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/fog/ - Fallout General

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Thread replies: 769
Thread images: 105

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densely populated urban environment when edition


>Fallout 1 and 2
>General Information etc:
http://pastebin.com/mtYCtDLV

>Fallout 3 and New Vegas
>General Information, Mod Recommendations & Run Ideas etc:
http://pastebin.com/u29WKkGy

>Fallout 4
>General Information etc:
http://pastebin.com/pHrbuwt2
>Collection of Nexus Weapon Links [this shouldn't be its own link, that's stupid]:
http://pastebin.com/Gv5vnQi0

>/fog/ Asset and Mod Repository
>Mods & Rips etc:
http://pastebin.com/q5ryvSZc

>VGU
>Rips:
http://pastebin.com/v1adFSwj
http://pastebin.com/S2eDehza

>How to Convert Skyrim / Oblivion / NV / FO3 etc. Models to FO4 & Bodyslide Guide [this shouldn't be its own link, that's stupid]:
http://pastebin.com/MWEPKj5m


Pre-War Thread: >>170558598
>>
>>170731516
>densely populated urban environment when edition
never
>>
>>170730793
Camo made that before coming to the conclusion that ENBs are shit and then only using ReShade, so it's a pretty hilarious thing to tout at the best

also, that screen is a nice screen, but that would be absolute shit tier to play the game with
>>
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>>170731651
When they use an entirely different engine, so yeah, never.
>>
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1st post for ENBs are for faggots
>>
>densely populated urban environment when edition

That would ruin Fallout for me. Seeing a version of the modern world, minus the absurd overpopulation we accept as normal in the West is a big reason why I like the 3d fallouts.

There is something incredibly satisfying about walking through city streets in the middle of the day without having to worry about traffic and without passing hundreds of people.
>>
Emperor's ballsack, in 1 day

>http://www.nexusmods.com/fallout4/mods/searchresults/?src_cat=61
>>
So last thread, someone was talking about mods that the Unofficial Patch breaks, but never actually SAID what they were. Does anyone have a list/personal experience, or was anon shitposting again?
>>
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Why is this son of a bitch so gamebreakingly bugged...
He just spams LET ME KNOW WHEN YOU ARE READY TO TAKE ON ANOTHER SQUIRE after Virgil mission. I completed that mission with all variations and he still locks like that.
And since I'm on Survival console is not an option.
Help? I have a save before killing virgil if that helps.
>>
>>170733571
Fuck that nigger. He's just as bad as Preston. I had to try three times before he would shut up about the children, and let me talk to him about Acadia.

The worst part is: I actually love those missions and do them all the time.
>>
>>170733571
>Sometimes after completing the story for the Brotherhood of Steel, Lancer-Captain Kells will ask you to inform him when you are ready to head out with another squire endlessly, preventing you from ever doing this quest again. (Verified on PC. After choosing the peaceful option on the quest A Loose End and completing it, Kells will get bugged and these radiant quests cannot be received anymore. [verified] setstage c8675 0 after he bugs out will fix this and make it so Kells will give the quest again.
>>
>>170732778
you get the places we've visited in FO1 through to FO4 have all been way-way-way more populated canonically than they appear in game, right? And that motor vehicles are relatively commonplace in NCR?

It's literally just tech limitations stopping it from happening and not the setting
>>
>>170734260
After completing the quest in any way he does that. And I'm playing on Survival so no console. Wat do?
>>
>>170734519
mod in the console, no one will care.
>>
>>170734297
>And that motor vehicles are relatively commonplace in NCR?
I'm pretty sure the powdergangers sole reason to exist in fallout:nv was to explain why the railway system didn't work and the player couldn't just ride a train all the way to new vegas.

A god damn western setting without a train robbery quest.
>>
>>170731516
Just got Fo4 for PC, any advice on modding? How different is it from Skyrim?
>>
>>170734297
Yes. (The same is true for TES.) But I don't have to deal with it in the actual games. They are nice and empty, and only populated by important people and monsters, and I am the only person with a car.
>>
>>170734297
>tech limitations
Just like spears in Skyrim, right?
>>
>>170734584
a far larger Mojave incorporating travel by rail and as such, robbery on rail, literally sounds like dream game material
>>170734654
a totally fair enough mindset, then, anon
>>
>>170734802
you spawn 500-2000 NPCs in and around Diamond City, Rivet City or Freeside and see what happens, friend
>>
>>170734802
>>170734983
Asscreed does dense populations without a problem. The only things stopping Bethesda from doing something similar are incompetence and laziness.
>>
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I'm thinking of doing my first hardcore run with some mods , since I've always played normal vanilla.

Is hardcore fun or just annoying? Any non-difficulty mods that go well with it? I was thinking of getting a mobile base maybe.
>>
>>170735381
Hardcore is fun if you've got a penchant for it. Some people just see it as artificial difficulty. Others like the added aspects. We can't tell you what you will enjoy.
>>
>>170735381
It's exactly the same. Only with some extra menu clicking to "eat" and "drink" every few minutes.
>>
>>170735279
I hope people don't go full autismal and berate you for deleting your post

AssCreed AI is massively simplistic compared to that in these games, though, but you're right, were it a focus of Beth's they could achieve it, but I don't think it's incompetence and/or laziness (in this instance), but simply they never set out to accomplish such a goal
>>
>>170734562
My game is pirated, how do I do that
>>
>>170735504
ammo having weight means you're a bit more cautious about hoarding, though
>>
>>170735731
Download the mod manually and drag and drop into your Data folder.
>>
>>170735731
http://www.nexusmods.com/fallout4/mods/12556/?

>>170735935
Meh. The issue for me is gun weight, even at 11 str with pocketed armor, I'm having to carry around super-heavy "good guns" that are never flush with ammo, and then acceptable "shitty guns" that have more ammo than I know what to do with.

And not being able to fast travel means dumping off my unneeded guns/ammo somewhere can be a genuine hassle if I have to trek back to say, Sanctuary, whenever I want them again.
>>
>>170735509
I agree, that is very likely what happened. But I would consider this intent to be a case of incompetence, because the result fails to properly represent the setting.

>>170735935
That's true. And having to sleep makes you think about time, and forces you to develop some map knowledge to find the next bed/camp fire/save spot to sleep.
>>
>70736205
Allright, thanks
>>
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> mods made at the release of the game are still at the top of best mods in nexus
> Elianora and DDprod faggot are populars and liked
> no LORE FRIENDLY dlc sized mods, no lore friendly mods, no "fallout" real mods

I fucking hate this game's modding community.
>>
>>170736205
>pocketed armor
>And not being able to fast travel
>Sanctuary
we were talking about NV, though a lot of what you said is still applicable (and personally, I haven't fast traveled on a run in NV for about 50 or so play throughs, so that holds true, too)

honestly, I've always found the hardcore-type stuff in these games to be more beneficial for my immersion than it necessarily being that I like "hard" game play; I'd totally understand the counterpoint of the extra gamey systems in place could actually ruin immersion, but I'm able to disconnect from the implementation and just roll with it

I like thinking about what I carry; I enjoy planning a route across the map and taking gear tailored for my goal; I like worrying about wasting X or Y etc.

I just enjoy feeling the struggle I'd expect to feel in the scenario of being a player character in Fallout
>>
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>>170736205
>>170736686
In NV I used the Bus-Mobilehome mod, nice little resource sink and mini home.
>>
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Interior of the bus when upgraded.
>>
>>170736652
Is the fallout 4 mod scene that dead? I kind of guessed that the console babies whining for ports would discourage the players, but I expected that by now something good would've come out.
>>
>>170734297
>And that motor vehicles are relatively commonplace in NCR?
This is bullshit. While there are exponentially less humans on the planet, it's still the same planet that suffered the resource wars. The technology for fusion cars was still young and not widespread enough to become common, nobody except maybe the Enclave would have the ability to recreate that technology and they are gone. Electricity is common enough but not in surplus to support electrified cars, and while biofuel would be possible, as of the 2280s the NCR is on the brink of drought and potential famines, so investing potential food on biofuels is out of the question.

Not saying automobiles of various technology types don't exist, they would not be commonplace in the general populace. The resources to support them would be somewhat rationed and prioritized: Military and Government would have the most use, then Brahmin Barons and Merchant Houses, then wealthy individuals or local gang bosses. The random store clerk, laborer, courier, brahmin-shit shoveller, and farmer wouldn't be rolling around in one but for rare occasions.
>>
>>170736652
>no LORE FRIENDLY dlc sized mods
Those are never good. You can count the number of genuinely good quest mods made for all Bethesda games on both hands.
>>
>>170737280

nope, FO4 had everything that NV, FO3 and Skyrim had from both improvements and Mods

then there's nothing less to do.

though most modders are waiting to Fo4 stop updating so they can work 100% on it
>>
>>170737068
>>170736923
So how does that work? Do you basically go to the bus controls and select an option to move it to some other location, then you fast travel and it deploys itself there? Or does it freely move through the gameworld (which would be cool but I could imagine extremely buggy).
>>
>>170737330
well, the bible literally confirms what I said and until it's proven otherwise I'm inclined to abide. Also, there are people in Fallout 2 making a living from stealing and/or modding and selling cars; people don't typically make such a living if their commodity is simply a fleeting rarity
>>
>>170738081
NV has both versions of vehicles. And the free driving version, XRE Cars http://www.nexusmods.com/newvegas/mods/49042/? , is mostly free of unintentional hilarity and full of driving game quality goodness.
>>
>>170738081
Yeah, sit in driver's seat and you get a list of location's you've been with, consumes fusion cells and the bus is "moved" to a new location.

The actual moving vehicle mods are very buggy.
>>
>>170736686
>we were talking about NV
Oh, my bad, sorry!
>>
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>>170736652
> mods made at the release of the game are still at the top of best mods in nexus
It makes sense if you think about it. Everyone was loaded with pre-cum over the game when it came out. After the first few months a big chunk of the playerbase (who endorsed and downloaded those mods) have moved on, and probably won't touch the game ever again.

Even if FO4 lived up to the hype, mods released later won't have the same amount of attention on them compared to the ones that came before, given how mainstream this game is and the habits of gamers who are on the casual side.

Case in point, JSawyer Ultimate is still being updated but Project Nevada is still #6 on the top lists for NV.
>>
>>170737280
>Is the fallout 4 mod scene that dead?
Yep, which is why Falout 4's mod section on nexus has more mod download then New Vegas has had in its 6+ year history,

and why, in only slightly more then a year, Fallout 4 has over 95% the number of mods New Vegas had gotten, despite the fact New Vegas has been out for like 6+ years

Yep, totally dead!
>>
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There was a single file of all the VGU dragbody armors floating around but the link is dead, I wanted to know if anyone still had it
>>
>>170739560
How many of the mods are quality and not just outfits?
>>
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>>170739560
I thought by now anons would know not to count retextures, settlement mods and waifushit mods.
>>
>>170738190
The Fallout Bible also stated only 1 out of every 200 people in the NCR have vehicles, and it also points out that most of those vehicles are shit like tractors, and not actual cars.
>>
>>170739809
Outfits would be a step up from reality. Most of them are save games, batch files, face presets, and soon settlements.
>>
>>170739729
Everything AFAIK has been taken down except for the separate DLs on the modsforv page on MF
>>
Are there any decent male hair mods for New Vegas? Everything I see is anime shit that looks weird.
>>
>>170739809
About the same as in Fallout 3, New Vegas, Oblivion, and Skyrim, less then 1%
>>
>>170740091
>less then 1%
Yeah, okay.
>>
>>170740118
>>170740091
>>170740008
>>170739828
>>170739809
>>170739560
>>170739149
Why even argue about this?
http://www.nexusmods.com/fallout4/mods/categories/?
vs
http://www.nexusmods.com/newvegas/mods/categories/?
>>
>>170737330
They use nuclear steam-powered trucks. Like the ones the Master built.
>>
>>170740954
I wish nexus would go back and force a standard category list for every single game.
>>
>>170739809
Define "quality"

Especially when you consider that Fallout 4 took most every major mechanics based mod from Fallout 3 and NV and added it as offical in-game content, thus meaning, people wont make those kinds of mods anymore, since they are already made.
>>
>>170740954
>more than double the NV mods
>most are gameplay additions and buildings
>FO4 mods are mostly crafting, outfits, savegames and modder tools
Thanks for clearing that up lad.

>>170741514
Quality, you know something that actually adds to the game. Not save games and unused modder tools.
>>
>>170742341
>Quality, you know something that actually adds to the game.
Define adds to the game.

Most people get shit like weapon mods, and armor mods, because they feel like it adds to the game, despite most of them being trash,
>>
>>170742341
>In psychology, cognitive dissonance is the mental stress (discomfort) experienced by a person who simultaneously holds two or more contradictory beliefs, ideas, or values; when performing an action that contradicts existing beliefs, ideas, or values; or when confronted with new information that contradicts existing beliefs, ideas, and values.
Aww sweetie, any time you get confused just ask, there's no reason to be embarrassed.
>>
Is there still no way to import/export a face from a save to another? I tweaked my mod order too much and I need to restart (hadn't played much anyway) but I'd like to keep the faces.
>>
>>170742705
> sweetie
>>>leddit
>>
>>170742705
>save games and modder tools add to the game
Lad...
>>
>>170742991
>F:NV
>Modders resources and tutorials
>340 files 21 February 2017 last update
>F:4
>Modders Resources and Tutorials
>305 files 09 March 2017 last update
Again with the cognitive dissonance sweetie? You really should try harder and make sure to read all the words?
>>
>>170742529
>Most people get shit like weapon mods, and armor mods, because they feel like it adds to the game
They don't add to the game though. They're either cheats or purely cosmetic.
>>
>>170742991
Not him but
>New Vegas has 340 files under modders tools/resources
>Fallout 4 has 305
>New Vegas objectively suffers from this problem worse then Fallout 4 does
>>
>>170743290
>>170743343
Difference is that NV modder resources actually get used and don't make up a significant bulk of mods.
>>
>>170743306
>They don't add to the game though. They're either cheats or purely cosmetic.
>Implying that cosmetics don't add to the game world.
>>
>>170743430
>and don't make up a significant bulk of mods.
>Fallout NV and 4 have basically the same number of mods
>Both have almost the same number of modders tools
>This somehow means it makes up the "bulk" of mods of Fallout 4, and not for NV.

Math isn't your strong suit is it?
>>
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>>170743462
A reskin does not add to the game world. Saying it does is like stating skins contribute to e-sports.

>>170743592
>Fallout NV and 4 have basically the same number of mods
>>
>>170739149
>JSawyer Ultimate
>still being updated
>still
But it's basically new? Besides, I'd rather use JSawyer (regular) alongside Vicious Wastes and Animation Project, both of which are /still/ being updated, tbqh
>>
Do leveled lists still need to be merged in 4 like the do in NV?
>>
>>170743781
only if the mod isn't made by a tard

any of the ones worth a damn use a leveled list script that prevents overwrites
>>
>>170743842
How do I find that out?
>>
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>>170743705
>Fallout NV and 4 have basically the same number of mods

>New Vegas = 17,823 mods
>Fallout 4 = 17,461 mods
>Fallout 4 has 97.9% the number of mods as New Vegas has
>Not basically the same

This is a bad troll
>>
>>170743430
>Difference is that NV modder resources actually get used and don't make up a significant bulk of mods.
F4: 305/17,461 = 1.75%
FNV: 340/17,823 = 1.92%

Don't worry snookems, you'll get the hang of those pesky old fractions some day.
>>
>>170743968
>>170744135
>including 1000 save games as mods
>including videos as mods
Bravo
>>
>>170744186
>Arbitrary "if I don't like it it doesn't count" arguments
Yep, we got a shitty reddit tier troll here
>>
>>170744295
>savegames and videos are mods
And I'm the one who is trolling?
>>
>>170744186
>including videos as mods
>Fallout 4 has 4 videos in its video section
>New Vegas has 29
>>
>>170744358
Um, buddy, Fallout NV has more videos than Fallout 4, not your best argument. I mean we can check the numbers right now. What were you thinking?
>>
>>170744186
>Fallout NV
>including 165 save games as mods
>including 29 videos as mods
Congrats.
>>
>>170744734
>What were you thinking?
Are you implying he was at all?
>>
now that Transfer settlements is a fucking success, how long until FOG goes full autistic and recreates huge ass vault in Vault 88?

>http://www.nexusmods.com/fallout4/mods/searchresults/?src_cat=61
>>
Are there any other cool mods for vegas like bounties?
>>
>>170745590

Gay Dad Explosion (requires sexout)
>>
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someone has apparently implemented simcity-style functionality into settlements

http://www.nexusmods.com/fallout4/mods/21872/?

if this shit actually works (even just as a proof of concept), I'll be speechless except that beth should have anticipated that this would be the end result of adding a settlement system in the first place
>>
>>170747505

t. slippy

things went to shit in the steamgroup since T3 abandoned it
>>
>>170747898

made using F4SE

this and >http://www.nexusmods.com/fallout4/mods/22442/?

will be insane combined
>>
>>170748794
>Incompatibilities
>Do NOT try to Transfer your Sim Settlement made city with Transfer Settlements - it will only transfer the plots and some of the objects and will just make a mess.
>>
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>>170747898
>>170748794

At some point modders are just making SimTown: apolocalpyse flavor.

For the full Simcity experience, we need a script extender to allow us to make custom items to dictate NPC pathing. In case it isn't obvious, this is a major and consistent problem Beth games have however it is one SC avoids entirely by forcing agents (or NPCs in this case) to use predetermined pathways.

From this, an economics model can be built which can drive industrial and commercial demand. SC's most basic component (at least for new cities) is that it has a positive birth rate, which means that there is always constant expansion. I don't know how this could show up in Fallout without a crash, but SC avoids this problem entirely by using automata (ie, things that appear to be agents but are just moving decorations. Think of the NPCs in GTA) in place of actual agents.

