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/agdg/ - Amateur Game Dev General

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Thread replies: 779
Thread images: 144

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Shortened OP Edition // Previous Thread: >>149780447

This is a thread for amateur and aspiring game developers and anyone interested in the field.
The OP you're used to is here:
>http://pastebin.com/geTiMLWZ

Even older helpful links can be found at:
>http://alloyed.github.io/agdg-links/

NEWS:
• Space Jam! A game jam themed around space, not the Charles Barkley movie. Over soonish.
https://itch.io/jam/agdg-space-jam

• Final Demo Day Nine is complete! No one won. It was (Not) a competition.
https://itch.io/jam/agdg-demo-day-9

• The first ever Demo Day Ten begins at some point between t=0 and t=∞
https://itch.io/jam/agdg-demo-day-10

• Beta /AGDG/ Website
http://tools.aggydaggy.com/#
>>
Give game idea that will make a bit of money so i dont have be a neet
>>
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Say I have variable, x. x is calculated from the level using a random number who's limits increase with the level, this is then used in combination with a natural log function.
What would be the best way to achieve this?
>>
>>149822267
You'll still be neet regardless
>>
>>149822267
Read some books, watch some movies, look at concept art online, walk around outside. Inspiration will come to you.
>>
>>149822267
Minecraft but with spheres
>>
DO NOT POST:
-anime
-racism and offensive memes

POST:
-video games
>>
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>>149822335
>shortened op
>source in op
CAN YOU
F U C K
O F F
SHITFAM
>>
>>149822365
Thats a load of bullshit
>>
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>>149822438
Wasn't me tbhf
>>
>>149822267
A multiplayer open world PvP/Zombie multiplayer game that actually works properly
>>
STOP SHORTENING THE OP

WHAT IS THE POINT, IT SAVES LIKE 200PX OF SCREEN SPACE

FUCK YOU
>>
>>149822458
You're a load of bullshit
>>
>>149822414
Anything is okay as long as they're not liberals or fags.
>>
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>>149822414
>>
>>149822669
MODS
>>
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>>149822414
>>
All caught up
>sourcefam had a gigantic meltdown last night because someone called his boyfriend rotate a fag
>got all his posts deleted
>comes back to false flag about what triggered him
>gets all his posts deleted
kekarooo
>>
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>>149822414
>>149822759
>>
Which engine would work best for a 3D beat em up?
>>
how 2 make vidya without doing any work or having any ideas?
>>
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>>149822073
>Shortened OP Edition
>>
>>149823115
Have money, hire devs and artists.
>>
>>149823236
what if i do'nt have money???
>>
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i prototyped an item container a few days ago, but it didn't quite work out as well as i wished it did, so i'll be tweaking it more
i made this stage start caption though
>>
>>149823106
UE4
>>
>>149823386
That's what I figured. Thanks man.
>>
>>149823364
There are several ways for you to suicide then, just pick whatever fits you.
>>
>>149823172
whats wrong with that? less useless garbage to scroll past now.
>>
>>149822414
Liberals and fags need to fuck off from my /agdg/. I may not have made this thread, but /agdg/ as a concept belongs to me and I know what's best for it. Liberal literal faggot nodevs have to go, before we make them go.
>>
>>149823384
Noice. Very smooth.
>>
>>149823595
I don't think that post is serious anon
>>
>>149823551
Yes because having to scroll a fucking mouse wheel is so much effort. And that useless garbage might be useful for someone else.
>>
So in GameMaker how do I make stuff... "right".

I see tutorials where the keyboard and stuff directly controls the player which is fine for a really basic game, but if you want to do stuff like navigate menu's it seems terrible.

If I was doing it in anything else I'd do a control class that took care of everything, managed states and handled all input (menu, game, etc)

Same thing in Gamemaker? Just make an invisible object in the room that is your control class/input handler?

I assume it's the same for most things like that.

Trying to build it right out of the gate instead of fucking around and fixing shit later. All these tutorials I'm watching are garbage for any kind of game that isn't -just- control the character.
>>
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>>149823595
sorry but us liberals control the media, you conservicucks can control it when you make something that people actually like.
>>
>>149822414
Not an argument.
>>
Guys I'm trying to implement player collision with terrain and stuff and I can't figure it out. Right now I've been determining player z based off a heightmap, but if I add extra geometry like houses and stuff it wouldn't work because I'd have to adjust the heightmap accordingly and that'd be too much of a hassle. How can I go about determining the vertices nearest to me out of all the floor geometry in the entire map (ground+additional geometry like houses in order to determine player height based off of the plane between the nearest three vertices) without cycling through all of the vertices in the current zone since that'd be way too resource intensive?
>>
>>149823929
Good goygem
>>
>>149823929

Go monkey go! Teach agdg a lesson for triggering you last year!
>>
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>>149823929
>us (((liberals))) control the media
>>
>>149823595
>21. Original content is original only for a few seconds before getting old.
>>
>>149823595
We need to build a wall around agdg
>>
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>>149823929
>check Steam for American Psycho
>it's real
When did Steam add movies?
>>
>>149823929
>>149823929
>when you make something that people actually like.
Remind me...................... Where is your game?
>>
>>149819372
Just download RPGMaker and take their sound effects.
>>
With GML If I want to set up an array/queue/stack that stores objects another object carries, should I put it in a script or in the object itself??
>>
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Hi again anons, looking for feedback on the fog and snow effects for my snow area.
So far thinking I should make the fog more pixelated.
What should I change to make it look better? Should I make the snow the same color as the ground? Feedback very much appreciated
>>
>>149824054
Wow man, just like shoot out a raycast or two to see how far away stuff is from the player.

Or wrap the character in an invisible object that has collision with the world.
>>
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Progress, Lads (n' Lasses ;] )!!!!
>>
So I'm thinking of making a RTS/Econ sim like Cultures. 2D or 3D doesn't matter, but I'm trying to decide on a game engine that can handle a bunch of AI driven units at once, pathfinding, and complex AI. I'm not sure how far I'll get with this considering I'm a novice, but I'd love to try out programming AI.
>>
>>149824381
Well for one thing, fog isn't a thing in sub-freezing temperatures.
>>
>>149824381
The fog is a little too dense for me. The character is standing on ice, right? If so, everything reads well and looks good.
>>
>>149824381

>>149824598
I guess that's true, do you think that is important to note in a fantasy setting or can I get away with something like this? Any idea what I could replace it with for some more atmosphere?

>>149824615
Thanks, I agree the fog is a bit too dense, I'll lighten it up. And yes that's ice. Thanks!
>>
>>149824054

That thing is tiny. What's the point?
>>
>>149824551
Unity/Unreal would do
>>
>>149824381
I feel like it moves too quickly right now anon.

If you pixelate the fog I'd hope it matches visually with the snow falls and if you have rain, it match that visually. I think it looks good as is, but maintaining a consistent visual style will help you stick to creating assets and moving forward.

Don't fall victim to analysis paralysis.
>>
>>149823384
This is great! Very inspiring.
>>
idea guy here

its like pokemon go except its race wars
>>
>>149824838
buttplugs aren't supposed to be big
also it's probably travel size
>>
>>149824829
You can probably get away with it. Your game is fantasy: weirder things are probably happening, anyway.
>>
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>>149824551
unreal does pathfinding for you and it has a visual implementation of behavior trees which is really convenient

I haven't used anything else though
>>
>>149824549
FRIG OFF
>>
>>149824381
You need to stop mixing high res realistic lighting and effects with the pixel art you have, it doesn't fit at all, your art still is too simple for that.
Same problem you had with your lighting in the dark area
>>
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I'm developing a VR mecha game. Here's a demo of the hand tracking.
What do you guys think?
>>
>>149825189
You're not stuck in one spot right?
>>
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>>149824381
>>149824942
Thanks for the feedback! I'm going to pixelate it and slow it down.
I often do the opposite of analysis paralysis, which is why I'm asking for feedback before I move on to other things.
>>
>>149824521
Sorry for the stupid question I've just never done a 3d game before with terrain and stuff more complex than just a heightmap. I don't really know much about raycasting or how to program it, I get the concept I just don't really get how to determine if things intersect with the ray w/o checking if it intersects with every polygon in the collision mesh. Are you getting what I'm saying? I can't find raycasting related stuff thats not for creating 3d perspective from 2d maps. Could anyone point me to like an online article or anything regarding it?

>>149824838
I'm sorry I just don't have the anal capacity of a pickup truck like you do. It does it for me.
>>
>>149825189
it's cool but like with all VR games the lack of haptic feedback means you're going to get into tons of situations where the display can't actually match the player and then you'll be out of sync
>>
What's better?

5 HP and attacks deal 1 a piece

or

500 hp where standard attacks deal 100 dmg a piece

in other words should I have big numbers for the sake of having big numbers?
>>
>>149825356
this is why it's a good idea to use established engines who have already figured all this stuff out and have tons of documentation

this is where things like quad/oct-trees and stuff come into play to minimize collision comparisons
>>
>>149825289
For now, but I'm going to implement ZoE-style boosting movement.
>>149825379
The player will never be out of sync, since it shows the player's hands inside the cockpit in addition to the giant mecha hands. As long as "your" hands match IRL movement, it should be fine.
>>
>>149825432
It looks better to have whole numbers than decimals desu senpai. You should start out with 50 HP and attacks deal 10 a piece and then work your way up. If you start with 5 hp and attacks deal 1 a piece then if you introduce any randomness you'd still get very similar whole numbers but if you start with 50 hp and attacks deal 10 when you include randomness you could get like from 1-10. Ya know what I mean?
>>
>>149825432
It mostly boils down to your minimum damage, or if there's randomness in your damage. Like Final Fantasy having 999 max HP while Fire Emblem has 60, as there's no randomness in Fire Emblem. Little HP with randomness results in too much variance.
>>
How many of you actually planned out your game and made design documents.

Holy fuck is it useful when you're actually planning to make something. Doing these in school was fucking stupid because the scope was tiny, but its insanely useful here.
>>
>>149825432
this is something FF games do really well. you typically start around 20-30 damage and end up in the thousands by the end. there's a lot less room to balance things if you have bigger numbers and players enjoy the progression more of gaining 10 damage every level rather than 1 damage every 2 levels. that said, if the numbers are too big they start to feel meaningless and the player can't accurately judge how "valuable" an increase is
>>
>>149825014
>>149825356
>buttplugs aren't supposed to be big
You aren't trying hard enough.

j/k i probably couldn't even fit that in my butt, even though I'd like to
>>
>>149825189
>using a controller to control your stationary character using a controller

molyneux, you're a genius
>>
Progress on music assets
>https://clyp.it/hwb3q3rp
>>
>>149825531
You actually just answered my question by bringing up quad/octrees. Would it work to take in all the collision geometry at the start, position it properly, then split it into essentially square cells (like a quadtree) and then do the raycasting and check for collision with the collision geometry in that cell?
>>
>>149825792
Doing some documentation right now for my game. Will have to document how I want my code objects so I have a frame that I just need to implement in actual code.
>>
>>149823929
what the fuck googum you've just become a shitposter these days
>>
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>>149825643
And here's an early WIP of the player's mech.
>>
>>149825792
How do you make design documents. Sounds useful.
>>
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>>149824054
>>
>>149826093
looks like a rabbit with huge buck teeth and those arab sheik hats where they hold a cloth in their head with a band
>>
>>149825432
desu I've always liked smaller numbers. Hitting my first double-digit damage in runescape was 10x more satisfying than any 1000s of damage I did in maplestory.
>>
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>>149825792
My current plan is finish the demo, and then go back and write up a real design spec detailing both features and implementation plans. I think it'd be really hard to do without making some kind of prototype first, and I'm learning a lot about what I want and what I don't want, and how to structure the code better in the future.

