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/emugen/ - Emulation General

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Thread replies: 757
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http://emulation.gametechwiki.com/

Read the General problems FAQ before asking questions. If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.

http://emulation.gametechwiki.com/index.php/General_problems_FAQ

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.
>>
>>149937481
So this webm is the barren wasteland of emulation
>>
I feel that if people truly took stock of priorities in life they would realize that preserving old games is really rather pointless and not worth doing. Let the future humans suffer without games you played as a kid and loved. They will not know the difference.
>>
>>149937481
I'm always excited to see the shapes being rendered at all. It's a greater stage of figuring-out-how-a-system-works than I'll ever reach.
>>
>>149937892
Then why are you here?
>>
>>149938320
Because I am a mentally unhealthy individual without enough things I enjoy outside of video games, anime, movies, etc. I posit if I was mentally healthy though I would no longer care about such things.
>>
>>149938705
So pretty much same ol same ol eh mudlord?
>>
>>149938015
Designers of these systems should be forced to put the entire spec with the government so that the system can be recreated when the patent/copyright/etc expires
>>
>>149939049
Youll never guess my true identity. For Anonymous am I, never used a tripecode have I. Yoda I am.
>>
How do I get the cores for PSP Retroarch if I can't connect to my wifi network? Am I basically fucked?
>>
>>149939450
Maybe SP put them somewhere where you can dl them on your PC and then use an SD card or something to throw them on the PSP
>>
>>149939528
While the online updater is nice to have, it should still be possible to download the cores manually. WTF SP
>>
>>149939450
Should come with cores (at least the ones that will actually work on a PSP).
http://buildbot.libretro.com/nightly/playstation/psp/
>>
>>149939771
Indeed it does. Should have looked inside the archive first...
>>
Emulation is dying. Why is it dying? Because after you get to a certain "level" of accuracy and you can play "most" of the "well known" games, the developers lose interest, excitement, pizzazz. They are, like the rest of us, still embroiled in a ME-culture, which emphasizes what they get out of things, not some kind of greater love for seeing a great accomplishment be totally perfected. Granted, they have far more of this energy than most of us, who will never code something as complex and intricate, but they still will not be able to reach out beyond our cultural milieu and continue developing until the emulation is PERFECT.
>>
>>149941797
>Because after you get to a certain "level" of accuracy and you can play "most" of the "well known" games, the developers lose interest, excitement, pizzazz.
And then someone else comes around a few years later and makes a near perfect emulator, just like what always happens.
>>
>>149942109
I look forward to seeing...your near perfect N64 emulator.

Ha

ha

HAHAHAHAHAHAHAHAHA
>>
>>149942227
Pretty terrible example as there's so many striving for that right now.
>>
>>149942414
"Striving" yet none will succeed.
>>
>>149942646
So 2 posts to completely change the entire point of your original post... you're not very good at this.
And I'll take the developers interest, excitement, pizzazz as an indication for the future over your baseless assumption thank you very much.
>>
>>149939234
Fuck off Alex.
>>
>>149943091
That was the period from 2004 to 2015. Now we enter the period of valiant idiots struggling against fate only to be run aground by cold, hard reality.
>>
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https://github.com/libretro/slang-shaders/blob/master/procedural

mudlord fuck off.
>>
>>149944572
Is this mudlord's idea of drawing penises on the desks of his peers?
>>
>>149944572
>https://github.com/libretro/slang-shaders/blob/master/procedural
Memelord plz
>>
>>149929260
>squarepusher doesn't seem to be planning on making a HLE RDP that doesn't also HLE the RSP, so no
I'm pretty sure he is planning on actually working on a unified HLE renderer. It sounds promising, but I hope he can deliver.
>>
>>149944969
I hear this squarepusher cat is a pretty boss programmer
>>
>>149944969
That has nothing to do with not HLEing the RSP.
>>
>>149945101
From what I hear, they are going to combine Rice, gln64, and Glide64, etc.
>>
>>149945743
Those all HLE the RSP.
>>
will citra run ORAS?
>>
>>
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>>149945743
>they are going to combine Rice, gln64, and Glide64
>>
>>149945860
sorry i missread haha. Why would you want to HLE the rdp and not rsp?
>>
>>149946682
Because the RSP is actual game code. The RDP is just a rasterizer.
>>
Is emugen nothing more than a purveyor of pessimism-porn or is there truth to our deep skepticism about the capabilities of emudevs to recreate past hardware behavior somewhat accurately?
>>
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Never been to /emugen/ before but I've run out of options and I can't figure this out for the life of me. Currently playing Dragon Quest V on the DS. Got to the second stage of life, married Bianca, now I gotta go to Helmunaptra. Problem is once I reach a certain point south of the map the bottom screen goes blank. The music still plays and I can move around and go through my menus, but I can't see jack shit. Pic related it what Im getting.
>>
>>149947753
>If you still need help, post your specs (speccy screenshot), OS, emulator version number and details of what's wrong.
>>
>>149947753
Whenever I've had visual problems in Desmume (assuming you are using Desmume because you didn't say!) it's been either the block size or rarely the particular graphics backend. Never any other setting.
>>
You wouldn't dive down to save your drowning clone.
>>
Can I emulate the GameCube version of Killer 7? It's on 2 discs, and each disc is a separate ROM. Does it still work?
>>
>>149950651
Yes
>>
Which is the best Nintendo DS emulator for Android?

I want to test the first games of the Professor Layton series and maybe play again SMT Strange Journey.
>>
>>149953880
>i want to test the first games
no. no you don't.
you want something else.
>>
>>149953942
Why not? The first game dub is bad?
>>
Are CRT filters just a placebo effect? I tried emulating FF7 and the backgrounds look way less pixelated with a shader on. The steam version doesn't seem to have high res backgrounds and they just look kinda crummy by comparison.
>>
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Would you use this as a wallpaper?
>>
>>149958225
Maybe if I hated myself to the point where I wanted to punish my senses with that monstrosity.
>>
>>149947753
>Dragon Quest V on the DS
feic laddy, i hoop yoos liek fookin awful translations aye
>>
>Is it legal to make a profit from selling an emulator?

https://www.reddit.com/r/emulation/comments/4uznwc/is_it_legal_to_make_a_profit_from_selling_an/
>>
Does Bowser's Inside Story work without the terrible sound issues in any emulator?
>>
>>149945053
I hear he relies a lot on others contribution and his own contributions are actually quite poor technically.
>>
>>149959549
yes

/thread
>>
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Hey guys.
I'm playing Kuon on PCSX2 1.4.0, and there's this "ghost" effect on every 3D object in the game. I know it's a ghost game, but I'm pretty sure this effect should not be there. Anyone know how to fix it?
>>
>>149964703
Try wild arms hack or increase skipdraw.
>>
Behold: Emulation!
https://www.youtube.com/watch?v=PCMnGN-83jQ
>>
How long can roms/isos last on a hard drive before they become unuseable?
>>
Hey guys

Be honest, do you like emulation over using the original hardware?

I'm fine with emulators for the most part, but at times I feel like I would rather play stuff like DS games on a DS.
>>
>>149967130
Depends entirely on how big they are and the rotational velocidensity of the drive, obviously.
>>
>>149967267
Depends. For home consoles, if it emulates correctly, emulation easily beats it out for the most part. For handheld games where a big part of being enjoyable was because they were portable like Harvest Moon, Animal Crossing, OR anything that heavily takes advantage of a console-specific gimmick, using the original hardware gives a more complete experience
>>
>>149966360

That bitch should have been punked out in 1999 so we wouldn'thave to see her ugly ass today.
>>
>>149966360
Reminder that Ready to Rumble games were on the N64.
>>
Y'all got any good Shenmue 1&2 torrents? Can't find any good ones for well, anything. If y'all can, some Yakuza 1 and 2 as well.
Please and thank you.
>>
>virtual jaguar struggles to emulate Rayman 1
What a shitty fucking emulator
This is actually worse than N64 emulation
>>
>>149964703
>but I'm pretty sure this effect should not be there
You'd be surprised. A lot of PS2 games had these ghetto methods of doing things which the console couldn't do and while they look ok on the tiny native resolution, they become awful once you upscale. Devil May Cry 1 and Yakuza 2 are pretty egregious of this.

Try fiddling with graphical hacks in the settings. Skipdraw should minimize it if not eliminate it completely.
>>
>>149971789
Why the Jaguar version in particular?
>>
>>149972704
Well its the original one innit?
Also I read up that it has some extra segments which were cut from the later versions
>>
>>149973643
Technically no the three original versions (Jaguar, PS1, saturn) released less than a month apart of each other, but they might have targeted the jaguar primarily I don't know enough about the development of the game to say for sure.

But yeah if it has extra content go for it, just make sure it's not the same extra content as the PC version.
>>
DS just died so I'm emulating Pokemon Black 2. For all people have said about poor DS emulation, this is running well. Makes me think I might get a copy of one of the advance war games too.
>>
>>149974604
Brace for corrupted saves and triggered AP.
>>
>>149974760

No idea what triggered AP is but thanks, I'll start backing up my saves
>>
>>149974826
>No idea what triggered AP is but thanks
AntiPiracy, nintendo started putting a lot of antipiracy shit in their pokemon games during the DS era and you're bound to trigger a few of those measures on desmume (and those range from simple messages to full softlocks so it's not something you want), I know you can avoid them more or less but you'll have to ask someone more knowledgeable than me about DS pokemon emulation.
>>
>>149971789
I remember playing the first few hubs of that in the libretro core of virtualjaguar without any major problems though, maybe it's very intensive and your PC doesn't cut it.
>>
>>149975179

Should be alright regardless, this will tide me over until I decide on a new DS or to jump to 3DS. Hoping there'll be a price drop sometime soon to tie in with NX info or release.

3DS can play DS cartridges right?
>>
>>149975497
>3DS can play DS cartridges right?
http://en-americas-support.nintendo.com/app/answers/detail/a_id/324/~/can-i-play-nintendo-dsi-and-nintendo-ds-games-on-nintendo-3ds-family-systems%3F
>>
>>149975705

Thanks man, appreciate it. They should consider getting creative with their anti-piracy, like pokecentres that charge money and a lower catch rate.
>>
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EXPLAIN THIS GUYS
ALSO, WHERE CAN I GET ROMS
>>
>>149975324
Well I got two random crashes and audio fuckups. If it was my system wouldn't I be getting less than stellar framerate too?
Considering I can emulate PS2 games or even Dolphin, a jaguar emulator running a 2D game being more system intensive than something like FF12 or Super Mario Sunshine is absurd in of itself.

>>149975902
Its a shitty virtual machine with poor compatibility.
>>
>>149976064
PCem is good
>>
>>149975902
Basically emulate an old PC, like dosbox but for Win95/98, it's not that great but it does the job for the very few win9x games that are impossible to run otherwise.
Still need to test GalPani X on that shit someday

>>149976064
>a jaguar emulator running a 2D game being more system intensive than something like FF12 or Super Mario Sunshine is absurd in of itself.
Not really, I get better framerates on some PS2 games than on mednafen, MAME or bSNES it all depends on the accuracy of the emulator and the complexity of the emulated hardware and the Jaguar is a clusterfuck so it wouldn't surprise me to see very high reqs.
>>
>>149976450
I know, but I'm interested in the unofficial release.

