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/scg/edg/ Elite Citizen: Star Dangerous general 97

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 775
Thread images: 162

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You lazy fuckers Edition.

Star Citizen information:
http://pastebin.com/NhBwT5Zk
>Jump point and SubArt megapack
https://mega.nz/#F!3tpUlapR!knV_JazwxfM-xct6PJyPEw

>what's new
tons of shit, check RSI

>Latest ATV:
https://www.youtube.com/watch?v=3rcWkqliP6A&t=0s [Embed] [Embed]
>RTV:
https://www.youtube.com/watch?v=nnPrz48kB78 [Embed] [Embed]
>Loremaker's Guide to the Galaxy:
https://www.youtube.com/watch?v=DhJ_mqKHywQ [Embed] [Embed]
>Referral code randomizer:
https://docs.google.com/spreadsheets/d/1-1-rpqu70wunuwc4CS9oqXwh1TnFS73f8HJAtAgKWeU/htmlview
>Citizencon Demo:
https://www.youtube.com/watch?v=pdCFTF8j7yI [Embed] [Embed]
>CitCon2016 Full Presentation:
https://www.youtube.com/watch?v=XuDj5v81Nd0 [Embed] [Embed]
>Star Marine Demo:
https://www.youtube.com/watch?v=QW-f4ourFEc [Embed] [Embed]
_______________________________
>Elite: Dangerous information:
http://pastebin.com/ZT9GWmaC
>Gamescom info:
https://community.elitedangerous.com/eventseason16
http://www.heise.de/newsticker/bilderstrecke/bilderstrecke_3298445.html?back=3298273
http://www.gamestar.hu/gamescom/elite-dangerous-horizons-2-2-guardians-update-gamescom-2016-frissites-ujdonsagok-215519.html
>Latest videos
https://www.youtube.com/user/FrontierDevelopments/videos
_______________________________
>Other games:
http://pastebin.com/cugkem8w

Old thread: >>161242858
>>
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First for BEST SHIP.
>>
>>161355423
For stealing
>>
>>161356036

>not just ramming into with auroras

The look on their faces when all their cargo and cash go up in giant explosions and they can do little to stop it.
>>
>>161356226
You understand that collisions are mitigated by shields, and the Hull E has capitol class shields and is in fact a capitol class freighter? Ramming it with an aurora will like accomplish nothing but splattering your aurora.
>>
wow dead thread dead game
>>
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>>161356516
>TFW I go away for a couple hours to toast some fish over a fire with my dad and the thread archives without anyone making a new one because apparently I am the only one capable of copy pasting the OP, re-arranging four words and finding a picture.

Spandex clad space booty when?
>>
>>161356492

I said Auroras.
>>
>>161356783
What difference does it make if 1 fly or 100 flies collide with your windshield anon?
>>
>>161357027
>not making a 100 aurora long spear of kamikaze auroras to fly into a single shield point over 10 minutes so the one guy wealthy enough to own an LN can shoot out one of your thrusters over another 5 minutes
>>
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Is there a more comfier interior for a solo ship?
>>
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>>161358161
>>
>>161352647
>Killing a Cutter
If it wasn't an NPC, how fucking long did it take?
>>
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>>161355248
>>
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>>161355248
>[Embed] [Embed] [Embed]
I appreciate making a new thread but Jesus titty fucking Christ
>>
>>161358692
>>161358825
Hey Ive gotta encourage people other than me to do it somehow, one of my how is aggressive laziness. I copy pasted this directly from the last which I copypasted directly from the one before that, and if I have to make the next one too. [Embed][Embed][Embed][Embed]
>>
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>[Embed] [Embed] [Embed]
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>>161358978
I want to ___________hug Clem
>>
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>>161358825
>>161358978
>>
>>161358978
new meme?
>>
>>161359241
hi new friend
>>
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>>161345015 >>161345607
I'll be frank, you are pursuing mutually exclusive goals and rejecting good solution for irrational reasons.

What you described might as well be a Stormtroopers training camp where one try to beat the next clone high-score.
But you can rely only so much on Ego before players' personae & avatar become indistinguishable as a mindgroup.
"Army Game" are appreciated for their gameplay, not for their immersions or for making players feel unique (quite the opposite we feel great because we accomplished something for the groups).
This is why MMO and RPG rely so frequently on free-roaming sandbox. No one expect things from you, you do things for yourself. You can be a Stormtroopers if you wish to, and you can pretend to be Boba Fett.
But that feeling/immersion is ruined if a game surround you constantly with players who are just as shiny than you.

Since you mentioned it, random (procedural or not) generation do not guarantee actual content. NMS is demonstration of that.
Just the same, procedurally generating "shithole bar" won't allow you to have more players (move away and) become new "Ian Solo", it will just generate forgettable place and missions (because the more you Proc-Gen the less you can handcraft).

Star Citizen is meant to give you the potential for great experience that you would never have anywhere (spaceship !), but you believe that the Ego of people will make unique (fun) stuff happen. (1) it don't (2) when something fun happen out of luck, it won't be during an epic mission.

> I like playing with and against people. Robots don't feel gratitude

You aren't going to talk to 200 players simultaneously, 200 players aren't actually going to feel something meaningful looking at you in particular, and if you spread yourself you aren't going to travel to meet as much people for no reasons. Robot are the one giving mission

So instancing the game to 20 players wouldn't change a things except preventing needless cluttering.

On this, bye.
>>
>>161359348
hi is this readdit
edit: thanks for the gold kind stranger
>>
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In case absolutely noone wondered, I was too busy writing that post >>161359386 to notice the topic dying.

Don't worry I'm out for a least a few hours
>>
>>161358260
>sterile, overly lit, stainless steel, rented-room interior
>comfy

I shig
>>
>>161359386
The game is not about you and your special snowflake fucking experience of feeling special. It is not about being "Han Solo" who by the way, was just one random-assed dude in a very very big galaxy, you only know him because he was a main character in a story you watched.

This game is not about being the heroic individual in a movie or being the band of big damn heroes in a tv show. You are not the protagonist of Star Citizen, you are one of many and individually, at the start at least we are all equally meaningless and replaceable.

Instancing the game to 20 people would completely ruin the sandbox MMO aspect of the game. If you want to be the hero in space go play mass effect. This is not a player focus RPG about you, it is a sandbox world that you are in.
>>
>>161359386
your forgot the
>TL:DR - I'm that guy who wants this to be a single player game, thinks it will be a single player game, and have no imagination allowing me to understand the infinite gameplay possibilities present in a multiplayer driven environment where people can pay eachother for services
>>
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OK people and furfags, Anniversary sale is officially over. Jpeg Trading Simulator world championship 2016 has come to a close.

https://raylehnhoff.github.io/SCFSD/
Post fleets.
>>
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>>161360230
The only new thing is the Bucc.
>>
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>>161360230
>>
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>>161360230
I was at 2.4k before this sale
the javeline is non warbond
>>
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Is 2.6 with Evocati yet?
>>
>>161360426
o7
May you Avenge many things.
>>
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:^)
>>
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>>161360551

No.
>>
>>161360693
As long as It's a 315P you're in a decent place. If it's a 325 300 or 350 I am sorry for your loss and you better pray the rework does wonders.
>>
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>>161360230

if I must
>>
>>161360378
>Drake fetishist.
>Doesn't have a cutlass.
You realize its gonna be the new hotness after rework right? More weapons better layout internally and more space in general.
>>
>>161360551
They swear it will be tomorrow afternoon
>>
>>161361017
I actually melted my cutlass for the Cat before the price hike. I only want a comfy bebop experience with the cat and dragonfly, the bucc I got just in case I wanted to actually kill things.
>>
>>161361448
You understand the Dragonfly is slow as shit and not terribly maneuverable right? Not exactly a fightercraft. I get where your going with it, but You'd be a a lot closer to what you want with a couple merlins parked in there, I'm pretty sure the holds are big enough.
>>
>>161361448
the cat is one of the least comfy ships

should have gotten a banu or a carrack
>>
>>161361810
The cat is ugly duckling comfy. It's rough around the edges but its the sort of ship you could do almost anything with.
>>
>>161362152
thats tru you can definitely do more diverse things with it over the carrack/banu but is still too industrial to be truly comfy
>>
>>161361750
I debated whether I should have traded it in for an 85x or something actually useful, but i figure since its the yellow I can just sell it later at an inflated prices if I really want too for something nicer.

>>161361810
Its got two (2)! living spaces, looks like the Motorola factory my dad worked in, and its highly modular. >>161362152 is right on the money.
>>
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>>161360230
I sometimes wonder how many people are like me and just stuck with the starter. Are we a silent majority?
>>
Is that 3.0>4.0 roadmap on the website anywhere or does it only exist on the gamescom livestream?
>>
2.6 featuring how many new fully flyable ships?
methinks they could be doing more smaller updates
>>
>>161363429
The average per person in about $120 dollars, but tahts counting people like me who have spent >$200 and the legions of people with ~$200-$300 bucks worth of ships.

So I'd imagine yes, the vast bulk of players have auroras, mustangs, and perhaps most commonly Avengers and 300s

I know I think 4 or 5 people IRL who have only a 315P because that's what I recommended they get if they were only gonna get one ship.
>>
>>161363429
I think there was some statistic somewhere which said that around 90% or so of backers just got a base package.
>>
>>161363456
Scroll down to the bottom of https://robertsspaceindustries.com/schedule-report
>>
>>161363586
Patches are released for major game systems updates not individual ships. each patch imposes sweeping and troublesome restrictions on code development and asset introduction since adding literally anything at all to a piece of software causes bugs with must them be swatted. You want few massive patches not many little patches because each patch adds similar overhead in terms of both labor and downtime regardless of how big or small it might be.
>>
>>161363429
I just have a 325a. I swapped out the slow Omnisky guns with badgers though. It's really just so I can have more fun in Arena Commander.
>>
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>>161363873
>Muh E Hull not even on the list.
I just wanna be yuuuuuge.

Also why the shit isn't the Idris and Javelin on there, they're both very clearly near to done, the whole "saving for Sq42" thing holds less water each day they don't give a release date. Like shit its not like we haven't seen em inside and out by now.
We've been flying the gladius for more than a year now, is that ruined somehow because of it?
>>
>>161363586
3, maybe 4. Although one of those is just a variant with a slightly reworked rear door.
>>
>>161363654
>>161363774
I just never see people talking too much about their Aurora or Mustang. Even at the lower end it's 300 series or Avenger. Is it just that the starter ships are so bad in the current version of the game that people end up upgrading like >>161363429 to try and have some fun?
>>
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>Federal DROPship
>Can't deploy fighters
>Federal GUNship
>Can deploy a fighter, has 2 more hardpoints, better shields, better armor, 2 less internal compartments but has 2 Size 6 compartments compared to the Dropship's 1
What the fuck is the point of the Dropship again?
>>
>>161364269
They flat out said the Idris isn't out because the game can't manage two of them at once without the servers exploding yet.
>>
>>161364328
>I just never see people talking too much about their Aurora or Mustang.
I mean whats there to talk about? Missionary is a great position but everyone does it.
>>
>>161364328
>>161363429 was supposed to be >>161364180
>>
>>161364328
the LN and delta are both good but have major outlining problems due to there age, that and with armor still being disabled they are really thin
>>
>>161364328
The MR is just fucking awful, the mustang alpha can be fun but the ship has so many god damn bugs
>>
>>161364409
>What is the point

Pretend.
>>
is there a venn diagram for SQ42 assets/requirements and PU assets/requirements so we can see/estimate how far along SQ42 is? didnt they say they would focus on SQ42 things so we could have something sooner instead of both simultaniously?
>>
>>161364409
They certainly added the fighter to the gunship to give it a purpose given in its basic state it's worse at being multirole than the dropship, and worse at fighting than the assault ship. So yeah, instead of changing its internals around and buffing critical stats like jump range to make it an upgrade to the assault ship in that area they just kept it shit but gave it a fighter.
>>
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>>161360230
>>
>>161364561
I'm not a dad. It just doesn't make sense, the SLF distribution for everything else is perfectly fine this is the one exception that makes no fucking sense.
Being able to deploy and SLF and stay true to its name of Dropship would've given it a place in the Federal Xship line.
Instead its just worse, not even better enough than the Gunship for transport to warrant its use for such over it.
>>
>>161364328
It's like >>161364470 says.
Everyone who is following the game closely and talking about it at dead o clock in the morning(in game dev terms) when theres nothing to talk about or do has spent more than the base pledge, were all some kind of fanatic or other. Most Aurora normies and huehues and cykas a babbies got thier base pledfge then promptly forgot the game exists and stopped talking about it.

You don't hear people talking about Auroras because people who have auroras just bought the game and don't buy ships or talk about the game at all. They have SC and an aurora but theyre not game community participants yet because the game isn't really a game yet.

>>161364491
>>161364554
It's a rookie ship, its only purpose is to get you an avenger, of course its gonna be shitty, try playing EVE with the very first ship you get.You'll probably get enough credits to upgrade on the first day you actually figure out how to make money.
>>
>>161365001
I wish they'd have given the clipper the ability to carry fighters too.
As it is the cheapest fighter capable ship that's not garbage is the anaconda.
>>
>>161365001
I didn't call you a dad, I just said the point is literally pretend. At least, until they add in a use for the dropships in next season, or the one after that for another 60 dollars.
>>
>>161358260
What ship is that? Looks like they designed it exactly like the interior of a sailboat.

I like sailboats.
>>
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>>161363429
hi qt
>>
>>161365161
I guess that just means I'm bucking the trend. I've been following the game closely since before announcement (golden ticket holder) but have no interest in buying any ships beyond the starter.
>>
>>161365609
sailboats, RVs, micro apartments, spaceships; all the same cramped space trying to maximize functionality
>>
>>161365609
it's the Herald, see the Mustang Beta for similar sailboat-cabin cramped luxury to your pic
>>
I'm really thinking of buying a Warden guys... Talk me out of it.. Talk me out of it!
>>
>>161365609

>>161358260 Is the interior of the Mustang Beta, an "Exploration" variant of the Mustang starter ship which features a bed so you log out in space and a jump drive so you can actually go places.

It's basically general purpose NEET campervan.
>>
>>161367524
It's a terrible cost benefit ratio in digital ship form.
It's big fat slow poorly armed for its size and expensive. The only thing it has on the cutlass is range.
>>
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>>161360230
>>
>>161365693
I think you are the silent majority.
Average spend per Citizen right now is 82.2$.
>>
So this >>161358260
Is the Mustang Beta? Damn, I may have to get me one of those. That interior looks cozy as fuck to me.
>>161358161
The Herald isn't too bad either, though Beta looks more my style.
>>
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>>161367826
But the look of the Warden is so sexy, not as sexy as my cutlass, but least it looks way better than this thing.
>>
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sledge, tarantula or strife driver and why?

looking for tear harvest
>>
>>161370632
>that image

Fucking carebears. Can't wait to rob them of everything they're carrying.
>>
>>161370632
>I don't care how much money I have to throw at it

Think I can convince him to buy me an expensive Sabre to be his personal body guard?
>>
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yeah bitch, destroy my wings by simply driving by me, make me spin!
>>
>>161355248

What's the source on OP's image? Reverse search is giving me nothing.
>>
>>161371582
realiant seems like the least practicall ship to own

how do u store it in another ship? it takes a shitload of space, the wings are way too big
>>
>>161371582
should discourage jousters, right?
>>
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>>161371834

it's cool as all hell, but it's shit and is probably gonna remain shit unless they completely change the design
>>
>>161370632

tarantulas for a more general purpose weapon

APAR if you want more oomph and don't mind low rof and low ammo count
>>
>>161370632
Depends on your ship. Generally speaking, Broadswords are better than those. The firerate and bullet travel time allow for more consistent damage output.

Tarantulas have poor bullet speed making them a lot harder to hit with unless you're really damn close.

Mass drivers have a lot more punch per hit, but the fire rate means you have to be really damn good at target tracking.
>>
>>161367524
You're spending $100s on a virtual ship. Stop.
>>
>>161374994
You're telling a virtual person not to spend their virtual money on a virtual ship at a virtual finnish menstrual-blood-painting forum
>>
>>161374283

s2 tarantulas give the same velocity and damage as broadswords but lower rof and slower heat dissipation
>>
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6 Neutron Cannons on a Delta yay or nay?
>>
todos son unos pendejitos jaja
>>
>>161375359
Longswords would do more damage.
>>
>>161375818
What if he wants to shoot more than 20 times?
>>
Revenant + 3 Broadswords
Vs
2 Tarantula 870s + 3 Broadswords
Vs
5 Gimballed Tarantula 870s
Vs
5 Gimballed Sledges

?
>>
>>161371759
Random art the agrent or some other fucker slaped a ship logo on so he could claim it was the next consolidated outlands ship.
>>
>>161375818
So 6 longswords 9?
>>
>>161371759
I got it from an earlier thread where like >>161376490 says it was being passed as leaked concept art, but there's no supporting evidence.

I wish it were though, a cheapo plastic multicrew ship from CO would be neat.
>>
>>161362427
To be honest, this is my main issue with pretty much every multicrew ship to date. They don't feel comfy, they feel industrial. Everything's made of metal, including the crew areas. The crew cabin on the starfarer feels like the inside of a prison cell.

Where are the carpeted crew quarters? Actually scratch that, where's all the soft-textured stuff?

The closest we get is the Connie Pheonix, but even then it feels...spartan - like a showmodel, not like something you'd actually travel/live in.


Let's compare to some classic spaceships, The Nostromo for example. It feels like a spaceship, but the dining area has carpeted floors, padded seats, those weird leather things around the doors, etc. Serenity has a wooden table and chairs.