But then we run into another issue: settlement size restrictions. This is a problem SC 2013 itself has, although it can be solved by going vertical. This restricts a player's creative freedom (as they're effectively building arcologies, not towns anymore) but is the best solution I have to this problem.
>>
>>170736190
>>170736205
NOTHING worked on my nosteam release.
Not even loading arbitrarily old saves.
Selecting "mods" menu ingame freezes it completely, manual installs unsuccessful, workarounds and old saves unsuccessful.
I want my radiant quests, and this game can go suck my massive 24cm virgin cock.
Had this been caused by a pirated copy, I'd never complain and just buy the game, but since it only forces me to other POSSIBLE workarounds with that save, I'm having none of it. Todd Howard is a Peter Molyneux-tier scammer and my streak of lucky, clever, virtuous and careful avoidances of bugs in other bethesda games obviously ended here, with even the backup saves rendered helpless by the head nigger stuck dialogue, which locks me out of his repeatable questline AND parts of far harbor.
What a fucking joke. Even Digital Extremes has better QA, and that's saying a lot.
>>
>>170749480

only for now, give it 3 or 6 months
>>
How does Vicious Wastes + Jsawyer rate for a minimalist playthrough?

Looking to get rid of bullet sponges and a bit more of a challenge.
>>
>>170749564
>I want my radiant quests
>>
>>170749564

>using NoSteam

thats why
>>
>>170749564
>torrenting
>in 2016/2017 when all the torrent sites worth a damn are dead
>>
>>170745392
So many god damn blueprint "mods" now being released. Glad Nexus actually made a whole category for just them.
>>
>>170749564
Oh not to mention the bipolar Haylen and Rhys dialogue that occurs when you talk to them first as Sentinel. Their disposition literally switches from respectful subordinate to total asshole in two lines.
Bethesda, if you want to make the "antagonist no.2" faction playable, please do that properly, or else don't fucking bother.
>>
>>170749665
I'm that masochistic.
>>170749745
Currently trying other versions to see if it works, else it's a problem with the save, most probably the order in which the quests were completed.
>>170749934
I live in a country that is actually free, and I bought skyrim after my playthrough because it was an above average experience
This shit detracts me from buying fallout.
>>
>>170750414
>This shit detracts me from buying fallout.
>Shit caused by pirating makes you not want to buy the game which doesn't have these problems when actually bought
Yep, makes perfect sense!
>>
>>170750505
>Shit caused by pirating makes you not want to buy the game which doesn't have these problems when actually bought

Please prove me wrong on this one before I do it myself; alternatively, read my posts
>>
>>170749564
Jesus you're bad. I have a pirated copy right now and 0 problems.
>>
>>170750416
Mistook this for a Terraria screenshot
>>
Im considering adding an SSD to my computer for Fallout 4, but Im not sure if I should get a 120GB or 250GB one.

How big does a well modded Fallout 4 get on average with the high res textures and DLC?
>>
>>170735279
>>170735509
AI is no excuse. There are some limitations with the number of objects/NPCS with DX11 that DX12 and Vulkan were supposed to fix with how draw calls are managed and thats it. Bethesda just doesnt optimize their AI to work with so many people for the previous reason and limitations of consoles.

Its both Bethesda being incompetent and proper optimization would add extra months of development do to the scale of the game.
>>
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>>170750416

shit like this is what turns people gay
>>
>>170750842
your save has different variables than his
>>
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>a fucking woman fiends leader
yeah, good writing, absolutely believable Obsidian.
>>
>>170750414
Fallout is shit and shouldnt even be pirated
>>
>>170751825
>lives away from everyone else surrounded by aggressive dogs
>>
>>170750416

>connect my raider mulching faculty (RMF) to my cock hole brothel with pipes
>constantly luring in raiders, and turning them into either mulch or holes
>their weapons broken down and turned into steel into my own Tenpenny Tower built above Hangman's Alley, which is used as a casino by local Gunners and Triggermen
>feces from the toilets recycled and re-sold as MREs
>get enough steel and caps to turn the entirety into Spectacle Island into a massive 50+ floor arcology with my own vertibird drone fleet
>build a second tower at what once was Tenpines Bluff, just to feed the other two with customers

I should get off my ass and figure out a way to mod in my own subway system (such as place a subway entrance within a settlement which connects to a separate map where each entrance can be connected).
>>
>>170752072

It's a damn shame that the limestone quarries and steel mill can't be used to obtain resources.
>>
>>170751825
>fucks dogs and eats people
>>
>>170752072

At times I wish Fallout was made by a proper dev that would put more effort into the base game. I feel the same way about Minecraft.
>>
>>170752072

Best idea would be a subway mod that also allows to connect to other worldspaces. Also the ability to make a vertibird airport that could connect to sky worldspaces for flying cities.

>>170752807

sames
>>
>>170751825
The problem's what exactly?

Besides the only thing she "leads" is a pack of dogs. The fiends on the bounty list were there because they were especially dangerous to NCR troopers, not because they were important to the "Fiend" hierarchy. It's hard to believe that anyone but Motor-Runner is capable of commanding respect from those drugged up freakshows.

On the other hand there's a number of female raider leaders in Fallout 4, so, again, you were going where with this...?
>>
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>>170751825
But have you heard her cut dialogue? @3:00 https://www.youtube.com/watch?v=CSqpEWtmVdU&t=1s
>>
>>170752807
That's what the (currently unpaid for) mods' duty is, goyim
>>
>>170735279
Asscreed does AI the same way GTA does in that 99.9999% of the NPCs just walk around the block 27/4

It is fundamentally different then how Bethesda does AI in their games.

And it is completely incongruent with how their worlds are designed.
>>
>>170753470
>arf arf arf
Wew. Pretty cute voice, and well done for a drugged-up nutjob.
>>
>>170753470
>Lana Rain
i got all her videos off of some mega account.

Pretty good, especially the one where she walks around NYC and schlicks, and schlicks in a uber car
>>
>>170753594

honestly Fo5 should just be a "platform" like unity, with the "base game" being a standard D&D style RPG used as a tutorial
>>
>>170754502
>with the "base game" being a standard D&D style RPG used as a tutorial
Fuck that noise.

D&D is fun as a tabletop game but in
>Current year
in has no real place in vidya outside of nostalgia fag pandering
>>
>>170752272
>It's a damn shame that the limestone quarries and steel mill can't be used to obtain resources.
I expected to do that with the major factions; minutemen, bos and institute. Kill all the raiders at Saugus Ironworks or Thicket Excavations and then that faction "captures" it and starts producing large amounts of steel or concrete for that faction and the player.

At least being able to claim buildings so they stopped producing raiders/super mutants/ghouls would have been nice.
>>
>>170754687
>Kill all the raiders at Saugus Ironworks or Thicket Excavations and then that faction "captures" it and starts producing large amounts of steel or concrete for that faction and the player
That would require the machinery to work, which it does not.

And out of the factions, only the BoS and Institute have the tech to make them work, and the BoS has never cared about shit like that.
>>
>>170749613
Vicious Wastes only works with the original JSawyer last I checked, which is the version that doesn't actually do all the changes correctly.
>Inb4 "but all the shit JSUE adds!"
Literally removed in the most recent update, made into a separate mod.

>>170749980
>People are going to look at the total number of mods and count these, LooksMenu presets, ENB/SweetFX/ReShade presets, save games for face presets, meme sound effect replacers, .bat files, DEF_UI presets, and so on for mod count when comparing NV to 4
Just filtering shit and blocking authors of these trash "mods" that don't know how to tag, 4 has 200 fewer pages worth of mods.
>Do an unfiltered search for "black"
>9 pages for 4
>4 pages for NV
>Most of these are black (and red) retextures
>Also considering that NV has "Black Mountain"
>>
>>170754502
>D&D
REEEEEEEEEEEEEEEEEEEEE
>>
>>170749613
Realistic Weapon Damage is enough for me, playing on Normal mode I die in 4 or 5 9mm shots, and so do all human enemies.
>>
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>there's ancient aliens in fallout now

What did they mean by this?
>>
>>170754628
You're not trying to argue against turn based combat in games, are you? Some people actually don't like active combat.
>>
>>170756347
>People in 2017 are still idiots, and think Cabot has anythign to do with AYYs when Jack Cabot himself point blank states little green men from space DO NOT EXIST!

Its a lovecraft joke/reference you idiot.
>>
>>170756461
Then you call it turn by turn combat, not "D&D style", you goddamn mongrel.
>>
>>170756461
>You're not trying to argue against turn based combat in games, are you?
Not specifically.

I am arguing against needlessly limiting yourself to the limitations of a 20+ year old tabletop game when the technology behind video games has more far beyond that.

Doing so is just needlessly pandering, and an escape from having to do any real work.
>>
>>170756630
I didn't call it anything because I'm not them though.
>>
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>>170756545

>lovecraftian eldritch horrors aren't ayys
>>
>>170756347

I think that's just a one-off gag Beth keeps putting in for fun, but regardless I'd be okay with it if they went full retard and had fun.

For example: Fo5 on the moon between the Enclave vs ancient aliens/Chinese communist ghouls. That's a stupid setup, but I'd be fun.
>>
>>170734584
We all weep for such a loss.
>>
>>170756780
Not really, they are usually some fragment of the fundamental basis of the unvierse itself, and are thus as much a part of earth as they are everything else in the unvierse.
>>
>>170756780

They were born on our planet, under the seas. Like in Xcom 2.
>>
>>170756863

>There's a vault in the moon controlled by the Enclave
>are you a bad enough dude to go back to earth and warn the wastelanders about the impending ayylmao and enclave threat?
>>
>>170756924
Get your hippie everything-is-connected commie bullshit out of here.
>>
>>170731516
there is a Waldo in that picture
>>
moonclave when
>>
>>170757665
Nuka world DLC m8
>>
That's it. Fuck Fallout Tactics. I'll never finish it.
>>
How does one get enough ammo to consistently use automatic weapons? Do I need to max out scrounger?
>>
>>170757741
>How does one get enough ammo to consistently use automatic weapons?
Get good.

I have zero ranks in scrounger and never run out of ammo for my automatic plasma rifle
>>
>>170757741
Which game?
>>
>>170757724
Beastmen hostage map where you have to stealth it so they don't ring the alarm and kill the hostages?
>>
>>170757841
FO4.

>>170757817
Thanks, super helpful.
>>
>>170757892
Yup.
>>
>>170757741

Build a million water purifiers, sell purified water, buy all ammo every time you come across a trader.

EZ
>>
>>170757967
I remember it, very frustrating.
>>
>>170758076
The old water into caps trick, huh? Alright, fair enough. I've got like 700 bottles of water lying around already, guess I'll just start buying all the ammo in the commonwealth.
>>
>>170757958
http://fallout.wikia.com/wiki/Ammunition_plant

I built myself a weapon shop and an ammo factory at Starlight Drive-In

That way I can produce and buy all the ammo I need.
>>
>>170758348

Get the garage sale mod for convenience.
>>
>>170758435
How do you get enough fertizilizer? Did you set up one of those "raider farms"?
>>
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I know that WARZONES for Skyrim is supposedly garbage, but is WARZONES for New Vegas any good?

I'm always looking for mods that add more combat to an admittedly empty and static-feeling desert. As much as I enjoy NV's cowboy-esque setting I also enjoy playing combat-centric characters from time to time, so any mods that add new encounters and challenges are fun but I like to be careful about shit like save bloat.
>>
Jesus Christ, Horizon is an absolute piece of shit. Who the fuck thought it was a good idea?
>>
hey /fog/ i just started playing fallout 4 yesterday after playing modded skyrim for years.

What's the most lightweight enb available that still looks decent? I'm mostly after improved shadows so my character's face doesn't look awful.
>>
>>170758683
Warzones, and mods like, are always bloatware trash
>>
>>170758653
Build brahmin trough in every settlement for free brahmin. Build brahmin cage to summon 2 more brahmins. Brahmins generate fertilizer like settlers produce scrap.

I've got thousands of rounds of ammo so I mostly use the fertilizer for producing jet now.
>>
>>170758653
>get brahmin
>get an uncapper mod
>get spring cleaning
>clean up dirt piles
>????
>profit

>>170758867
http://www.nexusmods.com/fallout4/mods/5885/?
>>
>>170758867
I'll never understand why someone would use an ENB for a game that already has AO. Though apparently you don't need to disable the game's AA for FO4 so I guess it isn't some huge trade-off.
>>
>>170759050
I only have a couple settlements, not sure if that will produce enough fertilizer. But I'll give it a shot, see how much I get.
>>
>>170759041
What's a solid alternative then?
>>
>>170759403
IWS
>>
>>170759172
>http://www.nexusmods.com/fallout4/mods/5885/?
Thank you!
>>
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>Download mod that restores cut content for the BoS
>This includes the ability to usurp and kill Maxson right as you leave the bunker.
>Everyone back on the prydwen acts like this is normal.

Look at me. I am the elder now.
>>
>>170759616

link?
>>
>>170759264
10 a day per settlement (if capped) That's 50 to 100 rounds a day per settlement, you go through that much ammo?

I only have 4 human populated settlements, sanctuary, abernathy farm, starlight and the castle. The remainder are robot forts that produce mutfruit or tato or corn, mostly for adhesive production. I think it's rather funny that sunshine co-op robot liberation is now a robot-slave mutfruit farm churning out 120 mutfruits a day.
>>
>>170759691

On that subject, are there any mods that give them animations for farming and stuff? It triggers me that they just stand there, i mean shit, Mr Handy's already have the animation.
>>
>>170759691
Didn't realize it was that much. I only have 2 human populated settlements + greygarden, but if I get 150+ free ammo a day out of, that should be enough.
>>
>>170744186
this is my first post in your little chain of posts but you're retarded or baiting. I've watched you move the goalposts, arbitrarily cherrypick what "counts", and make false statements that were disproven with statistics from nexusmods.

I'm not exactly happy with the way things are going either but some of the things you're saying are just wrong and anon has shown you that.
>>
How big is your install directory
>>
>>170760330
um sweetie, try again
character creator presets, bodyslide presets, and savegames are not game modifications, theyre just files
>>
Seriously, whoever came up with
>indestructible radio that kills you in 10 seconds no matter what you do
in Dead Money deserves his brain to be shot out of his skull and then incinerated.
>>
>>170760330
>Hide save games, enb presets, ect on both nexuses
>4 suddenly has over 100 fewer page worth of mods
That's with me being generous.
>>
>>170761251
>indestructible radio
What the hell are you on about? Do you not shoot the speakers or are you mad that there's no way to turn all of them off at a terminal or something?
>>
>>170761251
>No matter what you do
Aside from moving away from the radio?
>>
>>170761851
did you even play the game? there are literally indestructible speakers (the red ones)

I shot them with Ester Mini Nuke and it survives it
>>
>>170761251
I don't get posts like these because stuff like this in Dead Money seemed kinda fun and interesting to me because it forced you to approach certain problems in a different fashion than simply "go John Rambo on everything".
>>
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How do you feel about ayyyliens being canon
>>
>>170759679
http://www.nexusmods.com/fallout4/mods/21923/?

Ignore the shitty prydwen textures. Those're from another mod I've already uninstalled. Still don't understand why the author made everything black and red.
>>
>>170757741
Automatic weapons are just not worth it, unless you can get like half of your clip in the enemy's head it won't do much

Fuck this game has some serious balance issues man
>>
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Is it just me or do the majority of energy weapon mods for New Vegas outside of EVE either look like shit, clash massively everything else in the game, or Both?
>>
>>170762662
Its so stupid that Bethesda does not get what a easter egg's supposed to be.

According to FO3 the Nuclear Apocalypse was caused by ayys

>>170762978
Plasma/Energy weapons in general never felt like they belong in Fallout, i can't understand why
>>
>>170740954
>fo4 nexus
>100 quest mods
>fnv nexus
>500 quest mods

FUCKING WHY DID THE VOICED PC HAVE TO BE A THING WHY TODD WHY
>>
>>170762662

As mentioned here >>170756863 I'm ok with it if Bethesda is willing to go all the way in making it as stupid and over the top as possible. Fallout is basically a 50s pulp western mixed with 50s sci fi, so it can work without being outside the setting.
>>
>>170763364

I actually doubt that is Todd's fault, if I had to guess Todd is probably the person who lobbied for settlements and removal of skills (and paid mods but that is a TES discussion for now). Something like a voiced PC, which costs a lot of money, was probably an order handed down to him by Zenimax who (like all AAA studios) wants their games to be "cinematic".
>>
>>170763364
Because that's the difference between making a good game and making a game that sells well

I wouldn't be surprised if the budget for the development of the actual game was smaller than the voice acting/marketing (And this could be true for Skyrim too)
>>
>>170763059
>According to FO3 the Nuclear Apocalypse was caused by ayys
No it wasn't, nor does Fallout 3 say so.

Holy Fuck people are retarded.
1. The holotape in question has no VA outside of the Ayys mumbles
2. People only know what the tape was originally going to say because of subtitles... which exist for other pieces of cut content as well.
3. Because there is no VA for the human voice, it is literally cut content.
4. Even if it wasn't, at NO POINT does anything suggest the Ayys were actually trying to get the codes from him. all the other tapes show that the humans have no idea what the Ayys want. He thought the Ayys wanted the code, but nothing suggests they were actually trying to get the codes.
5. Even IF they were after the codes, and even IF they did get them, launching nukes requires multiple sets of codes, from multiple people, which the Ayys did not have

In short, the whole meme of "Ayys started the war" s just as bad as the "Vault 87's door is inoperable because it was hit by a nuke" meme
>>
>>170763059

>taking MZ seriously

fallout games aren't the bible, you don't have to take everything in them 100% literally
>>
keep an eye that Todd and bethesda pretty much admitted on E3 that Voiced protag, simplified skill tree and dialogue wheel was their fault, it was an experiment that in the end didn't worked well.
>>
>>170764179
The only thing they admitted didn't work out was the voiced protag.

The new skill tree works as nothing more then a side grade, and in most cases, and improvement over the older skill tree.
>>
>>170763667
>>170763889

You know, you cannot be selective with what is canon and what is not
>>
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>>170762662
Do not talk to ayy's, do not use ayy equipment.
>>
>>170764352
No one is being selective with canon.

