[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

XCOM General - /xcg/

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 754
Thread images: 191

File: ADVENT_dongmin-shin-a-pistol-04.jpg (562KB, 1920x1032px) Image search: [Google]
ADVENT_dongmin-shin-a-pistol-04.jpg
562KB, 1920x1032px
Enemy Pistol Edition

Previous Mission >>174498654

News:
1)Julian Gallop Phoenix Point AMA
>http://pastebin.com/PZWh2Zr1

2)Jake spoke at PAX East on March 10th on the growing pains of rebooting XCOM
>https://pvplive.net/c/pax-east-jake-solomon-xcom-3

3)LONG WAR 2.1 is OUT
>https://steamcommunity.com/sharedfiles/filedetails/?id=844674609
>http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=23382

The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>https://docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>http://imgur.com/a/S1qfx

<<Helpful XCOM 2 Links!>>

List of compatible mods for Long War 2
>https://drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated a bunch of threads ago!
>http://pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>http://steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN
Piratez mod for OpenXCom:
>http://openxcom.org/forum/index.php/topic,3626.0.html

Pistols Rule:
>https://www.youtube.com/watch?v=NNFlAzVhSVw
>https://www.youtube.com/watch?v=0QtM7X0xYN8
>https://www.youtube.com/watch?v=72D49j0RcPs
>>
>>174863749
useless just kidding I use them on all my rangers
>>
File: BF1 Howdah.webm (3MB, 1280x720px) Image search: [Google]
BF1 Howdah.webm
3MB, 1280x720px
Pistols are useful
>>
Snek
>>
>>174863749
Is the phoenix point video around anywhere? It's no longer up on the German site.
>>
File: Mig32.jpg (325KB, 1280x800px) Image search: [Google]
Mig32.jpg
325KB, 1280x800px
Air game is fun
>>
>>174864470
We can talk about Xenonauts in here too, right? Forgive me, I'm new to these generals.
>>
I really wish it said it somewhere in game that officers need 5 missions and CPL rank before I wasted 100 credits thinking I could stop fatigue spirals early.
>>
>>174865081
You can but alot of Anons here are more likely to criticize it.
>>
>>174865138
Ahh. What was so bad about it? I thought it was okay except for some annoying bugs and pretty bad graphics. All my dudes looked dumb.
>>
>>174865081
/xcg/ is de facto /x-com and xcom like general/. So or example, Xenonauts and Phoenix Point would be considered on topic.
>>
File: CGW.jpg (82KB, 749x550px) Image search: [Google]
CGW.jpg
82KB, 749x550px
>>174864470

Air Game is Challenge.

>>174865749

They will generally tell you that it starts of nicely but, eventualy as the fad begins to dissapear, it will get very boring and not very well balanced by the end-game.
>>
>>174865905
f22s are aesthetic this is objective fact
>>
File: 268500_20170121001210_1.png (3MB, 1920x1080px) Image search: [Google]
268500_20170121001210_1.png
3MB, 1920x1080px
>>
>>174867661
What the hell is that ADVENT soldier on the right doing
>>
>>174867734
auto-fellatio
>>
File: 12_x2_screens_news.jpg (166KB, 1920x1080px) Image search: [Google]
12_x2_screens_news.jpg
166KB, 1920x1080px
>Commander, the aliens continue to make progress on the AVATAR Project. If we're going to slow them down we need to move fast.
>>
File: 268500_20161214194259_1.png (4MB, 1920x1080px) Image search: [Google]
268500_20161214194259_1.png
4MB, 1920x1080px
>>174867734
Rather uncomfortable dirt nap by the looks of it. Related picture check out this guy hes having a breakdown from an advertisement.
>>
File: 1492623358617.png (326KB, 356x576px) Image search: [Google]
1492623358617.png
326KB, 356x576px
>>174867867
>The new engineers arrived this morning Commander. We're always glad to have more help down here.
>>
File: c37.png (772KB, 758x908px) Image search: [Google]
c37.png
772KB, 758x908px
>>174867996
>Commander I appreciate you recruiting new staff for the engineering team but as it stands we still have people waiting for an assignment. We could have them working on construction, excavation, or staffing a facility.
>>
>>174868398
Why does she look like jackie chan with longer hair? Why are women so offended with making women good looking in games?
>>
>>174868398
Jesus christ fuck off Shen. If I don't have someone assigned to anything its because I'm waiting for something to assign them to.
>>
Everything by the _______.
>>
File: xcom_facts_and_figures~01.png (43KB, 485x408px) Image search: [Google]
xcom_facts_and_figures~01.png
43KB, 485x408px
>>174868398
>We have to get these people out of here
>>
>>174868552
Numerical values
>>
>>174865905
I gotcha. That was another problem I had with it, at the end of the game I just wanted to airstrike every crashed alien ship I could because the ground combat was so tiresome, the only thing that kept me from doing so was the chance to get those black hole engines.
>>
Julian did nothing wrong
>>
File: numbers.gif (3MB, 460x337px) Image search: [Google]
numbers.gif
3MB, 460x337px
>>174868552
>>
Bumping. Enemy Within I/I Gangplank, but with normal guns.

https://youtu.be/BsY2UL_FqeA

Back to sleep!
>>
>>174871504
Julian is the reason I use SPARKs. His voice is too good.
>>
File: Screenshot_2016-02-16-18-28-34.png (1MB, 1280x720px) Image search: [Google]
Screenshot_2016-02-16-18-28-34.png
1MB, 1280x720px
>>174868552

Números.
>>
>>174873747
Fuckin' El Nombre didn't know when to let go
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=912064263

Oh shit Coilguns for vanilla

But I don't know how it'll work with the laser weapons
>>
>>174875998
Probably easy to ini edit
>>
I wish XCOM soldiers had more stats
>>
>>174877909
what kind of stats?
>>
>>174872285
Does anyone have a favorite soldier in this campaign? I haven't really given them personalities, but I wonder if there's anyone the audience is particularly attached to. Don't sleep on Baloyi, easily second best girl after Andre
>>
File: 1448705041021.jpg (78KB, 500x385px) Image search: [Google]
1448705041021.jpg
78KB, 500x385px
>Assault exalt base
>this shouldn't too bad
>shoot everyone in the helipad and front room
>move in and take up every point of cover in the room
>an Exault chucks a high explosive grenade into the room
>it blows up the back wall causing a fuckload of guys to get alerted in the middle of the building
>try to pull back to the helipad
>take cover behind a ventilation shaft
>some big fucking exalt bastard with a rocket launcher walks out of the central room and fires a rocket right into my vent
>most of my squad panics not that it matters because the rest of the exalt start chucking grenades
>entire squad gets wiped
>>
>>174875998
Fuckin' A.

Now to wait for an X-Skin version that lets me use those as a Beam replacement so that I can finally have my 4 squad mechanic where one uses beam, one uses mercenary plasma, one uses lasers and the last uses coilguns
>>
File: 1451260999097.png (7KB, 263x350px) Image search: [Google]
1451260999097.png
7KB, 263x350px
>>
>>174871504
>Shen will never seriously talk with Julian
>Shen will never adopt Julian as a little brother
Fuck this gay earth.
>>
File: 1465620220305.png (193KB, 640x480px) Image search: [Google]
1465620220305.png
193KB, 640x480px
>>174883643
Get fucked xcom
>>
anyone feel they done fucked it up that they gone the direction that they did for xcom2? i'd be fine if the new DLC is the commander going back to the past to unfuck everything,
the timeline would look something like.
EU>X2>commander time travel plot device<EW>X2/EWDLC
>>
File: 1361713940079.jpg (6KB, 167x251px) Image search: [Google]
1361713940079.jpg
6KB, 167x251px
Did Pavonis fix the camera under the Avenger bug yet? I can't play LW2 until it's gone
>>
File: snek-1.jpg (2MB, 1209x2009px) Image search: [Google]
snek-1.jpg
2MB, 1209x2009px
Sup guys
>>
>>174863749
Fuck man. ADVENT guns are so goddamned sexy. Real shame that you need to mod the game to use them yourself.
>>
>>174867885

Say what you want but that 'car' looks kinda nice.
>>
>>174890196
There's plenty of direction left. Hell, the ending of XCOM 2 is prime material to segue into an Apocalypse setting.
>>
>>174891885
This. If XCOM 3 did an even further time skip to post-ADVENT Earth with a ton of different factions rising up, there's a lot of potential
>>
File: 20170424182956_1.jpg (280KB, 1920x1080px) Image search: [Google]
20170424182956_1.jpg
280KB, 1920x1080px
what nice scout stats
>>
>>174892324
SPEAKING OF

OPEN APOC FIRST RELEASE SOON
>>
>>174892723
I'm pretty jazzed about this. It's so hard to play apoc right now when you have the beauty and sex that is openxcom.
>>
>>174892923
by the end of the year I bet someone will have completely fixed the QoL issues Apoc has
>>
>>174882985
If you're trying to get people invested in your characters, watch and take cues from Beagle.
>>
>>
>>
File: 1482027291457.jpg (62KB, 249x227px) Image search: [Google]
1482027291457.jpg
62KB, 249x227px
>>174863749
I'm considering upgrading my humble /xcg/ imgur album into a Booru Gallery. The benefits of this would be a tagging system so that people can easily find pics on topics that they want. However, considering the album is fast approaching 1,000 images, this would be a large project.
How interested would people be in this? I am probably going to do it anyway, but some feedback might give me some motivation
Here is an example of a /vg/ Booru for reference: http://r6gdrawfriends.booru.org/
>>
>>174900396
sounds cool
>>
>>174876342
You can easily change the cost to make each type and the damage/spread/range/etc. stats but you can't change where they are in research. So they'll still conflict.
>>
File: NoExistBattlefield.jpg (276KB, 1920x1080px) Image search: [Google]
NoExistBattlefield.jpg
276KB, 1920x1080px
>>174900396

That sounds better. Go for it.
>>
>>174900396
why not

make sure to make a standardized tagging system
>>
>>174902052
>make sure to make a standardized tagging system
Can you clarify what a "standardized tagging system" looks like?
>>
>>174902316
it depends on the specific needs of the general and the specific booru style you're going for

for instance in-jokes could be tagged, or character names could be tagged, or specific gameplay concepts could be tagged depending on consensus terms for them

basically, do you want to tag the memes or not, work that out early on

some boorus just alphabetize their tags, some separate by category (artist name separate from "tig_ass_bitties", etc
>>
>>174900783
That would be because its in the StrategyElement .uc instead of an ini.
If someone can find where in the base games files that the laser/coil mod makes the override to make beams come after laser/coil you can probably do the same for Mag weapons then change the tech requirement for Lasers to Modular Weapons, adjust the stats to be in between Ballistic and Mag, and adjust the supply/alloy/elerium cost.
Or Pavonis could accept the fact that not everyone wants to use the entirety of Long War 2 and actually update their individual packs but thats not likely.
>>
>>174902669
Ok, I'll take that into consideration. Thank you for the input.
>>
File: ss+(2017-04-24+at+09.07.53).png (41KB, 664x346px) Image search: [Google]
ss+(2017-04-24+at+09.07.53).png
41KB, 664x346px
Hello /xcg/,

Before the VGL8 kicks off in a couple of weeks i want to discuss 2 things.

First the roster which is pic related. Do you guys have suggestions for the roster or should i run a poll for a couple of days/weeks?

Second is our music for the team.
Currently we have
Pregame anthem: https://www.youtube.com/watch?v=ztpwb6kOMUc
Goal horn: https://www.youtube.com/watch?v=dtyvh-DeQYs
Beaglerush brace horn: https://www.youtube.com/watch?v=ve0PfpFRl8M
Alien goal horn: https://www.youtube.com/watch?v=0HJq3Rngmek
Miracle goal horn: https://www.youtube.com/watch?v=cRJ7eCiWY7M
Do you guys want to change any of these or should we keep them
>>
>>
>>174906186
That all looks good to me, I can't think of anything new to add at least.
>>
File: 20170424225201_1.jpg (266KB, 1920x1080px) Image search: [Google]
20170424225201_1.jpg
266KB, 1920x1080px
Started my old campaign again. I've completed all my autopsies. Will this unlock after I make her volunteer?
>>
>>174908661
have to mind control an ethereal for it
>>
>>174908661
The volunteer gets it. If you want more people with it you need to mind control
>>
>>174906186
oh boy is this going to be like the /tf2g/ attempt
>>
File: IMG_9888.jpg (139KB, 1280x720px) Image search: [Google]
IMG_9888.jpg
139KB, 1280x720px
So are thin mints, sneks and faceless the same race?
>>
>>174908839
>>174908946
Ah, thanks. I forgot.

fug I'm going to get raped by ayys. It's May 2017
>>
>>174906186
I was quite happy with the roster and music tracks last season. Keep up the good work Delta.

>>174910093
Faceless are different.
>>
>>174910093
>Thin Mints
>Sneks
Yes.
>Faceless
No, they're something else entirely.
>>
>>174910093
I don't think what Faceless are is actually explained in the game. They have quite the potential though, I wonder what will Jake do with them
>>
>>174910093
Thin men and snakes are the same. Faceless are not. Though we never see sneks having transforming powers, so how they were disguised is anyone's guess
>>
>>174910757
They're supposed to be the most loyal by far and presumably more willing to go under the genemod knife
>>
File: 20170424162322_1.jpg (375KB, 1902x983px) Image search: [Google]
20170424162322_1.jpg
375KB, 1902x983px
Crap. First time getting to the final mission on LW2. DId the final Network tower to begin the final mission but all i get is this. How the hell can i actually get my dudes into the psionic gate? In the vanilla it just happened right after right?
>>
>>174900396
I'd help, even though I don't hang around here much anymore. I'd also upload a lot of my images if you gave me an easy way to do that in a way that would detect and ignore duplicates.
>>
>>174906186
Back when I first started visiting the IRC back in 2016 you were often very rude to me and seemed to want to try to drive me away from the cup. Why was that? Also I’m happy we get along better now, you seem like a good guy and like you honestly care about the cup and having fun.
>>
>>174911223
>that would detect and ignore duplicates.
No idea how to do this desu. It's something I had to manually trim out myself.
>>
What is the mod Beagle was using that showed if soldiers can shoot or not

Don't say modlist that pastebin is 3 years old
>>
>>174914813
Just hit up XCOM on Nexus. All the important mods will be on the first two pages.
>>
>>174914813
this?
http://www.nexusmods.com/xcom/mods/666/?
>>
>>174914960
I always forget there aren't many mods anyway.

