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/agdg/ - Amateur Game Dev General

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Thread replies: 771
Thread images: 185

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Space Jam Ends In Four Days Edition.

>Current Game Jam (Space)
https://itch.io/jam/agdg-space-jam

>Next Demo Day (X)
https://itch.io/jam/agdg-demo-day-10

Helpful Links: http://tools.aggydaggy.com/# (Still in beta, as if that's an excuse)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/
SoundCloud: http://soundcloud.com/groups/agdg-audiofriends

>Previous Demo Days
http://pastebin.com/X6fLvtzA

>Previous Jams
http://pastebin.com/hVhvNWLw

>Chats
https://discord.gg/chquY2e
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

>Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
first for dance gem
>>
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>>149780538
>>
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tip top OP, friend
>>
Unity dev here, I'm trying to access a value from NetworkClient (https://docs.unity3d.com/ScriptReference/Networking.NetworkClient.html), but an error shows up saying 'An object reference is required to access non-static member'. The exact line of code is this: Console.Log("Server started on IP" + NetworkClient.serverIp;

I appreciate any help, couldn't find anything on google regarding this specific class and how to access it.
>>
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Nothing spoopy in this webm. Move along.
>>
>>149780538
>gem
what the fuck is wrong with me, it should have been jam
>>
>>149780589
sugardev why do you tease us with your large amounts of progress and then do a 180 and become nodev for months at a time
>>
>>149780642
Looks like the serverIp variable in NetworkClient is not static. Presumably you need to an instance of the NetworkClient to access it.
>>
>>149780589
only if you post lewds
>>
>>149780664
>too spooped to open it

Good game anon, 10/10
>>
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Reposting

Halloween bullet hell game work in progress, currently has 2 playable levels.

https://dl.dropboxusercontent.com/u/81836683/HalloweengameLv2.1.zip

Bugs, feedback, i can't draw, change the fucking bullets already, etc. Also I know I'm several months early.
>>
Is New Game the new Umaru in this general?
>>
>>149780721
Yeah apparently I need to use 'new' keyword in some way? NetworkClient exists for sure, I can connect to the server and all, it's just that I can't retrieve this value.
>>
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>>149780624
Not really, I just aim to finish my main project before starting a new one.
>>
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Does anyone know how to solve this? l've been thinking about it for 15 minutes and the fact that the angles can be negative and once an angle hits 360 or -360 goes back to zero fucks up my mind

either G,B or α can be any number between -360 and 360

l'm trying to do an small AI for the enemies to detect the player, G is supposed to be the angle where the enemy is looking, α the view range of the enemy, and B the angle between the player and the enemy
>>
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>>149780770
>>
>>149780893
fuck, now I have to make some progress.
>>
>>149780664
>i can only see when i stop moving, have to let my eyes get a good exposure time
>>
Music is 40% of a game.
Nothing beats the first time I entered QuasiSpace and heard this: https://www.youtube.com/watch?v=rCetN193LmI
I still get teary-eyed listening to it.
>>
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>>149780893
>AGDG-tan will never seduce you the the point of lunacy but then only fug when you make progress

Never has a feel felt more bad
>>
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>>149780831
Yes, create a new NetworkClient field and then use the constructor to create a reference.

Essentially something like this.
>>
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Wow, what a dignified way to die
>>
>>149780851
You might want to check out the atan or atan2 functions.

If the angle between the center line of the enemy and the hero's position is greater than the overall FOV of the enemy, the the enemy does not see him. If it's smaller, then he does.

Search for getting an angle between two points on StackOverflow or MathOverflow.
>>
>>149781073
Its to prevent VR-sickness, in the headset you can see quite well even when it looks completely black on the webm. You'll be able to turn it of if you aren't affected by it.
>>
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>>149781312
>>
>>149781267
I love you, anon. Thanks a lot.
>>
>>149780851
Okay, you fucked up your diagram (mixed up G and B in different places) but going by your actual post, what you want to do is calculate P = B - G, then normalize P to the range (-180 .. 180). You can do this with the % operator (or the fmod function, depending on your language):
> P += 180
> P %= 360
> P += 360
> P %= 360
> P -= 180
Steps 3 and 4 are only needed if the % operator can return negative numbers.

Anyway, once you've calculated P this way, you can check abs(P) < Alpha, and bob's your uncle.
>>
>>149781376
Curious, can you make a webm of the same thing without that feature?
>>
>>149780851
Create a 2d vector, store the AI's position in it and then subtract the player's position. The magnitude of the vector is the distance between the AI and the player, the angle of the vector is the atan2 of the Y and X components of the vector (returns radians, multiply by 180/Pi to get degrees).

All you need to do next is check if the result is greater than your lower bound and less than your upper bound.
>>
game design (i think) question

If I am making a 2D game using AABB for collision (and it's working correctly thus far), when an object lands on the floor, what should it's velocity/ySpeed be? I set it to a positive number above zero, so that the fall looks better if they walk off the platform, but should it be zero?
>>
https://www.youtube.com/watch?v=9CKECm42D70&list=PLtRuYKzs3Kx_thWAKAj9qXBaTYXsQz8S6&index=7
>>
>>149781831
Zero unless you want it to bounce
>>
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>>149781498
For you, yes, but it was extremely painfull.

There's a cut fyi so the video jumps so you didn't have to see me walk all the way.
>>
>>149781831
zero,
but don't make the fall speed linear
>>
>>149781968
what do you mean by "unless you want it to bounce"? the object jumps and falls
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>>149782002
For you
>>
>>149782030
Bouncing objects, such as rubber balls are done by multiplying the velocity by a negative value, eg -0.7 rather than setting it to zero.
>>
How many spoopy games do we have again?
>>
>>149782012
my formula for gravity is

ent->vel[1] += value_gravity * timestep;

vel[1] is simply ySpeed, value_gravity is 6, and fixed timestep reports 0.16
>>
>>149780893
tell me there is more
>>
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Anyone know when this year's advances in real time rendering go live?
>>
>>149782387
1, I think.
>>
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>>149782456
Only this one. But, of course, I have various other lewds about other fine /agdg/ women.

By the way, where's the color picker tool in Aseprite? You know, the one which tells you which color is used at a given pixel?
>>
>>149782673
Press Alt
>>
>Bought a mechanical keyboard last week so i can code better
>Haven't done any work yet

If only I had talent.
>>
> tfw stress is eating into devtime
> tfw might have to move out
> tfw might kill self

I don't even want to dogpost anymore
>>
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>>149782387
define "spoopy", because I think it's zero

>>149782843
>programming
>talent
>>
>>149782843
>Have talent
>Remember that I don't have any discipline so I never work
>>
>>149782843
>talent
There's that word again.
>>
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I accidentally made a boss.
>>
>>149782778
Thanks!

Is it ok to use it, by the way, if I just downloaded a compiled version, and didn't compile it by myself?
>>
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>>149782854
>tfw will never have the balls to kill myself
>still hold onto the hope that I'll just die soon

Good luck anon, hope it's better on the other side
>>
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>>149783035
>>
Whoops looks like I dropped something. I'll just go ahead and pick that up now.
>>
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>>149783048
>Particles aren't in world space
>>
>>149783075
Yes.
> 3. You may copy and distribute the Program (or a work based on it,
>>
>>149783075
By OK what do you mean?

It's free if you compile it yourself, the dev sells it essentially as a charge for assembly, but getting it for free already set up is fine I suppose, if you're that concerned either learn how to compile it or just buy it.
>>
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>>149783243
Thank you!
Here's a lewd in return.
>>
>>149783239
fixed, ty
>>
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>>149783285
If I find it useful, I might buy it later on. Compiling it on Windows is a nightmare. I was trying to make it work for 6-7 hours before I gave up.

Here's your lewd.
>>
>>149783679
>>149783338
If whoever does this doesn't make spoopys lamb into a slut I will be very disappointed.
>>
1-5-7 Dev
2-4-8 Art
3-6-9 Fun
0 GFA
>>
>>149783982
But devving and artist IS fun!
>>
>>149783982
1,3,5,7,9 - Dev
2,4,6,8 - Shower
0 - Fap
>>
>make tons of progress
>never show it to agdg
>finish shit
>show agdg
>get told to fuck off
>remember that only making progress and finishing because never bother with agdg
>still put little nods to agdg in games

Mixed feels, yo.
>>
>>149784109
Rolling for the next 10 minutes of your day? Not very productive.
>>
>>149784160
>Things that never happened: The Post
>>
>>149784042
Which means you can dev/art even if you roll fun!
>>
>>149784160
Just post more frequently and people will stop calling you a whodev, it's a rite of passage of sorts.
>>
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>>149783679
here's the version with the fixed face
>>
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Worldgen is coming along better.
I think I need to make the rooms not move so linearly, maybe I'll do something so they fill in the empty spaces better.
>>
>>149784412
Spawn them in a random point in a circle instead of always in the middle.
>>
>>149784185
I'll roll again after my fap
>>
>>149782854
don't do it fattie
>>
>>149784160

I am new around here but someone told me "if you post progress you're part of the community"

So post more progress
>>
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>when you try to just like make progress but your head is empty and cant focus because of this heat
>>
>>149784160
>never bother with agdg
Best thing a dev can possibly do.
>>
1-3 backgrounds
4-6 bosses
7-9 enemies
0 watch twitch streams
>>
>>149783112
>Implying there is
>>
>>149784647
>>rolling every 10 minutes isn't productive
>i'll roll again in 10 minutes
>>
0-4 - shitpost
5-8 - shitpost
9 - shitpost
let's roll, brothers
>>
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>>149785102
>>
>>149784160
>never bother with agdg
Good
Do you really want to bother with threads upon threads of source shitposting? All the good devs left long ago, no one in the recaps will ever amount to anything substantial.
>>
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>>149782936
Hey, that's my code.
Here's revision two, 100% less if statements, 100% art.
>>
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Made a new weapon, it's a laser fired from the left or right side. It has a little wind up phase where all the turrets light up before it fires to give the enemy players a chance to react and get out of the way. The hitboxes are far from perfect atm, but how do you guys think it looks?
>>
>>149785773
why
>>
>>149785786
Looks like three friends pissing next to each other in the urinal
>>
>>149785898
That sounds like a good old time
>>
>>149785773
ARRAYS
>>
https://www.youtube.com/watch?v=PQ8EedQJk7Y
>tfw this is being made by people who made sonic fangames

That fucking quality makes me jealous down to my bones.
>>
>>149785828
Mapping 255 possible tiles into 46. I generated this one though, and I don't use it yet because I cant be arsed to modify my tileset to match.
>>
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>>149784947
>your head is empty
funny you said that, because there's a figure with an empty head in the same painting (top left).
>>
>>149786109
DEEPEST LORE
>>
>>149786062
I don't get it, other than the music it looks exactly like the old game
>>
can someone dump all the space jam progress we have so far

i need inspiration for my art since im using ugly placeholders
>>
>>149785773
>>149782936
>undertale.gml
>>
>>149786109
>the middle 2 getting it on

Is it illegal to get a boner from this?
>>
>>149786196
The second half of the video is what really shines.
https://youtu.be/u1nQxH3kugg?t=3m57s
>>
>>149786342
those are Venus and Cupid, your dick is free to do whatever it wants.
>>
Quick! Ctrl+v to prove you're making progress!
>>
>>149759145
No Tumblr yet, maybe when I have more stuff to show gameplay-wise.
>>
Rate this gaem
http://www.kongregate.com/games/hoqpe/pixlaser
>>
>>149786514
mon.attack = date[i].attack --monsters attack stat

second earlier and it would have been a link to porn
>>
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>>149780843

so, what happened to your game after this?
>>
>>149786823
k but not color blind friendly
>>
>>149786823
the music made me sick
>>
>>149786965
Higher or lower than 7/10?
>>
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>when you realize hard work and effort will never mean success
>it's all luck
>>
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>>149786823
sell it for .99$ on steam
>>
>>149785773
Here's a secret technique: Figure out what the fuck is wrong with your code instead of putting hundreds of lines of magic hax fixup.
>>
>>149784109
rolling, although l already had a shower this morning
>>
>>149786949
>that description

living the gamedev dream
>>
>>149785773
>case 0:
>value = 0
duuuude
>>
>>149787235
There's nothing wrong with the code, it's just necessary to link each sum to the correct tile and there's no way to avoid that.
>>
>>149787234
Not mine. I just think my game could do better if I upload it
>>
>>149786514
https://en.wikipedia.org/wiki/Voronoi_diagram
>>
>>149787235
Nothing is wrong with it though.
Read >>149786073

It's just remapping.

