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/civ4xg/ - Stellaris, Civilization & 4X Strategy General

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Thread replies: 775
Thread images: 128

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>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Unofficial Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread: >>144533989
>>
>>144642052
Cyclops eye mod when?
>>
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2nd for just league
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Hello my fellow Materialist-minded individuals.
*tips space-helmet*
>>
first for phd in FTL travel
>>
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Is there a way to create full on scenario mods in Civ V?
>>
>>144642539
isn't a scenario just a map?
>>
>>144642409
man fuck reading that autism. Last thread was fun.
>>
>>144642557
It depends on size, cost and scale factor of FTL engine.
>>
>>144642638

No
>>
>>144642714
are you the same person who couldn't read two sentences about why carriers are big?
>>
>>144642409
Why even waste time with glassing with those physics
Why not just make a bigass slipspace drive and just crack a planet in half
>>
>>144642887
for you
>>
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>>144642887
>runways in space
>>
>>144642887
no I was arguing with that faggot
>>
>>144643052
Because muh plot.
>>
>>144642557
If that were true you'd see navies creating huge amounts of smaller ships. Not investing in carriers. Being in space or on the ocean changes nothing in that regard.
>>
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>>144643052
slipspace was weaponized twice in the games already
>>
>>144643243
>carriers
air craft carriers you fucking retard. Holy shit, they aren't spewing out a bunch of fighter boats
>>
So did HOI4 outsell Stellaris or is this confirmed for Paradox's best game of all time. OF ALL TIME?
>>
>>144643403
Do explain the apparently huge difference between strike craft and planes.
>>
>>144643481
No idea.
For the lulz, go ask the autists in /gsg/

It'll trigger them into flining shit everywhere.
>>
>>144643243
>If that were true you'd see navies creating huge amounts of smaller ships
https://en.wikipedia.org/wiki/Houbei_class_missile_boat
>>
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>>144642638
Different victory conditions, different civ types with different starting techs, different units, bonuses for different events, etcetera.
>>
>>144643717
Why would they care?
Its not like the hoi series is anything really good
They couldnt even get supply and naval AI to work in 3
>>
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>>144643212
9/11 isn't a fucking joke
>>
>>144643682
sea vs air
>>
>>144643682
http://www.rocketpunk-manifesto.com/2007/08/space-fighters-not.html
>>
>>144643997
Are you retarded?
>>
>>144644196
are you?
>>
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>>144643983
Okay fampaitachi.
>>
>>144644245
There is no ocean in space dipshit.
>>
>>144644374
(You)
>>
>>144643846
That's half the reason.

The other half is that they flipped their shit when Stellaris was released becasue they couldn't handle a 4X in their thread.
>>
>>144644474
You should have just said you were fucking retarded in the first place and I would have known not to bother.
>>
>>144644374
we were literally just talking about about real life navies eg air craft carriers
>le space isnt an ocean lmao
idiot
>>
>>144644118
lasers don't have that kind of range, and are shitty weapons in general

you're looking at missile spam, nuclear lances and particle beams I'd say

a "fighter" would have a much higher dV though, so it would still be a good platform for delivering weapons
>>
>>144644584
You know those things that come out of hangers in stellaris? They are called strike craft retard. I asked what the difference between them and planes were.
>>
>>144643682
There is no horizon in space.
Subsequently you don't need fighters to extend your range.
There is no water, nor air in space.
Subsequently you don't need fighters to use a 'faster' medium for weapons delivery.
There is no top speed in space.
Subsequently you don't need fighters to go fast.
There is no clutter and ambiguity to confuse automated system in space.
Subsequently you don't need fighters to visually inspect the target to identify it and establish ROE.
There is no apparent gravity in space.
Subsequently you don't need fighters because there are no hard upper limits on the size of your weapons platform.
Do I have to go on?
>>
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>>144642409
What kind of reaction did you intend on me having from this image?
>>
>>144643336
Well it was only weaponized once. New Mombasa got fucked because the Prophet was panicking cause his entire fleet go wiped out and just wanted to gtfo and didn't care much about the collateral.
>>
>>144644710
well in the context of what we were talking about; there are real life naval (on the ocean) strike crafts. You asked what the difference between them and planes were. I explained and then you got snippy.
>>
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>radiation fucks up computers
>cant just fly about with drones
>humans would be considered too high risk because you'd be flying to certain death
>military craft go low-tech and start using clockpunk drones
>>
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>>144644813
>there is no clutter in space
>space is empty
>>
>>144644672
If you want to remain slightly realistic, the requirements for reaction mass makes fighters impossible.
>>
>>144644994
There sure are a lot of burning buildings, concealing terrain features and panicking sandnigger civilians walking into the line of fire in space.
Fucking retard.
>>
>>144644950
you know you can shield electronics right?

most serious long range spacecraft would probably generate their own magnetic field anyway

>>144644813
almost forgot
>no gravity
>no top speed and friction means inertia stops existing
>>
>>144644813
While there is no top speed in space, mass and intertia still exist and the heavier an object in motion the more energy required to change directions.

Future space combat will probably involve lots of very small, well armed drones deployed from a "mothership" unless we develop some form of instantaneous weapon. Otherwise you're shooting at signatures hours or even days old in the vastness of space.

I don't think any space battles will occur within visual range except under very strange circumstances.
>>
>>144643243
>If that were true you'd see navies creating huge amounts of smaller ships. Not investing in carriers
Carriers are literally bases for huge amounts of smaller ships high capable in mobility area (they are so capable that they can fly).
>>
>>144644994
do you know what space consists of? fucking space it's named after it
>>
>>144644813
>>144645181
>no top speed
>zip about at 50k km/h
>hit a fist-sized rock
>the bridge is gone
>>
>>144644118
>carriers are useless because lasers
Does it really need to be explained why lasers are terrible weapons?
>>
>>144645189
>the heavier an object in motion the more energy required to change directions
The heavier a ship the bigger a drive system it's going to pack.
Doesn't matter how big you are if the TWR and mass ratio stay the same.
>>
>>144645189
probably you'll need to close, missiles and drones can be shot down, slugs can be evaded

but dodge this motherfucker
>>
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>start as individualist, materialist science directorate
>want to go full blown exploration and science ala Star Trek Federation
>literally every neighbor are a mix of xenophobe spiritualist military and other shit that doesn't mix well with mine
>mfw

Knew I should have gone with space Hitler
>>
>>144645347
>what are forward shields
we have learnt since titanic
>>
>>144645449
please do explain, like I have half a foot in the door to put a ballista on my corvettes
>>
>>144645553
>shields
Ok, just waiting for you to invent them
>>
>>144645449
>carriers are useless because lasers
Carriers are useless because anything a fighter can do a missile can do better.
Here's you 'carrier' senpai:
http://www.rocketpunk-manifesto.com/2009/08/space-warfare-vii-kinetics-part-2.html
>>
>>144644813
What does this have to do with stellaris?
>>
>>144645605
plasma barriers are already a thing
>>
>>144645605
I will when I invent militaristic space travel
>>
>>144645567
Lasers work be transferring energy in the form of heat. All you need is something to reflect the heat. Something that already exists and we can barely leave our planet.
>>
>>144645832
>Lasers work be transferring energy in the form of heat
Already wrong, not an argument.
>>
>>144645538
That is the correct mfw to use.
>>
>>144645725
None of those would do shit to protect against an impact of that power
And most of them are actually just radiation shielding, not projectile shielding
>>
>>144645832
reflective armor might have some effect but not a great one, the coating would need to be perfect too

it's shit because it takes a lot of energy to do little damage, and at interplanetary distances they diffuse extremely quickly to the point of uselessness for anything but navigation

lasers that go to the moon already reach 60km radius from a point emitter on earth
>>
>>144645181

Space isn't a true vacuum, it's full of all manner of dust and gases, sure they're pretty far spaced out and the friction is practically negligible in most cases, but it's there.
>>
>>144645459
The bigger a ship the more fuel you need to make it do anything.

Unless we develop an unlimited energy source of course.

>>144645567
Lasers take a long time to actually kill something, especially if its armored. They use a massive amount of energy as well. With today's tech with the best ship mounted laser available it takes 3 seconds within visual range to kill a plane with a laser.

>>144645832
I hope you're not >implying you can reflect a laser with a mirror or something. No, you don't want to reflect the laser, you want to absorb the heat. In space that's kinda hard since you can't radiate heat well, but at the same time that's another strike against lasers since lasers build up an exorbitant amount of heat.
Carbon Carbon is the only reliable way to shield something from long term laser focusing, but that shit is expensive as dick to make.
Ablative armor would be much more reasonable as a defense against lasers, it would be a "can this not fall off before their ship overheats" game of cat and mouse in a sense.
>>
>>144644374
but there's an ocean of spacetime newfriend!
>>
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Is there a relatively painless way to change my empire's ship appearance? I didn't see any console commands relating to it.

I'm getting advanced enough that I can stand up against fallen empires, I like the Mammalian designs but I'm feeling that I want some more weird looking ships like the custom golden/white molluscoid ships or something.
>>
>>144645459
rocket engines don't scale that way, there's a reason irl space probes are tiny and use high isp low thrust shit like ion drives
>>
>>144642374
I wonder if that was intentional by the team or if it was just the guy writing the text files being cheeky and sneaking it in

Either way, well played
>>
>>144646137
>No, you don't want to reflect the laser, you want to absorb the heat. In space that's kinda hard since you can't radiate heat well, but at the same time that's another strike against lasers since lasers build up an exorbitant amount of heat.

Fans, a series of massive ship mounted fans to keep the hull from overheating during laser attacks.
>>
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>>144646476
What part of
>you can't radiate heat in space
are you not getting man.
>>
>>144644813

Very little space combat in stellaris makes much sense when you bring cold hard logic into it.

It's designed to look good and fit the bill. In reality it's hard to say what exactly you'd use when you theoretically have weapons that are pinpoint accurate and travel at the speed of light.
>>
>>144646476
>Fans, a series of massive ship mounted fans to keep the hull from overheating during laser attacks.

What. the. fuck.

AIR MOTHERFUCKER THERE IS NO FUCKING AIR
>>
>>144646419
The reason being it would be prohibitively expensive to launch them otherwise or they wouldn't be able to be launched in one piece.
Per-kilogram-to-orbit cost scales inversely with launcher size.
>>
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>>144646534
elite has a fancy active radiator that uses some kind of microwave convertor to dump heat fast
>>
>>144646534
>can't radiate heat in space
then why do you get cold in space
>>
>>144646561
Who even metioned Stellaris?
This is Space Propulsion Analysis and Design general.
>>
>>144646434

a lot of the lines in the game are kind of intentionally hypocritical or a little bit silly

the insult lines are always a little silly wink/nod for instance, when a species which has no real discernible face, says they can't tell what part of you is your face.
>>
>>144646617
you don't understand, the bigger the engine the more it weighs, the more it weighs the bigger it needs to be

it scales nonlinearly, at some point you can't add more fuel or bigger engines to push more fuel and bigger engines, for purely practical reasons
>>
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Militaristic spacecraft would just be orbital defenses and missile launchers/asteroid tugs at our current technological level
Everything else would be incredibly slow, expensive, and/or unreliable
A nebula might allow for some interesting battles, though, if the gas clouds are dense enough for smaller ramjet-like ships to operate
>>
>>144646685
Call me when we have the technology to do that because right now we'd burn more energy trying to do that than we would leaving orbit.

>>144646745
Because space is cold as fuck and your body radiates heat. Also the vacuum of space splits you open.
>>
>>144646745
you don't, space would be neutral at best, scalding hot in direct sunlight at worst

>>144646561
lasers are shit weapons though, they may go at the speed of light but that doesn't make them better
>>
>>144646842
You're confusing deltaV with simple upscaling of designs.
Twice as big rocket with twice as many engines and twice the fuel has the same deltaV and TWR but carries twice the payload.
>>
>>144646137
Material to reflect heat already exists. The Apollo program for instance used a thin layer of aluminum on the landing vehicles to reflect heat.
>>
>>144646875
so your body in space, radiates heat, but you can't radiate heat in space. gotcha
>>
>>144646745
>I never went past The Magic School Bus when it came to learning science
>>
>>144646534

Are you pretending to be retarded? The entire point is that the ONLY real way to lose heat in space is to:

Eject materials that conduct heat from the craft, reducing the heat of the craft (dumping coolant after it's heated up, for instance)

Radiate (heat, as radiation, leaving the craft, as infra red radiation) heat very slowly from large surfaces.

There are no air currents, air or solid objects to conduct the heat to, so that only method is either removing hot material from the craft or radiating heat slowly via radiation.

>>144646973

>lasers are shit

are we talking stellaris or IRL here?
>>
>>144647021
Who gives a shit about your literal tinfoil hat shield when you can just blow fuckers away with a bomb-pumped xaser.
>>
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>>144646994
it doesn't scale that way

>>144646853
>our current technological level
1970 says hi
>>
>>144647102
spills the beans for me genius, make sure to read the conversation to know exactly what you're butting into :^)
>>
>>144646534
You mean convection doesn't work in space. Radiation can be used to get rid of heat in space, astronauts have radiators in their suits.
>>
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WHY WONT YOU LET US IN

WE JUST WANT A MULTICULT GALAXY FREE OF non-energy based lifeforms

LET US IN YOU ORGANIC RACISTS
>>
>>144647187
>Orion
is a long distance travel craft that takes years to speed up and slow down
>>
>>144647083
Ships are not organic, yes. The only way they can get rid of heat naturally is via radiation which is a very slow process. Otherwise you need heat sinks which are then ejected from the ship or cooled by other means internally.

>>144647021
Correct. That would classify as ablative armor however, which I already addressed.

>>144646973
Space is like -270 degrees Celsius dude.
>>
>>144647293
orion is an orbital battleship with extremely high dV and a nuclear arsenal to rival a small nation
>>
ITT: anons can't tell the difference between heat and temperature
>>
>>144646853

>Everything else would be incredibly slow, expensive, and/or unreliable

What are you basing that off.

Keep in mind, there is no fundamental difference between a space craft and a space station. Their abilities differ but the basics are the same, they are both orbital craft. As long as we work with physics that's going to be roughly true.

What would be the difference between something that's a tug/orbital defense and an assault craft? They'd both use the same mechanisms.

At the current tech level, there exist guided missiles, kinetic kill projectiles that would work very well, and given enough fuel could certainly hit something on the other side of the planet given good enough guidance.
>>
>>144647326
and your rug is the same temperature as your tiled floor but the tiles still feel colder
>>
>>144647326
>Ships are not organic
irrelevant. Everything has an energy and everything can radiate heat in space. Whether it's effective enough for space travel or not is another matter but saying you can't radiate heat in space in fundamentally wrong.
>>
>>144646685
If you could just take the little bit of heat building up across your ship and concentrated in one spot such that you could use it for something like a fucking laser beam then you would be reversing entropy. You can't reverse entropy without introducing and using energy from outside the system, thereby creating more heat.
>>
>>144647326
>Correct. That would classify as ablative armor however, which I already addressed.
It reflected 95% of the heat. Seems a lot more effective than you want people to believe.

