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/mmg/ mega man general

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All Firepower Edition
Thread No. 173
Discuss anything Mega Man related. Art, OCs, Music, Fan Games, the comics, cartoons, etc. Discussion about Mega Man-esque games, Mighty No. 9, Azure Striker Gunvolt, Red Ash and Inafune is also welcome.

>Previous Thread
>>181818805

>list of all games
http://megaman.wikia.com/wiki/Category:Games

>List of fan games
http://megamanfanon.wikia.com/wiki/Fan_games

>Comic, Manga, other printed media
http://pastebin.com/VQbnMXGe
https://mega.nz/#F!G8VjXSjY!HigLekH1YRxozZQwgsu7EA (fixed artbooks.)

>Music Playlists and Albums
http://pastebin.com/6iYqEkM2
A TON of Mega Man remix albums (and some Gunvolt CDs)

>Cartoons and Anime
http://pastebin.com/Uq6Wi9Ms

>Our booru!
http://mmg.booru.org/

>Here's our discord chat
https://discord.gg/93tPPf2
>>
Guys, we've got another rogue janitor deleting threads.
>>
>>182279743
Nevermind we've got an explanation here.
>>182279583
>>
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>>182279669
DAY-CHAN IS THE CUTEST! CUTEST!

What the fuck was that.
>>
What was fuckin hilarious.
Pokeporn.
Pokeporn EVERYWHERE.
I think like maybe 15 generals total managed to survive being pushed off.
>>
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>>182280070
Man, what a dickhead. And I was in the middle of typing a fairly long post, too.
>>
>>182280227
Just copy and paste it here, anon.

I believe the worst problem now is that we have two threads up.
>>
>>182280405
But we don't?
Or did the mods restore the the threads that got pushed off?
>>
>>182280643
>>182279819
>>
>>182280405
Can't, I was on mobile and forgot to copy that fucka when I when I went to to see what the hell happened. Oh well.
Anyway, which thread should we use, then?
>>
>>182280732
What's the point of making a new edition when this one barely got off the ground?
>>
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>>182281129
Not sure.
I made the other one when we died but this one have more posts already.
>>
>>182280732
This one was started first. May as well stay here.
>>
>>182281303
Besides we barely had any posts in the last thread so I think it's safe to say it doesn't count because a bot pushed it off the catalog
>>
>>182281252
>>182281617
Good point. And since this one was made first, I'll be staying here.
>>
https://www.youtube.com/watch?v=BpCarkGGoxI

C&D when?
>>
>>182280170
Viper got really salty about dying without accomplishing anything and shitposted until Gunvolt easily did him in a second time.
>>
>>182282272
Don't fucking jinx it
>>
>>182282634
uh, what?
>>
>>182282789
Don't mind him, he's always like that. Must be lowercase-kun's best friend or something.
>>
>>182282272
never, so capcom can continue to do nothing but at least not lose face from C&Ds
>>
>>182282272
Not soon enough.
>>
>>182283328
Anon with the four character project here.
Wtf happened?

Also, how often does capcom C&D?

I'm not making a fan game (although the project did originally start off as a Megaman X fan Game.) , but I really don't want to have to deal with Capcom's lawyer nonsense if I don't need to.
>>
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If Zero was a cyborg could he start a family with Ciel?

He's also alive in this scenario.
>>
>>182284012
>Corruption
Plebeian.
Purification is clearly the way.
>>
>>182284012
Suppose Zero died, but Ciel is still pregnant.
>Zero lives on, IN MY WOMB!
>>
>>182283827
>I'm not making a fan game
Then you're safe.
>>
>>182284139
>goes full Orphen season 1 ending
>>182284012
No, it would still have ended the same.
>>
>>182284115
Purify.
>>
>>182283827
>Wtf happened?
Read: >>182281717
>>
>>182284329
>No doujin where X fucks the maverick virus out of Zero.
It could be with another characters as well tho. I just sort of impressed nobody did that before.
>>
>>182284505
.... oh. Well that explains what i kept running into then...
>>
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If lewd, just send a warning.
>>
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>>182284549
That's such a silly but solid idea for a comic, makes me wonder as well.
Also fuck, now I feel like drawing something like that myself.
>>
>>182285428 < >>182284012
>>
>>182284549
>No doujin where Zero fucks the Maverick virus into X
>>
>>182285638
Then do it.
I would do it myself, if I didn't suck at NSFW
>>
>>182285719
Corruption is pleb tier.
>>
>>182285870
Your mom is pleb tier. Worst girl by far.
>>
>>182286113
Still better than your waifu, that cockhungry whore.
>>
>>182286176
You take that back, Centaur Man is a pure angel.
>>
>>182285743
I would, but I don't really sure how to express it, I'm terrible at coming up with lines for nsfw stuff. Not being a native English speaker isn't helping much either. But if you have any ideas, let me know I guess?
>>
>>182286442
I... I'm not exactly good either.
I could probably come up with some Palcomix-tier shit pretty quickly tho.
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>>182286654
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>>182286654
Well, that's better than nothing I suppose. Do your worst my man.
>>
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>>182283827
So how much do you have? I'm guessing not much if you don't have concrete ideas for the main characters yet.
>>
>>182288830
Believe it or not, I have the main characters pretty much finished. (Outside of polish)

I just wasn't really fond of what I had for the Saber character. (It just kept feeling "off" despite how much I kept changing it. This is what made me decide to turn to avid megaman fans for advice.) Atm I'm currently working on the Leveling up system & right after I'm going to start giving the enemies more detail.

Right now, they only walk left/ right, pause and either shoot, slash or outright body slam you if you're in their vicinity. (I know it's not much, but it's enough just for character testing purposes...)
>>
>>182289902
Same anon here,
also forgot to mention.

Don't get me wrong, just because the characters are finished doesn't mean I'm not willing to take suggestions/feedback on what I have or am currently working on.

If it helps, I kind of want this game to be kind of like a "love-letter" to megaman the same way Freedom Planet is to Sonic.
(Enough that you can see the inspirations, but different enough that it's discernable from being a clone.)

