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/lisg/ - Life is Strange General #446

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''School Girls'' Edition

Previous Thread: >>160528682

Life is Strange is an episodic interactive drama from DONTNOD Entertainment. Set in the Pacific Northwest in the town of Arcadia Bay, the player follows the story of Maxine Caulfield and her seemingly newfound ability to turn hella gay and rewind time. At the prestigious Blackwell Academy, Max must prepare with Chloe Price for the incoming storm of returning to her hometown after five years. Available on Steam, PSN and Xbox Live.

>Official Website:
http://lifeisstrange.com

>Steam:
http://store.steampowered.com/app/319630
http://steamcommunity.com/groups/4chanlisg

>/lisg/ Permalink:
http://orph.link/lisg

>FAQs, Old Threads/Strawpolls, Soundtrack/Music & Leaks:
http://orph.link/lisgarchive

>/lisg/ Community Written Fan Fiction (Continuation WHEN):
http://orph.link/story

>Compilation of Fanfics:
http://orph.link/fanfic

>/lisg/ Content Producers:
http://imgur.com/a/DOAKn

>/lisg/ sings:
http://youtube.com/watch?v=pQJgF3NToUg
http://youtube.com/watch?v=WjPsOkijFh0

>Strawpolls:
http://strawpoll.me/11107672
http://strawpoll.me/11190596
http://strawpoll.me/11239475
http://strawpoll.me/11273878
http://strawpoll.me/11269929
http://strawpoll.me/11332383
http://strawpoll.me/11332384
http://strawpoll.me/11407677
http://strawpoll.me/11645517 (New)
http://strawpoll.me/11645519 (New)
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BFFs, Pirates, Partners in Time & Crime & In Love, Fellow Dorks, GFs, Wives.
OTP.
https://www.youtube.com/watch?v=rhvZxmgLfNA

Bae >Bay
>>
>>160811750
The ending didn't make sense. So at least you rejected their idiotic "logic".
Besides, if we're looking at character personality and trends, Max would go back and find a way to warn more people. Which really wouldn't be hard or putting much at risk.
>>
Color palette swap.

>Chloe's jacket is not grey
One job.
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>>160812459
That's strange. Not sure I like it very much, it just seems wrong.
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Max is #1
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>>160812132
Another issue I had was that it's obvious that letting Chloe die will work from a player perspective, because you realise the story structure and the dev bias, but it kind of doesn't work from a in-character perspective.

Shit, I'm Max and I'm standing at the top of a fucking cliff, and I've just woken up from a horrific nightmare/vision/alternate reality and I have no real clue what's really going on, and I've definitively realised that I don't really grasp how my powers work. And though I suspect that my powers are related to the storm, I don't know that for sure, and I absolutely don't know how the two actually tie together.
Warren and now Chloe (who is kind of freaking out) are saying some stuff about how I can stop the storm, but what do they really know? Do I have any guarantee that letting Chloe die will save the town? Will one last time leap make none of the time leaps happen? Why?

What I'm getting at is that I didn't feel like Max had any guarantee, aside from player meta-knowledge, that this would work.

But I do know that I can skip town with Chloe. And my entire character at this point in the game is practically build around how much you fucking love Chloe.
But I'm disappointed that Chloe doesn't berate you (or react at all really) when you essentially let her mother die.

>>160812459
>max with blue hair
Terrible desu.
>>
so whats with the hate towards All Wounds? I kinda like it
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>>160813338
Don't worry. Most people survived the storm. Kate was safe in the Hospital (If you saved her) and the diner didn't explode in the final timeline so Joyce and the others inside survived.
Look at the storm damage and it really wasn't bad.

But you're 100% right about the characters not knowing about the storm's cause. Which is why it makes no sense for Max to risk Chloe's life, and her own happiness, on a gamble like that. The first thing Max has is a vision of the storm and she cannot go back to a point before she used her power- so if the storm was caused by Max's power, it's too late to fix it by the time she's on the cliff.
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>>160813665
Simply put: A lot of people here don't like it because the characters are rude, it's OOC, and needlessly torturing.
You're free to like it if you want, but mentioning it here will just catch you flak.
>>
also- this dude still on? >>160793776
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>>160813338
Max had a vision of herself, alone, on the cliff with the storm. Then she saved Chloe and then in the next vision, Chloe was with her on the cliff and the storm.

It is absolutely illogical based on that alone to sacrifice Chloe. You have to assume sacrificing her will not stop the storm. Because you've seen the storm without saving her. Without her on the cliff. Without her alive in Episode 4. It's ridiculous. Not to mention all the other assumptions that choice is making.

But logic should not play into the choice anyway. Nor guilt or anything. Nothing but Max's true feelings should. What her heart tells her, what she thinks is right. And how I understand her and the story, that can only be to save Chloe.
>>
>>160815016
*Without her alive in Episode 5.
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>>160815016
Amen to that. In the end of everything, it's Max's power (Which she didn't even ask for) and nobody can fault her for giving up someone she loves.
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>As Max and Chloe are leaving the ruins of Arcadia Bay behind, there's one more tragic story unfolding
>Alice and Lisa stuck in Max's room, Alice hasn't eaten anything in days, the dorms are destroyed and no one comes looking for them
>"No one's gonna come save us, this is the end, we'll starve to death..."
>Alice...you can survive this and go back to your owner. All you have to do is... all you have to do is eat me."
>"What? No, fuck that. Lisa, you're my number one priority, I'm not eating you!"
>"Alice, think about it... how many times this week did you try to nibble my leafs? I'm a plant, Alice, you're a bunny, maybe it's time I accept my destiny... OUR destiny."
>"Lisa, I can't make this choice!"
>"No Alice, you're the only one who can"

>eat Lisa
https://instaud.io/kVV

>eat your own foot
https://instaud.io/kWb
>>
>>160813338
>letting Chloe die will work from a player perspective, because you realise the story structure and the dev bias
Where does this meme come from? What, thematically, suggests that Chloe dying ought to be the end of the story?
If you really want to get into the postmodern storytelling side of things, the most 'apt' ending would have been to have Max doomed to repeat the week over and over again
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>>160813338
>But I'm disappointed that Chloe doesn't berate you (or react at all really) when you essentially let her mother die.
Above all, Chloe wanted Max to make her choice without feeling guilty. Her suggestion to sacrifice herself was primarily that: giving Max an out. She wanted to take part of the burden away because she saw how fucking unfair it is what Max had to go through and the choices she was confronted with. It's an ultimate self-sacrificial act of love to take upon herself the guilt Max feels. The greatest opposite of the (minor) guilt-tripping we saw at the beginning of the game.

So berating her for the choice is exactly what she would know to never do. She knows that it all isn't Max's fault, that it is cruel and unfair. And when Max then choses her - free from guilt, regret, doubt -, she knows Max cares about her above all. A great act of loyalty and love. The greatest opposite of abandonment, which is obviously a core theme with Chloe.

Chloe's emotional reaction is a bit lacklustre, but not primarily with regards to the storm - it is lacklustre with regards to the overwhelming meaning of Max's choice to stick to her through everything. Taking Max's hand, telling her that she'll always be with her, giving her a strong shoulder to lean on and hide away in while the storm rages - that's a powerful gesture, but Chloe's own emotional response could have been more powerful there.

Either way, while the endings leave a lot to be desired and offer a lot to complain about, conceptually this ending does a lot I could have only ever hoped it would. It very much is the narratively satisfying conclusion to my understanding of the story in as much as that the story is all about Max and Chloe's relationship, about their love transcending everything, them overcoming everything together through it. All the terrible shit understood as obstacles the height of which giving notion to the infinitely higher jumps this love has them able to make.
>>
>>160816662
except for chloe's long-ass speach about how she would rather die than have her mom explode in the diner, basically begging max to sacrifice her
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>>160817045
Even if Joyce died (Which I doubt) she's a parent, and she would want to see Chloe safe and happy above all else.
If Chloe dies, do you think Joyce and David would survive it? I certainly don't. Joyce losing her only child and last real reminder of William, and David failing both as a security guard and as a father. That's horrific to put them through.
And that's not even going into how devastated, lonely, and afraid Max would be.
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>>160817257
not arguing that, but chloe would at least freak out on max when she tears up the photo, again due to what she said right before
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>>160817356
Why should she freak out? She tells Max she's the only one that can make the choice, and that she will respect it no matter what she picks because she's trusts Max.
Having just been spared a death sentence I think it was appropriate for Chloe to be mostly speechless and just holding Max.
It would have ruined the moment if Chloe just started yelling and freaking out. Later on, she may ask Max she picked her. And Max will be honest.
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>>160812459
this is hella cute!
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I'm being told there will be no orgy
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>>160812459
>One job.
I wonder if they were thinking of Max's Ep5 Gallery jacket? It looks closer to Chloe's jacket than Max's usual hoodie does, so maybe that's why they chose that colour instead?
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>>160819161
It got changed to a potluck dinner.
Be sure to bring something good!
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>>160817045
Which is exactly what I was talking about. She only said that after Max continued beating herself up ("This is my storm! I caused all of this!") - before that, she said to stop beating herself up and that they'd paid their dues. Then led them out of the way of the storm into safety. Her decision was made - to survive with Max. Only when the latter was still conflicted is when Chloe - hesitatingly - pulled out the photo.

I'm not saying she didn't really mean all of what she said, but it is no obvious that Chloe does not want to die just as little as she does not want Joyce to die or the storm to hit Arcadia altogether. What she really wants is for Max to make her choice without that self-doubt, self-criticising, guilt and so on. To make the choice she wants for her reasons.

She was "begging" for it to make it easier for Max. Again, giving her that out, taking it all up on herself. Which does not mean she would be against Max refusing to let her die, at all; which is evidenced by her leading them into safety in the first place, saying she will make the right choice, and then accepting and embracing Max's choice unconditionally. (Whereas with the other choice, she actually says "Do it before I freak!" - indicating that she does not accept it completely.)
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>>160819931
She has a hard time even saying the word "die".
Chloe clearly wants to live, and live with Max. She's hurting over Rachel being dead and she mourns for her friend, but she has already moved on to accept she wants to be with Max.
Anyone saying Chloe wanted to die missed the point entirely: she'd rather die than see Max feel guilty about more people getting hurt. Even though Max has no guilt. But that is something that would take some time for her to realize.
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>>160820493
Precisely.

And I like to think in her final decision already lies that very realization. Of that, and so much more too.

Either way, above all Chloe suggesting to sacrifice herself was an ultimate act of love for Max. She was ready to give her life for Max. And Max ripping the Polaroid apart above all an ultimate act of love for Chloe. She was ready to give everything for Chloe.

Max realizing a lot about herself and the week in that very moment, and Chloe not freaking or regretting for even just a second - realizing what Max sticking to her means, that they really meant it: to be together forever, lasting, loving. As Max, she is not comparing her life against other peoples' anymore - it's unconditional commitment, loyalty and love; taking Maxes hand, re-newing the promise of always, forever being there for each other. Embracing their destiny.

And as has been said before, the storm is really one of the lesser obstacles their love has overcome. The death of William and Rachel, all that Max had to go through, all that Chloe endured, time it-fucking-self, entire universes - all overcome with, through and for each other.
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>>160821002
Both that post and that image are beautiful. And entirely correct.
Some saw it all as building up to accepting Chloe's death. But it's clear that myself, you, other anons here, and Max see it as the exact opposite. Max and Chloe were destined to be together and nothing, and no one, will stop it.
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>>160819474
Yeah, I assume that's it. But it makes no sense in a color swap - it's specifically not a clothes swap!

>>160821275
There's definitely things to be said about that (and other) interpretation. But to me, only this one feels right and at all conclusive. Their love stands at beginning, center and end of it all - it's the story's core, it's the LiSverse's purpose altogether. Destiny.

Not to mention that "metaphorical journey toward acceptance" is such a lame and frankly paradoxical notion here. I guarantee that Max would have had an infinitely easier time accepting Chloe's death without the week. Her not accepting it can thus be only indicative of one thing: it is impossible to separate them, they are meant to be together.

And then going back and undoing the story's originative act is such an immense surrender. A message that you cannot do anything and should not fight for what you care about. That you are wrong to stand up for what you consider right. That you shouldn't follow your feelings and embrace your decisions, but realize that your feelings and what you consider right is wrong and that you should give all of that up to maneuver safely in this world. Fuck that. That's an admission of defeat to the cruel whim of the universe, a surrendering of one's identity to things outside of oneself, the death of interhuman connections and love in the face of what - ungraspable, uncontrollable forces of nature. Why give up everything that is human in the face of this impersonal arbitrarity? That is exactly when we stand against it, when we fight and hold on to each other and look into our hearts. Because that is what makes us human, the conflict in which humanity is expressed at all - "the light we whisper into the unending darkness".
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>>160821275
>Max and Chloe were destined to be together ...

I really think this is reaching a bit. In fact, I'd go as far as to suggest it's all but objectively false. Given all the themes of "destiny" and such, it doesn't make any sense for "the Universe" to be actively (or passively) killing Chloe off every 30 seconds - including abandoning her to death/disfigurement in multiple alternate timelines - if the two are *destined* to be together. The long-held alternative seems much better supported on this front - that Chloe is *destined* to die.

I think, in actual fact, your statement of ...

>Max and Chloe were destined to be together and nothing, and no one, will stop it.

... is more accurate if changed to this: Max and Chloe are destined to be apart, but *Max* will try to stop that.

After all, that's the whole point of giving agency to the player, right?

Part of the problem with your interpretation is that the Bay ending doesn't make sense. The girls are *destined* to be together ... but then aren't? I mean, if they're *destined* to be together, does any of Max's actions matter? Could she just veg out on her couch all week and have Chloe be magically revived without her intervention by the end? I'm know there are so many different ways to interpret what "destiny" means, but I think it's fairly unambiguous that it means said outcome absolutely *will* happen, and we know this isn't true of Max/Chloe unless Max *actively* participates in proceedings.

The latter works for both endings, because it is based entirely on *Max's* actions. Accept destiny, or actively fight against it, both make sense and are internally consistent with both the "Universe" and the player's choice. (I suppose you could argue the reverse - if Chloe is destined to die, why do they end up together ... but really, the bae ending potentially just kicks other Chloe-deaths further down the road - even if decades down the line - so it's hard to say.)
>>
I've been gone for a while.

Anything new in the lives of only canon, Pricefield?
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>>160822385
>killing Chloe off every 30 seconds
But this does not happen. She was not supposed to die in the bathroom originally, and throughout the week there are really not strikingly many Chloe-deaths (well, not in the context of the idea that "the universe is trying to kill" anyway): there's 4 deaths, 5 if you count the bathroom twice. One of which only occurs potentially.

>Bay ending doesn't make sense. The girls are *destined* to be together ... but then aren't?
Or - similarly to your argument - it only kicks other Chloe-saves further down the road.

>does any of Max's actions matter?
That is the fickle nature of the concept of "destiny" altogether, isn't it? As you say, there are different ways to interpret it, and while it is clearly meant to point toward something inevitable, this does not mean it lies outside of people. Max can only save Chloe because she is Max and Chloe is Chloe, they feel what they feel and do what they do - which is part of destiny. It does not take away from that, and it does not mean Max's actions do not matter - "destiny" is the result of all that, the interplay. Not something you necessarily assume as pre-determined and that then happens no matter what, but something that you can look back to and say surely this must have been meant to happen, runs tangibly through all those events, decisions that led to them, people, their feelings.

