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How's Your Webcomic? #362: We Done It

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You've got a webcomic, right? Share your WIPs, concept art, pages, scripts, whatever. Give and get comments and critique.

Thread Activity: Draw your comic characters in lingerie. Everyone looks good in lingerie. If you don't draw go buy some lingerie for yourself, fella, you deserve it. Or pick out a style of lingerie your oc would like/look cute in.

Alternatively, what would your ocs be like if they were animals? Or if they're already animals, what would they be like as humans?

Previous Thread: >>91932129
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Scrub Authors GOODIE Bag
Here’s a short list of sites that any new webcomic artist or writer will find handy:
>*-Struggling to find that perfect FONT? Create your own using this link;
http://www.myscriptfont.com/

>*-Don’t forget to brush up on that ANATOMY:
http://artists.pixelovely.com/practice-tools/figure-drawing/
http://www.quickposes.com/pages/timed

>*-What’s a list without some reference STOCK IMAGES?
People: http://senshistock.deviantart.com/gallery/
Scenery: http://www.shutterstock.com/

>*-Here's a big fat compilation of CHARACTER DESIGN REFERENCE:
http://www.pinterest.com/characterdesigh/ (surprisingly not a typo)

>Links to get a rough WEBSITE started up:
Easy to use tumblr webcomic theme: https://www.tumblr.com/theme/39018
Do’s and Don’ts for starting a site: http://pastebin.com/kNR2W5mV
>Contact sheet if anyone wants to put information down, like their site and webcomic:
https://docs.google.com/document/d/1uwfOSHXfrgvcf--PkPz9jXL6p5RqIsrYvXYwgQpgT3k/edit#

>DISCORD CHAT going on: https://discord.gg/rXMbdqP


>Wise words from John Cleese:
https://www.youtube.com/watch?v=5xPvvPTQaMI

>Invisible Ink:
http://courses.cs.washington.edu/courses/cse456/07su/administrative/invisible_ink_part_1.pdf
http://courses.cs.washington.edu/courses/cse456/07su/administrative/invisible_ink_part_2.pdf
http://courses.cs.washington.edu/courses/cse456/07su/administrative/invisible_ink_part_3.pdf

>Paper Wings
http://chrisoatley.com/category/podcasts/
https://web.archive.org/web/20140625035030/http://paperwingspodcast.com/

>Fonts for your webcomic on Blambot:
http://www.blambot.com/

>Writing Resources:
http://www.cienciasecognicao.org/rotas/wp-content/uploads/2013/12/Robert-McKee-Story.pdf

>Guide to promoting your comic:
http://miss-melee.tumblr.com/post/143483233951/

>Comics for makin' comics!
https://www.mediafire.com/folder/9pf1nwwa92lbp/Comics_for_making_Comics

https://www.youtube.com/results?search_query=how+to+draw+comics
>>
weekend's over, these threads are dead during the week. delete this
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>>91996383
>mickey's tail
no.. come to think of it, was it even IN epic mickey?
>goku's back insignia
absolutely, learning what each one meant was instrumental in my burgeoning weebhood
>naruto headbands
yeah theyre kinda awkward but i like the concept
>atom's hair is metal
is it really?
>the rest of those
those rankle me kind of hard actually.

i get that you wanna be unique here, i'm just saying that in animation it would fly since you'd see the ears move with his head, but in a comic.. it's really hard to tell they belong with him. I think the icecream cone ears worked better, if you liked those better. I wish this worked, i WANT it to work, but it's just so hard to see detached objects and know intuitively that they are floating above his head at all times, when there are complex backgrounds going on (as opposed to, say, a newspaper comic strip)

but i'm not the one that brought it up this time, I was the one talking to you last time, and I feel you've adequately explained your intentions. Just.. not surprising a new person didn't get it
>>
How do you deal with thrusting readers into a complex setting without making everything confusing or adding too much expositional dialogue?
Do you prefer a slow but gradual flow of information or lore dumps and info pages or such?
>>
>>91996844
Gradual flow of information, absolutely. Tell the bare minimum up front so they're not just bewildered, but slowly dish things out so they stay interested.
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>>91996844
Slow gradual flow with an emphasis on the narratives, please. I like exposition best when its dolled out throughout the story rather than all at once. I think Noragami does a great job at feeding the readers exposition without making it dull or confusing. Whenever the story needs to introduce new worldbuilding concepts they have a chapter long story where that concept is introduced and explained, while also further developing the characters and plot. You don't have to do it this way, but in general, just try to space out your exposition and avoid dumps.

Dumps are usually boring to readers, especially if they come early on in the story. Plus, readers usually don't retain a lot of the info from dumps since they're easy to skim through and harder to care about than the main plot.

Give your readers a reason to care about the lore/worldbuilding, tie it in with normal dialogue, show your setting through your backgrounds, make it relevant to the immediate plot.
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New comic....

I should say something different. I am making a cool design of a green girl.
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Chapter 08 is up!

http://boysland.thewebcomic.com/archive/
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why is comics so hard?
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here's my newest page, just finished it the other night

>>91997205
this is neat! the only thing that bugs me is the dude with leaf hair, he could use some cleaning up
>>91997341
looks good! the only thing i would say is
-polish the lines a bit more
-the hands in a couple panels need work
-the gradient shading on the monster's mouth makes it look convex instead of concave
>>91997425
motivation. starting stuff is easy. seeing it through is another story
for me I realized that whats fun for me about drawing is just doing it stream of consciousness and drawing "freely"
when I have a plan written out and form to follow I feel like i'm working through a really confining mindset. drawing pages eventually starts to feel like work instead of relaxation / fun
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>>91985781
>>91985781
>>91985781
Personal, I treat anthro spider as one of those people that set out traps and become dirty hoarders.

But, they also can be artists with their web. (sorry for the crappy doodle).
>>
>>91997523

Thank you! I will fix it.
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>>91996844
The most efficient way to show the most of a cube that you possible can is to show one of the corners. Y'dig?
Give people enough information that it hints at more, but also gives you a rough idea of what the rest is.
>>
>>91997425
because it's lots of little drawings instead of one big one
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Here's a tiny selection of doodles from some things I've been animating. Kicking the zim vibes into high gear here. I'm really happy with this simple jagged line style for doodles so far though.
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>>91998115
and here's a few more of the resources I've done in this style today. Considering each drawing only took a few minutes I think it's looking pretty schway.
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>>91998145
that's some consistent stylization right there. looks right out of a cartoon's imagination spot
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>>91998179
Thanks! And that's exactly what it is. Whenever the narrator for this series goes on tangents this little monitor will drop down (as shown in this gif) and display little animations following what's being said.
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>>91998231
what is this, homestuck meets invader zim?
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>>91998231
Dupe, honestly all of the work and dedication you have put into this is amazing, I'm really excited for your comic. Do you have any estimated release date yet?
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>>91998317
Awww, thanks that means a lot. I'm releasing these animated game reviews first to garner some sort of a following before starting the comic. Even though I'm not as passionate about it I think it will help the comic be more successful when it does start.

The game reviews should be launching in about a month or so and the comic will be released once I have enough of a following to justify upkeeping a site for it. The story is already done, most of the prepared script is done and a lot of the art is done I just want to make sure I choose the right time to start it. Which I'm hoping will be soon. I do this all completely on my own though so i'm not really going to rush it.
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Slowly but surely this is what I've been working on.
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>>91998607
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>>91998607
Love this, you have a really pleasing style. The paneling on the second page is extremely confusing though.
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>>91998607
>>91998620
how do you decide on panel layout? always seemed hard to me.
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>>91998645
If you were to look at it again as a magical girl transformation sequence / Beetlejuice summoning would that help?
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>>91998664
It's the second most difficult part next to deciding on the perspective angles.

It depends on the page. If there's going to be a lot of talking then I try to keep it simple with a bit of overlapping to keep it from being boring.

If there is a lot of action, then I usually try to mix a visually appealing layout with whatever it takes to portray the action I'm trying to get across on that page.

In this case I set a limit for myself of 3 pages, so page 2 is going to be the busiest panel wise.
>>
>tfw no artist friend to collab with like in bakuman
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>>91998607
This page is so good you don't even need a second page. It's a perfect self contained ministory. 10/10 pacing, nailed the punchline

Does she have a soul eater purse or am I seeing things?
>>
>>91998664
https://www.amazon.com/Understanding-Comics-Invisible-Scott-McCloud/dp/006097625X

https://www.amazon.com/Making-Comics-Storytelling-Secrets-Graphic/dp/0060780940
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>>91997425
youre lazy
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>>92000372
it's true, send help
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>>91997584
I've been drawn to more of a very decorated, adorned, more dignified kinda thing

They're all very fancy and live in temples and see themselves as the rightful rulers of the world. Designing a race that actually wears clothes is a massive can of worms. There's so much to draw.
>>
To the guy in the last thread- I didn't buy or bot any followers, and I follow about 70 people.
Maybe the next time you're "not trying to be mean or anything brah" you should open with something other than "whose cock did you suck?"
Also, it will be at full 10k later today, still no dicks sucked.
best of luck with your art and comic, anon- you will never see me in here again.
>>
>>92001671
this guy's getting pretty triggered over some bantz, so maybe the other guy struck a chord of truth. what's his comic/social media? let's get to the bottom of this
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>>92001716
>not your personal army
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>>92001671
O mighty man with 3000 bot followers and no published comics, we do not deserve your presence
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>>92001929
>3000
It's at 9923, right now anon. I don't know why either.
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>>92002004
Oh, hey--I thought we'd never see you here again!
>>
bumparino
i think i have found some motivation :D
>>
I want to start a webcomic. My father told me hell disown me if I become a musician or artist when I was 8. That scared me a lot.

Now I'm 19, broken, bipolar with 3 suicide attempts. I just got released from mental hospital. I want to start a webcomic because I have a story to tell. But I can't draw art. I drew a galaxy and it seems like a child's drawing and I tried drawing a face and I won't even post how it ended up.

Help I resisted the urge to make a noose with a belt whole day today.
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I'm remastering some old strips and I'd like to take the opportunity to fix something I'm not entirely satisfied with.

Consider the panel layout I have here - The flow of dialogue is supposed to go "Let me tell you about... the Dungeon and its role in society" but because panel 1 is taller than panel 2, there is a tendency to read column 1 (P1 and title block) before column 2 ("Let me tell you about... monsters raid villages...").

How I can fix the flow from panel 2 to the title block?

Fortunately I can redo all the text and speechballoons without having to redraw anything. I could move panel 1 up a little, but it would get very close to the edges of the page. I also thought about dropping in some direction arrows, but that's my last resort.

Any suggestions? Redlines etc
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>>92002788
Forgot picture
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>>92002788
>so stupid he failed to kill himself THREE times
>thinks he can make a webcomic
kill yourself, try not to fuck it up this time
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>>92002868
Alright
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>>92002788
> I want to start a webcomic because I have a story to tell. But I can't draw art.

Then draw what you can. Make a start because you have a story to tell and you need to tell it.

>>92002868
Ignore this person and people like that.
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>>92002847
Look remotely like a galaxy but if you want to get better at drawing start with proko (pirate premium course) and go with drawing box, cylinder, figure drawing portrait at the same time read some perspective books and then keep practice study and such.

I am also beginner and for single picture I draw I have to do shittons of drawings experimenting how will it look if I do it this or the other way.

The easiest way is to just draw however well you can but that wont make you improve unless you make this effort consciously.

>Captcha: Cumings Catalina
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>>92002788
>I can't draw art.
then write instead
>>
>>92002788
if you have passion for this story that should be enough man. Im sorry to say that we all have our own problems so dont expect anyone to just draw the thing for you uness you pay,you know? your galaxy isnt bad at all, looked like something from evas demon and im not trying to troll. if you have any skills at all just start trying to make some pages, im sure youve read some comics before. you just gotta start now!
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>>92003216
>proko
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>>92003424
Thats the guy and as far as teaching goes there is no teacher that will teach you fundamentals faster and swifter than proko.
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>>92003241
>>92003241
writing is way harder.
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>>92003507
says the guy that can't draw?
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>>91997425
It's directing, except you're also the writer and actors, and the methods are different as well as poorly documented.
>>
>>92003507
If you're unfamiliar with visual storytelling, sure.
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>>92003628
I'm not him.
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>>92003717
Methods are not really poorly documented, they called plot devices and narrative techniques and you can find it on wiki if you search and this is something I found when I googled "how you call chekov's gun" which was the only plot device I remembered.
https://en.wikipedia.org/wiki/Plot_device
https://en.wikipedia.org/wiki/List_of_narrative_techniques

The real problem with writing at least for me is that you put yourself on a paper first and foremost.
Are you someone people want to listen to?
Are you smart?
Are you funny?
Chances are you neither [spoilers]dont worry, I am neither as well[/spoiler]
To write you need a wit and a way with words.
If its something personal you need to judge how you depict it in acceptable way because no matter how faithfully you represent the topic, it wont help if no one like it.

With writing rejection is more direct than with comic or single picture which is why I dont write.
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>>92003507
Kek
>>
>>92004077
I think they're talking about the visual elements of comic storytelling, rather than writing. For that, all there really is is Scott McCloud and Will Eisner (an maybe a few more I'm missing). It's a tiny reference pool for a medium that's been around 150+ years.
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>>92004269
If you can storyboard for film, you can make a comic. 85% of the same principles apply, the other 15% is pretty obvious from the get go.
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>>92004303
"cinematic comics" are the cancer killing sequential art
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>>92004322
Dumb frogposter.
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>>92004340
t. embyo
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>>91998969

Haha, well, then I take it you can at least sort of follow what's going on.