Also reposting from last night. Implemented status effects and a minimap placeholder/clock. This is the fire spikes status effect.
>>
>>149825961
It's not that bad, it's a relatively small size one (small fenrir the wolfdragon from baddragon), it's a little painful to take out when you're done and everything but it's really satisfying and filling to have it in and its actually surpisingly easy to get it in.

>>149826167
oof

>>149826093
thats gorgeous
>>
>>149825703
>>149825756
>>149825817
>>149825817


thanks for the advice guys
>>
>>149825189
>>149826093

Looks good, anon. What are you making this in? Controllers are obviously Move, but is it achieved on PC with some hacks or are you actually devving for PSVR?

Also, good thinking with the "real hands on controller, robo hands elsewhere". I was thinking about something similar (Except giant robots like Megas XLR, not mechs). So I am interested in how well that idea works.
>>
>>149826271
smaller numbers are the best. big numbesr are FUCKING STUPID. by the way apparently jagex is working on a new game called Runescape Remastered
>>
>>149826086
agdg is useless for anything else and game dev in general is a waste of time
>>
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Root motion is hard
>>
>>149825432
Die hard RPG fans tend to like the bigger numbers
More casual people like the smaller numbers
Depends what you'er going for
>>
>>149825792

I have a really incomplete one. It's just hard for me to sit down and write out that stuff.

You are correct that it is useful though. I'm typing some extra stuff into it right now and just brainstorming because im not sure how I want to implement something
>>
>>149826008
Probably roughly something like that, but you'd definitely have to read up a lot more on it. I only know the basics of how they work and what they're for.
>>
>>149826646
dat ass
>>
>>149826686
Thanks a ton for the advice. I really appreciate it!
>>
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>>149825432
>in other words should I have big numbers for the sake of having big numbers?
why even have numbers?
>>
>>149823621
>>149825002
thanks
by the way, forgot to mention that big font graphics are temporary (whole thing is of course wip, but those are set to be eventually changed for sure)
>>
Anyone have any advice for me on how to handle damage mitigation?
>>
>>149826264
>arab sheik hats where they hold a cloth in their head with a band
Yeah that's intentional, the game will be set in a cyberpunk Middle East city
>>149826549
Using Unreal 4 w/ SteamVR PSMove plugin. I'm devving it for Rift/Touch and Vive, but I can't afford a Vive and I'm waiting for Oculus to respond to my request for a Touch kit.
>>
>>149826114
Mine are usually just more in depth "to do's" like if I was making a platforming game I'd have a priority list and things like that

>High Priority
>Player movement
>Player collisions
>Player attack
>Basic Enemy movement
>Basic enemy collisions
>Basic enemy attack

Then Low Priority would be stuff like
>Player combo system
>Player stat system
>Movement restrictions (can't multi-jump or whatever)
>Attack restrictions

Things like that.

I also like to have a loose structure for my what the systems relationships are going to be, and skeleton out the classes so if I needed to have like a Camera Managing Class I'd figure out everything I need the camera to do in the design document before fucking around implementing shit.

Doing iw tih a design document also helps to structure your coding so you can break things down into segments that are simpler to implement.
>>
>get triggered
>can't trigger anyone else
That must suck. Just imagining a person failing at everything they attempt. From garry's mod level creation to this. Heavy.
>>
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>>149826751
It's a good model
>>
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1-3: go to the bar and have some beers
4-6: go to the dep and buy some beers
7-9: go dumpster diving for scrap for /diy/ing
0 or dubs: eat two (2) whole pieces of fruit
>>
Is there a good way to do like customizable weapons/armor in gamemaker without making it look like shit?

Im guessing this is just an inherentl limitation of sprites.
>>
>>149826945

Damn, I didn't know Unreal can work with PSMove. That's cool. Good luck on getting the Touch and on your project.
>>
Just found out about Marmalade. Reading here and there it looks like they cucked cocos2d-x for a profit: you're paying for a premium to get cocoa with a decent project manager and an easier way to compile for crossplatforms.
>>
>>149826980
>the literally insane shitposting begins

Great.
>>
>>149827162

just make them a seperate object that's anchored to the player
>>
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A game set in a society after the sun has fallen out of orbit
>>
>>149826980
You know what I think?

I think YOU'RE a faggot and are extremely triggered right now. You should probably not be on a website like this.

And no, rotatedev has never made a game. Damage control denied.
>>
>>149827030
time to get healthy anon
>>
>>149827407
So everything continues as normal?
>>
How does one learn to make really good cool looking 2d shape art? What is the best tutorials and resources to learn to do so for 2d art?
>>
>>149827030
You better do this on livestream.
>>
>>149827030
fruit is great!
>>
how do i make bosses in my game intimidating?
>>
I want to make a really comfy post apocalyptic survival game about going around in space looking for things on desolate planets. What are meaningful things I could add to the player's ship to give you something to do onboard between scavenging on-world?
>>
>>149827198
Thanks, anon.
Getting movement and weapons working right now, so I'll post a video of flying around and shooting stuff later.
>>
>>149827646
Give them a totally sick mustache
>>
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>>149827030
>>149827428
>>149827605
damn man. what a roll. good thing there is literally no part of a pear that isn't delicious
>>
>>149827710
sex scenes so the player can masturbate inbetween gameplay
>>
>>149826987

this is my fetish
>>
>>149827710

Gardening.
Minigames via computer, arcade machine, handheld, etc
Light crafting
>>
>>149827789
this picture reminds me that agdg has failed to deliver even one Anime Sniffing Simulator
>>
>>149826915
Create a take damage function in whatever class your character and enemy classes are inherited from and have that function return final damage and take an input of raw damage. So for example player does 5 raw damage to enemy (player is not told he does 5 raw damage) that 5 raw damage is now processed in that function and mitigated or whatever based on the stats of the enemy or however you're doing it, it then deals the mitigated damage to the enemy or whoever is taking it and then returns that value to alert the player of how much damage he ultimately did (if that's needed)
>>
>>149827710
Decoration mechanics.

Not ship customisation, decorating the inside with stuff you find.
>>
>>149827646
Make them gay. Gays are scary as shit, man.
>>
>>149828075
>hit boss gay boss
>he bleeds on you
now that's scary
>>
>>149828069
>>149827987
Thanks! I was thinking some light crafting. Wasn't sure if mini games would seem gimmicky.
Maybe throwing in a bathing mechanic, too.
>>
what is the best tutorial to learn 2d game art
>>
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>>149828438
>best
>>
>>149827646
>>149828075
>>149828193
Hilarious.

Depends on the context of the game.

Do you want them to be "scary" visually or in gameplay?

If you're familiar with Bloodborne, I think Orphan of Kos nails both. Has a really uncanny appearance, but is also deceptively fast which makes the fight intense.

I think you basically need to make the boss have a surprise factor, or subvert your expectations. Small bosses are usually associated with speed, and large bosses are usually associated with slowness. So if you have a large boss that's actually really fast it can be scary to deal with. Unpredictability is also pretty huge. If your boss has a set pattern it becomes a joke.

Then theres the standard stuff, the "juice". Sound design, animations and such.

I actually think Orphan of Kos is a perfect boss in all aspects. Really great design, really solid encounter, difficult and satisfying when you finally beat it.
>>
>>149828614
seriously you guys have 0 good resources for game dev it's sad
>>
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>>149828739
Maybe google the last six words of your own fucking post
>>
>>149827646
Give them a scary battle theme. A lot of people underestimate the impact of music

Undertale was sold on it's music alone
>>
>>149828263
>Maybe throwing in a bathing mechanic, too.
>now you can bathe in video games so you don't have to in real life
>>
>>149828883
at least reddit provides it's sub threads with good resources
>>
>>149828912
You don't have to, but I'll make the ship's computer berate the player if they don't.
It's something of an educational game!
>>
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>>149829185
If Reddit is so great then stay there
>>
>>149829241
post game
>>
>Follow tutorial
>It doesn't work
>Follow another tutorial
>It doesn't explain things
>Follow another tutorial
>A big chunk of necessary information is missing

ok
>>
>>149829329
Google Symphony of The Night, i made that.
>>
I want to make a game with as much diversity as possible. What should I include?
>>
>>149829403

Most tutorials are honestly terrible.

I'm seriously considering recording my entire game dev time (including artwork, sound, and coding) and releasing it alongside my game as a full tutorial series on how to actually make a game from start to finish.
>>
>>149829520
A game about only white people eating food from all over the world.
D I V E R S E
>>
>>149829520
A Moonman game
>>
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I now have different z-levels, but no way to switch between then other than pressing a button
>>
>>149829647
That's because most tutorials are written for people who already know what they're doing and need to know how to do one specific thing.
>>
>>149829647
post game

>>149829674
this game needs more diverse characters
>>
>>149824381
>>149825179
Thanks, I'm going to try a few things like making the fog more pixelated etc to try and match the pixel art more.
>>
>>149829496
Symphonies are not games
>>
File: gori gori.png (318KB, 479x600px)
gori gori.png
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>>149829896
What if it's a classical music rhythm game?
you wouldn't even have to pay for the songs since they are public domain
>>
>>149829647
it better be a small game otherwise that's one massive tutorial

text tutorials are better though but take longer to make
>>
>>149829403
What kind of tutorial are you looking for? I've been thinking about making some for fun
>>
>>149828075
Gay people are gay.

>this statement legitimately triggered sourcefam and steamchat into a nuclear meltdown
>>
>>149830229
2d shape art tutorial
>>
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help guys, i need this font for my game
what font is it
>>
>>149830312
>2d shape art tutorial
I have no idea what this means
>>
>>149829403
This feels so true. Not one tutorial I've seen has told me WHY I have to do certain things. Just to do X to get Y result. I'm not actually learning any skills with these.
>>
>>149830328
Just a passerby but here you are, retard.
http://www.whatfontis.com/
>>
>>149828739
>>149829185
>thinking these people are actually gamedevs and artists
Bless you.
>>
>>149830328
its a custom font

https://www.myfonts.com/fonts/pizzadude/firewerk/regular/
and
https://www.myfonts.com/fonts/fonthead/asimov-sans/regular/
are similar
>>
In my game (C++), all of my buttons use callbacks to perform some function. The callbacks have to be static. This works fine for things like changing settings or switching game states, but since static functions can only work with static member variables, I can't do anything that affects some object on the screen.
Specifically, I want to make a button that causes an object to move across the screen. Obviously the object can't be static, so is there anything I can do?
>>
>>149830710
might be
https://www.fonts.com/font/comicraft/hip-flask/complete-family-pack
>>
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>>149829860
>Thanks, I'm going to try a few things like making the fog more pixelated etc to try and match the pixel art more.
Do what link to the past did with foggy areas and lighting. Considering your sprites aren't even shaded you can't afford to have detailed effects, it creates a big mismatch of art style.
>>
Lets recreate a link to the past Zelda with new levels bosses and story line. Who is with me?
>>
>>149830790
well you should fix whatever problem you're having that forces your callbacks to be static
>>
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>program all the stuff my game needs
>it's time to create all the art and content
>>
>>149830790
You could use std::function to the callbacks can capture variables, or you could pass to your static function some context that it can use to access the objects you're talking about.
>>
>>149831052
Art is ezpz m8.
>>
>>149831431
writing dialogue is a nightmare
>>
>>149831523
This.