Also, why isn't it great?
>>
>>149976538
>Also, why isn't it great?
Extremely slow, forget about playing anything not using software rendering, forget about anything above 640x480.
I've head it's also not user friendly but I'm not sure it's really as bad as I heard
>>
>>149976117
oh fuck they have actually updated it recently.
Last I checked it was dead and had awful hardware acceleration support

>>149976450
Well I can run Higan just fine too. What I meant by that statement is that virtual jaguar is shit if Rayman 1 is actually considered a resource intensive game for it.
>>
>>149976064
>Considering I can emulate PS2 games or even Dolphin, a jaguar emulator running a 2D game being more system intensive than something like FF12 or Super Mario Sunshine is absurd in of itself.
And here lies someone who has absolutely no idea about the Jaguar's hardware

He never scored
>>
>>149977447

explain, i'm curious
>>
>>149977591
>I have absolutely no idea about anything
AVGN did a video where he briefly talks about the Jaguar's clusterfuck of hardware:
https://www.youtube.com/watch?v=CGEGon-Qc_Q

>I kind of have an idea on stuff
Basically, the Jaguar was a clusterfuck of many, many CPU's all working together. It puts the Saturn's dual CPU's to shame in complexity. It makes the N64 look like the Game Boy. It makes the PS3 look like the PSX. The Jaguar is a huge fucking mess, and absolutely nobody knew how to develop for it, and 99% of the machine is undocumented. Before Virtual Jaguar, the only emulator worth using was one that only emulated Tempest2000.

Combine this all with the fact that literally nobody gives a shit about the Jaguar, and no games besides Tempest 2000 were exclusive to the Jaguar AND worth playing, emulation just never took off for it, and probably never will.
>>
>>149977875
b-but MUH 64 BIT
>>
>>149977875
>uses AVGN as a source
>absolutely no technical details just a bunch of adjectives strung together
>calls others ignorant
This is too rich
>>
>>149978051
Would you prefer if I just copy pasted Wikipedia's specs of the Jaguar?


"Tom" Chip, 26.59 MHz
Graphics processing unit (GPU) – 32-bit RISC architecture, 4 KB internal cache, all graphics effects are software based.
Core has some additional instructions intended for 3D operations
Object Processor – 64-bit non-programmable; provides all video output from system.
Blitter – 64-bit high speed logic operations, z-buffering and Gouraud shading, with 64-bit internal registers.
DRAM controller, 8, 16, 32 and 64-bit memory management
"Jerry" Chip, 26.59 MHz
Digital Signal Processor – 32-bit RISC architecture, 8 KB internal cache
Similar RISC core as the GPU, additional instructions intended for audio operations
CD-quality sound (16-bit stereo)
Number of sound channels limited by software
Two DACs (stereo) convert digital data to analog sound signals
Full stereo capabilities
Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM synthesis
A clock control block, incorporating timers, and a UART
Joystick control
Motorola 68000 "used as a manager".[19]
General purpose 16/32-bit control processor, 13.295 MHz

There, three CPU's that are all undocumented. Is that good enough for you? Or are you going to bitch and moan some more about how this complex, pseudo 64-bit system which is completely undocumented should be easier to emulate than the GameCube which has had steady emulation work on it for over ten years?
>>
>>149978051
Not him but here's someone who knows a bit more about it.
https://www.youtube.com/watch?v=CZbGy7keBZA

>>149978272
Specs don't reflect how much of a clusterfuck the Jaguar was though.
>>
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>>149978272
>Two DACs
>>
>>149978272
>>149978418
what's the point of building something like that?
>>
>>149978418
>Specs don't reflect how much of a clusterfuck the Jaguar was though.
He knows absolutely nothing about the Jaguar and thinks it should be easier to emulate than a GameCube or PS2

He's fucking retarded, the specs and fact that there's three CPU's should be enough for someone like him

>>149978459
Why do you think Atari went out of business at mach 10 speeds?
>>
Groovy
>>
>>149978459
>it's complicated so it must be good
>buzzwords
>muh bits

>>149978504
>the specs and fact that there's three CPU's
Not rare for arcade boards to have just as many or more CPUs, but they're well thought out and work fine, the Jaguar isn't and doesn't.
>>
I'm just out of jail, is there a working Vita emulator now?
>>
>>149979519
Go commit a murder and there will be one when you get back.
>>
>>149979519
No, but homebrew was literally just released a few hours ago for it if you want to google HENkaku
>>
>>149978272
>motorola 68000
>undocumented
u wot m8?

>>149978504
>fact that there's three CPU's should be enough for someone like him
You really don't know what you are talking about do you?
Number of CPUs has nothing to do with how difficult to code for a system is. Its about how the they work together which is something you cannot know from just the specificatons. Even if you are to assume Atari had no standard SDK they would provide proper support to developers making the games for their system. Even in terms of emulation you genuinely think that the three CPUs running on a fraction of clockspeed are going to be harder to reverse engineer than something like the emotion engine or the entirety of N64?
>>
>>149979795
>u wot m8?
Could be custom chips based on 68k architecture though

>Number of CPUs has nothing to do with how difficult to code for a system is.
True but the first point was that it's hard to emulate and the more CPU you have to sync the harder a system is to emulate and the more demanding it is.
>>
>>149979519
>I'm just out of jail

Wat
>>
Since Retroarch devs comes here, someone should tell Maister or SP to stop building the Vita port as .velf files since .vpk is what HENkaku uses, and .velf is for the deprecated Rejuvinate hack.
>>
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Is there any way to prevent HUD from stretching when using widescreen hack in epsxe?
>>
>>149985048
>ePSXe
>>
>>149985048
That's stretched? Looks misaligned.
>>
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>>149985048
>that resolution
>that IR
>ePSXe
>>
>>149985048
>People unironically think that this looks good, better than the original res even, and will play through the game like this
>>
I heard it is possible to wire a ps2 into a computer and run games through that.

How?

My ps2 is the last slim model. It is also hardmodded to read burned dvds, but the cable seem more interesting
>>
>>149986498
OpenPS2Loader

It's not emulation, and compatibility is all over the place. For instance, Final Fantasy X will work fine. DMC3 completely desyncs from cutscenes and has slowdowns in battle when lots of shit is going on at once and is unplayable.
>>
>>149985112
Not only does it have better compatibility than PCSXR, it has GTE correction and inbuilt widescreen hacks

>>149985139
I just want to make it so that the HUD is unaffected by the widescreen hack. Dunno what the proper term for it was.
>>
>>149986623
>Not only does it have better compatibility than PCSXR, it has GTE correction and inbuilt widescreen hacks
Yeah, and as we can clearly see, that widescreen hack is fucking fabulous and works flawlessly.
>>
>>149986498
>>149986618
Yeah, with Samba/Windows networking shares (not exclusive to Windows!)

You'd be limited to the PS2's networking speed of 1-2MB/s though, which is just above USB speed and nowhere near disc or HDD.

Fat is the best option.
>>
>>149986623
It doesn't have better compatibility, and PCSXR has all of those things as well texture aspect correction.

Also, PCSXR is open source and isn't made by jewish cunts
>>
>>149969712
You want the TOSEC dreamcast set. It's in the wiki under need games.
Emuparadise or somewhere similar will get you yakuza.
>>
>>149986623
>Not only does it have better compatibility than PCSXR, it has GTE correction and inbuilt widescreen hacks
1.) Your information about compatibility is false. They are equal now

2.) PCSX-R has better GTE correction and widescreen hacks

3.) Hi Pete! Stay off our wiki you accuracy test cheating fuck
>>
>>149960329
I hear RA doesn't have enough devs and squarepusher is basically doing it alone
>>
Best current OS for emulation of multiple platforms?
>>
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>>149964703
>>149964860
>>149972287
>>
>>149978272
So how do Jag emus exist at all if so much is undocumented? Just HLE bullshit?
>>
>>149982354
Go to his IRC and tell him. There's no guarantee he will see it here even if he occasionally reads this
>>
>>149988568
>So how do Jag emus exist at all if so much is undocumented? Just HLE bullshit?
Guess work. Remember, the first Jaguar emulators could basically only run Tempest 2000, then they just went from there.

It's just like how Citra with no 3DS documentation (at first) could only run OoT.
>>
>>149988202
Arch
>>
>>149989152
Would you say Retro...

...Arch?
>>
>>149986498
You need cross over cables for it. Its around twice as fast as using USB for it but its still slower than a real DVD. Get a fat PS2 with network adapter and HDD or a slimline model with HDD hardmod(dunno how good this one works).

>>149987098
>>149987884
>have to actually antagonize people to get any real help here
fucking hell. thanks anyway. Gonna try PCSXR and see what it does.
>>
>>149989152
Probably. Even then, since you could run Arch, you could do the same thing in any other distribution. Debian testing is pretty comfy.
>>
>>149937481
I have an issue with Retroarch.

I downloaded cps2, neogeo roms but I cant make them appear as playlist with their covers and everything.

They told me to modify the roms with FBA and other software and I did, but they dont fucking appear in the playlist and I must open them manually. Does anyone have a cps/neogeo rom collection modified for running on retroarch cores?
>>
Just tested PCSXR. Its the same shit but even worse. The flickering is so intense that it feels like interlacing and now the fmvs have that old black line down the right side of them because the packaged video plugin is fucking shit. Tried the Opengl2tweak which removes the black line but the flickering is the same.
What the fuck you lying cunts
>>
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>>149994085
The widescreen misaligned HUD pictured
>>
>>149994085
Let me guess, you didn't download the Son of Ugly fork from the wiki
>>
Why is there no Atari 2600 no-intro on archive? Where can I find it?
>>
>>149994794
>>149994304
You should be downloading PGXP
>>
>>149995535
It has a Good-Sets archive, and I don't know why you want to torture yourself like that by playing Atari 2600 games in 2016.

Unless you're over 40 or some shit, then godspeed.
>>
>>149994304
Is this what a misaligned QPU looks like?
>>
I have no fucking idea what to play
>>
>>149995535
Doesn't exist

There is still the goodset and maybe TOSEC?

>>149995678
I played ET for the first time recently and it was pretty fun for the hour or so that it took me to beat hard mode. No real replayablility though.
>>
>>149990254
>>149989152
Ah shit, nevermind. My 280x isn't supported by current AMDGPU drivers so it's doubtful it will perform any better than Windows
>>
>>149995678
Eh, there's some good games on it. Hero is pretty good. Adventure is kinda cool.
>>
>>149996149
Yeah, unless you're running Tonga or Polaris, you should not use AMD on Linux. Even then, their performance is pretty bad compared to Nvidia proprietary drivers. At least their open source drivers are great.
>>
It's the year 2016. Do we finally have a playable PS2 emulator?
>>
Are there any NES mappers still not supported by an emulator yet?
>>
>>149996686

For most notable games PCSX2 is playable, but it's still very underwhelming.
>>
>>149996686
it works ok for a lot of games, not too great but not bad.
>>
>>149996908
>>149996947
>PCSX2

This piece of shit is still the best there is? Blows my mind that no one has made an actually good emulator for a console as popular as the PS2.

Those fuckers have been developing this shit for over 10 years and it's still shit.
>>
>>149997145

It's not a well documented console and has a complicated architecture. Could be a long time before we get a truly good PS2 emulator.
>>
I remember in earlier versions of RetroArch, I could have a different shader set up for each core. Now, whenever I change the shader, it does it for all cores. Any ideas?
>>
>>149997145
Console popularity doesn't have much to do with it besides generating a basal level of interest, especially it depends on who the console is popular with. Dudebros and the like? Then you'll get nothing? Autists constantly trying to relive their childhood? Much better shot.
>>
>>150000631
>Dudebros and the like
That's the Xbox

which we don't even have an emulator at all for
>>
>>150000781
qcemu is the next emulator superpower.
>>
Is DesMuMe better than its core in RetroArch?

