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XCOM General - /xcg/

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Thread replies: 755
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Strategic Tactics Edition

Previous Mission >>174863749

News:
1)Julian Gallop Phoenix Point AMA
>http://pastebin.com/PZWh2Zr1

2)Jake spoke at PAX East on March 10th on the growing pains of rebooting XCOM
>https://pvplive.net/c/pax-east-jake-solomon-xcom-3

3)LONG WAR 2.1 is OUT
>https://steamcommunity.com/sharedfiles/filedetails/?id=844674609
>http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=23382

The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>https://docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>http://imgur.com/a/S1qfx

<<Helpful XCOM 2 Links!>>

List of compatible mods for Long War 2
>https://drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated a bunch of threads ago!
>http://pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>http://steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN
Piratez mod for OpenXCom:
>http://openxcom.org/forum/index.php/topic,3626.0.html

Tactical and Strategic Music:
>https://www.youtube.com/watch?v=IV8adjIlP-o
>https://www.youtube.com/watch?v=9om_Axeqwq0
>https://www.youtube.com/watch?v=sfXqKHaZwLs
>>
pistols are useful
>>
EXPANSION WHEN JAKE
>>
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>>175290463
On turn 8 I hear a door open. That's a big deal since it has been 7 turns of silence.
Checking the map, I even notice an open door. Bingo. I start moving my agents over towards the buildings, still trying to keep enough TUs in reserve for reactions.

>>175290950
Well I'll find out, but the mod author thinks it works. He's trying to update it by installments of content.
Mod Thread: https://openxcom.org/forum/index.php?topic=4595.0
>>
1.3 when?
>>
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>>175291280
Suddenly a lone man with wild eyes, in a white T-shirt, jeans, and with what looks like a very large sharp object (later examination identified the weapon as a billhook) charges towards my agents.
Agent Wale doesn't hesitate and sends two rounds of buckshot towards the attacker.
The second round puts him down. (I think you can faintly see it in my screenshot) Just like that, the investigation is over. One dead body and no answers. At least no one got hurt. I've got two other case lined up, so hopefully those are more successful.
>>
>>175291280
Keep going.
>>
>>175292196
Maybe you should be focused on capturing humans... instead of thinking everything is an alien about to get you... this is why no one takes XCOM seriously... it makes you think...
>>
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>>175291091

This PLS
>>
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As soon as Agents Wiles and Almeida return to base, it's a quick debrief, reviewing the new field equipment, and then they are back on a plane headed for San Diego. Realizing that I'll want to cover ground quickly, I've picked up another public transport and am building an additional hangar. Currently I am planning on fielding three two-man teams simultaneously.

>>175292423
While the death is unfortunate, it was definitely un-avoidable. But I do need to bring in suspects alive. At the same time, I can't tell my agents to risk their and their partners lives. I'll have to see if I can modify my tactics to yield better results, but the month is young.
>>
>>175293410
The teams are always male and female, right? I want to Mulder and Scully my way through the game.
>>
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>>175293410
Newly recruited agents Heuvel and Ariunbold arrive at HQ while the other team is out. In the meantime I'm taking care of some hum drum base maintenance, and Agent Wils an Almeida are snoozing on their flight. Imagine my suprise when I get a report that traffic controllers and radar operators in Western Europe are report an Unidentified flying vehicle. If it lands I'll send a team to investigate, and to prep for this possibility, I pick up the All-Terrain mud ranger which can carry three and is a bit faster (less range though). Maybe an airline flight and some cross-country driving could reach a landed UFO in time, but I'm not sure.
While I track the UFO movements, my agents arrive at their second case.

Also, does anyone know what country that flag is for Agent Wale? Almeida is from Brasil

>>175294217
I don't think so, but I'll probably try to pair them up that way.
>>
Anime was a mistake
>>
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>>175294875
FUCKING EXALT
>>
>>175294875
Nigeria.
>>
>>175295002
kek

>>175295449
Thanks
>>
Are we allowed to talk about XCOM like games? I mean, besides the obviously associated games like Xenonauts and Phoenix Point.

Assuming we can, is Shock Tactics any good?
>>
>>175296279
yeah but you maybe the only one here that got it
>>
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>>175295053
Once again it's cautious breaching and clearing. Mid-way through this, both agents have a brief chat, and Agent Wale agrees that they are going to have to take a bit more risk if the SIA is ever going to make any headway in its investigation. Wales swaps out his shotgun for a Beretta, which is small, accurate, and much less likely to instantly kill a suspect.
Fortunately for the agents, they spot their target this time before he's lurching at them with a billhook.
Time to stock and subdue the Exalt agent.
>>
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>>175296779
Both Agents position themselves on either side of the alley and wait in Ambush. When the suspect nears the corner, they both rush him, electric clubs in hands. Agent Almeida misses her first swing, but follows up with two quick blows that drop the man.
Case closed.
With an Exalt agent subdued and in cuffs, the Agents board a flight back to base.
>>
In the spirit of campaign stories

Fifty Second Long Trailer:
https://youtu.be/41OI0jmifvI
Latest Op:
https://youtu.be/3XDsmxPJYTY
>>
>>175297409
i like this shit keep it up
>>
>>175297617
>>175298284
>when nobody likes your content
Ouch

Is it stale? Uninteresting? I've noticed the big missions get way more views.
>>
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>>175297409
Turns out I've made a mistake. The new all-terrain vehicle I picked up needs three pilots, and I only have two agents. I rush my agents aboard a flight instead to try and get to the landed UFO, but it's no use. The UFO picks up and packs it bags while my fresh rookie agents are in transit.
But just as the get back to base, ANOTHER UFO is spotted. Not wasting anytime, they immediately board a new plane once again, this time trying to get close to the UFO before it even lands. Our persistence pays off and the field agents pull their rental car up to an ACTUAL real UFO as the sun sets. The thing is completely metallic silver and and round, just like in the movies.
With Agents Hueva and Ariunbol arrived at the scene, some new music kicks in to commemorate the fact that we are dealing with extra-terrestrial life. Did I mention it is night? Just two rookie agents, the beautiful nights sky, and a UFO with who knows what inside...
>>
>>175298803
No way dude, it's great. Keep going.
>>
>>175298978
Fug yeh

Ep17 is about 1/3 edited for the alien base assault. Get hype for 28 dead ayys!
>>
>>175298803
Well shit sorry if i didn't seem to find your stuff interesting i just don't want to start another YouTube series right now
>>
>>175299284
Nah m80 I'm just really new at this and unsure it's going in the right direction
>>
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>>175298943
The pair of Agents scan the dark terrain around them. Their order are attempt to interact with the aliens peacefully, but they are also allowed to make a judgement call if lethal force is necessary. Capturing an alien isn't expected. Bringing back a corpse of alien origin, even if full of buck shot, is acceptable. Seems like nothing is out there, but there is now way to be sure. Agent Heuvel moves to find some cover behind her car.
But she never makes it. As soon as she moves, three bolts of energy fly out of the night sky directly towards both agents.
The first two bolts miss, but the third directly strikes Heuvel killing her instantly. There's a huge burning crater in her back which leaves no question as to whether she survived. Agent Aruinbold only hesitates for a second before making the correct decision, jumping back into the car and getting the hell out of there. He notes grimly to himself that the aliens are likely hostile.
>>
>>175300086
As a sidenote. I guess that went about as well as I expected. I mean, I had to investigate to see if things were different, because we are investigating shit and wouldn't let something like a UFO in order to "play it safe," but also I was curious if there were changes that would make clearing a small UFO feasible with two operatives, or if I could get lucky and score a dead alien to drag back to base. But nope, aliens weren't having none of my shit.
>>
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>>175295002

No, no it wasn't.
>>
>>175300341
Is there an equivalent of "smoking the ramp" that you could do?
>>
>>175300924
Nope. I think that all-terrain vehicle I was talking about may have an interior. Hopefully it does, so that my agents stand a better chance.
>>
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>>175300086
With the UFO investigation (if you can call it that) done, it's time for some basic management. Both teams arrive back at HQ within hours of each other, though they have very different reports to file. Agent Ariunbol is pretty shaken up over the incident. In the mean time, fresh agents arrive at base. Agents Ebuka, Bouissou, and Fedorov are all informed of the recent incident and given the option to walk if they want to. They all decide to stay on.
For about a week it's quite.
However, on the 9th reports began filing in about new crop circles in Southern Africa. The two veteran field agents, Wile and Almeida, board a flight to investigate.
>>
>>175302678
I forgot to mention that we finished interrogating the EXALT Agent. He was pretty low level, but we got some info out of him. The interrogation was easy, we just offered him a hit of cyclone. He was babbling everything he knew after 24 hours without anyone else even approaching him. He never got any of course, does it look like we are made of money?
>>
>>175298803
Like that other anon said a bunch of us watch, we just don't all comment.
>>
>>175302678
Man, I'll definitely have to keep an eye on this mod for the future.
>>
Can aliens in XCOM 2 open doors with a trooper behind them? As with the first game I don't think I've ever seen them operate doors instead of just running through them.
>>
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>>175302678
As the agents are in route, yet another UFO is spotted. Everyone agrees that on one will be sent to investigate though, at least not until something inspires confidence that things will go differently. In the mean, bot veteran agents arrive at their destination. Apparently this is a grab and bag op. I've got ten turns before local authorities turn up and arrest anyone on scene. I aggressively scout the farm before Agent Wales spots a lone farmer trying to hide.
Agent Wales and Almeida subdue the poor man and toss him on a flight back to HQ. Hopefully we learn something. Also, we found trace amounts of fuel in the field that we believe are alien in nature.

In a comical turn of irony, I bring the abducted farmer back to my base for further probing.
>>
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>>175304159
Side note: TIMERS, IN MY ORIGINAL X-COM
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Also, I need take care of some stuff. Don't know when I'll be back, or if I will resume posting. Regardless, I feel like this gave a good taste of what this mod is selling.
>>
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>>175295002

Not bad.

>https://steamcommunity.com/sharedfiles/filedetails/?id=914485470

Need more Appends.
>>
>>175304457
Continue posting, it's fun.
>>
>>175304843
What this anon said, I'm really enjoying your posting about this mod

And it gives the gen some life other than "LW2 is shit"
>>
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>>175304464

The Andromedon and the MEC in the background make that pic even more Anime.
>>
>>175307786
vanilla game is anime
>>
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>>175304159
A couple days pass without much to do but twiddle our thumbs. Then we start getting new reports. The reports come with pictures. The pictures are pretty damn ugly. Some wild animal has been tearing people up in the countryside of Germany. Some of the victims were even killed in their homes. Wale and Almeida are sent to investigate. Their orders are to first kill whatever has been preying on the people. Capture only if the situation is extremely under control. With this in mind, both agents grab a shotgun and holster their pistols.

This mod is what the Bureau should have been
>>
You can mod the van doorn in march mod to whatever month you like! Thanks anon who posted that.
>>
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>>175310823
The agents are driving their way out into the countryside. They exit the car to investigate and discover what appears to be a very large beetle. Approximately the size of a dog. The thing is aggressive, and not as slow as one would thing. Both agents open fire with their shotguns. The hard shell on the scarab tanks quite a few pellets, but the agents manage to put it down before it can get close. A quick clean investigation. The civilians in the area where herded off before they could see the corpse, and simply told it was a rabid animal.
It's easy to see how someone alone without a weapon might be able to be killed by this giant beetle, but for two trained agents, it wasn't an issue. The HQ strikes it up to government incompetence the beetle wasn't killed earlier.
We file some very complicated bio material transport papers and the two agents head back home with their trophy kill.
>>
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>>175311485
The two vets can't handle every case, and the organization is going to need more experienced agents as the cases flow in.
Agent Otgonbayr Arianbu and rookie agent Clara Bouissou are sent to investigate reports of unusual cattle mutilations in the European country-side.
It's another grab and bag mission, so the agents grab their clubs and tasers and get ready for some good old international kidnapping.
The Agents drive up to typical farm and get to work. In one of the fields, mutilated cattle are dots the ground. For some reason, no one has cleaned up the mess. Agent Arianbu takes the farm house while Boissou explores the fields.
When Arianbu opens the door, he nearly runs face first into a startled farmer still rubbing the sleep out his eyes. The farmer is tazed, then stuffed into the car. The agents head home.
>>
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>>175312986
Two days later, SIA receives reports of strange life form in two different parts of Asia. Wale and Almeida are sent north, while Ariunbol and Bouissou go straight east. Agents Wale and Almeida arrive at their destination first and begin to scout out the country side. It isn't long till they find what they are looking for. They have no idea what it is, but it's big. Bigger than a human, appears to be very strong, and looks like some sort of standing dog beast. The hostility of the creature is immediately apparent. Due to the distance and her superior aim, Agent Almeida draws her Beretta and fires three quick shots off at the beast. One of them hits, but only seems to make it angry. Agent Wale sets up off to the side, preparing to engage the beast with his shotgun. Shortly after the first shots are fired, the beast begins it's charge.
And it covers a lot of distance, very fast. The Agents hurriedly fire off three blast each from their shotguns, but the pellets don't slow the creature down. Deciding that judgement is the better part of valor, both agents high tale it before the animal can get acquainted with them. Reports of killings in the area stop, but if one looked closely, a string of mutilated and half-eaten bodies can be found in news reports roughly headed south. The agency does not know if they will be able to get a fix on the creature again.
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>>175314319
Before Ariunbule and Boissou start their case, we finish some legal wrestling with the complicated business that is an international organization involved in sending their agents into sovereign nations. We can now get four agents and their equipment in and out of countries at will. This should make future investigations siginifcanlty safer with better outcomes. Time to start recruiting more agents.

