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/civ4xg/ - Strategy/4X General

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Thread replies: 786
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This thread is for all strategy games that do not have their own thread, focusing on 4X (eXplore, eXpand, eXploit, eXterminate).
tags: /cbg/ /rtsg/ /wgg/


>Stellaris Resources
- Mod archive https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations http://pastebin.com/qsTFCyvh (embed) (embed) (embed)

>Endless Legend Resources
Manual http://cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 http://endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 http://endlesslegendwiki.com/Endless_Legend_Wiki

>Civilization Resources
- Fix for Civ IV BTS XML errors: https://www.dropbox.com/sh/ljdms8ygix2btcs/AACC_IGIy7zAkomwA6S4DJp3a?dl=0
- Civilization Analyst (Civ VI, Civ V, BE) http://well-of-souls.com/civ/index.html
- CivFanatics Database and Forums http://www.civfanatics.com/
- Wiki of all Civ games http://civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 https://play.freeciv.org
- /civ4xg/ steam group http://steamcommunity.com/groups/civ4xg

>Civilization VI
https://hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba (embed) (embed)

>Civilization V
- CIVILOPEDIA Online (Civ V) http://www.dndjunkie.com/civilopedia/
- Civ V drafter http://georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - http://www.multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding http://modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop http://steamcommunity.com/workshop/browse?appid=8930
- Civ V mods http://forums.civfanatics.com/forumdisplay.php?f=393
- More mods http://pastebin.com/5ANRmRur (embed) (embed)
>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements http://pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories https://www.mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Previous thread: >>173894962
>>
Can't find the post explaining how to install the Stellaris mods to retards.
>>
>>173952065
Hyperlane tracking is a tech.
>>
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Reminder.
>>
Is there any way to change ethics mid game?
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>>173952356

There aren't 19 months in the year. Fucking retards.
>>
SPIRITUALIST STRONK
BRING IT ON MATERIALFAGS
>>
>>173952253
C:\Users\NAME\Documents\Paradox Interactive\Stellaris\mod

Put them there, you faggot.
>>
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>>173952406
>>
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How do we fix energy credits?

I really dislike how energy credits are currently handled. They feel like the generic money with very little of the sci-fi or "Energy" part of it. Just paying for maintenance and the occasional tile blocker or special project.

As much as you may see it as silly, I think using energy credits to being able to rush technologies, surveying, or perhaps just production like in civ may be a good option. Fluff wise it makes sense; dipping into the powerful energy reserves of the empire to do huge numbers of calculations or engage all factory cycles. Hell it could even be used in an even less realistic but more fun way to supercharge a fleet, empowering them with excess energy.

At the very least, make it so tile blockers only cost energy credits to remove and not minerals. That way you have something significant to spend them on early game.
>>
>>173952537
While it probably is bait there are legitimately people (Americans) who don't know the rest of the world does it the right way.
>>
>>173952537
What is it with americans putting the months before the days anyway? It's bloody retarded.
>>
>>173952392
Yes, several.
>>
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> tfw Vetirisius attacks me
> try to hold them off, just barely able to do so.
> "LET US END THIS" t. Alliance of Umikadra
> Attacks with an ever bigger fleet
> instantly mass spam corvettes
> they take one of my planets, leave it be for now. They will probably go for my main system. Park all of my shit at the edge.
> See the whole fleet move towards it
> have military stations and corvettes there.
> warps in
> shredded by newly upgraded railguns
> destroy the whole attack force
>>
>>173952629
Well, the main difference between Credits in Stellaris and Gold in Civ is that Gold is the main thing you can use to trade with other empires. It's the currency of the game, and it's used as such.

In Stellaris, credits rarely feel like a currency because usually Minerals are the valuable thing being traded. Nobody needs credits. Everybody needs minerals.
>>
>>173952641
Idk man, this country is ass backwards with that kind of shit. However we did get it right with the imperial measurements, at least when it comes to building, using metric when trying to build a house is a pain.
>>
>>173952356
The game is currently priced with a 25% discount until that date correct? Or has Alpha already past ?
>>
>>173952143
Cute cat.
>>
>>173952641
Cultural thing, most Americans would say todays date as April 14th, as opposed to saying the 14th of April, so they write their dates the same way.
>>
>>173952864

Exactly. So it should be used for something else, or at least make some processes take only it and no other resources.
>>
>>173952934
>we did get it right with the imperial measurements
Care to explain how you "got it right" by using the real life equivalent of your own snowflake unit?
Also, we were talking about dates earlier, wanna hear about the first floor of a building too? For EVERYONE ELSE in the ENTIRE PLANET, the first floor is NOT the ground floor.

>>173953008
Isn't that also English? But the English write day/month/year in the shortened form.
>>
>>173953002
Until release day.
>>
>>173952864
If credits could be used to rush something like most 4x game, it wouldn't be stockpiled to uselessness. Minerals only become useless when you can't build faster than you can spend but credits, you only need a small stockpile when you need to terraform and pay the Gypsies and Museum guys for their bonus. I recalled that fleets used to not take minerals as upkeep and cost a ton more in energy so they were important back then for that at least.
>>
>>173953006
I was out of pictures related to strategy and I was afraid of the old thread dying since it was already on page 10.
>>
>>173953023
>>173953105
It doesn't really resolve the issue, but it's a good idea to trade lump sums of resources in exchange for monthly income. Kind of stabilizes your economy.
>>
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>ether drake, dimensional horror and spectre all in systems right next to each other
>>
I just found a great system!
It has four asteroids with 8 minerals and one with 6! Isn't that just great?!
>>
>>173953289
Just reading this makes me feel cautious and apprehensive.
>>
>>173953023
The problem with energy is realistically your balance can be literally any fucking number, so long as your income is 1+. Because, like you said, there's basically nothing worth spending it on. The sole exception being that you can go to those trader enclaves and exchange it for the much more valuable minerals at a 2:1 ratio. Rush buying needs to be a thing, not everything in the empire is publicly owned, surely we can hire some private contractors to help build shit, even if it's not an instant completion like regular 4x but just a massive % boost to build time or something. Hell why not edicts that you can pay for with credits, like paying families to have more children to provide a pop growth bonus or something.

>>173953062
I cant speak for all of England but locally we'd say the 14th of April which matches dd/mm/yy format. yy/mm/dd Is also an acceptable written format because there's still a clear logical progression.
>>
>>173953062
Okay how many centimeters is the average doorway in width? Or what fraction of a meter is it? Or fire many millimeters? Cause I can tell you it's 2 feet 6 inches to 3 feet using the imperial system.

Why are you so butthurt over a conversion?
>>
Do you like 4x games with weirder, whackier factions like in Endless series/Sword of the Stars or do you prefer more generic factions with fewer big differences like in Civ or Stellaris?
>>
>>173953387
Some sort of addition to the game recognising the differences between state-run and privately-run economies would be nice.

Although any empire modelling an actual free and unguided market would probably be sector-tier.
>>
>>173953387
>not everything in the empire is publicly owned
>His space empire isn't communist.
>>
>>173953387
It makes sense too. It's just that month/day/year doesn't make any.

>>173953402
>get mad over banter
>"WHY ARE YOU SO BUTTHURT YOU FUCKING NON AMERICAN"
For some reason, I start to understand why Americans are scorned and have poor reputations.
>>
>>173953439
Endless's factions are the best thing about the games I think. Vastly different playstyles between some of them makes new playthroughs seem less repetitive.
>>
>>173953402
Not a part of this conversation but are you guys literally saying

>I can use my measurement system to measure doors
>CAN YOU?!

Because yes, yes he can measure doors.
>>
>>173953489
Name number number is more natural than number name number.

Also in a farming setting, the month is more important than the specific day.
>>
>>173953213
90% of 4x games have energy/gold/currency as a rush build option for a reason, it gives the player who specialized in it flexibility to respond to threats either by dumping into an emergency military or buying off an enemy (Why is energy trading not used for bribing empires into war?). It's use as an upkeep is laughable since you will never go into red except for in early or very late game where you go past fleet cap.
>>
>>173953062
>For EVERYONE ELSE in the ENTIRE PLANET, the first floor is NOT the ground floor.
Americans actually get it right. Why shouldn't the initial floor be the 1st floor? It is the first one. Why effectively designate it a '0th' floor? Why call the second floor the first one, when it actually is the second floor?
>>
>>173953528
That would make sense if 90% of the population were still farmers.

>>173953593
>Americans actually get it right
>everyone else does it differently but we're right
Yeah, sure.
>>
>>173953593
I'm not American, and I always think "Ground Floor, Second Floor, Third Floor." and get lost whenever somebody gives me directions.
>>
Civ 6 for $40 is that a good deal?

the deluxe is $50 atm
>>
>>173953637
>Everyone else
Argumentum ad populum.

>>173953702
Truly an unfortunate hybrid system.
>>
>>173953702
So you don't need to be american to be stupid. That's a discovery.
I learned about that stuff when I was 10. What's your pathetic, flimsy excuse?
>>
>>173953637
>muh urbanite sensabilities dictate that everything has to have an ordered progression and be in base-tens

You need to be crushed.
>>
>>173952934
>using metric when trying to build a house is a pain.
must be so hard knowing what a certain amount of something is compared to a bigger or smaller amount of the same type is.
>>
I want to make a 4x game. How can I make sure it is good?
>>
>>173953751
>>173953758
I would argue that my hybrid system would be the least confusing, if everybody agreed to use it. There's literally no ambiguity.
>>
>>173953751
Lickus my biggus dickus.

>>173953787
If you're bad at math or american, it sure it haaaard to convert.

>>173953818
Beta testing, catering to the "fun" factory, make it feel like you're really leading an empire.
>>
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Does anybody here know how to manually add portraits to Stellaris? I like some species from the Distant Worlds Portraits pack, but most of them look like shit and the creator also integrated them into the vanilla sub-groups, instead of just putting them all in their own group.
>>
>>173953831
>>I would argue that my hybrid system would be the least confusing, if everybody agreed to use it.
Of course. But the issue is precisely that NOBODY ELSE uses it, and then said that, americans just reply "muh ad populum" and use the same retarded system just to make themselves speshal snowflakes.
If you want to use your own system, don't come crying when nobody else use it. Or go live as a hermit in the mountain.
>>
>>173953637
Being founded by independent farmers was a big deal in our early history as we established our own identity and separated ourselves from the British cultural sphere. We obviously didn't want to be 'those Brits that pretend they're not Brits'.

It's sort of similar to the reason why words are spelled differently here. Webster published his dictionary first, before Oxford's, and we had absolutely no reason to switch to the British spelling when we already had our own, and it helped give us our own identity regardless.
>>
In imperial:
The wall just got ten feet higher.

In metric: The wall just got the distance light travels in 3/299792458 of a second taller.
>>
>>173953860
>If you're bad at math or american, it sure it haaaard to convert.
>i'm being pointlessly inefficient hurr durr
>>
Damn these Stellaris dlcs cost too much. I would pretty much have to buy the game again
>>
>>173953931
While I've got everybody's attention, I'd like to talk about my wonderful system of measurement that nobody else on earth uses. It's super helpful for measuring doors and heights of walls and converting things to bigger or smaller things.
>>
In metric :
One kilometer is equal to 1,000 meters.

In Imperial :
One elbow is equal to 3,5 feet, or 3,65 feet if it rains, and an arm is equal to 0,3546 feet, or 0,33 if the captain is more than forty years old.
>>
>i am so retarded that I cannot do basic math besides shifting a number in the base-10 system, but if you use a measuring system that isn't toddler-tier i'm going to call you inept at math
>>
>>173954059
The US military uses metric, why doesn't the rest of the country?
>>
>>173953931
>Being butthurt I pointed out your fallacy.
You should've made an actual argument to justify your floor-naming, rather than say that everyone else does it, like peer pressure is somehow an argument.

Why do you want Americans to be like you, anyway?
>>
>>173954110
>the Americans soldiers are actually smarter than the rest of the population
This makes my fanatic pacifist blood boil.
>>
>>173953860
>make it feel like you're really leading an empire.

You mean like how Stellaris does it? Because everyone here seems to hate it.
>What do you mean my biological beings with free will get unhappy if I purge innocent beings or try to resettle them to other worlds? Oh well I'll just go fanatical purifiers LOL EXTERMINATE XD
>>
>tfw you enslave the pops angry at slavery and they're not a problem anymore.
>>
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So the deluxe edition of Civ 6 is $50 do u guys think thats a good idea?
>>
>tfw i spent 40 years fighting a gigantic slaver empire wasting hundreds of thousands of minerals for 3 shitty systems

wasnt smart but sure was fun
>>
>>173954173
No, I mean like DISTANT WORLDS, where you have a shitload of civilians ships going around.

>>173954207
You can get a slut for less than that, and you'll get more pleasure from it.
>>
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>>173953897
I followed the tutorial on stellaris wiki for that
http://www.stellariswiki.com/Portrait_modding
>>
>>173954110
Because certain metric measurements, such as Celsius, are less useful in day-to-day usage, whereas others offer no added advantage over their imperial counterparts. The only time metric is explicitly beneficial is when you need exactness, and indeed in every such field in America, they use metric.

In fact, every student in the United States is taught the metric system during elementary school, and it continues to be reinforced through middle and highschool science classes.
>>
>>173954245
More like autist worlds amirite
>>
>>173954301
>choose sex
Can I pick "yes"?

>>173954303
>The only time metric is explicitly beneficial is when you need exactness
And when you need to convert units.
>>
>>173953523
Yeah well I've actually built houses using both. There are clear defined increments and guidelines you can use with imperial that make it a much faster process while metric requires you to eye the tape measure precisely in order to get the proper length which takes marginally longer but slows the whole process down.

Basically
Imperial has larger intervals per one foot giving the builder an easier time when measuring out specific units while metric has much smaller intervals per one meter that require a more precise measurement.

Maybe you euros are just so used to metric you don't notice but I've used both imperial and metric my entire life due to having immigrant parents and I've found imperial is way more convenient for building.
>>
People keep asking to have migration treaties with me, why would I want this? I can build robots to do jobs and my birds grow reasonably quickly, is there any positive? I'm playing as Fanatic militarist / materialist so I don't think that is something they would do.
>>
>>173954427
So imperial is convenient in one field out of thousands. Good to know.

I myself have built houses for years in hammers, and I think they're a a lot more handy.
>>
>>173954404
>And when you need to convert units.
Not an issue with day-to-day usage, since it's rather simple to memorize the few conversions that need to be done, mainly inches to feet to yards and the whole fluid volume sequence. Nobody is going to bother converting feet to miles in their daily life.
>>
>>173954460
let them in goy diversity is strength
>>
>>173954427
Not a construction worker (thank god) but it sounds like accurately measuring the thing you're building is a good idea.

I wonder what measurement system they used for the Burj Khalifa, Taipei 101, etc etc.
>>
>>173954460
Helps you get pops with different biome preferences without conquering. Not everyone can build robots.
>>
>>173954301
Thanks!
>>
>>173954481
And it's even easier to convert metric units. Literally just remove or add a zero. Even if you're shit at math, you don't even need a calculator.

>>173954543
I wonder what they used back in the days to build the pyramids.
>>
>>173954152
>Fanatic Pacifist.