>>174915361
Yeah, thanks.
>>
>>174890196
>commander

you mean Asaru right?
>>
>>174915909
>you mean Asaru right?
Why does everyone think the fucking bureau is canon?

Wew you got one throwaway line in the meld recombination report, better legitimize this horseshit game.
>>
>>174916065
Carter pls
>>
File: 1465074032408.png (82KB, 254x321px) Image search: [Google]
1465074032408.png
82KB, 254x321px
>>174915909
>>
File: 55540262_p0.png (619KB, 805x974px) Image search: [Google]
55540262_p0.png
619KB, 805x974px
When is EXALT coming back?
>>
>>174916065
>Why does everyone think the fucking bureau is canon?
Because X2 implies it is
>>
>>174911106
well, i have bad news anon. It's a bug where the waterworld disappears. If you can't assault now, basically you cannot finish the campaign. DFC (small youtuber, had a few modded playthroughs) had this exact problem. iirc he didn't find a solution.
it's not a bug with LW2 and probably some weird interaction between 2 different mods
>>
>>174916065

Why does everyone think you can just throw away canon like it's nothing?
XCOM2: Shitting over all previous canon
>>
>>174916796
Xcom 2 is an alternate scenario that explores what could happen should xcom fail.

>>174916541
Bullshit, the bits with an ethereal when you possess an avatar don't mean anything.
>>
>>174917453
Than how do you explain the random ethereal who shows up at the end? Or the fact that this ethereal seems to be on our side? (sound familiar) Or why the commander suddenly has psychic bullshit affinity? Or why the commander can handle the simulation machine? There's something that doesn't add up. Besides, the Bureau is focused around ascended ethereals, which XCOM 1 already confirms. It's probably canon as ridiculous as it is.
>>
>>174917908
Sounds like a lot of shit they put in because it looked cool. That's it.
>>
>>174918071
Alright anon, have it your way. I don't like it either, but I think it's pretty clear.
>>
File: TheBureau 2016-01-16 15-50-16-98.jpg (211KB, 1920x1080px) Image search: [Google]
TheBureau 2016-01-16 15-50-16-98.jpg
211KB, 1920x1080px
>>174918071
>rule of cool

Nah man, they better explain that shit in the expansion
>>
File: oh no.gif (156KB, 260x187px) Image search: [Google]
oh no.gif
156KB, 260x187px
>>174916751
Damn.....that's alot of hours gone for a game i can't complete now.....
Only hope is if i can find the command to spawn it perhaps. Other than that i'll just start up a new game & forget about this one then. Shiiiiiiit....
>>
File: TheBureau 2016-01-16 18-32-13-53.jpg (220KB, 1920x1080px) Image search: [Google]
TheBureau 2016-01-16 18-32-13-53.jpg
220KB, 1920x1080px
Backpack ports fucking when
>>
>>174918365
It's just occam's razor
>>
>>174917908
You are the ethereal and the commander is just another carter is what it implies.
>>
>>174910093

Thin mints are some artificial two-legged breed of snek. The faceless are something else. My theory is that they're made of genetic sludge from the Avatar project.
>>
File: secotod.png (4KB, 480x375px) Image search: [Google]
secotod.png
4KB, 480x375px
>>174895864
>>
>>174919774
this is beautiful
>>
File: 1470086164990.png (488KB, 824x823px) Image search: [Google]
1470086164990.png
488KB, 824x823px
>>174883708
>wake up
>see this
http://steamcommunity.com/sharedfiles/filedetails/?id=912653686
>>
File: human-sectoid hybrid.jpg (100KB, 720x808px) Image search: [Google]
human-sectoid hybrid.jpg
100KB, 720x808px
>>174919969
thanks
>>
>>174918715
occam's razor wouldn't apply to what you are trying to argue.
>>
>>174916291

In the expansion alongside MECs. Maybe...
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=910203574&searchtext=

My dick is so fucking hard right now.
>>
>>174921876
You're kind of late
>>
>>174922070

Never too late.
>>
>>174869698

Not the original one who asked but I also keep hearing this about Xenonauts end-game begin quite not that good. Why is this? I remember an example were the last tier of fighters are so OP that the air game loses all the challenge after you get them. What else in un-balanced?
>>
>>174921876
Question is, how gud does it look ingame?
>>
>>
File: 1486150032392.png (829KB, 615x768px) Image search: [Google]
1486150032392.png
829KB, 615x768px
>>
>>174924942
What was this made for
>>
>>174924942
>black woman with a netherlands flag
guess the refugees really did take over
>>
>>174932302
thats a white person with dreads though
>>
>>174933634
>white person
>with dreads
a contradiction
>>
1.3 never ever lol
>>
>>174933804
look it up they are a wild sight
>>
>>174933828
Who gives a shit. EXPANSION WHEN?
>>
>>174934164
A lot longer than a Long War update so I need it to not be shit.
>>
Anyone experience with installing sightlines mod for Long War?
Do I rename sightlines.u to sightlines.upk?

Windows 10 btw.
>>
>>174892923
what is openxcom?
>>
>>174934404
that's the line of sight thing?

I use the patcher GUI
>>
File: 1481838899009.jpg (362KB, 1920x1232px) Image search: [Google]
1481838899009.jpg
362KB, 1920x1232px
>>174935216
Open xcom is a knitted together mashup of UFO defense with huge amounts of mods added. It's a whole experience in of itself making a decades old game seem fresh.
One of my personal favorites is tearing apart Sectoids with attack dogs.
>>
>>174935510

Dude. There's more steps than that.
>>
>>174935775
so it's worth getting?
>>
>>174936231
You're asking the X Com general if the beloved classic X Com game's open source port is worth getting.
Yes, yes it is.
>>
>>174935980
no there aren't you fucking idiot

it's easy as fuck
>>
File: shieldbearer_by_fd_daylight.png (2MB, 1920x1080px) Image search: [Google]
shieldbearer_by_fd_daylight.png
2MB, 1920x1080px
>>
File: gamer_by_v1360v.jpg (107KB, 1920x1080px) Image search: [Google]
gamer_by_v1360v.jpg
107KB, 1920x1080px
>>174931839

Silly stuff DA does.
>>
>>174935216
>>174936231
Just to be clear, the most important feature is the x-com but cleaned up and re-coded from the ground up to run buttery smooth on any modern operating system with very good options and mods built straight in. The mods are optional of course, but between building your own modding experience, and overhaul mods like FMP and PirateZ, you get entire fresh experiences once you've exhausted vanilla x-com. Also, Terror from the Deep is supported.
>>
File: 1486403984792.png (109KB, 750x750px) Image search: [Google]
1486403984792.png
109KB, 750x750px
>>
>>174933828

Whats so especial about it?

>>174934164

WE NEED EXPANSION NAO DANNIT NAAOOOO
>>
>>174944851
>Whats so especial about it?
It's supposed to remove stealth as your standard tactic and instead encourage actual fights. Which is a big deal since I would say stealth is by far LW2's biggest downfall currently. Not to say it's certain the mod will be fantastic after 1.3, but it at least gives it a shot.
>>
>>174935980
there's not supposed to be, unless wangblows 10 is that different

if you're talking about the several steps to enable patchergui and mutators in the first place, that's already done if you're using long war
>>
File: 20170424220909_1.jpg (344KB, 1902x983px) Image search: [Google]
20170424220909_1.jpg
344KB, 1902x983px
So i just tried the debug character & started exploring some of the buildings that you never really bother with in game & i couldn't help but notice the bloody axe on a bed....
>>
>>174949032
make a story up
>>
What will the next expansion be about
>>
>>174950769
Tygans Advent burger franchising monopoly
>>
>Alien weapons chew right through the thickest layers of kevlar I've seen over what is probably the best ballistic plates that money can buy
Seeing as you can watch those plates take .308 and barely bow from it I never realized how truly powerful plasma weapons are.
>>
>Enemy within long war
>Order 57 rookies so I can stay near the 100 cap
>order arrives
>game crashes every time
Does anyone know the way around this crash?
>>
>>174952125
You can customize Kevlar to be shirtless and the weapons still do the same damage, so they're probably using cheap ones, really cheap ones
>>
>>174952696
I had like over 100 things in repair and it crashed every time the order completes. Too much orders seem to fuck something up and crash. Limit what you order up to 20 even I got lag from those event list orders.
>>
>>174952764
Kevlar was designed to resist bullets, not super heated plasma.
>>
>>174952840
Ok, how do I cancel orders?
>>
>>174952696
I played EW long ago so I don't remember, can that game use 4 gb of ram or is it limited to 2? Try patching it to 4 gb, perhaps that's the issue
>>
>>174952764
You can customize any tier to be shirtless and it still does the same damage.
>>
>>174952992
You can't :^)

Sadly I hope you have some previous saves because I had to go back a month for mine due to keeping my saves with no scroll bar.
>>
File: 1413951908326.jpg (10KB, 409x366px) Image search: [Google]
1413951908326.jpg
10KB, 409x366px
>>174953241
I was 20 hours in playing on Ironman.
>>
File: 1478847181517.jpg (71KB, 400x408px) Image search: [Google]
1478847181517.jpg
71KB, 400x408px
I unironically liked The Bureau
>>
File: TheBureau 2016-01-16 19-44-33-61.jpg (314KB, 1920x1080px) Image search: [Google]
TheBureau 2016-01-16 19-44-33-61.jpg
314KB, 1920x1080px
>>174956294
Me too
>>
>>174956294

Is not s bad as people says.
>>
NOT FAIR IF I HAVE ALL THE FUN
>>
>>174961057
Beagle should be proud of his baldness. It brings him closer to the man, the myth, the fucking legend who has a completely bare and shining scalp.
>>
EXALT did nothing wrong
>>
>>174961361
i think beagle needs to eat a sandwich and lift some weights to be closer to vandoorn than a sectoid
>>
>>174961717

ouch...
>>
File: IMG_1800.jpg (31KB, 1280x720px) Image search: [Google]
IMG_1800.jpg
31KB, 1280x720px
>>174961704
*agrees in static*
>>
Anyone else planning on donating to the Phoenix Point fig crowdfund? I think Gollop seems pretty reliable, the build he already has ready looks damn cool.
>>
>>174961717
all we neeed is to stick him a gene mode tank for 2 weeks

meld fixes everything
>>
>>174964506
meld is not canon
>>
>>174966572
canon is whatever they decide is canon. so meld can be canon if they decide to add it in the expansion
also, meld is canon for EW
>>
>>174966824
Meld might very well be canon anyway. Certainly, the MEC project is, just XCOM didn't survive long enough to retrieve MELD to make it viable beyond the SPARK prototype.

As a resistance, XCOM has taken a much more "Purge the Alien" approach to due to the ubiquity of alien gene-modding which means that they may have moral reasons from not actually 'discovering' MELD, as they never plan to implement cybernetics or genetic modification.
>>
File: 20170425214327_1.jpg (293KB, 1920x1080px) Image search: [Google]
20170425214327_1.jpg
293KB, 1920x1080px
>my face when I forget that my gunner is my only unit without an arc thrower
>>
>>174961717
I think you need to stop eating so many sandwiches.
>>
Damn the airgame is hard, but I finally got 2 laser cannons building and I have 2 pilots one with 3 kill and one with 2. Managed to damage a medium just enough to send it packing. If I luck out and they send another RIP my sat. Somehow I accidentally built 2 spare satellites though, I was wondering why I was so poor for a month there. Since I;v got the spares I'v been a bit more reckless in the airgame trying to get my topguns more kills.
>>
>>174968481
I just did that mission. Wild.
>>
>>174952125
>>174952764
Plasma boils through TANKS in one shot in XCOM1.
>>
File: Screenshot_2016-03-22-15-40-22.png (759KB, 1280x720px) Image search: [Google]
Screenshot_2016-03-22-15-40-22.png
759KB, 1280x720px
>>174961704

Of course they did. They opposed XCOM.
>>
>>174976437
From my point of view XCOM is evil.
>>
>>174969173
>Somehow I accidentally built 2 spare satellites though
personally I often keep a spare, when everything is repairing it's cheaper to pay up when a fighter comes than to buy extra birds in a desperate attempt to do enough damage
>>
>>174979762
It's also useful to keep one ready for when the ayys launch a retaliation mission. Since a battleship nukes your satellite it can be handy to get another one back up so when the assault carrier is inbound you can pull people out of psi training or something.
>>
>>174892679

>-3 defense
>13 move
>minimal will

That's an LMG gunner, lad
>>
>>174983387
That sweet sweet 5 health would be wasted on a gunner. Also
>commander's choice
>>
>>174983648
>not commander's choice
>>
File: 1411608449048.jpg (61KB, 640x480px) Image search: [Google]
1411608449048.jpg
61KB, 640x480px
>>174983920
>>
File: 1492482902617.jpg (37KB, 426x486px) Image search: [Google]
1492482902617.jpg
37KB, 426x486px
>>174983997
>>
>>174983648

gunners get shot at all the time. could use him as a biotank
>>
>>174984994
Gunners have good inherent health progression, so making him into one wastes the good base amount. What's the point of a 6-health squaddie? You can make use if they also have 11 mobility and must thus always wear mobility armor, but that's not the case here.

