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AGDG - Amateur Game Development General

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Thread replies: 794
Thread images: 138

File: loli agdg.png (219KB, 877x600px) Image search: [Google]
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Loli Jam starts tomorrow!
https://itch.io/jam/agdg-loli-jam-2017

> Upcoming Demo Day 14
itch.io/jam/agdg-demo-day-14

> Play Demo Day 13!
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627
> Previous Thread
>>173412754

> Previous Demo Days
pastebin.com/rmiZV5yX

> Previous Jams
pastebin.com/LKEdLxdG

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org
>>
posting in this thread is not gamedev
work on your game, don't post
>>
2nd for rust
>>
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>>173498791
Why can't I do both? I wanna do both.
>>
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>R loli M I N D jam R
loli jam runs April 1 to 15
post your progress in the thread to cause endless REEE from normie shitposters
upload your game to any filehost and link in the thread
if you get banned we will honor your memory
lolijam friendly irc is #AGDC on rizon.net (irc://rizon.net/AGDC)
>>
>>173498791
I already am working on my game.
>>
>>173498743
>>173498997
dumb fucking memejam posters get out of /agdg/
>>
>>173499062
dumb anit-jam salt baby get out of /agdg/
>>
>>173498997
Reminder that if you participate in this alongside talentless idiots like gogem.pro, you are wasting your time and likely to become a typical agdg failure.

If you truly want to be successful, you should only be working on the game you conceived without any outside influence. Have confidence in yourself, don't let morons like gugem drag you down to their level.
>>
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>>173498972
it's an early version I made in ten minutes, here I made a couple changes to make it less binary. The sort-of jaggies on some areas is normal (hidden pun here) with this method.
>>
>>173499183
Keep practicing, and don't listen to the retards in this thread who know nothing about 3D shading.
>>
>>173499183
>normal
More like default with low effort. Add a small range for the color transition and smooth the colors within it. Extra 3 lines for smooth color boundaries.
>>
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I... I'm an enemy! Pleased to meet you! W-would you fight me, anon-kun?
>>
>>173499856
I like it. How will it act?
>>
>>173499856
I'm sorry, Mr. Robot Spider, but I would rather befriend you and go on an adventure to save the world. Spiders are not foll kill, they are for being bros.
>>
>>173499224
Almost everyone can tell if something looks like shit or not though. I'm not going to delude myself because I did something and they did not.

>>173499386
No. Hard shading gets my dick hard.
>>
>>173499992
Skid around, rotate torso 360°, Fire frontal Machineguns, ...the rest I'm not 100% sure on yet, but you're welcome to come up with ideas.

>>173500008
Daw... Well hell, Now I want to make this a player controlled unit.
>>
> tfw working on a survival game #58475211

kill me.

Why is it so fun
>>
>>173500260
engine? details?
>>
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>>173500230
Go have a wank, anon.
>>
>>173500260
Make it if that's what makes you happy, anon. I always restricted myself to puzzle games, because hurr durr muh scope and originality, but now I'm working on your average space shooter FPS, and damn, I just enjoy the simple act of walking around aimlessly in the empty map.
>>
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r8? wud u fug
>>
>>173500406
i'm glad gogem.pro got a sequel
>>
>>173499224
the previous screenshot looked like shit though.
This one is better.
>>
>>173500334
My picture's too small to notice but they're not jaggies, it's some kind of distortion that occurs because the method uses the vertex normals and simply makes the part shaded if it's below a treshold. Since I haven't edited them on the default ue4 dude, it looks like that.
It's basically a simpler version of what Guilty Gear Xrd did.
https://youtu.be/yhGjCzxJV3E
>>
Did that one anon ever report gogem.pro to the police?
>>
>>173500406
need more hands practice, young man
>>
>>173500406
Is this a joke?

You can't make sexual art if you have no drawing fundamentals, I'm gonna assume you're trolling though because nobody would draw a freakish giraffe neck on a character they want to be appealing.
>>
>>173500406
You're not googum
>>
>>173500252
Sounds good. Could also possibly pounce at the player?
>>
>>173500560
Sadly it isn't a joke. He draws all of his characters like that, and keeps trying to boast about how it's his style. This is why you should never listen to his art critique.
>>
>>173499856
S...spider chan, if you insist. It's not like I'd like it or anything
>>
>>173500502
The problem is that your "shaded" variable is boolean, if you add a transition interval to your threshold you'd have some pixels at 0.5 shaded, killing the jaggies/distortion/whatever you want to call it.
>>
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>>173500560
This is his drawing of a loli

What do you think?
>>
>>173500645
Ummm. How about if I fire so... some sort of sticky web at you... a... and p-p-pull you closer while I fire my MG at you?
>>
>>173500752
got more drawings or screenshots? this is funny
>>
>>173500840
Exactly. Look at the behaviour of spiders. Could have it pretend to be dead and have it's legs curled up.
>>
>>173500560
gogem got buttblasted about people critiquing his art as the terrible shit it is, so in an effort to preserve his astronomically inflated self-image now he's "trolling" agdg by "ironically" making a loli rape sim with his shitty "art style".
It's not actually a joke, but feel free to laugh at his pathetic life.
>>
>>173500752
I think he's walking the same path as those 20 something year old autistic furries on deviantart who draw the same ugly shit every day and con themselves into thinking they are improving just by drawing. Gogem fucking save yourself before its too late and be critical of your work
>>
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>>173500707
Sure, but then it wouldn't be hard shaded. The trick they used for GGXrd is to manually edit the normals to produce the result they wanted, which I'll get around doing later.
Here's a picture of what it looks like when you really zoom in, just to prove I'm not bullshitting and that they aren't actual jaggies.
>>
zero good ideas
>>
zero abilities
>>
>>173501141
That's okay because good execution is better than good ideas. Just find someone else's dead idea that other people got hyped about, and make that.

But good execution requires lots of good ideas so you're actually boned lol
>>
>>173500892
>he's "trolling" agdg by "ironically" making a loli rape sim with his shitty "art style".
Reminder that this violates australian law, and if reported, he could go to jail.
>>
>>173501337
To quote another anon
>implying any court in the world will recognise gogem's shitty art as "loli"
>>
i keep seeing people shit on my art but i'm not seeing them do any better.
>>
>>173501438
Gogem, taking a literal shit on your 'art' is already better than your 'art'.
>>
>>173501438
Well you don't have to be good at something to say you don't like it.
>>
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>>173501438
alfredius does your style better than you.
>>
>>173501640
This is pretty ugly though. Better than gogem, but still bad.
>>
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>>173501691
t. aesthetician
>>
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remember when this was the shit? i wonder where the dev went
>>
Reminder that if your tastes are shit, then your opinion on art is null void.
>>
On the subject of art in general, can we all agree on this?

https://www.youtube.com/watch?v=lNI07egoefc
>>
>>173501831
Like a void* to nullptr?
>>
>>173501691
I'm seriously asking, what is the problem with this and Gogem's art? It's clearly some sort of caricature. Of course, with this style, you won't make sexually appealing characters, but I don't think that's his goal to begin with.
>>
>>173501829
Not even shitting you, he got a game at a proper gamedev studio, and now doesn't have time for it or us. He still occasionally plonks at it, and it looks better now, but it's still not much further along.
>>
>>173501892
What a dumb video, art stopped being realistic because photography started existing and that's all there is to it.
>>
>>173501892
This guy is the art equivalent of the "I was born in the wrong generation" commentators under Dad-Rock videos. Nothing has fallen or is decreasing in quality, the only things that change are what is popular and those things usually are things that are different to the things that were popular before them.
>>
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>>173502016
>>
>>173501931
theres no point trying to have a real discussion about this stuff with a shitposter

>with this style, you won't make sexually appealing characters
not true. eroticism is between the ears, there's nothing inherently "sexual" about any stylization of drawing nor even of the actual body in the first place. to see some spheres as ~i want to stick my penis in that butt~ requires all sorts of sociopsychological constructs to trigger a core part of the brain that feels eroticism.
anything can do that, absolutely anything.
>>
>>173502153
A rock isn't a downgrade in quality over a sculpture carved from a rock?

Ok.
>>
>>173502171
His own mouth in IRC. You're free to ask LRSP (Loli Rape Sim Programmer) yourself if you want.
>>
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Testing pinups.

Spoilered for non-sexual buttock.
>>
>>173502241
That's not what I said and you know it.
>>
>>173502262
I knew it was you even before opening the pic, you are a sick pervert.
>>
>>173502241
A rock is a downgrade over scissors. The objectively best card.
>>
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>>173502198
>there's nothing inherently "sexual" about any stylization of drawing nor even of the actual body in the first place
Holy fucking shit you're retarded.
>>
>>173502241
>rock sculptors suddently stopped existing
who do you think are busy maintaining cathedrals and every stone monument ?
>>
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>>173500560
>You can't make sexual art if you have no drawing fundamentals

It's "shouldn't", not "can't".
It's like you've never been to fucking Deviantart.
>>
>>173502016
what game/game studio??
>>
>>173502450
Obviously he didn't say.
>>
>>173502303
┐(´ー`)┌
>>
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>>173502341
wheres your argument?
does it explain why you want to fuck a lamp?
>>
>>173498743
How old are you people?

You remind me of me when I was 14 (no insult intended). I wish I could get into this shit like I used to and get pleasure from it like I used to. Now I'm just a bitter prick, that can only ever think about money and long term shit.
>>
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>>173502341
>>
>>173501381
The cool thing about laws and law-related entities is that it's all about fucking with people they don't like, not with preserving any kind of peace. If the game says it's a loli, it doesn't matter what it looks like. If the game says it's not a loli but it looks like a loli, it doesn't matter what the game says.
>>
>>173502536
26 and I'm the biggest normie you can imagine. But surprisingly I have more freedom to do whatever I want with my freetime now than I had when I was 14 and also more sources to learn about things I actually care about (namely: the Internet), so amateur game devving is finally an option. I have no intention to do anything big or gain fame, I just enjoy programming game related stuff. I feel like those old guys who spend their weekends in their sheds in the garden fixing and making stuff.
>>
>>173502534
???
>>
>>173502536
20. The secret is to treat it as a hobby, it's only a job if you're living on it.
>>
>>173502536
32 this year
>>
whats pugdev been up to?
>>
>>173502849
you havent offered a counter explanation to mine so i can only assume you agree >>173502198
>>
>>173502534
There's no need. If you don't think drawings on their own can be inherently sexual, you're both completely incorrect and a complete idiot.

Keep coming up with those mindless delusions if it helps convince yourself your art is passable, but guess what? You will always be a failure.
>>
>>173502849
>I thought it was a lamp looking like an ass when it really was just an ass
That's some reverse mind fucking there.
>>
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>>173501931
there is a real difference between creating art and drawing something and claiming it to be art. it sounds pretentious, but that's really just it.
since this is the internet, 4chan, and very nearly /v/ i'd like to use a shit analogy here.
consider some artists who understand their craft, understand their tools, understand the subject matter, and understand their reference.
liken that to a maths equation, where someone could see the question, and create an answer through brute forcing it, guessing and checking, or by using working that is simply wrong. you end up with the same answer, but there are a couple of effects of doing this.
it can either take far longer than someone who understands what they're doing, and generally be far messier in the workings - which can be equated to the actual content of the art as it is being made.
this effect could be considered similar to a kid drawing a line in a hundred back-and-forth strokes of a pen, where the artists of what they're referencing simply made one, long, sweeping stroke with a wider tip.
the other outcome is that it will be far quicker, but similarly worse though in different ways.
if ever you see a video of an experienced artist sketching something in a style natural to them, they can generally breeze it. yes, these are highly-paid and experienced people who do it for a living, but the point is it comes naturally, and is developed from their own understanding and caricaturing of established rules -- not necessarily of art, but definitely of the subject matter. it's very obvious when someone is not creating their art from an educated knowledge of their subject, but is just drawing it as they go in their own 'style'.

on a lighter note, i can't fucking get SDL_mixer mix_playmusic to not crash after a time dependant on the chunk size of the audio loaded in as music.
>>
>>173503183
you dont seem to understand the term "inherently"
but please explain what can make a drawing on its own inherently erotic.

>>173503191
wrong again.
>>
>>173503508
FUCK
>>
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>tfw you realize the bug was just std::set not actually inserting an element because the compare value was the same as another element and it would just do nothing quietly while the rest of the algorithm fucked itself in the ass
>>
>>173503508
How deep is the rabbit hole?
>>
>>173503508
That doesn't prove anything though.
The original picture was still an ass, not a lamp.
>>
>>173503508
>you dont seem to understand the term "inherently"
Speaking for yourself there? You're the one idiotic enough to believe loli is inherently sexual.
>>
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Which way is the middle spinning?
>>
>>173503667
REKT
>inb4 b-but eroticism!!
>inb4 look at the wikipedia page!!
>>
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>all this progress I'm making while people argue about nothing
>this is my competition
>>
>>173503606
You mean to say that some people are into big tits while others are into small tiles, right?
>>
>>173503852
>>all this progress I'm making
I don't see it
Dumb niggerposter
>>
>>173503852
You need at least that much of a handicap if you're going to get anywhere, jamal.
>>
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>>173503585
>>173503638
>>173503641
>>173503758
>>173503852
>>
>>173503758
Clockwise, check the feet.

