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/dfg/ ~ Dwarf Fortress General

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weremonitor edition

>Download the basic game here. Current version is Dwarf Fortress 0.43.06
http://www.bay12games.com/dwarves/

>Official forums:
http://www.bay12forums.com/smf/index.php

>Find a bug? Don't tell us! Tell Toady! Complaining in the thread will accomplish nothing.
http://www.bay12games.com/dwarves/mantisbt

>Have a question? Check the wiki first:
http://dwarffortresswiki.org/index.php/Main_Page

>Fireden archived threads:
https://boards.fireden.net/vg/search/subject/Dwarf%20Fortress/

>Dwarf Therapist (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=122968.0

>DFHack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=139553.0

>Starter Pack (Out of Date):
http://www.bay12forums.com/smf/index.php?topic=126076.0

>More DF stuff:
http://pastebin.com/AnsHjQ40

>Dwarf Fortress General IRC chat:
http://en.irc2go.com/webchat/?net=freenode&room=dwarffortress
(to connect yourself: https://webchat.freenode.net #dwarffortress)

>A bunch of guides to various parts of fort-based living:
http://imgur.com/a/nGyRF#0

>Video tutorials:
https://www.youtube.com/playlist?list=PLBrdUj1adIBD-vgUodaaxebcdqQ4oEWtg
https://www.youtube.com/playlist?list=PLD1A3FE72C0DCAC66 (Dated, but good)

>Text tutorials:
http://dwarffortresswiki.org/DF2014:Tutorials
http://members.iinet.net.au/~morty/Getting_Started_with_Dwarf_Fortress.pdf

>This pasta:
http://pastebin.com/iAduXzjn

Strike the earth!

Old thread
>>151980962
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>>152290898
RIP in pisses Dwarf Fortress General
>>
>/rwg/ going strong
>/dfg/ flounding
there must be something we can do about this injustice
>>
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Urist Flees in Terror.
>>
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>>152292128
HA HA, not to worry firend

/rwg/ is all homosexual little graphicboy talking about homoserx. they are very insecuret and only play game becue of bandwagon

menmawhile, /dfg/ s for real mEN. we are all playing DF bevause we LIKE the game

we will rise again, sooner or later, friedns
>>
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NO, NOT AGAIN
I'VE A FULL TOMB ALREADY, THANKYOU
COME ON YOU HAPPY MERCHANTS HELP ME
>>
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>>152292942
I too play Dwarf Fortress because I like real men
>>
So how do you win Dwarf Fortress?
>>
>>152295251
the key to winning is having fun

the more fun you have, the worse your fps gets

I guess you can consider yourself a winner every time you get down to 1 fps
>>
>generate lovely world
>find a lovely spot to settle
>notice that there aren't any goblins in contact
>actually there aren't any goblins at all

i guess it was just to good to be true
>>
>>152295251
Set your own goal.

When your adventurer is king and you've ushered in the age of heroes that seems like a good victory point
>>
>>152295251
With skill, perseverance, and savescumming
>>
>>152296898
I sure hope you're talking about adventure mode. Save scumming doesn't make fort mode more interesting(unless you impose a few handicaps on yourselves, like notraps and nobridges, the game will be painfully easy to begin with).
>>
>>152297406
Savescumming in fort mode is really only worth it when one of your important dwarves dies to some bullshit.
And by important I mean "makes the game actually interesting"
I mean which is more fun? Losing your metalcrafter to some lucky kobold thief who manages to stab him in the heart, or continuing to shit out ridiculously valuable gold crafts to pump your wealth sky high and attract all kinds of invasions?
>>
>>152297406
It was a joke. That was a glib spoiler. Like this one. Adv mode savescumming is wrongbad too you fucking casual. That spoiler was totally serious.
>>
>>152298671
>Adv mode savescumming is wrongbad too you fucking casual.
I disagree. Fucking up in fort mode leads to interesting developments and a need to adapt to changed conditions. Fucking up in adv mode leads to the game ending immediately. Maybe when Toady adds more non-combat stuff to adv mode, I'll consider stop save scumming.
>>
>>152298671
>not savescumming in advmode
Then why even play?
There is absolutely nothing interesting to do in advmode that doesn't require savescumming.
>>
Savescumming in fort mode is acceptable only when trying to figure out exactly what went wrong.
For example, accidentally collapsing your main stairway trying to make a nice waterfall, killing roughly half your fort in the cave-in. I eventually just said fuck it and retired the fort, that stairwell would have taken so much time to fix that it would be quicker just to make a new fort.
>>
So I've recently picked up DF again after a hiatus of several years, and I wanted to ask, with the climbing stuff now, are 2 tile high walls absolutely safe? Like there's not gonna be some elven rock-climber or giant brown recluse that's gonna just come up and over it, right?
>>
>>152300638
No, things will try to climb that and probably succeed. Even discounting that, flying creatures have been a thing forever.
>>
>>152298671
upvoted
>>
>>152300638
Rough wood/stone walls (you brought a boulder or log over to construct the wall) = easily climbable

Block wood/stone walls (you brought a block over) = hard to climb

Smooth stone walls (its a natural rock face that you smoothed from that side) = essentially impossible to climb
>>
>>152300736
Suddenly the game got alot scarier.

Is there any way I can make my aboveground areas secure against non-flying stuff?
>>
>>152301194
Have an adventurer wall off the area completely.

Use a smooth natural stone wall around your fort (requires pure luck for availability, or a lot of digging and channeling).

Dig a deep channel in front of the walls.
>>
The procedurally generated, multi-material musical instruments and books gives me hope for procedurally generated, multi material weapons; think spear, pick, hammer, bolt and mace shafts coupling with metal heads for them for an improved overall end product.
>>
>>152301660
Guess it's time to get some mining skill for the lads.

Would filling a channel with water be better than keeping it dry?
>>
>>152302191
Well, water can definitely keep them out or drown them.

On the other hand, people have reported goblins floundering to the other side of the moat and climbing out.
>>
>>152302329
Better make it a wide moat then. And put marksdwarves at the top.

>>152301074
AND made out of blocks.

Thanks, guys.
>>
>>152301194
>Is there any way I can make my aboveground areas secure against non-flying stuff
Overhangs.
You can't climb up an overhang. Go two tiles high, then build a ring of floors around the outer edge of the wall. You are now safe from climbers.
>>
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>>152302180
>procedurally generated weapons
Yes because we really need to nerf goblins some more.
>>
>>152303381
How would that be nerfing goblins exactly?
>>
>>152303417
>it consists of a wood block
>the wielder strikes with the wood block
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>>152303202
Yes! You are the best anon!
>>
>>152303202
I did that with fortifications and invaders climbed over anyway. Has that been patched, or does it only work with floors?
>>
>>152304423
I've never tried it with fortifications. I've been doing it with floors and it's worked just fine for me.
>>
>>152293343
I died when I saw the kea running away with the chair.
>>
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But in this Dwarf Fortress, just what can we do?
>>
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>>152305893
what the fuck
>>
>>152306279
Do the stuff. Build the thing. Follow your dreams.
>>
>>152304423
Fortifications have a floor included as part of the tile that functions exactly like every other floor. If they still climbed over then you did it wrong.
>>
Will an undead army of goblins go away after a while?
>>
>>152307521
sometimes I'm tempted to mod fingernails and teeth out of civilized races (or their attacks anyway) just because I don't really imagine armed combatants biting and scratching one another
>>
>>152309226
What could I have possibly done wrong? What I think happened is that they grabbed the fortification from the side, which is something they couldn't do with floors.
>>
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>>152307521
Ow.

>>152309509
I remove the scratch attacks along with the "slaps with the flat" attacks, there are times when you would want them, but facing down against a fully armored whirling dwarvish? Nah, you want to put the cleaving bit in the moving bit.

>>152309226
Built fortifications do not, carved ones do.
>>
>>152309509
That's exactly how I feel. Biting though is actually really useful on occasion. Scratching on the other hand is just stupid and pointless. Kinda like those useless attacks on weapons, like hitting with the flat of the axe blade or the pommel of the sword.
Nothing pisses me off more than one of my dwarves wasting their turn on a useless attack, and then getting killed for it.
>>
>>152309882
>mah digga
>>
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>>152304624
Keas are pretty horrible creatures IRL.

https://www.youtube.com/watch?v=o8mQiXKKfWw

>Keas found it easy to attack defenseless flocks, pecking open the sheep's back to get at the rich fat deposits beneath.
>>
>>152309450
Well, screw that. The werelizards killed my fort and now my fortress of 90 went down to 10.
>>
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>>152309860
Here's a picture of what I'm talking about
>>
Can you put floor bars on the outside of walls instead of fortifications, so your marksdwarves can still shoot through them?
>>
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>>152310484
>>
>>152310484
>tfw you wish they'd just attack your useless children instead of stealing wheelbarrows and booze
>>
>>152311723
You need fatter children.
>>
>>152309882
The wiki claims edged attacks are 100x more common than blunt attacks on a weapon. Not sure if I agree.

Biting attacks ARE very good.
>>
>>152312369
Yes, delicious fat childrens... wait
>>
>>152312369
THat's okay, kids in DF are routinely so fat they have more total body mass than grown male humans or even than night trolls.
>>
>>152314876
Let's not forget the horrors of dwarven daycare and the uberfatties that came out of it.
>>
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>tfw dying thread
>>
>>152316613
>dead at 16... posters
Dorf fast, die young, leave a molestable corpse.
>>
>>152317021
I am terrified.
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>>152317526
it was inevitable
>>
My problem is, when i'm playing DF and actually generating content and stuff to talk about, I'm having too much fun to come post on /dfg/.
>>
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Am I the only one who adventures with a quiver full of other weapons to pull out instead of spending time pulling out stuck weapons/to throw?
>Bitches don't know bout my quiver with a spear, a pike, 2 knives, and a long sword
>mfw every encounter that doesn't instantly get beheaded tends to look like a pincushion of weapons
>>
Daily post about FPS death.
>>
>>152317739
>open paint
>start playing DF
>whenever there's something funny in DF hit
ALT + PRINT
>switch to paint
CTRL + V
Save as...
>switch back to DF

>>152317914
my quivers are either full of bolts or other small stuff like coins
trowing a bolt or even a coin at the right time can easily give you an edge in battle
especially when you just separated because of a dodge
>>
>>152309882
I use scratch if it has a !Attack. otherwise slashing and stabbing is nice.
>>
>>152318518
>bolts or other small stuff like coins
Yeah having shit like that to throw would be nice, but whenever my 2 handed sword gets stuck in a bitch they usually seem to attack me once or twice as I yank on it. releasing the 2 hander and pulling out a long sword takes no time at all for some reason and I can get back to hacking that much quicker.
Throwing daggers and spears is just there to make me feel like a badass
>>
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Fuck elves
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>>152318885
Dodge to the side, or kick them off your weapon if you're strong enough, that's how I kicked the dick off that yeti (I was trying to pop guts out to bite them off) here: >>152305893
>>
>>152321076
I don't know man. I could do all of that, but something just feels right about sticking several weapons into something while blocking everything it tries to do.
>tfw saw a neat picture of a zombie soldier thing with spears and swords and shit stuck in it all over but can't find it
>>
Will burrowed dwarfs be hauled to hospital zones if injured or do I have to give them their own hospital zone inside the burrow (along with the cafeteria and temple).
>>
>>152317914
Ya know, I'm curious about whether using adamantine serrated discs as ninja stars would work
>>
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>>152322631
You know what to do
>>
So I found a naked peasant in a lair bathing in piles of shitty items.
Should I bash?
>>
>>152324054
Nah he might be a werebeast and you may have a missing hand you want to regrow sometime
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How come artifacts created in my Fey Moods aren't relevant to my fort's culture? Are those actually quite rare, or have I been unlucky?
>>
If I come across an abandoned hamlet can I claim it as my own and if so what new gameplay options will open up if I do?
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Does anyone happen to have the 42.05 version of Taffer/CLA? I wanna play SPARKING! but finding legacy versions of the sets is a bitch.
>>
Is there an easier way to decipher what's happened in combat, other than opening the report section and going through the log of every single creature involved in the combat?

I don't mind doing it for small scale conflicts, but figuring out what's happened when I'm watching a larger conflict drives me nutty.
>>
>>152326679
How old is your fort. If it's young then you don't have much of a culture pool to pull from other than "it depicts the settling of x in the year y".

Unless you mean your parent civ's culture then yeah, you've been unlucky.
>>
I have a snakeman companion and he lost his arm and tail so he just sort of crawls around. But he says he's having a great time traveling with my character.

I don't know if I should free him to go back home or keep him with me help.
>>
>>152327282
Well it's not very old, but the Weremonitor infection that halved the population, caused fighting all across the primary level, filled the tomb, and whose conflicts left corpses in lakes and blood still staining the halls a year or two later, I would have expected one commemoration about it.
>>
>>152328085
They're still having flashbacks about that night. They simply want to forget
>>
>>152327680
I have no experience with snakemen, but I had a adventuring companion with one permanently useless arm once and didn't have any problems arising from said injuries.
>>
>>152328085
Then yeah, unlucky. I had a one year old fort where the only death was dehydration from being stuck in a tree. Funny enough, I wouldn't have known had it not been for the artifact depicting said dehydration.
>>
>>152328634
I'm talking from a moral perspective, not a gameplay mechanic one. Goshdarn dorf fort making me feel things for pixels.
>>
>>152326879

It hasn't been updated, but a new version of Taffer/CLA is being worked on. (http://www.bay12forums.com/smf/index.php?topic=107924.msg7141792#msg7141792)
>>
>>152329496
I know, but i'm not looking for a new version, i'm looking for a legacy version for 42.05, and none of these yokels seem to host any legacy versions
>>
I'm trying to manually install a tileset but all i get is a black screen, even though i made the necessary edits to init.txt. What gives?
>>
>>152329648

Updated it to 42.05 for you. Kindly let me know if I screwed it up. Note that item_tool.txt in raw/objects is literally the default RAW file, intended to undo CLA's work to that file. If it conflicts with SPARKING! then just ignore it.

http://dffd.bay12games.com/file.php?id=7209

(Should probably clarify that these are my first two 4chan posts).
>>
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>>152329141
Morally? Might as well keep him with ya. What's he gonna do if he goes home? Wind up as an old useless cripple who waxes on to the hatchlings about the good old days when he could still slither?

One of these days he WILL die on an adventure, but at least he'll go down fighting. Give your comrade in arms the death he deserves. As a warrior.
>>
>>152330920
Ah ok, that makes sense.
>>
>>152330920
Good ol Worf
Always has the right advice
>>
Is there any way to give nicknames to domesticated animals? I want to keep track of which ones are fertile.
>>
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>burning a gobbo dark fortress
>followers quickly fucked off somewhere chasing goblins
>they're probably dead
>almost get fucked up by a goblin swordsmen, a beak dog, and a troll
>troll just sort of fucked off after I ruined his guts
>beak dog gave into pain after several shattered legs
>but this fucking goblin
>got his hands on iron and copper plate
>kept getting parried and blocked
>stole his sword and chucked it at him, did some damage
>stole his shield and chucked it at him, but he dodged
>I'm apparently too much of a casual to penetrate his armor with my iron longsword
>just grabbed the fucker's head and crushed his skull
Wow, I didn't think it would've been that easy
>>
>>152331927
Shoulda named your character The Mountain
>>
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>>152333039
>tfw another troll came by and fucked up my ankle just enough so now I'm sitting in the corner and just swinging at any goblin that comes within range while trying to stop being tired
I'm surprised nobody has come by to finish the job yet.
Also what the fuck these goblins just walk on through my room of death and don't even give two shits
>>
It would appear that dwarven merchants really dislike hanging rings for some reason. The trade agreement was that they would pay 201% for figurines, so I brought a green glass figurine of a puffin man and they offered 80 monies for it, as expected since its value was 40 monies. They also offered 2620 for a yak bone figurine of magma men with encircling bands and menacing spikes of various gems worth 870 monies. So I thought: maybe I should decorate the other one a bit and then see what they'll give me. So after my jeweler finally got around to it, I brought it back to the depot, now worth 440 monies with added hanging rings of well crafted topazolite, and what did they offer me? 241 monies.

