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/beg/ - BEGINNER THREAD

This is a red board which means that it's strictly for adults (Not Safe For Work content only). If you see any illegal content, please report it.

Thread replies: 311
Thread images: 100

File: fruits op.png (524KB, 1440x1440px) Image search: [Google]
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Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make your mom proud.

AVOID asking unrelated questions, there is a question thread for that.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead (also images shouldn't come out accidentally sideways with this method)

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new sticky in town! You can see it at:

https://docs.google.com/document/d/1VfDTpLLVl5bWUGWguswKpPFml533luI8-NBd1EGYHnA/edit

>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're trash.

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

Old Thread: >>2709808
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>>2712391
This is not a reference don't study this; it is unlikely you would be incognizant of the blatant contrast between something like this and the other study material but nonetheless it resolved here in a classically explicit note
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Drew these as kind of a comfort zone thing but I like how they turned out for the most part.
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>>2712423
reference?
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>>2712430
Googled 'mouths' and just invented from there.
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>>2712423
i like the scratch rough look. can definitely feel the form here, although top right is wonky. if -anything- play a little more with lineweight to have a more dynamic angle to them
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What makes a figure looks like it is in space? How does one use their understanding of value and line value to show that?

Should I just practice foreshortening.
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>>2712480

line weight. blah.
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>>2712480
i think its just skill
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>>2712480
I think there comes a point where it just clicks. Perspective and form probably contribute the most.
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>>2712480
Be good at perspective. This is a picture from the last thread that looked floaty. You just have to be really disciplined about where the true vertical and horizontal is. Use an actual ruler because it can be deceiving for beginners.
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How do I git gud at drawing?
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Still cant draw without scribbling. I feel uncomfortable if I'm not constantly moving my pen. Maybe I should get into modern art painting?
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>>2712607
Depends on your standards really. No one really can really answer that question except yourself.
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>>2712615
I scribble also. A lot of people will tell you to stop but after watching Kaoru Mori, Lackism, and Meto31, I've embraced it. After a while you see shapes in the scribbles faster and thus scribble less anyways.
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>>2712559
you've misunderstood, the line is different because he drew it at a different angle.

his perspective is bad but not for the reason that you think.
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>>2712619
>Kaoru Mori
>sees extremely detailed work
>this somehow relates to scribbling
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>>2712627
Maybe I'm using the word wrongly but I meant how you draw multiple lines first to get the feel of the right shape before you clean it up.
https://www.youtube.com/watch?v=cK-Lf_qP5m4
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>>2712631
i she resting her wrist on the surface or hovering it just above?
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i've been wanting to write a comic for forever now so i started practicing some panel placement stuff (I know my art is shit) plz help
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>>2712625
You're wrong. It doesn't matter what angle the monkey was drawn at because it's torso is sitting straight up and down. Put a water bottle on your desk and look at it from different angles, it doesn't magically droop to one side, the top and bottom get bigger or smaller in relation to your angle but it still always stands completely vertical. The monkey doesn't look like it is grounded in 3d space because it isn't as you can see from the red line.
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>>2712615
>Maybe I should get into modern art painting?

>Maybe I should just not make it?
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>>2712635
>digital art
>non straight lines
???
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>>2712639
but the bottom of the monkey is bulbous, the bottom sticks out so the bottom (bottom part that you can see) will be slightly to the left. of course the actual lowest point of the sphere will be in the middle but you cant see that from the angle (looking down)

i admit his is a bit wrong, but not exactly entirely because of the red line.
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>>2712641
Implying all lines have to be straight...
Implying Rulers don't exist in real life.
>>???
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i dont like using shift lines why i sketch also its good practice for drawing straight lines
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>>2712643
so you want your fucking panel borders to be shitty chickenscrawl?
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>>2712645
forgot the reply link>>2712641
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>>2712642
It doesn't matter how bulbous the bottom is, it needs be directly under the head in 3d space ie. you should be able to place a vertical line between the middle of the head and the middle of the bottom. It is totally lopsided. The horizontals are terrible too.
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>>2712652
you completely dodged my point
not going to argue any longer
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>visit the sticky in the OP
>Anthony Jones is advertised
>con artist scum is recommended

shig fucking dig
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Is Draw a Box actually good? What's the meme?
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>>2712798
Why worry? Loomis is a meme and it doesn't change nothing. Just do it. Creator is credible. He's a concept artist.
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>>2712381
you know what's killing me is ambient light. I'm starting to get the hang of finding the shadow shapes and working the edges into half-tone. but I just get lost in ambient lighting conditions where there isn't a clear shadow shape. any tips?
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Can I post something I've been working on? It's kind of a muscle study but for a hero in a comic I'd like to make.
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>>2712923
post it senpai

the purpose of /ic/ is to post shit we draw to find out what's fucked up about it and try to fix it
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Proko isn't really helping me when it comes to learning anatomy. I can't draw arms/legs letalone the torso for shit. Wtf can I do?
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>>2712950
look at villpu
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>>2712959

