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AGDG Amateur Game Dev General - stay away from the garbage anime

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 784
Thread images: 150

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> Halloween Jam 2016
itch.io/jam/agdg-halloween-jam-2016

> Play Latest Demo Day (X)
itch.io/jam/agdg-demo-day-10

> Next Demo Day (DD11)
itch.io/jam/agdg-demo-day-11

> Helpful links
Website: tools.aggydaggy.com
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627 (embed)

> Previous Demo Days
pastebin.com/X6fLvtzA (embed)

> Previous Jams
pastebin.com/qRHNpCbZ (embed)

> AGDG Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

>previous thread
>>158305710
>>
Games in Excel are the future
>>
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New New Spawn effects.
>>
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takan a short-ish break from my main project to do a new smaller thing

i made a state of the art knockback mechanic
>>
>>158369856
Dont take a break make that progress till you FINISH a game.

>>158369850
Look at Bokudev. 6 months here and still posting constant progress.
>>
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hmmmm, what's this?
>>
>>158370007
that's the whole point, I've never finished a game and my other project is really big ;_;
i want experience with things i've never done liek saving/loading menus audio etc and tbqh famalam im burned out
>>
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>>158370013
hmmmmmmmm...
>>
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Played around with redo-ing the stat screen. I separated them into groups, added the character name/class/level, and color-coded the base stat vs adjusted stat (base stat + modifiers from equipment/status effects). I still have to fix all the hitboxes though.

Tomorrow I will do the same thing for the skills screen.
>>
I'm making a game with some pretty advanced mechanics. What's the best way to explain them?

I'd like to avoid lengthy tutorials or immersion - breaking documentation. Loading screen tips are old as dirt but I guess nothing wrong with it.
>>
>>158370374
Tell people to play your game to understand them.
>>
>>158370374
you need to learn how to introduce mechanics through gameplay

https://www.youtube.com/watch?v=MMggqenxuZc
>>
>>158369850
>>158370013
I am looking forward to the day when you guys have released your game and moved on to tumblr and reddit, and we look back to these times as the better days when agdg had more cool games
>>
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A game with another game inside.
>>
>>158371176
A game where you can't do anything!
>>
>>158371176
A game with another game outside
>>
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>>158371176
A game without a game
>>
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A game where you fight 4chan posts.
>>
How do you normalize values backwards?
Like I want to turn 0-1 into 0-255 scale.
>>
>>158371550
That's this thread
>>
>>158371587
thanks for making everyone in this thread feel better about their knowledge of math
>>
>>158371587
Are you talking about Unity's Color(r, g, b) values? Just divide your value by 255.0 to get it to Unity's 0 - 1 scale.
>>
>>158371587
i see youve found xinput
>>
>>158371640
I don't get everyone's reactions. This post must be getting memed, cause that sounds like a perfectly reasonable solution.
>>
>>158371640

0 x 255 -> 0
1 x 255 -> 255

0.2 x 255 -> 51
0.4 x 255 -> 102
0.6 x 255 -> 153
>>
>>158372079
>>158371807
>>158371725
Not him, but what's wrong, a number in 0-1 range when multiplied by 255 will never go above 255 or below 0.
>>
>>158372276
It is. Notice how nobody is giving an alternative solution.
>>
>>158372291
Yea, he said 0-255 scale, not 0 or 255
>>
>>158372353
He also said 0 to 1, not 0 or 1.
>>
>>158369856
I call this technique the "Notch" technique.

source: his blog during infdev
>>
>>158372353
I didn't want to correct anyone, just showing examples that it works.

Because I imagine there is at least one person being confused about it.
>>158371725
>>158371807
>>158372079
>>158372192
>>
>>158372413
Yea, so multiplication examples you provided are fine, all parameters are inside input range and so are all outputs.
>>
>>158371686
forget i said this
everyone in this thread is retarded but me
>>
The above is all samefagging. Multiplying a value between 0 and 1 by 255 will result in value between 0 and 255
>>
>>158372506
Oh, ignore this then
>>158372509
>>
>>158372589
HAHAHA did you fail kindergarten math?
>>
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>>158372589
>Multiplying a value between 0 and 1 by 255 will result in value between 0 and 255

you can't be serious
>>
shitposting is in full force today.
is this new meme since source dev get ignored?
>>
Remember to report the samefag
>>
>>158372652

If you don't like multiplying you can also divide it by 1/255
>>
Thread is infested by retards and/or trolls
>>158372745
>>158372652
>>158372630
>>158371725
>>158371807
>>158372079
>>158372192

>>158372745
Okay, give an example where your greentext isn't true.
>>
>>158372745
Did you EVER went to school?

look at >>158372291
>>
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>>158372787
>>
>>158372874
Division is slow.
>>
>>158372879
>who seriously thinks this

IT and math students?
>>
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>>158373120
>>
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Guys, where's the joke?
>>
>>158369812
>>158370287
>>158370368
>>158370573
>>158370832
>>158370986
>>158371260
>>158371168
>>158371565
>>158371725
Get a life
>>158371807
>>158372079
>>158372192
>>158372285
>>158372489
>>158372630
>>158372652
>>158372745
>>158372787
>>158372879
>>158373023
>>
@No.158373497
This meme arrows joke needs to die
>>
is there a baby mode guide to timestep, any language?
Gaffer's thing makes sense, but I'm too stupid to implement it with confidence.
>>
>>158373390
Your OS is the joke.
>>
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21 mockups in, fuck it, implemented it, I'm done, holy fuck GUI is frustrating.
>>
>>158373724
It's shit, try again.
>>
>>158373724
oh my, how did u calculated the value between 0-255?
>>
>>158373390
you just proved what was wrong with the initial statement. What the hell is wrong with you?
>>
>>158373780
int width = (int)MathHelper.Clamp((screensize.X - LocalPosition.X - (textlength* 8) - 46)/BarMax, 50, 125);

Like that.
>>
What an awful thread.
>>
>>158373958
Lol it's board culture bro, go cry to 9gag about it
>>
>>158373662
>Literally not your game. Fuck off, nodev.
Because it's an idea i put together.
It's just some artwork i found to help my imagination, and how it may look.

I decided I have no drive for making a game if I can't make it look beautiful to my standards I expect from other games.
>>
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>had previous 3dsmax and maya experience before uni
>go into course acting like i know shit and i'm ahead of everyone
>finish the model we were assigned an hour for in 20 minutes
>call the lecturer over to ask if it's ready to be textured
>mfw he points out like 30 mistakes I made
>mfw he cuts down on 35-40 polys just by target welding verts and deleting edges
>mfw i've probably had a ridiculous amount of useless polys in my games in the past
>>
>>158374149
Where's YOUR game, fag?
>>
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this is the model btw
>>158374298

mine was all symmetrical and made out of quads but i had a ridiculous amount of verts and edges that weren't helping with anything whatsoever.
>>
>>158374149
Because I like the idea of making a game. But I will not force my self to, because my life doesn't depend on it and I don't like to make a game I wouldn't enjoy myself.
>>
>>158374419
I guess it's the optimized version.
It's what is used in the game, but you don't use it to make big changes or variants of it.
>>
>>158374575
It's the perspective view.

The handles are the exact same size and extruded at the same time.
>>
>>158374482
>he still hasn't posted his game
I think you should lead the way out the door.
>>
>>158374853
Have you discussed with your therapist about the fact that you talk to yourself in social media?
>>
>this entire thread
What the fuck
>>
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>>158374975
klink klink ;)
>>
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I'm still adding more to the level.
Being creative with level design is harder than I thought.
>>
>>158375201
the secret summoning words worked, I can't believe it
>>
>>158373724
What's the deal with your GUI being some futuristic plastic looking shit, while your guy is wearing medieval armor and your game is called ancient saga?
Seems kind of off message.
>>
>>158374691
I think you should stop acting like a fedora
>>
>>158371640
Fucking kek
>>
>>158374298
>>158374419
It's a lot easier to make things out of neat quads but like your teacher showed you they really do add up to a lot of useless verts/tris.

Welding is a fucking stupid term btw. It's like modelers are some sort of metal workers. Merging makes a lot more sense if you're talking to a beginner or someone who doesn't understand as much about the subject.
>>
>>158375519
Please post your game progress.
>>
>>158375351
A sand level with a big worm, everyone loves sand worms
>>
>>158375351
you should be adding more to framerate, instead
>>
>>158375351
Just copy star fox.
>>
I don't like this replacement for sourcememe
>>
>>158375915
You should report it then
>>
>>158375624
How was that not a good comment? It is true what he said. The UI makes no sense. Where is your game loser? Or are you the guy he's replying to, feeling butthurt?
>>158373724
But ja, that UI is bad. It's big, distracting, has pointless things like random circle and buttons, and doesn't fit with the rest of the game. Also whats the point of having fuck tons of bars and then also numbers? Literally just add thing red, blue and green bar with the number in the middle if you so wish, and its gonna be far better than what you got now. But I guess I must just say looks good anon, otherwise losers will berate me too with where's your game, because clearly there is no room for criticism in amateur game dev board.
>>
>>158371587
Samefag here, I figured out how to do it. Thanks guys.

>>158371640
This didn't work. Figured out a better way to do it.
>>
>>158376018
>I figured out how to do it
PM me
>>
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Why is no one using the Apex cloth stuff in their games?
>>
>>158376169
People do
>>
>that one guy working on that fucking garden gnome game

just let it die dude fuck
>>
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>>158375606
B-but anon the tool is called target welding
>>
>>158376281
Reddit keeps him going. And nintendo likes him. Just admit he made it.
>>
>>158376362
It's just like, I don't know. He's obviously passionate enough about it -- or too stubborn to stop now -- but how do you not do some introspection and be like "it has been two years, this game objectively looks like shit and garden gnome fantasy doesn't even make sense what the fuck was I thinking" and change around the assets
>>
>>158376330
Yeah but merging makes sense if you talk about it in English without the need of knowing more about the concept. It's a simpler way to explain things.
>>
>>158376614
Yeah you're absolutely correct. I guess he just refers to it as welding because that's what it's called and he never thought to simplify it.
>>
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What is this art style called? Basically, everything except characters and interesting objects is left untextured, or textured a solid color. Its not flat-shaded though.
>>
>>158376692
Laziness
>>
>>158376603
I kinda feel the same honestly.
>>
>>158376692
Lazy.
Shit.
Awful.
Terrible.
Low-budget.

pick one.
>>
>>158376731
>>158376762
Sounds perfect for 1 man army. Thanks.
>>
>>158376692
I'd call it the lazy art style.
>>
This is the worst meme on AGDG
>>
This is why better chan has IDs.
>>
>>158376870
Actually, nevermind. A quick look up on floats tell me the significand is completely separate from the base^exponent, just like in real maths. Your precision is the same no matter how large a value you use (32 bit floats can have 7 decimal digits, as per the IEEE 754 standard).

Actually, I'm wondering how people can get this wrong when floats are this easy to understand.
>>
>>158377295
How would IDs help this situation
>>
>>158377295
That place is shit and dead and IDs wouldn't change anything because of phone posters or people resetting their routers.
>>
>>158377518
There are 1 or 2 spammers fucking the whole thread.
>>
>>158377576
Not hard to hide posts replying to that post.
>>
The shitposters are out in full force this morning. What's going on?
>>
>>158377957
>shitposters
shitposter
fify.
there's only 1 crazy shitposter that samefag himself nonstop.
>>
>>158378020
And yet he still outnumbers the janitors
>>
>>158377957
It's just one guy. Report. Hide. Ignore.
>>
Are there any 3D frameworks comparable to SFML and Love2D?

Basically bare minimum yet useful framework except for 3D instead of 2D that doesn't suck dick.
>>
Think about
Procedually generated OSTs
>>
>>158378163
No Man's Sky did that
>>
>>158378162
Not really. Godot is the most lightweight 3D engine I can think of, but it's not bare minimum.
>>
>>158378162
Unity
>>
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>Aggydaggers worried about engines which add 300mb to their packaged filesize
>>
>>158378253
That sucks, I'll check out Godot, maybe I could make it slimmer, essentially I want a framework to fuck around with rather than an entire engine.

