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XCOM General - /xcg/

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Enemy Unknown Edition

Previous Mission >>173569631

News:
1)Julian Gallop Phoenix Point AMA
>http://pastebin.com/PZWh2Zr1

2)Jake spoke at PAX East on March 10th on the growing pains of rebooting XCOM
>https://pvplive.net/c/pax-east-jake-solomon-xcom-3

3)LONG WAR 2.1 is OUT
>https://steamcommunity.com/sharedfiles/filedetails/?id=844674609
>http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=23382

The /xcg/ Mandatory Read:
>http://pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>https://docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>http://imgur.com/a/S1qfx

<<Helpful XCOM 2 Links!>>

List of compatible mods for Long War 2
>https://drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated a bunch of threads ago!
>http://pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>https://mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>http://steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>http://steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>http://pastebin.com/YmaXBKpN
Piratez mod for OpenXCom:
>http://openxcom.org/forum/index.php/topic,3626.0.html

Dogfighting Fun:
>http://youtu.be/-DkKuUGy5qM
>http://youtu.be/AwfqhEUZ0wo
>http://youtu.be/igz7A45koUU
>>
>>173994934
At the very least use ShowMeTheSkills.

>>174006697
There is nothing wrong with raping the enemy, rape is a weapon of war
>>
I really want to get into the original game but I just can't

I had the same problem with deus ex
>>
pistols are useful

>>174027947
It happens
>>
How do I fix the antialiasing in XCOM:EW

I have a Nvidia 970, never had a problem with my r9 290.
>>
>>174028042
why did you get a 970 when you already had a 290? it's a sidegrade at best

anyway you'd have to be more specific regarding the issue you're having with AA
>>
Swords are useful
>>
>>174028635
The 290 is in another machine and the 970 is in a small mini itx system attached to a TV sized monitor for bed and recliner use.

I can't seem to get decent AA settings happening in XCOM:EW. I don't mind blurry effects since im sitting 8ft away but I can't seem to get any AA working decently.
>>
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>>174029096
I see. I don't remember the AA being bad in EW.

Steam compression may have raped this but the aliasing doesn't look to bad here on high.
>>
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>>174029021

Word.
>>
I'm dissapointed in XCOM2.

The tactical is great but is SEVERELY let down by even worse than EW LOS issues.

There is no strategy. Airgame was shit but at least it felt like I was commanding an airforce to down UFOs and losses mattered in LW.

Putting timers in the strategy map is either lazy or someone has a timer fetish at firaxis.
>>
>>174031796
I mostly agree
>>
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For a certain person.
>>
>>174031796
Maybe its just because its I can easily find something abusable but I found the Tactical only great with mods, same with EW where I could enjoy it after a single playthrough by getting LW.
>>
>>174035324
Green fog on normal in Long War is great. Stops me abusing the AI with break LOS sit and wait tactics.
>>
>>174035324
Pretty much.
In vanilla XCOM 2 explosives are the available and abundant "I win" button
In vanilla EU/EW everything blindly bumbles into Overwatch/Reaction Shots.
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>Play long war one for the first time in a few months.
>March goes pretty well, couple of rookie deaths, couple of nasty wounds. Other wise fine. Three UFO shoot downs.
>April roles along. 1am April first a troop transport lands.
>Take it on. Loose a specialist Assault, couple wounds. but good.
>UFO shoot down, four dead. Retreated.
>Abduction. Squadwipe.
>Interceptor gets crit out of the sky. Other one does nothing but get shot. All interceptors out for 20+ days.
>Everyone above specialist is out on wounds...
>It hurts
>>
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>>174038442
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>>174038905
>>
>>174038905
That's nothing.

I turned on green fog :(
>>
>>174041648
I wonder how would Beagle do with green fog on.
>>
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How does /xcg/ feel about Apocalypse?
>>
>>174042990
The bureau of og
>>
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>>174027947
I think the people playing the original played it when it was new and have nostalgia/familiarity to keep them going. The gameplay is pretty outdated IMO.

>>174025939
LW1:
alien sight range indicator [personally I just use the tile counting helper because i can judge los easily, and I don't like the green circles]
exalt reminder [its default values are false for most difficulties]
campaign summary
enhanced tactical info [so you don't have to count aliens]
enhanced soldier customization [half of the females it generates are bald for some reason]
season with texmod crap to taste

>>174021012
I agree with the others that ITT is bad design. I used to play with it because it felt like an easy way to increase the difficulty but not by too much. Ultimately it just makes the process between activating pods extra tedious, and makes double activations extra punishing.

>>174031796
Only LoS issues EW has is those missing rooftops in large UFOs, and like two bugged tiles that don't allow peeking from dozens of maps. I really like how consistent and simple its LoS rules are. On the other hand I can't tell what X2's LoS rules are, though I only have a dozen hours in it or so.
>>
>>174042990
>roastie cannon
who thought that is a good idea
>>
>>174044024
I think the LoS issues in X2 are more an issue with the maps rather than the LoS rules. The rules are mostly the same but:
-I think X2 has way more single tile high cover pieces (trees, lampposts etc) that block line of sight
-X2 buildings are covered with windows, basically making them useless for breaking LoS
-Step out is more liberal and will happen most of the time
-Trucks are bugged and in LW2 some high cover pieces are also bugged (e.g. when you have a building edge the tile before the corner should not have LoS around the corner but for whatever reason you have and you are also flanked)

What kind of LoS issues did you have in X2?
>>
>>174046253
>What kind of LoS issues did you have in X2?
It's not really an inconsistency, just unfamiliarity with the rules. I remember putting people behind high cover they shouldn't be able to step out from, because of neighboring soldiers etc, and still getting los. I assumed that they removed stepping out and just had people be capable of seeing through high cover depending on conditions that were unclear to me.
>>
>>174046253
X2 LOS issues are bugs not making a mistake because of a window.

You can be seen through some walls and most floors due to bugs in the engine.
>>
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Will we see the return?
>>
>>174047792
Just wait until seekers arrive.
>>
Beagle is cool to me, the whiny haters are hilariously sad.
>>
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>>174048138
>>
>>174027947
Sounds like you need to git gud before the aliens add you to the list of nsf casualties
>>
>>174027947
t. scrub
>>
>>174035759
I like how Overwatch isn't foolproof because enemies refuse to blatantly run into shots unless they're insane melee gods
>>
>>174048138
xwynns is decently far up there when it comes to tactical play and humor.
>>
ten
>>
>>174054576
yes
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>xwynns again tries to command somebody right after giving them threat assessment
>>
>>174042990
A game with a lot of potential, and still pretty good. Unfortunately lots of the art is super ugly, and alot of the features never made it into the final product.
If OpenApoc ever finishes that would be pretty awesome.

>>174044024
>The gameplay is pretty outdated IMO.
wrong
>>
>>174060705
>wade anthony still failing 92% hacks
the legend
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>>174028025
I agree with this statement
>>
>>174064542
Laser pistol with scope and....? I feel like there is another attachment.
>>
>>174064634
Hair Trigger but you can't really see it.
Laser Pistols are pretty hueg
>>
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Would you rather LOS issues or taking cover on tiles that don't exist
>>
>>174065224
save and reload fixes that one
>>
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>>174065758
I took advantage of it
Only felt a little dirty afterwards
>>
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>tfw lw2 couldn't save it
>>
>>174071109

I think the thread literally started dying more after LW2 came out, it came out, everyone was hyped and posting about it, and in a couple of days everyone left.
>>
>>174071109
Maybe if there was a nude Viper mod more people would come.
>>
>>174071109
>lump releases it
>his execution is even poorer

i remain amazed that Jake actually balanced XCOM2 to be fun via playtesting and it was actually a strict balancing act
>>
>>174071109
to be fair lump did fix the strategy
and that made people realize that xcom isn't a strategy game
>>
>>174071109
>>174071586
LW was a complete fluke. LW2 has good ideas but JL is absolute shit at balance because of the obsession with difficulty for the sake of it.
It's all the result of "look at me playing this difficult game X-Com at the highest difficulty without much trouble" .

Haven Management: Good
>Random Haven Faceless: Bad
Infiltration System: Good
>Random element in conjunction with haven management: Bad
>RNG nature of infiltration times in general: Bad
Can skip more missions without destroying campaign: Good
>10+ missions spawning in short order all requiring attention to progress: Bad
Some Dark Events are permanent: Good
>DEs spawn on places you haven't contacted: Bad
Changes to stealth and pod movement: Good
>Making 50% of missions ShinobiCOM: BAD(Thank you 1.3)
New classes, PCS, enemies, weapon tiers: Good
etc.

Can easily be salvaged by people modding it on their own
>>
>>174072943
>and that made people realize that xcom isn't a strategy game
Not sure what you mean by this. Care to explain?
>>
>>174073027
He means that the strategic layer isn't what people play the nucoms for.
>>
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Miss you. Jet-Pack-able armor.
>>
>>174073143
Then I can't wait to see what people do if XCOM 3 brings in Apocalypse style faction management
>>
>>174073143
I don't think he meant that, I'd prefer to hear his opinion. Also the strategic layer in LW1 is pretty good, so this does not really ring true at all.
>>
>>174073329
NO ONE LIKED APOCALYPSE. ANON
>>
>>174073012
I wouldn't call it a fluke. It's blatantly obvious that Johnny Lump is clever enough to make new, interesting mechanics that combine well together.

But is he clever enough to balance it so that people who aren't his in-crew of testers won't give up out of frustration? That's a good question.
>>
>>174073428
What are the odds Jake liked it more than TFTD?
>>
>>174073608
He is already on record for saying he does. He doesn't like TFTD.
>>
>>174073012
>obsession with difficulty for the sake of it
i dont know about that
lw2 is piss easy even on legend
i think that mindset being widespread in all feedback is what made him limpwristed when it comes to difficulty in lw2
i want him to return more magnificent than ever before

it might also just be that the last difficulty in eu/ew was named impossible and he took it to heart
lower difficulties of lw1 weren't even that much harder than vanilla
>>
>>174073608
Pretty high, he hates TFTD, it's the game he least likes in the franchise, which implies that Apoc is above it in his eyes.
>>
Looking for more xcom? Got the beaglerush blues? Look no further!

https://youtu.be/KwmXf4Y-lBk
>>
>>174073770
>>174074429
I don't blame him, TFTD is custom made to fuck the players in the ass in a multitude of ways.
>>
I wonder how ridiculous would a campaign with all missions revealed be. Like having 40 missions so you absolutely cant infiltrate them all. That might be fun but crazy unbalanced
>>
Psy-Operatives make their own Destiny.
>>
>>174075360
you'd need to redo the ui a fair bit, those indicators on the bottom right only go up to 16, so you'd need to manually scroll around the map and click on missions beyond that
>>
>>174074137
I'll rephrase for him. Its obsession with difficulty for the sake of it if you try to play it like fucking XCOM.
It IS piss easy when you just stealth through everything.
>>
>>174075496
Yeah, I think I would just click on the holograms rather than the icons. I have no idea how to write shit for xcom so inis only
>>
>>174075624
it's still really easy, the enemy pods are complete jokes compared to what you had to fight in lw1

where's my two sectopod eight drone pod
where's my ten berserker pod
where's my three tier 3 mec two gatekeeper pod
>>
>>174076037
>LW1 magnificence
>heavy floater and futboll pods
>boss enemies
>even the drone boss crits for 20 or some shit
>>
>>174076397
I miss Queen Sally.
>>
>>174075248
That's basically the root of it, yeah. It's a reskin with absurd difficulty.
>>
>>174076627
The bullshit actually goes beyond "reskin with increased difficulty", in ways that are so insidious or roundabout that I still don't know if it was just hastily done bad design or on purpose.
>>
>>174073012
It's more a game design issue. LW1 changed a lot, but in some ways it was conservative, it stuck to the format of vanilla and just added more stuff on top. LW2 tries to be a fundamentally different game from what it builds on, and maybe some of the ideas there don't work as well as they hoped.
>>
>>174076037
I don't know what you mean, there were way more damage-dealing options in LW1.
>>
>>174076892
TFTD was made in an absurdly short amount of time and made by a different team from Julian's. Also, the original x-com had a bug that made every diffculty the easiest one after the first mission. TFTD was made without the knowledge of this bug.
>>
>>174044024
Nope, didn't play till 2009, but its one of my all time favorites. The new ones are nice, but they don't have the enduring game design or presence the original still does
>>
>>
>>174074451
These are getting pretty polished. I'm gonna try writing a script with jokes
>>
>>174076037

Even if those patrols did exist, they still would be nothing when compared to a Heavy Floater patrol.
>>
>>174076037
Spectrum Green is way closer to LW1 than LW2 and gives you exactly what you want
>>
>>174048138
I don't hate him but his word is not gospel. People take what he says and does too seriously.
>>
>>174088174
>but his word is not gospel
I've never really seen people acting like this.
>>
>>174088490
You should've been here when he wrote a wall of text about LW2. It was a lot of words with no substance and yet people were climbing on his dick.
>>
>>174088679
>You should've been here when he wrote a wall of text about LW2
I remember very vigorous debate about the validity of his statements
> It was a lot of words with no substance
Now that's just not true, whether you agreed or not. I mostly did not agree, but he had plenty of valid criticisms or criticisms that made sense if the context of what he enjoyed
>>
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>>174047834

here
>>
>>174093646
prime rocket bait.
People who don't like rocketeers are certified baddies
>>
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>>174093747
>losing 50 buckaroos in corpses
>>
>>174094319
>risking soldiers
>taking wounds
no thanks
>>
>go to watch beagles new xcom twitch series
>its over the top pewdiepie esque shit with yelling, absurd overlays, clearly made for the 13 year old ADD twitch crowd

jesus christ, dropped
>>
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>>174095601

DROPPED you say...
>>
>>174095601
The only thing different from his old stuff is that he has a facecam, he always yelled.
>>
Tfw no strong soldier gf whose weakness is anal
>>
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LW2 fucking sucks, when do we get an expansion that actually adds meaningfully to the game, or at least 3.
>>
>>174095601
>>174096283
This, it literally is exactly the same as his old streaming with the addition of the facecam.
>>
I just uninstalled all my mods, and reinstalled lw2 with a bunch of compatible mods, anything I should do just to make sure it runs smoothly?
>>
>>174100841
You might want to go to your documents folder and clear the config folder. It will repopulate when you launch the game.
>>
WHEN IS 1.3 LUMP?!
>>
>>174103865
rip my rookie
>>
The original X-COM is the best one, vanilla or otherwise.