Either way, this comes down to an argument about whether it could be destiny by any stretch of the interpretation, which is not the argument I'd want to make to begin with. Call it what you want, I for one am just saying Max and Chloe apart is an impossibility; whether that stems from an outter purpose ("destiny") or inner purpose (love) - I make no distinction there.

"Fighting destiny" also has a nice ring to it, I'll give it that. But then that comes with the implication that they'd have to keep fighting, events "trying" to keep them apart continuously. And I don't like that thought.
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>>160822385
With avoiding all optional deaths, Chloe dies twice; in the bathroom as Max rewinds and when Jefferson shoots her. Three time if you count the alternate timeline where she's paralyzed.
Kate also dies twice before Max possibly saves her. Was Kate meant to die?
Max also faces numerous deaths in the Dark Room and it's only because of her power that she survives until she can help David.

Nobody is destined to die. The universe does not care otherwise it would have created a storm a week after Max saved William, or there would have been more signs of another disaster after saving Kate.
There wasn't. Max sees the storm before doing anything and it's coming in every timeline, even one where the Max there doesn't have any power.

As for the point about them destined to be together. Max got a power, without trying or wanting, and in that moment she saved a girl. That girl turned out to be Chloe. If they were not meant to be together then Chloe would have died and Max would have had to live with it. But she got the power to change it.
There is no indication that saving Chloe would cause more disaster nor that Chloe would keep dying. If you want to go that route then one could easily say the storm will still come at some point down the road and hit Arcadia Bay.
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>>160823245
>there's 4 deaths, 5 if you count the bathroom twice.
I mean, surely this is a point in my favour? "Every 30 seconds" was a deliberate exaggeration on my part, but 4-5 deaths in as many days *is* alarming, given that the average should be ... zero.

>Or - similarly to your argument - it only kicks other Chloe-saves further down the road.
I'm not sure I get what you mean. If Chloe dies (Bay ending), there's no way for the "they're destined to be together" stuff to be fulfilled ... unless we want to assume further time-travel shenanigans past the credits, and I think it's safe to rule that out. If Max saves Chloe (Bae ending), there's still a million-and-one ways Chloe might die past the credits. And Max could be just as active in preventing those as she was during the 5 days of the game. I think *this* is the point - in this context, the bae ending decision isn't necessarily about the girls being *destined* to be together, it's Max making the active choice to *keep* them together. We assume she's just as fearlessly protective past the credits too, even if we don't know how successful she'll be.

There is also the added bonus that the "it's all about Max's actions" stays basically identical if you get rid of all the destiny talk too.

>That is the fickle nature of the concept of "destiny" altogether, isn't it?
Yep.

>But then that comes with the implication that they'd have to keep fighting
Yeah. But you could also interpret their "defeat" of the supernatural storm as being their "defeat" of such a destiny. I think it'd be fair to choose to interpret the ending as "Chloe is safe now".
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>>160811691
Before Episode 5's release:
>Lol Mari's theories're shitty.It's way more than shitty to become true
>Chloe has to die thing doesn't make sense.Don't worry they will come with unpredictable story
>We're gonna learn everything about Max's powers,Rachel and Prescotts even Nathan,spirit animals..
>Jefferson knows about Max's powers
>Nathan,Frank,David or Samuel's gonna save us
>Victoria's with Max,she'll save her
>(After seeing Cemetery scene from leaks) I'm sure it'll be Williams,Rachel's or Kate's grave.
>Rachel's the doe and Butterfly and probably we'll see her in Max's dream
>Blue Jay's Chloe

After Episode 5's release:
>Mari's shitty cliche theory became right
>We visited the SF art gallery for 3 seconds. FOR 3 DAMN SECONDS
>Jefferson became a silly bad guy from Disney
>David came to save us.He's a former-soldier but he can't even fight,just listens teenager's orders. Even he doesn't know she has some time travel powers.
>Victoria's with us in the dark room.Laying there and we can talk her or not.Just it.
>Nathan get killed,Victoria too
>Nathan knew something about the storm but they cut it.
>Warren explained Max's powers(!)(thanks warryn) We found out her power causes/related with Chaos Theory and storm.It's not like we didn't know or something.
>Storm is only coming for Bay because Chloe lives in there but Max's the one who keep changes the time
>Prescotts story erased.Nobody even mention their name.
>Rachel's story fucked too.She isn't or butterfly,bluejay just spiritualdoe
>Spirit animals thing died.Blue Butterfly's storm summoner just it.
>Chloe dies again in one of endings (unpredictable) It gives you a lesson: You shouldn't have used your power.And you shouldn't play this game.Now erase your choices and cry like a bitch.
>Chloe has to die thing comes true, Cemetery scene explained with that.
>The other ending's short but it's less cliché than other.We saved Chloe,storm's hit the town and gone.That's it.
>Epilogue: Use ur imaginations:)muh budget
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>>160822385
>Max and Chloe are destined to be apart,
Yeah that's why she got these magical powers in the first place, just when she could save *that girl*'s life.
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It's destiny and fate.
https://www.youtube.com/watch?v=qW_n9N_lJ1A
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>>160824085
The average is surely not zero - and hey, the game world average is... David makes up for those 4-5 deaths in literally 30 seconds!

Since Chloe was not originally even supposed to die from the gunshot, I always had a hard time considering the "final destination" angle altogether. But then I bring up "death of the author" often enough for it to be hyprocritical if I would dismiss an interpretation based on author intention.

Still, it really doesn't seem to me that Chloe is destined to die, or Max and Chloe apart. But again, I could accept seeing things that way - then they will have to keep fighting for each other and love! :)

>and I think it's safe to rule that out.
How so? That's my point: The idea of the "universe" contriving deadly scenarios for Chloe is equally as far-fetched as that of Max "contrivedly" going back after the credits to save Chloe. Which is... not all so far-fetched at all; there could be arguments for and against either - I guess it then comes down to narrative perspective, or even just pure preference.

>Max making the active choice to *keep* them together.
Yeah again, I could accept the "fighting destiny" view on it. I'm not too keen on establishing destiny as a significant concept in this narrative altogether - I mostly just throw it into my posts because it sounds cool. There's ways to think about that concept that do make me reconsider using it at all here, some of which you mention.

So yeah, I'm willing to let go of destiny talk altogether. Not least because that "how successful she'll be" question: I'd say successful beyond all - the universe crumbles before she fails... but as I've said, I don't like that thought of more struggle and more desaster. But even if it had to be, I'd still say Pricefield or bust. And as would Max. ...I mean, she ~did~ already sacrifice entire universes.

>"defeat" of such a destiny
Yep, I could embrace that interpretation of it!
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>>160823006
They got a dog recently. Looking to get married too ("Quick Max, marry me, before Mr. Trump recalls the new laws!").

Or you mean like, news on the game? Nada...

>>160824085
>>160824626
That said, this difference in possible interpretation does obviously latently have to do with the possible differences in ending choices altogether. When I say I consider Bay an impossibility (and use vague concepts such as "destiny" in that context), I'm speaking from a place of personal understanding and reading (and preference, feeling, ...) of the story that - while based on my interpretation of the actual story - still keeps in mind the considerable ambiguity both in actualities and implications of the story, which can and do give legitimacy to other readings - even to those that consider Bay "right" for themselves and their understanding and reading of the story.

And above all, peoples' personal reasons and feelings behind picking either ending are legitimate just in and of themselves, of course. So I'm not trying to spin this as a for-or-against argument strictly to do with the endings.
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>>160824085
>If Chloe dies (Bay ending), there's no way for the "they're destined to be together" stuff to be fulfilled
Did you see that ''blue'' butterfly at the end? It may not be directly Chloe's spirit or shit.But at least seeing that made Max smile.

> If Max saves Chloe (Bae ending), there's still a million-and-one ways Chloe might die past the credits. And Max could be just as active in preventing those as she was during the 5 days of the game. I think *this* is the point - in this context, the bae ending decision isn't necessarily about the girls being *destined* to be together, it's Max making the active choice to *keep* them together.

This is just a plain logic.You want to imply that ''universe just wants to get rid of Chloe that's why she was dying nearly entire episodes'' Sure let's think in your way.If we think about in your way we can also imply that everybody destined to die anyway because some of them may die one of endings/has rewind-needed deaths

For Chloe, she was always in trouble.And we all know that universe had triggered because Max used her powers in the first place/saved Chloe's life; that's how things are started.So to your logic, if universe really tries to get rid of Chloe then, why didn't storm stop when Jefferson killed Chloe? (also if the train'd hit her.. storm'd still be coming) So this clearly implies that storm only connected with Max's using her powers in first place and obviously that's connected with saving Chloe's alive.Even if there're so many plot holes,non-sense things in time-travel in this game, this is endings' point.
So there's no such a thing like ''universe will get rid of Chloe someday, will die past-credits in bae ending'' (only if they wouldn't get in troubles)
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>>160824085
>If Chloe dies (Bay ending), there's no way for the "they're destined to be together" stuff to be fulfilled
>If Max saves Chloe (Bae ending), there's still a million-and-one ways Chloe might die past the credits.
>the bae ending decision isn't necessarily about the girls being *destined* to be together, it's Max making the active choice to *keep* them together. We assume she's just as fearlessly protective past the credits too, even if we don't know how successful she'll be.

"You were here today, Max. You saved me! I'm still tripping on that... Seeing you after all these years feels like—" ' 'DESTINY?''

"I remember this famous episode of the original Star Trek, where Kirk has to go back in time and let the person he loves die, so the Nazis won't win the war... What kind of fucked up choice is that? What would have happened if I had not been in the school bathroom to save Chloe that day?" "But dammit, I was there and thus I was supposed to be there. DESTINY."

''we were meant to be together at this exact moment in history''

"Wherever I end up after this... in whatever reality... all those moments between us were real, and they'll always be ours. No matter what you choose, I know you'll make the right decision."
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>>160825417
you've forgot to add these:
>"I'll always love you... Now, get out of here, please! Do it before I freak. And Max Caulfield? Don't you forget about me..."
>"Never."

>"Max… I'll always be with you."
>"Forever…"
>>
Even if the player picks the Bay ending, Max will just go back and save Chloe again. Because that is what she wants.
Although I would have given major props to Dontnod if the player chose Sacrifice Chloe, Max went into autopilot, and then came to on the cliff, with Chloe, as the storm approaches.
Showing that autopilot Max was in the bathroom, realized it was Chloe, discovered her rewind power, and carried on the week.

It would have destroyed the idea of multiple endings, but it would have been a good twist and validation of Max's feelings and dedication.
Still even then I wouldn't have risked Chloe's life by going back. Max says she's done changing the past.
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>>160823307
>With avoiding all optional deaths, Chloe dies twice; in the bathroom as Max rewinds and when Jefferson shoots her. Three time if you count the alternate timeline where she's paralyzed.

I think it's fair to argue the close calls too. The argument is that "the Universe" is out to get her, not that it always succeeds. So I'd count the train here, I'd count the gallery timeline where it seems like Chloe might have been killed by the storm, etc. The gunshot in the junkyard might be fair game (depending on your point of view), and you could also maybe throw in the idea of Max "abandoning" other Chloe's in other timelines (which other-Max remarks about in Ep5).

I think there's enough going on here to at least argue that Chloe is in an actively unsafe state throughout the week. With that said ...

>Nobody is destined to die.
I think this is a fair interpretation ... but I also think it's hard to argue in support of it. Chloe's death in the bathroom *is* obviously earmarked as some special event, given that it appears to be *the* deciding factor for the *supernatural* storm. It might not make any obvious sense as to why *this* event is important, why other deaths aren't, why the storm seems to be coming in the alternate timeline too, etc, but regardless, it's clear that it *is* the case.

>But she got the power to change it.
Yep. And yet, with the power, she has to be actively on the look out for Chloe-deaths all week ... and shit gets totally fucked up at the end of the week *if* she succeeds. Like I said in a previous post, I'm not sure it really works to call something "destiny" if a character has to actively work towards the result, and is lumped with something like the *supernatural storm* if she succeeds. I still think it makes much more sense that "the Universe" wants Chloe dead, and it's Max's job to fight against it (heck, maybe spirit Rachel bestowed Max with her powers in an attempt to protect Chloe? :P)

1/2
>>
>>160823307

>There is no indication that saving Chloe would cause more disaster nor that Chloe would keep dying.
I agree. And I think it's fair to argue that their weathering the storm could be interpreted as their "beating" this "destiny". But the point is that we don't see what comes after the credits, and Chloe *could* still be in peril.

In a "the girls are supposed to be together" interpretation, the Bay ending doesn't make sense ... because they're not. In a "Chloe is supposed to die" interpretation, the end states are either "destiny won and Chloe died", or "Max has successfully fought off destiny ... for now". I think it's fair to argue that the later works better than the former on the "destiny" front, and on the player agency front.

>If you want to go that route then one could easily say the storm will still come at some point down the road and hit Arcadia Bay.
I mean, maybe, but I think this would be reaching. Chloe can potentially die in a whole bunch of ways throughout the week, but we only *ever* see the storm in a single context, unchanging, and occurring at the same time/place. It's easy to imagine Chloe dying in some random way post-credits, but it's less easy to imagine the storm randomly appearing again randomly in a way that doesn't really jive with how it's acted for the entirely of the rest of the game.

2/2
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>>160822385
>If Max saves Chloe (Bae ending), there's still a million-and-one ways Chloe might die past the credits
>but really, the bae ending potentially just kicks other Chloe-deaths further down the road
It's been almost 1,5 year since this game was released and completed.
But you're still whinning about 'you just delayed chloe's deaths in bae end' without getting this game's time-travel mechanic's point.
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>>160825417
>>160825501
You also forgot (in my opinion) one of the best and most powerful lines in the game.

"I always wanted my life to be something special, an adventure. But not without you."
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>>160824626
>David makes up for those 4-5 deaths in literally 30 seconds!
Sure, but that was in a bit of a contrived situation where he was literally fighting for his life against a killer. Many of Chloe's deaths (eg. train, car crash in alternate timeline) are just kinda random.

>Since Chloe was not originally even supposed to die from the gunshot ...
I thought it was just supposed to be ambiguous? The game was to just end with her in a coma?

But yeah, hard to say. Such an ending would arguably jive better with the "destined to be together" stuff: even "death" can't take Chloe from Max.

>How so?
Because the story ended. I mean, you could argue that Max has a change of heart days after Chloe's funeral, jumps into some old photo, and starts messing with stuff again. But it's kinda cute to be suggesting such massssive story arcs following the end of the story.

The "Chloe is destined to die" stuff doesn't have the same problem, because it ends simply on the status quo (Chloe is still "marked for death") in the bae ending. Nothing about the "state" of things changes post-credits, the point is entirely that Max has made the decision to keep fighting *for* Chloe. (But as previously, I think it's fair to argue that their "defeating" the storm may remove the "Universe trying to kill Chloe' effect too.)

>I'm not too keen on establishing destiny as a significant concept in this narrative altogether
I agree. I wouldn't really use "destiny" as my word of choice in most of this either, it's just the word that the OP I was responding to chose to use.
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>>160825741
>It's been almost 1,5 year since this game was released and completed.
>But you're still whinning about 'you just delayed chloe's deaths in bae end' without getting this game's time-travel mechanic's point.
It's been at least 18 years, yet you're still unable to read?

*In-game* all Max's time-travel mechanic does *is* kick Chloe's deaths further down the road. You're kinda making my point for me here.