He doesn't help either, his video quality is shit and his drawing manual doesn't have much either.
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>>2712950
>>2712962
Post work.
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>>2712381
shouldnt we be doing still lifes in beg thread?
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>>2712653
You never had a point, you are just wrong.
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15 castle thumbnails from today. I'll try to develop one from each page into a rough, my favs so far are 5, 7 and 11
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>>2713046
dang
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>>2712392
That has to be the closest thing to perfection I have ever seen. Anyone know her name?
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>>2713151
check out Loomis' Bluke Balls, they really make the job of face angles pretty simple.
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>>2713166
Loomis was a genius, but don't think he could turn this trite into grist
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>>2713152
I couldn't decide if she was hot or if she looked like Barbie's head on Arnold Schwarzenegger's body.
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>>2713183
Sorry that must have seemed directed at you; I meant to direct that comment at my own work. I do greatly appreciate your feedback >>2713166
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>>2713152
>perfection
>flat ass, wide torso, fake tits
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>>2712615
To make good drawings you need good lines. Maybe you can make some art with scribbling but you can't use it for everything
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Should I learn to use the razorblade to sharpen my pencl? Or can I just use normal pencil sharpener?

Also, the razor style is only for those bigger/wider pencils, right? Or for those normal/skinny too?
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Where do you find images of models to study?
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>>2713261
quickpose
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>>2712924
Thanks amigo, wasn't sure if this was the thread for it. Honest opinions always welcome! I'd like to make a stylized comic but if you think much style is shit I'd like to know what to improve on
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>>2713274
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>>2713295
and this lovely lady, i know it's not perfect but if someone could help me out on how to take it on the next level next time, i would really appreciate it
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>>2713295
>>2713274
wasn't meant to reply, sry
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>>2713295
>*gasp* you think I should raise the white flag, give up, and drown myself?
>but y
I like it the pic tho, if you made it I think you did a real good job!
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>>2713296
While I do like the colors and such, I feel her anatomy is a little wonky at the breasts, her mid section is a little flat looking, and the pose feels off.
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>>2713309
thanks, was trying to give her a walking stance, i did a render too soon imo. But what's to add to the next drawing ?
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>>2713312
The blue blob? Too soon to tell. I'd get a little further done first since there is nothing technically wrong with it, ya know?
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>>2713320
no not the blue blob x). just in general. i always post some of my work when i reply to keep the thread visually interesting.
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>>2713325
Oops, my bad famalam. Well I'll give it to ya, you got a variety of style, so keep up the good work!
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The first thing I think I've drawn in 8 years, just trying to follow the first exercises in 'Keys to Drawing' and drawing the individual shapes of an object.
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>>2713449
I'm hungry now. Pretty good, though.
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How do you train yourself to see movement and not contours? This sounds extremely autistic, how the fuck do you simplify movement

I'm going with the mindset that talent doesn't exist and everyone has to learn but when literally the first lesson of villipu is draw movement it really put a wrench in my gears
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>>2713482
>I'm going with the mindset that talent doesn't exist
If there's one thing I learned while doing villpu's dumb shit, it's that talent exists. So get that shit out of your mind right fucking now. Only way you're going to be able to do it is to constantly try and figure it out because all you can do is hard work. You weren't born with the talent.
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>>2713488
Thanks for restating what I said?
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there are lots of hand tutorials out there but which one is the best?
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>>2713515
There is no such thing as "best". We use them all.
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>>2713516
thats dumb
just tell me one of the top 5 then
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im new to digital art, dose anyone know how to get this type of paint style is this just some water color brush? i just love the way it looks
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>>2713518
Loomis
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Finished it.
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>>2713482
>>2713488
I will never understand /ic/'s obsession with other people. Focus on yourself. Who cares how young Jimmy was when he made his painting that sold for x million dollars.
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>>2713521
It's just a soft brush with low opacity...
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>>2713531
>he thinks competition isn't serious
If I lose anon, it's the end of my life. Think about that for a moment. There's nothing left for me to do.
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>>2713542
>losing
>at anything
>ever
never gonna make it
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i always get stuck on this part. every time i add something it feels off and i end up backtracking. and then i give up.
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So how does one effectively use photos since apparently it's not as good as drawing from life. No way I'm going to be able to go to the zoo everyday, so it's a good time to figure this out.
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>>2713534
thanks dude
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>>2713552
then use photos for the purpose of understanding. try to go to the zoo once a week, but use photos to prepare yourself
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regarding the chicken scrawl argument.

upon drawing an incorrect line, is the immediate procedure to erase that line and reattempt? is it not time saving to reattempt that line and then erase the first if the second is succesful?
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According to anons on other threads and my own personal views i'm beginner level when it comes to digital illustrations. So from what you guys can take from these three pictures i'll post, what can I do to improve(other than more practice, shit's obvious. I want to know *what* to practice)?
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>>2713594
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>>2713596
I've also got some figure studies, but i don't know if you guys need them, 'cause they're traditional.
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>>2713594
>>2713596
>>2713600
I wouldn't go as far to say you're beginner level, you obviously have a lot of the basics down.

I'd try to focus on composition, these aren't terrible but aren't particularly visually engaging. Also with shading, I'd do some lighting exercises. The colors are a bit too saturated.