Love, /vr/
>>
>>174105221
Got any other obvious facts?

Go back to /vr/
>>
I accidentally edited these thinking they were mission timers, does anyone know what the default of these are? file is XcomLW_Overhaul.ini for longwar2

; This is the turn count after squad reveal AND strategic objective fulfillment on missions with unlimited ("continuous") reinfs when ADVENT starts dropping 8-strong pods to force the player to skedaddle.
; Disabled by -1 or a positive reinforcement cap.
+TURN_COUNT_FOR_CAVALRY_AFTER_VICTORY[0]=100
+TURN_COUNT_FOR_CAVALRY_AFTER_VICTORY[1]=100
+TURN_COUNT_FOR_CAVALRY_AFTER_VICTORY[2]=100
+TURN_COUNT_FOR_CAVALRY_AFTER_VICTORY[3]=100

; This is the turn count after squad reveal on missions with unlimited ("continuous") reinfs when ADVENT starts dropping 8-strong pods to force the player to skedaddle.
+TURN_COUNT_TO_CAVALRY_ALL_CASES[0]=100
+TURN_COUNT_TO_CAVALRY_ALL_CASES[1]=100
+TURN_COUNT_TO_CAVALRY_ALL_CASES[2]=100
+TURN_COUNT_TO_CAVALRY_ALL_CASES[3]=100
>>
>>174106221
can you fucking read?
>>
>>174106221
If you haven't edited anything else out could also just re download. I think the last one is 12 its been months since I messed with lw2 inis.
>>
>>174106346
it was a mistake, and I don't remember what the default is, can anyone please go into their XcomLW_Overhaul.ini and tell me what the default is for these values, its around line 1015 if your using notepad ++
>>
>>174106368
I have a ton of this file edited for other mods and various other tweaks, I was stupid and didn't make a backup, redownloading would lose me a lot of time. Please if any anon would be so kind I would greatly apprecaite it.
>>
>>174106581
Then just download the mod off somewhere else you'll probably get it done faster doing a comparison check than waiting for someone to do it for you.
>>
>>174106221
; This is the turn count after squad reveal AND strategic objective fulfillment on missions with unlimited ("continuous") reinfs when ADVENT starts dropping 8-strong pods to force the player to skedaddle.
; Disabled by -1 or a positive reinforcement cap.
+TURN_COUNT_FOR_CAVALRY_AFTER_VICTORY[0]=-1
+TURN_COUNT_FOR_CAVALRY_AFTER_VICTORY[1]=12
+TURN_COUNT_FOR_CAVALRY_AFTER_VICTORY[2]=10
+TURN_COUNT_FOR_CAVALRY_AFTER_VICTORY[3]=8

; This is the turn count after squad reveal on missions with unlimited ("continuous") reinfs when ADVENT starts dropping 8-strong pods to force the player to skedaddle.
+TURN_COUNT_TO_CAVALRY_ALL_CASES[0]=-1
+TURN_COUNT_TO_CAVALRY_ALL_CASES[1]=28
+TURN_COUNT_TO_CAVALRY_ALL_CASES[2]=24
+TURN_COUNT_TO_CAVALRY_ALL_CASES[3]=20

This system is meh anyway
>>
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>Have EU music modded in
>tfw the option for Music Modding System to mix in the default music to the modded music is working for the Avenger, Map, and Squad Loadout but has never worked for Combat
I just want both soundtracks weaved together perfectly man
>>
>>174096283
>>174100160

This.

The whiny fat add sloths don't like change.

It allows beagle to pick up new people who are into that.

Why do people throw such hissy fits.

>>174095601
Wow you're so cool.
>>
>>174095601
my favorite part is when he spends 20 minutes reading donations
>>
>>174111843
It was the first night so obviously he would get a lot. What do you want, he has to make money somehow and no one would donate if he didn't acknowledge them. It'll be better next time.
>>
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>tfw breaching and clearing a Sectopod pod
>>
>>174105910

Try the GBA version then.
>>
>>174114426
>Can't do this in LW2 because ITT lmao
>>
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>>174075445

Will we ever know what happened to The Volunteer?
>>
>>174115073
ded
>>
>>174115073
No because Gupta left. The last chance for XCOM to be good left. Jake is nothing in comparison.
>>
>>174114841
>can't edit the ini
That is long war 2 by the way.

Besides, yellow alert actions only happen when the enemy reveals on their turn.
>>
ded
>>
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>>174123510
4u
>>
>>174118609
also units that take damage when scampering to cover can't take yellow alert actions
the 1.3 change that doesn't let rapid reaction and sentinel target the same unit is pretty good for mitigating yellow alert stuff

that and there's still the whole "point killzone and the pod your shinobi reveals is one turn from activating" maneuver that is made much easier due to yellow alert making it trivial to predict the movements of unactivated pods

and anyway, even with itchy trigger tentacle turned off, the aliens still got it for alien base assaults in lw1
opening a door and getting blasted in the face by a freshly activated sectopod is vintage lw1
>>
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>>174118609
That isn't LW2. I'm playing heavily modded vanilla.
ABA2, every LW addon except Ayys, Mod Everything+Upgradeable Pistols, Upgradeable SPARKs, More Maps Pack, True Concealment, etc. etc.
Also a ton of QoL mods that are too numerous to list.
>>
I need to know the mods beagle uses for LW.

Stupid crap like not showing XP amounts for soldiers in tactical grinds my gears.
>>
>>174125497
xp is in enhanced tactical info
>>
>>174125497
http://www.nexusmods.com/xcom/mods/554/?
this or a variant of thereof for exp, there's a few but i think this is the most used one?
then he uses alien sight ranges (he uses it less often with los indicators around but i think he still has this)
http://www.nexusmods.com/xcom/mods/556/?
and los indicators
http://www.nexusmods.com/xcom/mods/666/?
>>
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>>174125497
oh bagel actually posted his mod list like 10 minutes before you asked this

Activate Dev Console
Alien Sight Range Indicator
Enhanced Tactical Info 1.0c
HUD Cleaner MOUSE CONTROLS
RandomizedSoldierAppearance
Sightlines
HoursNotDays
>>
>>174127628
>>174125821
>>174125729

Thankyou muchly sirs.

Now I think I might restart my campaign because I forgot I can always down that first UFO you just have to remember when you hit it once with an avalanche to abort ASAP then send out an aggressive to down it, to get that good start.

You don't want to be damaging interceptors for nothing.
>>
Any custom classes for LW2 that /xcg/ likes? I'm actually pretty interested in this Necromancer psi class. It's the first one I've seen that isn't just another knock-off LW class.

http://www.nexusmods.com/xcom2/mods/468/?

Just wish it was psi-labs based.
>>
>>
>>174123986
STOP TAUNTING ME

I MISSED THE NEW EPISODE AND NOW I CAN'T FIND IT ANYWHERE
THE UPLOAD IN KISSCARTOON IS ONLY 24 SECONDS LONG
>>
>>174116236
>Gupta left.

who
>>
>>174130232
Worked with Jake on the first XCOM. Directly in charge of the Expansion (EW) while Jake went on a pilgrimage to commune with the x-com gods in order to discover if they were pleased, while also meeting with his sensei, Gallop.
>>
>>174130380

And he left? That would explain a lot.
>>
The Van Doorn mission makes me wish we had more missions where standard military encountered XCOM forces. It'd be especially great if they made more comments on some of the crazy shit we bring on missions.
>>
>>174134060

Yeah, wished for that as well. A special, scripted mission at each weapon tier were you swoop in with the Avenger to save a city block, base or transport crash site would have been ideal to develop the world building a bit more.
>>
>>174132541
Offered a lucrative position with Riot.
>>
I see the scatter of rockets is still insane in Long War 1.0 ...

Rocketeers are useless until you get aim gear and level them up. Every other class is so much better until large pods of flying ayys arrive, particularly seekers.
>>
>>174135153

Will they ever make other games?
>>
>>174135959
Yeah, I always bring a shredder rocket on rookie rocketeers because the big range makes it semi-reliable even without steadying. But you usually have to keep them steadying every turn to get a reliable panic button.

I don't think it's just rocketeers though. Some classes are just really good and others really bad earlygame. Engineers and assaults are gods, medics and rocketeers are rookies with a free item and slightly higher stats.
>>
>>174138649
That sounds good actually, I forgot you can equip shredder early.

The thing is I don't really need them right now this early in the game. I might turn a reward soldier into one though.
>>
>>174029096
if you have integrated graphics, EW will use them instead of Nvidia cards
>>
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>>174130203
https://mega.nz/#!mxZ3VKwS!x3TD1oZaQwic3vC69j5zKXlAqMdXoEqTO9_qFTvANms here friend
>>
>>174126962
New gun?
>>
>>174142226
Looks like a normal ballistic to me
>>
>>174141206
>The thing is I don't really need them right now this early in the game. I might turn a reward soldier into one though.
Well I still force myself to bring them, otherwise there aren't any when they are needed. It's like having a really accurate rookie I guess.
>>
>>174142310
Huh guess I haven't played in awhile
>>
>>174141206
also the shredder is nice for wounding floaters to ensure everyone else will oneshot
>>
post favorite/cute/sexy characters
>>
>got terror before ufo
>all i have are 3 laser pistols
w-well at least i can capture sectoid c-commander early, right guys?
>>
>>174146026
>those aren't even sectoid terrorists
10/10 start
>>
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>>174143673
Volk was my very own frag85 from my first LW1 campaign (well she lived a lot longer than frag but was a heroic deadshot infantry who was KIA too soon anyways) so I had to recreate her for XCOM 2 (was a sharpshooter in my first campaign when I saved her to character pool). Gave her the eyepatch and scar after she was gravely wounded for the first time
>>
>>174146167
>>
>>174148901
that went well i think
>>
>>174149483
jeez, i lost half of my soldiers 14 days in. this is the most active start i had. but we're getting our first laser rifles, and setting up alien stomping operations.
>>
>>174150453
aaand after these two initial excursions ayys decided to fuck off. perhaps we have won?
meanwhile we researched alien mindprobe and equipped our assault detachment with new laser rifles and motion scanners.

playing on ironman superhuman btw.
>>
>>174135959
Just steady aim. Early game I throw scopes on them too, two rockets is enough for most missions.
>>
Anybody uses the misc classes from the workshop?
Im thinking about installing a few but would like to know if theyre worth it.
>>
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I like Tier 3 in X2, reminds me of the OG armor designs.
I do agree you need to mods to give it proper customization though.
>>
Loo
>>
>>174154746
i wish we had tier 3 as tier 2 and an actual proper power armour from ufo as tier 3.
>>
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>>
Has Jake fixed the game yet
>>
>>174093646
>What if XCOM was a hentai movie?
>>
>>174161017
>implying every game isn't a graphic depiction of human/xeno sexual violence with the dom decided by who's winning
>>
>>174151245
As long as you don't get hit with an early base defense you should be fine. Get prepared for a the big infiltration missions happening quite a few times before you can shoot anything down.
If you take advantage of it, lot's of battleships and large ships ripe for the taking.
But sectoid battleships are the toughest missions imo.
>>
>>174161408
Just think, all the futuristic Strip clubs that feature the aliens like Vipers.
>>
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There has to be an expansion. X2 went on humble bundle right when LW2 was released. This makes perfect sense if they're about to release an expansion that obsoletes vanilla. And it makes no sense to do if LW2 is to be their last player draw. Jake!!!
>>
>>174160979
>Jake
>Fixing his game
>>
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What the fuck. I just pulled off some crazy shit after a surprise chrysalid pod jumped me only for my assault to be shot through the floor which is completely intact. I think it may be a map mod but this pisses me off so much, I should have just gone vanilla maps but it's too late now.
>>
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>>
>>174168817
Naaah its just Jake not fixing his game
>>
>>174166123

Kind of was thinking this as well. Maybe we ill get an announcement in this next E3?
>>
>>174168962
i'm still baffled as to how the avatar design made it into the game
>>
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You're a big MEC
>>
>>174168962
>>174172095
The options were
>Ethereals(Already had)
>Super Ethereal(Already had)

Let's be real here, XCOM is not a game franchise suited towards big amazing final bosses
>>
>>174174290
we still haven't had the giant brain thing from the original x-com
>>
>>174175440
I forgot about that. It would've been really cool to see in the Forge unless it's the TFTD we saw at the end of the final mission.
>>
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>>174173495
For you
So that's what the "we have ways" bonus does
>>
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Will we ever get enemy ports from EW or it's impossible to do it?
>>
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>>
post soldiers (and mods used to create them)
>>
>>174179134
>>>/v/
>>
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>>174154746
I think it looks fine if you put darker colors on tier 3.
>>
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>PLEASE BLOW US UP
>>
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Needs more QTs
>>
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>>174180142
SAS Remastered
BF4 Helmets
Pancor Jackhammer
Military Camouflage
>>
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>>174183063
>>
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>>174184807
Why did they have to make only 1 face attractive? EU was so much better with faces.
>>
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>>174185349
That's why masks are great.
>>
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>>174180142
>>
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>>174180142
I think the mods are self-explanatory
>>
>>174174290
Rulers did a reasonably good job of mini-bosses.
>>
>>174186884
Honestly I think mechanically the Avatars are the best boss fight in any xcom game. It's hampered because people think Avatars are lame.
>>
>>174186884
They were cool outside of ruler reaction. Then again an AWC/Officer Perk called "Commander's General" that gives a soldier the ruler reaction system would have been more amazing than the armors
>>
>>174186975
They're only lame because I kill them on the turn they spawn.
>>
>>174187051
>They were cool outside of ruler reaction
wtf are rulers without it?

