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/edg/ & /scg/: Elite: Dangerous & Star Citizen General

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Previous thread: >>152672846

Welcome to the merged general of Elite: Dangerous and Star Citizen.
__________________________________
>Elite: Dangerous information. Update as needed:
http://pastebin.com/ZT9GWmaC

Gamescom info:
https://community.elitedangerous.com/eventseason16
http://www.heise.de/newsticker/bilderstrecke/bilderstrecke_3298445.html?back=3298273
http://www.gamestar.hu/gamescom/elite-dangerous-horizons-2-2-guardians-update-gamescom-2016-frissites-ujdonsagok-215519.html
https://www.youtube.com/user/FrontierDevelopments/videos

__________________________________
>Star Citizen information. Update as needed:
http://pastebin.com/i1ZNaxaJ

Gamescom info:
https://robertsspaceindustries.com/comm-link/transmission/15451-Gamescom-2016-Details
https://www.youtube.com/watch?v=Z-3YBuFI3iI

__________________________________
>Other games

If it doesn't have a general, post it here; just don't get upset about sharing.
Here's a pastebin with games you can play while waiting for SC to be finished or for E:D to be fun:
http://pastebin.com/cugkem8w
>>
I think I've figured out why they're called "Clippers"

The last two times I've gone against one the only damage I took was from collisions. They just run right the fuck into you. The first one has fixed guns that literally couldn't hit me, the second one would fire for some reason.
>>
>>152726909
Better
>>
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Thanks OP.
>>
are sothis runs ded

I'm at Newholm and I'm not getting anything

is it ceos or sothis?
>>
>>152727064
Would not* fire for some reason.
>>
this is thread №22
>>
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>webm as OP image

I approve.

Thread theme:
https://www.youtube.com/watch?v=z5rRZdiu1UE
>>
>>152727185
Whichever has the black market. But one of them is for sure up.

There are a lot of high profile systems that are down right now, its a real shame
>>
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>>152727185
It's just total RNG whether or not you get any missions. So switch from open to solo and restart the game a couple dozen times and you might get enough. I've got a 20.3 million run going on right now.
>>
>>152727064
>The term "clipper" most likely derives from the verb "clip", which in former times meant, among other things, to run or fly swiftly. Dryden, the English poet, used the word "clip" to describe the swift flight of a falcon in the 17th century when he said "And, with her eagerness the quarry missed, Straight flies at check, and clips it down the wind." The ships appeared to clip along the ocean water. The term "clip" became synonymous with "speed" and was also applied to fast horses and sailing ships. "To clip it," and "going at a good clip," are familiar expressions to this day.
>While the first application of the term "clipper" in a nautical sense is by no means certain, it seems to have had an American origin when applied to the Baltimore clippers of the late 18th century. When these vessels of a new model were built, which were intended to "clip" over the waves rather than plough through them, the improved type of craft became known as "clippers" because of their speed.
Neat.
>>
I love when someone bumps a thread complaining about things being broken like 1 or 2 years ago and everyone replied that CIG would fix it soon and to stop complaining lmao
>>
>>152727064
>Chaff is the most common thing for NPCs and players to keep aboard their ships
>FDev designs a ship that has to rely entirely on gimbals just to hit
>NPCs and players spam chaff and make it useless

Don't know who the fuck thought this was a good idea. But they're a retarded asshole.
>>
How much spess bucks do I need as a total newbie to outfit a good ED ship for long range exploration?

How long will I have to grind to get that amount?

Rough estimates welcome.
>>
>>152727442
Link?
>>
/scedg/e when
>>
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Anyone have a dream space game?

ED's station interiors are really well done. In fact they're so much more interesting the entire game should be about them. Have a GTA game where you fly your hovercar around a 360-degree Fifth Element city, in a Bernal sphere, doing deliveries and odd jobs and Hardwar-esque feuding with other groups.
>>
>>152727920
My dream space game is Elite Dangerous after a lot of updates and content patches
>>
>>152727920
In all honesty it's pretty much what Chris Roberts is promising with Star Citizen, which is why I don't feel like I can really believe it will happen. The thought of visiting all those beautiful varied spaceports on different worlds in first person, and chilling out on my spess ship, it's just amazing. All I've ever wanted.
>>
>>152727920
>>152728002
ED created as per the Design Discussion Archive is pretty much it.
>>
>>152727589
20 mil. Asp explorer is the default long range. Long range exploration sucks and is one of the worst aspects of this game
>>
>>152727920
Some combination of ED/SC with shit loads of massive stations, actual cities to explore, some fantastical elements and inspirations from muh space animu
>>
>>152727064
>flying my dadbra
>interdicted by a clipper
>it's running large PAs on the wings
>sit perfectly still pointing directly at it
>it also comes to a stop and after a brief pause says it'll boil me up
>flip my space dorito sideways
>both PAs whiff at point blank range
>it just keeps on firing and missing like that

And that's also how I discovered that NPCs have infinite ammo.
>>
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>>152727920
Mass Effect with advanced spaceships not the laughable kiddie space map we had.

What EVE online was supposed to be with Walking in Stations + Dust 514 integrated

What Star Citizen promises to be when finished
>>
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What is does Floating Execution Enabled mean? Is it just logging the clients more?
>>
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>>152728624
>Floating Execution Enabled
>>
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>>152727920
What Chris Roberts is promising, plus a massive 300+hr story within the PU and a romanceable male and female from each race, fully VA'd with in depth subsumption AI for the romancing, with all the stages up to and including being "mated" to them, and the daily life that comes with marriage.

Yeah yeah, I'm a dirty xeno fucker, oh well.
>>
>>152728624

A floating point exception is something that's triggered by doing an invalid operation with a floating point number. You can ignore it and try to keep running, catch the exception and try to fix it before handing the value over to whatever was going to use it, or you can just let the app crash.

So instead of ignoring it and soldiering on like it normally does with potentially negative performance/stability consequences, the client will just crash on the spot and presumably upload a crash dump to the devs so they can figure out why the code is trying to do invalid bullshit.
>>
>>152728456
>find one with a 92k bounty, occupied by an eagle
>decide to go after it in my viper4
>RIP eagle
>initial thought is "oh fuck those were PAs" as its shot barely misses
>that was a lucky dodge though!
>clong

>after three rounds of this I realize the NPC doesn't account for mounting position whatsoever and is just centering me

>touch noses to it and rotate the rest of the fight

Why wouldn't they have given the NPCs the basic ability to know what gun they have and how it performs?
>>
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So I'm about to pull the trigger on the 60 dollar ship+squadron 42 pack to get the taste of deus ex mankind divided out of my mouth but before I do I have a few questions

>Are you able to buy more ships with ingame currency?

>Is the game an open world MMO? Can I go find other people out in space at random? If not, how does player interaction work

>Does it have player owned stations like EvE?

>Aurora MR or Mustang Alpha?
>>
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>>152729116
>>
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>>152728456
>>152729383
>get interdicted by master clipper
>it does nothing but float around me, aiming at me and not firing
>wat
>after a couple minutes of this, check loadout
>mines
>wat
>>
>>152729670
what's wrong with the new DX?
>>
>>152729869
optimization and microtransactions, from what ive heard
>>
>>152729670
there are no player owned stations like eve, and they dont really plan on adding anything like that, they want there to be these derelict stations in space that people fight over like king of the hill, but considering players will be fragmented into 50 player instances, shit just isnt going to work
>>
>>152727920
Rockstar makes a grand theft auto game heavily influenced by cowboy bebop
>>
>>152729670
oh, and yes to all of those. player stations is a maybe. aurora has missiles, but mustang can aim better.
>>
>>152729670
>>152729937
You will be able to build stuff on planets tho
>>
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>>152729670
You can buy more in game ships through a currency called rec which you earn through the Arena Commander and Racing modes, Racing earns the most rec at the moment. You have to use the websites to buy ships/weapons with Rec.

The game right now has a mini open world it's a fraction of the size that will be in 3.0, 2.5 the upcomming patch will add a new station.


No player owend stations right now this may be a thing in the future.

Aurora

Also use this referral code to earn you and me some free shit

STAR-CMBR-YX46
>>
>>152730040
no, you will not be able to build things on planets
>>
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>>
>>152730103
what
I too wish to be a heavy armor spacemanga
>>
>>152729869
65 dollar pricetag because i live in WA and since valve is here too, it counts as a local sale and sales tax applies. It's like that with everything I buy on steam.

>>152729937
>derelict stations
What would be the motivation of fighting over them if you can't own them? Or can you own them?

>>152730010
I'll go with the Aurora, it seems like it's more of a jack of all trades.

>>152730040
That sounds pretty good.
Is squadron 42 worth the extra 15 bucks in my ship purchase?

So let me get this straight, they charge you for the first ship you own + access to the game, but you can buy the other ships with ingame money?
>>
>>152730362
Squadron 42 will have over 20 hours of gameplay so it will be easily worth the $15
>>
>>152730091
I already registered, or I would have used your referral code. Any way I can add it post registration?
>>
>>152730362
>Is squadron 42 worth the extra 15 bucks in my ship purchase?
it'll be at least as much game as DX

>So let me get this straight, they charge you for the first ship you own + access to the game, but you can buy the other ships with ingame money?
yes
>>
>>152730362
you can own them, but people can just take them away from you if you leave them there, and yes you can buy any ship in the game except for a few rare ones, most of the people that bought these ships with money though will have lifetime warranties on them, meaning they'll always get a new hull back if someone splats them. while you'll have to be spending a large amount of money on insurance regularly
>>
>>152730770
>a large amount
no

insurance will be negligible by intent
>>
>>152730103
astral projection inside your ship can go very wrong when your soul wanders too far in space
>>
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>>152730770
Cool. I'm about to buy. Do game modules cost extra money to access?
>>
>>152730880
I've been confused by the insurance stuff.

Do you actually need insurance in the game right now? Is that something you can buy with in game money some place?
>>
>>152731238
no. SC is all content forever included under the entry price, minus maybe some future mission packs and sq42 sequels.
>>
>>152731318
insurance will be a full release concern, currently you have unlimited free ship spawns
>>
>>152730098
I trust Chris Roberts' words more than yours
>>
>>152730506
Nope. Unless you want to register with a different email and username you can't use his code.
>>
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thanks for the answers everyone, I just bought it.
>>
>>152731742
>ved
>not goon and kong
really though flores nobody's gonna revive that shit. despite being 16, you are old and forgotten
>>
>>152731238
Nah, the modules are just different segments of the full Star Citizen we are previewing/help test. You won't get Squadron 42, the single player campaign though, that is sold separately.
>>
So what happened to The Mandate?
>>
Can you buy whole packages in the grey market?
>>
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Just coming through to say still best ship.
>>
>>152733127
They actually gave an update like a month a go check their kickstarter page
>>
>>152733127
>The team and the project went through a rough patch last year. We iterated and changed and fell short while building the grand vision of the game we had, we struggled to communicate our intentions within the team, we faced difficulties with our heads down.

>>>>VISION

Check their kickstarter for more info

>>152733227
yes
>>
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Am I fucked because I didn't grind rep via the old donation missions before they got patched? Did everyone get their Corvettes and Cutters before the patch hit?

I'm doing the Wu Ganja/HIP 10716 runs and I get like 13% per run and it's fucking mind-numbing.
>>
>>152733261
How is hte Aquila different than the Connie
>>
>>152733386
Are you new, friendo?

There are variants!
>>
>>152733295
Oh shit. Reads like the project is in the crapper.
>>
>>152733386
Sexier
>>
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>>152733295
At least the Mandate devs are being honest and holding themselves accountable and not hiding it.
>>
>>152733386
Bigger front window, exploration focused internals and externals, Ursa rover, and most importantly, that sick ass rusted/beat up hull texture.
>>
>charged with criminal trespass in 22 systems
>42 classified scan databanks
>60 unusual encrypted files
>0 cracked industrial firmware
>0 security firmware patches

Grinding mats for dirty drive turning and doubleshot frags is suffering.
>>
>>152733548
>using frags

Are you a masochist?
>>
>>152733540
I thought they dropped the unique canopy
I remember being upset about it
>>
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>>152733261
You now remember when the Constellation was added to hangar mode, and it was the most fucking impressive thing, seeing a ship that big in game.
>>
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>>152733728
>that piss fog

ohh man i had forgotten about that
>>
>>152733717
Nope, this never happened. One dev once said something that a bunch of shitposters misunderstood.

The new way they made the current Constellation was specifically to make variants like the canopy easier to implement.
>>
>>152733717
Isn't it in the game?
>>
>>152733530
Er they held radio silence for almost a year before finally coming out and saying they were fucked

Not exactly a paragon of honest development.
>>
>>152733653

I'm running a resist-armored FAS so my ship is already lodged halfway through my opponent's hull for most of the fight anyway.

Frags do unspeakable things when you can reliably hit with the ENTIRE burst.
>>
>>152733728
I had a IMMERSION moment when I first saw this in game.

>>152733867
The thing about being FUCKED is that you don't necessarily know you are fucked tell you are in over your head and it sounds like this is what happened with the Mandate. Also looks like they cut some things but I"m not sure what.
>>
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neat. the bounty hunter CG just ended ~15minutes ago
>>
>>152734084
They had to move to Slovakia I think. In over their heads is putting it mildly.
>>
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Braben, Look at me.


I am the Vision now.
>>
>>152734084
Fuuuuuck I'm so looking forward to seeing one of these.

Holding off on going through the whole ridiculous upload process until 2.5
>>
Any idea when the Redeemer will drop? Looks fuckin sick.
>>
>>152733261
>Best ship
Someone hasnt flown a connie in 2.5 yet
>>
>>152735513
hopefully never.
>>
>>152733841
that glass effect tho. I miss that, even if it didn't make any sense for future spessglass
>>
>>152735289
I went through the torture of 2.4.1 just to see one in person and I have yet to see one spawned

there's just no reason to take them out beyond novelty at the moment, unless it's all you won
>>
>>152735648
Why?
>>
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>>152735513
Probably one of the last ships they'll finish.

Like you could literally start a betting pool on whether the Redeemer, the Cutlass rework, or the Friendly Merchantman will be the last thing they work on.
>>
http://www.strawpoll.me/11066447
http://www.strawpoll.me/11066447
http://www.strawpoll.me/11066447
http://www.strawpoll.me/11066447
http://www.strawpoll.me/11066447
>>
>>152736221
because a shit
>>
>>152733530
>Star Trap
I actually found that on VHS in my Dad's porn collection.

The ginger is a shapshifter and grows a penis to fuck the brunette
>>
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>>152736535
Tell your dad he has great taste
>>
>>152736160
it actually flies way better than you'd expect, and is nearly as fast as the connie. Although if you think the freelancer's view is bad, try that view on a ship the size of a building.
>>
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>>152734690

Well done, my son.
>>
>>152736314
CIG doesn't care about the Merchantman? It's one of the most interesting ships in the game
>>
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>>152737154
CIG cares about the Merchantman it's just not a priority since trading isn't in. Also the large ship pipeline isn't finished yet.
>>
>>152736314
It'll be the Merchantman, because that involves them doing a whole load of design on how ding dong banu ships work, they need to build up a whole style guide for EVERYHING to do with that race, it's a big project.

