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/agdg/ - Amateur Game Dev General

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Thread replies: 785
Thread images: 180

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Re-Factor Your Code Edition.

> Current Game Jam (Space)
https://itch.io/jam/agdg-space-jam

> Next Demo Day (X)
https://itch.io/jam/agdg-demo-day-10

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/X6fLvtzA (embed)

> Previous Jams
http://pastebin.com/hVhvNWLw (embed)

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
soundcloud.com/groups/agdg-audiofriends
>>
>>149032184

context on op image please
>>
Does anyone have any examples quick and juicy transitions? Either to cutscenes or different levels
>>
why no recap picture as the OP?
>>
>>149032387

From 2 threads ago >>148962271
>>
>>149032472
I know. I've just been gutting him for (You)s. Got quite a haul tonight.
>>
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>>149032184
>the branch predictor's face when
>>
>>149032184
Nth for Amateur Bullying and Shitposting General
>>
>>149032184
reminds me of some of the code I see at work
>>
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>>149032184
>System Shock Kickstarter makes over $1 million.
>System Shock is a complete remake of the genre defining classic from 1994, rebuilt from the ground up with the Unity Engine.
>Unity
Reminder that using Unity is fine
>>
>had to drop my project for a few months due to life shit
>finally have time and energy enough to work on it again
>remember how awful coming back to an old project was from the last few times I've done it
>dreading having no clue how the fuck my code works

>open up the project
>everything is either clearly written or well commented
>the few bits of spaghetti have notes on how to fix them
>some of the code is even better than I remembered
>great, long-term to-do list
>pick right back up where I was

Holy shit this is the best feel. Guys, I think I'm actually getting better at this.

I was so worried, but this is amazing.
>>
Waiting for furry dog girls to be posted.
>>
>>149032938
Nice blog
>>
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joint constraints
>>
>>149033234
hot dick
>>
>>149032584
>gamedevs
>giving a fuck about machine level execution
>>
>it's a googum redefining every word in the dictionary rerun episode
oh boy
>>
>>149033023
Thanks. You can read more about it on my tumblr: ____go fuck yourself____

It hasn't changed a bit around here. I'm not sure whether that's good or terrible.
>>
>>149033393
"Successful"
"Paid"
>>
>>149033283
yes
>>
>>149032898
SHOULDA USED GAME MAKER KIDDO
>>
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Nth for dev and anime can't be separated
>>
>>149032938
What are you working on?
I hope your life shit wasn't too bad, and you have a new batch of enthusiasm to get your game made.
Question is, is it 2D or 3D?
If it's 2D you should give up forever
>>
>>149033512
My good gentlesir, you must be looking for an echo chamber hugbox

Reddit is that way >>>/reddit/
>>
>>149032938
Congrats, anon! Shit like that is really motivating.
>>
>>149033879
fag
>>
>>149033953
How'd you know, he is the Anubis dev after all
>>
how many is too many if elif statements?
>>
Look above. See the post frequency when there is dev questions
>>149034187
See the post frequency when there is drama.
>>149034019
>>149033805
>>149033953
>>149033879
>>149033859
>>
>>149034382
It's way past the yanks' bed time famalam
>>
>open microsoft visual studio community
>download e-book head first
>hello world
What now?
>>
>>149034423
Who cares? The devs here are NEETs
>>
>>149034187
There's nothing wrong with a lot, really.

There's a point where you'd be better off finding some sort of way to divide them up in a more meaningful/readable manner.

Too many could also be a red flag that you're approaching a problem the wrong way, though.
>>
>>149034518
Now draw the rest of the owl, I mean, just make the game.
>>
>>149034619
thanks for the advice. I'm working on keyboard controls and I just noticed how long the list is getting.
>>
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Anyone know a good Webm->gif converter?
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>>149034518
Keep going.
>>
>>149034708
i use xmedia recode
>>
>>149034696
A switch statement may be faster.

http://stackoverflow.com/questions/767821/is-else-if-faster-than-switch-case
>>
>>149034797
I'm coding in python. Would a dictionary work just as well?
>>
>>149034708
You got more of that pixel art?
>>
>a guy who used to call Putin a blondie dwarf in the 90s got blown up in the car just now
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>149034797
but what is polymorphism
>>
>>149034925
I don't use Python, but if dictionary means the same thing as in C#, it seems you're talking about an unrelated data structure.
>>
Can someone post visible progress

Please
>>
>>149034925
yeah dictionary is the correct solution since youre just mapping a->b
>>
>>149035049
There's no switch statement in Python (because its considered "harmful"), so dictionaries are often used in place.
>>
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>>149035221
>>149034696
Everyone stop what you're doing and post your keyboard movement code.

I want to have some laughs.
>>
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>>149035221
Observe.

1/2
>>
>>149035221
Too much shitposters itt, so people will ignore it exactly like they did when I posted on the previous thread.
Take the chance to dev without distractions and post progress when they went to sleep.
>>
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>>149035221
2/2
(Game isn't about planes, I just built something in the builder for giggles.)
>>
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>>149035425
Its not so bad yet
>>
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>>149035425
[worried laughter]
>>
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>>149035693
Well, that's not entirely correct.
This is, technically speaking, what the movement code is referring to.
>>
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>>149035425
it's not brilliant
>>
>>149035589
You better have an optional skin/DLC that adds anime girl decals.
It's what all the cool games do
>>
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>>149035425
And people say unity is a bad engine, look how clean that is.
>>
>>149035032
An OOP meme trap to lure in unsuspecting newbies until all they can do is hang around OOP discussion forums arguing about what would be the most OOP thing to do in any given situation and never actually do any real programming.

Beware the OOP. Small doses are incredibly useful and healthy, and have made programming today so much easier than it used to be. But once you start going down the rabbit hole, you'll never stop...
>>
Anyone here have experience in both Monogame and Love2D that can make a comparison between the two?

I get that they are both frameworks but I can't really tell what either actually does.
>>
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>>149035828
We do plan to allow players to just paste whatever nonsense they want to the panels, no reason to really not to.
>>
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>>149035425
ebin :DDD
>>
>>149035917
I did forget to normalize though.
>>
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>>149035826
>thrusters
Oh thank fuck. Please tell me the thrust is physically simulated. Please tell me I'm not alone.
>>
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>>149035425
>>
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>>149035425
>>
>Start up gamemaker
>google some tutorials to get started because I forgot everything
>everything is a 15 minute video with some sperg talking really slow

God damn I just need a refresher is there any good written up tutorials anymore?
>>
>>149035425
>that indentation style
what the FUCK
>>
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>>149036036
Sure is, mate.
>>
I WANT ALL CODE MONKEYS TO STOP POSTING CODE
>>
>>149035693
use modulo for override
>>
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>>149036203
My god, this pleases me. Post gameplay?

>>149036231
k.
>>
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I have no idea what to add to make my game unique; or is it good enough as it is to start shilling fulltime?
>>
>>149036287
your particles are awful
hideous
work on those
>>
what does this mean? 1 << 3 | 1 << 2 ?
>>
>>149036287
Looks alright, anon. You could try adding armor angling mechanics like in World of tanks, haven't seen a 2d game try that. Higher calibre, faster round = more penetration. Higher angle = more force directed away and more armor to penetrate.

Good simple stuff.
>>
>>149036143
>open in mpv
>play at 2x speed
>>
>>149036231
>game development thread
>upset about programming
Spot the nodev
>>
>>149036287
Bad particles, ship looks like something from a kids show. Needs more lighting fx
>>
>>149034797
Any low level language with a decent compiler should convert either cascading elseifs or a switch into a jump tree. Stop optimizing for performance and optimize for maintainability, until profiling highlights actual performance concerns.
>>
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>>149036285
This itch cover gif is my spirit animal.
>>
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>>149036382
I think you were memeing me, but this is actually working quite well. I totally forgot youtube had that speed function. Thanks.
>>
>>149035937
I have never used both, but here's how I see it.

Monogame is a library for C#, which helps you make games. Much like XNA.
Löve is an actual program, written in C++ with the SDL multimedia library, the Lua library and the Box2D included. This software thus can read Lua scripts. You can check how to name your scripts and functions (like love.run(), love.draw(), love.load() or whatever) on the wiki, to make it readable by Löve. Many engines can read Lua scripts, because after a while it's a pain in the ass to compile after each tiny bit of change, so they rather have some logic written is scripts. Like Cry engine does this, WoW, etc. Löve is basically just this, so if you know C++ and Lua, you can basically can build it by yourself.
>>
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>>149036483
Looks pretty damn sweet. What sort of nonsense are you doing to make break-off work properly? I'm just holding everything together with rigidbodies and some simple math.
>>
>>149036365
look up bitwise operations
>>
>>149036576
No memeing, I always do it for tutorials, especially the really slow ones
>>
>>149035425
Why are your cascading else ifs drifting inwards? Is your IDE doing that? Try putting "else if" on a single line.

Systems Hungarian is the worst Hungarian. Do you really need to be reminded between integers and strings? If you're going to Hungarian, use Apps Hungarian. https://en.wikipedia.org/wiki/Hungarian_notation#Systems_vs._Apps_Hungarian
>>
>>149036736
>Is your IDE doing that?
Nope, you can else if in GM like >>149036047 did
>>
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>>149036350
>>149036406
I'm not good at drawing, so the ships will have to stay for now, but what's wrong with the particles? Maybe the fire particles could be better, but are the flak explosions bad too?
>>149036367
That could be good; it would add more depth to the game.
>>
>>149036448
Sure, but he was asking about the extremes, and I linked to a source where people probably knew what they were talking about!
>>
>>149036878
Don't listen to the silly anons that think games need to be pretty before its main mechanics are done. I think, actually, having a choice of guns and calibres with different gun handling and effects is a great idea. Just that alone might be enough. More in depth; having the ability to trade mobility with armor to be able to bounce more kinds of weapon's fire.
>>
>>149036878
For one you're using the same sprite for every particle. Your explosions have no flash, your fire doesn't behave like real fire, you have no sparks or impact effects. Those bullets flying past look terrible, its just a yellow line, similarly your smoke is meh it's just an expanding circle sprite. Your player death explosion is terrible it's circles shrinking.

You should start using multiple particle types per effect, an explosion for example should have a flash, fire, smoke and sparks all as seperate systems that come together to look good.
>>
I can't seem to be bothered to start working on my project ideas. Just keep playing games and watching shit.
>>
>>149037226
Put down the computer and get out a pen and some paper. Draw your shit, every little thing, down to the menus.
>>
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I need to replace the club with something more visually interesting
>>
>>149037268
Not him, but I always found this to be more dreaming than planning. Never helped me. I'd like to learn to "design" before coding, but just sketching shit doesn't work for me.
>>
>>149037339
A fish.
>>
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>>149037023
Having customizable weapons might be a bit much, but having different projectiles work differently would be good.
>>149037062
Wouldn't having all of these different particles use a lot of cpu time? The game uses a lot of cpu as it is; I'm not sure if adding more effects would be worth it.
>>
>>149037386
trouted x------D

I was thinking a bigger block of granite
>>
>>149037452
Another enemy that he picked up. Bonus points if its a weaker fodder enemy.
>>
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>>149037339
>>
>>149037414
what engine are you using.

changing sprites costs nothing and makes your particles look significantly better, and if you have too many particles you can replace clusters with animated spritesheets instead of a shitload of individual particles.

If you think your current particles are marketable you're very very mistaken, and if you can't at least see the flaws in your own work then I really can't help you that much.
>>
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>>149037525
actually that's great but not for this guy
>>
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>>149035425
>>
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>>149036628
It's a 2D "voxel" grid system. There's lots of overlap between the grids and the textures I put on them, e.g. I use an Alpha8 to store the HP values of every "voxel". It's possible for me to set HP and color textures to the same scale so that you can't tell there's any underlying grid at all, but this is extremely laggy so I do a 2:1 ratio instead.

As for the moment of break-off itself, floodfill to detect the break followed by object cloning and lots of texture manipulation.
>>
>>149037226
I'm in a situation where I would like to do the opposite. I'm balls deep into devving, and can't put it down, can not think or care about anything else. It feels like some sort of addiction, it drains me completely both emotionally and physically. However I would like to play some games because I need some design ideas for levels. I would also like to have some sleep, or maybe watch some series, play some games for fun or read a book. But I have this attitude and mindset, that if I'm not working on it, I'm just wasting precious time.
>>
>>149037798
Was worried I wouldn't see anyone who knew how to use switches properly. I'm disgusted by some of your naming conventions though. TobjEvent tobjEvent is cringe. So is get_inputReader (underscores or camel? pick one) and coordinates = "ij".
>>
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WHY IS ASSET CREATION SUCH A PAIN IN THE ASS? I just wanna get to the in-engine stuff but I'm stuck modeling fucking walls and floors and doors for 10x longer than I want to. Not to mention then I have to texture the shit.