>>174187163
I certainly wasn't pulling that off my first playthrough.
>>
>>174166123
Destructable floors were a mistake the tradeoff was not worth it.
>>
>>174189284
Well yeah, who knew we would be punished with such bs. Though walls are see-through often as well. Are they connected, or is all of LOS hopelessly fucked in X2?
LOS needs to be fixed in the expansion or X2 will never reach it's full potential, as I doubt mods could fix this.
>>
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>>174189502
Well they have to be working on something, heres hoping they're staying quiet because it's going to be 'uge.
>>
>>174183063
face/race?!
>>
>>174191359
that's obviously photoshopped
>>
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>>
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>>174198687

Nice one.
>>
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>>174143673
She came like this completely unchanged by me as a mission award. She acquitted herself well on the last few missions I had
>>
>>174178304
They're all in the SDK. The problem is they aren't animated.
>>
This Battlegrounds game looks kinda fun. Must try it later.
>>
Fuck whoever made the Newfoundland mission
>>
>>174207050

Don't know how to boxstrat?
>>
>>174207169
Yes no
>>
>>174207050
Shotguns and close quarters specialist
>>
>>174207842
Lightning reflex lids :c
>>
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>>174027597
Alright fags. What should i name my next base? It's in Australia and it's mostly just there for the radar shit. Already got one called outer heaven so that's out.
>>
>>174207592
Place your troops on high ground in locations that block melee units from reaching you. Also the lids coming from the whale have limited spawns, so you can box strat by jumping down from above to the engine block, and then kill everything. Makes it very safe to get back, and tons of free xp.
>>
>>174210461
Under Heaven?
Heaven down under (too long probably)
Down Under
Cunt Heaven
idk
>>
>>174210461
autumn light
>>
>>174210461
other heaven
>>
>Want to start new XCOM 2 play-though
>remember early game stun lancers/sectoids exist
>>
>>174211638
>sectoids
why?
>>
>>174211890
t. guy who never witnessed a sectoid panic a solider into throwing a grenade at his squad
>>
>>174211638
Your first purchases in the game should be GTS then immediately a couple of Flashbangs to keep Sectoid's psi-fuckery away.
>>
>>174212085

I need that christopher odd video STAT
>>
>>174213251
https://youtu.be/rOI11iDbGoI?t=7m27s
7:27
>>
>>174212085
I've seen it, but it's pretty rare still.
>>
>>174213546
>i didn't think i would go out like this
kek
>>
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>>174213546

Fucking hell
>>
>>174168817
Being shot through floors isn't an issue with the maps, it's a problem with the game itself
>>
That was a nice win, Beagle.
>>
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>>174143673
>>
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>>174143673
Whats Lump's fetish for making standard riflemen so god damn good at their jobs
>>
So will the new LW2 patch actually going to make it so I can take a squad and go guns blazing without getting buttfucked or is it just slightly tweaking stealth so it's only the best choice for 75% of the time instead of 80%. I don't understand how he thought the heavy focus on stealth was a good idea, after you play the game for a while it's probably one of the worst parts of XCOM 2.
>>
>>174217549
I don't think the LW devs knew just how good Light 'Em Up can be when they were adding everything else to the Infantry and then Rangers.
>>
>>174218241
Yeah that becomes pretty apparent when you take the damage perks and later Saturation Fire.
>Let me just shit out 20+ damage at Tier 2 (pushing 30+ at Beams) real quick with standard shots at high accuracy
>Oh my shot % isn't high on you? Time to crit your whole squad through cover with my cone attack lmao
>>
>>174218220
Stealth is nerfed to shit in 1.3 as far as I can tell. The infiltration time for 3-5 man squads has been buffed and aliens now show up in smaller pods. Should mean small skirmishes are now the norm.
>>
>>174218562
So does that mean overall less ayys? I might now bring my 8 man 0% squad for fun anymore.
>>
>>174218705
No. Number of aliens is unchanged. They just roam in smaller pods now.
>>
>>174218774
Ah okay so 0% will still be fun and it will just me more groups but smaller individually.
>>
>>174143673
>>
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>>174143673
>>
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XCOM 2 air game expansion when?
>>
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>>174220458

This please.
>>
>>174220458
Not in the Avenger I hope. Bradford has enough issue avoiding a fucking Scout.
>>
>>174221095
Maybe they could be fighter drones stored in the useless bits at the front of the Avenger, and they could be used to defend against interceptors as well as engage opportunity targets in the vicinity of the avenger for extra alloys and stuff.
>>
>>174221431

I really think they are going the Drone route unless they put bases on the ground from where the Interceptors take off to defend either the Resistance bases and the Avenger.
>>
Why did I put stingrays on my interceptors again?

As long as I damage the scouts enough those flashing bastards don't turn up right?
>>
>>174222594
They can show up regardless. Have some stingray interceptors ready for the second month.
>>
>>174220458

Expansion that fixes the game breaking LOS issues and disgusting strategy layer please.

Ofcourse airgame must be included and I want customisable pilots not drone 001.

>>174222627
OK fair enough.
>>
>>174222661
Customization of pilots is a good point, would be cool to have a decal maker for the pilots decal for his helmet/plane. I would assume they would fix other problems like LOS and spice up the strategy layer as well but maybe LOS isn't a simple fix considering it made it into the final game and hasn't been patched/mod fixed.
>>
>>174075248

A big thing he didn't like with it was also the aesthetics. The disconnect of fighting off in the deep sea and not the feeling of horror of fighting on mainstreet. I used to disagree with that and mock it but I realized he was right after I found the high tech cities in Xcom2 to be really unenjoyable and not have any of the impact and appeal for me that the urban locations in Xcom1 did.
>>
Since pistols are useless mostly I think I will allow medkits into
that slot since they show up on the model and the extra -1
mobility hurts enough to not include it on some classes/missions. Also less need of the useless medic class.
>>
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Is there going to be an expansion? Pls answer me CIA!
>>
>>174223625
Long War is the expansion and it's FREE just wow, thanks Joke Solowoman.
>>
>>174151245
another floater terror. i fucking hate floaters, you can never know where those faggots are gonna be on the next turn.
>>
>>174225042
they killed one of my best guys too.
>>
>>174225114
a floater shit jumped out of nowhere and shot him like this, all because i forgot to sit him behind the crates while moving my 5-man sniper core.

well at least this wasn't 'lid terror. i'm still to encounter sectoid terror tho.
>>
>>174225114
Is that some remastered version? That's a pretty damn high resolution!
>>
>>174225410
that's openxcom hqx2 filter. like how do you not know about openxcom?
>>
Do assault carbines still give aim to reduce scatter?
>>
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>>174222661
>>customisable pilots

That would be awesome.
>>
>>174225471
Dunno lol. I've never played the original XCOM. I bought it a couple of days ago on Steam though. So what is openxcom?
>>
>>174225909
A rewrite/recode of x-com that requires the original files, so by buying it through steam you have everything you need.
>>
>>174225909
>I've never played the original XCOM
WHAT ARE YOU DOING?! WHAT THE FUCK ARE YOU DOING?!

google openxcom, download the game, put your resources from steam copy as it tells you. it's xcom rewritten with sdl so that you don't have to fuck around with dos. they also fixed many bugs.
>>
>>174226278
prod with the prod
>>
>>174226352
Prod for the Prod God.
>>
>>174218483
Also that early game utility and tanking potential (in LW1 at least, havent tried 2 myself yet)
>take a shot and hunker down
>take a shot and throw a flashbang
>take a shot and if everyone decides to miss their 70 % as per usual, just retreat into high cover
>take 2 shots if it's blue moon and everything goes as planned
the sheer utility is just amazing especially when you're carrying 2-3 rookies in the squad.
>>
>>174226543
oh yes!
>>
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Give Mecha.
>>
>>174226081
>>174226278
Thanks! Installing this now!
>>
>>174227580
ufo gameplay is genuinely 1000 times better than xcom 2.
>>
everything by the numbers~

i wish openxcom code could be modded into neoxcom.
>>
>>174222594
ayys "purchase" a set of missions at the start of each month, they can purchase sat hunters directly as well as get them for free when a scout mission completes.

Look at the bottom of the page:
http://ufopaedia.org/index.php/Alien_Missions_(Long_War)#Harvest
>>
>>174228105
>i wish openxcom code could be modded into neoxcom.
What do you mean?
>>
Rocketeers are shit.

2.7 scatter after steadying...

Whoever thought that was ok...

You basically have to open with them incase they miss since they are not a reliable panic button.

In fact I get more use out of engineers and trickshots or abusing LOS.
>>
>>174228781
As we already discussed, rocketeers and medics are weak earlygame. You probably know this but you should make rocketeers from 70+ aim guys, it's more important than snipers even.
>>
YET ANOTHER FLOATER FUCKING TERROR AT NIGHT
>>174228752
i mean plugging ai code from openxcom into xcom 2. and naturally adding all the subsystems like time units.
>>
>>174229310
What the heck is the point of them even endgame?

By that time you can abuse LOS with battlescanners and a million other tactics or damage options.

They are a deadweight class just like medics.

I'm going to train up one of each and if they die tough luck.
>>
>>174191359
looks like Zoey from L4D with Helena Harper's hair
>>
>>174229478
>They are a deadweight class just like medics.
If medics were a deadweight class you wouldn't feel the need to mod other classes to be able to do their job [assuming the pistol slot medkit guy was you]. Medics lategame are item mules with active psi abilities that keep tanking viable among other things.

After a couple rankups steadied rocketeers with FITH have nearly no scatter. If you can do every lategame engagement with battlescanners+mines, then yeah, you can justify any class as useless except scouts/engineers and mecs.
>>
Apparently it's hardcoded that you can't destroy UFOs in (all of?) march.
https://youtu.be/MSz2Uqz4asI?t=175
>>
i fucking hate small launchers. i have 4 more wounded and half of the killed had amazing stats.
>>
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>>
>>174229478
Medics are not dead weight, even early game. They are the best support grenade carriers and get the best will progression. The high will will result in psi gods who won't be wasting a damaging attack from another unit.
>>
>>174237885
They really take a while to take off IMO - the first really useful perk is at CPL or maybe even SGT. I think you can make them come online earlier as anti-terror specialists by taking rapid rapid reaction, but the smoke lobber role takes quite a few perks to get online.
>>
>>174225563
no
>>
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>>
>>174231075
Yes that is correct. They decided that missing out on a whole ufo's worth of xp in the first month based on some rng was too punishing to the player, considering how key a strong start is.
>>
>>174229478
Don't forget you get to turn your rocketeers into mobile artillery platforms mid to late game. I've never had any issue making good use of them early to midgame. Early game they are rifleman with a rocket for emergencies, which if steadied has a good chance of being on target. Mid game they absolutely nail their targets ever-time.
Also treat them like AA troopers.
>>
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>>174226352
>rifle
>not primed c4
>>
>>174246939
I never liked archers, I prefer in the zone and flame for crowd control.
>>
>>174249903
Your opinions on classes are all kinds of fucked desu
>>
>>174247536
why would i want to blow up my loot? the rookie with shitty stats may or may not die either way. except lasgun and the prod are recoverable and can be handed to the next rookie with shitty stats that gets scouting duty.

also i tend to fight in close quarters hugging walls so i don't use explosives. especially primed explosives.
>>
>>174247536
also why the fuck even use explosives? killing stuff isn't the problem in battlescape, getting close to the stuff without eating reaction plasma is.
>>
>>174250270
>also why the fuck even use explosives?
????????
>>
>>174249963
Uhh okay
>>
>>174250082
>>174250270
>incoherent babbling: the post
>>
>>174250472
I'm just saying, you have some very odd opinions that are sharply in opposition to the prevailing opinions on LW classes. Archers are widely considered a, if not, top tier MEc.
>>
>>174250597
I haven't played UFO and it's clear to me what he's saying: if you can spot an alien you can kill it even without explosives, if you can't you can't know where to lob the explosive either, so why bother with explosives?
>>
>>174250406
>>174250597
i never even used explosives except for the 4 rockets and he cannon rounds that you get at the start of campaign. why have them? lasguns are superior in every way.

also blaster launchers on mars.
>>
>>174250776
I only really build pathfinders
>>
>>174250847
>>174250797
I agree, it's just your posting style is quasi stream of consciousness
>>
>>174250797
>>174250847
Early game grenades are a god send, as they have enough damage and blast radius to be a near guaranteed kill against anything you will face. This is in sharp contrast to wildly inaccurate rifles and the slightly better HE canons. Also no LOS required, so you can have troops safely hidden behind cover or not worry about shooting your own troops.