>>158378269
Unity is a bloated engine, not a framework.
>>
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>>158378306

>130gb

WHAT THE FUCK
>>
>>158378306
AAA games can usually get away with it. But If some random indie 2D pixel platformer was 130 GB then hell no I wouldn't download it.

But Also there's no way in hell I'd download even an AAA game that's 130 GB, that's just ridiculous.
>>
>>158378306
It might be so important for a fully released game that costs money.

But on demo day, I'm not downloading anything over 100mb.
>>
>>158378426
>If some random indie 2D pixel platformer was 130 GB
That's a meme game waiting to happen, I'm sure people would download it just for the bants.

I wonder if Valve would object to 100GB entries for greenlight.
>>
>>158376692
That artstyle can work, but you have to be careful. At a minimum,

>characters
>floors
>vehicles
>wood

all need textures. Nothing looks worse than someone just using a brown cube for what is supposed to be wood.
>>
>>158378162
I would say OGRE. The only way it's not comparable, is that it doesn't have any sound handling or input or anything like that. It's simply for graphics.
>>
>my game is already 4 mb and I barely have anything

PANIC
>>
>>158378162
Well, maybe what you are looking for is a wrapper for OpenGL. Check out Ogre, maybe that's what you seek.
>>
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>>158378426
A game where there's 125gb of soundtracks so you never listen to the same music unless you played for thousand of hours.
>>
>>158378771
cs_italy
>>
>>158378915

>solely my games textures is at 34.5 MB right now
>I literally only have weapon textures and a few props
>Not a single character model, skyboxes, most props, structures, floors or building textures in sight

WE HAVE TO GO DEEPER
>>
>>158379006
Imagine trying to find the soundtrack that you liked, but don't know the name of it.
>>
Anybody here has tried rapid skill acquisition?
>>
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>>158378306

Warthunder is like 30gb. I had to move it to normal HDD just because it was getting too huge.

The only game I install on my SSD is Path of Exile. It takes almost 10 minutes to load if you don't.

But 130gb is unacceptable.
>>
>>158378915
8mb, here

Debug version, so that might change.

>>158379079
my game has no textures or assets, so I expect the final result to have a fairly non-existant footprint.
>>
>>158379124
>that anatomy

what the fuck lol
>>
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>>158376731
>>158376762
>>158376827
>>158376817
>>158378771

None of those are helpful. Here's another example of the look I'm talking about.

Also, not source, because there is actually lighting
>>
>>158379078
I'm going to make an TF age regression game.

also give source
>>
>>158378915
Hello fellow SFML-dev.
>>
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sometimes i find myself wondering if between uncontrollable fits of rage of a certain samefag and other people actively trying to make /agdg/ look bad i really want to keep posting my game here

i'm not asking for a shitty reddit hugbox, i'm just asking for a place that doesn't strive to make me look like a retard instead of making my game look like shit

i die inside imagining even a single person associating me with these shitposters and saying "yes, this dude definitely does things like that and this accurately represents his views"
>>
>>158379634
>letting this shitposter get under your skin
You're giving him exactly what he wants. He wants yesdevs like you to leave, and he hopes you give up. That's the whole reason he posts.
No one is going to associate you with shitposting, everyone knows it's only a couple of idiots who try to ruin the thread. And no one outside of /agdg/ really cares at all.
>>
>>158379634
Leave. We don't want your shitty work associated with us.
>>
>>158379634
just ignore shitposters retard.
get a thicker skin.
>>
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Mixamo is the shit
>>
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>>158379902
>>158380104
you're right anons
>>
>>158380427
that's a cute bug man.
>>
>>158378915
My font is 4.4 MB
>>
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>>158380564
Its a pistol shrimp
And Thanks .
>>
>>158380427
How much is it?
>>
>>158380670
What? I only use it for quick rigging(had to fix it a little but tho), but you can get some animations for free i think
>>
>Like X but with Y

Ok, I know its a meme, but how about a game like Resident Evil, but with Alien: Isolation.

By that I mean you have to explore the mansion (or some other location), gathering items, solving puzzles etc...but instead of zombies set around, there is one single unkillable Alien (or another monster) who randomly patrols the whole mansion.
>>
>>158380801
So Resident Evil but Nemesis is an alien instead of a zombie?
>>
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Post dev music!
https://www.youtube.com/watch?v=pBUi-ZYN4QM
>>
>>158380902
>expecting anyone here to actually play video games
>>
>>158380902
In all of those, every enemy is killable, and there are many placed around the map.

I'm talking about a lone, unkillable, randomly patrolling enemy.
>>
half life gargantua
>>
>>158380801
Slender?
>>
>>158380776
They're all free
>>
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>>158380959
https://www.youtube.com/watch?v=QcIy9NiNbmo
>>
what is a full sail?
>>
>>158381426
My nigga
https://www.youtube.com/watch?v=Zj-M9pvQSyo
>>
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And climbing is in!
I think that's enough for today..

What do you guys think?
Should i add mine carts?

And maybe other vehicles like a submarine for something like DKCs' animal buddies?

>>158380959
I usually just have some twitch livestream running.
But you can have this:
https://www.youtube.com/watch?v=iqT0iFZifgw
>>
>>158381516
how can a person drop out of a diaper?
>>
>>158381549
Pretty sure rope mechanics like that are patented.
>>
>>158380959
>music
>not listening to chill sounds
http://asoftmurmur.com/
>>
>>158380959
https://www.youtube.com/watch?v=8MC0G-Lbuuk
>>
>>158381549
That initial grab is pretty jerky
>>
>>158380959
Halloween themed
https://www.youtube.com/watch?v=GivkxpAVVC4
>>
>>158381613
what? why should they? and how could they?

If it counts as a game mechanic it should not be protectable.

>>158381692
hm, you're right and i see why that is.
Let's see if i can.. no.. how fast i can fix it!
>>
>>158381549
Good job, you made a N64 standard game.
Wish you made it 20 years earlier.
>>
>>158381801
>If it counts as a game mechanic it should not be protectable.

Thats not true. Individuals can't patent game mechanics, but LLCs can.
>>
>>158380959
https://www.youtube.com/watch?v=PjGbnPYwt1g
>>
>>158381931
Fuck off with this stale meme
>>
>>158381892
>Good job, you made a N64 standard game.
>Wish you made it 20 years earlier.

Like all those 8bit style indy games being popular these days?

>>158381902
Guess I'll take the risk for now and not worry before i get actual legit complaints.
>>
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>>158373724
I made you a generic RPG UI mockup.
>>
Has there ever been a Source game that looked good?
>>
Has there even be a Parody Game jam?

Because it would be a great success
>>
>>158382124
>Like all those 8bit style indy games being popular these days?
Find me some 8bit style indie game that's popular and widely received.
the game must also be exact copy of the old game with no innovations or no changes to the gameplays like your game did.
>>
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http://itlaw.wikia.com/wiki/Capcom_v._Data_East

>agdg has never read even the wikipedia page on copyright law
as expected of high schoolers.
>>
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>>158380959

https://www.youtube.com/watch?v=5qm4ZvmDACY&index=25&list=RDNpOtkhBcc8k

While I work, I look for possible ambient music options for my game.
>>
@158382461
>going back to your lawsuit/patent troll gimmick
You really need to lurk /int/ more if you want to be a renown shitposter.
>>
>>158370287
The last paragraph is somewhat right, though. If you were to treat floats as ints, your maximum value would be 2^23. You lose precision if you go beyond that (as soon as you start using -1 and lower as your exponent).

You can fix that by using either doubles or avoiding large values, however.
>>
>>158382367
>with no innovations or no changes to the gameplays like your game did.
Dude, my game does not even have it's first level, not even all the moves, no items yet, 1 basic enemy.
Of course there isn't much yet. It's called erly development phase.
>>
>>158382245
Even if you say that you can't call me a shitposter unless I shitpost
>>
>>158382645
>(as soon as you start using -1 and lower as your exponent).
Oops, I meant using 1 and higher as your exponent. Fuck me.
>>
>>158382706
>not even all the moves, no items yet, 1 basic enemy.
>L-look, my character uses nuts to whack enemy, n-nobody did that before
>L-look, there's diamond n-nuts in my game, it's so s-special, g-guys
>L-look, instead of m-monkeys, i put in a purple monkey
First Impression is important, and you failed it.
You should asks nintendo to publish it for you on N64.
for nostalgia sake
>>
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>>158381692
>>158381801
alright, it should look better now.

>>158382913
>First Impression is important, and you failed it.
First impression yeah, reply to me again when i got a first complete level and mechanics for public display in.
Of course a half assed debug room looks shit, it doesn't have to look nice and fancy and feature all the bling bling.
>>
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>>158380427

Aaaaw shiiiitt you're fuckin DOIN this man. I'm hype.

I forgot, what's the theme of these guys gonna be, actual anthropomorphized shrimps and shit, or are they gonna be in armor?

If it's armor, consider going full Toku and making everyone look fabulous in their armor, hamming it the fuck up with their dialogue, and making dramatic poses
>>
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>>
>>158383169
This looks nice
>>
If you could get your hands on any game engine, royalty/cost free, what would it be?

R* advanced game engine masterrace here.
>>
>>158383082
It Will be anthro shrimps i think, ill make a super smash tv themed , like a tournament or just a TV show , im having trouble to decide the ambience and etc, but the gameplay is set, he will have some claw upgrades that change the model and the projectiles and shit
>>
>>158383274
My own™
>>
>>158383274
That Euclideon unlimited detail one, just for the bants
>>
>>158383297

Consider hammy poses for victory screens/animations between levels at least. I look forward to this
>>
>>158383169
pumpkins and bats have the better color.
Fuck Yes.
>>
>>158383417
https://www.youtube.com/watch?v=5AvCxa9Y9NU

Whoa. It looked so real.
>>
>>158383486
I like this, i'll do it
>>
>>158383604
that's the compensation for being not spooky.
>>
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> want to make a first person game
> every idea I come up with end up being out of scope or walking / survival simulators
>>
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>>158383169
>a knife and my dick
>>
>>158383672
If you have solid core mechanics, the rest isn't that important.
You could do something like Superhot or Devil Daggers.
>>
>>158383169
Is this a joke?
Why did you leave the fake googem post?
>>
>>158383781
> solid core mechanic

Oh so that's my problem. Now I understand.
>>
>>158383169
> tfw every single one looks and sounds like good progress

I envy these people.
>>
>>158383169
seems like it doesn't read "&" properly.
it became & instead.
should i avoid it next time?
or u gonna fix it? recap bro.
>>
>>158383951
Don't worry, all won't make it

Taking me as a start
>>
>>158383169
Based.
>>
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>>158383951
i made so little progress i was too ashamed to post in the recap this time
>>
>>158384056
What's important is that they did progress. They practiced. They learned new skills on improved on their current ones. Finishing a game is a huge bonus, but irrelevant for a long time.

They did it by posting in the recap and doing the things they stated.

I did not.

I'm the true loser here in the end.
>>
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>>158383672

How about this?

Ero-hentai Purchasing Simulator

Player is a basement dwelling NEET that rises out of the shadows of his abode at night to prowl nearby Convenience stores to purchase hentai magazines. General gameplay involves scoping out a convenience store (Conbini) to make sure no women are manning the counters, using stealth to avoid other customers and rapidly buying their mags using a disguise to avoid being identified.

Players have a social anxiety metre that can be triggered by females, too many people/crowds, being seen with magazines or dropping their spaghetti (you can even make it literal for extra laughs). If a player generates too much social anxiety, they curl up in a ball and have a panic attack (game over).

If a player makes it back home with the magazines, they get to read them (you can scan these off the net). For extra authenticity keep the hentai mags in Japanese.

Spooky game mechanics can include getting hit by a truck, getting mugged by another NEET, getting molested by drunk salarymen or beaten to death by female biker gang.

You're welcome.

(ooo optional, player wears a hood and the audience assumes it's a guy. At the end of the game the player takes off the hood and reveals A GIRL - brilliant)
>>
>>158383672
Do a first person getaway driving game, that plays like the opening scene in Drive. You have to listen to cues from the police scanner, and try to evade streets where police are patrolling.
>>
is there anyone here who wants to mix diferent styles and resolutions in the same game?

like having photorealistic 3D next to low poly with pixel art textures, pixel art characters, low res icons, SNES sprites, orchestral VST music next with chiptunes?
>>
>>158384050
My bad, didn't catch that. Just fixed
>>
>>158384442
Heresy
>>
>>158384442
It would be pretty difficult to make it look consistent and good. That's the main reason games with "mixels" tend to look worse, because they don't have a consistent style.
>>
>>158384442
That usually looks like shit.

