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/beg/ - Beginner Thread

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 331
Thread images: 115

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Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make your mom proud.

AVOID asking unrelated questions, there is a question thread for that.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead (I recommend ShareX)

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're trash.

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

Old Thread: >>2712381
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>>2716318
i took the liberty of hijacking it to insert the fixed sticky.
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>>2716321
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>>2716322
s
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>>2716324
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>>2716325
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>>2716326
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>>2716327
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>>2716328
in celebration of the newer sticky ill give a redline to the 3 people who reply to this post.
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>>2716333
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>>2716335
and im done. A varied selection to choose from and start the thread. hope you enjoy.
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>>2716324
At least you have some good taste.
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>>2716343
He really doesnt.. just regurgitates what he thinks is board culture
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i went to art college, i like the picture of the vulture
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I see people are rushing to receive those high-quality nosebro (c) redlines
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I see you got annoyed at people not using your sticky.
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>>2716361
Reach and a miss
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>>2716361
i made the initial one as well with @page @page isnt working on it anymore. my version is cleaner and well formatted. whoever made the threads just forgot to do it.

>>2716343
>>2716357
tx

>>2716350
>>2716358
sorry
>>
could anyone give me some good stuff to practice that I could print out? I'm looking for full body anatomy and skull/head templates.
>>
People always say that if you grind a lot you can get good fast but I don't understand how exactly/what exactly I'm supposed to be grinding. Like if I want to get good at drawing faces do I just draw a bunch of faces from ref until I get good at them? Or for painting or anatomy, do I just do it over and over again until I'm good? Kinda dumb question but I feel like I'm approaching learning in the wrong way and fucking up my progress.
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>>2716506
Yes to all of those. People may try to sway you otherwise and tell you that they have a more efficient method and that you should do it, but fuck them. Those people will waste your time by clogging up your mind with conflicting ideas. Just stick to one thing and do it for a long period of time and it will be good even if you suck along the way. You're supposed to suck along the way, that's where you've got to start to get good. Once you can overcome that you're learning in the "wrong way", you'll feel much better about drawing because there is no "wrong way". Don't nitpick my words either. That's a waste of time.
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>>2716318
>no /beg/ in the op image
You really fucked up. Don't bother making threads, leave it to the regular anon
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Holy shit, I didn't know that Fun with a Pencil was written in 1939, and Loomis is actually dead. ;_;
Now when I'm reading his text, it's gonna feel like one of those memoirs of a dead person..
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>>2716506
You shouldn't be floundering about guessing when you do a "grind". It needs to be deliberate, structured practice. In the case of anatomy this probably means buying several anatomy books and reading them in their entirety and copying out every single diagram. You probably will watch some video lectures of anatomy and figure drawing too, and practice drawing from photos and old master identifying the anatomy as you go and cross referencing with the books.

For portraits you might begin with studyign the sturcture of hte skull in detail until you can draw it from any angle withotu reference. You would then study the planes of the face maybe with something like an Asaro head, and would study the structure of the facial features learning to construct them. You might then use someone like Loomis/Hampton/Kevin Chen to help learn ways to construct the head and place features properly. You'd also be studying from photos and ideally life, and doing self portraits in the mirror.
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it's the guard from sister location
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>>2716535
SHIT so sorry I posted from my phone
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>>2716318
smoke is a bitch to paint
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would like some advice on these before i proceed because my drawing is apparently shit

1/2
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>>2716565
2/2

also critiques on these would be nice

>>2715763
>>2715766
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>>2716567
>>2716565

Your colors are pretty bad (well to be honest most of it's pretty rough). You're basically just selecting a base color for what you imagine a thing is and slapping that own with no consideration for things like lighting. As someone who isn't an expert on color theory either take my advice with a grain of salt, but you generally don't want saturated colors all over the spectrum, it generally looks tacky.

I'm not exactly suggesting you use it as a crutch and it's not a perfect solution, but try using an overlay / multiply layer and slapping a color over your images, and you'll find that a bit more uniformity in your palette can make it pleasing. Also there's a really nifty tool called colour constructor which can help you learn how colors work in different lighting conditions.
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>>2716571
i do have a problem with using saturated colors too much. is the drawing okay though?
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>>2716552
you lost the perspective. look at the way the pillars are leading to the vanishing point
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>>2716584
Like you are in any position to criticize
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>>2716599
LOL WHAT
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Anybody know of any dirt cheap portable sketchbooks.

I want to draw on something like a moleskin but i'd like the quality to be as bad as printer paper so i don't feel bad about fucking it up and extremely portable, so i could draw on the bus without disturbing people.
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>>2716603
He said: "Like you are in any position to criticize".

I assume this is due to the common knowledge that you are shit and try to pass yourself off as knowledgeable and seasoned.
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>>2716616
lol what?
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>>2716638
Not the brightest bulb are you.
Deflect with feigned confusion as much as you want, it wont make you better at drawing.
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Ok, I working on fudamentals currently on perspective. Im preety sure that something is missing, but i don't know what, its not look correct for me.
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>>2716644
you should try to avoid having both vps on the page.
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>>2716651
That's like part 3 of learning perspective, anon, but yeah. You should move them off the page when you're ready for it.
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>>2716651
>>2716655
This is good advice, I will try to practice that. What is the best perspective tutorial on youtube?
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>>2716603
What did you not understand? Your critique was wrong and I generally don't like you
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>>2716672
>>2716642
care to elaborate?
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>>2716644
From a perpective noob to another

They don't look right because the cone of vision is too small, that's because both vps are to close and things start to have distortion when you draw close to them (like the far end rectangles in the picture). You may know this already by now but you can know how big your cone of vision is by setting a 90 degree triangle that touches both vps, once you find the point in which they touch (which should be in the center of vision) do a 30 degree angle that hits the eye level, do a circle around that and that's pretty much the part of your drawing that doesn't have distortion. When practicing perspective I recomend sticking to the inside of that circle.

Erik Olson's perpective series teach this the best, check them out.
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>>2716675
I'd rather leave it at that, no sense in escalating this
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>>2716675
Not really.
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>>2716579

It's rough. If anything, looking at your second image the proportions are at lesat roughly accurate.

Are you drawing from imagination? I don't want to discourage imagination drawing by any means, but I also think doing some studies from reference would benefit you a lot right now. I'd recommend avoiding blurring too much - namely in your first image.