I am a bit annoyed.
>>
>>152333303
Advernture mode needs first aid, or at least give you the ability to use splints because I doubt it's the ankle keeping you down but, the broken right knee.
>>
>>152333671
Oh... Well at least I have a crutch to hobble away back to town with.
But that troll that fucked off earlier just came back
>>
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>>152333768
>tfw as you started to hop away one of your companions comes back and starts fucking up everything indoors while you chop everyone around the front door
>>
>>152334924
>filename
I am intrigued.
>>
>>152326698
Seriously does anyone know?
>>
>>152336325
Only if it has a mead hall.

You also need to be part of an entity in order to claim sites, although claiming sites also involves starting your own entities.
>>
>>152336589
What lordly things can I do if I claimed a site with a meadhall?
>>
>>152336837
You you can appoint hearthspeople and force other lords to pay homage to you.

Basically though, owning site doesn't currently make any real difference.
>>
>>152337095
Ah darn it. I was hoping for more stuff to do. Just out of curiosity, is anything regarding site ownership planned to be implemented soon?
>>
>>152337307
I don't remember clearly, but it wouldn't surprise me if the justice or military arcs added more things for site owning adventuers to do.

You can see all the intended features here:
>http://www.bay12games.com/dwarves/dev.html

It has been revised serveral times already, and probably will be again in the future. here's an older version of it that's interesting to read:
>http://www.bay12games.com/dwarves/dev_single.html

The interesting thing about the "obsolete" dev plan is that many of the features that were there but not on the newer plan "resurfaced" when the myth arc was announced. So it's best to havce all the different dev plans in mind when getting hyped about DFs future.
>>
>>152335139
Hang on, burning wildlife to death for killing my fps.
>>
>>152337683
>Caravan Arc

Yes oh god pls
>>
>>152336589
>>152337095
Is there a way to claim elven forest retreats?

And also, to take over a ded hamlet I assume you just go to the mead hall and claim it with a witness? Can you then retire there?
>>
>>152337683
>>152338174
>RELATIONSHIPS ARC: You should be able to take a spouse, make a household, and create playable heirs as an adventurer. The dwarven relationships and personalities can also be expanded upon. Related to Core59, Core60, Bloat51, Bloat93, Bloat95, Bloat105, Bloat123, Bloat374, Bloat375, Bloat380, PowerGoal20, PowerGoal21, PowerGoal109 and PowerGoal119.

HNNNNNNNGH yiesss
>>
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>>152337930
Fuck, that didn't help, just gotta avoid that camp, I've got four camps linked up with a filled four-way waterfall for pressure, gonna flood a hamlet cause fuck it.
>>
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>>152338439
>Bloat51, Bloat93, Bloat95, Bloat105, Bloat123, Bloat374, Bloat375, Bloat380
>>
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>>152338439
>mfw my dreams of playing a waifu who goes around slaughtering the problematic wildlife, bandits, and demons before settling down and having a family will eventually be realized
>>
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>>152339448
honest question here
Do you think waifuposting will be a normal thing to do here in a couple of years?
>>
>>152339619
Not that anon but it will happen the moment we can have some control over physical characteristics like we do with values.
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>>152339453
>tfw pristine memes
>>
>>152339619
It's lasted this long without waifuposting, so probably not.
At least not until dwarf fortress gets some kind of major graphical overhaul that shows the individual physical characteristics of each entity

>>152339726
>not hitting random until you get an pure white waifu
step up nigga
>>
>>152339845

Just edit the raws really. Hook noses, homosexuals, and nonwhite PC races really aren't my thing (the latter wouldn't be so bad if they had their own style and items).
>>
>>152339845
It's enough that the hair is darker than the skin. Having hair that's darker than the skin is also surprisingly rare in DF.
>>
>>152339960
>editing those things out
Nigga what are you going to test your forgotten beast syndrome chambers with?

>>152340024
Seriously why are there so few whites in DF?
>>
>>152339619
>>152339726
interpersonal relationships are to be worked exhaustively to resemble real life
In a couple of years, you will be able to fall in love with a cute girl you met in a tabern, marry her, have children, and watch broken as she escapes with your goblin friend, Ronaldo
Then, when you decide to show that gobbo a lesson for stealing your wife, his gang beats you up and sets clues that incrimine yourself in a renombred bank thief that happen the previous week
Your task now, escape the prision and revenge
>>
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>>152338683
Bah, too many fucking animals to fix it now, lagfucks me to death.
>>
>>152340072
There aren't, really. I've had lots of civs where everyone had pink or light tan skins.

I'm not sure how genetics are determined in generalised populations, put I guess the game has some sort of spectrum between "pale pink" and "dark brown", and that the populations tend to land somewhere in the middle.
>>
>>152340072
Well, character generation already takes quite awhile even with appearances I like.
>>
>>152340295
everything suggest it will only take more time in the future, with background creation and all that
>>
>>152340176

Toady seems to think, and claims to have had, an adventurer get married, though DFHack seems to think otherwise and is better for getting chars together.

Getting cucked by the goblins, on the other hand, is definitely already in, if you count, say, a queen consort joining the goblins her husband's civ is at war with as an "apprentice."
>>
>>152340176
m8, that totally seems like the plot of a movie, you know?
>>
>>152340176
>the beginning of every elder scrolls game
>>
>>152340748
>TES gobbos
>cucking anyone
>>
>>152340409
That's true, which is why I prefer to leave the less aesthetically pleasing options out of elfs, dorfs, and humans.
>>
>>152340676
>>152340748
Yeah, when writing stories about df's future, I always try to make it look as much as I can to a movie's plot
It's like a rule, the more it does, the funnier and more interesting it is to read to me
I call that the Harry Potter principle
>>
>>152340954
Write dwarf Die Hard
>>
>tfw spending 6 hours fucking with world gen in PWDF
>still not satisfied with the result
>>
ok, so I tried >>152264469 and it was an absolute fucking abortion. I burrowed everyone in with only 1 barrel of plump helmets each and no drink, so for lack of barrels my dwarves started dying of thirst. Of course this was AFTER I decided to floor over the entrance stairwell to each sect because of all the job cancellations.
I had no way to farm on stone, so I had a genius idea to breach the river, let it run down my main stairwell (yes, you heard that right) and irrigate some crops in a room I had designated for farming. Well here's when it all goes wrong, because despite the muddy floors the dwarves refused to drink, and subsequently died of thirst because they couldn't get out (due to the main stairwell being flooded) The other sects faired pretty similarly, with each having problems of lack of alcohol.
The lowest sect dwarves kept running across the cavern to drink from the lake, since nobody would fucking build a still.
The 'dirt' dwarves likewise couldn't brew, so were pretty much doomed from the get go.
The 'overground' dwarves kind of failed as well, due to lack of wood with which to build houses.

Should I give it another try, or just admit defeat and give up?
>>
Anon with the demon infested world here.
I've been training my dorf - Thothil Diveray domain of mirroring
while going back and forth hunting and swimming.

Just got back to the only human town with a castle in it.

Fuckmothering slug demons and plesiosaur demon fighting in the court yeard (latter of which is now dead from slug demons)

How do I even deal
>>
>>152341000
I mean, you got trips, but it's a very magic-scarce story, please designate other movie to dwarf up
>>
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>>152341000
It's hard producing such shitty OC.
>>
>>152341690
how did this happen
do the demons have civs? can you talk to them?
>>
>>152342809
Dragon fire can't melt steel constructions(or any constructions).
>>
>>152319902
>is impalled on the ...

d-does that mean what I think it means
>>
>>152342809
>Dwarf Hard AKA Urist assaults a necro tower naked and unarmed
>>
>>152342903
From what I could gather, one of the dwarf fortresses in the continent uncovered a hellhole I think, before being destroyed. That's where I first saw demon corpses, and from there all the demons started spawning and fanning outwards, and it's also the place with the highest concentration of demons.

Brimstone smells EVERYWHERE.
>>
>>152305893
>that last part
nice
>>
>>152309882
https://www.youtube.com/watch?v=7eQ0VB68_qk

pommel attacks are super legit
there is a video of a hema match where the guy hits the other in the helmet with the pommel and the nigga almost passes out
I wish it worked like that in df
>>
any of you have read the thread on the forums about farming rebooted, that nigga wrote like 25 pages about how should everything related to dirt work
and all of it makes sense
>>
>>152343406
probably a load of autism desu
>>
>>152343184
I'd like to see this world for myself; it sounds interesting. Is there any chance you could upload the world gen info and/or a save somewhere?
>>
>>152343481
>being interested in aspects about how the world around us works(e.g. where our our fucking food comes from) is autism
has anti-intellectualism gone too far? is this post real or fake?
>>
>>152343790
It sounds like it fundamentally misses the point that it's a game which is supposed to be fun, not a soil micro-management simulator.

you want intellectualism go read a book you stupid science bitch
>>
>>152343481
I though the same m8, but that guy's ideas really work
Basically, he talks about how farming is broken because it creates infinite resources without a true cost.
To fix that he proposes to treat soil as something more realistic, with nutrients, humidity, biomass, ph and temperature, and making crops more realistic
Apart from that, he delves deeply into economic and agriculture stuff, not to mention giving solid reasons to Toady to add dwarven-made urine and feces to make compost

>>152343790
stop talking man, he>>152343841
is baiting
DF is basically more than a game, it's a reality simulator.
And if you think about it, most of our fucking richness as a species come from the fucking ground, so its something that sould be really thought about
>stupid science bitch
lel >>/outofmyworld/
>>
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>>152343949
>it's a reality simulator
>>
>>152343841
reminder that dwarf fortress is intended to be a "fantasy world simulator". you can't have a world simulator that doesn't offer a detailed explanation of how the in-universe production and economy works.

wanting Toady to leave important aspects of the simulation blank just because "muh sieges" or "muh quick stimulation" is inherently anti-intellectual(as well as irreconcilable with the game's goals), and you should consider migrating to rimworld.
>>
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>>152343212
I left him alive.
>>
>>152343949
>dwarven-made urine and feces

I've already said before that this needs to happen because I want pipes to finally have a use. I wanted to set up a plumbing and latrine system that led straight to the neighboring river because fuck nature and fuck the elves.

>tfw they are downstream from my fort.

but alas, last time i suggested it someone told me that if I wanted shit to just go to /v/.
>>
>>152344003
You know what, as >>152344115 says, you are right, it's not a ''reality'' simulator, it's a ''tale'' simulator, such us Toady himself has stated the game to be
So yeah, this game is gonna fucking be a soil management simulator if it needs to be, because for a tale where a king eats a roast while giving you orders to kill the baddies, someone must've farmed those crop or watched over those cows.
Tales stem from realism. Toady wants a stories simulator, so the game is gonna be realistic.
>>
>>152344219
Even the symbol used for gelded creatures(male symbol between two 'x'es, implying that it's damaged) is cringe inducing.
>>
>>152305893
Yetis are 100,000 cm^3

>propelled away by the force of the blow!

what are you?
>>
>>152343734
https://www.dropbox.com/sh/e797pu1hb3hxjvr/AABaft1BH_rq8MFcWtJCvZ_-a?dl=0

Here's the region folder. Not sure if this is what you need,

for the fortress in question, look for
Koganasdug, or "Boatdrummed".
It's in the south eastern quarter of the continent, 2 map tiles above a shrine and built into the mountainside.
>>
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>>152344483
>So yeah, this game is gonna fucking be a soil management simulator
no it's not
>>
>>152344524
shit i meant 300,000 cm^3

still, my point still stands.
>>
>>152344352
You gotta understand those are some people consider those things quite bad idea to include them in games
This guy includes them really good, explaining that in a closed cycle of life, nutrients must come back to the earth, including that delicious sandwich you ate yesterday
>>
>>152344604
I just don't like the idea of my dwarves shitting and pissing in the hallways.
>>
>>152344582
It's not up to you to decide. We have two sperglords making this game. It WILL be reaslistic, regardless of what you want.
>>
>>152344821
fuck no man, nobody likes that, they would have latrines
They wouldn't also be potty breaks, the whole shit and piss jobs would be abstracted in the jobs of drinking and eating
>>
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>>152344582
Nice arguments fag, you have surely change the direction of Dwarf Fortress' development with your hot opinions
>>152344872
yep
>>
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Shithead gobbos stole my spot!

Guess I'll just visit this spot in adventure mode and clean it up.
>>
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>>152345252
>5252
Witnessed

What are some good challenge embarks for DF? Being able to survive until I get too greedy for Adamantine is getting boring now that I've been doing it for a while.
>>
>>152345416
Instead of embarks try multiple, isolated forts maybe? I've always wanted to do that.
>>
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>https://github.com/JapaMala/armok-vision/releases/tag/v0.11.0

DFHACK FOR 0.43.05 WHEN
>>
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>>152344524
That was an all buffed up character I use for heavy lifting construction projects, hauling tons of lumber requires way too much strength.
>>
>>152342903
Goblins are all trying to dig down to Hell in their dark fortresses, if you go down far enough you will find stairways in different stages of construction. I have no idea whether its a timer, or fixed, or whatever.

>>152343790
to call adding to the super complexity of DF "anti intellectualism" is fucking retarded and pretentious as hell
>>
>little leather homes made just for me right on embark
fuckin' sweet
>>
>>152344352
>>152344872
Toady already confirmed there would not be shit and piss in the game, sorry.
>>
>>152346765
Sorry, "to call not wanting to add to the super complexity of DF"
>>
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>>152346768
Oh shit, there's nobody here (yet, I still haven't unpaused) but I think I might have embarked right on top of an army marching on a goblin fort. Either that or a goblin army is just camping right outside their own fortress.
>>
>>152346946
>>152346768
Fucking amazing luck.
>>
>bridge to block off main entrance, plus invader entrance consisting of winding corridor with 100 cage traps, followed by sealable corridor full of upright metal spikes attached to a repeater

Boring for sure, but this is the strongest fortress defense system against surface threats. Nothing can destroy bridges, cage traps or upright spikes, and anything that can't be captured by a cage trap can eventually be killed by upright spikes.
>>
>>152346765
>Goblins are all trying to dig down to Hell in their dark fortresses, if you go down far enough you will find stairways in different stages of construction. I have no idea whether its a timer, or fixed, or whatever.
They don't "dig into hell". The fortress itself is created by demons in a time before time, to help them escape from hell. Said demons then rule goblin civs with their own structure as their base.

There are no "stages of construction". Each gobbo fortress either has access to hell, or not. If they don't, they were created by gobbos during history, not by demons.

>to call [not?] adding to the super complexity of DF "anti intellectualism" is fucking retarded and pretentious as hell
Dude, how new are you? It's beyond me how anyone can call the current farming system "super complex". It's more simple, and more broken, than the farming system in any other game I know. Above ground crops can grow during any season, there's no penalty for using the same plots every season, et cetera. Wanting to improve this isn't "pretentious", and you suggesting it makes me worry about this generation of gamers.
>>
>>152346765
no goblins on the continent.
>>
>>152346768
>>152346946
>>152347008
Interesting to note is that I seem to only have 35 z-levels of stone underneath. I didn't fuck with the caverns at all (aside from making them tend toward being more open) in world gen, so I wonder what the fuck is going on under there. I guess I'll find out tomorrow.
>>
>>152346856
Eh, I don't really care all that much. It was just a little thing that would've made fort building a tiny bit more interesting, in a "where does it all go" sort of way. Would I set up glorious roman style latrines next to a bathhouse, a row of outhouses away from the fort or would I just designate shitting hallways mumbai style.
>>
>>152347181
>They don't "dig into hell".