Something related that I like a lot though is older PS/PS2 era low poly, with high resolution dynamic lighting in modern engines.
>>
>>158384551
>>158384635
https://www.youtube.com/watch?v=_PQ3NVb8SPI
it can look great if well done.

look up world of goombal, harvey birdman, drawn togheter and other modern shows.
>>
What the best way to make roads on a map in Unreal 4?

Should I open up Maya and sculpt some squiggly road, unwrap it, and do photoshop some roadlines on it, or is there a native way to do something like this with splines directly in the engine?
>>
>>158384828
get gud scrub.
>>
>>158384969
https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Landscapes/1_2/

You can search the documentation you know, I found this by typing in "spline"
>>
>>158384832
But I don't like these shows exactly for this reason
I think panty and stocking is a different thing. I also hate when they mix 3D into 2D animes.
>>
>>158385094
If you weren't so snarky, I would have thanked you for your help.
>>
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I know you prefer webbums to actual games.
>>
>>158385123
I think panty and stocking is the best example.

Drawn togheter and harvey birdman comes close as looking also fine.

world of gumball crosses the line though.

I like it.
>>
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>>158376692
>>158379192
Still don't have a name for this art style.
>>
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>>158385212
So I'll post some.
>>
>>158385208
You'll remember you can search next time you want to find something simple because you'll remember that asshole who was snarky towards you.
>>
>>158375505
Mostly because I have no idea how to actually shade the damn thing, but it's good enough for now. I'll have to go over it later. The blue plasticy looking bit is actually player colorable in the settings, and while I know that is a terrible idea, I want to see how far I can push it, within reason. Also it is technically sci fi.

>>158375986
I'm not sure how to reply to this other than that numbers are disabled by default, but they're there for people who want them, and the circle and lamps are what I chose to best represent how a secondary mechanic works. Also what's with that where's your game meme anyways? I've always found it baity
>>
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https://twitter.com/YoYoGames/status/790915831416913920
FINALLY some actual features.
>Brush Editor
>Auto Tiling

And as I predicted, they're room editor related.

>November
Is that a fucken release date?! holy shit
>>
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>>158385325
>>
>>158385313
That's because it's not an art style, it's a lack of art style.

Untextured, unfinished. Though in that example it could be assumed the walls and ceiling were simply painted white since the floor has a texture.
>>
>>158385251
There are no clashing mediums in the same scene in paty and stocking, at least in the video you provided.
>>
>>158385313
I don't think it has a name. It's just flat color textures on sparse geometry rendered with ambient occlusion and stuff. The latter part wasn't a thing you could actually do until pretty recently. It would look totally different in another renderer.

I'm gonna call it "sparse photo." I literally made that up just now but you keep asking for a name so now you have one.
>>
>>158385414
Can't wait to pay a monthly fee to use this, thanks YoYo :^)
>>
>>158385619
is that confirmed or are you memeing?
>>
>>158384442
>>158384832
This is some next level san fran hipster pipe dream shit right now. Video games aren't animations or comics, they're an interactive medium and what works in animation doesn't have a lot of cross-over to video games for a myriad of reasons.

If you wanted to do something like this you should be starting how the art style changes meaningful to some sort of gameplay concept, not "What if I made a game with this brainfart art style", because if you go at it with the latter attitude you'll end up with a pointless mess.
>>
>>158385619
>>158385652
anyway that's the sort of thing which piracy fixes.
>>
>>158385701
I disagree, I dont think art style has to be that close-knit to gameplay.
>>
>>158385652
people speculate that this whole "meet your new overlord that will make you his bitch" shit yoyogames is pulling is a teaser for gms2, which is more or less just a new paint of coat on gms (new ide) + subscription based sales model
those new tile features do look promising, but i wouldn't get my hopes up that much. if it's actually worth its salt, its purchase model will likely be fucked to hell and back
>>
>>158386010
If the artstyle is consistent, then it doesn't need to be linked with the gameplay. However, what you're talking about is a gimmick that isn't going to make sense or feel relevant unless it has context in the actual game mechanics or setting.
Visual art is a something that enhances a game, it's not the purpose of the game and if you try to make a with art that has no logical context to the underlying game, it will be shit.
>>
>>158386214
>which is more or less just a new paint of coat on gms (new ide)
true
>+ subscription based sales model
wut
>>
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No major progress but I tried adding a 'look up/down' feature that works with the scrollwheel, does it make sense?
Also, now it's possible to remove items from the inventory (I still haven't implemented using them before removing them though).
>>
>>158386596
I would recommend a control method that naturally returns the player view back to level if the player lets up their fingers. Scroll wheel is one of the few controls on the PC that is incapable of that though.
>>
WHAT HAPPENED TO CORRIDOOR DEV?!?
>>
>>158384832
in the case Panty and stocking it's less of a mix of art styles, and more of a switching between art styles. It uses western style, or the anime style, or the real prop style (exploding ghost) at any given time, but never a mix of them at the same time. Further more, Gainax is dead so season 2 never.
In the case of drawn together and harvey birdman, I founds the visual styles to be a but clashing, but the writing was good enough to forgive it, and it made sense given the characters and nostalgia they were playing off of.

In a game you can still play off of nostalgia, but you have to be clever about it, and have consistency in your inconsistency. Give the player good reasons to accept an 8-bit sprite next to a 32-bit sprite, next to a low poly character, next to a high poly character. Maybe the story can be the high poly character represents AAA studios, where the simpler art can represent indie or retro gaming of old, in an attempt to validate and motetise the ageing gamer's feeling of "GAMING WAS BETTER AND MORE PURE IN MY DAY!" but it would take a good deal of thought to accomplish.
>>
>>158386596
Looks good man. That up and down control scheme reminds me of shooters back on the N64.
>>
>>158386596
Also forgot to ask: should medkits and ammo clips/magazines whatever be used automatically when you pick them up or should they be stored in the inventory and used manually?

>>158386850
Yeah I only went with the scrollwheel because it's the least intrusive control I cold find, since the player will have
>left mouse button to shoot
>right mouse button to reload
>cursor to aim
>WASD to move
>Q to swap weapons
>F to interact
>Shift to run
>>
>>158387025
>Also forgot to ask: should medkits and ammo clips/magazines whatever be used automatically when you pick them up or should they be stored in the inventory and used manually?

Magzines should probably autoreload.

If you want to go like Resident, you could carry health around and use it when you need it. I don't know what your level design is like, but if it is open, making the player backtrack for them sounds fun.
>>
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https://www.youtube.com/watch?v=Ys1YGJk45RI
>tfw doing this
>tfw agdg is so pleb they will never know about this
>>
>>158387265
>making textures in paint

Lol
>>
>>158386596
normal camera controls are really easy to add, unless you're purposely making them be retarded for some reason you should do that.
>>
>>158379192
Flat shading probably
>>
>>158387025
If you want to keep it scroll wheel at least make clicking it return the view to level. Looking up and down seems like a rarely needed feature and I see it being a thing that players accidentally use and get their screens in a weird angle and fuck up.
>>
>Deleted (81 of 81)
>>
>>158387414
Yeah that makes sense.
I'm still not sure whether to keep it anyway, but I thought that it could make things easier for looking at stuff that's positioned lower down.
>>
>>158369850
PICO!!! PICO!!! PICO!!!
>>
>>158387387
Nah, flat shading is removing smoothing so polygon edges are hard, although many flat shaded games use simple/blank textures.
>>
>>158387265
I can load 3D models into Photoshop.
>>
>>158387351
Tank controls are a stable of older survival horror. Encounters should be cumbersome and dangerous. Its not tense or scary if the player than strafe around and do 360 noscopes likes this is doom or something.
>>
>>158387387
That screen is clearly not flatshaded.
>>
anyone else make game but never post progress here?
>>
>>158387719
>Tank controls are a stable of older survival horror.

You know what 99.99% of players are going to call your game if you use such extreme tank controls in the current year? I'm betting it won't be "nostalgic".
>>
>>158388852
Sometimes I wonder why I even post progress here. Replies are never positive at all.
>>
>>158388925
That's exactly why you should
>>
>>158388852
I have some games I never post here though I do post progress on other games from time to time
>>
>>158388963
Constructive criticism is positive. The kinds of posts I'm talking about range from straight "Your game is shit." to "Kill yourself." That's definitely negative.
>>
>>158388854
this

there are other ways to make tense situations. limit ammo, require headshots, make melee combat clunky to the tune of rng, make running a viable option. poor controls feel like crap to play, have you ever gone back and played RE1?
>>
>>158388852
i am usually too embarrassed to post progress
but ive still posted about a hundred videos here by now
>>
>>158388925
Hey man that's a nice post. Good job.

>>158388963
Not everyone wants or needs criticism for everything
>>
>>158387719
Being able to strafe does not make a moment less tense or less scary. Besides if you want to you can make strafing and walking backwards be slower than walking forwards.
There's no reason to use tank controls for human characters.
>>
>>158389150
Just to be clear, I find constructive criticism to be positive. But negative, I just mean that everything just uses my shit to shitpost.
>>
>>158389110
Lolidev?
>>
>>158389260
Nah. I'd rather not say who I am since I'll be branded as a whiny bitch though. Never ever put a face to anything people can use as a weapon against you on 4chan.
>>
>>158389204
>Being able to strafe does not make a moment less tense or less scary.

Sorry, but this is settled science. Alone in the Dark, all the good resident evils, all the good Silent Hills, Clock Tower, etc... all have tank controls.

You are literally arguing against a mechanic shared by all the power house games in the genres history. You might as well be arguing against jumping in Mario.
>>
>>158389350
>he can't take the bantz
Just leave you pussy
>>
>>158389430
I'd rather not my existence alone cause endless shitposting that'd ruin threads. That's happened before when I was working on a different game.
>>
Guy making >>158386596 here, I realize tank controls and the current camera controls may seem clunky, but I'm trying to emulate RE Survivor which worked kind of like this.
Also 'normal' camera controls (which I suppose would involve moving the mouse) wouldn't really work since you already move the cursor to aim. I'll see what I can do about it though.
>>
>>158389530
Ever wondered why that happened?
>>
>>158389405
Let's ignore all the horror games with strafing hmm?
>>
>>158389687
I know exactly why it happened, why do you think I'm avoiding it?
>>
>>158389260
lolidev doesn't care about that. in fact he feeds on it. probably posts specifically to get that type of reaction
>>
>>158389759
Well you could change so that won't happen again. Or you could leave and never come back since all you do is whine.
>>
Should hitscan only be used for bullets that have instant travel time?
>>
>>158389712
What about them? I'm not saying strafing can never work. I'm defending his choice of tank controls. Tank controls are a completely acceptable choice of control for a survival horror, as evidenced by all the juggernauts in the genre that use them.
>>
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>>158389937
I'll give you a gold star for participation, anon, but you really have to try harder.
>>
>>158390192
Realistically they don't use them in a first person setting, though.
>>
>>158390191
no, hitscan is trash.
>>
>>158389405
Bro, you are so wrong right now.

Those games are well regarded because they were developed at a time when it was normal and acceptable to have shit control schemes for 3rd person shooters and point and clicks.
Case in point, games like tomb raider and and MGS also had tank controls despite definitely not being horror games, simply because that was all you could do with console controllers at the time.
If you try to do that sort of shit today as people will not accept it. Period.
The most you can get away with is slow aiming rotation, like dead space and RES4.

I'm guessing you're not going to listen to reason until it's too late, though.
>>
>>158378915
>Tfw 2mb
>>
>>158378915
My gamejam game was 700mb, so you're doing fine.
>>
Can anybody offer me a little advice?
I have an object that's supposed moves left and right from its created position using linear interpolation.
The problem is that even though x is reaching the target (says so in the debug message), the conditional isn't being ran. I have no idea since the target position is 160 and the object's x will reach exactly 160. What am I doing wrong?
Engine is Game Maker but I don't think that makes much of a difference.
>>
>>158390192
Except you did say strafing wont work
>Encounters should be cumbersome and dangerous. Its not tense or scary if the player than strafe around and do 360 noscopes likes this is doom or something.