The punchline is going to be on the third page though.
>>
>>92004303
You'll end up with sterile was comics that way. Even 75 years ago we had artists working on comics that were, at the time, considered disposable media yet still pioneered techniques that are completely alien even to modern film. Inter-panel flow and coordination is a skill divorced from directing animation or film, as it relies on images in proximity rather than overlapping and replacing each other.

The "it's all the same" mentality is what leads to animators floundering when they try to make traditional comics. Part of the "difficulty" in making them is that, like video games, the guiding principles mostly have to be observed in other works since so few people have bothered to write about or study the structure and techniques of the medium in-depth.
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>>92004622
The ghost of Eisner graces the moral realm
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>>92004622


Good example here.
Its basically anime just in fewer frames.

http://www.crunchyroll.com/anime-news/2013/03/06/chapter-of-one-punch-man-manga-turned-into-incredible-animated-gif
>>
Daily reminder that anything other than single panel vertical is not appreciable on phones.
>>
>>92001671
Honey. It's a common phrase. A cheeky question. You know what it means.

Since this is the second time you've left the thread forever I guess maybe it will stick this time.

>>92001716
>what's his comic/social media? let's get to the bottom of this
Please. I am genuinely curious. I've got some work to get done now but I might go digging later.
>>
>>92004854
One of my dreams is to code a responsive comic that adjusts the panels (divs) to fit whatever screen you're on

It's just a shitload of work I don't feel like implementing
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>>92004992
Make few templates for few most common screen formats.
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>>92005036
Oh I could template it easily, it's just the whole "fitting each comic into the template, panel by panel, and posting it" each time deal

If anyone knows CMS, and could make a GUI that like, makes this process easier once the template code is established...
>>
>>92004854
This is remarkably frustrating. The basic idea I have would work best as a series of vertical panels, but it wouldn't work well on desktop computers and other elements of what I want to do make it not really suited to reading on the move.
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>>92004854
While that is still, technically, a comic it loses a lot of the story telling comics can do that storyboards do not. It's mostly going to depend on what story you want to tell as to whether or not that's a detriment.
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>>92004854
Stop reading comics on your phone
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>>91998231
>network neighborhood
now that takes me back
>>
>>91998607
i can't believe the ideas you come up with for this stuff
though since when do you need a steady boyfriend just to have a date for a dance?
>>
>>92004622
>sterile comics

what does that mean?
>>
>>92002788
>3 suicide attempts.
>not even one patricide attempt
you need to turn that fear into righteous anger. then turn that anger into a comic.
>>
>>92002788
why not be a writer?

fucking drawing.
drawing is for chumps.
>>
If you don't have someone to work with or share your ideas with for critique and suggestions, what can a guy do if he wants some help writing his story for his webcomic/ I know 4chan has a discord group, but I'm scared of sharing stuff here. Any other sites I can get critique or help from? Maybe the discord group isn't as bad as I think it is.
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>>92005397
In a worst-case scenario:

-Most likely is arbitrarily chosen panel sizes with no regard to transition of time; what "looks cool"
-Very little to no intentional panel to panel transition variation
-a complete disregard for "the realm between the panels"
-A trend that will/has developed where writers reference the "camera" in their comic scripts and use film lingo

Essentially, "directed" comics without realizing why you're choosing what you choose within the medium of sequential art
>>
>>92002788
Take a look around you. No one around here is particularly good. In doing comics and wanting to do something well you will improve. Make sure to get some art books or something and draw people.

Just do it. If you wait you will be that much behind. Plus art evolution in comics is pretty neat now. Especially if it's personal story.
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>>92002813
This looks pretty smooth and clean and I'm way into its premise.
I'm afraid the flow doesn't work because of the simple fact that the lower left panel is lower than the lower right. Nobody ever goes UP while reading a comic.
Your only real choice is something like this
>>
>>92005509
The discord's pretty good for crit help if you ask. They're biggest problem is some of them don't make comics. They're just there to shitpost. The same could probably be said for here though. If you figure out who's who you can disregard them and listen to the others.
>>
>>92005509
there's a tuff kid discord group and a comfy one

youre more likely to find good feedback in the cool kid one, but there's also a bigger percentage of assholes
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I'm too much of a pussy to go to /ic/ so I'll ask here.

How do you combine perspective and figure drawing?
I just don't understand it well

I usually don't use vanishing points when I draw something like pic related.
I use only bits of perspective like parallel lines and figuring out the relative location of the horizon; and I also think in forms.

when I set up the perspective grid, everything gets wonky and small.

yes, I've read perspective made easy and even payed to view an online video series of basic perspective in new master's academy.

pls help me, I feel like if I understand this, I can actually draw.
>>
>>92005831
_ _ _ _ _ _.
>>
>>92005831
By combining perspective and figure drawings, do you mean drawing figures at different perspectives or drawing figures on a background with perspective?
>>
>>91997341

About time so action happened! I was wondering since so far there's been only a jailbreak. (I'm not complaining, I know what 10 or so pages every two weeks means.)

Keep up the good work! Also the glasses boy is cute!
>>
>>92005831
you just combine them.

what's there to not understand?
>>
>>92004700
Like anything else, that style can be used effectively. The thing is that a lot of people don't choose to compose their pages like that for precise moments of motion and detail, like Murata, but because they're only capable of composing action linearly and don't understand inter-panel relations.

>>92005515
There's nothing wrong with a writer describing POV as camera angles, it's just commonly done by people who don't realize they don't need to say it in their script.
>>
>>92005890
I want to do both
>>92006028
whenever I draw the perspective grid first, the figure ends up looking fucked somehow (I think due to following vanishing points and horizon)
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>>91996316
Page one, chapeter two is up!

Changing the format seems like a right decision to make...I feel a lot more comfy with it.
>>
>>92005831
brb try to draw and show you.
>>
>>92006091
post what you mean.
>>
>>92006101
damn that's really professional.
>>
>>92004854
which is sad because phones can turn sideways
but the name of the game this century is 'have technology available, don't utilize it'
>>
>>92001671
Bye.
>>
>>92006151
The answer is to not make obscenely long comics. If you haven't found success yet and you've passed 300 pages, you're making a mistake.
>>
>>91996340
seems like a lot of these rules only apply if you're making a 90 minute movie. stripping away parts can be good, but sometimes you might want to write a longer story, with parts that aren't absolutely essential to give it a more relaxed pace.
>>
>>92006091
Well for draw backgrounds, here's something I found very useful and informative:
https://gumroad.com/l/tTiRg

As for drawing characters in perspective, try simplifying your figures down to boxes/cylinders as you pose them out. It's a lot easier to apply foreshortening to a box than a leg.
>>
>>92006200
>The answer is to not make obscenely long comics
This thought process makes me laugh. You clearly have some very selective ideas of what comics can be, and probably only read DC/Marvel shit and newspaper funnies.

Graphic Novels and Manga exist and make great use of length.

>If you haven't found success yet and you've passed 300 pages, you're making a mistake.
People have to start somewhere, part of the appeal of webcomics is learning and improving along the way, but some people simply have ambitions to tell longer stories. No reason they should have to throw it away because it wasn't amazing from page 1.
>>
>>92005392
Honestly, I was just thinking 80s/90s cartoon bully. Which, consequently, are also the time periods that favored a steady boyfriend or someone you want to be a steady boyfriend going to a dance with you.

For the sake of brevity it doesn't need to be that complex, it's just a vehicle for a quick lively sequence.

Or at least that's my thoughts on it. I don't know how people who consistently write short comics do it. I mean, I understand on some level they are just rehashing the same themes but for the good ones there is that little bit extra that keeps it from being stale.
>>
>>92006101
saw this on my dash. this is spectacular
>>
>>92006101
Pretty awesome style, I especially like this red color like brushed aluminium or something.
Pretty well done.
>>
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>>92002813
>>92005552
Well, if I shuffle panels around I can stay inside the printable area. I think this might be the best option; I don't really want to chop off the top of P1 to make it fit.

I also considered having a tail to link "Let me tell you..." and the title block, but it would have covered up the lizard's face.

You can read the original version at http://www.bahala-na.co.uk/dsmfth/the-dungeon-and-its-role-in-society-01/
>>
>>92005119
vertical panels work fine on desktops, given that everyone has a mouse scroll wheel that goes vertically, nobody has one that goes horizontally.
>>92004992
I feel like you could do that with some existing basic html that just messed with screen percentages. Like right now, if you have a screen with a bunch of thumbnails, and you reduce that window to a narrow window, the thumbnails typically line up vertically, don't they? on most sites I can think of.
>>
>>92006929
I already code responsively in a framework, so now its just the issue of >>92005099: "how do you implement this without having to manually insert each panel into the code for each comic"
>>
>>92006167
>>92006762
>>92006808
Thanks !
I got back from a heavy stream of non so artsy related work, so I can finally put time on drawing this, commissions and other stuff mostly of which inludes PORN...FURRY PORN...LOTS OF FURRY PORN
>>
>>92006272
>This thought process makes me laugh. You clearly have some very selective ideas of what comics can be, and probably only read DC/Marvel shit and newspaper funnies.
First off, your example is terrible. Both of those are examples of potentially interminable comics that run much, MUCH longer than 300 pages.

Second, I'm not trying to police content: I'm answering a question. The question was how to deal with bad, lengthy beginnings, and the answer is to not continue making your comic so long winded that people need guides just to catch up. If you feel your comic was bad and that readers aren't going to be willing to read through a large chunk of it, you're best off just telling the rest of the story you planned instead of dragging things out or making up new shit to extend it. Hell, you can just give it an "ending" and make a sequel, allowing yourself to continue using the elements you enjoyed without worrying about the old content' s approachability or length. Making a guide or infographic doesn't solve your problem, it's just a hasty bandaid.

>Graphic Novels and Manga exist and make great use of length.
Nobody in this thread is going to commit to a mangaka's work schedule, and if you're trying for a Cerebus style 300 issue epic you're looking at a 20+ year commitment.

What I'm saying is that someone who thinks their own comic wasn't their best effort shouldn't keep pushing that same comic well beyond the length of long, dense reads like Watchmen. When you keep pushing your story for the sake of continuing it, you end up with situations like Twokinds and Questionable Content. Part of growing as an artist is learning how to best express yourself, to convey information, and letting a piece be done instead of getting hung up on it.

There's nothing wrong with writing something huge, but if the artist acknowledges that it started wobbly and has gotten very long, it's in their best interest to let it go or just wrap it up.
>>
>>92005831
holy shit that's gorgeous. reminds me of Yajuuu's work

I'm not good at this, but I can tell you that combining perspective with drawing a human figure means a lot of tricky bits of "a body part that tapers needs to un-taper because it's facing the camera" and it's okay to cheat a little with things like the calf or its associated forearm muscle, and give it more of a bulge than it probably should.
>>
>>92006101
What did you change about the format?
>>
>>92004854
You're telling me phones aren't ideal for viewing art?!?! Mind = blown! New Buzzfeed article incoming!
>>
>>92007118
Previous format was proportional a4, this new one is more "comic- book" size friendly.
>>
>>92006392
the 80s90s bullies I recall just said "hehe she could never get a date" type of stuff.
But yeah I'm overthinking it. The important thing is that super clever working in of saying beetlejuice thrice
>>
>>92007155
Ah, gotcha.

Makes it easier if/when you decide to print it?
>>
>>92006829
instant bookmark
>>92007008
oh right, it requires every panel being its own image file, which sucks nards. but a lot of tumblr comics already have to be that way
>>
>>92006101
Ayyyyy, you fixed your lettering!
>>
>>92007025
Doing god's work, friend. Keep at it!
>>
>>92007236
BY TONS.
The first time I went asking for self-printing options, everyone looked at me like : "The fuck of size are you working on, dude?"

>>92007248
BARELY :V

>>92007375
I WILL
>>
>>92007460
never seen someone use google+, not sure how to judge this metric. he does have 10k followers though
>>
>>92004622
I'm not arguing that they are not different mediums. My main point is there's a lot crossover, particularly in regards to actual drawing. If you can storyboard, you can make a comic. It might not be avant garde or particularly revolutionary at utilizing the medium, but it will still do fairly well.
>>
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Movin' along.
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'Nother page, though a little late. Still trying to find a good balance between nice backgrounds and faster update rate, because I want to go back to 2 updates/week but pages are taking me like 10+ hours lately
>>
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>>92008188
And a preview panel for an upcoming page. I really like how Ellen turned out, but can't seem to replicate my own style for it, which is frustrating.
>>
>>92001545
this looks great. I would try and alter the style a bit so its not as Egyptian derivative tho
>>92006101
holy shit something that's actually GOOD!
>>92008188
this is also good
>>92008285
this is almost really good, the colors, lighting and characters all look good and polished but the lack of detail makes it overall pretty underwhelming. push yourself. add more, especially in the backgrounds
>>
>>92008188
>that feel when you're not in kansas anymore
it's taken a little while but now we're gonna get some info!
>>
>>92008696
Ah yeah, I totally agree with the lack of detail. I got really lazy and sloppy with this page because it was taking me way too long, I need a way to balance out detail/art quality with speed.
>>
>>92008156
My personal fear, honestly, is that it means nothing. I haven't done anything to the numbers, though, that is all I was saying.
Further, I know about QC and shit, just like everyone else, so I also know it says nothing. About the quality of the work, even if it is somehow real.
I mentioned it as encouragement- I mean if I can do it anyone can, but apparently it came off as boasting.
Instead of figuring out why my 10k followers are fake, though, whay not invest that energy into widening your own follower base?
I have to go now->>92004979 is counting my posts.
>>
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>>92008696
Also, if you don't mind me nagging you anon, what would you consider a good level of bg detail to be? Here are some bgs I drew from last page that I didn't half ass quite as much, do you think I should try to continue this level of detail or do more?
>>
>>92008784
You sound paranoid, bro. Why are you deleting posts anyway? Anyone can go to the archive and find what you posted.
>>
>>92008784
Do you managed to earn something with all those followers?
Asking because my future if any looks grim like fairy tales of brothers grim so I am looking into everything but I noticed even people who are good at it make aprox $500 monthly with often less than hundredth patrons and they are actually well known.
>>
>>92008344
Are you painting on the same layer of the lineart?
Somehow the lines are really bad on this one. Maybe you tried to clean them up messing with the level tools?
I'd say don't mess with the scan, and try painting on a multiply layer under the lineart layer.

