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/wowsg/ - World of Warships Admiral

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Thread replies: 754
Thread images: 194

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Laugh at Warthunder shi-I MEAN FUCKING PATROL BOATS HA HA Edition

Warthunder botes trailer:
https://www.youtube.com/watch?v=eKj8iC0vzd0

Patch 5.9 (LIVE):
http://worldofwarships.com/en/news/common/update-notes-059/

Patch 5.10(Soon™):
http://worldofwarships.asia/en/news/announcements/announcement-public-test-010/
http://worldofwarships.asia/en/news/announcements/public-test-0510-key-feature/


Stat tracker/Stalk your favorite wowsg
http://warships.today
http://na.wows-numbers.com/

>Useful Information:
http://pastebin.com/ec862KsG (cyka blyat) (poi)

>In-game chat channel
EU Channel: "Official /vg/ channel", password is "vidya"
NA Channel: Search for '/vg/' channel by Antibully ranger
SEA Channel: /vg/

NA: [NTR]: http://na.wargaming.net/clans/1000021519
NA: [KUMA]: http://na.wargaming.net/clans/1000007315/
EU: [NOFUN]: http://eu.wargaming.net/clans/500011239/

last thread:
>>151199559
>>
>>151383668
>>151382574
>>151383594
>Bismarck firing all of its guns
>Synth drop at a fucking PT boat
Is this some kind of sick joke?
>>
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>>151383692
HAHAHAHAHAHAHAHHHAHHAHAHAHAHHAAHAHAHHAHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHHAHHHAHAH
>>
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>people actually had hope for Gaijew

come on now
>>
I have mixed feelings on the new WT Naval mode. I like seeing a game dev not cave to "Well the other guys are doing this and making money, I better do exactly the same thing." There is something laudable of not copying everyone else and making your own niche. That said, things that are popular are popular for a reason. People LIKE BB/CA/DD warfare and since they already have a decent flight system integrated into the same game platform they could do VERY interesting things with CV warfare. I dont know, my gut says they will probably end up adding Capital ships but part of me is impressed they didnt.
>>
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>show a really nice model of the Bismark for most of the video
>cut to dubstep
>here you go goy here's your bias torpedo boats what do you mean you wanted to play actual ships?
I have no idea why anyone thought it was going to be any different.
>>
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>>151384151
I honestly am just stunned right now. I cannot believe they could fuck it up so easily and effortlessly. It's literally so bad it's almost art.
>>
>>151383692
>Laugh at Warthunder shi-I MEAN FUCKING PATROL BOATS HA HA Edition

I'm sure Wargaming has to close early today because people aren't getting any work done. Too busy laughing about world of botes.
>>
Joke event with torpedo botes when?
>>
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>PATROL BOATS
>>
>>151384671
this would actually be a great response to the event they had with tanks last year
>>
What if patrol botes are a joke?
What if patrol botes aren't a joke?
>>
>>151384859
Who care? War Thunder itself is a joke.
>>
>>151384090

No one else feels this way? Doesnt everyone complain when another COD clone come out? Or that OW was a shameless TF2 clone, or basically everything that is Battlefield now? No on thinks that the fact they arent just making a straight too direct copy of WoW isn't, I dont know, interesting?
>>
>>151384893

I really can't believe how much they fucked up their game. It was so good in early beta.
>>
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>https://www.youtube.com/watch?v=eKj8iC0vzd0
>1:10
If you slow down, you can hear the muffled sound of a thousand slavs laughing at the few people who still had hopes for Gaijin Naval Forces.
>>
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>>151384929
It's literally fucking retarded. Patrol botes are quite possible THE LEAST INTERESTING PART of naval combat, if they were like HEY THE FIRST TIER STARTER BOTES ARE PATROL BOTES then it'd be great, but no, that's ALL WE'RE FUCKING GETTING WHAT THE FUCK
>>
>>151384929

Dude, literally nobody gives a fuck about fucking patrol boats. Nobody.

It's going to be light tanks on water.
>>
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>The Iron Armenian aka G.I. HaigsHace 32 minutos
>MY DICKENS IS ROCK HARD, suck it World of WarShips

>mfw he still hasn't realized the Bismarck and DDs are AI and will never be playable
>>
>>151384987
I just can't make it through that trailer in one go. This is a joke, right?
>>
>>151385143
LMAO
>>
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>>151385032
Nuke shells when WG?
>>
>WG increases skill ceiling
>Anumati realizes the game is too hard
>starts playing Gaijin's abomination
>we lose a cancerous shitposter

LMAO
>>
>>151385201

I'm not even surprised anymore. Shit is getting worse and worse.
>>
>>151385413
top kek not even /wtg/ likes him
>>
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>>151385201
>>151385226
>>151385143
>Wojszach WojciechHace 19 minutos
>Six you know I can do this for realism and well we don't have few hours or days to fight 1 battle
They're already in denial!
>>
>wow this new naval combat looks good on gaijins engine wargaming cant compete :D
what?
>>
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>>151385413
>Gaijin makes it harder to play the game
>Anusmati comes back to shitpost
>>
>>151385501
Gaijin called upon their shill force.
>>
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>MagzTV: I could enjoy driving a PT Boat
I wonder how much goy eagles they game him this time.
>>
>>151385412
>kill anything it touches with one bomb
Would you play against it?
>>
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>>151385413
no bully him
>>
>>151385540
didnt he want to quit ?
>>
>>151385501
honestly the shit looks like an HD mod or some shit for battlestations pacific, the water is awful.
>>
>>151385453
It's just sad. Their mods on the wt forums are already claiming DDs and CAs are definitely coming. At some point. Probably.
>>
>>151385143
>>151385471
>>151385501
WARGAMING SHILLS ON FULL DAMAGECONTROL

YOU GAME IS DONE FOR!
>>
>>151385540
>i could enjoy
bet you if it was a battleship or cruiser he'd be saying would
>>
>>151385723
Yes, we're still reeling from the time when War Thunder Ground Forces killed World of Tanks.
>>
>>151385785
WoT killed itself
>>
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>>151385723
>PT botes
>>
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>>151383692
Someone at Gaijin looked at this trailer and said to themselves "yes, this is a good trailer that depicts our upcoming game in a positive light."

Like I meant torp boats are a cool idea but the execution looks terrible.
>>
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>>151385817
>he doesnt like speedsluts
>>
Hey abrach or whoever had that image, Gimmi that skill ceiling and skill floor of all the classes!
>>
>>151385979
it was posted right below your post retard
>>
>need something to cheer me up after a shitty day at work
>See the WT boteforces trailer
I really needed that laugh.
>>
>>151386116
What happened at work anon? Tell us.
>>
>>151385923
Shimakaze is already in though.
>>
>>151385540
sarcasm probably
I honestly can't tell
>>
>>151383692
I know showing crew is Gaijin's thing, but they really should have omitted all the close-ups of the captains or at least touched up the models. They look like they came out of a PS2 game.
>>
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>>151386165
>39 knots
>>
>>151386005
Why dont you fuck off back to warthunder botes
>>
>>151386245
What the fuck are you crying about, you got what you wanted shitposter
>>
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How's this skill-spread for a Dedicated NC commander? NC is my favorite boat (have monty and Iowa already but much prefer the NC, even before the buff). I like this setup as a brawler as it maximizes surviability (60 sec reload on both repair and DC) plus good AA. I've tried Concealment and I just dont find it useful, Im not a hide in the back player so there is almost always a dd within 14 km of me so CE is worthless.
>>
>>151386284
If I got what I wanted I wouldnt be asking for it retard
>>
I bring ded generals back to life

t. ZeroWolf

orginal poster of Patrol Boat dubstep

Thank me latter
>>
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>mfw WT got more active players than every WG title combined
>>
>>151385863
While I don't object to the tiny patrol boats being in such a game, the implementation of only them being playable (for now ))))))) comes across as lazy.
>>
>>151386425
still recovering i see, it's fine. you'll get bigger ships sooner or later.
>>
>>151386154
Just shitty managing of who was supposed to be on shift, so I ended having to do way more than necessary.
>>
>>151386116
Your welcome anon
>>
>>151386425

I'd argue that its cause its on steam so it gets more attention.
>>
>>151386523
>steam
>server roaming

that's pretty much it
>>
>>151386312
Personally I'd take SI and CE instead of HA and JoAT, but that should work. I still find CE useful even if I'm not sitting at the back because of the ability to disengage or move around the map between fights but as you say it's probably of lesser value for you, and secondary memes are not exactly reliable so the better CDs is probably the best choice.
>>
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>its a wargaming shills are on suicide watch episode
>>
>>151386425

Is that why I get games 5x faster in WoWS than in WT?
>>
>>151386560

Also the planes are impressive. Balance mess aside.
>>
>>151386425
proofs?
>>
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>>151386312
>JoaT on a BB with fucking FUCKING f-u-c-k-i-n-g 13 km detectability
>>
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>>151383692
>Gaijin's shill tubers gather in one place
>>
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>>151386624
>PT botes
>>
>>151386487
They really should have done one of their live action ads instead of that in-game engine crap. I don't play WT, but those looks really nice, and could have at least made playing torpedo boats look attractive or at least cinematic rather than someone's shitty gmod machinima.
>https://www.youtube.com/watch?v=0sfA-NsbzJY
>>
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WG should release a premium Amagiri when WT Patrol bot(e)s comes out.
>>
>>151386692

Everybody who ever played it on Steam is counted as "active player".
>>
I'm kinda tempted to buy in just to see how awful it'd be.
>>
>>151387053
Good goy.
>>
Why does Prinz Eugen sound so cute?
>>
>>151387053
I already gave a bunch of dosh to gaijin and it's about the only time I've really regretted being a good goy.
>>
>some dumb faggot at gaijin was like huur lets recreate pt 109 or some shit FUCK i love movies
>>
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>G-guys p-p-please come play at our g-g-gamescom booth, we have patrol boats and an AI controlled Bismarck
>WG comes over the loudspeaker
>it's a deep, grandfatherly voice, and he laughs heartily
>none other than the Mighty fucking Jingles
>listen here cunts, patrol boats are chump change, come on over to the World of Warships booth and play the Bismarck like a real man
>oh, and we're surprise releasing RN battleships too
>mic audibly drops
>jingles starts laughing maniacally in the background
>Gaijin reps start puking, knowing their game is DOA
>>
>>151386849
Stop giving the merchants money, you fucking idiot.
>>
>$24
>$31
lol nevermind

Where's the cheapo Yubari-esque option to buy in with?
>>
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>4k players online at NA right now

RELEASE THE GERMAN BBS
KILL ANUSMATI
ADD FUCKING CONTENT
STOP JERKING OFF NIKO

FUCK YOU NIKO, FAGGOT LOVING SISSY POS
>>
>>151387340
PT-109 IS the cheap Yubari-esque option for Gaijin.
>>
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>>151386425
>Twitch
>WT - 6675
>WoWS - 932

>WT - 113
>>
I just watched a tirpitz lose to a bonestock amagi, literally fucking how.
>>
>>151387340
>cheapo option
>gaijew
>>
>>151387324
Speaking of Meaty Jongles

https://www.youtube.com/watch?v=W73nL8oNqu0
>>
>>151387430

Whoops
>WoT - 6675
>>
FUUUCK I AM PERMANENTLY BANNED ON THE FORUM FUCKING NIKO

WHY WONT THEY RELEASE THE GODDAMN GERMAN BATTLESHIPS, IT'S ALREADY AUGUST
>>
>>151387530
Seeker?

They'll be out in like a week and a half lad, have some patience
>>
>>151387430
>Twitch
>>WT - 6675
>WoWS - 932

Yes? Thanks for proving me right.
>>
>>151387612
what does this prove? War Thunder has more autistic neets that like to watch other autistic neets play War Thunder?
>>
How does WT work? Do you play with tanks and planes in the same battle?
>>
>>151387474
and the rest of us watched a Bismarck lose to a soviet bathtub.
>>
>>151387698
It means your shitty game is dead while WT isn't.
>>
>>151387474
Remember how the Löwe get that terrible reputation while being an actually respectable tank in the right hands?

Tirpitz is just like that.


Unfortunately, the rest of the German BBs seem to be pretty much ass.
t5, t9 and t10 look terrible, the other tiers vary from mediocre to OK-ish.

Unless they decide to buff them between the current PTS and release, it's a DoA tree without any viable high-tier ships.
>>
>>151387612

Anon, it's:

>WoT - 6675
>WT - 113
>>
>>151386312
>How's this build?
>I've tried others and I like this one
How are supposed to respond to that?
>>
>>151387612
WT actually has less people streaming than out ded botegame.

Just give up.
>>
>>151387707

You have retarded arcade mode where everybody gets aim indicator that shows you where to aim and even shows if you will pen. And after you get kills you can spawn in planes.
>>
>>151387926

9 times less actually.

Quite hilarious really.
>>
>>151387962
You don't get aim assist in realistic, I think.
>>
>>151387820
>Tirpitz is just like that.
It's absolutely not like that. Tirpitz is easy mode.
>>
>>151388123
People still fuck up easy mode.
>>
>>151387962
>You have retarded arcade mode where everybody gets aim indicator that shows you where to aim and even shows if you will pen.
tbf you have a pen indicator in WoT too, it's just that it only takes armor thickness and not angle into mind.
>>
>>151387486
Normally I'd be skeptical of an evaluation from someone that doesn't play any T9/10 BBs but it seems like he might be about right with this.
It certainly didn't seem much good when I played against one.
>>
>>151388086

Realistic has shitloads of other issues though. Like ULQ, bullshit shell physics and idiotic maps.

I still remember how amazing Kursk games were in early GF beta. Realistic long range gun duels decided by skill. It's really sad what happened to WT.
>>
>>151388468
That's the problem that makes WT worse than any of WG's products, with WG it's pretty consistent and you know what you're getting, you'll get to drive/sail around and have some fun in a game that isn't the most amazing thing ever and they have plenty of problems but they're usually not big enough to completely kill it, and at least with Lesta there seems like at least someone on the dev team is actually taking notice of some player feedback. Whereas with Gaijin there's clearly some people there who know what they're doing and they can make some stuff that shows so much more promise and could be amazing, but then it all goes to hell is the most ridiculous ways and seems like the other half of the company is trying their best to kill the game off.
I think WT is the only time I've actually regretted being a good goy.
>>
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>PT boats
>>
>>151389010
)))))) buy beta acces now goyvarish
>>
>>151389010
>with dubstep
>>
>>151389165
>tfw not eurobeat
>>
>>151389251
Yeah, gaijew really dropped the ball there.
>>
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>>151389010
what is problem toovarish
>>
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>>151383932
their line will likely be
>PT bote/corvettes
>frigates
>destroyers

and the destroyer part is possibly a huge maybe pending to no.

it will definitively be fast paced, wich used to be the most common complain of WoWs. going back to the game itself, i could imagine how even a destroyer is a big no, 5x127mm barrels would be hell for any ground force near a shore, a frigate would have 1 or 2 127mm barrel at best.

the real issue lies on what the fuck would a torpedeer boat do after he has fired his torpedoes. a tank near the shore can one shot it, a AAA emplacement can also shred it to pieces, it will likely only have LMGs to defend itself as well.
>>
>>151389916
>the real issue lies on what the fuck would a torpedeer boat do after he has fired his torpedoes

You go to your allied cap zone and replenish ammo))))))))))))))))))))))))))))))))))))))
>>
>>151389916
How the fuck is a PT boat able to get within 100 yards of a battleship and fire torpedoes point blank?
>>
>>151389897
>BOUNCES SHELLS WITH ))) ARMOUR
>ONESHOTS ENEMYS WITH ))) SHELLS
JUST LIKE TANKS COMRADES
>>
>>151389897
>both devs have to get around the fact that the vodkas had fuck all when it came to a navy
>WG's strategy is to just make some shit up and pull out some paper designs and just slap them in
>Gaijin just limits the entire game to dinky little boats which were about the only thing the russians had
desu I like the stalin's napkin fantasy ships more, at least it's interesting and I get to sail all the other ships that I actually like
>>
>>151390059
Especially when Bismarck chose not to use DP guns because they were worried about dealing with torpedo boats and DDs.

Of course, not a single torpedo boat actually gets destroyed in the video.
>>
>>151388185

Not that guy but, thats true, however, the Derpitz is easy mode. Other than the YamCan, the Depritz is the only ship at the top tiers (8-10) that can actually go broadside for extended periods and not got instadeleted. Really its only downside is the gun accuracy which although not great, given enough shots you WILL eventually get a good hit in, which given the shear wealth of health and armor, you do have the time to spare. The Derpitz and Atago are the most PTW boats in game, much moreso then others due to how they are specifically game breaking at their tiers. Yes the Murmansk is annoyingly better than the Omaha, it is not gona cause much more of a headache to a bb player. Likewise the Molotov is a great cruiser at its tier, but can still be dealt with by their rock-paper-counterpart.
>>
Reminder baBBies have the lowest ceiling, floor AND are overpowered.
>>
>>151390765
t. broadsiding CL
>>
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>>151390765
>>
>>151390765
You get your citpucci pounded too hard last night?
>>
>>151385412
>>151385412
Soon.
http://blog.worldofwarships.com/hitting-the-enemy-with-nuclear-shells/
>>
>>151391154
>april 1 2014
>>
>>151390527
Atago is the only high tier IJN boat with forward facing torpedos, and gets health pots, allowing for some super aggressive plays

The turtleback armour that applies to almost all German ships making their citadels pretty difficult to hit, a reliable way I've found to hit the citadel was to make the tirpitz turn towards me in a battle so it raised it's lower belt above the water.
>>
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>>151383692
>PT boats showed up
>no Fortunate Son or Eurobeat playing
>>
>>151391154
>one of the Jap DDs has katakana on the side
give it back WG
>>
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>>151385412
The mother of all weapons
>>
>>151386848
https://www.youtube.com/watch?v=0-J5Vg0SxLc

They really do make amazing live action trailers. Just look at the difference between this and the ships trailer
>>
>>151390765
>Lowest ceiling
>OP
ehh?
>>
>>151391582
>10 mil views

how
>>
>>151391916
>Published on Oct 4, 2014
They still have flame of passion back then
>>
>>151391582
It doesn't help that the textures on the ships look like they're from 2007.