You got some potential though dude keep it up.
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>>2713602
Wow that was fast af, thanks tho, I'll get right to that.
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>>2713594
>>2713596
>>2713600
Your work has this half-assed quality that diminishes its appeal. Almost every line looks arbitrary, like you're winging it. Commit to improving anatomy and polish just a little more.
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Is it better to just rush your lining up to the vanishing point or should you spend the 2-5 minutes visualizing whether or not it's correct?

I hear slow is the way to go, but is it really?
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>>2713594
>>2713596
>>2713600
It seems to stylized to pin point something wrong.
Do you have something to show to what you want to make your drawings look like or something
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>>2713594
i think your motivations for posting in this thread might be insecure ones.

consider self reflection (i might be wrong)
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>>2713626
Yeah, about the whole line thing, that's actually one of the biggest problems i have. I think it looks good before turning off my guidelines layer and then i turn it off and all I can say to myself is "god fucking dammit".

I think this quick scribble i did in 20ish minutes this evening shows minimal improvement, at least? I'm uploading it right now elsewhere.
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>>2713644
Not really, i just want to generally improve in quality, gain a more professional look before i apply for college.
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>>2713649
Shit, looking back it doesn't show any improvement at all :V
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>>2713649
i like these lines. theyve got more character than the illustrator lookin ones.
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>>2713649
>>2713596
>>2713594
desu you're better than everyone in this thread, so take their shitty criticisms and advice lightly
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>>2713702
Being the best in a beginner thread doesn't exactly mean much, famalam
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Just out of curiosity, for those of you who haven't been drawing for more than a few months:

What resource have you found that helped you the most? A certain book? Draw a Box? New Masters Academy? etc.
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>>2713703
If you are >>2713649, stop being so hard on yourself

If you are anyone else, literally fuck yourself. Really getting tired of seeing butthurt noobs and shitty criticisms from amateurs.
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>>2713702
Thanks anon, those are awfully kind words.

but better doesn't make me ready for college if in my first 12 or 13 drawings i haven't improved for shit
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>>2713705
loomis and proko
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>>2713708
>doesn't make me ready for college if in my first 12 or 13 drawings i haven't improved for shit
True, so just keep drawing. Find out what your weak points are and work on them. It's important to work on weak points. And for the love of god, do not ask /ic/ what your weak points are. There comes a point where you aren't a beginner, but not quite excellent. When you're at that point, /ic/ will give you nothing but criticism. "lol, style sucks, hands suck, needs loomis, symbol drawing, animu" etc

To be honest you'll be totally fine in college. I remember at Berkely I was under the impression I had to be really, really good at reading, writing and playing music. Turned out I worked so hard for nothing, everyone in my class sucked ass.
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>>2713706
Also, yeah that wasn't me, but wow, that does sound like it'd be annoying. I think i've asked what i needed to. Any more tips are heavily appreciated. Thanks guys.
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is it bad i draw on flash?
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>>2712383
Give it to me straight
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>>2713706
My crit aligned with the artist's own observations about their work. Instead of white knighting and projecting like a faggot, maybe you could try working your way out of here?
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>>2713249
anyone?
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The hobby road is pretty good.
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>>2713780
Looks like an invisible person is yanking her arm out of socket while shes about to puke. You're tying to emulate the whole "exaggerated pose" thing without doing the work required.

Start with the gesture...just maybe 5 or 6 curved lines to indicate the flow of the whole body with an elongated S or a C curve. Then a couple of S curves for the arms and a couple for the legs.

Once you have the gesture CONSTRUCT the body over it using basic forms (box, cone, cylinder, sphere, wedge etc.) From your picture you have extremely limited anatomy knowledge. If you don't know how to draw parts of the body you can't construct them...

It helps to create your own reference sheets of body parts like the arms/legs/hands/feet/fingers/noses/eyes etc. DO that and look at it when you have trouble figuring out a body part.
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>>2713804
By 5 or 6 curved lines i meant TOTAL lines. 1 for the flow of the body, 2 for each arm and 2 for the legs.
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>>2713649
I also have had issues with lines, and still do, but I focus on working on it. Inktober is happening, try participating if you aren't. Do some linework without coloring (it can be a crutch to distract from mistakes as you're trying to improve, I know this happens to me).
Look at people on yt who do stuff you like.
Do exercises without guidelines, so you're forced to be more mindful og the lines that you are making and how they work together, in stead of tracing a copy of something below. And when you use guidelines, keep working on the lines after you turn them off.
Ink is nice, especially without a pencil underdrawing. Same thing. Will look like shit to begin with. But you will learn to be present. And you can always go back to guidelines when you've improved, and I think you will find your likework has gotten better.
Just a few things that helped me out.
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>>2713800
Personally I would add more environmental cues. Is the hawk huge or is it closer to the camera?
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>>2713600
>>2713596
>>2713594
>>2713649