It's a bit discouraging when every ship, military or not, feels like the Galactica, full of metal surfaces and not much else.
>>
When did overheating become such a noticeable thing on weapons in SC?
>>
>>161378697
You'll probably have to wait on the dedicated Passenger Ferry ship. I get you, I'd like to pimp my space ship too, but a lot of that stuff isn't a good idea in a space ship.
>>
>>161378697
Starfarer is an industrial refueling ship, don't expect luxuary.
890Jump, Origin 600s, those are where the fancy interiors are.
>>
is there a single ship with comfy hangout rooms featuring fucking windows and not just being enclosed steel tubes?
>>
>>161379280
The starfarer was just an example, every ship in the game feels like that.

Besides, i'm not after luxury - just not bland steel and chrome everywhere. As per my examples though, the Nostromo is also, coincidentally, a industrial ship, but it at least has some level of comfiness to it.

Also i'm not sure about your examples, seeing as they're both unreleased ships we haven't even seen 3d renders of yet.
>>
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>>161370632
>>
>>161380441
Mustang Beta
>>
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Reminder that this could be a plan B for funding when people stop buying jpegs.
>>
https://www.youtube.com/watch?v=tIn1_9YvGds
>>
>>161380203
Starfarer, mess room has windows on the ceiling.
>>
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>>161381064
NO, CHRIS, DON'T
>>
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>>161360230
ultra-generic-pirate.png

I ditched my bucc for this instead. LTI on cutlass so i can fly it into space stations while smuggling/pirating/transporting and not give a shit
>>
>>161380203
Cutlass update is going to have sliding doors on both sides so you can look out
>>
>>161381326
You don't like it ? Then do your part to prevent it from happening, buy a javelin!
>>
>>161381064
>Reminder that this could be a plan B for funding when people stop buying jpegs.
They said they would stop selling ships in the store. They never said they would stop selling jpgs.

I think post 'release' they will still sell concept ships. In return you get early access to it before it goes on the store.

Its just the right level of balance on the grey line that is P2W to be excusable but also whale exploitable.
>>
>>161381207
>on the ceiling
pretty shit. I just want a ship where me and at least one other can chill in a non-cockpit environment and look at the stars or whatever planet etc is nearby.

I wonder if they did it on purpose for the sake of detail culling.
>>
so are they gonna allow custom paint jobs so we can all fly around with anime girls on our space ships in SC?
this is important
>>
>>161382018
https://www.youtube.com/watch?v=Hp-YSmN2R1o
>>
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>>161360230
Hornet is the super, freelancer is the base until I see the final variants, lti on everything except the dragonfly.
>>
>>161381064
you're really reaching here, smartie.
>>
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>>161381943
Well, yeah, Phoenix got huge skylights as well, but for side windows.. maybe Idris and 890 will have them.
>>
>>161382186
psst.. it's in the color names

>>161382018
Letting custom paint jobs will result in a huge approval backlog, unless they start charging money for submissions.
>>
>>161380203
The Endeavor and 890 jump I guess, maybe the Genesis.
>>
>>161375359
Have you flown it like this yet?

Because I'm willing to bet the power draw would actually be sufficient to fuck with your mav thrusters and acceleration. Used to on the M50, and then you would die.
>>
https://www.youtube.com/watch?v=waYJT9NDWuk

Is soothing Dutch man right? Do his schedule predictions look accurate?

>2.6 before christmas 2016
>3.0 Mid 2017
>S42 not in 2017, but heavily promoted during Gamescom/Citcon 2017
>3.1 end of 2017, mainly due to shift of dev focus to s42 after 3.0 hits
>3.2 Spring 2018
>3.3 Released during Gamescom 2018
>S42 released before end of 2018
>4.0 early 2019

Watch the video for his reasoning, looks pretty accurate to me.
>>
>>161382578
Actually now that I think about it I'll go for an Endeavor in-game if they allow you to set up one of the bio-domes as an Ozymandias-style sitting lounge. Could make a sweet yacht/base of operations for a crime lord character.
>>
>>161382849
He has no idea, just like we don't.

Not giving any fucker views for making guesses.
>>
>>161382849
>3.0 Mid 2017
Feb.2017
>S42 not in 2017
Sept. 2017
>3.1 end of 2017
Sept. 2017
>3.2 Spring 2018
Dec. 2017
>3.3 Released during Gamescom 2018
Jan-Feb 2018
>4.0 early 2019
Mid.. 2018 (beta)
>>
>>161383087
That seems pretty optimistic.
>>
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>>161380736
>>161370632

I can't wait to victimize these people
>>
>>161382590
That actually sounds awesome, a guaranteed OHKO salvo but if you miss you're fucked. A little like the warlock; doesn't it crap out for a second after firing the EMP?
>>
>>161364409
E:D is a game in development, new details added with each upgrade or "season".
What are dropships usually used for?
That's right, carrying troops - perhaps that will be a future feature.

Do think before tossing questions with obvious answers out there.
>>
>>161383172
Saying no sq42 2017 is beyond pessimistic even with cig.
>>
>>161383535
Because of SC's power system you can ensure it doesn't happen, but you'll have a really slow weapon recharge.

But yes, the Warlock does fuck itself in the process. Which is weird.
>>
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>>161383590
Are you fresh from the forums or are you baiting.
I can't tell at this point.
>>
>>161383664
It might be intended that you kill your own systems at the right time not to fry them to balance the frankly OP carbomb, but selective system shutdown isn't as streamlined as they want yet.
>>
>>161383602
all they have to show of sq42 is mocap and a old tech demo

the mission from citizencon got scrapped
probably because chris wanted his space worm
and we haven't seen a shred of it almost two months later

it's very possible sq42 won't be out in 2017
>>
>>161383832
Things to consider when assessing SQ42 release date:
1) Flight model needs to be set (SC 2.6?)
-all SQ42 ships need final damage states / component systems
2) FPS mechanics need to be set (SC 2.6)
-all animations need to be finalized / item system
3) AI (subsumption need to be finished)
-FPS/Flight enemy AI needs to be thoroughly play tested
4) Missions may be white/grey boxed, but will need extensive QA testing with 2.6 mechanics
-enemy AI links in to this
5) Art assets need to be added to all white/grey boxed environments (probably not that big of a job - looks like a lot of the assets art is done, so placing is dependent on level testing and finalization).

We can probably assume the mocap / "cinematic" npc moments are mostly finished.

tl:dr- 2.6 play testing is gonna be pretty integral and required to push S42 towards end point, then there needs to be a lot of internal testing with AI and then final set dressing.

Sounds like a few(++) months absolute minimum.
>>
>>161384196
To add:
I think we'll see 2.6 - long wait - s42 - small wait - 3.0.
Nothing going into 3.0 is relevant to s42 apart from planets (which have been "ready" for an age - and s42 doesn't need the newer features) ?
>>
I want to buy an Asp Explorer, someone got loadouts for it?
>>
>>161384420
Here, for pure Exploration.
>>
>>161384936
Thanks man, appreciate it.
>>
>>161384196
All missions are in final art minimum. Another thing to consider: most cool sjit they want you to see for the first time in game. I have to wonder how much PU content has been embargoed for this reason.
>>
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>>161360230
Shit, this sale was expensive but it's not like I would have invested my money in anything worthwhile anyway.
>>
>>161382072
i get that theyll make different colors available but that doesnt answer if people can have anime girls on their space ships
in the video with commentary he talks about having presets that can be applied by entering codes and what not but that doesnt really mean adding a drawing
maybe custom emblems? still not as good as having stuff like they do on forza
>>
>>161385139
Yeah, you won't be able to, and thats great. Based Chris, slayer of weebs
>>
>>161385139
You can always put in a request for genetically engineered catgirls as pets
>>
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>>161360230
Unhealthy obsession with big ships reporting in.
>>
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>>161360230
>>
>>161382367
>let's just build a fun baby coffin right into the center of the skylight here to really spice up the view
what the fuck
>>
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>paying thousands of dollars for .jpgs
>>
>>161385731

Jesus christ my sides
>>
>>161385731
CIG has a fetish for putting objects directly in the space where your eyes would naturally go, because fuck you
>>
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>>161375359
>those retard hueg torpedos
where the fuck are the rest of them supposed to be coming from? the first pass honeycomb-full-of-darts style was perfect, why the hell have they done this I am mad
>>
>>161385897
>torpedos
What?
>>
>>161385897
What the fuck are you talking about
>>
>>161385693
>>161385631
someone please update the caterpillar scale for my autism
longer than a starfarer, 50% longer than constellation and retaliator.
>>
>>161385980
>>161385968
it should be pretty obvious I meant the dumbfires, come on.
That's what I'm assuming that giant silver dome is in the elbow of the wing; I've flown the delta since they made the dumbfires massive but never noticed if they had changed the modelling of them on the ship.
>>
>>161359867
Yours is exactly the mentality that ruined E:D, the belief that attempts from the developers to make a game fun are insult to your all mighty ego that would have had fun by itself if not for those "shitty scripted advantage" or something.
That's why 'dads' play solo by the way, it's the only way left for them to feel special after asking for all players to only become significant through insignificant actions.

A game is by definition making you a special snowflake, any missions is about making you a more particular one, any features (from spacefighter to arbitrary players cap) are about giving you the possibility of being something you weren't (Were you a space trucker ? Were you a space explorer ? Were you a space pirate ?). A multiplayer game is about making several players special snowflake and you recognize a good MMO precisely when it doesn't make you feel superfluous (do WoW prevent you from level up up to "movie worthy" character)

This goes for 'army game' like Planetside as well. You aren't forced into a sweeper first or a cannon fodder are you ? You aren't given only 1 chance over 1000 to become a fighters pilot are you ? Notice how the game look made so everyone feel important ? Just the trailer is bait anyone to become that one unique Master Chief.
Same principle at work when a multiplayer game is limited to say squad of 4 against zombie, or separating players per skills.

So stop stroking your ego and understand why 50 players instances are meant to keep the game both feasible & fun.

>>161360020
> He doesn't realize he'll be playing a Christ Robert game
Star Citizen have always been about bringing back "awesome" back into "boring space sim".

Extract from the vision :
> Play the character you’ve always dreamed of being and build YOUR place in the galaxy!
That include both soulless Stormtroopers, Han Solo or that Admiral and his players crew. Even if the scripted mission can only do so much, suspension of disbelief beat wishful thinking.
>>
>>161386223
Those are lights, retard. He stripped the missile pods and put guns on instead in that screenshot.
>>
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>>161365609
> What ship is that? Looks like they designed it exactly like the interior of a sailboat.
> I like sailboats.

Take a Reliant, it's wings feel like sail as well.
>>
>>161384982
Yeah, Shubin Mining Station is S42 isn't it, we've been shown that - it'll undoubtedly go into PU one day, but that alone as an example of the sort of quality and finish level S42 assets are at, shows how ready a lot of it is.
>>
>>161386364
I thought they removed the ability to swap out the missile pods ages ago, werent they meant to be a part of the chassis?
>>
>>161385804
you mean,

>paying more than 60 euro/dollar for a computer game

or

>he pays to skip gameplay
>>
>>161386440
>that alone as an example of the sort of quality and finish level S42 assets are at, shows how ready a lot of it is.
not sure what you mean by this, we haven't seen it for a good six months, but it was looking pretty final, and it was also the very first campaign map they made.
>>
>need to rank up from fed cadet
>only fed navy mission I get is "jump 400LY to deliver this shit"
FUCK THAT
>>
>>161386425
You're not gonna fool me.
>>
Potentially stupid question, but where do you buy Ship weapons in 2.6? Is there a shop somewhere i'm missing?
>>
>>161386953
https://robertsspaceindustries.com/electronic-access
>>
>>161385804
>Being poor

You know thousands of dollars isn't a lot of money for some people right?
>>
>>161387050
OK, cool. How do I add them to my ships?

Also, what's a good selection to upgrade the Cutlass's original guns?
>>
>>161387069
buy me an aurora package and I will join your org
>>
People still believe in 2.6 before chrismas and with star marine included, wewlads.
>>
>>161386874
Unless you're trying to grind out Fed Rank just wait until you get one there or somewhere else that isn't ridiculous.
If you're trying to grind Fed Rank go to a system that has a Fed faction you're Allied with.
>>
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>>161360230
don't technically have a merchantman
just a freelancer->merchantman upgrade
>>
>>161387395
>OK, cool. How do I add them to my ships?
Once you've bought the weapons you can add them to your ship in the hangar, just look for the attachment points and click on them.

>Also, what's a good selection to upgrade the Cutlass's original guns?
I've never used the Cutlass so I'm not sure which weapons work best, but you could mount a couple of Mantis on the turret for that BRRRRRRRT goodness.
>>
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>>161387556
>believe
Nice try, derek.
>>
>>161387440
>Implying I'm not far too autistic to actually play with other people
>>
>>161387621
I'm doing Sothis - Ceos data missions, been grinding since yesterday.
>>
>>161387884
I can't read this format for shit, does this mean megamap is a 2.6 feature, but likely won't be in the first patch aka 2.6.0? the front end refactor and tech/systems won't be done until the days before/of release, but everything still hits evocati at the same time?
>>
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>>161387624
>>
has anybody found an alternative to 17 Draconis yet?
>>
>>161375359
is that a gimbal I see?

remember when the delta's trade-off was it didn't have gimbals because of rocket pods?
remember when the mustang itself was a trade-off from the aurora because it didn't have missiles?

remember when you believed this game wasn't pay to win?

how much of the bad design and balance that's built right in to the newer ship roles and can never be fixed is Ben's fault, I wonder
>>
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>>161388083
Then yeah, you'll either have to suck it up and take that one or keep hopping between Fed factions you're allied with till you get one that isn't retarded.
As someone not grinding out Rank specifically, just doing combat in general but looking for Imperial backed wars while I'm at it to get 2 birds with 1 stone. Got allied with the Imp faction today and they gave me a Rank up mission that wasn't retarded, after I flat out ignored the previous ones presented because they wanted me to truck out several hundred light years when I'm combat specced. All it involved was hopping over to the neighbor system to deliver data; it was so close I only had to jump once in my FDL.
>>
>>161388275
a* Imp faction
>>
>>161388275
I kept running between stations and eventually got not one, but 2 decent rank up missions.
>>
Elite player here

How can I just push my way to an Anaconda as fast as possible?

Look at the setup I want, I'm basiclly going to need 700,000,000Cr before I buy one, so fuck it. I'll hop on the grind.

I have:
>Imperial Courier
>Asp Explorer with 30+LY jump range and 50 cargo slots
>FDL with 1,000+MJ shields. (But no SCB)
>20,000,000Cr on hand.
>>
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>>161388212
yes thank you
that is correct
>>
>>161383292
>>161370821
>>161371021

Yeah tell me about it, I'm more the "don't tread on muh freedums and guns and shit" type person who tend to leave people alone so long as they don't fuck with me first but god damn that level of autistic demanding weakness needs to be punished.

Like I am literally the sort of person who wanders around in WoW hunting and killing lowbie gankers rather than ganking lowbies myself but I still find that sort of fawning fearful patheticness to be a magnet for all my most predatory instincts. I want to harm them because their demand that their frailty be tolerated and coddled offends me.
>>
>>161388503
It's not particularly spaceworthy, and would probably spin a LOT.
>>
Subscriber town hall today with the one and only Tony Z. I believe it is in 6 hours
>>
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>>161388401
I mean you have 3 ships that are some of the highest in their class at what they do, ASP E being the absolute best at what it does.
Anaconda is really only something to shoot for if you absolutely want a big dick swinging combat/multipurpose.
As for how to grind it, you either do shit you actually enjoy and amass the money for it that way (personally I'm in High Int. CZs and Haz RES most of the day, with occasional exploring). Or if you REALLY want it quick you can get a Transporter and succumb to the mind numbing shit that is trading, or spec one of your current ships for Passenger missions (ASP would probably be the best candidate, FDL doesn't have enough internals). Passenger missions are more time consuming but actually require some specific shit for you to do so its not as mind numbing as trading. Trading is also only more lucrative than it if you're running the most optimal routes in Bubble; even then its close with how high Passenger payouts are.
Alternatively you can just do you like I said before but take advantage of another 17 Draconis Exploit popping up for a system. But who knows whenever that'll be.
>>
Prowler WIP stuff from last thursday's vault update

https://mega.nz/#F!rxZS0LjQ!f3dpEzyIEm-_LCiV-5CUFw
>>
>>161388401
>1,000 MJ shields
How many fucking Shield Boosters are you running? I would assume about 4 because without SCBs Heat Sinks aren't required for you.
>>
>>161389076
You need 6 to get 1,000+ on an FDL with a normal Shield Generator, so unless hes an absolute madman thats actually giving up Chaff and ECM hes probably got a Prismatic.
>>
>Banu have best ship designs by far
>Never going to see more of them for 50 years
>>
>>161387624
>freelancer->merchantman
You should absolutely take the merchantman over the freelancer. Its going to be way more expensive and harder to get.
>>
>>161388890
interesting stuff. is the top or bottom cockpit the pilot? what does the other do?
>>
>>161388794
>Anaconda is really only something to shoot for if you absolutely want a big dick swinging combat/multipurpose.

I would honestly prefer a Corvette, but I'm not going for the rep grind.

Basically, I see it like this:

Sure, I can have three ships that do everything I want as a collective, but I would much rather just have one ship that will do everything I need.

So, instead of having the FDL for combat and the Asp for Trading and Exploration, I'd much rather just outfit a stupidly expensive Anaconda and just re-outfit it every time I want to change what I'm doing.

Plus, it's pretty much the only ship that can successfully turret boat, and that's something I really want to do.

See here: https://coriolis.edcd.io/outfit/anaconda?code=2putpFklndzsxf57o1f1f1f1c1c191904040404040402024k5n5n052d2d2d2b6l32v6.Iw18ZlA%3D.Aw18ZYIy0A%3D%3D.

>>161389076
>>161389147
This is my current build:

https://coriolis.edcd.io/outfit/fer_de_lance?code=0pktfFalidpsif37o272727270404040404044a3203v666.Iw18aQ%3D%3D.Aw18aQ%3D%3D.
>>
>>161389242
>Its going to be way more expensive and harder to get.
neither of those make it a better ship
>>
>>161389279
>This is my current build
>All multicannons, no SCB, a fuel scoop, Vehicle hanger, interdictor, and no Chaff/point defence

The only thing you did right was max out your shields, but you gave up so much by doing that.