Or as you say, if you try to salvage it by biotanking, but he doesn't have the will for it. Plus "gunner biotank" sounds like "support grenade scout", a build you use when you get bad stats from randoming and are trying to make do somehow.
>>
Probably late to the party but Pheonix Point is now up on fig.

https://www.youtube.com/watch?v=iuN9g502cYM
>>
File: zeruel rising.jpg (191KB, 1042x1042px) Image search: [Google]
zeruel rising.jpg
191KB, 1042x1042px
>>174985810
The crab with tits keeps haunting me.

there are so many better ways to give crabs tits...
>>
>>174985810
Just got the 40$ tier.
>>
>>174985810
rip in pieces jake
>>
quick

give me a reason to take a medic on any mission versus having TWO SOLID STRONG gunners
>>
>>174985810

Is this the same as >>174864029 ?
>>
>>174987087
Probably.
>>
>>174985810
Can you delete this post
>>
>>174985810
Pledged 40 bucks

It looks great
>>
>>174987529
Fuck off Jake.
>>
>>174986906
Excellent will progression and weak conventional offense makes for excellent psions. They are also among the lowest priority for gene mods, so fatigue won't stack up.
>>
modded my soldier genders to be 95-5 male to female ratio for realism. anyone else do this?
>>
>>174988143
I'm not autistic so no
>>
>>174988143
I go more like 75-25
>>
File: 1405965735703.jpg (138KB, 1024x701px) Image search: [Google]
1405965735703.jpg
138KB, 1024x701px
>>174988143
I was considering making it 75-25 because my name list was lacking the gentle touch, but I fixed that by adding some waifus
>>
>>174988225
>10 second change
>autism

go to bed granddad
>>
>>174988143
What did you edit? Can't find anything on google.
>>
File: ekaj.png (879KB, 600x600px) Image search: [Google]
ekaj.png
879KB, 600x600px
>>174985810

Looks like utter shit. Probably doesn't even have timers to help the players have more fun.
>>
File: Shooter Jake.png (87KB, 233x267px) Image search: [Google]
Shooter Jake.png
87KB, 233x267px
>>174986458
>>174986882
>>174987728
You guys are going to regret these posts once the expansion drops
>>
>>174985810
>fig

GOD DAMNIT.

I want to support this so bad, but not through tim shafer's money laundering scam site.

Is there a paypal option? Or some other way?
>>
>>174985810
I never back or purchase games early until they are in a playable state that I enjoy as is and would not care if the game was actually finished (see Darkest Dungeons early access).
Do I break my rule?
>>
>>174996240
Yes.
t. Backer
>>
>>174968981
sounds like you arent the 6'5 gods chosen
>>
>>174996240
Its always worth waiting till the game is worth its cost.
>>
Bit of a plot hole?
How did normie humans completely forget about the invasion?
>>
>584 mods

Send help
>>
>>174988143
I prefer a more realistic 100-0 ratio
>>
>>174994380
No other way unless they set up their own paypal system on the side, unfortunately.

And yeah, it is my major ballache with fig and why I have only ever backed two projects on it.

This one was worth it, imo, because Gollop coming back to the genre he helped create is something I am willing to pay to see.
>>
>>175001212
If you're talking XCOM 2 - Normie humans were told their governments shot first and the aliens were just retaliating/defending themselves.

I imagine the government officials who knew different were the first people to take a trip to the blacksites.
>>
>>175001212
The advent speaker says in the beginning something like this:
"Earth's corrupt governments struck first against a peaceful visitor, resulting in devastation that left hundreds of millions with nothing!"
>>
>>175001212
ayys dindu nuffin
>>
>>175004996
#SectoidLivesMatter
>>
File: 1454876694815.png (233KB, 500x566px) Image search: [Google]
1454876694815.png
233KB, 500x566px
>>175005395
>>
>>174956294
I know I played it and I know I beat it.

But I don't remember a single thing about it....

it existed /10
>>
File: Xcom thin fashion.jpg (232KB, 1000x1500px) Image search: [Google]
Xcom thin fashion.jpg
232KB, 1000x1500px
https://youtu.be/D9mL3lx7b0c
>tfw Gollop + Slav-technosorcery makes vidya

Brix were shat.
>>
>>174864470
I remember back in the beta for xeno the Migs were so much fun. 1 missle-->three missles would BTFO the ayys like 90% of the time, for the 10% just turn and burn. Plus the Mig-31 is a cool fucking plane
>>
File: 1415143981185.png (120KB, 1024x768px) Image search: [Google]
1415143981185.png
120KB, 1024x768px
>>174883643
EXALTED
>>
File: BF 1 Crossbow Launcher.webm (2MB, 1280x720px) Image search: [Google]
BF 1 Crossbow Launcher.webm
2MB, 1280x720px
>>174883643
>grenade spam
It's like I'm playing BF 1
>>
>>174964291
Why /XCOM general/ isn't talking about PP fig campaign? It looks great
>>
>>174964291
Got the $25 poorfag pledge. I had no idea Gollop was now in Bulgaria with a local studio.
>>
File: 1475481675677.jpg (112KB, 1920x1080px) Image search: [Google]
1475481675677.jpg
112KB, 1920x1080px
>>175008171

Looks really promising.
>>
File: xcom3.jpg (32KB, 300x329px) Image search: [Google]
xcom3.jpg
32KB, 300x329px
Whats the difference between pulse and coil in lw2
>>
>>175011586
Pulse is between ballistic and mag in terms of power and gets +5 aim, coil is between mag and beam and pierces armor.
>>
>>174964291
I got the 40$ one, might upgrade if there's a stretch goal I really want.
>>
>>175009127
Sauce? Does the girl has a name?
>>
>>175012695
Yeah there name is ded
>>
How fast does DR scale in LW1? Youtube anon here doing the groundwork for a MEC rush ballistics only LW1 win.
>>
Who here prefers to equip all there Snipers with the Marksman Rifles in LW1?
>>
File: Dr. richard lets it slip_xcom.png (21KB, 499x276px) Image search: [Google]
Dr. richard lets it slip_xcom.png
21KB, 499x276px
All those years working for the aliens can affect a man.
>>
>>175013318
All of them? Even after the early game?
>>
>>175013964
Well, atleast until Snapshot then I keep a healthy balance of Snipers and Marksmen
>>
>>174987087
More or less. It just has added sfx, where the "leaked" vid mostly had just music during the ingame sequences.
>>
>>174994380
Redpill me on this. What's the deal with tim schafer and fig?
>>
>>175015636
>What's the deal with tim schafer and fig?
Where to start, it's a total fuck up and some real shady business practices. If you just want a cheap game then go for it (low tier that you don't mind potentially losing) but don't do the """investor""" bullshit.
>>
>>175012786
Check ufopaedia's alien research article, it goes into detail on DR and other values for each unit.
>>
>>175014072
Kinda silly considering snapshot is at CPL.
>>
>>175016012
>>175012786
oops I meant this one, not alien research

http://www.ufopaedia.org/index.php/Alien_Life_Forms_(Long_War)
>>
>>175011887
Thanks man
>>
>>175015636
Basically he is an "SJW" so people freak out and try to make it seem like every decision he makes is awful and not something pretty much every developer does. He has made some bad decisions and can't stick to a budget, but it's pretty clear whenever he is brought up that people exaggerate because of his politics. Never mind the fact that Tim Schafer is one of many people who started Fig you will still hear people bitching about some "shady" dealings without proof.
>>
>>175016315
Thanks man. I guess i'll have to think of ayy DR gains as a doom clock in this campaign.
>>
Imagine if XCOM 2 had actual resistance mechanics outside of "establish haven".
>>
>>175015916
The whole shebang, if you don't mind. Or kindly point me to somewhere I can begin research on this. But what you're basically saying is go for it so long as I go for say the $25 tier and below?
>>
>>175016758
One of the good things LW2 did. Made better with RM's haven job mods
>>
>>175017265
I like the more varied retaliations too, defending a supply convoy, recruitment drive or datatap breaks it up from the conventional terror type mission.

Also rendezvous was cool the first few times I did it, but it is really easy and boring.
>>
>>175017265
It really isn't related to a resistance though. I mean there's never any operations to steal guns, you don't even need to unite other resistance groups. Like fuck, there's barely any kinds of sabotage missions.
>>
>>175016435
My reasons for disliking him are the bad business decisions.

Broken Age was a debacle, and pulling the plug on Spacebase DF9 when it was basically a tech demo and having the gall to call it complete really rankles.

But yeah, you're right that a lot of the Fig is shady shit is just the same argument you can level against every crowdfunding platform.
>>
>>175017592
You could say smash and grabs would be like that.

Running a resistance force is outside the scope of XCOM anyway.
>>
>>175017676
The only thing I have ever seen that was crowdfunded and turned out well was FTL. I liked Elite: Dangerous's concept but the execution is too autistic for even me.

But Gollop actually has passion, talent and experience so I am hopeful.
>>
>>175017265
I really like the strategic early game but it becomes such a chore once you have more regions than can fit on one screen.

It reminds me a lot of manually going through your cities in Civilization 3 and making sure people weren't acting retarded. Early game it matters so much and it's more or less painless to do but by endgame half of your seven hour turns are spent tabbing through your hundreds of cities.
>>
File: Screenshot_2016-03-31-19-36-12.png (813KB, 1280x720px) Image search: [Google]
Screenshot_2016-03-31-19-36-12.png
813KB, 1280x720px
>>174976929

The Commander is the chosen one. He can't be evil.
>>
anyone have the
>local commander breaks line of sight
image?
>>
>>175018597
>>
>>175018889
Thanks.
Is there any problem in life breaking LOS won't solve?
>>
>>175019141
being dogged by some loser from /v/ for months
>>
>>175019228
>>175019141
This desu
>>
>>175016315
>chem grenades cut inherent DR in half or by 3, whichever is higher

So chem trivializes DR?
>>
>>175019306
It helps, but with HEAT you don't need it a lot of the time.

I bring it along for berserkers, mostly. It turns them into jokes.
>>
>>175019306
Mostly. But someone has to take it, someone has to get in range to throw it, not reliable against flying targets, and it is a consumable.
>>
>>175019306
Yes. Despite mechanical units being immune to the poison they're actually the prime targets for chem grenades because their DR gets completely obliterated.
>>
>>175019454
>beagle trying to chem a pod of heavy floaters.avi
>>
>>175019443
Hm, i may carry it anyway because
>ballistics
>>175019454
Flying targets huh? Hm. How would a ballistic squad deal with those?
>>175019552
Seems like it. That plus AP ammo and shred and HEAT and i don't see any real reason for DR to threaten a ballistic run.
>>
>>175019836
>How would a ballistic squad deal with those
Flack ammo I guess. And Heat for disks. Does Ballistics mean no rocket launcher upgrades? Rocketeers are pretty much AA troops.
>>
>>175019992
Yeah, no recoilless rifles
>>
>>175019836
A ballistics only run would be practically impossible in long war.

2-4 damage on most unit's weapons is not going to hold up when the alien research starts compiling and you get 12 health thin men.
>>
>>175020096
Well early game they are still good, but then of course they will fall off quite hard.
>>
>>175017958
There are a few kickstarter projects that went well even when debacles like MN9 hog the attention. Shadowrun Returns/Dragonfall/Hong Kong are generally well regarded, with Dragonfall being seen as truly excellent. There was a Divine Divinity game that also went well. I have some critiques about Pillars of Eternity, but that one at least delivered on what was promised. Crowdfunding can be hit more miss, but it's not all miss.
>>
>>175020161
Yeah so you run more gunners, mecs, and critfantry with lots of explosives and support grenades with bullet wizards and stuff. Not ballistic ARs.
>>
>>175020613
MECs are ludicrously expensive
>>
>>175020826
Yes, and? It's not like you're spending money on weapons or armor
>>
>>175021002
It's not the elerium or alloys, it's the meld
>>
>>175021002
those don't cost meld though, which is what mecs are mostly gated by
sure you'll have tons of buckaroonis, alloys and elerium
but your meld is still the same as that of people playing normally
in fact less so since the gear handicap will require you to be more careful and make it harder to run up and get meld
>>
>>174964291
>Julian Gollop working with slavs in a game that at least sort of looks like the BPRD total conversion I've always wished for

I wish I had a international card to pledge something tbqh, and I fucking hate crowdfundin.
>>
>>175021127
>>175021228
I feel like going balls out for meld is possible playing like a normal MEC rush. Streamers do that shit all the time.
>>
>>175021701
The issue is that if you are playing your strategic game correctly then meld will be a lot less plentiful.
>>
>>175022049
Fair, but a mec-1 costs 30 meld. We can easily bank what, 100 in the first month? Really we only care about mec-1s and their attendant perks from the soldiers.
>>
>>175022412
No chance you're getting 100 from the first month. Canisters give 5 each, there's 3 scouts and what, 4 abductions? Some of those will have no meld and you'd be doing very well to snag two canisters in those that do have it. Assuming what I think is a generous average of 1.5 canisters per mission, that's 10 for 7 missions or 50 meld, plus like 10-20 from kills depending on how much you use explosives. That's the optimistic number, not "easily".

Also there's a token price for chopping soldiers so it's a bit above 30 per mec, but I don't remember how much.
>>
How do people even get the 4 alien computers for a mec rush?
>>
>>175023328
Fair

Still that's a mec in one month and in month two there's way more meld up for grabs
>>175023760
Landed large tovarisch )))))
>>
>>175023887
>Still that's a mec in one month
No, that's the entry cost for xenogenetics + biocybernetics. I doubt you'll have problems building mec-1 of all things, but I love me some technicalities.

>>175023887
>Landed large tovarisch )))))
You'd have to discard 4-5 starts if not more to see that. Joinrbs is doing a mec rush atm and I don't think he got it either. I'm wondering what his plan is.
>>
>>175024615
Fair criticisms on all fronts. The entry cost is true. I do plan to replay and re record several Marches until i get lucky. No reason not to.
>>
>>175024697
I'll be curious to see how far you get, but that's it. It's not doable.
>>
>>175024862
Aight famigliano, that's 100% fair. But that's what they said about I/I ballistics in vanilla, too, and that campaign was easy.
>>
>>175025252
I wish you all the luck
>>
>>175025252
best of luck
>>
>>175025341
>>175025463
I'll take it!

also keep watching my youtube shit
>>
What do you guys think about people who complain about X-COM not having x like XCOM had? They're different games, of course they're not identical, Jesus.
>>
>>175025984
Some of them are legitimate. I wouldn't broad brush it either way.
>>
>XCOM gets a freemieum mobile game.

How do you think it could play?
>>
>>175026607
no

I have family who compare mobile strike to xcom

just no
>>
>>175025984
Some things like complaining about a lack of time units are relatively stupid.
Complaining about a lack of physical projectiles seems stupid until you realize bullets are semi-physical in X2 and really a mod for them should happen.