But enough management. The Agents arrive on scene and are quickly greeted by yet another unique sight. It's some sort of gorilla, but it's features are all wrong and it's not shy. The team opens fire with their handguns. Boissou is using her standard issue 9mm Berreta, but Ariunbule is using a Colt .45, citing his need for "stopping power" and that 9mm can hardly stop an angry man," let alone whatever the field agents will have to tackle. Both tag the creature multiple times, but in the flurry of rounds, Boissou accidentally tags a civilain. Why this civilian decided to investigate the sound of multiple gunshots and some very loud animalistic howling is not a case the agency will attempt to solve. Fortunately, she only gets hit in the arm. Ariunbule puts down the creature with a .45 round that finds it's way into the armpit of the creature where it's hide is significantly weaker. The Agents give the civie brief medical attention, call an ambulance, then figure out the best way to ship what is essentially a bizarre 800 pound alien gorilla back to base.
Boissou breathes a sight of relief that things went smoothly considering his last encounter with an unknown species.
>>
>>175316395
>Boissou breathes a sight of relief that things went smoothly considering his last encounter with an unknown species.
Meant Ariunblue, woops. Man these names are brutal.

On a side note, these unique missions all come with their own cool atmospheric music. Very nice touch.
>>
>>175316395
I love the idea that XCOM basically starts out as this joke-y little Bureau that is just a sop to all the weird reports governments have been receiving, and then gets rapidly funded as it becomes clear that something is actually up.
>>
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>>175309840

Still not as Anime as it could be.
>>
>>
>>175318925

It will never be anime because Jake wont let us make cute and kawaii characters.

>sure, you can make the entire game different. What? You want custom faces too? Fuck out of here

T-thanks
>>
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>>175316395
Just a quick base management episode. We've had a week of quiet since the last investigation. In that time, we've bumped up our roster from 4 to 8 agents. We have two teams of four. Each team has two vets and two rookies. Each outfit is prepped with handguns, shotguns, tasers, clubs, plenty of ammo, and medical equipment. Are scientists are looking into some better protective gear, which the agents have requested after the variety of interesting but dangerous strange lifeforms we have run across. People don't talk much about what we will do if we ever come across the extra-terrestrial beings again. For now, most just hope we won't have to deal with them.
And now it's time to investigate more freaks. Lead Agents Almeida and Wale hit the road with junior agents Mona Islam and Rangi Puti in tow. Everyone is packing a pump shotgun, and a couple have some .45s for more long range power.
>>
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>>175324335
The squad rolls up in the desert with their fresh black van. Someone put markings on it though, which strikes me as a bit odd. With a squad of four, the agents are feeling much more confident. As we begin to scout the area, we spot a local who appears to be a desert nomad. He's armed, and the agents don't speak his language, but fortunately he does not feel threatened by my shotgun toting suits. A couple turns later, we spot the beast. As to what it is, no one is really sure. One before was a giant beetle, the other was a dog beast, the one past that a bizarre gorilla, but the agents are having trouble thinking of an earth equivalent for this things.
Its massive, and has a huge jaw, with only two legs and no other appendages. The jaw makes sense. The bodies that were found often were cleanly cut in half, and often times there was nothing left but blood stains and some guts.
Not interested in getting close, and definitely not considering stunning the creature, the team un-holsters their pistols and begin to fire. Fortunately, the creature does not seem very intelligent and is quite vexed by the bullets hitting it.
Several times the creature began to charge towards the squad, only to reverse course once it got stung a few too many times by a bullet.
After quite a bit of fire, the creature finally goes down. None of the agents are exactly sure who scored the killing blow, so they chalk it up as a squad shooting exercise and head home. The transportation this times is even more complicated and expensive then the gorilla they had to ship last time.

The increasing appearance of these never before seen creatures, and the fact that they are all atypically aggressive predators is certainly a worrying trend.
>>
>>175325606
Testing Terror weapons in the run up to the invasion?

Who knows, but I look forward to finding out.
>>
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>>175325606
And as the month rolls to a close, everything is quiet. We finish de-briefing and examining the two farmers we picked up. Then we let them go. No one will believe them anyway. Apparently both were abducted by aliens. They were being coded with information, tagged for some reason. I suppose like researchers do with animal. Sharks and birds come to mind. We don't know exactly why or what information was contained in these codes. In the meantime, we put in a request to the UN for regular supplies of kevelar. In the mean-time, we make due with some new heavy, but still classy, coats. They provide good melee protection, which when you consider that so far everything we have gone up against had teeth, claws, mandibles, or cutting weapons, is actually a pretty good thing to have.
The Council is at least moderately impressed, which is enough for them to not pull funding, and even throw us a bone. With the month over, I get to assign agents for combat training. I couldn't figure out how to assign people before. Apparently the gym is following the training rules of the original game. I have since changed that option so that I can assign people whenever I want. The Agents could always use some more practice.

And that closes my first month with The X-Com Files. Pretty impressed I must say. The restraint show in these small cases that are almost mundane really tickles my fancy. I can just imagine my agents pulling up in their rental car, knocking some loon, farmer, or filling a bizarre monster with lead, and then throwing them in the trunk of their car and driving away. All the different atmospheric music helps to make the different investigations have a different mood and feel to them. Nothing broke the entire time. As an x-com vet, I was pretty easily able to figure out what I was doing, and adjust to the new circumstances. Most every change is very well-explained in game. Driving up to that UFO gave me a tense feeling I haven't felt in a while.
>>
>>175327090
I hope you guys don't mind, but I'm gonna to stop here right now. Playing, then typing, then putting together screenshots is kinda tiring compared to just playing the game, but I still want to play the mod. Obviously I'll share any highlights if it strikes my fancy, but I'm done story-posting for now.
>>
>>175327605
That's fair enough anon. Thanks for what you did, do post any highlights you find particularly interest/good.

Storytime was fun, thanks for your contribution!
>>
>>175304464
that just looks so dumb
>>
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>>175327090
This guy had a gun. Scary stuff.
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>>175321473
post boipucci
>>
>>175304464
>to fight monsters, we created monsters of our own
>>
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>>175329512
Just some casual night monster hunting...
>>
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>>175330206
...O SHIT, WTF IS THAT
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>>175295002
Something like this would look better if you also used sweetfx or something alike to make the game appear more anime/cartoonic too. Would work with something like The Wolf Among Us characters more than anime I think
>>
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>>175330345
This thing took a serious beating. But, I get to capture it alive. two civies were killed while my sqaud tried to plink it down. This thing also shoots spikes from its back. We just got some newer heavier shotguns with slug rounds and a shipment of uzis, so hopefully we will be able to more aggressively engage these things. The researchers are calling it a spike boar.
>>
>>175331383
Just realized that the mod author is doing a good job with his "monster of the week" missions.
>>
>>175331534
so even after you kill a couple of these aliens the world still doesn't believe X-com?
>>
>>175332434
It's just like the X-Files! Actually technically I haven't killed any aliens yet. Just weird science experiments/mutated animals. We'll see what they say once I bring in an actual alien.
>>
>>175332590
oh raelly? that's interesting and once the regular alien invasion begins what will happen to the mod? will it progres normally?
>>
I don't like customizing in XCOM2 but I like the customization that mods gave, I just want it to be automated where all my soldiers automatically pick compatible gear.
>>
>>175332434
In the X-com universe, fake news started in the 1990s. ;)
>>
Starting up a new playthrough of Enemy Within Long War. Any suggestions for which Long War settings I should take, if any?
>>
>>175333817
friendly skies
>>
>>175332782
I have no idea. All I know is that the alien invasion is supposed to officially being two years from now.
>>
>>175333817
Commanders choice + not created equally
>>
>>175334792
>>175333817
Not created equal is on by default
>>
>>175334792
>>175333920
And normal or classic?
>>
>>175336195
normal
>>
>>175303910
They can't.
>>
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Note to self: stop playing in windowed mode
>>
>>175337102
y
>>
We stacking again tomorrow?
>>
>>175337256
Yeah boy, hit me up
>>
>>175337351
shit
>>
>>175337506
It's ok man, you are our resident tf2 poster. Sick webm btw
>>
>>175337650
thanks pal sure been getting back into xcom lately thinking about playing open xcomseeing as ive never played the ogs
>>
>>175337756
>ive never played the ogs
Yeah I would definitely recommend giving it a shot. openxcom is like a remastered edition and the you have like 4 great overhauls to choose from. I also found that playing og x-com and new xcom made me appreciate them both more, but that may just be me.
>>
>>175328509

Yeah. The color of the gun does not match at all.
>>
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In Vanilla EU/EW at what point should I be prioritizing captures? Because right now it feels like I need to just focus on surviving by rushing Tier 2.
>>
>>175340217
Before mutons show up. After lasers.
>>
Has Firaxis commented on this mod?
>>
>>175340345
So Lasers>Arc Thrower>Carapace?
>>
>>175340365
>has Firaxis commented on the mod they made


>>175340385
It's been years since I played EU, I don't remember the research priorities but I'm fairly sure you GET the arc thrower before lasers whatever you do. By prioritizing captures I meant actually putting effort into using it, which probably only becomes viable after lasers.
>>
What does 14 MELD per can mean in Long War? Am I screwed?
>>
>>175340517
No that's pretty standard. Max is 30. When it starts getting past twenty is when you should start getting concerned.
>>
>>175340486
>>175340365
>made

Commissioned.
>>
>>175340217
basically never
vanilla there's no reason to advance the plot except to finish the game, you can research the best guns and the best armor and only then do your first capture
>>
>>175337102
Advent officer vs naked negro with a gun.
>>
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>>175340217
>Surviving VANILLA

Wew, lad!
Just equip somebody with the highest HP and capture those cunts allready. You don't have to have anything before this, except for the Containment Facility.
>>
>>175341224
i'd argue mobility is more important than health for a dedicated capture boy
>>
>>175341224
For all you know he could be playing on Impossible Anon. Which is unironically more masochistic than LW Impossible because you don't get any of the QoL changes or
advantages.
>>
>>175343523
>Which is unironically more masochistic than LW Impossible
Yeah because LW is actually balanced and well designed on Impossible. Vanilla EU/EW Impossible is hard for the sake of hard, with little regard to balance.
>>
>>175343607
I/I vanilla gets easy after the first two months, even if you fuck them up. its hard for the sake of no playtesting or smth
>>
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>>175337256

Slick moves there dude.
>>
>>175343836
Yeah, but you need to survive the first two months. I mean your soldiers need to.
>>
>>175343836
If you can manage to get past those first 2 months without getting rammed in the ass then yeah it gets easier and you'll probably make it to the end.
>>
>>175343836
If a few Sergeants and at least an LT or two survive the first two months then you're good to go. Otherwise Rookies and Cpls will just not fucking cut it after 2 months.
>>
let's talk about what the expansion can be
>>
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>>175344159

Gene mods, the return of the silly Doc, Tygan hitting the field, SPARK and Psy rebalance please... let me dream... etc.
>>
>>175344402
Psi rebalance in what way?
I hope you meant to be less absurdly overpowered but less of a pain to field.
>>
>>175344147
>>175344089
>>175344086
Pretty sure you can force it with shivs. I don't know how many missions you can outright lose, I played to preserve my guys same as everyone, but once the strategy game takes off you don't really need soldiers.
>>
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>tfw everytime I lose a certain amount of soldiers I restart
How do I stop doing this /xcg/, how do I just accept the deaths and stop shooting for perfection.
>>
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Hah, an alien dropped down into this isolated piece of map.
>>
>>175344759
Go play some og xcom? I struggle with this as well, mainly in LW. In vanilla if I lose that many, the campaign is probably sunk anyway. In LW, they are acceptable casualties, but my brain won't accept it.
>>
>>175344759
Print out photos of them and hang them in your room. Everytime you restart you kill that universe.
>>
>>175344759
Don't lose soldiers
>>
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>Battle Scanners are locked to being a Sniper ability in vanilla EU
>Its on the same tier as Disabling Shot which makes captures trivial and neuters heavy hitters
>At Sergeant and below Snipers are the worse class in the game so you have slave through hoping they can ever hit anything for two ranks to finally make a choice between 2 great utilities
Really made me think
>>
So I just downloaded The X-Files.