That biscuit looks more like something from SO, even WG's shitty engine (no AA lol) manages to look better.


And WT's engine can actually look really fucking good, there is no reason for it to look so shit.
It's like they realize it's DoA and they decided to just don't give a shit and cut their losses early.
>>
>>151391916
Russians. Its Gaijin's most viewed trailer, and literally every part of it except the very beginning shows extreme russian bias.
>lavochkin doesnt stall properly
>IS-2 at full speed and what is probably 1-2km away hits the tiger inbetween the turret and hull
>Russians have advanced so far that they have qt field nurses treating the soldiers
>>
>>151392182
DELETE THIS!
>>
>>151391569
Ahah, that's where the splash from the Chinese nuclear artillery came from in Command and Conquer Generals.
>>
Slay where'd you go
>>
>>151392182
>He didn't fight in the Great Patriotic War, he wouldn't of understanding blin
>>
>>151392595
>nfw I'll never get to rape my way through half of europe
>>
>>151391298
You noticed :(
A man can dream
>>
>>151392708
>tfw Glorious Slav genes are spread all over Europe
>>
>>151392708
You can try, as long as you don't get caught. )))))
>>
F to War Thunder.
>>
>>151392960
But Polska is already slav. You cannot slav what is already slav
>>151393045
Hey don't write it off so early. I predict it can have some appeal. I mean everything can be a fetish if you try hard enough
>>
>>151392536
You logged off and i'm munted af rn
>>
>>151392595

God I hate the Soviets...

I wish there was more White stuff in the world, like I love that we have a few White ships in WoW but so much of the world sucks thanks to the Soviets.
>>
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>PT Botes
>"Ivan, we have many game now with big warship"
>"Da comrade"
>"We shall make warship game too!"
>"But how Ivan?"
>"We shall use torpedo ships! Easy to model!"
>"You are of genius comrade"
>>
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>>151392536
>>151393473
simply epic
>>
>>151393203
We double their slavness
>>
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>>151390059
concealment range )))))))

seriously tho with the exception that most BBs had zero depression on all their barrels they would be eaten alive by the AA enplacements already on the 2km range. likely these corvettes would be the destroyers of KotS and destroyers the real BBs.

>theres the possibility of having games with destroyers only thanks to them being the only historically known class
>you will torpedo ports and get close enought to gun down any tank trying to kill you while doing what you can to hit inland
>a cheeky breeky artillery will eventually derp your DD due to better range and damage per shell, no joke
>a strafing fighter can, and will, disable the ship due to many turrets having no protection whatsoever

sake my head only real interesting part tbqh

>you will ford rivers on a PT to kill light tanks, likely with frigates that we have seen
>most PT fights will be done with the crew LMGing their target
>most fun part will be to jousts with torpedoes and guns blazing
>the frigates will act like cruisers except poor AA so everyone can be strafed by a fighter for free exp

if i remember correctly i did some search for light botes in WoWs when port battles were first announced
>japan had no PT, they historically only had destroyers protecting their ports or we would have heard of them by now
>amertican PT were unarmored corvettes also built for AAA
so its a fast paced bloody mess that will be entirely no different from WoWs
>>
>>151393564
>re-skinned light tanks fighting on flat surface
>people are hyped for this
>>
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What more could I have done /wowg/?
>>
>>151393806
I litteraly can't even find wiki pages for specific pt bote models because they all just get lumped into a generic wiki page because no one cares. WT water forces confirmed dead on arrival.
>>
>>151391331
if ibuki doesnt have foward facing derp-pedoes i know senzao does

this is irrelevant tho because torpedoes used by all nations had gyroscopes. you could easily foward face on mogamin because the torpedo would just arc foward.

>bow foward on NC
>dont bow foward on a german BB
this is quite counterintuitive, you sure it works?
>>
>>151393932
not sit in the back bow on
>>
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>>151393932
>not a single cap
>>
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Gee who could have predicted that we'd lose this game?
Holy fuck I cannot remember the last time saw a match where a US CV beat a Jap CV above like T5.
>>
>>151394663

Aren't they supposed to be better at AA?

I thought US CV gameplay is just about shutting down the enemy CV and providing recon.
>>
>>151394286
>>151394496

a) I didn't, I never do. Not my play style in the least

b) it wasn't the 4 cap type, it was the two base kind so if we had capped we would have won. Put another way, NO one on my team had a cap
>>
>>151394826
They can't even do that properly.
They're just fucking shit. Burger CVs are dead, they have been for ages, people need to stop playing them because there's nothing in the game that fucks your team over worse than queuing up in an US CV.
>>
>>151394826
After T5 that all goes to shit as they are worse at both. At T8 they just turn into straight strike ships.
>>
>>151394826
An air superiority Midway carries three fighter squadrons.

A Hakuryu with strike loadout carries 6 strike squadrons, plus two squads of fighters.

Even though the Hakuryu carries fewer planes per squadron, there's no way for the Midway's planes to be everywhere at once.

It's physically impossible for a Midway to shut down a Hak if the Hak driver doesn't have brain problems.
>>
>>151394663

Ranger can, if its loadout is Air Sup. Yeah air sup isn't great but it at least can lock out the enemy CV. Then it really just comes down to the rest of the team to win. Its a dirty win, but you can win. It basically makes a 12v12 match into an 11v11 match.
>>
>>151386312
What is CD ? And where can you see that the NC has 12 km detectability ?
>>
>>151387324
moar stories please, writefag.
>>
>>151386598

Is there ever enough time w/o JoAT to use 4 repairs? Without JoAT the timer is like 1:20 right? Its on for 20 seconds or so so thats 1:40 per use, so thats 6:40 of repair, which is effectively half of average matches. And thats assuming you use 1 right after another. IMO SI is worthless on BB's unless you dont use prem which is nuts in its own right.
>>
>>151394826
>no reward for shooting down enemy plane, so less exp for having a defensive fighter loadout
>no recon ribbon so scouting/recon is unrewarding
really wish playing CVnts wasnt suffering
>>
>>151396281
the premium version should allow for taht, but thats a good catch, SI shouldnt be good on BBs anymore
>>
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>>151396281
SI is useless on battleships if you're Mako lmao
>>
>>151396281
I use all 5 repairs in a significant number of my games and I don't have Jack, it's saved me more times than I can remember, especially in my Hotel, Iowa and Nagato. Premium repairs and premium health pot with the flag for faster CDs gives an insane survivability boost.
>>
>>151396709

I use the JoAT + cooldowns + prems and still usually finish with 1 Damage left. And I tend to brawl so I get burnt alot and I still seldom have time to use all 4. I think having 5 is more important for say a hide-in-the-back-and-snipe since they tend to take big hits rather then the bug bites that you wait to repair till after the fighting is done.
>>
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>>151396923
>and still usually finish with 1 Damage left

wut
>>
>>151397139
>mfw when I don't finish with 1 damage.
That means I am good, right?
>>
>>151397139

I meant Repair consumable.
>>
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>>151397340
It's not brawling if you have one extra consumable left.
>>
>>151396923
>I think having 5 is more important for say a hide-in-the-back-and-snipe since they tend to take big hits rather then the bug bites that you wait to repair till after the fighting is done.
More heal pots is more effective if you're within CA range for significant potions of the game because HE and Fire damage is where most of the HP to repair comes from, if you're sitting at the back taking citpens from other BBs then you're going to get LESS use out of them because less health can be repaired from a citpen.
The entire reason I will standby 5 health pots until the day I die or they just make some change to the game is entirely because I like to get closer in, which means taking more damage. Espeically considering that most games last 15 minutes+ there's plenty of time to use all 5 unless you get nuked too quickly or just steamroll the enemy team.
>>
>>151397489
>tfw I always go through my repairs and heal cucumbers

I need more, the fire... it burns me...
>>
>>151397489

I disagree. When your up close and personal I find I take less damage then when I hang in the back. I cant really tell you why but its definitely the trend. Realistically it comes down to dodging torps and keeping fires at bay, which JoAT goes in a far way of helping. Having 56 sec between extinguishes makes it so you can use them comfortably.
>>
>>151397554

I'd argue you take less damage by being able to put out those fires 20 sec faster and more often by having JoAT (which effects DC) then outright health potion.
>>
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Mako shut the fuck up, you don't brawl when you take a minimum of 5k damage
>>
>>151397936
Spin back around one more time senpai!
>>
>>151397936
spin that image for that juicy (You)
>>
>>151397908
I'm not the one who you're discussing in, but I'll chime in.

Putting out fires as soon as repair is off cooldown is never an option. You save it for when you get set on triple fire or get forced to take a torp by a CV. So you're forced to let single or double fires run their course a lot of the time.
This is why the 5th healpot is absolutely necessary for any brawler.
CE is better for a T5 skill, since it lets you have an easier time repositioning and turn around, instead of having to reverse due to fear of getting citadel'd/torped while in a turn, hence outright avoiding more damage than if you had repair available more often.

The only ship type where I could considerate not taking SI is on DD's. But even then, I prefer to run it and have the extra smoke/speed for those hard-carry games running around caps and hunting down other DDs.

WR: 69%
>>
>>151387486
>a ship worse that izumo on T9
>T10 can be seen from space canonically
what where the germans smoking?
>>
>>151397908
With BoS and the flag you already -35% to fire duration, and with the other flag giving +20% to amount of health from each repair, I really don't worry about fires.
The problem is that individual fires are rarely worth putting out even with a slightly shorter CD, the 76s CD on DC is more than good enough for the occasions where you end up with multiple fires, especially considering you rarely have to use it for turrets/rudders, and the extra amount of damage taken from being on fire more is more than made up for by the extra health pot, which serves double use of negating a significant amount of the HE/regular AP pen damage that you take.
And that's not even counting that most people run CE as their T5 skill, even if they're not sitting at the back. I can get my Hotel's concealment range down to 13km, and I remember the NC being able to get it about the same (I have it in my port but I have no captain or mods because I just rebought it after selling it for the Iowa ages ago so I can't check the specifics) and you really notice the ability to be able to disengage and re-position much easier even at surprisingly close ranges.
>>
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>>151398851
>German machines in Russian bias the game
>>
>>151398851
They were pretty much 'we'll just throw something together to get hitler to shut up about his dumb ideas' kind of designs.
>>
>>151398596

In this discussion WR is not really useful to discuss. Survival rate is more important. I'm at 87% on the NC. I don't find that 5th Health Potion helped much (I had tried this on the PT) and found I took more damage from fires since I had to do just what you said, wait till I had 3 full fires going to feel safe using it. With the 56 sec reload, I find I can use it more freely. Obviously if youre taking fire from all sides you wait, but if its a 1v1 or 1v2 senerio, you can comfortably pop it right away and save yourself 1000's of dmg points.
>>
>>151399145
>In this discussion WR is not really useful to discuss. Survival rate is more important
I'd rather have died, but stayed in the battle far longer and win than survive and lose.
>>
>>151399286

Not that guy but if your dead you cant do shit for you team...
>>
>>151399286

Survival rate means you survived, that means damage didnt overwhelm you. If we're talking about the ability to survive, as in SI vs. no SI, you can look at it planely as surviving the battle or not. Being effective while doing that surviving has less to do with SI and more to do with aiming ability, which isn't effected by any of this.
>>
>>151398851
>what where the germans smoking?
More like 'how much vodka did the slavs drink when they gave those stats to those ships'

Yeah, yeah, I know, muh national peculiarity.

What is the peculiarity of the German BBs? Right now it looks like they are all unusable shit, and will maybe make it to 'mediocre' one day if they get a serious reload, accuracy, turret rotation and survivability buff.
>>
Is there a way to find out what your highest score ship was?
>>
>>151399570
>If we're talking about the ability to survive
We're talking about the ability to win the battle. Surviving is obviously going to help, but ultimately winning the only goal, and you can still lose the battle if you're alive, which I would count as a failure.
>>
>>151399750
>>>na.wows-numbers.com
Or equivalent server
>>
>>151399914

I'll be honest, I've never much cared about winning the battle. I find getting the most kills and doing the most damage seldom has anything to do with winning. Winning seems to come more from what ships are on each team and how fast teammates die. For the most part no one is outside of the 50% +- 15% range which sort of implies the flip of the coin average. Put another way, if individual player skill had anything to do with WR, there should be people with 90% WR's, and people with 10% WR. And not statistical outriders, genuine better players should have MUCH higher WR and likewise REALLY shitty players should have much lower ones. Put another way, if skill were somehow tied to WR, that is to say a very good player will win more often, then why would they ever lose? So your better most (more than 50%) of the time, except all these other times? Look at other sports. The better teams usually have way over 80% WR, whereas shitty teams have less than 20%. Thats because skill actually matters there and it will effect the outcome. I'd argue skill is more or less worthless in this game as shell dispersion dodged torps, and sky cancer can go in a large ways to effect individual outcomes much more than skill does. Put another yet another way, the best player in the world can still get fucked in this game largely because their isn't a single ship that has 0 counter.
>>
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>>151400769
>>
>>151399673
>Right now it looks like they are all unusable shit
But muh Bisco ;_; She doesn't look that bad
>>
>>151401120
Honestly Bisco and Bayern look to be pretty alright.

Maybe Gneisenau as well but
>3x2
>>
>>151400769

cont'

I find many players, when it comes to stats, tend to want to have their cake and eat it too. They claim skill = WR, and a good WR => 65ish%. But thinking of that logically thats actually ALOT of lost battles.That means 35 out of a hundred battles you weren't skilled enough to win? Does that mean the other team was better? Or that your team was MUCH worse? Neither of those possibilities fit in the context of skill = WR. I would argue, and it is very apparent, that teamwork accounts far more for WR than anything else which duh makes sense. I look at my own stats where I have a total of 2 games in divisions, and >3600 games solo. I have a very high average damage per game (86k) despite the fact my average tier is 5ish since I play ALOT of boats (I'm a ST) and super high survival rates in most ships. But my WR is less impressive. Fluctuates between 56-59% pending on if Im testing a new boat or not (cause I find I lose more often in test boats since my team spends the whole match hiding behind me staring at my new toy rather than fighting). I do however div alot on the PT and WR% is in the high 60's there. What does that say? Teamwork matters. Skill less so.
>>
>>151401584
>You can have the 3x3 setup though... For about 50 bucks goy :^)
>>
>>151401120
Ok, yeah.

t4, 6 and 8 do not look like total shit.
t7 might be fun if you go full secondary meme, but fun doesn't make it good.

t5 is pure shit (increased sigma because balans))))))))))))))))))), t9 makes the Izumo look good, and t10 is just more Hotel fodder.

The whoe line needs buffs, half of it desperately so. Dispersion is lulzy, armor and torpedo defense practically nonexistent.
They will end up as worst performing ships of their tier at almost all tiers in no time.
>>
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Kraut DD when?
>>
>>151401608

cont' (last one)

I'd say I'm, invidually, a better player than most, but since I'm often in situations that involve no teamwork (on both my part and others), I find myself fighting alone and targetting particular ships. I mean, I'm sure Im alone in this playstyle, but I tend to pick three ships on the enemy team and focus on them exclusively, which means yes Im off chasing down someone away from the rest of my team most of the time. I don't die alot, cause its 1v1/1v2 most of the time, but I don't really spend much time with teammates. And as a result, I have a shit WR (according to stats-spazs). But then I'd argue anyone with <90% WR has a shit WR since if I told you, you get paid 69% of the time you went to work, you'd quit that job on day 1, whereas 95% you'd at least think about it.
>>
>>151400769
>>151401608
The problem with this is that the truth is somewhere between "WR is irrelevant because it's impossible to carry" and "git gud and carry 100% of your games". The reason win rates generally fall within a certain range centered around 50% is that each single player has limited but still very important influence in the outcome of a game. What WR shows is the ability of a player to influence the game in a certain way (either negatively or positively) regularly enough that they are more likely to end up on the winning team.
>Teamwork matters. Skill less so.
Being able to play with and around your team is part of being a skilled player in a team based game.
And I'm kind of interested in seeing your stats now.
>>
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>>151393485
>3/4 of the lines are from white countires
>I wish there was more white stuff in the world.
wew lad
>>
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wew
>>
>>151402135
>>151401608
There are shitters with 65+% win rate and piss poor damage per battle, survival rate and so on.

They literally get carried in divisions so don't take them seriously when they tell you "WR is super important".
>>
>>151402135

BTW proof of concept, I tried to force my winrate to go down once, and wasnt able to make it drop by much more than a point or two.
>>
>>151402181
If you want to include everything in the game, 5/6ths of the lines come from whitey lands.
>>
>>151390059
>BB's have the same AI that is present for AA
>Nothing gets in range because of the AI.
>>
>>151402385
I meant to say nations, shit.
>>
>>151402352
That's why you look at solo win rate and not divisions.
>>
>>151402530
Solo win rate is useless too. Some are lucky, others aren't.