If you wanna improve faster, you have to start working less stylized. I mean the more stylized you go the more vague it becomes what the standard is for what looks right and what looks wrong. While your work does show that you've been drawing for some time probably. It also shows you have gaps in your fundamentals, shading being the biggest gap. So yeah, I would argue that you're still very much a beginner, but I think you could improve a lot if you start working less stylized.
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>>2713811
Thanks, man. I'll definitely do that!
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>>2713822
Well, i am terrified of shading, but i really didn't realize my stuff was so stylized.
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Total noob here. I never drew before I found /ic/, the sticky really does help. Done in Paint, with a mouse and the spray tool.
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im thinking about finished. i cant add certain details and things like the shadow under the roofs cause im running out of black. any critiques?
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>>2713877
study these
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>tfw literally incapable of drawing hips and legs
>tfw not even my boi hampton is helping
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>>2713649
Mind sharing your brush settings?
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>>2713296
from the thumbnail it looks p damn dynamic, you might wanna use some hard brushes tho
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mixing paint is fucking hard man.
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>>2713968
ref im using.
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>>2710580
Aaaand after failing miserably to prep cardboards, used paper out of frustration.
Is this image quality good enough for crits and suggestions? It's the best I have.
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>>2713528
can i get critiq for this? I know its nothing good but its the best i can do for now.
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>>2713968
use more paint, use an actual canvas.

also buy the most expensive paint you can afford, it really makes a huge difference. (obviously use cheaper paint for studies, but try to avoid the cheapest shit, it really is cheap shit.)

I usually start with some kind of underpainting, I would look some of that up. try some still lives first before using a photo. You get a better sense of color from real life.
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>>2713973
ive been using holbien and i hope if this turns out good itll be frame worthy. im this guy >>2713846
thats my first plein air. canvas sounds like serious business and i dont even have an easel. im trying to avoid the super desaturated real life look and possibly look something like pic related depending on how my coloring goes. im in bad need of black though (already bought a crap ton of white)
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>>2713970
Mm that huge section of spray near the center looks a little unnatural. It seems like you textured it more like cotton than actual water.

I'm curious, how good are your figures? If you're at this level of landscape I'd suggest you get out of beg.
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>>2713152
gym girl #4072. I think maybe 4073 i always get them confused.
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>>2713995
Yeah, I fucked that up quite a lot. I honestly have no idea how to do that noisy foamy mess. At first it was way too dark then I dropped a ton of white after being unable to control those very chaotic shapes.

I also could not recover that flat light cyan area between the water and the crest of the big wave on the right. Same for the big foamy area on the left of the medium wave.

I essentially further fucked up everything that I couldn't get okayish before the paint dried on the first go, as the colors seem to change intensity after a while and I end up putting even uglier colors on top.

I'm also having issues with doing very small strokes like smaller foam.. any suggestions? Will a cut off small brush work better? A needle perhaps? I have no idea.

>I'm curious, how good are your figures?
They are bad. Lack of anatomy knowledge for shoulderblades area, head, hips, feet, etc. Portraits are even worse. I generally enjoy landscapes more and have ignored practicing on those things. I got some initial armor design practice going for me, but that's about as far as I am with people at the moment.

(if you think it's passable as a stylization, this was me trying to do a serious realistic drawing, I'm still not there)
>>
>>2713924
It's honestly just one of the pen presets with like a texture from another pen preset.
>>
>>2713880
How are you supposed to study these?
>>
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Any thing that stands out that's really anatomically wrong with this?
>>
>>2714161
copy them, construct them and memorize the planes

it will give structure to your heads
>>
>>2714163
Well, i guess one really obvious thing is the thigh length. They're really short.
>>
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Opinion?
>>
>>2714212
read the OP
>>
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Sorry, posting from a phone is a pain.
>>
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Wow, I fucked up twice
>>
>>2714219
What are those supposed to be even?
Robotic chicken wings?
>>
>>2714233
I feel like posting construction is pretty much useless since construction is just a building plan and you actually need to build from the plan. You can't even crit construction since everyone eventually just does it in their head.
>>
>>2714234
look like noses
>>
>>2714219
>>2714212
>using phones to browse community sites
The future was a mistake
>>
>>2714238
I thought they were oddly designed racecars desu
>>
>>2714233
It looks like you're getting so worked up with the individual planes that you end up distorting the overall shape of the nose and fucking up the perspective. It would help if you did these while placing the nose in an actual head with indications of the rest of the features, but I think you need to go back and get comfortable with a more simplified abstraction first.
>>
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>>2714241
>>
>>2714256
Thanks for the not shit advice, Ill try it out later. Thanks
>>
>>2714233
Is this the nasal equivalent of beginners getting obsessed over memorizing all 600 individual muscles in the human body?
>>
>>2714273
Yes

Source: Am said beginner
>>
So I'm a beginner, I'm still pretty bad, but I get the basics and I'd like to make some finished pieces for fun from time to time. Right now I'm using whatever paper I can find, some H and HB pencils and a plastic eraser.

Should I put effort into my pencil tools and skills (get maybe harder/bolder pencils, white pencil, kneaded eraser, proper paper, do some books on pencil rendering, etc.) for now or I can start learning digital whenever I want without gimping myself in the future? Like using scans of my sketches as a base layout? I'm not a fan of the pencil, but I'm ready to commit to it for some longer time because digital drawing seems to bring in whole bunch of new complexity levels.

(In b4 "pyw")
>>
>>2714288
pyw
>>
>>2714273
Not even close. He's just breaking up a nose into simply shapes.
>>
>>2714288
>Should I put effort into my pencil tools and skills for now or I can start learning digital whenever I want without gimping myself in the future?