The agents went to arrest a cultist. They parked near a house and went out, keeping in sight of each other.

The cultist went out the front door, and immediately shot one agent dead and other mortally wounded. Holy hell. I knew what I signed up for but damn, not on the first mission. I'm seriously considering starting leveling whole buildings the second I get explosives.
>>
>>175346347
Speaking of battle scanners, what's the utility earlygame? I've seen people take the small item even in the first two months and the only use I see over a motion tracker is for rockets.
>>
>>175343923
thanks my man have another
>>
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>>175346530
And I mean, nothing wrong with rockets, but using a small item and a rocket on an unactivated early game pod seems a waste.

Wondering if I should reroll this guy.
>>
>>175346608
Why they all look like girls?
>>
>>175346750
you get to pick and they are hot
>>
>>175346498
Another mission. The "unknown lifeform" was shot to bits by a negro with a double-barreled shotgun on the fourth turn. The agents didn't even reach it yet.

That's a success I guess?
>>
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>>175346920
So you want to look like a hot girl?
Ahh sissy.
>>
>>175347978
no because am grill dummy
>>
>>175348043
That's even worse!
>>
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>>175346608
wew, very fast paced and "3D", unlike those CoD clones. Looks like fun desu.

I miss TF2. It was mad fun when I rained rockets on unsuspecting people from above.
>>
>>175348382
fun game
>>
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>>175348789
Won't make me install Origin though :^)
It does look good, but can you play rock papers and scissors with your enemy? Loser dies.
>>
>>175348941
nope sorry
>>
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>>175348043
Of course you are, fuccboi.
>>
>>175349412
il kink shame the shit out of you cum boy
>>
>The always day mod doesn't work in Xpiratez
FUCK
>>
So, The X-COM Files anon has got me wondering, are there any other decent mods for OpenXCOM that do something similar? Recasting the game in an entirely different way?

(X-Piratez I am aware of and have never really been interested in because the aesthetic does nothing for me)
>>
Is Long War really worth playing? Seems like it turned the game into massive tedioum.
>>
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>>175344159
Let me load profiles in the launcher, so I can get different collections of mods with their own gamesaves
>>
>>175354571
It's highly customizable, you can decrease that tedium dramatically, that's what I always do because the vanilla is pretty ridiculous

still XCOM 2 is better
>>
I have come here to ask if I should give money to Phoenix Point

Do you guys think its a good idea?
>>
>>175355245
Yeah, I've backed it, and I know quite a few other anons have.

Gollop returning to the genre is worth throwing down some cash, imo.
>>
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>>175355245
Put 25 bucks so you>>175355245
can have a nice disscount the first day

Now consider this: Gollop spent a year making the game and looking for a publisher. Publisher couldn't give love to him, so fig is his last option.
>>
>>175355530
>>175355534
I desperately want what they're selling. It's just that I've been burned by early access/kikestarter and whatnot in the past.
>>
>>175353753
Anyone mind helping me figure this out? I've already tried changing the metadata to xpiratez to no avail
>>
>>175355245

I think it's stupid to preorder, giving money to people so they can make a game is stupider.

I vote no.
>>
>>175355842
Stop being a bitch
>>
>>175356404
Dude night battles are literally my only hang up because they complicate the already dodgy melee aiming.
>>
>>175354571
If you're talking about EW, it's vanilla that's tedious to me. Early game is interesting but frustrating because you get no options. Mid-late game is yawn doublemove into enemy pod wipe them with my 6 assaults doublemove doublemove oh I made a mistake ghost grenade, repeat 20 times with no thought.

LW gets tedious too, but it happens way later, and it's a different kind of tedium. You still have to pay attention and think, it's more fatigue from playing the same campaign for more than a hundred hours coupled with very slow progress later on.
>>
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>>175355245
I gave them 500 bucks.
Hope it's worth it!
>>
>>175348043
EARTH
A
R
T
H
>>
>>175354913
I agree
>>
>>175358045
Dude, last time I was inclined to donate to some project like this was Torment: Tides of Numanuma, because I thought it had great potential, whatever. But I just decided to not and see how things unfold and buy after the release if it was good, and I don't regret this decision. I suggest most of you do the same too
>>
>>175356561
That's what flares are for. Just fucking throw them all over the place, you giant sissy.
>>
>>175355245
no
game first money after
>>
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FUG
>>
>>175367592
>50
Good luck.
>>
>>175367592
One of the times I wish there was something like an /xcg/ community Twitch so we can just say "Stream that mission if you're so great"
>>
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110% sniper shot missed while my soilders get hit by alien in 10%!
REeeeeeeewEeeeeeeeeeeee3eEeeeeeeeeeeee3eeeeeeeee3eeeeeeeeeeee
>>
>>175367797
Nothing is stopping any of us from streaming missions.

I mean sure none of us have Beagle's Australian charisma, but still.
>>
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>>175367664
Thanks senpai, I just hope it's a good map. Don't want to activate 3 pods at once again.

>>175367797
It doesn't look so bad. I am near the end anyway. I'm just scared of dealing with 2 sectopods when I have no cover, or any worse enemies that I may encounter. Check the next post for an ebin meme!

>>175367991
Or his goblin-sectoid hybrid mind
>>
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>>175367797
>>175368189
Same mission. Relay didn't mention sectopods, heavy floaters or ethereals. I will probably get fucked like this again.
>>
How do you distinguish transports from harvesters?
>>
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Was this a good map?

Gonna have dinner now.
>>
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>>175370310
I bet there will be two strong pods in that area. Had that happen once and caught me off guard, there wasn't any cover either.
Fug
>>
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>>175344402
>>please... let me dream...

You are not alone there.
>>
>>175370310
Yes. The only alternative for landed transports is supply ship rocky gorge map which is one of the worst in the game (The ship is landed in a small creek, virtually no space around the ship to maneuver and very limited half cover).
>>
>>175355245
I went for it.

Like all investments, the risk/reward ratio is entirely up to you. It seems viable to me:

* Established creator
* Well structured design plan
* Previous successful release from Kickstarter (Whether Chaos Reborn was good for you is, sadly, outside the point. It was complete and effective.)

If it doesn't work out, it doesn't work out. Nothing to get your panties twisted over.
>>
>>175354506
Area 51 shakes stuff up. I've heard it was good, but I have not tried it myself.
>>
>>175355245
For me, $40 bucks is something I'm willing to throw in the wishing well for the 50% chance that I'll get a hit when the payoff is potentially so big. Obviously, please keep your own financials in mind, it doesn't look like they are going to have trouble reaching their funding goal.
>>
>>175291826
Never I lost hope. By the time it comes out the expansion for the MMO I'm playing will be out and have zero time to play it.
>>
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>>
>>175374713
Cheers anon, will give it a look
>>
>>175377881
FF or ESO?
>>
>>175379089
FF. Wait ESO is coming out with their own?
>>
>>175379408
ESO has the Morrowind Expansion in just over a month.
>>
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>when you have three teams all going to their own cases at the same time
comfy
>>
How is UFO: Alien Invasion doing btw
>>
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>>175381668
The Cultist situation is escalating. I usually play nice on these cases, but it looks like lethal force will be necessary.
>>
>>175382975
The only cult we need is the one by Bradford.
>>
>>175382975
A Shootout with 8 suspects break out. Although outnumbered, superior equipment and training sees the SIA agents come out on top. In the end, two suspects are tazed, one falls unconscious from his wounds, and the rest are killed in the fire fight. The fire was a spray of buckshot and 9mm. Two agents are wounded in the siege, but will return to duty. A number of weapons are confiscated from the scene.
>>
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>>175385282
It's the dog beast again. This time though, the agents are packing alot more heat. Lead Agent Almeida and Agent Islam pepper the creature with slug blasts. The shots visible impact the creature and are putting pretty large wholes into it. 10 seconds after the agents arrive at the scene and exit their cars, the beast has 4 large impact wounds in it and is down for the count.
When the team returns back to base, the conclusions from the medicals team are somewhat disconcerting. The head researcher, in his official report, declares that in his professional medical opinion the creature is in fact a werewolf. The council we answer to initially laughed the report off, but the preserved corpse along with medical examination photos and reports forced them to concede, that although slight, there was a chance that the report was not inaccurate.
>>
>>175386302
nicely done any ufos as of late?
>>
>>175386818
Nope, Haven't seen any. With four agents, I might consider trying one. The bigger shotguns I picked up are also a big improvement and would put down sectoids quite easily. The problem would be if I was forced into a ranged fire fight. I still have to use pistols at the moment. If it was a night mission I wouldn't even try it. Hopefully I can pick up some rifles soon.
I just got standard issue Kevelar, so that should make these Cultists missions much safer now that they are bringing small firearms.
>>
>>175387112
you got a link to the mod? its enticing me to play OGxcom for the first time
>>
I wonder how would XCOM 2 look in UE4
>>
>>175388159
would be neat that for sure
>>
>>175388109
It's pretty easy to find anon, slam OpenXcom Area 51 into google and it should be the first hit.
>>
>>175390053
The X-COM Files even, not Area 51, thinking of a different mod.
>>
>>175390330
Area 51 is a different mod, where you have a whole new bunch of features (one of my favorite is friendly AI soldiers in terror missions and shit like that)

X-COM Files is the mod you are looking for.
>>
>>175388109
https://openxcom.org/forum/index.php?topic=4595.0
Though honestly I maintain you should start with vanilla.
>>
Can someone TL;DR me Jake
>>
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>>175391546
Jake is one of the two X-COM prophet. He is a spiritual disciple of Julian Gallop and who seeks to bring x-com to the masses. Although he is not the most brilliant game dev out there, he compensates with tenacity, passion for xcom, and a loyalty to the fans first and foremost. His charisma and good looks, along with a good sense of humor and a seeming down to earth attitude makes him a very likable guy. He often makes mistakes, but tries his best to learn from these mis-steps and improve himself going forward. His special in person attack is "Dev Strip," but no one as ever seen the entire attack and survived. His special ability is "Lessons of the Past" which give him guaranteed hit games after an unknown number of failed ideas/attempts.
>>
>>175391182
Yes, I know, that's why I corrected myself. I got my conspiracy themed mods mixed up.
>>
>>175344402
>people saving pics of my psi operator
>>
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>>175391546

He's our guy
>>
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1.3 when
>>
>>175396674

B13 was overrated. Wait for B14 instead.
>>
I'm struggling with the strategic layer of LW1. Tactical is going fine but I keep feeling like I'm overstretching on the geoscape.

What should I focus on for the first 3 months? Should I go straight for starting continent sat coverage or get 6/6 interceptors?
>>
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>>
>>175400226
I usually start in France, so I get coverage over Russia and the UK then ignore germany until I can afford getting sats up over it. In the meantime I try to get labs and workshops going before worrying too much about maxing out interceptors.

But I play with friendly skies so airgame is easier for me.
>>
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>>175344447

Something more like EW were you actually need to -deploy- the operative and gain experience in the -field- instead of having to waste a lot of time in the Avenger getting gud.
>>
>>175402174

Hah! I cannot be tempted by such feeble lewdness when there are two pictures of Jake just above!
>>
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>>
In LW1, what should I focus on in terms of facilities and research for the first few months?

I've already built a sat uplink and a few satellites. My steam vents aren't in ideal locations. Should I get a lab for the reduced research times?
>>
>>175408523
Once you get enough promotions you need to get your Officer Training School up.
>>
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>>175403002
>>
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>>175408523
This is a fairly typical base layout, missing the gollop chamber
>>
Just took 2 shots of tequila because I lost 3 soldiers on the graveyard abduction. Cpl gunner was surpressing a floater and got hit with a 30% then a 21% right after. Lcpl ran up to defend but was flanked and killed. Rookie was also killed. Damn floaters.