I also take some massive detours from the average Megaman mechanics as well to make sure it's not just a "sprite-swap" game.

(I should really start using a name so I'm a bit easier to identify...)
>>
>>182290413
That's nice. So are you planning on something enemy-based like Inticreates MegaMan or is platforming also a big part?
>>
>>182287145
>Zero: I see you came to fight me, X.
>X: Zero, stop! This isn't like you!
>Zero: Ahahaha! If you want me to stop, come and do it yourself!

>X: I... I hate to do this to you, but if this will make you come back to your senses...
>Zero: Heh, I see you had your buster(dick) upgraded... For someone who doesn't like this, you sure are well prepared.

Zero: COME AT ME, X! LET'S SEE WHO IS THE BEST!

(Sex happens)

Zero: You have gotten pretty strong, huh.
X: Guh...
Zero: But still not enough to defeat me! Uahahahahaha!
X: Then take this!

Zero: Uh, w-wait... Are you really...
X: YES!
Zero: NO! NOT A CHARGE SHOT! NOT INSIDE!
X: I WILL MAKE YOU COME BACK TO YOUR SENSES WITH THIS! TAKE MY CHARGE SHOT, ZEROOOOOO!

Holy fuck, Palcomix should hire me to write this shit.
>>
>>182291387
>(Sex happens)
Ace writing
>>
>>182291021

I'm just gonna name myself after the main character. (Life will be a lot simpler that way.)

Well, to paint a better picture, it's going to be MetroidVania styled.

So pretty much a mix of both?

One of the few problems I have with megaman games is that the games usually favored one or the other too much instead of blending them both. (I hated that when they did that, but I loved both sides equally.)

So by, making it MV styled, I can use both separately or mix them in order to appeal to both sides.

Also, I plan on taking the "stage dynamic" aspect from MMX1 (Beat a boss, another area changes) and make that play a heavy role on rooms. (So it can drastically change the way a room is approached/handled compared to how it was before the changes.)

With that, a room can go from platform heavy to combat heavy, vice versa or mix them together differently.

I hope this answers your question properly.
>>
>>182291685
It's just there to show that some time have passed between conversations.
>>
>>182291690
>One of the few problems I have with megaman games is that the games usually favored one or the other too much instead of blending them both. (I hated that when they did that, but I loved both sides equally.)
Same, but I didn't mind it if the almost completely action (like Panther's stage in MMZ2) or almost completely platforming aspect (I think they did that with KnightMan's level in 6) was only one stage in the game. Actually as far as keeping stages interesting goes, I think MMZ2&3 are good examples although Z3 is more action than platforming overall.

MV-style is cool, definitely one of my favorite styles of gaming.
>>
>>182292407

I remember MMZ2 Panther. I loved the way they handled that boss room. (I really wished to see more of that. Lol)

I'll definitely take a deeper look into MMZ2&Z3's overall design a bit more since you mentioned it.

As for the MV style, I'm glad you're fond of it, I wasn't going to go that route at first, but after seeing how MMX:Corrupted (attempts) to handle it, it made me realize the full potential of using it over a

"Pick a stage, rush to end, beat the boss" style.

One of the main focuses I'm trying to give this project is:

No two playthroughs are the same unless you repeat the same actions you did last time.

(Realistically, sooner or later, you'll have covered all the possible routes, but for the first 8 times, I want the game to change constantly but making minor tweaks that present new challenges. (The characters play a big role in that also. All of them handle differently, but all can clear the entire game)
>>
>>182284012
I don't see why not. Didn't 18 from DBZ got pregnant?
>>
>>182294209
She was originally human and her baby maker was intact from her human body.
>>
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>>182291387
Holy fuck you actually did it. I got a good chuckle from this, thanks anon.
I'm not determined enough to draw an entire comic, but I'm gonna attempt to do the charge shot part. That shit sounds like a line straight out of some cheesy porn parody
>>
>>182293005
Sounds pretty ambitious. Just remember not to over or underuse unique stage mechanics and that repetition is important, it's okay if some rooms are reused or have variations of a similar theme so long as it isn't done too much.

I'd recommend getting some practice in the MM maker or some kind of sidescrolling stage maker before you go at it for real.
>>
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Still temporarily suspended. Wish he made pixiv account.
>>
>>182294704
Make it for him. Tirelessly study his style and slowly become him and make a pixiv account.
>>
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>>182291387
>NO! NOT A CHARGE SHOT!
>>
>>182294653
I saw the MM Maker and I can't say I'm not hyped af for it. I really wish there was a X or MMZ version of that also, but I'll take what I can get.

Also, I'll definitely keep that in mind. I've seen what terror can ensue when something is overused to death (AKA Blaze Heatnix's stage)

and when it's been underused/ used poorly (AKA Duff McWhalen's Boss fight Ice mechanic)

And yeah, the project is REALLY ambitious, but only due to the realization that if I don't do this kinda stuff, who will? I got tired of waiting.
(Not to mention everything that happened with MN9 and the eternal wait on MMX:Corrupted...)
>>
>>182295304
>"If I don't, who will?" says Goku, resident MegaMan enthusiast
If you find yourself with too much time on your hands, I would also recommend playing the original Metroid (cheats or enhanced passwords recommended for this purpose) just to get a good feel for how the genre started and then play Zero Mission to see how it evolved. It won't give you too much MegaMan-flavored inspiration but it might clue you in on how to fill in some gaps between levels.
>>
>>182295708
Lol.

As for the metroid idea, I ended up completing Hyper Metriod the other month, just to fully ensure that the MV route is really where I wanted to go. (If you haven't played that, I definitely recommend it if you want to play a Super Metroid Rom hack that will give you a decent challenge. It's really worth it.)

As for the original metroid and Zero mission, I'll also look into those.

Are there any other types of games I should be on the look out for? (Anything MM/MV related ofc)

Just a brief list of what I already own/played/beaten (just in case):

20XX
Rozenkreustillette (both parts)
All the MM (excluding MM9 & 10)
MMX(minus X7 & X8. I couldn't sit through those...)
MMZ
MMZX games
Rex Rocket
Super and Hyper Metroid
AM2R
Valdis Story
Momodora 3
MN9
Mighty GunVolt and MGB
Gunvolt 1 and 2
Master Blaster Zero
Guacamelee STCE
Elsword
Bleed
Bad Bots ( i dont really recommend this one. it's not bad... just meh)

CastleVania SOTN (just got to inverted castle the other day.)