Looking at a lot of your problems I think much of it stems from struggling with digital tools, they look like amateur digital art because a lot of people make the same mistakes early in digital art, especially with soft brushes. Some people recommend sticking to hard brushes early on.
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>>2716690
>>2716690
>>2716690
>Are you drawing from imagination?
yes

>I also think doing some studies from reference would benefit you a lot right now

i keep doing these but nothing fucking happens. my landscapes seem to be either really hit or miss. like im polishing a turd (bad drawing) or the polishing looks like shit too (bad colors/values/etc). the reason im asking at this point is that if the drawing is bad in terms of composition, proportion, perspective etc, then i obviously should bother with the paint to heavily, thus the crude highly saturated color blocks. ive only spent like 5 hours total on both of these (most of them being the swamp) and if it matters i did do a lot of playing around in terms of perspective/drawing work until i settled on what i have now.

> I'd recommend avoiding blurring too much - namely in your first image.
true. basically i was using soft brush for the sand because... its sand.. but then id forget to switch to hard brushes (i like to use the recatangle 60 default brush a lot) because i was playing with the colors on the cliffs

here's my colors on the oasis valley after desaturating a bit. this one im having trouble with lighting because i'd LIKE to the sun comes from the right so the cliffs would cast a large shadow over the sand dunes but that seems like the value work is beyond my skills.
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I've decided to let Loomis into my life and start over again as an artist. I am humbled.
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>>2716690
>>2716721
for reference this is the last landscape i did. used a lot of references for things like the foliage and such. i posted in the last beg thread but didnt get any feedback on it. also thanks for the feedback
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>>2716722
Oh boy, only 100 more pages to go.
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>>2716684
>>2716686
why not?
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I guess i need a break , think that i will come back to her soon.
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>>2716803
I hope you fix her skin color because it doesn't look all that great. Makes me think she's dirty.
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>>2716565
>i keep doing these but nothing fucking happens. my landscapes seem to be either really hit or miss. like im polishing a turd (bad drawing) or the polishing looks like shit too (bad colors/values/etc). the reason im asking at this point is that if the drawing is bad in terms of composition, proportion, perspective etc, then i obviously should bother with the paint to heavily, thus the crude highly saturated color blocks. ive only spent like 5 hours total on both of these (most of them being the swamp) and if it matters i did do a lot of playing around in terms of perspective/drawing work until i settled on what i have now.

Try this study exercise: turn opacity of your brush up to 100% no pressure sensitivity, open an image in another application (so you can't colour pick) and copy the image. You have 15 minutes. You must work from background to foreground using layers. Think about shape and colour. Use the RGB sliders.

If you do 4 of these a day and also do 4 x 15 minute flat colour speed paints from imagination (utilising what you've just learned from your studies), for a week or so, you will learn a HEAP and also not "spend 5 hours more or less doing nothing on a canvas". You need to learn to simplify the steps of painting and to use the tools properly - after doing these, you will find that use will be more economic with your use of soft brushes and more considerate about colour.
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>>2716811
but anon i already do that very fucking well. the problem is that these skills arent translating in something i can apply to imagination. even when i use references.

> "spend 5 hours more or less doing nothing on a canvas"

kek. that was between both paintings, the swamp one obviously has had more put into it, that and thats including revising the basic sketches the perspective/comp looks right (i struggle with this as well) which is what im saying about these studies, they just arent helping me.
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>>2716816
im not even close to being done with these btw

>If you do 4 of these a day and also do 4 x 15 minute flat colour speed paints from imagination (utilising what you've just learned from your studies), for a week or so, you will learn a HEAP

actually this is probably what i need. but that raises the question, if thats sort of what i did the other two i posted above and my colors are still off i still big issues to resolve
>>
im struggling with loomis' figures in perspective guides.
largely, i believe, because i cannot accurately, strongly and consistently draw a basic mannequin in correct proportion.

what must i realise before that i can do this?
will simply grinding at it be the best way? if so, how can i realise a success or failure upon completion of only the base mannequin, without filling in the lines?
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>>2716816
the arch is not even.

find the midpoint of the length of it then put the peak of the arch there.
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>>2716318
posted these yesterday right before thread ended, so I'll just go ahead and post them again in this thread.
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>>2716835
They're supposed to be gestures, but it's hard to come up with poses.
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>>2716834
good catch. im sure theres other minor drawing errors but im worried about the big problems im having with drawing and also color
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>>2716739
Why are you doing it digitally, just do it with Pencil, much better.
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>>2716804
she is a dirty slut
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>>2716327
>>2716328
Is it beneficial to study the features of the face individually? Or is it better to always complete the entire face to ensure you gain an equal understanding of everything at the same time?
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>>2716943
it's ok to learn them separately but you always have to keep in mind that they are all part of the same ecosystem. When you only focus on a single body part you truly notice a bunch of shit you would miss if you were drawing everything else
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r8 mu loomis
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>>2717040
sorry for syze
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>>2717045
>the filesize is 250% larger
loool

You're not supposed to save it as .png, save it as .jpg, unless you want fuckhuge file sizes.

And make the longest side less than 1000 pixels long.
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>>2717055
took it on a shitty phone, i can reduce the format but it's still fucking huge
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>>2716615
Boldmere Sketch Pad
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>>2717108
This might appeal too if you want a sketchbook of a small size:

https://www.amazon.co.uk/Artist-Sketch-White-Cartridge-Paper/dp/B00CMNY3DS/ref=sr_1_fkmr1_4?ie=UTF8&qid=1476725819&sr=8-4-fkmr1&keywords=a5+boldmere+sketch+pads
>>
Where can I get comprehensive facial proportions charts or tuts?
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>>2717118
https://s-media-cache-ak0.pinimg.com/originals/14/60/cc/1460ccf311749a1f06408dfb7e5e7618.jpg

https://en.wikipedia.org/wiki/Vitruvian_Man

I am most acutely anti-cognizant for posting such trivial and archaic bi-lateral artifacts for the deeds betwixt for undertaking, but I can will it that they will in some form aid you?
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>>2716335
I gave these a quick sketch.
I tried to exaggerate the pose a little but i don't think it came out.
>>
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started a new 'project' to draw/paint a vampress with a goblin/demon/whatever minion and want to see what first impressions are
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I'd like to make a stylized comic book but is muh style shit? What would I need to work on if so?
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>>2717189
Something like "distance between eyes should be one eye", I dunno if it is even correct, I checked mine and they are falling under this, but hey there are billions of people around and I obviously can't check every single one with two finger-measurement tools.
What makes people beautiful, what makes people ugly? I cannot control that and it makes me mad.
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>>2717065
you can't screenshot your screen and post that instead?
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*Spits onto a piece of paper after studying Loomis for a week*
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>>2717335
That ear! Good lord I just realized - that ear can go and get drunk with a skunk.
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>>2717337
Second thoughts - that whole face can play a drinking game with an elephant and the alcohol need to be at 80% volume.
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>>2717263
proportions are wonky. front view arm on the right is donkey kong length, hips aren't wide enough nor is her upper body
>>
im struggling with loomis' figures in perspective guides.
largely, i believe, because i cannot accurately, strongly and consistently draw a basic mannequin in correct proportion.