I'm debating whether to take a shot for the rookie but I have an empty stomach

The feels man
>>
>>175408992
he just wants you to ice that booty with cum
>>
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>>175409339
>>
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If 1.3 doesn't come out soon, I'm taking all the money I would have used to kickstart Terra Invicta and giving it to Gollop instead.
>>
>>175410439
god damn it why do I suck so bad at reading facial expressions?
>>
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>>175409214
Thought it'd be more like pic related
>>
>>175410784
>literally xcom made entirely by the pavonis guys

wut
>>
>>
>>175411685

There's enough vision and drive mired in the misaimed designeand magnificence, that I'm willing to give them the chance.
>>
>>175410439
>>
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>>175416175
>>
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>>175408992
qt sectoid replacers when?
>>
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>>175417481
>tfw my ex and I roleplayed the Commander and the insecure young recruit
>>
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>Xan Kriegor voice on my grenadier
>BOOM!

Too bad the SHODAN voice pack kinda sucks
>>
>>175413764
It's going to have the worst opening levels possibly conceived.
>>
>>175417907
what

why
>>
>>175421979

Because it was hot as hell. I was in a Bradford sweater and she was in military fatigues.
>>
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>advent facility timer is reached

I deleted all of my saves out of anger and despair
>>
>>175417907
dude that sounds awesome
>>
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>>175425549
>mfw he doesn't know the timer can be reset
>>
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>>175425708
>>
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>>175426207
Me? I would never.
>>
>>175425708
the timer resetting was patched out
>>
>>175427980
it still gives you about a week to knock out a point, even if you had it down to a few hours the last time it maxed out
>>
objectively airgame > timers

I love my laser cannon interceptors
>>
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>>175430024
>>
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>>175430445
>>
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>>
https://www.youtube.com/watch?v=X5JHubuJfJw

"THEYRE ALL OVER US"
>>
>>175431875
wut game?
>>
>>175434536
Raptor: call of the shadows
>>
http://www.phoenixpoint.info/the-tomb-of-the-phoenix

They're *really* going for the lovecraft audience.
>>
>>175438178
have they released actual gameplay video yet? Not putting money on it till I see some actual fucking gameplay.
>>
>>175439162
https://www.youtube.com/watch?v=iuN9g502cYM

similar to XCOM but you can aim at individual parts and stuff
>>
>>175430024
>>I love my laser cannon interceptors

That´s really the moment when you start to gain momentum against the aliens.
>>
>>175439631
not seeing any actual gameplay there. Just "in-game footage"
>>
>>175439846
I see what you mean. They might post some gameplay of a proper boss fight later on in the campaign, they said in an interview that's what they're working on right now. If they do I'll prolly post it here
>>
>>175439631

It is going to do better than Project STEAM right?
>>
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>>175432024

That reminds me more of F-Zero for the SNES for some reson.
>>
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>>175346608
>>175349068

Good Stuff.
>>
>>175416932

bonus
>>
>CTRL+F snek
>no results found
wtf are you doing xgc
>>
aliens get removed
>>
>>175447835
this
>>
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>>175400226
March you'll get 3 scouts, if an interception goes bad and you get 2 planes repairing for more than a week, buy a fifth. Same if no UFO shows up in the first two weeks of march, because that means you'll get all 3 in the second half which is impossible to do with just 4 planes.

Priority in march is sat uplink and 2 sats [only 1 sat possible in impossible for most starts]. April you finish any missing sats from March and go up to 5 or 6 planes depending on whether you're in one or two continents and how ambitious you are. By May or worst case June you can get a third uplink. It really depends on your starting bonuses and how you prefer to sat up.
>>
There's an alternate universe where Jake fixed his game
>>
>>175425569

It was. It really, really was. Part of me misses that crazy bitch.
>>
>>175449642
Do you really need a second continent? I'm in June and waiting for carapace research to finish, I have 6 interceptors with lasers, should i split them? I have NA bonus so they are cheaper.
>>
>>175452409
No, a second continent before you've finished the first is usually a bad idea. But there are some cases where it's attractive if very risky. For example I started france and only had a request from russia of the europeans, so I dropped in russia and argentina [abduction bonus], and I have a request from brazil. If I lose the argentina sat it's only panic for two countries so I don't think I'm risking *too* much.

You can probably start a second continent where you are, that's already early midgame. Ayys have a set amount of scouting and sathunt missions they'll send to the countries you have sats over, so expanding doesn't actually increase how many interceptions you'll have to do, it just makes it more likely that you'll have birds in the wrong place. 3 laser interceptors per continent is plenty if you limit yourself to killing scouts and wounding hunters IME.
>>
>>175411116
Autism?
>>
>>175453125
>if you limit yourself to killing scouts and wounding hunters IME.

Generally speaking that's how I play the airgame anyway. Hunters aren't worth spending the interceptors on unless I get lucky or have a healthy airforce.
I think I might save my money, to deck out my crew in carapace, wounds are starting to pile up. Once I get carapace, I am considering an alloy SHIV to help with fatigue spiral since have a SHIV + Alloy SHIV on rotation will help loads. Right now I have a roster of about 50 and slowly working up to 60 when missions permit.
thanks for the help.
>>
I wonder why beagle cancelled TNX this week? But was ok to play PUBG? Is it happening again?
>>
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>>175417481
I need the name of this manga anon. Please.
>>
>>175455421
This sums up what many of my dreams are like but I can never explain them.
>>
>>175453515
My theory is that there's a point of severe diminishing returns with interceptors. If you have 2-3 with laser, that's enough to kill all scouts and usually wound the hunter that shows up once every two months.Adding 3 more to the same continent just lets you down a raider once in a while, at the cost of 120/month plus whatever it costs to buy and arm them
>>
>>175456037
Ok so I might go for Asia then.
>>
>>175431746
>>175431604
>>175431875
>>175432024
I PLAYED THIS GAME AS A KID AND NOW I REMEMBER IT AND THERE'S A NEW EDITION ON STEAM THANK YOU FOR THAT ANON
>>
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I'm in my first playtrough of LW2. Should I wait for 1.3? What will change?

>>175439162
Maybe they'll show something soon
>>
>>175460905
>Should I wait for 1.3?

1.3 isn't coming, so no.
>>
>>175458338
Me too. I played this as a demo when I was a kid and always dreamed of the full version. The upgrades are fun.
>>
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>>175462061
>Vancouver - Canada
Day of the Rake when?
>>
>>175460905
The changelog has been recently updated, so I'm thinking it's feature complete.

http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=25047
>>
Does LW2 fix the LOS and strategy map issues?
>>
>>175462846
Strategy map issues?
>>
>>175462982
If you are 100% ok with the strategy map in XCOM2 all is lost.
>>
>>175463131
It works fine.

Anyway it does add resistance haven management and squad infiltration. No air force though.
>>
>>175463131
I should also mention that regions can be liberated from ADVENT control, and will turn into big supply farms unless they succeed in an invasion (one of the new types of retaliation).
>>
>>175463574
Is there any strategy or are you forced into some kind of "ideal" way to play?
Long War has heaps of choices on how to play. XCOM2 is just a puzzle and LW2 is a mess.
>>
>>175463783
I've only played through it once so I dunno
>>
>>175462563
>Technical was apparently perfect.
MY ASS
>>
>>175464071
The flamethrower is ridiculous
>>
>>175464268
It's far too weak as it stands
>>
I feel like Long War 1.0 is one of the most perfect games I have ever played. I sunk 50 hours without even trying and I have played 500 before 1.0 was released. They did really well with the final release.
I hope they didn't get arrogant with LW2.
>>
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>>175464606
>I hope they didn't get arrogant with LW2
>>
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XCOM 3 when
>>
>>175465639
probably before Phoenix point.
>>
>>175465639
when we kill jake solomon and give the intellectual property to julian gollop

also he never lets johnnylump touch the development project
>>
>>175464606
>I hope they didn't get arrogant with LW2.
It's not being arrogant, it's magnificient designâ„¢
>>
>>175466019
>Juilian Gollop and JL create the most in-depth strategy layer ever and XCOM 3 turns into a grand strategy game with occasional turn based strategy
>>
>>175466019
Julian and Jake should work together
>>
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I'm garbage at using this site
>>
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so yeah, I managed to pull this off on my first Long War playthrough on my first try at this god forsaken mission. This nigga had like 20 movement and just flashed through the whole level.

also UFOs are wrecking me sideways, I shit you not I had something like 5 appear in the span of a few in-game hours. I don't have nearly enough aircrafts to handle them. Any advice?
>>
>>175472806
Pick and choose your UFO engagements and try to funnel kills onto one interceptor, each one equates to a certain percentage more defense and accuracy. This is only to stop the bleeding and give you a reliable means of taking down at least one UFO from these batches. If the aliens decide your sector is important and just want to scout it constantly and bowl you over with UFOs there isn't anything you can do in the early game. Laser cannons for your interceptors will be the turning point. Don't bother spending money on phoenix cannons or whatever that dumb shit is called, just be prepared to drop tons of supplies for lasers. It's all downhill from there until it isn't, because UFOs scale infinitely unless you're playing with a modded airgame or they changed that with 1.0 or something.
>>
>>175474074
Thanks nigger. I hope I don't get utterly destroyed before laser cannons become a thing.
>>
>>175474594
If you can do Newfoundland with ballistics you're good enough to tough out a gauss rush. If you're perking and playing right you should be able to take any amount of punishment on the ground until beam weapons are a thing, because you'll get them before gauss. How many countries lost?
>>
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>>175475635
Only Japan, and honestly I have no idea as to what in the fuck happened with it. One moment it has close to no panic, the next moment boom, Japan has withdrawn from the XCOM project. Go figure. Still, I'm worried I'm falling behind. My money is never enough and satellites are long to build and quick to fall when I get swarmed by UFOs.

Also, I might as well ask... Is it normal for EXALT missions to be so stupidly brutal? I barely completed the first you get and it was by spamming grenades and rockets like there was no tomorrow.
>>
>>175476043
A troopship will always land in march and set up an alien base in a random country. I don't believe it can happen on your starting continent but every game one country will leave in march
>>
>>175476259
That's a relief, I was worried I had missed something crucial. Welp, I guess it's time to try and see if I can take this playthrough to its end. Will report back if I have any more questions, or if shit starts to go downhill
>>
>>175476043
Yeah, what the other anon said. The aliens basically get to pick a starting country as well and that continent will generally be where they focus their efforts. The strategic AI is meant to act with some degree of sense and by watching meld values and stuff you can kind of get an idea of where they are economically, which impacts what kind of troops they field.
(Unfortunately despite this cool system they just get welfare resources every month anyway, thanks JL.)

Everything else there sounds a bit right for bad RNG. Sometimes they have a huge boner for your sats because they want the continent you're on, sometimes they don't.

EXALT missions can be brutal but you can also cheese them pretty handily and knowing JL and friends the game is balanced around the cheese. Basically, make sure your operative has run and gun because they can dash and activate the little relays around the map. This forces every EXALT to reload so you basically get a free turn.
>>
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>>175476595
Thanks nigger. It's a strange sight, a general with people being actually helpful towards beginners.

Also should note that for some reason I already caught an outsider with the Arc. That should speed things up a bit when the time comes.
>>
>>175477237

kys nerd
>>
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>>175368189
fug :-D
>>
>>175477237
The usual beginner is just someone sperging out over breaking LOS so it's nice to see someone trying to learn the game. That's pretty good, especially with the murder machines outsiders are in LW. Be careful starting that base assault early, but good luck.
>>
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Get fucked.
>>
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I have an ITZ + Snapshot flying sniper waiting behind.
>>
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why bother
>>
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>>175477589
y-you too.
>>
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RRRREEEEEEEEE floaters
>>
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What's a good class for absolute dogshit will but fantastic mobility?

I have commanders choice available, but low will assaults are not great. Scout or engineer seems decent.

Eventually I can get the neural implant but until then she's a coward.
>>
>>175483825

>no infantry
>gets btfo by floaters

you deserved it
>>
I'm play LW1 mid May and I'm getting overwhelmed with missions. I have 3 available troops and everyone else is fatigued and I've exhausted 4 troops so far. I just got hit with a terror mission and a medium landed. Also everyone is 1-2 days off being on the roster. Should I fatigue everyone or just sit out the UFO? I'm fatiguing for the terror mission for sure
>>
>>175484103

Dude while it's not good to leave landed craft to complete missions, don't fucking fatigue guys for a non critical mission.

You can make up for lost time when tech and other things start to catch up.