>tfw I though it was a cool shader
>>
>>173503981
WHAT
>>
>>173503984
Wrong. If you can't see it turn in either direction at will, your brain is shit.
>>
>>173502370
No it's 'can't'. None of that trash on deviantart is fit for its purpose.
>>
>>173504051
legs in the back are the child's, you can see the grey shirt
blondie is carrying chad
>>
>>173503606
>On the other hand, I agree with you that Gogem's figures are not that arousing. I mean, I like the clothing, but the neck kinda ruins it
you literally just got through saying
>I agree with Gogem that sex happens in the mind. I mean there's a reason why some people are into big tits while others are into small ones, just to name one example
and you arent able to consider this more analytically? the fact is, your opinion on my stylization right now at this moment in time is not how you will feel forever. just like at one point you say some bug eyed, twig necked, anime girl and thought it looks goofy and weird because it didnt look like the cartoons you grew up with (you can swap that example out with anything else you like if you grew up with anime).
there's a mental friction phase with introduction to new stylizations, that friction will pass with continued immersion (and come to not exist at all with expanded general artistic appreciation).
the hurdle of appreciating an artstyle is miniscule compared to the hurdles of innate sexual connections and yet people do that all the time too, how many anons, despite initial mental friction, have decided its ok for a girl to have a penis and that it doesnt make them gay, thanks to the influence of 4chan immersing them in traps?

as long as there are key erotic things to hook you in, the friction of my artstyle wont stop you from fapping and in time you'll GET the necks and start paying attention to them outside of my style. necks are awesome btw, you're welcome.

>>173503641
sad.
>>
>>173504291
>blondie is carrying chad
but that doesn't look right.
>>
>>173504401
Chad's white shirt us carefully lined up with kids grey shirt to look like one shirt.
>>
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>>173504362
>as long as there are key erotic things to hook you in, the friction of my artstyle wont stop you from fapping
keep telling yourself that gogem
>>
>>173504362
How can you be so sensitive about your shitty art?
>>
>>173503429
Could you, please, rephrase your argument? I fail to see your point.

SDL's mixer is the only library I still use from the SDL frame work, so because it always worked for me so far, sadly, I can not help you with your problem.
>>
>>173504452
Except it still doesn't look right, unless his ass was surgically removed.

Something about the image doesn't add up.
>>
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>>173504468
>equating poorly constructed art with stylization
poor loomis
>>
>>173504362
Now that you've said this I have to jump in and tell you this because its crucial and I just hope you're baiting because this is just sad.

A style is something that is developed as the consequence of skill, not in the absence of it. You have no style, all you have is a lack of skill. Good artists have style because they understand how far they can push something before it looks wrong or broken, you don't understand art fundamentals, so all you end up with is a bunch of broken characters and you're using style as an excuse for your unwillingness to hone your craft.
>>
>>173504563
>b-but it's my style!! it's supposed to look like shit!!
ahahah never stop being you, gogem
>>
When working with UE4, does it go super slow every once in a while for you and you have to restart the editor?
>>
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>>173504468
>>
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>>173504632
leave him be, he's just fixated on fetishising marfan syndrome
>>
>>173504563
But your art is poorly constructed?
>>
>they're not going to stop REEEEEing even as they're masturbating to my art
this is the true art.
>>
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>>173504708
>necklet
>>
>>173504696
Do you have the Project Settings window open? I know it can cause slowdowns over time.
>>
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>>173504113
I hope your superior brain gets these genetically superior front-facing feet of the model on the right of the picture.
>>
>>173504758
>even as they're masturbating to my art
Are you right in the head?
>>
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I'm back after I don't know how much time, for progress!
+ got game maker studio, made it so when I make the objects bigger on maps, they repeat instead of stretching
+ Changed colors so they reflect the properties of the objects: all walls are yellow, all dangers are red, all speed modifier are blue, grey decorations, brown doors, I just don't know what to choose for the ball
+ GMS allowed me to make all less heavy for the computer (globally less objects)
+ Finally decided of the first level structure.

- Seeing how it goes, the game is gonna be really short.
>>
>>173504886
Not this last time.
I'll try to keep narrowing down the cause
>>
>>173502198
>there's nothing inherently "sexual" about any stylization of drawing nor even of the actual body in the first place.
seriously goog boi wtf are you on about
>>
>>173502562
This is why i like traps then
>>
>>173501829

thought this was daves game or whatever it was called
>>
>>173504942
I knew you were dumb but didn't expect that you were outright retarded. Get well soon!
>>
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Is my art better than googum?
>>
>>173505881
Yes
>>
>>173505881
It's less...
Finished...
I'm not gonna be able to give my opinion before it's finished.
>>
>>173505881
>is [...] better than googum?
Yes.
>>
>>173505951
I'll try to finish it today.
Animation is time expensive anon.

I got told I should kill myself because I wasted an entire day doing just that.
>>
>>173505371
1990s educational game / 10
>>
>>173506046
I've done worst.

>>173506086
Not very educationnal...
So why do you say that?
>>
>>173505881
No
>>
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>>173505881
my player character is this blue square drawn by the graphics library. Even this is better than gogym's art.
>>
>>173506143
I can fap to this
>>
>>173506143
It certainly can be, depending on the game.
Look at Tom was alone or whatever that game was called
>>
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If your code doesn't look like this then why even bother?
>>
>>173506340
Thomas was a loan?
>>
>>173506112
he is saying that because it looks like those old educational games from the 90s (the art style, not the gameplay)
>>
>>173506378
>brace on same line
GARBAGE
>>
>>173506434
I don't know if it's a bad criticism or a good one, but since I'm not good at all with art, I'll be happy it looks like something.
>>
Who is dumber, bokudev or googum?
>>
>>173506598
Boku at least tries
>>
>>173506378
what's the point of those ;;;;;;;; symbols?
aren't they just line ends?

>>173506489
you mean {
is it better to put them on a separate line?
>>
>>173506720
He was having a laugh. Also it's not "better" except in the sense that it looks more balanced.
>>
>>173506720
depends on the project coding guidelines, some projects use a style, others another.

there's no definitive answer.
>>
>>173506720
They (";") serve to indicate the end of an action.

Where the { should be place is a debate that's old as hell. I prefer doing the separate line way, but everybody does how he like.
>>
>I'm still making progress
>they're still arguing about nothing
>>
Post [progress].
>>
>have made several REST apps
>implemented a DHT in c
>implemented my own chat protocol
>can't wrap my head around how to simulate space weightless movement
>>
>>173506598
Gogmeme of course. Boku steals shit from nintendo games, has 0 originality and keeps denying this, but he has an actual game that actually looks fun even though nothing from the gameplay to the textures to the designs are any original.
>>
>>173506816
>>173506824
>>173506847
it's definitely easier to see { (or its absence) on its own line
people who fucked themselves over with missing braces probably number in millions
>>
>>173506991
All movements are handled through thrust and collisions, and there is no friction. Fucking trivial shit mate, go back to middle school.
>>
>>173506925
Already did today here >>173505371.
And you, have you "Post [progress]." today?
>>
>doing 2d math
>never have to stop and think about the code
>doing 3d math
>stare blankly at screen for an hour and still don't get it

Anybody else feel completely retarded when trying to code certain things?
>>
Anybody need an artist? Willing to work for free.
>>
>>173507361
Yup, same for me. My expertise is in very-high dimensional tensor math and mathematical statistics, but somehow this low-dimensional elementary linear algebra just confounds me completely.
>>
>>173507151
i know that, I don't know how to do it in the engine
>>
>>173502262
>non-sexual

Then why is there movement in my pants when I look at this image?
>>
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new wepon WIP
>>
>>173507841
Bretty good

What game?
>>
>>173506527
Neither good nor bad, he was just saying what it reminded him of
>>
>>173507841
looks like zodd's sword
>>
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>>173505371
This reminds me of Enigma a bit.
>>
>>173507475
Cool ok what art program do you draw in though?
>>
>>173507893
Okay

>>173507941
First time I hear of that game
>>
>>173507841
You shouldn't be modeling crevices like that. Let the normal map take care of those.
>>
>>173507072
It looks well made and polished, but I wouldn't say boku game looks very fun.
Like, I'd play a few stages and then get bored.
He has a nice game to be proud of though, and I hope he sells a lot.
Me personally, I wouldn't even play it for free
>>
>>173507970
Photoshop.
>>
>>173508002
Oh haha, nevermind then.
>>
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>>173507879
Pretty webms: The Game

>>173507938
I haven't read berserk
yet
>>
>>173507841
Huh just realized I don't think I've seen that Devil May Cry-like game where the dude was always in a thing that looked like a sports arena... in awhile
>>
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>>173507979
Debatable

I was thinking about a mix of normals+opacity, but that probably fucks with the renderer way more than adding a few extra verts.
>>
>>173501640
>those faces

Eugh, no. I honestly prefer goog's faces over those, simply because there's less details to them and less chance to fuck it up like that.


>b-b-bbut muh artstyle

You can have exaggerated limbs or surreal art style without making people gag. If that's what the artist intended though, then good for them.
>>
>>173508205
He reworked it a bit to look/play more like a 3D platformer with DMC elements, it isn't dead.
>>
>>173508205
I've seen his stuff only a while ago outside /agdg/ somewhere.

...I don't blame him.
>>
>>173508443
>>173508517
Huh. Good to know. Remember the name?
>>
>>173508557
Dixie is what he calls the new one, he posts here regularly.
>>
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Still alive. Here's current progress and to-do:
>new pilot sprites (needs more work)
>mecha isn't deployed immediately
>need to work for deployment animation
>hud still looks like ass
>>
>>173507979
It should be fine, its pretty cheap and it alters the silhouette so its worthwhile
>>
>>173506720
personally i use the general style of

for( int i = 0; i < g_array[ MAX_ARRAY ]; i++ ){
g_array[ i ] = i;
}

>>173507095
indentation generally tells you more than brackets IN WORKING CODE, and when deciphering a work-in-progress you should really be searching for if, while, for, and switch alongside indentations.
a line that is nothing but a single { is a line of code that you can't see on-screen. the more you can see on-screen, the better your understanding will likely be of the flow of the program. there are obviously reasonable limits to this.
>>
>>173508664
That number is less than fun to read.
>>
>>173508664
looks greatto
>>
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Slowed down the camera snapping speed for targets. It's now also even slower the more that the target is already near the center of the screen.
>>
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Added loot drop for the möney. It has a cool sfx but 4chan doesnt allow sound webms lul.
>>
>>173509330
Stop being so fucking lazy and animate the walking/stepping.
>>
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Sentinel enemy is in, getting hit is a bad thing.

With sound (highly recommended): https://streamable.com/o2ip5
>>
>>173509737
>add walking animation for character who is supposed to levitate just because muh opinion
>>
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feedback on remastered version?
planned feature :
- customizable mustache
"you can't spell kidnap without kid :^)"
>>
>>173510195
The only reason he is "supposed" to levitate is because you're a lazy fucking mong who's probably too stupid to know how to animate walk cycles.
>>
>>173510227
Wait a minute, I can almost tell what's going on! You can't be gogem!
>>
>>173510227
>gogem impersonator is already 10 times better than gogem at his own art style
How does that work?
>>
>>173510273
that's funny
>>
MAKING MARKETING STUFF SUCKS
>>
>>173510391
You know, normally I just see all this gogem stuff as shitposting and just making fun of him because he's gogem, but this is actually true this time.
This genuinely looks better than what gogem drew, while still keeping his "style".
>>
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LMAO. I can't fucking believe someone would think this is a game. :^)
>>
>>173508876
>a line that is nothing but a single { is a line of code that you can't see on-screen

Are you fucking blind or something? You should use indentation regardless of your bracket style btw.
>>
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>>173510741
Shitposting or not, gugem's art simply isn't good.
>>
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Mocking up the inventory screen. Gonna be having a screen to re-read files and a map, which was requested heavily from Demo Day. Not 100% sure how I want to do the character portrait so for now I'm using a photoshopped Kevin Costner.

I'm going to try out a more traditional inventory as well, using slots rather than attache-case sorting. Partially because I want to see if it helps the flow of gameplay better without the need for organization, and partially because it was hard enough doing attache-case inventory in GM, which I've used for forever, and I don't even know where to start in Unity.
>>
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why do we make fun of cristian's art?

