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Anime Girls Developing Games

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Thread replies: 775
Thread images: 162

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previous thread >>152839209

>Next Game Jam (Lewd -- Blueboard rules still apply)
itch.io/jam/lewd-jam-2016

>Lewd Jam Collabs
docs.google.com/document/d/1K9wlzcJntyOCV3KLvRcvllZ2ZUnGgrDtiwPdMLlw5XQ/edit?usp=sharing
docs.google.com/spreadsheets/d/1Sm0Pxz0uq-62L46TdXmKisynbhLI_by-pLNlcgo4B8M/edit?usp=sharing

>Next Demo Day (X)
itch.io/jam/agdg-demo-day-10

Helpful Links: tools.aggydaggy.com (Still in beta)
New Threads: >>>/vg/agdg
Archive: boards.fireden.net/vg/search/subject/agdg/
AGDG Logo: pastebin.com/iafqz627

>Previous Demo Days
pastebin.com/X6fLvtzA

>Previous Jams
pastebin.com/qRHNpCbZ
>>
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Bet you haven't even made progress today
>>
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Welp, moving this here from the old thread

I need help again...
Can anyone tell me what the problem with this jump script is and how to fix it? It just doesn't work.

textuploader com /58xdz
>>
>>152886937
>It just doesn't work.
Won't help until you're more helpful than that

>>152886902
Its only a matter of time
>>
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Made another new enemy. This one's name is Bombegranate. He launches a barrage of pomegranate seeds at the player when they get too close. Like with Nanners, the pomegranate also acts as a shield, and have to attack the opposite side to deal damage.
>>
Is foot sliding acceptable for attack animations?
>>
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>one pixel is too thin
>two pixels is too thick
>>
>>152886937
Looks like the character isn't jumping when he should
>>
>>152887193
This is why anti aliasing exists.
>>
>>152887193
Uhhhh thicker!
>>
Shitter dev here, I was trying to make a "color palette" near of the character I am doing for easy access to colors but it just doesn't seem great. After a few days using Aseprite and making pixel character I am picking better tones without relying on it.

Or is this the right way to make a character?
>>
>>152887074
Fair enough...
Friend and I are working on our first game and we decided to switch from Rune-like combat to less action oriented. I made a script that's using character controller to move around and it's working as it should, but the old jump script which is using rigidbody doesn't work anymore. I tried adjusting it to character controller instead, but nothing happens when I press the jump button.
>>
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>>152887094
>Bombegranate
I love you
>>
>>152887094
Too similar in my opinion. Maybe he could bury himself for the duration of his attack instead?

Love the design and name though.
>>
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>>152887352
Forgot pic, because I probably described it wrongly
>>
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not sure why the enemy torpedo doesn't explode when the first turtle touches it, but it's definitely a feature
>>
>>152887518
http://finalbossblues.com/thinking-in-color/
>>
>>152887403
>>152887450
Thank ye mates. And they're supposed to be very similar. The idea is that they are the same creature, but they just happened to pick up a different fruit and use them essentially for the same purpose.
>>
>>152887368
What line are you actually moving the character on?

>moveDirection.y = jumpSpeed * minJump;
I want to guess this is supposed to move the character, but I don't think you're setting the characters position to it after you modify it
>>
>>152887825
>Taking advice on colour selection from a guy who puts white on black in a manner which makes text invisible when selected.
>>
>>152887825
>http://finalbossblues.com/thinking-in-color/
I will check it out later, but by the first page I guess I am not doing that bad
>>
>>152886697
>puts lewd jam above Demo day 10
Amazing, love this shitposter OP.

Here's the things you forgot
> AGDG Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
https://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
https://freesound.org/browse/
https://incompetech.com/music/
https://freemusicarchive.org/
>>
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>>152888146
?
>>
Monday I will be upgrading to a Pentium from my Celeron! I eagerly await my increased power and memory clock speed.

I wish I wasn't poor.

Also, I'm starting to get into the groove. Just wrote my first few pieces of useful C++. Guns now use a C++ base class that has functions for shooting and shit.
Man declaring 2D Arrays is so much easier in UE if you use C++ instead of the batshit insane approach of the editor.
>>
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>>152887352
>color theory
>color palette
>>
>>152886697
Now that is a sexy and clean OP for once
Notice how gracefully the pastebins wrap under the pic

Magnificent.
>>
>>152888290
what I was trying to get at is your color choice isn't very good - your colors need to have higher contrast otherwise the final result looks muddy, harder to read and won't stand out as much.
>>
>>152886902
I've had 3 smaller ideas that flesh out my current idea, and I typed some of it down into my design document.

Progress Y/N?
>>
>>152887782
reminds me of yoshi's island, make sure to include torpedoes with wildy inaccurate tracking
>>
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What button on the gamepad should open the pause menu: START or BACK?
>>
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locking physics at 60 fps because why not, everything else will run as fast as it can

here's 60 vs 30
>>
>>152888121
Yeah, that's supposed to move him up the y axis but it doesn't really do anything
>>
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>>152888558
>making a game so imperfect that it needs a pause menu
A perfect game does not need a pause menu.
Prove me wrong.
>>
>>152888558
you mean OPTIONS or SHARE ?
>>
>>152888458
>UE on a pentium or celeron
How are you even running it, dear god.
>>
>>152888713
There are many places to idle safely in a classic mega man game, but sometimes the dog is dry heaving and needs to be rushed outside during a boss battle
>>
>>152888558
Start
>>
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>>152888740
>>152888558
>BACK
>OPTIONS
>SHARE
>buttons on a controller

I'm not taking this bait, but I am condemning it.
>>
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>>152888753
It's okay as long as I don't compile shit.

In fact, if I wasn't a dev, I wouldn't need anything past a Celeron for any situation but playing PS2. It's surprisingly beefy for everyday shit.
>>
>>152887352
hue shift when changing values
the lighter the color the less saturation and the darker the color the more saturation
colors themselves also have value (yellow is much brighter than blue) so take that into account

this could all be meme knowledge though, artists have tricked me the past
>>
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Anyone have that UI color scheme sheet? Can't find it for the life of me.
>>
send help
>>
>>152888701
>moveDirection = new Vector3();
>transform.TransformDirection(moveDirection);
Put a breakpoint here, and you will probably see that moveDirection is not what you think it is, and also reading the docs for TransformDirection it is probably not what you want either
>>
>>152888570
Can you link the shader?
>>
unwrapping a mesh in blender, has seams but seems to be deforming wildly inside the UV display

anyone know what im doing wrong?
>>
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>>152889036
And here with VS running and a few assets opened.
>>
Tell me about your game, /agdg/.

Are you aiming towards comfy fun or challenge?

Is your game gamepad compatible? Hell, are your controls hardcoded or configurable?

Does your game have local co-op?

How much replay value does your game have?
>>
>>152888570
>vulkan
This must be like 30000 lines of code right?
What are you making? Is there a noticeable difference in performance compared to GL/D3D?
>>
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>>152889213
?
>>
>>152889407
its like ZELDA but an mmo
>>
>>152889407
>Are you aiming towards comfy fun or challenge?
Both, people that want comfy can just reduce the difficulty.
>Is your game gamepad compatible? Hell, are your controls hardcoded or configurable?
Yes to gamepad and configurable controls, one of the first things I implemented.
>Does your game have local co-op?
No
>How much replay value does your game have?
Not much probably
>>
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>>152889480
All the blessings in the world to you sir.
>>
>>152889407
The ammo system will make you go "what the fuck".
The inventory is based on Tetris.
Story is open for interpretation.
No controllers every, but reconfigurable controls.

Game is not working correctly if you don't need to put in effort.

Replay value comes with speedrunning and variety of loadouts and shit.

I try to avoid pitfalls of many games, like the two guns faggotry and time-based functionality that basically makes idling desirable.
>>
why aren't you making your pixel art on the Sega Digitizer System™ /agdg/
>>
>>152889220
Why are you working on a triangulated mesh?
>>
>>152889213
Feel free to take a look around here:
https://drive.google.com/drive/folders/0B6j4pcv3V-vfb3hKSlhRRzlLbFE
>>
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In this SRPG game, your goal is to bring a relic to the other side's base. Kills don't matter. Just scoring touchdowns.

So, other than a football field, what other levels should I have?
>>
>>152889239
I mean it looks to me like you're creating a default Vector3 which is (0,0,0), then converting that from a position relative to the character, TO a position in worldspace. Since (0,0,0) is the character origin in local space, the value will just end up being identical to the characters position in world space. Adding +10 to the Y will just mean the vector is pointing to a spot somewhat above the character, in world space. Unless Unity does something under the sheets I dont see any reason why the character would move, just because you're defining this vector3 and transforming it. I don't know how Unity does movement but it seems to me like you should be setting the transform.position to the point you transformed.
>>
>>152889976
counterstrike map
>>
>>152889976
anime butte level
>>
>>152889279
it's just for testing though, but it's nothing special.

vec3 vertexToLightDirection = normalize(lightPosition - vertexPosition);
outColor = diffuse.rgb * max(0.1, smoothstep(0.0, 0.05, dot(vertexNormal, vertexToLightDirection)));

>>152889412
it's around 1300, some of it is math stuff and IO.
not sure yet, I want to make a horror game. it's way faster when you're building commands on several threads, works well with culling.
>>
>>152890093
Honestly, I think CS should be renamed de_dust2.
>>
>>152890150
>it's around 1300,
No way, that's it?
>>
>spending 10 hours learning how to draw
>spend 30 minutes actually trying to make progress

Fuck Art
>>
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>>152889839
I thought triangles were the best.

Triangles good.
Quads bad.
ngons never.
>>
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>>152890295
>>
>>152890295
lol
>>
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First puzzle of the game will involve a combination of star signs to open something where a book is stored, should this "thing" be:
>A crypt
>A literal safe
>An assortment of gravestones than when activated in the correct order make the ground itself open

Or some other, more creative, suggestion?
>>
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>started working in my first character ever yesterday
>pretty much have done a sketch yesterday within 4h
>today I went in details with it 10am
>it's 5pm and I am still not done, the character itself isn't amazing but I keep finding something that just look wrong and keep fixing
SOMEONE TAKE ME OFF FROM THIS RIDE, AT THIS RATE I WILL NEVER MAKE A GAME
>>
>>152890197
yep, but keep in mind that there's no abstraction involved, that'll come when I refactor everything properly. this one is a bit more proper

https://github.com/LunarG/VulkanSamples/blob/master/demos/tri.c
>>
>>152890401
>>152890414
Why didn't i google this earlier.
>>
my game is a lot of fun but the chance of that happening is incredibly low
>>
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>>152890295
work with quads
export tris
>>
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>>152889220
>tris
Maybe if you work unshaded and have no to little movement. Tris are generally bad for "organic" models.
>>
>>152889838
Because I only use TempleOS
>>
my game is finished but the chance of it being finished is incredibly low
>>
>>152889284
Make more seams. Pinning what's good and unwrapping again might also help a lot.
If it's still too wild to handle you may want to create different islands (separate a part of the mesh from the rest, using seams as well) for the parts that cause you trouble.

I found this tutorial pretty helpful
http://www.cgmasters.net/free-tutorials/uv-unfolding-blender/

>>152890295
Your mesh gets triangulated when you export it to your game engine. You want as many quads as possible when modeling. (Except in some rare cases where you want to stop the quad flow or add triangles to an area for better deformation)
>>
>>152890479
Why so purposefully macabre to start?

Why not just have insane writing all over the walls with numbers of various colors. Then, somewhere else, have a lock with a four digit code. Above the lock, cleaner than anything else, Have the it say CODE: and then four splotches of colors. The splotches would be 1:1 with a number. So if there was a red splotch in the code, only have 1 red number. But if there is no green in the code, you could have 2 or more green numbers all over the wall.

