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/agdg/ - Amateur Game Dev General

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Thread replies: 775
Thread images: 126

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Make progress every day edition!

> Play Demo Day 15
itch.io/jam/agdg-demo-day-15

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Helpful links
Website: tools.aggydaggy.com
AGDG Steam Games: homph.com/steam
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: >>181967015
Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter
>>
When is next game jam?
>>
First for we all gonna make it
>>
Reminder that gogem is a shoveldev, not a yesdev.
>>
>>182011826
I kinda want a shit art jam, would be cool.
>>
>>182011826
Mid-September. Jam theme will be Armor
>>
>>182011959
games
it's the armorgames jam where we make mid-late 2000s flash games
>>
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>not writing comments
absolutely disgusting
>>
>>182011850
>shovelware developer who fights with steam over morality of their rules
>shovelware developer who doesnt enable ads on his youtube videos
>shovelware developer that puts out an average of one game a year
if im a shovelware developer im doing it all fucking wrong
>>
how do i into submenus? just a basic structure, or anything. i've hit a road block 5 minutes into making my game.
>>
>>182012202
Yeah, you are.
>>
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Reminder to work out daily! A healthy body will improve dev abilities
>>
>>182012273
Working out daily is bad for your health.
You need a rest day for every work out day or your muscles can't recover.
>>
>>182012202
Would you ever fuck a trap? Serious question.
>>
>>182012213
you just do it nerd
channel your inner shia
>>
>tfw been out of gamedev for so long you can't even more a ship around a world with a grid background anymore
>>
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Got level transitions to work, after a lot of pain. Show me a screenshot of your game as it is right now!
>>
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I don't get it

It's updating table 1 with a new number
table 3 is reporting correctly the first time

but after I give table1 a new number it isn't updating for table 3, what gives?

Not sure you can even do like nested tables in lua, or if it'll even help me, just messing around.

Any reason why it's not updating?
>>
>spend 95% of my time making music and 5% being unable to code

bad this is my music is shit too


hahahahhahahahahahahahahah
>>
>>182012441
>tfw nevermind it works now gamedev has never not been easy
>>
>>182012510
your assigning table3 the values of the other tables, not giving it a reference to the actual object.

try table3 = table1
>>
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added 180 turns and jumps out of the slide-stop to help with changing direction, working on smoothing out the mechanics
>>
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>>182012961
Ah, well shit, trying to do nested tables so I can have it automatically place like 5 tables with permanent character info.

That way I don't have to write this out for 5 characters, though finding and replacing a number is easy enough I guess.

Each stat is it's own table so I can reference it with a player number, such as number 1 is character 1, and all it's stats are TableWithStat[1]
>>
>>182012202
A whole thread was shitting on you, but that gets you mad?
Pathetic.
>>
>>182013662
Its a tedious process finding his trigger words
>>
>>182012376
the day AGDG makes me mad is the day /agdg/ makes me mad
>>
>>182013662
>>182013734
I figured out about a week ago that he can't stand it when his games are called shovelware.
>>
>>182013776
I don't understand your answer, it's either yes or no gogem.
>>
>>182012504
Patent this before I steal it. Holy fuck I love this.
>>
>>182012202
are you a gamedev justice warrior?
>>
>>182013148
I'm not keen on lua, is it not OOP?

You could have/ should have a function doing that for you.
>>
>>182013734
my trigger is not a word, its an image meant to convey faster than framerate motion but instead looks as if the subject got fat
>>
>>182014114
triggering gogum is as easy as posting superior animation techniques
>>
>>182013903
was meant for >>182013662

>>182014056
im gonna antifa the fuck out of steam
>>
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>>182014221
really fucking helps if you actually post the image though
>>
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>>182012504
my very first c++ tutorial game
next project is a 3d action sandbox mmorpg :)
>>
>>182014381
Is this really his trigger?
That's hilarious.
>>
On an unrelated note. I smell ham, like someone is is cooking a xmas ham. Man it smells good. I don't know where it's coming from.

Am I having a stroke?
>>
>>182014107
>You could have/ should have a function doing that for you.
the bit
while TV11 < 16 do
TV11 = TV11 + 1
TV22 = E1deck1[TV11]
E1deckname1[TV11] = cards2[TV22]
end

Is automatically placing names into places, but that's just filling one table with another table's info related to what cards need to have what name.

Character 1 has the stats
P1stats1 = {1000,100,100,101,0,0}
HP, STR, ect
Which is permanent, so the stat is moved into the battle variables which are independent to allow me to easily target one characters stats when needed

So if player 3 targets enemy 2 with health damage and a slow, it's going to target EnemyHP1[2] and EnemySP1[2].


Probably explaining this very poorly, but I'm not a programmer.
>>
>>182014381
why are you posting giygas?
>>
>>182014041
Thanks
Original game pls do not steal
>>
>>182012965
Is that a Super Mario 64 clone? Looks neat regardless.
>>
>>182012368
love this meme
>>
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Unnamed pixel platformer gameplay impression
https://youtu.be/5gMaCA7nTps
>>
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>>182014513
forgot my image
>>
>>182014529
I won't, its gorgeous though. Really clever use of (negative space? I don't know the term, I'm no artist) Keep up the good work.
>>
>>182014640
nigga that video is 32 minutes.
>>
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fightan game fag here, other artist is gonna be on leave for about two days so I wanted to make a quick fun post

we designed a character and we've got a bunch of colors for her outlined (most references, some not) and we wanted to give you fellas the resources to give us some ideas for palettes for when the time comes to give each character more than one palette

here's the PSD and the concept for the character in question
if we like one we'll put it in the game lol
https://www.dropbox.com/s/4t8105351r4hh3l/tittymonster_colorable.psd?dl=0
(kinda crummy because artfag didnt initially have a good white PSD and i dont think he ever kept one intact RIP sorry)

glhf love you all, love this thread, keep up the good work on your games
>>
>>182014720
oh boy, and you have one of those for each guy?

why is there 5 values for it?
>>
>>182014737
real devs set through 32 minutes of their own game
>>
>everyone just keeps making videos of the same 3 DD games
NOT happy
>>
>>182014814
For each of the 5 characters on each side.

Character 1 is slot 1, 2 is 2 and so on. Figured it would make targeting things with things easier. Obviously I can long form fill them in, but there's probably a much shorter way to get all of character 1's stats into his slot
>>
>>182014723
Thanks a lot!
>>
>>182014817
>>182014737
>>182014640
I would love the oppurtunity to watch 32 minutes of someone's impressions on my game, I've only got like 20 minutes total to work from so far
>>
>>182014737
yeah it was really late and I just couldnt stop!!!
>>
>>182014923
post a screen of where you declare these guys
>>
>>182015220
What do you mean by declare?
>>
>>182015303
initialize?
Lua is a typeless language, huh. You in the discord?
>>
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>>182015503
Like use them?

during combat, but I need to rework a lot of that because I stupidly started building for only one character

So when you target slot 1 that affects character 1 and so on.

A special attack is going to utilize it's card stats, the player's stat modifier, any additional modifiers.

And when hit you're using your defensive stats and any other bonus's.
>>
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>>182012202
You don't put ads on your vids because they get 500 views tops you fucking idiot.
>>
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i uploaded my horse to unity
>>
>>182016971
hes in a better place now
>>
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>>182016971
this is what he looks like in blender. as you can see some of the niceness gets lost in the animation.
>>
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>>182014284
i like you gogem

or, i would, if i knew what you've fucking made
>>
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>>182015736
>>
>its another 'gookgem gets mad for being called shovelware developer' episode
>>
>>182017467
Thanks, I'll look into all of that
>>
>>182016971
ragdoll it
>>
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>>
>>182016775
>shovelware turning down pennies
herp derp
>>
>>182014479
Keep it up anon!
>>
>>182018104
i don't kno how lol, or else i would. actually i think the best would be to do that thing where they combine ragdoll physics on collision, with normal animation cycles.
>>
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Slowly but surely
>>
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>use pseudonym for years
>google it yesterday
>someone else has been using it for years too
>they've also made games and in fact live in the same city as me
what do i do?
>>
>>182018550
cgange you're name
>>
>>182018550
what's the pseudonym? you could probably slightly change it to make a word pun about being the alter ego or clone or something
>>
>>182018550
The shortness of a name that you can get away with is proportional to your success. Imagine trying to choose a name like "Pixel" in 2017.
>>
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>>182011726
I added the standard melee attack function. I still need to fix the effect a bit as well make an aerial version, but it works.
The attack functions similarly to Castlevania's melee attacks, but I plan to make variations of it as you progress.
The attacks can be canceled into rolls and landing from the air.
>>
>>182019102
is this the next cave story
>>
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>>182018476
>character felt down before the strife start
my sides
>>
>>182019102
is this the next momodora
>>
>>182019257
I wish, but I doubt my game can reach acclaim as much as cave story.
>>
>>182019102
is this the next risk of rain
>>
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Making some tests with my generic fish AI script. It didnt scale well going from the smaller hammerhead shark (seen swimming behind the 3 tentacles on the left) to the giant one that looks retarded but the tentacles adopted the exact behavior I wanted just by dropping the script on them. The ones on the left are obviously stuck at the base and will be used for giant octopi while one on the right is loose and will serve for eels and worms.
>>
>>182018550
How much of a generic pseudonym did you use that someone else has been using it and making video games in the same fucking city?
>>
>>182019464
is this the next subnautica
>>
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>>182019508
its not even that generic most of the results on google are me or him
>>
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Reminder to have multiple solutions to puzzles or problems the player has to solve.
>>
>>182020238
I pretend to be A but I'm actually B
>>
>>182020471
t. bocuckdev
>>
>>182019360
>>182019449
Never played these two though.
>>
>>182020238
me on the lower right
>>
>>182019983
maybe its a tyler durden situation
>>
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>>182019464
>Testing generic fish ai script
>tfw you scrap project #653 because someone else is doing it, again.
>>
>>182021837
>tfw you scrap minecraft because someone else is already doing infiniminer
>>
>>182021837
it's a dumb move to drop a project just because someone else is doing it. 90% chance the other person won't even finish anyway
>>
>>182021923
>>182021941
Yeah yeah I know. Mine is way different, it was just a generalization. I'm sure we all feel that from time to time though.
>>
>>182019556
I'll never have their scope but I might have the spooks if I make it right
>>
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fresh progress
>I've made additional action buttons contextual and moved them to the main mystery screen
>you don't have to spend FUNDS to learn today's rumor
>>
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How's this for winning. Nothing too fancy for now.
>>
>>182022915
>man-made
humf, I don't trust this
>>
>>182022102
I've dropped 3 projects over it so I understand, anon. I still want to do them but I want to let the games I dropped them over come out and run their course before I return and finish them.
>>
>>182022915
I love the way this looks.
>>
>>182023312
nothing says "i'm too lazy to model/animate" than a floating spinning trash monster
>>
>>182024984
Still learning blender anon.
>>
>>182003216
>failure isn't a necessary evil
>but it's a necessary evil

somehow this man got his name on catmull-rom
>>
>>182011956
some devs have been asking for gameplay centered jams for a while but seems they are a small minority, and the time someone actually organized one it had a really stupid name so no one took it seriously
>>
how does the stairstep mechanic in old fps' work?
>>
>>182022915
You're missing a word in that text in the top left. "search FOR the missing students"
>>
>>182025557
this likely is just one of many such dumb mistakes

get a proof reader
>>
How to stop being lazy?
>>
>>182025875
literally just turn on a program an do something
>>
I haven't done any programming in like four years and even then it was the most basic C shit for some rinky dink class
What language should I start reading up about?
I've already got the wizard book on a borrowed kindle per a friend's recommendation
>>
>>182026240
C++ and/or Java
>>
>>182026240
If you're already reading SICP, then just read about lisp.
>>
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>you will never be gogem
Is this how you prevent suicides?
>>
>>182012202
Don't worry googem, you are the best.
>>
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Have some progress. This wasn't necessary to development, but I thought it would be kinda neat. Added a GUI element to show what the controller is doing, mostly to show off stuff.
>>
sprite animation is fucked
>>
Americans are sleeping right now. They're so undisciplined.
>>
>>182030013
I'm not
>>
>>182030143
disciplined or sleeping
>>
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>>182012202
>shovelware developer who fights with steam over his right to publish garbage
>shovelware developer who enables silent auctions in his games
>shovelware developer that puts on average one barebones meme game a year
Nobody buys, for a moment, that you have any moral ground here googs. You're literally the guy who laughs at the notion of making good games in favour of exploiting the system at every opportunity presented. You are literally the spitting image of a cancerous video game executive, except you're not even competent at that, you merely like to pretend that you are some financial guru, because it's a more nebulous area that doesn't require you to actually be good at making video games. You can just pretend that making terrible video games is all part of the plan to get a lot of money: which you dont at all.