Everything I write I read back and it feels so cringe inducing.
>>
>>149831431
>art is ezpz
>>
>>149831052
use placeholder art until you get real art
>>
>>149831819
>Implying it isn't
Art is for casuals.
>>
>>149831431
>>149831587
literally hundreds of fags on the internet willing to do this shit for free
>>
programmer here willing to help anyone with their game for fun
>>
>Abandoned my game months ago
>My progress tumblr still gets followers every other day
It's like being haunted by the girlfriend you murdered
>>
Idea guy here.
Online multiplayer Battleships-like game, except more strategy and a bigger board.
>>
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>>149828438
>>
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Ok, I have been thinking about this for a while and finally managed to defeat my own lazyness and get to work on it. Would you be interested on agdg waifus ohayous? Pic related.
>>
>>149832391
Keep being shitfam.
>>
>>149832393
>wanting a free writer

Listen man, Deviant art and fanfiction.com are not good places to get someone to write something for you.
>>
>>149832740
Same here, only 1 month into abandonment though
Feels bad man
>>
>>149833403
I have no strong feelings one way or the other
>>
>>149823384
Game looks fun.
>>
>>149831018
I thought all callbacks in C++ had to be static? I Googled how to use a non-static function as a callback, and most answers involved extremely complex workarounds, or just said "you can't."
>>
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I made a kind of workaround a performance issue,
now sometimes things won't look as they are supposed to, but it's better than FPS drops.
>>
>>149834696
>I made a kind of workaround a performance issue,
What was your performance problem? Logic or rendering?
>>
>>149834382
That's how it is in C++ dude.
Either you make an object that has a callback function and make anything that needs the callback inherit from that (remember that you can do multiple inheritance) OR make a static function.
Callback systems in this language are a massive pain because functions aren't first class like some other languages.
>>
>>149834382
No, if you use lambdas or std::bind you can bind member functions to object instances so you can have non-static callbacks. It's really trivial to do, too.
>>
>>149824882
>>149825085
Thanks anons!
>>
>thread is slow as fuck
>it's not even late night hours
What a bunch of grandmas.
>>
>>149835330
ssssh

everyone is making progress
>>
Could I sell my theoretical game on a pirated copy of Game Maker: Studio?
>>
>>149834908
rendering, for some reason the stroke() method I used for the explosions was very slow, so now I fill two circles one bigger colored and one smaller black, it makes some things not look as they should as you can see it in the pic, but it works.
>>
>>149835330
Busy making sprites, m8.
>>
>>149835330
it's 4 am
>>
>>149835619
how did you learn to make sprites?
>>
Where is vandiest?

Where is my beautiful frogdev?
>>
>>149822073
Reminder that only amateurs post in amateur game dev threads.

Real devs come from /v/

>where's your game though
>post progress

https://www.youtube.com/watch?v=MOycJOmrlA4
>>
>>149835828
this game sucks

0/10 not dota 2
>>
>>149835720
Looks like he found an artist on twitter
That or he's going to kill it like gwyn and make a new project
>>
File: how2sprit.png (43KB, 450x450px)
how2sprit.png
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>>149835708
>>
>>149835828
>Amateur: a person who engages in a study, sport, or other activity for pleasure rather than for financial benefit or professional reasons. A person who admires something; devotee; fan:
Yes there is full of amateur devs here.

>Real
I think you meant "Professional devs"

Why don't schools teach english to kids anymore?
>>
>>149836207
it never did, not here
>>
>>149836146
This is the problem with drawing tutorials you are not going to be able to draw the owl on the right without transformations of how to do so
>>
>>149835330
Busy watching cute girls for inspiration
>>
>>149835828
>having small animal murder in your game
He's pushing the edge a bit too far now. But his fans aren't going to do anything about it. They're already fully cucked.
>>
File: 3retro5u.png (590KB, 1024x960px)
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>not developing your own CRT shader for your retro game
>>
>>149836417
You just have to GIT GUD
>>
>>149836615
>crt shader
Nice meme
>>
How well does UE handle physics. I don't want to give my players an inventory and actually make them have to carry items.
>>
>>149836653
this place isn't user friendly
>>
>>149836615
At least post a well done CTR shader
>>
>>149836615
>not including a CRT monitor with every copy of your game
>>
>>149835828
Is there anything more to this game than psychotically killing your classmates?
>>
>>149833403
Yes, please. I love them.
>>
>>149836615
Are you a wizard?
>>
A puzzle adventure game where you have to figure out the sheer complexity of the female human mind through rigorous mental torment as a beta male in a haunted chocolate factory with a surprise ending that after going through the different trials of psychological questioning you become a woman!
>>
>>149833403
Yes!
>>
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>>149836615
>people unironically put these shaders on top of their game and think it looks good
>>
http://imdarrl.tumblr.com/post/148078724111/todays-small-update-is-long-overdue-i-added-a

I added a clock to my game! i started using less ugly temporary assets, tomorrow i'm going to finish the party system i've already started much of it.
>>
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Added most of the sounds.

https://youtu.be/0cFvfZKeZ-g

I'll have to find some other music though.
>>
>>149837081
Not much more but yeah there is. You can level up in many different ways, join clubs in the school, shitpost on social media at your house on the computer or play vidya on your tv at your house. I'm sure there's more I'm not caught up with yet.

He's completely failing to make a believable world with interesting characters though. There's no dialogue or plot lines.
>>
isn't a game just an if after another?
>>
>>149837015
The truth is not friendly
>>
>>149838331
Stop oppressing me
>>
Gay people are gay.
>>
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>>149837974
this is awesome
>>
>>149838509
and straight people are bi
>>
>>149837974
Aren't you terrified of Sega coming after you?
>>
>>149838697
they're still alive?
>>
>>149838759
Yes
>>
>>149837974
100/10

>>149838280
Not if you use an FP language
>>
>>149838697

Should I? I dont know, do they go after all the other sonic fan games and games like "Sonic Dreams Collection"?
>>
>>149838982
how do you do stuff in FP?
>>
>>149838616
>things gay people tell themselves
>>
>>149839090
Very carefully.
And very terribly for anything IO related
>>
>>149839093
It's not gay to let a woman rim your butt
>>
>>149839146
any examples?
>>
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>>149839239
Lots
Google it
There's most likely source code for games written in an FP floating around
>>
>>149838697

Also, if you mean the sounds none of them are from a Sonic game/Sega game/any other game, aside from the music.
>>
>>149836615
wtf i hate shaders now
>>
File: SDL_app 7_26_2016 11_37_57 PM.webm (2MB, 720x402px) Image search: [Google]
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Added pixel-perfect collision detection for missiles. Not a huge deal for smaller jet sprites but really helps with bigger stuff like bombers

Now experimenting with proper throttle controls rather than having the player return to rest when they release the up and down keys. Should make it easier (read: possible) to match your target's speed
>>
>>149823384
this is like my arcade cabinet games...
>>
>>149835720
https://youtu.be/LF_ToXm-OYM
>>
File: Unity 2016-07-27 23-20-19-53.png (367KB, 1904x1026px) Image search: [Google]
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Posting progress

The tree and rock models are just placeholders
>>
time to shamelessly steal other peoples art for placeholder sprites
>>
>>149835720
>Tfw you will never be as good as frogdev at making 2d games

WHY LIVE!
>>
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testing bump maps
>>
>>149840350
Just looks like a noisy texture applied to the model, not enough depth.
>>
>>149840350
Ya failed
>>
>>149839239
One time I wrote tic tac toe in haskell to learn more about FP. I don't recommend it outside of the learning experience. http://hastebin.com/ipelobuhem.hs
>>
>>149840424
>>149840468
>>149840350
bump map was applied to the bolts. should have mentioned.
>>
>>149837974
10/10
>>
>>149837562
>>149837489
Ok, will keep making them then.
>>
How long have you been working on your game?
How much longer do you think you'll need to finish it?
Do you plan to sell your game?

>About 3 months
>Maybe 5 more months or so, depending on how much stuff I want to add
>Yes, I hope to submit it to Steam Greenlight when it's finished
>>
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>his game doesn't have deep moral choices
>>
>>149840350
>>149840651
looks good
>>
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>>149837974
>it's better than the modern official Sonic games
>>
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r.i.p mmorpg
>>
File: spacejam6.gif (615KB, 650x400px)
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More progress tonight, attacks on on their way to working. My goal for Space Jam is just one complete battle, but I've got a ton of work for that too happen.

I also removed the cursor that occasionally formed a swastika at the request of my legal team. The whole thing was just a huge oversight on my part.
>>
>>149840897

Sonic franchise probably would have been better if they didn't try to give him a personality, especially an artificial "cool" personality. Should have stayed a character with very little personality and not talking much like Mario.
>>
oh my fucking god i want to die
aaaaaAAAAAAAAAAAAAAFFCNSKSWKSPQJDHF
>>
>>149840956
Where is your raid content? Will you do horizontal progression or vertical progression? How will you implement salable server architecture?
>>
>trying to add new enemy
>go to compile code
>GML completely spazzes out and spits out a billion errors for code that was working fine previously

holy shit that was scary. thank god for backups. i think im going to take a break
>>
>>149842143
kys
>>
>>149840731
>How long have you been working on your game?
3-4 months seriously. I started a year ago
>How much longer do you think you'll need to finish it?
1-4 years
>Do you plan to sell your game?
yes
>>
>>149842054
>Sonic franchise probably would have been better if they didn't try to give him a personality, especially an artificial "cool" personality

He's always had that. The modern games are just shit because they're shit, like most of the games posted here.
>>
>>149842327
kys kys kys mou muchuu na no
>>
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>>149841129
>at the request of my legal team
You have a legal team?
>>
>>149842443
>like most of the games posted here
DELETE THIS
>>
>>149842443
>like most of the games posted here.
>tfw your game is shit
;_;
>>
>>149842606
>>149842685
If it makes you feel better, if you're producing shit then you're on the same level as Sonic devs.
>>
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>>149842685
just like, make better gaem
>>
>>149839850
I want to build a little house and live a peaceful life on one of your procgen islands
>>
>>149839850
looks like grow home/up
i love it!
>>
>>149839850
If you jump off the island will you die?
>>
teach me to gamedev plz
>>
>>149843201
It would be extremely painful
>>
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I don't know what I want to work on.
>>
>>149843321
Read OP.

Failing that, complaining about not being able to do things endlessly in the thread works for most of us.
>>
>>149843321
only if you let me sit on your lap and then we cuddle
>>
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>>149837562
>>149837489
Here is another.
>>
>>149843410
I understand this sentiment
>>
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I been working in a pseudo boss that follows patterns, but right now he just run and shoot, I hope I can add a bit more variety, and HP and sprites and everything else!
Oh and the spin/dodge now just works for a second and not forever life before.
>>149833403
That's really cute anon!
>>
>>149843459
I am a tall hairy chad tho
>>
>>149831523
>>149831587
I'm a writer. I'll write dialogue for you, no problem. If you pay me.
>>
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penis inspection day survival simulator with crafting
>>
File: 1462796110676.gif (436KB, 320x240px)
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>only 1 month and 12 days until demoday 10
>>
>>149838135
>>149837081
This shit is vapor-ware.

He probably is using it as an excuse to get some of that youtube ad-revenue because he has like 800k subs or some garbage.

The problem is the scope keeps getting expanded, like most projects. It'll never be "finished" because he keeps implementing dumbass shit instead of fleshing everything out.
>>
>tfw only feel happy when working
>tfw have done everything I can for my job

Well, time to die.
>>
>>149843575
HEY THERE FLATHEAD
*flicks ur forehead*
>>
>>149827407
>I haven't used anything else though
Arx Fatalis?
>>
>>149840786
>moral choices

I love black and white choices in games.

