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/civ4xg/ - Stellaris, Civilization & 4X Strategy General

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Thread replies: 768
Thread images: 121

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Clearly running out of ideas to put in tiers edition

>Stellaris OP:
http://pastebin.com/qsTFCyvh

>Stellaris Mod Archive
https://mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg

>What is stellaris?
A 4x game developed by paradox development studios.

>Unofficial Stellaris Steam Group
http://steamcommunity.com/groups/vgstellaris

>Where is the white only mods/patch
Ask in the thread.

>/civ4xg/ OP:
http://pastebin.com/P5XCTQx9

>More info on Civ VI:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
http://www.ign.com/articles/2016/05/11/three-ways-sid-meiers-civilization-6-radically-reinvents-itself-city-building-science-and-diplomacy
http://www.gamespot.com/articles/civilization-6-revealed-brings-major-changes/1100-6439691/

Last thread: >>144642052
>>
Reminder to report and ignore shitposting.
>>
Balance patch when?
>>
I got my Warp Drive Engineering PhD from Trump University in 2189
>>
>level 5 careful scientist is studying level 3 anomaly with 5% fail chance
>study finishes
>don't read the popup
>check situation log, nothing new
>continue playing for a few minutes
>look at my outliner
>science ship is missing
fuck off paradox stop stealing my ships
space monsters parked at warp-in points is bad enough, but this is bullshit
>>
>>144717202
>what is rng
>>
>>144716828
Never at this rate. HoI4 is out now. They forgot about us
>>
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>>
>Random empire declares war against me
>Capture their planets
>Purge every pop
>I'm the bad guy
I hate it
>>
>>144718281
What's that?
>>
So if you want massive amounts of breeding you want to take Rapid Breeders + Agrarian traits and have fanatic pacifists, right?

Thats 40% less growth time and 20% more food, you cant get a better start can you?
>>
>>144718528
Autism.
>>
>>144718609
Xenophobe so you get +100% food on titanic life world.
Then migrate/resettle from there.
>>
>>144718609
Collectivist have reduced food consumption.
>>
>>144718528
mod idea draft on how you make the economy more interesting, by adding more resources.
>>
>>144718775
But you have to find a titanic life world first right? Its a bit risky.

>>144718781
Yeah I was going to take it so I could purge as well.

Just a shame you get such poor government choices
>>
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Set memes to 65%, TARS.
>>
>>144718934
>Just a shame you get such poor government choices
ironic monarchy
>>
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>>144718874
Will rare minerals be stored like normal ones?
Also can you make food global? Instead there could be buildings/structure that increase pop growth(like clone vats or urban centre).
>>
I'm hyped for claim fabrication in Civ:VI
>>
>>144719047
>no game comes even close to simulating that picture
Why god, why
>>
>>144719014
>>144718934
Ironic monarchy so you can spam edicts(like subsidy farming).
>>
>>144719047
>Will rare minerals be stored like normal ones?
That's the idea.
So certain weapons could require special types of minerals that you can stock up on.
>>
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>last 4 planets of small empire
>go to war to cede them
>invade and occupy all of them
>they literally have no troops, no fleets, no stations
>empire is allied to another empire on the side of the galaxy
>warscore at 31
>not even high enough to demand a cede of even 1 planet
>>
>>144719147
>>144719014
Time for sex
>>
>>144719236
Interesting.
Need help with testing or other shit?
>>
>>144718609
Growth isnt thay important early game.
Colony ships dont even use up pops
>>
>>144720178
>ideas guy in charge of delivering
kek
>>
>>144720201
Its about RP rather than minmaxing
>>
>>144720108
pacifist.. colectivist..?

can you still purge?
>>
>>144720248
Where did the guy making the Ork portrait go, I want to WAAAGH already.

He almost had it finished.
>>
>>144720362
Yup
>>
>>144720442
WE WILL KILL THEM

WITH LOVE
>>
>2 faggy ass empires near my starting location
>immediately start warring
>economy is in shreds but manage to beat them within the first decade
>cede, purge and recolonize their Gaia worlds
>one is arid preference, I'm desert, so I can colonize their capital with all the cool buildings
>by the time I make some real alien contacts these two races are wiped from the galaxy
>bloated federationfags have no idea
>no survivors
>no witnesses

They probably see me as no threat because I only have like 4 shitty corvettes left after all this. Also strong anti-purge faction. Was this a mistake?
>>
>>144720678
YOU'RE NOT MATING HARD ENOUGH

DEATH SENTENCE
>>
>>144720805

SNU SNU
>>
patch when
>>
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>>144717506
Lets hope not this game is far more iteresting than a fuckin ww2 game.
>>
>>144723189
At the end of this month if the swede didn't lie to us.
>>
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https://youtu.be/Lo0ZCCJ8g7o

I made an 8-bit cover of Baba Yetu.
>>
>>144723252
is this one of the scenarios?
>>
>>144723871
Groovy, i like it, kinda reminds me of Ducktales.
>>
>>144723252
>civ 6 will never be good

I feel like I need to wait another 10-20 years before firaxis ever gets good at game design again

like, they're almost there with some of the concepts they've been talking about but they lack finesse
>>
>>144724398
Yes, G&K one on top of that.
>>
Reminder that Black Holes do infact destroy all information.
>>
how does one deal with the late game stuttering in Stellaris?

>inb4 get a better toaster
>>
>>144725350
kys
>>
>>144725547
only with black holes will i truly die
>>
>>144725517
Wait till patches I guess or maybe it helps conquering everyone so that there are less ships and fleets moving aroud the place or you could just play a smaller map that could maybe help.
>>
>>144725350
What do you mean with this ?
>>
>>144724461
Civ 6 is sounding great, anon. There will be claim fabrication, trade routes that build roads, no silly workers just standing around for 1000 years, lots of unique tile stuff that gets benefits from certain adjacent tiles, plus stuff I'm probably forgetting.
>>
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nth for Fanatic Collectivist stronk. Who doesn't like free minerals and faster growth?
>>
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>>144725547
l-lewd
>>
>>144725350
d-delete this
>>
>>144726256
if trade were actual trade like in rising tide, and you didn't build any "internal" structures in cities anymore, and the AI made capable at 1upt combat, it could be really good

but for every improvement it seems they're taking a step back, civics research tree wtf?
>>
>>144726482
OH! And no global happiness and religion is a thing right off the bat with no waiting for DLC.

Plus the visuals, though cartoony when zoomed in, are supposed to look very good when zoomed out at the usual distance.

I'm optimistic.
>>
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You were supposed to be my ravenous hordes! Why have you done this?
>>
>>144726824

Whelp... Time to purge.
>>
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>>144726730
I don't mind the graphics, literally the most pointless thing to get asshurt about

it's just they're taking steps to de-spreadsheet and de-abstract the game, but they'll only go halfway, and add more abstract bullshit like the civics tree, and it'll take at least another decade before they fully realize the true paradigm
>>
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>Incoming transmission!
I DON'T WANT TO JOIN YOUR FEDERATION ONLY TO BE STRIPPED OF MY PLANETS IN A DUMB WAR, LEAVE ME ALONE.
>>
>>144726885
>de-abstract
>de-spreadsheet
Literally complete opposites, anon.
>>
>>144726885
>true paradigm
FUCKING LEAVE
>>
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>>144726958
iktf
>>
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>>144727187
I'm not him but I knew using that phrase would trigger someone
>>
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First time I actually came across them in all my games so far - so that explains who that is spreading communications with other nations. I like the design and idea of the Space Ark that they have, and kind of wish I could build all my ships looking like that like I kind of did with Polaris Sector's ship designer (the spinning ring around the center of the ship).

I don't know why they're bombarding a sun, however. Maybe that's how they 'refuel' to continue their endless wander?

>>144726824
This is one of the main problems with playing a Militaristic species - if you colonise a Tomb World with a Militaristic species, they'll look at the war-torn world and go 'actually, war really is a bad idea after all' and turn into Fanatic Pacifists. No other edict I know of suffers from colonising a Tomb World.
>>
>>144727484
Thing is, the cockroaches were the original inhabitants of the tomb world (I sent my droids). They've been living there since forever and when I come they suddenly decide "you know what guys, this place is real shitty" and turn pacifist. Pre-sentient xenos are weird.
>>
>>144726730
>no global happiness
There was nothing wrong with that. The problem is a buttfuck retarded AI, which they "compensated" by giving ridiculous bonuses, so it could spam shitty cities in every possible tile without penalties, but taking them would dip the player into unhappiness.
>are supposed to look very good when zoomed out at the usual distance.
I wouldn't call http://cdn.akamai.steamstatic.com/steam/apps/289070/ss_cf53258cb8c4d283e52cf8dce3edf8656f83adc6.jpg very good. It will be even more clusterfucked in later eras, for sure.
Funny they've changed store screenshots from over-saturated zoom-ins to panned view with less post-processing shit. Guess rigorous reaction on forums didn't go unnoticed.
>>144726885
>I don't mind the graphics, literally the most pointless thing to get asshurt about
That's why civ games with every iteration become increasingly more detailed, because graphics doesn't matter, amirite?
>>
>>144727749
civ 6 doesn't look bad, have you been keeping up? minimalism is the in thing right now
>>
>>144727749
I disagree with everything you just said.

Global happiness made no sense and took away one more aspect of city management. Your complaints about the AI are ignorant. They could have easily improved the AI. There are mods for it out right now. They went with bonuses because no one wants to wait fucking 10 minutes just for all the AIs to complete their turn. Instead they give bonuses to approximate what a smarter AI would do, and I appreciate that.
>>
>>144727826
Did you even read what I wrote? It doesn't look good either (compared to EL), but the point is later eras get increasingly more clusterfucked, no "minimalism" will solve it.

>>144727947
>I disagree with everything you just said.
Of course you do, because you are a retarded shill, who didn't even play civ5 in the first place.
>Global happiness made no sense and took away one more aspect of city management.
What aspect exactly? Can't ICS right off the bat? Or we don't have examples of IRL empires falling down due to over-expanding?
>Your complaints about the AI are ignorant.
How to spot a shill 101: he tries to take a high ground.
>They could have easily improved the AI.
That's why they didn't improve it even a little in BE, right?
>They went with bonuses because no one wants to wait fucking 10 minutes just for all the AIs to complete their turn.
The biggest offender in my CBP (which has a built-in smarter AI) games was recalculation of city-connections of my cities (which was taking longer than all AI player turns combined). Vanilla game game had similar slowdowns, but shorter. So shove "but muh AI turns" up your ass, because it "complexity" doesn't affect turn length much, unless you have ADHD.
>Instead they give bonuses to approximate what a smarter AI would do, and I appreciate that.
Shitting cities without regards to global unhappiness = smarter play? Last time I checked all smart players were going Tradition + 4 cities set-up for almost any game.
>>
Fastest way to win a war if i suck at manouvering troops? even if i split fleets they always seem to outmanouver me and take planets behind my back while my main force can't catch up with them.
>>
>>144728808
What are you, twelve?
>>
>>144729098
just go straight for their homeworld. Their fleets usually come back and then you can fight it out. After go capture their planets
>chasing fleets around
>ever
also if you have a massive navy, split fleets so you can bombard multiple planets at once. bombarding/blockading gives a lot of warscore.
>>
>>144727749
That fog of war look nice
>>
civfags fuck off
>>
>>144729098
Actually only playing with hyperlanes can also fix this.
Wormholes do really fuck wars up in late game.
>>
>>144727116
they're moving things out of numbers, icons and menus and onto the game board, how is that not both?
>>
>federation A declares war on federation B
>I'm at war with federation B
>I'm independent
>apparently I'm now at war with federation A
BRAVO
>>
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>>144730175
>>
>>144730175
That's really shitty I got that happen to me also several times.
>>
>>144718281

Getting enough Hydrogen to run the Fusion power plants should not be a problem.
>literally the most common element in the universe
>>
>>144730009
Aren't wormholes the best to get to ponts faster in the late game though?
>>
>>144730453
I don't know I never used wormholes but the AI can really fuck shit up if you don't counter them with your own wormholes.
>>
>>144730254
>>144730281
lol, damn this game is buggy
>>
>>144730695
I just hope it wasn't designed like that on purpose.
>>
>>144727826
There's a difference between minimalism and mobile tier graphics. They could have pushed civ 5's aesthetic even further by making the game cel shaded art deco following the style of the portraits. Instead they just made it look like a step backwards.
>>
>>144730839
so weird being on a defending war with someone im also at war with
>>
>>144731076
I once got into a war with like 15 nations because of this.
>>
>>144731008
>cel shaded
>>
>>144731223
lol yup I'm at war with 12 atm
>>
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GIB RIGHTS GIB RIGHTS GIB RIGHTS GIB GIB GIB GIB GIB GIB
>>
Can you upgrade defense stations similar to how you can press the button and send your ships to get upgraded? Can you send like a builder ship to do it or do you need to demolish the station and build a new one?
>>
>>144731658
>BUY DLC BUY DLC BUY DLC BUY BUY BUY BUY BUY
>>
>>144731658
:^)
>>
What happens if a synth gains the spiritualist ethic?
Will it hate itself?
>>
>>144731541
Thanks for reminding me I need to make a squid empire
>>
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>>144731940
You tell me, fampai.
>>
Welp, kinda narrowed down the FE bug to a few mods. It's either the extra events mod, star trek anomalies, the belt mod, or the trader mod.