Fatigue for the terror, forget the landed.
>>
>>175483867
Scout. Shell get courageous as she doves plasma fire
>>
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>>175483825
If you can't beat the floaters, you should be the floaters.

Took two ethereals in one turn. It was really fucking amusing. Was going to prox mine + rocket, but rocket missed them, but set the mine off. Then my hit and run scout and sniper finished them.
>>
>>175483867
What's wrong with assault? You'll be taking steadfast anyway.
>>
>>175485037

Oh yeah, you're right.

Haven't played LW since b14, forgotten a lot of the trees.
>>
>>175485091
Personally I don't have CC and if I got that soldier I'd random. I don't like scouts with low will because getting hit through LR and then panicking sounds like the worst possible outcome. But for any other class she'd be good, even mediocre rolls like infantry or gunner can use the mobility to take heavier armor instead of alloy plates.
>>
>>175484456
Yea that's the logical thing to do but I have in my head that the aliens will take a 10 day break after all these damned missions
>>
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>Beagle gave up on LW2
>ChristopherOdd put his series on indefinite 'hiatus'
>Marbozir gave his thoughts after losing his first campaign (He didn't like it; said the forced stealth was BS)
Oops.
>>
>>175486486
I like it so far.
>>
>>175486486
I can't wait for either Jake or the Pavonis to simply add a "Go Loud" toggle on campaign start that removes time limits(at least hard timers) and concealment, but adds an extra pod on all missions.
>>
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>wot makes me a good DEMOMAN?
>>
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>>175486486
Messed around with the timers & stealth values in the .ini & i like i much more. It is a bit hard going back to vanilla honestly. Though i do like not infiltrating too much at all & just fighting swarming missions.
>>
>>175455638
seems nice all i every get are night terrors
>>
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22 Mar 2016, Long War

What build next?
Have a barracks of 41 specs + 1 LCPL (Doorn)
>>
>PP update
>Here are a selection of weapon designs. Crossbow weapons are stealth weapons and do not reveal the location of the shooter.

Old X-com allowed stealth?
>>
>>175494207
>30/32 power
definitely not a generator of some kind
>>
>>175494783
smoke nades
But I hope you od realize this is going to be a blending of X-Com and XCOM, along with whatever new stuff they want to throw in.
>>
>>175495808
My steam placement isn't so good so I guess I can build a temp one in the square on the first row just to the right of my access lift
>>
>>175495939
I think it will be a different thing, while being a Xcom-like
>>
Are overwatch medics worth anything?
>>
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>>175417481
You guys don't know how long I have been looking for the name of this. Google doesn't give me any help at all. PLEASE.
>>
>>175499848
http://www.taadd.com/chapter/OhMySweetAlien33Vol2Ch74/793538-5.html
>>
>>175500345
tweet this to jake
>>
>>175501119
no u
>>
>>175499181
Early RR+shotgun is good on terror. For rifle overwatch I feel that there's already enough shooty people, the role of medics, scouts, engineers and snipers is to contribute without taking up limited frontline cover.

That said, I once had an OW medic with paramedic and it was great midgame for keeping the squad topped up and acid-free. I vaguely remember an issue of LnL not comboing with paramedic. Take it with a grain of salt though.
>>
>>175502050
actually on further thought I think the issue was if you take smoke grenade and LnL, since as expected both take one action so you can't do them both for 'free' on the same turn

so yeah, one medic with RR for an earlygame terror boost, then maybe phase it into an LnL paramedic build for council missions
>>
What do you guys think about the Xenonauts soundtrack?
https://www.youtube.com/watch?v=F6N5jk7KO1A
>>
Is Long War 2 playable now?
>>
>>175500345
Anon THANK YOU so much It's been 2-3 years since I first read this thing. And now because of you I can read it again. I wish you the greatest of blessings and luck in any task you choose to start.
>>
>>175503457
By the way, I found it using the search functions that come with 4chanX, in specific: https://www.yandex.com/
Glad to help
>>
>>175503058
Love the atmosphere of xenonauts including the graphics and soundtrack. Strategical layer is compelling too, at least the early game bits I tried. But the tactical part is so boring that none of my attempts have gone longer than three missions.
>>
>>175503058

I think it's pretty spoopy, I like it, builds up tension pretty good.

But the UFO games geoscape themes will always have a very special place in my video game heart.

https://www.youtube.com/watch?v=pJsPSQmH2Ms

https://www.youtube.com/watch?v=p5XWVHlXZtI

I remember all of them, regardless of the quality of the games.
>>
>>175503058
It's pretty good
>>
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>>175501119
Yep. Just gotta spam him until he makes sectoids cute. Probably not hard since he added tits to snakes on his own.
>>
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BF 1 ports when
>>
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>>175506565
Some of the tanker helmet ports would be nice too
>>
> Operation Turkish Stripper
>>
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Moving up in the world
>>
>>175509412
Now you are allowed to use daddy's hunter rifle, you are big boi now!
>>
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Tracer maid skin when?
>>
>>175499181
they're better than infantry so...
>>
>>175510660
Only if it gets ported for us here.
>>
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>>175510660

when she gets free helicopter rides like the rest of the undesirables
>>
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>>175509412
>>175509714
We special forces now
>>
>>175510790
wut?
>>
>>175511285
hazmat suits and mp5s getting pretty british in here
>>
>>175511285
Any bolt actions with iron sights?
>>
>>175503689
This should make everything easier thank you again kind anon.
>>
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>>175511285
No more fucking around. These cultist bastards are going down.

>>175511521
Maybe I'll be able to pick up some armor with gas masks included

>>175511738
I have a bolt action rifle, I'll check to see
>>
>>175512159
>ISLAM
>>
>>175512323
Dont worry we have DEALT with the problem
>>
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>>175512323
:^)
>>
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>>175500345
Fug...this shit is way to cute for me.
>>
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Managed to take out a spontaneously landed Raider UFO with no casualties and barely any wounded soldiers. Feels good man. I fear for the EXALT mission that's about to come though.
>>
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>>175513284
>tfw never sucessfully completed a longwar campaign
>tfw never made it past may on Ironman Normal
>tfw never passed the Newfoundland Mission
>tfw never gotten to gauss
>tfw every time you try again, you loose your best guys on a shit mission, the first terror mission fucks you in the ass.
>fuck lids
>FUCK LIDS
>HOLY SHIT FUCK LIDS

I feel like I've never felt before
>>
>>175487374
This is only one of the issues. I actually have zero problem with timers in tactical, but against them in the strategy. The biggest killer is by far the buildings and LOS issues not allowing you to creep up to ayys as much EW allowed. XCOM2 ruined roof assaults since you have LOS through floors for some reason.
>>
>>175513746
No way I'll be able to pull this playthrough off man, don't worry.

I play legit usually, but once or twice i savescummed with no shame at all because seriously, a 97% miss which leads to my best man being brutally murdered? Not on my watch.
>>
>>175514025
I figured out how to kinda savescum ironman, involving alt-tabbing and closing the game via task manager before the next autosave.
>>
>>175514157

just play non ironman if you want to very occasionally savescum, nobody's going to care
>>
>>175486486
>>Marbozir gave his thoughts after losing his first campaign

He lost it? I'm just on the fith episode and it lookd like he is doing just fine.
>>
>>175514157
The whole point of ironman is accepting loss. You learn it in vanilla and continue with it in LW. All you will do is end up bugging out your save and wasting time. There is a second wave option called Bronzeman, it enables the restart mission button in the menu, which imo is how all first playthroughs should be done, since you can experiment with what works and what doesn't.

LW really needs a manual of sorts. There is a lot to learn especially in the tactical layer. The biggest mistakes I was making back in the day is playing one way and not accepting that was wrong. For example never running troops past a scouting trooper if you don't want bad activations.
>>
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>>175512159
Damn. We are pinned on our van and some asshole has a grenade launcher. This could get messy.
>>
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>>175515619
I've made a mistake coming here. This is a full-on outpost. Everyone here is well armed and has good body armor. They are tanking what I throwing at them with not much issue. Lead Agent Wales is wounded and unconscious. Agent Puti is wounded. Agent Islam is wounded. It's only a matter of time before that idiot with a grenade launcher scores a lucky hit and downs everybody.Time to bail.
>>
>>175516390
and so the arms race begins
>>
>>175515191
Well, all it can take in newcom is one shitfest.
>>
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>>175516390
Giant Spiders. yay
>>
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>>175518694
nope nope nope nope
Things are escalating faster than I anticipated. I need bigger guns and fast.
>>
So how do I perform this "break LoS" meme in LW?
>>
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>>175494783
>>Crossbow weapons are stealth weapons and do not reveal the location of the shooter.

I'm liking this game already.
>>
>>175485037
>steadfast
>not CCS
>>
>>175519487

ghost grenade all soldiers or put all soldiers into a position where no aliens can see them

the aliens freak out and don't get it
>>
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>>175518953
Just finished wiping this Disciples of Dagon outpost. These guys are a lot easier to take on than Exalt, as they don't have any body armor, so my small arms cuts them up pretty quickly. Still three wounded agents by the end.
>>
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>>175520469
Rosters seen better days. Two agents dead (giant spiders are very aggressive and surprisingly durable), and everyone else is licking their wounds from scrapes with heavily armed cultists. I need some new guns, armor, or bigger transports soon or I am going to get swamped. Preferably all three.
>>
>>175520469
>>175520661
This mod looks great, I'll be itching to try it out once finals are over. Are the Dagon guys supposed to be linked to the upcoming alien invasion somehow?
>>
>>175521405
All the cults, terrorists organizations, monsters, and aliens are supposed to be connected in some manner, though I don't know how yet.
>>
>>175518193

Now that you say it it did take one bad mission for him to lose one of his modded X2 campaigns.
>>
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>>
>>175525443
I feel bad for his penis in that suit
>>
>>175526674
DID YOU JUST ASSUME XIR GENDER?
>>
>>175526803
That waist is too thick to be a woman, and there are no breasts.

I think I'm safe
>>
How do I unlock new vessels in X-Piratez? I'm in the middle of April and I have done pretty much 0 shipping vessels because the Airbus has exactly zero weapons.
>>
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>playing ironman
>I just activated the temple assault mission while my best team is still fatigued
>>
Hey commanders.

I haven't bought xcom (2) yet as i needed a new computer to meet minmum. But i have a new computer now that meets recommended


Simply put. Should i buy and install all the DLC for a first playthrough? I don't want to ruin things like i did with xcom1 and disable the battleship for early interceptor techs and general OP early upgrades. I'm not sure if any of the current Xcom2 dlcs are geared toward early advancement like that.
>>
>>175530981
SPARKS suck so Shen's last game doesn't make the game EZ mode for you

The Alien Hunters stuff is pretty OP though so there's that

Vanilla XCOM2 is easy, just blow everything up with grenadiers first for damage/cover destruction and then shoot them
>>
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>>175525443
i remember that guy
>>
>>175530681

SKYRANGER

E X P L O I T
X
P
L
O
I
T
>>
>>175527357
You aren't supposed to shoot down stuff in the beginning of PirateZ now.
>>
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>>
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>>
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Why?...
>>
y not
>>
>>175534316
I unironically love the Berserker muscle suit
The Viper King and Archon King's armors are fucking awful though.
>>
>>175533631
Yeah. I just started shadowing very small shipping units and going on the "larger" tasks.
>>
>>175534796

Because they look Terrible.
>>
>>175536115
true
>>
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Holy kek this comic strip.
>>
>>175525443
Why does he have the leg gap of a woman kek?
XCOM2 models are pathetic.
>>
>>175539093
>Why does he have the leg gap of a woman kek?
Ummm, I don't think you know what a leg gap is.
>>
>>175532438
That was patched. But you can already take fatigued soldiers anyways.
>>
>>175539171
Eitherway it looks like utter shit.
>>
>>175539308
ok kid
>>
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>>175539171
>>175539470
>Ummm
>ok kid
>>
>>175539093
>XCOM 2 models are pathetic
You are aware thats modded armor right
>>
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>>175539595
What's wrong with you.
>>
>>175539093
Except the model isn't from XCOM 2 you fucking retard.
>>
Maybe for a sequel we could go interstellar. Combining something like gemini and xcom 2.
>>
>>175540624
XCom 2 already set up lobstermen you're getting TFTD again.
>>
>>175540624
I don't want to combine a shit game like that.
All I want is XCOM in space with better strategy akin to OG x-com but updated graphics and balance.
I want it to be a battle over mars, the moon and asteroids with some missions taking place in big battleships.
Turnbased tactical spacefleets could be good.
>>
>>175541352

To be honest, I did quite like some of the things UFO Aftershock/Afterlight played around with.