HE bricks are the most reliable way to kill cyberdiscs for the first terror mission, and once again don't require LOS to use. Slightly trickier because you need more strength, but still.
Instead of clearing farmhouses by ricking your soldiers, just blow up half the building to expose the aliens inside, or level the entire thing.
On many crashed UFOs, there are holes in the top of the roofs. Chuck HE into them for some free easy kills before you have to breach or wait them out.
I'm going to state this as a fact, not opinion: Not using explosives means you aren't killing aliens as efficiently as possible and are putting your soldiers in risky situations more often than necessary.
Also explosives do not blow up loot the first time you use them. They only blow up corpes if the ayy is already dead and it takes a couple explosives to blow up equipment. Unless you meant UFO loot like nav computers and power sources.
>>
>>174251575
>This is in sharp contrast to wildly inaccurate rifles and the slightly better HE canons
oh come on, grenades are fucking useless compared to cannons. it's like 50 tu to throw your shitty grenade which may not even kill the ayy. he can snap shot for like 30.

and you'll have 2 missions max before you have 14 laspistols/guns anyway. you people talk like there is an alternative to laser rush.
>HE bricks are the most reliable way to kill cyberdiscs
yea, right, because cyberdiscs don't have insane reactions which make so much as moving in their los suicide. if you're afraid of not having lasers on first terror just buy more he cannons or rockets, though first terror is pretty manageable even with starting weapons >>174149483
>Chuck HE into them for some free easy kills
why would i ever want to destroy loot? just use the fucking motion scanners instead of turning ufo breaching into a smoking shitshow.
>Not using explosives means you aren't killing aliens as efficiently as possible
by using ekzplosives you are literally blowing up your money. didn't vahlen teach you that?
>and are putting your soldiers in risky situations more often than necessary.
i have inexhaustible supply of rookies with shitty stats who i can either dismiss for no profit whatsoever or use as disposable scouts so that my loot isn't harmed.
>>
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>>174227487

If not mecha at least give us real MECs.
>>
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>>174252687
>why would i ever want to destroy loot?
Explosive do not destroy loot. Only UFO loot (Nav copmuters and power sources). They don't destroy corpses, and they don't destroy equipment. This is kind of a big deal that you are definitely missing.

>oh come on, grenades are fucking useless compared to cannons.
No. Not needing los and being able to throw it over terrain means it is very useful. In the beginning, one nade = one dead ayy more consistantly than any weapon besides the rocket launcher. And they kill sectoids, floaters, and even reapers consistently.

>you people talk like there is an alternative to laser rush.
Explosives have no research tree, so I'm not sure what you mean. Pick them up cheap from the market and use them right alongside all your other gear.

>yea, right, because cyberdiscs don't have insane reactions which make so much as moving in their los suicide.
Why are you moving into their los? That's the biggest benefit of throwing stuff. Also smoke nades.

>i have inexhaustible supply of rookies with shitty stats
Yes. Or you could have a 14 veterans with you instead. I'm not going to tell you that you can't play the game imperial guard style, but you certainly don't have too.

Also sounds like you don't use smoke grenades since you talk about aliens instantly cutting you down before you can get close. I highly recommend you give them a try.
>>
>>174228015
Shame you don't get the customization tho.
>>
>(you) are currently sharing a thread with someone who doesn't use explosives in ufo defense
not even surprised desu
>>
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>>174253457
> Only UFO loot
the single most important type of loot.
>Not needing los and being able to throw it over terrain means it is very useful.
los is only blocked by buildings which you can't throw over.
>Why are you moving into their los?
have you actually ever played terror maps in city? it's either "blocked by 2-story building" or the open street. the is no fucking way to safely spot cyberdisk when there can be 10 of them in total, let alone sneak near one AND throw your shitty explosive. i'd rather shoot rockets from a fortified spot.
>a 14 veterans with you instead.
or i can have 10 veterans and not lose any veterans on scouting duty. unless you are a huge sevescummer there is literally no way to make your strategy work. reactions WILL fuck you up.
>smoke grenades
smokes literally do nothing. your fov will get restricted and ayys will sneak up on your valuable units. the only two smokes you need are for ramp.
>>
>>174253982
the ideal game would consist of xcom 2 grafix and openxcom logic.
>>
>>174257690
>the single most important type of loot.
Right, and you always know where this loot is. You have repeatedly implied that explosives are going to be losing you loot when killing ayys. They won't. You even mentioned Vahlen and killing ayys, so I was just informing you it's safe to use explosives.

>los is only blocked by buildings which you can't throw over.
What? and fences and trees (orchardes) and hedges and very small building you can easily lob stuff over.

>smokes literally do nothing.
Smoke grenades give you control over LOS. Think about that. LOS is the single most important mechanic to play around, and smoke grenades let you modify this at will. Smoke your squad, and now they can stand in an open field and not be shot at. Next turn scout out of the smoke, use all the guys behind to shoot and chuck stuff, then smoke, wash and repeat.

>ayys will sneak up on your valuable units
If your lazy. A proper perimeter prevents this. Smoke grenades mean that no casualty operations are pretty standard for me. If ayys can't see me, they can't shoot or throw grenades. If aliens only ever see one person at a time, they won't even throw grenades.

>have you actually ever played terror maps in city? it's either "blocked by 2-story building" or the open street. the is no fucking way to safely spot cyberdisk when there can be 10 of them in total, let alone sneak near one AND throw your shitty explosive.
I do assume you have actually played the game, I don't know why you would insinuate that i haven't. And to answer your question on how to deal with safely spotting cyberdisks and be close enough to throw explosives: Smoke Grenades.
I'm sure you have heard of BREAK LOS before? Smoke grenades are free BREAK LOS you can use anywhere, anytime.

In short, smoke grenades are the single most powerful item in the game. Because they control los, the most important game mechanic to properly exploit.
>>
https://youtu.be/ka-d0hstNNg

Bump. Campaign's gonna get interesting-next two episodes are Confounding Light and Gangplank, Ironman Impossible Ballistics Only.
>>
>>174258797
>Think about that.
you do realise smoke affects your los too? i'd rather use walls.
>A proper perimeter prevents this.
are you playing on superhuman? ayys will go into smoke and will fuck you up OR will shoot your perimeter. you can't just abuse smoke, you're just spewing shit. the only abusable thing are rockets.
>In short, smoke grenades are the single most powerful item in the game.
riiiight. maybe you should post some videos on youtube of you skilfully utilizing smokes. you sound like a kid whose dad works at nintendo desu.
>>
somebody post that pic of /xcg/ discussing chess
>>
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>>174260089
Yes I've played on superhuman. Cleared it on ironman. Don't take my word for it, all this stuff is easily testable. Just experiment a bit with some of your playstyle. I'm quite confident that you will find a more rounded mix of equipment will yield results.

>you do realise smoke affects your los too?
Right, so to lay this out a bit more in detail here is my SOP. First off I smoke my skyranger the first turn and don't move. This is because aliens of full TUs so if you try and move out, they will have their max reaction score and kill your dudes. However, when aliens don't see anyone, they generally spend about half their TUs wandering aimlessly. So I move out the next turn when it's safe. I scout out with my soldiers, kill some ayys (hopefully all with soldiers not in the enemies los so they can't reaction fire). Then, at the end of my turn, I drop smoke grenades at my soldiers feet. This gives them concealment, and on big open areas guarantees safety. Next turn the scouts move to the edge of the smoke, the people still hidden then kill the ayys I can see, wash and repeat. LOS obstructions are removed as deemed necessary with HE to prevent ambushes. Obviously the weakness with this strat is when you get in close, as the smoke won't stop you from being spotted. That's why breaching the UFO is still very scary. As you already know, that is where the motion tracker shines so that you can properly stack people without an ayy popping out and you getting rekt with an alien nade.

>riiiight. maybe you should post some videos on youtube of you skilfully utilizing smokes
I've never recorded any gameplay. But like I said, you can test this yourself. Proper mix of all equipment does yield good results. By proper mix I mean take advantage of the unique stuff you can pull off with liberal use of HE, smoke nades, motion trackers, and proximity nades.

>>174260270
>>
>>174261109
>This is because aliens of full TUs so if you try and move out
no shit sherlock.

and in general your strat sounds like a lot of hassle with not much profit. lots of smokes to put on everyone and re-buy, having general stores, wasting some 30 tus on grenade, fucking up your own los with smoke. i'd rather just sit my scouts behind low walls.
>>
>>174261774
>and in general your strat sounds like a lot of hassle with not much profit.
Not getting shot is the payoff. I that doesn't sound good to you then I don't know what to say. The rest of your "issues" are pretty trivial. If you don't what to re-stock equipment a bit more often, that's down to you.
>wasting some 30 tus on grenade
If you meant the smoke nades, openxcom has the handy dandy feature where your smoke nades can be pre-primed, and the game will remember that everytime you launch a mission for your equipment. It costs like 6 TUs to drop a smoke nade onto the ground.

Walls are definitely good, no doubt. The issue is that you have no control over them. There might be a wall you can use, but maybe their isn't. Also aliens can be using that same wall. Which is why I blow them up half the time.
>>
>>174262146
>cheating
>>
>>174262241
Ok lad. If that what it's down to.
>>
>>174262397
"pre-priming" is cheating though. activating grenade costs 25 tu for a good reason. you might as well just edit out reactions if you're gonna spam he and cheat.
>>
>explosives and smoke grenades aren't useful in ufo:eu
Wew
>>
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WW1 weapons ports when
>>
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>>174071109
Here, have the /twg/ version of this
>>
>>174262575
>pre-priming is cheating though
I assume you are playing openxcom? Pre-primed grenades are part of the game. The option I'm talking about just remembers your inventory load-out for the pre-primed nades. If you think it's cheating, bring it up with the openxcom devs.
>>
>>174259843
Definitely give more editing a shot. I'd rather see that than how the last few missions have had a lot of scooting slowly up right at the start.

What happened to writing a script with jokes?
>>
>>174264035
bf1 is shit desu
>>
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>>174264965
I like it for the weapons anon
>>
>>174265213
I hate wrist rockets. Its not even futuristic its just dumb.
>>
go back to shiddit
>>
>>174264762
I did kinda write bullet points this time, but I decided the discussion was more important. I guess nobody cares enough to tell me what they want to see lol.
>>
>>174264170
That EB Action briefs reference. Ahh, good times.
>>
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>>174268412

wat
>>
>At the end of the day, whose opinion about what happens in the game is more important: the fans or the developers?

>Unquestionably the fans, unquestionably. I always, always say that our players' values are our values. They have to be. I always have to project players' values onto my own, and when I'm designing a feature I have to try and say, "This is something they're going to appreciate or they're going to like," because if I don't, if I'm off this way, then the problem is, I'm going to have to readjust. It's not like the players are going to readjust what they like based on what I've said.

>For a specific example, in XCOM 2, a lot of the missions are timed--like, you have to complete this mission in this many turns. And I did that because I was just thinking, "Okay, objectively, that's a better design because it forces players to make sub-optimal decisions. They don't have all the time in the world, so now they have to take risks." The good thing about that is that when players take risks, they have varied experiences from mission to mission. There's no optimal way to solve a mission. You can't just sit back and be real defensive.

>The problem is, some players didn't like that kind of pressure on them, and it's not for me to then defend my design decisions. Another death trap for designers is to say, "Let me explain to you why I'm right and you're wrong." Instead, the goal is to say, "Okay, if that's what my players' values are, I need to readjust." It's one of the hardest things, but I really have to force myself to say, "I need to find a way to make this work with my players' values, not my own particular opinion about what's the best design."

Is Jake getting that much closer to admitting his game is broken?
>>
>>174271762
Isn't this a pretty old interview?
>>
>>174272282
About a week old but I just found it.
>>
>>174271762
>The good thing about that is that when players take risks, they have varied experiences from mission to mission.

IT did the exact opposite of this.

All it did ws counter beagletactics and make the game shit.

IT could have been mixd up.

ONe mission could have had green fog effects, another mission could have had red fog effects, another mission something else.

ACTUAL MAP VARIETY NOT THE SAME SHITTY MAPS WITH CONTAINERS IN DIFFERENT SPOTS.

What we wanted was XCOM not some idea in Jakes mind. Instead we got a severely dumbed down long war wannabe with dress me up barbie dolls.

No MECs no airgame no genemods no officers, SAME SHITTY WEAPONS, no loot.

He needed to go back and actually play the original x-com and finish it. Then play EW. Take things from both. Then create an expansion that turned it into apocalypse.
>>
>>174272389
No UFOS to down

No Vahlen

No original sectoids

No cyberdiscs

Shitty AI

Glitched out the arse LOS

Graphical glitches and frame drops out the arse.

Long War 1.0 is a 100 times better game to play after sinking just 10 hours into it recently.

