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AGDG Amateur Game Devs Gaiden

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 794
Thread images: 145

File: Miyamoto's real rating.webm (2MB, 1920x1080px) Image search: [Google]
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What he thinks of your game edition

> Play Demo Day 15
itch.io/jam/agdg-demo-day-15

> Play Monster Jam
itch.io/jam/agdg-monster-jam

> Helpful links
Website: tools.aggydaggy.com
AGDG Steam Games: homph.com/steam
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

Previous Thread: >>182011726
Previous Demo Days: pastebin.com/JqsQerui
Previous Jams: pastebin.com/jAByvH3V

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com

> Free audio
freesound.org/browse
freemusicarchive.org
incompetech.com/music
fantasymusica.org

> How to Webm
obsproject.com
gitgud.io/nixx/WebMConverter
>>
What's the best version of GameMaker?

Thanks in advance
>>
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>>182076761
Would shiggy like a survival game heavily based on zelda 1?
>>
>>182076973
shiggy might enjoy bokube
>>
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Does anyone want their game played?
>>
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I love all of your games!
>>
>>182076973
TURN DOWN YOU'RE FUCKING BLOOM YOU TWINK
>>
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>>182077116
Oh hey you, idk if you saw already but I added grass stamina bars just for you thanks for the feedback!
>>
There isn't a single game in these threads that looks even remotely good.

Keep it up, guys!
>>
There aren't enough elephants in video games
>>
>>182077701
>Amateur Game Devs
>Amateur
No shit sherlock
>>
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What should I work on now? I have these options:
* Pushable objects
* Wireable-ish objects, like...
* Bridges that appear and disappear
* Disappearing blocks (when wired/powered)
* Controller support
>>
>>182077963
this is really confusing
>>
>>182077734
What do you expect, this is an AMATEUR game dev thread. It's not a pro thread, which is why I don't post progress.
>>
>>182077963
its so busy and unclear are you bokudev?
>>
>>182078051
Mind elaborating?
>>
>>182077828
Meant for >>182077734
>>
>tfw want to make game but not good enough
>>
>>182078141
art-style
i dont know what the fuck is happening on the screen
>>
>>182076973
my eyes burn looking at this, or is it just me?
>>
>>182078206
>tfw can't make game
>tfw can't program
>tfw can't art
>tfw depressed
>tfw no motivation
>tfw I'm afraid of the future because I know I'm a failure
>tfw I'm making this all up just to make fun of you
>>
>>182078139
I am not.

>>182078259
Here's a screenshot without rain. Any better?
>>
>>182078206
>tfw been practicing for 2 years and still don't feel like I'm good enough to make my dream games
This is something many people go through, I think it's about time I just do it, the game will never be as perfect as I imagine, but at least I can try.
>>
>>182078418
>I am not.
confirmed boku
>>
>>182078350
fuck
this hits too close to home
>>
>>182078206
>>182078350
i know that feeling
>>
>>182078418
desu it looks interesting when background is white
but when you changed scenery it just looks terrible
>>
>>182078494
start by making your dream game.
be appalled of how shit it is.
then polish it until it's how you want it to be.
now you have your dream game.

working on something else because you are scared of your dreams is how you become a nodev.
>>
My laptop just turned off for no reason.
Please don't tell me my best friend is dying.
>>
>>182076913
godot
>>
>>182078690
By changed scenery do you mean made stars be the background?
>>
>>182079150
Could be overheating, what were you doing when it turned off?
>>
>>182079330
yes
>>
>>182077963
i think the switching would work better if you have different words with inverted map, think a black and white map, when you switch world you can move only in the opposite color, i still don't know where you intend to take this, neat effect tho
>>
>>182079489
That's an interesting idea, I think I can make it a mechanic, but I don't particularly want to make it the entire game. Thanks for your suggestion!

>>182079478
Huh, well. I like it, but many levels might not even feature the second scenery as you called it.
>>
Lost motivation for a few days because I'd spent the previous few trying to fix a problem. I fire up the project today and its gone. Now we keep going!
>>
>bokudev is now making bokube, a first person survival game, and a 2D platformer where you play as a blob
This guy is crazy, will he start a fourth game?
>>
>>182079712
consider the following, swap the texture but keep the values
so the background stays white and the foreground stays dark, but only the texture changes


or vice-versa: colors change but the texture doesn't
>>
>>182076913
3.0
>>
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Not sure if this breaks the game or makes it more fun.
>>
>>182080373
So just change the star texture to something else that is similarly dark? That sounds like a good idea, noted. Thanks!
>>
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Time for progress.
Implemented a chargeable laser weapon. The normal version needs power, if there isn't enough power a weaker version of the shot is fired, while the stronger version is available in super mode.
>>
>>182080703
what's the difference between TheJackal04.webm and TheJackal05.webm

I'm curious
>>
>try to get into gamedev because I like games
>become depressed from my inability to do anything
>can't enjoy games now because it reminds me that there are people out there achieving their dreams
>go back to trying to gamedev because I feel like I'm wasting my time if I'm not doing something dev related now
What have I done
>>
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Last night I realized my code was totally fucked, spent the evening and this morning fixing it up. Now I'm back to a point where I can make progress. Unfortunately my computer isn't great, so the webm is kinda choppy but it runs totally fine when I'm not recording, though I should still probably check on my code. The idea of the game is that you're a spaceship going through different sectors exploring stuff, and can encounter stuff that wants you dead.
Right now the projectile tracking is pretty rudimentary, but it will aim ahead of the target based on its trajectory last tick instead of where it currently is. Next stop is implementing sensor scanning and possibly stealth/detection mechanics.
>>
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>>182080546
>>
156 people posted in last thread.
Last DD had 28 entries.
Sort your shit out.
>>
>want to make a game
>have no good or original ideas

I want to be like Resident Evil 4... they took a gamble and ended up revolutionizing modern games even outside the horror genre... since then, 90% of AAA games have been over-the-shoulder cam 3rd person shooters.

Time for a new trend...
>>
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You CAN'T make a game
>>
>>182080934
>>182080546

Nice progress son
>>
>>182080804
Well honestly there's a lot of little tweaks I've done.
Most of them are visual though, but the biggest difference is the aforementioned charge weapon and that I've changed random wave spawner to spawn enemies with a keypress.
It's still an early prototype obviously, I'm just lazy to make faster progress.
Thanks for asking though.
>>
>>182081178
>discord day
>>
>>182081412
>discord is yesdev, everyone else is nodev
I better go post in discord then huh
>>
>>182081412
hehe you're so clever anon
>>
>>182081412
>discord agdg jams have 8-12 entries
>last actual agdg jam had one
gets those neurons firing
>>
>>182081494
>>182081516
>>182081659
if discord was actually good you wouldn't be here instead
>>
>>182081790
you're right, if i acted like a brainless cunt on discord i'd get banned after a week or two for good while /agdg/ lets it fly and even feeds me (you)s
>>
>>182082050
it's good you can be yourself here
>>
>>182082140
that's why /agdg/ is better
>>
>>182080703
>>182080546
>its another 'fagdevs posting progress without giving feedback to other posts' episode
typical (((yes)))devs
>>
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>>182077013
yes please https://dewdneym.itch.io/unknownworld
>>
>>182082597
>without giving feedback to other posts' episode
What?
>>
>>182082597
>dozens of people regularly filling thread with shit
>latch onto few people who make these threads actually worthwhile instead of a complete shithole
do you come here for an intellectual conversation about programming and artists with a frogposter, animeposter and cuckposter all of whom have no actual game?
or for cool progress webms and feedback?
>>
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>>182082597
It is an anonymous site. Why would I reply to other posts ONLY in the post where I show my stuff?
>>
>>182083347
Ignore him, it's just the same shitposter as usual
>>
>>182083347
Terence and Philip really stepped up their game, huh?
>>
>>182082976
Posting your stuff without giving feedback to other posts is literally marketing and if you want filtered stuff and moderated shit, there is a safeplace for all of you jewdevs aka >>>/t/umblr
>>182083347
piss off jewdev
>>
>>182083580
now this is spicy shitposting
>>
>>182083580
>he wants to verify and investigate everyone who gives him feedback
reddit might be more your speed
>>
>>182083580
>Posting your stuff without giving feedback to other posts is literally marketing
Sir, I need you to post your game or leave the thread.
>>
>>182083580
I wonder if you think you are being funny or if you are just a retarded lunatic.
>>
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@182083580
>>
>>182083580
t. googs
>>
>>182083782
>>182083765
>>182083671
>>182084003
>no arguments
As expected from (((you)))
>>
>>182084115
>no game
As expected from (((you)))
>>
>he gives feedback without digitally signing his post with a screenshot of his game
>>
>>182084208
nice parenthesis newfagdev
>>
>>182084115
just like you are using the benefits of anonymity and not posting your game associating it with dumb shit that slides out of your mouth (assuming you have one), other devs are also open to use the same benefits and post certain stuff anonymously rather than associating it with their progress posts
you don't need any more arguments, now fuck off to reddit
>>
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>>182076761
Added the crouch version of the melee attack, which can also be canceled.
>>
>>182084364
>another jewdev
>>
>>182084364
Any other weapons planned? Or just this short sword?
>>
>>182084364
Oh look, a post that actually replies to OP. As expected from a realdev that has good taste in making games and not just shitpost progress because he wants (You) feedback.
>>
>>182084364
looks adorable, very nice.
>>
>>182084489
I plan to make three upgrades for now with different hitbox spacing.
Projectiles will be limited by stamina, but melee attacks can be done without limit.
>>
Guess I'll add jewdev to my filters.
>>
>>182084486
(You)
>>
>>182084645
So does that mean you'll switch between the upgrades? And I'm assuming this grill is a mage of some kind seeing as she can shoot those projectiles, is the sword magic too or just a melee weapon she's packing?

I like talking both gameplay stuff AND lore/character stuff.
>>
>>182084364
safespace is that way >>>/t/umblr
also you will never make it
Feels good having manchilds out of the market
>>
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Got the game to assign controls based on how many players there are. Currently the controls for each are hardcoded, but it won't be hard to make them configurable. This allows for the actual co-op aspect. Both players have to be at the "next level" sign to proceed.
>>
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I-I just need this much juice and then my game will be good r-right?
>>
>>182084967
meant for
>>182084774
>>
>>182084967
Your disgust makes me continue further!
>>182084889
Yes, upgrades will be switchable, able to be turned off and on, etc. I want the player to have as much freedom as possible with the upgrades.
The sword is magic. Basically, everything she does is light based.
>>
>>182076973
Good work!
>>182077701
I love it!
>>182077963
This looks great!
>>182078418
Amazing!
>>182080476
Nice work, anon!
>>182080546
Keep it up!
>>182080703
Juicy!
>>182080871
Can't wait to play it!
>>182080934
Cute!
>>182083347
Demo when?
>>182084364
Nice art!
>>
>>182084967
(You) don't need to be bitter. Just fire up a text editor and jlmg.
>>
>>182085076
>>182085087
fuck off (((fag)))devs
>>
>>182084486
>>182084967
>>182085109
feel free to respond to >>182084357
>>
>>182085109
Oh, then nevermind, sorry!
>>
>>182085087
nadeblastmakeslampsway.gif
>>
Damn, why am I still here?
>>
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>>182085221
>fuck off (((fag)))devs
That's a lot of salt you're displaying here. Did you not get enough (You)s the last time you posted progress?
>>
>>182085173
Tell me more, someone else here will care too, I care. For fairness sake I'll give you some fluff/flavor text bullshit for my project.

My knight's sword returns to him automatically after that meter fills up because he's got a magic scabbard that calls that shit back, same reason why his subweapons are automatically restocked when you run out of ammo, like a bag of holding but magically duplicates shit.
>>
>>182085238
t. gogem
>>
>>182085672
>lalala i can't hear you
need a safespace?
>>
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Working on some ruins next.