Anyone got a quick workflow for modeling tileable assets for UE4 in 3ds Max? I know there's really no shortcut, but for environmental/level design I'm curious if there's one modeling technique that beats out others time-wise. Splines?
>>
>>149037957
>2D "voxel"
Flat voxels are called pixels, or texels depending on if you're a pedantic shit or not.
>>
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>>149035425
>>
>>149037957
So you trigger a flood fill every time a voxel dies and un-touched voxels split off?

Interesting. How many asteroids can you handle at a time?
>>
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It looks amazingly seemless, good work anon. Shame I can't do anything like that in 3d without massive lag on all levels. I imagine the heat effect is done somewhat similarly?
>>
>>149038198
Meant for
>>149037957


I failed.
>>
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I gave up my dreams long ago. What the heck keeps you guys going?
>>
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>>149038393
mai waifu
>>
>>149038482
bitch's a gold digger, anon
>>
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Bad Artist here, taking a short break from actual game deving to try out some more art.

How do you like my thingy?
>>
>>149038393
Knowing that a couple of guys here liked my shity game and are interested on seeing what I'll add for the next demo.
>>
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>>149038393
Cave Story
If Pixel can make something that good, then someday I can too.
>>
>>149038091
It's not correct but some people use "voxel" to describe the grid systems of games like Minecraft and Space Engineers, i.e. destructible grid points with properties. Maybe a better word would be "cell" as in "cellular automaton"?

>>149038136
>So you trigger a flood fill every time a voxel dies
I trigger it as a co-routine and only process a certain number of of voxels each frame for each object. It doesn't trigger again until another grid modification, or the grid was modified while the routine was running (the fact that I can't remember how the hell this doesn't break causally means it's probably time for a commenting spree). The end result is that larger objects can take ~1 sec to properly break, but I'm betting on the player not noticing this.

Haven't run many serious benchmarks yet because I don't want to shatter my dreams, but the biggest bottleneck right now seems to be how many damage events it can handle per time interval.

>>149038198
>Heat effect
It's another texture that records modifications to the HP texture. Feels kind of overkill but it just werks.
>>
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>>149038393
Slow, slow progress. The trick is to not make a shitty 2d game. Only really fucking interesting concepts will ever be noticed.
>>
>>149038763
>coroutines
you smart motherfucker
>>
>>149038586
and i am a gold mine. We are a match made in heaven.
>>
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Working on character portraits for Clarent, larger pixel art is hard as fuck man, especially eyes. FE 6-8 sprites really helped.

Do these look alright? I think I might try a girl npc or two next.
>>
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>>149038763
>but the biggest bottleneck right now seems to be how many damage events it can handle per time interval.

>It's another texture that records modifications to the HP texture. Feels kind of overkill but it just werks.


Found your bottleneck, anon. Does your project have a name and a website yet? Youtube channel?
>>
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>>149035693

>Input code in AIController.cs
>>
>>149039148
your shapes are great but the colors are a bit too similar to eachother so they're blending too much.

Nice hair.
>>
>>149039148
Add some shading in the mouth of what I assume to be the old guy's pipe. Right now it just looks like a ball of wood on a stick.
>>
>>149039191
The AI uses the same control method as the player, anon. What's your solution that doesn't involve this?
>>
>>149036047

Nice unreadable style.
>>
>>149038634
the lower(?) part of the phone? looks really weird, it's too big
>>
>>149039148
i think i might make necks of these two as soon as im done with my work
>>
>>149038634
Looks like a laptop.
>>
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Working on VR AI is tough stuff. Hoping to make each enemy do something different. will probably be swinging my arms/sword at them all morning to test.
>>
>>149039316

if both shares code, just separate it to a new class/script component.
>>
>>149039564
If something feels boring and tiring to test, it aint a fun game anon.

>>149039596
Most of that code is a decision tree with a 'translator' into code that the thruster code can process, which is what actually moves the ships around, because everything is physically simulated.
>>
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Remember dev to stay hidrated and some snack before you go fully working mode
>>
>>149039670
I have a timer to remind me to snack and refill but I always forget to turn it on.
>>
>>149039653
>If something feels boring and tiring to test, it aint a fun game anon.
wow way baseless
>>
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i seriously have no idea how i managed to get my AI working
>>
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>>149039765
Litteral spaghetti, by the looks of it.
>>
>>149039181
>Found your bottleneck, anon.
I don't know, it used to be a lot worse. Now I have a rect system that tells the object roughly where there are still 'hot' pixels so it can fade them. The profiler seems to think it's the collider regeneration, which does occur on a damage event.

>Does your project have a name and a website yet?
https://starstruck.itch.io/muteki

>Youtube channel?
None yet. Progress feels too slow to do any videos-- don't know what I'd talk about. My job is taking up most of my time right now, and on weekends I just feel like lying around and being a worthless shit.
>>
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>>149039564
Webm version.

>>149039653
Nah just making a sword fighting game in VR is more tiring than playing one alone. You have to constantly test the game, swing your arm against your code and enemies, and further even more testing to make sure its good.

Its fun but tiring, very different than just playing the game casually when your just a vive/VR gamer logging on for 30 minutes to an hour.
>>
>>149035926
>Beware the OOP. Small doses are incredibly useful and healthy,
I'd go further and say OOP syntax is lovely but OOP principles are almost always garbage. It's a nice ideal that doesn't solve any real-world problems.

I know that new languages are frowned upon, but I love Rust's approach to traits over C++ templates/concepts (as if concepts will ever happen). You get rid of headers and get modules (also taking a decade in C++) for free!
>>
>>149039913
the wasp just wants to play volleyball...
>>
>>149040364
Welcome to early projectile AI.
>>
>>149039840
>WYRDYSM
Oooh shit
Now you've done it. Now you've got me hyped. Anyone who played any of those games instantly has my attention. How much inspiration are you drawing from Battleships Forever?
>>
>>149039913
Don't get sued by NoA, your Bee With A Big Dick looks awfully familiar and we all know you don't have to do it intentionally to get their lawyers smelling blood.
>>
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>>149040364
youre only supposed to use one ball in volley
>>
>>149039148
Love the guy at the left, and Clarent's clothes, but his face looks too out of place for me. Guess I was expecting something closer to Kojima for a game that is so close to SoTN.
As other guy said before, you ned to have darker shadows so there is more contrast there.
>>
>>149039332
It works for me, maybe is because I remember where I wrote everything, but I find it more readable that way.
>>
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im new to unity

how do i add a script as a lighting/shading engine
>>
>>149038393
My dreams aren't anything spectacular to begin with. If I can just make my game and maybe someday have a page about it on Hardcore Gaming 101 then I'll be happy.
>>
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>>149040787
Add object in hierarchy > lighting > something something > You're fucked.
>>
>>149040787
>how do i add a script as a lighting/shading engine
https://www.google.com.au/search?q=how+do+i+add+a+script+as+a+lighting%2Fshading+engine&oq=how+do+i+add+a+script+as+a+lighting%2Fshading+engine&aqs=chrome..69i57&sourceid=chrome&ie=UTF-8#q=unity+how+do+i+add+a+script+as+a+lighting%2Fshading+engine
>>
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>>149038393
memes
>>
>>149040874
Not kidding, I would actually back a game if it had animation like this, consistently, through the whole game.
>>
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when you have something like this

n *= 0.5;

and your framerate is dynamic

do you just fucking kill yourself? multiplying by dt won't work, you have to integrate or some shit
>>
>>149040991
what are you trying to do
>>
>>149040991
>you have to integrate or some shit
Yes. One time. On paper. Is that too difficult?
>>
>pokemon go was made in unity
so that is why it runs like shit even on flagship phones, makes perfect sense now
>>
>>149041031
I can solve it a different way, but for the sake of the question let's say it's friction

>>149041070
it's been a long time...
>>
>>149041115
Oh. So that's why there's no fucking gameplay.
>>
>>149041163
>>149041115
so that's why you dont have a game
>>
>>149041115
I like the fact that young kids who don't know how to manually close apps are completely fucked because of how often it either softlocks catching a pokeman or communication hangs.
>>
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>>149041221
It was a joke, anon, I'm making my game in unity. I still don't like pokemon go and its retarded design.
>>
>>149041115
This is hilarious. I dev in unity and a game like poke go is so simplistic that without the net code you could make it in a week by yourself and it would run perfectly smooth, and the netcode wouldn't be too hard to add since there is no live game play or movement, it would be all incredibly easy usage of ibuilt functions
the company who made that game is a joke, i can't believe that people who used to work for google are such poor programmers, i thought google only hired geniuses
>>
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Going to review the two spacejam games. brb.
>>
>>149041321
>google
Sempai, do you know what the fuck you're talking about?

https://en.wikipedia.org/wiki/Pok%C3%A9mon_Go
>>
>>149041394
pokemon go was made by niantic which was a company owned by google you retard
>>
>>149041276
PID thrusters? Your game makes me harder than any space game I've tried lately. What's it called?

I'm a lazy procrastinator and I refuse to use a standard engine, but I'll someday be joining the 6dof space race. Good luck.
>>
>>149041327

First game is 200 mb oh boy

other one is 20.
>>
>>149041394
>The company was formed in 2010 by Keyhole, Inc. founder John Hanke as Niantic Labs, an internal startup at Google, before it was spun out of Google as an independent entity

Nevermind, it appears you do.

>>149041434

Yep.
>>
>>149040839
>ship looks like benis

when is your greenlight
>>
>>149041394
Do you read what you link?
>The company was formed in 2010 by Keyhole, Inc. founder John Hanke as Niantic Labs, an internal startup at Google,[1] before it was spun out of Google as an independent entity in October 2015.[2][3][4]
>>
>>149041276
>poke go is so simplistic that without the net code
>without the net code
that's where like 75% of the effort would be put given the type of game it is.
>>
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>have gamemaker on steam all this time from that humble bundle
>pretty much been idling in it all the time since I started actually using it
>in offline mode so people don't bug me with games
>get the message HOWS THAT GAME GOING FAG from one of my friends when I'm offline
>Realize it shows the hours and dates I last spent in GM on my profile also ACHIEVEMENTS
>114 hrs on record last played Jul 20
>mortified shut down GM and steam and set my profile to private called the cops and told my mom

I feel so embarrassed I want to hang myself.
>>
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>>149041437
>>149041493
https://remproject.wordpress.com/

REM

Its a fun little game that only deals in physics. Multiplayer soon. Greenlight never. Only /egg/ soft release until its polished.
>>
>>149041513
this must be why your games are all shit, you don't apparently know anything about game development, because a game like pokemon go requires incredibly simple netcode, specially in unity
>>
>>149041591
Its worth looking into why the devs were so fucking incompetent. They've apparently already made a AR walkabout game before, so I don't understand how they fucked it so bad. Even adding in PvP would have been enough to save it.
>>
I would like to have shift as my run key, but I always get this sticky key warning from Windows. Is there a way to avoid it other than not having shift as the run key? I'm using SDL, by the way.
>>
>>149041517
That shouldn't make you feel that embarrassed, you're particularly weird.
>>
>>149041591
>simple
>interfacing with and maintaining concurrency across multiple backend services
right...
>>
>>149041651
some companies are a simple paradox, they make decisions so bad they should be bankrupt but people keep giving them money for their shit creations, yet some ingenious start ups with great decisions and works go bankrupt unnoticed
this is sadly the world we live in
>>
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>>149040839
im trying to add the script as a component to a directional light but i keep getting this error. ive looked at like 6 different guides now and im not sure why they all skip over this step
>>
>>149041517
>having a hobby
>said hobby, like everything in life, requires time
I don't see the problem here.
>>
>>149041554

summer newfag here. What is /egg/?
>>
>tfw need to make a map to navigate between encounters but don't want to make a lot of artwork for said map
FTL's devs are fucking brilliant. Wish I could steal their style. Sadly it doesn't really fit a game taking place in a dream.
>>
>>149041748
Also
>while on a fucking mobile connection, which is spotty at absolute best in 90% of cases

The problem isn't the backend, they did okay, its the front end design that a fucking child could have thought up a better gameplay loop for. Nintendo have been doing the same thing for decades, surely they could have at least played a pokemon game once during development.
>>
>>149041591
I, too, assume what I don't understand is easy.
>>
daily reminder not to respond to bitter nodevs
>gogum
>overweight 31yo wizard
>no job, lives with his family
>begged to playtest his rock paper scissor game which is now completely dead
>bigger steam failure than pixelshit java game
>>
>>149041674
If it bothers the user they'll disable it. I'm pretty sure most people already have that useless shortcut disabled at this point. But you should have control rebinding anyhow.
>>
>>149041517

>terrible writing

downvoted
>>
>>149041843
Many people do, that is why i have to explain this stuff to people like you here over and over and over again.
>>
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>>149041327
>first lvl ez
>2nd lvl ten billion enemies
FUK U ROCKETDEV
U
K

U

NEXT GAME
>>
>>149041748
Bruh, do you know nothing about this shit? You hire a goddamn systems engineer to do that shit (which is NOT that difficult to do), the game code works with a fucking static IP and simple reconnect logic.
>>
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>>149041891
>i have to
No, anon, you want to.
>>
Reposting because I'm worried for this guy's mental health. If you're still here...
>>149014905
>Sometimes I feel that I'm not really myself, but me inside a vessel, that is being controlled not only by me, but with something from outside, and it's getting more and more control everyday.