This would give you an excuse to make the player explore the hell out of the room.
>>
>>152890175
nuke best map
>>
>>152890175
And SupCom is Seton's Clutch and C&C Generals Tournament Desert?
>>
>>152888713

Obsidian's Pillars of Eternity entirely relies on pausing the game as a mechanic.

It's a perfect game.

You're wrong.
>>
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>>152891035
Scrawls where the intended way to hint about the starsigns, the game the good book is however quite large, and the first explorable location in the game is this church on a mountain (far from finished). There are now alot more in the level, this is an old webm
Your idea for a puzzle will probably be stolen for a later level though, thanks.
>>
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>>152890668
>https://github.com/LunarG/VulkanSamples/blob/master/demos/tri.c
I'll just stick to GL
>>
>>152891482
>watching anime
>while making game
>>
>>152891642
Watched it expecting some neat "holy" / "fallen god" inspo. Really really shit except the alternate ending movie.
>>
>>152891557
I can't go back to GL when I realized how shitty it actually is, everything is broken.
>>
>>152891557
Most of that is initialization/framework code, i.e. stuff you write once.
>>
>>152891951
I'm only doing 2D shit so once I abstracted way all the gl code I don't even look at it anymore.
How'd you learn to use Vulkan though?
>>
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Gave the Hornet some gears.
>>
>>152892178
just read the documentation and the example I linked you
now there's a really simple tutorial out though
https://vulkan-tutorial.com/
>>
>>152890635
I'm also there.

>Have to study for a test.
>Decide to relax from studies with gamedev.

>Do neither and fucking waste time on the internets only.
>>
>>152890058
Welp, fixed it
Thanks for help
>>
feature creep, gonna creep.
>>
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Are you a TRUE indie dev?
>>
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>>152892418
just drop out of uni, you'll be able to dev all day

all
day
>>
>>152891841
Yeah my friends love that show but I was never a fan. They really do have shit taste.
>>
>>152891457
it's boring as fuck and plays like shit

you're wrong
>>
>>152892515
Isn't the center square usually automatic or free?
>>
>>152892301
Thanks dude
My toaster doesn't seem to be supported but I'll read through it to get the concepts.
>>
>>152892763
Exactly
>>
>>152892618
Agree. Went in with a ton of expectations but turned out it was hyped for no reason at all.
>>
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>>152892646

Pleb taste. Disregarded.
>>
>>152892515
>Whole game based on a single mechanic
Not sure that's a bad thing.
>>
>>152886902
You're wrong thought it was only a few line of codes I copypasted
>>
>>152892970

hearthbaby, You're in the wrong general .
>>
>>152892560
>just drop out of uni

It's my final test.Might as well pass it. Then I can dev all day. For like a week or so, then I need to find a job because I'm completely fucking broke.
>>
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>>152892970
>there are """""""""""gamedevs"""""""""'" here that >>play >>>hearthstone
>>
Lines and rects are too similar this is confusing
>>
>>152892515
making a good hour long game is actually a ton of work, especially if it's 3D with interesting mechanics and no artificial busywork like rng jrpg-style battle encounters.
>>
>>152889976
a swastika map with an oven at the end of each arm, for pushing a jew into
>>
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>>152892763
>>
What engine is No Man's Sky possible in?

Unreal or Unity??
>>
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>>152893137
>There are people so new they don't know that the hearthstone general shows up in the same searches as AGDG from time to time
>>
>>152892790
eventually cheapo cards will support vulkan.

hell, you can use both the integrated and dedicated gpu together with vulkan. khronos had to cut multi-gpu resource sharing in the initial version, but once it's in then that shit might revolutionize toaster gaming.
>>
>>152893245

No Man's Sky was made in Unity. That's why it's so shitty.
>>
So these guys are following me:
http://blackshellmedia.tumblr.com/

Is this bad? Are they going to steal my game?

I looked them up and it says they're a marketing firm/PR group that helps Indies with exposure. They haven't specifically contacted me yet, and my game is nowhere near finished, but now I'm paranoid that they have their eye on me. Seems like they're big on twitter spamming according to reddit?

Is it over, do I just make a new game? Are they going to patent my content and then sue me for theft something? I'm freaking out, fampais.
>>
>>152893245
custom, that's why it's so shitty
>>
>>152893245
Unreal.
Which is why it was so shitty
>>
>>152893409
They take 30% while reducing your sales
>>
>>152893245
In whatever the fuck you want. Streaming terrain and LOD is ancient techniques.
>>
>>152893409
Is this a meme or are they really following a new AGDG dev every day?
>>
>>152892515
>no game
>>
>>152892970
you fuckup.
>>
>>152893245
Some in-house shit
>>
>>152893137
it's the ultimate Unity success story.
>>
>>152893409
I don't dev at all, they followed me because I posted about Rocket League when it first came out. I had a few messages from them and I have pretty much ignored them since.
>>
>>152893530
Of course it's a meme even if they were following a new dev every day there is no way those devs would post about it every single thread.
>>
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>>152892515
F-fuck...
>>
>>152893409
>Are they going to patent my content and then sue me for theft something?
They may actually be legit

Which just makes them a pointless middleman trying to get in on your sales for an easy service, "publishing" your game on Steam Greenlight and whatnot

Like agents, except indies
>>152893505
>>
>>152892939
I can think of several games based around a single mechanic that would be a lot better if you'd plug that mechanic into an existing game with other mechanics.
Like think of Zelda or Metroid where you have a bunch of different tools that allow you to have a various ways of both exploring and fighting. Those games could've chosen to use a single ones of their tool and make the whole game about that but it's way more interesting to have all of them.
>>
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>>152892515
>>
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>>152893293
Thanks again for that link m8
It's actually pretty fucking interesting to read through. There's a lot more steps involved but at the same time it feels clear as to what's happening in each step of the process.
I didn't get the it about the vkpipeline though, does this mean you can't do dynamic state changes without switching to a different pipeline with the states you want to use?
>>
>>152894503
arent cute animey girls female too
>>
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Is it acceptable to have rebindable keyboard buttons but non-rebindable gamepad buttons?
>>
>>152893409
Block them, they're following everyone.
They're scammers basically, just a bit of googling shows some reddit posts about devs that got fucked over.
>>
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>>152892515

This wasn't so bad. Maybe because I'm new. Maybe in a few years I'll get that crazy haircut, a few tattoos and become a cynical shit too.
>>
>>152894503
>>>/b/
>>
>>152894716
No.
>>
>>152894716
Yes
But stop being lazy
>>
>>152894716
only if we get more than 1 layout. and only if it's a limited mechanic type game.
>>
>>152894716
Yes.
>>
>>152894503
>dark elf animu girl lesbian dickgirls isn't an acceptable protagonist

Your taste is shit
>>
>>152892560
>just drop out of uni, you'll be able to dev all day
I dropped out of uni.
I can only dev when I have more important things to do.
>>
>>152894706
Cute animoos are the exception as long as they're for sex
>>
give me ideas for a lewd game
>>
File: now for autism.webm (2MB, 1104x604px) Image search: [Google]
now for autism.webm
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Why isn't YOUR level editor this feature rich, /agdg/?
>>
>>152894716
you can have something like buttons.ini for full customization
>>
>>152894996
cause i want to make a game, not a level editor
>>
>>152894979
2d platformer in one-screen level format
you play as a nekkid grill trying to outmanuever rapists stumbling towards you like zombies
basically an inverted custer's revenge
>>
>>152893245
Neither Unity or UE4 were designed with procedural content in mind.
>>
>>152894504
yep, pipelines are static, and this lets the driver know exactly what's going to happen. way better than the constant guessing game that is opengl.

you can actually cache pipelines and save them to disk so that you don't have to recreate them every time the game loads, similarly to the new SPIR-V shader format.
>>
>>152895143
They were designed with general purpose gamedev in mind. Procedural generation is a subset of that.
>>
>>152894979
you are a female space explorer that crash lands on an unknown planet where everything wants to rape you

just rip off metroid for the gameplay
>>
>>152894803
>thinks his game isn't shit

Anon, I...
>>
File: Untitled.png (113KB, 1056x1054px)
Untitled.png
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>>152892515
>>
File: indieDevBingo.png (67KB, 1056x1054px)
indieDevBingo.png
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>>152892515
Jeez, I need to get better at being an indie dev.
>>
>>152894504
>does this mean you can't do dynamic state changes without switching to a different pipeline with the states you want to use?
This is exactly what happens already, it's just hidden from you (which is bad). Some state is truly dynamic and not part of a static pipeline, though.
>>
>>152894996
>make a robust level editor
>cant make fun levels for shit, space platforms wrong resulting in unplayable garbage levels

I'm reminded of the Bard's Tale Construction Set. Has a built-in scenario that's actually broken, can't complete without going in and editing it. The series and genre was on its last legs anyways
>>
>>152894996
Because my level editor is notepad
>>
File: 1410490011504.jpg (35KB, 535x577px) Image search: [Google]
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>wasted two days trying to name an item in your game
>>
>>152894996
>window spaghetti
>good
>>
File: indieDevBingo.png (59KB, 521x519px) Image search: [Google]
indieDevBingo.png
59KB, 521x519px
>>
>>152894923
Find a new gamedev idea.

Something with a narrow scope as to not be intimidating.
Something that doesn't require skills you don't have.
Something that feels like it would intensely fun.

You don't want to feel it's a good idea. You want to feel that it's a HOLY SHIT I NEED TO DEV THIS NOW! idea, one that feels better than agdg lurking, better than porn and more important than food.
>>
>>152894996
>not using Tiled
>>
>>152895481
>wasted two days trying to name an item in your game
how the fuck did you manage that? You need to get your priorities straight
>>
>Recreating a guide, it doesn't work. Gives me an error with an if statement not being closed.
>Can't figure out what the fuck is going on.
>Decide to just copy and paste the creator's whole code.
>Still gives the same error
What the hell.

Anyone see an immediate issue with this function? The error is for line 19 but it clearly is fine. I even looked at every single if statement several times. I cannot figure out why I'm getting this syntax error. Not even on my own version but on the CREATOR'S version.

http://pastebin.com/EkAiXUqz (Lua)
>>
>>152895612
extreme OCD
>>
>>152894996
Because my level editor is MSPaint.
>>
>>152895106
Making a level editor makes it much easier to make levels. If you're making a lot of content, best to pay a bit of extra effort up front to save even more later.
>>
>>152895827
What game?
>>
>>152895665
>Using the same line for an entire if statement.
You disgust me but I don't see the issue.
>>
>>152895598
>Something that doesn't require skills you don't have.
WELL FUCK THAT'S YOU ADGD YOU'RE OUT
>>
>>152895195
That's neat. How come it took vulkan to get a shader format with standard bytecode? Didn't D3D have that forever? The idea of leaving shader compilation to vendors and drivers sounds absolutely terrible

>>152895375
Yeah I was just about to ask, if you were to write an api like GL on top of Vulkan, would you just keep recreating pipeline objects at runtime for state changes? Not that I'd do that, just wondering if it's how it would be done
>>
>>152895945
That's not mine, that is the copy pasted code of Dejaime because mine wasn't working because of that same error.

I even went to every single line of code and reformatted it to
if sprite_def == nil then
return nil
end

on the off chance that is the issue. I even straight up deleted/commented whole blocks of code to figure out the issue.
>>
>>152895665
What is the 'then' doing?
>>
>>152896131
>would you just keep recreating pipeline objects at runtime for state changes
Probably not, because PSO creation is expensive (better pay a large cost once and pittances from then on). You'd cache them in a hash map, keyed by state. I'm sure the existing drivers do something not a whole lot more ambitious than that.
>>
>>152895975
MAYBE YOU SHOULD'VE STAYED IN UNI AND ACQUIRED THOSE SKILLS THEN U FGT
>>
>>152895827
>tfw this is probably a meme post but you actually did this by reading in the PNG file pixel by pixel and assigning tiles to certain colors
>>
>>152895481
>tfw your characters name is a pun
>>
>>152896291
It's probably not the if statement at all, I don't know much about lua, but I'd check the line above it is properly formatted.
>>
What does agdg think of my MC?
>>
>>152896680
Needs a cape
>>
>>152896680
Not bad. Not good.
>>
>>152896326
What would be wrong with that?
>>
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So, about Ludum Dare...