I love the option of being a total goodie two-shoes or being a complete asshole.

You want to make me interested in your deep and meaningful moral choices? Make them not so black and fucking white. Make the outcomes of your choices not have some fundamental effect in the character progression system like inFamous and Fable.

Hell, just make your choices fucking matter. So much shit like who lives and dies in games like The Walking Dead and Mass Effect have zero impact because they just kill off your other option, or backseat the character completely, making it the same baseline for everyone.
>>
>>149843663
Make it a bundle with Showering with your dad simulator
>>
>>149844175
i don't actually care i just wanted to post that pic
>>
>tfw dream project amounts to one of the most ambitious games of all time

Why do I have to dream so big bros
>>
HOLD THE DOOR
HOLD THE DOOR
HOLD THE DOOR
>>
Art progress apparently is not progress so i think i will post less until i go back to coding.
>>
>>149844175
The sheer amount of content that would be required to accommodate the exponential nature of true multiple choice is pretty prohibitive. It would be pretty cool to somehow procedurally generate outcomes based on choice though, but I don't know how that could work in a narrative context.
>>
>>149844356
Can u describe it in a few sentences?
>>
>>149844671
Basically a massive simulation of a world on a micro scale
>>
>>149845061
What scale?
Im working on a realistic proc-gen survival mmo.
>>
>>149845174
Animals, plants, environments, a real living breathing world
>>
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I suspect this might end up being an end-game enemy.
>>
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>>149836146
> they shrunk the original to make it look 'pexelated'
> they didn't apply contrast or use next neighbour
> instad it's a visibly compressed mess

disgusting, please never try to make your own memes again
>>
>>149845407
Jesus christ how horrifying.
>>
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>>149843575
I'm glad you liked it!
Damn is amazing how much your game has improved since Demo Day 9. Hope we get to play it again for Demo Day 10.
>>
File: SDL_app 7_27_2016 9_34_25 PM.webm (1MB, 720x402px) Image search: [Google]
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Speed is now controlled by a throttle instead of returning to rest every time you release the arrow keys. Need to make some balance and AI adjustments to account for it, but this should make it easier to have planes of different speeds fight each other without struggling to match their targets
>>
>>149845729
Looks good.
Will you juice it later? I mean more impact on shooting or hitting a missile.
>>
>tfw you want to make an engine but you only know python, not rust
>>
>>149826093
Looks fantastic.
>>
>>149845308
Sounds attainable, if you think you cant do it on your own, join my project.
Im getting it done.
>>
>>149846068
That's the plan. There are some sound effects but not much else yet. Coding's pretty much all I'm good at so I keep putting off better sprites and juice
>>
>>149845729
that looks pretty solid. I think shadows would go a long way in giving it the right feel. maybe look at old shmups like tyrian for ideas
>>
>>149825792
I'm actually awful and literally incapable of doing anything except making everything up as I go along.
>>
>>149846215
Post progress
>>
>>149843510
>>149845674
Nice work, I love them
>>
>>149827407

Anon do you know how cold -230 degrees celsius is?
>>
>>149846570
I've thought about shadows, but I've decided that from a gameplay perspective I want the game to be purely top-down, not isometric. I did have shadows once, and bombs used to fall towards the bottom of the screen, but I found those visual effects kind of clashed with the otherwise purely top-down gameplay

It might be something I return to, though. It's easy enough, and it would be cool to see plane shadows pass over ground units and the background
>>
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>>149846947
Server + Client running.
Working on terrain editing.
>>
>>149847110
I like how you question a society existing after the sun falls out of orbit, not the sun fucking falling out of orbit
>>
>>149847318
Java?
>>
>>149847446
C + OpenGL.
>>
>>149847497
Based
>>
1-2 Gameplay
3-4 AI
5-6 Art
7-8 Other
9 Bug fixing
0 procrastinate
>>
>>149847318
if the large gray building interior is procgen then I'm impressed

looks interesting either way
>>
>>149847578
That is UI window, i dont have the interior yet but im working on Terrain Editing right now.
>>
How hard would it be to literally make Undertale? I've used rpg maker a lot but I have no idea how you'd even program overworld NPCs with dialog and action trees and an event system
>>
>>149847738
keep up the good work! although pure c + opengl puts you square in the "absolute madman" category
>>
>>149847958
Pay someone else to do it with your kickstarter money :)
>>
>>149847958
By program i meant program in gamemaker
>>
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Day 9 of trying to make video games

I got literally nothing fucking done today except more dithering on the damn title screen image and it's still not fucking done

This was a mistake

Admittedly that's partially because I had other shit to do today but this could have been spent making actual content or bugfixing
>>
>>149839046

Aren't the people making Sonic Mania fan game devs?
>>
>>149848943
I thought he was laying in the floor bleeding in the thumbnail.
Also don't worry anon, everyone have days like that, try to use your feel of need to work tomorrow.
>>
>>149822073
Is there gonna be another themed jam after space jam? Also, how is it determined what it will be?
>>
>+33C
just fucking end my suffering
>>
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Postan progress of my archer tower.
Things left to do:
1. A door.
2. Grass texture n shizzle.
3. Some archery targets.
4. Probably will put a roof on that tower to look even better.
5. Some gravel or stones in the grass.
And then I'll import the shit into the game.
>>
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cube waifu.png
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>>149847028
Thanks. I'm glad you are liking them, I will make more later.
>>
Anon. You could've done all of this in under three hours
>>
>>149849117
"Actual" Fan devs
the main person on the project made a completely new engine for authentic classic gameplay, and has been used for the ports of sonic 1/2 and Sonic CD
>>
>>149849721
>>
Trying to get enemies to only attack when they are visible and in the view. I thought this code would work but it isn't..any know if i'm doing this right?

if(x>view_xview[0] && x<view_xview[0]+view_wview[0] && y>view_yview[0] && y<view_yview[0]+view_hview[0])
>>
>>149849964
>that code readability
View lad
>>
>>149850029

you're fucking telling me
that's the only way I could think of doing it and it still isn't working
>>
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what's the point of going on?
>>
>>149850209
Find out one for yourself.
>>
>>149850298
DaCo please go
>>
>>149850138
what he mean is that your code is unreadable for humans, probably even more for GM's compiler.
If you always have views of the same size you should just enter the values directly.

if (x>view_xview[0]+0) && (x<view_xview[0]+N)
&& (y>view_yview[0]+0) && (y<view_yview[0]+N)
>>
>>149847272
the sun inst always directly above your head, realistically you would have shadows which are not directly below you even if not top down
>>
>>149850029
boy you aint seen shit

arrivalVector = OrbitHelper.EuclidianPos3(angleC + (Mathf.Sign(OrbitHelper.VectorAngle(B, A)) < 0 ? OrbitHelper.VectorAngle(B, C) * 0.9f : OrbitHelper.VectorAngle(B, C) * -0.9f), (rB - rC) * 0.9f + rC) - B;
>>
>>149850762
>use of ternary in cases where it doesn't help readability
The power of unity devs
>>
>>149850942
ternary is more than just readability, if-else doesn't return a value
>>
I have a question and sorry if it sounds ignorant but I just started game dev as a major and naturally the final project in the degree is publishing a game. Well, I do have an idea but I want to go about it in a way that adds replay value.

>Tl;dr - What can I procedually generate in a game?
>>
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>>149837974
the music should totally slow down and speed up depending on how fast you go
>>
>>149851214
Fun.
>>
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I plan on modelling and animating a tank for this project I am working on. It's not going to be SUPER intense but I wanted it to be at least a little detailed so I was wondering, when it came to animation, how would one make and animate the tank tracks in blender for porting over into Unity? Might be a stupid question but not harm in trying right.
>>
>>149851214
The titles and prefixes of weapon names and stats quite easily
>>
>>149851539
usual thing to do is a scrolling texture shader for the tracks, then you just need to make the wheels inside the track spin
>>
>>149851214

Maps, items (I mean putting modifiers like well-crafted, charged, enchanted), names, basic "kill X number of Y" quests, spaceships, plants, puzzles, everything. Think about it this way: If something can be broken down to modular, interchangeable parts, there is a set of rules that deem given combination "valid" or not, and (optionally) if there is a way for you to somehow measure different features of a combination (For example how well a ghost electric rat fits in a fire-themed environment) then such thing is a good candidate for procgen. Tell us more about the game, procgen for RPGs is easy, Hack'n'Slash uses a lot of it too, but for Pong this would be useless.
>>
File: Untitled.png (320KB, 1026x801px)
Untitled.png
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http://www.pastefile.com/eJpjS8

Should I continue with this project?
>>
>>149851540
Interesting. So, can a full character be procedually generated? (An NPC with stats, alignment, gear and such)
>>
>>149851214
nearly anything can be generated, the question is how much effort are you willing and able to put into the generation?
>>
>>149852342
Yes that is really simple. implementing graphics that don't look bad can be tricky though. To make a procgen character in text only is easy as pie. you could have 3 arrays of strings that make up the full name and then randomly choose from those. the gear could be calculated from that to have consistency. if(prefix==burning){burn damage = 5}
>>
>>149852342
A big part of game dev is finding answers to question most people dont ask themselves.
So, how do games treat/ store their "NPC with stats, alignment, gear and such"?
And how do game generate procedurally?
The rest are for you to find out, you need to craft your code to make it work.
>>
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Started on a new project today - got movement and dialogue sort of working. Hopefully I can figure out the actual gameplay part soon. Goodnight /agdg/
>>
>>149851832
Thanks for the explanation. My basic idea is sort of making a Battle Royale style game where the outcome can't be predicted so you get a new experience every time. And that's where I'm debating if it should use that method or randomized, while I do realize I have more control creating a series of outcomes and randomizing them. There are only a finite amount I can make whereas procedual generation gives me unlimited possibilites.
>>
>>149852782
well instead of just relying on procedural generation and hoping fun comes out by chance somewhere, you should more carefully consider your design and identify the points where variation can occur
>>
>>149852647
>>149852542
>>149852523

Thanks for the help, I'm starting to understand it better. I'll try my hand at it and hopefully soon come back with something to show. Though I do have one more question, since it's essencially going to be a randomly generated game, would trying to implement a narrative be a waste? The way I see it, I want to make a narrative but since any character can die then the player can't form any attachment to them and the structure of the story kind of ends up being meaningless if not bothersome.
>>
>>149853072
Well, my plan is pretty much that. I'm not depending on the computer to make the game for me. Rather I'm depending on the computer to create different scenarios in an eviorment I made to keep the player interested and always guessing.
>>
>>149853165
have you ever played a roguelike? adom kind of has a story
>>
I think my father is going to kill himself. What do I do?
>>
>>149853378
Yes I have, but not adom. I've always liked rougelike games like Binding of Isaac, Rouge Legacy, and some older DOS games but most of them don't really have much in terms of story. Just a general plot to tie together the reason as to how the player got to where they are and what their objective is. I want to tell a story with characters and such, to give the player a sense of uncertainty and create connections with the characters involved in the story.
>>
>>149854080
Well, those games are sort of similar, but a lot simpler. Basically ADoM and ToME work by having a static overworld with towns and stuff, and then all the dungeons are autogenerated. The narrative is the same every time you play the game, though there might be some choices like you pick different quest rewards depending on your character, or finishing one quest prevents you from finishing another quest, so you have to choose. Talking to NPCs and reading books will teach you about the lore of the game. Generally a player will only read this stuff the first time they encounter it and not on subsequent playthroughs, but it still adds some nice charm. There is extra motivation in a roguelike because it could take hundreds of hours to beat, so if you want to know how the story ends, you have to keep trying until you win.
>>
>>149853878

MAke game telling him not to
>>
>>149853878
Sometimes I think maybe it could be a good idea to go see him and prevent him doing it instead of shitting up this thread with unrelated blogposts, but probably no human ever would think about that, so in the end I convice myself it must be just one silly idea I had.
>>
>>149851539
Create a curve in the shape of a tread, then make a single track. Center the track to the scene, then use a curve modifier and an array modifier to wrap instances of the track around the curve.