You want to see if a player is good? Look at their avg damage per battle, survival rate, ship kill rate and avg exp.
>>
>>151402605
>Some are lucky, others aren't.
Nobody is lucky to the point of winning 60% of their games over a sample size of several thousand matches.
>>
>>151402169

I wont show my stats for 2 main reasons:

a) Im a super tester, and as with most ST's, we hide our stats

b) Im a leaker. The last 3 leaks were almost exclusively me. I like transparency and keeping boats hidden is kinda silly. I'll give out raw data but nothing that can point to me directly.

Like I said, not impressive stats in the 'ones that matter' (WR) 56-59% is nothing anyone is every gona be impressed by. I think my survival rates are impressive and my K/D (which funny enough is the go to "skill stat" in almost any other game) is >5, which is one of the higher ones Im sure.
>>
Hello, /wtg/ refugees. Remember not to sail broadside and don't go down German lines.

>>151402605
You don't get lucky over 1000 games. All those other stats can be padded. Solo WR over a large number of games across a wide range of tiers is the best gauge of player skill in the classes of ships they play.
>>
>>151399145
>In this discussion WR is not really useful to discuss.
Excuse me, but no. WR is important. Winning is the only thing that matters. Anything else is just a way to ensure victory. Sure, a high survival rate can correlate to higher WR, since surviving until the end of the match lets you influence the match more often. But a higher survival rate that doesn't lead to higher WR is useless. And I find the 5th healpot to be more useful, since it lets me get into more risky, more rewarding, engagements that let me save the match.

My WR in tirpitz is 71%, with a 68% survival and 80k average.
>>
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>>151402008
I still don't understand why the torpedo protection is such dogshit.
>>
>>151402870
>which funny enough is the go to "skill stat" in almost any other game
like what? where is that vastly more valued than the ability to consistently win games?
>>
>>151402181

Thank you for making exactly my point. White = White Russians... I was talking about Soviets vs. Whites. Whites were the Loyalists against the Bolsheviks. Also the death of Russian culture.
>>
Hey guys, do you know if there's a mod to remove the anime decals from the ARP ships and make them look normal? I'm in dire need of credits and those are the only premium ships I have.
>>
Scharn tomorrow?
>>
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>Gaijin
>>
>I'll be honest, I've never much cared about winning the battle. I find getting the most kills and doing the most damage seldom has anything to do with winning
Goddamnit I just read >>151400769 and realized I just replied to bait.
>>
>>151403057
They're not actually prem ships, y'know.
>>
>>151402880
>and don't go down German lines.
That should basically be instinctive for them.

>>151403057
They don't get the premium credit modifier. WG wouldn't give that shit out for free.
>>
>>151403057
fuck off
And they dont even earn premium credits you fucking newfag
>>
>>151402754
There are 60+% solo win rate players maining battleships and cruisers with terrible performance, they are lucky while others aren't. This is a fact.

>>151402886
>71% win rate
>80k average damage

Win rate is high but your damage is fucking dogshit considering it's a tier 8 battleship. In other words, you're getting carried.

>>151403021
Win rate doesn't mean anything, deal with it divwhore.
>>
>>151403021

Maybe not as much anymore but I remember BF2, pretty much everything came down to K/D, certainty any shooter. It really just seems since COD came out that WR became the go to 'he's good stat' and I still argue there its not valid.
>>
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Found a nice pic, relevant to the thread discussion.

>Where will you be when PT boats visit a hotel?
>>
>>151402880
>Hello, /wtg/ refugees.

Fuck off we're full
>>
>>151403154
Well, then I'm fucked.
>>
>>151403281
Just play t5 or t6 for awhile, they earn decent creds and some of the funnest ships are there.
>>
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>>151403176
>Win rate doesn't mean anything, deal with it divwhore.
:^)
And you know saying "This is a fact." doesn't make something true, right?
>>
>>151403176
>There are 60+% solo win rate players maining battleships and cruisers with terrible performance, they are lucky while others aren't. This is a fact.
?????
>being able to consistently do well in a ship is not indicative of skill
???????????

Or was the modifier "with terrible performance" meant to modify "players" instead of "battleships and cruisers"?
>>
>>151403191
>PT boats
>either side of Ten-Go
>>
>>151403468
Are you autistic? Why are you twisting my words.

If you have high win rate but garbage performance (avg damage, xp per battle, survival rate and ship kill rate), you're getting carried.
Deal with it faggot.
>>
>>151403176

I'd still argue that a 71% WR is not a good WR. That still means that 29/100 battles you couldnt win. 29/100 the other team had 1 player noticeably better than him? That does not really make sense if skill = WR as the delineating idea. If large numbers of players had 90+% WR and large numbers had 10% WR then yes I'd agree skill = WR, but the fact EVERYONE (baring the expected statistical outriders) hangs somewhere closer to 50% than to 100%, suggests that even the best player in the world can't force a win. That would suggest that other factors than skill effect a win. I would argue its teamwork first, not necessarily because of div, plenty of time you see "solo teamwork" (I.E. strangers working together in the right fashion.
>>
If you have a higher winrate than 60% but below 60k average damage, you can fuck off right now if you think you're not getting carried.
>>
>Pee
>Tee
>Boots
>>
>>151403176
>80k average damage is bang on average for the top 5% of tirpitz players when it comes to average damage
>dogshit
Yeah, this sure doesn't sound like bait.
>>
>>151403853
this desu

60% win rate but below 60k avg damage? shitter getting carried unless you play DDs

65% win rate but below 70k avg damage? shitter getting carried unless you play DDs

70& win rate but below 75k avg damage? shitter getting carried unless you play DDs
>>
>>151403853
>Average damage
>Relevant

Average damage is entirely dependent on average tier. Imagine a player with 60% wr, 60k average, and their average tier is fucking 8? They'd fall into your silly definition of someone that doesn't get carried.
>>
>>151403809

Its very much the "have your cake and eat it too mentality" that pisses me off. If skill = WR, then why do you lose so often? I stick to my analogy of pay at work. If I only paid you 70% of the time you would never tolerate that arrangement. If I paid you 95+% of the time at least you would discuss it. 30% is alot of losses. So if skill = WR, then why do you lose that often? Are you not that good to manage to carry to 95+%? That means a bad team has a GREATER effect than a skilled player. That means skill =/ WR, that means good team = WR.
>>
>>151403853
>>151404026
>using the same standard average damage numbers regardless of tier
Yeah, I'm sure someone who plays nothing but T10 and has 61k average damage per game is far better than someone who plays T4 and has 59k average damage per game.
>>
>>151404176
>Imagine a player with 60% wr, 60k average, and their average tier is fucking 8?

Good, seal clubbers can fuck off.
>>
>>151403642
And I'm saying luck doesn't carry out over a thousand games in aggregate or over tens of games in a particular ship.

I want you to find me someone who you believe is "not skilled" with 60+% solo WR in a ship with at least 75 battles on it. Or, find someone who has a 60+% solo WR in aggregate with 500+ total games solo. Go on. I'll wait. (Those sealclubbers who have like 2000 games in Minekaze excepted, of course.)

No one gives a shit what someone's win rate in a ship after 10 games is because having a lucky game will skew it disproportionately. But the larger the numbers get, the more "luck" really becomes inconsequential.
>>
>>151404214
>If skill = WR, then why do you lose so often?
Because WR is a measurement of ability to influence the battle in a way that you're more likely to win than lose consistently, not ability to 1v12 and hard carry every game, and no amount of terrible analogies is going to change that.
>>
>>151404365
https://na.warships.today/player/1015396726/CatOnBoard
https://na.warships.today/player/1014999917/wavebave
>>
>>151404026

STanon here. I would argue average tier effects avg damage alot. I have to play all the tiers, often, and its functionally impossible to get 70k average dmg if you play tier 2-3-4 alot (the total teams Health might not even exceed 70k, and averaging 70k doesnt mean you GET 70k most of the time, we all know this, it means getting 35k half the time and 140k the other half of the time, which is even more unlikely at the lower tiers). Problem with stats in this game is everyone is looking for a single silver bullet stat. Max/min this single number to see whose the best, when in reality SOOOOO much would have to go into the statistical analysis to find a genuine trend.
>>
>>151403435
Can't: I just have a tier IX that I don't want to sell, and that's it. I have barely the credits to buy a tier II.
>>
>>151404587
Yeah gee lets get back to shitposting about drama between literally who's instead, that's so much better.
>>
>>151404548
Your gestalt for deciding "skill" is highly flawed.
>>
>>151404548

>Posting two rerolls
>>
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>WR is all luck!
>Sniping from max range and survival are more influential to winning a match.
>I still lose most of the time with my 56% WR anyway, but that's about the same as wave's 75% because he still loses.
>60%+ WR doesn't mean you're influencing more than your 1/12th share of the team weight. It just means you're still a shitter.
>Why aren't you winning 100% of the time?
>Why aren't you the top player in the server? Why are you still losing against other good players?
>80k average in a T8 BB is ABSOLUTE GARBAGE
>Wave's 75% is ABSOLUTE GARBAGE

>People are still replying to this shitter

I love how easily /wowsg/ falls for obvious bait. From a 56% Supershitter nonetheless.
>>
>>151404520

But if thats the case then why do you ever lose? If your skill is enough to influence the outcome 70% of the time in you favor, then what happened those 30%? You weren't skilled enough *30%* of the time? I mean in almost anything in life not succeeding 30% of the time at a task your supposedly good at would not be a task you were good at. Like batting average, and... I honestly can't think of something else has <90% succeed rates for skilled persons. Im a competition shooter (bench) and if I shot >1 inch groups 30% of the time I would not be able to enter a gun club league, much less anything reputable. So if WR is = skill, then that means MOST players, realistically almost ALL players in WoW are not actually that skilled at the game since >30% of the time most of them can't influence the game in their favor.
>>
>>151404983
shitter detected

80% win rate or bust
>>
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>>151404548
Explain how this is an unskilled player, considering this is solo stats so there's no division mess going on.
>>
>muh rerolls

Reminder if you participated in CBT, you're a reroll.
>>
>>151405057
shitter detected

99% win rate or bust
>>
>>151405114
>99%
>losing at all

shitter detected
>>
>>151404639
Oh, then I would recommend downloading Aslains modpack as there's a mod in it called "No Manga" that does exactly what you want it to do.

http://aslain.com/index.php?/topic/2020-0581-aslains-wows-modpack-installer-wpicture-preview-v58111-25-07-2016/
>>
>>151405026
>>
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I don't know what the fuck is going so I'll say fuck anime, fuck Arpeggio ships, fuck WG, fuck Niko, fucking add my German battleships or I'll riot
>>
>>151405114
shitter detected

∞% wr or bust
>>
>>151404719
Yea, cause because epenis fights are really much better
>>
>>151405243
Oh, wait, shit, ignore this, Aslains hasn't been updated, I'm an idiot.
>>
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>tfw 56% wr

Eat a dick faggots
>>
>>151405026
>But if thats the case then why do you ever lose? If your skill is enough to influence the outcome 70% of the time in you favor, then what happened those 30%? You weren't skilled enough *30%* of the time?
Pretty much. Which is why WR is used as a comparison relative to other players, not in a vacuum, which you don't seem to grasp going off your analogies.
If someone only loses 30% of their games, and another player is losing 60% of their games, and the only objective is to win the game, then one of those players is clearly vastly better at it than the other.
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>Another WR =/= skill episode

Can we please go back to laughing at Gaijin?
>>
>>151404983
Ikr?

>>151405057
Shitter detected

>he can't get a 100% WR

Fucking pathetic
>>
>>151405065

Wave stop fucking posting.
No one gives a fuck.
>>
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>>151405589
>A
>FUCKING
>PT BOAT
>>
>>151405286

For my part, Im not arguing epenis, Im arguing the opposite, that the go to individual stats are more or less meaningless in most contexts. Each single stat can be 'debunked' in context vs. individual skill.

High AvgDmg = Well high tier play makes getting 100+k avg damage realitvely common, especially for BB players
Low AvgDmg = The opposite, if you regularly play low tiers, a persevered low avgdmg is expected (breaking 70k avg dmg on tier 2 is functionally impossible)
WR in general = more indictative, in my analysis, of good teamwork. Not luck, not anymoreso then at least luck in having people willing to work as a team.
Survival Rate, which I myself have a very high one, well if you avoid contact win or loss you'll live.
K/D can argueably be tied to the same although at the least it requires you to effect that battle somewhat.
>>
>>151405449
>tfw 53%

I just don't give a fuck
>>
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>there are "people" in this thread pretending their win rate in random battles is meaningful when they're too shit to get rank 1
>>
>>151405694
Laughing dragons are a miracle.
>>
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>tfw anime auists on the forums puts an extra u in Hakuryu, Fuso and Kongo.
>>
>>151402886
sigh
>no
"no"in itself is not an argument
"Winning is the only thing that matters"
To you, Dahmer
>>
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>>151405449
Feels good man.
Don't really care that I'm never going to be a unicum, I'm always improving, even if it isn't by much and I get to do it playing all the ships I love entirely by myself without a care in the world.
>>
>>151405453

>and the only objective is to win the game

And then I would argue its not. And I think that's the key disagreement here. And I get to use a naval analogy here. Jutland. According to you, and WoW rules, the British won the battle (commanded the sea (captured points)) but then the Germans caused disproportionate casualties. Know one, ever, has argued the Scheer was not the most skilled commander that day, certainty maintained FAR better control of his forces that Jelico, yet they "lost" by WoW standards. Its the classic Tactical/Strategic split. In my opinion, losing the battle but playing the better fight is more important. Put another way, I've been far more aggravated with myself when I play poorly on a winning team, then when I play well on a losing team. And I doubt Im alone in that sentiment.
>>
>>151405770
Yea, but a some point the edicks come out and someone always has the bigger edick, and some bitch is getting slapped with it
>>
>>151405694
Literally world of boats. I never thought it possible they could drop the ball this hard out the gate. At the very least I was hoping a little competition would light a fire under Wargaming, but this is about as far from WoWs you can get while still calling yourself a naval game.
>>
>>151404365
>But the larger the numbers get, the more "luck" really becomes inconsequential.
Nooooo, this is a base statistical fallacy, get out of my research center. 10.000 is just that set of10 games repeated many times with the same outcome.
>>
>>151405791

Despite shitting on WR I would actually agree with this. Because WR is not actually as important as teamwork. I would say individual skill will delineate better in ranked since if you lose, but score highest on your team, you dont lose a star, meaning that you could lose dozens of matches in a row, but if you truely are a great player, it wont matter. You wont go up, yes, but you wont go down. Realistically you just have to wait for a team that's better at working together to get a win and net you a star. If the game gave awards for team placement (kinda like the Gold dmg mission right now with the single doubloon reward), I would think thats a better way to tell a skilled player from unskilled since a great player will outscore, from all sources, a terrible player, regardless of endstate of a match.
>>
>>151404983
>Condescending
That's Ironic, because you're the opne that's wrong. I have a 93% wr and I know he;s right.
>>
>>151406614
Doesn't seem likely to happen

Armored Warfare didn't put the fire to them like everyone in /wotg/ hoped it would either
>>
>>151406614
To be hones, how could have they pulled off big ships properly? not in their bullshit "its too slow and boring" aspect, as in, crew mechanics, modules and all that.
Player controlled CVs is too much for war blunder.
>>
>>151406991

They did it in BF1942. They worked great there.
>>
>>151406614
>Gayjin implements BB
>Now you have 12" (minimum) shells raining from 10km away minimum on your sorry ass every 30 seconds
>Meanwhile baBBies get sinked by the first torp because >realistik mekanics tovarish
>>
>>151405668
It's publically available and anyone can screenshot & upload it, stop thinking everyone is your favorite idol you paranoid fucktard.
>>
>>151406651
(You)

>>151406697
Clearly, only Blys and Sims players are skilled. :^)
>>
>>151406991
>player controlled CVs

No, instead you get planes piloted by players that you have to give orders to for maximum realism :^)
>>
>>151405770
>High AvgDmg = Well high tier play makes getting 100+k avg damage realitvely common, especially for BB players
>Low AvgDmg = The opposite, if you regularly play low tiers, a persevered low avgdmg is expected (breaking 70k avg dmg on tier 2 is functionally impossible)
Those are shit stats anyway. They are only valid and reliable when compared against other players playing the exact same ship. You don't get anywhere if you compare a player that plays mostly DD vs BB. But if you compare the DD player stats against others playing the same DD, then you get valuable information on who performs better. And even then, WR is still more important: capping a base is more important than going after a battleship camping the blueline.
>WR in general = more indictative, in my analysis, of good teamwork. Not luck, not anymoreso then at least luck in having people willing to work as a team.
"No". WR is directly tied to individual skill, which affects how a team works. A team of 40% may be willing to work as a team, but they will never make the right choices because their skill and knowledge is flawed. A good player will both do more damage and know how to make better use of the situations his team creates, and maybe even lead them into following a plan. This is something that will show develop in a consistent higher WR over the course of hundreds of battles.
>Survival Rate, which I myself have a very high one, well if you avoid contact win or loss you'll live.
This is only helpful if you know how to make use of it. Who gives a shit if you farm damage while you run away to a corner of the map the entire game? You didn't push any objectives, and now the enemy has all three caps and wins by points. It doesn't matter how many ships you sink. What matters is that they're the right ones. A ship sniping from the blueline is less important than a ship capturing a point and breaking havok on your own team. Good survival and k/d are only useful if they're tied to a good WR.
>>
>>151406991
Same way they do tanks, they could always take inspiration from Battlestations Midway too. Their firefighting/flooding mechanics were great if you ask me.
>>
>>151406257
>single naval battle as part of a much larger strategic campaign in a war with an almost infinite number of additional factors = a discrete match in an arcade game
What
This analogy again doesn't work because there is no tactical/strategic split, there is no campaign. Who truly 'won' Jutland was irrelevant because it was part of a bigger picture, where one side was able to achieve their goals and the other wasn't due to factors outside of the battle. This is a game with a single predefined objective; win the game.
>In my opinion, losing the battle but playing the better fight is more important.
If you actually did consistently fight better, then you would win more games on average than someone that doesn't, therefore you would have a higher win rate than that player. That's the entire point.
>>
>>151406897
proofs?
>>
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>>151403009
If you want a somewhat techincal explanation:

The TDS that the Kreigsmarine designed into the Scharnhorst, Bismarck and H classes was essentially repeat of what the Kaiserliche Marine used in the Bayern, Mackensen, Ersatz Yorck and L20 alpha.