I'll never buy a firaxis game again now.
>>
>>174272616
I still trust Jake, he just needs to take a serious look at what was better about EW and have less shit like timers and a better strategy layer.
>>
>>174272389
>He needed to go back and actually play the original x-com and finish it.
Pretty sure he has more play-time than anyone here. Could be wrong though.
>>
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>>174272616
>>174272389
God damn
>>
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>>174260089
Just in case you actually wanted some evidence. Ran this mission right now.
>>
>>174272389
>>174272616
>all this reddit spacing
>>174268412
>>
>>174271762
>>The problem is, some players didn't like that kind of pressure on them
Some players are dirty fucking casuals.
>>
>>174274058
Considering casuals and the more dedicated/hardcore audience has it's gripes with it, it certainly needs tweaking.
>>
>>174274058
Beagle's first completion of XCOM 2 was on Ironman Legendary and he didn't lose a single soldier. He thinks timers were a mistake. And thats just one example of a more diehard player not liking the timers.
Timers are a unintuitive arbitrary way to force you to keep moving when they're applied to nearly every mission type. Bomb missions and EXALT missions were the correct way to use them. X2's application is not.
I'm saying this as someone who overall still loves X2 and I'm still playing it.
>>
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Is there a good mod that puts SPARKs more on the level of MECs?
>>
>>174276923
2 actually although one is already mandatory for alot of mods.
>Metal Over Flesh: Upgradeable SPARKs
http://steamcommunity.com/sharedfiles/filedetails/?id=720053228
>Mod Everything Reloaded
http://steamcommunity.com/sharedfiles/filedetails/?id=888447725
>>
Any good shotgun and sword mods? I'm trying to find meaty-looking ones.
>>
>>174184729
>>174277665
Lot's of anons seem to like this.
>>
>>174277748
Should've pointed out >>174277665 that I'm looking for futuristic ones. Yes, I do know about halo and ME weapons.
BTW are there futuristic armor mods, planetside ones in particular?
>>
>>174277956
Best futurist mod I know of is Stenchfury's modular armor.
I feel like you probably already know about the Mercenary Weapons, but I'll mention it just in case. There are not many higher tech weapon models.
Haven't heard of any planet sides armor mods.
>>
>>174278080
>Mercenary Weapons
I actually didn't know about that one, thanks. Looks kinda like the stuff I've been looking for. Wish there were mods for doom2016 weapons though.
>>
>>174278329
>I actually didn't know about that one, thanks.
Made by one of our mod anons here actually
>Wish there were mods for doom2016 weapons though.
Well we did get the armor, so that means weapons are a possibility.
>>
>>174278329
shits pretty tough to rip form doom unfortunately but there is hope
>>
>>174278329
>Wish there were mods for doom2016 weapons though.
You and everyone else
>>
>>174278778
I know right? Weapons from nu-doom look tight as fuck, as well as the armor.
>>
>>174278951
Just having the assault rifle would be amazing.
>>
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>>174279060
i tried but i have no experience ripping textures from something this complicated maybe i can ask those face punch guys
>>
>>174279241
Doing God's work, anon. Doomguy would be proud.
>>
>>174279492
doomguy won though
>>
>>174279723
The Commander won too.
>>
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>>174279241

Didn't they recently found how the textures work in Doom?
>>
>>174280386
they did but they are pretty busy porting things to sfm so idk if i can use those http://steamcommunity.com/sharedfiles/filedetails/?id=841866582&searchtext=doom
>>
>>174280386
Yeah, but the textures are coded in or some shit, so just ripping them out is hard as fuck.
>>
>>174280706
I imagine making the game run as well as it did has some technical fuckery attached to that.
>>
>>174280767
2bfair the levels weren't that open and detailed.
>>
>>174280703

I don't see why you wouldn't be able to, textures are textures.
>>
>>174281036
>>174280386
maybe id did the megatexture meme again?
>>
>>174280997
>detailed
errr, what?
>>
>>174281118
that is exactly what they did
>>
>>174281118
Of course they did. Why do you think its file size is fucking 78 GB?
>>
>>174281412
In terms of visual clutter/fidelity. Id didn't add extra dumb visual bullshit to the levels.
>>
>>174281118

I've never seen a megatexture but i doubt the sfm mesh in that link is using one.
>>
>>174281973
>The original version of the id Tech 4 engine was designed for somewhat dark environments so it was criticized for its perceived inability to handle extremely large day time outdoor areas. The MegaTexture technology not only removed this issue by introducing a means to create expansive outdoor scenes, but also made the new version as the best game engine to handle the outdoor areas, as well. By painting a single massive texture (32,768×32,768 pixels, though it has been extended to larger dimensions in recent versions of the MegaTexture technology) covering the entire polygon map and highly detailed terrain, the desired effects can be achieved. The MegaTexture can also store physical information about the terrain such as the amount of traction in certain areas or indicate what sound effect should be played when walking over specific parts of the map. i.e. walking on rock will sound different from walking on grass. The first game utilizing MegaTexture is Enemy Territory: Quake Wars, based on the Tech 4 engine. All id Tech 5 and id Tech 6 games use MegaTexture, with the exception of The Evil Within which uses a new renderer.
The flip side of doing this means the file size of those textures are of course fucking ridiculous.
>>
>>174281973
>>174282614
This technique can of course be used for models and indoor terrain as well.
>>
>>174282614
>>174283558
Interesting
>>
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>>174281587
>the file size went up again
For fuck's sake, it was like 73 or 75 GB last I checked.
>>
>>174284613
I have to keep putting off doing another playthrough because I need to find the fucking space to free up for a reinstall.
>>
>>174282614
>32,768×32,768
>extended to larger dimensions in recent versions
Yeah no wonder DOOM 2016 is so xbox hueg.
>>
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>tfw you want to start another campaign but you're waiting for 1.3
>>
>>174285250
>Starting a new campaign isn't a problem for me because I don't play Stealth War 2
>>
>>174285341
they're supposed to have fixed that
>>
>>174285515
I'll believe it when I see it, otherwise I'm not inclined to believe Lump would admit he fucked up.
>>
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>>174285709
The only thing I liked about stealth missions was that Sam Fisher and Solid Snake from my character pool made sense.
>>
>>174285968
I don't even explicitly hate stealthing I just hated that the majority of your play up to late game is stealth because its not worth engaging the enemy.
>>
>Halo Wars 1 is coming to Steam on the 20th
>mfw Haah Waaw ports for XCOM 2
>>
>>174288317
>wanting to play a consolized RTS
The only benefit is that shitposters on /v/ will do the dumb beta test console war bullshit

I fucking hate console wars
>>
>>174288317

I doubt the models and textures from Halo Wars look better than the ports we already have from Halo in Xcom2.
>>
>>174288754
Halo Wars was pretty damn good for being to limited to a console, I think it helped that the maps were on a much smaller scale. It wasn't Starcraft tier but I enjoyed it. Alot of strategy was 100% limited by the slowness of a controller though, I'm eager to see what the speed of M+KB might change.
>>
Do satellites take time to launch? Can't seem to find anything. (LongWar1.0)
>>
Why did they decide health ui /info looked better around the models than an info bar at the bottom?

Looks so ugly but I guess its easier to read situations. Still a simple number instead of obtrusive health bars would be great.
>>
>>174289676
Satellites take three days to reach their final orbits but council nations consider them airborne the second you launch them.

It's best to launch them at the end of the month before the council report to minimize the chances of them being shot down.
>>
I have a question for you /xcg/, ballistic masks, they are ballistic, because we use ballistic weapons. So what would you call one that is to protect you from plasma? Plasmic? Plasmic mask?

plz respond
>>
>>174290742
For laser maybe "Defusing Mask"? I mean really a blanket "Protective Mask" term would make more sense imo.
>>
>>174290742
ballistic masks and goggles are only useful against ricochets and shrapnel

soldiers often don't wear them because they're uncomfortable and heavy
>>
>>174290963
>>174291215

Protective it is then.
>>
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>>174285968
I had "Taffer" Garret do solo stealth missions. It was super comfy.
>>
>>174291554
Well I'm not sure if protective is the best sounding term, maybe just something similarly general like "Reinforced Mask", "Composite Mask", or "Armored Mask".

>>174294257
Wait, are you saying I should NOT use explosives on the ayys?
>>
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>>174294739

No. It's a waste of resources and bodies for research.

Use your flashlight instead.
>>
>>174295252
There's nothing advanced alien tech can do that a steel bayonet can't do better.
>>
>>174296871
How about penetrate armor?
>>
>>174203078
>>174203078
Firaxis has been very open apparently, do you think there's any hope whatsoever they'll do something about this, considering how much people not being able to animate new shit has held back modders since release?
>>
>>174299024

Well, not if no one asks them.
>>
>>174297869
mono blade?
>>
Does anyone else write bios for their soldiers after they reach a certain rank, or am I autistic? One problem I have though is I feel options for character stories are kind of limited with the setting, where as if I wrote bios for soldiers during the original game I could have more variety then just "ADVENT killed there family" etc.
>>
>>174302225
I write bios for soldiers I make in the Character Pool Creator but not typically in the middle of a campaign. If they survive the campaign though I save them to the pool and write a bio for them there, as well as reset any scars they gained during the campaign to have them fresh for the next (obviously doesn't apply to characters I've got scars on in the first place)
Bios usually follow the format of: what they did in the resistance, why they're fighting, occasionally pre-invasion backgrounds
>>
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>>174302225
I write bios for some of my favorites in the character pool, not really anyone else.
>>
playing vanilla legend + squad notoriety, is the best way to play
>>
1.3 fucking when?
>>
>>174304631
RIP rookie
>>
>>174304404
Not a fan of Squad Notoriety personally, much rather use Soldier Fatigue.
To each their own.
>>
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>>174311515
hahaha its called the black market because its run by a black guy hahaha
>>
>>174311697
>guy
Male (Female)
>>
>>174279241
Ask ObelixDK, since he's somehow got Doom 4 textures ripped
>>
>>174285341
This kek
>>
>>174302225
I personally tend to use bios as a means to document their feats throughout the campaign. EX: survived x amount of fire when out in the open, saved so and so's ass with a low % shot, and so on.
>>
>Too many missions make game crash everytime I get into the geoscape

Is this magnificent design? The player can't win if the game can't run?
>>
>>174315896

Nah. That's just good old Jake begin himself.
>>
>>174315896
No its called save bloating. Its a problem in Vanilla too.
>>
>>174315993
>>174316236
Any fix for it?
>>
>>174316827
Try deleting past saves. If you're on Ironman then I don't know what to tell you.
>>
>>174271762
the players are a bunch of morons
the developers aim should be to make a damn decent game not to please some retard who cant even find the end turn button

look at wow
it listened to the players

and its shit now
dont make UFO games shit
thanks
>>
>>174271762
players are defensive because the risk of losing a seasoned soldier is too punishing
the game throws enemies at you that are harder to kill over time, thats achieved by slapping a flat +defense number on it

not because they are "smarter" work better togather or complimentary to eachother
>>
>>174319503
>players are defensive because the risk of losing a seasoned soldier is too punishing

No the game is boring and unfun due to gimicky lazy difficulty that removes the tactical layer.
>>
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Thanks you useless fucks
>>
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>>
>last advent trooper with 1 hp left
>take a 87 % pistol shot at him instead of shadowfall since I am a fucking moron
>missed
>run my grenadier up and take a 97 % point blank shot
>missed
>now my grenadier is out for 20 days
I mean it technically was my fault for being too frugal with shadowfall but that fucking grenadier deserved to get shot in the face. I just love it when the RNG takes me extra rough.
>>
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Pistols.

They Useful.
>>
>>174320945
you are one of those morons who developers should not listen to
grow up
>>
>>174320945
I don't get you people

Timers have NEVER been responsible for my failures. Every time I fucked up and lost someone or failed an objective it was my fault. I ignore the timer pretty much always.
>>
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So, I reloaded the mission after it crashed (as Van Doorn died thank god) and...

I have control over Friendly now. All right... Cool... I guess...
>>
>>174340793
FRIENDLIES HERE
>>
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>>174340793
Van Doorn refuses to get on the Skyranger. Friendly has gone mental and thinks he's Van Doorn now. Getting on the Skyranger in his place.
>>
>>174341027
I now have Friendly and Van Doorn in my roster. Which class should they go? (I run commanders choice after I once got seven scout snipers and one tactical in my march promotion roster)
>>
>>174342031
Friendly is definitely an infantryman.
>>
>>174342031
I like making him a rocketeer since van doorn is a gunner
>>
>>174344739
his stats are kinda middling for rocketeer, I'd make a second gunner or a scout
>>
>>174345392
His mob is too low for my taste as far as a scout is concerned. I rarely fire a rocket from any position not steadied so I don't feel so bad taking mid aim soldiers for rocket duty. The decent mob is the kicker for me.
>>
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PORTS WHEN
MUH CIVVY CLOTHES
>>
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>>174346183

From where is that?
>>
>>174348150
Modern Warfare 3 when Soap dies
>>
>>174342031
>making doorn anything other than a bullet wizard officer
>>
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>>
I wish there was more modern warfare remastered stuff, the SAS gear is awesome but I would like more variety.
>>
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>>174353432
I wish there was Infinite Warfare stuff or BF 1 stuff

>tfw everyone pretty much dies at the end of IW
>>
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We need our own Shield Bearers.
>>
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>>174353860
I'm surprised they did that, much like I was happily surprised by Rogue One. Seems like writers are growing some balls these days.
>>
>>174357715
It's too bad they gimped Rogue One. Apparently it was supposed to be Star Wars: Apocalypse Now before they re-shot alot of it.
>>
>>174352742
I did that once and was disappointed. Bullet wizards are meme tier compared to heat. It's like a 3 tile shredder rocket.
>>
>>174357871
Would have liked to see the original cut, yeah. But I still thought the ending third was one of the most enjoyable parts of a movie I've seen in 10 years.