But I'm not even arguing that this *is* what's happening. Like I said earlier, "destiny" really isn't the way I'd prefer to describe what's actually going on here, and my own view of it is that post-Bae-credits, Chloe isn't actively being chased by angry supernatural forces. I'm merely arguing that of the two "destiny" interpretations, the "Chloe is in danger" one seems to make the most sense.
>>
>>160825589
>>160825635
Chloe's death and close calls are mostly due to carelessness and impulsiveness.
Which is understandable. Chloe hasn't seen max in five years, and she's been pretty much alone since Rachel disappeared six months prior.
She's happy and excited to have a friend to hang out with and she';s trying to show 'how badass' she is. Once she gets past that first week and is a little more careful, she will be fine.

Again, Max saves other than Chloe by using her power. Is Kate going to die again? Is David? Is Max? No. And neither will Chloe.

The only logical cause of the storm, if you're linking it to Max's powers, is the very first rewind that also moved Max back in time. But Max cannot go back to before that because the photo she has of the butterfly is the second one she's taken. So if saving Chloe the first time caused the storm, that's no longer undoable because Max's photo of the butterfly was taken AFTER she already used her power.
You can call that a plothole but it's what's in the game and I have no reason, nor inclination, to shrug that off and just blindly believe whatever dialogue is forced at the end of the game to try to suddenly blame Max for something she has no control over.
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>>160825589
>>160825635
>The argument is that "the Universe" is out to get her, not that it always succeeds.So I'd count the train here.The gunshot in the junkyard might be fair game (depending on your point of view), and you could also maybe throw in the idea of Max "abandoning" other Chloe's in other timelines (which other-Max remarks about in Ep5).
> Chloe can potentially die in a whole bunch of ways throughout the week, but we only *ever* see the storm in a single context, unchanging, and occurring at the same time/place. It's easy to imagine Chloe dying in some random way post-credits

>Chloe might have been killed by the storm
Along with other town's people...

You can also count where Jefferson killed her.Even after she's died storm was still coming.So if your 'universe tries to get rid of Chloe'd true then after it finished his job with Chloe, then storm should've been stopped right?

>I still think it makes much more sense that "the Universe" wants Chloe dead,
>The "Chloe is destined to die" stuff doesn't have the same problem, because it ends simply on the status quo (Chloe is still "marked for death") in the bae ending.
But it isn't.Storm's arrival connecting with Max's using her powers in the first place by saving Chloe's life.
>>
If you save Chloe, she's just going to die again
Say 80 or 90 years after the storm.
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>>160826025
>*In-game* all Max's time-travel mechanic does *is* kick Chloe's deaths further down the road.
Chloe was always in goddamn trouble yeah.AND IF SHE DIED EARLIER (in train crash,shot herself in junkyard etc) STORM'D STILL COME BECAUSE STORM HAD BEEN ALREADY TRIGGERED BY MAX'S USING HER POWERS IN FIRST PLACE.THAT'S WHY STORM WAS STILL COMING AFTER JEFFERSON SHOT HER.

>But I'm not even arguing that this *is* what's happening
I bet you have no idea about what are you trying to argue here. I hope that you are aware of none of your interpretation does make sense and neither of them are connected with context of the game.
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>>160825131

>If we think about in your way we can also imply that everybody destined to die anyway because some of them may die one of endings/has rewind-needed deaths

I don't think so, or at least, the game doesn't seem to work this way.

The game highlights Chloe's bathroom death as important. We don't know why, but that's the reality of the situation. Other deaths aren't highlighted in the same way. Just because one person is trapped in some weird, unexplained "destiny" loop, it doesn't mean that everyone else's death/near-death experiences are just as special.

>So to your logic, if universe really tries to get rid of Chloe then, why didn't storm stop when Jefferson killed Chloe?
It's hard to judge. There are a bunch of different interpretations one could make ("the Universe" is trying to cancel out the error by killing Chloe, but the damage from her not dying in the bathroom is already done, etc).

>So this clearly implies that storm only connected with Max's using her powers in first place ...
This is actually one of the things we can be pretty sure is *not* correct, because Max uses her powers earlier in the timeline than Chloe's initial death. Stopping the storm is entirely tied to Chloe living/dying in the bathroom, that's about all we can really say.

>>160825417
>>160825501
>>160825783

The issue is that none of this addresses the issue I raised in my first post: if they're "destined" to be together, why does one ending end with them ... not? It just doesn't really make much sense from a "destiny" point of view, nor is "well, Max just rewound after the credits and went on another adventure that we didn't see" a hugely satisfactory resolution.

Maybe it's just a petty criticism, but it just seems like a huge oversight to me in such a "destiny" interpretation.

>>160826084
See above.
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>>160826096
everybody will die someday anon.
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>>160823245
>there are really not strikingly many Chloe-deaths
>there's 4 deaths, 5 if you count the bathroom twice
K-kyaa! How many times do you almost die in a week Anon!?!?! Please be more careful!
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>>160825560
I agree. But I'm just saying this is our idea of what will happen - 100% true in our mind, the Bay ending doesn't even exist for us. Which is fair. But I can't force this on other people. Differences and disagreement can coexist - I know where Max and Chloe are, and that's not 6ft under. To know that is enough for me - enough for most regulars in this general. The cemetery in other peoples' minds doesn't bother me. But if we can dig around in there and change their mind, that's good too!

That other interpretations, feelings and views on it are brought up here should be a good thing as well - as long as they are well-reasoned and come from an equally as reasonable place that is aware of the possibility of seeing things differently.

>>160825834
>random
Most of her deaths aren't random at all. Playing with guns, playing on train tracks, pushing onto an unstable psycho kid, investigating a serial criminal...

As I've said, I could accept the idea that the universe is out to get her. I don't know that it gives me or the narrative much (apart from that cool "fighting destiny" idea), and I don't really buy it just like that, but it is a fair argument to make, yes.

>in a coma?
Well, unambiguous enough to at least say the universe is not outright trying to kill her. I mean, get your shit together then universe! How hard can it be to kill Chloe! Max literally used her powers to give you another shot at it instead of doing what she got them for!

>because it ends simply on the status quo
Yes, I can see how that would give the one assumption more weight. As an argument of consistency, that is. Narratively, it does not seem to me that "marked for death" plays into it at all, or that the storm is directly tied to Chloe. At the very least, the narrative then indeed conveys that "defeating destiny" sentiment in the end. It all led to the storm, that was front and center from the get-go, the "supernatural" narrative very tangibly ends with them driving out of Arcadia.
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>>160826337
If the literal universe were out to kill me, I would be dancing in joy if I were to almost die only 4 or 5 times!
>>
>>160826261
>The game highlights Chloe's bathroom death as important.
Because Max had discovered her powers in there.

>We don't know why, but that's the reality of the situation
We also don't know:) how did she saw tornado vision before saving Chloe's life,teleported herself into the classroom while it isn't possible etc.

>ther deaths aren't highlighted in the same way. Just because one person is trapped in some weird, unexplained "destiny" loop, it doesn't mean that everyone else's death/near-death experiences are just as special.
She was always in trouble and other town's people has potential deaths, along with Max.

>It's hard to judge. There are a bunch of different interpretations one could make ("the Universe" is trying to cancel out the error by killing Chloe, but the damage from her not dying in the bathroom is already done, etc).

''her not dying in the bathroom is already done'' See? that was my point.Her not dying in the bathroom means,we'd already made changes in first place,bathroom.

>This is actually one of the things we can be pretty sure is *not* correct, because Max uses her powers earlier in the timeline than Chloe's initial death. Stopping the storm is entirely tied to Chloe living/dying in the bathroom, that's about all we can really say.
So is seeing tornado vision before all of these fuckery,teleporting herself into the classroom and after she ripped contest photo in past,she focused on second-time rewind bathroom photo also aren't correct.But those all are happenned and game ignored all of these rules.
So it is correct and game obviously says that because storm's obsessed with ''triggering your powers in first place by saving that girl's life'' But it doesn't make sense,just like events in AU.But it happenned even tho it ignored rules eventually game tells you to that.
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>>160826261
>still saying Chloe is gonna die after Bae ending

>Stopping the storm is entirely tied to Chloe living/dying in the bathroom, that's about all we can really say.
so genius, how could storm stopped in bae ending with Chloe's survival?
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>>160826663
Can't ice the Price
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Sssh. They're sleeping.
>Max mumbling in her dreams about marrying Chloe
>Chloe snoring a little and then snuggling up to Max
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I forgot!

Molli is #1

There's too much excitement in this thread!

>>160826489
>pushing onto an unstable psycho kid
It's kinda funny how she essentially pushes Nathan's finger into the trigger. Maybe she was hanging out with dank OG bud guy before going into the bathroom.

>>160826663
I guess!?!? But the universe trying to kill you is a bit of bummer. I praise your optimism Anon! There's no way the universe could take you out! Especially not when you have such a can-do attitude on your side. I would feel pretty special if the inverse were out to kill me. It must mean I'm super noteworthy!

>>160826917
>how could storm stopped in bae ending with Chloe's survival?
Oh man my head hurts trying to work out what you were trying to say with that.
>>
>>160826261
>Stopping the storm is entirely tied to Chloe living/dying in the bathroom, that's about all we can really say.
That's why we are saying it's not only connected with Chloe's death.Because saving Chloe's life in bathroom also connected with Max's discovering her powers in first place.Game ignoring bunch of major rules like Max's first vision,storm's 5 years arrival after we saved William's life 'before 5 years', ... that's why endings' point (especially bay ending's) doesn't make sense,but point is that.
>>
>>160827160
I blame Nathan for being a fucking moron and carrying a gun loaded, chambered, and without safety. Not even in a proper holster.
Shit, he could have been walking and squeezed the trigger, letting a round loose in Blackwell or shooting himself.
>>
>>160827160
>Oh man my head hurts trying to work out what you were trying to say with that.
you are supposed to back me up late night friend
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>>160827008
Can't ax the Max

>>160827160
Max has taught me well!

Be the cutest, kindest, adorkablest, huggavlest, most good-hearted person in the history of videogames? "Can do!"

Defeat the universe, save Chloe, be with her forever and ever? "Can do!"

Go back and even save everyone in the town on top of that? "Can do!"

The ever-elusive, she keeps getting away, nobody can stop her, she can do!
>>
>>160827407
SuperMax saves the day!
She even saves Rachel so Rachel can apologize to Chloe, be honest, hlep Frank, and be their friend.
>>
>>160826917
>so genius, how could storm stopped in bae ending with Chloe's survival?

Uhh, what, so you're arguing that in such an interpretation, the storm should continue raging on eternally until Chloe finally, somehow, dies? Because I certainly don't agree that this is the case.

The storm's occurrence is tied to Chloe's living/dying in the bathroom, not to Chloe's current state any any point afterwards. They're clearly connected by that moment/event, not those which follow.
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>>160824085
>If Chloe dies (Bay ending), there's no way for the "they're destined to be together" stuff to be fulfilled
Never thought I'd try to find,say something 'meaningful' about Bay ending.

But I guess you should be moron to not see the message: ''Even they aren't physically together,mentally they will remember all of these moments all of those moments were real they will always be ((theirs)) and they were ((their)) destiny ''

In either endings,they will always be together.
>>
>>160827908
That's a cute interpretation, but I think you're reaching a fair bit here.
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>>160828026
Nope,you are really a moron.
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>>160828108
If you say so, anon. :^)
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>>160827348
>>160827403
Sorry Anon!
But honestly can't work out what you were trying to say!

>>160827368
Oh I never meant to imply it wasn't Nathan fault he's a sociopath. But Chloe does quite literally push him into shooting her. I think the devs intended to show that Nathan wasn't trying to shoot her. But that raises the question of why use live rounds, why have the safety off, why even use a real gun? (I think buying the gun probably cost more than Chloe was extorting him for).

>>160827407
No scene like the Maxine.

>nobody can stop her
You both keep getting away with it!

>>160827852
I'm genuinely impressed that you managed to interpret an interpretation from that sentence. But I think Anon could have meant the exact opposite of that. As in 'how come the storm stopped'?
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>>160827908
Whenever I see that man's face I want to turn him into a newt.
>>
>>160827852
>They're clearly connected by that moment/event, not those which follow.
It's possible to say it's both. Circumstantially, it is tied to the bathroom incident and Chloe living or dying in as much as: if Chloe lives, Max continues using her powers throughout the week - causing the storm. Or even: if Chloe lives, Nathan does not get busted and the Prescott storm-summoning shenanigans proceed. Or yet: if Chloe lives, Rachel does not get mollified by her in the beyond, enragedly summoning upon the storm spirits...

So it is not necessarily tied directly to Chloe in a "she dies there or the universe tries more often to kill her and then throws a tornado-hissifit because it cannot" connection.

>>160827908
And either way, I don't really agree that ruling out the possibility of Max going back after the credits to save Chloe is reasonable.

Max has always used her powers above all for one thing: saving Chloe. That's why she has them to begin with, or so we have to believe. Now she does use them to go back and let her get shot... but it is a very uncertain past and resulting timeline. If players already cry and often regret their decision unbearably, imagine Max in that situation. The "status quo" of this situation and a scenario in which she goes back again would not be a massive narrative twist at all - it's Max, using her powers, to save Chloe. Realizing on that sunny funeral day, the moment she comes to, that she prefers howling winds over harrowing silence.

But we don't have to go there at all, and this discussion never was about those scenarious anyway. More about a proper placement of the concept of "destiny" in this story... which we agreed is easier to just not place at all. Or very much dependent on interpretation.
>>
>>160827852
>Uhh, what, so you're arguing that in such an interpretation, the storm should continue raging on eternally until Chloe finally, somehow, dies? Because I certainly don't agree that this is the case.

mang.i guess you're forgetting what you've said before.

you were trying to imply that there are many million ways that Chloe will die after bae ending because universe was trying to get rid of her -and you are thinking this even after Jefferson's killing Chloe proved that storm's arrival doesn't connect with universe was actually trying to get rid of her-

>The storm's occurrence is tied to Chloe's living/dying in the bathroom, not to Chloe's current state any any point afterwards. They're clearly connected by that moment/event, not those which follow.

then you said ''Stopping the storm is entirely tied to Chloe living/dying in the bathroom, that's about all we can really say'' yes it is. but you are forgetting also Max's enabling her powers in the bathroom also connected with that.but you are acting like game was actually following time-travel logic correctly(while it clearly didn't) that's why you don't accept that.

>so you're arguing that in such an interpretation, the storm should continue raging on eternally until Chloe finally, somehow, dies?
so that's not my interpretation.that's yours because you were the one who's saying universe trying to get rid of Chloe.if universe really triggers by Chloe's existence then storm wouldn't stop until it gets rid of Chloe which would make Bae ending nonsense.
>>
>>160828505
You could even go further and say if Chloe lives, and Max writes her Auto-Self a note not to use her powers, but bust Jefferson and Nathan with the text message and just chill with Chloe, that the storm wouldn't have come. Or any such variation where it's possible for Chloe to come out of the bathroom alive and for the storm still not to appear (as was for a long time the dev intention too).