>>149787386
Oh yeah, forgot to remove that. I generated it from a lookup file, so that was left in there.
>>
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>>149786514
>>149785042
>>
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>designing husbando bait
how is it
>>
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>>149786949
I added it to Greenlight and it succeed. I've done some more work on it, like adding a translation and options system. Will continue to work on it when Scrap Galaxy is released.

It also got a Kill Screen article.
https://killscreen.com/articles/skeletal-dance-simulator/
>>
>>149787389
Sum? What are you doing? Why is it beyond a simpler algorithm?
>>
>>149787234
to be fair, it only got so many sales because of trading cards
>>
>>149787536
anatomy looks a bit weird, other than that design is good.
>>
>>149787565
Not him but it's probably this: http://www.cr31.co.uk/stagecast/wang/blob.html

The only way to avoid the spaghetti would be to draw the tileset in the "correct" order but that's what worse and confusing for the artist.
>>
>>149787646
>anatomy looks a bit weird
now the more I look at him, the more he looks like he has goiter
>>
>>149787573
What are trading cards on steam? I don't use it
>>
Anyone wanting to team up to make a narrative adventure game? I can do the graphics and coding, I just need a writefag who doubles as idea guy and someone to do general design.
>>
>>149785773
jesus the number of magic number constants would tell anyone in the industry to stay the fuck away
>>
>>149788129
Not to mention the variable named "value". Jesus christ, name it something like "tileIndex" or something else descriptive.
>>
>>149788014
>>>/vg/evn
>>
>>149788014
lets see your art first
>>
>>149787695
>not itsrating through a file and mapping constants into an array at run time rather than hard coding data.
code and data should never be interchangeable
>>
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>>149787972
Certain games drop trading cards (usually 3/4 of the cards to make a full set, which means people have to use the steam marketplace to get them all). Once a set is completed, you use up all of the cards of that set to boost your account level. Account level doesn't do much aside from display a shiny number on your account and appear higher up on other peoples' friendlists (see pic related).

So most likely people bought that game and idled in it for a few hours to get all the card drops, then never touched it again.
>>
>>149788428
Why? The tileset format will never change.
>>
>>149788374
lol what happened to the infinite content lawyer game
>>
>>149788014
you don't need an idea guy anymore, l've got you covered bro

>insert high school plot where MC is surrounded by female characters with the classic personalities(tsundere,shy,tomboy,.. etc) here

there you have it
>>
>>149788483
>people would waste time and money for a stupid number increase
What the fuck
>>
>>149788483
you also get steam emoticons and wallpaper
>>
>>149788512
version control for starters; you can just ship a new file as opposed to rebuilding a whole new executable to ship.
it is easier to read and modify too because you are not reading a wall of text and instead can focus in on the logic. furthermore you reduce the branch instruction to a simple lookup in memory.

you should literally never do giant case switch structures
>>
>>149788667
I'm not justifying what people do, but keep in mind the game is $1 and it takes only 2 or so hours of idling in the game to get all the cards.

Anyone could do it, you just need to make a game that gets through steam's quality control THEN get your cards approved.
>>
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>>149788597
i'll be returning to work on it in a day or two when i finish the rrps update.
>>
>>149788720
Sounds like a bunch of buzzwords which will never be relevant for the game dev.
>>
>>149788840
> updating a game literally nobody plays
> creating and releasing content nobody will see
> releasing patch notes nobody will read
> maintaining servers nobody will play in
But why, googum? That game is literally holding you back.
>>
>>149788894
>actual professional software dev tells me what i am doing wrong
good thing "art" is your forte
>>
>>149788840
why would you update a dead multiplayer only game?
>>
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>>149788374
Here's some screens from my current project that'll probably be ready for next week. After that I want to try different concepts.

Working alone is good but I want to have contact with other people's ideas.
>>
>>149788894
This is why 1MAs will always be shit. They half-ass everything. Keep telling yourself actually learning more about any of your skills is irrelevant bullshit.
>>
>>149788428
That's exactly how I generated the code though. I see no reason to have a file laying around with data that never changes when I can put it into a function.

>>149788720
As the other anon said, it's literally never going to change. It's magic numbers by nature. Surely there are better ways to do it, but why should I change it when it has no impact on performance?

>>149788327
It's a local variable for a bitwise value (again, it's never referenced outside of the function), hence the name. Sure, tileIndex is probably better, but I'd argue that you probably have code that's not optimally named somewhere as we speak.
>>
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>>149788971
>>149789059
sometimes you gotta believe in something that doesnt show results because it needs you to believe in it to show results.
>>
The limits of technology are holding me back desu.
>>
>>149789095
>meanwhile 800 switch statements and java games are making 1MA billionaires
>>
Shit I can't think in good ideas for my game, I thought you were memeing me but it seems idea guys are an important part of the development process...
>>
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Decided to get into pixelshit animation. C-critique please. I tried to be fancy and shit but I don't feel like it's right
>>
If any of you guys release your game on steam, I'll purchase, play for a bit, and then get a refund :^)
>>
>>149789361
It looks ok to me. I don't think that's pixel shit, by the way.
>>
>>149789361
速い
>>
>>149789427
I'll put a 121 minute unskippable cutscene right at the beginning of the game.
:^)
>>
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>>149789361
The motion blur is too solid, make it a bunch of lines instead
>>
>>149789601
Damn son, why not just release that shit in theatres?
>>
>>149789361
Make the motion blur fade in and out.
Its jarring to see the entire thing draw then disappear.
>>
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> you will never make a functional cardgame
>>
>>149789361

Too much emphasis on lowering the spear and not enough on the thrust

His torso staying stuff and his front leg staying in place make it seem awkward

Good for a first go
>>
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>>149789183
>>
Women are natural artists because they all have years of experience putting on makeup
>>
>>149789361
I think you need another movement, make him put the lance straight and then make him move backward and do the attack.
>>
>>149789095
Rude generalization
>>
>>149789803
Just learn Haskell
>>
>>149789803
>an actual tcg
>not a mobile P2W ccg

get with the times grandpa
>>
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>>149790295
>not writing your game in Prolog
>>
>>149790454
>>149790295
>Not writing your game in (((((((((((((((((((((((((((((((((((((((((((((((((((lisp))))))))))))))))))))))))))))))))))))))))))))))))))))))))
>>
I sincerely hope you guys are writing your game in COBALT
>>
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>>149790295
>>149790454
>>149790501
>>149790561
>>
>>149789875
I am an artist and a woman. I suck at contouring and blending eyeshadows
All I do is pin up make up and some highlighter

Or get realistic. I just use some concealers for my under eyes, some bb cream with SPF most of the time. And sometimes lipstick and mascara

But I didn't practiced using makeup as much as I practiced drawing art so
>>
>>149787573
that's even more income for the dev
>>
>>149789875
I doubt the proficiency applies to the usual video game art.
>>
if i have something like

class A{
public struct S{};
}

how do i make it so that i don't have to write A.S name = new A.S() but just S name = new S() from within a different class? for ex

class B{
S something = new S()
}


do i have to make a namespace and then wrap namespace {} around everything?
>>
>>149787536
I'm not baited. To be quite honest you probably can't draw well enough to make attractive characters.
>>
>>149790561
Meant to say COBOL

Joke decimated
>>
>>149790630
source?
>>
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>>149790501
Which dialect though? I heard the cunt destroyer in pic related is all about that Racket life now.
>>
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>>149787510
>>
>>149790662
https://ideone.com/HIa1eF
>>
>>149789361
You should probably study basic animation in general before trying to apply it to pixelshit.
>>
http://www.kongregate.com/games/hoqpe/s-135
This shitty game is currently on the monthly leaderboards to win 250$. Let that sink in.
>>
>>149790963
>animation
>for pixel sprites

topkeksimus maximus
>>
>>149791031
>hoqpe
>hogpen
>pigpen
>googum
>>
>>149791072
Where's your pixelshit animations?
>>
>>149791139
That was the first thing I thought too
>>
>>149790756
don't know, actually. Wish I did, looks interesting.
>>
>>149791190
l don't do pixelshit
>>
>>149791072
Someone post the pixelated hentai girl
>>
>>149791394
You don't do art at all, do you?
>>
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>>149790757
>>
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so how do you make trail effects like these?
it looks hand drawn
>>
>>149791642
Hand draw them
>>
>>>/v/346411778

Really makes you think
>>
>>149791642
The same way you create any other particle effect.
>>
>>149791642
>>149791642
Probably generated in FumeFX or a similar program then rendered to a texture.
>>
>>149791642
Pre-rendered effect, stuff like that isn't hand drawn normally.
>>
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>>149785773
is this memes?
no way anyone would write something as disgusting as that. it looks like what you get out of decompiling c# code for crying out loud
>>
>>149791987
>t. it looks like what you get out of decompiling c# code for crying out loud
So typical unity "programmer" code?
>>
>>149791987
That pic triggers my dick
>>
>>149791987
I didn't write that.

I wrote the program that wrote that. :^)
>>
>>149787536
bretty gud, what's your game about?
>>
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Female generic enemy reporting in
>>
>>149785773
Case fall-through is disgusting and you deserve death.
>>
>>149792406
Lewds when?
>>
>>149789183

You spelled "Because I am too immature to admit my failure." wrong.
>>
>>149792225
im amazed anon. how is this even possible? i have seen some shit, but this takes the cake.
>>
>>149792519
When someone with actual artistic skill makes them
>>
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>>149792665
>>
>>149792520
thank you for your input accomplished game developer who has released many games (forgive me if my assumption of you is wrong).
>>
>>149792665

Waifu torture simulator?

