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/egg/ - Engineering Games General - Formerly /svgg/

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Thread replies: 766
Thread images: 234

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Unspecified Edition

Previous jej: >>145314112

The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise:
Corneroids, Space Engineers, Starmade, Avorion, From the Depths, Factorio, Robocraft, Machinecraft, Garry's Mod, Homebrew, Besiege, Medieval Engineers, Infinifactory, Scrap Mechanic, GearBlocks, and anything else welcome. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

Space Engineers:
>spaceengineersgame.com
>SpEngies for retards: i.imgur.com/IZekrGe

StarMade:
>star-made.org
https://www.youtube.com/watch?v=7YyxsW_2xmo

Avorion
>https://www.avorion.net/
>/egg/ approved server: 149.202.65.190

From the Depths:
>fromthedepthsgame.com
>/egg/heim idea bin: http://pastebin.com/Tmk14sf2

Factorio:
>http://www.factorio.com/
>http://guide.factorio.com/index.html
>http://steamcommunity.com/groups/eggtorio

Robocraft:
>robocraftgame.com

Machinecraft:
>hrpbk2 wix com/machinecraft
>upload/download designs at filescase.com
>TT Mech template: www.mediafire.com/download/0aalnmvvyvm75sq/TT-Mech-Template.rar
>Helpful starter guide: https://www.youtube.com/watch?v=iLVnW5exF3Q

Garry's mod:
>garrysmod.com

Homebrew - Vehicle Sandbox
>http://store.steampowered.com/app/325420/
>http://www.homebrewgame.com/

Besiege:
>store.steampowered.com/app/346010/
>https://www.youtube.com/watch?v=n-aG7E9gTNI

Medieval Engineers:
>medievalengineers.com

Infinifactory:
>zachtronics.com/infinifactory

Scrap Mechanic:
>http://store.steampowered.com/app/387990/

GearBlocks:
>http://www.moddb.com/games/gearblocks

Robot Arena 2:
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=4
>http://gametechmods.com/forums/index.php?action=downloads;sa=view;down=5

KOHCTPYKTOP: Engineer of the People
>http://www.zachtronics.com/kohctpyktop-engineer-of-the-people/
>>
dude engineering lmao
>>
soon
>>
Third for scripting guide for Machinecraft when?
>>
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The time is here where my phone can perfectly emulate the nds. Any good engineering/otherwise games I should play? Especially good if I can just use the touchscreen, fuck onscreen d pads. Am currently playing eba.
>>
>>145705203
Never
>>
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Gearblocks is good you should try it

Stuck in refactoring hell, save me
>>
Does anyone know if or how I could get my hands on an ice-themed SE planet (mod/download)? that's basically the only resource I would head down for but I haven't been able to find anything like it
If there's a way to make my own I'm willing to try that too
>>
>>145705992
the vanilla mars moon is all ice from what i remember, also europa.
>>
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>>145706286
Oh wow, europa's setting works pretty well and was hiding there the whole time
I'll need to go look at the surface though
Thanks
>>
reposting from last thread

>>145701194
I will forever love the fact that I pioneered piloted missiles in skubmade
>be luigi
>be poor
>be too retarded to design a ship
>have shit for 3 block max speed ships
>read that warheads exist
>read that they explode when they hit something
>build a bunch
>place one on the front
>ram a target of armour to test
>blows up most of the target
>stick is perfectly unharmed
>spess police decide to attack again
>speed at him like I did before to hijack, but with a warhead
>notice he has a friend
>ram it
>blow off a turret
>stick is kill
>make a new one
>charge him
>he warps out and posts the whole thing about 3 block zealot missiles in chat
>never returns
GLORY
TO
NANOTRASEN
>>
>>145707217
>why build big expensive ships when a bunch of smaller and much cheaper ones do just as great
>especially in fleets, never having to fight for yourself
We Corpus now.
NT #1
We really should incorporate some of the space jews' aesthetics.
>>
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>>145706916
Thank him.
>>
>>145707624
I'm not entirely sure that ships will willingly kamikaze other ships, so we wont be able to get missile batteries yet

Are you on a starmade serb right now?
>>
>>145707793
Fleet ships won't ram things, supposedly they actually do So no kamikaze drones though Cuckr4de tried to use them
>>
>>145707217
>tfw couldn't continue playing to see this because FPS shat itself outside empty space
>>
>sponges update finally adds stable/dev branches
Good for them. Day late and a dollar short though, as most of us have moved on.
>>
>>145711318
>stable/dev
I wonder how stable stable will be
>>
>>145711369
Not at fucking all?
>>
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>>145711369
Well, it's still Spungle, so keep that in mind.
>>
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when will social media integration die?
>>
Truly, IRL is the GOAT /egg/ game.

That paywall tho.

>>145712003
Never. Eternal September was the start of the slope. We've already run out of slope and we've been in freefall since 2009. The internet is dead. Enjoy your interactive cable TV.
>>
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>>145712003
>>
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>>145712234
>the way that logo is attached to the chain link, making one link all lop-sided
>>
>>145712205
>permadeath
>RNG
>>
>>145712465
grilled.jpg

>>145712847
>not being able to engineer around RNG
You must have been shit at Pokemon.
>>
>>145712847
Permadeth is REALISM.
>>
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>>145712205
>literal pay to win garbage
>>
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>>145712465
it's supposed to be that way, you cute ignorant little loyalist

Also I'm trying to build a Dreadnought in Gearblocks. It's hard and probably won't work.
>>
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>>145713021
>the inevitable heat death of the universe is realistic physics so it's good!
>>
>>145713240
>implying if our species lives that long we won't have reached a point where we're unbound consciousness by then and can just explore the ded remains of the universe
>>
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>>145713224
>>145713390
You are supposed to hide steam codes in the pic u cunt
>>
>>145713365
>explore
There will be nothing meaningful to explore.
Nothing of any interest to anyone will ever happen.
The universe will end not with a bang or a crunch or any exciting sound effect, but instead in complete silence.
>>
>wake up in comfy cryopod
>hear spiders eating something somewhere
[worry]
>>
>>145713842
I mean ded frozen empty worlds is kind of interesting especially if your species has evolved beyond the need for physical existance.
>>
>>145713970
It would get really boring really quickly.
>>
>>145714264
>It would get really boring really quickly
slow down time so it's not as quick
>>
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dude weed lmao

WE NEED TO GET TO THE OTHER STARS FIRST
>>
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Anybody ever cum from prostate stimulation alone?
Is there a particular machine you have experience with?
>>
>>145715507
/ksp/ get out.
>>
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One day there will be a game to make robits in
>>
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I wish you guys play on the zf server again.

The game is broken but I enjoyed hearing your non-american banter.
>>
>>145717991
You have to be mentally ill to want to take part in the killing of other human beings.
>>
>>145718615
>The game is broken but...
Fuck off
>>
>>145719790
>men are forced to register for the draft
>women are now too (this is in murrica)
>>
>>145719790
Unless they're Trump Supporters, amirite?
>>
>>145719790
>not wanting to remove kebab
kebab detected
>>
>>145719790
>you have to be mentally ill if you don't desire the things that humanity has desired for over ten thousand years.
>you have to be mentally ill if you find sexually mature women attractive even if they're younger than 18 rotations of the earth around the sun
Fuck off you obvious leftist.
>>
>>145718615
The ZF server is still alive? I forgot about it.
>>
>>145722130
>18 rotations of the earth around the sun
It's "revolutions" you cuck

And it ranges from 16 to 18 depending on the state, anyway
>>
>>145722130
I can smell the burger.
>>
>>145723247
Can you smell the moon dust that all Americans have which also glistens through our souls and blesses all of us?
>>
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>>145722130
>18 rotations of the earth
>sexually mature woman under 18 days old
>>
>>145720078
>>women are now too (this is in murrica)
>"We did it girls! We showed 'em sexist pigs that we can do it too!"
>comes time for the draft
>sudden collective realization
>"Shiiiieeeeeeet"
>>
https://www.youtube.com/watch?v=ITrs0iraZ6U
>>
>>145722130
I guess you're right, because I want to kill you, pedophile.
>>
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>>145723435
>implying women would wait to actually be drafted to bitch
>>
>when you're thread is so dead you normiepost twitter garbage
Maybe you should let it die friends.
>>
>>145723847
>WWIII on the horizon
oh this is going to be good
so much ironic death
>>
>>145723912
/egg/ is rarely on topic.
In fact it's best when it's only tangentially on topic, when it's discussing science and philosophy and shit.
Most people are asleep now.
>>
>>145723912
We should have been ded long ago
pretty soon we'll alter the name again to include more games that are rotting in the sun to forestall our inevitable descent into the abyss
eventually we will be /dgg/ - ded games general
>>
>>145724067
>not /agg/ - autistic games general
>>
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>>145723847
Yup but the govt will realize that all the women make up excuses in cowardice.
Soon they will give special citizenship privileges to those that serve honorably.
It's the only way.
>>
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>>145723912
see
>>145724052
It is the quiet time, where it would either be someone posting ded every hour or so, it I post some silly shit and people talk about the shit or bitch about it, either way bumping the thread.
>>
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>>145723353
>moon dust
L U N O K H O D
U
N
O
K
H
O
D
>>
>>145724052
>offtopic culture meme
Wew lad.
Everyone knows the best discussion is objectively minmaxing in FTD.
>>
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Are there any mods to make the space engineer more thic?
>>
>>145724531
There was a toy horse model mod but the person making it went vaporware.
>>
>>145724343
If only minmaxing wasn't so often associated with retarded cramming of components in to a tiny turret like it's some fucking 3D Tetris.
>>
>>145724576
>misread that as "went vaporwave"
>a e s t h e t i c space horses
>>
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>remaking the orokang dojo from zedeff in modded minecraft
>the old crew will never join me
>>
>>145725271
superautism serb soon™
Maybe I'll help out with the minetweaking one day.
>>
>>145725271
>zedeff crew
>the old crew
>>
>>145725416
>he doesn't remember the warbros boarding party

Step up fampai
>>
>>145725485
>warbros
>old crew
>>
>>145725762
>implying they're not the old crew at this point

We left zedeff months ago.
>>
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>>145725762
RIP Lemonhulk ;_;7
May you always be remembered
>>
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>>145725378
>no blueprints
>this will never get ported to another server

[WAKE ME FROM THIS NIGHTMARE]
>>
>>145725939
NF is the original crew though.
>>
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>>145725271
Oh shit, I remember that. Do you still have any pictures of the entrance or the control room? I was particularly proud of that.
>>
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>>145726107
You mean this one from zedeff version 3?
>>
>>145726102
Tree was a good host.
>>
>>145726281
Yeah, I guess you weren't talking about what I thought you were talking about.
>>
I haven't played Factorio in a couple of months, has there been any significant updates? I am always checking the news but it feels like page after page of like bug fixes and stuff,.
>>
>>145726631
Big update is soon™
>>
>>145726095
>playing minecrap without Schematica
>ever
Thou art a fool.
>>
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>>145726102
Neetfleet is the ancient prime crew at this point.
>tfw don't have the 'welcome too autism' screenshot
>>
Lunaro in spengies when?
>>
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>>145726982
You mean this one? I'm not sure who made the satellite but I'm still happy I added the extra 'o'
It was too asymmetrical before I did.
>>
>robocuck update made the game more retard friendly than ever

>weapons are now "smart"

>basically if you are facing a certain direction and a gun cant aim at the target, it wont shoot and waste energy like it used to
>this sounds great right?

>in typical freejam fashion they made it so that you only see a slight, slight, slight, decrease in fire rate when you have guns that cant reach their targets and wont fire

>what this means is that no matter how incredibly shitty and retarded your robot is, and how huge of a fucking moron a player might be, they will now always get near maximum fire rate in all directions all the way around their robot at all times
>>
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>>145726535
Or did you mean the dojo from before Nemat was a thing
>>
If CLANG was a waifu, what would it look like?
>>
>>145727984
Terrifyingly beautiful

Someone post the CLANG android waifu story
>>
Speaking of CLANG and NF
I forget, which NEETFleet server were we on when CLANG was born? It was the third one, right?
>>
>>145728243
The one with centerpoint, back then our lord was just a sound error.
>>
>>145728453
We had a Centerpoint in the temp server too, didn't we?
But I do want to say it was NF3

>it's been long enough that I barely remember how the serb was when I hosted it
Fuck
>>
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>>145729064
>>
>>145729064
>outer wilds
I haven't looked into this in ages, has it gotten more stuff?
>>
>>145725940
>you will never go on space adventures on the lemonhulk, busying yourself with the maintenance and expansion of such a fine vessel alongside other /egg/men
>>
>>145727270
i like how their new bundle is trying to be flyer friendly
>>
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Oh, hey, Freejam fucked up Robocrafts fissix.

You can easily go 700mph again using only thrusters on a lightweight craft.

Its go time.
>>
>>145730743
>slavs find their way onto the Lemonhulk
>few maintenance cycles later
>ship is now impossible to navigate for any non-slav
>systems are absolute clusterfuck with stuff going to and from dick know where
>at the same time, the Lemonhulk is more resilient than it ever was
>tracksuit becomes the required uniform
>still replaces life support systems
>both the ship and the crew now run on vodka and sophisticated forms of cursing
>>
>>145732597
can you do that with wheels yet?

with how much grip freejam gave them i feel like they could do controllable skids at 700mph
>>
>>145735257

Nah. The absolute max speed I seem to be able to hit with wheels in a super lightweight car thats just a few sticks and thrusters is about 250mph

I take the wheels off and it can go 500+ no problem.
>>
Robocucks get OUT
>>
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>>145725940
>>
>>145712003
>>145712003


>Driving home from shitmart yesterday
>Wife starts dieing laughing.
>She's something of normie
>Demands I take a look at her damn phone while I'm driving
>Some stupid bitch bought a hair curler that had a poney-tassle on the end of it


>She mistook it as a fucking anal dildo, and even plugged it in and let it heat up while she was assfucking herself with it

>She actually posted a disclaimer on shitbook for all to see.. Thinking she was "Warning" people.
>>
>we still haven't brought back the big list of general tags to bait posts

fucking niggers
>>
>>145737430
>wife
>>
>>145737980
>>145737980

It's better then being full blown neet.
I'm a chan relic by todays standards.