Gonna figure out what's wrong, one mod at a time.
>>
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This is the first time that I am unhappy with Paradox.

They have been incompetent at times, but...
>>
>>144732730
so what's the point of this
>>
>>144730175

Guilt by association.
>the enemy of my enemy is my enemy
>>
>>144732972

I am guessing that Hearts of Iron 4 is not selling nearly as well as Stellaris did, and they are trying to hide it.
>>
>>144733132
war was really never designed to be between more than 2 parties I don't think
>>
>>144733240
WW2 is quite old meme anyway. No one fucking cares about WW2 games, unless it's something hyperbolic like the new Wolfenstein.
>>
>>144730175
Therea usually something guaranteeing something without you knowing.
In one of my games i was flanked by 3 alliances. One empire in one alliance somehow guarantees one from another so any war against one alliance would brig the other in
>>
>>144733418
Well they couldnt even get hoi3 to work properly so theres that
>>
>>144720108

I like this because I didnt instantly jump to a real life equivalent.
>>
So a scientist in my materials empire got the psionics expertise trait.

I heard materialists have a hard time rolling psi tech, will it now be a more common roll or is the trait essentially useless?
>>
>>144735493
It makes psi research more likely
>>
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>'balanced' 1000-star ring galaxy
>'upgraded' planets mod for more planets per system
>can't survey or construct fast enough, even with 4 each of survey and construction ships
I think this may have been a mistake.
>>
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yo!

someone here said i can add traits yo synths by console commands. but when i enter "add_trait_species synthetics trait_conformists" console says trait added but i cant see any change in my synths.

any ideas?
>>
>>144735493
Materialist cannot roll psi tech without a scientist with psi trait. Probability is literally zero without one.

Now you may roll it.
>>
>can't define grammar rules and vocabulary of your own language
>can't define custom leader titles
>can't have procedurally generated leader names based on their POP of origin's planet of residence and ethos
>can't even have an apostrophe instead of a space as a delimiter between first and last names
Kickstarter to clone Toady when?
>>
>>144733418
I hope hoi 4 flops hard so that they drop it and concentrate on stellaris.
>>
Is it better to have multiple smaller sectors, or one large one?

At the moment iv dropped about half my empire into a single sector
>>
>>144736757
2 sectors if you have a governor with +science trait and fully developed science worlds
otherwise no point
>>
>>144733240
I'm assuming "they went public" means they became a publicly traded company. Most companies like to be the only ones to release those numbers.
>>
>>144737020
Hm thats a good idea

Bit late now for me, iv stuck with my five main worlds and just mass expanded to any world I could and dropped them all into one sector and let the AI sort it out. Should have planned it better and made a few planets science based then sectored it.

Oh well, thanks anon for the idea
>>
http://www.pocketgamer.biz/asia/news/63296/paradox-interactive-goes-public/
>Tencent acquires 5% as Paradox Interactive goes public
>Tencent acquires 5%
>Tencent
ITS

ALL

FUCKING

OVER
>>
>>144737463
tencent enterprises is now the rival of 4cent_garbage.com
>>
>>144737463
>Fredrik Wester and Spiltan will continue to be long-term shareholders in Paradox, owning 33.3% and 30.5% respectively.
one third is not a controlling share
this will end in tears
>>
with the AI basically completely fucked are there any human only/majority human games going on I could join?
>>
>>144737856
Tencent will take over Paradox, unless Paradox starts doing poorly

And considering Stellaris was their best selling game I doubt thats going to happen
>>
>>144732636
Money is on the belt mod, we both have that
>>
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>playing Pie's Ancient Europe for Civ4 as Rome
>Celts, Gauls and Dacians declare war while they have upper hand militarily
>hold them out of Italy until I research chain armor and shit out velites and principes
>so fucking mad at this point at the forever war I go on a mighty purge
>raze everything, hordes of slaves and treasure enriching the empire

Fuck woad raiders, delenda est.
>>
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>>144737463
Red dot me on tencent, who are they and why should I care?
>>
>>144738752
They are like EA, if EA was Chinese and even more evil.

They own LoL and a lot of other big games
>>
>>144737942
This is something I miss, I liked the option to change my empire half way through and load up my enemies or a minor I was about to eat up.

Stellaris seems less drop in friendly
>>
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Well

Thats new
>>
Anyway to peacefully annex fallen empires? I am trying to do a pacifist run but I really want those fucking ringworlds.
>>
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>Stellaris release was brilliant and a high point for Paradox
>HOI4's release has been a total disaster and shipped out a broken, unfinished, and just plain bad game

I think we got the last laugh
>>
>>144740730
>HOI4's release has been a total disaster and shipped out a broken, unfinished, and just plain bad game
Surprising no-one.
>>
>>144740730
>hoi 4 fails hard
>paradox concentrates on stellaris
>we keep getting new patches and dlc in the coming months

I really hope this happens.
I really like the premise of this game especially the part that you can make your own custom species and state.
It has good potential if ony paradox would keep working on it.
>>
>>144738752
>>144737463
>>144737513
>>144737856
>Many of Tencent's software and services are remarkably similar to those of competitors. The founder and chairman, Huateng "Pony Ma" Ma, famously said, "[To] copy is not evil." A former CEO and President of SINA.com, Wang Zhidong, said, "Pony Ma is a notorious king of copying." Jack Ma of Alibaba Group stated, "the problem in Tencent is no innovation; all things are copies."
so the new owners of Stellaris are ok with pirating the game and all the dlc
>>
>>144741024
>Vicky 3 is delayed to 2020s, then cancelled in favour of Stellaris 2
Please, yes.
>>
>>144741454
I wouldn't mind a new vicky but they should atleast take a couple years for it where they also keep updating stellaris.
>>
>>144741569
I just want to witness /gsg/ turning into a pillar of salt.
>>
>>144741691
Thats already happening, there are a lot of people bitching that Stellaris is more GSG than HoI4
>>
>>144741691
/gsg/ has been a salt mine for years now
>>
does the 'in limbo' event have any outcome besides 'a bunch of engineering points' and 'a slightly smaller bunch of engineering points'?
>>
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I think I fukked up with colonies and outposts. Should I start again and colonize planets at edge of my empire?
>>
>>144741762
Kek why is there so much hate between the two generals ?
I never went to gsg so I don't know how those guys are but since I came here I heard that gsg hated this general.
>>
What's superior, going for slavery or the 90% happiness?

I'm concerned that the massive earlygame synergy of despotic empire + slaves will just smash anything else
>>
>>144742026
Thats a really shitty start anyway, all that random empty space
>meanwhile the other faggot has a shitton of stars clustered together
>>
So is there a reason to use anything but tachyon lances?
>>
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>>144741569
They should turn Vicky into an addon for Stellaris.
>>
>>144742159
Its just /gsg/ hating Stellaris because it isnt history, and so doesn't fit into their arbitrary definition of "GSG"

Basically /gsg/ is filled with autistic people and it was better for everyone that Stellaris came here, at least we can have a discussion about it.
>>
>>144742260
Shields, better to use torpedoes

The final upgraded fighters/bombers are good too.
>>
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HOMEWORLD REMASTERED FIX FORMATIONS PATCH IS OUT
>>
>>144742590
Took them long enough.
>>
>>144742741
what? you want your game to work as advertised at release? FUCK YOU wait a year and three months.
>>
>>144736251

fukken answer gaddamit
>>
>>144742590
DOWNLOADING
>>
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>>144742590
>fix

more like butchered
>>
>>144742590
>5.2GB
Godam
>>
>>144742590
>5.2GB
Whoa.
Any additional content?
>>
>>144742405
Ugh they seem like boring cunts.
>>
>>144743523
>60% of the posts is people forming le ebin groBgermanium (or Byzantium) for the 1488th time and the remaining 40% is damfgruppe shitposting about HPM
You don't say.
>>
>>144743468
>>144743479

I'll bet you money they just can't into differential patching which is deeply ironic considering the original 1.1 patch was a delta patch
>>
>>144743942
Which just means the core team moved on after release and the patch was cobbled together by interns or whoever was at hand.
Gotta love the gamedev industry.
>>
>>144744324
if you read articles and interviews about it you get the impression that this is exactly what happened

should I wait 6 months for the hotfixes?
>>
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>>144743410
sphere formation holding on a cap ship while moving and firing, they got something right at least.
>>
>>144742590
It also released on GOG
>>
>>144744656
wat is going on in the top left
>>
>>144743853
So its filled with /pol/ types ?
>>
>>144744656
I forgot how cancerous the UI design was.
>>
>>144740576
You cant peacefully annex anything
>>
>>144744854
It's been full of /pol/ types since the London olympics opening ceremony triggered them.
>>
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>>144744748
custom badges.
>>
>>144745059
federations are supposed to be the peaceful option due to allied victory right? but how does it work if the total stars colonized by the federation isn't counted???
>>
>>144745059
you can peacefully vassalize and then Integrate
>>
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>>144745217
>>
>>144741762
>stellaris is more gsg than hoi4
Fuck hoi4 must be a total stinking piece of shit
>>
>>144742195
90% happiness is superior but slaves are easier to use
>>
>>144745731
Almost never
Vassalising shit you havent liberated only happens when the stars align. So almost never
>>
>>144746124
what do I need to mind if I go for a happiness build?
also I guess I can forget about sectors making proper use of both slavery and happiness builds?
>>
>>144742195
hands down happiness is better but the question is how you achieve this happiness?

Going spiritualist is hampering your future attempts at robotics
Going that happy gov requires you going non collectivist (thus losing the helpful purge) pacifist (losing an ethos point on an otherwise shit ethos)
>>
>double core planets and core planet tech/gov bonuses
>triple ethics divergence penalty for distance from homeworld
Would it work to stop mega blobbing?
>>
>>144746241
strong military force+ good diplomacy makes it possible unless they're Xenophobes
>>
>>144746482
>robotics
>good
>>
>>144746551
Still no.
It would make it even easier.
You fucktard.
>>
>>144746551
literally the opposite
>>
>>144746673
end game robots are awesome if you avoid the crisis
>>
>>144746650
>good"diplomacy"
Literally rng
Everuthing has to be just right for you to vassal them, their size in relation to yours, their distance, your fleet power, their tech level, their ethics and their threat level
>>
>>144746551
the only reason blobbing is effective is because every enemy blobs

if the AI knew how to perform coordinated attacks then a single blob would be virtually useless due to retreats
>>
wtf is wrong with steam?
my Homeworld patch download speed broke down and now steam is constantly rescheduling the download a minute into the future
>>
>>144742405
Stellaris is a 4X
like, holy shit, get real, there is strictly nothing that makes Stellaris another genre than SoaSE or GalCiv or Star Ruler what have you
>>
>>144746917
what isn't wrong with steam?
>>
>>144746717
>>144746740
Explain
>>
>>144747107
Already did in an earlier thread.