>>175026607
>Similar tactical gameplay with less skills and smaller maps
>Characters have a limit to how many times they can go down before dying
>Have to roll for new units with a chance they will come at a higher rank
>Everyone starts at squaddie
>Standard mission selection system
Doesn't sound that bad.
>>
>>175026607
Hopefully it would be sort of like that free Fire Emblem game. It's actually fun.
>>
>>175026607
Clear out a random ufo/abduction a day with a random selection of squadmembers
>>
>>175026884
>Annette Durand and Shaojie Zhang are SSS summons
>>
>>175012063
Yeah, I can't wait to see the stretch goals. They haven't put any up yet but its already 50% funded on the first public day, so I think they should get some soon.
>>
>>175029446
I never paid attention when Chaos Reborn was crowdfunding, did it get Stretch Goals?
>>
File: pwyw_xcom_2_guy_by_johansrobot.jpg (106KB, 877x912px) Image search: [Google]
pwyw_xcom_2_guy_by_johansrobot.jpg
106KB, 877x912px
>>
>>175030407
I didn't pay attention to it either, but I just looked it up:

https://www.kickstarter.com/projects/1206403106/chaos-reborn-from-the-creator-of-the-original-x-co

There were two small stretch goals, and Chaos Reborn reached the first (localization in a couple extra languages).
>>
File: 1493030745421.png (867KB, 1000x562px) Image search: [Google]
1493030745421.png
867KB, 1000x562px
I feel slow as fuck, I just found out you could give rockets in lw2 expanded magazines.
>Just dicking around
>Get my technical 4 rockets with just basic bitch expanded mags
>mfw
https://www.youtube.com/watch?v=-LX7WrHCaUA
>>
File: 1484284481496.gif (1MB, 250x190px) Image search: [Google]
1484284481496.gif
1MB, 250x190px
>Mod XCOM 2 heavily and play on Legendary
>While I was busy making sure it would be challenging I forgot to give myself some advantages so it would actually be somewhat balanced instead of heavily skewed in the ayys favor
>Had ideal initial activations for the first 4 missions
>Still had 11 casualties despite doing everything I could
Uh, I might need to take this setup back to the drawing board and start over.
>>
>>175035372

Nonsense, you'll be alright.
>>
>>174964291
I really like how he says he's influenced by x-piratez
>>
>>175035562
Anon I don't think you understand. We physically don't have enough supplies to field enough soldiers for a mission even if I decide to take Fatigue wounds.
>>
>>175036356
Pardon my ignorance, but what's x-piratez?
>>
>>175036896

Not with that attitude.
>>
>>175036356
Pretty sure he just said that he played it, not that it influenced the game

>>175037078
openxcom gampelay overhaul mod.
>>
>>175037396
Cool, thanks. One thing I like about Gollop is that he's so nice and supportive of all the fangames that have spawned from his work.
>>
>>175037694
>supportive of all the fangames that have spawned from his work
Yeah that is pretty cool.
>>
File: 1493177619489.jpg (141KB, 990x557px) Image search: [Google]
1493177619489.jpg
141KB, 990x557px
I'm really digging these new deepsea mutants

Wonder what other designs await us.
>>
holy shit xcom 2 sold nearly 1.4 million units on PC

what was EU/EW?
>>
>>175040346
It seems like it'll be really cool. They've mentioned land-based mutations depending on region, like elephants and lions in Africa, and in the video you can see a mission involving Kaiju sized monsters that you have to kill with special tactics and weapons, its like a combo of XCOM with Pacific Rim or something
>>
>>175040346
Mod to give them sectoid faces and screams WHEN
>>
>>175040359
1.4 billion
>>
>>175041441
that's nearly half of all computers connected to internet

jake made out big
>>
File: 1483259299004.jpg (26KB, 457x480px) Image search: [Google]
1483259299004.jpg
26KB, 457x480px
>Got into XCOM because a friend gifted me 2 and I really loved it, put in 250 hours in 2 months
>Gone through 2 more modded campaigns since then
>Didn't really like LW2
>Really want to sink my teeth into EU/EW and then LW1
>Missed the sale a little over a month ago to get it cheap
>Resign myself to waiting till the next one
>Check Amazon today on a whim for it
>Fucking $9.90 for a new physical copy of the Complete Edition which you activate on Steam anyway
It'll be here on Thursday and I'll be having my first experience of the first invasion that day.
Give me your best tips for someone who has only played X2 and is now jumping into EU, /xcg/.
>>
>>175042839
It's fairly similar except the AI is a lot easier to exploit, mostly by breaking line of sight and popping out to catch the enemy making stupid moves.
>>
>>175040359
I couldn't find a steamspy archive link before it got free for some time, but a (((neogaf))) thread I found says it sold 1,6 million
>>
>>175042839
Enjoy being able to take your time and manuever. X2 is xcom gotta go fast edtion. Take a seat and chill for XCOM1. Still kinda gotta go fast to get the MELD, but it is way more laid back and gives you much more time to approach situations how you want to. Also spam Sats. Spamming Satellites takes engies, so nab those.
>>
>>175043836
>Not playing just as aggressive as 2 in Enemy Within
GOTTA GET THAT MELD. THAT SWEET ORANGE DELICIOUSNESS.
>>
>>175043234
>AI is a lot easier to exploit

This is misleading. The AI in Long War 1.0 is at the same level maybe better as their skills increase and the fact that LOS doesn't pierce building makes the game more tactical but yes slightly easier. XCOM2 has so much LOS bullshit issues that you can't ever plan to break LOS appropriately. Rooftops are particularly stupid.
>>
>>175045371
Based on his post hes doing vanilla EU/EW then LW1. That Anon is right to say vanilla AI is easy to exploit.
>>
>>175045634
>vanilla AI is easy to exploit.

So is the vanilla AI in XCOM2.
>>
>>175045735
I'd say the AI exploits you as much as you exploit them in XCOM 2 with how fucked LOS is.
>>
>>175045735
I mean you can exploit sectoids but I don't know what else.

Good luck breaking los with windows on every building too.
>>
>>175045735
X2 AI is just reliably retarded, but you can't really do anything clever with it.
>>
>>175045735
Only Psionic enemies really. There are other enemies that you know are going to do 1 thing everytime when they first encounter you (like MECs and firing missiles) but those ones are more likely to fuck you up compared to Sectoids and Gatekeepers always prioritizing zombies or Codices always prioritizing the AOE disable.
>>
File: 1490048465091.jpg (20KB, 480x331px) Image search: [Google]
1490048465091.jpg
20KB, 480x331px
>>
File: 1490037134666.png (247KB, 493x446px) Image search: [Google]
1490037134666.png
247KB, 493x446px
>>175050373
>>
>>175050373

Crashed passenger plane terror mission time?
>>
XCOM 2 is fun
>>
>>175052004
1.3 when
expansion when
>>
>>175052074

fresh beagles whan
>>
40 hours til the bakery opens and we have fresh bagles
>>
File: 20170424094552_1.jpg (132KB, 1280x720px) Image search: [Google]
20170424094552_1.jpg
132KB, 1280x720px
Literally a mission to blow up a hospital. Good job, X-COM. Your next target is school.
>>
>>175041350>>175040346
Snek heads and boobs.
>>
File: 1483517280592.jpg (54KB, 549x629px) Image search: [Google]
1483517280592.jpg
54KB, 549x629px
>tfw I'm dominating my airgame
DEAR HUMANITY, WE REGRET BEING ALIEN BASTARDS. WE REGRET COMING TO EARTH. AND WE MOST DEFINITELY REGRET THE CORPS JUST BLEW UP OUR RAGGEDY ASS FLEET.
HOORAH.
>>
I really dislike timers and stealth.
>>
>>175054659
just mod them senpai
>>
>>175054775
Can't I just pay you to do it for me?
>>
>>175054881
Dude you're just going to open a few files in notepad and change a few numbers, or even if you're too lazy to do that download someshit from steamworkshop
>>
File: 1491776787568.jpg (179KB, 837x1024px) Image search: [Google]
1491776787568.jpg
179KB, 837x1024px
>>175054127
>>
>>175055037
Looks like a poo I did this morning.

>>175055026
Can I ini edit an airgame back in please?
>>
>>175043836
this desu. It was really hard to try to get used to it after 350 hours of long dong.
I still haven't finished that campaign, it's May 2017
>>
>>175056173
I rushed through my first xcom2 playthrough and got my ass handed to me in the last mission. Also had no psi op because I don't like stylistic of those.
>>
File: 20160908022140_1.jpg (295KB, 1920x1080px) Image search: [Google]
20160908022140_1.jpg
295KB, 1920x1080px
>>175056969
Everything feels fast when you blue move + overwatch.
>>
Daily reminder overwatch traps are for fags
>>
File: Untitled.png (132KB, 719x622px) Image search: [Google]
Untitled.png
132KB, 719x622px
>>175058036
>>
>>175058036

People still plays Overwatch?
>>
File: Screenshot_2016-05-13-20-12-20.png (683KB, 1280x720px) Image search: [Google]
Screenshot_2016-05-13-20-12-20.png
683KB, 1280x720px
>>175001841

How is your PC handling the load?

>>174985810

Why is it so far away?
>>
Why did Gollop leave XCOM in the first place?
>>
>>175064496
jake challenged him to a game of NFL, the prize at stake was owndership of XCOM
>>
>>175037396
Yes, I was misleading. I hope he took its structure into heart though.
>>
>Will psychology play a role as well. will squad mates panic feel fear that sort of thing?
> JG: The vibe we are going for is modern Lovecraftian horror - so fear, panic and insanity will all play a role.
What did he mean by this
>>
>>175066848
Expect your soldiers to freak out and feed themselves to the monsters to speed up their evolution
>>
>>175059998
It's doing okay.

Slows down a lot when opening up the customization screen
>>
>>175066848
panicking rookies will frag the skyranger twice as often
>>
>>175066979
>>175067052
I meant insanity. Will it have very long effect or something simple like a few turn confusion
>>
>>175067302
Maybe something like Darkest Dungeon's system of permanent debuffs/buffs?
>>
>>175064496
He disappeared after becoming the volunteer.

Jake is just a thinman.
>>
Which is better, LW1 or LW2? I've played through both the vanilla games and liked both
>>
>>175072450
LW1
>>
>>175072450
LW 1 because it's finished
>>
>>175072450
LW1 as of yet. There's no expansion out though.
>>
So, X-COM1 > X-COM2 ?
>>
>>175076464

no
>>
>>175076464
XCOM as in EU or EW? If EU, no
>>
>>175076464
2 > EU
>>
>>175076938
>>175076943
>>175076998
I mean you if recommend LW1 to LW2.
Will LW2 will be better when they will finish it?
Kinda tired of both games desu.
>>
>>175077187
I can't say for certain. I like what's there though.
>>
>>175077187
XCOM 2 has other mods too, try them if you're tired of LW2

Also LW1 doesn't have sneks or loverslab btw
>>
>>175077547
I'm tired of XCOM1's same level environments, and getting there with XCOM2.
>>
>>175077663
XCOM 2 does have map mods lad
>>
>>175076464
EW/EU are optimized for the first-playthrough experience, they're very unbalanced and have lots of issues if you try to replay a lot. The fundamental gameplay is solid enough that having only grenades available didn't stop me from replaying the first month a load of times on I/I vanilla before LW was a thing, but if we're comparing vanilla to vanilla X2 is better.

>>175077187
I kinda doubt that LW2 will be better than LW1 even if they finish it. First, LW1 was a magnificent accomplishment, it would be a job well done to replicate it, much less outdo it.

Second, the engine is worse - a shitty minimalistic UI that makes it much harder to convey information to the player than X1, load times that vary from very long to noticeable depending on your machine where previously there were none, map sameness, weird camera behavior and action delays, los bugs.
>>
File: XCom2 2017-04-26 08-05-25-022.jpg (732KB, 1920x1080px) Image search: [Google]
XCom2 2017-04-26 08-05-25-022.jpg
732KB, 1920x1080px
I updated the Warden Gear mod with the Wraith Suit Update, comes with shiny new armor pieces for the Wraith Suit and couple of new helmets and head gear.

There's a hood now in the mod and it bears mentioning because not only is this hood available on all 3 slots like the scarf, but it is also integrated on a couple of the Wraith Torso pieces, so if you use the wraith suit with those pieces you might get a little extra customization.

Like with the warden stuff, the wraith suit pieces wont show up if your soldier doesn't have the wraith suit equipped, it also doesn't come with as many pieces as the Warden armor since it's unlikely(probably) that you'll have as many people using the wraith suit.
>>
>>175079060
that looks noice

how did you achieve the rough texture?
>>
>>175079060
>that Beakie
>>
File: XCom2 2017-04-25 01-29-37-796.jpg (639KB, 1920x1080px) Image search: [Google]
XCom2 2017-04-25 01-29-37-796.jpg
639KB, 1920x1080px
>>175079261

If you mean "why it's not shiny?" I basically had to remake the roughness and specular map for the armor, which are the alpha channel in the diffuse texture and the red channel in the msk(multimask) texture. And then i just added some shitty scratches here and there to give it some wear and tear look.

I also had to change the color of the diffuse texture from the weird blue that power armor has to the same brown shade that pretty much everything else in the game has, so that it matches pretty much every other helmet the game has and mods have.

Overall i found the whole "retexturing" thing to be the most tedious and annoying part of the mod, followed by having to reposition pouches and stuff for so many armor pieces.

>>175079441

spess muhreens are amongst us.
>>
>>175079060
Bloody brilliant man, are you doing the T3 Exo next?

You're definitely owning the vanilla look.
>>
File: XCom2 2017-04-26 08-06-28-906.jpg (611KB, 1920x1080px) Image search: [Google]
XCom2 2017-04-26 08-06-28-906.jpg
611KB, 1920x1080px
>>175080145

Yes, the War suit is next. Will probably have more stuff than the Wraith suit, because everyone knows War>Wraith.

It will also come with more helmets obviously.
>>
>>175080289
Looking forward to that.
>>
>>174863749
Lost another Longwar today. Time to start fresh.