>Space is like -270 degrees Celsius dude.
Space varies pretty wildly in temperature.
>>
>>144647632
yes that was a bit of a typo, I meant to say you can't *quickly* radiate heat in space.
>>
>>144647187
What the fuck are you even on about?
Twice the rocket carries twice the payload.
Very small motors are incredibly inefficient due to minimum gauge problems. There's a breakpoint where square cube law and material science concerns with high pressures and temperatures make very large motors impractical but since the 70s nobody's even approached that point due to lack of demand for heavy lift.
>>
>>144647326

>Space is like -270 degrees Celsius dude.

Yes, you still can't lose heat except via radiation.

If you were in space, but attached to a metal plate that was -270 C, you'd lose heat real fuckin fast.
>>
>>144647768
fair enough
>>
>>144646875
>Also the vacuum of space splits you open.

No it doesn't. Your tissue swells up in hard vacuum so you end up looking like a googly-eyed body builder but your internal body pressure isn't enough to cause your skin to rupture.

Your lung tissue can be ruptured by explosive decompression if you try and hold a lungful of air in when you're exposed but that's the air's expansion crushing delicate capillaries, not the tissue itself being torn apart by the vacuum.
>>
>>144647326
>Space is like -270 degrees Celsius dude.
Yes, but radiation-based cooling is terribly slow
If you're going to have onboard fusion/fission reactors you're going to need radiators way bigger than what we have now
>>
>>144647745
heat pipes are a thing, they're in your computer right now
>>
>>144646374

pls

it can't be that difficult
>>
>>144647942
start a new game
>>
>>144647797
twice the rocket does not carry twice the payload because it has to carry itself first
>>
>>144647757
It reflected 95% of the very non focused heat, yes.
Lasers would be much hotter, much more focused, and be far less reflected than general atmospheric heat.
I'm not saying it wouldn't be effective, rather I said ablative armor would be the best method for protection against laser weaponry unless we can figure out how to mass produce carbon carbon.
>>
>>144647906
Creating more heat which you need to radiate.

What you are proposing is basically zero entropy or reversing entropy.
>>
Thread is giving me kspg flashbacks.
>>144648064
This is bait.
>>
>>144648156
heat pipes are completely passive

take your popsci slogans somewhere else baka
>>
>>144647434
And it relies on being able to carry nuclear bombs to get around, and a working pusher plate
A weaponized Orion engine would be a kinetic-kill vehicle or a long-distance weapon carrier
You're not going to just hand off dozens of nukes to everyone in your fucking fleet so they can get around
>>
>>144648020

It's literally just a value in your save, I would've thought.
>>
>>144648347
>literally being retarded

"you're not going to"
>personal incredulity

FACT: USAF, WAS going to
>>
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>>144647434
>IT'S A MASSIVE NUCLEAR BOMB SHAPED SHIP POWERED BY A NUCLEAR REACTOR, PROPELLED BY NUCLEAR WARHEADS AND ARMED WITH NUCLEAR MORTARS!!!!

That idea has to be the most stupid product of the 1950's 'Everything should be NUCLEAR!' mindset other than the Davey Crockett. And only because the Davey Crockett was actually built.
>>
I imagine putting a pocket of really cold air between the outside of the ship and the rest of the ship would be a good way to cool it down.
>>
>>144648251
Dude, think through things before you say it. Passive heat pipes don't concentrate heat, they distribute it further making it less usable for your microwave whatever.
>>
>>144648250
Mechjeb isn't cheating, NASA uses it

>>144648506
>USAF, WAS going to
>US military does something stupid! Therefore, we should all be stupid!
>>
>>144648550
heat travels from high temperature areas to low temperature areas, that's all there is to it

if you are removing heat from one area via a beam into space then heat will travel from other parts of the ship to there
>>
>>144648443
I dunno how it works exactly but it's not that easy. It logs all your individual ships, fleets, etc. you'd have to change every single one
>>
>>144648514
I fucking love the Davey Crockett, it's so great.
>>
>>144648740
You are proposing taking a moderate temperature mass and extracting that thermal energy such that it is very very cold and concentrating that thermal energy into a beam without introducing further energy such as fuel for this machine. That is a reduction of entropy. It's impossible.
>>
>>144647434
If you can move at interplanetary speeds having nukes is sort of a non-issue, your kinetic energy alone could turn any car-sized piece of metal you drop into a kiloton-range weapon.
>>
wouldnt you have basically insane energy if you could build a machine that converts matter to energy

like breaking down the bonds between subatomic particles or some shit
>>
>>144648514
>the most stupid
Maybe, but it's an awe-inspirign kind of stupid.
>>
>>144648514
thank fuck for kennedy

>>144648974
>interplanetary speed
???
any speed past escape velocity is "interplanetary"
>>
>>144645567
Because you can't have powerful energy source in space (because what is Heat engine and why radiators only way to dump waste heat). Though same problem prohibits powerful high delta V engines and realistic space warfare would be dull and slug speed in the star system scale.
>>
>>144649105
that's why antimatter is so dangerous, yeah
>>
>>144642052
Why do torpedoes appear 4 times?
>>
>>144649169
>nolbe
>>
>>144649105
>wouldnt you have basically insane energy if you could build a machine that converts matter to energy
https://www.youtube.com/watch?v=R3QT1MFYcmo
Fission reactor
Fusion reactor
Annihilation Reactor
Black hole
>>
>>144649105
Yeah, it's called nuclear energy
fission of atoms heavier than iron, and fusion of atoms lighter than iron
>>
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>>144648857
Putting the horror that is a tactical nuclear device in the hands of junior officers is idiocy of the highest order. Thank fuck they came to their senses before they were widely deployed.
>>
What if you put trebuchets on spaceships
>>
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Can we please dial back on the pseudoscience here?
Rockets can't travel in space because the aether will slow you down eventually.
>>
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>>144649482
>black hole
>real
>>
>>144649698
Black holes are abut as real as your mother.
>>
>>144648974
You are forgetting the Cygni Treaty of 4,577 CE, banning the use of kinetic energy weapons within planetary systems above 10^23 Joules.
>>
>>144642052
The best way to rank weapons would be by making a defense tiers chart and what they counter/are countered by

Armor is top tier vs kinetics/missiles/torpedoes/disruptors, mid to low tier vs lasers/matter disintegrators/lightning guns and below shit tier vs plasma or lances. But at least it doesn't require any power.

Shields by themselves are pretty meh, because if you don't have Shield Capacitors (which requires Shield Tech 3) they don't regen in combat. AT ALL. They are meh tier vs lightning which has 50% bypass (though you'll almost always have more hp than shields so arc guns still need to deplete the whole shield to kill a ship) and low tier vs disruptors which do double damage to them, and mega shit vs torpedoes which bypass shields completely.
BUT! If you add even a single small shield cap, shields will regen the listed amount PER DAY. This elevates them by at least 1 or 2 tiers, except against torpedoes which still bypass them completely.

HP (from crystal armor) is high tier vs everything, since nothing bypasses it and it doesn't require any power to use.
>>
>>144649836
Anon was born in a synthetic womb
>>
>>144649169
>any speed past escape velocity is "interplanetary"
escape velocity is 40,270 km/h
closest planet to Earth: Venus 107,477,000 km (0.718 AU)
107,477,000/40,270=~2669
2669/24=111.2 days
111.2 days to get to Venus. Actually doesn't seem that far giving that the """"""""""moon landings""""""""""" are real and all
>>
>Stellaris exhaust its entertainment value after a month
>thread drowns in shitposting
Tis' tragic, if predictable.
>>
>>144649502
No I mean like breaking down any object into raw energy
>>
HEY GUYS
WHAT DO YOU THINK ABOUT MASS DRIVERS?
>>
>>144649413
they're just that good
no one actually knows
>>
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>>144650032
I think it used to be about the balance of fighters in stellaris at some point
>>
>>144650110
they're very cool

like the spaceship equivalent of giving a broadside
>>
>>144649983
>measuring interplanetary distances in straight lines
wew
>>
>>144649903
>10^23
FUCK I FORGOT TO CELEBRATE MOL DAY
>>
>>144649676
then the spaceship will get knocked backwards
>>
>>144650079
which is what antimatter does
>>
>>144650110
Eh, I'd rather a laser canon.
>>
>>144650292
yeah

we should build a reactor that does that

then go super fast in space and shit
>>
>>144650110
Boring.
I want a missile with a nuke-pumped laser warhead.
>>
>>144650220
>distance between two objects is not straight
meme elsewhere weir
>>
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>>144649836
>your mother's Schwarzschild radius joke
>>
>>144650451
teleforce is the way to go
>>
>>144650451
Though on an afterthought it can be launched out of mass driver if you insist.
>>
>>144650409
>build antimatter engine
>single antimatter particle gets out
>explosion
>rest of particles get out
>everything in 10 miles is gone
>>
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>>144649105
That's basically what an antimatter/matter reactor would do, both mutually annihilate and release a shit load of exotic particles and energy.

Project Valkyrie designed an engine based on that to propel interstellar spacecraft.

The downside is that, firstly, antimatter is extremely expensive to produce, a single atom of antihydrogen is probably the most valuable thing on the planet relative to it's mass, given how expensive it is to run the particle accelerators needed to create it. You'd need something like massive solar collectors parked next to the Sun to power colossal particle accelerators to produce enough to reach Alpha Centauri.

Secondly, it's hard/energy intensive to store, especially in large quantities when it becomes extremely dangerous. You need to keep it magnetically sealed in a near-perfect vacuum because if it touches ANY regular matter, they'll mutually destroy each other and shit will go down.

Thirdly, heat. You'd never be able to use ALL of the energy produced in an antimatter/matter reaction, even with really, really efficient engines, so any spacecraft you build powered by it is going to need absolutely huge, extremely efficient radiators relative to the size of it's engines and payload.

Lastly, a Valkyrie engine burn for an interstellar mission would be visible for many light years in every direction, which might draw attention to you, which might suck if aliens turn out to be less like E.T. and more like The Thing.
>>
>>144650625
Should have constructed additional dilithium crystals
>>
>>144650556
the path that a body takes in a gravitational field is not straight
>>
Dude, like, what if we strapped a sun-powered engine to Earth and shit?
>>144650564
Are you triggered?
>>
Would it be possible/viable to somehow use mass driver projectiles as heat sinks for a ship?
>get rid of unwanted heat faster
>get rid of faggot causing your ship to heat up to begin with
>>
>>144650661
>specify a quantity
>proceed to list it's value by weight
A single pound of gold is very expensive by weight.
>>
>>144650661
Laser sail is a way to go if you want to be unseen.
>>
>>144650661
>attracting attention
if aliens wanted us dead we would already be dead
>>
>>144650732
no shit. That is not the same as the distance between two planetary objects. It may vary in distance but it will always be straight.
>>
>>144650790
No, because you can't just convert a little bit of heat spread over your ship into usable concentrated energy without violating thermodynamics.

ENTROPY, MOTHER FUCKER
>>
>>144648857
Remember the Alamo
>>
>>144650790
In the same way you can use the exhaust of your engine as a heatsink, sure.
I.e. not in any usable way, because heat pumps generate heat themselves.
>>
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>>144650556
Holy shit you're a fucking retard.
>>
>>144650732
You can still assume that there is a point in time that the orbis are so alligned that when you leave earth at escape velocity and arrive at the orbit of venus, that venus will be there.
>>
>>144650790
Ues and most powerful such device is called ...Orion Drive.
>>
>>144650803
What's your point?

Antimatter is extremely expensive to produce even in tiny quantities and you need literal tons of it to get to other stars.
>>
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Rate my Synth
>>
What if it turns out you can generative motive force with the sheer power of autism?
>>
>>144651126
My point is that you done made a little goof.
>>
>>144651005
So how far away is venus?
>>
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Natural
>Engineers
>Physicists
>Sociologists

I want one of it to combine with Intelligent for max research speed race. Which one should I pick?
>>
>>144645189
Drones consume 4 times the fuel that a missile needs.

Drone or fighter:
accelerate to target
decelerate to target
accelerate to mothership
decelerate to mothership

Missile:
accelerate to target
>>
>>144650878
They might just not know we're here. Our radio transmissions become indistinguishable from universal background radiation just a few light years from us.
>>
>>144651231
38-261 terameters
>>
>>144650451
I want a missile that shoots popcorn at just the right temperature
>>
>>144651231
0.72 AU
>>
>>144650957
No you dont understand.
The heatsink IS the projectile
>>
>>144651231
Not that anon, but delta V is what matters in a planetary system. Distance isn't a good indicator of how much energy it takes to get from point A to point B. Also your desired voyage duration has to be taken into account. More energy means less travel time.
>>
>>144651231
Give or take 700 meters per second from an escape trajectory to a capture.
>>
>>144651231
Depends on the day of the year :^)
>>
>>144646053
>from a point emitter on earth
You need a larger emitter aperture so you can then maintain your focus over longer distances
>>
>>144651369
anon, they're already here
>>
>>144650957
Lord Entropy, brother.
>can't play materialist spiritualist Entropy-bringers
>>144651231
It varies greatly because of orbits, anon
at its closest: 24 million miles (38 million km)
at its farthest:162 million miles (261 million km)
And you dont travel in a straight line to it, to escape the Earth's SoI, then burn retrograde to the sun until you achieve an encounter with Venus's SoI
>>
>>144651291
Why not all 4?
Gene modding baby
>>
>>144651426
>1 terameter is about a lighthour
>Venus at 1.5 to 100 lightdays away
Dank meme
>>
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>>144651598
>>
>>144651297
Missiles are also a lot less versatile have a limited range they can be launched from and can be shot down by point defenses.
>>
New thread:
>>144422926
>>144422926
>>144422926
>>144422926
>>
>>144651683
you cant get all 4, you only get one if you pick it at the start
>>
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total war?
>>
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>>144651587
so you're saying you would need a phased array laser?

a... phaser... if you will?
>>
>>144651291
Physicists since all the AI related tech speed boosts are in physics. granted you can get those no matter what your specialy is.

>>144651732
everything you said can apply to fighters and drones too.
>>
>>144651732
>have a limited range they can be launched from
As opposed to?
>can be shot down by point defenses
As opposed to?
>a lot less versatile
>having more useful payload is less versatile
???
>>
>>144651291
That chart is old.
Is there an updated one?
>>
>>144647757
>Space varies pretty wildly in temperature.
Temperature is a property of matter.

A vacuum has no temperature.
>>
>>144651985
Space isn't a true vacuum
>>
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>>144651697
>terameters

I meant gigameters
>>
>>144652053
>le no true scotsman fallacy
>>
>>144651502
That's not a good idea. Nothing is gained from your projectile being a little hot.

Heat sinks on spacecraft simply radiate heat into space.
>>
>>144651159
>android
>not gynoids
Waifu robot civ WHEN
>>
>>144651781
Then pick none, maybe intelligent. Genemod the rest
>>
>>144652117
In quantum field theory, a false vacuum is a metastable sector of space that appears to be a perturbative vacuum, but is unstable due to instanton effects that may tunnel to a lower energy state. This tunneling can be caused by quantum fluctuations or the creation of high-energy particles. The false vacuum is a local minimum, but not the lowest energy state, even though it may remain stable for some time.
>>
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Is there a mod or some way to make the default United Nations faction appear in your games when you find Sol, instead of the World War II era Sol III?
>>
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>>144651841
>phaser
>looks like a remove xeno trumpet
spess serbs!
>>
>>144652117
>Vacuum has a clearly defined definition
>Saying something doesn't fit that defiinition is no true scotsman
Ayyyy
>>
>>144651903
That implies you're using drones within visual range and not just mobile launch platforms you can send up a lot closer to the enemy.