I'm not a doctor, but it sounds like you're dissociating.
https://en.wikipedia.org/wiki/Depersonalization_disorder

>>149041789
If your game takes place in a dream, why can't you use a bunch of simple, abstract graphics?
>>
>>149041876
He is so desperate that he even posts steam keys to his games here and masks them as another agdg games so unsuspecting victims from here use the key and end up with a googum shit landing in their steam library forever
>>
>>149041517
I have 200 hours in a clicker. Fuck off. Building skills takes time, and your friend sounds like a degenerate shitbag.
>>
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>>149040487
Not a huge amount if I'll be honest. For the game flow I'm going for "Captain Forever meets FTL". The basic idea is to hop through a series of star systems following a linear storyline, each time blowing up or paying off whichever ship you need to in order to get your next warpgate jump doohickey. In addition to grabbing debris from enemies, you'll be able to dock with stations and negotiate with vendors for loose scrap.

My debris welding system is a bit heavy-handed, it basically nearest-neighbour pastes all the voxels from the debris onto your grid. It does eliminate lag from having a shitload of vestigial objects and unintuitive breakage behaviours from just using FixedJoints.
>>
>>149041958
Daily reminder that you can delete games from your library.

http://www.pcworld.com/article/3012199/software-games/steam-makes-it-easier-to-permanently-remove-games-from-your-account-heres-how.html
>>
>>149041958
That was funny as shit
>>
>>149041834
from what i understand it's still BETAtm so i suppose they intend to add junk later. they dont have basic stuff that pokemon had that originally made it a craze back in the day like p2p trading and battling.... not sure if they'll even be able to do battling reliably given you cant just have 2 devices connect, the gym system seems like their replacement for that and it's a pretty neat concept.
>>
>>149041958
i literally raped you with a free game
>>
>>149042143
How does it feel when your free games are that unwanted?
>>
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>>149042003
>unintuitive breakage behaviours from just using FixedJoints.

They're not that bad, really. But I do like your dynamic-ish welding system. Really nice.

>>149042070
>using the excuse that its still in development for poor design
>charging money for anything

And there goes that argument.

I'm sure its possible to have a battle, perhaps not over the cell network, but something over WiFi should definitely be a thing. If hearthstone can do it, pokemon go should be able to at the very least copy it.
>>
>>149041947
>If your game takes place in a dream, why can't you use a bunch of simple, abstract graphics?
I can't think of a good-looking solution quite as lazy as putting white dots on static pictures of nebulas. Closest I've come to that is pillars rising from the darkness with bridges betweem them but that still means I need a variety of pillars.
>>
>>149042192
There is no such thing as bad publicity.
People can only hate your game if they know your game.
Marketing successful. Mission accomplished.
>>
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>>149041898

>10000 years later

wow fuk u tier1dev too. at least rocket xeno was fun.

this better get fun.

gonna part 2 this.
>>
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>>149042269
Just use rectangle block things with caps on them

>>149042282
Pic related
>>
>>149042282
>There is no such thing as bad publicity.
Hahahaha, you're one of those.
>>
>>149042003
Is this unity or gaymaker?
>>
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>>149042312
>fuk u tier1dev too
t-thanks ;_;
>>
>>149042421
I like your fuchueg spess battle, anon. How many ships can you spam down before it loses fps?
>>
>>149042205
>poor design
what poor design? no ones even put forth an argument for that.
i mean if you mean the overall design of ~catch pokemon in the real world~ then idk.... it what promised, what they delivered and what people seem to have wanted. i dont give a shit about pokemon either way so it doesnt bother me but im not sure what more you were expecting. starting with those superbowl announcement ads all they ever showed was catching pokemon in the real world.
>>
>>149042205
Thanks. It would mostly be unintutitive to develop, to be honest.

>Debris that's connected to another piece of debris breaks in half
>Which (if any) of the fragments stays connected?
>If they do, which object(s) in the whole jointed "family" do they connect to?
>fuckfuckfuckfuck
>>
>>149042326
>Just use rectangle block things with caps on them
I'll have to give them different kinds of caps. That's doable but not ideal.
>>
>>149042476
My gf went full sperg over it, so I gave it a go. The whole point of pokymans is to catch little animals and fight other little animals that other trainers have caught. You can't even do that in PoGo, you just grind pokymans to get stronger pokymans until you have the strongest, with no battles anywhere but gyms, and that is done through the powerlevel, rather than anything fun.

-2/10
>>
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>>149042469
So far I've tested the game with 30 bots on each team, but I have the slider set to go up to 100.
>>
are there really only two games in the space jam

what the hell happened?
>>
>>149042483
I mean specifically for a 3d game, where the joints merely connect bits together. Bits breaking apart is just the welds coming apart. Technically speaking, the ships are merely swarms of parts flying in formation.

I suppose that wouldn't work very well with voxels. Werks gud for me because I'm using pre-made modules and stretching meshes for the struts and armor panels.

>>149042548
3 different pillars, 6 different caps. Randomize them, bam there you go.

>>149042586
You got a successor to gratuitous space battles on your hand, but with gameplay. Just crank that shit.
>>
>>149042576
>he's grinding real life pokemon the same as he grinded gameboy pokemon
yeah that sounds like a -2/10 to me.
you're still gonna fill the pokedex and try to conquer every gym on earth right? i mean you need to 100%
>>
>>149042732
mate there are literally 11 days left for submissions
>>
>>149042476
Pokestops are arbitrary as fuck and very regional. Urbanites have a massive advantage, many can sit in their fucking homes all day long. I tried leaving my phone on at home. Nothing. I tried walking around the neighborhood. 2-3 encounters an hour. Urbanites sit between three stops that some other pay2win fucks lured and get 2 encounters a minute. Also heard someone say they have a 5-minute loop through 10 stops. My parks are fucking empty. My stops are only at churches of which there are far too many, but still nothing like the pictures I've seen.
>>
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>>149042312
>dock ship after one million years of travel
>slowly start gaining fuel
>another 10000 years later
>PRESS J TO LIGHTSPEED ENTER 1.6
>Press J
>1.6
>ship instantly explodes
>OK THEN
>try sandbox level
>pick fighter
>aww ye dis gona be gud
>fly around
>there is nothing to kill

WHAT AM I FIGHTING FOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOR
>>
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>>149042763
Thanks!
But it's not like gratuitous space battles because you control a single ship instead of telling ships where to go followed by waiting.
>>
>>149042801

>reviewing games before space jam ends

what are you doing m8?
>>
>unity's scripts are recompiled if you make changes during play

holy shit this changes everything
>>
>>149042793
yeah ive heard about that. that does sound somewhat antithetical to the concept of exploring to find pokemon. they should probably split off the pokemon generation to NOT be near the landmarks.
>>
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>>149042801
>Probably FTLed into the space station
>Didn't add bots to the sandbox level
There's a slider to add bots to the teams. You're almost like pic related.
>>
Whatever happened to the kobold dev?
>>
>>149043157
There are three kobold devs. Name one.
>>
>>149042832
I meant scale, anon. That's why anyone played GSB. Crank the scale, make it complex, allow customizing, print money.

>>149042865
All changed things are reverted. Makes tuning balace of weapons frustrating.
>>
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>>149041898
>>
>>149043217
>All changed things are reverted.
I'm using shitty Gamemaker and I've been jealous of Unity forever because of the ability to make changes on the fly and for some reason this is just hilarious to me.
>>
>>149043236

second level assumes you grabbed powerups and have t5 maxed missiles so if you don't you get squashed.

first boss spawns 5 level ups while exploding.
>>
I can't wait to play all these spacejam games
>>
>>149043186
thats too many kobolds
>>
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>>149035425
All my games are messes.

>>149038097
>Grandma Engine
My fellow comrade.
>>
>>149043217
>All changed things are reverted

it doesn't literally undo your code you dumdum
>>
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Google for a shortcut key in blender

>top result 5 minute video explaining 1 shortcut key
>dude doesn't even mention the key until the second minute of the video
>>
>>149043680
https://wiki.blender.org/index.php/Doc:2.4/Reference/Hotkeys/All
>>
>>149043840

Thanks anon
>>
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>>149043680

blender lists and lets you change all the shortcut keys in user preferences -> input.
>>
>>149036483
Looks like wayward terran frontier
>>
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progress: events check the resources and show you which options are available
>>
>>149044059
Your game looks nice
>>
>>149043680
>he doesn't have cheat sheet for hotkey
I bet you google how to beavel too,dumb frogposter.
>>
>>149044059
How can you produce this much art? Simply amazing. Good writing there, by the way.
>>
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>>149044180

;__;
>>
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>>149035425
how hard can it be?
>>
i NEED the gif of googums guy driving a car in pink and blue colors
>>
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>>149044179
cheers, I will the event system like this for now and return to the basebuilding portion of the game
>>149044216
>How can you produce this much art? Simply amazing.
If you settle for the lazy style you literally shit out images. Having color palettes of everything (actually only soldiers, sky, sand) helps a lot too.
>Good writing there, by the way.
Thank you. English is actually my third language and I feel I'm making stupid mistakes every sentence
>>
I know this question gets asked like almost every two days, but is there any good articles about level design? I can always idea guy the shit out of an already existing setup, but can not see my own level unfolding before my eyes.
>>
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>>149035425
>>
what the fuck tier1? this is not a sapce jam game you have been working on that game for years, thats cheating
>>
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>>149044534

what aspect of level design do you need to more about
>>
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>>149044621
>>
>>149044293
Funny, you almost have the same code as mine.
>>
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>>149044336
this?
>>
>>149044640
2D platformer. Like how do you know where to put a gap in the ground? How do you know it's fun/challenging to jump over it? How long a level should be?

Or think about it like this: why was a certain level in any Mario/Castlevania/anything really designed the way it is?
>>
>>149044789
well its not the one i meant but its VERY close enough

thank yoUY Gogogem!
>>
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>>149044553

>javascript
>>
>>149044789
Yo gogem i'm still waiting for you to suggest the next anime to watch after ping-pong and haikyuu.
>>
>>149044841
this?
>>
>>149044904
>>149044789

>vectorixels
>>
>>149044951
>nodev
>>
>>149044789
why is his shirt shiny? why is his nose a pedal? why is his ear a bent sausage? what happened to his elbows? why is he part giraffe?
>>
>>149044904
oh MAN gogogumm youRE THE MAN!
KEEP IT UP!
>>
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>>149044890
if you like sports i would say One Outs, Big Windup, Kuroko no Baskets

>>149044951
vexels
>>
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! MISSING !