No wonder you're a retard. Rejecting conflict is inherently anti-nature. You're a complete failure. Pacifism is an evolutionary dead-end. In nature, it's kill or be killed. And despite your little principled stand for pacifism, the bears and lions don't care. They'll eat you anyways.

Same goes with people. Nobody cares that you're a pacifist. You're just making yourself an easy subject who won't fight back. You will have no legacy. Your children will be nothing like you. The entire point of nature, to reproduce, is avoided by you.

There is only one truth you need to know: war. We've been fighting it forever, just on varying degrees of severity. War is how you beat down the chaotic forces of nature. War is how you survive and secure your legacy. A pacifist is never remembered. A war hero is never forgotten.

Don't think for one moment these enemies will treat us nicely. Even if they will this generation, what about the next? How long did the Bretons live in France until the French decided to kill that culture? How long did the Greeks live in Constantinople before the Turks kicked them out? This is the risk you run with pacifism. Unless your enemy is dead, they will ALWAYS have a chance to come back and defeat you. Why even take the risk? It's so incredibly stupid, when your extinction is always on a hair's edge, that you'd take the risk of pacifism.
>>
>americafat mistaking pacifist for non-violent
How embarassing!
>>
>>173954675
I see what you're getting at, but a pyramid is an inherently stable structure. Compare the height and width. A better example for you to use would be some kind of Gothic cathedral, or the Hagia Sofia.
>>
>>173954543
They probably used metric for those since basically everything is going to be custom made.

But when it comes to a house and the standard interior door frame is 6ft 6 inches x 2ft 6inches because that's been the standard for 200 years you're just going to keep using that measurement. Especially since it's a hell of a lot easier to remember than 1981 mm x 762 mm. I know this because I recently had to buy a new door after a small electical fire ruined one
It's also easier for factories to just keep pumping doors out at that size rather than split production for a transition to a new standard when houses using the old size are still going to be around in another hundred years.

I sympathise with the guy on that point, houses are built to last and as such their measurements stick around a lot longer than they would elsewhere.
>>
>>173954816
Yeah, but I actually know what a pyramid is, while I have no idea what a Gothic Cathedral or an Hagia Sophia are.
Plus in Europe, the metric system was adopted late, so they probably used imperial units back then, which explain why so many building collapsed.
>>
>>173954675
>And it's even easier to convert metric units.
Technically, but only the stupidest actually NEEDS that slight bit of extra ease. And for children, there is a short time where numbers like 4 or 16 are way easier to conceptualize than ones like 100.

But regardless, my point is that in daily usage there is no big advantage to metric. Certainly nothing significant enough to overcome cultural inertia. People just don't want to bother dropping imperial entirely, and they don't have any reason to either.

Also, I should mention that some decades ago, the US government wanted to convert to metric, but after determining the cost of replacing all the equipment, tools, and signage, that it's actually much cheaper to stick with Imperial than it is to endure the expensive process of flipping to Metric.
>>
>>173954675
>I wonder what they used back in the days to build the pyramids.
Their basic units of measurement were the rod and cubit. Don't remember the rest of their units.
>>
>>173954782
Rome wouldn't have fallen if they killed all the German tribes 3 centuries earlier. Preventative strikes is almost pacifistic, it's really just an extension of self defense.

But that's my entire point on why pacifism is wrong; you've always got to defend yourself and that means killing all of your enemies, and your potential future enemies. If you can't defend yourself by using preventative strikes, then why CAN you defend yourself when a madman charges you with a knife? Clearly the pacifist must acknowledge that you have the right to shoot the assailant before he actually commits the crime of assault; or else you wouldn't be able to shoot him. And likewise, what's the difference between a few seconds and a few centuries? It's nothing in the cosmological scale.
>>
>>173954906
>only the stupidest actually NEEDS that slight bit of extra ease
But we're talking about americans, so they need all the help.

>>173954957
Oh golly. Talk about unclear units.
>>
>>173954821
That number looks like one of the ones you get when you take a convenient imperial measurement and convert it straight into metric. The same process gets you cans and bottles with bizarre volumes like 461 ml or whatever. If you took a door which had been conceptualised and constructed in Yurop, it would probably be in nice round numbers - probably something like 2m x .75 m.
>>
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post ur empires
>>
>>173954981
I already established with you, anon, that Americans are all taught Metric in elementary school. The basic, standard units of metric are well-known to everyone. They just don't remember the conversion formulas between imperial and metric and don't possess much of an innate reckoning of size/degree for metric, due to it not being their natural measurement system. But again, they do know it.
>>
>>173954675
Whites have always been good at engineering. That's how they were built. The blacks enslaved the whites in Egypt and forced them to build the pyramids. Do you really think the black pharaohs could of built a pyramid? Do they even do that today?
>>
>>173955101
>pharaohs
>black
>>
>>173955095
So Americans know both but keep using imperial units out of habit.
This is so stupid it's laughable.

>>173955101
>black pharaohs
They never existed, stop with that bullshit. Ramses II was even ginger, the antithese of a nigger.
>>
>>173954987
That's the standard interior door size in England. Because of the aforementioned 200 year old house problem, hell my house was built sometime in the middle of the industrial revolution. It's similar in mainland europe, newer properties are shifting towards more sensible metric measurements like you mention, but all the old buildings still use imperial measurements because they're that old.
>>
>>173955101
That's sort of true of the ones at Giza, since they were built in the 25th Dynasty, but it's not true of all pyramids. Also, Egyptians are related to Arabs and Berbers, so they're not black nor are they white, unless you consider all Caucasoids to be white.

>>173955137
>>173955171
He might be referring to the 25th Dynasty, which is when the pyramids at Giza were build. During this roughly 80 year period, Nubians ruled Egypt due to a conquest they enacted during a period of in-fighting in Egypt. They mostly put themselves in the pharaoh position and a few high priests and let Egyptians rule themselves otherwise. They did get kicked out, though, and that period was the ONLY one where blacks ruled in Egypt.
>>
>>173955226
"Sensible"

*sips NPR mug*
i can't believe that i have to deal with these problematic imperial units. how dare someone use units that don't satisfies the decimal cult? I literally am oppressed every time i walk through my own door oh my goodness.
>>
>>173955171
>This is so stupid it's laughable.
Why? There's just no benefit for them to switch, and as I said, there's no government pressure either because it costs more to switch everything to Metric than it does to switch to Imperial.

Honestly, give it another fifty years maybe, and people will use Metric here for the most part, maybe keeping one or two imperial measurements in common usage like the Brits did. It's already becoming more popular slowly. Within my lifetime, liters have become the standard measurement for most large amounts of fluids over gallons, as an example.
>>
>>173955257
>blacks in control of a prosperous country
>kicked out after letting people do what they wanted
Assuming you're not lying, it's FUCKING HILARIOUS. Sadly, retards will still believe the black pharaohs meme.

Even through the only black pharaoh deserving a mention is Nyarlatothep.
>>
>>173955349
Only if you're a degenerate who buys soda by the 2-liter bottle.

Everyone buys milk by the gallon you idiot.

I also shudder to think of being forced to buy half or one or two liter milk containers. utterly digusting.
>>
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>>173955101

>the Egyptians were black

Here we go
>>
>>173955428
I'm not.

There's also the legend of another Nubian who conquered and rule for like one year that they like to talk up, but there's no archeological evidence of that one.
>>
>>173955428
>>173955472

But Egypt isn't a prosperous society, nor was it ever: It was riddle by famines, slavery, and spend most of its time in decline. It sounds like good enough reason for it to be black for me.

Besides, how else will I guilt-trip blacks over the white slaves they owned in Africa?
>>
>>173955443
I said most, senpai.
>>
>>173955513

For its time it was pretty damn good.
>>
>>173955472
I'd call it a draw to be honest.

and they picked up the win 50 years later anyway.
>>
Should i use bombers or strike craft?
>>
>>173955556
No
>>
>>173955329
>what r context pls help
Sensible refers to them being metric measurements for stuff that arent horribly direct conversions like 1981 mm x 762 mm and are instead 2000mm x 760mm, simple easily remembered base 10 measurements that are wholly incompatible with the older doorframes.
>>
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>>173955031
>>
>>173955513
>Egypt isn't a prosperous society
My inner 8-years old who was fascinated with pyramids, treasures, mummies and desert says you're a mean poopface.

>>173955485
I am laughing so much. Fucking every documentary on Youtube is plagued with retarded "why are you rewriting history? Pharaohs were black" comments, and now I know how shit this is.
>>
>>173955556
>Should i use bombers or strike craft?
neither.

unless you've got a mod with ship types that includes a proper carrier and even then you wouldn't want a few more of them.
>>
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Imperial vs. Metric
Metric is logical and far easier to scale. Doesn't really have any downside that doesn't involve conversion to other things.
BOTH are equally accurate.
Imperial was designed to be easy to use in the heads of illiterate farmers, for small values at least. But it scales horribly badly and has somewhere close to 3 dozen various sub-divisions which overlap with each other creating a squirrel's nest of conversion tables. Pic related.

Metric > Imperial
It's only inertia (both cultural and economic) that is keeping some nations from adopting it.
This dude knows what's up. >>173955349
>>
>>173955605
"easy"

So you're admitting that metric is for retards.
>>
Will there ever be a 4x space game that makes ground combat actually important or good?
>>
>>173955706
Americans should switch over during their inevitable Great Infrastructure Project.
>>
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>everyone is talking about Imperial system and I'm like "what the hell is everyone talking about"
>>
>>173955556
Bombers no, fighters maybe. The PD sections on cruisers and battleships come with hangers so if you want to make a cruiser variant with PD on it grab some fighters, they're surprisingly effective at murdering corvettes too.
>>
>>173955706
>lol i'm just going to take every unit england has used since the ancient aliens first seeded earth with life and say it's the official imperial system.

For most civilians, all you need to know is: inch, foot, yard, mile.

If you're using boats, you also need to know what a nautical mile is.

That's it. 80% of that graph is garbage.
>>
>>173955706
I still maintain that Celsius is inferior for daily usage, though.
>>
>>173955706
Imperial is literally just "this much". It isn't accurate, and it only serves to give a rough idea.
Metric is for grown men who need accurate measures.
>>
>>173954898
>I have no idea what a Gothic Cathedral or an Hagia Sophia are

You have no business being here discussing architecture and engineering then.
>>
>>173955915
This is 100% justifable. Fahrenheit is 80% more accurate.
>>
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>>173955031
>>
>>173955513
>how else will I guilt-trip blacks over the white slaves they owned in Africa

You don't, guilt-trip them over the fact that they were the ones who sold their people into slavery.
>>
Hate to break it to you euro-losers but civil engineers here still use the foot on pretty much everything here
>>
>>173955708
>Easy is bad
>>
>ITT : Americafats try to defend their speshul snowflakes privilege without realizing they're laughed at
>>
>>173955812
You know the Empire would of used the Imperial system while the Alliance would have been metric shills. Of course maybe you're actually ill enough to support the ewok-enablers instead of making the galaxy a cleaner, nicer place.

>>173956054
>catering to retards is good
>>
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>>173956096
>would of
>calls other people retards
>>
>>173955708
>if a thing makes doing something simple it means it's for retards

Making things unnecessarily complicated when you've got an easy solution right there for you is what's retarded.
>>
>>173955915
I just wish 0 in fahrenheit was actually freezing point. Then it would make more sense.
>>
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>>173956096
>would of
Nice going, moron.
>>
>>173955915
>>173955960
Nah.
I'd say the opposite.
The only benefit Fahrenheit has over Celcius is that it is 1.8x more accurate without using decimals.
But since decimals are trivial to use and such accuracy is largely irrelevant for every day use, it really isn't that much of an advantage.

>biased as fuck since I haven't seen F used anywhere here beyond an old gas oven I had that was made in the 50s, and some papers using it to "inflate" summer temperatures to make them sound hotter.
>>
>>173955915
Celsius is best, 0,1°C is conveniently the smallest temperature change most people can feel.
>>
>>173956192
90% of those people deserved a harsher punishment. 5% of them were innocent, and 5% of them got a fair punishment.
>>
>>173956096
>would of
I hole-hardedly agree, but allow me to play doubles advocate here for a moment. For all intensive purposes I think you are wrong. In an age where false morals are a diamond dozen, true virtues are a blessing in the skies. We often put our false morality on a petal stool like a bunch of pre-Madonnas, but you all seem to be taking something very valuable for granite. So I ask of you to mustard up all the strength you can because it is a doggy dog world out there. Although there is some merit to what you are saying it seems like you have a huge ship on your shoulder. In your argument you seem to throw everything in but the kids Nsync, and even though you are having a feel day with this I am here to bring you back into reality. I have a sick sense when it comes to these types of things. It is almost spooky, because I cannot turn a blonde eye to these glaring flaws in your rhetoric. I have zero taller ants when it comes to people spouting out hate in the name of moral righteousness. You just need to remember what comes around is all around, and when supply and command fails you will be the first to go. Make my words, when you get down to brass stacks it doesn't take rocket appliances to get two birds stoned at once. It's clear who makes the pants in this relationship, and sometimes you just have to swallow your prize and accept the facts. You might have to come to this conclusion through denial and error but I swear on my mother's mating name that when you put the petal to the medal you will pass with flying carpets like it’s a peach of cake.
>>
>>173956201
Decimals inconvenience the saying and remembering of numbers. This is trivial, but remember,, we're talking about the common usage, where such trivialities definitely do influence people.
>>
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>>173956096
>Measuring in feet, thumbs & dicks like a true savage retard
>>
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>>173956269
My favorite copypasta
>>
>>173956240
>it's okay for a policeman to beat a suspect before a trial
Why bother having a trial then? We should just beat people directly! In fact, we should beat everyone up, there may be people deserving it in the lot!
>>
Playing the Civ VI demo and the edge scrolling is ruining the game for me. Is this fixed in the full version or will I have to edit config files?
>>
>>173956323
Anon, your cops don't even have guns and refuse to arrest rapists. Ours might be more violent, but at least they're not useless.
>>
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Never forget.
>>
>>173956379
Do you even know what country >>173956323 is from?
Cops in my country definitely have guns, they're not a tenth as violent and likely ten times as effective as US cops.
>>
>>173956428
No, but both points are a safe bet on European cops. Those to which it doesn't apply are the exceptions.
>>
>>173956379
Sorry to disappoint you, but cops in my country ARE effective. They're just trained to not lose their cool.
>>
>>173956323
Lynch mobs are very effective at creating social unity. Locals should decide how they want to police their society - and if that includes the occasional lynch mob, then god bless them.

You can't go to trial over everything. For example, what if someone is charging at you with a knife. Oh mister assailant, please go to court so we can settle if I can shoot you. You've got to make the decision in that moment and YOU play judge. And once you realize that, why just keep it at fringe scenarios? Wrapping up the judge, jury, executioner, and law-enforcement into one person is a lot more efficient than your shitty metric system
>>
>>173956459
And which country is this, since that other anon thinks it's important?

I bet they still don't arrest rapists.
>>
>>173956505
How much do you bet?
>>
>>173956459
>>173956530

they're effective at ignoring asian rape gangs lol
>>
>>173956530
Half a meme.

>>173956540
>Asian
>>
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>>173956387
>Israel & US informative bantmasters

Oyyyy gevaaalt, goyim golem.
>>
>>173956486
Why not adapt the medieval system for the modern day?