>>144651910
Well, you can only shoot a missile so far before it runs out of fuel. Unless the enemy just isn't evading at all.
Mass drivers would be very difficult to intercept with point defenses, for instance.
>drones are a payload
Drones carry a payload, which can include missiles.

The value of a drone is you can send them 3 lighyears ahead to attack the enemy and if it dies you lose 2 million bucks as opposed to sending your big warship 3 lightyears ahead to a kill probable range and then maybe having it get shot down and being out 30 billion bucks and 300 highly trained soldiers.
>>
There was a mod in the workshop that added a neutral ethic, but it hasn't worked in 1.1, and fucking around with the game files didn't help. Does anyone know how to add NEW ethics (without changing/replacing the existing ones) in the current game version? It's really difficult to add empire modifiers outside of ethics and techs, both of which seem difficult to add without revising current ones, and especially to add without making it freely available to any AI character that wants it.
>>
How can I make the Swarm and Unbidden more powerful? I can't figure out how to increase the amount of Swarm reinforcements and increase the speed at which they get them to less than it's current every 10 years. I also want to increase the health of the unbidden portal and turn it into a true eye of terror.
>>
>>144652053
>“That was our first thought, that the hydrogen was migrating through the walls of the containment chamber. But we were rapidly disabused of this notion by the sheer volume and persistence of the hydrogen density.
Regardless of how many times we ionized the chamber and swept the chamber clean, we still had the same amount of hydrogen we started with. And we could count how much hydrogen we had removed from the chamber. So it was obvious what was going on. Hydrogen was being created in the chamber. Our observations informed us that this process did not occur until a certain level of vacuum had been obtained. But from then on, it was hopeless to try to obtain our “perfect vacuum”. So we gave up and worked with what we had to work with.

>But it is appearing there in the vacuum chamber. I still can’t account for the sheer volume of it by such logical excursions as the above mentioned possibility. For us, the process was similar to trying to empty out a flowing stream of water by using a spoon. We kept taking water out, and more kept appearing. It doesn’t take too long under such circumstances to realize that the effort is futile.
>>
>>144652412
I can swap around every 'drone' and 'missile' in your post and it still makes the same amount of sense.
>>
>>144652412
It's not like there's friction in space. Just use a large proportion of fuel merely for acceleration and reserve a small amount for course corrections once you get close enough. It's not like there's any significant friction to slow it down.

>>144652412
Instead of sending a drone, you can send a missile and not have to spend a trillion on extra fuel.
>>
>>144649169
>any speed past escape velocity is "interplanetary"
Yes, of course. What is your point?
>>
>>144652053
>Space isn't a true vacuum
It is effectively for the temperature calculations you would do in terms of spaceships.
>>
>speed
REEEEEEEEEEE
>>
>>144652953
escape velocity isn't exactly threatening
>>
>>144653046
I have a REEEEEEEEEE, a REEEEEEEEEEEE for SPEEEEEEEEEEEEEEEd
>>
>>144652558
>>144652639
No, because a drone is smart and can carry a much larger fuel reserve than a missile. It can operate for weeks or months at a time.
>until it gets close
That's the problem with missiles. Space is endless and you can travel in every single direction. You can't just let it course correct, in space you can course correct in every conceivable direction. You'll detect someone lightyears away, but of course he's not there anymore by the time you get the readings, he's in any number of directions away form where you detected him. You're talking about nations fighting each other days at a time because space is so fucking big.

You play Mass Effect? Remember it talking about ships targeting hours in advance? You're talking about targeting days in advance. You can't just drop a missile in their general direction because their general direction is almost meaningless when you get down to it. The only conceivable way to kill a ship with a missile is to launch a missile from a (relatively speaking) very close range.
Which means you either send an inexpensive drone to do it, or try to close in with your multibillion dollar ship. And there's no guarantee you can actually do that because again, infinite possibilities for maneuverability. If you send a thousand drones that's less of a problem, but sending one ship or one fleet in one direction is a total fucking crapshoot, and suicidal at worst if they realize you're trying to beeline for them and just launch a fuckton of ordinance where they were as they go to where they're going to be.
>>
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Mammalian ships that don't look like ass when?
>>
>>144653391
>No, because a drone is smart and can carry a much larger fuel reserve than a missile. It can operate for weeks or months at a time.

The only difference between a drone and a missile is that you plan to recover a drone and expend a missile.

All other characteristics are arbitrary.
>>
>>144652231
What mod?
Share clothes.
>>
Anyone know any way to make it likely that my scientist will get psionics specialty?
>>
>>144653391
What's the point in sending the drone if they can see that coming anyway too and, since they're on the defensive, send more drones to intercept quicker. The offensive drone is on the disadvantage because it has a relatively fixed destination. You can send a whole batch of interceptor drones to cover it's potential "evade vector" and you've got a defense.
>>
>>144653803
Human Revolution
>>
>>144653391
I don't see what's the fundamental difference that prevents a missile from coasting for a couple of days, scanning the area with passive sensors. before engaging its final drive,
>>
>>144653803
>http://steamcommunity.com/sharedfiles/filedetails/?id=687822601
>>
>>144653902
hire lvl 1 scientists, quick learners
>>
>>144653972
You don't send drones you send swarms of missiles and hopefully your throw weight is better than their defensive ability.
>>
>>144654121
I never asked for this
>>
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>144654154
That's my point exactly, the drone's "strength" is also its weakness.
>>
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>stopid 'umies shotin mizzles 'stead a just ramin and shootin dakka an grotz
you 'umies is nevah gonna be good at fightan and lootan
>>
>>144653716
Except that a missile is dumb and a drone is smart. A missile can only follow is target, but in space unless you're very close it's following a trail hours, days, possibly weeks old, and unless this is a big fucking missile it's going to run out of fuel long before it finds its targets.

Not to mention sending missiles in every direction to find a ship is retarded and wasteful, even if one missile finds the fleet it just gets shot down by point defenses. Missiles would need to operate in swarms, which again means you'd need some kind of close launch platform, preferably several, such as a drone swarm.

>>144653972
Because a drone could also be very stealthy, but this is one of the problems with space warfare. It's very information based, and heavily biased towards the defender since he could react much better.
Space warfare is all theory at this point but we know several things.
1. Engagement distances will be massive
2. Weapons will be very lethal
3. The guy who can predict faster will win
4. Not being seen where you actually are is the only way to survive

>>144654069
Because there's a 1/1000 chance you sent the missile in the correct direction from 2 days away. And the chance only gets exponentially worse the further you launch from, and exponentially more dangerous the closer you get.
>>
>>144651159
Should start on an Arid or Arctic world.
Something inhospitable to known life.
>>
What should I increase the unbidden portals health too? Also looking at these values for various ship stats, regular battleships are way more powerful (or at least have a much higher potential to be powerful) than any fallen empire or crisis ship except maybe the swarm queen but it's not like the swarm is massing those.
>>
>>144654298
Drones are as worthless as fighters.
>>
>>144654361
>Except that a missile is dumb and a drone is smart.
Says who?

>A missile can only follow is target, but in space unless you're very close it's following a trail hours, days, possibly weeks old, and unless this is a big fucking missile it's going to run out of fuel long before it finds its targets.

A missile can do anything your program it to do.
It's unlikely that a missile will ever follow a target rather than intercept it.

>Not to mention sending missiles in every direction to find a ship is retarded and wasteful
Which is why you fire missiles at your target and not in every direction.

>which again means you'd need some kind of close launch platform, preferably several, such as a drone swarm.
That implies no such thing.
>>
>>144654361
>Because there's a 1/1000 chance you sent the missile in the correct direction from 2 days away. And the chance only gets exponentially worse the further you launch from, and exponentially more dangerous the closer you get.
Again, as opposed to?
>Except that a missile is dumb and a drone is smart.
Why would something that carries less payload for a given mass be dumber than something that carries more?
>>
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>>144653442
Fucking agreed.
All the Mammalian Corvettes and Destroyers look like such ass I can't be bothered to actually play further.
>>
>>144654425
finally a reply. thanks that's a great idea. I also switched from Collectivist to fanatic Materialist seeing as how they aren't a conscious but rather independent programs and they know that people created them and not something else
>>
>>144655147
I mean
>be smarter than something that carries more
>>
Am i the only one who created a Robotnik faction and gets off playing it and roleplaying him?
>>
>>144654929
Why would you make a "smart" missile. The point of a missile is it explodes, you make it smart enough to hit what you want, anything more than that is a total waste of resources. You don't put long range scanners on a missile, you don't put advanced targeting systems on a missile, you put that on a ship you want to keep alive. Like a drone. Then you have it use those incredibly expensive and valuable systems to shoot a cheap missile with just enough hardware to hit what you're painting with your incredibly complex and expensive systems.

It's also unlikely you will intercept anything in space unless you're very close when you launch the missile. Leading into the problem of being close to the guy you're trying to kill, which is why drones are useful, because they may be a thousand times more expensive than your missiles, but they're still a thousand times cheaper than your warship.

Well you can either keep a safe distance and use drones or close the gap yourself and risk losing your warship cause you're too damn close.

>>144655147
As opposed to what?
The further you are, the safer you are, the safer the enemy is.
The closer you are, the less safe you are, the easier to hit your enemy. You want him to be in danger and yourself to be safe, that's why drones are good. They can put him in danger while you stay safe.
And yes, why would you make a missile smarter than its launching platform. Exactly. Why spend trillions on making tens of thousands of missiles smart instead of spending billions making launch platforms smart enough to shoot millions of dollars worth of tens of thousands of dumb missiles.
>>
>>144655219
The cruiser front section with one large turret slot is fucking ugly as hell too. It's sad cause I actually like some of the battleship and cruiser configurations.
>>
>>144654361
>>144654929
>>144655147
I think this guy is interpreting missiles as cold war ICBMS, which were basic as fuck, instead of missiles with extremely powerful computers to guide them.
>>
>>144655219
Game designers should stop trying to design spaceships as if they were designing boats. Spaceships should be like flying skyscrapers, with the ships engine below the crew.
>>
>>144655614
We don't have extremely powerful computers guiding a modern missile. We have basic GPS systems and some other pretty cheap comparatively hardware in modern missiles. The targeting systems are exponentially more complex and expensive, the missile itself is pretty dumb.

Now, "smart" missiles are still expensive as fuck, but not compared to their launch systems.
>>
>>144655579
>Why would you want a smart missile
Are you fucking kidding me. How big is your average smartphone. Now add a few centuries of advancing tech and imagine how much even a "simple" home computer could do in terms of guidance. You're talking about cubic inches at most for computer that is potentially stronger than anything we have today. Why the fuck would you not shove that in a missile. It's not like that's going to be the big cost compared to fuel/payload.
>>
>>144655737
>wanting ships that can't land on a planet
>>
>>144655737
>Off center thrust
Oh yeah sure let's just waste fuel doing constant corrective burns, unless you have some impossible method of getting thrust from the engine from the lower decks to the rear, through all of the crew compartment.
Plus, how the fuck would you fit the pair of spinal railguns, each about 1km (mostly guesswork here) long?
>>
>>144655579
This is kinda like USA vs Russians techs.
USA have plenty of dumb ammunitions so to modernize it they strap costly device on the bomb to make them smart. It cost a lot military-industrial complex rejoice.
Russians strap a device on a plane which let them use the cheap dumb bombs as sort of smart ones. They are cheap as as hell and they can use all that stored shit from USSR times.
I can kinda see both things happening in space more for political/financial reasons that pure efficiency.
>>
>>144655579
>Why would you make a "smart" missile.
Because it works better than a dumb missile that's unguided flying in a straight line.

As soon as you give it any tracking ability you might as well pony up the extra 0.01% of it's cost and give it the best software and computational power you can so that it can do complex tasks. Let the missile network and share info with other missiles and the launch platform.

>It's also unlikely you will intercept anything in space unless you're very close when you launch the missile.
That's purely a function of delta v, orbital mechanics and technological limitations.
>>
>>144656009
Exactly, why would you want a space boat, designed to bear loads horizontally instead of a neat vertical tower that you can turn into an instant landmark?
>>
>>144656213
If they were built like a tower they'd have a pretty hard time in high winds when entering an atmosphere.
>>
>>144655579
>It's also unlikely you will intercept anything in space
Doubly so for the drone, because the drone will be much heavier and thus much less agile at launch to account for the all extra fuel (50 times as much fuel, actually) you need to load it up with for it to be recoverable (four times the delta V compared to a missile).
Unless you ditch re-usability but then the drone becomes a missile.
>>
>>144653442
Here fucking here. Shit looks like whale blubber
>>
>>144656535
Explain to me how a kilometer long space boat will land on a planet without using space magic then.
>>
>>144655948
>>144656197
Well it would be pretty expensive, especially on a mass produced scale like galactic warfare.
One dollar one billion times is one billion dollars, and I bet my left nut advanced targeting systems will run you a bit more than $1.

You don't need a smart missile. There's no need to have a smart missile. The military uses processors roughly as strong as a fucking Gameboy Color today in most of their hardware because shit gets too expensive if you make it too complex.
Smart missiles are a complete waste of money when you can make a smart targeting system to guide a "smart" missile. Yes, give a missile targeting systems, they call it a smart missile because it's partially guided, but it's not actually very smart and is very very limited. Future warfare will have actually smart robotic systems, and they'll be way too expensive to put on something that blows itself up.
Something tells me you guys aren't aerospace engineers like I am.

>>144656189
The USA uses a solid mix of high and low. A few very powerful, very advanced, very expensive weapon systems that supplement a lot of affordable, decent weapon systems. F-16 low to the F-15 high is the best example of this.

More recently the F-22 is the high and the F-35 is the low, although that's relative. The F-35 is quite expensive, just not nearly as much as the F-22 was.

>>144656665
War is not about efficiency, it's about winning. You have to be efficient enough to not crash your economy but there's a reason math professors aren't generals.
You spend 30 billion dollars to blow up 50 billion dollars and lose the war and it's a bad day. You spend 30 billion dollars to blow up 10 billion dollars and win the war and it's a great day.
>>
>>144656997
>Engineer
>Doesn't believe in the post-scarcity future

Ditched
>>
>>144656982
Aerodynamic and landing struts with thrusters to slow the decent.
>>
>>144657162
fug
descent*
>>
>>144656997
>Well it would be pretty expensive, especially on a mass produced scale like galactic warfare.
Because things get more expensive when you mas produce them.

>One dollar one billion times is one billion dollars, and I bet my left nut advanced targeting systems will run you a bit more than $1.
And if your 1 dollar addition makes your 10 million dollar missile 47% better that's a hell of a deal.

>You don't need a smart missile. There's no need to have a smart missile. The military uses processors roughly as strong as a fucking Gameboy Color today in most of their hardware because shit gets too expensive if you make it too complex.
The production side knows what if it an't broke don't fix it means. They also build to the limit of what they need and nothing else.