To animate it use a follow path constraint, animate a loop, then import into unity. then set the animation's speed and direction relative your game Object with a script or curve.
>>
>>149854649
>>149853878

>living with parents
>>
Just textured the ship for the space jam.
>>
>>149854824
>burgers thinking all countries have the same shitty college dorms system they have.
>>
>>149854482
Actually now that you mention it. Lore is something I hadn't taken into account how important it is. The game I want to make is sort of like that in a sense. Static characters, places and possibly other things but the thing I want to generate would be the journey the player goes through to get from point A to point B.


Example: You're a knight and the King has ordered you and 4 others to defeat a dragon. The way to the cave of the dragon is far. Now, here come the randomization. It decides which ones live and which ones die. As the player and his fellow knights keep making progress to their goal, the player develops bonds with the others and so on and so forth which would grant a sort of relief in a journey full of unexpected turns.
>>
>>149854824
Literally all amateur gamedevs live with their parents.
>>
>>149855048
can't say its an improvement over no texture

it went from semi modern looking to straight outta 2004
>>
>>149847497
How easy it to work with opengl, are you using any helper libraries?
>>
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>Woke up with the loudest, deepest buzzing right in my ear.
>Jump out of bed and turn the lights on.
>Nothing is there.
>Honestly not sure if there is a spawn from Satan that made that noise and is hiding in my room, or if I fell asleep and dreamed that noise.
>Both possibilities are equally terrifying.
Guess I'm not sleeping tonight. Can't even work on game because tired code is worst code.
>>
>>149855048
>>149855253

yeah. He's right. The AO with flat colors make it look more contemporary than low-res texture.
>>
>>149855250

Not true at all.
>>
>>149855250
Then I have some sad news for you, anon.
>>
>>149855294
Nope. Only SDL for the window.
It took a couple of months to learn C along with OpenGL.
There are a lot of good tutorials if you are using GLUT and windows.
But at this point it is as simple as "renderEntity(ent0)".
Best programming decision ive made.
>>
>>149855048
I love that. Don't let these people say otherwise, it reminds me of like early PS2-era lowpoly stuff and I love that aesthetic.
>>
>>149852194
Somebody please try it.
>>
>>149855869
you first.
>>
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>>
>>149855925
Oh for fuck's sake.
>>
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>>149855253
>>149855378
>>149855710
Top is before Bottom is after.

I'm not sure desu bottom does look cleaner and nicer but looks out of place. I'll tinker with it a bit or maybe just leave it as it is.
>>
>>149852194

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object player:

Unable to find any instance for object index '0' name 'player_spawn'
at gml_Object_player_Step_0
############################################################################################

Other than this, there's not much to say. The sprites are ok. However I think the character is stuck at the starting position. I couldn't move left or right until I jumped out of that place.

And next time, if you would like to have more feedback, don't put an exe file called "magic" onto some random file sharing website. Use Google Drive at least.
>>
>>149855474
Got any advice for somone looking to do same? Any resources for learning opengl?
>>
>>149856084
>someone else play it besides me
>why not you anon?
>fuck you
>>
>>149856841
Not him, but:
http://lazyfoo.net/tutorials/OpenGL/

Also, the OpenGL documentation is pretty good.
>>
>>149856841
Pick C or atleast C++.
Shaders are a god send.
The first triangle is not easy.

If you pick an above language ill help you bug fix whatever your doing.
>>
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>>149822073
>get home from a hard day of work in the australian royal navy, fighting emus for several whole hours straight
>get home
>"Shortened OP Edition"
>>
>>149856872
>>149855869 sounded more like a bump from the creator to me. Thus he has played it and is looking for outside comment. Why would anyone else ask others to try it?
>>
>>149855345
You have bedbugs, anon.
>>
>There are literally gays among us in /agdg/ right now

Why is this allowed?
>>
>>149857556
Anonymity makes it hard to keep any group out, even conservatives. It's a hard choice.
>>
>>149857393
I don't think so. My window screen has a couple tiny holes in it and I left my window open during the evening because it's too hot. Something probably just slipped in and hid until I went to sleep.
I would notice if I had bedbugs. (I've had carpenter beetles before which is close, I guess)
>>
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>dont use version control
>make backups by copying the game folder and naming it vaguely like "backup1", "backup2", "oldbackup", "backup before fix", "fixed version", "before bug"
>take a break for a month
>don't know which one is the proper one
>>
>>149857556
As long as they don't start shitposting with gay porn nobody cares.
>>
>>149857827
Solution: use version control
>>
>>149857393
1-3: go to depanneur and buy punjabi mix to eat
4-6: go to depanneur and buy an entire bag of flour tortillas to eat
7-9: go to depanneur to buy bananas and chocolatines to mix together with yoghurt to eat

0 or dubs: set up a deal on craigslist to feed me nothing but cum like the dirty slut i am
>>
>>149856050
Wait, there's an /agdg/ Discord?

Can I join?
>>
>>149857886
can you suck my dick anyways faggot
>>
>>149857827
>don't use version control
>make backups by copying the game folder
>name it backup + date I made the backup
>always knew which one is the proper one.
You lack common sense. anon.
>>
Any tips for making dialogue system with turns in talking in GM:S? I've checked some examples online but I can't find any except TEV4, but it's documentations are just awful and I don't want to use anyone's code, especially if I can't understand how it works.
>>
>>149857886
Why did you quote me, and what the fuck is punjabi mix?
>>
>>149857930

https://discord.gg/chquY2e
>>
>>149857972
sometimes i'd go back to an old backup and dont rename the folder so even if i dated it properly i still wouldn't know
>>
>>149857827
Register on GitLab. You can have free private repos there.
Download the GitHub desktop app, which can also handle your GitLab repos.
Version control was never this easy.

Or at least add a date at the end of the name of your zip files.
>>
>>149857827
>>149857972
I want to reformat your harddrives with gitfs because of the amount of duplicate data triggering me.
>>
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>>149857886
>set up a deal on craigslist to feed me nothing but cum like the dirty slut i am
why wasnt it this
>>
>>149858018
You were EDITING THE BACKUPS? COPY AND PASTE OVER THE WORKING COPY FOLDER.

He's right, you have NO common sense. Force yourself to use git because you are not responsible enough to manage folders. I don't use git until I'm really getting somewhere because shitty commits make me feel bad, but you clearly cannot be trusted.
>>
>>149858018
That's why changelogs exist.
at the end of the day put the date on it and write down everything you worked on, and the new problems you found. Is usefull as fuck when you are tracking bugs.
>>
>>149858070
Can you reformat my disk with your dick?
>>
>>149858123
Now this this faggot is gonna post that one pic.
Just wait and see.
>>
>>149857827

>what is modified date
>>
>>149858219
To be fair that picture is really good imo
>>
>>149857556
>there are literally gay furries developing games on agdg right now
>>
>>149858070
Backups are on the cloud, no duplicate data on my drive.
>>
>>149858202
You want gigabytes of my dick accessible in a matter of milliseconds? All you had to do was ask, anon.
>>
File: nichijou00171.jpg (26KB, 800x450px)
nichijou00171.jpg
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>>149858260
>>149858123
>>149858219

do not fuck the cat
>>
>>149858292
Oh, so you're PAYING for duplicated data?

Also, the backups are only in one location? Do you even into backup? You should have local, local backup, and off-site backup.
>>
>>149858273
>Implying they will ever finish them
>Implying they won't jump from one project to other as soon as new idea triggers their boners
>>
>>149858378
Listen, this isn't /agdg/-related but the cat is cute. Now post progress you fuck
>>
>>149858219
>that one pic.
I don't know what you're talking about. Is it this?

>>149858293
>milliseconds
That's pretty slow. I think you need a defrag and entirely new page file. How are you gonna dev with such a slow disk? You need to move faster, anon<3
>>
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>>149858463
doing some non-coding-related stuff right now like fleshing out events and upgrading soldier art
>>
>>149858391
>PAYING
Yeah, because there is no free online storage service anywhere.
>Do you even into backup?
Multiple locations, and only the current version is offline too.
>>
>>149858551
i like the racist joke about the nigger being number two
good work breh, keep going
>>
>>149858656
delet
>>
>>149858551
I really like the look of your game, it's simple but it has a good visual style.

>>149858656
What is this, bestiality for ants?
>>
Is 3D worth it? Seems like I could make shitty pixelized 2 frame animations if I stuck to 2D
>>
>>149858802
What are you planning to make?
>>
>>149858601
>no free online storage service anywhere.
Yes there are, but that wasn't the point or what I was suggesting. Your storage costs are multiplied by not having any sane data deduplication.
>>
>>149859003
A game in Source.
>>
>>149859394
There probably will be one, but I imagine it won't have a lot of gameplay.
>>
>>149859394
I've never seen a cat with such massive balls. Why. Fucking furries.
>>
>>149859092
>What is sarcasm?
>>
>>149858656
sourcefam fucking btfo haha :)
>>
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>>149858634
>>149858783
cheers, would you buy it?
>>
>>149859478
No, but I don't buy games in general.
>>
>>149859473
Then your limited free storage space taken is multiplied by not having any sane data deduplication. Forgive me.
>>
>>149859452
So you have never seen a non-castrated cat?
>>
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>>149859452
>I've never seen a cat with such massive balls.
i.e.
>I've never owned a cat.

>>149859442
I don't see why he's not playable. Plenty of fighters have had smaller than average characters.

For that matter, what ever happened to the Crimson Viper beat-em-up that was supposed to follow SF4? I would have played the FUCK out of that.
>>
>>149859532
>>149859595
I've seen many unfixed male cats, but you should consider fixing them instead of staring at their testicals while you masturbate. We have enough abandoned animals in shelters. I was unaware cat balls could get that big.
>>
>>149856956
>>149857027
Thanks, I'll probably use C++. Do you have some way I can contact you when I run into bug?
>>
>>149859807
They look smaller than they are because they're such small animals, but consider that there is a necessary minimum size to such systems because things like surface tension and hydrostasis are things that exist, and cum is fundamentally a fluid
>>
>>149859526
This is a whole new level of OCD.
>>
/agdg/ - Amateur Feline Testicles Physics Research
>>
Is making an SRPG easy?
>>
>>149859956
It's not OCD when you run out. I take it your entire folder is 1mb in which case whatever, it can become a problem to many devs -- particularly when you have content which needs backup as well.
>>
Why are literal faggots and furries allowed in here? This is agdg, not cat-fucker general.
>>
>>149860203
Are you sure?
>>
>>149860169
Only do things which are not easy. You will learn nothing otherwise.
>>
progress.
slowly.
its a map editor.
its.
something.
>>
>>149860235
All the liberals and literal faggots have to be destroyed. We have the power to oust the outsiders.
>>
>>149859478
i never buy games but i would be happy to pirate it
>>
>>149860169
Yes and no. You just kind of have to get over a few hurdles and the rest just sort of falls into place. Last attempt I made at it I really struggled with pathfinding and moving units around battlefields with obstacles and other units. But after I got it working relatively how I wanted most of the other things I wanted felt a lot easier. I just dropped the project because no motivation. It probably didn't help that I had no idea what I was doing.
>>
>>149858551
>he actually added scout
Cool. I was scout in army.
>>
>>149860203
>This is agdg
>cat-fucker general
agdg is many things, and that is one of them.
>>
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>>149860289
woops, pic
>>
>>149860365
>i wuz a muhreen so every1 MUST respek me or else!!!!!!
ok
>>
>>149860298
Oh shit, maybe you can even post progress then!
>>
>>149860298
Conservatards are outsiders 'round these parts, fiend.
>>
>>149860173
I have 2gbs of space and my folder is 2mb. Not going to run out of space for that project anytime soon.
>>
>>149860402
Why are you so butthurt about it? In my country you must go army if you aren't disabled. I never asked to waste my time in there but it was alright.
>>
All the literal faggots have to go and stay gone. I have a big family and special friends who have sniffed out fags and pedos for me before.... You've been warned.
>>
>>149860459
I'm just saying consider learning good dev habits BEFORE they're actually needed, it's good to be prepared for the future. That's all and I'm done.
>>
>>149860401
That's neat. Will you allow players create their own maps, or did you just make it for yourself?