The Cutlass they've already done plenty of work on, and they have the entire Drake styleguide and the pipeline set up to do it quickly whenever the fuck the people for it are free. Redeemer likewise should be fast, but for obvious reasons they are delaying that as long as possible.
>>
Just bought the Squadron 42 + Aurora SC Package.

How do I get in my ship and fly around?

My hangar is empty. I go to "Universe" and I'm completely fucking lost.

Is infantry combat in the game yet? If so, how do I shot niggers?
>>
>>152736706
that was always the problem with the freelancer view; it was obviously concepted as something Starfarer sized. once it got 3D modeled they realized this and gave it that hideous bubble nose that nobody liked, so they had to compromise with the narrow slit and a couple skylight windows.
>flies like a connie
yeah, got some bad news for you about the connie in 2.5. don't expect the starfarer to fare any better.
>>
>>152737443
Universe >> Port Olisar >> select quickjoin/autojoin (whatever it said) >> launch

Then go downstairs and use any of the consoles in the center >> select ship >> look for pad number on signs posted nearby, follow to airlock, exit and enter, WA LA
>>
>>152737443
There is barely anything playable at the moment, you should see it more as a tech demo.

Try the tutorial in there for learning how to fly, then maybe try some Arena Commander. If you want to spawn your ship in the "Universe" mode, you select it from one of the computers under the big glowy globe thing in the large central room, and then go to the hangar it tells you to. But you should get the basics down first.

I think to do first person shooting on there you need to get out of that space station first (guns are disabled).
>>
>>152737443
read the pastebin FAQ in the OP senpai.

Olisar -> down to the main level with the big holo-planet -> spawn your ship -> follow the blue dot
>>
So do you guys think SC will run on an AMD HD 7450, at literally any graphical setting and resolution
>>
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>>152737639
>WA LA
>>
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>>152737639
>wa la
>>
>>152737845
>>152737857
What a beautiful DUwanG
>>
Is there a ship progression guide for E:D?
>>
>>152737639
Americans are literally sub human, aren't they?
>>
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>>152737639
>WA LA
>>
>>152737952
yes
>>
>>152737956
that's a funny way of spelling white people
>>
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>>152737443
Go to Free Flight first to learn the controls check your keybinds learn how to fly in decouple mode and how to get in and out of your cockpit then check out vandol swarm.

In your hangar do you see any blue dots on the ground you may have to place your ship in the hangar by hand. Also remember one of the F keys for mobi glass and chat

Free Flight is a must before doing anything else
>>
>>152737369
What are the characteristics of the manufacturers in SC? Is there a theme for each company?
>>
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>>152738096
Could you post it, please?
>>
>>152738232
Yep, every manufacturer has their own styles, stuff from the basic form of shapes (though some manufacturers do both sleek and industrial looking ships), to the materials, the kinds of functions, etc. This lore is pretty cool actually, each company has its own history, a planet it is based on somewhere in the universe, and different things associated with them.
>>
>>152738232
Ya each manufacturer has a theme. Not sure what they are but you can sort of get a feel for it by looking at each lineup.

Aegis is sort of sleek, sometimes bulky
RSI is really boxy and utilitarian
MISC is sort of rounded truck styled ships
>>
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>>152737582
yeah, I know, I've flown the connie in 2.5, it's painful to use now. Even more drifty than before I think. Haven't flown a 2.5 starfarer or seen anyone complaining about it yet.
>>
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>>152738232
RSI : Innovative, daring,experimental human technology
Aegis : WW2 Space Planes
Drake : We've got the junk cobbled up and ready to cheeki breeki
Origin : lmao tesla in space, for smug elon musk fans
MISC : Industrial Xeno mingling filth chinks
Consolidated Outland : Those yuppie guys who just entered the market with a snobby ship nobody really cares about but still flies 2bcool
Anvil Aerospace : Like Aegis's younger brother, but with a bigger dick
>>
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No Man's Sky's ending scene? What are you doing here? Go back to your own shitty game. No one likes you!
>>
>>152738421
>>152738232
To summarise I guess:

RSI are boxy old school utilitarian spess ships
Aegis Dynamics are generally sleek aeroplane looking military ships, almost always aerodynamic (though strangely with one or two exceptions)
Anvil Aerospace are blockier and more hard-edged military ships
Drake Interplanetary are flimsy looking industrial piratey ships, look barely held together like Star Wars Rebel Alliance ships
MISC are practical utilitarian bubbly looking ships, tend to be chrome, shaped like dildos
Origin Jumpworks are sportscars in SPESS
Crusader just make jetliners, look like spes jetliners
Consolidated Outland only have one ship but it's a spiky avant garde flimsy looking thing

I think that's all of them?
>>
>>152730362
With regards to the ship purchasing system, how I think it will end up working is that post release, everyone who bought now will have their ship(s) they bought a package with, as well as whatever you get at the beginning of the game (currency, ships, ect) People who bought at release will just get what everyone else is getting, no other ship or anything with it.
seems reasonable enough to me and wouldn't over complicate things too much
>>
>>152738927
>>152738631
>>152738583
>>152738421
Cheers. The Gamescon demo looked pretty cool and if 3.0 is released and impresses me then I was thinking of grabbing a basic package.

Still trying to decide what ship to get if I buy in.
>>
>>152738631
>>152738421
>>152738927
What about Aopoa Corporation?
>>
>>152739216
>Still trying to decide what ship to get if I buy in.
Doesn't matter, you'll be able to earn ships with creds eventually. So you'll work your way up.

Unless you want to start with something special.
>>
>>152738631
>Consolidated Outland : Those yuppie guys who just entered the market with a snobby ship nobody really cares about but still flies 2bcool
Outland is if Steve Jobs and Howard Hughes had a baby and he grew up to start a space ship company.
>>
>>152739216
Mustang Alpha if want the cheapest package, then upgrade to an Aurora LN or Avenger Titan if you really like the game.
>>
>>152739219
space John Deere or some other tractor company
>>
>>152739216
Get the MMo and Squadron 42 package with the Aurora.

If have yet to make an RSI account use this Referral code

STAR-CMBR-YX46
>>
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>>152730103
>Freelancer pilot finally gets the unobstructed view he always wanted
>>
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>>152739776
bah... always forget to post my pyramid scheme code
>>
It looks like the Freelancer MAX is pretty much the same in terms of weaponry besides that it doesn't come with missiles. But it still has pylon mounts apparently, so once you kit it won't it be just an improved Freelancer with slightly worse shields?
>>
>>152739776
I think I made an account. But I haven't bought anything yet.
>>
>>152739928
Nevermind, it has fewer pylon mounts than the base model. Still, that's not a very significant trade-off considering that you're getting 2 more engines and over twice the cargo space.
>>
>>152740121
Keep in mind that fully laden you're going to fly like a beached whale.
>>
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>>152739928
>slightly worse shields
There're changing the shield system so it might end up with the same shields as the normal lancer. But it has less pylon mounts total. So you'll always have less missiles than the base lancer. Also, because CIG is retarded about physics, even though it literally has twice as many engines as the base lancer it will probably still be slower and less agile.
>>
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>>152739546
>the Khartu-al is a tractor

u wot

>>152738254
Image for you.
>>
>>152740363
Thank you.
>>
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>>152740363
sorry, got the xi'an company and the people who made the Argo mixed up.
>>
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>>152736314
I think a betting pool would be interesting on when CIG will make the Sol System. It's the most important system in the game and by far the most daunting. I'm guessing it will be one of the last systems they make but there's an argument to doing it sooner because a huge number of the assets they'd have to make could be re-purposed for almost everywhere else.
>>
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Post ships.
>>
>>152742171
>see that interdictor and cruiser?

You can't fly those.
>>
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>>152739928
I am all for the max as long as they don't fuck up and make it a double walk way like the base.
>>
What are some good s2 / s3 fixed guns in SC?
Trying to kit out my titan and my mustang
>>
>>152742617
Tarantulas and Broadswords. Broadswords especially work well with the Avenger's main dakka gun since their lead/lag pips line up almost perfectly.
>>
>>152742268

We'll get "executive control" over those in the future, supposedly, but who knows what that means...
>>
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>>152742171
apparently Aegis Aerospace exists and makes space planes in Call of Duty Infinite
>>
>>152742617
the largest repeaters, broadswords, matis, or tarantula you can fit, no gimbals if you can take them off. What every you do make it a mono load out, i.e. all weapons should fire at the same or very close velocity so the pips stay tight.
>>
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>>152742989
AEGIS STRONK
>>
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>>152742989
won't lie though, I love this design.
>>
>>152742893
Alright, I'll check them out. Thanks

>>152743024
Why gimbals off, exactly?
>>
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>>152743152
Reminds me of Ace Combat 3 stuff.
>>
>>152742617
Titan- S2 Tarantulas on wings
Mustang Delta- S1 longswords on turret, S2 Tarantulas on wings
>>
>>152743159
it's not that gimbals are bad or anything, but that you need to keep all your weapons of the same type since otherwise it's a mess since they work at different velocities and ranges and the reticules are thus very far apart. i don't know anything about the avenger, but if it's not possible to get gimbals on all of them then all of them should be fixed instead for the prior reason. if all of them could be gimbaled, then you could just as well go down that path. just don't use both at the same time (you can, but you really shouldn't unless there's a niche reason for it)
>>
>>152743454
Oh, that makes sense. Thanks again.
>>
>>152743159
also not the guy you responded to...
>>
>>152743454
gimbaled longswords work quite well on the Avenger actually.
>>
>>152743159
You get a size bump on your guns and personally I think with practice anybody should be able to hit targets just as well with or with out gimbals on a mouse or stick.

I think the exceptions to this might be sluggish ships like the freelancer or connie where that extra reach might be able to help keep bullet heading towards the target more often but on my freelancer at least I cant remove the turrets yet so I have not been able to test it with bigger guns.
>>
>>152742893
>>152743024
>>152743429
I assume similar things hold true for the 325a? Or are the Omniskys good enough?
>>
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>>152742989
So does ED's federation.
>>
>>152743594
if it works for you then that's fine but in my experience, whenever you use fixed guns and gimbaled in the same loadout it gets annoying since you can only use one or the other at any given time unless you line it up perfectly.
>>
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>>152743656
If you want energy load-out for the 325, then a panther repeater on nose, and omnis on wings, ballistic load-out is Broadsword on nose, S2 Tarantulas on the wings.
>>
>>152742268
Jokes on you, they don't even move.

Seriously though, apparently though they can hyperspace jump directly into a warzone which is an ability I want on my ship.

Not sure how you run an empire when the enemy can teleport capital ships where ever they want and blow your shit up.
>>
What is there to do now in SC?

Please be as precise as possible in describing just what there is. How many unique missions are there?
>>
>>152744259
>jump to conflight zone for the first time
>music starts to go apeshit
>cap ships jump in almost on me
>both jump in at the same time and next to eachother
>stuck in the black cloud for a while
>imp ship decides to target me and only me after a while
That was fun, can't wait to see it happen everytime I go to a warzone.
>>
>>152744739
When was the last time you played
>>
>>152744739
In the PU?
A few ICC assistance missions which all play out fairly similarly, kill pirates and get out of ship to fetch a black box or kill pirates to help an NPC ship

Repair comm arrays, go to area, kill pirates, jump out of ship and fly into the satellite to flip a switch

PI mission, go to abandoned station to fly through it and get evidence of some girls husband being a drunk

Kill other players in ship or in a wonky FPS because of the lag


I think that's it
Though you can also do vanduul swarm or free for all pvp.
>>
>>152744739
Arena Commander, which is endless dogfighting in various online (competitive) modes and offline ones too

A small section of the universe with some stations that's multiplayer

>>152744932 got all the missions down.

Soon enough (v3.0) we'll be able to land on planets, get access to a bunch more stations and locations, have the basic roles (trader, explorer, mercenary etc.) all functioning etc. and there will be more missions to play around with.

If you want to see the game develop and you're interested in it now then back it but if you're looking for a mostly complete experience than wait until 2017
>>
>>152744878
Yeah it's cool the first time.
I think it happens in every High Intensity CZ.
>>
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Daily reminder that cry engine isn't viable for Scam Citizen's MMO features

Game will be shit
>>
>>152744932
>>152744739

You can get wanted and then do a mission to lower the wanted level that initials activation a terminal that basically attracts other player to kill you, live long enough and your wanted level goes down.
You can get a mission to baby sit that terminal as a cop but you might as well tab out with how eventful it is.
And you if you get your space wanted stars all the way up to 5 it will generate a server wide mission to kill you.
>>
>>152745218
>implying they didn't already nigger rig the engine so much it's only barely cryengine at this point
>implying they can't just nigger rig it some more if the need arises
>>
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Even on steam they vote to make ship transfers as unusable as possible.
>>
>>152745550
holy mother of jesus

why is the elite community so autistic?
>>
>>152745218
>armchair developer

Please take your bad bait and leave and stay leave
>>
does turning in bounties still generate a fair amount of federation rank?
>>
>>152745218
Reminder that the source engine was used in making titanfall 1 and 2
>>
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>>152745628
Yes.

There is more to his post but he's just rambling about consoles. And there is one that says insta or low time transports would turn it into candy crush.

As if an unnecessary timer wasn't exactly the type of shit you'd find in mobile games.

They also want some sort of risk, which I can sort of agree with, but they place the chances at 20%+ for failure unless you hire an overpriced Elite pilot and so on.
>>
>>152745218
If they've done even half the work that they've claimed then they need to begin calling it StarEngine
>>
>>152746049
Lots of people bitching that no-one will bother upgrading combat ships' FSDs and just teleport them everywhere. Maybe that's because warships having shitty jump range is a retarded balance mechanic.
>>
>>152746212
Ive said it before but a powerful or boosted FSD should make the shipping cost cheaper. its not like some kind of superfreighter is picking up ships like cargo to send them to you, its some courier flying it (in theory).
>>
>>152742989
Honestly, the way CoD's lore is so soaked in bloodshed and world war, it wouldn't surprise me at all that the earth ends up forming the UEE by the end of Infinite Warfare.

Either that or it's secretly set in Star Trek's Mirror Universe before the dawn of the Terran Empire.
>>
>>152744739

Guys, a heads up.
Believe this or don't, I don't really care.

In S.C on release theres going to be a 'Break drive' implemented, when you're warping to another star you'll be able to break mid warp, between planets/stars/checkpoints there will be 'Easter eggs/Things of worth'

This includes but is not limited to
-Finding lost manned space missions along the lines of cosmonauts lost in the early 20th cent

-Huge non-enterable (for the time being) ships (think of Auriga from A.R and more)

-Easter eggs on the periphery of civilizations (think of the disc's from Independence day)

Some planets will hold easter-eggs

-Prometheus buildings (Scull building which houses the bio-weapon/ship)
-Cities witch city blocks reminiscent to movies (5th element/Blade runner)

and more.
>>
>>152746212
There is literally no point in not upgrading the FSD anyways. I'm not going to travel everywhere in a tiny huge jump range ship and then transport if i can just jump there in like 5 or 6 jumps. If its something like 20-30 then i'll take the jump ship and transfer.
>>
>>152744190
Not him, but what would be the viability of using both? My avenger stock comes with a ballistic nose mount that I absolutely love, but the fixed wing lasers feel a bit underwhelming, although I still like having a laser weapon just so I don't run out of ammo.
>>
>>152745218
>>152745412
friendly reminder that no amount of nigger-rigging can save them from a janky movement system, poor AA implementation and bad performance.