Tho I know for a fact there are a couple 50 & 70 year old fucks around here.
>>
>>145738076
>>It's better then being full blown neet.
Are you implying your wife makes money for you
>>
>>145738153
>>145738153

Oh, I'm not emplying.

It's quite pleasant.
Until I realized like my father I hate sitting on my ass all day with nothing to do.
>>
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just end it all already
>>
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>>
>>145738470
It's the wee hours of the morn, all the autists are tucked safely away in their beds, dreaming of a spengies that works, a factorio that updates, and an ftd with a better building system.
>>
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MACHINECRAFT OR GAS
>>
>>145738538
>clang in dreams
holy shit.
>>
>>145738596
CLANG is everywhere.
Everywhen.
Everyhow.
>>
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>[CLANG]
>>
So I've been using the Prefab engines for powering my pisspot attempts at Skyfortresses

I was wondering just how fucking badly efficient are those engines compared to a player built engine?

I've come across some workshop blueprint from the forums with like 25 different engine blocks on it.
>>
Space bots boat from last thread seems nice, a bit flat though. Upload it though and I'll check it out
>>
CLANG Cling clong clunk
>>
>>145740608

Also what the hell does engine PPBB mean?

I'm googling and getting fuck all in return.

I know PPF is Power Per unit of Fuel.
>>
>>145741658
penises per big benis
>>
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>>145741719

Wat?
>>
>Filling up my PreFabs and Sub Structures
>Wondering how the fuck I'm gonna hold all these blueprints
>No multi-page function for Prefab & SubConstructs
>>
>>145741791
Penises per big benis.
If your peni per big benis ratio is good, your jizz output will be better.
Not sure why engines are involved though.
Maybe robot dicks?
>>
ded
>>
>Have dreams about skubmade
>Remember singleplayer has no content
>Remember multiplayer has no good serbs
>/egg/made is ded

I just want to torment the space police, is that too much to ask!?
>>
>>145745726
whaling expedition soon

there are some relatively non-ded serbs ripe for harvest
>>
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I remember seeing an FOTD picture somewhere that showed the player's weaponry including a fucking Bazooka.

Was that a ruse or do they exist?

I know there's a skill category for "Futuristic & Large" weaponry or some shit.
>>
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>June 1st
>>
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Has anyone tried making some tanks or threaded vehicles in vanilla Besiege? Had some problems with dethreading and track breaking. This one seems to work with piston tightening the tread.
>>
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>>145750151
>wedesday
>finally have a reaction image on my phone
>it's totally unrelated
>>
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>>145750314
Yes, somebody did it
>>
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This looks /egg/ as fuck
http://store.steampowered.com/app/385370
>>
>>145750419
why did they even say june 1st if it was a wednesday
>>
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>>145750454
Beautiful.
>>
>>145750491
>pretty much every game with blood under the sun require age verification
>this just warns you of sexual elements
what
>>
>>145750491
not even close

[ ]voxels
[ ]construction
[ ]space
[ ]physics
[ ]vehicles
[ ]simulation
[ ]engineering
[ ]gameplay
[X]Made In Unity Or Equivalent Indie Enabler(TM)
[?]lesbian homolust

i tried looking really hard, but i couldn't see any lesbian homolust from the looks of it. could someone play those games to confirm?
>>
>>145750491
>can't portray sexy females doing sexy things to other females
>homosexuals want to fight back after pulse shooting but that's bad because guns
>gayness is haram under everyone's favourite religion of peace
>this is a-ok by media standards
fucking videogames man
>>
ded
>>
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Reminder to go fast.
>>
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>>145751512
>lesbian homolust

Custom bots in FtD when?

nexis I know you're reading this
>>
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>>145738789
>>145738958
Looks like Starmade's reign is upon us
>>
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>>145754731
>Atlas that looks like a tall girl with six ribbon capes and propeller accessories
>Bastion as a shorter girl in a uniform that is too big for her
>Lightning Hoods as mecha musumes
>>
>>145755039
but tg are the mecha musumes

they are even paired off lesbians from the get go
>>
>>145755039
>omega nightmare is a dominatrix
i fucking want it
>>
>>145756627
They are different from LH.
LH are girls with high tech accessories and bodysuits with tron lines.

TG are cyborg/robot girls.
>>
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>>145757059
Scarlet Dawn will look like this
>>
>>145753975
I hope that maintenance they're doing right now isn't to patch out fun :^)
>>
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>>145757464
>okjay lmao heres warships
>except they are now actuall CUTE LOLIS XDDDD
Goddman this is fucking retarded holy shit.
Why the japs fucked up after the battleship yamato 2199? where all the naval battles went? What happened to MANLINESS, PRIDE, HONOUR AND COUNTRY that was written with utter lack of irony or sarcasm and took pride in that?
>>
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>>145758612
>MANLINESS, PRIDE, HONOUR AND COUNTRY
You do know that Bandai did a survey a few years ago, to learn why Gundam wasn't selling as well, and discovered that jp youth no longer cared about science, or space?

Its one of the reasons why shows like Gundam, or Horizon in the middle of nowhere, or other science fiction are replaced with idols and LN adaptations. And original sci fi have next to no budget, unless they have music, or model sales to fall back on, Gonzo's history as an example.

Yamato 2199 and such are surviving on brand names.
>>
>>145758967
And another, recent example, would be Phantasy Star Online 2. Its plot was about a space opera, inspired by one of the works of Stanislav Lem, but now its about a bunch of high school teens fighting an evil corporation with handwave powers.
>>
>>145759145
>works of Stanislav Lem
What?
Do you happen to know which ones?
>>
>>145759145
>about a bunch of high school teens fighting an evil corporation with handwave powers.
Don't remind me. EP4 was a mistake.
>>
>>145759302
It has a sentient, next to omnipotent, ocean as the pillar of the setting
>>
>>145759392
Solaris then?
Solid story, I'd love to see asymmetriads emerging from depths of ocean.
Have you read it?
>>
>>145759392
Solaris?
>>
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>>145758612
>>145758967

Yamato 2202 got greenlit, it's in preproduction now. Looking forward to seeing the comet empire in GLORIOUS HD.
Maybe it'll motivate me to make the Andromeda in skubmade :^)
>>
>>145759610
I read it and watched the USSR movie. Pretty good

And they did it justice, I think. Humanity was naive as it often happens in fiction, but then again, you can't really predict what a being that is completely different an older than even your planet would do.
>>
>>145759902
Did it justice in pso2, I mean.
>>
>>145759610
Not that anon, but I find his concept of alien lifeform second best after Kubrick's black rectangular.
>>
>>145759902
Nigger read Invincible and Eden. They are better than solaris. Peace on earth and Cyberiad for the giggles too.
>>
This is ENGINEERING general! Not crappy movie(ie. not a superhero movie) general!
>>
>>145760154
I read all of that. And Azimov too. And Snegov's Humans as Gods. And Heinlein's books.

My first books were Kir Bulychev's sci fi, how could I not read all of good sci fi I could reach
>>
>>145760464
I find Heilein very edgy.
>>
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>>145760464
God bless cosmism
>>
>>145760535
Eh, he has good ideas.

Also, a honorable mention goes to Larry Niven and Edgar Rice Burroughs
>>
>>145760741
No love for Stapledon? That m8 is crazy
>>
>>145760773
If I were to list all of sci fi authors I read and liked, it would be long.
>>
>>145758612
It went into the trash where it belongs. That time is over, unbridled nationalism is a cancer as there are no nations worth dickriding that hard anymore, and cute grills are superior anyway. I have all the hard sci-fi and naval wank I'll ever need already. Just enjoy the pretty girls and discuss the hard sci-fi in thread.
>>
>>145754731
Those names are unfitting garbage but holy shit I wanna see them hold hands.
>>
>>145755039
>>145756627

>Didn't give a fuck about these Humanoid shipgirls in the slightest
>Fucked up and watched Arpeggio of Blue Steel
>Fuck a Kancolle

>Gib Kongou & Takao


Son of a bitch.
>>
>>145758612
>>145758612

They stopped deluding themselves that their country was worth a damn, or beholden to the values the Empire one stood for.

They need a new national cry.
>>
>>145762413
Fuck off back to tumblr you leftist degenerate piece of commie shit
>>
>>145764569
I'm a libertarian you fuckwipe.
>>
>>145764626
You sure sound like a Leninist faggot.
What kind of shithole you live in to have no notion or respect for nationalism?
>>
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>>145738789
>Besieged
(Autistic Rage)
>>
>>145764706
He's probably one of those anarcho-capitalist retards that give the LP a bad name
>>
>>145764706
Any modern nation whatsoever. They're all corrupt, opportunistic hell holes engineered for neopotistic profiteering by dynasties of association. You saw it the same as I did, the GOP fracturing into 9 warring tribes like the ineffectual, appointed follow-on lackeys they are. The Democrats are in Hillarys back pocket. /pol/ of all fucking groups managed to LITERALLY meme Trump into the general election. The EU is in shambles. TPP is violating sovereign nations and stands to wreck multiple economies. I have no respect for nationalism because nations no longer exist as they did.

Nationalism a shit. Rugged individualism and survivalism a best.
>>
>>145765406
seems like you were right after his little meltdown >>145765475
>>
>>145765475
Calm down Ghost.
>>
>>145765475
cans.wav
>>
>>145765929
AnCaps are pretty easy to spot once you deal with them enough. At best they're as deluded as communists/socialists, at worst they jerk it to ayn rand and call for a move back to feudalism.
>>145765475
https://www.youtube.com/watch?v=ld_smuYyM24
>>
How the fuck can Space Engineers run worse than KSP?
>>
>>145766280
Because they believe in themselves.
>>
>>145766280
Havok™ not us :^)
>>
>>145766592
>>145766769
Whatever I'll play on min settings until I figure out how to optimize this crap.

Should I start on a planet or in an asteroid field?
>>
>Struggling to get enough resources for ONE mid-sized ship I've constructed.
>Waiting hours on end to get even 150k metal in that starting resource zone

>DWG throws that fucking Moray at me again
>Nothing like 4+ 1500m CRAM shells to fuck everything up.
>>
>>145767560
if you are setting it on low do you really think you can run a planet?

always start in spess, blaned be shit
>>
>>145767579
Moray spawns will be replaced by a Falkenheim soon. At least until you start to play on expert
>>
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Glory to Arstotzka
>>
>>145767776
I just don't know why loading times are so slow, I have a kinda old i7 and an nvidia 970 so yeah.

I'm asking because a month ago or so (before finals) I tried starting on a planet and it was under constant attack, so it was a bit overwhelming.
>>
>>145768468
>>145768468

I don't think the autism is strong enough in me.

I usually just pilfer Blueprints off the forums
>Piratefag, no delicious workshop for you

And that satisfies me to an extent. But fuck me there is so much resource creep in forum builds.

I feel like Venezuela trying to buy war gear on par with an American Economy.
>>
>>145768729
Undersea torpedo system
https://www.dropbox.com/s/t74r33l8p05rs0r/Atlantis%20Crab%20Torpedo%20System.blueprint?dl=0

Undersea turrets
https://www.dropbox.com/s/te5rv0mz32esb5j/Atlantis%20Lobster%20turret.blueprint?dl=0

They are cheap, pack a decent firepower and the AI won't be able to shoot at them.
>>
>>145768729
Well, and the easy difficulty ships and some regular are going to be nerfed. So, technically, you can defeat DWG and OW by using player faction ships
>>
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>>
I just learned that you can't cross a belt under two opposite direction belts in factory idle. I hate it, it's ruining my horrific conveyor belt maze!
>>
>>145770901
post pics

Only today realized that you can actually cross belts.
>>
https://www.youtube.com/watch?v=UFtogafZNAQ
https://www.youtube.com/watch?v=DODcDvT_HRc
>we want the factorio audience
>>
>>145771797
I scrapped the maze. It let me fit four plastic factories in the upper left instead of two, but it'd trade three in the area below for two, so it wasn't worth it even of it did work.

As for the (bug I guess?), intersect two belts and they cross each other, this works no mater how many belts you use, but only if all the belts are going in the same direction.
So:
_UUU
RXXX
RXXX
RXXX
works
But:
_UDU
RXDU
RXDU
RXDU
doesn't work.

The specific pattern I was trying was four belts coming up the middle, splitting off to feed the factories at the sides, interweaved with plastic output going down and waste going up. I really don't want to erase what i replaced it with and build it again to screenshot it. Here's an approximation of what i wanted, using numpad ordering:
PP3_8
PP6386
PP478
SS188
SS
>>
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>>145728058
Here you go.
>>
>Factorio is so delayed that people are resorting to a browser-based imitation, like a heroin addict using krokodil
>>
>>145773773
i resorted to rollercoaster tycoon, but, the knockoff looks alright too.
>>
>>145768713
lol you have the same parts i have, i run it on high on planets no problem, but its just overall better to start on space
>>
Am I missing something when investing points?

