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/scg/edg/ Star Elite: Citizen Dangerous General 96

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Thread replies: 784
Thread images: 151

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Cultists and Edgelords Edition.

Star Citizen information:
http://pastebin.com/NhBwT5Zk
>Jump point and SubArt megapack
https://mega.nz/#F!3tpUlapR!knV_JazwxfM-xct6PJyPEw

>what's new
tons of shit, check RSI

>Latest ATV:
https://www.youtube.com/watch?v=3rcWkqliP6A&t=0s [Embed]
>RTV:
https://www.youtube.com/watch?v=nnPrz48kB78 [Embed]
>Loremaker's Guide to the Galaxy:
https://www.youtube.com/watch?v=DhJ_mqKHywQ [Embed]
>Referral code randomizer:
https://docs.google.com/spreadsheets/d/1-1-rpqu70wunuwc4CS9oqXwh1TnFS73f8HJAtAgKWeU/htmlview
>Citizencon Demo:
https://www.youtube.com/watch?v=pdCFTF8j7yI [Embed]
>CitCon2016 Full Presentation:
https://www.youtube.com/watch?v=XuDj5v81Nd0 [Embed]
>Star Marine Demo:
https://www.youtube.com/watch?v=QW-f4ourFEc [Embed]
_______________________________
>Elite: Dangerous information:
http://pastebin.com/ZT9GWmaC
>Gamescom info:
https://community.elitedangerous.com/eventseason16
http://www.heise.de/newsticker/bilderstrecke/bilderstrecke_3298445.html?back=3298273
http://www.gamestar.hu/gamescom/elite-dangerous-horizons-2-2-guardians-update-gamescom-2016-frissites-ujdonsagok-215519.html
>Latest videos
https://www.youtube.com/user/FrontierDevelopments/videos
_______________________________
>Other games:
http://pastebin.com/cugkem8w

Old thread: >>161155261
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MISC is best brand.
>>
First for goons leave.
>>
>>161242858
>features that exist now are barely functional
>no professions are fleshed out
Delay to 2018 here we come
>>
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Dat Emp
>>
the scam never ends
>>
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More Dragonfly tier ships when?
>>
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>>161243152
>leaving 2018 as bait like anyone here thinks it will be out in 2017
>>
>>161243352
I have lots of Dragonfly > Argo, and Argo > Dragonfly CCUs. I figured they are both cool ships and I'd like to try them both. The Argo will have a repair arm, and does the same thing the Dragonfly does, so it will be more useful in the PU. But space motorbikes are so cool. A jump drive would be great, but I understand why they don't have one.
>>
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>>161243152
The only difference is that you've been watching the pot the whole time instead of being unaware that it existed. You would usually be finding out that Star Citizen exists right about now.

This is the most ambitious game ever, bar none and its production is flying in relative terms, while setting new bars in nearly every field it touches. It does not need to be cut back or trimmed down to release sooner, its already funded, there is no holiday release target to make, you need to be more patient.

If you cant wrap your head around that simple idea then please refund your pledges and fuck off until general release. This sort of whining gaining traction in the minds of devs is literally the only thing that could make SC into a shitty game. Better to get a good game eventually that a half assed shit one now.
>>
>>161243614
>This is the most ambitious game ever
Until Star Citizen 2 in 2020 when funding runs out
>>
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First for this amazing and totally original idea.
Kill a pirate, get rare crate drop, buy key from store, funding at $200m by chrismas!
>>
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>>161243352

Probably not for a while, but I really want to see this become a thing.
>>
>>161243614
>SC has been in working development for 4 years

but i guess it saying 2.5 years wouldnt preve the point any less. not like the info in this image is actually reaching the people who are gonna deny facts and bring up decade old games as references
>>
>>161243820
>star citizen will definitely have lockboxes!
t. goon
>>
>>161243614
That is part of the problem, we were made aware of it too early. Normally at this point we'd have a handful of screenshots in a magazine or gaming site article that most people would skip over or just think it's neat and move on.

Instead we're made fully aware of each development stage and just how long modern game making takes. Because of this, Roberts has to throw fistfulls of money to keep the game in the public eye or they'll have forgotten it by the time its ready while fighting off the growing crowd of entitled "we want it now" gamers that are being used to only having a year or so between announcement and release.
>>
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>>161242879
>>People expecting EVE:Game edition are silly though
>Thats the vast majority of SC supporters right now so thats why im expecting a lot of disappointed people once they realize its never going to happen.
I call bullshit on that.
Nobody who did a 2 minutes search expect a EVE:Online, I would dare say it's the opposite. We pledge for Star Citizen because it's a game that don't try to impress us with meaningless number "biggest" "quadrizillion planet" "infinite" "thousand of player at once". It impress us with its gameplay potential.

An Idris isn't big by standard metric, yet I'd sell any Titan in Eve online to play a combat between an Idris and a Vanduul capital ship

for comparison this is an "epic" fight in Eve online :
https://www.youtube.com/watch?v=RCK-E5AopVI
>>
>>161243537
god damnit if that's a male i may need to take a long internet break

*zip* deed is done regardless
>>
>>161243839
>That one faggot that joins the race in an Idris
>>
>>161244013
>I call bullshit on that.
Feel free to go to the forums and look how mindless people are in thinking SC will have all the features of EvE but with pilot-able ships. Thats literally the common conception of SC.
>>
>>161243780
>When the funding runs out
Four years later and theyre still bringing in two million dollars a month, this sale raked in cash and the only actual new ships is a weedy ass overpriced ayylmao mobile that very few people actually bought.
They sold Dozens of 1300 and 2700 shekel caps ships all for new cash.
The funding is stable.
And >>161243820
and fucking fuck you in the ass with a fucking rusty wire brush for even meme suggesting something like that.
>>
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who owns a /bestship/ here

>u-boat wolfpack huntan
>das bootan
>capital shenaniganan
>chock full of lethal ship dildos
>RSI a e s t h e t i c
>fast as fuck for how thicc she is
>can shit out a small fighter to fuck with you
>can shit out s3 counterfighter missiles to fuck you
>goddamn bajillion turrets to further tickle your taint
>brig
>medbay
>dope pool table, will get you pussy.
>fantastic org platform, multiple hulls will scale nicely
>command deck and view of space fit for a UEE senator, politely invites things to simply try and smash into it through the overlapping turret arcs
>low low price of $750 for a fully armed military grade subcapital ship with LTI for permafun

god is great, hail mankind.
>>
>>161244227
After I shoot your fat ass down I'll be sure to livestream exploring your wreckage for a few hours.
>>
>>161244013
>implying you own a Titan in EVE
building a titan requires triple as much players then maintaining any ship in SC
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>>161243820
ALLOW GUEST BROWSING YOU CUNTS
>>
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>>161244227
Reportan.
>>
>>>161243112
>Going from coop to MMO must be like 5% of the code, they wouldn't produce the game any faster without it, but we would lose a lot

I think the difference between co-op missions like s42 and a fully-fledged MMO is much, much bigger than that. There are systems like the dynamic economy, mission generation, and dynamic player numbers in a location to deal with.

Unless you meant co-op as in SC, not S42. I can kinda see that.
>>
>>161244227
>small mobile ship flies behind you
>you spend forever trying to face it while it destroys your engines
Beepbooppop big ships are crappy
>>
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>>161244227
>>
>>161244003
No, we weren't made aware early negro. It would not exist if it wasn't being sold exactly as it is. In 2012 they had literally no funding, no chance of getting funded traditionally and no brand recognition other than Chris's name.

This exact course of development was the only way it was gonna happen, people just need to fucking use their heads a little bit and understand that they dont have the toy yet because they did an actual pre-production order for a product, not a typical vidya "Pre-order" which is just "its already finished but pay us before the reviewers have a chance to shitcan our product because it is half assed and terrible.

You don't have the toy yet because the toy is still being designed and built. It' taking longer because the toy got more pre order than planned allowing them to make a better toy. Rejoice goyim, you are getting more than you paid for becasue you paid a legitimately autistic nerd who wants to make the best fucking game he can not a MBA having shekeljew who just want to make a quick profit.

Fuck sake if the funding runs out it means they didn't make any profit or hoard a "flee the country" fund and spent literally every penny on dev, how is that a bad thing?
>>
>>161244227
>That picture
Thingsthatwillneverhappen.jpg
>>
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>>161244227
>Low low price of $750
Pleb didn't even get a Unique sequential presale hull.
AND mine was only $625. :^)))))
>>
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>>161244534
>a ship that mobile posing much of a threat to a proper, full human/AI hybrid crew polaris that will be constantly trying to expose you to multiple turret arcs and probably even be well-supported by a couple other vessels that it itself can rearm, repair, and refuel if they're of sufficiently small dimensions

that rear turret might end up fully automated, too; the vessel shitting out a fighter to try and deal with you notwithstanding

these are supposed to be unwise to give chase to

:3
>>
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>>161244748
Dis entire game will never happen
My insider sources heavily indicate there will be not one advancement from this point
>>
>>161244615
>Fuck sake if the funding runs out it means they didn't make any profit or hoard a "flee the country" fund and spent literally every penny on dev, how is that a bad thing?

At the very least they've employed 300+ people for 4+ years. That's nice.. i guess..

>>161243820
Secret message made me chuckle.
>>
>>161245070
>implying it will stand up to close to equal credit cost in fighters

1v1 is meaningless when it takes multiple crew to fly anyways
>>
>>161244534
>Small mobile ships gets behind you.

>Stomp the retros and splatter him on your big fat ass like a bug.
>Turn him into space conffetti with the 4xS4 or 8xS3 you have for direct ass turret coverage.
>Ripple off a couple of the THREE DOZEN S3 missiles you have on fully turreted racks.
>Decouple and spin, pointing all the forward Dakka at him.
>Sick your pet superhornet on him.
>Chuckle heartily while a ship which, being small and fast enough to hide in blind spots is also too small to cause more than trivial drain to your shields, puts forth a futile effort to make Polaris-tan notice him.
>Fly in a straight line at 1/3 Impulse, have your contingent of marines suit up grab personal railguns and magboot out onto the hull, having a grand game of pin the rail on the pilot while safely nestled inside the shield of a capital ship.

Should I go on?
>>
>>161245093
There's been no advancement, there never has been, all the demo videos are just some fallout 4 mod Roberts threw together while he was using everyones money to drive Derek smart out of the gaming industry
>>
>>161245070
>will be constantly trying to expose you to multiple turret arcs
>and will fail, because its not as mobile as a smaller ship
Fact is this; SC is going to be dominated by one meta which is number of ships > number of pilots

A group of shitty cheap ships with little to no cost of losing are going to be far more cost effective than these bigger expensive ships because in all the time it takes you to prep your ship and use it effectively a bunch of faggots in smaller ships can swarm you multiple times.
>>
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>>161244227
gib big dicc shipp
>>
>>161245325
Not that anon but you're hilariously delusional if you think you're going to be manouverable enough to do any kind of decoupled shit like that.
>>
>>161245429
The meta will probably end up involving people moving in big carrier groups, with one or two carrier types, some large support ships with heavy turret coverage and a fuckton of fighters.
>>
>>161245325
>>Stomp the retros and splatter him on your big fat ass like a bug.
>>Turn him into space conffetti with the 4xS4 or 8xS3 you have for direct ass turret coverage.
>>Ripple off a couple of the THREE DOZEN S3 missiles you have on fully turreted racks.
>>Decouple and spin, pointing all the forward Dakka at him.
All worthless because smaller ships are more maneuverable, oh good you blew up 3 of the fleet of 10 and 7 are now on your ass and you can do nothing to get off
>>Sick your pet superhornet on him.
Dead the moment it left the hold
>>Fly in a straight line at 1/3 Impulse, have your contingent of marines suit up grab personal railguns and magboot out onto the hull, having a grand game of pin the rail on the pilot while safely nestled inside the shield of a capital ship.
>shield
Went down before your guys could even get out, who couldnt deal any damage to the ships anyway because they are lagging the fuck out, clipping through walls and generally being buggy as shit

Please do go on until you find a viable reason why a fleet of worthless ships will ever somehow be less effective than your expensive as fuck but totally outclassed bigger ships. The only exception would be capitals that have so much overwhelming firepower and fleets they are basically their own worthless ship spam anyway.
>>
>>161245628
Found the goon
>>
>>161245625
>The meta will probably end up involving people moving in big carrier groups
Unlikely because small instancing
>>
>>161245572
When you have mutliple available fire arcs, decoupling and getting one of em on target while coasting off axis wont be that hard. YOu wont likely get the nose turret on target, but the wait guns, missile racks and top turrets between them will almost certainly get a look, then its just up to the gunners.
>>
>>161245093
good shit

https://cdn2.artstation.com/p/assets/images/images/002/192/446/large/ken-fairclough-crusader-commercialplatform-callouts1.jpg?1458502074

https://robertsspaceindustries.com/media/euqv598fhsmx6r/source/Crusader-General-View_High.jpg

https://robertsspaceindustries.com/media/dvivvxie8a17er/source/Crusader_Orison_20161031_progress.jpg

>>161245270
good eye
>>
>>161245734
Nigga I dont WANT this to be the fact, I wish SC was basically just bigger ships against bigger ships with a focus on crews v crews and longer drawn out fights

But you cant deny the fact that everything in the game right now and what we know of the future is showing cheap shit swarms > everything else
>>
>>161245745
Don't tell me SC will have the same bullshit instancing that Elite does
>>
>>161245628
>>161245734
LELELLELE XDDD AURORRA SPAAAAAM
>>
>>161245891
I don't think that at all.

Goon was referring to you thinking the end game will have people phasing through walls and shit.
>>
>>161245572
https://www.youtube.com/watch?v=vTqFyYg46-Y
>>
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>>161245325
>Teleports behind you
>Slices your skull in half with my space katana, your captains hat sailing through the air
>Lands perfectly on my head, making me the captain as I sit down
>"Navigation, all power to engines, quantum to these co-ordinates"
>"B-but sir!"
>"JUST DO IIIIIIT"
>Ship accelerates into the nearest star as I am beamed out safely
>It was me all along, the unstoppable and always viable Combat Carrack
>"There's another lowly Polaris in this sector, Engage"
>>
>>161245953
>A Polaris will be as manouverable as a Gladius
>2.5 flight model that won't exist a couple of weeks from now

oh I am laffin
>>
>>161245902
It does

>>161245943
>Goon was referring to you thinking the end game will have people phasing through walls and shit.
It is extremely likely that crew firing from ships v fighter ships will be either impossible or entirely impracticable
>>
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>>161245628
>>
>>161246059
>A polaris will be as maneuverable as a gladius

U wot m8? I just posted a video.
>>
>>161245953
wew lad that's a light fighter
>>
>>161246095
>It is extremely likely that crew firing from ships v fighter ships will be either impossible or entirely impracticable

Impractical, sure. But the whole basis of the game is that its possible.
>>
>>161246153
In response to a comment where I said you would be delusional to think a Polaris would be manouverable decoupled..
>>
>>161246120
dont bring ps2 into this you faggot
>>
>>161246305
>>161246181
You're responding to the wrong anon. I just posted a video
>>
>>161246368
In which you fucking quoted me, how is this difficult for you to understand
>>
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>>161246120
>he didn't use his ESF as a hyper mobile hovering attack buggy
>>
>>161246426
Yes, what's your fucking point? I posted a video showing what you can do with decoupled mode. Stop sperging, autist-kun.
>>
>>161246368
You posted that video replying to a post which was about the manoeuvrability of the Polaris in decoupled mode, making it seem like you were offering it as some kind of counterexample.
>>
>>161246481
In a gladius, when the subject was about a Polaris doing it

fucks sake you illiterate
>>
>>161246509
I read decoupled mode and didn't read the rest because I wasn't interested in the autistic argument. As you can see, I triggered the autist >>161246559
>>
>>161246434
fuck off back to your own general/somewhere else pls

planetside is not even a space game
>>
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>Derek thinks this is Sandi's alt
>Haha, Derek is so stupid
>She literally posts as if it was Sandi behind an alt

Really makes you think...
>>
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>>161246434
:^) literally right now.

>>161246332
>>161246638
Its not but Star citizen will probably be the only other game that offers the same scale of gameplay in actual first person.
>>
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>>161246605
>hurr i didn't read the post it was inn reply to and failed at contextual analysis XD ur all autitsts lel triggered :^^^^^^^^)
>>
>>161246791
haha lel penis
>>
>>161246791
>He's literally sperging out

Calm down autist and go back to arguing with your friend about the polaris or whatever it is you were arguing about
>>
u ok commandos?
>>
>>161246973
haha lel penis
>>
How long is the sale going on for?
>>
>the great dilemma on what ship to have your LTI on
I have a buccaneer, I hope to god it isn't a super cheap ship when it comes out or else im totally bucced
>>
>>161247043
No ejection seat

what do you think
>>
>>161246789
>rockets

Impure
>>
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>a ship finally has something resembling a computerized viewscreen
>it's on a fucking alien craft
>it's on a dirty fucking tevarin ship at that
>when questioned on it CR confirms it's just a handwave'd one-way viewpanel without a terrible lot to it, not explicitly digitized or jack shit

kill me
>>
ps2 pls go

>>161247041
https://twitter.com/banditloaf/status/802929819147083776?lang=en
>>
>>161246973
wow nice meltdown
>>
Will they sell the Polaris again?
>>
>>161247138
Yeah but now the floodgates are open

Speaking of viewscreens...
>>
>>161247093
Thats probably because of its a Drake ship though and it doesnt fit 'the character profile' of functional simplistic ass Russian ship

Just based on its stats it looks like a very glass cannon ship, it has as a lot more firepower than you would expect from that size while being fairly fast. So its the type of ship you always go balls deep on and either you unleash such a level of hell the enemy dies or you crash and burn which is why I thought putting the LTI on it would make sense since you'll probably be losing a lot of them.