>Smart missiles are a complete waste of money when you can make a smart targeting system to guide a "smart" missile.
And when your missile is waiting on commands that are light seconds behind for how it reacts to ECM and decoys and counter missile fire?

>Something tells me you guys aren't aerospace engineers like I am.
Something tells me you watched Star Wars too many times as a child and think that space fighters are viable.
>>
>>144656982
Parachutes, docking with with a space elevator, crumple zones.
>>
>>144657148
Felate the bornio 2016
everything will be free
>>
>>144656997
>War is not about efficiency, it's about winning
>Well it would be pretty expensive, especially on a mass produced
So is economy important or not?
And it's not the efficiency but about the fact that reducing the payload fraction of your weapon system by a factor of 50+ just so you can recover it is patently retarded at best and technically infeasible at worst.
>aerospace engineer
>doesn't understand the implications of the rocket equation
Sure, sempai, and my dad work at Weyland-Yutani.
>>
>>144657148
Post scarcity does not imply unlimited resources, it just means we have enough to feed and house everyone. On practical terms this is unlimited, but on war scale that's an absolutely ridiculous notion.
Even with unlimited everything you don't have unlimited time and you can mass produce less complex systems much faster than a complex system, I'd argue with unlimited resources mass production of low would be even more important, because then the only limit on what you can produce is how fast you can make it. Supplement it with some high and the guy with more factories win.

But I don't think we're ever going to make a matter replicator or anything like that so it's a ridiculous notion to think that producing enough food to feed 15 billion people and having enough energy to transport it globally translates to having an infinite supply of silicone.
>>
>>144657527
your mother felates me every night
>>
>>144655737
>strafing with a skyscraper
pleb
>>
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How difficult it would be to mod a more barren galaxy? For example where only 10% of planets are life supporting and each becomes a prize ?
Is it easy to change values so that 90% of planets are barren, molten or frozen?
>>
>>144657527
>Implying that what I believe about future economies says something about my believes in modern economies.

A future economy where nearly everything that's produced is automated and resources are plentiful is a whole different kind of animal than our current economy lad.
>>
>>144657658
MCRN best
>>
>>144657162
>thrusters
The thruster is mounted at the end, which is at this time pointed parallel to the ground.
And making the ship landable would impose a massive mass penalty due to a need for reinforced structure where a skyscraped is designed to carry loads across the long axis.
>>144657507
>crumple zones
Go meme somewhere else.
>>
>>144652231
>these clothes
>>144651159
>these ships
??????????????
>>
>>144656185
The fuck? Nothing would be off center.
>>
>>144657813
Colonizable planets is a single value in defines.lua, and gaia planets a seperate one I believe. Not sure if gaia planets means how many planets of all planets will be gaia, or how many out of colonizable planets will be gaia though.
>>
>>144657893
Along, I mean.
>>
>>144657893
>The thruster is mounted at the end
>only 1 thruster
>and its at the end
Hope you like going in a straight line
>>
my only gripe with stellaris right now is the damned performance drop late game.

Anyway to deal with that beyond playing on a tiny galaxy?
>>
>>144656009
First off, it would be MORE able to land on a planet. Saturn V rockets don't take off on runways. They are tall like skyscrapers.
>>
>>144657847
>everything is automated
Yes, but it still takes time to produce things, meanwhile, the earth's population grows exponentially
The problem with post-scarcity is that it implies we'll just sit around with our current population doing fuck all instead of needing new materials for new technology and more materials for shitloads of more people
>>
>>144658061
>maneuvering thrusters pulling enough deceleration to be able to land on them
Might as well call space magic, sempai.
>>
>>144658158
Population control
>>
>>144657464
Mass production makes things cheaper, it doesn't make things cheap. You can spend 10 billion on a million "smart" missiles or 100 billion on a million smart missiles. Who then kill themselves.

>47%
Dumb statistic you made up that doesn't really even make sense since the problem with a missile hitting a target was it being able to hit in the first place, the primary limiting factor to that being fuel. If a drone runs low on fuel it can return to the mothership, refuel and go back out. If you're suggesting we make refuelable missiles at this point I have to ask why you're calling suicide drones missiles, since you want a missile to do everything a drone could do and then blow itself up at the end.

>>144657529
Economy is important, efficiency on the battlefield is not.
A drone can do a lot of things. A lot of things it would be wasteful to make a missile do. Increasing fuel consumption is well worth it if you can use that increased consumption to defeat an enemy navy. Missiles are limited, if they are going to be fired you should be assured they will kill the target. You get one, maybe two missile swarms, necessitating the missiles be close when launched, which again, means you're firing them from close range.
You either have a drone doing this, or a warship doing this. There is no way around this. You cannot make a missile smart enough and carry enough fuel to navigate the vast expanse of space while guaranteeing it will hit its intended target if you're firing it from lightyears away. And if you're not lightyears away from the enemy, he can kill you just as easily as you can kill him.
>>
>>144655418
Next playthrough i am planing to fill every planet in the galaxy with synthetics and purge every other race.
>>
>>144651159
>Android
>traits

You should start as robots instead btw and upgrade to synths and androids
>>
>>144658195
We have a hell of a time just leaving the planet. Anything that can travel between stars is space magic.
>>
>>144651159
Is that a fucking Mechanoid?
Vardrag racemod when?
>>
>>144658272
>stripping the populace of rights
Oh, no need to automate then, you control what they "need" off the bat, Orwell
>>
>>144657658
wat
>>
>>144658121
just research Education to Tier II so you can afford Computing IV
>>
>>144658061
>What is thrust vectoring

>>144658158
>earth's population growns exponentially
>every technologically advanced nation shows birthrates of ±2, several lower
Malthus pls

The future world is not africa where children are an insurance policy lad.
>>
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Oh hey, this place isn't dead anymore
>>
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>mfw terraforming worlds because I'm xenophobic and don't want to use droids/synths
>>
>>144658464
#ENEMYFLEETDETECTED
>>
>>144658503
>every technologically advanced nation shows birthrates of ±2, several lower
Because of socioeconomic limiting factors
If you don't have to work, then you've got plenty of time to fuck and have kids
>>
>>144658503
>What is thrust vectoring
Yeah. Good luck being maneuverable enough to fight with that.
>>
>>144658525
holy fuck
this still isnt fixed?
>>
>>144651291
Neither.
Pick Intelligent, then when you have a planet you are filling with physics lab, genemod natural physicists on to them.

If you had to pick 1 I think physicist is the best one, but engineering may be more efficient.

Tomb Worlds give extra physics and your main pops probably can't work there, so instead you'd want tomb world preference presentients that you mod Intelligent+Natural Physisist on to.

You don't want Sociogist, because there's a presentient trait that is called Natural Intellectuals, so it's better to mod Natural Sociologist+Intelligent on to them.
Intellectuals give +% society.

That leaves Engineering.
But physics is still probably better.
>>
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>>144655737
>Spaceships should be like flying skyscrapers
HOMEWORLD SHIPS WHEN?
>>
>>144658790
Reptilian archetype is already a poor ripoff of the Kushan aesthetic.
>>
>>144658790
Not what he meant
He implied that the ship should have the floors perpendicular to the thrust, if I'm reading it right
>>
>>144658643
Plenty of time to fuck and have kids doesn't mean you will. I mean sure, people will fuck, but I can't see the majority of people really wanting that many kids. But maybe that's just jaded me. Also I think I've set us on a path that veers quite far from the original topic, so I'll just go back to playing some stellaris and gtfo
>>
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>>144658508
Mostly stellaris and space chat anymore, but there's some civ
>>
>>144658275
And to expand on this, suicide drones are a totally viable option. They could come in a variety of flavors, from KE suiciders to mines. They wouldn't be quite as smart as other drones, only smart enough to detect, get a kill solution for, and track a hostile fleet. They could wait inert around celestial bodies or float among asteroids or simply float in the vastness of space waiting for a hostile fleet to pass by. They could only be used so in areas a fleet would be guaranteed to pass through because, again, space is massive you can't just mine space willy nilly, you'd have suicide drones near friendly planets or hostile planets, perhaps leaked intel saying where a fleet would rally.

Suicide drones could totally be a thing, drones are going to be very useful in the next 100 years and as robotics get better they're only going to become more and more ingrained into the military and most likely every day human life.
>>
>>144658921
Yes, that is what I meant.
>>
>>144657658
Looks neat.
Modded into starsector when?
>>
>>144658790
MOTHERSHIP
>>
>>144658934
Post-scarcity is essentially free welfare for everyone
Look at all those children nignogs and white trash shit out
>>
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>>144658438
thrust creates artificial "gravity" through accelaration, so the decks are aligned bottom (engine) to top (bridge).
>>144657848
>MCRN best
this
pic almost related
>>
>>144659046
would the thurst also create artificial gravitiy?
>>
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>>144658790
>>144658904
>>144658921
homeworld patch tomorrow
>>
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>>144644994
Anime posters everyone.
Thinks space is cluttered with asteroids and other shit and not almost completely void.

>I THOUGHT IT BE LIKE THE STAAR EAARS!
>>
>>144658275
>You cannot make a missile smart enough
Says who?
>and carry enough fuel to navigate the vast expanse of space while guaranteeing it will hit its intended target if you're firing it from lightyears away
Which goes even more so for a drone because a drone has to carry more fuel compared to a missile for the same capability.
>suicide drones
Also known as missiles.
>buzzwords
>Missiles are limited
Drones are more limited because you'll be carrying less of them because again, rocket equation.
>I'll call every good solution a drone and every bad solution a missile
Literal marketing guy logic.
>>
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>>144658682
>mutants think this is the bug
>>
>>144659529
Is tomorrow? nice
>>
>>144659314
>thrust creates artificial "gravity" through accelaration, so the decks are aligned bottom (engine) to top (bridge).
Uh, yeah, that's why skycrapers with engines below are best.
>>
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neat
>>
>>144659917
CK2 level of traits when?
>>
>>144658437
Seize the means of production
>>
>>144659618
Practicality, distance, let me ask you, what makes you think you could? Just how big are you making this missile? Don't forget, any missile you launch you're launching with about 1,000 other missiles. Space is limited in space, you only have a warship so big, you don't have unlimited missiles or unlimited size to make these missiles.
>suicide drones, also known as missiles
Fuck off retard.
Here, look, explain to me how you're going to get a kill solution on an enemy lightyears away. Explain this to me, explain how you're going to with much more limited fuel than him, predict where he is going and achieve terminal velocity. He won't sit still, he's going to be evading the ENTIRE TIME, and he has much more fuel than any missile to maneuver with. A .0001 degree deviation by him over 400,000km means your missile has to make a massive course correction. Predicatively, because it doesn't know which direction he went in until he's already changed directions again.
>>
>try a democracy
>have to fuck with scientists ever 4 years
Holy fuck this is annoying.
>>
>>144660209
>Not just re-electing one guy over and over.
>>
>>144659446
The thrust creates acceleration
What Earth's gravity does is create a constant acceleration downwards at about 9.8m/s per second
But you don't actually "feel" the effects of gravity unless there's something in the way, ie, the ground, so in freefall you feel nothing
However, if there's another object moving at a constant acceleration relative to you, and you're standing on it, you will feel something
So if a ship was accelerating at 9.8m/s per second, it'd feel like you're just standing on the surface of Earth

And to put this in perspective, in order to do this for an hour a ship would need 35,280m/s of delta-v
In order to escape the Sun from Earth orbit you need to be going about 14,000m/s
>>
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>>144658275
>If a drone runs low on fuel it can return to the mothership, refuel and go back out.
But has at least 4 times worse delta v than a missile.

>You can spend 10 billion on a million "smart" missiles or 100 billion on a million smart missiles. Who then kill themselves.
And if the cheaper missiles score no hits they are totally worthless. Further if you already have guided missiles the cost to give them programmable instructions is negligible.
>>
>>144659446
Yes. With enough thrust you can create 1g.

In the SyFy series The Expanse when they significantly exceed 1 g the crew has to strap in and hook themselves up to IV's which pump their bodies full of a liquid that will better resist high g's.
>>
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fucking race traitors
>>
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>>144660918
>>
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>>144660179
You're the retard if you thing the missile will do a single burn than go dumbfire. see >>144654069
There's a limited area of space any target can appear in a given timeframe and your missile is free to make course corrections, receive targeting updates and network with other assets along the way (like any decent ASM already does now in the year >2016).
There is nothing you can make a drone do that you can't a make a missile do and thinking the command, control and sensor systems will be the cost bottleneck is pure delusion.
>>
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>>144661160
>>
>>144658325
I don't really want to start with something that doesn't feel balanced. I'm one of THOSE kind of players that like it when everything is even at the start and the synth traits are fucking brutal. They are an end game crisis after all
>>
Quick, post yuri to save the thread.
>>
>>144661284
Unless the missile makes multiple rapid course changes its path would be pretty easy to predict and thus pretty easy to shoot down.
>>
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>>144661371
>>
>>144661519
As opposed to?
>>
>>144657980
are you asking for what mods? because I can give you the name of the mod that let's you have the ships
>>
>>144661482
Which is why I said you should start as robots.
>>
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>>144661271
gsg butthurt, why?
>>
>>144661656
Drones acting like a swarm of bees randomly changing course until it reaches the target.
>>
>>144661371
Cold Equations: Hentai Edition?
>>
>>144647273
>you've never debated anyone like me before 7:^)
>>
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>>144661604
>>
>>144660948
So? All it needs is enough fuel to stop its current direction and head on an intercept course to where the mothership will be in 1day/week/month
It could do this on 1/100th of a tank, it could do this with 1/1000th of a tank. Once you get going in space you don't stop.

Not true either. Giving a missile programming isn't expensive, but that doesn't make it smart or give it long range sensors or a capacitor and processor that can handle advanced AI.

>>144661284
I never once implied the missile will burn once, I said that it will have to burn multiple times. Which is the problem because it will burn all of its fuel doing course correction before the enemy fleet runs out of fuel.
Space is BIG
When you're lightyears away your target can be that many lightyears away from where you detected him previously, possibly double the lightyears from you than he was before.
You can't course correct over lightyears. You do not have the fuel to do this. If you think so, you are fucking retarded.

So this brings me back to my main point, the point you have not once attempted to address.
You have to launch from very close to have a chance at hitting with a missile. You cannot launch from lightyears away.

How do you launch the missile safely then? If you get close enough to launch a missile that can reliably hit your foe, he can launch a missile that can reliably hit YOU. At any range you can reliably hit your opponent he can do the EXACT same thing to you.
This is why drones are so useful. THIS is why the military is going to integrate drones in the near future, and will undoubtedly continue to do so in the far future.
You're advocating what amounts to suicide FLEETS not just suicide drone. In space warfare you want to be as far away from the enemy as possible and you're saying you should send your ships in StarWars Movie style.

