[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/agdg/ - Amateur Game Dev General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 765
Thread images: 183

File: CTt-3cyUwAAWBeG.jpg (64KB, 470x362px) Image search: [Google]
CTt-3cyUwAAWBeG.jpg
64KB, 470x362px
Progress posting edition

> Next Demo Day (Nine)
https://itch.io/jam/agdg-demo-day-9

> Next Game Jam (Space)
https://itch.io/jam/agdg-space-jam
Collab: http://pastebin.com/NEPv0pPC

Helpful Links: http://tools.aggydaggy.com/# (Still in beta)
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/Qi63yBxd

> Previous Jams
http://pastebin.com/hVhvNWLw

> Engines
GameMaker: https://www.yoyogames.com/gamemaker
Godot: https://www.godotengine.org/
Haxe: http://haxeflixel.com/
LÖVE: https://love2d.org/
UE4: https://www.unrealengine.com/what-is-unreal-engine-4
Unity: https://unity3d.com/

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
http://freemusicarchive.org/
>>
Free released 2D or 3D cute girl yet?
>>
>>147631947
Yes
>>
Why is monogame not an 'engine' on the list when it is (XNA) close to the top as a release engine for most amount of games?
>>
>>147632062
Frameworks are not engines
>>
>>147632119
Then why is Love2d here?
>>
>>147632062
Memes are not engines
>>
>>147632015
>no link
>no image
Nice Yes.
>>
>>147632119
I think most people would be better off with frameworks.

Can we have a frameworks list?
>>147632179
What about godot?
>>
>>147632214
You didn't ask for any links or images. I have to go now.
>>
File: spurd.png (5KB, 1021x796px) Image search: [Google]
spurd.png
5KB, 1021x796px
What next for the sperde berde?
>>
How about we remove everything from the OP? Everthing is just opinion anyways, no one will ever be happy.
>>
File: 1405464234999.jpg (132KB, 500x500px) Image search: [Google]
1405464234999.jpg
132KB, 500x500px
We need someone like Bob Ross to teach us about pixel art.
>>
>>147632331
Have him undergo mind-breaking torture and castration for character development.
>>
File: 1467814896370.png (286KB, 620x387px) Image search: [Google]
1467814896370.png
286KB, 620x387px
ANSWER RIGHT NOW: ARE YOU DD9 READY
>>
>>147632508
not yet
>>
>>147632420
googum
>>
>>147632508
MAYBE
>>
>>147632142
>>147632142
>>147632142

enginedev pls respond
>>
File: uhhhh.png (77KB, 325x613px) Image search: [Google]
uhhhh.png
77KB, 325x613px
How's it looking so far?
>>
>>147632420
Honestly I'd love this. Good pixel art tutorials are... mostly non-existent. I only know one Japanese pixel-artist who has very good tutorials on their blog.
>>
>>147632643


i replied to my own fucking post, what an idiot.

>>147631617
>>147631617
>>147631617
>>147631617


enginedev pls respond
>>
>>147632345
>I only want to promote Unity or Gamemaker or NOTHING.
Come on anon. I'm just asking for a new category. That'd be hugely relevant for a lot of people.

Maybe just link to others compiled lists of engines.
>>
File: 1420840_o[1].gif (1MB, 320x240px) Image search: [Google]
1420840_o[1].gif
1MB, 320x240px
>>147632508
I'M READY
I'M READY
I'M READY
I'M READY
I'M READY
I'M READY
>>
File: 2016-07-07-0113-39.webm (2MB, 800x600px) Image search: [Google]
2016-07-07-0113-39.webm
2MB, 800x600px
>>147632508
not yet but I'm almost done. the demo level is now fully lighted, baked and grunged up. not gonna lie, the demo is gonna be buggy as fuck
>>
>>147632658
Pretty hot desu
>>
>tfw I always fail at math functions and have to debug for hours to find out some simple math mistake
>>
>>147632329
http://gogoanime.io/new-game-episode-1

Watch it here.

If it doesn't work, try http://www.kiss-anime.me/Anime/new-game
>>
>>147632658
Cute 3D girl? For free release?
>>
>>147632903
>not doing unit tests
Math functions is pretty much the only place you can do them in videogames.

So use them liberally there.
>>
File: the only good demos.png (1MB, 1644x1556px) Image search: [Google]
the only good demos.png
1MB, 1644x1556px
REMINDER TO POST A DEMO
YOU WANT YOUR NAME WRITTEN IN THE HALLS OF DEVALHALLA NEXT TO THESE FAMOUS TOP-TIER AGDG DEMOGAMES, RIGHT ???
>>
>>147632986
Only Deadbolt is worth a shit.
>>
>>147632791
Or just read the helpful link in the OP
http://tools.aggydaggy.com/engines.html
>>
do you guys prefer creativity or just say fuck it and create an semi uninspired game?

I want to work on something but it is coping something pretty popular, but I want to try to make it my own.
>>
File: bunisshed sperd.png (5KB, 1020x800px) Image search: [Google]
bunisshed sperd.png
5KB, 1020x800px
>>147632435
War... war's never changdes '-DDDD
>>
>>147632986
>tfw my game is there
I'll take it as a compliment.
>>
>>147632986
>Boatshit Spherecrap
>FEEL FORCE OMEGA
>>
>>147633094
There is a middle ground to find. Everyone is inspired by something, that's how is life and that's what makes us us. No need to turn your back from your inspirations, instead, make them yours.
>>
>>147633084
It gives practically no depth though. Nobody can read that and be given a good idea of how to choose.
>>
File: tiles.png (3KB, 256x64px) Image search: [Google]
tiles.png
3KB, 256x64px
>>147632770
>How are you doing tiles?
Not sure what you want to know, but basically I use Tiled to make my levels, export them to csv files and convert them to my own level format. In-game I just have a matrix of tile indexes and look up which part of the tilemap texture to draw where. For collision with the tiles, I first check if the entity is touching a collidable tile and then use bitmasks for a pixel-perfect collision check.

As for the other questions, I don't yet have menus or intros in the game so there's not much I can say.
>>
>>147633174

FFO is good tier whayatakinbout?
>>
>>147633094
If you're programming (not just following tutorials) you will no doubt get ideas of things to do to make things more interesting.
Explore that.
>>
>>147633107

spurdo dev is best dev
>>
>>147633369
What
It has more detail than the OP does. The OP is more of just a quick reference to a few engine sites. The aggy site actually has descriptions.
>>
>>147632879
That's the idea, thanks.

>>147632948
Is this some hot new may-may?
>>
File: uitortureisalmostdone.webm (1MB, 1280x720px) Image search: [Google]
uitortureisalmostdone.webm
1MB, 1280x720px
I'm really close to having the UI redone. Then I can work on adding actual features again
>>
File: dog_piss_CLIPCHAMP_480p.webm (1MB, 853x480px) Image search: [Google]
dog_piss_CLIPCHAMP_480p.webm
1MB, 853x480px
>>
>>147633371

Damn, I see. looks like youre a better programmer than I am, i've never done anything like that
>>
>>147632986
Reminder that posting a demo is just another form of procrastination. Yesdevs are ignoring demoday to work on their game.
>>
>>147633094
It's pretty much guaranteed that your own ideas and influences will seep into your clone and make it into something different. I just wouldn't worry about it too much unless you're literally copying something 1:1.
>>
>>147633676
literally who?
>>
>>147633107
>>147632331
I hope yuo have all of his actions punctuated by poorly translated text-to-speech voices
>>
>>147632851
Your game looks really cool?
What engine are you using?
>>
>>147633107
STANDING
ON THE SNAIL
>>
>>147633910
unity
>>
>>147633676
Nice postal clone with dogs
>>
>>147633684
I'm learning as I go, and most of the stuff mentioned I learned while making this game. The most complex game I've finished so far is a Tetris clone, so I've had plenty of what the fuck am I doing -moments with this one.

It's not really too complicated though, the hardest part is keeping your mind wrapped around your own spaghetti code.
>>
>>147632770
I'm not him, but I'm also an engine dev and here's how I do tiles:
- I have a 2D array like this: map[y][x]. Each value in this tile represents a terrain. So if map[y][x]=1 then there will be mud, for 2 there will be ruck etc.
- The drawing process is basically two for loops like this:
for(length of mapHeight->y){
for(length of mapWidth->x){
if(map[y][x]>0) then draw
}
}
- The drawing works like this: I know that my tiles are in the size of 64x64, which means when I draw a tile, I can use the following formula:
if(map[y][x]>0) then draw(image,x*64,y*64,64,64)
Where x*64 is the x position of the tile, and y*64 is the y, and 64,64 is the width and the height of the tile which needs to be drawn.

For collision detection, I use the same trick. When I move, I create a ghost image of the character, and check if that ghost is in a tile. The formula goes like this:
if(map[floor(ghostY/64)][floor(ghostX/64)]>0) then collision, so the movement is blocked to that direction.

For a menu I've used a simple switch so far. So for every iteration of the game loop, I simply check which state the game is: in game mode, or in title screen mode, or in menu mode etc.
>>
File: 1444214273387.gif (650KB, 598x444px) Image search: [Google]
1444214273387.gif
650KB, 598x444px
>1 day 13 hours 26 minutes
Who /deving all day/ here?
>>
File: asteroids.jpg (1MB, 3840x1818px) Image search: [Google]
asteroids.jpg
1MB, 3840x1818px
Finally some progress for Scrap Galaxy.

Which asteroid art looks best agdg?
>>
File: DriftingMissiles.webm (3MB, 732x550px) Image search: [Google]
DriftingMissiles.webm
3MB, 732x550px
I thought making a "newtonian" missile guidance would help me think of a quick fix enemy AI before DD9, but it was really just an excuse to dick around. On the plus side, I do have missiles now, and I did fix the shader problem that was causing jaggy black edges on undamaged ships.
>>
>Was depressed
>Got SSRI
>Help with anxiety, yay.
>"Another typical effect is decreased motivation."
>(worth mentioning is that lack of motivation, is a fucking symptom of depression)

WHAT THE FUCK? Turns out there's atypical antidepressants and whatnot that have increased motivation as an effect, but all the first line drugs are pretty much picked due to sedative effects.

No fucking wonder people feel irked by psychiatry when they prescribe demotivational drugs as a depression treatement. What the actual fuck.

I've tried two different SSRIs so I can ask for things from later lineups now, anyone on meds here know what I could ask for to get me wired and motivated? Or perhaps I should just continue without any SSRÌs like the last two weeks...
>>
http://www.strawpoll.me/10681071
>>
>>147633253
Beautiful
>>
File: 1450726292bad-artist-imitate.jpg (36KB, 576x382px) Image search: [Google]
1450726292bad-artist-imitate.jpg
36KB, 576x382px
today i will remind them
>>
>>147634613
art is not progress
>>
File: 1445075495955.jpg (63KB, 500x341px) Image search: [Google]
1445075495955.jpg
63KB, 500x341px
>>147634356
I'm going to save some energy for tomorrow.
>>
>>147634365
I like upper right
>>
>>147634509
>catmouth island vs. minecraft
>>
>>147634372
gonna be honest
your spaceship looks like a cock and balls
and your missiles look like spunk leaking out of the balls
>>
>>147628387
May I ask who'll be your target audience? People who already has some level of skill in creating art or those who would like to escape the hell of programmer art?
>>
>>147634924
Do you see dicks everywhere anon?
>>
>>147634871
>Catmouth Island
>Original
You give yourself too much credit, Catmouthdev.
>>
File: 602386391112.jpg (64KB, 363x326px) Image search: [Google]
602386391112.jpg
64KB, 363x326px
>>147634924
>>
>>147634372
newtonian missiles may be accurate and all but never look good. if you want that extra bit of juice, give them the newtonian movement but keep the missiles pointing along the velocity vector
>>
>>147634924
Not him but i can't see it anon.
>>
>>147632747
maybe you should link it anon
>>
>>147635017
only where i see 2 spheres/obloids attached to a rod

with white stuff coming out of them
>>
File: Capture3.png (13KB, 251x580px) Image search: [Google]
Capture3.png
13KB, 251x580px
Anon from last night with pic related. Does anyone have tutorials on how to draw characters not looking straight at you? Like when he is moving
>>
>>147635248
wheres your game
>>
>>147635248
just make like a stick figure, seeing as he's one
>>
>>147635248
just make him move sideways?
after all, turning sideways makes you a smaller target
useful if you're a warrior
>>
>this got praised as the best available free characters out there
Wait, what? Does this mean that I can actually get away with cube characters in my game?
>>
>>147634372
Don't use fully newtonian missiles. You'll end up with them overshooting moving targets and getting into strange orbits around their targets.