All I
>>170763667
That poster

Did was point out that the entire idea that the Ayys caused the war is 100% noncanon by what is actually IN the DLC.
>>
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>>170764352

Yes I can. Who's gonna stop me?
>>
>>170764518
This guy is
>>170763889

>>170764530
Bethesda when they put aliens in the next game, too :^)
>>
>>170764530
You can, obviously, just like you *can* think that world war 2 happened in 1887.

It doesn't mean you're right when you do so. Which is what they meant, obviously.

Having your own headcanon that contradicts the actual games means you're wrong.

dumb frogposter.
>>
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>>
>>170764772

I'm >>170763889 and >>170764530 NOT >>170764518

Also,

>Bethesda when they put aliens in the next game, too :^)

That's fine. I'll be the judge if it works or not. If it doesn't work, I just won't play the game.
>>
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>>170731516
>when you hit the jet too hard
>>
>>170764352
So Godzilla, Dr Who, Star Trek and g-g-g-ghosts are canon then?
>>
What was your lewdest playthrough /fog/?
>>
This has to be the best shit made to a game in years

>https://www.youtube.com/watch?v=Q3lDdsMk4Sc
>>
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Say what you will about their long term goals.

Say what you will about their priorities.

But you have to admit

The railroad is pretty effay
>>
>>170764908

Arguing about the details of a fictional videogame is different from arguing about the details of nonfiction history.

>It doesn't mean you're right when you do so.

There is no "right" or "wrong" with fiction especially in multi-part series like Fallout.
>>
>>170765008
>Easter egg random encounter that is never mentioned outside of each of those encounters
>vs an entire DLC
>And a scripted to happen at a specific time event
Also
>Gojira was never intended to be in Fallout: New Vegas. It was created by one of the animators for fun to terrorize Camp McCarran.
Unless I'm forgetting some other reference.
>>
>>170765167
You are mistaken.

If someone responsible for the lore of the game says something, and it contradicts what you like, then you're wrong.

I hate some of the changes georige lucas made to star wars. But when I disagree with him? I'm 100% wrong.
>>
>>170765008
>what is an easter egg
Mothership Zeta was a whole DLC, unlike the pop culture references in FO2 which are meant to be easter eggs

don't go full retard please
>>
>>170765334

>If someone responsible for the lore of the game says something, and it contradicts what you like, then you're wrong.

Why? Lovecraft would claim that most works based within his universe are not canon. At some point everything enters the public domain (even if it takes a century, see Disney)
>>
>>170762662

Don't really have strong feelings one way or another. Although i find the ancient ayys or chutulu or whatever shit from the Cabbot quest far more interesting than the Zetans. I would be ok with FO5 being about ancient ayys.
>>
So is Project Brazil any good and is it worth trying before it's done? Or should I just skip it for now?
>>
>>170765137

if this mod doesn't get added to TESVI, tables will be flipped
>>
>>170765310
>>170765372
>hurr dur...you can't just pick and choose canon
>n-no, das EASTER EGG! only I get to pick and choose canon

fucking retarded faggots
>>
>>170765629
Project Brazil is meme filled garbage that will NEVER get done
>>
>>170764352
Unless you label something as an easter egg, then apparently you can be selective as fuck about what defines canon.
>>
>>170765752
>>170765849
Okay then.
>Random chance encounter that has no mention outside of it and no one comments on
vs
>Paid DLC revolving solely around it
>>
this wouldn't a problem if bethesda was capable of writing with any elegance or subtlety instead of shoving everything in your face constantly
>>
>>170765536
You misunderstand Lovecraft's work too. His short stories are intentionally in-universe fables and stories. As in, he wrote them to be like as if people were telling stories. This isn't the same thing at all.

So let's instead just stick to fallout.

When Todd or Hines or any of the Bethesda storyboard guys says something is canon, and anon personally disagrees because it's a stupid idea, then unfortunately anon is wrong. This is just how it works.

And like I said, I'm upset too. Midechlorians is a dumb idea, but if I wished to ignore them and pretend they aren't canon, then I would simply be ignoring something that is factually canon.

Same thing with fallout. If I disagree with storyboard guys at Beth, then I am wrong.

Fans don't get to decide what is or isn't canon, and even in the cases where devs have said "hey community, let's decide together what is canon", it's still a case of them taking suggestions, not that it's just a free for all with people having personal canons in their head.
>>
>>170765929
Oh, wait even better.
http://fallout.wikia.com/wiki/Fallout_special_encounters
>and will be represented by a "target" icon when encountered, as opposed to the lighting bolt icon that displays for normal encounters.
>6 random encounters
>The only thing they have in common is they all use a different icon from everything else
>And they're all humor or pop-culture related
Hm, I wonder what that could mean.
>>
>>170765752
>>170765849

>Obvious pop culture reference random event
Compared to
>Entire DLC where you fight plenty of ayylmaos, no reference to anything

If you want to be pedantic about it, at least come up with a better argument

Also the MZ DLC tries to take itself seriously, is not like this is some giant elaborate joke, this is legitimate DLC with a serious story
>>
>>170765929
Easter Eggs come in a variety of sizes.
>>
>>170766130

>This isn't the same thing at all.

It is though, each FO game can effectively be taken on it's own. Arguably, each quest can be taken as it's own short story too.

>When Todd or Hines or any of the Bethesda storyboard guys says something is canon, and anon personally disagrees because it's a stupid idea, then unfortunately anon is wrong. This is just how it works.

Why? I don't care what either of them think. I can write my own fanfiction or make my own total conversion mod using my own headcanon.
>>
>>170766195
>If you want to be pedantic about it, at least come up with a better argument

no u

You don't get to pick and choose canon. This is what some retard actually posted, now they're trying to walk back from that position and pick and choose what is canon, based on what they like.
>>
>>170766369
You just said headcanon though. You're probably not the other anon, but they were trying to say that headcanons are the same as actual canon or some shit.

>>170766562
See:
>>170765929
>>170766192
?
>>
>>170766030
I find it hilarious you say this when Bethesda games are notorious for never telling you anything, to the point that people honestly miss out on some pretty big revelations because they don't take the time to read all the notes/terminals.

While on the other hand, Obsidian games are equally infamous for having little to no hidden plot points, with NPCs point blank telling you everything you need to know in totally unmissiable enocuters
>>
>>170766369
>why
What a strange question.

If I walk up to J.K. Rowling and I tell her that Hagrid was gay, and she says "No he wasn't", there is one person who is wrong and one person who is right in this conversation.

People who own a work are the one's who make the decisions.

If I write a story, and some kid comes up to me and says "aliens are canon in your story" I would say "no they arent" (or I would say "yeah you bet" depending, obviously).

Even if every fallout game can be taken individually, that doens't change the fact that you can't just decide what is true about it or not (and still be correct in doing so).

And in the special case of fallout, where there actually were two different companies working on the games, ultimately the people who currently own the rights, and work on the most recent canon installments, get to decide.
>>
>>170766671
a dozen terminals about asshole prewar corps killing people for fun is not a big revelation
bethesda is devoid of originality, both in modern TES titles and in Fallout
>>
>>170765137
Best part is that it's modular and doesn't include DLC's. The guy actually wants people to create their own presets and add them to the mod, or use his mod as a master.

So you can potentially build a vault residence preset and attack it your your vault, then the settler will customize their room. Or you can have shit that includes materials from DLCs or other mods. Not to mention the additional functionality the guy was planning to add with special unlocks.

I wonder if you can give companions and certain NPC's flags so that they will create unique houses. Like if you set Piper up in a settlement, she'll make another mini printing press with snack food all over the place. Or if you build a plot for Strong, he'll decorate the place with meat-bags like a supermutant. Give Sheffield a house, he'll deck it out with Nuka Cola crap.
>>
>>170766876

or you can just let the kid have whatever opinion he has
>>
>>170767281
lol

ok, in reality I might just smile and nod at the kid so he runs along and is happy.

but how about actually addressing the point of that analogy rather than the word choice of the analogy.
>>
>>170766617
not an argument. you're just trying to avoid defending your shitty position by saying "you can't pick and choose canon, but I can." that's retarded.
>>
>>170767148
>bethesda is devoid of originality
Are you implying orginaltiy has existed anywhere in the last several hundred years?

Or do I need to point out how even Fallout 1 borrowed heavily from ancient stories about mankind destroying itself?

Anyone who uses the
>BUT MUH ORIGINALITY!
card is nothing but a poor troll
>>
>>170767460
>The things I'm claiming aren't canon use mechanics unique to them
>These events don't tie into the story in any way, shape or form, are not commented on, ect
>Wiki says they're pop culture references just for fun
>Literally anyone with at least half a brain would agree they're there just for fun
>"trying to avoid defending your shitty position"
Except that's all I'm doing. Pretty sure you haven't provided an argument as to why either these events are canon, or why MZ isn't canon.
>>
Are there any big differences between playing Nate and Nora? Gonna play a female for the first time
>>
>>170768031
Nope
>>
>>170767842
That isn't my argument. Stop building a straw man.

MZ is just as canon as Star Trek and Dr Who references. If you can muster up the cognitive dissonance to dismiss one, you can do the same for all the shit you don't like.
>>
>>170767717
some people add their own spice an old story bethesda recycles their own 5 year old material almost word for word and admits it
>>
>>170768127
Okay, so your argument is, there are no such things as easter eggs, and even if there are, they are also canon?
>>
>>170768197
>and admits it
Except they haven't.
>>
>>170768031
Not really, even though you'd think her being a lawyer would give some bonuses to speech checks or something like that but i guess we can't have any sort of roleplaying
>>
>>170768425
> but i guess we can't have any sort of roleplaying
That isn't what role playing is.

Stop misusing the word
>>
>>170768276
No, I'm calling autistic faggots like you out for cognitive dissonance.

You're comfortable with Godzilla and the Little Shop of Horrors monsters, so long as you get to chant the 'muh easter egg' mantra. If MZ triggers an autismo spaz fit for you, just chant the same mantra that got you through the stupid shit in other Fallout titles.
>>
Also, that achievment where you have to sneak around that dirtyo ld cunt in Dead Money... pure cancer

Dead Money = worse than all the bad fallouts (pre Fallout 3)
>>
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just an ordinary day at the boston airport
>>
>>170768494
>character is a lawyer
>can't do anything related to that job
>>
>>170768631
So you're admitting you don't have the slightest idea what an easter egg is, and how it literally cannot affect anything else in the story by definition, and will not affect anything else in the story by definition.

There's no chanting, there's no fucking reason to, because we already know that we're not going to get some DLC where everyone points at the Tardis and you fly off with the Doctor for some adventure.
>>
>>170766195
>>170766192
>>170765929
Ok, fair enough, but it still set precedent that Aliens existed in the Fallout universe years before Bugfesta ever got involved, so using aliens to nitpick more hate on Bugfesta is tired bullshit that needs to stop.

>>170766195
>If you want to be pedantic about it,
The pedantic part, was whomever insisted that MZ set the canon that the Aliens started the Great War. It was shown to be false because most of the content that implied that (and it was only implication, there wasn't any information to confirm or deny such a scenario), was cut content; cut content is not considered officially canon in any game. So the person asserting Aliens canon caused the war got told off, then replied to that argument that "you can't pick and choose canon."

At this point I hope the next standalone Fallout game reveals that FEV was originally an Alien biological weapon to prepare Earth for invasion, but the Great War atomic apocalypse fucked it all up.
>>
>>170768894
Character was a lawyer, she stopped practicing shortly before Nate knocker her up
>>
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Hello every one I need some help with a few mods for fo3 any one care to lend a hand? Pic is of my load order. I have all the patches and other bits of bullshit but my game crashes just after a few seconds after launched
>>
>>170769356
>fwe
>MMM
>>
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>>170769356
little bit of the load order got cut out my bad.
Also come to think of it I should probably learn how to you FMM shouldn't I?
>>
>>170769356
Can't help, sorry (haven't played FO3 with the DLCs nor used those overhauls), but Sydney Follower is top tier. I prefer Lucy West companion myself though.
>>
>>170769456
What? What I do?
>>
>>170769593
How is that mod by the way? The Lucy west mod that is?
>>
>>170768915
No, I'm not an autistic faggot that needs to be handheld though suspension of disbelief in order to have fun playing vidya.

The "this is just a fun reference guys" notation, explaining why Buffy the Vampire Slayer and the Monty Python bridge guy appear in a game, just goes to show that Black Isle knew exactly how retarded plebs like you can be.

Normal people don't need tard wranglers to explain to them that it's okay to have fun sometimes.
>>
>>170769829
>Implying that "notation" was anywhere in the game, or anywhere at all when people were playing the game
And yet these same autists can tell the difference between a joke, and something that ought to be a joke but tries to take itself seriously.
>>
>>170770031
>>170769829
Are you guys really arguing over easter eggs?
>>
Real talk, how do you feel about Synths? Do they deserve destruction?
>>
>>170770031
>exploding brahmin aren't serious, guys
>this adventure that starts with a little girl rescuing me from anal probes is totally serious guys

you're retarded. I'm arguing with a fucking tard. that makes me retarded, too. you still manage to be a bigger retard than me, because somehow you took Mothership Zeta seriously, in spite of taking nothing else in the game so seriously. that's special. you should be studied in a lab somewhere.
>>
>>170770716
Of course not. They're property. You don't just destroy property that doesn't belong to you. They should be tagged and given behavior inhibitors.
>>
>>170770716
I have no strong feelings about them, but having to hear about them all the fucking time when they matter so little makes me want to wipe out them, the Railroad, and the Institute.
>>
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>>
>>170769356
>>170769529
So....No one can help me?
>>
>>170770716

I think making synths is a mistake, so the Institute has to be taken out, but i don't think the synths that already exist deserve to be slaves or deserve to be destroyed either.

That said, i always side with the Brotherhood because PURGE
>>
>>170771641
crashing at startup means 1 of 2 things
>missing master file, a mod you installed is calling on an ESM or ESP you don't have
>you fucked up the install somehow
>>
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>>170770716
Gen 1/2's? Sure not why. They're just robots.

Gen 3's are basically just regular people.
>>
>>170770716
Im not surer what to think about synths. Because if we can make thinking "Living" begins out of metal and silicon what dose that make us? Are we just synths made out of meat and cells?
>>
>>170771814
I have nothing in my mod load is marked red and I installed every thing ether through NMM and I i could not install it through NMM (such as darnifedUi) I installed manually with the help of video tutorials
>>
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>>170769764
Solid, although not many bells any whistles. Fully voiced of course being based off a normal NPC, and a small quest to upgrade her laser pistol. Generally companion mods based off existing NPCs have been good. Not so much special-snowflake marysue bullshit.

The Briana Companion mod is really good too. I don't like her character as much, but the companion mod is really well done, and she has a small personal quest revolving around her culture/condition. You can either make her full on cannibal, or support her blood-drinking need (hemophile?). The blood-drinker perk is really good, when you complete the quest for that, whenever she attacks with a knife or similar melee weapon, she can collect bloodpacks from it. She also has some unique interactions at the cannibal town in the south.

Bittercup Companion is alright too, although nothing special with it, it's sometimes funny to set her up with heavy weapons, having this mopey emo little girl following you around constantly complaining is amusing.

Edit: Woah... talk about FO3, get this in captcha:
>>
>>170770716
Its hard to say because we never really see WHY they were created. The game's explanations are only "lol science" and "WE NEED TO IMPROVE THE COMMONWEALTH GUISE"

It would've been better if they DIDNT have free will and were just doing what they were told to do, i would've felt more guilty of having to turn them into ash, its almost like shooting a rabid dog because its owner was shit

I really hate the "Synths are people too" angle, its like the laziest way to create moral conflict.
>>
>>170772252
I see thanks for the recommendations. Question dose the bittercup companion mod interact with the Sydney Follower? I saw a video were Sydney called Bittercup jailbait infrount of the player
>>
>>170771386
Is that Malcolm Motherfucking Holmes in the background approaching you? I don't know what's worse, him or the Cliff Racers of Fallout.
>>
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On the topic of FO3 dose any one else think Moria Brown is hot as shit?
>>
>>170772604
Maybe, again I haven't played for a long time, but I would assume so.

Also, about helping you, what OS do you have? I've heard FO3 is not stable at all in the newer OS, so you might be fucked. If you have NV, you can try TTW and run FO3 through that, potentially (if you can't get FO3 to run). But in the meantime I'd say drop most of the overhaul mods, try to go as clean as possible, and see if you can get FO3 running.
>>
>>170771982

Well yes, do you think souls and shit exist? Come on anon
>>
>>170772824
If you're using mods to make Moira hot, she's not really hot. Either way, she's still best girl, not that there's any competition.
>>
>>170772868
Im running windows 10. Iv gotten the game to bypass the games of windows lives bullshit by running it through fose.
>>
>>170767208

shit like Snap N build would be great for this mod
>>
>>170773051
Im not using mods (That pic was just some shit I found online,because all the vanilla pics were of a really shit resolution) But the 3 main reasons I think she fucking smoking are as follows:
1. Here cute dump fuck motherly accent
2. The way she reacts to most of the snarky and asshole dialog options
3. That tight as shit jump suit
>>
>>170772604
Sydney has a lot of dialog; she comments about locations and things that happen in the game. Apparently she was meant to be a companion all along and it was cut content.

I played with Sydney follower mod and enjoyed it. Reminded me of travelling with Cass from Fallout:NV who'd comment about every settlement on the map.
>>
>>170773932
>Apparently she was meant to be a companion all along and it was cut content.
No, she wasn't

They just got the person who VA her to work on the mod
>>
>>170773995
Wait what, a modder got the original VA to do lines?
>>
>>170773995
>VA
Not the anon you replied to but ya... Im not failure with that term
>>
>>170774092
voice actor
>>
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>>170772824
She's alright I think, main problem with vanilla Moira was that with her duckmouth and the lighting in her shop, she had a bad moustache. Cute voice though, although could be grating. Is that picture a Project Beauty version? She looks really good there.

With Project Beauty, I think Nova takes the cake. Vanilla, I think Lucy West is the best looking in Megaton, Nova is alright too.