Actually filtered Elaborate so I wouldn't see your dumb posts again.
>>
>>144747036
It's not uplay or origin
>>
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>>144747328
>it's not [exact copy of steam]
>>
Why is the research hit by increased pops so heavy?
>>
>>144746883
>their size in relation to yours
Just blob
>their distance
Start with you neighbours and work one.
>your fleet power
well as I said ,you need a big gun to convince them they need protection
>their tech level
not a problem for my empire
>their ethics
As long as they're not xenophones its doable with time
>their threat level
Never was a problem for me.

I am not saying its easy but its not impossible to diploannex
>>
>>144747313
Oh its you top kek
>actually believing core planet limit has any impact on being abke to blob
>>
>>144740730
Erm... Were you here at launch? It was and still is a bit of a curates egg

Sure I like the game but it has a fair few glaring flaws
>>
>>144747501
I never said it was impossible either, you just cant engineer it peacefully, either they can be a vassal or not
>>
What ethos build synths are?
>>
>>144747727
but you can engineer it by blobing out, vassalizing your way up from small fish and snowballing slowly
>>
>>144748198
>you can engineer vassaling by vassaling
Wut
>>
>>144747501
Not him but, funny that by the time I had a full fledge fleet they all thought me as a tyrant.
>>
>>144748396
I invaded a nearby species and enslaved them for the first time.

I got an erection.
>>
What's your favourite Stellaris sountrack?

Mine's either Luminescence or Infinite Being
>>
>>144747406
uPlay never fucking works and is merely DRM
Origin is fine from my limited experience, but the store could definitely use some reworking
>>
>>144749148
I have had less problems with uplay than steam, which is also just drm

it's all the same shit
>>
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>tfw your planet is a fucking pile of shit but the drugs make it all go away
>>
>>144749148
Uplay also forces its DRM on single-player games and is prone to crashing.
>>
>>144748983
To the ends if the galaxy is the best imo.
To me it sounds exactly how sci fi music should sound.
>>
Played Stellaris for ten hours or so on launch. Haven't touched it since. What has been fixed? What hasn't been fixed?
>>
>>144749216
Humble (muh DRM free games) > GMG > Steam = unlicensed key sites > Origin > Best Buy > Uplay = Gamestop©. Gamestop©, Power to the Players.©
>>
Welp, good news for anyone who have the Fallen Empire bug, after some flicking of mods on and off, the culprit is most likely The Belt mod.
Unless I have to regenerate the entire galaxy each time I test the mod, it's probably the culprit.

For those wondering, the FE bug is the one where a FE won't contact you even if your science ship's already scanned their homeworld. They won't make a first contact special project either.
>>
>>144749626
>steam better than origin
$1 has been added to your steam wallet
>>
>>144749626
anything drm free > steamclones > gamestop > steam

reason being steam is more price gouging than gamestop

rule #1 of buying from steam: don't.

it's ALWAYS cheaper somewhere else
>>
>>144749789
>game with an actual variety of choices is better than EA only
If Origin had more games it'd be better
>>
>>144749898
there's non-EA games on origin, witcher 3 for example
>>
>>144749303
The UI is still shit but they made a little better
>>
>>144749898
with that argument how can you rate humble bundle and GMG better than steam then?.
the only platform with more games than steam is a torrent tracker.
>>
>>144749303
>steam singleplayer games don't have DRM

>>144750071
the great thing about uplay is that the cheevos actually matter because you can unlock free shit with them and they're front and center, where in steam and origin it's some totally useless bs hidden away where nobody will ever see it

they kinda recreated that XBL feeling of importance to cheevos so you actually want to bother trying to get them
>>
>>144750114
>humble bundle
Humble has a store, where have you been
>>
>>144750319
>not living under a rock
fucking redditors ree
>>
>>144750319
>buying games from the overpriced store
which would rate GMG and keysites above humble bundle which have the same if not bigger libs while being cheaper.
>>
>try to edit save to drop my increased border range back to 20
>can't without the save breaking
REEEEEEE
>>
>>144749461
yes
>>
>>144749461
basically nothing, the AI has been made ever so slightly better

fighters are no longer useless, and the 100% accuracy bug is fixed
>>
>>144749461
Crisis events got fixed didn't they?
They nerfed corvettes into the ground
>>
>>144751084
Don't know about the machine uprising but the scourge and unbidden expand now but after some time the AI manages to check their advance.
>>
>>144726824
Turks aren't pacifists.
>>
>>144751568
We are pretty peaceful now though.
>>
>>144740730
>HOI4's release has been a total disaster and shipped out a broken, unfinished, and just plain bad game

So it's the same as every Paradox launch.
>>
>>144750271
Steam game won't be terminated if the client loses connection.
>the great thing about uplay is that the cheevos actually matter because you can unlock free shit with them and they're front and center, where in steam and origin it's some totally useless bs hidden away where nobody will ever see it
>mfw ubidrones can't spend a second without grinding some form of currency.
Besides, Uplay cheevos pop-up in the middle of a screen without a way to disable them. Absolutely fucking cancer.
>>
>>144751858
depends completely on the game
>>
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>>144751690
>>
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> Beginning of the game
> Get cultists
> Get pirates
> Have to spend most of my shit on building a big enough fleet to take them all on
> Meanwhile everyone else has been free to spend their shit on taking anything just outside my borders
>>
>>144751997
What depends? Steam stopping the game or annoying cheevos?
>>
>>144752021
Kurds are a bigger thread to turkey than ISIS ever will be.
>>
>>144752173
Threat* I mean.
>>
>>144752173
that's a big thread
>>
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>>144752173
>>144752272
Which means Turkey is as big a threat to the civilized world as ISIS.

Ultimately, the only logical solution is complete removal of the kebap.
>>
>>144741365
>Tencent owns 5%
> New owners of Paradox
>>
>>144752021
The Turks are a shit people that should be gassed desu
Remove kebab
>>
>>144752468
That's retarded tbqh with you senpai.
>>
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>>144752173
Turks are a bigger threat to everyone than ISIS will ever be, because ISIS is a wholly-owned subsidiary of Turkroach Enterprises, LLC.
>>
>>144741365
Anyone else hate the chinese btw?
>>
>>144752650
Kek keep being delusional.
>>
>>144752650
Armenians aren't real
Assyrians died thousand year ago
Greeks in response to 4 million turk murdered by Greece
>>
Are Kurds white?
>>
>>144752768
>Armenians aren't real
>>
>>144752842
They are caucasian if you mean that.
>>
>>144752842
No, but they try.
>>
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>>144752746
Kek keep funding ISIS - and we'll keep dropping bombs on them.
>>
>>144752842
They're more European than Turks, that's all that really matters
>>
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>>144752842
>are X people white

refer to this helpful chart
>>
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>>144752842
>>
>there are people in this thread right now who believe in genocides in times when everyone was at war with everyone else
I guess cro-magnons are guilty of neanderthal genocide too, amirite?
>>
>>144752942
>implying half the world doesn't fund them already

Don't be so naive faggot terrorist groups get funded by governments all over the world just to change regions on the other side of the world and they surely don't care about casualities on their own civilian populations.

>>144752964
They are the most backwards and population in turkey so again keep being delusional.
>>
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>>144753265
if by genocide you mean rape, sure
>>
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>>144752842
>>
>>144753375
>They are the most backwards and population in turkey
Backwards of backwards is forward, so that means they're better than your backward country
>>
>>144753265
yeah
>>
>>144753508
If it makes you sleep better at night.
>>
>want to use wormhole
>its such a bitch to use and debilitating early and late game
Pls nerf hyperlanes so i dont feel as bad using wormhole
>>
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>>144753487
> Zeta Reticulians
> Not White
>>
>>144753872
You can do guerilla attacks against your enemies and its quick as fuck.
>>
>still no jewish/israeli mod
>>
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>>144753874
if they were white why would they try to produce hybrids that look white?
>>
>>144754115
But its slow as fuck getting around short distances and defending yourself. If some fuck comes along as a hyperlaner he can just hop through your whole system blowing stations up
>>
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>>144754170
They're not "trying" shit. A hybrid's going to look white because Zeta Reticulians ARE white. Fucking retarded Earthers...
>>
>>144754153
>implying there isn't in vanilla

There's a star of david emblem and I'm pretty sure there's a large snouted rodent portrait
>>
>>144752768
>Armenians aren't real
t. Turk
>>
>>144754330
Well I wouldn't now I always use hyperlanes but wormhole fuckers keep attacking my stations behind my back and afterwards they dissapear to the other side of the galaxy.
>>
>>144754330
it's only slow if you're a follower rather than a leader

the true advantage of wormhole is that going max distance takes exactly the same amount of time as going to the next system over
>>
>>144754535
Fuck I meant *know
>>
>plan to go full total war conquer everything on site
>your two neighbours are the nicest empires you've ever met
why dont they just want to join my empire and keep everything intact?
why struggle?
>>
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Fuck
>>
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>>144753041
>>144753487
>>
>>144754535
I guess ill just have to be careful who i attack

Its kinda annoying you cant send in spies or something to reveal infomation about a faction, like warp travel method, fleet locations, ship systems, research technology ect

>>144754539
Maybe ill just slap down a bunch of defence platforms around the stations so i can actually catch ships attacking
>>
>>144754680
They are nice because you are strong, not because they are real friends

Obliterate them anon. Its the right thing to do.
>>
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>>144753375
>implying half the world doesn't fund them already

Turks aren't half the world. You just think you are because you have delusions of grandeur.
>>
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>>144736585
They'll need a new engine first.
>>
>if you don't have sensor coverage you see jack shit
>if you do have sensor coverage you see everything right down to how happy the other guy's pops are
Just.
Intelligence level implemented when?
Stealth rating for smaller ships when?
Differentiation between sensors and long range scanners when?
>>
I want to take molemen into space, and let them colonize more worlds
>>
>>144755113
Yes yes and we also eat babies just fuck off now.
>>
>>144756062
from the horses mouth everybody
>>
Guys how do I install mods cans someone give a quick guide ?
I read that I need to unpack the mod folder into the workshop folder in stellaris' documents and that I need to put the .mod file into a mod folder which should also be in the documents of stellaris but there isn't a mod folder, should I just make one ?
>>
>>144756240
click subscribe
>>
Can I take out the resources stored in my sectors to use for the "whole empire" ? I mean i'm in the negative with the energy credits since the beggining of a huge war and I can trade my surplus minerals for so long anyway.
>>
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>>144756062
You don't eat babies. You just rape them.
>>
>>144756684
tax it more is the only way I know of
>>
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Remember kids.
If someone offers you free candy, you will most likely get raped for it.
I want off this wild ride.
>>
>>144757334
wat
>>
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>>144757334
>>
So, like what's the deal with the Civ games? I know that Beyond Earth is a crap reskin of 5, but otherwise I don't know much, is it best to just play 4 and 5 while skipping all the others?
>>
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>>144757334
did someone call for a wilde rhyde
>>
>>144757695
1 is so full of exploitable holes and flawed mechanics that it's pointless to play today, even ignoring the atrocious graphics.

This is slightly less extreme, but still a problem in 2 and 3.