>>92008188
Solid drawings on this page, btw. The perspective on the first panel needs work, the bases of the trees are too high up, also they are quite half assed. Also, where did Ellen's lipstick go on the last panel?
Other than that, love your style
>>
>>92009423
or see it with the 4chanx extension
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>>92009533
Thank you! She's by a slope, so the bases are intentionally raised. (See previous page, it's more apparent with the shadows.) I'll touch them up.

And her lipstick is there, just on the bottom lip. I'll balance it out a bit when I'm cleaning up the lineart.
>>
>>92009511
Nope not a cent.
>>
>>92009423
>Posts
Did I delete more than one? Anyway, I didn't know that about the archive. Thanks.
>>
>>92009533
Oh, and I'm painting on multiple layers in a folder set to "multiply". I upped the contrast a bit to make the negative space a purer white, but I always do that. I like the detail of the softer pencil work showing up, but it does look a bit messy when it's hard-edged...
>>
>>92009737
fug
>>
>>92009737
btf, did you tried?
>>
>>92009854
Not yet. I had 400 followers In late February. I have just been trying to get enough done to launch, and posted a few pages to get some attention and the count exploded.
I have been trying to explain it away, myself, actually. My guess is that I am going to be seriously asspained end when I launch and it turns it to be bullshit.
>>
>>92009976
Seriously sensei, give me some of your wisdom how the fuck did you managed to tell 10k people you exist when even my family rarely notice I am even here.
>>
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>>92010090
>even my family rarely notice I am even here.
we are the invisible men. the fact that women even believe a patriarchy exists is because our existence is so inconsequential to them we don't even register as living people with real problems.
>>
>>92009976
Is Google+ a good place to post art, then? Would you have any recommendations for using it?
>>
>>92010216
Couldnt care less about woman right now.
Its been a while since I seen someone I would admire for anything.

Bunch of aggressive PMS fuelled irrational whiny idiots.
>>
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>>92010216
>complaining about a lack of attention while voluntarily participating in an anonymous forum
>>
>>92010226
I picked it becuase I was embarrassed by my art from last time I tried (2014) and I figured only a few people would see it.
It does have a nice feature called "collections" that you can post your art in.
I don't know shit.
>>
Is DeviantArt indispensable? Do I really need it? Their iPad app is a total disaster. Can I just get by with Tumblr or will I lose tons of exposure?
>>
>>92010431
Mother of fedoras.
>>
>>92010529
Deviantart's nice because you can host high quality versions of your art there, but it's definitely not a requirement. It's hard to gain much traction there unless you really put the effort into marketing yourself and getting your face out there.
If you just want exposure rather than a place to host artwork, Tumblr and Twitter are definitely better places for comic artists.
>>
>>92010529
DA's been declining for a while, I think. A lot because of tumblr, but also their changes. You can probably get by without it, but there's no reason to pass up free advertising.
>>
Question,

what would be some results of the logistical difficulties of an Empire ruling territory on Multiple continents?
>>
>>92010661
What to sacrifice if multiple places are revolting.
>>
>>92010700
What if the answer is sacrifice nothing and make sure you keep all land?
>>
>>92010661
The speed of communication is really important. Telephone means the central authority rules it all, corrier means that the local governors are in charge of most day to day and even long term shit.
>>
>>92010661
Keeping the various peoples content with the empire's bidding. You should look up stuff about Imperial Britain, or just European colonial empires in general. The ways colonies obtained independence should give you some ideas.
>>
>>92010431
no problem was ever solved by noticing it. people will be whatver you expect of them, and whatever you accuse them of. Flattery, on the other hand, gives them something to live up to. Something you expect of them.
>>
>>92010779
>>92010777
>>92010700
How would this change if the land acquired was recently conquered. Let's say within the last 2 years?
>>
>>92010617
yeah they're making a new shitty decision every few months now. they're solidly in self-cannibalizing mode
>>
>>92010661
different needs, different resources.. plus the chances are one of them is nicer to live in than the others, so people are going to try to move to that one and abandon the one they used to be in
>>
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>not coming up with a marketing plan for your comic
>not doing research for the best ways to approach it

It's like you want your comic to fail.
>>
Is tapas(tic) good or will I be better off setting up my own website?
>>
>>92010799
It depends a lot under what circumstances and what local feelings are, along with who the average person is, how closely the governments had and will affect them, and a dozen other things. France had tons of underground resistance movements during WWII while much of South Korea was completely indifferent to who was ruling them as long their family stopped getting shot every day.
>>
>>92010863
What if I just want to draw my comic because I wish my comic existed and don't care if anyone reads it? :^)
>>
>>92010869
It's a fine place, especially if you're starting out. I hosted my comic on Tapas before getting my own website, and I still update/interact with readers there because that's where I made many of my early fans/current webcomic friends.
>>
>>92010913
Keep telling yourself that.
>>
>>92010869
it's a shitty website and your comic's site will look like shit
but apparently they offer a weird kind of free promotion that people actually look at, so..
>>
>>92010913
that'll free you up! make what you want
a lot of people secretly want to read that kind of comic, something that's unprofitable
>>
>>92010948
Do you think it can be done without? Ava's Demon's creator only has Twitter and she's raking in 3000 bucks a month on Patreon.
>>
>>92011110
Michelle Czajkowski actually has a Tumblr and Deviantart too, and seems to have had a fanbase/art friends circle before she started Ava's Demon as well. I found Ava's Demon when it started because it was promoted by another webcomic author I was following.

You definitely don't need to make a site there, but it's helpful for getting your foot in the door in terms of audience building if you don't already have a following or access to other methods of promotion.
>>
>>92011256
>>92011110
Tbh the best way to approach it if you don't already have a following is put it up consistently everywhere.
>>
>>92011329
This too. You can prune off websites as you go if you aren't getting reception from them.
>>
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stop drawing from imagination
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>>92011256
She has 2 tumblrs in fact. One for the comic, one not.
>>
>>92011110
Reading wiki on her and looking at her comic and how long it took.
Dude, no wonder she has following.
>>
How long do you think it would take to reach $300/comic page on Patreon if you're consistently updating on multiple sites?
>>
Do you think Michelle has schizophrenia? Maybe that's how she came up with the idea that became Ava's demon?
>>
>>92011588
It depends on your skill and fetish quotient too much to say.
>>
>>92011588
Impossible to solve with just those variables.
>>
>>92011649
>>92011653
Good artwork, fairly interesting characters, with a decent story. Completely SFW. Fantasy adventure.

This is all purely hypothetical, of course.
>>
>>92011739
Still missing marketing and post frequency. You can make the best comic and never make any money. Hell you can do everything right and still fail. There's no sure fire schedule to success.

But I don't even think Jacques makes that much a page anymore if you break it down.

Do one page a month at make $300 and you got there?
>>
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>>92011914
>Do one page a month at make $300 and you got there?
>>
>>92011739
You need to consider appeal as well. There's plenty of good stuff out there because it either doesn't appeal to a large audience, or appeals to an audience with no money (ie. Dobson, who appealed to DA teenagers who couldn't pledge to his patreon). Market saturation is another factor as well.

What kind of audience are you going for?
>>
>>92011963
>Do one page a month and make $300 and you got there?
>>
>>92011964
Furries-lite. The ones obsessed with rainbow quadrupedal animals. They often spend money on adoptables and shit.
>>
>>92012033
The metaphors are so deep that I'm not sure if you're talking about ponies or something like Neopets. If it's the latter, you'd really need to make some plushies or something to take advantage of that market. A comic alone wouldn't do to well. If it's the former, try and get it out before the movie hits.
>>
Bumperino ,i have found my motivation :)
>>
>>92012286
They probably mean all of it. Furries got bank from living with their parents, making disability checks for mental illness, and having no responsibilities.
>>
>>92012442
Pretty much, they all blur together. Think more like, Flight Rising, kind of crowd in particular if you need a specific example.
>>
>>92012442
It's more that most furries have no social life and very few hobbies. Disability doesn't pay nearly as much as you think.

After finally embracing single life, I'm rolling in it. I spend about 200 on amiami a month and still have enough left over that I'm planning on getting a 600 dollar doll from Dear Mine when they release their next limited fullset.
>>
Have any of you guys attempted to get published by indie publishers?
>>
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>>92008188
Laying down some sloppy colors.
>>
>>92012482
Yeah, to really take advantage of that market, you need something other than /just/ the comic. Hell, maybe make the comic and the adoptable related. You make an account and adopt a creature, and each page of your comic has hidden things, like costumes or treats you can feed it, so you need to read to keep your dragon alive.

Actually, fuck you. I'm doing that now.
>>
>>92012937
Nice going dude, some anon was asking earlier how you push the genre.
Thats how, not asking for a solution but inventing one.
>>
>>92012937
Customizable characters in general get a big fandom. Think of most of the monstorous fandoms now they all involve the easily create OCs.
>>
>>92012937
Hm, maybe you could have whatever original species featured in the comic be an adoptable, and people could buy them to show up as background characters or something.
>>
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>>92007025
>furry porn
yeah well good luck with that
>>
>>91996316

Ok anons, I need your help with character development.

I want to make the main character of my comic a girl in her late teens a brash, loudmouthed, desert punk who's somewhat immature and hotheaded but still make her a likable and decent character. One that is genuinely a 'rough badass' without forcing her to be 'cool'.

One of my main problems is I seem to make her too mean spirited, insensitive, and unnecessarily cruel (especially to characters that don't deserve it and who she knows have gone through traumatizing events) and then seemingly 'back track' her character by writing scenes of her doing nice things for her friends which end up feeling unnatural and forced. A part of it is due to the fact that her best friend kinda enables this behavior (he's kinda a dick as well) and partially because compared to most of the other characters in my story, she never experienced hardship or more accurately she was never emotionally scarred by/affected by anything since she's the type to brush death and disaster off and keep moving forward.

Basically how do you make an immature character likable?
>>
>>92014059
show us some dialogue so we can have a better idea of what you mean
>>
>>92013699
>background characters
that's one of my favorite things comics do, when fans get to make cameos because they made donations. i wanna do that.
>>
so I've been working on a webcomic with my brother (i do the writing he does the art until we can get someone better while also helping me with the writing/bouncing ideas off of) while he's getting his own together. and we're talking about where were we gonna put it up.

would using social media like tumblr work or would we be better off finding a web hosting site? if the later which would be recommended?
>>
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Ok, 4u guys for being such a good company, lower quality because 4ch wont allow to post big.

I probably wont read any input today because its time to hit the bed and hit it hard, like Touma his female friends.
>>
>>92014059
To make her more likable she should just be self-absorbed and clueless about what bothers people rather than being outright antagonistic. That plays in well with the "brushes things off" angle - if she can naturally take a lot of verbal abuse or horsing around, she'll assume everyone else can and thinks people are just being wusses about her shoulder punches or jokes about their tragedies or whatever. That doesn't conflict with her doing nice things for other people, but she might expect reciprocity, and maybe if she's done something nice for someone else she'll call in the favor prematurely by taking something without asking or putting them in a compromising position because she gave them an earlier save.

If she's antagonistic it should be in a way that she sees as joking, like casual insults you'd bandy between friends but with people she doesn't know that well.

She already reminds me of a cousin of mine - she grew up in rural Tucson with a younger brother and they're both into ATVs, boarding, horseback riding, white-water rafting, etc. Her parents were hardline in the sense of "if you don't like dinner you're sitting there until it's all gone, even if it means you're sitting there past bedtime", and there was this one infamous night where she made my sister cry by trying to physically force a slice of pizza that she didn't like in her mouth because she hated her being so picky. That's the kind of attitude I'm thinking.
>>
>>92013699
Too bad I don't know how to code. There's been a void in my life since Neopets went to shit. But I do already make custom toys and have sewn a few plushies, and I could probably get something Neopets level by the time I get my art up to close to where I want it.
>>
>>92014604
get one of the free webcomic hosts to start with, that makes it simple as balls. you just upload and it pretty much does the rest.
>>
>>92015066
thanks any sort of recommendations?
>>
>>92007030
People in these threads have some major issues with assuming all kinds of imaginary shit instead of staying on subject.
>>
>>92015095
Not him but stay away from Tapastic because the layout is awful and stay away from Smackjeeves because it's an autistic ghost town that doesn't actually care about new creators.