What country should I base in this time?
>>
>>174867661
It looks like you accidentally stumbled into Metal Gear.
>>
File: 1444268119803.png (72KB, 512x512px) Image search: [Google]
1444268119803.png
72KB, 512x512px
>>175080804
Australia
>>
>>175080804
nigeria
france
mexico

the only real answers
>>
>>174890841
hi snek
>>
>>175081019
Yes. Strong nigerian/latino females will carry your team to victory.
>>
>>175080937
>>175081019
>>175081471
I'll try Mexico, I just lost on with France but I really like its ability. It was just poor luck.

Australia was my original pick and I plan on using it on my Hardcore run.
>>
File: Qt65KQt.jpg (433KB, 700x1080px) Image search: [Google]
Qt65KQt.jpg
433KB, 700x1080px
So how do you folks headcanon how ADVENT spins slaughting civilians to spawn more Chrysilids when Xcom is on the scene?
>>
>>175082301
Chrysilids are what are skeletons actually look like and they just want to pop out and say hello.
>>
>>175082882
Something less spooky. anon
>>
>>175082301
probably the same way pitbull owners spin their "pets" mauling their entire family
truth is often stranger than fiction
>>
>>175079060
Badass, dude. Been using your mod mostly for the scarves for a while now but I haven't hit T3 armor in my own campaign. Can't wait though, tactical gear over power armor is the best aesthetic.
>>
File: x-com_superhuman_by_sirtiefling.jpg (801KB, 1250x1000px) Image search: [Google]
x-com_superhuman_by_sirtiefling.jpg
801KB, 1250x1000px
>>175079060
>>175080289

More hats? Awesome.

Thanks for the hard work.
>>
>>175085449
That's a nice art.
>>
>>175080289
Did you use something like sweetfx in these screenshots or is it vanilla?
>>
>>175082301
Lids only appear on terror missions. Only filthy rebels get penetrated. No head canon required.
>>
>>175082301
What Chryssalids? There were no Chryssalids in the news reports. Maybe those weird outlanders tried farming them and they got loose.
>>
It would have been quite something if there were more missions like the one with Van Doorn. Seeing the armies of different countries battling it out with the aliens mid-mission was something I kind of expected to eventually see after the mission was done.
>>
>>175088947
>lids land in australia
>ask mothership for evac
>>
File: XCOM_1900.jpg (230KB, 1006x617px) Image search: [Google]
XCOM_1900.jpg
230KB, 1006x617px
>>
>>175090838
https://www.youtube.com/watch?v=wGe0D69WjBA
>>
>Additional Difficulty Adjustment

https://steamcommunity.com/sharedfiles/filedetails/?id=913032920

Hmm.
>>
File: ww1 air game.webm (1MB, 720x404px) Image search: [Google]
ww1 air game.webm
1MB, 720x404px
>>175092264
>>175090838
My brethren
>>
File: XCOM Prequel.webm (761KB, 720x404px) Image search: [Google]
XCOM Prequel.webm
761KB, 720x404px
>>175094652
>>
>>175088947
>the armies of the world
>just shittier rookies

hmmm
>>
File: ww1 Research.webm (1MB, 720x404px) Image search: [Google]
ww1 Research.webm
1MB, 720x404px
>>175094879
>>
>>175095601

That's the idea but you additionally get to see them with better weapons it you do the Council Requests.
>>
>>175096036
Xenonauts did this. It was cute, but not that significant.
>>
File: WW1 Shivs.webm (1000KB, 720x404px) Image search: [Google]
WW1 Shivs.webm
1000KB, 720x404px
>>175095968
>>
File: walking_the_'lid.jpg (48KB, 640x486px) Image search: [Google]
walking_the_'lid.jpg
48KB, 640x486px
>>175096089
>>but not that significant.

That's kind of the point but in actual 'help the military base out of an alien attack' instead of reaching the base -after- the whole place is destroyed and the army forced to retreat.
>>
Do you ever wish for JA-like game mod?
>>
Can someone tell me mhere in the MEGA can I find Long war 2?
I see few mods but they look like additions to Long war mod
>>
>>175097623
LW2 isn't in the MEGA
>>
>>175097851
OK thx
>>
File: WaitressPanic.jpg (72KB, 617x814px) Image search: [Google]
WaitressPanic.jpg
72KB, 617x814px
More QT pls.
>>
File: 1481229172967.gif (202KB, 181x391px) Image search: [Google]
1481229172967.gif
202KB, 181x391px
>>175100618
>>
>>175100618
>>
>>175100801

This is the only viper we need around here.
>>
File: 1492544469505.jpg (85KB, 600x697px) Image search: [Google]
1492544469505.jpg
85KB, 600x697px
Absolute rookie here with a quick question

Is the pc version of Xcom 2 still obscenely demanding? I've got a mid-tier laptop that's a couple of years old and when 2 first released it was unplayable

Has optimization lowered the requirements at all? I'm perfectly fine playing on minimum everything

Or should I just stick with the ps4 version
>>
>>175101407
I prefer this viper
>>
>>175101842
It's better optimized but still pretty demanding, specially if you use a shitload of cosmetic mods
>>
>>175101842
It'll run, barely, if you have no mods. I modded my game to a standstill and quit because I couldn't go back to vanilla.
>>
File: 1475159777667.png (35KB, 385x439px) Image search: [Google]
1475159777667.png
35KB, 385x439px
Can we talk about how truly insane ADVENT actually is when you think about it? In a strength three data cache mission Advent was able to "reinforce" or deploy 7 full squads of militant police forces along with alien heavy special operation units. During the 10 turns my turns battled them off. Each turn probably in real time only taking what? I always think about 20 seconds per turn. ADVENT forces can deploy nearly anywhere ON THE PLANET within minutes with fully kitted out deathsquad(and then 20 more) at the drop of a hat while the average response time in a good town/city is about 10 minutes for police.

It's easy to see why Xcom has trouble recruiting when you have an enemy like that in all reality.
>>
How do you change the male to female ratio for recruits and such? I'm starting to have all female squads.
>>
>>175102729
>I'm starting to have all female squads.
>I keep missing ten 99% shots in a row!
>THIS GAME IS RIGGED
>>
File: 12 - snD2O0v.jpg (611KB, 1920x1080px) Image search: [Google]
12 - snD2O0v.jpg
611KB, 1920x1080px
>>175101916
I like this Viper a lot.
>>
>>175101842
It still runs like complete shit even for hardware that was still on par for its release date.
>>
File: viper.jpg (36KB, 600x600px) Image search: [Google]
viper.jpg
36KB, 600x600px
>>175103738
I like this one more.
>>
>>175076464
yes
XCOM2 is broken currently, if they fix the LOS shit, timers and stealth then maybe.
>>
>>175085449
This is the xcom I desire. XCOM2 is too clean.
>>
File: typical LW pod.jpg (472KB, 1920x1080px) Image search: [Google]
typical LW pod.jpg
472KB, 1920x1080px
What's the objectively funnest version of Long War 1?

I really fucking enjoyed I/I in B14i and I got almost an entire campaign out of that, I felt like there was enough of a challenge that you were forced to actually think and exploit your strengths, but MECs and soldiers were varied enough that you could run gimmicky shit that still worked.

Is b15 worth it for the general improvements? Does any of that even matter considering you can modify many things?

Asking because I haven't played Xcom EU at all since I finished B14i.
>>
>>175105231
Long War 1.0 on normal ironman with increased pods, it allows you to build classes how you like instead of the I/I only one way to play setups.

You are less starved for resources too so it cuts the grind down. If you want to be "hardcore" use the difficulty SW options to tweak your game. It's a much more fun version of Long War imo, impossible just starves you for resources and more builds are viable in normal.
>>
>>175105231

Dude b15 brought in country start bonuses and a whole load of other cool shit.

Some people buffed the price of MECs down to less prohibitive pricing so maybe consider that if you like MECs or something, b14 MECs were goddamn insane, fun but kind of too broken, so their nerfs were kind of needed.
>>
After carapace and lasers, what is the general next step in research?
>>
I have 4 CPL rocketeers and I didn't have to train any of them to get there. Feels good to have rocketeers instantly useful. I think I might make van doorn one too.
>>
>>175103738
I concede this is the best viper they are the fastest and they've got you in the pipe
>>
>>175106498
LW or vanilla?
>>
>>175108018
LW
>>
>>175108256
There are a couple paths you can take, I like to get mecs going mid to late summer but you need airgame research too.
>>
>>175106498
MEC [computers+meld->biocybernetics] or captures
>>
>>175109013
>mid to late summer
In what hemisphere?

I would like to prioritise airgame research.

>>175109020
I don't think I have enough resources for MECs yet. I might just go for captures.
>>
>>175109490
northern hemisphere

did you think I was some dirty third worlder?
>>
>>175109557
Well since half my XCOM troops in my first playthrough were named abongo havealastnamaetoolong, yes.
>>
File: 2015-09-16_00005.jpg (118KB, 1920x1080px) Image search: [Google]
2015-09-16_00005.jpg
118KB, 1920x1080px
>>175102729
>not wanting waifus with raifus
Even I'm not that gay senpai
>>
>>175085689

Yeah i'm using sweetFX.
>>
>>175101916
>>175103738

OK, those are acceptable too.
>>
24 hours til bagels are fresh from the oven
>>
>>175064496
Microprose got bought out, along with its intellectual properties, so Julian just went elsewhere. The long and short of it is that Firaxis ended up with the XCOM property, so that's why they did the remakes.

>>175066848
It sounds cool, here's from the latest update:

https://www.fig.co/campaigns/phoenix-point?update=355#updates

>one interesting aspect of the game is that they can also suffer from the effects of battles over time, such as insanity, drug addiction (to various combat enhancing drugs) and permanent injuries. However, there will be technology that you can research to overcome these problems.
>>
>>175102374
I wouldn't over analyze the turn based structure. You need to abstract it quite a bit for it to make sense.
>>
>>175105890
>Long War 1.0 on normal ironman with increased pods, it allows you to build classes how you like instead of the I/I only one way to play setups.

?

you modded LW to have even more pods..?
>>
>>175114195
basically Ethereals did it.
>>
I wish x2 had the same graphics x1 did. feels too cartoony
>>
>>175114682
They both look pretty cartoony too me.
>>
>>175114682
>>175114839
It's the difference between Sims 3 and Sims 4. They're both cartoony, but the first one has slightly endearing freaky potato people and the other one leans more towards Pixar
>>
>>175114682
>cartoony
>XCOM 2
How dumb can you fucking be?
>>
File: a_single_star_by_dreamydark.png (4MB, 1900x1100px) Image search: [Google]
a_single_star_by_dreamydark.png
4MB, 1900x1100px
>>175110124

I miss them wings.
>>
>>175114682
ADVENT basically being the power rangers in LW2 is especially jarring. Then there's the weird out of place things like the disoriented cyberball basically pissing itself and going "doushio" or the random shots of Codex ass during activation.
>>
>>175116696
Turn that off then. But yes the ayys in X2 suck. I wish it was possible to redesign them easily and add way more.
>>
>>175114682
XCOM 1 looks alot more cartoony than 2 m8. If anything why I liked 2's artstyle less was them pushing for realism in its aesthetics.
>>
>>175117120
>pushing for realism in its aesthetics.

This. I hate this crap in games. It destroys imagination and art.
>>
I put 38 hours in Long War this week without even trying.
>>
File: WinningTheWar.png (2MB, 1920x1080px) Image search: [Google]
WinningTheWar.png
2MB, 1920x1080px
>>175118796

It's always worth it in the end.
>>
>>175119982
>playing on normal
>>
File: cmon_man_by_mrhugo13.png (6KB, 211x150px) Image search: [Google]
cmon_man_by_mrhugo13.png
6KB, 211x150px
>>
>>175123484
>>
File: aki663.jpg (157KB, 1018x1516px) Image search: [Google]
aki663.jpg
157KB, 1018x1516px
Jamball trying her hand at NiER... Don't know what to expect.
>>
>>175124164
Jamball is automatic drop. Jam and Beags is still like a 80% drop.
>>
>>175124353
Jam's not that bad. It's just that her voice can be a bit grating. Her streams also have more variety
>>
>>175124457
Beags only exists for X-COM
>>
About to do my first XCOM 2 playthrough since release. Heard Alien Hunters was trash and should be skipped, what about the robot dlc?
>>
>>I gave her a fair shake, I can't do it. Pro-longed exposure did not improve my opinion[/spoiler]

>>175124667
The dlc just really isn't for first time players.
>>
File: A0004_2b_lr_by_artgerm_dayaepa.jpg (489KB, 900x1300px) Image search: [Google]
A0004_2b_lr_by_artgerm_dayaepa.jpg
489KB, 900x1300px
>>175124353

I dunno, her RAGE against the controls is kind of entertaining.
>>
File: 20170427113258_1.jpg (338KB, 1914x1012px) Image search: [Google]
20170427113258_1.jpg
338KB, 1914x1012px
>playing long war impossible difficulty
>Large alien ship lands
>send in my A team armed with all my best gear and clear it
>mission ends
>this bullshit immediately pops up
So should I ignore it or send in a B team with gauss weapons and carapace armour and try to run away the moment cyber disks and mechtoids show up?
>>
>>175125871
As long as you think your team can survive you should do it. I mean, is your A-Team so much better that the B-team can't win a terror?
>>
>>175126247
Well the A team has titan armour and pulse weapons while the B team doesn't.
>>
>>175126307
What...
Just give them the equipment your A-team has. Am I missing something?
>>
>>175126307
...what prevents you from equipping the b team with those
>>
File: 1409347783955.jpg (29KB, 496x379px) Image search: [Google]
1409347783955.jpg
29KB, 496x379px
>>175126397
>>175126463
Holy shit you can do that? Now I feel stupid for buying thirty arc thrower.
>>
File: 1429756295254.png (253KB, 640x506px) Image search: [Google]
1429756295254.png
253KB, 640x506px
>>175127028
the fuck?
>>
>>175127028
Make items available
I'm impressed you're in May second year despite gimping your loadouts
>>
>>175127028
By gawd. How did you even get this far. Kudos to you I guess
>>
File: omgjc.png (73KB, 251x300px) Image search: [Google]
omgjc.png
73KB, 251x300px
>>175127028
I have no words
>>
File: 20170427053704_1.jpg (319KB, 1920x1080px) Image search: [Google]
20170427053704_1.jpg
319KB, 1920x1080px
Which one should I choose?