Torpedos perhaps, heavy hitting but slow to accelerate, usable only against enormous targets is ok for newtonian. But for any combat missiles you either want to fix a speed value and have a separate direction vector to allow them to revector rapidly, or atleast increase their drag to engine ratio so they don't accelerate wildly and overshoot in strange manner. It will also improve their targeting as they don't accumulate so much lateral velocity.
>>
File: preview_kenneynl.png (132KB, 918x515px) Image search: [Google]
preview_kenneynl.png
132KB, 918x515px
>>147635419
Forgot pic
>>
>>147634509
Who the fuck would want an unplayable game.
>>
>>147635367
Nonexistent yet
>>
>>147635419
>Does this mean that I can actually get away with cube characters in my game?

Yes

Kids like the minecraft aesthethic.
>>
>>147635419
It's impossible to get away with cube characters: See minecraft
>>
>>147635419
>>147635613
Kenney's assets look nice but it's practically impossible to build a game from them
>>
>>147635721
You can't actually program, can you?
>>
File: 1466693750032.jpg (210KB, 1278x2170px) Image search: [Google]
1466693750032.jpg
210KB, 1278x2170px
>when the bugs start piling up
>>
>>147635815
Well, you either build your whole game with them or nothing. You can not just use one or two of his stuff, because they match with nothing else.
>>
>>147635248
I know that feeling anon. I can't help but look away when my characters look at me. Makes it very hard to draw.

I prefer scenery.
>>
>>147635743
minecraft was going to have actual character models but notch stuck with his programmer art until release
>>
File: shieeet.png (317KB, 1043x1056px) Image search: [Google]
shieeet.png
317KB, 1043x1056px
AHHHHHHHHHHHHHHHHHHH
>>
>>147635373
Not really seeing the stick figure in him, I even made his arms and legs bigger after getting that feedback
>>
File: VTMB_800x600.jpg (79KB, 800x600px) Image search: [Google]
VTMB_800x600.jpg
79KB, 800x600px
>>147635643
Some of /v/'s favourite games are broken as shit
>>
>>147635939
Christ
>>
>>147635928
And he did NOT get away with it.
>>
>>147635862
I can, this is just "concept art" type shit. Don't know why you are just jumping to conclusions just because I'm doing some art first
>>
File: aaaaa.png (211KB, 651x699px) Image search: [Google]
aaaaa.png
211KB, 651x699px
>>147635939

CAN'T WAKE UP
>>
>>147635946
he's a stick figure anon

just animate like a stick figure and you will be fine
>>
>>147636135
>>147635939
That is fucking horrifying
>>
>>147635919
Exactly, but when it lacks something you need, you're fucked
>>
https://inacio.itch.io/comfygame-pre-pre-alpha-01

Why would you even submit this
It just takes Animal Crossing and its assets
and shits all over them
>>
>>147636135
jesus anon toggle the hidden topology button before you box select
>>
>>147635613
>>147635419
This is why we need someone to release free cute 2D or 3D girls
>>
File: Captura de pantalla (380).png (170KB, 1366x768px) Image search: [Google]
Captura de pantalla (380).png
170KB, 1366x768px
>>147631845
making my character.
>>
File: efd.jpg (47KB, 403x392px) Image search: [Google]
efd.jpg
47KB, 403x392px
>>147636310
No bully
o

b
u
l
l
y
>>
>>147636125
You seem awfully defensive... kid.
>>
>>147636135
>>147635939
way WAY too spook
>>
>>147636348

muy bien
>>
>>147636461
Alright, if you say so
>>
A game about an ancient warrior who awakens from the dead to seek revenge... but finds love instead.
>>
Give me some composer links niggers
>>
>>147636310
>being jealous of yesdevs
typical nodev mentality
>>
>>147636445
*takes a step forward*
Why don't you stop me?
>>
File: vctglf.jpg (180KB, 1599x1528px) Image search: [Google]
vctglf.jpg
180KB, 1599x1528px
>>147636125
pixel art isnt concept art, your game should look like squares floating around, your concept art should look like actual art. and art isnt progress, so ill say once more. where is your game. dont make sprites before game. amature mistake
>>
>>147636310
>don't press this button
You know i'm going to press this button now.
>>
>>147636125
Stop responding to the anti art shitposter
>>
File: toddhoward.jpg (24KB, 615x347px) Image search: [Google]
toddhoward.jpg
24KB, 615x347px
>>147636770
Go on kiddo
>>
>>147636553
Ooh, looks like baby has backed off. I wonder why?
>>
>>147636909
bully pls
>>
>>147636813
>art isnt progress
This is wrong
>>
>>147636813
I guess concept art is kind of the wrong word, I just wanted to try some styles. A agree that games should start off as shit floating around and stuff but I'd still call it "progress"
>>
>>147636645
>Game is literally a shitty AC clone using AC assets
I'm not sure what there is to be jealous of, Comfygamedev.
>>
I have a question on GML. Sorry if I'm retarded.

so if I have say
with collision_point(blabla){
instance_destroy();
}

why does that work but not?:

if collision_point(blabla){
with other{ instance_destroy(); }
}

naturally I'm doing something more complex than that but I'm not sure I'd explain it clearly if I tried to explain all that I'm doing
>>
File: 1385037452640.jpg (40KB, 331x270px) Image search: [Google]
1385037452640.jpg
40KB, 331x270px
>>147636770
>>
>>147637016
>>>147635248 is art
This is wrong
>>
>>147635973
then you better have a story too
that game is popular due to its fleshed out universe and dialogue
>>
>>147637210
That's right, it's progress
>>
File: 2016-07-07-0159-59.webm (3MB, 732x550px) Image search: [Google]
2016-07-07-0159-59.webm
3MB, 732x550px
>>147635149
>>147635596

I did this:
>Fixed maximum speed
>Always add velocity towards target (or a predicted impact point)
>Sprite always faces along velocity vector

Seems like an acceptable compromise from the dagumi missiles. They still have that flippy action if you launch them in completely the wrong direction, which I like.
>>
>>147636909
>I am unable to create my own game so I decide to shit on other people all day instead
>>
>>147637071
Other is generally a drag n drop term from what I understand so using it in this context is obviously not going to work because other means nothing here in this context.
>>
How do you respond to "where's your game?" without looking like a nodev?
>>
File: sir cia.png (5KB, 252x580px) Image search: [Google]
sir cia.png
5KB, 252x580px
>>147635248
I whipped a little something up for you anon, let me know if this helps
>>
File: 1456671022148.gif (513KB, 240x291px) Image search: [Google]
1456671022148.gif
513KB, 240x291px
>Demo day is getting close
>Nodevs start shitposting
I was expecting this
>>
>>147637553
You don't
>>
>>147634869
thanks
>>
File: grey1.png (1KB, 128x128px) Image search: [Google]
grey1.png
1KB, 128x128px
how's it look
>>
File: ucunts.jpg (122KB, 1300x812px) Image search: [Google]
ucunts.jpg
122KB, 1300x812px
>code is a jumbled mess
>have a hard time conceptualizing where everything flows
>no clue what should be a private or public variable

>mfw I fell for the enginedev meme

The sad thing is I'm too stubborn to just use Unity or GM. I'll just spend the rest of my life chipping away at a something that will just be shit if I ever finish it.
>>
How would one go about implementing double-tapping in GMS? I can't think of a way to make the player capable of crouching without having them fall through 1 way floors, at least comfortably.
>>
>>147637553
Don't reply to nodev shitposting. It's that easy.
>>
>>147637634
Maybe make darker parts of the shadows to give it more depth
>>
File: Sf-sakura.gif (30KB, 80x95px) Image search: [Google]
Sf-sakura.gif
30KB, 80x95px
>>147635248
Use other sprites as references and try to emulate them.
>>
>>147637375

Try it out, make an enemy spam missile against yourself and increase agility of your ship. If you plainly outrun them or they end up hitting anyway, then all's well. If chasing missiles end up doing crazy overshooting you need to adjust more.

Do you use target prediction or simply always aim at the core of the enemy ship?
>>
>>147637553
Just shoe your game obviously
>>
>>147637472
Ah, I see. Based off the documentation, I thought it would return the ID of the instance in a collision. So I take it I need to store the ID into a local var and reference it from there instead?
>>
File: 1429388740308.jpg (84KB, 540x540px) Image search: [Google]
1429388740308.jpg
84KB, 540x540px
>a game with shit art is hurt by lacking solid or readable visuals
>but making solid or readable visuals is not progress towards making your game
>>
>>147634365
up the contrast please
>>
>>147637856
Its just nodev shitposting
>>
>>147637676
>I can't think of a way to make the player capable of crouching without having them fall through 1 way floors
Down to crouch, down + jump to fall through floors. Come on this shit is platforming 101
>>
>>147637813
if collision_point(blabla){
with collision_point(blabla){ instance_destroy(); }
Works, no variable needed.
}
>>
>>147635248
Just think of it like it's 3D instead of 2D. Move your textures over to one side a pixel, move the arm and leg in front one pixel forward in front of the body, move the back arm and leg back one pixel behind the body, and reorient the feet. Won't look pretty but it'll suffice for now.
>>
File: dead frog.jpg (14KB, 480x360px) Image search: [Google]
dead frog.jpg
14KB, 480x360px
>>147637968

I feel like a complete retard. Thank you anon.
>>
File: CiOfSWjUUAArflp.jpg (112KB, 600x800px) Image search: [Google]
CiOfSWjUUAArflp.jpg
112KB, 600x800px
>>147637856
Super sentai game jam when?
>>
>>147638156
Make one
>>
>>147637570
Speak thee on Bane, wherefore dons he the bascinet?
>>
>>147637897
Thanks, any special areas you are thinking about?
>>
>>147637990
I'm so sorry that I couldn't figure that out.

Thank you a bunch anon.
>>
>>147637604
t. nodev
>>
>Shitdevs post their shit "progress" because they're desperate for validation yet lack the drive to improve
>Yesdevs critique the shitdevs' work because they're kind-hearted and wish to see them reach their potential
>Shitdevs cannot bear to face the truth, so they order the yesdevs to share their games (i.e. divert attention from their failings)
>Yesdevs know that 1) their own work is irrelevant AND 2) they're too humble to show off like a shitdev
>Shitdevs call yesdevs nodevs and think they've won
>Shitdevs continue to feed their superiority-inferiority complex while yesdevs briefly weep for the shitdevs and then get back to making progress
Such is life in /agdg/.
>>
>>147638310
'wherefore' simply means 'where', not 'why'
this makes no sense
>>
File: 20160706_142540.jpg (3MB, 5312x2988px) Image search: [Google]
20160706_142540.jpg
3MB, 5312x2988px
quick! post your dev buddy!
>>
>>147639181
i guess that makes me a yesdev, though id rather be somewhere in the middle desu. fuck positivity
>>
>>147637472
other isn't strictly a drag n drop thing
you can use it in code in collision events and when you use the with() statement (in such case when you use other you refer to the instance that called the with statement)
>>
>>147639181
Is there an online gamedev community that forces you to add details of whatever game you're working on to your account as well as progress and everyone who sees your posts can see said progress?
>>
>>147639507
yes, recap monday
>>
Anyone have a download for Aseprite?
>>
>>147639565
>recap monday
>forced

PUHlease, anon
>>
File: surfaces.png (15KB, 463x470px) Image search: [Google]
surfaces.png
15KB, 463x470px
trying to work with surfaces in game maker, struggling to see the application right now outside out lighting and stuff, but it might be a nice trick to have up my sleeve in the future
>>
>>147632770
LOVE user here (love2d doesn't give you as much as a lot of other things, and apparently it's more of a framework than an engine)
love2d has a feature called a sprite batch that makes drawing a bunch of tiles much more efficient, before I found that I was drawing individual tiles or building up logical groups of them and drawing them all together with a loop (and then drawing other groups of the same type with a loop surrounding that one)
I'm doing the collision as individual tiles or logical groups of them
as for design, I was actually about to ask:
does anyone have any resources for designing 2D levels? I don't mean tools, I mean what makes them good or bad? I know it on a deep level, but I can't articulate it or replicate it, and I have no ideas
>>
>>147637803
I'm just guiding them towards the mouse pointer at the moment. Aiming them at the ship core would be the next logical step once I get an AI of some sort working. Right now I have a class that's supposed to implement a context-sensitive 'aim target' (a point in space, a ship, or a specific point on the hull), resolve it into a coordinate if called, and respond predictably if the target ceases to exist (e.g. if a hull point target gets lopped off, retarget to the ship core). However, only the point-in-space target works at the moment.
>>
File: freefoliage12.jpg (793KB, 1328x839px) Image search: [Google]
freefoliage12.jpg
793KB, 1328x839px
>>147639352
Friendly reminder to dev with them in your lap while you can.
>>
I wanna make a 2d RTS with tanks, but it feels like any RTS design is too big in scope..
>>
>>147639857
specifically side-on 2D levels, if you please
>>
>>147640086

Why?