I'm actually thinking of playing on a multimonitor setup, with one screen per... screen
>>
>>150000781
You really think dudebros weren't on the PS2? A console does not sell as much as it did without dudebros. There are not 150 million nerds out there
>>
>>149998846
Enable per-core settings.
>>
>>150001698
good point

xbox had more tho, and was marketed towards them
>>
In RetroArch, downloaded the BIOS pack and now DS games wont run.
1. Any fixes?
2. If none, what is the filename of the DS BIOS so I can delete it?
>>
>>150005783
The RetroArch BIOS pack doesn't have the DS BIOS in it (does desmume-libretro even look for BIOS?).
>>
>>150007078
huh, i guess it's a different problem

i just updated from 1.2.2
>>
>>150009413
Wait, it seems that it only shits itself when I run it from the 7z, which is a problem in itself since it's more convenient to run archives.
>>
>>149992161
>I have an issue with Retroarch.
You'll fit right in here then.
>>
>>150011174
i'll fite you irl
>>
>>150011174
Why do people hate RetroArch just this much? I could understand the hate for SP but this tool has rendered worthless many standalone emulators I used to play with. It's really convenient and all.
>>
>>150012268
It won't have rendered them useless once you start experiencing some of SP's trademarked Regressions(TM)
>>
>>150015678
Like?
>>
>>150015765
Like the time shaders didn't work for 2 months
>>
>>150015903
Damn, when was this?
>>
>>150016013
The time anon decided it was a good idea to use stable releases.
>>
>>150016242
Wait people don't strictly use nightlies? What the fuck?
>>
>>150016494
Nightly pusher is even more likely to make you experience a regression or two
>>
>>150015903
That has never happened. I follow development closely and any shader breakage was quickly fixed. It never sat around for 2 months with no shaders working, no idea where you got this nonsense from.
>>
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>>150017337
Hello, D.va
>>
>>150017431
>>150017960

What kind of shitposting is this?
>>
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>>150018043
koisheep posting
>>
So i have retroarch 1.3.6 i believe running on my wii. Whats the difference between the snes9x and sens9x next core? Is mgba or vba next better for gba emulation?
>>
>>150018736
Next is faster but less accurate. mGBA is better.
>>
>>150018212
>>>/board.byuu.org/
>>
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Reminder that not everyone who plays video games even cares that they're preserved.
>>
>>149986623
epsxe and pcsxr are both redundant.
>>149996042
Pick a studio you like, look up their games, play the ones you haven't already.
>>150012268
It's not very user friendly and new versions tend to remove or break things
>>
>>150018859
Thanks. Mgba felt better but sometimes i like a second opinion. How about snes9x gx? Are those on retroarch better than it? Any recommdended games to use snes9xnext for?
>>150019034
No thank you.
>>
>>150019560
yes yes yes yes, you make me so hot.
>>
Did someone get upset again because they didn't get their question answered?
>>
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What's the best SNES emulator on Retroarch?
>>
>>150020337
bsnes-mercury-balanced
>>
>>150020375
Why wouldn't one of the "accurate" ones be best? I know they'll be harder to run, and that might matter on a phone or 3DS or something, but anything other than that?
>>
I'm playing Earthbound on bsnes and the scrolling is not smooth at all, jerky as fuck when I'm walking around. Is there a way to fix that?
>>
>>150020508
You fix two games and lose a third of your already low framerate.
>>
>>150020672
Even on muh NASA-tier super computer?
>>
>>150020615
It's originally this way. I found it irritating too at first. Like playing OoT at its original framerate after so many years.
>>
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>>150020362
>act
>>
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>>150020727
>>
>>150020362
Do you not have anything better to do?
>>
>>150020817
Ouch my autism. Alright, I'll deal with it. Thanks m8
>>
>>150020727
A NASA-tier super computer would be shit at emulating.
>>
>>150021040
Not my one, it's good at everything. NASA made me a special one because I helped them remember the difference between cm and inches.
>>
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>>150020508
Only for the games in pic related.

Audio latency matters more than 'accuracy'. If you aren't running a <16ms buffer without glitching, you need a faster core.
>>
>>150023503
I can't set the buffer any lower than 32, it seems.

On another note, how to I go back to the RetroArch menu without closing the whole program? I thought it might be Esc but that just shuts it down.
>>
>>150023503
How is accuracy and low latency mutually exclusive?
>>
>>150024274
> I can't set the buffer any lower than 32
Try the vulkan video driver, max swapchain 1, windowed fullscreen off.

> how to I go back to the RetroArch menu
By default F1 or the center button on the XBox controller. It's in the Help menu at the bottom.

>>150024585
Not mutually exclusive, but the slower cores may require a larger audio buffer on some systems.
>>
>>150024585
Low latency options typically need more resources, same goes for accuracy, and you only have so much processing power to go around.
>>
>>150025873
I don't have the Vulkan driver installed. I just googled it and it gives me the impression it's for N64 games.
>>
>>150026074
Then it sounds like the solution is use higan snes core if you have enough performance otherwise use snes9x. I don't see the problem. I'm sure if someone can propose a solution that would increase performance without losing accuracy Byuu would accept.
>>
>>150019068
Reminder that people who use the word "preserved" are actually just pirates

If you guys cared about preserving games you'd wait for the console's lifecycle to end before stealing the product
>>
Wow lcd shaders look like shit when at a high scale
>>
>>150027276
Most people should be able to run mercury-balanced just fine with some latency options on, the accuracy profile needs significantly more power though and it only helps one game.
>I'm sure if someone can propose a solution that would increase performance without losing accuracy Byuu would accept.
You'd be wrong then. There's some change in mercury that increases performance by ~25% in some instances, with no drawbacks, but byuu wont merge it (I think his excuse was he wont merge what he doesn't understand). There's also the option for HLE special chips, which is faster, but byuu doesn't like options.
>>
Why do people even want to contribute to bsnes, when he's selling his license to crooks??
>>
>>150028362
I don't understand either...
>>
>>150027128
ParaLLEl is the only core that requires vulkan, but it enables sizeable latency reductions in almost all cases.
>>
I have a Dualshock 4 that I use with DS4Windows. It's works great with all games but with Retroarch there's something in the settings that must be ignoring the touchpad. I've set up shortcuts in DS4Win so the PS button is F1, right touchpad is record movie, left touchpad is screenshot. It doesn't work, though.

Anyone have any experience with this and can tell me if it's possible to change the driver or whatever to get this to work?
>>
>>150028147
General case performance is about the same though. byuu rolled some of the changes from mercury into upstream higan builds. Some of the others are irrelevant because of subsequent changes, and stuff like SuperFX overclocking he won't include because he hates fun.

Fun fact: higan has even CPU utilization across 4 cores now.
>>
>>149985048

PGXP! Remove those wobbly textures.
>>
>>150030104
But it's accurate.
>>
>>150030501

High resolutions and wide screen aren't accurate. If you're going to upscale, might as well do it right.
>>
Retroarch crashing when trying to play Phantasy Star, it doesn't matter which core I use. The same ROM works perfectly with the Fusion emulator.
>>
Can mednafen only run PSX games at native? Using retroarch. Do they look fine at native as long as I use a decent shader? Trying to run Chrono Cross, if it helps.
>>
Im triying to play Kirby SSU on desmume but the cinematics are hella desynchronized, the game itsefl runs pretty well. Anyone know how to fix that?
>>
>>150030816

I would recommend having a CRT Monitor set to 640x480 for use in SD games. Don't bother with shaders.
>>
>>>/v/346659209
Who was right, /emugen/?
>>
>>150030886

Ah.

I think I might just snag a CRT TV on craigslist and a PSX. But Emulation + CRT seems more economical.
>>
>>150031003

CRT monitor + emulation is great. You have flexibility too. You can go full HD if you want to.

There's even shaders to give the 480 screen a 240 look if you want to.
>>
>>150030816
mednafen in RetroArch can do higher than native resolutions. Start a game then hit F1 to bring up the Quick Menu, then go to options.
>>
>>150030816
Did you have to do anything to get it to work? I just get a black screen when I try to run SotN or Xenogears.
>>
>>150031392

Just put the bios in the folder the FAQ mentions.
>>
>>150031380

It only lets me select software as a render device for some reason.
>>
Use the 'mednafen-psx-hw' core if you want to use the hardware renderer.
>>
>>150031619
In "System"? I've done that and I still just get a black screen.
>>
>>150032059
What are the differences between hardware and software rendering?
>>
>>150030605
what autism.
>>
>>150032196
Never mind, I'm a complete retard.

>>150032925
Hardware uses your GPU and is better although software is more compatible IIRC. If you want it to look better than it originally did, you want hardware.
>>
>>150033026
What? Software can do the same things hardware can do.
>>
>>150033145
Really? I'm sure that at least on other emulators, software was basically like a fixed mode that worked but looked shit and didn't necessarily get the best performance but it could fix things like, say, the FMV in FFX-2 going super scanline-y. Hardware had way more stuff you could do to it and would use something like DX or whatever.
>>
>>150033361
Yeah it depends on the software renderer. Most are native resolution only, but mednafen-libretro allows for higher resolutions (you most likely will only be able to go up to 2x resolution though as it's quite slow).
>>
>>150033145
Please don't mind me cumming into my own shit encrusted fedora, sir.
>>
could my toaster run double dash "fine"? i got an i3 and a 750ti
>>
What's a good CRT filter for Genesis?

>>150035246
Yes, my previous PC was way worse than that and could emulate GC stuff easily.
>>
For some reason the RA scan won't pick up on most of my SNES games. Is it because they're fan translations, maybe? I've even fixed their checksums but it still won't detect them. It's only picking up an X-Men game and SF2.
>>
>>150027757
Which corporation do you work for, Cleetus?
>>
>>150035468
I just use the same for every core
>>
>>150036174
.sfc or .smc or mixed?
>>
>>150036174
It's because they're fan translations, don't bother using the scan shit, it uses a fixed inflexible catalogue.
>>
>>150037691
>>150036174
What's even the point of scanning? Just choose your roms through the file system
>>
>>150038162
So you can have them easily accessible from the menu. Retroarch actually makes it more tedious to select things than just using separate programs.
>>
>>150038276
I just put my ROMs folder at the top of my C: drive so they're easy to access

I really wish you could dedicate a default "ROMs" folder for easy access.
>>
>>150038162
Incompetent people don't organize their roms into console folders for quick selection in Select Content and Auto-Detect Core mode.
>>
>>150038485
>I really wish you could dedicate a default "ROMs" folder for easy access.
Content Directory in the Directory settings, IIRC.
>>
>>150038485
What the fuck, why are you dumb? Who made you dumb? Change the directories RA defaults to by going into options and finding the "Directories" category.
>>
>>150038664
rude
>>
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>>150038664
>>
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Can we stop this shader nonsense where gameboy screens had huge dark lines all over?
>>
>>150043835
>GB BOY COLOUR
>>
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I'm waiting for the day Indiana Jones and the Anal Machine can finally be emulated without issues.
>>
>>150046034
Doesn't it run full speed with Parallel?
>>
>>150046623
>Doesn't it run full speed with Parallel?
It's not a matter of speed. There are FPU and MMU issues.
>>
>>150046034
>playing Indy trash
>>
>>150049436
I thought only PJ64 had FPU issues? What' MMU issues does it have?

Someone should contact the CEN64 devs and ask them to investigate that game..
>>
why is retro arch scanning my snes games folder at like 1 game per second
every other system has gone like 5 times faster than this
>>
>>150050168
>I thought only PJ64 had FPU issues? What' MMU issues does it have?
There's something wrong with virtual memory in Indiana Jones, based on the error messages it spits out at the end of each level. But attempts to debug it haven't gotten very far because the FPU is screwy, and of course fixing it has become complicated because Zilmar doesn't want to break Android compatibility.