I'm seeing dudes having death rays and shit in FOTD, This minigun is fucking useless.
>>
>>145764745
I remember those threads. when the chaos engine was little more than an insane CLANG catalyst. Then gradually, /v/ tamed the beast, harnessed it to power horrifying creations. The creations were still fragile and prone to exploding, but horrifyingly brutal in the way they cut down hundreds of knights, peasant and sheep. What we saw during those threads was nothing short of a testament of the horrors of machinery. We saw realitywarping sawblades phasing in and out of the ground, a burning black orb spinning fast enough to power blenders the size of castles. exploding bombs that decimated armies, and released untamed chaos engines among the survivors.
Blood covered blades breakin the sound barrier before the stresses of a chaos engines sheared, snapped, and smashed the machine apart. And the soundless screams of the ueen's fodder, sent against an unending flow of contraptions, more often than not designed to bring a painful death to all living things.
And then there's that thing. A small, elegant way of safely and conveniently regulating the power of chaos engines.
Something so horrifying, made so tame. It's like genocide in a box.

It reminds me of the demon core, the atomic bombs, and the pretty mundane nuclear power plants scattered all over the world today.

All those knights though.
>>
>>145706953
In SPD, we learned from that encounter and took the concept further.
Firstly, the warhead was delivered as an unmanned vehicle - a bomb if you will. Propelled by logic'd push effect, possibly also able to orient itself correctly.
Delivered by a cloak&jam vehicle, the bombs would effectively appear out of the aether at close range, where the armour would prevent interception.
Seeing as warheads don't care about shields, the bombs were intended as a weapon against player stations, mostly a last resort.
Not sure if we ever got them working, as development went on low burn once we considered the ramifications of widespread use.
>>
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>The release has a fixed and specific date now (as opposed to "yeah soonish ..."). The date is 27th of June
>just as my vacation ends
>>
>>145774418
Fuck.
I guess I'll try to finish TIS-100
>>
>>145724216
>>145723847
>women bitching about being drafted
Meanwhile, my voluntary contract was cancelled because government cut military funding.
And now we're buying 27 F-35A JSF, several of which will be permanently stationed on another continent.
>>
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>>145725940
>several hundred hours on NEETfleet
>three webms made
The (somewhat rare) hostile player encounters were entertaining to say the least.
>>
>>145775734
>3
https://www.youtube.com/channel/UClit216ImmtSHhX2BE2PF9A/videos
>359
casual
>>
>>145754731
Nick and I were discussing it recently, but I have other projects to finish first.
>>
>>145776187
>359 videos
>0 of which are NEETfleet
stay singleplayer, dumbles
>>
>>145768527
Please say you are going to make those wolfpens more aesthetic. I fucking despise people who make cube hangars. and people who say hanger without it actualy hanging anything
>>
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>June 27th
>>
>>145775734
What server are you guys on?
>>
How the hell do you use a LUA Box to supercome vent AI control?

I'm using this dart-like airship/bomber and it just flies in a straight line at like 8 degree offset and waggles. I'll maintain altitude for the most part. But it doesn't seem to want to actually bank and turn in order to repeat bombing runs.
>>
How does this make you feel /egg/man?

https://childrenofadeadearth.wordpress.com/
https://www.youtube.com/watch?v=F0Q3QAslu4g
>>
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>>145777152
>Please say you are going to make those wolfpens more aesthetic
Never
>>
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>>145737731
Make one and I'll put it in the next OP
>>
>>145779386
Please. Atleast hide them inside an asteroid or something
>>
>>145780127
subpens aren't supposed to be A E S T H E T I C
they are ugly blocks of reinforced concrete and they are perfect that way
>>
>>145779375
>>145779375

Not sure what I'm looking at. That GUI seems like a fucking nightmare
>>
>>145780692
but that does not make sense in space
>>
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>>145755039
>Bulwark
>>
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>>145782083
Reinforced from every direction, especially in that of the enemy.
>>
>>145782785
So make it look like an asteroid so it doesnt look like a cheese wedge on space
>>
>>145767579
Start over. Make a small ship [or two, or more] and get aggressive. Expand into the nearest resource zone while the DWG are still pushovers
>>
Did keen fix the ram problem?
I won't even bother starting the game if I'll end up with 7GB ram needed for a vanilla world.
>>
>>145784138
>Did keen fix X?
Whatever is X, keen won't fix it. Just be glad that they don't add new problems
>>
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>>145784138
Yes. Maybe. Probably not.
>>
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>>145774363
Beauty, but Death. THe fireball is FIre, the most destructive force imaginable, yet it powers our everything, whether it be Atomic Hellfire or HEat to boil water for electricity.
>>
>>145784649
But they did fix it. Everything was fine (by keen's standards) up to three weeks ago and then they broke it again.
Well, looks like it's another week without playing it.
>>
Guise
What should I kill my time with waiting for factorio
Factory idle isn't cutting it
>>
>27th of June
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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Who would be interested in a community-fixed version of SE?

The idea would be to implement fixes that Keen can't or won't implement, like Skyrim's unofficial patch sets. I have the skills and infrastructure to work on it, but not much time, so I would need a few people on-board and willing to help.
>>
>>145785705
Imagine you're a political dissident, a criminal, a heretic or just someone who pissed off the wrong people. You're drafted and sent to a lonely guardtower in the middle of nowhere. The guards there are gibbering messes, broken men. You wonder what has torn their minds in twain as you gaze into the empty dead eyes of the commander.
They instruct you to make your bed a certain way, eat a certain way. They're convinced these rituals keep the 'worst' ones at bay.
You consider them insane, but eat your porridge with a fork and sleep under your bed like all the others.
The next day you stand guard. It's all quiet, the chilly fog masking sound. The guards and knights around you are shivering, trembling.
You see something far above. A latticework of wrought iron, wood and spinning blades, beating the fog into submission for lift.
Nobody looks at it.
There are sawblades, and balls of fire. Thick black smoke billows from the orbs of flame.
Nobody says a word.
The object glares at you. You can feel it, a presence. Something ancient, something ever present. You've felt it before, when Pa's cart broke, when the windmill fell back home.

It hovers there for a few minutes, then it starts climbing until it's out of sight. Oily flakes of soot fall like snow.
The commander commends you on following the rituals, they serve porridge with blueberries to celebrate.

The next day there's another contraption. It is bound to the ground, wooden beams and thick ropes are fixed together in an intricate pattern resembling a gigantic slingshot. It takes a few awkward steps and flings a burning orb towards you, and then a wooden beam phases through another and it explodes, showering you with shrapnel.
Ten men are killed. Blueberry porridge is added to the list of items that provoke 'their' wrath.
>>
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>>145758365
>>145753975

>hotfix notes

> Fixed a bug that gave thrusters more power and speed in the camera steering control system versus the keyboard control system
> Fixed a bug which caused thrusters to go above their max speed when diagonally facing
>>
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>>145787478
That's sort of what I thought when completing the "Duke's Plea" level. Here are all these guys, not a weapon in sight, trying to not be jerks. They even have a cobbled-together mariachi band welcoming you to their realm.

Then a giant tank made of lumber crushes ten men into a fine paste, drives into the lighthouse in the middle of the compound, pauses, and explodes, taking out the remaining men and structures with a blast of burning lumber, iron spikes, and corpses.
>>
Is anyone into the /egg/like game I'm making? It has building and flying and 6dof and everything.
https://www.youtube.com/watch?v=20CNeKa3QYE
>>
https://www.youtube.com/watch?v=gXSuYpaFd10
>>
>>145789398
Yes, there just isn't much to do with it until it's come out.
>>
>>145789660
Public demo (soon).
>>
>>145770901
>factory idle
I didn't know this idle game existed.
Fuck you, now my productivity is going to be near zero.
>>
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r8 muh mining ship?
>>
>>145788524
And some days, the contraptions don't harm anyone. Somedays they don't even move, or break down before any harm can be done.
People try to figure out why some break. If there is a weakness, why the lumber that constitutes their form sometimes crumbles and sometimes resists immense force. But for every harmless contraption, there's two horrifying death dealers made from lumber, iron and fire. And they just don't stop coming.
>>
>>145789905
>not a TBM
trash
>>
>>145768713
>why are loading times slow
>lists parts that are not directly related to storing and retrieving data
:^)
>>
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>>145787478
Are you a writer? if not you should, even if it is a simple collection of backstories to whatever.
>>
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>>145790625
Do steam jets work in vanilla, or is that a modding thing I can't use because 0.30 is incompatible with BlockLoader?
>>
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Which engineering games do you think would run well on an i3 6100, 8gigs of ram and with a GTX750ti 2gb?

>>145790625
Thanks! I'm a bit of an amateur writer, I've written a metric shitton of ME fanfics of varying quality and lewdness (Honestly a lot of it is smut.), and I'm working on an original setting novel I use my trip 'eddrf' on /meg/
I don't like using my trip outside /meg/ since it serves no purpose. (I used to take requests there, but I've lost interest in ME, and ME fanfic since then.)
>>
>>145789905
Looks really good but those dangly bits are likely to get cleaved off
>>
>>145791250
write my dick to full erect
>>
>>145791250
>Which engineering games do you think would run well on an i3 6100, 8gigs of ram and with a GTX750ti 2gb?

>do you think would run well
>run well
>well

Not even with the most advanced super computer to exist.

Robot Arena 2 would work fine, I guess. Anything else is a crapshoot.
>>
>>145775069
Ugh me too, I got to the point where everything is sequences and quit.
>>
>>145789905
>tiny drillhead
>>
>>145789778
Misery loves company. I'm currently putting off redesigning my entire factory to focus on cash in order to buy more space. If I manage to put it off for a few days I'll have electronics unlocked.
>>
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>>145793185
Well, good luck with that. I just finished rearranging my brand new factory, now it's time to idle.
>>
>>145790862
Vanilla, just apply fire to water jet
>>
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>>145793594
Ah, don't take this the wrong way, but that layout is making me want to vomit in fear. I've been driven to the heights of wasted-space madness over the last few days and the sight of your factory almost killed me.
>>
>>145791482
Right, I forgot that the genre is full of perpetual early alpha stuff.

>>145791350
The flayer relished her position, as a flesh-priestess of the white flayers she had the opportunity to inspect every morsel that would feed her bloodied god. When the marble white floors of her ship ran red with blood, she felt herself grow moist under her ceremonial robes, all that meat, all that muscle laid bare. The fatty breasts of captured guard pirates, the stocky men of the onyx watch. She admired them all, especially as they offered themselves to her blade.
So much red. They were all red on the inside, she thought it beautiful, how they were all interlinked and the same. Maybe it was all the encouragement drugs in their systems, but she thought that the offerings felt beautiful too, as their fluids and gore swirled into the sacrificial grinder.


As more offerings marched to the podium, she excused herself, the scent of iron, meat and incense ignited something inside her. As she had done several times before. The pale woman retreated to her chambers in the middle of the ceremony, excusing herself. No one dared question a priestess, lest they wished to meet the flayed god beyond the pit of blood.

She closed the door behind her and immediately heard the chanting penetrate through the walls, her heart beat in tune with the pounding of the drums. Her robes were sticky with blood, that lifegiving fluid that rendered her garments heavy and deep crimson.
She liked to think that all fluids, not only blood, were acceptable offerings to the skinless lord, and she never wore anything under the ceremonial robe. Her hands traveled down her white skin, her porcelain like breasts, the pale mound above her slit, moistened and dyed red.
She listened to the chanting, the whir of the grinder and thrust her fingers into herself in pace with the drums.
>>
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>>145794151
>Not using sorters :^)
I'm a shitter and i know it, but i couldn't stop until i had them unlocked
>>
>>145794318
And here's the other part.

The heavy robe stuck to her skin, blood and sweat intermingled within the fabric. The drums increased in pace, she heard a screaming laugh, a shout to foreign gods, and the loving caress of the grinder's teeth on naked bone. She sighed and pinched her nipple, biting her lip till she drew blood.
Her nipples scraped against the garment, pale pink peaks covered in a slick red coat of blood. She used her other hand to pinch herself as her fingers darted in and out of her cavity, she thought of the busty women of the watch and the muscular men of the steel striders. How her hands had caressed their skinless flesh, how she had kissed lipless mouths as she fed them to the light beyond the grinder. One last pleasure before the final pain. How she envied those chosen few, to meet perfection. But she also took pleasure in being a cog in the flaying machine. The thought of all those souls enlightened by her hand aroused her further and she picked up the pace. outpacing the drums.
As the roaring crescendo of prayer and song penetrated through the walls, she climaxed. Mouthing the litany of sacrifice as she felt her fluids soak into the robe.
>>
>>145794151
I prefer to make it neat, easy to reproduce, modular if possible and pleasing to the eye rather than use every last tile I'm allowed to build on. Factorio habit.
>>
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>>145793594
thats nice, i like simmetry like setups

>>145794151
>>145794456
your factories make ME vomit
>>
>>145794456
>plastic tier
>stil wasting space in iron and steel

top kek
>>
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>>145794318
>heart beat in tune with the pounding of the drums
https://www.youtube.com/watch?v=PTLwzuQuRsw
>>
>>145794750
>>145794456
>all these people unlocking A7 before upping plastic makers and sellers once
Am I playing this game wrong?
>>
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Who wants to play something?
>>
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Paintjob finished, i'll upload it soon™

>>145794750
>Not having upgraded the plastic producers
I could make it that compact if i could, but i'm trying my best to have as much income as I can in order to reach 1b and buy the other factory and start doing research again

>>145794902
>stil wasting space in iron and steel
>Not trying to make the most income possible with all those empty spaces
Silly goy

>Am I playing this game wrong?
No idea, i upped plastic makers and oil builers, I can upgrade plastic sellers and coal buyers but then i'll have to build it all again and i'm lazy as fuck
>>
>>145794931
heh, I didn't think of that song when I wrote.
>>
>>145794992
>>145795309

upping plastic would have mean rearranging everything because lol 300% upgrade to shop but 100% or 50% on other stuff, plus 500M upgrade, nah, better rush electronics

>330M for ($4000/tick)-expenses

>>145795309
see>>145794750
wut empty spaces?
>>
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>>145795043
I just want to play Factorio on a serb.
>>
>>145795483
I'm having 1,8k and 25 science per tick, without A7 opened
I know it's awful, but well...

