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XCOM General - /xcg/

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Thread replies: 753
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Ayys are our friends edition

Previous Mission >>175290830

News:
1)Julian Gallop Phoenix Point AMA
>http://pastebin.com/PZWh2Zr1

2)Jake spoke at PAX East on March 10th on the growing pains of rebooting XCOM
>https://pvplive.net/c/pax-east-jake-solomon-xcom-3

3)LONG WAR 2.1 is OUT
>https://steamcommunity.com/sharedfiles/filedetails/?id=844674609
>http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=23382

The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>https://docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>http://imgur.com/a/S1qfx

<<Helpful XCOM 2 Links!>>

List of compatible mods for Long War 2
>https://drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated a bunch of threads ago!
>http://pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>http://steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN
Piratez mod for OpenXCom:
>http://openxcom.org/forum/index.php/topic,3626.0.html

Tactical and Strategic Music:
>https://www.youtube.com/watch?v=IV8adjIlP-o
>https://www.youtube.com/watch?v=9om_Axeqwq0
>https://www.youtube.com/watch?v=sfXqKHaZwLs
>>
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1st for Doomguy
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>>175736350

>Mutons steal mercenary plasma
>Mutons are stealing our guns
>>
snek
>>
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Do you set your soldier's armor according to their class /xcg/?
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/vr/ is mocking your god
>>
Did you guys ever bother making board-tan characters and shared them?
>>
>>175738531
i try too i definitely did it more in xcom 2 simply because i could save cosmetic sets
>>
>>175738669
we did its in the character pool in the op though we didnt get too many
>>
>>175738768
Just to be clear, I'm talking about shit like /co/, /a/ or /an/ board tans not /xcg/ self inserts which is what I saw in the doc.
>>
>>175738881
maybe? its got the advent girls and what not in the pack but other than that maybe its not what you are looking for
>>
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>>175738931
Yeah, I think this is something I have to do myself. I'll share it with you guys after I'm done with this Community character pool I'm making. I was thinking of having /tv/ characters because of how large a pool that'd create but the face options is disappointing.
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>>175739367

/tv/?
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XCOM:EU is 66th on Game Informer's top 100 RPG games list. Not going to link because game informer is retarded and the list is even more retarded, but still thought you guys should know. What a great RPG XCOM:EU was
>>
>>175742631
I mean come on you had levels, you got XP for killing enemies... it's pretty much a RPG t b h
>>
>>175742631
>EU
>not EW
shit list desu
>>
https://youtu.be/PoAHtO8iXWM

Reposting for burger hours.
>>
Has bagel said when he'll upload the old TNX vods?
>>
>>175745074
NOW, STALKER
>>
>>175742939
and dice roll combat
checks every single rpg box
>>
What are some overhaul mods that aren't Long War? I remember someone was working in one with mages and shit
>>
>>175746584
which gaem
>>
>>175746584
spectrum green if X2
>>
For those of you who haven't backed Phoenix Point and can't comment on the Fig, are there any questions you'd like to ask Julian and the team? I'm thinking of gathering some questions from a variety of places and posting them as an organized batch to the Fig comments page so Snapshot Games can answer them, and I figured you guys would have some. I'm currently wondering:

1: How will ballistics work? Julian said the game would have actual modeling for stray shots rather than XCOM's hit/miss and that's it, but the tactical gameplay looks more similar to XCOM remakes rather than the originals, so I'm wondering how he would make it work.

2: Will there be neutral human forces, like Xenonauts had?

3: How will research work? Will there be a UFOpedia like classic X-COM?

4: How will stealth work? Aside from silenced weapons like the crossbow, are there any other mechanics?

So those are mine, any more you guys want to know? I know one anon mentioned wanting to see actual gameplay rather than footage, is there anything else anyone would really like the campaign to show off?
>>
>>175746771
how will the insanity work, will it have long lasting effect or just a few round effect during combat like confusion

Only question I have
>>
>>175746707
http://dragonpunk.org

>>175746742
Yes, I was talking about X2.
>>
>>175746771

I can't think of anything in specific and i'm bad at wording myself, but one thing i haven't seen many people talk about is cosmetic customization for your stuff. Everyone knows, fashion is the end game of every game.
>>
DOOM weapons fucking when?
>>
>>
>>175748883
The fuck is that, an ME3 gun?
>>
>>175748915
Looks like it is probably the LW2 Holotargeter.
>>
Do you think the new expansion will add vehicles? If so would they be used in combat or just for reinforcement transporting during cutscenes?
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How do I tell if it's a 40 ayy or a 20 ayy large landed? Like is there a difference in the maps for transports and harvesters?
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>>175738531
Yup, I like my power rangers
>>
>>175750025
Literally all we know about the expansion is that includes some tilesets with water (specifically canals) because some assets from it made their way into Shen's Last Gift before being patched out.

Other than that, we know nothing.
>>
>aching for a new campaign
>no expansion in sight
>no 1.3 in sight
>>
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>>175752469
>water (specifically canals)
>in a game under alien government
Water Hazard v2?
>>
>>175752768
I'd be OK with this. It might be the sign of some kind of coastal tileset if those are sea locks for docks instead.

Steamdb has a huge amount of depots being active, number one being a firaxis_qa build but also several others (such as baseline) that would hint at an expansion definitely being in the works.

(As well as two unannounced DLC depots associated with XCOM 2). I guess we might get an announcement at E3?
>>
>>175752897
>I guess we might get an announcement at E3?
Only thing I'd want more is Serious Sam 4.
>>
>>175753338
The other option although I am hesitant to even mention it because anons have a tendency to latch onto any hope, however small, is that they announce it around May 25th, which is when the "Advent Future" website went live, teasing XCOM 2. June 1st is the anniversary of XCOM 2's proper reveal, with E3 having the gameplay demo.

Basically, in terms of XCOM 2 publicity, we're coming up on the times they've used before and we have severe Firaxis Activity in steam QA builds associated with XCOM 2 so...

Keep your eyes to windward lads, all hope may not be lost.
>>
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Is there any X-Files episode where someone just beat a MotW to death with a flashlight?
Because that's what I'm trying to do right now
>>
I'm trying to to Gangplank in LW and boy, is it fucking hard. It's my first Long War playthrough and I don't think I have the means to even attempt this mission. I have few laser guns and no advanced armors yet, and honest to christ these ship aliens are just wiping the floor with the lives of my soldiers.

Do you think that at this point I should simply drop it and try it on a later playthrough when I know my way around LW a bit more, or is the reward this mission gives too high to let it pass?
>>
>>175744372
When are you gonna finish the base assault? These are funny and all but it's been like a week.
>>
>>175755008
I don't like the DLC missions and I'd advise against enabling them in general. They're very hard if you're going in blind, and if you learn the tactics for countering them [by failing a lot or watching videos], the rewards are too big. The campaign shouldn't be decided by 4 preset missions that you memorized.

Plus on a first playthrough when learning the mod you probably don't want the added headache and added savescum incentive of learning special missions too.
>>
>>175738610
>/vr/
losers still use that board?
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>>175755814
Thanks, I guess I'll just ignore it. It honestly seems way out of my reach.
>>
>>175755008
I did gangplank in LW with ballistics, had to spend about 20 turns suppressing each disc while my sniper whittled away at it. Those 1% shots through suppression got scarier and scarier as the mission went on.

I like Zhang and Annette too much not to enable the DLCs. The Furies mission is some bullshit depending on what alien tech level it spawns at though. Can make gangplank look like gatecrasher.
>>
>>175756523
Aircobra and Typhon are some real assholes
>>
>level 9 leader Heavy Floaters are called Archon
http://www.ufopaedia.org/index.php/Alien_Life_Forms_(Long_War)#Heavy_Floater

Deepest lore?
>>
>>175756523
I never did The Furies, not even on Normal playthrough. I dread to think what it even implies. I'll try it on this run and see how it goes. If it looks like an impossible feat I'll just avoid it like I just did with Gangplank.
>>
>>175756781
Furies comes after deluge, you have to rescue three psionic civilians in 12 turns or less by pushing through an abductor filled with ayys.

I used a concealment scout to disable the kill timer thing and took my time moving up. There is a boss thin man and boss heavy floater lurking so it pays to take caution.
>>
>>175754190
I am almost sure that Scully did that once.
>>
>>175754190
Against a zombie? How'd that work out? I have one of those coming up next in my campaign (I saved at the beginning of the battlescape with two in sight range). Toughest mission I've run into so far was a massive gang fight that I took a van full of kelvar equipped agents to. Starting to have more monster sightings and cult apprehensions than I can keep up with even after building a third hangar right off the bat and using 2 vans and a car.
>>
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rest in pizza you beautiful bastard. His death taught me a lesson though: either I just witnessed the death of the unluckiest piece of shit scout in the whole universe, or aliens on Overwatch with Opportunist cancel out Lightnin Reflexes' evasiveness.
>>
>>175759882
They don't cancel it, but the move from 3% to 8% is a significant increase, and gets into the double digits for shots after the first. And more importantly opportunist lets them crit you, so you need impact vest.
>>
>>175759882
you got unlucky. Opportunist makes it roughly 50% (multiplicatively, not additively) more likely to hit through lightning reflexes.

It works by taking the first overwatch shot and multiplying the percentage by .1, subsequent shots are multiplied by .3 IIRC.
>>
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>>175760141
>>175760274
Well shit. You'll be missed Hex. You were pretty good.
>>
>>175760141
Impact vest confers shock absorbent armor and is only available to assaults. What this anon means is chameleon vest, which is unlocked by seeker autopsy and new combat systems.