I think Red Lucy is the most attractive pure vanilla character in FO3/NV.
>>
>>170774161
Thank you. Figured that out way to late
>>
>>170774189
Red Lucy Is pretty good to. I personally think a runner up for that title would be Sunny Smiles to an extent. I mean come on the first girl you met inthe game is a cute tomboy girl in skin tight leather cant forget Cass ether
>>
>>170774080
Yes, thats why she has all those lines in the mod.
>>
Any got any info on any of the lovers labs mod for fallout 4?
>>
>>170774695
>Lovers lab mod
*insert trashcan.png 3.9MB*
>>
>>170774695
Wanna fuck and get pregnant by a deathclaw?
>>
>>170774695
>go to lovers lab
>click on "fallout 4"
>read the first topic in adult mods
>???
>There's your fucking answer degenerate idiot
>>
>>170774727
>>170774751
>>170774795
Know here me out on this one but....I think you guys are not fans of sex mods
>>
>>170774884
I would be a fan of them if they weren't all poorly animated garbage with even worse, usually bad hentai, sex noises.

If I wanted to fap to vidya characters, I would just look up some SFM.

Theres a better chance of it being animated well.
>>
>>170774985
Good point. Do you think there any chance that there will be a good sex mod released? And on that note if you were gunna make one how would you do it so its not garbage?
>>
>>170775165
Not that guy but if I could I'd just port the 0sex mod for skyrim
>>
>>170775246
I though that it was still incomplete?
>>
The Aliens in Fallout debate seems to always overlook that Alien creatures in the early game were FEV mutants.
Zetans are hinted at being a goverment conspiracy. They are mutants.

How the Zetans can be easily explained along with all the Space hints in F4 is that the US government created a space colony and Zetans are from that secret base.
>>
>>170775165
Give males actual slutty clothes options.
But I'm personally content with slavery mods. Shame NPCs that respawn get buggy after the 3 day reset or whatever, at least in NV.

>>170775246
Honestly if you want anything done for these games, you gotta get someone to do it for a TES game first then port it.
>>
>>170775363
The argument this time was more about the aliens in that random encounter in 2.

Also haven't played that, elaborate? The "hinting at being a government conspiracy" just sounds like the Area 51 "they've got captive aliens", at face value at least.

>Keep wanting to play 3 just for the sake of it
>Would have to first buy it
>Then set up TTW
I can't even get my LOD to use the textures properly. (Can anyone run over to the NCRCF and take a screenshot of what the towers look like before the pop-in?)
>>
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>>170774695
Their site has lots of updates and ofrum posts about progress, but the tl;dr is that there are several at various stages of development, and that people are waiting for a stable game edition and stable F4SE edition to start putting in the bulk of effort.

Devious devices just got updated on friday and there are pose and animations being made periodically but generally speaking it's slow until people can expect fewer updates/changes to the basic things like the CK and F4SE and the game itself.

I for one am looking forward to hand holding animations.
>>
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>>170775752
>hand holding
It's been so long
>>
>>170775679
I mean they are engineered by the US shadow government like deathclaws and the F2 alien FEV mutants.
There is a canonical encounter in F4 and some explanation about the theory in some holotape. Furthermore Zetans are shown in the postwar pop culture.
It also explains the relationship between their weapons and energy weapons.
>>
>>170775945
>walking along Nordhagen Beach like Cait and I do often
>mod that is written to recognize the "scenic" tag that bethesda added to dialogue triggers
>script that if you put away your gun and stand still for a few seconds and are with a companion and you face the trigger object, you guys hold hands and enjoy the view for a while
holy moly
>>
>>170776178
That gave me a heart boner
>>
>>170776097
> are shown in the postwar pop culture.
You mean pre-war?
>>
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>find a nice player home
>go inside
>real world company and brand logos
>>
>>170776178
>>170776292
cute, sure, but knowing LovLab they would make futa cocks burst from the ground or something as the last part of the mod. They have no chill.
>>
>>170776432
Yes. Auto correct.
>>
>>170776097
The stuff I'm reading says that it's suggested that Enclave technology was based off of alien technology, so it wouldn't make sense for the government to have engineered them. Reverse engineered /from/ them maybe.
>>
>>170776505
>/d/ - the mod
>>
>>170776443
>press ~
>click the thing
>type disable
>>
>>170776556
Thats what im saying. Its the other way around the energy weapons are from the US government and given to the Aliens. There are actually no Alien Aliens in the setting. Its somesort of ruse.
>>
>>170776528
According to Fallout 3/4, Zetans were known to exist as far back as the actual 1950's when a manned space probe vanished.
>>
>>170776443
>ENERGIZER TM FISSION BATTERIES
yeah fuck that noise
>>
>>170776738

Disable yourself
>>
Ok Got a question for you guys. If you had to pick one follower from FO4 to your wife/gf/fucktoy/pack mule ect. Who would you pack
>>
>>170776837
According to wiki its older than that because of MZ. Again it can be explained as made up history or the earliest developments of the shadow government conspiracy.
>>
>>170776973
*pick
>>
>>170776973
Piper
>>
>>170777094
Wanna tell us why?
>>
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>>170776837

What have they been doing for the past 340+ years

Just watching? Planning an invasion?
>>
>>170777169
She's nice, peppy, has a good outfit and is cute.
>>
>>170776973
Curie in an assaultron body.
>>
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>>170777285
>Yes
>>
>>170777285
This is the correct answer.
>>
>>170777248
>What have they been doing for the past 340+ years
abducting people to throw in cryo tubes and to experiment on to make abominations.

DESU, I think the zetas knew humanity would destroy itself, so they have been collecting samples of humans from all across time as basically a giant archive
>>
>>170777248
>Planning an invasion?
I fucking want this damnit

>no game where you have to get different wasteland factions together to fight off an alien horde from invading the planet
>>
>>170777285
>>170777349
>>170777405
>tfw KL-E0 and Daisy from Goodneighbor have made me want to fuck robots and ghouls.
>>
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>>170776973

Piper

Same reasons as >>170777254

Power armored waifus in highly modded X-01 is the best way to go!
>>
>explain how the aliens are not really aliens
>muh alien invasion!
Sigh.
>>
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>>170776973
>wife
Cait

>gf
Cait

>fucktoy
I'm the fucktoy

>pack mule
Dogmeat with the Man's Best Friend mod (just allows folllower +dogmeat).

>best friendos
Piper and Preston. Usually hang out with Isabella and Ada a lot too.
>preston
he's a good person, settlements needing help aside. Minutecucks are also who I usually go with in my playthrough so we're always buddies.
>>
>>170777248

Deathclaws, lots of deathclaws for their sick sick alien reality tv shows.
>>
>>170777285

I can't believe i didn't do this and made her a synth instead, what the fuck is wrong with me.
>>
At least can all agree, shits not as bad as Bioware's games.
>>
>>170776973
some random robot in an assaultron body
curie is a cunt
>>
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>>170777248
According to Mothership Zeta they've been taking everything that was mutated and was studying it, and making abominations as bio weapons.
>>
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>>170778494
Not as scary as the elachi
>>
>>170778494
>>170777452
>fallout 5
>you wake up
>you were one of the frozen specimens in the ayylien library
I'd play it
>>
>>170737403
>falskaar
>Denver Dog City
>Beyond the Boulder Dome
>The Frontier
Am I missing anything?
>>
>>170774427
>>170774189

for a bit of surprise Haylen is voiced by Lucy West and Clover


Every Assaultron in this game, including KLEO is voiced by lydia, so any plans of bring her's only into Fo4 are possible by /FOG/

if someone manages to remove the effects on her voice files and port some of skyrim dialogue
>>
>>170778834
>The Frontier
that even out yet?
>>
>>170778834
>falskaar
Hope this was a list of bad mods, because this mod is as shit as shit comes.
>>
>>170739560
More downloads, fewer mods.
>>
>>170778932
That is what he said yes
>>
>>170778816
>>170778494

I think Bethesda learned their lesson with Mothership Zeta. That DLC has a pretty terrible reputation for being too silly even for Fallout.

And also MZ ended with their mothership getting taken over by the Lone Wanderer anyway. I wonder if the LW just one day decided to go visit other planets or commandeered the ship to go fly around the planet.
>>
>>170752272
Or woods in Far Harbor.
>>
>>170779176
If its so silly why did they cement it as lore in F4 then nuka world.
>>
>>170778834
Most of those aren't very good though. Falskaar and Boulder Dome especially
>>
>>170779268
They didn't.

At no point is MZ mentioned in either
>>
>>170779484
i tihnk he meant ayys in general
>>
>>170779484
Zetans you autistic fuckwit.
>>
>>170779268

I meant we're probably not going to get a game or DLC that is primarily Ayy lmaos again
>>
>>170754835
People can carve rock and cast steel by hand, anon.
>>
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My ENB doesn't look very good (outside, indoors and at night it's pretty good.)

Did I neglect a setting or just pick a bad preset off the Nexus?
>>
>>170756924
>Mi-go
>Elder Things
>Yithians
>>
>>170778494
>no way to put these in vegas

probably the only FO3 enemy to give me a proper spook
>>
>>170779553
Zetas as actual things weren't confirmed to be real in Fallout 4 or NW either.

There was ONE Zetan as part of a random encounter.

everything else was typical 50's scifi shit, with no one actually making mention that AYYs are anything but fiction.
>>
>>170779563
As said earlier the aliens are just a subplot of the Enclave storyline one of their schemes to fool the population or a science experiment or both.
I don't think they'd add so much evidence of them in F4 if they didn't intend to revisit them.
>>
>>170779642
you might want to dick around with the settings in game with shift+enter
>>
>>170778645
I want one to give me a blowjob.
>>
>>170779745
Yes they are you stupid fuck. Zetans Z-e-t-a-n-s same "aliens" in 3 and 4 and they are explicitly named in 4. Not Zetas.
>>
>>170779838
Fun fact, that isn't a mouth.

The Elachi have no mouths, they also don't speak.

They are a race of sentient fungi who capture people and throw them in gas chambers where they are exposed to the fungi which turn them into more elachi.
>>
the theme of this thread is that, whether you like it or not, ayyliens exist in fallout and it is possible for them to show up at any time.
>>
>>170779852
>Yes they are you stupid fuck.
No they are not.

A pre-war children comic book, and an amusement park ride =/= they actually exist.

Its a fucking play on 1950's scifi you twit.
>>
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>>170779908
Whatever they call that hole, I wanna stick my dick in it.

>>170777552
Where's your helmet, recruit?
>>
>>170779642
If that's supposed to be Enhanced Shaders, I've never managed to make it look good either.
>>
>>170780000
Of course the amusement park and the comics don't indicate they actually exist. I actually don't know why that anon even mentioned those.

What does, however, indicate they do exist is when you actually interact with living ones in 3 and 4.
>>
>>170780000
Idiot.
Zetan encounter
Zetan pop culture references
Zetan animatronics
Identical alien blaster in NW to the one taken from the Alien encounter.
Holotape explanation on Zetans
>>
>>170780153
>What does, however, indicate they do exist is when you actually interact with living ones in 3 and 4.
>And 4
>What is a fucking easter egg similar to the Firelance event in Fallout 3
>>
Anyone try out FOnline: Reloaded?
>>
>>170780153
You have to be literally experiencing brain death to not draw the dots between the Zetan pop culture stuff and MZ.
>im not sure why the anon..
Kys
>>
>>170780196
>Holotape explanation on Zetans
No such thing exists

>Zetan encounter
>Zetan pop culture references
>Zetan animatronics
>Identical alien blaster in NW to the one taken from the Alien encounter.
>What is stereotypical 1950's popculture designs being used as a joke
>>
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>>170779736

You can't put them in New Vegas?

Mothership Zeta can't work with that Tale of Two Wastelands mod?

>>170779750

I was kinda expecting the Institute to be a bit like Area 51, or the Xbox Area 51 game, with some human scientists working with Zetans, and maybe the director actually being an ayy lmao using the synths to infiltrate human society with human replicas, to do alien things. Which makes waaaaaay more sense than what the Institute is doing on their own.
>>
>>170779268
I'd hardly call a random encounter cementing it in the lore, and I don't think real Ayys appear once in Nuka World.
>>
>>170731516
i get that you don't like aliens in fallout, and are trying to argue they aren't.

But when bethesda puts aliens in fallout 3 and fallout 4, your opinion on whether or not they should be in the games stops mattering.
>>
>>170777248
They were trying to stop the Great War but failed and it messed up their plans to take over Earth, then they were stuck in orbit of a shithole trying to do something but sucking at it. So they were stuck experimenting on mutants and shit until the Lone Wanderer fucked their shit up.
>>170775679
>The argument this time was more about the aliens in that random encounter in 2.
No, the FO2 encounter was an example. The argument was because some asshat posted a FO4 screenshot with aliens as another tired Bugfesta ruining Fallout shitpost.

>>170774427
Yeah Sunny Smiles is cute, didn't realize how small she was until I had the companion mod for her, downright adorable. Her voice actress also does Violet, who doesn't look cute but sounds cute as fuck: >>170753470
>>
>>170779736
yeah you can you just need the meshes and textures
>>
>>170779476
What the fuck is wrong with Boulder Dome?
>>
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>>170780052

Got damaged by fighting a lot of winged deathclaws with 20,000 hp each

What have you done today?
>>
>>170780474
>its the nma troll again
>>
>>170780376
>I was kinda expecting the Institute to be a bit like Area 51, or the Xbox Area 51 game, with some human scientists working with Zetans, and maybe the director actually being an ayy lmao using the synths to infiltrate human society with human replicas, to do alien things.
Is Buff the most gauche man on /vg/?
>>
>>170780376
>Which makes waaaaaay more sense than what the Institute is doing on their own.
That makes far less sense then

>Do what people are doing today, build a better machine to ease the burden on humans so humans don't have to do shit for themselves, and can spend all day faffing about.
>>
>>170780426
There is many pieces of evidence besides the encounter.
>>
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>Those rails on the interior of the vertibird that clearly mean you should be able to slide the minigun from one side to the other.

I just want to shoot at shit to my left. Is that really too much to ask for todd.
>>
>>170780760
Nothing direct or at the forefront.
>>
>>170780376
Theres lots of implications that Animatronics are early Synths and the Zetan Animatronics therefore have some link to the Institute. Also consider the fact the institute can make Synthetic life like an ayy.
>>
>>170780871
>Also consider the fact the institute can make Synthetic life like an ayy.
Ayys don't make synthetic life, they just turn currently existing life into abominations
>>
>hunting shotgun mod
muh dick
>>
>>170780849
You're an idiot.
>>
>>170780743

Oh that was speculation on before the game came out, and the art of the Zetan. I didn't know they'd use that artwork to make one Zetan that only appears once and he's hostile. I also heard others hoping they'd make an Ayy follower, or a faction of grounded aliens and you help them in some fashion.
>>
>>170780926
No the ayys are Synthetic life made by people.
>tfw the same autist shit keeps misinterpreting my posts
>>
>>170780973
Ooh, good argument there walpknut.

I hate Motgership Zeta, but ayylmaos are not even remotely a problem in Fo4
>>
>>170781053
>I didn't know they'd use that artwork to make one Zetan that only appears once and he's hostile.
Because concept artists are rarely given any sort of specifics to go on beyond
>Fallout
>1950s
>Shit we saw in past games

Concept art is literally some of the very first shit they do, long before they have anything but the most basic shit like location down
>>
>>170781109
Literally a moron. Its not an argument to deliberatly dismiss evidence arbitarily. You fucking insufferable cunt.
>>
>>170781109
this entire thread has been people wondering why you're so adamant they don't exist when they clearly do. It makes sense an anon might just get frustrated and call you dumb.

Because you are kinda being dumb. Insisting on something in the face of contrary evidence is pretty stupid, to be honest.

Ayyliens exist in fallout, and your opinion doesn't matter.
>>
>>170781269
Its the nma autist troll. One of the earlier posts implies he doesnt want to buy F3 to find out about MZ.
Just the same old nma faggotry.
>>
>>170781396
reminds me of that one guy from cfog who constantly shit on 3 but then admitted they'd never played it
>>
>>170781191
>you fucking insufferable cunt
You seem to have taken two off hand statements on an Uyghur taxidermy correspondence over a shitty game rather personally there.

>>170781269
They do exist, I don't disagree. I just don't feel what essentially amounts to a few nods and easte eggs really constitutes Bethesda doubling down on that fact, which we ought to just ignore. There is a difference between payed DLC, and a one off random encounter with a few references in pulp sci fi.
>>
>>170780743
>>170780376
I'd argue that a bunch of scientists locked inside a bunker for 200 years with nothing to do should be able to improve on robot designs that had been around for 20 or so years. Especially if their job was to think up better designs for robots before the war.
>>
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When it comes to things like aliens, I think its better if it is kept subtle and out of the way. Random encounters are fine.

I was kinda worried about the Cthulu mythos and supernatural shit getting a retarded amount of attention in Fallout 4 to be honest. If there's an actual model representation of a Shoggoth or some other monster, that MIGHT be fine, but what if there was a DLC that straight up takes you to Antarctica (teleportation or whatever) and you have to fight your way out of Shoggoth hell? It would get real retarded real fucking fast.

I was a little worried this would happen in Far Harbor.
>>
>>170781704
That's basically what they did though.
>>
>>170781469
I shit on belgium whenever I can and I've never been there. Fuck belgium.
>>
>>170781717
>He doesn't want to put two into the eyes of a Great One like Dead Eye Ricky would have done.
>>
>>170731516
Sar-sap-ah-real-uh
>>
>>170781717
I prefer the supernatural stuff if they keep it like Lovecraft. Its just a subplot in the setting. I quite like the idea the Dunwich God is manipulating the Institute through the Earth. Making them make Synths.
>>
>>170731516
>hot cola
uhhh no thanks?
>>
>>170781749
No they didn't.

Gen 1s and 2s are both utterly useless, literally incapable of any sort of labor beyond pulling a trigger (which doesn't even make any sense). This makes them less useful than Mr. Handies, Protectrons, Securitrons, and even Rovobrains, all of which are capable of doing things beyond just shooting.