>Someone should contact the CEN64 devs and ask them to investigate that game..
It doesn't even boot in Cen64, so I think it'll be a while before Cen64 gets anywhere.

All the emulators struggle with it. Mupen64plus is worse because the geometry constantly tears, and the physics are wrong.

It needs reasonably accurate CPU, RSP, Virtual Memory, and also fast enough RDP emulation. It's kinda like Rogue Squadron III, which had MMU issues with Dolphin for years.
>>
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RetroArch: UNIX philosophy edition.

RetroArch is good at running things, but video players are better at displaying them. With this change RetroArch's output is passed to ffplay through an UNIX socket.
>>
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>>150052430
Looks awfully confusing
>>
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>>150054002
Thanks.
>>
>>150052430
UNIX philosophy is sometimes pretty shit.
>>
>>150052430
What's wrong with the way RA displays things?
>>
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So the GTE accuracy in PCSXR is actually top notch with PGXP but this leads to new problems.
There are random framerate drops for some reason even when company logo and fmvs are running. Makes everything feel choppy as fuck.
The HUD is even more fucked now. Any way to fix this?
>>
Step on the gas?
>>
>>150050532
What's the point of scanning your SNES games folder if you already have an organized SNES games folder
>>
what's the best solution for snes netplay
>>
>>150057505
How else do you get it to show up in your playlists?
>>
>>150057949
I remember when I first got Winamp, I didn't like this "play list" shit so I just opened a file when I wanted to listen to it
>>
>>150057949
dude just choose what you want to play
>>
>>150058598
The file browser in Retroarch is kind of shit though.
>>
>>150056210
Ok I fixed the black health bar by disabling the texture filtering from INI but how can I fix that misaligned HUD?
>>
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can someone tell me how to run atari 800 games in retroarch pls?!
>>
>>150061775
800 games all at the same time? You mad man
>>
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>>150061775
You can probably do it with MAME.
>>
>>150065661
probably.
what would the arguments look like though?
eg: retroarch.exe -L cores\mame_libretro.dll at800 -disk1 C:\atari800\astrogrover.zip

??
>>
>>150065951
I have no idea. I can't even figure out how to use MESS in standalone MAME.

You could go ask on IRC
>>
>>149979618
RetroArch .vpk when?
>>
>>150035468
>What's a good CRT filter
Lottes.
>>150038485
Unbelievable.
>>
>>150068220
i do the same thing. the emulator should be smart enough to figure out what's what.
>>
>>150067635
>shitposting at someone who left three hours ago

Why bother?
>>
>>150068845
Shitposting? The misaligned HUD is almost certainly caused by some kind of widescreen hack.
>>
>>150031380
You hsould be able to change internal resolution to 2x.
There's an experimental hardware rendering core too. Don't expect it to work well.
>>
So this new PareLLEl core, does it only work with Vulkan? I tried it on Retroarch Android and it just crashed out (nexus 6 on android 6)
>>
>>150075734
>does it only work with Vulkan
Yes.
>>
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https://www.youtube.com/watch?v=Jq7_6R_cvgw

It's been two years guys...
>>
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>>150076096
>going to say it feels longer
>look at date
>it has been longer

Why do you get my hopes up
>>
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Now that we have emulators adding Vulkan support, does it start to matter what video card you use for emulation? Supposedly the 480s do much better than the new GTX 10xx cards at Vulkan and async.
>>
>>150076662
Use AMD for the love of all that is holy in your religion if you want async compute.
>>
>>150055432
Literally nothing. I was bored so I wrote the code.
>>
>>150076096
Man, all of the "it just works for meme"
>>
>>149958225
is that fucking dune?
>>
retroarch for vita WHEN
>>
>>150081854
That's what I want to know
>>
How do I improve my speed in PCSX2? I'm able to get fairly solid speeds in most games but for some reason I just can't get more than like 40 fps on Super Robot Wars Impact where most of the actual gameplay takes place.
>>
>>150076662
ParaLLEl is developed on nVidia and runs on Intel, so presumably the bar is as abysmally low for async compute as it is for GPUs in general where emulation is concerned.

Also the reference RX480 is fucking horrible.
>>
>>150083576
Upgrade your toaster. No, there is no magic setting that'll make the emulator run better
>>
Why do save files never transfer between emulators even though they use the same file type?
>>
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>>150091690
>it is 2016 and emulators do not use a standard format for saves
>>
>>150043835
Terrible screen
>>
>>150091690
GPSP and mGBA share the same save files, it depends on the emulator. I wish Retroarch didn't rename everything to .srm yet they gave up on that when they got to Desmume's .dsv files.

Please go back to .sav.
>>
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Where's the damn Retroarch .vpk?
>>
Ayyyyy
>>
>>150091690

PlayStation memory card images are pretty standard
>>
>>150083576
MTVU.
>>
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euro speedrunner assembly has some pretty good runs so far, but man do most of these guys have thick accents. i keep forgetting how big europe is, I was expecting just hours of "rooty tooty point n shooty" commentary.
>>
>>150100053
what gaem
>>
>>149967267
Just depends on the system in question really. Portable stuff I much prefer to play on hardware. I'll emulate anything pre 5th gen at this point. Saturn, DC, N64, most PS2 games and Xbox I play on hardware. Hoping we see advances in Saturn emulation soon from Ryphecha.
>>
>>150100053
Media makes me think everyone speaks american english
>>
>>150000781
XBOX was literally Dreamcast 2.0 my dude. All those great Smilebit and racing games.
>>
I thought ParaLLel was supposed to be perfect, but Conker runs like shit on it. Also why doesn't it work at proper 3x native? Aren't N64 games 320x240? My monitor is 1366x768 yet I can't get 3x native integer
>>
Now baby I'm the ripper

Can you recommend a game to emulate that would look fucking beautiful on a CRT monitor

Something fast
>>
>>150105543
Alien Soldier
>>
>>150104227
Masters of Darkness
>>
>>150105543
Elemental Gimmick Gear
>>
>>150105345
It's not done yet
>>
When attoseconds aren't accurate enough

http://hastebin.com/raw/toxedenece
>>
>>150105543
Sonic 2
>>
Any good DS emulators out there for Android that don't cost 6 fucking dollars?
>>
>>150108108
Just pirate it.
>>
>>150107391

https://twitter.com/byuu_san/status/759188134605185024
>>
>>150095829
Yeah, what the fuck SP?

Seriously though all they need to do is the icons/wallpapers (which can be shared like on 3DS) and send the velf to the packager.

Hopefully somebody comes along with a PR for it.
>>
>>150108232
How? I'm not willing to root.
>>
>>150108597
Lucky patcher on a rooted device. I mean, why would you get an android device and not root it, that'd just be silly.
>>
>>150108819
What if you have an unrootable device?
>>
>>150109202
Then that'd be even sillier. Although chances are a generic rooting tool will work. And really, there's no truly unrootable device.
>>
So, how exactly do I run multi-disc games> m3u file right? And will the game still ask me to switch discs or automatically progress?
>>
>>149978459
Corporate autism
>>
>>150108285
Is byuu nuts?
>>
>>150110543
>m3u file right?
Yes.
>And will the game still ask me to switch discs or automatically progress?
How would the game know you've made a playlist and have the next disc ready to go? Of course it still asks you to switch discs.
>>
>>150111103
OK, and how do you switch discs in RA?
>>
>>150111646
Disk Control > Disk Cycle Tray Status > Disk Index > Disk Cycle Tray Status
>>
>>150111920
>>150111646
You can also just bind hotkeys for it
>>
>>150111920
Thank you
>>
What is the best emulator for Mother 3? I remember playing on VBA, and battle system was laggy. Any tips?
>>
>>150111920
Why is the second step repeated?
>>
>>150113461
mGBA or VBA-M
>>
>>150113517
Open then close.
>>
>>150113727
Why do you have to emulate the experience of operating a disc tray? Why can't you just pick a new disc?
>>
>>150113461
Retroarch mGBA core, KMS
>>
>>150113461
MAME/MESS
>>
>>150113961
Because the game expects that the drive will send it a signal that the drive is closed and ready to operate and it was probably left to be done manually because doing it automatically would BREAK STUFF™
>>
Why do Nintendo consoles always have amazing emulation scenes and other companies don't? With the exception of the N64 of course.
>>
>>150115662
Because the fanbase has the most autism of all of them
>>
>>150115662
The PS1 has a near perfect emulator
>>
>>150116341
What is imperfect about it? Just curious.
>>
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jesus christ guys pokemon isnt *that* good
>>
>>150116543
Pokemon fans are crazed fanatics
>>
>>150116507
i dunno

maybe the lack of gui, but that doesn't really affect emulation quality now does it

but like with all emulators there's probably some tiny inaccuracies
>>
>>150115662
this >>150115770
and Nintendo tech ever since Gamecube has generally been simple, standards compliant stuff to avoid the horrific difficulty of creating games they experienced on N64
>>
>>150116694
It affects my emulation quality since without a GUI I'm forced to use ePSXe which has much worse emulation quality.
>>
>>150116902
Just use the RetroArch core
>>
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>>150117262
>>
>>150118889

Are you arguing that having options is a bad thing?
>>
>>150118889
>oh no my software is complicated

Options is better than no options. What would really be nice is a decent manual.
>>
>>150118889
Well meme'd
>>
>>150118889
Let's just do like OpenEmu

Have like 2 options for every core

Have terrible fucking performance

Maybe 4 or 5 filters
>>
>>150118889
this isn't the future of emulation.
sp just doesn't know the difference between settings, preferences, options and configurations.
>>
>>150119065
>>150119115

Some of them could be merged or removed probably.

I guess the major argument would be I want options where I would want to change something and I don't want them when I wouldn't ;)
>>
>>150118889
So? I understand what all of those settings do, and most of them are very necessary.
>>
>>150120289
>I
>I
>I
>I

You're not the only person who uses it.
>>
should i play leaf green or fire red guys help
>>
>>150120660
Users are all about me me me, so I shouldn't surprise you.

>>150120610
Many of them are niche settings, like recording or multimedia. And privacy has like one useless option or just a blurb about it or something.
>>
>>150120958
Well, would you rather not have those options?
>>
>>150120951
Do you care about any particular exclusive pokemon? If not, just flip a coin.
>>
>>150120951
sparky yellow
>>
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>>
>>150122253
What's with the n64 hud.
>>
So when I load a PSX game in Retroarch is has to be the cue file, is there a way to filter out the bin files so I don't accidentally select them? Is there any way in particular I should be organizing these games to keep everything neat?
>>
>>150121098
Eh I think those two are necessary due to the current scope of RA--but recording should be crammed under something else like video as a subsection. Multimedia basically just has to be there due to RA's ability to play videos, which I'd never use but some people do.
>>
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>>150123379
If you use the "add content" thing, the games will be added to the collection or whatever it's called (pic related). Not sure how useful that is for multiple disc games though.
>>
>>150124172

That worked, thank you!
>>
>>150124172
Are you some kind of weeb?
>>
Any No$GBA pros here?
Is there a way to leave the cheats turned on?