>Improves the Lightning Reflexes perk:
>Reduces hit chance of the first reaction shot by 95% instead of 90%
>Reduces hit chance of further reaction shots by 85% instead of 70%
>Grants immunity to critical hits from overwatch fire
>>
>>175756958
The timer doesn't start immediately, you can move up to the the non-exploded car without triggering it. By waiting there with with ITZ snipers and chucking battle scanners whenever you get a sound alert you can really clear out some trash mobs
>>
>>175761032
Ah yes I forgot that. With careful play you can make it easier to complete the mission.
>>
pistols are useful
>>
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THIS CIVIE JUST KILLED MY AGENT REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>175765503
>when the agents trying to save you from the aliens violate the NAP and you kill them
>>
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daily exalt post
>>
>>175765678
Not bad
>>
I just read a bunch of those Phoenix Point stories, and apparently they're going to go full Mythos with the game? Didn't expect that, but it is pretty cool.
>>
>>175768480
I wish EXALT would have been deeper than "lolol xcom we fite u make cuz we wuz illuminati and shieeeet"
I can't wait for PP's faction system
>>
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>>175771035
>>
EXALT is underrated
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Wakaliwood voice mod when

https://www.youtube.com/watch?v=KEoGrbKAyKE
>>
I can't wait anymore. I should just play 1.2 should I?
>>
>>175779730
spam "expansion when" to jake's twitter
>>
>>175779730
I've spent the past few weeks playing other games

I'm still totally burnt out on long war 1 so I've been playing mirror's edge and mass effect
>>
>>175780234
>4chan pass owner accidentally posts
>tries to delete post in the hopes nobody will notice

I'm on to you
>>
>>175780871
My captcha is being dumb and won't load. I meant to say I ran out of games for the time being to play.
>>
>>175771035
Were they mentioned at all in the novel?
>>
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How fucked up would psionic soldiers be after XCOM wins the war? Could they live a normal life?
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weaning myself off of savescumming has been exciting experience
>>
>>175781665
Oh cool I get those. They suck
>>
>>175738356
>>Ayys are our friends

ayy wat
>>
>>175781665
A continuation of yesterday's conversation I think psi people would probably be better off than the bio and mec troops probably not mentally so but we don't really know what kind of psi Xcom uses and whether or not it makes these people schizophrenic
>>
>>175781665
>becoming literal wizards irl
>bad
>>
>Just finished an EXALT Covert Data Extraction with no wounds or casualties
>Didn't even have to hit a single transmitter
EXALT are you even trying anymore? We have Lasers and armor straight out of Halo and you're still using bullets.
>>175781893
Its always fucking Thin Men.
>>
>>175783053
when someone gets hit and can't retreat due to panic, the mlg thin mint snipe is guaranteed
I should pack smokes more often..
>>
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Cavalrymen in XCOM when

I wish to deus vult ayys
>>
>>175781665
>How fucked up would psionic soldiers be after XCOM wins the war?
There's no evidence they would have any issues.
>>
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nearly everyone is fatigued and I got van doorn mission in May, taking bets on this team's success chance
>>
>>175785217
I guess the seventh will be a fatigued LCPL infantry, otherwise seekers will ruin me
>>
>>175744372
>that rocket shot
Oh my
>>
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the assault has CCS
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XXth for Pistols are Useful.
>>
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>>175791208
>memerwatch
>>
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>>175791461

Didn't have a better pistol pic at hand.
>>
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>>175791670
Get your life together anon
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>>175792081

OK
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>>175792402
Yeah that's the good stuff
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>>175792925
Hmmm, yes, I see...
>>
>>175792925
I want the Skyranger to be turned into a planegirl
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>>175793267

Maybe if they do a voice Let's Play of XCOM 2.
>>
>>175792402

>how big do you want your gun?
>give me the warhammer special
>say no more senpai
>>
>>175791208
so... how do you use them?
>>
>>175796175
usefully
>>
>>175796175
Save ammo for primary when the enemy doesn't need much to kill, make your Overwatch on shotgunners less ass, lowering enemies for capture, etc.
In 2 I don't think I need to say, you shit on multiple pods at a time with a single gunslinger
>>
>>175796762
how about lw2?
>>
>>175796916
Make your Sharpshooters Snipers and Gunslingers at the same time.
>>
>>175797283
yeah, that would make sense, but they are usually sooo far away that they won't get to use it

I was thinking to maybe put it on rangers, make the first shot with main weapon and finish off with pistol if the hp is low enough. Idk. Or maybe just luck out and get that free shot.
>>
>>175796762
>Overwatch on shotgunners

Except in close quarters shotguns around a corner or doorway where the ayys are exposed close is best as a shotgun OW.
>>
>>175798125
>but they are usually sooo far away that they won't get to use it
Oh I usually run Snapshot Sharpshooters with pistol perks.
>>
>>175798158
I'm saying if your shotgunner isn't going to be close for the Overwatch shot, like for pods activating into your Overwatch then the pistol while having less damage is a lot more likely to actually hit.
>>
PLayin some Long War and listening to PJ Alive and all the ayys are dying.
>>
>>175798449
You say that but what king of shotgunner has ranger? Do you still give shotguns on CPL+ scouts?
>>
>>175798797
I'm mainly speaking from an early game standpoint on the Overwatch side of things. Later you should just stick to your primary.
>>
I wish there was stuff like fitness in XCOM, where the more your guys wear heavy armor the higher their chance is of increasing mobility at each rank. Stuff like using certain items and other equipment has different effects.
>>
>>175799010
Theoretically it's a point if you're on a highway with no chance for the aliens to scamper towards you during activation, but pistols without ranger have such a low hit chance beyond shotgun range that I'd rather bet on the 10% chance of an alien scampering toward the squad and into shotgun range
>>
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>>175791208
D.va is trans
>>
>>175785049
Its more interesting if they did
>>
>>175782053
Are you schizophrenic?
>>
>>175799787
Not sure how they managed to widen his hips
>>
>>175799693
This.
I still like HitnRun + Ranger Assaults though their utility early to mid game is awesome
>>
>>175800237
Those are night tremors
>>
>>175799787

Plug suits when
>>
Psionic soldiers can also gain 1-6 extra will per psi level (1 + rand(6)).

Whaaaat. I don't remember this in Long War. Is it possible to rush psi?
>>
>>175801742
You can start it early, but rushing it can be difficult because many psi skills are gated behind interrogations.
>>
>>175801534
How is that guy asleep
>>
>>175796916
if you're on 1.2 and not waiting for 1.3 make shinobis into gunslingers
faceoff from concealment is retarded
>>
One downside of the Long Wars is the mission density obsession. The game gets repetitive too quickly.
>>
Damnit all my SHIV got damaged right before confounding light. It tanked 3 shots though and is only out of action for 8 days.
>>
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>>175793267

There is this.
>>
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>>175806408
I actually did that edit.

We need more though. The Skyranger needs join in and squish ayys as well.

Might take a lot of Meld, but it will be worth it in the end.
>>
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>>175748719

Looking kinda Destiny there. I do not oppose this.
>>
>>175807029
is that v22?
>>
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>>175806408
>>175807029
>>175793267


Giant robot airgame when
>>
>>175808307
>Filename
>>
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>>175808307
Yes it is.

>>175808327
Next DLC for sure. Jake won't let us down.
>>
>>175807029
>>The Skyranger needs join in and squish ayys as well.

You mean as a gunship? I don't mind that but wouldn't Big Sky take all the fun?
>>
>>175759560
Badly, don't do it unless you have to
That was the last zombie on the map, and I had no loaded gun or stun rod on my guy at that point (since this is a extermination team, I don't even think about bringing any stun weapon with me)
It took 10 fucking smacks to put the zombie down, and that was after 3 .45 rounds to the face beforehand
At least it wasn't a Chupacabra bug hunt mission...
>>
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>>175807359

DESTINY PORTS WHEN
>>
>>175808730
>Woulden't Big Sky take all the fun?

Only if it's piloted by Van Doorn.
>>
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>>175812428

Too OP. Too Cheesy. NERF NOW
>>
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Peek a boo motherfucker
>>
ARE THERE TWO CYBERDISKS ON THE SLINGSHOT BATTLESHIP? Long War, send help.
>>
>>175816557
NEVERMIND WE NEED AN EVA
>>
>>175816557

There can be... I think, don't remember at the moment. Are both of them pre-activated¡
>>
>>175816557
One roaming and one spawns in the fog as soon as you open those doors after the three towers
>>
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>>
>>175816557
you fucking scrub. we used to have 20 cyberdisks back in the day. ON FIRST TERROR.
>>
>>175817950
You scrub we used to fight dinosaurs with clubs.
>>
>>175818115
pffft. i used to PROD CHRYSSALIDS. WITH THE PROD.
>>
>>175818549
A bomb's a bad choice for close range combat.
>>
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Alright /xcg/ time to place your bets.
Who is harboring the sympathizers? Is it Mexico or the fucking Leafs? Will post who it was when I find out.
>>
>>175819610
Rake the leafs
>>
>>175819610
I'm going with fucking leafs because fucking exalt
>>
>>175819610
Mexico. Insert illegal aliens joke here
>>
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Tomorrow right?
>>
>>175819610
The flavour text at the bottom, there are lots of them actually. I remember searching about it and being surprised they wrote that many thing for something that probably no one reads
>>
>>175821201
yr
>>
>>175821302
>>175821201
Err, meant to type yes
>>
>>175808928
Good to know. I ended up not getting back to my original campaign today because I wanted to show my the game off to my girlfriend since we both like X-Files.

An unidentified object showed up while I had 2 agents in the air, so I rerouted them to the landing site. They arrived at dusk in a mountainous tundra, with the disk shaped UFO visible from their car. Creeping up and grabbing cover around corners, the two managed to fill 4 grays full of buckshot from their pump shotguns. A recovery team had to be sent to haul the goods back.

I have no idea if this was supposed to be possible this early on, but I'm hoping this could provide a nice boost.
>>
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>>175821302
>>175821378

Good.
>>
>>175821659
>I have no idea if this was supposed to be possible this early on, but I'm hoping this could provide a nice boost.
UFO seem ro be appeared randomly
I encountered a Large landed UFO in the first month and cleared it with only two guys. For some reason they used Psi alot instead of shooting
Any idea how good is private transport\car? It's quite expensive, and I saving up some cash for the Bio Lab and scientists
>>
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>peek into another general for fun
>rush back to /xcg/ to hide

Truly, life outside the city centres is horrifying.
>>
Man, playing this game in Ironman is a mistake. This fucking after-mission Avenger bug just killed my game. Fantastic programming, Firaxis. You're right up there with Bethesda.
>>
>>175823942
You only have yourself to blame desu
>>
>>175823942

Never play Iron Chump, just cultivate self-discipline instead.
>>
>>175823942
I need to get a ssd. The after mission bug with all my mods make it awful. I end up just turning everything to potato until I'm in a mission again.
>>
>>175823832
For some reason, the 2 man teams with the car seem to travel faster than the van with 4 people. I started off by building another hangar in one campaign, and I'm trying to figure out the best combination of cars, vans, and maybe even picking up one of the Mudranger APCs.
>>
>>175825583
>>175823832
Private cars go significantly faster than public. I would say like 3-5 times faster. I use them with lower ranked troops to scoop up lots of easy operations instead of sending a full van.
>>
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Ok /xcg/ it happened, I'm in love.
>>
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ZZZzzzz...
>>
I wish soldiers had more stats than Health, Mobility, Aim and Will(and sometimes Hack)
>>
>>175830404
what else would you want?
>>
>>175825583
Mudranger sucks dude, unless the site is right next to you, it won't make it
And most mission is on the other side of the globe
>>175825693
So just two slots, but much faster?
I want something like a faster van, since missions is poping up faster than public transport can response, they just too fuckin slow
I mind consider using it for gang or crop circle mission,
>>
>>175830757
Anal Circumference, duh
>>
>>175830883
my man FATAL is wack
>>
>>175802329
nice idea
didn't think about it, because I don't really use shinobis in combat, just to rush objectives in timed missions

>1.3
what changes are announced?
>>
>>175823832
>>175825583
>car
>van
>APC

so it's no longer just Skyranger in LW1?
>>
>>175833402
they're talking about some ufo defense mod, see >>175754190
>>
Beagle in 14 hours hopefully
>>
>>175825724
Nice clip man.
>>
>>175833816
>hopefully

The scary part is that anything can happen in that time frame.
>>
Does scanning 7 days after exalt mission sound right for brutal?
>>
>>175835248
I forgot to disable EXALT, how do I kill them faster? Yeah I think 7 days is the max.
>>
>>175835330
What's wrong with exalt? They're tons of free xp and money.
>>
>>175835516
I don't like the mission density I just want more ayy missions even if it makes the game harder because less money and xp.
>>
>>175830404

Coming as I do from a tabletopping background I'm all for mechanical granularity, but to be honest I can't think of any stats that would add to the game in a meaningful way. Critical modifiers? Stealthiness? That's all part of the perk trees.