This is going to be Crysis 1 all over again. The case of "it's not optimized, your pc is just bad"
>>
>>152746212
>>152746379
>>152746421

Ship transfers could actually give the armored FSD or faster boot sequence mods a reason to exist for combat ships.
>>
>>152745550

In a sense he's somewhat right but he's putting arbitrary restrictions for no reason other than to have them because muh casuals. In EVE, I can move a lot of my shit, including ships, all at once if I have a ship big enough to haul all of it, or I can pay someone else to do it for me. If I choose to pay someone, usually depending on how much I pay them will determine how fast it'll get done. Elite, however, is a much less complex game than EVE so there's no reason for all this pointless time constriction on everything. Whether you make the wait 1 hour or 48 hours, the end result is the same: You'll get your ship at a new destination. It's not like EVE where player territory matters or being able to quickly move ships and equipment around would unbalance the game. There's nothing to unbalance in Elite because PVP is a joke and the game is almost entirely singleplayer with a mediocre background simulation. We should at least be able to package many ships inside of an Anaconda/T9/Cutter.
>>
>>152746517
Ballistic and energy weapon speeds are too distaff to work well with each other. Hopefully they'll add something to fix this issue so more than two load outs are viable.
>>
>>152746738
I think Faster Boot should be dropped in favor of something like
"Latent Energy Wake"
"Wingmates can choose to touch your wake and freely take your course and jump with a reduced fuel cost, you also use their jump range, and can jump beyond your current limit"
There would probably be diminishing returns with mass though, so you cant use a DBX to take a Corvette places
>>
>>152746420
Doesn't sound that far fetched, but I do hope they add a lot more stations like Grimhex that don't show up on your HUD and are well hidden, it would make exploring a lot more exciting if you could potentially find some hidden gem that has been right under everyones noses the entire time
>>
So I knew it was always the plan, but you can CURRENTLY buy ships with in-game money? Where do you go about doing this?

If what that other anon said is true and racing is the quickest way to get them ducats, then maybe it's time to dust off my Origin350.

Also, when are we getting our super cool race suits?
>>
>>152747159

>There would probably be diminishing returns with mass though, so you cant use a DBX to take a Corvette places

No, go away, yes you can. We need reasons to play together with different ships rather than anyone scrambling for PVP being stuck with either riced up FDLs or Vettes.
>>
>>152747159

Faster boot would allow us to load up on more power hungry modules and put the FSD on low power priority in combat like we used to.

Also it counters FSD-disrupting weapon mods.
>>
>>152746950
I actually don't like having them all the same. I'm not sure about the meta or how the different weapon types behave against different things, but I'd honestly prefer to have a weapon for hitting shields vs armor, or for peppering targets at range vs getting in close and ramming a salvo up their exhaust, or just having something to switch to when the gun overheats. Just filling everything with the same thing and shooting all of them at once feels boring, and from my time with the game so far, it honestly feels like the shields and armor of ships are not all that durable. You can't take much concentrated fire, even just from the main nose gimbal of an avenger without shit starting to fall off and catch fire.
>>
>>152747265
Well maybe you can do it, but you lose the reduced fuel consumption or something. But they definitely need to make Wings cooler
>>
>>152746517
The projectile speed of "lasers" is much faster than the solid slug weapons. Lasers generally have lower range and overall DPS compares to slug throwers, and don't have a chance of shield penetration, but their high accuracy and no ammo restrictions make them very reliable.

Sadly, due to the nature of the game modes in SC right now, mono-boating solid projectile weapons is the meta for the foreseabled future in the Alpha.
>>
>>152746420
>>152747206
>In S.C on release theres going to be a 'Break drive' implemented, when you're warping to another star

What a load of horsepucky

You don't warp anywhere in SC. You take jump points from system to system and quantum drive within systems.

If you're going to fanfic at least have some respect for already existing lore and mechanics.
>>
>>152747468
>and don't have a chance of shield penetration
Can projectile weapons go straight through shields in SC?
>>
>>152747448

Sure, there needs to be drawbacks, but things like scout ships that are able to propel fleet ships farther than what their FSD normally allows is a cool fucking thing that would encourage people to actually wing up for shit rather than "lol lets take out our FDLs go seal club in Eravate/Aisling HQ/whatever CG location." Of course, since Engineers destroyed any semblance of balance in this game, I don't think things like forward scout DBXs would even make a difference anymore.
>>
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space trucker here

does horizons add enough gameplay for me to purchase it now? or should i wait till fdev finishes it?
>>
>mod FSD interdictor with capture arc
>be practically in front of the target and still manage to grab them
>we both immediately fly fucking sideways directly into the planet neither of us was pointed towards

Did they even test these interdictor mods?
>>
>>152747561
I mean I don't really care one way or the other if what he said is true or not, but you're just being picky about the choice of words

Obviously you don't warp anywhere, but the way he said it meant cancelling out the quantum travel and stopping in free space, it's a believable idea, but it really depends on how much they want to populate the galaxy
>>
>>152747697
HAHAHAHA
Horizons added a grind for a roulette game for a chance to upgrade your ship more.
>>
>>152726909
Thread #22
>>
>>152747697
Is there a game with these kinds of ships?
>>
>>152747468
I understand perfectly well that the current state of the game favors a rather artificial meta, in that there is no cost to ammo or real risk of running out, but I'm trying to think ahead a bit to a situation where that is a bit more of a consideration.

As it is, I really, really like ballistic weapons. Everything from their stats to their art assets to the sounds they make. Fuck pew pew, I love the buzzing hum of the avenger's default nose gun as I watch bits of the target ahead fall off like a dead leaf crumbling into the wind. It is so goddamn satisfying.

Guess I'll put some cannons or something on the wings for now, but I was more concerned about on release when I need to pay for every satisfying round of ammo myself. Lasers are much cheaper in the long run, and while I'm not sure how much of a risk it will be, I don't want to ever be stuck out in the middle of nowhere without a loaded weapon when I need one.
>>
>>152747596
It's something like Shields only stop half the damage, and the rest hits the hull
>>
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>>152747776
so beside the occiasional burn cruise on some random dust world, its not worth the 40 bucks yet?
>>
>>152747596
Not straight through, but they can occasionally pass through shields and deal partial damage directly to the target. This gives projectile cannons a pretty big edge in short-term engagements that dominate the current alpha, as there is no "Armor" system implemented yet and the cannons will immediately start damaging ship systems and hull hit points.

This is why people complain about getting rushed by Super Hornets monoboating six Tarantulas and suddenly getting their ship crippled or their cockpit nailed before getting a "shields down" warning.
>>
>>152747885
Chris Roberts has mentioned that he definitely wants ammo-fed weapons to have enough advantages to be "worth it", and he generally likes putting mixed laser/slug loadouts on Naval fighters, if the default F7A and his previous games are anything to go by.

Manually reloading cannons from cargo via EVA may also be a thing in the future.
>>
>>152747774
I'm not being picky you dumb shit. If you drop out of a jump tunnel you fucking die.

Those are mechanics as described by the devs themselves.
>>
>>152748040
Here's the irony. It's not worth it but engineers are a completely pay 2 win feature. A fully upgraded ship is like going from E to A all over again.
>>
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>>152748464
Last I checked the only thing that kills you if you manually fly from olisar to ICC is old age
>>
>>152748048
Sounds like projectile weapons would have the extra advantage of not really having to worry about ammo in an arena environment.

Is monoboating seen as a problem? It happens in Elite as well. You can be tricky and try to use lasers to knock out shields and then switch to kinetics for the hull... or just cover your ship in multicannons and brute force their shields down.
>>
>>152748538
Which part of jump tunnel do you not understand?
>>
>>152748475
I switched to Solo after a thermal shock FDL pushed my shit in hard. I just couldn't be arsed dealing with that.
>>
>>152748364
>Manually reloading cannons from cargo via EVA may also be a thing in the future.

Interesting, and yea, the fact that Roberts seems to like mixed weapons would indicate he would try to favor those loadouts balance wise. I hope he succeeds.

As it is, I get enough of the "use as much of the same gun as possible" meta from ED, which only gets by due ot their shield/armor damage mechanics which let me get along with my laser/multicannon setup on my viper. I want to be able to fit out my ship with a variety of guns intended for different things. A tool for every problem, essentially. The default fittings seem to follow that, at least, and the ship durability is low enough that it may not matter all that much if you have one gun or three trained on the target, so long as you land a few good hits.

Speaking of which, some of the ships seem a bit... spindly. They look nice enough, but I'm honestly worried a few of them will just snap in half after taking a few rounds to the wrong place. Like that hourglass figure on the bomber. It looks like one concentrated burst from port to starboard would outright snap it in two.
>>
>>152748656
>solo
Kill yourself.
>>
>>152748785
>Speaking of which, some of the ships seem a bit... spindly. They look nice enough, but I'm honestly worried a few of them will just snap in half after taking a few rounds to the wrong place. Like that hourglass figure on the bomber. It looks like one concentrated burst from port to starboard would outright snap it in two.

If you're taking about the Retaliator then you might be getting the scale confused. That hourglass part is large enough to have people walk around inside it.
>>
I just shot some guy everyone was shooting and they all turned on me?
He had the wanted status and everything. Why?
>>
>>152748881
Nah I'm okay. Thanks though.
>>
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>yfw the grand New Age of Space Games has been a blunder and SC is last man standing
>>
>>152748912
welcome to elite dangerous, where before killing a criminal you need to scan it with a bullshit scanner that takes 10 seconds
dads defend this just by saying "check your fire"
>>
>>152748965
As much as I like to shit on Elite it's an okay experience as long as you don't expect much from it.

NMS can fuck right orf tho
>>
>>152749005
Fuck me scanner times are obnoxious. Especially planetary scanning. I mean the planet doesn't even try to evade my scan like ships can. It's just 10 seconds or whatever pointing the ship at something.
>>
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>>152748965
>mfw i bought Kinetic Void in 2014 because it seemed so promising
http://store.steampowered.com/app/227160/
>>
>>152748906
I probably am, yea. I still have yet to actually see it myself, just pictures of it so I don't really have a full appreciation of its scale I suppose. I guess it just looks more frail than it really is.

>>152749005
Gotta admit here, I've been bounty hunting all week, never had this problem. I still scan just for the extra money, but if I'm in a rush I'll fire a shot just to get in on the bounty if it looks like they'll die before I can scan them. What is the issue, exactly?
>>
>>152748547
>or just cover your ship in multicannons and brute force their shields down.

https://www.youtube.com/watch?v=fJ1oBDQHhfM

>>152748785
>I want to be able to fit out my ship with a variety of guns intended for different things.

Monofitting in ED can bite you in the ass sometimes because you don't know if your next opponent is going to be an eggshell under massive shields or a sold brick of armor and the shields are only there for show, or missing entirely.
>>
>>152749118
>What is the issue, exactly?
A ship (criminal) was being pursued by security forces. He had the wanted status, but as soon as I opened fire I got a fine and everyone started shooting me.
It just seems a bit odd.
>>
>>152749118
>What is the issue, exactly?
There are two levels of scan for bounties. The basic scan (point ship at target) which brings up their wanted status and bounty. Then the KWS (where you fire the KWS at them) which grants additional bounties in surrounding systems.

If you shoot before the basic scan confirms their wanted status in the system you are currently in the police will murder you. Even if all the cops are currently shooting that criminal.
>>
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>>152737639
WA LA
>>
>>152742310
Does any ship but the cat actually use cargo space efficiently?
>>
>>152748785
>Speaking of which, some of the ships seem a bit... spindly.

It's been mentioned in the Hull-series Q&As that some parts of ships that look fragile, even if they make sense to be weak points, are not going to be particularly vulnerable.

In practice, though, you'll find in the alpha that if something looks like it's easy to snap off your ship, it will snap off in a stiff breeze. See: Cutlass thrusters, Mustang landing skiis, Freelancer guns/winglets.
>>
>>152749118
> I still have yet to actually see it myself, just pictures of it so I don't really have a full appreciation of its scale I suppose.

Here ya go

http://youtu.be/-J9nwSvNLQ4
>>
>>152737639
>WA LA
What did he mean by this?
>>
>>152749118
>>152749234

There are two kinds of scans for bounties. The active kill warrant scan that takes 10sec and requires a utility module, and the passive scan all ships can do.

You have to at least passive scan a target to determine if they're wanted or not before you can open fire on them, even if you see the cops already engaging them, otherwise you get an immediate assault bounty.

And thanks to how the crime reporting system works, a player committing a crime overrides abso-fucking-lutely every other AI priority, instantly attracting the attention of every authority ship in the instance, regardless of how minor the player's offense or even if the cops are already engaged in combat.
>>
>>152749314
Or the 300i's main thruster. I've had the entire engine housing fall off on more than a few occasions. It was one of the main reasons I prefer the Avenger now. Not sure if they fixed the issue, but I honestly chalked it up to being what they meant when the description talks about how some people think it's a bit too fancy for combat. It feels like the kind of problem you'd get from some fat cat boardroom executive who has no idea what combat is like leading the development of a combat ship for rich people.

"Oh, and don't turn too fast or the engine falls out, but other than that, it's great."
>>
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>tfw no Butcher Gunship
>>
>>152749398
jeez I was totally blanking on how to spell it and it's actually voila. I think some people say wa la though

are eurofags really triggered by this
>>
>>152749525
Oh, I see.

That's a bit obtuse.
>>
>>152749617
it's just frogs
Spanish and Italian words sound much better
>>
>>152746107
They do call it that actually
>>
https://www.reddit.com/r/starcitizen/comments/4z8nan/cig_asks_for_feedback_do_we_allow_planets_to/

What do you guys think?

To EVE or not to EVE.
>>
>>152746420
>non-enterable ships
I don't believe you
>>
tfw two more weeks of daily grind for muh clipper

then the real game starts

I love the courier tho
>>
>>152749968

grinding ranks or credits? i'm one rank away from my clipper, but i've got about 60 million more credits to grind before i can a-rate it
>>
>>152749229
Well now I want a gunship. That grind tho.
>>
>>152749838
EVE, there is zero question about it. Players need to be able to do stuff to, and have a personal stake in, the game world, or else SC will just be a prettier ED.
>>
>>152746647
>a janky movement system, poor AA implementation and bad performance.
Those are all the same thing you retard. All they have to do is not implement it poorly, which is why they scrapped the first star marine.
>>
>>152750041

both

im going to buy it once I can afford it with one pop of insurance then I will get the rest for A-rate, its more fun that way
>>
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>>152749968
>then the real game starts

tfw you realize grinding credits/ranks is the game
>>
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So Farseer Inc. is a kind of cool looking place with it's landing pads in the canyon, furnace thingies and huge arse tower. FDev need to add more unique places like this. Also traffic control sounds like a hick.