CastleVania Aria of Sorrow
CastleVania (I have the rom of the one with the female... Can't remember the name. Eccl-something.)

(I think I'm missing a few)

All this was for studying purposes...Lol
>>
>>182297103
>Hyper Metroid
ah, we have a man of taste here
>>
>>182297103
>CastleVania (I have the rom of the one with the female... Can't remember the name. Eccl-something.)
Castlevania: Order of Ecclesia
Shanoa a cute.

Megaman x Castlevania crossover never ever.
>>
>>182297242
I won't lie, i just assumed it was just going to be a simple hack that did basically nothing, but it really changed up everything. The escape sequence at the end was godly.

>>182297291
That's the name! I can't seem to remember it for the life of me.
I definitely love her design. (Especially the "absorbing sigils through her back" concept.)

As for a Megaman CastleVania crossover. I remember seeing a youtube Stream of someone playing a chinese fan game of one. It didn't look too appealling, but it's out there. I'll try to see if i can find it in my watch history.
>>
>>182297103
>decent challenge
I've read that there is a minimum requirement of having to be japanese in order to beat that hack. I've still yet to finish Super, admittedly.

Only other games I can think of to recommend are Sonic 3 & Knuckles and Sonic Advance 3 to see how levels can be approached by the abilities of different characters.
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>>182291387
>>
>>182298054
Just expecting a level hack out of it? I can understand that. Not many Metroid hacks change the physics. But even with just level hacks there are plenty that change up the game quite a bit.
This is hardly the thread to be talking about it though.
>>
>>182298068
omg. I love the both of those!
(ESPECIALLY Sonic Advance 3! The music and concepts used in that one were amazing! I still prefer Sonic Advance 2's boss style more though... )

Also, Hyper Metroid takes a bit of time to get used to, but I mostly think it's because I beat Super and pretty much remember the in's and out's of the game.

As for the MegamanXCastlevania thing. I think this was it. (I hope I embed this correctly...)

https://youtu.be/4-cF4fuGuQI
>>
>>182298364
I have yet to run into them.
I tend to not play/care about many rom hacks unless they are megaman related. I personally loved the MMX3 Zero Project one the most, tbqh.

>hardly the thread to be talking about it though.

That's true. my bad. Lol
>>
>>182298552
Looks like ass, but it's something like that I was imagining: Megaman with castlevania's setting.
>>
>>182298552
The running boss fights in 2 were baller and suited Sonic, so I can understand.
I've been trying to play games more now than I used to without looking stuff up, so I get stuck a lot in Super.
>>182298760
There's also a MM7 hack with Bass as the MC which is worth looking at.
>>
>>182298948
>Looks like ass
I agree %100 with you on that one.
I didn't even spend more than three minutes watching the stream when i first encountered it.

>>182299108
I definitely feel the same about sonic's boss fights.

I'll definitely keep an eye out for that hack. Despite the flak MM7 gets, I thought it was cute enough to stay in my memory. So playing as Bass will definitely peak my interests.

I kind of want MM&B2 to have a proper GBA remastering of it though. (Minus the stage where you have to flip the handheld, screw that stage and it's lame gimmick...)
>>
>>182299451
I wouldn't mind a Challenger remake but I'm not too fond of the Robot Masters in it.
>>
>>182299585
I have to agree that the bosses were lame, but it felt like they made those bosses to be lame on purpose & that made it cute in it's own way.

I mean seriously.... "AirCon" (Short for Air-Conditioner) Man? Really? Lol
>>
>>182299815
I guess a cartoon game doesn't need edgy 2kewl5skewl villains, but I just didn't prefer them. At least they aren't too important.
>>
>>182299451
>the flak MM7 gets
I still don't understand this. 7 is a good game.
>>
https://youtu.be/JFaD0u0p6G8
>There will never be a Mega Man game with this amount of detail or Easter Eggs again.
>>
>>182300224
I thought so too, it's a really good game and it felt like one of the games Capcom (or the Megaman team) actually had fun making. but I guess it was the sprite style?( I liked it either way.)


>>182300365
He is still god tier in my eyes. So many game overs when i first ran into him.
(Plus that heal gimmick was an amazing touch for a boss. MM needs more of that imho)

>>182300138
True true. Maybe with the remake, they could revisit older bosses (MM1-6) and give it the MM&B treatment. That would be cool.
>>
>>182300365
Freeze Man was so cool
>won't make a move until you do
>>
>>182300785
That reminds me! If you've played GunVolt, you've seen when the bosses do the Cut-in before doing their major attack.

How do you guys feel about using cut-ins for bosses, but instead they can insta-kill?

I know, a lot of people don't like the concept of insta-kill moves in games, but I really wanna try my hand at putting it into the game, but to make up for doing insta-kill moves by making it extremely notice-able when it's coming by using cut-ins & clearly discern-able attacks.

Example:

-Epsii fights Power.

-Power gets down to 1/4 health.

-Power shows cut-in similar to how they do in GunVolt.

-Power fires a bigger than normal (but slow moving shot)

-If the shot hits you, it kills you.

- But Power may try to "set you up" (for lack of better wording) for the killshot.

It's a really rough example, but I was thinking of taking approaches like that. Not all bosses will have insta-kill moves, only the main story bosses will.

>>182301015
I really loved that about him also. I remember waiting there the first time and not seeing him move. Then I tapped the right button and he went berserk on me. lol
>>
>>182300224
7 and 8 are legit very good games with very well designed challenges and visual direction.

