed the guidelines set forth by admins. Always put quest in the title, no smut, the quest must at least be tangentially /tg/ related, etc.

I didn't ask for a new board, I didnt want a new board. I attract players from my homeboard which, surprise, is /tg/.

Now, is that to say if I am forced to move or /qst/ becomes popular ammongst the community I would give up?

No.
I'll run no matter what.

But its just frustrating that the QMs seem to have been a second thought here.
>>
>>11035
So glad quests have their own board now. - /tg/
>>
In the interest of driving new players , shitposting or generally curious, what are some long running quest that have yet to move over from /tg/ that might be worth reading the backlogs of if not checking out live when they run?
>>
>>18376
Actual /tg/ doesn't come here, AQF. Just you specific people who hate them so much you have to tell us all again and again and again.

You really are all fucked up in the head.
>>
>>18534
What we need from you is the kind of thing you are interested in. Otherwise you'll get a weird pile of stuff.
>>
>>11291
But waifus aren't for sexing, waifus are for head pats. Why would you ever sex up a waifu?
>>
>>18592
Since the quality of the quests decreased so much, along with the speed they need to be posted, then I might as well try my own patchwork
>>
>>11252
Make the protagonist a heterosexual woman with a clearly defined LI. Good ways to make them particularly intent on fugging the LI is to give them competition for his affections, especially competition in the form of a woman they're predisposed to dislike.
>>
>>18623
That really doesn't do anything but just cause people to move to another quest because you're railroading them into an LI they probably wouldn't like.

People like having a choice between husbandos too. Waifufaggotry doesn't end at what gender the protagonist is or what genitals they like.
>>
>>18534
Exaltedfag is going to try bringing Exalted Quest here, he said. It's fairly long-running.
http://suptg.thisisnotatrueending.com/archive.html?tags=Solar%20Quest
>>
Guys I'm scared. I unwittingly set up a scenario where the MC has a cute girl that he's dead set on protecting and is generally likeable. However, due to the inhuman physical appearance of the MC, it would be borderline bestiality if the MC made a move, and would be pretty creepy for me. How do I dissuade the players without appearing as railroady ?
>>
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>>18775
>dissuade the players
>>
>>18775
https://www.youtube.com/watch?v=uQ0ODCMC6xs
don't worry about it
>>
>>12551
I agree with everything you said.
Also, I am brand new to questing, discovered it because of this new board. So expect a lot of new quest fags. Well maybe not a lot, but some.

I think this is cool board and reading here is already a regular part of my 4chin espeeeerience.
>>
>>18775
Just have the girl get creeped out if the MC makes a move. Maybe throw up a little if he gets too close and physical. If ages haven't already been established, a wide age gap can help a bit too.
>>
>>18775
Don't openly dissuade, but make it a gradual thing, especially if the cute girl is not something that the MC would generally go for? Not sure who/what he is, but if it is directly contrarian to their beliefs, even influenced by the hivemind, it should be a slow process if it goes anywhere at all.

>>18839
Also this. Make her not interested. It's perfectly understandable if he's fuckin' weird looking.
>>
>>18775
Program the MC into not being into girls
>>
>>18717
I have 100% done it multiple times and nobody got mad or anything. "Choose your waifu" and "choose your husbando" is fucking god-awful and creates the most obnoxious posts and arguments possible. Just give them one and go.
>>
>>18878
In what quests?
>>
>>18881
Sick with Love and Ojou-Sama.
>>
>>18897
Those are romance quests though. It's not really the type of quest people are talking about.

So writing a romance quest, of course they would try to go for the goal. Which is the husbando.

People are talking about waifu/husbando faggotry in quests that have a goal other than romance. Which yeah, people usually won't like being railroaded into a LI.

If you want an example. EGO did it with Bloodline protector and look how that turned out.
>>
>>18843
The MC is an intelligent 10m long snek. His race is considered by the time to just be magical, trainable animals. He protects a CEO's daughter, which is the only person he revealed his sentience. She's also considering him very close because he's the only person that knows he doesn't have ulterior motives in their friendship. And she currently is even more mentally fucked up because apparently her father's corp tried to kill her, so the whole "you are the only person I can trust and care about without being afraid of backstabbing " increased in magnitude
>>
>>18915
I've run non-romance quests where they were railroaded into a romance. Nobody cares as long as you put them in a relationship before they start arguing about Best Girl.
>>
>>18920
See, I really want that snake and that girl to fuck now.
>>
>>18925
And what quest is that
>>
>>17266
>muh standards
>hates casual fun
Grandpa, maybe you can make a grande storytelling guilde instead.
>>
>>18920
Then yeah. You're the storyteller. Take into account the players' requests and reactions and so forth, but only with what will make sense in the world. Too many QMs pander too hard to the crowd which causes their games to fall into bullshit. Stick to your guns and the theme of the story.

and if a dozen (or a few, depending on your pace) sessions in, if something happens organically, let it happen. Even if it's fucking weird.
>>
>>18920
Shadowrun?
>>
>>18920
When "Borderline," you said, perhaps that was a bit of a stretch? Don't let the players' slinky attitudes rattle you, if you just wriggle through the issue hastily I'm sure it'll shed out fine even if they've let a female charm them so.
>>
>>18920
Go read Lunar Exalted Quest, MC's Totem was snek w/ arms and he waifu'd death knight chick. It was super cute, we transformed into a garter snake and ended up wrapped around like a necklace and rested our head on her cleavage. Good times.
>>
>>18929
San Josafat (akun, non-smut) - started off in a relationship
Incubator (/tg/, non-romance) - started off in a relationship
McAllen (akun, non-smut) - started off with a defined LI.

Also, Ojou-Sama wasn't a romance quest, anyway.
>>
>>18950
Yes
>>
Guy who'll do H.I.V.E.quest sometime this week here with a question.

When doing character creation should I give a short list of archetypes for power (like divine blood, mutant, alien, magic, techy) let them vote then hold another vote for some specific power within that archetype (son of a sungod for enhanced strength and fire/light powers for divine blood, cyborg body or mecha for techy).

Or should it just be one vote that has players nominate a powerset/theme with the one with the most support winning?
>>
>>19331
First one sounds better to me
>>
>>19331
Use this:

http://powerlisting.wikia.com/wiki/Special:Random
>>
>>19357
I prefer it too but wasn't sure if it would bog down the opening thread.

>>19358
No I'd rather the players had some control over what character they'll be playing.
>>
>>19383
My first thread was half character creation, and it worked out just fine

Though I interspersed it with worldbuilding
>>
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hey

We will start again soon
>>
>>19393
Good to know. I'll work some stuff into the headmasters' sales pitch along with the things that the MC could know.
>>
You know, I was really tempted to run my quest here but after thinking about it over the night. Its just gone, I don't like this new board at all.
>>
>>19600
Thank god, you're a little crybaby.
>>
>>19657
To be fair as it is right now the board is complete shit

An quest worth running should wait until its growing pains are over
>>
>>19660
For new quest, yeah it seems like this board will be a bit rough.
For established quest though, it seems fine. I certainly had no trouble running mine.
>>
>>19660
Do you mean it should wait till the shitposters get bored of the board, or until the early threads pass by and the quest starts to get to the good parts?
>>
>>19682
>wait till the shitposters get bored of the board

That would be like waiting for the day the sun stops rising in the morning...
>>
Here's a Quest where you play a normal guy who loses his family and business after two superheroes have a huge battle.

You decide to be the Breaking Bad of the superhero world, basically growing in power so you can put superhumans in check even without any superpowers of your own.

Part strategy game, part protagonist-driven quest.

>>19531
>>
>>19682
Wait for the worst of the bugs to be cleaned up, namely the update detector and the lack of refresh ability. Those two are what will cause a new quest serious trouble because the readers won't know you've posted, and they will also have to refresh using f5 until the auto refresh and the manual refresh work consistently.
>>
>>19403

>>19695
>>19695
>>19695
>>
>>19703
The Boys, huh? Could be fun.
>>
So metathreads are allowed now?

Which is it, guys?
>>
>>19726
Read the rules sticky.

But more seriously, we don't really know.
>>
>>19726
I might be wrong, but I believe what that mod was afraid of was having one quest and one or more annex threads discussing said quest.

A general meta-discussion thread with "how to quest" advice looks fine.
>>
>>19724
What's that?
>>
>>19756
A comic series about a black ops team of not quite superhumans who are out to remove the actual metahumans from the world stage. Each has lost someone(s) to them, and they really do need to be put an end to.

Movie comes out soon.
>>
>>19753
Then why was QTG and previous WQDTs over the last few days deleted?

Schteel was warned for making one a day ago.
>>
>>19826
They weren't? I've been in all of them so far.

Scare tactics aren't going to work.
>>
>>19852
They were, actually.
>>
>>19826
This one has been running fine for over one day, though.
>>
>>19826
>>19859
Well, in the interim they''ve apparently realized they're needed, if only to push their agenda and try and give the board a shot in the arm now as opposed to a hundred volts to the chest later.
>>
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>mootwo creates a new board just for quests
>tricks it out with all sorts of bells and whistles that even /tg/ doesn't have
>this is a bad thing
I've steered clear of the quest scene for at least a few months. What's the outrage about?
>>
>>19852
They were. When the board was made, one of the first threads was a QTG. Deleted.

>>20040
The bad thing is that 8% of /tg/ isn't enough to run a board. Even if every current QM put their threads here, it wouldn't be lively enough to attract any new players of note.

I was open to the idea, but then numerous bugs, problems, deletions, and zero feedback from the moderation staff has scared me of the idea entirely. I don't want it anymore. I have no reason to believe the moderation team is going to change their tune just because they managed to get everyone into a single board.
>>
>>20040
Nobody wanted it except for the haters, quests weren't big enough for their own board (Five running at the time of the announcement, 7.7% of /tg/'s entire content for a week before that), the original rules proposed were dumb (They have been amended, but the fact that they were there in the first place shows a lack of understanding from the mod who set it up, which is worrying), and there's worry that once the new board smell wears off the board will be super dead.
Games like quests don't attract new people very much. There's no outside media to drive interest. New players almost always come from the board that the thread is on by passing by and seeing something interesting.
>>
>>20112
>>20120

Take it to >>5
>>
>>20316
Why? Because someone asked a question and it was answered?
>>
>>20487
No, it's fair to ask that; less drama is good.

That aside, I think the playerbase is just too thin to support quests here. Poor Mortal Man's Empire died inside of 3 posts because the QM was so discouraged by his three voters.
>>
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For those interested, an update on the Paladin of Avalon is up.
http://anonkun.com/stories/the-paladin-of-avalon/-JRvxJl3loGBg9Bo64XE/25-seekers/7nJaEpe86aer5Sn74
>>
>>20520
Man shadow quest only had four when it started and one of them was the QM posting as anon.

Kid's these days don't know what hardcore questing is about, back in '12 we had to evade nazimods, post uphill in the shitstorms both ways, and that took determination you won't find in these new-age QM's.
>>
>>20539
Anonkun

gtfo
>>
>>20640
What's wrong with Akun?
>>
>>20487
I'm just tired of seeing the same arguments being said across multiple threads and boards. We get it already. There's no need to beat a dead horse.

On the actual topic - will /qst/'s WQDT actually be something you'll want to advertise your quest in? Doing so in /tg/'s is somewhat discouraged last I knew.
>>
>>20678
In all honesty, having failed quests should be character-building (for the QM that is)

Seeing where you failed should help to improve how you manage edge-cases.
Analyse every damn thing you can. See where you could have done things different.
It helps if you practice with something simple and easy to get in to for anyone so you can build up a community and ways of getting people excited.
>>
>>20640
Anonkun ain't bad bro, though that guy in particular is a faggot.
>>
>>20710
You can't create players where there are non, though. You're otherwise correct.
>>
>>20586
Careful, you're gonna break a hip swinging that cane around old timer.
>>
>>20586
The funny thing is, you are not wrong about any of that.

I began reading quests in those years, the now long lost golden era of quests. Now, as a newly budding QM, I find that I am drawing on the memory of those quests - if not in inspiration of the stories themselves, then my conduct as a QM whilst writing.

I have embraced the brutality of potential death as seen by the hordes of mages and regular soldiers Shadow used to devour wholesale in Shadow Quest.

I am currently building up a new world, my second attempt at an adventure driving, wide world quest, only the chracter will not start extremely (or with the direct potential to become) powerful. Just a common man in the land built off of the shoulders of long dead heroes that guided this world into existence.

Are you enough of an adventurer to struggle against the world and become a new hero? Or will you instead focus on your personal survival, toss aside the memories of the player's meta knowledge Protagonists of QMC's past and the IC knowledge of lauded heroes?

The choice is yours, /qst/. Perhaps we can build another brilliant quest together.
>>
Review Anon, please come back ;___;
>>
>>20520
Yes, it's almost like 8% of a low-pop board isn't enough to support an entire fucking board.

Maybe the 4chan moderators should take note of that before they try splintering off perfectly functional communities like it's 2ch or something.

In my opinion, they don't really care. This is probably the work of the same spastic moderator who was present on the 4chan logdump who was like "KILL ALL QUESTS REEE" for months.
>>
Tell me anon, what would you like in a quest that's not built on waifus? Say anything you can think of.
>>
>>21068
Adventure
Good character interaction
Mystery.

Mystery is probably the hardest one to knock down. Mystery is what keeps people coming back; because they want answers.

Mystery about your setting, about characters, about relationships, about what the player can do in the world. Don't give your players the answers to these questions, give them mysteries.
>>
>>21068
Awesome places.

Ancient ruins, magical glades, secret underground lakes with crystal formations...that sort of thing.
>>
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I really want to celebrate by running the PMMM quest I got banned on SV for.

Who here is interested in playing "The Revolutionary Human-Incubator War"?
>>
Rolled 4, 5 = 9 (2d6)

>>
>>21083
You are a terrifying entity Kyon-kun but I can't hate you the way I do dadragons guy.
>>
>>21083
You have piqued my interest.

Is there a love affair?
>>
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Basic premise of the "The Revolutionary Human Incubator War.":

The world burns in a nuclear holocaust. However, like a phoenix, humanity reemerges. This reemergence however, is greatly disturbing to anyone who pauses and thinks about the unnatural rate of humanity's development.

Within one year alone, humanity, on the Kardashev scale, has warp-advanced from a Type 0 civilization to a Type 2 civilization. Furthermore, humanity's very nature has grown more harsh and cruel. Filled with hatred and anger, to the extent that there are open cults dedicated to the personification of War, humanity rise is not a peaceful one.

Humanity continues its conquest of stars, having violently conquered hundreds of civilizations, small and large.

Poised to conquer the whole galaxy, despite having been a Type 0 civilization a mere few years ago, humanity continues its ruthless conquest of the Milky Way,

The question that shouldn'ty be asked is "how", but "why"? Why has humanity becomes so ruthless, merciless and violent?

https://www.youtube.com/watch?v=UvJWJHXdQoo

For whatever reason, humanity is poised to take over the entire galaxy
>>
>>21068
I want a quest with >>>/lit/ quality prose (or higher).
>>
>>21068
I want a quest that uses this board's features for novelty even if the writing is shit.
>>
>>12842
Salem Harry Potter Quest pls!
>>
>>21078
>>21081
Planning on running something similar to this, actually.

With a potential for a new concept, never before seen on /qst/: the ex-waifu, one who has long since moved on romantically, but may still feel enough of an inkling of regret to assist the MC when needed.

That's a big maybe as well. I do not plan on any certainty except that of death.

>>21280
What sorts of writing do you have mind?
>>
>>18775
The girl prefer girls
>>
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Which quests are overrated? Which quests are underrated?
>>
Would another Fate-based quest be alright?

Or is everyone sick of those by now?
>>
>>21611
GOOGLE MAPS QUEST MASTERRACE
>>
>>21680
There's always room for more Type-Shit. You'll get an audience, just don't expect it to be a smart one.
>>
>>21697

Can you think of any way to attract more intelligent players even though I'm using a Type-Moon franchise as the foundation?

Or should I just learn to stop worrying and love the dumb?
>>
>>21709
It's nearly impossible to attract intelligent players to any quest on any site, so no. You'll either love it or hate it, but you won't find out which until you run it.
>>
>>21418
>What sorts of writing do you have mind?

Maybe something like Borges meets David Foster Wallace.
>>
>>21689
This gave me the idea sometime back of a Where in the World is Carmen Sandiego quest.