Don't tell me what I was doing with him, last I played was 2 years ago.
>>
>>175124457

Is nier some sort or shooter with some sword throw in or is Jamball just playing that bad?
>>
>>175130891
Jamball is that bad. Also, she's playing on hard which is actually incredibly hard.
>>
>>175130453
rapid fire
>>
File: 20170426174158_1.jpg (486KB, 1902x983px) Image search: [Google]
20170426174158_1.jpg
486KB, 1902x983px
Thanks to the anon in the other thread about ABA 2. My main Archon is now qt as fuck and with her AWC abilities is a fucking monster.
>>
File: 20170426155753_1.jpg (365KB, 1902x983px) Image search: [Google]
20170426155753_1.jpg
365KB, 1902x983px
Why are ADVENT checkpoints so comfy?
>>
>>175130960
>>Also, she's playing on hard which is actually incredibly hard.

I knew there had to be a reason as to why she was taking a lot of damage but, still, she is trying to pull a Beagle and it's not really working off. Still want to try this game at some point which is the only reason why I'm still watching.
>>
File: Dream_of_Peace.jpg (932KB, 1500x1050px) Image search: [Google]
Dream_of_Peace.jpg
932KB, 1500x1050px
>rage against the controls
>rage against not lowering the difficulty
>rage against the opening dialogue

No, Jamball. You are the one on a perpetual death spiral.
>>
>>175133095
It's fun watching Beags and Jam rage against Japanese game design
>>
>>175127028
It's ok borker :hugs:
>>
File: HeavyRain.jpg (163KB, 1170x682px) Image search: [Google]
HeavyRain.jpg
163KB, 1170x682px
>>175133175

I think that's the only reason why I still have the stream on the background.
>>
File: F-70a_309th_by_bagera3005.png (286KB, 1641x2105px) Image search: [Google]
F-70a_309th_by_bagera3005.png
286KB, 1641x2105px
>>
https://www.youtube.com/watch?v=41OI0jmifvI

New episode tomorrow I promise, but I got sidetracked making a thingy for new viewers and to hype up the series.
>>
File: 1473091657084.gif (8KB, 350x263px) Image search: [Google]
1473091657084.gif
8KB, 350x263px
>that one pod that camps the objective site, completely fucking over your stealth run for the mission
JUST
MOVEEEEEEEEEE
SO I CAN HACK
THE
FUCKING
AAAAAAAAAAAAAAAAAAAA
Should have brought a Specialist.
>>
>>175136770
>record scratch
>freeze frame

A literal meme/10 but I still laughed.
>>
>>175136770
That intro track is and was a fantastic choice.
>>
File: mfw.png (409KB, 471x534px) Image search: [Google]
mfw.png
409KB, 471x534px
>>175127028
Dude are you serious
>>
>>175137873
I'm gonna have to look for some fucking amazing intro music for my next series.
>>
>>175117317
going have to disagree with you there realistic aesthetics can jive very well in scifi and fantasy settings
>>
>>175127028

It happens...
>>
>>175136770
I hope beagle's happy to see someone actually do a full Ironman Impossible-style series.
>>
The colour palette and the aesthetic of two is just eh. Graphics department was just trash. Xcom 1 had one theme, and stuck to it without the map being full of shit that doesn't matter.
>>
>>175142813
>it's an anon makes an incoherent post episode
>>
>>175142813

mods will fix it
>>
expansion will fix everything
>>
>>175140314
I've been thinking about doing a heavily edited Ironmeme/Impossible LW campaign series but I seem to always stop myself after recording the first few missions. I need to work up to motivation to actually work on it.
>>
>>175143360
What did he mean by this?
>>
>>175110124
I liked all female squads in xcom1 just because females have more human proportions than male gears-of-war-space-marine-hulk-type counterpart. They made males better in xcom2.

>>175139570
Agree. Some XCOM2 maps even have cyberpunk vibe in them. Except armor designs. Both ADVENT and XCOM tier 2,3 armors look like some cosplay plastic crap. Also Combine stylistics > ADVENT stylistics, by a large margin.

In terms of character and facial design though, I think XCOM2 found a nice niche between cartoony and realistic style, it's hard not to hit the uncanny valley if you go for realism with this level of graphics.
>>
File: 743543495_preview_coppomen.jpg (632KB, 1904x1001px) Image search: [Google]
743543495_preview_coppomen.jpg
632KB, 1904x1001px
>>175146827
That's why Jake Solomonâ„¢ gave us modding tools senpai
>>
>>175144209
Expansion will fix no German waifu feel.
Plot twist: they turned her into snek!
>>
File: 3348650-combine_s_phong1.jpg (70KB, 880x587px) Image search: [Google]
3348650-combine_s_phong1.jpg
70KB, 880x587px
>>175146903
I would actually prefer replace to ADVENT troops with these guys.
>>
>>175146827
armor in xcom imo has always gotten the short straw in terms of aesthetics
>>
>>175146903
why the tm? Jake Solomon always seemed like a cool guy to me. He gave a shoutout to Phoenix Point recently and always seemed to support the fans.
>>
>>175147885
for the memes i guess
>>
>>175147885
Because of shitty DLCs. Then again, maybe it's not his fault.
>>
File: ayy.png (579KB, 1378x2000px) Image search: [Google]
ayy.png
579KB, 1378x2000px
>>
File: 1486941476893.jpg (53KB, 206x360px) Image search: [Google]
1486941476893.jpg
53KB, 206x360px
>>175149157
>>
>>175149157
Im calling xcom!
>>
File: 1424412728878.png (252KB, 415x595px) Image search: [Google]
1424412728878.png
252KB, 415x595px
>>175149157
>>
>>175149157
> broom instead of a rifle
So sexist. I bet she would wear a boob plate as well.
>>
Someone needs to draw a comic where a sectoid dressed in womans clothing mind controls a male xcom soldier into having sex with him.
>>
File: 1485992754365.gif (2MB, 400x310px) Image search: [Google]
1485992754365.gif
2MB, 400x310px
>>175149540
>>
File: 1459554873833.png (23KB, 859x754px) Image search: [Google]
1459554873833.png
23KB, 859x754px
>>175149540
>>
File: 1493125647900.jpg (10KB, 240x240px) Image search: [Google]
1493125647900.jpg
10KB, 240x240px
>>175149540
>>
File: output_nDjTZh.gif (239KB, 310x310px) Image search: [Google]
output_nDjTZh.gif
239KB, 310x310px
>>175149540
Nah
>>
A Necromancer in XCOM would be pretty cool
>>
File: daw_new_eyes_by_animenebula003.png (916KB, 1600x900px) Image search: [Google]
daw_new_eyes_by_animenebula003.png
916KB, 1600x900px
>>175149157
>>175149540

ayy wat
>>
>>175151140
But we already can raise zombie armies.
>>
>>175149568
>>175149604
>>175149662
>>175149682
You are all scared because it can actually happen in xcom universe. On a mission, with soldiers of your squad.
>>
>>175151278
would be cool if we could raise zombie aliens
ans also give special variations depending on the subject
like a zombie shieldbearer have a point of armor and zombie mutons can still fire its weapon because of how ingrained weapon handling is to them
>>
>>175149540

Why would it need to dress like a woman if it's going to mind control him anyway?
>>
>>175151493
To get in range.
>>
>>175151581
Close range?
>>
Just finished my first XCOM play through (on easy). Where do I go now? I want to try long war but I heard it's difficult. Also XCOM 2 but money.

Should I just go through XCOM on medium/hard difficulty? How easy is easy and how much do I still have to learn?
>>
>>175153507
how is easy even fun dude its not even possible to lose unless you're a drooling retard who stands out in the open
>>
>>175153507
if i remember it right, long war in the lowest difficulty is about as difficult as vanilla in classic
my recommendation would be to go for normal or if you think you are ready a classic campaign
>>
>>175153507
Easy is way too easy dude, the game helps you too much

Also XCOM 2 gets about 50% discounts from time to time
>>
>>175153507
Vanilla XCOM1 have only 2 difficulties: normal (classic) and masochistic (impossible). Playing on easy you ruined your experience, anon.
>>
What makes Long War 2 incomplete?
>>
>>175155052

It's not incomplete, it's shit.
>>
>>175155052
The fact that the game is not complete yet, aka no EW tier expansion
>>
> Burn applies a two turn damage over time and lockout of most abilities. Burning enemies will take 1-3 damage twice. They can not perform ranged attacks or use most special abilities, but can still do melee attacks.

So, the red dildo is op as fuck in LW2? Against non-melee units.
>>
>>175155597
I don't think it affects mechanical units.
>>
File: g4k.jpg (134KB, 614x825px) Image search: [Google]
g4k.jpg
134KB, 614x825px
>lazily check through /xcg/
>learn about Phoenix Point

What a refreshing buzz after the bland stream of Xcom2 updates.
>>
>>175136715
>10000 hours in MSPaint, the fighter
>>
>>175151493
That's what it's into. Sectoids dream of domesticity.
>>
>>175153507
normal cheats for you
easy cheats a lot for you

As the other guy said, LW1 normal is about as hard as vanilla classic. X1 is kinda boring to replay a lot, so I'd just try winning the first three months of vanilla classic or jump straight into LW1 normal, even if it's hard.
>>
>>175144320
The editing can be a grind. I split basically every individual action into its own clip, so it's easy to end up with 1-200 individual edits. I also like to base part of my editing on the audio, which is worth paying attention to as well. So be aware of that.

The finished product is always super satisfying though.
>>
When will you update /xcg/ Boogaloo for all LW2 texts?
>>
>>175155232
This
>>
>>
>>175165518
>tfw you'll hold a tiny viper in the palm of your hand and crush it to death
>>
File: 1348638-bigthumbnail.jpg (80KB, 450x337px) Image search: [Google]
1348638-bigthumbnail.jpg
80KB, 450x337px
>>175165518

Sneks are cute.
>>
>>175167053

So are mantids.

Friendly mantis aliens when?
>>
File: 1330621551858.jpg (105KB, 1348x1172px) Image search: [Google]
1330621551858.jpg
105KB, 1348x1172px
>>175167297

no animators
>>
File: 1491585870249.jpg (557KB, 744x1392px) Image search: [Google]
1491585870249.jpg
557KB, 744x1392px
>>
Based
>>
>>175172543
Why do people hate him again? Was it just because of timers?
>>
>>175174823
it's ironic shitposting, nobody actually hates him
>>
Do I need to play xcom 1 to understand xcom 2?
>>
>>175149540
Almost ridiculous enough for me to oblige, but it's not going to happen
>>
>>175175114
Yes and only if you play Long war
>>
>>175175114
Nah, first XCOM is not canon. You'll hear talks about a few people you don't know, but you can learn about them in Archives. Just know that you lost first month or something in canon.

XCOM EW still a good game tho
>>
>>175174823
He takes gym selfies instead of fixing his game
>>
>>175175114
No, xcom 2 is like an alternate scenario of what could happen should xcom fail to defend earth in EW. Ignore idiots who think it's some kind of canon outcome.
>>
>>175174823
No one actually hates him, the whole "FIX YOUR GAME, JAKE" was a meme that arose from a Beagle stream.

Jake is based, he just needs to fix his damn game.
>>
>>175177265
>>he just needs to fix his damn game.

Is that even possible at this point? Wouldn't that take away half of the fun of the XCOM experience? Will be ever be able to adapt ourselves to a 'fixed' XCOM?
>>
>>175179739
I actually like XCOM 2, it has issues but they're too fundamental to what they tried to do to experiment with the game flow to actually fix.

But taken as a part of the entire franchise, as one of the more experimental titles in the series it at least still manages to be a good game, and the modding support is great.

I hope for an expansion to make it more interesting but I won't mind if they simply move on to XCOM 3.

Gollop's return to the genre and Xenonauts 2 being in production means it is a good time to be a fan of the TBS Tactics/Global Strategy genre.
>>
>>175180148
Too bad that they will never fix LOS bugs and will never optimize it properly.
>>
>>175180947
You don't know that. Have faith in Jake senpai
>>
>>175181083
These issues were present since the release. We got a slight optimization increase, that's it.
>>
>>175181357
Obvious he needs to hire more Croatian people.
>>
are the in the pastebin still good?
>>
>>175183067
mods*
>>
>no tnx
where the whiskey at i need escapism
>>
File: XComEW 2017-04-27 21-05-56-82.png (1022KB, 1600x1024px) Image search: [Google]
XComEW 2017-04-27 21-05-56-82.png
1022KB, 1600x1024px
Should I sell it?
I certainly understand that I need elerium, but, jeez it's a lot.
>>
>>175184589
nyet
>>
Is Enemy Within worth buying?
>>
Cyka blyat!
>>
>>175184834
yes
>>
>>175184589
Polovinu prodaj
>>
>>175147078
>>175144320
Couldn't disagree more, combines uniforms are muddled and bulky without any clear purpose or design choice other than the glowing facemask. ADVENT; troopers and lancers in particular, really hot that sweet spot for me of aesthetically pleasing and practical looking uniform design.
>>
>>175136770
Bumping for the non-midnight crowd

Come watch this shit go down

Season trailer:
https://youtu.be/41OI0jmifvI

New episode:
https://youtu.be/tTL3PNdCFuI
>>
File: 1484041989693.jpg (71KB, 866x838px) Image search: [Google]
1484041989693.jpg
71KB, 866x838px
https://www.youtube.com/watch?v=T1pyJxcETmc
>>
>>175189516
>when you're fighting aliens you gotta have that psycho side
10 out of fucking 10 Jake
>>
>>175183067
>>175183458
should be
>>
>>175184283
Boooooo
>>
File: 1474581958773.jpg (42KB, 640x640px) Image search: [Google]
1474581958773.jpg
42KB, 640x640px
>>175189516
None of these guys look like the type to play xcom.
>your 18 right
10/10 Jake
>>
>>175184283
FUCK
>>
>>175190324
Can we get this but edited to a dead sectoid on the ground?
>>
File: 1479241528046.gif (2MB, 260x179px) Image search: [Google]
1479241528046.gif
2MB, 260x179px
>>175190324
I'm 18 and XCOM is one of my favorite series of all time including the originals
>>
File: 1485842175355.jpg (47KB, 500x371px) Image search: [Google]
1485842175355.jpg
47KB, 500x371px
>>175190586
Then theres hope for our youth yet
>>
>>175190586
I bet you're a virgin too
>>
File: doyouknowhereweare.png (936KB, 644x644px) Image search: [Google]
doyouknowhereweare.png
936KB, 644x644px
>>175190865
>>
File: Grpy.png (310KB, 524x418px) Image search: [Google]
Grpy.png
310KB, 524x418px
>>175191051
>>
>>175191475
As a Scot, it is scary how accurate Demoman can be now and then, especially in the comics.
>>
>>175186671
Ok So-o em.
I started the campaign here. Is there any advice for LW?
I must say that LW is pretty brutal. Especially with air games.
>>
File: 1490560881011.jpg (103KB, 600x429px) Image search: [Google]
1490560881011.jpg
103KB, 600x429px
Playing EU/EW for the first time here. Classic/Ironman
What Second Wave options are recommended? I was probably going to roll Hidden Potential and Aiming Angles.
>>
>>175193418
If you plan on playing with Hidden Potential use Not Born Equal too for double meme potential
>>
>>175193625
I actually prefer everyone starting at the same level but improving in different ways on their own.
>>
>>175193418
Playing for the first time with second wave and ironmeme?