Also I know upping plastic forces rearranging but it increases throughput of factory
>>
>>145795483
>upping plastic blah blah blah
I agree with you, those 300% upgrades are bullshit

>wut empty spaces?
I'd say that in A5 there's enough space for an iron foundry, sure, it would give a shitty income compared to the plastic one, but a shekel is a shekel :^)


>>145795704
>I'm having 1,8k and 25 science per tick
>I know it's awful
I had 1.4k and 8science/tick with A7 unlocked, i don't know how you managed to do that, but congratulations.
Right now i'm at 3.8k and 0 science because reasons
>>
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>>145795483
i also forgot upping plastic would fuck up my research area

>>145795704
>>145795965

4.3k and 26 science per tick for me

i chose more space because lazyness, even tho i peak at the game from time to time just to see if i can optimize any part of the factory to save 1 block
>>
>>145794550
>>145794318
I said god damn, god damn!
>>
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>>145795965
This is my current setup
coal is at two ups, rest at one
and it's working
but..
(>>145796119)
I think soon it will be time for another redesign
>>
>>145796125
I take it you like it?
>>
>>145796319
1 gas/oil lab with gas/oil/plastic can sustain 2 labs with 1 stock upgrade
>>
>>145796585
Question: Which one of me doesn't like it?
Answer: none
>>
>>145796806
Well, I am not convinced it would be cost effective.
But I planned to do so next time.
>>
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finally i filled this shit hole

>>145796972
you can sustain 2 g/o labs with 1 plastic fabricator, about $60/tick

2 g/o labs sustain 4 labs, which is about the maximum space you want to waste in research
>>
>>145797837
How is this gaem called?
>>
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>oh cool a new gamemode
>see this
AAAAAND dropped
>>
>>145798790
>Not waiting for a Godly design to spawn and rape your shit

You're missing heaps of fun
>>
>>145799242
>Not using quintuple max distance spaced shields to cover 150% of your bote
It's almost like you don't want to be competitive :^)
>>
>>145799517
>Implying you can build those shields with the shitty resources you're spawned before you get obliterated
Is of balance tovarish :^)
>>
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https://www.youtube.com/watch?v=rDxtJWLY-so
>old man talking about sand
>>
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>>
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>>145724531
>that fat hand
>that fat finger
>>
>>145773773
>>Factorio is so delayed that people are resorting to a browser-based imitation, like a heroin addict using krokodil
Browser-based imitation? Where?
>>
>>145802807
http://factoryidle.com/
>>
>>145796585
more somewhere?
a need
>>
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Hows this for a first layout? researching my way to steel now.
>>
>>145806927
Breedy gud
>>
>>145806927
WHAT GAME TOVARISCH
>>
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>>145808285
Wrong again, This is the kind of thick.
>>
>>145808352
Learn to read, ffs.
>>
>>145750454
>tfw besieged is the only game in /egg/ with probably viable tank treads
>>
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THICK
H
I
C
K
>>
>tfw you just shit out the longest turd in your life

thank fuck that didn't clog the toilet
>>
>>145809002
Are you American?
I am English and never have I worried about my shit clogging the toilet. Are the toilets worse quality there? Or is it all the shitty food you people eat?
>>
>>145809002
I love when you don't shit immediately and then go and it's just one long shit instead of multiple small ones
>>
>>145809205
>>145809204
>>145809002
>literal shitposting
>>
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I love it when I poop and it is just nuggets, no mess, one wipe.

Then I know I can clean out for anal. Fun times.
>>
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>>145807075
thanks

>>145806927
up to steel now. I've got the iron buyer research 1 step ahead, so it's 1 buyer to 1 foundry. It's both a cheap upgrade and useful for smaller layouts than 2:1.
>>
>>145750314
>Has anyone tried making some tanks or threaded vehicles in vanilla Besiege?
http://www.nicovideo.jp/watch/sm27690178
>>
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>>145810463
>To watch videos, you need to login
>>
>>145810630
Dude
How fucking new are you
Post-2010 faggots truly are the worst cancer.
There's no way you go six years in this place without a nicnico account.
>>
>>145811014
Not him but
>tfw you made an account probably a couple times but keep forgetting and shit because you don't use niconico
>>
>>145811014
>>145810630
>They need a niconico account to watch nico videos
>>
>>145811014
I've been on the 4chins since 2008

This>>145811353
>>
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>>145811404
>I use the plugin to get past the panda
>>
>>145811663
Is it time to start linking doujins?
>>
>>145811715
tank doujins please
>>
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>spengies """""stable""""" version

I BELIEVE YOU YEAH
>>
>>145811715
Why the fuck not
Let's start it off with the hard shit right off the bat
http://exhentai.org/g/943461/b7c026ce3a/
>>
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How am I doing? I'm at about $12,000/s, pushing for the $26M and $32M expansions. How the hell do you research enough to get electronics? The highest I've gotten is ~120/s using all the space and cash I could, and that'd take over 22 hours! Do I just wait? Or do I push cash and try to upgrade?
>>
>>145815584
IDLE miner
>>
all this for a family squabble

filthy babies
>>
>Starting new game

>DWG throws a fucking Marauder at me

>even more fuck you then a Moray's double CRAMS
>Kills my base
>Two surviving thrustercraft and me manage to kill it
>Go to rebuild with a newer base
>The one ship I've got alive builds the base upside down.


How in the fuck?
>>
>>145816665
>Marauder
>hard
Is it really so impossible to not park your retarded ass directly in front of the giant slow-turning slow-moving cannonship?
>>
>>145816828
>>145816828

That IRELand whatever the fuck starting fort is unmitigated shit.

One lucky 20mm round and up goes your fucking magazine.

That Marauder has like a 2000m CRAM or some shit.

It blew my armored metal turret to shit, and cooked off the magazine somehow

I was fucked after that.

I hadn't done more then built a 3 fighter picket
>>
>>145817123
Fact: The shit fort has working radar, you can tell exactly what's coming before it forces you into a fight.
Fact: If you know what a Moray is, you know what a Marauder is and does.
Fact: If you knowingly engage a Marauder with a stationary object, you're dumber than a sack of bricks.
Fact: You have no excuse for not knowing a Marauder was coming, see above RE radar.
Conclusion: Stop trying to fight rock with scissors and bitching when you lose.
>>
>>145817451
>>145817451

That was literally the first time I've fought a Marauder.

No bullshit. And the NPC's almost have fucking hit scan weaponry. So I ended up having to go Frogman and blowing the things Ammo stores from underwater with my damn minigun.

I usually go away for half an hour or so and let the game run on 10x in order to farm adequate resources.

I've fought Moray's 2-3 times, that was my 1st marauder.

They usually spam Drake Lights at me.
>>
>>145817882
I don't get it.
You've got enough experience to have fought multiple Morays, but you've never ever encountered a Marauder. How the fuck is that even possible? Do you not leave the starting RZ for four fucking hours? Are you seriously that much of a coward that you need four hours of resources plus salvage to consider fighting the easiest fucking in the game?
>>
>>145802625
What the hell is that?
>>
pity bump
>>
>>145822821
A cat.
>>
>>145818746
>>145818746


I've got enough experience to have been punched in the dick by multiple Morays

I either get lucky, and they don't throw a moray at me. Or while I'm about to make a push one creeps over that fucking mountain in the starting area.

Those CRAM shells are fucking bullshit, I think the Morays use Inertial fuses in theirs.

Because the fucking HE Blast is still enough to fuck up shielded turrets.
Maybe I just need to Git Gudder.
>>
>>145823492
>moray
>about to make a push
>starting area
Jesus Christ man, grow a fucking spine and actually attack for once. Scrap the starting shitboat, trim down the starting shitfort, shit out a Rapier or something and go take over the RZ to your east. You should be heading out well before the 1h mark, maybe even before the first attack wave arrives.
>>
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>robocuck patch drops
>they fucked up thrusters somehow, and people are able to go 500-700mph and even faster if they like
>people are starting to have fun
>patched the next day
>thrusters nerfed and give EVEN LESS POWER THAN THEY DID BEFORE THE PATCH MADE THEM GO SUPER FAST
>>
>>145824975

Current thrusters after the hotfix today.

https://www.youtube.com/watch?v=ok2LSKLCqbA
>>
>>145812552
Stable as in "it won't be change and destroy your dedicated server each week".
>>
>>145826086
Praying some pubbies get a decent server going for us to crash.
>>
>>145823741
>>145823741

B-But I like turtling
>>
>>145826697
Then turtle aggressively.
If you just linger in the starting square you WILL get your ass handed to you unless you're pretty gud. Given that you got your ass handed to you by a fucking marauder, you're not gud. Expand, take some RZs and salvage, and use those to not be at a crippling disadvantage.
>>
>>145827585
This, especially considering that the campaign starts with a four-hour period where the enemy can only spawn extremely crappy designs. Make use of it, capture as many resource zones from them as possible before they can throw anything that could be considered even remotely scary against you. Not only it gives you more stuff to play around with, but it also hampers enemy reinforcement speed giving you more breathing room.
>>
dead
>>
I didn't know a general so perfect existed.
>>
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>>145832039
And you're choking it to death.
>>
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>>
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>>
CLANG!
>>
dedededededededededededededededededededededed
>>
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so ded
>>
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>>145840768
>fall asleep early in the morning yesterday
>wake up at 1 am today
>miss all of the good /egg/ stuff
>>
Post corneroids ships
>>
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>>145841967
Fuck, this is the only pic I have. A WIP pic of my first large ship, it didn't get much further than this.

Jesus, I just realized, this is the very first blocky space-ship I ever designed. After this ship my gaming experience was nothing but designing blocky ships for 4 whole years. That's a weird thought, this right here was the start of it all.
>>
THICK
H
I
C
K
>>
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>>145841967
>>
>>145843241
>urge to gas increases
does this mean i should play machinecraft?
>>
>>145785705
>>145787478
It's like I'm watching Evangelion again.
>medieval angels of iron and fire
Glorious. Can you post more?
>>
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>>
>>145844867
No, gas furfags and underfags first. then play the game.
>>
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If you could ask the dev of starmade anything, what would it be?
>>
>>145846605
Togglable visibility of logic connections.
>>
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CRASHING INTO WALLS WOWOW
>>
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wowow
>>
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>>145846605

Why the fuck havent you made turrets able to have all their weapon blocks stored in the turret base, so the turret barrel can be relativley small, and use "turret barrel" blocks to fire the shots out of.

Turrets as they are now are fucking retarded because you have to make HUGE barrels that contain all the weapon/weapon/effect blocks.

Also you are killing your own game by making it so complicated. Every update adds more and more autismo things to do in the game, that only alienates average players more and more. Just making a normal ship now is a nightmare because theres so much shit to do and balance.

Energy/power, weapons, Turrets, docking drones, mining arrays, rails/jointed parts, storage blocks, logic blocks, home bases, shipyards, etc, etc, is overkill for 99% of people, and even for autismo people like me that love to build shit find lots of things in the game very annoying to deal with.

Your games already double digit playerbase will only continue to shrink.
>>
>>145847257
WHAT GAEM
>>
>>145846605
I'd ask him to commit suicide because making shipyards and bases have to be immobile is retarded.
>>
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>>145847518
Mine.

www.remproject.wordpress.com

Demo SOON(tm).
>>
>>145847594

If you dont add a symmetrical build mode you can turn on and off as you please I will strangle you.
>>
>>145847594
welcome aboard /egg/, you are now our designated fuccboi dev who will listen to our demands after we demo your game

cheers
>>
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>>145847752
You better believe that shit is in the works as well as the builder UI.
>>
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>>145847804
kthx.
I want to create the perfect autism game, my ideas are only the beginning. Give me moar ideas that will be perfect for a pvp dueling 6dof dueling game.
>>
What does REM stand for?
>>
>>145847902
Well it looks like a janky Strike Vector and MAV had a baby, no flat land maps or wheel stuff? Just flying spess stuffs?
>>
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>>145848051
Wheel stuff was actually already implemented, then removed for brevity of versions. Ground stuff is totally a thing we're doing. No issues.

>>145848049
RANDOM EYE MOVEMENT
Its our dream game. Named it myself. Aren't I clever?

Ask me whatever, I'll be here for about another hour.
>>
>>145847902
add clang
>>
>>145848142
I gotchu senpai
>>
>>145848140
What timezone/country are you in? Americans missing out, I'm west coast and it's 2 AM :DDD
>>
>>145790312
Well you're right. Thanks for pointing that out.
>>
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>>145848264
I'm in alberta, in canada land. Its 3:36am. I no longer care about mortal coils.

>>145848324
Check this thread, fampai.
>>
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>>145846605
You asked for it.
Autism incoming.