Apply for a license as a lawkeeper. If a local authority decides there's crime afoot, you and your fellow licensed lawkeepers have to find and detain that person for questioning. In a couple weeks, some sort of authorised travelling judge passes through and uses your collected information to decide what to do.

Oh shit, I just realised that's how things worked in the Wild West, isn't it?
>>
>>173956540
So you're just going to talk out of your ass but avoid actually betting money.
Gotcha, americafat.
>>
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If i want to have the best pop yelds, best planets and in general min-max like a bitch, what ethos should i pick? And should i go synths or genetically modified pops?
>>
>>173956584
See >>173956556

Here's some future advice, though. Nobody in America calls Muzzies 'Asians'.
>>
>>173956573
I don't know about Israel but I'm pretty sure that's the joke with America.

Rest of the chart send pretty accurate
>>
>>173954969
>Rome wouldn't have fallen if they killed all the German tribes 3 centuries earlier

*cough*Teutoburg*cough*
>>
>>173955472
I'm not finding a good source for that quote.
>>
>>173956278
Should you put extra reactors then? So that your corvettes have even more evasion?
I have a corvette design right now, costs 170 minerals. It has 3 IV railguns, intermediate combat computer, lvl II thrusters, two medium III reactors and three small III shields. The shields give it 135 shield points, they regen at 7,2 per second and it has 66,9% evasion.
If I replace the shields with reactors, I get 70,4% evasion but it costs 185 minerals. With just enough to function I get 66,6% evasion and it costs 110 minerals.
>>
>>173956646
Eh, I'd say bongs should be much more shitposting and slightly more informative. Leafs are right where they belong though
>>
>>173956837
I think we can all agree on the leafs
>>
>>173956613
You can go the caste system route or the egalitarian route.
caste system maximizes minerals and food, while egalitarian maximizes energy and minerals.

>Fanatic authoritarian, slaver guilds, mining guilds
>Industrious, agricultural, strong

or
>egalitarian
>Oligarchy, megacorporation, mining guilds
>Thrifty, industrious, strong

If you want to use robuts for minerals take fanatic materialist to further enhance your mineral gains at a reduced cost of energy.
>>
>>173956387
Bongs should be shifted more toward the center, Americans should be down right above the line, and Israel should be on the opposite side entirely. Leafs and aussies are right where they need to be and the rest of the countries don't matter.
>>
I can't believe that idiots who can't even decide the appropriate level and use of force in society actually think they know how to fix gaems
>>
>>173956912
Thank you man, what about the gene-route or the synth route? Which give better yelds?
Is there the Share the burden edict (the one which increases all slaves and robots/synths yelds by 20%) yet? If yes. hich ethics now allow to pick it, and is it still the best "yeld-per-pop" route to go full-synth?
>>
>>173957101
I don't have utopia so I don't know about ascension perks.

Also if you want to gain some extra unity growth splash spiritualist for temples. There's a whole other build if you want to get maximum unity growth too.
>>
>>173957101
Synth can be replicated by going biological and building synths when you want. It's useless.
>>
>>173957334
Do you mean that, with gene modding, one can reach the 40% increased yelds (20% from synth/slave-edict + 20% from synths) even with biological pops?
Or do you just mean that the ascension perk is pointless since i can just build them instead?

TL;DR: synths or gene-modded pops for maximum yelds? Which ethics and governments support the former and the latter playstyle?
>>
>>173957486
>Or do you just mean that the ascension perk is pointless since i can just build them instead?
This. All the features enabled by their first ascension perk, the cybernetic one? Voided. All their traits? Voided. They function exactly like regular synths in every way.
>>
>>173957094
Who are you talking about?
>>
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The skull on this thing is a bad sign right?
like, It will fuck me up or something right?
>>
>>173957748
>1K fleet

yes, it will fuck you and your family
>>
Why when I put "auto upgrade" do my stations not upgrade when I add new shields?
>>
>>173955905
>12 inches is 1 foot which makes up 3 yards, 1760 of which make up a mile.

retarded
>>
>>173957748
It just means it's over 500 power. You'll be fine.
>>
>>173956387
You can tell this was made by an American, everybody thinks their country is the smartest most humorous.
>>
normal is too easy
hard is too hard

tfw lost four games now on hard
>>
>>173957748
>no period after E in the ship designation
fuck you
>>
>>173957486
Does the slave edict work on full-citizen-rights synths? Otherwise that point is useless anyway.

>>173957574
I think the main reason for the synthetic path is the reduced robot maintenance, which gives you some pretty ridiculously low cost when combined with fanatic materialist. The pops can be emulated by just building a lot of synths, but without synth ascension, you'll pay twice as much for upkeep.
>>
recc me essential stellaris mods
>>
Man, I had a great start in Stellaris. Found a sphere thing and it gave me Sentient AI right at the beginning of the game... which could have been bad, but it would been interesting to see what happened. And then I realized I accidentally allowed my super strong xenophobic asshole race to appear in the game.
>>
What exactly was the logic behind making the galaxy core a big cloud of nothing?
>>
>>173958007
DLC, what else?
>>
>>173957918
The main reason is to pretend to be tossing materialists a bone so less people will question their spiritualist favoritism.
>>
>>173958007
S0-102 system when
>>
>>173958080
ah, right
>>
>>173957918
It does, but i was wrong, it's a 10% increase to all yelds, not 20%.
Sorry to be a bother, so what will it be? Synths with this edict or gene-modded pops for maximum yelds? For the former i was thinking Fanatic Materialist + Egalitarian or Xenophobe., for the latter i have no idea.
>>
>14 engineering research points in my home system and nothing else

Gotta love that random galaxy generation
>>
>stellaris
>stellaris + leviathans
>stellaris + utopia
>stellaris + utopia + leviathans
I'm poor and buying them all will be a big commitment. Are they really worth it?
Is base game enjoyable by itself?
>>
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>>173958295
>getting two shadow play planets right next to eachother in the first few years of the game
>>
>>173958007
The galaxy is a representation of the systems relevant to our interests. The stars in the galactic core are "undesirable because of the violent forces at work there"

Mods fix it.
>>
>>173958332
Pick up leviathans when it's on sale.
Wait for utopia to go on sale.
Leviathans is fairly worth it. Utopia isn't near worth the $20.
>>
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Looks like someone didn't win at X-COM on Superhuman difficulty
>>
>>173958387
>Systems relevant to our interest
Then why do I get so many system that have no resources, no research spot, and no inhabitable planets?
>>
>>173958523
Because haven't you seen our FUNNY BLORG MAYMAYS?

Really it's because paradox didn't think proper galaxy generation was an important thing. Something else on the long list of things they didn't understand when designing the game.
>>
>>173958516
>fallen earth

The fuck, is this a mod?
>>
New Stellaris player here. What's the point of the different weapon sizes? It seems like they all do the same amount of damage and have the same power cost for their size and cost. Like 7.5 damage for small, 15 damage for medium, etc.

What is the general strategy for designing ships like that?
>>
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How about a game where everybody is fanatical purifier?
>>
>playing xenophobic empire
>near-immortal leader's agenda is "xeno outreach"

Who the fuck designed this agenda system?
>>
>>173958683
So a regular game but faster?
>>
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So I've downloaded this Distant Worlds Portrait Pack and I'm extremely fascinated with this one portrait in particular. Needless to say, I have never played Distant Worlds, but I want to know what this race is called. Is it even a race or just a custom portrait in DW? Please help!
>>
>>173953387
When I cap out on energy I just trade it away for other things I need based on my current deficiencies.
>>
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>>173958619
Yeah, it's from the Fallen Empires Expanded mod. Sol sometimes either appears as it always does in its vanilla form, or appears as one of two FEs - one featuring Humans in a state of decline, the other being this one, where Sol was invaded by aliens and everything that were colonies for the Human Sol FE now being tomb worlds, and Mars being terraformed into a 25 tile Gaia world.

It's the first time that FE has actually appeared in any of my games with the mod on so far, so I don't know if these guys being on the outside of it is coincidental or programmed in, just like how the Military Supremacist FE from the mod always has a puppet state covering the parts outside their territory.
>>
>>173955743

Imperium Galactica 2 did that, man.
>>
>>173954460
Use droids to colonize worlds to the preferences of the people you can get migration treaties with so you have pops to get energy, science, and unity on those planets.
>>
>>173956802
My corvettes got 86% evasion, if I decide to slap on 2 more enigmatic power cores it bumps it up to 89% but costs 70 more minerals which isn't really cost effective(for a total of 400 minerals without any cost reducing bonuses).

>With just enough to function I get 66,6% evasion and it costs 110 minerals
If you can still keep your weapons I'd honestly go with this. It's very cheap and your corvettes are going to die anyway. The 4% evasion for 60 minerals is rubbish so don't bother.

If you're still in early game and don't have cruisers and have very limited naval capacity then pricier corvettes with shields are a way to go. When your naval capacity starts going through the roof and you can't keep up with it then substitute quality for quantity.
>>
I'm trying to go for a federation victory and I've already got quite a large federation, but now those cucks won't accept new members

Is there any way to force them to vote yes?
>>
>>173959142
>Trusting ai
Wait for the buy federation favors dlc.
>>
>>173959142
If you mean cheating then debug yesmen forces favourable diplomacy in other paradox games.
>>
>>173958670
>What's the point of the different weapon sizes?
Range, tracking and damage. Ships have evasion and armor.

Longer ranged and heavier hitting weapons tend to have terrible tracking which means they have trouble hitting small fast ships like corvettes. Corvettes have great evasion but thin armor so they're damaged easily by small light weapons. A battleship probably 50-100 armor (which caps at 90% deflection) armor so the small weapons on a corvette will barely do any damage to it, they'll hit nearly every time since the battleship has almost no evasion.

There's torpedoes which do massive damage and let corvettes kill battleships.

Longer ranged weapons are good because they let the ships pick off enemies before they get to shoot back, at the cost of being hard to aim when they're nearby.

Missiles will hit anything so long as they're not shot down, unfortunately AI loves to make point defense "picket" destroyers. Missiles also have an overkill factor where extras are wasted once the target is dead.

Generally you'll start with all small corvette. Get destroyer hull technology and mount a huge weapon for range and either 2 smalls or 2 pds if enemy has missiles. Then upgrade half your corvettes to torpedo boats. Build cruisers with medium mount plasmas/railguns. Finally build an artillery battleship once you start reaching endgame. Phasing out your point defense destroyers once you get flak artillery in favor of more battleships/cruisers with a flak artillery or two on them. Torp corvettes being your meatshields for your artillery battleships.
>>
>>173953289
Well, when does shit happen then? I've built a mining station already, I thought that was enough.

>>173958847
It's not from DW. First line, 4, 5, 6 and 9 are the DW art style.

>>173959128
Nah I have cruisers. I'm waiting for energy torpedoes now. And the lvl II flak.
Did ditch the shields on corvettes.
>>
>>173953062
it has nothing to do with how you say it, and everything to do with readability

the smallest magnitude first, and the largest last, with that system, even if there is written 9/9/9 you 100% know exactly what date it is

if ANY OTHER ARRANGEMENT IS POSSIBLE now you are in la la land with absolutely no way to know what is meant
>>
>>173959459
Or the opposite, year, month and then day.
>>
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>>173959420
Use mods, turn corvettes into speed demons
>>
>>173959613
Eugh.
Though an AI crew auxiliary component would be nice.
>>
I got Utopia along with the update, updated my mods, and now they aren't working in-game, even though they show as "active" in the mods tab on the game launcher.
What the fuck am I doing wrong?
>>
>>173959732
Kind of stupid question, but you aren't trying to load a save-game I presume?
>>
>>173959810
No, I'm not that dumb.
>>
>>173959857
Maybe it's a combination of a couple of mods that fucks everything else up? Have you tried disabling some of them to eliminate the defunct one?
>>
How do I see MY diplomatic relations like when you click on other factions? I can't remember who I have non-aggression pacts with.
>>
>>173960203
>S0-102
empire screen
>>
>>173960232
>IS-297
Oh, thanks matey.
>>
>>173960086
Yeah, I tried using just the UI Overhaul one, not luck in that
>>
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>tfw piratefag
>commenting on the workshop to point out bugs everyone misses somehow
>then downloading fixed versions after they get re-uped from buyfriend
>>
>>173960291
Then UI Overhaul is the one you should stay away from? lol dunno
>>
Why can't I find out what policies the AI have or what they have various species rights set to?
If say an empire offered a migration treaty how would I know my pops wouldn't be enslaved?

Why isn't there a tab on the species page to show how particular species are spread across the various empires? Like if I wanted to see at a glance what Empires build Synths or if members of my species moved to an empire I have no treaty with through one that I do.
>>
>I can create cloned armies
>I can create gene modified super soldiers
>But I cannot create cloned gene moded super soldiers

It's things like this that just makes me super disappointed at this game. I just want my own Jango Fett army
>>
>>173960620
Huh, really makes me put things into perspective... I guess it doesn't hurt to try
>>
>>173960841
Does anyone have that screen of what Wiz-said on dull generic gaming. This would be one of those faggots.
>>
FUCK THIS ALEATORY TECHNOLOGY SISTEM
FUG
I JUST WANT SINTHETIC BUT THIS SHIT DOESNT COME, I AM EVEN IN REPEATABLE TECHNOLOGY, FUCK THIS, PARADOX WORST DEV
>>
>>173960841
>not making super strong drone clone army
Or did they fixed it already?
>>
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>>173960927
Are you by any chance a spiritualist/hive mind?
>>
What is the benefit of playing as hivemind?
>>
>>173961074
It's like F. purifiers, but worse and you don't have to care for factions or happiness.
>>
Is there an updated white only mod? I want to play the Khan. And seeing how the only difference between them and humans is theyre white...
>>
>every 4x space game with humans in it
>everyone plays as XD FOR TEH EMPEROR! shit

It seems the best way to keep edgy faggots from ruining your game's community is to just not include humans.
>>
What would american aliens look like?
>>
>>173961024
I don't have any robots because that's heresy
>>
Gonna try and learn stellaris, should I start of just vanilla? What game setup is 'default' or the one most people play with

Also should I just pick one of the starting/default races or try and create my own
>>
>>173961128
Just get the Iron Sky mod instead
>>
>>173961164
>people enjoy roleplaying
>one of the biggest roleplaying scenes is 40k
>expecting them not to just mod it in
If there was anything other then roleplaying in this game maybe it would be different.
>>
>>173960613
>Not being a patrician who bought the base game on the cheap and pirates the DLCs.
>>
>>173961051
no way, imperial materialist.
>>
>>173961051
i've gotten droid tech pretty soon, but after that no robot tech came.
>>
>>173960927

The best thing about this game is the semi-random technology.

Not only does it make each game unique, but it also helps you know what you should research next without having to learn a whole tech tree and makes it so its less likely you'll get left in the dust by more experienced players/cheating AI.