Anyway I'm not a big fan of hidden potential, aiming angles is more of a buff to xcom than the ayys, but it's wash mostly.
>>
>>175190586
You are like one of those kids from youtube who leave comments like "I'm 16 and this is my favorite music, Justin Bieber sucks!" under 60s-80s music hits videos. Kinda funny.

>>175189516
I remember when this was posted here with all anons sitting and waiting for the game. Cozy as fuck. And now /xcg/ barely lives.
>>
3 hours 22 mins til beagle
>>
No TNX Tonight! on second thoughts...

Damn here we go again.
>>
Beags Bobby @BeaglerushYT 6h6 hours ago
No TNX tonight - some real life in the way today, so tune in next week for our third installment of the X-ZONE.

It's starting to happen again guys.
>>
>>175197493
>>175197779
the ethereals have called back their human-sectoid hybrid infiltrator
>>
>>175197779
>some real life in the way today
He got so btfo by JoINrbs that he's getting hair plugs
>>
>>175192860
It just gonna take time. But some traps to look out for is try to spread the expereince around your roster. You need a strong robust barracks to make it through. Later on you should have a 60 man barracks. For the air-game, understand that you can't shoot down every UFO. Read up the LW ufopedia as well, some of the general tips are helpful, and if you have specific numbers/stats questions it should be completely up to date.
>>
File: 1357746916386.jpg (26KB, 306x450px) Image search: [Google]
1357746916386.jpg
26KB, 306x450px
>Fighting MOCX
>kill one
>tell my kids, I...!
>>
File: Fubuki_Sad.jpg (104KB, 1920x1080px) Image search: [Google]
Fubuki_Sad.jpg
104KB, 1920x1080px
>>175184283
>>175190370

Awww...
>>
>>175200409
Now someone mod MOCX to replace ADVENT period.
>>
>>175200810
Only after someone can get MOCX and the Ayys to spawn as two separate factions on the same map
>>
>>175187526
Meh

When's the next big operation? The trailer was funny but holy shit why would you camp that roof so hard
>>
>>175193418
Well my liberal use of explosives is already under scrutiny
>ZE BODIES COMMANDER
>ZE ARTIFACTS COMMANDER
>>
>>175201060
Episode 17 is the alien base assault

Soon as I'm done working on the groundwork for an Ace Combat series I'll edit episode 16 and get it up.
>>175201665
Vahlen doesn't know shit, don't listen to her unless you're on Normal or below.
>>
>Just got the Xcom Enemy Unknown Budle on steam for 20$ (+Enemy Within and other DLC)
>Been playing the game for a bit, seems pretty good)
>Steam Friend recommends I download Long War
> I do, enjoying the difficulty increase
>Kid at School challenges me, thinking I don't know how to strategize in XCOM
>He bets me that if I complete the starting mission on Impossible Mode with Ironman turned on, I get 20 Bucks
>I accept his challenge, utilizing Long War to my advantage while also keeping it challenging to myself.
>We are Legion, Aiming Angles, and Absolutely Critical for advantages to me.
>Itchy Trigger Tentacle and Red Fog for disadvantages
>Perfect Information for Neutral Option
>Start Mission, AO is in the City during the Day
>Order the Entire Squad to line the wall towards the Alley on the top of a building.
>Several turns were spent slowly moving to the left until we spot three Sectoids
>Sectoid fuckers dash into the building opposite of ours
>Overwatch rest of the guys who didn't move
>One Sectoid moves out to cover behind an Abduction Pod.
>Gunned down by the Firing Line like a Sand Nigger
>Rest decides its smart to overwatch
>Fuck_that.Gif
>Toss a Frag Grenade towards the door to break the Overwatch for both.
>Door goes down alongside the cover of the Sectoids, both are injured, reducing their Accuracy
>Also reveal another pod of Sectoids, two break off into cover while one takes a shot, hitting and wounding one of my Rookies
>Rookie panics, running off and hunkering down away from the squad
>I decide to break the line, using half of my available Rookies to shoot the Three Sectoids out of cover while dashing the other three to drop down and get into cover.
>All three Sectoids out of cover are killed.
>Turn Ends, the Two Sectoids retreat into the shadows for their safety.
>My Turn again, Slowly move into the Store with the whole Squad, dashing most of them to get to catch up with three already down below.
>>
>>175203615
Really, 20 bucks?
I could make a living out of this.
>>
>>175203615
Where's the part where you teleport behind him and have sex with his girlfriend on his bed?
>>
>>175203615
Continuing the Story
>Last Three move in, Two were able to flank and kill both of the Sectoids
>Send the Last Rookie to dash and root out the remaining Ayys, incurring the Wrath of two Sectoid Pods in the Progress.
>All Six move into cover, ending my turn.
>One Sectoid flanks the Dashing Rookie and kills him.
Another moves into better cover from outside the store and wounds another, She also hightails it behind a set of shelves and hunkers down
>The half of the Sectoids that yet to move make for better cover and mind merge with the other half, who move forward and fail their shots
>Assess the situation and decide to blow the wall with one of my remaining Frag Grenades, allowing the over five to get shots in and relieve pressure on the two inside
>Move them into cover and toss the grenade at the wall and destroying it
>Toss another to destroy the remaining Ayy's cover, leaving all four exposed while killing one of the forward Sectoids
>Shoot both Mind Mergers, feedback killing the last one
>Overall Mission Stats:12 dead Sectoids with two injured and one dead
>Kid watched me the whole time and is in shock while I get out of my chair and extend hand outward, ready to collect my cash
>Being a man of his word, he fishes a 20 out of his pocket and places it in my hand and I walk away.
FeelsGoodMan.jpg

TL;DR: I earned the twenty bucks I spent on Xcom Enemy Within by Playing Xcom Long War.
>>
>>175203615
>Red Fog for disadvantages
actually of the listed perks this gives you the biggest advantage
nice story though
>>
>>175205348
I also hadn't tinkered with the Second Wave Settings before that.
>>
>>175203615
>>175205203
What a total noob. If he held you to playing vanilla he probably would have gotten his 20 bucks.
>>
File: 1491367677473.png (179KB, 270x277px) Image search: [Google]
1491367677473.png
179KB, 270x277px
What the fuck are the rules for alien deployment in Base Assaults? Why did I just run into a 6 Muton Elite pod in a June base assault? I was expecting Mechtoids not an ass-fucking.
>>
File: 20170428001903_1.jpg (312KB, 1920x1080px) Image search: [Google]
20170428001903_1.jpg
312KB, 1920x1080px
Commander, you're attacking a crashed scout in early LW1. You activate a pod of four drones with your first move, one lands, the rest fly. You have five rifle-armed rookies and an LCPL rocketeer escorting them. Motion tracker tells us we're safe from double activations, but you also know there's unclaimed meld out there. As this is an UFO mission, all rookies will rank up regardless of what you do.

Would you instantly kill all drones with a HEAT shredder? If not, how many turns would you spend kiting them? Would things change if more/fewer of the drones are airborne?
>>
>>175206360
I'm pretty sure there's always a pod with elites and a l9 cyberdisc
>>
>>175206491
>drones
*unzips rocket*
>>
>>
File: 20170428000401_1.jpg (160KB, 1280x800px) Image search: [Google]
20170428000401_1.jpg
160KB, 1280x800px
>>175206360

And this is the end of that. Lesson learned: assaulting alien bases early is not a strategy, because fuck you for trying to fight back against the aliens panic-bombing the US on month 3 after I got the continent bonus.
>>
File: 20170428091043_1.jpg (273KB, 1920x1080px) Image search: [Google]
20170428091043_1.jpg
273KB, 1920x1080px
End of May here in LW and I need some help so I got a few of questions.
When does Van Doorn mission happen? I already have Zhang
I have a swarming abduction, is that as bad as a terror mission. send A team?
Should my classes be fairly even amounts of each? I generally have 1 extra of infantry or assault and 1 less rocketeer, I plan to use a soldier offer to get a medic going but I haven't had the need for a medic yet. I think I have 50 soldiers trained up.
I forgot to send a covert operative on the EXALT thing do I just lose that 2 days of research? What is best soldier for covert?
>>
>>175209618
Also what corpses can I sell?
>>
>>175209618
>When does Van Doorn mission happen?
For me it almost always happens march or april, but I play without DLC missions. It has a chance of replacing any council mission, so with DLC missions competing for the same slot it would take longer.

Best covert soldier is an assault with high mobility and a motion tracker.

Classes are up to you, but teams with one of each are a safe choice, and straying too far from that makes it easy to gimp yourself without even noticing. But that's more for big imbalances, unlikely that one less rocketeer would be a problem. I recruit to 60 soldiers once squad size is maxed.

Swarming abductions are nasty so probably A-team, but as with everything it's a judgement call, some months have easy aliens and can swap out a couple soldiers.
>>
>>175209618
>When does Van Doorn mission happen?
random

>I have a swarming abduction, is that as bad as a terror mission. send A team?
The resistance count tells you how many pods there

>Should my classes be fairly even amounts of each?
As a rule of thumb, yes

>I forgot to send a covert operative on the EXALT thing do I just lose that 2 days of research?
Yes. But you also lose out on the cash reward and xp

>What is best soldier for covert?
Answer is assaults because of how run and gun lets you dash and still activate relays.

>>175209751
Check LW UFOpaedia to see what projects need what corpses.
>>
>>175200087
That dude can't talk his hair has already started to EVAC to his chin.
>>
>>175211362
That's part of the joke. I may be misremembering but I think beagle was roasting him on the hair too
>>
>>175211237

Thanks
>>
>>175149157
Pretty cute, would Arc-stun instead of kill.
>>
>>175209604
Them meme names.
>>
>>175211210
OK will be sending in A-Team. I need 7 more promotions before 8 in a squad but that will have to wait for an easier mission.
>>
My gf thinks I cheated on her

wat do?
>>
>>175215052
cheat on her so she feels right
>>
>>175215052
She's cheating on you. Hire an investigator
>>
>>175209618
There's a mod that always gives you the Van Doorn mission in like the first two months.
>>
>>175215183
>>175215125
Haha jokes on you

I don't have a gf
>>
File: 277665552590438401.png (10KB, 128x128px) Image search: [Google]
277665552590438401.png
10KB, 128x128px
>>175216089
ha fag :^)
>>
>>175216183
:''''''''(
>>
>>175215052
You gf(male) I'm guessing?
>>
File: ascension_by_same_kun.jpg (106KB, 719x1112px) Image search: [Google]
ascension_by_same_kun.jpg
106KB, 719x1112px
>>
>>175206680
racist
>>
File: ScreenShot391.png (49KB, 578x339px) Image search: [Google]
ScreenShot391.png
49KB, 578x339px
>>
File: 20170428114338_1.jpg (417KB, 1914x1012px) Image search: [Google]
20170428114338_1.jpg
417KB, 1914x1012px
Door stuck! Door stuck!
>>
>>175220975
Genuine cock suck
>>
>>175215406
Damn a little late for that now :(
>>
>>175217232
Those are cuter than gf (female)s though
>>
>>175221757
https://www.reddit.com/r/Xcom/comments/316je7/lw_van_doorn_in_march/
>>
File: bulletproof-eggs-jpg1.jpg (179KB, 686x806px) Image search: [Google]
bulletproof-eggs-jpg1.jpg
179KB, 686x806px
This guy reminds me of a post-apocalyptic/rogue thin man somehow.
>>
>>175224187
I can see it
>>
https://youtu.be/3XDsmxPJYTY

Alien Base Assault soon, commanders

please validate my existence with feedback
>>
How do flashbang/chem grenades stack?
Is it both aim drops combined so 30+50 =80% loss in hit chance or 30% and then 50% of that remainder?
>>
>>175226480
git gud
>>
>>175223070
Can I change it to a certain month? I'm scared it will glitch out my game or something.
>>
File: IMG_8033.jpg (27KB, 270x320px) Image search: [Google]
IMG_8033.jpg
27KB, 270x320px
>>175227061
?
>>
>>175226685
It's additive, not multiplicative. Also the aim malus from chem is -25% iirc.
>>
File: Cult.png (145KB, 274x306px) Image search: [Google]
Cult.png
145KB, 274x306px
>>
>>175231659
that comic series is so dumb

it's like every comic has random sex or nudity
>>
>>175231918
thats the point they make erotic content
>>
expansion that fixes everything wrong with this world when
>>
File: newmodelarmy1.jpg (186KB, 760x596px) Image search: [Google]
newmodelarmy1.jpg
186KB, 760x596px
>>175231918
The original intent was comics as an excuse to draw porn. It settled somewhat in between in the end.
>>
File: 1348226501658.jpg (116KB, 406x364px) Image search: [Google]
1348226501658.jpg
116KB, 406x364px
>need 4 muton corpses for autopsy
>have 3/4
>wait for another ufo sighting with mutons onboard
>shoot it down, make a team, kill the two mutons at the site mission accomplished
>no muton corpses among the salvage
I understand why long war would increase the requirement for autopsies since you can't understand human anatomy perfectly off one case study but why the fuck are the salve results not guaranteed? I just used pulse lasers not fucking high explosives.
>>
>>175236552
They are, maybe you threw a grenade on the corpses later?
>>
>>175236890
That can happen? Regardless I've got multiple mutons captive from when I needed their weapons so why doesn't the game let me euthanise one?
>>
https://www.youtube.com/watch?v=iQmW-vqJGAQ

New interview about Phoenix Point.