I think he has a good chance to be a good artist if he put the effort towards learning his fundies.
>>
>>173511280
thought this was kosian from the thumbnail

was disappointed

your art really sucks
>>
>>173511280
face reminds me of Zidane
>>
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I'm making a shmup for mobile, which of these would be the best way to make dosh?
1. Release a demo and charge $3.99 for the full game.
2. Release the game for free, include ads. To get rid of the ads, you have to pay $1

I don't want to use jew tactics and charge for extra lives etc.
>>
>>173509330
what's your approach for enemy positioning around the player character?
What do you use for pathfinding?
>>
>>173511912
microtransactions for powers ups and waifus.

newfag.
>>
>>173511912
>he's thinking about the price of his game before he has a game

you'll never make anything, so don't worry about it.
>>
>>173510227
I can almost fap to this. You gotta step it up on those hands/fingers though. Googem must be turning on his grave.
>>
>>173511912
refer to >>173512064

but
>2. Release the game for free, include ads. To get rid of the ads, you have to pay $1
is the better working model, though it is still outdated compared to making it free to play but only for a set number of lives/time periods per day without paying extra, a la Need For Speed No Limits or Ace Combat Infinity
>>
>>173511280
I dont. His art is better than mine at times

>>173511492
True
>>
>>173512196
look up how crossy road made money.
>>
>>173511912
Nobody buys mobile games, go for ads, which won't make you money anyway because not enough people play shmups for you to make money with ads.
>>
>>173511991
It's using the built-in unity nav mesh. They're all simply maintaining a certain distance to the player. They close in if too far, and back away if too near.

I think it's just a side effect that there's almost this behaviour that they're surrounding the player. The nav mesh makes them choose paths that don't collide with each other, so it looks as if they're cooperating but, there's no real tactical mindfulness to it yet.

I plan on improving that later on, at least, for other enemy types. These are sort of generic mooks, so I guess it's fine to keep them as-is.
>>
>>173511994
Microtransactions are the cancer that is killing the industry so I don't want to use em'.
Waifus aint a bad idea tho.
>>173512064
I'm not doing this for the money tho. Just thinking ahead.
>>
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SPACE COLLAB WHEN?

UE4

I have tons of assets, can program
>>
>>173508664
Looks dope.
>>
>>173512387
they're not cancer, they're poorly implemented.

you could charge for cosmetics while keeping the game free.

crossy road made 7 million dollars by simply making cosmetic changes as microtransactions.
>>
>>173511912
You wont make a lot of money no matter which method you choose.
Mobile game players seem to be fine with ads, but personally I hate ads in games and I'll almost never download a game that contains ads unless it look very good.
>>
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i use a mouse so i'm lazy upscaling everything to draw hands more accurately, maybe i'll make princess trainer clone
>>
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Rate muh car.
>>
>>173512497
>>173512498
What about a free to play game with ads that go away after you buy your first cosmetic item?
>>
>>173512564
>he doesn't have a graphic tablet yet
pleb
>>
>>173512639
increase it's length
>>
>>173512639
grainy shadows/10
>>
>>173512685
just make cosmetics microtransactions retard.

ads are shit and don't pay as much as micro.

also ads sucks.
>>
>>173510227
S-she's cute. How can this be?
>>
>>173512454
>tfw when your system cant handle UE4
I understand that sometimes you cant desing software for all machines but god damn.
>>
>>173512685
I wouldn't mind that. Purchase anything and ads go away is nice. Many games make the no ads thing its own purchase that you have to buy separately of anything else, which is annoying.
>>
>>173511912
Is your shmup worth playing over the hundreds of thousands of free shups out there?
>>
How is it logical that shitpost have more answers than the rare progress post?
>>
>>173512909
I'm not sure. There's endless mode with leader boards on top of single player campaign.. no?
>>
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>>173512793
Rendering on a laptop, don't want the house to burn down.
>>173512694
Better?
>>
>>173512685

>>>/v/373319369

look, I made a thread for you.
>>
>>173512995
Because it's shitposters replying to shitposters. They don't come where to view progress, make progress, or reply to progress.
Do not fall for their shit, do not reply. Just hide their posts and reply to progress posts instead.
>>
>>173512685
I have a better idea.

Every time you beat an enemy you get 1 credit.

When you have 1000 credits you can buy an ad remover.
>>
>>173513141
> tfw turned off heat protection on my laptop since it kept shutting down and was impossible to use
> it used to reach +80C
> decided to make my own cooling pad after I literally burned my hand from touching the underside of it
> it stays at 40C during high loads now

Buy or make a cooling pad. They're super easy to make.
>>
is making a mobile card game too cancer?
>>
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>>173513604
>+80C
You are like little baby
Watch this
>>
>>173514110
>throttled to half it's speed
This is just sad.
>>
>>173514110
it just wants to be human
>>
>>173513604
shut up, nerd
>>
>>173509737
I could perhaps make him stand on the ground when idle, but the hovering movement will stay, at least for now. But honestly it's not high in the priorities. I can only work on this during weekends, and there's more pressing issues to work out.
>>
>>173511239
i use indentation, just obviously 4chan doesn't support tab characters and i'm very sure that opening a line with spaces will discard them before you post, like how you also can't have more than 2 newlines in a row.
i also don't get what you mean by 'are you blind' on that. your average 1024 or 1080p monitor can only see so many lines of code at once, why waste precious line real estate on a { ? the statement, close-bracket, and changed indentation should tell you all you need to know about that change of scope, there's no need to ruin visibility by reducing the amount of code you can see at once.
>>
I need your feedback aggydaggy

Space game with a huge world, when you encounter an enemy. Should I try to keep the fight in that world, or go to another "room" where the fight can actually happen?

Does that detract too much from the immersion and feeling of huge universe?
>>
>>173514408
>ywn be so well organized and productive
I'll kill myself now, no point in living
>>
>>173514110
> mfw you could literally cook something on that

christ
>>
>>173515684
I prefer when combat happens in the same world, without going to a new scene. But it also depends on the type of combat. What sort of combat will you have?
>>
>>173514408
Wait, what's this made in?
>>
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>>173515229
Isn't a line with a single "}" also wasted by your logic?
Yet you clearly do give the closing bracket it's own line in >>173508876.

I find the single opening bracket in a line useful in case your conditional needs multiple lines. Or how would you do pic related?
If I didn't have the "empty" { line it might be hard to separate condition from if body at a glance.
>>
>>173510273
>>173509737

so salty
>>
>>173516327
I'm still considering it.
I have several ships being commanded at once, so sort of RTS... style, I'm not sure yet.
>>
>>173516407
hacknplan.com it's a free online kanban board.
>>
>>173516705
Thanks man, appreciate it.
>>
>>173501438
Don't need to be a chef to know if food is bad.
>>
>>173514408
whats that program?
>>
Making a Cave Story clone can't be THAT hard, right?
>>
>>173511259
He'd get torn apart at /ic/
>>
>>173517646
link me to googum tumblr and I'll make a thread on /ic/

also give me some screenshots on googum opinions on art, so they can have a giggle.
>>
>>173517416
The gameplay and weapons aren't too hard. The hard part is making a story and all the levels fun.
>>
So wait, if I call a method with a ref parameter from another class, the referenced variable won't be affected but just its value? That sounds wrong.
>>
Muse of gamedev grant me inspiration
>>
LOLI JAM STARTS IN 4 HOURS
ARE YOUR LOLIS READY?
>>
>>173519579
and this is why no respectable dev will promote this place :(
>>
>>173519691
That's a good thing though
>>
>>173519691
Because they are filthy normies?
>>
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>>173503981
>>
>>173519942
because they want to SELL to normies
>>
>>173519579
April Fools was last weekend.
>>
>>173520163
They're filthy sellouts?
>>
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Bimonthly progress post go:

Recolored my act2 tileset, and have been working to reincorporate older building tiles into the works. Still want to redraw my trees and shrubs, but that's probably going to have to wait until sometime after finals.

All in all, still not really feeling act 2 as much as the other tilesets, but it's starting to come into it's own a bit more.
>>
>there's actually no good model loading library in rust
>assimp is a piece of garbage, too
fug :DDD
>>
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>first agdg called my rocks and trees shit
>then they called them okay

I WILL NEVER STOP. NEVER.

Anyway, updated these cunts. Rate em.
>>
>>173520630
>rock dev
>dev

keep iterating on that gameplay loop
>>
>>173520773
I don't understand your rating system.
>>
>>173520630
Top rocks look good, especially the one on the left since it has some cleavage. The ones under look weird though, is the green part moss ? I think it should probably be more in clumps instead.
Trees look okay imo.
>>
>>173520630
Hey, that's pretty goo-
>photogrammetry
It's shit
>>
>>173520627
Write a small tool using assimp that loads your models into memory and dumps them into a file exactly as the GPU expects them. Then in the game you can load from the file and upload directly onto the GPU.
>>
>>173520578

Why are indie devs so obsessed with red capes and scarfs?
>>
>>173520968
Name 7 indie games that have red capes and scarfs
>>
>>173520630
You took some pictures from different angles and put them into a program.
>>
>>173520968
We're unoriginal hacks.
It's an easy way to make the character stick out, as red doesn't naturally come up much in the palette.
>>
>>173520173
And?
>>
>>173521076
Jackie Chan
>>
>>173520630
I don't know how you make these, so all I can say is: nice texturing.
>>
>>173520630
My review of rock dev's work:
https://www.youtube.com/watch?v=41qC3w3UUkU
>>
>>173521076

Journey
Bastion
Hyper Light drifter
Furi
Aragami
Owlboy
Scarf
Little Devil
>>
>>173519147
Pls respond
>>
>>173521868
He said AND scarfs, not OR scarfs.
>>
>>173519147
>>173522056
whatever it is that you read, that's not true. the point is that with "ref", if you change the value of the variable, the "original" will also be changed.
>>
>>173522338
Shush, a cape and a scarf are BASICALLY the same thing. So that being true, everything he listed is rightly there.
>>
>>173522338
You're retarded.
>>
>>173522469
Great argument
>>
>>173520958
That would require reprocessing every model every time I modify shader inputs among other things. And as I said, assimp itself (not just the abandoned rust assimp bindings, to be clear) sucks and typically has issues accurately loading models.
I decided to use piston's collada loader instead.
>>
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>tfw can't make progress because stuck on having no ideas on what the game should be

I want to make a Dungeon Keeper or Dwarf Fortress clone. Tell me what to do next, I've got pathfinding so far.
>>
>>173522536
Great rebuttal.
>>
>>173522546
>That would require reprocessing every model every time I modify shader inputs among other things.
As opposed to reprocessing the model every time you run the game.

>I decided to use piston's collada loader instead.
Okay, you should still do what I said.
>>
>>173522586
Your pathfinding needs work to begin with. You are never supposed to attempt one path and then (without change of geometry) elect to go the other way around.
>>
>>173522636
Too easy
>>
oh fuuuggg
>>
>>173522779
2 ez.
>>
>>173522698
>As opposed to reprocessing the model every time you run the game.
Yes.

>Okay, you should still do what I said.
You're not my mum. And beside, you don't seem to grasp the concepts discussed here.
>>
>>173522424
Not really
>>
>>173522820
>>
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>>173522405
I asked because it's not working.
I tried printing to console, and the value does get changed, but the actual variable doesn't.
>>
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I guess this test was successful enough.

Censored for non-sexual nudity (buttocks).
>>
>>173523043
>>
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>>173523106
>buttocks
You are a fucking retarded furry. Please, end your life.
>>
>>173522746
That's not necessarily true, depending on the length of the paths you're navigating and the number of characters you're handling it may not be practical to have a search distance long enough to always return the perfect path right away.
>>
>>173523106
wanna fug the pixel butt xd
>>
>when you can't beat them so you copy their reply
>>
>>173523395
>when you don't address a certain anon properly so you look like an idiot
>>
>>173523104
maybe you have some code that's setting it back to the previous value?
>>
>>173522746
It just needs a tweak to count diagonal movement more than regular up/down/left/right. Not really high priority since I've got no game around it.
>>
Imitation is the sincerest form of flattery
>>
>>173520968
As generic as it is, the character's name and color scheme are actually pulled from a film I like.
>>
>>173523527
Read up on A*.
>>
>>173523713
I won this argument.
>>
>>173523874
Didn't you want to quote someone else?
>>
>>173523106
Is he bending his back by 90°? I don't think backs are meant to do that.
>>
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What do you guys think of this song for my game?
https://soundcloud.com/chinpobeats/house-cleaner/s-8DA7H
>>
>>173523979
Have some respect for the dead.
>>
>>173524164
Sorry. F
>>
>>173523943
No.

No I did not.

I meant you Mr. "Read up on A*."
>>
>>173508198
Where your twitter/tumblr at?
>>
>>173524497
In that case, i don't understand what the argument was to begin with.
>>
>>173522810
torille!!
>>
Does anyone know why a physics object in UE4 (PhysX) would start rolling when you apply just yaw to it?

To be clear, the yaw is localized, and the body is mostly getting yaw, but it's getting enough roll so that it kindof rotates around in a sine wave.