4 is OK, but I persoanlly prefer 5 with all the DLC and community patch.
>>
>>144757695
>Call To Power
Wacky fun and weird mechanics.
Goes from prehistory to future, so you can colonize the ocean and space.
You can even play on a donut shaped world(north connect with south as well).

Weird misses like, you can't terraform tiles you have placed cities on.
So remove the forest before settling on that tile for maximum yields.

>Civ2
Better version of Civ1.
Smooth UI, good unit management.
No stacks, no carpets.
Placing a city to work 1 single tile is technically worth it.


>Freeciv
Like civ1 or Civ2, but with some differences like: Split settlers into settlers+workers, start with more units, no tech rng, can't terraform resources. Can play on extremely large map sizes with a lot of civs.


Then there's Civ4, Civ5 and Alpha Centauri that are worth to play.
>>
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So it probably isn't very realistic, but the idea of a habitable moon around a planet really appeals to me.
It'd probably be awesome to live there, seeing another inhabited world move around you.
>>
>>144757695
rising tide actually does some things better than 5, namely trade being actual trade, diplomacy being much less obtuse, and a nice warscore system like stellaris, except it actually works right and has no upper limit so you can keep fighting for as long as you want to increase your peace demands
>>
>>144758314
Should be very weird for the development of the worlds.
Like if we could see oceans on the moon.

Or even more dramatic if there was a civilization there and people started seeing bright lights.
>>
>>144758314
why wouldn't it be realistic? all it needs is an atmosphere, some water, and a magnetic field

there isn't a significant difference between the moon, the inner rocky planets, and the moons of jupiter and saturn, we just got lucky with atmos composition and habitable zoning
>>
>>144758528
it wouldn't be weird at all, the idea of a martian civilization was completely realistic to most people, even scientists, around 1900
>>
>>144758314
A habitable moon of a habitable planet wouldn't really be feasible, unless the planet is around 2-3 times the mass of the Earth, which'd mean it'd probably be an ocean planet
A habitable binary system or a habitable moon of a gas giant, though, those are perfectly feasible
>>
>>144758683
Well the moon is a little closer than mars.

If oceans on the moon was common knowledge since prehistory, and then scientists in the renaissance proved that there were civilizations there I think it would change peoples priorities.
>>
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Where should I drop colony/outpost?
>>
>>144759040
what the fuck is wrong with your font?
>>
>>144759040
Insufficient data for a meaningful answer
>>
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>>144759204
Polish font of special snowflakes most likely.
I still remember the same thing back from Diablo 2. [pic related]
>>
>>144759040
>>144759550

pretty sure it's the tf2 font now that I look at it
>>
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>>144759204
probably swaped because of language pack

>>144759303
better screenshot of that northern cluster
At Kastaba I got one planet with 17 areas, At Banagha with 22 areas.
There's also small moon I can colonize (outside my area) at Sigma Draconis with only 8 areas.

I was thinking about outpost at south, maybe Amastes or Landiz.
>>
>>144759550
>>144759856
pretty sure it's shit and gay
>>
What's the deal with sectors and beltharan stone?
I put one of my planets inside a sector and now it's complaining that it doesn't have access, despite me still having them.
Do I really have to extend my sector to cover every source of it?
>>
>homeworld patch download died at 4.3 GB
>it's staying dead
Thanks Obama.
>>
>>144760313
stayed keked america
>>
>>144760269
before it would just go wherever it was needed I think now it has to be part of the same sector
>>
>>144757121
Yeah, but the fact that they have thousands of both minerals and energy credits stored and I can't seem to get anything out of them is just bs, especially when it's under my rule
>>
>>144752718
>Anyone else hate the Chinese btw?
Yo.
>>
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Is there a mod that allows you to toggle default species so they're guaranteed to appear in your game?

I wanna culturally enrich these faggots.
>>
>>144760269
sectors will oinly use strategic resources in their sector.
core planets will use strategic resources from the entire empire.
>>
>>144761303
looks like they already are
>>
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>>144761486
Depends on your definition of cultural enrichment.
>>
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>>144761645
>blowing up a playground of white kids
I'm gonna enjoy purging you fucker
>>
>>144762075
>That image
WEW
>>
>2402
>prethoryn arrive
>the AI just sends 60k worth of ships and ends the scourge in 1 year
well that was underwhelming
>>
>>144762075
Not a response to that sadly as far as I can find, twitter is incredibly shitty for browsing.
Stewarts tweet is from 2013.
>>
>>144762075
>in jest
:^)

He's even more insufferable than his character.
>>
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LET
US
IN
>>
>xenophiles get happiness bonuses from robots
well that is fucking bullshit
>>
So is there any reason to go anything but Fanatic Materialist?
That shit seems way too fucking strong compared to anything else.
>>
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>exactly one place with spice in the whole galaxy
>one guy holds all seven spawns of teldar
>all the other strat resources follow the same clustered pattern
It's almost like diplomacy was supposed to be useful for something.
>>
Daily reminder that Joe McCarthy was right and nearly everyone he accused of being a commie was, in fact, a commie.
>>
>>144765778
who?
>>
>>144758683
>it wouldn't be weird at all, the idea of a martian civilization was completely realistic to most people, even scientists, around 1900
http://airminded.org/2009/03/16/the-struggle-for-empire/
>>
>>144765778
And half the committee he was on
>>
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Asimov patch
>>
>>144767393
Wow its fucking nothing
>>
>>144767393
New mammal ship models when?
>>
>>144767393
So what's the point of alliances then?
>>
>>144768417
easier, don't have to promise spaceclay, defense
>>
>>144768659
You still.need to give something for alliances in offensive wars or they vote no.
Basically with the current rules for warscore, no changes to war diplomacy matters
>>
>no defensive pact targeted at a spceific empire
>no enforce peace wargoal
why
>>
>>144767393
who gives a shit
I'm not goin g to war with some empire if I can't take them out.
>dude but you can invite people to your wars
fuck you, fix your already broken shit
>>
Is there any mod out there that makes areas near the galactic core look less dogshit?
>>
why isn't there a war goal to change their flag to a dildo?
>>
>>144770154
Paradox just isn't progressive enough.
>>
Actually legible borders when?
>>
>New game
>discover enemy Civ, they look pissed for no reason
>fuck em, INVASION TIME
>easyish win, start stompin and piling up to Cede planet goal
>notice a month after the wars start they'd literally just founded a new colony
>win, still have them fucking around with one shitty planet now instead of being able to purge the shitty race from existence.

Fuck.
>>
Have many empire unique buildings have you gotten?

I was thinking if it could be fun to cheese and only conquer planets with empire capitol complexes, and those empire unique buildings from materialists, collectivists and individualists.
>>
>>144770951
>playing on a mac
>>
>>144771151
should have terror bombed them pleb
>>
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so, um
what are they doing?
>>
Why does paradox allow the enemy side of the war to end the conflict as the defenders? What the fuck is that bullshit? If I don't put any crazy war goals that reach sky high as a defender because the odds seem against me, and then do a miraculous comeback and when I'm about to stomp the living crap out of the attacking fags, they go " we surrender lol "


Maybe I just get it wrong, but in CK2 I understood the possibility of wrecking the hell out of nations too ahead of themselves for decades to come at once.
>>
>>144771795
>0 everything
>>
>>144771934
observeation mode
>>
>>144771880
well you achieve your maximal war goals
what else is there left to fight for?
>>
>>144772014
I have adv observation mode
>>
Glassing when?
>>
>>144760915
>corruption
>>
>>144773076
I'm trying but I just can't seem to make the event to make the planet an asteroid happen.
>>
Planet tiles each having small icons depicting possible improvements when?
Upgrade all button when?
Building automation feature when?
>>
>>144773076
Now.
https://steamcommunity.com/sharedfiles/filedetails/?id=687358103
>>
Guys how can I make it so that all crisis events can trigger in one game I know that a line of code disables other crisis events when one triggers but I want all of them to trigger.
Where can I find that line of code ?
>>
>>144773656
crisis events in events folder
>>
>>144773656
Play as a jew and every little thing is a crisis.
>>
>>144756010
I did this. Had subterranean civ on my first colony. Took in some refugees that spawned some pops and then colonized another planet with them. They're great guys to share a planet with. Much better than those annoying gas giant cloud people who keep bugging me about their civil war.
>>
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what the hell is puppet government?
>>
>>144775436
Oh it can happen?
didn't know that
>>
>>144776093
you have israel and then you have america (puppet government). It's funny because even tho it;s technically bigger in every facet it's still a little bitchboi
>>
Man I had no idea protectorates could be such assholes.
One empire got to their space age inside my territory and became a protectorate.
Now they're flying around my space, settling planets I was planning on terraforming and spamming frontier outposts around themselves stealing my systems and their resources.
>>
>>144776093
What the hell is terror bombing?
>>
>>144776531
bombing people with terror
>>
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Is it true that editing files in your steam folder will cause your game to an hero? I edited one of the pre-scripted empires and it doesn't seem to have caused any problems...
>>
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>>144776531
Bombing someone so hard it traumatises generations yet unborn into electing a Merkel and greeting future hordes of invaders at railway stations with welcome signs and advice pamphlets on how to fuck white women.
>>
>>144776531
I think it's killing pops by orbital bombardment.
>>
>>144768417
Relationship boost and not liking your rulermana income
>>
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>>144777071
>greeting future hordes of invaders at railway stations
We're just making sure our new semitic friends are used to travelling by train.
>>
>>144777889
looks comfy
>>
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>>144777889
>ywn ride on a train with well dressed German gentleman
>>
Choose new name for Paradox
http://poal.me/5qg6wc
>http://poal.me/5qg6wc
http://poal.me/5qg6wc
Vote!
>>
>>144778682
>http://poal.me/5qg6wc
>no paradicks
>>
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>Playing DW with automation because I'm a shitter
>Decide to see how the automation for fleets works
>Declare war on some shitter thinking it'll be a 2 year ordeal at the very most seeing as I have triple his colonies and military power
>It drags on for 70 years
>>
>>144778778
Fuck. My bad.
>must commit sudoku
>>
>>144761346
Damn. I guess I'll build my beltharan power plants on the planets in or closest to the system then, instead of on the planet with the +10% bonus.
>>
>>144779010
automation without strict parameters is the worst thing ever
SHIT. JUST. DOES. NOT. WORK. in any fucking game ever made
>>
>>144779584
Build those powerplants on your core planets, and nowhere else.
>>
>conquer planet
>warscore goes down compared to when I was bombing it
Bravo Johan.
>>
>>144779910
>core planets not changing over time
>>
>>144780167
Dumb anon poster, you should keep a core of at least 3 planets and mod up the core limit to 7 or so, then it makes colonizing less painful while the AI proceeds to blob the entire map
>>
>>144737195
Yeah that happened a while back. They sold some shares to that horrible Chinese company recently. Maybe that's related?
>>
>get the anomaly to find the WEAPONS OF DOOOOOOOOOM again
>expect it to fail like the last three times
>Swarmer Missiles in 2204

Does it vary based on what you choose as a starting weapon? So in theory you could get free lances?
>>
How the fuck make that there is no automatic peace?
Is there some code that make it possible to change it so I can refuse it and keep fighting?
Who ever thought that was a great idea?
>>
>>144771492
If it wasn't for the AI doing the "PEACE K NOW THX BYE" that would have been my second move.
>>
>>144780952
Yep.
>>
>>144780997
why would you want to prolong the war that has preset war goals?
Just to bomb? Bombing planets to kill pops specifically isnt a feature in the vanilla game
>>
>>144781619
>why would you stop fighting when you have made the enemy completely defenceless
>>
>ai empire gets shitstomped
>protectorate it
>dow the bully to get all its worlds back
>win
>look at the worlds
>pops on the liberated worlds are assblasted about being recently conquered
waw
>>
>>144754745
Forward settle that shit, yo.
Or wait until you research the border range techs.
>>
>>144782761
>Why would you keep fighting when you achieved your goals?
>>
>mod that removes happiness, culture and technology costs for founding new cities
>mod it so I still get unhappiness for settling, culture and technology still get penalties though

Is this broken? It doesn't feel so. Makes wide viable, or at least strong enough to compete with tradition and 4 cities.
>>
>>144784603
How dull
>>
>>144783218
Gencide should be a wargoal
>>
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>>144776531
Justice.
>>
>>144784895
this

t. Londoner
>>
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>>144784994
>>
>>144785160
perfect
>>
>>144783218
>get dow on you
Why stop? why not remove the threat once and for all?
>be xenophobe
Why stop? why not remove the threat once and for all?
>be militarist
Why stop? why not remove the threat once and for all?
>be materialist
Why stop? why not remove the threat once and for all?
>>
>>144785160
Shouldn't that writing be in German?
>>
>>144767393
Who the fuck cares. Instead make us able to pick target systems by clicking on system not from idiotic list from unexpandable window (and make all UI windows with customizable size ffs).
>>
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>>144785583
Germans are dead, son.
>>
>>144784871
Well thank germany for ruining that one for us.
>>
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>>144772340
>what else is there left to fight for?
>unconditional
>surrender
>>
>>144785468
You're clearly not supposed to spoof the game that way. The AI isn't smart enough to do it and it's not really easy to code in.