>>160827908
>>160827403
I'll back you up: Pricefield for the win! I'll take your side regardless of context!
>>
>>160828505
For fuck's sake.
I was trying to say that even if they are not physically together,those moments were theirs.They will always be together and that was their destiny no matter what.Poetic thinking get it? No matter both endings' are shit this's the only thing that I love about.Max and Chloe are soulmates,partners in time.They will always be together mentally&physically

Of course I'm not defending Bay ending here and of course I'm giving Max at least two days to focus on butterfly photo and save Chloe's life again.
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>>160828817
>I'll take your side 'regardless of context'!
are you telling me that universe was trying to get rid of Chloe theory makes sense and she will die after bae ending? if you agree with that shitty logic, please don't take my side.
>>
>>160828449
>I'm genuinely impressed that you managed to interpret an interpretation from that sentence. But I think Anon could have meant the exact opposite of that. As in 'how come the storm stopped'?

But that's what I said? It appeared as though anon was suggesting that the storm might have kept raging until some point at which Chloe died. Or alternatively, that the storm might appear again at some point as long as Chloe were still alive.

I don't think either of these scenarios is well supported. The storm is a consequence for Chloe's fate in the bathroom, and the game makes it clear that her state at any point following this doesn't have any affect on it (so it's going to do whatever it wants regardless of whether Chloe is still alive or not at that point). As for the latter, we only ever see the storm in the single context at the same time/place, so it's a stretch to suggest it might come back at some random point in the future. The game doesn't telegraph this at all.

>>160828505
>if Chloe lives, Max continues using her powers throughout the week - causing the storm.
If Max's powers cause the storm, the storm shouldn't "care" about Chloe at all, as Max was using her powers earlier in the timeline than her initial death. This line of reasoning just doesn't make much sense.

>if Chloe lives, Nathan does not get busted and the Prescott storm-summoning shenanigans proceed.
This kind of reasoning (not necessarily Prescott specific) makes sense, but it's hard to work out what the *real* driver of the storm would be. It'd be pretty cheap if it wasn't something we saw - and were involved with - in game.

>Rachel does not get mollified by her in the beyond
If this were true, Chloe's death later in the game should fix the storm too. :P

I think Chloe's bathroom death is still the only reasonable option we have.
>>
>>160829028
When will you understand that neither of time-travel events in game loyal to each other? Time travel parts are just a mess and they've ignored whole rules for binary choices.
>>
>>160828517
>you were trying to imply that there are many million ways that Chloe will die after bae ending
Nope.

I said there are a many million ways she *could* die after bae ending. The point was that it's not fair to argue that significant chunks of the "story" takes place after the game has ended, so the two endings represent the end state. In the "they're destined to be together" interpretation, the Bay ending doesn't make much sense because they didn't end up together. But in the "Chloe is destined to die" interpretation, the Bae ending is simply status quo, it doesn't really matter *if* Chloe dies or not afterwards, because the point would be that Max has made the choice to continue to fight for her afterwards.

Not to mention the numerous posts where I've suggested that Max/Chloe's surviving the storm at the end might represent their "defeating" this destiny, such that Chloe *isn't* being chased by some murderous supernatural destiny following the credits.

>and you are thinking this even after Jefferson's killing Chloe proved that storm's arrival doesn't connect with universe was actually trying to get rid of her-
Already addressed numerous times. Including the quote you literally posted after this sentence.

>but you are forgetting also Max's enabling her powers in the bathroom also connected with that.
I'm not forgetting it - I've pointed out several times that we all but *know* what you're saying here isn't correct. If Max's powers are the cause of the storm, then saving/not-saving Chloe in the bathroom wouldn't matter at all because Max uses her powers earlier in the timeline than when she took the photograph she jumped into at the end of the game. It's Chloe's death/survival here that matter, not Max using her powers.

>if universe really triggers by Chloe's existence then storm wouldn't stop until it gets rid of Chloe
I don't see it that way. The storm appears to be transient, as were all of the other bizarre weather phenomena we saw in the game.
>>
>>160829365
Because where's the fun in discussing anything if we just want to throw our hands up and say "nothing means anything!" :P

Regardless, I don't think I've yet argued anything that specifically requires any consistency from any parts of the game which are explicitly inconsistent ... unless I'm forgetting something silly? For example, if Max not teleporting during a rewind was a key part of my argument, I'd be a bit sheepish given that the devs have explicitly stated that Max's initial rewind included a teleport merely for storytelling reasons. Otherwise, I'm not sure I'm relying on anything too outrageous here?
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>>160829028
After you've explained all of these, I will agree with you.

>Why the hell did she see tornado vision before she used her powers for the first time
>How the fuck she teleport herself into the classroom while it doesn't possible in game
>How the fuck Chloe's survival in bathroom doesn't related with Max's using her powers in first place
>How the fuck she frozen the time while she was about to save Kate
>Why the hell game has been always trying to imply that Chloe's survival and Max's using her powers in first place has a connection all along? ''"You already altered history by saving my life, smartass.''
>Game has been bullshitting you about it's Chaos theory etc. (even with Warryn's dialogues) But when we saved William's life in AU (before five years) when Max came back to the reality (after five years) storm was still coming and Chloe didn't die in car crash.
>What the hell were those doublemoons?
>Rachel Amber's spirit was guiding us -transculent doe- So what happened her in Episode 5? Did budget cut her either?
>'til the end of game even though no one isn't sure about what was going on, even Max was saying it was all of her fault and overusing her powers is what caused the storm.Why?
>>
>>160828920
I'm not really disagreeing. That "And either way..." intro was supposed to be read as a "Regardless of whether or not one could agree with this...".

I know that you're not defending it. And your poetic idea of them still being together even in the Bay ending spiritually and tied by their experiences is a good idea (their love was real, they would have been together, the love lives on, Chloe lives on - in Max's mind, heart and soul, spiritually around her and so on). I just think Max literally going back and saving Chloe is the better idea, yet. Is the only thing I could see her do.

>>160829027
No. I am saying the argument that the universe is after her can be made. I'm not making it though. And if I would, I would then believe that the storm marks the end of that "destiny" - they have defeated the universe and Chloe would be safe. And at the most extreme, I would believe that Max and her keep fighting and would not succumb, because they have shown to be stronger together than the universe.

>>160829028
>the storm shouldn't "care" about Chloe at all
Which it doesn't: she dies and the storm still comes. The storm "cares" about her rewinds - her rewinds however care about Chloe. No Chloe, no rewinds.

And the idea that the universe "cares" about her is arguable. I don't think so. The deaths are too few and too... not-"final destination"-y. Chloe was not originally supposed to die. We know that dontnod actively cut more deaths - supposedly to not further this very sentiment.

You can make that argument, but the connection to the storm is then even less obvious. Because she does die and the storm still comes, because she is dying in the AU and it comes, because the storm is actually what threatens her in another AU...

>If this were true, Chloe's death later in the game should fix the storm too.
Not if Rachel summoned Pazuzu and set into motion the prophecy - now out of her hands! :^P

>reasonable
W- Well, who wants to be "reasonable" in this magical story!
>>
>>160829793
Of course it's fun to discuss,sharing opinions.
But yeah.. my point still stands.
>>
>>160829835
>The storm "cares" about her rewinds ...
It explicitly doesn't. Because Max rewinds (the game *forces* the player to rewind) earlier in the timeline than the butterfly polaroid in the bathroom. That is, you can't complete the Bay ending without Max having performed several rewinds earlier in the timeline. The storm vanishes despite these rewinds.

>And the idea that the universe "cares" about her is arguable.
I agree.

>The deaths are too few and too... not-"final destination"-y.
I still disagree that they're "too few", and the alternate-timeline Chloe feels *exactly* Final Destinationy to me ... though I think this is for entirely different reasons than a "the Universe is out to get Chloe" interpretation.

>You can make that argument, but the connection to the storm is then even less obvious. Because she does die and the storm still comes, because she is dying in the AU and it comes, because the storm is actually what threatens her in another AU...
One of the ways I read it is that the storm is the consequence for Chloe's fate in the bathroom being messed up. It doesn't necessarily care about what happens to her afterwards (you could argue that her deaths are just coincidental, or you can argue that "the Universe" is out to finish the job for the sake of it), it only cares that *that* moment was screwed with. It's the event, not Chloe, that's important. This isn't a hugely satisfactory answer though, and it still relies on Chloe's fate at that moment being special for some odd reason ... but the rest of the game still relies on this being true too. :P
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>>160829027
Even Ride wants off this ride!

>>160829028
Okay. What I thought Anon may have been suggesting was why would the storm have stopped at all. If it was summoned exclusively to kill Chloe why does the storm clear up, shouldn't it have continued inland until it had killed her. But like I said before I actually have no idea because of how the sentence was structured. I have no idea what's going on anymore. I think I'm just a moron to be quite honest with you family. I'm gonna go play some video games until this blows over. (get it? Blows over. Like Arcadia Bay. I'll see myself out.)
>>
>>160830292
>despite these rewinds
No Chloe, no accumulated rewinds, that is: her rewinds before the second time around in the bathroom change what - repairing her camera that was not broken in the original timeline anyway... and answering one or two questions differently.

The idea that "more rewinds = more severe glitchy cosmical shit = storm" is pretty reasonable in such a narrative. At least reasonable enough to not exclude the possibility that this could be the case, and that Chloe and her fate in the bathroom are tied only circumstantially to the storm.

>too few
Well, they are too few for me to believe the universe is out to get her! If the universe was out to get someone, I would expect literal "final destination"-type stuff. And I'll give you the crazy bumper riccochet (a potential incident!) - but as for the rest, they are not final destination-y at all... What universe relies on a person lying on train tracks and confronting highly dangerous individuals to get the job done!

To be honest, I am fine with this interpretation either way then: even if it was out to get her, this pussy universe stands no chance! It can be beat with common sense!

>It's the event, not Chloe, that's important.
Also possible. Even if that then as you point out complicates the relationship of Chloe and the universe a little more. Like, it's just mad at her and idly throws some death at her waiting for the storm...

Anyway, all you say is reasonable and again, most of your arguments can be made. I could even agree with much of it as it doesn't change anything about my core readings of the game. And even adds to it at least as much as it takes away elsewhere: the "fighting destiny" thing is pretty cool, and, as LNA has pointed out, the universe being out for Chloe would only make her more special!
>>
Chloe > > > > > Kate
>>
>>160830649
>The idea that "more rewinds = more severe glitchy cosmical shit = storm" is pretty reasonable in such a narrative
I don't necessarily disagree that this *could* be the case, but it's otherwise suspicious that nothing about the storm (eg. severity) change as Max continues to accumulate rewinds. Even for some of the bigger rewind events (saving/not-saving Kate), polaroid jumping, etc. The vision we saw of the storm at the start of Ep1 is identical to the final storm.

I just don't think this interpretation of things is very likely. And if it *is* what the developers intended, they did a horrible job of communicating it visually.
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>>160830334
You are not just a moron! (And then you'd be ~our~ moron, regardless!) You are Sherlock and very sharp indeed, if I may say so!

>>160831091
Well, it could obviously be argued that her rewinds do affect severity, just that her original vision accounts for all of that.

They did a bad job of communicating a fair share to do with their intentions for the supernatural altogether... But you are right that this intention does not seem likely. Some "bathroom incident is single-most significant event in itself" idea is more likely what they'd had in mind than "bathroom incident is only circumstantially significant, and you could prevent the storm by just not rewinding anymore after leaving the bathroom".

But then using creator intention and going back to what the argument was originally about, dontnod's intention was very likely not that the universe is out to get Chloe. Again, they'd had her survive the bathroom and all.

Besides, in the end they did do a poor enough job of communicating this, and good enough job of dropping (only slightly confused) lore hints of possible sources of the storm, that there's plenty room for imagination. And why then go with the most "reasonable" assumption? When it can be so much more fun and satisfying with a vengeful/regretful Rachel, evil spirits and Prescott intrigue, and not just a grumpy, picky universe.
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Wallpaper material.
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Reminder that this contest exists.
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>>160834351
I wish I was good at stuff, it'd be awesome to win that.
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>>160831091
You're trying to make Dontnod's intentions reasonable while they have no idea about their time travel story.
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Episode 3 stream when?
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>>160839828
They took their sweet time with Ep2
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>>160831091
>>160831614
i know where do you come from and trying to find *reasonable* explanation here.but game's,writers' point is 'changin the past is bad' and they ve said this couple of times. since they ve changed one of endings during development near the finale ,it made everything even more nonsense.Because this ending's point is storm is triggered by events actually it doesnt related with her survival or death.its point hasnt changed they just wanted to make chloe s death certain since they wanted to give player hard time regardless of game's rules
the only certain thing to say here is their time travel intention really conflicting with course of game's events.
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>>160839828
Can't wait for to see based Nik
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>>160840616
I hope they invite Ashley this time.
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>>160824949
>got a dog
Cute :3

>news on game
Both, really.

Thank you.
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>>160827229
>storm connection is illogical
Michel is a hack. It was a forced plot device to give a sense of consequence to an OP ability when there were better ways of doing it.
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Michel did nothing wrong.
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>>160841507

>use your imagination:)

i wonder what is he gonna say while he was defending season 2's endings
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>>160843594
He and his self insert did nothing right either.
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>>160843827
Use your illusion:)
>>
>>160843827
What if the season 2 endings are good?
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>>160845595
they won't as long as Michel-tier writers directors exist
>>
But wait, even if you sacrificed Chloe, didn't you still change time by going five years back in time and goofing around with William?
I mean, William still died, but things still changed somewhat since you altered Max's behaviour. Why didn't that lead to anything?
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>>160847018
Yes.Like other anons pointed out Max had already made changes in past but game just ignores it just like Max's first storm vision,William's au events..but intention is there.Game is only making connection bathroom events with storm's arrival and ignoring the other changes which Max've made
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>>160847018
because they were busy with dealing storm bullshit rather than filling major plot holes
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CUTEPOSTERS WHERE THE HEAVEN ARE YOU????!!!!!!
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What did he mean by this?
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>>160854310
>Male protagonist.
Dropped.
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>>160854310
That he's at Dontnod again, duh.
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>>160855008
It may sound crazy but I think you're on to something here
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>>160841223
This one is really cool. I guess Blackwell is doing some optional trip you pay to go on, maybe to a move theater or play. Even Alice got to go along.
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"I got a surprise for my favorite hippy"
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>>160854502
>Kate not protagonist
FTFY
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>>160859642
She's dead
and Chloe too
because Max is a bad person
:^)
>>
>Max is a bad person
Ah yes, the dumbest "argument" and piece of bait.
>>
>>160859642
>tfw max can't seduce kate and introduce her to the sin of lesbianism
>>
SEASON 2 PREDICTIONS

>Setting
>Main character
>Soundtrack
>Theme
>Power(s)

GO.
>>
I bet there are little pieces of graffiti in Arcadia Bay, and other places where they've been, of Chloe displaying her love for Max.
Little "Max Rulez!", "MC + CP" (Probably in a heart), and other similar stuff written on walls or carved into trees.
Max tried to tell Chloe to not do stuff that could get them in trouble, but deep down she thinks it's awesome that they can find those places again and that everyone who sees it will know of their love.
>>
>>160860693
I'm going to introduce my booted foot to your ass.
>>
>>160860202
I think this >>160861101 applies to your post as well.
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>>160860706
>ur mom
>ur mom
>ur mom
>ur mom
>fuck off
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>>160860706
I have no predictions yet. Just what I want, and I know that's not going to happen.
But I'd like to see a power where you communicate with ghosts. They've all lived in the same area but in different time periods. You have to help them and then they'll help you with trying to solve whatever mystery it is (Maybe another missing person).
As for music I'd like to see a little more rock and maybe some jazz. I think a good setting would be New Orleans.
As for the main character, another cute girl would be good. And give her a cute friend/girlfriend as well.
>>
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>>160867551
Max is a terrible dancer!
But we love her anyway.
>>
>>160860706
I doubt they'd go for male protagonists. It's pretty clear that a big part of the fandom latched onto the "female main character" stuff, and it was a fairly big part of the marketing/"nobody would publish our game with grills!" articles in the lead up.