I mean hell, having technologies come more easily based on your ethics is just genius anyway.
>>
>>173961548
No, it's not good. Fuck you.
>>
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Is there anyway I can take stored resources from sectors? This sector and core world shit seems designed to intentionally cripple me.
>>
>>173960927
>>173961598
Stop using scientists with the wrong specialties.
>>
>>173961745
No.
>>
>>173961757
the >>173961598 was not me, aside from it, i dont have a robotic cientist.
>>
>>173961774
Artificial difficulty.
>>
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>>173961813
Close.
>>
>>173961548
>having technologies come more easily based on your ethics is just genius anyway
No it isn't, X tech give better chance to get Y and you can't get Z without W, are the only acceptable exceptions to otherwise fully randomized tech tree.
>>
Are unity buildings (e.g symbol of unity) in Stellaris worth it?
>>
If I want to modify my species later on, how many trait picks should I leave? Do ascension paths play a role?
>>
>>173961164
What if I play as non-human fanatical shroud worshippers?
>>
which trait the cientist must have to make the android tech line appear more easily?
>>
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>>173961872
I really like the game other than this core worlds thing. gsg players like clicking on things and micromanaging so they made a gsg type game that stops you from clicking on things and micromanaging.

No more Ironman for me. Off to get some mods.
>>
>>173962026
Industry
>>
>>173962075
THANK YYYYYYOOOOOOOOOOOOOOOOOOOOUUUUUUUUUUUU
time to ascend to the iron heaven
and make a rain of knives!
>>
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>>173961598

Care to explain your reasoning instead of throwing a temper tantrum?
>>
>>173962118
>>173961051
Mongoloid.
>>
>>173962173
why mongoloid you fucking faggot?
>>
>>173962161
What about "go fuck yourself, paradrone"?
>>
What are some of the mods you use and highly recommend others to use?
>>
>>173961074
Get extremely adaptive and you can colonize any world without penalty.
>>
>>173962278
>>173961114
Nice, look OP
>>
I thought of a nice, cheesy way to go after a FE fleet

build a bunch of transports, have them outfitted to max evasion and shields, and attack a FE fleet with them; immeadiately following them, from another direction, is your main combat fleet.
>>
>>173962312
i prefeer using robots for it.
>>
>>173962026
>>173961783
It's fucking "scientist"
>>
Can I do ANYTHING with my heir? What is the point of an imperial authority otherwise?
>>
>>173962258
Kek, nice strawman you asinine faggot.
>>
>>173962569
RP
>>
>>173962579
I accept your surrender, drone.
>>
Any work-around way to remove undesired pops from planets aside from purges?
Also, are purges now a Xenophobe only thing?
>>
>AI puts a colony in the same spot again.
>Too close to an FE and they go to war, again.
>>
>>173961185
fat
>>
>>173962648
You can't even purge individual pops, so resettlement is the only way.
>>
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Ummm... alien mural +2s kept coming out. If I research station that it will literally give me more then Im making right now. Almost double it.
>>
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>>173962993
what the fug
>>
>>173963035
I know I kept clicking on the planet and the event kept coming up instead of showing me. Of course I continued, not taking advantage of it would be retarded. It stopped at 14. Might not have been me because it happened randomly after time not clicks. Kind of like tap A to catch pokemon.
>>
>>173962380
>build a bunch of transports, have them outfitted to max evasion and shields, and attack a FE fleet with them; immeadiately following them, from another direction, is your main combat fleet.
yup.

use slave armies from a planet with a military base and an ex-army govenor for maximum cheapness.

they are incredible damage soaks in late game with max shields & capacitors.
>>
>>173962569
Government forms are just memes at this version.
You need the advanced government forms DLC to make them worthwhile
>>
>>173962993
that resolution
>>
>>173963161
Also looks like windows 8.
>>
>>173963161
On a $200 laptop. Ill be upgrading in 6 months when Im into my $150000 a year job. because welding is fucking awesome for money.
(Its 60 hours a week though...)
>>
>genocide a couple of times
>-1000 for everybody
this game doesnt want me to have fun or something
>>
Anyone here use the Stellaris alphamod? How is it?
>>
>>173963340
It was developped by SJWs, of course doing anything else than bending other and let the ayys plow your delicate, perfectly shaven, cute little butt is bound to make them hate you.
>>
>>173963226
>welding
>$150000

Why lie on the internet anon? Thats a 40k/ year job
>>
>>173963393

> Gene mod a literal nomad nigger faction that's always unhappy and makes everyone around them unhappy
> Gift them to ayys
> They run rampant generating unrest and fraction empires everywhere
or
> Xenophobes purge them and become enemies of the galaxy

Really? It seems like /pol/ programmed this game.
>>
>>173962646
I'm not the same guy, you dumb fucking shill.
>>
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Now this is more like my animes
>>
>>173963817
Xenophobes dont purge, not even fanatic ones.

Only fanatical purifiers and hive minds purge, the rest will just enslave them
>>
>>173963625
Welding Submarines is an $80k+/year alllllll the benefits job.
>>
>>173963908
xenophobes do purge im playing one right now
>>
>>173963817
how do you give them to ayys?
>>
>>173955031
This is probably the most frequently used portrait I see.
>>
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>>173963856
> memelasers
>>
Is there a way to get rid of unwanted planets?
>>
>>173962993
> discovered an alien monolith library containing all the information of past galactic cycles
DON'T STOP
HOW HIGH CAN YOU GO???
>>
>ayss in the middle of my empire
>having differents ethos
>always complaining
>purge them
>everyone in the ENTIRE FUCKING GALAXY know about it and hate me
>somehow I'M the bad guy
Can't I just pretend it was a gas leak that killed them all?
>>
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>these fuckers
is it worth it to suppress them at this point? I am Spiritualist so I get +15% governing ethics.

fucking egalitarians suck
>>
>>173964279
That damn interstellar nerve gas
>>
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>>173963856
>no circle formation
enjoy getting rekd
>>
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>>173964283
Instantly suppress, anon.

>>173955031
>>
>>173964283
if you throw every single pop into slavery then the faction disbands. I was running piles of slaves and had half a dozen factions spawn but not actually make any factions. It was because they were being immediately enslaved and wiped out.
>>
>>173955031
Must admit, you gave me a morning chuckle.
>>
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>>173955031
>implying i play anything else than based Humans
>>
Just got endless Space 2. What should I expect?
>>
>>173964356
I'm just a bit upset that everyone in the entire galaxy know and care about it, even slaves and vassals who's supposed to not give a fuck because they're busy trying to survive, and that my governement is just "yeah we slaughtered them all lol".
>>
>>173964571
Dust riots.
>>
Any Aurora 4x players here, or is that too much Autism even for 4chan?
>>
>>173964573
>Somehow magically going to keep the purging of an entire planet under wraps

Simply not realistic.
>>
>>173964571
More pirate attacks than a turn 1 awakened FE.
>>
>finally found qt elves in my game
>they're in a giant federation of like 8 equivalent powers to me
god damn it im never getting elf sex slaves
>>
>>173964701
> Implying there aren't genocides happening right now on Earth that no one knows or particularly cares about
Entirely realistic. If there's no real attachment to the victims the general populace doesn't care.
>>
>>173964701
>people believe in space dragons and End of the Cycle covenant
>but no way there would be some sickness mysetriously killing ayyys on some backwater world
>>
What a good first time setup to learn Stellaris?
>>
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>>173964141
Hey now, there's mods that adds some usuable lasers
>>
>>173958332
just pirate the dlc my dude
>>
>neighbour has same planet preference as me
>conquer all 5 of their planets
>gettin ready to exterminate
>4/5 planets are fully populated
>have to spend over 200 influence relocating a pop from each to the sparsely populated world
>have to then spend more influence to drop one of my own pops there or I'll lose the planets on extermination

There has to be a way to fix this bullshit.
>>
So I have a bunch of undesirables, and they aren't fucking leaving.
Fuck this, bring back purging for authoritarian, nobody must know about the gas chambers.
>>
>>173964795
>Hold up cell phone
>Tweet
>Entire cosmos now knows about the space lizards eating your people.


Problem is there is no third world planets. Any species advanced enough to have space flight is going to be advanced enough to both broadcast shit going down and to have agents in place monitoring shit thats going down
>>
>>173964894
Change your extermination method
>>
>>173958332
> new to paradox games

Here's a quick guide.

You buy the base paradox game when it's on sale.
Then you proceed to pirate every single dlc. It has been done, is done and will be done for as long as the company and its policies exist.
>>
>>173964908
>implying people believe you
>implying orbital jammers aren't a thing
Nobody knew about the concentration camps until the Allied arrived.
>>
>encountering an anthropoid species of opposite ethos
>immediately declare war

https://www.youtube.com/watch?v=na_Zac23b5E
>>
>>173964908
> Hold up cell phone
> No signal
Well gee wiz I wonder why comms are always the first thing severed before a human rights violation.
>>
>>173964958
This,

Unless it a older game like Hoi3 or Vicky2, or EU3, when you can sometimes find the game plus DLC all dirt cheap on sale.
>>
>>173964994
Frankly its an irrelevant analogy. The tech separation is too great
>>
>>173965015
I know that feel
>>
>>173964956
Can't as Authoritarian/Militaristic/Spiritual
>>
>>173962053
It represents increased decentralisation that comes with a larger empire, It's to slow down steamrolling.
>>
>>173965101
> irrelevant
Planets are separated by light years of space. The only people who know about an exterminatus are the survivors and fleet commanders
>>
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r8 my space Conans
>>
I'm still pissy about purging not actually giving unity. Having said that I figured out the use for Armageddon bombardment.

I'm fairly successful at purifying and have a large empty zone around me to protect and expand into while keeping out filthy ayys. I even moved into tributary'ing distant empires to focus on research and get end game tech faster despite having 8 planets. Having said all that there is a large federation on literally the other side of the galaxy giving me the stink eye. I could tributary, but since there are four members there's bound to be trouble as they blob over their defeated members. If I purify them they can expand into the empty planets. But if I wipe their fleets, and station ships over every planet, I can wipe them out, salt the earth, and make sure nobody every settles there again since Armageddon bombardment leaves tile blockers instead of ruins, and the AI is probably too dumb to terraform to clear them off.
>>
>>173964875

You can always displace those pops, no purge and thus no malus
>>
The political fallout of genocide a species should only affect Empires with possitive relations with say species/empire.
The Space Commies shouldn't give a shit about your Pre-FTL Armenian genocide, but of course the Solar Burgers will throw a shitfit if you touch a Galactic Merchant.
>>
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Tough relationship.
>>
>>173965334
>>173965334
Oh yeah, is that why I can click on a planet on the other side of the galaxy and open comms with them no problem? Sorry but you live in a post cell phone, post internet world

And even if you didnt

>Space Nazis have been bullying out allied planet
>Space Nazis have moved a fleet to blockade our allied planet
>Communication with our allied planet has stopped
>Space Nazis now occupied the former allied planet, all communication has stopped and there are no aliens to be seen
>EVERYTHING IS PROBABLY FINE
>>
>>173965313
Off the top of my head I could come up with a handful of things that would stop the player steamrolling AND give the player complete control of their Empire. Not the anon you're replying to but if there's one constant in the /v/ threads it's the often repeated question "Is the Sectors mechanic out of the game yet" (or words to that effect). It's widely recognised as a dogshit mechanic (to use the scientific term).
>>
>>173965521
The Space Soviets love their scorched sun tactics, so yeah, is probably just them blowing up the communication relay so the Space Nazis are slowed down.
>>
>>173958516
UI mod?
>>
When humans go to different solar systems and land on the planets, are they going to refer to the star as "the sun", or are they going to call it by its actual name. I mean it just sounds weird saying "Wow the Alpha Centauri A is really bright today".
>>
>>173965885
But every system has a sun in it anon
>>
>>173964283
>>173964509
Yes, ahahahah.
Every few years I enslave the egalitarians. Feels good.
I'm going to abandon my pacifist ways (and the +2 core systems and +20% monthly unity) for militarism and subjugate some fuckers. I'll probably embrace pacifism back after a few wars.
>>
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Hey guys, please help me create a civilization based off this portrait. I'm shit at imagination.
>>
>>173965885
in centauri it would probably be "the suns" because it's a binary system

and also you'd probably want to live in proxima not alpha
>>
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>sandwiched between two Fallen Empires (Xenophobic Isolationist and keepers of knowledge) and blocked from expanding to the left by the only discovered faction that equals my power. The other factions are all tiny for some reason and I literally only discovered them in the past two years.

I'm living on borrowed time here aren't I?
They're gunna wake up, and I'm gunna be in the middle of it all
>>
>>173966035
Why proxima and not alhpa?
>>
>Be Militarist so able to fight well and discourage people from fucking with you
>Be Xenophile so most other species like you, apart from Xenophobe douches who'd hate you regardless

Militarist Xenophile confirmed for comfiest Empires.
>>
>>173966069
Because Proxima is fainter and smaller than Alpha and thus has a habitable planet.

Or something like that.
>>
>>173964839
Fanatical purifiers.
>>
>>173952356
>cant make a race
>races are set in stone in how they play
Eh

Just not fun desu
>>
>>173966069
Not him but Proxima is the only Alpha Centauran star we've detected a potentially habitable world around.
>>
>>173966127
As long as you take charismatic you are safe diplomatically. Even a xenophile gets away with everything.

Its by far the best trait in the game
>>
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Just what exactly are these fuckers playing at?

Should I let them observe? Or is this gonna have literally no effect on anything.
>>
>>173965885
They'd probably say "the star".
>>
>>173966069
I thought it was because of high UV radiation but maybe I am misremembering
>>
>2017
>Not realizing that energy credits represent a non-traditional form of currency based on and backed by the actual productive activity of society rather than on an arbitrary thing like the value of gold or government force in a 1:1 representation of credit/unit of energy
>Still believing in the monetary Jew
Stellaris is post-money.
>>
>>173965885
When humans go on different planets and start farming, will they say "earth", or will they say "proxima of centauri's soil"?
>>
>>173966385
It gives you a bonus to construction speed on your ringworld(just that segment). Plus engineering research I think? That's what happened in my game with it.
>>
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>>173966127
>>173966379
>not being a militarist, Xenophobe and just being the cutest terrors the galaxy has ever seen
>>
>>173966581
They'll talk about nitrate formulae and shit with no reference to the proper name of the point of origin of the nutrient mixture being used to grow future-plants in hydroponic farms.
>>
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>>173966581
>>
>>173966627
>not being charismatic so people say "nawww" before you eat their face
Plus being friends with everyone ironically is better than being enemies for a conquest empire.
>>
>>173965521
> Hand held cellphones are intergalactic radios capable of 10 terawatts of 10exabyte quantum tunnel comms across the cosmos
it's time to stop talking.
>>
>>173966668
Can you still say "strike the earth" or "Diablo walks the earth once more" if you're no longer on Earth?
>>
Does "Colonizable Home System" mod works in Utopia 1.5 ??

That was my favourite mod alongside the PreFTL ..
>>
>>173966574
As Wiz described it. Energy is a representation of your nation's ability to make things happen outside of the political spectrum
>>
>Mars is a terraforming candidate
>Fucking Venus isn't

REEEEEEEEEEEEEEEEEEEEEEE

Mars doesn't even have a weak magnetosphere modifier!
>>
>>173966769
>Just upload video to the extranet
>Done.
>>
>>173966218
>Because Proxima is fainter and smaller than Alpha and thus has a habitable planet.
Anon, that's retarded.
>>
>>173966892
Yeah, and the devs are fucking retarded, so I just ignore everything they say and substitute my own lore.
>tfw too lazy to be an SF writer but better at narrating and writing SF than anyone working in SF at the moment
feels bad man
>>
http://store.steampowered.com/sub/149433/

What did they mean by this?
>>
>>173966986
>one is big fuck off star that will cook every planet orbiting it
>other is smaller and fainter more akin to our real sun and thus have a better chance of having an actual livable planet

Nigga what ?
>>
>>173964751
>Play charismatic F. Spiritualist/Authoritarian space elves
>Hegemonic Imperialists and slaving despots always want to babysit me and shower me in defensive pacts and guarantees of independence.