And just because popular games use that control system doesn't mean it's good. Look at Armored Core games for the PS1, those games had terrible controls, but they were popular. Does that mean all mecha games should have terrible controls? No, because the controls were the thing people complained about.
Tank controls in a first person game where you're not driving a tank is not fun.
>>
>>158390684
Actually, correction, only 500mb. I'm pretty good.
>>
>>158390247
What?
>>
>>158390749
>Resident Evil and Silent Hill are not fun

Is this really what kids today think?
>>
>>158390706
Also I just realized the lerp amount in the debug message is different from the actual lerp amount. I corrected it but the problem still exists. Just ruling that out.
>>
>>158390749
>Tank controls in a first person game where you're not driving a tank is not fun in my personal and not at all objective opinion.
Fixed.
>>
>>158390915
I said the controls aren't fun. That doesn't mean the games aren't fun. But the games would be better with better controls.
>>
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>>158391018
>But the games would be better with better controls.

You are a retard.
>>
>>158390706
it looks like you're only reversing the direction when the thing is moving right? (if direction==1)
>>
How do I check if an object has been clicked in GM?
>>
>>158390915
>>158390962
Good luck making a game for an audience that doesn't exist.
>>
>>158390915
I played silent hill for the first time relatively recently. The controls and the awful hitbox detection absolutely runs the game. Which is a shame because everything about it is nice.
>>
>>158391127
press up to move up, press down to move down, press left to move left, press right to move right.
It's fucking easy, and it can be done without tank controls.
>>
>>158391152
xDirection is set to 1 when the object is created, and once it reaches the target, it's reversed. Then it does the same thing but reversed.
But it's not getting reversed because show_message isn't activating.
>>
>>158391167
by being not retarded
>>
>>158391282
To be fair, in a game with a game with lots of camera changes in an area, with a fixed camera, analog controls around transition points can get really funky. Not that he has that problem as his game is first person.
>>
>>158391304
>xD
>>
>>158391324
guess you can't do it then
>>
>>158391173
http://store.steampowered.com/app/433380/
Back In 1995 just came out in April and was made by a 3 man team.

Besides, who the fuck makes things for audiences? The whole point of amateur dev is to make games that you want to play.
>>
>>158388852
yes, i determined posting progress was bad was for me.

positive responses messes with your motivation
negative responses messes with your motivation
no responses messes with your motivation

and then you feel compelled to spend more time here in case someone says your name
>>
>>158391497
bad for me*
>>
>>158391469
what?
>>
>>158391167
if you mean if you are currently clicking it
in the step event check if the mouse has been clicked and if yes, if the mouse coordinates collide with the object

if you mean if it has ever been clicked, give it a bool and set it to true if it was clicked
>>
>>158391470
https://docs.yoyogames.com/source/dadiospice/002_reference/movement%20and%20collisions/collisions/
Read the documents.
>>
>>158391167
>>158391470
Just a tip, when asking a super basic question about a specific engine it is almost always better to just google it. That's the sort of question that has been asked and answered a million times, so you'll get your answer in a matter of seconds.
>>
>>158391167
easy: mouse events (they're not named very descriptively so use the help file)
GML: point_in_rectangle() using sprite bbox coordinates and mouse coordinates
>>
>>158388852
getting 10 replies from my progress is nice but it makes me complacent
>>
>>158391495
>http://store.steampowered.com/app/433380/

Whats funny is that most the negative reviews there actually praise the tank controls. The reviews complained about bugs, story, and graphics. I didn't see a single person mention tank controls in a negative light, and almost every review mentions them favorably.
>>
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>>158383297
>>158383082
>>158380659
>>158380427
Live and Let Die!

Round 1...

...FIGHT!
>>
>>158391495
>>158391923

>Back In 1995 just came out in April and was made by a 3 man team.

>52% on metacritic
>49 reviews (mixed)
>Owners: 1,032 ± 1,009
>Median play time: 1:20

Good example fellas, definitely shows that there is an audience for this stuff.
>>
>>158391695
>>158391732
>>158391762
>>158391894

Alright, thanks guys. I appreciate the feedback. I'll try not asking super basic questions next time.
>>
>>158392174
How much did your game sell?
>>
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>>
>>158392291
>Le epix maymay

Restricted-RPS moved about as many copies as that game and has double the median play time. Your example game is a bigger failure than googem, lel.
>>
Why is UV/Unwrapping so shit?
>>
>>158392748
Because you're new to it.
>>
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>>158385212
>top-tip:
>fly into the balls
>mfw

No but your game looks great anon. Keep up the good work. Love you.
>>
>>158392730
>game that came out 3 months ago vs "game" that cam out more than a year ago
come on man
>>
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>>158392748
What seems to be the problem, anon? It's a pretty simple concept.
>>
>>158392748
Because it is. There is basically no creative fun in it.
>>
>>158392947
Lol, how fucking delusional are you.
When you fail pathetically like those guys did, remember that I told you so.
>>
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this looks better than what 99% of agdg can do.
stay mad.
>>
>>158393274
Great argument.
I never meant to sell it, retardino. I'm making games for fun, not for money.
>>
>>158393034
is that a webm of a bad example? shouldn't it be an actual cube template?
>>
>>158393337
to be fair he never said anything about money
>>
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so we announced this today. I'm excited/scared. launching next month
>>
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>>158393315
>>
>>158393420
Looks cute. Good luck to you and your team!
>>
>>158393420
I bet you guys will get like 10k of funding.
I really wish you didn't change the protag's design, the new one just isn't as charming.
>>
>>158393420
whoa.

good luck, senpai.
>>
>>158393315
Feels good to be the 1%
>>
>>158393420
You're gonna make it my man.
>>
>>158393420
>a generic platformer for kickstarter
wow
>>
>>158393420
Please give keys and don't forget about us after you're successful
>>
>>158393337
You're making games because you want people to play them eventually.
Nobody wants to play an FPS horror game with tank controls. Therefore you're making your game for nothing and nobody, when you could be making something that people would actually like and enjoy.

(I told you so)

Save that one up.
>>
>>158393420
ewww he posted on 4chan
>>
>>158393784
I'll save your words, sure. Right after you post your game.
>>
>>158393315
I actually like it. Too bad it doesn't look that good with a changing light source.
>>
Ok how do I make games with C now? And I don't mean some console graphic shit, I meant legit, if very tiny, games

Like something i could make in gamemaker but in C instead
>>
>>158393727
As opposed to a generic roguelike/rpg/<insert genre here>?
>>
>>158393979
Download SDL
JLMG
>>
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>>158393315
Here's one a good low poly model looks like.
>>
>>158393784
Also, as much as it makes me happy to have other people enjoy my games, I'm doing this first and foremost for myself.
I'm just gathering experience and knowledge so that I can one day make the dream game I want to play but doesn't exist.
>>
>>158393979
Use either SDL (+OpenGL Optional)
Or that other library GL-something and OpenGL
>>
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>>158393315
>>
>>158394018
>>158394126

Uhmm

How long would it take me to write a library like SDL

Isn't using libraries cheating
>>
>>158383169
Holy shit, Vampire girl looks cute as fuck.
>>
>>158394040
Why does asian food look so good?
>>
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>>158394040
>>158393315
?????
>>
>>158394186
>Isn't using libraries cheating

I think you're in the wrong field.
Consider writing third-party drivers or something.
>>
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Getting spooky just in time for spooky-jam. Won't be playable in time but damn these procedurally placed candles look good. Gonna add more of them to the flat paths too and then figure out how to light up the platforms (and make them not look like shit while I'm at it).
>>
>>158394040
>he doesn't know I was copying that
>>
>>158394186
You will NEED to use libraries
>>
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>>158393876
Funnily enough, I just started the groundwork for an FPS game today.

You should post your progress on /v/ and see if anyone thinks it's a good idea.
>>
>>158393532
>>158393628
>>158393678
thanks

>>158393540
we're asking for 15k

>>158393727
ours is a frog though

>>158393783
once released I will give out keys here.

>>158393865
hope the sjws dont find me
>>
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>>158394345
>procedurally placed candles look good
lazy proc gen shitters everywhere
>if(isGround && ground != wall) place candle
WOW SPOBBY
>>
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>>158394186
>Isn't using libraries cheating
>>
>>158394692
Dumb frogpster
>>
>>158394692
I'm making sure its a combination of random and handcrafted to avoid just that shit. These stairs has 10 positions/rotations at each side where candles can be placed and its taken randomly from that. Also every "connection" between two platforms only has a set amount of candles to distribute onto the stairs/flat paths between them. Ya I wouldn't call this lazy.
>>
>>158394186
With that attitude, don't even use iostream and math and so on.
>>
>>158395006
>C
>iostream
Anon...
>>
>>158392861
Aw, thanks man.

Y-you t-too.
>>
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>Tfw there's always a better way to do something
>>
>>158395006
>not writing your own math lib from scratch and undermining all the work thousands of devs did
>>
>>158395226
perfectionism kills games
>>
>>158395353
Yeah but can you really call it your own game if those thousands of pesky devs smeared the libs you use with their dicks
>>
>>158394105
Well that's up to you I guess. What's your dream game anyway?
>>
>>158394665
>we're asking for 15k
How many people are working on this?
What exactly do you need all that funding for? Even RoR didn't ask for that much.
>>
>>158395652
Can you really call it your own if you code on a machine built by others? You do manufacture your own circuitry, don't you?
>>
>>158395652
Yes.

That's like saying can you really call it your own game if the math theories and algorithms you used were dick smeared by those pesky mathematicians.
>>
>>158395891
I actually have two.
One is a comfy game where you explore a huge forest that's procedurally generated the first time you play, Animal Crossing style.
The other one is an RPG where you recruit and play as different monster girls.

I started gamedevving just last year so I still have a long way to go but I'm not giving up. I'm having fun learning.
>>
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>not making your own OS with your own language to run your own engine to make your game
You guys really are amateurs.
>>
>>158395906
didn't RoR ask for 12 or 13k? we're barely above it. And its me and partner working on this. plus we have a composer who is getting a percentage.

we arrived at this goal by giving ourselves about minimum wage with part time hours for a year, which is about how long we estimate it will take us to complete the game. Then we added slightly more for taxes/ks fee
>>
>>158396229
its not even that hard

you're not making a general purpose OS like Windows.

just an OS that caters specifically to the building of your game. the language isnt general purpose either. just caters specifically to your game. no need to worry about cumbersome devs constantly updating the OS and breaking shit
>>
>>158395954
in this capitalistic society i technically did build it myself for about 500 dollars

>>158395995
yeah but does my game's defining feature really have to be fun gameplay i have to come up with instead of my very own library that will be running on peoples pcs when they play it?
>>
>>158395995
But, anon, we are saying just that.
>>
>>158396386
>defining feature really have to be fun gameplay
Nope
You can do whatever you want.

See you in 25 years.
>>
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>>158396340
>didn't RoR ask for 12 or 13k?
Afaik he asked for 7k and got that much as extra.
Anyways it seems reasonable for 3 people, good luck dude. Don't change the design to 3D and back to 2D again :^)
>>
>>158393420
>ask for 15k funding
>game has absolutely no content to begin with and no one knows the direction it will be going
>>
>>158396525
What the fuck else is gonna be my games defining feature if i use some other fagots library?? big titties even though i draw like a toddler missing his hands??
>>
>>158390706
if anyone cares, my problem was trying to use a complicated setup with lerp when i could just be using a sin wave. it's fixed now
had to study sin though because i don't know anything about trig
>>
>>158393420
Since you are going to need learn advertise, try to sell me your game. How is it different from all other generic indie platformers?
>>
>>158393420
>say hello to a failed kickstarter.gif
>>
>>158393420
good luck anon.
>>
>>158397062
Nah, they'll make it. 15k isn't much, and they have a big base of online followers.
>>
>>158396703
what do you mean? I've posted a prototype (which the game still plays like, just controls are better), and I post gifs every week. Only thing we haven't revealed is the story but we will be doing that soon
>>
>>158393420
I can't find it on kickstarter. is it not launched yet?
>>
>>158397235
Can you not read?
>>
>>158397284
no
>>
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>>158383169
Who /pumpkinmasterrace/ here?
>>
>>158396218
You could probably make the first one right now, if you wanted to.
>>
>>158393420
With a goal like 15k what kind of turn around do you expect, and is it just you or someone else as well? I feel like for 2 people that would pay for 3 months of Dev time, maybe 5 months if it's just living expenses.
>>
>>158388852

Me. I don't want my work associated with pedophile simulators and shit like that. I mean while I personally understand that a very few bad apples are part of any online community, 4chan already has a bad rap and normies don't understand these things.