Ancient Technology will win, right? Because I'm already planning some concepts for it.
>>
>>152896552
You were right, his mit license is not properly commented. Wish it didn't throw an error for an if statement though.

>>152896304
That is just how you do if statements in lua
if condition then
stuff()
end
>>
>>152896304
Being the keyword soup version of {.
>>
>>152896131
I haven't really read into the what's and why's, but it's a good step forward. here's to vendors actually implementing the standards properly.

no point in creating anything static during runtime, usually. cache it to disk, save a few seconds on boot.
>>
>>152897007
Then you should put it on the next line :^)
>>
>>152895665
post guide

I'm just curious
>>
>>152897276
http://www.buildandgun.com/2014/07/animated-sprites-in-love2d.html
>>
>>152897007
>keyword soup
lel
>>
>>152896820
Wasting space, the fact that anyone can edit it freely, and how the fuck are you going to map every color to an entity correctly with several layers? You'd have to write a custom map editor that exports several PNGs if you aren't planning on using the color picker to check if the tile is that specific blue hue. Jesus, what a horrible idea.
>>
>>152897465
Planning to do justthat. Still don't see a problem
>>
>3 pages of warnings
Still not fixing them
>>
>>152896742
Capes are hard to animate!

>>152896782
What could make him better ?

Im going for a cleaner aesthetics
>>
>>152897465
It's still better than using JSONs. I mean I love JSONs, but it's better to draw than to type your level.

Other than that, there's no safe way to protect your game's files. Even AAA titles' assets get datamined.
>>
>>152897465
>the fact that anyone can edit it freely
>this is considered a bad thing
>>
>>152897728
>Capes are hard to animate!
Not if you let the physics animate it.
>>
Once again, I am going to shill the use of a simple, custom binary format instead of something bloated or repurposed.
>>
File: 1457530487883.jpg (170KB, 1024x1024px)
1457530487883.jpg
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http://www.strawpoll.me/11079640
http://www.strawpoll.me/11079640
http://www.strawpoll.me/11079640
Please respond.
>>
>>152898059
Eww
>>
>>152897465
>>152897581
You can export layers as separate images in batch save mode and just use the layer system in your image editor. Meaning you can have several layers in which you use monochrome masks or whatever else to set the direction of gravity, ambient temperature, wind or whatever else you could need.
>>
>>152898106
Use my mouse because I'm not retarded.
>>
Should you encrypt your dialog files?
>>
>>152897581
You're mental. How are you going to manage everything? Do you plan on having a text file with every single object in the game assigned a value between 0 and 0xFFFFFF? What if you fuck up a tile where the blue differs by 4? How will you properly align map layers?

At least write a fucking tool that lets you manipulate sprites and export a png, you're gonna waste so much time.

>>152897951
>>152897956
Yeah, that's not really a problem, but literally everything else is. JSON is just another data format, doesn't matter what you use as long as you can export and parse that shit properly. Obviously people don't give a fuck about file sizes since they use bloated Unity and UE binaries.
>>
2D pixel art hentai games are in very high demand, why aren't you making one?
>>
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>>152898194
>playing sidescrollers with kbm
>>
>>152897951
>Even AAA titles' assets get datamined
>datamined
>>
>>152898273
It's actually less effort to use a custom binary format, and it takes up less space and is faster to read and write.
>>
>>152898293
Because nobody is paying for them
>>
>>152898230
Why would you do that? Not encrypting them would allow stuff like fan translations and shit.
>>
>>152898430
You can never be too careful
>>
>>152898430
>Seeing your game taco tainted by the language of burrito banditos
No thanks
>>
>>152898404
Exactly. If you're already writing a tool then just export a clean, custom format, but anything is better than the initial retarded approach.
>>
>>152898273
Hard work gives good results.
>>
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>>152892515

>no "wears plaid shirts" box
>no "has a full beard" box
>no "unironically develops on mac" box

shaking my head to be honest family.
>>
>>152898794
You're the kind that eats soup with a fork, right?
>>
is her tounge and mouth okayish now or do i need more details?
>>
>>152898882
You can't get the noodles out with a spoon.
>>
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here have some dope beats thread by 2mello
https://soundcloud.com/2mello/midnight-broadcasts-vol-1-06-floating-city

and this, image related.

still a rough texutre on the axe, but it looks alright. its a thigh bone (femur) that has been transformed into an axe of sorts by our favorite hero dumb ass kid

desire to keep making progress but overwhelming desire to satisfy gut bacteria.

>>152891026
i just ended up stretching the UV on X and Y so that it would match the size of my mesh more appropiately
>>
>>152898962
>picture of monk
>her
Wat?
>>
File: blackshellmedia.png (262KB, 624x836px)
blackshellmedia.png
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These are slime bags behind blackshellmedia, just so you can avoid them.
>>
>>152898794
Unnecessary hard work just wastes time. Work smart not hard.
>>
>>152898962
That's racist. And the mouth needs to be a bit bigger, tongue more out and higher up. Use an ahegao reference
>>
>>152899115
How do they have so many followers?
Bots?
>>
musicbro here, anyone need some free music? Just tell me a little about your project! :)
>>
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>>152899024
https://soundcloud.com/2mello/midnight-broadcasts-vol-1-06-floating-city

dunno why that happened
>>
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>>152899024
>femur
But... where did the bone blade come from?
>>
>>152898273
Your point about flexibility and high chance of error is right, but at some point in your game you just have to do that kind of dirty work. It's like you can't magically assume that your game will know that your tiles in 32x32 or 64x64 or whatever. You have to tell it so it can read and use your sprites properly. Having an image as a tile map is no different from that. You just tell your engine which color is which and that's it.
>>
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i made enums nullable besides them being value types
>>
>>152899024
Runescape is gonna sue
>>
>>152899186

I think they used a different identity to follow a lot of people, or they purchased these account from an account "farmer" of some sort. You can buy twitter accounts with lots of followers these days. It's a lot of fake followers tho, to give the impression that they are "influential".
>>
>>152899192
>link still fucked up
uhh
/midnight-broadcasts-vol-1-06-floating-city


>>152899214
he mushed it in there with his magic powers

ill have to add something where you can visually see it transforming otherwise theres massive confusion
>>
File: 1463967029192.jpg (10KB, 479x115px)
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business idea: a game about el peruANO, bart drogado, le 155, anime, etc.
>>
>>152899325
Cute
>>
>>152896326
Terraria does this. It's fine.
>>
>>152899115
>Daniel Doan followed me on Twitter
>unfollowed me the next day
They really think that's gonna get me to follow them?
>>
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i recently made a tool that aids the stage texturing work, ought to save me some careful position picking and speed things up
also started some work on the background
>>
>>152899325
https://msdn.microsoft.com/en-us/library/1t3y8s4s.aspx
>>
>>152899558
I block anyone I notice that follows/unfollows.
So annoying
>>
>>152899024
>>
are you ready for lewd jam? what will you game be? you are going in the lewd jam, right?
>>
>>152898428
except they are
>>
>>152899310
I'm not talking about parsing the image in the engine, that's easy. That's not even a topic here.

I'm talking about manually typing in thousands of color values in paint for hours like a psychopath. You won't even be able to see what the map looks like, but hey, at least you're wasting time.
>>
>>152899861
Mental map.
Hard work always pays off, and anything worth doing is worth doing through hard work.
>>
File: 1462398406329.jpg (292KB, 1280x1189px)
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>you will never make a waifu as good as the ones Blizzard makes

Why even live
>>
>>152899186
May just be legit followers

A lot of indie out there. And a lot of them are more worried about getting known than funneling more funds than it's ever worth into a 'publishing & marketing' service. They just read publishing and marketing and think it's the shit they need (which is precisely what his service should market itself as)

I don't really look down on Blackshellmedia for it, if they actually provide a service. I just consider it not at all worth the 33% portion mentioned earlier. A lot of pointless service out there, or shit you can do yourself if you just study the fuck up. The ones who sign up with them are the dumbfucks.
>>
>>152899997
I know you're rusing me, and I'm letting you do it.
>>
>>152899325
>>152899620
Also, I'm sure you can find a more descriptive and domain-specific name than "Null", such as "NoTap". And the "Tap" part of the enum variant names seems redundant. Why not "None", "Inside", and "Outside"?
>>
>>152900063

They don't provide a service. That's the whole point. The "marketing" effort is a few retweets to their fake followers on twitter and facebook. Their marketing has zero impact and they take a 33% slice of your earnings. It's straight up snake oil salesman techniques.
>>
I don't want people who are bad at my game to play my game.

I would honestly rather refund them and suggest they try a different game/hobby.
>>
>>152900050
the people at blizzard have made tutorials on how they do it
>>
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Am I going to have a hard time programming my game if I can't even get a firm grasp on HTML?
>>
>>152900373
maybe not, HTML is shit
>>
>>152898293
Because the demand is irrelevant since I wouldn't have the guts to sell a h game and my art skills aren't at a level I could be happy with the results yet
>>
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>>152900050
Like this one?
>>
>>152900373
No, HTML is hard. Try learning Java first.
>>
>>152900373
HTML and programming languages have very little in common
>>
>>152900303
So you're saying you're so bad at gamedev you can't teach your players to get good at it
>>
>>152900373
No, most programming is easier than HTML, which is considered an advanced topic.
>>
>>152900373
HTML isn't even programming.
>>
>>152894979

You're playing a game with a girl. By holding the action button you focus on foreplay, by leaving it be you focus on the game. Foreplay raises the girl's tension meter but makes her more suspicious of you, concentrating on gaming makes her less suspicious of you but she can get bored of losing over and over. The further you can get the girl going, the more inclined she'll be to go with the flow and care less about gaming.
>>
>>152898293
because i can't art
what's a good style that's easy to copy for a pixel hentai game?
>>
>>152900373
html has nearly nothing to do with programming, so maybe not
although HTML is simple enough that any drooling retard could use it, so maybe yes
>>
>>152895538
window spaghetti is fine for ad hoc tools instead of consumer products
if nobody is going to use your level editor other than yourself who cares if its ugly as fuck
>>
>>152899861
I'm always try to find ways to simplify my work, and since I got bored of text files, this looked like a good next step.

I hope you won't take my question as a ruse, but how would you store map data for a simple tile based game?
>>
>>152898962
I guess
>>
>>152900296
>The "marketing" effort is a few retweets to their fake followers on twitter and facebook.
If that's it fuck them

If they had contacts in media and actually did some legwork I'd get that. Getting the game on Steam, GoG, whatnot. But fuck them if that's all they do.
>>
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>>152900510
HTML+CSS is a Turing-complete language.
>>
thanks anime
>>
>>152900373
HTML is like using Word, but instead of selecting something and clicking 'bold' you have to write that shit.

If you are stuck at the part where you try to align your divs with CSS, then don't worry, no one gets how that voodoo magic is done.
>>
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>>152900336
Where can I read about this?
>>
>>152900050
Blizzard don't have good waifus, anon.
>>
>>152900631
>The notion of Turing-completeness does not apply to languages such as XML, HTML
>>
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>>152900631
A lot of things are turing-complete as a side effect, they're not called programming languages either.
>>
Can't any language be turing complete as long as it has if statements?
>>
>>152900567
I wouldn't think of your post as anything but bait when you say that this looks like a good step.

Okay, so using PNG as a storage format isn't probably really that bad, but you're wasting space on chunk headers. Spore did something similar; every creature you created could be exported as a PNG that you could share.