HAVE YOU SEEN THIS DEV?
>>
>>149044951
>"WAAAAAAH I'M GOING TO ARBITRARILY DECIDE THAT THIS PARTICULAR ARTSTYLE IS BAD"
>>
>>149045146
>he didn't suggest AOTY, that fart anime
>>
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>>149044976
>>149045260
>>
>>149045312
the joke
(You)r head
>>
>>149045260
your art being terrible isn't arbitrary at all googs, it's just part of its natural charm
>>
>>149045178
BLAM
>>
>>149045178
no but i hope i see more of this dev
>>
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>>149045271
you dont need to suggest AOTY
AOTY suggests itself
>>
>>149045380
wow just wow
>>
post comfy loops

https://clyp.it/rptturfc
>>
>it's a "the tutorial just doesn't work" episode
>>
>>149045680
>https://clyp.it/rptturfc
can I steal it?
>>
>>149045680
stealing this
>>
>>149045680
#stealing
>>
>>149045340
>(You) are head
>>
>>149045838
>>149045753
>>149045927

https://drive.google.com/file/d/0B7BGmMKhWXxuSHRVWlBTdEdVTjg/view
here's and ogg so you guys can stealing it easier
>>
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>>149045976
thank you
>>
>>149045380
that choreography is not cute
>>
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Progress:
+ Added juicy animations to cards. (Card graphic is still placeholder)
>>
>>149037339
A hammer?

>>149044824
Other anon here, here's what I know about 2D platformer level design after a few years of SMW hacking. I'll write up some general advice for you in a moment.
>>
>>149045976
Absolute madman
>>
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Is stars on rocks ok?
>>
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>>149046162
absolutely not
>>
>>149046091
what are you trying to say about AOTY?
>>
>>149046162
Give the stars some glow or outline
Black on grey can be difficult
>>
>>149043538
>use Grandma Engine
>slowly add to it over time
>suddenly it's a giant knot of spaghetti code with shit that makes sense to me, but looks like complete shit every time i look at it
>you can actually see slight differences in the coding style as you go through it
IT JUST WORKS
>>
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Finally some progress again. I implemented dailog between player and NPCs. There are no nice transition effects (like dialog option fading when selected etc) yet, I will add them as the next thing.
I decided to place the dialog in the 3D space instead using the standard glue to the screen method because i like it much more like this, it feels move lively and allows the player to have multiple conversations with several npcs or just turn 360/2 degrees and walk away from any conversation
>>
>>149046162
did you steal your animal designs from zoo keeper? i like them
>>
>>149046116
It'll be appreciated.
>>
>>149046326
Oh god
>>
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>>149046336
Why you do dis?

>>149046281
Will do senpai.

>>149046336
What is zoo keeper? I'm more so going for a Nintendo/Wii/gamecube era look.
>>
>>149046291
>google grandma engine
>platformer engine for gamemaker
>engine for engine
>platformer

babbymode2
>>
>>149046326
I half expected you to implement the rape dialogue tree from loli sim
>>
>>149046674
Are you autistic?
>>
>>149046720
all engines operate within the real world's phyisics engine
>>
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>>149035425
>>
>>149046760
No but are you?
>>
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>>149046674
thief!
>>
The RimWorld dev jut did a Reddit AMA, and he had some very good /agdg/-esque things to say:

>I think a lot of devs imagine a long term vision and get overconfident in it. It's a big part of why so many games get delayed and scrapped - people getting overconfident in, and committed to, a vision that really has no grounding in reality.

>So I really deliberately try to plan only as much as necessary for the game and no more. That's about 1 or 2 months into the future
>>
>>149046895
I am ;_;
>>
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>>149039219
>>149039240
>>149040675
Thanks for the feedback! Tried to make some adjustments I think it's better(?) now.

Tomorrow I'll try to knock out another portrait or two and whip up some more monster sprites to show off.
>>
>>149045753
>>149045838
>>149045927

Are you guys making a lewd game or what?

This loop sounds like it's from a porn scene.
>>
>>149046925
>how did you evaluate those prototypes and decide that RW was the one to go with?

>It was really hard, actually.

>Because the games were really junky. All the art was just gray boxes and shapes. No sound. Bad interfaces. Terrible bugs. Poor balance. Very little content.
It's hard to look at something like that and know if it's fundamentally awesome or not - whether, if it were polished, it would be really fun.

>Basically I just played them. I tried to get a feel for whether the design had fundamental flaws (failure traps? repetitive? fiddly? unclear?) and whether they'd be fixable. I tried to imagine real games I liked, reduced to this crappy state, and compared them mentally. I also looked around for competition and at market conditions to try to get a sense for where the broad player base out there was hungry, and where they were already satiated.

>Once RimWorld (then called Eclipse Colony) started to come together a bit I got my friends to play it. I already felt like it was stronger than my other prototypes. The characters were still little yellow dots, and few game systems were in. But I had two of my friends over to play it and they just zoned into it for like 3 hours. They came in the evening and were still there at 1am. That's when I knew it was going to work.
>>
>>149046968
I'm gonna use it in my porn home video
>>
>>149046968
So I'm guessing you jerk off to soundless webms?
>>
>>149047002
>What was your biggest challenge on the development of Rimworld?

>Figuring out that I should be making a sci-fi colony sim.

>I really think that the fate of games is heavily multiplied by just how effective and how much people want their core mechanic. It just means that which basic notion of what game you make is incredibly important in its success - all the polish and marketing and art and design tuning can be wasted if it's done on a core concept that's over-used or just doesn't work that well.

>Before RimWorld was RimWorld, just after I left Irrational and started Ludeon, I knew I had to prototype some games to figure out what my game was going to be. I made a Smash TV-with-warlocks game, a zombie RPG roguelike, a mercenary management game, a mercenary tactics game, a starship building and management game, and then finally put the starship on the ground and that become RimWorld.

>You can actually play some of these, they're downloadable through the DRM-free download link for RimWorld purchasers.

>This period, from spring 2012 through February 2013, was probably the most challenging and enlightening designer experience I've had. I'd create whole new game concepts and throw them out in such a short time. And always, hanging over head, is the question: "If I polish this one more, will it get fun? Or should I toss it now and do something else? But would that be trashing a game that could've been great?"

>It's a real psychological struggle, since you're wrestling with your own loss aversion instincts all the time. And you have to make things and immediately throw them out, over and over. And nothing you make is satisfyingly well-designed or pretty. And, of course, I was just living off my savings. So the clock is always ticking. I didn't want to go back to work in a big studio.
>>
>>149047083

Literally no one replied. Stop posting.
>>
>>149046968
>This loop sounds like it's from a porn scene.
that's not what i had in mind when i made it but now that i take a step back and listen to it again i realize it really does sound like porn

i'm fine with this
>>
>>149046721
I wonder where that poor sod lolisim dev ended up
>>
>>149046879
try using modulos.
i.e. you have your directions east,north,west,south from 0 to 3. you will add your current direction by 1 if you turn left or by 3 to turn right and to always be inside your 4 directions you'll use modulo 4
>>
>>149047129
Why so salty, man? As long as one anon here find this useful, that's good enough for me.
>>
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>>149046896
You caught me.
>>
>>149047152

ikr, it sounded like it's from something similar to this https://www.youtube.com/watch?v=B-w6ND5PZxA

>>149047312

not salty at all. it's good, but sexy good.
>>
>>149047312
It has some good thoughts in it, but I think you should just provide a link for us to this QA. He basically talks about what Extra Credits calls "Fail faster".
>>
>>149046810
real world's physics engine is hacked together shit
https://www.technologyreview.com/s/601299/the-curious-link-between-the-fly-by-anomaly-and-the-impossible-emdrive-thruster/
>>
>>149047505
Wrong thread sry
>>
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I will use VR to make anime real.
>>
>>149047445
Last time I posted a Reddit link, I got blasted.
Hell, last time I mentioned Extra Credits, I got blasted.
So, eh. Can't satisfy everyone.
>>
>>149046162
Sure. But the stars should be white or light grey, not black.
Also I hope this indicates something special about the blocks in question.

>>149046291
This is our hell. This is what we have chosen. THIS... IS THE POWER OF GAME MAKER.
What's your game, by the way?
>>
>>149047585
where's that superhero game where you let your fists propel you at extreme speeds
>>
>>149047217

EAST, NORTH, WEST, and SOUTH are just variables holding 0, 90, 180, and 270. Hitting a turn key sets a direction goal, and you quickly turn to meet it.

My scr_move is checking for any tiles that effect movement, like Walls and Slopes.
>>
>>149047772
NO NOT you again anon...
>>
>>149047217
>>149047831

Also, a lot of the rest is still super spaghetti. I'm going to go through it all again sometime today or tomorrow.
>>
how the FUCK do you design levels? im doing a horror fps..

like.. what is a good level? do you just try to recreate a real place. i'm talking purely the architecture here.. my base instinct when looking at the screen is just to make corridors and square rooms but thats boring.. do you just have to vary the architecture by adding stairs, ladders, small/large rooms? do you have to plan your events and stuff then just design around it? do you have to constantly think what the player would be thinking, and use anticipation, goals and surprises? do you build your level architecture around a "story" for the player..

is there not some mental model, like building a maze, story, or theme park.. to start off with? such a complex topic, yet theres fuck all discussion on it. don't know where to start
>>
>>149047868
yes me

i want it
>>
>>149047868
Just make it a superhero game where you're saving cute anime girls
>>
>>149047961
yes to all of your questions.
>>
>>149047557
>Marc Millis, who for years directed the Breakthrough Propulsion Physics program at NASA’s Glenn Research Center, calls things like the EmDrive “idea zombies,” because they keep returning even when objective evaluations do not back up their claims.
Found a new meme term
>>
>>149046959
I find it really hard to see the guys eyes on the left
>>
>>149047961
there is no discussion for a simple reason. you are either born with the talent to design fun levels and don't need any advice, you you suck at it and will suck at it forever, it cannot be learned
sorry
>>
>>149047961
I think it depends on the theme of your game. If it is in a house look up interesting floor flans for house that are not rectangular.
>>
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>tfw your space jam collab is not going well
Fuck guys...
>>
>>149047961
Okay, so for horror especially, geometry doesn't really matter. Take a basic floor plan and then fuck with it, add rooms that can't exist or that appear /disappear / change seemingly at random. The beauty of horror is that it doesn't have to make any sense.
>>
very nice game https://www.youtube.com/watch?v=vX_ldEQMU50
>>
>>149046291
I remember when i first tired coding a game.
I didn't even know any languages just followed a tutorial. And the tutorial was kinda old and the language changed in little bits so it never worked. And each part was coded slightly differently to the previous one since it was stitched from different tutorials.
Learning python syntax helped clean up the code quite a bit thb.
>>
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Started on getting a major basic enemy done up.
>>
>>149048956

Why the fuck do they get to be naked.
>>
>>149048729
> geometry doesn't really matter
i disagree, i think you can use the geometry to inspire emotions.. like level getting smaller and smaller as you progress to increase claustrophobia, or a long descending stairway to feel like you are going into the depths of some space, or a huge towering room to make the player feel small.

its tough to tie these into a convincing space though.. which i do think matters, because the player needs to feel a "where" to the story, to be immersed
>>
>>149048990
There's no D wiggling about at least
>>
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>>149043680
Print it, Paste it, Pray to it.
>>
>>149048658
What are you working on?
>>
>>149049128
pikmin + splinter cell + super mario 64
>>
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>>149046959
I lied, here's more.

Would you guys worship a big-tittied goddess of blood sacrifice? (also thicc, fertility goddess?)

>>149048131
I'll see what I can do to make them read better
>>
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Kill me, i'm 5 hours in and the textures are like 1/3 done
>>
>>149049396
Would worship if she is snuggly
>>
>>149047961
there's 50 million articles on level design

try google
>>
>>149049045
messy
>>
>>149049396
i would sacrifice the blood of my body to permanently enter my penis for her
>>
>he fell for the 3D meme
>>
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>>149049396
WOULD
>>
>>149049396
>fertility goddess
Please be futa
>>
>>149047585
do you live in a fucking shoebox you poorfag?
>>
>>149049712
>has VR
>Poor
Pick one
>>
>>149049026
please rectify this

you already made a diaper wearing furry loli, what could possibly be worse
>>
>>149049787
vive is cheap as fuck, it costs like a grand tops (thats one month minimum wage)
>>
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>>149049396
>>149049675
>mfw thickfags literally worship sin
>>
>>149049705
Fuck off degenerate.
>>
>>149049847
You're forgetting a PC to run it on Anon.
>>
What the fuck happened to all the yume nikki clones being developed here

How hard could it be to keep on working on RPGMaker
>>
>>149032184
Oh shit, I am agdg famous.
>>
>>149049502
Well, I spend that much time on an 8 frame movement animation.
>>
>>149049958
Pretty much the same that happened to all the waifu games being developed here.