Also I don't know much about Drunk Duck but I've never seen a comic from there that looked good. Try Comic Fury or even a webcomic tumblr layout or something.
>>
>>92014787
I concur.
Either clueless about what bothers people, or has no mercy for them because she doesn't empathize. If those things don't bother her, why should anyone else let it bother them? That kind of mindset. The kind who would rather spend time teaching you how to be just as tough than to waste time on politeness
>>
>>92015414
drunkduck has an issue or two, comicfury I've heard vague bad things about but seems to work fine
yeah smackjeeves and comicgenesis are ghost as fuck but otherwise work fine. If you're really deadset on your website doing the job of promoting you so you don't have to, then you might as well settle for tumblr
>>
>tfw too depressed to make comic
>>
>>92015893
have a good wank, maybe a nap and a nosh, then get back to it when you feel better. you're off the hook for right now. take a sick day.
>>
>>92015893
>tfw too stupid to make a successful comic
I've grown to an age where I have to make peace with my mediocrity. I'm easily impressionable, and a lot of the stories I write I realize are just shitty attempts at mimicry. I'm never gonna make it
>>
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My mediocre comic turned 3 years old last month and I figured I'd share my silly birthday art.
>>
>>92016105
>anniversary
make it a funeral instead
>>
>>92016118
Shitttttt
How will I ever recover?
>>
>>92016062
Thanks, m8. I forget to take care of myself, or to even think it's okay to take care of myself.
>>
>>92015414
Smackjeeves has actually livened up quite a bit since the site redesign, and they've been giving tons of promotion for new webcomics there lately. I managed after posting a chapter there, which brought in a lot of new readers, I couple of webcomic friends who also managed to do so.
>>
>>92016163
>taking a day off
NGMI, pain is the precursor to greatness
>>
>>92016226
I must be on the brink of absolute stardom with how much pain I'm in due to hating myself if that's the case
>>
>>92016105
wait, I thought Sand Bandits was a lot older than 3 years

in any case, you've improved massively. the shading is a bit muddled but it's not a mess, the cranium height is still a tad low, but eyes arent all super high. you've got a way to go but this is a solid and noticeable improvement over what you first showed us.
>>
>>92016163
if you dont, someone else has to. dont wanna put that burden on anyone. that's why good health insurance gives you gym vouchers or exams or other preventative shit.
youve gotta remember that even self-hatred is still self-indulgence. there are other people out there in need of your support (or judgment or whatever) and if you put them first, your own shit won't seem so nearby.
>>
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>>92016282
Really? It feels younger to me.
Perception of time is weird.
I actually didn't work on my art as much as I would've liked this past year, so my progress between Year 2 and Year 3 are pretty minimal.
>>
>>92016372
I guess when you presented it here first it must have been brand new. I took it for being quite old.. maybe just because you kinda draw the way people drew back in the 2000s, if you'll pardon the generalization (i think it's safe to say there are ways to draw that people only started doing this decade, you know the ones)
>>
>>92016273
pain is a gatekeeper of success, not a guarantee. your pain ain't shit, kill yourself
>>
>>92014059
I think a key component of making this kind of character "likeable" is proper consequence. You can study Korra, because she's a great example of how NOT to write this archetype. As much as /co/ has a hate boner for her, I'm convinced most people actually WANTED to like her, but since she was handled so poorly, they just couldn't.

If an author makes it clear that they don't really condone their character's behaviour, people will stick around because they can sense there's a chance for development. Korra never really got this treatment in the first two seasons, in fact she pretty much gets whatever she wants, so she comes off as unlikable. More people warmed up to the series by the third and fourth season, and part of that I'd say is because the authors started to tease that she's actually going to learn something. People ended up disappointed because some of her consequences turned out to be half-assed, or she takes away the wrong lesson, or she'll say she's learned something but then her actions say otherwise.
>>
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>>92016420
It makes sense. I've been drawing all my life but only started drawing seriously around 2006, and at that time pretty much based my art off of anime I watched at the time. I've tried to deviate away from that over the years as I grew up but you can still see the disgusting roots clearly.
>>
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Also, it kind of blows my mind that there exist people in these threads that remember when I originally posted the first pages of this thing.
(first version of the first page before I updated the layout)
>>
>>92016495

Ironically her appearance does look a lot like Korra/amethyst/fem Marco….I was really pissed off when I realized this and am currently trying to redesign her not to reflect that.


But yeah. I try to make it so she fails/gets reprimanded a lot. Hell in the first volume she tries playing hero and gets in a three way fight but ends up losing and gets knocked unconscious and stuck in the hospital with a concussion.
>>
>>92016723
The reason Korra is unlikeable is because the writers constantly have her act like a mary sue asshat in S1 and have no repercussions for any of the shitty stuff she does, and then they decide the best course of action to fix this is to just beat her into the ground over and over in the subsequent seasons in an attempt to crudely humble her to Aang levels by completely breaking her spirit instead of actually having her improve as a character.
She goes from an unlikeable character to a depressing one.
>>
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Hiya, everyone, I'm sad to announce I'm not dead yet, but hey, it'll come eventually.
Anyway, I was thinking of asking which version of this panel looks proper. My issue is that since it's around noon, something that emanates light like a searchlight shouldn't influence on the exterior so much, but without the effect, it looks kinda bland-ish, so I was hoping you could throw me a bone(s) in here and help me sort this out.
I'm open for other alternatives as long as I don't have to draw the panel again.
>>
>>92016950
Breh that lazerbeam don't even look like it's a part of the comic
>>
>>92016973
yeah it looks retarded lmao
>>
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>>92016973
If I left the lineart in it, it'll look worse in color.
I can try using flat colours to go long the rest of the panel, but I'm not sure it'll work. Gimme ten.
>>
>>92016698
stuff like that sticks in my head. I like the retroness.
>>
>>92016950
Beams are easy, but they aren't a gradient
here's what you do mmkay?
>make the beam shape, solid white
>copy, paste onto a new layer
>paste another one underneath it. color it blue. gaussian blur it.
>repeat with new layers at different levels of blur until it looks good
>>
>>92016893
I understand. Don't brow beat a character into fitting a role. Have the character change from the inside out rather than the outside in. Got it.
>>
>>92017038
Well it's just strange that, literally everything else in this panel including the smoke is lined but the lazer isn't.
>>
>>92016950
oh, and I like the left version better, (especially the letters) but the highlighting need not be quite so intensely blue. Rather, it should be a lot whiter.
wait a second, that's not the higgs bison's electricity, is it?
>>
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>tfw another artist backed down from a project

Thank God the Cubs won the world series or this year would have been awful.
>>
>>92017151
>his passion is stalled
>cares about sportsball
ngmi
>>
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This is a closer version to the original beam, but I'm not sure it helps.

>>92017081
I'll have this as a third option. Let me get back to you, thank you.
>>
>>92017256
That already looks way better.
>>
>>92017256
Ooooh perfect, I was just going to suggest adding cracklingness
>>
>>92017151
well that sucks.
>>
>>92017256
If you're using photoshop, I could give you some tips.
>>
>>92017151
Damn shame anon.

What was your project?
>>
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>>92017896
Basically a freedom fighter and a fallen angel fight machine abominations. Also, in case anyone's wondering why I don't just do it myself. Pic related is a concept of said machine abominations
>>
>>92017793
Me quedo con esa versión, pero siempre estoy dispuesto a recibir ayuda tuya ;)
>>
>>92018103
eesh
>>
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>>91996546
Ok so to put this to rest let me show you the initial design of Lume years ago (did my best to recreate it).

>Top left and right was the Origins.

And to the bottom left you'll see 4 different design choices for the ears i had a few year ago, along with the modern (floating cloud ears).

Could i get a quick little poll of which would be more appropriate?
>>
>>92018282
im liking the side ears on number 3 myself
>>
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>>92018103
how old are you
>>
>>92018448
27. I'm just absolute shit at drawing.
>>
>>92018460
that's an understatement
>>
>>92018617
agreed. Thank goodness I can write.
>>
>>92018103
Funny thing is this alone gives me something to work with
>>
>>92018282
I like ears with connecting stems, but you could actually get away with the floaty ears if they were the same color as the hair (and, especially, shaded so they stood out) like they were originally. it's the solid-black-blob aspect that makes them seem like unrelated background elements or emoting
>>
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Ok, listen here you fgts, since you obviously still struggle with drawing I'm going to dump ya all all the material you will ever need

>Learn to learn to draw:
https://hubpages.com/art/how-to-draw-learn
https://design.tutsplus.com/tutorials/how-to-learn-to-draw-stage-one-manual-skills--cms-23304
http://drawabox.com

>Get books:
http://gen.lib.rus.ec
http://bookzz.org
vkDOTcomSLASHtopic-4918594_27696136?offset=0 (the biggest fucking library ever of PDFs. to find books easier just google your book title or author + vk)

>Some lessons on paneling:
https://boards.fireden.net/a/thread/141146006/#141148818
http://lilrivkah.livejournal.com/168859.html
http://lilrivkah.livejournal.com/169915.html

>Faggots that will make you want to be an artist:
>>>/ic/
(search for the beginner thread in ic, is very helpful)
>>>/i/
>>>/trash/
>>>/a/
>>>/aco/
>>>/d/
>>
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This is a page, of Saffron and Sage
>>
>>92018383
yeah those are pretty poodly. theyre also a bit sheepy, I think a modified #3 but they still end in poof balls would say 'poodle' definitively. said balls could be black or white
>>
>>92018990
>that rhymes, marge, and you know it rhymes. admit it!
wasnt that critter a different color a minute ago?
>>
>>92015414
good to know

how are some of these with rights? this has been a cause of concern for my bro.
>>
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>>92018200
Nice!
Have this lil tutorial,I use this style of beam A LOT.

...y dele duro al lapiz, que las páginas no se dibujan solas :V
>>
>>92018811
Really?
>>
>>92019106
Bolas, nos estamos juntando cada muerte de obispo con Moque y Kei a dibujar y boludear de nuevo. Tenés ganas de prenderte?

Saved, btw
>>
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>>92019315
>Tenés
No ese tipo, pero habla neutral o castellano maldito sudaca.
>>
>>92019345
Why should I? We both come from the same place, it's natural we speak our version of Castilian Spanish.
>>
>>92019374
Es por la gente como tu que luego intentan estas peladezes al español.
>>
>>92019483
Wat? Are people really mad different spic countries speaks different variations of Spanish?
Not to derail the thread any longer, but imagine if people here got mad when an Aussie or an Irish post here.
>>
>>92018282
3 >1>4>2
>>
>>92019560
Anda ve a ser tu especial copo de nieve con juegos de azar y mujerzuelas para que tengamos wur tener diferentes reglas en español so para ti entonces.

¿Para que seguir reglas cuando las puedes bastardizar?, ¿cierto?.
>>
>>92019028
i've never heard of any of these sites having anything but the standard 'we're allowed to use your work but only to promote our site' clause, if even that. But yknow, read the TOS.
>>
>>92019560
>but imagine if people here got mad when an Aussie or an Irish post here.
>he doesnt know
>>
>>92019283
yeah I could totally make this into a real good design. if you ever do get an artist to work with, I'm sure he'll appreciate your currently naive art as a guide and inspiration
>>
>>92019560
i reckon english is a bit different seeing as it only really came into its own about 6 centuries back, and none of its native speakers are third world countries. just a guess though.
your latin languages have this thing where they started as a bunch of dialects, coalesced into a standard language for a large nation that lasted for ages, then colonies happened and variants in the unified language showed up again, rankling the 'home base'
>>
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>>92019704
Kek, it's not because they speak a different English that Murricans, tho.

>>92019756
Yeah, that is correct. Still, the one I use is the one taught in my country, I can't help much with that, especially, when I know the guy I was talking to, and he's from the same place as me.

Anyway, enough language shenanigans from me. Here's a new question, this time for the smoke, I usually give it shape by doing arch highlights, but I tries to give it a more, shall we say, amorphous shape, but not sure if it look better than the usual seen above.
>>
>>92020093
I was going to say earlier, you seem to be shading your smoke, as if it was a cotton ball or a tree. What you really want to do is think of the entire mass as one, and think about where the smoke is darker and lighter
but tldr i think the bottom left stuff, around Robin's head, is the best so far.
also holy shit you're coloring this oh man oh man i'm gonna die
>>
>>92020146
I can try to come up with something, but I don't want' to make it too realistic because it would contrast with the rest of the simple colouring/shading.
Let me see if I can try something different.
Thanks.
>>
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>>92020237
yeah realism definitely isn't the way to go. I'd say just... make the darker gray one big shape, and the lighter gray outside of that. that's the simplest and easiest. maybe a few more patches here and there.
>>
>>92020326
Sweet, I'll try to see how to adapt this to what I did.
Much appreciated.
>>
>>92019708
neato
>>
>>92018833
Those book link, who are you! I feel I shouldcan shake your god damn hand like a MAN for this gift.
If your from /ic/ and an artist hope you MAKE IT bro.

Most time I go their its mostle art exhibition and drama...