I've just finished my map editing tool, and now I start to realize that random generated maps would be better for my game.
>>
>>149859807
>you should consider chopping the balls off of cats

NO thank you
>>
>>149860639
I hope you dream about abandoned cats being euthanized, because that's your fault, mister feels.
>>
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Made something of an intro transition.

I might have to find a way to move away from framerate-based processes in Godot, for some reason running WebMcam throttles my game's framerate. This sequence is much faster off-camera.
>>
Literal faggots, liberals, trannies, and nodevs are not allowed here in my thread.

When we learn the names and views of people, we'll be able to oust the outsiders.
>>
>>149860542
It's just for level development for me. Easier to construct a map
visually like this that churns out a list of data that I can load/save
than trying to create the list without visual help.

Randomly generating terrain for maps isn't too hard. You should be fine.
>>
What's the most efficient way to come up with a complex stat system for characters in unreal
>>
>>149860717
cats are shit but id rather shoot or gas one than chop its balls off

thats just needless torture
>>
>>149860820
Steal one from an existing game.
>>
>>149860861
>id rather shoot or gas one than chop its balls off
You must be a furry, you don't care about animals except for fucking, but if you did it should have some drool-worthy testicals.
>>
>>149860861
You know they are asleep when they get their balls chopped off right? They don't feel pain. and they are cats, so they don't have any psychological reaction to it either.
I'd take a neutered living cat over a dead one anyday.
>>
>>149860721
neat

starfield is a bit too bright though imo
>>
>>149860967
I care about most animals except cats, housecats genuinely are useless even for companionship

even animals normally considered vermin (rats, deer, coyotes, etc) are at least seemingly useful to the ecosystem and have nice fur to wear
>>
>>149860862

No, I mean setting up the stats and having them interact with each other for derived stats, skills, buffs, debuffs, etc.
>>
>>149837974
I unironically love this. Thanks for making me smile bro!
>>
>>149861015
how would you like to wake up without your balls

>I'd take a neutered living cat over a dead one anyday.
just own a better animal, like a parrot or a raccoon
>>
>>149861042
Say what you will, dogfucker.

(overpopulation applies to them too, but if you cared about any animals you wouldn't fuck them.)
>>
>>149861134
>if you cared about any animals you wouldn't fuck them.
if you cared about your girlfriend you wouldn't fuck her
>>
>>149861123
>how would you like to wake up without your balls
>they don't have any psychological reaction to it either.
They aren't human and their brains are relatively simple.
>>
>>149861058
I have 3 enums (one for stats, one for skills, one for status effects). Then, each character has 1 map per enum. There's a GetStat() function which returns the value stored in the map, and but first adds any modifiers from equipment/status effects.
>>
>>149861257
Joke's on you. I don't have a girlfriend. -_-
>>
>>149861042
Your post was so edgy it accidentally cut my cat's balls. Now apologize to him.
>>
>>149852756
I chuckled sensibly.
>>
>>149861030
I'm probably going to replace it with a new starfield anyway as I redo the sprites, once the gameplay is completely finished. The current one is just something I whipped up in an hour to provide something for the parallax to use.
>>
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>>149861358
i would give a kitty the finger

the middle finger
>>
>>149860401
>>149860792
Are you making terarria
>>
>>149860721
>framerate-based
_process isn't framerate based.
Only the physics one is.
btw...
>Godot
How can a powerful engine with a such well done scene editor and export menu, with a nice ease of use and friendly community have such a slow scripting language?
GDScript is easy to learn and use, but really it's so fucking slow that compared to it Python is a fucking F1 racecar.

I wish I was competent enough / had time to do it to improve GDScript.
>>
>>149852756
2spook4me
>>
>>149861042
>vermin
>deers
w-what?
>>
>>149861490
Some years ago there was a thread where anons take and upload a picture of themselves giving the finger to their cats. It was hilarious because cats obviously didn't gave a fuck about it.
Then one guy that worked at a zoo uploaded a pic of him flipping off a fucking black panther, nobody could ever top that, it was beautiful.
>>
>>149861708
>_process isn't framerate based
I was under the impression that _process() gets called once per frame, with an argument passed in that refers to the time since the last frame/_process() call.

Why else would the exact same sequence, which uses _process(), run smoothly under normal circumstances, but suddenly chug when WebMcam is recording?

Notably, the ship's movement, which isn't _process()-based, seems to work smoothly.
>>
>>149861797
Deers are considered vermins on some places, usually on places where they don't naturally belong to and so there are no predators eating them.
>>
Stop responding to animal shitposting
>>
>>149861904
oh in that sense, yes. Sorry, misunderstood what you were saying.
>>
>>149862314
I guess what I need to do instead, then, is adjust all my movement by the delta argument, so that it moves farther per frame if the time between frames is longer, to compensate.
>>
How do character creator systems work? like how does it swap in and out different pieces of model into the same models? Games like Jade Coccoon too, where the monsters took on various differing visual aspects of each other.
>>
>>149862940
By hiding parts of the model and replacing them with other parts.
>>
I'm a code monkey interested in heavily code-based/procedural development, from level gen to physics-based animation. I know my languages and I've read my basic patterns and algorithms books. Anyone have recommended books for my interests? It's a bit hard to sift through all of the overlapping books on similar material and find what might be well-written. Thanks.
>>
should I just make a multiplayer furry rpg and rake in the dosh
>>
File: CombatSystem.webm (2MB, 644x488px) Image search: [Google]
CombatSystem.webm
2MB, 644x488px
Rate what I got going on so far. Also my .webm is probably terrible, but trying to figure this out to post better footage of what I got sofar.
>>
>>149863462
Artist here!
Let's do it together!
But only, if I retain all the right to the art I make!
>>
>>149863543
>if I retain all the right to the art I make!
Not him but that's not how it works. It becomes property of the company.
>>
File: statushud.webm (1MB, 1302x633px) Image search: [Google]
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Today was super boring as basically all I did was add/update tooltips for status effects. The HUD code is a giant monster now, and it's incredibly difficult to add things. My regret of not trying to use UMG grows every day.

I also spent a lot of time trying to fix bugs. The worst one was the poison tick was killing the enemy (thus clearing status effects), but then it continued looping through the remaining effects which no longer existed. Whoops. No known crashes anymore though, at least.
>>
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>>149863543
>I'll work for you but only if I own all the work
Once again artists are confirmed for top kikes
>>
>>149863726
>>149863608
Jeez guys, I was just making a breeding season joke! Calm down, haha!
>>
>>149863462
I can model environments somewhat, do you need me?
>>
>>149863784
Why would any of us know the specifics of the breeding season drama? I didn't even know it existed until I heard that it was the latest big kickstarted flop.
>>
>>149863137
Real-Time Collision Detection (latest edition)
>>
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>>149863661

I want you to make a tutorial
>>
>>149863942
for what parts? there is a lot of stuff
>>
>>149863661
>Tooltip doesn't flip direction when going off the visible area

You blew it.
>>
File: tooltip.jpg (13KB, 320x131px) Image search: [Google]
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>>149864039
it does, though it looks like it doesn't take the 1px border into consideration

the webm isn't exactly the same resolution as the game window
>>
>>149863540
i like your spinny action wheel, although that seems like way too many enemies to be fighting at once (if they all have their own independent turns)

once you juice it up it should be great
>>
Unless your game is truly unique, as long as you are working alone on it it will always be a shittier version of a more professional game.

So I hope it's a free game, or else it will never get you any money.
>>
>>149864442
>an anonymous shitposter won't give me money
stop the presses
>>
>>149863048
That simple huh
>>
>>149864537
Lots of little things. If you want there to be no seams you need to hide them (clothing?) otherwise you have to find a way to ensure the different parts have the same normals at the seam.

There is also a good amount about making it efficient and easy to use. Search for a paper/slides from Left for Dead (2?) devs about their zombie variations as there is some good information regarding your problem.
>>
Would you guys prefer demos that are really hard and maybe you can't finish it or demos that are pretty easy?
>>
>>149864668
I prefer demos that are representative of the difficulty of the full product.
>>
What resolution should I be working in if I want to create a classic looking game. Similar to the NES/ SNES era?

Thanks.
>>
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>>149822073
http://www.pentacom.jp/pentacom/bitfontmaker2/gallery/
http://www.pentacom.jp/pentacom/bitfontmaker2/
>>
>>149864875
Do these fonts have a license or can I just download and use it in a commercial project?

Still, very nice, thanks.
>>
>>149864863
4
>>
>>149864863
http://lmgtfy.com/?q=NES+internal+resolution

Honestly the resolution doesn't matter as much as your assets.
>>
>>149865147
Each font has a different license, you can check it after clicking on them.
>>
Procedural generation or handcrafted levels?
>>
>>149865932
>one solution fits all
Signs of a shit dev
>>
>>149865932

Procedural arrangement of handcrafted bits a la binding of isaac
>>
>>149864863

if you're working on a pixel game try 640 x 360. Because this makes scaling to higher resolutions much easier. (1280x720 is x2, 1920x1080 is x3 etc and if it doesn't fit exactly just put black bars)

SNES resolution is much lower though.
>>
File: lego_head_y_stern.190[1].jpg (4KB, 168x190px) Image search: [Google]
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>>149863540
Looks smooth.

All those depressed, angry faces tho.
>>
>>149865932
Always handcrafted
>>
>>149865932
>god tier solution
procedural generation you can't tell apart from handcrafted levels
>>
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>>149866093
bruv asleep, preparing more sprites in the meantime
>>
>>149866065
>640x320
I'm not him, and I'm always struggling with finding the right resolution, but that one is fucking goat. Thank you!
>>
File: 1466273904606.jpg (129KB, 500x500px)
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>>149822302
int x; //X
static int l; // Your level
x = rand( l + 1); // X is random from 0 to l
log( x ) // Logarithm with base e and then umber you are looking for;
i = i + any number ; //increments i by a number
>>
>>149866215
It's the standard low-res for videos on things like youtube for a very good reason, hopefully you get good out of it too.
>>
>>149866291
One-letter variables are okay. One-letter variables named l are not. Fuck you and everything you stand for. Including space padding the edges inside parens.
>>
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>>149866402
I'm sorry i triggered you /g/.
Should i post some GPUs to make you feel more at home?
:^)
>>
Cooldowns vs Mana/Energy

Which do you think is better?
>>
>>149866732
Both
>>
>>149866732
>one solution fits all
Signs of a shit dev
>>
>>149866732
Depends on what you want strategy-wise, and how much strategy is involved.