I dig it.
>>
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>>149792665
A game about torturing lolis.
>>
>>149792829


Nah, I didn't release anything. But at least I am working on something, rather than pouring time and energy into something beyond redeeming.
>>
>>149792962
HE'S GOING ALL OUT
>>
>>149792962
STOP
>>
>>149792829
>30+ virgin living with mother
>wastes time on dead game instead of making a new one that wasn't doomed from the start
>>
>>149792665
>DON'T TRY USING A TURBO BUTTON, I'LL KNOW
>>
>>149792440
Isn't case fall-through when you exclude breaks and write code between the cases?

If it is the standard thing, then you are wrong.

>>149792593
I had to remap the values, found a list of remaps http://pastebin.com/yRmjx31M
Wrote a quick script to read it and output it in switch format and viola, true programming art.
>>
>>149792665
Sprite torture belongs to /gif/, anon.
>>
>>149793318
These are sprites for the game I am making though, I swear
>>
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>tfw no irl autistic friend to do lewd games with
>>
>>149786514
inv.btn:add(ItemBtn(item))
Also, thanks to anon from yesterday, I'm halfway done with UI. Just needs more work.
>>
If I'm using Unity, I shouldn't bother with lua support for modding, since anyone can disassemble my code and mod it that way, right?
>>
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Just leaving this here. I'm one scene from finishing the demo!

Gameplay vid in a moment.
>>
>>149793206
Kek
>>
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>>149791642
dat Shita clipping through the Zubon
>>
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Hey guys. I've got some meme code for you. From the dark corner of the graveyard!
Original pattern do not steal ®
>>
>>149793780
This hurts to read
auto and typedefs nigger
>>
>>149793565
>take photo
>apply Watercolour filter
>print

Nice game anon
>>
>>149793303
id have used an array if i were you. much more readable to have array = { mappings }; value = array[i];
>>
>>149793640
That's kinda weird actually.

Clipping during fast moving animations is okay but that's his fucking idle. Why would you have clipping on a pose your character will be in 60% of the time?
>>
>>149793861
>auto
It's from 2009.

I've got plenty more if people fancy it.
>>
>>149794090
please dont, that shits disgusting
>>
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>>149793873
>this gets deleted
>not the pixel torture
>>
>>149794274
Don't you know? Gore and torture is fine but nipples and penis are horrific and need to be purged.
>>
>>149794274
Pixel torture doesn't have nipples, so it's safe for americans
>>
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The only info I'll give is that pic related is an icon for a weapon/countermeasure for a space fighter. What do you think this icon represents?
>>
>>149794592
Plus torture is an All-American passtime
>>
>>149783012
there's that talent is real meme
>>
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I want my game to work in 4k but I don't have access to a 4k TV.
How do
>>
>>149793526
Exposing game with Lua significantly reduces skill floor needed to make mods, though. See: GMod.

>>149794698
Literally sun.
>>
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>>149794698
>mfw i forgot to change the filename
>>
>>149794698
>FlareIcon.png
Light
>>
>>149794827

>release in HD
>Buy a 4k TV
>release 4K Edition
>>
>>149794698
Supernova bombs
>>
>>149794698
It's cool. Reminds me of Starcraft.
>>
>>149790756
https://exhentai.org/g/930746/3ed920dde8/
>>
>>149794951
Fair plan
>>
>>149795027
>sadpanda.jpg
love this meme
>>
>>149795027
>my plugin doesn't work anymore
w-what happened
>>
>>149795027
I didn't mean to post that image.

>>149795271
download the latest version of exhentai easy
>>
>>149793940

Not that guy but would the game look better somehow if he achieved the same effect through effort? If I can find a cheap way to make things look nice you can bet your ass I'm going to take it.
>>
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What's your dream game, /agdg/?
>>
>>149796129
Dream game? There's atleast a 1000000 of them
>>
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>>149796129
a finished one
>>
what's a good gif recorder? not webm but gif, that's what I need for twitter right?
>>
>>149796129
bloodborne on pc
>>
>>149796129
A MMO space game similar to X3:Terran Conflict (which is singleplayer-only)
>>
>>149796345
shareX
>>
>>149796345
Record a real video and convert it
>>
>>149796129

A lewd side scroller that looks and plays like Shinobi III but with puzzles

I will make it someday.
>>
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>>149796129
The game I'm working on now but in 3D
>>
>>149796453
>X3
>good

>space mmo
>not freelancer online/jumpgate evolution
>>
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>>149785786
Can i get away with claiming this is a plasma canon or something? I'm considering just scrapping i and redoing it.
>>
>>149796636
Seems like a plasma cannon to me.
>>
>>149796636
Looks like a thruster.
>>
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Sunset again. Shame it was raining so much today. I had to stay inside and dev all day.

Hope you guys are enjoying summer.
Especially you shitposters. Would you not rather be outside without a care than craft these expert bait posts?
>>
>>149796636
I like the little wind-up animation but it really doesn't look like a weapon.
>>
>>149796636
Looks like an afterburner. So yeah, plasma cannon would probably work.
>>
>>149796738
that's a really nice skybox

what engine?
>>
>>149796129
everyone who replies to this with a serious answer will wake up tomorrow having forgotten their dream game.
>>
>>149796801
Source
>>
>>149796569
>jumpgate evolution
Is that out yet? Where can I get it?
>>
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>can't find ideaguys when you need them
>>
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progress
>>
>>149795825
My point is it doesn't looks nice.

On backgrounds it looks ok, but on people and literally everything it looks shite.
>>
>>149796993
anon it's been ded for 4 years
>>
>>149796801
I got a licence for budgies halo 3 engine.
I shit you not.
>>149797053
Nice game anon. I've been thinking of doing that kind of view. How is the world rendered onto those textures? Are you just taking a normal camera view and mapping it onto the surface or what's more appropriate?
>>149797163
Shame. But it has single player right?
>>
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>>149797037
Literal trillion dollar idea coming through
>>
>>149796129
This: >>149796326

But also a side scroller pixelshit where you have to delve into the mind of the main character. You have to fight his/her inner fears and make them your ally, and in the end, reach enlightenment and inner peace.

Oh, and would include these tracks:
https://www.youtube.com/watch?v=3fxq7kqyWO8
https://soundcloud.com/ora92/sets/orchestral
>>
>>149797295
>VR games that has you noticeably doing strange actions
Problematic.
Even looking like you're taking pictures regularly kills the game.
>>
>>149780851
use radians
>>
>>149797295
>5+ meters wide holes
>jumping over them
>>
File: 1428763327853.jpg (52KB, 419x604px) Image search: [Google]
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Unity or GameMaker for a 2D game? Or maybe there are some other good beginner-friendly engines?
>>
>>149797295
how would it even be able to tell the difference between you jumping over the hole and walking over the hole?
>>
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>>149796129

An accurate simulation of life, that goes down to autistically small details.

You look down on the world and watch the people go about their day like ants. They do everything humans do, they go to the shops, go to school, go to work, have conversations, have arguments, have relationships etc etc

Each person will have a diary that contains in detail what they do in each day. These activities add to their "stats" which leads them to a destination, for example a child may watch Football a lot while growing up and want to be a footballer, then they focus on that in school and maybe get lucky and actually become a top pro.

I could follow one person around for their entire life watching everything they do. It's basically a simulation for people watchers.

And I'll never make it because the scope is insanely huge, thanks for reminding me
>>
>>149797037
clash of clans where you gather resources by hitting up pokestops/random irl drop points
>>
>>149797554
GameMaker for all things 2D.
>>
>>149797554

Isn't unity2d infamous for it's bad everything? I'd say go GM, there were many succesful 2D indies made in it
>>
>>149796129
Marry a christian virgin girl.
>>
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space.
>>
>>149797630
Sounds like an incredibly boring version of Dwarf Fortress.
>>
>>149797572
Calculate jump length using accelerometer and direction using gps
>>
>>149796129
MMORPG that's like Ultima Online but with modern graphics.
>>
>>149797572

You could make it a requirement for players to put the phone as high as they can while jumping, and then check with the accelerometer if the phone jumped up and then down. Still, this kind of game would be most popular with fitness-oriented people, so they wouldn't want to cheat.
>>
>>149797630
>basically describes a game design i have except without the gameplay
scope isnt too large if you think about how to reduce the scope
>>
>>149797515
l should have done this, l ended up doing a stupidily complex thing to solve it, as long as it works it's okay l guess
>>
>>149797563

Cool, maybe we can chat about cute dresses
>>
>>149796129
All I got from this is that you guys have terrible ideas.
No wonder 80% of /agdg/ games are pixel platformers.
>>
>>149797815
ayy
>>
>>149796129
MMO zombie survival game in a huge open city.
>>
>>149797815
couldnt see the guys shirts at ffirst and legit thought it was a hot air balloon with a guys face on it

>>149797905
Never properly played Drawf Fortress, you manage everything in that game don't you?

>>149797997
>gooey gums copied my idea
nevermind I don't want it anymore, it's been tainted
>>
>>149796129
Castlevania SotN
>>
>>149797934
>they wouldn't want to cheat.
>points
>mario
10 seconds after release someone will have a phone strapped to a drone.
>>
Main menu. Intro cutscene is still WIP (as in, it's about 20% done) like the rest of the main menu.
>>
>>149797934
>so they wouldn't want to cheat.

Anon, why would anyone not cheat in a game based on peer acceptance
>>
>>149798132
fucking this

btw if you haven't played bloodborne you will love it, lt's like sotn but on 3D
>>
>>149798305
Can't wait for it to be 100% done
>>
>making a strategy game
>feel like my game won't be successful
>feel like I should just make a generic 2D platformer starring cute girls instead

How do you deal with your doubts /agdg/?

I wouldn't mind making a platformer, but it seems like its the most bottom of the barrel, babies first bideogame.
>>
>>149796129
Kid Icarus open world RPG
>>
>>149798406
Platformer isn't babie's first video game. It's 2D Shooter. In platformer you have to program physics, tilemaps, collision.
>>
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Wow guys, I'm doing all my game design on paper and coming up with all the mechanics and story and art and shit before I even open any editor and DAMN my game is sounding a heck of a lot more cohesive and nice already, and it seems a hell of a lot more managable
>>
>>149798406

Make a game that you would play, not some random masses of people.
>>
>>149798305
I'm not sure if you're heading in the right direction.
>>
>>149798404
as someone who frequented AGDG 3 years ago, left, and came back, I'm really surprised at how many namedevs are still referenced
>>
>>149798406
Rapid prototyping and showing prototypes to people I trust to give honest opinions. When there's something I want to pursue it tends to be something that I enjoy right from the start. If your core gameplay isn't good it's going to be an uphill battle to convince yourself, let alone anyone else to be interested in your game.
>>
>>149798580
WHERES YOUR GAME WAAAAH WHERES YOUR FUCKING GAAAAAAAAAAAAAAAAAAAAAMEEEEEEEEEEEEEEE NODEEEEEEEEEEEEEEEEEEEEEEEEEV
>>
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>>149798581
>>149798395
>>149798305
FML
>>
>>149798515
What? No fucking explanation? ls this webm supposed to trigger me? Becouse it has done it's job. What's the source?
>>
>>149797563
>who L I T E R A L L Y dresses up like a girl and camwhores

I dream of this. Nothing turns me on more than the idea of dressing up as a girl and having guys jack it to me thinking I am a girl.