Maybe if there was some kind of war exhaustion mechanic it would make it clearer for retards like you.
>>
>>144784853
Quality post m8
>>
So one of my Synths turned xenophobe and now he wants citizen rights for artificial intelligences removed...
>>
>>144785583

Because then British people wouldn't be able to understand it dumbass. The quote got translated.
>>
>sector has max resources+perfect layout level 1 research shit
>won't uprade its buildings
>it has been 8 years
WHY

BUILD YOU LITTLE SHIT
>>
>>144786824
What decides what ethos synths will get?
>>
>>144786059
maybe suck some more swedish cock while youre at it? just because paracuck cant design games doesnt mean we cant criticize them
>>
>be human
>live in absolute squalor and shitpoverty ever since the Enslavers made planetfall, your bleak life punctuated only by outbreaks of famine, mass executions and interstellar wars that every now and then exchange one race of tyrannical oppressors for another
>finally get conquered by a gentle and enlightened people that elevate your planet to a level of freedom, peace and prosperity it has never known before
>keep sabotaging the very infrastructure that feeds you for 120 consecutive years in an act of petty defiance
Humans, not even once.
>>
>>144788031
free them nigga
make them your vassal
>>
>>144788031
Fuck off space niggers, we're full
>>
>>144787908
Youre asking for the wrong solution.
What you want is expanded wargoals and better weighting for 100% and better calculations for alliances
>>
>>144788031
There's only one option...

The Whip.
>>
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>>
>>144788352
only thing i want is you pulling that swedish cock out your mouth and think like a normal human
>>
Space dolphin race where?
>>
>>144788630
Boo hoo my strategy game doesn't let me be constantly at war and abuse its systems.
>>
>>144789448
If America is constantly in a state of war why can't space mushrooms?
>>
>>144789448
>200 years in the future and we are making war goals with ET while 260 in the past a nation made war withouth clear defined war goals with their enemies
>>
>>144790904
Name one war in the modern era without a clear goal.
>>
>>144791069
ww2 ww1
>>
>>144791069
Iraq War
>>
>>144791069
Libya
>>
>>144791069
Vietnam.
>>
>>144791069
Russian incursions into Ukraine/Crimea, WW1, Afghanistan/Iraq War, Syrian Clusterfuck, Libya, War on Drugs, The continent of South America vs Drug Cartels, the UK's current war against relevance.
>>
>>144791069
War on drugs.
>>
>>144791069
Korean War
>>
>>144791161
Control the oil fields, regime change
>>144791156
Contain Germany
>>144791310
Secure oil, regime change.
>>144791495
Prevent spread of communism.Prop up a client state.
>>144791571
Crimea was all about Russian irredentism. Fuck off with your "Wars" on concepts or feelings.

War always has a goal. Usually economic.
>>
>>144791771
U.S. invasion of Grenada
>>
>>144791840
Regime change. Just give up.
>>
>>144791926
Iran-Iraq War
>>
>>144792015
>implying Saddam didn't covet the oil rich ethnic Arab region by Shatt-al-Arab
>implying he wasn't a client state for the US at the time and fighting a proxy war
Goals everywhere.
>>
>>144791771
>ww1 contain germany
bruh the war began because of serbians and ended up destroying germany and giving loraine to france I dont think that was the war goal of the serbians
>>
>>144789712
Because America is in several wars at one time and stops being at war when they achieve their war goals.

Did they not leave Iraq? Did they not Give up on Vietnam? Was there no truce with Japan and Germany?

>Inb4 the Korean war is technically on going
>>
>>144787759
I have no idea. I assume it follows the same rules that makes your own pops chance ethos.
>>
>>144791771
>Control the oil fields, regime change
>Contain Germany
>Secure oil, regime change.
>Prevent spread of communism.Prop up a client state.
>Crimea was all about Russian irredentism
Such war goals are not available. In terms of Stellaris game mechanics these wars were wars without war goals.
>>
>>144792215
>did they not leave Iraq

No, we haven't yet. Obongo seems hell bent on ramping up troop numbers in Dunecoonlands before he's out of office.
>>
>>144792215
Are you dumb? there are still americans in the levant as there are terrorists
>>
>>144792215
That might be true for the past, but now they've discovered a way to commit an eternal war.

Just have random spook enemies with a different religion that hide away and commit a terrorist attack once in a while and you have the perfect recipe for season unending.

The shareholders are at their happiest.
>>
>>144792352
Liberate (Planet)
Now replace Planet with Libya or Iraq.
>>
>>144792352

The top 3 are totally in Stellaris; That's blowing up frontier stations and liberating.

The only reason 4 isn't totally represented is because culture doesn't currently matter significantly in Stellaris.
>>
>>144792501

stop just accept stellaris has shit warfare
>>
>>144791771
The emu war
>>
>>144792215
>Did they not leave Iraq?
But they bomb Iraq (since 1991) and many other countries. You can't bomb someone without been in war with them otherwise game interface will go "nope can't do that"
>yfw when America are literally cheaters
>>
>>144792215
>mfw iran captured us navy and made it public while in stellaris your fleet just goes missing
>>
>>144792379
>>144792467
I'm fairly certain they left Iraq other than support for the Iraqi government. Just because they came back to deal with ISIS doesn't mean it's not a new war with new war goals.
>>
>>144792728
In several different conflicts all with stated goals.

They're not just bombing Iraq because they're Militaristic Xenophiles that like it.
>>
>>144793031
>we're not just bombing Iraq because we like it

Says you.
>>
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>ITT Retards that don't know how to use mods so they can play their boring genocide game.
>>
Could somebody please post the tech tree image?
>>
>>144793193
You honestly believe Obama just hates muslims and there's no strategic reason to bomb ISIS?
>>
>>144793031
Really? What was the war goal of enforcing no flight zone in Iraq? Liberate Iraq? Nope they were ok with Sadam regime they put their fleet in and killed Iraqi fleet just because. What was war goal to continue to bomb Iraq after 2011? What was war goals and how the wars are called against Afganistan, Paksiant, Sudan, Yemen where drone and airstrike strikes are committed? Liberate what? There are no other goals then just killing military units and generals as they appear. Where are these war goals?
>>
>>144793627
>and there's no strategic reason to bomb ISIS?
These strategic reasons are literally killing enemy units. Simple war. I see enemy i kill him, no mumbo jumbo with Sweden diplmacy don't even bother with state of war proclamation. Just open fire.
>>
>>144793860
You said it yourself. Kill military units and generals. They're at war with a disorganized group of terrorists the goal is to remove them. It's not their fault the terrorists don't make it easy and line up like some kind of Napoleonic army.

This is literally what a ground invasion represents in the game.
>>
Anyone know of an interface for civ5 that works with the bnw ai fix mod?
>>
>>144794245
>This is literally what a ground invasion represents in the game.
This is not ground invasion. These are terror bombings without state of war with the owner of territory. How about including that in the game, paradox?
>>
>Run Aurora 4x community game
>one side rushes mesons, threatens to eliminate teams that don't play ball
>I have 3 non-ICBM advanced missiles
>able to advert nuclear launch, game goes on.

weew
>>
>>144794917
>playing multiplayer strategy games
>>
>>144794917
Community game?
Can you even play it MP?
>>
>>144795242
I am running a community game on the fourms

One team is playing Russia, One Team is North America, and I am playing South Africa/Rhodesia type African government.

Teams submit turns and I run it till the autoturn stops.
>>
I have governor 160+ years old. He is enduring but still it is too much. WTF? All others die like in 80 years or 100 years if enduring.
>>
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>>144795154
>>
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Is this a bug?
Do I have an immortal Admiral?
>>
>>144794917
How do I even play Aurora?
>okay I guess I'll design a ship
>to do that I have to design each component separately
>select from a list of 100 components to design, with each one having at least 5 stats that you have to tweak
wat
>>
>>144795884
It is simple once you get the hang of it.

You just need to remember you need a active sensor to target something, a fire control, and weapons, and if you want it to move, a engine and fuel. Some weapons need power plants to power them. Missiles need missile tubes.
>>
>>144795820
That seems to happen, yes. Think it has to do with an empire coming across the Immortality Fruit thing.
Randomly makes some leaders unable to die of old age. Pretty cool imo, made mine God Emperor when they turned 200
>>
>>144796274
>An empire
So any empire? Because I haven't come across anything like that.
And he's my oldest leader by far.
>>
>>144795820
Might be a bug with substance abuser ending up giving weird values.
>>
>>144796531
Think so. Had different empires get them, regardless of who got the event. Only one each, as well.
In any case something's bugged.
>>
>>144795820
One of my games had my first ever Sector Governor aged 286.

She had no negative traits, and no life-extending traits other than those +5years you can research.
>>
>>144796183
Yeah but then I need a low res sensor to target big things far away and a high res one to target small things close
>>
>>144796274
One of my governors didn't die all game, even though I used the 'make everyone happy' option on the Tree of Life event.
>>
>>144797441
You do not have to put them on the same ship however. as long as the target is detected by one of your ships, any ship in range can fire on it.
>>
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>fanatic collectivist + transcendent empire
>ENSLAVE ME SENPAI
>WHIP ME HARDER I LIKE IT SO MUCH
>>
>>144798068
How does that work?
Slavery acceptance over 100%?
>>
>win war to vassalise small neighbour empire
>decide to integrate it as its small
>by the time the intergration finishes its filled with shitty planets that haemorrhages cash and science
fug, what do
>>
>>144791771
>WW1
Was to Annex Serbia
Yes, the Great War was fought because a crippled multi-nationalist trashcan wanted to annex a Balkan state

>>144792675
Contain the Emu threat
They failed, Emus control the Jews that control the FreeTM world
>>
>>144798207
Yeah, tolerance over 100% produces happiness, so with 200% enslaved pops get like +15% happiness for free.
>>
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>>144798068
>>144798706
how lewd
>>
>>144798703
> I miss the Austria-hungarian empire
>>
>>144798706
Wait, what?