what must i realise before that i can do this?
will simply grinding at it be the best way? if so, how can i realise a success or failure upon completion of only the base mannequin, without filling in the lines?
>>
>>2717348
post work
>>
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>>2717354
heres something i drew a short while ago, with reference and assumed construction lines.

im a bit better now but this is still approximately the gist of what i do
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>>2717360
Stop drawing from Anime.
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>>2717362
im going to start practising in an hour or so and ill draw from reality then and post.
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>>2717363
Good taste at least
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>>2716335
*Spits blood when I brush my teeth*
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>>2717360
I remember you. Imo you should work on your lines and basic shapes. Your lines atm seem very wiggly. Practice doing lines with one confident, quick motion
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>>2717370
Are you the guy who created the creepy baby alien heads a couple threads ago?
There's a definite improvement with your heads after Loomis.
>>
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so i'm finishing up keys to drawing and starting to draw stuff from imagination with construction

i've started on dynamic sketching, but i think my perspective is still rough for construction drawing

what order should i do these in?
dynamic sketching
how to draw
norling perspective
olson perspective

i want to draw people as soon as i can, but only after i get a better foundation of 3d forms in space. is going into loomis's fun with a pencil and then hampton/bridgman/hogarth after all this perspective/construction stuff a good idea?
>>
>>2717524
Am i losing my mind what the fuck just happened to this post i swear that was a sketch a second ago
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>>2717527
thats a drawing from KJG
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>>2717530
I know?
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>>2717524
>>2717527
Oh okay anon posted the exact same post but with this image instead.
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>>2717536
yea, posted in both threads

do you mind me asking if you have any suggestions on what to do?
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I think I need to start actually making an effort
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>>2717540
You want loomis's figure drawing for all its worth into perspective books, followed up by bridgeman and hogarth
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>>2717543
I say this to myself every day yet I can't muster more than a couple hours before my confidence starts sputtering out my asshole
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>>2717543
Don't think that way. Because when you do actually make an effort and it doesn't work out. You're fucked. I've done it before and you'll feel absolutely horrible that even your best isn't enough.
>>
Today I discovered that when you're shoulder drawing, it's better to hold the pen/pencil between the first and middle fingers than in a conventional tripod grip. It stays vertical easier, and it's much more stable. The only drawback is less range of motion for the fingers, which doesn't matter when you're not using them. Also it doesn't work well with fountain pens.
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I struggled a lot with the arms on this
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>>2717604
Seems you struggled with... everything :-)
Back to the fundies with ya!
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>>2717604
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>>2716615
the canson universal sketch pad is my favorite cheap sketchbook, i usually buy the 8.5x5.5 inch one
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>>2717620
Thank you for this, I'll redraw it with that in mind.
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>>2717604
All complex shapes are simple shapes stuck to other simple shapes. Break it down if youre having trouble understanding form
>>
>>2717524
Olson -> How to draw -> Dynamic Sketching -> straight to hampton
>>
>>2717629
What do you do after Hampton though
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Explored a lot of new area with this one. Varied clothing, ballistic vest, weaponry, and clothing folds.

(It's supposed to be the US Recon from Battlefield 4 with the SR338.)
>>
>>2717634
his legs are a bit too long, and his torso is a little short, try lowering the crotch. also his shoulders are too high, so he looks like he has a short neck
>>
>>2717632
Vilppu?

I don't know anon, I'm not there yet. Just follow the Aguri's guide
>>
>>2717304
How are your poses?
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>>2717441
Thank you; has anyone got an idea of how to change up the shape of the jaw? at the moment it looks like her face is melting because the jaw's the wrong shape
>>
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Can someone accomplished give a bit of advice? I'm an absolute beginner, and the only reason I'm really wanting to learn is to draw cute asian babes (not anime, realistic). However I live in fucking Alabama and I can't really go out and observe asians or get a live model since they don't exist here. Will photos suffice for most of my art career? And I'm not opposed to drawing other types of people, but I'd like to know how much this will really help me if what I really want to draw is gonna look different. Should I draw inanimate objects from life? Myself? How should I start?

Thanks.
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>>2717701

Yes, photo reference is fine.

And you can still do life drawings, it's not like those slant-eyed savages are so radically different from actual human beings that you won't learn things that are applicable for both.

Learning how to draw a correct face - any face - will teach you 80% of how to draw an Asian face, the differences are only small details.
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>>2717706
Lirl, thanks man
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>>2717604
Straight shameful
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>>2717677
They're a lil flat tbfh. When I try for more dynamic they don't look quite or rather exaggerated imo. Shall I post an example?
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i made him into a fucking ginger retriever instead of a golden. oh well its looking better.
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>>2717892
reference
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>>2717806
It mentions basic understanding of shapes.
How do I know that I have that?
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If I'm trying this I would look into color theory, right?
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>>2717701
Purge yourself of yellow fever first.
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>>2718015
He phrases it badly. You'll need a basic understanding of 3d shapes in 3d space
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>>2718039
ok that sounds way harder, pretty sure I'm not ready for that yet.
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>>2718045
I agree, good you recognize that though. Make sure you try to learn and dont just go "well i cant do that so i guess ill just draw cartoons forever"
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Here's my first attempt at using a tablet. I'm definitely buying one of those for home use, this is fun as fuck. Please tell me what I need to improve on the most.
>inb4 ants resolution, sorry I didn't think about that

>>2716836
You are incredibly indecisive with your lines aren't you? Try to draw all your lines in a quicker stroke, and think about where you want to end up before you start.
Anyway, you seem to have trouble capturing the volumes of the torso and ribcage accurately. This is mainly a problem with your very jittery lines. If you fix those and become more confident in your lines, your gestures will be a lot more useful for construction as they will contain more information.
Try drawing some skeltals at weird angles from reference, and draw the construction over them. That might help you understand the volumes better, and give you a sense of 3D relations.
Taking a grain of salt with my crit and ideas for improvement is advised.
Also I like the tree
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Bareley any improvment with this stuff but I guess its better than pretending to study something that I don't understand.
My shoulder hurts now.
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>>2716836
Oh and I forgot, you do the same thing that I did when I first read Loomis, which is overdo the curvature on the legs. That makes it look weird. I'd advise taking a look at other construction methods too and see whether any of them help you understand the idea. Sometimes one method just doesn't click entirely.
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>>2716836
>>2718105

I was gonna say, could you draw a tree in that style again? It's a bit hard to have a proper look at it with it being jammed into the side of the page with scribbles around it.
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>>2716836
OH. And another thing, arms are never as straight as you made them here. ALWAYS draw an elbow joint, and make the arms protrude slightly out at the elbows when showing someone just standing from a frontal perspective. Maybe you get what I mean when you see the image I posted, look at the way the arms are slightly bent there.