I hate having to turn my AP cheat on everytime I want to play Pokemon Black.
>>
>>150116543
>stop liking things that I don't
>>
>>150124585
I guess I am, but playing video games in languages you're learning is a good exercise imo.
>>
>>150116543
why are none of the older ones popular?
>>
>>150127020
ugly graphics
>>
how do I get higan to go full screen? I can't seem to get it to go any bigger than a normal window size and it's pissing me off
>>
I was playing some Digimon World in beetle earlier, 2x internal resolution and sometimes some of the sprites get shifted in the wrong direction. Is this a common occurence with increased resolution or is it something I should maybe be reporting?
>>
>>150128443

What do you mean by shifted in the wrong direction? Can you show us a screenshot?
>>
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any way to optimize psx performance in mednafen for a toasterfag?
>>
>>150130351
afaik there's no way unless you're trying to uprez and then you just go to 1x. Otherwise mednafen is pretty much just "it runs at whatever it runs at" which means doom for all toasters.
>>
>>150130351
If you're on the limit of fullspeed and are using RA make sure rewind/hard GPU sync/Vsync are disabled/2x res or more/CPU overclock are disabled, otherwise what you see is what you get and you can't really change that.
>>
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Hi /emugen/, first time posting here

Is there a way to play wiiware games on the wii emulator?

I would like to know if I can play both Megaman 9 and 10 on it, same with Castlevania ReBirth

thanks for reading and have a great day ahead!
>>
>>150132584
You have the .wad files for them right? you can just open them like a normal game file and they'll play. All three of those should work.
>>
>>150132818
thanks a lot!

It really worked
>>
>>150061775
It would probably be painful. You're better off using a standalone.
>>150105345
>perfect
It's not even in alpha state. Come back in a year or 2.
>>150113630
The battle system is broken in VBA
>>150116902
>forced to use ePSXe
No one is forcing you to be retarded.
>>
bsnes mercury balanced in RA wont stay in HLE mode. Keeps going back to LLE. Anyone know why?
>>
>>150135941
Yes they are. My natural need for PS1 emulation means I must have a PS1 emulator. But I cannot have mednafen since it has no GUI. I cannot have PCSXR because it crashes with every third game I try. But ePSXe has never done me wrong except in matters of...Visual acuity.
>>
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>>150118889
Don't worry, they got rid of per-core settings today.
>>
>>150105345
>I thought ParaLLel was supposed to be perfect, but Conker runs like shit on it.
Well mupen's slow in conker and so is the RSP interpreter... They are going to need to rewrite cpu and rsp in order to get good performance across the board.
>>
What is THE Genesis emulator these days?
>>
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2016-07-30 20-23-49.webm
3MB, 1290x1066px
>>
>>150139642
Genesis Plus GX (Kega Fusion for standalone)
>>
>>150118889

Congratulations, you linked to a screenshot of a RA UI that is almost two years out of date.
>>
>>150140336
Saturday, July 11, 2015, 2:52:07 PM
Nope, only 1 year
>>
>>150139762
These blob people barely move like real humans
>>
>>150137225
Mednafen+MEDGUI is THE best way about PSX emulation if you don't care for Retroarch.
>>
>>150143805
>MEDGUI

mednaffe is better than that shit. RA port kills it now anyway.
>>
>>150143805
Can't do muh HD without RA
>>
>>150146280
Isn't it far from complete, right now? Last time I checked, there were tons of issues.
>>
>>150110976
should have used bignum arithmetic. Because you need 256bit numbers.
>>
>>150146434
Guess I'll just keep stickin' with good ol ePSXe
>>
is there an xmb or glui Retroarch driver for PSP?
Can the hardware just not do that?
>>
>>150146434
The software HD is okay, breaks 2D stuff a bit but nothing too bad generally, unless you couple it with subpixel precision then issues are way more visible and common.

The OpenGL renderer is not finished yet but it works remarkably well in a few games (hope you like Space Invader 1999)
>>
GL is pretty open. I wouldn't eat it.
>>
File: 1445717337912.png (2MB, 2691x2016px)
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Not now emugen
>>
>>150151920

There was a guy who was posting 3,840 x 2,160 crt shader shots. I guess he left.

Would like to see more that try dot mask or slot mask style.
>>
>>150152360
If you set up a custom viewport and take screenshots as you move its position, you can stitch together any size screen.
Here's a 3840p screenshot:
https://u.pomf.is/pertkg.png
Was supposed to be an 8K shot, but I had a brain fart and used 16x instead of 18x.
>>
>>150148843
git gud or choke on some razors lol.
>>
>>150152850

Try slot mask or shadow mask.
>>
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>>150152871
>>
>>150153424
What settings specifically?
>>
I don't know. More like this?
>>
If I play epsxe on my PC, can I transfer the save onto epsxe on my Android?
>>
>>150156469
you might get aids, so...yeah.
>>
>>150153445
Sorry, didn't meant to say that anon. Today hasn't been the best of starts, plus there is the whole nervousness of waiting for something to happen.
>>
>tfw too stupid to set up ePSXe
>tfw can't get the .iso maker for PS1 on PSP to work
I want to die.
>>
>>150154075
The Castlevania games on GBA and DS are pretty good
>>
>>150156587
Try googling for the set up on ePSXe of another common 2d or 3d game (depending on what you're trying to play) and that may be close to working well for the game you want to play with only a few tweaks needed. Also nico has a ton of PS12PSP isos but you should be aware they only work on a real PSP
>>
>>150156753
Someone tell me if anyone else is crazy enough to have this kind of rating for those games:

HoD: 9.4
AoS: 9.3
DoS: 9.2
PoR: 9.3
OoE: 9
CotM: 7.2

Literally I am a video game "journalist" when rating these games. I understand their lust for triple A ponos through a double A Japanese video game series.
>>
Anyone try playing Monster Rancher 2 on their Android device? I would like to know how to do the frozen monster cheat on it. Please help me.
>>
>>150156905
Yeah, I have a CFW'd PSP, but I couldn't get my .iso of Alundra to work after feeding it through the program. Where do they have those .isos listed? Honestly the PSP method would be preferred over a PC emulator.
>>
>>150157437
Google nicoblog

No idea if they have that particular game but they have a ton of psx2psp stuff so it is quite possible
>>
>>150157437
>Alundra
The official PS1 pkg is on PSNdl:
http://psndl.net/view-package/139
>>
>>150157614
Yeah, I was on there, just wasn't sure where they had those listed. That explains the bloated PSP iso numbers.

>>150157671
You guys are throwing resources at me that I didn't even know existed. Thanks.
>>
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>playing GBA games on a PSP
>screen is just barely too small for 2x
>1x is tiny and I have to hold it up close like an asshole without his glasses
>fit to screen without bilinear filtering looks like shit
>bilinear filtering without shaders looks like hot shit
How can I tame my autism?
>>
>>150157872
Just realize there's pretty much no better option for emulating GBA on the go except maybe some extremely expensive nvidia shield
>>
>>150130351
>any way to optimize psx performance in mednafen for a toasterfag?
port it to assembly, or convince someone else to do it
>>
>>150157969
As shit as Android is, basically anything is better than PSP for playing GBA.
>>
File: 1469243789468.jpg (533KB, 1440x900px)
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Reminder that emulation works best on Windows 7(TM) or Linux systems.
>>
>>150160129
No buttons=autoshit
>>
>>150160258
>the Sheild is the only android device ever made that has buttons
>blutooth controllers don't exist

Are you an idiot?
>>
>>150160394
Doesn't come with the device, doesn't exist. Same reason why consoles get shit on for no M+KB even though you CAN hook them up with M+KB
>>
>>150160854
Oh, you are an idiot. My apologies.
>>
>>150157174
>HoD
>9.4
stopped reading there, holy shit
>>
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Why can't I configure general inputs in the latest MAME version?
>>
>>150161052
Truly it is the best other than SotN, because it tried so dedicatedly to copy SotN that if you say you love SotN but not HoD you're either a graphics and audio whore or lying
>>
>>150161152
get out of here
>>
So in finally will be able to play digimon ciber slut with the vita emulator ?
>>
>>150161152
SoTN is also 'meh'. OoE is the most serviceable of the Igavanias. Classicvanias are superior.

Rondo>Bloodlines/New Generation>CV3(Japan)>X68K>CV1>literal shit>Dracula X> Super Castlevania Bros
>>
>>150161417
What vita emulator?

>>150161152
Not wanting my eyes to bleed makes me a graphics whore?
>>
>>150161141
I see Mame's interface is just as shit as RA's when it comes to controller configs
>>
>>150161581
It didn't look like that on real GBA screens bro. This is EMUGEN, I expect you to be using a CRT shader or adjusting the colors to what they would've looked like on the real handheld at least.
>>
>>150161453
Your tastes are skewed due to your fetish for self-flagellation.
>>
>>150161965
The only one on that list that's really "fuck-you" hard among vidya is X68K.
>>
>>150161152
>it tried so dedicatedly to copy SotN
>farts for soundtrack
>awful color scheme
>limited to whip
Yeah tried to copy SOTN so hard that it didn't even bother.

>>150161720
The thing is it worked fine when I used the previous versions. They actually fucked it up in the latest build and there is literally nothing about it anywhere online.

>>150161835
Even if you make the colours dimmer for adjusting it to GBA screen it doesn't change the fact the composition and spritework in that game is fucking awful. The game is such a mess that they had to have a thick and obvious outline around the main character because of how awful the colours in that game are.
>>
Please don't summon australia-kun
>>
Can someone recommend a controller layout for a six-button Genesis pad to play Snatcher, using a 360 pad?
>>
>>150162526
Snatcher doesn't use all 6 buttons last I checked.
I remember it only using ABC
>>
>>150162047
Anything without infinite continues is considered "FuckYou" hard by even gen5 standards. You didn't use save states to beat these games right?

And forgive me for having played the PS1 port of X68K but i saw absolutely nothing in there harder than SNES Drac X due to the final boss battle having fucking bottomless pits in it
>>
>>150162090
The biggest criticism of HoD is that it tried too hard to copy SotN. If you think it didn't try at all you are not even evaluating the game at a critical analysis level but only have a basal understanding of what you're talking about, like you played through it once and said "I don't like this, it looks ugly and whip is the only weapon" and that was it. No further gameplay, level design, plot or structural analysis whatsoever.
>>
>>150162741
Ah, I see that now. Thanks.

>>150162884
No save states. Just passwords/in-game saving. You're talking about 'Original' mode in Chronicles, right? I remember struggling pretty hard on that vertical area before Medusa with all the white dragons, gorgon heads and spear knight shitter. Death's Dungeon fucked me up too, pic related.
>>
>>150163001
>The biggest criticism of HoD is that it tried too hard to copy SotN

It tried too hard and failed because it didn't understood a single thing about what made SOTN great resulting in a shitty game
One of the core design philosophy of SOTN is that since you play as Alucard you aren't limited to a whip. The lead designer says this straight up. The other thing that had been cemented for the series is the superb art direction in almost every game which is another part HoD completely fails at.
And for the third strike, the music is not only extremely low quality even by GBA standards, the aberrations actually fuck up the classic remixes actively ruining the old tracks.
So in conclusion, HoD can't even reuse assets without fucking up. Its a failure on multiple level and since it followed Circle of the Moon and not some shit like Castlevania 64 it deserves every criticism it gets.
>>
>>150163863
>muh multiple weapon types
How did you even stand the classic CVs? You realize the sub weapon spells give you tons of alt attack options right?

Also hilarious you're pissed at it reusing assets and then hype CotM which had 10 different palette swap knights and 4 different fox archers, etc.