I also would have liked it if they made it more like a heist movie, but I do love me some war.
>>
Could 1.3 turn Beags into a believer?
>>
>>174359849
He will be the last to try it. It will have to convince me first before I even bother mentioning to to other people. Though the changes do look promising.
>>
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Found on the forum
>Flashbang: Some powerful enemies may be able to resist their effects

+ENEMY_FLASHBANG_RESIST=(UnitName=Gatekeeper, Chance=75)
+ENEMY_FLASHBANG_RESIST=(UnitName=MutonM2_LW, Chance=20)
+ENEMY_FLASHBANG_RESIST=(UnitName=MutonM3_LW, Chance=67)
+ENEMY_FLASHBANG_RESIST=(UnitName=AdvPsiWitchM3, Chance=100)
+ENEMY_FLASHBANG_RESIST=(UnitName=AdvGeneralM1, Chance=50)
+ENEMY_FLASHBANG_RESIST=(UnitName=AdvGeneralM2, Chance=75)
+ENEMY_FLASHBANG_RESIST=(UnitName=SectoidM2_LW, Chance=33)
+ENEMY_FLASHBANG_RESIST=(UnitName=ArchonM2_LW, Chance=33)
+ENEMY_FLASHBANG_RESIST=(UnitName=ViperKing, Chance=100)
+ENEMY_FLASHBANG_RESIST=(UnitName=BerserkerQueen, Chance=100)
+ENEMY_FLASHBANG_RESIST=(UnitName=ArchonKing,Chance=100)
>>
>>174360716
So completely late-game focused nerf. How does this interact with Sting nades?
>>
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>>174360716

More Rulers when?
>>
>>174363268
I'm actually rather surprised they didn't replace the 3rd Avatar on the final map with a ruler variation called the Ethereal Chancellor
>>
>>174363513
Could just use Angelis Ethereal from the base game.
>>
>>174360716
Makes sense for these guys to have the chance to resist flashbangs, but I'm not sure how often it would matter. Big enemies like those usually get killed first.
>>
>>174363513
>Angelis Ethereal

who
>>
>>174357715

I remember throughout the whole ending of the movie thinking "it would be awesome if they had the balls to kill everyone, ok, they killed these guys but they're not going to kill these gu- oh ok, but the girl will obvious- Oh"

I loved it. Would've been the perfect ending if not for the retarded fanservice of darth vader showing up at the end.
>>
>>174366301

Have you never beaten Xcom2? Angelis Ethereal is a dude that talks to you in the final mission, there are 2 Ethereals that talk to you, Angelis and a nameless one that seems to imply that he is on your side.
>>
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>>174366540

Oh yeah those. I suddenly began thinking of -another- Angelis for some reason. Read: An Avatar with the head of Garth DeAngelis hidden in the X2 files... Maybe I'm having too much XCOM after all.
>>
>>174368495
The developer character pool is like a hidden insight into the studio's office culture. One of them is of a guy who didn't show up on character creation day so he got painted hot pink with hearts.
>>
So what's the verdict on NCE vs Strict screening?
>>
>>174369254

SS is boring and NCE is risky.
>>
>>174369254
NCE with commander's choice, SS without commander's choice imo.
>>
So what the fuck is the XCOM team doing if they aren't working on an expansion? Would they be starting on XCOM 3 or will they make a new game after working on XCOM for so long? I'm worried, if E3 doesn't have any XCOM news my hope is ded for sure.
>>
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>>174359849
Why would beagle ever get involved in Long War development again? All they do is watch and see how they can troll him into having a mental breakdown or ruin his tactics.

JL is a troll, its plain and simple.
>>
>>174373450

Dude chill, Xcom2 only came out a little over a year ago.
>>
>>174373450
Jake bankrupted them and when Long War 2 is finished you will have to buy it as DLC/expansion.
>>
>>174375090
Beagle would be an excellent tester

He can break pretty much everything
>>
>>174375639
Beagle is the best tester imo. The dude is good at gaming.
>>
>>174375349
>LW is the expansion meme
this was never funny
>>
>>174375090
>>174375639
Beagle explained why JL is a bad game designer, he doesn't like the player beating him.
>>
>>174376603
>JL is a bad game designer
>so I play his mod for 1000 hours

Apex logic beagle.
>>
>>174376603
The players are the whole reason anyone knows him in the first place that jackass.

More like John Lump of shit
>>
>>174375172
desu one and a half year after initial release seems like a good moment to start talking about an expansion, I'm hoping for a mid-to-late year announcement.

Didn't people found out Firaxis was messing with the files? Maybe they're fixing stuff before starting to work on it (since the game is not even close to optimized)
>>
>>174375639
>Beagle would be an excellent tester
No, this is exactly what made LW1 so MAGNIFICENT. You can't use a sectoid whose whole life is devoted to XCOM as a balance point, specially awful if your balance philosophy is "the player must lose".
>>
>>174377263
It's been out for 14 months

not 18
>>
>>174377393
It's been out for 16 months, a year and four months, almost a year and six months, hence why I said I expect announcements mid year, when it'll be a year and six months, you fucking autist.
>>
>>174377578
14 months dickbag

https://www.timeanddate.com/date/durationresult.html?m1=02&d1=5&y1=2016&m2=&d2=&y2=

read a fucking calendar
>>
>>174377381
This. We need several points of balance.
>The person new to the series who maybe beat one or two campaigns on rookie/veteran
>The guy who tackled around 5 campaigns, one of which might have been a legendary run with trouble
>And lastly, the sectoid
Development needs to include input from all three equally for balance
>>
>>174377727
I don't even care anymore, I just edit whatever I feel like on the .inis but at least have fun with the game. Fuck JL and his PTSD simulator
>>
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>>174377915
>>174377915
>Fuck JL and his PTSD simulator
>>
>>174377727
>Development needs to include input from all three equally for balance

development needs balance of mind in the developer
>>
Man I'm never training a rocketeer from rookie again in long war. They are a serious dead weight before FITH and SCOPE.

Is there any way of giving the scatter reducing back to carbines?

SS really screws over rocketeers. I don't want to restart though.
>>
>>174360716
I'd make the DLC boss aliens at 95% chance to resist and not a full 100%
>>
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Oh fug, they released long war 2. Can I get a quick rundown on how magnificient it is this time?
>>
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I wish Faceless were stronger they have a pretty spooky appearance
>>
>>174381678

It's garbage. Everyone is waiting for patch 1.3 because they hope it's going to fix everything, but it wont.
>>
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>post yfw when two pods end their turn two squares away from the techie
>>
>>174381678
It's not amazing but it has too many stealth missions.

>>174382186
then you have fags like this
>>
MOAR PISTOL
>>
>>174381678
The mod introduces an infiltration mechanic instead of fatigue, which means you have to have multiple squads. Every guerilla op has a timer until the mission expires and depending on the number of soldiers and the equipment they carry the speed of infiltration will vary. The threshold is from 0-200% with 100% being the "normal" value. So if a mission has an expiry time of 5 days and you send a squad that requires 5 days to infiltrate, then the squad will 100% infiltrate and you reach the "baseline" activity level.

It might sound complicated but it's pretty simple in practice. The only reason I wrote all that shit is because that smaller squads infiltrate faster. In the early game the expiration timers are fairly short and it can be advantageous to send extremely small squads of one or two units. Obviously you can't really fight with such a small squad so you just maintain the concealment for the majority of the mission and extract.

That's what people mean by stealth missions. The 1.3 patch is supposed to come out soon and is supposed to address this issue by both nerfing stealth and making early game small squads more viable.

If you're fucking dumb then instead of making an argument you just say one of the following:
>It's shit
>it's dogshit
>it's horseshit
>it's trash

I personally like it when you're not doing the silly small squads and are fighting like a normal mission, so I enjoy it overall. I'd be playing it now if it weren't for the balance changes being made in the next patch.
>>
Fresh memes
https://youtu.be/_RMo2gPPVV4
>>
>>174385483
oh shit I love confounding light

such a fucking rush in LW
>>
I want to get back into XCOM 2, but I'm having a hard time getting the motivation for it.

Any suggestions, or should I just move on?
>>
>>174386117
If you're not having fun with the game I don't know what to say.

Maybe come back to it at a later date?
>>
>>174386475
It's been almost a year since I've played. I have fun with it, but part of me says that I'm done with the game. I don't want to admit it since xenos need to be eradicated and all, but it's still lingering.
>>
>>174386630
Whats making you stay away from it
>>
>>174386630
Ah, I see. Personally I find the first few missions boring because of how cookie cutter the early game feels, so maybe keep at it until you build the skulljack.
>>
>>174386691
I love going out of my way to kill every xeno and unlock every little thing possible; that might have something to do with it. I don't mind the RNG fucking me over anymore, especially since Darkest Dungeon.
>>174386865
It's possible that the first couple missions are just so stale to me that they're keeping me away. They take forever and happen to be painfully easy to boot.
>>
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>>174382603
>>
>>174380485
Then why would you waste an action using a flashbang?
>>
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They evolve.
>>
>>174389223
>Super-Heavy_Floater.jpg
You are fake news
>>
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>>174389223

Archons with 6 arms with lightning powers
>>
>>174389223
>Archon prototype mark 1
>>
>>174389947
When will ADVENT FAKE NEWS report the real story? So dishonest!
>>
>>174385878
>long war

sorry to disappoint famalam. Still, liking the show?

also where can i get free ww1 footage from?
>>
>>174391954
Yeah I like the show. I knew it was EW I was just saying.

Gangplank is going to be fun
>>
There is nothing in LW2 that gives you that feel of downing your first UFO.
Just downed my first medium in may and it feels great, even though my
airforce is crippled I have a spare sat and building another soon.

I don't think I'll be playing XCOM2 again until they bring back the fun of
at least some kind of strategy layer instead of "oh no that timer is sure taking its time".

Bigger UFO's should give more XP.
>>
>>174392731
Oh please, I like the UFO maps too and someone should really add some to xcom 2, but don't get nostalgic on the fucking airgame on me.
>>
>>174392731

People that enjoyed the airgame in EU and EW are literal subhumans.
>>
>>174392918
You enjoy clicking on timers instead of managing an airforce?
Your brain is broken, gameover man.
How can I be nostalgic when I'm playing it now and preferring it to what XCOM2 has to offer?
>>
>>174393050
Both are shit.
The future is tactical aerial battles with pilot classes and skill trees to augment fully customizable jets.
>>
>>174393021
People that enjoy XCOM2 over Long War are little girls playing barbie dress ups.
>>
>>174393050
Don't give me that shit. Clicking on the scan button is literally the exact same thing except you don't move anywhere.

You're not managing an airforce, you're clicking abort when the RNG says you're about to fucking die.

Do not fucking give me that bullshit.

I love both games but that is grade A bullshit you're posting there anon. I'm fucking sorry.
>>
>>174393163

This guy knows what's up
>>
>>174393163
>The future is tactical aerial battles with pilot classes and skill trees to augment fully customizable jets.
This is my dream.
It could be like better looking pokemon battles, not even joking.
>>174393231
I don't think you've played Long War, you manage an airforce and it's fun. shiddit
>>
>>174392214
Yeah it's gonna be a longer episode. Most of my raw footage comes in 17-20 minute chunks, this mofo weighs in at 38 full minutes of anus-clenching madness.
>>
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>>174393352
I have played long war and no "managing an airforce" is not fun, it's not challenging and its not gameplay.

It is literally buying laser cannons and completing foundry projects.
>>
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I think it's time to post boob armors again.
>>
>>174393352
>shiddit
is this the new dipshit argument? calling people reddit when nothing about their post is reddit?
>>
>>174393564
Idle time means nothing.
2 normal campaigns and 3 impossible campaigns here.
Long War strategy and airgame is way more fun.
>>174393741
you must be new sup shiddit
>>
>>174393859
What do you want me to do? Post my fucking victory screens?

I didn't leave the goddamn game open on idle for 641 hours, I played the ass out of vanilla and then a few LW campaigns. The airgame is NOT FUN.
>>
>>174394025
He's probably just some /v/ contrarian memester who loves the airgame because everyone else hates it
>>
>>174393564
Airgame is about making tradeoffs. It's fun to think about whether I can afford to make cuts on the tactical layer to make up for more airgame investment or not. It adds a lot to the strategic depth of the game.

I doubt that making the airgame its own tactical layer with perks would improve it. It would just split xcom into two games where you like one more and wish you didn't have to do the other. On top of compromising the part that adds decisionmaking and randomness to the strategy layer. By the way, guess why all X2 campaigns end up the same? It's lacking a thing.

I'm aware that some people want to only do the tactical layer. You don't want to manage cash and repairs and resources and research trees, fine. But I wish you didn't always dismiss the airgame as worthless and "not gameplay" just because you don't like it personally, a lot of people do.
>>
>>174395397
I like the idea of the airgame. I just sorely wish it was executed better.
>>
>>174394141
>>174394025
The airgame needed to be improved not removed. Having it, even in it's flawed state, is superior to removing it.
>>
>>174395830
This guy gets it.
Idiots complained about airgame and it was
removed when it should have been improved.
>>
>>174395830
>The airgame needed to be improved not removed.
I agree completely.
>Having it, even in it's flawed state, is superior to removing it.
I disagree completely.

If they decided to put it back in with absolutely no changes vs. leaving it out entirely I would prefer they left it out. I would absolutely love implementing an improved version though.
>>
@174395397

Not an argument
>>
>>174395963
It's an argument, just too long for you to understand
typical tactical-only player desu
>>
>>174395961
I have to disagree with you.
I thoroughly enjoyed the airgame and downing UFOs then invading them on the ground. It was a nice smooth process and the only people who hate it are autismos who don't know how to hit the abort button in a minigame and raged when they lost interceptors.
>>
>>174395397
I enjoyed the strategy layer of EW/LW a lot because of that sort of management. Believe me, I get it 100%. I like building bases and making sure all my adjacent facilities are set up right, I like putting my new equipment on the assembly line and waiting a few weeks to get that blaster launcher.

What I don't like is the random bullshit you have very little control over.

A lot of the strategy cutdowns in XCOM 2 are because of the setting, which is better and worse than the original in various aspects. But I ultimately get it and I respect the developer's decisions on it.