Now I need to find wake scan data to upgrade my FSD.
>>
https://www.youtube.com/watch?v=lsj0Th6gm60

Why don't we have a racing league?
>>
>>152750090
It just seems unrealistic for a handful of real players to have that much power. EVE handwaves it with lel capsuleers
>>
>>152750143

ah, i really want to pick up the clipper as soon as i have the rank, but my vulture is too comfy. i want a few upgrades at least before i jump in
>>
Holy shit, fighting in the viper mkIV is practically impossible.

Literally every ship out there can outmanoeuvre you.
>>
>>152747262
currently you can rent ships and weapons with REC that you get from
AC

in the PU you can buy things with ingame money, but only fps weapons, spacesuits, clothing so far. and it gets wiped frequently
>>
>>152750402
Let me clarify: Players in SC should be able to have an effect on the game world, not necessarily own it 100%. If there's no personal stake in anything that's happening, there's no reason to play.
>>
>>152749568
300i rework soon brother
>>
>>152750516

vulture is the boringest meme ship ever
>>
>>152750574
So like PP but actually well designed and with actual consequences?
>>
>>152750220
Man why does every ED ship look like a plastic toy?
>>
>>152750262
I wonder what the racers fly these days. I know everyone was posting 860 m/s, Performance Enhanced, Dirty Drive iEagle vids a while ago.

Do we need to grind even to race?
>>
>>152750579
If it's half as good as what that guy in the thread and video proposed it'll make it a good ship.
>>
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>>152749838
ledditers are actually right for once. I absolutely agree with them players need a personal stake or major optional goals. I bet Tony is already planning for this he did work on Runescape after all.
>>
>>152750691
What is PP
>>
>>152750641

super boring, but it let me farm res pretty easily
>>
2.5 when? how come some have it
>>
>>152750941
it's on the test server
>>
>>152750691
Yeah, imagine if PP were remotely worth caring about beyond the handful of modules. Imagine if it involved actual factional warfare and territory control, instead of a convoluted-ass system that ultimately boils down to more loop-trading or farming interdictions.
>>
>>152750878
Power Play in Elite.

It's faction/reputation system that's meant to help players feel like they have a real impact on the world.

It is very badly designed and is nothing but a grind.
>>
>>152749617
>triggered

no we're just laughing at your primary school grasp of language
>>
>ED depth thread on leddet
>dads want advertising and spam messages from ingame companies
>>
>>152750941
The Evocati get it first. They're one step below the QA guys at CIG and have submitted at least dozens of bugs. They're a big step below QA, but one step nonetheless. Next the first-wave testers get it, who've submitted less bugs than the Evocati and seem to include most of the streamers. Then the subscribers get it, which is where we are now. They're fixing some pretty big crashes, so once that's done and it's stabilized it'll be coming to live. It's not a big step towards 3.0, though, but it's interesting if you have a Reliant.
>>
>>152750878
PowerPlay a shitty Risk in space metagame in Elite.

>>152751071
What consequences/benefits would you like for PowerPlay? Making the actual gameplay more dynamic would be great, but I find myself just not giving a shit about the result because it changes basically nothing.
>>
>>152751071
Be nice if CIG can pull it off. How carebear friendly are the devs?
>>
>>152751110

the idea was good

great even but jesus christ did fdev shit all over it

aisling a qt tho
>>
>>152751197
TFW you wanted to bugtest and help them test the game but it takes a week to download the patch
>>
>>152751197
Actually we're on second wave. I received an invite as well.
>>
>>152751197
Ahh ok thanks for the clarification, didn't know how they published stuff.
>>
http://www.mobygames.com/developer/sheet/view/developerId,162400/
>Sandro Sammarco
>Also Known As: Sandy Sammarco
>Game Credits
>Haze (2008) (Lead Designer)
Well that explains a little about why ED sucks.
>>
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>>152751279
One of the best things about 3.0 will be the delta patcher which will drastically reduce patch sizes.
>>
>>152751383
>Mustang Alpha
Yeah that's a pretty reasonable reaction to the Alpha. They did warn you the materials and construction were unsafe.
>>
>>152751180
to be fair the top rated post in that thread is about making the game world more engaging, giving players actual shit to do, and expanding on multiplayer elements
>>
>>152751383
Why are the emotes so perfect? He even looks around first like 'is anyone important gonna see this?'
>>
>>152751379
Should I know what this is?
>>
>>152751586

accurate mo'cap
>>
>>152751661
It was a "Halo killer" released for PS3. You can imagine how that ended.
>>
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Fdev doesn't really listen to retards on the forum right?
Right?
>>
>>152751727
I don't understand his other credits though, Evil Genius seemed alright and Republic was apparently a game with good ideas badly executed, whereas ED is just full of bad ideas badly executed.
>>
>>152751909
Looking at the Design Discussion Forum for Elite I think ED is a case of good ideas, executed badly as well.
>>
>>152751883
They do. It's why we have shit-all for multiplayer/guild mechanics, and why supercruise exists.
>>
>try pvp in SC
>it's just kids who stole moms credit card to buy a hornet doing pinpoint turns in half a second with guns that punch through anything that isnt another hornet in half a second while everyone elses guns overheat even if 100% on target before the shields even dip to critical

I sure hope they aren't paying anyone to balance this, and if they are they should probably lay them off.
>>
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>tfw Chris understands what makes a good game and pays attention to what doesn't work and why
He won't say it because him and Braben are friends, but I guarantee he's learning from the missteps in E:D. Our shitty forums have made all the same demands, solo mode being a big one, and generally been shut down.
>>
>>152752365
Nuuu my phone has outed me as a normie phoneposter
>>
>>152752198

antisupercruise faggots are the worst

grow an attention span moran
>>
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>>152726909
When will star citizen come out and will it be a really empty, shallow game or will it be filled with life? Also will there be any green planets and or planets with variation(desert, forest, jungle, tundra, iceland)?
>>
>>152752491
Yes
>>
>>152752491

it will be a massive disappointment

no game of that scope has ever come out good
>>
>>152752151
I mean Braben gave an interesting talk about the internal politics of the empire but the problem is that all of it is just in his head and not reflected in the game in any meaningful way.
>>
>>152752479
Nah, kill yourself
Not that guy but supercruise would be tolerable only without speed limiters, right now it's just what another good addition to space truck sim experience
>>
>>152752595
but they have over $100 million to do it, and still growing. how can they fail?
>>
>>152752596

ED lore is generally seriously good

FFE was chock full of it and it made it pretty great, wonder if braben came up with all that stuff himself.

its certainly miles ahead of that horrid drew wagar stuff
>>
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>>152752260
Balance is shit right now especially since alot of things are waiting on item 2.0. It is possible to win but you can almost never move in a straight line and master decouple.

If you are interested getting into dog fighting right now it's probably best to grind some rec so you have an equal footing

Also these videos are good if you have the time

https://www.youtube.com/watch?v=TsYk5fV25Og&list=PLEgJY_N_9BcrNy-uW8OwV3SHXYivl1x-Q
>>
>>152752198
>and why supercruise exists.
Supercruise's premise is not a huge problem. It's just Star Trek warp. Just the numbers FDev plugged in result in shitty boring gameplay.
>>
>>152752720
Thanks, I'll check them out. I'm just salty right now, I know hornets are superiority fighters but if this is how it launches in the final game then you're just fucking done for if a hornet ever attacks your mining or transport ship without another hornet escorting you.
>>
>>152752198
>>152752479
>>152752643
supercruise needs to be removed entirely
flying across a star system should take place at a 1:1 time scale and not this arcadey 15 min. faster-than-light bollocks
>>
>>152752715
Fa/tg/uy here. He talks like a Game Master. His lore is damn solid and he clearly loves it.

Problem is he can't seem to get any of it reflected into the actual game mechanics.
>>
>>152752479
Yes, staring at a screen and doing absolutely nothing for long stretches of time is pretty compelling gameplay, but I can still see why some people might not like it.
>>
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>>152752902

Fuck you dad
>>
>>152752715
Outside, pitching arse over nose, the freighter they'd murdered scattered its guts and prolapsed its crew. Shat its atmosphere with hideous grace and an undeniably romantic sparkle.
And so:
She laughed her breathless laugh. She groaned her mannish groan. She rolled her eyes and repositioned her legs, a lizardlike yank, a feral smile, to pull him deeper inside.
'Myquel,' she whispered, gripping him. 'Myquel Dobroba Pela-LeSire Lequire.'
It had become her habit, he'd noticed, to murmur his name at least once during sex. Just as it had become his to wonder, when she said it, if she were adoringly savouring the syllables or mocking the pomposity of his having so many. Whichever it was (and with Teesa there was a good chance it was both) the neurotic uncertainty was always banished within moments. Her next movement, her next shudder, her next moan. There simply wasn't room in his brain, he'd accepted, for both her and rational thought.
'We should rabbit,' he mumbled, clinging feebly to common sense. 'Right? Snag the goodies and go.'
She ignored it. Another flex of her legs. A groan. A re-anchoring of her hips. He'd known she would.
>>
>>152752671

its very easy to splooge all that cash especially since CR always had a major movieboner and ran a mildly successful movie company

my guess is SC will at best reach a half finished state

at worst they might never release the PU. I really like what I've seen so far but working in finance I kind of know money flow. My job only exists because corporations know how easy it is for funds to spiral out of control.

If CIG dont keep a competent accounting department they will fail
>>
>>152752596
See all that shit about Federation, Imperial and Alliance politics should have been represented in Powerplay and the BGS.

Thousands of shitty minor factions? Fuck that, reduce it to a number that people can remember and relate to.

In the Federation interstellar mega corporations control systems. In the Empire Senators control things. Not sure how the Alliance works but make all this impact the game world. Make the Empire, Federation and Alliance control mechanics work differently, with different laws and whatnot.
>>
>>152752491
Supposedly at citizencon they'll be showing off procedural vegetation
So yeah jungle planets
>>
>>152752967

that shit dont even count I was talking braben lore from FFE

the game had newspapers coming out every month for over ten ingame years
>>
>>152753031
but then how can we have our xbox hueg spess battles?
>>
>>152749838
>CIG asks for feedback "... do we allow planets to change hands politically as a result of player actions?"

I better fucking hope so. After all my spess terrorism should have an effect.
>>
>>152752932
At the very least it is 1) interactive and 2) a place to get interdicted.

At the very least it's more compelling than Quantum Travel. I just wish they'd push up the potential velocity you can get with it. It works great in any system except in systems where there's one single goddamn station a fucking light-day away from the main star. Or a binary star like Alpha Centauri where the secondary is fucking goddamn hours away.

Just let us fucking jump over to that star too, like a system with two hypserspace targets, or count them as two systems or something.
>>
>>152753031

I like the minor faction idea. You cant run an interstellar political body hands-on, most of your subjects will be de facto independent just paying lip service and taxes

they dont even have FTL communication
>>
So how much of a difference does diverting power actually make in SC?

I've tried playing around with it and it doesn't really seem to make a difference to me.
>>
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>>152753194
I actually prefer quantum travel by a fucking longshot for one reason: overshoot. I just want to set the bloody thing on autopilot for those stretches of goddamn 200,000Ls and have it ease me in and drop out when necessary. If they're going to force us to go the entire fucking distance they better include quality of life shit like autopilot, I don't want to be off by .003 degrees and end up taking my eyes off the screen for a bit just to end up 125Ls away from my goddamn stop again. That's essentially what Quantum Travel is: Supercruise without the micromanagement horseshit.
>>
>>152753274
I read some guy's reddit blog about how shield managment actually saved his ass in a vanguard.
>>
>>152752491
it's going to be a beautiful, twisted, broken monstrosity for at least the next couple of years With all the shit that is going to be in it, it'll definitely be FUN, but probably not for the right reasons.
>>
>>152753194
- Add intrasystem micro-jumps. This basically solves the problem of binary and multiple star systems travel times.
- Add a "Flight Assist OFF" mode which takes the shackles off the FSD and lets you accelerate / decelerate like a motherfucker. Push the throttle all the way forward and accelerate to 2,000c in a few seconds.
- FAOn is basically for safe drops into instances.

This may break interdictions, but it would be worth it.
>>
>>152753418
QD also has the advantage that the game knows where you're going and can prepare anything it needs in advance.
>>
>>152753243
"Real time communication with multiple security bla bla bla"

From what I get it seems like they do, but it's either expensive or can only send simple transmissions. At least from the perspective of how the modules work.

>>152753243
It also works better that way from the fluff perspective. Like what he was talking about in the interview, the players are largely disliked by the locals because they are seen as gypsies. All these minor factions have their own worries and you likely don't give a damn, which is why they don't like you at first. After you start working for them for a while you remember their faction more easily and they remember you. I think small minor factions work out great, since it gives you more options and works with the fluff quite well, plus a smaller faction with smaller territory is much more easy to relate to. Who gives a shit about the empire's one system when it has all these others, but this one little minor faction, well that's their only agri-system and that plague is starving billions, better get that research data to that tech lab fast for a cure.

>>152753418
Like I said, they desperately need to make the speed limit on that thing higher. The gravity limitations is fine, hell it helps me avoid overshooting my target all the time, but for those deep space stretches the ship needs to go faster.

>>152753559
That's just not how the FSD works fluffwise. It's hampered by gravity wells, not as a safety measure. They just need to buff up the gravity well-free speed you can get to and how fast you can get to it once free of a gravity well..
>>
>>152753670
>That's just not how the FSD works fluffwise. It's hampered by gravity wells, not as a safety measure. They just need to buff up the gravity well-free speed you can get to and how fast you can get to it once free of a gravity well..
I know, but it would be fun to have a lot more freedom with the velocity we can achieve. It's just fiction and they could change shit if they felt like it.

Changing the top speed vs. gravity relationship would help. I doubt there's more than a handful of players in the game that have hit 2001c.
>>
>>152753845

what if you had the option of going sanic fast supercruise in a system with the added risk of being pulled into a star or planet if youre not careful?
>>
>>152753927
And then dads make the chance like, 40% of just imploding and vaporizing against the surface of a planet or star, and suddenly things are a lot worse.
>>
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Anyone got a refferral link I can use?

Currently making my RSI account.
>>
Mustang or Aurora?
>>
Speculations on Beluga's cargo capacity? I feel like it's going to be bigger than Cutter.
>>
>>152754462

STAR-MXCL-HNJY
>>
>>152754476
Aurora if you don't already have a RSI account here is a referral code STAR-CMBR-YX46.

I would also get the combo package with Squadron 42.


>>152754559
damn it
>>
>>152753927
Actually thinking about it more the current FSD speed was probably chosen to avoid the collision detection flaking out. At 2000c you would move millions of kilometres between each check. You could probably clip through almost anything.
>>
>>152754476
if you're planning on CCU'ing to a different ship, you should get the mustang, i think it's base price is 5$ higher than the aurora
>>
>>152754619

somehow braben avoided this in FFE where supercruise was much faster and had a babby autopilot mode that would dock for you in seconds

crashes happened but were rare. Might be hard to do in an online game though
>>
>>152754784

I went with the Aurora because >>152754615

They were both $45.