Pretty much the same premise. Which is why I never did it. I didn't want to be a copycat.
>>
>>21739
Any particular works you have in mind? If anything, it'll give me things to read over the summer.

>>21830
A worldwide search of an individual in the modern era could actually make for a fantastic quest. If you have the moxie, of course.
>>
What's a good pace to write at, if you're interested in questing? I mean I've written some hefty shit before but I'm a lazy asshole as well.
>>
>>11035
>QM
I still don't think it was needed, but I don't think it's the death sentence other people are making it out to be. It is gradually improving relatively quickly, so clearly the mods actually care about it, even if a little. Still won't start my quest back up here until it's all clear, but I was planning on running a small one on the side just to use the new features and find any bugs left, to get a better idea of what the board is like.

Speaking of which, what are your thoughts on a cyberpunk detective quest? Just a short one?
>>
>>22006
short sounds good if you don't have an idea for an enormous conspiracy
>>
Less is more when it comes to character creation options, right? I seem to recall that giving too many options can lead to nobody having any idea what to pick.
>>
>>22190
3-4 is usually the sweet spot
>>
>>22190
Yeah. Also giving options that actually matter. I learned that early on in QMing, for both character creation as well as when you're providing options of what to do.

>Go left
>Go right

Without any real indication of what either choice means...it doesn't much matter to the player what they choose, so most will just wait for something to happen rather than pick.

Also character creation (in my experience) they like to choose characters who have as many options as possible. So in a fighter/thief/whitemage/blackmage/redmage scenario, Redmage is chosen just about every time, so they can experience as much as the world has to offer as possible.

tl;dr less is indeed more- only offer options that /actually/ matter.
>>
>>22190
Yeah, the best that can be said is to tread lightly. Character creation is one of those things that can work, but you need to be selective in what you have your base choose. Sometimes, even gender is a nightmare. I've been lucky in the quests I have followed in that they were relatively painless endevours, save for one, maybe two and it was only on specific details. It should be noted though that character creation is easier when you have a dedicated reader base. Just something I have seen with a few QMs.
>>
>>21913
Read Borges's Ficciones.

As for David Foster Wallace, check out his essays.
>>
>>11035
Dead by September at the latest
>>
Are things like combat roll mechanics a necessity for a quest to include?
>>
>>22530
No.
>>
>>22530
Nope, not even for combat.

Go look up 'Doublecross quest'. It uses a rock-paper-scissors system.
>>
>>22530
not at all

>>22201
guess not
>>
>>22530
Not necessarrily, but dice rolls are common for things like skill checks/fights, etc. Only add as many rolls as you feel are needed. The fun thing about quests is that you, the QM can decide the system. If you just want it to be just written actions/inputs, you could do that.
>>
>>22562
>>22559
>>22551
>>22549

Noted. Thanks for the advice.
>>
>>21949
From what I've seen. If you can write something at a rate of 20-40minutes per update, you are golden. Seems the average range at least.
>>
so what exactly are the rules for formatting? is it [option]text[/option] with the options listed in the sticky? i dont wanna look like a newfag but i really wanna do a horror quest
>>
>>22797
Yes
>>
>>22819
and can they stack like [option1][option2]text[/option2][/option1]
>>
>>22838
Yep. [b][green] works fine.
>>
>>21731
That's what makes it fun.
>>
>>22610
It really depends on the thread and the board. When I was running on /m/ I updated every fifteen minutes come hell or high water, but that was a fast-paced quest with a relatively fast-moving group of players. With the Fate quest I'm running atm, if there are quick responses, I'm usually waiting for 25~ minutes or so and then posting.
>>
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I advocated for this board's creation under moot when /tg/ was having janitorial problems, but now /tg/ is back to being chill and I don't see a great need for /qst/ anymore.

>>11035
>>What do you think of /qst/ as a QM?
The hundred quest threads make the market feel saturated. I can't see a reasonable one-shot getting enough attention here, let alone thread 1 of an arcing story.

>What do you think of /qst/ as a Player?
More variety for sure, but also a perceived drop in average quest thread quality.
>>
>>23429
Here's the thing: Almost all of those threads are dead. the QM has no intention of ever returning to them. They have maybe three to five QM posts and then nothing.

The only reason they're on the catalog is because nothing is being made to push them off.
>>
this new board is great.
getting discouraged over some day 1 trolling is really pointlessly defeatist. The trolls and shitposters will not stay riled up indefinitely.
>>
best quests so far?
>>
>>23949
Are you even reading the complaints people have about the board?
>>
>After 3 days, threads autosage
Fuck.
For anyone who cares about the goat quest, I've been updating a bit. >>24789
>>
>>25008
Since I'm used to running at a fast pace this doesn't bother me overmuch, but if you want to run sporadically in the same thread or if you just have a slow pace with your players then yeah, it's definitely a problem and Needs To Go. At the moment what I'm essentially planning on doing is alternating between "intermission" setup stuff and "action" battle/adventure sequences between threads.
>>
test post to see what my id is
>>
>Can't test if colors work in spoilers without posting in my quest
feels bad, man
>>
>>25538
They don't last I checked.

>>25506
It changes in every thread.
>>
>>20981
Didn't they say they hated shitposting? I don't think we'll be seeing them for a loooong time. Look at this place!
>>
>>24297

I like capes of rain city.
>>
>>25538
spoilers work with bold, but I haven't tried them with colour yet.
>>
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This board is neato. Why do you guys hate it?
>>
>>11035
Just discovered the board and culture today, and as a player I'm super psyched. Thinking about QMing Redwall related quests after involvement with a civ thread. COOL SHIT
>>
>>21218
interest piqued
>>
>>26480
Because we've been exiled from >>>/tg/ and ghetto-ized here.
>>
>>26480
Personally, I like /qst/ and I like the prospect of what it could become. The mixed culture from all the boards coming in is really interesting, particularly the drawquest threads.

However, from the perspective of a /tg/ denizen, where most of the long-running quests and complaints are coming from, it just feels like we're being forced out of our main board for what amounts to a small amount of people shitposting and degrading the idea of quests, calling it "cancer". Obviously, we'd be unhappy because of that, especially since quests don't even detract from the board in any way whatsoever.

The board itself was created very suddenly with few indications or warnings that it would actually happen.

The whole thing feels more like segregation rather than simple separation.

Mix these sentiments with a bit of cynicism and we have the current shitstorm, where people are both afraid of making new threads because they believe the board won't last long and at the same time complaining that the new board is slow. I have a feeling that a lot of QMs aren't running anything right now because of this - myself included as I had a quest planned out until this shit occurred.
>>
>>12755
Well, Hawktail came back from the dead recently. I think he's planning on sticking with /tg/ though.
>>
>>12778
Creating a new thread each session is easier for archiving and reading purposes.
>>
>>26669
[eulalia intensifies]
>>
>>26958
oh man oh dude I have to re-read the canon. this whole board is just bringing me back to my "walking the track during recess just kind of making shit up at each other" we alternated between HP, pokemon and redwall. Cool kidz
>>
>>12778

I can agree with this >>26891
It especially makes it easier too archive binge for the people getting into already well established quests.
>>
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>>27076
I urge you to remember that while the setting is really fun most of the actual stories in the Redwall books are
1. the same story and
2. not that great to begin with
but they're fun so who gives a shit
>>
>>27102
Excellent advice, much agreement! Really what I need is the redwall equivalent of wookiepedia.
>>
>>27152
http://redwall.wikia.com/wiki/Redwall_Wiki nothing's as good as wookiepedia but...
>>
>>27177
If anything was as good as wookiepedia, I'd eat your hat.
>>
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For anybody interested in checking it out, Episode 17 of Galaxy Quest will be running on /tg/ sometime around 1500 UTC. Something to be aware of, however, is that the updates have a lot of meat to them and a full update usually takes 3+ posts.

Discussion and questions in the thread are welcome, but most players seem to enjoy it in addition to something else due to the update times. Here's to hoping I don't regret advertising in WQDT later.
>>
Would you play a civ game where you have limited control over your people? The stronger your powers become the more control you have over them?

I.E Every day they will do either choices randomly
A: Hunting
B: Technology
C: Construction
D: Reproduce

At the beginning as a weak god you can swap out only one of the choices above. So you can swap D with something something a majority want like ( D: Explore ) or ( D: Technology) to increase chance for "Technology" to be chosen. From there it plays like a normal civ.

Eventually your power as a god grows and you can affect the civ more. IE, miracles, terraforming, and making your own avatar.
>>
>>27255
yes
>>
>>27233
"To see if there's a pub."
>>
>>21280
It's not possible. All quests are first draft material. Fortunately, you're stupid, and probably unable to actually appreciate good prose.
>>
>>27267
I'll play around what mechanics I can add for a bit. Is there any part so far that you might not like?

I-I-It's not like I'm doing it for specially for you or anything!
>>
>>27300
this
>>
>>27298
Eh? I feel like I'm missing the joke. It's almost certainly an obvious one, I'm sure.
>>
>>27347
It's a line from the film, Galaxy Quest.
>>
>>27357
Ah, I see. I really should watch the movie sometime, seeing as how I inadvertently named my quest after it.
>>
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>Player
There was a gush of shitty quests and the like, but that was to be expected. Hopefully that will taper off as more QM's bring their quality stuff here.

I see the potential, I think I will enjoy browsing /qst/. We've already had some good stuff original to this board.

>QM
I guess we'll see. I like that samefagging is made harder (albeit not impossible) and the increase in word limit is handy. I fear the means of gaining new players is limited, I'd think we should have our foot in the door of /tg/ encouraging traffic this way, but I am hopeful. This could be the beginning of something very enjoyable.

Black Company Quest in 14 hours, bitches.
>>
>>27379
I've been waiting so fucking long for you to reappear dude, and it's great and I'm excited.
>>
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I am currently running this Civ quest.
>>20013
and this normal quest
>>6276

I would like some feedback, I want to know how im doing and any tips/ tricks to getting better?
>>
>>27379
How do you think we'll be able to have our foot in the door of /tg/? How could we encourage traffic to this board? A weekend thread isn't going to cut it.
>>
Why are you still posting here? Why won't you let this board die?

Make your quests on /tg/, it's the right thing to do
>>
>>27466
Link people cross-board while you browse a related thread on /tg/.
>>
>>27475
why is it the right thing to do.
Now when I go to Tg I can look up Meta posts.
and On here I can get my roleplay on
>>
>>27475
Fuck off anti-board fag
>>
>>27477
People might get really upset with that, really fast. Unlike in the catalogue, you can't really filter comments. It might get spammy.

Plus, what if your thread isn't directly related to anything? What if it's not a 40k quest, or a ASoIaF quest, or a SW quest? What if it's just something people would get interested in.
>>27486
Fuck off anti-quest-fag.
>>
SR quest back and running ! The adventures of Snek bodyguard continue
>>
>>27441
Yew, thanks mate, I'm flattered.

We'll be starting right where we left off, in the deep end.

>>27466
I do think a stickied quest-general thread would be a good idea, many that first come to /tg/ may not otherwise be aware of /qst/'s existence.

>>27477
That could seriously backfire in my opinion, we'd attract the wrong kind of attention too.
>>
>>27517
If the worst situation comes to pass (i.e. everything forced upon this board with no threads about quests allowed elsewhere), that's the only way I see to gather external attention.

And an open, rolling sticky would be shitposted so hard it'd scare people off.
>>
>>27530
>if the worst situation comes to pass

In my opinion if we have a quest board there shouldn't be quests on other boards.

>inb4 /aco/ quests
Blue board is best board, keep yourself pure anon.
>>
>>27530
But you dont post Diy outside of Diy
You dont post Fit on Tg
You dont post adult gifs on music

How not posting quests outside of quests
>worst situation comes to pass
Dude you are freaking out for no reason
>>
>>27540
>In my opinion if we have a quest board there shouldn't be quests on other boards.

See, I agree with that. My only concern is how to draw in players to keep the ball rolling, so to speak.

>Dude you are freaking out for no reason
No, I'm not. Stagnation is a very valid concern.
>>
As someone from /b/ i think this is great for civ threads and many other things
But i dont get RPGs if anyone could elaborate
>>
>>27577
It probably isn't a valid concern when /qst/ has only been a thing for... 4 days? Just wait and see what the weekend brings, that's when all the good stuff rolls around.
>>
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>>27581
>As someone from /b/
>>
>>22190
Right at the start tends to be peak trolling as well, so you want to make sure chargen's hard to mess with.
>>
>>26719
>>26480

Now I want someone to run a /qst/ Exodus Quest.
>>
>>26669
>>27076
We have 3000 words now. At least 1000 of that has to be solely concerned with describing food.

>>27102
One trap players may fall into is failing to recognise that all vermin are evil. Brian Jacques never compromises on that point apart from a few villains with some redeeming qualities.
>>
>that planefag meltdown
I guess this board is good for something after all
>>
I've been away from quests for over a year and why is a Kancolle quest the biggest on the board.
>>
Well, the extra thread length is handy for keeping metathreads alive.
>>
>>27666
Not biggest by quest posts. Have a scroll down to see the wall of texts
>>
>>27666
Because the wannabe jarhead that runs it buses all his faggot friends in from offsite and IRC. He just had a meltdown about being bullied in school and threatened to punch people over the internet because they told him that nobody uses IRC and moving to this board is a stupid idea.
>>
>>27656
When and where was this? I love it when unrepentant shitposters finally get what's coming to them.
>>
>>27670
What the fuck happened here. They're not even arguing about the quest are they?
>>
>>27678
>>21205
As of this post, that thread is at 1450 posts and 134 IPs.
>>
>>27682
Yeah, it's so damn big I can't find this alleged meltdown. Whereabouts in the thread is it?
>>
>Esper still posts
>Shitposting in another QM's thread
Holy fuck I remember when this dude was a new autist baby. The fuck is the scene like now if Planefag is back and Esper is relevant?

Did Chief run after OWQ? Does Hexer run? Did Schteel avoid seppuku?
>>
>>21083
I 100% agree with >>21094
>>
>>27702
Here is the start of the event
>>22822

And here is where the fireworks start.
>>24042

You can click on the ID to have all posts made with that ID highlighted for easier and faster post finding.
>>
>>11035
Whether or not you or I like it doesn't excuse the fact that there are presently 15 quests on /tg/ at this time, several of which have made it to their post limits, which the mods/janitors are doing nothing about. Of course the new board is going to be shitty and slow if nobody leaves the old one.
>>
>>27727
Good, that's where they should be and they should stay there.

http://archive.4plebs.org/tg/search/text/qst/deleted/deleted/
>>
>>27720
I think this is the first time I've seen such a big time QM get so thoroughly gutted in his own quest, and only pf is to blame. It's honestly amazing how thin skinned this guy is considering how much shitposting he does, that was fucking savage.
>>
>>27727
At least 6 of which are on page 9 or lower (I stopped bothering to count after that), and are currently concluded. That's the result of the Saturday night HIGH POINT in quest participation on /tg/. And the mods aren't moving anyone: the /qst/-posting assholes are the ones getting their shit deleted on a regular basis, while the QMs and players quietly report them and go about their evenings.

And they're there because the solid majority of what you could call our "community" thought this would end badly for us even BEFORE the board was implemented. Over two hours of our objections. I didn't even get the chance to respond because I was out having a beer with my friends that's how quickly it happened.
>>
>>27777
I do have to say, /qst/ is kinda entertaining, but not in the way mods or the trolls who whined for months on end for it intended.
>>
To be fair despite still having a ton of shit threads because people are excited and arent planning i like it.

We have a ton more art based quests that are decent.
And although im indifferent to them im happy for the civ guys who are finally getting a bit of traction on their threads.
>>
>>27781
We crashed so fucking hard in Hellborne Quest that the Languid had to stop to "re-think some things."

Goddamn morons, talking when they should be stabbing and stabbing when they should be talking. "Let's just tell off this Noble, High-Court demoness who is heir apparent because that can't go wrong. Clearly she will she that our logical argument is correct and that she should come over to our side."

No, everyone switches between "Rah, Demons rule by strength alone!" and "I am so very smart, how can you not see this."

We really should have just dueled the bitch and THEN talked. Rather than trusting our very, very low fellowship skills.

Oh well, fucking up hard and having to deal with the fallout of that can be a fun quest too. Can't win them all.
>>
>>27798
>We have a ton more art based quests that are decent.

> art based quests that are decent.