Here:

https://coriolis.edcd.io/outfit/fer_de_lance?code=0pktfFalidpsif30x272727270003020404044a5d5d0100.Iw18aQ%3D%3D.IwBhrSu6g%3D%3D%3D.
>>
>>161389279
>7 Turret Pulse Lasers
>6 Shield Boosters
>5 Gimballed Multi-Cannons
>6 Shield Boosters
You really an absolute madman. Do you at least have some of those Multi's modified with Incendiary or do you actually take that long to kill shields.
>>
>>161389309
Yes it does because the merchantman can make more money

It will be easier to use the merchantman to get a freelancer than the other way around
>>
>>161389279
M8 you might want to consider getting experience with at least 1 or 2 Fixed weapons, or the next patch which is gonna nerf Gimbals is gonna hit you hard.
And having 6 Shield Boosters is not worth getting swarmed by gimbals or eating Torpedoes, especially Torpedoes. That much extra shields isn't gonna mean anything if someone fires a Torp at you.
>>
>>161389478
I'll test your build out now. I'm at a station with a CZ near it and really good outfitting.

>>161389535
7 pulse lasers all staying on target together when positioned well enough. Pretty sure that's overkill against a lot of things.

As far as my FDL goes, the shields never pop and the multicannons actually handle shields well enough for me not to really care.
>>
>>161389550
>the merchantman can make more money
unless you're talking about selling it that doesn't necessarily follow. price tag does not correlate perfectly with utility, see: 300 series
>>
>>161389242
i intend to just apply the upgrade when the merchantman comes out
want a freelancer for 3.0 though
>road santa
god I'm getting such incredible captcha gets
>>
>>161389742
I think you may be retarded

I want you to go look at how much cargo a Merchantman carries, and how much a freelancer carries then tell me the Merchantman is the worse ship.
>>
>>161389785
Good plan then

Just dont forget to use it before it becomes void
>>
>>161389952
>being this obtuse
Freelancer is a soloable freighter, BMM is not. Bigger is not by default better, it may be that the BMM turns out to be a better solo freighter than the lancer, but until we have something more than a jpeg and an inaccurate stats page to go on, we don't know.

By that same logic My Hull E is just flatly a better ship than a bmm, it carried more cargo right? surely they don't both have a distinct and different niche to fill? One being a fuckhuge bulk freighter and the other being a biggish blockade runner.
>>
>>161390138
>>being this obtuse
Yes you are being obtuse over something as simple as MM > Freelancer

Glad you admitted it.

Didnt even read the rest of your bad attempt to save face and I wont.
>>
>>161390138
>Freelancer is a soloable freighter, BMM is not.
Who gives a shit? That isnt what was being talked about.

If you have a choice between taking the expensive as fuck shit that is rare vs common as fuck trader you should always go for the more expensive one, especially if he has his LTI on it. Its no skin off his nose to take it.

Plus he already said he is taking the MM so your bitching is moot.
>>
>>161355248
Why do you keep making a general for a game thats not going to be released until 2020. It was cute back in 2013. Now its pathetic.
>>
just saw a video of everspace. Anyone tried it ? How is it for an early access ? And how do you think it will be on the future ?

Is it another grinding space shooter game ?
>>
>>161390608
It's pretty good.
Imagine freelancer and FTL had a baby. That's pretty much all it is.
>>
>>161358161
avenger faggot
>>
>>161391178

Avenger's bed is a glorified shelf.
Needs a lot more improvement for comf.
>>
>>161360426
my nigga.
though i was weak and added a x85 to my collection
>>
>>161360426
got the same nigga
>>
>>161361448
i'll be beboping too bro
>>
>>161391343
>6 month Insurance
>>
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>>161385804

No, not plural.
>>
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This doesn't include the 2000 in grey market stuff

I've got 3 accounts

Please kill me.
>>
Star Marine will be available for people who pledged, right?
>>
>>161391716

It's basically just Arena Commander: Infantry Edition, so yes.
>>
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>>161391704
But why
>>
>>161391483
It's what the starter package gives. And it's a Stalker anyway, he probably wont' be using it 6 months after live.
>>
>>161391889
I don't know, it's insidious.
>>
>>161391974
Its mental illness is what it is.

You and I both know that you'll enjoy having and flying those ships, but not $4000 worth of enjoyment, even if you did have a lot of disposable income
>>
>>161392128
I can't think of anything else to use the money for. Vidya and gym are my only hobbies. I save 80% of my income so I might as well waste the rest on fun
>>
>>161391483
what is the problem? it's not enough??
>>
Is there some kinda trick to finding signal sources?
>>
>>161391946
why wouldn't i use it after 6 months?
>>
>>161378697
the nostromo presumably got that way from being in service for decades. these are all new ships.
>>
>>161392830
By then, you're likely to have something better.
That's 6 months of game time, not 6 real life months.
>>
>>161393089
"6 months of game time" as in, after 6 months has elapsed in game, which has an accelerated time scale.

Not after you've played 6 months worth of the game.
>>
>>161393024
>FDL's cockpit has leather (or leather equivalent covers) sewn together like you would see on a chair or some modern cars
Stays to its lore reputation as "combat ship for richfags".
Too bad we won't actually see if thats the case for the rest of the ship until mid-late 2017 and thats being generous
>>
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>>161393449
forgot pic
>>
Just bought a Type 9 and have 500T cargo space.

How can I quickly turbo-autist my way into an Anaconda?
>>
>>161393583
Not long, it is very painful though.
>>
>>161393583
Learn the best and most optimal trade routes. Can probably do some googling for that. Alternatively just find some systems yourself that have matching supplies and demands, different Economies produce and require different commodities. This is about all I know because I did trading for a few hours then swore it off forever.
>>
>>161393212
>which has an accelerated time scale
*might* have an accelerated timescale (probably will)
even so 4320 hours at 10x speed is 432 hours, which should be more than enough to earn something beyond an avenger
>>
>>161393212
>>161394673
If I had to wager a guess I'd say it'll work like the REC rentals. You get 6 months worth of day tokens, and if you log in on a day it starts counting down 24 hours for that token. If you don't log in, you don't spend a day token.
>>
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>>161360230
>>
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>>161355423
>hull e

that thing is a monster.
>>
>>161395743
so much to destroy
>>
>>161395743
Is 1/3 of ship just exposed cargo space.
>>
>>161360230
Should I CCU Jewman into a Carrack after its price hike senpai?

I have the hospital, hangar, science, research, telescpoe pods for Endeavor.
>>
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what is the fucking point of stations just having a random selection of modules for outfitting?
what kind of fun does this add to the game?
>>
>>161395945
Dadfun
>>
>>161395945
Having them as fixed selections would just make it even more painfully obvious that there are what, a half dozen stations in the game?

Just copy-pasted a billion times
>>
>>161395945

I don't understand what you are saying.
>>
>>161395868
>>161395784
>>161395743

Meet lonely Hull E with my pirate gang of space bad asses, shoot every damn container for the fuck of it, leave cargoless Hull E to it's empty misery.
>>
>>161395945

I'd assume it'll allow them to use procedural generation for a load of them and have them not all be identical.
>>
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I have fucked up
>>
>>161396212
>Reliant
>Retaliator
>2 Vanguards
>3 Auroras
Yes, you have.
>>
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>>161395938
resbond pls
>>
>>161396212
ccu vanguard into a redeemer senpai. alsp need more auroras
>>
>>161396335

That's a really tough one senpai. I like them both equally, and one is literally a flying shop (w/ slaves), but the other is the Bebop.

It's up to you.
>>
>>161395938
Ultimately, you need to to think about which ship will be the better investment. BMM will certainly make more money, but trade may not be your cup of tea.
>>
>>161396335
wait and see
>>
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>>161396373

>Redeemer
>>
>>161396373
>Ship so shitty the Vanguard got a whole variant designed to cuck it out of existance
>>
>>161396212
What a boring choice, royal fuck up.
>>
Interdiction is the worst minigame ever.
>>
>>161396557
There is no vanguard variant that carries troops though?
>>
>>161397714
>What is the Hoplite
>>
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>>161395784
>>161396116
>Fly Hull E with a full wing of escort fighters and probably a supporting corvette as well because I'm not autistic and have a huge org to work with.
>Laugh at the assmad little pirate gangs who can do nothing but watch as I cruise by at a leisurely pace in my money printer.

Friends OP. More Friends More OP. More Well Supplied Friends with solid ships and years of Cooperative vidya combat and logistical experience most OP.
>>
>>161395938
>Endeavor

My nigga, can't wait just chill out in space doing science.
>>
>>161395938
Yea I'd CCU the jewmobile into something else post hike simply becasue it's gonna be a pirate magnet in PU, its a big flashing sign that says "My cargo hold is full of valuable shit and I'm probably flying without an escort"
>>
>>161398248

This makes sense, I wouldn't even dream of taking the Hull E outside of a safe zone without an army and I'd imagine most people owning one will have the Orgs to help with that.
>>
>>161398458
they'll probably make it like $565 just so there's no obvious CCU option available that doesn't require you spend another 100 or so dollars to reach.
>>
>>161398861
No it'll probably get bumped into the $350 category or maybe $325 with the orion.
>>
>finally completed ranking mission to midshipman
>already rank 100%
>have to wait for another ranking mission
I hate this game already.
>>
>>161398645
>SC will never let you turn Auroras carrying crates of explosive materials into ghetto guided torpedoes for attacking whales.
A shame. They'll probably be cheaper than actual torpedoes
>>
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>>161398348
Hell yeah niggu, it is going to be fucking amazing, slow paced chillin comfy gamestyle with an Endeavor.

Im gonna whistle slowly as I science the shit I found with Terrapin, after locating them with the Telescope...when satisfied, fuck yeah I might try the biodome life..Use the HullA in its hangar to do planet-to-orbit haulage..

If I feel in the mood for some ultra chill gameplay, Ill roll with the hospital module putting a nice price ticker for respawn shit.

Such a shame the ship is not even going to be near flight ready at 4.0.

Fuck you CIG...why you had to make a ship as complex as a game, before even finishing the base game.
>>
>>161398458
I was thinking the same, Its on a giftable LTI token, so I might even sell it in the grey market post price hike.

Ill just roll around with Endeavor/Terrapin/HullA comfyness.

Hell, they might even give Carrack as a loaner ship for Endeavor.
>>
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>>161399006
Kinetic energy most destructive energy, just get your intercept right and collide at cruise velocity.

Why am I explaining to you how to more effectively HUEHUE my cap ships to death?
>>
>>161398918
SO MANY PEEP STOCKED CCUs

I expect the price hike will be similar to Starfarer, as Its everything besides a rare ship.

Max 350-400$.
>>
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>that feel when 100% of your fleet is flyable and doesn't require 4 other people

enjoy your jpgs
>>
>>161399170
>at cruise velocity.

>yfw cruise no longer exists from 2.6 onwards
>>
>>161398918
>No it'll probably get bumped into the $350 category or maybe $325 with the orion.
I could see $360. but there's no way they'll they'll price it $350 or under. There's way too many 0$ merchantman CCUs out there for them to let them be turned into cheap crucible/hullD/carrack/endevour/reclaimers
>>
>>161399252
Whats the deal with m50 senpai? I mean gameplaywise its fast but, fuck me for that price? Why not just Aurora and ccu that shit into something role spesific?
>>
>>161399298
This. If they price it below 350$ the Jews will crash the economy for all those good ships.

Fucking space jews.
>>
>>161399326
GOTTA GO FAST

also I bought it a billion years ago during the concept sale
>>
>>161399286
Yes it does its just no longer a IFCS mode.

It's literally just punch afterburner and hold it for a bit, then coast in a line each turn you make will spill some velocity and you'll have to burn up to max cruise against.
>>
>>161399438
But they are nerfing the speed overall senpai? Why not a comfy herald? That might open up new gametypes?

I mean unless you love racing thats another story.
>>
>>161399458
Yes, so "cruise" doesn't exist anymore.
>>
>>161399547
Crusie the IFCS mode will not exist, Cruise the "High veloctiy low maneuvering" flight profile will still exist, they're just making it a second velocity cap instead of a toggle.
>>
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>>161398248
You.. you.. i will personally ram your hull with my avenger full of explosives and no friends would be able to protect your fat capitalist ass!
>>
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>>161396212
2x Warden
2x Sabre
2x Hull A

Nigga do you have multiple personality shitorder or something? Also I cant see any Cutlass?
>>
>>161399517
Not that guy but I've got a few ships from concept sales back in 2012/13 that I can't bring myself to CCU even if they're redundant or I've got better ships.

I've had those fuckers for years, they've outlasted several friends.
>>
>>161399517
Info running / snooping sounds boring

basically cargo hauling / fishing
>>
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>>161399796
Fair enough senpai. Cyber emotions I hear you.
>>
>>161399775
>avenger
fly 20 meters in and you suddenly explode
I love the Avenger and all, but let's be real Anon.
>>
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>>161396212

I have arrived at the point where I am certain I will not and should not spend any more money.
>>
>>161400049
That is a very very solid combo. Stick to Terrapin until you got enough shiggidy to maintenance Polaris...then, well carry the Terrapin and rock on.

Shame I suck at combat general. Good for you.

Did you know that you can use Terrapin as Search and Rescue, and use Polaris medbay for fuckfuck?

>inb4 terrapin has no beds

Let them curl on the floor.
>>
>>161400049
>Polaris
>Not Idris

You dun goofed.
>>
>>161400175
Polaris is agile and mobile. idris is not..

You will be able to jump a lot, and roam efficiently when compared.
>>
>>161400237
>Polaris is agile and mobile

kek

ALMOST "Constellation Phoenix is a straight upgrade" delusion, but you're definitely getting up there.
>>
>>161400237
Better gas mileage to be sure.
>>
>>161400309
>when compared with IDRIS

do you even finish reading? or post prematurely like this?
>>
>>161399838

I'd imagine it will be like fast-paced smuggling.
You have to get to the destination as quickly as possible and avoid detection or capture to make a bit more money than you would just simply smuggling stolen ore or whatever.
>>
>>161400342
Whom are you quoting?

because you certainly didn't use the word "compared with" anywhere, famililililio.

Neither will be "agile".
>>
>>161400142

Yeah I am hoping CIG will deliver on how versatile they were saying the Terrapin is. Search and rescue, long range scanning, using it as a make-shift troop transport. Either way it'll be useful for the type of utility stuff that the Polaris can't really do.

>>161400309

Because it's just completely crazy to think that a fast attack Corvette is faster than a Frigate twice its size.
>>
Does anyone know what SC ship this is? Closest I can find is the Vanduul Blade
>>
>>161400460
ffs go to elementary school and finish that reading class asap.
>>
>>161400464
>Because it's just completely crazy to think that a fast attack Corvette is faster than a Frigate twice its size.

yeah, one will be 80 m/s, the other 95 m/s

One will turn in a minute and a half, the other only 1:15!

>>161400520
>I didn't actually say compared anywhere but I'll just go full damage control

lol
>>
>>161400498
>winglets
Cus hobbins said they're cool
>>
>>161378697
Also note how even GIANT SHIPS like the Starfarer or cap ships don't have individual cabins, instead shoving everyone in the same room, despite the fact you get RL boats the size of a 300i with cabins.
>>
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>>161400309
>>161400460
>>161400551
MOTHERFUCKER DO YOU READ?
>>
>>161400627
I see you put that it will be able to jump a lot and roam efficiently when compared, but not be agile and mobile.

Learn 2 english :)

Neither will be agile in any way
>>
>>161400627
stop feeding the troll, you know he's just trying to be obnoxious.
>>
I bought the Prowler, then melted it, throwing it to the buyback archive.

d-did I dodged a bullet senpai?
>>
>>161362427
>industrial isn't comfy
This opinion is completely alien to me
>>
>>161398248
Sounds fucking legit.
Your combat pilot's will get to be "fed up doing milk runs" but loving the sweet pay.
Then one day you'll all get taken unaware by a couple of pirate idrii, retaliators and escort fighters, and a legion of aurorae.
>>
>>161401264
>Hey plebs, look at me using fancy college words
>>
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>>161401391
>>
Tme to play "Will evocati get 2.6 today as promised or will CIG fail again"!
>>
>>161401610

Isn't there supposed to be an entire range of dates they set as possible for evocati?
>>
>>161401610
Evocati get 2.6 then it already be on ptu.
>>
>>161401725
Its a "window" in which they should get it, but the scope of the window is ever changing.
>>
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>>161395945
Just so you know, a lot of our infrastructure is the same stuff produced again and again.
At least this game limited itself to 100 systems and handcraft the best place, rather than procedurally generate 18,446,744,073,709,551,616 planets
>>
Elite players, is there anything fun in Sol?
>>
>>161402438
Voyager if you can find him, and you can visit our planets. That's it.
>>
>>161402638
you mean we wouldn't have rescued it and put it in a museum by then?
>>
>>161403058
According to Frontier it's just hanging out in space still.
>>
>>161382590
Nope when firing all 6 all at once in Vanduul Swarm power is pulled down to 60%
>>
Is there a way to force Elite to refresh missions for you and give you new ones?
I'm already changing game mode but at a certain point it stops offering new missions.
>>
>>161404220
If it stops, nothing you can do. Just need to log out and wait if you wish to continue at that spot.
>>
>>161395743
Would it be possible to fill containers with missiles and create a Q-ship in Space?

Failing that, could the containers be filled with explosives in order to turn the ship into a manned torpedo?
>>
>>161404548
CIG has said so much crazy shit about what the Hull could be made to do that we have no idea till they're in game.
>>
apparently, Evocati is getting 2.6 in a few hours. Also that god awful named space facebook shit as well.
>>
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>>161360230
The avenger is a renegade.
>>
In ED is the amount of missions needed for a rank increase with a faction exponential, linear, or constant?
>>
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>>161360230
Got them all upgraded to LTI (the ones that weren't)
Reliant is a Tana, Cutlass is a Blue, 300 is a 325a, Dragonfly is a Black. Didn't spend any shekels on the anniversary but nevertheless got some upgraded
>>
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>>161360230
Got a Sabre Comet too.
Carrack has/will have LTI when I apply my Sabre Comet -> Carrack upgrade.