An RTS isn't much different than anything else fundamentally.
>>
>>147640086
why not design a top down shooter with RTS elements
>>
File: fuckthis.png (275KB, 288x336px) Image search: [Google]
fuckthis.png
275KB, 288x336px
>>147635869
>when you refactor all your code right before demo day
>>
>>147639181
t. nodev
>>
>>147639651
>i care more about other peoples progress than my own

kys
>>
>>147640395
I learned never to do this.

I've had too much shit just fucking break when I do this.

I try and learn to do it right from the beginning now.
>>
>>147640086
depends, something like strictly combat StarCraft would be less work than campaign oriented WarCraft
>>
File: 56wt.jpg (64KB, 600x736px) Image search: [Google]
56wt.jpg
64KB, 600x736px
>tfw you have talent but no motivation or any kind of work ethic
>>
>>147640681
t. nodev
you have no talent
>>
>>147639857
I second your request. Some in depth analysis of some good examples would be also useful.

I know Egoraptor is an e-celeb and they are not welcome on /v/ related boards, but his Megaman and Castlevania videos in the Sequelitis series have some really good thoughts in them about level design.
>>
>>147636525
muchas gracias compadre!
>>
>>147640395
That shit looks harder than it is. The gaps are pretty big.
>>
>>147639181
Where is your game?
>>
File: pepe1.png (165KB, 1500x1000px) Image search: [Google]
pepe1.png
165KB, 1500x1000px
so where's the sailor moon rambo hand ninja turn-based strategy with minigames dev? Did he give up?
>>
File: imretarded.jpg (35KB, 606x323px) Image search: [Google]
imretarded.jpg
35KB, 606x323px
alright so one more question because I must have brain damage or something today. thank you everyone who has been kind enough to help me already.

I'm trying to have it so when I hold right click, there's a circle that shows up around the player and when there's an enemy(par_npc) in range, they'll have a variable turned on that'll make them able to be selected (is_pos).

However, I don't know how to set is_pos back to 0 if they get out of range or if I release the mouse button. I'd tried storing the ID into a variable (pos_id) and reference that as well as pos_id.id, but I just can't seem to reference it.

I know if I can do that, I can then change pos_id back to 0 afterwards and everything'll be fine. Probably.

Sorry if it's simple or I'm just missing something. I'm still learning...
>>
>>147640785
I might write an article on level design sometime, til then I have to finish my PhD and program
>>
http://steamcommunity.com/sharedfiles/filedetails/?id=718533412
>>
Why do people comment with shitty little Let's Plays of people's games on itch.io?

Do they have to jump on games as early as possible for youtube cash?
>>
>>147639307
https://en.wiktionary.org/wiki/wherefore#Usage_notes

GET THEE REKT
>>
>>147641737
no anon.
>>
>>147641813
Why is Noah Silva called Liam in Canada?
>>
File: 2016-07-06-2052-11.webm (3MB, 784x444px) Image search: [Google]
2016-07-06-2052-11.webm
3MB, 784x444px
Hat-not-backwards-fan is in with a new texture, now the demo is really complete.
>>
File: 8.webm (2MB, 721x586px) Image search: [Google]
8.webm
2MB, 721x586px
webm is the old one,
link below show the "visual improvements" (aka throw in as many assets as possible)

gfycat dot com slash CavernousUnequaledBettong

-player looking flat black is intended (shitty player model isnt though, need a new human)
-cube movement animations are so much smoother in real, vid can capture so much
>>
>>147641980
Those are just example names, not translations
>>
>>147642076
you do get a special animation when you get a perfect score, right?
>>
What are the pros and cons or Early Access?

For some reason I'm thinking it's a very bad idea, but I can't quite understand why. All the big successful indie games (except MC) seem to be released as full games from the outset.
>>
>have a fucking awful football training session
>come home
>unwind with some amateur deving
feels good man
>>
>>147642234
Yes of course, there's a special lewd animation that plays.
>>
>>147642302
>Divegrass
Kill yourself
>>
>>147642234
I was planning to have that but I'll do that after DD9, I don't want to risk breaking things or having the demo not ready.
You unlock a secret lewd costume for a perfect score though.
>>
getting an interesting glitch here.

drawing on land works, but as you can see from the webm drawing in water is fucked. I got rid of the part where it actually cuts the height down so I could see if that was magically the issue, nope. I don't see how its any different from my normal extended draw, its inputted essentially the same shit.

heres my code

if(instance_position(x,y,oWater) && z == 0){// draw in water
draw_sprite_part_ext(sprite_index,image_index,0,0,sprite_width,sprite_height,x,y,image_xscale,image_yscale,c_white,image_alpha);
}else{ // draw on land
draw_sprite_ext(sprite_index,image_index,x,y - z,image_xscale,image_yscale,image_angle,c_white,image_alpha);
}
>>
File: paradox.gif (777KB, 896x504px) Image search: [Google]
paradox.gif
777KB, 896x504px
Man 2D isometric shit is hard. I've been working on figuring out a tile system for days and I just can not figure out shit like collision and cooridinates and height.
I guess back to normal view I go.
>>
>>147642302
>normalfags
Fuck off.
>>
>>147642446
You store the z position
>>
>>147642076
No offense but are you trying or you are just bad at your game?
>>
File: organs.png (1004KB, 1296x937px) Image search: [Google]
organs.png
1004KB, 1296x937px
After 1000 billion hours my "gore system" is working.
>>
File: Output.webm (582KB, 671x513px) Image search: [Google]
Output.webm
582KB, 671x513px
>>147642418
forgot webm
>>
>>147642394
>>147642529
You guys still haven't gotten over being bullied by jocks? It's been years.
>>
The Wall just got a competitor.
>>
>>147642612
What?
>>
>>147642551
A bit of both, but in this case I was distracted by OBS that was stuttering while recording so I was worried the recording would have shit fps too.
>>
>>147642394
>Americans

>>147642529
We all grow older anon, just have to come to terms with it
>>
>>147642683
You must enjoy shitting yourself when walking around the supermarket
>>
>>147642630
>remasted
>>
File: eve_shmup_0017.png (195KB, 960x540px) Image search: [Google]
eve_shmup_0017.png
195KB, 960x540px
Some UI stuff.
I'm going to go with a simple forest background.
>>
>>147642630
This is just a joke image that someone made, right?
r-right?
>>
>>147642630
Fucking memegames man, there are like 10 trump games on steam right now.
>>
>>147642709
>We all grow *retarded anon, just have to come to terms with it
>>
>>147642709
>Americans
>>
>>147642630
What? The Wall is not even it the same league; it looks god awful next to that
>>
File: test.png (680KB, 1166x742px) Image search: [Google]
test.png
680KB, 1166x742px
Is ingame text like this a good way to introduce the controls and mechanics for the player?
>>
File: Capture.jpg (35KB, 504x508px) Image search: [Google]
Capture.jpg
35KB, 504x508px
r8 my surgery-bot
>>
No visible progress for me but I changed all my raycast ground-checkers into circular checkers

progress has slowed down a lot, hug me please
>>
>>147642847
You'll either grow old to become a normalfag or a wizard. Not sure why you'd want to become a wizard anon.

>>147642849
Oh you're one of those contrarians who can't get into or even tolerate the world's sport? What are you then, a rugbyfag?
>>
>>147638310
>>147639307
>>147641824
YEAH THAT SHUT THINE MOUTH I DARESAY
>>
>>147642886
It's dumb, just make a short floating popup with the key.
>>
>>147642992
>Not sure why you'd want to become a wizard anon.
>>Not sure why you'd want to have cool-ass magic powers
Gee, why indeed.
>>
>>147642992
All sports are for retards
>>
>>147642886
Mario World was worse than SMB3 for reasons like this

stop that
>>
>>147642886
I've seen some games do that
>>
File: mourning_dove.jpg (29KB, 425x283px) Image search: [Google]
mourning_dove.jpg
29KB, 425x283px
>>147639352
>tfw no pets
I do have a bird feeder outside, sometimes birds will come to it. Mourning doves are my favorite.
>>
>>147642972
Come here you.
>>
>>147643004
>>147643126

I kind of like it, pop-ups ruins the immersion.
>>
>>147643109
How bullied were you in middle/high school?
>>
>>147643301
Then have drawings.

Writing is fine for a prototype, but reconsider them for the final version
>>
>>147643328
Very
>>
>>147637813
other only returns the ID of the instance in a collision when used specifically in a Collision Event
>>
>>147642709
>We all grow older anon, just have to come to terms with it
>>147642992
>You'll either grow old to become a normalfag or a wizard.
Not being a virgin doesn't mean you have to become like you.

Here everyone is the perfect example of a normalfag thinking his own life experience should apply to everyone and people deviating from it are "clueless" about life all while having misplaced convictions about the nature of "growing up". Kill yourself.
>>
>>147635869
>spending time on looking polished instead of actual demo content
>>
>>147643405
That sucks dude

Me too, for having glasses

Ironically I got LASIK to join the military but I bet the bullying had something to do with it as well
>>
>>147643502
I lied
>>
File: tetsuo shima.jpg (28KB, 298x362px) Image search: [Google]
tetsuo shima.jpg
28KB, 298x362px
>use a language with Maybe/Option types and higher order functions
>never have to make a null check again
>>
>>147643328
How are the two things related? I wasn't by the way.
>>
>eight hours ago anon competing over bragging rights for who hasn't left the house in longer
>now 'you cant help but get older and become normal!'
>>
File: 1380380017276.jpg (6KB, 202x184px) Image search: [Google]
1380380017276.jpg
6KB, 202x184px
>>147643568
>>
>>147643591
>game runs like shit
>>
>>147641813
>adding -san when speaking English
Cringing every time they interview a Japanese developer
>"mister Kojima san"
>>
File: puridoto.gif (2MB, 340x255px) Image search: [Google]
puridoto.gif
2MB, 340x255px
Someone need to make a H game.
>>
>>147643301
then don't FUCKING include controls prompts

games didn't need them in 1990 and they don't need them now especially if it's just some shitter 3 button game
>>
>>147643482
No dude, I'm not saying that. There are however benefits to staying healthy and getting out to socialise that applies to (almost) everyone. You don't need to join a football team though.
>>
>>147643682
>tfw I have to leave the house everyday because there is no toilet inside my house

I'd totally win that competition otherwise.
>>
>>147642630
Ship is based; remasted lacks singleplayer from the original game and some features still
>>
>>147642794
Those green colors are nice.
>>
>>147643824
>We all grow older anon, just have to come to terms with it
You definitely said it. Fuck off with the damage control, I hate retards like you, get some self awarness.
>>
>>147643769
Can't be done. People who know what sex is like never make games.
>>
>>147643682
Real normie hours.
>>
>>147643926
That never stopped the Japs.

Example: tits made of pudding
>>
>>147643921
>look_everyone_I'm_projecting.jpg
>>
>>147642418
>>147642596
Well that is odd, I'm basically doing the same thing with draw_sprite_part in water in my game. Only suggestion I have is to try place_meeting instead of instance_position.
>>
>>147644051
Anon is right, and you did it again in your last post by bringing up things like "healthy" and "socializing"; once again trying to turn the conversation in a way that puts you under the light.