Personally I've never been a fan of cooldowns because it gets a bit spammy.
>>
File: 1388795595725.png (110KB, 364x303px)
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Imagine a game where YOU are the creator
YOU have to make the art
YOU have to make the code
YOU have to make the levels
and at the end... the game will play itself
>>
>>149866732
cooldowns are better because mana lets you splurge all your skills on every battle then just wait for your mana to regen inbetween

cooldowns force you to be tactical with your skill usage
>>
>>149866850
We're all playing that game right now.
>>
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you guys are assholes
>>
>>149866732
mana is better because cooldown lets you splurge all your skills on every battle then just wait for your cooldown to pass inbetween

mana force you to be tactical with your skill usage
>>
>>149866850
Well, there's that football game where you create a team and it automatically fights with other teams. You know, the one which 4chan plays its cups with?

Cup of the creative generals when? Who would be in /agdg/'s team?
>>
>>149864637
This has been extremely helpful. Thank you anon.
>>
Is the one who shall not be named gone? my filter hasn't been set off this thread.
>>
>>149867250
wanna yiff?
>>
What if
Procedually generated metroid
>>
When will /agdg/ make a procedural generation jam?
>>
>>149867571
Is it today's meme? Well, at least it better than the /pol/ discussions.
>>
How about procedurally generated chess with some procedurally generated chess pieces and boards
>>
Looks like everyone is a little grouchy today.
>>
>>149867781
I want to make a procedural generation game but I can't do it unless we have a jam about it
>>
File: relife79.png (1MB, 1280x720px)
relife79.png
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>>
File: helloburt.webm (63KB, 638x371px) Image search: [Google]
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Ah, finally progress! POST PROGRESS NOW YOU MOONLIGHT DANCERS!
>>
File: relife80.png (956KB, 1280x720px)
relife80.png
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>>
So what's up with Steam early access? Do you just release your game in alpha and get the full benefits of being on Steam? You don't get a bigger profit cut or anything?
>>
>>149868000
Super Mario 3 opening screen/10
>>
File: gameplay.gif (222KB, 424x296px) Image search: [Google]
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>>149868000
fresh gameplay footage from my game engine
>>
>>149868112
>spaces
>in japanese
what
>>
>>149868239
Don't talk about Japanese when you don't know anything about it.
>>
>>149868319
>spaces
>in japanese
no u
>>
>>149868354
See >>149868319
>>
>>149868415
Do young children use them or something?
>>
>>149868456
Holy fuck you're stupid. When you're making a serach on google, how is the site supposed to know which kanji go together and which don't in the search terms?
For example 子供 達 and 子 友達 are two different things. If you google 子供達 you'll get the wrong results. God.
>>
>>149868598
GOD DOESNT EXIST
>>
>>149868671
Of course he doesn't, even he would be smart enough not toy create people this stupid.
>>
>>149868598
>don't talk about japanese when you don't know about search engine difficulties
Well, you sure lead me in the right direction. Further, your example is fucking stupid and the example pictured is even stupider. Search engines are dumb but not THAT dumb. I've always had minimal problems with searching for a few words strung together in Japanese.
>>
File: magic0.webm (199KB, 512x380px) Image search: [Google]
magic0.webm
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Guys:
>>
>>149868869
Take the spaces out and maybe I'll like it.
>>
>>149868913
But then google wont know what to search
>>
>>149868913
The gaps are what makes it interesting.
>>
>>149868598
>>
So how could procedural character generation be achieved in C#?
>>
>>149869158
Why would the language make a difference? Is C# turing-complete? Does it have useful code-condensing features like composite types and functions?
>>
>>149849394
Pokemon jam
>>
File: 1455723616430.jpg (705KB, 1080x1080px)
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I have question about class what is difference between mage cleric wizard sorcerer sage enhancer warlcok? cleric an sage are healer while others are attack? Is difference big or just different name?
>>
>>149869125
Now try in Japanese with random kanji mumbled together
>>
File: space4.webm (466KB, 536x310px) Image search: [Google]
space4.webm
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Added
-AI detection
-AI combat
-Crouching

I probably won't make it to space jam because i got a job that only leaves me with a couple of hours of freetime 6 days a week. I miss being a NEET already, but i felt pretty shitty then too.
>>
>>149869383
Kill yourself
>>
>>149869383
http://www.etymonline.com/index.php?term=sage
The words have different meanings which are taken to different interpretations with different amounts of literalism. There is no sole correct answer to the differences in magic classes, just as there is no sole correct answer to fucking anything in fantasy.
>>
I will work hard today.
>>
THREE DAYS LEFT, WILL YOU MAKE IT?
>>
>>149869542
Yeah man, I only make the music.
>>
>>149869429
Try in Japanese with the absurdly simple sentence pictured in the animu picture that was complained about. Also, see filename.png.
>>
>>149869516
If you haven't made progress by evening, I will stab you in your sleep tonight.
>>
>>149869604
Hint: the one in the pic is not a sentence. Retard.
>>
>>149869661
Oh now you're just being pedantic. SEARCH QUERY.
>>
>>149869542
I'm trying to make my own sound but fuck me if I have any idea what I'm doing.
>>
>>149869639
I think I speak for most of us here when I say: Please do. Make it lethal.
>>
>>149869639
would you fuck my boipussy if I have it done by evening?
>>
>>149869542
My game is pretty much ready but I need to figure out how to use Photon to add multiplayer not on the same keyboard.
>>
File: agdg.png (107B, 9x9px) Image search: [Google]
agdg.png
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>>149869832
Why do you want me to die Anon?
>>
File: agdg.png (115B, 9x9px)
agdg.png
115B, 9x9px
>>149870146
>AGAG
whooops
>>
>both of the links are to games with an active kickstarter
Is there some post on reddit telling people to mindlessly click other game pages or a public tool for it?
>>
>>149870146
I was suggesting most of us are suicidal, not homicidal. But I see how it may have come off as a pruning of the NoDevs thing.
>>
File: Capture.png (8KB, 857x121px)
Capture.png
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>>149870492
>>
Is VA-11 Hall-A worth playing? Are the guys who made it le one of us?
>>
>>149870617
I don't think that's what he was asking, but thanks for letting me know how shitty agdg jams are for traffic.
>>
>>149870686
Keys when?
>>
>>149870709
I'm the same guy, just forgot the picture,

Hint: the traffic depends on the quality of your game.
>>
>>149870686
it has like 1½ hours of content. You can refund it anyways.
>>
File: 1389028609614.jpg (57KB, 247x236px)
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How does one get motivation?
>>
>>149822073
>Final Demo Day Nine is complete! No one won. It was (Not) a competition.
>No one won
Correct this. Everyone who participated won, except whodevs.
>>
>>149871610
IF YOU'RE TIRED OF STARTING OVER

STOP

GIVING

UP
>>
File: 1401123154395.png (70KB, 250x250px)
1401123154395.png
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>>149871610
isn't that the god damn eternal question
>>
What's better for sword animations? IK or FK?

IK seems better for thrust attacks while FK seems easier for swings, but maybe I'm retarded and haven't found out yet, so I'd like a second opinion.
>>
>>149871610
lose motivation to be not motivated.
>>
>>149871610
Cute girls why do you think all the games have them?
>>
>>149871610
by being a normie
>>
>>149830312
>>149830460
This. What are you trying to do?
>>
>>149871686
As much of a meme as it, some lines like that are pretty damn accurate.
>>
File: 001.webm (3MB, 640x360px) Image search: [Google]
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Tried adding a melee attack and changing the default into a limited ammunition alt to encourage a more hands-on approach to combat. Also added health to soften the blow of getting hit.

Thoughts? Should I keep going or is this a terrible idea?
>>
>>149871610
by realizing there's only one way out

unfortunately motivation won't help you if you have no discipline.

here is a list of the things you need to make it, in order of importance.

LUCK > HEALTH > DISCIPLINE > KNOWLEDGE > MOTIVATION > MONEY
>>
>>149872043
Rephrase luck to market situation and timing, and I agree.
>>
File: Motavia.png (182KB, 877x673px) Image search: [Google]
Motavia.png
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>>149871610
Motivation comes from discipline.
>>
>>149871610
Spend a couple days devving a quick prototype, see if it's fun gameplay. If it is, work on it more so you have more of it to play.

Also, set yourself a deadline. Even if you're only half committed to it, it still gives you a little bit of a nudge compared to the 100,000 "alphas" that will never see completion. It also helps alleviate burnout.
>>
>>149872043
Why's money last when you can just pay someone to make the game for you?

There's no problem you can't solve by throwing enough money at it.
>>
>>149868228
I love it. I really dig your characters movement, it's so natural. This piece really moves me.
>>
>>149872004
I don't think adding health is bad, but maybe you should take a more, well, classic approach. Instead of having 100 life, you should go like Donkey Kong or Mario. Maybe this could add some meaning to the fruits. Maybe one of the fruits gives you extra lives, like the red mushroom or the additional monkey in the games mentioned above. Maybe you could have 5 fruit in total, and lose 1 at each hit. Something like the hearth containers in Zelda.

May I ask which SDL functions do you use for the resolution changing? SDL_RenderSetScale? I'm wondering what's the right approach to this. Currently, if I use this function, even if everything looks good, many things are not working as intended. Like if I want something to move X pixels, it will move less in the bigger scale.
>>
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Systems now shut down if you don't have the power requirements, firing weapons drains the power over time
>>
>>149872735
money as in money for DAW, assets etc

if you didn't make it, you didn't "make it"
>>
One thing i'm learning right now is that you don't lock your characters behind tedious tasks or ranks. Have them all available without having to force the players to do chores or get to a certain level in pvp. in my game, i'll make all characters unlocked immediately. No goddamn bullshit.

>Oh, does that character look interesting to you? Too bad lol! Play as these shittier characters you don't care about for the next 40 hours to unlock the one you want to play. By then, hopefully you haven't already gotten sick of the game. :^)
>>
>>149873146
worked for hippo's disk of pain
>>
>>149872805
Thanks, I spent many seconds making it.

On that note, does anyone know how to make animated sprites? The engine is ms paint.
>>
>>149872043
>money as the last

it may the last for you, fucking neet
>>
>>149873146
Yet from my experience a lot of the more popular games have that feature.

Face it, the majority love having a carrot dangling in front of them, they love "unlocking" things and having an artificial sense of progression displayed on their screen, instead of just playing to have fun.
>>
>>149873146
Unlocking characters is a pretty satisfying form of progression though
>>
>>149873574
you have to send a ticket to the developers. I don't think they're planning on implementing animations on that engine. Silly, I know, it's the future of ̶r̶e̶t̶a̶r̶d̶e̶d̶ game development.
>>
>>149872951
Something like that is what I had in mind. Dunno where you're getting the 100 health from, my current maximum is 5. I'll have some other graphical representation of the health instead of numbers eventually, but I'll leave the HUD designing for later when I know what I need to show there.