They're all on hiatus, abandoned, ded, killed.
>>
I ctrl+F my game's name every thread but nothing ever comes up.
>>
>>149046427
Ok so basically.

A level is made out of the following:
-Obstacles, taking the form of safe path-blockers, puzzles, hazards, or enemies (which are simply destructible hazards with patterns). Obstacles are the most important thing: they are designed to test a player's skill at something specific.
I recommend introducing an obstacle in a safe(ish) manner, so the player cannot proceed without learning how the obstacle works.
The ideal obstacle can be bypassed in multiple ways without a dominant strategy popping up.

-Rewards, given for overcoming enough Obstacles. Their purposes are to tell the player: "You made progress through the game! Keep doing what you just did".

-Breathers are transitional space between two obstacle-reward sequences. They do not provide the stimulation of challenges, or the excitement of rewards, they simply let the player take a break from intense challenge-reward chains. Sometimes they open opportunities for other activities, like secret hunting.

A level typically does the following:
1) Introduce new obstacle in safe manner
2) Same, but in a real situation
3) Breather. Possibly reward the player lightly
4) a) Pair the new obstacle with a familiar obstacle the player already masters.
or b) Increase the obstacle's quantity or danger statistics (e.g. shorter moving platforms, tighter timing for running past a crusher block, less room for avoiding enemy attacks)
5) Good rewards. Occasional breather.
6) Repeat from 4) once or twice.
7) Repeat from 1) once or twice
8) Huge reward, huge breather (end the level).

I'm going to show you how this works in a Super Mario World level, give me a moment.
>>
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>>149050028
>the power of 2d
>tfw your 3d animation just for a single weapon set has more keyframes than what the average pixelshitter will animate in their entire life
>>
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>>149049883
>thickfag
Anon pls. I'm a bloodfag.
Albeit thick is fine too..
>>
>>149050194
>doesn't post animation
How fun is it to lie on the internet?
>>
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>>149050251
i don't have the whole animation recorded as a whole, just the 2handed throw part
>>
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Steam stopped putting my game into the greenlight lists. My stats stopped to grow.

It's like having hundreds of (You)s and suddenly you are back to zero.

I don't want to get down.

Now I'm begging everybody to give me new votes, everywhere.

Maybe I'm addicted to Greenlight votes.
Please help me aggy daggy.

give me a vote I need my fix http://steamcommunity.com/sharedfiles/filedetails/?id=660056803
>>
>>149050583
is this a falseflag
>>
>>149050201
>>149049883
>>149049675
>>149049514
My fellow thicc blood brothers, I will do right by you.

>>149049705
I can't weigh in on this one officially, but who am I to tell the gods what bits they have?
>>
>>149050472
everything about this image is awful
>>
>>149050583

post that to tigsource
>>
>>149050704
>is this a falseflag
Well I'm surely overreacting (Stage 4 - depression), but I realize I was too much dependent from the greenlight lists.
>>
>>149050090
then post more content
>>
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~~=July Week 3 Recap=~~
We have a total of 33 games. Seventeen of these have returned from previous recaps! I believe this is a new record for the recap script. Keep up the progress, keep make game.

~~=High Scores=~~
(9) [Placeholder Title]
(9) TacticalRPG
(8) Zero Quest
(6) Dark Elf
(5) Unnamed Pixel Platformer
(5) Vampire's Bit
(4) Untitled ARPG
(3) Ordinary Platformer Life
(3) Ctesiphon
(2) Throbot
(2) 2D Dogfighting
(2) Clarent
(2) Deeplinks
(2) Knightly Terrors
(2) Leapy Knight
(2) Sokovival
(2) Spooky spyro game

(Score is calculated by number of recaps in a row)

~~=Feedback=~~
Think I've missed your game? Notice the scraper has made an error? Ideas or comments? Reply to this and let me know! Include your game name if it's missing.

~~=Notice=~~
Future recaps will scan for entries based on if the below shows up in the post:
==|AGDG Weekly Recap|==
This way you no longer have to dig through to find the original recap post.
>>
>>149050887
i was referring to the frogpost
gave a (yes) to that greenlight anyway
>>
>>149050583
Same thing happened to The Wall if I'm not mistaken, there's a surge of votes right at the beginning but then it dies down.
You gotta rely on having a better game than the rest and you will get there eventually, some greenlights take years.
>>
>>149051109
Smug pepe is for falseflaggers, sadfrog is fine.
>>
>>149051037
Thanks, Recap Anon IX.
>>
>>149050140
(Okay, annotating Donut Plains 1 is taking way too long, so I won't do that; just tell me if there's anything you want me to elaborate on.)
>>
>>149050140
Very good read. I think I'm getting what you are saying. There are many good examples in SMW for this. For example when you get the cape the first time. The flying enemy is the only hazard at the moment, so you can not only practice killing it, but there's also a huge place to practice with the cape without interruption. Then, as the level progresses, you meet with hazards which can be avoided with the cape, but also very dangerous if you don't take care. Like pitfalls, the baseball throwing dudes, the red dot spilling flowers etc.

Go on, I'm listening, but I might not be able to reply after this point for a long time.
>>
>>149051203
thanks for clarification, anon
>>
>>149051037
I feel like the high score thing just encourages nodevs who don't even have progress to just post with fake shit to keep the streak.
>>
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You ever feel like you're polishing a turd?
>>
>>149051550
No, but I often feel like I'm polishing a diamond with turd oil.
>>
>>149051550
Polishing means the game is pretty much done and ready for release soon and I doubt yours is.
>>
>>149039913
reduce vegetation, looks like shit and have shit performance.
>>
>>149051683
I think you should leave the optimization to the people who are working on the game and have the profiling tools necessary to see what is eating resources.
>>
>>149051345
So, let me get it straight:
You have a game play element/mechanic.
You introduce it to the player, let him practice it in environments with increasing difficulty.
The player can only go further, if he has become the master of said element/obstacle.
In the mean time, you reward the player with power ups, secrets etc., and/or give him small breaks. (Like the part on the second level around the half way point. Thinking about it: SMW usually give you break points at the middle point, but there are examples for other parts, of course.)
Then you mix these elements.

So first I have to get my game play elements right (power ups, attacks, obstacles (both enemies and environments)), then I find ways to mix them.

Thank you very much!
>>
>>149050741
>post that to tigsource
I just moved to Stage 5 - acceptance- and so I updated my thread on TIGSource. I will post a news on IndieDB as well.

>>149051037
Crap, I missed last recap, I was going on a winning strike.
>>
>>149051621
it's just an idiom, no need to get mad buddy
>>
>>149051550
100%
>>
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>>149050194
>>149050472
>more frames = more better
>>
>>149051819
I'M NOT FUCKING MAD RETARD I WAS IMPLYING YOUR GAME IS FAR FROM READY WHICH MEANS IT STILL HAS A LOT OF POTENTIAL OF COURSE IT'S GOING TO FEEL LIKE A TURD IF IT'S NOT EVEN CLOSE TO DONE SORRY FOR GIVING YOU SOME HOPE IN YOUR PATHETIC LIKE YOU'RE WELCOME
>>
>>149050194
If all you care about is frame number you can use skeletal animation in 2d
>>
>>149043157
I'm one of the koboldevs but I wonder about the rest
>>
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>>149051943
>>
>>149051943
>polish a turd (third-person singular simple present polishes a turd, present participle polishing a turd, simple past and past participle polished a turd)

>(idiomatic, vulgar) To work on a time-consuming and ultimately pointless or impossible task.

But I think it fits, pal
>>
>>149052108
YOUR PERCEPTION OF WHAT A TURD IS IS ENTIRELY SUBJECTIVE
>>
Where is sonix dev!? Where are the memes!?
Also where is gondola dev!?
>>
>>149051550
I'm no where near the polishing stage.
>>
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>>
>>149052548
it's just an idiom, no need to get mad buddy
>>
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>>149051550
>>
>>149051037
Learn from my mistakes running the recap before, NEVER reply to posts like this: >>149051469
>>
>>149052740
What's wrong with my post?
>>
post comfy dev audio

https://www.youtube.com/watch?v=GJX3JRt577A
>>
>>149052826
You're a fucking nodev posting musics all the fucking time without having a fucking game for months.
>>
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Making UI assets
>>
>>149052953
fuck you I don't even want to think about doing ui

nice coin though
>>
>>149052824
>>149052740
I will add that I think it's a valid concern, just look at fucking Dark Elf which is an obvious troll or Zero Quest which literally says "Nothing".
It bloats the pic with pointless shit just for the sake of muh high score, you are gamifying something which is supposed to only showcase games which are actively being worked on.
>>
>>149052824
This is what's wrong with your post: >>149053067
>>
What's the best place to find someone to do programming for you?
>>
>>149052953
Swank as hell.
>>
>>149053145
What about it?
Shouldn't people be allowed to voice their concerns?
I don't think the high score encourages active development and might be detrimental in the end, that's all.
>>
>Jessicarrot, aka sourceposter is back
Welp. See you tomorrow agdg.
>>
>>149053150
Inside yourself
>>
>>149053067
i was about to point this out myself.
also watch out for the whodevs
>>
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>>149052558
>mfw i'm not NEET
>>
>>149052953

very purrtee
>>
>>149051037
Enjoy your shit, I stirred the shitposting pot for you.
>>
>>149053259
Haven't seen any of his posts for a few days, use the power of the filter.
>>
>>149053259
Not him, he got banned and all his posts got deleted but the Jessicarrot posts weren't deleted.

You guys need to stop believing in boogeymen.
>>
>>149053259
Lol, what?
>>
>>149053375
>non-animated .gif
what the fug, Anon
>>
>>149052953
that's pretty comfy. I'd navigate those menus
>>
>>149052953
Cute! What is your game?
>>
>>149053742
it's animated, check your PC or cellphone
>>
>>149053778
lewd
>>
>>149053930
Oh. Shit internet.

Carry on.
>>
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>>149053742
>animated gifs
>>
>>149053742
animated gifs is sooooo 1945.
>>
>>149052953
that looks great, good job
>>
>>149052826
https://www.youtube.com/watch?v=stSEYhu1RTo
>>
>>149053856
It's a game where you manage a hot spring brothel with monster girls.
>>
>>149038393
All of my demos had good criticism. I'm just trying hard to make one of them becoming a game.
>>
>>149054893
stop watching weird cartoon porn
>>
>>149053067
>just look at fucking Dark Elf which is an obvious troll
No. Also I made progress to keep the combo going. High scores encourages progress.
>>
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>his game doesn't have cute girls AND mecha
>>
>>149045380
I hate Japan
>>
>>149055352
Your game doesn't either so what's your point?
>>
>>149054937
Oh. That sounds really interesting! I am sure there is some kind of market for it, probably a large portion of it in this thread now hahaha

But good luck for real!
>>
>>149055352
cute girls go well with anything
>>
>>149055473
My game has one of those things. I will add cute girls one day
>>
source 2 confirmed
www.source2engine.com
>>
>>149055352
It does now, motherfucker!
>>
>>149055580
Does he actually respond?
>>
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>>149055352
>The mesha is covering her genitals and pantsu
DISGUSTING!!!
>>
>>149044352
What are your first two, if you don't mind me asking?
>>
>>149055352
Loli character would be OP
>>
>>149055352
That's real dumb looking.
>>
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>>149055849
There's already an official lolibot.

.. speaking of which, what ever happened to the lolivania (the maria one) and the roll dev?
>>
>>149032898

except even in that demo mouse movement has this shitty unity feel to it. No kidding I spent 5 minutes tweaking the sensitivity and if felt like shit anyways.
>>
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>>149056047
Rotatedev stopped gamedev because AGDG, so Lolivania died. Artist for Lolivania now working on Clarent; I think he said they are using some assets from Lolivania in Clarent..
>>
>>149056283
I said the maria one, the one with the funny crouching animation.
>>
>>149056376
>more than one lolivania
>roll dev is not rotatedev
who is this copycat
>>
>>149056283
Why have you do his AGDG?
>>
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>when I finish the basic engine to-do and now I have no idea what to do gameplay-wise
>>
>>149056548
whats ur game
>>
>>149056723
Google "The Witness"
>>
>>149056526
You should archive to get some agdg culture newfriend.
>>
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/agdg/, what can a lone explorer meet in interstellar space, besides pirates and merchants? I want to add more encounters.
Also, fuck 4chan's VPN detection system. It sucks dick and keeps banning me for no reason.
>>
>>149054983
But they are so nice
>>
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Space Jam Progress!
- new camera
- two new stages for boss
- new particles for bullets

And combat system is on the way.