But aco? Come on bro... not into that...
>>
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>>92020326
How's this change? I took the change to apply the change in the previous (or next narratively speaking) panel as well.
>>
>>92020680
>not into that...
what, not at all? not even a little? it's not like it's /trash/
>>
>>92020903
yeah I think that's much better. you could change the color a bit in the last panel so it stands out better against the sky, but as far as I'm concerned it's fine the way it is.
>>
is it possible to write believable characters while being a virgin autist with no friends?
>>
>>92021464
do you want believable characters, like the people who've ignored you? or do you want GOOD characters
>>
>>92021524
i feel like good characters are believable. my characters just end up like friends I wish I had, and I realize my story is borderline self insert wish fulfillment and the crushing loneliness sets in, making me question why I'm even living such a pathetic existence.
>>
>>92021610
to fulfill the wishes of others at the same time, duh. that's what we're all here to do
>>
>>92016217
Get back to work re-re-fixing the site Dan.
>>
>>92021464
You just described like, 75% of writers.
>>
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>>92020680
Yes I'm
I now must return to my board and practice gestures and finish that for and feathers rendering book
Remember to do gestures anon, remember that...
>>
>>92018282
I think 1 or 3 looks best, 1 reads as ears while not deviating too far from your original concept, which seems like a nice mid ground.

Also, don't let the thread die overnight, fellas.
>>
pro of working with newbie artist:
- very cheap

con of working with newbie artist:
- have to explain that thumbnail paintings are required for concept art

Oy vey.
>>
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>>92012855
Threw down some less sloppy colors
>>
>>92021644
no.
>>
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feel like sharing a WIP
got some neat poses here.. some angles.. some callbacks.
sometimes I think about how horrifying some of this would be if it wasnt in such a cute style
>>
>>92023691
what? you're putting words together that make no sense to me
thumbnails are usually sketches, just to get the blocking done. concept art is the opposite, you put in lots of detail and use it as the control from then on. and what do you mean required exactly? for whom?
>>
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>>92014712
>not a single (you)
Give it to me straight sempaitachi Do I suck?

>Captcha: road close
>>
>>92024237
The art's pretty good, I just don't get it.
>>
>>92024279
You played xcom 2012?
>>
>>92024237

No, You are just boring. The comic is okay.

I don't know what to say about it. Good art?
>>
>>92024237
sorry I just didnt know what to say about it. I have no idea what's going on. it's extremely high quality...
>>92024289
wait, is that it? i don't even know what that is. I've heard the name. is it a brown military shooter?
>>
>>92014712
>that lineart
>that crosshatching
>that negative space
>fucking useless snipers
this is sexy as hell
>>
Is 300 readers enough to warrant a Patreon without looking desperate?
>>
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>>92010863
I try to do research and get nothing but deadends and unhelpful, contradicting answers from bitter nerds who didn't make it and want to give everyone bad advice.

These threads suck and my host's community sucks. I don't know where to go.
>>
>>92024319
>is it a brown military shooter?
Stop trying to earn hipster points and just use Google you buttmunch.

Xcom is a pretty brutal strategy game series about fighting aliens.
>>
>>92024319
>it's extremely high quality
Wouldnt say it is but thanks, it was first time I tried inking and crosshatching and I remade every panel multiple times analysing what I did wrong, why it does not look like I want it and then fixing the problem.

> is it a brown military shooter?
Tactical game more.
You order a squad of soldiers to take out aliens which landed on the planet.
In game there is set if skills and command to attack when enemy in sight or in proximity.
But since snipers have extremely slow animation compared to rest of the soldiers (raising riffle, aiming, stabilizing when others just shoot instantly)

Usually it looks like this when enemies approaches you.
Your soldiers shoot the alien usually killing him instantly and then like 10 seconds after that sniper makes a shot somewhere in general direction of the space alien was.


>>92024347
Thanks bro, I hope you honest.
Seeing this comic going into the void and disappearing without making any waves, not even a ripple, made me doubt myself big time.
I mean, was I really that fucking bad, is it me, is it the art, the story, fug
critic still welcome tho, you cant fix shit if you dont know what to fix.
>>
>>92006101
This looks great!
>>
>>91998231
This. Is. Phenomenal. You've given me an authentic nerd moment
>>
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>tfw another amateur artist's work is so much better than yours it makes you want to kill yourself
>>
>>92024699
Every day, my confidence in drawing dies a bit more.

Ah well, it's not like many people like my stuff anyway.
>>
>tfw you want to ensure your comic has perfect atmosphere, but you're not quite sure exactly how to hit the right notes and soak in an atmosphere you've never experienced

captcha: anglo rambles
>>
>>92019315
A Fran me lo cruzo siempre en el Feibu . Avisen cuando y donde y armamo algo,armamo...yo llevo chizitos :V


>>92019483
Que la chupen con mostaza, los de la RAEE, yo chamuyo como se me canta el upite, gatos.
>>
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>>92025701
>>92019315
>>92019483
>>
>>92006101
>Chochi posts here

Oh shit

I've been following your work for years. You have actually inspired me to started drawing not too long ago thanks to your BO comic, so thanks for that!

Also, whatever happened to your Lovely Pets comic? Why did you stop? That was AAA stuff, man!
>>
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Not done with it but I drew some more Greg and Goldie
>>
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>>92008696
>this looks great. I would try and alter the style a bit so its not as Egyptian derivative tho
I know.
I wasn't intending on using that Egyptian style as part of the actual comic. Just playing with designs.

I saw Prince of Egypt recently and the Egyptian ladies were really thicc
>>
i can't take it anymore, someone just transfer their art knowledge to my head
>>
>>92018833
nice dubs

/ic/ is a toxic wasteland and the /beg/ thread there are amateurs trying to sound smart by spouting their newly earned knowledge. i wouldn't recommend it. /ic/ sticky is also outdated garbage, look up aguri's one year guide.
the book sides you linked are good. use them and /ic/'s artbook thread to obtain the pdfs you need. i'd recommend working through one or two books a time and don't rush it.

/ic/ pays attention to the drawing fundamentals you'd need as an illustrator or concept designer. storytelling is the most important thing in webcomics, art is secondary. the panelling lessons you linked are useful and i'd advise anyone in here to read them

i would generally consider where you wanna go with your comic. i don't think it's mandatory for hobbyists to be good at drawing to enjoy making comics.

if anyone in here decides to get really good or wants to improve there is one last piece of advice: don't stop making comics. a lot of /ic/ retards beginn practicig their fundamentals in the recommended order and thus stop practicing advanced things you really need for comic making, such as composition. ideally you spend your time 50/50 on getting good on a particular subject and working on your comic. there are people who worked hard for years and are finally able to make decent looking drawings and then realize they still suck at comics. you don't have to publish, but yeah, work on your comics if you want to get better at it.

and don't go to /ic/, it's shit
>>
>>92026840
>/ic/ triggered me really hard once : the post
>>
>>92026840
is this pasta?
>>
>>92026936
>green meme text
>implying /ic/ is of any use beside resources
>implying my post is out of spite


give me one reason to visit /ic/?

never posted content on /ic/ but i've lurked long enough to know what's up. the place is dead and infested by shitposters. if you enjoy posting in /beg/ or /alt/ I'm not bashing you, as it can be motivating and you can get decent crits time to time, but there are just better websites for that if you have the need to share your /beg/ crap with the world.

>>92026964
no. but aguri's guide should be one. read it.
>>
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Here's the next finished page!

Sadly though, my pen is like, half broken, as in when I draw lines with it, it doesn't do it completely and it's all weird.

Either way it still works on flash, so that's good.
>>
>>92018833
Anon, I want to kiss you in a place of your choosing for this book link
>>
>>92027894
>implying your lazy ass is going to read anything
name a few books you're going to dl
>>
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>>92018833
>>92026840
>>
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>>92027218
Update: Never mind, I got it to work again.
>>
>>92027999
For the longest time I've been looking for Rendering in Pen and Ink by Arthur L. Guptill, and until now I could only find loose pages. That's what I'll be reading, mr. faggoto
>>
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>>92026840
I'm from /ic/, and never had any of the problems you are mentioning.

Last time I showed them the book I was doing they were pretty fucking reasonable on why it sucked and the elements that were lacking
https://warosu.org/ic/thread/S2816750#p2817480

Even if you go now you will still find people debating on how to better themselves
>>>/ic/2962616

Also whats your definition of toxic?,
Why do you say that /ic/ is?

please, link the posts that made you reach that conclusion because I haven't seen any of the mentioned.

the worst in there is the art community drama and bait threads.

>>92028021
They have knowledge of rendering and figure drawing. the only way I think it wont work is if you are a scenary artist or something like that and like to paint stuff similar to panoramic photos in traditional, they are not that good with watercolor or oils, but everything else they can help you in an advanced level mane.
>>
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>>92027022
>never posted content on /ic/ but i've lurked long enough to know what's up. the place is dead and infested by shitposters. if you enjoy posting in /beg/ or /alt/ I'm not bashing you, as it can be motivating and you can get decent crits time to time, but there are just better websites for that if you have the need to share your /beg/ crap with the world.

such as?
>>
>>92028196
depends on why you use /ic/

>critique
crimsondaggers, conceptartorg, various online courses etc

>advertisement
literally any other place, /ic/ is dead

>>92028176
>I'm from /ic/
post your work

>Why do you say that /ic/ is [toxic]?
Because it's mostly made up of beginners, shitposters and dunning krugers.

And no, I will not link you certain posts. You're entitled to your own opinion and I'm happy for you if you find /ic/ helpful.

>they can help you in an advanced level mane
I agree, but there is a certain gap where it's almost a waste of time to post on /ic/. If you're an absolute beginner you will get a lot out of it and you will also gain a lot if you reach a plateau or don't know where/ what to improve. This isn't the case for most intermediate artists, though. They know what they have to learn and have the nessecary artbooks and courses to do so. At this stage it's best to just draw, draw, draw.
>>
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>>92028389
>Crimsondaggers
where the heck do you post?, I'm not seeing the forum links. I think I may be retarded.
>conceptart.org
>enter thread
>Great work
>Great work
>Great work
http://www.conceptart.org/forums/showthread.php/280027-I-m-doing-it!-I-m-making-a-thread!

>>advertisement
>literally any other place, /ic/ is dead

Pretty much. If you want to make a name of yourself you can try going to the commision threads in /aco/ and threads like that.

>>I'm from /ic/
>post your work
k
>Because it's mostly made up of beginners, shitposters and dunning krugers.
my dud, there are a shit ton of helpful peole in there. experts and begginers alike.
Also, I know that it may sound kinda shitty, but is about the tip that people give you rather than the mastery of art.
Have you seen the portfolio of the drawabox guy?, yet he still can give good tips on the movement of the hand.

>At this stage it's best to just draw, draw, draw.
Nope. A second opinion is always necessary my dud. most people in forums like deviant art or conceptart will tell you that "is good" for like 8237 times.

For example, people always give me shit about my fucking crayon otter, but I would have no idea that it wasnt good without the help of other artists.

tl;dr: dont throw the entire thing away just because someone made a shitty shadman thread in the front page and there is no mods.
>>
>>92028176
I'm from /ic/ too and it has loads of problems.

People would rather say "this sucks, go back to /beg/" rather than give any useful critique. Half the board has Dunning-Kruger's and is convinced every artist other than themselves on the board is absolute shit.

Sometimes, if you're lucky you'll get a decent critique, or a paintover/redlining if you manage to win the lottery but it's honestly pretty hard to come by. DeviantArt is a better place for critique in all truthfulness.
>>
>>92028589
>Pic
Dude, this is a blue board
>>
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>>92028649
>Half the board has Dunning-Kruger's and is convinced every artist other than themselves on the board is absolute shit.
I've seen them smelling their own farts for being unforgiving (which is honestly not a big achievement since a lot of sites would just will just tell you "great work" or stuff like that. Like in deviant art. I know because I had a deviantart account where I would throw shit stuff I did just so people could watch it and link it to other pages and I would title them like "nothing.png" and have one of those walfa touhou/character creator pics and I shit you not, people would give me compliments about it. I dont think deviant art is a better place than /ic/ f@m. I dont think is better than most pages in the critique department)

I believe that the problem you are mentioning is people ignoring your work when posted on /beg/ and not get critiques, but that sort of stuff happens when 25 people or more in the same thread are doing the same, regardless of the page you are at, you are getting less spotlight because of the number of people asking for the same thing, is not /ic/ fault. which can be solved by bumping enough times your critique request in the same thread.

>or a paintover/redlining if you manage to win the lottery but it's honestly pretty hard to come by

I always try to photoshop the drawing to point out the places where the drawing needs fixing and how it would look like if they did. I would say that is because it requires more effort on why you dont see those as often mane. I think that happens on all art pages and you wont always get a redline or a shoop or something like that.

But since I'm here I think I can help you with whatever you are having problems mane, so show me whatever you are struggling with.
>>
>>92028589
http://crimsondaggers.com/forum/

I agree that you don't need mastery to teach efficiently, but why choose second hand teachers. Drawabox guy for example may be more accessible, but I'd still advise you to take the original course by Peter Han.

>cherrypicking some chick on conceptart
It's a sketchbook thread, even on /ic/ people don't judge sketchbooks; It's a bad comparison.
If you ask specifically for critique you will get one. Same for DA, but you need a decent group for that. Generally I agree with you that these places have a tendency to be a hugbox (just like this thread)

There are pros and cons with anonymity. I'm not saying you can't get good critique out of /ic/, but I feel like the focus is different.

>your work
Seems like you put in the hours in 2016. Pretty good progress (although the content matter made me throw up a little)

What's your comic? I don't frequent /hyw/ anymore, so I'm not up to date.

>second opinion is always necessary
For a finished piece? Yes. For your sketchbook pages or daily practice? Not so much, at least not on a daily basis.