They then went on to build Gen 3 synths, which aren't even actually robots. They're just genetically modified clones with a few cybernetic components.
>>
>>170781717

Don't worry, in Fallout 5 the Brotherhood of steel will destroy the ancient cthulu aliens and put an end to the Cabbot family forever.
>>
>>170781915
t. mideasterner
>>
>>170781717
I was kind of dissapointed they didnt expand on Dunwhich borers in FH like they did in F3 with Point lookout
>>
>>170781891
I thank Christ you're not a writer.
>>
>>170782069
Fuck off nma dickhead.
>>
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>>170781891
>supernatural shit in fallout
>>
Is there an option in fo4 to not side with anyone and just kill everyone?
>>
>>170781972
>Gen 1s and 2s are both utterly useless, literally incapable of any sort of labor beyond pulling a trigger
Except that's objectively untrue, and the Gen 1/2s have been doing work around The Institute for decades.
>>
>>170782015
I can hop in my car and be at the coca cola heaquarters in like an hour. I have never had this shit.
>>
>>170782158
Its already there. Go back to nma.
>>
>>170782169
yeah. you can just tell everyone to fuck off but the main quest would get halted at the point where you want to build the teleporter.

But even then, you can take your own faction (the minutemen) and build it yourself with your own people.

So essentially yes.
>>
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>>170782240

You and I both know you'd never be able to provide examples from Fallout, Fallout 2 or New Vegas.
>>
>>170782327
theres a ghost
>>
>>170782327
http://fallout.wikia.com/wiki/Ghost

You have to go back.
>>
>>170782327
Telekinesis hallway in Fallout 1.
Tarot card reading which can modify player's luck stat in Fallout 1.
The ghost of Anna in Fallout 2.
Hubologist "theta wave" modulation which can increase/decrease player's luck stat in Fallout 2.
Shaman dream telepathy in Fallout 2.
>>
>>170782327
http://fallout.wikia.com/wiki/Psyker
>>
>>170782741
There's the the Master's and Weather Reporter's ESP too.
>>
>>170782459
oh shit i forgot about the enemies in dead money. I was thinking of the ghost girl.

If someone has their own headcanon that makes them happier while playing their singleplayer game, I'm happy for them. But why would someone come here and shitpost about aliens or supernatural stuff not existing.
>>
>>170782741
>Shaman dream telepathy
Wat
>>
>>170782836
Not him, but the shaman of the Chosen One's tribe sends him psychic vision through parts of the game
>>
>>170782836
He calls you up in your dreams to ask you how you're doing with the quest and talks about how things are doing in the village.

https://www.youtube.com/watch?v=9rBT-e9G_MU
>>
>>170782832
I feel its in the best interest of the thread if nma trolls just get banned. They seem to think everything they don't like is from the Bethesda games only.
To the point they have no clue about any of the games.
>>
>>170782832

I don't think the Ghost people were actually ghosts

Just freaks in suits
>>
>>170783021
They were some type of mutant.
>>
>>170782741
^this

Psykers are a literal thing that have been in every Fallout game
-The Master(Fallout 1)
-Those psykers with elemental powers in The Master base(Fallout 1)
-The Shaman(Fallout 2)
-The Beastlords(Tactics)
-Bloomseer Poplar(Fallout 3)
-The Forecaster(New Vegas)
-Mama Murphy(Fallout 4)

Every single canon Fallout game has had at least one psychic person in it
>>
>>170782191
If that were the case, why does the Institute have Gen 3s pushing around brooms and swinging pick axes
>>
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>not having ancom qt redhead that improves the commonwealth for the poor as your sole survivor

why live?
>>
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>>170783013

I still remember the day FO3 Nexus launched

NMA was giving people legit death threats and trolling the shit out of people, and getting anally annihilated over...some guy changing Nuka Cola to Coca Cola. NMA's tantrum is the reason the lore friendly tag was added.
>>
There's the Cafe of Broken Dreams from Fallout 2. It's technically an "easter egg" but you can still get Dogmeat as a companion from it, and it's surely supernatural in nature.

http://fallout.wikia.com/wiki/Caf%C3%A9_of_Broken_Dreams
>>
>>170783182
Because Gen 2's are so last year. It's current year, you need a current year synth.
>>
>>170783021
If I remember correctly, they were people who got trapped in those suits. By the time of Dead Money, they have a sort of symbiotic relationship with the suit, and it controls most of what they do.
>>
>>170783182
Because Gen 3's are better at working then Gen 2's.... you know, the whole fucking reason Gen 3's were made.
>>
>>170783225
I wonder if they were the reason positive posters pre-F3 release were getting banned from the official forum. Looks like they were false reporting people.
>>
>>170749564
FINALLY made it to work in a way that (mostly) statisfies my OCD. Took another pirated copy but it was well worth it.
At this rate, if this gets ACTUALLY patched, I might just buy the GOTY.
>>
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Ok becuse this thread seems more lively can any one help me with FO3 modding problems? Here's my load order. It got a bit cut off so ill post the rest in a moment. The game crahses on start. Iv installed the disabler for windows game live and the intle bypass and the game modded or not still crashes.
>>
Why do people pretend that Fallout 3 and 4 aren't completely and total utter trash?
>>
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>>170783482

I didn't pay attention to their forums at the time, but I remember my first glimpse of NMA being in a /v/ thread in 2007 or so.

Someone from NMA wrote a 30+ paragraph rant about the game and it wasn't even out. Last time I went to NMA was about a year ago, reading their reviews of Automatron.

>Lunatic: Reeeeeeee, putting all these robots made by different companies together isn't lore friendly reeeeee
>Rational person: Eh I thought it was fun
>Lunatic: Reeeeeeeeeeeported for trolling reeeeeee
>>
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>>170783862
Here the rest and by the way I am on windows 10
>>
>>170783990
>>170783862
have you limited it to 2 cores in the INI, disabled steam overlay, and disabled autosaves?
>>
>>>/v/370201472

>/v/ thread spotted
>>
>>170783935
The official forums were being camped by NMA posters attacking the games move from isometric to 3d at about that time.
>>
>>170784103
No. No I have not. How would one go about doing that? And please tell me there a good chance that it will fix it, this is really starting to piss me off
>>
>>170784181

I'm not surprised.

Didn't one of them shitpost there every single day until 2013 or some shit, too
>>
>>170784368
Probably seems like NMA has evolved from a Fallout community to a purely Bethesda hate community.
I just don't get why if they hate F3 and onwards so much why don't they make their own setting and game.
>>
>>170784204
https://www.youtube.com/watch?v=gIY2J6W8FBU
>>
>>170784654
Ask /v/ the same thing, all they do is endlessly harp on how terrible everything is all the time.

People like hating shit, and the more you like something, the more you LOVE to hate it
>>
>>170784656
Ok so when I went to go do the things he said to do in the vida they were all ready set to that. Know what?
>>
>>170785018
are you running with integrated graphics?
get the d3d9 file from this mod and put it in the directory with the exe
http://www.nexusmods.com/fallout3/mods/17209/?
>>
>>170783225
>NMA's tantrum is the reason the lore friendly tag was added.
Haha, oh wow.
>>170784181
Wasn't Van Buren going to wind up being 3D anyway? Studio drama and all that, it was the era any game had to be 3D to sell, so it was gonna be clunky shit 3D probably too.

>>170784654
What's really stupid, is as bad as having your franchise stuck into Bethesda Shallow Sandbox RPG, their Fallout 3 probably saved the franchise. The BoS offshoots were shit, Van Buren, while it had some really awesome concepts and probably would've been a solid RPG, most likely would've been a commercial flop.

After that Fallout as a franchise would've been shelved. At best after that it would've gotten the Syndicate treatment, getting a half-assed reboot 10-15 years later as a trash generic shooter. I wouldn't wish that fate on anybody.

So I can understand disappointment with Bugfesta (hell watching TES get consolized and casualized every iteration can be rough), there are plenty of worse outcomes out there.
>>
>>170765010
>What was your lewdest playthrough /fog/?

Playing FO3 as a 13 year old (hetero) boy. The little dude could barely manage to give his little dude five minutes of rest. There were just too many raiders to rape, traders to bribe, and new friendships to be celebrated.

I played him as a size appropriate stealth archer, so he only got raped himself in one occasion. That was by a gang of Supermutants, though.
>>
>>170785097
All ready have that installed....
>>
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Anyone have the big ass Dragbody combo file for New Vegas? The mega link is dead.
>>
>>170785303
the gfw live disabler?
are you running everything in compatability mode and as admin?
>>
>>170785369
You betcha
>>
>>170785260
Forget your trip?
>>
>>170785420
then Idk pham

that covers all the basic shit

does it run without those mods?
>>
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>>170784654

NMA might be a den of autists, but there is a dictionary of valid reasons to despise Bethesda and the direction they took Fallout in.
>>
>>170733571
Oh god. The rendering on his suit *vomit*
>>
>>170785467
> but there is a dictionary of valid reasons to despise Bethesda and the direction they took Fallout in.
Not really, even Tim Cain and Chris A have been positive over Fallout 3 and 4.

The only real negative to what Bethesda has done is that its not longer a "muh sekret klub" game
>>
>>170785436
Nah. I am not even into SS. It was just that I thought the story of FO3 would make a lot more sense, if the protagonist was a few years younger.

I was right, but I also got carried away by the whole puberty in a lawless world theme.
>>
>>170785457
I dose. If no mods are installed it runs cherry
>>
>>170785583
well you fucked up somewhere then and theres a mod conflict

go through one by one and figure it out
>>
When I download NMC's texture pack it saves as a 7zip. and Fallout mod manager cant take those. How do I save it, or convert it to a rar.? Can someone please help?
>>
>>170785683
Will do anon will do. Thanks for the help at least night every one
>>
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>>170785556
>completely ignoring the lore of the old games
>inserting shit that blatantly makes no sense into the canon
>failing on every level to design an RPG story
>failing on every level to design an RPG
>failing to write dialogue, characters or factions
>shafting Obsidian's paycheck because NV only got an 84 on metacritic at the time
>telling modders to fuck off with Fallout 4 when they knew full well both 3 and NV had enormous mod communities
>doing everything as lazily as possible to milk retards
>failing to milk retards because even retards (other than the autists in this thread) realized 4 was not a big step up from 3 and a step down from NV
>enabling a human being like Todd Howard to remain gainfully employed

But please keep discussing ass expansion mods and which cardboard cut-out of a person you'd like to fuck from FO4
>>
>>170785784
>shafting Obsidian's paycheck
they got payed up front

not getting 85 cost them a bonus
>>
>>170785784
>completely ignoring the lore of the old games
Except they don't, and even Tim Cain praised how well Fallout 3 followed the lore and setting of the game.

>inserting shit that blatantly makes no sense into the canon
Such as

>failing on every level to design an RPG story
>failing on every level to design an RPG
>failing to write dialogue, characters or factions
Do you mean by ACTUAL RPG standards? or some arbitrary rules you made up for RPGs?

>telling modders to fuck off with Fallout 4 when they knew full well both 3 and NV had enormous mod communities
Except they did literally no such thing.

>shafting Obsidian's paycheck because NV only got an 84 on metacritic at the time
Which was a standard contractual requirement, and given that OBsidian had not made ONE game before then that had gotten over and 85, its only their own fault.

>doing everything as lazily as possible to milk retards
>failing to milk retards because even retards (other than the autists in this thread) realized 4 was not a big step up from 3 and a step down from NV
Which is why Fallout 4 is the most played single player only game on steam even 1+ after its release, something only matched by Skyrim, whereas New Vegas didn't keep people this long.

>enabling a human being like Todd Howard to remain gainfully employed
You seem mad over vidya
>>
>>170785784
I am as annoyed by Todd's lies as everybody else. But he did some great work over the span of his career and he does make games that sell well.
>>
>>170785998
This. How the fuck do you directly follow lore when you're on the other fucking side of the united states? Except I am also mad about RPG elements being taken away.
>>
>>170786038
I can't remember literally anyone not liking both Fallout 3 and New Vegas equally before Fallout 4 came out.
>>
Where are all the evil companions? Remember the days of bauldur's gate, when companions would fight and kill each other under certain circumstance? Remember when potential companions would tell you to fuck off if you were too good or too bad? Even the druggies and killers like hancock are "heart of gold secretly good" guys.

Even macready, the "it's ok to steal and murder and fuck everyone who isn't us" guy, has le tragic muh family backstory.

Give me party banter and actual alignment choices!

Lawful Good:
Danse
Isabella
Preston

Neutral Good:
Ada
Curie

Chaotic Good:
Piper
Hancock
Nick
Deacon

True Neutral:
Dogmeat

Lawful Neutral:
X6

Neutral Evil:
MacCready
>>
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>>170785998
>talking to the president for 2 minutes and using no skill whatsoever to convince him to commit suicide with non-logic is okay
>turning super mutants from a demographic of soldier slaves to literal mindless orcs is okay
>speech equating to mind control that beats the game for you, when you arent using sneak and a basic gun to do 9999 damage, is okay
>the antagonist of a game being "man you meet twice who wants a water purifier for no real reason and then dies instantly" is okay
>killing and cannibalizing the entire wasteland only making your father mildly disappointed in you is okay
>DC being a wasteland at all full of inbreds who live in shacks when it's been 250 years after the war and society has totally rebuilt itself out west is okay
>water being irradiated for 250 years without any continuous source of radiation at all and requiring a mysterious water filter is okay
>half the game's content being metro tunnels full of the same ghouls and the same 4 containers full of junk is okay
>the game having no actual choices whatsoever despite it being an RPG, making the only possible role "guy who saves everyone" and ruining the genre for the next decade and a half, is okay
>turning the brotherhood of steel into literal paladins of virtue because todd dislikes research is okay
>nothing being well thought out on a gameplay or story level is okay

I'm deeply disappointed company dicksuckers like this exist outside of official forums

>>170786342
>I can't remember literally anyone not liking both Fallout 3 and New Vegas equally

Kill your fucking self you newfag
>>
>>170786342
I like F3 up until NV was released then I never went back to F3. I like NV and F4 about the same for different reasons.
F3 just doesn't interest me as much as the stuff from NV onwards
>>
>>170786342
Not sure why you are replying to me, but I remember NV being mostly a love/hate game among Bethesda fans, and FO3 being a meh/hate/"nice to see it in 3d" game among Fallout fans.
>>
>>170786478
>talking to the president for 2 minutes...
Except you do use skill checks.

>turning super mutants from...
Different strain of mutants SHOULD be different.

>speech equating to mind control that beats the game for you...
That is literally hos speech has been in every RPG

>the antagonist of a game being...
Except he wants the water prufier to rally the people of the wasteland behind him to forge a new Enclave led nation.

>killing and cannibalizing...
He doesn't know you did it, no one does, you killed them all.

>DC being a wasteland...
Except society hasn't rebuilt itself out west. The Four States area, as well as Nevada, was nothing but speak chucking tribal groups even less advanced then the Capital Wasteland.

>water being irradiated for 250 years...
Based on 1950's scifi b-movie tropes and nuclear paranoia, so yes.

>half the game's content being metro tunnels...
Not eve 1/5 of the game's cotnent was that you sperg.

>turning the brotherhood of steel into literal paladins of virtue...
Except they weren't, as they showed clear disdain to wastelanders, cared nothing for non-ferals, and its made pretty clear Lyons only want the purifier as a PR stunt.

>the game having no actual choices whatsoever despite it being an RPG,
Except you can kill everyone via FEV

>nothing being well thought out on a gameplay or story level is okay
Many would disagree

in short, u mad, like NMA levels of mad
>>
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>>170786781
>seriously sat there and made excuses for each one
>not a single one makes sense

Didn't you guys die off back in like 2007? Or were you not born then?
>>
>>170786872
>not a single one makes sense
>Can't actually provide a counter argument
>WELL UR WRONG!
Fucking kek
>>
>>170786781
>Different strain of mutants SHOULD be different

that wasnt the original intention, they hand waved it later when people pointed out it made no sense
>>
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>>170786781
>Except you do use skill checks.

Even the wiki itself says the checks needed are merely "average." Nevermind whatever you do has no effect on anything whatsoever (i.e.: President still dies, it just happens offscreen.)
>>
>>170786939
>that wasnt the original intention, they hand waved it later when people pointed out it made no sense
Except it was, even in Vault 87 you can find a terminal entry talking about using different strais of the virus.

Its been there since day 1 of the game's release.

Where the fuck you got the idea it wasnt supposed to be that way I don't know
>>
>>170786781
>That is literally hos speech has been in every RPG

My favorite part of Fallout 2 was convincing Frank Horrigan to go away with my 100 level speech skill.
>>
>>170787095
People who complain about the lore of Fallout 3/4 don't actually read any of the lore of Fallout 3/4.
>>
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>>170786781
>Except society hasn't rebuilt itself out west.

Do you think these guys were invented in New Vegas or something?
>>
>>170786781
>Except they weren't, as they showed clear disdain to wastelanders,

The entire reason the fought for the water purifier was because they thought the Enclave would keep the water purifier only for themselves and not help the wasteland. The entire reason Lyons broke off from the main Brotherhood (and cause the Outcasts to exist for example) was because he didn't want to hoard technology, he wanted to moderate it and use it to help people.

>>170787143

Meanwhile this jackoff
>>
>>170787210
>Do you think these guys were invented in New Vegas or something?
No, but the NCr doesn't represent the whole west.

The NCR's territory isn't even 1/5 f "the west"

And from what we see and are told in New Vegas, outside of a few small shack towns, the rest of the west is nothing but spear chucking tribals with no farms, no trade routes, no proper settlements, no language, and, according to Sawyer, most of them lack even calendars to tell time.

By compare, the east coast has settlements that are 100+ years old, trade routes going all up and down the coast, and know how to use and maintain shit like fusion reactors.
>>
>>170786781
>Except you can kill everyone via FEV

nobody dies if you choose to use eden's virus
>>
>>170787267
>The entire reason the fought for the water purifier was because they thought the Enclave would keep the water purifier only for themselves and not help the wasteland.
Wrong.

Actually play the game before you talk about it.

Autumn specifically tells you the enclave's plan was to sue the purifier to rally the people of the wasteland behind him to forge a new Enclave led nation.

He even opposed Eden's plan to use the FEV to kill everyone, and at one point convinced Eden to abandon it.
>>
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>>170786781
>Based on 1950's scifi b-movie tropes and nuclear paranoia

You and I both know that isn't what it's based on you disingenuous fuck. It was a convenient excuse to make a water purifier actually important, even when all known forms of radiation completely leave a substance when its half-life has passed within a typical span of fifty to seventy five years.