Nothing personal, I still enjoy participating in the threads usually.
>>
>>158397847
Thank god you don't post your game here
>>
>>158386596
>>158389602

Can you play it with a controller? I think this kind of controlls would work good on a controller.
>>
>>158397213
You've changed the game radically many times, which has shown that you have no idea what direction you want to take the game. With what you have shown, the game plays exactly like babby's first GM:S tutorial game and there's not a single mechanic that makes it different from other games. The market is very saturated so I highly doubt that you will get 15k from kikestarter.
>>
>>158397847
Oh yeah because RoR and Minecraft got a bad rep too. Oh wait.
>>
>>158398025
I'm a fucking newfag, is there some archive where people were shitting on minecraft progress?
>>
>>158391282

>and it can be done without tank controls.

No it wouldn't work as soon as you change camera perspectives/screens.

There are many games that profit from "bad" controlls, for instance Metal Gear Solid from 1 - 4, Resident Evil and other similar survival horror games. Why? Because one single enemy get's to be way more challenging and threatening than he would be with "good" controlls.
>>
>>158388852
I'm making a fantasy asteroid-like game. It's too simple.
>>
I've been trying for a few hours now to make a movable camera in Godot. Super fucking simple, several demos and the few articles on Google say to create a node2d that you move and add a camera2d node to it as child.
I have done that and debug info shows me that both the node2d as well as the camera move.
But everything on screen stays where it is.

It is very frustrating to fail something this simple. Taking suggestions for suicide methods.
>>
>>158391282
How about you git gud you lil bitch
>>
>>158398697
Make sure the camera is set as current.
>>
>>158398237
minecraft was not on /agdg/, but notch never got flak for being on /v/
it's a meme
no-one actually gives a shit if you're here, it's a place like any other except shitposting is less restrained and having lolis in your game gives you a massive popularity boost
>>
>>158398014
the only thing that has changed is the art style, which has changed twice. game is still the same. also I don't see many other games with a grapple/yoshi-style focus mechanic like ours. Also I think our art is hires and pretty. We might reduce the goal slightly since this is a bad time of the year to launch. But we each have almost 2k twitter followers and I have about 3.3k tumblr followers so hopefully that will be enough. Thanks for the criticisms, really

>>158397552
its me and my programmer, plus a composer taking a percentage. a 15k goal would cover my partner and I for about a year. we're poor college students
>>
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>>
>>158398993
Your game is visually pleasing
>>
>>158391282
>>158398460
It can be done with camera relative controls as long as you don't switch the camera angle more than 90 or so degrees. (A 180flip is the worst thing you can do really)

REmake with alternate controls was pretty horrible but Until Dawn works great because they planned around having a modern control scheme.

I like tank controls more personally but I know they're not the most popular option. Being able to accomodate both new and old players (with multiple control schemes) is the best idea imo
>>
>>158398869
It is the only camera in the project and yes, it is set to current. I quadruple checked that. The camera is on default settings, which works for all the demos that come with Godot.
I also included .make_current() to the _ready() function, still. No movement on screen. Camera's global position does move on input though.
.is_current() confirms that the camera is indeed current.

I also put the camera with the other objects in the scene on the same canvaslayer. Still, nothing.
>>
>>158388852
I basically only give advice everyday, give some hot opinions if a dev asks or ask something myself if I need help. Part of the "don't want my game associated with 4chan/too embarassed to post progress" crowd, even though there's nothing wrong with that. Just a choice of mine.
I'll put some AGDG reference in my game if I ever finish it, though. That'll be my honorarium to you.
>>
>>158388852
I'm waiting for my game to be far enough for people to actually give a shit. 3D games take a long time before they're presentable.
>>
>>158398906
I'm still mad that you're not making 2D tomb raider
>>
>>158399505
same here
>>
>>158399505
This, though it's not 3D.

Kinda funny how half of agdg isn't showing their progress. makes you wonder how many supposedly 'dead' devs are lurking.
>>
>>158399402
Can you take a screenshot of the scene nodes?
>>
>>158399130
Thanks, friend.
>>
So, there's a game conference this coming weekend, Enter the Gungeon people and Sunless Sea people will be there.

We have a booth where I can showcase some works. What can I code in under 3 days?
>>
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>>158399745
Here.
I made a new project for testing stuff with a Node as root, two sprites that do nothing and my cameradummy+camera combo with the functionally same script. That project does not have this problem. Everything works as expected.


Just tested some more, putting a sprite on another canvaslayer disabled that sprite's slavery to the camera, i.e. it did not move...
So it appears that a camera can only influence the transform of its own layer. Which is totally non-optimal for my project. I utilise several canvaslayers to control draw order, does that mean I need to make a camera for each layer?
>>
>>158400247
why not show off your game? You'll probably never see anyone there again so getting some real feedback would be good.

Also tell the sunless sea people that their game is boring and disappointing.
>>
>>158400293
When things are on a different canvas layer they wont be affected by the camera. So really you should only use a canvas layer for holding something like a HUD that wont be moving.

To control draw order you can change those CanvasLayer nodes to just Node2D nodes, that way they will still be on the same layer as the camera, and will draw in the same order.
>>
>>158400832
Yeah, just discovered that. Which means I'll probably have to revise my layering system.

Thanks for helping out.
>>
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>>
is 30 fps acceptable in a sprite based rpg?
didn't snes games run at like 24 fps?
>>
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Reminder that even Bjork is using Unity, kek

https://blogs.unity3d.com/2016/10/18/bjork-unity-the-makings-of-live-mocap-press-conference/
>>
>>158401370
I'm sure this is bait, but no. NES / SNES ran at 60 FPS except for when the game slowed down from too much happening on screen at once.
>>
>>158401370
I don't know why don't you get off your lazy ass and google it?
>>
>>158400690
i want to make something new and fresh desu, all my previous ones are shit
>>
>>158401416
Unity is in fact the best engine to ever exist, the only GOOD reason anyone has to use another engine is practice or because they extended the engine and redoing it all on Unity would take too much time, see Bethesda with Gamebryo as example.
>>
>>158396229
some guy made his own language and posted abouit it a couple months ago but i think he left
>>
>>158401370
Personally I drop every indie game that runs at 30, it's just painful on the eyes. So far it's been Ronin and Hyper light drifter, at least from what I remember. I thought those games were good but the FPS ruins the experience for games with fast visuals and frequent camera movements.
>>
>>158401790
I heard the latter one got updated for your pleasure.
>>
>>158371176
A game about being employed and doing actual un-fun work for actual money
>>
>>158371176
a game where youre a cute anime girl and go pew pew with your cute gun
>>
>>158401790
HLD got patched to run at 60FPS.
>>
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if i want to learn c#, what are my options? are there courses i cant take locally? books i should read, etc? how is it done?

i looked through my local college and didn't find much information regarding programming courses.. anyone have some insight they could offer me?
>>
>>158402274
Online is the best resource.

Find a website, learn how to make 'Hello World' program.

Learn how to make simple math program.

Learn how to do logic and arrays.

Start deving.
>>
>>158402274
Online, you literally don't need any classes or schooling to learn programming.
>>
>>158374419
that wouldn't bake well
>>
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So I was trying to watch a lecture on chess, then I realize that meanwhile feminists complains that games lack female representation and strong women, the most powerfull piece in chess is female.
And chess is 1.500 years old.
>>
>>158402274
just use khan academy if you want courses, don't pay for that shit unless you're going for dat piece of paper
>>
>>158374419

That would bake horribly. Your lecturer is bad.
>>
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>>158403157
Simple idle head turn and breathing animation.
>>
>>158388925
I've only started a month ago and have only messed with a model that isn't mine but agd certainly did help, and it also helped to vent sometimes.

Finally it sometimes feels good just to share with people who understand.
>>
>>158402506
BUT THERE'S ONLY TWO QUEENS OUT OF 32 PIECES
>>
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How much should you charge for your game?
>>
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>>158403474
And yet the pawns are males. Really makes you think.
>>
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vertex painting puddles is nice and all but it doesn't scale too well and it also needs a huge a mount of vertices to look good.

Does anyone have an idea how to make random puddles on a plane?
>>
Good news gentlemen, my Archeage and Runescape hybrid is coming along nicely.
>>
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Does this look fine? The textures are placeholders ofc
>>
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>>158403725
SEE?! THE MALES ARE CLEARY OVERREPRESENTED
>>
>>158403674
5$ on average
>>
>>158403740
can't you create a plane with the form that you want and apply the water material to it?
>>
>>158403937
The door handle going back up would stop the door opening, hold the handle down until the door is open a little bit.
>>
>>158403952
Yeah, as slaves of the queen. Interesting.
>>
>>158403952
Half of them are black though, so that's a point in the racism department.
The other half is white though, so that's 10 points off for not including enough ethnic diversity.
>>
>>158403674
It depends on the size of the game. A lot of people will spout "5 dollars max" but if you have a freakin' hundred hour RPG that you developed for 10 years straight, it definitely should be more. But at the absolute maximum, 20, probably, and even then only for the best of the best and years and years of work.
>>
>>158404018
like a decal?
>>
>>158404049
Makes sense. Fixed it.
>>
Hi, friends, that main hub site is a pretty shitty catalog, where can I find that free-fall game where you're a Rayman-limbed frog? It was browser-playable and according to some archive-searching the author is called Vine.
>>
>>158403674
10 dollarinodoos on average. 15 for dedicated stuff, 20 for "so technically well done it can't be indie".
5 on sale is more than fair, but everything under 10 on regular makes me think cheap trash.
>>
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>>158403937
The handle goes up again before the door's even moving, so that way it wouldn't open.
What you have to do from an initial state (1) is to make the handle move down while the door is still closed, have it to the max at 1/3 of the door's opening range, have it already up again by 2/3, and let it stay normal to the end of the animation.
>>
>>158404261
a decal you wouldn't even need the plane, maybe that's a better idea tho
>>
https://www.youtube.com/watch?v=lyZ-1EUNYCA

if you wanna do art but sucks, look at this video.
>>
>>158404672
Cristian pls
>>
>>158403937
no sane carpenter would laminate short pieces of wood to form the head casing of a door jamb as if it was an end grain cutting board
>>
>>158404672
>Inpursuitofart.com
>In pursuit o fart
Come get your hardware at penisland.com!
>>
what system do you use to keep track of the bugs and todos? preferably free and online
>>
>>158403674
$0
>>
>>158402274
The language isn't important. you can learn that in a week if you understand the fundamentals of programming.(data structures/algorithms/etc)
>>
>>158404841
I just keep a big multi-line comment at the top of my main script with my to-do list.
>>
>>158404732
why?

his videos are bout getting gud are fine.
and he's better than me right now.
>>
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>>158403740
>realistic looking AAA tier puddles
>rest of game is shitty and bland
>>
>>158405113
>rest of game
where?
>>
>>158405113
It's almost as if asset creation was a serial process.
>>
>>158383169
wait is there a new format now?
>>
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Halloween is coming way too fast
>>
>>158405308
"Original" dude stopped and left his code. New guy's doing it now.
>>
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>>158404841
todos that i really dont plan to fix are left in my script with //TODO:

for main stuff I use Zim.
>>
>>158405432
oh, really? alright. do you know the timeframe to post the recap and the format by chance?
>>
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>>158403740
Why not just replace your vertex color alphas with a mask texture?
>>
>>158404672
pretty interesting, the main reason why I catalog progress is to look back at the process
>>
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Day 7

https://goetworks.itch.io/sharp-mind
>>
>>158405323
>If you are too sick to die then you are too sick to play video games!
>>
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>>158403324
>>
File: halloween jam cover.png (540KB, 870x691px) Image search: [Google]
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How are your halloween Jam games coming along agdg? Remember, you still have 6 days!
>>
>>158406056
I gave up.
>>
>>158406141
Why?
>>
>>158406056
I love my game too much to work on a pointless jam.
>>
>>158405560
not him but vertex color is the better method performance wise

you're going to need a new material instance and mask texture for each model which means you can't batch draw that material (new mat for each model)

It's fine for small scale games but that kind of thinking will destroy your framerate longterm
>>
>>158406056
I'm going to start when there are 3 days left because longer jams are stupid
>>
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>>158406056
Going good. Added some background stuff and leaves that fall.
Today I mostly worked on GUI.
>>
>>158406235
Because I have a bigger project going and splitting my time would only end in both games not getting done.
>>
>>158404417
Are you looking for this, maybe?
https://vine.itch.io/dungeonfaller-beta
>>
>>158406282
>doesn't post it
Every time

>>158406319
As long as you don't end up like Gogem
>I'm gonna enter Lew Jam
>but 2 weeks is too long, I'm going to start late
>whoops, turns out I started too late so no game for you
>goes back to shitposting
>>
gas artist
>>
>>158406421
gogem is a faggot

t. gogem
>>
>>158393727
>beardgame.mp4
>>
>>158406416
Yup! Thank you. (Woah, it looks way more complex now, it was just a fat frog with no instructions.)