Perhaps they could have random traits like "Hated enemy: Viper" or "Preferred mission type: Guerilla operation".
>>
>>175836716
>Perhaps they could have random traits like "Hated enemy: Viper" or "Preferred mission type: Guerilla operation".
That's basically what the potentials mod does I think
>>
>PP, update 7
>Many of you have been asking for some in depth game play footage. The good news is that we are going to show you some. The bad news is that it will take a while to get ready. The reason for this is that we want to show you a monster fight, and how awesome it can be, but we are in the middle of implemention right now. It will show how team coordination, body part targeting and monster knowledge can defeat the most impressive opponents you will face.

Finally. I hope some gameplay footage will attract more pepole. It doesn't seem like PP wil reach 10k backers
>>
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>>175801553
Not soon enough
>>
>>175838001
I think it's going reasonably well. There's often a big surge at the end of a campaign, so I bet a bunch of people will join then.
>>
>>175838236
shit taste btw desu
>>
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You can sidestep through doors? Huh, never knew that.
>>
>>175833402
It's a mod for Open Xcom UFO Defense
https://openxcom.org/forum/index.php?topic=4595.0
>>
I find myself scared, a slightly aroused by the Chrysalid animation in Xcom EU/EW
>>
>>175839716
You're a Knights of Sidonia fan?
>>
>>175840429
I love how brutal they are, tearing their throats out and slamming them down.
>>
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oops, forgot that june is zombie month..bye Canada

>>175840515
I put a lot of weeb stuff in my namelist, but yeah, wish they'll make a third season.
>>
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You're at the Gamestop and this guy is trying to sell you his game, what do
>>
>>175840515
Not that anon but I'm a huge Tsutomu Nihei fan, looking forward to the Blame! movie, even though it will probably be bad.
>>
>>175843196
run away before I catch consoleplebism
>>
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>>175843196
>xcom on console
>>
So I'm playing xcom 2 on console with all dlc is there any good guides or primers so I an be less dogshit
>>
>>175849703
rush alien rulers
>>
>>175850712
Quick question is freeze bomb you get rom that dlc one use per game or one use per map
>>
>>175850957
one per map, if you get grenade perks for your grenadier you can use it twice and increase its radius, it's pretty op
>>
>>175851341
Thanks for the info hopefully I won't get dunked on as hard now
>>
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>>175850712
oh anon

that's just mean
>>
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>>175843196
>>175849404

XCOM Collection for the Switch WHEN?!?!?!?!
>>
>/xcg/ has degraded to the point of trolling noobs
>>
So, I'm playing OpenXcom and I'm a noob. In the second mission, thing turned weird. Some... aliens with a cape? were killing civilians while some... bipeds monsters were attacking my soldiers.

I could kill two or three mosnters (because I was lucky with the heavy cannon and auto canon). Then I tried to return to Skyranger, because fuck it, but an explosion killed 4 or my soldiers. I think it was one of the cape-aliens.

How I was supossed to know an alien would blow my aliend?
>>
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>>
>>175858815
take heavy cannons with he ammo. shoot the floor near ayys.

smoke the ramp and smoke in general.

use your head.
>>
>>175860109
Nice, but
>How I was supossed to know an alien would blow my soldiers?
I didn't see any visual hint.

I guess I should abort that mission in the second turn when I saw all that madness
>>
>>175861138
Aliens have standardized equipment. What you ran into is floaters. They can fly, but have pretty weak stats otherwise. Aliens can carry plasma pistols, plasma rifles, and heavy plasma. As the game progresses, aliens will use heavy plasma more and more. All aliens carry alien grenades as a rule. If they see a cluster of troops, the will use their grenades. Alien medics can have stun launchers, which yes, stun in an AEO explosion. Later and larger ships can have the alien blaster launcher being used by I believe engineers, leaders, and commanders.

>I guess I should abort that mission in the second turn when I saw all that madness
Floater terror missions are the easiest terror mission there is. You are just new too the game, so everything is going to be pretty tough for awhile till you adjust.
>>
>>
>>175861138
ayys have grenades and throw grenades when they're in range and you have a lot of doods standing near each other.

scram for the buildings on terrors.
>>
>>175824958
It won't save you. I have an ssd and it still happens.
>>
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Is it true? Is bagel really back? Or will he get burnt out in a week and drop this attempt too?
>>
>>175865340
More of loading back is my problem.
>>
where the fuck is 1.3?

i deleted my campaign a month ago because it was "coming in a few days". what the fuck.
>>
>>175866868
Well he's trucking right now
>>
>>175867172
soon
>>
>>175867172
Soon. Xwyns already started his 1.3 play through that would only start when 1.3 was in a public viewing state
>>
>>175869920
1.3 is just bugfixing and balancing, right?
>>
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alright /xcg/, I'm new to xcom in general and im playing lw2 for the first time. Shit is cash.

Rate my Public Security Section 9.

P.S. what other turn based tactical games do you niggers play? Are the warhammer 40k TBTs any good?
>>
>>175870357
Not it adds some an entire new mission type (at least) that is supposed to be part of the regular line up. Also it kicks stealth in the nutts so hard, it's some pretty hardcore gameplay changes.
>>
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>>175871015
reference image
>>
>>175867172
Fuck its going to be end of this month and I need it now.
>>
>>175871015
I don't want to be to harsh, but you need some cosmetic mods my man

>P.S. what other turn based tactical games do you niggers play?
The original x-coms
>>
>>175871436
>I don't want to be to harsh
it's chilled dude, its still all new to me (first paly through). I've only got Capn Bubs cosmetics atm. Any recommendations?
>>
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>>175871698
not him, but how about the section 9 armor set?
http://steamcommunity.com/sharedfiles/filedetails/?id=917365196
>>
>>175871015
If you like squad tactics, Silent Storm is great.
>>
>>175871887
RIP, I'm a poorfag (running pirated version for now)
>>175872104
thanks for the recommendation, bro. /xcg/ seems pretty friendly so far. wasn't expecting a warm reception desu
>>
>>175871698
Modern day tacticool:
https://steamcommunity.com/sharedfiles/filedetails/?id=772019443
https://steamcommunity.com/sharedfiles/filedetails/?id=859220071&searchtext=

Scifi tacticool:
https://steamcommunity.com/sharedfiles/filedetails/?id=690106744
https://steamcommunity.com/sharedfiles/filedetails/?id=650731226
https://steamcommunity.com/sharedfiles/filedetails/?id=729351665&searchtext=

XCOM 1 Ports:
https://steamcommunity.com/sharedfiles/filedetails/?id=660878813
https://steamcommunity.com/sharedfiles/filedetails/?id=660521897

I am sure there are alot more, but these are some pretty good ones.

>RIP, I'm a poorfag (running pirated version for now)
We have a mod MEGA up in the the OP. It won't have the latest stuff, but browse through it. Check to see if mods you want are in the Nexus. You can also request mods, and a kind anon may upload it.
>>
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>>175871698
I got a few pastebins if you're going for certian looks.

OperatorCom
https://pastebin.com/xREbpTVu

Stargate XCOM
https://pastebin.com/gfmks3r7

Half-Life
https://pastebin.com/pgEfZv2W

It Aint Me - The Vietnam Experience
https://pastebin.com/yPndXyvx
>>
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>>175872406
>>175872845
You guys are legends.

if any kind anon could upload two mods to the mega, you would have my undying gratitude

https://steamcommunity.com/sharedfiles/filedetails/?id=917365196
https://steamcommunity.com/sharedfiles/filedetails/?id=890667061
>>
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>>175874228
>Praetor suit
good taste

>It's been updated for females
Oh baby
>>
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>>175874605
sleep well, /xcg/
>>
>>175874228
https://mega.nz/#F!hC4VkJTR!jp5SsAk_lJ4JBGCn1Y2_LA
https://mega.nz/#F!xGBjDYIJ!jvrE8pWQojBBOXE2O1RA1A

I've never used mega before, let me know if these work.
>>
>>175871061
>tfw no more soloing consoles with shinobis
they really want to make it unwinnable, don't they?
>>
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to the xfiles mod posting anon,
thanks to you im getting into OG xcom even if its starting with this mod.
cheers
>>
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>>175876619
Well the they have buffed 3-5 man squads and made the pods smaller (but more numerous) so theoretically fire-fights on your way to the objective should be common but easier.

>>175876925
Glad to hear it.
>>
Why haven't the Blacklight: Retribution armors been ported yet? Some of them are super tacticool.
>>
>>175877148
>buffed 3-5 man squads
in what sense?
>>
>>175877524
Lower infiltration times
>>
>>175877524
inflitration time by the looks of it
>>
>>175877562
>>175877592
maybe it's for the better then
I really found myself abusing that solo shinobi crap.
And since ~70% of my missions are hack the console ones it really gets boring after a while.
>>
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>>175864864

Silly.
>>
>>175878035
they also added smash n grabs to break up the console spam and insert more dosh into early game economy.
>>
If you could rework any mission type in LW2 what would you change?
>>
>>175879158
I would lower reinforcements rate for all missions.
>>
>>175878964
Nice. I don't really understand why console missions are so frequent. I can easily see there being more assassinate target, jail breaks etc.
>>
Is there a cheat to reveal where EXALT base is?
>>
>>175879158
Capital retaliation or whatever it's called.
Make civilians spawn less cramped, increase their run-from-advent range, make advent prioritize xcom, reduce reinforcement frequency, make reinforcement locations less retarded ie not spawning ayys on my face
>>
>>175879158
They are already axing stealth. That's all I ask.
>>
>>175881004
Invasions suck in 1.2

I looked at the patch notes last week and I think I saw something they were changing about them
>>
>>175881004
>>175883920
Yeah, here's one specific change. There are more things changed too as far as I can tell.

>Rebels on terror/defend/invasion missions should now spawn more spread out over the map. Min/Max distances from XCOM spawn can be configured in XComLW_Overhaul.ini.
>>
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>>
>>175886409
Female ADVENT units for LW pls.
>>
>>175889045
they're already in the game
>>
>>175889045
Turn advent into original qt sectoids please
>>
>>175886409
I want to rape a female ADVENT girl until she mindbreaks!
>>
>1.3 still doesn't say "liberation" for lib1
guess im keeping that ini edit i made
>>
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B-Beagles S-S-Soon right?
>>
>>175889045
They've been in the game since release.

Just because the ADVENT body armour is fairly realistic (i.e. no boob plate) you don't really notice it unless you're really looking.
>>
>>175889640
>ruining the surprise
What, you don't like facility leads and UFO landings?
>>
>>175889045
Theres already Female Captains, did you never notice the ones with wider hips and higher pitched voices?
>>
BEAGLE STREAM
>>
[BEAGLERUSH ACTIVITY]
>>
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[Beagle Activity]
>>
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Stream is live
>>
HE'S ON
>>
Such a hairwire stream.
>>
>>175892379
STOP
>>
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>beags getting ROASTED in this review video
>>
>>175892695
>Meta-bald jokes
>>
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>I'm not gonna ask, "Why am I so bald?"
>>
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Close Range?