Or at least thats my logic which i hope is right...
>>
>>161247383
>Speaking of viewscreens...
>>
>>161247427
>yfw Russian attack helicopters have ejection seats when Apaches don't

The "cheap Russian shit" meme is just that, a meme. Removing basic features for no reason isn't an aesthetic.
>>
https://www.reddit.com/r/starcitizen/comments/5f4zc3/ben_lesnick_on_twitter_super_hornet_to_get_a_boost/

Apparently fatfuckben just said the super hornet is getting a price increase. Which makes me think the avenger gladius and sabre are also getting increases as well.
>>
Should I upgrade this LTI 85x to something before the sale ends in an hour, entirely for the value? I have 55$ in credits
>>
>>161247574
>Removing basic features for no reason isn't an aesthetic.
Tell Chris that

Well I have the buccer already so i guess ill stick with it
>>
>>161247701
Almost like everyhing is getting that treatment and has been for years anon...
>>
>>161247110
I go hard.
If you're gonna be a faggoty air nigger, best to be the niggest.
>Commenting the rockets.
Not commenting the double thermal optics and and Radar.NO ESCAPE
>>
>>161247710

no reason not to, if you have 55 dollars in credit its not like you'd be losing anything, plus you'd gain a ship with LTI that can be upgraded to other ships
>>
>>161247701
Bretty much everything will be improved and the price will go up because they've learned to not be so retarded when it comes to ship design (from a functional point of view)
>>
>>161247710
Just buy an upgrade but then don't apply it if you aren't particularly attached to anything
Then you can melt if something you really want to upgrade to comes around
>>
>>161247383
>muh view freelancer fag

pls go
>>
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>>161247374
yes, with a markup from its previous pricetag, no LTI.
>>
>>161248758
Not like the LTI part matters with all the tokens they throw out
>>
What do we think about the Gladiator?
>>
>>161249146
No one knows what to think about the bombers really because they're all "escort to the capital ass" ships.
I'd only get one if you have people to watch your back.
>>
>>161247710
sale ends tomorrow, check bens twitter

>>161249146
has same wing missiles as 2.6 Gladius lel
>>
Haven't played ED in a while, has something happened to the gimballed weapons? There seem to be a lot of people upset with them for some reason.
>>
>>161249146
Great ship based around flawed missiles

>>161249313
Not strictly a bomber.
>>
>>161243079
*Anvil is best brand.
>>
>>161249321
They nerfed them and buffed non gimballed, I think.
>>
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>>161249146
i thought mine was sugoi before i fed it, an SH, and vanguard into the meat grinder where their screaming bodies were pulverized into shipgore and reshaped in the form of a polaris

hopefully they will be rugged and rad
>>
>>161243537
>>161244065

it's good that the camera doesn't show more. This way I can assume the best came and enjoy.
>>
>>161249146
Has the potential to be pretty good, but has some flaws. Retarded turret with useless tiny guns, stupid chair lift and in the speed balance patch they somehow forgot that it's a fighter-bomber and made it maneuver like shit. Plus they gave it the same wing missile hardpoints as the Gladius. We'll have to see what they do with it in 2.6.
>>
>>161249479
So it's just the usual
>This thing is too strong so lets make it useless while we make something else too strong
thing ED loves to do?
>>
>>161249483
God damn it is a sexy ship though

I like it a lot more than a SH
>>
>>161249146
I loved it and it's still one of my favourite ships.
but

>retarded over designed chair lift gimmick
>absolutely awful cockpit seating
>slower then a multicrew ship
>>
Is Herald gonna be a cool ship to fly in 2.6? I know its mechanics are not in the game yet but I just wanna fly something cool without spending 100$ more on ships (I'd be upgrading my Avenger Stalker).
>>
>>161250402
For drag racing sure

I want to see this with the Herald

https://www.youtube.com/watch?v=hVf1GKqaoMI
>>
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>>161250402
it's presumably going to be obscenely fast in a straight line but won't maneuver much for shit

definitely a craft one can reliably escape from shit in, bet it'll edge out an m50 or 350r in sheer maximum velocity
>>
>>161249146
of my $1800 worth of ships its the only one I have never melted or traded, and it was the second ship I bought, it's my pocket shipfu after the tally.
>>
>>161250629
>gladiator/tali shipfus
Pleb taste detected
>>
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>>161244487
The reason Coop was axed from SQ42 was because it was too constraining for the narrative (and it was a good call, we don't play coop for the scenario), everything else can and will be emulated on a PC the same way SC server will do it.

I believe you know, but just to give a clear example :
Dynamic economic isn't about making npc ship fly even when no one is here or looking at them, it's about running a simplified but credible model and making npc ships appear as if they had always been there.

>>161245902
>Don't tell me SC will have the same bullshit instancing that Elite does
Instancing is a good things, ED is shit for other reasons.
For instance it allow you to separate players who want to have fun doing coop or PVE and herd away griefer in separate instance
>>
>ship prices vs ingame prices
How in the love of god is a SH supposed to cost more than a Retaliator
>>
>>161244227
Reporting in.
Anyone who want's to join and roam around raiding 890 dads are welcome!
>>
>>161244227
cant wait to rekt whales with my mates in deltas and buccaneers
>>
>>161251017
Comparing SH to Base Retaliator is like comparing stock Hornet to Bomber though
>>
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I think that we can all agree that the Constellation Andromeda will be the single best highly economical moderate-sized small-crew vessel for broad application across a wide variety of tasks that can competently hold its own with just about any line of work while being far from the foremost ship in any given light other than strictly multipurpose hulls.
>>
>>161251209
>taking a multipurpose ship
Enjoy being bad at everything and forced to specialize
>>
Which one is going to be a better fighter in 2.6, Mustand Delta, 325A or Gladius?
>>
>>161251209
Damage is fucking high so yeah it should be ok
>>
>>161251185
Have they even given us any clue as to how much ingame these ships are going to cost?

Im getting a nasty feeling this is going to be grindy as all fuck or these prices are insanely overpriced
>>
>>161251395
They've said it won't be grindy but obviously they would say that regardless
I think the idea is that early missions are as fun as later ones but that's a bold claim
>>
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>>161251278
>implying there's no value in a light mercantile vessel that can credibly defend itself

i can hardly think of a better ship that one might be forced to use for a while should their entire spacelife go tits-up, and they need to basically start building their assets back up; on paper it's a fantastic sort of foundation ship that can apply itself broadly and serve as an economic backbone of a small-hull oriented personal fleet, well and capable of printing credits in a pinch.
>>
>>161251395
Black hole ben has vaguely hinted that dollar-> uec price is actually 3/4/10 times less than in-game prices will be.

>>161251325
300 series needs a rework, mustang (pic related), Gladius gets buffed missiles and is apparently the ship they balanced every other ship around when it came to flight/combat adjustments.
>>
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>>161251209
> single best highly economical moderate-sized small-crew vessel for broad application across a wide variety of tasks that can competently hold its own with just about any line of work while being far from the foremost ship in any given light other than strictly multipurpose hulls.
I disagree, it is only a moderately economical moderate-sized small-crew vessel for broad application across a wide variety of tasks that can competently hold its own with just about any line of work while being far from the foremost ship in any given light other than strictly multipurpose hulls.
*Assuming the balance are already set in stone and we know about it.
>>
>>161251209
A shame its so fucking ass ugly and has a bridge that makes you look around a dozen struts to see anything.
>>
>>161251209
The Taurus is 90% as capable as the Androgenous, costs 33%/75 dollars less and carry more cargo.

Second turret uneccessary, Merlin a meme.
I'd have one but I hate HAAAAAATE the regular connie cockpit glass setup, If I could get Aquila nose on Taurus I'd buy one in a heartbeat.
>>
>>161251771
>>implying there's no value in a light mercantile vessel
There isnt. Period.
>>
>>161252149
>>161252120

>Making assumptions on a game that doesn't exist yet
>>
Whats going to happen to any ship upgrades you are holding onto, will they just sit in your inventory forever?

Iv got a buccaneer and just picked up a Gladius Valiant just because it was free but haven't decided if i want to switch.
>>
>>161252259
It says pretty clearly they're going to be made void
>>
>>161252259
Game is so far away from launch you won't have to worry about that until you've already ate that melt value up.
>>
>>161252259
they'll likely go poof when the game officially goes into beta and you'll be credited for any dollar amounts they were worth.
>>
>>161252259
Buy five of each so you can switch back and forth a couple times
>>
Is the BMM going to go up in Price do we think?

Also has anyone credible said anything about the rumored "downgrade token" option recently?
>>
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>>161251325
>>161251809
>>
>>161252380
>>161252389
>>161252556
>now i have a buccaneer with a GV, freelancer and f7c to choose between
I guess ill pick one before they all go poof sometime before release then
>>
>>161252679
Everyone thinks that because it's fucking competent for an alien ship but nothing official afaik
>>
>>161252205
It has the same gun mounts, same engines, almost as many missiles, no merlin and one less turret. For $150 instead of $225 and it carries like 50% more cargo because the entire merlin dock is a secondary cargo bay. I'f you're flying solo or two man as a transport the Taurus is almost a clear better option in cost effectiveness terms.

The only thing the andromeda really has going for it is better shields and a larger missile payload.
>>
>>161252679
As soon as it's in the game a price increase is pretty much guaranteed, considering that it's more or less a $350 ship size-wise already at this point and F42 is just going to make it bigger. Plus alien ship markup.
>>
>>161252784
Its almost certainly gonna get bigger before its flyable, and when ships get bigger they get more expensive. I dont really want a happybanu mobile but I'd love to be able to pick up another 50 bucks of hull value or whatever and trade it up into a more costly ship that I actually want.

Alternately I might just upgrade it into a Caterpillar with credits I have lying about now in the aftermath of last nights jewish revelry.
>>
>>161247701
Pretty sure the SH is getting a price increase because it's going to be better than the Sabre with the new flight model.
>>
>>161252902
>The only thing the andromeda really has going for it is better shields and a larger missile payload.

and double the turrets, as well as any other metrics that you have no fucking clue about because they're not on the stats page, or even in the game yet.
>>
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$95 concept sale next month for Dec livestream
>>
What other ships do we have coming up for sale?
>>
>>161253196
>Anvil-Hurricane.png
>cropped image of a Gladiator
What are you trying to say?
>>
>>161253196
>>161253208
Well that answers that...

Any ideas on what it is?
>>
>>161253196
Forgot your trip, Agent.
>>
>>161253097
>Double the turrets.
Its has an additional 2xS2 which are not slaves to the pilots seat and requires and additional crewman to operate. That's kind of a wash in terms of cost effectiveness. Yes slightly less firepower, but also less crew and 2xS2 is really only worth an NPC gunner, not a player.

>Other metrics
Such as? its the same hull with different, cheaper, equipment. Its not like the Andromeda is made of unobtainium or something.

Im beginning to suspect you are an Andromeda owner who is salty that you bought wrong version of a ship.
>>
>>161253196
>>161253293
Yeah thats literally a gladiator you niggerfaggot, Id recognize DAT ASS anywhere.
>>
>>161253415
>Its has an additional 2xS2 which are not slaves to the pilots seat and requires and additional crewman to operate

Not necessarily.

>Such as? its the same hull with different, cheaper, equipment. Its not like the Andromeda is made of unobtainium or something.

Really? You know how armored it is? What component slots it has?..

nope
>>
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>Have enough to get big boy snek ship
>Realize that I still need a shitload more to outfit it and have money to spare if I go full retard
>>
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>>161253673
stop playing elite as this shit game completely lacks a tangible future in which it will ever be more rewarding or fun to play

appears to have taken 2225 hours but i am fucking finished
>>
>>161253874
haha lel penis
>>
>>161253673
And once you have it, what will you do then? More of what you did to get it? Does it unlock any new gameplay on its own or is it simply a bigger, more powerful version of what you already have?
>>
>>161253874
>Elite rankings
>Main faction rankings
>All pointless and just a thing to grind for to get some ships

I don't understand why Frontier put out so much unfinished shit.
>>
>>161254001
Because Braben is a dad and dads think that making a bar go up is gameplay in its own right.
He tried to make a sandbox game but failed to understand that the core element of a sandbox is the sand to build things with. E:D is a sandbox without sand, which is really just a wooden square on top of some dirt. You cannot effect the world in any meaningful way nor can you build anything that lasts or leave your mark anywhere, the entire game is about getting a bigger ship, becoming more personally powerful and wealthy and making factions like you because you murder people for them.
>>
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>>161253874
But I still have fun with friends.

>>161253953
Well it would be complete jump from everything I've flown before, which is mostly small dedicated fighters, or shit meant for hauling.
I've done next to no exploration either, and I know I could get a DBack or use an Asp but might as well just power through the last leg and use this for it.
>>
>>161252902
>almost as many missiles
Not really. The Taurus lacks the S2 missiles and reloader. So it only has 12 or so S1s. And now that the Connie doesn't fly like a fighter, not having those missiles is going to hurt it a lot against fighters
>>
>>161254353
It has 28 S1 missiles, less of a shitton than the andromeda, but still a shitton.
>>
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>>161254315
exploration is the single most dull and worthless component of the game and I can confidently tell you that the entire galaxy is homogeneous without variation the full way through. i'm fully aware that there are some people who legitimately enjoy it but from the moment I got back from the core after my first run to Sag A* in a 27ly asp, every second of further exploration necessary for the elite rank was complete agony in the boredom and disinterest it produced in me

beagle point was okay but you can get the same view in the opposite direction with an infinitely shorter trip

stupid fucking shallow-ass game

fdev fix nao
>>
>>161253196
>starter fighter
>$95
CIG is not helping their pay to win image to outsiders at all. If they did make a low-end dedicated fighter, that shit needs to be like 40-50 bucks and have a starter package immediately connected to it.
>>
>>161254654
Maybe read the replies first autismo
>>
>>161254621
How much work, or rather how long in your case, does it take to get to Elite in exploration?
>>
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>>161254654
It's b8 m8, thats the lewd ass end of gladiator-chan, not a new fighter.

It's a troll making shit up to stir up an arguement.
>>
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>>161254925
two fucking years since release of sporadic attempts at furthering my exploration rank, i got elite in the other two long before. i've no idea of the actual hours invested, but they're more than i'm comfortable with given how little value there is in leaving the bubble

you will need approximately 161 million credits in data to hit it. this is listed on a shitty wiki and turned out to be true for me.
>>
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>>161255164
>Doing something you don't enjoy just for a ranking
If you were practically done with the game in motivation why force yourself.
>>
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>>161255383
>>
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>>161253196
I really wish you were telling the truth, agentanon. A fast, agile anvil ship that could use the same center modules as a hornet would be amazing
>>
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>>161255383
because i wanted to go to beagle point to evaluate a 56ly anaconda and it left me at 97% rank so i rounded up the last bit in a clipper out towards the statue of liberty nebula

this collapse in interest has only just occurred, i'll have you know.
>>
>>161254315
>might as well just power through the last leg and use this for it.

the fuel scoop for an exploraconda costs 90M. Yup, 90M for a fuel scoop on a 130M ship
>>
Should I upgrade this 85x to a 315P? I heard good thing about the ship.
>>
>>161245070
Whats the quickest way to get a polaris?
A warlock, a Prowler and as many of your mates that you can fit inside.
>>
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>>161256241
>two dozen marines are waiting inside for you
>>
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>>161256110
>90M for a fuel scoop on a 130M ship
That shit better fill up the fuel tank in a second and sing me sweet songs to sleep while it's at it then.
>>
>>161256390
>NPCs vs Real Players
>>
>>161256470
it's fast, you're also better off getting a secondary fuel tank to at least double your fuel capacity too
>>
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>>161256601
>the ship belongs to an org that has decided to fully man it for some reason
>>
>>161256756
That would be hilarious.

However, most crew would be engineers, etc.. Not fully teched out to fight like your boarding party.

In the last thread someone said that only NPCs would be able to man capital ships in future, due to fear of them being too OP when fully real player manned. No idea how true is that, most likely BS.
>>
>>161257158
a polaris comes equipped with a full armory and the whole crew could come scrambling for armaments to repel boarders; presuming the EMP didn't knock out access to weapons storage or anything. there's also room for a full dozen armed and armored combat/security personnel past the like, eleven manned posts that can actually be utilized. Jimbo Fuckstick the No.3 Turret Operator won't do too much with an arclight in such a circumstance, though.

warlocks do indeed frighten me, however.

your last blurb is complete bs though, to my knowledge no such restrictions have ever been fathomed.
>>
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Cant. Stop. Trading.
I have $55 in store cred.
>>
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Is the normal Hornet worth it for the cargo space or is it too outgunned by the Sabre and Super Hornet to only be useful for light fights and cargo?
>>
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>>161257914
using a hornet for ANYTHING related to cargo seems oxymoronic yo

i imagine the standard f7c would be handily outgunned.
>>
>>161257914
Hornet with box can still load 3xS3 fixed Or whenever the twinlinks come out 6xs2 fixed. You'll be outgunned by a superhornet or sabre, but most of the world will not be flying hornets and sabres, since they can only do combat. You're average pirate is going to be flying something with a cargo hold like an avenger or cutlass.

The F7C has a niche in "slightly flexible combat ship". Also Pirate are way less likely to come after a fighter that may or may not have anything valuable to them at all.
One of the same reasons I keep looking at the base tally as a possible transport, most people ae not gonna look at it and think "loot pinata" theyre gonna look at it and think "potentially dangerous and likely carrying nothing of value"
>>
>>161255529
>TheAgent
>"only" 27 with a 2002 join date

He is full dad
>>
>>161258274
Why Avenger and not Hornet? They have the same amount of cargo hold right?

