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/emugen/ - Emulation General

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Thread replies: 764
Thread images: 73

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http://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (Speccy screenshot), operating system, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Remember to submit bug reports or shit won't get fixed.
>>
emugen is finished, just stop
>>
merge with /srg/
>>
>>172177250
Going out of your way to discourage threads isn't the way to go you know.
>>
>>172177327
I'd rather die
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one week boys
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>>172178447
yeah, finally I can play persona 5
>>
>>172178447
Its still not good enough to do a whole playthough. At least if you have any standards.
>>
>>172179264
will you be able to speedrun it in less than an hour?
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>>172178447
I'm gonna RAPE Zelda
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>>172178447
I already 100% it
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>>172180734
Did you 4k it?
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>>>172147342
I know you're being sarcastic, but Glide64 hasn't meaningfully improved since 2012. Angrylion's will never be "popular" because it's a software plugin at native resolutions, and ParaLLEl is deader than JonTron's career as a gay porn star named ThongTron.
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>>172181148
>I know you're being sarcastic, but Glide64 hasn't meaningfully improved since 2012
Doesn't mean that progress won't be made in the near future. zilmar is talented and is willing to put in a lot of work towards a graphics plugin. I'm sure there are talented devs that are willing to help him out too.

>Angrylion's will never be "popular" because it's a software plugin at native resolutions
Not like N64 is all that popular to begin with.

> ParaLLEl is deader than JonTron's career
I have a feeling that may change in the near future.
>>
>>172181823
>Doesn't mean that progress won't be made in the near future.
Oh, and GLide64 didn't really make any progress between 2008 and 2012, either.
>zilmar is talented and is willing to put in a lot of work towards a graphics plugin.
Zilmar knows jack-shit about graphics. All he's capable of doing is refactoring the UI and adding yet another wrapper because we all know adding more wrappers is how you make graphics great again.
>I'm sure there are talented devs that are willing to help him out too.
And why would these devs work on Glide64 and not GLideN64? Allow me to remind you that GLideN64 has multiple active contributors while Glide64 has... none.
>Not like N64 is all that popular to begin with.
I will fight you.
>I have a feeling that [ParaLLEI's status] may change in the near future.
I have a feeling that Lie to Me will be revived for a fourth season and Tim Roth will personally fly to my house to play Resident Evil: Revelations 2 with me, but that doesn't meant it will come true.
>>
>>172181212
>>172181386
Have you considered cropping these all out and making maybe 2/3x integer scaled webms that flip through them instead?
>>
>>172181212
I'm just going to stick with Consumer, thanks
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>>172182701
Consumer seems too saturated, the bright colors are probably being clipped more than those darker palettes.
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>>172182826
I think we need Wavebeam's Saturations, and Consumer's brightness.
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Anyone know a place where I can download a decrypted Kid Icarus: Uprising 3DS USA rom/iso?

inb4 get ur own 3DS and decrypt urself
>>
>>172182489
>Zilmar knows jack-shit about graphics. All he's capable of doing is refactoring the UI and adding yet another wrapper because we all know adding more wrappers is how you make graphics great again.
Even if what you said is true, zilmar is capable of learning the RDP. zilmar is certainly capable of fixing microcode that Gonetz and his contributors seem to struggle with. He is far more knowledgeable about the RSP than Gonetz or any of his contributors.

>And why would these devs work on Glide64 and not GLideN64?
because not everyone favors GLideN64.

>that doesn't meant it will come true.
You have to admit ParaLLEl has potential. It just needs a little push.

>GLideN64 has multiple active contributors
Quantity is almost meaningless. In fact some of those contributors made GLideN64 worse for Intel users. That's just sad.

>I will fight you.
Hardly anyone cares about playing N64 games these days. That's why N64 emulation is stagnant.
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>>172183889
Did you check the wiki?
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Will we ever see the day when Cemu devs gets sued by Nintendo and the devs will never release the source code?
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how is that when I see screenshots of samurai shodown 64 emulated it looks way better than when I emulate it? Mine is on the left and hg101's image is on the right. You can't even see the characters on mine because they are flashing.
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>>172184680
Hopefully soon. Even if Nintendo loses, they'll make sure that the Cemu devs go bankrupt from legal fees.
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>>172184654
Just did; looks like most sites only have the EUR version. USA is hard to find; posted a request on irc hope it's not a honeypot; who knows when it'll get filled.
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>>172187387
Hmm; a little more digging led to a download. Let's see if this works...
>>
>>172184338
>Even if what you said is true, zilmar is capable of learning the RDP.
Zilmar might be "capable" of doing that but he has never had any involvement in that area. Jabo was in charge of that.
>zilmar is certainly capable of fixing microcode that Gonetz and his contributors seem to struggle with.
Considering Zilmar has never fixed a microcode in his entire life while Gonetz and his contributors have fixed 3-4 this year alone, I find this dubious.
>He is far more knowledgeable about the RSP than Gonetz or any of his contributors.
It doesn't matter how much he knows if he has never worked with N64 graphics and shows no interest in actually staring now.
>You have to admit ParaLLEl has potential. It just needs a little push.
It has potential but is fundamentally limited by the fact it's basically just a faster version of Angrylion's.
>Quantity is almost meaningless. In fact some of those contributors made GLideN64 worse for Intel users. That's just sad.
Nobody cares about Intel users. Buy a GPU.
>Hardly anyone cares about playing N64 games these days. That's why N64 emulation is stagnant.
It has more to do with the fact only a small handful of people understand the architecture. Nobody plays NES games, but there is no end of NES emulators.
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>>172187578
Welp, Citra recognized the downloaded .3ds file; it had a banner and everything. But nothing's happening. Black screen, speed 0%, 0 FPS. Using a nightly build from the last few days.
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>>172188772
Ah; console's constantly spewing a ton of "unmapped Read32" errors.
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>>172188902
Finally had to kill the citra process 'cause it wouldn't quit. So, it seems unplayable, unless there's some setting I can tweak to make it work. Or just hope someone makes a fix at some point.
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Is there a way to lighten up the Virtual Console games on Dolphin?
They're all way too dark compared to their original versions.
>>
>>172188404
>shows no interest in actually staring now.
You must be blind.

>Zilmar might be "capable" of doing that but he has never had any involvement in that area. Jabo was in charge of that.
ANyone can start anytime they want. Nobody has done a satisfactory job with graphics, so I can see why he would bother starting now.

>Nobody cares about Intel users. Buy a GPU.
That's a lousy attitude but I at least appreciate your honesty. You basically just don't care because it doesn't appear to affect you. Buying a GPU just to run a poorly coded graphics plugin is a waste of money.

I don't really care about GLideN64 as its HLE code isn't even on par with Glide64 yet. GLideN64 being based on glN64 is too big of a flaw.

>It has potential but is fundamentally limited by the fact it's basically just a faster version of Angrylion's.
So in other words, you don't care all that much about accuracy. It's all about "muh HD".

>It has more to do with the fact only a small handful of people understand the architecture.
You act like it's super complicated. Docs were handed on a silver platter. There's no excuse. Anyone who isn't mentally challenged, will have no problems learning from the available documentation.

>Considering Zilmar has never fixed a microcode in his entire life while Gonetz and his contributors have fixed 3-4 this year alone, I find this dubious.
I think you cling to history way too much. An LLE expert should have no problems coding HLE. 3-4 tiny fixes is not impressive.
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Where's the frame skip option, if any, for citra?
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What's a good way of minimizing input lag on the latest version of MAME? I'd use ShmupMAME but it hasn't been updated in years.
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Hey guys what are the latest dramas
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>>172191221
With a shader. Probably have to make it yourself, but shouldn't be too hard.
>>172192282
Doesn't have one. Frameskip is shit and wouldn't help for 95% of cases, as you wont be GPU bound.
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>>172191453
>You must be blind.
Zilmar has shown no indication he'll actually improve Glide64.
>I don't really care about GLideN64 as its HLE code isn't even on par with Glide64 yet.
It's better.
>So in other words, you don't care all that much about accuracy. It's all about "muh HD".
In order for an emulator to succeed, it needs to balance the two.
>You act like it's super complicated. Docs were handed on a silver platter.
Not how it works. The N64 games themselves are almost completely undocumented, there are harsh API limitations that require creative solutions, and there really aren't a lot of people who understand the N64 and its eccentricities.
>3-4 tiny fixes is not impressive.
Fixing games that have never been emulated before isn't impressive?
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>>172193553
>Doesn't have one
Ah, guessed that much. Thanks though
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>>172193661
>Zilmar has shown no indication he'll actually improve Glide64.
He seems to be cleaning it up first, before doing real work to it.

>It's better.
What Microcodes work better in GLideN64? Other than 64 de Hakken (which can easily be ported). It's ironic that you say Glide64 hasn't had any meaningful improvements, yet contributors at least don't have much difficulties porting over microcode improvements. It's a real shame GLideN64 devs don't have the brains to even port the microcode that works better in Glide64. This is a major turn-off.

>Fixing games that have never been emulated before isn't impressive?
At the slow pace they are going, not really. However, fixing the shadow in Pilot Wings or that red effect in Super Smash Bros intro is at least somewhat impressive.

>The N64 games themselves are almost completely undocumented
Oman's archive has a lot of code in it. It even has more accurate HLE audio microcode implementations, than some HLE audio plugins. Kind of sad actually. Sure, some games are coded differently than the common method, but the RDP is so well documented that there are no excuses for not being able to understand it.

>there are harsh API limitations that require creative solutions
That is a valid point.

>In order for an emulator to succeed, it needs to balance the two.
I think full speed software renderer would be good enough. But hi-res is nice.
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>>172198073
>It's a real shame GLideN64 devs don't have the brains to even port the microcode that works better in Glide64.
Which microcode works better in Glide64?
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What DOSBox settings can I use to make games look as close to how they did in 1994 on my newer CRT? The lowest this monitor seems to go is 640x480.
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>>172198446
It doesn't matter how you make them look visually, it'll never feel the same.
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>>172198337
>Which microcode works better in Glide64?
S2DEX
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>>172198898
Not actually a microcode issue, per se.

https://github.com/gonetz/GLideN64/issues/936#issuecomment-264298513
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Anyone else tried dosbox core for RetroArch? I've noticed that it tends to have some weird issues with games that require you to use a mouse. The cursor tends to get stuck at some invisible edges, unable to move, and you need to do a full circle with the cursor to make it move where you want to.
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>>172201929
Just use standalone.
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Jesus zombie christ I thought I was going crazy on this issue. Glad its not just me.

https://bugs.dolphin-emu.org/issues/10166
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I can't believe you chucklefucks let the thread die

pus side: instead of shitposting about it, I got Bravely Default running in Citra!
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>>172202643
emugen is dead. Its only for shit posting.
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>>172202364
Cheating is bad, anon.
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>>172202843
why is the general so dead?

with Cemu progressing so fast, you would think the emulation general would be more active
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>>172202906
I don't play games, I play interactive stories.
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>>172202964
Reddit took over as the go-to place. 4chan is dying and cant pay the bills. Just look at /r/the_donald, where do you think they came from.
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just finished Serious Sam 3, it felt great

overall the game feels a bit disappointing though
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>>172203562
wrong thread, bucko.
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>>172202364
Dolphin is incredibly buggy for an emulator that is supposedly the gold standard.
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Is the only way to emulate amiibo is with a n2elite? Can you just use a phone with NFC capabilities ?
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>>172203959
Meh this is more of a UI issue/fuckup. They could easily yank out a ton of hacks making it a crap ton more accurate and thus simplify the code but people would bitch about how much slower it is.
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>>172204154
>but people would bitch about how much slower it is.
Its already slower than PCSX2's software renderer
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>>172205330
The piss2 version clearly has shittier graphics. Look at the buildings on the background. Not a fair comparison.
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>>172205993
the ps2 version literally has more building and accurate transparency effects implemented
what the fuck are you talking about?
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>>172206198
I think you need glasses, sweetie
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>>172206464
Right is the PS2 one you projecting blind fuck
>>
So who here is jelly as fuck that Emu devs make money and want to take them down a peg for daring to make money?

You with me my fellow commies?
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>>172207613
Go to Retroarch IRC to find like minded individuals you pinko
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>>172206858
I think he's mistaking sharp window textures for more buildings. Although I don't know how.
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>>172207684
RA is such an easy target why don't we take down CEMU?

They are not doing anything wrong but they are making money this offends me.
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>>172207816
As I said, go back to RA's IRC to find like minded individuals. Nobody except SP is butthurt that other emudevs are making money. That is the entire reason why he started embezzling the patreon money.
>>
>>172207959
SP is but one of our number we have 1.2 billion commies ready and waiting to join the fight, against people making money.

Capitalism must fall and we will start with no name emulator devs they will feel our wrath as the red swarm consumes their corpses and redistributes the wealth they gained.
>>
Surprised to see yesterday when trying Catherine on RPCS3 that I could get 30fps during gameplay in the first level in DX12. Good progress.
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>>172202843

Let it stay dead. Whenever somebody else a legitimate question, it's nothing but edgelord trash.

The people in here deserve to die and so does this thread. Problem solved.
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What MAME/Arcade Emulator should I download if I wanna play the latest MAME romset online with a friend?
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>>172213326
Who cares. what side are you on SPs or byuu? fucking decide now faggot.
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>>172213326
http://emulation.gametechwiki.com/index.php/MAME#Netplay
>>
>>172213326
RetroArch
>>
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Public service announcement.
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>>172214310
What if people like how it looks and want to use it?
>>
Beetle PSX GL renderer now has SABR texture filtering.

https://twitter.com/libretro/status/846299939693084672

http://imgur.com/a/VWo2k

Inb4 contrarian goes 'it's shit'
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>>172215217
>http://imgur.com/a/VWo2k
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>>172215308
>>172215217

They should just add texture scaling options and let you add whatever shaders you want.
>>
>>172215217
>Inb4 contrarian goes 'it's shit'
>its contrarian to state the truth
>>
>>172215217
>>172215308
What does that mean?
Did they fix the thing where OGL is broken yet? A load of revisions happened yesterday, but it still sounded broken.
>>
>>172215696
All the hub hub was about a texture filtering option that is just watered down 2xsal.
I imagine all the retrotards will now start loving shitty texture filtering just because its in RA.
>>
>>172215848
Does it actually make things look better than they do already on RA?
I'm loathe to update the core since it seems to have been broken for a while now.
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>>172215926
>Does it actually make things look better than they do already on RA?
Look at the screenshots posted in the thread and see for yourself.
>>
>>172215967
I can't tell without 1:1 comparisons since I haven't played most of those games and those that I have not since I was about 8 years old on a CRT.
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>>172215217
Wow what a great looking filter
Its shit
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>>172216041

Text looks a lot better and there are not the typical nearest neighbor interpolation issues associated with texture scaling either.
>>
>>172216120

There's only so much you can do to polish a turd engine like Tomb Raider.