CLOSE RANGE!
>>
CLOSE RANGE?
>>
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>>175894191
>>
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>Loses 4 health, Gravely Wounded
>Brought down to Bleeding Out, Wounded

por que
>>
>>175895090
R N G
N
G
>>
>>175895090
>Getting shot alot and missing vitals
>Getting shot once but right in the vital
>>
Does anyone else here stream besides begel?
>>
>>Kelly's Heroes.

Good times.
>>
>>175896678

i stream pretty rarely and not xcom. mostly shit like dota/overwatch/rocket league.
>>
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>>175895090
>the spartan takes the brunt for the marines

but it's so fitting anon
>>
>>175896678
No but I'm starting to record my own playthroughs.
>>
>>175896678
I just record only my airgame.
>>
>>175897470
Oh, well I meant specifically XCOM related. Sorry, but I'm not interested in MOBAS at all.

I mean, you can still post your twitch, Maybe someone else is interested.
>>
>>175738356
>Japan wants the sectoid corpses.

Ayy...
>>
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>I'm trying to get more yiddish
BEAGLE NO
>>
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>>
how do i deal with these fucking burrowed lids in x2
>>
>>175901332
Battle Scanners
>>
>>175901332
>>175901448
>>
>>175901565
thanks m8 didn't see that one
>>
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>tfw imagining Long War 1 Terror missions with X2 Lids
>>
>>175901684
Yeah it was burrowed. Good job on using those scanners.
>>
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>>175901842
>>
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>>
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>>175897710
Don't remind me.

Best spartan, best short story.
>>
>>175904793
>>175897710
The very best.
>>
>>175905162

F
>>
>>175905162
F
>tfw that guy made perfectly fine Mark IV armor and never released it
>>
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Should I invest $1500 into Phoenix Point? I'm not putting that money into stocks anyways.
>>
https://clips twitch tv/FineBigGarbageTwitchRPG
>SKREEEEEE
>>
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>>That Bait.
>>That Beagleluck to av the Dayy.

Boy that was still tense.
>>
>>175906290
Are you eligible to invest? I wanted to put a ton of money into it but Fig says I need to be an "accredited investor" and I don't know what that is, which means I'm likely not one. I just went for the 95 dollar early bird collector's edition.
>>
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>>175908049
oh, oh my
https://clips .twitch .tv
/ObliviousHandsomeBaboonWTRuck
>>
>>175906290
I mean, probably not. But you do you anon.
>>
>>175906236
>>tfw that guy made perfectly fine Mark IV armor and never released it

wat
>>
>>175908063
>>175908154
>not eligible because I live in Germany
What a bunch of double niggers.
>>
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>>
>>175908151
>>
>>175908151
>>
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>>175908151

That's the good stuff.
>>
>>175908164
some dude made the Mark IV armor and it worked, but he couldn't get camo to work so he never released it.
>>
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>>175908721

You mean like the predator stuff?
>>
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We talking about never ever releases?
>>
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>>175908374
>>
>>175908931
kek
>>
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>>175908931
Fucking mint.
>>
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>>175908901

rip ninja nub's files and interest in the xcom porting scene
>>
>>175908931
Submit this to fan art
>>
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>>175909032
NEVER EVER
>>
>>175909378
>Could've had actual Clone Armor
Just fucking kill me already.
>>
>>175909548
>the starwars helmets dude literally died

Why is making Stormtrooper mods for xcom such a cursed existence?
>>
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>>It's a Drone City episode.
>>
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>>175909701
>2 AP grenades couldn't even kill the one in the very center of the radius
>>
>>175909701
Beagleluck saves the day once again.
>>
>>175909997
Drone AI priorities are "something" to say the least.
>>
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>>175909794
>>'Light' Abduction.

Never fall for this bait.

>>175909997
>>tfw that was still way too close.

Even with the Drone 'questionable' AI that could have gone really bad.
>>
>FUCK XWYNNS
oh lordy
>>
kek
fucking beags man
>>
>>175910764
Is he mad someone is actually enjoying LW2 while making money from it?
>>
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>>175910764
A bit petty, but I laughed at that bit.
>>
>>175896843
~All the burning bridges~
>>
ayy lmao
>>
>>"This isn't loading, xcg/"

What exactly didn't load?
>>
>>175911837
imgur link
>>
>>175911837
This >>175908931 it loaded eventually.
>>
>>175911926
>>175911837
I accidentally uploaded an unfinished version and didn't realize until I submitted the form.
>>
Can someone tell me what were those last two BGMs in the stream?

>>175911914
>>175911926
>>175912031

Nice.
>>
Stream is Over.
>>
This was 100% worth to stay up from 2-7 AM for.
>>
>>175912513
But I just woke up...
>>
>>175912574
Good thing these get uploaded on youtube now

>>175912562
Is your entire Friday free?
>>
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>>175912641
I have to leave the house at 10.
>>
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That was easily the best episode yet.
>>
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>>175912757
>>
>>175912562
>>from 2-7 AM

What a harsh time to have the Beagles delivered.
>>
Got a large in July anddd I totally forgot flashbangs, it has 6 outsiders for sure and a sectopod or whatever makes that loud stomping sound. The pods are all huge like 6 ayys per pod, I don't think I'm equipped to do this one. I really need two rocketeers and at least one with mayhem. My engineer is just a scanner whore, the HEAT engineers I had is wounded. Got a HEAT gunner but not my rapid fire one...
My A-team was used up by the Gangplank battleship mission plus some wounds.
I duno anons looks bad.
>>
>>175914210
You can always evac
>>
>>175914210
it's probably a mechtoid, sectopods don't show up until alien research is a lot higher
>>
>>175912757
call out anon, there's no sense in killing yourself at work
>>
>>175914330
I've never actually evacced from a landing site, can you go back and try again?
>>
>>175876225
>>175874228
Don't leave me hanging.
>>
>>175914210
Loud stomping is a mechtoid this early.
>>
>>175914757
no
>>
>>175914831
>>175914210
If I remember correctly, multiple stomps is mechtoids. A single loud stomp means a sectopod.
>>
>>175915136
they use the same sound effect
>>
>>175915258
The same sound effect, but the number of stomps differ. They are not identical
>>
>>175915136
Same sounds brochacho
>>
>>175915329
Yes they are, they recycled the Sectopod sound for the expansion.
>>
>>175914330
I'm going to evac I just scanned a pod of 6 thinmen and 6 floaters. It's all large pods. I just don't have the tools in my B team to handle this shit without carapace, they will all crit wound or one shot my troopers.
8 carapace was 3 days away :( and wound/fatigue spiral would be over in 10 days.
>>
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>getting comfy catching up on TNX
>see this

Fuck's sake lads, contain yourselves
>>
>>175915478
>>
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>>175915478
>>
>>175915478
You think that's bad? Wait until Beagle went on about J's and the JIDF.
>>
>>175915404
>>175915338
https://youtu.be/U9eDIzD5gds?list=PLXctaw5JGF4Inwdinw7ijDafjKlVC2oDo&t=560
If you listen, there are two different sound cues. One has two stomps, and then the next one only has one stomp.

https://youtu.be/U9eDIzD5gds?list=PLXctaw5JGF4Inwdinw7ijDafjKlVC2oDo&t=940
In this clip the Mechtoid pod is spotted. Notice that afterwards you hear a sound cue with a single stomp. I think this is the Sectopod, since the mechtoid pod is spotted, and if you keep watching, the pod will teleport into view, so they shouldn't be making sound cues anymore


Finally, this shows the sectopod arriving:https://youtu.be/U9eDIzD5gds?list=PLXctaw5JGF4Inwdinw7ijDafjKlVC2oDo&t=1802

Unless I have them mixed up:
1 stomp = sectopod.
2 stomp = mechtoid
>>
>>175876225
i went to sleep, i'm GMT+2
thank you very very much anon, works like a dream
>>
X-Com Files anon who took a medium scout in the first month here. It turns out to be not worth it at all. I spent nearly a month of research time on my 5 scientists doing the sectoid autopsy, and it only unlocked some further large cost research items. I later also bagged a large scout, nothing amazing there either.

Luckily this mod seems to be very forgiving, as I'm now into January of the next year on that campaign and don't feel as though I'm particularly behind technologically.
>>
>>175916698
thanks will keep in mind.
>>
>>175900160
>>175916582
I'm surprised he brought this video up again
https://www.youtube.com/watch?v=BXOOsTCAPp8
I hope Kilroy comes back more often
>>
>>175920402
i have no idea how this is /xcg/ related but these jews made me kek
>>
>>175920647
It's from Beagle's days in ShackTac. You can hear him in it and the other guys call him "Bagel"
>>
I want to edit my mission names for XCOM 2 but I can't find the correct file. What is it named?
>>
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>>175920402

>STOP FIRING! TIRE COSTS 100 SHEKELS! ;__;
>>
What are some good X-COM tabletop games that aren't the X-COM tabletop game?
>>
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>tfw your squad goes out of its way to camo up for arctic conditions and this motherfucker shows up disguised as QB for the Chicago Bears
>>
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>mfw reading the background stories for PP

CTHULHUCOM SOON
>>
>>175914682
I managed to get another two hours of sleep and a large coffee to counteract the vodka, I'll be fine.
>>
>>175921334

Dark Heresy
Delta Green
>>
>>175921409
Spartans in a nutshell. Obviously alot of them stuck to Green but then you had the chucklefucks in bright blue.
>>
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>>175921676
"If they can't see me, how will they know to fight me?" Is the dumb space marine logic that is ever perfect for hubris and ego.

>tfw youre the obviously only one in your squad who gives a shit and at least TRIED to ghille up and yet end up being the one who gets knocked right the fuck out by a muton and carried to EVAC
>>
>>175921909
obviously the dudes in bright colors know what's up. theres a reason the power rangers always win
>>
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>>175922020
The power of primary colors.

>tfw our techs go through the trouble of devising an urban camouflage and squad leader shows up looking like a Halloween decoration because no one can/is brave enough to tell him not to.
>>
>>175922275
>he comes back pristine with twelve (12) kills
>our camouflaged team comes back with three less heads
>>
>>175921531
Yeah, I'm excited about this too. The game looks like it might be the reboot of Terror from the Deep I've always wanted.
>>
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>>175922319
>just waltzes around lit up like christmas, handing out naps without a scratch
>corporal camo'd up and hidden in a bush gets brain surgery from an entire zip code away
>i fucking hate spartans
>>
>>175921653
this dark heresy rules could easily be filled to make an xcom game
>>
>>175922328
>>the reboot of Terror from the Deep I've always wanted.