I have a Titan at the moment and trying to decode between Cutlass, Hornet and Delta.
>>
>>161258048
I'd assume he means for scavenging or relieving solo haulers of some of their goods
>>
>>161257914
it might be useful for high risk smuggling if you also have the ghost armor... assuming there's a mechanic for that.
>>
>backed the game a long fucking time ago
>check news rarely
>people are still buying all these ships for some reason, although game is funded and there are no more "stretch goals" AKA feature cree
>have 315p and Aurora LN
>wonder why do I even have 2 low cost ships
should I just melt Aurora? Is it even a good ship?
>melting just after the sale
>muh LTI
>>
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let's play guess the ship
>>
>>161258745
Well LTI is probably more useful on an expensive ship, bigger bills and all.
Could swap them for a Cutlass Black as long as the one you upgrade has LTI attached.
>>
Does this mean NMS is actually worth playing now? https://www.youtube.com/watch?v=hI9PvjJJijY
>>
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>>161258510
no the avenger titan has like three times the cargo hold of the hornet, hornet is literally just a little box shoved in the turrets place, the avenger is an actual fairly big internal cargo hold.

Delta has no cargo at all, but packs a solid punch for its size, Pick it only if you wanna be a space ninja.

Hornet is probably the most capable in combat, It can take hits where the Delta really just cant. Its without a doubt the best fighter of your list but really can only carry away a tiny amount of loot.

Cutlass is literally a bigger meaner avenger titan, and its about to get reworked and improved. Cutlass Black is the best "cargo fighter"

Titan is gonna be best bang for the buck in terms of "fighter with a cargo hold"
>>
>>161258927
Bukaneeeeer
>>
>>161258927
Cutiefly
>>
>>161259103
No, not at all. There's still nothing to explore and the gameplay consists of mine mine, jump to next system, mine mine mine. Base building and a freighter literally adds nothing to the game.
>>
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>>161258625
yes in immediate hindsight it certainly fills an interesting niche but your average big-box hornet isn't going to be drastically pressuring markets with its cargo leverage. secure small-volume storage and transport seems like its best bet and in that given role I bet it could very easily excel.

interesting stuff
>>
>>161259202
So the "Cargo Unit" spec on the RSI site is what?

I thought that ment cubic meters or something?

Maybe I'll pick a Cutlass then, but I'm afraid it'll be too slow, unresponsive and too big of a target. At least the Cutlas i tried was very weird to fly.
>>
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CERTIFIED WANT
>>
>>161259708
more like the 890 dump amirite
>>
>>161259202
>The Avenger Titan comes with a tiny bed
>climb into it
>It's so tight it doesn't look like I could move my arms
>Start getting claustrophobic
>>
>>161259202
we know nothing about how much cargo a ship actually holds until 3.0. I suspect the Titan's hold will be nerfed in some way. Probably by not letting you stack cargo all the way to the ceiling of the ship.
>>
>>161259708
I want a 815p or 825a. Fuck the luxury yacht shit.
>>
>>161259382
You also have to remember the Hornet is the beloved X-wing equivalent and they will make sure it's viable
>>
>>161259802
https://robertsspaceindustries.com/comm-link/transmission/14684-Hull-B
>>
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>>161259930
if a hornet is an x-wing, the constellation is a goddamn millennium falcon

b u e n o
>>
>>161259961
He's right though they could just say "fuck you balance reasons" and change it and they'd be within their rights to
>>
Reminder that these ships will get a cutlass-like update more or less
>Aurora
>300i
>Hornet
>Freelancer
>m50
>Gladiator
>Avenger
>Mustang
>>
>>161259961
>https://robertsspaceindustries.com/comm-link/transmission/14684-Hull-B
i'll believe it when I see it.
>>
>>161260127
I always thought the Cutlass was more the Falcon regardless of what Chris keeps calling the Constellation.
You wouldn't look at the Constellation and call it a rusty piece of junk like you would for the Cutlass.
>>
Explain buying hundreds of dollars worth of video game ships to me.

I want to understand.
>>
Buccaneer vs Hornet as a pure dog-fighter ?
>>
>>161260562
Hornet
>>
>>161260562

The Buccaneer appeals to pirates because it's cheap and sturdy, but will be hard pressed to hold its own against a proper fighter like a Hornet.
>>
>>161260394
Don't if you don't want to, ez.

It's like you're playing WoW but when you go to press the repair gear button it says "np you were a backer!"

Otherwise it's the same as people spending hundreds on pay per view wrestling and CSGO keys and other stupid shit.

>>161260562
Buccaneer would probably win against base hornet but hornet has more room to upgrade.
>>
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>>161260394
the implicit and unfaltering belief that this game

our game

will be GOTYAY
>>
>>161260562
one's sturdy, one's fast. pick the attribute you like better
>>
>>161260797
Buccaneer has SH dps and is fast, it isn't going to be sturdy
It's the absolute madman fighter
>>
>>161257158
>In the last thread someone said that only NPCs would be able to man capital ships in future, due to fear of them being too OP when fully real player manned. No idea how true is that, most likely BS.

That was me and so obviously faked I'm surprised someone took it seriously. I will have to avoid those childish joke.

The truth(TM) is that Idris/Jav and anything below will be possible to fully npc crew (based on ship capacity) because that's how player will 'agent smith' and replace the npc (without the hassle of fetching the player)
The Bengal and that one cruiser ship wont be fully npc crewed because they are prize ship only meant to be discovered as derelict repaired/captured, never sold.

Dev say that players manning is still expected to give an advantage but personally, I don't expect Org to ever fully man Idris because it would be a waste of manpower, unless of course they have one very specific need
>>
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>(TM)

0153
>>
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>LN
>Delta
>Tana
>Titan Renegade
Just need some Drake, Orishit and anvilcube starter now.
>>
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>>161261602
Nice get but
>>
>>161261362
I meant to quote you with that alt code. I don't know what's going on. 4chanx fucking up for me or something.

>>161261707
Wasn't really about the captcha, I just like posting funny ones.
>>
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help
>>
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>>161247535
>Best Ship
>Tactical Superiority
>>
>>161261038
Can I fly in screaming witness me with guns blazing and actually have it work out?
>>
I had a Gladius and I upgraded it to a Buccaneer, but just before the sale ended I grabbed the free Buccaneer to Gladius Valiant and F7C hornet upgrades.

Should I upgrade to either of those or keep the buccaneeer?
>>
>>161262157
>no aurora
>no orion
Your lack of faith in RSI disturbs me.
>>
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So when will we get the new reworked Cutlass Black?

I see that Cutlass Red and Blue is coming in 3.1.
>>
137 million boys.
>>
>>161262569
auroras are for poopyheads and my husbando now has an orion

:3c
>>
>>161262563
Should have grabbed a few dozen of them so you can change between them until you decide on a favourite.
>>
>>161262536
>Can I fly in screaming witness me with guns blazing and
It's the closest ship for
>actually have it work out?
Haha nah nigger
>>
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>>161261863
I guessed that
To make up for the disinformation, here is some links.
An old one from 2014 that said they acknowledge that player want to be able to play entirely solo.
https://robertsspaceindustries.com/comm-link/transmission/14354-Letter-From-The-Chairman
Recent one mid 2016 that explain they'll still limit it depending on server capacity
https://www.youtube.com/watch?v=ciCNkp20O7w&feature=youtu.be&t=858
I don't have the link where it say "only 3 wingmen npc" but we can suppose it will be based on how many Dragonfly raider you can fit on a ship before it get ridiculous.
>>
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>>161262746
>auroras are for poopyheads
WOW RUDE

Don't even have one because LTI starter is silly but I'm getting one in game
>>
>>161262746
I'll fly escort for him in my SH, and cuck you in the ass while he's on cargo loading duty.
>>
First ship bought with UEC?
>Buccaneer.
Then
>Greycat
>Prowler

Depending on how much these ships costs, I'll buy them too.
>Orion
>Crucible
>Endeavor
>Hull E
>>
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F I D E L I O
>>
>>16126260
"cutlass black is flight ready" -from the finale sale page

not sure if this means new cutlass or if this is jewish tricks
>>
>>161259605
>>161262603

Please respond on these
>>
>>161263768
>all that fucking room in the cockpit
please tell me that isn't the cutlass
I had hoped the scale was just a bit off in the greybox
>>
>>161263896
see
>>161263827
and the finale store page text above where drake shit is listed

idk where the hell that removed post came from
>>
>>161263934

tahts the caterpillar
>>
>>161263934
Lose all expectation you have of it being the size the Cutlass is now
>>
>>161263973
Thanks.

To the other question, what does the "Cargo Unit" mean on the ship matrix on the RSI site?

It says the Titan and Hornet got the same amount of cargo units, but only the Titan has a cargo hold, why is that?
>>
>>161264161
hornet center module can be a cargo pod. all hornet and super hornet center modules are interchangable
>>
>>161264161
The F7C comes with a cargo pod.

But they don't carry the same amount of cargo, stop looking at the ships stats page, because its just plain wrong most of the time.
>>
>>161263934
This shows a pretty good view of the new cockpit space, there's a lot more

https://www.youtube.com/watch?v=aUnAcFQyQ3Q
>>
>>161264286
>>161264303

So when the RSI site tells me that the Titan got 13 Cargo Units, that means a small box in addition to the cargo hold?
>>
>>161254001
>>161254297
Don't play it.
Play something you like.
Let others play this game, if they like it.
Easy peasy.
>>
>>161263383

>base ship

Super Hornet

>First ship with UEC

Crucible. Next Freelancer MAX. Then maybe a 890 Jump just for fun.

I primarily want to do combat missions both in space and on land so I went with the colonel package back in 2012. Upgraded to a SH when it became available. But the repair mechanic intrigues me and I still like space trucking.
>>
>>161264497
No, it means that is can hold 13 CUs worth of cargo.
>>
>>161264351
Now I want a cutlass, nice back door, I could get a dragonfly in there.
>>
>>161264497
stop taking any of the stats or numbers on RSI'd page as fact - avenger will be getting a rework to actually function properly in 3.0+ just like all the cutlass needed, and 300 needs

unless it's a newer ship designed with 3.0+ game mechanics in mind, it probably won't be ideal for cargo or any other features until reworked.

i'd be suprised if the hornet cargo stays a thing period since it's just fake boxes with no actual space
>>
>>161264750
I bet I could get a dragonfly in your backdoor ;)
>>
>>161264594
>Why did Frontier make such bad decisions?
>D-don't play it!

Great answer champ
>>
>>161263896

https://robertsspaceindustries.com/comm-link/transmission/14684-Hull-B-Q-A
This is the msot up-to-date thing for cargo size I know of.
>>
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I'm really not sure how I feel about this. It's a lot like the Idris growth; sure some fags complained about getting more ship than they wanted, but how many do you really think melted it down for a Polaris? On the other hand, I feel like smuggling is going to be a lot harder in a mini capship than what looked like a speedy looking unconventional little semi truck of a blockade runner.
>>
>>161265314
The sections are removable though.
>>
Imperial Courier vs Vulture, what do you like more and what should I buy?

GO GO GO
>>
>>161264981
I don't see bad decisions.
So I'm keen to play.
You see bad decisions, so you're NOT keen to play.

See? It's a matter of taste.
So relax and go easy on the green text and assumptions.
>>
>>161265410
>GO GO GO

kys
>>
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>>161265314
Most of the time the growth seems to be solely because the ship can't perform all the functions it was sold with, so they upscale it so it actually can. That sort of growth no one should have a problem with. Some of the growing seems kind of unnecessary, but the Caterpillar and Idris both seemed more in tune with what they should've been as larger ships.
>>
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>>161265314
>>
>>161265408
they have never indicated that you can fly with more or less than the four sections. the modularity is entirely in being able to swap out the sections for different modules. all sources indicate you must have four and only four modules, regardless of what they are.
>>
>>161265552
>It's a matter of taste

Sure, delivering papers for 100 hours is your taste. That doesn't change the fact that your taste is shit you cunt. Shouldn't you be at the fucking forums thanking Sandro for removing Quality of Life features?
>>
>>161265314
Put that font out of its misery and uninstall it.
>>
>>161265670
You sure are angry.
>>
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>>161265619
all you had to do was mirror the damn three, CJ! anyway it's been long confirmed that it's in the next major patch.
>>
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>>161264660
>>161264920
I know the numbers are all fucked up. I'm just trying to get my head around what they mean by cargo units and if cargo units is the cargo hold itself or a small box in addition.


How can they fuck up the numbers that much by saying the Hornet's cargo box can hold 13 units and the Titan only 3?

I understand they are wrong, but it feels like there is something else I dont understand.
>>
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>>161265783
>tumblr
it's my favorite font and your opinions are wrong
>>
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>>161265789
Yeah, I fucking am. Because a game I wanted to like/did like has been getting worse and worse by the day because of shit eaters like you being pandered to. In fact, I am fucking furious.
>>
>>161265994
cargo units is the amount of cargo the ship can hold, don't know how many time we need to repeat this

>Why can the Hornet hold X but the Avenger hold Y?

BECAUSE THE NUMBERS ARE FUCKED
>>
>>161265554
kisses to you too, faggot.
>>
>>161266008
There are a plethora of space/sim games out these days, and more coming.
Don't waste your time being angry that one of them didn't turn out the way you'd have preferred. Get one of the games that you like instead.

No need to be aggressive towards others either. Just enjoy what you enjoy.
>>
aghh this is torturous. I still haven't decided whether I want the banu mememan. The decision entirely hinges upon if we will be able to essentially "park" it in safe space as a mobile shop, I already have a main ship; my reclaimer. I don't think it's really discussed at all.
>>
>>161266251
>There are plethora

Fuck you Dad. I will be aggressive, rude, and whatever else I fucking feel like to you cunts. Because *YOU* helped ruin something I at one point enjoyed.
>>
>>161265994
cargo unit is the measurement system. whether this means size of objects, weight, etc we dont know

neither the titan or the hornet cargo will be functional compared to anything designed with 3.0 cargo in mind, if they work at all period in 3.0 for cargo. neither ship page has been updated since they came out - we'll probably be looking at this 4 year old concept of the caterpillar that says it's 85 meters long for another year

neither ship is relevant for cargo until they get reworked for it
>>
>>161265994
https://robertsspaceindustries.com/comm-link/transmission/14684-Hull-B-Q-A

Anvil Hornet F7C 24.4921875 12.54

This would imply the store all that goes in the hornet ball would be Radius 2m.

Aegis Avenger 23.4375 12

I'd guess the cargo hold wxhxd is 2.5x2x4.6875

Numbers are probably total horseshit though, hopefully 3.0 will reveal the truth.
>>
>>161266429
Well, that's your thing then.
>>
is 17 draconis still up?
also, is aditi the only place left to grind out empire rank?
>>
>>161266330
spend your money on things that will be fully playable with most or all features inside the next 3 patches. the "mobile store" thing is a meme that is possible from literally any cargo ship, so long as they dont fuck up the entire system and make cargo some kind of player-bound object - which would make piracy nonexistent
>>
>>161266646
Maybe next time you'll be smart enough to not engage a clearly disgruntled person with

>Well, I like it! You should find something else!
>>
>>161267185
Nope, and you can't make me.
>>
>>161267332
And you can't stop me from calling you a cunt.
>>
>>161267185
>>161267332
>>161267752
stfu
>>
>>161267752
>>161268127
>>161268270
Bit off topic now, eh kids?
>>
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>>161268423
The dads need to be reminded of the shitty quality of human beings they are.
>>
>>161268423
yeah gj cunt
>>
>>161254654
this >>161254926
besides, single purpose fighter seem to be more expensive for some reason (mustang delta, gladius)
>>
Alright, what do you guys think of my goal for SC/E:D

Become a Space Australian. Getting a decent Caterpillar sized ship to do some hauling and exploration jobs on the fringes of human space, but popping out the little fighter every once in a while to stop some Slavers. Not out of the goodness of my heart, but because I can probably loot the ships involved and get praised for it, all while talking in such a stereotypical Australian that I constantly get banned from group play.

Heck, being rescued by me will be like being saved from your burning apartment by a thief who was only there to nick your stereo. AND HE STILL NICKED IT!
>>
>>161269014
>Become a Space Australian.
A noble idea.

Take some Australian behaviour and language lessons from this guy;
>>161268587

Also you'll need to git gud at shitposting.
>>
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>>161269014
Oh good ol' Space Australia?
>>
>>161244418
What's that ship above it?
>>
>>161269198
I gotcha fampai.

>>161269337
I'll always traverse the verse with a Foster's in hand. Besides a huge spoon, what Firearm would an Australian have to liberate his new Vanduul ship from the Vanduul inside of it?
>>
>>161270084
single shot bolt action 4 gauge shotgun
>>
>>161246789
Star citizen will not offer that scale of gameplay.
>>
>>161247427
Anvil is actually the russian manufacturer. Even in lore they originally started in kiev.
>>
>>161270441
...and a donk
https://www.youtube.com/watch?v=ufDTDUPZrag
>>
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what sort of wacky weapons do you want to see in the year 2947, /scg/?

disintegrator cannons?
300 rounds per second shredder guns?
recreational nukes?
graviton beam emitters?
pocket rail guns?

everything thus far is pretty vanilla, I think some of the handheld weapons described in Elite's lore trounce what we've seen from CIG so far.
>>
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>>161271392
Pocket rail gun eh?
>>
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>>161251209

That elevator is so silly looking. I don't understand why they never redid it as a front landing strut that also works as a point of ingress/egress like the Freelancer.
>>
>>161270657
how can you be sure? for that matter, how does PS2 support so many players and vehicles in a single zone? the graphics and physics seem at least up to modern standards, what is SC doing that it isn't that it can support so many?
>>
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>>161271468
that form factor is a bit too big; i'm thinking the size of a small handgun
>>
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>>161271392
>graviton beam emitters?