>based on hard data and not Greenpeace scaremongering or some such, radiation rates deplete very quickly. Even if we had rampant (i.e. massively overlapping) surface nuclear detonations, the levels of radioactive fallout drop by 90% for every 7-fold increase in time, so if the level at 1 hour post-blast is 1000 rads/hour, then after 7 hours, it will be about 100 rads/hour, and after 2 days and an hour, 10 rads/hour. By 2 weeks and 7 hours, it's down to 1 rad/hour, and by 100 days, 1 hour, it's at 100 millirads/hour. After a little under years, it's at 10 millirads/hour. This level is about 3.5 times more than the natural background level in Ramsur, Iran, which doesn't have unusually high rates of cancer relative to nearby areas with low radiation, so this level should be at least habitable, if not healthy. By 13.4 years post-detonation, the levels would be down to 1 millirad/hour, which is about half what you get during a plane ride. By 94 years, the fallout is ESSENTIALLY HARMLESS.

So fuck off with your retarded plot you picaninny, it makes no sense and defending it won't earn you a ride on Todd's micropenis.
>>
>>170787416
>Autumn specifically tells you the enclave's plan was to sue the purifier to rally the people of the wasteland behind him to forge a new Enclave led nation.

Autumn was also poised to be kicked out for treason because Eden is the president and Autumn is some dumb fuck general who they send on field errands
>>
>>170787631
>Autumn was also poised to be kicked out for treason because Eden is the president and Autumn is some dumb fuck general who they send on field errand
Except he wasn't.

If you play the game, the moment autumn gives the order, EVERY SINGLE Enclave solider betrays Eden because they believed in Autumn.

The only person about to be "kicked out" was eden, since autumn held the off switch codes for him.

>>170787554
>You and I both know that isn't what it's based on you disingenuous fuck
Except it is, even Tim Cain has said the entire basis of the series is based on that

hence why radition turns people into zombies, and makes animals grow huge
>>
>>170778834
Those are all shit. Tales from the Burning Sands is actual quality, as is The Inheritance. Is For the Enclave any good?
>>
>>170787384
>nobody dies if you choose to use eden's virus
https://www.youtube.com/watch?v=uv9xBAmnilo
>elder lyons talking about having incidents with the water
>the endgame slides that say that everyone who drinks it dies

but it doesn't kill anyone
>>
Danse's final affinity check before BB broke my sole.
>>
>>170787734
>even Tim Cain has said the entire basis of the series is based on that

why does this idiot keep mentioning tim cain as if he worked on FO3
>>
>>170787874
>why does this idiot keep mentioning tim cain as if he worked on FO3
>Why does someone mention what the person who made the series said about the series and its basis

thats like asking why someone would bring up Tolken when talking about a Lord of the Rings spinoff.

Are you fucking retarded?
>>
>>170787858
>support the president and enclave in the main game
>only effects of this are shown in a slideshow
>in the DLC that retcons the slide show the president is just killed off screen
>in the after-game DLC you see two people on a bed and a doctor talking about evil water
>>
>>170787874
Yes, why the fuck should we take opinions and input of the original producer of Fallout, over some nit-picking petty autist?
>>
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>>170788021

1. Tim Cain is a producer and developer, not a writer

2. Tim Cain is not going to talk shit about a huge company who bought out his game series when his own company tanked

You seem to want to fight a battle you lost a decade ago
>>
>>170788223
>2. Tim Cain is not going to talk shit about a huge company who bought out his game series when his own company tanked
Except he did, saying he wish Fallout 3 had come up with more original indeas instead of using the Enclave and Super Mutants from past Fallout games.

He also said Fallout 3 was not the kind of game he would have made

>You seem to want to fight a battle you lost a decade ago
>lost
By what measure?

That of some buttmad autist on 4chan?

Last time i checked, the only people who think they "won" are NMA, and RPGCodex
>>
>>170788334

Oh I get it, you're one of those turbo spergs who thinks excusing horrible shit makes them anything but a hipster. Go back to /tv/ and praise the Stars Wars prequels.
>>
>>170788223
Considering Fallout is firmly in the jew hands of Zenimax and it's good goy Bethesda I think you're fighting the battle lost a decade ago.

How does it feel that the Van Buren F3 would've commercially flopped and Fallout would've been shelved indefinitely, only to have been "rebooted" into a garbage console FPS that flops 10 years later? Because that was what would've happened. Shallow Sandbox Bugfesta "RPG" saved the franchise, as sad as that is.
>>
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>>170788223
>all those plot hole bullets

Anyone want to sit there and make an excuse for each of those? I'm sure you can do it since Fallout 3 was such a great game and Bethesda is such a skilled company.
>>
Nma fags are pure cancer. Go back to your hate everything forum
>>
>>170766876
There's a good chance she would make Hagrid gay if you asked.
>>
>>170788484
>Shallow Sandbox Bugfesta "RPG" saved the franchise

What does that even mean? Would anyone have really felt bad if the series died at Fallout 2? If anything Fallout 3 just made the franchise more shallow and set the path of lazy WRPGs of the future.
>>
>>170788502
given that 99% of those aren't plot holes but rather
>I don't like the setting so plot hole!
>>
>>170788608
She probably already did it. Everybody in the HP universe is a transgaynigger, now.
>>
>>170788704

You'll have to try harder Bethesdrone
>>
>>170788639
Bugfesta=Bethesda, you dolt. I basically said Fallout wouldn't exist commercially if it wasn't made into the typical Bugfest Shallow Sandbox RPG game.
>Would anyone have really felt bad if the series died at Fallout 2?
Usually I dislike when good IPs with future potential get disregarded.
>>
>>170788502
Most of those aren't actually plot holes but gripes that this video game he played is acting like a video game.

Stuff like
>Children are immortal
>It never rains
>Food is edible after 200 years
>Setting a dog on fire and shooting won't stop it from attacking you
>All automobiles are packed with high explosives
All have a universe explination(the cars are nuclear powered and the food has super preservatives, both also in Obsidian Fallout games) or gameplay and story segregation.

Those are just the ones that I noticed immediately, I'm sure if I looked I'd notice more easily, which doesn't give that entire unage much weight since it literally seems like a bunch of whining.

I mean, fuck, it doesn't rain in NV either, only Zion, is that a plot hole?

You want to list some actual flaws, fine, but don't post crap like that and expect to be taken seriously.
>>
>>170788884

I could list 50 actual flaws and you would disregard every single one. No wonder you've been quarantined here, I'm only here to ask for old mods.
>>
>>170788959
If you say so
>>
>>170788847
>wouldn't exist commercially
>IPs with future potential

pick one dipshit
>>
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>>170788484
>only to have been "rebooted" into a garbage console FPS that flops 10 years later?
>Sandbox Bugfesta "RPG" saved the franchise

That's exactly what happened, except it didn't flop because Bethesda (like Blizzard with their WoW audience) enjoys a captive consumer base who will buy any shallow badly-coded RPG they shit onto the Gamebryo engine. Then it gets 10/10s and 9/10s across the board for reasons we spent an entire year exposing, normalfags buy it and the process repeats itself.
>>
>>170786781
I completely agree with you man. Fallout 3 was a great game and did terrifically in introducing the fallout universe to a 3d world. Of course New Vegas made some improvements, after all it was made after it and they didn't even have to create a good deal of their own assets, so they had alot of free time to work on the dialogue.
>>
>>170789029
Read the context of the posting thread, dipshit.
FO2 was a good game and the IP is interesting, with future potential. However, because of the changing technologies and climate with video games, Van Buren would've commercially flopped and shelved the franchise (despite probably being a decent rpg). FO3 adapted it to a more modern marketable format by making it the shallow sandbox RPG style that Bugfesta was successful at. This kept the franchise going.

Obviously you'd prefer death to Bugfesta's modifications, and that's fine, but constantly fighting this autistic battle of nitpicking anger and false superiority is just stupid. Same tired infographics and same stupid trolling shit. Fuck I'm tired of chewing on the bait, you can (You) this post but I'm not talking about this subject anymore. Oh yeah make sure to call me a Bethsdrone though, I might take that bait.
>>
>>170789160
It's not a garbage console fps though. Shallow Sandbox is bad enough, but it's still better than that.

Syndicate was probably my favorite game contemporary to Fallout. Solid cyberpuck tactical strategy, lot of fun, decent sequels, but the developer gets chewed up in the machine of the video game industry, then 10-15 years later get whiff of a reboot to only be a literal piece of trash.

You NMA classic Fallout fags are spoiled having Bethesda games. But keep being perpetually mad.
>>
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>>170789479
>Van Buren would've commercially flopped and shelved the franchise (despite probably being a decent rpg). FO3 adapted it to a more modern marketable format by making it the shallow sandbox RPG style that Bugfesta was successful at. This kept the franchise going.

No one outside of accounting should consider that a success. It's not Fallout, it's a first person shooter with literal recycled Oblivion elements on an engine that should have been quietly buried years ago. It has a coat of Fallout rolled on the outside, but it has absolutely none of the writing, none of the humor, none of the depth of gameplay, none of the same writers, none of the same developers, absolutely zero of anything that made the original titles worthy of your affection to begin with. And the reason you will be hearing this same spiel until the end of time is because people who liked old Fallout and people who like video games keep having to hear "well it's better than letting the series die!" as if that's a logical thing to say at all, the equivalent of propping your rotting granny up with fiber wire and moving her around because you can't let good things just pass on in peace. Come to think of it that sounds like the sort of fucking thing we'd have seen in Fallout 3 if anyone at Bethesda could be assed to rig an animation or do anything except recycle assets they developed in the first month.
>>
spring break and lil kids have more free time lately. thr only explanation for the increased hostility of bethesdadrones
>>
>>170789625
>It's not a garbage console fps though.

Yeah not even Fallout 3 fans would try to pass off the horrible shooting on Gamebryo as an FPS. Its a scrounging simulator where you press V to clear out everything in the room or let your invincible buddy do it for you.
>>
>>170789695
We would not have NV, if it wasn't for FO3. I take that over nothing, any day.

There is something wrong with you, if you can not accept something nice because it's not exactly how you want it. Your life could improve quite a bit, if you worked on fixing that.
>>
>tfw you love fallout, all fallouts, and want to chat and talk about it with your friends on 4chan but they just argue and call each other names
>>
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Anytime I'm near a water source in NV I get sudden stuttering if trying to turn in place.

Is there a fix for this? Something I need to set in the .ini?

This really fucks with me because otherwise the game runs at around 70-80 FPS judging by the counter I have.
>>
>>170789986
I do too, I just bought Fallout 4 a few days ago for Xbone and I've been having a blast. I think I need to drop a few companions, though, been having a lot of crashes lately because of it I think.
>>
>Travis mentions that someone has seen a chinese submarine leaving coast
WHO and HOW the fuck did they see it.
>>
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How smart are Geckos, potentially? Do they have any foresight at all or pack organization?
>>
Replaying far harbor and ive noticed Old longfellow doesn't seem to say much compared to nick valentine which is a bit of a shame because I like him . I gave him a old fisherman's hat because I saw it in concept art of him wearing one which it suits him quite well
Replaying Dimas memories is a pain I look the idea but it gets old fast
I was thinking Ritcher would make a great companion as well
Far harbor shits all over nuka world
>>
>>170789986

B-but the ayys!
>>
>tfw you played F1 on release and don't have the retarded nostalgia obsession.
Irony is the kids on here bitching about Bethesda would not even be alive back then.
>>
>>170790736
I was kinda annoyed Valentine is the only companion to give you a copy of his gear. It would have been cool to get a copy of Longfellow's coat.
>>
>>170790729
Lmao why is she pulling down her skirt.
>>
>>170789160
you seem bitter, I doubt any game that is ever made even if it meets all the bench marks you think will make it a great game will ever meet your standards.
>>
>>170790752
Same here. I did fall in love with the setting and the art a bit. But the game as a whole wasn't all that much. I would have had more fun with a P&P RGP book featuring the setting.
>>
>>170790837
1. Airborne FEV doesn't exist. It was specifically decanonized in the Fallout Bibles, and Fallout 3, NV, and 4 all work on the premise that it was JUST radiation that caused post war mutations, as Tim Cain wanted.
2.
A. Big Mt's teleporter is actually the satellite itself, which is just as big as The Institute's teleporter room.
B. The transportalponder serves the same purpose as the synth relay chip, but is far bulkier then the courser chip.
C. The Institute's teleporter can teleport anywhere in The Commonwealth, while Big Mt's can only teleport you to The Sink, and then back to the satellite.
Meaning The Institute's teleporter is far better all around.
3. Curie didn't outsmart The Institute, as The Institute didn't ever TRY to cure all disease. That's like saying a geneticist outsmarted a rocket science in curing cancer, when the rocket scientist never tried to cure cancer. Not to mention the cure was actually devloped by the Vault-Tec scientists, Curie just finished their work after they died.
4. The Institute developed teleportation, vast hydroponics systems, synthetic people/cows/gorillas/birds, created its own version of VATs, advanced cybernetics, perfected FEV, created plants that thrive in radiation filled environments, built The Institute, and are close to perfecting a nuclear reactor that can provide effiectly unlimited amounts of power forever. They are by no means worse then the Shi.
5. It didn't take The Institue 200 years to cure FEV, as they only had FEV for like 100 years, and even then, no one treied to find a cure for it until just a year ago. Whats more is that West-Tek's cure requires a sample of the person's original unmutated DNA to work, while The Institute's cure does not, making it FAR more effective, far more viable, and far easier to distribute.
>>
>>170791173
6. We are explicitly told in Fallout 1/2 that all pre-war AIs killed themselves in psychotic fits. The Institute is actually the first place to develop true AI that doesn't suffer from rampancy.
>>
>>170790729
>she fits all that stuff in her backpack
>>
When everythings said and done. F4 made 750 million in 24hrs and over a billion after. Its one of the most popular games of all time. Sold more than Skyrim.
This means NMA retards lost their autism argument war. Fullstop.
>>
>>170790983
Because the artist plays with beastiality mods.
>>
>>170791271
>sales argument

Typical for a Bugfesta drone
>>
>>170791326
Hope you like future Fallouts made by Bethesda because that is whats going to happen.
>>
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Anyone know what's causing this or what it is exactly? It only happens to distant objects but rarely. An exe restart usually repairs it.
>>
>>170791391
the rights holder making more games with it's properties? SHOCKING
>>
>>170790837
Man, those meme pictures are dumb

1. You filled out paper work to get into the vault some time ago, the agent was just doing a last minute survey,

2. It isn't the first you have heard of the Vault, nor does Nate/Nora claim it is.

3. They say its twice in the opening. And the way they use it is in direct relation to its intended meaning.

4. Kellogg didn't mean to shoot Nora. But even if he did, he does not have a mother complex, nor does he put them on a pedestal.

5. They turned off all the other pods because they needed people with related DNA to Shaun, aka you and your spouse, which no one in the Vault had. Not to mention that keeping their pods on would drain power that could be used to keep yours running.

6. Nearly everyone died in the war, and those that didn't mostly fled to Boston proper to try to scavenge what they could. Your little podunk rural neighborhood isn't a target for anyone.

7. The cryo gun is there because one of the scientist made it in his free time, as stated on the terminal.

8. Because turning skills into perks allows them to achieve the same effect but also streamline the interface.

9. SPECIAL objectively is more useful in Fallout 4 then it was in Fo3 or NV because it actually determines what perks you can take, unlike in Fo3/NV where you could raise every skill to 100 even with 1 in its related SPECIAL.

10. You can say no plenty of times, there is also this thing called walking away.

11. Because they changed the way power armor worked and needed to give the player a tutorial on it, and since the armor will either break, run out of power, or you will run out of bullets, all of which cant be easily found, its useless early game after that one encounter.

12. Diamond City, Vault 81, Bunker Hill, Goodheighbor, The Institute. More then 2.

13. Because the Raiders have no reason to let you join them. Also, you can do plenty of evil shit in Fallout 4 such as selling kids into slavery
>>
>>170791438
Looks like a GPU or a texture loading problem. Check your GPU temps, make sure that archive invalidation is enabled, verify your game files, and maybe try a different GPU driver.
>>
>>170791391
I haven't bought 3 or 4, i have bought only NV and i will rather be dead than give my money to Bugfesta.

>>170791560
>bugfesta retarded fanboys actually belive that
>>
>>170791445
You can just sit in your adult diaper while watching Bethesda have their way with your beloved setting.
>>
So I'm starting New Vegas again and I used this:
https://community.gophersvids.com/topic/3649-an-updated-fallout-new-vegas-modding-guide-12-february-2017/

for mods and the like, what else would you recommend or what should I avoid on that list?
>>
>>170790729

Geckos waddle in and eat shit but have zero sense of self-preservation
>>
>>170791438
It just happens, has done since launch, doesn't seem to be caused by anything and I haven't seen any fix.
>>
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>>170791560
>carefully explaining each and every flaw in your shit game is a meme

This is why Bethesda can sell a billion units of total garbage.
>>
>>170791560
14. Usefulness depends on the type of character you want to build. and games with weapon mods are usually 99% crap by default. New Vegas had the same problem even with its limited selection of mods.

15. Because with weapon mods one does not need as many base weapons as mods allow you to turn one gun into another.

16. Play any of the previous Fallout games. Radscorpions are mutated emperor scorpions that were found in every pet shops across the country. and Fallout 4 introduces several new mutant animals.

17. Explain? everything in the game it directly related to Fallout, and its setting.

18. Plenty of stuff has been picked up, and reused, the game is an abstraction, so we don't see all the places already scavenged since that would make for a boring game.

19. No one backs the bottle caps becuase backed money is a retarded idea that utterly failed in the real world. Bottle caps are useful for many of the same reasons gold is, and people use them because there is enough of them to sustain an economy.