Now off to sleep.
>>
>>182085648
'progress' as you may call it is the most degenerate shit that exist in this thread. You need to rethink your life AND your game.
>>
>>182085848
>ruins
Nice Undertale clone
>>
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>>182085848
>skeletons
>>
>>182085838
t. salty phi
>>
>>182085986
>ran out of arguments so hard he just spams memes
>>
>>182085848
background and even the brick texture is very low contrast on my monitor
>>
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>>182085879
>>
>>182085657
The book that floats around her channels the light energy within her. She also needs it to recover her lost abilities after a failed mission in the dark world.
That's the current shitty plot setup at the moment.
>>
>>182085975
thanks
tob wolf is my hero

>>182085982
my bad ill add a trigger warning next time

>>182086178
Yeah, I'll probably touch those up a little tomorrow.
>>
>>182086387
I dig it. I'm eager to see more stuff from you, dude.
>>
>>182085848
>49/60 FPS
>>
>>182086131
>doesnt have a game and bothers replying to me
fuck off
>>
>>182086436
I'm trying to cut down on my shitposting habit, stop encouraging me by replying
>>
>>182087319
"No"
>>
>There are people developing "games" using a premade game engine
LOL. Enjoy your nosale clones.
>>
>>182086943
>makes ruckus over devs not responding to other posts with their games
>expects me to post my game
>never posts his
double standards much, faggot
>>
>>182087524
kys nodev.
>>
>checking through the new season of anime
is it happening?! happening?!?!
>>
>>182087916
where is your game
>>
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well, i got that working...
>>
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be brutally honest.

would you use this sprite (or style, wathever) in a game?
>>
>>182088117
no
>>
>>182088117
no
>>
>>182088117
No.
>>
>>182087960
Get ready for the sex faces
>>
>>182088117
Only as a joke.
>>
>>182088276
>>182088347
but the sprite is good or bad?
>>
>>182088054
What a cute cube.
>>
>>182088117
No.
>>
>>182088117
yes

I'd put it as a background object
>>
>>182088453
It's bad, basically babby's first sprite.
>>
>>182088453
I'd need to see it in motion. For now, it looks really boring.
>>
>>182088430
i think you mean gamburu faces
>>
>>182088453
it is bad, or, at best, mediocre. too large or not enough detail for the size.

you will not make money with an asset pack of these
>>
>>182088117
stolen TriHard
>>
>>182088054
Good job bokudev
>>
>>182088704
https://www.assetstore.unity3d.com/en/#!/content/29304

people pay for this.
>>
>>182089078
it has two reviews. that indicates, what, 20-40 sales?

also it looks better than yours, is animated, is a thing that people care more about (knights), and has that modular feature.
>>
>>182089078
That asset pack looks far better than your little doodle.
>>
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>>182077013
yeah that'd be nice
https://legacycode.itch.io/legacy-code
>>
>>182089263
>>182089294
at least I can try, right?
>>
>>182088470
:)
>>182089056
is just proof of concept....im not gonna be using cubes for final graphics
>>
>>182089542
i mean it costs you nothing to put it up and you can live pretty cheaply, so sure? but you do need a slightly higher quality if you're gonna make a living off of it.
>>
>>182089542
Maybe you should keep practicing instead of posting then defending every single shit you do, your first thousand sprites won't be sellable.
>>
So with the zombie fad done with, knights holding the ground right now, and pirates ready to take over, does that mean I should start devving ninja themed games to be ahead of the rotation?
>>
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Reposting Project K2 video
https://youtu.be/NalAgjdfiQ8?list=PLQOFZ7Uvt6WxSzRyabBtUn3XFK7xHOdMk

>>182082657
Might give it a go. Is it something I can reasonably experience within the course of 20-30 mins?
>>
>>182089754
>>182089768
What's a good resolution for sprites?

64x64?
>>
>>182088117
i don't get how these ppl are saying no to u lol. it's so small. like what else are you gonna do with a 50x50 sprite?
>>
>>182089945
try 32x32 for your skill level. faster to iterate, and tends to be easier for beginners
>>
>>182077013
Yes please!
https://itch.io/jam/agdg-demo-day-15/rate/141520
>>
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>you'll never make a game as good as ico
>>
>>182077013
fuck I forgot I was playing through demo day games
it's days like these I miss being a NEET that mainly plays one game and maybe works on one project instead of playing games
>>
>ideaguy hasn't sent me anything in over a month
is this game dead?
>>
>>182090872
>game requires an ideaguy to be developed
>is this game dead?

yes
>>
>>182090687
ico sucks though lol
>>
Can I pirate gamemaker and only buy it once I'm finished and ready to sell the game?
>>
>>182091052
He's doing the worldbuilding and script writing
>>
>>182089514
ewww mixels
>>
>>182091086
Why would you even pirate GM if Godot is better and free?
>>
>>182091134
no mixels bud, the font is two px thick tho
>>
>>182091171
I'm retarded when it comes to programming
>>
>>182091362
>retarded when it comes to programming
>wanting to sell your game
>>
>>182091482
im great at art and music

but can someone respond to my question? is there trouble if I develop my game on pirated software?
>>
>>182091271
but by that logic mixels dont exist since everything is made out of 1x1 pixels
the ui doesnt have to match the game's pixel size but everything within the ui should match everything else in the ui
>>
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Should I have a grass UI bars style with different colors for the health, stamina, thirst, and food? Or stick to UI bars? The grass bars makes it look unlike any other survival game to me.
>>
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time to kill myself then.
>>
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>>182088117
You know, I sorta like it if you see it as a flat wooden hen.
>>
>>182091821
Different doesn't always mean good. To be honest, I don't think the grass bars look good.
>>
Post some god-tier devving music.

https://www.youtube.com/watch?v=03l0ksPHYG4

>>182091913
scale that up I can't see shit
>>
>>182091821
why not have the stamina cut the grass and then it grows back as you regen.
>>
>>182080703
your stars look like rain
>>
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>>182092020
>>
>>182091792
yeah you're right about the font in the ui, I'll talk shit to art guy about it. we don't want to be a mixel dev
>>
>>182091271
change the font
>>
How do I do a 2d game maker game without pixel art
>>
>>182092164
Why is one of her eyes red?

Does she have heterochromia?
>>
>>182092398
is the hair that goes trhough her cheek.
>>
>>182092384
use big sprites
>>
>>182092164
this sprite on the other hand is good enough to sell
>>
>>182092537
I'll try to make a mario clone pack
>>
>>182091913
Her pose is weird
>>
>>182089861
>Is it something I can reasonably experience within the course of 20-30 mins?
i'd say roughly 45 mins
>>
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How the fuck do you import Blender animations in UE4? The mesh and skeleton import fine, but the animation makes them shrink 100 times. If I try to scale the skeleton on either export or import, it just says "import failed" and nothing else.
>>
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>>182091913
*steals your waifu* nothing's personal kid
>>
>know exactly what I want to make
>have none of the skills needed to make it
GIVE ME STRENGTH
>>
>>182093038
LOL

fuck you
>>
>>182092925
I used these settings to start https://www.youtube.com/watch?v=jiXwDxCZtOc
>>
I've been reading https://gamedev.stackexchange.com/questions/23312/45-slopes-in-a-tile-based-2d-platformer and http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/

But I am still having a hard time getting it to work with what I have been making. Probably because the coordinates in my game origin from the top left.

Do you know of any other guides, ones that might have formulas, that would be useful?
>>
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IS this hud better? >>182091821
>>
>>182093407
Why is the arrow pointing left
>>
>>182093497
Thats not a answer to the devs question anon nether is this
>>
>>182093134
can't wait for the animation cycle :)
>>
>>182093497
DIY tools are rarely perfect.
>>
>>182092925
you either scale by 100 on export, or you set your blender units to centimeters
>>
>>182093728
dunno m8.

I'll try really hard these days to make an entire platformer asset pack, maybe some anon here would love to code it.
>>
>>182093407
that scrolling background is so nice i'm gonna steal it.
>>
>>182084364
What's your twitter?
>>
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>>182093497
Is this better?
>>
>>182092020
https://www.youtube.com/watch?v=T6OZrUbLJ1M
>>
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>>182093792
That's what I'm trying to do, but it just gives me this no matter where I scale it.
>>
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WIP breast beast model, ponytail is IK rigged with 7 bones
>>
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holy shit.
>>
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A friend of mine wants me to do art for a 2D first person dungeon crawler thingy we're making. He also wants me to be idea guy, but that's kind of irrelevant for what I need to ask.

I made the first map (pic related, it's still WIP as you can see) but I also need to make wall tiles and shit. He didn't want to do it in 3D so I told him we should do it it wizardry style where the walls are sprites and stuff. My issue is that I'm kind of lost. I know the window size (1280x720) but I'm not sure how to proportion the walls correctly. Does any artfag have any tips?
>>
>>182096332
16x16 pixels resized to 400%
>>
>>182096276
this is babby tier compared to unreal
>>
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>>182096276
>>
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>>182091913
>>182092164
>>182093038

>lewds your waifu
>>
>>182077701
Grassina
Stamirass
Gramina
>>
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Dicking around with detection and displaying info. The AI is cheating right now and doesn't need detection, but the player needs it. The circle denotes the max detection range for another ship; since missiles are smaller they can't be seen until much closer, making it more difficult for point defense systems to engage. I like the font, but I need to do some scaling/modifications to it, otherwise >mixels.
Stealth is going to be a really important aspect in the game, with the possibility for detection via ship size, heat transmission, or EM. It will be possible to get the jump on/get ambushed by enemies depending on equipment and the environment.
There will also be different missile types, including something similar to an anti-radar missile to snipe far away targets.
>>
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>tfw a bug you like becomes a feature
>>
>>182096819
post the link to the full one
>>
>>182080546
looks very fun i've always wanted to play a sandbox ghost trick
>>
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>>182096819
make her breasts bigger and give her a cleavage
>>
in godot is there a "get_magnitude()" tool I can use (for vectors) or do I actually have to write that out?
>>
>>182097265
nice chickenwings
>>
>>182097265
>>182097451
>thiccenwings
>>
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>>182097451
>>182097542
>>
>>182097321
sqrt( x*x + y*y )
>>
I had realized I can't be good even if I try hard.
I'm mediocre as fuck and I worked so hard, but it wasn't worth it.
In the end I ended up making garbage.
time to give and kill myself.
>>
>>182097616
needs more thicc
>>
>>182097825
I TRIED SO HARD AND GOT SO FAR
>>
>>182097649
yeah but that's a pain in the ass to do every time, and I don't want to write a function for it myself if

just figured out I can do vectorname.length()
>>
>>182097891
BUT IN THE END
>>
>>182097825
>made a single space invaders clone, a single animation and a single sprite, giving up every time
>WAAAAH I WILL NEVER BE GOOD
kys
>>
>>182096819
please recreate these

we must go lewder

>>182097616
>>182097265
>>
>>182097926(Me)
>and I don't want to write a function for it myself if
-if one already exists (which it does)
>>
>>182093407
Yes, the grass gauge looks nice for once.
>>
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>>182097825
>>
>>182094365
I'm actually currently setting up a tumblr blog to organize everything. Search for lightspiritdev. I'm posting some old clips first though each day.
>>
>>182098134
what's the one for someone who is too tired to dev after they get home from work
>>
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Hey /agdg/, got bored and made something quick for an SRPG kind of game I had in mind. Any thoughts or suggestions?
>>
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>>182098304
>>
>>182098314
looks good
>>
>>182098314
Looks really nice so far. Once you get your map layout set, you should consider adding more detail like smaller objects and whatnot. Give it even more character!
>>
>>182098314
I like it! Only thing I could say is maybe put some variation in the tile? Looks fine either way.
>>
>>182096026
Niiice
>>
what's the hottest new game with minimal art on here?