Perhaps it is the sequel Julian Gallop always wanted to make.
>>
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>tfw your buddy has one or five too many and you're the DD

>>175922740
>handing out naps
>brain surgery from an entire zip code away
Hah.
>>
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>used to watch beags in his LW days while eating chips and shit
>stopped both around the time X2 came out
>this week while buying groceries, remeber the chips and buy some for shits'n'giggles
>today on an unrelated tread Beags comes up, so i check on him
>he started a new LW campaign

Time to get comfy up in this bitch
>>
>>175926375
Honestly it's like a holiday watching him. It's like a day off where I get to have shits n giggles. People these days don't know how to hang out and just do nothing anymore and people at work are either idiots or mad all the time. Kinda sad really but at least beags is back.
>>
>>175922328
>>175923068
It's more like Apocalypse. Eve Gollop suggest it.
>>
>>175923068

TFTD was always held back by being a XCOM title. Shoe-horning it into that universe made its lore way too campy and it's gameplay far too restricted. It wanted to be LovecraftCOM, but couldn't pull it off with the restrictions it had.

PP has me optimistic as fuck from what I've seen. If it turns out like muh Zeenonaughts I'll give Gollop a fuckhuge new chamber.
>>
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>>175926505

Not a big fan of his facecam/professional show format, but watching the new episodes makes me feel like he's back to being classic Beags and not 'I have to stream this for money based off of XCOM 2 hype and make quips all the time' Beags.
>>
>>175927678
What's wrong with her eye?
>>
>>175927793
hyper-reactive pupils
>>
>>175927851
kekd
>>
I wish xcom 2 had more mods
>>
>>175929137
all those mod tools really open it up as a platform for all kinds of total conversion mods, but I don't think XCOM or turn based tactics games in general have a big enough following to draw big projects
>>
>>175929137
I wish all existing XCOM 2 mods would instantly update after the expansion drops
>>
Are we gonna get a big X2 expansion like EW? Pls firaxis
>>
>>175929238
Dude on Steam about 1,5m people have the game and at its launch it had about 130k people at the same time playing the game, I'd say it's pretty fucking big. People are just waiting for Jake to fix the game to mod I guess
>>
>>175929408
EW was great because someone other than jake was lead and identified problems with EU, then fixed them as well as adding some unique and fun ideas.
>>
its been too long Jake, give us an expansion or atleast an announcement
i will forget how to play otherwise
>>
>>175929807
It's pretty easy to remember, refer thusly:

>vanilla xcom 2
spam grenadier grenades until you win

>long war xcom 2
your campaign irreparably failed in the month you started, give up now
>>
>>175929432
This. Why would anyone like wghost mod anything until the expansion is released.
>>
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>>175929238
>>175929432

Total Conversions are tricky for a variety of reasons, the first reason is that it's obviously very complicated, a lone modder can't do a total conversion, at least not realistically and definitively not in a short amount of time. You need a team of dedicated capable modders to make a total conversion.

The second problem is that a lot of total conversion mods would get shut down at some point by lawyers, when people say total conversion usually what they have in mind is turning the game into a game of a different IP, like turning Xcom 2 into WH40k: Xeno hunters, that would get slapped by a cease and desist so fast you wouldn't be able to finish saying xeno tits.
>>
how would you make snap shot good/decent in LW2?
I would mess around with it giving you a movement only action after killing an enemy (maybe from elevation only/critical kill only?)
>>
If anyone's interested, I saw Gollop answer a bunch of questions about Phoenix Point an anon gathered from last thread.

https://www.reddit.com/r/PhoenixPoint/comments/68zy41/questions_for_the_phoenix_point_team_xposted/dh5wo14/

Important bits: They're planning on showing gameplay footage when they finish making a boss monster, there'll be neutral forces like Xenonauts had, they're working on a ballistics and stealth system, and they do plan on supporting modding and are deciding on how to do it: Currently they think it'll be post-release dev support, but the whole game is designed with an eye on helping modders.
>>
>>175934754
>they do plan on supporting modding
riiiight.
>>
nude mods when
>>
Are beam snipers and shotguns even worth building in LW1? You're trading one damage for a big ammo nerf.
>>
>>175935015
Is that usually a problem? Genuine question, I don't know much about modding. I thought mod support involved the devs making tools and stuff available to players so they could fiddle with and change game files more easily. Is that usually what it is, or is modding support more complicated?
>>
>>175935140
When you make them
>>
>>175935292

Not all mod support is the same, so who knows.
>>
>>175935292
The game has to be built for it. If they're only doing it "post-release", it's likely that it will be too late and we'll only get the ability to tweak stats and swap textures. They could make it really moddable but it would take a lot of work and it doesn't seem like they're that interested.

SD44 promised the community mod tools because they're now published by paradox and we've been asking for them for a long time. All that promise has resulted in so far are some configuration files that expose less than the existing reverse-engineered community tools.
>>
>>175935731
>>175935863
Ah, I see what you mean. Thanks
>>
>>175935256
1 damage is more than it sounds like
>>
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>>
>>175935140
Check the pastebin, go to the bottom. We've had it for along time.
>>
>>175935256
that aim buff adds up, believe me.
>>
>>175935256
+1 dmg is huge. And the aim bonus is great. This is why carbines and smgs kinda suck. That damage your losing has a huge impact.
>>
>retaliation mission where you have to wait 9 turns for the skyranger and then evac civilians and soldiers
>evac flare on a roof
>enemy reinforcements keep coming on that exact spot
>pod with a sectopod
>sectopod dies, explodes and destroys the evac zone
>new evac point
>timer resets
>>
>>175934754
It's weird, but interviews from 2016 are more informative than FIG campaign. The factions stuff is bigger than it appears.

The campaign need some updates with videos showing or explaining that kins of features
>>
>>175920402
Truly this is what operating hell looks like. Good thing XCOM has none of these issues.
>>
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>what a cute little house
>just look at the little table with the pink table cloth
>and look at that quaint rack of missiles, it really pulls the whole room together.
>>
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>>175951252
>it really pulls the whole room together
>>
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>>
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>>175953913
Scared the dickens out of me. These chupacabras play the zergling noise when they rush at you.
>>
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>>175738520
wew
>>
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>>175954385
By gawd, this dog comes with a motion scanner equivalent. Dogs are definitely going to be my new best friend on monster hunts.
>>
>>175943984
I just use those on support users and smgs on rocketeers. Like carry as much as you can while not being a giant brick and with engineers using carbines because support.
>>
>>175954892
I like to keep rifles on my rocketeers so that they are not just rockets.
>>
It's a decade too late but those old coolface comics with the arms squiggling around everywhere are the perfect representation of what aiming a blaster launcher is like.
>>
>>175955158
>old coolface comics with the arms squiggling around
I'm not familiar with this. Do you have any to post?
>>
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>>175954789
Scouting out an EXALT post. I'll probably be evacing from this one, but we'll see.
>>
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>>
>>175955265
Google troll physics, newfag.
>>
>>175957254
Oh that stuff. Just didn't recognize the term you used.
>>
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Hello /xcg/

I want to know if you guys have any suggestions for the team roster
https://implyingrigged.info/wiki//xcg/#Roster

If there are no further suggestions I want to know from you guys what viper model to use for Snaketits and PC hissy.
Pic related are the models I currently have
>>
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>>175957032
But in case I do hang around, I'm not fucking around.
>>
>>175957639
useful is spelled with one L
>t. pistols are useful
That's all I got. Not really sure about the models. I'm leaning towards just sticking with the default model, but if people want to meme hard I'm fine with that.
>>
>>175957639
1 and 3
>>
>>175954789
Every doggy have a scanner. It is called olfaction.
>>
>>175958221
I think that is actually what it's supposed to be. That's why I said equivalent. But not every x-com mod dog has it, I'll tell you what.
>>
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>>175957656
Turns out that the rack of missiles/rockets is not show for show. RIP Exalt NA Outpost #038
>>
>>175957049
wtf is this? XCOM SJW edition?
>>
>>175961404
That's Jake's XCOM already
>>
>>175961404
It's Scout from tf2. Take a chill pill and get your eyes checked
>>
>>175961497
You mean x-com in general
>>
How hard/time consuming are the dev tools for Xcom 2? I'm thinking in give it a try
>>
>>175961943
Nevermind, it needs 67 fucking GB.
>>
>>175746771
Can you side with the monsters and have monsterfus then enslave humanity or whatever?
>>
>>175961528
Since when is scout so
THICC
H
I
C
C
>>
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>>175962431
Do you live under a rock or something? Also I'm pretty sure it's just the armor.
>>
>>175962431
more like sticc
>>
>>175962626
kinda
tf2 memes never really grabbed my attention
>>
>>175957639
first two on the left
>>
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UPDATE
IT WAS THE FUCKING LEAFS
>>
>>175909631
he literally died?
>>
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>>175964521
FUCKING LEAFS. NORTH WALL WHEN
>>
>>175964521
ready the rakes boys
>>
So should I be conga lining my dudes in LW1?
>>
>>175967368
Yes. Except for base assults.
>>
>>175967397
What's the purpose of doing this again?
>>
>>175967514
Your first move you move the person the farthest you intend to go for the turn. This means, that you should only activate alien pods on your first move, giving you the most amount of actions to respond to the threat. Moving everyone behind that one dude means you don't reveal any new fog of war (in theory).
Base assaults, the aliens have twitchy tentacle fingers (can shoot on activation) so you can't conga line.
>>
>>175967772
Great, any other protips like break LoS?
>>
>>175968321
BREAK LOS harder. How familiar are you with LW?
>>
>>175968427
I'm new to it
>>
>>175968636
Make sure to spread out your xp. You need a robust roster if you are going to make it. Use assaults as covert ops. You don't need to shoot down every ufo. A purple flashing UFO with a high altitude means it is hunting for your satellite. If a UFO is smoking, that's usually enough to send them home without them completing their mission.
When you just have missiles, set interceptors to aggressive. With lasers you can use balanced. For research, start xeno-biology, weapon fragments, lasers. You need xeno-biology to get council requests that will give scientists. Council requests in general is what will give you your scientists, engineers, and experienced soldiers. So keep that in mind with how many corpses you do or don't sell off. Shotguns have DR penalties against mechanical units. Smoke and flashbangs are very good.
Outisders are one-man death machines. Suppress and flash them if they aren't going to die (they also regen health). On a UFO mission, rookies will automatically rank up even if they don't get a kill.
UFOpaedia is fantastic source of information. There is a LW section somewhere in the OP.
>>
>>175969124
>assault covert ops

Hmm, run and gun and close quarters
>>
>>175969124
>On a UFO mission, rookies will automatically rank up even if they don't get a kill.
They have to actually see the outsider to get the bonus xp so you can't just leave them at the lz
>>
>>175969581
Run and gun is so you can sprint to the comms towers and activate them the same turn.

>>175969657
Nah
>>
>>175924360
What mod allows that those sleeves to be used for that advent piece.
>>
>>175969878
it might actually just be the predator sleeves
>>
>>175964521

Blame Canada. Always blame Canada.
>>
>>175957639
This reminds me, has the "Vipers can't be modeled with different armor" bug been resolved?