Seriously look at yourself.

You do no real work, make no real money, leech off of your family for a living and yet somehow laugh at people with real jobs.
You're too spineless for hard work, too shameless to change and too narcissistic to admit it.
You will adamantly cling to your pretensions of business insight, yet remain penniless for the rest of your life and eventually land on the streets, where those with your attitude belong.
Wagecucks will pass by in their cars, with their families, doing something with their lives and I hope in that moment, you look back and feel genuine, actual regret.
>>
>>182026240


Don't listen to these faggots. Read the OP choose an engine and start a fuckin youtube tutorial.

Even you're a "build my own engine cuz I wanna be notch" faggot, a pre-built engine will teach you the concepts you will need to be a good dev, so if you ever sit down with that book(you won't), you will at least be able to identify the parts are actually useful to gameDev.
>>
>>182030370
>this mad about googem
This is the worst /vg/ meme.
>>
>>182011726

I wish googem and his haters would both leave.
>>
>>182030368
both
>>
>>182012504
i don't get what the character is. is it a slime blob, rain drop, slug?
>>
How do people make games in unity without ever learning to program with c#?
>>
>>182032050
use boo
>>
>>182032050
>get assets from the asset store
>mash them together
>voila you "made" a game
>>
How's this? Colors are temporary, I need to remake the palette.
>>
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Heads up for anyone who may have been looking at Unity/Unreal/Blender/Art/3D modelling/etc. courses on Udemy; they're having a sale where everything is £15 so you can get a bunch of expensive courses (normally ~£200) for cheap.

I'm buying a few courses related to 3D modelling and texture painting for use with Unity.
>>
>>182023312
It's so ugly. Reminds me of Dink Smallwood. . . I like it a lot.
>>
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>>
>>182032293
Good morning bokudev
>>
Just came up with this.

My game is a Tactical Action RPG where the player controls a fleet of ships.

When the game starts out its quite simple, a single ship with up to 15 passive and active abilities, but as the player collects other ships to join his fleet each ship has the possibility of another 9 abilities, making a grand total of 105 abilities to manage in combat.

One thing the player can do is set the abilities to auto-fire/auto-use, but this can be inefficient with some builds as abilities use energy.

So, I came up with the 'trigger' system.

Trigger system are small items that can be permanently affixed to other items that change their AI behaviour. For example, a turret with the 'fire over x energy' trigger will only fire when a certain amount of energy is available.

This also means that triggers can be stacked to create increasingly complex behaviour in autonomous abilities or items, which adds an extra dimension to equipping ships and customising a fleet.
>>
>>182032146
3/10 on the blush
Feather is kinda goofy too.
>>
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http://www.snakehillgames.com/spritelamp/
>Sprite Lamp is a software tool to help game developers combine 2D art with dynamic lighting effects, through the creation of hand drawn normal maps

Has anyone used this?
>>
>>182032409
if you mean the weird border/alias on the blush, that's an issue with how blender manages transparency. Should be fine in engine.
Agreed on the feather. I though I'd use it to mark the different players but it does look a bit weird.
>>
>>182020238
I will have multiple solutions but they will not be equal in effectiveness or difficulty.
>>
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>>182032324
On the progresso like clockwork. Trying to finish out the initial first wave of items and their prefabs for the item database before making more AI
>>
>>182032146
crooked legs/10
>>
>>182032580
Why aren't you working on bokube?
>>
>>182032701
If you're referring to those trees that bokube uses, I'm pretty sure they're a unity store asset
>>
>>182032701
there is a better professional C# coder who is working on bokubes code for me so I gotta wait.
>>
>>182032802
Link me the asset? I want to buy it~!
>>
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PROGRESS:
> made a new dungeon door
> bug fixes
> made a backup to dropbox which was very overdue

game releases on steam in 2 DAYS!

http://store.steampowered.com/app/337290/Still_Not_Dead/

musician also made a sick new tune: https://clyp.it/tdbuygpc?token=de2e5284045410eddefa4b1063387ede
it reminds me a bit of the alien trilogy theme on PS1
>>
i can't into vectors, basically, i want to make a vector to have a certain length based on x component of it, i mean i want a vector with an "x = 250" no matter which direction it points to, the reason is i'd like to keep the same horizontal speed of my character even when walking on slopes, plz whelp!
>>
>>182033039
> set vector
> vector.x = 250
>>
>>182033039
>no matter which direction it points to
changing x without y would change direction
>>
>>182033039
Get vector normal from the current direction, vnorm = direction.normal
Get multiplier by dividing, xmult = 250 / vnorm.x
Multiply vnorm by xmult, vresult = vnorm * xmul

and you will always have vnorm.x = 250 no matter what.
>>
>>182032810
>relying on a programmer
not gonna make it
>>
>>182032810
Will bokube have lowpoly option?
>>
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>>182032701
Who is bokube? Can you guys stop pinging me with that everytime I post? SO weird idk what a bokube is!
>>
>>182033620
You're not a cute girl so stop acting retarded, bokudev
>>
>>182033620
>Who is bokube?
a meme

>Can you guys stop pinging me
it's a meme

>idk what a bokube is!
you talk like a meme
>>
>>182032567
Just the way it should be. Symmetry is bland, boring and the easy way out when it comes to designing content.

Nothing irks me more in singleplayer games than developers making 4 schools of elemental magic, then just giving every school the exact same spell with the exact same damage except of a different type. i.e. fireblast, earthblast, iceblast, shockblast, etc.
Occasionally they'll do shit like giving iceblast a 20% slow, fireblast a 20% DoT effect and shockblast a 20% stun chance, which is just barely any better.
>>
>>182033620
it's honestly better than being called rotatedev like the red robe guy.
>>
>>182033363
thanks anon, it works
>>
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>>
>>182034542
wtf i hate game maker now
>>
>>182034542
no bulli pls
>>
>>182034006
Maann I can't agree with you more. I hope this is a common opinion because this sort of bland "choices" design is just killing me in modern games.
>>
>>182032146
Cute as fuck.
>>
>>182034006

I agree with this.

It defeats the purpose of different schools of magic.

The best system is the RPS balancing system, fireball explodes and sets things on fire, ice shard penetrates objects and freezes them, electric bolt jumps to multiple enemies.

They are still all projectiles, but its not an fireball, iceball or electricball.
>>
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Anyone here with a unity/steam game, able to show me how to unlock an achievement?

Im reading the docs but its unnecessarily complicated for what i wanna do. All i wanna do is unlock an achievement.

Ive got the SteamManager script in my unity project already. Thanks
>>
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Days 2 & 3
- Got first game design draft
- Made a placeholder menu flow
- Character modeled, textured & rigged
>>
>>182035537
Are you familiar with how you use the steam api? The asynchronous stuff, calling functions and waiting for the response?
>>
>>182036242
not really. i assumed it would just be:

check steam is on
unlock achievement

as far as code goes. just lookin into it now..
>>
>>182018550
highlander time
>>
>looking up tutorials on how to begin my new hobbie
>want to take it seriously
>look at the different engines in the op
>can't figure out which one to begin with

What do you recommend? Should i try unity and try to make a platformer first? I want to start learning how to do this.

If there's anything i'm missing i'd appreciate the insight.
>>
>>182036271
Calls like that aren't 'instant', you need to call the API thing you want and bind another function to the result. This then gets called when Steam has an answer for you.

I've only done it with UE4 but I assume the set up is the same.
>>
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Wasn't too happy with the blood particle system, instead I tried creating primitives that I texture with blood and move around. Does it look passable or should I maybe try something else?
>>
>>182036717
>Does it look passable
Yeah. It looks kinda unique.
>>
>>182036413
http://tools.aggydaggy.com/engines.html
2D or 3D?
>>
>>182036413
Do you know any programming?
>>
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K2 Dev, after many hours I have finally finished uploading your video.

https://www.youtube.com/watch?v=NalAgjdfiQ8&index=4&list=PLQOFZ7Uvt6WxSzRyabBtUn3XFK7xHOdMk
>>
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>make AI fight each other: 4 hours
>make it reliable change targets: 8 hours and still going
Oh well looks like I am becoming retarded
>>
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>>182037073
>>
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>>182036993
I've only ever done it back in high-school.

Only made a very small game in java and didn't take it any further yet.

Do you recommend I learn some? How can i start learning better programming?
>>
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>>182037073
alternatively
>>
>>182037189
make pong, flappy bird, breakout, tetris, mario, some zelda, a rpg, a 3D game.
>>
>>182037073
heck
>>
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>>182037231
That's spot on
>>
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>>182014640
>32 minutes
>beats the game, encounters all the known bugs and even finds a new one
Damn son, I haven't been able to capture the infinite buzzing sound or the sliding death animation bug on video or run into them in a debug build, but here they are. I'm going to spend the rest of my day trying to figure out a fix for those, and the crash issue too. Taking notes from the gameplay feedback too of course.
>>
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>>182035537
ok well i can unlock achievements now, and it was a very simple single function call. however, i cant get steam to recognize that i've closed my game. it thinks the game is still "running" even after i close it.. apparently a common issue. i dunno :/
>>
>>182037241
In that order? I'll give it a try.
>>
>>182037362
Did you use SetAchievement?
>>
>>182037651
yeh

iv also fixed the problem with steam thinking im still playing
>>
>>182037781
Are you under a time requirement once you make the steam page for your game? I thought you had to submit within 2 weeks or whatever. But I mighta ready it wrong and you can choose to go live whenever

How does that work? I wouldn't mind being able to let people test on steam if that's possible
>>
>>182012187
>literally his wife's kids

lmao
>>
>>182038070
You have to have a "coming soon" page for at least two weeks, can be longer but can't be shorter
>>
is cuckoldry progress?
>>
>>182038173
>he thinks a biological father is better than a life mentor
ayy lmao the newfigs.
>>
>>182038070
You can make your page whenever you want, and you should do it early because apparently the number of people with your game on their wishlist, in your group etc, has a major impact on initial visibility.
>>
>>182038525
>>182038174
Thanks anons I'm going to do this.
>>
>>182038485
>he puts energy into perpetuating someone elses line
>he will still die without an heir
>>
How would someone who has never touched programming go about learning it? Anyone got any tips?
>>
>>182037073
I was bummed you didn't put out a demo for demo day. Your progress lately has been looking really slick, even if everything is still in kind of a broken state gameplay wise (that's a really complex genre to try to tackle).

Did you remove the tilt when strafing or just tone it way down? I liked that.
>>
>>182038648
unless you have literally hundreds of children, having one or two kids is genetically irrelevant.

I never met my biological father, I was raised by my uncle.

dont give a fuck.
>>
>>182038739
>1 is the same as zero
cuck logic
>>
>>182038776
my genetics are garbage, I would rather raise some chad kids than mine.

most males shouldn't reproduce anyway.
>>
>>182038849
>my genetics are garbage
not how it works
>most males shouldn't reproduce anyway.
ayy lmao
>>
>>182009038
>>182010660
>>182010729
>>182012187
>>182038173
>>182038485
>>182038648
>>182038739
>>182038776
>>182038849
>>182038901
i want you niggers out of this general at fucking once
>>
What kind of games do cuckolds make?
>>
>>182038964
visual novels with stolen assets
>>
>>182038901
most animals breeders only let their best males to breed with their females.

you shouldn't let the average male to reproduce, if we follow shit ideas like eugenics.
>>
How many lines is your game?
How many files are you using?
>>
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>>182039031
most animal breeds are dying out from genetic bottlenecking
animal breeders subscribe to a version of darwinism that was disproved 100 years ago
>>
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underwater adventure game.
i feel the underwater theme is underdeveloped and rarely used, and all games that uses it get a decent fanbase, even that shitty 2d pixel submarine "exploration" game got a lot of exposure, space theme is pretty much dead but underwater is always fresh, how will you use it in your game?
aqua knight when?
>>
For steam, do I just need a business name registered, or do I need a full on corporation?