The fact total turds of game design that get the basics wrong like X5 are more celebrated or whatever the term you prefer than them is just another signal of how the internet at large is dangerously stupid.
>>
>>182301741
I'm amazed that 7 was made in only 3 months.
>>
>>182301594
I think if you're going for an insta-kill move in a boss fight, it should involve elements from the game that you already know invoke instant death. Examples: Heatnix's walls of flames, Rangda Bangda's spikey floors, Duff's wall of spikes he tries to shove you into, fights above bottomless pits, or fights involving things that will obviously crush you.
>>
>>182302240

That's an amazing point. I already had that in mind with area mechanics and stuff. I just didn't think of using that for boss fights. (Why? Idk... I guess it was over-looked.)

I'll just make it that the first boss teaches the concept of boss insta-kills w/o them actually killing you, (probably ending the fight, if you get hit, but giving you a less desireable outcome.) so that it makes it known that attacks with cut-ins NEED to be avoided at all costs.

Thanks, that helps out a lot!
>>
>>182302798
That also brings up a good point. Since this is probably where your inspiration came from, look at Tenjian in ASG2: his attack kills you but you learn this without repercussions the first time around because Joule sings you back to life automatically. If you have a self-acting revival/healing tool in the game (like a fairy in LoZ) then put that in a spot the character has to be in before reaching the boss so it won't be a waste of a 1-Up.
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>>182302798
I've also been devfagging here for a bit and while I definitely don't want to sound too full of myself or anything, but I'd honestly really recommend against 1-hit kills in boss battles (stuff like what other anons mentioned get a bit of pass because they're environmental hazards always present in the boss room, and not something that can suckerpunch you the first time through [we almost always get hit by a boss' move the first time around after all]), I'd definitely think if the move took like half of your health bar away it'd already convey how extreme you want the fight to come across without being too harsh on the player.

Doesn't mean much of anything, but I've consistently kept stuff that way on all games I've released so far.

Just my two cents no less.
>>
>>182303235
This. Boss OHKO moves suck the same way a character death in a story sucks if it wasn't built up to well enough.
>>
>>182301594
So as an alternative to this, I would recommend something more like

Cut-in, Power fires two or three large shots at the floor

Shots destroy the parts of the floor they land on, sending debris close to where the shots landed

The floor area the shots landed in are destroyed, revealing spikes underneath

If a shot lands where you are, you take damage from the shot, giving you enough i-frame time to escape from the now apparent spikes.
>>
>>182303201
That's exactly where I got it from. I'll definitely keep the inst-revive in mind as an option.

>>182303235
You don't sound full of yourself at all. Like I mentioned in one of my first few posts, I accept all the suggestions/feedback (and I might as well add now) concerns/criticisms that come my way. (You can't get better at something if you don't know how to listen/process them, right?)

You make a great point and I REALLY do hate the "sucker-punch" aspect of insta-kills. They are cheap and ALWAYS looked down on.

(Pyrogen from MN9 comes to mind.)

I did contemplate making attacks do heavy damage, but after a while, I deemed them a bit too "safe" and don't give bosses a definite "looming threat" that they kind of deserve imho.

(It's kinda like giving a boss that "this is why I rule this domain" kind of feeling. Rather than just letting them be tankier enemies.)

That being said, I want bosses to feel threatening, but not unfair. That's pretty much why I want to use Cut-Ins like Tenjian did in GV2.

When I first got hit by it, the Cut-In did warn me that something was coming, the only issue I had with it was that it was (pretty much) the only time the game brought something like that to the table. (And I was a bit confused about it.)

This is why I'm opt-ing for clear warning signs. (That literally can't go unnoticed.) And implementing it into the first boss with a "bad clear" kind of rule in place so that it's never from left field, but known since the beginning of the game.

But if anything, I'll keep what you're saying in mind and weigh it against how everything ends up coming along.
>>
>>182304210
This is pretty 80% of my Sky boss's Insta-kill attack.... Lol (minus the projectiles...)
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>>182304318
I think one result of just giving way too clear warning signs all the time but still keep it one hit kill would be the player would just throw themselves against the boss sprite so they can avoid it because they'd get invincibility frames and would have wisened up to OHKOs if they are recurring.

I think setting it up to take half an energy meter away works because then you're back at the checkpoint, sure, but if they're really manning up to something so severe they're probably low in health themselves and odds are so is the player. So maybe they'll get killed the first time around, but the second one if they still can't get avoid getting hit (and that's likely a turnout you want, since boss patterns can sure take a long time getting used to) he might just have more than half an energy bar left, and he'll just be left with 'holy shit' to see that while it's still severe, it's not an all or nothing deal.

That's just how I'd handle that personally no less.
>>
>>182304475
Well I guess another implementation could be

Boss has a move where they grab at you and if the grab connects, they throw you in one of three directions

Cut-in, boss summons spikes out of the three areas he is known to throw you in

Also he gets faster, maybe has a new attack or two

Now if you get caught by his throw, he throws you into an area covered with spikes
>>
>>182304937
>I think one result of just giving way too clear warning signs all the time but still keep it one hit kill would be the player would just throw themselves against the boss sprite so they can avoid it because they'd get invincibility frames and would have wisened up to OHKOs if they are recurring.
Maybe, but you don't want to force the player to take damage. Gotta keep the mindset of "if a player was highly skilled enough, could they do a No Damage run?"
>>
>>182305170
Yeah, but that's not about wanting the player to take damage - it's just them realizing that one is less worse off than the other.

So ironically it might just deter someone from trying to No Damage it for that moment because if they know it's an instant kill, and want to beat the boss more than anything, they'll gladly throw themselves onto him because at least they don't die. If it's not an OHKO, then they can just tank it and still learn more from the battle because they are not reset to the starting point mandatorily.
>>
>>182305459
I thought you meant that would be their only option if they didn't want to get hit. There should be a way around the attack, even if it isn't obvious at first. I've never gone outta my way to take touch damage to avoid an attack, so I can't really relate.
>>
>>182305798
No, I meant that as the easiest way out if they haven't learned how to avoid it yet. The issue with OHKOs is that since you put them right back at the beginning, learning to evade it when typically we get hit at first in a boss fight by a new move, if you haven't learned how to evade that yet, you're just going to throw yourself against the boss to get invincibility frames so you can sit the OHKO out.
>>
>>182304937
That's a really sound option.