Yes.
>>
>>2714288
just go digital
>>
>>2714288
>not a fan of the pencil
I know you mean you suck at drawing, anon. Just draw, fuck everything else.
>>
>>2714297
the sad part is many people will follow this advice
>>
>>2714298
I suck at drawing, but what I've meant is that I don't like that when I'm clearing my lines I can get lines I don't want to touch, or that I have to constantly check the eraser for any leftover graphite to avoid smearing it all over the place, or that I have to sharpen my pencils prior every drawing, that I have no means of making something lighter, instead I have to darken everything around it, etc.
>>
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>at local comic and anime store
>they sell art books too
>find book on anatomy by Michael Hampton
>mfw it was signed by him too
>>
>>2714313
>local comic and anime store
>4128x2322
>blurry as fuck
kys
>>
>>2714288
What a lot of people will say is that you should get any cheapo pen, even a ballpoint is better than pencil. It teaches you how to think about lines and such, and will be much better than a pen.

Secondly you don't need great tools to start off, just some time and patience, maybe read a few guides, try drawabox, even though a ton of people here will say he's hitler his perspective stuff was pretty useful. Then maybe check out some other sources, ask around, just work on understanding forms and such.

I may be a beginner too, so I'm not exactly "qualified" to give tons of advice, but it's worked pretty okay for me so far.
>>
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This is my first attempt at a drawing of any sort in about 4 years.

When drawing it, I noticed my biggest problems were with the hands and feet. The other big difficulty was folds and creases in the clothing, which I remember struggling with in the past.

How can I improve this? Going for a pretty simple Stan-Lee era comic-book level of skill here.
>>
I need some help with arms. I just started drawing around 2 days ago after not doing it for many many years, and just like then, I can't draw arms or hands for the life of me. Is there a place where I can go that helps with drawing weeb bodies and such? I don't know why its so difficult for me.
>>
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Another attempt at sight drawing.
At this rate, I feel like I'll never get out from chapter 3 on keys to drawing..

Anyway, I can tell I fucked up on the proportions, the left arm, and seriously fucked up the angle of the face, and the size of the facial features.

Any other criticisms or advice to improve would really help.
>>
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Dont get jelly.
>>
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>>2714428
way too much symbol drawing going on there, especially with the face.
>>
>>2714428
Your problems go much further than the hands and feet. Everything is symbol drawn because you don't know how to construct the individual parts of the body, Just go look at Proko or wherever when your drawing something like say hands and you have no idea what you're doing. And you should study gesture so you don't get poses like you have there where the character is just standing really stiff and awkward.
>>
>>2714449
You're still retaining elements of symbol drawing, the eyes for example are a key part of the face so you are subconciously assigning a greater importance to them so you draw them larger than they really are, if you look at the mouth you drew its completely outlined yet in the image the gradation is soft.
>>
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Another zinger.
>>
>>2714470
>>2714453
nobody cared when you posted these a month ago

go back to your containment board >>>/gd/
>>
>>2714472
But you do remember!
>>
>>2714468
crap, while drawing, I tried my best not to get myself to symbol draw, guess it still leaks out. But I got you. How should I approach the lips and eyes when I draw them, especially when they are so small (compared to when just doing a study on the face, where all the facial parts are clearly defined)?

Also, any other tips for proportions? I tried the pencil - eye technique, but I could never get it right. Anyway, thanks for the reply and advice!
>>
>>2714472
Thats true though nobody really cares, im really proud though.
>>
>>2714472
see ya in another month :(
>>
>>2714437
bump
>>
>>2714475
>How should I approach the lips and eyes when I draw them
Same way you should approach everything you draw as a beginner... construct them from simple 3d shapes while maintaining correct perspective. If you don't know how to draw something (A bird, for example) break it down. Watch proko's lips/eyes videos.
>especially when they are so small
This bugged me for the longest time. How do you draw eyes when the face is far away and the planes are all blurred together? The answer is experience. Once you've drawn the eyes closely, and fully understand their 3d form, drawing them from a distance just comes naturally.
>>
>>2714488
I understand! Will take everything you said into consideration, and I'll check out the videos. Thanks for the advice, luv!
>>
>>2714449
I don't feel like you're planning your steps.
I can't see any signs of construction and what you seem to do is trying to copy the contours of image.

I would say do a very simple construction of the whole image before shading and details
>>
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>>2712383
sorry about the paper
>>
>>2714490
Yeah, you're 100% right. I didn't really plan my steps actually. I just tried looking for the top, bottom and midpoint, and just starting from the bottom up with a single line.
Anyway, I'll try what you said next drawing too. Thanks m8.
>>
>>2714437
drawing the collarbone will help
>>
>>2714494
Sorry anon I didn't see your post, I actually realized that after looking in a mirror for a while and slapped myself. I'm playing around with shading now, still weird getting used to everything since I'm so new, I think I also have to move the shirt a bit.
>>
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>>2714509
its not in line with her shoulder.
>>
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>do a good drawing
>nailed the fundies
>time for the next drawing
>its total shit
>remember that you're actually shit and just got lucky
>>
what do you think about the Draw for dummies book?
>>
>>2714509
I fixed that in a later revision, sorry
>>
>>2714560
the pros also have shit drawings senpai

it's just that they're more consistent and even when they fuck up it will probably look better than our fuck ups. Just gotta keep on grinding
>>
im struggling with loomis' figures in perspective guides.
largely, i believe, because i cannot accurately, strongly and consistently draw a basic mannequin in correct proportion.

