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/domg/ - Dominions General

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Iron Angel Edition

Previous Pantokrator >>146603775

Dominions is a fantasy turn-based strategy game created by two dudes. One of them is a teacher.

The game combines a simple presentation with an extremely wide array of strategic options, including over 2800 units, 800 spells and 300 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them.

It has simplistic graphics but is easily moddable and extremely deep.

Basically, it's an autist’s wet dream of a strategy game.

>Steamgroup
Join the steamgroup for multiplayer
http://steamcommunity.com/groups/vanheimageofvidya

>Group chatroom
steam://friends/joinchat/103582791434709795

>Our work-in-progress wiki
http://dom4.wikia.com/wiki/Dominions_4_Wiki

>Our pastebin
http://pastebin.com/dHdZ1cch

>Dom4 Manual
http://jaffa.illwinter.com/dom4/manual_dom4.pdf

>Dom4 Inspector
This is a community resource that has every unit, spell, and item in the game in an accessible database.
http://larzm42.github.io/dom4inspector/

>Play by email guide:
http://steamcommunity.com/sharedfiles/filedetails/?id=202096551

>Debug Mod:
For testing battle formations and spells
http://dom4archive.kermodebear.org/www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod.html

>Where do I get it?
It is available on Gamersgate and Steam (currently -50%). Desura is kill.


>THE BASICS
>Read the manual
>Read the wiki
>Read the pastebin
>Watch some LPs by Maerlande or NuclearMonkee
>Start playing multiplayer games

Submit completed games here:
https://docs.google.com/forms/d/1jHX_ZoJi6zIvDq6ANdp-W1Y89W5_fmShuDyHmAj5qC4/viewform

Results Here:
https://docs.google.com/spreadsheets/d/1dlrvyEqLFYIaXRc49TheMmfdoP8jEh1m5rZJHJAzDWQ/edit?usp=sharing
>>
>>146951241
The only thing dominions really needs is a thorough balance going over (including giving neglected nations some good national spells), and some UI/ quality of life changes
And mod commands for everything so that people can fix Illwinter's shit more easily
>>
>>146951449
An actually decent interface
>>
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Asking again for the new thread. What exactly would you change in Dominions as far as 'polish' goes? Is there anything bigger you'd change?

Also since it's a new thread and everybody will be looking have more screenshots of me killing Nazca.
>>
>>146951741
We already told you, interface and balance
>>
>>146951786
Ye, but I'd like to know if there's anything more to it than that. Maybe if the game was picked up by a publisher it could have fancier servers or something?
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>>146951828
higher resolution Nephilim dicks
>>
>>146951828
>Fancier servers
Why?
Admittedly it would be pretty shit if llamaserver disappeared for whatever reason, but it's perfectly functional for what it does with the exception of setting people AI remotely.
Aside from that, balancing dominions will be tricky and depend on what direction whoever is balancing the game thinks it should go. One issue is that blood is just so much better than every other path in lategame, it's not even close to gem based paths in how scaleable it is, and someone looking to balance that would have to decide whether just to nerf blood or change the gem economy somewhat so there's an excuse to summon all the cool shit that's in the game but never gets used because it's simply not efficient.
>>
>all this game needs is more balancing!!!!!!!

Sure, if you think of it as a tactics game with a clumsy, tacked-on strategy overworld.

The reason no-one besides you guys and your small community are playing it isn't because it's "deep" or "complex", it's got nothing going for it beyond manipulating the spell system for battles.

It's sad, because Illwinter has shown that they can make something remotely workable as a proper strategy game, even if it's ridiculously barebones (Conquest of Elysium), but they'd rather repackage the same game with minor fixes and sell it to braindead fans over and over again.
>>
>>146953202
>clumsy, tacked-on strategy overworld
meme criticism. The simplicity of the overworld is a good thing. Having to make sure that every province has adequate plumbing wouldn't make the game better.
>>
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>>146953306
> Having to make sure that every province has adequate plumbing wouldn't make the game better.
Yeah, that's a fair and commonplace example!
>>
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We're at page 7 already, where's the wolf poster?
>>
>>146953805
I hope he died.
>>
>>146953802
I was thinking more Rome: Total War than Civilization there. I love Rome to bits but the 'squalor' system was such fucking bullshit that did nothing but kill my enthusiasm in long games.

And Civilization's tree doesn't really work as a side-by-side comparison with Dominions as Dominions is a wargame not a 4x. There's a case to be made as to why Dominions only allows advancement in magic, leaving conventional armies in the dust late-game, and maybe a couple of other things too but infrastructure would be nothing but busywork that would distract from the purpose of the game.

Dominions is about organizing a range of military resources more cleverly and efficiently than your opponents. There's only so much you can do there before you're changing the base of the game.

>>146954008
We'd be the deadest general in /vg/ if it weren't for him.
>>
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>>146953202
>>146953306
>>146953802
>>146954053

tbhfams people's disappointment with dominions comes from people miscrediting dominions, both from people trying to shill the game so they have more people to play with, retarded shitters that are easily impressed by everything, and faggots who try to brag about anything to make themselves look smart to others

Dominions should be shilled as a 'tactical risk with magic', because that's really what it is, and there's nothing wrong with this because the game really is good.

But it's not deep, it's not complex, the difficulty in dominions comes from burden of knowledge, there's a huge variety of options given to you and you must figure out which one is the best one for a given situation. The difficulty is also tactical, and other than that, the strategic difficulty comes from learning to use your tools in a smart way so you don't shoot yourself in the foot 50 turns later or don't prepare yourself.

If people weren't misinforming faggots in the first place, we wouldn't have these discussions and memes about dominions, you bring this on yourselves every thread you keep that marketingspeak pasta in the OP, you bring this on yourselves every time you try and shill the game to others, steam reviews bring this to ourselves, etc
>>
>>146954416
>retarded shitters that are easily impressed by everything, and faggots who try to brag about anything to make themselves look smart to others
When did this happen
>>
>>146954416
>But it's not deep, it's not complex, the difficulty in dominions comes from burden of knowledge
I'd almost agree, except I can't think of a strategy game which this couldn't be easily applied to.

Dominions has a heavier than usual burden of knowledge, but most strategy games do not have complicated choices once you've learnt them.
>>
>>146954705
This website is full of faggots like this, just look at /gsg/
>>
>>146954053
Thank you awoo poster, you keep the threads alive so that we may shitpost in harmony and contentment.
>>
>>146954738
Yeah, I didn't phrase it right, I should've said dominions difficulty comes from a burden of knowledge far bigger than other strategy games, and it's not as deep or complex are people make it sound like
>>
PEACEANDHARMONY theredos.
do your fucking turn.
>>
>>146954974
or else?
>>
>>146954767
You find a lot of idiots in other generals, yes, but when did that ever happen in the context of dominions and in this general? Aside from the occasional lone shitposter, it's not like there's some circlejerk going on about how dominions players are supa speshul, this general isn't busy enough for that.
>>
>>146955115
/v/ and /tg/ dominions threads, which now that we mention them, I don't think there's been any for a long while
>>
>>146955205
From what I've seen of those threads, there wasn't really much of that going on. I'm pretty sure /tg/ only really likes it because there's a bunch of cool monsters and mythology in the game to mash together, and people on /v/ get excited when seeing 10,000 skeletons
>>
This game is shit
>>
>>146955617
yes
>>
>>146954904
I still think it's more complex than any other strategy game I've tried.

If you look at the spell/item/unit lists and take out things which are useless or not available to you, you're still left with lots of choices. Much more than most other games of the type.

More usable options doesn't necessarily mean more depth, but they usually go together.

>and it's not as deep or complex are people make it sound like
Yeah, I can agree with that.

In the defense of whichever anons are saying this crap, fans of basically every game exaggerate the good qualities of it in just the same way.
>>
>>146954416
>tactical risk with magic
that's about how I describe it when asked about it. It's like Risk only if you were to play irl you'd need to upend a shipping container worth of dice to play out every turn.
>>
Kingofbullies Lambert send your turn REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
how do we fix LA R'lyeh
>>
>>146958827

Nerf LA Atlantis
>>
>>146958827
Make the free spawn less rubbish.
>>
PeaceAndHarmony admin, get your butt here
>>
>>146960597
Hello.
>>
>>146960919
Guess who I am and whom I'm subbing for?
>>
>>146961015
Lambert, and therodos?

You're a madman. I'll get in steamchat, gimme a second.

Will you want a restart, so you can submit your own pretender?
>>
LastMAnStanding is full, when will it start?
>>
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Sorry agartha, but i have to post this.

MAGE SUBBORT.

Arcane domination was casted two times with pen4 before army of lead and fog warriors came in
>>
>>146961979
WIZARD HELP
>>
>>146961979
Arcanist Aid
>>
>>146961979
Also i managed to enslave mind a oracle of the dead, but he didn't survive the fight. Sad.
>>
Who's sent their turn in:
Yomi Waiting for 2h file
Therodos 2h file received
Agartha Waiting for 2h file
Pangaea Waiting for 2h file
Marverni Waiting for 2h file
Abysia Waiting for 2h file
R'lyeh Waiting for 2h file
Caelum Waiting for 2h file
C'tis Waiting for 2h file
Hinnom Waiting for 2h file
Niefelheim Waiting for 2h file
Fomoria Waiting for 2h file
>>
Well, this is less than ideal, but luckily R'lyeh and myself can have ammicable diplomatic relations as they can't do shit on land.
>>
>>146962701
What's stoping rlyeh from bullying your face and taking more gems and delicious extra gold?
>>
>>146962841
The fact that I'm in a 2 province pond and he can't get onto land in any meaningful way
>>
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The aliveness of a general is inversely proportional to how good the game is
>>
>16 IPs
This is some extreme popkill right here.
>>
>>146965873
go away malakal
>>
>>146956894
Wait who is Lambie? If it's Newgartha I'm going to lmao.
>>
>>146966224
it's Newheim
>>
>>146966214
https://www.youtube.com/watch?v=2Beda3kFNjo
>>
>>146966327
Oh good, so he's the other person I think wants to kill me.
>>
>>146966495
no worries, he's too busy trying to destroy the righteous and persecuted hinnomonians as elves are want to do during my righteous invasion of dying africans to liberate them of their aids
>>
>>146965873
so true
>>
>>146953202
Dominions is wargame, not 4X
>>
>>146966462
are you sure? that's exactly what malakal would have said
>>
>>146966495
Too paranoid Arco, when there is much juicier slaves to be reaped.
>>
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>>146967297
>>
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>>146967431
Are you kiding? You should at least take your name off before posting stuff like this.
>>
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>>146968226
>>
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this is getting silly
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>tfw you'll never be as famous on /domg/ as Malakal, Lambert, Rejakor, Cirno, Sum1, etc.
>>
>>146969515
Tell me who are you and I'll make a meme out of you.
>>
>>146967353
I've lost many games due to bravado, but few because of caution. Watching myself
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>>146969515
Suits me
Although, famous on /domg/ is like saying you're an especially well known Latvian interpretive dancer
>>
>>146969815
I wouldn't be unknown if I made a habit out of posting my name in public, would I?
>>
>>146969815
I'm you
>>
>>146969908
Well that's kind of a big deal if you live in Latvia.

>>146969815
https://www.youtube.com/watch?v=ZSS5dEeMX64
>>
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Turn 4, guys.
>>
>>146970042
Let's get down to business
To become a god
Did they send me hoburgs
When I asked for sneks?
You're the saddest bunch I ever met
But you can bet before we're through
Mister, I'll make a meme
Out of you.
Tranquil as an Irminsul
But with F9 within.
Once you find your thrones
You are sure to win.
You're a spineless, pale pathetic lot
And you haven't got a clue.
Somehow I'll make a meme
Out of you.

I'm never gonna win a game
Say goodbye to those who allied me
Boy, was I a fool in creation for cutting Growth
These thugs got them scared to death
Hope he doesn't have mage support
Now I really wish that I knew how to play

BE A MEME
We must shitpost like a mad Rejakor
BE A MEME
With all the speed of Lambert in 30 games
BE A MEME
With all the balance of a Sum1 mod
Your win rate is the measure of your pride

Time is racing toward us
'til the next game starts.
Read my every guide
And you might survive.
You're unsuited for this video game
So go AI, uninstall, you're through
How could I make a meme
Out of you?

BE A MEME
We must shitpost like a mad Rejakor
BE A MEME
With all the speed of Lambert in 30 games
BE A MEME
With all the balance of a Sum1 mod
Your win rate is the measure of your pride

BE A MEME
We must shitpost like a mad Rejakor
BE A MEME
With all the speed of Lambert in 30 games
BE A MEME
With all the balance of a Sum1 mod
Your win rate is the measure of your pride
>>
Color me <2% proud
>>
>>146962072
>>146962040
All y'all meming about mages, but this battle would never have been won if not for the overwhelming military superiority coming from
1215 POLYPAL SPAWN
>>
>>146970385
HAH

I'm guessing someone got their cap sat on quickly. Thank you bas
>>
>>146971368
ironically they never got to melee because if the fort wall.

it was all about mage support, malakal.
>>
>>146971368
None of them died, so they obviously never even made it into combat.
>>
>>146971567
>calling other guy malakal to deceive everyone else
nice try, malakal
>>
>>146971567
>>146972104
Malabakas all of you
>>
Guys, stop. Malakal is a faggot, I agree, but can we just go back to laughing at Rejakor?
>>
>>146971567
>>146971647
It is clear to me that the true reason that they never died was their overwhelming military superiority
>>
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>>
Are philosophers a trap?
>>
>>146972731
Yes.
>>
>>146972236
Nice try, Malakal ;)

are you coolstory? forget about Rejakor, the meme is now Malakek
>>
>>146972236
I haven't seen him around lately though that might just be because I've got his trip filtered.
>>
>>146972236
Rejakor is a fine, strapping young lad.

But honestly, bullying anyone is dumb. If people say dumb things you can call them out on it, but just randomly insulting people with their names seems pointless.

>>146972909
He hasn't used his trip at all aside from that one day that he made it.
>>
Guys please, could you stop?
It was never fun, stop making fun of me already you retards.
>>
ya'll got any more of them...magic gems
>>
>>146972236
I've seen Malakal be really unkind to people for no reason. What a piece of scum.
>>
https://wanwan.moe/
>>
Malakal Malakal Malakal
>>
>>146973786
We need more shit like this.
>>
>>146974119
http://astral-corruption.corgiorgy.com/
>>
>>146972731
The EA Arco guide recommends recruiting them in the first few turns as you save up for your first fort, which I think is valid, but I'd rather get some mystics to support my bless rush.
>>
>>146974253
this is my favorite meme on /domg/
>>
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>>146974119
Like epilepsy?
>>
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OUCH
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Putting aside game mechanics, how would this be represented "lore wise", are people vomiting their food back or something?
>>
>>146976508
I tried to meme, but in the end jews reigned supreme
>>
>>146976552
It means excess. They have so much food from the nature mages and pots that they are just throwing it away.
>>
>>146976552
It just means you're producing more through magic means than you're using up, so the local reserves aren't being used.
>>
>>146976626
What if excess supplies increased population growth?
What if Elvis was still alive?
>>
>>146977701
>Pangaea suddenly becomes a million population metropolis due to transformed Panii researching
>>
>>146977943
Those orgies the satyrs are having have got to count for something, right?
>>
Noob here, what can I do early on against fire elementals? I'm EA Marverni if it counts for anything.
>>
>>146978883
Water elementals stuff fire elementals hard.
>>
>>146978883
Fire Elementals are ethereal and (obviously) deal fire damage, so what you want are magic weapons/attacks and fire resistance buffs.