It's a difference of 300$ where I live
>>
>>182039208
I'm schizo.
why should I have kids?
>>
>>182039321
in order to breed the schizo out of your line. it's not completely hereditary either
>>
>>182039413
If I have kids, it will mean I will keep alive my father line, I hate my father.
>>
>>182011726
so just as a short question, how do you get into making video game music? Not for big AAA titles but small games, do i have to offer myself anywhere or is it about knowing people?
>>
>>182039245
why not underwater in space?
>>
>>182039208
>I know nothing about animal breeders but I like memes about genetically fucked breeds
>>
Hey guys, will you help me test something? I'm implementing my database and so at the moment I'm just testing recording the input logs, but I want to see if it handles multiple requests at once and whether SQL injection works or not.

http://www.goya-game.com/

There's my in progress game. Please feel free to break it as hard as you want.
>>
>>182039529
>>182039259
>>182038912
>>182038678
>>182038521
fuck off
just like make game
>>
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>>182039031

This is a dangerous way to think, because 'best' is subjective.

When I entered university the 'best' jobs were in Information Technology. So, I did an Information Technology degree, graduated, and discovered that there was a glut of IT graduates. What was best in the moment, wasn't the best 4 years down the line.

If you think about Eugenics, letting only the 'best' males breed will create an evolutionary dead end. A society with only aggressive physical males will result in technological regression, because all the autistic nerdy guys never got a chance to breed.

Playing with nature is a dangerous game. Many species, unconsciously, followed a 'best for now' methodology and ended up extinct. Look at Australia for instance, marsupials never evolved because there was not environmental pressure and are now getting wrecked by cats, which are arguably the peak of mammalian evolution (bar ourselves).

>>182038648

Genetics are only part of it. Nurture plays a significant role in the development of people. A child can be raised by two different people and end up with very different personalities.

As an ex-teacher and instructor, I wouldn't mind raising someone else's kids. Obviously, I would prefer my own genetics in the mix, but if things just happened that way, I wouldn't worry too much about it.

I've got a Japanese friend who had a bad divorce and was left with two kids to raise by herself. If she asked, I wouldn't hesitate to live with them and help her raise the children.
>>
>>182038731
Sorry man but I made recently some extensive changes which broke a bunch of things, so the current build is just riddled with issues and I wouldn't feel comfortable releasing a broken demo.

Tilt is still in, I just tied it to the players movements, so the faster you move/turn the stronger the tilt effect becomes. In the video I am just cruising along so the mech doesn't tilt as much as in combat.
>>
>>182039682
it's still not your kid
>>
>>182039682
very nice gamedev post
>>
>>182039682
Stop talking about this stupid shit, stop replying to those retards. Either post progress, give feedback, or shut up
>>
>>182039556
t. animal breeder playing auschwitz in the kennel
>>
>>182039823

My game deals with genetics, trans-humanism and cybernetics. I've got many story events that deal with this sort of thing.

Helps me think about it.
>>
>>182040025
Post your game
>>
Let's say you came up with an original idea and started making it into a game. While in the middle of creating your game, you start playing a game and find out that they've done your idea!

What would you do?
>>
>>182039943

(Tarantino) Targeting Disruption; Ability, Disruption, Duration; Energy Cost: 50; Requires Rank 12, Electronic Warfare Bay; Sends targeted electronic interference toward the enemy ship to disrupt targeting systems; Per Level: 2% decreased accuracy; Reduces enemy ship weapon accuracy by 35%, 10% chance to shut down enemy weapons, 20 second base duration.

(Seaver) Sensor Disruption; Ability, Disruption, Duration; Energy Cost: 40; Requires Rank 20, Electronic Warfare Bay; Uses sensor ghosts to disrupt enemy sensors; Per Level: 1% decreased tracking; Reduces enemy ship weapon tracking by 40%, 30 second base duration.

(Ingolfsson) Inoculation; Ability, Crew, Duration; Energy Cost: 20; Requires Rank 9, Medical Bay; Distributes radiation inoculations to crew; Per Level: 1% increased duration; increases crew resistance by 20%, 40% chance to clear radiation.

(Zimmerman) Emergency Medical Hologram; Ability, Crew, Duration; Energy Cost: 30; Requires Rank 24, Medical bay; Activates the emergency medical hologram protocol, which deploys medical holograms that can treat crew injuries; Per Level: 1% increased tenacity regeneration; Regenerates 2% tenacity per second, 25% chance to revive unconscious crew, 25 second base duration.
>>
>>182040025
Post game
>>
>>182040127
Does the hologram just tell them what to do or what
>>
>>182040025
let's see your game
it'd be far better to see than some off-topic rant that seemingly spawned out of "my wife's kids" discussion
>>
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>>182040047
>>182040167

https://www.youtube.com/watch?v=Pj2fnYQ-iNc
>>
>>182040195

Just heals and revives crew.
>>
>>182038739
Wow no wonder you harbor such shit beliefs you didn't have a fucking dad lmao
>>
>posting songlyrics
b2facebook
>>
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Where would I even start making vidya? I want to be the next big bedroom developer
>>
any good Blender tutorials for absolute beginners who have no experience in that program whatsoever?
>>
>>182040647
>start making vidya
Posting frogs is the complete opposite.
>>
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Experiment on a spin combo. Not sure if I'll really use this. The idea with this is that given that he floats, he's using momentum gained from the initial swing to create a 2nd swing with minimal loss on speed. Any enemy hitting this would get knocked/thrown away with bit of distance.
>>
>>182040795
Thank you for posting something good. Can you try to implement the combo in game and see how it feels?
>>
>>182040914
yeah I suppose I might as well try it out
>>
>>182040795
lacks impact because he slows down at the end. the actual hit should be the fastest part
>>
>>182040795
The starting speed is a bit much.
>>
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>>182040795

It's not bad. Only thing I would say is to extend the hammer out more to get a little bit more distance.

I'm not sure if you saw it last thread, but I did a sword principles/rapier video for you. Might give you some inspiration.

https://www.youtube.com/edit?o=U&video_id=EfRB331vAl0
>>
>>182040363
I mean conceptually. How is the hologram interacting with them
>>
>>182040795
>>182041054

Repost link.

https://www.youtube.com/watch?v=EfRB331vAl0&feature=youtu.be
>>
There are people on this board that use premade game engines to write games. LOL. no one is gonna tell your games apart because they all feel the same, losers.
>>
>>182041060

Like hardlight holographic doctors running around the ship applying first aid and triage to people.

Think EMH from Star Trek, but lots of them.
>>
>>182040996
he's initially using gravity to let the hammer fall down, but I suppose I can see how it looks like when slowed down a bit

>>182040985
he slows down at the end because it takes a while to stop the momentum generated by the swing, but I'll try speeding up the swing portion itself

>>182041054
thanks, man, I saw the video. I'll see if I can make him extend it
>>
By all accounts, Stardew Valley was a big loser.
Same with Hollow Knight, Cave Story, Terraria.

You can't even come CLOSE to these games
NOT. EVEN. C L O S E.

So what does that make you?
Nice "game" btw
Good luck with that
>>
>>182039970
t. the same clueless faggot
>>
>>182041634
where is your vidya
>>
>>182041729
I don't have one, anon, I'm busy creating the perfect design doc. Where is your design?
>>
>>182041769
>no game
thought so
>>
>>182041729
I have mentally and emotionally aged beyond 14 years old so I don't have a "game"

I have a job. Not this manchild shit that attracts stunted growth losers. You notice how there's only ever hopefuls on here? Wonder why that is? They break and can't face it, that's why.

Get a fucking grip.
>>
>>182041885
GRIP THIS
*unzips dick*
>>
>>182041885
What made you give up? Couldn't figure out how to do something in Unity?
>>
>>182041671
t. dog hitler
>>
>>182041885
>I don't have a "game"
All I needed to read.
>>
>>182041634
>By all accounts, Stardew Valley was a big loser.
Same with Hollow Knight, Cave Story, Terraria.

How was terraria a big loser? It made good money right?
>>
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Does your game have a dab button?
>>
>>182042010
He gave up because he used Unity.
>>
You are fucking hilarious
Let's see your "game" HAHAHAHA
Passing this shit around the office
>>
>>182041390
just have the hammer overshoot and slow it down on the upswing
>>
>>182042234
AAA studio btw

No takers? Come on let's take a look at that Gamemaker platformer LOL
>>
>>182042173
No, it's automated.
>>
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>>182042173
It has replaced my mouse-click functionality.
>>
>>182042234
>be at the office
>the resident autismo starts walking up to me
>fuck, here we go again
>shows me another one of those "jokes" he found on 4chan
>have to just smile and nod
>if I say anything I'll be fired
>the only reason this guy even works here is because my boss gets some benefit for helping special needs
>all I want to do is get through the day so I can go home and dev
>he's still talking to me
>it wont stop
>>
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CENSUS TIME!

Age
Nationality
Job
Education level

Dev status (yes/no/who/[other])
Number of games dev'ed
Number of games commercially released
Time since last progress post

Favorite game
Preferred game genre
Preferred game setting
Preferred game dev/company

Autism power level
Shitpost frecuency
Boards you also visit
Favorite bait to bite

Do you have a gf/bf?
Do you have friends?
Do you exercise?
Do you go out?
>>
>>182042594
we had this bullshit just yesterday go neck yourself autismo
>>
>>182042173
>phone game
>make a piece of code that can detect a dab with the sensors
>also it detects a nazi salute since it can only detect one hand
>gives free coins every dab, bonus coins if dabbing after winning a round
>also air horns

Is this a million dollar idea?
>>
>>182042745
lol idc :)
>>
>screenshot saturday
>everyone posts gifs

what is the meaning of this
>>
>>182042594
Make it a fucking google survey thing. I don't want to fill out all this shit in a post.
Plus with the survey we can have nice graphs
>>
>>182042594
7
Fries
Astronaut
3

Your mum
More than you
At least as many as Buzz Aldrin
2 seconds

Connect 5
Drama
Low
Theresa May

Over 9000 lol
Never
/co/, /ck/
Jail

Both
All the animals
I can do anything without practice
Only during July
>>
>>182032254
>Dink Smallwood
Muh nigga, that game was the shit
>>
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>>182042323
>his publisher's game
>>
>>182042818
>posting one screenshot instead of 40 screenshots per second
It's like you don't want retweets.
>>
>>182042757
Only if you add mlg airhorns everytime you dab
>>
>>182042853
We already had this some months ago.
https://docs.google.com/forms/d/e/1FAIpQLSdz0nFLuGKsDE7sssvZGEvP6GWZq0zLcH1yuvHw7dfeUCNk_A/viewanalytics
>>
Stardew Valley is a piece of shit game
And you can't even make a piece of shit game
>>
>>182042818
shhh be quiet we don't want people to start posting gifs on agdg shilling mondays
>>
>>182042594
Age: 22
Nationality: Lithuanian
Job: QA
Education level: Bachelors

Dev status (yes/no/who/[other]): working on a game, going well
Number of games dev'ed: 2
Number of games commercially released: 0
Time since last progress post: 1 day

Favorite game: Xenoblade Chronicles
Preferred game genre: rpg
Preferred game setting: Fantasy
Preferred game dev/company: don't care

Autism power level: 10 on the outside, 99 in the inside
Shitpost frecuency: 3/4 of all posts
Boards you also visit: /vg/ /ic/ /fit/
Favorite bait to bite: unity haters

Do you have a gf/bf? Nope
Do you have friends? I do.
Do you exercise? I do, but currently on break.
Do you go out? Rarely.
>>
Come on, let's see your piece of shit "game"
Hahahahahaha
Can't wait for this
>>
>>182037046
Game looks cool.
>>
why do we have a sticky if people will ask the same stupid questions? READ THE FUCKING STICKY BEFORE ASKING A STUPID QUESTION!
>>
No games here?
Or nothing to be proud of? Hahhahaha

Fucking funny
Come on let's see your "game" but let's be real here
I'm just going to go play Skyrim
Because you're game is shit
>>
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So I went ahead and adjusted the speed of certain portions and exaggerated some poses, I feel like this is better
>>
>>182043831
kys sourcefam
>>
Waiting for Godot?
More like Waiting for the games
Hahhahaha

"Good Luck"
>>
I heard there were games here
But I guess I heard wrong
>>
>>182044132
I want to make a high school cantina simulator with Unreal Engine blueprints. You get there and you have to choose whom to sit with. Then you sit with said person/s and have a potentially awkward conversation.