That being, missions that were in various extra planetary locations. In Aftershock your main base is located on an alien space station, of which there are two that must be reclaimed by force over the course of the game.

The base attacks are based on this station, though that's not any fundamentally different to XCOM.

However later in the game you have to prepare a team and land on an interplanetary mothership in orbit which is actually the body of a massive intersolar space-dwelling organism that mind controls a thrall species and hosts them in order to kill other races and compete for mating rights.

In Afterlight you spend some considerable time in winding, dungeon-like missions that take place on the two moons of mars, requiring advanced spacesuit technologies and making combat extremely dangerous due to suit damage being far more deadly than on the surface of Mars.

I think there's definitely room in an Xcom type game to have infiltration/boarding missions that take place in spess and have associated mechanics focused on space combat.
>>
>>175541283
I've been out of the XCOM loop for a while, is Firaxis doing anything new with the series? Any official news about Terror from the Deep or XCOM 3 or anything?
>>
>>175541998
No official news. There has just been lots of activity on the steam depot, so something is in the works.
>>
>>175541998
No. Everyone is still waiting for news on an expansion and for Long War 2 to be less shit.
>>
>>175542098
>>175542107
Thanks guys.

I was also just thinking about this, it kinda seems like Phoenix Point would have been able to be XCOM 3 pretty easily. XCOM 2 ended with something popping out of the water, so Gollop could have said that was the Pandora Virus which ravaged the earth just as it was recovering from the alien invasion and which those avatar hybrid things or whatever the ayys wanted were intended to stop. So XCOM had to deal with that new threat.

But, ah, well. Man, I already put down some money for Phoenix Point, I wonder if I'll have to beat my wallet further for XCOM 3.
>>
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>>
1.3 better come out soon, we're going to hell as it stands and I got really sick of 1.2.
>>
>>175548124
I feel as though we might turn into a Phoenix Point general at this rate, if the project goes well.
>>
>>175548291
There isn't going to be a release till 2018.
>>
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>>175545246

THIS IS A BLUE BOARD DUDE
>>
>>175545246
>Fraternizing with the enemy
>>
>>175548291
>>175548341
They're releasing new info, updates, and stories once every two days or so, there could be a lot of discussion about Lovecraft, new weapons and armor, etc.
>>
First thing I'm going to do in Phoenix Point is creating Jack Walters desu
>>
>>175548621
I can't help but hope I'll be able to create a Guts. If they let you equip melee weapons like in XCOM 2, I want a sword and one of those crossbows.
>>
>>175548291
Why a different general? I can't imagine a future where /xcg/ is too busy to take on Julian Gallop's newest x-com game. And everybody here is going to be playing it anyway.
>>
>>175548997
I think other anon was joking that Phoenix Point is gonna come out before Long War 1.3, lol. But yeah if we talk about Xenonauts and other invasion simulators here, of course we'd talk about Phoenix Point.
>>
>>175548997
more or less what >>175549163 said. Also along the lines of the state of things concerning xcom 2/LW2 and the lack of solid word concerning an expansion from firaxis. Didn't mean that we'd abandon ship and create a whole general just for Phoenix Point when this place is a hub for most things xcom-like.
>>
>>175548474
Shut up, Bradford, you had 20 years to find a cutey, you didn't even shack up with Shen's daughter and she was probably an easy mark.
>>
I love you anons at xgc confido all the vaginas
>>
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Stupid enemy design
>>
>>175550265
THIS.
kekin my sides off, honestly what were they thinking? Is XCOM just some meme game? Good job jake.
>>
>>175550343
It's fun but yeah the aesthetics are very goofy. You could tell in the original X-COM they were going for a contemporary comic book look (90s at the time), but the art direction for the new X-COM is...why are the Codex monsters naked energy chicks? Why are the supreme aliens wacky dudes with white hair? Why do sneks have titties?
>>
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>>175550265

Stop hateing on animu already.
>>
>>175550265
I loved the story point of the Ethereals using as us as templates for new, superior bodies.
Those new bodies being scrawny masked Gokus? Not so much.
>>
>>175550446
the chicks are fine, best part of the game
>>
>>175521616
Cult of Dagon is probably a TFTD precursor, given the Lovecraftian connection
>>
>>175551354
>>175550446
>>175550265
>it is the future, XCOM has won but haven't genocided the local ayys because muh morals
>ethereal genetic tampering has made them cross-breedable
>underclass of snek hybrids with a slave class of actual snek, because men can't keep their dicks to themselves
>naked holochicks as receptionists

y/n
>>
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Either steadying increases marksman range or I've always underestimated it.
>>
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Turns out shivs are amazing for terror. Mine drew fire from a floater and survived a hit from a lid that spawned from a zombie without warning. I usually lose soldiers to that because there's no way to tell how the close civ zombies are to spawning, and they have too much health to kill preemptively.
>>
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>>175553324
Turns out you're amazing.
>>
>>175554124
Jake, should you be working on that expansion? Also fix your game.
>>
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>>175554159
But XCOM2 is so fun it just needs more mods!
>>
>>175550446
>Why do sneks have titties?
How can you look at the reception to the snek tits and not see how great it was for marketing? Monster girls are rare in western games so there's a lot of novelty in X Com featuring snake tits and energy girls.
>>
>>175554124
>>175554240
Is Solomon to /xcg/ what Howard is to /v/?
>>
>>175554980
And what Johan is to /gsg/, but we probably shitpost less about him than others

Also Jake is better than them too
>>
>>175554980

Nah, Jake actually made good games. TES games and Fallout 3 and 4 are just serviceable at best.
>>
>>175554980
No, I think we actually like Jake more than they do Howard.
>>
>>175555382
But we do post photoshopped pictures of Jake encouraging us to buy XCOM, right?
>>
Jake is ok but it won't ever stop me from taking the piss out of him, he's like the big bro of XCOM.
>>
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I usually try to finish missions by annihilating every enemy around, but 4 man EXALT operations are just retarded. I simply hacked the relays and ran the fuck away from there with merely one kill. Is there any viable strategy to these missions, apart from the operative being Assault?
>>
>>175555991
HitnRun Assault and 2 infantry and a rocketeer. It's like having 7 troopers firing if you get your positioning right. Drum mags on infantry.
>>
What's your favourite XCOM music? Mine desu:
https://www.youtube.com/watch?v=SqfHuaHvaT4
>>
>>175558000
Nothing beats that.
>>
>>175558000
https://www.youtube.com/watch?v=YTkkysQPGhM
>>
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>All these ideas guys flooding PP campaign with their comments

You aren't doing this, true?
>>
>>175559245
Most of us are too busy actually playing XCOM.
>>
>>175559245
Pretty sure it isn't us. Hopefully.
>>
>>175559245
Is Gollop /ourguy/?
>>
btw will Phoenix Point follow XCOM2's way of making the game moddable?
>>
>>175561741
>We are currently determining whether modding could be a stretch goal or a post release update, but we don't have any firm conclusions yet.
>>
>>175562161
>Post release update
This always means texture packs at best.
>>
>>175562649
Yeah, looks like modding is probably not going to be on the scale/ease of XCOM 2.
>>
>>175562710

0/10, unsubscribed.
>>
>>175562803
If there's a lot of demand, I could see them making a stretch goal for it, and if it attracts a lot of attention and donations modding could be quite robust.
>>
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begginer from yesterday here. China has just withdrawn from the XCOM project for no apparent reason, very much like Japan early-game, and yet I still received a Terror mission in it. I don't know if it ever happens in normal EW (not that I know of), but what are the advantages of doing such a mission considering the country is already lost?
>>
>>175562710
Good, modding compatibility detracts from development time and money. Modding is cancer. Look at Long War 1.0 it is possibly the best mod ever made and the XCOM devs didn't need to spend a dime.
>>
>>175562998
Corpses & loot, preventing panic from rising on the continent, soldier training.
>>
>>175563292
>it is possibly the best mod ever made
Before you make a statement like that you should try playing other games.
>>
>>175563517
I have. None have come close in terms of balance, fixes and content. Most are just a pain in the arse or you have to install 100 to get even close to something like that.
>>
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>>175563292
No
>>
>>175563716
Just off the top of my head:
Brutal doom
Nehrim
Team Fortress
DotA
>>
>>175563716
Median XL
>>
>>175563716
Blitzkrieg mod (CoH)
Titanium Wars (DoW)
>>
>>175563951
>>175564029
>>175564079

All of which are complete shit. Just pathetic.
>>
>>175564143
Thanks for the (you) and now keep your shit opinion to yourself thanks
>>
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>>175564143
I guess you have a rare opinion.
>>
How the FUCK does Close Combat Specialist work exactly? I just got my best Assault killed because a low-health Chrysalis moved right next to him and he didn't react at all, getting mauled and assfucked in the process of doing nothing.
>>
>>175564674
Playing Long War? IIRC its FAQ states that CCS can bug and not work and they couldn't find a fix to it
>>
>>175564674
It hasa complex set of rules or circumstances that need to be in place for CCS to proc.
Stuff like LOS, different levels of Z, moving only one tile to attack etc etc stuff it up. Once you learn how it works you can wreck shit, but you have to make sure there is a clear LOS. You can also proc it with flush.
>>
>>175551895

being on higher ground increases the marksman squadsight bonus to 10 from 5

this is why marksman snipers or marksman scouts with scope are fucking great on urban maps
>>
>>175564143

(you)
>>
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This manga is 2qt
>>
>>175564029
>Median XL
That looks nice. I tried two overhaul mods for D2 back in the day, zy-el and some other one, and they were both powercreeped pieces of shit.
>>
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>>175534316
I enjoy monster hunter & i unironically enjoy the hunter armors.
>>
>>175565946
>they were both powercreeped pieces of shit.
I guess you wouldn't like DBZ Shitfest XL then
>>
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>>175567901
>The Warrior Children of Vizjun, or Viz-Jaq'Taar, became a force to be reckoned with. Their unique needs necessitated the development of ever more advanced technology, and their kensais and techsmiths swarmed out over the world to combat evil on a local scale. The Order attracted the best scientists of Xiansai and other lands, and according to some even received the blessing and gifts of the very archangel of the Cosmic Spheres, Rosicruciel.

>While most mages are aware of the technological prowess of the Mageslayers, few know how much is really hidden from the outside world at Sector D, the Viz-Jaq'Taari base in the Aranoch desert, camouflaged by a light-bending cloak field. It is whispered that the inner circle of Mageslayers is in possession of ever-burning lanterns powered by trapped lightning, gleaming flying chariots, disintegrating beams of light and metallic arrows with tails of fire that can strike any location in the known world.
>>
>>175551835
>Snek sex slaves

Yes.
>>
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>>175564143
>>
>>175563951
>Playing brutal doom
>>
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Which codex should I pick in X-Piratez?
>>
>>175373546
>Like all investments, the risk/reward ratio is entirely up to you.
dude, you are not profiting with him are you ? then you are a retard if you are "investing" just to get a possible game out of this "deal".
>>
>>175569587
What?