t. the guy who copied tender arms
>>
>>182098314
the steps are way too large if the doors are any indication of the size of the characters. scale up the doors or make the stairs smaller
>>
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>>182098485
>>182098134
>>
>>182098134
translators note gets me every time
>>
>>182099969
My game
>>
>>182097825
Stop trying to make things and focus on the getting good part
>>
>>182099969
>t. the guy who copied tender arms
could you not!
>>
>>182100306
>getting good at making things by not making things
he was doing that for 5 years already
>>
Whats the best c++ threading library?
>>
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>>182101372
>>
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>>182098539
>>182099242
>>182099796
>>182100001
Thanks for the feedback, it's really appreciated
Making some adjustments based on it
>>
>>182101464
what engine is this? did you make these props yourself?
>>
>>182097938
IT DOESN'T EVEN MATTER
>>
>>182101702
Source 2
>>
>>182101702
Unity, and the props are from Kenney
>>182101838
Half-life in source 2 when?
>>
>>182102003
Rumors say Black Mesa Xen is going to be in Source SDK
>>
Any musicbros here who are decent at making music and are well-versed in using Famitracker?
>>
>say I'll start in a hour
>an hour passes
>say I'll start in a hour
hlep
>>
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>>182102447
>>
>>182102447
Yes, you paying?
>>
>>182101343
If he got good then whats the problem?
>>
>>182081412
so discord is some shitty chatroom? meh.
>>
>>182102697
Sure, got a portfolio to link?
>>
>>182091913
why make pixel art?
>>
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>>182102578
>not using email for multiplayer
>>
>>182077013
Holy shit, I love this place.
>>
>>182102865
Show me the game first
>>
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why are 90% of the fucking posts in here not fucking GAME DEV
>>
>>182103351
good gamedev post
>>
>>182102737
ah theres the problem
you cant get good if you never finish anything
>>
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punch golem with rayman-style laziness
>>
>>182103724
https://youtu.be/PAUKymZigxQ
cristian is just trying to invent something that is already used since decades ago by real artists.
>>
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>>182103096
Here you go.
>>
>>182104042
>hostile paladin gamma version
>>
>>182104042
N___ F____ K_____ C____
>>
Let's resume /agdg/ recently: 5% talented devs, 10% hard working ppl and the left are just shitposters. Kill me
>>
>>182104135
There's more black screen than gameplay here.
>>
>>182104484
Still more gameplay than your post.
>>
>>182104135
enginedev?
>>
>>182105292
I presume that only the ones labeled "VRC6 Remix" etc are done in famitracker?
>>
>>182103724
Actually it's the other way around. You can't finish anything unless you get good first
>>
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I've made a terminal to monitor the air levels in different rooms. Your own O2 meter goes down when the air-level of a room is below 50%. This mechanic was already inside the game for DD15 but there wasn't any graphics to show it actually worked (except the O2 meter.)

Thoughts on the looks of the terminal? (not the computer sprite I've stolen from pokémon, the other thing)
>>
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>UE4, apart from not letting me scale up my animations, also wouldn't import more than 59 frames when set manually
>set starting frame to 0 instead of 1
>both problems magically solved
>>
>>182105495
Pretty much most of my chiptunes are done in Famitracker. But yes, those are as well.
>>
>>182078494
You can do it. I've done things I never thought possibru because I stuck with, and was also partly pressured into it by others.
>>
>>182105562
It seems very abstract. I'd suggest a numeric representation.
>>
>>182105615
Also, all of my original chiptune tracks are done in famitracker minus three of them
>>
>>182105615
Anything on that soundcloud that were done with a default NES module, or barring that, an MMC5 or Namco 163 module?
>>
>>182106001
>shitting up the game with unneeded numbers

FTL did fine with literally this same system, seems to be doing its job in anon's game too
>>
>>182106058
MMC5? The bunny album is all MMC5
>>
>>182104135

Why is the pig guy freaking out?

>>182104484

That's a common issue with GM 1 as it unloads on room then loads another. I don't know if that is used for the game but it looks like it.
>>
>>182105292
why do you always delete after posting your soundcloud
>>
>>182105562
Maybe some more indication of when the O2 is at a danger level. Like maybe filling it in with hash marks or making it blink? Right now it's kinda hard to tell between light and less light pink.
>>
>>182106001
I'll probably do that, thanks for the suggestion.

I need to find a way to communicate the air levels to the player without having them check the computer though. Any ideas?

I was thinking about red strobe lights to induce some PANIC.
>>
>>182106334
I delete it after the person I reply to are able to get to it. I just do.
Sorry.
>>
>>182106351
you didn't notice the 3D effect?
>>
>>182106501
I don't like posting my soundcloud on 4chan, but I love sharing my music.
>>
Someone should make an AVGN clone series but with agdg games.
>>
>>182106660
Enough content for 29 episodes!

Well, less if you consider that the top games are actually kinda good.
>>
>>182106497
>red strobe lights
I think that's a strong idea if they're omnipresent. Just try not to make it obnoxious.

Also just to toss it out there, I think the glass breaks a little too easily in the demo (you might have your player getting sucked into space every 3 minutes in a bigger game), and this bit is tricky but I think it would make sense to have the AI be aware of the possibility of shooting the glass out since they're extremely prone to it and that makes it hard for the player to have control over that outcome.
>>
>>182106631
Oh I see now. Correct me if I'm wrong, but it gets to dangerous levels before the top rectangle comes all the way down no?
>>182106185
Like this guy said, FTL had a pretty good system. My only problem with yours as it stands is that I can tell it's getting lower, but I can't tell exactly WHEN it's too low. FTL did it with the increasing redness, but once it was too low to breathe it had hash marks so you knew. Granted, I think FTL was a little different because it was only when the room was totally out of O2 that this would happen, not 50% like your game.
>>
>>182105859
Thank you anon. I'll do my best!
>>
>>182106313
Lore reasons.
>>182106267
Hmm, nothing with less tracks being used though? Sounds like you use the euro-style voice repetition along with with DPCM samples often. Makes it sound too hi-fidelity for what the old 8 bit era typically had.
>>
>>182107345
I don't know what euro-style repetition is.
I've only used on dpcm sample.
>>
>>182106660
AVGN must be running out of games by now, we could send our games to him and tell him they're some ancient bootleg commodore vidya

>>182107038
>Oh I see now. Correct me if I'm wrong, but it gets to dangerous levels before the top rectangle comes all the way down no?

Yes. I'm taking note of your criticism, I'll add some additional visuals if a room gets within danger level.

>>182106961
>I think the glass breaks a little too easily in the demo (you might have your player getting sucked into space every 3 minutes in a bigger game),

I'm going to make the glass more resistant for sure. For now though, I think it's fine because I need it to break quickly if I'm debugging. Also I didn't want players to miss this mechanic during the demo.

>and this bit is tricky but I think it would make sense to have the AI be aware of the possibility of shooting the glass out since they're extremely prone to it and that makes it hard for the player to have control over that outcome.

Probably possible to do but I don't think it's worth it. Anything to do with AI is bug-prone and time-consuming.
>>
>>182107515
Well, for future reference in case I end up bailing on the music myself due to everything else taking too long, what are your rates like?
>>
>>182107515
*one sample
here, I found a track that only uses squares 1, 2, the triangle and noise channel.
http://vocaroo.com/i/s1h4eAHcj8p8
I mainly used MMC5 so I can just make echo channels without worry, but the bunny album meets limitations regardless. SMB3 used the DPCM channel as well as almost every Konami game, so I don't see the harm in it.
>>
>>182107879
I would probably charge something like $25 per minute? I always find it difficult to price myself when asked.
>>
cris pls don't anhero
>>
>>182104042
me rikey
>>
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>>182107138
Here are some screens of my game, just for you bud. Webm's soon.
>>
So when the name for something such as an object or backgrounds, you usually name it _obj or _bg
What do you abbreviate rooms and sprites?
>>
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>>182108898
It's an MMO, if anyone is interested. I'll probs be back several months from now to try to get people to help test it.
>>
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Added controller support. But since you can't see that, I also made the rain thinner by multiple requests.
>>
>>182108950
I usually do just roomXX or rm_xx, _rm.
For sprites? No idea. _spr?
>>
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>>182109072
>>
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>>182109249
>>
>>182108313
>>182108049
That one on vocaroo is kinda cute. Definitely more in line.
All the current music tracks in the game, like https://clyp.it/as0xgwhm are loops of a minute or a less. Trying to keep the tone of earlyish 8-bit music, not later NES or Sunsoft stuff.
>>
>>182109425
Is that a banana?
>>
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>>182109425
>>
>>182105562
I have to walk over and interact with a thing to see if I'll live for 10 or 15 more seconds?
>>
>>182109560
Yes. There's also, bleach, toilet plunger, and lots of other... "gag" items.. that you can equip as weapons, and even upgrade. That's actually a banana +1.
>>
>>182109619
You can see other rooms than the one you're in.
>>
>>182109745
My mistake. It was actually a plantain.
>>
>>182109173
Looks pretty. I like it
>>
>>182109521
And it's egyptian/desert theme too, which is my favorite area to work in.
Like it so far and pretty clear on what you are wanting to go with. No square wavelength variation, but definitely variation in release. Short noise hits.
>>
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>>182109605
>>
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Finally figured out how to code some god damn bridges
>>
>>182110984
Congrats, anon! I'm glad you made it over that metaphorical bridge.
>>
>>182110084
Lots of sound effects are noise-channel based, don't want a music track to get confused for them.
Might pay you to do a test sometime if you're up for it. Not now since I'm broke.
>>
>>182111482
Sure thing. I'm currently playing around with some ideas since my gamedev for the night is done for now.
>>
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>>182110645
>>
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>>182111650
>>
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Are there any (popular) lets players that actually play random quirky indie crap? All of them seem to only play super popular indie crap. The guaranteed views from playing a popular game is too sweet a honey trap.
>>
>>182111482
>>182111639
What's your game about, by the way? I haven't seen it before.
>>
>>182111817
Condolences.
https://harmarist.itch.io/anubis
>>
>>182110645
That guy looks familiar, I think I remember you posting a while ago.
Your whole game's graphics reminds me of Oblivion.
>>
>>182111814
plenty of them play meme games regardless of their popularity
>>
>>182110024
Thanks :)
>>
>>182111986
That was probably my cousin. He has spent countless hours of his time helping me debug and test. Also, I loved Oblivion (mostly), so thank you.
>>
>>182110984
so glad i dont have to deal with shit like that because my sprites are aligned to an ortho camera but everything moves and collides in 3d space. Fire an arrow at an enemy and have to do some cockamamy equation to see if tha arrow would hit that tree or z order behind it? Fuck no! The arrow collision object moves along a parabola and if it hits the tree sprites box theni replace it with the stuck-arrow sprite
>>
>>182085087
The funny thing is that fear wasn't really that good because the devs couldn't design a level or scenario to save their lives and almost all of the game was bland corridors.
>>
>>182093407
This one reminds me of some sort of computer readout, it doesn't look like grass at all. If you want to do that sort of symbol stuff why not do something that's a bit more suitable like wavy water for the water meter etc.
Also all those things don't really seem like pertinent info other than your health and stamina. Using up 1/3 of your lower UI for water and food seems like a waste and will probably fuck you up if or when you want to have more items on your item bars.
>>
>>182109173
Different objs should have different masks
>>
>>182112778
It was tricky because I already had a tile-based elevation system in place, so I had to make the player ignore the elevation of the tile below it if it collided with a bridge

Then when you were walking on a bridge, the player sprite was drawn behind the bridge since my system for arranging sprites was just to draw whichever had the highest y value at its base (furthest down the screen, closer to foreground) last. So I had to modify that to account for entities that were supposed to be underfoot, not in front, which wasn't fun but should work pretty well going forward

Moral of the story is don't do enginedev
>>
>>182114138
You mean like, so that "blank" spaces are drawn over colored space? Or that the objects should cast shadows? The first one is already implemented, I just haven't changed my sprites to match.
>>
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Haven't posted in a while; my character attack_1 and movement states are finished! Just like 7 more states to go ._.