Is it dependent on the shape of the collision model? The location of the COM?
>>
>>173517416

easy. there is a youtube video guide on how to do it too. called deconstructing cave story I think.
>>
>>173520968
because it looks cool

also, >>173521161
>>
How do I learn to program
>>
>>173527102
put on some pantsu
>>
Give me some game ideas /agdg/.
>>
>>173527357
A walking simulator but you can't walk.
>>
>>173527357
https://twitter.com/PeterMolydeux
>>
>>173527440
So you roll around in a wheelchair and you observe the environment. That could be fun.
>>
>>173527357
Chess dating sim
>>
>>173527102
Download an engine of your choice and start making a game, or write an engine on your own.
>>
>>173524912
We were arguing about whether we should hang the niggers.
>>
how to make chibi with big titty
>>
>>173527691
I read it as cheese dating sim. I can't decide which idea I like better.
>>
>>173528448
check some NIS sprites?
>>
>>173528262
Ah, carry on then.
>>
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>>173513141
>>
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>>173529219
indeed
>>
>>173513141
is there a specific car you're trying to emulate? because at the moment it does not look like a car, even with the low poly shit you're doing
>>
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Progress!
I wasted some hours trying to get something to work and failing, but it's okay. I got two special tiles working:
1. Jump Tile: you make an additional step in the same direction. Doesn't cost steps.
2. Double Tile: Consumes two steps instead of one
I also set up a third (and probably last) one which I'll test tomorrow.
Tomorrow I'll also
>finally code the win/lost states
>make it so I can load levels from json files (complete with step limits and locked/unlocked state)
>work on the UI
I wanted to have it finished by today but oh well.

Oh yeah, I also changed the MC's hair color for no real reason.
>>
>>173530163
"research" zankuro doujinshi then
>>
Can someone explain Patreon and copyright law to me?

From what I understand, if I try and sell a Mario h-game on Steam or whatever, Nintendo's going to blow me the fuck out.

But if I make a Patreon for my "studio", and my studio goes on to make a Mario h-game that's only released to donors, that's perfectly legal and fine and Nintendo can't do shit?

This sounds absolutely wrong, but I see a number of Patreons doing exactly that with a number of IPs including Harry Potter and Pokemon. What's the deal with that? Is Patreon just a magical get-out-of-jail card?
>>
>>173530847
that's the stuff
>>
>>173530995
Its not so much patreon but popularity.

Generally games that are copyright infringement only get shut down after they get a bunch of news coverage.
>>
>>173531148
But some of these Patreons are pulling in thousands of dollars per month. Akabur's been making $6k+ a month for years now selling Harry Potter and Aladdin games. Does that not count as attention?

And while not entirely relevant, aren't there laws regarding parody or derivative content? If a Patreon studio is being paid to make non-paid content, can a company actually shut it down?
>>
>>173530789
The movement from tile to tile seems really slow. Is that intentional?

Cute MC.
>>
>>173531597
>Game devs on Patreon getting numbers like 6k a month
>Meg Turney takes pictures in her underwear and makes 50k a month

Fuck this world
>>
>>173531992
Most people would rather pay for sexy photos than video games.
>>
>>173531992
photos in underwear have an objectively larger audience than most video games
>>
>>173527357
The game is played in a rectangular arena, as the one in tetris. Big rubber balls perpetually move around, bouncing off the walls and floor. The player character can walk left and right on the floor, and has a harpoon to shoot the balls with. When a ball is hit it splits into two smaller faster ones, after a certain size they just disappear. The goal is to destroy all balls.
>>
>>173531597
Overall it's very much an attention thing. The structure of patreon might also protect them, if the content is not public, since the copyright holder would have to pay to access content.

Akabur in particular might qualify as "parody". Rowling isn't as litigious as Nintendo, but doesn't Warner Brothers also own rights? I don't know.

Didn't shadbase just get hit pretty hard? I wouldn't be surprised if copyright holders are waking up to patreons.

>>173532195
And more competition. The successes will be bigger but you still have little chance of success
>>
>>173531992
how the fuck do I get 6k a month

I made 11 dollars for 3 months. That's my highlight

tfw normies don't share my autism for space combat
>>
tfw want make game but lazy
>>
>>173532504
force yourself to start you little bitch
>>
>>173532420
Add waifus. Add porn.

Vanilla gamedev is like the one category on patreon that makes nothing
>>
>>173532585
i started but have to continue.
>>
>>173532420
Make an h-game.
Cater to furries and autists.
Shill on reddit, /v/, twitch, hongfire, and ulmf.
Convince a popufur artist to join you, start drama with them.
You are NOT going to make money if your game isn't porn. No one sane pays for non-porn indie games.
>>
>>173532420
make porn visual novel of characters people want to see getting fucked
>>
>>173532195
I know. I just find it frustrating that people who work the fuck out of themselves and actually put a significant portion of that money back into their project much so much less than a 7/10 who takes a couple pics a day in her underwear.

That's just how the world works though.
>>
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>>173532605
selling out here i come
>>
>>173531992
>50k a month
A good portion of that is probably marketing, Patreon only takes 5%
>>
>>173531992
Turney isn't even hot, is the worst thing. She's also incredibly fake too.
>>
>>173532848
>>173532848
that woman is underprivileged, fyi, and we're all privileged males for getting to make games for negative profit
>>
>>173508198
Fix your lighting. All you need is a half hour playing around with post process settings and this will look 10x better
>>
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I just uploaded the puzzle game I did for the Weekend Jam #02 in case anyone cares.
https://awk.itch.io/harmonic

I'm very happy with how it turned out and I will probably be expanding it so any feedback is very much appreciated.
>>
How do I make action RPG gameplay that isn't spammy and repetitive? I've tried including different weapon types, ranged attacks, a dash move and a light/heavy attack, but everyone who playtests my game ends up spamming the light attack. I don't blame them, it becomes the dominant strategy for killing enemies, but it's not exactly fulfilling. How can I make it interesting and deep without tacking on extra arbitrary bullshit, which is what I'm pretty much doing now?
>>
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>have core gameplay set up nice
>need an overworld
>not sure how to design it

my game is about space pirates so I'm thinking maybe something like having different stations and civilian traders/miners that fly between em and mining zones or w/e, and pirates attack their trade routes, making a Point of Interest that transitions to the level when you warp there

But I don't want to get too complex for my overworld, I'm working on a mobile game
>>
>>173531664
It's intentional in the sense that I made it slow, but I agree that it can be tedious to play with that speed.
Initially the animations were faster but they looked a bit weird. I'll tweak the values some more.
Oh and thank you.
>>
>>173534575
make enemies defend certain attacks to force the player to change strategy, if people spam light attack, make ai defend, heavy attack breaks defense/stun enemy, make other attacks fun, if it's not a multiplayer game then don't worry about balance, make op spells and weapon, have interesting combos...
>>
spent two hours trying to fix a bug in unity, turns out it was just a problem of the class and the file name not matching... kill me now
>>
>>173535087
I do have a blocking system, and some enemies have resistances to certain weapons, but yeah you're right, instead of adding more unnecessary shit to the player I should make the enemies more complex.
>>
>>173534471
>look at jam page
>all whodevs except the guy who made the t-rex with sunglasses game for dino jam
Back to discord!
>>
>>173535138
Been there a few days ago.
>>
>>173534575
don't just focus on player abilities. design enemies from the ground up that work against those abilities, think of terrain, elevation types where the player can make good use of their abilities.

give your light attack some sort of weakness, like, it can be parried or blocked. you have to give defensive or movement abilities some advantage or else it'll end up with spamming the attack button

basically, you have to think of it as a whole rather than focusing on the player.
>>
>struggle with a simple tooltip system
>take a day off
>figure it out now after tinkering with it
>it spazzes out when i hover over an ui element with OnPointerEnter, enabling and disabling the tooltip every frame
>turns out it was a 5x5 white image that was blocking the raycast that i added as a positioning helper
>delete it, everything works flawlessly

Fucking finally, i thought i'd never figure it out with how unintuitive Unity's layout controls are.
>>
>>173535269
I rarely post on the discord tbqh, and I often post progress on my main game Less Click (now The Telkari Descent) here in the general so I'm not sure I classify as a whodev, the jam was posted here so I decided to join.
>>
>>173535358
Yeah thanks, now that I think about it it's actually a really simple and effective solution. I think I'll put in a parrying system and some more complex stagger mechanics. It's 2D top-down so elevation is a bit hard, but I could definitely do some directional stuff, like back attacks being guaranteed crits or something.
>>
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My save / ship selection / turret save system is now in, and transfers to gameplay for my mobile game..

It all looks shitty, tfw no gui artist
>>
>>173534575
>it becomes the dominant strategy for killing enemies
This is probably your problem, people won't go out of their way to play fun if playing lame works better. You need to balance your shit so spamming light attack is not the best strategy anymore, the payoff difference between lights and heavies should be big enough that you only use lights in situations where you can't fit a heavy. Make sure there are situations where you can't fit a heavy otherwise people will just spam heavy all day and you just shifted the problem around. Also for the love of god make it so you can't stunlock enemies forever by spamming light. It's hard to tell you exactly what to change without seeing the game, but that's the general idea.
>>
>>173534575
Needs to be more information before we can properly answer that. Context is more important than mechanics.

You can have attacks become less effective the more you use them. For example, first light attack does 100% damage, second does 66%, third does 10%, fourth and on do 5%. Using a different attack bumps the power back up. This forces the player to use different weapons and can encourage interesting combos and interactions.

The way enemies react to weapons is also important. You can have enemies that take reduced damage from light attacks, or are immune completely. Not just damage either, it can be reduced knockback or even some sort of counter mechanic. Against these enemies, light attacks are foregone completely or are used as stepping stones into other combos.

You can also remove the concept of damage altogether, and have your "attacks" be mechanics instead of number crunching. Imagine enemies that can only be defeated by using a grappling hook to pull them into lava, or an enemy that makes you use speed boots to run around them until they get dizzy, or so on. Having to solve a problem is more engaging than pushing a button over and over until a little red health bar disappears, even if you have a lot of buttons to pick from.

The real issue is that gameplay in general is always going to be a repetitive task unless you practically reinvent your whole game at every encounter, or make your game about something that isn't the gameplay.
>>
>>173535930
I don't usually like space/top down shooter games due to me placing atmosphere pretty high on evaluation scale and the .webm had me interested right up until I read that it's for mobiles.
>>
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>>173534575
>everyone who playtests my game ends up spamming the light attack. I don't blame them, it becomes the dominant strategy for killing enemies
>>
>>173536390
I was originally working on a fully 3D version but it's just too much fucking work for one person.

I need something more chill I can work on that won't take 10 years
>>
>>173536006
I really dislike games that use this sort of solution, where every enemy has a little formula to kill. They try to enforce variety but do just the opposite, since they force you to kill certain enemies in a certain way, and only that way, until it pretty much becomes a fancy version of that kid's toy where you have to put the square in the square hole and the triangle in the triangle hole, etc.
>>
>>173536476
>being this casual
You can even heavy in Ds3 with a fourman gank squad after you
>>
>>173537587
It's the truth, that doesn't mean I play like that.
>>
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After a week of having to work on my construction project instead of my game, I started to work on my robot's props, also will work on animations too in the next few days.
>>
>>173536476
Isn't the dominant strategy usually to backstab? Unless its a boss in which case you just roll, attack, roll, attack and so on
>>
>>173538356
That was the first Dark Souls, in 3 there's zero poise so a single light attack will stun you long enough to get 2-4 more in for free depending on latency and the weapon you use.
>>
>>173534575
if you have a stamina system, make light attack drain almost as much stamina as heavy, so spamming it is effective but also drain on the bar

your damage system can be tweaked so light attacks are inefficient against armored enemies [flat -dmg instead of percentage based mitigation]

stagger can also be tweaked, or having the light attack have a touch less range, or a short recovery period if you miss an attack..
>>
>>173538356
Backstab fishing died after DaS. It was useless in DaS2 and it's a situational tool in DaS3.

>>173538501
DaS3 doesn't have stunlocking by design. You're supposed to be able to roll out after 2 hits. If it's possible to stunlock more than that (like with the Painting Guardian L2) it's a bug.
>>
>>173537714
>K2
nice starwars ripoff
>>
>>173537502
What you're describing is no different from just pushing Light Attack over until the sprite disappears.

Like I said, gameplay is inherently repetitive without reinvention. At least through the gimmick solution, the player has to think about which peg to put into which hole.
>>
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k, now you can see the total score you got this run and the timer.
>>
>>173534471
It's got good presentation, but it's pretty frustrating to play because of the limited view. It's way too easy to end up in an unwinnable situation because you can't know the layout of a particular level without exploring and memorizing it first (which, for me, has resulted in multiple restarts per level).
>>
>>173539579
Which levels did you get stuck in? I had no playtesters so the difficulty is pretty wonky, I will probably have to rearrange the levels for a smoother difficulty curve.

Thanks for playing btw.
>>
>>173536521
t. inbred
>>
I apply translation continually to an object when a key is pressed, but somehow the magnitude of the observed translation, both in perspective and in ortho mode, goes down over time. Why is that? It doesn't appear to be caused by movement across the wrong axis or anything and the camera and model are in the same reference frame.
>>
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PROGRESS:
+New animation/visual indicator for when you're holding up and guarding your face (as opposed to your body). It even syncs with the player's bobbing movement from the default not-holding-anything state.
+player now reacts to successfully guarding an incoming high attack. This animaiton is purely cosmetic and you can move and act out of it as normal, it's just there for visual feedback.
>>
>>173539851
I only got to the third level before quitting. It'd be much more fun to play if the view were zoomed out enough to see the entire level.