what must i realise before that i can do this?
will simply grinding at it be the best way? if so, how can i realise a success or failure upon completion of only the base mannequin, without filling in the lines?
>>
>>2714565
thanks for the pat on the back anon. will keep on truckin
>>
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thoughts??
>>
>>2712381
https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

please use the new link next thread
>>
>>2714579
reading the damn sticky?
>>
>>2714579
oh wait this is the beg thread , sorry haha.on the girl eyes are too big and over all slanted wierdly try flipping the image . the guys neck is all messed up.
>>
>>2714613
guy's eyes should be lower down on his face - top of eyebrow starts at middle of the circle used to make the skull. unless you're intentionally making it seem as if we're looking up at his face, in which case we should be able to see the bottom of the jaw.
in either case his jawline should be less pronounced if you're going for realism. his neck is pretty unnaturally twisted too thanks to that weird sharp angle in the stage left contour of the neck.
nice progress from the girl's face to the guy's face, you're getting it.

>>2714613
>wierdly
>all messed up
would it kill you to be a little more specific in your crit?
>>
>>2714620
>would it kill you to be a little more specific in your crit?
Well my original response was read the damn sticky so i didn't intend to spend long criting it anyway.
>>
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>>2714490
>>2714468

Tried listening to your advice and I gave it a second shot.
Looks like I really messed up the body proportions this time (like usual), and the head tilt is wrong. Though, has some of the symbol drawing of the facial features reduced or less prevalent than before?
>>
>>2714633
diff anon here
It's fine if you do this for your enjoyment, but if you draw to improve, figure drawing won't do jack shit.
Start with the basics - Keys to Drawing, Fun with a pencil, Drawabox, Proko. Then you'll be ready to benefit from figure drawing.
>>
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any advice on using alcohol markers/copics? tried a half hour sketch
>>
>>2714579
never stop studying anatomy
>>
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>>2714579
>>
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>>2714633
I think you're approaching this in the wrong way entirely. Rather than trying to copy everything you need to simply the pose and try to capture the angles and gesture. You are stuck thinking of details rather than focusing on the bigger picture, so your drawing ends up rather stiff by comparison.
>>
>>2714611
Kill yourself
>>
>can't feel the gesture no matter how hard I try
I'll never make vilppu sensei proud
>>
>>2714819
Maybe try working with thumbnails so you don't see the small details and focus on the bigger forms
>>
>>2714646
Yeah, thanks. The only reason I tried drawing that model was to practice the proportion part of chapter 3 on keys to drawing, but guess I ended up losing focus.

>>2714674
Thanks for the redlines. I do have a really bad habit of focusing on the details first, gotta get out of it.
>>
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>>2712381
maybe this isn't the right thread to ask, but

why the fuck is it so hard to paint? every time I try and get into value studies and whatnot, I get muddy as shit colors that refuse to blend well. rendering is damn near impossible, or just takes absolutely forever. I like using the Watercolor brush in Sai because THAT allows for quick and easy blending, but I should probably should try and learn how to color with the brush tool. and other artists I see use the brush tool just fine and dont have to touch the water-color brush

do I just have to deal with it and take my time or am I missing something super basic here?
I set my brush settings (opacity, hardness etc.) to be the same as this one dude's, and he's awesome at rendering, so you'd think it would be relatively easy to pick up on how he renders with this brush. but when I go and use these settings I get absolute poop and the colors don't blend almost at all. maybe I just have to fool around with brush settings more and stop being retarded but I might as well ask
>>
So I just realised that applying the study is the best thing to do when learning something, but the problem is that i've been doing keys to drawing for months now (in the beginning I read all, but then I jumped only to the exercises) . Did the exercises but I didn't apply them with personal work. I want to go into loomis as soon as possible, now, do I have to go throught the concepts again and apply them ?
>>
>>2713528
>>2713972
I like it. Technically it's a fucking mess and you need to study perspective and how to draw a straight line but I like it overall. I have no idea why but I do.
>>
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>trying to go through small reference folder drawing quick gestures
>400 images
>25 so far and I can already see improvement
this is why grinding is fun
>>
>>2714861
Try another program and see if you have the same trouble blending.
>>
>>2714936
I also think doing quick gestures can make for some big improvement, You try to get the fundamental things down
>>
>>2714660
b-but it's her style etc etc so on and so forth
>>
>>2714163
head and shoulders are enormous while the rest of the body is too small. Proportions are all over the place
>>
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Is this a good placement of features according to Andrew Loomis' interpretation of common facial feature placement?
>>
>>2715165
At the moment I'm more concerned with the shape of the chin than the shape of the eyes or nose; I jus need to know if this seems ok in order to allow myself to progress.
>>
>>2715159
pretty sure that's just his style
>>
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>>2712383

this is fucking hard you guys
>>
how do you ground the figure and apply perspective to it?

so far all I know about the subject is eye level and how to use it to make the figure look correct from above and below the horizon line but I can't really make them look like they're not levitating
>>
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>>
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>>
>>2715336
have you read this yet