> the aberrations actually fuck up the classic remixes actively ruining the old tracks.
HoD had barely any 'classic' remixes, mainly just a VK remix used for NES simon in the boss rush. Did you even play the game?
>>
>>150164402
>HoD had barely any 'classic' remixes, mainly just a VK remix used for NES simon in the boss rush. Did you even play the game?
Ah, yes, that is the greatest challenge critics of any game must face: the defenders will almost assuredly have spent more time with the game and know its details more closely than the critics, who will simply want to put the game away and be done with it.
>>
Anyone know where to get the psp dumps fix files such as the ones for this game

http://renascene.com/info/umd/24
>>
>>150095829
mgba runs like shit
SP needs to fix gpsp or tempgba so that it compiles for vita.
>>
>>150081854
bump
get your asses in gear faggots.
>>
>>150160854
>Same reason why consoles get shit on for no M+KB even though you CAN hook them up with M+KB

I remember trying to connect a USB keyboard and mouse to my brother's xbox360 to play unreal tournament 3 and the game didn't support them. If it didn't work with UT I doubt it's as widespread as you make it sound to be.
>>
>>150161152
>Truly it is the best other than SotN
SOTN is pretty shit after about halfway. The level design is garbage. None of those metroid ripoff castlevanias are better than a 7/10.
>>150161720
MAME makes a lot more sense when setting up controllers.
>>
>>150129071
You see that dust cloud? Should be under the digimon that's on its back.
It may be because I've forced a 16:9 viewport in RA but I'm not sure whether that should really affect stuff in the emulator, I assumed it just stretched the outputted picture.
>>
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Can pokeymans be grills too?
>>
>>150173218
It's weird enough catching animals and making them fight each other.
>>
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>>150172958
Forgot picture.
>>
>>150173870

Did you enable widescreen mode in the core options maybe?

Are you sure this doesn't happen at 1x? That's with the software renderer, not gl right?

I can't really imagine what could cause that. Widescreen hack shouldn't even shift the sprites so much for something so close to the center of the screen.
>>
File: 37152-Megaman_Legends-2[2].jpg (16KB, 400x300px) Image search: [Google]
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>almost dead
>>
jesus christ who thought this was a good idea
>>
>>150174204
I don't think there is a widescreen option in the core settings.
I think it's a problem in 1x as well.
Software mode, yeah.
>>
Are we living in an emulation?
>>
>>150179680
It's more likely that we are than that we aren't.
>>
>>150178362

There is one, although I don't remember what it's called. The next step would be to check if it's reproducible in the standalone version.

>>150179680

I would say it's highly likely
>>
>>150161453
Castlevania 3's jap vers. is so much better. Why did they remove the audio chip that made the sound so fantastic and ramp up the difficulty to a level that isn't fun at all in the US release? **What were they THINKING?! t. AVGN**
>>
>>150178148

That's Nippon Ichi PS2 games. They use very low resolution sprites with bilinear. Even on native resolution and hardware, the sprites are blurry. What do you want them to do, redraw them?

The backgrounds for the steam release at least look pretty good. Have they been upscaled?

Add blinear or any of the other options and see how they look.
>>
>>150180332
Obviously they took out the chip because it was expensive, I don't know why they would change anything else though.
>>
File: ddr.png (180KB, 958x1078px)
ddr.png
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>>
>>150118889
So the solution is not to have more or less options, but to be able to hide/show only ones you want.

Have them still accessible but hidden behind a "this may void your warranty" disclaimer where they are clearly above, if only slightly, the casual user's understanding.

For instance, you seem to have a problem with the sheer amount while I don't. Therefore such an option to hide what irritates you is right for you and I can just opt-out (which is of minimal concern to me since I'm already above the bar).
>>
https://github.com/MoochMcGee/moochsnes

>A novel SNES emulator that works by abusing JIT compilation
>>
>>150189783

What does that even mean? Good luck jitting the SNES and getting decent compatibility.
>>
>>150173218
I wish for platinum to have a hack like this.
>>
>>150173218
>upscale filter
stop
>>
Ayyy
>>
File: hps.jpg (107KB, 648x526px)
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So this thing is progressing better than Play huh
>>
Quick question:

I have a i7 6700k but no dedicated GPU atm so I am using the inegrated intel HD 530 chip. Will this reduce my performance in pcsx2 and Dolphin?
>>
>>150199032
Yes, by quite a lot, and that's if you can even get it to run properly to begin with.
>>
>>150199127
Ok, thank you so I wont even bother trying
.
>>
>>150199032
I played Paper Mario on my friend's shitbook so I don't think it will be a big deal
>>
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>>150172447
>>
>>150181383
>Even on native resolution and hardware, the sprites are blurry.
That isn't the problem with that image. The problem is the sprites are pixelated as hell while the bgs are HD. Total horrific contrast
>>
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I've been using crt-hyllian for a while. Probably my fav. What do you all use for a CRT Shader?
>>
>>150194117
>playing like an ant
>>
>>150189783
Someone please message Mooch to get in here and explain his new retarded idea
>>
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>>150173218
I thought pokegijinkas was already a thing.

>>150179680
If we can simulate an Universe with sufficient computing power, then what's stopping our Universe from being a simulation on a higher dimensional neckbeard's computer?
>>
Why do you guys only use straight-up CRT filters? Why not NTSC? Wouldn't that be more realistic?
>>
>>150203060

You can but it degrades the image too much IMO. I want 2D elements not to look to sharp, but I don't want actual garbage on the screen either. CRT filters are a compromise. I don't even care for accuracy, I just want it to look decent.
>>
>>150108437
There is a dev currently working on the vita port, the current one has some problems.
>>
I'm getting load failed when I try to load my MGS 3 save file and then "no memory card detected". Any idea what is going on? What can I do? Worked fine last night and in the past.
>>
>>150209889

That's not very nice anon.
>>
File: 1466335412618.png (983KB, 1440x1080px)
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>>150202207
I always just use Geom
>>
>>150211808
I didn't give you what you wanted to hear. I gave you the truth.
>>
>>150212062
Is that Dune?
>>
>>150212295
yeah
>>
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>>150206703
Have fun :)
>>
Where do you guys go to get your Neogeo and CPS 1-3 roms?
>>
Is MagicEngine emulator worth paying for?
>>
>>150215208
>emulator
>paying for

no
>>
>>150214630
By reading the wiki.

>>150215208
>Is MagicEngine emulator worth paying for?
No, if you want more detail read the wiki.
>>
>>150214630
Read the wiki
>>
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Found this bug in Sonic Advance 1 with mGBA, but I don't know if it happens of real hardware.

Someone that can should test it.
>>
>>150216249
Can you describe the bug?
>>
>>150215208
No, Mednafen is much better and free. If the lack of GUI confuses you use RetroArch.
>>
>>150216249
Doesn't happen on other emulators, and I'm sure it's not right. Report it here:
https://github.com/mgba-emu/mgba/issues
>>150218413
Lines in the yellow sprite.
>>
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fuck me and my slow-ass internet aughh
>>
>>150219024
American standard for broadband.
>>
Ayyyy
>>
Is Retroarch PSP supposed to crash to XMB everytime I try to load any rom regardless the selected core? With some roms I get lucky and it works, but the majority crashes the emulator. Am I doint it wrong?

Stable, nightly exhibits same behaviour.
>>
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>>150218859
Thought to try it on my 3DS, since it runs GBA games natively, and it happens there too.

Now I'm noticing in mGBA the "exit" text flashes off to the right a bunch, and that definitely doesn't happen on the 3DS.

Also, now I'm having trouble reproducing the lines the way it was before on either setup, now I only see it once when the soundtest first opens.

>>150223405
uuuuhhh
>>
>>150223405
R U D E

U

D

E
>>
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>>150223405
>>150223750
>>
>>150223565
Okay, I decided to try unchecking "Skip BIOS intro" and that fixed the flickering. Also tried without a real BIOS and that fixed it too.

I guess mGBA really is the accuhertz. I'll just stick to using the most accurate settings from now on.
>>
>>150223889
What a slut
>>
>>150224503
refer to
>>150223889
>>
>>150219024
Sorrowful. My download speed was better in 2001
>>
>>150225806
fuck you
>>
Does not using integer scaling make pixels uneven?
>>
>>150226342
>fuck you
fuck you
>>
>>150226926

Or blurry, depending on how you scale.
>>
>>150173870
Drimogemon wasn't in Cyber Sleuth, was he? I loved him. I should do a play through of World 2 when I eventually finish CS.
>>
>>150226926
Only if you're using nearest neighbor scaling.

You can just use something like pixellate to get that nearest neighbor look without any issues though.
>>
>>150227625
Where do I find pixelate?
>>
>>150229504
fuck you
>>
>>150229762
My goodness.
>>
>>150229762

That's not as effective as disinfo anon. Too blunt.
>>
>>150230096
disinfo? 2+2=5. fuck you
>>
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>>150230361
>>
>>150173218
you're triggering me with that goddamn filter you sick fuck. why do that to us?
>>
>>150233194
>>
How do I get Bass in Mega Man 10 on an emulator?
>>
>>150238556
Install the .wad on the nand.
>>
The effective read and write rate of a PS1 is
>>
>>150238556
fuck you
>>
Did someone get mad at /emugen/ again?
>>
File: smug emudev.jpg (145KB, 924x888px)
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>>150242217
>>
>>150242217
No that I noticed
>>
>>150235915
I don't get the joke.
>>
does anyone have the link to that google docs page that had a bunch of high quality dreamcast rips? been trying to find it with no luck. thanks.
>>
https://github.com/libretro/RetroArch/commit/01d995f17efdc49d42e6f0dcc208e578db1d592f

For what purpose
>>
>>150247515
Didn't SP give the MAME folks shit for doing something like that?
>>
>>150247515
>>150248765
What's wrong with an http server? Too risky due to potential hacks or man in the middle attacks or the like?
>>
>>150249116
An http server on a local network is just fine security wise. The only time that is even a concern is if you have it facing the internet ie forward the port.
>>
So is it possible to use PCSXR texture correction without XBRZ upscaling filter?
>>
>>150253478
Yes, edit gpuPeteOpenGL2Tweak.ini in the inis folder.
>>
>>150253478

And make sure it's PCSXR-PGXP you're using.
>>
>>150253621
>>150254521
Alright, thank you!
>>
>>150247515
good question, anyone know what is being planned?
>>
How do the MGS games fare in emulation for the PCSX2? Got an i5-6500, and a 290x.
>>
>>150257313
MGS2 is very heavy to emulate and MGS3 is alright. Both work pretty good.
>>
>>150257445

Sounds good enough. Thanks.
>>
Just because companies have deemed it not worth their while yet to go after something does not mean that developers in this subniche of a scene should try pushing boundaries to see what they can get away with. They are standing on thin ice and they have no leg to stand on
Keep pretending that Connectix, bleem and the emulation community at large won something against Sony. They won jack shit. The entire purpose of Sony's legal shenanigans there was 1) to bankrupt the lesser of the two emulators (bleem) and 2) to buy and acquire the better one (connectix). That's all that went down there. And this 'legal precedent' you continue to fall back on doesn't really mean a whole lot or buy emulation a lot of legal protection either. This is all just a useless echo chamber of nerds who keep repeating the same story over and over again and preach to the converted and start actually believing their own theories on how they can be able to get away with the stuff they do
It's like national mythology to you guys, Bleem/Connectix vs Sony, as if it's the Bill of Rights or the Constitution. It didn't mean what you think it means at all. It was just Sony shopping around for an emulator to buy, and bankrupting a few foolish idiots in the process who thought they could win against a behemoth. That's all that went down there. You guys sound like the GPL guys who think that settling out of court validates the license in court. It just means that somebody threw up a large wad of cash on the table to make the suit go away since he had no case and he wanted the issue to 'go away'. That's what happens when you enter into court as Joe Middleclass and you start to realize 'I cannot win this shit, it seems to be all about money and I'm being bled dry from all corners'. Corporations and their army of lawyers will always win that game from you, it's their system
>>
>>150259001
this kind of bitching can only come from some cucked and butthurt hopeless faggot with no will to change the world.
If you hadn't noticed, there is a very real fight going on and you're on the wrong side.
When your metal is tetsted and you'll probably shy away, but don't tell anyone that these fights mean nothing.