20. To be useful for when you are there to watch it happen. Also, for decoration.

21. Because the cryo chamber in Fallout 2 used biomed gel and not actual cryonics.

22. I don't see how you could say then when most of the shit in Fallout 4 is directly ported over from Fo3 and Nv

23. go into any modern city, 99% of the buildings have no relation to the ones next to them. Cities are built not on some grand plan of connections, but are really based on "wherever we can put shit"

24. Master lock strengths = how much someone valued the item, not that the item itself should be valuable to you. Stop tryign to force dumb D&D tabletop paradigms into vidya.

25. Pipe pistols are pre-war, and are shown to be pre-war on magazine covers. Jet is also pre-war, as confirmed by Avellone himself.
>>
>>170791878
>>170791560

Hey can you make 20 bullet points explaining why I'm only allowed to play a single role in this RPG, thanks
>>
>>170791797
>carefully explaining
>99% of them are objectively false misrepresentations of what actually happens in-game
And you wonder why NMA and RPGCodex are mocked throughout the internet, not even /v/ is THIS bad at trolling.
>>
>>170791878
>Jet is also pre-war, as confirmed by Avellone himself.
Explain that to me, was this another thing they retconned or made non-canon in the Fallout Bible or something?
>>
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>>170791935
>NMA and RPGCodex are mocked throughout the internet

I would rather discuss this game on /v/. In fact the recent surge of NV threads on /v/ explains just how horrible this general is, literally nothing but Fallout 3 babies playing a rail shooter with dialogue breaks.
>>
>>170791560
>>170791878
Just report, don't reply. This would be the third seperate occasion in this thread they are trying to fuck the thread up.

>>170791719
Hmm, yeah I didn't think they were bright, that's probably a good thing considering they do have hands with opposable digits, they have potential to be cheeky assholes. Like raccoons, fuck raccoons.
>>
>>170791929
Well you aren't.

Even at the highest level of memery you can get, you can still play two roles
1. Ex-solider
2. Ex-Lawyer

But if you are actually talking about actual RPG mechanics you can play the game in any number of ways ranging from
-Melee tank
-Agile sniper
-Stealth fag
-And you can use diplomacy to solve a number of situations without violence if you invest in that

Like every other RPG
>>
>>170791953
>Explain that to me

"WE WRITE THE LORE NOW, MYRON NEVER EXISTED HE WAS SEXIST AND THATS NOT OKAY ;)" - Todd "The Rod" Howard
>>
>>170792069
I'd actually be fine if that was the case since he totally seemed like the kind of guy to steal pre-war shit and claim he made it himself. But I asked in the first place because he said Avelonne confirmed Jet was pre-war himself.
>>
>>170791953
>Explain that to me, was this another thing they retconned or made non-canon in the Fallout Bible or something?
If you pla Fallout 2, Mrs. Bishop mentions getting thrown out of Vault City of using jet long before Myron supposedly made it.

Myron himself also states jet exists because pre-war companies fed their cows a contaminated protein extract, which made their shit so potent it acted like a drug

Myron also mentions that simply WORKING near brahmin in stables is enough to get people high as fuck off their shit.

Given all this, the probably of none of the super shady pre-war companies discovering this in the years before the war and exploiting it is literally zero.

Myron didn't "make" jet, all he did was discover how to make it again like pre-war companies did.

The fact Mrs/ Bishop could get thrown out of Vault city for using jet before Myron supposedly invented it proves it existed in some small number out in the wets before then.
>>
>>170792161
>I'd be fine with totally retconning older games because we can't be bothered to research anything

More reason to disregard 3 and 4 as bad fanfiction.
>>
>>170792240
Really makes you go hmm>>170792240
>>
>>170792234
Sounds about right, thanks for the details.

>>170792240
Now what's your explanation for all the shit he just said, huh?
>>
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Do rabbits still exist in the wasteland? If they don't, then what do coyotes eat?
>>
>>170792431

That Jet as a concept didn't actually exist until Myron made it, you can juff jenkem with any feces.
>>
>>170792470
They only exist on the island in the far harbor dlc
>>
>>170792470
Couriers.
>>
>>170792470
rabbits can be seen on brahmin caravans and IIRC in Far Harbor also
>>
>>170792470
>what do coyotes eat?
roadrunners Meep, meep!
>>
Other shit from Fallout 1/2 that doesn't make sense

-Vault doors open outward: Despite the fact this leaves the possibility that a large part of the cave ceiling could collapse into the track, thus making the door unable to be opened, with no way to fix it, trapping everyone inside.

-Ghouls are supposedly made from radiation only(according to Tim Cain): Despite this, ghouls are sterile for reasons not explained at any point unless every other radiation mutated creature.

-Ghouls are a combination of Radiation + FEV(According to Chris Taylor): Somehow FEV flew hundreds of miles across the wasteland, flew through hundreds of feet underground, past a vault door, and infected the people of the Bakersfield vault

-Ghouls are stated to all come from Necropolis: Regardless of either of the two ghoul origins stories you believe in, the likelihood that only those people would be effected in the way to make ghouls is literally fucking zero

-Myron making jet: Despite his own claims that cow/brhamin shit is so potent that even working near them can get you high, literally NO ONE in the 100+ years before Fallout 2 thought of turning it into a marketable drug
>>
>arguing over video games

that's so 2009, guys
>>
>>170792731
it was due to the specific feed (RE: people) that those brahmin ate which caused their shit to be perfect for jet production
>>
>>170792731
Ionizing radiation does make you sterile because it damages your DNA. It would be unusual if Ghouls weren't sterile.
>>
>>170792871
[citation needed]

I don't recall Myron making any such statement.
>>
>>170792906
>Ionizing radiation does make you sterile because it damages your DNA. It would be unusual if Ghouls weren't sterile.
Except for the fact literally everything else on the planet that was mutated by radiation is not sterile, from cats and dogs to geckos and radscorpions.

Ghoul sterility is a dumb holdover from the fucked up lore despute the original Fallout team had over if ghouls were radiation only, or radiation + FEV.

Van Buren was going to correct this problem, and while Fallout 3 didn't show it, ghouls having children after being turned ghoul is mentioned once.
>>
>>170792536
And we don't see the roadrunners because they are too fast?
>>
Atom's Judgment is super powerful in the hands of a Str/Int build. I'm wandering the Commonwealth as a physical god now, but Kellogg still lives because I've been busy collecting bobbleheads.

When I get that far, which faction should I choose?
>>
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[Intelligence] So you fight the fanboy fight with your words on 4chan's /vg/
>>
>>170792984
All the other rad-creatures are mutants. They are the way they are because the radiation slightly changed their ancestor's DNA. I get that the concept for Ghouls might have started out with them being rad-humans, but IIRC all the Ghouls we end up meeting in the games had stories of being directly affected by radiation. Mind you, it has been a while since I played the first two.

>>170793268
Or because they are too clever to get caught/seen by us.
>>
>>170793291
Railroad is the worst faction
>>
>people criticize X
>hang on, I like X, I'll have to criticize Y in retort!

both sides

every time

stfu
>>
>quinlan sends me and a scribe to the gunners palace
>don't even make it past the first big room before she gets herself killed
ffs
>>
>>170793995
That's sort of the point of those missions. You are supposed to protect them.
>>
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I downloaded Fallout New Vegas Redesigned 3 but a few select NPCs have the dreaded pinkface. It doesn't seem like entire races are buggy but I've uninstalled and reinstalled it many times, no luck fixing it. What tool would be best to find the problem?
>>
>>170794197
Character overhauls are garbage.
>>
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>>170794351

It feels more like bugfixes than overhauls.
>>
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Jet is pre war if in-game placement is to be believed.
>>
>>170794076
I was trying.
She was doing dumb shit. Why cant they just hide like squires.
>"lets walk on all the mines"
>"im going to punch this gunner commander in the face"
>>
>>170794681

Jet was very obviously just a rename of crack since it's found in a crackpipe.
>>
>>170794760
t. Bethesda lead writer
>>
>>170794681
you best collect some acid and glowing fungus to make some antibiotics, son.

>>170794760
Jet is in an inhaler...
>>
>>170794681
Welcome to November 2015.
>>
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>>170794681
>>170794760
>>170794812
I fucking hate that shit.

Just like world feeling 5 years after the war instead of 200, this fucking shit could be simply fixed WITH RENAMING THE DRUG TO SOMETHING NEW.

Ffs, Bugfesta is such a bunch of uncreative assholes it stopped being funny long time ago.
>>
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>level 60
>see a magazine
>get excited
>Diamond City is marked on your map
woooow
>>
>>170795129
I was in that building just last night. It's close to Sanctuary, so I assume they thought you'd find it early on. You're still shown where Diamond City is at regardless if you finish the first questline, however, so it's still a shit reward.
>>
>>170795129
Isn't that one like super close concord? that cabin with the guy who tried to build a mini nuke? that and the sunshine tidings co-op one are the ones i usually get first
>>
>>170795129
>>170795219
Of course it is, its not like Diamond City is hidden in any way or hard to get to.
>>
What's the name of the mod that changes the name of items to automatically include their mods in? Looks like it's completely fucked in my install and says every piece of clothing has a biocommesh mod, that all clothing is a mask, and that all pistols come with laser sights. None of which is true, obviously.
>>
>>170794351
Vanilla NV's faces are garbage.

Why judge someone for what flavor of garbage they prefer?
>>
>>170794681
raider armor is prewar if placement is to be believed
and a lot of other unpleasant things
>>
>>170795695
Nevermind, fixed it.
>>
>>170795847
>/fa/ is completely right when they predict hobo fashion and mad max will be the next big trend
>>
Dumb encounters liked this not being in NV made exploration such a chore.

https://www.youtube.com/watch?v=k_i6Ewj1cLk
>>
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>>170796657
>American engineering
>>
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Oy vey my fellow friends, does anyone accidentally have the latest lutana plugin?
>>
>>170796997
Anything for my greatest ally.

http://www.gribbleshnibit.com/lutana
>>
>>170797096
Thank you, I will remember you aided me at my worst time.
>>
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Does it just werk?
>>
Consider the following:
Obsidian makes the next Fallout, but Betheda forces them to keep the voiced protagonist, FO4-style dialogue choices, and settlements.
>>
>>170797932
It's even shittier than NV. Especially because the people who were there to make it "good" don't even work there anymore.
>>
>>170797932

The first 2 wont happen because even Todd admitted it was a mistake. And i like settlement building so that's good for me.
>>
>>170797932
>voiced protagonist
they would make them keep this
>FO4-style dialogue choices
nah, they won't keep that, even with Beth's FO5
>settlements
it would feat., but wouldn't be a focus like in FO4
>>
>>170797932
>FO4-style dialogue choices
Why would they do that? Even the Toddler himself realises it was a mistake. Also you're conveniently forgetting that 2010 Obsidian doesn't exist any more, it'd be dogshit anyway.
>>
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>>170797753
heh, nope
>>
>>170797932
>voiced protagonist
Not so bad, its more the quality of the dialogue that sucked in F4

>FO4-style dialogue choices
God i hope not.

>settlements
Obsidian would turn that into important feature that is required for gameplay, like certain quests triggering only when you rebuild shit, super happy ending where you singlehanded rebuilded entire wasteland etc.
>>
>>170797990
Gonzalez and Avellone left, but Cain joined, so I'd say it balances out alright, honestly
>>
>>170798071
>Obsidian would turn that into important feature that is required for gameplay, like certain quests triggering only when you rebuild shit, super happy ending where you singlehanded rebuilded entire wasteland etc.
We know JE.S thinks random settlement-stuff is lacking in substance to the world at large, though, so that ain't happening.
>>
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The General Atomics Galleria is a nice place for a date.
>>
>>170798160
It could happen.
Make shitload of prebuild locations and couple of important ones that you can rebuild and influence plot ( like a mine, powerplant, water treatment facility, military base, arms and munitions factory etc ).
Imagine uniting wasteland after rebuilding this and rebuilding society that cleans super muties, raiders and scumbags from the area because you have rebuild community and people can actually defend themselves now and have enough food and water and ammo etc.

Basically Minuteman done right.
>>
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>>170797994
>>170798041
>even Todd admitted it was a mistake
>Even the Toddler himself realises it was a mistake.
>>
>>170798323
not this following example exactly, but I'd rather a scenario such as helping rebuild New Canaan after its been sacked than somehow being the first people to start building industry and shelter en masse in the local wastes, i.e. it was better that the quarry in Sloan was a preexisting thing than it being something that the player founds as it shows the world is developing without direct influence from the PC
>>
>>170798323
It's been 200+ years, there's no reason for most areas to still be full of super muties, raiders and scumbags to begin with.
>>
>>170798571
Then next Fallout should be 10 years after the war.
>>
>>170798571
Any place that doesn't have a massive faction with full control will be like that. Hell, NV was before the NCR hit it and woke up Mr. House. Plenty of characters like Benny himself still said they scalped people while wearing gecko skins for shits and giggles before civilization came.
>>
>>170798641
Beth won't do that because they have a hard on for including the BoS; I'd agree with the theory that that's the only reason FO3 wasn't much closer to the Great War than it was
>>
>>170798498
So, so, so much this.
>>
>>170797932
The voiced protagonist isn't that bad

The bad part about FO4 is that it isn't a full RPG nor a linear game either where you play as a set character

Beth just includes shitty RPG mechanics just to say they have them, instead of just focusing on what they are good at

In simpler words, they try to please everyone and as a result they have a decent shooter and a horrible RPG
>>
>>170798826
beth is worse at set characters and linear games than they are at shitty open dead sandboxes
VA is garbage
>>
>>170798165
I once went there on a "date" with Cait, too. She was my follower when I first discovered the place. Nate and her wore fine prewar clothing, played along with the robots, rented a bowling lane, and pretended that everything was as it was supposed to be.
>>
>>170798826
It's not like they wanted it to be shit, they just felt obligated to keep RPG mechanics (like dialogue wheel) because that's what the franchise was about before they bought it.

Had they forgone the Dialogue wheel and just had a linear story, with cutscenes instead of interrupted dialogue every 10s to prompt you to make a meaningless choice, this would've been a better game.
They should've moved all the dialogue options after the cutscene.

They just didn't have the courageâ„¢ to do it.
>>
>>170799069
>cutscenes
>ever outside of the intro/outro
kill yourself
>>
>>170799105
I'm not saying they should do it, but they own the rights to the game.

If you are going to do something, then do it right, the game needed cutscenes or at least animations of you interacting with other people (Like the first scene with Piper). Its just mindboggling to me that they included romance but they didn't even animate a fucking handshake or a hug, characters just stand and move their heads

DA:O managed to have this and it is a 10+ year old game
>>
>>170799105
As if this game already doesn't have cutscenes.

Dialogue in FO4:

>You come up to an NPC and start a conversation
>NPC starts saying shit, 10s into it he stops talking
>You can ask for """more information""" or say something """sarcastic""""
>You then hit the button that will cause the PC to say some keyword or phrase that advanced the NPC's dialogue
>Repeat another 3-4 times

Had they let the PC talk without your prompt for the whole conversation, then put some actual choices at the end of the conversation, this would've been a much better game.

It's not like the PC isn't already a character anyway.
>>
>settlements are named preexisting locations
>there's no script tied to the amount of settlers to trigger random passing NPC dialogue such as "I hear 'so-and-so' is upcoming"/"I might move out to 'so-and-so' if I can't get work soon" etc.

this is all it would have taken to make settlements feel like part of the world, albeit not the whole world (which is their core problem), but at least within the confines of Fallout 4
>>
>>170798448

You know, all shitposting aside i've never known what Todd lied about, i have never followed the development of Bethesda games.
>>
Are there any mods that make Fallout 4 more like Fallout 1, 2 and New Vegas?
>>
>>170798571
Reminder that the argument the world would recover in 200 years is ignorant amd comes from millenials who live in well to do areas and have no concept of hardship, doing without and how things work irl.
>>
>>170799446
The Dialogue changer, Alternate Start, and Moribund's world.
>>
>>170799460
what a crock of shit
>>
>>170799435
The only thing they lied about that sticks out is claiming Fallout 4 is bigger than Skyrim.
>>
>>170799435
The only time he's outright lied was when he said you could influence the economy in Skyrim. Every other time he just exaggerates the truth.
>>
Doing vault building, give me your best ideas.

I'm only good at making functional vaults not pleasing vaults.
>>
>>170799492
I like the look of Moribund's world.
Do mods that change SPECIAL work without problems?
>>
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Can't tell what is causing my AP/HP to look like this, any help? Can provide mod list if needed
>>
>>170799636
Haven't really messed with any of those, but I did alter my special stats with the cheat engine and I haven't noticed anything different.

And yeah, Moribund's is pretty good if you really liked the dark, dreary aesthetic of 1.
>>
>>170799501
Nice no argument.
>>
>>170799640
Looks like you didn't install UI mod right. If it comes with an .esp, enable it, if this doesn't help, reinstall it.
>>
>>170799635
What have you got so far?
>>
>>170799640
Which UI mod are you using?
>>
>>170799872
Nothing, Deleted everything.
>>
>>170799501

Not that guy, but if you think about it, it's probably pretty hard to restart civilization when you have things like super mutants, ghouls and raiders shitting all over you, fucking super mutants eating your kids and shit, that's not even taking into account things like mutated animals and deathclaws and shit.

200 years is a pretty long time and i have a hard time envisioning just how long that is, but from a completely ignorant point of view, because i don't know anything about anything but i think Bethesda kinda had the right idea in Fallout 4, there is one big settlement where civilization is back, but everything else is still fucked up around that one settlement.

I mean, people lost everything and having to rebuild a civilization from scratch when the world is filled with radiation, monsters, scarce food and resources would probably take an insane amount of time. All that said, Diamond city probably should've been way bigger and every other settlement should've been way smaller and shittier or closer to Diamond City.
>>
How did you guys feel about Nuka Break?
>>
Using no mods whats the coolest looking loadout for your character in Fallout 4?
>>
>>170799578
That wasn't a lie though, there's code and such for manipulating it. It's more that Todd is removed from development so all his underlings tell him about a feature that he tells the press about, which is then removed.
>>
>>170800225

If that's the case then it's amazing that he managed to never go full molyneux.
>>
>>170799430
>make settlements feel like part of the world

That's what is really missing for me. Imagine if the settlement system was a part of a map wide strategy element.