Not even gay, not sure why I want this.

>>149798515
I'm doing this, problem is after I finish the design it feels too much like work implementing it, where as before when I just dove in it was a lot mroe fun.
>>
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>>149796705
>>149796720
>>149796789
I could also just make it burst in intervals so it seems like more traditional plasma projectiles. What do you guys think looks better?
>>
>>149798732
Have it do the fresh prince intro instead.
>>
>>149798783

not that guy, but It interested me too:
https://www.youtube.com/watch?v=zWH_9VRWn8Y
>>
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>>149797726
unity can do 2D just fine if you're smart and understand what the hell is going on

most people don't
>>
>>149798889
Then why don't you just... y'know... leave?
>>
>>149798795
oh FUCK dude im scared now, my game is looking so nice and cohesive and fun on paper, why do you have to go and scare me like that m8y
>>
>>149799294
:^)
>>
>>149798783
Penguins girl penguin left him so he offed himself basically

>>149799141
Come on man, at least try to be funny when you're shitposting, it's just boring when it's like this.

>>149799259
Don't get me wrong, it's made my game much better than it would have been and also saved time because I've had ideas, wrote them down in detail and scrapped them before writing a line of code because they were shit.

It's just that it feels a lot less spontaneous than before, not really a bad thing for the games design but a bad thing for the fun of programming I suppose.
>>
i became paranoid of posting in /agdg/ ever since it was revealed some of the devs were girls

can't find a single safe space on the internet
>>
>>149799005
Laying on a bunch of books like that seems like it'd be pretty uncomfortable.
>>
>>149798040
What is your incredible idea oh mighty idea guy?
>>
>>149799482
>some of the devs were girls
w-who?
>>
>>149798515

Epic RPG where you play as a penguin trying to fulfill his dream of reaching a mountain. You prepare for the trip, try to convince others to help you, and try to survive the journey across vast frozen land
>>
>>149799603
explain?
>>
>>149799548
I obviously won't be sharing it now that there's a bulleye on me but my ideas actually make sense and are far more developed than this "X but with Y!!" crap.
>>
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>>149799470
>>149799603
googem here, where's your game?
>>
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After becoming a gamedev, does anyone else feel bad for the makers of shit games now?

I'm not talking about literal no effort games, but games that obviously have had hours upon hours poured into them from maybe a full team of people, only for it to result in a game that is just not fun.
>>
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>>149799606
Here's one
>>
>>149799606
i don't know specifically but every since the last demo day they were coming out of the woodwork claiming so

>>149799723
this was my safe space for years. you would think an anonymous board about GAME DEVELOPMENT would keep them away but no
>>
>>149799854
>be male developer with no mental illness
>need to work your ass off to get attention

>be female or male who pretends to be female
>instant attention with no work at all
>>
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Small progress on this dungeon crawler thing, characters can use weapons now. First type of weapons are carbines, which can hit every column except the back. Attacking doesn't work yet, so I guess I'll do that next.
>>
guys what if I developed my game under the persona of a qt female gamedev and posted it all over tumblr and shit, would I get sympathy downloads from the SJW's?
>>
>>149800032
there is no need to bring your identity here though

seems you're the one that doesn't get it
>>
>>149800089
>a qt female gamedev
>qt
Your persona better be trans and not cisgender or you'll only make the angry SJW landwhales jealous and angry.
Make sure to have pink hair
>>
>>149800239
thanks senpai, this is the kind of dev advice I come to /agdg/ for.
>>
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>>149799606
Secret femdev speculation is go?
>>
>>149800079
Every time you post, the only thing I can focus on is the swastika that's formed on the right grid. You should really change that. Make the X smaller or something.
>>
>>149800449
Now there's an old meme
>>
>>149800079
What sort of environment are you going to have?
>>
>>149800387
post pics!
>>
>/pol/ leaked in
Just when you thought agdg couldn't get worse
>>
>>149800878
Agdg is really bad nowadays, although I wouldn't blame librolls.
>>
>>149800939
>/tumblr/ leaked in
Just when you thought agdg couldn't get worse
>>
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>>149800620
this is the picture I was thinking of using for my dev persona, I have a few more. I just took them from a /soc/ thread :^)

Also what is the best way to manage having islands in an open world you can travel between, but not having them visible to eachother? should I include a mini-map or just give the player a compass and tell them to figure it out?
>>
idea guy here

bomberman only hes muslim
>>
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Some destroyed trees would add to the battlefield.
>>
>>149801026
Too beautiful for tumblr, she'll only make the sjw trannies jealous
She's not even that good looking
>>
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AHHHHHH I can't do original shit even if I try!
Does /agdg/ have any game I can make a spinoff from?
I'm only good at bastardizing and raping other people work.

Pls respond...
>>
>>149787536
lack of facial features is a fucking terrible design choice. like.. what the fuck made you think that was a good idea? unless the idea is that they're emotionless doomed puppets/clones or something, in which case its ok

>>149787537
sorry but i played this and it was utter shite. i would never have developed it past a 2 day prototype, let alone try to get it on steam. voxels / tower defense / awkward physics. why does any of this sound good to you?
>>
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>>149800939
/pol/'s been here before, sadly. Just ignore them
>>
>>149800615
Cyberpunkish sci Fi. First playable level will be an abandoned spaceship, but I have a ton of environments in mind.

>>149800549
Yeah, I'll definitely change it before I post it outside AGDG. Just haven't had much time.
>>
>>149801179
Make a skateboarding game
>>
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Microscopic progress, but I felt obligated to post something as I promised I would do that more.
>>
>>149801031
Have you ever played bomberman?
There is a power up that allows you to do that.
>>
how did the /biz/ thread die so fast?
>>
>>149801026
post semmi west korean trap as profile picture.
>>
>>149799798
actual Ryan here, where's your game?
>>
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>>149801224
butthurt redditdevs can leave anytime
>>
>>149801146
you remaking ace of spades bruh? loved the original version

fuck green. blue autist master race
>>
>>149790756
Incubus(gujira)
fyi it has a benis
>>
>>149801323
And then I forget to mention what it is, of course.

It's just a torch animation.
>>
>>149801419
>/pol/cuck think anyone that realizes his board's autism is from leddit
nah
>>
>>149801323
Good animation senpai
>>
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>>149801419
Obnoxious /pol/ posters can stay in their containment board
You guys are just like vegans, can't go more than 5 seconds without making it known you're a /pol/tard
>>
>>149801594
there's tumblr too :D
>>
>>149801669
>>149801594
Where's your game?
>>
HEY LOOK! OLD DEVS

https://www.youtube.com/watch?v=V52Fto40syM
>>
weres' your'e game ?
>>
>>149801814
I saw this today, it is pretty cool. But has anyone seen that old video of Square working in the Snes era? It wasn't so much of an organized documentary I think? I can't find it on youtube anywhere but it had some great shots of eumatsu working in the actual office with some keyboards and maybe there was talking to programmers and stuff too.
>>
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>>149801853
>making video games
i fucking hate video games and everyone that plays them
>>
Does anyone have any death mecanim animation out there? l'd make my own but..
>>
>>149801219
I am as surprised as you are that it actually got into Steam.
>>
>>149796129
i dont play games but id like to see something like Until Dawn with actual gameplay

+ an Inception game would be cool
>>
how do I make real time sword and gun combat fun in a 3d game, while also having it be different from every other game?
>>
>>149801448
Well I'm inspired by the slow gameplay of the earliest alpha versions of aos. It's a shame that that game took the direction that it did, even with just the later alphas.
>blue
>>
>>149793467
>mfw i'm actually doing it right now with a sissy anon that i knew from a year ago
>>
>>149802275
Make it actually have good shooting
>>
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>>149802262
>implying i'm a faggot
nice try faggot
>>
how do i make gaem xd?
>>
>>149801743
you can go to /b/ or /pol/ you autistic fuck kys leech
>>
>>149802032
Try mixamo
>>
>>149802275
>While also having it be different from every other game?
That's impossible. Just take what you like to play and build on that
>>
>>149802275
Why do you want it to be different?

People just want more Souls shit right now
>>
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Progress:
- New map for Scrap Galaxy. A tiny map filled with scrap. The powerup in the middle is only accessible for really small ships.
>>
>>149802385
where's your game?
>>
WHAT THE FUCK IS HAPPENING TO AOR THREAD WHAT THE FUCK HAS THIS PLACE BECOME.

FUCK YOU MODS FUCK YOU

YOU TURNED GREAT PLACE TO SHARE IDEAS AND CONTENT WITH POL AND B SHITTERS
>>
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>>
>>149802482
Reminds me of Badland
>>
>>149802320
yeh they really fucked it up after that. its like the devs didn't even understand what people liked about the game, or why it worked.. seems to happen to a lot of games actually hotline miami 2
>>
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just published part 2, can I go to bed now?
http://barankahyaoglu.com/dev/pokemongo-clone-using-mapzen-api-unity3d-2/
>>
where do i download unity assets now that kat is down?
>>
>>149802643
Where's your fucking game
>>
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>>149802407
looks like a fine page but l get this everytime l click on anything to download
>>
>>149802385
you can go to /tumblr/ or /twitter/ you autistic fuck kys leech
>>
>>149801814
Really cool watch.
>>
>>149802886
remember that guy making a terrorist spongebob game
>>
>>149796129
underwater metroidvania
>>
>devs actually posting progress during this deluge of shitposts.
I feel sorry for you guys. But you gotta wait till the coast is clear.
>>
>>149803091
No, you do the opposite.

Drown the shitposts out with progress
>>
>>149803145
Looks awesome.
>>
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Space Jam Progress!

+ new animations for boss
+ boss tries to hit us according to our position (needs more polishing tho)
+ switched to deffered lightning
>>
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I haven't posted here in a few months, I've been busy with my summer job. We've still made some good progress.

-Switched away from VS Forms designer, window management happens in code only now. This gives us better control over UI events and such, and we won't have to use the shitty designer UI elements anymore.

-Switched audio library from OpenAL to XNA. Audio quality is still the same shit but at least the game no longer crashes when trying to play audio.

-Played around with game scale once again. I decided a larger scale makes more sense. It gives you more time to react since distances are longer, and it looks and feels a lot more spacey. It also has the benefit of hiding the shitty ship models, which is definitely nice.

Webm shows new combat pace, weapon ranges are a lot higher, but ships no longer have a speed cap so agile ships can close in pretty quickly still.
>>
>>149803145
nice toaster-friendly graphics
>>
>>149803157
That never works
>>
How do you guys the unity devs achieve tilemaps? Is there something nice for free on the asset store? And whats a good intro for unity 2D?

inb4 unity is trash for 2d
>>
>>149803091
the coast is never clear
progress must be posted at all times
>>
>>149803270
Fuck man I'm so jelly, every time you post progress it's so fucking cool. Great job.
>>
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>>149803353
it's impossible for you to do it because you don't have a game
>>
>>149802675
That's what happens when a dev suddenly has lots more money to work with and decides they need to add everything and appeal to everyone, that's how EA managed to ruin every interesting game they came out with in '07/08
>>
http://www.strawpoll.me/10844626/
>>
>>149803413
you can place shit manually in the editor

or do it all in code reading from a file like you would in anything else.
>>
>>149802320
>not blue

tunnelrats 4 lyfe, pillbox pickles can go off themselves
>>
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>419 posts in thread
>control + f "progress"
>"15 matches"
--------------------

PROGRESS:
made some progress on my space strategy game
don't mind the graphics - its programmer art

The numbers increasing on the tooltips is population growing. Currently 1 frame equals 1 day.