Arcane Bolts will kill them, but unfortunately you're going to need to invest more mages in them than your opponent will summoning them, since each bolt will at most kill one form of the fire elemental and they can miss. Depending on how many troops they're bringing, it might be more worthwhile to try to use communioned soul slay to kill enough dudes to force a route and accept that your own chaff are going to suffer losses to the elementals.

Your first AoE fire resistance spell using national paths is Fire Resistance in Alt 5, which you can get with a communioned W random dude. That's most likely a ways away, since I assume they are using these at conj 3
>>
>>146979341
>>146979401
Actually, this lad is right. Use water elementals.

They aren't actually perfect answers if you're both using Size 3 summons since they're FR 6 vs 18 flame strike damage (which ignores defense) and 9 fire shield, but they'll trade decently unlike your troops
>>
>>146979341
>>146979401
>>146979668

What if you have no W access?
>>
>>146979725
EA Marverni has W randoms on two of its mages
>>
Amuys here
I will be gone for a bit for basic training
Have fun!
>>
>>146979908
Fight to protect waifus from methheads everywhere
>>
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Let's say you have a choice between those two guys, and you're facing a similarly shitty army. Would you combine them or use only one type of dudes as your blockers?
>>
>>146979891
3*

It actually has a W random on all of its mages except the stargazers.

>>146979908
Good luck dude!
>>
>>146979908
Training in what? Drug pushing?
>>
>>146979996
If you have a lot of gold, you can get two Light Infantry for each Spearman, and while one spearman will beat a light infantryman usually, two light infantry will win often.
>>
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>tfw you're finally going to strike the decisive blow in a long-lasting war on the next turn
>>
>>146979341
>>146979401
>so what you want are magic weapons/attacks

Yeah I've been wondering how do I get that?

Also water elementals it is then.
>>
>>146979978
>>146980127
Navy and then nuclear school after that.
>>
>>146980295
Watch your ass then. Unless you're into that sort of thing.
>>
Abyssia this is a turnbully. Do you turn. I want to take my 3rd move before sleeping.
>>
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>>146980295
>Amuys in charge of a nuclear submarine that could trigger a world war at any point

and they said this autistic game would never lead anyone to anything big
>>
>>146980221
What if I make spearmen cost 8 resources?
>>
>>146980280
In Marverni's case, you're essentially limited to spells and summons. Arcane Bolts are nice in that they will always target the elementals and your own troops can't take damage from them unless you've summoned them yourself, and your dinky stargazers can cast it. It's still an imperfect answer, though, since a single enemy mage can summon 2 fire elementals in 2 rounds and you will need several bolts to hit to kill each one.
>>
>>146980221
>you can get two Light Infantry for each Spearman
It's more like 3/2.
>>
>>146980894
I would pretty much only ever get the light infantry there simply because of javs.

Given their low cost, I'd consider giving the light infantry lower morale or, if you want to make having cheaper than usual units be a thing for these guys, give the spearmen formation fighter. Compare these two to Arco's jav / spear guys
>>
How would you do a cavalry-focused nation without resorting to giving them elite sacreds that rape everything (like centaurs or ponymans)?
>>
>>146980929

Yeah, but those stargazers are like 45g. You can have a lot more of them than your opponent has mages.
>>
>>146981606

Pygmy calvary
>>
>>146981606
Not making them pay barding tax on their cav would be a good start
>>
>>146981710
While that's true and 'more mages' is generally Marverni's best answer to everything, in this case it's not a great counter just because it takes multiple stargazers several turns to kill each fire elemental which, in the meantime, is also killing your front line.

Also early game you're more limited by fort turns than gold, which makes the 'even more mages' response harder to use
>>
>>146981606
LA TC. Basically, recruit anywhere mobile horsemen with good stats and great flexibility.
>>
>>146981606
cheap cav with more then one attack. Look at LA china for one of the better examples
>>
>>146981606
What do you envision for a nation being cavalry focused? If your cavalry is more efficient than your other troops, you'll use them.

LA TC is a strong cavalry-oriented nation, because their heavy horsemen are gold efficient and foreign recruit. In Summod, Sauro is also pretty good with a reliance on its cavalry, since their statline is good enough for their price for them to be worth using as the bulk of Sauro's army and Sauro infantry is unimpressive.
>>
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Better?
>>
>>146982262
Now rename them to Peltasts and Cardaces :^)
>>
>>146982262
Also, tests have shown that spearmen are crazy good against two-handed dudes, while light infantry gets demolished by them. So the spearmen line + light infantry in the second row + archers decimates most indies. Now to nation vs nation tests.
>>
>>146982760
That's quite surprising, desu. I'd have thought that the javs would make more of a difference than the marginal stat differences. I guess that 6 prot really must matter.
>>
>>146980498
>nuked by a methhead.
>>
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Why should I bother with blesses when mages win games, and money makes mages
>>
>>146983857
Because B9 is scary, N9 is super versatile, and W9 makes melee units blenders.
>>
>>146983857
Lots of reasons.

>you might have sacred mages which love an E bless
>having a bless makes some nations extremely good at expansion, which means more land which means more money which means more mages
>some sacreds are very good against enemy mages with a bless (like B9)
>some sacreds make for excellent evo catchers with a bless (like N9) which means their mages will be wasting their turns while yours are being useful
>N9 is also great for thugs/raiders which can raid to deny your enemy income and/or used to cut off his retreat
>some nations simply don't need lots of scales, so you have points left over to beef up your sacreds with a nice bless

And so forth.
>>
>>146983857
>play pythium
>take E9N9
>win
>>
>>146983990
>>146984339
>>146984494
more money means not only more mages, but more fodder units as well, and all they have to do is hold the line
>>
>>146984665
if a nation has garbage troops it's not a bad idea to consider a bless unless your sacreds are garbage and none of your good mages are sacred
>>
Who needs gold when you can destroy armies with a single spell?
>>
>>146984785
If you're playing a nation with garbage units, garbage sacreds, and garbage non-sacred mages, you should probably reconsider your strategy
>>
Also major bless gods are often superb battle mages
>>
who needs gold when you can destroy capitals with a single holy stack
>>
It depends on your nation m80. Some nations like vanheim have expensive troops and great sacreds which can chop up your mage-dependent Marvernis and Ulms before they can get their research done. Other nations want a monobless to help them expand (which gets them more gold &c than expanding with nonsacreds with scales). Other nations have crap sacreds or no sacreds and don't want to bother with a bless for them. Yet other nations benefit from something like N9 for thugging purposes and don't lose many scales by taking it.

In short, Dominions has different nations with different strategies, so when talking about a bless
I T D E P E N D S
>>
>>146984905
>If you're playing a nation with garbage units, garbage sacreds, and garbage non-sacred mages, you should probably stop playing Machaka
fixed
>>
>>146985559
Bouda are pretty good non-sacred mages.
>>
>>146985559

Machakan sacreds are quite good actually.
>>
>>146985925
40 gold, 26r for a size 3 one attack heavy infantry sacred.
>>
>>146954416
>huge variety of options given to you and you must figure out which one is the best one for a given situation. The difficulty is also tactical, and other than that, the strategic difficulty comes from learning to use your tools in a smart way so you don't shoot yourself in the foot 50 turns later or don't prepare yourself

As a non-player who would love to get into the game if not for the fatal combo of awful interface+burden of knowledge (one is fine, but both in the same is horrible), I get a strong impression that Dominions really is a deep, hard strategy game,easily one of the best tere is.
>>
>>146985925
>Size 3 with one attack
U sure bout that laddie?
>>
>>146986204
Just play it, desu. You'll be disabused of both of those notions.
>>
>>146986204
How is the UI bad? Just curious since I like the minimalistic design.
>>
>50+ hours dom3
>75+ hours dom4
>never played online
>can beat the ai, but not overwhelm it
How do I git gud?
I haven't played in like nine months.
>>
>>146986596
6 months of SP
>>
>>146986596
Play online and get beaten up a lot
>>
>>146986596
Join a new non-meme game, read a guide, and try things out.
>>
>>146986596

Online is the only way to go.
>>
>>146986673
I've done that. Been playing on and off for over two years.
The hours are just my Steam playtime.

>>146986712
Multiplayer sounds fun, but the whole email thing sounds like a hassle.
How long are normal turn times?
>>
>>146986204
Well I wasn't saying the game isn't deep or not strategical, or atleast, meant to imply so, I definitely worded my post wrong. The jist of it is that people overrate the game for the wrong reasons. It's still one, if not my favourite strategy game on the market right now and I totally recommend it to everyone interested, but beware of all the vague praises to this game, especially the steam reviews, that make it sound like it's the epitome of 4x grand real unreal 2x turn time tactical 3x strategy 1x

Also don't worry about the interface or the burden of knowledge, the interface is indeed shitty but it's also functional, it's only shit late game. About the burden of knowledge, you'll slowly and naturally learn it as you wet your feet into the game.
>>
>>146986135
>>146986245

Try them vs giants and see for yourself.

They have a niche. Plus they expand well.
>>
>>146987032
Giants are some of the worst troops in the game.
>>
>>146986432
Positioning 40+ mages with troops to block against flyers is FUN. Just being able to put multiple commanders in a formation would be helpful so I don't need to manually position each one for just regular evo spam needs woud be nice.

Also troop sorting is nearly nonexistant. Not just in terms of sorting out the same units between multiple commanders, but there's no options for selecting similar troops (eg - archers, infantry cavalry). Things get even worse when you want to combine units of different sizes (eg - Jotun giants want Vaetti to fill the lines). It's almost impossible to do this using just one squad, so you actually need to put a line or box of giants in front and then a line/box of Vaetti behind and hope that they filter forward fast enough.
>>
>>146987008
>How long are normal turn times?
24 hours at the start, increasing as the game goes along.
>>
>>146987178

Did I say troops? Try Melquarts or Jarls or Fomorian Kings.
>>
>>146987032
Or you can compare them to actually good sacreds which cost less and chop them to pieces.
>>
>>146987349
Sounds doable. It's summer and I work in tourism, so it's long and odd hours right now.
I should probably just pop my online cherry. Thanks, Anons.
>>
>>146987642
Ah, so they're anti-thugs. I can see that, given the AN stun damage and magic weapons. I wouldn't take a bless for them, though, and some thugs like W9 ponymen won't even get hit by them.
>>
>>146987665

Different uses, try killing a Melquart with other sacreds and then come back to tell about your experience.
>>
>>146987928
Elves called.

Their message was: "ez"
>>
>>146987992

Elves cant punch thru 30 prot and temper skin.
>>
>>146988112
They can if you believe in them.
>>
>>146987928
Personally, I prefer it when my sacreds are generally useful and good at killing enemy armies, and then have magic phase movement thugs of my own to deal with enemy thugs. Y'know, like Vanheim has. Part of the advantage of thugs is their mobility. If someone is using a solo melqart/king/jarl, they probably are choosing where they can send it with either a magic phase attack or boots of flying or shademail etc. This means you need to predict where they're going to attack with your sacreds (in which case, in most instances, you can use a bouda or other mage to beat them as well).
>>
What do you guys think about the thaum spells outside of astral, like Confusion for air mages, the Rage spells for fire, and the fatigue spells for water?
>>
>>146989395
They're almost never useful.
>>
>>146989568
Unfortunate. Can you explain why? I'd imagine that making blocks of enemy units fight each other would be great.
>>
>>146980472
I'm sorry senpai, given the first turn I had no idea the Second would be so fast.

I can have it done once I'm at a comp (i.e. in an hour or two)
>>
>>146972236
Given Rejakor was the person who subbed is as sauro in the team game and got wreckt last thread we should laugh at him regardless of anything else.
>>
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>>146989837
Well, let's start with fire. And right away we have to keep in mind that generally (at least in my experience) most elemental nations don't really want to research Thaum.

Bonds of Fire: that would've been a great anti-thug spell, but morale check basically makes it useless against good troops. And you want to evospam to kill more people, not single small shitty units that may or may not escape the very next turn. Besides, I don't think mages will EVER default to this spell if they have even the shittiest evos, so you have to script it. Which is stupid on its own because range 15.

Rage: same shit, but it seems that it's marginally more useful. Except that MRN can fuck it up and you'll waste 20 fatigue on nothing. Precision 100 is its only saving grace. Again, you have a bunch of F2 mages. Will you cast phoenix power and spam evos that can hit AoE1+, or will you cast this shit and hope that a single shitty swordsman will somehow break the enemy's line? And AGAIN mages will not default to this (good for them), so you have to script it.

Prison of Fire: wow, now THAT looks promising. Problem is, to escape dudes will have to make morale checks, so elite troops will just take 1 turn of damage and escape it. It's just plain better to either cast fire cloud that is guaranteed to stay and hit shit (especially if you're playing abysia) or fireball or some shit that actually hurts.

Hydrophobia: I'll be honest, I never saw this spell used, and never intend to use it myself. Thaum 8 has Soul Drain that will win you every battle with a single cast, Black Death that nukes enemy's capital, and Stygian Paths that allows skellingtons to win games in three turns. I'm not interested in some shitty version of berserk spell with MRN. If I want something to die at that point, I'll kill it with armageddon spam.
>>
>>146991063
>Air

Steal Breath: when you researched communions, and for some reason still don't have good evos, so people can't spam summon storm power/lightning bolts. MRN stun damage? Utter shit. At least those useless A1 random events mages can spam it, but then again, 1 air gem per battle and you're doing actual damage AND stun damage with lightnings. Xib has this shit but with 20+ stun and no MRN, which is okay for a low-level spell (but still utter shit in the long run).

Confusion: you have A3 mages, and you don't want to cast storm + t-strikes? Wew lad. Better cast this super useful MRN AoE1 spell.
>>
>>146991063
Good post mea familia. Thanks for breaking it down.
>>
>>146991063
>>146991568
Death for anti-undead spells is decent though, same with anti-animal stuff
>>
>>146991568
>Water

Dessication: you know, it's like all that I have to do to shit on those spells is just open Evocation Spells table in the second window and just copy and paste shit. Tell me if you heard this one: MRN, acts sloooowly over time, fatigues. I think if want to cast shit at range 25 that acts slooowly, you don't like winning. Again, Evo1 Cold Bolt, range 45+, deals actual damage (although to a single target, but come on now).

Sailor's Death: I have no idea what this does. At W3 water mages can cast a lot of enchant battlefield spells.