>>161382185
>Hornet
>Freelancer
>Carrack

All you need.
>>
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>friends finally convince me to spend money on what I have called vaporware since it's inception
>buy a god damn F7c-m because I have an unhealthy obsession with the f-14 and two seater fighters in general
>get into the game
>almost nothing to do
>AC is super simplistic, like browser game simplistic
>realize just how little of this grand scheme is actually visible and that all the videos my friends showed me could just be tech demo rail shooters

How badly have I fucked up?

One of my friends bought the giant god damn mining ship. He paid $350 dollarydoos to maybe mine asteroids in a game that will be lucky to release this decade.

Another friend has a solid grand into ships, several of which I don't even think are flyable yet.

I can't help but feel I've made a huge mistake.
>>
>>161409316
Whenever I feel like it could all be a scam, and those $500 I put into ships went down the drainer, I think of Sean Tracy convincing and soothing voice. And all feels well again.

https://www.youtube.com/watch?v=sQEVxFS3vxw
>>
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>>161360230
>>
Star Marine When?
>>
>>161410381
Dec 8th
>>
>>161410450
Which year ?
>>
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>>161400621
It's not like there's not real life precedence for it, but I still feel the space in those ships could've been used a hell of a lot better. The Polaris suffers from the same problem of wasted space, but at least it feels like it's trying to be functional. There's just not enough room on these things with how they're currently designed to give everyone their own rooms, but CIG seems to be learning from their earlier interior design mistakes, at least.
>>
>>161409316

I don't believe any of this post.
>>
>>161410724
What isn't believable?

The sad part is I've spent the least amount of money, yet have by far the most disposable income. Correlation, perhaps.
>>
>>161410840
>AC is super simplistic, like browser game simplistic

This, entirely. AC has several modes which can be considered standalone games within themselves (that isn't to say that they alone justify the base price of the game, or are satisfactory feature wise, they're not). But to compare them to nothing more than browser games screams troll.
>>
I wish the gladius and buccaneer had a reason to exist

I wish the vanguard wasn't a turd
>>
>>161411052
But they are that simplistic?

There is almost nothing to it. The weapons all feel like tiny little pew pew BB guns. The ships all just seem overly basic. I was expecting something more advanced than GoF2/Freelancer/etc.

I mean maybe the itty bitty laser guns are. But when I went in expecting the omega color beam cannon death swirl that I saw in the Hornet commercial and got... this?
>>
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>>161411809
>>
>>161411809
>omega color beam cannon
>Hornet commercial

You best be baiting.

https://youtu.be/g0gZES2pTWk?t=1m35s
>>
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>>161360230
>>
>>161410691
It's like the larger the ships are, the more space is wasted. Why is that?
>>
>>161412101
>genji's ass
>>
>>161412089
Trolling? There is a fucking Christmas parade of death lighting when that Hornet spins them up and lets loose.

In the AC I have a few dinky little light beams that, admittedly, do put a lot of hurt down. But it certainly doesn't feel like I'm some flying arsenal.
>>
>>161412503
I don't own a hornet. I have only flown it occasionally when it's been in a free flight, but it has the same loadout as far as I'm aware. One thing I'll agree with is that weapons feel weak right now, that is one of my hopes that they fix. But that trailer didn't exactly give off a feeling of "omega death anime cannons" either.
>>
Why is no one talking about the live stream that just happened with Tony Z where he detailed MMO mechanics?
>>
>>161413016
I'm currently still watching it! and most people are probly still at work as well.
>>
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>>161413110
The Tony Z stream is now on youtube https://youtu.be/qKH1B1p9TgM
>>
>>161412945
It has belt fed laser ball chainguns. It is shooting green, red, and blue. It is how spaceship guns should be.

Dinky little cannons and shit with tiny tracers leave me disgusted.
>>
>>161413278

what's the tldr
>>
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>>161413498
>>
>>161413578
>quantum interdiction is based on power input
That's actually pretty neat if they can pull it off.
>>
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Drake life niggas
>>
>>161414075
>going to fly around in a cutlass painted red
Im here to help!
followed by the sounds of screams
>>
>>161413468
So pretty much your main complaint that Arena commander feels like a "browser game" is because lasers aren't 100% like a CGI commercial? Just want to make sure I'm getting this right.
>>
>>161383535
>>161383664
>>161383792
I hear you can turn off your thrusters to avoid that somehow...

>>161381816
>They said they would stop selling ships in the store.
Reminder that they have always said they would continue to sell starter packages post-release. What ships are actually going to be in those packages is not yet known. There's video of CR himself mentioning starting with a hornet (but that was at a bar-citizen so he might have been rat-arsed).
>>
>every day I wake up and worry about what I put my LTI on
Who else is continuously suffering in a internal pit of indecisiveness
>>
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>>161414489
I have a LTI on a Redeemer....I think about it everyday.
>>
>>161414293
No, but it's part of it. Nothing about the game feels very dynamic.

I get that it's alpha, but AC is so basic I don't believe they really get any meaningful data out of it. I mean almost everything is a placeholder or broken or just absent.

My Hornet cockpit has less going on inside of it than a WWII sim. I can appreciate that some things were removed for QoL, but it feels NOTHING like what a space superiority fighter experience should be.

Don't get me wrong, I hope this game gets good and actually releases. I've got roughly $200 into it now. But damn is it a basic barebones right now.

I really hope the combat system is just a placeholder.
>>
>>161414594
It could've been a BMM...
>>
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>Banu ships are supposed to be 19th century pirate/smuggler/privateer type ships
I really really hope they make a ship that has fixed weapons on both sides like a naval ship so you can broadside the fuck out of people.
>>
>>161414594
>>161414720
Its tearing me up inside

>Put it on a cheap ship fighter I know will blow up a lot
>But then its a cheap ship and I could just be buying them ingame
>I will likely start making enough that I can afford a better ship than it anyway so I will probably stop using it

>Or put it on a expensive ship that would cost a lot to lose and Ill likely use a lot
>But if its expensive its also prohibitively so, meaning I might not even be able to use it enough to benefit off the LTI
>>
>>161414948
solution: put it on an expensive fighter
>>
>>161414770
I Just want
A gunboat
That is approximately Corvette sized.
150 to 200 meters long, with many structural gun turrets and maybe some casemate or blister turrets as well.
A ship that has a focus on gunnery, not on launching fighters or or shooting down fighters or warning the carrier that fighters are coming.

A ship with firepower enough to engage and destroy other ships its own size rapidly and repeatedly. It can have some torpedo tubes too, but it should not spend any significant percentage of its tonnage or volume on supporting a smaller non attached craft. No hangar, no launch bay. Guns, Guns, Guns, Missiles, A torp or three, Maybe a boarding craft, but a small one like argo sized. Shields, Armor, Big engines.
>>
We're getting mechs, right?
>>
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>>161415643
No, were getting power armor and mining spiders.
>>
>>161410691
>There's just not enough room on these things with how they're currently designed to give everyone their own rooms

Bullshit, there is EASILY enough room, even on ships like the Constellation.

The only ones it makes sense for are military ships - anything private should always have cabins - they don't even have to be as large as the Mustang BETA's, you could easily fit them in any larger ship.
>>
>>161414670
You can REC some pretty shootguns if you want, but good luck finding a combination with matching projectile velocity so you can actually hit anything.

AC ship combat adjustments are coming next update, along with some HUD changes, and game mode updates.

No idea when things like internal component damage and the properly physics-based damage system are supposed to go in.

There were more damage types like plasma mentioned recently too.

Have some real combat https://www.youtube.com/watch?v=gyMgcBffriU

>>161415643
Look up titan class combat armour.
>>
>>161415542
Thats what im imagining future Banu ships will be like, or at least I hope so. Ranging from fighters to corvettes.

If you have a faction that is all about huge, slow trading ships you would imagine they would also have escort ships and those escort ships wouldn't need to be fast or maneuverable because they are limited by the trading behemoths they protect and are about staying near them and deterring targets rather than chasing down threats. Plus they wouldn't have cargo space, or fighters or even large ammo holds because they only spend their time going from point A to point B and obliterating anything that gets too close.

What they would need is enough armor and guns to make any pirate look at a group of them protecting a trading vessel and say "well fuck that, Ill go fight something that isnt going to unload an endless rain of godrays upon my ass"

God I hope Chris is thinking like this. A true gunboat would be great.
>>
>>161415845
>with how they're currently designed
There's easily enough room if they were designed to use it well. CIG loves shoving their wide-assed corridors everywhere, though. Probably so Ben can get through them.
>>
>>161415470
Yeah...

I knew I should have just gotten a Gladiator.
>>
>>161415914
>Jelly Wars; Strawberry Edition
Toning down black/redouts when
>>
>>161415785
I'll mine ur spider bby.
>>
>>161416246
I'm still sticking with the idea that all banu ships besides the happymerchant will look suspiciously simular to vanduul ships, only with different cockpits and less edgey blade shit on them.
>>
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>>161416368
Yeah, I have a LTI Sabre , LTI redeemer , and a 85x LTI that i don't know what i'll upgrade it to. But the redeemer ....I want to believe in it...I really do like the idea of a gunship and the look of it I actually like.

But if I was you at least have a LTI Sabre , SH or Glad
>>
>>161416246
If there are no point blank brawls like vid related I will be sad.

https://www.youtube.com/watch?v=vT7vD8uAGEQ
>>
>>161416681
When we get a proper flight suit.
>>
>>161416974
New jpgs will come out im sure as well before the actual game releases, maybe just waiting will pay out in itself and something better will come.

>>161417134
Never in that number, but I would bet money on it happening in SQ42 as well as in the universe. Im sure Chris desperately wants to pit two capital ships against each other at least.
>>
>>161391483
>implying this game survives that long
>>
The important questions need to be asked.

Is there going to be a breast slider?

I need a titcow NPC to hire for my SH's backseat. I've already resigned myself to a human since all the aliens are disgusting looking.
>>
>>161398248
>all that exposed stuff

I will just shoot everything at your shit, dont give a fuck, just do DAMAGE
>>
>>161398248
>>Fly Hull E with a full wing of escort fighters and probably a supporting corvette as well because I'm not autistic and have a huge org to work with.
>They kill you and steal everything because then its one less mouth to feed or someone sells you out and gives information on your position and composition so they get paid by the pirates afterwards
>>
>>161416974
Hello /k/
>>
>>161417496
I doubt it really, there isnt even going to be a height option because
>animations and not fitting into ships
Even a few inches of tits would start clipping you into stuff
>>
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>>161417776
>no height slider
You can always tell when a development team is made up of 90%+ manlets

The lack of tits will be disappointing.
>>
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>>161417372
Well obviously never in that number, I'd be thrilled with like a couple dozen caps in a fight. I'm just worried that it will turn into a game of fighters vs fighters until one side runs out of fighter and either runs or gets blown up by enemy bombers that they cant defend against due to every ship being designed with fighters as its primary offensive weapon.

I blame pocket carrier autism largely for this, the constant squealing about putting ships in other ships has given CIG the idea that everyone wants to fly fighter off carriers so they make fighter carrier because thats what they think will sell.

I'd beat an old drum here, Drake Interplanetary modular corvette class light warship when? They're the idea manufacturer to make it, since they already do modular ships, they ahve the money lying about to risk a new venture from the wild success of the cutlass buc and dragonfly, and they don't have a ship in the $350+ range. Give it aesthetics like an AT-TE had a lovechild with a sandcrawler and enough guns to molest an Idris up close, but not enough guns to do anything but run away from a javelin.
>>
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>>161417672
You, that's your autism speaking. You've never been in a solid guild. This org Im in Is from Planetside and before that from EVE, they're not the sort to sell out their own, we have history and loyalty. We have an ethos of co-operation and mutual benefit. It's not like im in some pub org that invites anyone and everyone via email spam, this is a group of people that have been playing together for like more than a decade.

Having friends you can trust is literally the most valuable thing, bar none, in this sort of game and no amount of gain from a one time theft of a ship or load of cargo would be worth the loss of trust and group cohesion.

Why rob one memver of the org when together the org can rob literally whoever we feel like because there are a thousand of us.
>>
>>161418524
I dont really think we have a clear idea whats going to work for SC combat generally until the game gets some actual gameplay in it and people start doing jobs like transporting/mining/exploring and such.

Maybe convoys of slow ships with lots of turrets will make the mobility of fighters weak, or maybe fighters will pack such a punch and be so mobile they can just skip around larger ships freely.

There isnt really anything comparable to look at either, EvE and ED are too far different in combat models to be looked at.
>>
>>161418524
I wouldn't expect any new drake ships for quite a while, I think CIG is looking forward to finally being able to say a manufacturer's fleet is completely flyable.
>>
>>161418847
That was a great shitpost but everything you said just proves you're going to get anally fucked by your own.

I will enjoy your tears when you get betrayed and cry here.
>>
>got 16 mil
>think maybe I should finally buy an asp
>make the 300ly trek nothing too bad
>start buying parts
>down to 2 and a half mil
>only missing fuel scoop and AFMS
>surely how much could a 6A AFMS cost
Guess I'm back out there grinding rep and I will shelf this ASP for a while.
>>
why is this thread always full of ps2 shitters
>>
>>161419462
Tactical wanna-be's and SC attracts children a lot more than other games.
>>
>>161419462
I played PS2 for less than a week the no winning conditions thing turned me off.
>>
does the november subscribers town hall stream/video contain anything important?
iam too lazy to watch all that shit
>>
>>161419707
Just put it on in the background while you're doing something else
>>
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>>
>>161419707
Yes.

Or see >>161413578

>>161419978
confirmed https://www.reddit.com/r/starcitizen/comments/5flh6t/260_and_spectrum_closed_testing_update/
>>
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>>161419978
>>
>>161419978
Wait, why does the client version say 1.3.0?
>>
>>161419657
>games that require patience and moderate amount of skill attract children
explain yourself
>>
>>161419978
Too bad the current launcher version is 2.4.8, not 2.4.0. Try harder next time.
>>
>>161420157
thanks F A M
>>
>>161419462

because they need a new open world shootmans after ps2 was such a fuckup

t. reaver pilot
>>
>>161421042
this

t. mossie pilto
>>
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Is this the first time ever that CIG got a launch date right?
>>
>>161421376
inshallah
>>
>>161421376
no
>>
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>>161421515
>
>>161421679
So what was the last time?
>>
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>>161419978
>62.6MB/s
>>
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>>161419462
Because they're both Sci-Fi shooty games with infantry combat and vehicles. They're different branches of the same "High end graphics, grand scale, near near-ish future Combined arms FPS" SC is literally the only game that exists that has the potential to be a better planetside.

I've been playing PS2 since early beta and backed SC on like the third day of fundraising as soon as I found out about it. DESU most of the PS2 shittery is me.
>>
>still no 2.6
>Their stupid fucking SPECTRUM thing is up

I don't even know how Im suppose to test a chat program.
>>
>>161422161
2.6 is up for evocati too anon))
>>
>>161422161
chat in it.
send emails and spam group invites and post videos and disseminate dank memes.

All the thing you do on facebook except replace IRL things with nerd things.
>>
>>161422081

>ps2
>high end graphics

also I think it's funny that theres a QRY WINS in the hangar panels
>>
>>161422467
>All the thing you do on facebook
you mean completely ignore it because it's just friends and family talking about how Trump is Hitler and will kill all the trannies and brown people with his right wing special op frogmen?
>>
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>>161422685
It's a good looking game if you have a good rig to run it and don't turn the setting down to potato levels for MLG kdr padding.
>>
>>161422792
>TFW redpilled family and the worst I ever see is conspiracy theories and that crazy shit my most vocal crazy uncle posts.
>>
>>161422081
I only played PS2 for a few hours. PC couldn't run it at reasonable frame rate at the time. While I would love it if SC could pull off a fraction of PS2 can do on land and space in a combined arms scenario, I don't ever see that happening.
>>
>>161423086
looks like a UE3 game
>>
in elite is it possible to land on plaanets in the base game?
>>
>>161423735
No. Horizons only, and only dead planets.
>>
EVERY EVOCATI PLEASE LEAK IMAGES OF 2.6 NOOOOOOOOOOOOOOOOOOOOOOOOOOW
>>
FYI, 17 Draconis just flipped back into civil war.
>>
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>>161423970
here you go, enjoy the full evocati experience.

Also the patch notes say the caterpillar is flyable... but then "known issues" says not to spawn one in crusader because it will crash the server. So, fuck if I know where we can actually fly the thing.
>>
>>161424082
AHW YEEEEAH
Post a sidewinder fit pls, 5th day into the game.
>>
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>>161419707
It's Tony "yaknow" Z, director of the PU and they do answer some questions in extreme detail

yaknow so have it yaknow sit in the background like it's a yaknow podcast yaknow?

but it's basically just over an hour of CIG-Brand, first-party speculation and theorycraft
>>
>>161424232
Well, I'm sure you can wander around it in the Hangar, if the Hangar is available to Evocati this patch.
>>
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>>161421915
2.1 or something.

>>161422081
It was a rhetorical question. I know all the reasons people who were hopeful for and were painfully disappointed in PS2 are looking forward to SC. I am one of them, in a similar position to you. I bought Alpha Squad and even went to SOELive in Las Vegas one year, after making like 400 fake facebook accounts to game their shitty referral competition and get free tickets. The year TB casted the Auraxium Tournament and it was won by that fat faggot DVS Delrith (the snow leopard furry) because his outfit spammed 4th faction alts into his scatterMAX and his only serious competition came from a TR guy who had his HE Lightning weapon-locked in the last 15 minutes (Can't remember his name). I sat at a table next to David "Smokejumper" Georgeson and asked him dumb questions about PS1, PS2 and EQN. I still remember the pained look on his face when he described the troubles and pressure PS1 went through to even go live, and the way the Core Combat changed it too soon afterwards.