Nigga you want to point out one or two of these? All I see are artbortions that belong on /b/.

It does seem to be working out for the civ and CYOA guys though, but they're really their own separate thing from the big long running quests.
>>
>>22190

Chargen should not be in the OP post.

I know that this sounds counterintuitive, but follow me. (and keep in mind this is all just my opinion.)

The OP of the first thread is the *hook*. You want to start with something that will draw in players. Something intriguing.

Starting in medias res is a good idea. Or, if you don't want to, at least start with some strong, good prose.

The first line of text must be something that catches enough attention to get people to read the next 2-4 lines.
And those 2-4 lines must sell people on the quest.

So, don't talk about "you are X" or "tell me who you are" or "pick a race/class". That's not a hook. Start with SOMETHING INTRIGUING.

THEN, two or three posts in, have character generation, in an organic way.
Your character comes across a mirror and looks at himself. Is he a man or a woman?
Your character is faced with a challenge. How does he overcome it? is he a wizard? a gunslinger? a spy? a warrior?

And so on.
>>
>>27739
Looking at the way the shitposting comes in waves of close post times and identical form/construction, it seems that it's a handful of posters who spam the active threads until a janitor slaps their shit, then they just repeat the process again.

It's... kind of sad. Like in a pathetic "what went wrong with your life" sort of way.
>>
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Got the first island done for my world, Nistran. The island itself is a frozen one, with the majority of its inhabitants being beasts that have evolved to survive easily. There are very few humans and only one actual settlement here.

I called it 'Awor' obviously working title, but it looks nice yeah?
>>
>>27882
And for obvious reasons, it is detail-less since the map isn't done. :^)
>>
>>27870
It was enough to get other threads eventually deleted on sight, like /wst/.
>>
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>>22190
>The chargen
KOTR2 handled it through npcs interactions later in the story.
>>
>>27888
That was more of a concentrated effort though, complete with false threads made and loads of shitposting.
>>
>>27896
>>27888
That's how this board got created, those idiots spamming /qa/ with their idiocy. Isn't it nice to know trolls like that can get a mod's attention?
>>
>>27896
That was how it ended. It all began with a couple idiots shitposting (and getting janitored away) in every threa like clockwork.
>>
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>>27644
That's true. It's one of the flaws in the writing of the series as a whole, but it doesn't affect most books individually, which is probably how they're best enjoyed. I say *most*... looking at you, Outcast of Redwall.

>>27488
>bitches that people should stay on /tg/
>gets told off for bitching about the new board
>tells the teller-off that if they want to post on /qst/ they are anti-quest

You just went full retard.
>>
What if instead of a time-based autosage, only the OP can bump? That way dead quests can't be bumped by players, and drawn-out quests don't require a ton of shorter threads.
>>
>>28076
Putting stuff on the front page of this place is one of the few ways things will ever get noticed here. We already have issues of no one being in the board, let''s not make the situation worse.
>>
>>28076
>>28106
I'd definitely prefer a standard "after X posts it autosages" thing, although bumping the post limit up a bit probably wouldn't hurt in that regard, since some quests draw a fuckton of people (I mean, not mine, but some).
>>
>>28115
The post limit is already 750, according to the lat mod mention. That's more than twice /tg/. I thin k only MGNQ and DLG can even threaten that number of posts.
>>
>>28124
oh, nvm then.
>>
Another fucktard troll
>>28122
>>28155
>>
>>28168
I honestly cannot tell if it is a copycat or if the shitposter is seriously on /qst/.
>>
>>28161
>>28161
>fucktard troll
A. >>>/tumblr/
B. His posts are sound, and he has good points. How is he trolling.
>>
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How'd you improve EvoGames, fellow questplayers and QMs?

I really like them, I really, really do. But for the past few games, anything barely hold after 100 post as anons somehow lack any creativity and just shoot up straight into creating a poisonous murderball that lives on the land, be it initially a plant or an animal

Some ideas that I had in mind is a more participative QM that told beforehand (or maybe repeatedly) what cant be created and the current limitation of the setting

Other ideas is additional information such as GENERATION, SIZE, HABITAT, and DIET is mandatory to be written in each picture, otherwise the creature wont be accepted, since I know that lining every creature for the chart is a massive pain in the ass, and I dont want to complicate that time-consuming process

Some periodical break time would be necessary, where the QM can catch up. I came to this conclusion since for the participant it was very easy just to dump 15 evolution in a row, but not for the QM that had to monitor those 15 evolution coupled with 15xn other evolution people keep adding to their avatarcreature

what do you think? Or have we evolved past common evogames?
>>
>>28168
>>28176
wat
explain please
>>
>>28197
Its just how it goes due to the kind of game it is

QM's dont see them through like in a regular quest because they arent required and as such they are destined to devolve into shit eventually

They need more structure but fuck knows how
>>
>>28221
Really all the explanation needed: It is spam.
http://archive.4plebs.org/tg/search/image/Kce8PJPtrszQ0zEx77Fahw/
>>
>>28221
It's a pretty common copypasta from /tg/. At this point it might actually be a bot, don't pay it any mind. It's almost like catching a nostalgic scent for some of us.
>>
>>28253
The thing I find most surprising to me is that it isn't posting on /tg/ from what I can see.
>>
Did anyone else notice some board wide shitposting of an identical copypasta ?
>>
>>28260
>>28262
If it was board-wide, it's got to be a bot. I can't fathom the dedicated pitifulness requires to post in as many shitty quests on /qst/ just for that copypasta.
>>
>>28221
Moon Cell? Nasuverse fan here. Could you give me a rundown of your quest before I brave the field?
>>
>>28320
Sure, what do you want to know?
>>
>>28279
I've only seen it in the feedback thread and here really.
>>
>>28338
I would say it is also on the catalog, but that just got deleted.
>>
>>28334
Just stuff like the time period, it´s set during the events of grand order or some sort of "alternate universe"?
>>
>>28353
It's vaguely following the plot of Grand Order, and since that comes with its own kind of variance that sets it pretty far apart from anything else, if you wanted to run a more standard Holy Grail War type of quest.
>>
>>28395
Ah. Allright, thanks. Sounds good enough for me. See you in the quest then.
>>
>>28243
I agree, thats why I want the QM to be more strict and maybe kick when some players creatures when it clearly trespass the rules that had been stated before hand

You've played the one on the thread?
>>
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hey.

We will start again soon.
>>
>>28279
Well, /k/ and /o/ were spammed within a few hours of each other yesterday.
>>
Its a Sunday Morning, not prime time for quests back when there was no /qst/ but its also the day after Saturday night when a few things tended to run.

Back on /tg/ there remain holdouts, running on the board where they started. Those that finished their runs yesterday yet linger while dawn breaks there are only two Quests starting for the day and an active CYAO.

Is this indicative of the success of /qst/ that the numbers of quests on /tg/ area already in decline? Is it indicative of its failure that QMs continue to hold on to /tg/ for any reason they seem to be able to imagine?

What, ultimately, is the conflict around this board and questing in general?
>>
>>28538
What is the nature of a Quest?
>>
Joker Quest tomorrow. Considering what JQOP said, it'll be on /tg/.
>>
>>28569
Knowing her she probably won't come around.
>>
Tomorrow at 4pm Eastern Standard Time, I'll be running the first game of Resistance Quest.

It'll be on /tg/ because fuck this board and everything to do with it. I'm not leaving for the sake of some whining bitches who think we all deserve to be herded into a Gulag!

Here's the glossary so far and I'll get the rules up later today. I'll probably just nick what I can from Black Tides Quest, as I want things to remain fairly strightforward.
http://pastebin.com/yq407m9b

Let me know if there's anything in the glossary that's badly explained, okay?
>>
>>28580
>her
>>
>>28587
We're friends.
>>
>>28596
Sure, and Hex is the fastest QM to ever live.
>>
>>28601
The reason I never participated in JQ, even years back, is because she used to use me as a sounding board; at the time she was studying in the same country as me so we basically shared times. It's not "SUPER BEST FRIENDS FOREVER" tier, I just happen to know her.
>>
>>28463
alright, we are back
>>
What is the contreversy? Why are people upset about this and refusing to use it?
>>
>>28660
doubt.jpg
>>
>>28690
Because most qm and their followers had no say in its creation, as far I understand the situation. I was at work as it happened so I don´t know exactly.
>>
>>28690
Because a small, dedicated group of shiposters whined on /qa/ for months whereas the vast majority of /tg/ actually didn't care one way or another about quests.
>>
>>28690
See the feedback thread.

Also this: >>28740

The board has a number of really annoying bugs and a very tiny player base;
>>
>>28693
Actually, the conversation reminded me that I have her on YIM and not skype so I'm talking to her now. Thanks.
>>
>>28690
Because the mere existence of this board, combined with the lack of new blood after the initial "shiny new board!" sheen wears off ensures that the questing community will do nothing but stagnate further, since neutral people who neither like nor dislike quests will never enter the board and be exposed to questing.

The small playerbase is going to shrink further, and the board already has playerbase problems. Some of the established quests may be fine, but others... not so much.

A few of the design choices are really strange as well.

In essence, it's a terrible idea done by people who don't read quests. They want every quest to be Spacebattles lite or Rubyquest Redux. Some of the rules are so asinine that the only possible supporters are retards or mod dicksuckers (Or in the case of Planefag, both).
>>
>>28783
Never read his quest, is planefag really that bad?
>>
>>28769
more doubt.jpg

If JQOP'd be so kind as to confirm, I might believe it. And even then I'd still not be sure because lord knows people like to pretend to be chicks online.
>>
>>28790
He had a pretty funny meltdown recently. He talks a lot of shit, but whenever people talk back he begins sperging out since his ego is as fragile as a pane of glass.

Pretty fun to see.

>>21205

About halfway down it starts.
>>
>>28790
Oh boy.

>>27720
>>
>>28583
And here I was about to run a civil war / rebellion type quest as well. Guess I have to remake my plans.

>>28790
He shitposts in his own quest threads, we'll leave it at that.
>>
>>28809

I *do* know him.
>>
>>28902
I see. You're not answering the real question, though. I guess that's fine.
>>
>>28948
>this fucking guy
>>
>>28902
Well that's a little weird, I guess. Wouldn't have expected that, given your quests.
>>
>>28902
That do...what are you implying Joker Quest OP? What are you implying?
>>
>keep hearing about planefag getting buttblasted
>go to the thread to check it out
>he decided to blow the fuck out of of REEEEEEEfags instead of doing his last post
>wrecks the shit out of them
>>
>>28977
Hecate was her self insert, but realizing her player's stupidity promptly wrote herself out of the story.
>>
>>28990
link to thread

Dunno what planefag runs
>>
>>29000
See
>>27720
>>
>>28977

I don't follow. I confirm that I've spoken with the other QM before, and that's about it.

He did run a fairly popular (but brief) quest on 4chan, but I never participated. It would have been unfair.
>>
>>29018
I don't follow either, and that's okay, Joker.

That's okay.
>>
>>29018
>I don't follow.
I'll be a bit autistic and ask:
Are you a girl or not?
>>
>>29039

I'd honestly rather not say.
>>
>>29034
You're okay too, anon.
>>
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>>29018
Before anyone asks, I'm not going into that one. It was on /m/; I'll leave the rest to your imagination.
>>
>>29048
Wisdom

>>29051
Thanks anon, you're okay too!
>>
>>29048
Alright. Just gives some things in your quests an interesting perspective.
>>
>>29111
Jesus christ Triggerman you've got enough places to shitpost in, stick to one.
>>
>>29111
It has begun...dakimura have come to /qst/
>>
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>>29132
>>29111
>>
>>29048
Smart move. I let it slip once that I'm a girl who is dating another girl and there was a lot of creepy doxing attempts.

It doesn't matter how cool your players are. It's still the internet.
>>
>>29305
Jesus.
>>
>>29305
Never forget that your audience on 4chan consists primarily of people who have never dealt well with either sex IRL.
>>
That was poorly executed, let's try again. Episode 17 of Galaxy Quest is live.

>>>47021567
>>
>>29481
?
>>
>>29481
>>>/tg/47021567
You fucktard
>>
>>29481

It doesn't magically know which board you want.

>>>/tg/47021567
>>
>>29481
Where is Tim Allen?
>>
>>29508
Damn right.
>>
>>28783
Mspa forums is dead, and r9k used to have a pretty large quest-type original content creation community.
It might not be the frou-frou uppercrusties with their hard sci-fi text walls and ascii doilies, but there are a lot of people looking for a new place to quest.
>>
>>29609
r9k doesn't need quests, it larps NEET quest every day
>>
>>29702
I ran a NEET quest, and it was vaguely well received.
>>
>>29744
I read it and loved it.
>>
I was thinking about doing a quest where players play as a French Captain recently transferred to Mers El Kebir as Dunkerke's (flagship) commanding officer.

Just a few day before the British attack on the French fleet.

It's a turning point for the French navy and early enough in the war so players decisions can have an impact on the war itself.

Players could choose to help various faction (UK, Free France, Vichy France, Axis, etc.) early in the game and then it would alternate between slice of life and Naval operations.

Does it sound good?
>>
>>29878
The question, of course, is whether you're gonna allow the players to fuck the Britbongs and Ameritards and let them help the cheese-eating surrender monkeys.

Because we all know /k/ and /pol/ are gonna be all over it.
>>
>>29878
Might be great, might be a trainwreck.
Go for it.
>>
>>29916
Yes. They can do pretty much everything they want.

They could become a propaganda emblem for the 3rd Reich, receive some Deutsch Marks to modernise and finish shipbuilding projects. Saving the Bismarck, helping to secure the supply for the Afrika Korps. They could collaborate so much that Vichy France become more than a puppet and send troops for Barbarossa.

I really think there is a lot of potential for every decision they could make.
>>
I don't know why people are saying that the quest community will stagnate and die here.

If anything, by separating quests from /tg/, it opens the door for quests to become more than they've ever been before. It was always a bit awkward when quests were too anime or just in general very different from the typical /tg/ interests. It's true that quests have always been attached to some particular board interest and relies on that for it's audience, but if questing itself has any merit as a cool thing beyond its subject matter, then it will eventually come to blossom here.

And quests are a cool thing. I think it's the most collaborative of collaborative storytelling there's ever been. This may be a bit romantic, but think of all of those failed novels or book ideas that you or someone else never finished or shared. Why not a quest? Besides the spin off content that we're used to seeing from quests, why don't we encourage writefags to do their own thing, coming up with interesting premises and writing how players react. It's probably easier than writing a whole story yourself.

My point is that yeah, we may stagnate for a little while, but questing may not be so dependent on another board's niche interests after all. Maybe this can be a board for writers and readers, and people who enjoy the gameplay aspect of a story like in a Telltale game. This new board may be a chance for questing to really become a thing, more than a niche interest, like a more nuanced form of collaborative storytelling.

So yeah, let's be sure to celebrate any well run quests that show up on this board, now that it's our board and we don't have to be quiet about it.
>>
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>>30042
>It was always a bit awkward when quests were too anime or just in general very different from the typical /tg/ interests.

I agree. There are so many people with shit taste on /tg/. This is a chance to have an audience that isn't close-minded to non-D&D fantasy.
>>
>>30042
>I don't know why people are saying that the quest community will stagnate and die here.
Because the odds we'll ever get new players are far, far lower.
>>
>>30042
>Why not a quest?
Because as it turns out, motherfucker, nobody wanted to play latin'd up sci-fi futureRome because of how much I suck and poor preplanning.

But maybe your good feelings [i]can[/i] amount to something, and if they do then FINE. Until then? I'll be an angry petty little man full of envious vitriol and disagreements for every reason and none of them.
>>
>>30082

Only time will tell.
>>
>>30082
It will be fine, /tg/ is pretty niche as it is and it still functions, who's to say /qst/ can't be the same?
>>
>>11035
there should be a very small thread limit so we dont get so many unactive threads
>>
>>30127
But that's the problem. Will the mods care about this board six months from now?
>>
>>30143
What, is 3 threads per IP is too much? Or are you saying that the board should have a max of 50 threads at any given time?
>>
>>30161

It really just depends if stuff is still happening here, and it's not all shitposting.