Curse of the Desert: see Dessication, but now it needs W3 which, again, allows you to cast Quagmire, Shark Attack, Grip of Winter, Wave Warriors etc.
>>
>>146992460
>Earth

Iron Will: AoE 1 magic resist. Use Antimagic. HOWEVER ULM STRONG FUCK MAGIC BLACK STEEL FOLDED OVER A PANTOKRATOR TIMES STALING SINCE 1999 REEE SEND YOUR TURN IN VIRGIN DISCIPLES.
Tanslation: Tempering the Will is gud.

Xib also has an earth thaum spells, but I dunno.

>Atral

Not going to say anything. Everyne knows why Astral is good.
>>
>>146992460
>Sailor's Death: I have no idea what this does. At W3 water mages can cast a lot of enchant battlefield spells.
It deals 14 damage +3/level in water over 3 (eg - 17 at w4, 20 at w5, etc).
It is MR-negated, but deals armor negating damage (so great vs armored units, bad vs antimagic buffed sacreds).
Aquatic, lifeless, amphibious, and undead units are immune to it
>>
>>146992953
>Tanslation: Tempering the Will is gud.

>MR negates easily
>gud

No. Use antimagic
>>
>>146992953
>Tanslation: Tempering the Will is gud.

MR Negates Easily is acceptable when it means taking control over every unit in the enemy's army. It is not when it refers to a buff spell.
>>
>>146987024

Yeah, a lot of the reviews make it seem like a high energy grand strategy game of crazy magic when really it's more like Risk with a lot of tactical choices and cool descriptions. A grand strategy game with magic on the level of global enchantments would be incredible but that isn't what Dominions is.
>>
>>146993496
It's literally Diplomacy as the base game, down to the movement
>>
>>146987237

Speaking of this, is there a hotkey to give multiple mages gems at a time? I've been shadow blasting out the ass in one of my games and it's painful.
>>
>>146993714
Hahahahahaha no
>>
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>>146993335
>>146993491
>MR negates easily
Seriously? What the fuck, Ulm, you were our only hope.

>>146992953
>Death

Now we're talking. That's what skellingtons do when they need BoT and want some cool stuff. That's what counters skelespam (sometimes). That's why Lemuria only ever needs 1PD per province.

Firghten: AoE fear check. Watch Lemur Acolyte from PD cast it on an enemy commander and stop a raiding party. Take all your revenants out of their labs (actually, don't do that) and spook the enemy army. Only Thaum 1. Best deal for the best price.

Dust to Dust: anti-skellington spell. Good. Nuff said.

Decay: I tried using it as a final one-up to my opponent with my lab d1 mages, but its range is shitty, and it's MRN. Make it hard MRN, sum1, and maaaaybe some memers will consider using it. Otherwise wait for Wind of Death.

Terror: mass frighten with 25 range. Good if you don't have anything that can end the battle quickly. Good when skelespaming. Generally, Wailing Winds is the only spell you'll ever need for morale checks as a high D nation, and it's only a single cast.

Leeching Darkness: why did Illfraud had to do a second worst Cloud of Death? Marginally useful. Again, look at evos (hi, Shadow Blast), and never look back.

Control the Dead: most skellingtons have shit MR, so it works, I guess. Although it's MRN and only AoE 1, so maybe just wait one research level for

Wither Bones: the ride concludes, skellingtons. Less damage than DtD, but higher AoE6+, and skelespam dudes don't usually need much damage to die.

Plague: it's a wonky but hilarious spell. Cast on people in the middle of a doomstack, and watch it die. Cast it on a forward arrow catchers (and you usually will), and lose a gem. MRN, so almost useless against good thugs, elite troops etc. Masses of crossbowmen though. Worth using on them at least once in your life.

Undead Mastery: see screenshot. Enough said.
>>
Dessication is actually ok, just -extremely- situational
>>
>>146995283
Desiccation+That earth fatigue spell from Alt+Quagmire+Other fatigue spells
>>
>>146995843
Not even. More like "when you have water mages against Atlantis / Ulm"

Generally speaking, they'll have some buffed up 6attack/square infantry with either built in cold resistance or cold resistance from buffs in anticipation of your water spells or both (generally both). This makes falling frost spam or freezing fog (usually okay-good spells) basically useless. These guys also have like 8 MR, so even if they are buffing it, your desiccation will hit fairly frequently. Assuming that your own front line isn't useless, you'll be putting their army to sleep, and you'll be doing it with mages that would otherwise be useless for anything but elemental summoning (which you're presumably using anyways).
>>
>>146994702
>Nature

Sleep Touch: this is a spell that has great destiny. It's sole purpose in this world is to be cast ONCE in a millenium in arena deathmatch, and let a single N1 mage win against a fully kitted giant.

Fascination:
>The caster TRIES to project images and scents in an enemy's consciousness. SHOULD it succeed the enemy will be distracted for a short while and HOPEFULLY enable someone to strike the enemy down.
See, even Illfraud wasn't sure this spell was worth including in the game.

Sleep: boy, I really don't want to be a nature mage in that world. It's like studying for an english lit diploma. Single-target, precision 4(!).
>The target is made unnaturally tired by this enchantment.
Well, I'm unnaturally tired from looking up those shitty spells. Actually, Sleep Cloud (which is, again, Evo 3 for some reason) is extremely good in some circumstances. It only needs N2, it's AoE, it persists for 2 turns, it can be spammed onto people near fort gates, or people engaged in a fight with skellingtons. That can basically make C'tis forts unbreakable without good spells or fliers. I know because I saw that situation a couple of times.

Berserkers: berserk is a very good quality, but it's hard to buff it with just range 1 AoE1. Most people wait for stronger spells (like Rage of the Cornered Rat or Growing Fury, which are good, so I'm not going to describe them here).

Panic: a worse Terror, but only need N2 and Thaum 3. Useable, can be good. (Illfraud probably made some intern design it)

Wildness: remember those fire confusion spells? Well, now they're even more situational. Good against marverni and B9 boars though.

Ravenous Swarm: an anti-skellington battlefield enchantment. Eats 1 square of skellingtons per round (but almost never works on ghosts), so not very impressive, but useful in big battles along with other anti-skellington measures.

Charm: liked that titan guarding the throne? He's yours now. A good spell. I'm impressed, Illfraud.
>>
>>146996384
Forgot Beast Mastery, and it's good, but it's not a definitive end-game spell like Master Enslave or Undead Mastery, for example. A lot of nations can use undead, and almost all nations have regular units with standard MR, but not that many nations use animals. This kills Marverni though, and sometimes can even take control over your opponent's transformed nature mages.

I think that's it. To summarize, most Thaum spells are not really that bad, most of them are just often unreliable, and situational, and slow. Increase their range, make them hard MRN, and they will be used a little more often.
>>
>>146996829
Kailassa + monkey troops are all animals.
>>
>>146996923
Yeah, forgot about monkeys.

Also, in my opinion, Thaum shouldn't be that one school that everyone must research to win magic battles (like, I dunno, Evo). It should include situational spells. The thing is, when a spell from Evo that should be GENERALLY good at anything is better than a Thaum spell that should be SPECIFICALLY good against certain thing, this create a sense of uselessness. The solid example of Thaum done right is animal spells, anti-undead spells, astral. Bad examples are, oh god, almost everything else.
>>
For what purpose would you transform a mage?
>>
>>146998454
Removing upkeep, mostly, but it also gives a chance at bonus paths and a stronger or otherwise more useful chassis
>>
>>146998454
Bonus paths (sometimes), no salary, cool chassis like giant eagles, giants, or some shit.
>>
>>146998454
Saving on upkeep.
>>
>>146998454
no upkeep
>>
>>146998454
More HP + prot for turn 1 spell survivability.
>>
Magic Expanded good?
>>
>>147001271
eh
>>
>>147001271
No-one knows, the game keeps failing.
>>
ded thred.
>>
LastMAnStanding starting when?
>>
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Can anyone explain how the fuck this happened?
>>
>>147008608
What am I looking at? Were they attacking from an adjacent province owned by one of their teammates?
>>
>>147008739
literally seperate from my entire team. I'm abysia/agartha/formoria nd somehow I got random indies attacking machaka and sending the land to me
>>
>>147008608
>>147008830

Was there an event from the province's original owners stating that mercenaries hired by your kingdom attacked? Because that's a thing that can happen, which you have no control over. You just get the province if they win.
>>
>>147008608
>>147008830

Event id [id]: 2201
Rarity [rarity]: always

Requirements:
Nation in play [req_nation]: EA Abysia - Children of Flame
Maximum defence [req_maxdef]: 12
Rare [req_rare]: 1%
Triggering events [linkedReqCodes]:

Effects:
Owning nation [nation]: 13
Commander [2com]: Commander x 2
Units [4d6units]: Heavy Infantry x 4d6,
Archer x 4d6
A band of mercenaries has attacked unexpectedly. They seem to have been paid by one of your rivals!
>>
>>147008865
There are also national versions of this event (like an Ermorian Death Cult that features necromancers + mercenaries + skeletons that gives the province to Ermor, or an angelic intervention that gives an Ermorian province to Marignon)
>>
>>147008962
huh neato, abysia sure are scumbags
>>
>>147009064

Event id [id]: 702
Rarity [rarity]: common bad

Requirements:
Miniumum pop [req_minpop]: 100
Coastal [req_coast]: must be coast
Nation in play [req_nation]: LA R'lyeh - Dreamlands
Not nation [req_notnation]: LA R'lyeh - Dreamlands
Minimun turn [req_turn]: 8
Rare [req_rare]: 20%

Effects:
Owning nation [nation]: 92
New province dominion [newdom]: 3
Commander [com]: Mad Priest
Units [3d6units]: Madman x 3d6
Madness has spread like an epidemic! A mob chanting unnatural names is attacking the garrison.
>>
>>146951476
Link to the communion calculator?
>>
>>147009064
There are a lot of events like this for different nations.
>>
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>>147015587
>next turn.jpg
>>
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>next turn.jpg
>>
I've just been looking at the Doom Glaive and it appears to be a pretty much straight upgrade to the Bane Blade. Does that sound right? Would it be a reasonable alternative to the reliable old frost brand? I don't think I've ever seen anybody use one before.
>>
>>147016508
It's shit. It doesn't do AoE damage, it does AoE decay and single target damage.
>>
>>147016589
>AoE decay
that sounds kind of cool but doesn't sound useful at all in practice.
>>
>>147016769
If it was AoE damage it could've been marginally good. But see, you're sacrificing your shield slot.
>>
how does one host a blitz game and then join your own game? I'm teaching a friend to play and I want to just team with him vs AI while he learns basic mechanics.

but when I set up the hosting I don't see how I can also join as a player
>>
>>147018582
Have you tried asking in the steam chat? The people there run blitzes all the time and could probably answer all your questions easily. I've only joined blitzes so I wouldn't know.
>>
>>147018582
Go to a "what is my ip" website or check ipconfig, that's the first bit to put in to connect, then whatever port number you chose when setting it up.
>>
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>>147018891
I know how to get him to connect but I don't know how to be able to choose a nation and pretender as host

I can't back out to the join-as-client step without ceasing to host the lobby, no?
>>
>>147019047
You need to actually create a pretender beforehand for blitzes.
>>
>>147019047
You need to launch dominions twice, have one running the server then connect through the other window. It's weird, I know.
>>
>>147019125
yeah I made a test one called test

>>147019335
thanks I'll try and see if I can do that
>>
>>147019363
If you've got the game through steam you need to launch it from the .exe file because steam thinks your retarded if you try to launch the same game multiple times.
>>
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>>147019465
yeah I ran into and figured that out too...
now to hope I don't have to deal with port forwarding issues once he's ready to play
>>
>>147019817
Shouldn't have to, or at least that wasn't an issue when I did it, can't remember firewall problems either but it was a while ago
>>
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Play your turns
>>
>>147023012
Make me you wuff slut
>>
>>147023012
I'm really concerned about your persistent fixation on a single imaginary character. Have you ever told your mother about it?
>>
>>147023369
Awoo poster doesn't strike me as insane. It's only saving images.
>>
>>147023369
It's basically just used as a 'bump' post desu. I don't mind
>>
Which pretender wud u fuq?
>>
Reminder that you should sub for Patala, or Mictlan, or C'tis.

Don't let this game end with throne racers through stales.
>>
>>147024285

Fountain of Blood
>>
>>147025383
That's either pedophilia or something worse, depending on which aspect.
>>
I'm proud of all 3 remaining players for their resilience.

How's the game going? If you still remember, what do you think about the multi-province start?

Now that you're in super late game, what do you think about the capital capture VC?

Eliminated players can, of course, feel free to chime in.
>>
>>147025843
My opinion won't help much since until now i had no idea this game had multi-province start, butI kind of liked it in other games I was in.

I found this VC annoying, but I'm not sure if I like thrones too much (because of gems and magic sites) or it's an actual valid opinion.
I feel like caps tend to be more protected than thrones, because of cap-only mages and so.
I also feel like win-rushing is harder with capital capture VC since you need to actually finish a nation to be able to get his capitals (if you are defeating someone they could move out of their Thrones, but there is no way they are moving out of their caps).

Again, they are probably similar and i'm not biased because of how fun thrones are.

Now about the players:
This game kind of disappointed me, since:
-Marignon and first R'lyeh chainstaled really early into the game.
-Patala and Bogarus basically sent blank turns from the beginning until they got eaten.
-Ragha was basically an AI (sorry for being mean, but you got a lead early game but researched nothing and NEVER used mages, basically suiciding your sacred stack into an actual army).
-I was told Yomi was a competent player, but I didn't really see him since after I joined he chainstaled.

Only Agartha actually played while Abysia and me sit in our lands gathering power.

Agartha almost won, but I managed to teleport all of the stuff i had into that siege and destroyed him, while losing my 11 golems to turn limit and my queens of air to routing into enemy provinces.

After that battle, Agartha and me got really weakened and last some time to recover, and Abysia didn't lose anything, plus blood nation. So he basicaly has the lead right now, unless we can somehow defeat him.
>>
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>>147028347
>>
>>147025843
I'm a bit tired of it by now but I'm certainly guilty of not being a big hurry to end it either. I've seen what happened the last two times Agartha tried to bumrush the last VP he needed so I'm trying to take a more methodical approach. Frankly, I'm not at all skilled at this level of play this late in the game and have been mostly reactionary the entire game. Still, at the very least I can confirm that there are plans and they are being put into motion.

Extra starting provinces was neat but I'm not sure how big of a difference it really makes, especially since I already had solid expansion. Worth trying it out in more games.

>>147028314
I feel like it's a pretty even 2v1, to be honest. Especially with your globals the two of you beat me out in resources. My major mistake was not capitalizing on my advantages immediately after Agartha's foiled attack on Man. Cancer globals and death march towards Agartha's territory might have been a more decisive end to this. But, again, we've plainly seen the large advantage the defender has in that situation.