And please, guys, make a masterlist of games with searchable tags! I'm obsessed with databases and cataloguing.
>>
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Is that guy with the game where you feed people fish here? I'll suck your dick if you share your vertex shader you use for your grass.
>>
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>>158406056
No time to make one, I'd rather spend time I have on my main game.
Might draw something for Halloween.
>>
>>158406056
>Halloween Jam
I'm working on Winter Jam.
>>
>>158407362
There's no Winter Jam this year.
>>
>>158407457
Says who?
>>
>>158407202
It's the UnoShader, just google it.
>>
>>158407457
>implying this year's winterjam
>>
>>158407139
>And please, guys, make a masterlist of games with searchable tags! I'm obsessed with databases and cataloguing.
Crazy idea, I know, but.. if you're so obsessed with it, why don't _you_ do it?
>>
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thought i might as well update one of the oldest effects in the game while im at it.
>>
>>158407202
He wrote a description of how it's done on his tumblr
If you aren't incompetent you should be able to implement it yourself using that
>>
>>158407921
Because I'm not a regular, AGDG is that Municipal Aquarium I go to whenever I fancy.
Besides, the whole Internet is unorganized. If I volunteered to fix everything wrong I saw I wouldn't be able to spend all that precious time databasing my own life/files/experiences.
>>
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Don't fix what ain't broke.

Just finish your game.
>>
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>implement magic
>immediately forget
>think i broke the game when i try to use the sub weapon with no magic

also i think i discover a new bug every single time i record
>>
>>158407831
>UnoShader
Gave it a look, but I only see that you can animate UVs, and I don't think that's what I want.

>>158408250
What's his tumblr?
>>
l4d clone y/n?
>>
>>158408824
http://mannewdan.tumblr.com/
>>
>>158408941
Yes
>>
http://www.strawpoll.me/11506024
http://www.strawpoll.me/11506024
http://www.strawpoll.me/11506024
>>
>>158407457
Ok, Mr. Grinch.
>>
>>158409019
None of the above
>>
>>158409019
>>158409202
This.
We should do something original.
>>
>>158408993
>http://mannewdan.tumblr.com/post/132361451209/hi-im-building-a-low-poly-style-game-within

tfw you're too fucking stupid to replicate this.
>>
idea guy here

agdg jam
you pick some iconic character or meme from agdg and make a game around it
>>
>>158409019
Comfy forest jam was second last time, if I remember correct.
>>
How do I stop feeling like a fraud, /agdg/?
Almost everything has been done before in games, and whenever I get an original idea, I realize that someone's already done it first.
>>
idea guy here

jam jam
do whatever the fuck you want conforming to any jam that was in the past or will be in the future
>>
>>158401692
unity is jew

fuck unity
>>
>>158409613
https://www.youtube.com/watch?v=T-HXmQAMhG0
Run through this series and you should be able to at least get started
>>
>>158409737
Everything has been done
Pick something that's been done and add a twist.
>>
>>158409847
Thanks mate, I'll give it a run through.
>>
>>158409737
Everything has been done
Pick something that's been done and make it better.
>>
>>158409737
Everything has been done.
Do it better for a niche audience.
>>
>>158398906
Are you in t>>158409737
Every thing had been done.
Step 1 draw an s
Step 2 draw a more different s
>>
>>158409803
WTF I hate unity now.
>>
>Tfw you're bad at your own game
>>
>>158405113
I don't think I like your tone, boy!
>>
>>158409737
focus on making a good game before you make an original one
>>
>>158409381
Halloween and Winter are the best times of year though.
I don't really think there should be a jam between now and winter jam, because we have Demo Day coming up.
>>
>spend the last 3 days trying to balance my game
>adjusting health and damage of the player and enemies
>can never get it to feel right, it's always too easy
>finally decide to give some of the enemies 10x their health
>still too easy
>make a print
>realize I wasn't even setting the enemy health, it was always the same as the generic enemy
3 days wasted because I'm dumb.
>>
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Created a simple scope. I can zoom between 2x and 128x magnification with the mouse wheel.

Bullet drop and speed feels pretty good. The bullets are a lot slower than real bullets, but obviously I'm not dealing with real world sniping distances either, so its proportional.
>>
>>158411236
No you can't.
>>
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Updated the fan art folder
https://drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE

Thanks for the kind anon from yesterday, who shared his collection with us!

I also plan to upload NG's archive, but my connection was not stable today, so I haven't started it yet.
>>
>>158411236
>Political Assassination Trainer
So what kind of booby traps have you set up for the NSA?
>>
>>158411940
Is that image real?

We need more AGDG cakes
>>
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Flintlock is life, flintlock is love.
>>
>>158412074
inb4 people get trigged that your model has >200 polygons
>>
>>158412074
Make a wheellock
>>
>>158411940
Thank you for doing this Anon.
>>
>>158406056
>you still have 6 days
fuggin liar! There's only 5 days left.
>>
>>158412074
only nodevs complain about polycount
>>
>>158396229
CIA nigger
>>
>>158401692
Bethesda really needs to let go from Gamebryo though. They've hit a lot of the technical limitations a long time ago and they stubbornly keep pushing forward with it.
>>
>>158383169
Is it too late to be in recap? is the format the same?
>>
>>158372589
>>158372745
>>158372413
>>158372353
>>158372291
I think where everyone is getting confused is that they're assuming it's an int or or they're assuming it's a float.
I doubt the guy would ask a question about converting .75 to 191.25 on /agdg/ though, so fullsail looked retarded.
>>
>>158412838
That requires effort, why bother with that when you can just use the same old lazy shit they've done for the last decade?
>>
>>158394265
Asians are the true master race. Except SE Asians.
>>
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Speaking of Bethesda;

I know everyone really hates Fallout 4, but I really like the crafting system. How is something like that even implemented? Every item is just given a tag of being made of X, Y and Z materials that are granted when broken down, or something else?
>>
>>158413227
>bethesda
just fuck up everything and add mod support
>>
>>158405518
>>158412897
It said roughly 36 hours from 13:00 EST yesterday.

>

-------- AGDG RECAP: REBORN

Thank you very much for your service, previous recap guy. High score tallying will begin with the next recap. Keep in mind that I'll sometimes have special customization options available, so look out for those in the format.
Submissions will be accepted for roughly the next 36 hours.

-------- FORMAT

----[ Recap ]----
Game:
Dev:
Tools:
Web:
Halloween:
Progress:
+
+
- ...

* The Halloween field is a spooky, secret option. Your choices are bat, pumpkin, spider, skeleton, or ghost. Not case-sensitive.
* Images are scaled and cropped to fit 16:9.
* You do not have to reply to this post for the scraper to catch your entry.
>>
>>158412838
bethesda has more than enough money to make gamebryo good if they needed it: they have actually been running a fork since skyrim

it just turns out that they don't care about good code, at all
>>
>>158413534
>they don't care about good code, at all
Thats not fair, they're much more ambitious than most other games.
>>
>>158385414
if it uses GML i won't even look at it.
>>
>>158413824
It's easy to be ambitious when you don't care if anything works
>>
>>158413824
Most other games are iphone games.
>>
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>Work on something
>Crashes start to happen
>Have no idea why
>Suddenly blue screen of death on 8.1
>Visual Studio turned the cpp file into a binary, I shit you not
>Last backup from 3 days ago
>Do all over again
>Up to the point when I'm ready to bugfix again
>Now it just fucking works
>>
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Progress, I can actually put stuff in the editor now.
>>
>>158412917
Well obviously but that doesn't mean we have to eat that shit up as consumers.

>>158413534
Gamebryo is heavily lacking in physics and animation afaik. Bethesda games have this almost a trademark of floaty movement and shitty animations.

I actually really liked FO4 because I went into it without any expectations or even expecting something shitty and I was pleasantly surprised. I just refuse to buy anything from Bethesda until they get their shit in order. I wish more consumers would do the same.

>>158413227
The crafting system was pretty great although a lot of the guns didn't make any fucking sense at all. It had some problems like in how you unlocked new tiers of stuff and most things just being flat out upgrades over the others instead of providing more flavour.

Definitely one of the better things to have come out of FO4.
>>
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hue
>>
Why are there so many jews? why can't I have free shit? I need some art and plugin shit for unreal 4 but everything costs money, I just want to leech

why is this allowed??
>>
>>158414558
>liberals
>>
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Is there a name for a very shallow indoor body of water? The kind you get in fancy temples and shit.

Pond is too dirty and fishy, a pool is a pool.
>>
>>158414868
Reflecting pool
>>
Almost done retexturing this shit. Still looks bad and Im not really sure why.

To be sure I did another bone test and it didnt' move along with the bone. Turns out that the copies of each body part have different functions, and one of them moves along with the bones. The others do not. Quite strange.
>>
>>158414868
Indoor not sure, but outdoor is reflecting pool
"water feature"? basin?
>>
>>158414558
The reality, going by statistics, is that it likely isn't Jews, but rather normal functioning adults trying to sell their products to earn a living. While this can be a problem for the financially impaired, ultimately it results a proper economy.
>>
Where should I be looking for tutorials? youtube kind of sucks, it's basically just very early on stuff or shit divided in 225 episodes 1 hour each, any other websites I can look for information other than the UE4 wiki I'm already using?
>>
>>158415115
Economy however functional in current day society is quite shit as a concept. It makes slaves out of the lower class and shifts focus from making advances in a variety of fields to holding back advances to milk more money out of the slaves.

We need a new system.
>>
>>158415315
It's not perfect, but it's the least imperfect.
>>
>>158415286
Follow some stuff on the UE4 wiki if you're a beginner. Something that sort of fits what you want to make.

Then try starting somewhere and just googling info on what you need.
>>
>>158415315
kek
>>
>>158415315
>liberals
>>
>>158415286
Don't look for tutorials to 'learn UE4', that's very vague and results in tutorials which are long and lack direction.

Starter Content project is good.
>>
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last one I swear.
>>
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>>158401248
>>
>>158414558
>Why are there so many jews? why can't I have free shit?
>>
>>158412905
Why would they assume his number between 0 and 1 is an int?
>>
>>158414184
>>Last backup from 3 days ago
and here It thought backing up every 30 minutes was lazy.
>>
>>158408481
>my hand to hand points redeemed: the scene

Based game.
>>
>>158414184
>>Last backup from 3 days ago
You live on the edge man
>>
>>158416321
>you can find free good code example
>you can find free average to good engine
>you can find free average to good dev, pixel art or 3d modeling software

>you can't find free even average art
Not him but jews are everywhere and they're all artists sorry.
>>
>>158416501
>every 30 minutes
And here I am struggling to make save-worthy progress after 3 hours...
>>
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Wanted to share the three character models I finished off this month.
>>
>>158416784
post gameplay
>>
>>158406421
i did make something and submit what i had made... was just unfinished.
>>
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>>158416784
i really wanted to rip that fat model from sketchfab and make porn of it.
>>
>>158416830
There isn't any, programer isn't available until next year.
>>
So I'm doing some FPS shit and my camera only shows the "gun viewmodel" but when I die I want to show a body, do I spawn a body on death or what?
>>
>>158414918
>day24
Why the fuck are you still at this? It's quite obvious you have no fucking idea what you're doing and it would probably serve you better to start from the basics.