How long until 2.5, 2.6 and 3.0?
>>
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>>152755005
2.5 is any day now, 2.6 is at least one month probably 2 and 3.0 is end of November maby December. Make sure to watch the 3.0 Gamescom presentation in the op if you haven't.

Squadron 42 which is the single player is end of the year most likely delayed tell next year.
>>
>>152755204

i watched a little bit of it at work today and it got me pretty hype
>>
>>152755005
that was my point, they are both $45 to buy, but if you then want to upgrade the ship the aurora gives you 25$ credit and the mustang $30

doesn't really matter though, the aurora is probably the more useful ship
>>
So whats new in 2.5 aside from grimhex?
>>
Is the game worth playing at this point?
Will I get over it before it releases?
>>
>>152755820
wait for 3.0
>>
https://www.youtube.com/watch?v=lTAPA7QOIZ8

I thought heightmaps don't support tunnels

is it just me or do these guys seem more competent than the ED ones
>>
So who's running this thread? Homosexual weebs or the cig marketing team?
>they aren't one in the same
>>
>you will never EVER play a finished version of star shitizen

Goodbye 65 bucks. All I did was look at my static 300i in a stuttering, hitching hangar with texture issues.
>>
>>152755896
>I thought heightmaps don't support tunnels
They don't. That's voxels.
>>
>>152756171
welp i guess it is back to ranting on twitlonger for you then
>>
i want a clipper bad
how hell is it to grind to baron? i'm at master right now
>>
>>152756415
I don't remember grinding for a clipper, happened while I was just wandering around doing missions. Cutter? Now that was a grind.
>>
>>152756415

it took me 2 days to get to master alone
>>
FAS or FGS?
I kinda want a heavily armored, very manouverable tank.
>>
>>152756753

Also ramming. Ramming gives me happy pants time.
>>
>>152756753
https://www.youtube.com/watch?v=fJ1oBDQHhfM
>>
>>152756851
Orca
>>
>>152756741
How? i did it in like two hours at wa wunagi or how it is called
>>
Are these "mission bonuses" some kind of moronic joke?

Some dipshit tells me to hurry up for a bonus and as soon as I open the message he tells I was too slow.
>>
tells me*
>>
>>152756864

Thank

>>152756960

I'll look into it. Any good examples?
>>
>>152757610
lol go back to cawadoody or learn to appreciate this majestic game
>>
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>>152750579
For the 325A i hope they go with something like the SU-34 appearance wise.
>>
Why does Roberts keep on redoing old ships over and over again instead of fixing actual issues with the game, like he netcode? or the flickering textures? or the terrible collision meshes then keep shooting me out of my ship at half the speed of light?
>>
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>>152758120
Vision
>>
>>152758120
They have 300 employees.

They can do both, champ.
>>
>>152758120
But he's doing all of that.
>>
>>152758209
given that the problems are still around after several iterations of the alpha, clearly they can't
>>
>>152758247
Almost like those issues are large and take a long time to fix or something, anon!
>>
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So what do people think about the Vanguard? I rarely hear anything about it.
>>
>>152758009
yeah that'd be nice. they're supposed to be sporty tourer ships though, not military vehicles.
>>
>>152758554
Wanted it so bad when it was introduced because I love A-10s but had no monies at the time :(
>>
>>152758671
There are few ships, in any kind of space sim, that make me really want to fly them. Unfortunately the Vanguard isn't one of them. Most of the ships in ED or SC aren't really all that interesting looking to me, truth be told. That's probably why I haven't bought into either of them yet.

But the world that SC is making has a lot of potential, and I like the commercials they make (when will there be more?) so I'm hopeful that at some point they'll put out something that will make my mouth water and make me say "ohh I gotta have it!"
>>
>>152758120
3.0 is fixing the netcode, truthfully my biggest worry right now is clipping through some ships.

Have you ever tried jumping around into walls on olisar? It's very easy to get to space in your casual clothes.
>>
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>>152758916
>Most of the ships in ED or SC aren't really all that interesting looking to me, truth be told.
Gotta agree there. Space planes and triangles get old quick.

I absolutely fucking love the Reclaimer's design, though.
>>
when ED dies do you think there is a chance we'll get an offline moddable version? or private servers?

Or is braben a Megakike
>>
>>152759023
do you die if you do so?
>>
>>152758916
I prefer the designs and backgrounds of SC's ships desu, ED just feels way to generic with the designs and re-iterations of the same ships is boring.

SC has much more of a variety in the sense of scope and scale of ships and the companies behind them.

I still enjoy both SC and ED though and hope to see what the future holds for both titles.
>>
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>>152758916
The commercials were made primarily to the cinematics team for Cry Engine and prepare them for Squadron 42. Once S42 raps up in a few months they'll start making more.
>>
>>152752491
>Quién mucho abarca, poco aprieta.
[Whoever takes a lot of space, the less he tightens up]
>>
>>152758562
its all about configuration, the 300I and 315P may be more dedicated for traveling with living space and whatnot, but i can easily see that the 325A and 350R be more specialized, perhaps by removing the big empty space and replace it with equpment more suited for their role, combat and racing respectively.
>>
>>152759351
I've survived the few times I've managed to do it.
>>
>>152759351
no, the airlock is a scripted death, doesn't actually model air/no air
>>
>>152759023
Kek'd hard seeing some random running around the pad in civie clothes
>>
>>152759450
I've had so many different bugs too though, it's possible to go through the airlock in your spacesuit then suddenly get reverted to casual clothes

My favorite is when I get out and I'm completely naked with just a helmet and some underwear on, though when it happens I can't use the mobiglass.
>>
>>152759415
I can do pretty well with a 300i in a fight but The 350r in the right hands is just a beast because it's so fast and it has decent firepower.
>>
>>152758916
Which game have a good spaceships designs?
>>
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>>152758120
>Why does Roberts keep on redoing old ships over and over again instead of fixing actual issues with the game, like he netcode?

The fucks a modeller or artist going to do to fix netcode.

And good, the debut Hornet model was atrocious.
>>
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>>152759540
Homeworld

>>152759581
I want to have sexual intercourse with that Hornet
>>
>>152759518
lel, i''ve yet to see or experience this but damn that shit sounds funny
>>
>>152759581
Can't wait for the new models they actually look a lot more sleek and maneuverable as they should.
>>
>>152759524
could always remove the weapons, lorewise it is a racer and more likely to be transported to the race area to reduce wear and tear on the ship.
>>
>>152759345
He said we would. We probably won't.
>>
>>152759540
I really liked a lot of the vehicle designs in Mass Effect, and I'm super bummed we get to see so few of the ships in that.
>>
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>>152759895
>>
>>152759654
>Homeworld
1 or 2? Cataclysm
>>
>>152759981
All of them including Deserts of Kharak
>>
Alright Star Citizen friends, I've noticed something funky that I'm sure is documented well enough already.


I notice it appears to take fewer shots to kill the vanduul when doing a solo sim compared to doing co-op.

It will take a half second tap to make them go pop with 4x Panthers or Mantis Gatlings but when its co-op the TTK goes up, especially for the gatlings. I was bummed out after spending 6400 rec on them but oh well, at least it was rec.

Is it just server hit detection issues?
>>
>>152760243
The devs may of just gave the Vandull more health in coop.
>>
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>>152760102
Excellent taste.
>>
>>152760305
This may be the case but sometimes they pop fairly quick, other times I lodge a ton of ammo in their ass and they still fly around.

I'm thinking its just an alpha issue and all but I just get one or two year old topics to come up when I try to look into it.
>>
>>152755759
Anyone? I can't find any real info
>>
>>152760757
new ship(s?), new landing pad mechanics (landing pads are highlighted, with ones you can auto land on being green) that should make carriers easier to work with, also apparently the frame work for a more immersive 'use' system.

that's all I've been able to learn.
>>
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>>152759023
Amazing. You can also get through the apartment door if it's locked because you're a criminal. Can't believe I never tried it before.
>>
>>152760757
think there's some lighting improvements
>>
>>152760757
Grimhex, new ships, new lighting (still needs some tweeking), faster animations on getting in/out of certain ships, and other shit.


https://www.reddit.com/r/starcitizen/comments/4wza5b/star_citizen_patch_250/

Patch notes are not final
>>
>>152761194
now that is some maximum space trucking.
>>
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ED forumfag started ripping some models from ED. Hopefully he'll do some more comparison images.
>>
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I can't figure out what kind of ship this used to be. Type-9? Usually it's easy.

Playing "salvager" which would be about 83% more fun if I could actually get out of the ship and explore these wrecks.
>>
>>152761194
>"ahhhh time to fap to so.... oh hey didn't see you there!"
>>
>>152749057
Elite in a nutshell. Its a waiting room.
>>
>>152761392
I wonder if you'll be able to walk around in an Eagle. And if so, why. It's a fighter. You're not supposed to live in the thing. But the Sidewinder is smaller and it has a bunk.
>>
>>152761581
There's probably a single corridor that links the cockpit, boarding ramp and the rear door. Hopefully it doesn't have any more than that.
>>
>>152761581
Walking around inside your ships is a planned feature?
>>
https://discord.gg/Q3JPbPV

Discord for /edg/scg/ for anyone interested.
>>
>>152752595
>No one has ever done it before so it must be impossible

We would still be living in caves if that was true
>>
>>152761873
Yeah. Comming season 3, early 2018. Not even joking.
>>
>>152761206
>>152761197
>>152761028

Thanks anons
>>
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>>152761392
M50 a cute.
Overpriced cute but still cute.
>>
>>152761581
Had a 300i back when I originally got SC and that Eagle seems to be fuck huge in comparison and the 300i already had a good amount of free space. Looks like scaling is way different in the 2 games.
>>
>>152761581

all ED ships are hueg so you should be able to

anything that is big enough to jump should have space inside

The FDL is practically a blinged out yacht for rich people for example
>>
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>>152761873
Yeah, it's part of the "crew update", years from now.

>>152761796
I always forget how large elite ships are. Even if it's just a cockpit and door, the corridor leading to that door is going to be a good 20 meters walk.
>>
>>152761873
If you compare Elite's planned features and Star Citizen's planned features they're actually really similar. Braben even mentioned alien big game hunting which is the sort of thing you'd expect Chris to say.

Implementation will be totally different but the base ideas are pretty close.
>>
>>152762108
it's the oversized cockpits what does it
>>
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>>152762009
Is space legs confirmed for Season 3?

>>152762086
Yeah it's basically a battle yacht.
>>
>>152762265

I wish ED stayed the more autistic space game just with more features
>>
>>152762108
>years from now.

>Expecting Frontier to be doing anything other than token updates when they've got the cash cow that is rollercoaster tycoon

HELLO?
>>
What's the fastest ship in SC?
>>
>>152762619
Herald probably. Followed by the M50 or 350R and then the Mustang Gamma/Omega.
>>
>>152762449
Don't worry I'm sure Braben will try to make everything as dry and scientific as possible.
>>
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>>152762619
>>
>>152762453

how the fuck is a rollercoaster game a cash cow

whos even going to play that shit
>>
>>152762928
Barnacles are neat things to take pictures of.
>engineers added, meta-metals now required for FSD upgrades, barnacles are source of meta-metals
Barnacles are extinct within the human bubble within 2 weeks.
>>
>>152762954
I dont trust this graph even a little.
>>
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>>152763275
What about now?
>>
>>152763057
I can see that happening.

Makes me wonder if barnacles can be grown artificially.
>>
>>152763057

This. When the thargoids do come, all frontier has to do is make them drop a special material on death. Make it a cg to carry the materials to Sag A and drop them in. The invasion will be over in a week, courtesy of thousands of dads in b-ranked asps and e-ranked pythons farming in solo.
>>
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>>152763493
>Brood commander. Every time we engage the human craft, they disappear just before we destroy them. They use a technology we believe is called "combat-logging",
>Capture this technology, we must turn the tide.
>>
>>152763493
I hope that when Thargoids come the first thing they broadcast is "YOU HAVE BEEN HARVESTING OUR CHILD-EGGS AS FUEL FOR YOUR FSD'S? YOU MONSTERS!"
>>
>>152763493
>>152763738

They better be overpowered af or we will mow them down.

>mfw anaconda dad representing
>>
>>152763493
>>152763738
>>152763796
Thargoids will never come the way you want. There will be no invasion, we re too fucking powerful for that.

There will be some stupid mission on the edge of their space, but that's it.
>>
>thargoids invade
>huge ass invasion
>they star taking over the bubble system after system
>their attacks are a single large as shit ship that releases smaller ships like in pic related >>152763728
>they can't be killed by a player alone, cooperation between CMDR's is necessary
>they only spawn in Open but their effects have the normal consequences even in Solo

Rate
>>
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>>152763929
>>152763796
>>
>>152764080
>>they only spawn in Open but their effects have the normal consequences even in Solo
10/10

>>152764150
0/10, if imperials can spawn in and start shooting me through the mailslot of a station so should the ayys.
>>
>>152764248
>if imperials can spawn in and start shooting me through the mailslot of a station so should the ayys.
When did this happen?
>>
>>152764080
Thargoids had the ability to pull ships out of witchspace as an ambush. Would be neat if they primarily targetted ships with FSD meta-alloy upgrades, so there'd be a reason for their invasion.
>>
>>152763040
Okay hold up. Fuck you.
That shit's beautiful, making elaborate multi level water parks with coasters and slides spiraling around each other is fun.
>>
>>152764080
>they can't be killed by a player alone, cooperation between CMDR's is necessary

the only way to do it desu, otherwise solo dads will stop the invasion in a week
>>
>>152764150
Wait, don't the feds have enough unique ships to not need to use imperial designs?
>>
>>152764304
>They just harvest your FSD and fuck back off into witchspace.
>>
>>152763347
Just that "Maneuverability" is such a vague term that doesn't mean much
>>
>>152764286
Like, yesterday or two days ago, sorry I've been binge drinking. To be fair, I was kinda half in the mailslot at the time.
>>
>>152764389
Elite failing to check faction when spawning ships.
>>
Hey, huys, how can i use magnetic boots in SC?
>>
what's the pay for scanning planets like?
>>
>>152764616
They took them out in the current build
>>
>visit the steamforums again
>yet another butthurt thread about instant ship transfers
What is with this autism and why can't I stop watching?
>>
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>>152764930
>visit the steamforums again
>>
>>152741616
>dat filename
LOL
>>
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Whats a good pay per ton for a sothis to bubble delivery mission?
>>
Those mission loading times are fucking embarassing
>>
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>>152764150
>>152764389
>>152764508
>yfw feds/imps spawn in thargons in CZs when thargoids happen
>>
>>152765715
>100k
>>
>>152765885
100k per ton?
im getting 250k per ton if i take the ones with 8
>>
SCfag here, just bought ED+Horizons.... judging my the last few days we will all end up buying both games.