I did some simple math on my own and I figured out that a single person reproduces 0,00001 humans a day. This should add up to a single person producing 1,1 person in their lifetime. Two people produce 2,2 people in their lifetime.
>>
>>149803413
Everything is free on the asset store. It's the only way to make a game for Steam.
>>
>>149803270
That looks nice. I hope you're going to have accurate hit detection, it always triggers me in these types of games.
>>
>>149803270
Keep up the good work, anon.

I'm really liking how good it turned out after you've posted your progress few days ago.
>>
>>149802407
this place is fucking great, thanks for sharing
>>
>>149803413
They were working on proper support and doing beta 2D stuff last I checked. You could just write up something like http://pastebin.com/jmVPFRKE though.
>>
>>149803297
you and some other guy seem to be making similar large scale space battle games and they both look cool.

do you order squads around or pilot a single ship?
>>
Are there any sites where I can look for other people wanting to make a game together? Like I need artists and that stuff.
>>
>>149803575
He didn't get more money. In fact he never made any money on the game until (whatever company) bought the IP completely. However during the later period he did update the game to please the reddit crowd so to speak
>>
>>149803715
Saying 'progress' every time you post progress seems a little route one

That's a lot of decimal places
>>
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>>149803715
Don't have 'reproduction' with decimals as it would be unrealistic. You should have the population counter as an integer (no half persons) and the reproduction counter as a separate value.
If you insist on having the single decimal, at least hide the decimal part so people don't see that their ship/planet has 75 & 1/2 people.
>>
Nothing quite like the feeling of getting shit done, am I right boys?

Now, excuse me as I fucking collapse on the floor.
>>
>>149803715
So they just keep growing exponentially, forever and ever? Sounds like it would get crowded pretty quickly.

>>149803906
It's aimed towards being an RTS, so you control a bunch of ships. We have the typical select and right click to order ships around control scheme implemented. The ships are also pretty autonomous, they select targets and avoid collisions automatically if they don't have other orders. We're hoping to avoid the micro hell that some RTS games turn into when you have a lot of units.
>>
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>>149804079
progress
>>
>>149804125
WAIT

POST PROGRESS BEFORE YOU COLLAPSE!
>>
>>149801448
>>149801146
>>149802320
also it's worth pointing out the version that was just before the jagex takeover is still playable as Build & Shoot

http://buildandshoot.com/
>>
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>>149804125
>>
>>149804034
You're already on it
>>
I was wondering how many hours do you put into art vs programming.

80% of my time is art and 20% programming.

My reasoning is bad art will kill a game, but bad programming will not.

I've currently been reading the source code for DCSS abyss level and I want to focus on thtat, but I need to do 5-6 hours of art a day just to keep up skills.


Going through roguelike code is fascinating especially DCSS source code and how they do levels.
>>
>>149804381
I like your thinking, anon. how much of an artist and how much of a programmer are you? I plan to be both.
>>
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>18
>Cute Loli with friends
>3D artist
>Being paid for game development

How much she is better than you?
>>
If you see YesDev with those capital letters, that's source guy
>>
>>149804381
If programming shaders and other effects counts as art, then about 30% art vs. 70% programming. Otherwise 1% art vs. 99% programming.
>>
>>149801026
>Also what is the best way to manage having islands in an open world you can travel between, but not having them visible to eachother? should I include a mini-map or just give the player a compass and tell them to figure it out?
Do a Windwaker and have them added to the map after the player has discovered them.

>>149803270
Looks neat so far, nice work.
>>
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>when you have progress but you don't want to post it because AGDG would probably steal it
>>
>>149804381
>but bad programming will not.
I really wish this meme would die.
>>
>>149801323
>qt gummy choco dev
yay, I remember you from a while back

Do you have a tumblr/twitter?
>>
>>149804618
>When you have progress but you're not going to post it because there's a shitposting fit going on
>>
>>149804381
Probably about 30% art 70% programming here. I'm not really an artist, but I put a decent amount of effort into my art in case I can't rope in a proper artfag. People are willing to forgive bad art if the game plays well.
>>
>>149804381
If you're doing both by yourself I think it's definitely a better idea to put more hours into art than programming.
You can get by using a free engine/tool like game maker or unity so the programming aspect is a lot easier to achieve a desired level of competence in. And after that you can just copy+paste tutorial code, though that's not a great idea in the long run. The point is you can kinda cheat your way into getting the game at least up and running well enough.
Meanwhile, there's no easy way to art. You just gotta grind it out. You can steal assets of course but you can't publish something with stolen assets.
I'm already good enough to make nice looking assets for my game and even then art takes up more time than coding. Probably a 70%/30% split.
>>
>>149803458
Thanks

>>149803749
I will try my best, but unity collision detection leaves a lot to be desired. Mesh colliders are most accurate, but shit on performance, so I will have to aproximate everything with spheres and boxes.

>>149803774
For some its still a nier boss fight clone
>>
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>>149804241
Yeah, I've tried it, but not only does it rely on the latest versions with its gameplay changes (auto vaulting blocks, extra weapons and more), there's also no servers that run the standard game mode with basic hilly terrain. Most serves run crazy custom maps. It's simply not controlled anymore. The same goes for Openspades which is filled to the brim with cheaters. Shame really, but motivating.
>>
>>149804381
I put far more hours into art than programming, mostly because art is usually fun for me even when it's work, whereas programming usually just feels like a chore.

I can also listen to music when I do art, which can make the time fly. But I can't listen to anything when programming: it just distracts or frustrates me, especially when I'm trying to solve a problem.
>>
>>149804648

Undertale is a good example. It made with a crappy scripting language for idiots, yet he made millions.

Every successful game made with game maker proves the point.
>>
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>>149804108
Yea, final version will not have decimal places. Or if it does, it will have at maximum only 2 decimal places.

Also, 1 = 1 billion in that webm. So, 75,5 = 75,500,000,000 people.

However what 1 equals is still suvject to change.

>>149804185
>seems to get growded quickly
probably not gonna happen. in the webm, one frame equals one ingame day, so like 30 - 60 days pass each second. but in the final product 1 day passes each second.
>>
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Was playing around with loading messages for the first time you load a system on a ship.

I think it lasts for too long though.

If you take out a system while it's loading you get an error message instead.
>>
>>149804684
>when you pretend you have progress to trick the devs into being your friend so you can backstab them
no progress no pic
>>
>>149804381
50% trying not killing myself 30% art 20% code 9% marketing 1% sleep
>>
>>149804254

I'm hoping I can catch someone to do some of the visuals for my game for free
>>
>>149804648
It won't though. As long as the game works fine it doesn't matter how sphagetti and amateur your code is or how unoptimized it is at the end of the day. We're making indie games here: the code doesn't have to be perfect.
Meanwhile bad art is immediately noticeable by everyone and will really affect how people judge your game.
>>
>>149804879
you better make sure the teams are different enough in their starting positions and aesthetics and what not that it would ignite the same good old bantz that made playing aos classic with /v/ so enjoyable

without actually having different stats, naturally
>>
>>149804952
That looks nice, but you're right on it taking pretty long. What's the game about? Flying a single ship built from those module things you're putting on there?
>>
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>>149805012
Only way that's going to happen is if you start a game from the ground up with an artist, so it's "our game" and not "your game".
>>
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Added a downward attack when you're jumping, it feels pretty nice to use it.
>>
>>149805353

It's op
>>
>>149804879
actually the top ranked server right now is running classicgen
>>
>>149805331
I'm willing to share "my game" to "our game" if they believe in it.
>>
>>149805164

It all depends on WHY you are making a game. Are you making it to please the crowds? Then graphics, music and sound are pretty much the most important part of a game. Hardly any game would be played if it was only flat boxes with text and no sounds.

Do you want to make games because you love programming and games are a somewhat fun and easy project to sink your teeth into? Then programming is important.
>>
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>>149805164
Lol. Keep trying to justify Source, there, babby.
>>
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>>149805301

I'm hoping to have a Mount&Blade kinda thing going on. You'll be able to join factions and fight in a galactic war, be a trader, mine asteroids etc. etc.

As for the ships nah, there'll be at least 28 flyable ships.
>>
>>149805164
Well maybe I'm just biased, I'm better at programming and math than I am at drawing (which is awful because I'm not that great at programming and math but I understand it better than art), but I've seen games that had glaring issues because the dev was incompetent.

Also I'm surprised how many people responded with doing art more than programming.
>>
>>149797554
>Angel2D
+C++ framework. Its quite feature filled. +Many conveniences.
+Multi-platform
+Not C++ features heavy so easy to understand
+very light wrapping on most things, takes the word framework rather literally. Its a supportive structure for your game so you can reach heights quickly, if you feel the supports aren't appropriate for later they're not hard to remove
-abandoned, devs haven't updated in three years now. There's a few bugs that are easy to fix. Nature of the project makes it
-+documentation is there and is fine. But it doesn't have projects made for it or any straight 'how to do this' information
Bonus:il personally assist you with solving bugs, how to implement stuff etc if you have issues. (I might constrain this time to 2 hours per week, maybe)
+performance is not an issue, it's C++ in a rather sane environment. Do not expect it to be possible for you to run into performance issues
>cocos2D-x
+Multiplatform
+Very well documented
(see the programminguide.pdf)
+Teaches you rather general knowledge about games. You could move to XNA or just about anywhere you want after that.
-Not nearly simple to strip as angel2d
+performance, very high performance framework given the abstractions presented, difficult to run into issues unless you're on low power devices
>godot
+Praised by people I trust for being good for 2d
+Scene editor (level/entity-construction made less code-based)
-uses its own scripting language, doesn't transfer said knowledge well. But it has large similarities with python
-found documentation a bit lacking. But I've been told its improved
>gamemaker
+If you don't want to make your own game and learn how to make games this is good. You have tutorials to copy.
+Room editor, lets you build rooms. Not as complete as godot editing.
-execution path is rather hidden (hard to visualize without deeper knowledge)
-GML is gamemaker specific
-performance, probably won't matter for most games but you can run into issues
>>
>>149804528
I've made about 20$ with browser games
>>
I need some help with the endings for my game's story, won't go into too much detail but:
>Ending 1: Absolute worst end, you basically become an even worse main villain and fuck everything up
>Ending 2: You preserve the shitty status quo
>Ending 3: You end the status quo but at a great cost
I'm not sure if having morally ambiguous endings like 2 and 3 are a good idea, I feel like it'd be annoying for players to think "was that really the right decision?". Unfortunately the way events unfold leading up to the finale means there can't really be any "happy" endings that wouldn't be complete asspulls.

tl;dr game's endings are morally ambiguous, is this good or is it better to have the classic good/bad ending?
>>
>>149806043
This thread is for actually making video games, not day dreaming about making them.
>>
>>149806043
You should have an ending where you redpill the planet, and a new technocratic golden age is ushered in.
>>
>>149806043
Fucking do it yourself you little bitch
>>
>>149805164
Other things to consider:
>people will buy your game based off of the trailer/screenshots, not on how it actually plays
>people will still play a game that runs like shit
>no one is going to buy a game because the code is amazing
Basically, just make sure the gameplay and art are great. Ideally the code will be efficient and run well too, but that's not the absolute necessity.