I'm not sure what you mean when you're saying you got bored of text files. Did you actually manually type the map data in the text file, or did you export it to text from an editor?
>>
For those who've played Zineth, how do they have the character stick so smoothly to the ground when skiing around?
>>
does my brain inherit from my dick or does my dick inherit from my brain
>>
>>152900050
Blizzard doesn't make good waifus (See Leah)
>>
>>152900631
Is MTG a programming language?
>>
>>152900902
here

this is the guy that modeled Mercy ahd Pharah in overwatch, he has tutorials and they are even on cgpeers
http://haikai.net/tutorials.html

this guy worked on world of warcraft
https://gumroad.com/brushforge#

and so did this guy
https://gumroad.com/turpedo#

two full free classes from a guy that worked on world of warcraft for years
https://www.youtube.com/watch?v=c_GWVez_UHM
>>
>>152901216
depends whether your gamestate controls both or only one
>>
>>152901182
>>152900567
Scratch that, PNG can be decent since it's compressed. It's just that you need to write a map editor that exports to it.
>>
>>152901216
Is your brain a dick? Is your dick a brain?
>>
I'm exporting my map files as jpg but it's not loading things correctly. Can someone take a look at my code?
>>
>>152901526
try exporting as png, could be compression losses that fuck things up for jpg
>>
File: 1413233982090.png (33KB, 177x200px)
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>>152901526
>>
>>152901618
No
>>
>>152901526
Are you Notch? Making your map editor an image file
>>
>>152901526
medium-low lel
>>
Make your entire game a png
>>
I'm finally taking initiative to learn C++. Is this a good idea, /agdg/?
>>
>>152901182
>>152897951
>manually type the map data in the text file
I did mine like this: type
XXXXOXXXXX
XXXOOOXXXX
etc. then search and replace
X by 0, and O by 1,
>>
>>152901832
Call it SuperRetro, nostalgia to the times back when they just shipped plastic overlays for your TV as the game ground
>>
File: Victory .png (2MB, 1621x910px)
Victory .png
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I have to stop now because I'll probably jump out of my window if I need to do two more minutes of UI design. I wish I was an artfag.
>>
>>152901526
https://m.youtube.com/watch?v=QEzhxP-pdos
>>
>>152901917
Also I was thinking of doing my graphics the same way. Type them in notepad then search+replace and turn them into arrays of pixel data. I just have to find a way to do sound in notepad and I can have a whole game made in notepad alone
>>
File: 1351028204283.png (29KB, 300x300px)
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>>152901917
>>
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Is there any reason not to use a Boost library in your project?
Every time I look something up the answer is "BOOST DOES THIS"
>>
>>152902118
autism's one
>>
For the lewd jam am I supposed to blur tips and vag?
>>
>>152902118
1) slow as fuck
2) you don't need them
3) you really don't need them even if you think you do
>>
>>152902230
*meant tits, fucking autocorrect....
>>
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>>152901057
>>152900982
https://codepen.io/elad2412/pen/hBaqo
>>
>>152902230
Lewd should even have tips and vag. It's supposed to be the implications that turn you on. But yeah, black bar that shit if you have it.
>>
>>152901894
Why? Not saying you shouldn't learn it, but you should have a good reason. It's not really a good or interesting language, it's just widely-used.

>>152902118
It pulls in a lot of bloat if you only need one small feature. And a lot of features have been recently absorbed into the C++ standard library, or are now obsolete.
>>
>>152902407
alright thx, I shall watch a couples JAV to get some aspiration going!!!
>>
>>152902230
What do you mean? You can have lewd games on itch.io but when you're posting progress here you better hide the indecent bits or you might get bonked
>>
>>152898428
>>152899809
>except they are

Name six games
>>
>>152902527
>It's not really a good or interesting language, it's just widely-used.
Which languages are good and/or interesting?
>>
>>152902230
Itch don't care so you might as well let the breathe free.
>>
>>152902768
Rust.
>>
>>152902768
C.
>>
>>152902657
yeah yeah I get it, she just gonna have bush when shes here and shave it for lewd jam day
>>
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>>152902542
>I shall watch a couples JAV to get some aspiration going!!!
Let's do this!
>>
File: 1347559198340.jpg (39KB, 848x480px)
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>>152902376
HTML still isn't a programming language.
Go be pedantic somewhere else, when people talk about programming they usually talk about languages that were made for programming, not something that happens to be turing-complete for some reason when combined with some other shit.
>>
>>152902741
Tower of Succubus (plus the other two games by this dev)
Labyrinth of 9 Rooms
Demon's Sperm
Kurovadis
Parasite In City
Eroico
>>
>>152902768
See the replies to >>152880139
>>
/dpt/ faggots, >>>/g/ is that way
>>
https://www.youtube.com/watch?v=JCeOf2q6_TA
>>
Is Oxygine any good or is it a meme library?
>>
>>152903328
>engine comparison is okay
>image editor comparison is okay
>DAW comparison is okay
>language comparison is not
>>
>>152903468
Never heard of it so it's safe to assume it's another meme library.
>>
>>152903509
Just like gamedev is ok and enginedev is not ok
>>
>>152903076
>maid
oh boy, code please
>>
>>152903468
Looks like it's designed for mobile dev so yeah, meme.
>>
>>152903580
>>152903670
What are some non-meme libraries that use C++
>>
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>>
>>152903798
>libraries that use C++
>not C++ libraries
Mindset is all wrong.
>>
>>152903798
GLFW (or SFML if you want something simpler) and your own engine.
You don't need to bother with the high level abstractions of meme engines if you're making a 2D game, otherwise you shouldn't be using C++ in the first place.
>>
>>152903848
>great designs and art
>it's just a regular male
every time. Why are so many hentai devs boring? Futa or monster man would have been 10x better
>>
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>>152903509

Language comparison is literally dick comparison by other means. It is the height of unabashed faggotry and belongs in >>>/g/
>>
>>152903848
Last I saw it was just cat bee and jelly.
How did it cum to this?
>>
>>152903613
>maid
>singular
MIRD-056
>>
>>152903328
I'm a >>>/g/wdg/ faggot actually
>>
>>152904061
There are objective differences but in the end it doesn't matter because AGDG is 90% nodevs

>>152904107
Patreon funding
>>
>>152904061
I code exclusively in Francis.
>>
So I was working on the village and Unity crashed. The project got corrupted and I had to reload all assets.
Everything is working now, everything but the scene that was loaded...the town.


The scene got corrupted and is empty now, all I get is this "iterator == end" error. Google is not being too helpul so if anyone knows a solution please let me know.


I do have a backup but it's like a week old. I'd rather try everything before giving up a week's worth of work.
>>
>>152904061
>why are you using X? You could be much more productive with few tradeoffs using Y.
>nu-AGDG considers this to be shitposting
>>
>>152904406
>I do have a backup but it's like a week old.
I'm sorry anon but you fucked up.
If you aren't backing up every other hour you're asking for trouble.
>>
how to stop reinventing the wheel and go watch tutorials and shit
>>
>>152904561

>nu-AGDG

nice forced meme, kiddo. Now, where's your memeing game?

Also,

>you could be much more productive with Y

This is false, since it's almost always better to use what your are already familiar with to be productive. Learning a new thing is less productive.

Always use what you already know.
>>
>>152904708
Programming is the hard thing to learn. Learning new languages is easy.
>>
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>>152904561
what if instead of being productive
I just kept reposting the same webms
>>
>Graham considers a hypothetical Blub programmer. When the programmer looks down the "power continuum", he considers the lower languages to be less powerful because they miss some feature that a Blub programmer is used to. But when he looks up, he fails to realise that he is looking up: he merely sees "weird languages" with unnecessary features and assumes they are equivalent in power, but with "other hairy stuff thrown in as well". When Graham considers the point of view of a programmer using a language higher than Blub, he describes that programmer as looking down on Blub and noting its "missing" features from the point of view of the higher language.
I think AGDG just suffers from a serious case of Blub paradox.
>>
>>152904881
Just be an assembly programmer and look down on everyone.
>>
>>152904783

Learning a language requires a lot more than knowing the syntax. You have to be intimately familiar with the libraries as well. You won't be as productive if you are continuously googling documentation.

This is why telling people to switch the language they are already familar with is bad.
>>
Is it possible to batch instanced meshes that have different textures in ue4?
>>
>>152904960
Okay then, what about guiding new programmers into learning the good languages instead of getting baby ducked into some useless shitheap?
>>
>>152904960
>This is why telling people to switch the language they are already familar with is bad.
It's your moral duty to save people from using JS and learning something good.
>>
>>152904992
I don't know anything about UE4, but that's not how hardware instancing works.
>>
>>152904992
>that have different textures
No, that's the whole thing with batching, they need to be sharing textures/shaders etc.
Either combine your different textures into a larger one or carefully split your instanced rendering into the minimum amount of calls needed.
>>
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Working on farming mechanics now!
>>
>>152905054

If you haven't noticed we aren't in the business of guiding people into good languages, we're in the business of creating games. And the OP text has all our recommendations.

>>152905089

JS is a good language for you, if you already know how to use it's functional features. There's literally no reason to argue with a JS programmer, and ridicule him.
>>
>>152903798
GLFW is the gold standard, though you'll only get windowing and event handling afaik.
SFML includes everything and is made for babies, though I've used the audio and networking parts of it occasionally.
>>
>>152901267
>refresh page after hours gone
>see this
Not even that anon, but nice links and thanks
>>
>>152905262
>JS is a good language for you
You've already been brainwashed
>>
>>152905228
lol i thought you were trying to burn down that house
>>
>>152905262
Guiding someone into learning a good language = guiding someone into being a productive developer.
>>
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how am i suppose to make progress when all i can think about is servicing plumpy, delicious cock?
>>
>>152905207
thanks senpai, i forgot about the packing textures part.
>>
>>152905610
This isn't yours is it?
>>
>>152904123
thank you based javanon
>>
Perhaps I should spend a few hundred dollars more on the unity asset store. I would then be able to prototype my shitty ideas in a more comfortable environment.
>>
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>>152905610
>not using your needs to fuel your dev
oh wait you're a nodev
>>
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Only a little bit of progress today, turrets that do their thang.
Any other traps and shit I can put in? I was thinking spike traps, gates that rise when you hit it's switch, shit like that.
Need something to make it stand out desu.

>>152899560
your game looks sick
>>
To all my fellow nodevs: Best thing you can do is do some time management. Decide a time, like, say, an hour or two, that you'll dedicate to learning your language of choice and getting your game set up.
For anyone who says "B-but I need art", you can always add art later. A lot of the webms you see use placeholders. There's no shame grabbing sprites of your favorite game to use as placeholders, then fixing it up with your own sprites when you get them. Programming is the #1 important thing you need to do. Art can ALWAYS come later.
>>
>>152905979
Make a missile that go in the same floor of the character, if it get behind the person it "explodes" shooting two more missiles in two other floors :^)
>>
>>152905979
Explosions that make an entire floor a killzone
>>
>>152906165
Forgot to mention that it obviously would happen after the person dodge it and the other two new missiles obviously would go the opposite direction which could hit the character
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=751582576
>>
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How the fuck do you make save files forwards compatible when they use serialization? I would rather not have the player have to delete all of their saves every time the game gets updated.

Also, for Unity, is it better to use Application.persistantDataPath (roaming/appdata folder) or Application.dataPath (folder where the game was placed) for storing save files? I would imagine the latter for convenience but everybody seems to use the former for whatever reason.
>>
>>152906165
>>152906327
I like the idea of it, but im afraid I don't understand exactly
Fancy drawing it out in Paint or something

>>152906303
Sounds good, what should set it off? What about a bomb that drops onto it's floor if it gets shot, or if it doesn't get shot in time...?
>>
>>152906545
You don't use the lazy, sledgehammer approach of serialization.
>>
>>152906545
Write something which unserializes the save data in the fashion which it is used to, converts/updates it, then serializes it again.
>>
>>152906545
Write code that reads the previous format and convert it to the new one baka
>>
>>152906629
A bomb on the floor's floor with the counter 5-4-3-2-1 on the floor's ceiling, connected to the bomb by a thread, shoot the counter and it breaks/stops counting down, shoot the bomb on accident and it blows up
>>
>>152906545
The former. The latter can run into problems with permissions.
>>
>>152906629
wait up, I will draw it in Aseprite with my master level draw skill :^)
>>
>>152905610
if this is yours, the face moves too much compared to the head
>>
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>>152906658
Mind giving me a hint as to what the proper way of serialization is?