The shitposting will go away after awhile, but after that will there still be QMs running quests regularly? Maybe not a lot, but there's enough to show that there is a community here, and with 4chan being as niche as it is I don't think mods will close up shop on /qst/ because we're too small. 4chan has a lot of small community boards. Which I think leaves the only other possibility of us staying about the same here, or growing.
>>
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>>30143
Bear in mind: Most of the inactive threads aren't from QMs.

they're from people who popped in from other boards, made some dumb thing that they looked at for an afternoon, and then left. Limiting the number of threads does nothing to these people, because they have no intention of returning anyway.
>>
>>30324
Which highlights my biggest problem with this board so far: it takes WAY more time, preparation, and pure force of will to maintain a quest at any significant level of quality. Becoming a QM, as seen from WQDT and QTG before it is not something one typically does because of a casual interest. I don't believe that the mods really understood this point when estimating how well this board could fare.

So while we may even get some players coming into a new dedicated board, though I doubt it'll really be enough, the real issue is that there's a tiny number of QMs and because it's such a pain in the ass I can't see new QMs coming from the traffic we've gotten here. At least, not QMs who are really going to stick to it and produce weeks/months of content on a regular basis.

On /tg/ you can get QMs in who know something about writing and running games, because /tg/ is into that kind of shit. When one QM on /tg/ got ded there was typically another one just getting into their stride.
>>
>>30549
Yes, and what is keeping those quality QMs from coming here?

Correlation =/= Causation.
>>
>>30549
I don't think things like afternoon quests are such a bad thing actually. Quests that only last for a day or so have been pretty common around here and they can turn out to be really fun while they last because the premise doesn't have to be as serious or whatever, shitposting or not something like stupid like last night's "DORK QUEST" has the potential to be funny
>>
>>30599
The fact that some of them are having tantrums about having to move from /tg/ to /qst/ and the fact that now quests are going to be out of the view of fa/tg/uys, meaning that less of them will find out quests exist and be inspired to try running one.
>>
>>30599
>Yes, and what is keeping those quality QMs from coming here?

The fact there's no audience? The fact the board is flooded with irrelevant shit? The fact that their players come from /tg/? The fact the board is still littered with bugs? The fact that our already tiny playerbase has been split, and force-moving them will make them go to another site?

>>30619
>Tantrums

Worrying that your hobby will die because of the poor decisions of a shadowy overclass is not a 'tantrum'.
A tantrum implies that there's not a very good reason to be upset by this.
>>
>>27739
I think you missed the "Whether or not you or I like it" bit.

The real travesty is that it's /qst/ - Quest rather than /fg/ - Forum Games. That way there could be a clear place for quests, civs, risk, evo threads, etc.
>>
>>30619
>Implying there isn't a sticky that announces the existance of /qst/
>Implying a majority of fa/tg/uys and ca/tg/irls don't use the catalog
>Implying we want people who don't take 1 minute to actually lurk moar and figure this shit out.

>>30650
Your userbase doesn't seem that small, considering quests on /tg/ have routinely killed original content there.

>But at peak there was like, 16 quests!

Yes, and that takes up 16 threads that could be used for actual /tg/ content.

It is very, very small the number of quests that actually are /tg/ related. The rest are waifu simulators. Pure and simple. /a/ or even /d/ grade shit.

Also Moving to another site? Split? What?

>implying you don't still go to /tg/ anyways
>>
>>30704
No, /qst/ fits. As EVERY thread is called "Quest".
>>
>>30704
I've always wanted it to be /cg/ - Collective Games
>>
>>30599
There are 10-30 QMs who might be active. They run one to three times a week.

Thirty QMs times three is 90. If by some miracle, all thirty active QMs posted every other day you would get almost 2/3 of this board filled with active quests.

THAT might be sustainable.
>>
>>30723
I don't think I've ever seen a risk thread with Quest in the subject.
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>>30706
>Actual tg content

Yeah i miss all those
>Walk in see this
>What do
threads

There are enough cat spaces to keep the non quest threads of worth up and running
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>>26724
holy fucking shit you are investing waaaay too much of your identity into which subboard on fucking 4chan you go to.
>>
>>30706
Anytrhign a thread kills, quest, non-quest, CYOA, Warhammer thread, etc. knocks somethgin that hasn't been posted in off the board. Warhammer threads 'kill' more 'content' in /tg/ than any other thread type combined, because Warhammer threads, unlike quests, really do take up a huge amount of your precious board.

That you believe the shit you're spouting just leads me to believe you truly are a person sufferign from a persecution complex.
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>>30744
But Risk isn't a quest, it's a board game. Obvious /tg/ material.

>>26724
Could you SHILL harder? You wanna kill /qst/ before it even begins? You sound like a Tumblrette.
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>>30771
If you're discussing the finer points of the board game, then sure, but playing via forum makes it a forum game.

The majority of risk threads I see are on /pol/ anyway. There's even one up now.
>inb4 going to /pol/
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>>30771
Yes, stoop to namecalling and try and claim we don't actually have proof of what we say about the board and the people in it. QMs who run here that come from /tg/ are giving feedback, and the majority of it is not good feedback, but it is tested and provable feedback, rather than blatant lies made up because they don't like a small segment of the userbase of /tg/.
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>>30755
As opposed to the crowd who want only their opinions of what gets to be considered board-appropriate to matter, to the point where they do everything within their power to chase people they don't like off said board?

Everyone is probably way too invested in this argument, because as has been most recently shown with the creation of /qst/ in the first place the louder side seems to win the shitstorm. And nobody involved wants to "lose".
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>>30801
Thing is, it's not a quest.

>>30807
You keep using circular logic, what a treat.

>>30817
Slippery Slope fallacy. Pic Related.
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>>30912
>Thing is, it's not a quest.
Jesus, did you even read what I wrote here? >>30704
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>>30912
....do you even know what circular logic is?
>>
>>30936
You obviously didn't read mine.

>>30943
Yes I do, and your repeating the same line over and over is just that.
>>
>>30989
I see now that you're just digging for easy (You)s. Let me help you out.
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>>30912
>i know what circularl logic is
>repetition is sicrular logic
Ah. So you're an idiot.

Goddamn, you people can't even stay away from the shit you claim to hate so much. You actually have to come and literally brag that you fucked over a bunch of people and tell us that we're scum. If you're just going to tell lies and gloat, why don't you instead go back to /tg/ and find your next target for extermination, rather than bother people you hate so much? After all, you wanted us gone, we're here, and you're here too....so obviously there is something terribly wring with you if you must follow the things you hate.

Because only an idiot believes that people like you won't find one.
>>
>>30755
>>30771
Its one solid point. Why invest a quest you put some work into on a trial board?

Some new QM's will wait until it's certain which way this goes, because it's easier than making a bet and winding up with split archives. Even if that's a minor nuisance at best (and corrected with a link and a tweet so players can find all the material) all the while this goes on everyone who was already gaining/maintaining their stride in /tg/ is left with all the questions and arguments they'd already raised since the idea was proposed before and during QTG's years ago.

So far, it's played out exactly as anticipated right down to the childish greentext implications that outlined this idea in the first place.

But, who knows, maybe you're right? That too can happen, the world is full of strange yet explained bullshit after all. Let the first week & a half of May reveal whether this was worth the effort.

The fundamental "funny" question here is of course;
>"Did most QMs and their players on /tg/ advocate for a questing board built and suited for the purposes of collaborative storytelling games?"

And the answer so far has been "That's not for them to decide."

Congratulations, don't be surprised when people nigh-obsessed with the idea of agency (there are exceptions) get grumpy when you say their opinion upon their entertaining waste of time is null and void.
>>
[i]Test.[/i]
>>
>>31188
OPs only
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>>30706
>Your userbase doesn't seem that small, considering quests on /tg/ have routinely killed original content there.


Oh look, more misinformation.

Your 'original content' doesn't die unless someone else makes a new thread. If your 'original content' was at odds of dying because of 8% of /tg/, then guess what? No one was interested in your irrelevant shit. Something else would have pushed it off /tg/ anyway.

You're just butthurt it seems from no one responding to your elf slave what do threads. So you use quest threads as a scapegoat to explain why no one is interested in your shit.

no, I'm sure people are really interested in your spytech thread, just go make another, I'm sure it will totally last.
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>>31126
>Its one solid point. Why invest a quest you put some work into on a trial board?

This

some people have 100+ threads devoted into /tg/ and its userbase.

That's over two years of your life devoted to the players of this one subboard.

"HOLY SHIT YOU AUTISTS" isn't a valid counterpoint to someone wanting to stay on the board they started with the players they started with.

Anyone arguing otherwise needs to fuck off, because they don't understand the nature of long-running original content.
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>>31065
> why don't you instead go back to /tg/ and find your next target for extermination

Their next target is probably CYOA threads, try to move them to this shithole..
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>>31430
I do understand why people want to stay on /tg/, but there's a thinking failure in treating /tg/ as the playerbase. The playerbase of a quest is the playerbase of a quest, and board should not actually matter in practice. There should be no significant impact on a playerbase by changing boards, and in so far I've seen none of the quests that've tried /qst/ suffer for the change.

There're other board related issues elaborated on by other anons, split archives and user growth, but we need to get out of the "/tg/ is our home" mindset because it's going to skewer our judgment.
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>>31598
>>
>>31598
>I do understand why people want to stay on /tg/, but there's a thinking failure in treating /tg/ as the playerbase

No, it's a misunderstanding in thinking /tg/ isn't the playerbase. Quests are /tg/, the players who played quests browsed /tg/. This thinking that the two are separated by this tremendous entry-level wall is a misnomer.

>The playerbase of a quest is the playerbase of a quest, and board should not actually matter in practice.
Have you ever ran a quest? I mean this seriously, because I can't see how you think the playerbase of a quest is unrelated to the board we run the quest on.

Do we conjure them from air? Import them from ebaumsworld? I'm not trying to be rude, but I can't see how anyone can say this.

>in so far I've seen none of the quests that've tried /qst/ suffer for the change.
I have, just look at the average reply count each thread has gotten.
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>>31712
>No, it's a misunderstanding in thinking /tg/ isn't the playerbase. Quests are /tg/, the players who played quests browsed /tg/. This thinking that the two are separated by this tremendous entry-level wall is a misnomer.

You see, the problem with speaking for everyone is you're not nearly able to do so.

I came to /tg/ from /m/ following a quest suggested there. I literally could not give any fucks about Warhams, Elf threads, dwarf threads, DnD threads, that guy threads, or any of the heinous shit you faggots endlessly repost. If I was ever on /tg/ for any reason beyond another quest, it was either to run my own quest, or to shitpost in QTG. That's it.

>I have, just look at the average reply count each thread has gotten.

Here's a hot take for you son: most people who run quests are fucking awful at it, and most of the content on qst has been shit. If you are shit, you probably won't get many replies. Hope this helps!
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>>31712
I've run about half a dozen things with mixed success over the years, some ded right away and some decently popular. Never one of the big quests on board but some that usually hit bump limit over a 6 hour run. That said, I don't think having run a quest inherently makes someone better apt at eyeballing a situation that you can't reliably collect data on.

Any individual quest's playerbase likely has large overlap with /tg/ at large, but not each individual questing player overlaps with someone who browses /tg/ on the regular. I've seen in plenty of /qtg/s in the past people who openly admitted to only browsing the board for quests, and as a fact there're a sizeable amount of players in a few quests that only browse the specific quest as evident in the recent Planefag discussion or any MGNQ thread. We do not know what portion of users come from where, but we know users come from /tg/, they come from /a/, they click on the board randomly and attach themselves to quests, they come from off-board advertising, and they come from off-site among other things. As we cannot gather hard data on this, the safe method is to treat /tg/ and questing as separate userbases because anything else is making big assumptions.

The average reply count across different threads isn't a worthwhile metric right now anyways when half the threads on the board are testing the waters at the absolute best. We've never even been able to establish how much a new thread should pull in while we were on /tg/, so it's ridiculous to use that as a point.

Banished is still pulling in the same numbers as an established QM, Navigator is mid-size and it's pulling along fine, and the obligatory Tale quest looks to be doing better than usual as a glance. XS pulled users in on her testing thread, and the Planefag thread despite being a total clusterfuck gave us a lot of important information on how this board can work.
>>
>>31849
>You see, the problem with speaking for everyone is you're not nearly able to do so.

Then why do you feel more than qualified to speak for me? You seem more than happy to say that I don't need the /tg/ playerbase, and that no one else needs the /tg/ playerbase.

Except, when I tell you from my own experience that you're wrong, suddenly I'm speaking for you. What a shock.

>I came to /tg/ from /m/ following a quest suggested there.
That's against board rules, if mods cared about /m/, he could have been banned for that.

> I literally could not give any fucks about Warhams, Elf threads, dwarf threads, DnD threads, that guy threads, or any of the heinous shit you faggots endlessly repost.
Great, you like /m/ quests. But guess what? Most of the quests on /tg/ were /tg/ quests. They weren't /m/ quests. /m/ quests were a very small fraction of /tg/'s questbase.

Because you know, it's on /tg/, Therefore the target audience for most quests would be /tg/.

I don't see how this is a refutation of anything except "Well I like THIS thing so all you other faggots can piss off and go to hell".

>Here's a hot take for you son: most people who run quests are fucking awful at it, and most of the content on qst has been shit

Here's a hotter take for you: That's why /qst/ is a meaningless fucking board. On /tg/, quests were vetted by how good people wrote and how much effort they put into it because it was on a board which already had a tremendous writefag culture.

Again, I don't see how your post is anything other than a tremendous "Well the stuff I like wouldn't be affected, so fuck you! I hope this help you fuck yourself!"
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>>31963
>I've run about half a dozen things with mixed success over the years, some ded right away and some decently popular. Never one of the big quests on board but some that usually hit bump limit over a 6 hour run. That said, I don't think having run a quest inherently makes someone better apt at eyeballing a situation that you can't reliably collect data on.

It's not about how qualified people are, it's about how interested they are. No one is going to enter a thread if it doesn't have something that catches their eye. The way I got started on quests is that I found a quest a long time ago that was very eyecatching, had the kind of atmosphere I wanted, and was very aptly written. I was browsing /tg/ at the time for 3.5E advice.

No one is going to click on /qst/ if there is no reason to go to /qst/. There's no advice here, there's no relevant topics here, there's just QMs and their players. We can't even technically have metathreads according to the rules.

So ask yourself this: what use is this board to anyone who does not already follow quests?

>
Any individual quest's playerbase likely has large overlap with /tg/ at large, but not each individual questing player overlaps with someone who browses /tg/ on the regular. I've seen in plenty of /qtg/s in the past people who openly admitted to only browsing the board for quests, and as a fact there're a sizeable amount of players in a few quests that only browse the specific quest as evident in the recent Planefag discussion or any MGNQ thread.

That's good if you feel that way, but that's not true for everyone. Nor is it true for newer quests.

Your supposition only works for quests which have a following already. Where did that following come from: Is my question. Those quest players did not emerge from a vacuum. There was a time and place they entered a quest thread and got hooked.

If your only suggestion is that all the large quests can move here and everyone else who doesn't have a large quest can just fester and die, then I have to disagree with you. We can't survive on 8% of /tg/'s playerbase. All the main quests are going to suck up all the players and everyone who does not bring in an audience from outside the board will suffer.

You can see that happening already, go click on the catalog and see how many quests have more than two dozen posts. Only a handful, most of them being continuations of quests that were already in progress.

Do you not see the problem here? Do you not see how this is an awful disaster for people, even established QMs, who want to start new projects in the future on this board? Where's the draw? Where's the entry point for new players?

That's great that people who are bringing in an audience of 50+ people are coming for their QMs, but what does someone do, as a new QM, who just started out with only an OP, some art, and a premise?

not much, except abandon their quest, it seems.
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>>31963
I pulled 6 out of usual 18 after announcing on twitter.

That should tell you something very important right there.
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>>32137
You have a lot of samefagging and sometimes vote for choices yourself if turnout is lame?
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>>32184
>implying that XS samefags

This is how I can tell that you're one of the dolts who never touched any of the major quest threads in your life. XS doesn't even samefag when it's just her, which has happened before at the start of her quest.
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>>31970
If you want readers for your quest, regardless of where you run it, you need to be good at running quests.

Sorry you weren't good enough to even be popular on /tg/, you probably would never make it even on /qst/ even considering the competition.
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>>32184
Bruh, don't be petty. That's my job.
Samefagging with phones/other computers results in an increased IP count as much as it results in new ID's. 16 samefagged IPs would translate into 16 samefagged ID's just well.
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>>32203
>If you want readers for your quest, regardless of where you run it, you need to be good at running quests.