I'm going to guess the main character will be a girl. And I'd also suggest that she might be of similar kinda-ambiguous sexuality as Max. I wouldn't be hugely surprised if they did something involving trans people?

The soundtrack was another part of the game that was universally praised. It'd have to be fairly similar to LIS, even if not exactly in the same sorta genre. The devs said they got really lucky with Syd Matters - they had him in mind for the music, and he was enthusiastic to join in, so I could imagine them wanting another strong musical influence to get in on the ground floor.

For the theme ... hard to guess? I can't imagine them doing something identical a second time, but surely it'd have to be something keeping with the series ... young adultish, growing up, a bit of nostalgia? Stuff like that? I guess it depends on how crazy they want to go with the anthology concept.

Powers, could be anything. I'd say their best bet is to choose the theme/tone first, then choose the mechanic around that (or vice versa ... though LIS's theme/tone was stronger than it's game mechanics, so I imagine the former would be their choice?)
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Season 2 should be about Max and Chloe's time-traveling daughter fixing problems in the past!
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Remember me?
I was made by DONTNOD too, please don't bully
>>
>>160870732
Not a bad game. Not a great game either.
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>>160868429
I also think they will go with a female protagonist. I actually could see them doing trans stuff as well, but then maybe more so in a futuristic, trans-humanistic sense? Like, we play an artificial human that literally has no sexuality and "find" it - and an "identity" altogether - from there... Then again, I doubt they'll go crazy like that with LiS, in which sexuality was never a big deal or theme and where they'd kept the worlds small and nostalgic.

So the "twist" they'll put on the protoganist will probably be something else. Like an ethnical twist. I don't see it being a twist on the sexuality and wouldn't really want it to be either.

Agreed on the stance for the soundtrack. They'll want to find a musician they work more closely with to set the base. Soundtrack was an integral, essential part of the creative process here, and they will surely be looking to go for the same approach. I could actually see them just going with Syd again. I'm sure the band has enough musical range to create a new distinct feeling while keeping to that overall vibe of nostalgia that I can't see dontnod going away from.

I think they will definitely keep the coming-of-age theme. YA, growing up, childhood, nostalgia - that is what I think will primarily tie the series together thematically.
>>
>>160868429
>>160873024
But I think it will also be tied by the time power. As we know, the rewind mechanic stood at the very inception of LiS. It works well in the choice-and-consequence format and works brilliantly into a coming-of-age narrative. The mechanics are well-established, the functioning of the power at least well-enough. Yet there is a lot of lore left to be explored with it if they want to make it more than a narrative and gameplay device (which would be a smart move in that interest in LiS from S1 would carry over into S2). It also works perfectly for this slow, exhaustive, explorative playstyle they want to incentivize. And it has high recognition and brand value: time travel and all the speculation, fascination that come with that, the spiral imagery, the outstretched hand, the sound and graphic effects...

What I wonder is whether photography will play a similarly prevalent role. With the "pieces of time" stuff and Focus power, you'd assume it does. And whether it will be a similar soft-detective plot. Maybe we are a teen in a metropolitan area using our phone camera in an amateur investigstion searching for someone missing - this time finding them alive and then being on the run. If "Breathless" is actually the working title for S2, I could see it: big city life never stops, we are on the run from someone, stumbling breathlessly through this chaos with the rewind power. Maybe with a more clearly-defined pacing and tone shift from the first half (slow, investigative, explorative detective plot) to the second (being on the run somehow).

Whether they do anything with the spirit animal/native lore will also be interesting. I an anthology approach, they could have it be set anywhere and use local folklore to tie into this spiritualistic theme... But it would make more sense to keep to native american lore, not least because of the established imagery and, again, more direct tie-ins with the first season to nurture interest.
>>
>>160873423
I don't want to leave the pacific northwest. The setting is so comfy.
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I want a sequel (Well prequel) in 1990's Arcadia Bay
That avoid favoring one choice, allows for difference and also familiarity, and we can see some characters we already know. Like seeing a pregnant Joyce, seeing William, and meeting Ryan and Vanessa.
>>
>>160875710
And Jefferson's descent into darkness?
>>
>>160875987
It would probably before he showed up st Blackwell. You may see mention of him in a magazine or something.
>>
>>160860706
>>160873423
So that would be...

>Setting
Metropolitan America with native american history.

>Main character
Ethnically diverse teen girl. Native american heritage would make sense.

>Soundtrack
Syd Matters, still a relaxed-yet-strange atmosphere especially in the first half, but more so hitting on that faster-paced and eery note we only saw Syd do a little of in S1. Licenced tracks probably newrap and rockrap stuff? Noiserap and melodical rap and whatnot. From NAH and Death Grips to Linkin Park, lol. But this is a pretty incoherent idea for the soundtrack. I just think for this it would be more urban, more in-your-face new age while still trying to hit on a niche and being at its core melodic, calm and easy to listen to for long periods of time.

>Theme
Coming-of-age, nostalgia, friendship and romance in the midst of psychologically, emotionally and otherwise hectic lifestyle of big cities and their rapid change and so on. And there's obviously plenty "problematic" aspects of city life that could be thematized here for the "dark themes" dontnod was specifically trying to tackle with LiS, and could obviously be worked into a similar "corruption of the adult world" angle too.

>Power(s)
Rewind. Stopping time in the hectic flow of big city reality where everyone's "running low" and "burning out" obviously makes for another metaphorical meaning of the time power that here not only affects the individual experience of growing up and making life choices and so on, but could then also be taken to make a sociological statement about the way we live our lives collectively, whether that's healthy or worthwhile and so on. Not that this would be a bid thing - probably on the same level that "climate change" was a thing in S1. LiS is very unpretentious, unpolitical and un-philosophical in its storytelling, so that won't change into trying to make social commentary.

Not much of this is really a "prediction" though.
>>
>>160873725
Yeah, shorelines, the sea, environmental openness in general are crucial to the LiS world feel; a city would be claustrophobic in contrast. I would prefer more of the same myself, but I can't see they'd risk going for too similar a setting and atmosphere etc. but look to the things I mentioned there to tie the series together thematically. Otherwise they'd always have to struggle with the direct comparison of the two, obviously opening the way for sentiments so many sequels have faced that they are "worse, forced, watered-down, stereotyped, copied etc. versions of themselves".
>>
How about a S2 that takes place on a large ship?
>>
>>160877130
>you have to choose between escaping in a life raft with your best friend and watch the cruise ship sink, or throw her overboard to save the ship from sinking
>>
>>160860706
I've said this before but I think film/videos would be a good gimmick for S2, in place of photography. A dorky kid who loves making monster movies would be fun. Or you could go a little more hipstery and have them be into documentaries.

>>160877130
Maybe if you stopped somewhere at some point. I'd imagine a single ship might get boring after a couple episodes.
>>
>>160877708
Someone needs to meet Hannah Telle and ask her to say "Be kind, rewind" in Max's voice.
>>
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How long have all of you been coming here?
>>
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>>160880190
I got LiS right after Chaos Theory came out and then found /lisg/ right after I got caught up in the game.
I didn't even have anything spoiled because LiS was entirely off my radar until the point I bought it.
>>
>>160880426
I didn't pick it up until EP1 became free. Luckily I avoided spoilers since it was always on my "I should play that sometime" list.

>tfw I'm a newfag
>>
>>160880190
March/April 2015.
>>
>>160880534
Even most newfags of /lisg/ have been here for at least few months.
If an Anon came here right after Polarized, they've been here for over a year now.
>>
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>>160880190
Some time after Episode 2!
>>
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Pricefield and Chasemarsh Doubledate!
>>
>>160880190
Since a little before July of this year. I'm actually not too big of a gamer but I heard about the gay stuff (also had a bit of a crush on "the blue-haired girl") and started watching clips and checking /lisg/ out.
Bought the game in the summer sale and I've been here since. I mostly just lurk for comfy Pricefield though.
>>
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>>160882882
Who doesn't?
>>
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>>160882882
The two major things holding /lisg/ together are disdain for the ending and the love of Pricefield.

>>160883026
>>
>>160859642
How would a Season 2 starring Kate ruin her life?
>>
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I was liking this comic, then this happened. Why would they be having an argument INSIDE A FUCKING BOOK? There are many other ways to do this conflict and they picked the worst one.
>>
>>160884331
They're in the same room and just keep taking turns angrily writing in the journal but otherwise stay completely silent.
>>
>>160884331
I haven't really liked "What If?" from the start. The author likes to toss in a bunch of mental torture, making Max miserable, and making her and Chloe fight. It's in most of their stories as well.
>>
>>160884609
Max wants chloe out of her journal yet keeps leaving it lying around so she can write in it as much as she wants. k. It's just such an awkward way to do conflict.
>>
>>160884805
The game already had literal Max torture in it. I figured she'd earned a break, in my fic she has some conflict, that much is necessary, but so many people go totally overboard.
>>
>>160884876
It's awkward and doesn't make a whole lot of sense. You'd think Max would have confronted Chloe about writing in her journal instead of write-yelling at her about it. Not to mention they read like continuous conversations. If they are hours or even days apart they shouldn't seem so consistently tense and heated like an argument happening in real time.
>>
>>160884331
>>160884609
>>160884805
>>160884876
>>160885004
Guys, don't get triggered. A story needs conflict. There will be things you don't like.
>>
>>160885004
I know. you handled it well and kept in mind how the characters would feel and most likely act. What fears they had, how Max and Chloe still had to really talk about the five years spent apart, Max having dreams about the storm, etc.
That all fits in with the themes already in the game.

>>160885936
There's a difference between conflict, and just making things needlessly cruel. Especially when it involves things like having Max losing her mind, characters being mean for no reason, or other stuff like that.
Hardship should serve a purpose as the character grows as a person and either fixes the problem, or at least come to accept it and find a way to live with it.
Not to just keep tearing them down and hurting them.
>>
>>160885936
I'm not saying the conflict is an issue. It's HOW it's being expressed that makes no sense.
>>
http://archiveofourown.org/works/7741639?view_full_work=true

Just went back and reread the whole thing, I need to fix so much. Typos, formatting, awkward sentences, whole thing feels rushed due to the 4chan format, much to be done. Of course that's if I ever finish the goddamn thing. I really need to start updating again.
>>
>>160886237
That depends on the context of the story though. Like there are those with happier outcomes for characters and there are those with darker/depressing outcomes. I can't say some don't go overboard at times though.
>>
>>160885936
My main complaint isn't the conflict itself but the way it's presented. It's just very, very odd and confusing. No one seriously argues like that and it doesn't make for a convincing delivery.
>>
>>160886603
I consider irrational tragedy to be one of the lowest forms of writing. I didn't like it in the game itself and I do not like it in fics.
>>
>>160886594
Update whenever you want, but going through and revising works as well.
>>
>>160886674
It's basically them having an argument over their cell phones except 100% more illogical. I get they wanted to implement the journal, so why not just have the frame ve Max's phone sitting on the page, with Max's thoughts written down next to it. Then you convey the argument and also Max's feelings all in a way that makes sense.
>>
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>>160886603
It's not even about outcomes. The "conflict" can be bland, formulaic, retarded, OOC, uninspired, teenage angst, eye-rollingly mis-developed bullshit and pointing out as much is perfectly valid criticism that has nothing to do with being triggered or not understanding what a story "needs".

Besides, a story does not need conflict as much as the conflict needs to have a narrative purpose. It is absolutely valid to criticise the type and extent of the conflict if it is not handled well and serves no purpose in the story specifically as that type and to that extent. And if it only serves out-of-story purposes like shocking the reader or whatever, the only valid criticism is whether one likes it or not - being "triggered", i. e. your emotional response to it and whether you want to have that response, is then precisely the ground on which the story has to be judged. Because the story has then no inherent literary value.
>>
>>160887771
Chloe's a dork!
>>
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>>160888880
>>
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>>160887328
Any kind of impersonal argument like that just doesn't sound like Max and Chloe. They are able to share just about anything with each other and have already talked about some very serious subjects.
>>
>>160887771
>Max rewinds
>Puts the mirror in the doorway
>Chloe spooks herself
>>
>>160891883
Kek, that's a cute idea!
>>
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love coming back to these threads.,they always make me want to draw. So here's a thing i did.
>>
>>160897043
Nice job, Anon!
She is obviously very happy about something. I'm guessing Chloe took her picture.
>>
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>>160897043
What a cutie!

Maybe you could scribble something on the bottom of the Polaroid, like Max sometimes does. But since Chloe presumably took this one, it would be something she wrote...
>>
>>160897425
>Pictures are usually worth a thousand words, this one only needs two: "My love."
>>
>>160860706
Rachel's bro/Holden Caulfield will be our main protagnoist.

screencap this
>>
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>>160900105
People are still pushing that? lol. Been a long time since I've seen that one.
>>
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>>160831091
>>160831614
>>160840184
>>
>>160900242
Michel once again voicing support for the Bae ending. Maybe he isn't so bad after all.
He still sucks.
>>
>>160900754
Bae ending? What are you talking about? Do you mean that stupid binary shit from that hoax episode?