Also made a zoom function.
The yellow things are not enemies, they're just there for scale and i spammed them in the room lolol
>>
>>182114371
kill yourself
>>
>>182114371
>pixelart game
>dynamic camera zoom
pick one m8, don't be retarded.
>>
>>182114512
LOL. it's actually for resolution adjustment for any monitor type.
>>
>>182114371
That looks like fucking shit.
>>
>>182089514
I played this but I didn't realize I was just in the tutorial the whole time. So I made a second video which is probably more useful but it will take 10 times as long to upload since I also found out how to full screen this time.

Here's the first video though: https://www.youtube.com/watch?v=MRrNQi2mz08&t=20s&list=PLQOFZ7Uvt6WxSzRyabBtUn3XFK7xHOdMk&index=5
>>
>>182114443
Wheres your game anon?
>>
>>182114643
Please fuck off.
>>
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>>182111808
Like elder scrolls, the option for 1st person is also available.
>>
>>182092473
what
>>
>>182102907
>>
>>182114371
I like how the hands blend into the sand.
>>
>>182114759
Oh cool thanks dude, watching now. And thanks for going back and making another video too!
>>
>>182115070
>>182111808
>Making a 3d arpg on your own.

Madman.
>>
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who does nobody in this thread experiment with unique and largely unexplored gameplay mechanics? why is it all shmups, beat-em-ups, turn-based RPGs, and pixel art platformers?

it's not the prettiest but at least >>182095238
something cool with at least some unique gameplay mechanics from what he's spoken of

I can respect a good bit of the same old like 3D platformers and stuff but when your work is virtually indifferentiable from the run of the mill content of the same genre it makes me question your motives

I guess if you're learning it's great but if you're trying to put out a compelling product, what would make people want to play your 2D pixel platformer over xXjohnny_gomez2001Xx's?

challenge yourself, don't just settle for the same old. have a vision. think of something new, and make it well.
>>
I thought of a super power of being a metal detector but it fucking sucks
>>
>>182115503
you can make cool mechanics within a genre
>>
>>182115503
They do, just unique stuff gets shit on hard and then they fuck off.

And then there's Googum.
>>
>>182115582
of course! I just want to see new experimental concepts toyed with and I'm seeing so little of it...
>>182115616
RIP
people need to have thicker skin about that sort of thing, but at the same time threads like this ought to provide more constructive feedback if they care about the longevity of the threads.

I just want to see more variety. The biggest reasons I'm working on a fightan game are because it's a challenge, i love the genre, and I have so much room to toy with unique gameplay mechanics and differentiate it from the rest.
>>
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Progress:
+Made a Dragonfly enemy
+Targetting rework
>>
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>>182115459
*MMORPG. I have a friend who helps me in his free time. He made the human and robotic character models. He also did the shield in these pics, two-handed sword, all the artwork for the GUI. Otherwise.... wew, yeah, it's a lot to handle. My plan is to get a nice trailer/demo going and apply for some loans, visit banks, give presentations. I think there's a chance.
>>
>>182115503
there are a couple of highly unique games being worked on

Fleech is doing the physics-based ragdoll robot thing, if he finishes it all bets are off on what it's gonna be

there's that teen reaperdev whose game I don't even know how to categorize, it's some stealth-type fuck-em-up thing

but yeah agdg has so many projects going on at any given time it's easy to forget things even if they're really cool
>>
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Ridiculously bad art game: made some progress in char stances and finished some places.
>>
>>182115503
Games made well > games that are unique.

One day there'll be some indie game that plays as nicely as Zelda II.
>>
>>182115923
...that it could pan out, and once endowed with an actual budget, I could then go on to hire people to lighten my work load. I'm hoping to hire an army of artists, and that's actually one of my selling points (creating X amount of jobs) on getting a federal biz. loan.
>>
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>>182116313
>>
>>182115754
>The biggest reasons I'm working on a fightan game are because it's a challenge, i love the genre, and I have so much room to toy with unique gameplay mechanics and differentiate it from the rest.

retard
>>
>>182116294
is the crooked shapes on purpose? background is good though.
>>
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>>182116623
ok
>>
>>182116709
Yes, i will never have time again so i just fucked my shit up for fast game making. Will redo after game is done and released.
>>
>>182115923
really like the style in this one.
>>
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>>182116313

Do you understand what a loan is? It's something you need to repay. You can't just ask for the money, spend it and go 'oh well' when the project goes bust. Do you understand bankruptcy? It's a black mark against your name and will stop you from getting future loans or financial help (or even a mortgage).

Your game looks like shit, it doesn't do anything new or have any unique features. There is no unique selling point and nobody is going to play it over another commercial product with a higher budget.

It's over scoped and you don't have the skills or knowledge to make the project a reality.

My advice is to scrap the project and do something small. Something you can work on by yourself and release in 6 months. Then move on to another project that takes a year with a person helping you and so on. Once you have 10 projects under your belt and (hopefully) made some money, you can start thinking about a bigger project.

Only once you can raise 100mil in capital do you even consider an MMO.
>>
>>182103351
It's called a chat room. Were you under the impression /vg/s were something else?
>>
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>>182116294
>>
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>>182109605
nice
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>>182117003
Thanks!
>>
>>182117491
wot da phuk is dat
>>
>>182115503
>some unique gameplay mechanics from what he's spoken of
Explain further?
>>
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>>182117387
>>
>>182117387
why does he have so many boyfriends?
>>
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>>182117387
>>
>>182117613
inb4 waitingskeleton.jpeg
>>
How do I keep a child from inheriting every single change from the parent in godot? Right now I've got a cube that's the child of a spatial, but I don't want it to be affected by its parent's local x or z axis rotation, just y axis and position.
>>
>>182117159
>It's over scoped and you don't have the skills or knowledge to make the project a reality.

Lol, not true. I'm not sure if you quite appreciate the power of the unity engine. Not only are all my mesh rendering needs taken care of, not only is there a vast library of physics/3D math classes/structs/methods to assist, but on top of it all, it's .NET compatible, and I already have a well-tested server-client software combo. I've developed my own framework (along with TCP/IP emulation, something I'm very proud of), asymmetrical super-secret encryption compatible with pay-pal and steam API, and things are going smoothly. Of course, there are more tests to be run - too many to count- but it IS feasible, and 90% of the backend is just about done, leaving mainly artistic assets to develop. I mean, I appreciate the reality check, and I know it's by no means a guarantee, but still, I think there is a solid chance. As for unique features and gameplay, just wait until you see webm's/get a free client and account later on.
>>
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>>182118138
wtf he shot web?
>>
>>182117584
It's an android. He doesn't have textures yet.

>>182117459
shanks
>>
>>182118138
>slowass falling
>attacks end as soon as the button is released, zero committal
>>
>>182118124
Leaving aside technical considerations, can you break into the MMO market these days?
>>
is behavior designer worth it?
>>
>>182118471
The only real obstacle is the magnitude of traffic it could potentially face. Right now, I'm just running the server on a workstation, using GPU array for .NET tasks. I don't know how many clients can connect and run stably on a single instance of the server, but it will be very interesting to find out. It should be able to support at least 1 or 2 hundred, if not more, because the exchange of data is very minimal. If and when the game gets more popular, I'll just rent server space, the rates of which scale with traffic.
>>
Oh man
>>
>>182118898
You missed my point, dude. Assume that technically, the game works exactly as you desire. Can you get a playerbase and a revenue stream from a new MMO in 2017? What makes your MMO unique?
>>
Making a quiz game to help me study in Unity for two reasons.
> Can add questions and study on both PC and Unity
> Not comfortable with Android Studio

I need to store question, answers, number of times I get it wrong. Tons of questions. Like eventually thousands.

Any recommendations on what I should research to store those variables?
>>
>>182115923
You should at least do a market research before starting something that big (and make sure you'll get enough player to keep the game alive for some time).
>>
>>182090168
I played this but I basically just spent the whole video trying to figure out how to play (I haven't played Punch-Out!! any appreciable amount). There were a couple of nasty bugs though.
https://www.youtube.com/watch?v=sC2ugos71FY&index=6&list=PLQOFZ7Uvt6WxSzRyabBtUn3XFK7xHOdMk
>>
>>182119012
This is why I DROPPED my multiplayer game. It wasn't an MMO at all, scope was fine, actually the prototype was fairly fun and worked well.

But I'd have to build a community somehow. A large one.

It's very, very hard. Especially if you're someone who wound up here and is likely autistic
>>
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this is the kind of future Musk wants you to have
>>
post you're twitters
>>
>>182119062
sounds like you'd want to store that into a database (google "unity sqlite" for example)
>>
>>182119012
>Can you get a playerbase and a revenue stream from a new MMO in 2017?

I don't know. As for what makes it unique, without tipping my hand too much (because I'd rather things were on the downlow until I'm further along), one really fun feature is that in pvp, you can physically pick up an opponent and throw him off one of the many cliffs or dropoffs throughout the world. One thing that I'm staying away from is questing for 10 strider beaks, and pretty much everything grindy that I hated about most other MMOS.
>>
>>182119461
https://twitter.com/StarReaperStu
I'm System Under Siege dev now. I never posted progress of my product I shill on twitter, because it's not a real game, but I do post here.
>>
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>>182119617

Nobody is going to steal your ideas. There isn't a single person on AGDG that has the capabilities to make an MMO.

If you can't sell your product in an elevator pitch, you have failed the test of making a game.

Throwing people off cliffs is not new or unique. Avoiding grind is not a novel idea either, but due to the nature of MMOs, I have never seen a good way to avoid it.

Lay it out for me, what makes your game unique? How do you avoid the grind? If you can't answer these simple questions, how are you planning to sell the game to a potential player?

I want to see dot points like this:

> Unique Features
> - Players can tie up other players and rape them for prestige points
> - Players have to sleep for x minutes per hour to regain stamina
> - There are mini-games while players sleep
> - Players need to find a safe place to sleep, because other players can sneak up on them and rape them for prestige points
> - Making safe sleeping areas is a major feature of the game
> - Raping and humiliating players gives prestige
> - Prestige is used to unlock new items

Like that.
>>
>>182119649
>Looks better than most space sims released in recent memory.
>Just a dev kit for asset flipping scum to toy with.

Just make it into a game, bro.
>>
>>182117387
>screenshots of mspaint mockups
>>
>>182119523
Saw that sqlite could be a little weird with c#, so was checking for an alternative.

As usual, guess it's time to learn. Appreciate it.
Lots of cool stuff to do with sql if I can do commands anyway. Select question in top 80pc of wrong score, select questions by content, etc.
>>
>>182119649
>https://twitter.com/StarReaperStu

How did you get that cruiser to break apart? Is that an MSGDI thing or did you do that?
>>
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>>182120336
I was thinking about it, but I'm literally a dude in his basement (my kit just looks good because I partnered with a very good modeler)

I really want to make a full 3D space combat game, I have tons of ideas for it, but in the end, it has a lot of cost requirements. To make the game I want.

So I'm making my 2D game for now. Once I release and sell this, and have actually released and sold a real game, then I can build the bigger game. Maybe fund it better, too.

Plus, this will be setting up the universe that the 3D space game would take part in anyway.
So I definitely will, I'm just taking my time to get there.

>>182120573
Destructibles in UE4. You literally right click the mesh, make destructible, click Fracture. Then apply damage in-game and it breaks apart automatically.