That being said, there is one other possibility for a better Planetside 2, and that's the emulated version of Planetside 1, without Core Combat, which is being worked on by a small community.

So yeah, I understand. I just really fucking wish you would stop the PS2 shittery, because at this stage I would rather forget PS2 entirely.

Post the good old days, not Nigby's BF3 clone on a bigger map. https://www.youtube.com/watch?v=R-6HeTztP_g
>>
>>161424232
>>161424701
>when they forgot how shite the current netcode was and added ships never meant to exist before 3.0 anyway
>>
>>161424701
It's probably too long to fit in the hangar. It's the longest ship in game so far.
>>
>>161424082
I just flew to Ix to buy an FDL. I made enough while I was there though I could buy an Asp just to make the trip back. I even left my suicide viper there.

How frequent are missions showing up? If it's only on the brink, they might not be popping up a lot yet.

Also could someone post a "I just wanna get somewhere fucking fast" build? I'm still at Ix so I can get anything.
>>
>>161424769
>Forgetting that they borked the Constellation during one PTU so that it crashed the server
>Believing the Caterpillar won't be the same deal

>>161424840
The Starfarer fits pretty good in the Hangar. There's still some room to stuff the Caterpillar in there. Let me go check exactly how much space the R&Y has.
>>
>>161424840
unless they adjusted the position of how size 5/starfarer sized ships are placed in the hangar to make it in direct center and not slightly to one end i doubt it.

R&Y is definitely long enough for a single cat tho assuming it's still ~130m
>>
>>161424450
To get to 17 draconis? Fuck, you might be out of luck but I'll try.

Where are you, what do you have fitted so far, and how much money do you have?
>>
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>first time trying AC battle royale after a few swarm bot matches
>spawn inside my own head
>cannot see anything except when my pilot's head moves
>die
>quit and relaunch
>load in
>no enemy markers or anything
>try spotting enemy ships against the asteroids for five minutes before I give up and quit out of frustration
Legit thought that was a part of the last swarm wave until this.
>try using middle mouse button to fire a missile
>doesn't do anything
>ship inexplicably missing a missile despite having never fired one

Are these well known bugs?
>>
>>161424840
Fuck, yeah, there's still plenty of space. Let me find a good angle to show you.
>>
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>>161424082
Waaaaait a second...
>>161425237
No I have how to get there, I bought a taxy hauler already.
I meant a sidewinder fit to kill skimmers, but I got it off a PLATER video.
>>
>>161425362
>a sidewinder fit to kill skimmers
Oh, yeah it's literally just dumbfire missles and strip anything else out to lower rebuy cost, but honestly a couple thousand extra in rebuy won't make a difference when you're making 100m/hr.

They don't sell sideys there btw, so either buy it before you go and have it transferred, or you can do what I did and buy a viper. rebuy was more at 27k a pop, but again, 100m/hr who gives a shit.
>>
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>watching the subscriber town hall
>>
>>161425593
I just bought and outfitted one in the system I'm in. I will taxy to Paradiso and recall the ship since I really don't want to jump 10ly at a time.
Will massacre missions also give me fed rep?
>>
Reminder that if you do 17 Draconis, a more fun way to suicide is to pop into open when you're done killing skimmers to see if there's anyone dumb enough to be there and fuck with them.
>>
>>161425597
yaknow O7 haha see you in the verse citizen O7 test squadron best squadron

>that one guy in chat who has $25,000 into the game and whines about having question ignored
>>
>>161425721
>taxy to Paradiso and recall the ship
good idea

>Will massacre missions also give me fed rep?
yes. a lot. you'll still need to do the rank up missions to get the rank, but the progression continues past 100% so don't worry about that until you go back to the bubble.
>>
>>161425943
I'm wet.
>>
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>>161424840
>>161424981
>>161425296
Yeah man, look at all this space. Caterpillar will fit no problem.
>>
>missiles set to scroll wheel by default
>does NOTHING
>remap to side button
>still nothing

Seriously how the fuck do you fire missiles?
>>
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>>161425250
>Headspawn
Its not actually your head its a ragdoll of some randomassed dead dude who got stuck in your seat for reasons unclear. Yes its known and in particular it happens in the hornets.

>Missing HUD
A true classic of AC, your HUD is compsoed ofa buch of different parts, some supplied by the ship some by your helmet some by the game mode, and its pretty common that at least one section is non functional and sometimes its literally all them and you get no hud at all. It's an alpha, there are many many bugs.

>Rockets not working
Again, alpha bugs, sometimes ammo doesn't spawn properly in AC, happens a lot with ballistic weapons as well.
>>
>>161418524
>I blame pocket carrier autism largely for this, the constant squealing about putting ships in other ships has given CIG the idea that everyone wants to fly fighter off carriers so they make fighter carrier because thats what they think will sell.

I'm getting annoyed that people criticize pocket carrier when it's entirely justified.
Our IRL Frigate frequently have helicopter to give them the projection they lack, here the copter are spacefighter more than equal to a mix of supersonic fighter, attack plane, bomber ...etc
A Polaris is too small to have the shield to resist capital weapon so putting capital weapon other than torpedo was out. It's fast but it can't match the speed of a small pirate ship and it won't escape a bomber, so transporting a fighter would help it a lot.
It's also perfectly suited to do rescue in enemy territory.

And all bigger capital ships need at least one hangar to be resupplied in mission without needing to land or retrieve the cargo from outside.
The only ship that have fighter and shouldn't is this Cruiser
>>
>>161426020
You've got to tap the scroll wheel button to lock, then wait until the missile is locked even if it's an F&F, then hold the scroll wheel button for a few seconds and it fires.
>>
>>161426020
Tap to lock, hold to fire. This is in keybinds.
>>
>>161426020
Press once to start the lock process, after lock is acquired press and hold for about two seconds to launch. the number of missiles and targets you can lock varies from ship to ship.
>>
>>161424232
best get that caterpillar on the race track
>>
>>161426020
default controls are:

1: T-target enemy, TAP middle mouse button, not scroll, press it in once
2: wait for lock on
3: HOLD middle mouse button in wait for missile to launch

you must be have a target selected, dumbfires dont even work without a lock
>>
>>161426095
>this Cruiser
>posts image of a Carrier
>>
>>161425250
Most of those been there through all of 2.5 for 4 months, i don't think CIG bothers fixing bugs in live versions at all, everything that passes PTU is perfect in their minds.
>>
>>161418524
I would be ok with just sticking broadside modules on a caterpillar.
>>
>>161426279
half of the bugs arent even worth thinking about until the nextcode is where it needs to be

90% of this game is placeholders whose bugs arent worth fixing
>>
>334 "You knows" in one hour
>>
>>161426472
You know.
>>
>>161426370
Cats a little bitty cap ship, its really not in corvette territory. Also broadside guns are fake and gay, I actually hope they put some in so that you can see how utterly useless they are in combat. Theres a reason that broadside fire stopped being a thing m,ore than a hundred years ago, Turreted guns that can track a target without the ship hull changing course are just flatly superior. Foward axis fixed guns are more likely in that you aim the ship directly to aim the guns, but if you have a broadside in order to keep in on target you have to move on a predictable path while presenting the enemy with your largest profile, both of those things are death in a world with long range gunnery.


>>161426095
You are really devoted to being wrong all the time aren't you?
>>
is new cutlass in 2.6, avocados?

"the cutlass black is flight ready, along with herald, caterpillar, hoplite in 2.6" -finale sale page

still not sure if this means new cutlass or old cutlass
>>
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>>161426249
>you have to actively target
Holy fuck I've just been firing blindly with my crosshairs at ships this whole time. I had no idea the game becomes ezmode when you tap R. It even gives you a nice little indicator of where to shoot.

What's the fucking point if the game literally tells you where your shots will land? I thought that was part of the skill cap.
>>
>>161426768
modern jet fighters have had that level of targetting computers and pips since the 70s lol

it's kinda an integral feature to flight combat sims
>>
>>161426750
old. it means old.
>>
>>161426768
We went through this with V0.01 - v1.6. This is the best option. Use a joystick if you want to be a skillfully pilot, got gud and stop using ezymode mouse crutch
>>
>>161426768
Read the fucking keybinds you tard.
It doesn't calculate it perfectly, it's not fucking magic. You still have to lead shots depending on how a target accelerates.

If you're both moving in a circle around each other, pointed at each other, you'd have to aim slightly behind the target, since they will follow a shorter curved path.

I could draw you a diagram.
>>
>>161426919
I've never played a sim with aircraft newer than like '55.

I mean I know GoF and Freelancer and shit all had this, but I figured that was because it was singleplayer casualmode type stuff.

I'm actually a bit disappointed, I'm really pretty decent at arcing shots into targets.

Now where can I go abouts finding the best loadout to slap on my Super Hornet? I have a feeling these stock guns are ass.
>>
>>161427142
Rent 3x panthers fixed, two on the wings and one under the nose (removed gimbled). Put 2x s2 badgers on the ball turret
>>
>>161426095
Our ships today launch the equivalent of an argo or mustang. A tiny, limited, not terribly powerful ship thats really more extra eyes/sensors and ranged utility.

Find me the modern cruiser, destroyer, frigate or corvette that launches a Jet fighter, even a VTOL one. I'll save you the time and say that you wont find it, because supporting a large heavy, fast aircraft would require so much of the ships resources in terms of space stowage and displacement that it would compromise a light ships ability to do anything but carry that fighter.

There's a reasons combat aircraft are launched from dedicated ships, because launching, recovering and maintaining combat aircraft with enough weapons and in great enough numbers to be effective in combat dominates the resources of a ship, so it only makes sense to do it if you are supporting several fighters since you gain space efficiency using the same shops, crew and space to service several many fighters. Its tremendously inefficient to deploy one single aircraft from a ship, which is why shipboard aircraft on non-carriers in the real world are always small logisitical footprint, limited combat ability, highly flexible craft like Transport helicopters. Sure a seahawk can drop a torpedo, but its still a transport, not an attack helo and certainly not a fighter.
>>
>>161427142
If you're flying well enough to maintain target pips on a fast target at all times then you're just a half decent pilot. you'd be amazing how horrible some of these big youtubers and streamers are at maintaining DPS on target.

5 gimballed strife mass drivers for 1 shotting sabres, or any combination of Strifes + Badger repeaters for more spam/dps pressure

Strife MD is bae
>>
>>161427361
I sometimes go with 5 badgers when i get tired of aiming, i'm a filthy mouse pilot and i'm having fun!
>>
>>161427361
I'll give this a shot with my stick.

What's the best gimbled setup? I really feel like I need a second stick or something to get the most out of flying in space.
>>
>>161427508

these are pretty much the only way a gladius has any real chance against a sabre/SH

kind of unfortunate
>>
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>>161426768
the distances you fight at are so far your target is often visually less than a speck. a black speck on a black background. you can't tell if they're at 500m or 1500m so it would be impossible to judge leading distances by eyeball.
>>
>>161427142
Don't do >>161427361

Keep your gimbal guns, rent 5x APAR strife Mass drivers, Multitask by getting good with low RoF High alpha instakill weapons and also working as a High yield salt miner.
>>
I want a federal gunship but I'm basically an outsider to the federation, what's the fastest way to upgrade my federal rank?
Would joining a federal power make ranking up faster?
>>
>>161427508
where's my variable ammo weapon they promised us eternity ago? preacher arms or something?
>>
>>161427550
2 badgers on turrets, 2 badgers on wings, 2 bulldogs on nose. I'd say there is no best setup for gimbals, just avoid ballistics till they fix ammo bug.
>>
>>161427508
One shotting Sabers?

My friend hasn't played AC yet and he's the one that got me into this game. He went for the Sabre to be all fast and shit.

Am I going to bring on the salt with this setup?
>>
>>161427619
Once they add the twinlinks you'll be able to put for mass drivers on a Gladius.
>>
>>161427646
Ignore this anon, he's attempting to make you waste your credits
>>
>>161427619
and i'm pretty sure theyre in for one hell of a nerf

7.5km range, projectile speed and accuracy that actually produces hits at max range

they don't "overdraw power" even with 5 firing at once, since that isnt even a thing yet

they dont overheat or have anything keeping you from shooting them nonstop

60 ammo max is not even a factor currently and definitely not for AC in any way
>>
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>>161427917
>My friend hasn't played AC yet and he's the one that got me into this game.
how does that happen? had be only played Crusader? is he a recent backer?
>>
>>161427924

>

Is that even a thing? I thought that was just concept art.
>>
>>161427917
Theyre a high risk High reward weapon, they have limited ammo a low rate of fire and they overheat fairly quickly
However a full salvo can potentially instagib any fighter simply because they pack so much damage, at the very least any solid hit tends to removes chunks of the target craft. They also have extremely long effective range and are effectively the sniper rifles of arena commander.
>>
>>161426768
Despite the game telling you where to shoot, you're still going to miss a majority of those shots.
>>
>>161427927
Well now I'm fucking confused.

>>161428028
Nah he's been a backer for like two years? Literally all I've ever seen him do is walk around his hanger or toodle around the docking ring station thing.

Asked him to join me for some AC and he said he would and has been meaning to give it a try.

He's like a space autist, though. He doesn't really care for fighting all that much, I'm pretty sure he literally just wants to like haul cargo and shit?
>>
>>161428148
your friend is a fucking carebear anon
>>
>>161427927
you rent them with REC silly, that's the whole point of REC. buying various loadouts and trying them both for testing purposes/practice and seeing what play styles you like.
>>
>>161428148

i don't blame him

AC is an unbalanced mess and not very fun to play if you aren't flying META ships with META loadouts
>>
>>161428038
It was talked about a few months back by chris himself and is a confirmed thing that will be happening, not the nose mount on the gladius mind you, but a different version of the varipuck gimbal which instead of gimballing the weapon splits one Size X mount into a pair of Size x-1 mounts.

So like the glad has a S3 nose and S2 wingtips, put a twinlink puck on the nose and mount four of the same S2 for monoboat unified pip goodness.
>>
>>161428243
>Rental Equipment CREDITS
>>
>>161428223
Yes, yes he is.
>PvE only server in WoW and strictly plays a healbot priest
>buys titanfall2, never plays it
>unironically owns some farming sim game
>hasn't actually said and I don't really know for sure but judging by what I've seen here I think he legitimately has several hundred dollars sunk into a train sim
>has something like a grand dumped into SC

Come to think of it he's basically just an autist, space or no.
>>
>>161428409

but the glad has a s2 nose so you'd be getting a pair of size 1 useless peashooters
>>
>>161428436
Juicy. I'd plan to make an alt and farm him until he toughens the fuck up and learns to fight back. If you don't do it, someone else will.
>>
>>161428378
Oh shit I guess I haven't been fun flying my gladiator and 315P in AC this whole time after all.

Maybe you wouldn't have fun if you're a whiney shit who thinks that WINNING = FUN and can;t enjoy yourself if someone else has mor points than you in a meaningless FFA brawl.
>>
>>161428616

>who thinks that WINNING = FUN

well, yes

winning is in fact fun
>>
>>161428570
no glad Nose mount is S3, It has a gimballed S2 nosegun, which can be removed and replaced with an S3 just like the 300 series.
>>
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>Over 2,000 hours into the game
>Still only have 120,000,000Cr total in assets.
>Spent most of my time as a combat pilot
>Really, really getting bored
>Post on reddit asking what I should do
>Lots of "Maybe this game isn't for you" and "The fact that you don't like supercruise means you don't like the game at all."
>Tons of guys say to try something new
>Fine

>Next day (Today)
>Sell all of my ships
>Buy Type-9
>Outfit it for 500T cargo space
>Start trading, something I've never even thought of doing.
>The ship itself makes it fun. First time I've really felt like I'm flying a giant ass space ship and not some air plane in space.
>Start trading, realize how much I can make

>Three trades in
>"There you are! That bounty's mine!"
>Python interdicts me
>Didn't realize I was wanted
>11,000Cr bounty from a system 300LY away
>Try to fight the interdiction for a bit, but it's no use
>Submit hoping to jump out
>Two shots with a PA kills me
>First death in months
>Down to 124,000,000Cr in assets.
>Alt-F4

Fucking hell.
>>
>>161428606
Why bother?

Hell give me a juicy cut of protecting his downsie ass on milk runs in his big freighter.

I think his only semi combat worthy ship is that gay purple alien one that only has like 2 guns?
>>
>>161428724

no it can't lol

it's a S2 with special rules like the avenger

so it can mount a S2 but also allow it to gimbal, just like the avenger's nosegun is S3 but also can gimbal even though by CIG's logic it shouldn't
>>
>>161428126
see
>>161428008
they have zero of their listed drawbacks aside from ammo and ROF if that's a factor for you

I also feel like they have some kind of hidden "piercing" factor involved in their ability to instagib. you can put 4-5 volleys into the flat side of a wing and it wont do anything - but you get that juicy meatshot into the thickest part of a ship so the shot would in theory penetrate as much as possible? RIP

I feel like they kinda snuck that penetration thing in as a way of testing how AP ammo would work for ballistics in general - all behring and longswords ballistics are listed as having AP/HE but are all HE at the moment
>>
>>161428714
>Flying this 6 dof starfighter around this comically dense perilous asteroid field full of other starfighters and dangerous obstacles and infinite penalty free respawns Isn't fun unless I have the most kills and damage points.