While I'm not necessarily aiming for a "All or nothing" attack, I am aiming for "this is why I am who I am" kind of feel.

The low HP thing was just an example, but close enough to what I'm aiming for. Some of my bosses may not wait that long, but may instead try "setting up" the OHKO before attempting it.

(Kinda of like Zappa from Guilty Gear with the "curse stack" effect, but instead of automatically throwing stuff at you, it just enables them access to the attempt of an OHKO if you have enough stacks on you, but the stacks will vanish if they fail to land the OHKO. Once again, another example.)

The one thing, I'm just trying to re-enforce through adding OHKO's to bosses is the same aspect as spikes in MM games, you may stumble into them the first time you ever encounter them, but after a while, you know better to avoid them no matter what.

>>182305029
This actually sounds amazing.

>>182305170
I'm also keeping that kind of stuff in mind. I've always hated when games "force damage" onto a player (Either by "choice" or by sheer "mechanics")

I just want players to kind of learn that this game won't slam you into an unfavorable position if you've been paying attention.

Kind of like the example with the spikes and throws, it'll be shown how the bosses fight and give you enough time to get a gist of what the boss's main mechanics are. Then when it's all said and done, it'll throw out it's "Ace Move"

>>182305798
>There should be a way around the attack, even if it isn't obvious at first.

That's how I'm pretty much looking to build my OHKO attacks, but make sure the fight before it makes sure you get the gist of what it could possibly be.

>>182305920
>you're just going to throw yourself against the boss to get invincibility frames so you can sit the OHKO out
I also want to make sure players don't abuse this. I always found this tactic a bit "cheap" (I'm not looking down on it, I'm just not fond of it.)
>>
>>182306357
Almost forgot to mention. I also don't want players to have a "just tank it" mentality.
>>
>>182306357
>This actually sounds amazing.
Thanks, Fefnir was the inspiration for that one.
>While I'm not necessarily aiming for a "All or nothing" attack, I am aiming for "this is why I am who I am" kind of feel.
So it sounds like all cut-ins will involve OHKO elements in some way. If that's the case, I guess the idea will enforce itself more in the second boss encounter since now you know it isn't a one-time thing.
>>
>>182307035
Additionally, if that is the case, I think that rather than all bosses having OHKO moves, maybe only give that sort of thing to important fights (character vs character fights like Power) and/or final "fortress" bosses, like Wily stage-ish bosses.
>>
>>182306357
>I also want to make sure players don't abuse this. I always found this tactic a bit "cheap" (I'm not looking down on it, I'm just not fond of it.)

The issue is that if things escalate so much they can either get hit by something bad or get hit by something worse, they'll definitely pick 'something bad' (I was trying to learn the final Wily from MM7 so I could beat it without E-Tanks, and sure enough if he had shot out the electric sparks at the same time as the flame projectiles, I'd throw myself on the sparks because they take less health off).

It's something you do when you're on consecutive runs, though. Ideally when we're learning stuff around we tend to just try to avoid everything altogether, the same way I'd never think of just tanking damage if I got hit and going ahead if I was facing a regular enemy with lots of HP as a kid (I'd just think I'd HAVE to kill them all the time, especially because I got hit to begin with).

It sort of goes hand in hand with not wanting them to have a 'just tank it' mentality (I think knowing it's not a one hit kill will encourage them to experiment with how they can evade the move, while if they're unsure about how to escape it, they'll likely just throw themselves on the boss so they at least don't die).
>>
>>182307035
>So it sounds like all cut-ins will involve OHKO elements in some way

Yup, every single Cut-In.

Also, Fefnir is my favorite of the Big V.
(Power is heavily & I mean HEAVILY inspired by Fefnir.)

>>182307350
Yeah, I'm pretty much not looking to have side/mini bosses to have OHKOs. (That would be silly.)

But like I said, I'm gonna keep what the other DevAnon/Anons said about insta-kills in mind. So it's just on the table for now, but not definite.

>>182307463
I see what you mean.

I guess I'll need to make sure there are enough options available to the player when they are dealing with bosses to make sure they aren't left in a "something bad or something worse" scenario.

It'll be tough, but I'm sure I'll think of something. (Whether or not I actually implement the OHKOs in)
>>
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>>182307864
I mean Big IV. Lol
>>
>>182307864
>It'll be tough, but I'm sure I'll think of something. (Whether or not I actually implement the OHKOs in)
Yeah, just keep in mind how you would feel as a player with that sorta thing. Not voting against it, just saying to be cautious.
>>
>>182309515
Lucky for me, my GF is willing to test out whatever I throw in.

She has no megaman/console game experience whatsoever, (she prefers PC/Keyboard + Mouse games.) so it's good enough for the "newbie experience" results I might need for now. Plus, she doesn't love or hate megaman, so she's unbiased about her feedback.

Once I get more bugs fixed and out of the way, I'll be sure to start throwing demos to the public.
>>
>>182309937
>my GF
NORMIES REEEEEEEEEEEEEEEEEE
>>
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>>182310664
sounds like anon is mad that he is single.
>>
>>182310664
holy shit fuck off, no one thinks you're funny
>>
>>182309937
Looking forward to em!
>>
>>182309937
>Once I get more bugs fixed and out of the way, I'll be sure to start throwing demos to the public.
Sounds good.
>>
>>182311120
>>182311421
Shut up Chad
>>
>>182309937
Got any concept art you wanna share with us?
>>
>>182314709

https://youtu.be/ZZtb4S0vB14

The character in the video (who i'm voicing over) is Epsii (The green-haired girl on the right side of the video.)

It's not her "Battle form" (I'm still not doing polishing it out just yet. I'm drawing the whole thing by hand and I don't want to commit to any designs until I'm 100% sure it's where I want her/everyone else.)

Don't mind the gameplay in the background. That's not the game I'm working on. That's a game called "Aces Wild" (You can find it on Steam.)

I basically did the voice-over thing to see how people would receive her design and how to wrap my mind around how I'll be doing dialogue pictures,
>>
speaking of gunvolt how would you rate it's world compared to mega man x's or zero's in terms of lore?
>>
>>182315578
I personally find it to have more depth/potential than X/Zero's world in terms of lore.