>>2714462
>>
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im learning how to draw the hair right now thehe
>>
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>>2712383
How is this?
>>
>>2715392
that aint how you draw hair dawg
>>
>>2715392
>>2715394
i mean... because of not knowing i did that hair in that draw... but now im learning how to do it properly
>>
Could anyone please provide me with an example of a full-body gesture to portray surprise?
Google doesn't understand my needs.
>>
>>2715165
Mouth is too far down and the top of the skull is not a perfect circle.
>>
>>2715400
http://farm2.static.flickr.com/1366/1331669394_c8703f3c50.jpg

Far right is about the closest i could find to surprise.
>>
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>>
>>2715343
You retards can't establish a proper critique sometimes
>>
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oh cool, op used my study for the new thread. not sure if its a good thing or not.

starting to work on this, still struggling quite a bit with rendering
>>
>>2713880
this is gold *-* thanks
>>
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I find myself having trouble keep proportion when drawing with a reference, how can I solve this problem?
>>
>>2715671
for me, trying to see the negative space in a drawing is good for keeping tabs on how big to make things
you look at it and say, wait, the arm isn't supposed to be this thin, or that large
>>
>>2715336
There's not much to critique here, for a quick sketch it's pretty decent.

Although, the man in the reference has an almost square head, and to me it looks like you elongated it, which gives it the "slightly off" look.

Hope this helps, anon.
>>
Should I just kill myself /ic/?
>>
>>2715682
You know, I need to do that more, it does help a lot in the long run. It's one of those things I do, but I dont make so much of an effort to actively do it in a session. Thanks for the tip.
>>
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>>2715690
ref
>>
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I been trying to do studies of fennec foxes...am I going in the right direction anons?
>>
>>2715690
>>2715693

Did you draw these side-by-side? If no, do it. If yes, you must keep a close watch of your horizontals. See how the umbrella is much longer in your pic? Also how the legs are longer (this is probably a result of symbol drwing tho). Just keep comparing your drawing to the original. Also it does not look like you've done a rough drawing. Draw a rough silhouette of the human first, no clothes where you figure out how the anatomy works for that pose. Doesn't have to be anything detailed or hard, just a rough idea where you mark the navel, nipples, crotch etc. It makes measuring a lot easier, and in time you wont be as reliable of the reference pic.
>>
>>2715697
My dude I don't have a basic grip on anatomy. I'm still on keys to drawing and this was a foreshortened sketch.
>>
>>2715694
I don't need to see a fennec fox to know that those are horribly simplified. How are you supposed to draw them well from reference when you are skimping on details? Or am I misunderstanding the point of studies?
>>
>>2715703
I have done more detailed ones after this drawing. I have a very difficult time drawing body shapes in general. Simplifying makes it easier for me to grasp the proportions before doing a more complex drawing.
>>
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>>2715492
I tried to correct it;
>>
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finally got around to finishing this. christ foliage sucks
>>
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>>2715763
finished these too. any critiques welcom
>>
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>>2715516
looks good senpai but remember that the eyes sit at the middle of the face. you cut the head short at the top which is a common mistake when you're starting out.

also the ears align with the eyebrows and the tip of the nose which is another important landmark

keep practicing those heads and watch this video some anon posted https://www.youtube.com/watch?v=2T7cDY7YDsg
>>
>>2715393
Nice detail on the vagina. lol.

You traced this.
>>
>>2715842
>You traced this.
>that vagina
>detail
>all those scratchy lines
>traced
nigga get some eyes
>>
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>>2715725
Dude, jaws don't go down that far. Look at a skull.
>>
>>2715878
Hello dead human! Thank you for the anatomy help, long deceased calcium-face
>>
>>2714313
lucky motherfucker
>>
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does anyone have that link to the old forum about that guy going from 0 to a pretty decent painter within a couple of years? he was posting his progress.
>>
>>2715886
>calcium-face
That's our word, anon.
>>
>>2715892
http://www.conceptart.org/forums/showthread.php/870-Journey-of-an-Absolute-Rookie-Paintings-and-Sketches
>>
>>2715895

that's it. thank you
>>
>>2715895
meh, all these attachments are gone.
>>
>>2715899
CA fucked up a while back when they did multiple server switches in a short time and lost all the old images.
>>
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I don't know what to do with the left side, been trying a ton of variations but I still don't feel the composition.
>>
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>>
>>2715907

I like the one on top more than the bottom one, personally.
>>
>>2715998
Belongs in the Edvard Munch museum
>>
How well does digital transfer to traditional? Since it seems art schools use traditional a lot but I've only worked in a majority of the time with digital for rendering.
>>
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>>2712383
>>
I have the hardest time drawing figures leaning forward and sitting. Other poses I'm mostly fine with just as long as they're standing some way. I've tried drawing from life and a whole bunch of other techniques, but I just can't get it for some reason.

Any tips on drawing someone bending a bit, or sitting down?
>>
Can I practice exercises on a drawing tablet, or does it have to be on paper? Will it even make any difference?
>>
>>2716015
what could i do to improve this?
>>
Is it bad if I can't really draw a person without a reference?