The reason for this repeat was simply that they didn't have time to really test something new when Hitler decided 'make new battleships NOW'.
In reality, this was not such a huge issue because the design was basically sound even if it was outdated, and they also used another feature that the Kaiserliche Marine had used: Good watertight subdivision.
The realization was that maybe you could not stop a torpedo explosion completely, but you could very much limit the flooding, thus keeping the ship afloat and stop it from rolling over.

The problem here is how WG decided to turn real features into in-game stats. The good internal subdivision is represented by the chance to avoid flooding, which is rather high for most German ships. This however is pretty worthless in-game, because a chance to not suffer flooding doesn't help you a lot against torpedo hits that just killed you.

The torpedo damage reduction, however. . I have no clue where that number comes from. It should be REALLY fucking high for most US designs, but it is highest for Yamato.
Yamato had a TDS with huge depth (a lot of distance is between the torpedo explosion and the internals of the ship) but withe a pretty bad design flaw that caused the whole thing to basically collapse and leak water like a motherfucker.
Anyway, this value is the important once because it allows you to just fucking ignore the shitty airplane torps that will only do 4k to you, hit R and rock on.
And Hotel has more base hitpoints and is smaller to begin with.

tl;dr, there is some technical and historical reason why the value is what it is, but it doesn't make sense from a balancing point of view and it will doom these ships to the very bottom of the performance ladder.
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>>151407616
Sissy faggot seal clubber
>>
>>151407598
The history autists here are the best posters desu.
>>
>>151405449

55% and I don't give a fuck.
>>
>>151407326
>Good survival and k/d are only useful if they're tied to a good WR.

Thats... kinda my point. Out of context NONE of these stats are meaningful, including yes WR. Again, if WR = skilled then skilled players should be averaging 90% or greater since the more skilled players should DOMINATE the other team no matter what if they truly are skilled enough to influence the outcome of a battle. But they don't, because they can't. Because the most skilled person in the world couldn't manage to influence a battle of 1v12. Well thats not true in other games. 1v12 is done all the time in other games. Look up videos of CS unicums. They dominate regardless of the odds stacked against them because the individual skill is the delineating ability. In this game not so. The best player in the world, with the best WR in the world, put on a team of complete shits will lose. No one would argue that. But with that true therefore it must also be true that skill cannot be the sole effector of WR. That would suggest that a competent team, and thus teamwork, is far more important. And as such, out of context, WR is meaningless to individual skill.
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>muh stats

I could hop into any low tier CV for 500 games and suddenly have 70% win rate with 80k average damage. And I'm a shitter.
>>
>>151408137
We know Anu we know
>>
who /d2g/ here
>>
>>151407439

Tactical/strategic split is a military analysis term (I went to West Point so this is exactly my field). It means you won (or lost) tactically, but lost stratigically. A tactical win (usually) entails killing more of an enemy. Out manuveraning an enemy. But it may or may not including holding a position. A strategic win includes holding a position. Taking the ground. Wars aren't won by just killing the enemy (if that were the case then Germany would have soundly beaten the USSR). Jutland is often used (in school) to exemplify the split as the tactical win was CLEARLY Scheers. Much higher casualties, much more tonage sunk AND was far more skillful in his deployments, command, and control. However, he ran. At the end of the day, despite casualties, the Grand fleet commanded the field, and thus won strategically.

>If you actually did consistently fight better, then you would win more games on average than someone that doesn't, therefore you would have a higher win rate than that player. That's the entire point.

But we all see that thats simply not true. You're arbitrarily picking something is a delineating sign of skill and declaring that the winner (no true scotsman). I could do the same thing with K/d and the highest K/d's don't tend to have high WR and thus then you're wrong and I'm right. If you're insistent on arguing a *viewpoint* its an opinion, and thats not really sound, I'm arguing that tying skill to a singular stat is impossible and requires a grander picture.
>>
>>151407984
>Again, if WR = skilled then skilled players should be averaging 90% or greater since the more skilled players should DOMINATE the other team no matter what if they truly are skilled enough to influence the outcome of a battle.
You're assuming there are no other good players in the enemy team.
And that there is only an on/off state for skill, not just gradual steps. That even if there was somebody with 100% WR, the next in line at 99% knows absolutely nothing and is dogshit.

By your logic, nobody is skilled in this game, which is just an easy way to make yourself feel good about your own bad stats.

Face it, there are tons of people better than you, and you cannot do anything about it but post flawed fallacies on an anonymous board.
>>
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>he thinks he's good at this game without being rank 1 once
>>
>Gneisenaus hull upgrade removes all the 15cm guns
interstig
>>
>>151408137
If you take a low-tier DD, everyone with an IQ above room temperature can do that.
>>
>>151407598
>TDS damage reduction is based purely on how big the TDS itself is

Probably should've seen that one coming sooner considering their previous track record with things like torpedo detection and firing range.
>>
>>151407984
>Again, if WR = skilled then skilled players should be averaging 90% or greater since the more skilled players should DOMINATE the other team no matter what if they truly are skilled enough to influence the outcome of a battle.
Why? The game is designed in a way that it's not possible to do this consistently, thus arguing that the impossibility to win every game renders the entire stat meaningless shows only that you don't understand why people use WR as a measurement.
It's used as a relative comparison to other players, it's a bell-curve, not a 1-100 scale.
>>
>>151408638

>You're assuming there are no other good players in the enemy team.

But someone would be better. And thus, someone (and not just 1, but many, since there are enough players to play thousands of games and never see everyone, proof of concept, I have over 3600 games and have never seen Raptor in a game once and as a ST I play all tiers) would get a WR of 90%. A clear better would arise if Skill = WR and there would be people with 90% WR. Its the same way in sports. You have multiple undefeated Boxers at any 1 time. They don't fight each other often, if ever, but that doesn't change that they are highly skilled and have perfect records. In this context though, that doesn't hold true. Their HAS to be a best player in this game, by definition, and if that best player, according to skill, does not have 90% WR or even a perfect WR, then how can Skill and WR be directly tied?
>>
>>151408613
WR is more important because a victory gives more XP/Credits, which is the main objective of the game.Damage and K/D are not important individually because you can get kills and damage while still not influencing the match result.

You can roleplay as a military tactician about losing battles and winning the war all you want, but that has no importance in a standard random match. Whenever clan wars is implemented, and we get stuff like locking up enemy ships so they can't use them for a while in more important battles, then there might be more strategy to the game than simply winning/losing single battles.
>>
>>151408856

But comparing relative to other players still a logical fallacy. A hypothetical, Im a very skilled bb driver who plays, effectively, tier 10 exclusively. And I amass a WR of 70%. An equal skilled BB driver plays tier III exclusively, and as one would expect, due to the limitations of BB's at that tier, is not able to use their skill to influence games as effectively, only has a 50% WR. They may be of equal skill, but other factors are bringing in that cause the comparison to be invalid. If I were to take 1 and place them in the other position they would preform identically. So again, WR proves to be useless out of context. Now if you're talking about taking WR + Survival Rate + K/D + Avg Dmg + Avg Score, all combined in analysis against the same full stats of another player to build a coherent picture, that I would agree with, but again, a hypothetical:

Player 1:
75% WR
10% SR
Avg dmg 30k
Avg score 800

Player 2
55% WR
70% Survival
Avg Dmg 150k
Avg Score 1400

Which player is more skilled?

At face value

75>55 easy, but anyone can see that would not be the case. And the situation described here is not off the walls, you see stat spreads like this all the time.
>>
>>151408613
>Tactical/strategic split is a military analysis term (I went to West Point so this is exactly my field). It means you won (or lost) tactically, but lost stratigically. A tactical win (usually) entails killing more of an enemy. Out manuveraning an enemy. But it may or may not including holding a position. A strategic win includes holding a position. Taking the ground. Wars aren't won by just killing the enemy (if that were the case then Germany would have soundly beaten the USSR). Jutland is often used (in school) to exemplify the split as the tactical win was CLEARLY Scheers. Much higher casualties, much more tonage sunk AND was far more skillful in his deployments, command, and control. However, he ran. At the end of the day, despite casualties, the Grand fleet commanded the field, and thus won strategically.
And none of that matters because you missed the point entirely. It's an analogy that doesn't apply to individual matches of a game by it's very nature because the game has no higher level outside of the context of the individual match. If you win the battle then that's it, you won, end of story. There's no control of the seas, there's no blockade, one team just won and the other lost, there's literally no outcome where you can win the battle (match) and lose the war because there is no war in this analogy.
>>
>>151409494

>WR is more important because a victory gives more XP/Credits, which is the main objective of the game.

You just introduced a huge opinion. I basically play my North Carolina exclusively now for BB's, and have well over 700k xp on her, so getting XP is not a concern for me when I play her. Having an enjoyable battle is far more important to me.
>>
>>151409731

> It's an analogy that doesn't apply to individual matches of a game

Tactical Win in WoWs:

Team 1: Loses, has more surviving ships and killed more of the enemy team and killed larger/more dangerous ships

Team 2: Wins, Caps.

Team 1 Won tactically (killed more, and more important, units)

Team 2 Won Strategically, won the match, held the ground (which in WoWs case is analogous to holding/caping points).
>>
>our cap reaches 1000 points
>game hangs for like 4 seconds
>a friendly ship dies
>enemy team wins


???????????????????????????????????????????????????????????????????????????????????????????????????????????????????
>>
>>151409035
>ou have multiple undefeated Boxers at any 1 time.
That's a 1v1 game
This is a team game, and you don't get to pick it, so your chances are reduced. And yet, skill still matters and influences the outcome. The higher you can influence such outcome upwards, the better you are. It's not hard to understand, unless you try to deny your mediocrity.

>perfect WR
That's what organized teams are for. In WoT, the best CW's team go undefeated for long spans of time. But those teams are made up of exclusively high-WR players (provided they don't fake it by playing tons of T1 games). Why? Because a 50% that can follow a plan, no matter how good the plan is, it's still worse at executing it than a 70% player. So, WR matters.
>>
>>151409890
>Having an enjoyable battle
>"I'm having fun!"
Then that's an even larger opinion. You can't even measure enjoyment, so it's not a factor in a discussion about skill.

Good for you if you have tons of fun on your ship. You're still a shitter.
>>
>>151410082
Team 1 still got less XP/Credits. Team 1 got shafted and lost in the end.
>>
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save me from gaijin /wowsg/
>>
>>151410619
Don't call it a grave... It's the future you choose.
>>
>>151410082
But team 1 didn't win there at all, the game isn't about how many kills you got, it already has a clearly defined objective; win the game. It doesn't matter how that's done. Doing things like killing ships is a means to an end (victory), not the end itself.
It's like trying to argue that a team in a game of football or whatever that has possession of the ball for longer somehow sort of won too, despite the fact that the other team scored more points. Higher possession rates (kills or damage or whatever in this context) might correlate with a higher chance of victory, but ultimately if they can't meet the conditions that have them as the victorious team at the end of the match more often, then they can't be said to be the better team.
>>
>>151410619
why, has gaijin somehow fucked their game even more now?
>>
>>151408613
>defining Jutland into a strategic victory
Well, no.

Jutland did not leave the RN in command of the seas.
It did not reinforce the RN's ability to blockade Germany.
It did not allow expanded RN operations in the Baltic, or against the German coast in any way.

It left the RN in exactly the same position as before the battle, minus a couple of battlecrusiers, cruisers a few thousand sailors.

The miracle of thta battle is, and remains, how Scheer managed to not get annihilated. And this, as you know (if you actually are a student of military history) has more to do with the deficiencies on the British side, even if Scheer (and the HSF) did prove to possess better command and control capabilities.
>>
>>151410857
>>151410839
all they had to say was PT boats first, bigger later...
>>
>>151410140

>In WoT, the best CW's team go undefeated for long spans of time

But then that makes sense, the really skilled groups get a much higher than 75% WR. Meanwhile those with 75% WR will lose all the time. We dont see that here, no one goes undefeated and yet we certainty have highly skilled players. Teamwork much moreso than skill fixes a match. Individual skill has a place, but WR is a bad indicator. You're drawing a conclusion from a correlation which is never a good strategy.

>>151410424

That was my point. You have your opinion on a good match, I have mine, both are invalid in the context of skill.
>>
>>151411020
>Meanwhile those with 75% WR will lose all the time.
>25% of the time is all the time
>>
>be Iowa
>be top tier
>spawn on the far side of the map in front of a DD heaven of islands along the other Iowa of my team
>the rest of the team is on the other side of the map, with no cover in the middle
>there are CV
>battle starts
>the other Iowa doesn't move
It's good to know you'll have to lose around 70k credits already from the beginning of the battle. It makes everything less frustrating, and encourages me to continue playing THIS FUCKING SHIT RETARDED GAME! FUCK WARGAMING AND FUCK ME! DIOCANE!
>>
>>151410893

I just need to point this out: Defining Jutland as a Strategic Victory for the English is how it is Defined at West Point, Annapolis, Sandhurst... really anywhere this stuff is studied. *You* don't want to define it that way, okay, that is your prerogative, but where these opinions are built, and the people who go on to apply the lessons learned from these battles/conflicts have a very defined set of rules.
>>
>>151408842
It is actually an OK metric to use as a rough guideline.
But it ignores some rather important details, like number of compartments, holding bulkhead, etc..
And on tp of that the gameplay and balancing influence of the stats on the German ships right now are glaringly obvious, and Irefues to believe that the STs are too retarded to actually notice this.
>>
>>151411020
You can't possibly be arguing that a 50% is as skilled as somebody with 70%, just because nobody can get to 100%

You're retarded.
>>
>>151411224
It's not just possible anon, it's happening right before our eyes.
>>
>>151411104

Yeah thats alot. 25% of the time you DONT succeed at something your good at? Other than the aforementioned battling average that's an AWFUL success rate. If I'm a baker, and I successfully make a cake 75% of the time I'm going to be unemployed rather rapidly.
>>
>>151411215
The ST's are retarded. Just look at how one of them has been discussing that a 70% WR means nothing about your skill.
>>
>>151411224

No, what I'm arguing is that it is impossible to tell skill by looking at the WR alone. That you could, and we see all the time, people with lower WR who are better than people with higher WR. It is not just possible, but it is very much the case that those with higher WR are skilled players, but you can have players with very high WR's that are NOT very skilled. And if that is the case, then it cannot be said that WR is entirely dependent on skill.
>>
>>151411358
People don't put stock in it because it means you can win every game you play, they put stock in it because it means you're better at winning the game than, say 95% of the playerbase.
>>
>>151409714
Still Player 1 because if those are solo stats, at the end of the day, he is doing something (captured via stats or not) to give his team a higher chance of winning just purely on the basis of his very presence. (Of course, this is assuming that both players are driving ships with similar average solo win rates (as opposed to, say, comparing the win rates of Nikolai and Midway players). )
>>
>>151411541
>but you can have players with very high WR's that are NOT very skilled
Proof? Based off solo win rates if you don't want to bring the mess that is divisioning into it.
>>
>>151411618

But that doesn't necessarily mean you are a skilled player. All that says is that you won more often than others. It says absolutely nothing else. You are assuming that one correlates to skill, but that is an assumption I don't ascribe to. And there is more than enough evidence to show that isn't the case all of the time. And if it isn't all of the time, that is to say, repeatable, then it isn't a rule, and if it isn't a rule, it cant be used for anything in the purpose of this idea.
>>
>>151411978
>But that doesn't necessarily mean you are a skilled player. All that says is that you won more often than others.
And it's a game. The end goal is winning.
>>
>>151412160

We're going in circles, that's a perspective.
>>
>>151411358
If you're a very good baker who makes a cake 100% of the time, but the other bakers in the store only successfully make a cake 50% of the time, the overall profits of the store as a whole (which is all that matters) are not going to be 100%. Yet, you're still producing more cakes, hence influencing the total sales of the store just by your sheer success rate in making cakes.
>>
>>151411978
>But that doesn't necessarily mean you are a skilled player. All that says is that you won more often than others.
This is comedy gold.
It doesn't matter what you ascribe to.
In a competitive game with a single predefined goal (winning the game), a player who is better at achieving this goal is the better player, no matter how they did it (within the rules of the game obviously), the best indication of how they play in order to influence their games in a way that achieves this goal is the rate of games they win.
>>
>>151411541
I dare you to call Wave, slaymad, abrach, mako and haruna_kai_ni shitters. Go ahead. Their WRs don't matter and they're just getting carried.
>>
>>151411207
You misunderstand.
The RN could simply have stayed in port that day, and 'won' the exact same strategic victory.