2cute2enslave
>>
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Is it just me or are the achievements in Stellaris literally always broken? I know that the Utopia ones are bugged but the older ones like the 10 strategic resources are still fucking broken?
Anyone had any cheevos lately?
>>
>>173967073
Jesus fucking Christ.
Nice fucking bait, fuckwad. It's working.
>>
>>173967029
TAKE MY MONEY
>>
>>173967131
I got 2 leviathan (the 50 opinion enclave ones) achievements and the unboxing achievement yesterday.
>>
>>173967131
I think the problem is that using even 1 mod disables achievements and the game is garbage unmodded, leading to a situation where nobody even wants to go through the effort it would take to get achievements because it would diminish the fun to a point where it wouldn't be worthwhile to even play the game.
>>
>>173967131
I don't have a single achievement in Stellaris. Because literally every mod disables them. Even the purely cosmetical ones. I don't see how Paradox can think that I'm a cheater just because I have downloaded additional emblems.
>>
>>173967221
Only way to sidestep it is to apply mods directly to main game folder and that is fucking risky as hell.
>>
>>173964541
Why is egalitarian icon blurred?
>>
>>173967012
>i smart dey not
>i dont write but i could totally do it better
The sign of true autism.
>>
>>173967242
Buy our emblem pack if you want achievements, only $9,99!
>>
>>173967182
>being a consumer whore
>>
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>>173967306
Are you implying that Stellaris has a good story?
>>
>>173967221
>mfw I have 9 achievements on CK2, 0 on EU4, 0 on Stellaris.
I think I got the CK2 ones on the day some DLC launched and my mods weren't updated yet.
>>
>>173967029
>http://store.steampowered.com/sub/149433/
I mean, I'll buy it for a buck. Fuck it.
>>
>>173967286
I have no idea, its unmodded pirate game..
>>
>>173967029
Its not even worth it
>>
>>173967357
Buy our portrait packs, too!
>>
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>>173967357
>Their emblem pack is basically different nigger faces with "FUCK WHITEY"-slogans over them in bold text.
>>
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My fucking game went from sim city to World War 2

Also i thought it wasnt possible for another endgame crisis to happen after the war in heaven?
>>
>>173967362
Your lack of reading comprehension proves my point you're retarded and cant write for shit.

Shoo retard. Shoo.
>>
>>173966968
> Upload video
What part of a planetary blockade don't you understand?
>>
>>173967496
>cant write for shit
Nice b8
I'll have you know that I wrote a piece of Iain M. Banks-inspired giantess/vore erotica that has been viewed over 100,000 times on the site to which I uploaded it.
What have you done lately, other than suck the cocks of editors at major publishing houses?
>>
>>173967029
I'D BUY THAT FOR A DOLLAR
>>
>>173967491
The War in Heaven and The End of Cycles are separate from the original end game crisis and both can happen as well as either the Swarm or AI Rebellion or Unbidden Invasion
>>
Is there some Fallen Empires/Crisis factions buff mod ?

I mean some real hardcore shit.
>>
I'm going to do a psionic run today and see if I can kill end of cycle after I spawn him.
>>
>>173965383
that is good idea
how slow it is?
>>
>>173967491
why is everyone against you?
>>
>>173967791
You lose pretty much your entire Empire including your fleets, by the time you get a fleet up and running again another Empire will probably have killed it.
>>
>>173967747
>he doesnt have the multiple crisis mod
>he doesnt want a war in heaven happening while an ai rebellion is ongoing, unbidden have invaded, the prethoryians have landed, and someone is about to summon end of cycle
wew
>>
>>173967864
Where did I say any of that?
>>
>>173967851
> Another empire will have killed it
> Not being the biggest empire and thus lose everything while dooming the entire galaxy
>>
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>>173967846
war in heaven, most of the other """powers""" decided to be someone else's bitch.

the unbidden depopulated the 4th quadrant of the galaxy.
>>
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Just started out. Which Ascension perk should I go for?
>>
>>173967029
what the fuck
bought it
>>
>>173968007
If you're willing to clean up the mess let the unbidden eat up your enemies. Just means they'll be a bit larger and a bit more of a pain in the ass to deal with, but considering the size of your fleets it shouldn't be an issue.
>>
>>173968073
Interstellar dominion for big ol' borders and more property to defend, technological ascendancy for a research bump. I've heard from people last thread Mastery of Nature is alright but be wary.
>>
>>173968187
Mastery of Nature is worth it if you have the economic power to invest immediately in the tiles that you clear with it.
>>
>>173968187
I heard Mastery of Nature is useless since you could just transform the planet to remove all the tiles.
>>
>>173968073
Dominion goes well with expansion.
>>
I try to change from my fanatical xenophobe militarist to spiritualist so I can get into shroud but its impossible to get any spiritual pops.
How I can get them?
Other than force spawning events?
>>
Holy fuck, I only just figured out you can move pops to different tiles.

All this time I was hoping a new pop would spawn on the tile I needed.
>>
>>173968073
why hasnt anyone said how obviouslly good tech ascendancy is?
>>
>>173968282
Embrace spiritualist faction
>>
>>173968073
Depends mostly on your type of empire and whether you're going wide or tall. Mastery of Nature for example saves you thousands of energy and minerals in rapid expansion while it's fairly useless if you only plan on having few planets. Same for the max fleet increase tech which is useless if you already got high max fleet from expansion and space stations.

Tech bonus is something that's universally useful for everyone.
>>
>>173968073
Mastery of Nature
>>
>>173967948
Eldar plz go and stay go.
>>
>HALO Ships have been removed from SkyMods

Well fuck ...
>>
>>173968252
Sure, you can, but if you have enough core systems you don't need/want to terraform it could probably help.

>>173968240
Huh. May take it on the next game I play if it's worth it at the time.
>>
>>173968073
Imperial Perogrative because fuck sector mechanics.
>>
>>173968332
I do not have one.
>>
>>173968361
>>173968348
>>173968318
>>173968275
>>173968187
>>173968457

Thanks, will go for the tech perk
>>
>>173968252
On the other hand, terraforming still costs a lot of energy. And if you're waiting for gaia terraformation to turn your species' favored worlds into gaia, well, you're waiting and gimping yourself.
>>
>>173968464
Invade a spiritualist Empire, give its pops rights so they can do politics.
>>
>>173968301
kek, go watch some youtube tutorials.

I felt like such an ass after I watched some of those and realised what a fuck up I was.
>>
Guide to how and when to sector planet.
>build frontier clinic or bonus growth and food
>build unity monument on empty tile and labs on research ones
>wait until get 5 pop then upgrade capital
>build energy grid and paradise dome for extra food unity and energy
>fill rest with labs(100% research - no penalty)
>add power plants and mines so its self sustained
>add more labs
>>
>mastery of nature
Is this a fucking meme. Really? When +25% border and +10% tech research exists?

I usually just swap in a high level governor with the clear block trait, clear shit and swap back. The only downside is having to research the techs for specific blockers. But even then, they're cheap as fuck.
>>
>>173968767
I am fanatical purifier.
They can not get rights and die quickly.
>>
>>173968781
>1.5 Utopia
>2017
>still playing without "No Sectors" mod

Come on nigga.
>>
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Is there a comfier feel?
>>
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That's it? they just up and leave? now i have to spam outposts before the other guy gets them
>>
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>>173968882
I can mod it by myself but why I should remove important part of game balance and mechanics.
Why?
>>
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>>173968863
>>
>>173967485
I'm drunk and I still don't find this funny
>>
>>173968807

Once you get terraforming and methods of increasing habitability easily I don't see the point at all, it's possibly an early boost but i can only see it being useful if you get really unlucky with techs and nearby planets.

It's cheaper to just start terraforming every decent planet around and use outposts or colonies to push out your borders to claim them

OR use robots and fill planets with robots until you get habitability techs/gene modding

What's that? You didn't start with robots?
what a fag lmao
>>
>>173969045
>not being spiritualist
>>
>>173968987
Because Sectors are nice idea and all but the way the AI handles it is fucking retarded and Rei is best girl.
>>
>>173968781
>not specializing planets to produce 1 resource only
It's like you're not an autist, anon.
>>
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>>173969173
Why do you try to fix something that work perfectly well?
Also I can do it myself but just decide to not. How its hard to understood?
>>
>>173968987
RTS is not dead. And Rei is okay.
>>
>>173968987
Because its a fucking retarded idea to give AI control over anything in strategy games.
>>
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>>173969282
I do that for planets under my direct command. But I do not want to bother with sectors so they need produce everything they need.
>>173969327
That is integral part of the game.
Why you defy perfection, anon?
>>
Is there any way to track which planets in your empire have the 'Terraforming Candidate' trait?

I've gotten the pop-up half a dozen times since I started exploring, and now I actually have terraforming but I can't find the planets that had the feature.
>>
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Stellaris and Civ 6 are both on sale, which one should i get?
>>
>>173968930
>Galactic centre
>Going to be surrounded on all sides late game
>Not reloading until you spawn on the end of a spiral arm

NotComfy/10
>>
>>173963625
Im starting at $42 on a pipeline at 60 hours a week meaning 20 of it is over $60 an hour. Its $150k a year
>>173963914
Actually that $200k a year. This is all based on experience of course and if you fuck up 3 times at my job, like just start in the wrong spot, your fired.
>>
>>173969426
>That is integral part of the game.

But its not.
Its an artificial difficulty to the nth degree.

>>173969491
Stellaris
>>
>>173969427
Not that I know of. I got one once just outside my borders and stuck an outpost in the system to remind me later, but doing that for every single Terraforming Candidate just isn't possible.
>>
>>173969491
Stellaris is shit but will be good in a couple of years after 5 DLCs.
Civ 6 is shit and cannot be fixed.

Keep your money for now.
>>
Does /4xg/ want to do a Stellaris MP session?
>>
>>173969491
Stellaris imo. But it sort of depends what you like, Stellaris being in SPEHS is a big selling point for me.
>>
>>173967636
>There is a ship in orbit so my cellphone magically doesnt work anymore

Okay
>>
>>173969607
>he doesn't know how satellites work
Americafat in action, guys.

>>173969598
I dunno. Sounds tempting, but my internet is kind of a bitch.
>>
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>>173969491
Stellaris. Do not buy any LCD, just pirate them, they work with pirated version well.
It give you easy access to mods that you can still get thanks to skymods if piratefag.

>>173969539
The way its done is but not the idea of sectors itself. Also I was just meming anon.
>>
>>173969607
>Civilian cellphone can magicaly work with military grade jammers orbiting the planet and every comsat shotdown or shutdown

Cool story.
>>
>>173969607
>what is jamming
>>
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>>173969527
>reloading
>>
>>173969542
That's a good idea, but as you say, not practical on a large scale. Good if I find one in a strategic location.

Bit of an oversight by Paradox, now I have to search through a couple of hundred barren planets looking for these candidates. They should have had them show up on the expansion planner.
>>
What are some must have stellaris mods?
>>
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Is there some semi realistic ship set for Stellaris ?

WH40k ships dont fit into my theme, i hate Star Trek and HALO is getting little stale for me..

Something like pic related would be awesome.
>>
>>173970003
>Realistic

What did he mean by this?
>>
>>173969928
I mean, I guess you could write it down on a notepad. Something like

System Name: Planet Name

Just tab out to and use Notepad if you don't have a physical one.
>>
>>173969984
PreFTL
Multiple Crisises
Bigger galaxies
Improved megastructures
Unbiased systems
Station rework
Colonizable Home System

To name the few.
>>
Newfag here just saying that I love this general. I keep almost responding with my usual /gsg/ passive-aggressive shitpost baiting but then I remember that you guys are actually pretty chill nignogs that talk about the games you play.
>>
>>173968365
Don't steam mods stick around somewhere if they are deleted from the workshop?
>>
>>173952837
lohs
>>
>>173970058
Learn to read English, you'll figure it out.

>>173970180
I used to talk about Seven Kingdoms 2 and how I like it a lot back in the days.
>>
>>173970272
I ought to get around to finally playing Seven Kingdoms 2.
>>
>>173969607
Yeah....even current militaries have jamming tech that can effectively shutdown any civilian transmissions in the immediate area, they're used as ECM to stop cellphones from being used to detonate IEDs.

They're man portable. I'm pretty sure an interstellar capable species could silence a single planet.
>>
>>173970369
Please do, I'm eager to figure out if I'm biased toward that game because of nostalgia googles or if it's really good.
I remember talking about it with someone else who didn't really like it. Well, it's to be expected, the game is pretty old, pretty short, and the AI is retarded or cheating.
>>
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>>173969090

>beleiving in santa

pshh... retard
>>
How can I micro manage food? Can I tell my homeworld to consume its excess food in order to grow faster? It is just stockpiling
>>
>>173970554
Hope someone makes a mod to do it or get coding
>>
>>173970554
>>173970554
when you have a full stockpile all pops grow faster

do you people have difficulty reading or what? it says all this right in the game
>>
>>173959026
What color mod is that?
>>
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>tfw when based Spehs Whales defeat the pirate fleet for you and protect your first colony

I wish there was more you could do to interact with these guys, they're a cool idea.
>>
>>173969527
>not waging eternal war on all fronts
>>
How do you beat Interdimensional Horror and Enigmatic Fortress?
>>
>>173970003
:-)))))))))))))))))))))))))))
>>
>>173971017
>weebshit
>in Stellaris

Get the fuck out will ya ?
>>
>>173970998
The Horror's strength is it's long range attack. Jump into the system as close as possible to it.
>>
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>>173971087
>>
>>173971087
Most weebs can't read runes.
>>
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>>173970058
>>
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>Slaving Despots keep being my best friends in the cosmos in almost every game
>They are perfectly reasonable and will form alliances with most anyone
>But also tend to do a lot of military expansion so there is no better war buddy
>Forever have excess minerals to trade for

How long until Pair of docks gives them evangelizing zealot ai type?
>>
>>173971272
Don't have to read runes to see somebody talk about ship designs from some jap media and post them.

Don't matter if most can't when some can.
>>
>>173971332
That a solar sail?
>>
>>173970998
Feed the interdimensional horror multiple fleets. It seems much more effective against single larger fleets than it is against multiple small ones.
>>
>>173970058
Maybe people would make more 'realistic ships' if you could mod where the engine trail starts from, instead of always being down the bottom center of the ship
>>
Welp, about to play my first game of Stellaris
>>
>>173971169
>>173971446
Thanks.
>>
>>173971436
Yes, its the ship from Avatar
>>
>>173971332
My shipfu.
>>
>>173971436
Looks more like an orbital communications device.
>>
>>173971461
I'm still unclear on what constitutes 'realism' on an FTL star ship
>>
Which is the correct Latin form for "Eternal Empire"?