Get the fuck off of that thread your kind is not welcome here.
>>
>>147644225
>reeee normies not welcome, I don't want to hear that I'm missing out on a substantial part of the human experience
>>
http://www.gamasutra.com/view/news/276428/Dispelling_some_myths_about_the_autistic_wunderkind_programmer.php
>>
>>147643921
Not him, but god you're sad. Perhaps YOU should get some self awareness and see that you're shitposting because you're jealous that other people don't have extreme self esteem issues like you.

I can practically see you saying that with tears in your eyes and chip stains on your shirt. If you can even wear a shirt because you're most likely morbidly obese.
>>
>>147644381
>>147644051
>>
>>147643784
it's actually 8 button input total, but okay, I'll let people figure it out them selfs.
>>
File: notsamefagging.png (5KB, 385x93px) Image search: [Google]
notsamefagging.png
5KB, 385x93px
>>147644447
>>
>>147644447
Used to be fat, not morbidly obese but fat. Lost weight because I hated it.
Never accused other people of shit because I was upset with myself though. That's Tumblr levels of retarded.
>>
File: 1467600570948.png (137KB, 416x353px) Image search: [Google]
1467600570948.png
137KB, 416x353px
>>147644381
>because you're jealous
>extreme self esteem issues like you
>with tears in your eyes and chip stains on your shirt
>likely morbidly obese
holy shit
>>
>>147644575
I'm not upset with myself and acting out, that's what you're doing. I am replying to the wizards sperging out to an innocent post about getting home from football practice to relax and amateur dev
>>
File: 38846864959.jpg (63KB, 640x626px) Image search: [Google]
38846864959.jpg
63KB, 640x626px
>>147644345
All me except I never dated a girl, I don't work like a machine and I have an annoying attitude.
>>
>>147642576
Can't wait to see this in action!
>>
>>147644575
So you've just been talking to yourself all this time?
>>
>>147644521
Are you pretending to be retarded?
He didn't even imply that you were samefagging.
How about you read the post again.
>>
File: 1467509055843.png (230KB, 600x480px) Image search: [Google]
1467509055843.png
230KB, 600x480px
>>147643921
>I hate retards like you, get some self awarness
>>
Nice progress nerds!
>>
File: lowpoly pupper of progress.jpg (88KB, 600x600px) Image search: [Google]
lowpoly pupper of progress.jpg
88KB, 600x600px
POST PROGRESS OR THE PUPPER GETS IT
>>
File: 1416792101521.jpg (61KB, 900x675px) Image search: [Google]
1416792101521.jpg
61KB, 900x675px
>>
>>147644692
I have a feeling that you think I'm
>>147643921 but I'm >>147644381
>>
>>147632851
How did you get your character to look pixely?
>>
>>147644886
I was literally lashing out at some normalfag, you're aiming at the wrong target.
>>
>>>/r9k/
>>
>>147632851
Really atmospheric anon.
>>
>>147645065
Very carefully.
>>
You know the dev tutorial you're watching isn't good if the narrator doesn't sound bored out of his mind and doesn't half-ass everything
>>
File: 1458455567241.jpg (253KB, 2048x1447px) Image search: [Google]
1458455567241.jpg
253KB, 2048x1447px
>>147645150
on your way
>>
>>147645150
>>>/soc/
>>
Downloaded famitracker lads, how'd I do?

https://clyp.it/xyvgev5s
>>
Neckbeards and losers need to get out

No good devs have ever been losers
>>
File: Captura de pantalla (379).png (692KB, 1366x768px) Image search: [Google]
Captura de pantalla (379).png
692KB, 1366x768px
>>147644968
Please don't hurt the puppet.
>>
>>147645504
lol
>>
>>147645479
It sounds like there should be more happening at 0:20 with the melody, just one long note is kind of boring after the first time
>>
File: 1414022687952.gif (621KB, 440x247px) Image search: [Google]
1414022687952.gif
621KB, 440x247px
>>147645227
>Watching tutorial
>"Sorry guys I need to see the code in my other project because I don't remember how it goes"
>make a cut
>"Okay I'm back!"
>He does it 3 times
>>
>>147645504
>who is notch
>who is phil fish
>who is every indie dev ever
>who is george broussard
>who is randy pitchford
I could go on
>>
File: Unity_2016-07-06_22-39-20.png (410KB, 1206x652px) Image search: [Google]
Unity_2016-07-06_22-39-20.png
410KB, 1206x652px
>>147644968
>>
>>147645782
>om nom nom this bait is delicious!
Thats you.
>>
File: 1401734845478.jpg (37KB, 259x288px) Image search: [Google]
1401734845478.jpg
37KB, 259x288px
>>147645782
>Phil Fish
>>
File: progress.png (115KB, 524x684px) Image search: [Google]
progress.png
115KB, 524x684px
>>147644968
dont do it, i hve some progresso
>>
>>147645523
Hola carlos.
>>
>>147637672
Computer Science major here. Make a drawing for the flow of execution, and document how each class works. There's a thing called a UML that you may find interesting as well. As for public vs private, if it's only used in that class make it private. Otherwise make it internal or protected internal. There's hardly a reasoto make anything public. If you're unsure just make it all private and use getters/ setters.
>>
>>147645727
>watching recorded livestream
>so we do this and...
>oh wait an error
>fuck I don't see what I was doing wrong
>5 minutes of him trying to solve it
>gets corrected by someone in the chat
>>
>>147645809
Nice lighting

What is the gameplay?
>>
File: textured.png (501KB, 1309x565px) Image search: [Google]
textured.png
501KB, 1309x565px
>>147644968
i need to implment shooting, NPCs and sound
>>
Whoa man..
WHOA!!>
I am so fucking HIGH right now.
That nico nico ni goes nico nico ni and the eli says some russian good shit..
Fuck man..
WHOA!!!!!
>>
>>147644692
I'm with you anon, I got called out for not having shit tons of weeb posters and shit in my room the other day.

We should focus on the things that we have in common and tolerate the differences, no matter if it's sports, animu, or furry stuff.

Now keep devving!
>>
>>147645921
Fix the fucking normals reeeeeeeee
>>
>>147645916
thanks!
solving puzzles like this; >>147642179
>>
>>147645948
Nozomi > Rin > Nico > Maki >Hanayo >Kotori > Eri >Umi >Honoka
>>
>>147644739

It looks like shit :) I don't even know what the fuck i'm doing anymore.
>>
>>147645782
Who IS Phil Fish?
Also who is George and who's Randy?
>>147644968
Have:
-Stinger
-Uppercut
-Generic melee
-Rider kick
-Dodges
-Lock on
-Enemy health bars
-Enemies take damage and die and you lock onto the next enemy when they do
-DMC4 style running
-Shooting
-Charged shots
-A pause menu
-Camera reset
-Enemy spawner(simple version)
-?
>>
>>147645913
That makes it more realistic.
>>
>>147645863
Hola juan
>>
File: tetris-progress.webm (104KB, 612x344px) Image search: [Google]
tetris-progress.webm
104KB, 612x344px
>>147644968

no plz
>>
>>147646239
Don't have:
-Character models or animations
:(
>>
>>147645684
Yeah you're right. Actually the song still sounds shit but I thought I'd get a juicy (you) before I fall asleep.
>>
I LOVE COROUTINES!
>>
File: pupper.jpg (112KB, 600x600px) Image search: [Google]
pupper.jpg
112KB, 600x600px
I'M FUCKING SERIOUS

POST PROGRESS OR THE PUPPER GETS IT
>>
>>147646219
I don't even... why is the perspective on the enemy models so weird? Have you rotoscoped sprites from the 3d model?
>>
>>147646612
>rixels
>>
>>147646612
Oh look another excuse for you to keep forcing your autism dagger.
>>
File: LOL.gif (576KB, 400x213px) Image search: [Google]
LOL.gif
576KB, 400x213px
>>147642630
>Remasted

How the fuck could they miss such a big typo OH MY FUCKING GOD

Why aren't any devs here this funny?
>>
>>147646483
I don't totally understand them.
>>
>>147646619

They are 3D renders. The perspective is weird because they are 2D sprites in a 3D world and i rendered them in isometric view. I'm going to have to rerender them in perspective.
>>
>>147646723
ReMASTed
Basic english
>>
>>147646723
It's not a typo though.
>>
>>147646723
I honestly can't tell if you're being sarcastic or not
https://en.wikipedia.org/wiki/Mast_(sailing)
>>
File: 1446145821387.jpg (417KB, 1920x1200px) Image search: [Google]
1446145821387.jpg
417KB, 1920x1200px
>>147645865
This is awesome man! And I wrote that down as my general rule of thumb. Thanks a lot!
>>
>>147646723
>mast
>>
>>147646787
it's like a function that you can have execute for some time then stop. They're really useful when you realize how to use their full potential.
>>
File: killing youre'are myself2.jpg (64KB, 730x870px) Image search: [Google]
killing youre'are myself2.jpg
64KB, 730x870px
>>147646612
o-o-ok...
>>
>>147646723
Here, have another (You)
>>
>>147644210
I guess I'll just have the guy walk on water for demo day.
>>
File: DEAD.png (61KB, 512x512px) Image search: [Google]
DEAD.png
61KB, 512x512px
>>147646797
>>
Can anyone recommend a good Inkscape tutorial? Both in terms to how to use it, and how it can be used for 2D games. The thing is like a space engine: you see that it can do wonderful things, but you have no idea how to even start it.
>>
>>147646797
I think that would be a good idea considering all the work you've put into this
>>
>>147646932
Remove tail and replace lizard head with girl head.
>>
>>147646851
>>147646868
>>147646869
>>147646902
>>147646948
can't you guys see the subtle comedy in his post? you can see the moment where, midway through the sentence, he realizes the hilarity of the pun and acknowledges the humor. god you guys are stupid
>>
>>147646723

You're a retard
>>
>>147647040

It's not going to look a lot better. You get perspective skewing in DOOM as well.
>>
File: iomars.png (289KB, 600x300px) Image search: [Google]
iomars.png
289KB, 600x300px
Only got 27 responses last night, looking for more opinions before I make a decision:

http://www.strawpoll.me/10677648
>>
>>147647105
comedy is not progress
>>
>>147646932
lizard waifu game when
>>
>>147642418
One of those has y - z and the other just has y
>>
>want to make an RPG
>no idea where to start
One more year I guess.
>>
>>147647105
Puns aren't even funny.
People just post-ironically pretend they are.
you're an autist.
>>
>>147647205
Posting what's not progress is not progress either.
>>
>>147647105
It was a horribly structured post

No hyphens
>>
>>147647236
There's tutorials EVERYWHERE
>>
>>147647252
puns make me laugh
>>
>>147647309
See >>147647309
>>
>>147647201
Who cares, I'm voting for Trump!
>>
File: lowpoly pupper of progress ded.jpg (226KB, 900x600px) Image search: [Google]
lowpoly pupper of progress ded.jpg
226KB, 900x600px
>>147646932
TOO LITTLE TOO LATE
>>
>>147647201
I vote for Titan as the other anon suggested in the previous thread.
>>
File: 40 - MuJuuPB.gif (215KB, 292x320px) Image search: [Google]
40 - MuJuuPB.gif
215KB, 292x320px
>>147646851
>>147646868
>>147646869
>>147646902
>>147646948
>>147647120
Genuinely didn't get it first, then LOL'd my ass off when I got it (english is second language), thats why it trailed of to OH MY GOD.
If you read the post I actually wrote it was funny, so nah, (you)'re retards.
>>
File: 1464867965760.webm (501KB, 960x540px) Image search: [Google]
1464867965760.webm
501KB, 960x540px
>steamchat
>>
>>147647201
Mars sucks (too obvious) and Io sucks because it's the literally who of the Galilean moons

Go with Titan or Enceladus
>>
>147647484
alri cristian
>>
>>147647484
Rereading your post I noticed it, but I think you should have done something like
>how could they miss such a big ty-- OH MY GOD
To better represent your realization.
>>
How do you make tiles like in Terraria? I mean so there are multiple variants of every block? Is it just a new sprite for every type of block or is there some shader you can write to morph the blocks?
>>
>>147647649
Now this is autism
>>
>>147647737
ty
>>
File: it aint easy.png (180KB, 334x337px) Image search: [Google]
it aint easy.png
180KB, 334x337px
>>147647737
>>
File: Untitled-1.gif (10KB, 160x160px) Image search: [Google]
Untitled-1.gif
10KB, 160x160px
My first time animating a sprite.
It's like programmer art, except I'm not even a programmer.
>>
>>147647697
It probably just has an atlas of tiles. It could probably be done in a shader, but it seems like that'd be more effort than it's worth, compared to just making individual assets for each kind of tile in each state
>>
File: fall damage script.png (16KB, 400x500px) Image search: [Google]
fall damage script.png
16KB, 400x500px
Bad artist here, trying to overhaul my fall damage script a bit.