Britain could have won that battle without firing a shot. Britain kept winning, strategically, in exactly the same way after the battle.

But the battle did not improve the strategic situation for Britain.
Germany was still under blockade, the German fleet was still confined to the North and Baltic Sea, Britain was still not able to threaten northern Germany or assist the Russians in the Baltic.

In this way, Jutland reflects the battles on the Western Front.
>>
>>151412651
Wave, slaymad, abrach, mako and haruna_kai_ni are shitters
there I did it :^)
>>
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>>151411376
I mean. . well, yeah, forget what I said.
>>
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>>151412651
>haruna_kai_ni
>>
>>151411358
>If I'm a baker, and I successfully make a cake 75% of the time I'm going to be unemployed rather rapidly.
If you make a cake successfully 75% of the time and another guy makes a cake successfully 50% of the time, you're still the better baker.
>>
>>151412651
Abrach and wave are good players but i got my doubts on those other three.?
>>
>>151412452

You're not understanding the analogy. We call a 75% success rate an outstanding success rate. In any other situation that would be abysmal. As a result, calling a 75% win rate good is a contradiction in terms. However, we know, because by definition there must be, high skilled players, so why are they getting BAD Win Rates, again, because a 75% WR in anything would be considered abysmal, (hell test scores in the 75% range aren't good), why are these skilled players getting bad win rates? Because win rate and skill are not linked in a direct, 1:1 fashion.
>>
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So what is /wowsg/'s stance on the word.

Torpedoes or Torpedos?
>>
>>151413457
torpedoe
>>
>>151413443
See >>151413364
>>
>>151413457
I like to call them
does
>>
>>151413457
Pedoes
>>
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>>151413384
Slaymad is probably safe to call a good player.
Looks like he's even played things that aren't CVs.
>>
>>151413457
Torpiddles
>>
>>151413457
Torps
>>
>>151413364

Hostess vs. Restaurant Baker

Hostess allows a far lower failure rate due to mass production standards and having lower standards to start. A Restaurant baker may throw away a larger percentage of product because its not up to the standard necessary. Would it be fair to say hostess is a better bakery? I would, and I hope others, would disagree.
>>
>>151402605
i am a excellent furutaka captain because all i did while on it was to ram enemies and shoot torpedoes on them at point blank range, this is pretty much wrong.
>>
>>151412651

I wouldn't say they were bad players. I would say they are excellent players. But I would also say, objectively, their success rate, WR that is, is abysmal. What this comes down to is, WoW's community as a whole seems to grade on a curve. We take the highest scorer and call him the 100%. But he's not. They is a reason curve grading is a bane of higher education, and why the increase in its commonality has led to problems in the education system. Those players have very high skill but their WR are low, objectively. 75% success is a low success rate by any standard. So how do we know they are skilled (which they are)? Its the larger, broader picture, not the tunnel visioned, single number stat.
>>
>>151414202
Except when people talk about win rates they're talking about comparing between the same thing; in this case two restraunt bakers. If one just bakes more successful cakes they're the better baker.
>>
>>151414202
not him but what in the actual fuck are you on about?

what the fuck are the differing standards supposed to represent in game terms?

what the fuck is this even supposed to mean?
>>
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>>151413803
>Pedoes
>>
>>151407616
>>>>>>>>>>>tier 5
>>
>>151414595
We know they're better players than everyone else because they're better at winning the game than everyone else.
>>
>>151414951
What is the Mutsnail being put into WOWS?
>>
>>151414595

Put another way, this is a square and rectangle logic (all squares are rectangles, not all rectangles are squares). Yes, all persons with, by the curve, 'high,' and I'm really not comfortable calling 75% of anything high, but high WR are skilled, but not all skilled players have a high WR. As a result, its a poor way to tell who has skill and who doesn't. If we had the ability to play 1v1, then WR would be a far better way to tell skill, but the fact the teams are big enough, and the rock paper nature of the game makes WR a not great way to tell individual skill. I don't go straight for the 'carry' aspect, thats a cheap way out of this argument, rather a fairer description is that a highly skilled person can exist outside the influence of the outcome. I may ALWAYS be able to kill you, but I may not ALWAYS be able to win while I do that.
>>
>>151414951
>Italyball waving the french flag
TRIGGERED
>>
>>151415136
>but not all skilled players have a high WR
Yes they do. Otherwise they're not good at winning, which is the entire point of the game.
>>
>>151407598
Don't the Iowas have the same flaw when it comes to their torpedo belts?
>>
>>151415136
I think you are using the program World of Warships to play some unspecified game you have concocted in your own head involving something besides winning in the game World of Warships. You have mentally modded a new game mode in. Way to go.
>>
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WR on divisions do fucking matter, the game may not have carries like in WoT but the divisioning and teamwork is what makes the game actualy carryable, thats why you are disregarding it and its exactly why it does matter.

having a DD or BB that knows how to support a suicidal CA or a methodical CV means you will get shit all of any scoring while ensuring a better WR per match.

as far as i know teamwork is also a skill to be regarded on a person. we are not DOTArds to get stuck on ELO hell on a game that has no ELO to begin with

>this shitstorm
its a gud gaem.
>>
>>151415480

Well I'm not defining skill solely on winning. Hence the Jutland analogy. You don't seem to follow that idea so at this point its a waste of time to continue arguing. Suffice to say, if you decide that winning is all that matters, then ninja caps, running out clocks, and tactics of the like are skillful, however most players would probably not be comfortable calling this, or players who win through them, skillful. If winning is the sole task of the game, then no other meta, and, most importantly, show-off screen/gif/video what have you would include anything but an end screen. Why should I be impressed you got 5 citadels on a ship 20+ km away? Did you win? No, then you're not skilled. That's effectively you're arguement. That regardless of how I play, it is the outcome alone that determines if I've played skillfully. I could have played my heart out and made great kills and shots left and right, soaked up damage for my team, gave dedicated AA cover. But for one reason or another we lose so nope, not skilled. That's really a) limiting, and b) doesn't even make sense. But you, (and this is the only time I'll ad hominem), and many gamers now, play for stats ALONE. And thats kinda sad. I think it is very much a primary issue in most games today. Its most certainty a large cause of the stagnation of game types (everything moving towards a competitive online experience, with SP campaigns and storytelling largely taking a backseat). I remember fondly great MP games with no stats, save whatever was displayed in a single match (MOHAA, I spent far too many hours playing that), and I think people enjoyed games better back then. And the environment IN the game was far less toxic. I mean toxicity is a huge issue in WoW, between chat, player behavior, elitism, and it is 100% tied to persistent stats. The fact we had an argument over 100+ posts is evident of that. In a game absent of persistent stats, that wouldn't happen. And it didn't.
>>
>>151415480
The point of the game is to have fun you fucking autist.
>>
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>>151416845
This. If you care about winning, you're a tryhard and a loser.

It's about having fun and being euphoric.
>>
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>>151415872
They do, but since they never got anywhere near a battle where they could get torped, it gets swept below the carpet by the burgers.

USA USA USA
>>
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>>151403191
Damn son that painting is aesthetic as fuck
>>
>>151416656
it's called sampling you fucking retard, skills like soaking up damage capping etc usually lead towards a better winrate. You can never say anything for certain given a finite amount of data
>>
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>>151415872
No.

The Yamatos had one specific joint, the one between the belt and lower belt, that apparently simply broke open and let water flow into the ship, essentially over the rest of the TDS and teh lower belt.

It had to hold the weight of the belt, and when the lower belt and the outer parts of the TDS were pushed inwards, it essentially 'folded' upwards and inside, thus letting water in.


Also visible on this pic, the system used on Bismarck. It could have been much better for the same volume with one (or two) more lateral divisions.
Another fun thing, note the 'filling' part on Richelieu? Turns out that filling parts of the TDS with stuff to keep water out was a cool idea that absolutely did not work out in practice.
>>
>>151417038
>Iowa wearing an Iowa wearing a very patriotic hat
>>
>>151417038
Battlecruiser Iowa indeed.
>>
>>151417556
Nelsonfag pls
>>
>>151416656
>I could have played my heart out and made great kills and shots left and right, soaked up damage for my team, gave dedicated AA cover. But for one reason or another we lose so nope, not skilled.
The problem is that you're still boiling it down to a single match. WR is significant because it's based on thousands of games, if you're doing that well in most of your games and generally playing well than you're going to end up with a good win rate, if not and you're playing just average or badly, a lower win rate despite the odd good game.

And it's probably a good time you did only bother going full ad hominem once, because you even got that wrong. I don't play for stats, I play because I love some of the ships in the game and I enjoy sailing around in them, I'm statistically an very slightly above average player, and I'm likely to stay that way, I couldn't care less because that's not what I'm here for. But I'm also not an idiot who thinks a ~55% player like myself is a better play when it comes to the skill aspect of the game than someone with a 60%+ win rate, or that someone with a 47% is going to be better than either of us.

>>151416845
I worded that poorly, the point of the competitive skill-based aspect of the game is to win. The point of playing the game is whatever the player wants.
>>
>>151417432

That one torp hit that let a lot of water into Yamato could very well be due to lower material quality. It's a known fact that Yamato wasn't build with highest standards. Musashi was generally much better made.
>>
>>151417432
Oh, and about the Iowas: They were often critized about the lack of total depth of the TDS near the forwards magazines.

The shape of the hull (dictated by the speed they had to reach) meant that there was simply not enough to room abreast the magazines to guarantee that the TDS would stop all shrapnel, and a bunch of people have argued over the years that a Type 93 in just the wrong place could simply have blown an Iowa up
>>
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>>151417556
Forgot pic
>>
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>>151417056
Right? I really love that artists style.
>>
>>151417854
>>151417432
Could you comment on the TDS of the British BBs?
>>
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>>151417432
>every other ship measured at the boilers
>Montana measured at wherever who cares it's a fake ship
>Iowa measured at the magazines
lmao XD
>>
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>Find a ship that fits like a glove
>On the PT server
Now I'm stuck in the dilemma of really wanting this ship and really not wanting to give WG that many shekels.
>>
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>>151417958
I wish there was more art in this style of like actual botes and plons, as much as I love QT bote girls
>>
it all boils down to

>my teammates did not capped as i killed 3~6 enemy ships, im too skilled on this game

damage with no ships sunk means you did nothing but let the enemy know you were in the back row, shooting at them

kills with no damage done means you at least secured some kills but did nothing useful not even damage wise

kills with loads of damage done is meaningless as its obvious you blue lined like a mother fucker and didnt cared to the objective or your team at all
>>
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>>151418237
You realize you literally just said that no matter what you do it's useless right? You realize how fucking autistic you are right? This is bait right?
>>
>>151418412
theres no carrying on WoWs. everyone thinks its like WoT, but in here theres no way for a single player to carry everyone. at best you shut down a third of the enemy team and watch as its not sufficient to define the match

a division already changes a lot of this.
>>
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>>151418627
>theres no carrying on WoWs
t.Shitter

keep living in denial and enjoy your 50% winrate :^)
>>
>love WT planes compared to WoWP
>love WT tanks compared to WoT
>WT shi- boats goes full retarded

Looks like I'm going to bite the bullet and just grind out WoWS
>>
>>151418823
>love WT tanks
How
>>
>>151418823
lol
>>
>>151418823
>love WT tanks compared to WoT
Anon how could you not love PT Boats, seeing as you love to play with shit.
>>
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>>151418823
Welcome and enjoy your stay. Don't forget to join the /vg/ channel to ask for divisions or general advice.

Also, german BB's soon.
>>
>>151419003
Will German BBs be fun?

Everyone's focused on the T10 being shit, but there's been no drama about the rest of the line aside from Gneisenau.
>>
>>151418823
Is that you Mio?
>>
>>151418884
The DM, light tanks actually can carry teams, can grind with fav tank instead of forced grinding through shit tanks, and desu the rewards in WT are pretty huge compared to WoT in my experience.

I just enjoy WT tanks a lot better, i'm sorry anon.

>>151418932
>WoT
>not shit

it's okay if you invested a lot of time into it and think that way. I understand anon. WT can be quite a shocker for people who are used to fixed damage and watching hp bars slowly go down with their max dps races
>>
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Oh no....
>>
>>151419172
gneisenau the t3 and bayern will probably be the only decent ones. maybe bisco. everything else will be the worst at tier and that which is good will be midling at best. shoulda gone royal navy desu
>>
>>151419323
>the rewards in WT are pretty huge compared to WoT in my experience.
Jesus christ how deluded are you
That being said, it is possible to carry with light tanks in WoT.
>>
>>151419172
Nobody really knows. They'll most likely be playable for the most part.
>>
The Bismark gets 10.5km secondaries when upgraded.
>>
>>151419483
>Jesus christ how deluded are you
Considering I played both games and I see a huge difference, I don't think so at all.

Also being on a losing team in WoT meant you got shit while in WT you can still get top RP.

>That being said, it is possible to carry with light tanks in WoT.
Once again I found the experience in WoT to be absolutely downright awful compared to WT. I'm actually having fun in light claps in WT whereas WoT light tanks felt like an absolute drag of depression. Maybe it was just the German lights I had, idk.

I understand we're different people with different likes, can you just get over it please.
>>
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>>151383692

We know you guys wanted to fight on the land, in the air, and on the sea!

Patrol Boats are fun and fast and BBs, Cruisers and anything you actually expected would be slow and boring shhhh we know better than you we are Russian

HAHAHAHAHAHAHAHAHAHAHAH
>>
>>151418823
>love WT planes compared to WoWP
>love WT tanks compared to WoT

You have shit taste. Warthunder planes have gone downhill since Gaijin got new management a few years back and tanks was never good. Warplanes has a better selection of planes and doesn't have retarded shit like 'tail damage' and bombers who snipe you from 2km or end the game in 5 minutes.
>>
>>151419771
>german lights
I see your problem.

Either way, i have put a ton of time into both games, and the way i see it that both games have their problems, but WT just has way more
>>
>>151419974
Now this is bait.
>>
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>>151418823
There are alternatives for bote games comrade. No need for it to be only PT Botes vs RNG-Botes

One such game had a patch today, 4th british line added. BattleCruisers.
It's like WoT, Battlestations, and Navyfield made a game together on steam.
>>
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GAIJIN FANBOYS GET OUT

FOR YEARS YOU HAVE INSULTED OUR GAMES AND NOW YOU WANT TO PLAY WITH US? FUCK OFF AND GO BACK TO YOUR PT BOAT SIMULATOR YOU FUCKING FAGGOTS.

GET OUT
>GET OUT
GET OUT
>GET OUT
GET OUT
>GET OUT
>>
>>151420183
>>151419974

GR8 B8 M8 I R8 8/8
>>
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>>151420535
Fuck off to /sog/ any time you little cuck.
>>
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>>151419974
I alpha tested the shit, I knew it was going downhill the second they removed limited ammo
>>
>>151419974

Everything in WT is going downhill but planes are still okay.

Tanks were good in early beta, now they are shit. I'm actually considering reinstalling WoT because of how shit WT tanks got.
>>
Are we being invaded?
>>
>>151421610
just another exodus from /wtg/
>>
>>151421610
We need a wall tbqh
>>
>>151420762
I thought this place loved NTR

and besides, no reason to not enjoy any game with botes.
>>
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>>151422010
We love [NTR]. But chink shills can fuck off

>and besides, no reason to not enjoy any game with botes.
Well, lets take a look at the alternatives:
-SO: Chinese R/C cars re-skinned as PS1-era botes
-WT: Muh realist PT B O T E S laughingdragons.jpg
-Naval Action: Seemed decent last time I saw it, but I also heard they've had a lot of problems in the alpha. I think the open world wasn't as fun as expected, and big ships (as expected) make smaller ships pointless. And they're sailbotes, which I'm not interested in anyway.

So yeah, you're left with only WoWS. For all its faults, WoWS is pretty fun.
>>
>>151419172

STAnon here: 1 sentence reviews for tier 3-8.

Nassau: Somewhere between the other two Tier III BB's, with better guns and a bit faster and basically plays like a slightly improved Kawachi.

Kaiser: Worse than its at tier competition and maybe it was just me but it felt like it caught fire much more often and I don't think it will be popular.

König: Guns were a little less accurate then I felt they should be, but it was by far my favorite Tier V as soon as I touched it. It handles the way you would WANT a brawler to handle.

Bayern: The rumors are true, it plays more or less the same as the Warspite, not quite as tight turning, but very, very similar feel.

Gneisenau: I felt it was noticeably better than the Scharn (which is rare for a more or less exact copy-back of prem) and feels more or less immortal, I never got citadeled once in it so it play it like a lower tier Tirpitz thats a wee bit more maneuverable.

Bismarck: Tirpitz with better guns, not much else to say.
>>
D U N K E R Q U E
W H E N
>>
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>>151423473
Bad chain
>>
>>151423398
so what about the 9 and 10. are they as bad as they are memed to be?
>>
>>151423398
>Gneisenau: I felt it was noticeably better than the Scharn (which is rare for a more or less exact copy-back of prem) and feels more or less immortal, I never got citadeled once in it so it play it like a lower tier Tirpitz thats a wee bit more maneuverable.