This still looks way better than even the modded PC version, so I dunno, seems like a good option now for 'best way to enjoy Tomb Raider 1 in 2017' in case you'd ever want to play it again. Usually the PSX version had extras over the badly ported PC versions anyway.
>>
>>172216376
>This still looks way better than even the modded PC version
Do you unironically believe this?
Top kek
>>
>>172216310
Good, I suppose. And the GL 1/4 screen issue is fixed now?
>>
>>172216453

Show this supposedly superior modded PC version then.

The PC version is definitely inferior to the PSX version out of the box; worse lighting, missing music, etc. The fact you have to patch this all in only shows the PSX version being superior. You can simply take the existing retail PSX version, plop it in an emulator, enjoy the enhancements the PSX emulator brings, and it works as expected.

Better than fucking about with a tenthousand dodgy patches by unofficial guys. Same goes for the universally agreed-upon shit PC ports of FF7/FF8. If you have to patch in everything that sucked about the original port, it's a shit inferior version that is not worth bothering with, period.
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>>172216525
>The PC version is definitely inferior to the PSX version out of the box; worse lighting, missing music, etc
Do you have a single fact to back that up?
>>
>>172216491

Yeah, that was this issue -

https://github.com/libretro/beetle-psx-libretro/pull/169
>>
>>172216567
Seems like SP is taking over after the premature death of simias.
I look formward to the core falling into a state of disrepair and decay.
>>
>>172216557

That doesn't look any better than Beetle PSX with 4x / 8x resolution, SABR texture filtering, and PGXP with memory read-only patching.

In fact, it might even look worse. At worst, it's nearly a dead ringer for the PC port. And with less fucking about too and less patching required. Not bad.

And the original PC port was a software rendering-only piece of shit that ran in DOS. The 'current modded' version you are talking about is some shitty ATI Rage Pro version for which they did a Windows 9x port. Still Garbage, and still pretty much a patchfest. But PC gamers like being third world peasants who have to patch the broken shit they get served by developers, because they are suckers like that :)
>>
>>172216650
>That doesn't look any better than Beetle PSX with 4x / 8x resolution, SABR texture filtering, and PGXP with memory read-only patching.
Yeah right
You're straight up delusional
>>
>>172216683

Do a video comparison then, and it better not be biased where you don't enable PGXP or stuff like that.
>>
>>172216614

SP only knows how to get into flame wars, how to smoke pot, and porting. He doesn't have the skills to make an emulator or increase enhancements.
>>
>>172216650
>That doesn't look any better

I'd much rather look at this
>>172216557
than look at this
>>172216120
>>
>>172216650
>And the original PC port was a software rendering-only piece of shit that ran in DOS
It was 3dfx enabled.
The fucking game opens with a 3dfx logo even in Dosbox.
I thought console peasants were nonexistent in emulation generals but I guess retrofags are as delusional as them.
>>
What's the best emulator to play BanjoTooie without freezes or problems?
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>>172216778
Rare Replay on Xbone.
>>
>>172216650
>>The PC version is definitely inferior to the PSX version out of the box; worse lighting, missing music, etc
Back up your original claim faggot
>>
>>172216767

That was a patch idiot.

Only 3 rich fag kids in 1996 owned a 3dfx card.

And honestly, that port looks like crap nowadays. Take off the rose tinted glasses and go watch a youtube video of that 3dfx port. Shitty texture quality out of the ass, ultra-compressed, shitty image quality, etc.
>>
What's the best version of MAME these days?
>>
>>172216957

https://www.youtube.com/watch?v=QNZzji8iShM

The texture quality here looks lower-res and more blurry than running the same game in an emulator with texture scaling shading enabled.

3Dfx had only like 2MB out of its total 4MB RAM available for textures, and textures had to be extremely small (and be POT-sized) to fit in memory. Wasn't anywhere near as bad as N64 of course, but still, even the 3Dfx Quake port had crap textures compared to the software renderer.

With any 3dfx port, you got instant texture downgrades. 3Dfx voodoo 1 had too little texture RAM.
>>
>>172216957
>That was a patch idiot.
>Only 3 rich fag kids in 1996 owned a 3dfx card.
Quake was released 6 months before Tomb raider retard
3dfx was THE thing everyone wanted to own.
Stop spewing shit. You obviously know fuck all

>>172217020
>The texture quality here looks lower-res and more blurry than running the same game in an emulator with texture scaling shading enabled.
Emulating the game doesn't improve the texture quality you mong. The best you can do is apply shitty texture filters. The PC version straight up runs at a better resolution and has higher resolution textures than the PS1/Saturn version.
Go run it in mednafen and see for yourself
>>
>>172217020
>3Dfx had only like 2MB out of its total 4MB RAM available for textures
That is twice as much as VRAM than the PS1
Are you trying to make the voodoo look worse than the PS1 by saying that it had superior technical specifications to it?
>>
>>172217160
>Emulating the game doesn't improve the texture quality you mong. The best you can do is apply shitty texture filters. The PC version straight up runs at a better resolution and has higher resolution textures than the PS1/Saturn version.
>Go run it in mednafen and see for yourself

3dfx had shitty garbage textures. Totally POT too.

You are a retard. Go run GLQuake and compare the shitty-ass textures to the software renderer. 3dfx is worse. 3dfx port doesn't even have dynamic lighting like the software renderer had.

They had to make sacrifices to port it to 3Dfx since it was premature 3D tech.

Also, image quality is universally bad on 3dfx because of the pass through video cable you had to attach to your primary 2D videocard. It looks like shit today, and gamma is dialed all the way up to 11.

Take off the rose tinted glasses dude.

https://www.quaddicted.com/webarchive/www.quaddicted.com/software-vs-glquake/software-vs-glquake-texture-filtering/

Software renderer in Quake is superior to the 3dfx port, and that's a fact.
>>
>>172217245
>3dfx port doesn't even have dynamic lighting like the software renderer had
Quake did not have dynamic lighting in the first place
What the fuck are you spouting here?
>>
>>172217245
>Also, image quality is universally bad on 3dfx because of the pass through video cable you had to attach to your primary 2D videocard

Have you ever touched a PC in your life?
I don't even know how to reply to this level of technological illiteracy
>>
>>172217245
>https://www.quaddicted.com/webarchive/www.quaddicted.com/software-vs-glquake/software-vs-glquake-texture-filtering/
The link you posted compares texture filtering options, not texture resolutions. I thought you loved texture filtering.
>>
>>172217284

Might not have been dynamic lighting but lightmaps, anyways, 3dfx port didn't have that, it had fake lighting with colored orbs that looked like shit.

Textures were downgraded and look like shit on 3dfx vs. the software renderer.

quake 2 with 3dfx had this horrible yellow look too compared to software -

http://www.marky.ca/3d/quake2/split/QuakeII_3_split.jpg

3dfx did 'fast 3d' but there were big downgrades image quality-wise, and they always sucked in that department. they had 16bit color forever while even nvidia was beating them already to 32bit color with riva tnt.
>>
PGXP still reigns supreme.

https://www.youtube.com/watch?v=TYolv9fWkks
>>
>>172217362

> Mongoloid retard confirmed

Educate yourself

https://www.vogons.org/viewtopic.php?f=46&t=36548
>>
>>172217448
>Textures were downgraded and look like shit on 3dfx vs. the software renderer.
The screenshot you posted has the 3dfx one with higher resolution textures.
>quake 2 with 3dfx had this horrible yellow look too compared to software -
Its called a shader. No fucking shit the software mode didn't have it. It couldn't do it.
>>
>>172217362

http://www.anandtech.com/show/197/3

" the Banshee, unlike the Voodoo2, is an all-in-one solution and doesn't require a pass-through cable to connect to your 2D card since the Banshee is a 2D and 3D graphics accelerator. The presence of another filter through which the video signal must pass through degrades the final image quality by, in some cases, a noticeable degree, and the Banshee effectively eliminates that possibility."

I guess this kid was never around when 3dfx came out. he's talking shit about stuff he never even experienced in real-life, ROFL.
>>
>>172217526
>Its called a shader. No fucking shit the software mode didn't have it. It couldn't do it.

LOL, retard confirmed.

Here is a newsflash. Shaders did not EXIST until Geforce 3/4. You are looking at completely fixed function pipelines here.

My god you people are mongoloid retards. Educate yourself.
>>
>>172217453
>those absolutely fucked HUD elements

There has to be a way to fix 2D stuff with PGXP.
>>
>>172217563
So you have never actually touched a voodoo card and are basing your knowledge on an article with no comparison screenshots?
The image quality loss by the cable was almost non existent which is why Voodoo cards remained widely used long after Banshee came around
>>
>>172217448
>they had 16bit color forever while even nvidia was beating them already to 32bit color with riva tnt.
Riva TNT didn't come around until 1998, 2 years after both Quake and Tomb Raider hit the market.
>>
>>172217763

LOL, retard.

It was not only the passthrough degradation which sucked.

It was the horrible filter that was applied on top of that too which increased the suckage fest.

Stop embarrassing yourself, kid. I was there back in the day. Your kid ass apparently was not.

https://www.vogons.org/viewtopic.php?f=5&t=36470

3dfx has a shitty-ass 4x1 filter that it applies on top of the screen with some ugly-ass gamma correction applied on top and some dithering nonsense as well.

If you want to see how that looked in real-life, use the 3dfx shader in retroarch and see for yourself just how shitty it was.

Time to go to school son.
>>
>>172217960
>3dfx had a shitty filter
>to prove this I am going to post a custom shader someone made to emulate its effect
top kek
this is almost as good as people using CRT-Royale as some definitive CRT look.
>>
>>172218056

Go hook it up then to a CRT and make a video of it. And don't cheat.

Should be easy to confirm/deny.

Put up or shut up time, kid. Oh wait, you never owned the hardware anyway since you wasn't even born yet back then. LOL.
>>
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quick question, short answers:
what's the best, fully playable (with a nice/perfect framerate) Animal Crossing game i could emulate?

rig:
I5 2500k overclocked to 4Ghz
Radeon R9 380
8gigs of ram
>>
>>172217960
Are you just googling shit and posting it without actually reading it?
That shader is fucking trash. Adds some scanlines for no reason.
>>
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>no pcsx2 update for 3 days
>they just added another hack

Perfect. As if the Frankenstein monster wasn't already mangled enough.
>>
>>172218160
Why the fuck should I do the leg work when your entire argument has nothing to stand on
All you've done is post shitty shaders and keep changing goalposts
>>
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>>172217960
>https://www.vogons.org/viewtopic.php?f=5&t=36470
>this is considered progress
>>
>>172218386

>make it more anime with bigger tities
>>
>>172218262
What exactly is the problem here?
>>
>>172218262
>>they just added another hack
Nope, they added the CRC of a fan translated version of a game to the list so that it can use the same hack as the regular version.
>>
>>172218386
>if we make it look like a cartoon, we don't have to make it look good!

I hate this mentality. Pick an art style, make it look good.
>>
>>172216839
In PC. Also what's the best emulator in PC for Conker?
>>
>>172220003
PJ64 but you'll probably encounter crashes
>>
Daniel, get a trip again.
>>
Has anyone tried running the jap version of persona 5 on rpcs3? I kinda wanna play it when it comes out but I can't be arsed to go look for my PS3, I put it away last year.
>>
>>172221706
people have
it goes ingame but isn't playable
>>
Having an issue with Xenosaga episode one and the audio lagging behind in cutscenes pretty badly

If anyone tell me what I need to disable/enable to get it at close as possible - using pcsx2
>>
>>172222676
disable speedhacks
>>
>>172218386
She needs to take it easy on the crystals
>>
>>172214310
>dark brown SMB logo
>not right

Is this bait?
>>
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>>172223043
I've always remembered it looking like this
>>
>>172215652
>my opinions are fact
>>
>>172215217
But it is shit
>>
>>172223043

It's supposed to be reddish-orange-brown. It has the same color as the bricks.

Firebrand X's palettes are way too dark overall.
>>
>>172223182 >>172223043
I've only ever played the NES version on a black and white TV with focus issues. So whatever you'd play with would be superior to my experience.
>>
>>172223213
They are
>>
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>>
15:33 <@Twinaphex> so far we only have one real GL expert
15:34 <@Twinaphex> well - two
15:34 <@Twinaphex> TinyTiger and maister

Ha, ha, ha.
>>
>>172223182
That looks like shit. SMB's ground is not supposed to be red.
>>
>>172223616
Are you colorblind?
That isn't red at all
>>
>>172223704
Are you? That's clearly a very red-orange.
>>
>https://mednafen.github.io/releases/
>GitHub Pages is temporarily down for maintenance.
fuck
>>
>>172223835
Its orange, like bricks.
>>
>>172223310
>muh SNES version

That doesn't make any difference when the NES logo was dark brown on every properly calibrated TV.
>>
>>172223182
>>172223616
I think it looks good.

You could argue it needs less red, but Firebrand's brown is way too dark and desaturated.
>>
>>172223903
>all bricks are bright orange
>>
>>172224095
The ones in the game certainly are.
>>
>>172223616

Bricks are red.

>>172223562
>15:34 <@Twinaphex> TinyTiger and maister

Woah, I always assumed that they were the same person.
>>
>>172223562
What about mudlord?
>>
>>172222748
Thank you anon-kun
>>
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Is there a general consensus on what shaders or filters everyone agrees with that is the best for GBA and snes? I'm currently using Lcd3X right now
>>
>>172224134
Maybe on your poorly calibrated display with a huge red push. You do realize that TVs often had factory defaults that push red to make flesh tones "look better" - color quality be damned. This is why calibration is a thing, to being your display's color back to a consistent standard so that colors are not off balance.

There's a reason why every emulator with a YUV palette displays SMB bricks as dark brown...
>>
>>172224474
>Is there a general consensus on what shaders or filters everyone agrees with that is the best for GBA and snes
Most people use unfiltered/default stuff that the emulators ship with. There is your general consensus.
>>
>>172224573
And what is this objectively perfect calibration you keep talking about?
>>
>>172224474
I always use 2xNearest to full bilinear regardless, when playing native is not possible.
The only thing to worry about graphically with GBA is the blinding saturation in a few games.
But like everything else post-game-processing related, it doesn't really matter in the end.

Why would you play GBA pokemon though? It's one of those game series where the latest is generally just the best overall, nostalgia and competitive aspects aside. And DS is the best you could throw at mobile for the time being.
>>
>>172224731
I'm just using pokemon to test the shaders. I found some shaders I want to test out but not sure how to import them to RA
>>
>>172223562
>>172224143
Aren't many of these people the same people?
Twinaphex is SP
I thought Tinytiger was someone else. Simias or TheMaister?
>>
>>172224807
I would recommend Minish Cap for shader testing. It's right on the border of blinding saturation and really made to fit the GBA overall.