>>152906709
>>152906869
Wouldn't that mean that I would have to save the old versions of all the serialized data structures? If I wanted all the files to be forwards compatible, then wouldn't I slowly end up with a huge list of old data structures?
>>
>>152907472
Write what you need to a file. Read it back.
>>
>>152907472
>Wouldn't that mean that I would have to save the old versions of all the serialized data structures?
Yes
But stop changing your save data format if you want to make your life easy
>>
>>152906960
I love the idea, but I don't think it's a good idea to demand precision from the player as they will be aiming with their thumb - it's a mobile game. I could have the bomb and counter on separate floors...?

>>152907145
uh oh
>>
>>152900373
Aligning divisions, margins, spacing, etc.. and making sure it doesn't fall apart is hard. No one knows how to do this ever. Web design is mostly putting in numbers you are used to until it works.

If none of it works, you put in random ass numbers until it works and add to your list of numbers to try.
>>
>>152888338
>claims OP is a shitposter
>doesn't include the discord
bruh
>>
>>152901251
No, but I still really appreciate how the comprehensive rules for MTG works and everything is consistent.

Really made me butthurt when two cards in hearthstone with literally the same effect has different interactions.
>>
>>152908069
fuck off
>>
>>152907740
I guess it's not that bad then. The format/structures change constantly at the moment because I'm still working things out, but later down that'll probably stop happening.

>>152906974
Ahh, okay then. A lot of people complain about the save file location in games being so obtuse, but that's a good reason why they're there.

Thanks anons!
>>
>>152906346
Why do idiots feel the need to comment on these obvious troll submissions when they can just vote no and move on
>>
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>>152907870
Here is what I meant with a missle that explode and launch two other missiles that will go in the player direction

I am a shitter at drawing but I believe this is enough to understand
>>
>>152908340
>The format/structures change constantly at the moment because I'm still working things out,
Well yeah that's expected during development
>>
>>152904123
>multiple maids
You know I haven't seen maids in such a long time I forgot they existed.

Have a very specific fetish in return
NITR-103
>>
>>152908208
no
>>
>>152908395
Why do people respond to shitposters constantly? It's the same thing
>>
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why can't the built-in physics handle this

nice bug unity
>>
>>152908190
>tfw MTG manages to integrate well designes rules and flavour with some nifty art on top
>>
File: ZomboFullDetail.png (611KB, 1800x1800px)
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Finished yesterday's sculpt.
Retopo soon.
>>
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>>152907870
>>152908427
Oops, I made the gif too small. Here is a bigger
>>
>>152908619
Nice details
>>
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>>152908619
Also played around with colors to see just how well I can rip off Dark Souls 2.

This is going to be fun to texture.
>>
>>152908557
If Unity is any good it will have an option for some form of continuous collision checking so fast things wont teleport like that.
>>
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thoughts on menu screens that don't pause the game?

also have some very buggy progress
>>
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So this went through compression hell and I can't be bothered to try again just so people can see the debug text.

I made a play area and 4 constants (x,y,w,h). I have the background behind everything so I can see if all the enemies/bullets are properly disappearing.

Stole more assets from the internet.
>>
>>152908627
nice, I get the idea now
wouldn't it make sense for the missile to come from the left side, maybe with a little ( ! ) sign so you know you can avoid it, cos like all of the screen is focused to the right of the player.
Then you can shoot it down early - if you miss, it explodes into two homing missiles.
>>
>>152908803
>>152908619
The pants ruins it. He should be naked. Or at least have them be tattered.
>>
>>152908820

They are great and add to the immersion.
>>
>>152908820
Necessary for online games but WHY-tier for anything else.
>>
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>>152898962
Here, my first tounge. I think you need to try again.
>>
>>152908619
Very nice, but the anatomy looks a little off if you're going the realistic route
Mainly the hips look too wide and the arms look too long
>>
why are people still buying, using, and unironically recommending GameMaker when Godot and Polycode exist?
>>
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>>152908820
>thoughts on menu screens that don't pause the game?
>>
>>152909051
Nah, they can be good for certain things, like the quick loot menu in fallout 4
For things you're doing frequently, it should be as fast as possible, and sometimes having quick menus is better for that
>>
>>152909139
are the binaries out?
>>
>>152908986
That's work for the texturing part. There will be some more material information on those pantaloons.
>>
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>>152908813
it actually does

good job unity, my bad
>>
>>152908958
Well I just made it quickly, but you probably should make an alert in which floor each missile will go, otherwise it will be an annoying mechanic
>>
>>152909139
godot is a meme engine. remember the trump parody?
>>
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>>152909085
Looks hot
>>
>>152909248
Well, if they don't obscure gameplay and don't steal any needed buttons, I guess they're okay, but I wouldn't really consider them menus.
>>
>>152908820
I feel like you should incorporate both. Have unpaused menus but have an actual PAUSE button.

Unpaused menu is very immersive yes. However nothing is more infuriating than being in a boss fight while my dog is crying because he wants to go outside.

I've lost many fights and battles because of this because dog > game. Even worse is leaving the room thinking it is safe and I come back and I've been gangbanged by enemies of unknown origin.
>>
>>152909387
What would you consider them?
>>
>>152909426

I agree, unpaused menu, but a pause button that just gives a black screen and says "paused"
>>
>>152909565
I don't know.
>>
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Replacing placeholders.
Rough animation for one of the attacks
>>
>>152908557
its not a bug, you should check for collisions properly.
first : use logic think about the size of the fucking object and the speed it changes its position over time. This is not real fucking life. if it changes speed to fast its like teleportation, therefore no colisions will be checked.
second read this :
https://docs.unity3d.com/uploads/Main/monobehaviour_flowchart.svg

if the movement isnt on the fixed update you are doing it wrong.

third : check if the collision is continuous, case its not do it.
>>
>>152909306
yeah, your way makes more sense I think
I'll put it in tomorrow, thanks x
>>
tfw always want to add something, so never be done. Maybe I can go the webpage donate route.
>>
>>152909714
keep it up
>>
>>152909139
Never saw anything about polycode so no comment.

Godot has shit documentation and their QA page is a barren wasteland and only relatively simple concepts are answered so all of your googling will lead to unanswered questions.

If you are the kind of person that is completely okay with the above and are capable of problem solving. Then that's great but that also means you probably don't want to deal with nodes and GDScript or would rather work on your own engine.

Essentially it's stuck in a bad place. I haven't messed around with it much so it could be AMAZING. However it really needs somebody to buckle the fuck down, answer a shit ton of questions on their page, especially the more involved ones. Then fill the wiki and such with that information.

Then for people who are using Unity/Unreal you can say, "try Godot". Til then the lack of documentation hurts the type of people who would be interested in it.
>>
>>152910187
I found unity documentation unsatisfactory. Now xna, you draw a sprite on the screen you are 50% done. not much to xna really.
>>
>>152910507
Never saw anything about polycode so no comment.

Godot has shit documentation and their QA page is a barren wasteland and only relatively simple concepts are answered so all of your googling will lead to unanswered questions.

If you are the kind of person that is completely okay with the above and are capable of problem solving. Then that's great but that also means you probably don't want to deal with nodes and GDScript or would rather work on your own engine.

Essentially it's stuck in a bad place. I haven't messed around with it much so it could be AMAZING. However it really needs somebody to buckle the fuck down, answer a shit ton of questions on their page, especially the more involved ones. Then fill the wiki and such with that information.

Then for people who are using Unity/Unreal you can say, "try Godot". Til then the lack of documentation hurts the type of people who would be interested in it.
>>
>>152908619
arm muscles look kind of messed up
check some reference
>>
>>152910507

Are you joking? The documentation and community is the biggest reason people use Unity.
>>
>>152910507
Oh boy my post is gonna turn into pasta.

I found unity's documentation pretty good. My issue is 85% of the important documentation is fucking videos. I absolutely hate video guides.

To make matters worse they're also mostly livestream videos. So I have to deal with all the stuttering, answering questions for a chat I can't see, and literally making mistakes and not correcting them for 20 minutes.

You can find all the information you want in Unity, it's just gonna be in a fucking video.
>>
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>love the ai possibilities of renpy
>hate looking at standing sprites that don't do anything

>love the town and world building of rpg maker
>Ai is basically walking in a circle

What do?
>>
>>152910771
I did. It's just confusing as fuck. The biceps seems like a weird meathanger
>>
>>152911105
write your own AI
>>
>>152911105
Surely RPG maker has some amount of programming? AI in the sense you're evidently talking about, doesn't take much.
>>
>want to enjoy competetive games like dota/overwatch/street fighter
>they just make me mad as fuck

dunno anymore man
>>
>>152889976
Looks good, but the font is very unreadable.
>>
>>152911262
I want actors to have a set schedule that they have to follow

Renpy has great specifics for that
But rpg maker is 3 times the work for a shitty looking pay off
>>
>>152911105
>renpy
>rpg maker
What exactly are you making here I'm getting mixed messages? A VN?

If it's a Visual Novel you can have moving sprites and stuff ala muv-luv. Not sure if renpy can do animations. If not, it shouldn't be too hard to program it in python.
>>
i can't believe there was a bug in my game day one mind blown
>>
>>152911552
No, I'm working with an akabur type of game for lewd jam
>>
Who /needsmoremonitors/ here?
>>
File: best.png (8KB, 896x828px) Image search: [Google]
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Okay, made some progress, working on battle screen. I tried to make a background, with the enemy sitting in the middle.
But don't know how to display the enemy (graphically speaking, not logic and stuff).

>pic related
Which one is the best? Or do you have any other ideas to make the enemy stand out more?
>>
>>152911679
I don't know what that means to be honest. Never played an akabur type game and google doesn't help much.

However based on your comment to someone else I would say renpy is better than rpg maker for what you want.
>>
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>>152911913
From the image, the bottom.

However I feel like if you're gonna do this you should full ASCII. At the least for the enemy and the backgrounds.
>>
>>152911913
Bottom but with a greyscale background
>>
>>152911913
top looks slick and clean

others are dirty as fuck
>>
>>152912092
What you mean by "full ascii" ?
I'm working on the console, I can only use ascii chars, so I don't understand...
However, I might try ascii background.

>>152912096
Nice idea, never thought about that.

>>152912138
Yeah, but I feel like the enemy don't stand out as much as it should be.

Thanks for the feedback anons
>>
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Rough is in, not properly lined and colored yet
>>
>>152912490
My entire post was a grammatical trainwreck. I meant have everything done in ASCII chars but maybe menus and UI.
>>
>>152912647
Oh, i got it now. Thanks
>>
>>152912567
>no more demonic sausages from hell

Aww, those had charm.

Great to see progress on your game, though. Good luck with the animation. 2D animation is a damn daunting task.
>>
>>152911913
Try to mix them.
>>
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>>152913250
>no more demonic sausages from hell
Don't worry, they're still in there as enemies, I just used their texture for the placeholder.