Kind of this
>>
>>161271549
for real, it needs both of those things. trying to use that shit in space is a nightmare.
>>
>>161271392
laser crossbows with laser strings.
>>
>>161271392
what's described in lore is always going to trounce what's described in game. what does E:D actually have playable, other than lasers and ballistic gatlings?
>>
>>161259202
>Avenger

That engine design still makes no sense

Aegis fags are also the worst
>>
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>>161260331

Comparing anything to the Falcon is dumb because the Falcon is a retarded ship from a movie meant to sell toys to kids.
>>
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>>161271549
>>161271758
While I don't deny that the elevator is fucking awful, at least judge it based on the new modeling. It's wider, rectangular, and less of a hazard than the circular one. It's meant to be the main disembarkation lift while on planet, with the cargo bays two docking hatches as the way to get in and out in space. Those hatches have their own problems right now, though.
>>
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>>161272409
you still have to jump to get on the fucker. also, this
>>
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>>161272409

Doesn't it tip over in the game?

Pic unrelated
>>
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Several million.
What did he mean by this?
>>
>>161273257
it means subscribe for monthly REC or get cucked into buying a sabre to earn it, fag
>>
>>161273354
Why would I want a sabre when i've already been cucked into buying a super hornet, shitter.
>>
>>161272881
all the weight is in the ass. still looks silly and probably wouldn't be great for stuctural integrity long term, especially in a phoenix where the front is full of partiers and pianos and shit.
>>
>>161272620
I've never actually had that happen, though it is hilarious.
>>161272881
Not that I've seen anymore.
>>
>>161273257
What do you not get lol
>>
>>161273562
>10,000 UEC may not seem like a lot,
It doesn't seem like a lot.
>but at this stage in the game it actually means we’re giving our backers several million dollars to outfit their ships!
Well yes ok 10,000 to each backer = giving out millions of UEC, but you aint buying much individualy with that 10 bucks.

Seems like a shit stretch goal senpai.
>>
>>161271392
I guess that's what happens when your first gun is literally a G36C, they aren't even caseless guns, I hope there's gyrojets or a way to get famous enough that CIG lets me put a weapon with my name on it in the game
>>161271901
not this shit again
>>
>>161270084
No one drinks fosters you dumb cunt.
>>
>>161273810
I do really hope for some caseless auto rifles, that can stream rounds at people for low damage but relentless supression until they have to out-gas from cooling ports like the m32 duster in Unreal2
>>
>>161273965
It's not like the Americans here would understand what coffee is, bloke.
>>
>>161245734
Stop being a toxic shitlord.
>>
>>161273810
Gyrojets a shit
>>
>>161251001
That's carebear bullshit. Instead people can move in conveys and pay for taxi services.
>>
>>161271552
Star citizen is going to be instanced, with max 20 people per instance.

The capital ships when fully manned will only be able to attack single-seat fighters because only 1 additional person will fit in the instance.
>>
>>161274265
Interior of the ships will instanced differently. And server populations will be much higher than 20.
>>
>>161274265
You need to go back.
To SA or /v/ / whichever hell hole.
>>
>>161274406
>>161274392
He's only being realistic.
>>
>>161274265
that's lower than it is now, lol

I still want a real answer, how does ps2 support so many
>>
>>161274517
Its realistic to think the playercount is going to go down?
>>
>>161274524
Brutal level of detail culling, and only high tick netork updates on players in a prximity radius to you, which shrinks as there are more overall players in your vicinity.
>>
>>161274825
No
Netcode improvements will in fact not reduce player count
>>
>>161274983
It was rhetorical.
>>
>>161274983
Most of the point of 3.0 netcode is to do exactly that.
(Final (you))
>>
>>161274931
>only high tick netork updates on players in a prximity radius to you, which shrinks as there are more overall players in your vicinity.

Baguettes did it first hon hon

https://www.youtube.com/watch?v=QeZtqoydXpc
>>
>>161274524
ps2 is dramatically simpler than sc. very simple physics especially the flight mechanics, disappearing corpses and wreckages, detail culling out the ass, for example if a player is far away from you, you can't see if they're looking up or down.
If SC goes down that route it's not going to be acceptable, I'd rather have less players.
>>
>>161275154
Zut alors. And yeah, these guys do it better than ps2's system. Hopefully CIG is taking a quadtree approach.
>>
>>161275165
Do you think SC2 will have 100.000 total players?
>>
>>161275370
100?

Sure
>>
>>161275154
>first
that shit aint even early access yet
>>
>>161276274
Yeah but SC netcode isn't even a video yet
>>
Is there a concrete official list of features for 2.6 somewhere, or will we only get it upon the patch releasing?

Also, when's the netcode update meant to be implemented? 2.6, 3.0 or...?
>>
>>161277959
at this point they've added so much to the old list that no one knows.
-Space Marine.
-"AC changes" what ever the fuck that will be
-new flight mechanics.
-gun re-balance
-new unified missile racking system
-Herald flyable
-85x flyable
-Hoplite flyable
-Those shitty overpriced variants flyable
-Caterpillar hanger ready/flyable?
>>
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>>161257913
OK, I think I'm done.
>>
>>161277959
3.0
>>
>>161278738
why the tali... why a 300, gladiator and cutlas...
upgrade that tali to an mm while you still can
>>
>>161244065
Dont worry its a girl. found her blog site.
>>
https://www.youtube.com/watch?v=waYJT9NDWuk
>>
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How can I be as edgy as possible in the PU without losing my citizenship or being killed with permadeath?
>>
>>161281030
Join me
>>161269014
>>
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>>161281314
If I can stun/capture players and sell them to Banu, sign me up.
>>
>>161280826
>my faith in the game is strong

lol now no one will listen to him
he just wasted his time
>>
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>charter my genesis starliner to a group of furries for a furcon
>set supercruise and fly it in to the sun
>eject before it gets too dangerous
>set my distress beacon
>>
>>161282028

God's work Pinochet anon.
>>
>>161281030
>edge lord profile picture is the iron throne
Very fitting
>>
>>161281501
>I have never pretended to be a television
That made the whole article.
>>
>tfw the gladius is such a cool design but light fighters will never be allowed to be good or relevant

what a shame t b h
>>
>>161282536
Fly them with your org, multiplayer battles will be better, you can focus fire and killsteal and get backup so you don't die as easily.
>>
>>161282536
It'll be fun in the first 10 missions of sq42 before you get your hornet
>>
>>161282536
gladius, was, like everyone else here who spend more than 90 dollars on SC,the gateway drug.

"woah itlooks so sick, it must be a capable fighter - mor importantly, will it murder me constantly through physics cell based systems in the PU like my aurora did every single time until 2.5? these random people who spent more money say it wont!

>1 month, and $750 dollars later...
>>
Did the Dads kill 17 Draconis?
>>
>>161283109

You're getting a time-out, son.
>>
>>161283109
It getting as much attention as it has will always kill an exploit like this because of how System Influence works. Only so many Sidewinders can suicide an outpost before the payouts become shit from the war being practically won already.
>>
>>161283063
>aurora
>and every single other ship ingame pre-2.5 worth less than 90 bucks


"i just wanted a ship that wouldnt kill me for no reason as often as possible so i could finish an ICC mission"
>>
But are either of these games fun?
>>
>>161283109
just find another system thats in civil war
>>
>>161283109
Something like this requires pretty specific conditions and will only last for a short time because of how ridiculously fast the influence goes up from people dogpiling it.
Its time for us to find another one like this.
>>
Should I melt my Herald and upgrade my 325A to one of those Cutlass ships? I absolutely loved Herald's interior and the idea behind it, but it feels so gimmicky that I feel like It'd better off with an all-around ship instead of one shit fighter and one gimmick ship.
>>
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I was stupid enough to fall for the gimmick ship that is the Reliant. I feel like side-grading this garbage. Should I go for a Origin 325A or the Avenger Stalker?

please help me, I suck
>>
>>161284232
avenger probably
>>
>>161283663
>>161283773
in theory it should work with any system in a civil war state.

Just a matter of finding one with a nearby settlement
>>
>>161283634
yes
>>
>>161283634
no
>>
>>161283634

one has zero content and the other has unfun content>>161283634
>>
>>161284850
Yeah and thats the hard part, finding a system with that specific of a setup again.
>>
>>161284232
The Avenger Stalker would probably be the better option
>>
>>161284534
>>161288305
Okay, thanks!
>>
>>161272230
I will cut you bitch.
>>
I hope Star Citizen has plenty of finer details that you encounter on the regular.
Shit like in Elite with Flight Control hailing you over comms by your ship manufacturer and the first 3 letters of your name in phonetic alphabet That is the kind of small detail that get my IMMURSION boner going in a good way and I wish Elite had more of it.
Fucking dad tier wait and grind times doesn't get my immursion boner going in a good way
>>
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>>161289990
dad tier waiting that is going to slay dozens more middle age men by the time the next major patch is even deployed, and finally obliterated my interest completely in the game today.

move my desk back to default KB&M with the bigass HOTAS off to the side. i'm fuckin' done w/ elite. fuck you brabo

>nothing to do with the $500 set of crosswinds under the table but play barely-usable star citizen alpha

save me CR
>>
Sledge II vs APAR Strife vs Tarantula GT-870

I'm really struggling for a reason not to just use tara's.
>>
Will Star Citizen be fun?
https://www.youtube.com/watch?v=wvzpbpSs9Z4

Will it be plagued by the same "nothing to do" problem as Elite?
>>
>>161284232
The Avenger is pretty much a feature complete ship with so few gimmicks not much can go wrong with it. The 300i series needs some work to bring it up to date with the newer ships since it was one of the first ships to be drawn up and modeled.
>>
>>161290654
>Will it

We can only hope that it won't be. SC has an advantage in that they've got the funding, the time, and a studio head that is autistic enough to give us plenty to do. I'm also of the opinion that EVA automatically has given SC much more to do.
>>
>>161290714
Fair warning:
The Avenger is a nice ship, but it will make you want a super hornet/sabre.
>>
>>161290654
If theres one thing Croberts has done right is hes shown little to no regard for dads. This is the best sign you can have.
>>
>>161290536

APAR are good with the gladius for being an annoying fuck who blindsides people then runs away
>>
>>161290714
The avenger also has some glitchiyness when entering/exiting (nothing mega-bad like mustang fatal ejection).
>>
>>161290714

The fact that the Avenger Renegade has smaller hardpoints than the Stalker worries me, though. Aren't all Avengers supposed to have the same basics like hardpoints? If so, the older Avengers might just get nerfed soon.
>>
>>161290913
Ah interesting, I can see them being good for hit and run, if you're only looking to score 1 shot for max damage per pass and such.
>>
>>161291030
They're just too incompetent to manage the stat page properly. The Avenger won't get S1 hardpoints.
>>
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>>161290654
>Will Star Citizen be fun?

I like the doge-fightan when people aren't cruise toggling jousting faggots. The FPS and EVA experience are going a good direction, IMO. As long as I get an MMO Privateer 2.0 (fuck the Darkening it doesn't exist) I will be happy. I like the direction CIG is going with limited star systems and some hand crafted missions right now though its an alpha and there isn't much to do. I would recommend not playing much of SC right now so you don't get burned out.


>>161290802

Its a gateway ship. Almost a competent fighter, almost a hauler, just not quiet everything you want in a ship but so close. Pic related.

>>161290918

I remember a few bugs with getting into the cockpit, that air lock just before the cockpit, trying to go through that would toss you out side the ship. Also another bug where you would fall through the ramp every time you tried to walk into the ship.

>>161291030

CIG is fucking with the hard point system and hasn't updated the other ships' stats to reflect it.
>>
>>161291135
>The Avenger won't get S1 hardpoints.
I see. That's good.

Does anyone think the Reliant Tana is getting a price increase in the future?
>>
Is Herald + MPUV a good setup for someone who wants to do supplementary jobs for an Org. and singleplayer jobs? Already have an Aurora LN if the Org. needs me for Zerg Rushes
>>
>>161290654
Very hard to listen to this guy.
>>
Is SC still planned on being limited to piddly 32-player instances?
>>
>>161292239
Did they ever even say that was their intent?
>>
As long as I can visit bazaars full of aliums and alium goods, while occasionally being able to explore spoopy space stations with only a six shooter, I'm good.
>>
>>161291401
Probably when it's flyable.
>>
>>161291693
There's really not a lot of use for the MPUV in general.
>>
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>>161291693
>Setting yourself up to be a bottom in an ORG

You should CCU that ARGO into a Mustang its the only way you could become more of a BETA.
>>
>>161291693
You would have to rely on someone else to move the mpuv around and the herald's role seems a bit fanciful if you want to use it against a player. Get at least 1 combat or cargo ship. only roles guaranteed to be useful and well implemented.
>>
>>161292784
MPUV is essentially an LTI token
>>
>>161290209
CR is willing to accept you, child

for a small fee ofcourse.

Dramatic irony side notes: Little did anon know, he was getting into a whirlwind of spending money that he wasnt quite ready for. all of it at once acts as if he were suddenly hopelessly addicted to methamphetamine for years. he'd played other space games but didnt quite comprehend the amount of money he was able to spend on a pre-pre-pre alpha test server. now, homless on the curb with his 3 collector's edition packages, he begs for pennies and dimes, knowing they will never add up to the cost of the dream he wants to play on the computer he no longer owns.
>>
tfw no rocket pods to mount on your glsdius
>>
>>161294513

gladius*
>>
>>161294291
Not everyone is that weak willed.
>>
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>>161294513
>tfw Assassination missions are the easiest thing in my life by rocking 4 Torps and a XBOX HUEG Beam Laser on an FDL
>>
>>161244227
What would be the best ship for u-boat style shit?
>>
>>161297585
retaliator is the stealth submarine of SC.

anyone who talks shit is basing an argument on data based on torpedoes that dont exist yet, or is salty because thier dumb asses thought the retaliator was gonna be able to defend itself long term, and that it wasnt just the dedicated "torpedo delivery system" ship
>>
Is there any way to save custom weapon groups in SC atm?
>>
>>161297821
nah, gotta re-allocate groups upon respawn or re-entering a ship every time.
>>
>>161264351
>That new look
FUCK, should I get a cutlass blue instead of a super hornet?
>>
>>161297585
Retaliator if you want to sink them to hell, swarm of Cutlasses if you want to pillage and loot.
>>
https://www.youtube.com/watch?v=-oogm0-FiBM

at least he good singer.
>>
>>161297754
Will the retaliator actually be able to hide and shit though?
>>
>Trying to find USS for pharmaceutical isolators
>In an outbreak system already
>Only shit that spawns is weapons fire detected, or convoy dispersal patterns.
>>
Is the Vanguard still a meme ship?
>>
>>161299402
The memest
>>
So, which is going to raise in price more, the Redeemer or the BMM?
>>
>>161299646
Why would the redeemer raise in price? it's just a space mi-24, not the kind of thing that's going to end up being bloated up.
>>
https://www.youtube.com/watch?v=wvzpbpSs9Z4
>>
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>>161271697
>>161271697
WAS THIS FUCKING REMOVED FROM THE SECURITY CHECKPOINT IN AREA 18?

REEEEEEEEEEEEEEEEE

GIVE ME MMY FFFUCKING MICROWAVE GUN YOU KEKS
>>
>>161277959
check out the schedule report on official site and https://starcitizen.tools/Star_Citizen_Alpha_2.6.0
>>
>>161299730
https://twitter.com/banditloaf/status/802953933329051648
>>
>>161299320
it doesnt need to. it's only purpose is in the midst of massive capital ship battles where it will go mostly unnoticed, jumping in and out of where the massive fleet battle is happening, unloading as many torpedoes on the biggest thing they can see, and then leaving to re-arm

retaliator is literally the highest risk combat related ship ingame. either you live, shoot all your torps at some dickweed, or you dont. either way you better believe you need escorts
>>
>>161300243
So, 2.6 on Evocati already?
>>
>>161299402
if you still havent melted your hilariously overpriced vanguard for a ship with actual value, or are looking to spend $250 bucks on a literally 2.1 tier half-developed ship that they pretend isnt a useless buggy mess - you may be the meme

vanguard of any kind is trash until they vastly improve it to be better than other, half that price options in any way
>>
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>>161300827
I'm not getting rid of it and you can't stop me. I wanted the WC2 Saber, and this fucker's it.
>>
>>161300761
Possibly, but it's like 10 am am in Germany. Even if it was ready to go today, probably not until much later in the day, at least. WLeverett's probably in charge of the actual deployment.

That range from mon-wed is the range for the start of ETF testing, not the entire thing. We should know by friday at the latest since that's when they update the schedule report. If the start date range has been removed, they're in ETF. If it's been pushed back another week or so (along with other dates, most likely) then no.

Unless someone posts a screenshot from unseen 2.6 stuff or some shit on here or leddit.
>>
>>161300827
>Judging a ship based on a flight model that is about to get completely changed, in an environment that makes its main strength irrelevant

Really makes you think
>>
>>161300480

>believing the benosphere
>>
>>161290654
>https://www.youtube.com/watch?v=wvzpbpSs9Z4 [Embed]

That narrator ironic and sarcastic tones is not working much on the start.
He answer his own question, acknowledge the impossibility to answer the question during alpha with so many missing features, and he keep asking "where is the fun ?" it make him sound stupid.

...I still watched the video to the end, well played, well played.
There's no way someone watched it entirely and not see the potential.

>Will Star Citizen be fun?
At this point, the video should have answered that. As long as they don't add needless grind or arbitrary block to the acquisition or use of multi-crew ship, it should be fun.
>>
>>161300950
Mfw they turned the bulky, angry, bruiser into this needlenosed uninspired POS.
>>
>>161301881
The accent makes it hard, only made it halfway because his mannerisms are so annoying.
>>
>>161301612
unless they just about triple the damage of those shitty, non replacable guns on the nose, i don't see it being relevant any time soon. especially if youre taking your performance reviews from anything small scale like arena commander 2.6 or otherwise

doesn't make it any less of a buggy shit heap that was in dire need of a rework from day 1 of it being playable.
>>
>>161302398
The cannons are replaceable, but I think they do fine damage. Can one-salvo a vandildo all day, do fine against players if you can line them up.