I almost never win AC matches, and I almost never play a match of AC without enjoying the shit out of it. The only thing that can really put the no fun allowed sign up is when the matches is entirely populated by sabreniggers. I cannot wait for the maelstrom of tears thats going to erupt when that buggy IWIN boat gets fixed and they realize its a light fighter not a medium and wont take half the punishment a hornet or gladiator can soak up.
>>
>>161412101
>The buff here was probably a bit too large
Not it wasn't, I don't think they realize how little damage PA's deal right now. My FDL without Engineer tuned shields can largely ignore hueg PAs.
>>
Fuck you Ron Paul, it's not happening shit in 17 Draconis, they aren't in civil war. It's not even pending!
>>
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Sabre for fighting, the rest for trading.
Data trade, use freelancer to work up to BMM, operate space bazaars with 2 fellow BMM. I hope they allow me to have a yamaka and big curly jew drill hair.
>>
>>161429057

>sabre
>light fighter

wrong
>>
>>161428724
I'm afraid >>161428874 is right.
https://docs.google.com/spreadsheets/d/13LzkKzDOKIdrhwL5E2n2Co6THa74A2izxn8lykDuPAk/edit#gid=961439180
Cell M5, a min size 2 max size 2 turret hardpoint.
The scorpion mount is some weird specialised gimballed turret mount which is s2 but can also hold an s2 weapon.

>>161428897
Some ammo types have a piercing stat, check the weapons and ammo tabs of that sheet above.

>>161429236
Define "light fighter".
>>
>>161429057
How badly is the saber getting nerfed? I'm pretty damn new, all I know is that its shields are bugged to be way too strong at the moment.

My friend bought one to be the super sneaky genji main weeb.
>>
>>161428897
if you hit the wing they just overpenetrate and dont hit anything that matters, all weapons do that, except the explosive weapons which burst on impact and deal splash damage. Damage cannot cascade to system it did not physically hit, hence the meatshot being so massively rewarding, the mass driver has more penetration than any other weapon in game, it goes through the shields through the hull into the reactor and engine and flight computers and fucks their whole world up, this kills the ship. Its not a "hidden" pierce, they're just high velocity kinetic weapons, they shoot through shit that other weapons cant, same reason broadswords are better than repeaters, energy weapons don't penetrate and have to pummel their way through to anything that's actually important.
>>
Why the fuck hasn't anybody found a Replacement for 17 Draconis?

it feels like i'm the only one doing any searching
>>
>>161429326

>The Gladius is described as a short range patrol fighter, the Vanguard as long range fighter. Where does the Sabre fit in? Is it a light, medium, or heavy fighter?

>The Sabre is a medium fighter in classification, however with its advanced construction and components falls towards the lighter end of medium.
>>
>>161429462
There's 4 of us playing ED here and I started the game 5 days ago, that's why.
>>
>>161429413
Its getting fixed, not nerfed, right now its shield recharge and redistribute at like ten times the rate they should, making them absurdly hard to kill, particularly given that they are a light fighter.

Basically, its gonna get squishie and hes gonna have to fly it like he stole it. Its supposed to rely on stealth, speed and profile to avoid taking hits, not massive shield tank to soak them up, shield and armor tank is the realm of heavy and medium fighters, like the Hornet, Gladiator and Vanguard.
>>
>>161429427
i know that makes sense in reality but i didnt realize the damage systems were at that level yet

i do know it's alot easier to istakill something newer like a sabre than it is for any 300 series, avenger, or hornets

current cutlass just kinda automatically loses all of it's guns and thrusters at certain stages of damage regardless of what youre shooting at, pretty funny
>>
>>161429772

>still calling it a light fighter

>Can you elaborate on why someone would pick the Sabre as opposed to the Hornet, and vice-versa? How does this relate to the Hornet Ghost specifically?

>The Hornet is a tank, it’s not particularly mobile but can really take a pounding and make it out which is a great feature for a lot of players. Its similar in my mind to how current day pilots love the A-10 for its rugged reliability and ability to come back home with huge amounts of damage. The Sabre on the other hand is not tough, it relies heavily on its ability to not be detected and then its array shields to keep it safe. Once those shields are down you’d best be on your way out of combat else you’ll probably not make it back.

Hornet = strong armor
Sabre = stronger shields but weaker hull
>>
>>161429945
All the componenets are there, you can aim for them, destroy them, emp them, as you lose them your ship will react accordingly, lost thrusts and you start spinning until your flight computer can compensate, lose weapons mounts lose coolers loose connectivity and your thrusters will still angle and try to fire but have no juice to do it with. Pretty much the only things that are not in is physics based damage, which will replace fixed numeric values with impact energy and armor resistance calculations and armor itself, which will radically improve the survivability of certain ships, like the hornets, gladiator, retaliator and vanguard.

>>161429967
They have similar firepower, the Hornet is about endurance and survivability, the sabre is about speed and agility. The Hornet is the definitive medium fighter of Star Citizen, it is the X-Wing, anything lighter than it can be safely called a light fighter, and the sabre is certainly of lighter construction and able to take less punishment than a a hornet, the only reason it is perceived as a medium is because its shields are bugged and it is wildly more survivable than it should be.
Once its fixed and is getting shredded by fire a hornet could shrug off the distinction will be clear. What defines a light fighter is the ability to dish out damage but not take it.
>>
forums controller balance katamari thread with ~40k posts deleted after noob mod merges threads the wrong way around

https://forums.robertsspaceindustries.com/discussion/171914/katamari-mega-thread-controller-implementation-balance

https://forums.robertsspaceindustries.com/discussion/359529/is-the-katamari-gone-have-we-broken-the-forums#latest

https://forums.robertsspaceindustries.com/discussion/359548/cant-access-my-thread#latest

https://forums.robertsspaceindustries.com/discussion/359488/mouse-users-reply

(gotta sign in for that last one)

Shitstorm incoming.

I wonder if they take snapshots of the forums in case something like this happens.
>>
>>161430760
>Posting on RSI forums
>Reading RSI forums
>Official forums
>EVER

off to reddit with you, forum drama does not belong here.

Also
>Current Year
>Controller Debate.
>>
Sigh. Apparently you can't even spawn a Cat in your own hanger without a crash.
>>
Any evocati-anons pastebin the patch notes yet?
>>
>>161431121
they really dropped the ball on that one, idk what they were thinking dropping this in 2.6 before the netcode replacements or any of it's features being relevant. nobody would have batted an eyelid if they waited til 3.0
>>
>>161431121
>>161431341
>>161431535
It's a Twice removed pre launch version of an alpha
Holy shit.
Whining like this is why we never see anything and ever patch takes a fucking year to come out.

Its an alpha, there will be catastrophic, game breaking, server crashing, blue screening, bugs.

They dropped the cat in because its done enough to go in the hangar, net code has nothing to do with a static ship sitting in a hangar which has only a single player in it.
The starfarer has been in for months despite being a completely role-less ship.

and thrice holy shit in an alpha, you niggers whine every time there is a bug. If you cannot handle non function releases and broken ass half built shit please fuck off until general release so that people who understand what an alpha test is can actually do alpha test things, like try to figure out WHY shit is breaking instead of just crying about it.
>>
>>161431535
I don't get it either. It was listed for 3.0 right up until the anniversary sale and suddenly they started saying it will be flyable in 2.6 for some reason.
>>
As someone who doesn't yet have a toaster capable of running SC, can someone tl;dr me on why mouse vs joystick is such a huge controversy?
>>
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>>161432071
>>
>>161432071
Early access has really shaped everyone's perspectives of alphas. That and these alpha/beta tests that are glorified stress tests. So now everyone expects everything to be done in a few weeks/months after one launches.

Actually, I think this mind set started more specifically when PS3 Alpha/betas were flying around. All they were used for were to primarily play the game early and record youtube videos.
>>
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>>161429462
Finding a system in Civil War with a non-station Planetary Outpost isn't hard, its rather easy. Whats hard is finding an outpost that has a proximity Skimmer spawner like 17 Draconis. Been to about 5 systems in a row that had planetary outposts on an opposing side and not one of them had a prox skim spawner.
>>
>>161432071
>They dropped the cat in because its done enough to go in the hangar, net code has nothing to do with a static ship sitting in a hangar which has only a single player in it.

Except it's even crashing in the hanger 100% of the time for seemingly everyone.

It's also slowing down testing other ships and quests because it crashes the entire PU when spawned. This isn't bitching about a tiny bug, this is 'please deactivate this entire asset so we can actually fucking test everything else' tier.
>>
what do in elite if i get stuck in a stationless system without enough feul to jump
>>
>>161433148
Switch to economy route, look for a system with a scoopable star or a system with a station you can refuel at.
>>
>>161432846
Pre-PTU of an alpha.
This platform exists specifically to find and adress bugs like that.

That is why the evocati bullshit exists and is literally its only redeeming quality. If you cannot handle being an alpha tester dont sign up to be an alpha tester, you didnt sign up for evocati to take a take a touring cruise of Crusader, you signed up to be a larger audience of guinea pigs for untested builds to be tested upon.

You are unpaid QA interns wasting time on buggy unplayble broken and infuriating shit is literally what you signed up for. YOu did not sign up for a super secret early access club where you get to see finished products early.
>>
>>161432379
some people say mouse aim is better and some joystick. i think mouse is better but i dont have a joystick yet so i dont know.

talking about joystick/HOTAS, are ch products as good as people say or is that just a meme
>>
>>161432379
Basically it's "a 10 dollar mouse shouldn't let you dogfight better than my 300 dollar HOTAS, plz nerf CIG!", "Small fighters shouldn't have gimbals! Muh WWII dogfitan in space!","Remove interactive mode! kb+mouse users should have to have three hands to fly and shoot!", "CIG, build the game around expensive niche peripherals instead of what 90% of your costumers will likely use!" repeated for thousands of pages.

Meanwhile CIG goes and completely screws up gun size balance for the sake of trying to appease stick users, causing the current situation where a ship that doesn't have at least S3 gun mounts is weak shit.
>>
>>161432071
I'm not whining, just asking if anyone had dumped the patch notes / known issues for us non-evocatis to look at. I know and accept there are terrible bugs during the evocati testing, but I like seeing the patch notes to judge progress.
>>
>>161433697
compare playing CSGO with a mouse/KB

then play CSGO with a controller - obvious disadvantage

Then play CSGO with your throttle and flightstick / other various meme setups for anything that isnt a airplane-based fighter sim
>>
>>161433697
I prefer joystick for SC. I feel like I have better control than with mouse. Whereas with ED, I never felt the need to ever use joystick.
>>
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what the fuck is this?
>>
>>161434395

a digital camera image

retard
>>
>>161434395
A picture of a screen taken by a cheap phone?
>>
>>161433697
The CH pedals are god awful. The throttle is nice. The fighter/combat stick is alright once you get used to how it moves, though it lacks twist of course if that's important to you. They're made of very sturdy plastic, and the internals seem to last for decades. (except for the pedals, the pedals fucking suck so much)

Though frankly I'd recommend buying the new thrustmaster hotas over the CH gear every time. Especially if you don't want to have to mess around with god damn pedals.
>>
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>>161434395
>Phone picture of a game thats on PC and Xbone, both of which are capable of screenshots
Aside from this stupidity, its a White Dwarf
>>
>>161434612
im a dumbass i forgot i could screenshot on xbone since i rarely use it
i was just really confused since it fucked with my ship
>>
>>161434483
hmm. the problem is the new TM hotas isnt available in my country and i dont want to deal with importing shit.

what really sells me on the ch is the ministick on the throttle. i think that stick will really come in handy when playing space games.
thanks for warning me about the pedals ill get some more info on that and if theyre really as shit as you say ill get some TM pedals
>>
Yaaaay I made chief petty office. Now I truly do feel satisfied with my life.
>>
>jump into high conflict zone
>its all just federal ships shooting each other
does this happen ofteb?
>>
>>161437693
Superpower isn't what often determines who is warring. Its very common for 2 minor factions pledged to the same Superpower to be engaged in Civil War with each other. That is what determines if you see something like "Federal System Defence" or anything along those lines, what Superpower the faction belongs to.
>>
>>161434834
You're already a dumbass for buying a fucking Xbone
>>
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I haven't played in a while and I discovered that my Vulture is getting all its energy spent from my gimballed beams faster than an old man with ED.
Looks like it's time to get good all over again, and find where the fuck I can get some good fixed shit.
>>
Man, listening to Tony is a pleasure but I've heard his stuff for three years now and exactly nothing of it is implemented
>>
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>>161440195
It's right around the corner at least for the basic implementation, the full thing should be implemented by 4.0.
>>
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>>161433697

Full CH setup here. No issues with the pedals. They have a fat base that looks bulky and dumb but they work fine.

Honestly everything they make looks like blocky 8-bit-era gear from the 80s but the build quality is better than anything I've used previously.

Internally they're all pots and microswitches hooked up with QD connectors like oldschool arcade gear, so at least if this shit breaks at some point I can fix it myself easily.

I find a mouse is more accurate for fine movements like aiming sights but the HOTAS gives you way more control overall with the ship's maneuvering. I've got the throttle's analog stick bound to vert/lat thrusters so all axes of movement are fully analog controlled and simultaneously accessible.
>>
Is Cutlass the "I want to spend some money on this game but not too much" ship to go on? It's variation cover almost every single role.
>>
>>161441953
Cutlass is the All-aroundest all arounder in the entire game. Can literally be used for nearly any role.
>>
>>161441709
>Honestly everything they make looks like blocky 8-bit-era gear from the 80s but the build quality is better than anything I've used previously
i actually like that. it has some alien (the movie) vibe to it
> I've got the throttle's analog stick bound to vert/lat thrusters so all axes of movement are fully analog controlled and simultaneously accessible
i plan on doing the same and thats why i got my eyes on the ch throttle i dont see any other besides the saitek x56 throttle that has this ministick but i dont touch saitek products
>>
>>161432703
I'm about to outfit an Asp to go looking as well, want to coordinate so we aren't duplicating work?
>>
I still didn't find concrete data.
Does each successive rank with a superpower take longer than the previous one, while running the same kind of missions?
>>
why does this game handle so damn bad

I tried relative and interactive mode and the amount of overshooting that happens is ridiculous
>>
Okay, Evocati questioning BEGIN!

1. How is Star Marine?
2. How are the new ships if they are testable?
3. Did they improve ANY netcode so you can squeeze a few more frames out of the PU?
4. Star Marine frames?
5. Leak them patch notes!
>>
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When can I buy one
>>
any info on the cutlass rework release?
will there be any changes in the hardpoints?
you guys think itll get more expensive?
>>
>>161444047

Yes.
>>
>>161443813
Well I can tell you now the 2 ones that seemed most likely that I can remember but don't meet the conditions are Pohnpet and Bulku. I'll keep note of the rest I check and post here if I find anything.
>>
>>161444047
You asked for too specific information yesterday, so I refrained from answering. But yes, each rank takes longer. There are no missions available with which to make the later ranks easier. You will be spending full days (literally) just going from one rank to another when you get to the higher ranks.
>>
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Ocean ball habs when
>>
>>161445468
>>161445358
Thanks. I want just talking about this thread, people all over the internet gloss over how this system works in details.
>>
>>161445406
ok, or you could add me on steam: theTwiz

What are all of the conditions you look for exactly? I know of:

Civil War
Non-station planetary outpost for the target faction that spawns skimmers
Station not controlled by target faction <- this is the one i'm not sure about.

If the station is controlled by the target faction, does anything really happen since you're suiciding back there anyway? What about when you try to leave?
>>
>>161445818

They add any bounties to your rebuy cost, which you have to pay or else start back in your starter system with a stock sidewinder.

Honestly I think it's more important that the faction you'll be working for have high influence, otherwise mission selection will be poor.
>>
>>161446049
>They add any bounties to your rebuy cost
Well that means fuck all, I only started getting bounties on my last 4 or 5 runs in 17 Draconis, and those only totalled up to 16k.

Was worried it would lock you out of the mission board or prevent you from re-arming.

Unrelated, but I couldn't pay my bounties off in 17 Draconis for some reason and still have them.
>>
>>161446316

Bounties are not fines. You can't pay them off until they expire, at which point they become legacy fines rather than bounties.
>>
>>161445818
The station needs to be controlled by the faction the missions are for or else the skimmer kills aren't going to count towards the Massacre missions. Security is irrelevant, it just needs a skimmer spawner because the exploit involves clogging anyway.
>>
>>161412101
considering dat cannon buff, I'd say there's no reason to ever take a plasma accelerator over a cannon
>>
I have heard Star Marine is not in the Evocati yet. Can anyone confirm this? With screenshots of patch notes please as well.
>>
>>161446701
>Bounties are not fines. You can't pay them off until they expire
322 hours logged and I hadn't figured that out yet.

>>161446742
Got it, thanks

So the conditions are currently:

System State: Civil War
A station controlled by Faction A who is giving missions to massacre Faction B
A non-station planetary outpost controlled by Faction B that spawns skimmers

This one goes without saying, but:
Station and outpost aren't stupid distances from each other

I'm not going to bother searching a planet that's farther away from the station than I would be willing to fly for this grind.

Do I need a detailed surface scanner to get data on the outposts or just fly around the planet?
>>
>>161447417
>Do I need a detailed surface scanner to get data on the outposts or just fly around the planet?

You need to either DSS scan the planet or just drop in on the system's nav beacon and scan the actual beacon in the middle of the instance. If the system is inhabited, it'll have a nav beacon.
>>
>>161447417
Yes. Even more preferable if Faction A is backed by a Superpower because that equals bigger payouts.
You don't need a surface scanner no, just use your system map to look for planetary outposts and check what Faction they belong to (make sure they're not a station you dock at, any station you can dock at will have its services listed so if it doesn't have any its an outpost). If it belongs to the target faction fly over and see if its similar or identical to the outpost used for exploiting in 17 Draconis, look for the circular white structures and get close to the outpost. If its spawns skimmers, congrats you found a place, if it doesn't RIP.
Also if you don't get the full System Data for the map when you reach the system buy it through the galaxy map when you get to the system and dock at a station.
>>
>>161447878
Or like >>161447610 said just scan the Nav Beacon, that'll give you the System Map.
>>
>putting mining lasers on my clipper to mine upgrade materials
I feel dirty
>>
>>161444775
>1. How is Star Marine?
Simple as fuck, but reasonably fun. Although you really need to watch your radar to not get instantly shot in the back. Damage seems a bit random, crit% might need turning down. I really like the "muted" sound effects when in zero g. Haven't tried the second map yet.
>2. How are the new ships if they are testable?
They did that thing where they didn't unlock all ships (they really wants us only doing star marine right now) and I don't own any of the new ones.
>3. Did they improve ANY netcode so you can squeeze a few more frames out of the PU?
Haven't played much of the PU yet
>4. Star Marine frames?
forgot to turn fraps on, but framerate didn't seem too bad, I was *probably* getting 40 something just eyeballing it
>5. Leak them patch notes!
they really don't say anything interesting, basically it's "Go play Star Marine, because we're still working on the flight mechanics, and don't fucking spawn a Caterpillar or we're kicking you out of testing!"