I believe it was because of Alien Rulers fucking up something in the code, some dude did a cool XCOM armored Viper but it wouldn't render in-game
>>
I started in Canadia, I am the EXALT now.
>>
>>175922740
what is that tablet on his back?
>>
>>175970758
It's an aYYPAD Pro
>>
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>>175969878
It's just predator armor!
>>
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>>175970758
When you pick up dropped items(or maybe intel items), soldiers get that apparently. I never noticed it until that mission either. Here you may see another floating a solid foot from her ass.
>>
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>>175970758
>>175971263
I have several thousand screenshots of this game and I cannot find another example. I don't know if it's always been there and I've just never noticed before or if it's a new thing for some reason.
>>
>>175972571
>several thousand
what
>>
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>>175974206
I really like screenshots.
>>
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>>175974638
I have 1,056 myself
>>
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>>175975845
3,109. I might have a problem.
>>
>>175967514
motion trackers exist to kill the conga line btw
>>
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>>175964521
>>175964778
>>175967289
>>175970403
>Alien Base Assault went flawlessly so now we can just follow it up with eliminating EXALT
We're on fucking fire this campaign.
>>
>>175976793
or wasting battlescanners it's so much better now.
>>
I want more stealth gameplay in LW2.
I loved Invisible Inc, but it's too short and simple, it's only an indie game.
Xcom2 is such a good base for turn based tactical stealth, I don't know why all the hate.
>>
>>175977172
>I don't know why all the hate.

XCOM doesn't hide.
>>
>>175977172
The stealth bullshit in LW2 is unbelievably boring. There's no reason not to just stealth 70% of missions with a single shinobi for maximum infiltration (vip extract etc).
>>
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>>175976283
>>175975845
>>175974638
agreed screenshots are fun
>>
>>175977172
How would you design a stealth system so it doesn't get boring after 50 missions?
>>
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What do we know about character customization in P-Point?
>>
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>activate the entire map on a heavy abduction for no real reason
fuck me
but fuck floaters first
>>
>Enjoyed XCOM:EU
>saw that XCOM2 came out last year, never played it

Is XCOM2 worth looking into? Is it better or worse than EU?
>>
>>175978667
We know it exists

>>175978725
Vanilla X2 is better than EU, worse than EW. With mods it's kind of on it's own level. So yes, definitely worth it.
>>
>>175978706
Also my LT dying didn't free up the officer billet. Is that supposed to happen?

>>175978725
Have you played LW?
>>
>>175979047
>Also my LT dying didn't free up the officer billet. Is that supposed to happen?
It takes a bit of time but it opens up
>>
>>175979151
Nice, thanks.
>>
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>uninstall lw2
>having fun again

It's a shame the squad system is gone though. Liked that a lot.
>>
>>175979527
vanilla is too easy
>>
>>175978081
It wouldn't be that bad if there was more mission variety.
>>
>>175979527
why not simply reduce difficulty?
>>
>>175981832
I find LW2 functionally boring, not something a difficulty change fixes. The difficulty was upped in a way that makes every mission feel much the same to me.
>>
>>175981832
>>175981995
Yeah it's not the difficulty. The tools you are handed to win are very limited and boring for the majority of missions. And the game is balanced around the expectation that you will be using these tools.
>>
>Completely abhorrent OST
>Port is almost unplayable
>Story is almost nonexistent
>Gameplay is mediocre at best

Why does /xcg/ love this game? It's garbage
>>
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>>175982473
Turn based tactics are my favorite and it has vast modding support.
>>
>>175982473
>posting /v/ copy pasta
>>
>bati.jpg
>>
>>175982473
>why does /xcg/ like the thing it's named after
:thinking:
>>
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>>175983163
>>
>>175978667
see the link in >>175934754

>Our intention is to implement a system similar to XCOM 2, resources permitting, including choice of clothing, facial hair, tattoos and scars. One major difference is that our armour system is component based. Different parts of the body may be protected by different armour elements (as it was in X-COM Apocalypse). There may be fully integrated armour suits, or separate elements such as helmets, body armour, leg armour, etc. that you can mix and match. Each faction has its own unique style of clothing and facial decorations.
>>
>>175983163
>:thinking:
Go back to something awful/facepunch
>>
>wake up
>eat breakfast
>fire up I/I EW
>suddenly it's 8 hours later and i'm staring at the credits

What the fuck just happened /xcg/?
>>
>>175983670
You need a job.
>>
>>175983776
Finals are over

I don't even start until i get home over the summer
>>
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You're at ADVENT-Burger, and this guy slaps your operative's ass. What do you do?
>>
>>175984836
flashbang him and walk away
>>
>>175982473
>Port is almost unplayable
is /v/ full of console ppl these days?
>>
>>175986615
It's always been full of console plebs.
>>
What's your mid game 8 squad for Terror missions in Long War? I'm a bit rusty and things are heating up in the tactical all of a sudden. Thinmen still cause the biggest issues aside from badluck and cyberdiscs.

So far I got
Scout - scanners + holo
Assault - hitnrun + targeting module
Gunner - HEAT or suppress
Engineer - HEAT and sapper AP + HE
Sniper - snapshot ITZ build
Rocketerr - high aim 2 rockets
Then I think 2 infantry with targeting modules and scopes?

Do you guys waste alloys on alloy plating? Engineers and Assaults get wounded the most, maybe build 2 or 3 alloy plating for them?
>>
>>175987339
I stick alloy plating on troops I expect to get shot at.

Assaults, in case they get stuck in a shitty position with a low damage roll. Usually with a flash or some other mitigating item in case shit goes south.

Suppression Gunners, since the AI will almost always shoot at the suppressor, So I usually stick plates on them and High-Caps at least in the early game.

Infantry, Tend to run scopes and high caps until they get lock and load, If they're a damage infantry build I take a targeting module instead of high caps.

Scout, Motion tracker and Battle scanners. Depending on the mission I tend to give em a shotty and use as a high mobility off-flanker to support the assault. I don't like marksman snipers much.

Engineers are pack mules for HE and AP. Sapper, HEAT all that good shit to get rid of cover and fuck up clustered lids.

Snipers are a mixed bag. I find they're either gods or useless. So I usually just stack aim with scopes and laser aim modules. A med-kit maybe.

Rocketeers, as above, so I stack aim with carbine and scope with a spare HE or Shredder rocket. (I know Carbines no longer affect launchers but it'll leave you with a very high accuracy rifle guy great for finishing off low health enemies or fliers.)

I do actually like to run medics as support grenadiers and I find they make good officers. More squad support, damage mitigation and buffs than actual front line combat. So I tend to only start taking them with Squad size eight since early-mid I need more damage on the field until I hit laser and carapace.

Council missions I run Two assaults for high speed low drag action.

Terror I will always take a grenadier with sapper to help with lids. Two assaults with CCS are fucking wonderful too. Depending on the map a sniper, I could do without a gunner but prefer to take one. I have a scout in every squad for every mission because being able to remove overwatch is just too useful. As is a dedicated mule for scanners and shit. Infantry too cont.
>>
>>175988590
cont.

I like to make my overwatch infantry into MEC's but my campaigns almost never get that far. and keep the damage infantry around. Grenadiers get made into MEC's as Grenades don't quite keep up with the damage curve. Scouts Assaults and Gunners I find to be valid candidates as well.

I didn't mean to sperg out so much sorry I just started typing and couldn't stop. I love Xcom I'm just really bad at it
>>
>>175988825
>not building mecs in summertime
>>
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ZOMG PORTS WHEN
>>
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>>175964563
Could be internet bantz, but read the comments

https://steamcommunity.com/sharedfiles/filedetails/?id=625481548

He dead.
>>
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>>
>>175992224
RIP

Are the beginning months in LW1 the toughest? I've having a hard time getting my shit straightened out.I focus on having my guys live by nading shit but after I naded too much stuff on the first mission I wasn't able to immediately start xenobio research due to lack of corpses

damage by explosives = no meld but can still get fragments and corpses
killed by explosives = no meld, fragments, or corpses

Is this right?
>>
>>175982473
>Completely abhorrent OST
I know you're just baiting but kill yourself my man.
>>
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>>
>>175996692
>xcom 3
>the year is 2200
>humanity takes the fight to the aliens
>the commander, his consciousness transferred psyonically to a new body every few decades, leads the extraterrestrial expedition
>still at his side is central officer Bradford, long dead but replaced by an artificially intelligent robot designed to emulate his personality
>>
>>175996949
>not just having a bunch of CLOSE COMBAT Bradbot 9000s
>>
I've just started a game on Long War 2 and I was wondering, is it worth rendering your elerium cores so I can try research better gear or hold on to them?
>>
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>I should've had 5 deaths over the course of this first playthrough so far but every single one started bleeding out instead
So this is what beagleluck feels like.
>>
>That feel when you have goddamned hundreds of screenshots you love but you don't know if people would like them.
>>
>>175997974
>>
>>175997504
I sometimes do it with one early in the campaign to jump start research.
>>
>>175998112
>>
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Time units mod when
>>
>>175994619
>Are the beginning months in LW1 the toughest?
No they are the easiest actually.
>>
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>tfw have no more Snipers because I made them all MEC Troopers
>>
>>175999115
Well fuck I guess I gotta git gud
>>
>>175999586
I know it sounds contradictory to what you hard about LW, but LW early is actually easier than vanilla early game. Your guys can take a hit, you start with 6, and half cover and cover in general is buffed. Sounds like you are afraid your guys are make of paper mache, but they aren't. They will get hit, and they won't keel over the first time it happens with early enemies. Try to lay off the explosives in the very beginning while you are still fighting sectoids and drones. Nothing wrong with spending a couple turns taking mass volume 30-40% shots on sectoids. I'm assuming you are playing normal, not impossible.
>>
>>175999805
Yes I am playing on normal; I'll take your advice into consideration. How tough is impossible?
>>
>>176000084
idk, alot tougher. And as I said, things don't get easier as the campaign goes one. In higher difficulties, you fight way more ayys per mission, and your funding is much tighter, with countries panicking quicker. And of course ayys have better stats.
>>
>>176000084
Not him but the biggest difference between difficulties is how quickly the aliens gain strength and the number of resources you recover.
>>
Do I just make that van dorn soldier I rescued a medic?
>>
>>176002442
The more usual is a gunner, but it's up to you.
>>
>>176002442
I usually make van doorn a gunner and friendly a medic
>>
>>176002885
I rerolled Friendly into a gunner as well so he could flush the things Van Doorn suppressed. The dream team.
>>
I thought they fixed the cover bonus on ayys walking passed cover in overwatch shots?
>>
>>176003879
Just for suppression shots
>>
Can I get on beagle's roster somehow?
>>
>>175997504
If you ever plan on picking up vulture (actually even without it) you won't have any real problems with elerium cores.

I had got so many over the course of the campaign I started selling them.
>>
>>176004808
the roster is channel subscribers and a few of his old friends from shacktac, but I don't think the list will be updated till a new campaign starts
>>
>>176004914
Did he ever post his name pool anywhere?
>>
>>176003597
Except when flush bugs out
>>
Time units was a mistake
>>
>>176005219
No. Neither was action points. You're a mistake
>>
Does anyone play UFO:Alien Invasion here? Is it worth a playthrough?
>>
>>176005380
>UFO:Alien Invasion
Why settle for the clone rather than the original?