And thanks anon, it is a lot of work, probably the most time consuming part of making this game but I'm slowly getting more used to it. It helps that I don't use too many frames.
>>
>>152889480
Why do people keep posting this shit? Until someone digs up the original png, it continues to be fucking useless.
>>
The bounce physics in my Arkanoid game are a little strange - the ball bounces fine against walls and the paddle, but against the enemy the ball will sometimes freeze in place or bounce at a totally different angle. They're still better than an engine default or tutorial in general, but the specific scenarios are frustrating to work around. Besides that, it turns out that even if you mitigate the aiming process of Arkanoid (with manual parry-reaiming and bullets) the bulk of the gameplay comes down to 'watch the ball hit the bricks until it comes back down'. Even if the bricks drop gold for the player to collect, they still feel like they have no real input in the process. The solution, I think, will be to turn the game from an Arkanoid clone to a Wild Guns clone instead. I've been playing a fair amount of Transformers Devastation as of late - enemy instances flashing before firing and parry-induced slowdown are definitely big winners as far as future gamedev are concerned.
>>
>>152912567
whatever you do, please don't leave.

You provide progress, and your game doesn't suck.
>>
>>152913486
>a game with good art
You don't belong here
>>
>>152913616
RUDE
>>
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>>152913548
>>
Give me your best "I'm 12 and on kazaa" playlist.
https://www.youtube.com/watch?v=hNPWXooRP-g
>>
>>152913548
>Until someone digs up the original png, it continues to be fucking useless.
?????????????
>>
Is there a way to better know where in the model the "thrust" of addforceatposition would be coming from or is it just trial and error?
>>
>>152913681
Nice try but these artifacts are pretty fucking awful.

>>152913705
https://www.youtube.com/watch?v=Voxzj6DREBA
>>
>>152913548
whats the difference
>>
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>>152913603
>whatever you do, please don't leave.
I can't even if I wanted to, trust me I tried.
AGDG's the reason my game exists to begin with.

>>152913616
Hey no bully, my game only started having decent art recently.
>>
>>152913825
The force parameter is a vector, it has direction.
>>
When's demo day 11? What's the schedule with these things?
>>
>>152911913
Solid white and solid black are a bit too contrasting I think. Maybe use black text with a colored background (something different for every enemy). Or different colors for different parts of the enemy.
>>
>>152914034
I meant something like a visual indicator for Unity Scene that makes it easier to find the point where the force is coming from.
>>
>>152914383
On the 8th of every 2 months
>>
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I thought the background of the previous level was a little static, so I tried something radically different for level 4. The actual game play parts of the level are in progress.

Still looking for artists.
>>
>>152914419
Use Gizmos
>>
>>152914489
That's beautiful
>>
INTERMISSION

https://www.youtube.com/watch?v=Ug88HO2mg44
>>
Anyone here familiar with the Rain AI in the Unity store? It sounds a bit too good to be free.
>>
>>152914663
You can just download it and test it out for yourself
>>
is game maker seen as a crutch in this community?
>>
>>152914979
Only by nodevs
>>
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>>152892515
Only a half on the insane haircut. I don't dye it and I think some people might not consider it insane but some do.
>>
>>152898812
>no "wears plaid shirts" box
>no "has a full beard" box
With this I might've filled a row.
>>
>>152914979
making games is good
>>
>>152914823
I value /agdg/'s hot opinions
>>
>>152915093
your walls might be mouldy on the inside
you'll have to call an expert to find out
>>
>>152893131
>>152894923
I've been literally just my thesis away from graduating for a year. Most of the code is done but I can't get myself to write about it.

Being here isn't healthy guys. Leave when you still can.
>>
>>152892515
I am hipster indie trash, somehow got 0 squares though. I think the sheet aims at some kind of hypotetical arch-indie dev.
>>
anyone able to re-up some gdc vault member only videos? or know where i might find them?
>>
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>>152915706
>hypothetical
>>
>>152915684
>It's someone else's fault that I'm a failure!

Millennials, everyone
>>
>>152915023
I dont know what that is
should I just lurk more until I become more accustomed to this thread?
>>
>>152916071
1. lurk moar
2. game maker is fine
>>
>>152916071
Leave while you still can. This is probably THE worst game development community you can get into
>>
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>>152915842
How

What the fuck is wrong with these people's egos

Why does everything they do mean they're the Second Coming of Christ
>>
>>152916071
you'll be much better off leaving this community until you get somewhat competent at any engine including gm:s, unity and other shit, otherwise you might mistake shitposting for legitimate posts
>>
>>152916179
>>152915684

hope you realize youre a minority in this thought process. we are pretty small but there a few successful devs from here. but there very opinionated criticism here which is either good or bad. and theres tons of smart artists/programmers/musicians that help if you ask
>>
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>>152915842
>tags
>>
>>152916071
Someone who doesn't dev.
GM is totally fine, risk of rain's dev was an agdg and he became a millionaire from that game.

>>152916179
>This is probably THE worst game development community you can get into
One good thing about that is it'll teach you to have thick skin. There's also honesty since people won't bother giving you empty compliments so you give them back empty compliments.
>>
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>>152916349
holy shit, never noticed
>>
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>>152915842
>>152916349

>Dystopian
>>
>>152916179
It's not that bad, there is almost no asslicking or personality cult and if your game sucks shit people will tell you without pussying around.
Also compared to other generals /agdg/ is pretty good. We have like three memes and one shitposter you have to know
>>152916071
NoDev = someone who isn't a dev but still posts here
YesDev = someone who makes games
WhoDev = someone who never posts progress and comes here only to shill his game
>>
>ctrl+f danny, rotate, googem
>nothing
Again? Is this a retirement home now?
>>
>>152916369
>One good thing about that is it'll teach you to have thick skin.
love this meme
>>
Can someone please post screens/progress of Monster Onsen? I need a frame of reference for the project
>>
>>152916835
t. butthurt yandere faggot
>>
>>152917028
Yanderedev never gave even the smallest of shits about /agdg/.
>>
>>152914979
No, but it is really unsuitable if you want to be able to program somewhat complex logic. GML is really limited.
>>
>>152917221
no shit he was super butthurt and couldn't take any criticism
agdg would kill him
>>
>>152916659
WhatDev = Dev that asks others for ideas
WhereDev = Dev who can't find that book in his C++ library
EngineDev = Disgusting devs with no common decency
>>
>>152917269
GML isn't limited as much as it is awkward if you're used to better languages
you can make whatever you want with it so long as you don't want too many of them
>>
>>152916659
Don't forget the common Maybedev, who may or may not finish his game
>>
>>152917491
>you can make whatever you want with it
Turing-completeness is not an argument.
>>
>>152917562
thats basically all and every dev who posts here
>>
>>152917610
Yes.
You're not a true yesdev, though, until you've finished a game, however small.
>>
>>152916179
>go to Reddit
>it's 95% hugbox
>go to TIGSource
>everyone is an egotistical asshole
>go to /agdg/
>get at least some replies that are useful criticism
This place is probably the best.
>>
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Last update for the night, say hello to the shopkeeper
I hope my artist comes back soon I'm going insane
>>
>>152917358
so he would leave without "learning to be thick skinned" and agdg would have one less dev. how is that beneficial to anyone?
>>
>>152918014
If you can't grow some skin you don't belong here. AGDG is not a safe space.
>>
>>152917971
>BUY MY SHIT YOU SHIT
Sold
>>
>>152918014
agdg imposes Social Darwinism
fuck off
>>
>>152917580
This isn't even a "anything is possible" argument. Game maker has everything you need to make a pixelshit indie game, even ones with complex dynamic behavior. Case in point: gunpoint.
>>
Where can I find liturgical chans in the public domain?
>>
>>152918223
Gunpoint isn't all that complex.

I mean for things like state machines, actions tied to animations, things that have to happen over a period of time. That is complex to program, and GM can't keep up.
>>
>>152917358
>agdg would kill him
I doubt it. He's been getting shit on ever since he got into gamedev and is still making his game, and he's going to be rich for it.

/agdg/ doesn't have some special potent force of bullying.
>>
>>152916341
And why has every successful dev dumped this place right after they got big?
>>
>>152918418
Because 4chan is negative publicity everywhere
>>
>>152918358
i wish you weren't a nodev so i could bully you into suicide
>>
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>>152916659
To continue off of the /agdg/ thing,
where should i post my art stuff, looking to help out with some projects like rpgs or maybe fighters if time permits.
Also new to 4chan
>>
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how do I make a game with Zineth's control? I can't get the skiing right. It's so tight and everything. The way the guy sticks to the ground seamlessly or the way he just turns around while keeping his velocity.
>>
>>152917882
My nigga. I've been preaching this forever on this board and really enjoy how many nodevs it triggers, especially the lil bitches who are afraid of jams.

Speaking of which, LD is tomorrow...
>>
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>>152892515
>>
>>152918139
>>152918164
so it isn't. gotcha
>>
>>152918503
I'm a yesdev who has been through the worst this place has to offer and I'm still deving. You're a bunch of limp wristed faggots. Stop acting tough kiddo.
>>
>>152918714
It would be detrimental to be hyper-inclusive.
>>
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Daily reminder that I have 5+ hours of music for devs to use for free

Varied, spread across 11 albums. Feel free to browse through or give me some adjectives/themes and I'll try to point you in the right direction:

https://arcturus.bandcamp.com/

Keep up the good work bros
>>
>>152918601
I thought about participating but unfortunately I have a job interview right around that time.
I'll be in the next one though. Can't wait.
>>
>>152917491
Can you do pointer arithmetic with it?

If not then that's one limitation off the top of my head. It's limited and probably scales horribly. Games made with the engine are really inefficient, even if I like a lot of them.

That being said, the games I like it in it are all great and if it's what it takes for you to make games, just fucking do it.
>>
>>152918775
Better to just have a bunch of shitposting retards who don't actually make video games, right?
>>
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>>152917882
I finished a game I call Ultimate Puzzle

Am I a YesDev now?
>>
>>152919014
AGDG is for devs, not players. Criticism is valued over inclusiveness.
>>
>>152919014
Hahahahahaha. I enjoyed this post. Because truth.
>>
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>>152918536
>where should i post my art stuff
Tumblr probably, you can just link it whenever you feel like shilling your art
>Also new to 4chan
pic related
>>
>>152919014
Every other dev website already has inclusiveness. This is the only place with shitposting retards willing give you honest criticism
>>
>>152919048
>>
>>152887193
>1 pixel
literally a skeletion

>2 pixles
ughhhh THICC
>>
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does any artist want to team up with me for ludum dare tomorrow? heres my blog http://hydancer.tumblr.com/
>>
>>152918418
some of them are in the steam chat
but once you gain a certain popularity here you become the victim of a lot of negativity because nodevs arent happy with thier own games
>>
https://play.google.com/store/apps/details?id=nrb.diarioanafrank.libro.AOVDYIZEBVTCXMBU&hl=es

how is this type of apps made?
what engine do they use?
>>
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>Try to fix one thing
>Ends up fixing a bunch of old problems at once

Well, it makes me feel like I did something today at least. Also I modified one of the older enemies to be more functional, instead of the mess it was before. Probably start remaking the maps now, and add some basic things to teach the player how some moves function before the boss.
>>
>>152919673
jesus christ cristian
>>
>>152919296
Feedback/criticism from nodevs in a thread meant for gamedevs is pointless. You can get nodev feedback everywhere else on the internet, and anonymous nodev feedback on many other places in 4chan besides a backwoods /vg/ thread.

The way some of you attempt to validate /agdg/ so hard just screams of cuckhood.
>>
>>152918536
You have to go back
>>
>>152919296
it's ironic because agdg isn't even good at giving criticism. it's better to ask the board of each individual aspect of the game for criticism
>>
>>152919702
You're one of my favourite devs.
Love your progress
>>
if you don't like AGDG you can just close the tab
>>
>>152919774
True. Get programming advice on /g/, get art feedback on /ic/, get overall vidya opinions on /v/.