>Aeternus Imperium
>Imperii Aeterna
>>
>>173971537
Obviously the most realistic and efficient ship we'd most likely to see are sphere ships, but if we end up having sets of different sized balls everywhere then it'd look too boring
>>
>>173971436
Actually no. It's a shield to protect the ship from the Sol based laser that propels the actual sail (not seen).
>>
>>173971493
>>173971493
>>173971507

Only good thing about this entire buttfucking movie.
Beside Quaritch of course.
>>
>>173971609
In Latin the adjectives come before the nouns.
>>
>>173971653
The tech design is nice and it was a spectacle to see it in the cinema. Its shit to rewatch though.
>>
>>173971632
That's the opposite of true though. A realistic ship would have lots of surface area to radiate excess heat.
>>
>>173971702
So it's Aeternus Imperium, thanks anon.
>>
>>173971436
Massive radiators for it's antimatter/matter reaction engines.
>>
>>173971702
Why is it Sol Invictus then?
>>
>>173957671
You.
>>
>>173971632
I don't think anyone is qualified to comment on what would be realistic for ships that dont exist.
>>
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Does monthly hull regeneration work during combat?
>>
>>173967819
It scales on fleet power so it's hard to say, a 10k fleet could probably do it reasonably quickly.
>>
>>173972174
>I don't think
Stopped reading there. If you want to spout obvious shit, do so elsewhere.
>>
>>173971918
Because it's a person's name not a thing. Same reason you get Caesar Augustus, not Augustus Caesar.
>>
>cant select who to attack
>fleet focuses on planetary defense while the enemy fleet cuts it to pieces
This is hell
>>
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>>173971632
They would be tapering cylinders.
>>
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>>173971653
>mfw someone bitches about unobtanium's name despite it being what a cheeky physicist would name such a miraculous mineral
>>
>>173972174
Yeah, because Armstrong teleported to the moon, you fucking retard.
>>
>>173972393
Hot.
>>
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got that sweet 25 big world, sadly its very far away
>>
>Find gas ayys hiding out on fucking Jupiter
>Claim they're the victims of a 'totally unprovoked' orbital bombardment by space evangelicals and need to relocated half the fucking galaxy away to another planet they know can support their species
>Claim they have no technology
>Claim their communications tech was donated by another species
>How do they know this other planet, which my science ships haven't even been near yet, can support their unique biology, if they have nothing but a donated ham radio?
>Why would space evangelicals visit Jupiter and the no-tech gas people and not Earth?
>Why would anyone bother to nuke a no-tech species just because they refuse to convert?

Am I being rused? My gut instinct is to help them, I haven't made contact with any other sapient species yet, but so far I've only had this and the event where you find a lone scientist in a polar research station who wants transport to one of your planets and totally, definately isn't The Thing, which has made me kind of suspicious.
>>
>>173972427
>He still doesn't know the moon landing was faked
>>
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>>173972948
>trusting the evaporating jew
>>
>>173972948
you get occasional resource bonuses for ferrying them across the galaxy once every 10 years.
>>
>>173973103
You also get to eventually help them crush space commies.
>>
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>>173971332
>they called the valkyrie "venture star"
>they called the venture star "valkyrie"

what did they mean by this
>>
>>173973271
>space commies

The Tau?
>>
>>173957810
They only auto-upgrade in sectors.
>>
How long does it take to displace undesirable xeno pops?
>>
>>173958516
It just occurred to me that any planet-killer technologies introduced in later DLC would allow us to do that.

Cool.
>>
>>173973383
Theres eventually a communist uprising in the second gas giant you help them colonise and you get to either help the rebels or transport a military task force to kill all the commies.
>>
How strong should my fleets be before engaging The Dimensional Horror or Enigmatic Fortress? Will that skull icon become a number at any point so I can judge their strength?
>>
How often do you guys actually "win" in Stellaris? I have hundreds of hours in the game, but I haven't actually played a single game all the way to the end. It always ends up as "I've already won, but now I have to spend the next 10 hours actually doing it" and at that point I just start anew.
>>
>>173973895
Skull never changes.
Fleet should be somewhere around 40K strength to kill it.
>>
>>173973895
I usually attack at about 20k and with the 25% damage. At least that way I have some leftover ships in case shit hits the fan.
>>
>>173974056
>>173974085

Fuck I got 5k and it's right next to my homeworld. If someone declares war on me will they fly into it? That fucker just nukes me as soon as I go into the system.
>>
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Is this world worth colonising (80% habitability) if so far I haven't found any green planets bigger than 15 tiles.
>>
>>173966581
I was wondering the other day what we're going to call the next planet we colonize.
>>
>>173974164
Just pretend it doesn't exist until you have enough firepower.
>>
>>173973985
I usually restart after defeating a crisis/all FEs
Now I found a mod that enables all crisis in a single game so, yeah.
>>
>>173974246
Of course it is, especially with Banks food mechanics.
>>
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should i go after the FE or unbidden first?
>>
>>173974334
Ok, thanks for the answers. One more question. Do you get a chance at anomalies in other Empires borders? I don't have much left to scan and I don't seem to get any now that I'm exploring other species space.
>>
can I grow tall in Stellaris and have fun?
got tired of blobbing in other titles desu
>>
>>173974358
Thanks, I wasn't sure since it won't really get me any territory and its still the early game.
>>
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>>173955031
no
>>
>>173974453
>can I grow tall in Stellaris and have fun?

Extremely inefficent. If you play research focused it's not total shit, but it's still very bad. But the AI is fucking dumb anyway, so it shouldn't be a problem.
>>
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my species spread like cancer
>>
>>173973985
>How often do you guys actually "win" in Stellaris?
That happens in so many 4x games.

My new game (Fanatic Materialist Xenophobes) I've dropped down a notch on the amount of stars. I think this will have about 16 empires all up and be a lot smaller.

Last game I had a quarter of the galaxy and had over 600k in fleets and could build more. It was pointless none of the other empires could stand together even if I was working together.

Maybe at some point the game should recognise YOU as an end-game crisis and have every empire left in the game join a federation and proceed to try and take you down.
>>
>>173974426
No. I think if the AI scans it and find/research an anomaly, you can't get another from it.
>>
>>173974669
fuck. Every time i grow too big I start to feel bad about not micromanaging every one of my 5000 tiles and get too bored to play lategame
>>
>>173974372
>should i go after the FE or unbidden first?
How much fleet strength do you have and are you capable of beating the unbidden fleets?

The unbidden could steam-roll and vanish half the galaxy in very quick time if you let them.
>>
>>173974942
191k fleet power, by the sounds of it i'll take out some of the FE's fleets then go after the anchors
>>
>>173974453
>>173974669
Dont listen to this fag. My best run so far has been from a tall empire. He probably just doesn't comprehend the tall play style
>>
>>173975068
what's the best way to become a tall research master shitter.

I want to max unity and research as quickly as possible.
>>
>>173975068
post empire
>>
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>>173975140
I ran literally 3 worlds, reached a point in which I out tech/unity everyone by miles then just vassalized the entire cosmos
>>
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After this, I'll go after the Unbidden.
>>
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>>173974803

>endgame stellaris
>building multiple ringworlds and dyson spheres while fighting off a fallen empire and the scourge at the same time
>knocked out the unbidden about a century before this
>was expected AI rebellion but i'm fanatic materialist and pretty much the only race to use robots let alone synths

playing on hard mode but once you start snowballing you REALLY FUCKING START SNOWBALLING HOLY SHIT

If the AI empires would specialise planets to their bonuses then they might do better, as it is now, nope.
>>
>>173975262
thats my fetish
>>
>>173975262
>weak
but muh minerals
>>
>>173975530

>mechanist
>>
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Jesus Christ
>>
Just got Stellaris as a gift, enjoying it a lot, but I'm starting to notice some of the parts where the vanilla game is lacking.

What would you guys recommend as some of the best or must-have mods? (yes I realize there's a pastebin in the OP, but it only lists like four mods, three of which do basically the same thing)
>>
>>173973985
I literally have never "won" any 4x game.
I have a terminal case of "Lets restart that game" syndrome, i constantly delete my saves and start anew if anything goes not to my liking.
>>
>>173975530
minerals are fucking everywhere, it's muh food and muh energy you need to worry about
>>
>>173975530
robot peasants
>>
>>173975660
Early game you need lots of minerals.
>>
Fucking Awakened empires. I mustered up a 250k fleet and he comes with 500k with Titans included.
>>
>>173975605
>100 battleships
>60 destroyers
what kind of fleet composition is that
>>
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>>173975660
>muh food
>not inviting your neighbours for dinner
>>
>>173975652
I know that feel. I'll frequently find myself getting 30-40% of the way towards conquering the world/galaxy/whatever and then suddenly realize I made some minor mistake 100 years ago and my OCD will kick in and I just burn everything and start over.
>>
Why the fuck are pops so attracted to egalitarianism? I'm xenophobic and I've got a 70% buff to ethics attraction on my home planet yet these fucks still want to give xenos equal rights.
>>
>>173976181
The only thing Xeno scum deserves is an equal life in xeno hell.
>>
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>>173955031
We /University of Alaria/ now
>>
>>173976181
>why the fuck are people so attracted to the principles of equality, equal opportunities and being judge on their skills instead of parentage, wealth, social class, race etc.

Well gee its a fucking mystery what is is ...

>>173976072
Yep, you just described my every playthrough of every game ever.
From fucking Football Manager, Dwarf Fortress, Aurora, Fallout 4 to Cataclysm DDA, CMANO and every other shit.
>>
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>>173975990
they're almost all kitted up with KE, with some plasma/flak boats too.
>>
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>>173976072
> tfw have the exact same feeling
>>
>>173976373
>>why the fuck are people so attracted to the principles of equality, equal opportunities

You realise not every species or even culture thinks the same way you do, right?
>>
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i dont know what im realy doing, i colonise as many good planets i get do i do right? what should i do
>>
>>173976181

space jews

or more seriously, other neighbouring empires
>>
>>173976496
It mostly depends on what you're trying to do. What is your end goal?
>>
>>173976457

>KE

what?
>>
>>173975614
Most of the battle improvement ones are pretty good, you can also just pirate the DLC
>>
>>173976648
kinetic artillery
>>
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>>173955031
Rate
>>
>>173976181
If you have any Charismatic pops in your empire, or any free xenos in your empire at all, that naturally increases attraction to Xenophilic ethics.
>>
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accidentally invaded the wrong primitive species.

wanted to invade ice planet of industrious medieval tentacle monsters to make a mine world, but actually invaded a pre-FTL civ who were going to nuke each other.

Had to go back and invade the right planet (and enslave the population), and the pre-FTL civ are weird slugs who have awful stats, although on second thought they would make good leaders... if I hadn't already set them to be purged & processed into food.
>>
>>173975140
Abuse planetary survey perk. Focus on civics that give you more leaders, their quality doesn't matter so long as you have the maximum amount of science ships flying around surveying.
>>
>>173976676

ah right

good man
>>
>>173976692
>If you have any Charismatic pops in your empire, or any free xenos in your empire at all

None at all, in fact I haven't even encountered any xenos apart from some primitives.
>>
>>173976680
I had a pretty similar empire set up - almost identical, actually - except with the Imperial governing type rather than Democratic. A mixture of Xenophobic, Pacifist, and Spiritual makes you a Celestial Empire, while Xenophobic and Pacifist makes you an Irenic Monarchy. Inward Perfection and Agrarian Ideals is 2stronk
>>
>>173976612
I roleplay as a peaceful hivemind which want to expand as much it can to build industry. My main problem at the moment is that i lack far behind research and military power.
>>
>>173976821
Huh, that's weird. Go to the factions menu and hover over the Xenophile icon, and it should list the factors contributing to the attraction to Xenophilic ethics.
>>
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>>173972909
>exclaves
RIGHT IN MY AUTISM
>>
How long will it take to displace pops?
>>
>>173976490
You realise that any sentiens being has to share shit like self preservation or empathy ?
>>
Tfw you wish Ancient and Classical eras would last longer in Civ.

I feel like by the end of the Ancient era, or at most the Classical era, the world should already be full. The rest of the eras should be about conquering and improving.
>>
>>173976961
>Xenophilic ethics

It was the egalitarian ethic, but it does say it's due to high living standards.

>>173977065
And you're going to base this assumption on the grand total of one sentient species we know of?
>>
>>173976181
I think there's a bug relating to this actually. I had a pre sentient species outside my borders that would show up under the "empire" species tab. While their rights were set to "undersirable", they were actually free and apparently in my empire despite being light years away from it. I guess it's the game's way of saying "time to crusade"?
>>
>>173977231
Oh, sorry, I misread. Yeah, high living standards and democratic authority both increase attraction to egalitarianism, while low living standards and Imperial authority both increase attraction to authoritarianism, as does having any pops with the decadent trait. Repugnance increases attraction to xenophobia.
>>
>>173976873
Rapid expansion will leave you behind on research no matter what. Military power is very easy to grow with more planets and more spaceports. Growing big will give you more minerals, food and energy in the short run, more military power in the middle run and more tech in the long run. So you just have to base your expansion speed on what you find more important.
>>
>>173977231
>>173977231
>And you're going to base this assumption on the grand total of one sentient species we know of?

>what is basic biology
>what is basic neurology
>what is basic survival instinct

Nigga, even dogs, chimps and other animals share this shit with us.
Any sentient race that evolved enough would have it because its a basic neccesity to survive as a species.
>>
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>>173977287
Hey, you're right.
>>
>>173973985
In Stellaris never, few time in GC2 and once in GC3, SotSE is the only game that keep me interested until the end. 4x as genre would profit a lot by using the same system as new total wars.
>>
>>173977065

Acknowledging that other sentient beings probably have feelings to some degree doesn't mean people actually care.

Also, mildly xenophobic civs in Stellaris don't even really -HATE- other races, they just really don't want to fucking deal with them. It's only the fanatical xenophope purifiers that truly hate xenos.

I think part of the issue is that egalitarianism by default requires equality for ALL species, doesn't make much sense considering someone can be egalitarian and xenophobic, equality for all of my own species and not so much for others.

Desire for xenos equality should probably be driven more by xenophillic ethics rather than simply egalatarianism, but that's the game.
>>
>>173977456
Basic survival instinct dictates egalitarian and xenophilic morality? That's quite a jump, and one not even borne out in the course of our own history.
>>
>>173976181
because Paradox (swedes) are cucks that abhor any form of authoritarianism.
>>
>>173977456

What's your point? Almost every single fucking species on earth comes into violent conflict with other species, and even their own when competing for resources.

Simply having empathy doesn't mean you're going to become a fucking egalitarian, that's not even touching on the possibility for INDOCTRINATED SOCIETIES, extreme religious or superstitious beliefs etc.

The majority of humans throughout history have been drawn to spiritualism, often in a way which comes into direct conflict with egalitarianism. Were they not empathetic, were they not intelligent?
>>
>>173977456
>basic survival=egalitarianism

Basic survival would mean survival of the fittest, hardly egalitarian. Also,

>every sentient species must have evolved the same way things evolved here on Earth.

Again, quite an assumption.

Is it just arrogance or are you legitimately retarded?
>>
Why is the synthetic ascension so fucking terrible.

REEEEEEEEEEEEEEEEEEEEEEEEEEEEE

There's literally no reason not to stop on cyborgs
>>
>>173972358
i know that feel bro, the combat in stellariss is just plain shit.
>>
>>173977456
like >>173977591 said, acknowledging feelings on others is universal

actually giving a fuck and going out of your way to please others is a whole another thing
>>
How come even when I remove a fortress my naval capacity stays the same? As in the same amount of units registered?
>>
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I just had a shuttle shot down by the primitive ayys I'm studying, rescued them and denied the wreckage with explosives and apparantly the local gubment is just blaming neighbouring states for the airspace violation.