>my dud
>my dud
Stop saying "my dud".
>>
>>92028649
>Half the board has Dunning-Kruger's
Better than 100% of posters in /hyw/. Not one of you is going to make it.
>>
>>92029022
Just by being here they've made it further than you ever will.
>>
>>92029022
so you're ngmi as well?
>>
>>92005231
This. Why do people think anything should be optimized for phones. At most optimize for a tablet but these fucking faggots have gotten so entitled. And that's exactly what it is. Entitlement. They read things on their phone so everybody else should sacrifice for their comfort?
>>
>>92028862

/ic/ is terrible for critique, they love to shit on finished pictures instead of early sketches, and on top of that they never mention what is wrong, just that is shit and you shouod do it "all over" again, then you remake the last pic with supposedly "good" anatomy according to their books and nobody says a shit until you finish it then they will say it is shit, and to redraw it again with no indications whatsover other than "read x books" despite already pirated and practiced most of them for years.
>>
>>92029120
Because is harder to critique a drawing when is barely existent.
Also, you probably just should study more/better that book if you still struggle with the subject that people are criticizing mane. there is a correct way of studying, and then there is rushing and half assing.
even if its not on purpose.
https://warosu.org/ic/thread/S2746913
>>
>>92028163
We were almost free.

>>92028649
There's a point in an artist's growth where all you can say it go back to (or stay with) the basics and practice. Because they'll post something and it won't be one simple fix or one simple lesson to learn. Everything is wrong and the best crit is just keep going with practice.

In the end the end the largest part of an artist's growth needs to be self motivated to practice.
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>>92025997
> Why did you stop?
>STOP

DUDE...I never stop...I just take...big, deep breaths between steps...yeah, that's what I do.

>>92025979
We have our own Low Budget Trump ® down here and, to be honest, I have no stomack to deal with the real stuff.
>>
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>>92029790
>mfw sempai noticed me

Hell, man. If you have a patreon or a tipjar or something, I might throw a couple of bucks your way to help you breath easier.

Hasta tus bocetos se ven geniales. Ojala pueda alcanzar tu nivel algun dia :)
>>
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Working on my webcomic. Also, I didn't know there was a Spanish community here.
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>>92030315
Half the people in the discord are latinx.
>>
>>92030765
>latinx
Stop.
>>
>>92024442
ohhh I get it now
they say explaining a joke ruins it, but I'm still finding that funny
>>
>>92026608
>these two are back
hot dog!
>>
>>92031010
>>92024319
>>92024279
Even without understanding the joke, it still a sort of comedic situation where the sniper is late to the party and doesn't help.

I didn't recognise it as an xcom reference until it was spelt out
>>
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I have a terrible amount of anxiety over this issue, and I guess it would be nice if I could ask here for some help.

How do I begin? There just seems to be so many aspects of art, and things to account for and keep track of: stuff that if you miss out on, you could end up with a crippled artistic ability. It's just so worrying. How do you even find out and learn about all these things? I want to look into these art books and various guides, but, how do you know what you need to know? What are good ways to practice, and how do I advance my knowledge?

Basically I really desire some more general help and advice, and would be greatly appreciative if you anons could spill as much knowledge as you feel like you can give.
>>
>>92031159
just draw like you're a little kid again
>>
>>92008156
What's weird is that not one of his posts gets even close to 100 of whatever google+ uses as likes though, I have literally never in my life even considered using g+ and am surpised it still exists, but that's like below 300 followers on tumblr numbers, especially since his comic is all he posts
>>
>>92031159
I'm willing to help you, but art is a broad field. I'd love to recommend you some stuff, so tell me a little more about you.
What are your ambitions/ where do you wanna to go with your art? What's most fun to draw? Where would you like to be in a year and how much time are you (realistically) willing to spend on art?

If you just want to have fun drawing comics, I agree with >>92031387, but it seems like you wanna improve.
>>
>>92031454
In conclusion, he's an anomaly with a large number of followers that won't amount to anything and further looking into it won't benefit the rest of us.
>>
>>92031584
at least that's the best way to start.
then once you're started you can get back to the work-work
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>>92031584
I don't want to bog the conversation down with this, but i've been horribly depressed for the past 7 years of my life, and in that time i've been mentally torn up by the constant knowledge that all that time I could've done something with my time, learned some skill, ANYTHING so I wouldn't be as useless of a person as I am now.

The gist of it is i've always had this sort of creative spark and interest in drawing. I want to make up for all that lost time, I suppose, and I really can't afford to let myself meander around and say, waste MORE time, you know? Even when drawing i'd want to know the best possible methods of practice and what works for me to use my time to the best of my ability.

I feel it would be a great avenue for personal expression, and the creation of interesting, technically capable and visually stunning pieces that each tell a story, or hints at an interesting idea. I'd want to draw and create worlds, and illustrate things other people would enjoy. Possibly draw out characters, maybe do some concept art for video games id want to make in a future time.

I guess for a while now there's also been a latent desire to create a webcomic of some kind, but the details for that are irrelevant.

As selfish as it sounds, one of my dreams is to create something that simply a lot of people take interest in and care about a lot, no matter what it is. But of course the fickle nature of success looms overhead, and I know that for every thousands of people like me, only one actually succeeds in any tangible way.

I plan on dedicating several hours each day, as currently i'm not working.

I would like to be at least decently COMPETENT in a year, but I have no idea the time scale and how long it takes for an individual to reach a level of 'good' art.
>>
>>92031980
I know that feeling man. Maybe you could save time by working on someone else's existing project
in any case, most people get better as they get older regardless of practice, so you didn't waste as much time as you think. It'll be a lot faster to learn now than it would have been 7 years ago. Don't judge how good you are at any given time, or your speed, just focus on the art. making it good is all the motivation you need
>>
>>92031980
Alright, so. First off, what would you consider to be "good" art? What kind of art do you want to make? What sort of stuff do you want to draw?

Secondly, if you want to do art, start now. Just get drawing. What level are you currently at? It would be a lot easier to give you guidance if we had some reference point.
>>
>>92031980
If you are willing to put the time in you will be decent in a year. There are two important truths when it comes to getting good.

1) Percistence - Building a habit
It's a marathon, not a sprint. Don't burn yourself out, but don't waste a single day either. You have to be dedicated to draw every, even if it's just for a few minutes. No excuses. If you're on vacation, draw on a napkin.
Start with any amount of time you feel confident. Ideally you'll spend at least 2 hours of dedicated practice a day, even with work. Once you build a habit it will feel weird not to draw; You will probably want to do spend more and more hours as you keep going! Just don't feel bad if you reach your limit and step back if your schedule gets too exhausting. (I had a month where I spent around 12 hours a day, had to go back to 8 after that.) Don't forget to get some fresh air and good meals! Stay healthy.

2)The importance of quantity over quality
Art is all about making mistakes, so don't be a perfectionist. This is especially important when you just start. Don't rush anything, but try to spend a reasonable amount of time with a piece and then move on. Don't get frustrated when you don't get the results you expected, but get to the next page and continue practicing. Two tips: Cheap paper so you won't feel bad for screwing up and don't throw your bad drawings away. Keep them to keep track of your progress; it's motivating and can help you to recognize recurring mistakes.

(cont.)
>>
>>92032777
(cont.)

Apart these two tips, there are several approaches to "get good" in a year:

The Workaholic:
You spent all your efforts on the essentials without dicking around. You like structured approaches and don't mind doing the same exercises until you get it right. This guide sets a pretty tight schedule to hammer down the fundamentals of drawing within a year: https://track4.mixtape.moe/dyiars.pdf

The Atelier Artist:
You take the classic approach to draw from life. Drawing from obervation is a valid method to get good. Just pay attention to your subjects. Measure exactly and draw what you see, not what you think you see. You can use clear grid sheets, your pencil or thumb to measure the distances.

The Weeaboo:
If you like comics or anime and this is what drives you I advise you to just copy your favorite artists. This might sound contra-productive, but copying actually builds you a visual memory and strengthens your linework. Just the same as with life drawing: Draw what you see. You can trace to check where you made mistakes.

These are extremes, of course! You probably want to do a bit of all three, depending on your interests or have even a fourth or fifth idea on how to get where you wanna be.

The books and courses linked are really good and since they're sorted by subjects you can cherrypick those you consider interesting. There is no "best way" to learn art and while it might be more efficient to start with certain topics, it is not mandatory.

Find a good balance of aquiring knowledge, getting milage and having fun and always consider your interests.

PS: If you need anything on a specific subject, feel free to ask. I have a fuckton of references, tutorials and guides, artbooks and so forth. It's just that you, like everyone who starts out, will have to find your own way. You have to find out yourself what book is worth reading and which subject you want to study. No one can help you with that.

Good luck and remember to have fun!
>>
>>92032066
I'm not entirely sure, because there's so many different styles out there, and I don't feel wholly confident in my ability to parse what is truly good, from what seems good. But as part of wanting to draw recently, i've started looking more into finding artists whose art I greatly enjoy, in order to study them. Off the top of my head, I really quite enjoy the art of the Blacksad comics, and there was that one artist, who does those interesting paintings of what i could guess you could describe as 'hellscapes'. I can't remember his name at the time, though.

Another artist who I adore is the concept artist who worked on Fallout 3, Adam adamowicz.

https://www.flickr.com/photos/47857688@N08/sets/72157629320774861/

I guess what I mean by good art is just the general term, someone who knows the technical side of the craft very well, and can create visually pleasing 'correct' pieces. I want to know how to draw well.

I want to draw my ideas. I want to draw illustrations of concepts, and bring them out of the 'idea' stage and into something more tangible, and see what other people think. Use them to catch the interest of the viewer, and add story to every picture. As for what I want to make, generally speaking, comics, character and concept art, just a whole bunch of things like landscapes and creature art.

I don't have anything I could show off hand to give a better idea of my artistic skill. I wouldn't say i'm good, but i'm very below average, and have basically no understanding of any things like perspective, shading, expressions and motion.
>>
>>92032777
>>92032938
Learning to draw in a year sounds fucking fantastic for my current situation. I'd be perfectly happy with two, or even two and a half years or so to get decently proficient. I understand the idea of persistence, and doing stuff every day no matter what. I think the people who i talked with before about that referred to it as 'not breaking the chain'.

The importance of quantity over quality is sort of news to me, but I can understand why being able to move on and not spend so long on the same piece is important. Especially being able to draw many things more fluidly than working on the same thing for many hours. I've been considering buying some bulk printer paper, several hundred pieces or so, for when I start practicing.

Thank you very much for your help, i'll be sure to write this down somewhere so I can always remind myself of it for help along the line, as well as check out there guides that have been posted.
>>
>>92032941
dont worry about telling good from bad yet. I know that's counterintuitive and you won't be able to actually turn it off, but just don't worry about not being able to do it yet.

one more thing you could try is straight up copying shit, just once or twice, so you get used to it coming out of your hands. then try doing it for real. then try not getting so frustrated about how you can't
>>
>>92032941
>there's so many different styles out there
You're starting out. While it's not wrong to study certain artists, don't stress over style. Draw what you like and feel free to take inspiration from whoever you want.

>someone who knows the technical side of the craft very well
You won't get around studying from life and instructional artbooks then. The people you mentioned probably tried to draw as realistic/ lifelike as possible until they formed their own style later.

>I want to draw my ideas. I want to draw illustrations of concepts
Then do it. You don't need any skills to depict an idea in images. No matter where you stand in your artistic progress, do some concept sketches now and then. You won't get better at it if you don't practice it. Being creative can be taught and learned.

>I don't have anything I could show off hand to give a better idea of my artistic skill
Then draw something right now. Don't worry if it's not the best you can do and don't be afraid of judgement, we're here to help you, not make fun of you. We all started once.
>>
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>>92033384
>we're here to help you, not make fun of you.
Speak for yourself.
>>
>>92033457
We can do both.

I am fueled by proving people wrong.
>>
>>92018448

Shut the fuck up Suyash.
>>
dose it frustrate anyone else how great the ideas and images in your head are and how hard it is to express them? like especially subtle things like effects and choreography that you can't even really depict in a comic anyway
>>
>>92033833
>that you can't even really depict in a comic anyway
you can. Get better at storytelling.
>>
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>>92033384
>I don't have anything I could show off hand to give a better idea of my artistic skill

I forgot I had a sketchbook of mine hidden in a pile on my desk. This stuff is old, but I haven't improved much since then.
>>
>>92034080
like, you COULD spend panel after panel showing some kind of futuristic engine and how it subtly cuts out when it hits certain kinds of turbulence.. but that wouldn't be a very good idea would it
>>
>>92034316
make animation instead then. comics are for chumps.
>>
>>92029790
>windows no es original

kek
>>
>>92034227
That's not to bad, I was about the same level when I started doing comics. You can do it!
>>
>>92034227
Looks like dead leaves.
>>
>>92034392
I know right? I'd love to be some kind of auteur animator. I'd be the peter chung of 'mechanical or subtle biological shit happens in amazing detail' but unfortunately I'd be the john k of getting shit out on time.
>>
>>92034227
you've got creativity to spare, and that milk carton shows you can draw in basic 3d. also some of those robot parts. I think you'll be just fine with a little more practice. Right now I think your first goal should be loosening up and drawing a lot bigger
>>
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>>92024621
Thank you so much. It means a lot that people are hyped for this. Here's another short animation test I did. This is mostly just me testing the syncing of dupe's glasses with the monitors behind him.
>>
Is technology vs. nature too overdone to be good any more?