You don't know what you're talking about.
>>
>>144661890
>Can't reach destination with just us
>Minmaxing the fuel this much for a single "important package" and not accounting for possible cource corrections or other troubles
>>
>>144661818
So what makes the fuel-laden drones evade and juke around better than missiles exactly?
Them being called drones?
>>
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>Tyranids
>Warp demons
>Terminator AI uprising

Does paracucks have any ideas for endgame crisis that arent stolen? I mean srsly are they even trying?
>>
Would any other weapons besides missiles really be used in real space combat?
I can't really see much else being feasible for the distances that could be involved.
That said I suppose there'd be new weapons if there was a reason to ever start fighting in space.
>>
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>>144661890
>>
>>144661793
but that wouldn't make sense either because "robots" can't think for themselves. they can only do what they're programmed for, not much else.

even if the goal of the programming was to become smarter (which is something in of itself) it would only do that and nothing else. it would just do that at no matter the cost.

it wouldn't have the capacity to conduct diplomacy let alone rule an empire
>>
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>Get DW
>Through massive trial and error and skynet level automation attempt to get the hang of it
>Do so after a day, fact that I've gone through the learning cliff of aurora4x prepared me somewhat
>Get into a war with a bunch of space furfags
>Game crashes
>>
>>144662064
Come up with one yourself
Let me hear your creative idea
>>
>>144662046
Nothing. If you go through the effort of doing it then it makes more sense to use a reusable platform than one that just blows itself up.
>>
>>144662019
He is a droid. There is probably enough fuel if they are lucky and their first burn is perfect, but the chances of that happening are low enough such that the droid finds them unacceptable and is willing to die or kill to increase the chance of making it to the destination.
>>
>>144662227
I'm not blaming the droid, I'm blaming whoever thought it was a good idea to send a ship for just 1 fucking package with literally no fuel for any possible corrections or even calculation errors.
>>
>>144662223
Giant Space Hamsters
>>
>>144662348
And they shoot arrows into the knees of enemy armies right? XD
>>
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>>144662174
>>
>>144662394
>>>/reddit/
>>
>>144661959
>mothership has to recover every stranded drone by itself
Great economy there.
>You can't course correct over lightyears.
But drones can?
>How do you launch the missile safely then?
How do you launch a drone safely?
How does a missile get left behind while your drone doesn't?
How is recovering anything at all economical when the distances are measured in lightyears and travel times in months.
Your argument is completely self-defeating.
>>
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>>144657658
That ship is actually built the way he's describing though.

The decks are parallel to the engine, it produces simulated gravity for it's crew by maintaining constant acceleration.

MCRN Donnager is nearly 500m long and has it's decks in the same configuration, all the Expanse ships do, it's literally a flying skyscraper
>>
>>144662019
It's an abstract kind of story.
https://en.wikipedia.org/wiki/The_Cold_Equations
>>
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>>144662395
>>
>>144662046
>>144661818
Well first and foremost, drones wouldn't do this.
They would try to find the enemy fleet, sending several hundred recon drones in various directions attempting to close a net on the enemy fleet. The drones that actually ended up relatively close to the enemy fleet would then relay the relative position of the enemy fleet and the rest of the drones would then course correct to further close the gap.

After the net has been narrowed to a specific and relatively small area of space at this point the allied fleet would have closed within several lightyears and launched offensive drones, who would then attempt to close within less than a lightyear of the enemy fleet or however close enough would be required to guarantee a hit on the enemy target.

Throughout this the enemy fleet would be attempting to shoot down these recon drones with their own drones and widen the net by evading in random directions, all while having their recon drones out looking for the opposing fleet as well.

Much like carrier battles of WW2, except with infinite directions to go and much vaster distances.

>>144662513
No, the drones would all simply converge on a given point where the fleet would be. it's quite convenient and only requires the drones be given a predicted fleet position in advance.

One drone cannot, hundreds of drones can.

From really far away
Because you can't send missiles in every direction
Because once you get going in space you keep going meaning you don't have to burn a lot of fuel to intercept something you know will be there in 3 months, you just have to burn enough fuel to get there in 3 months. The hard part about hitting the enemy fleet is you don't know where they'll be in 3 months.

Your understanding of my arguement is fundamentally flawed because you are treating drones and missiles as the exact same thing.
You can send drones anywhere you want they do not have to be grouped up at all.

Missiles have to be grouped.
>>
What if we just destroyed the universe so we wouldnt have to worry about all this complicated space warfare shit
>>
>>144662639
I can't think of anything more terrifying that free-floating in space in just a space suit.
>>
>>144660209
My problem with republics is the shitty mandate system
>>
>>144663000
Trips don't lie, lets find out how to destroy the universe
>>
>>144663064
Why tho? Aside from the cosmic rays making Swiss cheese out of my molecular structure, I don't think I'd be scared. I wouldn't enjoy it though if I didn't have attitude jets. Once you start spinning you can't stop.
>>
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>>144657848
Martians > Earther welfare babbies
>>
>>144663000
>not just creating a planet wide computer and uploading everyone's brains to it
>not just creating our own universe simulation and become god
>>
>>144663259
I dunno, just being that alone disturbs me. I suppose it'd only be a matter of hours before you asphyxiated so that's not so bad.

But if you were in a really advanced suit and could last for weeks, hoping for rescue, just floating, simultaneously trapped inside the suit, but also suspended in this impossibly large void.

I don't imagine I'd survive more than a few days with my sanity.
>>
>>144663483
>uploading
you mean destroying the original so you can produce a digital copy
>>
>>144663000
try to destroy the universe, accidently just make big bang 2.
>>
>>144663587
No by using everyone's brains and creating one massive neuronetwork
>>
>>144663287
You say that but after you are done bitching about Earth you will go right back to enjoying Earth media on a device designed by Earth engineers and made possible by Earth scientists.
>>
>>144662872
>No, the drones would all simply converge on a given point where the fleet would be. it's quite convenient and only requires the drones be given a predicted fleet position in advance.
>The hard part about hitting the enemy fleet is you don't know where they'll be in 3 months.
???
>Missiles have to be grouped.
>[Grouped fleets] would try to find the enemy fleet, sending several hundred recon drones
>the [grouped] allied fleet would have closed within several lightyears and launched offensive drones
?????
Your posts are nothing but self-contradiction and circular logic.
I strongly suspect you're genuinely autistic.
>>
>>144663683
Brain material dies, dumbass
>>
>>144663587
I always wondered if the act of digitising consciousness would fuck everything up. Like because of the sampling rate never being enough.
>>
>>144663632
That's what blackholes are anyway
>>
>>144663754
>not having future nanomachine medicine that makes living tissue immortal
>>
>>144662639
Did she died?
>>
>>144663826
except information is preserved in our universe, not lost
"singularities = new universes" is all sci-fi conjecture
>>
>>144663826
I don't get it. They suck shit up no, not explode?
>>
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>>144663706
>implying there's time for media when there's terraforming to be done

stay polluted.
>>
>>144663994
>what is entropy
>>
>>144664015
They start off as an explosion
>>
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>>144663741
I don't know why you're having trouble understanding this. Do you not speak English?

Your drones know where you'll be in 3 months because you relay where you'll be in 3 months to the drones.
The enemy can travel a great distance in 3 months, there'd be no way to accurately target them with a 3 month delay.

Missiles have to be grouped because they have to strike at the same time to overwhelm point defenses.
The fleet stays together to concentrate their point defenses and stay close to logistical ships. What makes you think I claimed fleets had to be spread out? Why would they be spread out?

They could be spread out, but if they were detected a small missile swarm would destroy each individual ship. Do I need to draw you a picture you seem completely incapable of basic English.
>>
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Wa Ma'shallah ;^)
>>
>>144664175
oh
>>
>>144664157
Entropy preserves all information (information being energy + matter)
Black holes evaporate as time goes on

>>144664015
>>144664175
The Big Bang is an expansion, not a fucking explosion
>>
>>144664175
>comparing the big bang to a star blowing up
>>
>>144664282
everything will evaporate as time goes on
>>
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>>144663987
Yes. Since she's only in an EVA suit, by the time she was 'rescued' she'd absorbed several lifetimes worth of rem in just a few days from cosmic background radiation.

All they could do was ease her passing.
>>
>>144664574
The point is that blackholes don't throw shit into another universe, they're just pockets of time and space that unravel with time
>>
If missiles can destroy spaceships why don't we just replace spaceships with missiles?
>>
>>144664591
damn tht pic
>>
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>>144664157
t. Thermodynamics
>>
>>144664760
thats what I meant, but they dont preserve information, they degrade most particles
>>
>>144664857
What spaceships?
>>
>>144664865
Japs are a cruel race.
>>
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>>144664857
Not enough fuel
>>
>>144664928
Information is meant as matter and energy
what goes in comes back out in the form of Hawking Radiation
>>
>>144664214
Your planets deserve a good old nuclear carpet bombing.
>>
>>144664157
Chaos
>>
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>>144664857
But we already have, 's why we have missiles but not spaceships.
Checkmate, autists.
>>
>>144665040
yes but at a loss, you dont get "equal" amounts of particles
>>
>>144665040
What actually is Hawking Radiation? Heat? Light?
>>
>>144665228
Fuck if we know, 99% of space science is made up terms and ideas because we don't know what the fuck we're dealing with. It's all placeholders to explain the phenomenon we know *some of the effects but we don't know why the fuck any of it happens or what it really is.
>>
>>144665178
>Black holes break the law of conservation of mass
lol, no
>>
There's still one thing I don't get about black holes
They slowly evaporate via Hawking radiation, right?
And when you get closer to the black hole, time slows down to infinity, yes?
Following that logic, if something was to fall into one, the black hole should evaporate before anything actually manages to cross the event horizon
>>
>>144665228
Blackbody spectrum with the temperature of the black hole + some neutrinos iirc.
>>
>>144665423
the amount of mass needed to sustain black holes is immense and you dont get a lot of energy in return, wich means they dissapear
>>
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>>144665068
Won't happen. Alhamdulillah.
Im a Pacifist, Xenophile, Moral Democracy.
:^D

Also, Rammadan Mubbarak.
>>
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Guys, why won't my ruler die?

Ever since I switched to Transcendent Empire government from Divine Mandate, he keeps outliving all of his heirs.

I don't even have Enduring or Venerable traits for my race.
>>
>>144665641
wat
>>
>>144665641
You have no idea how this works, do you?
Black holes are a collection of mass
Overtime, that mass is emitted in the form of Hawking radiation until the blackhole evaporates into nothing
Everything is preserved
Mass+Energy in = Mass+Energy out
>>
>>144665696
Have you tried renaming his heir to Horus Lupercal?
>>
>>144665651
Then how the fuck are you a Caliphate if you're any sort of a democracy?
>>
>>144665823
no, black holes dont eject mass only particles.
the energy you get from those particles is not equal to the energy the black hole needs to produce them
>>
>>144642052
Is their a demo for stellaris somewhere?
>>
>tfw you see a naked singularity
>>
>>144665959
I was once the 'Mekkahn Democratic Peoples Representative Caliph' but it sorta ended up being tiny as fuck.

I'll give myself a more accurate empire name when I carpet siege this Galaxy and get a nice big font.
>>
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>black holes dont eject mass only particles
>>
>>144666041
Conservation of energy is a cornerstone of physics.

Also I don't think I understand what you mean by "energy to produce a black hole".
>>
>get to 2478
>border bug hits
fuck
>>
>>144665879
While I appreciate the reference, I would prefer not to have a civil war.
>>
>>144666421
explain to me what you think a black hole does
>>
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>vassel keeps getting declared war on by federation
>war ends inconclusively because I happen to be part of said federation

Not sure if this is a bug or what but the federation leader keeps spamming me with war declarations.
>>
I was thinking of doing a Macross humanity race. What ethics should I use?

Individualist materialist something?
>>
>>144666805
Does? It IS a mass so large that it's gravitational pressure exceeds even neutron degeneracy pressure and collapses in on itself until it is so dense that escape velocity from it's "surface" exceeds the speed of light.
>>
>>144667285
yet it radiates particles and eventualy collapses because it has no more energy left and the particles it emits dont create enough energy to sustain the black hole itself
>>
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>>144667007
>Federating with ayys

You deserve everything that is happening to you.
>>
>>144667680
Black holes don't "collapse". It is simply a mass that loses mass over time due to Hawking radiation proportional to the surface area of the event horizon. No energy "sustains" the black hole, no more than it requires energy for a rock to avoid poofing out of existence.
>>
>>144667929
>no more than it requires energy for a rock to avoid poofing out of existence.
even atoms degrade because they use energy, so yes it does cost energy and the atoms that sustain the rock will degrade long before the last black hole colapses
>>
>>144666201
yes, it's called bittorrent
>>
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>>144667929
>than it requires energy for a rock to avoid poofing out of existence.
>>
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wat
>>
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>>144667725
Purity is the only way.
>>
>>144645209
>>144643682
I hope you are just being stubborn and arn't not actually this dumb. A aircraft carrier is so that you can launch planes closer to a target not because a plane is better than a boat at naval warfare.
>>
>>144668159
Hawking Radiation is how black holes evaporate. What even is your point anymore?
>>
>>144668520
lol, ethics?

Odd that you only get one choice, but I assume it's because of your ethics.
>>
>>144668921
that after some time there will be nothing
>>
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Also pic after integrating said vassal.
>>
>>144669053
Yes, obviously. After trillions of years the last black hole will evaporate and all that will be are errant particles they evaporated into zooming across the expanding black void. Mass/energy is still conserved.
>>
>>144669389
no even those will degrade into nothingness
>>
>>144669460
Degrade into what? Energy doesn't simply disappear. This is physics 101. Who has been feeding you this tripe?
>>
>>144669460
Will decay into uniform EM radiation, you mean.
>>
>>144669560
https://en.wikipedia.org/wiki/Heat_death_of_the_universe
>>
>>144669713
yes
>>
>>144669924
That's literally what I described here >>144669389.

Energy is always conserved.
>>
>>144669928
Radiation isn't nothingness.
>>
>>144669994
its not, thats why black holes are a paradox
>>
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>>144670151
>>
http://www.strawpoll.me/10417173
>>
>>144670151
Black holes are a mystery because we don't know how anything works at those densities.

Just think about what you are claiming. You are claiming that physicists threw out the most fundamental law of physics on what, a whim? What you are claiming we don't have the capability of testing. No physicist has ever observed hawking radiation or a black hole losing mass.

You obviously misunderstood something you read about black holes.
>>
>>144669389
https://en.wikipedia.org/wiki/Black_hole_information_paradox
>>
>>144670698
>no less than 10 years option
I may not be a cheerful fellow but I really doubt humanity will last another hundred years at this rate.
>>
>>144670902
What are you arguing?
>>
>>144670726
im just claiming that black holes are vague and that we cant know what really happens with black holes right now
>>
>>144649906
>>144649906
Neat, interesting.
>>
>>144670698
Should easily last 1000 years more at least

Humans are very smart and adaptable so no matter what happens, at least some should survive.

We already outlived the average lifespan of a homo species iirc so we should be good for the future
>>
>>144671116
So this entire fucking time you have been claiming that physics is wrong because what if it is?

Fuck you, buddy.
>>
>>144669460
Then a new universe will come into existence spontaneously because infinite time is the same as zero time
>>
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>no empire stats
>no timeline
>no monument for my god emporer
>>
>>144671308
no that was you. I only claimed that by the models we have today black holes really do degrade everything there is and >>144669389 > Mass/energy is still conserved. is not true with current black hole models
>>
>>144671365
Gene Ray please go.
>>
>>144671546
> Mass/energy is not conserved.
Yes it is. See >>144670726.