Your terror attacks and Agartha's huge number of bodies are significant obstacles to my actually winning the game but it's certainly not over yet.
>>
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el pelagiANO
>>
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Will post links in exchange for bumps.
>>
Awaken my punkamans.
>>
>>146983857
because it gives you better expansion ( you get to recruit your mages faster) and a good shot at winning the first war and defend your land afterward. remember: you produce way more mages (and gems!)with 25 provinces and some scales than 15 with good scales.

also mages might win games but they win by killing or buffing troops, so if your troops are better your mages will have do to less work, depending on the bless.
>>
>>146986596
i got 3 advices for you:

-join a multiplayer game
-join a multiplayer game
-join a multiplayer game
>>
>>147035470
I don't understand this idea that sadpanda links are super special and worth praising. The site's pretty easy to use and people are reasonably good at choosing tags, so you can find whatever weird crap you're into easily.
>>
>>147036998
but I'm better at finding the good stuff than you.
>>
I'm interested in picking this game up. Does anyone have any links for a download? I can buy the game if I have to, since it's on sale, but I prefer to explore this game out first. (or if there's a demo)
>>
>>147037969
pretty sure that older versions of the game which are almost exactly the same but don't let you do multiplayer are around to be pirated. Also there's the demo for Dominions 3 which can give you a good idea of what's going on.
>>
>>147037969
dominion 3, which is similar to dominion 4, has a demo here: http://www.illwinter.com/dom3/.

you can look up thepiratebay for a dominion 4 torrent. The pirated game might bugs out and it won't work online, it is also some patches behind.

with the premise that some minor systems change from dom3 to dom4, there are more nations now in the game, some spells have been changed/added, they both should give you a good idea of what this game is.

Unfortunately single player is fundamentally different than multiplayer.The AI is extremely bad. this game is worth its money only for playing it multiplayer.
>>
>>146958827
Don't make them pay the shitty free units with the money they never had in the first place
>>
>>147016508
The curse is nice but it doesn't do AoE damage, and also takes up two hands making most units unable to use it with a vine/eye/whatever shield.
>>
>>147039638
this t b h
>>
>>147016769
It's actually pretty useful because you don't have to rely on hitting things to apply decay. I can see it having a nice use against scs with high def.
>>
>>147038749
Interface changes are the best thing about dom3 to dom4 move.
>>
>>147040468
It has MRN. You'd need like a dozen turns to get decay on a SC even if they didn't take any MR items.
>>
>>147040468
MR negates, so you're going to need a lot of swings to land it against SCs. Decay also takes a long time to kill, and I'm not certain how effective it is against long-lived creatures like pretenders.
>>
>>146996384
Being a nature mage isn't that bad, I mean you never have to work for food for the rest of your life
>>
>>146998631
Do they still have the same research capabilities if they're say, a turkey and not a nahuatil?
>>
>>147041723
>you don't have to work for food

what? spending hours preparing the food conjuration spells are equivalent to work.

any mage would have a way to gain money anyway so i don't see nature has having an advantage here.
>>
>>147041902
I sort of assumed it just happened naturally since I doubt they'd bother doing it if there was a massive surplus of food like in your capital, and they were busy researching or something. Sort of like a plants just sprout around them thing.
>>
>>147041798
Research is almost completely based on magic paths. Unless the form you switch into has a research or magic penalty (or the form you switched out of had a bonus), the research you get will be exactly the same. As far as I know, transformation doesn't have any forms with research or path penalties.

You will lose some research, because there's a chance that your mage has an accident and gets feebleminded or killed when transforming. It's still worth it to remove upkeep on very expensive mages like Pans.

>>147042019
>Sort of like a plants just sprout around them thing.
Or they could be really good at finding food in the wilderness (wild plants, hunting animals).
>>
>>147041902
>spend 1 month to make a bag of endless WINE which can feed 50 people FOREVER
>spend 1 month to make a cauldron of broth which can feed 100 people FOREVER

nigga you're a fucking retard and that's just looking at the fact that they can make ENDLESS food and WINE, if we look at these for their economical value I'm pretty damn sure nature mages are fucking loaded, endless food and wine nigga
>>
>>147042904
Don't nature paths give food bonuses?
>>
>>147042904
those sure have a great value, but those endless food sources might still require someone to operate them; they are jut as burdersome to operate as being assigned to "research" for a month.
>>
>>147044823
You don't need a degree to operate a bag of wine or a cauldron of broth, the point of magic items is that anyone can use them, and all it takes to make them is a bunch of gay green gems

I bet 95% of the month spent to make each item is just the mage tumbling around his lab completely drunk making a mess of everything and then falling asleep, in an eternal struggle to stop being drunk for a second just to make yet another endless bag of wine
>>
>>147045085
>I bet 95% of the month spent to make each item is just the mage tumbling around his lab completely drunk making a mess of everything and then falling asleep, in an eternal struggle to stop being drunk for a second just to make yet another endless bag of wine
Living the dream.
>>
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>monkeys
>>
>>147045930
what spells was he even trying to use?

i can't see early spells that would be effective against caelum "hold back then attack rear" as monkeys.
>>
>>147046098

See that Maharishi? Thats a rainbow monkey pretender with S1 base. So monkeys couldnt have had a bless despite all their troops worth anything and mages being sacred. It was a lost cause from the start.
>>
>>147042904
The cauldron of broth tastes terrible though.
>>
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>>147046098
Stellar Cascades, mostly. He just didn't bring enough monkey mages for that to have a very significant impact.

>>147046406
I have no idea what his plan is. Best I can tell his build is picture related, which doesn't really make much sense.

Hey Kailasa, if you're reading this please contact me on Steam so we can talk. If you're a new player I'd feel bad about wrecking you like this, I'm sure we can work out something mutually beneficial and I could give you some tips if you'd like. My Steam address is http://steamcommunity.com/id/nayenezgani/

By the way, Ulm, I'm interested in talking to you too if that's possible.
>>
>>147046787
It's still UNLIMITED food

Ermor might as well have been a conspiration by nature mages to skyrocket demand for bags of wine and cauldrons of broth and get fucking loaded
>>
>>147047110
DEEPEST LORE
>>
>>147047097

Yes its a rainbow that makes no sense. I mean nature? Astral 1? Its simply a bad chassis for those paths too.
>>
>>147046406
>So monkeys couldnt have had a bless
Dunno, a large variety of minor blesses could be possible.

F4W4E4B4 gives you +2 attack, defense, str, reinvig. That gives you a rainbow and a somewhat useful bless at the same time, for around the same price as E4N9.
>>
>>147047240

Thats a decent mini bless but not enough to help Kailasa fight. Kailasa needs a serious bless.

I had a look at Kailasan pretenders and its grim, think its between W9E9 wyrm or N9E9 white bull pretenders. Recruitable sacreds dont have much enc but your main summoned ones do plus of course a lot of sacred mages that would love NE majors.

I also think F9N9 or F9E9 could be nice to have but extremely expensive for Kailasa.
>>
>>147047097
>Stellar Cascades

that's what i feared. they have short range and when birds come in range to be hit by stellar cascades, they already have done most of the damage.
>>
>>147047110
If you have an endless bag of wine as well you'd probably be too drunk to care
>>
>>147047986
Where do you think Asphodel comes from? A drunk conspiration is not without terrible mistakes
>>
>>147047453
>think its between W9E9 wyrm or N9E9 white bull pretenders
E6 is sufficient. You really need the points for money scales, because Kailasa has a ton of expensive stuff they need to recruit.

E6 is a lot cheaper than going to E9 (168 points, to be specific), with almost all of the effects.

With both N9 and W9 your sacreds start out fatigue-neutral, and you can add relief to keep your sacreds fatigue-neutral even when quickened via Celestial Music.

You get all the good earth spells with E6 too.

The only things which can use more reinvigoration are gandharvas and mages. Neither is going to see amazing changes from +1 reinvigoration, and gandharvas are shit anyway.
>>
>>147048350

The 5 prot is big early on until you hit alt 7.
>>
>>147048739
4 scales is bigger.

E6N9 barely manages to get growth, order, and magic scales maxed out. Which of those are you going to drop?
>>
>>147048739
Also, I don't agree about 5 protection being major.

5 protection isn't enough to prevent them being shredded by arrows, so you're still going to have to figure out a way to decoy arrow fire.

When dealing with melee attacks protection isn't as important. Their sacreds have awe, large health pools, and regeneration/defense to protect them, which makes them surprisingly hard to kill.
>>
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Innovative strategies. I'm glad it almost over
>>
>>147050758
That could work really well if they were all carrying bottles of living water.
>>
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even in death pan continues to survive. Thank you bogarus
>>
>>147050802
it can't work because astral corruption
>>
I'm going on holiday for 2 weeks in about 5 days from now. Is anyone keen to take over my position? It is fairly strong (Ragha defeated by me, I got most of his lands)
>>
At this point I was only sticking with the game because I wanted to infiltrate Yomi's capital and see some of the graphs (ie. provinces, forts, army size, income). Interestingly, Yomi's expansion was identical to mine. I guess this demonstrates the the value of misdirection and deceit in diplomacy, as I was the one attacked by 7 players while Yomi has effectively won and still isn't contested.

Well, at least it was fun trying to survive such an assault and even having a faint hope of a comeback when I did, more fun than some of the victories I've had.
>>
>>147053076

Um you could have just cast the spell.

Anyway its also about playing a shit nation. You seem Yomi is shit while Caelum is very strong so obviously people will be more scared of birds than of useless onis who cant fight for shit in order.

Honestly, after playing Yomi I started hating it. Says all about the nation.
>>
>>147028314
Any tips for me? It was my first ever time playing Ragha and I really floundered on what to do with their mages
>>
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>>
>>147053076
I enjoyed neighbouring you. Your expansion speed was potentially much greater than everyone else due to flying units so of course people would gang up on you. You could have several armies 3 deep beyond your borders at a moments notice.
>>
>>147054631
F1D1 Karapan are for banefire darts. B1 should bloodhunt, blood is good.
Airya Seraphs allow A army buffs, and do allow storm + using A1s to spam lightning (not a best move but against giants or thugs decent).
Zaotars with a W random can do Acid, and can make robes + bracelet to do acid storm.

Also, inner sun persists AFTER death if you use pheonix pyre, F1S1 Athravan with a fire gem (fire jar works) and medalion of vengeance will create a sizeable explosion when they die, EACH TIME they die.
>>
>>147056657
Not him, but shouldn't heat Ragha be using Turan Sorcerers for combat?

Kerapan are great for research and you should obviously mobilize any researchers if you need to fight, but you don't want to only recruit researchers.

Airya Seraphs are amazing, but heat Ragha will need enemy dominion or wolven winter to access them. Zaotars also need cold for recruitment.
>>
>>147057017
Yeah, they dropped out of my explanation somehow. Banefire banefire and more banefire.

Keeping one fort cold via sites/wolven winter isn't too hard, and diversity is good.
>>
>>147057292
I was just confused you didn't mention any actual combat mages aside from the cold ones.

They're great for diversity, but your entire mage force they are not.
>>
>>147057537
Wings on mage support allow them to be in the right army at the right time.
>>
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>attack tile with my two best armies
>win battle
>realize it was winter
>realize the only way back was across a frozen river
>it's spring now
>got stuck with my main forces on a single tile until next winter while the AI buttrapes me from all directions
>>
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turns
>>
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Play your turns
>>
>>147064670
No
>>
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ctis do you turn


REEEEEEEEEEEEEEEEE
>>
>>147065660
I'm doing it now, just woke up and had to shower.
>>
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Hey Faggots,
My name is Malakal, and I hate every single one of you. All of you are fat, retarded, no-lifes who spend every second of their day pretending you aren't awful at this game. You are everything bad in domg. Honestly, have any of you ever won a game? I mean, I guess it’s fun joining games just to fail and lose, but you all take to a whole new level. This is even worse than joining games just to go AI.
Don’t be a stranger. Just hit me with your best shot. I’m pretty much perfect. I am a veteran Dominions 4 player, I was captain of my Steam group, and a professional player in Dota. What other games do you play, other than “Dominions SP”? I also won every single game I was in, and could 1v5 you every time you wanted. You are all faggots who should just kill yourselves. Thanks for listening.
Pic Related: It’s me and my manual.
>>
>>147066548
Cirno stop shitposting just because you're getting BTFO in your arguement about monopolies.
>>
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>>147066548
>Honestly, have any of you ever won a game?
I have won precisely one blitz and one PBEM in hundreds of hours of play
>>
>>147065814
>showering when waking up

shit tier. unless you woke up at 1 PM in summer.
>>
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???
>>
>>147069230
he ate a priest
>>
>>147069230

Sacred commanders that arent priests can build temples.
>>
>>147069773
>recruit lizard shaman
>can build temple, lab, cast astral sitesearch spell, be a sacred communion slave, still give motherfucking nature access

based lizard bros.
>>
>>147070175
Lizard Shamans are literally one of the best indies.
They're not even expensive.
>>
ded
>>
New guy question, should I try to conquer every tile along the path to thrones or only the important ones?

How much priority do thrones generally have in online games? Are they the main focus or are people concentrating on just eliminating the enemy?
>>
>>147074589
Thrones is how you win, generally, but a few people tend to get outright obliterated while they're being contested. Don't try to rush thrones because it means you end up with a spider empire, and when you end up in a confrontation your legs get cut off first which fucks you over.

Conquer as large a territory as you can without having too many spindly branches.
>>
>>147070175
>with a single empower gives you N to 4.
Real heroes and real lizard beans
>>
>>147074589
>>147074747
That said, rushing for thrones is still a good endgame strategy when you only need a few more to win.

It's just pointless to do so early on. If there's one you can easily reach, by all means take it or at least envalop it in your land so you can take it later, but don't go out of your way just to reach a throne early. Focus on getting big first.
>>
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Why aren't you removing bats in your game yet?
>>
>>147080816
My name isn't Sam.
>>
>>147081023
shut up sam
>>
>>147081023
Are you serious?
>>
>>147081287
Why don't you make me, mental?

>>147081647
As a Stone.
>>
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>>
Keep the dream alive.
>>
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What's the best way to handle this? I got him surrounded from all sides.
>>
>>147086335
>lots of shitty infantry
Evocation spam and thugs with brands, maybe some trample. A single earthquake alone can work wonders.
What nation are you?
>>
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To elves submit yourselves.
>>
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>>147087660
>tfw the glamour wears off
>>
>>146967208
word
>>
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>>
Can Harvester Of Sorrows do well or just a spooky ghost trying to steal my gems
>>
>>147091406
Not the best use of gems ever but it is pretty annoying
>>
>>147091406
It's overpriced considering you can achieve pretty much the same thing by sticking a bane venom charm on a black servant.
>>
>>147091406
Actually, it's undead, stealthy, and has decent stats. Someone slap a black heart on it and some gear and it'll assassinate shit pretty well.
>>
What is the one cool or interesting unit that is currently overpriced/underpowered that you would like to see more of?
>>
>>147094040
Almost all non-sacred cavalry.
>>
>>147094040
Horse archers are currently more or less useless.
>>
>>147094496
>>147094040
for cavalry archer to be usable without just pricing them just slightly more thna a normal archer they would need some special behaviour at scripting level.

if they could shoot then move back to keep distance in the same turn or if they could have a command to shoot twice then charge with meele weapons then we could find a way to use them.
>>
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>still no turns
>>
>>147097605
What games, anon? I have a few turns to play and I can start with yours, if you wish.
>>
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what it going on
>>
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>>147101094
ded as usual
>>
>>147101094
DO
TURNS
>>
Step it up niggers, I haven't frequented this general in weeks and I end up bumping it.
>>
>>147105075
Shhh

Is dead time now

Will be morning soon, then many turns arrive
>>
>>147053076
>>147056498
I've enjoyed having both of you as neighbors also.
>>147053678
And it was fun doing business with you.