>Noticeably better than Scharn
>With like 130k less DPM

Nani!?
>>
>>151423664
I watched Flamu's video of the Scharn. The penetration is abysmal.
>>
>not just playing Scharn as a giant cruiser

Did anyone actually expect those 11" guns to perform well? What's the normalization on those things, anyway?
>>
>>151423924
Of what, BB's? As long as it can meme on cruisers.
>>
>>151423664
makes sense to an extent. it's faster and has the ability to pen t6 BB's only thing is worse secondaries probably
>>
>>151423473
frick off trihax
>>
>>151423664
This
>>151423924

The Scharn is gona disappoint, alot. Don't buy it at launch, wait for a sale and for some video reviews cause most players wont like it. Its a hyper brawler cause the guns are pretty inaccurate the penetration is really awful at range. Its really fast and I genuinely want to see if a Yamato can penetrate it cause nothing was able to when I tried it. The Gne is much better because the guns, which are the primary failing point of the Scharn, are noticeably better. Yes they fire slower, but at least you can hit things and more importantly, damage them.

>>151423581

The whole point was no one does the lower just the higher but same treatment:

9: Better than the Iowa, although handles more like a tube and will probably rise to top position IMO over the Izu and Iowa.

10: Ehh, the bigger guns help but I don't like the layout and while I didnt feel vulnerable to the Yamato I didnt feel like I could do much against her either. And she is a HUGE torp target and even forgetting the normal ST issues of being the #1 target instantly no matter what that always happens, I felt I was taking Torp hits far more often and they seemed to do much more damage. Whereas in the Yam I can take like dozens, this thing felt like it couldnt take many at all.
>>
>>151424150
Expect to bounce shells on angled cruisers.
>>
>>151424725
Are the Gneisenau guns accurate? Warspite accurate? What's their reload, 30 seconds?
>>
>>151424834
>playing like a cruiser
>shooting AP at angled cruisers
"no"

I just wanna sail around and be the Big Bro to all my little cruiser buddies. :3
>>
>>151424150

It feels worse than Stock New York. Take that for whatever you will. Another fair comparison was the pre-buffs Colorado.
>>
>>151424939

It was less than 30, I don't remember by how much, I think 27 but dont quote me on that. I would say commiserate to the current Colorado. Accurate enough to get the job done.
>>
>>151419339
>not posting screenies of his sperging

rude
>>
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>>151418000
>comment on the TDS of British BBs
I know that the underwater protection of the pre-WW1 designs can generally be summed up as 'lacking'.
It was little more than the double bottom of the ship essentially stretching up the side to meet the lower end of the armor belt, and inboard of that were coal bunkers. Those bunkers obviously needed openings inboard to shovel the coal into hte boilers.

This turned out to be a bit bad: A single torpedo or mine hit could sink the ship. This is what happened to HMS Audacious.

Since there was pretty much nothing they coud do to change the internal structure of the ship, they came up with the anti-torpedo blister, adding space on the outside of the hull. This was added to pretty much all dreadnoughts and superdreadnoughts in the intert-war refits.
Pic related, it shows how they added onew more lateral bulkhead, and the blisters.

Another British idea was to use 'filling', as it was labeled on the pic I used above. As mentioned, this turned out to be a bad idea, doubly so because the Brits decided to use wood pulp (other manifestations of this idea used hollow pipes, enclosed at both ends) for some reason, which didn't keep water out, but in fact became waterlgged and started to rot.

>>151418071
In Iowa's defense, those are the rear magazines, their protection is the same as that of the boiler and machinery spaces.
>>
>>151425010
>comparing 11" guns to 14" and 16" guns
The better comparison would be to Wyoming's penetration.
>>
>>151418076
If it helps your dilemma, Atago is one of the few premium I've bought, but she was definitely worth the investment 100%
>>
>>151425759

I was talking about accuracy, accuracy only. The hit ratios to shots fired and where the shots go felt like the stock NY or the old Colorado. Power wise, penetration that is, is closer to a Hipper in all honestly. Pretty good but not gona do much against a battleship baring point blank.
>>
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>>151424725
>the guns are pretty inaccurate
>>
>>151426112

Look Im being honest, dont buy it initially. Wait, watch some videos and make a decision then. Also if enough people complain which I *know* they are gona, they may give them a slight buff. I personally thing the best way to handle it, and recommended as such, was reduce the max range of the guns to 16.5-17km. The reason is to make it clear right away that sniping doesnt work and discourage the playstyle from the word go.
>>
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>"Our internal testing showed that battles with large battleships would be too long and boring, or required design changes that made ships entirely unrealistic. For this reason, we are focusing on fast attack-based craft"
>>
>>151426431
Are there ptbortes in wowarbotes? No. Checkmate :^)
>>
>>151426373
I was afraid they'd overnerf her.
>>
>>151426750

I think its cause of her armor. She really plays like an immortal. Go ahead and go broadside to an NC to try it, you really cant be penetrated, just damaging hits. I see two main complaints in the future: the bad guns, and how often youre on fire since thats really the only way to deal with it.
>>
>kancolle event with bongers tomorrow
>nu-males sky available to steal tomorrow
>wows has NOTHING till the 31st
what should I do /wowsg/
>>
>>151427425
Kill yourself.
>>
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>>
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>>151427708
ftfy
>>
>>151427708
What does he mean by this?
>>
>>151427836
>dumbCAnts actually believe this
>>
>>151424997
it has terrible he, low fire chances as well.

it's real bad. 280mm shouldn't have such poor pen.
>>
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>>151425713
MOAR useless information inbound:

After WW1 came the treaties, and the Nelsons.
They had this.

This TDS has been criticized a lot because it might cause a torpedo explosion to be channeled directly onto and potentially behind the main armor belt (which could then result in flooding over the upper end of teh TDS), and further down there is a 'bend' in one of the bulkheads, which is always a potential weakspot.
>>
>>151428504
Yes, it should.
>>
>>151428537
>nelsonfag shitposting strike inbound
>>
>>151423924
link pls
>>
>>151428537
Now talk about the Pugliese system.
>>
>>151428537
>been criticized a lot
The nelsons were criticized for anything and everything desu. People even when so far as blatantly making shit i=up like the deck bowing in when they fired. The nelsons were literally the f35 of their day as the first treaty BB's and just about everyone took a shot at them as it was the in thing to do. Meanwhile irl durring the war they did fine. shot accurate at bismark and sunk her, and took torps and sailed home just fine.
>>
>>151429252
>shot accurate at bismark and sunk her

thats not a swordfish
>>
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>>151429346
>1 sword fish
how will other naval air arms ever compete?
>>
>>151429252
What did nelsonfag mean by the F-35 comparison?
>>
>>151429493
>1

TWO actually
>>
>>151429252
The only torpedo it ever took was outside of the TDS.

The system used on Nelson had a very real flaw present and recognized in other ships using the same designs.
>>
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>>151430115
This sick sonovabitch just slapped your shipslut on the ass. What do you you do?
>>
>>151428802
Open wide
https://youtu.be/j2Phm7M91Jc
>>
>>151428583
so why buy a scharnhost over grinding gneisau?

it won't even get balans)))) and if CVs get a buff it's a favored target since it can't be citpenned like gneisau
>>
>>151430335
fuck off flamu
>>
>>151430337
t7 is the funnest tier and it makes credits and isn't a shitty american prem
>>
>>151430335
>SCHARNHORST T7 BATTLECRUISER
>BATTLECRUISER
>Has the armor of a BB with sub BB gun caliber

Literally the opposite of a battleruser
>>
>>151429493
> At least some of the Swordfish flew so low that most of Bismarck's flak weapons could not depress enough to hit them
AH
>>
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>>151428768
Hey, I did not point out that her superstructure ended up looking a bit unfortunate.
But I don't have to, everyone can see that.

>>151428537
Note that this setup is effectively a slightly slimmed-down version of the plans for G3 and N3.

ANYWAY.
Pic related is what the KGVs had.

It seems like the British designers got a glimps at what the US had been doing, because this looks a lot like what the US built into the 'standard' BBs.
It is what everyone at that point understood, several lateral builkeads with alteranting void and fluid spaces, and a pait of builkheads inboard to stop splinters and limit flooding.

Vanguard had something rather similar.

>>151429252
I was not talking about the ship in general, but the specifics of the TDS. (well, and the rmor)
The concern about the bend in the bulkhead, and the possibility that a torpedo explosion could somehow dislodge the armor plates is not baseless.
The former was shown beyond doubt by the 'Pugliese' TDS, which failed due to precisely such a bend (though the Italians managed to make everything even worse in literally every way), the latter was shown to be dangerous in torpedo hits to German ships in WW1 and US hips in WW2, where teh rigidity of teh actual armor plate caused it to push back the supporting structures behind it.

The latter part was not a terrible danger by itself, it generally caused light flooding over several compartments. But in combination with a further 'deep' penetration, it could become dangerous.
>>
>>151430693
What is it then?
>>
>>151430829
>teh
never (you) me again you autistic manchild
>>
>>151431000
based mako
>>
>>151430829
>Vanguard had something rather similar.
Vanguard was a speed built lion hull. The lions were just kgv hulls built for 16in guns.
>>
>>151430463
all of that tells me to grind gneisau and keep my monies

I wanna believe in hatehost :^(
>>
Uh.
>>
>>151432196
Indians will defend this
>>
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>>151431000
Whatchu gonna do fagtron, shitpost at me?

>>151430829
>Pugliese bent builkheads
To illustrate the point, see how the bulkeads curve along with the tubular core of the TDS.

Now, the real problem here was the way the shockwave would travel around the core, bypassing it completely and end up hitting the bulkhead with nearly undiminished force.
However, the shape of this bulkhead made this far worse, because the curve made it more likely to rupture inwards.

>>151431357
I didn't know that.
>>
>>151430463
>t7 is the funnest tier
Particularly as it gets great MM. There seems to be many more TX matches than T8 and T9, so T7s are rarely uptiered. I wish I had known this before I sold my Pepsicola.
>>
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Why the fuck does wargamings shit ass launchers take decades to update
>>
>>151432870
is this why people dislike mogamin?

t8 gets bad mm t9 is a trap for premium and t10 is the saving grace with no poor mm but only other t10s around

well it still isn't a reason to buy hatehost over gnasal
>>
>>151433278
>t10 is the saving grace
>>
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>>151390765
>>
>>151433278

I'm slowly starting to regret getting Takao despite loving the ship just because of MM.
>>
>>151433278
>t10 is the saving grace

This is probably the first time I ever heard that.
>>
>>151433278
Tier 8 got better matchmaking now that tier 6s can't fight tier 4s. I'm ending up top tier a lot more often.
>>
>>151433278
Everything between T5 and T8 is good and fun.
T9 is bad, with the exception of a few outliers (Iowa, fletcher, udaloi. Maybe Ibuki).
T10 is actually awful, because the gameplay slows down because everybody gets massive increases in range and damage, but no such increases for armor and mobility. So people stay at range for longer, making for boring matches.
>>
>>151435297
>Iowa, fletcher, udaloi. Maybe Ibuki
I'd add Roon.

Also, Kagero is not actually bad, just bland.
>>
>>151435297
T5 gets shitty MM though.
>>
>>151436275
T5 and T6. Not to mention T8 having to deal with TX. T7 is the only truly comfy tier left.
>>
>>151436275
I don't feel this is true now that CVs are shit. I can take not-gongo to any match and have my way, same with furrytacos now that the turrets got fixed.
>>
>>151423398

The Bismarck doesn't have torpedoes.

That's a big difference.
>>
>>151438470
seems it will as a hull upgrade
>>
>>151438894
Nope.
>>
>>151438894
Eh? See >>151387486
>>
>>151438470
Bisko gets base range 7km secondaries
>>
>>151439229
>>151439219
well thats sad then.
>>
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Hey guys! I'm a /wtg/ general regular but the ships announcement has got me feeling beat. Made this video though:

https://www.youtube.com/watch?v=Pr-EdRnATZQ

Is wows any good? Thinking of getting into it.
>>
>>151439515
>Is wows any good?
no
>>
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>/wtg/ rapefugees will now post here
>Their dreams of ships sailed to them on tiny PT boats and went NOOT NOOT
I guess they can stay, this general needs the life anyway.
>>
>>151439515
wows is shit and we all hate each other
leave now
>>
/wtg/ is literally anumati incarnated into a general

hope you're all ready
>>
>>151439665
I was playing WoWS before this announcement, now I'm afraid people are going to recognise my username from wtg.
>>
>>151439515
we are out of napkins, realism was also shot and needs a wheelchair to go around. don't worry we can always take more shitposters, we have been doing that ever since nf2 turned to be Android level of quality and development
>>
>>151439750
All the bad posters have developed their own personalities on the TS and will stick to that crowd on WT. The memeing shitters will ride the game until it dies. Post quality here should go unaffected.
>>
>>151439515

>Junko has made her way onto /wowsg/.

Abandon thread. She's going down boys!
>>
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>It's another "Guys focus on [two caps]" but you're the only one to actually enter a cap in the entire duration of the match episode
>>
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>>151440415

https://www.youtube.com/watch?v=C7Ufe0jF-AE
We've survived worse.
>>
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>>151441028
>mfw I'm a shitter with a 70% wr because I do cap
>>
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Why she's so beautiful /wowsg/?
>>
>>151441857
Ibuki is cuter
>>
>>151441857
she isnt cause proper anti aliasing has yet to be implemented
>>
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>>151441857
>vomit camo Mogami
>beautiful
"no"
>>
>>151441857
She would be more beautiful if you took that dogshit and canceraids jap vomit camo off tbqh
>>
>>151442173
>>151442178
vomit mind
>>
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>>151441857

Fuck the haters, that is one cute warship.
>>
>>151432436
Correct me if I'm wrong, but what I seem to be taking from this is that practically everyone except Germany had no idea what they were doing with their TDS, and the Germans only had half an idea.
>>
>>151383692
>ivan but motherland is of not have real battleships
>is of no problem tovarish ))))))
>>
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>convinced myself to buy hatehost
>plan to save the monies for it
>remember premium camo for gnasal
I'm certain this much doubt is unhealthy for me
>>
>>151407491
>Proofs ?
Not for you, because you would just keep dragging those goalposts around.
>>
>>151442708
the fuck is hatehost
>>
>>151446668
Scharnhorst, people hate it because they can't pen angled cruisers.
>>
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>All this scharn hate

I'm still gonna buy her and love her and play with her daily
>>
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>Remaining players throw away ship lead
>It all comes down to our unscratched chinese cartoon Kongo to cap C
>In explicably reduces speed and adjusts course
>Everyone in chat telling him what we need to win
>Stops right outside the cap circle, broadside on to distant BB
>"I need to aim…"
>>
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>3-man NC div
>>
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>>151442447
Not quite.
The Germans went along a train of thought that was 'it is bad if our ships sink, so we better make REALLY fucking sure our ships do not sink from one stupid hole, and while we're at it let's make sure that even several holes do not make them sink because when it comes to this whole battle and war thing, holes in ships might be what the other side wants to do'

A part of that focus on how to survive torpedoes comes (ironically, in hindsight) from the idea that they'd have to fight France, and France's 'jeune école' of naval thinking emphasized the torpedo's deadliness (which, with equal hindsight, was about the only thing they got right)

The US got the memo, too.
And did some real testing and a LOT of thinking on the subject, and produced a really good TDS.

See the pic for a rough idea.
It consisted of five lateral voids, of which the central three were kept filled with fuel oil or water.

The US kept using this basic setup, but in general there was a tendency to reduce the TDS in width or number of voids when they ran out of 'more important' things to reduce in weight or size to meet the treaty tonnage limit.

Which meant that the North Carolinas, South Dakotas and Iowas were probably not better protected against underwater hits than the ships built before 1920.

The tl;dr of all this is that underwater hits are a bitch, and just about the only thing you cna do is compartmentalize laterally and longitudinally, and hope the other side doesn't get any crazy ideas like 'let's make a big, fast torpedo and combine it with an actually functional magnetic pistol and something that makes it head towads propeller noise'
Jokes on them, everyone had that idea it just took until after WW2 to get it to work.
>>
>>151450349
Reminder that of the class iowa herself had the worst tps due to her B hull only being 5/8" thick vs the 3/4" of the later.

Good thing the Iowas never saw combat else they would have gotten riggidy rekt with all dem ugly edge problems to go with it
>>
>that feel when you make your own tendies
>>
Any idea how much money WG will want for the German tier 7 premium BB?
>>
>>151452189
Between 25-35 shekels is my bet.
>>
>>151452189
60
>>
>>151452189
Price was listed at 9500 doubloons in the leaks and in the client.

Expect 40-45 dollaridoos.
>>
>>151452189
45$ minimum, likely higher
>>
>>151452278
Isn't Warcuck already around 30 dollarydoos?
>>
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>>151452189

70 dollars. Package only with 30 of each flag type and 3 days of premium.
>>
>>151452189
9500 doubloons
>>
>>151452490
>>151452586
>9500 doubloons
>Possibly only sold in an overpriced bundle with useless shit

Thanks. I guess I'll pass in that case. 9500 is ridiculous for a tier 7 ship.
>>
>>151452570
Tirpitz alone is in the 40s, so maybe 35 then?
>>
1. My question concerns the latest collection of data regarding spotting and tanking. More particularly tanking. Is it possible, technically speaking, to monitor conditions where a player is tanking? In other words, do evading volleys at the border of the map and maneuvering between four battleships have different weights that come into the calculation of tanking? If so, will they be rewarded differently?

A. At the moment, it is not possible, but, according to our data, players who are more active during battles receive more tanking rewards. If, in the future, we see an urgent need to do so, we will add logging conditions.

2. It’s no secret that a large part of the community is waiting for clans (in one form or another).

We know that it’s being worked on, etc., etc. and that it will be released someday.

So I wanted to know what department is assigned to this work and what parallel work (maybe more important tasks than clan functionality) they are assigned to?