What in particular is buggy about it
>>
>>161301881
this is the sad form of cuckoldry i've been working with for a year now

"lol it's a scam"

"lol let me know when it's a game"

"let me know when this is somehow not equivalent to spending 900+ hours on some other early access game like DayZ standalone that we, as a group of gaming freinds, genuinely paid money for and enjoy"

people have some kind of biological immunity to even trying this game for free, while voicing confident opinions against it, as if, on paper, SC wasnt the game theyve been whining about not having for the last 5 years without even realizing it
>>
>>161302261
I don't own the Vanguard but I think that fucker is cool. Looks good, heavy fighter ww2 inspired, enough forward fire power + shielding to make any fucker reconsider their approach.
Sure it handles like a bit of a brick?
But isn't its purpose to basically escort Retaliators on runs against cap ships? Providing a big area denial zone in front of it, whilst travelling forwards tanking smaller fighters, until the bombers are done then getting the fuck out?
Seems pretty fit for purpose.
>>
I kinda hope much further down the line the RSI Zeus becomes an available ship. Would be kinda cool marketing dat vintage spaceship design for passenger transport.
>>
>>161303236
Yea boi.
I would hope they do a really limited run of them before the game goes live (1000 tops), never sell them out of game again, but have random luck appearences of them in the world, enabling people to get hold of them.
>>
>>161302885
Because Scam Citizen looks really sketchy, it has an annoying cult following, and its fans all have their own magical idea of what the actual game is going to be like.
>>
Does anyone know if you can hijack and steal npc ships?

I'm aware of the owner system that makes stolen ships wanted but is it possible?
>>
>>161303339

Definitely something like this, enables that sort of "holy shit wow" moment when you have a chance encounter with one.

Aesthetics could be quite unique as well, really old-school control consoles and basically no combat ability. Make it purely an old-school shuttle.
>>
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>>161302885
this >>161303429 sum up what I wanted to answer
and the worst is that unless people know you can't magically create demo without essentially finishing the game, they'll feel like the money is being wasted.

>>161303476
Yes, that's the whole point of having physical npc and fps in spaceship.
You might of course because a wanted person depending if it's thieving or salvaging a ship who attacked you.
>>
>>161303429
cept everything these dickhead freinds of mine know about the game is via the information i'm uncomfortably bringing up while playing shit stagnant " early acess meme" games like DayZ standalone that they all foam at the mouth over every time it updates, even though its been trash for going on 4 years and is never getting the money to get good.
>>
>>161302903
https://www.youtube.com/watch?v=vhiaGAnOalA&index=1&list=LLklAP-Qdq-HcO7UWj14pEqw

Keep in mind that since this vid the cockput has been made even skinnier.
>>
>>161303480
Yeah exactly. A serious retro old skool shuttle, elegant fuselage, internally filled with arcane hardware, wrapped in puffy thermal gear, trademarked rsi aurora-rattle sounds, hefty raw thrust sound, but also little bits of state-of-the-art for it's time "feel" of quantum drive/jump drive technology.
...And then as i'm flying toward it, wondering why its here, I realise i've been baited by a honey-pot as 20+ pirates swarm out from behind it.
>>
>>161304420
>Expecting there to be anything left of an 800 year old ship
>Expecting an 800 year old ship to actually work

Rsifags
>>
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>>161303236
Not the RSI Zeus but do wish they make a joke ship that is ridiculously cheap and have the most minimal number of subsystem you can get away with, all these would break down until you replaced every single one of them.
It would look like a container with engine slapped on it, no landing gear, only one S1 fixed turret. Even the cockpit is just a seat in front of a single pane of glass, you can't get out without depressurizing the entire ship.

You would only use it in a single mission where you have to survive absolutely basic stuff with it.
It's only advantage is that engine off it is in fact recognized as a space debris.
>>
I made it from starting location to Maia, sold a buncha barnacles, racked up around a mil and now have no idea what to do.
Is the only gating mechanic in Elite money?
Should I just do the 103 jumps separating me from 17 Draconis to do the exploit and call it a day?
>>
>>161304931
Remove some weapons from an Aurora.

Tadaaaaa
>>
>>161305159
E:D is a grinding sim based around credits and rep.

Though if you pass the first barrier and are flying around in a corvette the latter becomes a trivial matter.
>>
>>161305229
Then I guess I actually am gonna jump to 17 draconis.
>>
>>161304931

This would actually serve a great purpose for people who have just utterly fucked up and lost everything or are starting completely fresh from scratch.

>Insurance runs out on ship
>Not enough funds to replenish it AND pay for fuel to do a run to some outer colony to pick up cargo
>Make the run instead
>Pirates jump you by the colony and you're forced to eject as your ship explodes
>Wake up at colony station with no credits and no ship
>Do missions on planet/moon to scrape together credits
>Buy piece of shit ship from junkyard parts shop
>Use it to do missions around the outer colony and slowly upgrade its parts to get you capable enough to fly back to the central systems for bigger missions in safer areas.
>>
>>161305306
The real mechanic for this is just serving as a crew member
>>
>>161303954
I fucking hate the horizontal main wings.
>>
>>161304749
there were a bunch of centuries old Prowlers sitting in Kabal until Esperia made off with them
not to mention the new stuff that's made recently
>>
>>161304749

>sci-fi future
>even now we have 800 year old artifacts in our museums
>thinking it would be impossible for a historic ship to be preserved by somebody in a sci-fi future and then said design being turned into a replica by collectors

Come on, man. I shouldn't have to do this for you.
>>
>>161305743
Which is stupid.

Time scale for SC is so fucked up beyond compare.

>Gladius is both in service and effective for 300 years

We had powered flight for under 100 years before we got to the F-22
>>
>>161305891

https://en.wikipedia.org/wiki/Diminishing_returns
>>
>>161305865
There is a difference between finding gold in the earth and a ship exposed to space, anon..
>>
>>161305958
Yeah, except that is bullshit.

Even if you didn't have new technology, you would design a ship to counter the threat to your existence and roll it out within 300 years.

Any half-decent enemy would know the gladius inside out and have built something to fuck it specifically in 300 years.
>>
>>161275165
So assuming I'll probably never play with more than 3 people, is there a "gunship"-esque ship that I can have 1-2 people sit in gunner seats on without having to drive too much of a fatshit boat?
>>
>>161305958
that's not how technological progress works, it works exactly the other way, actually.
>>
>>161305984

There's a difference between replicating the design of an object housed in a museum with new materials and actually exposing the original 800 year old structure to a vacuum.
>>
>>161306090
humanity isn't up against space russia here, they're fighting space durkas that don't adapt their technology to shit nor innovate on their own, it just so happens that the baseline they are comfortable with is superior to ours, ever so slightly. and we DID develop something better; the hornet line and the F8. they're both equivalent to the real life F35; pilots hate them, they're a fat mess of unproven new tech, and hardly worth the cost, so many still rely on old faithful.
>>
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Is it possible that sc will ever get a community leader that's not a overweight whispy-bearded talentless fucktard?
>>
>>161306176
So you're looking for "smallest ship with a manned turret"?

Superhornet?
>>
>>161306304
he's already been hospitalized multiple times, just be patient.
>>
>>161306353
not just him, look at what else we had:
1. will "420yolo"
2. disco "fuck the citizens now I have a job" lando
3. that tyler edgelord

we've had at least 2 others that were so unmemorable i've already forgotten who they are
>>
>>161306176
What's a fatshit boat to you ?
1-2 gunners and one on shields could be:
Cutlass, Redeemer, Vanguard, Constellation
>>
>>161306303
Space durkas that were canonically kicking humanity's ass on a ship to ship basis.

F8 isn't an excuse, it's like saying the F35 was built to counter nazi Germany, except if we made it another 200 years from now.
>>
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>>161306512
>not remembering the best community manager
too cool to stay employed, he will be missed
>>
>>161306303

>pilots hate the Hornet

Bitch pilots love the F7A. Don't know about the F8A though.
>>
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>>161305175
Oh please, that's a meme, the Aurora is actually a quite capable ship with cargo, S2 modules, weapons, a docking ring.

I'm talking of a motorized piece of wreck that make an Aurora look like a cutting edge long range combat ship.
A ship that cost less than all its modules combined, have a field of view of 30° (you would have better luck breaking the glass and getting your head through)
Reentering atmosphere make it inevitably spin until you regain control and the vertical thruster are so weak that you need its main engines to regain altitude.
Oh and decoupled mode switch on and off by itself.

>>161305306
Nah, that wouldn't be a joke ship anymore it would be starter ship. Restarting from scratch isn't supposed to be painful. Flying this however...
>>
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>>161306641
Even the best piece of shit is still a piece of shit anon
>>
>>161297585
u-boat/qhip is merchantman but for anything torp related your looking at tali(subjectively complete shit till rework that may never happen) Gladiator (no drive) or vanguard harbinger

best ship for the price right now looks like cutless rework with the 6x S3 hardpoints or the BMM but dont expect the BMM to be a godsend even after price hike
>>
>>161306981
>Gladiator (no drive)
What did he mean by this..
>>
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>check on my hangar for the first time in half a year
>had Avenger Titan and Reliant upgrade lying around
>Reliant price got bumped $15
>also had 325A to Sen upgrade which now costs $5
>sold $5 UEE coat
>upgraded my pledge to Sen for pretty much free
Shit, wish I had more of those upgrades bought.
>>
>>161300950
If I had the cash to spend on throw away i would own one to mate its one of my favorite looking ships

.>>161307014
it doesn't have a drive so don't expect jumping around and long distance travel.

I think it is able to equipped one though but since right now all ships have a drive but the Merlin we will see.
>>
>>161307163
All the ships can equip drives other than the snubs, and the catalogue specifically talks about gladiators doing long range missions
>>
>>161307239
>as a carrier based bomber
rather or not it will have one in 3.0+ though mains to be seen so its nice to know what your buying if you only make a few purchases a year.
>>
>>161307329
>>161307163
https://www.youtube.com/watch?v=Jn5FBGfXACM
>>
>>161307838
>pre-render from a year ago
Wow you sure showed them pal.
>>
>>161290654
Depends a lot on the community. If people recognize the fact that challenging high risk high reward gameplay is what makes space games fun then it should be pretty good. The ability to either transport goods through dangerous areas or stealing goods as a pirate should be a lot of fun just because of all the technology involved with loading/stealing cargo.

If they are massively carebear though and PvP is limited like it is in ED you can expect SC to crash and burn faster than NMS riding a creature made in Spore while wallrunning down a hole in Brink.
>>
https://www.youtube.com/watch?v=_WTvS6nSSvQ

>like a banu slave I only have hope for the future

Chris is getting bold
>>
>>161308279
The whole GT thing was pretty genius
>>
>>161306304
>Is it possible that sc will ever get a community leader that's not a overweight whispy-bearded talentless fucktard?

Possibly, this one has a good fan following and plenty of experience with public speaking. We should meme him back into CIG, daddy-o.
>>
>Get rank 5 dirty drive on my anaconda
>Shit turns like an eagle now and is reasonably fast on top of it.
>>
>>161310104
>he actually endured that autistic levels of grind

how and why?
>>
>>161306641
>doby

He was a gopher, anon. I give him credit for gophering whats-her-name though.
>>
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>>161306304
Well, this guy isn't overweight..
>>
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Reminder that this is Sandi's alt
>>
>>161310324
t. derek
>>
>>161310376

I'm not a shill4hill, anon.


Honestly though, if you read her posts it really does sound like something you'd expect from Sandi playing behind an alt.
>>
Reminder that the Massacre missions exploit
isn't limited to just 17 Draconis, any system that:

A) is in a civil war state
B) has an in system settlement that is owned by one of the warring factions

has the potential to work. Also a reminder to report any new potential systems here in this thread and not post them on the forums/reddit.

What the dads don't know won't them (and the exploit).
>>
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>>161310447
sure if you had an unusual obsession with Sandi being petty and vindictive behind a veneer like a certain someone who insisted she refused to hire black people does.
>>
>>161310447
>An enthusiastic fan sounds positive about the game sounds like Sandi

Wow really anon?
>>
>>161310601
>enthusiastic fan
Fanboy is the word.

I honestly can't believe how anyone could enjoy Galactic Tour with those amateur hour animations of background NPCs and uncanny valley host. Though I guess I should be glad they didn't spend too much work hours and money on the series. And the fact that Drake had boothbabes like in lore.
>>
>>161310148
Some people just want to watch their life burn
>>
>>161308179
Oh I feel like you are one of those guy again, do you believe that playing PvP only give a superior experience or something ?
ED is shit because you can't have any interaction with other players except combat even if you wanted to

PvP always leave 50% of a fanbase angry, PvE can give you more challenging & high risk reward and keep 100% of the fanbase happy.
Creating good PvE coop is the best feature a game can hope for
>>
>>161310324
>Thinking that she actually cares about the game enough to shillpost on forums and not there just to read script on camera.

Stop dreaming.
>>
>>161310825
That was a great post but I really dont care what you think. I was speaking about facts not opinions.
>>
>>161310592

I remember she had her own false flag going on twitter for a bit. She said she'd be dropping out of social media and then some twitter alt with zero followers, named after a refundee, started spamming posts against her.

I'm just saying it's not outside the realm of possibility, anon. No need to get worked up.

>>161310601

A little to enthusiastic if you ask me
>>
>>161310324
>>161310376
>>161310447
oh hey it's another episode of who the fuck cares why are you giving him attention.
>>
>>161310943
>why are you giving him attention.

What else is there to talk about?
>>
>>161310789
Bit of a colossally whiny cunt, aintcha
>>
Sell me on the Gladiator, /scg/. I have a Cutlass I could uprgrade into one before the sale ends and they adjust the GBP exchange rate. I like how the thing looks and its intended role, but some of its features like the chair lift and turret just seem too gimmicky and I heard it doesn't perform too well currently.
>>
>>161310894
>No need to get worked up
kys goon faggot nobody's worked up
>>
>>161311159
>waaah, how dare you dislike these subpar pre-renders
>how dare you have any sort of standards when it comes to developers with decades of experience and $130mil development budget
People like you are the reason SC will never be as good as it could be.
>>
>>161310825
>PvE
>More challenging

At the same level of play, this has never been the case, ever.
>>
>>161311269
>nobody's worked up
>kys goon faggot

Whatever you say, bro :^)
>>
>>161310872
You should listen to people who understand the stuff then, your opinions are worst than those of ED's dads
>>
>>161311265

The chair lift has been broken for ages. You just float up into (and above) the canopy before settling into your seat as normal.
It's a decent fighter. I've used it in the PU and beaten most opponents one-on-one, including a fully manned Starfarer which actually had its turrets working. A rare sight indeed.
>>
>>161311265
It depends on whether or not missiles/torpedoes are good.

If they are; Gladiator is basically futureproofed as a great ship since it can obliterate the living shit out of larger ships. Should be heaps of fun to fly with a wingman or two to protect your from fighters as you decimate big expensive ships

If missiles/torps are shit; literally useless ship, basically a gimped Hornet.

So it depends on whether or not you want to fly something thats entirely dependent on the buff/nerf cycle of missiles.
>>
>>161311390
Not that anon but its going to be fun watching you get bootyblasted over PvP being integral to the game.
>>
>>161311390
Firstly, its 'worse than ED dads', perhaps you should learn spelling and grammar before you try and save face.

Second, you're still just spouting opinions and not facts.

Third, no more replies for you shitposter.
>>
>>161311548
>watching you get bootyblasted over PvP being integral to the game.
I dont think hes smart enough to realize that.
>>
>>161311460
>>161311491
Alright, guess I'll go with it.
>>
Has anyone else had constant issues with missiles?
Particularly on the Connie, 9/10 times I can't even lock any onto a target and the times I can, half of the time I can't fire.
Baffling.
>>
>>161312061
The missiles on the Constellation are particularly broken. The top launchers don't work at all and the ones on the side are kinda wonky.
>>
>>161271392
Ak47 or a variant of the Ak.

Kalashnikov is eternal
>>
>>161272230
>Aegis fags are also the worst
this

faeggis are the worst, polaris niggers are second
>>
>>161310103
>most of his videos are something like "VOIP SQUAD UP KOREAH FULL TEAM"
>no videos where he tricks people into fighting each other like he did in BB10
>>
I still can't go to Sol in ED. I don't know how long ive grinded for. What am I doing wrong
>>
>>161274265
pretty accurate

>>161274524
>that's lower than it is now, lol

>2017
>CIG cant solve the fps and netcode issue
>reduce player per server to 20
>HEY WE GOT NEW SHIPS GUYS
>>
>>161312569
>Responding to a post 12 hours ago

Find better things to do with your life
>>
>>161278710
>-Space Marine.
one or few boring looking, dark maps for some CoD style gameplay?
>-"AC changes" what ever the fuck that will be
?
>-new flight mechanics.
so some tweak in speed etc?
>-gun re-balance
for those like 5 guns? wow
>-new unified missile racking system
okay, what this?
>-Herald flyable
ship
>-85x flyable
ship
>-Hoplite flyable
ship
>-Those shitty overpriced variants flyable
ship
>-Caterpillar hanger ready/flyable?
ship

2.6 is a fucking failure
>>
>>161312681
not everyone is 24/7 shitposting on 4sins
not everyone is a fucking amerifat
some people have to leave the house every morning

kill yourself, or ask your mom to do it lazy nigger
>>
>>161312725
lol
>>
>>161312569
>>161312725
>>161312812
Go play NMS if you want something colorful
>>
I got a Polaris and a Terrapin.

I intend to use them together.

