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/agdg/ - Amateur Game Dev General

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Thread replies: 768
Thread images: 136

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Bully yourself edition

> Upcoming Demo Day
https://itch.io/jam/agdg-demo-day-8

> Upcoming jam
https://itch.io/jam/wj2016

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Previous Demo Days
http://pastebin.com/zsDQmN9K

> Previous Jams
http://pastebin.com/QwcSPdnx

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
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>>
second for
HELP
>>
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second for making a cute game
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>>140831909
>>
>>140832072

me too anon
>>
seventh for making a game about force feminization
>>
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>>140831909
>tfw to be an indiedev you need to be the jack of all trades
>tfw to work in a gaming company you need to be the master of a single specific field
>>
reminder that level design IS a part of gamedev whether it angers you or not
>>
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I have done the progress, lol! :)
>>
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Enemies can now shoot at the player. They have no movement prediction yet and simply aim directly at him, but when there is more of then their spray and pray method works actually pretty well and it's quite hard to dodge.
>>
>>140831909
>removing the engine list from the OP
for what purpose?
>>
>>140832312
sabotage
>>
>>140832309
jsyk hard =/= fun
>>
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>>140832261
>level design is game dev
>>
>>140832312
doesn't want anyone else to know the secret power of source
>>
>>140832532
reminder to outsmart your enemies
>>
smooth criminal
>>
>>140832532
yes, that's one of the tools you can use to design levels, which is a pillar of game development
>>
>>140832274
This is actually really suitable for a hallucination or nightmare sequence or something
>>
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>>140800583
(RECAP MONDAY)

Feel free to reply to this post for the recap to make things easier on me!
Nice work so far everybody, we've already got 15+ games so far! Once again I look forward to seeing all your progress! Good job!

Game:
Dev:
Tools:
Website:
Progress:
>>
>>140832705
Level design is not game dev. Source is not game dev. >>140832274 has to GO!!
>>
>>140832834
i've always thought of making some bullshit game on photoshop and seeing how long i could trick agdg for
>>
>>140832968
Sorry but we have expert nodev analysts that work here
>>
Why won't these guys leave? Do they not get tired of posting the same things every day?

>>140832274
>>140832961
>>
>>140833015
Then how come you guys never realized that my game isn't a game at all
>>
>>140832968
making a fake games would be almost as much work as making a real game.
the time you would save programming would be lost to animating.
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>>140833181
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>>140832834
Game: Uplifted
Dev: ElevatorDev
Tools: Java
Website: http://elevadre.tumblr.com/
Progress:
+New menu stuff
+New enemies, items, events, maps
>>
>>140833137
>guys

it's the same guy, and once you've thought he left he's just shitposting about something else instead
>>
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>>140832274
This image makes me very upset to look at. I'm calling the cops.
>>
>>140833386
Damn it
He's ban evading too isn't he, I've seen the posts deleted many times lately
>>
>>140832834
>>140832994
>>
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the source engine is kinda cool
>>
>>140833957
your normals are inverted bro
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First attempt at using a model's normals to modify the shadow map bias and lessen acne.
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>>140832249
second option seems much better
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WHY IS SOURCE ALLOWED
>>
>>140832968

I'm pretty sure that "Revengedev" was doing that, though I don't see why you'd waste your time just for (you)s

>>140833874

Don't worry, I gotcha buddy. Though thanks anyways.
>>
>>140834340
because it's an engine.. used for developing games?