If you think about it objectively, the claim that /agdg/ is a good place for feedback is a joke. It's a lounge for gamedevs, not a place to sharpen your sword, and most of the people in here have never (literally never) come close to making a game.
>>
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I know we already have a few chatrooms, but I made one on this site so we can listen to some good dev music together.
Prease enjoy:
https://togethertube.com/rooms/agdg-music
>>
>>152920185
>dogposter
no thanks
>>
>>152919702
I want to draw you some sprites just so we can see more than a box doing all this shit.
>>
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>tfw reading over old code
>>
>>152920185
You disgust me.
>>
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boat jam
>>
>>152919606
No no if you're an artist team up with me plz
>>
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>>152920387
>check old code
>//todo: fix this later
>didn't write what the problem was
>>
>>152920608
What do you not like music you pathetic fag?
>>
To android developers :
Are you guys Ok with having your home address public on the Google Play store? Is there any way around this?
>>
touch screen controls are fucking garbage
thus all mobile games have to be garbage

OR SO THEY THOUGHT
>>
>>152921348
>having your home address public on the Google Play store?
What the actual fuck? Are you making things up or do they actually show that?
>>
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>>
>>152921348
get a P.O. box
>>
i want to make progress
>>
>>152921578
the bats that fly away at the start are really cool
>>
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>>152886697
Sup fags. I'm so stoked about this Ludum Dare 36. I took some time off work to do it. Tomorrow's the big day!

What theme do you think it will be? Here's my votes for final round.
>>
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>>152921578
Pretty spooky man

>>152921924
>bats
>>
>>152922098
dogs
>>
>>152921981
Who needs ludum dare when we have Lewdem Dare
>>
>>152921541
no, you can google it. they started that 2 years ago due to some EU policy and Google Play not acting as teh retailer the same way Itunes is.
>>152921765
I want to do that, but I havent read anywhere that it's valid to use that. i dont want my account banned
>>
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I guess it's something. Looks closer to what I need anyways. I'm going to bed now, progress was shit today. I feel bad.
>>
>>152922281
Can't take 3 days off your lewd game to jam the biggest gamejam on the internet?

Stay small.
>>
>>152887094
Can you do something about that background? While it looks nice, I think it would be too distracting to the actual gameplay because it's too bright.
>>
>>152922814
Welp, now I've been peer pressured
>>
>>152919786
Thanks anon.

>>152920364
But anon, I haven't even really decided on what I want the MC to look like, and a bunch of other things.
>>
>>152923085
I don't understand how you can dev without having what everything looks like in mind
>>
>>152923053
Finishing a ludum dare is something every gamedev should experience.
>>
>>152923085
CUTE
>>
I'm c-cute?
>>
>>152921578
please stop using smears while wearing a name so similar to the name of my website or i will have to contact my lawyers to defend my brand identity and trademarks
>>
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>>152886902
>tfw spend 5 mins on progress to appease the progress gremlin for the day
>>
>>152923836
I will cease and desist immediately

pls no sue
>>
>>152923836
Your last progress post was a fucking embarrassment.

You've lost yourself googem. I think your best days are truly behind you.
>>
rip 26.08.2016 prototype #1, you died after only 300 lines

i blame terrible touch controls
>>
>>152923305
Well, it's mostly the appearance of the object doing the things I'm iffy on. Like the MC, I'd imagine he would wear something light since he moves pretty fast, but other than that I don't really know. The general idea of what an attack would do and how it would look I can think of though, hence the various poorly drawn slash effects.
>>
Why is this thread so slow?
>>
>>152924781
Everyone's making progress!
>>
giving up
>>
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>>152924849
>>
>>152924781
Just wait until daytime. The chatroom atmosphere becomes unbearable.
>>
>>152924894
Is this shopped???
>>
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So I made some yellow goop with the express purpose of being that annoying shit mechanic like blighttown / every sewer level / bubblegloop swamp / etc

While in yellow goop you can't rewind time, so any death is insta-real-death, and it slows you down considerably and can't jump as high. But most physics objects float in it and the idea is I'll make most platforming segments give you jumps over it on platforms

I mean what does anyone agree on more than deep affection for areas with slow movement and bullshit deaths that negate normal game mechanics? Game wouldn't be complete without one of these
>>
>>152924956
No. NASA can't afford human astronauts anymore.
>>
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I am a farmer!
>>
>>152909139
there's nothing wrong with gamemaker if you're making 2d games programmed through GML/game states
>>
>>152924956
clearly, sloth space gloves look like fat coat hangers
>>
>>152925126
that's some scope you got there bro
>>
>>152887094
I get it, because the french word for Pomegranate is Grenade, right?
>>
I'm at a crossroads with my game.

I can choose to continue down the current path with no end in sight, or I can change course and make a simpler game.

For the last few months I wanted to continue on the first path but I'm stuck. First, I have no idea what I'm doing with the UI, I have to make lots of playable characters for my game, the basic mechanics aren't even implemented for the first character yet, I have so much more content to make for it, I wouldn't be able to finish within the next two years, and the game is starting to feel slow and boring, especially compared to what I see here in these threads. The list goes on.

On the other hand, if I change course and focus only on the mechanics of one character and make the gameplay tighter and faster, then make that theme the rest of the game, I might actually finish. I could even use the other characters as allies or enemies. The problem is the gameplay I'm thinking of has been done so much by everyone else.

I'm about to give up. :(
>>
>>152925126
nice stardew valley clone.
>>
I was looking at the GDC talk from Cyan about Obduction and now I wonder if it's even possible to make a 3D game even if I can find one or two artists. I don't understand anything about making materials and it sounds like a really difficult and long process. Seems like you'd at least need a small team of professional-level artists.
>>
>>152925296
It's a couple years of work! I enjoy it, though.
>>152925353
Thank you
>>
>>152925296
I will mention, a lot of the code and art is taken from my past failed harvest moon clone, so it's not THAT much
>>
>>152921578
I rarely reply to your progress, but I always like seeing it. Your game is starting to look pretty __fun__, you do a great job with the small color palette.
>>
>>152924897
This thread was started almost 8 hours ago.
>>
>>152924701
Make him A giant ant
>>
>>152924781
I'm busy
>>
>>152924818
Actually now that you mention it, the progress to shitposting ratio is higher than usual. Either way it's strange.
>>
>>152925252
Gogem serious question, and if you avoid it I want everyone to take note of what a ridiculous fake you are.

Is that "UI" change to RPS really the only thing you've done in the past 2 months?

If not, prove it.
>>
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Like sonic but with survival elements
>>
>>152923085
I want to fuck rect-tan
>>
>>152922773
Triangle winding order
>>
A game where the MC advances or dies trying and the player has an enjoyable time
>>
>>152924818
I'm feeling it I'm feeling it
>>
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A procedurally generated high fantasy game of endless quests and branching storylines where you can shape the world as you play it, so that if you plant a seed early on it will be a huge tree by the end of the game, set in a wide open sandbox with quadrillions of miles of fields, castles, dungeons, hamlets and villagers who need your aid, where your reputation travels from town to town
>>
If gogem posts again without addressing this >>152925928 I will officially give up on him. And no, impersonations will not fool me I've known gogem too long. I can smell him.
>>
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a competitive FPS set in a dystopian future where you control several different characters with different abilities, and use your "give me" move where you press a button and impact the battle field in a huge way. most battles will boil down to who has the best "give me" press
>>
>>152926308
So Daggerfall minus the planting seeds part?
>>
>>152925003
>turns the game into a slow standard platformer
I hate it already
>>
>>152926308
literally Dwarf Fortress adventure mode
>>
This thread really is slow. Starting to think twice about hanging out with a bunch of grandpas t b h.
>>
>>152925126
why is he on fire
>>
>>152926934
Where're your progress
>>
>>152926934
I'm BUSY
>>
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>>
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>>152925928
>>152926313
i literally dont know what you're referring to or care even slightly what you think about anything.
here's a classic idgaf googif for you.
>>
>>152926934
>slow thread with progress
>active thread where 500 posts are shitposting and source drama
I'll take the slow thread any day
>>
>>152926967
just testing particles
I can make him not on fire if it bothers you
>>
>>152927121
How many games about moths are being made?
>>
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>>152925748
>Ant
No anon, he's a real human bean until after the 'Mimic' fight.
>>
>>152927178
hopefully enough to feed all the frog games
>>
>>152927273
you leave the frogdevs alone
they're sensitive
>>
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whee shit's big yo
what order should I list the controls in in the change control dialog?
>>
>>152927336
they're smug basterds
>>
>>152927129
>just an old ass repost
That's what I thought. R.I.P. Ryan.
>>
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>it went up
I'm really regretting not starting on an H game when I had more free time
>>
>>152927682
>making a game just for money

good luck staying motivated
>>
>>152909085
yeah after sleeping i realized that mine is totally wrong thanks for helping
>>
>>152891457
Why would you reference that when Baldurs Gate II exists? I'm genuinely confused.
>>
>>152927620
wheres your game?
>>
>>152927840
Do you see me namefagging daily in a thread about gamedev?
>>
>>152927825
Why would anyone reference the overstuffed turkey that was BG2 when the far superior adventure that was BG1 exists?
>>
How are .io games so good?
>>
>>152927894
i guess that answers that. N O D E V
>>
>>152927952
Honestly I probably just have fonder memories of BG2 because I played through it with a friend back when it came out, whereas I've only ever played BG1 alone.
>>
>>152927437
You need at least 1 million lines of code before your game is considered good!

Also I'd say list things from most immediately used, to rarely used. Things like movement and attacks should be highest. Group them together wherever they make sense. Player keys, Menu keys, etc etc.
>>
>>152928021
>n-no y-you
That's what I thought. R.I.P. Ryan.
>>
>>152927437
Preferably in a Fibonacci sequence
>>
>>152927682
can you make lewd 3D models like he can and animate them?

then sure 11k would be yours too
>>
File: loc.png (46KB, 761x606px)
loc.png
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>>152928062
darn
how many lines of real code does my baby code translate to
>>
>>152927780
>tfw my dick and love for monster girls could motivate me to make such a game but I don't have the required skills
>>
>>152928236
if you're gonna program your games like that, why aren't you using game maker?
>>
what do people mean by an alpha release? how playable should the game be?
>>
>>152928375
because mmf2 is objectively superior
>>
>>152928280
>dont have the required skills
sucking dick at something is the first step to being not shit at something -jake the meme dog
>>
>>152928401
OK have fun clicking around
>>
>>152928483
yeah ur one of those unix people from the 1980's that said the mouse would never catch on?
>>
>>152928219
you only shitpost and dont have progress!
>proceeds to shitpost and have no progress
https://www.youtube.com/watch?v=GY_meT6x45w
>>
>>152928423
by the time i get the skills patreon will be dead the monster girl market over saturated and no one will like them anymore also everyone will be too busy playing HL3
>>
File: 567893.png (16KB, 635x117px)
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>>152928062
>>
>>152928381
>what do people mean by an alpha release?
Fuck-all today. It used to mean 'engine still under development'. Today it can mean anything from that to 2 months from release
>>
>>152926934
I want to post more but I'm tired, lad. The normalfag life just grinds you down into a hopeless pile of nothing. I miss being neet sometimes.

I never understood how anyone could ever bring themselves to shoot heroin until I fell into the normie world and realized what the stress and unending and constant stream of demands and tasks feels like. Now I get it. Not that I'd ever do it myself, but I finally understand why somebody would be like 'fuck this, I'm jabbing this syringe into my arm to avoid feeling like this for a short while'.

Sorry to blogpost, but I had to defend myself.
>>
>>152928227
No but I can do lewd 2D
Even 500 a month would be amazing for me
>>
File: bugreporting.png (265KB, 870x455px)
bugreporting.png
265KB, 870x455px
Is bug reporting a feature? Probably going to release this as an asset.
>>
>>152928614
it's too bad the lead writer who wrote most of half life 1 and 2 left Valve
>>
>>152927682
Why would anyone look at that Patreon and donate more

It's not like he can get more motivated
>>
File: DO.png (678KB, 1039x613px) Image search: [Google]
DO.png
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>>152928745
then make a lewd 2D game and do it
>>
>>152928605
I'm not namefagging on a daily basis in a gamedev thread though you ass.