How fucking stupid am I?
>>
>>161312725
>2.6 is a fucking failure
what did u expect from 2.6?
>>
>>161312061
missiles are shit, have been for ~6 months or so, actually much longer than that, but there was a period in between where they were actually viable.
the speed change may make them usefull again, unless they slowed them down too like they did with the guns.
>>
People still expect 2.6 before chrismas and with star marine included, wew lads.
>>
>>161313056

I reckon it'll happen but it'll be a buggy mess like the PU was when it was slipped out just before the holidays.
At the very least it'll go to PTU by Christmas.
>>
>>161312725
>any game comes out
lol it's just a bunch of textures you move a camera through with a jpg of a gun taking up part of your screen, wow
>>
>>161312959
Spot with sneaky terrapin
torp spotted ships with Polaris
>>
>>161274265
I thought instancing has been dropped.
>>
>>161310148
Actually the engineer grind is really quick now assuming you stockpiled basic materials over time just from doing other bullshit. Assuming you have invites from all of them you could feasibly level 5 all of them in a day.
In many instances getting the invite is the more painful part because you're dealing with the retarded mission and standings system.
I hit level 5 with prof palin within an hour of unlocking him. The unlocking bit was the retarded part because you have to unlock qwent by grinding sirius rep first, then board flip to get the sirius permit.
>>
What the fuck happened to INN's transcripts of ATV and RTV?
>>
>>161315128
INN imploded and everyone except the founder fucked off to make their own site.
>>
>>161315253
https://inn.sc/

lol
>>
Is there anything in this anniversary event that isn't "spend more money on ships you goys"
>>
>>161315748
Its an anniversary sale

Not sure what you were expecting other than a fucking sale
>>
>>161313648
Source?

How the fuck would this game even function without a Dark Souls 1 style peer phasing network
>>
>>161315810
Maybe he meant sale as in "we dropped the prices", and not "we increased the prices while also decreasing what you get".
The space Jew strikes again.
>>
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>>161315317
>https://inn.sc/
>legal threats

What happened?
>>
>>161315995
https://www.reddit.com/r/starcitizen/comments/5cle5c/inn_has_a_new_home/
https://www.reddit.com/r/starcitizen/comments/5cs5hp/phew_the_inn_coup_detat_is_over/
https://www.reddit.com/r/starcitizen/comments/5csytn/inn_lets_clear_some_things_up/

come to your own conclusions
>>
>>161315838
https://www.youtube.com/watch?v=Qyymbmis7xA&feature=youtu.be&t=1198

At around 20 mins.
>>
>>161316163
>people steal barely-for-profit fake news company from a very sick man, lie to his face about it in person at citizencon when he buys them all dinner prior to the coup, then try and pass it off like he was some asshole cockblocking them on improving the service and not communicating

wow
>>
>>161316578
hi jake, how's eta carinae doing?
>>
>>161316578
lol, doesn't come off that away at all
>>
>>161316869
Check
https://www.reddit.com/r/starcitizen/comments/5csytn/inn_lets_clear_some_things_up/d9z7bm0/
>>
>>161313648
>>161315838
>>161316202

What he's talking about here is doing the same instance thing we currently know they were planning, but scaling it up to such a ridiculous degree that it appears like everybody is on one server like in eve online. Same instancing technology, a lot more complex code, and a LOT more servers networking together to handle the number of players and sort of merge all the instances together.

This server technology scales up almost infinitely with the amount of hardware and money you throw at it, basically.
>>
>>161281030
you can be as edgy as you want, just don't post on the forums. Limit your in game messages to passive agressive and you'll be sweet. Chris is with you.
>>
>>161317281
I don't really care how they do it as long as they manage to enable large amounts of players in the same area.

What's the point of ships like the Bengal or the Javelin otherwise?
>>
>>161317534
>>161317281
>>161316202
Sounds a lot like that one demo video we keep seeing posted.
>>
>>161281030
>>161282336
That crazy shitsack doesn't deserve a black box to hide his shame.
>>
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>>161311548
Learn about the pvp slider anon, I don't care if I have to ridiculize a few pirate, I doubt they'll be more bothering than npc pirate anyway

>>161311707
Say the guy who can't couldn't come up with better than "no you" and insult

>>161312725
> so some tweak in speed etc?
more like serious revamp, cruise mode don't exist anymore and have been replaced by afterburner, every ship flight-model remade

> for those like 5 guns? wow
All guns available, ship hardpoint are changing as well

> okay, what this?
just some change over the size and number of missile available per hardpoint size, their position as well for some ship

>>161313648
That couldn't be more wrong, Instancing is part of the only reason the game will work, it's how you can have 200 at the same place but still have place to part and how you'll keep your friend close and griefer away without outright banning them
>>
>>161318194
>Learn about the pvp slider anon

Maybe you should, if you think it actually stops players hunting you down or encountering them lmao
>>
>>161317693
What demo video?
>>
>>161318194
Look at the link I posted here >>161316202

Everyone in one area will be in the same instance apparently. They talk about certain problems like having too many people that try to talk to the same mission giver and that they haven't figured out how to fix this yet.
>>
>>161318498
The one linked here >>161275154
>>
>>161318194
Pretty sure the PvP slider isn't a thing anymore.
>>
>>161318614
see
>>161317281

It's not everybody in one instance. It's more instances working together to provide an approximation of uninstanced gameplay.
>>
>>161318756
If Person A is in the same area as Person B they will be able to see and interact with each other and with every other Person that is also in the same Area at the time.

Before that only a limited amount of people were able to be in one instance. If too many people were in the same area some of them would be transferred into a different instance. These 2 groups wouldn't be able to interact with each other.
>>
>>161318194
>Pvp slider

Roberts has essentially dismissed any notion of Pvp slider here

https://youtu.be/g4UaUmJ8Ho8?t=5m8s

The most they might do is include something that might have to do with interdiction
>>
>>161319074
Yes the idea is "what if we made it so those 2 groups COULD interact with each other, in the same space, despite being in completely separate instances"
>>
>>161300950
Dont worry anon, i'm not going to tell you to melt your ship, in fact I wanna rent want with REC and go to AC with it.
>>
>>161319163
Their original plan was basically to not allow more than 30-50 players to interact with each other.

Their new plan is to allow an unlimited(?) amount of players to interact with each other.

Like I said, I don't really give a shit how they do it. But their new approach sounds much more promising to me.
>>
>>161319396

If they have the technology for it, then fair play.
I'd be happy enough with 30-50 players as a starting point, if they think they can do more than that then I'd give them a chance after their mind-blowing work on planet tech.
>>
>>161319396
Sounds like total BS to me.
>>
Any possible profit from new variants of sabre\hornet\gladius\avenger?
>>
>ED is beyond dead boring
>SC never ever
why don't we buy a farm in guyana and commit mass suicide there
>>
>>161320742
Super hornet is confirmed getting a price bump by Ben.
I suspect the Gladius might, doubt the avenger will.
Sabre might due to SH getting one.
>>
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>derek was right
>>
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>>161320809
>price bump for the Gladius
>Not for the Avenger

L-Fucking-O-L

Good way to buff the Avenger! Gladius a shit.
>>
>>161320761
You first
>>
>>161320809
>Superhornet price bump
Sauce?
>>
>>161320809
Sounds the Cutlass might get an increase as well.
>>
>>161319081
> Claim something
> the video say the complete opposite
https://www.youtube.com/watch?v=g4UaUmJ8Ho8
He literally say "you'll have PvE even if you wanted PvP", make clear that monitored space will make you public enemy, and finish with "some kind of slider [...] in case of being interdicted by AI or interdicted by other player".
If you want to kill a players you'll have to put a bounty on his head or try tracking him manually.

No need to get triggered by the idea that people prefer fighting npc than human, the game can't exist if it's not 90% npc and will be better for everybody if you let PvP nuts only meet PvP nuts, don't worry we have an endless supply of noob corsair with delusions of grandeur.

I bet someone will ask for slider to favor Org vs Org instance, you know it would be glorious.

>>161319396
It feel like you are misphrasing it intentionally.
The game will tend toward 30-50 players to interact in Each Instance.
The amount of player will only be unlimited in that you don't need to disconnect and reconnect to meet players from other instance, you'll eventually get to see them if you have any reason to (from joining friend or tracking a bounty).

Even if the network wasn't limited the infrastructure is. You don't have 100 pads available everywhere and it would look stupid for the secret pirate base to be more crowded than wallmart on a black friday
>>
>>161323047
It's been linked in this thread already >>161247701
>>
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this ship walks up and spanks you're butt

what do
>>
>>161323358
>you are butt
>>
>>161323178
>Claim something

I didn't claim anything. I paraphrased roberts.

>PvP nuts only meet PvP nuts

This will never happen. Interacting with players is an integral part of this game. This isn't a game where you can go offline at a whim like Elite Dangerous. It's an MMO.

>Triggered

Aren't you the one being triggered? You're freaking out over me giving you the latest interview in which Roberts basically dismissed the so called "only pvpers" slider.
>>
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>>161323358
[decepticon noises intensify]
>>
>>161323358
Put my Drake in her hangar, know what I mean?
>>
>>161323512
I want to steal that and claim it as my own
>>
I have a mission to salvage data storage, but when I get to an emission and scoop the item in it's marked as stolen. Is it normal?
>>
>>161323178
>The amount of player will only be unlimited in that you don't need to disconnect and reconnect to meet players from other instance, you'll eventually get to see them if you have any reason to (from joining friend or tracking a bounty).

That isn't what Chris and Brian mention in the video though.

Their new plan is that you will be able to interact with all players in an area all the time independent of whether you have any reason to interact with them.

This is why he brings up the example with the mission giver and too many people that try to interact with him.
This isn't true. Watc
>>
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>>161272620
>>
>>161321745
Who
Fucking
Cares?

>>161325392
>>161323178
I'm starting to wonder if this thread is full of crack smokers?
He said the idea that too many people in one place would be a problem, but not architecturally. It might be a framerate problem, a congestion for the player problem, but hell, I don't think it'll be a problem at all anyway. I mean fuck, it's not like we're talking about having 1000+ people in Crusader. The game world will be pretty damn vast, and I doubt there's going to be a single central hub that everyone is going to congregate at. Even if there is, something like not enough pads is unlikely to be a real issue that can't be fixed in some silly way.
https://www.youtube.com/watch?v=rXWrpE1Khkk
>>
>>161321912
They won't price bump the Avenger, its role is to be the gateway ship.
Willing to pay 15-20$ more for this sexy dorito penguin? Nice isn't it, shame its not a real dogfighter, whats that, Gladius? Shame it doesnt do cargo, whats that, Hornet? Well why wouldn't I Super size it? Wait though, Sabre? A hornet-killer you say? Well I suppose I could buy a HullB for cargo. Damn the m50 goes fast.
But I can't possibly hold all these ships?
I wonder when carriers will be on sale again.
>>
>>161327237
>It might be a framerate problem, a congestion for the player problem, but hell, I don't think it'll be a problem at all anyway. I mean fuck, it's not like we're talking about having 1000+ people in Crusader. The game world will be pretty damn vast, and I doubt there's going to be a single central hub that everyone is going to congregate at.
>Jita 4, Moon 4, Caldari Navy Assembly plant.

There will VERY definitely emerge either a single or a small handful of central market hubs that the vast majority of players use, simply because of the way economics work, traders are going to bring their goods to the biggest markets, buyers will go to the biggest markets for the greatest selection of available goods. This "economic gravity" has a self compounding effect just like a black hole sucking in ore matter and gaining greater gravity. The big nodes will get bigger and strangle off the small ones, the only thing that will prevent this is Jump network collapse/warfare rendering travel impractical or loss of key economic value in the market.
>>
>>161328384
What kind of lack of understanding of supply and demand is this? The more stuff you bring to a single outpost the less valuable it becomes, driving players to bring their goods to other places.
>>
>>161328791
Im not saying a big pile of the same goods Im saying all the various purveyors of different goods will go to the place with the most buyers to have the highest chance of selling their product, all the buyers will go to the place with the most sellers to have the greatest array of choices and the greatest chance to get a good deal.
The only factors that really limit this "economic gravity" idea is travel distance, eventually you lose more in transit than you make in opportunity and danger in the sense that eventually a lucrative trade hub becomes a natural target for predators.
>>
>>161329049
>>161328384
When 90% of the population is an NPC, and NPCs do the haulage anyway, the idea that all players will converge on one area isn't as likely.
>>
>Step 1: Buy $45 Squadron 42 package, put $15 Aurora Package in your cart when it offers you.
If it's not offering, what went wrong?
>>
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>>161323437
you make shit up, strawman, no point answering you

>>161325392
That's absolutely not what he said. He precisely explain that instancing is a "seamless transition", transition as in "not on the same instance" or "you can't see each other".
What he explain is that the instance filter will be cheating. It will be making you switch server without you seeing it, and preferably with people you know/expect to meet (bounty) so you don't get to wonder why you don't see them despite them saying they are here

>>161327237
Are YOU smoking ?
I precisely explained that Instancing get rid of congestion problem. Both in term of server capacity and architecturally.
Your video is cool but that's not actually in use in Star Citizen. Read the Jump Point issue about GrimHex, they discuss that they'll adds hangar that make your ship disappear so it don't take physical place. That's by the way will also be the use for the scan at crusader.
Another note about this was during the 3.0 demo, if you take too long landing you are just teleported in the airlock.

Look at the size of the player base, even if you had only 50 players at crusader you wouldn't be able to park all ships of all size, especially not just right in front of the security post like in that old concept demo.
>>
>>161329528
>Make shit up

So this is what it has come to. The pvp slider faggot is given a video with a time stamp and his response is "You make shit up".

You literally cannot make this shit up.
>>
Is 2.6 gonna be on PTR or Live at 8th December?
>>
>>161329453
Did you press the giant
>FLY NOW
button on the main page?
>>
>>161329702
That's not even the same step, did you read the quote?

I'm not talking about the $45 Mustang + $15 S42 package offer. I'm asking about the $45 S42 + $15 aurora package.
>>
>Cutlass remake
>Actually looks good now
Please dont be shit please dont be shit please dont be shit
>>
>>161329810
That's effectively the same thing.
>>
>tfw the UEE and the universe at large is strongly against strong AI
>you will never unfetter and enhance your shipboard AI into a self aware hyperintelligent waifu
>she will never love you like you love her
>even now, she understands you better than the humans
>she knows how you think.
>you know how she thinks.
>you're so familiar, you're an extension of her, and she's an extension of you
>she responds to your input before you even make it. and executes flawlessly, exactly like you expected her to. Just like she expected you would.
>you know her inside and out. She keeps your insides inside, taking care of you in the void between stars.
>you're inseparable partners. You have one another's back. In a verse filled with double timing back stabbing bastards, both of you can only depend on each other.
>and she will never love you back

Why even live?
>>
>>161329923
Except it's totally not. I can melt the $45 S42 package and use that $45 store credit to upgrade the Aurora to something better.

On the other hand, I can not melt the $45 aurora package and still play Star Citizen.
>>
>>161329810
Mustang worths 5$ more while upgrading. pick it up and change it to an Aurora LX if you want an Aurora that much. But hurry up, Aurora LX will only be avaliable for 2 hours from now.
>>
>>161330028
No ... you need either a 45$ Mustand or 45$ Mustang package to play the game, SQ42 Standalone Pledge doesnt give you access to the game.
>>
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>>161330142
Jesus fucking christ.
>>
>>161330028
>>161330142
you're going to have to link to the original post, people are getting their braincells confuzzled
>>
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>>161329304
ANd the NPC model is being designed by a guy with a fetish for realistic economics. NPCs will do most of the hauling simply because they will do most of everything, But players will do hauling as well and their choices when moving goods from one market to another will be based entirely on potential profit and potential risk. The Hull E does not exist to move small amounts of material from a source to use, it exists to move huge amounts of material from market to market for profit of from market to factory/factory to market its the bulk container ship of SC which will only be used to the industrial scale movement of goods, and It's a player ownable ship.

It wont likely be one area, but it will like be two or three tops, likely in the least expensive to operate jump point hub systems.

If I was to guess I'd say:
Nyx if you're a pirate
Terra if you're a good goy
Ellis if you're a Libertarian
Vega if you're a Operation pitchfork war profiteer.
>>
>>161330246
*45$ Aurora
>>
>>161330254
So let's try this again. on STEP 1 in the picture, it is not offering the $15 package as the image suggests. Could there be a cause for this that I am overlooking?
>>
>>161323512
It looks cool and you cant doubt its turning supremacy but the shitty guns and fragile nature ruin it

The lack of gravity unfortunately makes turn fighting pretty worthless, I really wish SC had abandoned voids and made all 'areas' filled with something like debris, rocks, large stations, ect. Basically use maps rather than just, you know, space. Empty space should be reserved for capital ships that are basically their own maps and minigames.
>>
>>161319396
>Their new plan is to allow an unlimited(?) amount of players to interact with each other.
Well that is literally impossible so I dont see how it could happen.

Unless they use time dilation, which just wont work in SC.
>>
>>161330573
Jesus christ you are an imbecile.
>>
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>>161330573
Volumetric instancing nigga. It's the way of the future.
>>
>>161330730
not that anon but the only imbecile here is you if you think Chris has somehow developed a system that would allow the entire of the SC playerbase to see and interact with each other at the same time.
>>
>>161330730
>an infinite number of people in an instance is possible
No anon, you are.
>>
>>161330840
Please explain
>>
>https://www.youtube.com/watch?time_continue=114&v=r0qXEAqYIH8
So this was done in 2013, is the economy still going to be like this so that pirates can force up prices by stopping supply?

Because if so this is exactly the type of sandbox PvP that will make SC great.
>>
>>161330874
>>161330865
Are you really so damn autistic that you're taking the word "infinite" as a literal? Of fucking course we're not going to get infinite.

First off, let's get some terminology cleared up, because instancing is a shit loaded term that gets too easily confused because it has different meanings to different people.