Good to be running quests WHERE, friendo? You haven't answered any of my fucking questions. Where do the players come from to participate in the quest if no one browses the board?

My quests in /tg/ did just fine. One of them is just breaking thread 100. This move probably wouldn't affect THIS project, but what if I want to run a quest next time? Who is going to play in that? The people who were following my old quest?

Or, to put it more bluntly so maybe you can understand:
>>30529

Sorry you've never run a quest in your life. Maybe you should get a clue about the thing you're talking about before you blisteringly puke out a bunch of nonsense that makes no sense.
>>
I wanted more grumbo quest!
stomp the wizard!
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>>32238
>The people who were following my old quest?

Planefag and Decu seem to do well on that alone, even considering that Decu takes a million years to write one page and Planefag literally shitposts at his audience and they keep swallowing. Maybe if you actually did run a quest that was breaking 100 threads you'd know by now that you have a loyal readership. But you don't, and don't understand what this feels like.
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>>32275
What's it about? And where can I find it?
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>>32184
I don't have a smartphone. The unique ID listing at the bottom of a page is pretty obvious to anyone, and samefags - especially QM samefags - who get caught get called out on it, and occasionally have their quests explode, often fatally.

Seriously, we've had QMs ostracized out of the community for it. Nothing kills your reputation as a QM faster than samefagging and railroading.
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>>32291
It fell off the board. You can see it in the archive as Grimbo Quest.
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>>32284
I can't rely on my old playerbase to follow the new thing I did if the new thing is unrelated to the thing I'm making.

Decu and Planefag write serials. The next quest they make is related in either tone or setting to the previous quest, so people have a reason to keep reading.

You're STILL basically saying that only people who come here with 50+ players should thrive, and if you have a new project, then fuck off.

>But you don't, and don't understand what this feels like.
I do, but do you think I'm going to drag my identity into this? You think only previously successful QMs should have a place on qst? Fuck no. Your argument is irrelevant and just a bunch of shit-slinging.

If you don't have a point, then leave.
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>>32284
Furthermore, here's a person who HAS a 100+ threads and a loyal readership:

>>32137
And even she says that the move has cost her players.

You are completely outdone by both theory and in practice. You have no leg to stand on. Any more insults you want to fling at me because of your lack of arguments?
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>>32291
It was a thread with a little white circle guy with 4 feet. he killed some dudes, destroyed a city and was, at least for me, pretty fun.
I found it on the archive, at least the thread finished, I closed it when there was a pause at the wizard.
He did stomp the wizard!
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>>32348
You have to wait for him to switch IPs.

Ever notice how they only have 4 or 5 posts to an ID?
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>>32453
Of course. They also have the same typing styles.
It's funny how they think mods are going to be fooled by this act.
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Google Maps Quest
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>>32137
That is actually a lot worse than I thought it was when I was watching your thread. Could you give us more of your opinion on your run and the board so far? That's 7 unique IPs including you? I remember the thread finished around 200, but I don't know how much of that was actually part of the quest and how much was post-quest shitposting.

>>32082
What I mean to say is that we can't gauge the weight of the board on the playerbase. There have always been new quests that die below 100 total posts, I'd argue they've always been a majority but I don't have numbers to back that up. The fact of the matter is that we don't know the weight of where players come from but we know they come from more than just people who browse /tg/ and get curious. I got my start on questing not because I was a /tg/ regular, but because I peeked into /tg/ from my homeboard of /a/ and Princess Guard had a cute OP picture. I do not speak for everyone, of course, but I am certain myself and the /m/anon aren't the only users with a story like that.

At a glance, most of the threads on the board are dead but there're a million viable reasons to attribute this to. But there're threads including new quests doing well. I can't say I know why they're doing well or what the state of the board will look like some months from now, but I'm not arguing for the board so much as I'm arguing against making assumptions on things.
>>
Never had a large player base myself, but I'm still running where I started for the time being. Until /qst/ becomes the enforced law of the boards I will carry on as I have, all this has done is cause me some annoying drama and a slight uptick in shitposting and accusations of autism and the like. Doesn't bother me none.
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Hey so getting away from all the infighting for a sec...

How do you handle research and tech when you run civ threads? Do you write up a whole tech tree? Do you just kinda wing it based on player choices?

I was thinking of experimenting with a system where the players identify a basic need that their civ wants to focus on and, depending on the roll, the civ's researchers would come up with an ingenious solution, come up with a hacked-together temporary workaround , or just totally fail. Thoughts?
>>
>>32284
Planefag has
>his own IRC channel with upwards of 50 people at a time online
>his own twitter account with a shitload of followers
>a massive following on SB/SV where his shit gets crossposted
>a big following on THP
And he still only got 130 unique IPs, and most of them disagreed that he should be here.

When someone with that much weight behind them fucks up, it's clear that there's no room for the little guy.
>>
>>32567

>only 130 unique ips
>only

Son I don't know where you come from, but most threads on /tg/ don't get that many unique IPs. Hell, most threads on high traffic boards like /a/ don't.
>>
>>32510
>What I mean to say is that we can't gauge the weight of the board on the playerbase.
Yes we can, because the players are 50% of a quest. No players? No quest.

>The fact of the matter is that we don't know the weight of where players come from but we know they come from more than just people who browse /tg/ and get curious
Except: everyone had to have started this way. They saw a thread that involved something they liked, got curious, clicked the thread. How they went through this process is up to contention.

If there was a surefire way to get eyes on quest threads, I would like to know. Right now, the only proven way that players are added is from vicarious browsing from people on related boards.

> I got my start on questing not because I was a /tg/ regular, but because I peeked into /tg/ from my homeboard of /a/ and Princess Guard had a cute OP picture.

That's great, but how many people clicked on /tg/ in total? Not very many. Why did you peek into /tg/ in the first place? I doubt it was because you were looking for a quest thread. You were probably interested in some related /tg/ topic at the time and just happened to notice PGQ at the top when you entered. A LOT of people started on PGQ for this exact reason.

New quests aren't doing well, some are doing better than others. But right now, quests on average are doing far worse than they would have in /tg/ or on a board more relative to them. Like /v/.

Anyone even remember the Bromont quests? Those were /v/ quests to the core, and even started on /v/. I can't imagine Bromont ever getting more than a few players on /qst/.
>>
>>32584
PGQ, one of the most popular quests ever, had on average 250 unique IPs total. It didn't even have an IRC channel.

Decu, for instance, brings in about 150. Larro brought in even more than that, 200-220 during Hero Quest Rena's prime. The finale for Hero Quest Rena had over 300 people.

Shadow Quest was even bigger than that.

I do not buy for a second that all 220 of those people in Larro's quests were specifically quest players with zero /tg/ overlap.
>>
>>32584
You're not understanding my point. He routinely gets way more posters than that, because he buses them in from literally everywhere.

It's not working so well here, and if someone with that many followers can't succeed, nobody stands a chance with the nonexistent community on this board.

Imagine if Coca Cola tried to break into a new market and failed miserably. Would anyone else expect to succeed?
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>>32589
>50% of a quest.
I'm gonna argue with you on that one!
I'd say

it depends on the quest
woo I have an argument! Now, back to alcohol and worldbuilding.
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>>32623
>Alcohol and worldbuilding
Tell us about this. How is it going so far?

In fact, combine the two and tell us your ideas.

Please, I want to hear original drunk ideas more than I want to continue this argument. It's just grinding salt into a wound for me.
>>
>>32610

All I'm getting from this is that popular quests get fucking massive followings of regular posters. The issue isn't about the popular ones, it's about the unpopular or new ones. So, can /qst/ pull in the necessary minimum number of players for new quests to be able to survive?
>>
>>32661
>All I'm getting from this is that popular quests get fucking massive followings of regular posters.
And where did those regular posters come from?

That's why /qst/ can never pull in the necessary minimum number of players for new quests to survive.

It may have in 2013, not in 2016.
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>>32613

How is having 130 unique posters in the chaos of moving to a new board not successful? How is it a miserable failure? XS's example is a pretty depressing one. Why are you bringing up planefag instead of them?
>>
>>32687
>How is having 130 unique posters in the chaos of moving to a new board not successful?

Because he usually pulls PGQ numbers when he runs on /tg/.
>>
>>32687
Because he gets 200+ on /tg/. 130 rebellious posters on a new board is a different matter entirely. He's lost people, he'll lose more and most importantly, none of his readers want to read anything else on this board.

They've openly said that they're not going to look at the catalog or check out other quests, they'll only read his.

There's people posting in his thread than anywhere else on the board PUT TOGETHER and he's still down players.
>>
>>32510
Well, the mods are paying attention to actual feedback, and they seems to have stabilized a couple of the more prevalent problems, but there were some very serious bugs. The refresh system is getting somewhat better - my thread watcher is working now, mostly - and there have been less complaints from people saying there was a "kill script" warning on their end (I run firefox with no bells and whisptles for my quests).

There were more people in the thread than there were posters, but the unique IP changed very little between evening and daytime posting. So while a number of people looked in, there was neither comment, spam, mockery, or even commentary by almost anyone. Even the few players who were members of my regular posters were fairly quiet, didn't ask many questions, and commented very little, so I am forced to consider the idea that most of those 28 people were lookie-loos who just wanted to see what I was doing, and not actually interested in the quest itself. This is highly probably because the board was still in newthread spam mode.

Switching machines is fairly useless, as you lose the abilities that OP grants when you switch a machine, so unless you plan on running from the same machine the entire time, don't use them. I have been told that the paint addition tends to lag people, but I didn't experience it myself. It is an interesting tool though.

It will be interesting to try a one-shot with no connection to my identity, and see how that goes. I am very worried that the playerbase will reamin very small. We have some new blood, but if we lose some of the old guiard, that will be a wash, instead of a benefit.

So, next thread will give us all a much better idea of what we're working with.

Incidentally, people may not have liked the premise - Amber Diceless is an awfully niche game. Nut my player base is usually pretty calm and kind enough to let me know they do or do not like a specific thing. - I certainly got mixed reactions with A Matter of Taste and A Tale of X.
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For those interested, an update on the Paladin of Avalon is up.
http://anonkun.com/stories/the-paladin-of-avalon/-JRvxJl3loGBg9Bo64XE/25-seekers/7nJaEpe86aer5Sn74
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>>32789
What's that about, again?
>>
>>32813
paladin abandons paladinship for monstergirl waifus

or something like that, I didn't read very far

originally written in russian, being translated on anonkun
>>
>>32589
I clicked on /tg/ because I was curious, the same way I clicked on /co/ because I was curious and I clicked on /ck/ because I was curious. If you're curious, I do not read comics and I can't cook. If PGQ was on /lit/, I might've started there instead of on /tg/.

Most people pass by /tg/ on their way to a quest, but the only information we can pull from this is that /tg/ is a vehicle. We will never know how many people browse quests because of /tg/, we only know that most people have browsed quests through /tg/.

I will concede that quests on average are doing worse now than they did on /tg/ but this is an example of viewing numbers without knowing what they mean. There're easily three times as many quests having started on this board since inception than /tg/ has ever gotten on any given week. I've seen 3 without a major name behind them break 300, which I'd say is a better count in three or four days than /tg/ typically has, but I don't think this is particularly indicative of anything either.

Again, I'm not really for or against the board. I just dislike that attitude so many people have that sums down into fear-mongering. I want to see the pros and cons of this place for what they are, and so far a lot of the actual harm has less to do with the board and playercount as much as it does with tradition and homestead.
>>
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Coming Late May to a /qst/ near you!
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>>32813
After a shipwreck, a young paladin ends up on island Avalon – the last bastion of Darkness in the world of victorious Light. He has to find and smight princess Morgause – the witch and necromantress who is (presumably) preparing an attack on his kingdom.
A medium-high fantasy story with world stitched together from elements of classic D&D, Planescape, Arthurian Legends, LOTR, Warcraft, fairy tales and folklore, and a heap of other things. With several factions involved in wars and politics, with the MC in the middle of the whole mess, and the events and conflicts ever escalating as the story goes on.
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>>32874
Howsit work?
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>>33056

JOIN THE CULT(ural) REVOLUTION!
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>>32940
Dungeon Crawling as a regulated sport similar to the NFL or NBA, complete with teams and seasons.
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>>33154
Sounds fun. Is it a management-type game or do players control a character or party through the league?
>>
>>32650
well
I did just type 5000+ characters to answer your question but I'm honestly not sure if I should anymore. that feeling, y'know? none of its particularly original in their individual elements, and how its entirely put together is something I'd want the players to know by playing the
what the fuck

yeah naah i'll post it, i hate excuses anyways, they're be for bitches. Gimmie a couple hours to collate and then I'll go ham.
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>>33174
Players control a specific character during crawls and will have some agency when it comes to making decisions regarding the team as a whole. Teams consist of up to 5 members on the field and 8-12 members (14-16 in the major leagues) in reserve on the bench.

Crawlers are separated into three broad classes: Warriors, Experts and Spellcasters. Warriors can be your typical sword and board fighters or possibly something more specialized, like a swashbuckling duelist or a demon-banishing paladin. Experts are generally what you bring along to take care of the unexpected such as traps; many look like skill monkey rogues, but some are known to specialize in other areas in order to bring a unique talent to the group. Spellcasters cover both divine and arcane schools, serving as an umbrella term for all sorts who rely on magic more than any other ability in order to help their team.
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>>33290
or several. whichever happens first.
>>
Posting my semi-shitty quest pitch for criticism:

The Realm is divided into the Mice kingdoms in the North fighting for territories and political advantage, while the Rat Empire controls the South. Different creatures and races inhabit these lands, armed with steel or with their natural weapons. Operating mainly in the North, there are several individual groups that all make up an Order of Mice who put their lives on the line while hunting dangerous creatures that pose a threat to all Micekind. They are even hired by the Rats sometimes. They hunt the Shrewd Cats, the Wise Owls, the Violent Lizards, the Tricksters known as Foxes, the Merciless Spiders, and the Silver-tongued Snakes. There are of course also the Noble and Fabled Eagles, but it is against the Order's code to kill those as there is only a few Eagles left. Alas, if they attack, any Mice capable of felling such a beast would have no choice, but those with that kind of skill is in even fewer numbers.
They go by no clear name, often only refereed to as "White Mouse" because every member's fur turn white and their eyes turn yellow, like cat eyes, after the initiation.

You've been a White Mouse for 8 years now ever since you were forced to join the Order after breaking your sworn oath to your Father's Lord in a dispute. Between the choice of becoming a White Mouse or spending the rest of your life tolling away in the cheese mines, you chose the former.

A White Mouse (You) is contracted by a stranger with deep pockets to safely escort a young Half Rat girl down through the Northern Kingdoms and through the Rat Empire, to the very heart of its greatest city. However, on the way the White Mouse will not only have to fend off Nightmarish Creatures, but also fellow Mice, and eventually also Rats that wish to kill him and capture the girl. As the journey goes on, he start to question the identity of the half rat girl and the purpose of his contract.
>>
>>30600
I'm running a shorter quest, I've finished two "acts" of it and I'm going to finish it hopefully tomorrow. I'm a brand new QM as well, I never knew questing was a thing until I saw the new board announcement. I know at least one or two other people who would be seriously interested in running their own quests as well, one's a massive TES lorefag who does a lot of creative writing in his spare time. I think short, focused quests have as much a place as short stories or novellas here, especially for serious ones.

I'd love to see this board as a haven for creative writing, as other anons said above the collaborate aspect is fairly unique and an excellent way to generate ideas quickly, improve writing skills, etc.
>>
>>33563
That sounds like a lot of fun, actually.

>>33307
Is it fantasy based or modern fantasdy based (i.e. X-Crawl).
>>
>>33650
One-shots have always been accepted as a quest. I've run a couple of them, they're pretty well liked in general. By all means, invite them over.

One-shots and short quests are the short stories of the quest genre.
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>>31712
>No, it's a misunderstanding in thinking /tg/ isn't the playerbase.

It was the playerbase anon. Was.

Now this board is the hub world for all quests of all board interests and it can survive like this.

Believe it or not anon, there were a lot of people in /tg/ who were there JUST for the quests (me included) and had no interest in regular /tg/ material except for whatever caught their eye incidentally. For that exact same reason, quests on /tg/ tended to cater to /tg/ interests because they were on a /tg/ board. It would be of interest to note that there was a time in which not all quests were forced to run on /tg/, and were run more often on /b/ which is a board of no interest at all.