You'd probably find more enjoyment from just playing the games though. It's not very useful to just find shaders without a game in mind.
>>
>>172224915
TheMaister.
>>
>>172224951
>You'd probably find more enjoyment from just playing the games though. It's not very useful to just find shaders without a game in mind.

I wish I could but it really irks me when U literally have a gbasp (broken dpad so can't use it) next to me and the shaders are nowhere near looking as decent as that.

I don't know how you guys do it. There are so many shaders I can't even tell which one is for what because they all have dumb names.I thought the wiki would be of some use but even that failed.
>>
Okay so I'm using RetroArch, I don't understand exactly how I'm supposed to know what MAME files/games are compatible with it. Is there a romset list?
>>
>>172225143
I always thought the GBA's screens were shit. From the original through SP. Micros are alright, but clearly saturated due to being a more modern screen and price gouged regardless.
DS was such a drastic improvement that I never touched my GBAs after that.

2xNearest to bilinear is simple as easy for just about anything. Decent squares for pixel art, blur for both resolution free scaling and being soft on the eyes.
As a catch all it works fine enough to just forget about and play with.
>>
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>>172224720
The one where you calibrate your display with SMPTE color bars.
>>
>>172220250
I remember emulating Conker long ago on PJ64 and it was surprisingly fine for a Rare game, I don't even remember weird glitches that DK64 has for example, and no crashes at all.
>>
>>172227236
Conker works fine apart from its shitty framerate and some missing effects but Tooie crashed randomly last I checked
>>
>>172227236
Apparently it's a hard one to emulate because they changed a lot of the microcode which developers would normally just leave as the standard one which Nintendo gave them.
Guessing it's something to do with the way the RSP handles things.
>>
I tried to give Banjo kazooie a try recently and while the game emulates fine, I'm utterly bored at it, enjoyed Tooie and Donkey Kong 64 much more. The level design of BK just feels terrible overall, the bosses added variety in other Rare games, the collecting of jiggies just gets really fucking boring and repetitive.

Not sure what people were smoking when they said this shit is better than Mario 64
>>
>>172229453
I've gone back to it a couple of times since i was a child and have got bored before the end. Once you know what you're doing, it does seem to be just a boring grind to get jiggies, requiring little in the way of skill.
>>
>>172229453
>Not sure what people were smoking when they said this shit is better than Mario 64
Nostalgia
>>
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Is it possible to use emulated GBAs, either plugged in to a GameCube/Wii, or connected to a PC emulator, to play Final Fantasy: Crystal Chronicles? I'm going to get a group to play through it again, but I either need to get some GBAs(backlit, I'm no pleb), or for not much more, I can build 4 RasPi GBAs.
>>
>>172231435
not in any playable state right now
>>
if I have a decrypted 3DS ROM, can I apply a ROMhack without having a 3DS? wanted to give Nova Sun a try but from the ROMhack link, it seems I need a 3DS to apply it
>>
WTF can I do about the bloom offset issue in Dolphin games. What is the point of playing something at 4x+ internal resolution when I get an annoying glow around objects and characters and feel like I have double vision? Playing Skyward sword and its bothering me so much.
>>
>>172232384
You'll have bigger problems to worry about when playing Squidward Sword in Dolphin than bloom offset.
>>
>>172232575
I've already beaten the game on Wii, I have a dolphin bar and it works fine. I just can't stand the bloom issue
>>
>>172232729
No depth issues?
>>
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wtf

I hate firebrand-x palettes now.
>>
>>172232829
Using the disable depth of field hack.So far it has issues in the Knights academy but that's something i can switch on and off.
>>
>>172232912
That nestopia one is pure eye cancer.
>>
>>172217604
>>172217960
>>172218160
>LOL
Spot the Daniel
>>
>>172233397

And they foolishly made it default too.
>>
>>172233406
LOL, he thinks he can identify people by their 'posting style'.

Good luck with that, son.
>>
Should emulators write SRAM changes at regular intervals or should they only write on exit to avoid using up SSD write cycles?
>>
>>172235171
Why not give users the choice of how often they want to write?
>>
>>172233406
>>172234296

Squarepusher or just pretending to be Squarepusher.
Either way it does not matter as we are all one of mudlord's alter ego's.
>>
>>172235595
A few like RA have that option. In RA's case it only writes on exit by default.
>>
>>172236523
>Squarepusher or
He spent few hours here shilling his patreon posts. How people change.
>>
>>172236523
We're all mudlord and Squarepusher here. We false flag byuu all day to make him look bad.
>>
>>172235171
>avoid using up SSD write cycles

I doubt anything emulators could do could make even a dent in a SSDs lifespan. If it does then you got a really shitty SSD.
>>
>>172236903
Some games treat SRAM like RAM and write to it thousands of time a second. There are shitty emulators that save SRAM every time it's modified.
>>
>>172237313
To be fair this was mostly done after the nerd rage from people who dumped 5 hours into a RPG only for the emu to crash and lose it all.
>>
>>172238409
>nerd rage
no.
that is completely understandable and justified.
>>
>>172237313
Is there a way to make so that Mednafen in RA's savestate don't fuck with memory cards?
>>
>>172239789
yeah, you stop cheating
>>
>>172239789
Try changing memcard method maybe.
>>
>>172242362
That means having to start over and not being able to use the saves in other emus/real hardware.
>>
>>172242480
So make a savestate and then save again after loading it.
>>
>>172242551
That's a pretty shitty workaround, are there really no tools for converting memory cards from the actual thing to libretro's shit format?
>>
How good is Wii emulation at this point?

Will an i7 7700 get me full speed in most games?
>>
>>172242927
I don't know. Google it maybe.
Are you sure that libretro won't autoconvert it? I changed from multisaves to shared memcard today and it worked fine.
>>
>>172243035
>I don't know. Google it maybe.
If google helped I wouldn't be asking here.

>Are you sure that libretro won't autoconvert it?
Yes. Been there done that, unless they added that feature less than a month ago.
>>
>>172243003
Yeah, probably. I've never had issues with Dolphin before apart from the odd graphical glitch.

>>172243132
OK. Well, I've given you one solution, it is your choice whether you take it.
>>
>>172243003
yeah
>>
>>172243287
Yeah.
>>
>>172223182
>Sorry, but the SMB bricks and title plate are supposed to be brown, not red. The entry is in the brown swatch, not the red one. Any set that shows those bricks as red is simply wrong.
>>
Who cares which NES palette is the most accurate?

Just use the one you like and stop bitching
>>
>>172245874
yeah?
>>
>>172246609
Yeah!
>>
how big of a difference would upgrading to a i3 7100 be in terms of performance on PCSX2 and Dolphin?

Currently using an FX-8320

but i'm not sure if I should make the switch, as i'd need to buy a new motherboard too
>>
Does anyone know if I can play emulated PSP games online? Like monster hunter and using something like Hamachi to trick it into thinking im LAN so I can coop?
>>
>that guy who keeps vandalizing the wiki

how childish
>>
>>172249547
The funny thing is that he probably doesn't realize what embezzling actually means and why it can't ever apply to patreon unless somehow what you promise in it becomes legally binding which is never gonna happen.
>>
>>172249483
I'm not sure. There's a thing you can use for local multiplayer on the PSP that you could use over the net. Ad-hoc or something like that. There might be a way to do that.
>>
>>172250282
Fuck off, Daniel. No one like you.
>>
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>Add hack
At least he's honest about it.
>>
>>172250716
>"everybody who doesn't agree with me is SP"
Stay assmad.
>>
>>172249547
And that was PS4 PRO, not ordinary PS4.
>>
>>172246498
My thoughts exactly.
Shaderautists are always ruining this general talking about trivial "graphical fidelity" shit that not even the original devs care about
If we should play "as devs intended", then we should use HD sprites hacks based on the artwork for every old game
>>
>>172250845
It's widely known that PCSX2 has a massive pile of game-specific hacks because otherwise everything would be glitched to hell. That particular commit isn't even adding a hack actually, just adding the CRC of the fanpatched iso of ArTonelico 2 to the hack database so the hacks for the base game also get applied to it.
>>
<Twinaphex> bparker - prboom doesn’t support heretic or hexen
<Twinaphex> upstream doesn’t either
<Twinaphex> there is some special-made version of prboom which does but then it doesn’t work anymore with doom
<Twinaphex> these source ports are a bad mess on average
<Twinaphex> lots of people have lamented how most source ports don’t leave Quake and/or Doom games in their original state
<Twinaphex> and instead they take a sledgehammer to it like zdoom with ‘improvements'
<Twinaphex> either that or it’s all improvisational
<Twinaphex> and nothing really organized
<Twinaphex> the most shocking of all
<Twinaphex> is how few doom/quake source ports take risks
<Twinaphex> other than libretro prboom
>>
>>172252794
libretro prboom is totally irrelevant to anything.
People who want the original thing play the actual DOS version or ChocolateDOOM/ZDaemon, anybody else uses Z/GZDOOM only a very small subsection of autists use prboom at all to begin with.
>>
>>172238573
yeah, losing your shit over a video game is justified, right?
>>
>>172254464
well, it depends on the game.
if its a squaresoft game, then there's a chance
I would beat a fool to an inch of their life if they fucked up my save
>>
>>172253378
Why did they port prboom and not Chocolate Doom?
>>
>>172255138
Easiest to port if I had to guess.
>>
>DISCLAIMER: We are more transparent than most as to how the money will be allocated that we receive. And as the money increases, so will our ability to do more. That being considered, how the money is spent is left at our own discretion, and there is no reasonable expectation beyond that. Commitments that are outlined in the goals will be pursued, but delays are possible depending on time circumstances. We ask for your patience and understanding there in case these issues crop up.

See, SP couldn't steal any money, and even if he did, there is DISCLAIMER now.
>>
>>172205330
What settings (resolution, HLE vs LLE) are the two emulators set at?
>>
>>172248796
Don't buy Intel, it's like paying to join a botnet
>>
>>172257579
If i had a $ every time some asshole claimed that things are botnets. I would have more tvs and ps4 pros than SP
>>
Does anybody else have problems using a DS4 with certain usb cables on pc? I used to be able to connect an official usb cable and it would work flawlessly but now I only have the one I got from my galaxy S7.

The problem with it is it's not completely reliable and the controller disconnects very frequently. This only happens when I connect it to my PC and only from the side that connects to the controller.

Anybody know why?
>>
>>172258990
My phone charger recently stopped liking my phone. I've had to revert to a backup. Also not sure why, since I didn't step on it or anything.
>>
>>172258990
Know issues with DS3/DS4, anything longer than 2m is bound to crap out at some point, especially with rumble, some higher end cable behave a bit better but in the end it will also fuck up.
>>
>>172259161
The cable still works fine. It's only when I connect it to the pc to use the ds4 wired that shit happens.

>>172259162
I'm having problems trying to connect it through bluetooth as well. Every time it just disconnects almost immediately but this is probably because of my usb bluetooth adapter.
>>
>>172251030
>If we should play "as devs intended", then we should use HD sprites hacks based on the artwork for every old game

Do you realize how retarded that sounds?
>>
>>172250716
*likes
>>
>>172252794
Why post this uninteresting out of context log?
>>
how mad are opensourcefags that Cemu is the fastest progressing emu around?
>>
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>>172262669
>>
>>172258990
Are you using a USB DATA CABLE and not a USB Charge-only cable, there's a difference, most cheap USB cables are charge only, you can tell by the wire gauge with charging only wires being thin as fuck because they are missing two conductors.
>>
>>172263556

I doubt that it would sound "funny" or be like "le fossfags bfto xDD" in a few years time when there is no opensource equivalent, devs stop working on it, never release the source and it doesn't work on new OSes and systems anymore.
>>
>>172265306
Who cares about the future? I want to play Wii U now.
>>
>>172214310
Purple sky in mario is actually correct. The original devs confirmed it ages ago. This is low calory bait.
This is my first time on here in a few months coz my posts kept getting deleted. This place is still a shit hole.
>>172217018
Groovymame
>>
>>172249547
http://emulation.gametechwiki.com/index.php/Special:RecentChanges

What the fuck is going on here? Is some autist really flooding our wiki with this nonsense?
>>
>>172267738
Probably someone from here. My guess is it's either 1) the autist who posts IRC logs, or 2) the autist who likes to tell people that they're SP.
>>
>>172267738
>What the fuck is going on here?
Two large mass of autism colliding.

>Is some autist really flooding our wiki with this nonsense?
Well yeah, it should be pretty obvious.
>>
>>172268014
I bet the mods could confirm since they can see IPs.
>>
>>172267738
WTF is going on. Is he that butthurt his attack on SP failed?
>>
>>172268787
>Is he that butthurt his attack on SP failed?
Well he is butthurt enough to have used 6 different proxy/VPN up until now so I'd say yes.
>>
>>172268014
My bet is on the one who posts the Logs. He must be getting impatient for the next shitstorm
>>
>>172268914
Good point. Would not surprise me.
>>
>>172268887
Shit man that is some autism there.
>>
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>STOP! no till SP repents this will continue reeeeeeeeeeeeeeeee
>>
>BRpajeet got blocked too
>>
>>172268914
Nope. He was busy playing Dead Space Exctraction.
>>
>>172273056
Nice try.
>>
>>172273056
>Source: my ass
>>
>>172273117
01:35 < wyatt8740> http://i.imgur.com/R3kjgqR.jpg
01:35 < wyatt8740> *850? yes
01:35 < Scroom> omg
01:35 < Scroom> I have not seen that car in years
01:35 < radius> yeah bricks are the best
01:41 < Scroom> wyatt8740 how much did you pay?
01:42 < wyatt8740> scroom: $750 USD
>>
>>172273573
Nice try but we know you are the one who did it. Getting impatient are you?
>>
>>172273573
>wyatt8740

Oh hi, Free 20L5 Guy
>>
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>>172223976
That's not true. On the PlayChoice-10 cabinets (officially released and calibrated by Nintendo), the logo was more of a dark orange.

Take pic-related.
The left image shows the palette that the PlayChoice-10 cabinets used, while the right shows how that palette looked when output through the monitor.