Please be an impersonator.
>>
>>152928885
I will!
Just slowly cause I got other shit to do now
>>
hey unity

can you make your textmesh actually not complete garbage
it looks like shit unless i set the character size to 0.01 and fontsize to 500
why can't i just have a working textmesh, using ui text in world space is a huge pain in the ass

thanks unity
>>
File: 1471095244675.jpg (12KB, 400x400px)
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>>152928745
Spriteporn has it's own cult following
>>
>want ez patreon bux
>have morals
How?
>>
>>152929001
>>have morals
Discard
>>
RIP in piss, Italian nodevs
>>
>>152929001
You will not find "ez" bux anywhere.

Unless you count building discipline and skill for years and then making stuff quickly (because you got good) as "easy".
>>
>>152928950
This is how I think of Unity:

It'll do a lot for you, but it'll do most of it very poorly.

There are so many little things Unity does that it does in a pants-on-head retarded way. I'd switch to UE4, but I only have a toaster to dev on and I'm very familiar with Unity at this point.
>>
>>152928950
>it looks like shit unless i set the character size to 0.01 and fontsize to 500
try adjusting the character size property

i usually just fiddle with the values until it looks like what i want.
>>
How do you even do interesting text stuff with Monogame/XNA?
>>
>>152929001
>morals
>money

You can only pick one

Or you can pick option 3 and choose to sell your dignity and soul by making a furry game

That's like money x 3
>>
>>152928614
With this kind of attitude you will never accomplish anything. You will always be making excuses. You will always find some reason not to work and be successful. This is a totally toxic mindset and I hope you can overcome it.
>>
>>152929316
But I want to survive anon. Maybe even have a family some day.
>>
>>152929289
i mean scale of the gameobject it's attached to
>>
>>152929305
Shaders
What else do you even need?
>>
>>152929372
grandad, grandad tell us about the time you made a porn game for patreon money

well ya see kids...
>>
File: Are you sure..png (566KB, 682x711px)
Are you sure..png
566KB, 682x711px
>>152929372
>wants to make games he likes AND make money AAAAAAAAAANNNND have a family

Look at mr.entitled over here
>>
>>152929423
ok, but how do you determine the length of a given string if you want more than one effect in a text box?
>>
File: heh.png (342KB, 787x509px) Image search: [Google]
heh.png
342KB, 787x509px
>>152929001
>he thinks making a game let alone a lewd game is ez
>he thinks getting peoples interest enough for them to pay you is ez

lets be real, this isn't about your morals you just can't do it
>>
>>152928605
>>152928021
>>152927840
has googum given up on game dev? have you finally got a real job working in a fast food place?
>>
>>152929542
measureString("string");
>>
heh. @ you, kid
>>
>>152929214
>There are so many little things Unity does that it does in a pants-on-head retarded way.
Name two. Getting tired of shitty devs blaming their tools.
>>
>>152929758
destroys your scene files
searching for objects by strings (barf)
>>
>>152925963
rect-tan-gl

>>152921578
your webm makes me really nostalgic of gameboys.
>>
>>152928950
Why not make your own text system like how I did
>>
>>152929617
That'd be awesome except no he's just gone downhill by miles on his gamedev and still refuses to get a job. Shit is hard to watch t b h.
>>
File: Resident_Evil.webm (1MB, 640x480px) Image search: [Google]
Resident_Evil.webm
1MB, 640x480px
Resident Evil top/down game using only C++/SFML, can post more.
>>
>>152929837
>searching for objects by strings (barf)
this is optional

also unity never destroyed my scenes what memery is this?
>>
>>152929902
Looks like rpgmaker
>>
File: 1450341320845.jpg (39KB, 341x291px)
1450341320845.jpg
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>>152925126
>Can you put him on fire
>He's still on fire even now
I'm dead, I appreciate your work.
>>
>>152929916
Not him but you can't remap controls at runtime with unity unless you do the entire input system yourself.
I ended up just switching to monogame since you at least know exactly what you'll be doing yourself and what the engine will be doing for you.
>>
>>152929902
>can post more
don't. looks like it was made in rpg maker. if it actually isn't, why the fuck would you make a 2D rpg using c++?
>>
>dream game
>demo was almost ready
>it died
i will finish that game sooner or later i swear
>>
>>152928907
the name is how you know i have games and am a gamedev
you're just some 4chan shitter complaining about names in a gamedev thread
you got noname nogame nodev
>>
>>152929518
>he thinks people are still going to be raising their own families in 20 years

That's cute. I remember how optimistic I was before I got a glimpse of the future that's underway for us.
>>
>>152929338
you will see. it's hopeless
>>
I have to go to the hairdresser. Which means going outside and coming into contact with norms. Please help me.
>>
>>152930047
>Not making your own systems and using unity only to render stuff because you can't be bothered to make your own engine
This is why no one can make good games in it
>>
File: business turtle.jpg (129KB, 600x436px) Image search: [Google]
business turtle.jpg
129KB, 600x436px
>tfw find source of bug, expect to do huge architectural changes to fix it
>done in five minutes, only touched two files
>>
>>152929837
>destroys your scene files
What? How?

>searching for objects by strings (barf)
The fuck is wrong with you that this would cause problems? Refer to my earlier post re: shitty devs blaming their tools.
>>
>>152930110
you know you don't HAVE to live like other people
heck there are families that go to naked camps
>>
Anybody know any good resources or books for developing games in JavaScript? I've read a few hundred page book on introduction to JavaScript. I'm really comfortable with HTML5 and CSS but those obviously are useless with developing games. I feel like the gap from knowing the fundamentals of JavaScript to creating a game are really big. I've read the Mozilla docs for game development and I know how to make a tile based map but that's about it. I'm looking to make a tile based 2D ARPG.
>>
>>152930047
>Not him but you can't remap controls at runtime with unity unless you do the entire input system yourself.
Remapping controls is for autists and foreignfags. You can easily invert your mouse with Unity in-game. You need to do more than that? Get out of my game, sperg.
>>
>>152930092
>the name is how you know i have games
Fucking shit games. And the ones you're supposedly working on now you never have actual progress to post on.


You're a fake, Ryan. Stop replying.
>>
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fine.gif
415KB, 480x238px
>>152930440
>>
Has anyone here ever done something similar to Megaman where whenever something takes damage the sprite flickers? draw_set/get_alpha doesn't accomplish anything, and I'm not sure what else I can do
>>
>>152930201
But that's basically what monogame does for you, and runs cleaner.
>>152930440
Please tell me you don't make games with mandatory default controls. This is pure evil.
>>
>>152930579
>Please tell me you don't make games with mandatory default controls.
If you seriously can't accept that E is how to open a door I don't want you playing my game. You're the 1% that doesn't matter.
>>
>>152930573
visible = !visible;
>>
>>152930185
Easy. Buy a pair of hair clippers. Adjust it so it'll leave about half a centimeter worth of hair length. Trim your hair every other week.

It takes like 10 minutes. It's dirt cheap. If you want to have pretty hair like an anime, I guess you can discard this advice. But for most men, I can't recommend this method enough.
>>
>>152930048
I'm learning C/C++ and to make it fun, I try and make a game, sfml is to display the images
>>
>>152930185
just shave it all off
>>
>>152930579
>monogame
2D games are for fucking failures. If you can only pick two: do you want to be Jonathan Blow or Notch?
>>
>ue4 forums still down

Fucking Epic. I'd really like some help on current issues
>>
>>152929975

idk why but everyone's been saying that, i'm just trying to learn C
>>
>>152930940
>xD EPIC LE GEM

Do you even know how you sound?
>>
>>152930946
>trying to learn C
>uses C++
wat
>>
>>152930681
That attitude will result in a shitty game fám. Just keep justifying cutting quality, and see what you end up with. I'm just trying to help you, ya know.
>>152930925
K
>>
>>152930990
Epic is the company that makes UE4 dipshit
>>
Omrii is this cutest dev
>>
>>152930332
Why dont you use libgdx? It can run in html.
>>
>>152931132
who??
>>
>>152931084
Do you know how many players even care about reconfiguring controls? Not enough. It's 2016. Autists and foreignfags with alien keyboards legit don't matter.
>>
>>152931095
>Epic is the company that makes UE4
>Epic is the semen dripping down my door

What are you, autistic seuss?
>>
>>152931132
NO I am
>>
File: 1467946124252.png (1KB, 32x32px) Image search: [Google]
1467946124252.png
1KB, 32x32px
still learning pixel art
best looking sprite i have made so far
>>
>>152930946
>i'm just trying to learn C
But you said C++
>>
ffs every time I make a gif with licecap it comes out as 2.19mb no matter how long or small it is. wtf is wrong?
>>
File: coffer.gif (956KB, 554x420px) Image search: [Google]
coffer.gif
956KB, 554x420px
Pike 'n Shot!
>>
new thread

>>152931295
>>152931295
>>152931295
>>
>>152930681
>>152931084
You realize Unity allows configuration of controls via the launcher right?
>>
>>152931019
didn't finish typing was going to say C/C++
>>
>>152931187
I'm looking to see if I can use what I learned and make a fairly simple 2D arpg with JavaScript. What exactly is libdgx?
>>
>>152929001
Christian lewd memegame
>>
File: aggydagger.png (138KB, 625x790px)
aggydagger.png
138KB, 625x790px
>>152931237
>>
>>152931271
meant C/C++, the game is in C++, i don't know how to make complex programs in C just yet
>>
>>152931427
>C/C++
Those are completely different languages
Good job at not knowing either of them properly.
>>
>>152931328
>using the launcher
I always hide that shit first thing I do when making a new project
>>
>>152930319
Those choices aren't going to exist soon, anon. People won't be driving themselves in 10 years, and that's a conservative estimate. We will barely use our physical bodies at all within 20. You won't be able to travel 5 miles without automated approval. Do you think they're just going to let a bunch of weirdos live outside of their system?

We're in the end game. This isn't a time to worry about grandchildren. Do what you can to be as comfortable as possible for the next ten years, because shit is going to go down and you may as well enjoy life as you know it while you still can.
>>
>>152931614
Then... you're dumb?
>>
>>152931815
Why?
I just code the ability to change keys and resolution in game with my own UI.
Why use that shitty thing that every shitty games use that make people instantly think your game is a pile of shit?
>>
>>152930573
make a global timer and use modulo to do something like

if global.tick%20==0
{
draw_sprite(x,y,sprWhatever); //will flicker every 20 frames or whatever modulo is compared to
}

Of course, you have to remember to global.tick++ somewhere in your objMain's step event (or any other object you have running throughout your entire game. Otherwise, make one and make sure it's Persistent if you're using rooms in your game)
>>
more resident evil, c++/sfml
>>
File: RE_more.webm (909KB, 640x480px) Image search: [Google]
RE_more.webm
909KB, 640x480px
more RE, C++/sfml
>>
>>152932274
fix your camera
>>
>>152930557
so my choices are...
>take time to put together progress posts so you can complain and call it shit like the fuckboy you are
>actually make progress instead of posting progress and you complain about it like the fuckboy you are
you're a nodev either way
>>
>>152932332
I have no idea where to begin, my code is so horrible it might take a lot of time to re-do the movement sequence
>>
>>152932350
you forgot choice 3: fuck off
>>
>>152932606
Make another entity that the actual room view follows.

Then, if the player hits a theoretical boundary of that camera or the camera hits the bounds of the map, scroll/don't scroll the camera accordingly, at the speed of the player.

If you want to try something more complex, check out this guide, https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub?embedded=true
>>
>>152932767
>i dont post and you complain that gogem left AGDG like the fuckboy you are
>>
>>152932961
Thanks I'll try the camera-window approach
>>
>>152932982
>gogem loves using the term "fuckboy"
Why are you always 2 years behind?
>>
>>152931475
>AGDG's miscarriage
>>
>>152934091
He's an attentionboy.
Thread posts: 775
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