Does that only work when the slave pop has those ethics?
>>
>>144799380
Well, if you're a Transcendent Empire, you get 100% acceptance automatically, so even slave pops without the ethics won't get a happiness penalty (unless they're individualists). Collectivist/Fanatic Collectivist pops are just icing on the cake at that point, giving you happiness boosts. It's hilarious, but I'm not sure of the utility since happiness on slaves is only really useful for happy/joyful bonuses, and Star Empire will give you a flat +20% boost to slave production right out of the gate instead. I guess Transcendent Empire is only good if you have a lot of non-collectivist pops.
>>
>>144799198
>I use 4chan on my phone so much ">" shows up as an suggestion before I even start typing
>>
>colonize 2 plantes asap
>build spaceport on them and a corv assembly on your main world
>spam corvettes to capacity
>steamroll your 2-3 neighbours
>more if they werent total dickwads and keep producing shit even with the "recently conquered debuff"
>purge them othewise when their faction start to get rolling hard
>colonize the shit out of your now uncotested part of the galaxy, as in ignore buildings and constantly build colony ships from at least 3 ports
>by the time other empires could DoW you, you have 3-4 times the plantes and can build an army overnight
>do so and vassalize anyone looking at you funnyly
>its 2287, you own 2/3 of the galaxy, have 2 vassals against a few remaining pathetic empires, and the only thing left to do is tidy up the sectors by shoveling money in them and catch up on research to wipe that smirk off the FEs.


I have seen only 1 crisis so far: the swarm and they got raped on arrival.
>>
>>144800163
>not going for the slow super tech steamroll
lmao senpai
>>
>>144795820

happened to one of my scientists as well he outlived kings, queens and fellow scientists

340 years last time I checked and he was around 100 when I researched leader life extension
>>
>>144800479
Enlighten me sensei, i wana waste more time on this shitheap
>>
>>144800640
>stuff him into the "other vessel" scineship you get form teh anomaly
>throw both of them into ablack hole where they belong
>>
>>144792497
Unite your people against the foreign barbarian hoards.
Seems like a solid enough system to me. From a political standpoint anyways
>>
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>>144799869
>>
>>144799869
>[/
Spoilers are so easy now that I don't have to type them.
>>
>>144800789
it's really simple but requires you to not spawn in a sea of dicks who want to fight you and fallen empires fuck you at the start
>5 size 25 planets
>3 of them are 1 research field each, 1 for energy, 1 for mineral slaves
>any additional planets should go to research
>outposts wherever the fuck
>make friends, get research pacts
>vassals possible
>no xenophobe ethos, xenophile is easy mode
>genemod society/engineering/physics/mining/energy traits into planet specific pops
it's just sitting on 5 or so planets and then eventually shoving your techschlong down everyone else's throats
>>
>>144779010
You don't automate fleet creation, ever.
However, DW has some of the best semi automation around for your fleets.
Set their home base, their range, their behaviour and their target if applicable, then automate them.
You HAVE to turn off fleet automation to do this, otherwise it will overwrite fleet behavior.
>>
>>144716238

I turned into space Hitler, purged close to 200 xeno pops so far and replaced them with droids. Feels pretty good.
>>
Is there a link for the 1.1 beta patch anywhere? I pirated it and the one on TPB contains a virus.
>>
>>144805353
http://store.steampowered.com/app/281990/
>>
>>144805353
the 1.1 is live and no longer in beta, check rezmar
>>
>>144805563
Har har

>>144805706
Thanks
>>
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>Mfw spamming Tachyon Lance + Medium Disruptor Destroyers
>Mfw they don't even have shields but roll over fleets of actual ships
>>
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Meanwhile, at Paradox HQ:

>"Hey, our users are complaining that the war AI for federations is bad. Perhaps we should make it better?"
>"But that'd mean we'd actually have to do something about our godawful code instead of twiddling our thumbs as usual."
>"So what do we do?"
>"Just make it so that the ally's fleet is just attached to the player's main fleet while all their systems are defenseless and losing warscore."
>"Genius!"

>mfw
>>
>integrate vassal
>one their fleets that is now mine goes MIA
>wasting 70 fleet pop
>its return is always 5 months in the future
>>
>>144806774
Laser nerf when?

Lasers should deal no damage to shields
>>
Is there any fun to be had in playing non-elliptical galaxies?
>>
>>144807009
Fucking infuriating when some useless fucker in the alliance wars its neighbor about half a year away from your fleet, then expects you to lead all the fighting. A lot of the time having a massive dent put in your economy from taking ships out of dock too.
>>
>>144807009
No it went like this:
>Boss i made a simple code so selected fleets can rally on the first one selcted and megre on arrival
>Hey, we can use this on ally fleets too, so they follow the player, so we dont even need to make a battle AI
>what about the enemy fleets?
>just substitude the "first selected fleet" with the "enemy homeworld", so they "invade" it
>Genious!

And then they added a simple "if (there is army there that would rape you), then (swarm on your own homeworld instead) to give the illusion of "defending"
>>
Is Sins 4x or RTS?
>>
>>144808598
4X

it can't be realtime because it ends up running so slow you have 3 seconds per 1 second to think
>>
>>144808718
fucking savage
>>
>>144719047
Where is that picture from, I need more of it.
>>
>>144809402
karl kopinski

you could have found that yourself you know, use the image search
>>
Which torrent did you goys use to get the game?

What's the current version?
>>
>>144810380
Thank you kindly, anon.
>>
>>144811074
1.1 but I already uninstalled. I'll let it sit for a few months years because it'll take that long before it's even remotely nearing completion.
>>
>>144811074
just google stellaris rezmar
>>
Ah you actually get -1/4 progress on your mandate if you destroy a mining station.

I guess before getting a mandate it's safe though.
So you want to have 4 mines you can make and 4 research stations.
>>
Why are ring worlds such fuccbois? The tooltip says they're overwhelming compared to you, yet you take your entire fleet to their world and they send their attacking fleets back to you in piecemeal; all of a sudden, tooltip says their strength is pathetic.

The AI really is that shit, isn't it?
>>
>>144813124
it's worse
>>
>tfw all your governors and admirals are female because of good traits
>leader of empire is also a female
T-THANKS PARADOX
>>
>>144816157
at least they're not niggers
>>
>>144816906
I have yuropoors only mod
>>
>>144799843
>I guess Transcendent Empire is only good if you have a lot of non-collectivist pops
It is good if you are conquering neighbours fast. Just enslave these whiny pussies. Then release those who convert into your Islam i mean ethos. Happiness problems solved.
>>
>>144799843
>>144818051
+100% slave acceptance from empire alone is pretty good since you can not run collectivist and not lose happiness anywhere keeping productivity up
>>
>>144810380
I warned you guys about Winston
I warned you but you didn't listen
>>
The AI rebellion has during the last 200 or so years spread into 20 different fucking empires according to messages I receive.

When will machine consciousness trigger?

>>144819004
They're clearly 76 players, so the winstons wouldn't clearly have a chance.
>>
>>144816157
Affirmative action is bullshit, but if women and minorities are the best for the job at hand, you shouldn't have any problem with letting them lead your empire to greatness.
>>
>>144820245
Of course I don't. If someone is capable, they are capable. Being really good at something is an invidual trait.

Also I went into transcendent empire with a female leader, and I've had nothing but female leaders after.
Is there a chance to get a man or is it gender specific based on your first leader?
>>
>>144820245
>not hiring young eager women
>>
>>144820245
>Affirmative action is bullshit
Wew that's pretty unswedish of you
>>
>>144802419
That doesnt even work properly
They will attack shit in the same system as them, even if you tell them not to
>>
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>>144793579
>>
>>144821570
Thanks
>>
So after 200 years, i conquered/vassalised one quarter of the galaxy, got bored
Decided to see what would happen if i let the game play itself.
I set ethics divergence to 3 times and let the game run for another 200 years in observe mode.
After 200 years everything is still the same, the empire i played kept blobbing more but thats it.
The prethoryn got wiped out immediately the moment they arrived.
Meanwhile all the major power blocs remained unchanged as they were
>>
>>144820245
this desu
meritocratic government type when
>>
>>144821570
isnt this outdated
>>
>>144820742
I'm not Swedish, thank the blond-haired, blue-eyed baby Jesus.
>>
>>144821938
Not sure but it should atleast say that any tech can be researched by anyone but the odds are fucked without a scientist with a specific trait
>>
>>144821904
Science Directorate, anon.
>>
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>>144821570
>tfw no game will ever handle research this well again
>>
>can't set sensor link/star charts/research pact (to you, not to them) as war goal
why?
>>
>>144823137
it wasnt that good.
The tree was extensive but you had no idea what anything did
the only thing i remember doing was basic research for 200 turns then trying my best to find nanotech before i ran out of resources
>>
>>144823816
>you had no idea what anything did
that's whats great about it, you don't necessarily know what good science is till you try it

and also the fact that you can research more than one thing at a time, because thousands of labs across hundreds of worlds all work on a single subject for 20 years right?
>>
>>144824031
>you don't necessarily know what good science is till you try it
for a game thats dumb though, its even worse than lol random research. outpost isnt a 4x though, so it didnt matter
so far, there hasnt been any good attempt at realistic research progression in a semi--competitive strat game
>>
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What do, lads.
>>
>>144826087
Fuck yourself. Its only option.
>>
>>144826087
Leaders. No-brainer.
>>
>>144824031
>>144825873
Most of the research being a fixed amount of research resources to be gathered to finish researching is dumb. On top of that, having research unlock components willy-nilly is also extremely dumb

There's a WORLD of possibilities to design a much better researching technologies, being a primary aspect of the game you'd expect it to be more extensive and a lot more challenging to manage than "hope you like math, here's how much time it'll take"

fuck that, I could shit an idea on one of these posts and it'd make a better replacement for all this god damn mess that is "Researching" in modern videogames
>>
>game is interesting at the start because of research
>mid game is bored to death tier
>super end game is interesting again despite being nothing but repeat tech but instead complicated situations where you have 5 wars going on
fucking paradoxstop
>>
>>144826442
My nation is close to its sector limit and at its fleet size cap. There is literally no more room for me to expand. I have to liberate planets from the other secondary powers around me, then vassalize those liberated countries. I.e. boring shit.
>>
>>144798703
I thought the Emus were the Jews.
>>
Armor should give flat damage resistance
Different weapon sizes should have innate armor penetration values.
Swarms of corvettes shouldnt do shit to a heavily armored cruiser or battleship without full armor pen weapons.
>>
>>144826254
i think the problem is that a realistic model would be too abstract.
Normies and 4x veterans would get confused, they just want to research x asap.
Research would also be "hands off" since in a realistic model you wouldnt be able to "pick" techs
Hands off research models have been done on previous strat games and everybody fucking hates it
>>
What is to the galaxy as a nation-state is to a world?
>>
>>144826254
there's a mainly text 4x game in existence that is really fucking complicated and micromanageable but I can't recall the name

it's not exactly new but it's been slowly improved by the years
>>
>>144825873
it's not dumb, in fact for a 4x it's a great positive if done right. see: AC blind research
>>
>>144820642
>hire women only for my leaders
>get a 23% energy increase because of my empire-wide wage gap
feels goodman
>>
>>144827628
never played ac
tell me
>>
>>144827684
10/10
>>
>>144826087
I want a scenario like this but for Smart Atoms of an ancient race, be able to manufacture super beings in small batches and see them fly around the galaxy fucking shit up.

The caveat i they can only use hyperplane FTL.
>>
>>144828039
well basically in AC you can set an option so you don't know what you're researching specifically, you can only choose to go down one of 4 paths

the result is you can't rush the thing you really want, getting a good tech can be a real unique advantage, and you must use diplomacy or force to get techs that other empires have

tech becomes a true strategic resource, rather than just something you click on once in a while
>>
Psi-Jump drives

Why are they automatically better than normal jump drives and you don't need jump drives to research them? What's the logic here? Not saying I disapprove.
>>
Can someone explain why jump drives (both normal and PSI) are better than wormholes?
>>
>>144827314
It's not about abstraction, it's about making researching less directly controlled by the player and more of an environment hazard, as it is in real life
Think of a system that has 5 main branches, on each there are sub branches that have various requirements to be able to be researched, and each turn you have resources that are automatically distributed to the current researches for each branch, and more advanced technologies are behind a tech breakthrough line, which requires points in the branch and one of 3 possible techs to be completely researched, unlocking then a boquet of more advanced techs and improvements

This is the basics, the player will only have access to the main research focus (which thing to research first and foremost) and main research aim (which branch will receive a bonus to both breakthrough chance and research speed), He will not need to build lasting research buildings, but he will need to assign a budget and, in case of specific techs/events/breakthroughs, a temporary building on a planet, letting a bunch of destructive or beneficial events to go with it.
This is already more interesting of a system to build, albeit a nightmare to balance on a whim
>>
What are my options when dealing with AI in my way? I can't bring myself to declare war on them to take their planets because the AI always fucks up their planets and I don't want to spend 100 turns fixing them and you can't xenocide them without the purge option which I don't have.