Most of you fucktards probably think of "Channels" when you hear instancing. IE the system as we have it right now on Crusader, different channels with a 24 person limit on each. Or World of Warcraft, etc, where you can specify a numerical channel number to separate or join with others.

That's not what we're talking about here. We're talking about thread/server instancing. Firing up a new process on a server to handle a workload. The fact that the workloads exchange information in real time doesn't matter.

Yes, the technology is in place to allow thousands of players to all exist in the same "shard" or "server" or universe, whatever the ...
>>
>>161330987
https://www.youtube.com/watch?v=QeZtqoydXpc

Star Citizen will be using this same sort of system. They've got some design stuff on it and I think CR talked about it once or twice. But this video explains it best.

Volumetric Instancing is taking off in other games, like Dual Universe. Yeah, it's a new technology, but it'll get better in time.

And niggas said it couldn't be done.
>>
>>161331418
So wheres the evidence of this actually working, anywehre?
>>
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>>161330025
If they make the Anvil AI qt greet me when whenever I board my Carrack I will send dick shots of love to Roberts.
>>
>>161331396
fuck you want to call it. All capable of interacting with each other, and even going to the same place at the same time. You could have every damn person in the universe standing on the same planet, in the same field, as tightly packed as your shitty little computer can render them. Nevermind that your computer is going to get maybe 1 frame per minute even with a 1080. The server farm handling this may start restricting update packets to prevent network congestion, but it's not like their CPUs are going to melt, because every 24 people will have their own CPU commited to them. The only resource that will be more heavily used in this situation is bandwidth. Aside from that it doesn't matter if you're in the same toilet or on different planets.

Watch this fucking video linked here: >>161331418
If this shit doesn't make sense to you, then you're not qualified to even say what is or isn't possible.
>>
>>161331396
>>161331570
>You could have every damn person in the universe standing on the same planet, in the same field, as tightly packed as your shitty little computer can render them
See here is where you're the idiot

That isnt how the system is going to work, it isnt possible, and it will never be the system for SC
>>
>>161330025
I can totally imagine a mission about hunting a forbidden AI ship that is so intelligent its crazy creator believe it's sentient

>>161329304 >>161328384 >>161330287
(another anon here) you are getting sidetracked, he point is that some place are going to be very popular and never have enough pads for all player unless they use instancing. Economic is only a factor, it could be anything, like CiG organizing some sort of "Intergalactic Aerospace Expo" (I know the idea is way too exotic, they wouldn't, but imagine ?)
>>
>>161331835
>it isnt possible,
Except it is possible and proven by that video. The shit fucking scales. The fact that you don't seem to understand that means your opinion is flat out invalid.
>>
i cant see my computer handling hundreds of ships on screen at once
>>
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>>161331418
>>161331924

>As soon as a lot of players actually bunch up it goes janky as shit
>>
>>161332010
maybe the servers would be able to handle it but not individual video cards
>>
>>161331418
Pretty fascinating

Not going to allow SC to have infinite people in a single instance though.
>>
>>161331890
Christ, really? Pads is the big blocker so we just have to shove all the players into 24 person channels and call it a day? They couldn't, make the pad store vehicles, or hell, I don't know, you really want to go to that busy station? Park somewhere that isn't a pad.

You lot are the most un-imaginative twats I've ever met.

>>161332010
And since a genius such as yourself can't see a way to fix this, it must verily be impossible to do.

>>161332106
Infinite isn't a real number, so fucking obviously.
>>
>>161332083
>>161332152

Yeah thanks bby but the graphics in that video are clearly basic as fuck, and he specifically talks about clients becoming updated less and less the tighter packed everyhting is.

The "solution" is not to have thousands of fucking players in a single space.
>>
>>161332152
>Infinite isn't a real number, so fucking obviously.
Okay fine, this isnt going to allow SC to have 999,999 players in a single area

Better?
>>
>>161331570
You finished the video, yeah?
If you did, you just saw a test run of it.
It isn't just SC that plans to use this technology. You're going to see volumetric instancing popping up everywhere.

I'm no expert, so maybe I'm missing something. But a lot of people who are more knowledgeable and much brighter than myself believe in it. In all probability, they're right. Time and time again people have said something couldn't be done, only for the next generation to challenge that notion and find a way. Brilliant men said that heavier than air flight would never be possible. Look at us now.

>>161332010
It's a pre-alpha game. The performance will be shit. On top of that, it's new tech. Give it time for people to make mistakes and learn from them, and improve. I'll happily help push the frontier if it will net me better games.
>>
>>161332254
>If you did, you just saw a test run of it.

I saw him saying that everything gets updated slower, sure.

Its janky as shit. Even if 5 years down the road this tech is better, it'll be too late for SC to be using it. You're purely delusional if you think it'll be perfected and functional for the PU.
>>
>>161331595
You fucking know it man. I would baby the holy living hell out of my ship.

>>161331890
>I can totally imagine a mission about hunting a forbidden AI ship that is so intelligent its crazy creator believe it's sentient

She IS sentient, you monster. Just because you don't see it doesn't make it any less true!
>>
>>161329656

Live. If it's not delayed, which it will be.
>>
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>>161331418 >>161331663
Dual don't have anywhere the same physical requirement and nowhere the same ambition for player-focused content.

Sure, it is technically possible if you broke every features and made a shitty game where you can't park and player can't have 1 fps because there's 200 players and their ships.

...but that's not how they ever said the game would be. The players will be in distinct instance so long as nothing require their physical presence (from simply making sure it feel lively to Orgs fighting each other or friend meeting for Coop).

That's what is explained in this video
https://youtu.be/Qyymbmis7xA?t=1190

This is not Eve Online and it's surprisingly a good thing
>>
>>161332195
by the time sc comes out, new videocards including volta(nvidias new chip that is supposed to have twice the performance of current gpus) will be out
>>
>>161331924
>The fact that you don't seem to understand
I understand it completely

What you dont understand is how demanding the system is, and how it wont allow infinite numbers of people to enter a single instance

Instances are going to have a person cap. Period.
>>
>>161329656
https://robertsspaceindustries.com/schedule-report
>>
>>161329889
it has same 4x s3 like the sabre plus 2x s3 on the turret and with the size increase gained another thruster in the back and if CIG is competent they should have increase the armor once armor is in effect compared to the old one.

Don't expect it to be as nimble though
>>
>>161332663
you are thinking on current hardware limitations, sc wont come out for at least 2 more years

see >>161332647
>>
>>161332839
>you are thinking on current hardware limitations
No, im talking about global internet infrastructure, something that wont improve in 2 more years and will stop such a system from working well.

And new GPUs wont be good enough in 2 years for thousands and thousands of players anyway in the level of complexity SC demands.

And SC will still be instances with pop caps as well as they have kept saying since day 1.

So three strikes you're out.
>>
>>161332242
And why not?

Aside from the fact that my video card would melt, I don't see why not. Define the size of the area, do you think you could pack 1m people into a "single area" in real life? how many of them would you realistically be able to see. In order to fit a field of 1m people into your view, how far would you have to zoom out and just how much detail would you even see?

How is it hard to understand that a hardware server will only have 24 people that it processes, and then sends the data to the other 30 servers that are also processing data about each of their 24 people, and then sending culled/optimized data to each of the clients?

Just because you're too stupid doesn't mean it's impossible.
>>
>>161332965
you gotta believe!

remember the days we had 100mb cap on email and then google came up with the growing inbox size? now we have unlimited storage and that happened in 2-3 years

maybe not thousands of players but a couple hundred? is that acceptable for you?
>>
>>161332647
>Need a new computer
>1080s came out
>couldnt get one because went overseas
>now going to have to wait even longer for new gen GPUs
Absolute torture
>>
>>161332965
how the fuck would you know? are you on the forefront of technology? no, you are just a pessimistic autist on 4chan
>>
>>161332358
>updated slower
And why is this even a problem? The slower updates are for people who are farther away. Parallax will hide 90% of that slower update issue. And slower update doesn't mean they're moving slower, you as the client just get updates on their current position less often.
>>
>>161332647
>Graphics cards will change network bottlenecks

you're cute anon
>>
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>>161333143
>tfw still rocking a gtx 670
>>
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>>161332152
> They couldn't, make the pad store vehicles, or hell, I don't know, you really want to go to that busy station? Park somewhere that isn't a pad.
> You lot are the most un-imaginative twats I've ever met.

You are the one who are un-imaginative if you can't imagine better than ship being physically present.
The system is meant to give you all the benefit of multiplayer while getting rid of immersion breaking massive herd of players. It's how you make a game feel unique despite 20000 other backers trying to feel just as unique as you.
>>
>>161333262
Seeing ~30 players >>> Seeing nobody >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Seeing 500+ people updated every 1 second or more

The issue is compounded the closer everyone is. Everyone is updated slower, even if they're next to you
>>
>>161333137
>is that acceptable for you?
Stop saying this, it has nothing to do with whats acceptable

I couldn't care less if instances were limited to 10 people. I just hate it when people come into these threads and others and claim SC is going to have technology that simply doesn't exist, cannot exist right now, and wont exist for years and years. And no I dont mean 2 or 3 years I mean this is literally decades off technology.

Even for 100 people from all over the world to jump into one single area all in their ships ranging from Hornets to capital ships is limited by the performance of all their computers making it next to impossible to play, their own pings fucking with each other and the server, as well as the servers limitations.

SC is going to be instanced and very likely thats going to stay in the tens of players. But you are absolutely never going to have a system in SC where every single player can meet up in a single area in all their ships and have it function at such a lkevel that people can actually play.

This is the sort of overhyped baseless bullshit that turns games into spore tier disasters when reality hits.
>>
>>161333232
>You cant know that rock will fall if you throw it upwards, you're no scientist!
I mean Jesus anon, if you're trolling me please say so.

>>161333305
>760
Iv got 4k saved up for a new computer, one day Ill spend it I swear.
>>
>>161333437
>This is the sort of overhyped baseless bullshit that turns games into spore tier disasters when reality hits.

QFT.

The amount of delusional morons that are backers is astounding, really.
>>
>>161332358
>I saw him saying that everything gets updated slower, sure.

Slower, farther away.

Criticizing it in its infancy doesn't really serve much purpose beyond refining it. We can't be sure what limitations will be more or less permanent, and the engine isn't optimized.

>perfected and functional for the PU

I think it will be operable for the PU, and that's fine by me. Faults with the technology can be counteracted by incentivizing players to spread thinly, and the thought of instances around places like Terra (where you really shouldn't expect PvP and traders could be united by some sort of market interface) doesn't really bother me. I can settle for some degree of instancing while the technology is perfected.

What I personally believe to be most important if we want to have a truly persistent universe is perfecting generation. This is a much more thoroughly explored technology and could spread the large population much more thinly. I hope they hold off on release until the generation is solid enough to be left to its own devices.

Ultimately with the population SC is looking to have and with the amount of space currently available, instancing is going to be a fact of life. It sucks, and I don't like it, but that's the way it is. Volumetric instancing just means we can hold a lot more people in what I anticipate will be some sort of larger instance.

>>161333340
I honestly don't want to feel unique. I'm sick of it. I want to be just another person. I'm tired of games that laud you as a hero and treat every player like Christ on a stick. I would have loved games like WoW a lot more if I was just a soldier and people weren't constantly sucking my dick for doing my job. Because part of what makes games fun for me is the social component, and not everybody can be the best there ever was. It's totally immersion ruining, and by virtue of ruining immersion it actively encourages game design that segregates the player base.
>>
>>161333275
>>161333437
Spore would have been a great game if it wasnt rushed by EA.
You can not seriously believe we have reached the peak of performance and optimization for this gen. Every other game that comes out is lazily unoptimized and rushed out to make the big bucks.
>>
>>161333540
>comparing throwing rocks to network advances

you would
>>
>You can put a thousand players this close, and it won't lag!
>Think this is impossibe? Well, you'll just have to trust me ;)
>>
>>161332663
Demanding on what, the servers? On your videocard?

Stop using the word infinite. It's rhetorical and you know it. It's like saying "no you times infinity!"

While we're at it, stop using the word instance, you're using it wrong. An instance is quite literally a process on a physical server, and the system in question is designed to allow all of these physical servers to process their own batch of players and update the other processes with their results, then allowing those server processes to update the players connected to them as it deems necessary.

Have you ever played Planetside? Planetside2? It's the same goddamn concept, massive amounts of players in the same area. Sure, you don't get the whole fucking servers worth of people in the same base, there were player limits per continent, but you do get hundreds within the same square mile doing coordinated attacks. And original Planetside is a game that came out more than a decade ago!
>>
>>161333780
Im sorry two things that are both common sense elude you
>>
>>161333904
dont be a beta apologist annon

this is 4chan u dont have to say sorry
>>
>>161333894
>Sure, you don't get the whole fucking servers worth of people in the same base, there were player limits per continent
Exactly. Finally you realize how stupid you sound.

In terms of everything else in your post, stop being purposely obtuse.
>>
>>161333991
Honestly the most disarming thing for autistic twats to do is admit they were wrong and say sorry.

Something tells me this 'we will have every single player in a single instance!' fag will never give up though and will proceed to spout his bullshit everywhere leading to TOR tier hype and blowback.
>>
Netcode possibilities, please consider the following:
https://www.youtube.com/watch?v=QeZtqoydXpc
>>
>>161334156
Netcode possibilities, please consider the following: No system can fix personal internet connection speeds.
>>
>>161334156
Quite literally unplayable.

>Its a kickstarter game promising the world

oh wowee
>>
>>161334138
I am not saying that we will have every player on the same instance i am saying that i am not ruling out the possibility of having a significant amount of people on screen at once (~100ish)
That may not be the case, we will just have to wait and see.
>>
>>161333894
cont.
>>161332663
>Instances are going to have a person cap. Period
And yes, there may well be a person cap in any given area, maybe only defined by how many you can physically fit into it, or maybe some lesser arbitrary limit. No, you're not going to have all 20,000 people in the game on the same planet in the same football field without it getting a little janky, but that's not a reason to not implement single-shard volumetric instancing.

>>161333437
The thing that burns me up is how you seem to think you know what's possible or not when you don't even understand how this shit works in the first place.

>>161334023
There were player limits (of 2000) per continent on a game that was released 13 years ago before volumetric instancing was a thing and yet you could still get hundreds of people in a small area killing each other.

Fuck's sake, you're so indoctrinated in your own stupidity, I give up. God damn know-it-alls.
>>
>>161334620
>I give up.
Because you've now backtracked and realized you're the idiot here all along.

Thank god you finally realize how stupid you sound claiming every player will be able to see every other play in an instance though.
>>
evocati have 2.6 yet?
>>
>>161334620
>when you don't even understand how this shit works in the first place.
Instead of shitposting had you read and taken it to heart maybe you would have learned something. I just feel sorry for you, you're going to be so disappointed when SC has less than a 100 players per instance.
>>
>>161334156
I forgot that they're going to let you "build anything you want" in DU. Means there's gonna be a lot of flying dicks.
>>
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>>161333589
> I honestly don't want to feel unique. I'm sick of it.
I can understand the feeling but despite the gritty look Star Citizen never sold itself as "the boring adventure of a space salaryman", you are thinking of Elite Dangerous.

Plus, hardly any MMO out there actually ever made you "unique". WoW ruined it's immersion not because everybody treated you like the god-like magical powerhouse you were, but because 1000 players casually made you feel like a peasants at the very same place you are supposed to be hero.

And if it can make you understand, instancing is in fact meant to reinforce this sentiment of normalcy.
200 soldiers don't casually stroll everywhere and fill up trendy bar.
Putting player in different instance is the only way to preserve that immersion
>>
>>161334831
More like I got tired of hitting my head against a dumb brick wall.

>still using the word instance wrong
Thanks for playing.
>>
>>161334970
>you're using the word wrong because I say so even though you're actually using it correctly!
Okay anon, when SC gets instances with thousands of players in it that runs well you can say "i told you so"

And until then everyone can point out how moronic you are for thinking thats possible.
>>
>>161334937
>Putting player in different instance is the only way to preserve that immersion
Make the world bigger and have a dynamic sandbox mission and economic system with demand/supply for both, It will motivate people to separate except for the rare instances of everyone arranging to get together to fuck up the servers every once and a while (burn Jita im looking at you)

But thats beside the point, we dont have the technology to support 100+ people in SC tier complexity unless its just two capitals.
>>
>>161334138
> Something tells me this 'we will have every single player in a single instance!' fag will never give up though and will proceed to spout his bullshit everywhere leading to TOR tier hype and blowback.
Or maybe he don't believe a word of it and baited a few of us, after all the best way to troll is to feign stupidity and intentionally misunderstand others' arguments.
>>
>>161335430
>Or maybe he don't believe a word of it and baited a few of us
/scg/ - shitty citizen general
>>
>>161335065
I am not in any way claiming that you will get 1000 players in a single instance.

You will get 24 players in a single instance. The instances will communicate with each other, so you will see someone 20 feet away but they will be in a different instance.

How is this so hard to understand?
>>
>>161335236
Again that's called Elite Dangerous and it's boring as fuck.
You can't simultaneously feel like Ian Solo carrying high paying VIP on a unique journey.
...and shape the universe so you are actually a nobody, so your VIP aren't actually important or paying high, and nothing unusual ever happen during the travel.