Really sorry for rambly
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>>2718107
These are never a bad idea. They're also very hard to crit, the only thing I can see is that the ends of your lines are sometimes jotted off to the side cause you lift the pen prematurely or in the wrong sirection. try lifting it quickly, but continue the direction of the line for a second.
Ganbare anon
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>>2717536
shit I love cluttered urban shit like that, guess you have to be a master at perspective to pull stuff off like this ;_;
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>>2718107
Too fuzzy. Don't go over the same line too many times.
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>>2717629

Not that anon, but just a slip in question.

Is that "How To Draw" the Scott Robertson book?
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Still working on perspective, any critiq, advices?
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Is using nothing but ovals and circles acceptable for gesture drawings?
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>>2718020
I'm skimming through color & light. oh god. there's so much to learn. I've lost all confidence in this.
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>>2718244
I ain't no expert but that looks pretty good to me
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>>2718244
the red region is cannot be observed in the real world. Don't bother depicting it ever.
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>>2718269
forgot pic
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>>2717543
You've got the same problem as the guy below you. You need to do the same thing. I can't really help you anymore than that since the reference is small

>>2716535
Horrible, terrible, shaky shitty lines. I can't tell if it's stylized, but it's certainly not good. Draw lines from your arm for 3-5 hours.

https://www.youtube.com/watch?v=wgDNDOKnArk

>>2717302
There's no excuse for these terrible proportions. You need to run through Andrew Loomis's Figure drawing for all it's worth. The arm moves in an arc. It's a waning line that's made of god-damn laughy taffy. I can't even tell if you're even thinking in 3D to top it all off, or if you're doing really bad beginner fore-shortening. If you're not thinking in 3D (drawing within the page, constructing everything from basic shapes) you're fucking up.

>>2716722
I look at your "3D" forms and I see so many inconsistencies. I can only decide that you're truly not thinking in terms of 3D, and you really need to drop the Loomis book and pick up the draw-a-box. You don't truly understand what you're doing. You need to do draw-a-box, and you also need to deconstruct basic objects from life. Be sure to see through the form and dissect it with your eye-ball. Your shit is currently fucked up and you're completely wasting your time by running through that book.

>>2717360
It's way too early for you to be drawing fucking people of all things when your basic 3D forms are completely non-existent. You need to go on draw-a-box, and you need to do every single exercise and spend 3 or more hours on each lesson.

This is pathetic my man. I know his art gallery may look "bad", but it's hundreds of times better than this shite. You're wasting your time even loading up pictures of human beings at your current level. You're only going to make flaming garbage. You need to do draw-a-box, and you also need to deconstruct basic objects from life. Be sure to see through the form and dissect it with your eye-ball.
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>>2718258
Just use your common sense and good taste. Color and Light is more for suited for render-heavy illustrations.
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>>2717604
You need to train your eye-ball to not see symbol drawing. Check out drawing on the right side of the brain. Once you get better at truly seeing what's in front of you, go do some draw-a-box and start de-constructing every day objects from life.

>>2717634
Flat drawing.
Flat, life-less, stiff drawing.

You need to do draw-a-box and de-construct objects from life before you even put your pencil on paper to draw from imagination. This is awful. You're not constructing a damn thing. You might be doing proportions, but you're definitely not creating that out of 3D form.
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>>2718281
I'm not sure if I should tell you to stop belittling these noobs that much, but most of what you said is right I think. Just pls don't spam meme tier advice like "dissect the shape with your eyeball", it won't help anyone here because they won't understand how to.

Also, is drawabox worth anything for someone who knows the most rudimentary basics? I don't know anything about it aside from the fact that it's free and that /ic/ can't decide on it's merit so I'd like to hear why you think it's good.
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>>2718287
Inspired by Degas' pastels? remind me a lot of them except for the cock. You should finish this instead of leaving the feet out.
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>>2717302
*not a waning line
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>>2718291
i remembered them in the middle of this, but yes i love Degas, i'll finish the feet, hair and hands, but i took a break because i'm not liking the red on the floor, having lots of problems with the lines on the body too, they are not as complex as i planned
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>>2718290
/ic/ likes to hate it because it's a blatant rip of a better course, but it's a great, easily accessible tool that can show any artist the fundamentals.

There's not a single person in this thread that won't benefit from running through it.

I'd say it is worth it even if you understand the rudimentary basics. I would still benefit from doing it again even if I ran through it once more.
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>>2718290
They need to be belittled. It's worse to say "It's ok, but!" at the current position that they're at.

They need to be made aware of how badly they're screwing up, but they also need direction.
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>>2718299
I know, but some will give up. I guess you can't help that though.
Also, not sure if you're going through the entire thread or no, but I'll ask anyway: pls crit. I am >>2718105
I don't know what the first thing is I really need to work on, I feel like my eye isn't trained enough to see the mistakes in there yet.
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>>2718105
>>2718307
I can't really crit this. I need something that's not as muddled. If you have anything else you've done recently I could help you out. The proportions look alright, but I can't help you on your rendering. I've yet to even hit that myself. I'm constantly practicing the human body.

It looks stiff from what I can tell, but it might just be how you posed it. It's at such a distance and perspective that I can't tell if you thought in 3D.

I would say the ears might be low, but I can't tell you where the eyebrows are, so I have no idea.
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Before I'm really diving into Loomis: Drawing The Head & Hands, I'm doing sphere studies. Progress so far.
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>>2718107
You need to be actively thinking about the movement of your arm as you make these lines. You need to actively think "I'm at point A, but what motor movement can I make to get to point B?"