UE4 does almost everything for me
>>
>>182119160
That's true, but one thing I should point out is that maybe MMO is not quite the right acronym to describe this game. Combat is real time, it utilizes the physx engine with regard to force exerted on a player, and there's a lot more zelda-esque puzzle solving and platforming, albeit in a group context.
>>
>>182120454
I think it's worth trying out because lots of people already figured out solutions how to integrate sqlite into Unity (judging from the google results), and an SQL database looks to be what you need, especially if you're looking at thousands of rows of data, and sqlite doesn't need a client-server software, assuming you'd prefer to be able to run this game on its own without having to login to some SQL server.
>>
>>182111984
Damn I just spent 2 hours playing this game.
Very fun, didn't find any lewds.
>>
>>182121093
I've got access to a server, and webpage to do xml posts or whatever.

Would just be nice to use something like sqlite and have offline access, both battery life and access when traveling.

Thanks for the help.
>>
>>182119617
>One thing that I'm staying away from is questing for 10 strider beaks, and pretty much everything grindy that I hated about most other MMOS.

The strider beak grind in mmos exists because its a way to create content without having to script anything major or come up with unique, detailed plots for a single quest.
The only other feasible design for a dev that doesn't have 20 million to spend on 100 hours of unique questing content is having players grind mobs and dungeons for progression.
'10 Strider beaks for a reward' actually represented a cool evolution of the dreary "grind shit until your fingers bleed" paradigm of early MMO design, which is why virtually all western mmos do it now.

That said, survival games are HOTFIRE right now, so if you want to do a strider beak free MMO, it'd be a very good idea to take pointers from those games re survival, crafting and PVP.
>>
>>182120325
Lol, there's decidedly less raping. I'll lay it out for ya. Imagine that when you hit a switch to lower a bridge, the bridge comes down... but raises another somewhere else. When you complete a quest, it grants access to one area, but restricts another, until a different quest is completed... but for everyone in the world. Imagine that, in addition to one's own karma, there is also world karma- sum of the karma of all the players currently in the world. In an evil world, the lights are dimmer, certain monsters appear, and if the world grows totally evil, it will actually bring on a state of the apocolypse, and vice versa in a good world, where the lights are brighter, and loot is more likely to drop. However, in order to bring about the apocolypse/coming of heaven, certain other key quests must be completed while the world is in a state of good or evil. Shall I continue?
>>
>>182121330
>survival games are HOTFIRE right now

Don't grind mobs, grind the environment - or each other.

Same shit, different smell.
>>
>>182121614

I can burn through all the content in Path of Exile in 10 hours.

How many of these puzzles can I solve before I either run out or get bored?

It's an interesting concept, I just don't think it's feasible.
>>
>>182121330
What games should I look at?
>>
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>>182121126
Won't be any on itch or steam. Just cutesy achievement pinups rewards.
>>
>>182121964
:'( That was my only motivation on killing the Horse thing. Excellent game, though!
>>
>>182121912
It's the type of puzzle where one can't do it solo because it requires being in multiple locations at once.

>it's just not feasible
I should have just waited before spilling the beans.
>>
>>182121964
>Won't be any on itch or steam.
>implying there is a lewd version of the game outside itch and steam
>>
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>>182122149

I see where you are going with this, a cooperative MMO puzzle 3D platformer.

Might work, though I doubt it.

Your design philosophy is flawed imo. What happens when a person logs on and they are the only one playing?

>>182122303

Keep your yiff degeneracy to yourselves.
>>
>>182122575
>Your design philosophy is flawed imo. What happens when a person logs on and you are the only one playing?
>>
>>182121614
I hate to be 'that guy', but that is an idea that sounds good in your head, but won't be interesting or functional in practice. That's an idea would be great in a single player RPG where the player can control all of the karma and do multiple playthroughs to see all the content if they want. However, in an mmo situation what you will end up with is a whole bunch of grey karma worlds where none of your heaven or hell features ever see the light of day OR players will self segregate into light and dark servers the way that people self segregate onto horde or alliance servers in Wow and so forth.

>>182121690
Craft-em-up survival games have a lot more variety and (perceived) freedom than traditional hack'n'slash and gook-grind MMOs, which is why they're so popular right now. Crafting and base building in particular is a fantastic carrot on a stick that banal xp and gear grinding can't even hope to challenge.

>>182121963
Pick any popular survival game, they're all basically the same. The key mechanics are:

>The ability to harvest resources from the world and enemies to craft items and build a home.
>Substantial crafting tree.
>Harsh penalties for death.
>The ability to kill other players at any time and steal or wreck their shit.

One of the reasons why there are so many of these games is because you don't need to make any content in terms of story, npc dialogue, quests etc. The players make their own missions when they decide they want to make strider beak armor and their own stories when they decide the fuck living over the hill who stole their turnips must die.
>>
>>182122575
>What happens when a person logs on and they are the only one playing?
This is a death state of ANY mmo, not really worth worrying about.
>>
>>182122858
>tfw dead on delivery
>>
GOT DAMN making animated shaders is fun.
>>
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>UE
>generated.h files just fucking disappear
>need to rebuild to get them back
>can't rebuild because dependencies need them
Am I missing something here
>>
>>182122858
It's worth talking about when that will be the state of your game when it launches
>>
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>>182123327
This Thumper postmortem has some of the coolest work on shaders I think

https://www.youtube.com/watch?v=ckm8_SEIXQM
>>
>>182122858
Unless you intend to make your game free to play or have a substantial advertising budget, your playerbase is going to start out sparse.
>>
>>182122843
This so much.
MMO's force you to do all the questing to get to a different map, with no possible alternative, to the point some of them penalize you if you kill shit over your level, just to force you to read their shitty and unoriginal story.
I miss grouping with a bunch of friends and say "lets kill this level 100 thing at level 50"
It was hard and challenging, and if you succeded it felt rewarding as fuck. You felt the risk and hard work was worth it, and that you actually earned the exp and loot you got.
>>
>>182077795
I like elephants and god likes elephants
>>
>>182123375
>"UCLASS has no storage type" error won't fuck off
>pretty sure it's what's stopping my compiling, even though every forum post says it doesn't matter
nothing like learning a new toolset to make you feel like a fucking retard
>>
>>182118124
>I'm not sure if you quite appreciate the power of the unity engine.

this quote will go down in AGDG history
>>
>>182123528
>>182123393
>>182122907
If you don't expect to have a playerbase, don't make gameplay that requires a playerbase. It's definitely a gamble that your game will take off, but you have to at least plan for the best case scenario.

If you can't even expect to have multiple players on the server, maybe instead of redesigning your gameplay to be playable without them, just make a singleplayer game instead?
>>
>>182118138
I haven't played Street Fighter since Street Fighter 2 Turbo on the SNES, someone please tell me, when did they add Yeti feet to the series?
>>
>>182122575
Then that one player controls the karma of the entire world.

>>182122843
As for the gray world, there's no way to tell without testing. If evil and good can be equally incentivized and accessible that might not be the case. As for segregation, I could always discretely forego the option of even giving players a choice as to which server they can join.
>>
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>>182124067

What games are you playing at the moment?

What is your favourite genre?

What is your favourite game of all time?
>>
>>182123503
>enginedev
>takes him literally half a year to implement textures
>>
>>182123804
>If you can't even expect to have multiple players on the server,

For an mmo having 20 or 50 players on a sever is a dead server.
Either way, if you want any sort of mmo to be playable, the core gameplay has to be functional for one person playing by themselves and group content must be optional. If a player 'sgame experience is reliant on a person being in a certain area and doing a certain thing for them to get the full experience or worse, be able to progress, then it will be non-functional 99.9% of the time.
Even extremely successful games like WoW that have thousands of people per server will typically have only a handful of people in each level zone.

>>182124067
>As for the gray world, there's no way to tell without testing.
If you've ever played SWOTR you'll already know the answer before you test. Some people will always want to be bad and some will always want to be good, if both are incentivized equally, then you are guaranteed to get a grey world.

>I could always discretely forego the option of even giving players a choice as to which server they can join.
Then people wouldn't be able to play with their friends or move to high pop severs if theirs empties out.
>>
>>182122149
Asheron's Call had something like this in its first (and only?) expansion. A quest a large portion of the server had to cooperate to complete. I can't really go into details because in those days I played MMORPGs alone. I just remember reading about it seeing the server wide messages when a phase of the quest was initiated.
>>
I've got a question. Is there a definitive "best" tutorial for learning C# in a unity context? I've done a couple of tutorials (that one guy's snake game on youtube, multiplayer basic shooting game, and roller ball) but it never really seems to stick in my brain. Am I just a brainlet or is there a better set of tutorials out there that will drill the foundations into me? I feel like I just don't have a coding mindset or the foundational knowledge to make my own understanding
>>
>>182124793
It sounds like you're at the phase where instead of following tutorials you should be thinking about a small, doable game you want to build that is your own, and then build it.

It's a significantly better way to learn. Of course you still use tutorials to learn to do things you need to do for your game.
>>
>>182124793
Learning programming language is like learning a spoken language, if you don't practice it then you aren't going to remember more than a few words, let alone how to construct a meaningful sentence.
You need to keep making small projects with tutorial assistance as needed until you have a handle on how to write the syntax fluently and can translate your logic and ideas into code without having to flip through references and tutorials constantly.
>>
>>182084115
/pol/ here, stop embarrassing us nigger.
>>
>>182123804
It is a gamble, but I feel like it's win-win.

>>182124239
Good questions. Right now, playing a lot of Souls. My favorite genre is RPG (mainly from the 90's). My favorite of all time is hands-down Putt Putt Goes to the Moon.

>>182124719
I was thinking that they could use a portal to travel between servers. And yes, I've played all the bioware games, but it seems like a leap to say that my experiences in what amounts to a rather binary path will reflect the experiences of many players interacting with one another in a totally different world.

>>182124751
That sounds similar to what I'm going for.
>>
I'm making an SRPG roguelite in the vein of Fire Emblem. 6 units per a party, 8 maps per a playthrough. Each map takes roughly 20 minutes to complete.

Originally I intended to give every unit the chance to learn one of several randomly selected abilities after every map but I realized that 1) this would mean that I'd have to create a ridiculous number of abilities to ensure that there's enough variety from playthrough to playthrough and 2) keeping track of so many abilities is incredibly difficult.
As an alternative I'm thinking of allowing the player to upgrade one previously unupgraded unit after each map, with the rest just getting stats. It solves both problems but I'm worried that one new ability for one unit and a few stat points for the rest every 20 minutes is too paltry of a reward, no matter how good or interesting the ability is. Am I right to worry? How do you figure out what the proper reward rate is?
>>
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I think this is the shading I'm sticking with. 14 colors on this. I doubt very many sprites will go over 25 total colors. Going to render them in grayscale and do palette swaps with a colormap, so no to anti aliasing and semi-transparent pixels.

I like the way it looks at 200x200, but peoples need to be 100x100, and too much is lost in the face. Now I know why the Nips made their characters with fucking HUGE heads and eyes.
>>
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Spent more time than I thought on a camera, and I'm still not sure how to use it in puzzles.
>>
>>182125423
>I was thinking that they could use a portal to travel between servers.
That'd make it even easier for players to stack a world that has karma they want. I don't think you're in the right mindset to be trying to design this sort of high concept gameplay. You need to be thinking about what the individual player's motivations are going to be and how to manipulate them into doing what they want to do, but in a way that works for whatever big idea you have. If you give players a morality system then there will be players who chose one side always and there will be players who seek to exploit the system any way possible for progression. If you try to lump all of those players into a single system that ultimately determines what content is available and how the storyline flows, then there will always be a group of people who are disillusioned and bored and there will always be a group of people who actively seek to break the system for profit or trolling.
At best you get a system where nobody is really satisfied and at worst you will end up with something that is considered a superfluous mechanic to be gamed as part of the grind.