This was my first Multiplayer game and I've enjoyed it a ton, sad that it's wrapping up. Also Lanka is on 3 stales in a row, but I don't know if it's worth subbing him because he literally only has a throne province and his cap and between Maverni and myself we've gobbled most of his stuff.
>>
How did Stalewarriors end? I haven't visited in ages.
>>
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DON'T YOU FUCKING DO IT
>>
>>147105880
Bats took over the world.
>>
>>147105880
Xibalba rushed the thrones. 0 population everywhere. Fun times.
>>
>>147105880
Bats.
>>
>>147106520
>>147106204
>>147106296
As I expected.
Fuck it, better them than R'yleh.
>>
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>>
How do we fix Man?
>>
>>147110157
A/N crosspath spells worth a shit
Or some useful summons
LA Man needs a mage that isn't the magister that isn't complete shit
>>
>>147110157
Give Judges S1 1FD.

Give both Magisters and Judges hidden +1S to prevent Man being hard countered by Magic Duel.
>>
>>147094951
>command to shoot twice then charge with meele weapons
That's called Hold and Attack
>>
>>147110157
Useful N combat spells that aren't battlefield-wide buffs and don't need gems.
>>
New to the game, do i spam a lot of mages? do they need gems all the time?
>>
>>147112087
Yes, and it depends on what you're using them for
Most of the the time you only need gems on a few big mages to cast stuff you need and everyone else does something useful without gems
>>
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>>
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>>
>>147110157
summons
>>
Start the game already!
>>
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Play your turns
>>
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Getting pretty Ermor in here.

Who is the BBEG in your game?
>>
>>147111887
Vine arrow storm is great but you get it way too late
It really deserves to be on the level of earth meld
>>
Ugh, not looking forward to waking up early tomorrow to spend an hour managing my blood eco and continue trying to figure out how to play late-game.

>>147122258
>Who is the BBEG in your game?
It is me.
>>
>>147122258
Everyone but me.

>killing old people
>killing skeletons
>setting wolves on fire
>casting genocides

Seriously those people have no shame.
I'm morally justified to cast astral corruption
>>
>>147122604
>Vine arrow storm is great
Not compared to evocations from any other path. Death is the closest, but it at least gets shadowblast which is amazing.

>It really deserves to be on the level of earth meld
I agree. For an evo7 spell it's very weak, which makes it especially sad that it's one of the best options for nature mages to cast.
>>
>>147124789
Wait, fuck, it's an N4 spell, isn't it?
It should really be N2 or something.
>>
>>147124263
>Mentioning all of that, but not mentioning the back and forth feather/lantern spam messages.
>>
>>147125076
Storm of Thorns?

No, it's N2.
>>
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>>147125091
Ah yes, this has been the start of my turn for the last 6 turns.
>>
>>147125307
Isn't thatshit against the rules? It is on dom4 mods
>>
Arco you cheeky bugger. I knew it was only a matter of time! sounds easy when your only neighbour goes early on.
>>
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>>147126210
>/domg/
>rules
Some games don't even have admins.

Either way this thing is not significant because they mostly fixed since Dom3, dom3mods rule is a leftover.
Dominions 4 message limit is about 30-40 vs 150 (?) slots in inventory.
Here's a dom3 inventory for you.
>>
>>147126671
Could be an issue if everyone you're fighting all gives you items though.
That's 150 right there, if you're fighting 5 other people.
>>
>>147127125
If everyone decides to be a faggot it wouldn't be an enforceable rule anyway.
>>
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>>147126236
What's going on over there? I can't see anything but birds.
>>
>when you massively fuck up but nobody will ever know your secret
>>
Live you shitty thread
>>
>>147130519
I know that feel, like, every other turn I send in.
>>
>>146965873
Away, away, Randy Pritchford
>>
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http://blitzserver.net/matches/view/471
Hosting a game to test the shiny new ram I downloaded. EA, a handful of thrones, summod59 and worthy heroes.
I am using a pretty map I have never played on before.
>>
>>147129441
Arcoscephale obviously saw that his ally, Ermor was making gains and so invaded me to capitalise on it. He'll find it much harder than anticipated
>>
>>146965873
It's either proportional to how new a game is, or how autistic the fanbase is, such as the undertale or bioshock threads
>>
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Some more spirtes.

Funny, all this time Illfraud had siege weapon sprites inside the game archives and never used them. Ballista even has weapon stats.
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>>147136071
whad
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>>147136071
hidden DLC in game files, classic illfraud
>>
When did you realize Illfraud are evil kikes?

Me, it was when they sold the 'pretenders expanded pack' dlc
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>>147136071

Shillwinter is achieving Paracox levels of kikery.
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>>147137875
When they promised a """free""" EA Rus, MA Ur, LA Machaka, Asian water nations updates but all we got is a bunch of shit dlc that ports existing nations underwater.
>>
ded
>>
>>147140138
>he didn't like the Underwater Abysia update
Look at this faggot.
>>
>>147140138
>imblying Ys isn't kawaii mahou shoujo just for you

You wanted LA Machaka instead? wew lad
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>spooked
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>>147142989
Underwater abysia has a hella cool theme.
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>>147105532

Wait, the game is ending? I'm not winning any time soon for sure as I am claiming my second throne point this turn so who is?
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>>147144086
Their cap-only mages are kinda underwhelming though. I prefer land Abysia's Warlocks. Water magic simply isn't as good as blood.
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>>147144283
I had 3 thrones and I defo aint gonna win. game isn't ending yet. Except for caleum maybe. Gone but not forgotten
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>>147144378
The fire water synergy though. Green lions and vitriolic salamanders
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>>147144730

Yea, as far as I can tell big thrones are still indie owned.
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>>147144819
You're right about Vitriolic Salamanders, but Green Lions can only be summoned on land. And you might as well use F random coastal Newts for that.
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>>147145689
UW Abysia refugee R'lyeh foreign mages have very strong paths though, shame about the high upkeep and unrest
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>>147136071
Aren't those sprites just from CoE, with an extra militia on top of the siege weapons?
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>>147143045
How many sauromancers is that?
Also, Jotun should really win a skelespam war like that if it's in a cold province
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>>147146031
>paying 200 gold for W2 + 2ESN unrest5 mage
I only recruit them until I got 1 or 2 N randoms for sitesearch purposes.
>>
No idea if you guys are going to stale because you quit but if so I will have you set AI next turn. The show must go on and all.
>>
Bought the game in the summer sale, have about 100 hours in it, single player. I'm starting my first multiplayer game (with other noobs) soon, any good guides for MA Pythium out there?
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>when math nerds think they have glitches when I have the mother fucking master of glitches right here
APOLOGIZE
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>>147147050
Honestly, who makes this shit?
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>>146951741
This is a bit late, but how about some more support for alliances between players?

That and more funny events is all I want.
>>
Hey Niefelheim how did you get your giants underwater? I couldn't see any waterbreathing items
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>>147146798
I can't find any guides for them at all, let alone any good ones.

I haven't played them, but I can give you some advice based on similar nations which I have played if you want.
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>>147146798
Pythiumis alittle complicated, but if you feel comfortable with communions then you should be fine.
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>>147147050
All I have left are Glitches. Everything is Awful.
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>>147146798
No clue, some advice though, they rely heavily on communions so work out how to use them before the mp game
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>>147146798

Scales and a mage bless - E4+ or N9, maybe both. N9E4 works well for angels.

Your troops are mediocre but they work for expansion. Communicants are a trap - they die really fast, only use them in crucial battles where they give you the edge.

Combat magic is stellar cascades from light of the northern star at the start, so start with Evo and conj research for those, get thaum1 for communion. If you face undead communioned banishment works very well.

After basic magic go for harbringers, they're your main thing mid game. Thug them with cons4 items (brands and vine shields and armor) to raid, use them in battles as elite troops to support your armies.

Late game seraphs are very adequately priced so you may want some of them but before you commit all the way to conj9 get fog warriors at alt7, evos up to evo7 and cons to 6. Getting gateway from thaum is also useful.

You dont really have a great late game or mid game but the nation is certainly interesting.

If you face skele spam use conj5 air elementals to counter them. If you face heavy infantry use thunder strike and stellar cascades. If you face a lot of troops consider wraithful skies, shimmering fields.
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>>147144283
>>147145262
I was getting a wrapping up vibe just from the staling and the eliminations but now that I'm thinking about it I guess we still have a while.
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>>147151160

Lanka is dead so he is stalling (bad Boksi, bad), Caelum is dead but hes fighting the good fight to the end (good burds good).

C'tis and Sauro are in their own world doing who knows what and untouched. Fairly sure Sauro has tarts by now.

Marverni and Helheim are obviously strong and Rlyeh has a lot of land, but its Rlyeh so...

And there are monkeys waging a low scale war on me.
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send help
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Any MP games starting up?
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>>147152983
Vegetable Warriors 5 needs players, and Moggers is hosting an EA pbem on Blitzserver.
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Turn 5.
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>I was hoping for a proper fight
Is this not why you are here?
Are you not entertained?
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>>147152818
>Marverni and Helheim are obviously strong and Rlyeh has a lot of land
Let's not forget to mention that Yomi owns literally half the world at this time, and is about to finish off both Caelum and Ulm at the same time.
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>>147153335

Turn 6 is going to have another AI.
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>>147153335
How long until you realize that you being a shitter is largely responsible for this? Of course people won't respect your game.
>>
>>147153593
>>147153578
Turnly reminder to join the restart: http://www.llamaserver.net/gameinfo.cgi?game=Europa
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>>147153593
Hey now, I'm not the admin.

Or am I a shitter for not setting myself AI yet?
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>>147153593
What did he do?
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>>147153823
Turn 1 AI rather than quickly restarting without the nation. Also being a prat about the source of the map.
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>>147153467

Ulm died to Caelum plus Im sure they know.

Also half the world is a huge overestimate.
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>>147153403
>Says he'll give one last fight
>cheeses it with earthquake spam
I'm not even china and I'm disappointed.
>>
>>147153942
Maybe you lack all drive and ambition, but I am aiming to be crowned rightful king of all bullies, and for that I must bully harder than anyone.

If you want to make KingofHarmonyandContentment be my guest.
>>
>>147153942
>bully game
>expecting a fair fight
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>>147146798
good scales, with at least prod1. Hastati and Principe are good expanders and have mm2. Trapezing and flying harbingers allow you to capture territory you need for defensive turns, otherwise ros is a problem.
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>>147154146
>>147154270
If you don't want to do it just say that.

Lying about it makes it unlikely people will actually agree to such a fight when a player actually wants one.
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>>147154742
>playing a game that actively encourages backstabbing and massive diplomacy
>lying is bad, should have fought honorable fight
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>>147154742
You're fucked from the outset if you go into a game wanting "fair" fights.
>>
>>147154982
>>147155050
Well, I hope you enjoy lack of large lategame battles.

Setting up a fight is the only way they'll happen, and trying to do so is clearly a stupid idea.
>>
I need an extension of three days, I'm going camping.
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>>147156589
how can you enjoy a large scale battle when it boils down to 5 rounds of scripting then two hugely buffed up guys smacking each other while either firestorm/wraithfulskies/etc slowly picks at them till one side morale breaks?

that's basically WW1 tier where both sides
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>>147157498
More fun than playing whack-a-mole.
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>>147157189
Literally LITERALLY kill yourself. End your life.
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>>147159259
How would he do his turns if he was dead?
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>>147157189
Who goes camping?
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>>147160374
Not sure about the doing turns thing, but it's fairly obvious we have many dead posters on /domg/.
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>>147157189
What nations are you playing?
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>>147052582
Aw shit dun go. I like fighting you.
>>
>>147160545
Don't forget our AI population.

After all, how else does lambert do 30 games and still have time to DM. Especially when 2 of those games are flatus and memegeddon
>>
Anyone up to make a noob only game so beginners can learn?

Hopefully I won't end up with 5 people pretending to be new just to bully me.
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>>147162261
Someone in chat suggested an apprenticeship game, with pretender + disciple teams consisting of 1 veteran and 1 newbie. How does that sound?
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>>147052582
I would also like to see midgard not disappear, any one wanna take over nation that can bring harmony and contentment with bogarus?
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>>147149559
That would be great!
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>>147150458
Thanks, appreciate it. A lot of what I read was that Astral makes for a good late game, and Pythium ha s a lot of that, what makes them bad late game?
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>>147163597
Communions get destroyed by RoS.
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>>147163897
if only if it's a turn1 RoS. if the matrixes are in full effect and communion master casts a self buff it's much less painful
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>>147162479
Sounds good to me, but do people generally play those sort of games?
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>>147163597
Follow-up: what MA nations have great late game?
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>>147157189
>not bringing a laptop( or using a frind laptop) to play 3 turns.

it's litterally 15 minutes a day and only require a phone internet connection and some minutes of laptop time. come on!
>>
>>147165416
Ermor, Blood nations (Jotun, Mictlan once it breaks into it, possibly Pan thought it has a harder time on larger maps), Agartha, Sceleria, and Nazca
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>>147153335


that is what has been happening over and over.
If people hate the Admin because the restarting/AIing has gone wrong, the game will eventually become a shitshow and everyone will leave.

it's usually better to state the rules for restarting the game at the start of the game. and always restart/find a sub if someone goes ai in the firist 6 turns.
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>>147165950

Ermor is awful late game once bless stops working tho. Magic duel absolutely obliterates dusk elders.
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>>147165950
Thanks
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>>147162479
Make it then, I have already claimed my newb
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>>147162479

Last time someone did that most noobs went AI or started staling. Its a bad idea.
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>>147167496
>>147162479
many noobs go ai or stale because they don't know yet if they will like the game.
i don't think an high committment disciple game is the best way to start for them.

they could just keep joining games normally and getting their ass destroyed until they learn. at least if they get rushed they will lsat only 20 turns.

the real alternative is to put together enough noobs ( people with less than 3 mp games started?), asking the more expert ones to play different nations, and let them have a game.
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>>147166594
It depends on a lot of different things, but defensively it is possible to use phoenix pyre to script around magic duel.

Bless never 'stops working' - it stops being the end-all be-all, but armies are still often reliant on super buffed troops and when your superbuffed troops have a powerful tri-bless then they still do very well.

Ermor has decent diversity, and the big bless also brings two or three big magic paths (usually including Nature, which helps you get Air as well).

They are exceptional at raiding with both magic phase movement and chaff to hit every border province every turn.

Finally, all the crap globals except for Astral Corruption hurt everyone else's ability to continue fielding troops and mages MUCH more than it hurts you. If you're on a Flatus-level supermap and it comes down to immense globals, you can apocalypse-spam out all the blood nations too (though that's obviously an atypical situation).
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>>147167870

Phoenix pyre mages explode killing a shitload of troops in the process so magic dueling dusk elders until theyre all dead also kills Ermor army. And without elders Ermor only has indie mages to rely on.