Check Peter Han's explanation. It's probably better than mine.

https://www.youtube.com/watch?v=wgDNDOKnArk

>>2718045
I think you're ready for 3D form. It's really not hard. Draw-a-box explains it thoroughly. It's very hard when you start, but it gets easier the more you do it. If you stay in your comfort zone you'll only lose time and your cartoons will be flat for eternity.
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>>2718316
Cont.
These however takes a ton of time. Any tips for loosening up a bit?
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>>2718281
>>2718299
I appreciate the belittling.
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>>2718318
I fucked up.
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>>2718316
>>2718320
Cont.
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Sorry for the shit quality, this potato cam is the only thing i have at hand.
I haven't drawn in about a year and i never really made much progress, so this one is admittedly shit. Any advice?
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>>2718316
It feels like you're prematurely ending the ellipses on some of these. You're winding up with a curve that makes a vagina instead of a circle in perspective.

You need to grab an object with an ellipse/circle on top and bob your head up and down. See how it almost never really abruptly forms an intense corner.

Look at this page on organic form
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>>2718310
Alright. It's from imagination so there's that. I know that the way he's standing is stiff and that the pose is boring af, that was intended as I just wanted to draw a guy who I could then elaborate on further. I don't really have any other digital stuff I could post yet. I'll take this guy and put him into some perspective as soon as I get my own tablet, will report back eventually. Thanks though, appreciated.
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>>2718316
Check this out
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>>2718325
>>2718342
I realized this when I did these:
>>2718320

But it is still fucked up on some of them
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So I'm in a bit of a dilemma.

I got a medium Wacom recently, but I've got a 21:9 monitor, which means basically got 2 options:

1) Use the full space of the tablet, which means I'm only able to access 2/3 of the monitor and need to use the mouse whenever I'm switching the tools or something.

2) Use the full space of the monitor while using 2/3 of the tablet, which basically means that my drawing area is akin to a small tablet.

The first option allows me to be more precise but it's severely limiting in terms of overall movement, while the second option feels more natural but less precise. I'm worried if I start using one excessively I'll have trouble adjusting to the other later if need be.
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>>2718270
can you explain why?
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>>2718374
That anon has no idea what he's talking about. Just ignore him.
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>>2718374
Not that anon but you literally can't see buildings "bend" that way.
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>>2717304
I've decided "cheating" like this is a really good idea.

Thanks anon.
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>>2716565
For what it's worth, your cliffs look way too... blobby.

Try to get some more edges or sharpness? They don't feel like stone.
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>>2718346
Wacom has a force proportions option which makes you use all the tablet for all of the screen.
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>>2718413
But that's wrong. It makes you use a part of the tablet equal to the aspect ratio of your screen.

Wacoms are optimized for 16:10, if you have a 16:9 screen and force proportions, you're cutting off a bit of the tablet bottom, effectively making that bit useless.

In my case, if I want to use it across the whole monitor I'm basically sacrificing the bottom third of the tablet because it's a 21:9 monitor.
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>>2716318
where's the unrelated questions thread?
When there's none can i create one?
Unrelated question, anyone know if you draw or write with "regular" blue pens in your skin can cause some trouble? Besides looking retarded?
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>>2718444
>>2717831
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>>2718374
It's hard to explain. Might be best understand in a socratic way:

If you looked down at one of the boxes in the red region directly from above, what would it look like?

If you don't have an answer then you now know why the objects in the red region can't be observed in real life

If you do have an answer, draw it and post it, and I'll show you why your drawing is wrong.
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Are there any good tutorials about hard and soft edges?
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>>2718112
>>2718115
>>2718118
Thanks for the crit! I'd almost given up on getting any replies so this was a nice surprise.

You're right about the lines, I'm not at all confident in my drawing so I tend to do these short bursts of scribbles and hope it comes out okay. Arms to straight, legs to curved, got it. Thanks for the input. I can make an attempt at a tree tomorrow. meanwhile, have this flower.
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>>2718464
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>>2718464
use a hard brush for hard edges, soft brush for soft, hard eraser for cleaning up hard edges, soft eraser for soft
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>>2718466
>The 4 Edge Principle
What is this? Is this that 5 Value system thing
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>>2718470
No it's unrelated to that since an edge can be of any value. It's related only in the sense that you are categorizing things into different levels on a spectrum to better understand them.
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>>2716322
the last thing you'll ever see before 'gimp finger mcmike' pokes your eyes out
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I've been sticking to a routine for a while, focusing on figures and heads. Recently I've been feeling kinda lost, I'm not sure where to go or what to practice.

Should I move into anatomy, or double down on basic forms and perspective?

Whenever I try to do "fun work" it always drains any good feelings I have about the small progress I've made.

Maybe I'm studying incorrectly?
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>>2718479
man, the thumbnail looks really cool
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>>2718480
You need to stop studying for like a week and just draw whatever you want so that you apply your studying. It's going to go to waste if you don't apply it. Once you've applied it, you'll know where to go next.
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>>2718480

And here is my recent "fun time" application. I've tried moving into digital, but my hands stop listening to what I want them to do the second I put stylus to tablet.
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>>2718480
which construction system do you use for these?

looks great to me.
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>>2718485
Drawing on digital is different and you'll just have to get used to it by drawing a lot more on it.
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>>2718487

Watts ovoid mannequin, plus a bit of Hampton and Vilppu. Haven't touched spiderman yet.
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>>2718480
>>2718485
nice
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>>2718281
>>2718290
itt level 2 noobs giving level 1 noobs advice
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Ok I decide to redraw her with cleaner lines and repair colors. Im preety happy about results, but something is distract me. I don't know what is wrong. Need some critiq before go on hard rendering.
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>>2718523
Her face doesn't look legitimately happy. Her eyelids are too droopy, her eyebrows are too low, there's no lifting up of the cheeks and lower eyelids to make the smile look real. The sketch had a more genuine smile.
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>>2718523
Her entire pelvic region looks weird. Like her vag is hanging so low
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>>2716337
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this is a creature i made.
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My doohinkus prototype doesn't seem to be dynamic. What do?
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>>2718523

The cleaner lines lack line weight, which flattens it out a lot.
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Please help with foreshortening, I'm retarded
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I just copied a picture but I'm honestly pretty proud of it. Destroy me
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Cthulhu
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>>2718604
keep at it, you're gonna make it
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>>2718645
you've destroyed me with your kindness, thanks anon
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>>2718523
The colors and lines do look a lot better!
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>>2718559
Do you draw on ms paint or something?
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>>2718674
GIMP and mouse if it matters.
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i'm trying to figure out how to render things as if they were being hit with intense sunlight, a bit like some of League of Legend's newer art (eg Darius's and Swain's newer splash arts)

Help on skintones and colour in general would be awesome too; i know that depending on lightsource skin doesn't just go from white -> random flesh tone -> black in a gradual progression, but rather seems to go through different redder or browner shades in between. I'm having the most trouble recognizing those intermediary shades and how to use them effectively.