>>149055352
Can it have cute mecha girls?
>>
>>149055775
Who cares
>it's covering her zettai ryouiki
Unforgivable.
>>
>>149056913
Buy 4chan Gold.
>>
>>149056989
Nice nier clone
>>
Enginedevs, don't give up.
https://www.reddit.com/r/AMA/comments/4tnxw6/im_26_and_built_a_game_engine_from_scratch_to/
>>
>>149056989
>and meanwhile talented people with cute girls
Life is so unfair.
>>
>>149057054
pantsu or zettai ryouiki?
>>
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>>149057084
Might as well buy 4chan Platinum(tm) at that point.
>>
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>>149056989
Sugoi
>>
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>>149057148
>I made an engine no one gives a fuck about so I have to shill it on reddit
>meanwhile I can't answer why someone would use it over Unity
>>
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>>149056913
use your imagination. whatever is out there, we can know one thing for sure, it is beyond anything that any human stuck on earth can even imagine, so go crazy.
>>
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>>149056817
nice vintage meme
>>
>>149057174
>muh talent
Lazy shitter
>>
>>149057174
Talent is a meme, everything can be learned
>>
>>149056843
Why, so I can see more shitposting?
>>
>>149057148
>competing with unity
>$25 for some noname's shitty engine
>probably can't even do 3D at all
KEK
>>
>>149057148
>>149057750
It looks really terrible. Like a shittier version of Gamemaker with components.
>>
>>149057148

Enginedev is not gamedev

>JavaScript as main language
>just a shitty amalgamation of the popular engines but without any of the good features

failed.
>>
>>149055352
I-It does though
>>
>>149057797
There's no desktop options either, it's fucking html5.
>>
>>149057930
Wait, are you serious?
>>
>>149058067
> The engine specializes in HTML5+Consoles and exports to Desktop via Electron. Currently I'm looking into creating a separate export option for desktop which would have a separate compilation process.
>>
ENGINEDEVS
B
T
F
0
>>
>>149057148
Quite an impressive feat for a lone programmer
>>
>>149058136
Jesus, how could he ever thing this could compete with anything?
>>
>>149038016

Look into their tutorials on procedural stuff, learn about dynamic material instances and use of Instanced Static Mesh Component. For simple meshes that don't need fancy textures I use tinkercad. It's not immensly powerful but does the trick.
>>
Yo I need some help here.
I'm programming in c++ with openGL. For some reason the z axis values just aren't doing anything.
For example if I have a vertex (x,y,z,w)
The z value:
If it is is outside the bounds of -1 to 1 the vertex just disappears off the screen. In between -1 to 1 nothing happens. Anyone know what is happening here?
>>
>>149034708

Cloudconvert dot com.
>>
>>149051402
Exactly - the game introduces many enemies which can be quickly disposed off with the cape attack, as they aren't set up to be dangerous. The flying area teaches the basics of cape flight, and the main level rewards it with a decent amount of coins and such.

>>149051773
You've got it! Once you've got interesting mechanics, making a level is a matter of combining them in a way that is fair, challenging, and making sense.

Here, instead of SMW's Donut Plains, I'm going to annotate a level from Donkey Kong Country Returns, Slammin' Steel. The series has some excellent, streamlined level design.

This is the penultimate world in the game, and so the player is expected to react quickly to new hazards, there aren't many opportunities to practice them, breathers are short, and multiple mechanics are introduced in quick succession. Also note that the level is peppered with small bonuses the player may find by using the ground slam/breathe abilities, as per DKCR standards.

https://www.youtube.com/watch?v=tyQRpH2IWjs

Keep this Pastebin open in another window, so you can compare the playthrough with my comments.
http://pastebin.com/KrGH2DgJ
>>
>>149057148
Okay so this was a misstep but he's gained valuable skills and insights that he can bring to his future projects.
>>
Why is programming so hard? I only want to do cute girls in seaplanes.
>>
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>>149035425
>>
How do you work together with other people in unity? ls there a way of having an 'online' project folder that unity opens and everyone can edit?
>>
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Speaking of memes

>Warioware artist draws cool vintage memes, pool's closed and pedobear as a part of his meme drawing faggotry
>Internet's full of sensitive faggots that enjoy cum in their butt and bully him for drawing them until he deletes them

You fags better not fall to peer pressure
>>
>>149057148
I'm technologically stupid so I don't know if you're teasing this game engine or what
>>
>>149057148
Sure but no one here is doing that variety of engine dev.
>>
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>>149032184
>>149032542
>not been coding much
>decide to have a look around here and see if anything new happened recently
>see OP's pic
>fuck that's funny I wonder what the reactiosn were
>like 3 guys laughed
>the rest said it wasn' that bad and their code has shit like that too

Holy fuck you're all doomed to fail if that is in any way acceptable coding. If it starts looking like that stop and think of another way for fuck sake.
>>
>>149056913
Religious zealots, explorers, salvage crews, miners, researchers and scientists, illegal cloning brothels...

What the fuck bro... it's space. Anything can be out there. People shit on idea guys yet others constantly look for ideas here...
>>
>>149058321
I'm not expert in in low api dev but i think it's camera frustrum or something related with near and far planes.
>>
t. internet meme expert
>>
>>149035917
You shouldn't use GetComponent() in the update function, create a local variable and get the component in void Start() or void Awake().
>>
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>>149035425
>>
>>149058523
wrong tab lad
>>
>>149058427
I wish I could do that but I don't think there's anything I can do about it
>>
>>149039765

If I'm correct unreal has some special AI assets? Blackboards or something? Haven't looked into it yet, my game will have little to none AI that I will make through blueprints, but yours seems advanced enough to seek for better method.
>>
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>>149057137
>lets clone something but make it shit
I wonder what's the reasoning behind that
>>
>>149058425
we collab over steam
>>
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Unity's 2D physics performance is 10x slower than 3D physics in my game, so it's time to rewrite everything to 3D physics and arbitrarily disable movement on an axis.
>>
>>149058853
>unity for 2d
You asked for it m8
>>
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I'm gonna be starting the second level in Dungeon Break, the Catacombs, pretty soon, so I've been working on some catacombs music

https://soundcloud.com/jasozz/dungeon-break-the-catacombs-wip

It's got spooky skeleton sounds
>>
>>149058745
>literally want to face fuck that frog

what is wrong with me anon
>>
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>>149058853
You're probably doing something wrong.
>>
>>149058853
>Unity 2D
Love this meme
>>
>>149058469
No one gives a fuck about how the code looks as long as the game works properly.
>>
>>149058853
Or just not use Unity?
The length engine babies will go is ridiculous
>>
>>149057570
>>149057684
>everyone can learn everything with hard work!
This is not anime but real life.
>>
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>>149059337
Big words from a small guy.
>>
>>149059084
you're going to have a hard time making the game work properly if everytime you have a bug you have to dive into an indecipherable clusterfuck
>>
>>149059407
For you
>>
nice frogpost faggot
>>
>>149056283
Rotatevania artist is doing his own thing, Knightly Terrors, not working on Clarent. Unless you're talking about another lolivania?

>>149056913
Aliens, obviously
Rogue AI ships
Military vessels
Space refugees
Science vessels
Political delegations
Mercenaries
>>
>>149059337
Faggot frog that sucks his own dick has a point, you need to apply yourself more.
>>
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>>149059426
you think most people who ship games care about the state of the code?
>>
>>149059426
Just keep the clusterfucks self-contained and it won't be a problem.
>>
>>149058995
I feel like I am, but there's no other way around it. How would you manage a bunch of crew member rigidbodies on a spaceship rigidbody that can fly around?
(Rigidbody parent with rigidbody children is explicitly advised against in the manual)
>>
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>>149059570
t. commie
>>
>>149059549
>>149059539
frogposting is 4chan culture, stop bullying
>>
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>>149059568
I don't see a relation between the image and your comment. Their reason seems to be animation purposes not code. Usually code can deal with framerate change easily unless its the old frame based programming style (still popular with some game types).
>>
>>149059709
Why is she so cute?
>>
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>>149059549
>just apply yourself
>it's easy for me so it's easy for everyone else
>>
>>149059853
because she's perfect
>>
@149059710
here's some 4chan culture, kill yourself
>>
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>>149057298
>>149058486
Thanks guys. This is good for starters, opened up my mind for more ideas.
Have this earth-like planet I've found.
>>
>>149059863
Fucking retarded dogposter, applying yourself is never easy.
>>
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>>149059710
Some excuse.

Anything can be a part of any culture, it doesn't mean people of that culture will LIKE it.


>>149059863
https://dreffat.files.wordpress.com/2010/05/self-discipline-in-10-days-how-to-go-from-thinking-to-doing.pdf

I don't want any of you to fail, please do well.
>>
>>149059850
Those retards locked the game to 30fps because they thought if they made it 60fps they'd have to animate at 60fps.
>>
>>149060108
>implying someone who lacks self-discipline will read a 160 page book
>>
>>149060108
>153 pages
tl;dr
>>
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>>149060198
in 10 days. the book is meant to be bit into slowly.
>>
>>149060116
Does that mean all their animations have actual 30 frames a second? Holy shit that's a lot.
>>
>>149060281
>>149060108
>memes on the frogposter
>is a dumb 3d anime poster
stop
>>
>>149060281

These people will latch onto any excuse, don't worry about it
>>
>>149056989
this is looking really nice, good work.
>>
oh god damn i meant to post that image >>149059850 with a progress post

>>149060116
they dont have to but if they are going for a consistent framerate for movement and animation they would need to. personally i dont think it is too important though so i would do 60 framerate even if animations are not. proabably up to animation department though
>>
>>149060360
One is a fumo, the other is a doll.
>>
>>149057873
pics please!
>>
>>149060349
I don't know that game but fighting games for example may animate every frame of the target framerate. Its known to be very hard to create though.
>>
>>149060429
And both are anime trash that shouldn't be posted here.
>>
>>149042282
Then why don't you put your game in an anime bundlestars bundle?
>>
>>149060736
anime is not 3d and never will be.
>>
>>149058710
Blackboard is a statemachine and makes AI development a lot cleaner than using blueprints

Does all the same shit though
>>
>>149060859
Blackboard is just a name for a class to contain a bunch of junk information for AI to pull. Or at least that is how it was used in games I know.
>>
>>149041321
>i thought google only hired geniuses

guess you didn't hear they hired moot
>>
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>>149061119
:(
>>
>>149061119
salty
>>
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>>149060108
>lit. how to brainwash yourself

what a crock of shit
>>
>>149061119
Who?
>>
>>149059979
do you understand that something that isn't easy includes the possibility of failure, and that some are more likely to fail than others? I don't think you do
>>
>>149061318
Just like your drwaings, mio
>>
>>149061318
I think it's cool.
>>
>>149060532
It looks bad right now. I'll make it looks better and will post in the future I promise
>>
Does anyone have a book on self discipline that is 5 pages or less?
>>
Do you think it is possible to make an RTS with only one faction fun?
>>
>>149061537
>5 pages
how am i gonna get through all of that?
>>
>>149061558
why wouldn't it be? lots of RTS games have had factions with differences minor enough to basically be one faction with one or two special units
>>
>>149061448
The less experienced and disciplined are more likely to fail.
Name all the "talented geniuses" like Beethoven and shit and they all have two things in common:
They were doing their thing their whole lives, all legendary composers come from musically-inclined families that basically forced their children into music.
They didn't cry about shit being too hard on a mongolian knitting forum before even trying to do shit.
>>
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>>149061558
It can be.
Empire Earth doesn't have that much faction distinction.
Total Annihilation relatively doesn't
>>
>>149061537
Here's a short video on motivation.
https://www.youtube.com/watch?v=_Lz9iN0ViXc
>>
>>149061537
here's my self discipline book that is one sentence long:

just do it.
>>
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>>149061591
>>149061537
>I will keep joking about my shortcomings, it will dull the pain
>>
Will you guys be my friends if I dev?
>>
>>149061778
strewth, im working right now.
>>
>>149061845
Of course.
>>
>>149061723
>just do it its easy
>you need these prerequisites to be able to just do it though
>don't have them? just do it anyway its still easy :^)

retarded libertarian poster
>>
>>149061558
Yes, if its a faction with a lot of units and variety.
>>
>>149061845
Only if you suck.
If you're successful we'll make fun of you to no end.
>>
>>149061851
I understand.
>>
>>149061986

Who has come out successful besides the RoR guy?
>>
>>149061879
The fuck are you talking about?
The only "prerequisites" you need is not being a lazy shit and start doing thing.
Simple, but not easy. Do you think it was "easy" for anyone? Literally no one became good at something by being a lazy shit.
>>
>>149062020
Va11 ha11a guy and fast ball league guy off the top of my head...
>>
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Your game doesn't use fur shaders does it?
>>
>>149062020
>>149062081
http://www.homph.com/steam/
*your idea of success may vary
>>
>>149062020
Lethal League dev
>>
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This is the power of VR
>>
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never give up
>>
Why are you people using massive if-else chains for keyboard input instead of registering keycodes to callbacks
>>
>>149062148
why not?
>>
>>149062057
you still don't understand the meaning of something being difficult, hint: it doesn't mean: "anyone can do it"
>>
>>149062243
Because they didn't keep studying past the absolute basics.
>>
>>149058710
>>149060859
What >>149061107 said.