Plus Ermor is undead and undead only, dedicated undead counters wreck him real hard.
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>>147168210
>Ermor caring about its chaff
Yeah, Phoenix Pyre works fine m8. If you put all your precious indy mages and sacreds in a block around your dusk elders knowing that they're be magic duels, that's on you. Otherwise, they're only exploding the chaff that happens to be too far back

Yes, stuff like cleansing water cannons and solar brilliance are a thing. They actually still matter much less than things that counter human-sized things in general, like defensive turn 1 RoS and even EQ spam - things that Ermor still can play around given that Dusk Elders also make decent thugs and Ermor can use them and other summons for getting around traps or popping them if they brought insufficient gems.

Ermor is definitely -beatable- in the late game, like any other nation, but they are still very, very strong.
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>>147162479
I'm very into this idea but unsure where I would fall. So at 3 games played 1 finished. 2 of which were subs I think I'm a little better than a noob, but I'm certainly no vet.
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>>147167361
I will make the Steam sign up and llama game after work today.
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>>147168832

Its 50AP dmg in 10AOE so one of the most damaging spells that arent outright battlefield wide.

Ermor also cant really get fog warriors or army of X spells up with national mages, undead cant get will of the fates, all of that is a big liability.

In my experience fighting late game Ermor is more of a bore than actual challenge.
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>>147169459
Same thing could be said about fighting early game Ermor and mid game Ermor.
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>>147169459
Please, provide your credentials and a notarially certified screenshot of your place on the scoreboard.
>>
>>147170353

I am He-Who-Shall-Not-Be-Named
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>>147170502
Fuck off, Voldemort. You got your ass kicked by a geeky kid.
>>
It seems that ABYSIA needs some good old fashioned BULLYING.
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>>147172217
Good luck keep us up to date on if that works for you.
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>>147172526
historically, Abysia bullied the giants desu
>>
Virgin Disciples, do your goddamn turns.
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>>147172217
Eh, it was just a bump on meh starting army. Nothing major lost, considering the amount of provinces they took in that direction.

I'd love to chat in steam chat if possible, considering I notice things are rather . . . lonely for individuals of our . . . specific tastes.
>>
Ether gate should really be 60 pearls at most, right?
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>>147175201
Ether Gate should be the same price as Hidden in Sand/Hidden in Snow desu. They're all about as useful as on another.

Hidden Underneath sadly is shit, because Wither Bones cares about HP, not Prot.
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>>147174456
You mean your strat is to go for soul contracts asap
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>>147175201
Yes, and summod makes it so.
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>>147175481
I more meant that the amount of blood nations in the game was more appropriate for MA, but sure, okay.
>>
I am pleased to have won this latest round. For a prize I request asmanypearls as you think suitable. I'm going to cast Ethergate.
>>
Well done, Belgium, well done.

HOWEVER
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>Implying humans aren't animals
Get your evolutionary biology courses up to snuff, Sweden.
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>>147177265
Cool, will send a bunch over, I presume you have the astral boosters if you need them?
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>>147179797
>make a mod that makes all machakans animals
>get into jail
Sweden yes.
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Okay R'yleh, did you deliberately get rid of AC or was that an accident?
Also, fucking captcha not loading

>>147179647
apex kek
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>>147174456

My bully was for your turn not for the clash. I dont use steam, sorry, >desura 4 lyfe But stay south and we cool (or hot)

PAN my dear FRIEND have you received Bloodman Sachs PROPOSAL? I hope its AGREEABLE to you.
>>
How would you code naval battles in dominions?
>>
Oh snap, I see C'tis took their turn.

This game is still full of surprises yet (and my armies have grown mayhaps a little disrespectful given the lack of subs).

Also, still seeking subs for Flatus Patala/Mictlan.
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>>147179913
I think it doesn't scale with caster level so no need.
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>>147180572
I wouldn't. The game has enough problems trying to simulate land battles.
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>>147182509
Yeah, it doesn't, sending this turn.
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#worth
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can you gift units in disciple games? i know you can gift provinces gems and items and gold.
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>>147183581
No. You also can't use allied labs for research and item management.
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>>147183805
fucking illfraud.
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>>147024285
Vampire Queen is best waifu
>>
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>>147024285
>>
>>147024285
the dragon ones ofc.
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>>147186209
But those lionesses man
>Them both watching your whilst you're lovemaking, just staring
>When you get up in the morning, there still sitting there, frozen, watching
>Whilst having breakfast and chatting, they're STILL FUCKING SITTING THERE
>Eventually snap and stab one, ANOTHER IDENTICAL IS BACK NEXT TIME YOU MEET HER
No thanks bro
>>
>>147156589
>Well, I hope you enjoy lack of large lategame battles.

They happen when the stars are right.
>>
>>147024285

Mother of Monsters
>>
>>147188565
Don't talk to me or my wife's monster son ever again.
>>
>>147188565
0 vajanyas, maybe LESS
>>
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>>147190173
Why is Ermor fighting Ermor?
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>>147191226
>Not knowing the shades of purple that indicate Sceleria and Ermor off by heart
Probably good for you
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Well, I'm disappointed. Mostly expected a bog-standard earthquake trap, but I had hoped Sauro would pull through so I could see how my setup would fare against an actual end-game army.

Oh well.
>>
>>147190173
didn't sceleria win that fight just by keeping the gate plugged up until the army melted?
>>
>>147192660
Yes.
>>
pls halp set up blitz thnx
>>
New EA game on "Japan" map. Worthy Heroes 1.23 mod.

8 slots total, all welcome. Map in link.

http://www.llamaserver.net/gameinfo.cgi?game=CherryBlossom
>>
>>147195810
Is it gonna be "everyone is jomon"?
>>
>>147192615
What happened?
By the way good luck getting rid of dark elves in that fort of yours.
LAMBERT REEEEEEE
>>
>>147195810
Is this the Japan map that was, apparently, complete and utter shit?
>>
>>147195962
And by "good luck" i meant "good job".
I should really go to sleep right now.
>>
>>147195983
>>147195914
>>147195810
It's SORTOF balanced guys, but had some issues, please look it over and make some adjustments before using it.
>>
>>147196202
It's, uh, really not.
>>
>>147175323
I'm always conflicted about Ether Gate and Hidden in X. The troops are great, but there's no real way to mass them.
>>
Do you people ever have anything good to say?
>>
>>147195914
Doesn't look like it.
>>
>>147196382
it depends
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>>147196370
Hidden* is 55 in summod, which makes it incredibly good. The mages you get are awesome, too.
>>
>>147196370
Use summod, it ACTUALLY BALANCES STUFF HOLY SHIT.
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>>147195962
>By the way good luck getting rid of dark elves in that fort of yours.
Oh wow, I actually somehow missed that battle report. Not bad, 6570 gold, 260~ death gems, and however many air gems killed in exchange for 530 gold and 14~ death gems.

>What happened?
I'm under attack by Sauro, Burritos, Helheim, and Rlyeh and pretty clearly going to die. Asked Sauro for one last proper fight because they gave me one earlier (and rekt me) and I wanted a shot at revenge. I threw everything I had in my capital at the province he chose, retooled to hopefully avoid the mistakes I made in the previous fight, but ended up just getting earthquake'd instead.

>>147153403

Perfectly understandable for someone still interested in winning of course, but I had hoped for more.
>>
>>147196484
>>147196572
Oh man, sold.

Blessed summod
>>
>>147197186
: http://blitzserver.net/matches/view/471
Now join summod pbem.
>>
>>147197231
Holy shit, this map is really awful.
>>
>>147197316
But why
>>
>>147197119
Serves me right for not changing script from the last guy. Also not that many death gems, have a high D mage.
>>
>>147197430
Oh, I was looking in the inspector so I didn't see the summod draugr spell.
>>
>>147197770
I thought that whatever amount of T-strikes would be able to kill all the ghosts, but nope, ah well
>>
>>147197383
province connections
>>
>>147198047
Your mages didn't even target the ghosts, they threw everything at my masters (and lone brave caveman). Luckily N9 + D9 is pretty tanky, even on humans.
>>
>>147198049
Hm can you give me some examples? I'm looking over it and while I see lots of odd choices of province placement (there are no borders which is interesting but confusing at times) I only saw one place where a province connection was missing, and even then I'm not sure I'd give it the link.
>>
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How would you price these guys?
>>
>>147199164
35/35

25/25

Although, vanilla dominions would probably have them at 55/50 and 35/30, but then I would never use then.
>>
>>147199164
70-80g for the first one, since it's just a better Van without glamour, and presumably without the recruitment limit of being cap-only.

Hard to say for the latter. 40g seems about right given that at the end of the day it's still only 3 attacks/square with human hp.
>>
>>147200457
Sword of sharpness is magic AP damage though.
>>
>>147200402
>35g for that knight

What the fuck are you smoking

Yeah, the royal guard kind of sucks because it's 150 gold per tile for little more killing power than any other strong size 2 infantry option.
>>
>>147200457
Glamor is very expensive and Vans are sacred.
>>
>>147200627
I failed to notice the 19 defence and thought it was a bog standard knight with a magic weapon and 21 prot
>>
>>147200457
>>147200692
Also they have low prot and no magic weapon so basically they're completely different units and a bad comparison
>>
They're actually quite close to Knights of Avalon, which cost 65 gold and 56 r. They have one less attack and are not cap only, but they also have higher prot and defense.

As they are, they'd actually make pretty decent expanders, since most indies just won't hurt them.

Royal Guards are a bit odd because they're unimpressive against regular units but VERY good at killing thugs (magic damage + AP on a melee weapon doesn't even exist on a recruitable in vanilla dom, afaik)
>>
Come on, /domg/, you can't even price two units without spewing radically different opinions.
>>
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>>147201259
>>
>>147201259
Because one group said "these guys will be really useful in certain scenarios and the knights have ridiculous stats, gr8 against thugs and indies", and another said "they're really expensive units for being squishy humans, I'd rather not lose 150 gold because a mage cast thunderstrike at me"
>>
>>147201259
Some people want them to be good, some people want them to be in line with existing Dominions units.

As I said here >>147201215 they both have niches. If you want the knights to be used as expanders, the limiting factor will be their res cost. For the royal guards, they are already amazing if you don't have access to Weapons of Sharpness for killing things through buffs, which makes them great against thugs early. If you want them to be -generally good- too, then you probably won't even bother buying other units late game when you're up against big battlefield buffs all the time.
>>
also, yeah, both are going to be awful against t-strike because they've still got human HP. If you can't get reliable evo lures like vine ogres and so on, then they won't stand up to square nukes any better than your 8g militia.

That said, the knights at least will be fairly resilient to fire and water evos just because 19 prot is huge.
>>
>>147201825
21* prot. Even huger
>>
>>147201825
Pillar of Fire cares not, and acid rapes everything regardless of armour.

You make a decent case for water evos, though.
>>
What if you could upgrade them to dudes with 5 resist to everything late-game?
>>
>>147202040
How late are we talking?
>>
>>147202003
At the stage of the game where your opponents are throwing Pillars, I sincerely hope that you have things like vine ogres or mindless tarts to catch them.

Also, Acid will actually be pretty amazing against them because it will melt all their equipment, so good call on that. The first cast will still be blocked for the most part, though, because it's still AP not AN
>>
>>147202242
How late do you think it's appropriate? I have no goddamn idea, that's why I'm asking.
>>
>>147202003

Speaking of acid, how are the acid spells? You say it 'rapes everything' but is that just one of the particular spells or all of them? In what situations would they be better or worse than other options?

I ask because for the first time I have a mage with W and F. I've never used the acid spells before.
>>
>>147202667
Basically, acid rain will deal less damage than falling fires but it will also break the armor of whatever it hits. Acid Bolt deals more damage, but is only AoE1 and generally you want to hit more dudes instead of hit one dude harder. The battlefield wide spell is basically a combination firestorm that no one resists and superior iron bane. If you have troops with high natural prot (and/or Army of Foo) and your opponents don't, then it's a fight winning spell.
>>
>>147202667
Acid spells function similarly to fire spells, but nothing in the game resists them. They also destroy armour. Acid Storm is a hard attrition-based counter to anything which has low prot and human hp (In the circumstances where you do not) because there is no defense against it - Either your opponent kills you in the next 2-3 turns, or they lose because acid storm kills them faster than it kills you and nobody can do anything about that.
>>
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Hey /domg/ what's a good, preferably short but I know that's unlikely, video series to show a friend who's considering buying Dominions 4? I'm looking for something that has kinda an overview and some explanation/tutorial-like elements but also just shows gameplay and would help them know what to expect.

Also, if anyone does want to do a noob/experienced disciples game I guess we've got one team for that.
>>
>>147205937
Marlande has a let's play series.
>>
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Bumped
>>
Hey admin, can I have an extension? 24h is fine.
>>
>>147163432
I had to go to sleep, but >>147150458 gave a pretty good overview.

I'd add that Hydras and Battle Vestals are worthless, don't recruit them.

As well as stellar cascades, paralyze can be a useful option for your Theurg Acolytes to cast. I usually have a few such mages in any lategame army to make life harder for enemy SCs.

>>147163597
Astral has a lot of good lategame options, especially against SCs.

Stellar Cascades is especially awesome against troops because it's hard to protect against, so it'll be useful against most armies. Most other evocations are mostly ineffective once lategame rolls around.

RoS is a problem, but it's not so bad if you don't use a single massive army. Split up into smaller armies and you lose much less if you run into RoS. Theurg Acolytes are cheap, so losing a dozen should mean very little to you by lategame. Give your valuable (i.e. cap-only) casters armor to protect them from RoS.

You can also use Harbinger thugs to clear provinces if you suspect RoS.
>>
>>147209939
So this isn't really related to general Pythium play, but I did want to talk about it. Pythium is actually one of the only nations that reliably beats Ermor in a duel. Basically you DO use communicants, and just churn out an acolyte + communicant from every fort and do nothing but banish communions.You get away with needing only thaum 1 to unlock viable battlemagic, which lets you actually 'rush' them. If you do border Ermor, you're still sorta boned in a large MP game if you do this, though, since you'll be pretty behind on research from using your mages in combat and a lot of your land will be low on dosh.
>>
>>147210581
However you will have martyred yourself so that others may live in harmony and contentment.
>>
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>>
Time to die, Ulm.
>>
>>147211792
I don't want to be bogarus
>>
>>147214171
Is this from the Hero Quest board game?
>>
>>147214383
Yes.
>>
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why so dead
>>
>>147220762
See
>>147218464
>>
So how about that noob game?

Also which are the must-have mods? So far I got worthy heroes.
>>
>>147224969
Which n00b game? Rise of the pantocrator is great fun. starting to see big nations clash now. Spit roasting ice giants.
>>
>>147198047
ghosts had shock resist 5, that's why your amges tried to focus the other guys


but you have no excuse for not putting a lone guy to siege so you didnt lose the province.