It feels like cheating even though I'm not tracing anything.
>>
>>2716096
If you've been drawing for 1 week, it's normal
Have you read Fun with a Pencil, Drawing the Head & Hands and Vilppu's Drawing Manual and still can't, then you're probably just shit.
>>
>>2713649
>>2713780
>>2713877
>>2714212
>>2714219
>>2714233
>>2714313
>>2714428
>>2715393
>>2716031
I hope you fuckers will start getting banned soon
>>
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Here's a drawing
It was done a while ago in ms paint when I first started experimenting in digital drawing. No practice, no experience really. I've since downloaded gimp.
They say to leave what you know at the door and just practice basics, so I'm gonna start doing that. But even though I know my drawings are technically flawed, is there anything I should work on besides rudiments like lines and ellipses, given that you can at least tell who the character is?
>>
>>2716119
What's wrong?
>>
>>2716151
Over 1000px images
>>
>>2716119
Wait: do the rules for this thread count as rules for this board?
>>
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>>2715998
>>
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hi senpai, I flipped through hampton figure something book a couple of days ago and tried to do some gestures.
>>
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>>2716261
it's not easy to come up with gestures.
>>
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>>2716264
a few more
>>
HOW DO I LEARN TO ROTATE FORMS IN MY HEAD

loomis says you need to do it but doesn't explain how to learn how to do it
>>
What is the backround that Araki uses to emphasis his models

It's not cross hatching is it?

What's the best way to emulate it?
>>
>>2716270
That's a screentone.
>>
>>2712615
>>2712619

There's a difference between working at finding the perfect line and laying down a thousand until you happen upon one that looks alright.

It's worth practicing discipline with line quantity. You actually take time to look at what you're doing and what you want to accomplish. You'll also end up with a bunch of work that doesn't look good, which is sort of the point even though it can be painful. You'll see exactly what you don't understand, and just how much you don't understand it, rather than covering it up with a multitude of attempts and moving on.
>>
>>2716269
this will probably sound like dumb advice but download any open source 3D program like blender or something else and start rotating shit.

This has always been easy for me but maybe you need to see it rotate with your own eyes before attempting to do it with your mind's eye. You can rotate shit with your hands too but they will get in the way and won't let you see properly

Now that I think about it I tend to imagine things as polygons sometimes when I'm using construction in drawing
>>
>>2715177
The ground is arbitrary until you draw something to base it around. If you have the eye level of your figures, start with that and place them on the horizon relative to eye level of the perspective you're drawing them in. After that, you can draw a line from the bottom of your figure back to the horizon to create a ground level line as a reference.
Maybe post a picture of what you're trying to draw so we can understand your problem better?
>>
>>2716284
thanks for the detailed advice

I'm not drawing anything aside from studies from reference and imagination. the biggest problem I've had is that when I'm about to draw the feet I don't know how to place them in a believable natural way.
>>
So I'm following Aguri's guide and I finished the perspective term last month. However, I've been trying to do "extra-curricular" perspective work and I realized I still don't really know how to use 3-point perspective. There's not a lot of detail about it in Scott Robertson's or Erik Olson's stuff and I've been trying to figure this out on my own for weeks now.
I can rotate an object around a single axis, but I'm getting confused about how the VPs change when I rotate the object in 2 or 3 dimensions. Can anyone help me with this or provide some useful resources?
>>
>>2713839
Really good but I think less reliance on contours must be constantly stressed
>>
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>>2712385

I've been doing observational drawings for a week now, and I need to review a lot of basic shit.
>>
>>2716289
If you haven't done so already, draw some 1-point and 2-point ground plane grids, as well as some fully gridded rooms in perspective. You can use the grid as a guideline and draw objects on top of it. It will also give you a more concrete idea of where the ground is supposed to be until you can better visualize it in empty space.
>>
>>2716299
I'll make of this my next exercise. thanks for all the help senpai
>>
>>2716307
No problem, I hope it helps. Perspective is really annoying, but understanding will make a world of difference
>>
>>2716058
I have this issue too. I find really laying out simplified boxes that represent the the ribcage and pelvis, and make sure they are in perspective so that when i can draw over them, I have some lines as guidance and I can use them as contour lines to really indicate a bend
>>
>>2716291
3 Point perspective is covered in Drawabox and it's not as complex as you might be thinking it is, you probably can already do it.
>>
>>2716376
I've done the Drawabox perspective exercises and they touch on 3-point, but not in any more depth than Erik Olson and Scott Robertson. I think what I'm trying to do is beyond just a simple 3 point perspective. I have a few objects that I've rotated around all 3 dimensions, so I'm having trouble understanding where each dimensional line of the rotated object vanishes to. I think I've figured out a good deal of it myself, but I'm still having trouble understanding how all 3 VPs are affected by a third rotation. A single dimensional rotation, usually done along the vertical axis, changes the object from 1-point to 2-point. Rotating that object again along the horizontal axis would point the verticals to a 3rd VP, and I think the other 2 VPs would shift vertically up or down from their original position on the horizon. Is this right, because sometimes I see "3-point perspective" where the verticals converge, but the other two VPs are still on the horizon. I feel like this is incorrect.
And then how would the VPs change when rotating the object around its third axis?
>>
>finally understand the flow of the legs
>my arms still look like sausages
I'm getting there slowly senpais
>>
>>2716318
>>
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