Episode 5 doesn't exist and if you fall for the bae/bay dichotomy you are playing right into Michel's hands.
>>
>>160901491
Well Max saves Chloe first, because Chloe always comes first. Then after a few days, Max uses a photo to go back and tell Chloe they need to warn people about the storm.
So the Bae ending is the just the start for what is the truly good ending.
>>
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>>160900242
>changing the past is bad:):):):):):)
>buttt we can ignore some rules and you can use your power to go back into time to erase everything(but ignore past changes you've made)there you go! you saved the town for now.but hey you've killed main protagnoist's lover so cry like a bitch
why is he and all dontnod writers are so stupid
>>
>>160902705
Luc and Christian seemed pretty good.
Luc said he'd pick his wife over thousands of other people, and Christian wrote Max's journal which is full of great little tidbits supporting saving Chloe.
>>
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>tfw they'd ruined Logan Lerman's charisma by putting his face on Warryn
>>
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>>160903967
>Logan Lerman, a male beauty with blue ocean eyes
>on other side Warren, who is below average looking cuck,also some idiotic frenchman's self-insert
i'm so sorry for Logan Lerman.
>>
>>160903967
They didn't celebrate Rachel's birthday

>Rachel's revenge when?
>>
>>160903967
I wonder what Warren got for his birthday.
Maybe Max got him a new telescope, Brooke got him some new game and offered to take him out to dinner, Kate gave him a giftcard for the movie theater (She wasn't sure what to get him), and Chloe bought him some booze.
>>
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>>160904839
>what Warren got for his birthday.
that's all he can get
>>
>>160904737
The celebrated Rachel's birthday...before people knew fully what happened to her.
That was kind of fucked up and Rachel was not happy that all the cards people wrote her weren't even given to her. But /lisg/ is way better than that and she got a really nice thread for her birthday.
>>
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>>160903967
logan lerman and warren?

now i'm more scaring of live-action movie will be include Max and Chloe's story.

their actor/actress choices affect fangirls' reactions,game's actual characters/concept/story aswell.I hope they don't do that if they don'tstick with game's concept,be loyal to actual character looking in-game
>>
>>160904898
>tfw they didn't celebrate Rachel's birthday this year (they've only celebrated it before episode 4's release just used her birthday for foreshadow *her death*)
>tfw they are celebrating their golden-boy warryn's birthday in every year
fuckers.
>>
>>160905438
I think overall behavior and attitude are more important than pure looks for the actors/actresses.
>>
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>>160905817
God damn that is hella lame. Rachel will have her own party! With blackjack and hookers.
>>
>>160905848
we're talking about movie and 'fangirls' afterall anon.since they are living in their delusional world I bet they also want to Chris Hemsworth to play Warren aswell

of course behaviours and attitude plays major role and that was my point.

but also they should be loyal to game's story,concept (character looking,behaviours...) if they'll do that.

if warren was average looking teenage guy who's destined to be friendzoned, then actor choice should be loyal to that.

if max and chloe were goddess looking girls, then actress choice should be loyal to that aswell.
>>
>>
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>>160900105
Nah man, it will be Nathan's sister in South America
>>
>>160907780
I've seen that posing a few times, since it was originally a sketch in Max's diary. But that one is amazing.
The colors and expressions, Max's arm going out, and one of the few times the butterfly doesn't feel forced or out of place.
>>
>>160907924
Meeting Kristine Prescott could be interesting. Maybe she could have tea with Max and Kate while they talk. Not sure if Chloe would want to meet her, and I can't really blame that.
>>
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>>160908254
Also nicely framed in front of the American flag.
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>>160909903
The blue/red contrast is a visual theme in the game as well, so it goes well with that.
>>
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New one from this artist.
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Such a prefect present and thoughtful gesture that shows how much Chloe still thought about Max to remember her birthday. And altogether such a pivotal moment at the beginning of the game. It's the first time they touch again, for one thing. And then there's the Chloe/Camera analogy, this moment in that corresponding with Max saving Chloe's life. And obviously just the camera itself is very important in the story.
>>
Breakfast at the new & improved Two Whales!
>>
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Damn, that's a proper Max-Carrying.
>>
>>160912583
Chloe is stronk
>>
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With great power comes great bullshit.
>>
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It's actually so adorable that Chloe set Max as her phone background. Like, she went to her facebook, snatched the pic, set it as her background, happily regarded her work for a second and then probably shot Max one of her messages, turning the phone off and lying back with a smirk on her face waiting for a reply.
>>
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UHD Chloe render.
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>>160915607
She seems so kissable
>>
>>160914069
What bothers me is that Max never tried to keep contact with Chloe (or vice-versa) after she moved to Seattle.
And as we know they both have profiles on social medias.
>>
>>160916239
Calm down,Max
>>
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>>160916239
You are kissable.

>>160916464
They probably didn't have social media at 13/14. They probably didn't even have PCs ("One day dad is gonna get one of them newfangled computers!").

Besides, there's a lot of reasons I can understand why they didn't keep contact for. Let alone re-establish contact years later. It does also bother me a bit, primarily because the game doesn't explain just how they seperated and what they exactly thought and did and stuff, but ultimately William's death was a very tragic event for both at young age, and as was being torn apart - they simply didn't know how to deal with it and each other within that. In that situation, there are a lot of things you can see they would have trouble keeping contact due to.
>>
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Max is very huggable!
>>
>>
Do you guys think we'll get to Thread #1000?
>>
>>160920503
At this point, anything is possible.
I didn't think we'd last that long after Polarized. But here we are, and we show no signs of quitting.
/lisg/ 4ever!
>>
>>
>>160920503
If they announce and/or release season 2 some time next year, then yeah.

Otherwise I dunno. This general is awesome but it has slowed down significantly lately.
>>
>>160824949
Caulfield / Price 2040!
>>
I feel bad for killing that rabbit on GTA 5.
I'm sorry Alice.
>>
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>>160922216
Oh. Well, thank you for apologizing.

...Was it a quick death?
>>
>>160923210
A shot in the head with a .50 cal sniper so I guess it was.
>>
>>160923509
That wasn't very nice. That's not even for the purpose of getting food.
>>
That pic is so cute idk why I had to share it
>>
>>160922216
Is it weird that I find it okay to kill people in GTA V, but killing animals isn't?
>>
>>160924575
>Is it weird that I find it okay to kill people in GTA V, but killing animals isn't?

Even in real life I feel that way, I can't stand animal cruelty.
>>
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>>
>>
>>160924575
I would sacrifice Arcadia Bay for Alice.
>>
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Even if Kate survived the storm, Alice died.

How long would it take Kate to get over it?
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>>160871301
heavily flawed unfortunately. lots of potential is visible in the game but its a mish mash of wasted gold
>>
>>160884331
yeah i was lking it too. i dont get why this shit is happening
>>
What are the chances that Max had a boyfriend in Seattle?
>>
>>160914069
theres even more detail here thani n the game kek
>>
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>>160924492
thank you for doing so!
>>
>>160924731
Then you should really evolve and go vegan
>>
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>>160860706
>Setting
definitely not Arcadia Bay, I expect something like Michigan or Nevada, wilderness, lots of nature and shit.
>Main character
While another girl would be cool, I personllay think that we will get a male protagonist that many people will rant about being a Donnie Darko clone
>Soundtrack
Fitting hipster music again, but I think they will change it just for it not to be too similar to Season 1. But I am 100% positive that Syd matters will return, and Moralli will again compose the OST.
>Theme
Just the general LiS stuff, coming of age, nostalgic reunions, love and so on...
Probably another form of art to utilize time travel. And probably yet another friendly art teacher that is actually a murdering psychopath.
>Power(s)
Rewind, because that is what identifies Life is Strange among other adventure games
>>
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There's a contest on Steam where you can nominate games that made you cry (alongside other categories).

For whatever reason you can't pick the entire series, so I picked episode 2 because I couldn't save her ;_;
>>
LiS is hella cheap now on Steam.
Any good soul here want to buy it for a poor ass college student like me?
;_;
>>
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>>160935802
>>
Is Warren on the autism spectrum?
>>
>>160928536
20-30 minutes
>>
I love kate and her eggs!
>>
>>160928536
Blackwell is far inland and an older, sturdier, building, Alice was safe in Max's room.
>>
>>160928536
Kate is a cold bitch, she would be over it sooner than you think.
>>
>>160937531
He is Michel's younger version.So yes.
>>
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Kisses.
Be back later. Stay comfy and don't fall for b8 trashing K8 others.
>>
>>160939723
Do you think Kate hatched from an egg? I do.
>>
>>160935959
sure anon. post email if you're still here and want it
>>
>>>/v/358540468
>>
>>160941563
Tell us if you actually get it, if not, I might be in the mood to buy it for you tomorrow.
>>
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>>160941563
>Arthur Alves
Is that Daniel DaCosta's alter ego?
>>
>>160941563
so, you got it?

was just about to send it
>>
>>160941731
I got it, thanks.
>>
>>160941289
Stop openning threads in v you retard
>>
>>160943005
just browsed through and found that thread m8
>>
>page 10
>>
Full season for $5, redeems on Steam. https://store.na.square-enix.com/product/282534/life-is-strange-complete-season-episodes-1-5-pc-download
>>
>>160945565
Steam version is on sale too.
>>
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Any sort of news WHEN
>>
Do you think season 2 will be as successful with a new cast? People seemed to fall in love with the s1 cast and not having them return will probably turn people off from the game.
>>
>>160952168
I think the people invested enough in LiS to have fallen in love with its cast will be looking to play Season 2 regardless.

While the second season's success will be inflated in the beginning just by virtue of it being LiS, it will have to be genuinely good if it wants to be as successful as the first season. LiS was kind of a phenomenon very much beyond their expectations. With the second season they have to prove that it was not a lucky strike regardless of whether or not they would have brought the cast back for it.
>>
As much as I like the season 1 cast, Dontnod wrote themselves in a corner and if they continued with them in season 2 they would have to make one of the two endings canon, which would piss off ~50% of the playerbase right at the start.

Also, there is no guarantee season 2 would be as good as season 1 even with returning characters. Dontnod could also fall victim to the same thing that happened to the Walking Dead game where things got continuously worse as time went on dear god season 2 of that game was an abomination
>>
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>>160897043
Decided to draw something else for you Qt's
>>
>>160953943
>they would have to make one of the two endings canon,

When they said that?
>>
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>>160954225
Max's profile looks weird here, but I appreciate it!

Especially because "BOOTY" reads like "BOOPY", and they are booping noses!
>>
>S2 E1 released
>features a qt grill travelling across the states to reunite with her childhood qt grill friend
>she falls asleep on the bus and gets visions of earthquake swallowing some small city while she desperately tries to find someone
>ending song by Koethe

Would you trust Dontnod again?
>>
>>160925704
Thanks anon.

>>160928536
I'm fine.

>>160938784
Don't say mean things about Mama.
>>
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>>
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>>
>>160955789
Koethe being involved with the music would be nice.

>>160957679
Cute. Don't remember seeing that one around Halloween.
>>
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>>160951907
Breaking News: Both Max and Chloe are amazing.
>>
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>>160959779
I think that's supposed to be a private moment and photograph.
>>
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>>160912886
>>
>>160960234
>Chloe when someone talks badly about Max
>>
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>>160960234
Hella Gains.
>>
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>>160959462
But that's old news!
>>
>Chloe will never beat you up
>>
>>160963383
I wanna teach Brazilian jiu-jitsu to Chloe so she can learn how to defend Max and herself.
Coral belt here
>>
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>>160964092
They live in the US. A gun will do.

Besides, Max is kind of a god.
>>
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>>160964307
Aunt Chloe should be careful with guns.
>>
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>>160964686
She's not careful with guns.
>>
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>>160964686
She will get her licence and that includes training. She will be a perfectly responsible carrier!
>>
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pl.vichan.net/b/ wants to raid you guys be careful
>>
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>>160965904
God Bless Kate Marsh :3
>>
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>>160966869
DELETE THIS!

NOW!
>>
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JANNY! GET YOUR SHIT IN GEAR!
>>
WHERE ARE YOU SAMUEL?
>>
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What the fuck did I just come back to?

>>160969461
Whenever I see this picture, the words "They're alright" come to me mind.
>>
>>160961656
It's still relevant news!
>>
>Samuel is taking a nap

:(
>>
Be sure to report the posts so Samuel knows where the mess is.
>>
>>160970413
Naps are great!
>>
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Rawk out!
https://www.youtube.com/watch?v=V6Gzly1HGeo
>>
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What the fack happened in here
>>
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So uh, it's been more than a year now. I broke free mid-Februrary. Are you people still clinging to this shit or has S2 been announced?
>>
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Goddamn polish. The Nazis may have been on to something.

>>160965880
Why us tho?
>>
>>160972385
Siomething very uncomfy that hopefully gets fixed soon.
>>
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>>
>>160972721
That' the look of someone who insulted Max's camera. She turned around and just went "nyuh" and stuck her tongue out at them.
>>
Finally this bullshit tumblr general will die
Based Polacks
>>
>>160976445
This isn't /v/, shitposting doesn't get threads deleted.
>>
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Chloe is in-corgi-gible
>>
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>>
nuff said
>>
It's Thanksgiving!
Max and Chloe are going to meet with Kate for tea/coffee in the morning. Then Max and Chloe are going to back tot heir place to bake desserts and then go up to Max's parents house.
Joyce and David will show up with a turkey that David shot and Joyce prepared. Ryan and Vanessa made a bunch of side dishes and some other stuff.
>>
>>160979572
>Episode 5
I cried because of how terrible it was. And making the player cry was definitely the plan, so much so that they disregarded every bit of logic and previously established plot elements to try to force tears.
My choice would have been Episode 2 or 3. Those were sad and had much, much, better writing/ plot.
>>
>>
>>
How do you get the ending where everybody lives?
>>
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Goodnight, /lisg/.
ilu
>>
>>160983197
Just save Chloe and don't worry. Max will save the rest afterwards!

>>160983396
Sleep well anon.
>>
>>160983197
That's the default ending. But we won't get to see it.
>Max saves Chloe on the cliff
>Waits a few days
>Goes back with the photos from Episode 3 of them in bed
>In the photo she tells Chloe they need to warn people and tell David about the barn
>Max opens her journal and quickly writes down everything she can
>Kisses Chloe and says they'll get through whatever happens together
>Max leaves photo jump
>Chloe and autopilot Max had written instructions about everything in the diary
>Max regains control and everything is fine and only a few days have passed
>Max and Chloe get on with healing and beginning to build their relationship
>>
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>>
>>160979802
>>160979572
i cried every episode
>>
>>160984092
>>160979572
>>160935802
divided we fall
>>
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I'm rather flattered anyone would ever care to raid us. Though it does remind me of when Zapp Brannigan attacked the neutral planet. Those damn /lisg/ posters with their comfy threads and cute pictures, I HATE THEM!

>>160983495
Goodnight Anon. ilu too!
>>
>reply to wrong Anon
>misspell filename
Classic LNA tonight.
>>
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>>160987010
aaaaaaaaaaaa

that's so cute!!!!
>>
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>>
>ywn eat one of Joyce's Thanksgiving meals
>>
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>>
Season 2 when?
>>
>>160993078
Late 2017.
>>
>>160993069
>Alice eats Kate's homework so she becomes depressed and suicidal

Evil incarnate.
>>
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>>160993550
I just thought it would be a funny prank (also I wondered what homework tasted like).

I'll write all of Mama's homework to make it up to her.
>>
I want to bite lis
>>
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>>160989663
Anon, are you okay!

>>160993654
Don't listen to the bad voices, Alice. They are tempting you.

What ~does~ homework taste like?
>>
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>>160994613
Aunt Chloe isn't a bad voice....is she?
>>
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>>160860706
>Setting
Portland, 10 years after the events of LIS (Bay Ending)

>Main Character
Max, 28, teaching art at a community school

>Soundtrack
Same composer from Season 1 using similar music but with a more maturity and restraint from what it once was. Music would be somewhat similar.

>Theme
This is more of a long shot and probably wont happen but a slightly more series and mature theme.

>Power
Going back through photos, however Max refuses to use her rewind power.

Basically, Season 2 would start off with a much older Max, following her passion teaching and trying to forget her passed and move on. She chose to save Arcadia Bay and from that moment had refused to use her rewind power again. However Max's life is becoming increasingly challenging personally, professionally and mentally. She hasn't seeked the help she needed to overcome what she went through and toughed it out but she hasn't gotten over it entirely. Her grief however is still with her and she still misses Chloe.

She still has the photo of butterfly, buried deep in her closet along with some of Chloe's things. After having enough of everything and not having the courage that her old friend Kate had, she decides to go back to that moment and save Chloe instead. To find out what her life would have been like if she had made a different Choice. She saves Chloe and wakes up ten years into a future she doesn't know, but too a face she does.
>>
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>>160995124
A good bad voice - there's a difference!

She would never suggest anything actually harmful. She just gets you to live out sides you repressed, becoming truer to yourself. Not evil sides though! You don't possess those.
>>
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Max is cute, CUTE!
>>
>>160994613
I can't contain the cuteness!
>>
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>>160977904
Basically my reaction to seeinh a corgi irl. They're just magical little things.
>>
>>160886594
>>160998005
I think I miss your updates in these threads. Fanfiction's been such a mess for months. 90% of what gets written anymore is weird bollocks that doesn't feel like LiS at all.