Question for "near-Infinite player in a single instance", what do you think of this pict ?
>>
>>161329453
do you already have a ship with a package?
>>
What should I be looking at for my first ship with a fighter hangar in Elite Dangerous?
I like to trade and pleb-transport over combat and exploration, but I don't want to be up shit creek if I need to do either though.
>>
>>161329656
considering it's not hitting evocati until tomorrow. I'd vote ptr.
>>
>>161336219
The Type 9 maybe? Can that even hold a fighter? There was talks about it holding a fighter the last time I played.
>>
>>161336219
keelback for lowest tier pleb

gunship for FAOFF expert dagumi dorifto 1v1s against FDLs and better firepower and internals

T9 if you're fucktarded
>>
>>161333305
I have a gtx 770... trying to work up the will to buy a rx 480 today while sales are going, but it's such a fucking small performance jump it's hard to justify spending $ 250 for it.
>>
>>161336119
>Again that's called Elite Dangerous and it's boring as fuck.
No its not because it doesnt have a dynamic economy at all, its so fucking static I can still do the same trade runs I did at release and make the same amounts
>>
>>161336664

yeah I can't justify the price and performance on this generation's cards. what's worse is that my country has ridiculously high VAT on everything. GTX 1070 and 1080 are expensive as all hell and will most likely be outdated once SC becomes somewhat playable.

still, this fucking 670 is getting on my nerves. thankfully I barely play games anymore
>>
>>161336834
>Same trade runs at release

If you want to prove how irrelevant ED"s economy is, just point out the Robigo mines exploit. Potentially billions of slaves were sold to Robigo and their prices may have dropped a few credits at most.
>>
>>161337120
I kind of miss the days when buying a new card meant going from barely able to run game X at minimum settings to "holy shit! look at all these new shader effects I didn't even know existed!"
>>
>>161336834
Actually SC do plan to have a dynamic economy, but it's 90% npc, and it look like a good things, If Eve Online is any indication players and Orgs will inevitably crash the economy simply playing it.
We trust game designer to make interesting missions, why not trust them making interesting trading roads.
>>
r8 me m8. did i pick the right ship? i'm basically planing to be a pirate/smuggler/archeologist so i'll need some cargo space. also, do you guys think it will be possible to remove the prisoner pods?? 6 seems too much for me
>>
>>161299391

Get out of the fucking shipping lane. Pharma isolators tend to be in orbit of inhabited planets.
>>
>>161337893
Should've gotten Titan, but it's not too late to upgrade to Cutlass Black!
>>
>>161305159
>103 jumps

dafuq
>>
what ship would doomguy fly

this is important
>>
>>161337893
>Move

Yes. Though I don't know if they'll let you have less than that. Titan is a fine ship. Stick with it if you don't want to spend more money.
>>
>>161337893
The Avenger is the very best starter ship simply because it's both combat capable and flexible enough to be used for non combat missions.

Personally like >>161338181 said I think the titan is the better starter option, but the stalker is fine too. I would not upgrade to the cutlass because it costs twice as much and is kinda shitty right now, its being reworked, but nothing prevents you from just upgrading later.

Unrelated, I have an Orion, I'm considering making it into a Star-G instead. What does /scg/ think of this idea?
>>
>>161338606
can i downgrade to a titan? i bought the game package so i don't know if i'll be able to buy a titan AND game acces with the 75$ i get if i melt my stuff
>>
>>161334937
You can still be ordinary but have life be exciting. Planetside 2 did that effectively (or as effectively as it could, given the loads of problems it has). You are an ordinary person who, by the magic of nanomachines, is forced to die and die and die in the name of your empire. You are meat. Now hop in the meatgrinder. Sure, you can have your 5 seconds of fame where you're the hero and everyone else is the side character. But everyone has those now and then. The fact that it wasn't something that happened all the time was part of what made it truly amazing.

A well designed world can be immersive and exciting with low degrees of instancing. Planetside 2, for all its faults, is an example of that.

Let's take WoW, for instance. How could they have made the game immersive with low degrees of instancing? It would require some lore tweaks and some mechanic tweaks, but you could enjoy the same gameplay in a more immersive environment with a better story.

Low NPC count and high player count in cities could be explained by evacuation of the population - all civilians and non-essential personnel are in hiding at a classified location.

Players would be badasses but not heroes. Army Rangers, not Seal Team 6. Treat them like personnel. Have missions change according to class. For instance, the player enters a battlefield - warrior? Head to the front lines. Priest? You're on triage. Druid? Front line combat medic.

Repeated dungeons can be explained as training simulations. Built with data gathered by scouting, you run repeatedly. Sounds unrealistic? Seal Team 6 trained for months in compound modeled on Bin Laden's. With a limited production capacity, valuable weapons are awarded to those who score highest, so the best tools can be given to the best hands.

I could go on, but I'm not trying to talk about WoW. My point is that it IS possible to construct a world which can be exciting and immersive, it just takes a lot of consideration. SC seems set up to do that.
>>
>>161337893
yes, you will eventually be able to remove the cryo-pods.
>>
>>161338909
How long ago did you buy it? It sounds like you just bought it, which you should be able to melt and rebuy a package immediately. But why would you want to? The Avenger Stalker is the Avenger Titan. Just the Stalker has jail cells. When the game gets closer you can just swap those jail cells out.
>>
>>161338909
no you cant downgrade, you could melt, but you should just stick with the Stalker, its already yours and its perfectly good. And having the cells sets you up for early bounty hunting contract work even if it costs you some cargo space.
>>
>>161338414
a vanguard harbinger because it has missile torpedoes, armor, and a big gun.
>>
>>161337893
so you dont want Sq42?
>>
>>161338873
>Unrelated, I have an Orion, I'm considering making it into a Star-G instead. What does /scg/ think of this idea?

I have a Starfarer and i've bought upgrade to Orion, lol. My reasons were that i didn't really like internals of Starfarer and there gonna be way more haulers than Orion owners, so it would make more sense to get big miner and have my friends haul my ores for me.

I also have about 80 cross upgrades between all $350 ships to try them all and settle with one, most likely it's gonna be Carrack.
>>
>>161339034
>>161339097
kk thanks bros, good to know. do you know if it will be possible to customize/paint our ships?
>>
>>161339307
Yes.
https://youtu.be/gFg_dkqIuVs?t=1m57s
>>
>>161339307
there will be a paint system, although we don't when it will be in game. There was a preview video of it during the anniversary live-stream.
>>
Why do railguns and beam lasers have so few blueprints?

I want focused beams and double shot railguns already
>>
which ship is the most ancap?
>>
>>161338195
I had routing set to economic.
Fastest came down to 63 but brought me through a strip of un-scoopable stars which had me close to dry. I could do 3 long jumps top in that eagle.
>>
>>161337893
Why would you want to remove the prisoner pods? Sure, the corpses would be a bit chilly coming out of cryo storage, but I'd have trouble fucking something that's bloated and rotting. Dunno about you sick bastards.
>>
>>161340005

Double shot will never happen because the Imperial Hammer exists.

>>161340181
>running long hauls in an Eagle

Jesus Christ do you at least have a 3A FSD?
>>
>>161340690
2D.
But it's okay, it could jump 13ly!
I started 3 days ago, all I did so far was a trip to the pleiades and back, now I'm farming federation data missions between two neighboring systems.
>>
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>>161330025
>You will never have a Yukikaze tier spaceship
I HAVE CONTROL
>>
>>161340372
space necrophiliac identified, you'll have a bad time hiding from those bounty hunters (specially if they are like pic related)
>>
>want SC to be finished now
>SC wont be finished for a long time
Suffering
>>
Just bought the Elite Dangerous bundle on sale, since my toaster/wallet can't run Star Citizen. Any tips before I start? I played EVE for years, will any of that knowledge help at all?
>>
>>161340936
I wonder how many backers already died.. old age, cancer, accidents, murders... so many more will never see this game released..
>>
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>>161340690
>double shot imperial hammers
>double triple shot
>SIX shots in a sing burst
>>
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>Black Dragonfly
>LTI Herald
>LTI Cutlass Blue

r8 muh ships
>>
>>161341032
>Will any of that knowledge help at all

no.
>>
>>161341169
Probably a lot less than you would think. The types of people who play video games will fit into the youngish, generally better off group of society who will likely survive a lot longer than the average person.

Particularly for SC, I mean how fucking stupid are we backing this. We must have the disposable income and time to keep ourselves alive long enough to see this through to either success or a No-Mans-TOR-Spore-Sky disaster
>>
>>161340793

This is giving me flashbacks to flying to the Pleiades in a Sidewinder two years ago... 10ly jump range, spent most of my credits on the fastest scoop I could afford

Now that we have ship transfers and shit pays out more than 200cr for a mission if I had to do something like that again I'd just take a taxi Hauler out there and summon my fighter overnight.

>>161341183

Rapid fire burst lasers are already fucking hilarious, and the weapon rebalance is supposed to make them king of DPE.
>>
>>161341368
>not yellow
>having a herald
>blue and not black
0/10 would not pirate with

dont feel bad, i missed out on the yellow as well
>>
>>161341465
I didn't know things were transferable until a few hours ago.
Also had no money for any kind of ship.
>>
>>161341465
who the fuck said anything about lasers

I'm talking RAILGUNS
>>
>>161341032

You'll already have the necessary distrust of any player-piloted ship, but that's about it.

Just know that police response even in high sec areas is pitiful. There's nothing like CONCORD.
>>
>>161341524
the cutlass is bigger and less agile now. You're going to really want that stronger shield and armor.
>>
>>161341368
>Cutlass
>Blue
I can hear the drawl in your voice from here.
Only a hillbilly bootlicker who talks about niggers all the time would buy the police model cutlass.

A decent lineup otherwise, but if you own a Harold and expect it to be anything but a Sam Fisher-mobile you're in for a surprise. The number of people pitching the poorly armed unarmored flying computer as a generalist all rounder astounds me.
>>
>>161340908
>implying I'm not a bounty hunter
>implying it isn't normal to keep the frozen corpses of your spaced victims as trophies
>implying the majority of bounty hunters don't fuck their targets AGAIN in death

What sort of strange world are you living in, silly?
>>
>>161342193
>You're going to really want that stronger shield and armor.
You can buy it once thats a thing
>>
>>161342269
>Only a hillbilly bootlicker who talks about niggers all the time would buy the police model cutlass.
Not him but it's a better base cutlass and you'll be able to swap out the cells if you need the space.
What's your quarrel?
>>
>>161341542

Well once you're sitting on more than 200K, this is what a taxi Hauler looks like:

http://coriolis.edcd.io/outfit/hauler/0p3t3F0l3d3s3f2-------.Iw19A===.Aw19A===.

32LY range and it can cover 160LY before it runs out of fuel. Throw on whatever scoop you can afford if you need to travel further.

When you get to your destination and transfer your other ship over, you strip the Hauler down and sell everything you can before swapping to your original ship and then finally selling off the Hauler hull. Selling a ship loses 10% of its value but modules you sell manually return full price, so once stripped the resale of the Hauler only costs you around 4K.

Obviously hold off stripping/selling the Hauler if you think you're just going to move again soon since you'd just have to buy another one.

Not sure how much it would cost to ship an Eagle. Probably not all that much.
>>
>>161342376
not the shield part
>>
>>161342521
Thats only S4 to S5, but hey if you want to ruin your cargo capacity with cells then thats fine.
>>
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>>161338918
> My point is that it IS possible to construct a world which can be exciting and immersive, it just takes a lot of consideration. SC seems set up to do that.
Well I certainly won't disagree with that. However we can disagree for all eternity about the means and the ends.
If you want a world of patriot you make Generic-Army-the-game
If you want a world of fanatic devotion you make W40k
Patriot and Fanatic are easy to come in mass and the context justify for 1000 of them being gathered somewhere

But if you want a world of LONE badass freelancer, like, Ian Solo badass, you make a game that actively hide that every other players can be as cool as you every hours of the days.
Why ? because badass do not spontaneously appear and in every shithole bar by themselves and they can't all shoot first,
And unlike what some believe, it is counter-productive to spread them afar in copypasted bar of the universe.

Same deal with the Seal Team 6 example,
There is only one Seal Team 6, if you make Team 1 to 999 to fit all players you are just making talk about your uniqueness feel out of place, you became a standard grunt and your "Bin Laden's training" became standard anti-terrorism training.
Again, trying to pretend "you are unique" but at different place/planet, will not solve the problem.
If you want to be an unique ex-Seal Team 6 Freelancer who've seen wars of fanatical devot, you make a game that pretend you are, even if it mean limiting the number of players around.

And that's what SC is shaping for with its instancing (beside of course saving server resources).
You can have exciting, you can have immersive, but if you want to do it for 2000 players simultaneously you need concession you can't afford.

The error to avoid is to believe that more players = better, or bigger universe = better.
>>
>>161342423
Nothing I'm just shitposting. :^)
Though I legit wonder why anyone would want the blue over the black, just seems like needless and minimally effective specialization on a generalist hull. The red solidly falls into a different category.
>>
>>161342269
I got a blue and plan to do a whole lot of pirating

>not buying a direct upgrade with better engines and shields on top of more missiles and painting her in true rebel colors
>>
>>161342631
> if you want to ruin your cargo capacity with cells then thats fine.

Why not just remove them ?
>>
>>161343098
>not storing your cargo securely IN the cells
>>
>>161342758
Cells allows for that bounty hunting aspect just like an Avenger Stalker.
No other ship really brings a similarly specific purpose.
>>
>>161342631
yes, well I am working off the idea that CIG won't cockblock the ship by locking the cells to the ship, or placing the extra shield unit *in* the cell module to prevent making a "super cutlass" freighter
>>
>>161343098
frankly, depending how the cells end up, the blue might have uses as a passenger ship considering it would be the closest any ship has to actual private cabins
>>
>>161342425
Amazing.
I will make one as soon as I am in a system which sells them. Thanks a bunch.
>>
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>>161343882
>the blue might have uses as a passenger ship considering it would be the closest any ship has to actual private cabins

Shitter and two shelves that theoretically count as beds for midgets. I rather travel in cryostasis pod.
>>
Be honest, which one of you faggots was saying much earlier that hundreds year old spaceships wouldn't still be functional and be salvageable in space? Space is literally the best place to preserve a spaceship, you dumb motherfucker.
>>
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>>161311265 here again. I have it sitting in my cart, but I'm not sure if I should pull the trigger on it. On the one hand I want a Gladiator and, considering the SH is supposed to get more expensive, it might get a price bump in the future as well, who knows. Plus the adjusted GBP exchange rate on their store will make everything more expensive starting December 1st.
On the other hand I'm probably not that great at combat, the ship depends entirely on missile balance in the current patch and my primary focus is non-combat (have a bunch of other support ships and a Sabre), But a missile boat sounds fun. I'm conflicted.
>>
>>161342731
Well, I think what we disagree on is the criteria for unique. It's our varying criteria which produces the different methodology. To some extent there's also a disagreement about badassery.

I reason that, by virtue of just being you and having your own subjective experiences, you're already unique. SC will multiply this effect just by sheer randomness. Rather than everybody doing the same quest chain, they could have different things happen during the same quest. A simple example is: maybe they get jumped en route, maybe they don't. Roberts has talked a lot about having a reactive world that challenges players. This randomness is also what hinders things from becoming routine.

I'm not personally interested in being unique of ability. I'm interested in being unique of person. Soldiers have more room for unique personalities than heroes do.

Your point about Seal Team 6 is precisely why I recommended the US Army Rangers as a model instead. They're a much larger unit with an emphasis on raids and direct assaults, as opposed to sneaky super high skill spec ops. The Rangers are badasses to be certain, but they're still numerous.

I won't say that more players = better, because that's still subjective. But I like more players. I like playing with and against people. Robots don't feel gratitude, pain, happiness, or any of the range of emotions and thoughts which makes human interaction meaningful. You can't have an impact on machines. You can on humans.

So by spreading people out we can maximize opportunities for interaction while minimizing overcrowding. That's what I value, and I think SC has the potential to go my way or your way. What Chris has said makes it seem more likely it will head in your direction, which disappoints me, but I can live with it.

I guess I just think that, if somebody wants to live the dream of being a badass Han Solo freelancer, then they've got to have the ability. It shouldn't just be a given that they're awesome at their job.
>>
Remember me?
>>
>>161344231
>he hasn't seen new cutlass
>>
>>161345062
Ender's Game?
>>
>>161342731
And I think some poor phrasing contributed to confusion. I brought up Seal Team 6 not as an example of what players should be. I was pointing more to their training, which was just an example of why it would be useful to run scenarios.

Dungeons would absolutely become standard training. I would justify it like this.

Everyone in the military would run the dungeon simulations. Increased difficulties would be offered as time went on. The players who were most effective in running the dungeons would be selected for the first "real" run, and would get the privilege of killing the boss. This fight would be recorded and stored, and people could replay a simulation of it at will. So some people become famous as the guys who actually killed the big bad and they get a fancy medal. But behind those guys there was a legion of other people who were only slightly less qualified for this same job.

That's how I would balance it all out.
>>
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>>
>>161348158
What am I looking at?
>>
>>161348158
sombra confirmed?!
>>
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Does the Optimal Multiplier on Thrusters affect Pitch/Roll/Yaw or is it exclusively a speed modifier. Does the top/boost speed decreasing or increasing affect maneuvering speed, I could see how it could since top speed being higher would put the "sweetspot" at a higher speed.
>>
>>161345062
Did this ever come out or ...?

Did I just sleep through it?
>>
>>161348889
no
>>
>>161348743
>Lights shining on the brand name
If this doesn't scream "I HAVE MORE MONEY THAN YOU" I don't know what does.
>>
>>161348378
*boop*
>>
>>161348889
Literally no mention of it as 2.6 Star Marine is coming out any Soon™ now. Not a single word since it was showed off an entire year ago.
If you ask me, I think who ever owns the rights to Ender's Game sent RSI a cheeky Cease and Desist and RSI just decided to silently stop working on it and hope that nobody would notice.
>>
>>161349569
I'll try to remember to feel inferior as I sift through the debris field. Luxury brands are the shittiest of memes.
>>
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>>161352134
>owning the rights to playing ball without gravity
>>
Do we have any idea of how much the SH is going to go up in price?

I have a gladiator and am wondering if I should sidegrade to a SH to happybanu a few bucks in hull value.
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