>Relay blocks for beams that allow to channel beam from main ship to turret when?
>Interaction between logic and logistics when? As in giving logic signals when certain blocks present/absent, when quantity is lower/bigger than set number, when storage is full/empty as well as sending "analogous" to show how full is it.
>Transporters not fucking with shields so much when?
>Transporters being able to teleport cargo when?
>Tiered generators with different benefits, drawbacks and generation mechanics when?
>Slaving modules to generators when?
>Tiered thrusters with different benefits, drawbacks and building paradigm when?
>Organic modules when?
>Bioships when?
>FtD-like building when?
>Cosmonaut mode aka EVA aka not being in a ship being more that an accidental temporary state when?
>Magnetic boots added to spacesuits for walking in 0G when?
>Gravity generators being useful like in Spengies when?
>Being able to move ship cores when?
>Factories and shipyards that can be put on ships when?
>Alternative variations of weapons when? As in current weapons become energy variants, with new ballistic alternative being added. Also entirely new types of weapons, like acid sprayers for bioships.
>More astronomical objects like black holes, neutron stars, pulsars, white/brown/black/red dwarves and nebulae when?
>Stellar manipulation aka creating/extinguishing stars, building planets and condensing/dispersing/creating nebulae when?
>More means of FTL travel when?
>More ways to gather resources when?
>Gas giants when?
>Collecting resources from gas giants' atmosphere when?
>Heat-resistant plating for flying near the star when?
>Stars being physical objects when?
>AI modules that remove the crew requirements for going full robo-ship when?
>AI modules for bioships that remove the need for crew when?
>Wild "bioships" when?
>>
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>>145848140
Are parts constant when destroyed? Or do they delete themselves instead of littering space with trash.
>>
>>145848398
>watching Linus
alright I guess
>windows 10
nevermind
>>
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>>145848398
>a promising canadian dev
I could swear I heard this somewhere...
>Digital Extremes
NEVER TRUST A FUCKING LEAF
>>
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>>145848719
We're kind of topsy turvy about that, given that every dueling instance will be self contained. Would it matter? Would it hurt player experiance to have random shit blown off ships floating around, and could players control it given certain components being present, such as remote control modules?

It is a mystery.

>>145848738
I'm not the developer, I'm the community manager and ideas guy and artist. The actual dev who listens to me is windows 7, I promise.

>>145848895
>see above response :^)
>>
>>145848934
Who gives a shit what and who you are, only mouthbreathing retards willingly use windows 10.
>>
>>145848934
Will it work on GNU plus Linux ?
Is it free as in freedom, so I can contribute?
>>
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>>145832951
Looks nice


Left the game idle all night, and i've made enough money to buy B0, it's the big central area
>>
>>145849291
Wait, after you buy the kilofactory, you also have to buy your first claim seperately?
>>
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>>145849084
Sure, I'm a mouthbreathing tard, but the dev of REM is awesomely brilliant and he can't into social interaction. So I do that.

I use windows 10 because I don't feel like fucking with the OS and hacking newer drivers to work. I honestly don't care if microsoft is up my ass with a microscope.

>>145849269
Yes, it already does work on linux, BobdaBiscuit
tested it. (He runs a custom distro, Idunno.) We custom imported it for him and it works great. No, you can't contribute. Yet. But it is going to be free for the foreseeable future. We are going to make sure every version works for Windows and Linux. No excuses. It will also be possible to edit values for every part. Want a gun that explodes the universe? Cool, do that for your personal sever. Want a totally custom model for a module? That'll take some severe work to the game, so it'll be a while.
>>
>>145774418
S-source?
>>
>unity
>>
>>145849427
No, it's unlocked when you buy it, the two bottom areas are worth 2.5b each, the top left one is worth 12b, the bottom left 260b and the other 800b

What you need to buy is all the upgrades, like what happened with reactor idle
>>
>>145849550
Thanks based BobdaBiscuit.

Be sure to release the GNU/Linux version of the demo as well.
>>
>>145811014
http://www.nicovideo.jp/watch/sm26163799
>>
>>145849550
>dev is an autist that likes engineering games
Is he our new saviour?
Will we be free from the sweet embrace of ded?
Witness?
>>
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>>145849805
Obviously. I'll post it here first. Hopefully it isn't fucked. If you're interested in the current version which doesn't have proper much of anything, I can post that. It only has movement and building properly done, and there's a whole bunch of keybinds that are in for developing so there's no real UI.

The AI does kind of work though. It doesn't shoot at you.

>>145850005
Kicking and screaming, I'll make this game.
Do you have a wishlist? Now is the time.
>>
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>>145848674
While you are mining resources, bioshaps breed.
While you are building, bioshaps spread.
While you are polishing your fancy little spessbote, bioshaps feed.
When you are plaTHE SWARM IS ETHERNAL
>>
>>145849563
>БOЛOBCOH
>ХУBЬЧЛAЛAA
>ЗOГCOO
>минии эpх aшиг мoнгoлын
>мoнгoлын
Something мoнгoлын-related.
Fucking mongols man. It's like fucking kurwa-speak.
>>
>>145850093
I'm supposed to study about internet security and about cloud applications. So yes, I'm interested, 'cause fuck that shit.
>>
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>>145850307
gud
we need more eyes on this
>>
>>145850286
It IS kurwa-speak
but in Cyrillic
Al slav languages are kurwa or kurva-speak
>>
>>145850531
>be living in hole of shit
>be often overhear conversations in tatar and kazakh
>be my brain of clanging every blyat time
>>
>>145850714
Well, better post-soviet shithole than 'oh so progressive' London, or Stockholm.
>>
>>145850307
https://infinit.io/_/pPrAZB5
Linux uploaded SOON
build shit in builder
save with 'i'
press 'p'
press 'o'
press 'L'
fly ship
press 'y'
press 'L'
Look at AI ship flying around
win?
>>
>>145851087
>should also note that you need to have thrusters with mouse control and shit
http://infinit.io/_/7C38xEv
Just put this into 'vessals' directory for a prebuilt ship because I need to go to bed and I don't feel like explaining the mouse control binding system for the thrusters.
>>
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>>145850945
>A world class city like Stockholm is bad because le cuck meme!
>>
>>145851180
Just hop into the simulation with 'p', then press 'o', which will load the vessel that you dropped into the vessel loader. Christ I'm tired.
>>
>>145851246
>city full of rapefugees and welfare queens is good
It's 400 AC again, senpai
>>
>>145851246
>sweden's HDI dropped it to a third world country
>>
>>145851384
>third world country
I'm done. I'm pretty sure this form of stupidity might be contagious.
>>
>>145851446
>I'm done. I'm pretty sure this form of stupidity might be contagious.
it definitely is
>>
>>145851446
>I'm done. I'm pretty sure this form of stupidity might be contagious.
It IS contagious, the way things are going, i'm sure that people will soon be glad to be raped by sandniggers because that will help them to integrate faster
>>
>>145851598
open your ass for immigration
>>
/egg/ - emigrants gassing general?
>>
This time on europoor hour: shitskins didn't learn debate in their poverty school edition.
http://rationalwiki.org/wiki/Not_as_bad_as

B happens more frequently, is more dangerous, or causes more harm than A.
Therefore A can be ignored.

A being you, the slav shitskin, your country.
>>
>>145851878
*squats aggressively*
>>
>>145851795
Why gassing?
We can just drop gibs altogether, and watch as rapefugees fuck off to where they've come from.

Or they'll riot, but hey, we still have military. And live ammunition for them
>>
>>145851878
Somebody got rustled?
>>
>>145846605
Hold to charge jump drive is dumb. Either when selected or preferably, a toggle charge on/off. The hold to charge makes travel super tedious.

Factory ships when - if factories are super heavy then there is still disadvantages to using them.

In game weapon design help UI like FtD has - theres so many effects and subeffects it would make more sense just to have a window explain this ingame.
>>
>>145852510
gas is fun
>>
>>145832268
>>145832268

What am I looking at here?

Some piece of alloy from a fighter or something? Or some weird ass geological combination?
>>
So, to continue that talk about FtD crafts being kancolles.

Do you think that GT will be elves and fairies?
>>
>>145854475
dwg = genki pirate girls
ow = crusader oneesamas
wf = insane dominatrixes
tg = android lesbians
lh = mecha musumes
gt = strike witches
ss = kancolles
sd = space elves
>>
>>145853382
Ask your favorite search engine.
>>
So can we custom map keys? This weird ass control scheme for movement inputs is fucking murdering my fingers.


Feel like my 60 year old mother playing Unreal Tournament or some shit.
>>
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This game makes me feel stupider than Factorio, like there's some optimal solution always just out of reach.
>>
>>145848934
>given that every dueling instance will be self contained
What are the upper bounds to the scale of these duels?
Compared to the vehicles shown, how large can one build things?
How many players would at most be supported in these duels?
>>
>>145855184
Get rid of that research lab until you can fit two steel foundries in the starting area
>>
>>145855184
is this literally the same game as the powerplant idle thing, just with factories instead?
>>
>>145855184
>>145855605
And buy more areas, i had two or three areas before i unlocked steel

>>145855685
It's made by the same guy
>>
>>145855685
Most likely.
Then again, idle games are inherently cancer.
>>
>>145848934
>>145848398
>>145848140
>>145847902
>>145847812
>>145847594
>>145847397
Cautiously excited for this.
>>
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Finished the mechanical binary calculator I was working on... mostly.

It works perfectly as long as the result is below 16, but above that is either doesn't work or outputs random shit.

Either way I'm burnt out with this project. Fuck it

Now I'm going to try that printer someone in the last thread suggested
>>
>>145855605

Don't you need to do research to improve efficiency to make the steel foundries fit, though?
>>
>>145856256
nah, just money
>>
>>145856256
No, you just need money to improve them. Research will only unlock new things for you to play.
>>
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r8

I really hate how inconsistent the belt split etc is, I had to strangle my top right plastic production because whenever the plastics filled up, for some fucking reason waste would get mixed in. But it works just fine in top left.
>>
>>145856435
your rightmost science area could've been one oilbuyer less.
>>
>>145856159
the STRONGEST

are you some kind of electronics engineer? or just the average not-a-physician?
>>
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>Start a new game
>Gotta figure out an early ship to rush DWG with
>Build a Dullahan
>It's got Dual 120mm 6 barreled chaincannons
>Lovechild of a Bushmaster & Abrams


>fucking related
>>
>>145847397
hi crunk
>>
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>>145856728

Hah, not even close. I'm studying to become a primary teacher.

>every day would have engineering lessons
>>
>>145857202
>primary teacher.
change that to clockmaker
you could make tons of money off of rich faggots
>>
>>145851306
Sorry senpai, wine claims it's a bad exe and I'm not willing to reboot into windows, I prefer studying in loonix. Hit me up with the GNU/Linux version when you're awake.
>>
>>145856435
looks pretty tight whats your $ and science per tick?

also your top right sience wtf?

and there is alot of things you can optimize
>>
ok i just thought about something, arent upgrades in factory idle cumulative?

that would mean that the 300% bonus actually ends up being 400% because you already have the first upgrade which is 100%

can anyone comfirm?
>>
>>145858182
3k money and 36 science per tick

Top right is just a god awful area to work with
>>
>>145857202
i would go back 15 years if i got to do funky shit with legos and physics simulations erry day

be a based teacher, for all our sakes
>>
>>145858660
A quick sell and buy show that the plastic seller changes from 1x to 4x, so its cumulative
>>
>>145859296
However, doing the same with the lvl 2 steel seller (50% bonus) changes it from 2 to 3 so who bloody knows
>>
So is raw HE the best all-round Nu-cannon shell type for DWG?

Or is there something better?

I'm using a 230m/s 4xHE Composite Tipped round now.
>>
>>145859739
I think you should try with one or two high rpm low caliber gatling acc instead of a big one. A rain of 53mm sabot will eat alive every wooden bote you will find and they are fast and precise too.
>>
>>145860360
>>145860360

I'm rolling around in the Dullahan atm it's sporting a pair of high RPM 120mm Gatling guns atm.

Why Sabot? because of the raw pierce?
>>
>>145859739
HE does rather piddly damage without a shaped charge head, but should be enough to kill DWG trash. I used to recommend frags against them but then I realized that their armor is so trash that the damn stuff just perforated them.

IIRC the damage starts getting diminishing returns at over 3 same warheads, so throwing a flak or frag round to replace the fourth HE might result in optimal pirate rape.
>>
>>145860457
>>145860457

Also I pretty much get the same RPM whither it's 120mm or 53mm (I've been under the impression a lower calibre for Coolers setup for a higher calibre would allow the lower calibre to fire faster?)