Also holy shit Nose Bro's still here god damn i haven't been here since last Christmas
>>
>>2718719
He is, unfortunately.
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>>2718719
You're basically just trying to paint like an over exposed photograph, so essentially you expose correctly for all the shadows and have them pretty high key and painted as though it's just an ambient lit scene, then all the lights you make pure white or very close to that and keep them really flat. You also want a lot of warm bounce light filling the shadows too coming off the ground. You kind of messed that up a little, you want to keep it pretty yellow orangey. Look near her crack in the jeans, the ref has this yellow colour coming there where it's being hit with light but you have it too dark and a sort of purple grey. Same with the skin of her butt cheek, and the bicycle seat shadows are much more orangey whereas you have them this green colour.
>>
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No one seemed to point out the critical mistake in my last one. How does this one look?
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>>2718719
SHART IN MART

couldnt help myself
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>>2718465
How the hell do you have trouble with basic proportions for anatomy but your flower looks amazing.
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>>2718719
Also try and think about the texture of the jeans and shirt and how to show them in your painting.
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>>2718743
Looks off.
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recent manga study and doodle shit
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going to call this one finished. any critiques? also any idea why the colors are off so bad in the pic? the ref i was using is here >>2717893
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Anyone have tutorials for arms/hands? Pic related is the best I can muster in 30 mins.
>>
>>2718879
Start copying from real, boy, hands and arms can bring you a little ahead for a while, but quickly you will realize that not knowing how anatomy and volumes work will hold you back badly. You won't be even capable of drawing your beloved furry shit or w/e you want to do. Start with fundamentals and you will be able to draw furry shit at professional level and make money, at which point we will profesionally ask you to kill yourself.
>>
>>2718889
thanks m8, should I study just hands/arms or the whole upper body?
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>>2718893
Study everything. How muscles work and how their volumes change during movement. Start looking at the body like a machine made of gum or soft plastic that inflates and contracts. Start defining its volumes with shades, understanding where bones are visible from outside the skin.
Study how some artists work. Not just furry artist, look at the greatest ones, like Albrecht Durer, Michelangelo, Leonardo. Copy from them, do not change anything, try to copy everything you see as you see it. Your result will be shit, I assure you, but you will understand better how they worked.

Inb4 spoonfeeding, I am taking a greasy fucking shit and I had time to waste to remember what everyone should be learning.
>>
>>2718743
first of all your coords are off, x is always hor and y is always ver, even if we go by 3d software it would be wrong (here your x should actually be z and your z should be y)

your z is off, is angled to the right (our right), this is why your x meridian is wrong,

the one that triggers me the most is the green circle, what is it supposed to be? your y meridian? is totally off.

anyway why are you studying this?
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>>2718796
I have no idea
>>
Complete beginner here

I'm really interested in learning to draw like this:

https://www.instagram.com/academic_drawing/
(scroll down a bit, the first images aren't exactly what I'm talking about)

I don't even know the correct name for it, from what I can tell there's a mix of styles and methods being used, but it's what I like, so I would imagine it falls under some sort of realism sketching (?). I'm sure it's pretty generic but I would like to draw faces, bodies, animals, stuff like that. Being completely honest, I don't have much going on in my life so I would really like to get into this as a hobby. I have realistic expectations and know it takes years of practise to achieve something.

I've been practising with a basic pencil and printer paper, but I'd like to know what kind of equipment I should buy. I'm aware that skill is much more important than the tools and that no amount of expensive gear will make me any better, but I would appreciate an upgrade from this cheap old writing pencil I found at the back of a draw somewhere.

Thank you
>>
>>2718945
Just get a 2b pencil or charcoal and do a lot of study
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>>2718810
keep it up
in my perspective your drawing is realy good, you will improve in no time
>>
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recent self portrait. i think its perfect.
>>
>>2719052
Don't cut yourself on all that edge
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>>2719071
>cut yourself
kek
>>
>>2718945
get a 2H for your sketches and gesture lines (don't press too hard with it, lighter lines are better)
regular pencils work fine for sketching and light shading too
2b and 4b pencils are what you want for darker values
printer paper is fine, but ive found that larger pieces of paper have helped me improve more because i'm allowed more space to experiment
after you have all of that shit just do a ton of studies of whatever you want to draw and bam you're good
>>
could someone point out everything ive done wrong here? i know i fucked up but im not giving up on this one, the whole thing looks off, but i still want to fix it somehow
>>
and this one too, the lightning, i dont know what to do with the legs and feet, its a mess
>>
I looked up 3d construction and dear lord that stuff is complicated.
Do artists actualy use all these things for drawing someting out of imagination?
>>
>>2719088
it's not complicated at all, try it out for a while and then judge how difficult it is. it's extremely helpful and once you get used to it it's very quick

3d construction is about as complicated as driving a car
>>
>>2719093
Driving a car is pretty complicated.
>>
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Tell me how shit I am and how I'll never make it because my circles aren't good enough.
>>
>>2719096
Not once you've done a few lessons and have a few hours under your belt/skirt.

Unless, of course, you're retarded.
>>
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>>2719143
Resized
>>
>>2719143
Don't worry man I practiced them for a long time too! You will get good at them :)
>>
>>2719158
This is probably the most positive comment ive ever seen on /ic/
>>
>>2719143

have you tried making them more round
>>
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Alright, so im still working on my circles and shit. However, what other stuff should i have on the side for me to actually study. I understand how to practice circles, I just need a bunch hours of drawing them, but i would like something on the side to delve into.
Something that would help me on the million year road of achieving something like this animation
>>
>>2719183
Nope, never thought of it. Something like this?
>>
So I just started watching Peter Han's Dynamic Sketching, and he's like "Hold your pen at a 90 degree angle" I ain't gonna question him, but it is kinda uncomfortable and new.
Do most pros hold their pens that way? How does it benefit compared to drawing at an angle all the time?
>>
>>2719193
oh nvm. I guess he didn't mean a full straight- up 90 degrees.
>>
>>2719193
>>2719212
didnt he say that it's the optimal angle for ink flow or some shit

>>2719146
How beneficial is it to practice circles that small? really makes you think
>>
>>2719214
If you have knowledge on the subject and can inform me of whether i should do it with larger circles or not, I wish you would be up front about it.
Otherwise, I suppose it is a good idea to vary the size. This picture just depicts one page of many i have done today.
>>
>>2719193
It is uncomfortable if you're new to it. But you'll later learn you could hold a pen in any way and draw just as good. Just artist things. I did Dynamic Sketching and drew at 90 degrees because staedtler pens don't work well at lower angles once you reach the end of the pen's lifespan.
>>
>>2719216
Not that anon, but it is a good idea to switch it up but not every circle. Just like different sets. Why? Because you have to not think of them as circles but as what object could this be representing. If it's wheels of a car, they don't have to be all that big. But if it's a tower of a castle, then yea, make it bigger. Also, you're not doing the exercise correctly. you're supposed to go over your circles twice or thrice to reinforce the muscle movement. I don't remember if Han talks about this, but having borders really makes your circles become better because you're not drawing in open space, but a guide of sorts. The top of the border, the bottom of the border, the side should be other circles, so make sure not to pass those, etc. This will make you think more while doing circles instead of just swooping through the movement quickly and going on to the next one.
>>
>>2719222
Firstly, thank you for the substantive advice.