>>175569590
>you are not profiting with him are you
But you are.
>>
>>175569590
you can jerk off about the strict definition of "investment" as "money in, money out" if you really want to, anon
>>
>>175569841
http://ufopaedia.org/index.php/Tiny_Drill_(Piratez)
>>
>>175570420
Gray or red imo, but that's entirely based off of what I'm reading, not actual experience with the ships. I would only consider gray over red since it gives ships that can do space missions and under sea. Red seems to have the straight up better ships, and tech that leads to the BIO suit is very good.
>>
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>>175533850
>cancer
>>
>>
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>>175576109
>>
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>>175563292
>Modding is cancer
>But this mod is the best mod ever made and I'll defend it to the point of retardation
>>
> Hear enemy squad movement
> Overwatch everything
> Squad pops out
> All shots connect

Picture related
>>
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>>175580375
>>
>>175583432
fukken saved
>>
>>175565750
>Viper wife finds your "butt frenzy" secret stash.
>Gets depressed since she has no ass.
>>
>>175541352
That is what I meant defensive buddy.
>>
>>175565750
Honestly this Manga is like Bradford's/xcom's worst nightmare. It's revealed that like 1/3 of earths population are actually aliens in disguise.
>>
>>175587638
If the xcom aliens were actually nice and not using humans as genetic slushy (And before than outright kidapping and killing) then Bradford and Xcom woulden't have been all REEE ALIENS.
>>
I don't like the stretch goals
>>
>>175588998
>Initial vehicle is a Technical
>>
There a console command for removing the movement tiles/arrow? I can hide the hud, but that stuff won't go away.
>>
>Lad gifts me this hard west game
>"bro it's like xcom in the wild west"
>"ok"
>Play it
>Pretty simple and luck is a literal statbar and there's no overwatch unfortunately
>Try to get a sweet flank going by running through a door with some guy in there
>all enemies have CCS
>Campaign over

rip
>>
>>175589831
Which game
>>
Is there any beginners guide for Open XCom? I've never played it and don't know when should I be building my bases and etc.
>>
>>175593620
http://www.ufopaedia.org/index.php/Starting_Your_Shadowy_Paramilitary_Organization
UFOpaedia began with the original x-coms. Always go their for anything x-com related first, even big mods.
After that your next best resource is probably openxcom forums. And then obviously /xcg/ can answer questions

As far as when you want a base, it's pretty much whenever you can afford. That can be as early as the second or third month depending on how you are doing. A base only needs a large radar and a single interceptor to being helping you combat the alien invasion. Kill aliens, sell their stuff, build bases, and keep an eyes on you income tab. Check base information to see maintenance/salary costs vs. your income, and try to factor in loot sales.
>>
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>two meld canisters easily accessible from the skyranger
>>
>>175595905
Get ready for the squadwipe fuckboi. The RNG must be balanced
>>
>>175588998
They seem entirely viable.
>>
>>175589831
oxcom? It's a menu option.
>>
>>175551727
That's a good point. I don't know if there is any TFTD stuff in this mod, but if there is...
>>
>>175588998
Smells like feature creep hope this doesnt snowball
>>
>>175597356
It sounds bigger than it really is. The vehicles would be a lot more work to balance, but the the mobile base just sounds like an extra defense map with some specific missions. (Not counting assets.)
>>
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>>175583432
>>
>>175596414
They should be in the base game, I think they affect too much the gameplay.

I don't know what the stretch goals should be. More content like new gear tiers? Mod tools? Classes or more enemies?
>>
>>175597465
>>175597608
Yeah idk I want the game to succeed but kickstarter has burned people before so I guess I'm a bit sceptical
>>
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I`m planning on buying xcom2, but before that I was wondering: is this one as buggy as the first one?
>>
>>175599437
Buggier. Better than when it first came out. Whether it will improve in the future is unknown.
>>
>>
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>Phoenix Point Is The Fusion Of XCOM And Fallout We All Want

What did kotaku mean by this?

>>175599639
Is there a video?
>>
>>175600394
>What did kotaku mean by this?
It means they don't know wtf they are talking about.
>>
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>>175599517
Guess I`ll just leave it on my wishlist and wait for a sale then.
>>
>>175597784
Skepticism is healthy, when measured.

>>175601547
Most bugs can be fixed via save load, but I understand your caution. Should come on sale again sometime soon.
>>
>>175600394
That Kotaku writer must not have heard about xcom apocalypse.
>>
>>175602456
Or even TFTD. I don't know how Phoenix Point relates to Fallout in anyway. The future sucks? That's pretty much it.
>>
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>>175600394

None that I'm aware of.
>>
Just unlocked acid grenades. If an enemy has 5 health and the grenade hits for 4, can I leave them at 1 health and count on death at the start of their turn?
>>
>>175605574
Yes
>>
>>175605713
Nice, thanks.
>>
>>175605936
Acid burn for alot, more than starting fire nades and poison. I don't want to say an exact number because I'm afraid I'll miss lead you, but I'm pretty sure a 2-3 dmg tick is pretty normal.
>>
>>175592876
>>175596572
Sorry, XCOM 2. Trying to take screenshots
>>
>>175606090
It's a 1-3 damage tick for at least two turns.
>>
>>175605574
Yes. and the Dot damage stacks with the +2 from Volatile Mix
>>
>>175606424
I think it's showui or toggleui
>>
>>175606090
>>175606437
Yeah I'm only willing to bet on it doing 1 damage, not gonna give the ayys a chance to shoot me.

Holy shit X2 is easy after playing LW. Having only 9 ayys per mission feels weird.
>>
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>>
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>We've got an absolute madman on our hands. Orders are to move in and eliminate him.
>>
>>175610835
Kek. Some civie with a handgun executed him on the first turn.
>>
>>175611037
another win for the 2nd amendment
>>
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>>175611471
SHALL
>>
Imagine being on an ayy planet in an XCOM game. I want this so bad.
>>
>>175611738
tfw no berserk cuck porn with impregnation and ntr
>>
>>175612558
Been waiting for reverse terror missions for a while now. Vigilo Confido.
>>
>>175612769
uhh berserkers are all females

that's a lesbian threesome
>>
>>175612816
Imagine having slave camps and colosseum style battles that allows the winner freedom and watching the ayys duke it out increases morale.
>>
>>175612905

What if they were futas :^)

So how long she lasted before being killed
>>
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>>175613231
She killed them both.
>>
>>175600394
They mean Phoenix Point is the Dark Souls of Persona games.
>>
>>175613992
>Dark Souls

But that game is shit.
>>
>>175614108
Calling games "the Dark Souls of x" shit. Not Dark Souls itself.
>>
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>>
>>175616606
>average day in Australia.png
>>
>>175618516
from what I hear Melbourne is not a nice place to be
>>
>Close Combat Specialist
>Close Encounters
>Faceoff
>Fanfire
>Liquidator

It's like they tried to stop Assaults from reaching the full potential of Long War 1 disruptor biotank hijinks, and allowed the right RNG to make them into something even worse.
>>
>>175619892
>Liquidator
never seen this before

do you mean lethal?
>>
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>>175616606
Definitely not digging this operation. Finding and killing 9 scorpions in a shopping mall in the middle of the night... not fun.
>>
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>>175616606
It's Melbourne just let it happen.
>>
>>175597608
I think you misunderstand stretch goals. They WILL be in the base game if the stretch goasl are reached.
>>
>>175620910
Why does recovering artefacts reduce your score?
>>
>>175620919
Is life just a complete joke for some people?
>>
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>>175569587
Gold because the swag or gray because the ship is tight.
>>
>>175622735
An unfortunate circumstance, where currently you pick up loot automatically from neutral parties that aren't supposed to die, and you are docked for stealing their stuff, even though you didn't choose to take their loot, and certainly didn't kill them.
Not sure if it can be fixed.
>>
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This is what The Volunteer is doing right now in the Ayy's home worlds.
>>
>>175626046
>sprite is a woman
>uses masculine noun article
the linguist in me is triggered
>>
>>175631489
The outfit is masculine, not necessarily the person wearing it.
>>
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>>175596635
Fishy you say...
>>
>>175630603
Unintentionally furthering their plans?
>>
When does the slingshot train mission happen in Long War? I didn't get Van Doorn and I'm waiting for it to happen so I can force the Doorn mission. I'm late june and FRiends in low places happened a month or more ago and now I have a fucking bomb disposal! Should have just forced the doorn mission this month and been done with it.

Is it possible to demote an officer?
>>
>>175633691
Confounding light is end of June, Gangplank is a couple days after on July 1
>>
>>175633691
>Is it possible to demote an officer?
no
>>
>>175633784
>>175633830

Ok thanks.
>>
>>175633201

Possibly. His/Her success in fighting them in their own territory is more likely to convince the Ethereals to redouble their efforts in 'giving humanity a place' in their plans.
>>
>>175635043
XCOM2: Sons of Bradford when?

And who would be Ocelot, triple-foiling everyones plans for humanity?
>>
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>>
>>175613815
What are those weapons?
>>
>>175639595
LW laser pack
>>
>>175612558
Shock Tactics.
Actual ballistics too.
>>
>>175640108
That game any good?
>>
TFTD was garbage
>>
>>175641298
And that is why is needs a remake.
>>
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>>175641298

It's Magnificence was ahead of it's time.
>>
>>175641298
it's a better sequel than xcom 2, jake.
>>
>>175640108
>camera shaking on every shot.
>>
>>175642101
No it isn't
>>
I have a small landed. Generally speaking what type of crew should I send? Long War 1.0 end of June. How many pods should I expect?
>>
I remember reading somewhere that Jake loves TFTD and then I hear he hates it with passion. Which one is true?
>>
>>175643260
He doesn't like it. He did like Apoc.
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=917365196 hey guys check this out
>>
>>175644559

Very nice
>>
>tfw I find LW1 easier than vanilla EW
Those first few months just feel like such a dice roll, with one bad mission possibly fucking the campaign forever. In LW it feels like I have alot more control.
>>
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>>175622096
As you say, if they are reached. It's not like more content like armors, weapons or even factions.

Anyway, it's funded and we only can hope that Gollop delivers
>>
>>175644559
Mods like this make me want to reinstall, then I remember the game is not finished yet
>>
>>175644559
>http://steamcommunity.com/sharedfiles/filedetails/?id=917365196
>>175647306
This.

Looks so tempting to start up again.
>>
>>175647182
I can understand making them stretch goals. It might be expensive to code for large vehicles and even more expensive to code for a mobile base on the Geoscape, along with of course making all the assets you'd need to make them customizable, so IMO it's fair for Gollop to ask for some extra money.
>>
>>175645803
I can definitely understand that. LW doesn't usually get too stressful for me until Mutons and Cyberdiscs.
>>
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>Mid July
>shot down destroyer
>go on mission
>everything going fine
>run into Cyberdisk inside UFO
>Kill it with second to last action
>explodes wall behind it revealing 3 Outsiders
>GG campaign
>>
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>>175648463

Floaters also came in as reinforcements and got hit in the flank by a pesky seeker/drone pod
>>
>>175633125
Called it.

It's the obvious connection to make from the name.
>>
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COMBINED ARMS

>>175648463
I know how you feel, I failed an easy abduction yesterday. Went on the roof and both floater pods on the map walked in on me from opposite sides, retreated and lost 3 LCPLs. Still feel really bad about it even though LCPLs aren't that vital in May. Personally I play on brutal so I don't feel compelled to abandon campaigns after failed missions, have yet to build the confidence to play through setbacks on impossible.
>>
>>175635708
Vahlen, probably.
>>
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>>
Do people really have trouble playing Long War 1.0 on normal? I'm having a casual playthrough with some beers to relax lately and normal is great. It leaves room for mistakes and trying stupid shit.
>>
>>175650585
It's fine until you start a mission and in the first move you activated 3 pods. Then you know you are not in the tutorial anymore
>>
>>175650864
I had this happen but I always bring flashbangs as a panic button. Still got crit wounds and wounds here n there but no wipes yet.
>>
>>175548291
I honestly wouldn't mind if we became an XCOMlike general tbqh

At the rate things are going, Xenonauts 2 and Phoenix Point will be out before Long War 2 is fixed or XCOM 2 gets an expansion.
>>
>>175654164
PP isn't going to be out until late-2018, so I suspect XCOM 2 will get its expansion before then, considering how active the QA depots are on steam.
>>
http://poal.me/pygmkn
>>
>>175654164
>I honestly wouldn't mind if we became an XCOMlike general tbqh

I thought thats what we are already? Been here 3 years or so and I like seeing the variety. I enjoy all the diff xcoms and like seeing the other stuff too. It's a rare genre for devs to get right and we need more games like this.
>>
>>175657610
Yeah, we are, just there aren't many good ones to talk about outside of og x-com and nucom.
>>
>>175583365
Calling for shit that don't happen. We all dream anon.
>>
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>>175611738
>>
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I am digging that darker nights mod.

do you see it?
>>
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Anyone else planning to Make Earth Great Again when Phoenix Point comes out?
>>
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>>175664961
Of course
>>
>>175664961
Fuck yes I am.
>>
>>175664961
I only just started looking into PP, is that the game that was supposedly going to include the lobstermen?
>>
>>175664961
Of course.