Okay, and the drunks in dwarven hillocks don't actually drink booze. They do however have winding staircases with goblin miners at the bottom.

>If they don't, they were created by gobbos during history, not by demons.

Nah, verifiably false. In all the game worlds I have seen since vaults, demons created all dark fortresses, but I have only seen one that had hell access (and was spewing demons).

>It's beyond me how anyone can call the current farming system "super complex".

Strawman me harder, daddy!

>Wanting to improve this isn't "pretentious", and you suggesting it makes me worry about this generation of gamers.

Oops, another strawman. Man, today isn't your day.

For slow witted yet pretentious people, here's what was actually said vs what was claimed:

Claim: "Farming is super complex!"
Actual position: DF is super complex.

Claim: "He said if you want more complex farming, you're pretentious!"
Actual position: Calling those who don't like your ideas anti intellectual is fucking retarded and pretentious as all hell.

>and you suggesting it makes me worry about this generation of gamers.

And your absolutely cancerous entitlement mentality makes me worry about this generation of gamers as well. You're easily the most entitled person I've seen in these threads.
>>
>>152347275
now that's very interesting that both dorf sites and gobbo sites can potentially unleash hell
>>
>>152347750
>Appeal to the general consensus that farming is utterly broken is a strawman
False falacy me more, I beg you!
>>
>>152348267
Poor reading comprehension, I take it? The problem is with an entitlement mentality player calling those who don't like his super great proposed features "anti intellectual." Try again.
>>
>>152347750
All that shitflinging, and you still managed to completely dodge the matter at hand, namely how incredibly simple and broken farming is in DF.

As for DF's "overwhelming complexity" it's a meme for the most part. It is true that DF keeps track of things that most games don't, but it could it could definitly stand being fleshed out a bit, gameplay-wise.

As for the dark fortresses, I just looked one up in one of my worlds:
Name: "Hexrites", founded by The Red Dread of the Wraith of Castles in 111(that is, during history, not in a time before time)
The civ: "Wraith of Castles", ruled by a demon called "Mamica somethignsomething".

When I read Mamica's hist fig entry in legends, she was explicitly stated to have founded the original dark fortress, "Empiresdevils". The underworld spire she erected was called "the Failed Tower"(built in a time before time). Her hist fig entry did NOT mention the other dark fortress, "Hexrites". Additionally, Hexrites doesn't have any underworld spire, meaning that it it's not connected to hell.

It's obvious that the original dark fortresses(those built by demons in a time before time) have underworld spires that connect them to hell, while those built later during history(which have no relation to the demons) lack these spires, meaning that they don't connect to hell.

Stop spreading stupid misinfo.
>>
>>152348627
> namely how incredibly simple and broken farming is in DF.

What can I say, I have to call out shitters suffering from entitlement mentality.

>it's a meme for the most part.

It is a game that includes body plans and gender distribution of ants.

>that is, during history, not in a time before time

Good catch.

As far as underworld spires, as you know so much about all this, you are free to explain what arcane rules cause some to spew out lots of demons and some to apparently never do so.
>>
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>>152348627
>It is true that DF keeps track of things that most games don't
How's that working out for performance.

I know let's track another 50 arbitrary things for each tile like how much literal shit is and has been there there!

This is ultimately why Toady will add other awesome shit instead of lame ass soil micro-management.
>>
>>152348871
Soil managment would be one of few thing sto actually have an impact on the gameplay. If I had to sacrifice some other detail(like 99% of all the pointless contamintants being tracked on bodyparts and items) to have improved farming mechanics, I'd do it.
>>
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>>152349078
>Soil managment would be one of few thing sto actually have an impact on the gameplay.

Everything has an impact on gameplay.
>>
>>152348860
>It is a game that includes body plans and gender distribution of ants.
The body plans is the ONE respect in which DF is more complex than most other games. Everything else is really simple.

Your example, the ants, is also a case where the level of detail is entirely irrelevant to the gameplay. Improved soil and farming mechanics are not. They'd be major game changers. You're going to accuse me of strawmanning again, but what you're saying is basically
>df has complex body plans, so it doesn't need a passable farming system
>>
>>152349294
It is actually a strawman, because what you keep refusing to address is the entitlement mentality that got you called out in the first place -- calling those who don't want to add to the complexity of DF "anti intellectual."

It being a "good suggestion" or a "bad suggestion" isn't relevant, as what you are being called out on is how absolutely personal you took people disliking nightsoil simulation, to the point of calling them "anti intellectuals." Oh, and of course, "worrying about this generation of gamers."

Pretentious as fuck.

I don't particularly care about farming and expect Toady to inevitably make the food minigame more difficult, albeit hopefully not to Cataclysm DDA's scurvy simulator 2000 levels.

It is the fact that you took the dislike for your precious proposal so personally that got you called out.
>>
>>152349636
>entitlement mentality
You sound like some college freshman going on about "discourse analysis" and furiously denying that there is a material reality beyond the discourse.

You can't reply to my arguments, so you choose to critisise my "tone" instead.

Since you refuse to to answer to the actual game related points I've made, I guess this discussion isn't going anywhere.
>>
>>152349793
Nobody's talking about nightsoil simulators because they don't have particular interest in it and know Toady will ultimately do whatever the fuck he wants, other than that he already has noted he's not going to add poo poo pee pee to the game.

>You can't reply to my arguments

Sure I did. Your argument was that that those who don't like your poo poo pee pee soil simulator idea are anti intellectuals. You attempted, and failed, to defend that argument via 3 strawmans trying to rope it into a tangent on the poo poo pee pee soil simulator idea instead.

All I can really comment on the idea itself is that since you have a heavy attachment to the idea, it warms my heart knowing it will never be added... although I'm sure Toady will eventually make farming more annoying anyway.
>>
>>152350110
Not being interested in how your food and and other products are made i not only anti-intellectual, it's also extremely arrogant. The disdain for material production shows a correlating disdain for those who make our standard of living possible, e.g. farmers and blue collar workers. This (extremely elitist) idealism also corresponds to your liberal subjectivist rethorics.

Since DF is a game that ultimately aims to simulate entire worlds in all their detail, it will also have to simulate material production, and all aspects of it.

Stay mad when the "dirty farmers" and their toil receive more attention than the "highly kings" and their "cultured" political intrigues.
>>
I started playing around with the old Dwemer Fortress mod but got a little ticked off about it because it has the old military menu and I don't really want to learn 0.28 when I already know the current set decently. There's no way to update that easily, is there? I just want to grow ash yams and harvest netch leather

>>152345824
when 0.44.01 is out, duh
>>
fucking kek
>>
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So you know how df webbers actively shoot webs all over the place?

Know how real spiders don't?

Well, turns out the little house spiders that I made a point to learn how to identify so I don't mistake them for a recluse and kill them are also known as Scytodes Thoracica, or the Spitting Spider, and they literally shoot webs from their little mouthparts, so hey... that's a real thing.

Though, you don't gotta worry about one biting your head off, they're delicate little ladies, so much so that I got my lady to hold one in preparation for seeing if we can get her to handle our big black and yellow porch spider!

You can see this one shot web actually: https://www.youtube.com/watch?v=LaP52uKg2pU
>>
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>become a lady at the age of 16
>the people love her
>go to war against the elves
>kill three hist fig elves and a grizzly bear before falling victim to another grizzly
Too bad she ruled some hamlet out in the boondocks. Had she lived in the city, she'd be entombed for sure.
>>
>>152352591
Are those the ones that use hydraulics to move their fangs faster than muscles are physically capable of?
They use the pressure of their liquid web to make their fangs zip back and forth while they're shooting webs, and so it automatically weaves a net midair. It's the coolest shit in the universe.
>>
>>152353771
I think so, they do the little zigzag mid-air web shit for sure, I was wondering why they were called spitting spiders and then I saw the video.
>>
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What is the most powerful creature in Dwarf Fortress? Modded or vanilla.

Thralled giant sponges?
Carp
Or perhaps a forgotten beast with some horrifying trait combo?
>>
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The memes are becoming real.
>>
>>152354652
Steel FB that shoots webs.
>>
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>>152354652
Vanilla: pre-nerf zombie giant elephant/hydra/etc, or post-buff zombie dragons with the "HA HA, BURST OF BOILING STEEL, BITCHES" breath action are the only things that approach like an inorganic webbing titan/fb.

Modded?

Me.
>>
Would you play a multiplayer arena mode df where you battle in turns with your oponent
like in toribash
>>
>>152355338
I'd give it a try, but I suspect it would be extremely slow and imbalanced.
>>
>>152354652
I once had to deal with an acid breathing flying blob made out of diamond

shit was fucked

Eventually I managed to lead it to the adamantine vein and unleashed loads of fun upon it.

It slaughtered everything and flew down the vein, never to be seen again.
>>
>>152355647
Anon

Anon that's when you seal that entrance and never look back.
>>
>>152343481
>probably a load of autism desu
Actually its not.

He problably had his original idea about the thing and then was able to predict people saying "but if thing X happen how would we deal with it?", "wouldnt this idea be impossible because of Y?"

And because of it, he must explain those parts and find solutions to the problems they cause and etc...

Like he talked about irrigation and etc.. and then had to find a way/ talk about how we would deal with the fact water is not infinite.
The same happened when he talked about biological fertilizers, he had to find a way to deal with it.
>>
>>152356778

so... autism
>>
>>152356824
where do you fucking think you are?
>>
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>>152356824
>if u KNOW things, ur a BORING NERD
>>
how do I make my retards pick up the fruits from the ground?
>>
>>152357846
set up a plant gathering zone [i]
make sure you have an herbalist
>>
>>152357846
1. Designate a gathering zone
2. Pray
>>
>>152357846
Designate a fruit picking zone, assign herbalism to the retards in question, and then have your carpenter make at least 5 stepladders for each dwarf and then make sure that not a single stockpile accepts stepladders otherwise your retards will climb up into trees, have some other retard steal their stepladder, and then get stuck there until they die of dehydration.
>>
>>152358062
>>152357846
Also keep in mind that they DON'T need to have herbalism enabled in order to get stuck in trees. Your weaponsmith can and will decide to climb a tree for absolutely no reason except to get stuck and die.
My guess is that they're probably picking fruit to eat themselves and then stopping to eat it in the fucking tree.
>>
>>152358062
I don't know why it never struck me to keep stepladders out of stockpiles to prevent treeppuku.
>>
>>152358275
Dwarves will climb trees to escape "threats" and get stuck.
>>
>>152358275
I'm pretty sure that has nothing to do with herbalism, they'll only go after fruit in trees if they have herbalism enabled
they're either being chased up there or chasing something up there - buzzards etc. are the most common cause from what I've seen

>>152358062
I feel you're overstating the problem here. it's fine if you have a stockpile that accepts stepladders, just make sure you have 2 ladders per active herbalist.

for both issues, now that the temple/tavern update is in, it's pretty easy to find stuck dwarves. people with "no job" on the units list are probably trapped, since if they were idle in the fort they'd be worshipping or socializing or something, so just check that screen every few minutes
>>
>>152358401
It doesn't always work though. You have to have shitloads of stepladders lying all over the place, or another dwarf can still steal a ladder out from under someone in order to use it themselves.

It's better to just not even deal with the industry at all. Too much micromanagement and it's not any better than ground crops are.
>>
>>152358835
they'll only steal a stepladder if the herbalist's job gets interrupted, like if they get interrupted by kea or something

I would say don't bother with gathering from trees if your biome has major kea/buzzard problems. other than that, it's fucking fantastic to have herbalists gathering from trees, it produces a huge amount of brewable/edible material for very little effort. I do it in almost every fort and very rarely have dwarves get stuck in trees
>>
>>152357960
>>152358028
thanks

>>152358062
>>152358275
>>152358401
>>152358529
>>152358620
>>152358835
I'm picking from the ground so no problem but I will take care in future
>>
>>152359020
>they'll only steal a stepladder if the herbalist's job gets interrupted
Oh, I guess that got fixed that then.
I remember just giving up on the industry entirely when I had 5 different herbalists fighting over the same stepladder 24/7 when I had at least 15 sitting in my carpenter's workshop.
I got so pissed I just undesignated the zone and let them all die in the trees.
>>
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Will granting citizenship to someone from another civ let me make the clothes they have?
>>
>>152362862

I hear yes but I have not seen this happen myself, because I don't let in filthy immigrants.
>>
>>152293446
Wich color scheme?
>>
>>152295679
>When your adventurer is king
Is such a thing even possible?
>>
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Trying my hand at making nonstandard fort layouts for a change. Fuck efficiency.

I have no idea what to use this floor for. It's so unoptimized in terms of space usage.
>>
>>152364838

Looks like it would make some nice bedrooms if nothing else
>>
THERAPIST
W
H
E
N
>>
>>152356824
>so... autism

Internet Text paradox happening exactly at this exactly moment.
PS: Internet text paradox is not a good name for it, but anyone its the one I invented years ago for it.


>someone write a small text X about the subject
>Guy A read it and say:"Your text is stupid because of Y"
>Guy B read it and say: "If A happens then why B wont happen."
>Guy A and Guy B end not thinking the text is bullshit/wrong, or useless
>Writer knew that situations like those Guy A and Guy B ones I talked about would happen, he knew that before he started to write the text and so writes an huge text, trying to cover all situations needed to make sure people understand his text and to make sure he covers all possible flaws the text could have or people could think the text could have.
>the text is huge and so few read the text, some guys dont see his idea, or understand what he is talking about, not because he said something wrong, but because they didnt read the text and wont do it because TLDR.
>even worse, others like you think this is an "autistic text"

Yes internet text paradox in motion.
Anyway what you do:
1-Write a small text to many guys read (but many wont understand your text 100% but will misunderstand your text and because of it think the text/idea is a bullshit one?
2-Write a huge text, the ones that read will understand your idea but most of the internet population wont read your text.
>>
>>152364838
What if you inlay those undesignated areas with a different color floor and turn it into a comfy temple or sculpture garden?
>>
>>152365897
As it turns out there's some tiger iron and fire agate clusters in the walls of those undesignated areas, so I'm thinking that's a good idea.
>>
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Fuck me. Now I understand why everyone hates these things.
>>
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>>
>>152369067
actually stealing things is fine, I'm delighted if they take some finished good and fuck off
it's all the job cancellations, FPS murder, and vengeful thoughts that really make them a pain in the ass
>>
>>152352591
Her hands... How can I say this, but... I got a BONER

>>152293343
Hey, does anyone one have more of these? I know I saw them laying around, but I didn't get to save those.
>>
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>>152371361
He makes it tricky because he lacks any account that he posts his shit on.
>>
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What the next step in your master plan, Os.
>>
>>152371958
Apparently it was to bleed to death.
>>
Every time a caravan comes along, my game crashes. It's not instant, but it is consistent. They've never managed to get on one of the roads, so that might be a contributing factor. Has anyone else been having this issue?
>>
>>152371952
>>
>>152373203
>>152371952
Thanks man (guys). There is just so much heart and soul in these drawings.
>>
>>152373203
>>
>>152373413
>>
>>152373603
>>
I'd also like to say that what else charms me about these images is how actually down to earth they seem. My perception of the dorf world was completely corrupted by popular high fantasy works.
>>
>>152369238
Well, it's sort of a big deal in this fort because I've got megabeast attacks set to a minimum of 30 dwarves and 0 created/exported wealth. Brought along some weapons on the embark but now those are all gone.