Do I think the reduced strategy layer complexity hurts the game? No, I play XCOM for the tactical layer. If I wanted a bigger focus on strategy I'd be in /gsg/.
>>
>>174396180
>the only people who hate it are autismos who don't know how to hit the abort button in a minigame and raged when they lost interceptors
Generalizing is probably the quickest and dumbest way to invalidate your own argument.
I could play it just fine, doesn't mean I had to like it to play it properly.
>>
>>174396207
XCOM2 isn't even XCOM.
You don't destroy UFO's, you don't have an airgame and the ayys all have human like looks which is fucking stupid considering a SECToid has two sections instead of being a hairless naked weird looking person.

XCOM2 will be forgotten.

>>174396315
Stop being so defensive it shows you were clearly raging hard at the airgame and spilt your milk all over your keyboard.
>>
>ad hominem
Ok boys hes not looking for actual discussion hes looking for (you)s.
Move along.
>>
>>174396180
I can't remember one instance where I lost an interceptor.

The part I don't like about the airgame is that I could do everything right, build all the foundry projects (except sparrowhawks lmao) and then get raped by a few bad rolls vs a destroyer.

If the LW devs had the resources or ability to make it better than they could have I'm sure they would; but they couldn't and didn't so we're stuck with this.

>>174396420
Sect means "to cut" not "two sections." That whole post is not a real argument against the game.

Maybe you should pay attention in English class before you go off about latin roots.
>>
>>174396207
>What I don't like is the random bullshit you have very little control over.
>Not liking RNG
Why bother having RNG in the game, everyone hates it.

>>174396494
>ad hominem
Does this look like a court? It's 4chan jackass. If you can't come up with an argument other than "whaa whaa I didn't like this or that so remove wit completely."
Pistols should also be removed in that case.
>>
>>174396661
And you can't seem to come up with an argument that doesn't involve ad hominem so your argument is automatically garbage. Now fuck off.
>>
>>174396758
>ad hominem
not an argument
>>
>>174396661
The vast majority of the RNG in the game is different. You can manipulate the probability of success, and manage risk. That's the entire point of the game.
>>
>>174396661
People have given you an argument and you write them off as "you're just bad at it lmao". You're not looking for an actual argument, you're looking for (you)s. If you're genuine then you're a pretty shitty example of people who like the airgame.
>>
>>174396832
Which is exactly what you get to do in the airgame.
>>
>>174396207
>Believe me, I get it 100%. I like building bases and making sure all my adjacent facilities are set up right, I like putting my new equipment on the assembly line and waiting a few weeks to get that blaster launcher.
I'm not talking about enjoying growth and progress in the game, I'm talking about making decisions and handling crises like having half your gear in repair.

>>174396207
>What I don't like is the random bullshit you have very little control over.
It's not strategy without some unpredictability, that's really my point. You need something like the airgame to create decisionmaking, otherwise you learn one solution and repeat it every campaign.

Plus, you get lots of control over the airgame. You can spend all your money on interceptors and laser cannons to the point where you're not building buildings and armor, but it's costly.

I think fundamentally the issue is presentation. It feels bad to lose an interception when you don't have that many levers to pull during the actual interception. So the losses and randomness have to be more subtle, maybe you still get a consolation reward or mission or you can press a button to obliterate the UFO instead of having it run away..
>>
>>174396926
Do you just sometimes sit in the kitchen turning the timer on and watching it?
>>
>>174397035
>like having half your gear in repair.

>likes the repair game
>doesn't like the airgame
thinmint detected
>>
>>174396592
>Sect means "to cut" not "two sections." That whole post is not a real argument against the game.
Actually it refers to secte as in the sectoids are indoctrinated and follow the ethereals blindly, like a sect.
>>
>>174397035
Let me rephrase then because I agree on a few levels here.
I don't explicitly hate the airgame, I think it can and somewhat does add a decent layer of strategy but I also think it could use improvement to how much control you have while still retaining the risk management that XCOM is known for.
>>
>>174397170
I like both repair and airgame. People who dislike it keep proposing changes that eliminate the randomness or turn it into a second tactical layer outright, which misses the point of why the thing exists in the first place. If the airgame must be changed to increase their enjoyment, it should be in its presentation, not its mechanics, is what I'm trying to say.
>>
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>>174396952
How so?

I could complete:
>armored interceptors
>advanced avionics
>supercaps

And some other shit I forget, and still get ruined for weeks by a destroyer.

>>174397035
Now that makes sense, that random element with its flaws did vary up the strategy.

I don't know if the costs of lasers and planes made a huge difference since I ended up selling stuff I would have done so otherwise. Maybe there's a better way to handle the airgame like you said though.

>>174397320
I don't think that's mentioned anywhere in the game, and the volunteer's vision suggests they were enslaved and later assimilated into a clone army.

Regardless the post I was addressing said nothing of this.
>>
airgame is way more fun than clicking a timer
>>
>>174397589
not a fucking argument

keep avoiding the big words and sentences by spouting non sequiturs though, it will really drive home the idea you're an idiot
>>
>>174397035
Personally I love building, equipping, and managing my air-force. Resource and base management are things I enjoy in my strategic layer.
My stance is that the actual interception could do with implementation of more engagement options during the dogfight in order to make it more strategic. Its alot more satisfying knowing you made the right decisions to overcome the RNG than it being the only thing you can really rely on.
>>
airgame > timer
>>
>>174397793
what do you call scanning for activity then faggot?

you're clicking a timer
>>
>>174397856
I watch the moon go round instead of a timer, even the timers were more fun in EW
>>
>>174397928
wow so pretty lights are the big game changer for you?

you really are a child
>>
>>174397751
But wouldn't you get even more frustrated if you can make the perfect decisions and consistently lose a notable percentage of interceptions because of luck?
>>
>>174397995
No I like the digital look of the airgame and the RNG over watching a timer Jake.
>>
>>174398072
But that's not what you said.

Here's my ironclad counterargument:
timer > airgame

deal with it faggot :^)
>>
>>174398012
No because then just like when I lose a soldier to a full cover crit I can know I did everything I could to ensure success. Which personally feels better than leaving everything to chance with little input outside of loadout choices.
But you know, to each their own at the end of the day.
>>
>>174398150
I'm glad you finally admitted you enjoy watching a timer.
>>
>>174398150
Not him but I like the air game better as well, even if it wasn't implemented very well it has way more flavor and interesting visuals then the strategy layer in 2. The whole game is really just dice rolls and a grid so I don't see why it's so bad to think that visuals make something better.
>>
>>174398242
Same to you buddy. I bet you're on fucking edge watching that globe spin until the klaxon chimes and a pulsejet interceptor launches from the rails.

>>174398365
B E C A U S E

T H A T ' S

N O T

A N

A R G U M E N T
>>
>>174398227
Nah fair enough, as long as you're not expecting correct play to lead to guaranteed wins it's a reasonable idea.
>>
>>174398432
>Same to you buddy. I bet you're on fucking edge watching that globe spin until the klaxon chimes and a pulsejet interceptor launches from the rails.

Hit the nail on the head, it really wakes me up inside. I love that moon.
>>
>>174398365
This guy gets it, good argument.
>>
>>174398598
Good to know that mommy went out and bought you XCOM honey bunch. Because a five second bink video made the difference.
>>
>>174398546
>as long as you're not expecting correct play to lead to guaranteed wins it's a reasonable idea
I mean I definitely wouldn't love and play XCOM as much as I do if I expected guaranteed success from good play.
Because we all know that sure as hell isn't what happens everytime.
>>
airgame is useful
>>
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airgame sux!
>>
boy i sure do love parts of strategy games where the player has 0 agency over what's happening
>>
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>he's still at it
>>
faceless could be anywhere...
>>
>>174399951
It could even be this poster...
>>
>>174399951
There could even be 15 of them in 1 terror mission.
I couldn't fit the other 3 in the frame.
>>
>>174399789
More agency than timers. I don't think that's an opinion. Which leads me right back to:
>The airgame was flawed, but should have been improved, not removed
>>
>>174400118
13 if you're playing long dong
>>
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>>174400118
Forgot pic
>>
>>174400169
>>174400256
Wasn't even playing Long Dong and there were 15.
ABA2 is a wild fucking ride.
>>
GLR > Everything
>>
>>174400159
I don't think that was the point of contention here. This whole chain was started from a rose tinted glasses outlook on the airgame.

In the base game it was weak and shallow, Long War devs made it somewhat better overall. Since it was absent in XCOM 2 due to the setting it couldn't be improved in LW2.

So really this is just an argument over nothing.
>>
>>174400406
>rose tinted glasses outlook on the airgame.
Howso? I'm literally playing it right now and it's fun.
>>
>>174400590
I'm not going to go through this again.

There is nothing about the airgame itself that is fun.
>>
>>174400776
>>174400590
inb4 clicking a timer
>>
>>174400361
>GLR
?
>>
>>174400826
Oh shit we got a rookie.

Airgame is objectively fun by the way.
>>
>>174400826
gauss long rifle, a weapon in LW1 and LW2

there's a meme picture of it starting a huge flamewar
>>
>>174400887
>objectively fun
that statement contradicts itself
>>
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>>174400887
Don't do this to me

>>174400989
>there's a meme picture of it starting a huge flamewar
Which one
>>
>>174401132
ah shit I guess I remembered the pic wrong

it was the opposite
>>
Coil > Ballistic > Plasma > Lasers > Mag

Aesthetically speaking of course. I like them all
>>
>>174401843
I'm really not big on the aethestic of Magnetic Weapons or Predator Armor
Plasma and Warden are great though.
>>
>>174401950
I will say that Magnetic Weapons have the best sounds though.
>>
>>174401950
warden and plasma are too smooth it doesnt look right to me
>>
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>>174402113
With the exception of the cannon variant. It sounds kinda piss weak compared to that bassy crescendo that is the mag rifle.

Beam cannon is much better with that arcing plasma sound.
>>
>>174402278
Tier 3 armor looks ridiculous.
>>
>>174402278
I can agree on that. The Mag Cannon really can't compare to the bassy blasts of the Mag Rifle.
>>
>>174402385
With the exception of the lack of tac rigging I disagree.

You could make the argument plasma weapons make it redundant, given the power density of elerium.
>>
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death to snek
>>
>>174381727

Phoenix Point is so going to be your game.
>>
>They still haven't released Coils as a separate weapon mod
I just want 5 Tier weaponry without LW2 damn it.
>>
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>>174403363
>Phoenix Point
only if it has a fun airgame like in EW
>>
>>174403693
I don't think it has an airgame. Could be wrong.
>>
>>174373985
>toward emeny
Cannot unsee
>>
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>>174383387
MOAR PISTOLS
>>
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>>174391954
>ww1 footage

How about some WW1 XCOM footage?
>>
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>>174403693

I seriously wish it does.

>>174405365

This dude gets it.
>>
>>174391954
look for archival footage they tend to be free to view
>>
air
>>
cum
>>
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>>
>>174405365
I think this would be a bit more USEFUL
>>
>>174406796

Would a remake of X-COM a la Brood War sell?
>>
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Grenadiers are alot more useful than they probably should be.
>>
>>174408905
it's a real shame that explosives are so overpowered
being able to blow the shit out of buildings is one of the things x2 really improved on from a technical perspective but it trivializes gameplay too much
leveling entire buildings is just so fun
>>
;_;
>>
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>>174410885
>>
>>174410968
arm blade melee weapon using the skull jack animations when?
>>
How do you fight the crippling loneliness?
>>
>>174411885
Liberal application of overwatch
>>
>>174411885
alien murder keeps me warm at night
>>
>>174411885

Copious amounts of alcohol.
>>
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>>174409729
>mfw I found out flamebombs could kill an entire pod of mutons in one go with its blast and burn damage with the correctly spec'd grenadier
Shame LW gave them a fucking 1 tile radius
>>
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>>
>>174415815
Way more manly than that tier 3 garbage in XCOM2
>>
36 hours til beagle
>>
Is there a namelist for X2? I want to have my friends and random big names in the game, but in EW/LW I could just type out the names and replace the .ini. Do I have to make a character manually for every name in X2?
>>
>>174418641
You can just make them in the character pool.
>>
>>174418768
It's significant more work for 100+ names, but it seems the only option yeah.
>>
>>174418860
Found this, haven't tried it though. Don't really enjoy XCOM2 at all for some reason. Got 160 hours out of it though.

>The file you're looking for to edit is XComGame.int found in:
Steam\steamapps\common\XCOM2\XComGame\Localization\INT\
That is, if you're playing in English, otherwise, go to the appropriate folder other than INT.Open the file and scroll all the way down (line 14800 if you're using Notepad++) starting with American random first and last names.Just follow the template if you want to add more. Of course, I haven't actually edited this myself so I'm not sure if it would cause problems. From what I can tell it shouldn't though but I have to cover my bases and not blame me along the way.
>>
>>174419215
I'll try it, thanks.
>>
>>174384441
I'm playing on semi-babby but I don't really have problems with sending 3/4 soldiers, sometimes I have to leave 2 or 3 enemies (maybe even a whole pod) alive but that's it.
>>
>>174424192
The issue is largely overstated, but is there.
>>
>>174395961
What if they add the ANTIAIR GAME. You use resistance heavy artillery to crash UFOs / convoys / etc., have to manage which kind of artillery each cell have, one of each kind for each tier (mines, anti-air turrets and cannons, maybe add a very expensive all-purpose tank or some shit mid-to-end game.
Less RNG and more position your cards well based, revealed by a internal counter based on ADVENT progress.
>>
Hey guys I need some advice. I just beat Xcom:Enemy Unknown.