Anyone know what happens if you let the crash survivors get captured and the wreckage salvaged by the primitives? Do they advance technologically?
>>
>>173972358
gotta kite them space niggers away from their planets, son

>getting jumped while you're bombarding
your own fault
>>
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>>173955031
>>
>>173977817
Only psionic is truly fun. Biological ascension is FUNCTIONAL, but the synthetic ascension is one gigantic joke. And it could of been so cool aswell.
>>
>>173978051
You get to play xcom but you are the intergalactic empire. It ends exactly how you think.
>>
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When the meter hits 88, you're gonna see some serious shit.
>>
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>>173955031
>space elves
>>
>>173977515
Ugh between this bullshit and the lack of unity from purging as FP I'm annoyed. How does one learn to bug fix stellaris I'll do it myself at this rate.
>>
>>173978341
>no description
>SOCIOLOGISTS FOR SOME REASON
>>
>>173978328
Synthetic could easily be fixed by buffing the shit out of synths and locking them behind the first ascension perk for synthetic so everyone else can only reach droids. Or adding a 4th tier of synth vastly superior to regular ones that you can only reach with ascension. It's functionally a numbers buff but it sucks dicks that any empire can emulate your ascension by just spamming synths.
>>
>>173977287
>I think there's a bug relating to this actually
Working as intended, accept egalitarianism you bigoted Trump voter!

Also, buy our new DLC where you can discover the remnants of the Ancient Kang Empire who escaped during the Finnish-Korean Hyperwar
>>
So is there any way to completely purge a faction?
Egalitarian cunts have 7 out of 38 of my current pops. Suppress continues to do nothing.
Do I just need to stack orbital mind lasers and every other governing ethics drift modifier on top of them and wait ten thousand years, or am I stuck with them forever?
>>
>>173978651
Enslave them.
That'll disband the faction, which means the 2x bonus to egalitarian attraction disappears.
>>
>>173978035

pls respond
>>
>>173956302

i don't mean to bring this up so late but the accuracy difference between F and C is fucking irrelevant in most non-technical applications, there's zero relevance
C starts at roughly the freezing point of water, so close to or below 0 means ice and above means no ice.

Though it really doesn't fucking matter when it takes about 10 minutes to get a few reference points to convert them.
>>
>>173978709
So with slavery the way it is, I have to move them all to mineral/food slots and change species rights to caste system? Then eventually change my primary species back to full rights?

I do have a democratic government form as well, which is primarily responsible for this mess, just farming early influence.
They're not really bothering me now that I disabled slavery(playing xenophobe), but I do want to make sure slavery is an option later in the game for roleplay.
>>
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>>173955031
fuck it
>>
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So this is what's happening in my galaxy, could use some advice

The UNE (Blue), Pelisimus Commonwealth (Green) and United Kirillian Coalition (Left orange), founded a federation called the Star Alliance, probably out of fear/protection against the Commonwealth of Man bullies (Red).

Out of the Star Alliance empires, I am most friendly with the Kirillians, and so they gave me Associate status. We all share similar/compatible ethos, I'd label us the "good guys" (Materialists, Egalitarians, Pacifists, Xenophiles...), while the Red guys are Xenophobes and Militaristic.

Now, my sworn rival and enemy is the Hythean Republic (cyan), since they are Spiritualist and Militaristic. They've been eyeing my shit for as long as we've met, and we've been in a cold war since the game started (it's still early-ish game though). Last night I kept playing after this, and what would happen is that my sworn rival would get invited into the Star Alliance for some weird reason, so now I'd have these assholes in my federation. I reloaded the save today before that and I'd like to avoid that happening (should I?)

Should I declare war against them? What would you do? Their fleet seems to be Equivalent in power, and have nuclear missiles in abundance. What's the best offense/defense against missiles? I only really have Corvettes right now. I'd be willing to bet they have larger ships now.

Pls advice
>>
>>173978881
100 is specifically the boiling point of water at sea level pressure as well.
>>
>>173971774
No problem.

That's the first time I've put my three years of Latin in middle school to use in over ten years, kek.
>>
>>173979543
If the question is "Do I war?", the answer is always yes.
Post what the Kirillians looks like
>>
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The nightmare is over

can you have an AI rebellion if the extra D event happened before you researched synths?
>>
Any similar game like Stellaris but it's on earth? So you create the country then colonize it. Not like civ which you already get the template and just play it, you create it from scratch just like you play Stellaris.
>>
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Why the fuck is the so called 'dyson' '''''sphere''''' not even a sphere.

Who could possibly decide that was a good idea.
>>
>>173979785
Not without mods.
>>
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>>173979696
Here you go anon. They're pretty cool dudes.

Teach me some of your warring ways. What do you do versus an AI that spams nothing but nuclear missiles?

I only have corvettes right now. Should I corvette spam or should I wait until I have a balanced force with larger ships?

What are some tips you could give me for ship design? I've just been letting the AI handle everything with auto-best, but I have a feeling that's a terrible idea.
>>
>>173979543
You need point defense or flak against missiles.
Point defense is in physics and you need at least red lasers(I think, might need nothing).
Flak is in engineering and requires coilguns for autocannons and then level 2 autocannons.
Flak is much better but obviously later.

With that low fleet strength you shouldn't try to fight them. Unless you cheese and attack one of their new colonies and only fight their fleet, starports are still strong enough to shrug off most of a fleet your size.
Just play defensively and build up more.

>good guys(materialist)
;^)

>>173979785
If you are playing unmodded one crisis disables all other crises.
The two exceptions are the psuedo-crises of War in Heaven and End of the Cycle.
>extra D
fuck you that took too many seconds to translate
>>
>>173958332
just pirate it senpai
>>
>>173979785
>197k fleet power
>year 2375
teach me master how do i get that good?
>>
>>173978714

>>173978035

P LEASE RESPOND

I delete a ship, the counter goes down, I delete a station, it stays exactly the same. Is it a bug?
>>
>>173977591
>>173977617
>>173977795
>>173977815
>>173978021
To reach certain level of development species have to exhibit certain level of empathy because without it you would never progress beyond "tribal shit" stage.
And that will mean wanting to be treated equally and that means liking egalitarianism.

Its simple as that.
>>
>>173979959
Should I build up past my fleet capacity, or is that a terribad idea?

I'm just scared they're gonna come out of nowhere with a fleet double my size to wreck my shit up and are just going to keep pumping them faster than I can repel them.

Are military stations in chokepoints really good or should I not bother with those?
>>
>>173980180
>it's this way because i say it is

autism
>>
>>173976072
just don't do it

dealing with problems is the fun
>>
>>173980132
MILITARY STATIONS DONT USE UP NAVAL CAPACITY YOU

F
U
C
K
I
N
G


D O N K E Y
O
N
K
E
Y
>>
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>make a bunch of custom fanatical purifiers to add some fun to my game
>they all die out/get conquered by other empires before mid game even comes

why are fanatical purifiers such pussies?
>>
>>173979870
I bet you think the earth is a globe too

>>173979947
Kinetics and shields rule early and midgame.
engines, sensors and most importantly, combat computers are important modifiers as well.
Already answered the anti-missile options in the post below yours.

>>173980000
Not him but don't float minerals, go wide and don't get cucked by the AI while making sure to not fall behind in research. That's pretty much it.

>>173980202
Fleet capacity is only a modifier on ship upkeep. Go as much over it as you want, you'll just be paying more. So ideally keep a positive energy balance. But that's it.

>>173980132
If you mean a military station, I'm not sure because I don't use them. I guess they just don't count towards fleet capacity.
If you mean a starport, then you're silly, as starports are what you build to increase fleet capacity.
>>
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>>173980000
You blob so you can support more shit than the other guy.

that being said do i have too few planets at this point in the game? im always paranoid that im not expanding enough
>>
Democracy-fags,

How do you handle your internal elections? Which kinds of leaders do you micromanage support for?

Do you support Faction leaders or just whoever has better traits?
>>
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>>173980307

Well why does it say Naval Capacity Usage: Eight then?
>>
>>173980317
They've been very strong in each of my games but they do the standard other paradox game big blob thing and explode into rebels.

>>173980382
>At this point in the game.
You beat the crisis so the game is pretty much over.
Number of planets depends on how tall you want to play, if you build habitats or not, how habitable you make your species, if you're playing a hive-mind and shit.

>>173980468
What traits I want while avoiding pulling my best scientist out of his scientist job and shit.

>>173980472
Probably because Paradox is stupid.
>>
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>>173980317
>make a few custom hive minds as I have never seen one spawn before
>they own half the galaxy by midgame
>>
>>173980468
Better traits obviously
>>
>Fanatic authoritarian with displacement and caste slavery active
>discover fanatic xenophile FE 6 hyperlane jumps away
Am I fucked?
>>
>>173980472
Oh, I have never noticed that. I sure as hell hope the text is the bug because if military stations used naval capacity they would be even more useless.
>>
>>173980382
>>173980375
>You blob so you can support more shit than the other guy.
>go wide

im a completly noob please explain
>>
>>173980613
They won't like you but not to the point of declaring war.
I've completely fucking forgotten what the xenophile FE actually do beyond adding your POPs to its zoo. I'm not sure if they still sperg out over you actively genociding or not.
>>
>>173980726
They're currently +40 with me and I'm really hoping theres not a "stop slaving or I'll fuck you up" event.
>>
>>173980803
If I remember right they dont really give a shit about slaving. It's purging they will drop the hammer on you for.
>>
>>173980708
The more you expand the more shit you have.
The more shit you have the bigger fleet you have.

Wide refers to having as many cities/planets/whatever matters most in the game you're playing.
Tall refers to sticking with few and spending the same resources you would normally use to expand to further boost what little you do have.

In Civ 5 tall was overpowered.

In Stellaris wide is undeniably better.
The only negatives are increased research and unity costs.
As long as you keep building more science shit, you can outpace the negative modifier.
>>
>>173980708
so this is what i like to do
>prioritize minerals. whenever you have enough for a space mine, build it immeadiately, it will pay for itself sooner the earlier you build it.
>get expansion traditions
>get exploration traditions
>put one point in prosperity for cheap space mines
>prioritize buildings for economy
>alway be at the planet cap, take the tech to expand it whenever i can
>frontier outposts to blob, over 70% of your early resources will be from mining/research stations and to get them they need to be in your territory
>>
>>173980945
Does that include displacement purging or does it have to be death purging?
>>
>>173981065
oh and that's prioritize building research. a new mine/powerplant building is better than a new weapon.
>>
>>173981141
probably death purging I'd imagine. Displacement purging is so fucking slow that the negative modifier probably wouldn't get too high anyway.
>>
>>173964696
I like it, but I'm not very good at it. Does that count? I always underestimate what my military needs are so I focus on mining and colonization and then the first npr I meet pushes my shit in.
>>
>>173980180

Not even an attempt at an argument, are you trolling or just retarded?
>>
endless space is 1 euro right now on steam

how does it compare to stellaris?
>>
>>173980317
You should make few the same species purifiers.
So they can do diplomacy between themselves and purify Hives and xenos
>>
anyone hosting an stellaris multiplayer game?
>>
>democracy cucks swim in influence
>autocratic governments, which are supposed to "influence" much more shit due to centralization get shit purple mana
>>
>>173954969
They couldn't win against all the tribes. The Roman Empire as an alliance of city states became to big to control. Most conquest were paid by the following conquest. And a plague epidemic (of which not much is known) devastated western Europe before the western Roman empire dissapeared. Economic and polulation growth had already stagnated in the west and the biggest growing cities by the 3rd century were chartage and constantinopel. The focal point just shifted to the east and the western part just slowly vanished. This has almost nothing to do with pacifism and militarism.
>>
>>173981570
>MP
>>
>>173981416
well for starters it is turned base so if that is not your cup of tea you should pass.

But it surpasses stellaris in many ways in terms of difficulty, combat depth, diplomacy and economy. At the same time though its population control systems manage to be even worse and the game itself is a bit dated
>>
Remember, kids.
If you kill your enemies, they win.
>>
>>173980468

Pick based on factions you want to make happy and ethics you want to support, but nice perks can't hurt too.

Once you reach a certain momentum it literally doesn't fucking matter.

Especially if you're democratic BUT you have a society dominated by certain ethics, it becomes piss easy

In my last game, out of about 1,100 total population that were evenly mixed between 3 races + AI synthetics, almost 700 of them were materialist, 400 were militarist and the majority of those who had other ethics were non-citizens due to not taking part in the military.

Also, if you go cyborgs + genetic modification you can make fucking insane leaders that are essentially immortal (i mean 200-300 years is perfectly good enough), this way you can support one candidate like 20 times, and that support will carry over each election without much upkeep.

Last game I had a leader who was re-elected about 15 times in a row.
>>
>>173954969
>>173981654
Hell you could even reason that militarism was Rome's undoing. If the eastern Roman Empire and Persia weren't constantly at war Islam would have had a much harder time spreading/conquering the middle east and inner anatolia.
>>
>>173980970
>>173981065
thank you very much, should I get every planet i get even if its small or shit?
>>
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>>173979947
Well I'm probably retarded but I try to keep an equal number of three different types of corvettes, each filled with a specific weapon type, IE: Lasers on one, torp/missile on one, autocannon/otherkinetic on the other.
>>
>>173981678
mp?
>>
>>173982187
How the fuck do you even get a sword like that in your head.
>>
>>173982185
I'm not the original guy with the screenshot but I personally try not to.
If they're your only options early on you have to, but it takes a like a size ten with negative modifiers to be really not worth it.
Get them as quickly as you can afford to as well. It'll hurt your research in the short term but you want POPs growing ASAP.
>>
what's the threshhold on slowdowns lategame, assuming you have a dank CPU?
20 empires, 25 empires, 30 empires?
want to start a new game with more empires but don't want to deal with slow speed at fastest
>>
>>173982187
Yeah you're pretty retarded.
>>
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>>173979870
I'm disgusted that Dyson Spheres and Ringworlds do not have unique appearances depending on the ship-set that your Empire is using.

The current Dyson spheres look great for AI Rebellion empires, but that's about it.
>>
>>173980556
>Have a random Empire Space-elves Hivemind.
>Never expand beyond three planets and they end up Pathethic compared to me in a matter of 10 years.
>>
>>173979947

>Teach me some of your warring ways. What do you do versus an AI that spams nothing but nuclear missiles?

PD and kinetics

>>173982187

I used to do this, but then I just narrowed it down to:

>Torpedo corvettes with autocannons and stacked evasion

>Destroyers with Kinetic artillery and... autocannons
>Destroyers with point defense stacked

>Cruisers with Kinetic artillery and missiles/plasma cannons/disruptors.
>Cruisers filled with strike craft and point defense/flak

>Battleships with Kinetic artillery and lances
>Battleships with strike craft and point defense.

mostly just battleships and cruisers admittedly

I thought I'd have more issues with corvettes, but my fleets engage at such extreme ranges and the strike craft start to really tear apart enemy corvettes over the course of the battle that it doesn't become an issue.
The kinetic artillery really fucking tears larger enemy ships apart, at long range the tracking of the large turrets isn't as obnoxious.

If anything gets close it gets pelted with flak and autocannons. If anything stays at range it gets hit by kinetic artillery. Both means they get hit with strike craft.