But that's mostly due to the fact that it seems like the megaman team isn't really sure as to what they want the megaman world to be exactly....
>>
>>182315578
At least it didn't wipe 90% of the world's population yet/10
>>
>>182315578
Not nearly as deep since it doesn't have a background of 20 to fall back on for story. It's basically anime X-men. The games provide enough story to keep you motivated to play and hold enough back that they can keep showing you new things later on. It's solid for the most part.
>>
>>182315891
>background of 20
*20 games
My bad.
>>
>>182315578
Interesting, but the presentation isn't the best. Feels like too many things/people are introduced at once and there're no real stakes. To some extent this mimics Gunvolt's own perspective of "I don't give a shit I just want to focus on protecting this girl", but I always feel super detached from whatever's actually happening story-wise.

Maybe replaying on switch will change this.
>>
>>182315707
>it seems like the megaman team isn't really sure as to what they want the megaman world to be exactly
That's more X series than anything else.
>>
>>182316069
Yeah, that's what I pretty much meant. My bad for not elaborating on that. Lol

Once I see GV3 in action, it'll probably change my opinion on GV's world a bit.

(Plus I want more Lumen. She's ridiculously adorbable)
>>
>>182316069
>adorbable
*adorable
>>
>>182316225
>(Plus I want more Lola. She's ridiculously adorbable)
ftfy my guy
>>
>>182316403
Lola was great too. I just really hated the fact that they just "orb'd" her and called it a day.

She should've had a full body like Lumen did.
>>
>>182316570
Not too sure what you mean, her and Joule had holo-bods just like Lumen did in the game.
>>
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>>182291387
So Satan whispered into my ear and told me to finish the shit I started. Wannabe hentai artstyles are sorta fun tho emulate.
I....I really need to find better hobbies, don't I


The whole mess is on the booru. I'll go think about what I've done in the corner now.
>>
>>182317137
What I mostly mean is when they showed joule in dialogue, they showed her face (and sometimes her body)
but when it came to Lola, it was just a derpy looking orb.
Don't get me wrong, I know the reason was story-related. I just wish they showed her as "her" rather than the orb. I would've felt more attached to Lola like I did with Lumen.
>>
>>182317328
>tho
*to
I need sum sleep
>>
>>182317328
Fucking nice, my dude.
It makes writing that thing worth it.
>>
>>182317328
He did it!
The madman actually did it!
>>
>>182317374
I dunno, I like that they kept her the way she's supposed to look in dialogue since that's what she is. I thought it'd be pandering too much to people that just want to look at cute girls (guilty, by the way) if they put her Muse form in the dialogue image, since that is only a projection of one of her many abilities.
>>
>>182318378
You make a good point.
Don't get me wrong though. She was still cute in orb form. (in a derpy kinda way)
I guess I just prefer the cute girl factor overall.
>>
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>>182317598
You're welcome senpai. Hit me up when you want to become palcomix famous with me or some shit.
>>182317941
A man's gotta do what a man's gotta do. Shitpost.
>>
>>182315506
She's got a pretty masculine voice, but in her defense it IS the current year.
Anyway, not gonna lie, your drawings in the corner do look like a middle schooler trying to draw anime. She looks pretty generic too, but for all I know generic might add to a more universal appeal if you do it right. It's not like I expect you to be a master at art just because you had an idea for a game, but I hope you're able to improve as you go on, if you're the project's artist.
>>
>>182279669
what are the other three versions of Fire Man? I recognize Powered Up, original, EXE, and Ariga Fireman, but that's it
>>
>>182319691
Left to right, top to bottom
Ariga Fire Man, Fireman.EXE
Archie Fire Man, Ruby Spears Fire Man
Powered Up Fire Man, Original Design Fire Man, Complete Works Redesign Fire Man
>>
>>182319691
>EXE
You must be thinking of Torchman.
>>
>>182319913
4kids isn't canon.
>>
>>182319957
It is in America.
>>
>>182282272
>>182282762
>>182283745
>>182282272
Why are people at all convinced it'll happen? Hasn't Capcom always been very lenient and supportive of Mega Man-related fan endeavors? I swear they've promoted at least 3 fangames in some form.
>>
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>>182320313
>>
>>182320445
Speaking of inferior non-canon things...
>>
>>182320372
Only the Street Fighter one because SF is their favorite series and acts as their mascot.
>>
>>182319420
sorry about the delay. GF just got home.

If she comes off as generic, then it's a good sign. She's pretty much going to gain the "armor" gimmick that X had in the X series and I wouldn't want her basic design to overshadow her armor designs.

As for her voice, I might need to take more Estrogen. I'm not passing for a female any time soon... lol

As for my art style, I have to admit, I'm not the best, (nor do i intend to be), but I do plan to improve as time goes on. This is a one person project, (sadly, but that can be a good thing) so i'm the best at whatever I need to get done (for now).

Thanks for the input though. It's pretty much giving me a good idea of what direction I need to head toward in terms of improvement.
>>
>>182321359
>This is a one person project, (sadly, but that can be a good thing) so i'm the best at whatever I need to get done (for now).
If you wouldn't mind, I'd be down for helping some. I've been about 75-80% of the replies to your posts and it seems to have gone well enough.
I'm not suggesting I'd play a big role in development, but mostly for just talking about the project and maybe some drawings. All free because I'm bored and have not much better to do in life between work shifts at the moment.
>>
>>182321359
>GF just got home.
RRRREEEEEEEEEEEEEEEEEEE
>>
>>182323880
No. Seriously. Fuck off.
You're not funny.
>>
>>182324147
u mad chad
>>
>>182323054
>If you wouldn't mind, I'd be down for helping some
That would be awesome. I wouldn't mind another person who can give me helpful input & point me in the right direction.
>>
>>182325015
Cool. Got a tumblr or anything?
>>
>>182325346
Tbh, I don't know how to operate a tumblr...