Yours in comparison and retrospective felt more close to the game, and more grounded altogether. Short little pleasant scenic yet character-centric cutouts instead of endless narrator drivel and elementary school-tier plots.
>>
>>160996508
She's ok
>>
>>
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>>160995124
>>160998874
Thanks anon! I'll shoot for an update this weekend.
>>
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>>160996508
The absolutest cutest!

She gets a Chloekiss for that. She gets Chloekisses for pretty much everything and nothing at all, but also for that.
>>
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>>
Hot bacon grease will splash on them if they aren't careful.
>>
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>>160998874
Funny, I've always considered one of fanfiction's biggest problems the overabundance of dialogue compared to other written mediums
You often see fics that read more like screenplays
>>
What kind of beans would Frank have for his Thanksgiving dinner?
>>
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>>
Kate smells...
>>
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>>161010636
Stop it you silly dog, this meme isn't funny.
>>
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Happy Thanksgiving /lesg/
>>
So I got spoiled that Chloe dies and I just finished chapter 1 should I even bother?
>>
>>161013162
Yes. The rest of the game might still surprise you and its really comfy.
>>
>>161013162
Yeah.

She doesn't have to die
>>
>>161013162
No, save Chloe and Kate from dying
>>
>>161013891
You forgot about Dana and Brooke.
>>
>>161014119
You forgot about Lisa and Alice.
>>
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>>161012237
Happy Thanksgiving!

>>161013162
The rest of the game is worth it. But the ending seriously falls flat.
And Chloe does not have to die. And she shouldn't because she has Max there to save her. Max saves a lot of people throughout the game in so many ways.
>>
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It would be nice if Joyce and David had a baby so Chloe would a have a little brother.
or a sister
>>
>>161016779
It would be nice, but I think Joyce and David are older than they should be to have a kid. Plus it's a lot of work and time.
But Max and Chloe can adopt and be great parents! Then Joyce and David, and Ryan and Vanessa, are grandparents.
>>
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>>161016539
Max and Chloe should go to Build-a-bear and get bears that bears dressed like each other.
One with a black jacket, white tanktop and beanie. One with a pink shirt, grey hoodie, and little bag.
>>
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Stay comfy, /lisg/
Time to go stuff my face for the next few hours.
>>
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What are they watching?
>>
>>161023156
Blue is the warmest couleur
>>
>>161012237
happy thanksgiving!
>>
>>161023156
Blade Runner
>>
>>161023630
Yeah, that explains Max's reaction.
>>
>>161024724
I never watched it, is any good?
>>
>>161026195
Yeah.

It's a very slow movie though so don't go expecting a big budget action flick.
>>
>>161027041
I really don't get this 'Blade Runner is boring' meme
I'm far from a patient cinema patrician and I found it very engaging; it's filled with chases and fights and bold visuals
>>
>>161027993
It isn't boring, just don't go in expecting a fast paced film.
>>
>>161027993
The movie looks nice but visuals alone can't tell the story. The movie has so many long stretches of just looking at things that you forget what was actually supposed to be going on. And if you can actually pay attention, you realize that the story and themes are just overhyped by hipsters and it's nothing special. And when you point that out to them, they will attempt to defend it by saying that it was revolutionary at the time, and then they get pissed when you remind them that it's irrelevant what something was. It's not bad, it just is. It just is a few things, with an unnecessary amount of pretty-looking filler in between to make the whole seem like more than it is.
>>
>>161029348
If he wants action he can just watch transformers the sequel prequel reboot remastered 5 the revenge
Blade runner is a movie that was way ahead of its time, even the sequel coming next year is way ahead. Cyberpunk era doesn't exist yet unfortunately...

So no total recall life is strange edition yet but stay alive and it might happen
>>
>>161029915
Imagine it's like that one show Westworld
You get to hang out everyday with Chloe max and everyone else and no matter how much you beat up Warren for its cringe, it wont matter since his memory reset everyday
>>
>page 10
>>
I miss you guys
>>
I miss Kate
>>
I miss Maxine Caulfield aka SuperMax
>>
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Happy Thanksgiving to all of you american friends!
>>
>>161034947
Same goes to you but don't leave me hanging, which one did you choose? They both look good
>>
>>161035058
Belgian Waffles!

Max is a pastry freak! (Chloe is the bacon wolf!)

>Diner captcha
>>
>Picking waffles over bacon and eggs

We got some plebs in here.
>>
>>161036308
Waffles with a side of bacon n' eggs is clearly the patrician choice but I was not given that option.

Ultimately waffles are better, though.
>>
>>161024724
>>161026195
Someone streamed Blade Runner for /lisg/ once!
>>
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Santa Max is #1
>>
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>>161022948
I wanna scratch Max's head!
>>
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>>161041648
Can I have a present from Santa Max?
>>
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>>161029843
What version of the film did you watch? That really does make a world of difference. Blade Runner is widely regarded as a special film in academic circles, it's also too popular to be considered a hipster film. Beyond the visuals it explores themes of post colonialism, the subaltern, what it means to be human, the ethics of artificial intelligence. If you found the film mediocre that may have been your problem, considering thousands of pages of academic journals would disagree. Not trying to be confrontational, just giving my 2 cents. Also the historical context for a film (or any peace of media) is not irrelevant at all. How did you come to that conclusion?
>>
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>>
"Max, your nose! Damn..."
>>
Reposting this story one more time for Thanksgiving.
Really cute, short, and a nice little epilogue added. Max and Chloe both are truly dorks.
https://www.fanfiction.net/s/12238856/1/Turkey-s-a-Little-Dry
>>
>>161023156
Rocky Horror Picture Show. IFC's been having a marathon of it for some reason.
>>
>>161041709
Max has a squirrel on her head because she's a big nut!
>>
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>>161049349
You are a big nut!
>>
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>>161050031
Why, thank you.
>>
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>>161050212
Yes, that was a compliment!
>>
>>161050625
Look at her eyes sparkle
So pretty
>>
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>>161051156
Chloe fell for them.
>>
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>>161051156
Freckle faced, sparkle eyed wonder.

>>161051471
Blue haired, wonder loving toker.
>>
>>161051471
Her eyes are blue like the ocean, and her freckles dot her face like stars do the night sky.
>>
https://www.reddit.com/r/lifeisstrange/comments/5e9pw2/am_i_an_idiot_for_not_thinking_max_liked_chloe/

how can you be THIS stupid
>>
>>161053915
They are either extremely oblivious (More than Warren ever was), or told themselves they did not want to see it. So they tuned out any signs that Max loves Chloe.
Either way, they are an idiot and so are the people posting "Max is whatever you want her to be".
>>
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>>161053915
>>
Caulfield? More like DORKfield!
>>
>>161053915
The stupidity alone is punishment enough for those people. They will never in their life find real love because they can't even see it when it is told to them in the most beautiful way this medium has ever achieved. When they had the privilege of being right in the middle of it.

The subreddit does indeed express as a collective some of the most naive, simple-minded, unaware views.
>>
>>161053915
>>161054383
>>161054823
>>161055356
>Implying Max and Chloe weren't strictly platonic.
They are just close friends, jeez.
>>
>>161055158
settle down victoria
>>
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>>161055569
*Gal-pals.
>>
>>161055569
That's some stale bait. Got anything fresher?
>>
>>161053915
let's spam plebbit
>>
>>161055987
Let's just ignore it like we do usually.
>>
>>161053915
>>161055987
>>161056458
Or let's send this to imagination lord's twitter
>>
>>161056736
He will pander to everyone and agree that nothing in the game means aynthing at all, everything is what people want it to be and up to the imagination. David is a transwoman? Sure, your choice man.
>>
>>161056458
This. Let those fools live in ignorance and delusion.
While we enjoy the truth and cuteposting.
>>
>>161056458
>>161056806
if you always ignore them they'll continue to whinning more and more.

sometimes you should help(?) them to realize facts imo
>>
>>161056941
If they can say something like "Max does not like Chloe" after playing Life is Strange, they are beyond help. Don't waste your time and brain energy.
>>
>>161056941
As long as they don't bring their idiocy here, I don't care. I'm not going to look for fights. I've stopped trying to argue with the hopeless long ago
>>
>>161053915
>can share 'two' kiss
>indepenant of your choices they are into each other
>you can make that subtle sure (you may don't get the kiss) but Max realizes that she still has thing for her
Yeah, Warrencucks got another butthurt
>>
>>161057489
>they think the kiss was fanservice
>the actual fanservice was cutting out Max outright saying to Chloe that she loves her so that delusional, emotionally retarded, romance-blind neckbeards and schoolgirls can imagine that "she is not a lesbo and wants Warren"

The game is heavily romantic. But that is undertone (not really; all the looks, flirting, complimenting, hugging, handholding) to which neckbeards and schoolgirls are blind. So they put all outright romantical things in the journal (not really; there are outright romantical things in the game too, like a fucking tongue kiss for one thing and Chloe screaming that she loves Max), because they don't read that shit.

>kiss Chloe
>That was priceless! Maybe we could be together in the future...
>don't kiss Chloe
>I'm not that easy! Besides, I wouldn't want it to be just a dare...
>I want to kiss Chloe!
>I was jealous of other people being intimate with Chloe in my nightmare.
>Chloe is more than my best friend
>"power of love"
>>
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>>161058628
>Power of love
I got this song stuck in my head now, so you can all suffer with me.
https://www.youtube.com/watch?v=teIjLbHOvZE
"You built a time machine...out of a cute girl?!"
>>
>>161058628
Don't kiss Chloe and Max says she wishes she did.
lol. And people think she's straight and not into Chloe.
>>
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Santa Kate!
>>
Literally just finished my first playthrough. This game has some serious feels. Chose Chloe in the end obviously. Next time I will chose the Bay but that's gonna be tough.
>>
Sleep tight, pirates
>>
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>>161062361
Nightnight.
>>
>>161053915
>there are people who think they are just gal pals and that kiss was just a *dare*
>the more ridicilous thing is some retard is giving example of his pathetic life and saying he's kissing his bffs
Should I take them seriously?
>>
>>161057053 >>161057357
Sorry anons but somebody has to open these idiots' eyes
I'm going plebbit
>>
>>161063839
You go, soldier.

Pricefield is strictly canon. The romance is always there, the romantical culmination is as well, to one extent or another. They literally marketed the game as Yuri in Japan, lol. There's really no argument to make here.
>>
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>>161064151
He's really a retard.
>>
>>161064243
Eh, at least he's saying there is romance involved at all and saw a close friendship between them anyway.

There's way worse delusional retards ("Chloe is a selfish bitch and a bad friend and abuses Max and Max does not even like Chloe as a friend but is being held hostage and forced to destroy humanity by her.") and way more daft neckbeards that insist they know how girls behave with each other and whether they have romantical feelings for each other or not ("Female friends tongue each other every 5 seconds dude!"). Those are the ones you should seek out and casually insult if you care to.

But again, since they are emotionally and romantically retarded, they already suffer. No need to rub it in.

More than some random views on Max and Chloe's relationship, I despise the "It's whatever you want!" attitude. Same "everybody is equal; everybody wins" nonsense that is being pushed elsewhere. Na, there's a distinct story that is being told here, with distinct characters, distinct emotionality and sentimentality. They take all artistic value and authenticity away from it by implying it's whatever whoever wants it to be.
>>
>>161064734
this.

>More than some random views on Max and Chloe's relationship, I despise the "It's whatever you want!" attitude. Same "everybody is equal; everybody wins" nonsense that is being pushed elsewhere. Na, there's a distinct story that is being told here, with distinct characters, distinct emotionality and sentimentality. They take all artistic value and authenticity away from it by implying it's whatever whoever wants it to be.

also this. you can be so sure about all of them are warrencucks
>>
>>161064912
I wouldn't be surprised if a lot of them are.

To be fair, the devs probably did have some ideas about "romance options" and how choices and consequences would play into that. And I mean, even Hannah was not a 100% on whether the love between Chloe and Max is more of a sisterly love or loverly love (then again, she's never seen much of the game). There are things to be said about the romance being subtle, from Max's side certainly. But the reality of the game ultimately is that there is romance. Subtle, quiet maybe, and depending on your choices maybe more so, but it is there, later even powerful, emotional loving moments, and whether people only want to see it as a loving friendship... - eh, I couldn't care much less. There are outright romantical pointers in the game in any playthrough, even from Max's side.

If anything, any such stupid "choice and consequence" aspect of the romance and that "walking the line" thing to appease the crowd and not go full-blown gay is what benefitted the romance of the game to a degree. Because it feels natural, authentic, real. Which it might actually wouldn't have as much if they'd set out to outright make it the romantical love story that it turned into. I always like to think of it as Max and Chloe's characters just working so well together conceptually and as the products of the different elements that they are that even without dev intention they just had to end up loving each other as more than friends. Just like Warren's existence if anything only helps to establish that Max wants Chloe.
>>
>>161065890
>even Hannah was not a 100% on whether the love between

>tfw she said ''love is crazy'' when she talks about end choices and max and chloe
>tfw after she played the game she agreed on warryn's a creep
>>
>>161065890
Sure you can keep their romance as subtle (you can create a max where she finds out her feelings for chloe at the end of game or you can create a max where she becomes more aware of her feelings about chloe) but consclucion is same

Devs just using their 'choices matter' card but I'm sure they are not blind enough to not see what the hell is going on their game.
>>
>>161066052
Which could have still been meant as a familial kind of love.

Either way, I'm positive that Hannah will love Max and Chloe's love as we do and see it as the outright romantical love that it is once she's seen the entire game (or however much the hopefully soon-to-resume twitch playthrough allows her to see of it between their constant distraction). Because she's emotionally aware.

>>161066156
Yeah, I like to think that the "choices matter" bullshit with regards to the romance of the game is just something they spew as marketing, and not something they actually believed when they created the game or let alone do now. Because the game is beautifully romantical, and while it is what it is and they couldn't ever take that away ("death of the author"), there is more official LiS to come, and for that the "author is alive again" - with regards to the live-action thing maybe even directly to do with Max and Chloe. And for that I can only hope they know just how significant their connection here is, and how significant the romance of it is. For the story altogether, but for its success as well.

And yes, it is the same conclusion. It was always that. The game is about their brilliant connection, deeply loving. About that complementary and mutually encouraging and helping dynamic. (Which fortunately, Michel himself mentions: "Contrasting but complementing; One is not good without the other.") It is at its beginning and end, at its core and in all parts really, powerfully about that. And that love tangibly transcends that of a friendship or familiarity. The quiet-yet-omnisignificant nature of that romance being precisely what is so unique and intriguing about it. You can know just how powerfully they love each other, because - while not surficially apparent as such - that love defies time itself, transcends tragedy and misery, is what shapes the entire universe of the game. Literally, as Max controls time and creates the universe - out of and for that love.
>>
>>161066809
>Which could have still been meant as a familial kind of love.
nah she really meant it as 'love' love
>>
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>>161065890
>>161066809
>>161066156
>This is the most realistic *platonic*! look you've ever seen.
Joking aside, I completely agree with both of you.
>>
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>>161067513
She's basically growing a beard from how platonic that look is!
>>
Is anyone else generally ok with the idea of the final choice, but generally thinks the conclusion and Episode 5 as a whole is some of the worst trash on Earth compared to the rest of the game?
>>
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>>161068907
>Is anyone else generally ok with the idea of the final choice,
>>
>>161068907
Not really. Disregarding the discussion over whether or not anyone got killed in the storm, the idea behind the final decision is one big insult to the game's characters. Rather than treat them with any dignity the supporting cast gets shafted for a stupid melodramatic choice scene.
>>
>>161068907
While the choice is even just as a concept pretty darn jarring, I will say that it wouldn't have single-handedly ruined the episode if the episode itself had more redeeming qualities. Including the actual endings after the choice.
>>
Episode 5 is the epitome of "wasted potential"

Although you could see cracks near the end of episode 4 when Max and Chloe were gonna try and get muh revenge on Nathan.
>>
>>161070020
The first warning signs were in Episode 3's ending. The introduction of the photo power gave some legitimacy to the theory that Max might sacrifice Chloe in the bathroom. Something that big wouldn't be introduced into the story just for a couple of one-off scenes. Also the introduction of the new timeline so late into the story guaranteed that it would receive little exploration.
>>
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>>161069091
So idea of a final choice like that is cliche, but not necessarily disqualifying.