Fucking Braben and Roberts owe us thanks for the free promotion and sheckles they receive from this thread.
>>
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https://robertsspaceindustries.com/comm-link/spectrum-dispatch/15476-Congress-Now

>the Concerned Citizens Foundation embarked on an ambitious project — to identify and itemize every government expenditure from the 2944 fiscal year directly related to the Synthworld
>It details negligent management strategies, flagrant approval processes, and a myriad of subsidized objectives with only a passing relevance to the Project at large. The sheer amount of expenditures that could not be verified or even traced is shocking at best, and outright corruption at worst.
>>
>>152766178

Based pottery

"Game" confirmed for scam
>>
>>152766178
the whole thing was a cheeky jab at the nay-sayers in the project, right?
>>
>>152752857
Hopefully they keep the design philosophy of components being more important than the ship hulls themselves. That way any ship can be viable.

We'll probably see some of that after items 2.0 is fully released.
>>
>>152729670
>buying Star Citizen to get DX:MD out of your mouth

Thats like flying out of Rio to live in the Congo.
>>
2.5 fucking when
I want to live the pirates life
>>
>>152766957
Soon fellow stalker
>>
>>152765973
yeah that's even better, I meant to say "greater than", im dumb

good luck delivering all this 8 ton missions though, I hope you have a day to spare
>>
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>>152766149
> judging my the last few days we will all end up buying both games.
I'd assumed most in here already have.

I've had my fun with both. now I sit back and try out each build or new thing that comes along.

These threads are really good since there are quite a bit of similarities between the two games that I've never noticed and it's feels pretty good a very family feel.
>>
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>>152766679
I found a updated tutorial on how to get good and maneuver your ship in Star Citizen

http://imperialnews.network/lis/

If anyone wants to put this in the Star Citizen pastebin that would be great.
>>
i don't follow development of star citizen very much, but i saw that gamescom demo and the game looks pretty neat. what would you say on how many % done is this game
>>
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Neat. This Unidentified Signal Source wreck was a sidewinder with the cockpit blasted open. Intact otherwise.
>>
>>152766149

that feel when poor slav and bought the base game now cant afford horizons
>>
>>152767628

5
>>
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Wish I could explore it.
>>
>>152767628
Gamescom demo represents like 20% features and 5% content.

Current build is like 10% features and 1% content.
>>
>>152767445
good stuff thank you, wish I had a joystick, m&k feels so tedious and frustrating
>>
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>>152767790
I use mouse and keyboard too and I"m still pretty good. My dream setup right now is dual joystick with peddles. Mouse and keyboard also have an advantage with gimbals.


This video convinced me to eventually go dual joystick.

https://www.youtube.com/watch?v=RPc88-FBARI
>>
>>152767987
Nice, I heard dual-joystick is viable in SC, man that would be a beast setup.
>>
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>>152767987
>peddles
>>
>>152767628
2, maybe 3
>>
>>152766957
Sounds like they're close to getting it on live despite some of the problems. I would expect it friday.

But it should be noted that 2.5 's framerate issues make Crusader nearly unplayable, and the hud change makes a lot of ships utter crap. I've been flying my 315p a lot on the test server simply because it still has a helmet ui.
>>
>>152767775
[morse code knocking intensifies]
>>
I heard something about space legs being 2018
and sc coming out this year.
Is sc, the memegamethatwillneverbefinished actually going to be finished before E:D is? I only bought elite because I wanted to play around in space before I died of old age.
Sorry, I'm new.
>>
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>>152767987
>when he goes into the tunnel
>>
>>152768471
everything is bullshit, get NMS
>>
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>>152768471
2016! can't wait. Did you play Squadron 42 it was amazing. EA are trying to jump on the bandwagon with CoD: Infinity.
>>
>>152768552
Fuck off con murray
>>
>>152768552
I pirated it and couldn't change my sensitivity except in the game files.
Also I heard space is always colourful and not black which bothers me.
Trying to decide between horizons and sc first of next month when I get paid.

>>152768616
I don't know if I should trust this image, you talk like a meme.
>>
>>152768673
Nah I'm just fucking with you. It's delayed. But ED updates are delayed as well. Everything's delayed!
>>
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>>152768616
>those timelines
what were they thinking back then

But the hardest part is getting all the stuff under the hood working, once they do that they can churn out content at a breakneck pace.
>>
Delayed General
>>
>>152768731
>what were they thinking back then
They were thinking they'd be able to get things done in a timely manner.

But Roberts does nothing in a timely manner.
>>
>>152768673
Sorry I meant, not even in the game files. Same with resolution, and fov.

>>152768724
Well fuck. I guess by the time I can walk around a planet with atmosphere I'll be able to have already bought both anyways.
>>
>>152768731
Which is now a good time to get aboard
>>
SC's biggest problem is Chris putting up deadlines he knows he can't keep, and the game not being ready yet.

E:D's biggest problem is a fanbase of dads and developers who don't understand what fun is. Plus $60 expacs
>>
>>152768789
You realize how much tech they've developed to make most of SC possible?

It's pretty impressive, those goals were ludicrous.
>>
>>152768731
>getting all the stuff under the hood working
Is the stuff under the hood working? I haven't followed SC super closely.
>>
>>152768879
Will we get ludicrous speed?
>>
>>152768731
>once they do that they can churn out content at a breakneck pace.
I wonder what they plan to do about the '100 systems, 400 landing zones'. Even with the procedural editor and stations/landing zones constructed from prebuilt tilesets they'd need to finish multiple systems a month to finish everything in a reasonable amount of time.
>>
His "Vision" is actually starting to pay off it seems.

We've come a long way and now it's time to get serious.
>>
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>>152768923
Pretty much everything but the new netcode and item 2.0 watch the gamescom presentation in the op. Also the new fps mechanics which are coming in 2 months or less
>>
>>152768965
You have to realize that the artists and modelers have been working on that stuff for a long time now already while R&D and programming does its thing
>>
>>152769072
Sure, but I can't imagine them getting a lot of stuff done while their tools are still in development.
>>
>>152768868
>SC's biggest problem is Chris putting up deadlines he knows he can't keep
This is the story of Chris' career. How much control does Erin have over SC? Erin seems to gets shit done.
>>
>>152769140
I'm sure the editor is one of the first things they finished

A lot of the work now I'm sure is going into netcode, flight modelling, collision in multicrews, etc.
>>
How do I grind faction points. Just doing board missions?

I'm trying to rank up with the Imperial faction to get a courier.
>>
>>152768879

what tech? They are just implementing shit. A proper studio would have been done already.
>>
>>152769140
>tools are in development

The fuck you talking about

CryEngine tools don't need development.
>>
>>152768965
Once they finish the tools and finish squadron 42 which frees up a small army of artists + outsourcing it's not that hard.

>>152769149
Erin, Chris, & and Tony are the top dogs Erin's studio also has the highest head count out of any of the studios and is in charge of general content production or some shit like that. If Erin or Tony think Chris is fucking up they won't be afraid to voice their opinion since they all know and respect each other.

>>152769320
CIG has already replaced 50% of the code in CryEngine with custom code.
>>
>>152768965
Is there a decided date yet?

Even for an end 2017/early 2018 release they need to do something like 25 landing zones and 6 systems a month every month.
>>
>>152769286

easiest way is to just open/solo and donating lodsemone to empire aligned factions
>>
>>152769371
>CIG has already replaced 50% of the code in CryEngine with custom code.

Great!

Doesn't change the tools to build out levels.
>>
>>152768879
And they couldn't do it in a timely manner, that means budgeting their time, and cutting out things that aren't needed, instead they decided to promise more and more and more things being in the base game, instead of post game content, not realizing that making that would take time that they simply didn't have if they wanted their schedule kept.

The combination of Robert's having to personally oversee everything and the fact that no one realized that they couldn't fullfill all the promises they'd made has lead to what we have now. The game could have been made already, with all the stuff being implemented afterwards (as was the original goal with a fair amount of content) instead they decided they'd keep pushing back the release and now we're in the situation we're in now.
>>
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>>152769424
>Cryengine level editor = procedural planet editor
>>
>>152769442
First impressions matter way too much to release a shell of the game and hope people come back to see the new features

I'll gladly see the game delayed if they can pull it off, and so far they haven't really over promised anything.
>>
>>152769371
>CIG has already replaced 50% of the code in CryEngine with custom code.

This poster is 15

If you have a licence you are not allowed to fuck with an engine to that degree. That claim is 100% bullshit
>>
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>>152769442
You've activated my trap card.

Fuck off, newfag

>>152769482
So not being able to edit procedural planets (lol) means you can't design landing zones and place them on those planets when they're ready?

Come on, anon. Don't be fucking stupid.
>>
>>152769442
The original goal was a 22 million dollar game we are now getting a 150 million+ dollar game.
>>
>>152759808
Kill yourself aegis cocksucking spaceplane cancer
>>
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>>152769424
>>
>>152769550
So why didn't they release the 22 million dollar game and use the extra funds to enhance said game?
Because they either couldn't finish the 22 million dollar game in time, or they decided to start working on additional features that shouldn't have been in it, pushing back the deadline and creating a perpetual alpha.
>>
>>152769607
go smoke some more xeno cock, aegis is bae
>>
>>152769638
Wow, I'm officially #BTFO

Never mind the fact that they're designing levels right now, have done in the past, and in the monthly report they have images of them continuing to do so, you've got a fucking image macro!

SHIT!
>>
>>152767643
I'm poor slav as well, but the price is tiny next to your salary, c'mon fellow white master ace.
>>
>>152769713
That's not a macro I don't think.
>>
>>152769671
see
>>152769549

Its already been posted anon, arguing "why didn't they release the base game" is a stupid position to take at this point.
>>
>>152769671
>why didn't cig make a 22mil Star Citizen and a 150mil Star Citizen

Revoking >>152769638 and giving it to you, mongo morongo.
>>
>>152726909
What's the purpose of the counter-rotating cargo pods? I can't see the need to store cargo in an artificial gravity environment.
>>
>>152753031
They could have kept the 1000s of minor factions in alliance space
>>
>>152770032
It's part of the on-board refinery.
>>
>>152770032
Fuck you, Ropberts thought it looked cool, that's why.
>>
>>152769810
Isn't the plan to release a base version and then add more features as they go?

>"And, we’ll have what we determine is a minimum viable product feature list for what you would call Star Citizen the commercial release which is basically when you say, “Okay, we’ve gotten to this point and we’ve still got plans to add a lot more cool stuff and more content and more functionality and more features…”
>>
>>152770158
Did you ever listened to any 10ftc?
>>
>>152770158
The "Base version" is still more complex than the original pitch.
>>
>>152770032
Docking/unloading at different angles. They don't rotate in flight.
>>
>>152770218
No.

>>152770275
Fair enough. Any idea what the minimum viable product will be?
>>
>>152770275
And the problem is that Robert's cannot follow a laid out plan, he keeps on adding things to it.
The problem with that is it means you cannot meet your deadlines.

>>152770363
>Any idea what the minimum viable product will be?
At this point once literally everything is made.
>>
>>152770363
I assume when all features are in the game in some form.

>>152770406
Hasn't added anything significant to it for a long time.
>>
>>152770363
I don't think minimum viable product even applies to Star Citizen anymore.
>>
>>152770363
>minimum

All of the stretch goals. Surprisingly, about 30% are fulfilled or have progress so far. It's mostly landing zones and careers that need to be added, along with their respective ships and required tools + AI to make all of it work without players to fill a universe.

This is why I think 3 or 4 more years for SC would be sufficient. They still have a ways to go.
>>
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Should i take lti pathfinder pack? Is it good, if i want travel and explore with little comfy ship?
>>
>>152770762
>This is why I think 3 or 4 more years for SC would be sufficient.

As ridiculous a claim as any.

Unless you mean 100% completion of everything
>>
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>>152770995
For all it's flaws I quite enjoyed that movie. Also it made magic slav add kick-arse accretion disks to Space Engine.
>>
How do I start running combat missions in Elite? Every time I've attempted an assassination mission I get wrecked, but the resource extraction site bounty hunting is easy. Though random bounty hunting in RESs doesn't really pay the same as missions since you get the bounty and the mission rewards that way.
>>
>>152770762
honestly all work on ships should be stopped and instead focus should be put on the game's systems and world.

I'd rather have working and fleshed out bases, worlds, set pieces and quests than a big ass ship that I'll never own and probably never even see in game.
>>
>>152770995
buy a game package and get ships later when they implement said game mechanics.

>>152771047
obviously yes. The game, as described from every stretch goal, is quite ambitious. I think 4 more years for SC to complete all of those is enough time.

>>152771160
Until you get to the point where some ships are required for certain "systems". Crucible for repair, salvage ships for salvaging, etc. Also, if you think people who create ships are the same ones who code the AI or make game logic work, know that they aren't the same people and are done in tandem.
>>
>>152771160
>honestly all work on ships should be stopped and instead focus should be put on the game's systems and world.

no
>>
>>152771289
>Also, if you think people who create ships are the same ones who code the AI or make game logic work, know that they aren't the same people and are done in tandem.
Does one of the studios work on ships or is it spread out between multiple studios?
>>
>>152770762
>3-4 years
Bullshit. All the core functionality will be in within 2017 and most of the content by 2018.
>>
>>152771160
>all focus on ships should be stopped

you do know that Squadron 42 will release first, in which they need certain ships to be ready for it? They need some of the ships for the campaign.

Also, better milk that crowdfunding while it lasts :))))
>>
>>152771119
Nigga this scene

https://www.youtube.com/watch?v=a3lcGnMhvsA
>>
>>152771289
>Also, if you think people who create ships are the same ones who code the AI or make game logic work, know that they aren't the same people and are done in tandem.

No one could possibly think that. What I described has plenty of jobs for modelers to do and is more important for having an active game world to explore.
>>
>>152771160
You know they not only have completely different people working on those things, but different STUDIOS?~

The one that has been making primarily game world shit has had almost none of their stuff shown yet, because they had to get the game systems in place first (netcode etc), whereas right from the start, ships have been the main focus and the easiest thing to implement and show, as well as what drives the production of the game
>>
>>152771380
I believe it's kind of spread out, but mostly Foundry 42?

>>152771409
Anon, go ahead and make a mental list of all of the careers and game mechanics they need to implement and try to truthfully tell me that it all won't be done before 2019. You seem to have forgotten about their 100 star systems and many, many landing zones with 3 alien races that need full fleets, landing zones, space stations, and designs of their own. 3 or 4 years is a decent time frame for everything they promised, but all of it is certainly not happening anytime soon.
>>
>>152771119
I loved the movie, even if the "love is real and exists in upper dinensions" shit is retarded, the scenes and score where utterly breathtaking. The audio engineering was absolutely genius. For example, the scene where Dr. Mann is misaligned with the docking collar, the alarms, background music, and yelling continually ratchet up in volume, building and building, and then suddenly BAM, it depressurizes in total silence, and it creates an intense weight into the scene. The only way to watch Interstellar is at high volume, preferably in surround sound.
>>
How are classes supposed to work in SC?
Do you have a skill tree and shit? A Trader will get X% off prices?
>>
>>152771798
I like how you pretend to know how far along they are with things.
>>
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Finding more and more of these wrecks, Diamondback Explorer this time. Broken cockpit, holes in the hull, damaged left engine but otherwise fine. Signal beacon says something about a FSD failure.