>Just think about what you are claiming. You are claiming that physicists threw out the most fundamental law of physics on what, a whim? What you are claiming we don't have the capability of testing. No physicist has ever observed hawking radiation or a black hole losing mass.
What evidence do you think supports your outrageous claim? What evidence do you think led physicists to throwing out the most fundamental law of physics?
>>
>>144671849
I dont, it just creates a paradox >>144670902
thats all Im saying
>>
>>144662019
>>144662227
>>144662317
>>144662628
This is why I don't like "Cold Equations;" the entire premise is reliant upon the idea that whoever is responsible for delivering these super-important shipments has no concept of Safety Procedures or the basic engineering principle of Redundancies/room for error.
First; why have such narrow operating parameters in the first place? Murphy's law is always in effect, and the whole system presented is reliant on everything going perfectly. That's a stupid business practice, because in the long run the amount of money lost from lawsuits and lost revenue every time a pod fails to reach it's destination due to faulty wiring or the engine being slightly too inefficient or running into an obstacle because there isn't enough fuel for corrective maneuvers far outweighs the short-term profits.
Second; if the operating parameters for how much weight it can carry are that strict, HOW do you miss that extra 65-135 extra pounds showing up in the pre-launch checks? Even NASA has the technology to check how much weight they're launching and pause everything if there's a discrepancy, how the fuck do you not have something similar when the entire design of your ship is based around "give them only as much fuel as they need to move X weight from here to there?" X is a pretty fucking important variable there.

In short, it's shitty and unrealistic engineering for the sake of "muh feels." Only it fails in that regard because the scenario is one that would never happen in the first place.
>>
>>144672064
Nothing about that argues that conservation of energy is violated. Such a violation would be cause enough to throw out a theory.
>>
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>>144668523
One thing I liked from Beyond Earth was the affinity stuff.

I still do Purity type things in Stellaris but it'd be cool if effected your ships and stuff in the same way BE did.
>>
I'm ready to try a hyperlane only game for
>muh strategic map
wat galaxy type is most recommended for this?
someone said that you should go elliptical and that spiral is dumb, because you can't go from one arm to the next. Therefore you can get locked in by rngesus.
>>
Hawking was right, black holes destroy information
He should have never said that information was preserved
>>
>>144672496
elliptical for hyperlane only games unless you feel like rerolling until you get a core start on a spiral galaxy
I wish there was an option to set everyone to hyperlane but you use wormhole
Then you jus get on a spiral arm start and shit on everyone else
>>
>>144672496
Not spiral
>>
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Space nomads, do they do anything?
>>
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https://youtu.be/Lo0ZCCJ8g7o

Shilling for myself. I made an 8-bit cover of Baba Yetu, check it out.
>>
>>144673309

They gave info of bunch of other empires. After meeting them you are going to be bombarded with new empire alert.
>>
>>144673531
ah ok no big deal
>>
>>144673434
Is good.
>>
>>144673883
thanks
>>
>>144673434
noice, love babayetu and I love vidya musics in different engines.

There's a channel with a lot of stuff like that.

Like FF7 songs in FF6 sound engine, or FF5 in FF6.
>>
Where does steam store Stellaris mods? I want to back-engineer one.
>>
>>144644545
maybe that's because it's a grand strategy general not the paradox general.
>>
>>144644710
planes are transported by a carrier which is needed to help them traverse the ocean. A strike craft like a boat carried by a ship that is deployed in combat.
>>
>>144644994
are you retarded?
what do you think space is?
>>
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Two kinds of people in this thread
>>
>>144674916
>supporting Hillary

No, voting for Wall Streets personal whore is not smart
>>
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>>144674916
>Hillary
>level headed
>voting for the caricature of Lawful Evil
>>
>>144674916
both are insults kek
>>
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>>144674916
>>
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>>144675589
>>144675589
>>
>>144674916
>its illumination of human despair and turmoil
I bet you are intelligent, nihilistic, and have a wicked sense of humor.
>>
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>>144674916
>>
Spaceplanes don't make any sense at all

It's not like aircraft carriers sending out jets on earth. We don't have the "mothership" sitting in an ocean while the planes fly through air. In space, they're all in the same medium.

It's more like a carrier that launches smaller boats to attack a destroyer. Or a submarine that launches smaller submarines to attack an enemy submarine.

Basically: It's fucking retarded and spaceplaneflags are also fucking retarded, especially the ones who think it's actually viable in real world physics and don't just accept the fact they're going by rule of cool.
>>
>>144677431
If you're using pilots it's not so weird.
Then you can have a small plane where a lifeform can be seated and fly during a fight, but not live.
>>
>>144652053
Nothing is true vacuum. Space ain't good for dissipating heat cause there are no molecules around to carry heat away.
Btw, if you guys want to build any kind of laser on ship irl, then you should have the following: a lot of area to radiate heat, pitch black colour, lots of thermal capacity (something like water cooling system) and, in case of emergency, your own supply of cooled gas to temporarily create atmosphere around your ship (talking about seconds). Idk about armor dou, it should look like space radiator.
>>
>>144664591
there isn't that much cosmic background radiation unless you're sitting on top of a star, and you're going to fry well before the gamma or xrays kill you.

Why are these threads filled with retards who don't understand a goddamn thing about anything
>>
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>>144674916
>not voting trump

Did your daddy fuck you?

Did you love it?
>>
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>>144677431
>It's more like a carrier that launches smaller boats to attack a destroyer.

Well if the big boat had a FTL module too big and expensive to be fit on a shitty expendable boat...
>>
>>144676407
There have been numerous undisputable masterpieces by Paradox Interactive, such as the strikingly realistic classic Europa Universalis or its wargame counterpart Darkest Hour. Stellaris will not join their ranks; its surface is too generic, its presentation too provocative and its messages too obscure. Its take on the abysmal is an illumination in one person’s despair, but a paroxysm of another’s perversion. It will remain underground – treasured by the most avant-garde among intellectuals for its edifying if horrifying insight into the fundaments of human morality. Philistines and self-proclaimed critics alike will shun Stellaris, but you can’t fault them for that. It takes wisdom to appreciate its subtleties, and courage to side with the unpopular opinion. Sed domi maneas paresque nobis novem continuas fututiones.

Superficially, Stellaris appears to be a game which caters to the most proletarian among men; aloof critics dismiss it as such often without a second thought. As complacent as these self-proclaimed "understanders of strategy" are, they fail to realize that Stellaris is a cult classic, a chef d'oeuvrea buried under false preconceptions and unfounded criticism. This gem is hidden because it does not shine; it is buried because its tone is that of abyssal black. Stellaris pries into to the darkest corners of our subconscious, the most visceral of our cognition, the most carnal of our urges, and the most primal of our instincts.

As brilliantly put by Cattalus, "Pedicabo ego vos et irrumabo"; to describe the artistic qualia of Stellaris would be to describe music to the deaf, color to the blind or beauty to the philistine. The painting speaks for itself, and it is up to the player to fully absorb its depth. Its sublimity will ever be debated yet always remain objectively irrefutable; the fundamental insight it provides into human and perhaps animalistic nature may shape the basis of strategy gaming for centuries to come.
>>
>>144677806
That's still fucking retarded, because now you're sacrificing mass/payload/fuel/maneuverability for a fucking pilot and his life support.

Just use a fucking missile you goddamn retards
>>
>>144678035
My fellow understander of strategy
>>
>>144678035
>Stellaris will...
wait for the next 5 DLC, it will improve!
>>
>>144678030
Why would you use a shitty and expendable boat over a self-guided torpedo, which is exactly a shitty and expendable boat except it doesn't have to come back, it can move faster, and nobody dies on it when it explodes.

Jesus christ if you people could apply just a modicum of common sense
>>
>>144678317
>improve
But you can't improve something already so amazing
You just cant comprehend the pristine art
>>
>>144678387
Why would you not put a self-guided torpedo on a shitty expendable boat

You think aircraft still use the shitty fiddy cals they used in WW2?
>>
>>144678216
see >>144662872
>>
Alright I'm unsure about my next move so I come to you anons for help and advice.

A little context: The guy in red is a fanatical purifier. The nations in orange have either rivaled me or relations are too far gone to be saved. The two in brown are neutral and could potentially be made allies or enemies. The guy in blue is currently willing to join in an alliance with me, however he is the only other person with continental preference and his space has tons of continental planets so I'm having a hard time deciding whether to attack my only friend for his fertile land or ally him. I would start purging my less than friendly neighbors but the Jusstkan Remnant in pink are xenophile Fallen Empire faggots that will take issue with it.I'm playing on hard difficulty (I removed the alliance opinion penalty) but kept everything else the same so everyone is pretty much equivalent with each other however in the 2220's I got really lucky with some events and get Particle lances (which I've now upgraded to Tachyon Lances) and it's currently in the 2280s and from what I've scouted no one else has any large only weapons yet. I'm also using wormholes.

So what direction should I go? Conquer my only friends for their sweet planets or launch my lebensraum against the filthy xenos on my borders for shittier planets?
>>
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>>144679368
And naturally I forgot the picture. Fuck this 100 second countdown till I can post it.
>>
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Can anyone guess who im playing as?
>>
>>144679560
give the FE a military access route to the purifiers, sit back and watch the fireworks
>>
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>>144680243
>>
>>144680865
Nope. :)
>>
>>144680771
If I give them military access and enough range to get to the purifiers they'll actually go and attack them? Nice, alright looks like I've figured out my first goal.
>>
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>>144642052
>buy civ v
>love it
>come to vg command+f civ
>full of paradox redditors
>>
Stellaris keeps thinking i am pressing the backspace key every other second is there a fix for this?
>>
>>144681484
just post your game and kill alex
>>
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>>144681484
/civ4xg/ was dead for months after ceaselessly being up since /vg/ first became a thing. I don't think the Civ:VI announcement alone could keep the general alive. It's good that there are other games keeping the thread alive.
>>
>>144681450
if the purifiers are purging conquered xenos then yeah probably
obviously you should avoid purging conquered xenos yourself
>>
>>144644374
if there's no ocean in space then explain the whales
>>
>>144683960
Why are the "whales" in stellaris squids anyway?
whales are part of the patriarchy and squids are people of color?
>>
>>144658275
Would you rather have 10 million missiles that will hit and destroy enemy ships or 100 million missiles that are only good as deterrence.
>>
>>144674916
We don't know about black holes and information actualy. To check hypothesises experimentally we need to observe full life cycle of black hole.
>>
>>144684132
Would you rather shoot 10 million missiles from 10 lightyears away and miss by 12 lightyears or just make some drones to carry 10 million missiles half a light year away from the enemy fleet and shoot them?
>>
>>144682126
Do you know the threshold for fallen empire xenophiles to attack? Like can I do some small scale purging or just don't purge everything all at once and do it over time? Or is it just purely any purging causes it to react? I guess I could test it out myself but my fleets aren't quite ready to take on the FE yet.
>>
>>144661959
>head on an intercept course to where the mothership will be in 1day/week/month
won't this make the mothership a target?
>>
>>144684132
a hundred million missiles, cuz it's cooler
>>
There will never be battles in space, they'll all occur in orbit around colonized planets. It's the only place either side will be able to guarantee the other fleet will be.
>>
>>144677431
They make if there is the minimum size for FTL and sub light drives. Say you have unobtanium reactor and inertialess drive which absolutely beat chemical rockets but this tech have minimum 100 tons mass. You will end with 100 tons sublight fighters. Then you have minimum 100000 tons FTL drive and now you have 100000 tons FTL capable space carriers carrying around 100 tons sub light fighters.
>>
>>144684604
Potentially, but only if the enemy fleet is close enough to detect the drone in the first place, or if the drone is near an enemy drone.
I'm sure smarter minds than I could find a way around this. Such as having a drone head to a future area and wait a few days/weeks/months to be picked up or even logistical ships that break off from the main fleet to collect and refuel drones.

Or just letting unnecessary drones idle until the sector is secured, then having them head towards the nearest collection point.
>>
Any and all warfare in space will be pretty much limited to huge ground-based lasers being pointed at shit they want to alter the trajectory of or burn up if it isn't covered in mirrors
>>
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As space germany I've literally allied the space version of italians. A technologically and militarily inferior green colored empire that's "south" of me and is literally a soft underbelly. What should I name our alliance? "The Axis" or "Galactic Axis" seems a bit uncreative. I was thinking something like Pax Germania, but that's all I can think of. Pls help, I've wasted 20 minutes trying to think of a good name.
>>
>>144685980
The Grand Turtle
>>
>>144685315
>Any and all warfare in space will be pretty much limited to chemical powered missiles with kinetic and nuclear warheads
Fixed for you. Learn the history of the space warfare FFS.
https://www.youtube.com/watch?v=msXtgTVMcuA
>>
>>144686240
>chemically powered kinetics
RAILGUNZ
>>
>>144686240
This
Missiles are the most cost-effective way of blowing shit up

Railguns and lasers would require an immense amount of power and consequentially, fuel, to be viable
>>
>>144677806
That is actually way more retarded, at least drones work as harassment and defense. What the fuck is a human going to do?
>>
>>144678030
>what is a corvette?
>>
>>144686240
I mean, warfare against stuff in space
Obviously missiles are good for launching an attack from one ground-based area to another, but as far as taking out a station goes you're not going to be using missiles that you can see coming literally hundreds of kilometers and an hour or so away and can just give a little puff of the RCS and have it miss you by at least a couple kilometers when you could just use a giant laser that'll get there at the speed of light
>>
Why isn't there a policy that allows you to convert minerals into energy?
>>
>>144678883
do you think they put guns on modern jets for shits and giggles?
>>
>>144687403
it's for top kek, obviously
>>
>>144684395
of course drones are going to be better but did I mention anything about drones?
>>
>>144687208
Unfortunately there isn't but you can trade minerals for energy with other empires. I've managed to find a couple friendly empires that almost give me a 1 to 1 ratio of minerals to energy and I frequently trade a couple thousand at a time with them.
>>
>>144688125
That only works when their dumb asses aren't at cap, though.
PS why do mineral storage buildings exist
>>
I can gene mod my pops as much as I want without repercussion as long as I'm not a xenophobe right?
>>
>>144688398
No.
If you allow xeno leaders, then the gene modded will be happy, but your main pop won't(unless if you're xenophile I assume).
You don't allow xeno leaders, it's the other way around.
Just like 5%.

You may not be xenophobe, but some of your pops can become xenophobes.

You can't mod pops with 0 trait points.
Don't mod them all.
Have some original pops.

You can't add negative traits, you can't remove positive traits.

Uplifted pops lose the uplifted happiness bonus if you mod them further than the initial uplift time.
>>
>Can't turn your Xenophilic Pacifist into Xenophobic Militant.

What a waste. How long until they patch this in?
>>
>>144687701
No, but at a certain point and distance you don't need excessively complex missiles to hit anymore. It's easy to guide your pretty dumb missile to a target, the hard part is finding exactly where your target is going to be when the missile gets there.