>Thanks for playing btw.
No problem. It's a neat little puzzle game, a lot better than anything I could make in such a short time.
>>
>>173540719
This IS going to be porn, right? Like the loser gets their ass fucked?
>>
>>173540780
The problem is that the camera is pretty fundamental to the gameplay, levels 6 and 7 have a more zoomed out camera but I might end up redoing all the earlier levels.

You can open savegame.save at C:\Users\[User]\AppData\Roaming\Godot\app_userdata\Harmonic\ and change the number to 7 or more to unlock all the levels if you want to check them out.
>>
>>173539243
How much post-proc will i be able to toggle off?
>>
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>tfw haven't realized it yet but have 13 followers on tumblr
>tfw I though they were a few ones
>>
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>>173539243
>pixel art
>png
>>
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>>173540967
>>
>>173541505
png is fine for pixel art retard.
>>
>>173541505
as opposed to??
>>
>>173541930
>>173542151
Please don't reply to bait, thank you.
>>
>>173499649
bit late but the animation looks way too fast to me.
>http://www.howdesign.com/web-design-resources-technology/12-basic-principles-animation-motion-design/
skip to 1:09 for slow in & slow out. the example they show is too slow imo but there's a happy medium somewhere in between what they have and your current animation.
>>
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>>173541154
crt, scalines, extrapolation, screen shake, flashing effects.
>>
>>173542451
good to hear
>>
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I hate networking in programming
Why is every single packet from tcp:receive() now "partial" all of a sudden?
This sucks.
>>
>>173540719
>>173541746
That's not a no.
You can probably make some mad dosh on Patreon if you make this into a porn game. Make some solid animations, let backers who pledge $200 put their OC in the game, and you'll be making Breeding Season or Anubis levels of money.
>>
>>173543118
is harmarist even on patreon
>>
>>173526140
I can answer my own question on this one, in case anyone else is wondering/wants to know

apparently it is based off the collision model. I was almost entirely stop the roll from being added in by just switching to a simple capsule (was using one of the DOP ones and then a custom one based on convex hull in blender).

So for example. just trying to give the capsule some angle (so that the front was lower than the back) somewhat reintroduced the issue. So to have the balance necessary to only rotate on yaw when that torque is added, the collision model needs to be (at least) symmetric and balanced from front to back.
>>
I'm drawing something in GMS at x distance from my player in the direction of the mouse, which works and looks fine, but when I put the mouse too close to the player's origin the sprite is rendered on both sides of the player. Should I be flooring/rounding a number somewhere or something? This seems like it would be a common problem but google's not netting me anything.
>>
In a game with points as a primary mechanic, what's the best way to measure overall performance?

Percentage of maximum possible points would be pretty unfair to people who aren't gods, and I can't figure out any sort of algorithm to determine if the player was good or not based on other statistics.
>>
>>173543560
I don't think so, but his furry porn game got greenlit on Steam pretty instantly so take that how you will.

My point is that this furry boxing game has the potential to make this guy rich and he's throwing it away by making it a forgettable vanilla game.
>>
>>173520630
I like the rock in the lower right in the top picture and the rocks on the left and right in the middle picture best
the middle rock and the trees have this gooey plasticy look to them
>>
>>173532367
sort of the logical opposite of Jezzball, then
>>
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>>173520630
that's pretty cool mane
here is my rock. altho i haven't used photogrammy, i sculpted and optimized in blender
>>
>>173522810
ARE YOU FEELING IT NOW MR. KRABS?
>>
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>>173523106
scan lines do no work that way
>>
I'm a total amateur, will it be a good place to start vidya development?
https://www.udemy.com/unitycourse/
>>
>>173544274
yes because its scan line filter. GBA emulators use that
>>
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WHY IS THIS TOO HARD TO MAKE!
>>
>>173530995
if it's clearly a parody then it's fair use, but you have to satisfy the case law definitions of "parody"
if you fight it in court with a good lawyer and you have enough time and patience and money to keep fighting it you'll probably be able to get out of any cease and desist and any suit for damages or infringement, but that's a big if, fighting cases like these has ruined people
however, if Nintendo is never even aware of it, you can sidestep all that
it's a catch-22, you don't need to worry unless you make enough money or get enough publicity for it to be worth it
>>
>>173534575
have you tried cooldowns? side effects of different attacks? making different enemies more susceptible to different kinds of attacks?
>>
>>173544796
A better question is, if I go out and make a Mario porn game on Patreon and Nintendo catches me, will I be immediately prosecuted or just have a C&D sent out first?

Having a game cancelled is one thing, going to court over it is a whole other beast.
>>
>>173543118
Anubis has brought in exactly $0. Not a particularly good example of success, imo.
>>173543560
Soon.
>>
>>173544424
$200 bucks? Fuck that.
>>
>>173545540
It's 95% off today and most days
>>
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>>173544998
>he can't make original characters that look similar to the original but derivate enough to be safe legally
>he wants to copy 1:1 nintendo characters so he can be sued and C&D his hard work
>>
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>>173543028
>LOVE
and to answer your question, networking is black magic
the Internet should, by reasonable understanding of the world, go down every week if not every day if not every hour, but everything is built to loose tolerances and built to be as universal as possible, and people are paid a lot of money to make sure any outage is fixed right away
what module are you using for networking, the one provide on the LOVE site? (I haven't used any networking with LOVE so far but someone else might be able to help)
>>
>>173545540
>>173545645
Yeah, it's $10 bucks dollaridoos USD.
>>
>>173545774
How?!
>>
>>173544484
I'm not sure what you're trying to say
it's OK because emulators do it? they do it wrong
the scan line gaps should be a little narrower than the actual lines, they should be black, and they should have the lines above and below blooming into the gaps
>>
>>173540719
>>173545259
It's still radically more popular than the dozens of other vanilla games out there.
Don't underestimate the furry autism crowd. These are people paying $2000+ for single commissions, or funding shit like:
https://www.patreon.com/yiffalicious
or
https://www.patreon.com/fek
or
https://www.patreon.com/user?u=121401
That's $27k a month for a text-based adventure game. And I don't even need to mention Breeding Season.

This guy can make what's literally free money.
>>
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>>173545874
that's how I see it
>>
>>173545664
Mario's just an example, I just want to understand exactly where the line is drawn when it comes to Patreon and copyright considering the sort of work a lot of other people are putting out.
>>
>>173546284
Patreon has nothing to do with copyright because it is not a distribution platform.
>>
>>173543678
subtract points if hit, add points if killed anything, bonus for low time, exploration, finding secrets, wiping everything....
>>
>>173546472
But from what I understand, there's a huge difference between making a free game based on an IP, and selling that game. For example, I can make a Mario romhack, or a Mario flash game on Newgrounds, or draw Mario art, but I can't make a literal Mario game and put it on Steam or try to sell it on my own website.

Yet it seems like there are plenty of Patreons that are doing just that, selling someone else's IP as their own through Patreon.

From the reply chain, I'm being led to believe that it's simply an issue of Nintendo/whoever not knowing about these games thanks to Patreon being a mess of a website and the literal paywall before you can even see that it's someone else's IP, but that just raises more questions.
>>
>>173545874
>>173546147
They aggressively target with different prices and shit.
Like I'll see some courses to be $150 on my PC, but on my phone it'll appear to be $200 and vice versa.

As for the course, it's pretty neat if you're a beginner and don't want to do independent research or read tutorials.

You can find most of the information from free tutorials.
>>
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>>173546629
I already do that though, and it leads back into the maximum possible points problem.

The S rank is just placeholder, even a 0 will get you one at the moment.
>>
>>173543678
>Percentage of maximum possible points would be pretty unfair to people who aren't gods
Isn't that the point of a point system? The better you are, the more points you get?

What exactly is the problem?
>>
>>173547028
I think he mean it would be disappointing for a new player to finish a level and be met with a 5% score or something like that. It will just make them feel like they're shit at the game. In all fairness they probably are shit at the game but you don't want your players to feel like that.
>>
>>173547270
Have the lowest score give the player an S, and a perfect score give the player an SSSSS+++
>>
>>173546789
Patreon has nothing to do with copyright because it is not a distribution platform.
>>
>>173547329
That's so stupid it may actually work
>>
>>173546147
Fuck, I don't see it!
>>
>>173540672
please respond
>>
>>173547028
>>173547270
If they're that shit at the game they wouldn't get to the results in the first place.

>>173547329
>>173547393
That's kind of how it works now before I put the logic in >>173546848
>>
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>>173540446
I mean I have a 3D version too, but I can't make star citizen as one guy, with a full campaign. I'd love too. But it's more practical to make a more simple game.
>>
>>173547358
So if my studio exists solely as a Patreon page, do all my business through Patreon comments and PMs, and host my work on Patreon's creations tab and nowhere else, can't get C&D'd by Nintendo?
>>
>>173547482
Should I buy it though?
>>
>>173547862
>and host my work on Patreon's creations tab
no
>>
>>173547915
If you have the 10 buck deal and don't want those 10 bucks, sure. Someone posted a rip of all the videos/resources on /v/ several months ago and it seemed decent.
>>
>>173547658
Go be retarded somewhere else, dumb phone poster.
>>
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Why don't you just make a good game for people to buy and not get sued over
>>
>>173548151
I'm on my PC and my mobile game is for gaming tablets :^)

Go be unable to afford multiple platforms to enjoy your media somewhere else.
>>
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>>173548221
>not using the correct image
>>
>>173547915
no just make game

follow free youtube tutorial for how to make specific aspect of game you need to make

easy, free, doesn't give shekels to jews trying to rip people like you off
>>
>>173547862
Here's a better way: host all your content anonymously and free through chans and mega etc. Your patreon doesn't mention the infringing content at all, all it mentions is your original work. There is no official connection between the infringing content and the money. Officially you don't even MAKE the infringing content, it's just someone whos style looks really close.

For this to work, you have to have a distinct style, and you can't use any of patreon's gamification systems to get people to pay. You can't even advertise on the patreon, unless you have like a dummy copy of the game with only OC. And it would probably make less than risking putting the content on patreon.

This still might not hold up in court, but it's better than effectively selling the content directly through patreon.
>>
>>173548583
All of that makes sense. It's like when it comes to freeware games that might get a C&D, like that Metroid II remake from a few months ago; just wait until it's done to release it, and no amount of C&Ds can unrelease a game.

But I also want to know what the repercussions will be if I do get caught in the end. Will they go straight to court with it, or simply send a C&D first?
>>
>>173544567
Would you just finish that fucking drawing you retard. I'm so sick of seeing it five times a thread.
>>
>>173548940
Your best case is a simple C&D but you could get actually sued.

I've heard tales of people getting sued and settling out of court with an NDA, so you don't even hear about them. Spook stories? Maybe.
>>
>>173548940
Ultimately, the answer is to not be an unoriginal hack.
>>
>>173549301
>catering to rule 34 is being a hack
I just want to make money drawing vidya cocks
>>
>>173548098
Link that shit
>>
>>173549519
You have two options then:
- public domain
- realize it's not about the specific characters but scenarios
>>
>>173549907
By the way, Blinx the Cat is public domain now.
>>
>>173549014
>he doesn't know It's been two days of work to make it.
>he doesn't understand how time consuming is traditional animation.
>>
>>173549816
I don't have the link anymore m8 this was back in August but it looks like I still have all the videos at least so if I find a decent place to upload them I might do that.
>>
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I'm 2D in Unity to make my battle system. Is 2D in Unity really that bad or are you guys just memeing? I generally like Unity so far so take that as you will.

Going for Zelda-tier combat.
>>
>>173550028
I do know, because you keep fucking posting it.
And traditional animation is time consuming, but you haven't done fuck all to it in the last 5 times you've posted.

It's ugly as shit, and if you'd just finish drawing the fucking head and either color the rest or leave the entire thing without color, it wouldn't be such an abomination to my eyes. Still ugly as shit, but at least bearable.
>>
>>173550120
As someone making a 2D game in Unity, it's really not great. If you haven't gone too far down the Unity rabit hole, check out some other engines. I'm just too deep in at this point.
>>
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I'm thinking about programming a game but I am stuck between C and C++. Which one would you guys recommend is better for game development?
>>
>>173550491
I just got told the style is too ugly for /v/ tastes, so I guess I'll make a poll with diferent styles.

Also, you haven't put attention but I've slowly finished the sketch lines, so basically it needs now to start filling the colors and outlines, so It needs still another day or two of work.

I mean, I like it a lot, but people doesn't seem to like the style.
>>
>>173550120
My biggest issue with Unity2D is that it's not really 2D but orthogonal projection of 3D.
>>
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While you were arguing about lolis....
I mastered the weekend jam.

https://itch.io/jam/agdggj02
>>
>>173550694
whichever paradigm you like more.
>>
>>173550694
> writing a modern game without OOP

Yeah, have fun with that.
>>
>>173550694
Your favorite subset of C++.
>>
>>173550694
rust
>>
>>173550832
What's the point of jams and other shit?
Sure, it's a great learning tool and I'm sure some people get off doing shit for free as a hobby
But why aren't all of these games on Steam? Why aren't they being marketed? Why aren't you selling your product instead of giving it away for free?
>>
>>173551357
>marketing Sonic the Turdcutter
>>
>>173550709
I think you need to learn art before you learn animation.
>>
>>173551357
some have the self-respect to not put their shit they know arent worth paying for, up.
>>
>>173551540
Twitch streamers would eat that shit up
>>
>>173551357
Jams are a good way to prototype games, the ones doing joke games are just wasting their time but there are legit games there too.
>>
Is there a way in blender to keep the feet of my model fixed on the ground while I animate the rest of the model around them?