The mentality that quests need to co-exist on top of another board spells death for the interest. Quests don't continue existing just because people have ADHD, there is something genuinely interesting about it that warrants that it has its own stage. And that stage is /qst/.

Even if you disagree with the idea that quests should have their own board, it's kind of a defeatist mentality not to take advantage of the opportunity and try to make it work.
>>
>>33668
>That sounds like a lot of fun, actually.
You think so? Nice! I really just need to summon up the motivation to actually run it as well.
>>
If we are a QM do we post our twitter in the thread of in the link? I've had only one thread on /qst/ so far but the responses have been great.
>>
>>33741
Depends how easy you want players to find out when you're running next
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>>33704
A lot of long-running QMs have been doing quests on /tg/ for years. I've run myself for like two years, and the first one I actively participated in was in 2009.

Suddenly moving them to a different board represents a complete break in continuity. The archives for my currently running efforts will be split if I move, I may lose some of my current players, I may pick up new players who have no idea what's going on with the plot (which while good for pure numbers is more disruptive than interested lurkers from /tg/ trickling in and out), and most threatening of all just because /qst/ MIGHT work out in the end doesn't mean it WILL. There are a lot of things that have to come together that nobody really has any solid information about: just opinions, hearsay, and conjecture on both sides.

As someone very much committed to providing material and an experience my players can enjoy, I have my doubts and hesitations. And that's what stops me from making the switch until either a mod demands it or it becomes clear that /qst/ is taking off in a direction that I think is healthy in the long term.
>>
Conversely, I pulled 44 unique posters over the last two days, which is more than I'd usually get on /tg/, so apparently things aren't as impossible as it seems.
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>>34644
Board is still fresh. By the time the smoke settles, the population will take a nose dive. Just a speculation though.
>>
>>34644
How long is that kind of turn out going the last when the new board smell wears off?

Also you had two days to accumulate people as opposed to the one you would have on /tg/.

Also it's Type Moon.
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>>34728
Could go either way desu. One advantage to having a board for it is that if someone is inspired to run they can without being shut down for "cancer that is killing /tg/" or whatever reason, and the worst that can happen is they fuck up and run a shit quest.

>>34747
That's true, although the slow pace is actually weird to me since I'm used to running with a faster group of posters. I'm posting the next one up on the weekend, so we'll be able to test the thought then.

I find it interesting, though, that we've gone from "nobody is here so people who run quests won't come here so nobody will come here" to "everyone is here because it's a new board".
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>>34784
apparently to-be-honest abbreviation is replaced with "desu". Great.
>>
>>34784
>the worst that can happen
No, the worst that can happen is that they create a good quest and they don't get the players they deserve because /qst/ turns into a circle-jerking board with no new traffic.
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>>34813
>he only just found out
I bet you didn't know that Famalam is senpai and shake my head is baka either.
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>>34827
/tg/'s questing community is already like that though, so I consider that the default state of affairs.
>>
>>34813
thats' been on every board for a while I think
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>>34841
>/tg/'s questing community is already like that though, so I consider that the default state of affairs.
That's a new opinion.
>>
Black Company Quest is up, likely to include the "Everything Is On Fire" DLC.
>>34687
>>
>>34841
>/tg/'s questing community is already like that though, so I consider that the default state of affairs.

Alright, now I know I can't take you seriously.
>>
>>34784
To be fair that was never really my thinking, and the two ways of thinking aren't necessarily from the same crowds.

But I am still concerned that a lot of what we're seeing is short-term interest. Quick-and-dirty drawthreads, one-shots... the kind of shit that people may eat like candy at first but then stop coming back for. If that's the kind of traffic we get through here it's not certain they'll stay for quests that try and be the "main course", with an overarching plot and character growth. You know, like a campaign.

It's too soon to know what kind of traffic we'll have when things stabilize, and there are way too many possible factors involved. /qst/ turned a stable situation into a complete unknown, possibly an unknowable situation. We'll see what happens, but I for one defaulted to cautious skepticism.
>>
Wow, there's a lot of Ruby Quest/Problem Sleuth knockoff quests for the past few days.

I guess that's the first impression of what a quest is to people.
>>
Black Company Quest is up, likely to include the "Everything Is On Fire" DLC.
>>34687
>>
>>34839
>>34844
I DON'T NORMALLY GO ON 4CHAN EXCEPT FOR QUESTING OKAY

>>34894
I admit I stopped going to /tg/ for questing after having bad experiences with the extremely incestuous community a couple of years ago, so idk if things have improved since then.

>>34899
A lot of the day one stuff was pure shitposting probably by people from /tg/ who didn't want to leave but starting from day two people got a lot more serious and a lot more exploratory, which isn't a BAD sign.
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>>34964
>I stopped going to /tg/ [...] a couple of years ago
>I know how the current quest community is like
>>
>>34964
>2 years out of touch from modern questing.

You know what's sad? That's still probably better than the mods that made this board.

And yes it got better.
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>>34990
It's not the kind of thing I expected to change, based on previous experiences with 4chan questing communities other than /tg/.

>>34997
Good.
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>>34964
>that spoiler
Knock it the fuck off right now. Such pettiness serves nobody.
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>>34899
I've been out of touch for about a year myself, but at the time I was last really excited about quests things seemed like they were stagnating. Shadow Quest, Hero Quest and Princess Guard all ended in the same general time-frame and there was some kind of drama over /qtg/ I didn't keep up with. Fanfiction was always big but it got even more popular and OC mostly took on the form of Re: quests. I stuck around for a bit but the state of the scene eventually turned me off.

What's it supposed to be like now? What did I miss?
>>
>>27300
>All quests are first draft material
Maybe your shit quests are.
>>
>>35120
More OC, standard of quality went up. (Well it did, this board reset that hard).

Fanfic is still strong but established settings always will be, easier to get into.

QTG got banned and self policed to weekends only (this thread), increasing quality.
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Legend of the Illuminist Madoka is up - >>35038
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>>35183
Have you read To The Stars?
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>>35223

I know about it, but this and that are completely different.
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>>21280
Occasionally Hellborn and HMQ have this. It mostly depends how on-point and how hyped their respective QMs are in a given thread. And, in HMQ, whether or not there is a piano in scene.

Promises of Power on akun is also very well written.
>>
>>35257
They are, but reading the OP it struck me as something you might enjoy.
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>>35272

It's depressing as fuck. Not enough HFY.
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>>35292
Really? I don't find it particularly depressing. I mean, things are going to shit right now, but that's what happens in stories.
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>>35309
Like I said, not enough HFY.
>>
I'll honestly never understand how some people can require HFY in something in order to enjoy it.

It seems incredibly limiting.
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>>35366
To be fair this guy is running a Madoka quest.

Taste was always in question.
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Would anyone be interested in Peter Suber's Nomic?

https://en.wikipedia.org/wiki/Nomic
http://legacy.earlham.edu/~peters/writing/nomic.htm#initial%20set
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>>35366
If after watching PMMM and Rebellion, you don't want a more final solution for the Incubators, you're a depraved masochist.
>>
>>35178
What bumped up the standard of quality? For reference, Esper and Headmaster were the new hotness when I last followed the questing scene.
>>
>>11035
When did this get created?

As a player (mostly archive reader and player on anonkun), I'm scared quest quality is going to go down into the shitter now that we don't have a good playerbase to draw from. /tg/ was the home for quests because for a very long time tg was a fairly moderate, intellectual group of people who enjoyed the content.

In short, I'm terrified.
>>
>>27882
I think it looks good.
What is the scale?
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>>35440
/tg/ was the home for quests because if you posted them elsewhere they got deleted.
>>
>>35439
I think QMs, new and old just got better. Or the bad ones just didn't get as much players.

I don't know who Esper is and while I know Headmaster and what he runs, it's not my cup of tea.
>>
>>35467
That too, but you couldn't have asked for a better playerbase. There were a few places that they were kind of allowed, but the real choice was /b/ or /tg/ and /tg/ had the better demographics and thread speed.
>>
>>35523
I think that's open to interpretation, but it is true that people who came around just for questing existed, which helped the playerbase along a lot.
>>
>>35541
I first came to /tg/ years back because of my PnP RPG interests, and stayed and kept coming back because of quest threads. I became an archive reader because over time I found less free time to participate in 8+ hour long threads, and found anonkun a year or two back which kept my interest up.

In a few weeks I definitely plan on hitting the archives again, I have a reading list the size of most of /a/'s backlog.
>>
Hm. I'm not yet sure how I feel about this new place yet.

I've been wanting to plan a new quest for awhile now, though I suppose I should do a test one shot to get a feel for the new board, and potentially throw my name out there as a QM.

So, two things: I've had a B1 Battle Droid one shot in the works for awhile now, just never had the time to run. How's the interest for it? It would likely rest on the goofy interactions of droids doing droid things.

For the proper quest, I've been crafting a world of high technological advancement that has been built by the deeds of great heroes/scientists/generic protagonists.

That was over 300 years ago. Now, with the death of the last Great Hero, this society has fallen into the groove of operating as a "utopia." The public knowledge of the world is that all the evils have been vanquished, technology has begun expanding lifetimes of the masses, and stagnation has begun to form around scientific, cultural, and social advancements.

You are a Courier (title pending), and your job is to deliver packages. These packages may take the form of the typical parcel, though you have "delivered" everything from debt collection (with a baseball bat) and drug running to "depositing" insurrectionist communications.

In a world oversaturated by the Light of heroes, you are the shadows that slink just underneath the surface.

How do you all think of the idea? (Feel free to help flesh some things out! I'm still brainstorming, so let's do this.)
>>
>>35490
Esper's debut quest was an anime mega-crossover featuring Madokas, Yuru Yuris and Indexs. It followed the Planefagian school of philosophy in regards to QM interaction with the playerbase and universe appropriation. Take that how you will.

Thinking back on it, I mostly blame Fuck Quest for that period of time. Not faulting Fuck Quest as a quest itself, but I think the playerbase it brought when it was exiled from /a/ really impacted the scene for a time. I might just be looking for something to blame though.
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>>35609
Soooo Mirror's Edge? Sounds good.
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>>35668
I'm dropping AT Commander.
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>>33668
Modern Fantasy.
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>>35668
DON'T BULLY SONAR
Get a better QM bullying image that isn't based off the Sonar bullying image, Sonar deserves only nice things.
>>
>>35668
>>
>>35668
I do not regret making that edit. It's perfect.
>>
>>35654
Just had to fix my trip.

Basically in a sense, yes. Though much less ridiculous wall running and more dealing with half crazed drug addicts and sadistic gang leaders.

Though also imagine all those past "heroes" being similar to how the the Greeks consdered their mythological heroes. The government itself is inspired and acts accordingly to the rules set down by these founding fathers of their society.

Meaning, there is no corruption to be combatted (well...): you ARE the corruption, in a sense.
>>
>>35366
To be fair, it's Kyon-kun you're talking to. He's the definition of autist.
>>
>>35908
https://www.youtube.com/watch?v=zxxDkAkclw4
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>>35875
Eh, I'd be more interested in ridiculous wall-running cause hardcore parkour interests me more than rap videos.
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>>35668
>>35791
The shit?
Is it just me or do pics not tend to work?
>>
>>35784
>Sonar
I actually have no idea who that is. That's what I get for saving an image without understanding the context, I suppose.

>>35680
Whyever would you abandon the crew with Jinx like that??

>>35767
Weeeeeell....

>>35854
I adore it.
>>
>>35988
I'll consider it, for sure.
>>
>>36016
>Whyever would you abandon the crew with Jinx like that??
You know good point. They don't deserve that fate. Gotta get Jinx court marshaled or something first so they'll be safe.
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>>35854
Truly a terrible person.
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>>35609
Where's muh next installment of star wars? Get to work. Also, I'd love to hear what a QM thinks of my somewhat average quest pitch. If fantasy is your thing?
>>33563
>>
The real question is this - do we inaugerate the new thread and board by making QM-tans?
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>>36117
No.
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>>36117
OF COURSE
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>>11055
>my only real complaint of /qst/ is that it's slow
I think honestly that the board being slow is a good thing. If the board is slow then it allows QM's to thoughtfully write their stories, and maybe even respond to more people, or incorporate more ideas. It allows for very very creative writing. I honestly think the post timer should be 2 minutes or so, but I come from a site (a really old textboard, that was an offshoot of another textboard affiliated with the early 4chan days) that's had similar quest threads and it was updated anywhere from 1 days to a week at a time. It was incredibly well written and if I were to do a quest here, I'd want to be taking my time to do it.
>>
>>36193
Every other quest site does slower quests. 4chan is the only place for fast quests.
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>>36117
Only if they're lewd.
>>
>>36235
Also every other site some how has shitter quest then here so maybe there's something to be said for the format.
>>
>>36086
Star Wars soon! I just am ridiculously busy right now, with work, essays and tests, and a wedding to attend, my schedule is full up until next week at the earliest.

Regarding your pitch: I enjoy fantasy and fantasy elements in stories, so yiur idea definitely has me intrigued. First off: High magic setting or Low magic setting? Determine that and it will guide your sense of how characters/societies/conflicts are approached in your quest.

Also, are all these animal kingdoms existing underneath that of human/fantasy race kingdoms? Because that could add an interesting element to the story. Imagine being in an epic duel with a cat, only to have a little girl run in and scoop it up and away, the cat loudly protesting the whole way. Nothing direct necessarily, but with the potential to be so depending on whatever plot you have in mind.

What sorts if things do these White Mice do? Are they mercenary types, cleric types, slave soldier cannon fodder types, a little bit of everything? Regardless, I enjoy this idea a lot actually and can see it being a glorious little tail.
>>
>>33704
>Believe it or not anon, there were a lot of people in /tg/ who were there JUST for the quests (me included) and had no interest in regular /tg/ material except for whatever caught their eye incidentally.

There were also a bunch of quests that only started because people from /tg/ entered the threads.

>Even if you disagree with the idea that quests should have their own board, it's kind of a defeatist mentality not to take advantage of the opportunity and try to make it work.
Defeatist would be quitting quests altogether. The board COULD work, but in it's current state, there is no chance. It will die within a couple months.
>>
>>35440
Join the fucking club.

Almost none of the major quests are going to make the jump, some of them will move to akun and beyond. And you can click the catalog to see what kind of quests we'll be seeing the most of on this board.

In short, huge, huge mistake.
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>>36267
I've always been curious as to what my moe persona would be.

Then I remembered I was on 4chan, and a peculiar shudder runs through my spine. Huh.

Still, I wonder.
>>
>>36399
No it's more like /tg/ is Germany WW2 and /qst/ is the concentration camps they put all the jews in
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>>36399
You probably don't wanna know.
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>>36399
It's like the sonic the hedgehog game, where you put in your first name and "the hedgehog" and see what turns up.
>>
>>36335
>Star Wars soon! I just am ridiculously busy right now, with work, essays and tests, and a wedding to attend, my schedule is full up until next week at the earliest.
Alright, no problem. I'll look forward to it.
>High magic setting or Low magic setting?
Haven't determined that yet, but I'm strongly leaning towards low magic setting because I'm more comfortable the more "realistic" it is, despite being Fantasy.
>Also, are all these animal kingdoms existing underneath that of human/fantasy race kingdoms?
No. I'd like to write something that doesn't have humans in them, period. Haven't ever done that before and I'd like this to be my first try.
>What sorts if things do these White Mice do?
They mainly hunt these creatures that pose a major threat to all rodents. Creatures that no other mice or rat can or will hunt. I took inspiration from both the Witcher series as well as the Grey Wardens from DA:O on the White Mice. Very mercenary-like individuals that does missions/contracts involving these nightmarish creatures for coins.

>Regardless, I enjoy this idea a lot actually and can see it being a glorious little tail.
Thanks for the input! I appreciate it.
>>
>>36437
>>36267
Were these ever collected somewhere?
>>
>>36530
I'd like to know too. For... research.
>>
>>36016
The games are effectively medieval. Guns are available in the world, but are considered unsportsmanlike and banned for organized play within dungeons. There are modernist factions lobbying for inclusion of more modern technology, pointing to the fact that modern machining and materials mean the games are actually much more advanced that they would appear, but there is a traditionalist conspiracy within the higher echelons of the NDCL to keep them out that boils down to "we don't know what effects this will have on the game/the dungeons, so we're keeping them out".