I've always loved end of the era stories about the world leaving people behind, but almost all of those boil down to just nature vs. technology or progress in a broader sense.
>>
>>91996316

How do you write good dialogue, anons?
>>
>>92036632
Start roleplaying online. As you play as and with a wider variety of characters, you'll pretty quickly develop an ear or whatever, you know what I mean. for how dialogue works with the flow of story, and how to write realstic dialogue.
>>
>>92036508
I'd like to see it done in a less simplistic way. it's not as if 'nature' is one thing and 'technology' is a distinct thing. I'd get really specific, the way eco-shit is specific... but something good instead.
I'd focus on the very specific ways the world is changing, why it's leaving people behind, what things they're clinging to..
>>
>>92036632
Be realistic but don't be afraid to break out fun banter. Consider everyone's voices and motivations before delving into a scene. If someone says something surprising, how is the conversational partner going to react?

>>92036908
I don't think RPing is necessary, but short fanfics are fun exercises. Pick a character that's voiced and try to work out how they actor would deliver the lines you write.
>>
>>92036920
That's encouraging. The idea is that it's frontiersman or farmers, or something along those lines Can't to a great job describing it without going further in depth to the setting and plot than I want to right now while cities are expanding. Frontier villages are turning to cities, and there simply isn't a need for these people any more once more infrastructure is in place. Sort of like the end of the old west thanks to people wanting actual stability and laws in their life, if that makes sense.

So I guess it's less technology vs. nature, but more the march of time and progress against people that can't or won't keep up.
>>
Does anyone have clothing references? particularly modern japanese?
>>
>>92036632
free association in multiple dimensions. let a sentence loop back onto itself, contradict itself while still making sense, make a previous part mean something different by the time you're through with it.. make up new words those meanings are clear by their context and roots, or make up new metaphors. Play with rules of grammar that make sense on paper but don't typically apply to the given word at hand, and make the reader question why not.

or just i dunno copy shows with dialogue you like.
>>
>>92037053
oh yeah totally. so your focus is going to be more on freedom vs order, which is a very fertile area
I suppose economics comes into it too. traditionally there's this conflict nobody talks about where the majority of people in an economy are working to increase the value of the units, because they're in production or employment, and thus higher value benefits them,
but people involved in straight up harvesting.. be it mining, fishing, farming, salvage.. they basically want the value of the currency to get lower, so their goods net them more of it. It's paradoxical because overproduction lowers the value of their goods (and they rarely see that they should push that anyway, because the benefits circle back around to them). They don't see the benefit of industrialization, often end up supporting heavy labor or even slavery, and they have a tendency to get really communistic at times because the economic system doesn't work the same for them as it does for others.

even if it's not a money issue, any similar resource can be treated that way.. land, shit like that. the simple need more land than the advanced, etc
>>
>>92037053
Technology vs nature is overdone, but this conflict you described goes further than that basic imagery and is more a clash of interests between people. Conflict between people is never wrong and your concept sounds promising.

>>92037229
Depends, there are dozens of japanese styles. Care to specify?
>>
>>92037229
trade 'modern' for '90s' and you've got this mofo
https://www.scribd.com/doc/310686391/How-to-Draw-Manga-Vol-33-Costume-Encyclopedia-Vol-1-Everyday-Fashion
>>
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I'm back after my move out to my new place, still working on my comic about a metal band.

I'm inking my pages and have fun doing so.
>>
>>92031454
Your trying pretty hard.
>>
>>92037229
http://tokyofashion.com/photos/

If you look up "street fashion" with a country or something you're likely to get a page or blog dedicated to normal people clothes.
>>
>>92037417
looking for more casual, not particularly uniforms, need to dress my characters with things that will be on the shelves in the Old Navy equivalent
>>
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I guess I could consider this page done, but I'd like to check it with y'all and see if I'm missing anything other than actual talent.
>>
>>92039889
You may even want to consider changing the perspective of the last panel to make it more visually interesting. Tilt the image some and in the future show less of the ground if there will be nothing going on there, its dead space.
>>
>>92040064
I see what you mean, but text is going to be there, and I didn't want to overlap it with the action.
Still, a bit of it will remain there, and that'll be dead space for sure.
>>
>>92039889
So great!!!
I feel like the B-ROUM is the same color as the higgs bison so maybe a different color would stand out better. similarly the RUMBLE RUMBLE is Sasha's shirt color, so that doesn't stand out well. Other than those two bits of text it's fantastic and I still can't believe this exists
>>
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If this is pretty much the best I can do in terms of art is there any point in me trying to do a webcomic?
Adding backgrounds will probably make it even worse, especially since I'm drawing in paint so no layers.

The only thing I want out of my art is a clean read and for the style to not be obnoxious/ugly. I still feel like I'd be hard to attract an audience to a visual story with mediocre art though.
>>
>>92040378
Depends on how consistent you are and how long it took you to draw that. Can you draw the same image 100s of times?
>>
>>92040423
This was drawn pretty quickly, most of the time I spent on it was just cleaning it up and experimenting with character concept.

In terms of consistency if I needed to draw an idle pose like this one again it'd be easy. Conveying action will probably challenge me though.
>>
>>92040378
just one question, man
are you using a mouse?
>>
>>92040633
yes
>>
>>91996316

A pretty simple question but one that can get somewhat complicated given the context:

How do you avoid making a character a generic 'oc do not steal' Mary Sue?
>>
>>92040817
Off the top of my head, giving them goals not related to the situation is a good start. Making them interesting outside the scope of the plot.
>>
>>92040817
At the core of their character have them serve a greater narrative. This way you avoid spewing some power fantasy.
>>
>>92040817
>>92040916
>giving them goals not related to the situation is a good start
And make sure they cant easily achieve their goal. Also give them character flaws. (Bonus points if those flaws are the reason they cant achieve their goals)
>>
>>92040812
okay, step 1, stop that.
now try to draw us something on paper.
>>
>>92040817
>>92041006
also, not being afraid of letting your character fail to achieve a goal
>>
>>92041006
however, a flaw that's just out of nowhere will read (to me anyway) like an OC made specifically using an OC template with 'add a flaw' on it. like that one in Fox Kids Magazine where they gave us all our first taste of it by suggesting we make up our own x-man and the rules said you could have an extra power if you add a flaw. like wolverine's rage or storm's claustrophobia which doesnt come up very often but makes sense given that until her teens she'd never even seen a house.

as i recall, kids sent in their characters and the one that won was a tree mutant with tree powers
>>
>>92041058
yeah man, this
but remember even goku was eventually allowed to win the tenkaichi budoukai. you dont wanna be like pokemon and even after years the fucker can't win and has made no progress and isnt allowed to grow up
>>
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I made a short disgusting gag comic
rest is here: http://davidsolm-art.tumblr.com/post/160227998119

Prefer if comments/critique is posted to the thread bc I might not see it here https://www.reddit.com/r/comics/comments/68x2ht/i_cant_help_it_oc_nsfw/
>>
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>>92041015
Here is the same guy that I drew but looking in a mirror.

One of the reason I like paint is because I suck at shading.
>>
>>92041348
Your art is readable but there's not really a joke here.
>>
>>92041882
Haha, I can agree with that.
The comic came out of a sudden urge to draw something, mashed with whatever stupid idea first came into my head.
>>
>>92024442
>>92014712
Serious opinion, although im not an expert

the composition in the first few frames feels kinda weak and the camera doesn't move. In the panel where they blast the bug there's a lot of background all over the sides and then a difficult-to-read mess in the middle

it's not because the drawing isn't good, i really like it, but try composing panels so they're easier to read
>>
>>92041975
that's 90% of a joke. all you need now is to make something unexpected or some kind of a twist. like for example one more panel where suddenly the cat is into it
or he takes his pants off and you see the cat and he just wraps the cat up in his pants so he can safely clip the nails
yknow something you didnt see coming a mile away
>>
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about to begin background work on this one
>>
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>>92018282
3 it is!

Doing at least 1 page a day and hoping to up that number the more i practice, did some great gesture and figure drawing today that got me in a sketchy mood. actually managed to product a lot of work today besides the comic!
>>
>>92043184
so cute! i almost feel bad 'winning' on this but I genuinely think it's better.
cute lil snoopy ears.
>>
>>92043184
CUTE
>>
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Here's the page from the previous week.
>>
>>92043480
Don't be I figured this ears might be easier for the audience to understand AND I cancan probably still pull of the visual stunts I wanted to do with these as I planned for the float cloud ears.
>>92043926
I kinda feel bad for when the events start to happen in this comic, things won't always be cute...
>>
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>>92043987
And here's this week's page and the last page of the scene. New scene starts next Monday.
>>
>>92043987
My mouse wheel doesn't work. This comic oppresses me.
>>
>>92044034
i love cute things that go in other directions!
>>
>>92043184
I like it, keep it up!
>>
>>92043987
is this a silent comic?
>>
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http://chaos.foxmage.com/Dilemma/

Here's my comic I made in a few months for my website project in 4D design. It doesn't work well on mobile because I screwed up with text boxes. Anyways, this is an early prototype for when I start on a real comic.
>>
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>>92042832
It's done-ish
>>92043184
I'm in love with everything on this page
link to a place where you host this?
>>
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>>92044513
I forgot to mention my friend Kazerad rehosted it on his site for me. Thanks!!!!
>>
>>92044345
The dialogue is below the pictures. Some pics don't have speaking, though.
>>
>>92044684
it really is who you know
>>
How do you make a girl character waifu material and still good?
>>
>>92045991
what's not automatically good about that?

wait, you're not talking about how, like, moe became something editors mandated based on cliches rather than something creators actually made without it having a name, are you? like when you say waifu material you mean in an artificial way?
>>
>>92045991
this question is retarded and you should never draw comics
>>
>>92045991
>>92046209
Yeah. I meant 'and still a good character' but I'm a bit buzzed right now. From what I've heard a lot of waifus tend not to have too many characteristics/actual depth to them.
>>
>>92045991
>too good at making cute girls
>actively try making one girl non-waifuable but friends keep insisting she's the cutest
>>
>>92046316
well that's the thing, everybody's got a waifu, but only men with taste want a woman with depth. So basically my advice is to aim for the kind of audience you'd like to have
>>
>>92046329
you, my friend, have just independently discovered the true essence of moé.
>>
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>>92046300
Thanks for the constructive criticism anon.
>>
>>92046359

I guess that's just another problem of mine. I'm not exactly sure what audience I should aim my story at. I mostly just write whatever comes to mind. Sure I have 'higher concepts' in it but I doubt I'm talented enough to actually go full (pseudo) Intellectual without venturing into cringe. Most of my characters are more like chess pieces with a purpose and easily disposable to me. So I thought taking the material less seriously and giving the audience a nice girl or husbando for their troubles would be a nice thing to do.
>>
>>92046547
Nothing wrong with giving your audience too MUCH credit. It inspires them to greater heights
Remember back when the Simpsons was good, and they'd make random references to the most obscure things? They'd say some tidbit about some other country's history or use a vocabulary word nobody's ever heard, or a bit of authentic language from some nutty country when gibberish would have done fine.. and y'know, back then there was no internet to just look it up, so it was A) impressive and B) inspirational. the audience felt like maybe there was confidence put in them, that they can live up to.
>>
>>92046627
Well the content has to be good in the first place. I need to make sure what I'm writing is good before I try (and potentially fail) at 'giving the audience credit'. Sure references are nice but I don't want it to be the crutch that my writing depends on.
>>
>>92046547
>Most of my characters are more like chess pieces with a purpose and easily disposable to me
>worried about keeping your characters "still good"
I don't have the full story here but that is a massive red flag, especially if you half-ass the intellectual stuff.
>>
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been a week or so since i posted here but i come bearing a new page!
>>
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>>92043987
>Subtitles
>>
>>92046742
indeed, plus you don't wanna seem like a smarty-pants or someone who just thinks he's doing the opposite and trying to browbeat his audience into liking his work by way of ten dollar words.
but you definitely shouldn't worry about your audience not matching your audience, so to speak. Tone should be consistent, yeah, but there's no "oh damn this is too lowbrow, nobody who read the earlier chapter will like this" because everyone loves a little lowbrow from time to time. basically the best audience to curtail is the one you're already good at writing for. why reinvent the wheel?
>>
>>92046891
it's been like a week since we've even had threads, so that's fine.
Love your shit. somehow it gets even prettier over time.
>>
How do I become as funny as Nedroid lads
Their basic formula of "present a mundane situation and subvert it in the most bizarre way possible" is only easy on paper
>>
>>92047031
you have to get into a weird mindset. I accomplish it the most often when asleep or nearly asleep
practice looking up words and thinking of things they either sound like or sound like run together, or if a synonym for that word could mean something else.
talk to someone who doesnt speak clearly, maybe get on a bad skype connection with them, and mark down the shit you hear wrong and what you thought they were saying. that ability to fill in gaps is what makes a lot of that kind of humor happen
>>
>>92046980
yeah i saw they weren't around but wasn't sure if I missed one, but thank you! I'm trying my best to improve my style and colouring lately so I'm glad it comes through
>>
>>92046830
Both the 'chess pieces' and the 'intellectual' parts I admit are a bit of an exaggeration.

Most of the concepts I want to tackle are mostly 'in the background' of the story until much later, and even then they aren't necessarily as complex as that post may imply (mainly a lot of it boils down to the illusion of choice and the ethical and physical complications of becoming essentially a personified force of a universe and what it means to be a god etc etc). A lot of it is a mixture between science and the supernatural, reality and simulation, and how perceptions (including the audience's) can blur the line between the two. But that description might also give the wrong impression as well.