Also this shit belongs to >>>/3/
>>
i didn't know the older ver of ps cs2 was free
>>
>>158416972
>do I spawn a body on death or what
Sure why not
>>
>>158416871
Way too fat bro
>>
>>158416972
change the camera to third person?
>>
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c++ game, images ripped from rpg maker, lot of work left to do
>>
>>158416871
So what's stopping you?
>>
>>158417073
Why are you making an RPGmaker game in C++
>>
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----[ Recap ]----
Game: Shiphack
Dev: vestigial
Tools: Unity
Web: vestigialdevelopment.com
Halloween: Bat
Progress:
+ Promo vid and greenlight any day now
+ Made "discovery" system for finding information/profiling characters
+ Russian, Turkish, Ukranian translations of greenlight page
>>
>>158417073
>using C++ to make shit like this
I don't get it.
>>
>>158417073
>c++
Dropped.

Next
>>
>>158417148
lol to learn OOP
>>
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everybody says that if you want to make a 2d platformer, use gamemaker. Then they say, if you want to use gamemaker, make sure you use GML.

Is GML significantly easier than other programming languages. I'm learning C right now. Is that a waste of time regarding wanting to use gamemaker?
>>
>>158417271
Use godot
>>
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Some breakthrough in progress plateau: items dropped into shadows animate properly - thing fades into darkness with the tile and shadow appearing at the same time.
>>
>>158417052
dat ass thou

>>158417116
It's not in a t or a pose, meaning rigging it would be a pain. not motivated enough
>>
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>>158417442
You men a t pose like this?
>>
>>158417658
Yeah. The world needs more porn of plump characters. Maybe another time
>>
i want to make 2-d game but not use some cookie cutter bs program like game maker, i want to code it all by hand and all i know is c++, what should i do?
>>
>>158417052
This. Looks too tumblrish for my taste.
>>
>>158417840
program it
>>
>>158417840
start coding.
>>
>>158417840
> i want to code it all by hand
sdl 2
>>
>>158417324
reeeeeeeeeeeeeeeeeeeeeeeeeee


explain yourself>>158417324
>>
>>158417840
make game
>>
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>>158417658
>>
>>158417840
C++? Definitely SFML.
>>
>>158417840
SFML
>>
>>158416784
Cute characters. The night color palette looks like zombies. But it will probably make more sense when they're in an environment.
>>
>>158417840
open up your IDE and start making it then.
shouldn't need any libraries/frameworks.
>>
>>158418137
>all by hand
>sfml
>>
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>>158417658
>>158417769
>>
>>158409019
>villain
>post-election
whats the difference?
>>
>>158417658
I wanna fug that bunny
>>
>>158418265
why?

>>158417658
is this outfit going to be in the game? isnt this a bit lewd for a toon-like game..?
>>
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game using c++/sfml , can't draw so ripped images
>>
>>158418485
I still don't understand why you're remaking rpg maker in C++
>>
>>158418437
>games with cartoony graphics must be baby games for children only
>>
>>158418265
Hot.

>>158418437
yeah, it's a post game unlock costume like you'd find in Silent hill or MGS. The game's going to be toon, but be laden with questionable content. Dark humour and sex positive adult themes. This is rather light on the games spectrum.
>>
is it ok/good practice to store class objects in a vector to essentially create a 2-D vector?
>>
In GameMaker, can a view's hbor be set to less than half of the view's width?

I want the view to start scrolling once the player is about 60% away from the edge of the view, but it seems to only start scrolling at 50% regardless of what I try. What do?
>>
>>158419030
I J U S T did the same thing yesterday.

try having this in your camera create or step event, assuming you're using views:
view_hborder[0] = (view_wview[0] / 3);
>>
Pick one for your game:
C
C++
C#
Javascript
Blueprints
>>
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>>158418304
>>
>>158419403
Sepples
>>
>>158419175
Tried it. That's making my view scroll once the player is 2/3rds of the way through. I want it to start scrolling once its something like 1/3rd of the way. Thanks though.
>>
>>158419403
C#
>>
>>158419608
then just keep messing with the number you're dividing by, and make sure you're away from the edge of the room to see if it works from both directions.
>>
>>158418381
She'd probably 'let' you, if you 'insisted'.
>>
>>158419403
C++
>>
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gotta spend money to make money~
>>
>>158420687
>Single digit purchase

Lmao.
>>
>>158420687
Then how was first money made?
>>
>>158417271
I need help. Where are all the game maker shills?
>>
>>158420687
You spent $0.00?
>>
>>158420759

It was stolen from the gods.
>>
>>158383169
Holy shit, first recap from you that doesn't have a disgusting colour palate from that shitty chart with jpeg artifacts.
>>
>>158420776
GML is very easy. I was able to learn GML (with version 4) when I was kid so you should be able to do that too if you aren't retarded.
>>
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----[ Recap ]----
Game: Throbot
Dev: Scarfdev
Tools: GM:S, Photoshop CS6
Web: http://scarfdev.tumblr.com/
Halloween: pumpkin
Progress:
+ Implemented camera
+ Implemented particle system
+ Added context-sensitive standing/skidding frames
- Still no levels prepared or planned for demo
- Only implemented enemy is shit so still got a lot to do there
- Dash sprite still placeholder
- No tiles yet
>>
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>>158420759

Out of thin air - no joke. Before monetary trade, traders would barter for approximate values. Then some bright spark came along and attributed value to products through an intermediary, currency, which was backed by the crown or country. So money was literally pulled out of thin air, just like it is today.

>>158420687

Yeah, like juggling two full timers and a part timer, paying in access of $1000 a day for labour and rent and realising there is only less than minimum wage left for you, the owner. That is if you get to pay yourself at all.

Then you look at the books and realise that if you don't make at least $250k a year, you might have to fire staff who have families and need their jobs.

It's not easy running the show.
>>
File: UhOh.webm (1MB, 1280x720px) Image search: [Google]
UhOh.webm
1MB, 1280x720px
I've managed to get all my assets loading in multiple threads using the asset manager, and the loading screen works...

...but I'm not quite done yet apparently.
>>
someone link a mega download of ASEsprite or kirita
>>
>>158421956
That's illegal
As for krita https://krita.org/en/download/krita-desktop/
>>
>>158416405
>Like I want to turn 0-1 into 0-255 scale
Well, 0-1 can be seen as binary and 0-255 could be seen as 8 bit.
I have no idea how that would apply to normalizing values though.
In his case, turning 0-255 scale into 0-1 would actually have been more work than the other way around.
>>
File: screenshot.png (11KB, 480x320px) Image search: [Google]
screenshot.png
11KB, 480x320px
I dont know how to make webums so screenshot it is. My take on Megaman battlenetwork-style battle system. inb4 stolen/modified sprites, its placeholders
>>
File: assets.png (99KB, 1247x841px) Image search: [Google]
assets.png
99KB, 1247x841px
>>158422192
>I dont know how to make webums
>is programmer who develops games
you got a long road ahead.
>>
>>158422179
Scratch that, I'm retarded. Literally just multiplication verses division.
>>
>>158421716
Whoa m8. it's just a few cheap assets.
people spend more a month going out to eat/party/etc. i just happen to put my money in my hobby
>>
>>158422116
meant graphicsgale, not kirita
also who gives a fuck asesprite scammed people anyways
>>
File: stress_test.webm (519KB, 320x239px) Image search: [Google]
stress_test.webm
519KB, 320x239px
Progress!
>>
>>158422891
OOP
>>
>>158422397
>also who gives a fuck asesprite scammed people anyways

This is news to me. What scam did Aseprite pull?
>>
>>158422192
>I dont know how to make webums
Did you check the OP? Surely if there are links to textures and chatrooms, there'll be a page explaining how to participate in the general :^)
>>
>>158423276
Ditching GPL for a nonfree license.
>>
>>158423374
Ah ok, fair enough.
I wasn't aware of the license change, but it doesn't matter too much to me.
>>
File: hellabuggyytooo.webm (1MB, 1003x758px) Image search: [Google]
hellabuggyytooo.webm
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>>158369619
Pretty depressed today. Just drafted a silly start screen and messed with some player stuff.

School is breaking my spirit and I hope to finish this in time. At least something semi cohesive.
>>
>>158416784
Nice tumblr characters dork
>>
>>158417271
GML is extremely simple. If you only plan on using GML and not coding / moving on to any other IDE, yeah, you're wasting your time. Honestly I'd suggest learning coding with GML as it's so easy and moving on from that if you're interested when the time comes.
>>
File: torpedoai-2016-10-25b.png (395KB, 800x600px) Image search: [Google]
torpedoai-2016-10-25b.png
395KB, 800x600px
https://a.uguu.se/zGUYZ6AvyOlV_torpedoai-2016-10-25a.webm

Made 2 new levels, still need another 9 to finish the game.
I think it is time to start thinking about a greenlight campaign
>>
>>158419030
so you're looking for a forward focused camera? i assume this is a sidescroller.
does this camera change dynamically based on which direction the player is facing like mario world, or does it just look in one specific direction like mario bros?
>>
File: disgust_maximum.jpg (183KB, 500x500px) Image search: [Google]
disgust_maximum.jpg
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>there are languages with arrays that index at 1 instead of 0
>>
>>158423621
watching this game form is honestly really endearing. i don't know why, but it is.
i just want you to succeed anon
>>
>>158369619
how do you guys reward yourslves when you actually manage to spend the day working instead of fucking around?
>>
>>158424483
Indexing at 1 makes a lot more sense, especially considering that 0 isn't actually a number.
>>
>>158424591
drink coffee
play games for a bit for inspiration
go back to work
>>
>>158424591
Never happened
>>
>>158424542
Thanks man! It's my second silly little game, but I've been enjoying the process so far. Eventually I'll make a game that isn't for a jam that might actually be decent.
>>
>>158424696
option 4 is fall asleep on top of a half full bag of chips and dream that you already made it
>>
>>158424591
Doujins!
>>
>>158422891
10 little ninjas jumping on a bed?
>>
>>158390706
you are using == with floats. I don't think you understand how computers work.
>>
>>158405438
what do you think people are going to work out if you don't censor this?
>>
>>158424591
The outcome of the work is the reward
>>
>>158424591
Masturbate.
>>
>>158424591
Usually play some games.
I've been meaning to watch Gundam (literally all of it). So I should start rewarding myself with a Gundam episode.
>>
Is Unity's Physics2D.GetIgnoreLayerCollision supposed to return true or false when the two layers cannot collide? The value is inexplicably changing on me.
>>
>>158425203
gotta compare its sign, exponent, and fraction so they're just right anon
>>
>>158425019
then >>158426287
>>
File: Textbox.webm (995KB, 640x480px) Image search: [Google]
Textbox.webm
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Got a textbox to appear when you trigger an event/observation, i'm goin places with this
>>
>>158425427
my mechanics
the direction of my game

I posted my idea once on agdg and someone stole it. thankfully their game died in 2 months but it was a wake up call that i need to be more careful.
>>
>>158426614
who stole your idea?
>>
>>158404841
Trello
>>
File: Capture.png (52KB, 987x538px) Image search: [Google]
Capture.png
52KB, 987x538px
>>158404937
I didn't even learn C#, I just already knew python and java and started using it

there is no general 'learning' a language imo, you only learn to program in one language and then can move freely around
>>
Is there some easy fix in Unity for analog stick input 'snapping' to the four cardinal directions? As in, if you were to spin the stick around 360 degrees it seems to hold slightly on each cardinal direction for no apparent reason.
>>
>>158425203
i already fixed the problem, friend.
>>
File: mGuidetoGundam.jpg (2MB, 2400x3000px) Image search: [Google]
mGuidetoGundam.jpg
2MB, 2400x3000px
>>158426287
Watch them in release order. Never watch movie versions of series.