If I were you I would strongly think about what the core gameplay and player motivation is supposed to be before even considering something as complex and unwieldy as a server-wide karma system.
>>
>>182126117
https://www.youtube.com/watch?v=JeimE8Wz6e4
>>
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Diversifying the scrolls a bit. I'll do the same for the materials now, should be interesting. I'm also reaching a point where I need to gitgud with blender, fuck.
>>
I'm going to make it!
>>
>>182126682
Do it motherfucker. Make it, do the thing.
>>
>>182126117
>take exactly one picture of the important thing according to criteria, and let's get out of here!
>>
http://www.cplusplus.com/articles/3Cpk4iN6/
>>
>>182126117
I hate these sorts of webms because whenever I see them I think to myself "H-hey, maybe I could make a low poly sprite shooter, j-just as a side project!" and waste a bunch of time thinking about it.
>>
>>182126117
what is this sorcery?
>>
>>182125142
typical (((/pol/))) user
>>
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>not a single god damn line of code works the way it's supposed to
>>
>>182127460
Trash the code.
Start over.
Better fresh.
>>
>>182127532
it's not a long or complex piece of code
>>
>>182126414
thanks

>>182126820
not a puzzle

>>182127143
Good old C++ and opengl

>>182126921
Anything is possible, just depends how much time do you want to spend
>>
>>182127687
All the more reason to start over from scratch.
>>
>>182126328
I appreciate your input. I'm not doing this justice though, I'll release an alpha eventually.
>>
>>182127737
I'd just write the exact same thing
>>
SHADERS ARE THE COOLEST
If you're not learning to make shaders you're part of the problem
>>
>>182128169
I don't know where to start, but fusion has custom shaders you can make. I will learn this!
>>
>>182128169
shaders are the sole reason I have been contemplating suicide lately
>>
>>182127721
>not a puzzle
wow not very creative are we
>>
>>182128169
shaders are cool when they work

right now I can't even get a god damn subtract to work properly
>>
>>182128169
I just buy my shaders from the Unity™ Asset Store© so I can work on my game instead of on graphics like a nodev.
>>
>okay lets make this feature quickly
>3 days later, working somewhat ok but already at ~800 lines of code, 6 classes and half done
fucking hell
>>
>>182128949
Nice try nodev but even Unity devs have to make their own shaders sometimes.
>>
>>182129106
>>182128949
shaderlab is super easy to use there's really no need to pay out the ass for something you can make yourself in 20 minutes
>>
Speaking of shaders check this shit out
https://www.youtube.com/watch?v=dBsmaSJhUsc
>>
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just need to finish updating the patches menu and the pockets
>>
>>182129340

Slick.
>>
Remember Burrito Galaxy?
>>
>>182129812
Dude's still working on it!
>>
>>182129340
I like the menu design a lot
>>
>>182129878
It was supposed to come out last summer goddamnit.
>>
LAST SUMMER I SAID
BUURRRITTOOOOOO
>>
Post actual worthwhile Unity $$$ assets here:
Playmaker?
Adventure Creator
>>
>>182114371
you should give the punch at least 1 anticipation frame it looks so weak just coming out of no where without the small backpedal
>>
>>182129340
Looks juicy dood, also what time zone are you? I work the night shift so I'm always just gettin on at like 4am and see your stuff a lot
>>
>>182131102
Mountain time, I usually stay up late in the evening and post what I did that day at a point
>>
>>182129340
The hand cursor comes out too fast, but other than that that, its pretty gooOood
>>
>>182129340
That's dope as fuck
>>
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Made a shader to draw some proper 3d objects.
>>
>>182131187
Yeah that needs to be adjusted
>>
>>182131525
now the landscape is legible

the next step is to tone the textures way down, and you might have something that is ok to look at
>>
>>182131525
this is making me dizzy
>>
>>182131661
You mean the leaf textures? Those are placeholders. The ground texture is already pretty mild isn't it?
>>
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>>182131525

Makes me ill looking at it.

Why don't you just make a 3d object you can traverse? Why go to all this trouble to make a product that makes 95% of people looking at it queasy or ill.

Might have to coin a term here, 'gogem syndrome' - making shit nobody will want to ever play.
>>
>>182131945
desu, now that you have the terrain features to give you some sense of direction, you'd be better off with no textures on the ground. i get that making procedural textures can be fun but at some point you have to admit it looks like shit and go with a simpler option.

use a single color for the ground, a simple height based lerp for the leaves, and some bright colors, and what you've made will look appealing
>>
>>182131525
The landscape protrusions are all shader and not models? Neat.
>>
>>182132096
The model vertices are just parabolas. A vertex shader is needed to place the vertices in hyperbolic space.

>>182132093
I will have a solid color option because it should be faster, but I find the way it textures interesting and I expect that those interested in the concept would too.
>>
>>182131525
I think if the textures were different, and an effect like looking down at fish through the surface of water were added on top of everything (as a moving texture to provide depth) it would solve any motion sickness issues from the fisheye lens effect.
>>
>>182129340
Do you have a tumblr or twitter I can follow?
>>
>>182132590
not him but
http://blueomendev.tumblr.com/
@Coxyworthy
@inkuuusan
>>
>>182132008
>we should stick to making clones of successful games
Let's keep this medium stagnant, people!
>>
whens the next DD
>>
>>182133107
Different != good
>>
>>182133245
I'd rather have people try things out and find out they are not as fun to play as they hoped than shooting things down beforehand.
>>
>>182132501
It depends on your ambitions with this: do you just want to make a thing for fellow devs? Like I said, I can appreciate the procedural textures, and they are interesting in the abstract, but they just look bad. All the replies telling you the same thing are not meming.

If you actually want to get a playerbase for your diep.io clone, you need to work on making it 1. not sickening to look at and 2 appealing. I don't know how much of the sickness is inherent to the hyperspace, but whatever isn't should be reduced.
>>
>>182133397
This is a case of the former rather than the latter.
>>
>>182133463
>Why go to all this trouble to make a product that makes 95% of people looking at it queasy or ill.
To me this falls into the latter.
>>
>>182132958
thanks dood
>>
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>>182132093
>>182133426
Is this actually less disorienting?
>>
>>182085076
Doing this for co-op lurum dare?
>>
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>>182132958
>2 man team
I'm immediately jelly
>>
Hey guys I got a question: there's a list of simple games (genre, mechanics n so) that very dev should have made?

Thank u :)
>t.niceguy.png
>>
>>182134249
that's much worse
>>
>>182091913
she's really cute, you do comissions?
>>
>>182125928
This sprite is great
>>
>>182134249
listen, populous did this shit without everyone hurling all over. you just suck
>>
>>182135323
Populous didn't have hyperbolic geometry.
>>
>>182120325
>Nobody is going to steal your ideas. There isn't a single person on AGDG that has the capabilities to make an MMO.

/agdg/ is a public place, not a secret group, anyone can steal your ideas
>>
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I'm making a royal asshole

https://my.mixtape.moe/xuoycq.webm
>>
https://www.youtube.com/watch?v=02E6nRLLpoY

watch this idiots
>>
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>>182076761
>Wanted to implement a feature
>just bought a house so i have to make it livable
>Worked 1 week straight to make the garden look good
>the weekend comes
>forgot what feature i was gonna implement
Life is pain lads
>>
>>182136104
you call THAT a game?
>>
>>182136104
>week
>for a game this shit
piss off idiot
>>
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Working on new enemy. Riggins is difficult as fuck
>>
>>182130807
SWACC
>>
>>182135514
who the fuck cares about hyperbolic geometry. What's the point other than your autism?
>>
>>182136686
>who the fuck cares about hyperbolic geometry
About the same number who care about (you)r game.
>>
>>182136686
>who the fuck cares about your game's defining feature. What's the point other than your autism?
>>
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>I should fix this tiny bug in the AI and then go back to the important stuff
>shouldn't take more than a few minutes
>week later
>WINGMAN AI IS IN
mistakes_into_miracles.jpg
>>
>>182136128
>have to make livable a house
>worked 1 week on the garden
Are you special kind of retarded?
>>
>>182136128
>haha dude design documents and planning is for losers and ideaguys :) i'm not a complete cretin who works on a garden 24/7 so i won't forget!
>>
>>182137103
>>182137009
What makes it worthy of being the defining feature? Is it fun?
>>
>>182137407
For that matter, does it add interesting gameplay? Is it even a game? Looks like a hyperbolic walking sim.
>>
>>182136128
Keep a notebook/todo list mate
Very useful even if you're not getting distracted by things
>>
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Just need some screenshake and bullet holes
>>
>>182136104
I already made a far better game than that in 3 days.
>>
>>182138346
Is it me or are you getting frame drops from those particle effects?
>>
>>182138532
I'm just a PClet, I can't record 30fps anything
>>
>>182138374
How many people downloaded it? How much money did you make?
>>
>>182137132
So which one is the hot girl and which one is your brash rival?
>>
>>182136104
Having made a lot of quick games... This looks like a 2 day game. Jeez.
>>
>>182138623
About 40 I think, no money because it was a free jam game.
The game in the video is a 30 minute toy with 7 days of turd polishing, at least he isn't charging for that.
>>
>>182137132
Looking great anon.
>>
What's the crown jewel of 2D platformers? I'm in need of some inspiration.
>>
>>182139747
Spelunky
>>
>>182138374
>>182138836
If you guys have made games, where are they? Put your games where your mouth is.

And the big part of his project is that he's reflectively logged the whole process to assist others. What kind of documentation have you guys ever shared?

It's definitely cool that you guys made games, but just because you can make a shitty game faster than he can make a shitty game doesn't mean shit.
>>
>>182139747
Super Mario World
>>
>>182139747
super mario bros 3 and super mario world
>>
>>182139747
Super mario world for standard plaformering and probably mega man or earthworm jim for shooter platformers.

Not much point in doing a platformer these days unless you already have a really wild idea though. Nobody wants to play another clone even for free.
>>
>>182139747
Bionic Commando.
>>
>>182139808
I log my entire dev process with weekly progress reports and I assist devs with their questions on agdg and other sites.
Why are you so triggered though? That game is clearly shit and could have taken much less time to be made if the dev knew what he was doing and it could have been far better if he focused on gameplay instead of wasting a week adding pointless shit like ads and a scoreboard. When I make shitty games I at least have the decency of not assaulting my players with ads.
>>
>>182140109
You still didn't post a game.
>>
>>182140145
I'm not going to post my game(s) because I don't want to associate them with pointless shitposting.
I understand that you must be very proud of taking "only" one week to make a releasable game but that's not really something that should be praised or emulated by agdg especially considering how bad the game is, Reddit loved the video though!
>>
>>182140326
So no game. To top it all off, I bet your "reflective" logging looks more like
+Added AI
+Added controls
-Still placeholder art
>>
redpill me on drawabox.com
>>
>>182140041
:cat_smirk:
>>
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>>182140652
You better not be shit talking bionic commando.
>>
how do you feel about armor jam?
>>
>>182140742
It is hardly even a silver of 2D platformers, my man
It's more action oriented game where you can't even jump to save your life
>>
>>182140749
I won't care about it if it's the usual 1-month, I might care if it's less than 2 weeks.
>>
>>182140816
That's one of the reasons why I think it's such a good platformer, the wire mechanics are way ahead of its time, you had to not only commit to your actions but you had to be aware of what's below and above you at all times, how many 2D platformers actually make you do that?
>>
>>182137132
can you jump? seems like jumping would be good for evasive maneuvers
>>
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PROGRESS:
> steam achievements
im pretty hungover so i hope i dont fuck bits up and make new bugs

game comes out tomorrow
BUY IT
GIVE ME MONEY
ALL YOUR MONEYYYYY ($5)

http://store.steampowered.com/app/337290/Still_Not_Dead/
>>
>>182140902
any theme is fine for you as long as the jam is short?
>>
>>182141132
But I already got it for free.
>>
>>182141237
so what? pay me >:D
>>
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Skeletons can now mockingly dance atop ruins, laughing at your misery.
>>
>>182141135
As long as the theme isn't complete shit it's fine I guess, the agdg jams taking so long is what kills them for me.
>>
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musicians new track preview: https://clyp.it/rzscil3q?token=7a5d117ef60fa214204a65e54fcd76c4

>>182141462
looks bretty sweet i hope theres platforming and stuff to collect/find
>>
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>>182141462
Make them dance like this
>>
>>182141135
He says that because he knows even if he spends a month on a game, he's so bad at dev it'll still look like it took a weekend to make.