why do you think, its the same as unity
>>
>>140832968
You're essentially just prototyping the game and if you don't follow through with it you're just wasting your idea.
>>
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Just reminding all that the sourceposter forgot to samefag so his stupid image got 0 replies. There may be a lot of shitposts lately but don't forget, the shitposters are only a vocal minority and nothing more. Hide and ignore.
>>
Anybody here who's pretty sharp with OpenGL? I have some questions. I come from /dpt/
>>
>>140834340
It's because of reddit.
>>
>>140832470
I know, but i need fights to be challenging otherwise they will be pointless and boring
>>
How do I stop taking my game so seriously and lose my ego?
>>
>>140834612
It's nodev filth. Why is it allowed? All it's ever done is bring terrorists and nodevs on this thread.
>>
>>140833375

looks like shit
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>>140833375
>Java
nodev spotted. Get the fuck out, trash. Your kind are not welcome here!
>>
>tfw I sometimes type "get" instead of "git"
source control is hard.
>>
>>140833375
Looks fun, I dig the unusual setting. Don't listen to the shitters.
>>
>>140835376

ignore this chump, looks cozy mate
>>
>doing unity tutorial
>make an enemy model the player model
>give 2 guns instead of one

I'M DEVVING GUYS
>>
>>140835998
Good. Nice! It's a well-known fact that Unity is the only way to make a game, and you're doing it, man! Keep it up!
>>
>>140834837
Hate to admit but me. Shoot.
>>
>>140833375
what is even going on with your Adventure Time-tier doodles? Man, you BELONG on tumblr.

game clip in this post is okay, doesn't look like anything RPG Maker couldn't do though
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>>140835998
gj anon, embrace the rush of the dev

What would be another good color to add to pic related?
>>
>>140832834
Fuck, I basically haven't done anything in the meantime.

Just finally got back to work.
>>
>>140834214
>engine dev posts progress
>nobody gives a shit
This is why all the good devs are leaving this place.
>>
>>140836965
Sorry (not sorry) but Unity is the only way to make a game, and rightfully the only thing anyone here cares about. Fuck off, nodev.
>>
>>140836965
It's not even remotely interesting.
He could of at least made it a webm
>>
>>140832961
>>140832274
Have I ever told you the definition of insanity?
>>
>>140836517
I'm thinking about making a program for creating 2d animations, similar to adobe flash. But instead of vector graphics, i want to use bitmaps.

I want it to ideally feel super smooth. 60fps at least. So ideally i want to render everything with OpenGL.

Now the issue is i reckon I'll be using textures much larger than what would fit on many graphics cards. So I'll need to do many passes composite each frame of animation together. I'm wondering how harsh this will be on performance. What I read suggests that downloading textures from GPU memory is slow, so if i need to do this 30 times a frame I'll be in trouble.

Most games stuff i see seems to involve uploading the textures needed in a scene once to the graphics card and swapping them periodically as new sections of the game are loaded. So I'm not sure if i can hope for good performance if i have to swap the GPU textures on each frame multiple times.
>>
>>140837246
Is it "Doing the same thing over and over again expecting the results to be different"? Because you're pretty predictable.
>>
>post progress
>get false flagged by nodevs
>>
>>140835998
take this story one step further
>give character 2 guns
>"hmmmm, 2 guns not enough, what if.... 4 guns TWO-ON-FEET!!!"

and thus, Hideki Kamiya started making Bayonetta
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I'm trying to get an instantiated bullet sprite to fire down the same path as a raycast (which is fired at the mouse), both of which are supposed to fire from the same firepoint, which is able to rotate around the player by looking at the mouse.

The old way to do this was:
>transform.Translate (Vector3.right * Time.deltaTime * moveSpeed);

As unity deemed vector3 1,0,0 to be facing the "front" of a firepoint. However, at some point this was changed, so now the raycast will fire towards the mouse point, but the sprite will fire to 90 degrees of the firepoint. Setting the vector3 to 0,0,0 obviously breaks the script, since 0*movespeed = 0.
If it's possible to pass in the firepoint vector 2 x,y to the vector 3, I don't know how to do that.

At the moment, I've given up and ghettorigged a solution by creating a second firepoint for the sprite that is rotated 90 degrees, which allows it to fire down the path correctly.