Other random shit:
The Helmet outline is much less annoying now.
Graphics and textures much prettier now.
UI elements are much improved. Except the "use" icon. They actually made that even more annoying.
Afterburner is gone, Boost is gone, cruise is gone, there is only the boosburnerusie gestalt now. Still have no idea how you upshift into the mode where it doesn't burn boost fuel, or is there is one yet.
Flight is much better than it was in the first pass of the flight changes, but I still wish the SCM's speed were higher.
Ship Gun velocities (at least the one's I had) seem much better. The pips of the Gladius' default loadout are actually close enough to be sort of usable now.
MXS lasers are red now.
Either the vanduul drones had their armor beefed up or gun damage is stupid low now.
>>
>>161447610
>>161447878
>>161447975
Thanks guys, I knew about the nav beacon just wasn't thinking about it in this context. Knew about the superpower thing too but I'll add it to the list.

Also on the outpost itself, the ones at the exploit before this (Cochrane) didn't look like Faraday, but yeah I know what to look for. Even the ones with med security can be picked off pretty easily from a distance, but the ones like Faraday are preferable.

I'm compiling all of this for myself and anyone else who wants to help explore. Here's the final for now:

System State: Civil War
A station controlled by Faction A who is giving missions to massacre Faction B ships
Preferable: Faction A has high influence and affiliated with a Superpower
A non-station planetary outpost controlled by Faction B that spawns skimmers

Anyone wanting to coordinate outside of here can add me on steam (theTwiz) or add me in Elite (CMDR Twiz)

Throwing a trip on just for this, pls no bully.
>>
>>161445149
They said they'll likely increase the price later, FatFuck "promises" he'll announce the price increase ahead of time.
Hardpoints are ship:4xS3 turret:2xS3, and I assume it's keeping it's 8xS2 missile payload
>>
Dual Sun systems aren't anything too special, but its a great locale for fighting in a Compromised Nav. Beacon
>>
>>161449396
they fixed the ballistic ammo bug yet?
>>
>>161449802
don't have any ballistics besides the gladius chin gun to test it with. Scorpion ammo seems fine. in fact it's kind of crazy how fast the rof on it is once it revs up. feels like a gatling gun again. I really can't wait to try a sabre with four mantis on it.
>>
>>161450179

>tfw can't mount 2 more scorpions on the gladius wings
>>
>>161450179
Well, keep trying with the Gladius. The chin gun occasionally spawns without ammo in 2.5, so if that doesn't do it at all they've probably solved the issue. Another good thing to test would've been whether a gun like the Apocalypse Arms chaingun on the Vanguard still shoots infinitely if you start using it at all. Ballistics have a tendancy to shoot forever until their ammo is drained in 2.5, so I really hope they've nailed that one down.
>>
>>161445538
>RSI flags
coincidence?
>>
>>161445538
That guy on the bike makes me want to kill myself.
>>
While I think Ship and Module Transfer takes longer than it should in some cases, just for the sake of wasting time because dads whined about it, I very much appreciate that its there. Lets me set up a temporary base of operations as I move place to place allowing me to swap between ships and modules/hardpoints are already own to fit situations. Transfer costs are negligible as I earn it back and more after my first foray into combat in the system. You could obviously transfer ships before between select stations or fly them your self but you had to A) Find a system that transferred or B) Take the much longer amount of time to drag the ship to the system.
>>
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>>161449418
>.

newfag here. I've been hanging out at Diaguandri, which until recently was pretty good.

pick up missions at ray gateway or rothman vista, kill skimmers at carlisle mines, dummer's folly and clair vision. the other targets (piccard and feynman) are shit and don't spawn skimmers so you've gotta POI hunt.

Haven't tried the massacre ships sploit yet.
>>
>>161454352
Thanks, unfortunately it looks like they're on lockdown at the moment.

What were the missions paying out?
>>
This should be every possible system we need to check:
https://eddb.io/system?u=1&y=0&z=3&r=9924&t=64

Toggle Federation or Empire if you prefer

I've compiled/organized everything into a pastebin if anyone wants it
>>
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>>161455887
>>
More questions and inquires for /r/starcitizen_leaks!

1. Could you give us screenshots?
2. How is the latency?
3. Have Star Marine centralized fps mechanics been added to the PU?
4. How is the cover system?
5, Have they converted anything to Item 2.0?
6. Once again, screenshots of UI, gameplay, and other confirmation tidbits would be nice,
>>
>>161412101
>now ignores all damage resistance
sounds like it'll still be good, especially for small ships vs large ships. An actual alternative to rail guns for pvp sidewinder trolling
>>
>>161457115
You need to go back.
>>
>>161447006
There will be solely because PA's will ignore all non-pip damage resistances. This is something thats currently a massive pain in the ass when it comes to already tanky ships now tuned with high damage resistances, whether it be a player or Dangerous+ NPC flying it. Killing them either takes forever or you lose because the battle of attrition. Cannons will still be YUGE damage on non-Superheavies (and the Anaconda which is somehow Heavy instead of Superheavy) like the FDL, Python, Federal Xships, etc.
But for tanky fuckers PA will reign supreme. Keep in mind though that PAs are benefiting from the Fixed weapon buff too so if they gave it a 35% damage buff on top of that and absolute damage they would've been the best fixed weapon in the game with no other alternatives in viability compared to it.
>>
>>161457376

If there's one thing FD has proven it's that they are incapable of juggling more than one variable at a time. +35% damage stacked on top of global fixed weapon buffs on top of resistance bypass on top of faster reload with plasma slugs is beast enough that it would unquestionably be the new meta.

>An actual alternative to rail guns for pvp sidewinder trolling

Except there's no such a thing as small plasma accelerators.
>>
>>161457376
>An actual alternative to rail guns for pvp sidewinder trolling
Sidewinders can't use PAs though.
>>
>>161459862
Well it seems like they actually caught it for once since they brought it down to 10% instead of 35%
>>
>>161449802
99% of that bug is due to using gimballs from non owned ships on owned ships (then screwing yourself hard since theres no way to tell which belongs to what after that)

that and the renew option for rented ballistics has no function, ammo will expire after 7 days period - as with s3 gimbals.

theres about 50 confirmed threads explaining the bug in detail since 2.3-4, very few of which even come close to explaining the source of the problem or helping CIG to fix it other than "muh guns have no ammo plz fix" +9999upvotes, vague issue confirmed.

if youre having the issue currently, re rent the weapon and gimballs. dont fuck with the gimbals from rented or subscriber ships or youre fucked til the rental ends or the month is over
>>
>>161460056

I dunno, resist bypass is pretty wicked on its own and it's still stacking 2-3 other buffs.
>>
Need ship advice. Am going to pick up a Cutlass Black on Friday for multirole needs. Need a fighter ship. Any suggestions?
>>
>>161459862
>>161459997
whoops, well stealth diamondbacks then.
>>
>>161460343

I'm thinking more Couriers because of the third class 2 HP.
>>
>>161460113
We'll you also have to take into account a Class 3 PA is barely better than an Imperial Hammer right now, which is a Class 2 and the PA has to deal with projectile travel time. It needs some heavy buffing to actually be relevant, just not too heavy which 35% would've been.
>>
>>161460430
>Barely better
More like flat out worse than an Imperial Hammer. The only thing a Class 3 PA has over an Imperial Hammer is slightly less heat buildup. IH has more damage and is a hitscan weapon.
>>
>>161460421
Since you pretty much need EPTs for couriers not to suck in combat, (can't outturn anything) and because their distributors are shit, you'll need some serious engineer mods to support 3 PAs
>>
https://coriolis.edcd.io/outfit/vulture?code=4patfFalddksjf327270703030m4af42r242h.Iw19kA%3D%3D.Aw19kA%3D%3D.
>I know it's a shit build
>Please help
>>
https://youtu.be/o6dDQsnOhHY
>fan trailer
>already a gorillian upvotes on plebbit
oh why have you forsaken us christ
>>
>>161445538
>>161451297

>be riding my bike outside my ball-hab
>working dem legs to keep healthy
>storm closes in
>go inside and lock door
>shit I forgot my bike
>30ft swells send the ball hab flying
>my bike is lost to the abyss
>hit head and black out
>wake up to discover I'm 100 miles away from the other ball habs
>now I can't even ride my bike and ding my bell
>fuck the future we should've stopped global warming
>>
>>161460238
well i'm pretty sure you already know your 2 options in terms of fighters

cutlass will be a pretty capable ship if it wasnt already. not quite sure what your need of a fighter is if you already have a ship that does more while being super hornet armed

i'd say play with your cutlass in AC to learn how agile it is, but what you learn wont be applicable to the new one
>>
>>161460950
bad acting is my autism trigger
>>
>>161461004
Thanks man. I'll just grab the Cutlass for now, I suppose.
>>
>>161460787
>Internal Fuel Tank EVER
For what purpose? You have a Fuel Scoop
>Basic Discovery Scanner
On a Combat ship? I get it if its your only ship
>Docking Computer EVER
No, dude.
>Class 2 MCs in Class 3 Hardpoint Slots
Complete waste
>Shield Booster
Normally this is fine but the Vulture's shit power can't afford it, you're better off with a SCB and replacing the Booster with a Heat Sink to use in conjunction with the SCB.
>2 Point Defences
You should NOT be getting hit by Dumbfires in a Vulture which is the only thing PDs are good for. Replace them with Chaff to deal with Gimbals and learn how to use an ECM which will deal with the REAL explosive threats like Seeker Missiles and Torpedoes

Revised: https://coriolis.edcd.io/outfit/vulture?code=4patfFalddksif37l7l0200010n4a5e2o252h.Iw19kA%3D%3D.EwBhrSrCg%3D%3D%3D.
>>
>>161460950
>>161461098
"they've already killed everyone on that station... dead.. or dying"
IF EVERYONE IS KILLED THEN THERE CANT BE ANYONE DYING YOU FUCKING RETARD
"Marines or not, this is our fight"
says the pilot thats had way to many valiums and botox to even think about getting in a ship
HOLY FUCK WHO THOUGHT THAT WAS A GOOD SCENE TO ADD?
"<some distorted gibberish with a russian accent and comms distortion added>"
HOLY FUCK COULD GET MORE GENERIC DOUCHFAGGERY. IT IS 2016 FFS.! DUDE... DUUUUUUUUUUUUUUDE!
>>
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drake seems focused on piracy but I still think the best pirate ships are going to be things like avenger warlocks working in tandem with some kind of hauler/multirole. the mark remains emp'd and gets picked apart by the avengers while the multirole can provide fire support and cargo space.
>>
>>161460787
>>161461557
And be sure to use the Power Priority I set in the power graph, its how you squeeze more effective power out of ships with bad Power Capacity like the Vulture. You basically just set systems you don't need to use while fighting to Priority 2 or 3 so they automatically shut off when you deploy Hardpoints. That way you don't exceed Power Limit while fighting and you can stuff more shit in the ship.
>>
>>161461557
>>Internal Fuel Tank EVER
>For what purpose? You have a Fuel Scoop
if you're going any kind of distance, at some point you're going to end up in a t tauri wasteland and if your ship's core fuel tank only holds a thimble full of hydrogen, you're fucked.
Of course, if you're traveling distance in a vulture you're doing it very fucking wrong
>>
>>161461557
Actually I think I fucked up what i have... i do have 3C MCs but i think the rest is shit.. hence the call for assistance... i have been dadding it for weeks now in an asp
>>
>>161461797
Thats why you filter your route to only Scoopable bodies. Internal Fuel Tanks are absolutely pointless if Fuel is something you need to worry about because of the filter function. And if you're trying to go to a T Tauri wasteland you should only be doing it in a DB E or ASP E where you have the normal fuel capacity to deal with it.
>>
>>161461714
Piracy and bounty hunting are both going to need extensive focus much later down the road to be anything pvp related other than "good guy who kills people" and "bad guy who kills people to take the scraps"

since theyve made it clear that nonlethal weapons are anywhere on the horizon despite both roles being released in a basic form in 3.0. it literally will not go beyond the current PU crime stat system until they add more means to disable ships and players, and they don't seem to see that at all. they talk about it like it's some 4.0+ cosmetic feature like pets and not a 100% necessary thing that needs to happen for several ships to have any reason to exist

unless bounty hunting and piracy were never intended to be pvp interractions which would be pretty funny to hear them say
>>
>>161461797
>3rd tab
>Switch to Map
>Uncheck everything that can't be scooped (excluding Rare-Legendary stars because you won't run into them in enough numbers to fuck you over anyway)
>Scroll down
>Apply filter to route
Say goodbye to T Tauri patches for the rest of your life, Commander.
>>
>>161441709
Brilliant gif!
>>
>>161462406

Except the Asp Explorer has 6 hardpoints.
>>
>>161462081
Warlock.
Sucker punches.
Sure they need some work, but the base is there.
Gonna need some kind of FPS tazer and restraints for capturing people.
And maybe a way (computers/hacking) to force breach someone's disabled ship?
>>
Do i have to put Elite on my SSD to not have a shit experience while playing?

The loading screens are way too fucking obvious.
Completely ruins any sense of scale.
>>
>>161463089
it won't help, the retarded way the servers work are the bottleneck.
>>
>>161463089
Its a server issue more than anything but still-
>Not having all your vidya on an SSD
>>
I stand my point that pocket carrier autism is a meme

>>161427417
Our ship would launch the equivalent of a VTOL supersonic A-10 if they could, wait, they are making the F-35 for this. Anyway, we are talking of Fictional spaceship, it just make sense in that universe. As much sense as spacefighter do in any case.

> Find me the modern cruiser, destroyer, frigate or corvette that launches a Jet fighter, even a VTOL one. I'll save you the time and say that you wont find it

Nice goalpost, if you didn't say modern you would have had to deal with WWII ship who where shock full of battleship with recon seaplane. Oh wait, you are still wrong
https://en.wikipedia.org/wiki/Zumwalt-class_destroyer
https://en.wikipedia.org/wiki/French_cruiser_Jeanne_d'Arc_(R97)
Try a new goalpost : Find me a rules that forbid fictional spaceship to use any naval name they want and carry spacefighter if it make sense

>>161426268
You got me, so far CiG haven't revealed what will fit the Cruiser stretchgoal. The Pegasus is their first carrier so it's credible it's built as a mismatch. Yet the cruiser would need a hangar for big resupply ship as well.
>>
>>161462869
>Gonna need some kind of FPS tazer and restraints for capturing people.
Recent modelling guy ATV/RTF mentioned there are no current plans for stun weapons to be modelled, but there's the stun-prod/cuff "advocacy tools" that might already have been done before he got around to it.

Adding a type of "stun ammo" would be an interesting stop-gap measure, especially if you can swap magazines. That has been the plan for ship weapons for a while, actually, you can see references to different ballistic ammo types on some of the weapons pages.
>>
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>>161464050
>The Pegasus is their first carrier
lol what the fuck is the bengal then you complete fucktard
>>
>>161464223
I actually prefer the idea of a stun ammo type, loaded by magazine, over a dedicated tazer.
Seems to make more sense in futuristic lore terms.
And would mean a shared mechanic between ships and fps weapons. I would love to see stuff like tracer mags, airburst mags etc available for fps weapons too.
>>
>>161420271
PS2 doesnt require either of those, go play Squad or Arma
>>
>>161426095
>Our IRL Frigate
Do not exist in a fucking vacuum

Dont you god damn dare try to appeal to realism
>>
>>161462081
>Piracy and bounty hunting are both going to need extensive focus much later down the road to be anything pvp related
The core idea for piracy and bounty hunting at the moment sounds good, at least what they've told us

>Factory Y needs L, I and O to make their product
>Factory generates missions for L, I and O
>People pick up these missions either near factory Y or in other systems nearby. They go off and buy L, I and O from other locations
>Pirates will be able to see these missions as well, and will be able to hunt down these transportation ships as they try to make it to the factory
>High level of piracy generates its own counter piracy missions in the region
>Meanwhile the factory is stagnated without resources, forcing mission prices up, making it more profitable for traders who do make it through

I think the potential here for a very replayable fun piracy experience doesn't require anything absurdly difficult to get it working as long as;
1. Pirates can actually blockade a factory
2. Can expect to hold it for a reasonable period of time without being swamped by law enforcement
3. Traders get a drastically increased reward for making it through, so they dont just jump off to a safer system
4. Pirates cant abuse the system themselves, and just claim the profits off higher demand for raw resources through a third party
5. People know what systems are getting blockaded; so pirates diversify out to different factories to avoid competition and traders know which systems to abuse to get better profits off high risk/reward
>>
>>161380736
Im gonna rape this fucker and steal his loot
>>
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>>161457115
>check this sub out on the off chance you weren't just being cheeky
>it actually exists!
>the source listed for everything tangible is /scg/
>>
https://www.youtube.com/watch?v=qKH1B1p9TgM
This was really good imo. Well worth the watch rather than reading a tl:dr.
Tony Z seems to have a really good udnerstanding of what makes for good gameplay, the technicalities of it, and the "lore" immersion mesh in.
Well impressed.
>>
>>161466278
>1:10:32
tldr
>>
>>161466619
Fair fucks. It's a good interview though if you have the time.
>>
>>161454687
half to 1.5 million, depending on standing (cordial/friendly) or number of skimmers
>>
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>>161391704
I'm ashamed
>>
>>161466763
>>161391704
You guys have serious mental health issues
>>
>>161466763
Could you spare the money when you spent it? If so, what's the issue? Nothing wrong with investing in a hobby you enjoy.
>>
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>>161466763
>>
>>161466865
>investing in a hobby
This isnt investing, its throwing money down a drain
>>
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>>161466861
were you expecting anything else from 4chan?
>>
>>161466865
>Investing in waiting for who knows how much longer
Just get a fucking starter package and be done with it
Jesus Christ.
>>
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>>161464248
Depend of how you interpret this
> Please welcome the Pegasus-class Escort Carrier to the ranks of the UEE Navy! The Pegasus-class is the Empire’s premiere small carrier, capable of carrying a thirty-craft strike force deep behind enemy lines if necessary.