Which is actually a very real concern, as the "dungeons" are essentially stabilized portals held together by semi-sentient spirits from another dimension. For reasons unknown, since ancient times a wide variety of dungeons have existed the world over, spewing out monsters and fabulous treasures in equal measure. For equally unknown reasons, the number of dungeons has declined over the years, culminating in relatively few large-scale dungeons being left as humanity has conquered the wilderness and mapped out their locations. Small-scale dungeons also exist, but these are rougher and more primitive, usually left untamed within the wilderness or used as training grounds for the minor leagues.

Anything that affects the welfare of a major dungeon is scrutinized very closely, as dungeons are sources of materials not of earth such as Adamantium, Ironwood and Mithril, as well as various other alchemical substances; those cities which have major dungeons have a brisk trade in organic and inorganic exotic materials harvested from within the dungeons, making a staggering amount of money to offset the danger of living near a dungeon. In fact, most major cities around dungeons sprung up as boomtowns for the express purpose of harvesting materials from within. Anything that threatens this multi-billion dollar a year industry is going to face stiff opposition.
>>
Do you want to coronate Madoka as Gottkaiserin of the Galactic Reich?

>>35038
>>
>>36560
I thought what we had was... you know.
Us.
Special.
Or something.
>>
I would like to note, this WQDT has the highest number of IPs of any quest on the board.
>>
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>>36486
Feel free to message me on Twitter if you need more advice about world building/characterization! We can pop into an IRC and hash it out. My QMing skills are at your disposal, good sir.

Now that I've been thinking about it, I have a sense that I could perform ReviewAnon's role. There is plenty I love about reading and providing criticism, as well as the development process of a Quest.

If anyone else would like some advice on a quest, feel free to ask me. My night is looking nice and free, so I'll be around for a bit.
>>
>>36721
Hail the new reviewanon!
>>
>>34644
>>34784

And how many of those people were actually posting responses?

The IP counter registers people who show up. that doesn't mean they post or do anything else. That's why we know there's only a limited number of people complaining about quests - they can change their IP address to an extent, but it doesn't change the part the counter registers, that of their home IP source - the company that gives you an IP address is identified in a singular manner, while the rest of the address can change.

I had 32 people look in on my quest in the middle of the night....and six players. 44 people lookign in does not equate to a playerbase of 44 people.
>>
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>>35854
Huh, always thought her name was Clione. Her waifufag in the /a/ threads is always requesting her sad/crying, and he loved the bully delivery.
>>
>>36781
The counter in the corner of the threads? Isn't that from people who actually post, not people who open the thread?
>>
>>36781
>>36811
Yeah the poster count is the total number of IPs that have posted in a thread. Not sure why you'd think it includes people just viewing the thread.
>>
>>36787
It is Clione, but I have a terrible habit of forgetting how to spell that and she's also referred to as Sonar enough that I've kind of taken up just using that when I'm talking about her.
>>
>>36721
How good are you at not spilling stuff/metagaming in the relevant quests?
>>
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>All these fags namefagging in the /qtg/
>>
>>36861
I'm guessing by not posting in those threads.
>>
>>36721
In the context of specific questions or general review? I'm always open to feedback and it's nice to get the perspective of an experienced QM.
>>
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>>36560
>image

>>36781
Oh, my bad then. I thought it showed posters, since that's what it's labelled.
>>
>>36834
>>36811
Count the IDs of responses and you'll get a lower number than the unique IP count shows.
>>
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>>36861
Unless otherwise specified, I will treat all conversations about the details your quest with absolute secrecy. I will never post in your threads with my name attached, nor will I attempt to guide the players in a fashion that is influenced by background knowledge.

Does that sound agreeable?

>>36892
All of the above, and whatever else you may have in mind. I'll have the same policy as ReviewAnon: I will respond to the QM's themselves asking me for my thoughts concerning their quests, whether it may be in a more standardized review as a reader or a back and forth as two QM's. I think that is a fine way to do it, don't you?
>>
>>36391
Most established quests are making the decision, not having embraced it yet. Those that switch I'm okay with because I use akun and like it (and think it needs less smut quests in general), those that don't... can quests still be run on /tg/ or is that banned now?
>>
>>36193
Too bad you can't actually do slow quests since every thread is set to autosage at 72 hours, no matter how active it may be.
>>
>>37031
It's not banned yet, but time will tell.

>>37033
If your thread is still going at 72 hours then it's not just slow, it's probably travelling backwards in time.
>>
I remember there was an idea of a short term solution to get more players to see quests run by new QMs.

That was for more established QMs to give a shout out or at least a mention to new QMs in order for people to see their stuff. Of course, that'll lead to the whole set of problems like cronyism, secret deals, accusations of being sellouts, etc.

As an anon put it, 'inbreeding' rather than getting new blood in.
>>
>>37068
Currently I think advertising in the general/metathread is probably the best way of getting attention if you want it; while it does require that people read the qtg, it means you won't have all the
>bad stuff
mentioned.
>>
>>37045
Oh then I don't give a fuck. If the /tg/ quests aren't moving then the same shit is going to happen that always happens. Quests on /tg/ will get shit on, people in them will ignore it, and if it becomes too much or you want training you come here or go to akun or whatever.

This move did seem uncharacteristic of Hiro, I'm glad to hear that it wasn't a unilateral decision that shit on people. This seems like a strictly positive change in my book now.
>>
>>37045
Even with only 320ish posts to play around with on /tg/, my quests would last throughout the week as anon kept the threads alove via bumping, discussion, and even little mini quests in between.

With 750, I can envision entire response quests happening within the main thread, a separate character in the same world written by a co-QM that may eventually interact/run into the other character.

The potential for experimentation is endless, and if anyone is interested I would totally be down for co-QMing something, whether it be my tale or someone else's.

Might as well, right?
>>
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>>37089
I say "yet"; if /qst/ doesn't collapse in on itself within a week it seems like a logical next step to ban questing on other boards (aside from /mlp/ since the pony rule is enforced), in much the same way that when quests were unilaterally moved to /tg/ you were banned from questing on other boards.

>>37119
What's the worst that could happen?
>>
>>37000
Then if you're willing I'd love to get your thoughts on Dungeon Life Quest; a review is fine, either here or in whatever thread is active. If you need a link I can provide one after I get home from work.

My thanks for your kindness, friend.
>>
>>37153
Feel free and link it when you can! I'll tell you, I've heard good things about it in passing.
>>
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>>37119
>I would totally be down for co-QMing something
You + schteel or whiskey SW quest when?
>>
>>37169
Does this mean we should dump ReviewAnon's backlog on you, too?
>>
>>36721
hello.

i would love if you would read my quest and give me some advice

>>1962
>>19695

i have a gauntlet of failed quests. i hate to lead this one to ruins as well.

thank you for you time.
>>
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>>37187
Aha.

I'm going to say no on that. If he proves himself to no longer be around, then I'll consider it, but again the QM will need to approach me about it personally.

>>37176
That, honestly, might be a brilliant idea. Feel free to poke at them about it, if you wish.

>>37219
I'll admit, I know nothing about the Souls setting, but I'll give them a read!
>>
>>37145
That is the historical pattern but Hiro doesn't have moot's style in that regard.
>>
>>37153
I'll check out your quest too, I'm a sucker for dungeon stuff.
>>
>>37234
thank you kindly
>>
>>37169
>>37248
My endless thanks, folks. A warning - there's a characters and places doc that shows up eventually. It is updated somewhat live and as such is SPOILER FUCKING CITY. Avoid it until you're caught up.
>>
What do you think of invading civilizations with lower technology levels than your own?

>>37285
>>
>>37240
Then we'll see what happens. Personally, I'd prefer it if questing didn't get arbitrarily banned literally everywhere, but it's also likely we'll see a lot of
>fuck off to >>>/qst/
so in a sense it might be better for it to happen that way.

Well, whichever way it happens it doesn't really matter as far as /qst/ as a board is concerned.
>>
>>37286
I tend to as a rule avoid pastebins and the like, so no worries there. Thanks for the warning though!
>>
>>37296
Its nice to finally get some kind of legitimacy for sure.

The >>>/out/ stuff has been going on for years though, par for the course.

My biggest concern is honestly crowd size. In the forum format there's a distinct maximum number of players you can run for before it becomes a massive hassle. Even on /tg/ plenty of the bigger quests had quite frankly too many players. akun's format avoids that but I'm hoping we have a large enough base of QM's to satisfy demand when an influx of new players comes in to check out the new board from now all the way to a year from now. I've been thinking about running a quest myself for ages but I've taken it in stride that it'd be on akun because the imageboard style really doesn't work perfectly for quests.
>>
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>>37258
>>
>>37389
I can't say I've ever drawn a truly huge crowd, so I can't really comment on that, but I like the spontaneity inherent in the imageboard format where quests are concerned.
>>
>>37292
Generally I think its not explored as well as it could be. Most often the assumption is that the lower-tech species would be absolutely and utterly annihilated, but in all likelihood the tech advantage would last for a short period of time before being somewhat equalized. We can see this time and time again in history, where Native Americans equipped with rifles and horses became the norm after losing ground to Europeans with these tools.

I like stories with tech imbalances. Zero is one series that does it, a few independent scifi books do it like the Macro series (or whatever the fuck its called, nanites play heavily into it).

Particularly in Macro we see humans given just a bit of the high-tech and they quickly put it to use and expand their capabilities.
>>
>>37296
>>37389
Well, you don't have to worry about the shitposters on /tg/ quest threads.
http://archive.4plebs.org/tg/search/text/qst/deleted/deleted/
>>
>>37429
From what I've seen most of the shitposters on /qst/ have been from /tg/, though.
>>
>>37437
Considering the origins of the board, where else would they be from?
>>
>>37357
You may find that the gdocs and pastebins you encounter on your way through enhance the experience. A few are used as side stories and include outcomes voted on by anon; most also have worldbuilding and characterization. The two lewd ones are clearly labeled; I didn't want to force anyone into them.

No worries though. I'm not objecting so much as being both bored at work and as clear as I can be up front.

I'm hype as fuck though. This is my first quest; the chance for an expert's opinion is greatly appreciated.
>>
>>37452
Not what I mean. Most of the shitposting that I've seen has been in the form of "you are anti-quest if you post quests on /qst/", or related in the form of "hrup durp shitty questing will show everyone this is a bad idea".
>>
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>>37145
>>37296
>>37437
>>37468
Considering all the repetitive /qst/ shill, one might just mistake you for an anti-quest fag.
>>
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>>37485
I see we've reached the point of "anyone who actually likes /qst/ as a board hates quests".
>>
>>37465
You still haven't linked it
>>
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>>37510
We haven't 'reached' that point. That was the point from the very get go.
>>
>>37540
OK, yeah.
>>
>>37519
I'm still at work. Give me about 20 minutes.
>>
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>>37176
Hell, I'd do it. Star Wars is a great setting to work with.
>>
>>37465
I'll keep that in mind! Just specify what's good to read/what's spoilery.

>>37510
The animation in that is amazing. Any idea what it's from? I can'tremember ever seeing a Pokemon movie that sexy.

Also, because I talked about twitter and failed to mention it: @ObserverQM

Feel free to make requests or hit me up for advice whenever, I'll get back to ya as soon as I can.
>>
>>37611
I'm down. Whatcha thinking?
>>
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>>37658
Ace starfighter combat and ancient treasures to discover.

But maybe just Imperial stuff, whatever's fine.
>>
>>37677
They should have figured from the necklace of lightsabers
>>
Crypt Quest (>>32793) is intended to just be a one-shot but would any of you be interested if I ran a similar quest sometime soon?
>>
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>>37701
Grakkus is the best part of the nuCanon and I hope we get to see more of him.

Forget finally having a consistent EU, and forget Dave Filoni being a based god, we are all witnesses to Grakkus' glory.
>>
>>37658
>>37677
>Imperial stuff
What about a SW quest about two Inquisitors trying to gain Lord Vader and the Emperor's favor? One Inquisitor for a QM each and they act as adversaries to each other. They can both work against each other or pair up to fight someone stronger or more influential?
>>
>>37119
Co-QMing has been tried before, actually. The experiment didn't last long, but the results are archived on suptg:

http://suptg.thisisnotatrueending.com/archive.html?searchall=potato

All the ones in the December 2009 category.
>>
>>37642
No idea, but I'd suspect it's one of the recent movies. Possibly the two-sided Black/White movie, they involved an ancient egyptian laser beam-spewing fortress.
>>
>>37752
>Nomad Quest
Fuckin' memories, man. That was a real hidden gem.
>>
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>>37722
Well, time to give /qst/ a try.

FoxFire Quest is live; You are a fox who has recently gained their second tail, ascending from common beast to spirit of nature. You step into a declining world, where the end has long since come, as you try to find your place in a world of dwindling Faith.
>>
>co-QMing

Zeroth rule: Make sure the other QM speaks English as his first language. Holy shit, my experience was awful.
>>
>>37847
> Make sure the other QM speaks English as his first language.

Hey German, how's your Spanish? I know mine's super rusty, but I feel we could do it with enough grit and determination!
>>
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>>37519
>>37642
And home! The link to Dungeon Life Quest: http://suptg.thisisnotatrueending.com/archive.html?tags=Dungeon%20Life%20Quest

A wrongfully exiled necromancer finds herself inconveniently immortal.

As far as the stuff to avoid, literally only the Characters and Places doc should be avoided while you catch up. The other docs and pastebins are posted as they become relevant and/or during the Q&A sessions and can be read when you encounter them.

My thanks, again, for your time! Feel free to post the review(s) either here in whatever general is up, in whatever one of my threads is up at the time, or both.

Don't be afraid to re-state or expand on feedback that my readers have already given me if you feel it's relevant; this is my first quest and I'm very much looking to improve, and using it as a place to experiment with different ways to run, handle scenes, handle plots, and even test mechanics.

I'll be up for a little while to talk, field questions, that kinda thing.
>>
>>37953
Whoa, did you draw that? I'm jealous of people who actually have artistic skill.
>>
>>37884
I'm better with French.
>>
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>>37985
Nah, that's Domochevsky's work; I write a webcomic with him. Pic related was done by a drawfriend from /tg/, and a poster going by GentlemanKong also does art for the quest. Sadly, I can't post any of GK's art because it's all spoilers.
>>
>>38015
Ah, okay. Still that's a good idea.
>>
>>37119
>>37752
The recent Fire Emblem quest had co-qm's if you start at the beginning.
>>
Can anyone link Former Review Anon's collected reviews that the new blood and players can see what he had to say about a few quests?
>>
>>38173
If someone would be so kind to put this in the OP copypasta, that would be greatly appreciated. For whatever reason, this is annoyingly frustrating to look up on google.

Anyway here you go. Even if you haven't read the quest, I still feel that the reviews are worth reading. It gives you ideas as to how you ought to run as a QM, in a sense.
>>
>>37953
>61 threads

I remember your name too. I'd be happy to read your quest over the course of a few days/week. See you then.
>>
>>38257
Up to 69 these days (more and more I regret making the first one Thread 0), about to be on my 70th.
>>
>>38286
Very active I see, I'm glad you're having fun doing it. I don't know your quest because its actually relatively new compared to the thread count. Keep it up man.
>>
>>11035
>QM
What do you think of /qst/ as a QM?

Bad idea. Just let all boards have quests and be done with it.
>>
Have you ever wondered what you'd do when the QM you're following decides to retire from the questing scene?
>>
>>38362
Hang around /tg/ for another quest that might catch my eye since I have other interests on /tg/.
>>
>>38372
oh wait
>>
>>38362
I read like 8 quests man. Besides I'm on /tg/ normally so I'll be on the look out for other interesting quests while lurking.
>>
>>38362
Branch out and find more quests. Its easiest on akun since you can follow different folks. There should always be enough that you can't get starved out.
>>
>>37953
>Things to look forward to in this quest.

-Crippling Caffeine Addition

-Drunk QMing

-Sleep deprivation

-Crippling Tooth Infections

-Drug Addiction

-Murder of the Innocent

-Mutilating Prisoners

-Killing a town Mayor in Cold Blood

And none of thats even going past thread 5.
>>
>>38418
Anon pls. Spoilers.