>>145860732
Ahah. Does that also apply to Missiles? No point in stacking more then 3 Warheads?
>>
>>145860457
Sabot is generally the best all-purpose round out there due to combination of raw damage and speed, and hands down the best option for hunting fast flying stuff as even the dumb AI is smart enough to hit fast things with it. It sucks against heavily shielded targets compared to stuff like inertia HEAT or frags or disruptor EMP though, and has to be spammed to reliably pierce them. It also has the bonus point of not blowing the hell up when the ammo clips are damaged, unlike the other ones.
>>
>>145860457
Pierce, kinetic and speed. Particularly speed since it makes cannons almost hitscan and thus a lot more precise. I usually go for s.head-sabot-solid and fiddle a little to get the highest kinetic damage and speed.
>>
>>145860831
It might've been four with missiles, but don't quote me on that. If you have a fuckhuge missile it's generally always better to mix frags and EMP for the same reason.
>>
>>145860831
Missiles are not that good right now, CRAMs put them to shame when it comes to raw HE power, there are a lot of countermeasures and they take a lot of resources to match the effectivness of cannons. There is a missile overhaul in development though, if i'm not mistaken, so they may return useful again.
>>
FtD question:
Do custom plane propellers work as boat propellers too?
>>
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Good morning /egg/
Today I found a wolf spider.
I like spiders.
>>
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What do I do now? I'm maxed out at 161/s research and electronics takes TWENTY FUCKING MILLION! That's multiple DAYS of just waiting! Do I switch to cash production and try to buy more factory space?
>>
Anyone got a decent borg cube starting fortress replacement?
>>
>>145862052
> Do I switch to cash production and try to buy more factory space?
I did that and in less than 12 hours i've bought B0. Seeing that you don't have A7 yet, you can improve with little cost (some upgrades are more expensive than that)
>>
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>>145861829
Get out australia

i hope he didn't bit you, pls don't die ;-;
>>
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>>145862989
>australia
Nope, in the states' version of Australia.
We really really need spiders here.
So many bugs.
I hope I don't get zika.
>>
>>145808764
Do you even Algadoo
>>
>>145854798
>insane dominatrixes
>Not succubi
>>
>>145863303
>2d tanks
I want algadoo in 3d.
Mixed with factorio.
Then I will be happy.
>>
>>145861675
Spin blocks, or dediblades? I think they do,
>>
>>145862052
multiple days with 161/s? lmao i got electronics in a few hours with 26/s

also g/o labs resource bonuses are cumulative

1+2+3+10+8+8
>>
>>145862052
>>145863532
wait i fucked up i thought 161/tick not per second

but still, i got electronics quite fast with about 200/s, add gas and oil to the labs and you should get a boost in research, and upgrade research center stock if reports start cloging
>>
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>>145862052
>there is people in this thread that use sorters
>there is people in this thread that doesn't know how to invert output order or intersections order
>>
So my Dullahan terror has left a fucking field of salvage all over the place.

how exactly does salvaging work? I need some quick way of grabbing all of this shit.

My only other option is to build land vessels of some sort to goto land-based salvage deposits, even then I'm not exactly sure how the salvage mechanic works. I've got a ship I captured wandering nearby salvage but it won't pick anything up. It's got at least 40k of Salvage capacity on it.
>>
>>145864381
build more resource storages in your vehicle and you'll salvage everything
>>
>>145863839
The issue was money. I didn't have enough cash to run research centers. I'm focussed on cash now so I can buy more space and get enough money for eight gas&oil research centers.

>>145864247
How the fuck do you do that? I know about using intersections for splitting plastic and waste, but how do you invert the output order?
Is it just placing and removing belts until you get a good pattern?
>>
>>145864459
>>145864459

He's not picking up anything tho.

At all.
>>
>>145864524
Is it a flying vehicle? Then it might need to go lower to pick them up
>>
>>145864748

Ah fug

I'm just gonna have to build an underwater Storage or some shit where I can just stack like 60 fucking universal boxes or something.
>>
>>145864524
Are you playing with localized resources? If yes, are you sure the resource containers aren't simply full?
>>
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>>145864497
>placing and removing belts
kind of

pause and play until 1 item comes out

then add the rest of the belt, this removes items on the changed belts but not the items waiting for output in the fabricator resulting in inverted intersections

inverting output is alittle bit harder but is mostly about the same
>>
>>145864961
>>145864961


Apparently i was misunderstanding the resource system in some way.

I added about 20 boxes to my main fortress and it was willing to suck up resources then.

I'm gonna build another resourcing ship and see if that's indeed what it is.

This shit is not sensible IMO

>Mfw I spawn in a 275k RP airship and being on the fuckin' struggle bus for awhile and for some reason it's not recognizing the thrusters I have for Aileron & Roll function.
>>
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mfw this little box outputs double $/t than my A factory
>>
>>145862989
Wolf spiders are in NA and don't kill you if bit.
>>
>>145865023
But that fucks up as soon as you clear tracks
>>
>>145864247
>there is a person in this thread that does not understand the concept of plurals
>>
>>145865821
>clearing tracks

why would you do that?
>>
>>145865895
in my language "people" is singular, simple mistake by me
>>
>>145865960
I use it when trying to create the same thing without manipulating play/pause.
But wouldn't reloading the page also fuck it up?
>>
>>145858660
Well the 300% bonus on oil 2 gives me 8 oil/tick
>>
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> playing robokek
> see a cancerous megaleg with megaplasma on 500cpu battle
> crush it down with my ball lightning
https://youtu.be/tc50aL2OHQg
The fun was received.
>>
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What the hell is going on? Starmad fucks up textures and reinstall with deleting local content ain't helping.
>>
What size Clips do you guys usually use on 250mm guns?

I'm thinking 2m would be great for payload variety and lethality, but that'd shit on Fire rate wouldn't it?
>>
>>145867676
>>145867676

Looks like your save itself is corrupted.

Tough luck nigga.
>>
>>145867803
2m is more than enough
>but that'd shit on Fire rate wouldn't it?
Firerate on big guns is achieved using multiple autoloaders and lots of cooling.
>>
How do you build flying vehicles in besieged?
Or steam vehicles?
I just torrented it and have no clue what to do for the third level.
>>
>>145867928
Screens from multiplayer. But single fucked up aswell.
>>
>>145850387
When can we get a demo REManon? This shit looks awesome.
>>
>>145868598
Problem solved. For some reason server set up custom textutres which fucked up my client. And stem dindu nuffin when it should "delete local content".
>>
>>145854475
Or harpies
>>
>>145866384
i dont think so, but is easy fixing tho
>>
>>145866086
People can also be used as singular in English, mind you.
>>
>>145866086
People ARE in thread ect ect
>>
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http://www.factorio.com/blog/post/fff-143

>The hype for the upcoming 0.13.0 release has been growing. There are two news I can give you at the moment. As usual one is "bad" and the other is "good". So let's start with the bad one. The release has been postponed.
>>
>>145874075
back to minecraft then
>>
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>>145869154
See here
>>145851087
>>145851180
>>
Is there a way to insure my Fortess maintains a constant altitude without using a Block device?
>>
>>145874974
Is there an insurance salesman?
>>
>>145875175

Fuck.
>>
>>145851087
>>145874638
Call me retarded but I only see the linux version with a .x86 in it. How do I play on windows?
>>
>>145875508
>.x86
Holy shit, I read that as .x86.exe, ofcourse I can't run it on linux with wine
>>
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>there is people in this thread unironically using SHIT/linux
>>
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>>145876659
>>
>>145876351
When you export from Unity for Linux, it tends to default to .x86 and .x86_64 files. Linux doesn't particularly care for file types so you should still be able to use it.

Excited to try the windows version.
>>
>>145847902
>those wasted casings
Anon you are lewd
>>
For any of you poor souls with Stockholm Syndrome for Robocrap I've shat out a montage of the warp drives that were patched out.
RIP the dream.

https://www.youtube.com/watch?v=KXml4hwV7WI

>>145876659
pls no bully
>>
>>145876659
Better than the botnet :^)
Also, I mainly program, factorio is just a side thingy
>>
>>145878372
ok
>>
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>>145879901
>caring for OS botnet when literally any program includes botnet, and your ISP is also botnetting you
>>
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>10 hours till plastics

Is the game set up so that you will always reach a point where you have to wait for a long time?
>>
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What do you guys use for your Red/Green circuits? I'm using this, repeating, but holy fuck it never seems to be generating enough for my blue circuit production line.
>>
>>145882361
give the labs resources, this should give you alot more science
>>
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>>145882361
>Is the game set up so that you will always reach a point where you have to wait for a long time?
Yes, you have to let the game idle sometimes

>tfw i have 2million research and I need 20 million for electronics
>>
>>145882361
Yes
>>
>>145882361
have you tried feeding your metal labs with, dunno, metal?
>>
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>>145882912
>>145882953

>the labs need resources

Why was this not written down anywhere
>>
>>145883119
the resource bonuses are cumulative too

basic+iron+steel
>>
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>>145883119
Not exactly need
Also, lookup your lab's metal report stock when doing your setups
>>
>>145883452
>1 basic report
>10 extra reports from iron and steel
wew
>>
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rate my tight setup

sitting at 10k/tick

plastic has 2x, oil 8x, gas 4x, coal 4x and shop 4x

all the necesary upgrades to only need 1 resource per fabricator except the shop because lol 300%
>>
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>>145882831
>only one inserter feeding wire assemblers
>only one wire assembler per 2 circuit assemblers
>not passing wire directly into circuit assemblers
This setup is shit fampai.
>>
>>145885648
Where the fuck did that image come from?
>>
>>145882913

I got it up to 12 research per second, still have to wait about 4 hours though.

>tfw research is expensive and eats into profits, just like in the real world
>>
Can someone send me a snapshot of the server list for Space Engineers
for the top populated servers available to the master server list?

I want to see if I should waste money on a dead multiplayer if I already have a pirated single player.
>>
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Good morning /egg/, how was things?

>>145855474
>What are the upper bounds to the scale of these duels?
The arena, which we have no reason to make small. If players want it, we could make literally planet sized arenas.

>Compared to the vehicles shown, how large can one build things?
Currently, as large as you damn well please. The issue is part count. Long struts take the same amount of physics calculation as small struts.

>How many players would at most be supported in these duels?
Eight, probably. Again, the issue is part count. If people want it, we can bake in player ships down to larger segments instead of all individual parts so we can increase the apparent part count by an order of magnitude. Currently EVERYTHING is physically simulated exactly the way you see it.

>>145869154
>REManon
Made me giggle.
Follow along at my youtube page or listen to my mixtape.

www.remproject.wordpress.com
https://www.youtube.com/channel/UCzp2XM98-FcFWAqhFjnxSbg

>>145877075
Nah, It only gets better. Those are physically simulated and you can pile them up en masse.

>>145875508
SOON

>>145858160
I was sure that was the linux version. If not, guess everyone will just have to wait for it together.

>>145855986
<3
>>
>>145887469
Spic Eniggers is NOT worth it and it will never be.
>>
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>>145887469
Reminder.
>>
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DESTROYED
>>
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>>145885648
>at first was. hmm is that armor layers cut that explosive shielding? or maybe new composite materials, ceramic?
>and then i saw the fucking tree as a gunner
>then i saw the insides of the tank
I know who is behind this.
>>
>>145887572
>we could make literally planet sized arenas
Yes please

Could it be possible to have destructible environments? I'd love for a multiplayer duel around a space station and that stray bullets would damage the station, maybe creating holes big enough to slip your ship inside
>>
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>>145888369
missiles could do that just fine, bullet holes is like... underworld.

>>145887469
Keep doing that and never look back
>>
>>145888369
probably?
The issue with destructible environments isn't going to be making them, thats easy. Making it so that the level doesn't lag out the players and make everything awful for physics is the hard part. If it does happen, it won't be quite as detailed as ship damage.

I'd like that too, in any case.
>>
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>>145887883
>>
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>>145889157
I didn't think it got this bad.
>>
>tfw 19 million research points
SOON
>>
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Is anyone into overcomplicated reload animations?
>>
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>>145889157
>>
>>145890029
No such thing
>>
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>>145890261
that's not even the whole animation

thats an autoloader firing its clip, which then needs to be reloaded by the entire turret resetting to default axis, which is then filled via belt feed
>>
>>145890029
looks pretty neat
>>
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>>145890029
Pretty neat
>>
>>145887572
>Part count issues in Unity
UNITY NOT US ;^)
I haven't gone on /kspg/ in 3 months
>>
>>145887572
>The issue is part count
>Currently EVERYTHING is physically simulated
Have you read about design patterns? Flyweight and some others might be helpful there
https://en.wikipedia.org/wiki/Software_design_pattern
>>
>>145891081
We're actually in the process of having a system to bake in smaller struts into larger ones so it reduces the part count and makes more sense structurally speaking.

>>145891850
The issue isn't memory, its a cpu bottleneck in the physics system that has nothing to do with total potential of the cpu, but instead more to do with tickrate of the physics engine itself. I think that's what Flyweight fixes anyway. Good reading though, I'll look into it further.

It'd be nice if we could spread the physics over multiple cores, but that might fuck with multiplayer if a player doesn't have as good of a processor. Idunno.

rendering these fucking webms takes the longest
>>
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Any given fuel-burning tree-killing normal and sane individual is subject to be fired upon with two 2000mm CRAMs and 16 5-warhead missiles, from any angle.
>>
>>145887572
>REMcast
>Immediately talking about handling PID controllers and physics calculations
Sweet jesus. I was worried I wouldn't have anything interesting to listen to on todays drive.

Based devs?
>>
>>145892653
>2000mm
so 2m?
>>
>>145892653
>hunts tree killers
>makes boats with wood
>:^)
>>
>>145893216
>don't worry, we just cut off the branches! :^))))
>>
>>145892894
>someone actually listens to REMcast
My day is completely made.
>>
REM sort-of-dev
Will you guys be doing stable/dev release branches?

How rigorous do you guys do playtesting to make sure it's not borked?

How bad is the CLANG?

Please don't leave like all the other devs we've had did. We've all seen where their games go when they move to reddit.
>>
>>145892394
Will fuel be taken into account? How gamey it'll be? (Likeshit like "you shot the other guy lubrification tank, he has a x% decrease in firerate and mobility etc") Will it have clang?
>>
>>145892901
It's a meme, like /out/ measuring all equipement in grams to sound less american and more professional.
>my backpack weights 15659 grams
>>
>>145893934
Gaming/gamedev podcasts typically bore me, all this talk of game mechanics has be engrossed. Please keep doing this.

Can't wait for the first demo, I'd love to test this shit out.
>>
>>145892394
Stop wasting so many resources on physics when it doesn't really matter.
Just make it pseudo physics.
Just cut corners on the shit that is only relevant for a split second.
>>
>tfw rich enough to buy that second oil upgrade
Should I wait for kilofactory and electronics, or just sperg out and spend all my 370mln dollarinios?
>>
>>145895862
all parts need physics for structural integrity check
>>
>>145896229
What game?
>>
>>145896347
factoryidle
probably the only one game here with dollars
>>
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Holy shit besiged is so fun
>>
>>145895102

>Will you guys be doing stable/dev release branches?