Which is much better performed by a system that doesn't always kill itself on approach.
>>
>use the Workshop mod to play as a race of machines
>be dominating my side of the galaxy
>destroy and enslave ringworld FE
>spend some time purging the fuck out of dissident factions with my empire and replacing them with my own loyalists
>purge countless xenos and enslave even more the past two hundred years
>two empires ask me to join their federation
despite me being xenophobe and they are xenophiles
>Join for shits and giggles
>entire galaxy starts shitting its pants because one of the most genocidal THAT GUY in the galaxy just joined in a federation with two empires made of qt fox people and a pile of sentient tentacle fungus
>like literally shitting their pants holy shit

Pic related, the alliance shifts across the whole galaxy went on for a good minute.
>>
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>>144689331
That's pretty funny.
The update made the AI way way better I gotta say. It's not great, but they do react a lot better than they used to.
>genocide a weak neighbor
>other four neighbors immediately declare protection pacts and start allying each other
>then an observer FE appears
>mfw
>>
Would be nice if you could buy colonization access in another empire.

Like maybe for a specific planet, or specific type.

>Colonization for Cymorra II
or
>Colonization for Tomb Worlds
>Colonization for Stone Age Primitives
>Colonization for Oceanic, Stone Age Primitives of 10< Size
>>
>>144674916
>supporting Hillary
>thinking any Star Wars movie is some kind of artistic expression when Lucas said he was going for a casual, childlike approach to it rather than taking it seriously
I bet you're also 300lbs and wear heavy metal shirts unironically
>>
>>144690417
this, but I doubt they will. I was kind of upset when I found out they were going for "lol blob borders" in fucking space. For example there's millions of star systems in a galaxy, just because one empire has colonies on planets in two systems, doesn't necessarily mean they own, or even know about whats happening in a system between them.
>>
Okay so I have 2 20k and 1 12k fleet. Can I take on a Fallen Empire? I'm using a combo of tachyon lances and torpedoes/missiles and all my ships have loads of crystall hull plating.
>>
>>144691108
>just because one empire has colonies on planets in two systems, doesn't necessarily mean they own, or even know about whats happening in a system between them.
Shared borders is a thing mechanically though so there's something to work from for future patches or mods.

I think they only occur if two empires colonize at the same time, while ceding planets, or when a pre-ftl reaches ftl.


Placing a few frontier outposts early on in the game to secure space for you seems kind of odd.
Like who'd respect those if I'm super greedy and place outposts as close to their capitol as I can.
>>
>>144691680
no
>>
>>144692170
They generally don't, in my experience creeping borders getting too close to the home is fatal to diplomacy
>>
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>>144692170
>>
>>144692363
yeah but the empire you've placed a frontier outpost next to would have to go to war to simply take some land. why can't they just fly past the frontier outpost? paradox has clearly tried to make it like eu4 in space, when it should be something completely different.
>>
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>>144656997
>muh high low mix
>>
>>144689158

why would you want to do that? militarist got butchered on clarke
>>
>>144692635
Sprey is a hack the US still practices a high low mix on hardware.
>>
>>144692570
True, perhaps it's should be more in the vein of Vicky II African colonialism, where they dispute a system you're in and you both proceed to pour resources into it to legitimise your claim, escalating tensions in the process?
>>
>>144691680
to successfully attack a fallen empire's home system you'll need 65-70k

if you have 52k you should be able to survive pissing them off and them rushing your home planet, so you'll be able to salvage all their ships and get their tech
>>
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>>144666373
black holes don't eject anything because they're not real
>>
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>>144684174
pish posh, theoretical assumptions are facts don't you know?
>>
>>144690778
>lucas said
lucas actually speaking you pleb
www.youtube.com/watch?v=_DByPy8aEPw
www.youtube.com/watch?v=t5TGJquhP1s
>>
>>144693173
the f22 will never fly in actual combat so it's a low-low mix
>>
>>144692265
>>144693468
Either something's wrong with my game or Xenophile FE's are extremely weak. Granted I had 40 destroyers all with tachyon lances but there was only about 30k total fleet power in their home system of the Celestial Throne. They haven't been at war with anyone and I have found any more fleets as I've been conquering their planets. Are xenophile fe's just weaker than others? I wiped the floor with them, only lost a handful of destroyers, a couple cruisers, and 2 battleships.
>>
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>>144694616
>look mom I'm shitposting
>>
Okay why do collectivists suffer penalties for using leader enhancement policies, selected lineage and capacity boosters? Wouldn't the government instituting a policy of breeding people for specific positions be more in line with a collectivist ideology where the whole is worth more than the individual parts? And thus specializing people as cogs in the machine actually makes sense? Individualists should get the happiness penalty for that policy, pretty sure individualists wouldn't support state sponsored eugenics programs.
>>
>>144695035
Paracucks.
>>
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>>144642052

So I just got BNW and I want to try this new Cultural Victory.

Turns out no fucking guide out there correctly tells how it works anymore.

Am I still supposed to get 5 Social Policies going or is Tourism the only thing that matters?

How much Tourism do I even have to make?
>>
newfag here, how do you find the non-FE ringworld? Is it just a system named sanctuary that you can notice if you get within sensor range or do you have to go into the star system to find out?
>>
>>144695792
You have to make enough tourism to overwhelm the culture of all the other civs.
Ideally you want to be on good terms with anyone you can. If you can get a holy city, do. Spread your religion out so you can get more tourism from other civs.
Also, get theming bonuses from great works in your buildings like Museums.
Get open borders from everybody. Particularly stubborn civs might require a military solution.
And Brazil is the best for Cultural victory, after France (I think).
>>
>>144696035
you have to get the random precursor event, only one of which triggers per game
>>
Okay so how do I go about preventing space monsters from spawning near the edges of systems? I am fucking sick to death of losing my starting corvettes while scouting.
>>
>>144696984
Alt+F4 and then uinstall
>>
So do we here not consider Stellaris to be Grand Strategy and belong in the other General, or is the other general just full of people who doesn't consider Stellaris to be Grand Strategy
>>
>>144696035
>Is it just a system named sanctuary that you can notice if you get within sensor range or do you have to go into the star system to find out?
Yes
>>144696984
He's talking about the Sanctuary ringworld which sometimes spawns, it's an almost complete ringworld with a bunch of primitives on it guarded by a bunch of fairly weak defenses. When you enter the system the first time the AI of the ringworld hails you.
>>
>>144696829
You have to keep scanning shit until you recover the 6 artifacts then?
>>
>>144697265
Oops meant to quote >>144696829
>>
>>144695792
Your cumulative tourism output(since you've made contact with them) must be larger than their cumulative culture output.


Culture is for denying others Culture(Tourism) Victory, borders and getting policies which helps all of your victory conditions.

Quite often, especially on larger maps and higher difficulties it'll be very hard to crush the AI with tourism, like Deity AIs on gigantic maps can expand a lot and all those monuments and stuff add up.
Quite often you may do a surgical strike and eliminate 1-2 AIs through war and then win cultural victory over all the others.

You can do it on gigantic+deity with just tourism though. Played a 43 player civ game as polynesia and did it after I got internet, used 1-2 musicians(great people that give large amount of tourism, based on your tourism output) and I had a buttload of moais.
>>
>>
>>144699423

>Energy siphon

why, there are better early armor pen weapons
>>
>>144699423
I still think it's fucking stupid how bad the entire mass driver family is.
Paradox didn't even bother trying to make them good.
What are autocannons supposed to be good at again? They're worthless against well-armored ships and outclassed by disruptors.
Kinetic Artillery is alright but only because it's the Engineering alternative to Tachyon Lances, which are still strictly better.
>>
>>144699423
torpedos go in every field
>>
>>144699750
Energy Siphon isn't in there.
>>
>>144699754
isn't the point that they use a low amount of power so you can slap more shields or something on the same amount of generators?
>>
>>144699786
le point defense face
>>
>>144689158
Never
>>
>>144646374

Jerk.

Moron.

Baby.

Dodo.
>>
Conquered a fallen empire. All their planets (besides the Celestial Throne) are desert and I have continental preference. What should I do? Purge them all anyway? Or gene mod my pops for desert planets?
>>
>>144696456
>brazil
>culture victory
Oh shi
>>
>>144700442
hueheueheueheueheueheuHEUEHEUEHEUEUEHUEHUEUHEUUEHUE
>>
>>144699754
>What are autocannons supposed to be good at again?
Compared to mass drivers I can see their use.
Slightly higher damage, faster attacks.
But lower ranger.
The faster attacks means the attacks are more efficient since you'll do less overkill.
Their damage is higher than disruptors.

Not saying they're great, but I can some value in them.

I think maybe shields should get a bonus vs energy weapons, except for disruptors.
Should make kinetics more of a jack of all trades.


Not sure I get all the missiles though.
Missiles, Swarmer Missiles and Torpedoes.
They ignore evasion.
Torpedos ignore shields.
They all get shot down by PD.

I think maybe swarmer missiles should be immune or resistant to PD.
>>
>>144700516
aren't they resistant due to number?

torps ignoring shields AND evasion is the dumbest shit ever and makes them completely overpowered, one or the other
>>
>>144650110
THEY NEED TO BE BIGGER.

I WANT THE ENEMY SHIP TO FOLD LIKE A FUCKING TIN CAN WHEN THE SHEER MASS OF THE ROUND PENETRATES THE VESSEL.

Bonus points if my ship collapses too.
>>
>>144699960
Everything uses the same amount of power.
Kinetics get no bonuses, not even slightly higher average DPS. All they get is a bit more range than lasers and immunity to point defense.
A tiny bit extra range isn't enough to counter the fact that energy weapon ships can have double damage against your shields and/or flat out ignore your armor. Kinetics have to chew through both the old fashioned way without help.
Nobody uses the tier V basic weapons (like marauder missiles or gamma lasers) lategame anyways so those can be ignored.

>>144700516
>They ignore evasion.
You sure? I'm pretty sure Swarm/Whirlwind missiles ignore PD.
>>
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defend this
>>
>>144700682
>aren't they resistant due to number?
Oh they are, they fire a lot at once?

I was trying to find some info like that, but I couldn't find any.

>torps ignoring shields AND evasion is the dumbest shit ever and makes them completely overpowered, one or the other
Maybe it could be better if they didn't fit into small slots. Or go with one or the other.

Would make missiles and swarmer missiles more appealing.
>>
>>144700784
>You sure
Not entirely, but wiki says so.
>>
>>144700682
>>144700958
>aren't they resistant due to number?
It's actually just one missile with increased evasion, because paradox are lazy shits.
>>
>>144678035
>Sed domi maneas paresque nobis novem continuas fututiones.

"But stay at home, and prepare yourself for nine back-to-back fuckings."
>>
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>>144700752
beautiful aint it?
>>
>>144701160
Are missiles even have evasion?
I notice that PD always hit missiles and torpedo and strike crafts even when PD accuracy is 40%.
The 40% Acc PD is against ships.
>>
>in war time you can spam defense stations over every enemy planet
>when the war is over they remain
Finally a use for defense stations
>>
>>144701949
What they can do in peace?
>>
When does the leader pool reroll?
>>
>>144672221

How do you weigh a spaceship?

NASA has gravity to check how much they're launching. Do you throw every pod into a centrifuge? Boost it with a known force and measure distance traveled?

Usually, they measure when things get loaded. If something loaded itself, it's not in the measurements.

The real reason the scenario wouldn't occur is because you'd keep absolute control/logging over an transport pod. Someone would somewhat politely escort her to security when they noticed an extra access log.

The story is about the nature of responsibility and consequences in the face of uncaring physics. The Cold Equations is simply the background to ask "Who was at fault here?"

You can't blame the engineers; the craft was stripped down to the bare minimum to arrive in time to actually make use of the medical supplies.

You can't blame the pilot; His life and his mission both relied on having the correct payload.

You can't blame the stowaway. She had no knowledge of the actual consequences involved.

Negligence, Carelessness, Ignorance
Ingenuity, Expertise, Emotion
None of them can be burned for d-V
>>
>>144702131
scan space
but they remain when you make war again, and demolish all the enemies starports instantly
>>
>>144701617
whats that from
>>
>>144702526
There is mod that remove enemy stations after war end.
>>
>>144646374
All of those Star Control references!
>>
>>144701949
Do you still pay for them when you're not granted access to the enemy borders?
>>
>>144702918
yes, they are still yours
>>
>>144702976
D'oh. Maybe only one or two, then.
>>
>>144672221
but the robot said he lied
didnt he make up the story as a cover for his terrorist mission?
>>
>>144703104
the cheapest stations are still cheep cheep and do the same job
>>
>>144703307
Oh, I was thinking of using a fortress or two.
>>
>>144699423
what does this even mean?
1st row best weapons?
2nd row 2nd best weapons
>putting dev torps, swarmer missiles and missiles 4 times each
>>
>Administrative Efficiency IX
>>
>>144703702
basically

torps are more spread out because they're so hard countered by pd
>>
https://www.youtube.com/watch?v=SGil-fBxuDM&list=PLF665F894F7374895
Is there a more based soundtrack?
>>
If a wormhole is essentially an african-americanhole paired with a caucasianhole (dont want to be racist), and black holes destroy mass, doesnt that mean your captain could suddenly disappear?
>fly through wormhole
>"ok what'd we lose"
>"skipper's gone"
>"Oh, looks like I got promoted. Just another day in the Great Union of Planets"
>>
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>trying to build frontier outpost somewhere
>moments before it's completed a new alien race is discovered
>their retarded oblong borders somehow cover the place I was trying to build an outpost on
>fucked in the ass

Happens every god damn time. Can someone explain these fucking borders to me? How?
>>
>>144704112
https://www.youtube.com/watch?v=rJ0LAs9KiXc
>>
>>144704195
they're colonizing a planet in cebelral by the looks of it, the stage where the spaceship disappears bu the colony is still importing new citizens
>>
>>144704195
it's a magical ward that only affects you when you're aware it's there
>>
>>144704354
No there is a frintier outpist there
>>
>>144703954
so torps are 2nd tier and 3rd tier and 4th tier and 5th tier? How can they be in different tiers, it doesnt make sense
>>
>>144704593
Torps with close to no pd are in the 2nd tier.
Torps with X pd are in the 3rd tier.
Torps with Y pd are in the 4th tier.
Torps with Z pd are in the 5th tier
>>
>>144704726
it doesnt even mention PD. fuck that graph
>>
>>144704112
reminds me of this
https://www.youtube.com/watch?v=8BBEZ_T_3OY
>>
My fleet's only 20k and I've already stopped the Prethoryns and taken over a FE by rushing tachyon lances and battleship fleets. I have 4 planets and I don't want to expand. I've unlocked all tech but psionics (fanatic materialist).

What do I do now?
>>
>double core planets
>double all core planet tech and gov bonuses
>triple ethics divergence created by distnace from homeworld
will this stop blobbing?
>>
>>144705178
No it'll make it incredibly easy to blob.
>>
>>144705169
alt+f4
>>
>>144705169
Uinstall.
>>
>>144705330
elaborate
>>
>>144705592
exterminate
>>
>>144705592
Core worlds limits how fast you can blob efficiently.
Increasing that limit makes it so you can blob faster and more efficiently.