Imagine: Instead of making a chair out of three pencils, you could secure a location to send salvaging teams there. Which then would provide you with the resources form this location to build with.

Imagine how awesome it could be, if every actor in the game had to be a member of a faction with the need to gather/produce resources. And that factions would disappear from the map, and stopped bothering you forever, if they ran out of important resources, or if you just beat them down enough. No more supermutants, or ghouls, or raiders, if you just kill, or starve, or frighten them enough.

Imagine actually winning the war for the Commonwealth with the BoS, or sending them home because of unsustainable losses.

>>170800006
Never watched it. Don't care about it. Probably would not care about an official movie/series, either.
>>
>>170800225
Apparently in Bethesda a lot of people just do their own thing, and they regularly have contests to make up random features and implement them (those game jams for Skyrim happen annually during game development). Todd probably hypes those up then halfway through it turns out that doesn't work.
>>
>>170800502

>Just do whatever you want and then we'll make a game out of it
>Todd that's insane
>it goes on to sell a gorillion copies

It literally just fucking works.
>>
>>170800586
It's similar to what Valve does. Only that Beth does have a bit more structure and organization.
>>
>>170800674
IN TODD WE TRUST.
>>
>>170800674

At least Todd releases games.
>>
>>170800674
When was the last time valve did anything...
>>
>>170800727
>>170800771
>>170800771

Valve still manages to make a ton of money. Although, I do suspect that only a tiny fraction of the people they employ are involved in projects that actually generate positive revenue.
>>
>>170800674
I don't think it's that similar.
It seems like every so often everyone gets a chance to come up with a thing and if that thing works it's added to the game or influences its direction.
>>
>>170799964
The people that argue everything would recover are the same people with no appreciation for the work that goes into their modern necessities.

On the point about why are mutants and raiders still around. Exactly who would stop them? There is no Government to do this. Its a return to barbarism which is the whole fucking point of post apoc settings.
Everyone that pushes this argument that the world would be a colourful place with green trees is an idiot.
For example the degradation of land is an unatural and manmade phenomenon.
Erosion caused by blasting off the top soil, introduced pests (mole rats) and natural phenomenon like droughts and storms would lead to the conditions in Fallout.
Paint barely lasts 20 years so the paint in the setting on billboards etc is holding up much better than irl.
>>
>>170801009
>Paint barely lasts 20 years so the paint in the setting on billboards etc is holding up much better than irl.
Future paint, Jimmy. It's future paint.

Old world blues, you'd call it.
>>
>>170801009
Not him but 200 years is a long time. How do you explain the NCR?
>>
Is 3DNPC mod any good? How do RPG aspects work in it?
>>
>>170801181
Its still faded which is the point but that is the best way to justify it lasting so long by calling it space age paint.
You see a guy in Diamond shitty painting a wall because thats what it takes to keep colours fresh.
The other dumb argument about general maintenance is why are people not fixing everything up. Well Its really hard to fix things when there are monsters and raiders everywhere.
>>
Anyone know a mod for new vegas that fixes companions? I have jip companion control but if I set it to true passive mode they just run off into the distence and die.
If I turn off passvive mode they attack everything in sight and run away attacking things and die. I need a mod that makes compainions only fight when I tell them to and also they stay close to me at all times.
Anyone know if this exsists?
>>
>>170801417
Literally built from the ground up with the aid of not one, but 3 main characters.

Also, explain New Vegas before the Legion, NCR, or House waking up. Literally just a bunch of chucklefucks in gecko skins eating each other.

Also
>This place is advanced
>Wtf, why aren't you advanced as them? Bad writing!
Explain any third world country or shitty tribal village in Africa of the rain forest.
>>
>>170801529
It's very neat. Adds a lot of interesting characters and does a good job with making the world feel more alive.

I haven't done many quests but iirc you can at least be evil, which is more than the base game
>>
>>170801009
Why do you people always pick apart the Bethesda games for being an unrealistic depiction of a post-apocalyptic world when Fallout has never ever been about that?
>>
>>170801417
A regional faction pretending to be a postwar state government with no real control over what goes on inside its territory. That uses ww1 style warfare and have no expertise to maintain power armor.
That NCR? Its not a return to civilisation.
The power armour is the biggest clue they are losing a slow war of decline.
>>
>>170801895
Read again you retarded fucking shit.
>>
>>170801710
Do you have more than four dialogue options?
And what about player voice acting, did they splice it or what?
>>
>>170801992
You're the one raging about paint you fucking sperg.
>>
>>170802045
Re-read it again you idiot. Then realise how much of a fool you are. The post was supporting the realism in the setting. The bit about paint was because critics argue it should all be freshly painted after 200 years.
>>
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>>170763364

That reminds me, are fo4's quest mods forcing you to use a silent protagonist mod, or are they remixing lines a la gmod style?
>>
>>170802584
Depends on the mod. Maxwell's World was silent, another mod I played just used generic lines.
>>
>>170802584
Remixing lines. Tales of the Commonwealth does a pretty good job of it, as do most of the good companion mods. One of the benefits of having a voiced protag means they fucking say a lot of shit in a big game like Fallout.
>>
>>170802584
A little of A and a little of B and some crimes against nature have their own VA do the lines.
>>
Kind of disappointed we didn't get to see more of the Chinese pre-war tech.
Terminal entries and clues around the game hint they had advanced killer robots.
That adds to the theme of them having advanced steath capabilities as well.
>>
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>>170765137

This is actually making me want to open up fallout 4 again, something I would've never considered in my life.
>>
>>170801616
>Literally built from the ground up with the aid of not one, but 3 main characters.

What the fuck? When did this happen anon? You do help them, but it's nothing they couldn't do themselves (at a cost)

I'm not claiming it would be advanced everywhere, I just pointed out that it wouldn't be shit everywhere.

>>170801913
>Literally qualifying as a country by every measure
>Somehow just pretending

Ok.

>>170801997
No, I think that's hard coded into the game.
VA is 80% good 20% bad in my experience.
splicing?
>>
>>170802861
>splicing?
Reusing the voice acting by putting existing words into new sentences (If you've seen Gamer poop videos, that's it).
>>
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Does anybody know if the child mattresses from Snap Beds work on their own? I want to make her a little squatter niche back there, but she refuses to lie down.

>>170802813
I'd give it a few months to mature. The author has plans for more features, and there are probably still a lot of kinks to iron out.
>>
>>170800853
valve turns down every idea that doesn't result in increased revenue from an existing game
>>
>>170802861
>>Literally qualifying as a country by every measure
How many civilised countries do you know of full of barbarians killing people.
You are mistaking the fact they wear uniforms for them being civilised.
They recruit people from the wasteland population including ex-raiders who are no better than raiders.
>>
I need help, the longer i play NV the slower it gets, i don't understand why that happens, i get into a New Game and it works like wonders then slowly starts slowing down until i reach 20FPS or less

I really don't understand what causes this and i'm not running the game on a potato either

>>170803242
>I'd give it a few months to mature. The author has plans for more features, and there are probably still a lot of kinks to iron out.

Its sad to see that every big FO4 mod has the risk of breaking the game because the foundation is like a fucking house of cards
>>
>>170803297
ncr is stable and peaceful by the time of vegas, mojave is the untamed area
>>
>>170803403
That sounds like save or script bloat. Good luck finding the cause.
>>
>>170802861
The NCR is aping pre-war Government. It has no actual authority and isn't a real country by any measure. Pourous borders, lawlessness within its borders, factions more powrful within said borders.
The NCR is just another faction like the BoS or Legion or any of the other factions in the setting.
>>
>>170803429
Really because NCR is fighting Legion west of the mojave.
>>
>jump down stairs in power armour
>damage AOE hits someone on the other side of a wall
>entire town aggros
>last save an hour ago because survival mode
>>
>>170765137
It's a cool step forward, but does it tie into quests or anything?
>>
>>170802990
Ooooh, I missed the "player" in your comment
Also didn't know what splicing was

But yeah they just reused generic voice lines like "what are you doing", "who are you" etc
>>
>>170803654
I really should play survival mode being able to reload whenever triggers the shit out of me because im always tempted to just reload all the time.
>>
>>170803645
>>170803429

The NCR after Tandi is a trainwreck, they just annex shit and tax people for it

If there is a detail (I'm not sure if this is intentional or not) that i love about New Vegas is that when you loot a dead Legionary they have both ranged and melee weapon plus food, water, healing and money, its like they are 100% prepared for the wasteland

If you loot an NCR soldier they hardly have money on them, just a service rifle and MAYBE something to eat

It just shows how badly organized the NCR is compared to the Legion
>>
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>>170739560
>Fallout 4 has over 95% the number of mods New Vegas had gotten
>>
>>170803713
Have you ever done settlement mods?
>>
>>170803645
source
>>
>>170804040
Everyone asked for a train one, and I certainly have ideas, but I haven't the damn time.
>>
>>170803949
And 25% of them are saves, bodyslide presets, and other no-effort mods.
>>
>>170803869
Exactly they are stretched thin. They are just a pretend faction like all the other pretend factions.
You have Legion pretending to be Romans. Then you have NCRs gimmick is they are pretending to be a pre-war functional government.
Just imagine a NCR bureaucrat is a tribal in a suit. After hes done scribbling on some paper he pulls out a giant chunk of brahmin meat and starts eating it with a knife. Then goes and gets high in the toilet with no plumbing. Then steals some new socks from a dead body on his way home. Thats a work day.
>>
>>170803869
Stuff like that tends to be intentional in NV. The game is pretty big on storytelling through game mechanics.
>>
>>170804142
Well, I missread him, thought he ment 95% MORE than NV. He is correct, but I don't think there will be any more mods for F4 anyways. Many good modders outright stated they will not mod for F4, and when SKSE64 comes out, they will all jump to SSE anyways.
>>
>>170803949
I noticed this a lot of mods are trash though atm.
>>
>>170804182
Welcome to modern day civilized Africa. It's really no different.
>>
>>170787332
Ever heard of a couple video games called Fallout and Fallout 2?

Never heard of Shady Sands? Hub? New Reno? Junktown?
>>
>>170804120
What kind of ideas?
>>
>>170804492
Sort of something automatron style mixed with Vault Workshop. You discover a rail hub, do some quests and get things running, after which you're able to construct and configure train consists, and then send them along specific rail lines (with you able to find and clear out more stations to make more rail lines), which lets you bring benefits to more and more settlements as more stations are unlocked. Trains can also then be used as a travel system and have random problems you have to deal with.
>>
>>170804182
Is not like they are pretending, even countries we have now base their laws and politics of those who lived long before us

The point is that the Caesar understands WHY the Romans were able to create a successful empire, the NCR doesn't. They just grab American flags and they say their country is great and shit

Another good example that i really like is Cass and the trader dude in the Legion camp, they both say that traders prefer to trade with the Legion because

>No raider is going to be stupid enough to attack a caravan marked by Caesar
>Legion roads are raider-free
>Their currency is actually valuable unlike the NCR cash

Unlike NCR's caravans who get attacked everyday because the NCR can't spare soldiers to take care of them, (Again, ties in with the fact that the NCR wants to be huge without the people to support such size)

I swear those details give me a raging boner once you realise why they are placed there
>>
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>Checks the fallout 4 top mods to see if iit's already as developed as FNV
>Most of the posts are new furniture, dialogue changes and minor armor

Have any major, non aesthetic/tweaking mods come out for Fallout 4 already? Not only quest mods like Alton IL, but also stuff like Project Nevada.

I know there's >>170765137 in development and a Minuteman overhaul, but I don't see as many new content mods here as in 3 or NV.

Any link?
>>
>>170804846
Yes but not as many as NV's

I kinda want to see how good FO4 could've been, but it feels like the mods are light years away from us if you ask me.

Also Skyrim remastered kinda put FO4 modding scene into the freezer for a while
>>
>>170796657
>High value American military robot still works after 200 years of operation, repeating the same orders
>Nobody has ever seen it or discovered it
>Nobody has taken it apart for parts
>Nobody has tried to take it but been killed
>Nobody has destroyed it
>>
>>170804737
Except in our world theres a continuation of history. NCR was founded after the war after a break in continuity. They don't really know what they are doing. They are just trying to follow what they think a government should be like based on legend.
Caesars legion is a bit different in that even though Caesar is self educated and knows a thing or two his legion doesn't even know what a Roman is, they are purposefully kept in the dark by him.
The Legion is the natural progression of a successful raider faction in the setting. Theoretically the Legion could evolve into a functional relatively civilised Empire. Then eventually an actual close to pre-war nation.
>>
>>170804947
All the best mods for NV and Skyrim happened years after release.
>>
>>170804947
The vanilla game feels grossly incomplete, almost as if they were expecting mods to come out instantly for it.

I was hoping that after 2 years from its release we would have had a "killer mod" that would make me go back to it, but it's funny, so far the mod scene is making fallout 4 be more like a single player life sim than anything else.
>>
>>170805073
>When Obsidian has talking brahim, it's just a funny little easter egg
>When Bethesda has a funny robot, it's unforgivable.
>>
>>170805434
Because it's not really funny.
>>
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>>170805612
But a talking cow is? You're literally just complaining about nothing, purposely finding stuff to get mad about.
>>
>>170805434
A talking Brahmin is weird enough that it suits Fallout's silly humour, there's an entire perk in New Vegas to add weird shit like that to the world. That robot is just a robot that's been in the same spot for 200 years.
>>
>>170805761
And the Doctor Who police box? That fits Fallout's silly humor too?
>>
>>170805434
Because that kind of shit in FO4 isn't even funny. Its Bethesda's fail attempt at wacky humor

Next you are going to tell me the dozens of block arrangements spelling out "lol bs" is funny too?

And i'm not saying "Obsidian does everything better" they have shit writing too but Bethesda breaks the rules of the universe for something that isn't remotely funny
>>
>>170805661
Not really, I don't care about Bethesda's Fallout, it just seem they are trying really hard to please older Fallout fans, but fail.
>>
>>170805875
no man it's the two dozen teddy bears and carefully articulated skeletons that people love
>>
>>170805894
Old Fallout doesn't have fans, they're the equivalent of hipsters who still play Morrowind, unimportant and angry at that fact.
>>
Are there any mods that turn FO4 into S.T.A.L.K.E.R. levels od difficulty? Survival mode was fun for the first 1-2 days, then I turned into a flying superhuman that doesn't even need to shoot . Enemies are now but a random annoyance.
>>
>>170806013
I'm a fan of old Fallouts, and Morrowind actually. And I'm not angry at Fallout 4 or Skyrim, I just don't care, or if something catches my eye, I will gladly play it.
>>
>you realise NMA autists will be complaining about Bethesda on their death beds
>"I just want you to know before I die that I hate Fallout 3 and 4"
>the tombstone will read Here lies Anon his favourite Fallout games were 1 and 2, frequent poster on NMA. Died a pure virgin.
>>
>>170806013
Hey, don't compare us Morrowindfags to them. Most don't really fume over Skyrim and just work on OpenMW and stuff.
>>
>>170805867
>Random event easter Egg.
Its supposed to surprise you and just to be a quick laugh, is not serious and you can obviously tell this is just a fun gag the developers left in there for players to find

I'm not saying that FO4 doesn't achieve this tier of humor ever but you can only laugh at the teddybears and/or skeletons placed on funny poses before it gets old and FO4 has a shitton of them, same with the color blocks

The funniest part is that they had the chance to have wacky and funny scenarios but they fucked it up completely or they don't realise it

>Kid in a fridge
This could've been a really funny moment in the game if your character had been wondering what the hell did this kid eat and how is he not crazy after being stuck for 200 years, or maybe an Indiana Jones reference.

It could've been funny if your character points out how bullshit it is that the family just happens to be alive and well 200 years later living on a house 100m away from where the kid was stuck, maybe the fridge just went up in the air and not only they found their lost son but they also found their lost pre-war fridge

But nah, it just tries to take itself seriously and it loses all potential for good writing
>>
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>>170765137
This is nice.
>>
>>170806173
Yeah, there's no NMA equivalent for Morrowind.
>>
>>170806210
>maybe an Indiana Jones reference.
That wasn't funny when Obsidian did it, and it wasn't funny when everything else did it either.
>>
>>170806305
>Obsidian did it
Where?
>>
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>mfw there will never be Fallout New Vegas opn F4 engine with fluid gunplay, hot chicks and settlement building in Mojave
>>
>>170806380
Wild Wasteland, find a skeleton with a hat in a fridge. Actually, looking back, none of the Wild Wasteland shit was actually funny at all.

Even Maud's Mugger's was just a weak Monty Pyton sketch at best.
>>
>>170806460
I found the LR alternative ending funny
But that's it

At least they put it on a perk
>>
>need to heal dogmeat
>doesnt show up on map
time to lose another hour of progress because of this sleep to save meme
>>
>>170806172 (You)
>>
>>170806460
Exactly, only funny thing was Johnny Five Aces.
>>
When did you realize that you can tip the brahmin in New Vegas?
>>
How do I start the Enclave Remnants mission?
>>
>>170806460
Romanes Eunt Domus made me laugh a bit, the others were just fun to have around.

I like that a lot of them were subtle and hard to come across, like Little Jimmy, Holy Hand Grenades and "You're getting too close, shamus!"
>>
>>170806785
You got to drag the annoying gay guy around.
>>
>>170806876
Arcade?
>>
>>170806903
Yes
>>
>>170806785
Reach a certain point in whatever faction you're joining, (killing House and installing Yes-Man into the Lucky 38 is by far the fastest method) and have at least 5 "points" in Arcade's history meter.

>>170806845
That just made me realize that almost all of them are purely references to funny things instead of being funny themselves, with most of them just being ripped from Monthy Python.
>>
>>170802738

>katana assaultrons with short range teleport technology

Tch, nuffin personal marine
>>
>>170806785
You need to take Arcade to some certain spots and experience things with him, such as going to the crashed vertibird or the Repconn HQ. Basically places related to technology or the Followers of the Apocalypse. You'll know it works when he makes a comment on it. Eventually when you reach a certain point in the main quest he will talk to you about it, usually near the end of the game.
>>
>>170806532
Heh
>>
New thread
>>170807237
>>170807237
>>170807237
Thread posts: 769
Thread images: 105


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