Well, at least now I know to immediately get the weapons underground upon embark. You have Fun and you learn!
>>
>>152373824
I find it charming as well. They all seem to be in that bayeux tapestry in means of how they all are in tights and are wearing tunics.
>>
>>152373824
yeah, I agree. I have no problem with DF's visuals, but it leaves a lot up to the imagination, and sometimes when you see "warrior clad in steel and silk doing battle with a dragon" your mind jumps to something else that doesn't really fit thematically
this stuff is sort of like official DF art, at least in my head
>>
has nanofortress updated since 0.34? i loved my tiny little 1x1 forts, but i haven't seen that utility since i got back into DF.
>>
>>
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>horrifying screams come from below
>>
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The drawfag also does different themes.
This and world war two are the only ones I am aware of.
>>
The guys he draws with rodent like faces are kobolds?
>>
Okay, I think it's World war one actually.
>>
I would figure so. >>152375004
This is the last one I own.
>>
>>152374731
>>152375105
>>152374390
>>152374160
Thank you again.
>>
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is there any way to cage a clown?
>>
>>152375793
Webbed traps.
>>
>>152374160
That's the exact reason why I dont like them, They always look so feminine. The tights are too much.
>>
>>152375858
that only works if the clown in question does not have webs, right?
>>
>>152376121
I think that's right, But I haven't seeing webbing clowns in some time.
>>
>>152376232
can't say I've ever seen one either, but it would be inevitable that the one time I tried to set up webbed traps for them, they'd fucking all be webbers
>>
>>152376349
I think that faced them head on only one time when I had a decent army and it appeared that a lot of them could spit fire. Even dust is better at that point because at least marksdwarves can try and do something.
>>
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>>152375858
>>152376079
>>152376121
>>152376232
>>152376349
how to web traps, though? a caged forgotten beast with webs and a bunch of puppies? that would actually work and trap a demon, assuming he can't melt the cage?
>>
>>152376617
giant cave spider is the normal method
I think webs can be dropped down from 1 z-level above, if you read the wiki page on web farming there's plenty of tricky ideas
>>
>>152376617
giant cave spider, unsure if it must be untamed though, curious about this myself as I have a tame GCS
>>
>>152376785
probably works with a released naked goblin or something.
>>
>>152376079
99% of all contemporary film directors seem to agree with you. I seriously can't remember the last time I saw tights in a medieval themed movie. They always seem to wear impregnated leather jackets and pants.
>>
>>152377203

There's a troubling [verify] somewhere on the wiki about if they will shoot webs while tame at wild animals or whatever, currently I'm just building some 3x3 rooms with bridge doors to trap them.
>>
>>152376617
Bring the cage with a giant cave spider an surround it with fortifications. Lay the traps first. Then after that deconstruct the cage with a lever. Station the soldier somewhere behind the traps, but close enough to get the spider to shoot webs so that he doesn't activate the trap.

I just want to say that trapping them in cages is beneficial in many ways, because if some of them are pregnant and some get killed by traps then the pregnant ones will immediately give birth because the clowns have an upper pop cap for every embark. I've had them giving birth to triplets and and even quadruples for years only for them to stop after a time. After I killed a bunch of them in a cave in they simultaneously gave birth to circa 40 new ones.
>>
>Current version is 43.06
OP please.
>>
>The game has display cases and pedestals now, in all modes. Next I'm going to finish the display jobs in dwarf mode before I get back to maps. You'll be able to display any non-large object you like, and there'll be new thoughts for displayed items similar to the admiration of architecture. So you can set up artifact display areas, or you can just use regular masterpieces, or junk, or skulls, as you see fit. The displayed items show like the food on tables so you can admire them yourself.
>>
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So I just learned that magma crabs actually spit magma. Pic related is all that's left of the surface world, my pastures, and my temporary food and booze stockpiles. Anyone got some good ideas for a final project before this fort goes belly-up?
>>
>>152379918

Build an amazing r̶e̶i̶c̶h̶ fortress which lasts for 1000 years.
>>
>>152377863
the born demons aren't part of your civilization, right? but you could still craft their body parts into stuff?
>>
>>152379827
thx grandma
>>
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>>152376079
I think that you miss the point.
>>
>>152380103
Build a platform overlooking the flames and make it into a tavern, so your dwarves can drink and make merry while the world burns.
>>
Should I even give a shit about nobles, or are they worth extra management I don't want to do?
>>
>>152382201

I don't mind them but the whole "make me 3 boots" thing gets a bit tedious after the 500th time.

On the plus side the missing room thing only seems to piss them off once a year now and might be counteracted by completing mandates.
>>
>>152290898
How's adventurer mode now? Is it a lot better?
>>
>>152382419
compared to when?
It gets better every version, but "a lot" depends on "a lot" of factors, primarily on what you didn't like about it.
>>
>>152382403
Well, I only just remembered they existed. I always assumed the menu button was for stuff like foreign nobles and kings who might have dropped by to visit. You know, a relations tab. I've had them living in the same 2x4 room with nothing but a bed in it as everyone else, they've got jobs and work. Will keeping this up cause them to flip their shit or somehow ruin me, or do they actually do useful things once they're upkept? Because my worklist for my miners is already huge, I'm kinda lazy, and I haven't suffered any consequences so far so I don't see reason to change.
>>
>>152383241

What is your highest level noble?

If there are mandates being made then the downside is you likely won't get to use the justice system because it will be clogged with about a ton of "criminals" if you're ignoring mandates.

Only mayor+ makes mandates tho, and you can remove them from the raws if you care to.
>>
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Why all of those "EPIC" and fantastic stories that dwarf fortress supposedly allow you to experience revolve around the same scheme?

>there was a fortress and it was doing good
>suddenly some random strong monster appeared
>everyone was killed by it

And you guys are so excited about that? Everyone who plays it says that stories and randomness is the main feature, but all I see is the same kind of stories, nothing really interesting.

And to get all this you have to endure horrible interface which is basically patchwork clusterfuck with key bindings that make no sense, and decypher ANSI graphics that, while ok for roguelike, does not fit this kind of complex strategy game. And the author is autistic fuck not wanting to change anything to make his game more appealing.

Why would anyone play that, beside for false feeling of elitism for mastering the horrible controls and graphics? To make things even worse the DF community is terrible and very unfriendly. They act so defensive and look down on anyone who didn't invest 1000+ hours to master the UI like them. But they have to rationalize this waste of time, I guess.
>>
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>>152383578
Just Mayor, so far. Everyone wants an office with a "decent" house and a bunch of stuff.
>>
>>152384256

A "decent" dwelling can be achieved with a well made bed, door and cabinet.
>>
>>152384146
cool story bro

you convinced me, I'm getting a refund tomorrow

I no longer enjoy Dwarf Fortress thanks to your post.
>>
>>152384146
Because it's Fun.
>>
>>152384146
Do you expect anyone not to act like a defensive cunt when you wade in with posts like that?

anyway most people who are familiar with DF would probably agree with you that boatmurdered et al are kind of screwy and not really reflective of how most DF forts go. I find plenty of interesting things in the randomly generated stuff and in the way dwarves/creatures react to things, but they're generally on much smaller scales and they're not the kinds of things that would be turned into stories.
the UI, massive walls of text/lists of options, and nearly-nonexistent mouse controls ARE a clusterfuck, despite some people trying to claim otherwise. but none of that is truly incomprehensible, and while being shitty to people who don't want to take the time to learn how DF works is kind of inexcusable, it really isn't at all hard to figure out if you apply yourself to it.
>>
>>152384146
>>>/gnomoria/
>>
>>152385183
ded game, MIA developer
>>
Is it possible to raise the animal cap? Or do I need to kill off all my cool beasties if I ever hope to raise a bunch of cave dragons?
>>
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>>152384146
>the author is autistic fuck not wanting to change anything to make his game more appealing.
Yup.

>the DF community is terrible and very unfriendly
Yup.

>act so defensive and look down on anyone who didn't invest 1000+ hours to master the UI like them
Yup.

Now fuck off.
>>
>>152384146
Are you a r-retard, senpai? I've seen lots of ebin stories that aren't about "everyone was killed." Many times, the ebin stories are about a great hero like King Cacame, the King of All Dwarves but in reverse.

>false feeling of elitism

I know of no one who considers themselves the elite for using a game like DF that, like many games, you can learn in one sitting.

I can see why you'd think controls are horrible, but graphics? Its just fucking roguelike style graphics, dude.

Are there people so badly retarded that any of this is difficult for them? We aren't "the elite," we're just normal, average mental capacity joes.

like there are people who train all fucking weekend in Warcraft and shit, while in DF anyone who isn't brain damaged can learn it in ONE
FUCKING
SITTING
>>
>>152364649
Of course. I've had an adventurer become queen.

Its stupidly easy, just time consuming. Here's what you do: make 2-3 adventurers.

Get the adventurer you want to be KANGZ N SHEEIT and one other person, who can also be an adventurer.

just let them talk for a long period of tiem until their social skills are higher than anyone else.

You can alternative stick your adventurer and someone else in a tavern for a long ass period of time.

when the KANG and his family die, such as of natural causes, it goes to the highest social skills person
>>
>>152350954

>your liberal subjectivist rethorics.

Being unable to spell rhetoric and implying that people who don't share your passion for shitfarming are liberals are anti intellectual just makes yourself look ridiculous.

>in all their detail
>"dirty farmers"

We already have Word of God that poo poo pee pee will never be in the game, good luck.
>>
>>152354652
High material grade inorganic demon with deadly dust or web, easy.
>>
>>152373824
I don't heavily associate DF's imagery with other fantasy except maybe very old D&D stuff and its semihistorical clunky look, but even then there isn't much visual inspiration for me to go to for DF's thickly padded, heavily armored and freakishly muscled and often obese (in fort mode) protagonists.
>>
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>>152390287
>Being unable to spell rhetoric
fugg, u got me :DD

Seriously though, I don't have any strong opinions on adding excrements in particular. However, when the guy on bay12 made a pretty strong argument as for how farming can be improved, and the anon here only replied with "dude, if u know/care this much about farming, u must be an autist. I'll just disregard ur wall of text without reading it", I consider that pretty fucking anti-intellectual.
>>
>>152384146
>people are elitists for not minding a UI that takes an afternoon to learn, like just about every strategy game
>>
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>>152391128

would you feel better if I read it and called it autistic?
>>
>>152391128
Yeah I'll agree.
>>
To the guys still arguing over shit. I would like to point out Powergoals 89 and 153. Also when talking about gunpowder in a DF Talk he mentioned manure and urine as a way to get saltpetre. So Toady never really said no to the idea, also its a pretty high up idea on the voting list in the forums.
>>
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>arriving unannounced to be mean after I purposely send your caravan home with 5k extra dwarfbucks

haha, no
>>
How do make people able to pray to their god?
>>
>>152391943
maek a tmeple
>>
I genuinely can't figure out what is annihilating elves in my world. Seriously, first 3 months and elves have went from about 600 to 276 people.

No new listed battles.
None of them say they're being skirmished.
Legends doesn't refer to any beasty rampages.
>>
>>152393338
Check out that legends viewer program. Maybe you can find more clues through that?
>>
>>152365050
>feulcvkes twhen

>>152371361
Well thanks, she's actually done nails for a bit, I'm fond of them too.

>>152373824
Yeah, Timbukdrew has such a great style.

>>152374330
Ah, you can do that yourself now.
>>
>>152393568
Strangely, it doesn't seem to have any input at all on the matter.
>>
>>152395334
Did you check out their sites? Legends automatically tells you of any conflicts.
>>
>my civ is dead
>I get no migrants
>15 dwarves trying to hold this shit together
>Forgotten Beast burning up the cavern layer
>Can't get shit built because not enough workers

I feel hopeless. Should I just re-gen the world? Open up the cavern layer and let the FB wreck my shit?
>>
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>>152396332
weaponize it
>>
>>152396332
naw, that's the best possible setup for a fort. it's actually pretty tough to create a world where you get no migrants, I've spent some time generating and re-generating worlds to get there

yes, things are going to move a little slowly, but you don't need to produce nearly as much of anything, so you can afford to let workers haul instead of doing their trade

then, set up some marriage suites, play matchmaker for your dorfs, and re-populate your civ
http://dwarffortresswiki.org/index.php/DF2014:Marriage#Arranging_marriages
>>
>>152395679
Yup, viewing their sites, viewing events, and viewing battles turns up absolutely nothing, even in sites where they've lost 50+ people in almost no time at all.
>>
>>152377597
Tamed webshooters can and will web enemies of their civ.
I've got a modded version of giant cave spider that I've shrunk down to the size of cats that I use as vermin hunters in my games, and when gobbos attack they get spammed with webs from all my little weaver spiders.
I had a kobold try and steal the eggs from their nestbox once. The area was so full of webs that it took three years to spin them all into thread.
>>
>>152397759
can you put up the files for the world, id like to see this in legendsviewer myself.
>>
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>track down the forest retreat that's been warring with my civ
>queen doesn't know shit
>accidentally kill her
>new queen also doesn't know shit
>fuck it
>notice hydra living next door
>evilidea.engraving
>>
>>152398602
Ok. Suggestions on how/where to upload the rar file?
>>
>>152400032
>furniture and a line of barrels

Huh. Neat.

All the elfs get killed off so fast in my neck of the woods that I never see the advanced elf sites.
>>
>>152400218
dropbox or mega. post a link whatever you choose to do.
>>
There's no friendly fire in DF, right? I've read nothing about it on the Wiki. Only targets who are deliberately targeted can be hit by an attack? So there's nothing wrong with having a couple of marksdwarves in a squad with melee fighters?
>>
do animals flee only in the shortest possible path away? trying to get an automincer working in the 3rd cavern for these little crundle shits and co so they don't clog up my cage traps
>>
>>152401169
Correct.

This also makes trying to combine stealth and ranged attacks in adventure mode very, very gay.
>>
>>152401314
Why mince them when you can dump the little fucks in a pit for free marksdwarf training?
>>
>>152400475
Had to mod it a bit, there's a bug report on it, you gotta give them some of the use misc processed wood products and outdoor gardening tags I think for them to have taverns right.
>>
>>152401484
too much hassle and thanks to the way my fortress is situated I don't get threatened by anything major, I'm looking to harvest cavern 3 building destroyers specifically, got a breeding pair of crocs and gcs' already, looking for a breeding pair of cave dragons and a male voracious crawler
>>
>>152401169
Yes and no.

Individual weapon users won't but, ballistas make no distinction between friend and foe and will hit anything in their firing line.
>>
>>152401328
>>152401732
Good. I'd expect that from the Balistas, because they're both a world object/a piece of furniture and they're so disgustingly powerful that they should be treated carefully. I was wondering if my logic was flawed and if regular crossbow bolts were treated the same way.
>>
>>152402202
Nah. You can empty an entire clip of crossbow bolts into a goblin who hasn't aggro'd you yet and you probably won't hit him.
>>
>>152401585
Interesting. I wonder how many other features need to be modded into existence?
>>
>>152403615
Toady wonders the same thing
>>
>>152403615
Well, the elf taverns were a big one that stand out when you go around looking at the new features, dorf forts have them, human towns have them, I haven't gotten goblin sites to work but I stopped bothering, but I wanted elf taverns to work, they've got so much booze, muh sunshine!
>>
>>152406553
Do you perchance either have it handy what you'd need to give them or a link to a place where it points it out?
>>
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Based caravan guards doing their jobs!
>>
>>152406657
[OUTDOOR_WOOD]
[OUTDOOR_ORCHARDS]
[OUTDOOR_FARMING]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]

[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:BREWER]

[PERMITTED_REACTION:BREW_DRINK_FROM_PLANT]
[PERMITTED_REACTION:BREW_DRINK_FROM_PLANT_GROWTH]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:PROCESS_PLANT_TO_BAG]

I gave them all those to make sure, I think the misc wood products and orchard/farming ones might be enough, I just wanted to make sure.
>>
>>152408097
Thank you.
>>
more timbukdrew shit.
>>
>>152408910
>>
>>152409106
and thats the rest of it.
>>
what's the advanced parameter for Number of Civilizations?

basically, I want to go for more realms with lower population cap
>>
>>152409419
Isn't it [TOTAL_CIV_NUMBER:x] and [TOTAL_CIV_POPULATION:x]?

>>152408270
Lemme know if it works right, never got any further research on the bug report.
>>
>>152409106
I never quite understood this one.