Am I basically screwed?
>>
Who watching anime here?
Beside LOGH and Crest/Banner of the Stars any decent space opera or sf series?
>>
>>144719096
Planetside 2
>>
>>144828503
so its just lol random
>>
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>>144829287
>psi jump
>logic
dude weed lmao
>>
>>144829449
They are and they are not.

Jump drives are better than wormholes internally, better for direct border enemies.

Depending on enemies you don't have direct border access to jump drives are equal or far, far worse.

Overall jump drives are better to use, wormholes are better if you actively have enemies out-of-jump drive reach

>>144829593
If I understood right, if you aren't using mods
>do level 1 buildings in right places on captured planet(s)
>disable sector redevelopement (still upgrades existing)
>dump resources into sector
if you are using mods
>same except level mod buildings to max

you can always temporarily sector out all but what your core cap can handle, take out of sector and build the right bases and sector back
>>
>>144829964
not exactly, there's still prereqs and such, you're still moving along the web, just blindly so
>>
>>144829505
yea, that what i am talking about, its abstract in terms of gameplay because you dont directly affect, just build infrastructure or whatever and throw money at it
some games have tried this before, and nobody liked it
>>
>>144830102
Yeah, nobody likes it because it's outside of direct control, and that sucks for people that don't want that
But as it stands, direct control means flat progression, which takes you to a boring system that is supposedly one of the main apsect of the games, reduced to a checklist and an alarm clock
>>
>>144830094
how would that be any different from that game picking techs for you to research? its random unless you can weight the rng somehow
>>
>>144826087
>playing as disgusting beetle bugs
kys
>>
>>144830291
in REAL strategy games, you have to balance research off with other areas of game, such as growing economy and building troops

for example age of empires is the perfect example, where going to the next age is a major advantage, but also costs a lot of resources that means you're not building troops or farms or goldmines or whatever

now choosing when to upgrade carefully is a strategic decision, and the fact that the tech tree is shallow and linear is not so important

where in 4x, research is almost this thing that exists entirely parallel to, and outside of the rest of the game, so you can leisurely beeline for the best tech rather than having to keep up on all fronts
>>
>>144830325
the point is random is not bad, but positive for gameplay if done right

you can weight it with the overall choice of branch
>>
>>144822235
my nigga
>>
>>144830651
While i agree with this in concept ivr never a good random tech system
>>
>>144829968
The Zro must flow
>>
>>144830538
If it was like in RTS, research in 4x would be just a bar to fill up with research and it increases flat value of units. That's it. That's what you're reducing research to, a bunch of fucking number increases and endless +5% to damage

I'd rather take the most convoluted bullshit research tree ever
>>
>>144831226
have you even played age of empires?
>>
>>144830538
This brings up a good point about research
Revolutionary vs evolutionary research
Trade off power now for greater power later.
DW this this a little bit. You can specialise in fission or fusion. Fusion ultimately is better than fission but you can max out fission earlier. Its not a great example cos the tradeoff is never worth maxing out fission, but the idea is there
>>
>>144831283
i've played AoE3 ten years ago and I don't remember jack shit of the research tree
>>
>>144828503
What was the game where you could pick "creative" and it would occasionally give you a random tech? Was it Space Empires IV?

There was also a game called Destiny in 1996 which iirc had a random tech tree.
>>
so do i let the primitive humans have their pyramids they build thanks to my science team? anything bad happenes?
>>
>>144833261
They wake up Cthulu and everyone dies.
>>
Is it common for the AI to form a giant confederation around the player?

I'm not sure what I should be doing now since I can't expand without war but I'd end up at war with seven different factions.
>>
>>144833730
If you expand aggressively and annex many planets you generate a lot of threat.
AI actually is smart at this and tend to form alliance or federations.
I have some nice moments with this.
Like when I beat Just Alliance who was a strongest opposition and force vassalisd one of their members suddenly two neutral xenophobic isolationist join them just because they shit their pants.
Problem is that it led to static space and cold war without any means of war.
>>
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save me from this hell and choose the ethics of these birds for me
I've been fucking around with balance by adding weighted AI edicts to fanatic ethics but the AI keeps abusing them and turns out that the negatives completely shut them down
>>
>>144833997
That's the thing, I didn't go aggressive at all at first. I was just a peaceful nation and the AI still formed a massive confederation around me.
>>
>>144834443
Fanatic Spiritualist, Individualist or Pacifist.
>>
>>144834443
fan xenophobe, pacifist
>>
>first sign of trouble I get is my protectorate getting annexed
Bra-vo.
>>
dead thread
dead game
>>
>>144837149
Drink for a dead of Paradicks!
>>
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>the state of stellaris
>>
>have even number of every class of ship (all powers of two, even)
>split fleet doesn't actually split the fleet evenly
WHY IS THIS ALLOWED
>>
>protectorate fails to get past pathetic technology for 150 years
just
Also what determines the technology a release vassal starts with?
>>
>>144837417
WAR DURATION
A
R

D
U
R
A
T
I
O
N
>>
>>144838354
They will never catch up to you. Just enjoy the influence bonus
>>
Is there a mod for hyperlanes that make them behave more like Star Wars-style Hyperlanes where you can stop at your final destination rather then stopping at every solar system?
>>
>>144838354
give them a research agreement on top of it
>>
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>>144838354
>vassal that was equal drops to inferior (+50 years)
>drops to pathetic (+50 years)
>gets back to inferior again (+50)
>drops back to pathetic (+50)
>giving free resources and research agreement
>no end in sight for pathetic after 200 years
GOTTA TECH FAST

it's just their base tech
>>
>>144839736
star wars has no hyperlanes
>>
>>144837653
how fucking annoying is this
>>
>>144839837
Yes it does.
They're just called Hyperspace Routes.
And figuring out new ones is insanely difficult to the point where few people bother doing it.
>>
>>144840041
having a "route" isn't the same as being restricted to specific lanes

there are no hyperplanes in star wars, each jump is pretty much unique
>>
>>144840229
In effect it is. Most starships in the Star Wars galaxy have to travel along these specific lanes.

Usually plot devices involve a newly discovered hyperlane (beginning of ROTS where Grievous used a secret hyperlane through the Deep Core to attack Coruscant)
>>
>>144840598
>beginning of ROTS where Grievous used a secret hyperlane through the Deep Core to attack Coruscant

show me where in the movie this is true

your fanwank is not canon
>>
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>
>>
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What should I do in this situation? Purge the populations? Or enslave all of them??
>>
>>144842294
Unless you have the anal probe satellite tech and the frontier commissars to brainwash them promptly, just purge them.
>>
If I purge an entire species before I make contact with another, will they know about it?
>>
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>Protectorate colonises Gaia planet on the other side of the galaxy
>Fallen Empire declares war on them, bringing me to war
>I surrender because it's not worth it
>Fallen Empire assassinates my grand marshal

How the fuck do you tell your protectorates to stay put? Mine's been expanding like crazy.

It kind of makes me want to take their planets and purge them.
>>
>>144842294
purge all but one, build a robot, purge the last one.
>>
Pirated and played on launch, was so awful I didn't bother trying to pirate any patches and just deleted it.

Have they added any significant improvements yet? Is the AI in every category still subsisting on a diet composed exclusively of leaded paint? Is midgame not hideously boring? Is combat any better than "build corvettes and pump evasion"?
>>
>>144842835
They nerfed evasion, now you build battleships and pump energy weapon attack speed
>>
>>144842835
Launch titles for every Paradox game is guaranteed to be shit.

Wait for most of the patches to come and try again.
>>
>>144829968
>Think hard enough and you can cross the boundary of starts!
>Still limited my neighbors border

Who the fuck think this is a good idea again?
>>
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>>144843097
>Who the fuck think this is a good idea again?
>>
>>144843016

That's what I was going to do, but these threads still have people playing them, so I figured I'd ask.

>>144842996
well, that's some progress, at least. Did they still just remove military access/border treaties because they can't get their AI to accept them, rather than fix their fucking AI?
>>
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>launch HW:R
>start up the HW1 campaign
>mfw Fleet Intelligence's voice
>>
>>144842506
Protectorates take their position rather literally.
They'll expand every which way with no regard for who is around, your neighbors, your enemies, fallen empires, even you.
They'll happily nab that planet you were terraforming, or build an outpost to steal that beltharian stone from you.

They behave like assholes because they assume you'll protect them from anything.

Unless they aren't touching you and/or you have no planets they like or other open spots they cab nab, they aren't worth the headache.

I kicked mine out after they colonized a third planet in my empire.
>>
>>144843204
Eva confirmed for degenerate racemixing swedish whore
>>
>>144843447
Good or bad?
>>
>>144843447
kek I downloaded HW:R today too
>>
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>>144843447
>hurr durr let's replace the actually good voice acting in hw2 with the god awful amateurs from 1
>>
>>144844307
>god awful amateurs
>who did their job with heart and soul, not for the paycheck at the end
>>
How do I git gud on insane?
>>
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What would you do?
>>
>>144844498
>heart and soul
>in a commercial project
>>
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>>144844498
>sounds like they're about to fall asleep in the booth
>heart and soul
>>
>>144844538
purge
>>
>>144844538
me on the left
>>
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So I just got this game today, if I've been building corvettes with the standard auto blueprint and now made some custom designs, can I choose which design they'll each upgrade to?
>>
>>144845320
They only upgrade to the version that shares their design name
>>
>>144845320
they upgrade to the current design with the same name, or if that doesn't exist anymore they upgrade to the most powerful corvette
>>
Resources are rolled on survey, not set on spawn, right?
>>
Did anyone here get the Galaxy edition? Would such a person be willing to share that ebook with us Nova peasants?
>>
>>144844307
>BEGIN
>>
>>144845623
Rolled on spawn
>>
Is HW:R worth getting for a person who didn't play HW before?
>>
>>144845979
It's only for people who didn't play HW before.
>>
>>144756062
turks should die
>2 silent minutes for the paris victims in football stadium
>whole Turk mass begins booing
fucking isis sluts
nuke turkey kthx
>>
>>144845979
don't bother
HW1 was revolutionary and RTS games ignored everything it did differently and decided to chase the casual crowd instead
get them HW1 or don't get them anything
>>
Reminder to BRING SAJUUK TO BEAR
>>
>>144780952
that event is really op. i had tachyeon lances by 2215
>>
>>144845641
uploading
>tfw didn't even know I had it
>>
>>144847070
You are the sweetest anon.
>>
>>144845641
wwwDOTfiledropperDOTcomSLASHebook_1
virus included
:^)
eat shit spam filter
>>144847158
I try
>>
>year 2600
>contacted all aliens/FEs
>randomly get first contact greeting again with FE that's been right next to me the entire game
BRAVO
>>
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>>144847493
FUCKING FIRST CONTACT GREETING POPPED UP AGAIN WITH THE SAME FE
>>
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I should never be allowed to play a Paradox game

I just spent 10 hours straight playing Stellaris after downloading

I have classes this morning but instead I'm conquering the galaxy
>>
>>144847493
I once declared a war on FE and the greeting appeared every time my fleets entered one of their systems.
>>
So without presentients and supermutants you can get 50% habitability on 1 tomb world and 45% on the rest?
>>
>>144844307
I liked the voice work from HW1 better then HW2's.
>>
>>144847351
Thanks, sweetie. Now I get to look at all that design stuff they didn't want cheapskates like me to look at.
>>
>>144839736
Use Warp engines
>>
>>144845979
Yes.