Really wishing I could explore the thing.
>>
>>152771491
Again, we STILL don't have any system to connect different worlds, that comes in 3.0, and we've had a whole studio making PU settings for years now.

The problem is they are the most incompetent part of CIG, or more accurately the laziest. In LA you have Chris Roberts being a dictator, in the UK you always had his brother actually being a competent producer who gets shit done, and the Germans are basically magic industrial dorfs, but the Austin Studio is a 24/7 hotdog party for lazy bearded men to drink beer and dick around while sending the occasional lighting pass on Area 18 over to LA.
>>
>>152772056
listen to the knocks
>>
>>152772007
>classes
There are no classes. No skills.
>>
>>152772007
There are no classes, it's all player based. You yourself git gud at a particular thing, and get the hardware best suited for it (a trading ship, a combat ship, a mining ship, etc).
>>
>>152772056
Where do you find these?
>>
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macfags on suicide watch
>>
>>152772161
>>152772220
but they said at gamescom that they're adding classes.
>>
>>152771798
Actually the ayylmaos themselves aren't a SC 1.0 feature. They can just give them a handful of ships you can't go into, and lock out their planets.
>>
>>152771798
What I predict is that the only significant development left by the end of 2018 is about making star systems. Once the game itself is made, the pace of filling it in will be much faster. You're right that it won't be completely finished until 2019, but that's irrelevant since it will be a commercial and ready pedo cut by then anyway. After 2017 we'll just get expansions, not aspects of core gameplay like it is now.
>>
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>>152772282
Are you retarded?
>>
>>152772281
As if macfags would even know how to play a space sim. Leave the poor ignorant bastards to their facebook games.
>>
>>152772254
Unidentified Signal Sources, just wander around, they randomly pop up as you fly. They're shipwrecks, ships in distress, traders on a break, pirate ambushes.

Oh yeah, if you find like 20 gold canisters just sitting there, hope you're in a really good or really fast ship.
>>
>>152772043
So you're going to assume that they have tons of things in an almost complete state, just sitting around waiting for nothing? I am confident they would have shown us tons of stuff to blow us away, but that mentality has almost never worked over these 4 years.

Until they prove that they have: 100 star systems (with landing zones), all of the game careers, many of the ships needed for those ecareers, and almost basically everything else they promised, my estimate will stay at 4 more years. It's false until proven true, and such is the way of everything. I honestly would like these things to be farther along, but these 4 years have shown me that assumptions of progress only hurt ones faith in the project when you go months without any word on them at all. The most we know is that they plan to have Stanton fully operational in 3.0, which will probably be Jan or Feb given their style of delay.
>>
>>152772459

most developers and professionals actually use macs

PC is largely the domain of corporate office towers (and even there the higher ranks are issued macs) and pasty losers playing videogames

yeah you really showed those macfags
>>
>>152772495
Did they add new events? I never bothered with those because I used to just get pirates or people asking for fuel that I couldn't give them.
>>
>>152772282
They are adding career paths, by which they mean they are including the gameplay mechanics that allow you to do those careers. Right now all you can do is fly around, do a few quests, shoot people or be shot. We are getting trading and a robust bounty hunting/mission system next, meaning we can have traders, pirates, and mercenaries (hired to protect the traders).
>>
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>>152772495
>jump into pirate trap in newly fitted corvette (no engy)
>asp, two sidewinders, two eagles
>poor bastards didn't even scratch my shields
>>
>>152772597
have fun upgrading your mac when you need to, scrub :-)
>>
>>152772597
>Most developers and professionals actually use macs

Can confirm that this is 100% false. It's only the hipster music industry that is using the macs and even some of them moved to PCs
>>
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>>152772597
>most developers and professionals actually use macs

Hhaha no
>>
>>152772597
t. bootyblasted macfag
>>
>>152772541
It's like you've never worked on a game before.

The hard part is always building the engine, actually filling in content once you have every system behind it functional is way, way faster. Games move from vertical slice ridden husks into fully fleshed out worlds rapidly in their last year/months of production.

In Star Citizen's case, the tech behind the game is by far the biggest hurdle, the actual content of places to visit, almost all of which will be built out of basic kits they've been producing all this time
>>
>>152772690
I never watched this for some reason. I hear the pilot movie is 10/10
>>
>>152772737
Most doctors do, and devs are kinda like computer doctors.
>>
>>152772541
They didn't show us almost all of the stuff we got in the leak.

They didn't show us Port Olisar until it was 100% complete.
>>
>>152772597
>most developers and professionals actually use macs

Going to stop you right there. This is absolutely wrong. Adobefags use mac, but you never see anybody in the 3D field of work using such limited hardware. The money you'd spend on that can be better used on PC hardware that is upgradeable and easily fixable. Fuck off
>>
>>152772282
>>152772367
Just in case he is, they are adding professions. i.e. You can by and sell things, steal things, hunt people who steal things. In most cases they are structured ways of interacting with other players or npcs.
>>
>>152772839
not an argument
>>
>>152772823

do you realize they cannot alter the engine without then paying royalties? Do you realize how real world works?

They have all the engine they need because they are fucking paying for it
>>
>>152772829
Entire series is 10/10, dated CGI but don't let that stop you. Genuinely the best olot, cast, and characters I've ever seen in a sci-fi TV show.
>>
>bought into SC over 3 years ago
>been waiting patiently with my free ticket for the greatest disappointment and internet shit show in human history
>watched the gamescom demo
>legitimately think the game is going to turn out good now
why
>>
>>152772924
Hey mr mises how is the boss taking the workers wealth through surplus value not the same as taxes?
>>
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I'm coming bois
>>
>>152772606
I think so. They've changed something at least because I get more info about what the USS is, threat value and a general description. I'm actually looking for one of those "out of fuel ship" events, got a fuel limpet launcher and 4 limpets. All I'm finding are wrecks.

>>152772690
I touched the gold of a pirate trap and 8 god damned vultures showed up. My python lasted 2 seconds.
>>
>>152769547
https://youtube.com/watch?v=Eb5NZbWGh3Q&t=6m14s
>We're probably over 50% modified.
Straight from the head of the Frankfurt Studio(aka Ex-Crytek employees)
>>
>>152773039
plot*
>>
>>152773043
They did alot of internal restructuring and hired 1/3 of Crytek.
>>
>>152772839
Maybe your hipster california doctors do. Of the doctors I've gone to, the hospitals I've been to, and the clients I've had, none of them used macs. All win 7.

>>152773043
>Tortanic poster

There's your problem.
>>
>>152772882
>a few large ship concepts
>a pace station

>somehow indicative they they have 60+ landing zones, 6+ careers, and all other things under the sun in any working state.

yeah, no. I will admit, they do probably have things they haven't shown yet, obviously. But There's no way in hell it's even on the scale of what they promised for the released game.

Will wait for further evidence, but 4 years is a safe bet for me personally.
>>
>>152772993
Do you actually have a medical brain condition?

They've been rewriting the engine for years now. Why the fuck do you think they hired all the guys who helped write it, to go in and remove things that are hardcoded deep in CryEngine?
>>
>>152773069
You fucked up.
>>
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>>152773069
>mac
>>
>>152773043

in 2 years the backing will seriously be drying up. Do you think they will want to continue work at that point? Because I assure you they will just piss at the backers and leave it not even half baked.

At least Braben got the money threw together a game and he's now enjoying bags of dosh because he realizes how a market actually works. Cant wait for ED to die so he gives us an offline version we can mod to hearts content
>>
>>152773105
>8 vultures

Jesus christ.
>>
>>152772690
what movie is pic?
>>
>>152773296
you best be joking nigger
>>
>>152773228
Shouldn't you be in court losing your apartment, Derek?
>>
>>152773105
>8 vultures

holy shit, I'm not even sure a fully engineered Corvette could be able to deal with that
>>
>>152773043
because crowdfunding and Foundry 42

>>152773164
also this. Apparently they essentially hired a huge percentage of Crytek to un-fuck their game engine. It seems to be working.
>>
>>152773334
sorry I am not a dad ;)
>>
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>>152773296
>movie
>>
>>152773296
Babylon 5, 10/10 TV show.
>>
>>152773228
How's LoD?

>>152773296
fucking kill yourself. I never even watched it and I know what it is.
>movie
m8

>>152773452
>spoonfeeding
>>
Why are you sci-fi dads so salty, calm down geez.
>>
>>152773379
The germans are fucking magic. They shat out the procedural tech, which in many ways was the central feature the GamesCon demo which has wowed so many people and brought more money, interest and enthusiasm into the game, as a fucking side project while they were working on other things.

I guess this is what $100+ gorgillian gets you.

It's just a shame they wasted a year fucking around with idiots like Illfonic.
>>
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>>152773484
>spoonfeeding

I make an exception for B5. No one, regardless of how ignorant, should miss out on seeing the show through at least once.
>>
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>>152773296
Do you see this?
Do you see that shit? Learn to use it fag
>>
>>152773632
Go to bed sperg
>>
>>152773143
>interviewer asks what the frankfurt studio do
>based boring viking goes on to list FUCKING EVERYTHING

Star Citizen before and after they hired the huns is really night and day.
>>
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>>152773698
take that back
>>
>>152772923
>>152772161
>>152772220
>>152772367
sorry "professions"

>>152772608
Watching the thing again it makes more sense, that must have been a part where the sound cut out on my stream for whatever reason. I was just left with a list of professions.
>>
https://www.youtube.com/watch?v=wkypCxc2Mzg&feature=youtu.be

UE4 regular terrain tools. heh

WHY THE FUCK COULDN'T IT BE US??? REEE CHRIS ONLY HAD TO WAIT 6 MONTHS REEEEEEEEEE

According to CR they'll be showing "procgen Level 2" at citizencon. let's see if it's better than this shit
>>
>>152773832
it won't matter if it isn't any better. Roberts will just throw money at it until they brute force it, taking twice as long as they could have using any other engine, and then SC Cultists will praise him for the amazing break through of matching another engine.
>>
>>152773760
Germans take work very seriously. It's like hiring discount Japs.
>>
ED bros give me some newbie advice. I am lost.
>>
>>152773832
I wonder if they plan to first show of a procedural world that isn't a barren rock with Microtech (snowy tundra?) or if they will go straight to Terra, which will look more Crysisy. I know they already have all the assets for the basic swanky landing zone in Terra.
>>
>>152774034
What do you want to know/do?
>>
>>152774034
What for?
>>
>>152774063
>>152774092
Any entry level mistakes I should be avoiding,

I want to make some money, equip an explorer and fuck off scanning planets somewhere.
>>
>>152774003
I think Germans are more expensive than japs?
>>
>>152774145
Japs suck at programming
>>
>>152773484
>>152773608
If any human being does not know about babylon 5
then inform them immediately
else praise babylon 5
>>
>>152774034

Just try shit out, there isn't much to do

Once you have some cash buy an Adder. Its a neat space trukk that I really liked. Then buy a cobra mk3. By then you should know what you want to do.
>>
>>152773452
I, too, loved Babylon 5. Then I turned 13.
>>
>>152774284
you lost your virginity at 13?
amazing
>>
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>>152774143
Take your sidey and find a high RES
then go there, scan wanted ships and wait for the spacepolice to kill them, attack only when they're going to die so you get their bounty
redeem them at nearby stations
do this until you can afford a T6, fit it with a good jump range and fuck off to Sothis
in some hour you'll make 20 millions, so you can afford an ASPlorer, fit it and pay insurance too
If you don't want to do all this shit just get an Hauler and fit it for exploring, you can find various builds on the internet
>>
>>152773608
Thank you for being so kind anon, I will now check it out.

I remember this show btw just never got into it or anything on sci-fi other than mst3k
>>
>>152774220
Let's say I can't get behind ST and BSG got boring for me after a few seasons and I really just want stupid space adventures I doubt I will find it there right?

>>152774143
I can't speak for exploration but I made my first batch of credits via bounties at RES.
>>
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>>152774036
>Citizen con
>Chris says time to show procgen 2.0
>starts on closeup of grey, boring rock
>no one cheering, a sigh or two
>begins to pull back
>mountains, then a river, then a landscape of the mountain in the background with trees surrounding the camera in a massive forest
>the entire time cheering builds into a cacophany
>camera points at the ground, then pulls up
>fully realized Terra, in-engine
>citizens having seizures
>Roberts announces it will be in 3.0
>mass hysteria
>later we find it took the Germans two days of casually messing around to program all of it
>>
>>152774463
based German beasts desu
>>
>>152774463
I'm more expecting the announcement that 3.0 will be pushed back to next year while they try to cram more shit into it.
>>
>>152774519
Shhh.
>>
>>152773808
>sorry "professions"

"Mining" isn't a profession or a skill, its just something a ship can potentially do, and a way of making money.
>>
>>152774437
You will find it there somewhat. The ideal show you're describing however would be FarScape.
>>
>>152774437
Babylon five = space fun with some science fantasy elements (things that seem like magic, ancient races, etc.) and some drama with overarching storyline between episodes
Farscape = more comedic than most space shows, aliens are mostly Jim Henson puppets so pretty well done, main character is a "lost in space/stranger in a strange galaxy"
I recommend Farscape but I never got past the first season due to not being able to find it in torrents some years ago, you can find a boxed set of all the seasons easily if you get into it and there are probably ways to stream it if you google around
>>
>>152774463
https://www.youtube.com/watch?v=cIff7EB7pvc plays
>>
>>152774587
Perhaps, I'll look into it. I had fun with Firefly and Bebop.
>>
>>152774279
>>152774398
>>152774437
Would you say I need to watch these tutorials? I'd prefer to dig in and find stuff my own way, but I am afraid of missing something essential.

https://community.elitedangerous.com/tutorial-videos
>>
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>>152774576
>"Mining" isn't a profession or a skill,

https://robertsspaceindustries.com/comm-link/transmission/14518-Rugged-Colossus-Orion-Mining-Platform

https://robertsspaceindustries.com/comm-link/transmission/14522-Star-Citizen-Careers-Mining

https://robertsspaceindustries.com/comm-link/transmission/15306-MISC-Prospector-Unearthed

https://robertsspaceindustries.com/corp/shubin
>>
>>152774823
Did you read the entire post, 12 year old?
>>
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This is still the best Star Map, right?
>>
>>152774804
Dunno i just did the ingame tuts and then started bounty hunting.