Is the joke that the non-dwarves coerced him into recognising them as dwarves?
>>
>>152409745
I think thats it.
>>
>>152407981
That one thing marksdwarves are useful for.

Just remember not to use them against actual enemies, or they will try climb down through your fortifications, only to get quickly cut down mid-climb.
>>
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>>152407981
back in an older version, my 4th or so fort ever, the caravan bugged after getting attacked/panicking, and the whole crew stayed by the depot for about a year (before I finally figured it out and had the depot deconstructed), the guards killing every kea that came onto the map
>>
>>152409658
yeah, that's the one
thanks

>>152409664
it took me a while to realize that if I had more civilizations, but the same population cap, they will end up with less people per civ
>>
>>152408910
>1. kobold
>2. cave fish man?
>3. no fucking idea
>4. gobbo
>5. dorf
>6. dingo man?
>7. probably human. was he cropped out in the original pic, too?
>>
>>152409975
Marksdwarves are fine, just set up the archery towers so they can't inadvertently charge the enemy.

The AI definitely could use improvement. The AI for ENEMY marksmen is 100% perfect, as they definitely shoot and scoot, while your own dorfs shoot and run up and pitifully slap.
>>
>>152410484
Dwarven marksmanship involves bashing them with your crossbow until it leaves a mark, man.
>>
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Have you ever met a girl that plays Dwarf Fortress?

What was she like?

Is there a girl in this thread?
>>
>>152412757
no but I lost a girl sorta because of df
>>
>>152413093
How? Did you try to redpill her on elves? Did you quarrel about 3x3 stairs or square vs non-square tilesets?
>>
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>>152413483
she asked how my dwarfs were doing and I said better than your driving
>>
>>152401314
A fleeing creature is fleeing from something but not to anywhere. It has no destination for a shortest possible path to be drawn to. It just runs in the direction that is opposite the thing it's running from.
Outside of that, wild animals that aren't pathing to a building they want to destroy, a creature they want to kill, or an item they want to steal or consume just wander in a general direction without a path. Tamed or trained animals follow their owners/trainers/parents (I think in that order of preference, but I'm not certain), or path to a zone designated as a meeting area or room designated as a meeting hall and mill around once they get there.
>>
>>152413687
You can't blame DF for you being a dick just because DF happened to be proximal to an occasion of your dickery. You would've still been a dick if she'd asked "how's your ice cream" instead.
>>
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>>152414423
that's why I said 'sorta', she was sour af all afternoon after that and she broke up with me that evening

it was more a straw which broke the camel's back sort of situation, I was playing a lot of df back then and I think she was pissed about not spending enough time with her, also she never fucking checked her mirrors when changing lanes which pissed me off to no end
>>
>>152414724
>using your mirrors to change lanes.

you're supposed to look over your shoulder because of blindspots. If she did neither then yeah I would be pulling my hair out.
>>
Does anyone know exactly how keas decide which items to steal?

Do they actively path toward valuable items, or is it more of a they mill around and if they happen to see a valuable they'll take it?

Specifically, let's say I build a little elevated platform with a gem-encrusted leather hat on it, and surround the hat with cage traps. Will that bait keas over?
>>
>>152416589
to my knowledge they take things at random
>>
>>152413687
My keks went to live with the sides after this, sorry about it sorta but still a good hearty chuckle mate.
>>
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>first game first siege by 10 gobs
>send squads outside get everyone in burrow and raise bridges(one for outside wall and one for underground entrance connected to one lever)
>realize more than half my forces still in fortress
>send dorf to pull lever again
>dorfs and goblins fighting outside fort
>slaughter goblins with only 3 injured
>get everyone healed
>1 week later announcment says 3 are missing
>can't find them anywhere no remains or injuries in report
>dawns on me where they were fighting and why there is no trace of them
I don't need to worry about ghosts though right?
>>
>>152419157
And that's why we dig holes under our bridges.
>>
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How the fuck does this happen?
>>
>>152420701
one of DF's longest-lasting, least-interesting memes
>>
>set my fort up on the soil layer
>tfw no engravings
>just feel like dirt people and not dwarves
>>
>>152421007
My first time experiencing it, so it's pretty novel to me, lol. Last time I played DF the trees were 1 tile tall and 1 tile across.
>>
>>152421597
pave your floors with rock blocks
I like living in dirt layers for reasons I can't really explain, but I'm super autistic about covering all of the dirt floors that aren't being used for farming or pasture
>>
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>>152419531
And this is why I shouldn't have let a mother go and get crippled in that battle.
>>
>>152422390
>women in the front lines

Nah. I have all dorfs join a military squad for self defense, stat boosts, and the gear, but I only use girls to fight irrelevant trash enemies that are annoying or for archery, not real combat.
>>
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>>152422390
>x2177
>>
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>>152422390
>2177

Holy shit.
>>
So I've gotten to the point where my fortress is self sufficient, I have a few traps and I'm beginning to produce weapons. Honestly this is the furthest I've ever gotten in dorf before

What do I do now?
>>
>>152423332
>>152423647
what does this mean.

Does it mean what I think it means? Like this event happened that many times?
>>
>>152423846
probably delete the world and start again but go bigger and better, that's what I do
>>
>>152423846
build yourself a military force and open the caverns for Fun!
>>
Will it be a safe bet to assume that dwarves will get the fuck away from an angry giant
Also, I don't have a drawbridge
How fucked am I

>>152423846
prepare
>>
So does 64-bit compatibility actually help in any way with fps death? I would make do without the rapist if that's the case. It's been a few months since I've been able to play.
>>
>>152424076
Hah, they're gonna climb on top and start biting it in the teeth.

>>152424003
Yes.
>>
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Jesus christ shut the fuck up your son is in the grand hall right above your room.
>>
>>152423846
stupid dwarf tricks.
>>
>>152424076
Depends on your military. 3 squads of decently equipped and trained dwarves can easily handle a giant with no casualties.
>>
>>152424374
One dwarf with a copper shield and sword can handle a giant they're meme tier.

Granted pulping is a real bitch now.
>>
>>152424223
Shit. Would assigning everyone to a burrow force everyone to come back inside? Kick them off all their jobs while I'm at it? It's still at the map's edge at the very bottom of the hill, I think I've time for evacuation but I need to arm everyone.

>>152422390
>>152424319
While >x2177 and >x1221 both are entertaining, the real kicker for me is
>40 pages

>>152424374
I'm new to this game if you couldn't tell, so the complex stuff of organizing a military, orders, fortress entrance traps, and shit like that are beyond me right now. I started shitting out weapons and gauntlets recently, thank God, but I hadn't managed to properly equip anyone.
>>
>>152424319
At this point if I were you I'd start considering killing the kid. Or the mother. Either one.
>>
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>>152424620
>40 pages
>>
How do I get my hunters to actually get out there and kill some damn boars for leather?
>>
>>152425169
Addendum to this
Can I use corpses to skin and make leather out of? I realized how many dead animals I have in my corpse pile
>>
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>>152425309

Probably mostly skeletons by now, you'll need a butcher and a tanner for future use. Skellies can be butchered for bones and by default this will happen automatically.
>>
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>>152424748
My 3 medical dwarfs aren't healing her for some reason even though they have everything besides plaster and now she is infected.
>>
>>152422390
bullshit like this is why you set your gamelog and errorlog text files, to READ ONLY.

it might not stop the game from being retarded but it does make the game go easy on your harddrive (you made sure not to put dwarf fortress on a solid state drive, right? because those things have a limited number of writes, if i recall...)
>>
>>152426341
Thanks for the tip, and no it's on my HDD.
>>
>>152425309
You have a dwarf with only the hunt labor enabled, plus enough crossbows, quivers, and bolts that aren't assigned to your military?
>>
What happens if I assassinate a lord? Some rival civ is causing trouble and I want to go full Inglorious Basterds on them.
>>
>>152427114
Well, the lord is dead and the job goes to whoever in the civ has the highest social stats, if he has no heirs.

And yes, that can be a player character.
>>
>>152427315
But does it cause any turmoil or have a negative effect on the civilization's combat ability, and if not, what the is best thing I can do to cripple them? Besides genocide, of course. My numbers are too few for open war.
>>
>>152426341

They have a limited number of writes but it's not really a big deal m8
>>
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he's walking down a straight, wagon-accessible ramp, with nobody going the other way and no furniture or obstacles
>>
>>152424620
>>152424076
I thought that targeting a creature would make my military gear up since they hadn't already, and I didn't want to test my luck with something especially dangerous. So I picked a very wounded tortoise named Rerione, who killed a named War Dog. So I targeted him, and moments later I see action going on in the reports. Last I saw him, he was running away from the giant on the surface. Zooming to an axedwarf I had just tried to equip a non-existent hunting dog to revealed that the turtle just appeared in my fort somehow. So the was cornered at the end of a hallway and killed without anyone taking injury. Noticing most everyone's equipped and they're on the opposite side of the hall from the armory, I figure they're going to run in some semblance of unison since I've given them lots of walking buffer. I target the giant, and immediately I notice the same axedwarf I had seen start fighting the turtle at the front of our tomb one Z-layer above, charging at the giant. And on the previous pages of this encounter, the giant spent all his time battering their deep red shells.

All that hype for fucking nothing.
>>
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>>152428201
Forgot my image.

I do not even know how you would grab with your upper leg. Back of the knee, maybe?
>>
>>152428356
>After noting that a severed limb "loses hold" of gear worn on it, I've come to an inescapable conlusion: a dwarf is a vaguely spherical bearded horror with at least four prehensile limbs, dozens of teeth, and far, far too many fingers.
>>
>>152426341
>limited number of writes
According to link below it takes around 200TB of writes before any wear is noticed on the lowest performing drive tested. It costs just under $300 dollars to pick up a 1TB drive off of best buy. You would have to be writing an absurd amount for the cap to matter to the average user. Even if you filled A 1TB drive completely and then rewrote everything to it every single day, it would still take at least 200 days before shit started acting up.

As >>152427523 stated, it's not really a big deal, unless of course you're a corporation backing up your entire databases and shit all the time or some other shit.

http://techreport.com/review/27909/the-ssd-endurance-experiment-theyre-all-dead
>>
>>152427521
Guys pls. What or who can around 7 mediocre fighters target in order to weaken an enemy civilization, short of genocide?
>>
>>152428356
>first few hours training in adventure mode.jpg
>>
>>152429326
>implying my pr0n collection won't be undergoing constant read/write cycles

>>152429502
We'll need the caravans to be fully implemented with economies and you will be able to set up checkpoint type sites and fuck over your foes.

If you specifically want to fuck with another civ, adventure mode is what you're after.
>>
>>152429843
Well yeah I'm currently in adventure mode. I just don't know who to target. Like, will killing a king or lord result in a civil war?
>>
>>152429843
>saving porn on your hard drive
>not going old school with your porn and using the superior medium
>>
>>152430028
Just go full hitler on some goblins and elves like everyone else
>>
>>152430182
But remember I'm like a handful of poorly trained ruffians. I don't have the time to train enough that I can genocide kingdoms, so I need to know where to strike strategically to do the most damage.
>>
>>152427521
Not unless the lord was a great warrior. I've seen... maybe... 2 human rulers that were fighty inclined.
>>
>>152430028
>>152430395
There is no "striking strategically." Even demons will cede their position to ordinary goblins that are better diplomats than them.
>>
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>>152430395
Hey man, idk. Me and the only companion who I know is still alive are fucking up a lot of goblins at one of their towers.
>my ankle/knee is all fucked up
>no idea where my companions ran off to
>about to limp away back to town on a crutch
>companion busts in
>broken shoulder or some shit so she lost her weapon somewhere
>just runs around beating things to death with her shield
>I chill by the door leaning against my crutch lopping limbs off of any goblin who tries to enter or leave
>just going to stand here until we're both dead or the goblins stop coming
The goblin population isn't infinite here right?
>>
>>152430745
>>152430627

Well fuck. Is that sort of thing going to be viable eventually, at least?
>>
>>152430806
Of course, look at the upcoming arcs. Heroes and villains is the biggest relevant arc probably, it will pertain to antagonists (contrary to the name, not necessarily "evil" antagonists) with deeper motivations and more independent actions.

If you want a more peaceful enemy civ, install an adventurer with max peace and other values as compatible with the civ.
>>
>>152430798
As of .40 or at least .43, goblins are not infinite. Animals belonging to a civ, however, are.

One may THINK you'd want this corrected, but that would mean that during embark you could wind up drafting all of the dogs (or whatever) in the dorfen lands.
>>
>>152430996
Where can I read more about heroes and villains and will it come soon or will it happen after artefacts and stuff?
>>
>>152431291
Well at least I know I won't be sitting here for all eternity
>tfw I'm sure the human towns are being assraped by undead since they decided it was a smart idea to live right beside a tower
>>
>>152431420
It will happen a LONG time after artifacts.

>>152431469
Necros don't particularly choose the people next to them. Actually, they at least claim to attack people on the basis of different values, in contrast to in fort mode, where they attack you for existing.
>>
>>152431609
Aw, darn. I'll just have to wait I guess.
>>
>>152431609
>Necros don't particularly choose the people next to them.
Last time I was there, night creatures and zombie ogres and shit were roaming the streets
>>
>>152431420
http://www.bay12games.com/dwarves/dev.html

You will notice some of the villain stuff is in. For example, necromancers may, much to my surprise, recruit bandits to occupy a town rather than send zombies to kill everyone.
>>
>>152431717
Ah yeah I forgot, they do seem to have patrols.
>>
I have not seen a martial trance in fucking years
>>
>>152291598
what
how is this possible
>>
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I got revenge on the lord who sacked a village from my civ. Pity it apparently won't affect the game world that much.
>>
>>152291598
That's pretty hilarious.
>>
>>152428063
He should lay off the booze
>>
For the sake of shits and giggles, how long do you think it will take Toady to implement ALL of the stuff currently on the dev list? Five years? A decade?
>>
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>tfw you finally see your second companion after several hours of chopping up goblins since your other companion died
>tfw she's tired and a little beat up but still has her silver maul
>tfw she's been running around outside the tower fucking everything up with that maul
>>
>>152435291
Yeah probably 5 years sounds about right.
>>
Is there any way I can fill gaps and downward slopes so they're even? I fucked up making stairs and now the spot is a ramp down, so the miners couldn't build a staircase on top of it and one of them dehydrated before I could open another path. Putting a floor over it should do the trick, right?
>>
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>accidentally hit wrong attack key
>shatter my crutch over some goblin's head
>don't have another one
>>
>>152436552
wife her
>>
>>152437470
A down ramp is open space above an up ramp. You can build on them just fine. You can build on up ramps too. You were just doing something wrong.
>>
>>152437590
Sure she's nice and all, but I'm a grill too, and my legendary hero genes must be passed on to the next generation

Too bad the relationship arc isn't complete to allow for marriage, children, and settling down somewhere after a hard week of monster hunting
>>
>>152437939
I think one day, when 1.0 finally releases and it's got shit like this, magic, myth, procgen combat styles, economy, really good AI and interactions, the whole fucking pie, I will never touch another game again.
>>
Why the fuck are these goblins just trying to go on with their day while walking over the dismembered corpses and past the human with a busted leg, slumped against a wall in the center of it all, swinging a large blade around at any who come near? This seems to be a serious issue in the game itself. I should be getting mobbed by a gorillion goblins in a dark fortress, not being ignored in a sea of flesh.