Should I play The Long war mod, Xcom Enemy Within or Xcom 2 ?
>>
>>174428897
Long War.
>>
>>174428897
Play with the EW expansion

I think someone has a pic for the further order.
>>
>>174424790
What if they add the ANTI-GROUND game.
You use a targeting reticle to manage how well your soldiers aim. Less RNG and more position your reticle well.


>>174429521
Waste of time, if he's just completed EU he's gonna get bored out of his skull when EW is nearly the same campaign.
>>
>>174429693
It might not be the best idea to drop seekers and mechtoids on a new player.
>>
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>>174429912
I think they'll contribute little to the overall difficulty jump of LW. If there's a even way around the difficulty spike of LW for a new player, it's not by playing EW.
>>
>>174430274
My first leviathan mechtoid tore me a new one. Seeker AI is also unshackled and brutal if you don't know how to counter them.
>>
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>>
>>174434935
Finding a fucking battleship shoild give like a mirroin supplies and ayy materials. Why would Advent just leave a battleship there I never got that POI before
>>
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>>174436908
>it crashed?
>eh fuck it, we've got millions more who gives a damn
>ayy lmao
>>
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Uhh guys everytime I'm supposed to get Intel Items it just gives me shens mission again.
>>
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>thought my computer was borked
>no idea why
>can't run startup repair
>can't repair with win 7 disk
>I have no idea what to do
>can reach logon sceen but it freaks out and can't do anything
>at wits end and concluding somehow hardware has died when it shouldn't have
>look at keyboard
>the numpad enter key is stuck in the pressed position
Talk about an unnecessary heart attack
>>
>>174436908
Maybe they took it down with nukes and the radiation kept the ayys from immediately recovering it. And by the time the fallout settled and decayed, the aliens were victorious and were trying to make it out as peaceful forces; which is sorta hampered by any large salvage/recovery effort.

Or maybe the ayys just took the easier and more valuable bits and moved on. They certainly don't lack for resources.
>>
>>174440728
I get this because my retarded keyboard has a lot of duplicate buttons on the left side which are easy to press, so something will be holding down shift or control and I won't know what the fuck is going on.
>>
>>174441245
That's why I bought a no nonsense mechanical board.

I hate all the useless function buttons they put on everything.
>>
>>174440728
I once built an entirely new system because the reset button on my case was fucking stuck.
>>
Any mod that makes sniper class in XCOM2 not shit?
>>
>>174449469
pistol builds

they get really broken with bluescreen rounds
>>
>>174449639
oh, I never actually thought of that. Isn't that kinda counter-intuitive? How good are pistol builds compared/gunner/mage?
>>
>>174449469
Wait till late-game. Sniper-specced Sharpshooters are weak early but get fucking ridiculous later especially when aim-stacked with Superior Scopes and Tracer Rounds.
>>
>>174449469
Long War Perk Pack. But they're still mildly weak early on.
>>
So, ummmm... I found a video of sexy snek on, well, on you know, PH. And since this is a blue board, I can't post it. Any suggestions?
>>
>>174452425
kill yourself you fucking degenerate weasel

why do people like the fucking snakes so much
>"oh wow they have boobs I'm 13 years old!!!"
>>
>>174452425
You just post link.
>>
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>>174452425

No. Snek is enemy. Enemy must BURN
>>
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>>174452425
death to snek
>>
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>>174027597
It's happening
https://www.fig.co/campaigns/phoenix-point
>>
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>>174452425
ayy lmao
>>
>>174027947
I know the feel. I like the game design but it looks bad and I can't get over it
>>
>>174454020
I don't see anything...
>>
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magnificent
>>
>>174457580
no steam for you
>>
>>174455769
You disgust me
>>
>>174424790
>Less RNG

Not a true xcom fan. Airgame from Long War was fine it just needed a graphics overhaul and more customization.
>>
>>174459853

not an argument
>>
>>174389172
There might be sneks close to him to flash bang, and, while not likely, would still have a chance to get flash banged.
>>
>>174460067
ur face
>>
>>174454020
>404

its heartwarming to see julian adopt the bugginess of the new xcom
>>
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>>174424790

Nice idea to be honest. Having concealed pieces of artillery or technicals with AA guns hidden away ready to pounce on supply trains or patrolling UFOs is very Resistance like.

>>174429693
>>You use a targeting reticle to manage how well your soldiers aim.

There was a ZoE game fir the GBA that did something like that. I must admit that it was quite an interesting experience.
>>
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>>174464220
>AA guns

No thanks I want pilots and an airforce.
>>
>>174429693
So, Valkyria Chronicles?
>>
>>174465286
VC is garbage
>>
>>174467906
You shut your mouth.

Unless you're talking about the sequal, then yea.
>>
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>>174467906

You have gone too far this time Advent.
>>
I want to marry a snek!
>>
24 hours to beagle
>>
>>174468292
I want to marry your mother and be severely disappointed in my stepson
>>
>>174468869
Too late, I wouldn't be marrying a snek if she wasn't already disappointed in me!
>>
>>174465286
no I was just making fun of him by proposing to make xcom into an fps
>>
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>>174464597

Don't get me wrong. I do want Aircraft/Spacecraft as well. I just said that it would be interesting to have the Resistance having a mechanic to deal with threats.
>>
>>174452425
link
>>
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>>
>>174478565
scared snek
>>
So rusty I lost a guy in newfoundland mission.
>>
>>174480850
how'd you lose him? did he have snow camo on?
>>
>>174483370
rolled minimum damage on a ccs :(
>>
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>>
>>174355810

They're called "LW Engineers with smoke grenade perks"
>>
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>>174485320
>engineers over medics
>>
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>>174484071
>>
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I didn't know /xcg/ was still active, this is nice

How do I get good enough for classic difficulty?
I've been playing Enemy Within a bit recently and it feels like normal is too easy, but I'm too much of a shitter for classic
>>
is it just be or did the coming of beagle revitalize the /xcg/ threads?

My love for xcom was dormant and here i am, about to start a new LW campaign
>>
>>174488972
It also just so happens to coincide with people "\suddenly" starting a LW1 campaign
>>
>>174488972
>the coming of beagle

who that?
>>
>>174487621
Barely alive, but still here.
I don't know what to tell you for Classic other than brushing up on all your basics.
Snipers are mid-game lategame monsters. Heavies carry you through the early game. Assaults are solid throughout. Supports are pretty meh. I take one, but some take none.
At least one MEC greatly augments your squad. Low cover is no cover. Hunker in low cover more often than not. Cars explode, try to avoid them. Abuse height. Also Conga line when moving (first person moves as far as you are going to for that turn, everyone else follow behind and overwatches) to prevent unnecessary pod activation. Abuse explosives. Losing some loot while keeping soldiers alive is always worth it. Mimetic skin is broken stupid good. Don't be a shitter. I feel like having all the basics down and being consistent are enough to carry through Classic. Doesn't get really abusive till impossible (and then it is extremely abusive). Make sure to spam Satellites and cover the world. You need engineers to spam sats, so when picking what rewards to get, prioritize them.
>>
>>174489262
Its a god damned shame Xcom doesn't support 21:9 or I'd be starting a new LW1 campaign myself.
>>
>>174489529
Thanks anon, I will try my best

Snipers were always my favorite, I agree that supports kind of suck

I'm right in remembering that loot just means the orange Mend stuff, right? You didn't have to do anything to collect dead aliens or gun fragments?
>>
>>174489867
>You didn't have to do anything to collect dead aliens or gun fragments?
Blowing up ayys in vanilla lose you the weapon fragments. But like I said, really not a big deal, unless you are literally killing everything with explosives.
>>
>>174490098
I forgot about that
Yeah I wouldn't sacrifice any of my lads for a piece of alien pistol, when I've been playing I've mainly been using explosives early on to explode three greys with one granade and whatnot
>>
wheres the camo mod beagle uses or used to use in long war?
>>
>>174488972
it's the daily flamewar
>>
air > time
>>
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I can't wait until finals are over
>>
>>174493803
I can't wait for you to be done and unemployed so you have more time to spend here with me.
>>
>>174493937
I didn't major in worthless shit.
>>
>>174494053
What's your major?
>>
>>174494240
Electrical Engineering
>>
>>174494371
I can't wait for you to spend more time here with me while sitting in your office slowly dying on the inside.
>>
>>174494769
Okay I'll be sure to do that when I'm not busy running the numbers on a secret thing I'm not supposed to talk about.

best of luck neet anon
>>
>>174494371
>tfw studying medicine
>tfw even if I wanted to spend time here there's too much shit to read and study
>>
why do new keyboards try to cram those stupid function buttons?
I just want a normal cheap reliable keyboard damnit.
Also what will happen to games like xcom when consoles finally
reach 1080p and it's actually worth owning a console?
>>
>>174495435
Look on the bright side, when you graduate you can spend years in residency. After which you can live in perpetual fear of government regulation, bullshit government paperwork and malpractice suits (because the lawyers are too jewish to allow tort reform).
>>
>>174495964
by that point PC will be 4k standard
>>
>>174495974
True that, but at least the pay will be fucking good according to the people I've spoken to and this website

http://www.medscape.com/features/slideshow/compensation/2016/public/overview#page=1
>>
>>174495964
>>>/g/mkg
>>
File: 1489007264258.jpg (17KB, 318x313px) Image search: [Google]
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>Xcom 2

>let's make the greys all dumb and edgy
>let's make it so that every mission has a turn limit because that was fun (it wasn't)
>let's make it so you only fight humans (dude they are ALIEN humans)
>leT'S NOT FUCKING SET THE GAME UNDER WATER LIKE WE FUCKING SHOULD HAVE

WHY
H
Y

WHY DID THEY FUCK IT UP


I DIDN'T ASK FOR THIS
>>
>>174496050
Ok but my PC, monitor etc won't be.
Full upgrade to 4k is a huge amount of money considering
monitors and TV's barely do 2K at an affordable price.
A better strategic XCOM or even phoenix point at 4k would be awesome on a 30inch monitor.

>>174496132
piss off mate I been here in xcg longer than you and I hate other generals, xcg is just better overall.
>>
>>174496251
play Long War and wait for Phoenix Point or the xcom2 expansion that fixes everything.
>>
>>174496297
dude ur a fucking idiot
>>
>>174496251
>it's not the same so it sucks
>>
File: 1489717518701.jpg (19KB, 272x272px) Image search: [Google]
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>>174496597
I WANTED IT TO BE FUCKING UNDER WATER HOW IS THAT THE SAME YOU DUMB SHILL

BUT NO, LET'S MAKE THE GAME SHIT INSTEAD

GO FUCK YOURSELF FIRAXIS
>>
I prefer the EW models, ayys and animations.
Long War is just comfy.
>>
>>174496694
Well if you want a real reason, Jake does not like TFTD. My feelings are mutual. But it could really use a re-work, because the atmosphere was actually surprisingly good.
>>
>>174496694
Lmao have you ever played tftd? It is the very definition of a trash mission pack sequel.

Instead you got a different game.
>>
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BF1 Kolibri.webm
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>>174496694
Calm down you autist. Pistols are useful.
>>
Personal taste of the ayys VISUALLY:
Mechtoid>Andromedon
STANDING Sectopod>Squatopod
Egg Sac Lids>Zombie Lids
Ethereals>Avatars
Outsider>Codex
Football Mutons>Sweater Mutons
Naked Musclemen Berserkers>Football Berserkers
Gatekeeper>Cyberdisc
Thinmint>Snektits
Floater=Archon
Pectoid=Sectoid
>>
>>174497870
Xcom 1 sectoids are so far superior to Xcom 2 shit-toids it's not even funny
>>
>>174497870
Agree except for sweater and disc
>>
>>174498106
We get it, you hate everything X2. Fuck off.
>>
Are there any solutions to the weird low-light glitch?
>>
>>174498253
I'm not even that guy

Fuck Xcom 2 sectoids, they suck
>>
>>174498106
I'll have to politely disagree with you.
>>
>>174498169
>disk
really? I always thought that it looked super goofy when it was open but okay
>>
>>174498324
I guess you are free to be completely fucking wrong
>>
>>174498106
I like them. They're like a more vicious version of the greys from UFO.
>>
>>174498462
>Literally stop liking what I don't like
Are you underage by any chance or just an actual manchild? I'm not even the guy who prefers Pectoids, you're just being a fucking child.
>>
>>174498106
I like the Sectoids in X1 better in terms of aesthetics, I love old alien lore stuff with greys. Gameplay-wise X2's are actually threatening and meaningful rather than fodder.
>>
Next Mission:

>>174498654
>>174498654
>>174498654
>>
>>174498627
>waaa I can't handle being told I'm completely wrong when I'm obviously am

grow up champ
>>
>>174497870
i wish we still had muton elites in vanilla X2 and make them somewhat of a middle ground between zerkers and regular mutons in terms of physique
>>
>>174497146
I hate this attitude.
>Oh I don't like TFTD, oh I don't like airgame, oh I don't like RNG just don't bother with them because they suck lmao XD

An under water XCOM akin to EW but with the updated engine (minus destructable floors and the LOS issues it caused) would have been ideal.
I hate XCOM2 and I hope they don't let Jake ruin another one.
>>
>>174498106
This. I concur.
>>174497870
Cyberdisk is the best ayy designed ever by far, nothing compares. Pectoids are shit, it looks like an overgrown embryo. All the ayys are basically the same size in xcom2 and humanlike. Advent are pathetic in design.
>>
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>>174464597
I love how fucking practicle Interceptors were
>no elurium needed
>just bolt some plasma cannons and watch it wreck every fucking ayy ship like they were paper
>mobile radar
>no need for ammo
And even battleships could've probably been taken down if you decided to strap blaster launchers on it
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