I would explain the story more in depth but;

1) Spoilers Not to be an anti spoiler fag but a lot of the concepts are structured around the fact that the audience does and doesn't know specific things at specific times and can only get the information of what's actually going on in bits and pieces from certain characters and cultures at specific points in the story. This information is compounded and can be contradictory due to the nature of the setting.
2) I'd have to actually write up a map for all the character interactions. Yes I know that's not necessarily a good thing and you should keep things plain and simple but the one thing I can say is that:

Everything is artificial and planned out from the start in the story.

In summary the reason they'd be the aforementioned 'chess pieces' is because they're meant to be because in a way they technically are pawns for greater powers in the story .
>>
>>92047202
>Everything is artificial and planned out from the start in the story.
What's to get invested in?
>>
Is a character with a mental illness a huge red flag among webcomics? I'd assume all the wannabe sociopaths and edgy insane guys have completely put off people to it
>>
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>>91996316
a nice clean lined version of a character from a webcomic im planning. The Olde King from The Elemental Ruins
>>
>>92047318
The thing is the audience doesn't know that until later.
>>
>>92047459
Just handle the illness itself with sensitivity and sell people on the character based on their personality outside of the illness and it should be fine. Otherwise you're going to get people down your throat.
>>
>>92047459
I wouldn't say it's a red flag per say depending on (and yes this is extremely common response to all kinds of questions) how it's written. Or more accurately WHY.

Thing is mental illness, especially the edgy stuff or things that could 'boost intelligence' or something along those lines are usually made as

A) Part of an obligatory checklist
B) In the case of the the 'wannabe sociopaths' a way to project their own sadistic/masochistic desires or frustrations in their lives and channel them into something that gives them power with little repercussions

Half of the time the thing that's the most 'red flaggy' is when the person clearly does not understand how the illness works and the potential repercussions and struggles that come along with it. Not that I'll an expert being a perfectly healthy person, but you can tell when something is done purely for shock, as an expression of personal experiences and problems, or something that is actually well written with a clear meaningful perspective and purpose to it.

What kind of mental illness are you aiming for in yours and why do you want to put it in to your story?
>>
>>92047459
Hate to be pedantic but mental illness isn't just one thing. It really depends on the illness
If you mean generic insanity, your basic schizoid issues, i'd enjoy a main character like that. I've enjoyed a lot of those over the years, and sure a lot of them are very 'haha alice liddell is actually on dissociatives that's why wonderland lololol' but there is a reason things that neat are overused. it doesn't make them bad. Hell there was a very recent game that did that nearly by rote, even taking place early last century and starring a little girl living in an asylum after (maybe?) butchering her parents, and it was still enjoyable beyond mere shallow edginess.
>>
>>92047510
dude. cool. I want to know everything about this guy. are those cybernetic parts? how'd you come up with that neat armor? are you doing this with a mouse with the line tool, but tracing a good pencil drawing you scanned in? because it kinda reminds me of Tyrannux's work. Like the lines themselves are flat and lifeless and overly angular, but you can tell the drawing has real depth, and that actually gives it a unique look.
i fucking love me some humanoid lions. I could seriously see a guy like this in anything I make (though my preferred lion features go a lot LionKingier and for some reason I always give them more pointed ears like housecats)
>>
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Got a 2 pager done today. 1/2

http://romanpenscomics.blogspot.com/
>>
>>92047683
I think B is a great way to write villains, as long as the guy writing it is aware that he's writing him vicariously and knows that's a pretty healthy and common thing to do, rather than reveling in it as if he's being naughty and getting away with something. I'm sure Alan Moore would say something along those lines.
>>
>>92047683
>What kind of mental illness are you aiming for in yours and why do you want to put it in to your story?
I didn't actually have a concept in mind when I posted that, I was just trying to gauge general opinion
Though your post has gotten me thinking about what exactly people try to achieve when inserting in a character like that, I want to avoid doing stuff without clear purpose such as that in the future
>>
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2/2
>>
>>92047958
That last panel really kinda says it all.
and the next page is great too

I like this comic. why haven't I bookmarked it yet?

.. oh, I have. you just haven't done a page in a while other than samurai jack fanart, so I forgot
also your website is just.. just terrible. I feel like I can say that because I've complimented the comic itself, and that's kind of the main course, yknow? the chef shouldn't feel bad because the plates are ugly and too small.
that said, that's one of the better ways to update 2 pages at once. You just naturally click them in order.
>>
>>92047983
I imagine you were just spitballing and brainstorming, which is awesome. Don't worry about what comes out of that, it can't all be gold, but a lot of times it's too generic to be useful (e.g. stoner ideas). As you've seen, a lot of new useful thought processes come out of it, so it was worth it. You just can't expect to gauge general opinion very well when it's THAT general.
>>
>>92047958
oh i'm an idiot, due to the angle and pose, I thought sara was in a wheelchair.. she's just holding two bags, but it's that same basic posture. She's not really THAT short is she.
It's funny how just that one misconception put the seed in my head that she's a vulnerable girl I should protect.
>>
>>92047966

I was more referring to the tumblr ocs and the creepypasta characters writ tine by sad and lonely teenagers who suddenly get gender disphoria out of nowhere and then become fiction kin and think they're a different version of Dave Strider in an alternate universe. Yes this is an actual example from an artist I watched fall from efame grace…and is in their 20's right now. A lot of artists I watch turn trans for some reason. Obviously not the previously mentioned train wreck but still.
>>
>>92048020
>>92048068
ok, show me yours?
>>
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http://i.imgur.com/T6aRDqF.png
here's something i've been playing around with
How's my paneling?
>>
>>92048079
social media was a mistake, it's a mass conditioning tool
>>
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>>92047942
They're actually prosthetics that function through magic. The lionfolk are an ancient extinct race but many individuals still exist from the time when lionfolk ruled the continents with their magical military force. They eventually became entirely artificial, becoming a race of near immortal golems. The armor is a combination of the head of a crocodilian lizardman and armor made from a gatorelk the kid had slain.
>>
>>92048079
I had to watch one of my friends go through a phase where he was unironically telling people to respect otherkin (aka delusional furries) and god it was the most frustrating thing ever
I think he eventually grew out of it but I'm too scared to bring up that topic to him
>>
>>92048079
You think that's bad? I _mentored_ one of those fucks
i felt so proud as his artistic skill shot up and up under my tutelage, eventually wayyy past mine. Then he went to college and seemed to grow into a fine serious man, talking to me about ladies with a confidence he didn't have as a shy kid.. then he just stopped hanging around most of the sites I frequented, sticking to Tumblr. I couldn't blame him,... I kept watching his art for a while.. it got really cartoony.. then.. one day he just signs onto skype and now he's a girl. I just don't know how to feel, beyond betrayed and guilty. and the fact that he was a fucking cute little shota when I met him is NOT helping with that

but anyway somehow I doubt that's what the anon meant by mental illness. Nevermind how accurate a label that is
>>
>>92048132
http://i.imgur.com/jO7Ncig.png
version with rough dialogue
>>
>>92048162
>now he's a girl
pics? or tumblr name so I can search myself
>>
>>92048131
what, my website? it's awful. it's awfulsauce glands. but it's not quite as bad as yours. It's just bland, rather than how yours makes you click on each comic to enlarge it in order to be readable. I didn't mean to start some kind of comparison or competition, I was just trying to help.
>>
>>92047942
Oh also, I use a tablet, I draw with a pen rather than a mouse.
>>
>>92048136
I disagree. A lot of things have been branded mass conditioning tools, and the same old answer comes around: people are not that easily conditioned


no, social media is a conditioning-CONDITIONING tool. It makes people more susceptible to conditioning in the only way possible: Training them to accept it willingly and manipulating culture to make that okay.
>>
>>92048148
>prosthetics that function through magic.
That was actually my first guess. They look like some kinda golem limbs. I just thought that was unlikely.

>extinct
>inigo_montoya.jpg
naw i'm just riding your balls.
that's actually a really interesting way for a race to become endangered (that's the word you're looking for). You would almost call them obsolete, if they've all upgraded like that.
also holy shit that's a cool monster. you and I are friends now.
>>
>>92048150
yeah I had one of those too. she also fancied me, and that was the reason I had to give why it wouldn't work out.
I don't think they're so much delusional as trying to make pretending part of their identity. In their defense, most people's identity is something they're pretending to be too. They've just kinda gotten the cart before the horse. Ceci N'est Pas une Pipe works better in art than in self-definition.

man I would gladly go through the awkwardness if I could just talk to her s'more
>>
>>92048176
oh god I didn't even look. It's bad enough I found an ex co-worker on linkedin once. at least that guy had the bitchy lady personality beforehand.
granted his leftist bearpoking DID get us to finally get PTO, but he abused the privilege before and afterwards like a dirty frenchman.
>>
>>92048223
Find me on Deviantart, I'm chrysomal or SilvanRaptor on Tumblr. I'll gladly talk more about it, I just gotta head off at the moment
>>
>>92048166
you know, this is actually a neat idea. The dialogue really helps. Seeing it with and without makes me realize there's been a thousand "now we're gettin SERIOUS" driving scenes in movies but this is the first one with a legitimate reason behind it.

I know you said rough dialogue but I just want to make sure you're going to improve both the size and the spelling. This comic has some legs
>>
>>92048199
> A lot of things have been branded mass conditioning tool
And turns out a lot of those things were.

>no, social media is a conditioning-CONDITIONING tool
So it's a conditioning tool? You just had to be special, but what you thought was some greater alternative insight was not any different from what was being said.
>>
>>92048188
well on >>92048148 I believe it. I love that rendering. But you can see how I thought that on the bare lineart, yeah?
>>92048280
I was just about to stalk you on deviantart actually. good show.
>>
>>92048316
you're not gettin me, man. people can't just be conditioned without knowing it or wanting it. that's asinine thinking.
social media has made them want it. it's basically had them sign away their willpower and their sanity in exchange for a fake version of having friends. It's like that Batman Beyond episode where the hypnotic addictive VR makes the teenagers steal shit to fund the habit, and you look at their programs and it's just like "having a nice loving family"
>>
>>92048362
er, and the point is even after getting unhooked, they still wanted that feeling. so it didn't really change anything about them, because you can't really. Not most people anyway. Not for lack of trying (God knows the government has made people weaker and more dependent). It's doing one better and fucking with the way they already are, no conditioning required. It's like.. lawyers and insurance companies, basically finding a way to profit off of misery AND manipulate the system to make their organization desirable to the point of indispensibility.

that's completely different from plain ol conditioning. misdiagnosing or understating the problem lets them win

holy shit what are we talking about
>>
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>>92048162
Why cant cute boys just stay cute boys. Trans was a mistake.
>>
>>92048402
it's no wonder they wanna let kids mutilate themselves at an early age. this guy was already a grown-ass man by this point. the ship had SAILED man.

anyway let's make a new thread, looks like shit's really active despite the hour.
>>
>92048386

>holy shit what are we talking about

Initally it was a discussion about mental illness which then devolved into a discussion about the fall of normal people into degeneracy by the force of social media echo chambers and the changing tides of culture.

God I miss the old pre SJW internet, as cringe as it was.
>>
>>92048460
you mean pre-normie internet
>>
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>>92048150
>almost all of my friends from high school now claim to be non-binary, asexual, and/or otherkin
>I'm none of those things
>still go visit them when I'm in town because they're friends and outside of them swapping jokes about being non-binary none of it comes up much in-person
Otherkin's the only thing that still bothers me, but then one of them claims to be kin with a Muppet, so at least there's a sense of humor about it.
>>
>>92048681
>all my friends are haram degenerates
there's something fucked up with you too to have friends like these. spit it out
>>
>>92042532
Eh, the people I've showed it to didn't "see it coming a mile away"
The whole point of it was shock humour, so I wasn't going to drag it out unnecessarily, lol.
>>
How often do you guys "take inspiration" aka steal from your favorite characters?
>>
>>92048707
Sure, I was a teenager who liked geeky comics and cartoons. Like I said, they're high school friends in another town.
>>
>>92048707
He's on 4chan, what do you expect
>>
>>92042504
Noted, if I ever draw another comic I will try to make camera more dynamic and put more effort into making overlying objects more easily readable.

Maybe I even re-draw this comic at some point to adress all of your concern and see how it goes then.
>>
>>92048785
constantly
>>
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>>92048851
>liked geeky comics and cartoons
Get a load of this degenerate
>>
>>92048908
ngmi
>>
>>92048998
you're ngmi if you don't believe in successful stealing
>>
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I'm having a really difficult time drawing environments and backgrounds for my comic. It's a sci-fi setting in space so there's lots of large sets and environments I've written in the script but are really difficult to draw in a time efficient manner. This is just my attempt at drawing some kind of city quickly but I'm still not very happy with it.

My last attempt was this image though >>91998404 which looks even worse. At least I'm getting closer. Any advice is appreciated.
>>
>>92049414
The hell is ngmi.
>>
>>92049541
Next Generation Mobile Intelligence
>>
>>92049626
This much I googled so, its just a new way to call someone a phoneposter?

>Captcha: Stop Bellaria
>>
I can bump this on up before work
>>
>>92050556
No you can't. Thread reached limit.

>>92050202
>its just a new way to call someone a phoneposter?
Not gonna make it.
Thread posts: 518
Thread images: 117


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