Is there a way to do this properly in unity or am I fucked?
>>
>>140836965
>muh feelings!
>no bully, muh tech screenshot

show me the GAMES, dog-boobs!
>>
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>>140836592
The sketches are placeholder.
As for the engine, I thought a 2d turn-based game would be good practice for a first game.
>>
>>140837260
Sorry, no chance. The newest and coolest PCI-E 4.0 gives you 16GB/s which translates to approx. 270 megs per frame -- that's the hard upper limit for any single-card consumer machine, and nowhere near the typical amount of VRAM nowadays.

That said, you don't ever need that much full-resolution content to fill even a 4k screen so if you do some kind of optimization based on visibility and plain old mipmapping when things are minimized, you'll probably have no trouble in staying under a couple of GBs, quite normal nowadays. You'll still have to stream some of the content, but it'll be one or two textures per frame. Look up megatextures, virtual textures, tiled resources, that kinda shit.
>>
How should the priorities be set for object behavior in GML? The tutorial I'm watching suggests that the most important things should be set at the bottom but it sounds like there's more to it.
>>
>>140838043

looking pretty good already.
>>
Does anyone know any good resources for creating vr content?
>>
>>140837659
>>
>>140838089
is it generally bad practice to swap textures a couple of times in a single frame?

I'm having a hard time figuring out the best way to do this. Seems like there's a lot I need to read up on to understand if what i want to do is feasible with OpenGL or not.

I'm considering using Skia, a 2D graphics rendering library that chrome uses and backed by OpenGL. It seems to handle a lot of the problems I need to solve, live trying to batch operations together to limit GPU calls as much as possible. Though I'm really not sure if it will provide performance that I'll be happy with. I'd also ideally like to use 64-bit colour textures which Skia does not support as of yet.
>>
>>140837659
This may be a silly question but.. could you not simply rotate the sprite -90 degrees?
>>
>>140838442
Which engine? Unity has resources on its learn page, UE4 probably does too.
>>
>>140838632
I guess I explained that poorly.

The sprite fires along a vector that is at a right angle to the raycast.
>>
>>140838691
My bad should have mentioned unity since all I have to work with right now is a gear vr.
>>
>>140838553
Depends on the resolution and hardware, but the ideal would be to only load assets to the device once and let them stay there but obviously you can stream up to a point. As I mentioned, you can also have some kind of heuristics and culling (texture not visible -> skip altogether, texture very small -> only upload a small MIP level, etc)

Double precision doubles the amount of data (and slows the rendering, though you seem to expect to be more memory than computation bound), what exactly are you expecting to do for this to make a difference? Most games render at 8 bits per color for the final image and 16-bit floats for intermediate color buffers.
>>
>>140838808
Ah I see, not that the sprite itself is rotated but it has a perpendicular ray.

Interesting.

So you click and you can see a ray being drawn from the origination towards the mouse but a sprite being projected perpendicular to that ray?

Have you tried using simply transform.Translate(Vector3.forward * Time.deltaTime); ?
>>
tell me your game idea and i'll make it happen
>>
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>>140839330
Imagine pong but the ball is invisible
>>
>>140839330
undertail
>>
>>140839330
first person low poly/doom style sprites with 3d models dark souls kings field clone
>>
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>>140839330
geoffrey leonard simulator
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>>140839151
interesting. I'm going to sound like a thicky here...

But can I upload multiple textures at the same time? As in say.. have one texture that has an atlas of loads of shit, and another texture in a different colour format that i use as an off screen render target? Most of my graphics programming experience is with XNA which didn't allow multiple textures too easily, and I at least presumed there was a reason why. I get a bit confused on how this works exactly in OpenGL shit. I could probably do some clever shit to reduce the amount of texture swaps to a minimum.

>16-bit floats for intermediate color buffers.
Oh? For what kind of stuff? HDR related?
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>>140839330

cute anime schoolgirl fps
>>
>>140839330
Fist person metroidvania. More leaning towards the vania, but with ranged weapons.
>>
>>140839268
>Have you tried using simply transform.Translate(Vector3.forward * Time.deltaTime); ?