As you can see, it's actually very close to the SNES remake.
>>
>>172178447
nude link model swap when?
>>
Are the palettes in the GBA ports of NES and SNEs Nintendo games accurate?
>>
>>172250282
embezzlement does not require any legally binding agreement
>>
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>>172279991
That just brings up the discussion on what an accurate representation of the GBA's shit screen is.
>>
>>172280236
Can't be embezzlement if you have absolutely no obligation to do anything specific with the money donated which is the case with patreon.
>>
>>172279991
No.
Several games, including Super Mario Advance 4, have palettes exclusively used for the Game Boy Player since the default palettes would look bad on decent displays.
>>
>>172280469
He does have an obligation though. If nothing else, he HAS to meet the Patreon goals he proposed before taking the money, which he hasn't done. That's why Patreon has begun an investigation.
>>
>>172255976
PCSX2 is running in software mode with no speedhacks
Dolphin is running at default settings apart from the resolution which is native.
>>
>>172280997
>he HAS to meet the Patreon goals he proposed before taking the money
Not really no, he can break those as much as he wants without any repercussion outside of people hopefully not donating anymore, wouldn't be the first time a patreon breaks his own goal and nothing happens.
>>
>>172281219
Not if people complain, which they're doing.
>>
>>172281296
Nothing much is gonna happen anyways, worst case scenario they get kicked off patreon which is unlikely to even happen.
>>
>>172281903
You can kiss your $800 /month good bye, SP.
>>
>>172280997
>he HAS to meet the Patreon goals he proposed before taking the money, which he hasn't done.
>That's why Patreon has begun an investigation.

Nice alternative facts.
>>
>>172281997
*$925/month
Stay assmad.
>>
>>172282418
Even better when it gets taken away.
>>
>>172282509
>things that won't happen
>>
>>172282559
SP meeting Patreon goals.
Next question.
>>
>>172280997
>which he hasn't done

Uh, they've completed nearly all the goals they set so far. The only thing that hasn't been explicitly done is the monthly QA goal, which seems kind of vague to begin with.
>>
>>172282773
>SP meeting Patreon goals.
>He still thinks that it would cause any reaction from patreon itself
>>
>>172282773
But that has happened already.

Netplay lobbies are a thing and the bounties have been set up.
>>
>>172283078
It's weird to see someone take a positive stance on being lied to by someone they're paying, even to the point of arguing against opposition.

>>172283175
>bounties have been set up
Only after people here got on SP's case about pocketing money. Had we not spoken up, it never would have gotten done.
And even still, the proper percentage is not being allocated to bounties.
>>
>>172283327
>It's weird to see someone take a positive stance on being lied to by someone they're paying, even to the point of arguing against opposition.
I'm not being positive about being lied to since I'm not even giving money to begin with.
I'm telling you you're delusional about how fair the system is.
>>
>>172283327
>>Only after people here got on SP's case about pocketing money. Had we not spoken up, it never would have gotten done.

Do you have any proof to back up this claim? They had already blogged about how they were going to handle it weeks ago and they were still figuring out how to transfer money to the BountySource site.

You just happened to start your raging about it coincidentally around the time it was about to go live. Prove me wrong.

>And even still, the proper percentage is not being allocated to bounties.

$150 was put into bountysource. That's exactly what they said they were going to do.
>>
>>172283889
>coincidentally
Your faith in SP is hilarious.
>>
>>172280250
I thought the game was supposed to be bright as fuck though? I mean that was Wind Waker's style Minish Cap was clearly going for
>>
>>172284052
Your lack of proof otherwise is more hilarious. Since they had already met the earlier goals like Netplay lobbies, it's not unreasonable to assume they were going to meet their bounty goal as well regardless. Claiming credit for "forcing" them to start the bounties is dumb because they were clearly going to do it based on their blog post they had already made.
>>
Y'know, usually when a bunch of people complain about another person, that person's probably doing something wrong. But when ONE AUTIST complains about someone, I'm kinda thinking the person the autist is complaining about might be doing something right.
>>
>>172285212
>reply to 7 word post
>an angry paragraph

I'm not reading that.
>>
>>172285431
>get btfo in a debate
>try to save face by claiming the other poster is angry

lel
>>
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Colors are boring. Talk to me about weird ASPECTS. What systems (and games) use the weirdest? It's Crash Team Racing, you can't outweird that aspect.
>>
>>172286034
>this retarded pic again

Just stop
>>
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>>172286034
There's no debate with NES or SNES, since we already know that it is supposed to have exactly a pixel aspect ratio of 8:7 when being displayed on a 4:3 NTSC TV.

Anyone who says that it was supposed to display with square pixels on a 8:7 display aspect ratio is wrong.
>>
>>172249483
Netplay got built into PPSSPP ages ago. It's under the settings.
Pretty sure it connects to the same network as that PROonline stuff for real hardware and allows crossplay as such.
But I'm not sure if it still works or how well it does.
>>
>>172285386
Especially when that autist goes on a spamming rampage on our wiki with proxies and VPNs.
>>
Is there a way to sort your game list in PPSSPP? I've got over 60 games and would like to have them organized.
>>
>>172280250
I have a AGB-001 and can confirm that the GBA colors shown there are close to accurate, even when under a white light.
>>
>>172277101
PlayChoice-10 is a different beast from the standard NES/Famicom. The PPU of the PC-10 uses a much more well defined lookup table palette that outputs in analog RGB. It also looks very different from the standard PPU's colors in any case.

SMB1 came out on the NES first, before VS. SMB on the PC-10. The PPU of the NES outputs an NTSC signal that will appear brown on every device that is properly calibrated and whose decoder IC is in line with the NTSC spec, which is the majority of TVs out there.
>>
>>172224275
Degenerate faggot that got hit in the face with a shovel and ate too much lard. Can't code either, person is irrelevant.
>>
>>172290778
stop talking about yourself LOL

>>172280997
>That's why Patreon has begun an investigation.
Where can I read about this investigation?
>>
>>172294891
Right here from your only source of news on it: Anonymous!
>>
>pcsx2 now has mipmapping in the hardware renderer
>ps2 games using it are playable on my laptop with integrated graphics
2017 is a great time to be alive.
>>
worthless wiki kys
>>
>>172255903
>And as the money increases, so will our ability to do more.

How? Are they gonna hire more people. It's the same people as before.

>That being considered, how the money is spent is left at our own discretion,

ie monthly drug fund.
>>
>>172299964
And some PS3 games run at fullspeed.
And JSRF boots on an Xbox emulator.
And good N64 emulation NEVER!
>>
>>172305989
>good N64 emulation NEVER!
Most of the only games worth playing are on Virtual Console anyway, and Dolphin handles them pretty well.
And the ones that don't play well have a better chance of being properly played on Dolphin, since N64 emulators are stuck in the age of plugins and segmented development groups.

Honestly, CEN64 and GlideN64 are the only chances N64 emulation has of becoming decent, and one's a plugin while the other requires a super computer.
>>
>>172306886
Speaking of CEN64, did it go Linux only? The only builds available on the buildbot are for Debian.
>>
>>172305224
Hey. If they want to spend it on Adderall or Modafinil to get work done that's all fine by me.
>>
Can we expect any serviceable Vita emulators in the foreseeable future? The Vita is hacked but the scene seems dead.
>>
>>172251676
>it's not a hack, it's just adding a hack to a hack to a hack to god knows what
>>
>>172306886
>Most of the only games worth playing are on Virtual Console anyway
This is complete bullshit that betrays a fundamental ignorance of the N64's incredible software library.
>>
>>172308217
There really aren't many.
I'm sorry to break it to you, but the library may as well be slightly larger than that of the Virtual Boy.
>>
>>172304753
how do you kiss a wiki?
>>
>>172308364
>There really aren't many.
Rocket: Robot on Wheels.
Rogue Squadron.
Battle for Naboo.
Indiana Jones.
World is Not Enough.
Conker's Bad Fur Day.
Banjo Kazooie.
Banjo Tooie.
Donkey Kong 64.
GoldenEye.
Perfect Dark.
Turok.
Turok 2.
Turok 3.
Turok: Rage Wars.
BattleTanx.
Beetle Adventure Racing.
Body Harvest.
All the Bomberman games.
Diddy Kong Racing.
Doom 64.
Fighting Force.
Goemon.
Jet Force Gemini.
Mischief Makers.
Shadow Man.
Pilotwings.
Quake II.
Rakuga Kids.
Resident Evil 2.
Rayman 2.
San Francisco Rush 2049.
Wonder Project J2.
Snowboard Kids.
Episode I Racer.
Vigilante 8/Vigilante 8 2.
Yoshi's Story.
World Driver Championship.

Good luck emulating them on VC.
>>
Is the citra fully operational? what kind of features does it have

also additional question, So i want to play final fantasy tactics psx or war of the lions with a friend, is this even possible?

If so please tell it has been a live long dream, thank you in advance
>>
>>172311106
Quite a few of those either
A. Aren't good
or
B. Have better versions on other systems

The ones that don't fall into those categories, I'll agree, are worth emulating.
>>
>>172313195
I really want to play Fire emblem awakening but i don't know if citra is functional by now thanks in advance
>>
>>172313396
>A. Aren't good
Such as?
>B. Have better versions on other systems
Such as? Also, that's moving the goalposts. Let's not pretend we code emulators to play "muh exclusives". We code them to play superior multiplats like the N64 version of Resident Evil 2.
>>
>>172314549
>Have better versions on other systems
A lot of the Rare stuff is on Rare Replay (also not emulatable)
Turok games have been releasing on PC recently.
Rayman 2 is on practically every console under the sun. DC and PC versions are better than N64.
Shadow Man is better on DC.
Quake 2 will be better on PC.
Resident Evil 2, I imagine is better on other systems.

I think saying that many of them aren't good is pointless, since people have different tastes, but why emulate worse versions of games on inferior emulators?
>>
>>172311106
>>172314549
>unironically recommending the gimped RE2 port
lmao
>>
>>172314981
Turok was always on PC
>>
>>172315404
Turok 2?
>>
>>172315096
RE2 N64 is the only version of RE2 with acceptable controls.
>Turok games have been releasing on PC recently.
Not Turok 3.
>Quake 2 will be better on PC.
Completely different game on PC.
>Resident Evil 2, I imagine is better on other systems.
N64 version is only version with 3D controls.
>>
>>172315096
Why on earth would you willing play any RE game with tank controls? I'm waiting for RE2 remake, which will inevitably either have RE6-style controls or RE2 N64-style controls.
>>
Any anons got a link to the ps2 usa 2.20 file? been loking for it all fucking morning
>>
>>172317307
2.3
On the wiki.
>>
>>172307665
Too bad SP will spend it on trash such as hashish and PS4 games instead.
>>
>>172315793
>>172315640
Kill yourselves.
>>
>>172317345
on the wiki it only says i cant ask for dowload links of the bios files because its illegal
>>
>>172317985
The wiki in the OP, not the pcsx2 wiki you idiot
>>
>>172317985
Sounds like you're looking at the wrong wiki. Scroll up and look at OUR wiki, you'll find the files and info you need there.
>>
>>172318031
>>172318025
Fuck im retarded thank you anons
>>
>>172318285
Once again, the wiki solves a problem.
All praise the wiki, solver of questions asked times innumerable.
>>
>>172318445
Yea it is. But not when a SP hating autist spams edits.
>>
>>172320496
Yeah, why make life annoying for everyone else just because you don't like what someone else is doing with their own money, given to them freely as donations.
Don't donate if you don't like what's done with the money. It's as simple as that. Other people would also stop donating if they felt the same way.
>>
>>172320496
>SP hating autist
More like SP falseflagging so that he can save face.
>>
>>172321927
>False flagging
What the fuck is this NCIS?
>>
>>172322262
If you lurked /emugen/ for a while you'd be aware of the fact that SP is that petty.
>>
>>172323070

The Marajugana has eaten his brain.
>>
>>172323070
Oh bullshit. Its just some raging autist like you.
More than likely it was you. Just keep your autism off the damn wiki. Fucking don't care if you troll the twat to death on his own channels or what ever. Just keep it off the wiki.
>>
>>>/v/372069739
>>
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>>172223043

Of course it is.
>>
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>be in the mid 30ies
>argue about the colors in an old mario game
>>
>>172329189
>Cemu team now making more money than Nintendo off the WiiU
Maybe Nintendo should just commit sudoku.

>>172329565
Jeez Grand-dad, don't you have coffins to view or something.
>>
>>172329565
Get off of 4chan.
>>
>>172329362
Looks red to me
>>
>>172329189
>150+ replies to bait
/v/eddit truly is cringe incarnate
>>
>>172329565
>30
Don't lie, anon. Nobody gets this old.
>>
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>>172331515
>>
17:36 < mudlord> keke
17:36 < mudlord> KEKE!
17:36 * mudlord throws keyboardf
17:36 < mudlord> i want ra fixed now
17:37 < cute_korean_girl> what's broken mudlord?
17:37 < mudlord> your face
17:37 < mudlord> i need ra fixed
17:37 < mudlord> its broken! FIX
17:37 < mudlord> ugh
17:37 < mudlord> fuck end uisers
17:37 < mudlord> cunts wont even say why its broken
17:38 < mudlord> you wouldnt believe how they justify that shit
>>
>>172331871
And how is that relevant to /emugen/? Or do you just shitpost to keep this place alive?
>>
>>172331871
>17:37 < mudlord> cunts wont even say why its broken
End users aren't psychics. They can't tell how a program is broken when it doesn't even give a message when it crashes
I love the retardation of ego filled "emudevs" though. Keep ragging on end users while lamenting their absence.
>>
>>172332367
It's about dychotomy of ra (RetroArch for newfags) developers and users. One parts wants fixed stuff, second wants to scream..
>>
>>172332602
Course they can, they can report on what they know. For instance, if there is a rendering/game bug. They don't just need to say nothing and then complain its broken without giving a fucking reason why they think the fucking fuck its broken.

And yes, reddit people do that all the fucking time.
>>
>>172332687
Second wants to scream because they refuse to give bug reports at all and instead want to shitpost on reddit constantly about the bug instead because they genuinely think that is a better use of their time.
>>
>>172332687
I ain't no RA dev. I am a end user.
>>
>>172333303
But you COULD be an RA dev. Save us from ourselves, mudlord. Fix our emulators and make emulation great again.
>>
>>172333479
Don't encourage him.
>>
>>172333479
Hell no.
>>
>>172333082
>And yes, reddit people do that all the fucking time.
How about asking them to elaborate instead of throwing a shitfit on IRC
You shouldn't be doing tech support if you don't even have enough social skills to communicate on leddit
>>
>>172333561
What if I donated to you on patreon?
>>
>>172333581
But it's easier to complain somewhere none of them will see it. If he asks them to elaborate, they'll expect something to get done, and he won't have any reason to call them stupid.
>>
>>172333581
How about you telling them to elaborate when you try getting them to elaborate instead of THEM chucking a shitfit?

>>172333652
No fucking chance in hell, I have no Patreon.
>>
>>172333845
What if I send you donations via paypal?
Can you fix N64 emulation, while you're at it?
>>
>>172333917
Nope, cannot accept any form of monetary donation.