Semicolon caret right parenthesis
>>
Is Xenonauts worth playing?
>>
>>175668297
>people for the ethical treatment of aliens

SYMPATHIZER DETECTED
>>
>>175668297
People like you deserve a free helicopter ride.

or whatever Phoenix Point's main transport vehicles is gonna be
>>
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guys, I need some serious help here

I'm playing Long War and the game keeps crashing on an EXALT mission I'm trying to do. I already checked and it doesn't seem to be the Liquor glitch (it's written correctly in the ini files). What's weird is, when I try to do it normally the mission just won't start at all, but I tried some random shit and launched it with simply one soldier and, strangely enough, it did not crash. Of course, to me with one soldier EXALT 4-manned missions are nothing short of impossible so there's that. Any help?
>>
>tfw you lose one of your best soldiers on a routine UFO landing on the eve of the last mission

>tfw your second-in-command has to sit out the last mission in the infirmary while the rest of the squad goes off and saves the world

>tfw a lieutenant has to fill the spot in a squad of colonels and is in no confident in his/her abilities so the squad has to baby him/her
>>
>>175669118
I've never encountered this issue before so I can't really help you, but you might want to consider using the console to cheat through that one mission to get around the bug.
>>
>>175669118
Perhaps it's one of your soldiers that makes it crash when you send a team? Try sending solo soldiers one by one from the team that makes it crash, you might find something
>>
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>>175669438
Good advice actually. I don't know if that was really it, but for some reason there are two soldiers which seem to crash the mission if I try to use them. Oh boy, am I glad to actually play this extremely well designed mission instead of doing what >>175669264 said.
>>
>>175670183
Is there anything wrong with those soldiers? Just reset their equipment or something, I think LW had a button for that. Also if you don't like the magnificent design just drop it desu, don't force yourself on it
>>
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>>175670431
Nah, it's just the EXALT missions with 4 men that get on my nerves. Depending on where the transmitters are you can either breeze through them with the Assault operative or watch as you get hopelessly fucked into the ground. Aside from that particular bit I prefer LW by a long shot to the normal game
>>
>>175668691
It's the weird dropshippy thing with a turret on the FIG page.

So... Dropships.
>>
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>>175667474
yes
>>
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Its a fucking sublime feeling to have a Colonel before you even get Carapace. Its a Heavy, too.
>>
advent burgers...
>>
>>175679840
Waifu generals tier post
>>
>>175679925
So /xcg/ isn't a waifu general?
>>
>>175680719
we must change this is we fit in
>>
>>175680719
Nope.
>>
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>>175680719
Of course this general has waifus.
>>
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>>175682314
It does.
>>
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>>175682314
It does
>>
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>Got my first serial ranger today
>And rapid fire on one of my grenadiers

Holy hot fucking shit. The game is practically feeding me kills
>>
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Needs more anime.
>>
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>>175685989
I agree.
>>
So why does /v/ hate "nu"XCOM so much more than /xcg/
>>
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*blocks your movement*
>>
>>175687165
because you're not allowed to enjoy videogames on /v/
>>
>>175687165
Because people who dislike those are less likely to hang around a general that mostly discusses them?
>>
>>175687165
Because it's new, it's different, and other people like it. The concept that people could like both also baffles them.

Also this:>>175687243
>>
>>175687165
because /v/ still doesn't understand that the game is about minimising risk and not necessarily outplaying the enemy tactically/strategically (equipment and soldier skills)
Although good tactics are helpful, you still need to have a plan B in case all your soldiers fuck up.
>>
>>175689241
>>175687567
>>175687563
>>175687243
Sorry. I meant why do they hate it in comparison to the old games way more than /xcg/ does
>>
>>175689361
probably because they played vanilla, decided it wasn't their thing and never installed LW (or modded the game in case of X2
and then circlejerked about the games being bad
>>
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Anyway to throw my money at phoenix point via paypal? I refuse to give any money to Tim Shaffer, or his website.
>>
>>175692960
Tim "3.3 million" Shaffer is completely trustworthy you underage faggot.
>>
>>175693219
Of course, how could I have been so blind?

At last, I truly see!
>>
>>175692960
just use a credit card

you can chargeback them if something goes awry
>>
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>>175692960
Fresh.
>>
>>175693583
what do you think the life span of a bio or mec trooper is anyway
>>
>>175693786
That shit has got to fuck up your natural biology so maybe 5-10 years of less life expectancy.
>>
>>175693501
>>175693219
Whole point is to not use fig.
>>
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>>175686554

word
>>
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>>175693583
thanks famalam
>>
>>175694465
>>
>>175694043
yeah the whole second heart thing seems nuts to me you dont have a whole lot of extra space in your body
>>
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>>175685989
>>
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>>175694946
>>
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>>175695128
>>
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>>175695301
>>
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>>175695468
>>
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>>175695889
>>
>>175694763
there's a little space

we're not like dogs where the heart is wrapped up by the lungs
>>
>>175696406
im no biology guy so il take your word for it
>>
>>175689361
idk. Honestly just seems like the classic circle-jerk of old=better. Also new XCOM is more simple, and so now you get the "dumbing down" memes. Most people who play XCOM don't even understand the game they are playing, which is a funny point while they cry about how that game is too simple or dumb. 99% probably have never even played x-com.
>>
>>175696694
Don't get me wrong, you're right about it being tight in there. The left ventricle is directly below the sternum, which is why it's targeted in CPR.
>>
>>175696794
Original X-com is shit just for the mere fact that the bug that makes it go directly to easy.

Open X-com is the definitive experience.
>>
From XCOM 2's modding Discord.

Robojumper found unused UI assets for soldier backpacks ala UFO Defense
>>
>>175697627
oh sweet this seems like some thing that could change shit up alot
>>
>>175697627
So either for the expansion or we're one step closer to implementing more features from UFO Defense via modding?
>>
>>175697349
You do realize a tool for fixing the difficulty bug existed LONG before openxcom did?
>>
>>175698762
So? Openxcom superseded it.

Why use it today?
>>
>>175698762
You needed a third person program. It was never fixed by themselves until they made a re-release.

You literally had to pay to get a official bug fix.
>>
>>175697349
>>175699183
Different person, but I don't view x-com and openxcom as different entities. openxcom is just the platform I use to play x-com. Undeniably openxcom is the way to go, it's like a super deluxe re-mastered version.

>Original X-com is shit just for the mere fact that the bug that makes it go directly to easy.
Not really. It sounds terrible until you realized that people still loved it and found it extremely difficult. The game was extremely innovative, and the difficulty levels don't affect the game anywhere near to the level it affects new xcom games. Saying x-com is shit is just on the opposite side of the dumb spectrum desu.
>>
>>175697627
I am a sucker for inventory management. Specially when it means something, like my soldiers packing three different weapons, ammo, and different kinds of explosives, and being able to pick up enemy equipment.
>>
>>175697627
Btw, can you post the modding discord. I've been meaning to add it to the pastebin.
>>
>>175700568
Sure,
https://discordapp.com/channels/165245941664710656
>>
>>175701308
Thanks. When people want help with modding, I always tell them there is a discord but the I don't have the link '-_-
>>
Was there no TNX this past week?
>>
>>175703467
correct
>>
>>175703705
Too much Arma-Strike?
>>
>>175703958
Idk, he just cited real life stuff he needed to handle
>>
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3 sat-hunters in a row after I let a scout get away below 50% hp.

I want to give the air-game a chance but shit like this is really putting me off.
>>
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>>175694763
>>175696406
>>175696694
The space is not the point (though, less space means more ways to get fucked in case you get hit in that area or bust a rib).

You would need to double down on the energy and nutrients that is required for a constant pumping of blood from the heart.

When you pump adrenaline into the second heart, you would probably KO after the effect passes, seriously just trying to think the amount of energy that keeping both hearts needs is mind numbing when you take into account all the actions that a XCOM soldier has to do.

I would say that you would live at most 5 to 15 years after having the heart implemented.

There is no way the body can keep up with that shit.
>>
>>175697627
>Robojumper found unused UI assets for soldier backpacks ala UFO Defense

I remember those backpack icons back when XCOM 2 was announced and them saying there was going to be loot and shit.

I doubt these are for an expansion and they are just unused assets when they were fucking around with the whole loot mechanic.
>>
>>175708781
Isn't that point of the second heart is that it takes over when the first fails? I don't think it operates anywhere near the level of your primary hear, it's a redundancy.
>>
>x-piratez
>Hunting down a single enemy
>No shots fired
>Entire team starts going insane
Why do people like hunting down that one annoying straggler enemy?
>>
>>175710616
>Why do people like hunting down that one annoying straggler enemy?
Why are you assuming people like this?
>>
>>175710857
Because when people say they hate the pod system and want the old one back, this is what they're asking for
>>
>>175710985
Actually new xcom made the innovation of adding the directional sound ques, which would be excellent for og-xcom if it could be modded in. Pretty easy fix that Jake already thought up.
>>
File: 200510_20170502205847_1.png (2MB, 1920x1080px) Image search: [Google]
200510_20170502205847_1.png
2MB, 1920x1080px
I'm hitting my first Abductor and I'm spooked as fuck. Give me tips /xcg/
>>
>>175711746
Watch your corners son, they could be anywhere!
>>
>>175692960
Yeah, I really wanted to paypal too, but I don't think that's an option. It sucks, but I donated anyways because my faith in Gollop outweighs my suspicion of Schaffer.

I kinda wonder if the game might be doing better on Kickstarter rather than Fig, though. There have been some kickstarter bombs (MN9) but also some kickstarter successes (Shovel Knight, and at least Pillars of Eternity came out complete). I can't help but think more people would be willing to donate via KS than Fig.
>>
>>175711746
Save as many consumables as possible for the outsider fight (there will be four of them). Try to avoid the front and back interior of the ship if you don't know where the outsider pod is. Camp the exterior of the ship as long as possible to pick off patrolling pods before entering. Remember that you will need consumables to fight the outsiders.
>>
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nspf59fr8l3y.jpg
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>>175667474
>>175674040
>first time playing TFTD long, long ago
>kicking ass, feels just like UFO Defense.
>encounter lobster men with only sonic pistols
>mfw

And this game is going to START with them?

inb4 melee weapons. When I first started, the very notion of getting close to these claw wielding bastards seemed insane.
>>
>>175713689
I'm pretty sure the lobster men in this game are your more standard fare grunt enemy.
>>
>>175711746
>>175713549
Aren't the quad outsiders a LW thing? I don't remember them in vanilla

Regardless, go slow, overwatch liberally, and you should be fine
>>
>>175711746
>>175713968
Oh is this vanilla? I didn't even consider that this wasn't LW
>>
>>175714046
Lightning reflexes on the assault, meld timers
>>
>>175714329
Yeah I see that. Initially I just saw "I'm hitting my first large landed and I'm scared,"
and my brain went straight to auto pilot.
>>
>>175714467
After all the long war I've played I could see myself making the same mistake. New players are unlikely to know the name or class of UFOs.

By the same token it is also a crashed abductor, which are a pretty much impossible to come across early game in LW.
>>
https://www.youtube.com/watch?v=PoAHtO8iXWM

Sorry for no xcom, take a drunk afternoon of editing Enemy Within.
>>
>>175715435
Funny stuff, man. Looking forward to that base assault
>>
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isaacthumbsup.jpg
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>>175712320
>>175713549
>>175713968
>>175714046
We made it out okay, 1 of the Assaults will be down for a few days because I ran 3 Overwatches when I thought she would only be in range of 1 and 1 of them hit. Muton too so she took a pretty bad wound.
Rest of the contact outside of the 3 Mutons was Floaters, Lids, and the Outsider pilots. The rest of the engagement against the Mutons actually went perfectly enough for me to zap one. While we don't have a Containment Facility yet we got Alien Grenades now.
>>
>>175717798
very nice
>>
>>175715435
>oh baby a triple
Old but gold
>>
>>175717798
>no alien containment
What month are you in/What difficulty are you playing?

gj getting your troops out alive
>>
>>175718368
May and Classic, I was prioritizing pretty much everything but a Containment Facility but started construction 5 days prior to that Abductor up so we were only 2 days off from keeping the Muton.
>>
>>175715435
Do more of this shit, that was funny
>>
>>175693786
they're immortal
>>
File: I want to sex that alien.png (25KB, 98x171px) Image search: [Google]
I want to sex that alien.png
25KB, 98x171px
>>
File: JoJoAvatar.png (1007KB, 831x721px) Image search: [Google]
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>>175696052

Have some more.
>>
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WW1 XCOM.jpg
2MB, 3277x5603px
BF 1 Support Helmet and Tanker Face Prop ports when
>>
File: mind_warfare_by_superspy6.png (738KB, 1360x768px) Image search: [Google]
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Quite quiet tonight.
>>
>>175735875
too busy playing BF1 when the netcode isn't fucking me over
>>
>>175735875
I'm waiting for a new thread t b h
>>
File: 268500_20170423201552_1.png (3MB, 1920x1080px) Image search: [Google]
268500_20170423201552_1.png
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Then push it to bump limit with images my man.
>>
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>>175736101
ok
>>
File: 268500_20170423175803_1.png (2MB, 1920x1080px) Image search: [Google]
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>>
new thread should be snek
>>
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>>175736241
.
>>
bread?
>>
Where is new bread?
>>
Next mission:
>>175738356
>>175738356
Thread posts: 755
Thread images: 245


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