Order is:
>0079
>Zeta
>ZZ
>CCA

After that you can watch whatever fuck you want, or continue with release order. Stay away from SEED and SEED Destiny though, those are fucking awful. Also AGE are terrible, might even be worse than SEED Destiny. Everything else varies from good to questionable, X being the most mediocre /m/ show of all the time.
>>
File: blood.webm (736KB, 1920x1080px) Image search: [Google]
blood.webm
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>>158427741
Added some random recoil, a fixed firerate, and a placeholder blood splatter.
>>
File: 1392215904974.gif (458KB, 500x283px) Image search: [Google]
1392215904974.gif
458KB, 500x283px
>try to convert 7x7 spritesheet to single pngs
>work with Krita
>find filter that slices image into equal parts and saves them as layers
>great, how do I export the layers as png?
>find old forum threads that describe a workaround that does in fact not work
>find out about a function obscurely named 'Image Split'
>does exactly what I want
>tool window does not prompt for a path to save to
>spend too much time searching files
>they are saved in User\Username directory
>not even in a folder, just all 49 files in Username directory
>notice that they are numbered 1-49, not 0-48
>download bulk rename program, cause fuck doing that by hand, and I'm going to generate more batches, so double fuck that
>notice that the indexes are not looking right
>Krita split the image in columns instead of rows
>no setting to change that

I feel 5 years older. You get what you pay for.
>>
>>158426469
da hell
>>
>>158427896
>Racist game
>>
>>158427741
Thanks, I did watch 0079 and Zeta, then I was getting a bit burnt out on the old animations, so I watched 08th MS team. I tried getting into ZZ again but still felt burnt out so I haven't watched any anime in 6 months.
I'll try ZZ again soon.
>>
>>158428119
thank god aseprite does all that shit with no problems
>>
>>158427741
That image is over 4 years outdated, is there a newer one with all of the new gundams since age?
>>
>>158428372
I only downloaded Krita because I lost my info for aseprite and didn't want to pay again. Really makes you think.
>>
>>158428658
>Aseprite is a free open source program
>paying
wew lad
>>
>>158417271
GML is absurdly simple. If you are just learning programming be warned not to pickup bad habits from it (like not using semicolons).

>>158418026
Godot enforces better programing practices (more like Python than C though), and is open source unlike Unity.

>>158417840
Use Love2D. It is the right kind of easy mode you want.
>>
File: level-objects2.webm (2MB, 928x536px) Image search: [Google]
level-objects2.webm
2MB, 928x536px
Added zooming out and object information when you hover. Almost done with the necessary features.
Need to add:
>walls
>layer for the level art

This is actually fun
>>
>>158427631
It works, but comparing floats with == is a bad idea.
Here's what it has to make sure are the same:
>sign (+ or -)
>exponent
>fraction

Comparisons work like this:

>stop at the sign if it's positive and the other thing is negative
>stop at the exponent once it's clear it is fuk heug vs fuk small (10^30 vs 10^-10)
>stop at the fraction once it's clear it is fuk heug vs fuk small (.5 vs .0001)
>stop at the very end of the fraction if they are absolutely equal values

By using ==, you're literally deoptimizing things as much as you possibly can.
Just make the condition work if it's bigger than 4.0 or something so it doesn't compare every goddamn bit.
>>
>>158428658
you can get a precompiled version for free on reddit. that's what I did. it's a couple versions behind sometimes, but it's free.
>>
>>158428942
Thanks anon. I'll take this to heart. Thankfully I don't need to use any conditional at all however. i learned that trig is probably something i should familiarize myself with
>>
>>158428804
>>158428953
I feel really retarded right now. Maybe I can file for financial aid from the state.
>>
File: game.png (24KB, 888x601px) Image search: [Google]
game.png
24KB, 888x601px
https://gibbyz.itch.io/goblin-legion

A-Anyone wanna play my stupid game?
>>
>>158429318
it's all good anon. if you didn't know, you didn't know. but now you do so go grab that shit, friend.
>>
>>158428658
>Paid for aseprite
did u paid for winrar too? faggot
>>
>>158421917
what engine?
>>
>>158428315
08th MS Team got amazing blurays just year or two ago. It's pretty good show. ZZ is kind of weird one. It basically changes to completely different anime about halfway the series. Some people like it for it's goofiness and some the more serious part of it and some just outright think it's shit. It's worth watching for what it is and I personally enjoyed it.

>>158428476
Just go /m/ and ask newer version of this image. Someone there always has updated version.

The image lacks rest of Builders series, Unicorn TV, IBO, G-Reco, Thunderbolt, 00 movie and Origin. None of those are really great but worth checking I guess.
>>
>>158429380
I will once you replace the default Game Maker font.
>>
File: sterling.jpg (50KB, 512x288px) Image search: [Google]
sterling.jpg
50KB, 512x288px
>>158429447
>did u paid for winrar too? faggot
Did.. did you not?
>>
>>158429536
Which font should I pick?
>>
>>158429380
Nice spurdo knight
>>
>>158429818
literally any other san serif font with the anti-aliasing turned off.
>>
>>158428953
link it faggot
>>
>>158430053
googled "aseprite compiled". took 3 seconds.
https://www.reddit.com/r/PixelArt/comments/48atxr/meta_new_aseprite_113_built_by_me/
it's not a latest version afaik but it'll service just fine
>>
>>158430163
i take that back, it is the latest version. 1.1.9
>>
>>158429164
I read that Game Maker's language is based on C so reviewing these might be worth it:
https://en.wikipedia.org/wiki/C_data_types

When it comes to optimization, it's a good idea to know exactly what bits are being compared so you can find where to cut corners.
Using short to save memory doesn't do your processing any good if you're promoting it to an int every time you use it.
>>
>>158421671
>this art
bacon?
>>
>>158430445
Will do Anon. To be frank I'm pretty awful at optimization and pretty much hold my games together with crap spaghetti code. Once I get overall logic down better I'll focus more on optimization. I'll bookmark the link and check it out later.
>>
>>158430575
>To be frank I'm pretty awful at optimization and pretty much hold my games together with crap spaghetti code.
It doesn't matter if your game is not fully optimized if it's a small game and no frame rate dropped.
>>
>>158431009
But he'll learn concepts that will help him with making games in the future.
>>
File: topology1.jpg (148KB, 1116x1972px) Image search: [Google]
topology1.jpg
148KB, 1116x1972px
Question to 3D-people:

Is this bad for my topology?

I'm thinking that saving polygons on flat surfaces by simply deleting points would be good, but does having one square border a lot of smaller squares fuck something up?
UVs, game-logic or anything?
>>
>>158429164
Is that really how float comparisons are made? (hint: probably not?)

Regardless, he shouldn't use == because it is not correct. Not any optimisation reasons.
>>
>>158431721
That makes an ngon, those vertices on the edges of it still need to join up somehow in triangles (or quads but those are just two triangles).

You would've saved a whole two tris doing that, it's so low poly its not worth doing.
>>
>>158426614
Yeah, sure.

Weirdo.
>>
>>158431935
That's exactly what I was afraid of!
Thanks!

Although
>You would've saved a whole two tris doing that
Wouldn't that have saved 6 tris?
>>
>>158369619
>tools.aggydaggy.com
This should be
tools.aggydaggy.com/tools.html
>>
>>158432102
>not tools.aggydaggy.tools/tools.html
>>
>>158432021
You start with 8 (two per quad), and end up with that space being a minimum of 6. If you select that face and hit Ctrl+T you can triangulate it and see what the GPU would see (since they only work in tris). Try to avoid n-gons because they can muck up shading. Work in tris and quads, preferably quads (easier to manipulate).
>>
>>158432435
>.tools
>its real
Not gamedev related but I predict the future of web safety will be domain castes, where if something is .whatever you'll know it has strong controls, whereas .ws or .hk will ring alarm bells because the controlling entity will be known for allowing their domains to point to sketchy sites
>>
>>158432651
Oh shit, benkyou ni narimashita, senpai~
>>
>>158432869
Whatever you're making is so low poly it doesn't even matter if you optimise it, but you can do so if you want. Use dissolve, the connect vertex path tool (j hotkey), and maybe vertex slide (shift+v) and merge (alt+m).

All that stuff is on the Ctrl+V vertex menu anyway if you want to find them again. Play around with them, see what they do.
>>
File: CvOlgC_WgAAR27B.jpg (55KB, 810x414px) Image search: [Google]
CvOlgC_WgAAR27B.jpg
55KB, 810x414px
>>158432867
Too late.
>>
File: 1346617259056.jpg (8KB, 251x206px) Image search: [Google]
1346617259056.jpg
8KB, 251x206px
What's the best way to generate a 256 color palette image I can use for my models?

I want to be able to drag and drop faces onto a color and use that texture for everything to reduce draw calls. I can't seem to find the best way to go about creating such an image though.
>>
>>158433905
What's wrong with what google brings up with "2560 color palette"?
>>
>>158434050
Jesus christ I'm retarded.
>>
File: ase.png (12KB, 464x404px) Image search: [Google]
ase.png
12KB, 464x404px
>>158433905
Use Aseprite.
Make a palette with whatever colors you want. Click the palette menu, and "Save Palette". Save it as a PNG file, and it will save with each pixel being one color.
>>
File: DeluxePaint-palette.png (1KB, 256x256px) Image search: [Google]
DeluxePaint-palette.png
1KB, 256x256px
>>158434332
Oh, very cool. Thanks for the tip. I found pic related that I'm going to try and use. If it fails, I'll try out Aseprite. I'm just retarded with colors, so I'm afraid my palette will be terrible.
>>
File: GYShift_Icon.jpg (638KB, 775x775px) Image search: [Google]
GYShift_Icon.jpg
638KB, 775x775px
Started writing tracks for my Halloween Project.

The bad part is I'm way better at music than I am at Unity

https://www.youtube.com/watch?v=r4yvlUDyD0s

https://soundcloud.com/jasozz/graveyard-shift-get-boned
>>
>>158433886
>.exe
>Secure

Lmao.
>>
>>158434804
Needs more cheesy halloween screams
>>
>>158435047
Jeez, MORE? I thought I was pushing it as is
>>
>>158434804
Needs some xylophones.
>>
>>158435085
Not as an instrument, but like an effect
It needs more things in it to identify as Halloween
>>
>>158434804
Catchy.
>>
>>158435743
Ah I gotcha

Well there's gonna be at least one more track for the actual gameplay, so there's room for improvement
>>
>>158434804
https://www.youtube.com/watch?v=ZkP5OtN0aCw
>>
>>158426614
ideas dont ean anything all that matters is skill.
If some moron is here looking to steal ideas chances are he isnt even able to make it
>>
>>158426614
This is a song for all the paranoids in the audience.
>>
new thread
>>158436279
>>158436279
>>158436279
new thread
>>
>>158421082
It's a different guy, that's why
>>
>>158430549
Whose asking
>>
>>158436669
just another drawfag passing by
>>
>>158437560
Where's your game? or blog
>>
>>158422267
Why are you blacking out the assets you bought?

Literally what have you to hide? Those assets are available to everyone who wishes to pay.
>>
>>158424483
I have to use MATLAB and scipy (Python) interchangeably, and this bothers me to no end.
>>
>>158437731
>game
in my head pretty much, doodling up concepts

my only blog's mostly /v/ deliveries so it's not really related
>>
>>158424631
>array has 10 values and starts at 0
>for ( int i = 0; i < 10; ++i )

>array has 10 values and starts at 1
>for ( int i = 1; i <= 10; ++i )

No.
>>
File: 2016_10w4_updated.png (2MB, 2020x4867px) Image search: [Google]
2016_10w4_updated.png
2MB, 2020x4867px
>>158421671
>>158417170
>>
>>158369619
Whats the story on OPs pic?
>>
>>158438378
I still would like to know who, maybe i already follow you, who knows
>>
Azure Dreams -> Dark Cloud 1 -> Dark Cloud 2 -> Minecraft -> Dragon Quest Builders

What's the alternate timeline anon, where is your game?
>>
File: UGLY.jpg (50KB, 487x495px) Image search: [Google]
UGLY.jpg
50KB, 487x495px
I JUST WANT MY TEXTURE TO SMOOTHLY WRAP AROUND A FUCKING BOX
Thread posts: 784
Thread images: 150


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