One cheeky cunt got the idea to try and shoot me with a crossbow at a range
I broke his leg by throwing the administrator's head and he ran away
>>
Is there any downside to murdering a migrant wave that I do not want?
>>
>>152437939
>>152437590
He might have been lying but I just saw a thread saying a guy had a starting seven dwarf who sired offspring with two different women.
>>
>>152439028
goast

and it may retard future migration
>>
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>>152439239
>>
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>nether cap bed on a magma flow
>private bedroom with semi-molten rock walls
>stepladder up to my cabinet and dining area
Living the dream.
>>
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>waifu companion charges off deeper inside the dark tower as I guard the door
>she suddenly disappears from the companions list
>>
>>152426341
So, what you are trying to say is that those things are not kept in RAM while the game is on, they are being written constantly onto those two files? So how com setting them to read only doesn't give you some kind of "Error: attempting to write to a read only file"?
>>
>>152439890
Holy shit it's true, ~50 MB of job interruptions, missing kids and crundles.
>>
>>152439890
>So how com setting them to read only doesn't give you some kind of "Error: attempting to write to a read only file"?
Because Toady is a competent developer and knows how to handle exceptions
>>
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>>152290898
What are some of the best Dorf Fort clones?

Gnomoria, Rimworld, and Stonehearth are the ones that come to mind, but I'm not entirely sure which Dorf Fort-like games are good and which are shit in comparison to the original game. I did play Gnomoria for a bit and thought it was pretty alright, but it lacked depth.
>>
Newfag here. Played a couple of tutorials that held my hand and am about to start a game on my own for the first time. Wish me luck.
>>
>>152442384
Just don't forget to make booze early on.
>>
It occurs to me that modding elves and goblins to have ethics in line with each other may be a good idea, since at least for me my worldgen parameters has a bad (?) habit of killing them off and I don't think anyone really cares about unseen goblin vs elf wars.

Flavorwise, I think elves and goblins fit nicely as having nearly identical ethics; the sole wonky bit is goblin killing and torturing animals and killing plants, so I give 'em "justified in self defense." This may not jive with how people rightly view goblins as cruel, but it doesn't change their behavior. Logically speaking, if one wants elves to be more peaceful with dwarves, having them kill plants in self defense also fits.

Similarly, I bump elves down to "shun" for the animal/plant rights violations, and that, coupled with treecap diplomacy, preserves their preachy flavor while reducing chances of them warring with goblins.

Elves may very well be made to find torture and cannibalism okay in general (other than of animals) rather than only in certain cases; elves are generally agreed to have a stronger cannibalism flavor than goblins.

Elves killing one another doesn't really fit, but most other ethics being the same or similar as goblins largely does. I keep them as finding it acceptable to kill neutrals and enemies rather than required, though, as I like their tense neutrality better along with them waiting to war on you until you've pissed them off or go to war.

But ultimately it just plain strikes me as better to keep elves and goblins from fighting each other, since its almost objectively superior to keep them around for yourself.
>>
>>152442384
Just remember, if you're nervous, a chokepoint into your base of cage traps + indoor plump helmet farming + a still is a rock solid start.

Also may wanna take lots of bituminous coal.
>>
>>152442129
>df clones
>good
>imbyin
>>
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>be a dwarf
>mining a new shaft as the overseer commands
>break through the rock wall to reveal a cavern
>first thing you see is this
>>
>>152442905
What the hell is that?
>>
>>152443061
A Beer man. One of the many fun creatures added by Masterwork
>>
>>152442905
Make peace with this bountiful race. At worst, breed them for domestic consumption and find out how they're born.
>>
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>>152443291
>Masterwork
>>
So how does Military work, beyond "organize squads and press K to kill a motherfucker"
>>
>>152443549
They're masterworks all, you can't go wrong.
>>
>>152443291

Why are modshitters like masterwork and MLP faggots still in these threads? Nowhere in the OP does it say it is acceptable to use mods.

>take thousands of dollars in donations every month that should be going to Toady
>use it on fancy vacation to the alps
>insert yourself into eeevery fucking forum thread
>use other people's mods to make yourself rich
>>
>>152443646
Ara you asking us how to make it work stuff beyond that, or what are the possibilities?
>>
>>152443646

Very easy, and very nitpicky.

1. Its easier for specific gear to be assigned.
2. The default orders min dwarves is 10, so unless you want your entire squad to train 24/7, you want to set it lower or even possibly delete the default training orders.
3. The easiest gear for your military would be copper picks and silver hammers + a wooden shield. Remember to disable mining before assigning hammers. Bone gauntlets, boots and greaves, plus a metal helmet of any sort, and whatever leather armor item you can, is a good early goal to shoot for.
>>
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>>152439735
Now comes the long wait of draining cavern water into the magma to reduce the depth enough to work with.
>>
>>152443853
>>152443863
Stuff like orders, training, and shit like that is what I meant. My (currently decently armed and armored, mostly skillfully crafted iron) militia is more of a minutemen group who drop what they're doing to gear up, squad up, and kill things. It's been effective, but I feel they can be more than just angry dwarves I point at things.
>>
>>152444109
>but I feel they can be more than just angry dwarves I point at things.

Well, you can play with orders. Just remember, don't leave orders at the default (10) unless your intent is for them to not go off duty.
>>
>>152443549
I've played vanilla for years.

Masterwork is fine as long as you disable all the unnecessary shit and just use it for some added variety.

>>152443734
The Patreon is pretty scummy, but he's barely making 200 a month off of it. Almost every mod author accepts donations in one form or another anyway.
>>
>>152444223
Its really, really not acceptable for mod authors to accept money, ever.
>>
>>152443734
>implying I pay him.

I'm usin' all the mods and you can't stop meeee
>>
>>152444260
Capitalism bruh. Its the consumer's fault for being stupid enough to pay, not the modders fault for profiting off of stupid people. If I had the talent I'd do it in a heartbeat and sleep like a baby afterwards.
>>
>>152444432
I'm sure you would. It's people like you who necessitate a legal system and all the problems which come with it.
>>
>>152442483
>Just don't forget to make booze early on.
That's always first thing after digging and planting.

>>152442873
>Also may wanna take lots of bituminous coal.
What's that for?
>>
>>152444528
And people like me will never go away, so either buyers wise up and make reasonable purchasing choices, or life continues as it already does.

I'm fine with either, but I think we both know what direction the future's gonna go.
>>
>>152444532
Life is, in one word, bituminous coal. 3 pts apiece, and each can be refined into 8 charcoal. You need it for non magma forges, and even magma forges need lots and lots of coal for steel. Its great.

You know about the gimmick about not embarking with leather bags and barrels, but instead just embarking with a ton of edible 2 point item for free bags and barrels too, I assume?
>>
>>152444532
One chunk of that produces 9 bars of coal. Even if you build magma smelters, the amount of steel you can produce is limited by the amount of carbon sources like coal bars you have. You could always cut trees to that end, but this is much more efficient.

At least I'm guessing that's why the other guy wanted you to bring bituminous coal.
>>
>>152444193
Well, I overestimated them. How about training? That's the standard order for my squads, but from experience it seems interchangable with "no order".
>>
Do I understand correctly that if I don't want my walls to be climbable, there has to be an unbroken ring of overhanging floors all at the same height?
>>
>>152445182
Can't help you with training unfortunately.
>>
>>152445613
Or have it so that they can't do anything on top of them, In the case of an archer tower, put bars so your archers shoot through them and so that climbing enemies can't pull themselves up, and then put a roof on it.
>>
>>152438243
I think the fucking same
I've been playing for a year now and I still can't understand how the most ambitious game I have seen is being developed by one person


/dfg/ be honest with me...Is Toady gonna make it?Is he truly gonna deliver the complete reality simulator he promises?
>>
>>152445967
Its not a complete reality simulator and will never be. It will be a fantasy simulator.
>>
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>>152443978
>The world has passed into the age of legends.

Well damn.
>>
What's a good 'newb' guide for mods and stuff? Reddit says this one is good:

http://www.bay12forums.com/smf/index.php?topic=156011
>>
>>152446185
You left leaning piece of garbage, there are no good mods. Go back to Rebbit.
>>
>crack open the clown car
>all the clowns spawn on the one other candy vein on the other side of the map
Not gonna lie, I expected something a little bit more deadly. They just fucked off into the unrevealed parts of the underworld, probably embarassed that they blew the surprise party. Tempted to just leave the hole open to remind them of their stupidity.
>>
I'm seeing an NPC labeled a "warlord", what do they do?
>>
>>152446793
You should leave the hole open as they will rarely try to leave.
>>
When you create a new world, what settings do you guys use? Wanted to go try out 1050, but that takes ages so I stopped some time after 300. Is it any cool?
>>
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>>152446915
Will do :)
>>
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>>152446915
>>152447278
Errr, I mean to conserve FPS.
>>
>>152447124
Way too complicated to give exact details. But basically I give huge amounts of x and y variance for max subregions, subregion to 5000, z levels above the 4th thingy 100, savagery of 20 to 100 with max variation, savagery mesh 2x2 and with 0-20 weighted at 1 and 81-100 weighted at 10000 to make civs clump together as much as possible, and I dick with the other settings to try to make as many jungles and evil glaciers spawn touching each other.

Also I set evil rain to 0 (its boring and cheats you of evil clouds), evil clouds to some huge number, often 1000, regional interaction to the same, demons to 1000, vampires to 1...

I usually have only a brief world gen period.
>>
Post screenshots that would be hung in a DF museum.
>>
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>>152448398

Eh not really this one but convos are sometimes funny
>>
>>152448857
When did the "what do you think of me" dialogue show up? I've never seen it before.
>>
>>152450146
>ask about person
>yourself
It's been in since 0.40
>>
>>152450247
Oh, huh. Never saw it.
>>
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Why aren't my dwarves butchering this kea corpse?

I've got butcher shops right there, butchery labor is enabled on several dwarves, doors to the refuse stockpile aren't locked, and the corpse isn't rotten. Am I missing something?
>>
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>>152450146
>>152450247
Specifically: 0.40.14
>>
I wonder if NPCs will automatically spread rumors for people to kill your vampire PCs.
>>
Ugh I wish there were more subtle ways to fuck over an enemy nation. One by one my country is losing its villages to its neighbors and I'm not strong enough to kill them all. My greatest achievement was raiding a keep and killing around 7 soldiers (and the lord) before my forces had to flee. Too bad that won't really affect the world.
>>
>>152450950
Look at it as an opportunity to have some of your adventurers become the new rulers.
>>
Is it possible to make time go slower? I don't like how everyone zips around and how fights only last five seconds.
>>
>>152451229
You can advance it one tick at a time if you want by pausing it and pressing the button, I think .

You can also set the max FPS in one of the inits files
>>
>>152451226
Being a king isn't much use if there isn't a nation left to rule over.

Do you think I could instigate a civil war in a rival country and then just scoot on out without them realizing I caused it?
>>
>>152451346
No, the game does not have internal power struggles yet at all. The closest is partially modeling the stress from hating your liege and knowing he's a killer.

And I don't buy claims that its "too hard." My elven forest retreat was facing extinction, only a dozen or so elves left, so I went to the dark fortress and killed over two thousand people. Problem fucking solved.
>>
>>152450415
Is it unforbidden? Did you accidentally place the butcher's shop in a burrow and then forbid the burrow to use resources outside the burrow? It's a bug that somehow, even if the dwarves aren't assigned to a burrow they'll still respect that option.
>>
>>152451450
Really? That level of genocide seems pretty crazy but uh I guess I gotta give it a shot now. For the motherland.
>>
>>152451635

Leave your moralfag entourage behind (tell them to wait in the mead hall or whatever) and go in at night, and go through their hamlets murdering them all in their sleep. Its super easy, and WAY easier than it is to genocide a goblin dark fortress.

It of course depends on how much you care about your own nation.
>>
>>152451752
I actually took my group with me and they seem to feel the same way I do. We're just going from house to house, butchering the people sleeping inside. Not even the children will be spared.
>>
>tell masons to make blocks
>wonder why they haven't gotten to it yet
>they decided to make them out of rocks from deep in the quarry rather than the ones right next to the masonry workshops and are taking forever to haul them up there

I guess I'll have to make linked stockpiles again.
>>
>>152451550
The corpse is claimed and there are no burrows associated with the butchers' shops. Also no burrows restricting the dwarves' access of either the shops or the stockpile.
>>
>>152452738
Ah well then. Good luck.
>>
>>152450415
Aren't keas too small to butcher?
>>
>>152453779
Are they?

Just looked it up on the wiki:
>Kea are often too small to be butchered

Dammit! So I can't even make them useful! Thanks, anon.
>>
Tfw I generated a world with 500+ years

20000+ nightcreatues

10000+ goblins

10000+ werebeasts

The other kingdoms can only cower in small, isolated hovels and fortified towns as twilight begins to set upon the world.

Tfw:

https://www.youtube.com/watch?v=uirF6FDKxSU
>>
>>152433087
is that one where you rage in the middle of a fight?
>>
>>152433087
I haven't had a dwarf attain a fancy nickname in years even after a couple of sieges and what not.
>>
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>>
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So if I make one of these little inner engraved bits into a statue garden, and then designate it as a tavern, will it result in any kind of badness from the tavern being really small?
>>
>>152454983
That probably just means that your gobbos don't have very many hist figs among them. I think the squad leaders are always histfigs, though.
>>
>>152454174
jesus christ
>>
Does anyone have a pic in which you roll for embarking in specific conditions and with specific dorfs/equipment?
>>
>>152454520
No, but it resembles a rage.
>>
If I adjust the GRAZER tag before embark on, say, horses, will that take effect or will I have to gen a new world?

This next fort has 25 water buffalo and 25 horses and I'm not sure I want to have to butcher them all.
>>
>>152456298
[GRAZER] tag changes will take place without requiring worldgen, yes.

Generally speaking, creature token changes don't require worldgen. There are exceptions, but it's true in like 99% of cases.
>>
>>152454174
pls gib world
>>
>>152458308
But its Masterwork.
>>
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So...Is it a bug that I have been killed by a ghost?
I was messing around with a big stockpile of corpses from a retired fort, and pic related appeared, some turns later, a ghost appeared next to me and battered me to death
>>152458514
I don't care
>>
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>>152458514
>>
>>152458643
>adventurers can make ghosts
But how? I've heard that fucking up someone's memorial or coffin in fort mode can turn them into ghosts immediately. Will taking skellies out from coffins in adv mode also do this?
>>
>>152458643
Here it is. Let me know if there are any problems, I'm new to this whole google drive thing.

https://drive.google.com/drive/folders/0ByqhFFesSXb2MUYtZzNlaVdfX2M
>>
>>152458876
that's what it seems, I could also talk to some ghosts that were already in the fort, but those were friendly
I was interested in knowing what type of atack does a ghost's batter, but it was an instadeath
>>152459093
you need to allow me to enter it
>>
>>152459928

https://drive.google.com/open?id=0ByqhFFesSXb2bnJSOWtzNG93RU0

Ok I think this will work.
>>
>>152460181
neat, thanks buddy

You want anything for the favor? I got a couple of good horror games if that's your thing
>>
I'm looking for an abductee in a Hillocks site where the fuck are they? I've gone into every building like twice.

>>152460696
Its fine dude. I've got a very narrow taste in games anyhow and its not like you paid me for the thing.
>>
>>152460750
It's a bug, creatures from goblin entities can migrate elsewhere and keep kidnapping but the ones they kidnap end up in limbo of some sort.
>>
>>152462517
Oh fuck, I was hoping they'd be wandering around somewhere, that's a shame then.
>>
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I'm trying to make a fort with only bridges between the rooms, so if I get attacked I can just lift all of them and block the access.