Yes.

>How rigorous do you guys do playtesting to make sure it's not borked?

If it doesn't work we keep GRINDING on it until it does, until we or the bug breaks.

>How bad is the CLANG?

Bretty good. Only sometimes now.

>Please don't leave like all the other devs we've had did. We've all seen where their games go when they move to reddit.

>reddit

>ever

Never ever.

>>145895541
>Will it have clang?
:^)

>Will fuel be taken into account?
yes

>How gamey it'll be? (Likeshit like "you shot the other guy lubrification tank, he has a x% decrease in firerate and mobility etc&quot


If a AP round goes through a fuel tank, that shit will leak. If a HE round hits a fuel tank, that fuel tank and everything connected to it will cease to exist in a glorious fireball.
>>
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>>145895862
Kinda what is actually happening. That's why the game runs AT ALL. If everything was being perfectly simulated, you'd get a new slide for the slideshow mailed to you via carrier pigeon every other week.

DON'T TELL ME WHAT TO DO, MOM
>>
>>145897816
How unity not us :^) will handle liquids in a low gravity enviroment?
>>
>>145898149
>implying you need to to simulate liquids in 0G for the tank to leak
Nigga, if it's damaged - it'll start leaking. It's that fucking simple.
>>
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>>145885648
>>
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So much fun
>>
>/egg/ ded
>warhammer total war has denuvo so no torrents
>tests coming
>2bored to play and not enough to study
Why live
>>
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time to rack some science, getting 103/tick with this setup and still getting $2.9k/tick
>>
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>>145904057
Pretty fun game.
I didn't realize that you could link the areas together until I was in the middle of figuring out steel production. I've yet to try harnessing the power of that mechanic.

Is it worth considering a Factorio-esque design, where you have one area full of oil production, one area full of gas/coal production, and you route each of those areas into a third area full of plastic production? The conveyor mechanics seem almost identical to Factorio so I feel like it should work, but the risk of jammed up belts are a much worse problem here.
>>
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https://twitter.com/Fortress_Craft/status/743906979488333828
>>
>>145905032
Aww nigga what the fuck yer doing, one belt per 10 units of resources!
>>
>>145905510
What do you mean? Everything here is running at 100% efficiency.
Or am I wasting too much space?
>>
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>>145905163
>spengies
>2.2k hours
>>
>>145905642
ffs check that again, there's no way it runs all on 100%
For every ten units of resources you have to transport you use one belt line
this means that coal can share line with only one other resource, as long as it isn't 3lvl oil
>>
>>145905923
I just checked every single thing, they are all running at 100% except the one in the top left, you can see I accidentally made an oil gen conveyor face the wrong way.

All of this stuff is tier 1, I assume the issue you are referring to only happens at higher tiers?
>>
>>145906557
Ooohhh.
That would explain everything.
And yes.
Once you will upgrade plastic maker, your entire layout will turn into fuckfest of chokes and jams.
>>
>>145897816
GNU/Anon here, finally got to try it out.
First time it got into some sort of building mode, where after placing one "thing" I went back to chromium to check the commands, after that it crashed. Every next time I get a core dump from the terminal. .x86 gives a boot with the Unity logo, but after that it hangs in a black screen with "REM Project 0.28.2" at the bottom.
It could very well be that I'm missing some system library though, although I wouldn't be sure which one.
Is there some sort of log file somewhere?
>>
>>145881716
> ISP is also botnetting
Do you even know what it means?
>>
>>145908476
>but after that it hangs in a black screen with "REM Project 0.28.2" at the bottom
Try moving the mouse down, you're just looking at the skybox.

I had the same issue kek.
>>
>>145908827
Holy shit.

Ok, now it freezes after about 5 seconds of looking/clicking around
>>
>>145904057
Do your plastic factories not produce waste? What the hell?
>>
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>>
>>145904057
>>145909114
Yeah, what the fuck, how did you make it?
>>
>>145909056
Did you press space?
That releases/locks the mouse.
>>
>>145909225

CLANG IS OLEV
CLANG IS̨ ͜͞L͘I̢͡҉́͟V̵͡Ȩ̴͘͘
>>
>>145909323
Not him, but there is a "clean plastic production" research after electronics
>>
>>145909746
Aaah, that'll come in handy. How much research is needed? 15 million?
>>
>>145909514
It actually freezes.
If I move to my web browser and back, the game screen is entirely black, where as there was a grid visible
>>
>>145910417
Never had that happen so I can't help sorry. Hopefully the devs see it sometime soonish.
>>
>>145885648
Wew lad
I have weirdest boner right now.
>>
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>>145909225
>>
>>145910365
Yes
>>
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>>
Space when?
>>
>robocraft has "camera steering" controls now
>allows hovers and shit to strafe left and right, backwards forwards, but all other controls are dont with the mouse
>what this means is that you can now make something with nothing but thrusters for movement, and the game will automatically calculate which thrusters need to be activated to get you moving in that direction, and can even vary the thrust output of thrusters

>can literally just make a cube of thrusters pointing in every direction, and the game will fly it for you now

Every time I think they've stopped making the game easier for retards to play, they find a way to do it again.
>>
>>145913681
robocucks get out
>>
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>>145914293

No.
>>
>>145913294
>no burning cross
>>
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>>
>get electronics
>need 380 million to start it up
At least a single one doubles my income
>>
>/egg/ is one of the best generals
>it's also eternally ded
>if more people come they'll ruin it
why
also besiege is really fun for making clockworks in 3d.
>>
>>145920263

I think theres a fuckload of lurkers like me ;^)
>>
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BIOCLANG WHEN
>>
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>>145922884
>>
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>>145922884
>>
>>145910739
Dev speaking.
I've noted this and I'll look into it. Might just be because I was a yard and didn't export it right.
>>
>>145925093
Autocorrect is an awful invention.
>>
Spengies could really use rails from Starmade.
>>
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Concept: A CotE airship built around a giant PAC turret. When it fires the turret, the resulting power draw temporarily shuts down all other systems, including flight.
>>
>>145925230
How can people even be old enough to go on 4chan and not know how to properly spell 99% of the words they know
>>
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>>
Overhaul mods for Factorio?
I'm done with vanilla. I want more content. It's a shame so many aspects of vanilla are so flat (energy, warfare, etc) and so poorly balanced (lol power armor mk 2 deathmachine) (lol shitty turrets)

>>145885648
>reading that
...I want a manga based on this.
>>
>>145926921
bobs mods.
much much much more autisms
>>
>>145926921
The guy who made it does tons of degenerate porn about it including some comic pages.
>>
>>>145926921
>The guy who made it does tons of degenerate porn about it including some comic pages.
Isn't that always the case?
>>
>>145927014
Hrmm... seems like there's only:

DyTech
Bobs
Yuoki
5Dim

In particular, I'm an engineering student and appreciate designing power plants/systems in particular. Expanding power in vanilla is boring as shit and stupid simple.
Also priority is warfare.

There was a warfare overhaul mod that ripped Starcraft sprites but it's defunct.... what a shame.

>>145927085
>>145927186
I just remembered the Futurama episode. "It's not a good idea to date a coworker... and primary means of transportation".
>>
>>145927186
meant for
>>145927085
>>
>>145885648
this is adorable
>>
LOL
>>
>>145927268
>Starcraft themed factorio
Hrrrrng. Why isn't this a thing
>>
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>>145928965
>mate with humans
>>
>>145926105
I typed in 'tard', and didn't see the change my phone made until I'd already posted.
>>
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rising up from the ded
>>
>download factorio overhaul
>no finished documentation
>no written tutorials or explanations
>several hours of youtube tutorials

ehhh... on second thought
>>
>>145928965
Is this the bioclang that has been foretold?
>>
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>>145889157
Gas please
>>
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>>145937758
gas?
>>
>>145926105
Do you not know what autocorrect is grandad? Italy when the phone thinks you are typing something else so it changes the word, doesn't matter if you are spelling it correctly or not.

See what it did with 'it's'? I know how to type' it's' but phone does its own thing.
>>
>>145893934
I like the muzzled(?) guys voice. He sounds like someone who's dick I would suck.
>>
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>SO DED WE NEARLY GOT ARCHIVED
>>
I pirated empyrion and it's alright, would starmade or spengies be any better? I heard spengies is getting fucked beyond recognition
>>
>>145940754
Spengies is better than both in stuffs but it fails because of it's execution.
>>
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Good night /egg/
>>
>>145934546
Seems more like biomech-clang.

Also, reminder to never "mate" with Dire Machines.
Technocyte infestation is no joke.
>>
>>145943119
Fuck you I'll get fucked by a tank if I want.
>>
Any mods for factorio actually break up a steam powerplant into it's components?

I had an entire class practically dedicated to steam powerplant design, and it was the defacto textbook problem for the other third of my classes.

They're not really that complex
There's lots of nuance/tradeoffs to how you design them
>>
>>145940754
Star made is compently made with poor decisions. Spengies is fucked FUBAR.
>>
>>145943882
Would you be interested in a spess game that does this? I'm the co-dev of REM and I'm looking for interest in complex systems.
>>
>>145944892
>REM
Not familiar with it off the top of my head

Define "complex". Existing factorio mods are more complex than actual steam power plant design if actual steam plant design were translated into what factorio is capable of representing.

The reason I'd argue for more complexity in steam plants is because they're currently nearly as simple as solar, and nowhere near as good. It's wasted game design opportunity.

The picture I posted in Factorio would just be two new buildings, extra boiler inputs, and different function (not tech levels, *function*) turbines, then add temperature drop per pipe length.

It's really just a tradeoff between
>cost
>output/size
>efficiency

All you need are the temperature and pressure, which Factorio already tracks.
>>
>>145945526

>not familiar

read the thread nerd
>>
>>145945627
>Doesn't even show up on google search
>Not in list of games in OP
>Wants to be recognized by acronym

you voice the linked video?

>6DOF
>Inertia
>What do people want
OK, speaking of game "complexity" first since you asked, I'm more of a "balancing it with fun" kind of guy. More "complex" and "realism" just for the sake of it, and applied to extremes, is just dumb. Eg, killed IC2 in minecraft ded because they didn't know when to stop. There's always a sweetspot between boring simple (Eg steam and solar in Factorio now), and Maximum Autism.

So to answer your question, do I want "this kind of complexity" in your game is actually relative to what's already in there. The real question is can you make it engaging or interesting without being a chore.

ACTUAL game feedback I want to shoehorn in here if you're willing to listen since you're pretty early in development:
There's a market opening in Spess games since Corneroids was abandoned. You might have to try it to see what I'm talking about, but specifically:
>Manual thruster controls in 6DOF+Inertia
Flying ships took *skill*, with thrusters manually mapped/grouped to your keyboard. Every design handled differently w/ thruster placement and strength around the center of gravity and thruster layouts actually required thought which was complicated by how vunerable they were in combat. Lose a thruster in combat and often have to 'relearn' the 'feel' of it on the spot.
>No 3rd person camera
Only view through destroyable cameras mounted on the ship.
>Combat-capable ships required at LEAST two people working together
You couldn't control thrusters AND turrets at the same time. Anything bigger than a motorcycle required teamwork.

TL;DR, *function* dictated spaceship design, not form.

You know what every spess game on the market is doing right now?
>"Press W to thrust forward" simple flight model
>3rd person camera
>Dreadnaughts controller by 1 guy
>everybody just builds "that ship from ___"
>>
>>145946564
>posts all this wall of text
>could just say do what Machinecraft does

:^)
>>
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morning
>>
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>>145946684
>>145946564
>Machinecraft
>The game where everybody just builds Gundams and replica tanks/ships
>the TL;DR going over your head completely

TL;DR again, if you can actually make function dictate spaceship design like Corneroids did, you'd have that entire market to yourself.

>>145945627
Finished watching the first video, not the linked one, as well.
REM's ship designer is nice, and a change from voxels is refreshing. Otherwise I'm not seeing anything new or different yet. Looks like it will be a simple arena shooter. Spess Engineers has the asteroid mining and advanced detail voxels down, and tried to complicate "crafting" to be "realistic". Starmade has the "build whatever you want and fly it however" down, and has arena maps.

Overall I think it needs something to actually stand-out, more than just the non-voxel design though prior non-voxel indie projects like this fell through.
Not necessarily the exact ideas I'm shoehorning ( I've been blue-balled by Corneroids for YEARS now ) but just something.

Will keep an eye on REM's development, it could be promising.
>>
>>145938478
10/10, thank you for sucking dick
litterally the only good thing I've heard this week. I'm abandoning all mortal threads for gaemdev.
>>
>>145947507
Machinecraft does have function dictate design though, thruster placement matters, you can control thrusters with keybinds, the volume and mass of blocks matter - it's just that there's a lot of ways to control them like making invisible thrusters, invisible blocks, heavy blocks and more.
>>
will /egg/ turn to /remg/?

find out, IN THE FUTUUUUURE
>>
>>145948638
>Machinecraft has actual design considerations!
Yes, but the difference is, as you said
>it's just that there's a lot of ways to control the limitations
and so everyone makes Gundams. Because they can.