How do I do the conversation part? Any tutorials or resources?
>>
>>182043848
That pacing is much nicer. Are you going to make him lead into the attack a bit more? Like with his shoulders twisting into the swing before the hammer? Because right now it looks like the hammer propels itself.
>>
>>182044383
Here's a tutorial for you for that "idea"
Stop and rethink your life choices
>>
>>182043848
Yo dude, the timing on that is super slick. Keep up the good work!
>>
>>182044475
It's a silly little game for learning, not showing? Are you suggesting me to go undertake my dream project when I'm just starting?
>>
>>182043848
You can push that waaay further. The wind-up for the swing seems non-existent and really makes it look like the hammer is much lighter than it's probably meant to be.

The rest of it looks decent. The easing out of the weapon at the end is a nice touch but it looks you could also push that a bit further, may just be me tho
>>
I literally make AAA games for a living
Just stopping by to inform you of how bad your games are
Hahahahaha
>>
>>182044541

Not him, but your concept is way too vague to get decent feedback on.

What kind of conversation system are you looking for? Free-form text input? Multiple choice dialogue options? I suggest you nail down the essence of what you want the mechanic to look like and also how it's going to work internally. Then maybe you will not get shit feedback, just maybe
>>
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>>
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NECROMANCERS can revive other NECROMANCERS, who can in turn resurrect other enemies.

Just as GOD intended.
>>
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Hi aggydaggy, I am making a VR game about giving tentacle massage.
>>
>>182040694
Blenderguru on YT.
>>
>>182044797
Ok. I'll try.

I just want to get a regular Visual Novel system. How do I get started with that on Unreal Engine Blueprints?
>>
>>182044884
>no genitals
>no orifices
>no anime girls
Enjoy your no money.
>>
>>182043848
The hammer swing could use some wind up and the easing at the end could be just a bit smoother, maybe, it looks somewhat stiff.
>>182044846
NECROMANCERCEPTION
>>
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wow, this is harder than it looks.

fucking shit.
>>
>>182044846
>necromancers can't revive themselves
get on my level.
>>
>>182045212
what the fuck are you even trying to do here
>>
>>182044608
>>182045197
You don't wind up a weapon that heavy, it's not worth it. Best to just let the thing fall using gravity, and directing that momentum into a swing, because even with only gravity propelling it, something like that will hurt a lot already.

That said, I sped up the initial swing so it looks like it's unrealistically gaining momentum at the start, maybe I'll work on it more.

I'll try working on the recovery portion a bit.
>>
>>182043848
it feels like he's being dragged along by the hammer rather than swinging it. also looks unnaturally fast
>>
>>182045282
an iron bouncing wall.
>>
>>182045265
>thinking_emoji.jpg
>>
>>182045340
>it feels like he's being dragged along by the hammer
yes, that's the idea. the hammer is heavy, so instead of exerting effort into positioning that heavy weapon to himself, he positions his body around the weapon instead.

Yeah I'll work on the speed of the initial swing.
>>
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>>182045494
Do it. I'm doing it right now, they stay dead if you gib them or kill them with specific attacks, otherwise they'll get back up after a set time and mock you for failing to kill them
>>
is krita any good?
>>
>>182045623
It's the free alternative to PS in matters of creation of digital artwork.
>>
>>182045623
For digital painting it's great.
>>
>>182045507
the hammers center of gravity is moving way too much for that to be the case
>>
>>182011959
>>182011956
Make the jam page
>>
>>182045623
What do you want to use it for?
>>
>>182045813
yeah I'm working on it
>>
>>182039532
You just get into making music generally speaking. There really isn't such a thing as specific "video game music", unless we're talking about chiptune I guess.

Just get yourself a DAW - pick literally any popular one, it absolutely doesn't matter except for your personal workflow - watch a couple Youtube videos about music theory, scales & chords, and just make some music. Bonus point if you can get yourself an actual instrument to play (keyboards being the best for general musical knowledge)

Prepare for at least a year of being shit.
>>
>>182045623
not for pixelshit or animation, but for everything else its great
>>
Any one have an idea on a good way to write a good button input attack script for a 3d unity game? Just asking general things i'll need to include.
>>
is it worth it to make a twitter? it seems like it would take forever to build up considering how much spam that site gets and how quickly things can get buried. i already have a steady following on tumblr
>>
>>182045987
Personally I've found it much faster to build twitter following than on tumblr.

Plus 'influencers' and the like don't really do tumblr.
>>
>>182045987
Posting your progress under #screenshotsaturday usually gets you a good deal of exposure, more than tumblr I'd wager.
>>
>>182045265
>>182045494
>>182045561

Done. Enemies leave a corpse, and corpses have a chance to get revived at any time. Normal enemies have this hance at 0% unless resurrected by a necromancer. Once-resurrected enemies don't leave a corpse, instead they explode into a bunch of bones.

The necromancer corpse has an increasing chance to revive itself (once), or can be resurrected by another necromancer. Resurrected enemies also have 50% hp, including any resurrected miniboss (necromancer atm).

I'll propably make the necromancer's corpse destructible in some way.
>>
>>182045987
>i already have a steady following on tumblr
Well then you'll at least get a small initial burst of twitter followers.
If you post constant progress, like once a day or once every couple days, you'll slowly gain a following. If you get lucky some people with big followings will retweet you and you'll gain a bigger following faster. Also don't forget to use hashtags like #gamedev #pixelart #3D #godotengine, etc.
I personally like Twitter more than tumblr because every single tumblr blog has a different layout and is ugly as fuck, everything on twitter is more uniform and easier to navigate. The only downside is if you want to write a few paragraphs about whatever you made, but in this case you could just link to a tumblr post.
>>
>>182045936
you'd probably do good starting with taking player input and then turning those into attacks
>>
Anyone else here get more work done on the toilet? Brought my laptop with me to do some research and ended up typing out some code.
>>
>>182046596
>not having an inbuilt shitter in your devstation
Not gonna make it.
>>
>>182046352
Yeah, #yourengine is definitely something it has over tumblr, I've found it real useful for UE4, they also do a #EpicFriday video compilation.
>>
Which fights today are guaranteed HEEMS?
>>
>gogem
hahahaha
>>
>>182046596
>tfw your game is so shit you have to dev on the toilet
>>
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>>182044941
Oh fuck me this is going to take some time to learn oh boy.
>>
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>>182045987
Having a twitter is essential to marketing and exposure just ask gogem
>>
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Question about steam money:
If you sell a game for 1 dollar, how many copies would you have to sell to make exactly 1 million after taxes and various fees?
>>
>>182046947
If you are watching the beginner series, ep1 may be a little outdated as there has been a UI overhaul at some point.
>>
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>>182046951
>>
>>182047151
Depends how much tax you pay..
>>
>>182047151
>after taxes
Depends on your location.
Steam takes a 30% cut (standard fee).
>>
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>make animation in Blender
>it deletes my pose library
These animation tools are beyond fucking terrible.
>>
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>>182047189
Follow the way of gogem and your social media will also do iron man numbers just like him

https://www.youtube.com/watch?v=dlD9K5mY5n8
>>
>>182047174
Anything else outdated? I'm on episode 3 and I'm a little overwhelmed so I want to know if I'm stupid for not understanding correct or incorrect information.
>>
>>182047562
Toggle the "F" to make sure it gets saved when you save the file
>>
>>182047620
Are you just watching the vids or do you follow along within Blender? That makes a big difference.
>>
>>182047581
>Follow the way of gogem
sorry but I have self-respect
>>
>>182047151
Like 2.6 million in the US, depending on state tax.
>>
>>182047737
I'm following along in Blender but I'm not the best at this so it's a bit hard remembering it all.
>>
>>182048234
>I'm not the best at this
Wouldn't expect you to be. You will become better with time and practice.
I found watching the buttonpress feed in the lower left to be extremely helpful.
>>
>>182042745
You were wrong to give him (You)s then too. Did you think it was a gamedev posting that frog picture?
>>
Anyone got a tutorial / can explain how I get Unity to understand my controller inputs? Want to hook up joycons for my game.
>>
>>182042594
This is spam.
>>
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minesweeper rpg
>>
>>182042594
you got like 20 (You)s yesterday pulling this shit and you couldn't even wait 1 day before trying again you sick in the head faggot go away.
inb4 you reply to yourself 20 times pretending to be anons answering. kill yourself.
>>
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"Clue" racing sim
>>
Hello friends. I note how excellent even the least of your graphical accomplishments are - and I find myself envious.

The question I put to you is this: can graphics be secondary to game play, while still allowing the game to achieve critical acclaim? Dwarf fortress seems to be the lone example of this that I know of.
>>
>>182049132
maybe 10 years ago

art matters more than gameplay these days
>>
>>182049181
Only if you go for mainstream audiences.
The smaller the niche you are trying to fill, the more forgiving the playerbase in regards to visuals.
>>
>>182042594

Age: 24
Nationality: Mexican
Job: Freelance Web Dev
Education level: currently studying for bachelors

Dev status (yes/no/who/[other]): slowdev
Number of games dev'ed: 1
Number of games commercially released: 0
Time since last progress post: A week

Favorite game: KH
Preferred game genre: rpg
Preferred game setting: human history
Preferred game dev/company

Autism power level: getting out of control/10
Shitpost frecuency: low
Boards you also visit: /g/ /fit/
Favorite bait to bite: enginedev shitting

Do you have a gf/bf? yes
Do you have friends? yes
Do you exercise? yes
Do you go out? yes
>>
>>182049181
That is rather disheartening. I suppose I will endeavor to create the best game I can, and then supplement it with external aid in the graphics department. Thank you for your answer.
>>
>>182049132
Depends on the type of game.
>>
>>182049132
>can graphics be secondary to game play, while still allowing the game to achieve critical acclaim?
sure
however, the game must then have actual gameplay.
>>
>>182049305
This fills me with a higher degree of confidence. My game will likely be aimed at a more niche audience, thank you. I hope to make it easily acceptable, but it has elements of a sort of pseudo-programming which will probably only appeal to those with the bent for it (read: autism).
>>
>>182040795
nah, it just looks like he's swinging twice. You gotta slow in so you can see him actually gaining momentum, and build up speed for the second swing.

the only time that hammer would go so fast so instantly is if he actually let go of it to let it fall. Unless you're saying he lets go of it, the hammer falls in a perfect circle around him at a diagonal angle, and he just picks it back up mid "fall," all while his hands closely follow the hammer's swing so it only looks like he's holding it the whole time?
>>
>>182049443
* easily accessible

>>182049423
Part of my reluctance to learn a higher-level graphical language is that it's already fairly processor-intensive.

>>182049430
I don't understand. I suppose walking simulators could be arguably lack gameplay, but why would anyone go out of their way to create one?
>>
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I heard you guys like shit blocking your screen so I added grass for stamina.
>>
>>182049612
Stop acting like a moron
>>
>>182049612
>grass
>implying it's not the players moustache
>>
I'm making an SRPG roguelite in the vein of Fire Emblem. 6 units per a party, 8 maps per a playthrough. Each map takes roughly 20 minutes to complete.

Originally I intended to give every unit the chance to learn one of several randomly selected abilities after every map but I realized that 1) this would mean that I'd have to create a ridiculous number of abilities to ensure that there's enough variety from playthrough to playthrough and 2) keeping track of so many abilities is incredibly difficult.
As an alternative I'm thinking of allowing the player to upgrade one previously unupgraded unit after each map, with the rest just getting stats. It solves both problems but I'm worried that one new ability for one unit and a few stat points for the rest every 20 minutes is too paltry of a reward, no matter how good or interesting the ability is. Am I right to worry? How do you figure out what the proper reward rate is?
>>
>>182049612
Looks funky, unless you plan on doing something similar for health and (magic?).