UFO Defense with Openxcom is almost certainly a better game.
>>
loli mods when
>>
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>>176008224
>>
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>>176008650
>>
>>175996949
>Bradford, long dead but replaced by an artificially intelligent robot designed to emulate his personality

I don't think you will be able to tell the difference.
>>
>>175998112

From what series is that?
>>
>>176009841
Fallout
>>
>>176009841
Fallout New Vegas, NCR Ranger gear
>>
I wish they had gone more in depth with their portrayal of XCOM as a resistance organization - you know, do things traditional resistance groups do:

> make and sell drugs to fund operations
> terror missions targeting collaborators (have to destroy set amount of property/kill VIPs in civilian neighborhoods with no resistance)
> compete with and even fight rival resistance groups (a la Exalt) for recruits/resources
>>
>>176010643
This seems like it would fit an apocalypse style game better imo but i get what you are getting at more control over resistance assets and missions associated with them could be cool
>>
in X-com 94, what are the penalizations of equip your free hand? What are the reasons to don't equip a weaponin a hand and a stun rod in the other?
>>
>>176012868
if the gun is 2-handed, aim penalties
>>
>>176012919
Thanks. For now I'll bring laser pistols and stunt rods
>>
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>tfw assaulting my first Battleship
The last Supply Barge had two Sectopods (as a first fucking encounter for them) and two Muton Elite pods. I can only imagine this is going to be worse.
>>
>>175987339
I'm not a big fan of scouts on terror. Probably doesn't apply in your case but until they get ITZ their damage is too low. Also is it really midgame if you have an ITZ sniper?
>>
>>176016492
In LW, yes. By mid-game you should have quite a few MSGTs.
>>
>>176016492
Scouts do plenty of damage with hit and run imo.
>>
>>176016971
That's why I said until ITZ. For me the period I see as early midgame is one where I don't have (many) TSGTs, but the guy's definition of midgame goes all the way to MSGTs, so I prefaced by saying that my remark probably doesn't apply.
>>
>>175964778
No... call in the strike team NOW!
>>
Is long war the most satisfying mod to play for Enemy Within?

The only problem ive had with it myself is how exalt is balanced with the base assault having nearly same amount of troops as the missions where you have to recover one of your soldiers. (Exept that the base assault is actually easier because you have more soldiers)

Just came across my first Etherial and those things are spooky.
>>
>>176020590
I like how spooky Long War AI is. Had a mectoid run away then hide for a couple of turns and came dashing right back into the fight.
>>
>>176021412
scariest thing the AI does is run heavy floaters and muton elites out into the open with no cover because their innate defense value is equal to or better than full cover
>>
So in XCOM 2, when exactly did they lose to the aliens? Because I see no reason why they'd dump SHIV and MEC Troopers.
>>
>>176020590
I love all the obscure difficulty tweaking LW does.

>Lost a mission?
Enjoy more meld => cash from higher alien resources, also easier raids on landed UFOs. At the same time the aliens get stronger so you don't feel rewarded for bad performance.
>Winning too much?
Meld decreases, threat goes up, base assault to get you back in line, in short ayys become dicks
>>
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>>176022330
Because I said so
>>
>>176022330
First month base assault
>>
>>176022330
What above anon said, but also IIRC that is when the XCOM fell. So they started the attack really early but XCOM still managed to hold their own for a while. They never got SHIVs or MECs
>>
>>176022881
so papa shen had plans for bipedal autonomous robots but not once thought about maybe putting a gun on treads?
>>
>>176024841
They already had those.
>>
>>176024917
>They already had those.

>>176022881
>They never got SHIVs or MECs

explain
>>
How much ammo does a disk have? I've got one that shot three times and I'm wondering if I'm safe.
>>
is anyone else disgusted with the idea of MEC troopers? especially after all that shit they all say when it comes to floaters

>"what a nightmare"
>"you can't even tell where the flesh ends and machine starts"
>"horrendous"
>proceed to cut of arms and legs of your soldiers and replace them with metal
>>
>>176025674
they get to use railguns and punch the shit out of aliens

i'd sign up for that
>>
>>176025674
It's the difference between a butchers knife and a scalpel. The floaters, as dangerous as they are, are slapped together with no regard for the wellbeing of the resulting creature. And the MECs are exclusively volunteers, at least the lore.
That said, why are there no hover-MECs?
>>
>>176025674
Kinda funny that it's Shen making the comment on floaters and then endorsing it over Vahlen's approach.
>>
>>176025674
That's the theme of the DLC though, isn't it? That you can have these extra powerful super soldiers if you're willing to cross the same lines the aliens have?

It is kind of dumb that Shen just does a 180 and goes along with it though, yeah
>>
>>176008736
...You can fist a hologram?
>>
So if I'm reading this right, if a SPARK misses a melee attack and it has Bulwark, does that mean the enemy now has High Cover?
>>
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>>176027302
Well...
>>
>>176027302
well at least i can, don't know if you can
>>
>>176027378

Yes.
>>
I had a swarming abduction in LW1 June, but it only had 4 pods:
>2 sectoids 2 drones
>4 floaters
>1 disk 3 drones
>2-3 drones
Isn't that too low for swarming?
>>
>>176027302
I'd try this
>>
>>176028976
you're doing a number on alien resource generation. interdicting ufo landings and shooting down ufos deprives the ayys of resources.

However the strategic AI does run "eco rounds" to save for terror attacks and the like, so don't get comfortable
>>
>>176029649
I thought low resources cause there to be less heavy/swarming and more light missions, not for the heavy/swarming themselves to be easier.
>>
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>still no EYE ports
>>
I want to play xcom 2 again, but with some mods.
Can you configure long war 2? The idea of somewhat revamped mechanics appeals to me but I have no desire to control squads of 10, I'm scared that it will make combat too long and I just get burned out.
If not, are there any other notable mods that I can use to make new game feel fresh?
>>
>>176033674
I haven't played LW2 but in vanilla game you could adjust the size of your squad and enemies' just fine, you only have to edit a few inis
>>
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Using the debug camera to bring it down to ground level really changes the feel of most battles in my experience.
>>
>>176035492
THICCCC
>>
>>176035492
That's a nice Doom mod
>>
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Anyone know where beagle is pulling his name list from?

A few years ago it was his forums, which I registered to be on, but I don't know if he's currently doing that.
>>
>>176038405
His Shactac list
>>
>>176038405
How do you make a solider roster for the first XCOM?
>>
>>176038790
Name list generator:
http://daiz.io/xcom-namegen/

Cover vanilla, LW, and openxcom.
>>
>>175738356
Is the coop mod fo XCOM 2 a meme? Does it work? Is it fun?
>>
>>176038879
I don't see people talking about it, so I suspect it's a meme. I've never tested it though, there's no one I would want to play xcom with.
>>
>>176038857
Thanks!
>>
>>176039117
Well, my friend has just bought XCOM 2 and I was hoping to coop with him after he finished his 1st playthrough

I think it could be fun
>>
>>176039296
Then check it out and let us know how it goes.
>>
>>176038879
http://steamcommunity.com/sharedfiles/filedetails/?id=792693587

I never tried it, desu
>>
expansion should add more face choices
>>
>>176041098
expansion should modify how faces are handled instead
>>
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*pulsing sounds*
>>
>>176010643
>make and sell drugs to fund operations

The resistance outpost you contact in each country probably does this, thus the supplies you get each month are probably blood money.

>terror missions targeting collaborators (have to destroy set amount of property/kill VIPs in civilian neighborhoods with no resistance)
>Making the fucking population afraid of XCOM because they killed their families

Also you have the VIP missions where you need to target the big fish type of VIPs that really have important info.

>compete with and even fight rival resistance groups (a la Exalt) for recruits/resources

Why the fuck would you fight another resistance that has the same agenda as you? If anything you would merge.

XCOM is not the resistance more so than they are the strike group that will deal with the heavy stuff, much like XCOM EW where in Terror missions you werent the only fighting alien force, but you were the one who fought in the very hot zones in the cities.
>>
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>>176041261
>>
>>176041484
>Why the fuck would you fight another resistance that has the same agenda as you?
Differing opinions on how to handle captured snek waifus.
>>
>>176041925
Surely that should just be settled in the ring.
>>
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>>176041583
>>
Anyone got the dancing EXALT gif? I'm almost done with some video editing and would love to add it in.
>>
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>>175976981

Just Do It.
>>
>>176045621
Just looked through the entire fucking imgur album, it's not in there.
>>
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>>175738356

Archangel Armor for XCOM 2 when?
>>
>>176046854
>looking through the entire thing
>when the new stuff is at the top
I feel sorry for you man. It's never been posted here, so it wouldn't be there. In fact, I have no idea where you would get it since I don't know where Beags got it from. I'll make an excursion to reddit.
>>
>>176047023
I'm fucking retarded

Thanks for your sacrifice.
>>
Taking requests for random new alien/xcom classes ideas to sketch out, results will be similar to this-

>>175738441
>>
https://www.youtube.com/watch?v=Zw6TmyiOFiQ
This is pretty cool, x-com was cancelled apparently.

>>176047072
Didn't find it. Time to appeal to the commander.

>>176047754
XCOM 1 Sectopod aesthetic with XCOM 2 sectopod stature
>>
>>176047754
xcom 2 mechtoid with the new sectoids
>>
>>176047937
Didn't find it? Ah well, the video will be fine without it.
>>
While playing Xcom 2 (with Long war addons, not LW itself) I had a weird bug. I stabilized a soldier but I couldn't carry him. It happened me twice, and the second time I healed the soldier after stabilize him but I couldn't move him or carry him.

What happened?
>>
>>176047754
Perhaps a sniper Viper, kinda going with a Splinter Cell vibe?

Or a Xcom Chryssalid controller operative with his own subjugated XCOM cloned Chryssalid.
>>
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>>175792081
>>175792402
>>KnockKnock~
>>
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How many rookies can you take on a massacre exalt fun times party before it becomes dangerous/likely to run out of relays?
>>
>>176047754
XCOM2 Gatekeeper with a Cyberdisk-like shell.
>>
>>176047754
Snek with Chyssalid legs- a Scorpion
>>
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https://youtu.be/Q4g_VNgNhQw

New shit's up yo. As always, feedback is welcome.
>>
>>176049306
3-5 Depending on your skill and your other troops.

I personally take 4 along with a medic and some people who can shoot multiple times a turn but could probably do it with more rookies but i like to play without taking too many risks.
>>
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>>176048227
Sorry some parts are a bit rushed, goin to bed now, but I thought this idea of a class that controls one alien per mission sounded cool.
>>
>>176047754
A glowing, floating alterpiece of a stylized like a large sitting outsider with many arms "holding" the floating yellow crystal normally in its chest area. Functions as a strong spawn/support for regular outsiders w/ plasma smgs.