That only works for 3d, since it translates to z.
>>
>>140839746
Oh, GL supports bindless textures (at least via an extension) so you can just have any amount of textures that fit in the memory. Or the traditional 8 or 16 if you use the binds (XNA probably uses some oldish version of DX which forces it to have a similar restriction, not familiar with it tho)

You can start uploading as many as you like so there is no extra overhead, but the lane has a set pace so it'll only send them one at a time and the maximum bandwidth won't increase.

>HDR related?
Exactly, 16 bits is enough to represent the [0,1] range pretty exhaustively and can represent values outside of it. Large numbers become imprecise pretty quickly, but it's not usually an issue (since the order of magnitude is more important than the value itself) -- it's a pretty okay tradeoff between memory usage and quality.
>>
>>140839746
>>140840243
And if you can't require bindless textures to be available, you can fudge it with texture arrays.
>>
>>140840561
True, especially simple if the textures are of equivalent size. Otherwise mipmapping will be a bit troublesome (you just have to do it by hand, not a big deal)
>>
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Finally have time to work on my game. Here's some progress. Posting current version in next post.
>>
>>140840932
Put your name back on, googs.
>>
>>140840243
I got it.

So.. my ideas for how I'd render my 2d shit, would be to treat it like a UI scenegraph. So I'll have a tree of elements that need to be rendered to the viewport, and each branch need to be rendered down to a render target texture. Eventually rendering it down to a point where i can composit all the off screen render targets to the actual viewport. Only the branches who's contents have changed, will need to re render their children on a given frame.

So i guess i can upload a texture array of all the graphic elements in one branch, say the head, torso, legs etc of a characters, then upload a empty render target for it to be rendered to. Then when that is done, swap out the texture atlas texture with the next branch that needs to be rendered. I'll keep track of all the render targets and later I'll composite them and render them to the view port.

Does that sound reasonable?

What are bindless textures exactly? This just allows me to have multiple textures on the GPU?
>>
>>140837659
Isn't (1,0,0) a vector3 of length 1 pointing in the positive x-direction? Could you post any code that might be relevant here? This should be pretty simple for sure but I don't really get how you're doing it
>>
>>140841272
In my gun script I do:
>Instantiate (bulletPrefab, firePointA.position, firePointA.rotation);

Then in my bullet script I do:
>transform.Translate (Vector3.right * Time.deltaTime * moveSpeed);
>>
>>140841154

Yeah, that sounds okay. You'll probably get away with using way less resolution than you initally think (I've done an animated sort where I thought we had a shitload of assets but it ended up being ~400mb texture memory and most of the stuff had 4x the resolution we actually required)

Yeah, bindless just allows you to have more textures (and not keep track of any texture indices, it's just like a pointer to GPU memory)
>>
Does this sound like a fanfare?

https://a.pomf.cat/hfregc.mp3
>>
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>>140839330
chibi kart racer with dating sim elements between and during races, with hidden balloon stages where you must grab the pretzel and cherries, with both 3D AND pixel art!
>>
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>>140840932
The only game implemented right now is the jumping game. I'm going to add one or two more right now.
>>
>>140841780
Yeah, you're probably right. Though there will potentially a lot of layers.

>it's just like a pointer to GPU memory
Interesting. So another question... if there any advantage to using a texture atlas over bindless textures?

I'm also curious about virtual memory in GPU's. Like.. can i potentially upload any amount of textures and if I use more than the GPU has memory for it will just start swapping it the hard drive as it needs it?
>>
Reminder that almost anything you can think of has been patented, and if you don't establish an LLC then your personal assets will be seized in the inevitable patent litigation.

Of course, you could always settle out of court :)
>>
>>140841598
Have you tried using Vector3.up or other directions in your bullet script? If messing with that doesn't work, I would just use trig to get a unit vector in the correct direction.
>>
>>140842357
>Interesting. So another question... if there any advantage to using a texture atlas over bindless textures?
Only fairly new GPUs support bindless.