I'd cut the total height of the "grass" by at least a third, as you pointed out, it blocks view. Also calm down the animation, jesus.
>>
>>182049742
I consider balance statistics to be like a block of unhewn marble - you need to have something in place to continue, and you can always carve away at it to make it more perfect later.
>>
>>182049612
>adds grass to the hud

>none to the game
>>
>>182049556
yeah I adjusted the speed, some of the newer videos are posted here after that initial post, but I'm still tweaking it

>lets go of it, the hammer falls in a perfect circle around him at a diagonal angle, and he just picks it back up mid "fall," all while his hands closely follow the hammer's swing

that's kinda what I want for this experiment, more like he lets it fall and guides it into a swing, but admittedly I'm having a hard time making it look like that
>>
>>182040795
not enough wind up
>>
>>182049586
>I don't understand. I suppose walking simulators could be arguably lack gameplay, but why would anyone go out of their way to create one?

Because its a reliable way to ensure that one's stuff is gonna be consumed. Some people will only play pretty games.
>>
>>182045212
YOU DIDN"T EVEN TRY
>>
i don't know what type of games i want to make, i guess i'm a modder not a creator
>>
>>182049132
>can graphics be secondary to game play, while still allowing the game to achieve critical acclaim?
No. Idealists will say yes but it's 2017. The answer is no.
>>
>>182050839
What kind of modding
>>
>>182049612
>reverse progress
Oh boy we got another meme dev here.
>>
>>182049612
>>182051187
Starting to heavily consider the "it's bokube" theory.
>>
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>tfw your game will never be simulated down to an atomic level

just stop your project right now.
once grimoire releases any other game's right to exist will simply vanish so just give up right away.
>>
>>182042594
confidential
confidential
confidential
confidential

confidential
confidential
confidential
confidential

confidential
confidential
confidential
confidential

confidential
confidential
confidential
/agdg/ private life polls

confidential
confidential
confidential
confidential
>>
>>182051187
Devs joking around with progress posts is a lot better than nodev shitposting.

>>182051310
If that's Bokube that means he made a second Discord account and constantly switches back and forth posting progress of two different games at the same time.
Would be very impressive if that were the case.
>>
>>182043387
>>182049310
Hey Mexican and Lithuanian stop feeding the shitposter. Retards.
>>
>>182051434
but will it have infinite evidence?
>>
>>182051592
>Devs joking around with progress posts is a lot better than nodev shitposting.
It annoys agdg more than nodev shitposting. It's like a dev who can't get enough attention being a clown for attention when they could have just made real progress. You already have a game you don't need to shitpost for attention.
>>
>>182048409
Thanks anon, after I finish the donut tutorial and know the basics what should I try modelling first? I know lowpoly has become a meme but I feel like that would be more forgiving.
>>
>>182051310
>same color themes
>""progresso""
>ever thinking it's not bokube
>>
>>182051592
>Would be very impressive if that were the case.
Not really.
>>
>>182051592
Sounds like something rotate would do. Don't forget agdg has many legit crazies
>>
>>182051761
I'd rather see someones game even in a silly context than see yet another 100 posts about how someone hates a namefag, or Engine A vs Engine B wars, or the countless other nonsense that happens.
>>
>>182051592
You can just open two tabs with the browser app oepn
>>
>>182051647
>it's a gogem butts into agdg to passive aggressively bring up his shitty game
Your "infinite evidence" in your "detective" """""game"""""" you're "working" on is a hoax.
>>
>>182051592
>If that's Bokube that means he made a second Discord account
you can just change your name you dumdum and that's what he did
>>
>>182051895
Are you saying making this much progress at the same time on two separate games that don't have anything in common is something anyone can do?
>>
Reminder that you will never finish your game and on the off chance you do you entered the game way too late to get any attention to it.
>>
>>182052135
Being a liar is not impressive.
>>
>>182049443
>elements of a sort of pseudo-programming
Zachtronics' TIS-100 has a score of 97%, 300,000 owners, and zero graphics.
>>
>>182052135
2 games? I don't see 2 games
>>
I really hope it's not bokube because pulling a stunt like this when you have a kickstarted game already would be the stupidest shit I've ever seen from an agdg dev.
>>
>>182052329
Bokube and that Comfy first person game.
1 + 1 = 2
>>
>>182052209
Fascinating, I had never heard of this game before. Marvelous, to hell with those who say it's the current year.

This is worryingly similar to my game concept
>>
>>182052135
>don't have anything in common
Your posts are starting to smell like damage control.

>w-well it's not because the games have nothing in common

>but if i were it would be impressive right?
>>
>>182052360
what about that car game dude with successful kickstarter who posted a few days ago saying he's dropping his project because his computer died and he didn't make any backups for 4 months
>>
>>182052467
I'm making a point that no normal person works on two large projects at the same time, posting progress for both at the same time.
>>
>>182052429
I'm only seeing progress for one of those
>>
>>182052135
There are a few things like the color schemes, shaders being used, engine, overall style, and then the sense of "humor" the dev is displaying. You really think people are off on assuming it's boku?
>>
>>182052513
I started really getting to work on my game two days ago. After six hours of programming, Windurrs 10 had a seizure, and I lost everything. Lesson learned. Save everything to an external flash drive, and make at least two back up files.
>>
>>182052513
That's just being a crook and sure that's stupid but not as stupid as thinking you can handle two dev identities within the same volatile community. That would easily be the craziest thing any dev here attempted.
>>
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>>182051761
This is a hobbyist community. The first and foremost objective is to have fun. I, for one, can appreciate a dev doing something silly with their game. Creating the agdg logo in a new level editor is a classic.
Not to mention that there have been cases where dicking around led to finding the new main feature.
>>
Willing to give feedback to your shitty stupid game
>>
I want to try making a game, and my idea/plan is for it to be an SRPG like Fire Emblem/Advance Wars. Out of all the 2D engines in the list which one would be most easily geared towards doing this? Note I've never made a game, but I'm willing to learn.
>>
Why can't you just let anons have an opinion or speculate? Damage control is self defeating you fucking autist.
>>
>>182031732
It's a cummie
>>
>>182052883
>The first and foremost objective is to have fun.
Okay well people aren't "having fun" with the post I guess. Can you let it go or are you trying to make a whole thing out of it? And why?
>>
>>182049940
in that case, I feel like we need to see him letting it go, then picking it back up again. Note that letting go of something makes it fall straight down, and its still his effort that makes it swing around him, like if he started the swing himself. Thus, the swing should have two parts, one where he lets go, and one where he grabs it again mid fall, and guides its momentum. He might need to hold it higher too, let it fall for a bit to gain momentum then grab it somewhat low. Like pic related. Note that in this version there's a sweeping motion of the hammer as he picks it back up again.

Otherwise, if it's meant to be that he's letting it fall while still holding it, I feel like it just won't look any different than if he started the swing himself.

>>182043848
P.S. The second part of this looks much better to me, I can feel the impact.

Anyway, good luck anon.
>>
>>182051778
I'd stay clear of 'realistic' human modeling, as that's the easiest road to frustration, especially as a beginner. I'd stick to boxy or robotic designs at first, those should be easy enough to start with and give you room for experiments with rigging and animating. Furniture and plant still-life can also be good exercise.

If you want to get more serious with 3D, head over to /3/ to get your work critiqued to pieces.
>>
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>>182053220
forgot the last frame.
>>
>>182052465
Zachtronics games are somewhat their own niche in the puzzle subgenre. I wholeheartedly recommend all their games.
>>
>>182049612
>>182051592
>boku is making two games now with two discord accounts
That's mental, kiddo.
>>
>>182053338
>If you want to get more serious with 3D, head over to /3/ to get your work critiqued to pieces.
Go to the polycount forums instead. Most of /3/ is bitter neckbeards with subpar skills making disgusting titcows
>>
Shilling the demo because making webms cuts into my precious devtime. There's actually new shit.

https://glfaraday.itch.io/project-delta
>>
Talk to me if you're looking for an artist
Can't wait to get started
>>
The survivalist playdo shit is Boku's sideproject while waiting for a professional coder to fix Bokube.
Source is an anonymous poster about two days ago.
>>
>>182053561
>Most of /3/ is bitter neckbeards with subpar skills
That's true for all of 4chins though.
>>
Theory: good devs are getting fewer and fewer because the market is saturated with utter crap and it is becoming harder and harder to be noticed, so making a quality product is no longer worth it except as a passion project, and those don't happen much because people gotta eat and pay rent
>>
>>182053763
Even without open speculation certain things just make it too obvious. I think it's a huge mistake trying to deceive agdg when you have a game already on the line so I hope it's not him.
>>
>>182053952
https://www.youtube.com/watch?v=Q4F-zdpFb9I
Sometimes releasing a product to an oversaturated low-demand market is just not a good idea.
>>
>hoping seasonsdev is not rotate
>hoping comfy nostalgic nintendo FPS dev is not boku
anon....
>>
>>182053763
So he gave the code and assets to some guy along with 5k and said "fix my game"? And now he is making Animal Crossing Zelda while waiting? Oh boy can't wait for the next chapter...
>>
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>>182053338
>I'd stay clear of 'realistic' human modeling
Oh jesus it's hard after years to make a person I can't imagine the frustration a beginner to modelling would feel trying to create one.
>>
I could be your artist
All you have to do is believe
>>
>>182053952
Another theory: The good devs are on twitter, tumblr, gamedev.net or tigsource because this place is utter shit.

>new dev join
>insane shitposter starts calling him bokudev
>insane shitposter shits the thread with another stupid faggotry
And you all wonder why all the devs are leaving?
>>
>>182054143
>>182053978
>>182054143
>clueless anons thinking they are detectives breaking some well-guarded secret
it's literally bokudev you fucking mongs and you would know that if you were in the discord
>>
>>182054317
>twitter
Talking to themself.
>tumblr
Granted.
>gamedev.net
Who?
>tigsource
Ancient History
>>
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>>182054201
Gotta even out your sculpting deficits with texturing gold.
>>
>>182054378
I'm not convinced yet, also I like mysteries so I would rather watch this play out.
>>
>>182054317
>new dev
>>
>>182054317
Devs have been leaving agdg since the first day.
4chan has always been shit.
The next generation has always been lacking respect for their elders.
>>
>>182054317
>gamedev.net
>any value
it's just stackoverflow but for gamedev themed pajeets
>>
>>182054690
Respect must be earned.
>>
Just how bloated is Unity, really?
>>
>>182054784
you earn respect on AGDG by not being on AGDG
>>
>>182054905
"bloated" is a meme
>>
>>182054905
Depends if you're making minesweeper or not
>>
>>182054905
an empty project is enough to bring a mid-tier phone to its knees
>>
>>182054946
How the fuck would you know?
>>
What the fuck? Why is it so hard to do basic refactoring operations in Unreal 4? On what fucking planet is having to manually edit a config file and delete intermediates an acceptable way to change a fucking class name?
>>
>>182054946
thus you will never get any respect here. might as well leave.
>>
>>182055078
so this is the power of non-enginedev
>>
>>182055108
>needing respect
not gonna make it
>>
>>182054905
I was under the impression that all the bloated Unity projects were the results of people using it just not knowing shit about optimisation, is that not the problem?
>>
>>182054905
The engine itself has 1.5 GB and reserves 14 GB.
Our lord and saviour, engine supreme Godot has 80 MB.
>>
>>182055078
I guess no one actually changes class names often enough for it to be an issue
>>
>>182055202
There's bloat resulting from a developer not knowing how to optimize, and there's bloat resulting from e.g. bundling a web browser engine in a text editor.
>>
>>182055231
You don't have to bundle the entire 1.5 GB with your game, right? Right??
>>
>>182054905
It's not a sleek engine but it will work fine for everything but a Quake game (and even then it does fine but seasoned players will feel the difference).

The real bloat is in it's license.
>>
>>182053532
the shitposting has gotten out of control on comfy quest dev. Theres no way thats bokudev anyway you insane shitposters.
>>
https://www.youtube.com/watch?v=Q4F-zdpFb9I
>>
Hey, so I didn't know about this general until a few days ago.