I've not seen a SINGLE AI opponent use PD since 1.5 dropped, and even if they did, or when playing against a human player, it's still useful.
>>
Are regular torpedoes any good or do I need to wait till energy torpedos for good torpedo vettes?
>>
>>173983167
Yeah I usually swap pretty much all of my battleships and cruisers over to kinetics once kinetic artillery is researched, and corvettes to torpedo boats. The one thing I've never really been sure what to do with are Destroyers, so I just relegate them to point defense duty.
>>
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>24 tiles
>+50% minerals

Get the droids on board, I call it in
>>
>>173983167
>and stacked evasion
What did you mean by this?
They automatically stack evasion by being corvettes. It isn't a conscious decision.

>>173983778
What are the tile yields like?
>>
>>173983778
exceptional quality minerals modifier is OP as fuck
>>
>>173983863

Good point, I was more referring to external evasion bonuses but that's nothing to do with fleet composition, dunno why I mentioned it.
>>
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>>173983778
Damn that's hot
>>
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>>173983863

Utter shit for mining operations, but I'm still taking it. Amusingly enough two deposits of Betharian Stone.

>>173983939

Too bad there's only like 20/25 for credits
>>
>become a signatory under an awaken empire
>they win some war on the other side of the galaxy
>gift me a dozen systems

why wasn't I invited to this war?
>>
>>173975614
Rip all the DLC and add whatever looks good from the 'most subscribed' list.
>>
>>173984103
Better mining than my 25 gaia, even without the bonus.
I'd still slap down the beth stone plants and an energy nexus but the rest minerals.
>>
>>173980286
It's not the 'dealing with problems' part, it's the 'dealing with something you wished you only realize you should have done differently 100 years ago' part.
>>
Getting level 5 scientists in a fleeting Empire is stupidly difficult.
>>
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Looks like if you've gone down the path of Synthetic ascension, you now have a new choice to go with this event
>>
>>173984489
invest in leader skill levels/life expectancy senpai
>>
>>173984606
I think so long as you have synthetics researched you can upload their minds into them, regardless of going the synth ascension rout.e
>>
>>173982912
Mods will fix it.
>>
>>173984705
I would if the tech would spawn
>>
>>173984773
>I think so long as you have synthetics researched you can upload their minds into them, regardless of going the synth ascension rout.e

You don't need Synths either. I only had either droids and it worked. Gave me 3 pops on a planet I couldn't colonize. Hello robot mine planet.
>>
>>173984819
I don't really see it happening, Jim.
>>
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anyone need any minerals?

full disclosure - there's about 10% bonus here that isn't in the vanilla game normally due to the robot maintenance facility, but overall i'm not even sure it's a resource gain
>>
>>173984459
start with your brain problems
>>
I've had an interesting early game.

Started near a "Metalheads' race (that was my own custom creation) they are basically fanatic purifiers except they constantly hurl insults at me.

After suppressing them, my fanatic materialist xenophobes (strong, intelligent, natural engineers) spread out.

I have got so much tech it's crazy. I'm already at battleships when in many games I'd barely be at cruisers.

I've also gone down the robotics line, although I'm also doing bio-engineering ascension. I've already gene-modded some pops tailor to their planet. I also have slaves.

It's a grab bag of slaves, scientists who lift, droids & bio-engineered pops.

I also have a titanic life planet, which I got a 100% food bonus out of, and still can recruit them as armies. I modded the pops on that planet and it's supplying my entire 10 planet empire on it's own with 50 per turn to spare with only level 1 hydro farms.
>>
>>173985376
If I could deal with my OCD I wouldn't be playing 4x games.
>>
So I decided to use Cheat Engine to try and create my own custom empires without any pesky trait points and what not gumming up the works.

However, I am now hitting a snag. While I can use Cheat Engine in the race builder, and have my own race access the traits and civics I gave them so long as I reset the pointers to default values just before I hit Play, it doesn't spawn the AI races I made. Which makes sense of course.

But I want my custom AI races to spawn with their hand picked traits and civics. Which means I need to leave the modified pointers - but than that allows -all- the other AI to spawn that I didn't create with their own randomly picked traits.

Any ideas for how I can have my cake and eat it too? Some console command or trick or something?
>>
>>173984121
because they think you're puny and weak
that's why they gave you system
so you could get out of your ass and stop being a nuisance
>>
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>>173984457

I'd do it too, but unfortunately Droids get a pretty big penalty to energy credits so it's probably not worth the trouble - something to look forward to though when (if) I get synths

Also found this beauty but I have to terraform it first. Or, get synths
>>
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>closest fallen empire awakens
>3 75k fleets
YOU WERE SUPPOSED TO BE THE GOOD GUYS
>>
>>173985630
fuck off, retard
>>
>>173985630
dude what
just get mods that change trait points number
>>
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>>173985675
you know what to do
>>
>>173985781

Don't all the mods also allow the AI to use that?
>>
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The discovery unity-tree is amazing! Didn't know how good it actually was before I tried it. Always looked so shitty to me. Now my research has skyrocketed and my scientist are of extremely high level, despite being basically at the beginning of the game.
>>
>>173985976
can't you make a bunch of custom empires, select them and set the number of AIs to that number? Would it still spawn random xenoniggers?
>>
>>173985959
>>
>>173985042
The guy who made the WH40K shipset is working on making unique megastructures.
>>
>>173986053

Yeah sadly, in the form of the Fallen Empires, the pre-civs, ect. Game spawns a lot of AI shit that can abuse the trait point cheat.

I could just manually input traits ingame via console and use play # to edit each race of my choosing, but that is unbelievably fucking tedious.
>>
No one thought about porting the Endless Space/Legend races to Stellaris yet?

>>173986194
Seems less tedious than messing with cheat engine
>>
Can you have more then one chose one leader from the shroud, or IT only appears once?
>>
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>it's rock paper scissors
>but you can't research scissors
>>
>>173985976

Nope there's literally a mod for the purpose of cheating in this way.

I'll grab it now
>>
>>173983518
>The one thing I've never really been sure what to do with are Destroyers
Kinetic Battery & Medium Flak.

It's not amazingly cost effective but it does add some nice long range fire & helps protect the battleships as your corvettes & cruisers go off to suicide charge the enemy.
>>
>>173986280
>No one thought about porting the Endless Space/Legend races to Stellaris yet?
I just picked up Endless Legend 2 and am wondering why Stellaris didn't go with music themes tied to the race/government. Immersive shit.
>>
>>173986412

>be militarist
>start with kinetics

>put computer specialist on physics research
>point defence almost guaranteed within a few techs

>put rocketry specialist on engineering
>missiles virtually guaranteed

Weapon system techs get heavily weighted for militarists and the scientist skill puts weights on these as well. I've never had any problems getting every single basic weapon tech quite fast as a militarist.
>>
>>173986749
>Endless Legend 2
shit nigga you almost gave me a heart attack
Surely you mean Endless Space, no?
>>
>>173986749

Because paradox is fucking boring, make your own playlists or go fuck yourself.

As much as the Endless X team can make some real questionable decisions, and as much as they skimped out on the art of Endless Legend (which while pretty, was very cheap looking), they know how to bring together a finished looking product far better than paradox.
>>
>>173986761
but who knows when the rng will indulge you?
that's not the only problem either, if you're building up a defensive standing fleet, you don't necessarily know what's coming and it's potentially the direct counter to what you have, making everything a complete waste until you refit or scrap everything and start over

it's not a good system in any way
>>
>>173986761
The game never really explains how important it is to switch your scientists around so a lot of people get off putt by the idea that your tech is RNG
>>
>>173986865
oya my b.
>>
>>173986458

Not super cheaty imo, since I'm just putting in whatever traits I think are fitting to the race. I just wanna avoid having the AI (that I didn't hand create) be able to do wacky shit.

If you got a link, I'd be appreciative, or even just a name so I can look it up.
>>
>>173986948
>skimped out on the art of Endless Legend (which while pretty, was very cheap looking

what did he mean by this?
>>
>>173980970
>The only negatives are increased research and unity costs.
>As long as you keep building more science shit, you can outpace the negative modifier.

Unless you are woefully under teched, which you shouldn't be even if you aren't doing great at science (by playing smart and picking the right cards, ie mine & energy upgrades and basic ship upgrades and weapons above anything else), you can probably be underteched by several levels and still win if you make up 25-30% higher fleet strength. Don't underestimate the strength of sending your main regular fleet plus one hundred basic 60 mineral cost corvettes firing tier 1 missiles or kinetics.
>>
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cheaters out
>>
>>173987020

http://steamcommunity.com/sharedfiles/filedetails/?id=901944472&searchtext=cheat

This is more or less close.

>>173987078

The style of art used in a lot of endless legend's videos and artwork is extremely cost-effective, quick artwork. It's similar to what you see out of concept artists and mockups for designers and artistic directors to look at.

Don't get me wrong, it's very nice looking but it comes off as pretty cheap sometimes, it's clear they've hired an artist for the absolute minimum time possible because most of the art in the game is unfinished. It uses a 'painterly' kind of style which is fashionable but still doesn't look as good as a totally finished artwork.

Compare the art used in Endless Legend to Endless Space 2 and it becomes clearer, sharper lines, more refined shading and linework, artists were allowed more time to work on the content.
>>
>>173987203
Yeah, tech isn't the ultimate answer either. Higher techs only modify the fleet score value so obviously you can still outproduce the end game shit if you have trash science that late somehow.
>>
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>>173959030
And it was simultaneously amazing, yet tedious.

Grouping up your armies and having them do cool and murderous stuff is p. neat, but quickly becomes a bit of a chore.
Especially once you start deploying orbital bombardment and fighter strike beacons, every ground combat turns into firing off all your support charges one-after-the-other before you even start just to make sure you can use them before they get destroyed, and/or your units get in the way.

You can design your own army units though, which is nice.
(Or buy stuff you don't have access to from the the trade.)

>>173958847
As noted >>173959420 only 4 of those are DW races. The rest are from mods.
And the fact it doesn't include the best race ever (pic related) is just a poor showing.
>>
>>173987340
oh the animatics? I thought you were talking shit about the graphics
>>
>>173987340

Gonna go test it now senpai, thanks either way.
>>
>>173987502

Oh no the graphics are cool as shit, but the portraits, artwork ingame etc. is alright but flawed.

Also to add something I forgot:

Look at the endless legend artwork, look around for stuff that's clearly been copy+pasted in single pieces of artwork, for instance. That's a very effective time-saving technique but that's it, it's purely so the art can be made faster and cheaper.

It's clear they have more dosh to spend on Endless Space 2 in terms of artwork from what we've seen.
>>
>>173987608
And the AI is less broken.

Also, bump limit.
>>
>>173987608
I never really look too closely at static portraits and flash tier animations regardless of how well done they are, they lack life
>>
>>173984886
>>173984773
Droids=3 droids and new colony formed or you can let them go to an other empire or you can disassemble them.
Synths=3 synths and a new colony form or Awoken synth empire formed.
>>
>>173954427
>be burger engineer
>build inaccurate because its faster
>blame the metric system
sometimes i wonder why everything looks shit there.
>>
Which one is better, stellaris or endless legends? I have a few bucks left on steam do I can get one of them for free, but not the dlcs.

I've played half a game of stellaris when it released, but I actually didn't know much what to do and my midgame was composed of pretty much building mining things. I've spent literally decades doing this and became bored.
>>
If you have any slavery at all (such as caste system) do you pretty much have to use the slaver guild government thing? 20% boost is fucking massive right?
>>
>>173988078

Probably Endless Legend as just a complete whole encompassing experience, but Stellaris is a bit more of a sandbox, but you have to inject your own fun into it.
>>
>>173988061
>be burger engineer
>build inaccurate because its faster
Surprising though, i was under the impression it was the Chinese the ones who didn't give a shit the appartment comples with thousands of families would fall down in a month if they can get it done on time.
>>
>>173988078
Stellaris if you like comfy autism empire building with long periods of downtime where you just take enjoyment from slowly shaping a galaxy into something of your choosing.

EL if you want quicker more traditional 4x gameplay with some really neat faction quirks and playstyles.

Basically sandbox vs theme park. Stellaris has the better mod experience too if that's a deciding factor for you
>>
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>>173975652
>Tfw not only this but go back to that same empire later but restart instead of just loading save
Why am I like this
>>
>>173988078
Buy Age of Wonders, CivV or Warlock instead, while being a great game technically, Endless Legend is also very linear with empire progression so after one or two games you will get bored as hell, Stellaris isn't an option really just pirate it or wait for some sale because honestly the game isn't worth more than $10 dlc included.
>>
Someone make a new thread, I'd make one but I've got fuck all in Stellaris/4x related images.
>>
>>173976680
What mod for that background?
>>
Reading the general currently and read a few Steam reviews, and it seems like the game looks like a ton of fun .

I've only played Civilization 4 5 and 6, and liked them. Stellaris looks pretty interesting, but I'm on the fence about buying it. What's some cool shit you can do that's fun and interesting?
>>
>enemy spams the fucking shit out of battleship
>figure out that since their battleships are huge and their guns are huge then small torpedo ships are probably k
>they wreck my corvettes
>build a balanced fleet that has everything
>some mediocre stack of mediocre battleships wrecks them

Is there literally any fucking reason to build anything, but battleships?

Also, why is it so fucking difficult to make a space game that doesn't devolve into spamming one type of ship?
>>
which is the best 4x space based rpg-like?
>>
>>173988983
Its fun but its not good.
>>
Has the mod author of the star wars empire ship pack fixed their mod yet?
>>
>>173989134
>4x
>space
>rpg like
??
>>
>>173989134
aka stellaris, but better, stellaris must be matured first
>>
>>173989283
He probably means space Thea.


Also, bump limit. If you don't want Kumo in the OP, make a new one.
>>
Plantoid >>> Molluscoid = Arthropoid > Reptillian > Avian = Mammalian > Fungoid
>>
>>173989375
so i cant comment anymore?
yes i can
>>
>>173989463
>arthopoid not in first
They're the most fun and comfy phenotype to RP
>>
New thread here:
>>173989558
>>173989558


You only have yourself to blame.
>>
>>173989467
Bump limit doesn't stop you commenting, it stops the thread being bumped to the top of the catalogue so in an hour or so the thread will fall off the board.
>>
>>173989581
I am very upset that something I will glance at once is a spider.
>>
>>173989751
/indie/ and /civ4xg/ fell to me. Are you a bad enough dude to protect more threads from my spiderfu?

Eh. Threads. Spider. Eh heh heh heh.
>>
>>173989016

>Is there literally any fucking reason to build anything, but battleships?

Everything below battleships has good speed and good evasion, per-ship cruisers have better evasion and more tanky shields due to the balance of utility slots/power generators.

Cruisers carry your standard meaty medium scale weapons with a bit of artillery on the side to lead the charge and take on other cruisers and destroyers. They can also be outfitted to be corvette killers and heavy point defence with flak.

Destroyers carry heavy artillery and large guns to strip shields and punch through the armor of cruisers/battleships alongside a bit of point defense.

Corvettes carry your energy torpedoes for annihilating shields of larger ships and carry the super small guns for taking down other corvettes.

Battleships only exist to carry massive fucking guns, which is a counter to battleships. They don't really counter cruisers so much as they are still somewhat effective against them.

What I'm saying is, battleships are kind of shit and aren't the best ship class by a long fucking mile.
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