I thought you people said money is bad and everything has to be done perfectly and for free else you "reeeeeeeee"
>>
>>172334071
don't tell me what i said
REEEEEEEEEEEEEEEEEEEEE
>>
>>172334071
>you people
We aren't all the same.
I wasn't being serious anyway. I wouldn't pay for the promise of emulation since all these projects are likely to die before they finish anyway.
>>
>>172334742
Sorry, force of habit, since the majority I see is just insane amounts of snark.
>>
>autist spams our wiki with proxy/VPN edits and is now trying to blame it on SP

Epic. Simply epic.
>>
>>172329565
At least it's a relevant topic, unlike other nonsense that's being posted.
>>
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What can I emulate /emugen/ ?
>>
>>172336473
>AMD Athlon X2 5600+
Back when I had a 5200, I could play most games 60 fps on PCSX2 1.4.0.
I could've probably even play something on Dolphin but never really cared (thanks to my Wii).
So, I guess that you can emulate most things just fine.
Dunno how bsnes will work but you'd probably get about 50fps, though.
>>
>>172336889
That'll be fine if he just plays PAL.
>>
>>172214310

NES Classic displays SMB1 very close to a direct capture palette, just slightly darker.
>>
>try dolphin because it gets shilled to hell and back as the "best emulator ever"
>decide to play goyward sword
>wiimotion+ is not emulated so you need the real hardware
>get the one I own up and running
>everything goes fine until I get the sword
>constant disconnects
>every single motion disconnects the wiimote
>i am supposed to buy a meme bar to play it properly that costs me more than a wii with shipping
>end up buying it anyway
>instead of getting disconnects every second I am getting them every 3 seconds
progress
Why is this piece of shit considered good? It doesn't even emulate the Wii correctly. Games have no antialiasing despite the Wii having it and the MSAA option looks like shit.
>>
>>172340935
>try dolphin because it gets shilled to hell and back as the "best emulator ever"
Its the only gamecube/wii emulator. Can you even shill a product if its the only one on the market? What would be the point?

Sometimes i think people should have autist IQ to even post here.
>>
>>172341312
People always compared Dolphin to other emulators and calling it better in every aspect.
I've seen Dolphin fanboys(?) compare it to PCSX2, Desmume, Drastic, Cemu, Mednafen, Bsnes and even fucking MAME.
>>
>>172340935
Because games are fairly playable and there is nothing else.

For example CEMU is only hot shit now because HOLY SHIT GAMES START UP.
>>
>>172341506
Well, even limited to that list, it is objectively better than PCSX2, and DeSmuME.
>>
>>172341594
>CEMU is only hot shit now because HOLY SHIT GAMES START UP.
You can start and finish a bunch of Wii U games in Cemu
>>
>>172340935
I don't know m8, works perfectly fine for me. Are you sure the problem isn't your wiimote? Maybe it's a chink knockoff, those are known to be pretty spotty.
>>
>>172341634
>it is objectively better than PCSX2, and DeSmuME
How so?

>>172341894
Its literally an official Wiimote with the Wii motion plus accessory from Nintendo themselves. If something that works on the real system perfectly doesn't work in the emulator then they shouldn't be pushing it. Fucking add Wiimotionplus emulation already.
>>
>>172341312
>Sometimes i think people should have autist IQ to even post here.
The majority of people with autism have learning difficulties.
>>
>>172342041
>How so?
Look at their compatibility lists.
The code is also much better maintained and documented.

As for your connectivity issue, are you using the Toshiba Bluetooth stack? As far as I know, it's still required for Wii Motion Plus on Windows.
Also, which build are you using?
>>
>>172341634
>>172342625
>Objectively better than PCSX2
PCSX2 not only runs more games (due to the nature of having more available games) but also runs a larger % of its library than Dolphin. PCSX2 also runs a higher % of games to completion or near to flawlessly than Dolphin.
PCSX2's software renderer will run some multiplat games at a higher framerate than Dolphin's hardware renderer, at the same resolutions.
Dolphin has poor (dual) multi-core support, whereas PCSX2 will support up to one less core than your CPU has.
>>
>>172341312
>Sometimes i think people should have autist IQ to even post here.

Autism isn't what most people here seem to think it is.
>>
>>172342625
>Look at their compatibility lists.
PCSX2 has 95%+ library playable compared to the 89% of Dolphin
Considering how Dolphin counts shit like Skyward Sword, Red Steel 2(constant wii mote disconnections) and Tatsunoko vs Capcom(stuttering to the point of unplayability) as playable I wouldn't put much weight behind its lists.

>>172342923
>Dolphin has poor (dual) multi-core support
Try non existent. Its getting phased out as bug reports aren't even accepted with it enabled.
>>
>>172342041
It works for a lot of people. I have a Wiimote, motion+, and a dolphinbar and it works literally like it does on a real console. Even beat SS twice.

>Fucking add Wiimotionplus emulation already.

They did, a long ass time ago, but it wasn't deemed worth it so it was dropped. Some anon on here got the old build and tried playing through with it, and he reached the same conclusion, movements are too complicated for it to work in a satisfactory and enjoyable manner. You can look it up in the archive if you're curious.

>>172342625
You don't need the toshiba bluetooth stack if you're using a dolphinbar, which he apparently is. Even if you aren't, you're better off trying to use bluetooth passthrough which if it works with your adapter is even better than a dolphinbar.
>>
>>172342547
>>172343059
Allow me to correct myself then:
People should post here with high functioning autism level IQ.
Better?
Good now go fuck yourself.
>>
>>172311106
>not including Last Legion UX, SD Hiryuu, Stunt Racer 64, Toukon Road,Mario Party 1, Bangaioh, or Deadly Arts..
shame on you :) . Pretty good list overall though. Definitely covered a good amount of good non-VC games.

>Yoshi's Story.
Isn't that on VC?
>>
>>172315640
>Not Turok 3.
What about Turok Rage Wars? Is that on PC yet? Man I really gotta play those Turok games again. They were my favorite shooting games on N64.
>>
>>172343962
High-functioning autism just means that they can operate on a basic human level, despite being afflicted with autism.
>>
>>172343315
>literally works on my machine(tm)
Jesus fucking christ
Does Dolphin really have fanboys?

>They did, a long ass time ago, but it wasn't deemed worth it so it was dropped
That means they didn't you fucking mong
>>
>>172343962
You mean people who are savants, I assume. IQ could still be low, just with one special skill.
>>
>>172345086
Gee, you're really mad.
Skyward Sword works fine on Dolphin for anyone capable of using it. Why do you think your case is so special?
>>
>>172345328
>Why do you think your case is so special
The connectivity issue is listed right on the wiki and Dolphin's issue tracker and has been marked as Won't Fix for 4 years now
It turns out your case is the special one, not his.
>>
Is threre a guide on using shaders on retroarch?
>>
>>172345731
>https://bugs.dolphin-emu.org/issues/5751
>

The swordplay already works extremely well in Dolphin.

The emulator does not run at exactly 100% speed at all times.
We have to deal with the OS to send/receive bluetooth packets.
Packets are dropped/inserted to deal with timing differences.
Real wiimotes are never going to be 100% flawless.

Jesus christ
So much for "muh accuracy"
Dolphin is forever going to remain a shitty HLE emulator not unlike PJ64.
>>
>>172345731
>It turns out your case is the special one, not his.
I'm skeptical. If a high-profile game like Skyward Sword was unplayable for the vast majority of people using Dolphin, you'd think the problem would be more well known.
And the only problem mentioning Wii Motion Plus on Dolphin's wiki is calibration, which is easily fixed by pressing down on the d-pad.

Also
>his
Okay, champ.
>>
>>172346080
>Dolphin is forever going to remain a shitty HLE emulator not unlike PJ64.
zilmar is actually working on improving the accuracy.
>>
>>172346142
>If a high-profile game like Skyward Sword was unplayable for the vast majority of people using Dolphin
You need a Wiimotion plus and a sensor bar to even start the game. Its already unplayable for vast majority of people using Dolphin

>Also
>>his
>Okay, champ.
ebin
>>
>>172346142
>And the only problem mentioning Wii Motion Plus on Dolphin's wiki is calibration, which is easily fixed by pressing down
Have you actually played Skyward Sword?
You have to calibrate the Wiimote every time it gets disconnected i.e. put on a flat surface, wait 5 seconds and then point the cursor at the screen.
Pressing down after every strike(assuming it works) is just going to make it even more tedious than it already is.
>>
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>>172345069
>>172345164
>>
>>172346748
>Have you actually played Skyward Sword?

I have, you'd be surprised to know just how well it worked out for me.
>>
Anyone played Drakengard on PCSX2? How does it run and what setting did you use?
>>
>>172346748
I played all the way through with Dolphin on release and had no issues.
>>
>>172347042
It runs fine. I completed the game on a AMD Athlon II X2 270 and a 660.
Got framedrops due to the shit CPU though
>>
>>172346956
>>172347317
>still pushing Works for me(tm)
Also the game had shit tons of issues on release so I find it extremely hard to believe that you had none.
>>
>>172347506
I wonder if in a few years we will see Cemu revisionists claiming how they played Breath of the wild on it on release date with no issues.
>>
>>172347506
What issues? It worked fine.
>>
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Yo nigga, what's wrong with Nigga Pac-Man?
>>
>>172352269
he looks a bit hung up
>>
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>>
>>172352629
lol im surprised he got downvoted, even though I think he's silly.

I'd gladly handle SP's "abuse" if I was given free stuff. (I hope you're reading this, Daniel). Logan seems like a very ungrateful person.
>>
>>172352939
He lives in 1st world, so 'freebie' doesn't mean much. SP also thinks that by giving freebies he will got hundreds hours of free work in return.
>>
>>172352629

He's a drama queen that bends the truth at his whim.
>>
>>172352629
Slowpoke.jpg

I bet he is exaggerating about being sworn at because he got butthurt over the savestate issue. That seems like a poor excuse to abandon everything.
>>
>>172352629
Which N64 core was he making?
Was it a rival to PJ64?
>>
>>172353748
>That seems like a poor excuse to abandon everything
He is still making a GUI for Mupenplus just not working on RA
>>
>>172342041
They already did months ago:
https://dolphin-emu.org/blog/2016/10/24/bluetooth-passthrough/
>>
>>172353878
GLupeN64
>>
>>172353941
And that is a waste of time for various reasons, number one being that standalone mupen64plus has terrible audio lag because it only supports SDL audio.
>>
>>172354704
> Note that the DolphinBar does not expose its Bluetooth adapter to the system, and cannot be used for Bluetooth Passthrough
>people paid for an inferior experience
>>
>>172354704
>>172355160
welp time to buy another bluetooth adapter
>>
>>172355820
I recently bought a cheap ass insignia BT adaptor from Best Buy and it works just fine with passthrough when you do all the configuration bullshit
>>
>>172354728
I'm pretty sure Retroarch's core is based on GLupeN64.

Also, is there a CPU or memory plugin equivalent to GLideN64?
>>
>>172280469
There is an obligation but it doesn't have to be a formal one that results in legal punishment
>>
>>172362387
>Also, is there a CPU or memory plugin equivalent to GLideN64?
lol wut? There's no such thing as a CPU plugin m8. Sounds like you think GLideN64 is somehow special. It can't even do triangles properly.
>>
I downloaded Solatorobo for my R4i 3DS and the game freezes after the intro cutscene. Checking online it seems to be caused by anti piracy and people point to a patch by retrogamefan but I can't for the life of me find it. It just leads me to a thread with updates to flashcarts which don't include R4i 3DS.
>>
>>172369181
>>>/vg//hbg/
>>
>>172369181
Furfaggot
>>
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>>172370153
>>
>>172365442
Yeah there's a moral obligation but it's up to the patrons and not patreon to make sure it's met.
Patreon doesn't give much of a fuck since there's no legal obligation and they're getting a percentage off the money donated regardless, same reason the "artistic nude" loophole isn't being dealt with by patreon since they can have people do straight up porn without having to deal with the legal obligations it entails normally.
>>
what happened to DC emulation?
>>
>>172373331
>"lol we're just making it for funsies so who cares if half the functions in hte emulators crash it"
>"lol, why should I bother unshitting my inferior fork of my previous emulator if I don't get loads of money out of it"
>>
>>172334071
Money is only bad when it's going to degenerates like Daniel.
>>
>Bourdon told me that the Dolphin dev team prides itself on not taking donations, because as soon as money is involved, there could be pressure to solve a certain user's bug submissions first, or tackle a game a big donor really wants to see emulated.
>>
>>172374083
>tackle a game a big donor really wants to see emulated.
Why would they be afraid of doing this?

>>172374078
>Money is only bad when it's going to degenerates like Daniel.
Daniel's a decent fellow. He just needs to pick the right allies.
>>
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Well that sounds like a confusing pain. Configuration automation always irks me though.
>>
>>172374078
>Money is only bad when it's going to people I don't like
>>
>>172374687
Or just do it right and be accurate enough to not need hacks.
>>
http://www.pcgamer.com/the-ethics-of-emulation-how-creators-the-community-and-the-law-view-console-emulators/
>>
>>172374356
It would be job, not hobby?
>>
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>>172375223
You can't always do that with HLE. Console GPUs do weird non-standard things that don't translate to GL and friends directly.
Console CPUs too. You shouldn't be able to divide by 0, but PS2 will indeed let you do just that somehow.
>>
>>172375514
>It would be job, not hobby?
Getting paid to do what you enjoy, sounds ideal to me.
>>
>>172375860
If they enjoyed prioritizing things specifically for others rather than just working on the emulator in general, they would do just that already.
That's the difference when it becomes a job. The terms aren't yours. Instead of doing what you want, you have to do what others want.
And a lot of people don't like that.
>>
>>172374356
does he have allies?
are they bad people? if so, how?
>>
I updated retroarch to 1.4.1 and I noticed that mupen64plus core is now running games at 30fps. Is this new to the core? Is there an option to get games back to 60fps?
>>
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How is Pcsx2's OpenGL renderer nowadays?

Is DX still better?
>>
>>172382682
There should be an option for "framebuffer emulation"... turn that on and restart
>>
>>172382742
OGL is better, has been for ~2-3 yeas now.
>>
>>172382682
also 1.5.0 is the latest stable version
>>
post your menu drivers
>>
>>172377124
>If they enjoyed prioritizing things specifically for others rather than just working on the emulator in general, they would do just that already.
I see it as killing two birds with one stone. If it's something you would eventually want to do, the order doesn't matter too much if you're getting paid. You also have the option to deny requests, if it's something you don't think is worth your time.
>>
>>172384220
No, no denying requests. Once you get paid, its a job.
>>
>>172385062
I'm sure they would turn down the money as well, otherwise that's just theft.
>>
>>172385846
there's nothing illegal with being a scummy asshole though. And the vast majority of emulators, especially on android, do that.
>>
>>172263556
pretty mad
http://www.pcgamer.com/the-ethics-of-emulation-how-creators-the-community-and-the-law-view-console-emulators/
>Byuu, whose emulator development is all open source, had harsher words. "Very few emulators are entirely independent works," he wrote. "Cemu may or may not enjoy that distinction, but most emulators do not. Most emulators are built on the work of dozens of people before them reverse-engineering hardware, writing documentation, and releasing source code. I find it incredibly selfish to benefit from all of the work done before, and yet not share in return.
>I find it incredibly selfish to benefit from all of the work done before, and yet not share in return.
?????????
>>
>>172383654
>>172383878
I updated to 1.5.0 and framebuffer is set to true, still getting 30fps. Anything else could be the issue?
>>
>>172387762
>I find it incredibly selfish to benefit from all of the work done before, and yet not share in return.