What's the best engine to make a fighter out of, more specifically a 2D fighter?
>>
>>182054946
>>182055075
[no reply]
Easily the most annoying thing about you gogem is you run your mouth all day and only reply to anons who are baiting you. You're so full of shit and never back up anything you say.
>>
>>182055231
It would be even cooler if your lord and saviour had games.
>>
>>182054201
I did that recently, let's just say it took a very long time to hit something which went straight into the uncanny valley
>>
>>182055231
flash is like 10mb and has better technology and documentation.
>>
>>182055610
19 minutes late, mate.
>>182054136
>>
>>182055683
Post it nigga.
>>
>>182055727
Flash doesn't run on iphones.
>>
>>182055613
Gamemaker is retard friendly but costs money
Godot is free and flexible but has less documentation that Gamemaker
Those are the two most popular. There's no real "best" option, just have to decide based on what you want to use, what workflow you like, and what you're willing to learn.
>>
>>182055075
by the time googum figured out the best way of earning respect on /agdg/ is to post a few good looking progress posts then leave forever while your game gains attention it was too late and he was already known as a shitposter he is
>>
>>182055807
running on iphones is bloat
>>
>>182055320
20m later and it's broken my whole project

Are you just expected to sit on crap code and generate a new class if you want to ever change a name or delete anything?
>>
>>182055543
>Theres no way thats bokudev anyway you insane shitposters.
We shall see.
>>
The best ending in my game will only be available in the Linux version, anything wrong with this?
>>
>>182055993
is there anything wrong with no one seeing your best ending?
>>
>>182055993
Not if your plot is a cautionary tale against proprietary software.
>>
>>182055839
He had a bad reputation on newgrounds also so it kind of followed him here. Him unironically talking about how popular he is all the time is just classic googs
>>
>>182056135
The other endings will tell players that they should try to get the best ending, and I'm a little worried about players constantly asking how to get it
>>
>>182055727
>flash is like 10mb
That's because it's just a vector engine with javascript and it comes from the dial up era.
>better technology
For drawing and animating vector art, sure, for everything else flash was bad and slow.


Also there's the fact it was never meant to make games.
>>
Been completely reworking all of the moth shot types and adding a new score/big damage system (that I will post about when it is actually working the way it should). Probably going to keep all of the original shot types as a Type B selection for anyone who liked them.

Lore now has homing options. The damage is extremely low so for the webm I used popcorn targets to better show their swarming behavior. You can also guide the main wave by moving left and right if you want them to focus on a specific section of the screen. The main shot has a slight homing curve to it in focus mode (to make even a near miss become a sure hit) and the ability to destroy any buster or boss target will depend on the main shot since the homing flames are so weak.

The moth dust gauge is still used for the burst beam but I am considering possibly allowing it to also slightly power up how much damage the homing flames do.
I probably need to revisit the color, design and transparency of the homing shots so the player isn't overwhelmed with a cluttered screen
>>
>>182056267
The outrage of default gamers being denied content will make sure you won't have to tell them all that often.
>>
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any pixel art requests?

I promise nothing.
>>
>>182056140
Also thinking about having DLC for Windows and Mac builds but including it for free in Linux builds.

I feel I'm justified in charging more for the first two because they're more expensive (in terms of both money and time) to develop for and test against.
>>
>>182056452
Film Noir private dick office.
>>
>>182056359
Your game looks like it plays itself. Like you can just fall asleep with your button on the fire key.
>>
>>182056452
A man in a boat with a lantern.
>>
>>182056359
Why does she have mammary glands if she's a moth?
>>
>>182056497
>use Godot
>can export to Linux, Mac, and Windows without having to "develop for" each OS
No extra time, no extra cost, it just works.
>>
>>182056701
Popcorn targets, anon. They are supposed to die in one hit. They also leave behind suicide bullets so depending on your dodging ability you might not even want to shoot at them.
>>
>>182056749
I still need to pay for a Windows license and a Mac computer in order to test it.

I've been bitten by bugs too many times to be able to trust cross-platform builds to just work.
>>
>>182056343
>That's because it's just a vector engine
>just
new fangled engines cant even do vector art

>Also there's the fact it was never meant to make games.
thats wrong. they jumped around a bit with what they thought it was for in the early days but AS3 was clearly focused on gamedev in response to all the games being made on previous versions.
>>
>>182056709
Maybe they're eggsacs
>>
>>182055819
Alrighty, thanks.

I remember using Fighter Maker a few years back. I was too stupid to use it back then but now I think I could figure it out. Unfortunately I can't find it anywhere.
>>
>>182056497
>>182056919
>targeting Mac
>>
>>182056452
pigeon pls
also why are your apples orange
>>
>>182056865
>you might not even want to shoot at them.
Seems hard to do when your weapons automatically sweep the screen for you.
>>
>>182057074
Lots of Mac users seem to have disposable money and be attracted to shiny crap
>>
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>>182056919
>pay for a Windows license
>>
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feeling good about this card
>>
>>182057192
My doubts aren't with the 'crap', but with the 'shiny'.
>>
>>182052883
>navy seals spell
Is it a special item found in the /agdg/ dugeon? It should be.
>>
>>182056983
>thats wrong
No it's not. They appropriated a vector graphics animation engine for games.

Here you go picking arguments for no reason again instead of posting progress or answering simple fucking questions >>182055075


Please gogem explain how you know what popularity entails as a gamedev. Stop ignoring anons who ask you to explain your fantasy shitposts.
>>
>>182057179
You have a secondary shot (burst beam) that eats gauge but does high damage. The original shot type is just a straight forward line of fire and will be around as a Type B selection. If you don't want to use homing type you have options.
>>
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>>
>>182057374
gogem is a coward
>>
>>182057035
Are you looking for an artist?
>>
Why do modern gamers get irrationally angry when NPCs lie?
>>
>>182057540
Is "best" supposed to be an openworld game? Because those are getting really played out.
>>
>>182057680
Because the "twist" is badly executed.
Do it well and no one will complain.
>>
>>182057680
They're control freaks with a frequently coddled upbringing
Same reason there's so much DD/LG shit now
>>
>>182012394
i cant figure it out

i need my old menu to disappear and have a new menu pop up. i tried using variables for which array to draw but that just makes nothing draw at all even the very first menu which makes no sense.

i could probably do it through a million if statements but my menu system will be reasonably complicated so i need to find out the proper way.
>>
>>182057540
'Better' is the only one where the player needs more than three turns to reach the target.
>>
>>182057731
Worst is open world, Best is open-ended maps that encourage exploration like in Thief.
>>
redpill me on making money making 3D assets.
>>
>>182057680
millennials have high rates of autism
>>
>>182057912
I understand now and agree.
>>
Is there anyway to work with Index Images in UE4? For easy peasy palette swapping.
>>
>>182046352
>like once a day or once every couple days

how is this possible though? what could you possibly be posting every few days in terms of progress?
>>
>>182057979
Be generic and at least 6/10 and assetflipping pajeets will gobble it up.
>>
If your parents didn't make you do chores growing up, you likely don't have self-discipline and self-discipline is impossible to create from nothing (because that would require self-discipline) so you are simply not going to make it.
>>
>>182056452
A happy purple blob.
>>
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>>182056553
fuck, I suck at this.
>>
>>182058169
They made me do chores and I still won't make it. What does that mean for your theory?
>>
>>182058323
It wasn't a necessary and sufficient condition, it's just sufficient.
>>
>>182058323
>What does that mean for your theory?
You have a shitty self deprecating attitude and are waiting for someone to come kiss your booboo.
>>
>>182055456
no, my unity game is 50mb and runs on toasters

protip, pack your fucking assets, they bloat the final build size considerable if you don't
>>
>>182058323
Review your understanding of the material implication
>>
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I knew it, for a small game this style is the most time-effective. I made a lot of stuff this afternoon and it doesn't look too bad if I may say so myself.
>>
>>182058169
All rules have an exception. I am that exception
>>
>>182058323
(A implies B) is equivalent to ((not A) or B).

A = parents didn't make you do chores
B = you don't have self-discipline

So (your parents made you do chores) or (you don't have self-discipline). Note that this is an inclusive or.
>>
>>182058165
That's if you want to consistently gain a following
Also you don't at least make some progress every few days?
>>
>>182058691
sure, but no one wants to read about how you fixed some bugs. those posts should always be about presentation or art
>>
>>182058169
self-discipline isnt something you can get from other people.
the fact that you did your chores like a good boy only proves that youre good at taking orders.
>>
>>182058668
This rule is the exception to that rule, there is no exception in this case, sorry.
>>
>>182058906
Self-discipline is taking orders from yourself.
>>
>>182058906
Surprised to agree with you but I agree, chores are child labor and slavery. Parents should do housework themselves
>>
>>182058994
so youre missing the part where you learn to give yourself orders.
>>
>>182058906
did you refuse to help out around the house growing up? Wait, maybe you still live at home? Do you still refuse to help, out of this "strength of spirit"?
>>
>>182058906
>googs salty other people had parents
>>
>>182058952
Nope. The exception is the "There's an exception to every rule" rule. There are no exceptions for it.
>>
>>182059092
Not him, but chores ought to be illegal
>>
>>182059067
>>182059210
No wonder this thread has so much frogposting
>>
>>182059284
What are you implying?
>>
>>182059092
>lets make this about you gogem, i love talking about you, tell me everything about your life
as a child i was extremely obstinate to anything that was asked of me by anyone, im all about learning the hard way why things should be done so that i have the reason to self-direct myself to doing it.
>>
>>182059373
Not him but there is a lot of life-failure manchildren here
>>
>>182059210
Waiting to see the first arrests for doing laundry.
It's capitalists wanting you to buy new clothes instead.
>>
>>182059405
respect
>>
>>182059440
Welcome to 4chan I guess? Where did you think you were until now?
>>
>>182059405
Please send your mother my sympathy. Hopefully you have some siblings?
>>
>>182059460
Obviously the context was parents making children do chores.

>>182059440
I for one am not a NEET.
>>
>>182059536
I just can't even begin to understand this mindset.
>>
>>182059659
Which is why you don't belong here.
>>
>>182059659
You want your kids to work? Pay them at least the legal minimum wage.
>>
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>>182056703
>>
>>182059756
I don't belong on 4chan because:
1)You decided you are a loser
2)You decided everyone on 4chan is a loser
3)Being a loser is OK because you go on 4chan and 4chan is a loser hugbox

Did I get anything wrong?
>>
>>182059939
Nice
>>
>>182059939
That's much better than what I expected after the office thing.
>>
it's okay googs, i think you're pretty cool
>>
>>182059959
Yep, you got everything wrong.
As you said, you don't get the mindset. And as I said, you don't belong here.
>>
>>182058906
>so, self-discipline
>*marathons anime*
>self-discipline isn't like
>*plays games*
>it's not like something
>*mom brings food*
>like, you dont get it from other people
>*shitposts on internet*
>like, doing chores is like
>*doodles necks*
>it's like, for chorecucks
>*grandma cleans room*
>>
>>182059959
Dude, just post your fucking game and shut the fuck up. That goes for all you fucks.
>>
>>182059939
seafarer 3.0
>>
>>182060321
Offtopic bullshit is the lifeblood of agdg
>>
>>182059939
Now draw a frame around it and have it hanging in a bedroom
>>
>>182056359
Your game seems neat and while not a fan of bullet hell games I really like how your game's shaping up.
One thing about your art though, while it looks good there just seems to be too many grayish tones there, not sure how to describe it properly, but the colors seem a bit dead.
>>
>>182060312
His parents chose to create him. That choice included knowledge that he might mess up his room and refuse to clean it. They should not get upset if he messes up his room and refuses to clean it.
>>
>>182060626
"desaturated" is the term
>>
>>182060750
Yeah I think that might be it.
>>
>>182060068
That's what you do, see. You start with shit first, then you can only go up!