>May I ask which SDL functions do you use for the resolution changing?
Not sure if it's a sensible way, but I look for window resize events and use SDL_RenderSetLogicalSize to set the renderer to the window dimensions. I do all of my rendering on a render texture of constant size, 320x180 (because I was thinking of maybe adding some decorations around it when needed) and then render that in the middle of the screen, scaled as big as it can fit.
>>
I like unlocking characters, as long as the task isn't ridiculous. Make it to hard, and people just walk away.
>>
File: maekgam.webm (527KB, 642x359px) Image search: [Google]
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I'm stuck, help /AGDG!
>>
>>149874215
oh and if you unlock a bunch of stuff, and it somehow re locks,well i'm never playing this again.
>>
>>149874296
are you plagiarizing rotate?
>>
>>149874296
How long until you become a tranny and try to make agdg3?
>>
File: 1452996025818.jpg (2MB, 1303x4720px)
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>>149822414
>>
>>149874345
>somehow re locks
I've never seen this happen

Oh wait, you mean like, if your device loses and saved data or something similar?
>>
>>149874296
you're rotating too much. AVOID THAT PATH AT ALL COSTS

PLEASE

DO NOT ROTATE
>>
>>149874375
>plagiarizing a game that was never finished

:^)
>>
File: 1426210076554.gif (3MB, 245x263px) Image search: [Google]
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>tfw have no idea how to into sound
>>
>>149873146
Progression also adds replayability.
Gotta keep a balance. Make interesting basic characters, but keep the best behind some progression bars.
>>
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>>149874540
>anon got my joke
>>
>>149874548
https://www.youtube.com/watch?v=EM9o0Tcezn8
>>
>>149874669
What sort of pizza?
>>
>>149873146
It's fun to unlock new characters. I enjoyed it a lot in Risk of Rain and FTL.
>>
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>>149874375
>>149874463
>>149874476
So what you're saying is, I shouldn't rotate?

OH SHI- TOO LATE
>>
>>149874741
barbecue sauce, bacon and onion
>>
>>149874669
>tfw no qt 2d gif to fuck and eat pizza with
Why dev
>>
>>149874741
I'm fucking serious about >>149874834 I got a huge 50cm bacon and onion pie here, and I need help
>>
>>149874197
Thanks for the explanation!

Yeah, I misread your words, and thought the Magic's numbers belong to Health.
>>
>>149874834
>shit taste
>>
>>149874834
>barbecue sauce, bacon and onion
Fucking gross
>>
>>149874834
>pizza with anything besides tomato-based sauce

I hate this irl meme.
>>
File: 1394587155589.gif (204KB, 404x416px)
1394587155589.gif
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>>149874996
>>149875008
>>149875037
why am I laughing with the reactions I'm getting?
>>
File: chaika2.jpg (184KB, 771x771px)
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What pizza do you guys usually eat?
I either get margherita or a custom one that lets me put on 3 ingredients for no price increase so I just put on fucktons of meat. Both with garlic sauce.
>>
>>149874941
God I love a good pie. I should make a game about operating a bakery or something. Buying ingredients, that comfy morning routine of baking fresh bread to sell later that day. Seducing the butchers wife over a series of weeks because he used to call me bread face back in high school. Yeah comfy.
>>
>>149875228
Plain cheese
>>
>>149875228
There's a pizza that's really popular around where i live called the "Godfather", it has pepperoni, fresh tomato, capsicum, italian sausage, olives, oregano and garlic sauce.

Shit's dank m8
>>
>>149875339
At least say margherita
>>
>>149875330
sounds like a comfy game. What are you waiting for?
>>
>>149875474
No
Plain, simple and boring
Just like my game
>>
>>149875228
Pizzas need onions, the rest doesn't really matter.
>>
>>149875228
I don't like pizza
>>
>>149875569
That's margherita
>>
File: 1335722701945.png (280KB, 714x530px)
1335722701945.png
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>>149875339
>>
>>149874797
get the titty skittles right now then. The sooner you do it, the better your transition will be.
>>
File: 1450332655720.gif (825KB, 500x203px)
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You assholes, now I'm fucking hungry
>>
>>149875501
Good art.
>>
>>149875228
I'm lactose intolerant i can't eat pizza with cheese :'(
>>
>>149875740
The bane of all agdg devs
RIP
>>
>>149875697
bunnies_are_quick_to_spot_lewdness.jpg
>>
>>149875846
BANE?

tfw no one has ripped aidan gillen from quantum break yet
>>
>>149875740
>>149875846
It's easy to draw good art you have to practice everyday go practice guys
>>
So guys, in a tactics kind of game, if you click on a character and you see all the tiles it can go to in blue, do you also expect to see the tiles it can attack in red? Is that really useful? It's not like you can attack empty tiles. I was thinking of maybe just putting in red the tiles it can attack where there is also an enemy on, what do you think?
>>
>>149874467
>Flag
>Discarded
>>
>>149875228
kebab pizza with kebab sauce and garlic sauce and to drink sljivovica )))
>>
>>149875940
Yeah it's easy.

After a couple of years.
>>
Pizza jam when?
>>
Is garlic sauce a meme?
>>
>>149876118
I'll fight you
>>
>>149876082
Like programming.
Or writing.
Or composing.
Or sports.
Or anything else in life.
>>
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>>149875850
Relevant.

Quick give me an idea for a game featuring bunnies
>>
>>149874834
One time I stayed over night at a poor friend's house, ate nothing, and the next afternoon still having ate nothing his mother offered to buy a pizza. I was so excited. Until they decided on BBQ pizza. I had never had it and was intimidated, but hungry enough to try.

I ate half a slice and when I got home I threw up. BBQ sauce and onion is all I remember.

Don't put BBQ sauce on pizza. For your children.
>>
>>149876182
>OC on agdg
When the fuck was this made
>>
>>149876234
Long ago before you were even born
>>
>>149876190
You really shouldn't put BBQ sauce on anything to be honest
>>
>>149876172
>writing

The BANE of my existence
>>
>>149876295
What don't you guys don't understand if you can't write collab with someone who can write. It's literally that simple
>>
>>149874296
Procedually generated undertale
>>
>>149876269
Oh I love this story. Tell me more. Tell me how the OC was made grandpappy.
>>
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>>149876295
BANE?
>>
>>149876372
>giving up half my potential millions for a writer

Maybe for an artist. Maybe.
>>
>>149876190
get an actual bbq pizza. Stuff is great.
>>
>>149876372
>halfway through collab
>sorry bro I don't know how to finish this story, bye
yah nah
>>
>>149876393
Lurk more
>>
>>149876508
Then you find another good writer to finish the rest of the story literally that easy

>>149876436
You can pay for a small portion or even better plenty of guys will do it for free
>>
>>149876026
>funneling money to Isis

No thanks.
>>
>>149876501
The experience traumatized me so much that I became vegetarian and also hate onions now (don't give a shit about ethics or what you eat, I'm just a massively picky eater).

So no.

And what is an actual bbq pizza if what they ordered that was literally called a bbq pizza wasn't a bbq pizza?
>>
>>149876691
wtf I hate pizza now
>>
>>149876691
>vegetarian who hates onions

But they're the best vegetable!
>>
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>>149876691
>vegetarian
FUCKING VEGANS
>>
>>149876026
you do know that to make kebab the animal is killed in a very cruel way? the animal is kept alive with its throat (or some other place) slashed as to get all the blood out. It's inhuman, but then again all muslims are.
>>
>>149874476
t. the ghost of rotatedev.
>>
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>>149876904
It's not inhuman because they're animals
>>
>>149876904
>>149876663
>eating disgusting halal kebab
>not eating superior and cheaper mass-produced german kebabs made from swedish livestock
bliat ))))))
>>
>>149876812
Soz senpai. I also hate the texture of tomatoes but love everything made with them. Picky eater. When I make sauces I put them through a fucking blender.

>>149876815
Here's your (You).
>>
>>149877028
>I also hate the texture of tomatoes but love everything made with them

Oh I'm with you on that.
>>
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Why am I doing this? Nobody will buy this? Literally no one cares about oldschool platformer games.
>>
>>149876989
>muslims aren't human
agreed
>>
Aggy daggy, what do I need to take my would-be game to VCs? Is a small vertical slice enough, like a simple and small level, core gameplay loop, and placeholder UI?
>>
>>149877246
>take my would-be game to VCs
Why the fuck would you want to do that?
>>
>>149877246
>VCs
If you mean WCs then just make any game you can make, because it will always be shit :^)
>>
>>149876172
Add them all up and you get half a life-time.

You think you can afford to spend that much time actively learning without making money on the side, and with no time spent for recreation?
>>
>>149875228
Pepperoni or margherita
>>
>>149877427
wats a WC
>>
>>149877246
http://ukgamesfund.com/how-to-apply/#page-2

This isn't a profit seeking investment but it's a decent list of what you might need
>>
>>149876386
procedurally generated PIZZA
>>
Hey guys its been awhile.
Just letting everyone know i'm still making games.
>>
>>149877484
>with no time spent for recreation?
Where do you think you are right now? If you don't have fun learning then find another hobby.
>>
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>>149877535
PROMOTE THIS MAN
>>
>>149877542
Great, thought you were dead.
>>
i can't do this anymore
>>
>>149877518
Thanks guy

>>149877371
My game isn't a pixel platformer
>>
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>>149877626
Be sure to post this every day for years.
>>
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>>149877138
I care Anon. Make us proud. Maybe work on making it juicy. Everyone loves some good juice.
>>
>>149877542
whodev?
>>
>>149877503
>>
>>149877682
Nah, fuck this. I'm selling CS:GO skins and whatnot.
>>
>>149877535
Dough
Sauce
# of toppings
Toppings
Crust
Drizzle

Create variables for each and make it fucking happen.
Then make a website called:
whatshouldigetonmypizza.com
>>
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>added new code and a cute message to missiles when they can't find a target at first but find it a couple seconds or less later
>instead of being deleted they have a chance to live and make the player proud
>now i feel bad when they die by blowing up an enemy
i fucked up, im feeling sympathy for digital computer videogame missiles
>>
>>149877646
That doesn't explain shit. How much funding do you think you need? I hope you aren't trying to make a triple-A game with no professional dev history and no personal investment, because the world doesn't work that way.
>>
>>149877717
FAK BRITBONG
>>
new thread

>>149878179
>>149878179
>>149878179
>>
>>149877882
>i fucked up, im feeling sympathy for digital computer videogame missiles
It happens all the time.
>>
>>149878149
nigger the whole world uses the term WC
>>
>>149878369
Brodolph Americans don't use the term WC and America is at least half of the world. AT LEAST. I bet Chinese people don't say water closet either and they are the remainder of the world.
>>
>>149877567
Yes I'm sure watching 4 hours worth of tutorials makes you as fresh as a daisy.

Don't be stupid anon, any creative hobby "tires" you, no matter how much fun you have in the process.
>>
>>149878515
厕所
>>
>>149878585
So what? It's still recreation. Tiring recreation.
>>
>>149878515
REKT
>>
>>149878893
>>149879147
I'm literally crying but America is still great and we don't use that language, at least in modern parlance since we have distanced ourselves from the Queen.
>>
Should I learn pixel art or 3D modeling? Can I brute force 3D by spending time if I'm not art-savvy? Already know how to program.
>>
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>>149879432
>>149879432
>America is still great
Not yet but soon.
>>
>>149879439
>Can I brute force 3D by spending time if I'm not art-savvy
lol no
heck, it's probably even more important to know drawing fundamentals in 3D modeling
>>
>making a game
>it's shit
>can't imagine anyone wanting to play it
>>
>>149880078
As long as you are making a game it's all good
>>
How do I go about finding a team? There are sites for this, but they are barren, there is a subreddit for this, but same thing.
>>
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How to become good at programming? Right now I'm working with C# / Unity and it feels complicated for someone as retarded as me.

Maybe there are some programming languages that even a braindead person can use?

When you decided to make your own game, did you have coding experience?
>>
>>149881793
Fuck off and go outside.

Sources: 7 years of programming mostly in C/C++.
>>
>>149881793
languages don't mean shit, the fundamentals is what you need, once you know those you can use most languages
on that note, maybe python is more your style
>>
>>149882825
>>149883694
Ok, I guess I just have to try harder and spend more time learning.
>>
>>149876182
bunny detective game
>>
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>>149881793
you're not retarded, you just don't know how to think

there is a way~
Thread posts: 779
Thread images: 144


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