Trying to do an idle animation and keep getting some ugly sliding.
>>
>>173551357
Not that guy, but they aren't selling them because they're pretty shit games made in a few days/a week. I mean, they might be fun or have good mechanics or concepts, but they're not good enough to be sold unless you expand on it after the Jam.

Jams are just for learning/fun. Gives you a goal.
>>
>>173551720
sounds like your hierarhcy is meshed up, post it
>>
>>173551720
Inverse kinematics
>>
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Been messing around a bit with NES palettes and such to practice spriting with limited colors, and I decided to mess around with some-NES-esque music as well. Not 100% emulating the hardware, but doing most everything with the 12.5/25 pulse and square/triangle waves.

https://soundcloud.com/jasozz/stop-resisting-stage-01
>>
Guys I think I have a game that will make Minecraft deprecated. I got the idea off the 0x10c streams Notch used to do and he honestly had something good going before he got fat and lazy.

Stay tuned, I should be releasing a webm very soon. Can't wait to get my billions.
>>
>>173551357
Doing all that shit is a pain. Why do that instead of actual fun stuff?
>>
Guys I think I have a game that will make Minecraft deprecated. I got the idea off the 4k flash games Notch used to do and he honestly had something good going before he got fat and lazy.

Stay tuned, I should be releasing a webm very soon. Can't wait to get my billions.
>>
>>173552772
FUCK YEAH A WEBM!?!?!
>>
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>before notch got fat and lazy
Exactly when was this
>>
>>173552772
Good for you! Can't wait to see your update.
>>
>>173552997
When he fucked off with his billions of dollars, I guess
>>
>>173543653
nvm fixed it
>>
>>173552997
>>173553120
It was long before the billions. It probably was when Minecraft entered beta and it peaked once it was released.

Basically his content updates got smaller and people were starting to say, "WTF? You have more money, you should make more!" He and his defenders would reply he's doing bug fixes... but honestly there wasn't much to talk about in the update logs.
>>
>>173552142
I've been assuming I need to wrap my head around this IK stuff, I just cant figure out what im supposed to target to once so that I can have a scenario where I can move the feet and the leg will bend appropriatly, but at the same time have the foot not move if im not moving it and moving the rest of the model.
>>
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reeeeeeeee

What's causing these flickering black lines in Unity?
Import settings are Clamp - Point Filter and No Mipmaps, not that changing these settings helps it.
>>
>>173554674
That's your graphics card failing. Your computer's about to get owned. If the fan starts spinning really fan, turn your computer off ASAP.
>>
>>173554674
edit > project settings > quality
then
disable anti aliasing
>>
>>173554674
>No Mipmaps
thats why
>>
>>173510227
>meet kid first time in public
>DILDO DILDO DILDO
>>
>>173554858
Already disabled
>>173554880
By now I've tried any combination of import settings, nothing works here.
>>
Let me make something clear to all amateurs and wannabe indies in this thread :

There is no fucking reason for you to use UE4 if your game is going to run like fucking shit.

Using C++ is not going to miraculously make your game better if you're a terrible programmer.
>>
>>173555063
no, the problem is that you don't have mipmaps, a quick fix would be to go in to the sprite editor and move the border inn by 4-5px
>>
>>173555272
isn't that the case for anything they use?
>>
>>173555272
UE4 isn't intended for your shitty 2D RPG no matter what their Paper bullshit says it can do.
>>
Let me make something clear to all amateurs and wannabe Indies in this thread:

Use Unity
>>
>>173555558
>didn't use Unity
>no longer amateur
>>
>>173554674
It's just you doing a bad job generating the mesh. It means the positions of the vertices aren't exactly equal.
>>
>>173550962
Who are you quoting and where is your argument?
>>
>>173547862
>So if my studio exists solely as a Patreon page
Imma stop you right there and say you don't need to worry about anything yet
>>
>>173554674
I'm by no means a programmer, but it could be that you either have a tiny space between your tiles or your tiles are slightly overlapping, and it's only visible when you move thanks to aliasing or whatever the fuck.

If you look closely, the black lines only appear on the left region, not the right region bordered by the walls.
>>
>>173555636
>still in this thread
>>
>>173555470
Not him, but if I'm experienced UE4 and need to make a 2D RPG, I'd sooner use it than learn an entire new engine.
>>
hey guys just started coding here, have had experience in the past but am currently in school for it woo. anyway long story short im getting an error i can't solve

((HitChance >= 0) ? "+" + HitChance : HitChance)
"type of conditional expression cannot be determined because there is no implicit conversion between 'string' and 'int'

any help would be grateful thanks.
>>
>>173546789
>But from what I understand, there's a huge difference between making a free game based on an IP, and selling that game.
there is
usually no one goes after content that is not sold, although there are exceptions, such as Microsoft shutting down a fan-made freely distributed Halo RTS mod shortly before announcing Halo Wars
>>
>>173504624
>>173504624
>>173504624

[no reply from gogem to this but he will reply to literally anything else]

Just face it everyone. He knows he sucks and he knows it is too late. Let him have his fantasy.
>>
>>173555992
edit should respond with c# coding
>>
>>173555992
HitChance >= 0 ? ("+" + HitChance) : (""+HitChance);
>>
>>173550962
>implying you can't have objects in C
>implying a language needs to be obsessively designed around objects to make good use of them
>>
>>173556129
>just put parens around each option to fix it

why didnt i think of that. well thanks m80
>>
>>173555992
>>173556129
also that's a shit solution, learn how to read error messages.
>>
>>173543028
how are using tcp recieve? it's possible you're reading too early, aka before the full event has been sent over
using enet would solve all your problems desu
>>
>ctrl+f gogem
>ctrl+f loli
So you chose to not do a real jam and just let a meme ghost jam happen instead?

Why though agdg?
>>
>>173556515
Because jams are quick small things for practice and for non participants to care about them so much is silly.
>>
>>173556292
I assume you have something like:

int HitChance = 50;
string s = ((HitChance >= 0) ? "+" + HitChance : HitChance);

your problem is that if this evaluates to false you basically have:
string s = HitChance;

which is not allowed since HitChance is of type int and not string,

what >>173556292 did was change the last part to (""+HitChance);
which concatenates HitChance with an empty string and also converts it to a string.
>>
>>173556772
>non-participants
So, everyone?
>so much
So, posting about it once?

Just saying I've been here for years and have never seen the shitposters and pedos really kill a jam like this. It's eerie and it's especially gross to see gogem is the main supporter of this of all jams after basically trying to stop every jam that has ever happened before.

Now he has been the main topic of discussion for the past month or two it seems while nobody is doing shit with loli jam. It was a meme. They finally killed agdg jams.
>>
>>173556857
i just wanted to add a + symbol before displaying HitChance if it was 0 or greater, so when you print out character info it says

Hit Chance: +3
over
Hit Chance: 3

but that explanation makes sense, thanks.
>>
>>173556980
Anon please. There are nonstop shitposts about any jam, not just this one. Not my fault if your head is in the sand or you don't live in the thread
>>
I'm really surprised at the jam games, most of them are enjoyable this time around
>>
What you need agdg is a nice eurobeat music for development

https://www.youtube.com/watch?v=qE4qxQxlD3I&list=PLGyyT9FfQdi_qKNahzhaVPubzNl7xO32r&index=1
>>
>>173557059
>There are nonstop shitposts about any jam, not just this one.
You're not listening to me.

This is not a real jam. It's a meme and a ghost jam with like one person posting about it and it's gogem of all people the namefag who has verbally shit on every gamejam ever. I've been here long enough I know I'm not the only one who sees this.
>Not my fault if your head is in the sand or you don't live in the thread
It doesn't matter if you spend all your time here if you catch up on threads. This loli jam fiasco has been a really dark and uninteresting arc and I look forward to seeing agdg move onto something worthwhile with the next jam.

If you don't care what I think that's fine. I wonder if I'm not the only one who thinks this though.
>>
>>173557018
np, but from your post I'm getting the impression that you think you can't to that, which is not what I was saying at all.
>>
>>173557528
no i get it, if my understanding

"+" + HitChance : HitChance

didn't work, because the first was returning a string and the second was returning an int
>>
>>173557190
bad music, good devving
>>
I want to get into game deving, I think I'll just start out by making clones, so my question is, how easy would it be to clone the original Super Mario Bros for the NES™ on something like construct 2? Should I use something else?

>>173557190
My nigga https://www.youtube.com/watch?v=atuFSv2bLa8
>>
if your game has either of the following:

>chromatic aberration in post-processing
>UE4 defalt over-the-top motion blur
>any other post-processing which has a significant impact on visibility that can't be disabled or changed in the settings

then you can be sure I an no one I know will ever play your game
>>
Do you guys "play" out your game in your mind? I find this to be very useful in figuring out what features to implement
>>
>>173557318
>It's a meme and a ghost jam with like one person posting about it and it's gogem of all people the namefag who has verbally shit on every gamejam ever
Right but he also did the lewdjam (which was a horrible abomination entry and not a game) because he does whatever he thinks is controversial. He wants controversy with pedo things now and that's not that surprising if you have been watching his trajectory long enough.

He also said gamejams on agdg were stupid because they lasted too long and any jam that takes longer than a few days is not a jam. That isn't stopping him from making progress posts on his loli """game""" for the past month and it won't stop him for the next 2 weeks.

Everyone expects him to do this if you think about it. It's predictable. Just sit back and watch because it's always a hoot. I predict he will submit another broken non-game and try to pretend it didn't happen again.
>>
>>173557971
so this is really a "watch gogem fail" theme jam
>>
>>173558103
The theme was bait for gogem and he took it hard. Now whether he actually makes this godawful go-to-prison """game""" (which he has already posted felonious and illegal concept art for) or just wimps out and fails to make it or pulls out it doesn't matter either way it will be hilarious.
>>
>>173557915
Constantly

I close my eyes and drift to a fantasy world of code and variables and ideas and try to make it all fit together and work

dude weed lmao helps
>>
>>173557971
>He wants controversy with pedo things now and that's not that surprising if you have been watching his trajectory long enough.
it's fucked up how much sense that makes. i always knew ryan would go fully insane chasing that high he got from the school shooting """""game"""""". it means more to him to get tons of bad attention from society than it does to get good attention from gamers. i think he has tried being a legit game dev long enough to know he will never make it and wants to go out in a blaze of glory or something else childish. i want to know what kind of edgy one liners he mumbles while being sentenced so i hope they write more articles about him kek
>>
>>173554674
Do you have double-buffering enabled? If not, try that. It could also be z-fighting.
>>
>>173558639
>it means more to him to get tons of bad attention from society than it does to get good attention from gamers
He doesn't get good attention from gamers though is the thing. He antagonizes literally everyone he comes across in life.

http://steamcommunity.com/app/519930/discussions/0/217691032430905828/

He's what's known as a volatile and antisocial person. They can be entertaining to watch but it's never for the reasons they think they are entertaining. Gogem's games are shit but his catastrophic career and PR is fascinating to watch. It is constantly a flaming wreck but never fully burns out.
>>
>>173557793
>>173557812
How about now
https://youtu.be/v8ba7jpqy8A
>>
Do you fellas use version control like github? Give me the basic gestalt on version control.
>>
>>173558959
oh all eurobeat is trash

it's great for devving to tho
>>
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>>173558846
>http://steamcommunity.com/app/519930/discussions/0/217691032430905828/
do not read that unless you have strong nerves
>>
>>173559039
I tried it ironically only for a jam game. By the end we resorted to manually sending a copy of the game over dropbox to fix a bug caused by merge conflicts.

It's "good practice" and I want to try it out again. But so far I've been better off without it, using only manual backups.
>>
>being jealous of gogem and his money and massive highly interested and motivated fanbase
https://www.patreon.com/gogempro
>>
>>173559319
Why so salty then lol
>>
Is there a way to make a UI element untargetable in Unity?