Ultimately you have to posses the WILL to do more terrible things than your opponent, or you can never win. You have to be willing to drop the bomb, to kill the innocent, and to defy their reason, their faith in humanity. You have to look them in they eye and let them know who really rules.

The price of bread is low for now, so just enjoy it you pathetic wimp.
>>
>>149954328
CRT filters hide aliasing extremely well for low res games.
>>
>>150259534
And charge the motherfucking hell out of products...
God Bless The United States Of America!
>>
>>150247454
fuck you
>>
Is there even a noticeable difference between LLE and HLE when emulating SNES games? I can't find any.
>>
>>150262642
fuck you
>>
>>150212062
How much adventire game bullshit does that have in it? How is the voice acting? Thinking of picking this up after I finish Snatcher and Policenauts; I really loved the book and the first 3 sequels.
>>
anyone know if there's a MAME iso/rom/whatever for that Star Wars trilogy arcade game? went to a dave and busters today and seeing all the shitty lightgun games put me in the mood for a god tier one.
>>
>>149967267
ds games for sure on original hardware or on a 3ds if you play with letterboxing. everything else i emulate tho.
>>
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>>
>>150267324
Now, can that be done without fucking the HUD?
>>
>>150267419
fuck you
>>
>>150267419
>>150060426
>>
>>150265158
Yes there is.
>>
>>150267706
>>150262729
>>150262141
>>150242086
>>150230361
>>150229762
>>150227198
>>150226342
Is Donte posting coming back in-style?
>>
>>150271268
fuck you
>>
https://www.youtube.com/watch?v=tvfpEc6_3SE

how do i make the vibrating go away?

i tried every interlacing mode
>>
Ayyyy
>>
>>150229504
It comes with RetroArch

It's also here if you know what to do with it.
https://github.com/libretro/common-shaders/tree/master/retro/shaders
>>
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>>150264090
It's really barely an adventure game. It's a weird adventure game/grand strategy hybrid. I was really surprised, but I like it.

In regards to adventure bullshit, one thing that I really like is that anything you can click is simultaneously listed on the choice box thing on the bottom, so there's zero guesswork.

VA is okay. Not bad, not great. Overall production value on this game is pretty high though.

I never actually read any of the books, but I did really like the David Lynch movie (though I'm the only one apparently). This seems to take inspiration from both.

It even has a weirdly displayed clip from the movie that looks pretty funky with Geom.
>>
>>150278685
i also like the david lynch movie. the sci-fi version was great too.
i'm a huge fan of the series (including the ones done by his son and the other more talented fellow)
>>
https://www.youtube.com/watch?v=vnTgmWDKNVc
looking good.
>>
Is it possible to take an encrypted 3ds game, decrypt it then encrypt it and the results be 1:1 or is the data altered during the process?
>>
>>150280062
This is a joke, right?
>>
>>150273046
fuck you
>>
>>150280079
Theoretically yes, but most decryption tools don't expect anyone to want to do that, so they throw away some data.

I actually just keep no-intro .3ds files and the xorpads for converting to .cia.
>>
>>150280441
you don't have to like it, but i do. it's gonna be the new hyporspen
>>
>>150273046
What game? I'll download it and fuck around with it.
>>
>>150280789
Would be nice if no-intro made a decrypted list similar to NDS.
>>
>>150281438
They might if there is a lossless decrypter.
>>
Best SNES emulator this day and age?
>>
>>150284479
bsnes-mercury-*-libretro
>>
>>150284479
Depends on what you mean by best.
>>
>>150284479
Original hardware
>>
Are there any torrents of Saturn games? Don't see it in TOSEC

>>150267419
The HUD is fucked by the widescreen hack,not the GTE accuracy hacks.
You can play it just fine without using the widescreen hack though the widescreen hack increases the draw distance.Since no PS1 emulator seems to have proper offscreen drawing support for widescreen so you will notice objects vanishing in your periphery.

>>150284479
bsnes
Though you'd find very few problems with something like Snes9x
>>
>>150284479
Nintendo New 3DS
>>
>>150288806
lolno

Not even close
>>
>>150284479
my 9 incher
>>
>>150288971
your dildo has a built in emulator?
>>
>>150291178
Guess that's why it's emulated.
>>
>>150291178
>>150291257
>tfw your a dragon dildo will never have a built in SNES emulator so that you can enjoy yourself even more as you watch your wife getting fucked by her boy friend
why even live
>>
Reminder to donate a $20-30 PlayStation TV to SP so he can spearhead development on it.
>>
>>150291818
The new VITA exploit also works on that?
>>
Will they be able to make the Vita be faster than 400MHz?
>>
>>150293436
Yes, it's just a Vita without a screen.
>>
>>150297434
Neat.
>>
Why do people get triggered so hard by hqx or xBR filters?
>>
>>150297805
Because they have eyes.
>>
>>150297895
It looks silly sometimes but it's not THAT bad.
>>
>>150297982
Eyeless people plz go.
>>
>>150284479
Snes9x, bsnes/higan, or bsnes mercury
>>
https://www.reddit.com/r/emulation/comments/4v57zx/if_cemu_does_eventually_go_open_source_and_it_was/d5wojz9?context=3
>>
>>150284479
snes9x
>>
>>150298162
Cemu is being shilled to high heaven on r/emulation, so the backlash of hate is unsurprising
>>
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>>
>>150302681

Resolution of those phosphors are so tiny. Totally pointless.
>>
>>150284479
byuu once said something on reddit about someone working on a SNES emulator that's going to destroy bsnes in terms of everything
>>
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>>150302942
>>
>>150303227
Probably Rye Fetcher
>>
What emudev twitters do you follow?
>>
Can anyone tell me the status of DS emulation on the Wii?
>>
>>150305462
SP
>>
>>150305462
byuu since his tirades are amusing
>>
>>150305462
ambientwaifu
>>
>>150305462
endrift
>>
>>150298162
You have to go back.
>>
>>149941797
>PCSX2 still can't play Snowblind engine games in hardware mode while rendering the entire screen
WHY
>>
>>150306271

Just for the drama I presume
>>
Anyone have a proper dump of US version of Rayman 1 for the sega saturn?
The one on Emuparadise is fucking shit(straight up doesn't mount) and it seems every other site has the same one.
>>
>>150306684
I thought snowblind was fixed? Or is that only in SW mode?
>>
>>150307421
Just SW mode, and that ends up crashing the emulator at some point, while you also have texture corruption and it runs like shit
>>
>>150307623
Wow I bought into the nonsense that it was fixed for some reason
>>
So is Purei/Play! good yet or is PCSX2 still the only option
>>
>>150307992
Play is still fucking trash
>>
>>150308038
well so is pcsx2

sigh
>>
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>>150307623
Somehow I expected it was fixed due to OGL wizardry. I guess I should've known better. Always PCSX2: Always Walmart.
>>
>>150308230
Well Play! is even worse
Its like coming last in special olympics and the winner is just a torso.
>>
>>150308363
kek
>>
>>150308323
Honestly I'm kinda split on PCSX2
It's played everything I've thrown at it pretty much perfectly, except the Snowblind engine games, which are the ones I really want to replay, since my old fat PS2 broke
>>
>>150308626
There are a lot of games that will play properly with annoying nagging graphical bugs in HW mode though.
>>
>>150306684
>>150308323
I played a bit of BGDA a while ago and outside of it being slow as fuck (45fps on 4770k+GTX770, mostly CPU limited though) it worked fine.
>>
Shoutime has finally dumped Kenju.

https://www.capcom-unity.com/bigmex/blog/2012/02/27/the_sammy_fighting_game_that_also_never_was
http://shoutime.tumblr.com

It still won't be playable for a while because Demul devs are bigger shits than MAME devs.
>>
>>150307992
hps2x64 is going to surpass both
>>
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>>150309585
>>
>>150309585
That game looks like shit.
Just like Guilty Gear does now.
>>
>redump.org has nothing on US release of Rayman for Saturn
What the actual fuck
How is one of the more popular platformers have absolutely nothing about it online?
The dumb on Emuparadise is trash(as expected) and the Darkwater release doesn't work either.
>>
>>150309585
So where can I get it?
>>
>>150309585
>Demul devs are bigger shits than MAME devs.
Ya right..
>>
>>150310221
It looks like Rival Schools 3.

Do you hate Rival Schools anon?
>>
How accurate is PPSSPP? I'm wondering if it's worth using or if I should just play games on the real hardware.
>>
>>150311681
>functionality that have been broken for years
>program so unstable shifting focus crashes it
>Vsync pretty much mandatory if you don't want an unplayable stuttery mess
>sound synced to framerate with no option to change
>shader cache compilation stuttering
>insanely resource intensive
Demul is great quality emulatng program.
>>
Psychic Killer Taromaru isn't crashing anymore in the newest SSF testver.
Neato
>>
>>150312251
Not really.
It lets you play games but since it's an HLE, you shouldn't expect much accuracy to begin with.
Just play it on your PSP and if you want to have a bigger screen, install RemoteJoy (if on Windows).
>>
>tfw Vulkan on Dolphin any minute now
https://github.com/dolphin-emu/dolphin/pull/3935
>>
>>150312251
But https://youtu.be/_vmuZbl5QuU
>>
>>150312251
Compatibility is pretty high, but the main draw is being able to play shit at high resolutions on big screens. I have a hacked PSP, and I haven't used to play games in forever.
>>
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>>150308984
>45fps on 4770k+GTX770
>>
Who waiting for RA-vita here?
>>
>>150316513
Who waiting for nightlies here?
>>
>>150316548
Who waiting for RA-WIMP here?
>>
>>150316889
>>>/out/
>>
I've been browsing through the wiki and I can't find any.

What's the most stable and playable emulator for macbookpro OSX? Any kind of emulator can do, I have my dualshock 3 to play it with.
>>
>>150317094
Bootcamp
>>
>>150316945
Who waiting for /out/ here?
>>
>>150317094
wait wait what

are you fucking serious

is this bait

use a vm you fucktard
>>
Closed source > open source
>>
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>>
>>150319223
Makes me wonder what the intended pixel aspect ratios of these games are.
>>
>>150319223
Games for ants?
>>
>>150319223
Do you have the names of those games?
>>
>>150319081
Closed source is even better with DRM
>>
>>150319223

That's pretty neat

>>150319948

pepsi man - gran turismo - Tomb(a|i) - ?

MGS - Wipeout (not sure which one) - ? - einhander

Gex 3D - Castlevania SotN - Crash 1 - Dino Crisis 2 (?) - Kings Field (not sure which one)

Medievil - FF tactics - Spyro - ? - Air Combat

? - FF IX - Silent Hill - Tomb(a|i) 2 - NuPa - LSD (?)

I actually recognize the missing games but I forgot their titles.
>>
>>150317094
openemu
>>
>>149944572
Stop harassing mudlord you fuck
>>
>>150320846
>pepsi man - gran turismo - Tomb(a|i) - ?
? is Disruptor

>MGS - Wipeout (not sure which one) - ? - einhander
Wipeout 3 and ? is Twisted Metal 2

>Gex 3D - Castlevania SotN - Crash 1 - Dino Crisis 2 (?) - Kings Field (not sure which one)
Yep Dino Crisis 2, I think it's the first of the Kings Field Games released in the US.