Also >>149805596 is right: if you love programming then obviously it's the more important part of the project for you. For consumers, though it's less important.

>>149805512
It might help to say "Any artists need programmers?" instead of "I'm a programmer looking for an artist." It might sound dumb, but that swap can imply that you're approaching them to work on a venture they can have more input on, rather than just being the artist-for-hire that doesn't get paid. People are far more willing to work for free if they have a creative stake in it.
>>
>>149806043
have those three endings but also include a super duper secret cotton candy happy ending if you finish everything 112% and save both the princesses from the villain
>>
>>149805701
That sounds interesting. How does combat work? Flying your own ship manually or some less direct system?
>>
>>149806043
Honestly you shouldn't worry about this too much until you've actually started making the game.
>>
So, as which agdg game character will you dress as for the agdg con 2016?
>>
>>149806043
It's okay to walk away feeling unsure about the outcome. Some great movies/books have shitty endings for the characters but people still like them. I do like this idea though: >>149806264
>>
>>149806043
>Ending X: You pregnant all girls in the game.
>>
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>>149804381
40% programming, 20% art and 40% of unrelated activities.

Just find a 3rd world internet artist desu senpai, they're more desperate for exposure, not smart and less egoistic too.
>>
>>149806116
>>149806408
I have started making it, I just wanted advice on a part I'm not sure about but whatever, guess I should've known better than to post here.
>>
>>149805247
The design document isn't even done yet, but the teams would be completely balanced, although it would be interesting if green/brown teams would cause one team to be more likely to dig tunnels and one to stay more on the top due to their colors.
I loved the bants of old aos so I would prefer people saying "green vs brown" or something similar rather than "germans vs brits", so I need to keep the nationalities vague but the uniforms distinct.
Idk im just blogging at this point
>>149805470
Thats good
>>
>>149804381
I had to learn it the hard way. I've put like 3 weeks of work into some pretty basic animation, and it still sucks, while I did nothing gameplay wise. I work alone, so I had to realize I can not pay this much attention to detail, so I either stick to rectangles, or do Atari/C64/GB kind of graphics if I want to have finished games. If I want to do anything else than pixelshit, I'll be working on the same thing for years, and in the end I might be the master of Loomis, but might just end up with one shitty game, while I could have made 3-4 games in that time. I will learn nothing about actual game dev if I keep waiting on the art.

But it makes me jealous of artist. Really. There are engines today which do almost everything for you, but you need actual humans and skill for art.
>>
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>>149806489
the furry one
>>
>>149806616
Just go write a book anon.
>>
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>when your game is done but you just want to add one more feature and then you break it so you have to start over from scratch
>>
>>149804618
>AGDG would probably steal it
The thing that never ever happened.
>>
>>149806528
Fuck you and everything you stand for.

"The ending is up to you because I couldn't be bothered to actually write a proper one"

Kill yourself please.
>>
>>149806651
New FMP anime fucking when
>>
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Asked about making short grass yesterday, took a shot at shell fur

Still needs work but it runs much better than anything I could do with grass planes
>>
>>149806827
>kyoani 2016
>sequels
>>
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>>
>>149806827
Do I have good news for you
>>
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>>149806784
>He doesn't version control his game
>>
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>>149806818
That's so weird, it's like you were reading a completely different post than mine.
>>
>>149807045
YOOOOOOO
Is this a lie
Don't trick me anon
>>
>faggots constantly beg for progress
>faggots don't respond to it when it gets posted
>>
>>149806043

I prefer the third one. It's better to break the cycle at any cost, than to just repeat it and die off. Just make sure to leave it vague, so that the player can wonder what will happen in the new world.
>>
>>149806832
bit too obvious grid
>>
For those who are interested: you can import tiled maps into unity
>>
>>149806996
>K-On
>Free
>Hibike
>Haruhi
Dummy.

>>149807104
It's real.
>>
>>149807080
I only read until the first dot.
>>
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>>149807214
>It's real
This post is the best thing to come out of agdg in a long time and it's not even gamedev

Thanks AGDG
>>
>>149804682
coffeedaydreams.tumblr.com / @onlyimaginary
>>
>>149806790
>The thing that never ever happened.
Not since Arikado was defeated. Defeated by me. Lol. :)
>>
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>>149807065
last time I tried to version control I broke my game and had to start over from scratch
>>
>>149807398
Ironically, version control would have helped you restore your game after you broke it due to version control.
>>
>>149807367
>Not since Arikado was defeated. Defeated by me.
You need to see a doctor to get cured from your 13 year old delusions
>>
>>149807195
trivial unnecessary bloat
>>
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>>149804618
>the community that can not get a single thing done outside pixel sidescrollers with "mixed reviews" are going to steal someones "progress" and use it for their game that will never see the light of day anyway
>>
>>149806528
>>149807139
Thanks anons, I'll take your words into consideration. I just didn't want players to come away thinking "what the fuck,that didn't explain anything", but at the same time "happily ever after" or "everythings fucked" are just too boring.
>>
>>149798832
Those are two different weapons, see if there is space in your game for both of them.

Anyhow give the projectiles a more "plasma" effect, you know what I mean?
>>
>>149807398
you are dumb
>>
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>>149807398
>VIPPERs on /agdg/

whoa

fuck you and fuck gmod
>>
>>149807214
Also Clannad
>>
>>149805353
you're not dead! giant knight was my favorite demo
>>
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>>149807398
>when you trying to dev and the internet shuts off
>>
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>>149806320

Flying your own manually.

Ships break apart and lose systems if that part of the sprite is damaged. i,e if you blow off a weapon hardpoint, that weapon will be lost and obviously stop working.
>>
>>149807823
Thanks anon.

I've been busy and couldn't dev a lot for the past 2 weeks.
>>
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>tfw staring at an animation so long that you can't tell if its natural anymore
>>
How do you guys do an airborne sprite for your character?

I've deduced my own solution, I'm curious to know if you do it any differently.

My solution:
When you press the Jump button, your character's sprite transforms into the jumping sprite state. When your character collides with what is labeled as "ground," he transforms back into the regular standing/walking sprite state.
>>
>>149808395
That sounds really complicated. Is there something for it on the Unity Asset Store?
>>
>>149808267
IKTF. When this happens I work on another animation and go back and look at the first one some other day
>>
>>149808456
https://www.youtube.com/watch?v=gAct7Ynxty8
>>
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r8 sprite
>>
>>149808395
I have 4 states with different animations.

Starting Jump when the button is pressed.
During Jump when the player is gaining upward motion.
Falling after player hits the apex of his jump and gravity is stronger than his upward force.
Down on Ground when he hits the ground.
>>
>>149805821
>+Praised by people I trust for being good for 2d
It's shit, it's praised because it's free and open source
It has lots of bugs that cause crashes and it's not even that good.
>>
>>149808664
that's slick
>>
>>149808661
Looks like you traced a 3d model you shithack
>>
>>149808661
The sprite itself is good, though you could use some antialiasing. I don't like the design though but that's just my opinion.
>>
>>149808395
Yeah, that pretty much it. I use states. Based on player input, I change the x and y vectors of the character. Based on that I can tell his state (jumping, falling, going left, right etc.). And based on that, I can tell which sprite to display.
>>
>>149808661
Using anime style isn't an excuse to have shitty lightning on your sprites anon.
>>
How is Source for 2d?
>>
>>149808812
>you could use some antialiasing
I'm not him, but could you please tell what does it mean?
>>
>>149808661
Baby baby baby baby
>>
>>149808756
>>149808812
>>149808868
are you all fucking kidding?
>>
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>>149808756
i know this is a shitpost but what's wrong with using 3D models as a base for sprites?

Also the sprite is from Persona 4 Arena for those who don't know
>>
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>>149808756
>>149808812
>>149808868
ok.......... hows this
>>
>>149809164
>Smears

Can you stop being such a fucking amateur?
>>
>>149808661
best P3 girl/10
>>
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>>149809106
>>149809164
why did you both go for mitsuru?
>>
>>149809224
it's not a smear its a system design choice so u know where the hit box is........
https://www.youtube.com/watch?v=8cNX_a6JeH4&t=30s
>>
>>149809106
Arc systems traces 3d models to make the blaz blue/p4 arena sprites. That's what I was shitposting about.

And there isn't anything wrong with it other than it makes the entire thing 100000x less impressive. It's like learning a game was mocapped or used quixel for textures.
>>
>>149809106
That walk cycle is literally terrible
Her torso stays in place ffs, how did arcsys fuck up that bad
>>
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>>149809224
the use of smears isn't amateur, using them INCORRECTLY is amateur
>>
>>149809351
>Literally 1 frame animation

How do actual companies get away with this?
>>
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>>149809003
There is some anti-aliasing in that, but most lines aren't anti aliased and anti aliasing can make lines look much better.
Look at this detail from the image: The edge of the shading on the arm (B) is anti aliased, but the linework A isn't, nor are the lines of the book (or pretty much any other line in the piece).
>>
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I give up. Looking for music for my space jam game. Any anons want to throw something for this?
Video is the main gameplay.
Ideally looking for 2 songs, one for game one for menus. But anything you have I will take.
>>
>>149809502
p4a was a cash grab to tide them over between Continuum Shift and Chrono Phantasma's western release

unfortunately, it's also a pretty good game but no one plays it because BBCP came out five minutes later
>>
>>149809590
Why did you come here just to make fun out of our spacejam? You didn't even put any effort in your le epic trolle game.
>>
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>>149809318
it was the first P4A gif I found in my folder
also she's best girl
>>
>>149809669
>cash grab

Now that's not fair. Ultimax definitely was but I was satisfied with the quality and quantity of content in p4a.
>>
>>149809742
>/agdg/ is so far gone that genuine efforts are taken as shitposts

Is AsteroidCrusher7.webm the new source.jpg?
>>
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Good morning aggydaggy. Feels pretty bare, testing post-process volume and bouncing lighting. Textures/materials are placeholding at the moment, and I've gotta finish unwrapping/building the other assets.
>>
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>>149809530
For reference here is what the arm looks like if we remove the anti aliasing.
>>
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>>149808395
>>
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>>149809106
>pillow shading everywhere
>>
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>>149809846
It's the other way around. Ultimax is the legit game to P4A's overt and open fraudulence. P4A is a genuinely good fighting game and especially good because beginners can play it (i.e. you won't get thrown out of your own house party for suggesting playing it like you would with Mahvel or SF4 or BlazBlue), but let's not kid ourselves on why it was made.