I guess my YT channel or my twitter is the best way of getting in touch with me?
(My twitter should be in the description of my video I posted.)
>>
>>182325478
Just wanted to add that the ErkDiz twitter isn't mine. it's the person who did the fan art for the video intro. My twitter is further down in the description.
>>
>>182325478
>>182326061
Sorry it took so long, I decided to make a twitter account.
>>
Alright, I'm gonna be heading to bed. Thanks for all the input, everyone & I'll (hopefully) see you all tomorrow.
>>
tfw no gf
>>
Is Red Ash even real?
>>
>>182331451
There was a leak of THA unfinished OVA sometime ago.
>>
https://www.youtube.com/watch?v=AYkZ5I3ukos
>>
So I just played through the first level in Gunvolt
It was bretty gud, the tagging system feels alright, not as annoying as I heard, and the controls are really similar to Mega Man Zero
The visuals look pretty good too, and the soundtrack isn't bad at all
I'm confused as to why Asimov just sorta said "ey I'm firing you now for rescuing that loli" and Gunvolt didn't care at all and just went with it.
Haven't played anymore since I finished the first level, gonna try some other games right now
>>
>>182333072
Damn , some nice stuff in there. Is this yours?

Please do Protoman
>>
>>182333271
They probably thought Sumeragi had a better chance of finding their base if they took her in since Adepts react to her power. GV didn't "not care at all," he had made a choice and was willing to follow through with it despite the repercussions.
>>
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>>
>>
>>182334226
Oh no it's actually
http://dailyrockman.tumblr.com/
This guy's work. He draws a Mega Man character every single day.
>>
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>>182316225
>Plus I want more Lumen.
Don't worry, I'm sure Inti will kill her again in ASG3..
>>
>>
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>>182344081
They can't kill someone who is already dead.
They will probably kill either GV or Copen next. Mytyl - chan will be safe.
>>
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>Listening to KCRW/NPR for a traffic update
>They have music in-between story segments
>Notice something oddly familiar with the current track
>Hum it to myself
>It's a rearranged fucking Bubble Crab's theme

Need to check the online archives to verify. It was around 8:50am PST if anyone else knows how to check
>>
>>182341507
woa this actually looks legit
>>
So what's your favorite not-MM game? I've been playing 20XX but the levels get kind of fucked and the enemy health balancing seems awkward
>>
>>182355262
gunvolt
>>
>>182355262
I do dig 20XX. The levels aren't flawless and the random generation fucks you over sometimes, but it's a Mega Man X roguelike at its core and it plays extremely well and is surprisingly polished. Playing with friends is always a fun time too.
>>
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>>182350402
Gay nonsense
>>
>>182357972
What else did you expect from Tumblr?
>>
>>182357972
this entire thread is gay nonsense. where have you been?
>>
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>>182348225
They'll find a way to kill Joule again.
>>
>>182355262
I like 20XX but I hate the very slight lag between pressing a button and the character doing something.
>>
>>182361748
Joule is going to beat Zero in the dying department.
>>
>>182359321
In better threads .
>>
>>182362121
Fuck
>>
>>182362121
fun fact: Zero and Vile are tied in their number of deaths.
>>
>>182362987
Vile is the Quint of the X series. Vile is actually Zero from the future, reprogrammed by Dr. Wily's ghost to do something in the past.
>>
>>182363423
I counted other games such as tatsunoko vs capcom and Project X Zone
>>
>>
https://www.youtube.com/watch?v=BU6KpLo9zTQ
>>
>>182364263
Speaking of which, what do you all think of the crossover games? Are they any good?
>>
>>182366393
No, they're just fanservice with no gameplay depth. Or any depth. You're better off without them.
>>
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how the fuck do I get past this area?
>>
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>>182367478
Tag and shock those lights
>>
>>182369015
I want a ZX armor based on that Iris' form.
>>
>>182369034
thanks anon
>>
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>>182370415
the real best firepower
>>
>>182367478
sometimes you have to tag several lights at the same time
>>
>>182365303
>There will never be a Mario comic for a Mario/Mega Man/Sonic crossover
>There will never be a Smash Bros comic.
>>
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>>182373429
autism
>>
>>182376118
Welcome back lowercase-kun, nobody missed you.
>>
>>182373429
>An Archie Comic series of Smash Bros in a story similar to the Subspace Emissary
Stop making me want things that will never happen!
>>
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>>182376384
>>
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>>182380737
I have found my new religion
>>
>>182380737
amen.
>>
>>182380737
The funny thing is X is basically Jesus.
>>
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>>182359321
/biog/
>>
>>182382629
I like Leviathan
>>
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Something i was doing before i got bored with the zero stuff and worked on x. it was silly so i thought i'd post it here.
>>
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>>182392058
how? she's technically not canon
>>
>>182392058
>I'm going to make a bunch of digital fairies somehow murder almost everyone on earth look like a fucking joke

that's not hard to do tbqh
>>
>>182386212
you're the only one
>>
>>182393752
It says Elf wars, not Cyber-elfs.
>>
>>182395116
wow

amazing
>>
>>182395315
This means it wasn't fucking digital faeries, it was Omega and his huge fuckass sword that somehow murdered 95% of the world population.
>>
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>>
http://www.rockman-corner.com/2017/07/mega-man-legacy-collection-2-gets-sweet.html
>>
http://www.themmnetwork.com/blog/2017/7/3/discussion-capcoms-arcade-beat-em-ups-and-mega-man
>>
>>182392058

Who's this?
>>
>yfw still no Capcom Mega Man gacha mobage
>>
>>182402262
would anyone here play it?

>>182401790
I think that's Waltz. it was supposed to be a wily version of Roll.
>>
>>182402491
We're the same people who buy anywhere between 4 to 10 versions of similar games with just mainly bosses/stages changed year after year

We also then bought 8-bit OFFICIAL SEQUELS to the mainline series in the PS3/XBOX 360 era

Capcom literally couldn't have asked for a more mindlessly loyal fanbase

Just follow FF:RK's lead and map everything to 8-bit and live off nostalgia and cultural capital of Mega Man
>>
>>182402491
Depending on what kind of gameplay the mobage would have, yes.
>>
>>182402491
I done well, I certainly would mind a megamobage.
>>
>>182402723
>Capcom literally couldn't have asked for a more mindlessly loyal fanbase
We weren't as rabid for games as the Sonic fanbase, so we're too inferior to receive Capcom's games.
>>
>We weren't as rabid for games as the Sonic fanbase

As long as we don't end up with a "Megaman '06"
or "Megaman Boom"
I'll be fine with getting more (MM) games from capcom.
>>
>>182404540
>implying there won't be an Aki tie-in game
>>
>>182404540
What the fuck do you think Xover was
>>
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>>182404651
>>
>>182404651
Why do you do this to me, Anon?
(Why do you meganize me so?)