What's about people these days? JEEZ
>>
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>RiseOfThePantokrator
>noob game
>turn 50
>ONE stale
>hosting interval is still 24 hours
You know what? I'd rather play with noobs than with most of you faggots.
>>
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>>147227418
Seen some talk of someone making a noob game but I apparently missed it.
>>
>>147228029
RotP started like two months back.

I haven't seen any other noob games start recently, so it's likely nobody got around to hosting another.
>>
>>147227595
The last newb game had similar results desu
>>
I can admin one with summod. I'll make a steam thread for it.
>>
>>147227595
>>147228175
Newbies tend to be a lot more enthusiastic about stuff.

Also, that's 1 stale out of people who are still in the game. Dead or AI don't show up. A game with an active admin should look fairly similar.

>>147228248
>noob game with major balance mods
Summod is alright, but I'm not sure that's a good idea. Let them get used to the base game first.
>>
>>147228361
>Let them get used to eating shit first.
>>
>>147227595
>>147228361
Keeping in mind that one stale was also from when the game updated and llamaserver wasn't accepting turns, the admin wasn't on to give him an extension.

I was knocked out of the game but at least everyone got a laugh out of the way I went. I aim to please.
>>
>>147228420
Most games are played without summod.

Getting them used to spells which will be significantly different from future games is a bad way to start off.

Also,
>implying summod is better than vanilla
>>
>>147229287
Well, it's not better if you enjoy having overpriced useless spells that you'll never ever cast like behemoth and ether gate.

Summod is better than vanilla, it's an objective fact. If you say it's not, then at least tell us why you think so instead of greentexting.
>>
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>all those dead communion slaves

Marv pls.
>>
>>147229384
Behemoth is situationally useful.
>>
http://steamcommunity.com/groups/vanheimageofvidya/discussions/0/358416640392212422/

New novice game with summod
>>
>>147228591

>being the first to lose in a game filled with noobs

Get back to playing AI for another 1000 hours.
>>
>>147228591
Who were you? Lanka?
>>
>>147230435
I'm in the other newbie game, does that make me no longer a newbie?
>>
>>147231039
You're probably fine to join. I'll say 5 games is the limit for this one.
>>
>>147231096
>5 games
RIP
>>
>>147231039
Only if you win ;^)

On a serious note, you I needed a year of MP games to understand how to do shit to win, so...
>>
>>147231125
You're a veteran now. Just join all the normal games.

>>147231128
All I need was MA Ermor
>>
>>147231125
Did you finish more than five MP games? Why are you joining noob games then?
>>
How do you gear a Thug/SC against someone with Banefire access?
>>
>>147230435
How newbye are we talking? I've only played 3 SP games so I probably won't even know what the nation I choose can do, or what scales/bless it needs.

I'm fine with being cannon fodder for others as long as I get to learn I guess.
>>
>>147231287
You're adorable.

But yes, you're exactly the sort of person that should join this game. Feel free to ask for advice constantly.
>>
>>147231252
You cannot gear a thug to survive banefire. You need to either position such that they can't hit you with it or kill them all quickly enough that you are unlikely to get tagged.
>>
>>147230435
How many players are you shooting for?
>>
>>147229384
>Summod is better than vanilla, it's an objective fact.
Cool opinions.

>If you say it's not, then at least tell us why you think so instead of greentexting.
Just following your lead there, senpai.

RoS is the biggest change I disagree with. As annoying as it is, it's very important for preventing battles being decided just by who throws more gold/gems at them. Removing access to it from most nations just makes lategame more imbalanced in favor of nations who can still use it (or WoD/EQ, which as far as I know are unchanged) cheaply.

I generally feel it's overbuffed a number of summons/spells. For example, I'd call both Ether Gate and Behemoths situationally useful rather than useless - I've made use of both in games before.

There's probably other stuff too that I've forgotten. It's been a while since I looked through the changelog and I can't remember.

>>147231252
High enough HP to survive at least 2-3 direct hits, regen, and MR. Stay as far away as possible to limit the ability of them to hit you.

Firestorm, wrathful skies, or some other battlefield enchantment so you don't need to go near the enemy to kill are good choices. Otherwise sit at the very back of the field for 5 rounds and hope your enemy's troops move forward to engage you.

If you're sending it in with an army, cast storm/mist (not sure if they stack, if they do cast both) to drop enemy precision.
>>
>>147231252
Well, decay effect of Banefire is mr-negates, so your SC have to be highly resistant to magic. Then Banefire is very heavy on the damage spell, so your SC have to be extremely fat. The best option is a Tart, MAYBE normal Golem is fine too, but it must stand on the rearest line, so evocations will hit him just occasionally.
The best option if you will be able to put on Mist or Storm during the battle.
>>
>>147231497
8-10
>>
>>147231530
The issue is that it only works against certain nations, whilst others will just laugh at it. Making RoS traps cost more helps human nations in general, as they won't have to poke every province before entering with an army from midgame onwards, whereas non-human nations only worry about that come WoD/so such. I don't think the change removes access to it from any nation, though it's been a while since I checked the specifics.
>>
>>147231530
>it's very important for preventing battles being decided just by who throws more gold/gems at them.
It still does that.

>Removing access to it from most nations just makes lategame more imbalanced in favor of nations who can still use it
When did "removing an ability of any shitty A1E1 mage to fucking decimate everything with it" become "removing access to it"?

>I generally feel it's overbuffed a number of summons/spells.
Like Ether gate? Please, provide examples of MP games where you used it. Because I only used it in TornVale and Oeridia, and because most player already AIed and I had 999 gems.
>>
>>147232435
It removes access to cloud trapeze round 1 RoS from TC, both MA and EA, without the use of an A booster. Previous A random guys with E1 could, with boots, cast RoS. Now they can't.
>>
>>147209624
Done.
>>
>>147232693
So, the fact that you need to wait one turn to cast Summon Earth Power or just bring boots is a serious nerf that you don't agree with? Are you Rejakor? Because that's just retarded.
>>
>>147232868
This is assuming that you ARE bringing boots on the A2/x/x/x/E1 mage. And yes, there is a huge difference between Round 1 RoS and Round 2 RoS, thanks to battlefield wide buffs. It is now only possible for TC to do the same thing with an A booster and boots on an A1/x/x/x/E2 mage. This is a pretty significant nerf. I genuinely don't understand what you don't follow about this.
>>
>>147232693
I think overall they benefit more from running into less RoS traps than they lose from the lesser ability to create them.

Also please keep discussing this, ignoring the person calling you Rejakor.
>>
>>147233039
Okay, so I went ahead and pulled up the list. Basically, there are now very, very mages that retain access to RoS and magic phase movement without an A booster. Not counting 10% randoms, they are -
Royal Malqui, A-random Coya (with a skullcap), A-random Daktyl, E-random Magister Arcanes, E-random Oreiads, E-random brides in waiting, E-random morgan sorcs, double E-random Galdermen, E-random Harab elder

More mages lost the ability to do magic phase RoS traps than currently have it, and all nations that still can do it lost a huge portion of their potential casters. Nations that lost access completely include - EA/MA TC, EA Caelum, MA Man, TNN, EA/MA Vanheim, Helheim, Vanarus, MA Pelagia

Basically, this was a much bigger change than I think you gave it credit for, unless significantly reducing the power of these A2+/E1 mages against human sized enemies in the late game was intentional.
>>
>>147233347
Also, the ability to even just be able to cast round 1 RoS went from fairly ubiquitous to a much smaller set of nations, and also became relatively uncommon on the nations that retained access to it. To use MA TC as an example again, they went from being able to cast it on all versions of both their cap only mages to being able to cast it only with E random alchemists. Given how communion/human sized MA is in general, this is a fairly noticeable nerf.
>>
>>147230435
what #games count as noob?
>>
>>147233830
<5
>>
>>147233840
awwww. completed or started? what about games that have been abandoned at turn 30?
>>
>>147233898
I mean, do you really consider yourself a noob after your MP experience? I feel like after five games you should have a pretty decent handle on the game - at least enough to no longer want to play with other people sill figuring things out.
>>
>>147233973
sure. but i still want to bless rush them and make them feel miserable.
>>
>>147234669
kys
tia
>>
>>147232616
>Ether gate? Please, provide examples of MP games where you used it
I used it once as MA Ermor when fighting MA Agartha. I ended up using the mage as a teleporting caster against another nation in my war on another front.
It still wasn't worth it.
>>
pearl cultivators' pearls are temporary, like from clams of pearls, right?
>>
>>147234989
They're as temporary as existence itself, it literally is like alchemy but takes one turn and converts at 1 for 1.
>>
>>147234989
No. They convert W gems to S pearls.
>>
>>147209624
Hey I was the old Agatha how's my set up look when you took over
>>
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What's the most Warhammer 40k-esque thing in the game?

Pic related, emperor would shed a tear.
>>
>>147236112
Are you sure you're talking about NoBullyingAllowed? Pretty sure Agartha wasn't subbed there.
>>
>>147181393

I would still try to find a sub for me. I just had 15 minutes free the other day so I did something cheeky.
>>
i want to do a youtube series about one MP game i am playing.
For now i am just saving all the turn files and i am tihnking about how to do it...

is it normal that my voice make me cringe?
what lenght do you find a turn should be in the video?
what kind of format would you prefer watching? me explaining my moves one by one, me watching all the fights, or just skip and highlight the important ones? should i show to you all the sites i found when sitesearching or is it not exciting at all?

for the next turns i might have th option to reord in real time my decision making and scripting...is it good or is it better to show the final turn file and explain what i've done quickly?

also what is a good turn delay? 20 turns?
>>
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i want to BREED with "Lioness".She is the best hero.
>>
>>147237685
My voice makes me cringe, especially in recordings, pretty sure it's semi-normal to feel that way.
How long would you want to watch someone doing one turn? Obviously it'll vary from turn to turn, but go with what you'd want to see and what others have done as a base.
Ding things like have a bunch of similar battle reports shown at once, all sites found etc then commenting briefly on them rather than going into detail sounds good, though some sites yu might want to devote more time to.
Final turn, get it polished and try to cut the amount of dead air thinking that will happen when doing the turn.
Long enough that you're not giving away any allies secrets, and any of your secrets you're happy to get rid of.
>>
>>147237685
>is it normal that my voice make me cringe?
yes
>what lenght do you find a turn should be in the video?
Try to keep them under 15 minutes, there's a tendency for people to ramble on in dominions. Maybe do the turn first and then explain what you are doing afterwards.

20 turns sounds fine, or just wait until a game is over and record whilst you're doing turns.
>>
>>147237685
I think it'd be best noting down your thought process for major decisions during the turn, then doing the recording later.

That way you can mention how effective (or not) your decisions were alongside the reasons why you choose them. If you do something and the consequences don't become apparent until 10 or more turns later, people watching will have no idea whether it's a good move or not.

As for time, I'd aim to keep it low. Try to only go over the important decisions of the turn. Consider how long it'd take to watch through everything - 10 minutes per turn (on average) means over 8 hours of video for a 60 turn game. Of course, early turns will be much faster so you have some leeway for lategame turns.
>>
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>>147230435
Bumping for this I guess. Also to the guy making it, steam thread says EA but pic related is MA, which one is it?
>>
>>147238598
It's EA. Must've missed fixing that, but it's set now.
>>
Admin can you set Lanka AI? Hes gone.
>>
>>147238908
>kingmaking malakal
YOU COULD HAVE PREVENTED IT! FOOLS!
>>
>>147234802
Hello, Sy. I remember that guy, he was unpleasant Against my Angels and Golems.

Also I used Either Gate playing for EA Machaka to break into SD and luckily I got B-random. That guy was a huge help.
So Either Gate is a great spell if you got a lot of pearls, but only shitty S1-2 mages around.
>>
>>147236112
That was not me. I never got subbed. Maybe you mean kingofbullies?

>>147232865
Thanks!
>>
Do effects likes marble warriors or giants strength only affect 1 squad or 25 squares of units or both 1 squad that takes up less than 25 squares?
>>
>>147242064
25 squares of units, randomly selected around the initial point.

They can be in any squad, or none at all.
>>
>>147242064
Only 25 squares whoever occupies them. There even may be no units in them if the caster has a shitty presision.
>>
>>147242215
>>147242268
Ok so its selected around the caster?so buff casting mages are best in the middle of a big blob?
>>
>>147242358
Caster tries to buff the most dense blob of units, but his range is limited so as his prevision, so he may miss a lot of troops occasionally or due to them being far away.
>>
>>147242549
his precision*
sffx
>>
>>147242358
Most spells have some range. The mage will aim at a specific square (possibly missing by a bit if his precision is low), and the AoE will be selected around there.

For example, Strength of Giants has a range of 10, meaning your caster doesn't need to be right in the center of a group of troops to buff them. He should be fairly close, though.

Precisely which square is targeted will depend on the mage targeting AI, which is a mystery to me. I usually just put the mage in the center of whatever group I want buffed, and that tends to work out for me.
>>
DO YOUR TURNS REEEEEEEEEE
>>
>>147244474
I just did, you double nigger.
>>
>>147244474
How about i die instead and start stalling in all of my games.
>>
New EA game on "Japan" map. Worthy Heroes 1.23 mod.

8 slots total, all welcome. Map in link.

http://www.llamaserver.net/gameinfo.cgi?game=CherryBlossom
>>
>>147244776
>GRORIOUS LANDS OF JAPAN FORGED IN OVER 1000 IN BATTLES BY HONORABRU SHOGUNS
>I WILL JOIN AS GRORIOUS YOMI, AND I WILL RECRETAROO MANY GRORIOUS ONI-GENERAL EQUIPPED WITH GRORIOUS JAPANESE NO-DACHI FOLDED ONE THOU...

fag. go being a weaboo somewhere else.
>>
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>>147245558
I actually just like the idea of playing EA on that map.
>>
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is this fine as EA Atlantis? i took N9 for thugging my cap mage eventually, not for expansion ( no production kek). i don't even know what i am supposed to do i never palyed this faggotry
>>
>>147244776
>>147246165
Japan is a really terrible map. I've played a PBEM on it, so I've personally run into a number of its issues.

First is rivers blocking access to places. There are two islands which are only connected to the mainland by rivers. People can and have started on these islands, and they cover a pretty large amount of territory. Cold or neutral scales are basically mandatory, unless you want to risk being stuck on an island.

Second is the water surrounding everything. It wasn't much of a problem when everyone was playing modded Jomon, but an UW nation is going to have a ridiculous number of borders with other players. Every water province is adjacent to multiple land provinces, and most land provinces are adjacent to water provinces. Playing an UW nation is likely to be very annoying, both for you and for everyone else.

Third is the layout. The way it's set up, it is very likely that two players will start in a location on the top/bottom of the map with only a single adjacent enemy (apart from any people UW). That means they can devote all their resources to fighting one guy without anyone else being able to intervene. After that it's likely they'll still only have 1-2 neighbors, and can repeat this until they have tons of territory. Basically, there's very little ability for people to gang up on a well-performing player. Also the guys who start at the center get screwed over pretty hard.
>>
>>147247790
Very well, I'll create a new game then for EA.
>>
>>147247790
>Japan is really terrible

typical western pig poster, who knows no better than hating on anything that isn't on his 2 continents. Show some respect for other cultures and nations, espcially ones as honorable as Japan.