The player will be able to modulate their jump height with stats so I couldn't just use air time as a indicator for fall damage, this is my plan so far to overhaul the script so that it accounts for a bit more and you don't get situations where you jump up to a platform but still take damage.
>>
If I use some picture of wood off the internet for the basis of a texture and edit the fuck out of it in GIMP, is there even a slight possibility of the photographer claiming copyright infringement? Or even recognizing the wood?
>>
File: 1466177932459.png (764KB, 667x1000px) Image search: [Google]
1466177932459.png
764KB, 667x1000px
>>147636903
What the fuck are you talking about? I'll kill you, bitch.
>>
File: Capture.jpg (37KB, 640x629px) Image search: [Google]
Capture.jpg
37KB, 640x629px
>>147647862
Looks good anon.


I just gotta cut this guys limbs off and I can begin animating him in Spriter
>>
File: 515zjYMpuOL.jpg (42KB, 377x500px) Image search: [Google]
515zjYMpuOL.jpg
42KB, 377x500px
>>147647993
>>
>>147647993
I would recognize your wood if you catch my drift
>>
>>147647993
Why not go to home depot and take pictures of wood yourself?
>>
>>147648085
I've never seen a better reason to post this image. Top kek
>>
>>147647993
Why don't you just take a picture of wood?

Surely you have a phone or a camera or something
>>
File: 5468zc.jpg (210KB, 600x583px) Image search: [Google]
5468zc.jpg
210KB, 600x583px
Quick, show me your best piece of art you've ever done!
>>
File: 1459386781877.jpg (63KB, 375x500px) Image search: [Google]
1459386781877.jpg
63KB, 375x500px
>>
>>147647959
I don't know what's your question or if you just want to hear an opinion, but either way, that looks good to me
>>
File: 1460737366090.jpg (88KB, 900x600px) Image search: [Google]
1460737366090.jpg
88KB, 900x600px
>>147647461
>>
>>147647993
I doubt a photographer will care about using a piece of their picture for a texture. Or even recognize it for that matter.
>>
What is it with all the /b/ reaction images?
I thought summer was supposed to be a myth according to old moot?
>>
>>147648156
>>147648193
But my phone camera is SHIIIIT

I'm still gonna try though. Thanks guys.
>>
File: dance.webm (2MB, 1036x834px) Image search: [Google]
dance.webm
2MB, 1036x834px
>>147647461
i was looking forward to this
>>
>>147648231
Mods sent me a 4chan pass for winning the contest with this.
>>
>>147648328
>that breast topology
Fix your topology before you animate, let alone rig your character
>>
>>147647993
It's a bit vague but "editing the fuck out of it" probably constitutes a transformative enough change to count as fair use. Basically just use it as a reference to help you create an original texture and you should be fine, I think

t. not-a-lawyer
>>
File: 537054324287598273.jpg (105KB, 358x640px) Image search: [Google]
537054324287598273.jpg
105KB, 358x640px
>>147648242
>>
File: P R O.png (3KB, 500x500px) Image search: [Google]
P R O.png
3KB, 500x500px
>>147648231
Sorry if it intimidates you.
>>
>>147646612
Finished basic block pushing, I'm pretty happy with it since it seems to work in all situations and box shapes as long as they are rectangular.

Now I need to make it snap to a grid so they don't get misaligned and add a tiny delay before pushing.
>>
>>147647993

My answer would be "probably not."

All copyright issues are fuzzy and it depends on the licensing of the photo. But how likely is it that some photographer will play your game, scrutinize the chair texture, and think "my god, this is from my June 2014 orchard session!"
>>
>>147648193
>>147648156

Already tried to do a texture by yourself? Not only you look like an idiot for taking pictures of random grounds or walls, but it's also hard as fuck to get a correct lighting.
>>
>>147648357
Fuck that's good
>>
File: 537054324292114668.jpg (741KB, 1200x1600px) Image search: [Google]
537054324292114668.jpg
741KB, 1200x1600px
>>147648443
>>
>>147648357
You deserve it, that's really nice dude
>>
>>147648452
Only makes me feel better, like much much better
>>
can I post literal numbers/screenshots from my greenlight page?
>>
>>147648560
1. Who cares what people think?
2. Git Gud
>>
File: loomis_orthomale.jpg (150KB, 1300x743px) Image search: [Google]
loomis_orthomale.jpg
150KB, 1300x743px
>>147648393
ive been editing his mesh and weight paints as i go, sad because i used reference and it was pretty acurate, was sick of using real people since they would slant or some other shit. wheres the middle ground. (draw my own reference. ) dunno senpai
>>
>>147648678
just do it pussy
>>
File: FlykDead.webm (3MB, 627x707px) Image search: [Google]
FlykDead.webm
3MB, 627x707px
Does the blood look better now that its redder? I think it does thanks for the feedback (Still need to add the clumpiness)
>>
>>147647959
or you could just use the velocity
>>
>>147648843
I mean I know steam doesn't want you posting sales numbers but there doesn't seem to be any rules against greenlight ones
>>
File: octo seigeaasdf1.jpg (86KB, 477x438px) Image search: [Google]
octo seigeaasdf1.jpg
86KB, 477x438px
>>147648231
>>
>>147648806
What is this expression trying to convey?
>>
>>147646357
>No one is making a Tetris RPG

What is wrong with you?
>>
>>147649006
He's enjoying a jolly rancher
>>
File: SLAMMIN.gif (10KB, 60x100px) Image search: [Google]
SLAMMIN.gif
10KB, 60x100px
>>147648231
>>
>>147646932
hot as fuck
>>
>>147649008
I want to make a Tetris microgame as one of the battle mechanics for myRPG
>>
File: 5421517469_d0d2997eec.jpg (38KB, 500x331px) Image search: [Google]
5421517469_d0d2997eec.jpg
38KB, 500x331px
>>147648639
>tfw a micro lego mech looks a million times better than anything I could ever model
>>
I hope you're not still using rand(), anon.
>>
>>147649141
You can do it anon. I believe in you.
>>
File: 1455514040630.png (161KB, 900x1107px) Image search: [Google]
1455514040630.png
161KB, 900x1107px
>>147648231
>>
>>147648893
Bretty nice m8
>>
>>147648893
use bood simulation in blender, render an animation and load it with particle animation in unity. You have better quality.
>>
>>147646869
But The Ship isn't a sailboat
>>
File: menu2_converted.webm (1MB, 1121x609px) Image search: [Google]
menu2_converted.webm
1MB, 1121x609px
Small update on the menu, hope you like it.
>>
File: heyguy8.jpg (134KB, 1366x768px) Image search: [Google]
heyguy8.jpg
134KB, 1366x768px
>>147648231
>>
Who /Space Jam Hyped/ here?
>>
File: 537054324292114309.jpg (167KB, 1024x855px) Image search: [Google]
537054324292114309.jpg
167KB, 1024x855px
>>147649141
It hurts so much
>>
File: 1462694807972.webm (3MB, 1280x720px) Image search: [Google]
1462694807972.webm
3MB, 1280x720px
>>
>>147649393
Modern ships still have masts, they just don't serve the same purpose.
>>
>>147649338
Not using unity, and I don't want to prebake the blood animation anyways since I want it to depend on the abdomens angle etc.
>>
>>147647462
>>147647592
Titan and Enceladus are icy moons. Most of the ores and materials required to support a thriving robot ecosystem are absent on both of them. Only silicate+metal (terrestrial) planets and moons are contenders.
>>
>>147649453
It's a little choppy, though I doubt that is intentional. Otherwise I really like it. Add some particles to it, though. Create some atmosphere.
>>
File: Scared Wojak.jpg (13KB, 322x322px) Image search: [Google]
Scared Wojak.jpg
13KB, 322x322px
>>147649008

b-but im just starting
>>
File: 580098397246.jpg (5KB, 155x143px) Image search: [Google]
580098397246.jpg
5KB, 155x143px
>>147649453
>what the, I don't see the diff-- OH FUCK
>mfw
>>
>>147649453
dropped, permanently.
>>
>>147649471
WE

That's really nice anon
>>
>>147649612
yeah it's my useless capturing software.
>>
>>147649523
That's not a game.
And that's creepy.
>>
>>147649453
>this low poly non-normaled meme
make it stoooop
>>
File: THIN YOUR PANZERSS.jpg (1MB, 1684x1232px) Image search: [Google]
THIN YOUR PANZERSS.jpg
1MB, 1684x1232px
>>147648231
>>
>>147649589
I see. Then go with Io. Mars is done to death.
>>
>>147649721
nvidia shill here, their shadow capture functionality in geforce experience is worth learning if you have a ramdisk

better than OBS
>>
>>147649745
>this pixelshit meme
make it stoooop
>>
drawn by timmy, age 12
>>
File: lolienough4u.png (119KB, 458x771px) Image search: [Google]
lolienough4u.png
119KB, 458x771px
Small update on my gymnast loli. I think I am going to end up redoing the model, though because I think I fucked up the topology.
>>
>>147649589
Well you didn't tell us that you wanted ferrous minerals, did you? Go for a big funny looking asteroid with an asteroid moon
>>
The fuck?

Why the FUCK is nobody hyped for Space Jam????
>>
>>147649495
absolute pain
>>
File: savethepuppers.webm (2MB, 500x469px) Image search: [Google]
savethepuppers.webm
2MB, 500x469px
>>147644968
>>
Do anyone here believe that they'll make a great game that will mean anything?

I used to believe. Now I want to commit suicide as much as I want to make a game.
>>
>>147649878
Don't redo it if you're happy with the shape, just remesh it. (as in manually, you'll save tons of time)
>>
>>147649872
I hate that too

Why can't people just make nice looking 3D games?
>>
>>147649854
I might look into it.
The current WebMCam isn't cutting it.
>>
>>147649878
it's ok, i would bang her.
>>
File: todd.jpg (1MB, 1348x2022px) Image search: [Google]
todd.jpg
1MB, 1348x2022px
>>147649305
>>
>>147649745
Still takes more effort than what most indie give
>>
>>147649878
Hard to tell from that picture. Give me a wireframe overlay and another angle.

Also what >>147649995 says
>>
>>147647201

Io is the best option because it's one of the most visually stimulating and geologically intriguing. Pizza face moon bullied by gravity.
>>
>>147649992
Don't worry about your game mattering. Chances are, almost nobody will play it.

You gotta just make it for you.
>>
>>147650012
That has literally never happened in indie, so why don't you fucking do it
>>
>>147650012
Why can't you?
Also
>more detailed equals nice looking
Nope.
>>
>>147650012

because you're a fucking moron, do you think indies have the time or the money to make 1000 highpoly models?
>>
File: 1457824077563.gif (1MB, 300x200px) Image search: [Google]
1457824077563.gif
1MB, 300x200px
>find bug
>alright, can probably fix that after work
>find another bug
>heheh. ok, I'm sure I'll have enough time to fix that as well
>find 6 more
jesus fuck, why do I have to work on demo day and demo day eve!?!?!?
>>
>>147637071
"Other" is always used in Collision events to refer to the object being collided with, or inside a "with" to refer to the object outside the with.
>>
File: needsredone.png (150KB, 653x686px) Image search: [Google]
needsredone.png
150KB, 653x686px
>>147649995
Yeah sorry I meant retopo it. Not completely redo it. I'm not THAT much of a retard.

>>147650047
I'm working as fast as I can, onii-chan.


>>147650148
It's upsetting me.
>>
>>147650223
>>147650206
>>147650204
>>147650071
Motherfuck I'm not saying every game should have AAA quality/high poly models

Low poly art with normals and pixel-y textures look way better than this JUST tier un-normaled simple colored bullshit
>>
File: Miuu.gif (39KB, 250x250px) Image search: [Google]
Miuu.gif
39KB, 250x250px
I'm someone who was here a while ago and decided to get down to work and learn how to make a little simple game. I'm learning python and doing some "art" on the side. I'm still terrible but I'm slowly (very slowly) making progress.