But everytime I cave-in, my dwarf miner gets unconscious. He didn't get hurt, but I'm afraid he might get hurt later on. Is there a easier way to do this?
>>
>>152455000
Really nice. It's completely messy but it makes it look better.
>>
Is there a place in the raws I can modify values? e.g. changing knowledge to be important to elves?
>>
>>152464937
Should be in entity_default.txt
>>
>>152450920
If you claim a site and then spread stories about how you got vampirism and the people you've killed, then yes they will do that.
I've had a guy greet my vampire adventurer and open the conversation by spreading the rumor of the dreaded vampire Hargan Zothoring Usan Puji's presence in [wherever the fuck that abandoned town I claimed is].
The best part is that when I introduced myself and asked him what he thought of me, he told me I'm very brave and a protector of the innocent.
>>
>>152466803
>you are a killer. thank you for all you do
>>
>>152464094
Yes. Stop causing cave-ins.
>>
>>152464094
You still haven't told us why you need to do caveins. If you insist on systematically causing caveins, they you're gonna get your shit fucked up, fampai.
>>
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>everytime Toady updates the dev log
>>
>>152464094
>4x4 central stairstack
TOO FAR
TOO MUCH MEME
>>
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>>152470921
>TOO FAR
https://www.youtube.com/watch?v=TCzUjxORhqA
>>
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>>152466982
>You are a pleasure to speak with, but you are a dangerous animal, and now this stands between us.
>>
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>>152472591
>you are a dangerous animal
this is my favourite
>>
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>>152473810
I like to think that the two heads take turns yelling it while moving up and down in a rhythm.
>>
>>152474127
would be nice if you could convince one to yield while the other tries to keep fighting
>the ettin's right leg assumes a submissive posture
>the ettin punches the ettin in the right head with its left hand
>the ettin grabs the ettin's left lower arm with its right hand
>the ettin takes the ettin down by its left lower arm
>Ettin: I was attacked! I'm panicking! I'm panicking!
>>
>>152453358
I do hope this gets changed so they try and get the closest boulders first and not the absolute furthest away one.
>>
>>152474617
It would inevitably lead to
>the ettin was impaled on the ettin
>>
I once heard that if you make a paved r[o]ad that goes to the edge of the map, the caravans will always spawn on the road. Is this true? The wiki doesn't say yes or no.
>>
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So some human mercs came to my fort, but all they do is hang out in the tavern and listen to my dwarves tell stories all day.

The wiki says at some point they'll apply for residency to my fort and once approved I'll be able to add them to my military. Is there anything I have to do to get them to apply? Or do they just decide to do so eventually on their own?
>>
>>152478382
Try it and edit the wiki according to your results.

I usually don't make roads, since I find all the blinking when creatures walk on them annoying.
>>
>>152478382
I don't recall this being the case, although it's been some time since I tried
if your map is a clusterfuck of trees such that it's the ONLY place they can enter, then they will

but I've embarked on worldgen roads before and caravans won't even use those, so I'm dubious
also this >>152478782

>>152478643
>The wiki says at some point they'll apply for residency
no. people who are applying for residency do so right away.
if you look at the visitor, it'll give their reason for being at your fort. the guys there right now are presumably "to relax" or whatever. if they were there to apply for a mercenary position, it would say so
however I'm pretty sure those same mecs might come back to apply for residence another year, after they eventually leave your fort
>>
>>152478782
>>152479004

My fort is pretty brand new, but I'm "surrounded" by a series of rivers that make a straight path from anywhere but the direct left or right difficult to get a caravan from. I guess I'll give it a try and report back.
>>
>>152479004
Damn. They're all here to relax. Was hoping for some free soldiers.

...is there anything I can do to influence them eventually coming back to apply for residency? Give them some nice booze? Rent them a room?

Also, is it possible to get animalmen as mercs?

>>152479194
IIRC, once you build a trade depot, the caravan will automatically spawn from a map edge that has a 3 tile wide path to your depot.
>>
>>152479831

Maybe that's what I read, and it's just been enough years that I've forgotten. Even so, building the blocks as we speak for testing.
>>
>>152479831
>is there anything I can do to influence them eventually coming back to apply for residency? Give them some nice booze? Rent them a room?
honestly I don't know
I suppose technically rumors about your tavern will spread the more people come and leave, but I'm not really sure that has an effect that's significant beyond what RNG will do
you can't rent them rooms unless they came to your fort with the intention to stay, I don't think

>Also, is it possible to get animalmen as mercs?
yes. they seem to be very, very rare though. I don't know what worldgen parameters/age would create the ideal situations, but in my 150-250 year old worlds where 2-5% of the civilized population tends to be animal people, the visitors coming to my fort have been something like
>50% humans
>30% dwarves
>15% elves
>4.99% goblins
>1 (one) crow woman crossbowman whose pathfinding fucked up and prevented her from entering the fort
>>
>>152479194
>not attaching a screenshot of what sounds like an interesting embark.

Come on Anon McUrist.
>>
>>152482094

It's just a bunch of rivers and some ponds. Not really that interesting.
>>
>>152484070
well at least show us the pretty road once it's done
>>
>>152484262

Will do. It'll be a bit since my first two migrant waves had a grand total or 7 dorfs between them.
>>
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My qt 14yo duchess WILL have it her way.
>>
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Well, I got it floored over and refilled with magma, now I'm off to find the new hamlet that got founded while I was building my camp.

Rewatching Maria the Virgin Witch so the missus can see it too, the accuracy of the armor and weaponry and such is damn remarkable.
>>
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Anyone have the rollsheet? I feel ambivalent about where to embark.
>>
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>>152484481
She got a pretty neat thought from it.

The poor sod survived, and got a very good thought from improving his observation, so everyone's a winner here.
>>
>>152485381
I'd second this.
I want to start a new game but I like randomness.
>>
>>152446523
Pretty rude, wouldn't see that on Reddit...
>>
>>152389526
So, to accomplish this, do you just press k, then enter over and over?
>>
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>mfw vile forces of darkness
>>
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Hey, this siege has more ogres athan trolls. And more oomans than gobbos.

But, as Walter Benjamin once wrote:
>The human is to the goblin what the ogre is to the troll.
>The Arcades Project, volume II, page 423
>>
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FUCK, I wanted my dorfs to stay away from that bridge. The drop is like thirteen levels, and while it probably won't kill you, it'll definitly incapacitate you.

RIP legendary hammerdorf
>>
>>152489367
I like the look of those visual famadorf.

Gibpls
>>
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>>152489949
Sure, here's the tileset. Remember to use tile 255 for pillars and tree trunk pillars, and to set engraving sas hidden by default.
>>
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>>152490178
Thank you friend.

I have no idea how to do those things you just said though
>>
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>>152490178
And here's the graphic set.

I cant give you any txt to go with it, but as you can see, the horisontal rows are for the five main races(dorfs, elves, oomans, gobbos and cutebolds). The vertical rows are for different states and professions(standard civilian, soldier, ghost and undead).
>>
>>152490295
They are settings in the d_init.txt file. They allow you to pick tiles for pillars and tree parts. 255 is made to work as both a tree trunk and as a pillar.

When you're at it, I recommend that you disable truetype entirely(in the init.txt, I think), or else it will be activated by default due to the tileset's big size.
>>
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Most of my main militia unit have now reached the outcrop near the bridge, and is fighting the enemy army. Most of the enemy army is still on the other side of the bridge.

So far, one ogre and a one beakdog have fallen to their deaths.
>>
>>152491168
I can play DF just fine but when it comes to changing out graphics my mind starts spinning, thanks.

Is there an easy way I can add this to the LNP?
>>
>>152491782
No idea, anon. Not to sound preachy, but I recommend just familiarising yourself with the init files(init and d_init) and what's in them. Most of the contents in them are pretty self explanatory.
>>
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Shit. One of my legendaries is dead, two are seriously wounded and one just dodged off a fucking cliff.

At least the bulk of the enemy army seems to be retreating.
>>
>>152492463
Gotta say the black background/highlit outline really is the best workaround for the annoying flashing tiles.
>>
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>tfw adventure mode crashes suddenly, all the cool happenings and gains lost.

I'd rather have been struck down by a hook-nosed goblin.
>>
>>152492463
How long did it take to create a sheer cliff 13z high?
>>
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Fuck, my entire militia is dead. They were all legendaries, and had full steel gear, so I have no idea how it could have happened. Sure, the siegeing force was maxed out, but that hasn't been a problem before.

It can be the joint damage and armour rehaul. I'm not sure whether I've encountered any maxed out sieges since those were added.

Still pretty frustrating, though. Not that I'm giving up or anything.
>>
>>152458643
Not sure if its a glitch per se, ghosts are just hazily implemented in adventure mode due to the rarity of encountering them.
>>
hey.
so i played a bit of dwarf fortress mode. but i wanna check out the adventure mode too
and my question is, can i actually travel the whole generated map on adventure mode? if so that would be super fucking cool. and maybe i can ask about history of the world in some towns?
>>
>>152474617
>In a time before time, I attacked me.

This is a real message and I have NO idea what it means
>>
What is the wildest thing you have ever done on Adventure Mode? Thinking of starting it but want to have a grasp on possibilities.
>>
>>152487612
You can do this, yes.

Or use a macro.

Or have an adventurer escort two adventurers on a long trip and they will improve their friendship score and social skills over time.

Or let them hang out in the tavern for a small eternity.
>>
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FUCK. My attempt to raise some barricades in the procession street was foiled, and the streets are now the scene of beak dog riders chasing and cutting down dorfs left and right.
>>
>>152494175
My elven forest was being skirmished by goblins for years... to the point that they had lost over a thousand people, and now only a dozen or so remained.

So I went to a vault, learned the true name of their master, went their dark fortress, killed over two thousand of them and banished the demon lord to hell.
>>
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My guard captain turned out an unexpected hero, as he, despite his poor training, managed to cut down several of the enemies in the city.

Things are still looking pretty grim. Out of my 94 citizens(the cap in my game), only about 30 remain. None of them know how to fight. And there are STILL over fifty enemies roaming the streets, trying to stalk down the last surviving dorfs.
>>
>>152496556
No offense, but how did you get to 94 dorfs without a security system or real military?
>>
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>>152497485
I had one full, legendary, steel clad squad, plus one two dorf squad. They both got viped out.

As for "security systems", I only use militias. Traps and bridges make the ganme boring.

Like I said though, I have no idea how my legendaries could lose so easily.

As for the siegers, they've kinda left by now, but they left their trolls and ogres. If I can only wipe those out, I'll be able to rebuild in no time.
>>
>>152497485
I think that either it becomes a second nature to make a military with the first wave of migrants, or you simply do it the first time the need arises and continue buffing your army after that. Not to mention that the lack of proper resources can be very detrimental. 94 dorfs? Must've been his second year in there, that's potentially 4 steel bearing caravans if he doesn't have access to iron ore.
>>
>>152497485
Sieges have to actually travel through the map now, which means if they're far away it takes forever for them to arrive, and if they have to go through dangerous areas then they can actually get wiped out by wildlife before they arrive at all.
>>
>>152498192
Well damn, I'm sorry to hear that. If you have hospital zones enabled, some allege that dorfs who get injuries may lay down and wait to be recovered.
>>
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>>152493909
Yes, and you can tell stories about things you learn about to access more of legends mode.

>>152493601
Brutal, joint damage and armor damage are nasty if you aren't ready for them.
>>
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Where were you when Urist BTFO Ancient Egypt?
>>
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>>152498197
Like i said, my soldiers had full steel. I've also capped my pops at 94. This was year seven.
>>
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Finally gave up.

I WILL reclaim it, though. It was probably my most fun fortress to build this year, and it's far from finished.
>>
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in cold / freezing biome
is it still possible to have grazers, or do I have to hand feed them?
I assume I have to build a barn to get rid of the snow though

I tend to overlook these things and suddenly all my sheeps are dead again
>>
>>152494030
DF's idea of "attacked" is pretty broad
I see it pop up a lot when my adv mode character has been sneaking. maybe in that time before time he was being stealthy, and he was the only one around to witness it?

>>152494175
traveled through a cavern from my fort mode embark all the way to a dark fort, climbed up from below, and killed everything inside that moved
one of the companions I'd brought through the cavern (before he was killed by a giant cave spider) kept telling me that our civ's army was about to attack the site and I thought I could hit their back ranks, but I never saw any trace of the attack
not very wild but pretty fun
also fun was biting goblins' heads off as a hippo man
>>
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The Watchful Palace needed to expand and sent out it's worst finest explorers in search of new lands to settle.

Behold: Mujthkatlisid! Here shall be a new bastion of dwarven glory. Once all this green crap get's removed first.

Also praise Ok.
>>
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>>152502690
>tfw tilesetanon is finally doing a fort again
>>
>>152503443
Unfortunately I'm a different anon using tilesetanons tileset
>>
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>>152503701
fuk
>>
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>>152504142
It's okay.
>>
>>152498635
Urist wuz kangz?
>>
>>152505125
The most wuz kangz tier race in the game is the human. They live in cramped shacks with earthern floors, yet their ancestors SUPPOSEDLY built all those huge monumental tombs that you find.
>>
>>152500126
Unless it's changed somewhat recently, grazers will clear the snow, and eat the grass. But I'll be upset if you don't build a barn and post pics ITT. This game tends to be more fun when you roleplay more.
>>
Ironic this place is called MansionClashes as none of these dwarves are getting Mansions. 2x2 stone houses are enough for these peons.

So far, life is good for these little dwarves. Mining operations has found ingredients for Bronze, which is acceptable. Housing needs to be completed before moving on to that.

Dorf Quote of the Day: "Surround yourself with friends you can trust and you will be unstoppable!" How quaint.
>>
>>152506935
what kind of stone is that you're using? orthoclase?
>>
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>>152506935
Why does your fort look like a giant uterus?

Is there something you're trying to tell us, anon?
>>
So if milk only costs 1 embark point, can be made into cheese, and comes in barrels, what's stopping me from embarking with 200 assorted milks and feeding my entire fortress for the next three years?
>>
>>152507140
Correct! 10 Dorfbucks has been deposited in your account.
>>152507158
I do wish to impregnate a qt so maybe.
>>152507167
>wanting to cheese your fort, literally and figuratively.
>>
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>>152507140
>>
>>152442129
KeeperRL
>>
>>152507364
Well what the fuck else am I supposed to spend these 200 extra points on?
I've already got a shitload of booze, access to a stream and a volcano, a nice stock of every seed, a bunch of meat and leather and even some fucking lye because why not?
>>
>>152507985
It's your(tm) fort anon. play it your way((c))
>>
>>152507985
enough rutile to pave the surface?
half a dozen cats?
reading/writing skills for your dorfs?
>>
>>152507985
Perticlase for that heavy purple
>>
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Going to start Adventure Mode for the first time, any tips?
>>
>>152508762
beat up some animals
sneaking is OP
keep the wiki "adventure mode quick reference" sheet open
learn how to gather snow and turn it into water (it's easy, but you'll likely need it)
>>
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>>152507364
>tfw this new tilesetanon has a better sense of humour than the old tilesetanon
If you read this, old tilesetanon: You don't need to post here anymore. We've got a replacement.
>>
Anybody got a challenge for me that's fun to play? I've only ever played in savage wilds for most of my forts since normal areas i find uninteresting and i played in joyous wilds for my very first fort years ago now. I already tried making a military of wrestlers only and it's super boring when they do fight since they'll just punch shit for months before killing it and the first siege would've destroyed my fort.
>>
>>152508954
S A V A G E
A
V
A
G
E
>>
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>>152509482
Have you visited the circus?
>>
>>152510567
Been there. Nowadays i usually get bored with my fortresses before i go to the Circus.
>>
>>152509482
Settle in the caverns, ideally the lowest ones
Piss off everyone
>>
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>>152511619
>piss off everyone
So war with everyone? I've noticed in a few of my other forts a year or two ago when i decided i wanted war with elves I would kill most of the caravan and the diplomat and each year they sent a caravan anyways but with less goods. Anything I'm doing wrong?
>>
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>be shitposting for years
>always know of DF, never tried it
>bored and watched a fuck load of let's plays last night before bed
>finally decide to download a starter pack
>going to try it for the first time

How fast are my dwarves going to die?
>>
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>>
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>>152511580
Hmm. Tried the terrifying glacier meme?
>>
>>152512658
If you watched a fuck load of let's plays and have a basic understanding of the dwarves' needs and how walling off works...