>>152774757
Thanks for the summary.
>>
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>>152774890
>Mining is clearly a specific profession outlined by the game and Tony Zurovec
>It can only be done by two ships currently with no other modules to speak of

>LAMEOH DID YOU READ DA POST?? :) :^)
>>
>>152774890
Not him but it is literally a profession, just one without in game RPG "skills", because the game doesn't have any.
>>
>>152775003
>>152774992

The "RPG skills" are what the entire conversation was about.
>>
>>152775071
And we had already got past the point of explaining to that one confused anon that there are no "skills" in the game, and then you jumped in and tries to confuse his poor brain again
>>
>>152775140
As happy as I am that my, to me, simple question has cause at least two people to shitpost meme each other, I never asked for this.
>>
>>152774908
To the anon earlier saying we will need 4 years to fill this out, note that it's not a large percentage are even fully developed UEE worlds, and probably none except Sol and Terra will be on the same scale as Stanton, with that many fully developed worlds.

The majority will just have similar identikit colonies using one of the templates they've developed, and some space stations, again made out of the same kits they've been developing already. Expect to see many, many Port Olisar-alikes.
>>
>boot up game
>in anaconda, so large landing pad
>"return to surface"
>everything is moving slow for some reason
>cant tell if everything is actually slowed down or my game is being slowed down because of performance

Did they actually slow down the speed of hangar pads moving or am I going insane? Something doesn't feel right.
>>
>>152775247
I'm sorry anon, shitposting is all we know.
>>
>>152775491
have you taken your meds anon?
>>
>>152775491
Outside long loading times when I drop into realspace sometimes and long loading station interfaces I didn't notice anything strange recently no.
>>
>>152775386
shouldn't space stations look similar?
I mean unless they have a very unusual purpose it would just be efficient to plug modules together that are all manufactured in the same way by the same or similar competing companies with a common set of standards
>>
>>152775491
Hangar movement is a loading screen.
>>
>>152775663
They should but you can see how boring that is in Elite.
>>
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>>152775594
>>152775605

I swear to god, when I press "return to surface" and I see the little scaffoldings come down to start moving my pad to the surface, it looks like everything is going in slow motion and I swear it didn't used to be like this. Don't mind me, I think I need to check in at a hospital.
>>
>>152775773
Space is mostly boring in real life unless you happen to be near something that is hot
>>
>>152775663
>justifying shit design

FUCK OFF TO THE FORUMS

don't excuse lazy and cheap designs
>>
>>152775828
It slows down if it's taking a long time to load the surface/space around the station/etc.
>>
>>152775860
Yes but this is a game. If you wamt somewhat realistic boring space just play Elite.
>>
>>152775917
>>152775769

I see, weird that it would happen now when it didn't used to in the past. Oh well, thanks anons.
>>
>>152775773
Well yeah I guess so
I just understand how they could rationalize it
>>152775876
how hard is it to design one of those space stations?
could one employee or a 'small' group do it without unreasonable expenditure of time that could be allocated to more important things?
>>
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>>152775663
Right, I'm not complaining. I was just explaining how even though it sounds like a lot, the way they are tackling it, filling out that map will be easier than you might think.

Remember how out of the blue with 2.0 they gave us this whole mini universe with multiple stations with different types we could visit, none of which had ever been hinted at before? Expect more drops like that in the future.

And when it comes to colonies, they can build them out with the different kits, like the pioneer one, and then stuff like atmosphere, weather, gravity, the light, terrain etc, can make each one look really unique, even if the buildings are all the same old templates. It'll make sense in lore and save time on their side.

Pic related is in India, remnant from the British Empire.
>>
>>152776101
>weather
speaking of which what are the chances of ever seeing weather in one of these games?
>>
>>152776101
I fucking love shit like pic related
>>
>>152769547
you are when you're the only thing keeping the company afloat and have employed a shitload of their staff. CIG have practically done a reverse takeover of crytek
>>
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>>152776240
>>
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>>152776240
It's a feature they want but are not promising. At the very least there will be rainy planets
>>
>>152774034
uninstall. It's not too late.
>>
>>152775663
Once you have multiple companies and factories on multiple planets it probably would be like office buildings, where there is vaguely common shapes and structure elements they all share, but a wide amount of various designs and appearances.
>>
>>152776425
>also mentioning fauna
Madmen.

I hope they make it good.
>>
>>152776607
Fauna will probably be shown off at CitizenCon.
>>
>>152774804

Dont watch these faggots on yt, you're stripping away what little fun there is in ED

Find out about stuff yourself, ask about the rest here
>>
>>152776632
>>152776607
Fuck, I mixed up fauna and flora. Disregard me I suck cocks etc.
>>
>>152774908

>Not actual star names

disgusting
>>
>>152774804
Literally the worst thing you can do in a game like this is read tutorials past basic controls (which is provided at the start menu). Explore and learn things on your own, the absolute worst penalty is you'll be back in a default sidewinder. Don't worry about the rest until you feel the boredom and tedium set in.
>>
>>152776765
Close enough, even just trees and stuff will be nice after KSP and Rodina.

Some shit like a Fortuna/Pandora jungle planet would be neat.
>>
>>152776817
Aren't they?
>>
>>152776817
To be fair, I'm bored of hrt-6969420
>>
>>152776906
Microtech has some flora, some of which is apparently already in the gamefiles for 2.5, and the buildings use the "hi-tech" template, so there is a good chance they are further along with realising that landing zone/planet surface than we know.

I think both ArcCorp and Hurston use some of the same template they are planning to spam elsewhere, which is why they picked Stanton to begin with I think.
>>
>>152776817
At least they have Gliese ;_;

I thought Baker, Hades, and Virgil were star names? Or constellations?
>>
>>152776817
are you implying that the colonists would let their system stay named something like "ELT-1023" or "Schelly-236" instead of naming it something easier to relate to like some existing name they are familiar with
>>
>>152776817
I'm certain Gliese, Orion, Centauri and Hades are actual things. Maybe Helios

>>152775386
I know not every planet is goddamned Arccorp, but for most of those systems, they have at least one landing zone, and most have more. I'm still skeptical of anything shorter than 2019.
>>
>>152776817
>inb4 Leevy Shoemaker9 becomes an astroid base
>>
>>152777583
I thought that Shoemaker Levy Nine was that one that ran into Jupiter
I get my comets mixed up though because they have strange orbits
>>
>>152777583
>halley's comet has a research station on it doing ice core sampling
>>
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>>152777583
>>
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>>
The ships in SC are too clean imo. I want to play as a raider pirate but I want my ship to be rusty, iron, brown, dirty, and comfy, ballistic weapons only, bare wires taped to the walls

Does anyone else think this is a cool idea?
>>
>>152777331
>>>/b/
>>
>>152778358
All the ships are going to have dynamic wear. They look new because they are.

There's a video somewhere of it happening sped-up, with corrosion, dirt build up etc
>>
>>152778358
ships where it looks like you had to do maintenance on the fly with whatever you had at hand are more characterful and discoloration, dents, and flaws make a ship more distinct and less static and sterile

I like star wars where technology doesn't seem to improve that fast and ships can be around hundreds of years and look like they've seen hundreds of years of use and maintenance
>>
>>152778358
>You can't play as a Reaver in SC.

Why even bother if I cannot look out into the vast black emptiness of space and go insane?
>>
>>152778495
I love it. I can't wait until my Freelancer is this old junker.

Imagine how over the years new ships come out and older ones become classics or obsolete. One down you'll still be flying your trusty old junker while some kid who's new to the game is flying some slick new thing.
>>
>>152778358
There will be ware and tear with weathering to exterior parts and things you use like guns and body armor.

Having shitty equipment should not be a goal to feel immersed as a pirate since your stuff could very well die quicker or be less efficient, if CR wasn't bullshitting on the level of detail he aims for with old shit. Especially with Shield gens or powerplants, which could fuck you up if they explode.
>>
>>152777429
They've been spending these last few years building up the tech, resources and pipelines to mass produce landing zones. Once the tech to actually visit and go between them is in, we'll see just how far they've got.
>>
>ships stop being produced so in 3 or 4 years of real life time ships like the aurora have been replaced making the originals either seen as junk or super expensive antiques
Yes please
>>
>>152778739
There will be slightly updated models of ships every while according to chris. So the 2945 Aurora, 2950 aurora, or something like that. Similar to cars but not as drastic in change for every year.
>>
>>152778358
If only there was a whole manufacturer for pirates with this exact aesthetic...
>>
https://www.youtube.com/watch?v=d9EbGd1AlMg

Out of my way, plebs. Best sci-fi coming through.
>>
>>152779172
I'm sorry but this just looks as cringey as a porno parody
>>
>>152779440
we have been over this, B5 is the best space sci-fi series of all time

it's not personal opinion and you can't argue against, it's a fact
>>
>>152779440

any sf from before like 2008 is dogshit
>>
>>152779440
>>152779172
It had a low budget that was to be expected, but once you get past the first season and a half it is a really solid story. What really irked me was that Ivanova did not take over for Sinclair, but Sheridan turned out to be not bad.

DS9 is still be best space station show though. B5 got a little disorganized in their transitions between late seasons.
>>
>>152778495
sauce?
>>
>>152780230
Ivanova did not have the rank. She had enough experience by the end of the show. but chose one of the new Warlocks to be far from the station, because it reminded her of you know who.

yeah I read the novels fuck off
>>
Just sidegraded my DUR to a f7c-s hornet ghost. Anyone mess around with this thing at all? How is it compared to the base hornet?
>>
>>152778665
What stops you short of being unable to weld ships to yours?
>>
>>152780573
It just seems like a neutered Hornet. For no reason right now.
>>
>>152780647
I also cannot flay and rape my victims.
>>
>>152780224
https://www.youtube.com/watch?v=Q93ZOKVs_BI
>>
Holy shit I was watching some random video and the faggot pronounced Geralt of Rivia as the G in Game not as J in Jeremy.

The fuck?
>>
>>152780790
In that order.
>>
>>152781012
maybe.
>>
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>>152780647
>>152778358
>>
>>152780995
That's literally how it's pronounced
>>
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>>152778358
So. Yous gits wanna be an ork eh?
>>
>>152780995
Is Geralt a space ship?
>>
>>152781106
I'm sure some people laugh, but I would be on board for something that looks like this.
>>
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>>152781106
the more you look
>>
What's the ED and SC size on disk? Including expansions.
>>
>>152781458
SC is 25-30gb
>>
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>>152781106
Wonderful.
>>
>>152776314
>I fucking love
What does that mean, you come in your pants when you walk by?
>>
>>152781850
Are you autistic?
>>
>>152781458
elite with horizons: 8.4
without horizons: 5.8
>>
>>152782119
For a moment I wasn't paying attention and had no idea what you were talking about, so I assumed those were your scores for how good the game was.
>>
>>152781458
SC is currently something like 30 gb.

In the end it'll probably be 120+. The files are seriously going to expand rapidly, but if you can't afford multiple TB of data then you can't afford internet itself.
>>
>>152782428
Fucked up the url there to some extent m8.
>>
>>152776765
https://www.youtube.com/watch?v=uxmDMeE6_aU

In this interview Brian Chambers is talking about how the artists are already painting with trees, rivers, forming mountain ranges, trees splintering. etc

Then he talks about how they can just throw a lot of buildings into a paint bucket that will constantly randomize the result and about subsumption, the AI system where NPCs will go about their daily lives, sleeping, eating, going to work, partying, etc
>>
>>152781913
Don't you mean "Are you fucking autistic"?
>>
>>152782592
>constantly randomize the result

Hopefully they put in enough effort into the sources that the randomization can draw from. Fucking NMS and its shit creature pool.
>>
>>152782592
Cheers, Chambers is a real chill guy, this is an interesting interview.

I swear it's fucking impossible to keep a track of all the new information coming in with SC, they share so much.

>>152782758
It's procedural, but not like NMS, - they use procedural tools to make the planets themselves, but they can edit everything. Everyone sees the same worlds, and they will be artist driven.
>>
>>152782758
It's not just an algorithm here unlike nms. It's done by guys who are used to using digital tools like paint buckets to make digital paintings. Odds are it will look better even if they leave parts to the terrain generator.
>>
>SC- 80's jets in space

ED at least tries
>>
>>152782969
The interesting part to take from this is that they are working on builds that are far ahead of what they have showed us so far. And that game play demo at gamescon was impressive in itself.
>>
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>>152772606
Found a derelict vulture in this one.
>>
>>152782969
>>152783027
I'm fully aware that they don't just use the pool and call it a day. I'm just saying I hope the pool is varied enough. And what was the number of planets per system that they intended to add? They're certainly not going to add hand crafted features to each one. Most likely the major ones will be primarily hand crafted.
>>
>>152783302
There are not that many planets in Star Citizen that fully have ecosystems that support life, so you never know.

You won't be able to fly around everywhere on all planets though, ones like ArcCorp, and I'd guess Terra, possibly Hurston too and Earth, you will only be able to fly down in a corridor to your landing pad.
>>
>>152783302
I imagine they will paint the big picture in while observing the surface from afar, then move in to handcraft the interesting parts where they expect players to visit. For the rest they will check samples of the terrain to see how well the result turns out. Then go over it a few times and return later if players find something weird.
>>
>>152783209
It's always that way. The entire Austin studio has basically been focused on stuff for future builds it's entire life cycle, F42 as well mostly makes Squadron 42 shit.

The stuff that we actually see and get to play is only a small fraction of what they are making across the world.
>>
>>152783209
>And that game play demo at gamescon was impressive in itself.
I'd buy a game that was just exploring wrecked spaceships.
>>
>>152783734
>always
This kind of development insight is new since normally they would open the doors at this stage. When companies start sharing with the public they are usually much further ahead than the current alpha we have access to. That is also a part of why the press have been after them.
>>
>You want instant ship transfer? Why don't Frontier just give you a billion credits because Corvettes take too long to get

What the fuck is wrong with ED's community?
>>
>>152783884
Honestly by the looks of it, 3.0 is the point where Star Citizen will resemble a complete game, just one tiny in comparison to what we are promised, and probably buggy as shit, too.

Shit like this makes me feel like a forumdad though, how sophisticated this game is compared to the ones I grew up with. I used to amuse myself playing fucking graphics card tech demo disks built to show off fancy graphics in empty worlds.
>>
>>152784073
I mean always in Star Citizen's development, since they split into separate studios anyway.

Keep in mind all we have EVER seen coming out of F42 in Manchester, their biggest studio, is the odd military ship and the Morrow Tour.
>>
>>152784336

F42 work on AC from time to time but you're right, and the leak confirms that there is an entire Vanduul fleet in the works which hasn't really been shown at all.
>>
>>152784336
because F42 is the main studio working on Sq42 which CR is keeping heavily under wraps to it's a surprise when it comes out.
>>
>>152783223
Years ago i used to play Uncharted waters online
It's a age of sail MMO and basically you could find map pieces that after getting together would reveal the position of a derelict ship
You could tow these derelict into a port, then you'd enter it and find cool shit like rare items and valuable trade products
Based on how large the derelict and how high the level were you could find more or less interesting shit
It was a pretty cool game and i would like to see that mechanic introduced in somewhere else
Imagine finding the derelict of a Vulture, tractor beam it into a starport and then going inside in first person mode and finding millions of credits of valuables
>>
Are we ever going to get some kind of guild/player faction system in ED? I'd be nice to see more community-centred features.
>>
>>152784669
>>152784669
>>152784669
New
>>
>>152758554
hornet > vanguard
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