>>182404776
>Xover
I was trying to forget....
>>
>>182404776
XOver was a nothing special mobile game along the lines of Sonic Runners, but with Mega Man. It was extremely underwhelming and uninteresting, but I wouldn't go so far as to say it's the Sonic 06 or Boom of Mega Man.
>>
>>182406542
For what little it's worth, XOver was also the most recent Mega Man title to have a fan-submitted boss, I think.

Which is something of a shame for the victor, having your design, the winner of the contest, stuck inside of that wreck.
>>
>>182406929
That reminds me...

https://www.youtube.com/watch?v=uFmr5dX_HCg

I ran into this a few months ago, I would've killed to see this be an actual full fleshed out game especially since it uses Xover characters.
>>
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>>182402491
No, Piano and W Waltz are separate characters
>>
>>182282272
This is ridiculously impressive, it'd be nice for Capcom to support and or cooperate to improve upon this.

12 Bosses is kinda lame though sadly considering how many bosses there are but it makes sense that a fan project would have limitations. Also I wish they could've added 9 and 10 tilesets weapons etc.

The addition of Fox's reflector and Meta Knight's tornado are poor choices in my opinion, and are likely to hurdle the game's actual support, if any, from Capcom. They likely could've created new weapons with similar functions, but just from the trailer these and the other "improved" weapons are broken. Skull Barrier only using one peg of energy and allowing you to traverse over an infinite amount of spikes is game breaking.

Over all I look forward to seeing how this plays out and pray that there's a version for mac, since I'm an artfag with no pc
>>
>>182409709
>>
>>182286820
Didn't they have a Mega Man 2 version planned? If so I think we need more reaction images from it.
>>
>>182409997
>artfag
*McDonald's employee
>>
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>>182410841
>>
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>>182410995
>>
>every third X game is shit
Suddenly not excited for X9
>>
>>182410841
>>182410995
>>182411217
edgy
>>
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>>182411217
>>
>>182402262
>No alternate version of megaman characters in the mobile game
>No slutty clothing either.
The closest we will get is the Queslot anon drawings.
>>
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>>182412185
>>
>>182412350
>>182412185
worst girls
>>
>>182412569
Better than lumen or Moniqa. they actually have personality
>>
>>182412702
>Better than Moniqa. they actually have personality

That isn't really fair to say, Moniqa barely got any screen time outside of dialogue boxes.

Moments like in Stratus's stage where they were talking about tentacles and "weird" shows or whatever were one of the few (and probably the only) moments when they actually allowed her to shine.
>>
>>182411563
M-maybe X7 balances it out?
>>
>>182413127
>tfw no playable Navigators in ASG like in X8
>>
>>182411563
>X3
>shit
Sure it's not the best game, but it's got a lot going for it and IMO it's still better than X5.
>>
>>182413581
ikr? i honestly thought she was gonna be playable or something when I first saw the GV concept art.

>>182413769
This.
>>
>>182414113
>ikr? i honestly thought she was gonna be playable or something when I first saw the GV concept art.
At least they cared to make the side characters look cool. I would have sooner thought the other guy (video games guy, can't remember the name) would have been playable.
>>
>>182414294

Geno?

I thought they were all playable, they had a ton of detail and were toting weapons around. What else was I supposed to expect?
>>
>>182414424
Oh well. At least the game was cool enough as is.
>>
>>182414536
I have to agree.
Although I wasn't too fond of the prevasion and tagging mechanics.
The series is definitely one to remember. (In a very good way.)
>>
>>182414679
I liked both. Prevasion is optional and attacking enemies without needing to keep aiming directly at them to hit them was a cool idea.
>>
>>182414816
Even though I wasn't fond of them, I can't say they weren't interesting. I mean, thanks to those mechanics, they were able to make Cop- I mean Acura as cool as they did.
>>
>>182415076
*Akira
>>
>>182415172
Tetsuo?
>>
>>182412185
Would punch belly.
>>
>>182410726
Nah, nothing like that. I have two jobs and neither of them are art related, but they aren't fast food tier jobs either.
>>
>>>/v/383658524
>>
>>182369158
I want a zx model for either kraft or colonel
>>
>>182416767
Model Colonel would just be Model Zero without a gun.
>>
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>>
>>182418136
ZX model Skullman when?
>>
>>182418136
>we will never see Drill Man inducted into the "no hands club"
>>
>>182416767
I think ultimatemaverickx drew stuff for those.
>>
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>>182410423
Went and did it myself. My gift to you /mmg/
1/4
>>
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>>182422123
2/4
Probably my favorite
>>
>playing MGVB
>Curve, Homing, Wave, Reflect, Bounce and Crawler trajectories dont do shit on shields
this games awesome otherwise but come on
>>
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>>182422236
3/6 now
I realized there were more pages up than I thought
>>
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>>182422718
4/6
This and the previous one are the weaker of the bunch imo
>>
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>>182422817
5/6
>>
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>>182422919
6/6
a variant because they were both too good to pass on

good night /mmg/ hopefully everyone wakes to this horror in the morning
>>
>>182422123
>>182422236
>>182422718
>>182422817
>>182422919
>>182423168
the absolute madman!
>>
>>182423293
4u
>>
>>182422718
2 fuckin lewd
>>
>>182423168
*atomic climax
>>
>>182424528
Bruh, which one of us read this?
>>
>>182425231
i just thought it would be more fitting
>>
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>>182435220
cute
>>
>>182422236
It updated!?
>>
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>>182415439
KANEDA
>>
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