But yeah, I'm better with simple, single objects than I am with backgrounds, etc.
>>
>>182060639
Does the same go for wanting to stay in diapers? Would you say it's cruel for a parent to force toilet training on a child who would rather just continue having their diaper changed?
>>
>>182061013
https://www.theguardian.com/teacher-network/2015/apr/18/secret-teacher-parents-toilet-train-children
>>
>>182061013
There is nothing wrong with a child wearing diapers a few more years if they feel more comfortable doing so. Stop getting hung up on silly social conventions.
>>
>another thread killed by anti gogem bullshit
I wish I could be surprised by this turn of events.
>>
>>182060750
color saturation isn't the problem so much as there is a lack of color in the first place
>>
>>182061214
anti gogem is pro slavery, it seems
>>
>>182056359
you're working hard but i think you're alienating the actual fanbase of bullet hell, it looks too casual, also, in a game where you're dodging hundreds of bullets, you do not want additional infos on screen, the damage popping out on character position is distracting, keep the hud related stuff separated from the main screen, keep the main screen as clean as possible, you can have the score on the side show how much you gained each time without damage popups
>>
>>182061129
how could anyone possibly feel more comfortable with a plastic bag of shit tied to their waist?
>>
>>182061238
You can desaturate any color to pure gray, and you can saturate any gray (except for one) back to full color.
>>
there is a simple solution to the namefag problem. when a namefag appears, everyone start using that name. now they're anonymous and have been denied of the attention they so crave. problem solved.
>>
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I keep thinking about the anon who posted his dream of AGDG being a commonwealth publisher and now I really want that to happen. Can we make it happen? What does a publisher need, if people from across the world start chipping in for everyone else?
>>
>>182061214

>Village idiot starts ranting again
>People start to point and laugh

What did you expect to happen?
>>
>>182061905
>Can we make it happen?
No.
>>
>>182061947
Maybe ignore him and post your game? Nah, that's crazy talk right?
>>
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>>182061713
>there is a simple solution to the namefag problem

filter them

it will also automatically filter everyone replying to them

it's extremely simple and effective
>>
>>182061713
>wow everyone (more like 1/10 of posters cause no one wants to play along) is posting under my name and it's stirring up a bunch of related drama, i am definitely being starved of attention right now
>>
>>182062006
but moooooooom
>>
>>182061947
To be fair gogem sounds more intelligent than his trolls.
>>
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>>182060626
You are probably right. I think I swung a bit too far into the 'less pop' area. About 2 months ago an anon suggested I do a 'desaturation' of the game to see how well things stand out (pic related). I made some adjustments based on that but I stumbled it seems. I am neither an artist or a programmer but that is no excuse to remain ignorant in the finer points of both disciplines.

>>182061258
I was going to replace the 'easy' mode from the last demo with that version's 'normal' and then design normal to be a more standard experience that the core fanbase expects. The behavior you see in the webm is lifted directly from a section of script I had running for second stage 'normal' spawns (soon to be 'easy').
I would like to work more directly with the community to craft an experience they deem satisfactory on some level (obviously I cannot please everyone but the general vibe should still be obtainable) so I will be looking to release 1-2 non demo day builds (here and in /shmupg/) that focus entirely on how it feels to control characters and rebuilds of past stages/bosses.

Thank you both for the feedback!
>>
Stupid fucking unity animator FUCK YOU
>>
>>182062104
what drama? you see a name, you add it to your name field and post as you normally would. Sure, at first they'll like the attention until they realize they're posts can no longer be recognized as theirs
>>
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Added a mouse sensibility to the option menu, made the money aways apear on screen even when playing and changed the options and upgrade icons

its more clear now? from all the gamplays i saw only 1 guy clicked the upgrade screen, tried making it more clear
>>
What a joy must it be to code a game in a language of your own making
>>
>>182061905
Publishers make money by having a portfolio of games and hoping that one of them is a runaway success, and that not TOO many of the others are total failures. For the commonwealth publisher, this means two things: you have to make sure that the real successful devs join, and that you have to have some quality filter before you fund a game. A tragedy of the commons situation can come up too. There are other, agdg-specific problems too.

The problem is, devs who have to potential to be hugely successful tend not to join publishers, and if they do they choose devolver. Fight Knight and several others even said no to devolver!

Your best hope for an agdg publisher is someone making another million+ dollar game and transitioning to publishing.
>>
>>182031732
It is NOT a cummie, thank you very much, >>182053150

It's a slime blob that is a placeholder while I get my art skills together and draw a decent character. I'm a programmer, after all.
>>
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I don't think any FPS has bothered to make sure circular input produces circular output on all vertical angles before
>>
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Post you're character and I will 3d model it

Pic related is my take on square's redhead, from the original turnaround a few threads back >>182032146.
>>
>>182063042
WE
>>
>>182063187
haha xd dark skin lmao.
>>
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>>182057081
don't ask why this took so long.
>>
Ironicposting is still ironicposting
>>
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R8 my ATM hacking minigame.
https://youtu.be/zP5P2Wvoi2Q
>>
>>182063471
would be more interesting if you had to tweak the parameters of the sine wave to match the target
>>
Anyone know how to add custome shaders in cocos2dx c++? I can't figure it out.
>>
>>182063471
Looks pretty interesting, certainly better than another pipemania.
are you sure your game is still about bounty hunting
>>
>>182063620
That was the original intention, but decided to make it simpler to avoid frustration.
I'll probably make it with sliders though.
>>
>>182063654
Thanks, yeah it's still about bounty hunting but I'm adding a couple of minigames to make it less linear. These things will also be useful to make the story mode more interesting.
>>
>>182062176
No you don't.
>>
>>182053729
Alright, so I tried this demo and I guess I can say it's fine for what it is.
Biggest problem I found is that the enemies kill you too fast and when you get hit the red screen indicator stays on for too long and it doesn't really help to determine from where you're being shot at. Also I think the player's default moving speed should be a bit faster.
Nice job on the hitmarker, it really makes the hits feel satisfying. Also the weapons fell good to handle and shooting feels nice as well.
>>
Why cant I access my ds_list from other objects in gamemaker?
>>
is there a jam where they specify the genre too? i'd like a more defined/strict jam
>>
>>182063728
maybe leave it as a one-button thing, but the amplitude of waves changes for visual interest?
>>
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>>182063630
Bump please help. There are 0 youtube tutorials and no github repos. It say there is built in shader support because its an opensource engine, I just csnt figure out how to add a simple vertex and fragment shader to a drawnode or sprite.
>>
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>>182063471
Oh this looks groovy, nicely done anon.
>>
>>182064454
Yeah that'd be easy to implement,
Thanks!
>>
>>182064613
shoulda used godot
>>
>>182018550
Fuck him
He's your clone so it's not technically gay
>>
>>182047254
Damn, that's a lot.

Still nothing compared to the 48.78% tax I'd have to pay in austria (if you make more than a million per year). Would probably establish a company in ireland or some other tax haven, then.

So I'd need to sell around 2.7mill copies of my hypothetical indieshit game.
>>
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>>182049742
>>
>>182063728
>>182064454
Hold the button down and make one of the waves go nuts for the duration.
>>
>>182064613
I use unity, c++ is too hard for me.
>>
Unity question.
Can you change the spritesheet used for animations with script during runtime?
Like for example I have made animations of a blue knight and I want to use the same animations for a black knight which uses a different spritesheet. So I was wondering if I could assign a spritesheet in my generic unit class and I wouldn't have to duplicate all the animations and just change the spritesheet with script.
>>
>>182064613
This is one of the costs of using a lesser-known engine.
>>
>>182061905
This "community" regularly bombs itself over petty shit and jams. Anyone with a hunch of identity is quickly getting dragged back into the bucket. I would not entrust anyone here with fiscal responsibility.
>>
>>182044990
Why do you insist on using a 3D game engine for something that requires a very basic GUI library at best?
>>
>>182064239
You are doing something wrong.
>>
>>182064692
Cheers anon.

>>182065237
Yeah one thing I forgot to mention is that it's already pretty hard with more than 2 waves, it's one of those things that look easy until you have a go yourself. I want to keep it non-frustrating so I'll probably change amplitudes and stuff only on harder modes.
Your input is appreciated anons, Thanks.
>>
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>>182058278
>>
>>182064819
>Damn, that's a lot.
A publisher would take 50-60 before tax.
Itch.io however does not take anything that you don't want to give them. But of course you won't get the same exposure.
>>
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>>182066140
This looks great, genuinely made me laugh.
>>
lowpoly:form :: pixel art:color
>>
>>182056452
Bell UH-1 "Huey"
>>
>>182064819
If you have a company you pay corporation tax, which tends to be considerably lower than a top tier personal tax band.
>>
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Is 1 Layer Inheritance on Unity a good idea?
>>
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Somebody reminded me of pictochat yesterday
pictochat was a good idea
>>
making games = gold rush
making shit to sell in the assets store = selling shovels.

I guess I'm gonna make shovels.
>>
>>182066460
>Inheritance
Try to avoid it.
>>
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>>182066510
>single pixel eraser
>>
>>182066557
>working to make other people's dreams come true
>>
>>182066917
well, the real world crushes your dreams hard.
>>
>>182066606
The unity way of doing it is components. Abstract all common behavior into components, not a parent object. However, if you REALLY can't manage that, and I mean, REALLY, prefer inheritance over duplicated similar code.
>>
>>182066997
Only if you let it
>>
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Progress: updates to the overworld, can now load different missions (though still just a test level other than my tutorial missions so far) with flavor text

Added a waifu to give you mission text
added destroyers, playable and enemies
>>
>>182067093
I don't want to become like googum making shit games nobody gives a fuck.

I would rather become good at something, rather than mediocre at everything.
>>
>>182066460
I don't get this meme. The left side isn't even a good use of OOP. And even though I've been using OOP for years I have never had to do weird shit like the right side.

Do anti-OOP posters just make things up?
>>
using sonic physics guide was the best choice i ever had, it's nice and clean
>>
where did everybody go? people posting progress are becoming less and less
>>
does my ds_list need to be global for me to add and remove things from it from outside the object that holds it?
>>
>>182067819
discord
>>
>>182067856
no
>>
>>182067819
I'm not noticing any difference in the amount of progress
>>
>>182067927
do i need some special syntax to access the list from outside the object, then? i've read the docs a hundred times but its still not working.

for example,

ds_list_delete(new_list,5)

works fine if its in the object that holds the list, but gives me an error that the variable is not set before reading if i use it from outside the object.
>>
File: duality12.webm (2MB, 636x478px) Image search: [Google]
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Here's some progress: Level transitions and generic entities can now be spawned from JSON. Almost no code required outside of JSON to make this work. This also means my JSON for this level is now 180 lines long. I need a level editor.
>>
>>182068224
Sorry, maybe it has to be global, just googled ds_list, and it's some game maker shit, I though you where using a real language.
Read up on passing by pointer or reference in GM, if that's even possible.
>>
>>182049132
Dwarf Fortress was a meme all along, I would be suprised if a tenth of people memeing it actually played it for more than 2 hours
>>
>>182068335
Now run it through that shit that removes all white space.
>>
>>182068335
besides being a pretty visual effect, what gameplay benefits does this provide? It'd be a shame to waste such neat tech and pretty visuals on an otherwise bland and ordinary platformer
>>
>>182068539
I'm going to have a mechanic where there are two "worlds" in each level, and the actions in one affect the actions in another. At that point, players you switch between would not see each other as they do now. I only started a few days ago, though, so obviously I'm not that far. And it's planned to be a puzzle game.
>>
>>182068804
so sorta like a paper mario/fez perspective effect but still in two dimensions

I like it, give it a 4th dimension sort of meme like this game, would be cool for transitions to see the world stretch and smear between puzzle planes

https://www.youtube.com/watch?v=9yW--eQaA2I
>>
>>181970770

Hey, thanks for making this video. Did you do anything special to get the game running at 144fps? Because it was supposed to be locked at 60.
>>
>>182069003
I could try, but I'm not very good at writing shaders :(. Thanks a lot for your feedback!
>>
>>182059186
Why not just name it a trend if it has exceptions?
>>
File: %t_Unity_2017-07-08_22-09-51.png (266KB, 1188x770px) Image search: [Google]
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Not really happy with Unity's toon shader, but it's a start I guess.
I really need some kind of level editor though, because placing things manually is boring as fuck.
>>
>>182069718
Hey I don't make the rules
>>
Object.function()
VS
Function(object)
>>
>>182070346
First one if possible.
>>
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>>182069736
I know your pain, I made only some minimal assets and still. I love how yours look.
>>
>>182070346
usually it's easier to explore the functions available by using the first one, but if the same is possible for the second one somehow, it doesn't matter
>>
ok, i want to work on my game, found a game that does some of what i want to do.
>>
>>182070346
This is gamedev, so Object.getComponent().function()
>>
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>migrating from CryEngine
>download Lumberyard
>read release notes
>not even listed changes to current version
>manual is already outdated
>every single tool is in legacy mode and is scheduled to be removed in a future release
>new features are in (PREVIEW) mode
>old tools are half broken
>new tools barely work 50/50 chance
>their own examples don't work
Hahahha so funny
>>
>>182071206
If you want a high-end engine stop being contrarian and just download UE4
>>
>>182071206
Is cryengine still being supported?
>>
>>182070772
Is this so-called entity component system?
>>
>>182071383
Literally doesn't want to work on my machine,I tried believe me.