Its called capitalism, deal with.
>>
>>172387762
How many higan licenses did he sell again?
>>
>>172387762
I don't think Nintendo will take legal action against Cemu, despite that some people do want that to happen.
The emus that got brought into court in the past had gone to an extra step, which was selling the emulator and promoting it as a commercial product back then, like bleem did. Cemu is free, patreon is just donations, and even then, there are paid emulators for mobile devices and nothing is getting done anyway.

Doing so would just give the emu more attention, and then the source code could just be "leaked" as an extra fuck you, after a possible litigation.
>>
>>172263556
>>172387762
I'm glad cemu exists and I don't even care for Wii-U emulation. Feels nice to see hypocrites like byuu, butthurt.

>>172390649
>Its called capitalism, deal with.
well said. funny how a lot of capitalists cry when things aren't in their favor (like byuu).
>>
>>172380232
>does he have allies?
some, but some of those aren't good people. For example, logan received a free gift from SP and was ungrateful.

I'm sure there are some devs who would be willing to join forces.
>>
>>172347506
>on release
I didn't play it on release.
You're claiming to have problems now, which many people don't have.

Stop using Dolphin 3.0.
>>
>>172389026
Anyone?
>>
>>172393305
>like byuu

or SP
>>
>>172392416
Yeah, remember when people (SP for example) were announcing imminent lawsuit against Drastic devs? It never happened and will likely never happen.
>>
>>172402787
given how many paid emulators are out there, they'd have to spend a lot of time and resources chasing all those devs
>>
>>172333082
To be honest, psychotic devs with unresolved anger / self-esteem issues as you and SP are as much pathetical (if not worst) as lazy ass / spoonfeeded end users.

They are both equally entertaining though, much more than they would even realize it themselves. Both sides of same 'emuscene' circus.
>>
>>172373331
demul is the only one worth using
>>
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>>172404359
>spoonfeeded
The pajeet is showing. You just can't hide it famnigger it's hilarious
>>
>>172404410
Doesn't stop it from being shit.
>>
How come AAA pc games have so much more latency with a DS4 than RA? same distance from DS4 to PC, COD is unplayable, but everything works just fine on RA, MAME, etc, from the same spot.
>>
>>172404575
We are legion of pajeets, 'SP', you can't find us all, neither defeat us, sorry.
>>
>>172405078
its better than dolphin in terms of compatibility
>>
>>172405463
just fuck off from vandalizing the wiki you autistic shit
>>
>>172224731
You can't have Mega Evolutions on DS, you can on GBA.
You can't have 6th/7th Gen. Pokemons on DS, you can on GBA.
You don't have many choices on DS, you have an awful lot on GBA.

Welcome to the wonderful world of Pokémon's ROM HACKING, Anon.

>>172265306
Reminder that Decaf is still there on GitHub.

Anyways, getting mad at the possibility of X sounds stupid desu, people should enjoy Cemu's progress and get mad IF/WHEN the project actually dies without sharing its source.

>>172308140
RPCS3 plans to eventually add compatibility with Vita games, other than that, you know as much as we.

>>172315547
Google says Turok 2 was released on PC in 1999, the remasterization supposedly came out like 1 week and half ago too.

>>172315640
It surely isn't impossible for an hypothetical remasterization of Turok 3 to come out on PC, right?

>>172345040
N64 and GB only, apparently.
>>
Anyone know how to use custom ROMs with MAME? Whenever I try it says that the machine is missing the required ROM.
>>
>>172175656
>>
>>172405526
Compatibility is the only good thing about it, everything else is terrible or outright broken.
>>
>>172407332
>It surely isn't impossible for an hypothetical remasterization of Turok 3 to come out on PC, right?
Turok 3 is trash though

>>172407443
>Compatibility is the only good thing about it
The only thing that matters
>>
>>172407676
>The only thing that matters
No it clearly isn't, Demul is only tolerale when you don't mind shader cache stuttering and the only thing you do is play the game in native res without using any emulator only function and without doing anything else than playing the game since toggling fullscreen or alt tabbing makes the thing crash.
>>
>>172407932
>Demul is only tolerale when you don't mind shader cache stuttering and the only thing you do is play the game in native res without using any emulator only function and without doing anything else than playing the game since toggling fullscreen or alt tabbing makes the thing crash.
Are you running a toaster or just using a decade old version of the emulator?
>>
>>172408150
Latest version on 4770k / GTX1070
Demul is shti anon, don't make any excuses.
>>
>>172408250
>getting shader stuttering on that
What turd of a configuration are you running?

>Demul is shti anon, don't make any excuses.
works fine for me. Not my fault you can't even run an emulator with minimal configuration.
>>
>>172408815
>What turd of a configuration are you running?
The default one since nothing seems to affect that shader cache generation anyways

>works fine for me. Not my fault you can't even run an emulator with minimal configuration.
Demul shill please, there's no configuration to be done since no setting affects the issues Demul has.
>>
>>172408991
>Demul shill please
epic meme bruh
keep defending your stupidity by calling out software
maybe one day you'll realize the only thing holding you back is your mental deficiency.
>>
>>172409141
Okay then If you're so smart why don't you tell us what setting affect shade cache generation?

It also doesn't change the fact that Demul crashes when you use basic functions in it or that it requires unreasonable hardware to do anything above native res.

Keep defending your shit emulator though.
>>
>>172409340
>Okay then If you're so smart why don't you tell us what setting affect shade cache generation?
Worked fine for me on a 750ti
>or that it requires unreasonable hardware to do anything above native res.
what the fuck are you talking about
>Keep defending your shit emulator though.
I don't need to. You are doing a shit job defending your intelligence.
>>
>>172409474
>Worked fine for me on a 750ti
>no proof
>it works fine trust me guys
>I'm even gonna pretend it's a configuration issue even though there's nothing to to mess up to begin with
https://my.mixtape.moe/rbkaxm.mp4
That's exactly how it runs with any settings on the specs I mentioned before.

>what the fuck are you talking about
Anything above 2x res wouldn't run fullspeed on my previous GPU (GTX770) even simpleish games like Rez, haven't really bothered with the 1070 but I doubt I can go to 4-6x and expect to run well, then again the plugin that allows for non-native is deprecated and abandoned so that might be why it runs like shit
>>
Which Ace Combat should I emulate first? I want to try the series before the new one comes out.
>>
>>172411234
>that recording

Wow, your computer's trash.
>>
>>172411971
3JP with the english patch (US/EU has pretty much any sort of story content cut down but the phjysics are more enjoyable)
4/5/0 are worth a play in that specific order.

1/2 are pure arcade and more archaic but if you don't mind it they're still decent fun

ACX/X2 are worse than the rest and impaired by the PSP controls

The remake of 2 on the 3DS is not emulatable as of yet but it's worth a play

>>172412103
>750ti miscreant calling other peoples computer trash
>still defending his garbage closed source emulator
>>
>>172412309
>>750ti miscreant
>implying I'm the same person

Naw, dude, your shit's garbage.
>>
>>172412957
>Naw, dude, your shit's garbage.
>implying

>this is the power of Demul
>this is what people are defending
https://my.mixtape.moe/udpgpt.mp4
>>
>>172413554
>if I keep making webms with my shit hardware people will believe me
post your speccy faggot
>>
>>172413667
>he didn't watch the video
>he calls people faggots
0:53
>>
>>172413554
disable vsync
>>
>>172413952
Slightly better framerate except now the video output stutters like crazy making it shiity to look at.
Doesn't change anything about shader cache stuttering but that's a given.
>>
>>172414148
>stutters like crazy making it shiity to look at
wut
>>
>>172414213
Movements that should be smooth are all jerky and jumpy like someone did a shitty encode of a video that discards frame at random to change the framerate.
>>
>>172414397
Are you sure something isn't throttling your hardware?
Demul is demanding but it isn't that demanding. The russian who codes it uses a GPU that doesn't even support vulkan
>>
>>172413554
>https://my.mixtape.moe/udpgpt.mp4

LOL the sound sounds like garbage.

Even libretro reicast is centuries ahead of that garbage.

Once again, closed-source Russkieware faggots underperforming. And by it staying closed-source, it will remain forever shit.
>>
>>172415123
>LOL
Get a trip Daniel
>>
>>172415191
same to you byuu
>>
>>172414807
Nah GPU isn't doing anything else and I don't have anything demanding running at the same time on the CPU which is fully unparked and has all power economy function disabled. temps are good too so nothing on that side either.
Like I said upscaling with Demul is terrible on the performance to the point where 6x kills pretty much anything below a 1080ti.

>>172415123
>LOL the sound sounds like garbage.
Emulator timestretches the sound if you don't run fullspeed, once you run fullspeed there isn't any issues, problem is fullspeed pretty much requires native unless you have actually good hardware and even then you can't really pretend going farther than 3x and you stillk have to play through the game once to get rid of the slowdown from shader cache generation which gets worse if you upscale because of course it would.
>>
>>172415343
>Like I said upscaling with Demul is terrible on the performance to the point where 6x kills pretty much anything below a 1080ti.
Wait are you actually using the old dx11 plugin?
No fucking wonder
>>
>>172415449
If I wanted native I'd be using the DC that is right next to me anon,

This is with the new plugin though
https://my.mixtape.moe/rbkaxm.mp4
It goes away on a second play but it's still fucking annoying.
>>
>>172415556
>If I wanted native I'd be using the DC that is right next to me anon,
How is that relevant to emulation?
>>
>>172416023
>How is that relevant to emulation?
True but that doesn't stop Demul from being a bad experience through and through even if you sacrifice every advantage emulation has for a bit less shittyness.
>>
>>172416157
Don't see how shader stuttering is that big of a deal breaker compared to straight up not being able to play games.
You'd have a point if there was another DC emulator even half as good as demul but right now there is none and Demul's focus on compatibility over pointless bells and whistles are the things that have made it last despite being closed source.
>>
>>172416376
>Don't see how shader stuttering is that big of a deal breaker compared to straight up not being able to play games.
It's a terrible experience only made worse by the sound distortion and it's only marginally better than not being able to emulate games, it doesn't stop you from playing it totally since you can always use the real hardware.

>You'd have a point if there was another DC emulator even half as good
Being the best doesn't preclude it from being pretty terrible just like Desmume was the best DS emulator for a long while for example.

As it stands Demul has little advantage over the real thing when even basic thing such as savestate are broken (except for arcade boards) and in many case it require you to spend just as much money on new HW than getting the real thing would.
>>
>>172416773
>it doesn't stop you from playing it totally since you can always use the real hardware.
That is completely irrelevant to emulation
>>
>>172416916
Emulation doesn't exist in a void
If emulation is an inferior alternative to the real thing for various reasons then it's emulation that becomes irrelevant.

Or are you gonna act like a realhardware-fag and claim the other thing is worse because you said so?
>>
>>172417018
Not having to deal with hardmods and burning discs is good enough reason for me to not touch a dreamcast
Not using the shitty controller is just a bonus.
>>
>>172417294
don't forget about the whole scart and RGB nonsense.
>>
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>tfw over a thousand games and nothing to play
>>
>>172417294
If you'd rather shit all over your gaming experience for such petty reasons that's your prerogative, doesn't make Demul good by any stretch of the imagination, fucking PCSX2 using SW only is more worthy of being called good than Demul.

>>172417294
>what is a VGA cable
>especially when using backups where compatibility is a non issue
>>
>>172417721
>If you'd rather shit all over your gaming experience for such petty reasons that's your prerogative
Not having to burn discs only for the shitty laser to inevitably give up is a pretty big deal. Same for that cancerous controller. Just because you mutated to get used to these inconveniences doesn't mean everyone else should too.

>fucking PCSX2 using SW only is more worthy of being called good than Demul.
Thats because it is?
>>
>>172417721
>fucking PCSX2 using SW only is more worthy of being called good than Demul.
Nigga PCSX2's SW mode is a work of art
Just because you can't get "muh HD" in something doesn't make it bad.
>>
>>172417918
>Same for that cancerous controller.
>conveniently ignoring you can plug a PS2 controller on a dreamcast with a 5 bucks adapter

>>172418026
>Thats because it is?
If it's gonna use that much ressources doing it's job it better be indistinguishable from the real thing which it isn't so no it's no good it's just ok.
>>
>>172418352
>>conveniently ignoring you can plug a PS2 controller on a dreamcast with a 5 bucks adapter
but not a 360 pad or a PS3 controller
Why the fuck would I want to use a PS2 controller over those?
>>
>>172418352
>If it's gonna use that much ressources doing it's job it better be indistinguishable from the real thing
Are you fucking retarded?
Do you not know how emulators work at all or just being willfuly ignorant to spout rhetoric?
>>
>>172418692
>Why the fuck would I want to use a PS2 controller over those?
>there are people who prefer a DS3 to a DS2
How small are your hands anon?

>>172418773
>Are you fucking retarded?
>supposedly accurate renderer isn't
>still use enough ressource to not run fullspeed everywhere on every game using recent hardware
>stating that is somehow retarded
Well you seem ok with having poor standards so I don't know what I expected.
>>
>>172419072
Ok good to know you were just being retarded
>>
>>172419072
>>there are people who prefer a DS3 to a DS2
Yeah those people are called normal human beings
>calls DS2 better than anything
>thinks he doesn't have tiny hands himself
Only manlets and women think DS2 is good which is why PS2 was such a big hit in 3rd world shitholes where manlets reign supreme.
>>
>>172419072
>>172419373
This has to be the first time I've seen a DS2 user calling other people small handed.
>>
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>>172419276
>If say the SW renderer is good enough time that will certainly make it so
At first I just wanted to how how slow it was but I guess regressions decided tyo give me a hand in illustrating my point.