>>149809781
>also she's best girl
thats not a picture of Thanatos
>>
>>149810063
It's okay when Japanese people do it.
>>
>>149810001
>>149809530
Now I see, thank you!
>>
>>149809742
Not really making fun of it, I'm just awful awful at art so I used some free sprites. There is a customization section of the game not shown because I'm really looking for music for that.

Also, just is case you didn't realize, this is Agdg. A standing for amateur.
>>
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>>149810063
>not wanting pillowy tits & ass
are we back to the fag devs?
>>
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>>149810063
Eh, it's what happens when you don't have a fixed light source and are lazy to recolor
>>
>>149810254
>A standing for amateur.

I wish this meme stopped, if you're shit at making games, you don't belong here.
>>
>>149810382
4chan doesn't have standards. That's why we're all here
>>
Where is your pixel art?
>>
>>149810331
>and are lazy to recolor
all the sprites have a secret color pallette used just for recoloring by area sorta-kinda programmatically. It saves on disk space because every character has like a hundred different colors after DLC.
>>
>>149810498
this is true
>>
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>>149809926
And here's the afternoon version.

>>149810181
When MvC3 came out it was a staple party game of my scrub friends.
>>
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>>149810331
At that point, you might as well just go the GG route and do 3D with cel-shading.
>>
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>>149810671
yeah but it doesn't seem like it was used for dynamic lighting or anything like that. It just swaps out colors.
>>
>>149810932
It isn't just cel-shading, they put in a ton of work to make it look as close to 2D as possible
https://www.youtube.com/watch?v=yhGjCzxJV3E
>>
>>149810932
Did you not watch their talk? The GG route is a lot more work
>>
>>149810932
>literally posting objectively the most aesthetically-pleasing 3d fighter as an example of what should be standard
i mean you're right but you're hoping too high
>>
>>149810946
why would a fighting game, especially one as stylized as a Persona 4 spinoff, bother with dynamic lighting though

>>149810870
All my friends hate marvel because it's too hard to learn, too nonsensical to play, and I'm too good at it for it to be fun for anyone else. P4A is easy enough that anyone can pick it up and have at least a chance at having fun without the better player having to throw the game entirely.
>>
>>149811242
Just pointing out that the recoloring tech isn't made for fixing pillow shading. Without a consistent light source its hard to avoid shading issues
>>
idea guy here

its like a video game except you play it on a physical board with 3 dimensional figurines
>>
>>149810932
>different normals for every frame of animation

I feel bad for the poor bastard who was assigned to do that.
>>
>>149811212
Where is your game, literally insane shitposter?
>>
>>149811515
Shut the fuck up
>>
>>149809926
>>149810870
very comfy
>>
>>149811515
>>149811584
see? this is why this /biz/ thread was a good idea
>>
>>149811584
Where. Is. Your. Game?

You keep talking about games as if you know anything... So surely, you have a game of your own to show for it, right?

Oh wait, what's that?

You have no game?

Stop commenting.
>>
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>>149811584
>>
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>>149811212
>The GG route is a lot more work
>The GG route
>GG
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>149809926
ls that a fucking game? lt looks like a irl picture
>>
>>149811196
>>149811212
>flipping your shit because I didn't go into extreme detail
I've seen the videos and even read detailed breakdowns about it. "3D cel-shading" was a simplification so I didn't have go on about shaders and light sources, but I guess you're really into specificity.

>>149811238
I'm talking about AAA companies, not Joe Schmoe anon making art alone. It's the same company, right? If 2D-traced sprites are going to be an issue, than why not put more work into it and make it look nice?
>>
>>149811686
>deleted by moderation
>good idea
>>
Procedural chaos generator. this shit was hard to make, and its still looking like shit.
>>
How are any of you going to finish a game if all you do is shitpost?
>>
>>149811870
Because arena came out before XRd
>>
>>149811686
Uhhh, that was tried already and it didn't go so good

https://warosu.org/biz/thread/S947536
>>
>>149811985
What if the game is about shitposting, smartass.
>>
You can sell a game on promises and art alone (kickstarter/patreon)

so i would agree
>>
>>149811870
>flipping shit
just saying its not as simple as you implied it to be. I doubt arcsys would have spent the time and resources making an entirely new sprite rendering pipeline for a Persona spinoff game
>>
>>149812023
Fair point. I hope they continue in this way for future games, even if they're not GG-related. It takes a lot of work but it looks really nice. Better than a lot of 3D fighters these days.
>>
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>>149812159
I didn't imply it to be simple or difficult. I just called it what it is.
>>
>>149812396
Saying it should be standard is basically like saying it's attainable for average people. Which GG's graphics fukken ain't.
>>
>>149812515
>Saying it should be standard
Who said that?
>>
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>>149785773
this is how I implemented autotile a few years back
>>
>>149812576
u did >>149811870
>It's the same company, right? If 2D-traced sprites are going to be an issue, than why not put more work into it and make it look nice?
>>
>>149812770
>that binary notation
What language
>>
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>>149811242
My friends were like that with Blazblue and Tekken (shit picks lul), they refused to play with me after a while. FUN is a relic of times past at the moment, games are becoming too competitive to both enjoy and excel at simultaneously for me.

>>149811680
Thanks! I'll start making my sci-fi narrative VR thing soon.
>Was gonna be a short film but would have cost $10k+ to make
>Can make it almost for free and more immersive using VR
>The narrative is well-suited for a VR experience

How to not fuck up? It's going to be pretty light on interactivity, so I'm not sure where it will fit in the entertainment sphere. Would Steam even accept something that doesn't really have 'gameplay' elements? Think Heavy Rain
>>
>>149812823
How does that imply anything should be standard? If anything, that quote right there shows I am referring to a specific company maintaining the standards they've set in the future, and not "average people".
>>
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>>149809164
>not posting the hitbox version

KYS
>>
>>149812884
java
>>
>>149813158
>that retard language did one thing right
Impressed
>>
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>>149813129
Did someone say hitboxes?
>>
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>>149813129
>sperging about hitboxes
>not posting best hitboxes
>>
>>149813302
>1 sec of ryu's arm costs more than all of agdg combined
>>
>>149813123
>maintaining the standards they've set in the future
>set in the future
Literally. You're saying a game released well before XRD should look as good as XRD.
>>
If I have a league system with promotion/relegation, should I be using lists instead of arrays? Or some other tool I'm completely unaware of...
>>
>>149813302
>all those tiny rectangles

why would they do this

at this point you might as well just make a polygon with the rough shape of the character instead
>>
>>149807020
neat
>>
>>149813514
Yes, we've already addressed that here: >>149812023
>>149812190
>>
>>149813549
so that they move when the character moves.
>>
>>149813302
why
>>
>>149813549
Fighting game producers and players are stuck in 1996.

The math to calculate hits and such is technically "harder" and "slower" but there's more than enough processing power to do it.

Fighting games are just overly traditional, and any attempts to break from tradition lead to massive chimp-outs. I'm surprised they even let women and jews play.
>>
>>149801146
Damn I wanted to remake ace of spades but you beat me to it. Good luck man.
>>
>>149813524
Please elaborate, I don't understand what you mean by league system.
>>
>>149813104

I think VR market is young enough that stuff like this will be okay. Besides, the term "VR experience" is used almost as often as "VR game", so people's expectations are a bit shifted. I'd gladly play a VR game with stuff like in Heavy Rain / Until Dawn, just imagine having to ACTUALLY freeze and resist the temptation to turn your head and look at the motion-sensing monster walking close by.
>>
>>149814101
>bitter salty nodev giving 1st year paid "game design" school "advice" because he can't make a game of his own
reek just stop trying
youve been at this for how long
and you still are useless
just stop posting please
for the greater good of agdg

but look who im talking to, as if appealing to grace and kindness would ever work on your kind

i hope the police find you soon
>>
>>149814078
End of every season, bottom 2 teams in a league go down a league, and the top 2 go up a league

Like in sports
>>
idea guy here

4D non-linear chess
>>
>>149809516
Sometimes one frame is all you need though for really quick movements
>>
>>149814383
they already made Dissidia
>>
>>149813524
singletons for every team.
>>
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>>149780447
>simplify platformer shooting code but now I can shoot diagonally when I didn't want to be able to

You can also now place static bullets by pushing up, down, left and right at the same time. I didn't want that either.
>>
>>149814998
w0w super nice game bro
>>
>>149808664

>gravity is stronger than his upward force
>his upward force

It.... Doesn't work like that
>>
>>149815064
thanks man, I'm gonna be a millionaire with this gem
>>
You have 2 months to recreate DOOM, from scratch, without using Unity.

Can you do it?
>>
>>149813302
Genuine question: why not use circles or capsules? Is this just fans going literal with the term "hitbox"?
>>
>>149815172
If it's just the coding, I could get that done in under a week
>>
>>149815172
The engine or the entire game
>>
>>149815172
i'll just use Source
>>
>>149815172
Is this assuming I have nothing else to do with my time or is it on my current schedule?

Because there is no fucking way between work and uni
>>
>>149815220
capsules?

you dont use circles because comparisons are faster than square roots
>>
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>Fag roommate had a moth on his bedroom and was too afraid of taking it out
>Go see it
>It's some really neat moth, never seen one like this before
>Catch it with a cup and a piece of paper
>Its little cute legs trying to escape from under the cup
>Set it free
Will it come back as a cute moth-girl to love me?
>>
>>149814998
only instantiate a bullet if the magnitude is 4?
>>
>>149815172
Doubtful. I never even played doom
>>
>>149814998
Now you better make the hero a math teacher who trows equations at students.
>>
>>149815172
I tried to understand the DOOM source code once but I couldn't get past the BSP tree bullshit.
>>
>>149815413
I have sad news, anon.
>>
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>>149815220
>Genuine question: why not use circles or capsules?
traditionalists and diehards would chimp out. that said, Marvel 3 used circles and still ran at 60fps as a fully 3d game

>Is this just fans going literal with the term "hitbox"?
yes
>>
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>>149815374
I don't think a 100 or so sphere calculations is going to break a modern computer m8

Especially since we use spheres and capsules for hitboxes in 3d games.
>>
>>149815413
Nice blog
>>
>>149815413
No it will probably die soon, moths don't have a long lifespan.
>>
>>149815413
It's going to come back to accuse you of being part of various conspiracies against it.

>>149815787
Also, many moths don't even have mouths and can't eat. They're cute, but pretty poorly designed animals.
>>
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>>149815628
>>149815787
It was worth the try.
>>
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>tfw there's so many instruments and samples it takes nearly 5 minutes to open a file
>>
>>149815307
http://www.strawpoll.me/6026646/
>>
>>149815220
Well, it depends on what kind of comparisons they're doing. I assume it's easier to check it Box A is intersecting Box B than it is to check if a point on in Circle A is within the radius of Circle B. Maybe those extra caluclations can slow down a game? I don't know, since I haven't tried making a fighting game yet.
>>
>>149815940
Time to throw away your pentium 4 grandpa
>>
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What do you guys think of my sprites I made
My entire art style for my game is like those stock minimalist 3d characters
>>
>>149816016
Calculus is a thing that exists so it's pretty easy to check if two arbitrarily defined planes are intersecting.
>>
http://www.strawpoll.me/10850371
http://www.strawpoll.me/10850371
http://www.strawpoll.me/10850371
http://www.strawpoll.me/10850371
>>
>>149799005
sauce pls
>>
>>149816232
looks like sh*t m8 read loomis
>>
>>149816045
> processor tied to pulling gigs of samples from disk
Yeah okay pal
>>
>>149816232
It could work, but we'll need to see more to judge.
>>
>>149814312

Excuse me?