I have a stack number for inventory items, but it can get in the way when trying to click on the item itself.
>>
>>173559087
>138 comments
lmao gg googum
>>
>>173559039
Basically, version control is keeping a log of every change made to every file in your project. It lets you:
1. Keep a backup of your files remote from your work computer, so they're safe if something happens to your machine
2. View a history of changes to any file, complete with comments
3. Branch off so you can test experimental features away from your main code
4. Merge branches so you can keep features distinct and prevent people from overwriting each other
5. Watch your development history to note patterns and outliers

And more. It can be a pain to learn but very worthwhile
>>
The tears over the loli jam and gogem are delicious. Someone really is very mad indeed.
>>
>>173559319
>0 backers, $0 dollars
wew

even literally who's on youtube get over $100
>>
>>173559319
>$2 to be in his inner circle
Shouldn't he be paying us for that?
>>
>>173521336
and that's when loli jam started, baka
>>
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>>173559669
Nice survivorship bias lol
>>
>>173559039
I use Bitbucket + SourceTree for personal versioning, it's very useful and already saved my ass a few times.
>>
>>173559807
googs you actually have a youtube brand
games dont make patreonbucks
>>
Oregon trail, except set in a medieval world with knights and magic. You're a merchant that has to get a caravan from point A to point B. Hire guards, random events, ect. Has this been done before?
>>
>>173559964
we'll see.
>>
>>173558639
>gamers
Kill yourself redditard.
>>
>>173559039
Yes I do.
When you are alone, it doesn't serve much it's purpose unless you are are very methodical about feature implementation. However, it's great for backing up your game and make "screenshots" about things you make. The way it handles your file it's really better than Dropbox, Google Drive, etc.
>>
Goog, you know the sad thing about your strategy is that controversy for the sake of controversy never actually sells.

It's like having a rocket with no actual payload. You burn until you hit the outer atmosphere but deliver nothing.

The thing to do is to have a game that is only superficially controversial, bait SJWs and bleeding heart liberals into thinking your game is ostensibly about rape, or transphobia, or whatever- then completely do a heel turn and make a game that is remarkably on point.
>>
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>all that's left of AGDG is goog and the obsessed shitposter shitting up the threads all day every day thinking they're being epic and hilarious
I told you loli jam was a grave mistake but you retards still accepted it.
>>
>>173561930
complaining about loli jam was a mistake
>>
>>173561663
>controversy for the sake of controversy never actually sells.
citation needed
>>
>>173561930
>but you retards still accepted it
No we didn't. The shitposters are still forcing it.
Also it's a good thing G* uses a name so it's very easy to filter. I haven't seen any of that related shitposting in days.
>>
>>173561930
So a jam is a mistake just because of a deranged shitposter?
>>
>>173562343
same reason AGDG is a mistake
>>
I'm glad for loli jam only because it will end and we can move onto new and better jams in the future.
>>
Vidya dev was a mistake.
-Shigeru Miyamoto, founder of video games / creator of masterpiece Ultima 7
>>
I've worked on my game for 50 hours and my friends who are play testing are saying that the WIP demo has about 20 minutes of content. So much of that time has just been fixing bugs and doing fundamental shit.

I'm using RPGMaker too, which is apparently the worst and most simplistic engine on the market. Am I retarded or is this normal?
>>
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>>173562481
I for one think AGDG is p cool. You should come to the next meetup googs and make some friends.
>>
>>173562957
We should sue them for infringing upon our copyrights.
>>
What's the most successfull game that came from this thread's community?
>>
>>173563116
One of these, near the top:

http://www.homph.com/steam
>>
>>173563116
*successful
>>
>>173563296
So those 2-3 guys that get 5-10 millions dollars?
Do they stop working after that unti rest if their lives?
>>
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>>173552392
Here's some of the sprites and tiles that I wound up with from working with the NES palette.

With sound https://s1.webmshare.com/jQ0Kd.webm
>>
>>173563812
Risk of Rain dude certainly.

He made another game, Deadbolt (which is even high-ish on the list) after releasing.

Lethal League was split among several people IIRC, also keep in mind there are sales, taxes, 30% steam cut, publisher's cut (... often another 30%)
>>
>>173563812
You can't retire on even 5m nowadays, not early anyway. The 1m target is if you want to live as a destitute without a house and you think you'll die within 20-30 years.
>>
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>>173562957
AGDG vs AGDG jam when??
>>
>>173564353
You don't have to stay in expensive places.

Also you can buy a house and then you'll have a house no matter how bad shit gets (barring your house getting destroyed...)
>>
>>173564353
Uh yea you can. You invest the money retard. 1 million making 4% a year is more than I live off now.
>>
Looking into some texturing stuff for a game.

How high resolution should a repeated pattern texture be to look good (talking like a dirt path)?
Like, you only need a tiny part of it, I get that, but how high of a dpi is just useless bloat for a game?
>>
>>173500502
jaggies are cool now
>>
>>173565447
[barfs internally]
>>
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Made a system to mark out areas.

In webm: marking out an area where players can not walk hence the do not walk symbol. Players can't see it, but its just for the level editor
>>
>>173562189
My argument is that you can't sell a turd with shock value. People recognize it for a turd. You'd have an easier time showing me examples where this did work rather than me showing you examples where it did not.
>>
>>173565309
>this is what underageb& believe
>>
>>173564092
>Risk of Rain
It's sad that you idiots think so high of this game that you're still forcing the RoR multiplayer threads on /v/.

Hopoo just got lucky with the autism train, same as Undertale or Stardew valley or any stupid le broken physics game like Goat simulator.
>>
>>173565981
Nice salt mate
>>
>>173565763
for me to attempt this you would first have to define "turd" and that definition cannot be in any way tied to sales. otherwise you would be able to deflect any example that sold as not being a "turd" and vice versa.
>>
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>>173565748
wrong webm
>>
>>173566027
>everyone who doesn't like RoR is salty
Classy as always.
>>
>>173565878
For any passersby, retiring on 1 million is possible given:
1. The market still performs the way it has for 100 years.
2. You are willing to live a modest life in retirement, roughly what a college student or neet would. 4% of 1 million is 25k. If you can live off that, you can retire.
>>
>>173565748

time to get culrurally enriched
>>
>>173566116
>everyone who mentions the fact that RoR happened to get a lot of money is a unredeemable fanboy
okay
>>
>>173565981
Only Goat Simulator is a dumb memegame out of the ones you named, the others deserved their popularity.
>>
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>>
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>>173562957

they took our jobs ...
>>
>>173566263
Are all those movements straight lerps? You should try changing it up a little (slow start fast finish / fast start slow finish / shaking a little before starting to move / etc )
>>
>>173562927
Don't worry, it's normal to spend many hours on just a few minutes or less of content. It also depends on your skill. For example I've seen Ludum Dare games made in 2 days that had about 10 seconds of content, and others made in the same time with 20 minutes of content.

RPGMaker will definitely speed up your content creation since it already does a lot of RPG systems for you.
>>
>>173566104
Why do you even bother twisting yourself into these pretzels all the time gogem? Do you really think anyone here has a good enough opinion of you that it can be lowered? Why then even strain yourself like this? Just shut up.
>>
>>173561930
>the obsessed shitposter
Is this what you call everyone who rags on gogem? I hate to break it to you but it's not just one person. You've spent too much time here and convinced yourself a boogeyman is involved. not_kek_anymore.jpg indeed.
>>
>>173559590
>this is a serious post
How delusional can you be?
>>
>>173567238
I think it's the same """thing""" that idolizes everyone who posts something and claims everyone who gives criticism, even if constructive, must not be making any game and is a singular troll.
>>
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Made some block bumpmaps for the arcade game Kada is making in UE4.

Managed to get 8 different blocks to fit on a 128x64p texture map. The level of detail is good enough, I think (they'll be pretty small).

Might just use flat faces instead of actual cubes, to save some polys
>>
>>173521868
sounds like your the one with the scarf fetish
>>
>>173562343
>>173562559
Quick, someone make a troll game and put it in there
>>
>>173562189
Gooboy, just fuck off AGDG and make some more shitty newgrounds porn games that'll get blammed within the first two hours of posting.
Literally no one likes you here.
>>
>>173567726
wrong
>>
What's the legality of using samples in music for a game?
Hip hop and various electronic music uses sampling often, but do they need to pay to use a sample that isn't public domain?
>>
>>173567726
I like him
>>
>>173567468
That's the mother of all premature optimizations holy shit.
>>
>>173567952
Wut, how so?
>>
>>173567826
fair use
>>
>>173567826
actual musicians get fucked all the time for using samples. going back to the patreon conversation earlier, it depends on who the owner is, how visible you are, and how much they want to fuck you
>>
>>173567993
Because the total amount of poly for K blocks is O(0) + (K * 4 bytes). And amount of poly for K tiles is O(0) + (K * 4 bytes). Congrats, you've won virtually fucking nothing.
>>
>>173567468
Now write some ASM code to generate the texture map.
>>
>>173568184
It's 2 tris per face, versus 12 tris per block, Anon.
It's pretty substantial if we have a lot of blocks on screen at once (considering this will be aimed at phones, primarily).

>>173568245
>generate the texture map
That gif shows blocks with the textures applied, though?
>>
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>>173567814

>>173567826
there's legal shit about how long a sample can be or how prevalent it is or important to the final work etc in determining whether or not it's something that needs to be agreed to by the originator.....
but all of that shit is an order of magnitude less important than how much bank you or they are making off the material in the first place.
if you're making a ton of money they'll want some, if theyre making a ton of money they'll have itchy lawyers proving their worth.
anywhere inbetween and youre fine.
>>
>>173568426
>being literally unironically this ignorant about basic rendering
>trying to optimize something that actually doesn't improve anything
Coincidence????
>>
do the gogem imposters pass the turing test
>>
>>173568620
Nice explanation, faggot
>>
>>173568714
It's called instancing, faggot.
>>
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Haven't posted in a while, coming on here to procrastinate finishing the last scene of the current level I am working on.
>>
>>173568475
Stop trying to use trump memes you literal gun grabbing libcuck turncoat.

How can someone be such a shameless hack jumping on political bandwagons so blatantly and hypocritically, trying so hard to fit in on 4chan depending on the current political tide. And yet he can never admit he's wrong or is desperately seeking approval, no he is always smarter than the average bear, always somehow better than us. He sees how his failures were actually successes. We don't get it because we're just jealous nodevs.
>>
>>173568869
This is that first person shooter game, right?
>>
>>173568426
>That gif shows blocks with the textures applied, though?
Yeah, but I'm certain you're wasting valuable bytes with storing the texture as a plain image.
>>
>>173568869
What's your game?
>>
>>173520578
looks dope my man, would play
>>
>>173569387
How should it be stored?
(I'm not the programmer on this project, by the way)
>>
>>173568796
Kiss me under the moonlit starlight, faggot
>>
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>>173569350
>>173569424
Nah, top down adventure/variety game in a big ass interconnected city.
>>
>>173569490
He's doing some retarded baiting, don't give him attention.
>>
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>>173569315
but trump memes are trump memes because he's an actual physical retard.
silly /pol/
>>
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>>173559087

I laughed so hard. this shit is pure gold.
>>
>>173559586
man... I'm using perforce for UE4 (got it all set up just in time to kick my partner off the project, was using sourcetree earlier, that was simpler for 1MA)

anyway, perforce... it's a lot. I check in significant changes (like once a day or twice or so on a full day) but it's all just in one massive branch.

is it bad that I'm just not going to figure it out and let it be the programmers domain when I find him?
>>
>>173569997
what is wrong with you

why do you constantly try to make everybody in the entire world hate you

please explain yourself, just this once
>>
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>>173571048
>>
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I feel really dumb but what is the trick to remove a 5gon in a sea of quads?
>>
>>173571048
I think he makes the assumption that everyone already hates him so he shits on everyone. I got a good reply out of him about one of his games but only after I explained that I wasn't trying to be hostile.
>>
>>173571330
Maybe he'd less get hate if he wasn't such an insufferable attention whore?
>>
>>173571294
Didn't you post this exact image weeks ago?
I remember this exact image, it even had red circles just like that.
I don't remember what the answer was though.
>>
>>173571294
how do you have an ngon there anyways?
Why not just have that line continue through?
What purpose does the interrupting loop serve?
>>
>>173571452
you're right
i didn't save the answer though
>>
What would be a good place to try to get an amateur music maker to help me with my OST?
>>
>>173564043
that looks so cool man

thanks for posting progress

if you want some feedback I think you should be damaged by your own explosions and that the grenade sprite should be a bit smaller
>>
>>173571330
>but only after I explained that I wasn't trying to be hostile.
that wasnt important. i'll answer anything (if im around) if it's a real question/discussion and not shitposting bait.... or even if it is shitposting bait but has something real inside it.
in case you havent noticed im really quite good at ignoring shitposting thats why they cant stop trying forever and ever, im like shitposters Moby Dick with even more dick.
>>
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>>173571534
The line would hit the breasts if I let it continue. I have topology I like above and below but they have a different number of vertices in the loop.

What do you mean by interrupting loop? Context if it helps.
>>
>>173566136
I can "easily" live off less than 10k per year, and I'd survive with even less.
>>
>>173571810
>>173571534
Nevermind solved it
>>
>>173572225
What was the solution?
>>
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>>173572261
is a 3-pole and a 5-pole right next to eachother considered bad practice?
>>
>>173571810
Well, first of all your hips don't seem to have enough loops if you intend to animate her without it stretching the polygons out badly. The loops around the hips should be more angular.
Pic related is not mine, just off of google, but it shows what I mean with a fairly low poly model.