In my game you're a cat and you massage things to heal them.

Just stopping by to say I haven't given up, yet.
>>
How does undertale even work? It's a turn based RPG but with only one party member?
>>
>>147650012
Making enough high poly models for a game is enough work to get you employed at at real fucking company. Why bother if you're a one-man indie?
>>
>>147632508
FUCK YEAH MY DEMO DAY 9 DEMO IS READY
>>
>>147650049
Why are you mocking me? Fuck off, I bet you're white.
>>
>>147650380
Sounds comfy as fuck. You're going to make it, anon.
>>
File: 1344614433897.png (607KB, 1000x995px) Image search: [Google]
1344614433897.png
607KB, 1000x995px
>>147649992

http://www2.hawaii.edu/~freeman/courses/phil360/16.%20Myth%20of%20Sisyphus.pdf
>>
>>147650352
Just at a glance you need another subdivision or two (vertically) along the armpit, and the stomach is too detailed compared to the hip (generally the rule is the bigger the area the more polygons, and vice versa)

Also shoulders need some work

Also I see a bunch of not-right looking Ngons (should/breastline)
>>
File: 1467076649203.jpg (564KB, 1500x1714px) Image search: [Google]
1467076649203.jpg
564KB, 1500x1714px
>>147650049
I ho...hope this is just a Joke.
>>
>>147650380
gl m8
>>
File: tileset.png (250KB, 1024x1024px) Image search: [Google]
tileset.png
250KB, 1024x1024px
>>147648231
My sprite sheet, it's programmer art
>>
>stuck in art asset hell

fucking end it all I just want to dev
>>
>>147648231
>look at old drawings
>anatomy so much better than I can do now
WTF
>>
>>147650380

Where have you been studying Python?

One of my two goals in life is to make a roguelike out of a specific sci-fi book, and I heard that Python was really simple to pick up.
>>
>>147650579
Yup, needs work. Also, there aren't any ngons. Just really fucked topology.
>>
File: toddsjw.jpg (2MB, 1348x2022px) Image search: [Google]
toddsjw.jpg
2MB, 1348x2022px
>>147650532
>I bet you're white.
>>
>>147649305
K-keep working!
>>
File: lowpoly.png (651KB, 1280x900px) Image search: [Google]
lowpoly.png
651KB, 1280x900px
>>147650369
you probably think art like this is easy and fast to do?
>>
>>147649305
I like it somehow, despite the glaring flaws
>>
>>147648909
^^^^
this
>>
>>147649992
I know that feeling, the progress I make on my game is the only happiness I get anymore. Its going to be a huge letdown when no one plays it for demoday, or when no one votes for it on greenlight, or when I release it and it fails. But its a good game that deserves to be made, and it would be wrong to leave earth and take my skills and vision with me, without having at least made this game.
>>
>>147650750
I'm using this ( http://ocw.mit.edu/courses/electrical-engineering-and-computer-science/6-00-introduction-to-computer-science-and-programming-fall-2008/video-lectures/ ) as a base and then complementing it with this ( https://en.wikibooks.org/wiki/Python_Programming ) and this ( http://www.pythonforbeginners.com/ ). I don't know if this is the best way to go about it, it's simply the way I found.

I'm absolutely terrible at it but making progress and learning at a decent pace even though I'm dumb as a brick, you can do it too anon!
>>
>>147651131
This makes me moist
>>
>>147651131
>those hips
>>
File: 15Pablo.webm (413KB, 720x405px) Image search: [Google]
15Pablo.webm
413KB, 720x405px
What do you guys think if I turn webm related into a boss fight like this:

https://youtu.be/QL7ypLJHfuU?t=7s

You'd enter the PATRIOBOT, a giant US made mech to fight gigantic stereotypes ala pacific rim. It wouldn't be too complex but you could move around and fire punches and OP beams and abilities. You'd be inside the cockpit really high in the sky and use your mouse to trigger switches and move levers to engage said op abilities.
>>
File: tumblr_moeswhlDbI1qcy7yho1_400.gif (982KB, 350x350px) Image search: [Google]
tumblr_moeswhlDbI1qcy7yho1_400.gif
982KB, 350x350px
Are we posting low poly now?
>>
>>147651359
i love goemon and it's pretty funny/silly so i say yea yea yea
>>
>>147651218

Thanks, anon! Once I'm done with my other vanity project which'll net me no money or career options, I'll get to this.

I figure if I can learn enough to make an @ move in the eight cardinal (and subcardinal) directions on a simple map, I'll be capable of learning enough to make the full game.
>>
>>147651359
Yes
>>
File: 1467837030292.png (174KB, 653x686px) Image search: [Google]
1467837030292.png
174KB, 653x686px
>>147650843
Yeah you're right, I phrased it wrong

>>147650352 here are some pointers in picture form
>>
File: 566186984383524833.jpg (228KB, 922x397px) Image search: [Google]
566186984383524833.jpg
228KB, 922x397px
>>147651453
Yup.
>>
>>147651359
Do it
>>
>>147651359
>not Freedom Fighter MK50
O N E
J O B

Your game seemslike a hobbled together mess of THAT WOULD BE COOL ideas.
>>
>>147651131
It's easy or fast if you have a _good_ grasp of 3D modeling and texturing. It's more university level than industry professional. You could do this with a medium level of proficiency, it would just take longer than it would take a professional
>>
>>147651359
i love this idea just make sure you have a banger theme song like Impact's theme and also have secret button combinations for hidden super moves
>>
>>147650369
It's still not easy man. The main models for my game hovered around 1k poly's and they still took around 4-5 hours to make and texture, and that's when even I ripped a lot of textures from a package I bought. I recently modeled a guy and made my own textures and it took around 8 hours to do the entire thing. Then rigging and animating it took a few hours too.

If you're a one man team, doing games with the kind of scope that a lot of these indie pixel games do is going to be incredibly time consuming.
>>
File: 2dEffect.webm (2MB, 1240x908px) Image search: [Google]
2dEffect.webm
2MB, 1240x908px
>>147651640
all my games are basically this
>>
>>147651453
>>147651586
Why would you ever do this in 2016?
Double the tris and it looks 100% better.
>>
>>147651832
Because you are going about it the wrong way. Scope your game smaller, or aim to make a vertical slice, rather than have a mess of varying levels of quality.
>>
>>147651853
Were you riding that spider at first?
neet.
>>
>>147651853
I know you're just cashing in on trump-hype. But you should really scale-back and focus on expanding the basic build wall-deter shitskins mechanic.
>>
>>147651858
don't listen to this guy
>>
Is there a name for when your character takes damage and like move backwards?
>>
>>147652312
Staggered
>>
>>147651853
Must. Not. Steal. Universe. Hammer. Idea.
Must. Resists. Temptation.
>>
>>147652312
knockback? damage frames? staggering? hitstun? depends on what specific component you mean
>>
>>147652312
knockback
>>
>>147652312
Flinch?
>>
>>147652405
I'm fairly sure Japan has already done it so you're probably okay.
>>
>>147652312
Cower?
>>
File: 1461082599615.png (276KB, 806x785px) Image search: [Google]
1461082599615.png
276KB, 806x785px
Low poly is what I want my game to be. I can't model for shit, though.
>>
>>147652570
I'll help you. What exactly do you have trouble with?
>>
>>147652069
you're right and I do plan to at least make a playable demo of the core gameplay before making bosses like that. Next week I'll try to get it ready and send it to a bunch of youtubers since I think that's where the likes will start rolling in.

I do have 235 votes after less than 24 hours so that's very decent. I'm in a good curve to get into the top 100 if the trend continues
>>
>>147651853
this is amazing
>>
>>147652721
Just out of curiosity, how many votes do you need to get into the top 100, 50 or 10 greenlight games? How good are the stats tools they give you, to help you get an overview? Google ads type stuff or what?
>>
>>147652312
fr-dazzled
>>
File: 1445884728491.png (245KB, 390x411px) Image search: [Google]
1445884728491.png
245KB, 390x411px
>>147652624
Everything.
>>
>>147652405
the knight has a giant hourglass on top of a pole, channeling the sand of time

>>147652735
thanks, giant foes always sell pretty well
>>
>>147649878
"""""""""loli"""""""""
>>
>>147652312
Pussy?
>>
>>147652416
Yeah it was knockback, just like in castlevania
Thank you guys
>>
File: WELCOME TO TOWN2.webm (3MB, 1280x720px) Image search: [Google]
WELCOME TO TOWN2.webm
3MB, 1280x720px
>>147652847
>>147652735
meant to post this

>>147652813
it's pretty alright. You get a lot of numbers, but you don't get an actual goal. All you need to aim for is be the best relative to the other games.
>>
File: anomaly.png (439KB, 765x990px) Image search: [Google]
anomaly.png
439KB, 765x990px
>>147648231
Probably this, though I don't like the face anymore
>>
File: GM mess.png (257KB, 1920x1080px) Image search: [Google]
GM mess.png
257KB, 1920x1080px
Hi, completely game dev newfag using GameMaker here (please be gentle)
I tried to do the first GM tutorial (the one with the clown bouncing on walls), but when I try toi run I get pic related.
The game in itself seems to work (I hear the sound of the clown bouncing around), but the graphics are completely fucked, appearing one at a time.
Any ideas on what's wrong?
>>
File: 1466565479389.jpg (115KB, 600x911px) Image search: [Google]
1466565479389.jpg
115KB, 600x911px
>>
>>147653142
memories
>>
>>147653194
>I am not a psychopath
>>
File: Sketch304113638.png (243KB, 720x1280px) Image search: [Google]
Sketch304113638.png
243KB, 720x1280px
>>147648231
The best piece I can post on a christian board
>>
File: feelsbad.jpg (21KB, 286x489px) Image search: [Google]
feelsbad.jpg
21KB, 286x489px
Do I have to sacrifice my first born to get good at sculpting or something.

Trying to copy a 3d model in zbrush, this is impossible.
>>
>>147653431
You've never drawn spooky monsters for fun before? It's also a good skill to have for vidya
>>
>>147649878
I can fap to this
>>
>>147653142
How does the flying controls work on this? They look baby butler smooth.
>>
>>147653262
Can you make a webm of that? I don't really know what went wrong
Did you center the sprites?
>>
still waiting for a decent looking game to be posted
>>
>>147653829
post yours
>>
>>147653894
I don't make games, I'm just here waiting for a good one
>>
>>147653829
still waiting for your game to be posted

>>147653978
Oh good, we needed another nodev. Leave and never come back.
>>
>>147654036
You're a nodev as well
>>
>>147654036
Wheres YOUR game ;~)
>>
>>147653829

>>>/steam/
>>
>>147654160
no u
>>
File: 1467681885049.gif (38KB, 460x398px) Image search: [Google]
1467681885049.gif
38KB, 460x398px
>>
>>147653829
Decent looks are unfortunately nowhere near enough to make a game good.

If the gameplay aren't there your looks have to be literally pornography or it's a completely useless game.

Some primitive shapes, well set up light and postproc with good gameplay is better than $20k worth of 3D assets with ass-tier gameplay mechanics.

In fact it's more likely to launch a game with highly stylized minimal graphics, as any positive reviews the game gets will be a sign that the gameplay is fucking good, because there's no graphics to fool the reviewers.
>>
>>147654160
>>147654246
squaredev.tumblr.com
Here you go senpaitachi
>inb4 lmao looks like shit so you're still a nodev
>>
File: fem.png (619KB, 1492x893px) Image search: [Google]
fem.png
619KB, 1492x893px
>>147648231
Probably this character and her armours. Haven't finished texturing it yet though.
>>
>>147634501
At least you don't get depressed about it.
>>
>>147654329

those ears have no dept, i feel they are missing a curve
>>
>>147654471
lel
>>
>>147638156
>Sentai Jam

I'd make five fucking games, and a special sixth one a little while after the first five's popularity was starting to wane.
>>
>>147654430
I'll forever be mad that you split the screen. I can't look at the bunny and play the game at the same time.
>>
>>147653808
I only centered the clown sprite, I'm gonna center the wall sprites too and see what happens.
>>
>>147653262
Link to your code on Pastebin.