Where was I bitter?

Where was I salty?

I am expressing my honest opinions. That's it. I would want to get my hands on some VR soon, but money prohibits me. And I am making a game, for a past month or so I have been. I hope to sell it and earn enough for HTC Vive (because fuck oculus). If you think what I said is dumb prove me wrong. Point me to sources that disagree with me. I am always glad to learn. I want to be a part of game industry, I want to make it better, I want people to enjoy my games, so constructive critique is always welcome.
>>
>>149816274
Animations are ultimately going to be your limiting factor with a Souls game. Most of the enemies have their own moveset/movement animations and the player alone has hundreds of animations.

If you had access to a mocap studio I think you could do it in a reasonable amount of time.
>>
>>149811840
Cheers! That's what I'm trying to achieve. Not a game just a scene running realtime in-engine of UE4.

>>149814101
I hope so, and in terms of games for VR there haven't really been any concrete gameplay or design principles developed, it'll be interesting to see when people do figure it out.

>>149814312
The shitposting is getting out of hand
>>
>>149815415
>if the magnitude is 4?
Of the horizontal or vertical components? That'd fix diagonal shooting. Unless you meant to prevent bullets with no speed, that's also work. I just feel I can write something simpler.

>>149815447
>implying I won't drop this before I ever get to art
>>
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Hey can you anons critique the lighting and fog effects I have going here.
Does it look decent for a cave section or does it look bad, what should I change if it looks bad?
>>
>>149816728
>this entire post
literally insane. just literally insane.
>>
Do my fellow Aggy Diggers have an idea that they can never get serious work done for but they are always going back to anyway?
>>
>>149815413
It depends if you're into /ss/.

;_;
>>
>>149816917
Yep. I always want to make a horror game but I can never get past brainstorming an idea for it.
>>
>>149816905
>Of the horizontal or vertical components?
Did you drop out of high school? Do you know what vectors are?
>>
>>149816728
DUDE
Are you new? You wasted your time seriously replying to an absolute retard shitposter.
>>
>>149817103
Plz disregard, I realised my mistake too late.
>>
>>149816906
I wouldn't say it looks BAD, but I would say that if you're going to have your lighting effect have squares like that, then do the same (or maybe smaller ones since it's slightly further away) with your fog.
>>
>>149816274
When you consider all of the content in DS1 (I mean really consider it), to say anything less than 10 years is insanely ludicrous
>>
>>149817045
In my case it's a Pokemon-like RPG.
>>
>>149816917
yeah. garrys mod. lol
>>
>>149816915
>>149817115


Nah, I've been here for few years now, with gaps. The expression "1st year paid "game design" school "advice"" Made me laugh. And respond. My bad. I never posted quite enough to get a response from a shitposter.
>>
>>149816906
Like the other anon said, the fog feels to real. Let the fog's pixels have the same size as everything else.
>>
>>149817375
Don't reply to anyone that posts shit like
>literally insane
>source
>reek
>rotate
>sourcefam
Etc
>>
>>149802023
I hate them too. Making them is fun though, and you can jew retards out of money with them
>>
>>149817184
if you start to do the math the entire idea breaks down too. lets say it takes you four days (being very generous here too) to create an armor set from concept to implementation. 56 armor sets * 4 days = 224 days.

that's half a year just for that small amount of content.
>>
>>149813330
that hurtbox is garbage
do you see mitsuru's? shes almost invincible
>>
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>>149817510
If you truly hated video games you would not contribute to making more of them
>>
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Tightened up the walljumping today so that you can't just go straight up. Hopefully I can get to the point where I just need to clean up code soon to move this to the actual game project instead of a shitty prototype.
>>
Anyone know a good (keyword here) UI tutorial for GM?
>>
>>149817687
this is the power of unity
>>
>>149817790
Actually, it's GM, but they make equally shitty prototypes I guess.
>>
>>149817687
Now tighten up those graphics on level 3
>>
>>149817790
lel... that fanboy.
>>
>>149817687
better than my game m8
>>
>>149817687
Add some friction
>>
Is Unity a good engine?
>>
>>149817687
This reminds me of Letodev's eternal struggle with walljumping.

Except that walljump already much better than what Letodev ever had.
>>
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For you devs who make music instead of using free assets, what programs do you use to compose?

I was thinking of giving it a try but I don't really know where to even start looking.
>>
>>149818126
Yes
You can export to basically every existent platform
>>
>when you randomly realize the cause of a problem that has been plaguing you for weeks

>its extremely obvious when you think about it logically

never going to make it
>>
>>149818191
Fruity Loops. I'd personally look into some decent free soundfonts to get a headstart.
>>
>>149817909
I'll try, but that might not happen for a while. I'm not exactly an artist, so I'll have to just shit out what I have.
>>
>>149816906
>>149817176
>>149817392
Didn't think of that, sounds like a good thing to try, thank you anons
>>
>>149818337
https://www.youtube.com/watch?v=52vY-_t3y8o
>>
>>149816346
Bakamonogatari
>>
>making a simulation game in GM

I'm almost sure this is the wrong tool for the job, but I'm too fucking retarded to use anything else
>>
>>149818273
get used to that feeling because it is going to happen a lot
>>
>>149818126
It's garbage for 2D.
It's okay for 3D, only because there's not many good engines out there in the first place.
>>
can someone make a game where you play as a cool high school/college student that is smart, athletic, cool, and get's all the girls

please
>>
Anyone know what the name of this formula is?

When you use this it basically moves to the desired point at a rate that decreases the closer and closer you get to the target.

its something like
x+=x-x1/12
>>
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I implemented a basic window that in the future displays in depth information about selected star.

to be honest, I didn't think that programming that simple window would take me 2h. wat the fug
>>
>>149818616
Isn't that just Persona?
>>
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>>149818616
Have I got the game for you friend.
>>
>>149818616
No. I can make a game were you play as a cute high school girl in a skirt though
>>
>>149818616
Every Japanese game ever?
>>
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>>149815940
>Peeno
>Trinagle
>Bassoooooon
>>
>>149818697
that's fine too
>>
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>>149818671
>>149818694
>/v/ spoiled this game for me
>>
>>149818273

thats pretty normal dude.

I have an NPC that deploys from a ship that is supposed to gradually turn to face a target but it kept snapping directly to their targets direction. I couldn't figure it out for the life of me. Turns out since it has a state to avoid other friendly objects with the same parent if they get too close it would immediately try to avoid its mother ship and then insta lock on the nearest enemy
>>
>>149818697
can I play as a cute high school girl in a skirt (male)?
>>
>>149818642

Interpolation maybe?
>>
>>149816257
But is calculus easier/faster to do than "is A less than B" at the speed that fighting games usually take place? I'd rather do that than do calculus every time a hit occurred.
>>
>>149818796
Okay. I'll get to it.
>>
any VR devs here who applied for an Oculus Touch devkit?
>>
>>149818984
>But is calculus easier/faster to do than "is A less than B"
Yes
>at the speed that fighting games usually take place?
Not by any significant amount. If something that simple were an issue, these games wouldn't have fully rendered and animated 3d backgrounds. A person who's mid-way through a calculus course could (or is at least expected to) do the calculations in a matter of seconds. Think of how fast computers do it, with optimized solutions already provided where you just have to plug some numbers in.
>>
>>149796129
real life, except you have superpowers
>>
Guys, I'm looking for some package of generic sound effects. Just plains .wav or whatever in a folder.

I'm developing a RTS on a medieval fantasy setting, I'm looking the kinda stuff you can imagine.
>>
>>149818946
No. Maybe a boy in a gakuran (female) but that's already pushing it.
>>
>>149819248
>Yes
I misread your post, I meant "no"

doing stuff with arbitrary shapes is slower than rectangles (even circles are slightly more complex) but the math is still simple enough and is largely pre-done to a degree that it's a non-issue.
>>
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>he fell for the procedural generation meme
>>
>>149819664
>roguelike without procedural generation
Disgusting
>>
>>149819760
>indie roguelikes
Disgusting
>>
>>149819868
>indie
>>
>>149819868
kek.. this shitposting general.
>>
>>149819868
>indie
>>
>>149819760
Roguelikes are the exception. Roguelites are cancer
>>
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>>149818035
Does this look good?
>>
>>149818191
this for composition:
http://abundant-music.com/
this for editing/exporting to other formats:
http://midieditor.sourceforge.net/
and this to make your music shine:
http://www.newgrounds.com/bbs/topic/1200140
>>
Reminder
>>
>>149820535
So being like Kojima is a good thing in the end, right? That's the meaning behind this pic, isn't it?
>>
>>149818892
Anne betrays you
>>
>>149820780
Yes. Being an idea guy with no skills is a surefire towards great success.
>>
>>149820930
Didn't he achieve success though?
>>
>>149820780
every MGS game past 3 sucked and it was 4 where kojima actually had exclusive creative control

before then it was a trio of dudes, and it was the other two that made it great

also ZOE series is fan-fucking-tastic and it's the only "kojima" series where he had pretty much no control

even snatcher kinda sucked
>>
>>149818892
Nagisa dies at the end of Clannad
>>
>>149821020
he is a writer not an idea guy
>>
>>149820780
The moral is to berievu in yourself
>>
>>149817045
Lower standards.
Play other horror games and steal ideas from all of them.
Shit like that. Remember the point is to create something, not to create perfection.
>>
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>>149821084
>if I strip away all of his accomplishments with lies, it'll look like he's a hack!

Fuck off, m8.
>>
>>149820483
Not that anon, but this is pretty useful. Thanks.
>>
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>>149804381
10% luck
20% skill
15% concentrated power of will
5% pleasure
50% pain
100% reason to remember the name
>>
>>149821104
wait so he just wrote the plot/stories for metal gear? Because that's not much of an accomplishment
>>
>>149821774
What have you accomplished?
>>
someone please make new thread
>>
>>149821774
He also did level design with like 2 other people
>>
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>>149819372
Guys pls
>>
>over 750 posts

NEW THREAD

>>149822073
>>149822073
>>149822073

NEW THREAD
>>
>>149822064
Not even meming here. Search through /r/gamedev. You'll find free sound effects out the ass.
>>
>tfw you come back and see so many deleted posts
Glad the archive exists! What delicious meltdown did I miss out on this time? Let's see...
>>
All caught up
>sourcefam had a gigantic meltdown last night because someone called his boyfriend rotate a fag
>got all his posts deleted
>comes back to false flag about what triggered him
>gets all his posts deleted
kekarooo
>>
Go monkey go! Teach agdg a lesson for triggering you last year!

[copy paste this post in your new thread]
>>
>>149818642
lerp?
>>
>>149818642
>x1/12
wat
Thread posts: 771
Thread images: 185


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