He wants the other devs to have less time so that he can try compete with them without being forced to actually become good at dev.
>>
What are the most autism magnet games besides Sonic, Pokemon and Undertale?
>>
>>182141891
Half-Life 2, Planescape: Torment, Doom
>>
>>182141891
Train simulators
>>
>>182141891
MOBAs
>>
>>182141132
Add the 'rogue-like' tag on Steam.
>>
>>182141821
Or devs just don't like spending 1 month away from their main games to work on throwaway games.

1 month is far too long for prototyping which is the whole point of jams, everyone is already burned out by the time it ends and agdg jams have seen historically shit thanks to that.
>>
>>182141891
Morrowind
>>
>>182141891
mario is an underrated autism magnet
>>
>>182141132
>>182142016
He means "rogue-lite", and then only if it's true
>>
>>182142218
Yes, but I don't know if that tag exists. Seems like other rogue-lites also go with the rogue-like tag.
>>
>>182142016
ok
>>
>>182142269
Any tag exists since they are user-submitted.
http://store.steampowered.com/tag/en/Rogue-lite/
It's a pretty rare tag though, add both -lite and -like.
>>
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>>182141543
>tfw Still Not Dead is actually still not dead
>>
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>>182141958
>>182141973
>>182141975
>>182142150
>>182142198
I mean the games that create a whole universe of bad fan fiction, fan art, game theories, porn, merch toys, etc

generally feature magic furry cartoon animals
>>
>>182142376
I am autistic and I am deeply offended by your representation of our folk
>>
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>>182142372
DOOT
>>
>>182140609
Where is your game?
>>
>>182142094
You don't have to take the whole time. You can do the whole game in the first two days, or the last two days.
The only excuse you have for not doing that is the thing I said, where your self-esteem is so fragile, you can only compete so long as everyone else is making shit games too.
>>
>>182142376
Overwatch
>>
>>182140646
It's shit, but useful if you're a beginner. There are errors in perspective in some of the author's later lessons, but all in all it's good to do the basics if you're struggling with perspective or don't know what it is. I also liked the textures lesson.
>>
>>182142376
MLP
>>
>>182142376
Search for Nintendo game threads on /v/.
>>
>>182142659
Good point. Splatoon is really something else...
>>
>>182142565
I like short jams because they force me to get something out as soon as possible and not give a fuck about the expandability of the code and gameplay, the usefulness of a jam drops off sharply after the first week, honestly the only people who actually like long jams are the ones that simply don't have any real project going.
I could just spend a weekend on it but the external pressure is what makes it interesting, I could also make weekend games without them being tied to 1 month jams and that's what everyone without a main project should be doing, my current project actually started as a quick prototype and that's the best way to find out if a concept is actually worth finishing, there are far too many devs here who work on these huge complex systems from the ground up instead of starting off with the real core gameplay and then they end up dropping the project since it wasn't as fun as they thought.
1 month is just too long for both prototyping and jamming and you are a bizarre person suffering from extreme projection.
>>
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Got rid of grass UI bars since nobody liked them
>>
>>182143349
Do you have a blog?
>>
>>182143349
I told you he's not bokube, he listens
>>
>>182143394
Yeah its called agdg heres a link
>>182076973
>>
>>182143409
except bokube literally built his game on /agdg/ criticism
you can say a ton of things about him, but you definitely can't say that he doesn't listen to feedback
>>
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>juicing it
>still losing it
>>
>>182143568
Juicing rotten fruit doesn't make a good drink
>>
>>182143045
If you want the pressure, then start the game in the last week of the jam.

I just don't get it. If it's a long jam, it can be as short as you want it, but if it's a short jam, there's no way to make it longer. That's how time works.
These jams allow for anyone to join, but you'd rather go around trying to make everyone follow your beliefs.
>>
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>>182143484
>>182143409
Its literally bokudev he showed himself in the discord and asked to keep it a secret since hes a faggot and doesn't want to tell his backers the truth that hes working on two game at once to save fucking face that they wasted their money.
>>
>>182143631
I'm just sharing my opinion on agdg jams, I'm not sure why you are so flustered by that.
Do you think you are some kind of official agdg jam maker that shouldn't be spoken out against? Where's your game?
>>
>>182143659
Literally just search for his old posts in the channel and see that they are from bokudev, it's the same account and he just changed the name, you don't need to play detective here.
>>
>>182143659
How can he fuck this badly holy shit
>>
>>182143924
he knows everyone knows
it just generates attention
>>
>>182143796
Now you've realized that your line of thinking is awful and without legitimate reason, so you're lashing out with personal insults.
>>
>>182143659
There is something mentally wrong with this person.
>>
>>182143992
not the guy you're talking to but wiyg
>>
>>182143659
can you keep your discordrama in discord
>>
>>182141132
>Early Access

Will never give you money jew.
>>
>>182143992
Says the guy that in the very first post accused me of being a "bad dev that wants jams to be shorter to be able to compete with good devs" and said I have fragile self-esteem.

You are retarded, go sperg out about something else.
>>
>>182144027
not any of those guys but wiy
>>
>>182144168
Here. Still working on assets while codebro works on networking.
Just made this chest, though I need to add some details to the wood part.
>>
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I need an artist
>>
>>182144261
as expected
>>
>>182144141
None of that has anything to with the fact that you can turn a month long jam into a week long jam by starting late.

My personal attack went alongside my point and was to make you feel bad about your opinions, yours are just you flailing after being backed into a corner and it makes you look bad.
>>
>>182144356
>i need an artist
>posts anime instead of his game (so what he has to offer)
you are as bad if not worse than the usual memers
>>
>>182144442
>>182143992
>>182143631
wiyg
>>
>>182144356
What engine? never mind, sorry but good luck eheh
>>
>>182144261
What does the other side of the girl look like?
>>
>>182144489
he's just a dumb animeposter normie posting his weekly blogpost
previous one was
>motivate me to dev senpai. It's friday and I just want to go to the beach and drink.
>>
>>182144442
Where
is
your
game
>>
>>182144027
>>182144501
is this some kind of new meme?
>>
Admin
>>
>>182144690
Not as new as (you)
>>
>>182144690
it's an epic new acronym for "where is your game", so an old meme with a new coat of paint
>>
>>182144784
>>182144690
>new
The acronym is older than 1 year.
>>
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>>182144356
I need to learn 1000 things
>>
>>182144901
wyig was barely used until ~2 months ago
>>
>>182144964
>>182144784
>>182144690
wiyg
>>
>>182144964
https://boards.fireden.net/vg/search/text/wiyg/page/5/
>>
>>182145087
kek
>>
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>>182143349
>>
wiygyfspnd
>>
YOUR
GAME
NEEDS

JUICE
U
I
C
E
>>
>>182145215
stfu there isnt that much UI you fuck end this meme
>>
>>182145342
define juice
>>
>>182145357
In my opinion once you have more than 2 energy bars on the screen its time to ask yourself some hard questions.
>>
>>182145357
hes already got the semen meter
its only a matter of time for the rest
>>
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>his game has non-diegetic UI
>>
>>182145380
The liquid you get when you squeeze fruits.
>>
>>182145538
wiyg?
>>
>>182145380
https://youtu.be/-ij4PBziEeU
>>
>>182145380
greedy liquid
>>
>>182139747
Super Mario Bros 3
>>
>>182145612
this game is honestly so shit, really goes to show that marketing is everything
>>
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ssao was a mistake
>>
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>>182145342
Is this enough juice?
>>
>>182145612
It's impressive how badly optimized that game is.

>>182145747
It's shit, but then virtually everything else in in the twinstick-roguelite genre is even shitter. Enter the gungeon and nuclear throne are probably the best examples of the genre by far and that's really saying something about the general quality of the genre.
>>
>>182145828
That's a WAD isn't it?
You should port it to a proper engine and sell it as a proper game, I would buy it.
>>
>>182145423
Alright but you need 4 bars, health, stamina, thirst, and hunger how the fuck do you cut it to 2?
>>
>>182146087
Do you really need to know these stats all the time? Just make like Miasmata and tell the player's status with audio cues and such.
>>
>>182146021
One day, I'd like to take some of these gameplay quirks I've been fucking around with and put them into standalone vidya. Though it'd probably be overhead shooters or platformers because I'm a sucker for those genres.
>>
>>182146158
I think in a survival game that would extremely annoy someone if they dont know how exactly hungry or thirsty they, cant plan as well if they go into a dungeon and couldn't tell how hungry they are and then they get fucked over.
>>
>>182146087
Hunger and thirst are non-relevant info almost all of the time and reduce at a consistent rate, you don't need a persistent bar for this info ever. This sort of info is best displayed as a warn icons that pops up or changes color as you hit certain percentages e.g. 50%, 25%.

Extremely basic game design, tbhfam.
>>
>>182145747
>>182145961
The only problem with it is that it's capped at 30 FPS.
Gamemaker is trash
>>
>>182146243
The player should be able to easily tell how hungry he is with status messages, in fact most survival games use messages for the slow statuses and audio for stuff like stamina, even the health bar could be replaced by more immersive cues like redness around the screen and a beating heart.
>>
>>182146512
That's not entirely GM's fault, it does start at 30 FPS by default but the first thing any newbie should learn is how to increase room speed, it's ridiculous that the NT devs don't know that and they are retarded.

Also it isn't the only problem with the game, the gameplay itself is crap but I don't care enough to write about it.
>>
>>182146243
You can hide the bars for hunger, thirst, heat and all the other non-standard RPG stats you can come up with in the player statistics menu.
If it's for planning, they must be at a point in the game play where they can afford to open that menu up.

The HUD only needs to show info you need right now. Hunger only needs to be there if the player is getting hungry, and it doesn't have to be shown as a percentage.

Look at other recent games in this genre that are actually good, do they have bars all over the HUD for every little stat?
>>
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help judy end my life
>>
>>182147413
What's the wireframe look like for that staircase?
>>
>>182146243
other ways like the guys above stated:
hide the bars, only show them when they are low or through the press of a button
you could even signal the hunger, like with some kind of stomach rumbling sound effect so you know you are getting hungry
you can change the logo to a little stomach icon to make it more readily noticeable and distinct, and it's a bit more flexible to place instead of a bar and less generic
>>
>>182147560
I honestly don't know the side was an ngon and I just let the engine triangulate it
>>
>>182147663
Doesn't matter for hard surface really
>>
How hard is it for someone who failed high school math but is pretty good at art to make a 2D platformer on gamemaker?
>>
>>182141462
wow what is this ?
>>
File: FTC_CombatUserInterface.png (2MB, 1920x1080px) Image search: [Google]
FTC_CombatUserInterface.png
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>>182146158
>>182147656

Depends on the genre.

Simple games don't need much more than hp, but once you are managing multiple things at once you need an effective UI.

I always come back to EU4, it becomes like a UI manager.

My own game is the same, there are a lot of things that need to be visible.