The big problem with the choice itself I had is that they completely undercut the entire undertone of the entire "You're only messing things up more by screwing with time Max" side of the story. In other words, they made the good choice the bad choice and vice versa.

Once you get to the final choice the situation is.

a) Chloe is alive and with Max
b) Theres a constant theme of "Using Max's power has unpredictable side-effects that can be worse than the disaster one is trying to stop."
c) The single constant across all timelines, (including visions before Max got her power and in disabled Chloe timeline, ) is the supernatural shit and destruction of the town by the tornado. Nothing Max ever does alters that

despite this the game seems to imply that the only logical moral choice is "using max's power to halt the one thing that has never been altered in the slightest by it, because it'll definitely work this time unlike the 600 times previous."

>>161069359
The characters and story were insulted way more by turning Jefferson into a literal Satan to absolve the flawed characters of actual blame.
>>
>>161071559
Like who? You mean Nathan? David? I don't see how the vast majority of the cast were ruined by Jefferson being a piece of shit.
>>
>>161068907
More or less.

I didn't *hate* the final choice, though as others have already said, I feel like the bigger problem with it was the lack of a logical supporting story or justification. Both choices have some underlying issues:

Why didn't the girls just warn people about the storm - with Max's powers as justification - ahead of time? Even if it means shit for Max later down the line, the result is that *everyone* survives. And even if they didn't warn everyone, surely they could have warned a select few? (Chloe's family, some of the Blackwell students, etc)

How did Max know that letting Chloe be killed in the bathroom would prevent the storm? Not only does she have no indication that this would be helpful, the fact that she had seen a vision of the storm before her first run through suggests that it's unrelated. Where did this leap of logic come from?

Why couldn't Max have tried a few extra rounds? She had all her photographs at the end of Ep 5, so she could have jumped into any of her selfies with Chloe, explain the situation, and had Chloe help auto-pilot Max try things a different way. Though in this case, I'd be reasonably happy with a "time travel messes shit up, I don't want to do it anymore" justification ... but in that case, why jump into the bathroom polaroid at all?

I think this is fundamentally the issue with the ending. I don't give a shit that it was some silly binary choice, the rest of the game was strictly linear and none of the choices ever mattered anyway. I care that the story and logic just fell apart. There was no explanation to any of the supernatural stuff - not even a solid hint or eyebrow waggle. And none of the mystery-inc stuff lead to anything relevant except a cartoon "hue I'm actually crazy" villain. That was all fluff.
>>
You know, barring Episode 5, LiS is pretty "positive" fiction in a lot of ways, especially in regards to characters.

Most characters are either good people, or at the very least not devoid of good traits. Most of the mean girls have their own issues. That doesn't mean I think their actions are excusable, but it's not a wholly negative image of characters, which you'll find in a lot of other media.
I actually liked the part at the Vortex Club party where you can go talk to the various supporting characters, and if you've done the right things most of them will have something nice to say about you. Even in that tense, dark moment, you get that dose of people being nice to you. Madsen's character felt like a bit of a 180 at the end, and it was kind of predictable that he'd get that sort of moment, but I still appreciated that they wanted him to have a chance to show himself from a better side.

It's not exactly a new or revolutionary concept, but it's a theme I liked.
>>
>>161073758
Don't know if I'd call it a 180. The previous episodes had shown him to be horribly misguided but he had noble intentions and did care about Chloe in his own way. If you look around in Episode 4 you find that he covered for her and Max when the cops investigated the school break-in.
>>
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Morning /lisg/, hope everyone is as comfy as he is
>>
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>>161066809
I would think even anti-Barthesians would concede most video games naturally entail a 'dead author' because of how disjointed the production is.
Filmmaking is close, but it doesn't quite reach the situation you have in game development wherein every cog in the machine has far-reaching autonomy in constructing meaning - the dialogue writers, coders, artists, voice actors, and overseers can all have divergent intentions yet nevertheless produce a single product.

IE, if Michel says "I didn't intend there to be any romance between Max and Chloe" this would have an order of magnitude less power than if Ridley Scott said "Deckard was a replicant", and infinitely less power than if Shakespeare said "the ghost wasn't really Hamlet's father"
>>
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>>161078442
>Those letters
Stop being mean Michel.
>>
>>
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>>161081221
Kate should not have too much sugar! It's bad for her teeth!
>>
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>>161081795
This is far too sweet. Stop before her teeth rots!
>>
>>161081931
She brushes them before bed, it's fine
>>
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>>161082783
If she has to go to a dentist, I'll petition for the taxes of dentists in Oregon to be raised a 100%.
>>
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>>161082783
>>
>>161083136
I say we raise the Prescott's taxes 1,000%!
>>
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>>161084198
Good night anon.

Good night /lesg/!
>>
>>
>>161085075
I like it.
>>
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>>161085150
yeah, Bluesman made a great little Pricefield apartment. Although I've said in the past it feel little too much like Chloe and not enough Max.
But Lisa is there. And Alice can come and visit.
>>
>>161087486
Max needs to stop scaring Kate with her powers.
>>
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Should I, /lisg/?
>>
>>161090005
Yes
>>
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>>161090005
FUCKING DO IT
>>
>>161090005
Yes! Especially if you have a pickup. Or if you're a fan of Twin Peaks.
>>
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>>161078442
>This is the extent of the Diner's damage since it does not appear to have exploded in the final timeline
The entrance is smashed, windows blow out, and roof partially collapsed.
But then the structure itself it still standing and there are other rooms that would not be damaged (Bathroom, kitchen, storage, etc.)

Those inside survived. Although they may have been battered a little bit.
>>
What Max and Chloe would buy on black friday?
>>
>>161095958
Nothing, Max sees the absurdity of it so they stay home and watch movies together.
>>
>>161095958
They do all their shopping later on. Neither of them wants to get involved in a mad crowd. Maybe they put up their Christmas tee today.

>>161096081
Sounds good.
>>
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>>161101119
Guess it's another slow day. People must be out shopping or still resting from their feasts.
>>
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It is okay for a man to dress like this?
>>
>>161103698
Sometimes I feel like it'd be nice to be an grill so I could wear outfits like that. Looks really nice.
>>
>>161094991
No, the diner exploded in the final timeline. There's no way around this, Max wasn't there to prevent the explosion. Further, there are scorch marks around the windows in the Bae ending cinematic. It's not as visually explicit as it probably should have been, but it's there.
>>
>>161104374
>There's no way around this, Max wasn't there to prevent the explosion.
Not that I disagree, but there's still the chance that the alterations to the timeline, created by Max convincing Chloe to leave the party and go home, caused Joyce, David and even Warren's evening/morning to change too.
It's possible that David finished helping the police with the Dark Room investigation and drove through the storm to pick up Joyce before the point in the timeline where the diner exploded.
>>
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>>161103698
Different boots and maybe no necklace, but otherwise it seems okay to me. Of course, this is coming from a dyke with no fashion sense, so who knows.

>>161106458
I have this as my phone wallpaper!
>>
>>161104374
Butterfly Effect. The timeline was different because Max and Chloe never went to the party. That means other things changed.
The diner does not look like it exploded/ burned when they drive by it.
>>
>>161068907
I don't blame Dontnod for doing what they did, the fact that they only put effort into the ending they clearly wanted everyone to choose is what I have a problem with. I chose to sacrifice Arcadia Bay and felt nothing, I was completely neutral about it. I decided to see what the other ending was like afterwards and good lord, the feels hit me like a truck. Hopefully they've learned from their mistakes and won't do the same thing in Season 2.
>>
>>161107720
>Hopefully they've learned from their mistakes and won't do the same thing in Season 2.

Don't make me laugh anon.
>>
>>161107884
Vampyr looks promising from a storytelling perspective. Your influence on the game world hinges on gameplay actions instead of binary choices.

I will remain optimistic.
>>
Why does the music make me feel so much?

Someone give me an esoteric explanation for why this hipster music is so emotionally evocative.
>>
>>161107720
I fully blame them for what they did.
Having a final choice they clearly felt confident about but failed to even make me reconsider saving Chloe, contradicting themselves about how Max's power works, and then to top it off they slapped half the players in the face by giving them a shorter ending that showed nothing.
There is no excuse and it should not be overlooked. As >>161108372 says, Vampyr looks to be learning (Although that's a different team), but is LiS S2 has the same problems then Dontnod is proven to be grossly incompetent.
>>
>>161072739
OneOfUs!

>>161073758
That's right, it shows people in all of their greys. Which is for most of everyone really more on the lighter side of shading. That is precisely why the abrupt shift into the mostly-dark of Episode 5 in characters and themes feels alien. Stacking shit upon shit, fighting through it, but not working through much of it - and not towards a lighter end of the tunnel either. Not on the surface, anyway.

>>161077535
Precisely.

There's a lot of emergent potential in this medium because as it is created from nothing by numerous people, there are a lot more stages than in classical media in which ideas, visions, sentiments, hopes, coincidences, accidents and all kinds of personal influence can affect the outcome; ultimately coming together in this emergent whole that certainly does follow a general "direction" as per writer vision and director supervision... but can overall - and especially in its parts (scenes) - feel and be interpreted very personally. And validly so, because to an extent, the characters really do come alive on their own as original entities through the influence of many (including their audience, that exchange among them, maybe even directly in terms of feedback); no single mind controlled and determined these characters, couldn't have. So they become more. More than the sum of their parts: not easily de-constructable or able to be pinned down as stereotypes and narrative puppets. More "chaotic" as in volatile, authentic and organic.

Obviously the original intention to create characters, personalities, lives and backgrounds for them, is important, and the specific workflow, people and ideas behind it are too (not every game character is necessarily any more characterally authentic), but I do think this is a particular trait of the medium and played into LiS wonderfully. (But I still also think that dontnod knew the love between them is crucial, even if not everyone involved saw it as a romantical love.)
>>
>>161075617
My heart just broke a little remembering our childhood rabbit that looked similar and used to do this all the time. Rest in peace, Thaddeus!

>>161084421
Haven't seen that one in a while!

Goodnight, z Z Z anon.

>>161106773
>having that as your homescreen
Now you are spooking the Max everytime you open it! Do not spook the Max!

>>161103698
The wide cutout from Max's shirts are not for men. Well, not for non-gymbro/gayvibe men. You could maybe pull it off with a lanky, thin body to go for more revealing shirts like that, but it would still be a very "fashion" and effeminate thing to do. A slim-fitting tanktop could be a less risque alternative. Could look trashy though, depending on your physique.

Otherwise, it's fine. Adjust the sillhoutte a bit and wear brown workboots with it instead of riding boots. It's otherwise a pretty translatable outfit garment-for-garment. Maybe don't tuck your shirt all the way.
>>
File: 1473313456723.png (3MB, 1920x1080px) Image search: [Google]
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>>
>>161110459
I love this one. We need more older Max and Chloe.
From that artist, Sbel, or others.
>>
>>161110459
Cute
>>
>ywn be hiking through the woods of Oregon and come across Max and Chloe photographing something or just enjoying nature.
>>
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>ywn be hiking through the woods of Oregon and come across Kate and Alice having a walk through the woods and enjoying nature
>>
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>ywn be hiking through the woods of Oregon and come across Frank and Pompie having a walk through the woods and enjoying beans
>>
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>>
>>161114001
Imagine Frank and Alice encountering Frank and Pompidou while on their walk.
>>
>>161115314
Do you think Pompidou would bite Alice?
>>
>>161115468
No. She's too small to be seen by him as a threat.
>>
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>>161115468
They'd get along. Pompidou can be pretty nice once you get to know him.
>>
>>161116947
Plus he defends her from mean animals.
>>
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>>
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>>
It seems so dead today
>>
>>161121106
Be thankful for every post and poster we still have!
>>
>>161121003
Don't cry, Kate!
>>
>>161121341
I do. I'm just starting to think things won't go on too much longer.
>>
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>>161122182
We will last forver!
>>
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>>161122182
I know that feel Anon. As much as I hate to admit it, we've long since run out of things to discuss about this game. Are we just... waiting for the end?
>>
"Kate Marsh tried to kill herself, such sad. Doesn't make me feel better living my fucked up life." - Chloe Price.
>>
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>>161123263
I always stare in the middle of this gif and find it cute how they are seemingly communicating with their blinking.

And we are not just waiting at all! We are prolonging.

>>161123406
"I know seeing your friend jump off that roof was horrible... I don't even know to deal with that. ...So I just act like an idiot. I'm sorry." - Chloe Price
>>
>>161123406
I would have loved to see the look on Kate's face if she heard that line.
>>
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>>161123671
I hope you're right Anon. I really do.
>>
"She'll be stocked to see you. Who wouldn't be?"

"Just go in there and be her friend. I'll wait out here, so you can chill by yourselves."

"I was a total dick for blowing a fuse when you answered Kate's call the other day. Good thing you ignored me."

"I had no idea what shit she was going through. And you saved her... Like me. I'm sorry."

- Chloe Price
>>
>>161123406
People still haven't picked up on the fact that Chloe says some really stupid things when she's angry. Or that she didn't mean them and apologizes when she's calmed down (Or tries to make up for them through kind actions such as bring Max to see Kate in the hospital)
>>
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>>161124202
Yeah, nah. Fuck off Chloe.
>>
>>161123206
Uh... *forever.

>>161124028
I think I am. I mean, I feel like we are. The game feels alive as long as I visit these threads.
>>
>>161124516
Do not impersonate Kate.
>>
What kind of games Max would play?
>>
>TFW YOU'RE STILL BUTTMAD ABOUT THE THE KEKFEST THAT WAS EPISODE 5
>>
>>161126005
My anger has been replaced with permanent disappointment.
It's hard to describe. I know it happened, but it feels like it was a crappy dream/fanfic.
Part of me is still waiting for Episode 5 to really come out.
>>
>>161125806
Retro console stuff with Chloe. Chloe has controllers in her room, so probably a console too, and the old tube TV. They can totally play exactly like they used to back when they were younger.
>>
Max and Chloe are dirty casuals who play phone games like Pokemon Go and Candy Crush.
>>
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>>161127092
N- No! They are playing Animal Crossing.
>>
>>161126610
Oh yeah. Stuff from when they were kids.
Probably tons of PS1/2 and N64.
>They invite Kate and Victoria over for a four-player game of Mario Party
>>
New thread

>>161127423
>>161127423
>>161127423
>>
>>161127270
Joyce would definitely be supportive of Max and Chloe, although that's taking it a bit far. Still cute though.
Thread posts: 595
Thread images: 251


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