>>147654407
>Some primitive shapes, well set up light and postproc with good gameplay is better than $20k worth of 3D assets with ass-tier gameplay mechanics.

I dunno, anon, Bethesda games tend to sell well :^)
>>
>>147648357
>>147648452
>>147648989
>>147649115
>>147649305
>>147649471
>>147649780
>>147650625
>>147650690
>>147653194
>>147653531
>>147654471
I like seeing AGDG's art. We should do this more often
>>
Hahaha I STILL haven't written any new articles about the dialogue system I was really into a while ago.
>>
File: Jarvis what's the update.webm (3MB, 1280x720px) Image search: [Google]
Jarvis what's the update.webm
3MB, 1280x720px
>>147653784
I think it's the same movement code but in the air. I just apply forces in the direction that's pressed.

It's a shame I coudln't find proper gameplay for this game cause the movement and attacks are pretty fun to use.
>>
>>147654657
>Bethesda games tend to sell well :^)

But they have $20 million in assets and $20k in gameplay.
>>
>>147652624
how the heck do i learn how to make low poly models? 'static' objects are really easy (such as guns, buildings etc), i have problems with humanoids tho
>>
>>147654579
Thanks, bayonetta looks so fucking cool!
>>
>>147654614
Sorry. I admit I liked it better when the idol was overlapped with the track too. But now I couldn't put the stage, the audience etc that way.
After DD9 I will try to see how it would look having the track in the foreground and everything else in the background like other rhythm games do.
>>
>>147654857
Humanoids are tough

There are plenty of good tutorials out there. You'll find a bunch of links and stuff in >>>/3/

As for low poly in general; set yourself a budget, that usually helps. Look at others' work (google low poly character and so on)
>>
>>147654857
Look for Sebastian Lague on youtube, his tutorials are pretty great.
>>
File: hard jane.jpg (17KB, 249x267px) Image search: [Google]
hard jane.jpg
17KB, 249x267px
>>147654471
Look like old disney in 3d.

I like it.
(Jane is still my waifu)
>>
File: nice job.jpg (113KB, 640x640px) Image search: [Google]
nice job.jpg
113KB, 640x640px
>>147654790
>>
File: 78967896.png (260KB, 563x542px) Image search: [Google]
78967896.png
260KB, 563x542px
My game is gonna have mixels and rixels and there's nothing you can do about it because I refuse to learn gamemaker after learning that unity is absolute dogshit for pixel perfection
>>
>>147655021
>>147655141
thanks familia, i'll look up the board and the youtuber
>>
>>147654657
Where do I get the code generated by DnD?
>>
File: Runner 2016-07-06 18-24-08-33.webm (334KB, 640x480px) Image search: [Google]
Runner 2016-07-06 18-24-08-33.webm
334KB, 640x480px
SEND HELP
(ignore the fps my laptop is not doing well right now)
>>
>>147655391
Just don't use pixel art sprites in the first place?
>>
does the APOTHEOSIS game dev guy have an email or what
>>
File: notjane.png (126KB, 682x300px) Image search: [Google]
notjane.png
126KB, 682x300px
>>147655168
>Look like old disney in 3d

What a coincidence!
>>
>>147649205
I am. Just werks and the syntax is not confusing.
>>
>>147654430

ah, so you're the where's your game shitposter
>>
>>147655474
You don't. Post combined snapshots of your code blocks. I'll see if I can help you.
>>
>>147655735
It's not a shitpost. It's more like a way to immediately shut down nodevs
>>
>>147655735
How is not wanting nodevs bullying yesdevs shitposting exactly?
>>
>>147655609
kek
>>
>>147655527
because I don't want my game to take 10 years to make and for this type of game pixel art is better
>>
Dude, where's my game?
>>
>>147655491
What the fuck is with all these cute as fuck games that are getting posted? It's making me feel bad
>>
>>147655825

ignoring is more effective
>>
>>147650380
>In my game you're a cat and you massage things to heal them.
Please never stop. I love when my cat does this.
>>
File: shmup6.webm (2MB, 960x540px) Image search: [Google]
shmup6.webm
2MB, 960x540px
New enemy with 2 different patterns
>>
How do you lot do market research?
>>
>>147655991
Get to work anon

>>147656057
Not really. It's effective against nodevs and makes shitdevs feel insecure
>>
What I don't understand is why so many nodev bullies come here specifically. I understand why a nodev would lurk here because it's interesting, but why come here only to be rude? There's tons of other threads to be cunts in.
>>
File: swing sword 2.webm (2MB, 1036x834px) Image search: [Google]
swing sword 2.webm
2MB, 1036x834px
>>147627914
alright this works for me
>>
>>147656158
>protag is a witch girl
dropped, do something original with your shmup man
>>
File: godsgift.gif (868KB, 500x500px) Image search: [Google]
godsgift.gif
868KB, 500x500px
it's almost demo day and I'm wasting time on this
this is still gamedev, r-right?
>>
File: code.png (88KB, 1244x1630px) Image search: [Google]
code.png
88KB, 1244x1630px
>>147655749
Okay, here you go. Tell me if you need more info.
And thanks btw.
>>
>>147656326
That's like ten times better
>>
>>147656245
I wish neither devs nor nodevs were bullied. Bullying killed marmo
>>
>>147656414
Render an animation an include it in the game somehow
>>
File: 1467343790604.jpg (120KB, 500x500px) Image search: [Google]
1467343790604.jpg
120KB, 500x500px
>>147656376
What's wrong with witch girls?
>>
>>147655609
Holy shit i want to play your game just to ripoff her and make the best SFM
>>
>>147656465
>Not code
>>
>>147656484
Who was/which game was from Marmo again? I stopped visiting the general for a while and only came back a couple days ago. I'm bad with names.
>>
>>147656245
Bullies serve an important purpose, to make sure your game isn't complete shit.
>>
>>147656326
That scale hurts me inside
>>
>>147656414
>working on art
>gamedev
choose one
>>
>>147656326
It's much, much better now anon, good job.

>>147656414
That thing looks cute! Is it supposed to be cute?
>>
>>147656742
You/They asked for snapshots of the code blocks. They made it clear that they used DnD (it's their first ever time). Don't know what else you expected.

>>147656465
If you want to compile it and throw it on Mega or something, I could take a look to see what went wrong.
>>
>>147656798
Will you please get out of here
>>
>>147656907
I thought he meant Dungeon and Dragons
>>
File: MONTHS.jpg (56KB, 910x743px) Image search: [Google]
MONTHS.jpg
56KB, 910x743px
>just starting
>go to install Visual Studio
>Won't install
>look up every possible solution on stack overflow
>do them all
>Nothing works, registry edits, cleaning up files, deleting the redistributables
>Resign myself to reinstalling windows
>come back after doing errands
>it somehow launched itself, and says it installed successfully

Is Visual Studio a witch?
>>
>>147656175
Bump
>>
>>147656986
Me too
>>
>>147656798
>cuckgrammer desperate to defend his disappearing profession
>>
File: 1392431952512.jpg (29KB, 461x260px) Image search: [Google]
1392431952512.jpg
29KB, 461x260px
>>147656986
>>147657113
>>
>>147657045
Annnnd it doesn't work. Awesome. Great. I love it.

Send help.
>>
>>147656750
https://www.youtube.com/watch?v=IVcPB2-n-Xs
>>
File: ;D.gif (28KB, 160x140px) Image search: [Google]
;D.gif
28KB, 160x140px
>>147657160
>>
>>147657045
same problem, use 2013 instead of community.
>>
File: 1457926900014.png (178KB, 772x874px) Image search: [Google]
1457926900014.png
178KB, 772x874px
>>147657045
Use CB.
>>
File: 1447918892978.png (118KB, 332x450px) Image search: [Google]
1447918892978.png
118KB, 332x450px
>>147657219
I miss marmö
>>
>>147652312
recoil
>>
>>147656952
why? can't take the truth?

>>147657158
>cuckgrammer
who?
>>
>>147657219
To be honest that looks pretty bad but it's still better than anything I've ever done, with polish it could turn out pretty decent.
>>
>>147657334
I don't know what CB is, nor if it works with monogame.

>>147657282
Why is 2015 so fucked up? I've tried literally everything I can think of.
>>
>>147657356
please don't remind me.
;-;
>>
File: 1464633267636.gif (177KB, 180x218px) Image search: [Google]
1464633267636.gif
177KB, 180x218px
>tfw I have a good idea of how the final game will be and I'm doing steady progress
>>
File: tumblr_mk9z85OQlp1qh068wo1_500.jpg (98KB, 500x669px) Image search: [Google]
tumblr_mk9z85OQlp1qh068wo1_500.jpg
98KB, 500x669px
0-5 procrastinate
6-7 refactor some code
8-9 make content
i wanna fap

>>147657045
use qtcreator
>>
File: tumblr_o7yechimy01ur142ao1_540.png (92KB, 540x289px) Image search: [Google]
tumblr_o7yechimy01ur142ao1_540.png
92KB, 540x289px
>>147656859
yeah, it's fan art for God's Gift
>>
>>147656217
This isn't your tumblr hug box

People need to get used to insults if they want to handle it well in the future when they release a game
>>
>>147657453
Code Blocks
Link VC
and the c/C++ syntax highlighter will work well enough.
>>
>>147657045
>registry edits
>deleting the redistributables
Gee I wonder why things arent working?
>>
>>147657453
>I don't know what CB is
Codeblocks
For C# you might want to look into monodevelop/xamarin studio.
>>
>>147657453
I think privacy spy bullshit.
>>
>>147657569
>nodev shitposter defends nodev shitposters
Who would have thought, huh, dogposter.
>>
>>147657538
fuckkkk
>>
>>147656465
>start moving in direction 111101111
Ok, I don't know what this does, what does the direction field display in "Start moving in a direction"?

Other than that, I don't know. Do your sprites contain empty sub-images, by chance?
>>
File: 7b825c89a4[1].png (216KB, 1616x876px) Image search: [Google]
7b825c89a4[1].png
216KB, 1616x876px
So I'm trying to use this pallet & dither shader to make my game have a gameboy look to it. It seems to be working fine, except for those curves that show up whenever something comes under light. I've tried everything I can think of, and at this point I'm convinced that it's the shader that's the issue. I'm applying it to the camera with an image effect script.

The shader file in question:
http://pastebin.com/Y7p0WHFA

I'm using Unity 5.3.5f1.
Any help would be greatly appreciated.
>>
>>147657569
hahaha ye we so tuff >:)
4chan never forgive never forget
>>
File: clown.png (6KB, 64x64px) Image search: [Google]
clown.png
6KB, 64x64px
>>147656907
Okay, here's the link :
http://www.mediafire.com/download/uzxw6cpqv4qxr51/My_First_Game1.zip

>>147656986
>>147657113
Oops, sorry for the misunderstanding.
>>
>>147657557
>fan art made by the original author
>fan art
>author
>fan
>author
>>
>>147657796
>made by the original author
You're wrong
>>
>>147657796
I don't see a problem with being a fan of yourself
>>
>>147657859
Well sorry about that then.
>>
>>147656732
There is nothing wrong with them but there are a lot of shmups with witches already.
>>
>>147657219
Aw, with some spit shine this could turn out really neat.
What happened to him? Did he leave or did he die?

>>147657768
Alright, just give me a few minutes.
>>
>>147657796
I made the 3D model, I am not the author of the game
>>
>>147652989
What, you've never seen a gymnast before?
>>
>>147658003
My mistake. Carry on.
>>
>>147657606
Those are the recommendations on StackOverflow about this error.

>>147657538
>>147657613

I don't know what makes a good/shit IDE, and everyone is giving me contradicting advice so.

>>147657591
What exactly is VC?

>>147657621
Ah, the telemtry they're trying to force in?
>>
Why did I decide on a top-down view? It's by far the ugliest perspective.
>>
>>147658101
visual compiler
MSVC.
>>
How do you make a player sprite stay on a moving platform?
>>
>>147658196
If it's efficient gameplay wise, it's all that matters.
>>
>>147658296
When it's on the platform apply the same speed as the platform
>>
>>147658196
I think it looks pretty good on my shmups
>>
>>147656736
SFM?
>>
>>147658578
lurk more bunnydev
>>
>>147657768
This is strange. The code you posted shows no reason why this should be happening. Either a new clown is being created every frame (what I think) or there's some strange graphical glitch going on.
>>
File: q mark.jpg (40KB, 230x193px) Image search: [Google]
q mark.jpg
40KB, 230x193px
If I am making a non profit game with pirated construct 2 just to show off in my little blog nothing bad will happen, right?