(Pic is an older version)
>>
>>182149225
will we ever see a proper screenshot of this game instead of marketing shots?
>>
>>182149103
So easy, my man.
You don't need to know how to do the math, you just need to know that the math exists. Then the answer is 1 (one) google away.
>>
>>182149225
i was assuming that the game in question was that survival game by bokudev
>>
>>182143349
not to push the UI meme on you, but hunger bars being always displayed in general seems like a bad idea. Like, right after I eat a meal, I don't think "Damn, I'm 99% full...98% full... 97% full". I would make it operate more like a check engine light if I were making a survival game.
>>
>>182149103
>2D platformer on gamemaker?
ez pz but you will still need logical thinking and some trig would help too
>>
Give me your game to play now.
>>
>>182149474
see https://itch.io/jam/agdg-demo-day-15
>>
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>>182149270

Dev video next week.

Announcement trailer the week after.

Pic is in-game screenshot of one of our damaged planets.
>>
Working on something for Halloween.

https://clyp.it/41nmmvjl
>>
>>182124239
I've been slacking like a piece of shit because I bought redout in the steam sale and haven't played a good hover racer in ages.

>>182137132
Hey! I'm that guy from ages ago who helped you with a little bit of code. I actually went back and looked at what I'd saved on my computer and I realized I accidentally told you something that was stupid and wrong. When you square the velocity vector durring drag calculation, you need to multiply it by it's magnitude instead of multiplying the vector by itself (my code multiplied it by the absolute value of each element to keep the negations, but the direction still gets fucked up that way regardless). Otherwise you get weird shit like less drag when moving along global diagonals (even if you're holding down just one button).
>>
>>182149691
>more marketing
I want to see
GAMEPLAY
A
M
E
P
L
A
Y
>>
>>182149353
Instead of a bar it could be a status text

>fit to burst
>full
>bit peckish
>fancy a snack
>ready for dinner
>not liking this new diet
>could murder a curry right now
>absolutely famished
>at this point I'd even eat a pot noodle
>>
>>182149894
You could use text, but the important part is making sure that it's usually not on screen imo. All you need is a warning for when you're at 100% and unable to eat more (or you could just forgo this and make the player character unwilling to overeating), and maybe warnings for when you're below 50% and 25% (or maybe lower numbers). If the tank is mostly full I don't think it's worth the screen space.
>>
>>182123503
>all logic in one file
>5000 lines
>all rendering in one file too
>6000 lines

I mean, I'm happy that he figured out that OOP doesn't work on everything, but come on.

Working on that code must have been a pain.
>>
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Kt3efS.gif
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>>182149118
a vidja gem demo

the old build is here:
https://oakleaff.itch.io/kniggitdemo
>>
File: output.webm (2MB, 991x645px) Image search: [Google]
output.webm
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oh well, I tried
>>
>>182150153
>unwilling to overeating
to over eat, I mean
>>
Anyone got some good shader tutorial for unity?
>>
i think once godot has better built in support for programming languages it can be better than unity
>>
>>182150383
I don't mind having to use gdscript at all, the problem is lack of documentation
>>
how can I get rotoscope footage without looking like a retard?
I don't have anywhere to go that's private.
>>
>>182150383
You're in luck, it will have C#, C++, Python, D and Rust support.
>>
>>182150671
>his bedroom is not private
>>
>>182150671
Love hotel
>>
File: NightTime.webm (1MB, 800x418px) Image search: [Google]
NightTime.webm
1MB, 800x418px
>>
>>182150861
that exaggerated rim lighting on everything looks pretty bad
>>
>>182150786
I share a 1 room hotel room
>>
>>182150861
>>182150931
this
>>
>>182150861
I'd take this opinion: >>182150931
a step further. It looks fucking disgusting. Please tone it down by quite a lot.
>>
What to use to make models?
>>
>>182150937
why?
>>
>>182151183
Blender
>>
What to use to make games?
>>
File: DayRimlight.jpg (556KB, 1401x614px) Image search: [Google]
DayRimlight.jpg
556KB, 1401x614px
>>182150937
>>182150972
I blame chinoi and his rimlight shader asset for not being effected by the scenes lighting.

Gonna have to try and figure out how to get it to not look bad at night because you all have to agree it looks so good during the day.
>>
>>182151312
emacs
>>
>>182151257
military
>>
>>182151183
>>182151312
What to use to make software?
>>
>>182151332
i rimlighted ur mum lol
>>
>>182151332
this is why basic shader knowledge is useful. I hope you didn't pay too much for a 1-line zero effort fresnel effect
>>
>>182151332
>asset
don't tell you paid for that crap
>>
>>182151332
Does Bokube not need your art anymore? What did you even need the programmer for anyway?
>>
>>182144962
>1000

why stop there? learn a million.
>>
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Haven't had a PROGRESS post in a while, so let's change that.
-Begun implementing changes from DD15 feedback.
-Enemy hp reduced from 1000 to 700 for first life, 800 to 500 for second life, and 500 to 300 for third life. Hopefully he'll feel less damage-spongy as a result.
-Added the internal basics of a timer. You get 3 minutes to take down your foe. Eventually this will be displayed up with the UI in the top-right, but my debug inner-workings are visible in the webbum. Running out of time results in the player losing by decision.
-(Not visible in this webm) Buffed the rapid jabs super. Stopped it from taking its activation cost twice, and it no longer suffers from a super meter penalty if it's blocked or dodged (because it's a long chain attack you can't interrupt once you start it)
>>
>>182151472
https://twitter.com/TheeWhiteReaper
>>
>>182151332
Before you post another fucking webm, fix that arrow's perspective you cuck.
>>
>godot
>blender
>krita
>ardour
Is there any reason why proprietary software still even exists?
>>
>>182151536
Yeah I'm not following your twitter. Answer me here or fuck right off.
>>
>>182151568
Is krita better than GIMP?

I hate GIMP
>>
>>182151332
That's the point of rimlighting - its exactly why Mario Galaxy uses it
>>
>>182151351
nice hotel? watching shitty movies on HBO in the middle of the night is the best.
>>
>>182151552
You

see
>>182095238
>>
Should I destroy bokube's reputation?
He's a pretty scummy faggot.
>>
>>182151626
Yes. It's very good for digital painting, I haven't tried doing any photo manipulation with it though.
>>
>>182151626
everything is better than gimp.
>>
>>182151604
You dont need to follow someone on twitter to get your answer fuck brain
>>
>>182151665
He doesn't need your help for that
>>
>>182151665
How could you possibly destroy it more than he destroys it himself?
>>
>>182151767
If I wanted to read his twitter feed I wouldn't be asking here, faggot.
>>
>>182151894
Where is your game?
>>
>>182151894
code guy is fixing up the game with the KS money while boku waits, it's not hard to figure that out
>>
>>182151965
Why doesn't he post this new game he's making on Twitter?
>>
>>182151568
>ardour
how is it? i should look into more audio shit, I only know FL studio
any other free audio shit?
>>
My 17th attempt at a generic turn-based RPG is going pretty well so far. Got a turn-order display bar thing going which I'd never done before.

Just ignore the placeholder art pls I'm too lazy to make my own right now.
>>
>>182151636
been here for 3 months, and other than lack of privacy and stepping in my room-mates jizz on occasion. I can't really complain.
>>
>>182149789
Wouldn't you rather discuss 32 variations of the same logo?
>>
C# or C++
>>
>>182152276
>stepping in my room-mates jizz
If you don't clean that shit up, you'll have funghi growing on your floor.
>>
>>182152194
nice graphics
>>
>>182152838
Java :^)
>>
File: hqdefault.jpg (33KB, 480x360px) Image search: [Google]
hqdefault.jpg
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You know, even though it's a meme, the hitmarker is a really ingenious design choice. If you have a single player melee combat game, it's easy to give the player feedback that they've hit the enemy using things like hitstop, controller shake, enemy recoil animations, or slash effects. But if you're making a multiplayer shooter, none of those choices make sense. Hitmarkers provide visual and audio feedback to a shooter that they're doing something correct.
>>
>>182152838
If you're using C# might aswell use Unity.
>>
>>182152838
C
>>
>>182151498
A gorillion things
>>
>>182153065
>Unity
I think you mean Godot
>>
>>182152904
little fungus children that look like him.
say, there's an idea for a game.
>>
>>182152838
C++ for cross-platform
>>
File: dang.gif (2MB, 477x271px) Image search: [Google]
dang.gif
2MB, 477x271px
>>182152948
This is the exact opposite of what I asked for.
>>
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Rigging is done! Run cycle needs some work but I'm just happy it has gotten this far.
>>
>>182151665
>He's a pretty scummy faggot.
Explain.
>>
>>182153558
>t. bokube dev
go away dumb nigger
>>
>>182096026
Oh God
>>
>>182152194
>using the terrible mobile version of FFV

why?
>>
>>182150183
It's easy to keep your code in your head as long as it's under 10k lines.
>>
>>182153594
Shut your fucking mouth basic nodev bitch you're probably sourcedev
>>
File: Tree_of_life_bahir_Hebrew.svg.png (33KB, 200x380px) Image search: [Google]
Tree_of_life_bahir_Hebrew.svg.png
33KB, 200x380px
>>182096276
You'll end up unlocking the secrets of the universe son
>>
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I love to pull my foreskin back and smell my cock juices while I dev.
what about you, anon?
>>
>>182153438
Invert arm and leg movement, ie. left leg forward, left arm behind, etc
>>
>>182153594
Nope.
I guess he's not scummy though if you don't have anything.
>>
>>182153594
Wow bokudev may be a faggot but you're racist
>>
>>182153726
yeah, but won't it be shit once other people need to get in the project?

If you ever need help from one single additional programmer, that programmer will be in hell.
>>
>>182153594
>>182153728
>>182153787
You drunk again?
>>
>>182153842
>>182153843
>whiteknighting bokudev
You do realise he's the one that calls others dumb niggers and is a pretty much all around a fake bastard.
>>
>>182153728
>sourcedev
Calling yourself a dev now? Topkek
>>
>>182153649
They used the same graphics in the PSP version of 1, 2 and 4. And they just happened to be about the size I'm gonna be shooting for when I get around to doing some art.
>>
>>182152131
There's LMMS but it not that great, it has some limitations but if you're not doing crazy complex stuff it should do its work.
>>
>>182126505
Made me think of
>SUCC
>>
>>182153787
(9)
>>
>>182153438
is he going to be punching things
>>
>>182153823
What the shit, how did I fuck that up? Haha I couldn't place what looked wrong
>>
is making my game designed only for controllers going to trigger people?
>>
>>182154526
It's fine, the animation looks great otherwise. The model too.
>>
>>182153951
>whiteknighting
I was genuinely curious about why he is scummy you fucking faggot. Now it's extremely obvious what you're doing though. KYS
>>
>>182154632
You'll find out for yourself in the coming weeks.
>>
>>182151504
I thought he was sucking off the goat or whatever fo the first few seconds
>>
>>182154271
yeah i read that LMMS is kind of limited but a good free alternative to fl studio
>>
>>182154505
Punching and nun-chucking

>>182154613
Thanks - I just can't believe I didn't catch something so critical
>>
>>182154632
bokube dev, go back to discord acting all oblivious, you're somewhat better that way.
>>
File: output2.webm (2MB, 991x645px) Image search: [Google]
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I seem to have made an interesting effect while debugging my ssao
>>
>>182154803
so he's a melee combatant

you could say he fights, and he's a knight
>>
File: what good.png (18KB, 494x382px) Image search: [Google]
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Do I want the build support stuff? Anything specific besides the default components and example project? Never done this before
>>
>>182155018
Add psychodramatic audio logs and ship it.

>>182155046
Just like recently kickstarted indie darling /agdg/ favorite Bokube.
>>
new thread for new progress
>>182155325
>>
>>182151568
>Is there any reason why proprietary software still even exists?
Windows
>>
>>182154710
Doubtful.
>>
>>182153438
wow knights really are a fucking meme huh
>>
>>182098485
literally me
Thread posts: 794
Thread images: 145


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