As for the loop, you're gonna want to have it go up there.
The way you get rid of a stray loop you don't want cutting through is to erase it with a kite+pole combo.
Find a spot where it will be small, won't be too visible, and won't get in the way of your animation loops (say, right under her boob there).
Combine the vertexes to the left and right of the loop, delete the middle bit (making the kite shape) and then delete the rest of the loop after the tip of the kite.
>>
؜>>173572390
nonce
>>
173572532<<
wtf

173572390<<
saved, thanks
>>
>>173569541
Webm of gameplay please.
>>
>>173572592
>Ultra (You)
thanks anon
>>
>>173572372
>>173571810
>>173571294

got a tumblr?
>>
>>173572763
not yet bb
>>
>>173572372
>is a 3-pole and a 5-pole right next to eachother considered bad practice?
no idea, I was just wondering what the solution was in case I ever ran into the same issue
>>
>>173562481
>$0 a month
>No rewards apart from old games people who follow and support him will already own
really makes you think
>>
I'm completely undecided about my next practice project to learn Unity, been stalling for days now. Hit me with a "simple" retro game from the 70s-90s which I could clone in a day or two. But please not PacMan, Tetris or Asteroids, wrote those in the past in other engines and don't feel like doing that again.
>>
>>173573962
Tempest
>>
>>173572372
>>173572958
It's not a problem in that case.
The problem with poles is when they sit directly on an animation loop.

Remember, you always need 3 loops to make the most basic clean bend. Poles tend to pinch or do other weird shit when you bend vertices around them

That pic looks fine, in fact, it's kinda what a proper model should have since it lets you define the sexy tum-tum.
>>
>>173573962
custer's revenge
>>
>>173500406
>>173500752

Gogem you fuck, i get you think this is some avant garde artstyle, but its not, it looks like shit, learn to draw or just fuck off with these weird ass kindergarden doodles
>>
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>>173574089
Considering that. Are those gaps in the map glitches or were they part of the gameplay?
>>
>>173574729
those would be glitches
>>
>>173501438
reminder this is a dev thread first and foremost

Actually you know what, go to /ic/

go on, do it, see how long you last, you'll get the same shit on post one, i guarantee my unborn child on it
>>
>>173574285
kek. never had that one, just looked up a video. Though I'm afraid I lack the artistic skills to realize that.
>>
>>173500406

it's getting there
>>
so is danny having another meltdown itt
>>
>>173574769
I see, thanks.
>>
>>173574729
>>173574769
actually given the score, this might be some kind of advanced board I don't remember, like you have to move across it differently or something
>>
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What the fuck does a ponytail look like?
>>
>>173575285
Glitches sound more likely. Been watching a gameplay video and those gaps seem to open and close randomly, and don't seem to hinder the player from crossing them. But I might be wrong, maybe crossing drains score, didn't watch that closely yet.
>>
>>173575525
a pony's tail
>>
>>173575525
like that but less varied in width and laying down
>>
>>173575525
>>
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What is a better engine to use for a new dev with no programming knowledge, Unity or Unreal?
>>
>>173576804
Unreal.
>>
you can do it

http://store.steampowered.com/app/612070/
>>
>>173576804

Unity isn't a bad choice per se especially if you want to learn a little programming
>>
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>this is a dev thread first and foremost

gotten alot done while not posting progress updates past couple days, namely most of the mobile phone stuff: general menuing, inventory/shopping, eroscene collecting/sharing, time system, money system, movement system.
currently working on the npcs, just got the basics of their scheduling system working.
[webm note: CONTAINS LEWD, those lewd eroscenes are still just sketched which i intend to finalize later]
#lolijam
>>
>>173577143

you're gonna be making some waves with that one.
>>
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Attempted to add the basic 1-2 attack animation and refactored hitbox creation and hitting (Enemy touch collision not rewritten yet). These attacks are no longer multi-hit but they restore more MP per hit. Maybe they both need 1 extra frame.

Damage numbers can now be toggled on and off (To be implemented in the menu eventually). I'm going to have to redraw the hit effects. The old ones are too big.
>>
>>173577143
Enjoy the vacation, I know the rest of us will
>>
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My artist friend just completed a new logo/title image for our project so I just threw it up on my mock title scene to see how it looks.

What do you guys think?
>>
so how do i translate a pathfinding solution into actually moving a character
>>
>>173576804
Unity
C# in Unity is pretty straightforward
C++ in Unreal is full of ugly as fuck quirks and macros
>>
>>173578372
It looks like one of those shovelware JRPG titles that Idea Factory keep shitting out every other month.
>>
>>173578643
Perfect!
>>
>>173578372
Looks like a generic ps2 game, for better or worse.
What's the actual game look like?
>>
>>173578687
No better than a PS1 game, honestly.
>>
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>>173578372
>weebs are so out of touch they actually try to mimic badly translated jap gibberish
>>
>>173578715
That's not necessarily a bad thing.
If it's low poly but isn't swimmy and blurry you can remove some transparency and pawn it off as a Saturn game, or maximize the blurriness and sell it as an n64 game.
>>
>>173578802
Anon, it just looks like shit.
>>
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How do you feel about these proportions? Because of another design constraint, all of the characters need to have the same proportions. So I'm leaning toward a lower detail style, maybe even full chibi.
>>
>>173578796
I bet you'd be someone who thinks the name "Drakenguard" is better than "Drag On Dragoon".
>>
>>173578905
I'm trying to make you feel better anon, and I'm genuinely curious.
Post your 32x game already so I can compliment how it looks better than I, Robot but worse than Evergrace.
>>
>>173578996
Drakengard*
Both are good though
>>
Is there a discord??
>>
>>173579061
yes.
https://discord.gg/2BAsy
>>
What's the visual difference between AO and SSAO? I fail to find good images which compare the two.
>>
>>173578996
I'm someone who thinks, correctly, that the copy in most weeb games is literal gibberish. Literal gibberish. They at least have an excuse because they don't speak english. Then you see native english speakers going out of their way to ape the retarded word salad for no apparent reason. What would you call that?
>>
>>173579604
bad speak is good
irony is in
see mushbuh
>>
>>173579658
NEW BOY SPOTTED
>>
>>173579604
I'd call it "being the point". Titles like those are incredibly stupid, which is the whole idea, so stupid that nobody can look at it and say it's amazing.
>>
>>173579658
>>173579716
This sad creature >>173578372 is clearly not being ironic or purposefully stupid. He actually thinks its cool, so try again
>>
>>173578927
cut off a third of the feet off.
>>
>>173579767
Anon, I know you're all huffed up about shit you don't like, but I'm the one who posted it and one of those that responded to you. I don't think it's cool at all, it's stupid. That's the idea.
>>
>>173579889
What a pathetic bluff.
>>
>>173579960
If that's what helps you sleep at night, feel free to believe whatever you like.
>>
>>173577507
Looking good, anon! Moving and attacking seem very crisp.
>>
>>173580031
I don't care if you lie to me, anon. Just don't lie to yourself. It's not healthy.
>>
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>>173580031
>Asks for feedback
>Gets told it looks stupid
>I-it's supposed to look Stupid! Haha...
>>
>>173580258
It'll work eventually if you keep it up.
>>
Got a new idea for a game
Gonna totallybfollow through on it this time
>>
>>173578372
>18 words in title logo
>crinoa is written inside of itself
>oddly placed katakana
>awkward to say
chuuni/10
>>
>>173580426
Not without discipline you aren't.

"It's fine, it's going to be fun from start to finish this time"
-Anon whose project died not long after starting
>>
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>>173580258
>Ask for feedback
>Why are mimicking stupid Japanese titles?!
>The point is that it's supposed to be stupid.
>No, you're wrong, it's not the point! You think it looks really cool!
>You can believe what you want.
>LOL stop pretending!
Never change.
>>
>>173580621
Except you never said 'it's supposed to look stupid' until someone told you it looked stupid.
>>
>>173580583
I already handed out all my discipline on you're mums butte lmao
>>
my game will have an awesome title like attack on titan
>>
>>173580705
>>173579716
I hope you're just being silly, anon.
>>
>>173580621
Take responsibility for what you do and say anon.
>>
>>173580794
Thanks for proving me right I guess?
>>
>>173578372
What's up with the random japanese kanjis at the top?
>>
>>173580904
*katakana

Not kanjis. Seriously tho what's their purpose?
>>
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>>173580904
It's a hilarious send-up of weeb games, can't you tell?
>>
>>173580963
>>173580904
they make it cool urasai baka
>>
>>173580843
So you're being silly? Unless you're saying that I didn't preface my first post with "The title is supposed to be stupid", which might be something I have to do if guys like you need to be told the point every single time I post.

>>173580904
Artist added them because we used the FF logo as reference early on for that Real Japanese Feel™.
>>
>>173581072
>>173581102

To me they make it look like those generic RPGs but if you wanna make a generic rpg then it fits the bill and I'll applaud you for achieving it
>>
>>173578372
Looks nice. I can see that being actual japanese VN title screen.
>>
>>173581172
>To me they make it look like those generic RPGs
Like?
>>
>>173581102
Maybe the fact that nobody is getting your "point" indicates that your "point" is poorly expressed, if in fact you were trying to make a "point" at all and aren't just desperately backpedaling
>>
I've had an idea and would love to hear someone's opinion on it.

It's a "mech" RTT game that has the damage and control systems of Men of War. Basically the mechs in the game are more like giant mobile weapon platforms rather than humanoid mechs. Some may have legs, but the large majority are wheel/track based.

The damage system would work like Men of War where a single shot can take out a whole weapon, crew, subsystem or even the whole vehicle. Damage doesn't work by slowly taking down health until it dies. It works by taking out core systems and weapons until you can land a hull destroying shot. Maybe some shots chip at armor, or pierce in entirely (taking out possible subsystems like fire control, weapon cooling, auto reloaders, and batteries). Shots can do entirely no damage by just hitting the wrong spot, too thick of armor, or just being shot at an angle and being deflected.

This is the basic premise of it. You get points you can spend on different mechs throughout a battle.
>>
>>173581269
why call it a mech if its just a tank
>>
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>>173581102
Yes anon, there's a difference between
>hey agdg, how does my main character look?
and
>hey agdg, how does my main character look? it's supposed to look like a child drew it
>>
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>>173581306
They would look like objects (pic related). And mechs don't only refer to humanoid. Some might have 4 legs, or what have you, just more practical designs
>>
>>173581253
I got his point though.

I didn't express it because I was afraid of getting bullied by the other posters who didn't and started insulting. I'm pretty frail emotionally.
>>
>>173581516
faggot
>>
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>>173581102
>western developers trying to copy the feel of japanese rpgs trying to copy the feel of western rpgs
>>
>>173581516
Faggot.
>>
>>173581340
that hair is aesthetic
>>
>>173581516
What a gay fag you are
>>
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>>173581652
>>173581609
>>173581565
>>
>>173581253
Except if the first reaction was "That is stupid" then the point was achieved. If the idea is for the title to be stupid, then of course people would think it's stupid. That is literally the point, which you apparently refuse to understand.

>>173581340
Except there is absolutely no reason to preface the post with anything like that unless I'm trying to avoid idiotic arguments. The title is stupid, that's the idea. The idea is not to "show people that the title of the game is stupid". In this case, nothing would change about the visuals at all.

>>173580438
Here's a good example of a post that talks about the visuals of the title itself and not specifically the contents of the text because the text itself doesn't actually matter at all.
>>
>>173581605
If you aren't trying to make a copy of a copy you're doing it wrong, anon.
>>
>>173581721
>unless I'm trying to avoid idiotic arguments.
Looks like what you're doing right now. You could have avoided this, but you didn't.
>>
File: CRTDOUBLE.png (740KB, 1640x675px) Image search: [Google]
CRTDOUBLE.png
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>>173581824
I'll keep it in mind for next time.
>>
>>173581721
Why don't you just admit you were trying to sincere and then started pretending stupid was the point?
>>
New thread where?
>>
>>173569541
>moon man
I can hear the triggering already
>>
>>173581860
I liked it, anon. It made me smile and not in a bully sort of way. Reminded me of the feeling I got booting up PSOne JRPGs. Good stuff.
>>
>it's an anon has an idea for a game that doesn't involve a single thought as to how the gameplay will function thread
>>
>>173582252
Funny seeing some anons months into dev and STILL haven't given any thought to what they want the gameplay to actually be.
>>
>>173545683
luasocket. i fixed it thanks. all messages received with tcp:receive have to end with "\n" for some retarded reason.
>>
hello
>>173582675
>>173582675
>>173582675
>>
>>173582608
I haven't seen anyone that far into a project without knowing the gameplay. Give examples.
>>
>>173580105
Thanks anon.
>>
>>173582719
I've been working on my engine for weeks and barely know what I'm creating
>>
>>173582719
please, there are plenty of people here who just plonk away at effects and whatnot but have no plan for their game

Anyhow I was specifically thinking of that one game occasionally posted here with a girl at a school... and it's snowing. There's not really much to describe the game with because that's all there is so far.
>>
>>173582719
rock dev
>>
>>173577507
if I may give a small criticism...
It looks good, but the character just doesn't look very memorable.
>>
>>173582719
The dev with the witch model.
>>
>>173584630
I remember that guy said he was making an adventure game, and that he wasn't opposed to putting in lewd moments in it
Thread posts: 794
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