Second, I'll go grab some graph paper and see if that will help with the"border" thing.

Lastly, a long while ago, someone told me to not go over the circles so much because i had been going over them 5 or 6 times. I suppose i took this to mean i should do it only once. I'll fix this and hopefully it will speed up my progress.

Thanks again
>>
I have a question that I guess doesn't belong anywhere else. What brush or brushes should I be using for sketching in PS? Should opacity and line weight be tied to pen pressure and how much? What size should I sketch at and so on. Basically I want to know what the most common setup is for working digitally.
>>
>>2719238
>What brush or brushes should I be using for sketching in PS?
Whatever you want. It doesn't matter. We use whatever we can get our hands on, be it brush packs or creating our own for a certain effect. I just use default brushes.
>Should opacity and line weight be tied to pen pressure and how much?
Same answer. Whatever you want. It all depends on how you want it to be.
>What size should I sketch at and so on.
Well, definitely a medium sketchbook size or larger. A4 paper size. But in the end, it doesn't really matter either. just do whatever. This is the beauty of digital. No rules, just tools.
>>
Keep going off and on from my art and Vilppu, and decided to actually take effort, go back to the beginning and take effort and time with practice instead of procrastinating.

Question
What do you guys think of Vilppu?
Still doing circles because he said, move on until you feel comfortable with it.
>>
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>>2719267
This was a day ago, but image on practicing with circles.
>>
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Part two of the creation of the image
>>
>>2719286
I swear down: I murdered everyone's eyes did I not?
>>
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Lightings fucked up, trying to get decent with line weight
>>
how do you deal with that "impatient" feeling when you draw?

i used to be so relaxed and focused when i draw and it meant i was much better, but slowly i've developed the bad habit of always reaching a point where I feel like i need to go faster or im too eager to see the full picture done or something and get really impatient and rush things

hopefully someone knows what i mean and can offer some advice
>>
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>>2717620
>>2717628
I've redrawn this and realized I cannot draw consistent faces
>>
>>2719307
It's all in your head, so just get that thing out of head through logical reasoning. Be like
>why am I rushing
>there's no reason to be rushing
>art takes years to get good at
>I need to slow down and take it one step at a time

But yeah, it's all in the mind, not just the mind, it's in your mind. So we can only throw advice at you, but it's all up to you to convince yourself. Just like how I can't teach you to draw, I can only teach you ways of drawing, it's up to you to move your hand, I can't move your hand for you.
>>
I've been working through drawabox.com
using pencil and paper. However, I have a cintiq available to use.

Ultimately, I'd like to be proficient at digital art.

Should I continue the exercises using the cintiq or stick with the pencil and paper? Neither route truly follows drawabox's recommendation to use ink, although I suppose the cintiq could emulate that in a sense.

I'm drawing using Manga Studio, and the thing that is most noticeable at digital art is the line wobble that appears if I don't throw on a generous helping of stabilisation.
>>
>>2719308
probably because you're symbol drawing
>>
>>2719321
just make a decision yourself. tools only take a couple months to get the hang of. it's the concepts that take years, so pick a tool and get going
>>
>>2719321
You should do both because doing it with pencil and paper only transfers like 50% to digital. I know because it happened to me. It has a lot to do with how pencil feels on paper and how a stylus feels. The difference although minimal is enough to throw you off. And I actually had the same mindset about being proficient in digital art, so I actually did drawabox that way first, but eventually realized it didn't FEEL correct. Then I moved back to traditional and I'm pretty comfortable with it now and don't hate it at all anymore. Drawabox got me appreciating it.
>>
Did Loomis do all the drawings from his book from imagination or did he use refs? The heads look really amazing when you get to the rendering section and I was just curious.
>>
>>2719356
meant the head and hands book. Forgot to mention.
>>
>>2719356
he probably did some of both, but he recommends using models in the figure drawing book and tells you how to mesure them and stuff.
>>
>>2719357
dunno about that one .
>>
>>2719322
That's not very useful if you don't tell me where.
>>
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>>2718928
I need to do 45 more before moving on to Loomis.
>>
>>2718286
Just because it's flat and lifeness doesn't always mean they don't understand 3D form.

Source: I understood 3d form but only got better at making less flat images after doing a lot more references
>>
Any tips on how to get proportions right? even when I copy from real life I always end up drawing an arm longer than another or too thin or really small compared to the body
>>
>>2719376
I can't just study Fun with a Pencil despite being a absolute moron?
>>
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Been watching videos from Alphonso something. He explains stuff in a pretty simple way that helps an idiot like me. Here's my first full head, hope i can look back on it and have drawings that absolutely shit on it
>>
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>>
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>>2719383
Sorry didn't resize, here's one
>>
>>2719387
Fuck me, trying to post it but this phone is giving me shit. Sorry
>>
Is drawbox reliable in learning perspective?
>>
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How am I doing?
>>
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Every time I try to do I want to smash my tablet against the wall. My brain is so far beyond the capability of my hand it has killed all enjoyment of art for me. Every circle is shit, every loomis attempt is vomit inducing, every landscape is 4th-grader tier. How do I get over this? Please no generic "it gets better", this is very stressful for me and I've heard every generic motivational line there is. I need concrete advise
>>
>>2719422
Maybe your think youre better than you are and are rushing the material. Nobody said it would be easy.
Get back to basics if youre struggling, draw some cubes.
>>
>>2719422
While I'm a beginner, so I can't really help, but why don't you post your art, so someone can tell you what to focus on?
>>
>>2719424
Well considering I think I'm shit, are you suggesting I'm ultra-shit? I can draw cubes and front, side, 3/4 view loomis just fine. But I'm trying to push myself to do more than that, and every time I start a drawing I have to draw the circle 15-30 fucking times because tablets are fucking stupid and even after 4 months I still can't do a perfect circle. It pisses me off and I get tilted on the first fucking part of a drawing, then it all goes downhill.
>>2719432
There's no point in showing my work, I can see my own mistakes. The point is working on those mistakes makes me want to kill myself because I hate this perpetuating feeling of being total shit
>>
>>2719422
>not having FUN with a Pencil
>FUN
Its the first step.
>>
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>>2719380
>>
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Sorry if it isn't clear, but help.
I did drawbox minor lesson on perspective.
The 2 point steps went well, but I don't know what I am doing wrong with one point freehand like it told me to do.
>>
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>>2719443
Apologize, I didn't rotate it first.
>>
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>>2719443
>>2719444
1. Read the sticky
2. Resize your images
I'll keep this short and simple, draw hundreds of these boxes. Use rulers, make them perfect. Forget free hand for now. Literally go draw a hundred of these and then be ready to draw a hundred more.
>>
>>2718281
muh basic 3d forms
>>
>>2719437
Use a pencil, anon. Digital is amazing in many ways but you also sacrifice a ton of coordination and tactile feedback. I know what you are struggling with as I had the same problems.