So you still have to use BP for the actual AI """code"""
>>
>>149062159
>Gogem's game is at the bottom before the games with no statistics

Also it doesn't seem like bartender simulator did äs well as I thought. Lots of people love it though...
>>
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>>149038849
This guy knows whats up
>>
>>149062287
You obviously don't understand it.
EVERYTHING is hard in the beginning for EVERYONE.
The difference is that the people who are REALLY GOOD at something didn't give up at the slightest hardship like you.

You are a fucking stupid self-defeatist and will never do it because you are retarded and don't understand that skill is acquired.
>>
>>149062424
They did release on three different places.
>>
>>149062287
>learning to walk is difficult so I'll just stop trying
>learning to swim is difficult so I'll just stop trying
GIT
GUD
>>
>>149041276
Please tell me that its not unity
>>
>>149062602
those things weren't difficult for me, in fact swimming is so easy babies know how to do it without instruction
>>
>>149058351
Thank you again!

May I ask how have you learned these things? Simply by experience? The best stuff I find regarding this are e-celeb video game rants (like Egoraptor's) or EC episodes. Even game criticism doesn't go this far, since they just basically describe the game, like a user manual.

I don't know how much time this is for you, but I would follow the shit out of you if you would have some kind of blog where you put up an article like this weekly.

I know it's just you and me talking, but I honestly think that this is the kind of discussion this general truly needs. It's nice that we talk about color theory and proposition, and we have occasional OOP and global variable shaming, but it's not nice that when DD comes, everyone is surprised why some games which looked like fun end up, well, not fun.

I'm starting to realize that maybe my game lacks interesting mechanics (or I just haven't fully explored the existing ones) and that's why I'm struggling with ideas.
>>
>>149062818
>May I ask how have you learned these things? Simply by experience?
No, he was born with the talent of writing pastebins describing 2D platformer levels.
>>
Am I the only one who spends hours trying to decide how to build my class structure/hierarchy and which classes to place certain methods in? Am I just overly autistic about this shit? I feel like it has to be perfect now or I'll have to change a gorillion lines of code later.

For example I have a base Skill class for all usable skills (from basic attacks to spells and debuffs). Then I want a UseSkill method that can be called to use any and all kinds of skills. Do I put UseSkill as a static method in my base Skill class? Do I put it in my Actor class, implying that all players and NPCs/enemies have the ability to UseSkill? Or do I put it in my GUI class and call it from the GUI when a skill button is clicked/pressed?

How the fuck do other games set this all up?
>>
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what's the best way for a noob to make an html5 game? i'm looking at qici/phaser and superpowers right now but i might just be unaware of better stuff.
>>
Guys I work a job where I don't do shit for sometimes up to 2-3 hours. I basically deliver food like grubhub and we barely get orders so they pay me to do nothing for hours at a time and I want to use that time to learn and mess around with unity. Thing is I'm going to need a laptop to do so. What would be the minimum specs I would need to mess around with pretty simple unity 3d projects when I'm mobile? Anything serious would be done with my home computer. What price range should I be looking at?

It would be cool to have something light weight and thin. I'd be cool with losing screen space for mobility and power.

My current laptop is too fucking bulky http://www.newegg.com/Product/Product.aspx?Item=N82E16834230984R

Didn't know where to ask
>>
>>149063125
>>>/g/
is probably a better place to ask. personally i like lenovo's thinkpad line, despite the fact that it's a meme it really is built like a tank.
>>
>>149063021
>Classes
>Static
>OOP
You juggling more than you need to.
>>
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> hey kids, want some fireballs?
>>
>>149063226
I bought a thinkpad from new egg and and was the worst experience ever. I didn't think a laptop could be so bad. Never again. Ty for advice though.
>>
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>everyone can art meme
>discipline meme
Because one look at agdg demo's day inevitably shows how easy it is amirite?
>>
>>149058219
can't be any worse than Godot
>>
>>149063414
So it's charging up?
>>
>>149063471
Ask them how long they have been arting for and how disciplined they were about it.
>>
I need to come up with a game idea for Space Jam.

I mean, I could just go with a platformer but if there's not more to it than that, I'll lose interest.
>>
>>149063471
everyone is lazy or just started
>>
>>149063021
I've learned that a good approach when encountering a problem like this is to do whatever needs to be done to accomplish the next small task. Say, you want to launch a "Fireball" skill, you don't have any other skills set up, so you just write up a Fireball class, implementing all that goes with it. All is good and manageable; then you want another skill - you look at what things from Fireball you can reuse, then figure out how to reuse it, not in general, but for the second skill. This way you won't be writing code which might not be used.
>>
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IT'S THIS TIME OF THE YEAR
what flavor buildings would you expect (or not!) to see in a WW2 military outpost in the middle of nowhere
>>
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>>149063471
it's easier to be negative and point out flaws rather than actually try like those people are.
>>
>>149063471
Yes, because we all know that at Demo Day we can play totally finished games both mechanically and visually, and not just play testing.
>>
>>149063516
Yeap, it needs a bit of tweaking still tho.
>>
>>149063546
asteroids x tetris
>>
>>149063639
brothel
>>
>>149063021
I find personally (as a whodev who's not finished a game), that it's good to have a basic idea of what your hierachy is going to be like and how its going to function, but spending hours and hours planning it out is really just a waste of time. If you just start writing the code, you'll realize quite quickly how to best structure it, and sure, you might end up re-writing some parts, but overall, you'll have spent less time on it.
>>
>>149063686
ganbare.
>>
I am going to actually finish a game and post the whole fucking 2d game here I'll be back
>>
Tfw kind of feel like making something but no ideas because I'm not creative.
>>
>>149063067
a lot of popular engines and frameworks export to html5, so you should check that out as well

godot, unity for 2d/3d, haxepunk, haxeflixel for pixel 2d off the top of my head
>>
>>149063909
maybe the next blogpost will net you an idea.
>>
>>149058642
learn some programming patterns they will make your life a lot easier

http://gameprogrammingpatterns.com/state.html
>>
>>149061327
he was the Chinese guy who owned 4chan before the current Chinese guy who bought it only not Chinese
>>
>>149063226
Seconding Lenovos, but I have the ideaPad Z500 series. I've used it frequently since I bought it in 2011, for college, and for work. It had a dedicated graphics card and was capable of playing games like Just Cause 2 and Skyrim, and was great for devving as well. I only paid like 700-something for it, but itwas on sale.
>>
>>149063674
Why is it called demo day?
>>
>>149063674
You're acting smart but I'll remind you that this is the best you could come up with in more than a month.

So stop bullshitting everyone with your hard work meme.
>>
>>149064007
Because calling it beta day would result in bullying
>>
>>149063972
I'd like to point out that the current guy is chinese like moot
>>
>>149064091
Alpha day
>>
>>149064064
One month is absolutely nothing in game development.
Come back when you have several years of experience and THEN you can start crying about muh talent.
>>
Released 0.0.3
https://gitgud.io/stephenlynx/SpaceLynx-Build
>>
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>>
>>149064195
>several years
How hilarious.

In a previous thread you said one month and now you're saying several years? Can't even be consistent with your lies?
>>
>>149034708
wish i can easily find and hire people like you
>>
>>149063639
chocolate mint
>>
>>149064531
>4chan is a single person
I don't know who you are talking about but 1 month of devving without any previous experience will never amount to something presentable.
>>
>>149034708
I use ffmpeg for everything, even muting videos to shitpost here.
>>
>>149056057
This is a real thing. I wonder what causes it. Is it the mouse acceleration? The interpolation done on mouse coordinates? The motion blur shaders?
>>
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>>149035221
repostan muh parallax
>>
>>149059545
I thought rotatevania was lolivania, wasn't rotate the one making the animated gifs of anime in the background of his game? Didn't he also make some VR loli game? Am I confusing multiple people for eachother here?
>>
>>149064784
could be anything from shitty camera script to incorrect settings on the mouse axis to calling the input API wrong

can't know without knowing what the problem is or seeing the code

it's not unity's fault, good input needs to be done with care no matter what you use
>>
>>149064531
>4chan is a one person
Literally insane
>>
>>149051874
killing floor weapon animations


check mate
>>
>>149064647
Now there, don't evade.

I'm here merely stating the truth : Not everyone can do art. You're the one throwing around the hard work meme.
Guess what? Some people can't do art and some can, that's why we call them [Artists]

And this is also why all demo days or jams mostly end up in catastrophe with only the same 2-3 artists being praised as having the "best" games every time. This will be exactly the same with DD10, just you wait.
>>
>>149064828
>parallax mapped dirt
>untextured lettuce

just kidding, looks good! whats the game about though
>>
>>149065040
You know who can't do art?
The people who never tried, that's all.
Stop trying to project your lack of effort into everyone else.
>>
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The real power of VR.

Seriously duel wielding on your AI is fun.
>>
Do you use a premade engine?
What language/libraries do you use?
Are your games cross-platform?
Do you upload your games on github?
>>
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>>149063508
sorry guys i'm new, what is it about Godot that makes it bad? i'm shopping around and it seems to promise a lot.
>>
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>>149065056
shrubs, didn't update the grass shader to unity 5 yet
>>
>>149034708
The answer to everything that has the keyword "converter" and is about video or sound is ffmpeg.
>>
>>149062818
Honestly, >>149062901 isn't wrong, what I'm doing is really easy. Play your favorite platformers with a game dev mindset, study how the levels are structured! You'll start noticing things.

Read other people's analyses, too. Reverse Design: Super Mario World is a bit pretentious, but it covers a lot of interesting topics, and The Invisible Hand of Super Metroid is something I find very helpful when I'm working on the overall structure of my Metroidvania. But don't take everything at face value. After all, level design is incredibly inexact and subjective.
.
For now I'm just a small time GM dev with a bunch of theoretical knowledge, and I'm probably speaking from on top of Mount Stupid. Theory is not enough, one has to practice, practice, practice and get feedback from a variety of players. I still have a long way to go before I can make blog posts about this.
However I don't mind giving private advice. If you have a tumblr, I can add you there.

Also, agreed. We've got lots of resources on game dev, but there's a heavy silence around game design. Most likely because it's so subjective and looks similar to ideaguying. I figure it'll change in the future, though.
>>
>>149065134
For what its worth, your game is the only thing I've seen that makes me consider getting a VR set.
>>
>>149065131
>The people who never tried, that's all.
So basically the DD9 games with bad art are here only because the devs never tried? Wow, I'm not even the rude guy here.
>>
>>149065178
437 bugs and a special snowflake python flavor.
>>
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>tfw you love 90s' 3D but for a 1MA developer 2D has so many advantages
>>
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I added trap door rooms though I forgot to set the animation time correctly.
>>
>>149065178
it's a meme

godot isn't bad at all, it's just not as polished as unity
>>
>>149063946
Gosh I sure hope so. I have maybe an idea.

Jumpy Bunny. A game where you jump a bunny between trees.
>>
>>149065367
Yeah but realtime 2D games are boring
>>
>>149065318
They certainly don't have enough experience to make actually good art.
Why do keep going with these circular arguments? I already told you you need experience to start doing good-looking art.
>>
>>149064964
>good input needs to be done with care no matter what you use
Very true, but it looks like they have a bad default somewhere in there.
>>
>>149065416
>i don't play video games
we know
>>
>>149065134
MENU GRAB BLACK BOXES
>>
>>149065367
3d will make you stand out from the crowd.