Corneroids you couldn't just tweak settings to make stuff work. I remember people put original research into ship design because the game presented limitations and challenges to work around.
Copying ships from shows, movies, etc really weren't that great. Probably the first and last time that ever happened in an /egg/ game.
>>
>>145948708
just you see, it will be fotm and then the end of all days will be upon us
>>
REM aesthetics look like ass though.
>>
>>145949258
Voxels look like ass.
>>
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>>145949335
Voxels look like flat asses?
>>
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>>145949258
>>145949159
>>145948708
REM will look GOOD. Because I say so.
why do they look like ass? now is the time for suggestions
>>
>>145949741
>now is the time for suggestions
Give us more about existing plans
Then maybe
>>
>>145949862
www.remproject.wordpress.com
The remcast is out outlook.

But 4srsly, what in game would you change?
>>
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>>145949741
I don't like the smoothness of the struts, I like the like of Besieges brace for example because they're low-poly rectangles that look more 'rigid' instead of what would be more appropriate for an elastic cord - unless you want to do something like wire rope, you should make the struts look more like steel bars welded together instead of rubber.

The overall dark grey color of the ship isn't very appealing if you're going for a Tron look as well, might as well make the struts colourful and when you add armor plates make those look black or have camo/designs
>>
Is the adventure mode in FtD any good? Looks kinda comfy building a singular bote you have to survive in.
>>
>>145949937
How's armor, damage, etc, going to work?
I see skeletal beam framework for the body, and the only thing with volume were pre-fab functional parts.
What happens if I ram one ship into another?
>>
Can someone help me do the math on a hypothetical Factorio generator?

I'm trying to figure out what the net-energy cost of producing Solid Fuel is, (with and without upgrade modules + beacons). Basically, I want to know if it's possible to have net energy production once you've hit peak oil (0.1 oil/s from pump) since at that point the oil is unlimited.
>>
>>145950279
Its not balanced yet. So, your first enemy might be way too advanced for a starter.
>>
>>145950614
Well for starters you only get 50% of the fuel's energy out of a boiler anyway, so solid fuel is only worth 12.5 MJ, and before modules at 0.1/s at 90kW draw simply producing 10 units of crude oil for the refinery and onwards (more power lost there), is already 9 MJ upfront out of the 12.5 MJ.

With efficiency modules capping out at 20%, it might be possible but your power generation would be limited to how many oil patches you have, very spread out. Then power production would choke the other oil product productions.
>>
>>145774378
i remember the terror of realizing what NT would do to us poor coppers if they got their hands on unstoppable guided bombs and subsequently scrapping use of the idea while keeping it as a MAD option. good times

if anyone is curious how the bomb worked, it was basically a push module hooked up to a clock, a blast shield cover hooked up to an area detector with zone blocks in a line directly in front of the blast shield to detect an impending collision, and a bobby AI and basic 2 block laser beam weapon to keep the bomb pointed at the enemy

everything would be toggled on via a wireless block that you would hook up to your ship, along with an activation module you would press to "arm" the bomb for proper safety management. once the bomb gets close to the target, the blast shield covering the warheads retract, making the warheads what collide with the enemy (triggering the warheads manually was kind of unreliable due to latency, better to let the server decide when the warheads are close enough)
>>
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tfw working treads
>>
>>145913294
>besiege.webm
>>
>>145951843
In webm form! No invincibility is used here.
>>
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made an mbt for notonipon, features a 170mm main gun
i'm surprised at how effective era blocks are
>>
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>>145952286
>That sloped armour

I wish I had the ability to build things wider, everything I seem to make is just long as fuck which leads to trash stability.
>>
>>145910365
>Aaah, that'll come in handy. How much research is needed? 15 million?

>people talking about 15 million research
>I've just spent all night scraping together 100,000
>>
>>145953074
I've spent all night and i'm at 4.6 millions. I just make 16.6/tick
>>
>>145951287
>before modules at 0.1/s at 90kW draw simply producing 10 units of crude oil for the refinery and onwards (more power lost there), is already 9 MJ upfront out of the 12.5 MJ.
You make the assumption that 10 crude oil only results in 1 solid fuel, which is awfully wrong.
Without modules, you should end up with 7.25 solid fuel per 10 crude oil.

>>145950614
If you manage to have net energy loss from oil-based power production, then you've fucked up something bad.
A depleted oil well produces 2 MW (raw burn value) of solid fuel, even without modules. Adding more speed modules is wholly worthwhile.
Adjusting for boiler inefficiency and energy used for manufacture (and assuming perfect ratios), a setup without modules should yield 844 kW per depleted oil well.
Adding T3 pink modules in refineries and plants bumps this value up to 1096 kW.
>>
What does rem even stand for?
Random epic me-mes?
>>
When I cum with some help I cum with the force of a black hole matter stream. On my own it's just a little dribble.

Why?
>>
>>145953789
>>145848140
>>
reminder MACHINECRAFT is the PERFECT /egg/ and you're all retarded.

praise CLANG, enjoy my GAS
>>
>>145954229
you're getting weirder every passing day

try other games
>>
>>145954368
>trying other games when there is Machinecraft
BLASPHEMY
>>
>>145953942
What kind of help?
>>
>>145954714
Reach into my pants and find out cutie :3
>>
File: spinners.webm (3MB, 1280x768px) Image search: [Google]
spinners.webm
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NESTED
SPINNERS
FUCKING
WHEN
>>
>>145957307
How did you do that?
>>
>>145957402
Docking station, but guess what, even that is limited for basically ZERO FUCKING REASON. You can't, for some reason, use a docking station on something that is already docked, even though it should have zero issues.
Fucking hell, Nick, what do you have against spinners?
>>
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>>
>>145958332
>>
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>>145958429
>>
>>145957675

It's probably necessary to keep clang at bay. Otherwise who knows what could happen?
>>
>>145958961
Literally nothing happens, that's what. It works, Nick just puts retarded-ass restrictions on everything because something *might* happen. Guess what? Something also *might* happen when making a huge fucking 10MW engine in real life, too. Never stopped anyone, because they aren't getting restricted like some lobotomized fucking toddlers on a nuke sub.
>>
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Will this behave consistently forever?
>>
>>145959251
Theoretically, yes
>>
>>145959251
No, eventually if you mix the materials you can expect a jam.
>>
>>145959251
Behave consistently? Yes. It'll work consistently fine until a certain level of research, then consistently jam after.
>>
>>145959767
Depends if those buyers have high or low output
>>
>>145959869
true. if you're getting to the belt limit 10 items per second you can expect jams, even if you're not exceeding 10 per second.
>>
>>145959767
It works fine if nothing is over produced
>>
>>145959767
>>145959856
>>145959869

I mean in terms of will waste and plastic consistently be placed on the same output belt or is it random?

It seems fine so far over a few thousand ticks but I'm wondering if I'll need sorters.

Can't wait to get back to proper Factorio.
>>
>>145961447
As long as the plastic doesn't fill up it will be consistent, splitting from a belt instead solves that problem though
>>
>>145961447
It'll stay the same.
If you're not sure, try pressing "Clear Tracks"
>>
ded egg
>>
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https://www.youtube.com/watch?v=B7QF0QsjkY8
Are you ready for more broken hopes and dreams my fellow dykes?
>>
>>145965879
What is hope?
What are dreams?
I'm so tired. So so tired.
>>
>>145909225
Best times
>>
rem download where?
>>
File: Capture.jpg (14KB, 149x120px) Image search: [Google]
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Still can't tell if there's any logic to where the plastic factory decides to send its waste/plastic
>>
>>145966439
it goes clockwise from top
plastic/waste/plastic/waste/...
>>
File: this little shit.png (37KB, 365x379px) Image search: [Google]
this little shit.png
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EVERY single time
The entire map runs like a clock but this thing clogs no mater what
>>
>>145967121
First off, your coal buys more than your steel foundry can proceed.
And secondly, WHAT THE FUCK IS THAT?
>>
>>145967121
> this thing clogs no mater what
That means your steel foundries can't use that much coal. Probably you could use a single coal buyer to feed two foundries.
>>
>>145967328
>>145967454
Found the problem after posting, the problem was in the iron ore belt. The refinery was working at strange intervals, less than half the optimal output.
I tried the single coal for two before but then the iron would clog.
>>
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>>145965879
Oh look, it's only the twenty first open world space sandbox where YOU CAN DO EVERYTHING.
>>
Anyone still play robocraft? Why are SMG so bad now, what's the prime weapons
>>
>>145968741
No and No.
>>
Is there any way to mod besiege?
I want more gear types to play with.
Also, if I can't mod it, how do you harness CLANG and weaponize it?
I've managed to do it a few times, but never in a manner I could control.
>>
>>145968298
Shomeone should make him hover and clang sligthly over the bed and add some sparks.
>>
>>145958332
>there never ever will be a engineering game where you can make parts be any shape you want just like in blender
feels bad
>>
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>>145970863
It's called autocad and I have a project to deliver and study for tests but can't stop playing factorio.
>>
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>>145969980
>control
>clang
>>
File: board.png (6KB, 577x318px) Image search: [Google]
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>>145971023
>tfw already did
>>
>>145971169
Those who know and understand His will may act as instruments to merely direct His power.
>>
File: Chaos Engine quadruple harness.webm (3MB, 1024x576px) Image search: [Google]
Chaos Engine quadruple harness.webm
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>>145971169
>>
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>>145971023
>there is no game that has CAD functionality, built-in version control system, (at least simplified) physics and multiple gamemodes that isn't a sandbox
>>
>>145971395
How does one do this, I must know its secrets.
>>
>>145971463
If I weren't a stupid freshman and didn't onyl dabbled in coding I would try making something that made FTD hulls out of orthogonal projections.
>>
>>145971395
What the fuck man, you've managed to harness CLANG's power. With it, your nation could rise above the others.
If that sort of thing was implemented in the game anyways.
>>
>>145971612
>hulls out of orthogonal projections
Can you please elaborate?
My sleep-deprived brain has troubles understanding what you just said.
>>
>>145971793
I think he says that you'd draw something in Autocad and the program would translate it into a blueprint for FTD
>>
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>>145971793
Most things when are being built by someone are displayed in a isometric view, projections and as many sections as required to understand them. Most objects can be described with 3 views (although with only three there is space for ambiguity depending on the object). I'm into EE so it's no my area but metal working, civil construction, plastic shit use them constantly.
>>145971969
Yeah. Or you do it by hand because your teacher thinks that if all computers die doing a graphing log-log paper and making hand drawn projections are a usefull skill in the apocalypse that would follow.
>>
>>145971969
>>145972196
Oops didn't read your whole post. Yeah that would be it. But yeah computers are cool do them too.
>>
>>145972196
>Yeah. Or you do it by hand because your teacher thinks that if all computers die doing a graphing log-log paper and making hand drawn projections are a usefull skill in the apocalypse that would follow.

Our teacher thought that we should do it in hand because we could cheat using the computer. Heh, if she knew...
>>
https://www.youtube.com/watch?v=gSxJyhzJJnY
This is the most [ENGINEERING] channel I know. Also the most Evil Genius channel.
>>
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Finally found something to do in this game.

Fork lift simulator 2015
>>
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Klaus nails it
>>
Has anyone been playing MAV since the huge performance improvements? Holy shit I can actually aim at things now.
>>
>>145974374
Looks weak, bernd.
Use preset heights with the programming thing
>>
>>145974637
far as I'm aware you can only do one preset?

either way gauntlet is down, show me how its done m8
>>
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>map is very carefully designed so you always have wasted bits of space left over

reee
>>
>>145974432
Yeah, it's a huge difference. Getting some weird stuttering on my setup, though.
>>
New Thread:

>>145974838
>>145974838
>>145974838
>>
>>145975101

>>145975101

>>145975101
>>
>>145974961
>>145975137
wew
>>
>>145975137
Little late there, champ.

>>145974961
>>
File: CRAP.jpg (37KB, 359x377px) Image search: [Google]
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>>145974961
>Prong previous jej
>[Embed] [Embed]
>Same Edition name
>>
>>145974961
>>145975137
Okay, none has the tag, we can still make yet another one with all the generals's names
>>
>>145975397
>making three threads

There's a reason why /kspg/ doesn't exist any more. We don't need to bait in Janitors.
>>
>>145975524
No, it exists. It's right here >>145782839
Make sure to report it.
>>
gfgywwgd2gdsgfedsthgeogowgwwtfhsgkspsmtgtgbnsgkrogtosgfggdbgmcgtwghbgdfogutgxivgtesglolgpoegtf2ginkmbggxbcxgss13gnsunsg@kfgdrgaognepgenrogwwfgagdgfgogssbghotsgmaagffgvitawtcwowsggw2grpgmgosgskgbbgswggaa2gksglisgpso2gwpsgemugenddgshmupgarkghgg2dlzgrlghgdigigtagwwotg4ccgfogbloggsg5N@Faagmhgdgvnsognintyglitedngcsgogdomgcm3dgr6gps2gciv4xghggmgggtesogxsfgindiegergopggdagbwgmegpdgps4gmffgdfgteragsgsimgevnsmgenww*gcocpadgbdogmmgacegblazmsgsc2bsgxcgacgacgmkglozgsrg

/vg/ almost has more unique and active threads than it does pages at this point.
>>
>>145976525
Come home eggman.
>>
>>145976548
Quality thread
>>
>>145976931
Yeah it needs to be cut down so it fits into the OP with Robocuck cut out, and not posted late.
>>
>>145908664
Most cable/DSL modems/routers are infested with viruses these days.
>>
>>145957675
Spinners are limited due to how the blueprint files only have one level of nesting.

Nick said he was going to look at it.
>>
>>145979084
And now he's working on more retarded fucking balance fixes that nobody wants and fix nothing.
When will the shitty shoehorned in "effective range" bullshit get removed?
Thread posts: 766
Thread images: 234


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