Getting used to digital is only partly about training your hand, the other half of it is learning to draw despite having the effective dexterity of a retarded chimp with parkinson's. Look at Sycra's old videos where he used an Intuos, his lines are shit, but he keeps pushing and eventually decent drawings come out of the noise. To do this you need confidence, which you can gain more easily by drawing on paper.

Sketch on paper, don't needlessly frustrate yourself by using the wrong medium. If you want to finish something, by all means scan your sketch once you've got the construction done.
>>
How do I git gud at drawing?
>>
File: IMG_20161019_001723.jpg (207KB, 720x960px) Image search: [Google]
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How'd I fail?
>>
>>2719486
Also, dont think i cant resize. Im on a shitty mobile phone with a not as good camera.
>>
>>2719440
The middle point will always be in the center of the ball, so how come yours are not?
>>
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>>
>>2719478
Yeah... I think you're right. Many times I know what I'm supposed to be drawing but I just can't get that stupid circle or ellipse right. And I sit here thinking to myself, I could do this on my first try if I used a pencil, but here I am trying to draw with my feet, essentially.

I'm going to do what you said and use a sketchbook, and come back to digital when I have more experience not fucking up all the time.
>>
>>2719486
Learn body proportions, next time you draw somehting and you don't know what it looks like, use references; the wings and the polearm look horrible.
Download keys to drawing from somewhere and get to work on it.
>>
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Feel like i finally get it.
>>
>>2718683
Kinda does. Shits so pixeled out I can't see how the hell to assist you. But I gues the canned response would be to try doing that to reveal life poses and see how that goes.
>>
>>2719516
Different anon here. >>2719478 is right on the money.

I was in your boat in the middle of last month. Then I switched back to paper and the difference in control was astounding. I've made it to anatomy and for the past couple of weeks I've been chugging away like there was never any problem.
>>
wewlad, around 4 hours for this. full of mistakes but I finished it
>>
>>2719599
why does it look like you erased?
>>
>>2719609
I was unaware that I was not supposed to do that.
>>
>>2719599
>a beginner spending 4 hours on something simple when most would quit after a few minutes
Maybe you'll make it. You have the potential.
>>
>>2719599
Well not like it matters, but it was more like 3 hours instead of 4.
>>
>>2719476
>muh basic 3D forms

as if it's totally irrelevant when it's the foundation for the attainment of realism through imaginative drawing. Suck my fucking dick, dude.
>>
anyone have any experience drawing while standing up? I have physical issues that gets worse by sitting down
>>
new thread please
>>
>>2719776
shh, no new threads, only dreams now
>>
>>2719777
lucky sevens dingdingding
>>
NEW THREAD >>2719799
NEW THREAD >>2719799
NEW THREAD >>2719799
NEW THREAD >>2719799
NEW THREAD >>2719799
>>
>>2718604
If you don't post the picture, there's nothing to destroy.
>>
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is it good guys?
>>
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Critique?
>>
>>2720343
the nose looks tiny, compare it to the size of the eyes. Easy fix, keep going!
>>
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Please help.
I suck at coloring/rendering
How do I make this skin look better
>>
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>>2720410
This the best I old do without trying to go to far from the style you were going for.

So first off, when shading you don't want to shade by doing:
-base color
darker version of base color for shadow
-lighter version of base color for highlights

Instead, render with different hues as well as brightness. Like here since she has red skin I tried to lower the saturation a bit and used a purple-ish hue for the shadows and a light orangegish hue for highlights. Of course it goes deeper than that and you'll have to study more on color theory for that (I'm doing that too)

2nd, it's all about knowing your anatomy well and really thing about how the form really looks. Shadows are meant to reveal the form of an object. Which is why when a light source hits a sphere from a 3/4 view, the outline of the shadow is round. Of course you already knew that so have that going thru your head when thinking about the anatomy of the face. Think about the shape of the cheeks, chin, nostrils, inside of the ears, the areas around the eyes, etc and all that jazz. When your are 100% sure what shapes the thing is made of, shading and rendering is going to be A LOT easier

TL;DR version: Study color theory, light & shadow, and more anatomy (even if you think you've got it)

Pro tip: Turn the opactity and flow of your brush to at least 50% each for easier blending
>>
>>2718322
I like the soft values; from a realist's perspective it wouldn't be considered brilliant; aside from that: one with a less strict and conforming work ethic, a Surrealist, would think this piece is very innovative. It contains copious amounts of the whimsical and carefree; it depends what style of Art you intend to produce
>>
>>2718465
No problem m8. Also, look at the way that hips and shoulders bend as the load on the legs shifts. It's okay to exaggerate in gestures.
That flower is pretty sweet
>>
>>2718480
The individual parts look pretty okay, but you need to consider the overall proportions a lot more. You can now construct the shapes, next thing is putting the sizes in relation to each other.
Also I assume these are from memory
>>
>>2718522
If only masters can crit, /ic/ should be a wasteland.
Also, my stuff is there, crit it faggot. How am I supposed to get better from you telling me I'm a noob? I know.
>>
>>2719366
the face

symbol drawing and inconsistency go hand on hand
>>
>>2719384
u gettin better anon, i like your stuff since day one

make me feel like mouse drawing is an option i could have fun with
>>
>>2719614
this anon is being silly

you can erase if you don't cheat
>>
>>2720675
Thanks alot!
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