A. It is in the hands of the team that is in charge of what we call the metagame (economy, ranked battles, team battles, etc.), together with colleagues from Minsk who are working on clans and the global map in general. We plan to present their work to the players before the end of the year. We will try really hard to.

3. Where is the long-due armour visualisation feature?

A. It is nearly ready. We will make some final changes and will try to release it in one of the next few updates. If you recall, we promised we would release it in 2016. There is still time until then.
>>
>>151450349
Japan ws simply copying British ideas before WW1, which meant that the Kongos, Fusos and Ises were shit out of luck in the underwater protection department, and the bulges they got only moved them into 'marginal' territory.
The IJN managed to almost get things right by the time they built Nagato, though.
And if they'd gone and and built the Tosas and Kiis, those things would've actually been pretty well protected, too.

And Italy. . .well, Italy fucked itself over with the Pugliese system. There have been arguments about this over the years that this or that change to the system could maybe make it work, (stronger joing, bigger hollow drum, thinner walled hollow drum, etc.) but the simple fact remains that for the same mass and space you could use something more conventional and it WOULD work.

>>151451580
When it comes to TDS, nothing on the world in 1941 or 1942 could have stopped a Type 93 hit.

If it had ever come to the projected 'Night Battle - Cruiser Battle - Decisive Battle' the IJN had developed and built their crusiers for, those torps would have rekt whatever they hit.
BBs would not be sunk outright, probably, but still, those torps were on a whole new level.
>>
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>>151453061

4. Not so long ago, you explained that developers are happy with how fire mechanics are working. One of the arguments presented was that cruisers need to have a chance against battleships. I concur but my question is not about that.

If we take into account the fact that cruisers need to have a fighting chance against battleships, then what about battleships who get burnt to the ground by invis-fire?

If you want, we can discount firing from smoke. Even then, what can a battleship player do when a cruiser fires on him from stealth? Since he cannot catch him, he doesn’t stand a chance.

A. The situation you described is indeed possible, especially in 1v1 duels. On the other hand, a battleship can also remove more than half the HP’s of a cruiser in one salvo.

Currently, we do not think invis-fire is harmful since it requires a very specific build (which makes the ship weaker in other areas) and cannot be used very often in battle when there are many players.

Regarding fires mechanics, since you asked, I will answer the question in details; I know there are many players interested in this matter that believe fires are more deadly than what they actually are. This is often the case with battleships captains. As an example, let us take tier 8-10 battleships, since it is a widely discussed topic.
>>
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>>151453061
>>151453293

1. Battleships popularity in general

The statistics regarding the RU-cluster from January to July show that battleships popularity is stable and even slightly increased. If we take all standard battles played on the cluster during that period, battleships representation increased from 32.9 to 35.1%. Thus, they make up slightly more than a third of all ships. There is no reason not to expect a slight increase in popularity with the release of the German battleships, or, more accurately, there is no reason to expect a decrease at least.

2. Battleship damage distribution (damage received)

During the last 30 days, battleships largest source of damage received comes from AP shells (42% – 45.6%), torpedoes plus flooding (19.9% – 20.2%). HE shells account for 16.8% – 17.8% and fires, 14.5% – 17.6%. Also remember that citadel damage can be healed by 10% (that is of course damage from AP shells and torpedoes direct damage), damage to the superstructure, stern and bow by 50% (here we can also add damage from HE shells and bombs), and damage from fires and flooding can be fully healed. That is why a badly damaged battleship can withdraw from battle to heal up and come with as much as half of his HP back.
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>>151453240
Whoops, forgot the pic.
Delicious Nagato insides.
>>
>>151453240
The Kongou was battlecruiser sold to the Japanese, when WWII was around the corner, they armoured them up and turned them into fast battleships, though the armour does not compare to the gun tubs that the US had during that time.
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Can Anus stop shitposting please.
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>>151453061
>>151453293
>>151453507

3. Combat effectiveness

Regarding the potential for dealing damage, battleships do not disappoint, combining the roles of damage dealers and tanks. Their concurrents are carriers and in about every category, there is a tough fight going on between these two classes regarding who is the best.

Destroyers and cruisers, which, according to some players, burn the poor battleships and flood them under waves of torpedoes cannot even dream of dealing that much damage. Moreover, according to those same players, battleships are easy food for these classes since they have a lot of HP on which to feed.

Regarding winrate, battleships are about the same as other classes.

Their AA is normal (only cruisers are above them because of their barrage ability).

Survivability (% of battles in which a ship has survived until the end) for battleships is considerably higher than for cruisers or destroyers.

4. A very brief summary

Battleships are played. Battleships survive. Battleships inflict damage. Battleships are a good and useful class. If we were to buff them, by increasing their survivability (especially against fires and HE shells), they would be overpowered. Our game would become World of Battleships. And that is bad. 35.1% popularity, we can live with that. But it is bordering on being too much.

So, if we were to follow players’ suggestions, we would have to nerf them in another way. If they had a better survivability, we would have to nerf their damage for example, and according to our experience, such change would not be well received by players.

That is why we do not plan to make any considerable changes to battleship balance or to fire mechanics.
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>>151453507
>and fires, 14.5% – 17.6%
See? Fires aren't OP.
>>
>>151453713
>>151453507
>WG isn't buffing BBs

holy shit a sensible choice?

from wg?

what the fuck is this?
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>>151453061
>>151453240
>>151453293
>>151453507
>>151453713

5. I once asked if you thought that Moskva was performing too well. You said no.

I also asked the same question about Khabarovsk.

So, here’s my question. You plan to nerf Zao, but you don’t see any problems with the overperforming Moskva.

Even Yamato cannot pen its bow.

Please tell me, is it a coincidence that a nation with such a mediocre fleet, of which half the branch is paper ships perform so well?

A. Cruiser Moskva and destroyer Khabarovsk have one characteristic in common: they are nearly ideal to fight against their pairs. On the other hand, they also share a common disadvantage: a high detection range. It is easier to avoid 1v1 duel with them than it is with other ships. And firing on them is the same as with other ships. Moskva is easily (and more importantly, more constantly) damaged by battleships and Khabarovsk, by cruisers.

We can say that these ships have a very distinctive role and a very distinctive disadvantage. They are bullies, who can give their pairs hell but who can be easily taken down by the “adults” (by the class above).

In the current gameplay, we do not see the necessity to nerf their characteristics. Improve their concurrents, that is entirely possible.

Source contains the charts for question 5.
http://www.himmelsdorf.com/world-of-warships-russian-qa-100816/
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>>151453240
Or in the case of the iowa it wouldn't have stopped anything with a warhead over 300kg.

Which means that the bulge busting versions of the late type 91's at 410kg's of explosive woulda done it easy. or the regular type 95's at 405kg's out of any ijn sub.

Hell even the type 97's out of midget subs would have beaten the iowas bulge.
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>>151454029
NOT OP))))))))))))))
JUST IDEAL TO OUTPERFORM ALL THEIR CONTEMPORARIES )))))))))))))))
>>
>>151454031
To be fair, no TDS in the world would have resisted any form of the Type 93 or its modifications.

when it comes down to it, the United States still had top class torpedo defense systems compared to the rest of the world, its just that torpedoes had completely outstripped any sort of defensive measure against them.

Nobody would have fared any better against a Type 93, or even the smaller Mark 15 torpedoes being used by the US. The TDS would have needed to be nearly the entire width of the ship deep.
>>
SUMMONING CHAIN_CHOMP
>>
>>151456039
I'm with my senpai tonight
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>>151455706
Thing is the iowa was designed and built in the 40's 100% aware of the long lances existence and that even the 6th year types out of ijn subs were over 700lbs already in the 30's. yet they built a bulge that could only resist very light weight aerial torpedos and touted it as great.

But when you take something like the nelsons designed in the 20's and look at what they were up against in theory. they had fantastic defense for their time of construction. while iowa's was mediocre in comparison.
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>>151456039
o-ok

Have fun
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>>151456331
>try to call my family "senpai"
>filters to senpai

Mistakes were made.
>>
How am I supposed to enjoy this game without PT boats?

I am abandoning WoWS for the superior slav game without any bias where I'll be able to play actual botes as soon as possible.

Can people be actually retarded enough to think gaijing won't fuck this up like GF and everything they did to war thunder over the past 3 years?
>>
>>151456536
seems like they're still being made
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>>151456536
we know what you meant fampie. enjoy your night together. be safe.
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>>151456536
>try to call my family "senpai"
IT KEEPS HAPPENING
>>
>>151456364
Here's the thing though:

Fucking nobody actually had a better torpedo defense system. Everybody knew torpedoes were getting bigger and more powerful, but unless you want your ship to be 150 feet wide with 15 foot deep bulges, you are not going to defeat a modern torpedo, period.

You want actual failures of TDS design in modern fast battleships?

Look at the KGV's. Look at Scharnhorsts. Look at the Dunkerques, the Littorios, the Richelieus or the Yamatos. Not a single one of them was actually any better protected against torpedo strikes than a North Carolina, South Dakota or an Iowa.

Nelson would fare no better when struck by a Type 93 than an Iowa would.
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>>151456364
>Thing is the iowa was designed and built in the 40's 100% aware of the long lances existence

Eh, not really. We didn't know about them until well into 1943. Most of our captains that were in a ship hit by them though they had struck a mine or something.
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>>151454029
SEE COMRADE
IS NOT OVERPORED
IS JUST BETTER AT FIGHTING EVERYONE )))))))))))))))))))))
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>>151457581
yea but here's the thing. every ship in that list you gave off. was hit by torpedoes at some point. except for the usn ones.

We have no idea how they would have fared under combat conditions because simply the usn was far to afraid of damaging their reputation by putting them close to the fight.
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>>151458143
So arguing that the usn had "the best tps around" is ludicrous when they were never battle tested and the criticism of their design still stands.
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>>151457581
I've heard that Richelieu actually really good TPS, but I've never looked at the design myself who I honestly can't say if it's good.
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>>151458462
the dunkerque was hit with a 1400kg blast from a ship full of depthcharges when the bongs tried to torp her. Although her magazines had been intententionaly flooded and she survived
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>>151458143
>We have no idea how they would have fared under combat conditions because simply the usn was far to afraid of damaging their reputation by putting them close to the fight.

There was a grand total of one single instance after the Iowas were commissioned where they could have potentially fought torpedo armed enemy ships, and that was after the battle off Samar.

North Carolina was hit by a torpedo that completely outmatched its TDS rating, yet it failed to do significant damage despite striking the weakest portion of the TDS. All it did was cause a small flash, which didn't actually do anything.

The only other case would have been during the second naval battle of Guadalcanal with Washington and South Dakota, but all of the Japanese torpedoes missed or exploded prematurely.
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>>151458143
C A R R I E R
E S C O R T
>>
>>151459120
Washington was hit by a torpedo, don't know why I put North Carolina.

>>151459050
Dunkerque sank because of the flooding caused by the huge hole ripped in her side, I wouldn't really count that as a success. Nothing could have really withstood that blast.
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>>151459050
>>151458462
LEWD
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>>151459579
she sank in really shallow water desu and she was already beached when she was hit as far as I know. the loss of buoyancy was mostly because of her magazines being flooded along with the hull breach. She was re floated relatively easily and repaired. then scuttled later on.
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>>151460481
should add she was scuttled to prevent capture. everything about her was fien she had already been to dry dock and fully done up
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>>151459120
>There was a grand total of one single instance after the Iowas were commissioned where they could have potentially fought torpedo armed enemy ships, and that was after the battle off Samar.

Possibly false, the battle off of Truk in early 44 with Katori, Maikaze, Nowaki and other ships I can't remember could have been another instance.
Katori could not mount the Type 93 (lol training cruiser), but the two DDs could. In any case, neither of the DDs hit Iowa or New Jersey with torpedoes (if they even tried to launch them).

It's a minor thing I know.
>>
>>151458327
And arguing that its the worst thing since testicular cancer is equally retarded. It works both ways.

What we do know is that the North Carolina class has a very good torpedo defense system. The Navy de-rated the Iowa and South Dakotas class TDS from 317kg to 300kg, which was the design resistance of the North Carolina class.

If the TDS on the Iowa and South Dakota class was at least nearly as effective as the North Carolinas after the down-rating, then you are still left with a rather good TDS when compared to its competitors.
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issm is that you?
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>>151457581
>You want actual failures of TDS design in modern fast battleships?
>Look at the KGV's.
>Look at the Dunkerques, the Richelieus
You're being unfair here, these ships hada TDS' that was on par with what the US designed, and you could argue that they were better protected then the North Carolinas.

PoW got rekt by a hit near a shaft, and there is practically nothing you can do to prevent that.

>Look at Scharnhorsts
Design-wise, Scharnhorst really is a Special Case.
When they started, it was an improved Deutschland-class panzerschiff.
Then they stopped that becasue Hitler wanted a real battleship, but made them use 11" guns to not upset the British.
But said to make it so that we can go to 15" guns later.
Also, it had to start building right the fuck now.
And this was with a design team that did not exist, except for a bunch of veterans who'd essentially been doing other things for twetny years, and a bunch of officers with A METRIC SHIT TON of cool new ideas to inflict upon this design.

All this resulted in a shipthat was a freak. Extremely conservative, almost antiquated in some regards, (armor setup, machinery placement and TDS were straight from the archives) but with very modern construction methods, and lots of highly experimental gadgets added up top.

To a somewhat lesser degree, this is still true for the Bismarcks. Here, they realized they had a bunch of problems, but started building before they could really fix them.
from a TDS point of view, though, the setup was actually OK.
>the Littorios
Welp. Yeah, no argument there. that is the only design I'd call outright failed.

>or the Yamatos
I really can't say how the IJN managed to fuck up the way they did here.
They had to know what kind of terrible threat actually modern torpedoes would be.

And they, if anyone, had the chance to actually test the TDS before starting construction.


On the other hand, the number of torpedoes they did ultimately take would have sunk any other BB.
>>
>>151461216
problem is is that the hit on NC was forward of her tps. same as the hit on the nelson. damage to areas of the ship that are unimportant generaly are well... unimportant especially if their bow ward.
>>
>>151461951
>nelson
>unimportant
>bow
In the oil tankers' case there is that whole bit about being uanble to stay afloat when the unarmored part was flooded, which is one of those details the Brits like to downplay.
>>
>>151461951
The hit on NC was directly abreast her forward magazines, at the thinnest part of the entire TDS, but it still struck the TDS. Nelsons torpedo struck entirely outside of the TDS, and it was a much smaller torpedo to boot.

>>151461756
>You're being unfair here, these ships hada TDS' that was on par with what the US designed, and you could argue that they were better protected then the North Carolinas.

The thing is, Richies TDS was compromised because the French decided to be retarded all of the sudden, and make a full 1/3rd of the TDS depth full of "water excluding materials", which ended up doing fuck all to stop a torpedo in reality.

The Dunkerques system was simply too shallow, although this is acceptable considering their size and design purpose.
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>>151462708
well uh that sounds completely untrue my friend because nelson was hit by a pasta aerial torpedo and her torpedo room flooded and the captain messaged the rodney laughing about it asking for some bread for the fish he received and then she sails home and gets repaired. get educated better please.
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>>151462975
Yea gonna need a really solid source on that. everything I've ever read listed the torp that struck NC as just forward of the tps.
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>>151461756
Prince of Wales also took a torpedo abreast one of her magazines (which have an additional layer of void protection against torpedoes built into them). Despite the torpedo only having a 204kg warhead, the TDS failed completely and the magazine flooded.
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>>151463286
How about the damage report?
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Should probably add to all this that nelsons torpedo bulge was one of a kind when she came out due to it being an internal bulge that didn't make her standard battleship slow. inb4 her designed speed was only 23knots. It was decent for the time, and Rodney even with crates full of refit equpment reported speeds of 25knots on her way to intercept bisco, despite her engine being 5 years overdue for an overhaul.
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Is the torpedo room the lewdest possible place on a battleship /wowsg/ ?
>>
>>151464053
Is it shitposting time already?
>>
>>151454029
>Zao

So the zao is getting nerfed? Thank christ.
>>
>>151464053
How exactly does this make the abovementined weaknesses in her TDS go away, and how does this stop her from sinking when her unprotected parts are flooded?
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>>151467139
It doesn't really.

To be fair, only the Americans ever managed to figure that one out.
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>>151467139
>and how does this stop her from sinking when her unprotected parts are flooded?
Interesting your still memeing this despie someone already btfo'ing you already a dozen posts earlier try again moron
>How exactly does this make the abovementined weaknesses in her TDS go away
I never said shit about her tds being good, just that it was the first of its kind. perhaps you should try reading comprehension classes retard
>>
>>151468273
calm down fellow nelson poster
>>
>PT botes
Suddenly, things don't seem all so bad by comparison.
>>
>>151469304
best part is they claim they can't make a russian line that has anything larger than dd's. WT is kill
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>Manage to snag one last kill on a butthurt AFK Mutsuki who didnt want to play with 7's at 00:00

Does it count as seal clubbing even if it was +2MM?
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>>151469419
DD's were the one thing they had.
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>>151470281
I know thats why they have to go with river boats n sheit. even better pt boats never ever one on one'd eachother ever
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>>151470534
>even better pt boats never ever one on one'd eachother ever
But anon, that's the beauty of videogames.
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>>151470140
Yes it does.