I really don't wanna buy it or have these trial version construct 2 logos and watermarks in my game.
>>
>>147658296
Make it so when the player is touching the platform the platform stops moving, then just move everything else in the world relative to the player.
>>
>>147658751
Frame buffer not being cleared?
>>
File: peter-molyneux.jpg (551KB, 1280x960px) Image search: [Google]
peter-molyneux.jpg
551KB, 1280x960px
A City of Heroes clone, but it's actually good!
>>
>>147658693
Hey I know what SFM is.
Don't you dare make lewd movies with my bunny or I will find you and kill you
>>
>>147658578
>>147658693
We are doing a bad work with abbreviations today.
>>
>>147658101
>I don't know what makes a good/shit IDE, and everyone is giving me contradicting advice so.
They all provide the same basic features, it's down to personal opinion.

In my opinion:
- Code Blocks: Is the new DevC++., lightweight, shitty code editor, horrendous interface (wxWidget's fault here).
- Visual Studio: Heavy, infinite support on the internet, Microshaft stuff only, Windows only, has some clang/llvm support in the latest versions.
- QtCreator: Lightweight, good UI, good editor, code model is ok but not there yet even with the new clang-based implementation. (my favourite)
- Eclipse: HUGE, infinite number of features, takes sometime to get used to the amount of shit you can configure, I hate the shortcuts.

You can go with atom/sublime/vim/emacs with the appropriate plugins and a makefile if you want too. i used vim for a long time before i moved to qtcreator.
>>
Is there any advantage is using OpenGL instead of a library like SDL or SFML?
>>
>>147658829
firing up SFM as we speak.
>>
>>147658846
For SFML no
For SDL, yes because the default renderer is terrible
>>
>>147658773
You'll be fine. Once you start selling it is when there's a possibility of goofing up. No one will know/care if it's free though.
>>
>>147658945
Fuck you.
>>
what the fuck is SFM
>>
>>147658846
SDL/SFML wrap OGL
>>147658839
>shitty code editor
>horrendous interface
how?
The UI is pretty barebones and functional.
just turn on minimal.
>>
>>147658981
Great! Thanks. I'll share the result when I'm done then.
>>
>>147658751
Well that's weird, on my computer I don't get any animation at all, just wall sprites appearing at random and sometimes a clown sprite appears but doesn't move.
Anyway thanks for your help!

>>147658807
Could be. How do I fix that?
>>
>>147659087
Simple and Fast Multimedia
>>
>>147659087
Ok ok I'll tell you, it stands for GOOGLE IT YOU FUCKING RETARD
>>
>>147659087
Sufficiently fun models.
>>
>>147659092
i just sucked too much last time i tried it. it's just as bad as delphi's and lazarus' editor. sometimes even (un)indenting shit was a pain in the ass.
>>
>>147659087
Super Fun Memes
>>
>>147659087
stupid fucking mixels
>>
>>147659191
You clear the frame buffer every frame
>>
Post interesting/useful gamedev videos.
>>
>>147659191
Your game is haunted, Anon.
It's a sign.

That you should make horror games.
>>
>>147659273
>sometimes even (un)indenting shit
you need to set up your own formatting
Settings->editor->Source Formatter.
>>
>>147659087
safe for marry
>>
>>147659336
http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/
>>
File: 2-11l2hfj.webm (868KB, 400x225px) Image search: [Google]
2-11l2hfj.webm
868KB, 400x225px
>>147659206
>>
>>147658751
Someone in here had this problem before
Something to do with your room not having a background I think, so draw a background color
>>
>>147659336
not useful or a video, but i thought it was an interesting read

http://www.gamasutra.com/view/news/255265/What_happened_to_PlayStations_first_indie_dev_community.php
>>
>>147658972
>>147658846
And SFML has no official support for z-layering or scissor/stencil test. The second one is really useful.
>>
>>147658751
The window/render texture is not cleared.
>>
Where's that anon that was doing the 3D shmup in GM?
>>
>>147659087
Soft Fucking Mongs
>>
>>147632851
Place some C4 in the bottom left to get to Revolver Ocelot.
>>
>>147659336
Just pick whatever is interesting:
http://gdcvault.com/free
>>
File: spraypaintpiratebay-558598[1].jpg (309KB, 1440x900px) Image search: [Google]
spraypaintpiratebay-558598[1].jpg
309KB, 1440x900px
How will you be protecting your game from pirates?
>>
>>147660142
Lol
>>
>>147660142
Denuvo
>>
>>147660142
By not finishing it
>>
>>147660142
>protecting
don't do that.
>>
>>147660142
I won't
>>
>>147660340
Why wouldn't you?
>>
File: 1448374536029.jpg (157KB, 757x737px) Image search: [Google]
1448374536029.jpg
157KB, 757x737px
>>147660142
>implying anyone would pirate my shit game
>>
File: oldies.png (606KB, 1122x599px) Image search: [Google]
oldies.png
606KB, 1122x599px
>>147659365
I really want to make something like that actually, no joke. Or at least something with a b-movie vibe with the characters in pic related, not sure yet.

>>147659582
Tried that, doesn't work either sadly.
Also I don't think the problem comes from my computer, it has an i7, 8 gigs of Ram, an Nvidia Geforce... even though it's a laptop.
>>
>>147660335
This
>>
>>147660392
Because it's a silly fight and only makes people want to pirate your game more.
>>
File: 5326436543234.gif (163KB, 631x423px) Image search: [Google]
5326436543234.gif
163KB, 631x423px
>>147660142
with this
>>
>>147660142
Make it so shitty people won't want to pirate it.

Or do the Arkham Asylum thing where a big feature of the game is removed for pirates
>>
>>147660142
>implying my game is not going to be free
>>
>>147660142
Get it on steam.
>>
>>147660549
How do you distinguish from pirated and legit version though?
>>
>>147657692
Anyone?
>>
File: bg.png (13KB, 668x535px) Image search: [Google]
bg.png
13KB, 668x535px
>>147659582
>>147660450
Also this is what I get when I added a background.
>>
new thread
>>
>>147661420
kill yourself.
>>
>>147660729
Upload the gimped version of my game on all major torrent sites and seed the fuck out of it
>>
>>147660990
Anon, I have no idea what happened to your game.
If I were you, I'd take this as initiative to learn GML as soon as possible. Drag and Drop can cause nightmares and you can never quite pinpoint it.
I'd suggest you also just move on to the tutorials if that was your plan. This is clearly something out of your control or expectations of what you can fix.
>>
File: conwayheadscratch.png (3KB, 54x54px) Image search: [Google]
conwayheadscratch.png
3KB, 54x54px
>>147661638
>>
>>147661638
kill yourself.
>>
File: 2ass.jpg (77KB, 640x640px) Image search: [Google]
2ass.jpg
77KB, 640x640px
>>147661638
>>
File: 1462799937779.jpg (29KB, 412x430px) Image search: [Google]
1462799937779.jpg
29KB, 412x430px
>>147661638
>>
>>147661638
>>147661638
>>147661638
new
>>
File: 1436040366923.png (210KB, 548x294px) Image search: [Google]
1436040366923.png
210KB, 548x294px
>>147661638
>>
File: 1460347630573.jpg (311KB, 1280x720px) Image search: [Google]
1460347630573.jpg
311KB, 1280x720px
Quit the bullshit already. What is the fucking point of Unity if it consciously ties you and caps the amount of revenue you can make. With fucking UE4 you can pretty much access the whole thing, but it doesn't force on you retarded bullshit like Unity. The only good thing Unity has for it is its portability to multiple platforms. Other than that, I struggle to see why would you choose Unity over UE4.
>>
>>147661778
WHAT HAPPENED
>>
>>147661887
ue4 sux tho
>>
>>147661817
>>147661778
>>147661776
>>147661679
>>147661734
What did I miss?
>>
>>147661887
UE4 requires a good PC to run
Unity games can run on a toaster
>>
File: 1466308210024.jpg (94KB, 1440x810px) Image search: [Google]
1466308210024.jpg
94KB, 1440x810px
>>147661638
>>
this thread be baitin
>>
>>147661638
new thread guiz!

>>147661638
>>147661638
>>147661638

>>147661638
>>
>>147661970
So dumb new faggot doesn't know bump limit and accidentally made a new thread in this thread.
>>
>>147661970
the madman posted here all the shit from the OP instead of making a new thread.
>>
File: 1376337727577.jpg (24KB, 203x227px) Image search: [Google]
1376337727577.jpg
24KB, 203x227px
>>147661638
>>147661778
>>147662210
Well, that was a disaster.
>>
remember that if you use UE4 your players will need at least 16GB of RAM to run your game
>>
>>147662310
do (You)s still count if your post gets deleted
>>
Probably a little late in the thread to ask, but: should I pirate 3DS max or just stick with blender??
>>
>>147662445
Blender.
No reason to use 3DS/maya unless you already like them or have an aspiration for AAA.
>>
>>147662445
try both and see which one you like more
>>
>>147661607
Well that sucks.
I'll try to test some things with DnD to see if it works fine otherwise but if it's still fucked I'll learn GML and will only use it.
But now I will go to sleep, thanks again for all the help.
>>
New thread?
>>
>>147662559
I mean, I just want to, like, make game.

>>147662613
I already have a decent enough grasp on blender, I just didn't know if max made things a little easier with it's selection of tools.
>>
>>147662860
New Thread?
>>
>>147662731
Of course, Anon. I wish you the best of luck.
>>
>>147662937
new thread?
>>
>>147662923
Blender is perfectly fine for gamedev. If you already know a program stick to it.
Also Maya > Max
>>
>>147662923
Then use Blender.
It's perfectly fine for what you need.
Just remember to tweak settings and look at tutorials before bitching about it.
>>
>>147662937
I don't know
>>
New thread!
>>
>>147662407
Do you have a SINGLE fact to back that up?!
>>
Where?
>>
New thread...
>>
>>147663206
you can probably find the source if you check up his ass
>>
>>147663056
Guess I'll stick with blender, then. And why is maya better??

>>147663062
I don't have a problem with it I just keep seeing most tutorials are for max is all.
>>
>>147657538
ey
>>
Old thread?
>>
>>147663132
>>147663296
>>147663042
New Thread!
>>
>>147660990
if you're still here - this looks like a textures problem
>>
did a new
>>147663578
>>147663578
>>147663578
>>
>>147663408
>most tutorials are for max
Once you get the workflow down they can all be applied to Blender.
>>
can I get a link?
>>
File: what the fuck GM.png (103KB, 1483x859px) Image search: [Google]
what the fuck GM.png
103KB, 1483x859px
>>147662731
Well before going to bed, I tried to run GameMake Player and I get pic related.
... I think I will reinstall GM completely, this shit is too weird.
>>
>>147661887
>What is the fucking point of Unity if it consciously ties you and caps the amount of revenue you can make
But Unreal charges money past a certain point too.

Unless I'm misunderstanding Unreal's pricing, you have to pay them 5% of revenue per quarter after the first $3k (of each quarter I'm assuming, might be $3k for the year).

If you make $150k a year (to put the number high enough that you'd have to pay for Unity) using either engine as a solo dev, that comes out to about $7k paid for Unreal in that year or $420 ($35/copy per month) for Unity.

Argue the quality of the engine if you want but in terms of pricing Unity is objectively better unless you've got like 16 or 17 people working on that same $150k revenue project which is typically not the case for most indie games.
>>
>>147635939
this is pretty gross/lewd grats
>>
>>147646219
is the pre-rendered I can't tell
if so are they rendered in ortho?
>>
>>147646994
Ok this answers my question, is theis captured in ortho, might make a difference,

if you bake normals and light the sprites it looks better
>>
So, anon who had a problem getting Visual Studio to work, I figured it out, for anyone who cares.

I watched the install with both process monitor and process explorer, it turns out it's installing the redistributables incorrectly, and then when it tries to access them, it fails. The solution is to uninstall them all, and VS 2015, and install the stand alone redistributable, both the x86 and x64 version.
Thread posts: 765
Thread images: 183


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.