Or failing that a NuTon styled Muton Commander from the OG XCOM intro
>>
>>176052039
>wombo combo
>hitmarkers and noises

Sniper section was the best desu
>>
Holy shit midgame thinmen are overpowered.
50% shots through suppression? Do you have to nuke every pod with rockets or what?
>>
>>176056215
no
just break LOS
>>
>>176025674
The difference is we don't keep the MEC Trooper in constant pain or take away any functionality they would've had with their original limbs, the robotic legs and arms function identically and better in some ways.
I say we're alot better than cutting off who knows how much of our soldier's body to replace it with thrusters.
>>
>>176056302
>Having time to break LOS on a Bomb Disposal
>>
>>176054021
>shield
Gah, shield mod when
>>
>>176056302
I was just outraged that a pod of 4 mints that don't use their acid is apparently a bigger threat than 4 mutons.
>>
>>176052039
>youtube
>80 views in an hour
>4chan
>1 comment
>reddit
>jack shit

Was it a shitty video?
>>
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>>176047754
You da best.
A decent quality Xcom Viper.
Fem-toids
Tank Class: Heavy ass Armor High tech alien alloy ballistic shield with a drum fed sawnoff assualt shotgun
Xcom allied Muton
>>
>>176057736
That's pretty normal dude. Are you afraid watching it will give you cooties?
>>
>>176057736
its not bad but it's 5 years late or so
>>
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>>176052039
SON OF BITCH
REEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>176057881

Aliens should not be this cute.
>>
>>176054021
Nicely done what made you want to draw stuff here we are pretty dead alot of the time
>>
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>>176059248
>>
>>176057927
Nah i just get antsy because as all humans i seek the validition of others to fill the gaping void in my heart
>>176058576
It's not xcom 2 though! Pistols are ass on anyone whos not an assault who rolled Gunslinger and crit perks on Training Roulette.
>>176058474
100% fair.
>>
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>>176059456
You won't get away with this. Useful doesn't mean star of the show. It means USEFUL. USEFUL USEFUL USEFUL
>>
>>176059456
I expected it to be for LW1, that's both more relevant and has potential to be interesting due to choices and stuff

also pistols help when the ballistic rifle keeps rolling 3s on 4hp secoids
>>
>>176059638
>>176059456
By the way I like your FTL vids
>>
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>>176059412
I like Xcom's art direction and I've been playing it for about 4 years now, waiting for Terror from the Deep xpac I often wander to the general to see if there's any new leaks or discussions of it.

I also like concept art so I often draw stuff for people on my off hours.
>>
>>176060510
Thanks my guy
>>
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>>
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>>176060510
>1 hour ago
>goin to bed now
That's one hour you could've spent drawing another piece keep up the good work my man
>>
>>176060657
Also I like the great effort put into modding in the workshop, like Capnubs, Clause's and generally anything LW2 team related content, really revitalized my interest in the game, been considering giving 3D modelling a try to attempt to contribute some ideas although my knowledge of it is non existent so the best I can do is concept art.
>>
So I'm starting to feel like another xcom campaign and I'm thinking about making another attempted at long war 1.


I have some questions if anyone has time:

1. Am I a bitch for playing with friendly skys?
2.Would you recommend not so long war or should I just stick to the regular length until I beat it?
3. How do you deal with exalt missions? I always suck at them.
>>
>>176061973
>Am I a bitch for playing with friendly skys?
sort of
>.Would you recommend not so long war or should I just stick to the regular length until I beat it?
regular length
>How do you deal with exalt missions?
Besides the obvious assault as covert ops, I have nothing to give.
>>
>>176061973
motion tracker assault pings both relays and then everyone evacs without fighting for the 4man missions

for the exalt slaughter party pinatas, you just bring a bunch of rookies and some guys with lots of damage, like rocketeers/engineers/infantry/CCS assaults, and then kill everything over 4 turns while the operative pings relays to prevent exalt from shooting

and yeah friendly skies is if you don't want depth in your strategy game
>>
>>176059772
Actually if anyone has free time tomorrow to help, i've uninstalled and reinstalled xcom in an attempt to get long dong to run, and it simply won't. It's worked several times before, but for some reason maybe the directories are fucked
>>176059785
Thanks! I'm working on the alien base assault right now. For more FTL videos, I think I want to do a pacifist run and write the script like I'm confused that I have to kill the Flagship.
>>176059638
There's a reason they removed pistols from rookies in xcom 2.
>>
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>>176041583
>>
>>176061973
I use friendly skies ever since my first cleared impossible campaign. I experienced the magnificent airgame once and that was enough for me. I would recommend experiencing the real thing at least once though, if only just to know what it's like.

I always play regular length, in fact I sometimes consider using dynamic war with a ratio below 1 to actually make it longer. All stages of the game are interesting in their own way.

There's two schools of thought for EXALT missions. Either use run and gun assaults as operatives to daisy chain relay activations, or make concealment scouts and stealth them. Concealment scouts are available relatively late as far as EXALT missions are concerned but I think they're overall better once you do get them. There's tons of really fucked up relay spawns that are both in the back of the map several turns away from evac for example and a run and gun operative just isn't able to pull those plays off. Sometimes the relays line up just right and you're out of there in three turns, but at other times you might as well kiss the operative goodbye.

Of course the flip side is that you can send a freshly promoted assault if you use assaults and the loss won't sting as much, where as if you lose a concealment scout that's a lot of EXP you just flushed down the drain. There's merit to both.
>>
>>176062975
>>176063284
>>176064772
Thanks anons
>>
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No Air Game.
>>
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Yes Air Game.
>>
>>176061072
Speaking of which, capnbubs said he'd be updating "pretty soon" after the release of LW2 back in Jan. Its almost halfway through the year and no word since then?
>>
Why did they have to make early game so difficult/BS in LW2?
>>
>>176069090
S T E A L T H
T
E
A
L
T
HF U C K Y O U
>>
>>176065030
One last thing, should I use durability? I've heard the repair mechanics they put in are kind of stupid and considered to be more obnoxious than anything.
>>
>>176070968
I really dislike repair. I think it brings nothing interesting to the table but tedium.
>>
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>>
Can someone explain to me why my Proximity Mines aren't doing any damage ever
>>
>>176054021
>Dedicate one tree to boosting the Chryssalid, end perk allowing the Chryssalid to infect an alien, turning them into a loyal zombie.
>One tree to Chyssalid/operative perks including a "Squadsight" esque perk that only allows the controller to see what the Chryssalid sees and a "rush" perk that makes the chryssalid run to his controller to protect him.
>One tree for the controller, boosting his firepower, end perk allowing control over 2 Chryssalids.

>If the controller dies, the Chryssalid remains immobile in permanent panic.
>>
>>176078591
Not going off or not doing damage?
>>
>>176076675

Watching the stream as well?
>>
>>176081252
nopejust bumping
>>
>>176068769

He died.
>>
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>>
>>
>>176067005
Muffled "not fair if I have all the fun"
>>
>>176067005
Imagine you had to set certain soldiers in your roster to this duty and you could lose them.
>>
>>176079996
They don't go off when an enemy is in the radius, they don't go off from other explosives, and on the rare occasion they do go off they don't do any damage.
>>
Why does the MP just literally load forever for XC1?
>>
>>176086391
No one's playing
>>
>>176087890

Sad.
>>
Why do Gene Mods force your Soldiers to be sleeveless and gloveless? Surely the mods will still work with the fucking injection sites covered. This bothers to me no end.
>>
>>176090204
There's a mod for this
>>
>>176090393
>cheating
>>
>>176090204
Revenge of the sleeves is the mod for you.

I think they did it to make gene soldiers visually distinct. The execution would be better if they armor set changed more than the chestplate
>>
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>>176054021
Now to theorize what the hell we do with this class. Is the handler a completely seperate unit? Does the player control the crysallid & the packmaster or does the packmaster give his turn to control the crysallid? Pehaps he can only blue move and make commands? If taking multiple pack masters how legit of a tactic will it be to slaughter weak troopers or forbid even civilians to garner a massive horde of zombies?
>>
>>176057881
>tfw manga-ka died at 34
>>
>>176070968
The idea is for you to stock more than you need for one squad.

It didn't work.
>>
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>>176092325
Playable aliens 'lids can be fun if you toss on some speed PCS on them. Giving them armor just means utter slaughter if you don't just rush entire firing lines. Plus without all the need of fluffing brainwashing Mutons or Vipers 'lids are simple minded enough to just be implanted with a psionic control chip (since they can be scavenged by the standard ADVENT trooper) that's not a problem. Xcom could have thier own breeding sites for human lids. PLUS you could always implant them with high explosives to suicide bomb enemy squads if they're not going to be able to tie up the enemy any longer.
>>
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>>176092590
A true loss for ayy (& collaborator) kind.
>>
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>>176060510
Thanks for giving to the community m8 it's well appreciated. Less serious request for a class idea. But i'd love to see either an ADVENT (with an extended stun lance) or XCOM chryssalid Calvary. A sectoid could work too (needs a cowboy hat). Considering they can just leap over small buildings...actually they could make solid Calvary.
>>
>XCOM 2 just updated

WHAT IS HAPPENING
>>
Who should I watch to learn longwar1?
>>
>>176094386
beaglerush
>>
>>176094534
no meme?
>>
>>176094927
Nothing meme about the Beags. Check hit youtube channel and watch through some of his full LW ironman imossible vids, "Live and Impossible." First episode is called pizza stage. He explains everything he is doing and why he is doing it. It's an older version of LW, but it's still very applicable on the fundamentals and manipulating AI and maneuvering. Not a strategic genius (so feel free to ask questions here) but he is a tactical genius. He also streams every thursday 5 pm pacific time.
>>
>>176095120
>>He also streams every thursday 5 pm pacific time.

Not to mention that he is Streaming XCOM LW these days so it's even more relevant.
>>
>>176091654
Well it changes their Legs pretty distinctly as well.
>>
>>176092985
Can someone repost the source for this, I forgot to save it last time.
>>
>>176098876
http://www.taadd.com/book/Oh%2C+My+Sweet+Alien%26%2333%3B.html
>>
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>>176047754
Gatekeepers and sectopod joins together to form a big gundam like creature. The gatekeepers are the boobs ofcourse.
>>
So we've encountered Ethereals, a massive ship appeared next to the South America, and we're constructing the Gollop Chamber.
How close am I to the end? Because it feels pretty damn close.
>>
>>176094208

Wait what? Really?
>>
>>176094386

There is also Marbozir but he may or may not be up your alley.
>>
>>176100396
pretty damn close actually
the gollop chamber will let you launch the final mission
>>
>>176100668
What's his style?
>>
>>176100740
I figured as much.
When you encounter the enemy Vahlen is calling their leaders, you have no more research available, no new foundry projects available, everyone has the best gear, all MECs are upgraded, all Gene Mods are applied, you have Psionics, and a big ass ship appears it screams end game.
>>
>>176100961
Never watched him, but I've heard some people here say that he plays XCOM like a dentist.
>>
>>176101075
>but I've heard some people here say that he plays XCOM like a dentist.
I've never heard this. I'm curious what that means now.
>>
>>176100961

Polish Accent.
>>
>>176054021

Cool. Nice job.
>>
>>176101172
Trying to make friendly conversations with ayys while shoving his entire fist in their mouth.
>>
>>175771035
>illuminati

I thought EXALT was just the private sector version of XCOM?
>>
>>176102779

I also like tthe way he talks with the Operatives. It makes me laught for some reason.
>>
>>176103404
funded by the illuminati

like the council really

the subtext in XCOM1 is that you're part of a shadow government's paramilitary force
>>
>>175768480
lmao @ that poor heavy who got stuck with a ballistic lmg while the rest of his buddies get laser
>>
>>176103909
That heavy has snapshot
>>
Next Mission:

>>176104210
>>176104210
>>176104210
>>
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>>176103956
Thread posts: 753
Thread images: 206


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