Good story, unique gameplay that hasn't really been copied since.
>>
>>144846447
HW:R contains HW1 as well, both the remastered and the original version.
>>
>>144848015
>go to war with fe
>every time a fleet jumps to another of their systems they greet you as if it was the first time
>>
Do you guys not turn FEs off? I always do.
>>
>>144849460
yes, but if you just pirate HW1 for him they won't get a sale
>>
>>144849619
No, I'm not a pussy
>>
>>144849619
For what purpose?
>kill FE early
>liberate FEs planet
>have 25% reduced tech costs for everything
Plus there's nothing more comfy than having an isolationist FE guarding your flank.
>>
>>144849619
I like Fes. In fact, I built a roleplaying race specifically to hunt them down my next game.
>>
>>144849619
you cant
>>
>>144850340
>
>>
>>144850196
>>144850326
>>144850335
>getting locked in to a corner by an FE
>fun
yeah no, they're nothing but annoyances
>>
>>144849676
The remake isn't perfect, but it's still head and shoulders above the quality of the average remake.
They did good.
I love the original so much, but at the same time I'm glad that there's now also a version for people who didn't play the original.
I can play the original just fine, but honestly there's a good chance I have my nostalgia goggles on and that the experience for people today wouldn't be as good as my own.
>>
>grand total of 3 habitable planets within 10 jumps of my homeworld

I hate it when the game does this shit.
>>
>>144850340
>console babbies
>>
>>144852837
Terraforming + frontier
>>
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>>144853297
>Terraforming
>>
>>144851292
It's a remake in the same way that the new Doom game is a ''remake''.
>>
Kharak is burning.
>>
>>144854239
It's a good money-sink in lategame. I have literally nothing else to spend my +300 a month on in peacetime.
>>
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>>144848310
My problem is that I refuse to stop in the middle of a war, and unfortunately after about 2300 all Stellaris wars last at least 3 hours
>>
>>144855670
Yea, previous Paradox games chugged pretty bad in the late game, not sure why they thought the whole individual space ship thing would go well.
>>
>>144855670
>after about 2300 all Stellaris wars last at least 3 hours
I hate to be this blunt
but you may be doing it wrong
>>
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>>144854239
>implying that I will not terraform half the galaxy to earthlike continental worlds
I may be a tree-hugging, xenophile democratic utopia on the outside.

But if you think that all my valued co-sentients get free planets after I'm done culturally enriching them, you're wrong.
>>
>>144854239
>Letting people who can't live on your homeworld live anywhere else
It's like purging, only I hate you.
>>
>>144854239
>not terraforming the galaxy to desert worlds and purging all but one pop on each planet that gets to live in their own paradise dome
>>
>>144856393
The real problem is that the engine runs on a single core.
>>
>>144856916
tablets and iphones don't have multiple cores, anon
>>
If I wipe out all other life in the galaxy, does the game end?
>>
>>144846770
Yeah but did it matter you cant field them
>>
Say I conquer a desert dwelling race, if I terraform their homeworld to a arctic planet, does the pops die off?

Then I can purge and still be like "oops, look what happened by accident, rest-of the galaxy"
>>
>>144845320
nice legs tho
>>
>>144857478
yes start with yourself
>>
That bug where there'd be two Sol systems, and thus two Earths, actually is canon in Warhammer 40k.
Who'd have thought it?

http://wh40k.lexicanum.com/wiki/Battle_of_Sixty-Three_Nineteen

I'm looking forward to a Great Crusade mod.
The game is far better suited to that era of exploration than it is to the late-game management of a sprawling empire.
It even has its own built-in crisis!
>>
>>144857436
But they do.
>>
>>144849238
I want like my fleets are flying through a Galactic Highway/Current. Warp doesn't capture that feel for me.
>>
>>144858916
I think you fell for his clever ruse.
>>
>>144856780
>democratic
By the time of SupCom, the UEF was very obviously a military dictatorship.
>>
Is this where /cbg/ has moved to. or have city building generals died?
>>
>>144859090
keep dreaming fuccboi

president allan riley has the mandate of the people

the old earth empire was the totalitarian one
>>
>>144859090
>the UEF
>a military dictatorship
You're either a dirty little Cybran metalhead, or you fell for the Aeon lies and probably fap to dirty fantasies of how they ride the alien D.
>>
>>144857729
No, their pops will just become very unhappy and revolt.
>>
Is there some decent 4x game for android? (probably not the best place to ask, srry) only phone rigth now to play
>>
>>144859003
>Galactic Highway
So hyperdrive.
>>
>>144856916
>AMD fags on suicide watch
>again
>>
>>144860063
laugh now while you can

in 2 years my vishera will still be competitive due to quadrupling of its power just from programs using it fully
>>
>HW2 voice acting has also been butchered
>the UI is just plain worse
>tfw fun videogames are literally lost technology
>>
>>144861986
>trusting memebox with anything
I hear deserts of kharak is good, that's by the actual relic vets
>>
>>144862120
When will it come out again?
>>
>>144842484
No
>>
>>144862853
January this year
>>
>>144862120
>female protagonist

Nope.
>>
>>144864596
it's literally the same one they've had in all the games mate
>>
>>144862120
>Retelling of the backstory which didnt need a retelling
>Added more lore contradictions
>Railgun spawn with some cruissers for bait
>DLC faction is a single unit
>>
>>144761645
>CA
Might not be all all bad
>>
>>144867138
doing something on kharak is exactly what was needed, the planet existed only in the manual before
>>
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The ship designer UI is dumb and I'm so sick of scrolling through my designs.
>>
>>144867325
not true
it also existed in flames
>>
>>144718445
>genocide isn't evil because they're the ones that started it!
There's a reason Sun Tzu said to keep your wars short and as bloodless on both sides as possible.
>>
>>144867325
It literally wasn't needed, specially when it contradicts itself
>>
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>>144868513
reeeeeeeee
>>
I'm running materialist and about half of my population are synthetic (god, I hope they don't rebel) and they have equal rights. I met a spiritualist FE at the start of the game, we're touching borders and he thinks of us as "materialist fools".

He still loves me. I wonder if I should bash his head in. I've got max disruptors, autocannons, lances, and it's about 2310. He has no ringworld.
>>
>>144869494
Glass his planets
>>
>>144869494
>we're touching borders
L-lewd!
>>
>>144869494
Make him release a planet so you can get a reserach agreement.
>>
>>144869494
Whats yer fleet power at? Since IIRC, FEs have multiple 15-18k stacks
>>
>>144869494
>He still loves me. I wonder if I should bash his head in.

lol
>>
Whats the minimum ammount of plantes that can max out the naval capicity?

And what should i edit to so i can keep in line more tha 2 vassals so i dont have to integrate their filth into my empire?
>>
>>144718445
Liberate instead of cede then, fuck. The new emp that pops out of them matches your ethos
>>
>see some anons talking about Aurora in a previous thread
>download it because it looks interesting
>tutorial is telling me to check boxes and fill in fields I can't see


HELP
E
L
P
>>
>>144858364
>http://wh40k.lexicanum.com/wiki/Battle_of_Sixty-Three_Nineteen
wtf is this, is it a joke?
>>
Can anyone make OC using the succ layers of irony comic but with Fallen empires?
>>
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Which one seems better to expand? Don't want to burn influence on uncesesary Frontier Outposts.
>>
>>144872952
Sort of. It's 40K.
>>
>>144873129
The second one. It has more habitable worlds and strategic resources
>>
>>144872127
>fanatic purifiers
fuck
>>
>>144872952
No its the Horus Heresy series, or "GW are now doing prequels and giving everyone massive winks in an attempt to make 40k good again"

Its filled with with tidbits like Horus seeing THE 41ST MILLENIUM OMG as a feudal theocratic state and the Chaos gods blaming the Big E. Winks at the 4th wall like "I was there the day that Horus killed the Emperor, lol how unlikely is that?"

When a franchise starts doing prequels you know its starting to lose creativity, look at Star Wars or Star Trek, look at the HW series mentioned up thread. If a franchise just sits on its ass and constantly references itself you know its shit.
>>
>>144873395
Thanks anon.
Going with
>colonizing Shariat (kek)
>outpost at Ksora
>colonizing Tiuz
should connect it alltogether nicely, i guess.
>>
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Sweet Jesus, this game is fucking hard if you go late game. The AI catches up in technology (or is ahead if you play at insane, terrible choice), you have to fight entire alliances at once (or be dragged in a lost war because of your dumb federation), and if the Unbidden spawn in an AI empire... have fun with the blob with 10k armies as they were candies.
>>
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>mfw my Empire encompasses the galactic Center

Pain in the ass to defend
>>
>>144874639
This.
Are there any mods that change the awful piss coloured dust to look less dogshit?
>>
>want to shitpost about latest Red Dragon patch
>realize /wgg/ is dead
>so is /rtsg/
It all comes tumbling down.
>>
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>>144875810
we should make this strategy general and allow both rts and tbs
>>
>>144875810
What a shame.
There was a W:RD patch? Did my precious gooks get nerfed?
>>
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>Spend the entire game using Robots and Droids to quickly populate newly-colonized worlds.
>Just not discover that, although autons don't get a /bonus/ to food production, they aren't /penalized/ for it, which is what I'd thought.

I could have been going TWICE as FAST.
>>
So, how do Strike craft work? I've only just unlocked the defense platforms, so this is my first time seeing them. Are they any good, or should I stick with missiles and torpedoes?
>>
>>144876091
Nah I just remembered to check up on Wargame and saw the May 24th patch buffing the Leclerc and was going to honpost.
>>
>>144869551
And keep them?

>>144870724
I've got two stacks of 23k. Each stack is identical: 3:10:20:125 (this is pre-clarke)

>>144872059
He's the only empire that has a positive opinion of me. I'm not having this "almost" bad guy shit.
>>
>>144876123
doesn't it say -20% food? is that not true? did the tooltip lie to me again?
>>
>>144876273
Strike craft are just like missiles
They do less damage, can be killed by PD, have a huge range but if the target dies they'll just target something else instead of disappearing
>>
>>144876273
Vanilla game they're a lot like missiles in that they absolutely murderfuck fleets with insufficient pd and at standoff range to boot.
>>
bread

>>144876763
>>144876763
>>144876763
>>144876763
>>
>>144876403
Did a patch up their range from the truly abysmal level it was at?
>>
>>144876856
yeah in 1.1 they launch as soon as the battle begins
>>
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>sit around 700 influence
>build 2 frontier outposts
>2 scientists and 1 leader dies within next 2 years
>I'm at +1 influ with 100+ reserve
>no tech that generates more anywhere soon

WHY?!
>>
>>144876948
the amount that frontier outposts drain is insane

I usually only ever build them to make sure I get the colony I want without expanding too fast, so I can delete them ASAP
>>
So my people are spiritualist, xenophile and militarist.
And they hate that I gave my synths rights (which I did to piss off an FE on the other side of the galaxy to see what they'd do)
What is causing that? You'd think they like it. Do militarists hate robots? And does neither the xenophilia or the spiritualism counter it?
>>
>>144876351
Droids certainly have no penalty for food
>>
>>144876934
thankee
>>
>>144877084
>deleting outposts
>b-but my borders, wouldn't they shrink after that? (first time playing, around 2250 year)
>>
>>144877102
Spiritualists hate robots.
>>
>>144877110
maybe droids do it, I never upgraded from robots
>>
>>144876318
Make them uninhabitable
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