>>172419373
>pretending the DS3 isn't a manlet controller when it's smaller than a DS2
>thinks he isn't a manlet when he can't handle the DC controller
Anon plz

>>172419705
It's also the first time you've seen a DS3 user call anyone small handed
>>
>>172419875
>>thinks he isn't a manlet when he can't handle the DC controller
Not being able to handle a poorly designed mess has nothing to do with the size of hands
Just because you can finger your asshole while jerking off with same hand and enjoy it doesn't mean its normal. DC controller is fucking awful, especially for the myriad of arcade ports which exist in its library.
>>
>>172419875
>>pretending the DS3 isn't a manlet controller when it's smaller than a DS2
Its literally bigger than the DS2
I see that basic math is beyond your manlet brain.
>>
>>172419875
>so desperate to prove his point he is using regressions to push it
top kek
>>
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Im happy rpcs3 is working and im on the final stage of Z3.1

Wonder if Super Robot Wars Z3.2 will be workable anytime soon or perhaps its already playable.

Had to use cheatengine x2 gamespeed for the sound problem.
>>
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>>172420184
I'm gonna deny reality surely I can't be proven wrong

>>172420375
>so desperate to prove his point he's gonna ignore glaring issues and call it good anyways
>>
>>172375182
t. Squarepusher
>>
>>172420640
>>I'm gonna deny reality surely I can't be proven wrong
>DS2 Dimensions
>157 mm × 95 mm × 55 mm
>DS3 Dimensions
>160 mm × 97 mm × 55 mm
I am not the one denying reality here manlet
>>
>>172420745
Nigga please you have eyes the top controller is bigger than the bottom one?
>>
>>172420559
Maybe report your issues on the discord or something?
Thats how Demons souls got working so I assume it would work for your game too.
>>
>>172175656

Can new3ds play out runners via any emu? .. I already have a PS vita with taihen but playing outrun 3d made me "wonder aloud" can I play newer outruns on n3ds , Any one tried? Failing that should I just play outrun PSP on my vita?
>>
>>172420804
The only thing I have eyes on are your poor photographing skills
Go measure the controllers yourself using a ruler.
>>
>>172342923
>PCSX2 will support up to one less core than your CPU has.
It supports all of your cores and uses them evenly.
>>
>>172406168
> buhuhu my precious wiki with my prefered list of emulators, took me months to get it perfect

grow up, retarded manchild
>>
>>172420948
I guess you are the one who did it then? Your hate boner for SP has backfired i see. Typical autist behavior i am just calling your shit out. So stop acting like a basic bitch about it.
>>
>>172420904
>denying reality when there's visual proof

>>172420948
>He says while gloating about defacing a niche wiki
>>
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>>172421125
>>denying reality when there's visual proof
guise the bigfoot is real
>>
>>172421285
>he thinks I bothered photoshopping a photo of two controllers
You're not that important anon.
>>
>>172421350
>>he thinks I bothered photoshopping a photo of two controllers
If bothered to do that it'd actually make the photo more worthwhile than the complete trash it is right now
>DS3 is off kilter
>the perspective isn't even flat (are you seriously a manlet)
>that fucking glare
>>
>>172421350
Gee I wonder who should I believe
The official specifications of the controller as released by its creators or some random anon on an imageboard who can't even take a good picture.
>>
>ITT people argue about 2mm

>>172421447
Not him, but you're being autistic.
>>
>>172421593
>Not him, but you're being autistic.
And?
>>
>>172421593
>Not him
Yeah right
>but you're being autistic
>pls stop calling my bullshit out or I'll call you an autist
get fucked bitch.
>>
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>>172421634
Just making sure you know.
>>
>>172421714
Either you're 13 years old, in which case you need to leave. Or you're SP, in which case you need to leave.
>>
>>172421774
make me, faggot
>>
>>172421447
>>172421516
Gotta admit even though it looks bigger and it even is visible if you put a DS3 over it the DS2 is indeed smaller according to tech specs

So congrats you're not a manlet compared because the DS2 is 3 mm smaller than the DS2
Nevermind the fact that I haven't used either in forever and I prefer the DS4/Edge 301
>>
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>>172417550
Welcome to /emugen/
>>
>tfw want to do dev stuff and contriboot to emulators
>tfw they're all hideously complex and nobody has a sticky thread describing high-level program flow in plain language
>tfw you have to trace through a gorillion lines of C++ to figure out how the emulator works

Surely the main devs can at least help shorten the ramp-up time for noobs to get up to speed, right?
>>
>>172421715
Legacy.

>>172426160
Most emudevs don't want you touching their sacred holy codebase that is for them only.
>>
>>172426716
Talk about a high barrier to entry.
>>
>>172426716
>Legacy.
Legacy captcha blows.
>>
>>172426963
Doesn't blow as hard as "Multiple correct solutions required. Please solve more"
>>
>>172427095
I guess.
And you only have to type one of the words for it to work.
>>
russian closed source software = KGB botnet
>>
>>172428805
Cлaвa Пyтинy!
>>
>>172428805
Tы cлишкoм мнoгo знaeшь, мoлчaниe кyплeнo кpoвным тoвapищeм. Cчитaйтe этo пpeдyпpeждeниeм.
>>
>>172420640
Those controllers are absolutely disgusting.
>>
>>172411971
None, all of them are trash. If you really want to play them start from AC2.
>>
cyкa блять
>>
there's no vodka here, go away slavs
>>
>>172426160
>Surely the main devs can at least help shorten the ramp-up time for noobs to get up to speed, right?
try talking to them directly. I'm sure at least some of them would be more than willing to assist you.

>>172426716
>Most emudevs don't want you touching their sacred holy codebase that is for them only.
Speak for yourself kid..
>>
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>Simias has stopped working on PS1 emulation
>>
>>172202906
Fuck Runeys
>>
>>172436152
I wonder if it had anything to do with SP
>>
>>172438116

SP is only an issue if you have a super thin skin.

SP is overall a great guy. He just has emotional outbursts and gets into flame wars. None of this shit really ultimately matters.
>>
>>172438528
>SP is overall a great guy
-t Squarepusher
>>
>>172438528
Even so, it'd tick me off if he acted as if I was working for him.
>>
>>172438116
No it has to do with him getting a new job and no longer having time
>>
Anyone got a mega of NDS Bioses
>>
>>172440701
Read the OP.
>>
>>172438528
t. most definitely not Squarepusher
>>
>Nier on multiman hangs on loadingscreen
I want to play it, before buying automata.
>>
>>172445152
>>>/vg/hbg
>>
>>172445340
Oh fuck thanks
>>
Maybe we should just migrate to /vr/ because it's so slow down there, pretty sure they allow generals there because there's several generals like Doom.
>>
anyone have a cemu link?
>>
>>172448563
Enulation isn't limited to retrogaming
>>
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>>172448964
I gotchu, senpai
>>
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>>172449081
nigga

I guess I walked right into that... I mean is cemu 1.7.4 pirateable and can anyone let my freeloader ass in on that shit so I don't have to wait?
>>
>>172449585
1.7.4 isn't even released yet
>>
>>172449585
>cemu 1.7.4
Wont be release until the 2nd, and then probably wont be leaked/cracked until 4-5 days later.
>>
>>172449686
>>172449746
well my bad, I thought patreon subscribers had it already and that was the public release date
>>
2010, some guy is working on a Symphony of the Night editor. Looks promising. Closed source. It goes nowhere. GUy either hit a road block or lost interest. If it was open source, maybe someone could have picked up the work. Now if we want to do that, we have to start totally from scratch.

https://www.youtube.com/watch?v=Cgwo4XfrIOo

https://www.youtube.com/watch?v=PhIn2RQ3ei4
>>
>>172450607
Donate today.
>>
>>172438528
This desu.

The people who complain about him the most are the people who have more personality problems than he does.
>>
>>172450972
Yea like the guy who had a turbo autist attack at the wiki.
>>
>>172450607
His youtube is still active, go pester him there for the source and maybe he'll release it.
>>
>>172451128
or buy that source from him.
>>
>>172451128
Did you see the description on the first video? He definitely won't release it.
>>
>>172451606
http://www.romhacking.net/documents/528/
The guy already released his documentation for the stuff he made
Why would you want the source code for it?
>>
>>172451762
>Why would you want the source code for it?

Well, it's been 7 years and he hasn't released anything. So it's never gonna happen.
>>
>>172451985
If you had any talent(which you don't) you could code a better utility using all the data he has released.
>>
Speaking of symphony, since it's basically a snes game, does blargg NTSC work for that game properly?
>>
>>172452491
>since it's basically a snes game
kys
>>
December:
01:30 <@Twinaphex> right now we are still scraping by
01:30 <@Twinaphex> until the Patreon - this entire project ran basically off goodwill
01:30 <@Twinaphex> it would have been impossible to pay for $100 server fees otherwise
01:31 <@Twinaphex> per month

Poor Daniel. $100 monthly is too much.

March:
17:01 <@Twinaphex> a streamer can make $800 in a day
New Sony TV, PS4 Pro, fresh games.
>>
Who is this Daniel guy you fags keep mentioning?
>>
>>172452950
>New Sony TV, PS4 Pro, fresh games.

And the finest Dutch Hashish money can buy.
>>
>>172453016

The Pusher of Squares.
>>
>>172179264
It actually is.
Stasis works
Magnets works
Iceboner works in most cases
Cutscenes work already with a plugin
Lighting works correctly
Grass works and is ignitable


Things that haven't been confirmed as fixed:
pinning with binoculars.
camera locks/collision
>>
>>172453690
It still runs slowly even on the best hardware still.
>>
>>172453934
I don't know what you're talking about. I'm getting solid 60 fps with 4K textures.
>>
>>172452950
So, server fees went from $100 3 months ago to like $200(according to Daniel) now?

The fees are still $100, and he's pocketing the other $100.
>>
>>172452950
>>172454578
>>172453176

No one fucking cares you dumb autist.
>>
>>172454784
I care
>>
For Neko Project II what's the difference between "Fixed Aspect" and "Adjust Aspect" in fullscreen options? I googled and found this

>Fixed~は上下に少し黒帯が付く。見たかんじ上下10~15ドットぐらいかな?
>メニューバーを表示したとき余白無しでぴったりになる
>Adjust~は黒帯なく上下みっちり

But I still don't get it and can't tell a difference between. Aspect ratio seems the same both ways.
>>
>>172456223
Fixed aspect is probably stretching while respecting aspect ratio while adjust aspect is full stretch.
>>
>ESC closes the entire program

Who designed this?
>>
>>172455843

It's easily more than $200 with the buildbot server being $150 added to the mix, and that's not even including all the Lakka and libretro hosting costs.

Add to that $150 going into a bounty bucket and a good fair chunk of money is going out every month.

Ask bparker if he is paying $150 a month for the buildbot server or not. That could lay to rest all this ridiculous conspiracy theory nonsense of yours right there.
>>
>>172457570
>ESC makes the program escape

Witchcraft
>>
>>172453176
I don't think he's smart enough to buy the actually "good" hashish.
>>
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Don't know if anyone cares, but I was recently replaying Paper Mario on my emulator and figured out the address which controls lighting in a match. Why does that matter?
Well Fuzzipede can't be attacked when it's too dark, so under normal circumstances Watt must be used. Therefore, they never made a tattle entry for battles with Fuzzipede. When I switch to goombario and the battle scene goes dark, but then I change the value so that it goes back to light and try to tattle him, the emulator crashes because the index lookup for the tattle fails.
They could've just put "Invalid unit" in the tattle, but nope. Crashes the game. So silly.
Pic related is proof
>>
Maister NTSC S-video has excessive fringing. This is pretty much non-existant on actual S-video. This shit looks more like composite.
>>
>>172458192
interesting
Does it happen on a real console? Might wanna present it to that paper mario autist on jewtube.
>>
>>172458660
I suspect as much, sort of like how if you toss an egg bomb at a lava piranha your game will crash on console and emulator.
It crashes because it's an invalid index lookup and there's no error handling for it. The first paper mario didn't do things like put "invalid dialogue" in a dialogue box - it just crashes.
Dude I've done so much shit to paper mario.
If you do a couple of poisitional memory edits, in Paper Mario TTYD, as soon as you get to the sewer level you can get into the teleporter room for the moon base and open the door from the inside. Then you can teleport to the moon base as though you played the game up until that point.
It's not just that too. Paper mario does like no storyline validation for anything it seems.
>>
Do the ace attorney 3DS games emulate well on citra?
>>
>>172459414
no
>>
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so I applied the zeldas birthday ppf to my debug copy of oot, but now I get zeldas birthday even if I use a regular version of the debug rom. Its like it applied the patch to every version of the rom. even when i get a fresh copy of the rom, its still zeldas birthday. the only thing that worked was using a .n64 version of the rom instead of a .z64
>>
The wiki doesn't have a section on it, so I'll ask it here.

Where can I get safe .apks? I want to run FF3 on mobile and trying to find a safe apk is nightmarish. What does /emugen/ trust for a source of safe apks?
>>
>>172461573
>Where can I get safe .apks
no such thing
>>
LOL

Turbo nerds over at insane difficulty can't make thier romhacks work in mednafen. ie they're trash.

So I'm stuck playing the original. Really wanted to check out that more difficult version. Oh well.
>>
bumb
>>
How reliable is this software for operating an arcade stick?

http://www.x360ce.com/
>>
>>172464010

Think I got it working with ECCregen.

Damn shame these turbo nerds can't fix their OWN romhacks.

Shake my damn head.
>>
>>172466753
>>
>>172175656
So rustation is dead? No commits since november 2016.

https://github.com/simias/rustation/commits/master
>>
>>172458192
That is one fatal bug, dude.
>>
>>172340935
>wii has anti aliasing
>>
To the anon who was complaining about state saves messing with real saves in RA: i have just experienced this problem. It must be new since 1.4.1 or something to do with the newer beetle cores, because i never had this issue before. I'll submit a bug report at some point.
>>
>>172473656
Pretty sure that it's older than that and "working as intended™" since the Beetle dev is a retard.
>>
>>172185480
I know this was 3 days ago but if you're still here, why the fuck would you post two entire different scenes as a comparison?
>>
>>172473875
It must be since the update that broke ogl and did the quarter screen thing. I've never had an issue before.
>>
>>172418352
>If it's gonna use that much ressources doing it's job it better be indistinguishable from the real thing which it isn't so no it's no good it's just ok.

How fast do you expect it to be? The ps2 had specialized hardware for drawing pixels super fast(1500mpixels/s on paper). The software code is already well optimized and it still takes around 15 or 20 cycles per pixel even with an AVX2 cpu.
>>
>>172450607
who cares
the game sucks anyway
>>
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>>172458596
That looks like one of the composite presets, because it has the alternating color artifacts. S-video presets don't have those and only have the chroma and luma blurring. You can reduce the blurring by increasing the horizontal scale factor of the first pass shader.