I laughed.
>>
>>38418
-Murder of the Innocent

-Mutilating Prisoners

-Killing a town Mayor in Cold Blood

Sounds like my kind of quest! Looking forward to reading it
>>
I want to give the most creative control to my contributors as possible, but I'm also a lazy bum and want to have prepared resources I can whip out so I take less time drawing.
Any tips on guessing what the people are going to want?
>>
>>38742
You can't have it both ways.
>>
Words of wisdom for everyone here:

"A writer never forgets the first time he accepted a few coins or a word of praise in exchange for a story. He will never forget the sweet poison of vanity in his blood, and the belief that, if he succeeds in not letting anyone discover his lack of talent, the dream of literature will provide him with a roof over his head, a hot meal at the end of the day, and what he covets the most: his name printed on a miserable piece of paper that surely will outlive him. A writer is condemned to remember that moment, because from then on he is doomed and his soul has a price."
>>
>>38805
I don't suppose you're on IRC anyplace? I've got free time and...current events...have inspired the urge to meet my fellow QMs.
>>
>>38929
IRC: ques/tg/enerals
Pop on in, I'm free to chat.
>>
>>38372
You like /tg/ for things that aren't quests!

According to /qa/, that isn't possible
>>
I'm quit surprised that Quests finally got own board.

I remember the early days with quest boom it caused problems on /tg between quester and anti-quester.

We had discussion about having own quest board. I was little unsure if we should have own board until today.

Maybe I should start new Maid quest with fresh start when i have time.
>>
>>38250
>>38173
http://pastebin.com/u/QuestReviews

Or I could actually post the link. I apologize for my idiocy.
>>
>>39200
Is your English better? I always wanted to read it but the writing wasn't polished enough for me to get past that and engross myself into the story
>>
>>38742
Quest players are still players, and rules number 1, 3, and 7 about being a gamemaster still hold true.

Players will always do the last thing you expect them to regardless of how well you have prepared, planned, or studied them.
>>
>>38805
So fucking true.
>>
>>39241
Whatever happened to him, anyways?
>>
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>as a /QM/ i find it a rewarding experiance where i get to watch my players nuke eachother to oblivion and make shitty propeganda about eachother over some clay in belgium.

As a player, i wish all my favorite /QM/s didnt live in europe so all the quests i want to participate in are alive and active.

Pic related, its the "last game" overview i spent way too much time making. much fun was had today
>>
>>39622
if you want to see it in better quality, you need to open it in another tab
>>
>>39425
Probably regretting his decision to review quests again as he binges the archives.
>>
>>27928
>bitches that people should stay on /tg/
>gets told off for bitching about the new board
>tells the teller-off that if they want to post on /qst/ they are anti-ques
I don't see anything wrong here.
>>
>>37045
>If your thread is still going at 72 hours then it's not just slow, it's probably travelling backwards in time.
Except on this board 15-30 posts per day is the norm.
>>
>>36193
>If the board is slow then it allows QM's to thoughtfully write their stories, and maybe even respond to more people, or incorporate more ideas. It allows for very very creative writing. I honestly think the post timer should be 2 minutes or so, but I come from a site (a really old textboard, that was an offshoot of another textboard affiliated with the early 4chan days) that's had similar quest threads and it was updated anywhere from 1 days to a week at a time. It was incredibly well written and if I were to do a quest here, I'd want to be taking my time to do it.

That encourages boring quests with slow plot progression. You can't just sit down and play a quest for 3 hours when it barely updates, and there's no point discussing it because everyone will get bored of waiting anyway and go somewhere else.

I like quests which MOVE. Quests where shit gets done and the status quo keeps shifting. Not dull shit that takes hundreds of threads to shell out 50 pages of content.
>>
>>40075
There's pros and cons to both. A slow but well-written quest makes for good reading on the archive, but without the rapidness to keep players interested in participation it might as well be writefagging. A well-written quest is rarely a rapid one unless the QM has put a whole load of preparation into it. Half-arsed attempts that start up without an actual plan or basic outline of how things -should- go are the death of serious quests. If you want to achieve that golden 10-20 min wait between posts which will keep players invested you need to invest a shite-load of time into prep before you ever put your hands near the keyboard.

On top of that, players don't want to vote on obvious choices. I see QM's fall into that a lot.

A) Talking to a friend of the MC
> "I have no interest in blahblah as you are of little value to me."
> "How are things with blahblahblah, my dear friend?"

B) Dealing with a potential trap
> "Rush the suspicious looking [thing]"
> "Hold back, it might be a ambush."

Who is going to vote to run headlong into a potential trap? Who is going to vote to be a douche to your comrades? (unless that is specifically what the quest is about). When you give players a vote, make that vote -important- enough that they want to stick around and have a say in the outcome.

Watching players actually discuss and argue different (or goodness gracious original!) options gets me hard.


TLDR; prep-hard, write-hard and let your players make meaningful decisions.

Also /qst/ is gud
>>
>>33563
So Redwall + The Witcher + Mouse Guard?

I can dig it.
>>
>>40249
>If you want to achieve that golden 10-20 min wait between posts which will keep players invested you need to invest a shite-load of time into prep before you ever put your hands near the keyboard.

This. More often than not, people in these threads talk about winging it or making plans rapidly. Or they tell you, to be a successful QM you need a -lack- of plans but -some- plan.
>>
>>39244

I tried to study the english grammar when I have time but sadly the real life distracted me too much (Finding out having sleep apnea, tried to lose my weight and so on...).

I think that I need to study more grammar before doing quest...
>>
>>40059
As a new board yes. That is going down, not up, as time goes on.

A lot of the old 'experiment with a new board' threads are being single bumped to the top by strangely random posters never before seen in each thread as though to make it seem like there is more activity than there truly is. Easiest thing in the world to check if you bother.


Cue immediate claims of lies and paranoia on my part by unique ID and no rise in poster count.
>>
>>13077
But most fanfic writers are girls Anon.
On topic, should we push for a name change to qt?
>>
>>40261
>So Redwall + The Witcher + Mouse Guard?
Currently reading Mouse Guard, so that's a pretty neat source of inspiration. Thanks for showing me Redwall too. Looks interesting.
>>
>>40369
Within the day we'd have 20 Pie Quests.

>>40383
>Redwall
I hope you like food.
>>
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>>40315
>Implying the mods care enough about this board to carry out some conspiracy.
We really ain't that important senpai.
>>
>>40510
Why should it be the mods? We KNOW the antiquesters hate quests enough to show up here and gloat constantly. Have you not looked at the feedback thread or read this one? They seem to think it's important enough to complain to the mods enough to get his board created at all.
>>
>>28583
And we have rules! Pretty spotty ones, but there's some rules!
http://pastebin.com/KAFyWkUd

4PM Eastern and the resistance begins on /tg/. They won't push me out without paying in blood!
>>
I can't add my name to the twitter directory (it won't load) would one of you mind putting it in there?

My twitter name is : QMSaurn

Thanks In advance guys
>>
SR Snek quest is starting soon !
>>
>>41334
>>41675
Here we go !
>>
>>40249
>Who is going to vote to be a douche to your comrades?

A crude way of getting around that is to make the choices broad. A long time ago I ran a quest based on A Bard's Tale and just gave players the option of Snark or Sincere (details are kinda fuzzy, it's been a long time). Granted, since it was based on A Bard's Tale the players almost invariably chose Snark, but it gave them the option to respond to situations more fluidly.

Looking back, I've tried to capture the spark of what I used to write, but reading the quest feels like I'm reading something written by another, funnier person. I think I lost my sense of humor at some point, or maybe I was just happier then.
>>
>>41738
I feel you anon. I've been there, when I picked my quest back up I felt like it didn't have the same 'spark', as you put it, as the original sessions. Thankfully I feel like the more I run, the more of it I recapture. Maybe it's just getting back into the groove of it.

Of course I'm, sadly, the QM that writes really long updates and while I love what I do it's always sad that things rarely get discussed between updates because of that. I've accepted it, mind you, and I wouldn't give up the players I have now for anything. They're pretty cool anons.
>>
Trying out my first new Quest on this board. If you like horrible weeb shit, this might be for you.
>>42150
>>
I'll be finishing up my quest today, it's a bit more character-drama oriented.

>>21435
>>
The two day autosage didn't disappear when I wasn't looking did it?
>>
>>36086
>>33563
I think 'somewhat average' is a pretty good description. It'd be entirely on your writing and creativity to draw players and keep them interested, since you have no built in playerbase and not a ton to inspire interest right off the bat. Having a lore bin and sprinkling that in whenever a post seems lifeless would be a good idea.

Not a QM by the way.
>>
>>42331
72h
>>
>>40389
I had forgotten how much fucking feasting goes on in those books. I read like fucking 20+ of those things, even the ones with almost no fighting whatsoever. I must have been really bored as a kid.
>>
>>42168
Looks a little generic and in the vein of other quests (Lots of x academy quests) but still looks good enough that I'll check it out after 5 threads or so to see if I want to follow it. I'm still surprised people can make unique academy quests these days. Good on you, mate.
>>
>>42340
Requiring people to read a bin never ends well. I guess I could add fluff in there, but I don't see why I couldn't just introduce this in the writing instead?
>It'd be entirely on your writing and creativity to draw players and keep them interested
Sounds like the start of every successful (and failed) OC quest. Nice. Thanks!
>>
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>>11035
>What do you think of /qst/ as a QM?
As a dedicated board, it provides a much larger audience for a QM and a much wider variety of quests to choose from for a player. QMs benefit doubly by having much more people around them, doing the same thing - writing quests - and trying to improve, so a starting QM will have a fairly large number of people to learn from. Analyzing the writing style and tone, looking for interesting new ways to interact with players, so on and so forth.

As it is, the board is littered with a lot of low-effort quests aimed mostly at grabbing attention, securing an audience. Most of the quests up on the board at this moment are done by rookies with little experience. Which is a good thing, since the only way to gain experience is to practice, and practice is necessary to learn some lessons a QM would not acquire otherwise. More than that, it's a surge of fresh blood. I'm sure there will be a good number of long-running, high-quality quests in the future, and I'm looking forward to those.

All of that is just some guy's opinion, by the way. I'm cautiously optimistic about the board.

P.S. I thought quests were banned from /tg/ forever? Skimming the thread, it sounds like they're legal on /tg/ again.
>>
>>42493
>Requiring people to read a bin
Agreed, which is why I suggested YOU have one and use it to make the setting more vibrant.

>I don't see why I couldn't just introduce this in the writing instead?
LiterallywhatIsaid.thepost
>>
>>42545
No, you didn't, but I understand what you meant now. Thanks for the suggestion.
>>
>>42538
Quests are still allowed on /tg/ while this board is on trial status.

Have to completely disagree about the playerbase so far - it's a difficult draw even when you have an established one of your own.
>>
>>42538
>P.S. I thought quests were banned from /tg/ forever?
>>42607
>Quests are still allowed on /tg/ while this board is on trial status.
We actually don't know shit about shit. This is all suppositions.
>>
>>42538
Listening to the shitposters does no one any good. This is a trial board, so until all the issues are sorted out most established QMs and their players are not going to come here and look around for new quests to follow. There is a link further up the thread to a shitstorm about why many of the players in that quest aren't really going to jump around /qst/ looking for new quests to play and would only stick to the quest threads run by this specific QM.
>>
>>40945
It begins. Strike a blow for the resistance!
>>>/tg/47045476
I am not even sure if that's how you link to another board...
>>
>>42629
Call me crazy, but it's that sort of insular attitude that I'd be glad to see go. /qst/ is a new frontier; this is a chance for new faces to blaze a trail into the unknown, while everybody is on a mostly equal playing field. If the QMs and Players who are loyal to them choose to stay away, it's on them.
>>
>>42699
Should be called Viva La Resistance quest.

Also I'm surprised you're still alive at this point, you've been writing for years now, I remember reading your civ quests back in the day.
>>
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>>11035

Anyone up for a Space Prussian Quest?

https://www.youtube.com/watch?v=f_6AQA4uzD0
>>
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>>42761
Is it still that nonsensical crossover of Madoka, LoGH and whatever else you're throwing into the blender?
>>
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>>42941
You're writing as if that'd be a bad combination
>>
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For those interested, an update on the Paladin of Avalon is up.
http://anonkun.com/stories/the-paladin-of-avalon/-JRvxJl3loGBg9Bo64XE/25-seekers/7nJaEpe86aer5Sn74
>>
>>42714
>equal playing field
See, little things like that are why this board can't work. There is no "equal playing field." there is no "unified type of person who likes quests." There is no "all questers only quest and nothing more." There is no "all QMs appeal equally so everyone should be fine."

QMs write different things that appeal to different people. Different people have different quests they play. Most people on /tg/ join quests out of interest in the subject matter, they're not looking for quests. The subjects and quests that are created are not planned except by a single indivdual who runs that quest - QTG is the only place where things are even slightly planned, and outside of Ryukuza quest, there has never been a quest planned outside of "is this a good idea to run a quest about."

Established QMs went through this process of finding players literally years ago - and it took them years and great skills and incredible games to acquire and keep them. But their playerbase was actually drawn from /tg/ as a whole - not specific parts of /tg/, not randomly acquired through some mysterious follower accrual process. They don't get thralls and followers like some Thrallherd sending out a psychic signal, and they don't get free use of the Leadership Feat to gain followers.

It just doesn't fucking work that way.
>>
>>43052
I meant equal playing field as in everybody having an equal chance to snag new readers aside from the people that followed them due to their work on /tg/. Name recognition means diddly if the new audience doesn't know who you are, so if your writing is still up to snuff then you shouldn't have too much trouble getting new followers.
>>
Whelp. >>42843
>>
>>42729
>I'm surprised you're still alive at this point
Eeeeh... It's been close.

Hopefully this is one quest that I can bring to a satisfactory conclusion, without getting bogged down in the same repetition that characterised my civ quests...
>>
>>43149
You missed the point.

What new audience are you referring to?
>>
>>43645
People who like quests on /b/

People who like quests on /vp/

People who like quests on /a/

They generally don't come to /tg/, they'll probably go to /qst/
>>
>>43645
The ones posting in the /QTG/?
>>
>>43767
I would argue that many will only come briefly, and the number of newcomers will dry up as soon as /qst/ stops being advertised like it is now.

How often do you look at boards other than your regular ones? There are probably boards you didn't know existed a few months ago. /qst/ is one of those niche boards that mot people won't notice.

Probably, anyway. We could see a miracle happen and /qst/ gets a steady flow of new blood, even after the new board stuff is gone, and that would be great. That would honestly be by far the best situation that could come of this. If that happens, I'll gladly migrate from /tg/, knowing that they have just lost the only people really producing any content anyway. I'm just a little skeptical of it actually happening.
>>
>>43914
>How often do you look at boards other than your regular ones?

I can tell you that /tg/ was not one of my regular boards until someone advertised their quest on /tg/ outside of /tg/ which made me stay for quests and only quests.

How would that interaction have been any different if it was someone from /qst/ advertising?
>>
>>43914
Quest-like content inevitably appears on all boards, from /v/ to /b/ to /a/, and they get force-migrated over to /tg/, but now that there's a designated board I expect there'll be a fairly steady audience for this board. With cross-contamination between here /tg/ and akun there's enough of a base that they should all continue to exist. Especially if /tg/ eventually dries up, then audience size shouldn't be an issue.
>>
>>44075
I don't want Mage's Guild to come here.
>>
>>43939
And sicne advertising is not allowed, and there will be no quests on /tg/ to notice....there will be no more people liem you who get directed here from outside.

Get it yet?
>>
>>44232
Advertising will be allowed or at least it should.

If advertising on /vg/ and in relevant generals on other boards was going on during the quest stint on /tg/ I don't see why that should stop with the advent of /qst/.
>>
>>44272
>If advertising on /vg/ and in relevant generals on other boards was going on during the quest stint on /tg/
It wasn't. When it happened the poster usually got banned, so it happened very infrequently.
>>
>>44284
I think that depended on how annoying the advertiser was. Obviously don't shove your shit in people's faces, but a quick 'hey, there's this quest over her about something relevant to this thread" with a link probably won't get you banned.
>>
>>44222
Too bad!
>>
>>44335
MAGE'S GUILD FAGGOTS GET OUT
REEEEEEEEEEEEEEEEEEEEE
>>
>>44222
>>44335
>>44591
Mage guild would be banned if it came here, right? Since there's no QM equivalent.
>>
>>44632
If it does, doesn't that mean that quests are roleplaying too?
>>
>>44632
I am pretty sure this board will house all forum/board games, as quests only won't be enough to sustain it.
So long as they stay in a single thread until it falls off, I don't see a problem, to be honest.
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