I'm old enough not to get super-hyped but it should be enjoyable enough.
>>
>>175231918
>the sex comic, the comic about sex, has sex in it???

did you find it on /xcg/, go looking for it, and then clutched your pearls in horror
>>
>>175237103
because the actual game wasn't balanced around selling corpses in a significant way, long war is a hexadecimal hackjob and there probably isn't a simple way of implementing that
>>
>>175226480
(You)
Sorry mate, too long
>>
>>175236552
If you're looking for a fix to your issue, enable dev console and give yourself the corpses (giveItem eItem_MutonCaptive), then sell an equivalent amount of captives and use the money to produce motion trackers and sell them at a loss or smth.

>>175238309
I suspect his case is rare enough that it may not even have come up - who sells their corpses but keeps the captives on top of delaying muton autopsy?
>>
>>175238803
He could just cheat engine one captured muton to one dead muton btw desu
>>
>>175238134
Imma come back to this video later, good find friend anon.
>>
File: big nig.jpg (92KB, 760x793px) Image search: [Google]
big nig.jpg
92KB, 760x793px
https://www.youtube.com/watch?v=oo5ONAlTjyQ&feature=youtu.be

Shameless self promotion of my shitty Beagle edit.

Pls dislike
>>
>>175239627
I liked it. Make sure to submit it to fanart.
>>
>>175239940
Yeah it's on his spreadsheet,

thanks bruh
>>
File: phoenix_funding.png (17KB, 358x317px) Image search: [Google]
phoenix_funding.png
17KB, 358x317px
>>175238134
Speaking of which... its been like what, two days since it began crowdfunding? And they're practically there.
>>
>Psychic powers require a little meld and psychic troopers can be gene modded
>psychic troops can still use all of your regular gear
>Mec's require a lot of meld and elerium and alloy and cash and mec troopers can't use gene mods
>so do their weapons which all also need a lot of investment
>you have no foundry projects to get more meld and no other ways to get it but to play poorly and dash for the meld beacons
>the meld you do get will be devoted to foundry projects you need for other useful upgrades such as upgrades for the Mecs you need to build
>once you unlock the higher tier mecs you still need to buy the lower tier version and replace it for every soldier meaning massive wait times
This feels like it wasn't playtested.
>>
>>175241079
>This feels like it wasn't playtested.
Well then you would be wrong
>>
File: 20170427051404_1.jpg (462KB, 1920x1080px) Image search: [Google]
20170427051404_1.jpg
462KB, 1920x1080px
>>175241079
They hit extremely hard though. Marauders can run 20 tiles, flank and crit and run back or continue shooting others. Gene mods or psyonics aren't really powerful. You can potentially deal 90 damage in a turn with them, assuming all crits.

I gave 1 extra DR though, because fuck limp dick.
>>
>>175241079
MECs are very strong, usually a strict upgrade over a normal genemodded soldier of the same class, so the way they were ultimately balanced (after two years of playtesting) was to limit how many you can realistically deploy by price.

Gene mods, psi and officer ranks all add to fatigue which forms a natural deterrent to stacking them too much.
>>
File: 20170427061150_1.jpg (463KB, 1920x1080px) Image search: [Google]
20170427061150_1.jpg
463KB, 1920x1080px
>>175241889
Wait, wrong one. That was a sniper crit, not mec.
>>
Jane Kelly is the only soldier I like desu, faces in first XCOM were better
>>
File: 20170123124123_1.jpg (337KB, 1920x1080px) Image search: [Google]
20170123124123_1.jpg
337KB, 1920x1080px
very niche
>>
>>175246063
Well XCOM is finished and doesn't still feel like an early access game. XCOM2 needs that expansion badly.
>>
File: 20170428193544_1.jpg (120KB, 1914x1012px) Image search: [Google]
20170428193544_1.jpg
120KB, 1914x1012px
>elevated position
>wounded heavy floater flies back into the fog
>move three squares further along the platform
>this fucking happens
>>
odds xcom
evens assetto corsa
>>
https://www.youtube.com/watch?v=_NRY0XOVbV0
this was a good music
>>
File: xcom_ics_1_by_mixsan.png (170KB, 400x700px) Image search: [Google]
xcom_ics_1_by_mixsan.png
170KB, 400x700px
anyone translation?
>>
>>175251351
cyka :)
>>
>>175251351
-Storm-one, be on the lookout, they could be anywhere! We about to see extraterrestrials with our own very eyes!
-Attention, contact!
-I see aliens and I'm not daydreaming! This is insane!

Makes no sense really. Probably an issue of the actress overplaying in the Russian localization. I played English because Russian voiceover is terrible in most localized games. This includes Russian soldier speech in XCOM.
>>
>>175252396
thanks, I had it saved cut never found out what the fuck they were saying.
At least now I know that much
>>
>>175239627
Is this some kind of autism
>>
>>175238325
Too long? As in the video's too long?
>>
>>175238209
I'm not clutching my pearls faggot, I just think it's dumb
>>
What's the best way to release your anger in a XCOM game
>>
>>175260657
all MEC squad in vanilla EW, fully upgraded,
maybe pump up the pod sizes a bit
>>
>>175261506
This

Hell, as long as you do it with MEC-1s, just give everyone particle cannons and VPT
>>
>>175260657
unzip rocket
>>
>>175262875
>Gets real close and gently push my arc thrower against your bum
>>
I dislike the facial hair options in XCOM 2. Just thought I should let you guys know
>>
>>175266959
Hair looks bad in general.
Dragon Age Inquisition tier.
Plastic wigs.
>>
>>175269137
that's an overstatement
>>
File: 20170316002035_1.jpg (560KB, 1920x1080px) Image search: [Google]
20170316002035_1.jpg
560KB, 1920x1080px
>>175269137
The facial hair is meh but the hairs look fine.

The only issue I have is that some of the women's haircuts are kinda silly.
>>
>>175271224
Women's haircuts selection lack variety and most of them look trivial. Ones I've seen added by mods on the other hand look over the top and breaks immersion.
>>
>>175272857
I wish there were more cheek length hairs, I find them cute.
>>
>>175274674
>tfw no cheek length hair gf
>>
>>175276083
If I had a gf I could have asked her to change her haircut to anything I want.
>>
>>175276572
>asked her to change her haircut to anything I want.
lol no
>>
>visit openapoc
>Ruskie runes everywhere
I have a good feeling about this
>>
>>175276572
Haha, no, I'm afraid that's not how girlfriend's work.

Interestingly enough they usually have their own ideas about what looks good on them.

And it is usually better than your ideas
>>
File: Armor_Unarmored_Piratez.png (20KB, 1271x798px) Image search: [Google]
Armor_Unarmored_Piratez.png
20KB, 1271x798px
I wish someone would make X-Piratez mod for XCOM2.
>>
>>175280848

That would be huge.
>>
Is it a bad idea to jump into Xpiratez as my first "real" venture into the old X-COM games
>>
>>175282301
Yes. Play og first imo.
>>
https://steamdb.info/app/268500/history/

Goddamnit Firaxis, announce the new Expansion or DLC already.
>>
>>175283545
I don't know what any of these mean
>>
>>175283954
A QA depot on Steam is seeing regular updates. It is associated with the XCOM 2 depots, specifically two pieces of "unknown" DLC.
>>
File: XCF_Logo.png (5KB, 500x300px) Image search: [Google]
XCF_Logo.png
5KB, 500x300px
I'm giving this openxcom mod "The X-COM Files" a whirl. My post some stuff If I find it interesting. Basically a mod sort of along the same line of thinking as FMP, but instead the game starts before the main alien invasion, and you are a small time outfit dealing with super-natural incidences. Only version .63 currently. Relatively new, forum post was made in May of 2016. The Modder is alive and very active.
>>
>>175284693
Let us know how it is, anon.
>>
I never see anyone here discussing XCOM 2 multiplayer? Is it dead? Unbalanced? Is it as buggy as XCOM 1? I'm thinking about trying it out.
>>
The new XCOMs desperately need an in-game UFOpaedia like the originals had. Why you may ask? Easy to reach information in-game that is also extremely easy to modify and add your own entries. For example, I just started this new x-com mod 100% fresh. However, after reading the UFOpaedia in which the author details all the important changes and game mechanics, I already know exactly where I stand. Imagine how much better big mods like LW1 and LW2 would be with an easy to modify and access in-game UFOpaedia. It's just text too, pictures are optional. Very simple, very effective.

>>175284820
I'm digging the vibe already

>>175284841
It's fun but really nothing more than a distraction
>>
>>175284693
Reminds me of an X-Files mod on the Nexus for EU/EW. It basically replaces your squad with a single covert operative for the whole game.
>>
File: screen000.png (25KB, 640x400px) Image search: [Google]
screen000.png
25KB, 640x400px
>>175285767
>>
File: screen002.png (17KB, 640x400px) Image search: [Google]
screen002.png
17KB, 640x400px
>>175285827
>>
File: screen001.png (6KB, 640x400px) Image search: [Google]
screen001.png
6KB, 640x400px
>>175285767
Looking good is an important tactical consideration for field operations
>>
File: screen003.png (13KB, 640x400px) Image search: [Google]
screen003.png
13KB, 640x400px
>>175286330
Also goes for the more /k/ approach to your weapon choices.
>>
File: screen004.png (18KB, 640x400px) Image search: [Google]
screen004.png
18KB, 640x400px
>>175286490
Final screen for now to just establish the tone the mod is going for. Time to actually play.

Important to not the game clock starts in 1997, two year before the original alien invasion in 1999.
>>
File: screen006.png (22KB, 640x400px) Image search: [Google]
screen006.png
22KB, 640x400px
>>175286668
Oh, and look at this. My base doesn't start with a radar, nor can I build one, nor does my base have a detection radius. Should be interesting.
>>
>>175286930
Looking good so far, keep us updated!
>>
File: x-files 1.png (110KB, 640x1199px) Image search: [Google]
x-files 1.png
110KB, 640x1199px
>>175286930
Oh shit lads. Reports are rolling in. Think I'll try my luck in sunny San Diego. I'll be trying to condense my screenshot to save images when we hit new thread.
>>
>>175285767
There is one. Look in the Commander's quarters in X2 and the Research Project Archives in EU/EW.
>>
>>175287371
Based, looking forward to it, OpenX-COM mod story times always tend to be pretty fun.
>>
>>175287409
You're right, now that you mention. They need to work on making it more comprehensive and more prominent. I want weapon stats and mechanics listed. LW2 kinda of does this, but then only half explains thing. You would think people would realize that more information leads to more thoughtful and strategic gameplay.
>>
File: x-files 2.png (44KB, 640x956px) Image search: [Google]
x-files 2.png
44KB, 640x956px
>>175287371
My two operatives are ready to move out. I'm not taking any chances, so I grab a shotty for close range. Both have electric clubs and spare mags. I couldn't even get any of the equipment I ordered yet, so the glocks I started with will have to do.

Just to note, I currently only have access to pistols and shotguns. The largest weapon I could pick up was a standard shotgun.
>>
>>175288135
Ok, so you know that whole public transport stuff? Yeah, it's actually about as fast as public transport. It takes me like two days to get somewhere. I'm trying to avoid doing my first mission as a night mission, but it takes so long to get there, I keep on misjudging my timing. My guys are literally boarding flights and trying to make their connection flights and renting cars.
>>
>>175288135
Looks like a guy in an anime wig. Not fooling any horny alien agents, Julia.
>>
File: x-files 3.png (190KB, 800x2312px) Image search: [Google]
x-files 3.png
190KB, 800x2312px
>>175288617
Ok, so I changed my mind and went to South Africa. My equipment arrived while my agents where busy sprinting all the way from terminal 1 to terminal 4 to make their connecting flight.
Apparently I'm investigating the Church of Dagon. I think that's a fish god, so these people are definitely a bunch of weirdos.
I've got the classic spooky x-com track playing, but instead of my usual 14 man death squad packing rocket launchers, heavy canons, HE packs, and a lot of guns, I've got two classy suits freshly exited from their economy rental car.
Feeling just a tad bit nervous as I have no idea what I'm up against.
>>
>>175289297
Aliens are invading through genestealer cults?
>>
File: screen022.png (48KB, 800x600px) Image search: [Google]
screen022.png
48KB, 800x600px
>>175289297
I'm completely out in the open here. Normally I wait the first turn out, but I don't have a comfy skyranger to hunker down in. I consider hiding my agents behind the car, but instead aggressively sprint them up to the nearest building for cover, hoping that the fencing around them and the walls will save them from any hostile fire.
Nothing happens the first turn though. Complete silence. Not even the sound of doors opening.
Second turn I start investigating my building. This is tense. A two-man team of rookies breaching and clearing buildings is not what I consider a tactically sound approach.
Once again nothing happens. I'm starting to think there might only be a few suspects on the map.
I keep clearing the building and start closing doors as I go to make sure that no one sneaks up on me. Turn 3 passes without incidence once again.
>>
File: screen025.png (81KB, 1280x720px) Image search: [Google]
screen025.png
81KB, 1280x720px
>>175290153
I'll update when something happens. Till then just assume cautious investigation. Just showing that the this tactical map is not that big.

Also if someone could make a new thread besides me that would be cool
>>
Next Mission:

>>175290830
>>175290830
>>175290830
>>
>>175290463
This is a super cool concept. Is the 0.63 playable?
>>
>>175286490
> Not a glock
Cum on
Thread posts: 754
Thread images: 191


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.