Pic related, it's 320px-svideo with a 6x (1920px) horizontal scale.
>>
DOSBox question (I'm using Daum)

[sdl]
fullscreen=true
fulldouble=true
fullresolution=original
output=direct3d

[render]
aspect=false
doublescan=true
scaler=none

If I set my CRT monitor to 460x400 and adjust the picture to fit the whole screen, should this give me an accurate VGA image? It looks really good and pixel perfect, but I'm wondering if it would have looked the same on original hardware.
>>
>>172479829
Original hardware could be configured however you wanted it to. It's PC and a CRT monitor.
>>
>>172481737
DOS games usually ran in Mode 13h, which was displayed as 320x200 linedoubled to 31KHz horizontal refresh rate, with a vertical refresh rate of 70Hz.
>>
>>172482246
Which is essentially 640x400. And many people used 1:1PAR rather than 4:3 for that.
Original output is so subjective in the matter that it's quite absurd to worry about it.
Just make sure there's as little scaling going on between the program and the monitor as possible, and that it looks good to you.
>>
While everyone is losing their shit over CEMU I just want rpcs3 working better.
>>
>>172483093
Who is losing their shit?
>>
>>172483615
The amount of people paying for a closed sourced emulator is insane. Folks are paying more for an emulator than they would for a real machine.
>>
>>172484782
The average per-month donation is under 5 bucks per patron so no not really and most of those come from the recent months too.
>>
>>172485076
>average
>>
>>172484782
People are paying for a working and progressing emulator. They don't care that it's closed source.
>>
Did the Dolphin team fix cheats or is it still broken?
>>
>>172486531
and if he never releases the source it will suck to be them when the money dries up and he says fuck it.

>but but he said he would!

idiots will believe anything.
>>
>>172486750
No, they literally do not care about that, anon. Have you ever met an end-user before? The future does not matter. The process does not matter. It could be made out of babies with ticking timebombs to all explode next year built into them. They would fund it if it works.
>>
>>172487313
I agree cemu supporters are drooling idiots.
>>
>>172458192
Always
Unique
Totally
Interesting
Sometimes
Mysterious
>>
>>172473194
Nintendo's 3D console all have the ability to do antialiasing. Even the N64 had antialiasing.
>>
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>>172458192
Sweet looking game.

>neotendo will do their damnedest to ensure that a proper sequel to this and ttyd never happens
>>
>>172488418
don't forget about scanlines
>>
>>172488418
Are you sure about the DS? I don't think I ever saw a filtered texture one time on the system.
>>
is Super Metroid supposed to run at 60 fps?
>>
>>172496359

Yeah. Pretty much all 2D games on consoles ran 60 fps. It's when they added 3D, and the consoles were too weak to handle it, that the 20-30 fps meme began.
>>
>>172496534
it's just that I'm playing AM2R and it the animations feel really fluid, more than Super Metroid, got me wondering
>>
>>172496668

More frames of animation probably.
>>
>>172475612
>Pic related, it's 320px-svideo with a 6x (1920px) horizontal scale.

Should I use the 256 or 320 preset?
>>
>>172488418
yeah, but i seriously doubt many games used it. factor 5 were the only people who used it on the gamecube
>>
New thread when?
>>
>>172498079
don't be cruel
>>
>>172451083
and mudlord
>>
>>172458192
Shit, I remember a few days ago happening to watch a video about how talking to some NPCs too early will cause them to say something like, "You shouldn't be here, please report this to Nintendo" but only in the Japanese version. In the localizations the just left those messages blank and so talking to them will cause the game to softlock.

You should try the Japanese version.
>>
>>172474258
>>172473875
>>172473656
There's a setting under saves "Don't overwrite SRAM on saving state" that fixes it.
>>
>>172210687
How the fuck do I get it to launch?
>>
>>172494046
Yes, the DS does antialiasing. A good way to see it in use is to load up Picross 3D and complete a puzzle. When it reveals the shape and the edge marking goes away, antialiasing gets turned on. I don't think any emulators emulate it, so you need to test it on a real system.
>>
>>172502782
Run boot.bin or whatever it's called. Use recompiler.
>>
>>172457656
I'm more curious to know how much do you get yourself from the Patreon to standup against RA shitposters and shitpost against other emulation related projects or devs here on emugen every day or so?
>>
Does PCSX2 still play like shit if you try to run a game off a disc?
>>
>>172508454
Yes, and it always will.
>>
Anyone ever tried making a custom 240p modeline for their old CRT monitors as described on the wiki? The monitor I have doesn't seem to like it and I was wondering what luck others have had.
>>
I have no idea where to post this and you people seem to know all about games.

Is there a way to turn my physical games into digital licenses? I am trying to clear shit out of my apartment and the good news is I have already re-purchased nearly half my physical collection when buying heavily discounted bundles that had games I didn't own.

I have tried using the original CD Keys in steam but they do not work. Installing a non steam game and adding it just lets me access the game through the steam menu.

The only thing I can think of is to install them all to an external drive and keep that around instead of the physical boxes.

Any thoughts?
>>
>>172510241
just pirate them and store them on an external hard drive
>>
>>172510241
Depends on how you want to store the disks.

Personally depending on the size of the collection you have. I would Rip them to Iso's and put them in a zip file with text file with the CD key recorded.
>>
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>>172458192
>>
>>172340935
I played through a few dungeons in Skyward Sward using the Motionplus Adapter for non-motion plus controllers. Maybe you bought a shitty motionplus controller?
>>
Is the only english version of snatcher the old MSX one? Is it good enough?
>>
>>172512367
it was released officially on Sega CD m8
>>
>>172512647
ya but isn't the msx translation better?
>>
>>172513313
SegaCD is likely the best version even if there is a little tiny bit of censorship (age change and one scene is static instead of animated because of violence but it's a spoiler so I won't tell more)
>>
>>172513570
Ok, cool thanks anon.
>>
>>172510506
I already own them, like I physically have them. I am honestly surprised there is no legitimate way to turn a physical CD with key into a digital license.

>>172510927
I have about 30 games left and maybe 5 of them I want to keep because they had cool cases. I will look into iso's. I can see the benefit to concerting my physical copies to iso format but is it not possible to drag and drop the installed files from the external drive or does that become difficult between OS installs?

Thanks for the help so far.

As a side, do you guys ever do cool physical builds to house your emulation or is this more of a digital themed board? I have an NES that is about to die and was thinking about using its chassis or maybe finding a cheap arcade case.
>>
>>172514917
Some may work like that Dragging and dropping. But a lot of games have DRM that stop them running if you don't have a "disk", with the ISO image it can fool most of the DRM. As you can mount them to look like a real disk.

That said there are some forms of DRM that can see mounted drives and not play for them but i think there are plenty of no CD patches. Just make sure to ZIP the ISO files up to save space.
>>
How acceptable is emulation on the 3ds with the dstwo-flashcard? I did watch some YouTube reviews but snes emulation seems hit and miss. As an alternative i would just set up an rpi hat my TV, but handheld emulation is just more comfy. Anyone around with some first hand experience with this?
>>
>>172488418
N64's is strictly post processing. Direct capture at a certain point can grab unfiltered output. There was a picture of it people used to love posting here.
>>172494046 >>172504025
Pretty sure DS's is only on the top screen in certain cases. It's definitely anti-aliasing of some sort, but I cannot place my finger on what kind. I remember DraStic emulating the effect as well.

But I don't think Wii has it. Outside of cable blurring, obviously.
>>
Which is better for emulation? The PSP 3000 or Vita? Which is easier to emulate on?
>>
>>172518327
>Uninformed idiot spouting nonsense: the post
>>
>>172516835
You'd be running SNES emulation from the DS mode of the 3DS. This is retarded.
Even the N3DS cannot handle Snes9x natively at fullspeed on all games.
The only reason to use a flash card with a 3DS is for DS games. CFW does not require, or even make use of any of them.
>>172518583
As far as I know, the Vita does not have any relevant homebrew to emulation. So you'd probably be using its PSP mode for PSP homebrew emulators if that's even possible with current hacks.

Both of you should look into GPD Win. It's portable x86 gook shit.
I mean yeah, it has an atom processor with integrated graphics and runs Win10. But that's better than any other handheld for compatibility and power.
Heard good things about the controls too.
>>
>>172518865

Looks pretty interesting, which model do you like?
>>
>>172519587
As far as I can tell, there's only two besides prototype releases. Both named after their CPUs. Z8700 and Z8750.
The only differences between the two should be the CPU and fan.
Z8750 should be slightly faster and supposedly has a better fan.
Z8700 doesn't look better in any way. But I may be wrong.

I have neither and was considering Z8750. But it seems Z8700 isn't that much worse and may be worth a lower price if one pops up.
>>
>>>/v/372279798
>>
>>172510241
https://www.cheapassgamer.com/topic/266569-steam-retail-keys-list/
https://docs.google.com/spreadsheets/d/1n1Dvs99M_pvGkO_J4Vcq-xORlYifo6GvOfpEI88B4c0/pub?output=html
>>
>>172518865
>As far as I know, the Vita does not have any relevant homebrew to emulation
Doesn't the shita have RA?
>>
>>172508454
>run a game off a disc
why would anyone ever do that
even ps2 had slowdowns due to disc access times
>>
>>172530603
accuracy
>>
>>172531521
You can run a rip of the disk just as accurately. You can also use a real hard drive on hacked fat PS2s.
>>
How im supposed to make melonDS work?
>>
>>172531724
got it.just gotta rename the bios and firmware
>>
>>172524823
That's a good example of quality bait.
>>
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In Monster Hunter Freedom Unite (PPSSPP), why does some of the UI have weird lines? Pic related, look at the menu on the bottom right.

It goes away if I upscale it with BRZ, but I hate how blurry/smooth it makes it look.


Anyone know how to fix this?
>>
>>172534279
That just textures being scaled improperly.
I haven't used PPSSPP in so long, I don't know of a fix.
>>
>>172531716
By default PCSX2 is actually surprisingly accurate to the console loadtimes wise, it's closer to using an actual game in the drive than using the HDD in MDMA0 compatibility mode which is supposed to be almost the same as the DVD drive.

>>172534279
No fix outside of using xBRz
>>
>>172534460
So it's always been like this? It's just part of the emulator?
>>
>>172534502
>No fix outside of using xBRz
Is there no way to get the emulator working as accurate as an actual PSP? I'm comparing the PSP version of MHFU on my Vita (downloaded from the PS Store) to MHFU on PPSPP.

Although the graphics are inferior, the color looks way better.
>>
>>172534978
Playing at native resolution. Maybe integer scaling would work too.
>Although the graphics are inferior, the color looks way better.
Colors tend to look better on OLED screens over shitty 900p LCDs.
>>
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>It takes more CPU power to run NDS emulators than PS1 emulators
>>
>>172535675
So change it.
>>
>>172535261
>Colors tend to look better on OLED screens over shitty 900p LCDs.
Shit, I didn't even think of that. How do I get integer scaling to work?
>>
>>172535675
DS runs at a higher resolution than the PS1
>>
>>172535943
>192p is now higher than 240p at the minimum
>>
>>172536865
DS has two screens lad
>>
>>172536865
Two screens, almost double the clockspeed, ability to display more color, has actual 3D instead of the jittery mess of PS1.
>>
>>172535675
The DS has two CPUs. Pretty sure both are clocked higher. That requires both more power in general, and more to sync. They are also ARM, which is much more complex than PS1's MIPS.
Throw in the obvious fact that DS is more around a decade more recent and it makes total sense.
>>172535943
Well sort of.
The smallest PS1 goes that I know of is 256x224, 57,344 pixels. But it goes up to 640x480i, essentially 153,600 pixels, in very few cases (if any).
DS is always 256x192x2, 98,304 pixels. But games generally only use half of that for 3D.
>>
>>172534279
You can force nearest. That will generally fix linear scaling issues like that, but also remove any filtering on anything else.
So if you like textures on 3D to be blurry, such as the field and character there, it's not the best of options.
It could also interfere with special effects, such as lighting or attack hits. By making them extremely sharp polygons.
>>
>>172537201
Only can output 3D on one outside of very specific hacks so it's not relevant.
>>
>>172535675

>It takes more CPU power to run zeromusware than Wii emulators

NO$GBA
Drastic on Bluestacks
and soon melonDS once it gets a recompiler

Open source zealots hate them! Other emulators than desmume discovered a revolutionary way to not run like shit and still not improve accuracy. Find out how!
>>
tfw the 3DS' top screen is a glorious 800x240 because it's two screens
>>
File: jackramsay.png (151KB, 277x304px) Image search: [Google]
jackramsay.png
151KB, 277x304px
>>172539924
>>
>>172429732
fakjutu
>>
>>172539736
I remember a lot of shovelware titles using the two screens well
Over the Hedge was one of them
>>
>>172539736
It's not really a 'hack' to display 3D on both screens. It just requires you to halve the framerate of your game because of how it works.
>>
>>172539924
isn't that how the 2DS work?
>>
File: no bilinear.jpg (354KB, 1912x1037px) Image search: [Google]
no bilinear.jpg
354KB, 1912x1037px
>nearest
>sabr

No bilinear? Who made this?
>>
>>172534279
Pretty sure that didn't used to happen. Try using an older build.

I know P3rd has issues with the latest builds that didn't happen before.
>>
>>172547320
>No xBRZ
I agree. Like what is the point of forcing anything other than xBRZ or nearest?
>>
>decide to try out bluetooth passthrough on Dolphin
>Tatsunoko vs Capcom has a full 2 second input lag
what the fuck
>>
>>172548135
sounds normal to me. have you ever used an actual wii?
>>
>>172548341
Have you?
>>
>>172548402
.....well, what does that matter?
>>
S-video ntsc with gausians looks nice. Feels like it darkens the whole image though. Maybe Halation can coutner act that. How do I add that?
>>
>>172515498
That sounds like the route I will take then. Most of the rest of these games are mid 00's and earlier so I would imagine the DRM wont be an issue.

>>172524973
Thanks, I cross checked this list just to be sure and none of the games are on it. I did already try the CD keys myself though because it didn't take much time or effort.

Thanks again.
>>
Page 10, bump limit; y'all know the drill.
>>
>>172551081
No.
>>
>>172551072
>Most of the rest of these games are mid 00's and earlier so I would imagine the DRM wont be an issue.

Those had the worst DRM.
>>
>>172553387
no trip monieur mudskipper?
>>
PPSSPP next week
>>
File: 1460068717552.gif (149KB, 600x338px) Image search: [Google]
1460068717552.gif
149KB, 600x338px
>>172553578
What?
>>
>>172553387
In terms of what? If you're talking about compatibility, then I agree because back them all major DRM employed drivers which will cause issues on modern systems.

Judging by existing Safedisc and early Securom cracking tutorials, the pre-2005 game DRM (well, except for SF3) wasn't really that impressive, a teenager could crack these. At the end of the day, f you really wanted to pirate something you could just download a clone image and mount instead of waiting for a nocd crack.
>>
New thread:

>>172555665
>>172555665
>>172555665
Thread posts: 764
Thread images: 73


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