>Medievil - FF tactics - Spyro - ? - Air Combat
? is Skullmonkeys

>? - FF IX - Silent Hill - Tomb(a|i) 2 - NuPa - LSD (?)
? is Twisted Metal 1, other two ? are right
>>
>>150321518
um what thats not wipeout 3
>>
ZSNES 2.0 is coming any day now
>>
>>150321616
Well fuck I'm blind, it's the first one not 3.
>>
>>150320846
Thanks man. What does "Tomb(a|i)" mean?
>>
>>150322124
Some region had Tombi others had Tomba, both are the same game.
>>
>>150322124
Tomba! in the US, Tombi! in EU.
>>
>>150322124

It's Tomba in the US and Tombi for PAL
>>
>>150284479
ZSNES 1.42
>>
>>150321518
>I think it's the first of the Kings Field Games released in the US.
The 2nd one, and King's Field 3 in japan.
>>
>>150303227
Probably ALegend/Moochmacgee
>>
>>150322815

>Mooch destroying anything but his own genitalia
>>
>>150291818
>donating for half-finished ports and full-time tirades against other devs

No thanks, can't we have someone better than this untalented self-taught coder?
>>
>>150323210
>self-taught coder
What's wrong with being self-taught?
>>
I guess this is sort of related because they're emulated.

Which PS1 games would have more trouble on PSP? I'm investigating which PS1 games are out there and I was wondering just that.
>>
>>150323210
No, unless you're volunteering.
>>
>>150325141

The hardware is meant to run PSX games without too much hassle, as far as I know the PSP (and PS2) GPUs support natively all the weird modes of the PS1 GPU.

The games that could be harder to emulate on PSP are probably the same ones which don't run correctly on the PS2, i.e. those who rely on very specific timings or other unspecified behavior of the original hardware.
>>
>>150291818
Where can I get a Vita for 30$ in Yurop?
>>
>>150323210
>not enjoying the tirades

It's part of the fun
>>
>>150291818
So, do you think this will turn into the new home console for emulation?

I mean, for that price what else can you get?
>>
https://github.com/libretro/RetroArch/pull/3316
>>
>>150322981
What if he opens up his taint like chris chan?
>>
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>>150319749
>Playstation
>Games for ants
This sounds like a real ad they'll do back in the 90's
>>
>>150262642
Pls
>>
>>150291818

He already has a PS TV.

The 3DS is the one that is missing.
>>
Does MooglyGuy even do anything in MAME these days except for shitting all over people on their boards?
>>
best NES emulator?

fceux is giving me shit...
>>
>>150330085
Either Retroarch with nestopia core or puNES
>>
So what is the story with the libretro ppsspp? Are they ever going to make it not bad?
>>
>>150328042
Any day, SP.
>>
>>150330085
nestopia
>>
>>150330539
Toadking made a port. Then Toadking stopped working on it and then upstream made a big change that made it impossible to continue without redoing the whole thing, so it was put on hold indefinitely until someone felt like redoing it.
>>
>>150330085
Nestopia UE, puNES, and Mesen are the most accurate.
>>
worst NES emulator?
>>
Can't the NES obscure mapper problem be solved with a generic approach that will make emulators work with any dump you throw at it?
>>
>>150331716
I guess Nesticle but that's because it was made very early

And no one still uses it unlike a certain obsolete emulator... COUGH COUGH ZSNES
>>
>>150331945
How will the generic emu know where to read if it doesn't have a place to read the layout of where it is supposed to read to find specific data?
>>
>>150332039
Speaking of Nesticle, check this out. Pretty neat hearing people talk about old emulators just as they were coming out.

https://www.youtube.com/watch?v=2XwBj4m5PIs
>>
>>150110976
No, he was just using an incoherent and logically impossible criterion of "accuracy" due to being a dropout with no understanding of math. Nothing short of infinite precision would have achieved the definition of "acceptable" accuracy he was attempting to test for.

http://forums.nesdev.com/viewtopic.php?f=12&t=14594&sid=30aa96d5eac3b5bfd51cf6558b2e5e79&start=15#p176413

See the analogy about kilometer-long rulers that finally made the light bulb light up over his head.
>>
>>150332912
I feel for byuu, he sounds like me if I had tried to write an emulator.
>>
>>150332912

I can understand aiming for cycle accuracy but what he's trying to achieve makes absolutely no sense if I understand him correctly. He seems to assume that those two frequencies are absolutely exactly mathematically that way and any divergence or rounding error would be inaccurate when the real hardware probably has some pretty significant tolerance and variations based on temperature, power supply and other variables.

I feel like he's crossed the line between productive autism (trying to make a cycle accurate emulator) and simple insanity.

I'm suspecting that his issue is that he's realizing that there's simply not that much to be done for NES emulation, he doesn't have a whole lot of headroom for leaving his mark. So he decide to focus on this absolutely meaningless and counterproductive task so that he can coin "byuusecond" and feel like he matters.
>>
>>150335160
What happened to him going back to learning Japanese? I think emulation has taken all it can from him. He can't do 3D systems so unless he wants to work on DS or something there's not much left for him.
>>
>>150335916
Why can't he do 3D systems? I think those need more developers.
>>
>>150333972
byuu is actually quite smart, he's just extremely stubborn about not accepting code that he didn't personally write and that doesn't conform to his eccentric and constantly-changing "style". As a result almost no other emulator programmer will willingly have anything to do with him, and his "community" consists of mostly non-technical cronies (granted some of them are programmers even if not emu programmers; the shader support in higan is maintained and tested by one of his cronies, because all of byuu's computers run FreeBSD with non-accelerated VESA video card drivers that he wrote himself)

He's gotten steadily worse over the years; gaining experience as a programmer ironically only makes him more stubborn rather than more flexible. In the early days of bsnes he simply didn't have the skill to write everything himself, but now that he *can* write his own GUI widget library, his own replacement for the C++ STL, and his own fucking *video card drivers*, his OCD insists that he *must*.
>>
>>150336380
Not sure but he has said he can't.

>>150336567
He doesn't seem to think he's that smart. He noted in that very thread that he is talking to people with 20-30 IQ points on him. Maybe he just has no self esteem though
>>
>>150336380

I don't think his approach is compatible with more modern systems anyway. bN64 would run at 0.1fps. You can't achieve his standards for accuracy on those systems with modern day hardware.
>>
>>150336802

That's false modesty. You don't go on nesdev pretending to do better than everybody else using "byuuseconds" if you don't have a good amount of self-confidence.
>>
What games should I get for dolphin
keep in mind I'm on a toaster with a 1.60ghz processor so must of the good games are out.
>>
>>150336976
>I don't think his approach is compatible with more modern systems anyway. bN64 would run at 0.1fps.
I'm sure the performance would be better if he had a team.

I personally am not too concerned about how slow his emulator would be. Anyone could learn from it and write optimised code, no problem. The main issue with 3d system emulation is accuracy. I think there are enough coders in the scene who are capable of optimising existing code. I can't say the same for there being enough coders capable of improving accuracy.
>>
Would something like the MSU-1 be possible in GBA emulation?

I just can't stand GBA sound anymore.
>>
>>150337445

The main problem is not optimization, it's accuracy. Byuu is obsessed with it, even when it makes no sense (like this NES clock sync crap). I'm pretty sure you can't have a bsnes level accurate PSX or N64 emulator that runs on modern hardware, no matter how much you're willing to optimize it. They simply are too complex systems.

And even if he did nobody would use them because all the average joes want muh HD anyway, so it's not really motivating either.
>>
>>150335160
No, he understands perfectly well that oscillators have margins of tolerance, he was just measuring the tolerance of his scheduler algorithm in a nonsensical way, which he understood once it was pointed out to him using a simple physical analogy (two rulers with very slightly different spacing between their markings)
>>
>>150337739
>Byuu is obsessed with it
That is a problem..

>I'm pretty sure you can't have a bsnes level accurate PSX or N64 emulator that runs on modern hardware, no matter how much you're willing to optimize it.
Almost certainly impossible. However, I still think it's worth attempting to write an accurate 3d system emulator. I'm sure people would be willing to use a balanced mode or something, where you sacrifice some accuracy for performance.

If he doesn't want to devote full time effort to a 3d system emulator, he could still try and help out and improve existing emulators, by figuring out some unknowns.

Didn't he help make Snes9x more accurate? That's the kind of contributions I'd like to see desu senpai.
>>
>>150338236

Mmh, okay, I guess I didn't see it that way. I'm always caught off guards by the seemingly trivial stuff that he can fuck up while he managed to write the best SNES emu out there. I really don't get how his brain works.

>>150338614

Maybe he simply doesn't care for more modern systems? Nostalgia is a huge factor for many emu devs, he might just not care about those consoles at all.
>>
>>150337739
>you can't have a bsnes level accurate PSX
Isn't mednafen basically perfect?
Exactly how accurate is it?
>>
>>150339101
i used to have some problems in a specific version of RE1 due to some timing issues, it's probably not very cycle accurate but it does the job well otherwise
>>
>>150339101
Mednafen is Snes9x 1.53 level of emulation
>>
http://buildbot.libretro.com/nightly/playstation/vita/
https://github.com/libretro/RetroArch/commit/3a5fd3ab466eab0f742490ecbdf313abc4faf445

What is this cruel joke?
>>
>>150336567
>the shader support in higan is maintained and tested by one of his cronies

He'd have more support if he didn't simply throw away the old format that Screwtape and Themaister supported. That incident is why Themaister stopped helping him with graphics related stuff and went his own way with RA.
>>
>>150339101

Far from it. It's close to 100% compatibility but cycle accuracy isn't even on the radar.
>>
Just a monthly check about the following things:
citra progress? Does it has jit yet? Vulkan?
rpcsp3 progress? Mgs4?
>>
>>150339347
More SP overworking incoming
>>
>>150340083
How many dicks do I have to suck to get them to run the buildbot again?

How could you do this SP?
>>
>>150340057
>monthly check
Make it annual at least.
>>
>>150337704
Some emus let you turn on sound interpolation, which can ruin the tone of music in some games, but will overall butter over the twice-interpolated stairstep tones.
>>
I'm a bit out of the loop. Who/what is SP?
>>
>>150340057
Pic of Citra here
rpcs3 is basically a tiny piece of a finger so far
>>
>>150340313
>out of
Seems you were never in, back to /v/
>>
>>150339347
Why would it be a joke? The Vita has been hacked finally.
>>
>>150340404
>Waiting on nightlies for all the compiled vpks
>The commit to actually build the vpks was committed minutes ago after the daily build ran
>>
>>150340373
rude
>>
>>150340313
The dev of Retroarch
>>
>>150326269
So does this mean the #pragma parameters work with Vulkan slang shaders now?
>>
>>150340609
Ohh shit it's an acronym for squarepusher

fuck me i'm dumb
>>
>>150340609
Why does he go by twinaphex sometimes?
>>
File: 1375280204306.gif (1MB, 350x270px) Image search: [Google]
1375280204306.gif
1MB, 350x270px
http://store.steampowered.com/app/465780/
>paying 21,55€ for a libretro frontend
>>
>>150341030
>not supporting developers who want to make a honest amount of money for a honest day's work.
>>
>>150341689
I thought they were against making money from emulation?
>>
>>150343563

It's 'Digital Cyber Cherries', do they look even closely related to SP/libretro to you?

The fuckers haven't reven opensourced the fucking thing yet and it's been around for years.
>>
>>150343897
Doesn't need to be open sourced. Money doesn't grow on trees.
>>
>>150340518
Ask SP to force it.
>>
I'm running mednafen PSX on retroarch, is there a way to decrease the polygon jitter? It seems worse than it was on the PSX, or maybe I just don't remember it.

Should I just run everything at native with a CRT shader?
>>
>>150319223
Is that a hardcore version of picross?
>>
>>150340949
Because he like shit idm artists
>>
>>150346152

PGXP is your friend.
>>
>>150346856
nigga ima fite u
>>
>>150341030
R E A L I S M
E
A
L
I
S
M
>>
New Thread:
>>150349043
>>150349043
Thread posts: 757
Thread images: 85


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