But I gotta say, players seem to judge indie 3d more harshly than indie 2d.
>>
>>149065040
Name 3 AGDG jams that were a catastrophe
>>
>>149065367
What's so hard with that kind of 3D?
>>
>>149065552
mecha/boat jam
waifu jam 2 and 3
zelda jam
>>
>>149065654
None of those were a catastrophe, try again
>>
>>149065509
WHAT?
>>
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>>149064259
>>
>>149065708
>moving the goalpost
>>
>>149065741
There's fucking black boxes EVERYWHERE
>>
>>149065708
wj16 had 7 (SEVENT) subs
boat/mech had 6 (SIX) and were forced by two people.
>>
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>>149065708
This is supposed to be a success?
>>
>>149065854
That doesn't make them catastrophes

>>149065809
I think you don't know what that means buddy
>>
>>149065797
fuck off newshit.
>>
>>149065926
Now THIS is moving the goalpost
>>
What's a good platformer or adventure game from back in the day that hasn't yet been cloned/given a spiritual successor and deserves one?
>>
>>149065962
right, wj was a slight improvement because 15 had five games.

Honestly all our jams are bad post-bootcamp era.
>>
>>149065979
nice """board culture""" you got here
>>
>>149065851
With so many early vive/vr games using different controller schemes for VR I felt like I had to tell the player what each button does.

I'm programming it so the boxes will go away after 30 seconds of being in-game.
>>
>>149065979
Stop bullying
>>
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just finished my first ever 3D model and animation
>>
>>149066183
Really cool, Anon.
>>
>>149066241
kill yourself.
>>
How do I get into pixelart for my game?
>>
>>149065605
See >>149065510:
>players seem to judge indie 3d more harshly than indie 2d
Either the players like 2D and 3D more or less equally but are more demanding of 3D or they simply prefer 2D -- hard to tell.
>>
>>149066345
New to it myself as well as animation. Knowing how to draw beforehand helps a lot. Especially knowledge of gesture and color.
>>
>>149066264
That left foot looks broken, but bretty good otherwise.

Is it for a game?
>>
>>149066264
Not bad, not bad. I don't know if that's what you were going for, but the shoulders feel a bit stiff, you might want the movement to follow the hips somehow. Otherwise great job anon!
>>
>>149066264
That's not too bad, anon. Kinda' classy.
>>
>>149066278
No
>>
>>149066264
Please don't tell me this is an "emotional journey" walking simulator.
>>
>>149066445
Any examples of this?

Maybe people just don't like lazy Unity games that have the default look and feel.
>>
>>149066264
I like it but the characters' body language suggests depression. Is that on purpose?
>>
>>149066264
I would bang her beforre she commited suicide
>>
>>149066264
Would bang after she commited suicide
>>
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>>149035425
H-How do I do?
>>
>>149066264
Would bang her before she banged herself
>>
>>149034708
The heart popping animations and her blinking after the first hand signal are horrible. The legs could use a lot more work too, as they feel like you deliberately wanted them to look shit and underworked. Other than that, pretty good stuff.
>>
>People doing game dev with raw c/SDL

WHY
>>
>>149066513
it is. also thank you
>>149066618
it's not.
>>149066702
yes
>>
>>149066494
>Knowing how to draw beforehand helps a lot. Especially knowledge of gesture and color
What if I know nothing about these? ;_;
>>
>>149066913
they were brainwashed by /g/ to avoid the glory of c++.
>>
>>149066934
>yes
Good job, then.
>>
>>149066913
It's not even hard you baby
You don't need a piece of shit bloated engine like unity for a pixel platformer.
>>
>>149066913
Why not? What do you suggest?

>>149066986
>C++
Just why?
>>
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Is anyone working on HTML/javascript projects?

I want to make a little game for myself, mostly to get better at artwork. I'm looking at wcschools javascript tutorials and it looks like a good medium.

If I want to have my own buttons would I need to use 3 different pngs; a normal, a hover, and a clicked? Or is there a smarter way of doing it?
>>
>>149066942
Learn?
>>
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>>149066264
>this is my first
bullshit
>>
>>149067124
Why not?
Do you have fun being stuck in the 90s?
>>
>>149067151
>another learn to draw it's easy post
>>
>>149035425
>>
>>149067124
>>149067105
>>149066986
Because writing an engine from scratch, a poor one at that, is vastly inferior to... making a game?
>>
>>149067208
A E S > realism
He cut corners and didn't do a face but it still works because it's pleasing to the eye.
>>
>>149067129
you can use shader effects if you want but it's most likely not going to look very good. for me freecodecamp was good, online phaser tutorials were good. if you're an artist tho why arent you using a wysiwyg editor?
>>
>>149067306
>Because writing an engine from scratch,
It takes no more than a few days to set up all you need and get ready to make your game you engine baby.
>>
>>149067236
>implying it would be worth doing if it was easy
CASUAL DETECTED
>>
>>149067228
>Why not?
Because C++ is an extremely bloated and badly designed language.

>Do you have fun being stuck in the 90s?
Funny, considering that you suggest C++ instead of a modern language.
>>
>>149067306
It's not from scratch, SFML does all the real work anyway.
>>
>>149067236
nobody said it was easy faggot. go on over to /ic/ and read their sticky
>>
>>149067306
>is vastly inferior to... making a game?
This is what people do, make a game, just with different (and better) tools.

>a poor one at that
Probably better than Unity or whatever.

>from scratch
For a 2d game there isn't much work needed for the engine. SDL is more than enough.
>>
>>149067440
>C++ is an extremely bloated and badly designed language.
Oh boy I love this parrot.
Why don't you tell me why C++ is bloated and badly designed.
Hardmode:no googling

>Powers UE4
>most languages nowadays are written in it
>Nasa uses it

>not modern

Meanwhile you're still manually enumerating your booleans.
fuck off parrot.
>>
>>149067329
>A E S
Advanced Encryption Standard?
>>
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>>149066648
That might be it. I dunno.

Like the first review on Steam I found mentioning the graphics of Risk of Rain called them great while NightCry is constantly called "meh" or "bad". Not saying this is a real study just a general feeling I get while reading reviews.
>>
>>149067668
Yep.
aesthetic
>>
>>149067440
Not him, but I don't see a reason using pure C. C++ has a lot of bloat, sure. But you can still write C-style code with it, using the good features it provides - for example, function overloading, (limited) use of templates, STL (arguable but often damn useful) - along with the convenience stuff like shorthand functions (struct member functions), new/delete, shorter struct declarations and what not. With that in mind, I don't see a reason to limit yourself to C, though on the other hand its not a big deal either.
>>
>>149067687
https://youtu.be/ixzo5rGLhBU?t=1h1m42s

The graphics look like they're the best part, and that's saying something.
>>
>>149067639
>Why don't you tell me why C++ is bloated and badly designed.
Templates instead of parametric polymorphism for once. No implicit typing (until recently with auto, which can be omitted in proper languages). A pain to parallelise. Ignores thousands of years of CS research on programming languages. Requires a cast from/to void *. Extremely difficult to parse and in turn very difficult to implement, especially when considering the size of the standard library and the multiple useless "features".

>Powers UE4
And? I can think of many programs in many languages.

>most languages nowadays are written in it
A language can't be written in another language because a language is not a program.

>Nasa uses it
NASA uses a shit-ton of stuff, moreover I can list tons of organisations that use other languages.

>Meanwhile you're still manually enumerating your booleans.
What the hell are you talking about?
>>
>>149068075
>templates are bad because bad programmers exist
no, fuck off gosling.
And all the rest are not even valid reasons.

you haven't provided shit.
Stay luddited.
>>
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>people arguing about the best™ language yet again
Doesn't matter what anyone here uses 99% of people here don't finish anything, engine or not

0.9% will finish something that will be forgotten within days

0.1% will actually make it and become a financial success
>>
I hope Unity/UE soon support Haskell so I can use a decent language for once.
>>
>>149068331
nice ass numbers professor.
>>
>>149067984
If I was going to switch language I would go with Rust, Haskell, OCaml, Racket or similar languages as they are actually modern, safer and provide actually useful features with less bloat.
Hell, C++ doesn't even have pattern matching and tagged unions*.

*It may exist in the standard library, not sure but I bet it would be awkward to use.

>function overloading
>use of templates
Both can be replaced by better methodologies.

>new/delete
Offers nothing really useful over other methods. In fact new/delete is disencouraged even for modern C++ programming.

>I don't see a reason to limit yourself to C
I do not see a reason to limit yourself to C++ to be honest.
A good reason to limit yourself to see is that it is a fast and cute language that can relatively easily be implemented by one person without wasting a few aeons. Moreover compiling it is fast.
>>
>>149068331
I started this argument and I wasn't even trying to make a point about language, so much as to suggest that writing your own engine from scratch is self-torture.
>>
>>149068507
>, so much as to suggest that writing your own engine from scratch is self-torture.
Have you even tried that? It's not hard at all, not everyone is an artist reliant on GameMaker to make the simplest shit.
>>
>>149068287
>>templates are bad because bad programmers exist
What? Did you even read my post? I said nor implied nothing of that sort.
Templates are bad because there are much better methods, this is what I said.

>And all the rest are not even valid reasons.
Waiting for an actual argument. I doubt you even read my post (the thing above proved it)
>>
>>149068619
Yes, and doing it in a robust and extensible way is a lot of work, if you want anything remotely good.

Then again I doubt that's what most people here are doing.
>>
>>149068501
>Rust, Haskell, OCaml, Racket
RACKET?
Are you really doing this right now? Have you actually used it yourself?
>>
>>149068507
Engines for 2d shit provide more pain than solve it. Moreover making (2d) engines is easy as fuck and they will be of higher quality of whatever generic and non-free shit you use.
>>
stop with the language wars

we already know lua is the best language god ever created
>>
>>149068646
How are generics better?
>>
>>149068823
>index starts at 1
>>
>>149068738
I have not used racket myself but I have read about it. I have used Haskell, OCaml and Scheme however and I was happy from all of them. In fact I implemented my own scheme in the past.
I did not imply that Racket is similar to the rest if this is what you are worried about. I suggested racket because it is a simple language (scheme dialect) while adding multiple modern and useful features (such as static typing for once) while it is a lisp at the same time with every positive thing that comes with that..
>>
>>149068884
do you start counting your apples at zero?
>>
>>149067236
>>149067151
It is easy. If you learn to enjoy it, that is. Just don't be a lazy shit and do it several hours everyday.
>>
>>149068715
>Yes, and doing it in a robust and extensible way is a lot of work, if you want anything remotely good.
Still not hard for anything 2D
You're overestimating the complexity.
>>
New thread faggots
>>
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22KB, 838x376px
>>149046959
Hope you don't mind that I took this liberty, but this is a rought sketche on how I would apply the shadows to make the faces more readable. Ignore the mixels.
>>
>>149068868
>How are generics better?
What is this supposed to mean? I was under the impression that a generic is any language infrastructure that allows you to work with any type without duplicating your code.
>>
>>149068983
Fuck apples
>>
>>149069040
https://www.youtube.com/watch?v=3G8oHukH_pE
>>
>>149068331
This. Considering the average agdg having that kind of discussion is pointless.
>>
>>149068983
>tfw programming has literally made me do that
>>
>>149069147
What the fuck?
>>
Being an drawfag who cannot code is suffering. You don't know how easy you have it codefags.
>>
>>149069113
fuck you don't talk shit about apples
>>
>>149069289
>easy
There's that word again.
>>
did a new
>>149069364
>>149069364
>>149069364
>>
>>149069289
tfw drawfag with competent codefag. Feels good man.
>>
>>149069289
Being a CSfag who can not draw is suffering. You don't know how easy you have it drawfags.
>>
>>149069289
>>149069392
>tfw incompetent in both drawing and code
Kill me
>>
>>149069061
it reads better but you also changed the proportions quite a bit
>>
>>149063471
>what are placeholders
But sure ignore all the game with actually good art because they don't fit with your argument.
>I'm lazy
>I son't want to put effort
>wait I know! I'll invent the concept of innate talent!
>that way I don't have to feel bad for being a lazy piece of shit!
Thread posts: 785
Thread images: 180


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