>Playing stat padding invisible low tier Jap DDs with god torps enabled
>>
>>151471242
hey do you know who I am kid. have you seen my stats. you are nothing to me kiddster. just another autispara who needs to neck himself. heh. come back when you have atleast a tier 8 kid heh.
>>
>>151472485
Easy now chain
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>>151470534
>April Fools/Thanksgiving event
>Literal Indians and Canoes, with the previous Age of Sail ships.
>>
>>151473417
Nah a paddle boat with a punt gun slapped on the front for battleships and everyone else gets a barrel, one oar and a six shooter.
>>
This thread is more dead than /wtg/ that means WT water forces is a success.
>>
>>151474463
You mean the guys who have so little to talk about they're doing US politics right now?
>>
https://www.youtube.com/watch?v=A5NRtzdM-Zk
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>>151475476
https://www.youtube.com/watch?v=MMPCa-DrfO8
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>haven't played in a few days
>get on
>first game
Yeah I'm gonna wait until they actually fucking release some content. This shit almost makes me want to play a fucking PT bote.
>>
>>151479064
https://www.youtube.com/watch?v=Pr-EdRnATZQ
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>>151479064
>sub 50% in Atago
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>>151479167
What were they thinking?
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>>151453713
>only cruisers are above them because of their barrage ability)

????
But nearly all cruisers don't have the barrage ability.
>>
>>151480679
Yeah if you're playing at T3.
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>>151441857
Because she doesn't have your terrible camo
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>>151481767
I still remember the days where the Mogami's barrel clipped into the turret.
>>
[quote]>WT warships announced[/quote]

Haha suck it WG fanboys, your shitty arcade game is gonna get REKT
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>>151482345
>PT botes
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>>151482345
>PT botes
>>
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>>151482345
Nice try comradinov, but you'll never truly please your ships with just a
>PT Boat
>>
>>151482706
Yeah cause your arcade battleship are not realistic, PT warships instead are very realistic and small ship gameplay is much more exciting.
Destroyers will be added anyway, suck it
>>
>>151482884
>tfw only 19 cm
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>>151482924
go back to you're cuckshed
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>>151482884
I would a Fubuki.
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>>151483167
Cuckshed? Haha idk what it means jokes on you, i'll watch this game faip when WT naval battles gets released!
>>
>>151482924
Keep telling yourself that maybe one day it'll be true.

PT BOATS, HAHAHAHAHAHAHAHA
>>
HOLY FUCK SCHARNHORST RELEASED ON 15th OF AUGUST CHECK THE NEWS

http://worldofwarships.com/WG-post-anniversary-Scharnhorst
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>>151484060
WT naval battles looks interesting at least, unlike this pos mess of a game.
>>
>>151484436
Then get the fuck out of here.
>>
>>151484436
>PT Boats
> "Naval" Battles

Keep sailing in your irrelevant boats m8.
Let the big boys play with the big guns.
>>
>>151484168
>released
>3 days from now.

Are you a time traveler?
>>
>>151484436
HAHAHAHAHAHA, PT BOATS
MY SIDES...HAHAHA
>>
>>151454029
It makes sense. The Zao gets that damage from invisifiring with no threat to themselves. The Moskva gets that damage from exposing themselves and their massive citadels.
>>
>>151484436
reasons they chose crap botes instead of ships:
>slavs didnt have ships so noone else is allowed to have them either
>its hard to do corridor maps for big ships
>)))))))))))))
>>
>>151485749
Yeah cause Ocean is a much better map design right?
You guys are the worst kind of people, you can't say WT sucks because it is not yet released.
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>>151484436
>>
>>151486095
We can say WT Boats sucks because it doesn't even feature warships. You get patrol boats that are irrelevant.

No one think of PT Boats when "World War 2 Naval Battles" are mentioned. It's like thinking of bicycles when people mention Battle of Kursk.
>>
>>151486095
I'm definitely gonna give the boats bit a try out, but if I would ascociate WT to be ok at one thing, then it'd be some semblance of realism.

PT boat action never happens, it's ridiculous they OK'd this notion and the scale is significantly smaller.
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>>151486095
>>
>>151484436

Listen, I loved WT and had great hopes for it. But Gaijin keeps ruining it. At this point wows is already a better and much more fun game that that fucking mess.

And literally nothing about WT in it's current state is realistic.
>>
>>151486229
>>151486358
You can't say PT warships are bad because you haven't even tested how they play, let alone speaking of general gameplay as the trailer was obviously not actual footage.
I can't grasp how you people just feel entitled to insult Gaijin work on the basis of a single anouncement trailer...
>>
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>Be super sikrit CL designed by stalin himself
>torp slutty Obamas broadside
>5/5 hits
>17.2k dmg
>it survives
>>
>>151487957
Have fun with your glorified motorboats.
PT Boats instead of real warships
HAHAHAHAHAHAHA
>>
>>151487957

Nobody fucking wanted fucking river boats you retarded shit. Fuck off shill.
>>
>>151488403
>>151488536
Except that WoWs warships dont feel like ships at all, they're more akin to RC racecars on water whereas WT patrol boats will have a much more realistic warship feel to them.
But i guess WG crowds want to play the same old arcade game instead of a more complex simulator-tier product.
To each his one, guys.
>>
>>151484436
PT boats stand to naval battles like stomping in a puddle stands to scuba diving
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>>151488816
>mfw this is what gaijindrones actually believe
>>
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>>151488816
Stop trying to defend WT with half-assed text
>>
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>>151488816
This is bait right
It has to be
>>
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>>151488816
>WT
>simulator-tier
>>
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Is it just me, or has the general quality of this thread vastly improved lately?
>>
>>151489237
if you wanna call gaijinshills and their bait an improvement rather than a sidestep into another pile of shit, i guess you are right
>>
>>151488816

Stop with this retarded bullshit. Nobody buys it anymore.
>>
>>151489237
I guess the circlejerk has just moved to another game and another general, or more probably they haven't woke up yet.
>>
>>151489237

Laughing at Gayjew increased the morale.
>>
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>>151489404
Other than Gaijin losers, there hasn't been any of the normal awful shit like namefagging or anime discussion in this thread. And, there was a nice big discussion on the torpedo defense systems of different nations.
>>
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Tier VIII Premium Littorio Class BB Roma when?
>>
>>151488279
Believe it or not, but RU torpedos are kinda crap famalam
>>
>>151489710

I could actually waste money on her if they did it.
>>
>>151489710
Every time you post a weeb picture of your favorite ship, WG delays the Italian tree another day.
>>
>>151490018
>Everytime a weeb picture is posted Gaijin release another PT Boat.
>>
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>>151489710

It's going to be really funny if Littorios are better Bismarcks.
>>
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>>151489710
Pasta!
>>
>>151490018

WoT still hasn't italian tanks
>>
>>151490187

Pasta tanks are a much bigger meme than even nip tanks.
>>
>>151490018

my only regret is not being able to post nude shipgirls
>>
>>151490509
DELETE THIS!
>>
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>>151489710
why are her nipples like the twin towers
>>
>>151490630

It's okay. They have the best tanned sluts instead.
>>
>Enemy Aoba doing retarded yolorush
>5 citadels later notice Jolly Roger-flag
>See same guy in next game
>Reverses broadside wide open and eats citadels and torps

1082 battles in ranked
51,38% WR
WTR <1k

rank 1 is skills
>>
>>151490845

Literally nobody with a brain takes stats and muh e-sports seriously.

Unless it's something ridiculous like 40% win rate or 20k damage.
>>
>>151488816
HAHAHAHAHAHAHA
PT Boats
>>
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what are these pictures called again
>>
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PT
B
O
A
T
S
>>
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>>151490972
I love Fubuki.
>>
>Skillful Battleships
>Deal more than 35,000 damage in a PvP, PvE or Team Battle.

>Skillful Carriers
>Deal more than 30,000 damage in a PvP, PvE or Team Battle.

HAHAHAHAHAHA EVEN WG KNOWS BABBIES ARE OP!
>>
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>>151453507
>ap is 45% damage done
>torpedoes is mere 20%
>HE total is 34%
totally fine.
>>
>>151492146

Dude DD's are OP!

But seriously, they are going extinct. Games with 1 DD per team are common now.
>>
>>151480679
>>151481709
it has been some time i dont regret taking hydro on myoko over barrage

is AAA really that needed? im dodging them fuckers, not giving cover to a asshole who cant do nothing but blue line and complain he didnt saw torpedo bombers coming at him
>>
>>151492778

Literally the first good DD since Tier V.

But all DD's are crap now.
>>
Now that there's the new 2 km autospot mechanic what's the purpose of Hydro?
Isn't hydro buffer range just like 1-1,5 km over autospot, not very worth it over barrage even though CVs are rare.
>>
>>151493149
what the fuck is autospot
>>
Raptor wtf u logged? divs full now cunt
>>
>>151492828
>be BB
>try to be aggressive and not camp like a faggot
>CAs camp behind me
>okay
>TB squadron gets spotted
>I'm the first target of opportunity
>they approach me and then maneuver to my side
>no amount of WASD is enough to dodge them
>they drop a wall of torps on my side
>can't Z-axis hack
>get raped by balans
>CV only loses a few planes in the process
Thanks for the help asshole, next time I think I'll be a faggot and sit on a blue line until something happens.
>>
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>>151493149
Hindenburg Hydro:
>6km assured detection range of surface ships
>4km assured detection range of torpedoes
>>
>>151493221
Ship within your 2km will be spotted even when they're behind a rock
>>
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>>151493362
>logs off
>is surprised when I leave
>austrailians
>>
>>151493541
proof?
>>
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>>151484436
>imagine, if you will, a neat WT game in a very scary near future
>a bomber is flying over a few dozen tenks
>he aims carefully, aware that his divmate is dogfighting against a enemy spitfire
>but suddenly the battlefield is met with multiple artillery fire
>four shells hit hard the enemy line. they barely had time to move.
>then again. and again. ceaseless over the course of a minute until its over, with short intervals of less that ten seconds each, making many SPGs jealous of their sync and firerate
>a japanese minekaze klingdon destroyer is near the shore. several small fires are surrounding it, defying the water as they float
>the nearby port seems to have its water structures sunk by torpedoes who were never intercepted or perceived
>several P2Wners on a cold war era corvette are complaining of the "strong AA" of minekaze, as they got gunned down by a dual 25mm gun with the range of 3km and four 15mm machinegun barrels
>the japanese kingdon bird of prey player says only one thing as this battleship of the shores wins the game for everyone
>"gg ez, cant beat the biggest top tiered ship in game"

and the real sad part is that minekaze would be balanced. a strafing fighter could kill its turret crew, the AAA personnel could be gunned down by the kennedy's, its torpedoes are useless but for port destruction just as JFK's would be, it can still be bombed as it has only its mobility as its defense. likely a minekaze would lose all its crew to PT botes instead of detonating.

imagine a aoba or a cleveland. excellent AAA, excellent bomb and torpedo protection, even with no depression on the guns to take out PT botes its AAA would do so. i can understand that PT botes and frigates are ideal because if not, tanks and airplanes would be fucking irrelevant.
>>
>>151493849
>if not, tanks and airplanes would be fucking irrelevant
???
>>
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>>151493553
C U C K E D
U
C
K
E
D
>>
>>151489237
WT and SO players who were hoping for KotS to be good might be flocking us again to celebrate our "victory"

this happened with NF2 and NA too

we just have more people here.
>>
>>151493849
>i can understand that PT botes and frigates are ideal because if not, tanks and airplanes would be fucking irrelevant

Are you literally retarded? Are you telling me that a light tank is balanced with B-29?

Tanks are already plane food. Bombers are literally a reward for doing good in your tank because they give certain kills and usually decide the game.

And tell me, how will PT shits deal with jets? Or even Fw-190 that could fuck them up with one strafe?

How will something like PT-109 deal with tanks who decide to camp shore?
>>
>>151493532
thats really good, but way too close for comfort, theres no way you wouldnt eat a torp at those ranges.
>>
>>151494056
>SO

You really think anyone besides Anus, SMD and rapespammer plays that shit? Lol
>>
>Namefags getting btfo by mods.
Mods=Gods.
>>
>>151494056

I was playing both Wows and WT since earliest beta.

Now I think I'll uninstall WT. Shit keeps getting worse and navy was the only thing that was keeping me interested anyways.
>>
>>151493979
the AAA damage on WoWs is somewhat realistic. many players would needlessly lose their planes trying to bomb or strave a CL.

how would you even do carrier? what would a carrier player do asides let players spawn on top of it? could it be of balans))))))) if they are nothing but torpedo targets?
>>
>>151494230
Not that guy but I'm playing both games.
>>
>>151494353
>what would a carrier player do asides let players spawn on top of it?

Spawn and command AI planes?

Most maps already have shitloads of AI units.
>>
>>151494207
>PT against shore tank
wouldnt, a frigate should take them out, a PT is a "dedicated" boat, it would have at best a single or dual barrel 15mm machinegun to accompany a minelayer or a torpedo tube its like saying a DD should defend against a CV.

>PT against strafing fighter
literally nothing but dodging unless its the role of the PT to do AA. PTs are the DDs of KotS, frigates are the CAs with one or two 125mm barrels to defend the shore and take out PTs. this is why i think KotS should get DDs, most DDs are vulnerable to PT botes and aircraft, except those that have fully enclosed turrets and good AAA. a gearing would be hell to take in WT, just like a yamato would in WoWs.

most of the early battles will be shite. PT will shoot each other with machineguns, set up mines as objectives, etc, frigates will just be artillery tanks on the water. late game will still be pretty bad, but more fast paced, players will actively dodge strafing aircraft and will be able to fight back against them with whatever little AAA there is.

a DD like minekaze, with 4 barrels and 6 torpedoes would be quite top tier, the only hope of a PT to flank this is to dodge its gunnery and tank the AA fire until he literally shoots everyone not on cover.
>>
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>this just in the WEEB game
Holy shit, WG. For fuck sake stop paying Shibafu money
>>
>>151495161
HOLY SHIT
WOWS X KANCOLLE COLLAB CONFIRMED
>>
>>151495068

PT would literally have 0 fucking chance against a corvette unless it happens at night and in Ha Long.

We will never get anything bigger than PT.

Game is dying, they don't have the money anymore.
>>
>tfw cucked by RNJesus all the time
Is there any reason not to use HE all the time?
>>
>>151495161

Collab confirmed?
>>
>>151495280
>>151495375
He is baiting you
>>
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>>151419003
Is there a ts server or a mumble you anon hang out on?
>>
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>>151495280
>>151495375

probably ain't going to habben but we do get sweet shibafu bae's pics
>>
>>151495291
i might be messing things then. i was certain corvettes were PT.

well im sure they have a idea of what botes they want.

>you will never go upstream a river to take out artillery with your shitty frigate and its single 100mm barrel cannon
>>
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>>151495161
Stop that
>>
>>151495420
No. We just hang out on the in-game /vg/ channel. The one made by Antibullyranger_Ricotta
>>
>New kantai botes
>NA is going to sperg and spam them
wow !
>>
>>151479064

You went broadside to a Derpitz at 14km and its the game's fault? And in an atagoy no less? Eat a dick.
>>
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>>151495587
You rang?

t. EU
>>
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>>151495640
>I don't know what a detonation is
>>
>>151495640

His max range is 16km. And you get deleted by baBBies just as easily broadside or not.
>>
>>151495938

You really don't. And you dont go full broadside, in an open area, against anything. I wouldnt go full broadside in a Zao in the open against Mogami. Its just asking for deletion.
>>
>>151495769
>>151495938

So many excuses, so many shitters.
>>
>>151496057
more or less this.

you were the juiciest target there, that was your fault. the fact that RNG decided you should suffer a citpen twice on the same shell is pretty bad but avoidable.
>>
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>>151495769
>Gets detonated once every 100 games
>waaaaaaaaaHhhh

Cry about it, Fuckboy.
>>
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>>151496207
>I still don't know what a detonation is
>>151496396
>because something happens rarely means we aren't allowed to complain about it
>>
>>151495161
oh its just a convention

https://twitter.com/wot_japan/status/680695387636678657
>>
WARSPITE
A
R
S
P
I
T
E
>>
>>151496485
here you go m8

>>151496514
>>151496514
>>151496514
>>
>>151496470
How does Shibafu make her so cute?
>>
>>151492828
It feels like it is, I started playing CAs after going down both BB lines so I knew how important it was for supporting the team, especially as you go up the tiers and even though there's just not that many CVs left I still take it on every CA that can mount it all the way to T10 just because when it is needed (even if it's not that often) it's just so insanely useful that I'd never trade it in for Hydro or something anyway.

Maybe I'm wrong and I might be better off with other choices but whenever I fuck up some Hak's torpedo run on me or someone else and literally save ships from death because of it I'm glad that I did go with the AA.
>>
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>>151496663
>Shibafu
>>
>>151496713
>potato face
>not shibafu
>>
>>151485749
Why would slavs allow Noone to have ships if they didn't have them?

>>151486095
It wouldn't be a naval combat game if there was no open water map.

>>151493149
>>151494227
>New
It's been around for ages. The main advantage of Hydro is spotting torps from much further away, particularly in combination with Vigilance.

>Spotting torps twice as far away
>Too close for comfort
k

>>151496701
Hydro is just as good for supporting the team as DF is. The only difference is that you're protecting against DDs rather than CVs.
>>
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>>151496713
nigga thats kawaii
>>
>>151496818
i was talking about detecting a DD on the 6km range
>>
>>151496927
Yeah that's secondary to spotting torps at distance.
>>
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>>151496713
oh my fucking god

she's so cute
>>
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>>151496713

Why arent there more pics of my shipfu?
Thread posts: 754
Thread images: 194


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