You'll probably last a good long while. DF's not quite as hard as it's made out to be, assuming you turtle up instead of fighting enemies.
>>
>>152513038
I'm going to go all defense and try not to let them go insane. How long does a decent game of DF go vs a legendary player?
>>
>>152506935
>dwarves living above ground

The fuck is wrong with you?
>>
>>152512118
Can you explain war a little more? Is it RP or do they really send army?
>>
>>152513690
I like not dealing with the oddities of stone and the fact most of the time it's not just one stone type in the layer. It bugs me.

Not much of an update, more living quarters were completed, going to build em up now. The center will eventually house all the important people and be a giant tower overlooking the land.

Note: Buzzards can suck a fat one for all them damn interruptions. Why are dorf even afraid of them.
>>
>>152496523
bruh that is dope
>>
>>152514048
You go underground, you get interrupted by troglodytes. You stay above ground, you get interrupted by buzzards.

Urist had a hard life.
>>
anybody also thinks that artifact quest will really revitalize adventure mode?
Remember, this includes both yourself going to recover artifacts and other adv. parties stealing yours
>>
>>152513381
Dunno what you'd qualify as a legendary player. Personally I've had forts that lasted upwards of 50 years, but really, the skill level and knowledge base required to have a self-sustaining fort that can run forever isn't very high. You'd probably suss that stuff out after your first 3-4 forts, at the very latest.
>>
>>152512118
Just killing elves isn't usually enough to provoke them to war. Offer them a bar of charcoal at the trade depot and let them leave alive.
>>
>>152515518
This.
Its really really easy to just make a fort that is self sufficient. And when you do, you can just wall yourself off from the outside world and the fort will never have any problems.
>>
Tl:dr for the noob: Dorf is actually ez.

But now that your in the club you have to tell everyone you know it's really hard and almost impossible to learn.
>>
>>152516784
If you want a real challenge, try RimWorld.
See you over at /rwg/, kid
>>
>>152516784
DF is easy if you play optimally, and you can learn to do so almost in one sitting.

The farther you get away from flat embark + trapped choke point + airlock + underground farming the harder it gets, considering that if you don't rely on traps or gimmicks you can seem to do everything right and still get wiped out.
>>
>>152515654
>hey faggot we chopped every tree what are you going to do about it.
>>
>>152513792
yes they send army, sometimes very dangerous ones
>>
>>152509482
Why not embark_anywhere to embark at a vault and attempt to route demons through the vault to fight angels and see who wins?

Then gather up the divine metal, smelt it for your own purposes, set the slab in an easy to find location, have an adventurer use the slab and bring the demon lord back to your fort, and gear him up with divine metal armor.
>>
>>152507985
BITUMINOUS
FUCKING
COAL
>>
>>152517531
>divine metals
>angels
What the fuck are you talking about? I know in adventure mode there is an angel defending a vault but i never knew there was such thing as divine metals. Isn't there only one angel guarding a vault though? Wouldn't the demons outnumber him?
>>
Is Adventure Mode fun?
>>
>>152517868

No
>>
>>152517803
>Isn't there only one angel guarding a vault though
Where did you hear this?

There are 76 angels in each vault. One fb-like "boss" angel, 25 humanoid angels with clothes and weapons, and 50 "pet" angels.
>>
>>152517803
>there is an angel defending a vault

More like 50 angels
>>
>>152517803
http://dwarffortresswiki.org/index.php/DF2014:Divine_metal
>>
>>152518113
Can you parlay with them?
>>
>>152517803
Each vault has 50 lesser angelic beasts, 25 warrior angels, and 1 archangel.

The power level varies tremendously. A lesser angelic beast can be anything from a weak humanoid made of ash that falls apart in one hit, to a creature of living fire that is still fragile but will melt you if you get near, to size 9000000 humanoid mammoths that are stun proof, pain proof, etc. etc. An angel warrior can be anything from a derp face made of sand with no weapon to a guy wearing divine metal armor on all locations but his torso and made of solid gemstone.

>>152517868
Limited but fun. When you get bored, you can retire your adventurer. My current goal is to get an elven princess and an elven queen, and retire them to my fortress and put them on tree cutting duty for the next 100 years.
>>
>>152518242
No
>>
>>152516784
I've been playing for 7 or 8 years and I still haven't beaten the game. Am I just bad?
>>
>>152518242
No, though they may briefly talk to you before they kill you.
>>
>>152518356

Horribly bad
>>
>>152518356
Are you me? Been playing since the days of no Z levels and killer elephants (and later killer carp)
>>
>>152518318
>My current goal is to get an elven princess and an elven queen, and retire them to my fortress and put them on tree cutting duty for the next 100 years.

My sides have left the planet.
>>
can weapons still be named with artifacts off?
>>
In my world there is a dragon that has lived for 700 years. He's made an enemy of every civilization on the map and killed multiple demon lords.

....

How big would a size 100000000 creature be?
>>
>>152517868
Do you like mindless grinds that gate gameplay? Do you want to navigate needlessly abstruse menus to have the same 5 unsatisfying social interactions over and over again? Are you interested in arbitrary deaths from the likes flash-freezing or dodging in the wrong direction or being punched in the brain by midgets that aren't even really there? Do you enjoy watching your @ move 1 tile per minute because a surfeit of farm animals have ground your fps to a fractional number?

If you answered yes to any of those questions you should definitely try adventure mode.
>>
>>152519884
Chuckled at the farm animals. It's all very true.
>>
>>152517868
It needs some polish yeah. I personally have fun playing it but I do think it needs a lot of work.
>>
>>152518113
>>152518135
>>152518318
>There are something worse than demons
Begone fear.
>>
>>152520510
Makes me wonder if eventually we could play as an Angel and do missions for our god and stuff.
>>
>>152519789
>How big would a size 100000000 creature be?
About the size of a Fiat Abarth 500 I think
>>
The most memorable angel vault I've been to was of the angels of a god whose title was "The Lardy Candy," a god of birth, deformities, children, blight, family, disease, and death.

The angelic warriors were just turtle guys, nothing special, but the angelic beasts were humanoids made of filth and grime and the archangel was a gigantic goat made of vomit.

I could do fucking nothing to the goat even after slamming it in the head and neck over and over and over and over again with superhuman strength and legendary fighting skills, usually things made of dust, vomit, etc. fall apart from a tap.
>>
>>152518518
>Are you me?
Hard to say for sure without science. I'll rev up the pump stack.
>>
>>152520719
kek
>>
>>152504142
It's even better for me, I just don't like managing dorfs without manipulator and shit.
>>
>>152520795
>The angelic warriors were just turtle guys, nothing special, but the angelic beasts were humanoids made of filth and grime and the archangel was a gigantic goat made of vomit.
>the teenage mutant ninja turtles, some dirty hobos, and a living blob of puke in the shape of a giant goat are the guardians of an angle vault
Shit like this is why I love DF.
>>
>>152520719
Huh that seems smaller than I thought it would be.
>>
>>152521661
It feels quite roomy on the inside
>>
>>152519789
Size is based on cubic centimeters for scale.

100,000,000 cm^3 = 100 m^3

So it would be at least 100 cubic meters big.
>>
Are minecarts worth setting up and using?
I've never used them before and it seems like a lot of trouble.
>>
>>152522519
Oh well that's concerning then. I guess this thing is the alpha predator in my world.
>>
>>152519789
iirc the average dwarf is 60,000 units of volume, so that a creature of 100,000,000 is the equivalent of 1,667 dwarves volumetrically.

Assuming a dwarf is on average 5 feet tall (and also a perfect cube), that would mean a creature of size 100,000,000 would be around... 3,632 feet tall (and also a perfect cube).

...someone check my maths on this please.
>>
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>>152523249
Couldn't Toady just give real world metrics and temperature?
>>
>>152523357
It would be a major project to give creatures specific dimensions.
>>
>>152523427
Explain.

Couldn't he just put the random size through a real world equivalent translator to display the size in real life units>
>>
>>152523726

Creatures don't have specific body part sizes afaik, essentially everything is a massive blob with small parts sticking off them.
>>
>>152523726
I think what he means is that sizes (as of now) are somewhat arbitrary.

I imagine one of the reasons metrics are as ridicolous now as they are, because currently they are just raw data used for various computations, and the "translator" you're talking about will come when he puts actual effort into defining the dimensions of an elf's ear.
>>
>>152523726
>Explain.

What is there to explain? DF body types are very complicated, but mods can still stand to expand upon them. Making them further realistic is unlikely to help anyone. There's about 7 tissue layers of about equal thickness, before strength and American-tier weight gain in fortress mode changes that. Its much easier to simply come up with an overall size.
>>
>>152523095
There is literally no problem you can't solve with minecarts.
>>
>>152523726
The size given in the raws is volume though, not height/girth/depth measurements.

A crocodile has very different height/girth/depth measurements from say, an eagle. So he would have to figure out relatively realistic x/y/z measurements for creatures instead of just firing in one arbitrary number.
>>
If a person is in a lair are they guaranteed to be a werebeast or whatever? There's no way they could be untainted?
>>
>>152524279
That part of Volume just completely fucked passed my brain. I see why now it might be difficult to assign dimensions to creatures.
>>
>>152524360
Correct. He is probably harmless though.
>>
Does smoothing increase the value of a room?
>>
>>152524830
R
E
A
D
THE
WIKI
NEW
G
U
Y
>>
>>152524830
Yes, but not by a tremendously large amount. I think it's only by the base value of the material each surface is made of.
>>
>>152524830
No, it actually lowers it, because dwarves preffer natural stone.
>>
>>152524692
Is there a chance of him becoming drastically unharmless at any point? He's very close to my town and I'm wondering if I should deal with him.
>>
>>152525420
Interesting question. In .34.xx, lair creatures seemed much more mobile, and I was actually once killed by a pair of vampires that wandered back in, as well as having often died of a horde of hydras waiting for me to enter their lair and then all streaming in at once.

Nowadays, werebeasts seem to categorically stay put no matter what.

The sole exception is they do attack you in fortress mode if you're near them, so if its a kind of werebeast you don't like, ya may as well kill the poor bastard.
>>
>>152524830
Stick in custom lead floors
>>
>>152526076
Well if they don't move too much I'll leave him there. He'd probably form a nice natural barrier against other forms of nasty wildlife anyhow, but if he tries something I'll put him down.
>>
>>152526464
I think even in werebeast form he will stay put.
>>
So I since my embark is in the side of an imposing mountain, I'm considering making my main halls level doubled (basically channel out the corridors and halls 1 level up, smooth stuff down and then get rid of ramps.
This is purely for Stonesense/Armok Vision aesthetic really.

Any outstanding reasons this is a horribly fun idea (beyond having to build walls above the doors)?
>>
>>152528002
>level doubled
Was trying to think of a proper term, I went and wrote it backwards.

Maybe I'm too tired for fortress design.
>>
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>start a new fort
>get the entrance, kitchen, hospital, farms, workshops and 100 bedrooms ready
>the game crashes before I can save
>>
>>152526076
Well, vampires don't lair, nor do they pair, and they aren't hostile until accused (unless they're bandits or something). That wasn't different in 34.11. Werebeasts are only werebeasty for a few days a month, and that's the only time they'll leave their lairs. That wasn't different in 34.11 either.
>>
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>>152528002
>doubled
Think BIGGER fampai

>outstanding reasons this is a horribly fun idea
Cave-ins if you're bad, pic related if you're good.
>>
>>152528393
>Well, vampires don't lair,

They absolutely can. If they've revealed themselves in all habitations within reach, they would, in .34.xx at least, take up residence in lairs, and I didn't find it unusual to have a shitload of night creatures in one lair. I also encountered them in dungeons and such, again as hostile creatures.
>>
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Y'know I kinda wanted a bit more out of embarking near a tower.
>>
>>152529084
Amazing
>>
>>152529084

At least he's not discussing the wrong triangles.
>>
>>152528853
Vampires in 34.11 who became outcasts (or outcasts who became vampires) lived in labyrinths/sewers/dungeons, not lairs, the same as they do now. Groups of night creatures lairing together were (and still are) families of night trolls.
>>
>>152528339
SEASONAL
AUTOSAVE
>>
>>152528675
Well I actually might make the great halls taller than double, but I'd rather not make it so with the entrance as I like it being 3 wide, and I'd need to construct a shit ton of scaffolding to smooth down the walls above the second level.

I could maybe start a few levels up, smooth stone down, channel deeper, smooth stone down again too, but that would cost me valuable time I could be spending on fortifications.
Maybe I should mention that the embark has literally everything. Volcano, river, woodland, shrubbery, very deep soil, sand, clay, shallow and deep metals, flux layer and naturally every single bloody thing that goes bump in the night right around the corner.

Specifically set this up so that when I eventually get funned into oblivion I can switch to adventurer and reclaim it in glorious conquest.
>>
>>152529397
>Vampires in 34.11 who became outcasts (or outcasts who became vampires) lived in labyrinths/sewers/dungeons, not lairs,

They can live in lairs if nothing else is available, actually. The most I've seen together was 4-5 werebeasts of different kinds in one lair in a fort embark, and I've seen in a number of cases vampires lairing with werebeasts and getting killed during the full moon.
>>
When I press y I "assume a submissive posture"

What does this do?
>>
>>152529683
Morphs you into a little bitch.
>>
>>152529683
It signals you're ready for bandits to rape you, they spit on you and all swarm around you completely to the point that there is no room to stand up and you can't escape the dogpile without punching one and making him go aggro.

More generally, its asking for quarter, but most foes won't give it.
>>
>>152529683
it's how you yield iirc
>>
>>152529807
>>152529837
>>152529856
O-oh
>>
>>152529837
>More generally, its asking for quarter, but most foes won't give it.
And many foes (goblins, anyway) that ask for it don't actually want it, and will continue to fight
File under "this might be finished eventually, maybe, if it fits into the Grand Vision" like toys and goblets were for years
>>
>>152529621
Arguing in good faith because you don't think you're wrong is one thing, but now you're just making shit up.
>>
>>152530285
Uh, no. Sorry that you're angry someone else is better informed about DF than you. If a hamlet denizen becomes an outcast and has nowhere else to go, into a lair they go.

Not directly related, but you can even have an adventurer become an outcast and be banished to a lair (where they become permanently crazed and enraged).
>>
>>152530226
Actually, that's intentional. Goblin ethics have killing enemies as required, which means that even if they want to yield or show mercy, they don't have a choice and HAVE to keep fighting. Doing anything else is so morally abhorrent to them that they cannot even comprehend it.
>>
>>152524360
Say hello to them from as far away as you can. If they start trying to run, set a campfire in the tunnel and trap them, then tell a story so they calm down.

Then open the story interface and check the site you're in, their name, or if you have an idea of the nearest town, check that list and filter for their name, you'll find "was cursed to become a werehamster" or whatever in there sooner or later.
>>
>>152531135
neat, ok, I guess that makes sense.
>>
Why are stonefall traps so garbage? They used to be good.
>>
I tore down my metalsmith's shop to move it but I can't figure out how to get a dorf to pick up the anvil and move it too.

wat do?
>>
>>152533592
Some kind of finished good stockpile maybe? I think anvils count as a finished good. That should get it out of limbo.
>>
>>152533592
furniture stockpile

>>152532956
use cage traps
>>
>>152532956
I guess the damage system doesn't see a ~1 tile drop of a stone doing much damage?
>>
>>152532956
>They used to be good.
When? As far as I know they haven't changed at all since the 2d days.
Maybe you're just using light stones.
>>
>>152535031
I remember stonefall traps being good in 40d and maybe 1 or 2 major updates past that.
I forget really when they started sucking.
>>
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>>
>>152535382
The mechanics governing stonefall traps haven't changed since then. Pulping mechanics were added back in .40, and joint damage transfer recently, which were both a straight upgrade to stonefall traps (and to every other damage source besides), but otherwise damage calculation works the same as it did then for everything except zombies. Pain was recently nerfed, so I guess that's a de facto nerf to any damage source against a thing that can feel pain.
>>
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>>
Migrate
>>152538016
Thread posts: 758
Thread images: 180


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