>Second is the water surrounding everything
just like real Japan! guess what? you can still deal with it, some nations sooner than other, but it's not significantly different than other maps, which often have large oceans.

>Playing an UW nation is likely to be very annoying

true in all dominions 4 game.

> Basically, there's very little ability for people to gang up on a well-performing player

perhaps shitters will learn to focus on their game instead of sucking the diplomancer's dick and making the poor guy who had one extra province at the end of expansion lose for being ganged up 5 vs1.
nations tend to fight and conquer neighbours anyway, i don't see how being in the center would be a disadvantage. it comes with the minor advantage of having less water borders(it's thicker!) and more choices in terms of who to attack, while the extremes comes with the disadvantage of being the most probably point of attack of the water nation. i would say it's balanced enough.
>>
>>147247790
If you absolutely must use that map, you could probably fix the first and third issue by placing 'port' provinces (like the ones found in Galadia) cleverly. All it would require is changing some province connections, though you might want to add a symbol to the map to indicate provinces which have a 'port' in them.

I'm not sure how to fix the second issue without a serious rework of the underwater provinces.
>>
>>147248324
You can just change your map, can't you?

>>147248347
>true in all dominions 4 game.
True. I'll amend my statement to "more annoying than usual".

>perhaps shitters will learn to focus on their game instead of sucking the diplomancer's dick and making the poor guy who had one extra province at the end of expansion lose for being ganged up 5 vs1.
It's more like the guy who has twice as much shit as everyone else being unable to get attacked which is the problem.

When you have someone with that much advantage, you need everyone fighting him for a chance at winning.
>>
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New EA game on Shahrivar map. Worthy Heroes 1.23 mod.

12 slots total, all welcome. Map here:
https://mega.nz/#!tQ4y1TTb!A6xEjz4A4_Alwly0LKIyPkvYnllRVBD9q9sWfEq3Iog

http://www.llamaserver.net/gameinfo.cgi?game=PersianDream
>>
>>147248851
>Shahrivar
Really now?
>>
>>147249086
Yeah its a great map.
>>
>>147249086
Mind explaining the problem with it, for those of us who haven't played on it?

From what I've heard Shahrivar is at least playable, even if not well balanced.
>>
>>147249530
>>147249329
>>147249086
>>147248851
>>147248370
>>147248347
>>147247790


#MakeJapanGreatAgain
>>
>>147230527
>>147230824
Looking at the list, I'm still the last one out. [T'ien Ch'i.[]
>>
>>147249530
>>147249530
It's definitely playable, but it's very unbalanced.

The biggest example is the top left corner. The green part has the map edge on the north and west, mountains on the south and a river on the east. The red area below it is similarly cut off. Starting in these areas either means you're going to get boxed in hard, or gives you an extremely defensible position, depending on your nation and your neighbours. For example, a Cold nation starting in the green area will be pretty much fored to go to war with its eastern neighbour ASAP or else effectively get shut out of the game. Meanwhile the entire south half of the map is one featureless plain without any obstacles at all.

If you didn't like Japan because of its mobility issues and players with limited starting options, Shahrivar really isn't much better.
>>
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>>147250179
You're right, I should host all my games on maps like this one. It would be balanced then eh
>>
Delaying by 8 hours because my CPU won't start. Should have it fixed by then hopwfully or I'll play on my brothers.
>>
>>147250598
>That map
But where's the wood?
>>
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>>147250598
>>
>>146952351
Being great in the late game isn't that huge of a deal if you have weaknesses in the mid and early game. The winrates indicate that blood is strong, but it's a matter of degrees, not something that needs a massive reimagining.
>>
>>146958827
Remove freespawn upkeep.
>>
>>146969515
>tfw you'll never be as famous on /domg/ as a shitstain, a cool guy, a shitstain, a literal peace of scum, a cool guy, etc.
I suppose I'm happy being in the middle.
>>
>>147253529
Look at it in terms of what they are noted for, the two whom mod and so such to contribute and are therefore known you like, those who are known for their shitposting you dislike. Pretty sure you can do it anon, I believe in you.
>>
>>147250179
I can see those issues, but they're way better than when using Japan.

Japan you can start on a 4 province island with the only way out being a river. Shahrivar's bad starts (only really the green area, red has a port to go south over the lake) are amazing compared to that.

Japan also has territory completely cut off by river connections, whereas Shahrivar has bridges.

Shahrivar isn't ideal, but it's good enough. Players in poor locations (except for maybe the guy in the top-left) still have a chance and, more importantly, there aren't any really good locations which can cause a player to dominate.

>>147253310
Another thing to consider is that lategame power tends to depend on having elite troops over having massed troops, because elite troops scale so much better with buffs.

If elite troops had a less overwhelming presence lategame, blood's power would significantly diminish.
>>
>>147253718
I do contribute, even if not on the level of summod. They're not just known for that, they're known for being gud, which is required for the stuff they do. And both also put in a level of effort that I just plain don't have time for right now.
>>
>>147253310
I don't have an issue with blood being strong in the lategame, I have an issue with it being so strong that it completely overshadows everything else. Just more cool toys for lategame from other paths would be nice.
>>
>>146981606
Low-tier sacreds but they're recruit anywhere and relatively inexpensive.
>>
>>147244776
Serriously, as the person who made the map, I did the minimum amount to make it playable when EVERYONE WAS JOMON with some additional units like amphibious coastfort rec stuff. To be balanced for a wide variety of nations, a bunch of stuff has to be changed, and given that japanese history itself has shown that it's not very balanced for military struggles best of luck to you but it's not going to be easy.

That said, look at games such as Shogun (the board game), with the port connections, that's how you need to start to balance this.
>>
>>147041798
>nahuatil
>til
Don't do that. It's not even remotely pronounced like that and the tl represent only one nahua letter.
>>
>>147253529

The fuck did I ever do to be called a shitstain?
>>
>>147254301
The game has been deleted in any case
>>
>>147237173
Trust me, I've been trying, but getting no responses.

It's like Flatus spooks people or something.
>>
>>147246636
Magic 3 is probably a bit overkill. Your mages are expensive and have good research, and your troops have low MR, so if anything, Drain would be superior. Swap out the magic for neutral production, maybe take a point of drain or mis2 to up it further, and Dom6 is ideal, due to you being unable to mass-produce sacreds.

But I'm pretty shit.
>>
>>147255694
If EA Atlantis had a lab rat they'd be quite good even compared to land nations desu
>>
>>147254202
The issue is with income mechanics more than anything, but I do agree giving other schools/paths stronger lategame summons would be nice, since outside of summons specifically, things are much more balanced.
>>
How bad is Astral Corruption, really? I've been under an enemy's for a while now and I've mostly just been scared into hoarding my gems and staying safe. But there's things I'd like to cast and forge that might be worth risking a mage.

I understand it scales with the numbers of gems used, I think, but at what point are you definitely getting a horror attack? 10, 50, 100? Also do forging and ritual casting use the same rules?

Finally, what can I do to help defend against horror attacks? Unfortunately I don't have any Immortal casters so trying to fight them off is my only choice to protect an important caster. It might not be worth the investment, though. Would 2 water bottles be enough for even a lesser horror? Some of those guys are really scary, but then some are complete pushovers. I'm basically just rolling the dice here, but I'd like an idea of the odds involved if anyone has put any work into figuring them out. I might run a few tests of my own but I don't have the time to get up to a really significant number.
>>
>>147256395
Blood having a scaleable income is fine, it's a neat little mechanic, but gem based paths need a way to keep up a little. My thought was something like master ritualist items or spells so that gems can go further once you research more, since we want to stay away from gem gens, but I'm not sure how well that would work in practice.
>>
>>147246636
During my win as EA Atlantis, I took a dormant squid with S7 for ring crafting. A decent portion of your mages of the deep can arcane probe, so it isn't too hard getting a decent S income.

I would never waste a Basalt King thugging, but you have the paths to make Golems natively (with a single S empower anyway), and N9 can really help them out so if you were going to go with a bless N9 would be the way to go.
>>
>>147256587
0-5 maybe nothing
5-15 Probably lesser horrors
15-30 Lesser-regular horrors for sure
30-50 you are getting regular horrors for sure
50+ *doom horrors intensify*


That are numbers i got from testing, so dont take it too serious.
Also if you cast with pretenders of heros it's more likely that you will get e doom horrors "Hunter of gods" and "hunter of heros", so try to avoid it.

If you put one or two bottles of water on the mages you can probably cast 0-20 spells without risking, but horrors move at random and are really unpredictable, so be careful.
If your mages are death mages they will flood lesser horrors with skeletons easily, but the big ones are always scary.
>>
>>147248851
>PersianDream
>Shahrivar
Oh god, no. The flashbacks.

>Abysia who was stuck in the corner and couldn't expand properly
>Man who lost 10 armies to Zeus and RoS
>Mari who went AI
>Lemuria who died on turn 10
>billions of crossbows

Please, admin. You know that this map is awful because it's not wraparound. Whoever starts in the corner is fucked. Also, NO CAVES. And I don't understand your fetish for persian things.
>>
>>147257406
Horrors also don't bring fire resistance, and any high level fire mage will tend to cast summon Fire Eles if given fire gems.
>>
>>147259660
Hah, I was Man in that game. And it wasn't 10 armies, more like 4. Also me wrecking Lemuria happened early, but not -that- early. C'tis was the one who died on turn 10, due to being stuck in the NW corner and getting rushed by Arco.
>>
>>147260093
Last time I relied on fire mages summoning fire elementals I lost tonnes of mages to elf assassins.
>>
Uh had a look at that clash I had with Abysia, seems like he has a 3str bless? Why? Can anyone explain to me why EA Abysia would get 3 str on their sacreds? Theyre plenty strong anyway.

Dont get it. Help pls.
>>
>>147261086
He probably took Blood for rituals/forging, not for the bless effect.
>>
>>147260093
>>147260172
Is this where I can bitch about LA Abysia's mages' complete uselessness against assassins? The F1B2H2s will at least usually summon imps and cast Leech if they have a few slaves but everyone else just sits around casting their H spells. The Warlocks will just cast Body Ethereal even if they do have slaves so they're basically just free lunch to, say, a Starspawn with a Water Bottle.
>>
>>147261086
Soul Contract spam probably
>>
>>147261353

What? Can you explain?
>>
>>147261086
>>147261215
He's probably F1B7 for Soul Contracts.
>>
>>147261086
It's Nicknight.
>>147261427
B7F1 blood fountain, awake, forging soul contracts as soon as gets const 2 to get early and LOTS of devils.
>>
>>147261492

Is that a good strategy? Never heard of it before.
>>
>>147261318
>they're basically just free lunch to, say, a Starspawn with a Water Bottle
Almost everyone is, especially without gear or gems.
>>
>>147261492
One does not take soul contract forgers awake (see Memegame III, where MZ2 went dormant)

You take them dormant, cause you don't have enough initial blood slaves for contracts anyway during early year 1, and 150 pretender points is a lot.
>>
>>147261427
It's one of the ways Abysia can try to secure midgame and have some strategical and tactical diversity beyond fire evocation spam. You take dormant pretender and as soon as he awakes, you start crafting Soul Contracts, each Contract summoning a devil each turn (so, by turn 30, you'd be getting around 20 devils each turn for example). Since devils are fire resistant and can survive fire evocations that Abysians like to throw around while Abysia's native troops are resistant to the devil's heat aura, they work fairly well to augment Abysia's fighting force.
>>
>>147261557
It works better with summod Abysia, since the rec anywhere mages actually have death magic randoms.

Then again summod Abysia is a legitimate nation, while vanilla Abysia is pretty trash outside of tiny four man blitzes due to ass mages outside their capital.
>>
>>147261713
Plus, you don't need them for expansion. You're great at that anyway. If you're dormant, you start getting them in decent numbers right about when you start needing them, barring a rush, and you're not a very appealing rush target.
>>
>>147261557
EA/MA Abysia only have blood mages in their capital so their blood prowess is quite limited compared to the likes of Mictlan and Lanka. Soul Contracts are a decent way to utilize their more limited blood income.

It's not a gamewinning strategy the same way vampire factory with dompush can be, but as far as Abysia and their very limited choices are concerned, it's a legit strategy, particularly for MA Abysia who also have flying commanders to lead the devils.
>>
>>147261492

I don't know him, sorry. Is he a good player?

>>147261825

Thanks that helped a lot!

Is there any way Hinnom can deal with soul contract strategy? We border and I am a bit afraid, this seems quite advanced, I just went for the usual bless. Was hoping to use Shed but they wont defeat devils I think, especially in those numbers.
>>
>>147262392
Hinnom should be using their blood slaves for other things, like their national blood summons. Shedim are better than devils, and Se'ir are exceedingly efficient.
>>
>>147263021
"deal with" means "counter" rather than "use".

>>147262392
Consider having bigger armies and more mage support than him. You already have better units so as long as you don't fuck up scripting, you should be fine.
>>
R'lyeh do ur turn.
>>
>tfw everything is going according to keikaku

keikaku means plan
>>
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>>147259660
Imo the only guy fucked over by the map was C'tis who was boxed in and was pretty much wiped off by my elephants very quickly.

Abysia was trash tier, basically losing 1-2 battles vs Agartha and then running away into Marignon land. Marignon bottled it after losing his nerve.

Crossbows aren't prevalent in EA so no worries there.

I do disagree with your assertions about the map being imbalanced to those in corners, Abysia played very badly and was in the perfect position to take on Agartha 1-1. Players in corners didn't necessarily do badly, conversely I found my corner position after killing C'tis to be extremely helpful for defensive purposes, letting me defend against both Marignon and Bogarus throwing everything at me constantly.

There are both advantages and disadvantages to corners, wraparounds do not solve all balance issues and imo aren't always necessary.
>>
>tfw your ally sends the enemy a giant message, and the enemy doesn't read it
>>
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>>147263935
forgot bantz
>>
>>147263286
Sorry, not a native english speaker
>>
>>147264091
... but why
>>
Does the pirated game still blackscreen after every turn?
>>
>>147264417
i don't think the pirated version has been updated.
>>
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>>147264091
>>
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>>147264091
High quality banter.
>>
>>147248851
Will submit my pretender when I get home from worm
>>
rl'hey do your turn.
>>
>>147264534
Is that a yes or no
>>
>>147266774

Its the same version, I think 4.10 so a lot of patches and with the same bugs.
>>
need new thred
>>
Why the fuck does the AI cast fire flires instead of pillar of fire with my mages
do i have to script literally every turn becasue the ai is so stupid vs giants
>>
>>147266987
Link to where I can download it? The pastebin doesn't give me a link.
>>
>>147267107
>do i have to script literally every turn becasue the ai is so stupid
Yes.
>>
new pankoman
>>147267376
>>
>>147264091
too long didnt read
>>
>>147256587
Get immortal units so you don't have to give a shit about getting killed.
>>
>>147264143
I figured as much, no apology necessary.
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