>>182071385
>cryengine
>supported
lol why do you think I migrated?
>>
>>182071385
Yes, but I don't know why, the only game in active development I can think of that uses it is Mechwarrior Online.
>>
>>182071658
the engine is in state of limbo.
Unless studios make their own documentation on functions and updates there is literally no support.
>>
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>>182071531
Yes. Helps avoid embarrassing hacky solutions like pic.
>>
>>182071597
just use unity lol
>>
>>182068224
>>182068376
It doesn't have to be global, you just need to access the index of the list in whatever object is holding it.

If you do, for example:
myList = ds_list_create();
The variable "myList" only holds a number, the index of the created list, you can access that list from anywhere the same way you would access any variable, for example:
var _nearestObject = instance_nearest(myObject)
nearestObject.myList[| 0] = 10;
>>
>>182067819
Progress posting is the same. The problem is shitpost posting is on a rise.
>>
File: 1497279304854.png (412KB, 5000x5000px) Image search: [Google]
1497279304854.png
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>>182071798
But I will be called shitter then
>>
>>182069736
Much better I think.
>>
>>182071757
>the engine is in state of limbo.
Latest stable release was 2 months ago, latest Unity release was 55 days(i.e. 1 month+, close to 2 months) ago and Unreal was 44 days ago.
>>
#include "Molyneux.h"

Sub Rosa, but how it was when it first came out. Rounds and no RP shite.
>>
Where do I go to find an unfilled niche?
>>
>>182071832
>The variable "myList" only holds a number, the index of the created list, you can access that list from anywhere the same way you would access any variable, for example:
In other words, myList is global.
>>
>VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT
Does your variables have long names?
>>
>>182071967
just buy a pro license and hide the splash screen, maybe get some different shaders so it has a different look
>>
i don't want to deal with sprite animation flags
>>
>>182072160
Where do you want to find an unfilled niche?
>>
>>182071992
Looks nicer I agree, those black outlines looked kinda bad.
>>
I'm getting to a point where my laptop isn't cutting it anymore for gamemaker. I'm experiencing lag on my asteroids clone
time to invest in a real PC
>>
>>182072218
>Does your variables have long names?
no, but my #defines does, also, complaining about Vulkan being verbose is like complaining about your strawberries being red.
>>
>>182072176
encapsulation is a stupid meme designed exclusively to make your life harder
>>
>>182071782
If it's stupid, but works, it isn't stupid.
>>
>>182070674
it's time for a hard nights devin.
.
>>
>>182072302
No, this means that you need to optimize your game to run on your toaster.
>>
>>182072302
invest in godot
>>
>>182072359
If there is one thing in programming that aint a meme, its encapsulation.
>>
>>182072008
>Latest stable release was 2 months ago
I challenge you to make sense of tool workings in it.
the jump they made from version 3 to version 5 was huge,from ditching Lua to completely changing the code framework.
Trust me they are still doing those changes,nobody here can keep up with that.
You cant even revert to the old UI lmao.
>>
>>182072218
All mine are 12 chars or less.
>>
>>182072302
even low end components are ridiculously fast now
>>
>>182072448
>I challenge you to make sense of tool workings in it.
He asked about the engine still being supported, it is.
>You cant even revert to the old UI lmao.
>UI means jack shit
Oh, right, I almost forgot what board I was on.
>>
>>182072352
I'm not complaining. It's hilarious
>>
Much better indeed.
>>
does unreal still require you to make the hud in flash?
>>
>>182072382
On the corollary: If it works, but creates unnecessary overhead and slowdown which could have been avoided with proper planning, it's stupid.
>>
>>182072302
are you forcing the opengl renderer or using heavy shaders? if gms is good at anything it would be good at running on shitty computers, it's the only one who uses directX by default which is pretty optimized
>>
>>182072619
>UI means jack shit
>half of the tools under different names
>new and old tools share unctions
>you dont get notified on UI changes or UI functions
>spend half of your day chasing what happens where since yesterday
Really makes me think
>>
does unreal still require you to program in mindmaps?
>>
>>182072730
Remember to optimize developer time, not just game performance
>>
>>182072785
>directx is more optimized than opengl

nice meme. nicer to use maybe, but raw api performance is about the same, rest is up the dev
>>
>>182072176
No, the list is global, the variable that holds the index of the created list is only global if set to be so. If you create a list inside an object you have to access the index of the list by accessing the object.
>>
>>182072160
Make a list of every game that exists.

For each entry in this list check every other entry and count how many games have a similar genre as the current entry. If the number of similar games is less than the previous lowest, set the current entry as the lowest.

Once that is finished make a game similar to the game with the lowest number of similar games.
>>
>>182058638
Indeed. Looks nice although if I had to nitpick the fences in the top middle and the crates feel a bit too pristine, maybe even the barrels.

What kind of game is it for?
>>
>>182072393
>>182072785
I don't think I'm doing anything that would cost the opimization.
I'm just following the Your First Game series by Shaun Spalding
>>
>>182072819
>you dont get notified on UI changes or UI functions
Every UI application released since ever.
>spend half of your day chasing what happens where since yesterday
>ctrl+f the release log is hard
>the engine is still being supported, and so on.

>>182072970
>In other words, myList is global.
>No, the list is global
Yes, that's what I just said.
>>
>>182072859
you save dev time by optimizing the code in the design stage
>>
File: 65465.png (375KB, 572x464px) Image search: [Google]
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>>182073070
>release log
ok my friend
>>
>>182073031
There are a lot of things you can do to carelessly fuck up performance in an engine
>>
>>182073070
myList is not a list, it's a number that is list id
>>
>>182072859
Also remember that good performance can be achieved in an optimal time with proper planning.

Or in summary: Tell your developers to use ECS principles for everything.
>>
>>182073187
>ok my friend
>latest release
>5.3.4
http://docs.cryengine.com/display/SDKDOC1/CRYENGINE+5.3.4
There, it's really not that hard.
>>
>>182073016
You have a point. I was afraid I was going overboard with the worn-out look so I tried to keep some assets more 'clean'. I can always add some scratches and whatnot later anyway.
The game is supposed to be top down like the handheld Zelda games.
>>
>>182073412
ok bud
>>
>>182073290
Is there something recommended to read/watch about ecs?
>>
>>182066606
it's the only way to do polymorphism on components
>>
>>182073228
>myList = ds_list_create();
>ds_list_create()
>This function will create a new list data-structure and return the index value. This value should be stored in a variable and used in all further function calls relating to the list.
>This value should be stored in a variable and used in all further function calls relating to the list.
>used in all further function calls relating to the list.
So, a global variable. gotcha.
>>
>>182073464
It never hurts to have more variation but like you said it'll be easy to go back later to do that. Looking forward to more of your progress. Was the chibi female knight/adventurer yours too?
>>
>>182073903
This one yes>>182032146
This one >>182063042 was made by anon based on my turnaround sketch
>>
https://webmshare.com/DxVMb

How does this look guys? (lost a bit of quality in the conversion) Seems fast enough for a quick encounter.

There's no variation for now (I'm doing other scrolls and material, and am adding them to a dictionary atm). Next up is doing some menu where you can craft your scrolls+material and also preparing some generator for the enemies scrolls.
>>
Everything is too hard
>>
>>182066460
I think it's pretty good. Currently using for example an abstract base AI class from which enemies inherit. This way they all chase, return etc but handle combat in separate FSMs.
>>
>>182074153
based depression poster
>>
>>182074130
I have no idea what's going on
>>
So I'm having some issues with concurrency. Sometimes it's necessary to schedule an object to be removed while I'm going through the list, though obviously I can't do that while I'm iterating the list. I was going to modify my list using the following:
>list.remove(thing)
>if list.unFrozen()
>proceed normally
>if list.isFrozen()
>add thing to a secondary removal list
>when list.unFreeze() is called, add/remove any of the things that were scheduled to be added/removed
Only downside I can think of is that the thing to be removed might get one extra update, but I have a feeling that won't be a huge issue. Is this a crappy way to handle this issue, or will it screw me down the line?
>>
>>182018108
that fallout2 wasteland feel. i like it already.
>>
>>182074415
If your only use case is removing from a list while iterating through it, you can accomplish that by iterating from the end.
>>
>>182074309
well damn I guess my stuff is still unclear.
>>
>>182073525
There's not really that much to it. Read up on how to create a component in your engine. My experience was this:

>Design path-following logic for my player class.
>Realize that I need the same logic in my projectiles
>Spend forever transferring all the relevant logic/variables over and retesting
>Also realize I might want to add path-following vehicles at some point and repeat the same process
>Read up on components
>Realize that if I had made a path-following component, I could just add it to whatever I want in the future with no trouble, or even reuse it in future projects.

Basically, whenever you are adding functionality, you ask yourself "does it make sense for this to be a reusable component?" and do that.

Also you need a messaging system with components. When my path-following component finishes a path, it tells the object it's attached to that the path is over. When a projectiles PathEnd message is triggered, I wrote logic in the projectile to explode. When a NPC's path ends, it attacks.
>>
>>182072845
it never did (as long as you're ok with massive compilation time)
>>
>>182063042
From the thumbnail they look like spurdos
>>
>>182075572
>other people playing MY game
what do you take me for some kind of cuckold
>>
File: toby.png (2MB, 950x800px) Image search: [Google]
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2MB, 950x800px
This is Toby Fox, creator of the best seller and critically acclaimed game - Undertale.

https://www.youtube.com/watch?v=uMoQ6zUsw_E

Go to 2:05 and watch him having an autism seizure doing an air guitar on his knees and notice how he just dances by himself when everyone else gets paired.

You will never be as successful as him :^)
>>
Anyone here have experience with Pygame? If so would you kindly point me in the right direction of where do learn? I am currently learning the basics of python and a little more than half way through
>>
File: Bokudev.png (331KB, 555x554px) Image search: [Google]
Bokudev.png
331KB, 555x554px
>>182033752
Well you're wrong bokudev is a cute boy.
>>
>>182075804
I wouldn't be surprised if I wasn't already more successful than him on paper
>>
>>182075804
devil!toby is cute
>>
>>182075813
I tried Pygame before because I had Python experience. To be honest it's not that great.
I moved to Godot since its scripting language is similar to Python and it's more powerful. Only downside is because it's not Python you can't use any python specific libraries.
>>
>>182075885
Kid's gonna age like fuckin' Peter Lorre.
>>
what's the best version of gamemaker?
>>
>>182075280
I don't understand, wouldn't the path following just be a function? so all you'd need to do is make sure it can accept and output the necessary arguments?
>>
>>182076337

That "Kid" is a 21 year old
>male
>>
>>182076761
>>182076761
>>
>>182076770
anything less than 25 is still a kid
>>
File: brother knight crusader.jpg (90KB, 564x799px) Image search: [Google]
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>>182063042
Maybe this knight dude in that chibi style?
>>
>>182075804
lot to unpack here
>>
>>182076867
will do
no guarantee on the exact style
>>
>>182076853
25 is the new 15

that makes boku 11, so you should all feel bad about wanting his boi pucci
>>
>>182078334
why should anyone feel bad about wanting to sex an 11yo boy?
you wouldnt take a screenshot of this
>>
>>182075813
do yourself a favor and learn godot, gdscript is basically python so you will benefit from what you already know, pygame has some weird shit that you need to work around (handling input, rotating images) and distributing your game isn't good with all those python libraries dependencies.
>>
>>182071832
awesome, thank you! the (simple) problem i was having was using the ds functions once i accessed the list. this is what worked for me.

with obj_turns.turn_list ds_list_delete(turn_list,0);
>>
>>182078665
no, I wouldn't

and I wouldn't then proceed to post it in Social Interaction Simulator's Steam comments either
>>
>>182079641
"with obj_turns.turn_list" won't give you the right object index tho.
Try:
with (obj_turns) {
ds_list_delete(turn_list,0);
}
>>
>>182054201

what game is that?
>>
>>182079641
>with obj_turns.turn_list
woah SHIT that shouldnt even work
you should write
ds_list_delete(obj_turns.turn_list, 0)

or
>>182080254
>>
>>182080279
Webm title says ILLBLEED
>>
>>182080872
I don't see it. But thanks anon.
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