>>161464928
I'm not
If you went to look for a post that far you should have looked at >>161464050
The realism fag are the one who don't understand that Star Citizen isn't be a straight copy of WWII doctrine (and it's a good things), in that universe Javelin have hangar and it's good
>>
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WE NEED 2.6

WE NEED 3.0
>>
>>161466995
Yeah but im being serious here

They do have mental health issues equivalent to someone just dropping money into a slot machine every day. They have no control over themselves.
>>
>>161467081

2.6 has gone to Evocati, give it a fortnight.
3.0 will be around March 2017 at best bets.
Relax and play other vidya.
>>
>>161467081
Stop thinking about SC, come back in 2020
>>
>>161466861
You are poor.
>>
>>161467189
This, I'm going to wipe my memory
>>
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>>161467207
>you're poor for not spending huge sums of money on overpriced jpgs

You're a future poor person if you keep this up
>>
>>161467469
>Have made over $2000 from SC in profit

Lel
>>
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>>161380736
>I still want to roll play a pirate and enjoy all the content of SC

pfffffffttttthahahah
>>
>>161467189
>CitizenCon 2020
>Chris: Hey guys, so we're really sorry, but we can't show you actual gameplay of SQ42, we had to cancel it last moment because fidelity was compromised in some spaceship modules and you know us, we always care about making this game best ever, so we just gonna make it right rather than releasing it incomplete!
>But don't you worry, here is a pre-alpha preview of 5.0, this time we have TWO star systems you can travel between, well, not really, because jumps aren't polished yet, but we can teleport with editor tools he-he.
>Also we finally finished mining, look at that Orion eat those asteroids like they're oreos, he-he..
>Stay tuned as we later announce a new concept sale of long awaited capital frigate Sandyke, it also carries 2 super hornets, isn't that amazing ? he-he..
>>
>>161467674

Ask for a refund and play a different game
>>
No screenshots of that Spectrum thingy? Cmon now
>>
>>161467809

NDA has actual legal ramifications.
You'll get screens eventually.
>>
Holy shit APARs in 2.5 are fucking sex.
Is the power mechanic working on them properly, or are these badboys gonna get hit hard by that being implemented?
>>
>>161465361
Maybe in an unclaimed system a pirate blockade could work but there's no way the UEE is going to let you blockade one of their planets, stations, or moons.
I also disagree with 4. that's how crime syndicates work; choke supply, increase demand, substitute your own supply, charge protection tolls on every neutral hauler. there's no issue with that unless pirate bands can blockade.
Piracy is typically a crime of opportunity so while I could definitely see a large pirate org with solid logistics harassing a fringe system system long enough for an associated merchant guild to profit handsomely, subsequently kicking back funds to the pirates, I think piracy will be mostly opportunistic or otherwise very well coordinated. Holding a blockade would require logistical superiority over the UEE and the program designed to maintain logistics across the entire game-world, it's unfeasible for the same reason that Operation Pitchfork will likely fail, it's too ambitious. If you're going to take from a powerful entity you want to do it before they even know anything's amiss. For example, taking back one key system from the Vanduul so the navy can move in and reinforce before they make a proper counter-attack.
>>
will spectrum be 64 bit only? or can i run it on my 32 bit windows tablet?
>>
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>>161455887
>mfw i've checked about half of those listed systems and not one of them has what were looking for.

This might be more difficult then expected lads
>>
>>161380736
look at me im special because i was bullied plz gib specialbux and good boy points
>>
>>161468138
theres no way Strife MDs arent gonna get hit somehow eventually. no, they currently dont affect power supply in any way, even 5 of them on a dinky hornet. and no, they dont overheat in any way.

much as i love them and think theyre fine in terms of damage, they need to have a negative other than ROF. if Sledges (hopefully they just remove sledges from the game entirely) are the higher ROF, closer range but extremely overheaty MDs that dont affect power, APAR brand MDs should be the "disable shields to be able to shoot these" instagib glass canon sniper weapons
>>
>>161469532
>Hornet
>"Dinky"

Nigga..
>>
>>161462869
>disable ship
>guy self destructs, does absolutely everything in his power to troll the fuck out of you and deny your capture of him
>you cant do shit about it and he gets the last laugh every time knowing he made you go full tryhard just to get cucked

even if they respawn in prison and go half broke it doesnt matter, he won, and he made you waste your time playing by his rules.

so til they ensure the ability to fully disable a ship while most importantly, stopping it's movement (not just removing shields or disabling jump drive for 5 seconds) piracy won't be a real thing, and without all the above + nonlethal weapons, bounty hunting is just UEE-sanctioned hitman missions without any dynamic PVP interractions
>>
>>161469859
>Salvage all the shit not destroyed, still making a profit but not as big of one
>Kill / capture his character

gg
>>
>>161470041
this works if
>cutlass blue and avenger stalker deleted from the game and purchases refunded
>>
>>161470156
wat
>>
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did I fuck up? I bought what I thought was a discount game package during the sale, they were limited and running out fast so I didn't read the details. I bought it to gift to a bro, but looking at the included stuff I don't see 'game package' listed anywhere. I didn't just buy a fucking ship did I? there's no reason they would have had a limited sale on $35 auroras, surely.
>>
the long distance tourist passenger missions in elite are actually decent money and pretty fun if you like seeing neat things.
Nothing compared to exploiting massacres but you can still make a few million an hour
>>
>>161470736
"star citizen digital download" is your game package.
>>
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>>161470736
>>
>>161470813
>>161470806
thanks for reassuring my tardself
>>
>>161449396
><USE> is still a thing
I thought we were getting inner thoughts in 2.6? when's that coming?
>>
Since this is probably the right thread to ask, anyone know which game is on the frontpage of this shit? I'm kinda unfamiliar with those games.
https://naturalpoint.com/trackir/
>>
So, when do you lads reckon the Redeemer, Merchantman, and or Carrack will be available for purchase again? I'm not going to have to wait a whole year, am I?
>>
>>161471741
Star Citizen
>>
>>161471741

You really would need a gigantic screen for that to be a viable way to play the game.
Having to tilt my head to the left whilst glancing right to see my vision centered on the screen seems overtly awkward.
>>
>>161471929
>he has never used headtracking

You set up sensitivity curves numbnuts.
The movement won't be 1:1
>>
>>161471742
you can purchase one of mine for $500 right now, goy.
>>
>>161472314
Yeah... no.
>>
>>161470813
Digital Star Citizen package = Star Citizen only
(you do not have Squadron 42 in that package)
>>
>>161445538
>you never will be that comfy

why even life
>>
>>161445538
What happens when the weather goes bad?
>>
>>161472897
>Comfy
>Anything over sea state 3 and you're dead

yeah nah
>>
>>161473057
>>161473245
>fully enclosed balls
just sit inside and ride it out. You'd presumably have everything bolted down and securable.
>>
>>161473245
>>161473057
it's literally an air bubble. you might be very uncomfortable for a while but it's not going to sink as long as it's sturdy.
>>
>>161473682
>>161473716
That's the very opposite of comfy.
>>
>>161473716
>>161473798
>>161473682

Living on the ocean is the opposite of comfy in my book.
I am terrified of deep water.
Give me the crushing vacuum of space over the crushing darkness of the ocean any day.
>>
>>161474032
at least on the water it gets warm and sunny sometimes, rather than always being in a manufactured envirotube
>>
>>161471741
are you seriously asking in the general for the game on the screen what game is on the screen?
>>
>>161426389
>half of the bugs arent even worth thinking about until the nextcode is where it needs to be

>90% of this game is placeholders whose bugs arent worth fixing

Don't they realize how damaging it is to the game's image ? I had some of my friends try game during free week before considering purchasing it, and every one decided not to due to how terrible their experience in arena was with those bugs, by not fixing them CIG loses a lot of possible backers.
>>
>>161475553

Tell them it's not a feckin' demo.
This is the development stage. Not even the testing/bug-fixing stage. Bare basics development.
>>
>>161475660
I know that, they know that, doesn't change the fack how CIG marketed it. It literally was a free week game demo. And it was absolutely off-putting to a lot of newcomers.
>>
>>161475802
>And it was absolutely off-putting to a lot of retards.
ftfy famalam, your friends are retards, and based on your decision to defend them, you too are a retard
>>
>>161476173
Where did you get the idea that i was defending anyone ? I'm saying how it is. Or you're that autistic that you label everyone a retard who isn't as crazy about this game as you are ?
>>
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>>161475553
>CIG loses a lot of possible backers
Yeah... I see..
>>
>>161475553
Demo are typically done AFTER a game is complete because making one is no different from actually making the game.
Also you don't fix the bug a of a tech demo whose code have "forked" from what you are worked on. "forked" meaning "turned into its own different game".

People who don't know all the above because they have never played Early Access can only figure out they were wrong when the game is finally complete. Because CiG already explained that and it still hasn't worked.
>>
>>161475660
>This is the development stage. Not even the testing/bug-fixing stage. Bare basics development.

must sound fun for people who backed 4 years ago
>>
>>161476848
>>161476173
he's got a point though, they make such a big deal of polish before releasing builds but they're still fundamentally broken, and they have free flys at the worst times when a shoddy build with some hard core aurora bughas made it through PTU because they haven't touched the starters in ages, so every newfag gets in the neglected shitbox, dies a few times to blatant p2w ships and wonders why they bothered. look at the fucking mess the tutorial was. they're too focused on the next thing when they haven't fixed the foundations
>>
>>161358941
Reminder
>>
>>161477094

Chris was always honest on what this was. We were backing a game that was not even in preproduction yet. Just a dream he and a few people put together to see if there was interest. We are actually further along then I thought we would be by this point.
>>
> November Subscriber's Town Hall
https://www.youtube.com/watch?v=qKH1B1p9TgM

> explain the appeal of quality versus quantity
> explain why it's better to not procedurally generate city over and over
> explain why instancing was meant to prevent players from flooding area and quest giver
> explain that some quest will be handcrafted like mini-SQ42

It's almost like they read theses 4chan thread the last few day
>>
>>161477230
I'm 99% sure CIG is monitoring this hell hole, to get the real unbiased feedback, as opposed to the bubbled echo chamber coddle groups of reddit and rsi forums.
>>
>>161477359
We can only hope so, echo chambers have destroyed just about every fucking game I've been interested in this decade
>>
>>161441709
That gif is a better game than ED or SC
>>
>>161477230
>It's almost like they read theses 4chan thread the last few day
Considering they have some 400 employees at least you imagine at least one of those twats must browse this hellhole
>>
>>161477649
Get back to work Ben.
>>
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>>161477359

Oh yeah. Somebody comes to these threads every now and then. I bet sometimes even shitpost.

>mfw the majority of scam citizen posts are coming from people actually working on the game to troll us
>>
>>161468608
It doesnt have to be a 'true' blockade in that there is a 0% player interaction with the station and it lasts for days.

But the market and quests should be volatile. If I log in with 10 other mates and we decide
>Alright, lets go to factory Y and blow up everyone before they hand in quests
That should immediately start a chain reaction of increased prices so more traders want to go there, leading to more piracy and PvP.

This could all happen in an hour or two. So its not so much a 'blockade' as its having a volatile economy influenced by players actually doing shit. Unlike games like ED and in some cases even EvE where either nothing changes regardless of player interaction or it takes weeks or even months for things to change.
>>
>>161477359
>I'm 99% sure CIG is monitoring this hell hole, to get the real unbiased feedback
I honestly think SC isnt at risk of too much bubble echo chamber faggotry

Chris has his dream for this game, and unlike Braben he doesnt have a decade old vision on how to achieve it. Then again I guess that is a bubble echo chamber but only in Chris's head.
>>
>>161477920
Apparently CIG don't even like their own forums, so they get plenty of exposure to non echo-chamber environments. But then again, Chris is a pvp guy, and the forums are full of anti pvp nerds, so it wouldn't be an echo chamber anyway.
>>
>>161478063
>anti pvp nerds
More like dads.
>>
>>161477920
>Then again I guess that is a bubble echo chamber but only in Chris's head.
I'm totally ok with this echo chamber, its the one I backed for
>>
>>161477649
Only a dozen or so would be capable of getting one question prioritized, but all of these questions ?
Either they tracked this topic or somehow what's been discussed here went viral and up to CiG.

It's certainly just coincidence or it getting viral on us but it's freaky
>>
>>161478182
Or /scg/ just knows what makes a good game and SC devs know what make a good game and there is no other actual link
>>
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>>161478182
Kek wills it, senpai
>>
>>161478245
> Or /scg/ just knows what makes a good game
Very funny, but let's get real
the thread is invaded by people who want SC to be better than Elite Dangerous but do everything wrong it did (like procedurally generating content), when they aren't shitting on 'carebear' and people asking for good PvE mission
>>
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>that feel when your cutlass is getting redesigned to not suck
>interior leaks look fucking amazing
>extra gun added (total now 6 with turret)
>can replace the turret with a long-range scanner and can fit a dragonfly for exploring
>Gun rack

Cutlass literally is the best ship in the universe
>>
>>161479157

>interior leaks

SAUCE PLS BOSS
>>
>>161471742
No one has any clues or indicators about when sales happen beside the anniversary sale?

I need my Carrack. I realize now I was a total fool for not getting it while I could.
>>
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>>161388275
>T7
>Medium Ships
>>
>>161479346
http://imgur.com/a/HISww
>>
>>161479957
>http://imgur.com/a/HISww

Holy shit these are good looking.
>>
What do you guys listen to / watch while playing ED?
>>
>>161479957
The idea of sleeping in an escape pod disturbs me

I'd be afraid to get launched into space while snoozing
>>
>>161479957
wtf i want cutlass now
>>
>>161479957
Those are the concepts from like 1-2 years ago when they wanted F42 to handle the rework. Not that Austin (LA?) is working on it with the new and improved Drake styleguide it will likely end up completely different.
>>
>>161480342
>Not
Now.
>>
We need a new thread, and I need someone to red-pill me on what was mentioned in the town hall, because I was under the impression that we could land on, and explore an entire planet, but now I guess it's just a landing zone and a single area?
>>
>>161480181
aqua teen hunger force because I have to be fucking high to enjoy that game
>>
>>161480342
aw poop you're right, those are from early according tot he dates 2015

I hope its not too far off, the concepts are amazing
>>
>>161480513

Devs will design the landing zones and surrounding areas.
You can still land and explore other sites.
>>
>>161480513
only highly developed planets with large cities are limited (Earth, Terra (fucking hate that name still), Arc Corp etc.

uncharted/bakwater planets you can go everywhere
>>
>>161428737
you should've Alt-F4'd when you got interdicked son
>>
>>161477817
That makes sense, thanks for clarifying.
>>
>>161480683
I guess that's one way to solve it. Too bad those wouldve been the more interesting ones to see done.
>>
>>161481187
then they would have to spend another 4 years modeling the interior of every tenement building and Chris would delay the game another decade because the simulated mould system wasn't populating spores correctly if you forget to turn on the shower fan in your apartment
>>
We've hit the bump limit you cunts


FRESH 2.6 LEAK
https://www.youtube.com/watch?v=O75xZj5CPOM
>>
>>161481478
>stable 60 fps

OH SHIT
>>
>>161481478
>>161481638

That's a p-pretty long landing pad.
W-wonder what it's for.
>>
>>161481638
offline mode
>>
>>161481638
60 FPS was never an issue as long as the server was low pop.
>>
Hey elite dads, how do I smuggle?
I see videos saying to get in super fast while others say to do silent running. Who's right?
>>
>>161481764
freelancer/connie/tally
>>
>>161481478
My nigga, thanks. But goddamn, that frame rate. It's a silly thing to say but I personally think a good stable frame rate makes a game look even better.
>>
>>161481862
Go to hogwarts and when they ask what you're doing tell them you're being smug
>>
>>161481862
You do both. Silent run, boost in, silent run off right before you enter, brakes on, bounce around the back of the station a bit.

>>161481638
>tfw one of the things I'm most excited about is a stable 60 fps
>>
New thread
>>161482553

>>161482553

>>161482553
>>
>>161467809
The spectrum thing literally looks like a star citizen skin for discord.
>>
>>161479157
it pissed me off tbqh... i hate drake. its such a loser brand and all their ships look like shit. i was thinking about getting a freelancer once 3.0 hits but considering how good the cutlass will be (and that its even cheaper), ill probably get a cutlass.

lets hope the freelancer rework will be just as good
>>
Children of Raxxla represent.

A-rated my Keelback this evening; I've concluded that it's better for mining and entry level VIP transport than straight up trade.

It's still got a respectable jump range and doesn't give you the same sensation of vulnerability as flying a T6

With a Taipan equipped fighter bay, first class cabin, milspec hull, and arsenal of beam-lasers and seeker missiles I can take on 70 ly passenger missions for one or two mil a pop and make a nice little bundle for minimal effort, and have little or no fear of pirates.

The fighter bay is there as extra insurance against interdiction, I prefer to harvest would-be pirates for bounties than run, which is a viable option against anything up to a competent AI Python as long as you have your trusty fighter support.

It's a fun and satisfying way to play, and I think the ship will be even more fun once multi-crew rolls out.

I think the Keelback is an underrated and far more fun alternative workhorse to the T6 - especially since module storage made re-jigging your load-out so much easier.
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