It's not warp physics anon.
>>
>>144705808
>Core worlds limits how fast you can blob efficiently
elaborate some more
>>
>>144705592
>>144705802
coexist
>>
>>144705963
No, die
>>
>>144705963
Core worlds give you direct control over planet so of course it is more efficient than retarded sector AI. Also you can tax sectors at 75% max and they have increased ethics divergence.
Increasing core worlds directly increase player power.
>>
>>144706270
As it is in the game you can start on the blobbig path with 2 planets, you just take over the next guy and keep growing.
Sectors have a 25% upkeep on minerals and energy but no tech but this doesnt matter that much because blobs are so easy to manage in terms of stability you just keep blobbing no fucks given.
The number of planets a player can control in his core is not a big deal. If it were govs that give +to core planets would be the best, but theyre not.
What you wany is a soft limit on size of yur empire, which is why tripling ethics divergence proportionate to distance will make the frontier pops diverge sharply and create factions all over the place.
Meanwhile making use of tech to colobise worlds within your core space becomes stronger
>>
what if you reduce core planets to 1 and make it so you can't colonize if your core planets hit max
this would drastically slow down blobbing
>>
>>144707186
>this would drastically slow down blobbing
It would.
>>
Guys, is it worth investing in fanaticism or should I branch out?

Right now I'm Collectivist/Fanatic Materialist but I'm thinking of going with Collectivist/Materialist/Militarist.
>>
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>>144707186
>core planets = 1
>can't colonize if core planets are at max which is 1
>mfw everyone has 1 planet and the fleet capacity of 20 for the entire game
>>
Can you change your leader's titles after changing government types?

If so, how?
>>
>>144707646
direct democracy, administrative efficiency

You can still uplift, vassalize, conquer.
>>
>>144705169
Wait for DLC.
>>
>>144707439
>>144707646
Think about it, the game becomes much more strategic as you have to immediately spam research to run ahead, then conquer someone else's planet
>>
>>144707615
Why Militarist?

Virtual arena doesn't seem that good.
>>
>>144708357
I guess...

Roleplaying reasons...
>>
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>>144708482
>>
>>144708578
I play games to have fun, anon.
>>
>>144708578
>not roleplaying in the game
shit would be fucking boring
>>
>>144708763
oh
>>
Does spreading rapidly and breeding quickly have any benefits? Like just colonizing every planet you can and sectoring as you go?

Iv become pretty stagnated in my playstyle, its basically just rush my 5 planets and then grow as tall as possible as quickly as possible. I get more resources than I can spent and can shoot through research like its nothing. Doesnt feels like there is much point to expand beyond that point.
>>
>>144699754
Kinetics should have no power cost

There, instantly made them worthwhile.
>>
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>>144709175
>Does spreading rapidly and breeding quickly have any benefits?
LEWD!
>>
>>144709467
Goddammit anon answer the question or ill beat you

Im trying to find an excuse to play a swarm faction, but my autism wont handle it if I continuously feel like im second rate to tall empires.
>>
>>144707105
It would be great if sectors was some kind of vassal state like in CK.
In democratic nations governors are voted by local population(but that would need to individualize vote rights) or by factions when in dictatorships leader would nominate them9but factions could influence it).
Why Stellaris is so shit?
>>
>>144709602
>It would be great if sectors was some kind of vassal state like in CK.
They said they want that too in one of the future updates blogs

The idea is sectors will become the late game issue for you, as you try to keep your massive empire together.
>>
>>144709583
More fleet cap and more minerals and energy. Also you could full planet faster which mean more labs so more research.
>>
>>144704195
This is why you only investigate a species until you're content with your initial borders.
>>
>>144709602
>Why Stellaris is so shit?
Its barebones, it isnt shit.

Shit would be they have a shitton to fix before they can even expand on anything. The base game is good, just lacking.

Give it a year and the game will be infinitely better.
>>
>>144709731
Wow
So paradix's solution is space feudalism?
>>
>>144662872
>"sir we're looking for the enemy fleet, shall I send out the drones?"
"are you mental xo? Use the telescope to scan for electro-magnetic signals and visible spectrum light and heat signatures. We're in fucking space, they can't hide shit."
>>
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>evading hostile fleet
>>
>>144710067
How else would you manage a huge empire?
>>
http://poal.me/8m6ugi
http://poal.me/8m6ugi
http://poal.me/8m6ugi
http://poal.me/8m6ugi

Vote
>>
File: promethians.png (3MB, 1920x1080px) Image search: [Google]
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r8 my synthetic slave race /4xg/

they have warp and kinetics to show their master's low tech, which is thousands of years old.
>>
>>144710067
Makes sense though. If you have some massive space empire spread across thousands of light years you're going to have lots of divergent people on those planets who think and act differently from your mainstream views.

Im sure there will be ways to maintain a single solid block of supporters though, even if fragmented by sectors.
>>
>>144710000
But its fucking terrible.
Diplomacy with instant peace. Not mention that they have great diplo systems in Victoria or even EU. Why they not use it?
I almost pay for this shit.
>>
>>144710313
Bureaucracy?
Technology?
Gene manipulation?
Culture?
>>
>>144710343
Prometheans, I think you'll find.
>>
>>144684594
>I only genocided them a little bit!
Think about your logic for a second. Do you honestly think the self-appointed guardians of the rising races are going to accept you killing off a race because you only did it a bit at a time?
>>144702384
>"Who was at fault here?"
If this scenario ever occurred, it would likely be due to corporate influence; ie "we don't want extra fuel on board because it's a waste of money!"
Also, you're approaching it from the understanding that this was a unique scenario of needing to get the supplies there in time. From my read of it, it seems more like these pods being so down-to-the-wire is standard procedure. Which would be a violation of any and all safety codes such transportation systems should have.
>>
>>144710315
We will take back our homeland from the old guard one day f@m mark my words
>>
>>144709583
lol, expanding quickly can lock in good planets and resources for you, cut off others from getting it, higher fleet capacity in time, and potentialy even better research than with less planets but that will again take time as you got to build up your planets. But I wouldn't colonize every planet as you go, just the good ones or the best available in a good area
>>
>>144710349
>What is ftl communications
>>
>>144710560
>Bureaucracy?
So you want an empire spanning hundreds of light years to be managed by a small group of people on the home planet? Seems horribly inefficient.
>Technology?
>Gene manipulation?
>Culture?
The fuck do these have to do with managing local affairs?
>>
>>144709731
>>144710349
christ how tedious. The game might actually get worse
>>
>>144710826
We dont even know how it will work calm down autistic twat.
>>
>>144700784
>Kinetics get no bonuses, not even slightly higher average DPS
They actually do have slightly higher dps than lasers. It's about 10% more at t1 kinetics and drops to like 3% more at t5.
>>
>>144710826
Every paradox game starts out bland, then there is a point where the game is at its best. Then they eventually fuck up the game because they run out of ideas.
>>
>>144710703
Because all cultures on earth merged the moment we got the internet, right?
>>
>>144711079
memes will unite humanity. Its magic grows stronger every day
>>
>>144710793
>Derp, how to empires work
Historically large empires were held together by a bureaucracy that is separate from the military, so that local governers have less power. The governers themselves are scholars, wich in contrast to feudalism where lords are soldiers and raise their own armies(knights/sumarai/whatever).
They also spread their culture, like rome, china, persia to hold stability by creating a population that feels good to be part of your empire. Rome and china did this especially well.
Technology includes ftl communications so people arent cut off, they can interact with the rest of the empire in real time or close to it, can vote easily and so on.
Gene modding might include hive abilities such as psionics or empathy
>>
>>144711079
>implyung they arent converging
>>
>>144711340
>guyz itz easy, you just have a FTL radio and everything is good yo!
No. Just, no.
>>
>missiles have a hard counter
>lasers counter armor
>kinetic weapon just suck dick
How did they fuck this up so bad?

They should have made it so PD counters missiles, shields counter lasers, and kinetics are countered by armor.

>>144711340
Funny you mention rome when it was too big to manage and had to be split in half.
>>
So this is the power of Blitzkrieg. Not bad.
>>
>>144711528
They aren't
>>
>>144711694
how the fuck do people even play this shit
>>
>>144711751
With a computer?
>>
>>144711559
Kinetics dont suck, lasers are just OP.
>>
>>144711559
Shields counter kinetics, in theory anyway


>torps and missiles ignore shields, stopped by armour
>energy weapons can damage shields and some go through armour, pick one
>kinetics don't ignore shit but shit out damage faster than lasers or energy weapons

Of course this didn't work and it all needs adjusting
>>
>>144711552
More like ftl iphones.
>not listening to music from alpha centauri, downloading molluscoid/furry interacial tentacle porn, sexting with xenophiles from rigel over Galactinder, and uploading the arthropoid cuisine you had on Instahologram for likes from all over the sector
>>
>>144711694
>No fingerless glove meter
>>
>>144711559
Romes culture inprint has lasted until today
>>
>>144711837
>>144711751
BURN
>>
File: just.jpg (263KB, 1920x1080px) Image search: [Google]
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>this gov is good
>this ethic is bad
>RNG defines if you get a good start or simply become food for the big guys
simply ebin.
>>
>>144711552
No u.
Nice arguments btw, you really showed me
>>
>>144712249
>4x starts
>not highly rng based
>>
>>144711751
What do you mean?
>>
>>144712250
I really did, because you dont have an argument to start with.

If you really think any society can possibly maintain galactic unity you have no grasp on reality.
>>
File: IMG_0877.jpg (24KB, 300x217px) Image search: [Google]
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>>144712249
>he is a slave to his starting conditions
>>
>>144712249
7 research that's nice
>>
>>144712249
Literally impossible to have a start that dooms you. Base game has code in it to ensure that doesnt happen.
>>
>>144712452
Well your moms pussy has a good grasp
>>
>>144712768
I was pretty sure you were underage but thanks for confirming it.
>>
>>144712698
>squeezed between 2 FEs
>literally 3 planets available to colonise
>not doomed
>>
File: 1405589448720.jpg (67KB, 536x547px) Image search: [Google]
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>random empire declares war on me
>if you insist
>proceed to wipe him out and take his planets and punishment
>suddenly I'M the bad guy
>>
>>144711340
>persian empire left local governments intact
>roman empire was divided due to its size
What exactly is the point you are trying to make? The discussion started from a claim that large empire cannot be managed from a centralized government and you only support that claim.
>>
>>144712698
yeah you get 2 80% planets near you but mine are on the lower end and the bigger one is full of shit.
on the other hand you can get multiple 20+ planets who are nearly clear.
the start I posted is one of the worse I ever had.
>>
>>144712825
Still old enough to fuck your mom
>>
>>144712850
>embassy in both
>now immortal allies forever
Git gud

Let me guess, you took xenophobe and repugnant and want to complain everyone hates you.
>>
>>144712864
The roman empire lasted 300 years before it split up and then the east half lasted another 1000
The ssassanid persian empire also lasted 400
They were eminently stable for their size in CLASSICAL TIMES
>>
>>144712918
just because you peed your panties and moaned for mommy doesn't mean you fucked anybodies mom faggot
>>
>>144712698
I've seen some pretty bad starts. One anon posted a pic a while ago of his starting position.
>on the outside of galaxy
>hyperlanes
>one lane from homeworld going into galaxy to system A
>border of rival empire from system next to him encased system A
>anon literally couldn't move anywhere
wish I saved the pic
>>
>>144713142
And none of them were managed from a centralized government.
>>
File: prepare to be enlightened.jpg (368KB, 1914x1040px) Image search: [Google]
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What did she mean by this?
>>
>>144713282
>>hyperlanes
No shits given for people who pick things that fuck them up later on.

If you go hyperlanes thats the risk you run.

Also I guarantee if he had tried he could have gotten border access.
>>
>>144713142

>what are provinces?
>what are satraps

Do you think the emperors of old managed eeverything themselves? With letters taking weeks and months going from one city to the next?
>>
>>144713379
She will show you how to give a horse a good fuck
>>
>>144713415
>>144713320
Hes a moron, just ignore him and dont waste your time.
>>
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>>144713320
>none of them were centrally managed
>>
>>144713415
>the emperor cant manage everything by himself
>therefore he doesnt actually rule the empire
Pls anon stop
>>
>>144713582
>>144713683
Confirmed retards.
>>
>>144713282
worst start I saw was a nazi with wormhole on the edge of the galaxy, with nothing in range of level 1 wormhole. Just one system til he gets wormhole 2.
>>
>>144713771
No u faget
>>
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Uh, I only had two war goals:
Vassalize big purple blob, and force light green blob into protectorate status. The two green empires were vassals to the purple blob, so I declared war on him.

When the purple empire gave in to my demands, he became my vassal, as did his two green vassal empires, despite me having offered protectorate status and completely having ignored the other.

The interesting bit is both of the green empires, my new vassals, declared war on their former liege empire, my new vassal.
What the fuck.
>>
>>144713545
Your memes are apocryphal, anon.
>>
>>144714043
It's not a meme if its true.
>>
>>144714009
welcome to paradox games
also nice cropping faggot
>>
>>144713810
lol
>>
>>144714134
Now you are a liar.
>>
>>144714009
>>144714009
That actually sounds interesting.
Most of the time vassals do nothing at all
>>
>>144714009
>vassals hate their ruler
>vassals are freed
>vassals attack former ruler
Seems logical to me.
>>
>>144714637
Except the vassals aren't free. They're under new jurisdiction, and they're now considered as equals with their former rulers.

>>144714271
I accidentally moved the picture downwards. Woops.
>>
>>144711887
Not missiles?
>>
>>144714808
Are you sure vassalage transferred to you? Pretty sure vassals can't start a war with their ruler unless they are rebelling.
>>
>>144707871
Bump.
>>
>>144714967
Yes, they both show "Vassal under" my name. Maybe it was just a bug, where it registered them becoming my vassals before registering the big purple blob as my vassal.
>>
>>144715207
not that I know of mate
>>
>>144715517
Boo.

BOO.
>>
>>144715327
Or it bugged and made them a vassal when they weren't suppose to be.
>>
>>144710604

It's easy to blame a corporation, but in the original story, the pod was full.

It was entirely designed for the purpose of taking one person and one payload at ridiculous speed, in the case of the story, it was vaccines.

Corporate might be dicks; they never elaborate, but Fuel is also payload, which means he couldn't have any more.

In the story, the girl has about 30 minutes they can talk because her mass has already thrown off his velocity, and that's the longest he can wait before he needs to make a correction... Which he needs to make with the original payload numbers: There's no physical way to land the craft with her in it.

That's the whole reason the story is called "The Cold Equations". Under no circumstances can he avoid murdering the girl, It's not even needs of the many; The whole pod burns up during re-entry if she's aboard.

She's already dead, and she's got a half hour to come to terms with that.
>>
>>144716238
>>144716238
>>144716238
>>144716238
tiny bread
>>
>>144715896
anon, he lied about the fuel.
It was all a lie, pls read the comic
>>
>>144716814

Anon, It was a story long before it was a comic.

You'd be surprised at how much detail can be lost when you pare down 30 pages of story to two pages of script.

Although I was pretty certain the bomb thing is an edit, but I wouldn't be surprised honestly.
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