>vI'm also curious about virtual memory in GPU's. Like.. can i potentially upload any amount of textures and if I use more than the GPU has memory for it will just start swapping it the hard drive as it needs it?
Yes and no. Allocations will probably be made on the CPU only if needed, but textures probably won't be moved around between the CPU and GPU - if they did, that would be very slow.

For any performance you have to manage this yourself.
>>
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>>140842217
this has some fundamental promise, has a striking similarity to the Mario Bros. Game & Watch LCD handheld, where you control Mario and Luigi on opposite sides of the screen catching and moving bottles to a higher conveyor belt for the other.

The three sectional gameplay united against a single obstacle track is interesting, but the art sucks and abstract jumping isn't particularly inspired. Would be interested in sharing ideas to flesh it out a bit more.
>>
>>140842643
>Only fairly new GPUs support bindless.
How new are we talking about? How about smart phones? I'm guessing not.

> but textures probably won't be moved around between the CPU and GPU - if they did, that would be very slow.
Oh? So if needed, the GPU can render directly from system memory textures? Yeah, i expect it would be slow as shit, but it's a nice abstraction. Nice to know my software would still run on a GPU with low memory and not refuse to open at all.

Is there a way to disable virtual memory and ensure all your textures you want to render from are on the GPU?
>>
>>140842612
>Have you tried using Vector3.up
I... I can't believe I wasted this much time without doing that. Thankyou for helping out a retard dev, anon.
>>
>>140842730

Yeah art is definitely not my strong suit, but I feel like shapes are just fine for this type of game anyways.

The game is actually supposed to be a bunch of different minigames on all the screens but like I said, I only have the one game for now. I know it kind of looks like a single obstacle track but it's not.

I'll take a look at that game, and I'm down to listen to some ideas, thanks.
>>
>>140843031
With OpenGL, I don't think so. With Vulkan/D3D12, yes, you are very explicit about where memory is allowed to be (and nothing will be shifted around or done differently than asked by the driver), but that's another hardware coverage issue.
>>
>>140843170
>With OpenGL, I don't think so.
I see. I read a little about this. What i gather is need to call some method to check if what i've uploaded is in "fast memory" in order to know if everything is really on GPU memory.

okay, this is kind of cool sounding. This sound more feasible now than I first thought.
>>
>>140843480
I don't believe such a capability is exposed.
>>
>>140843546
is there an agdg game where you can take the knot
>>
>>140843546
I read online there was something like this. I'll double check later.

So what then.. do i just check how much memory the GPU has and try not to use more than that? What's common practice?
>>
>>140843690
Basically, yes. IIRC, you can query how much space is left at any given time, too.
>>
>>140844087
ah cool. That's all i need so.
>>
>>140844160
I wouldn't suggest doing that in a release build as a heuristic or anything. Just do it to profile so you know if you need to optimize an area or whatever.
>>
>>140843673
Anubis
>>
>>140844160
>>140844385
It's ironic, because in order to really make the most of old or weaker hardware, you need to use brand new APIs that most of that hardware won't support.
>>
>>140844530
thats a AAA game for the PS2 tho
>>
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r8 my spritework!
>>
>>140844385
oh? Would it not be worth using so i can use the available memory to my best advantage?

Say if I have 4gb of GPU memory, i might upload all my textures one and do everything I need to do with that alone. If i have 1gb of GPU memory, i might swap textures a few times, to make sure all the textures I am reading and writing to are in fast memory.

Or would the cost of swapping the memory manually not make me any better off than just depending on virtual memory swapping the textures for me?
>>
>>140844990
Better to make that a setting than something done automatically. Besides, some users might have 8 GB of VRAM but not want the game to take it all up.
>>
>>140844987
is this yours?
post blog
>>
>>140844987
Nice work Mr. Robertson
>>
>>140845048
... ah... i see.

So yeah.. GPU memory has memory used up from other applications too... I guess that's super obvious. Yet this is only hitting me now for some reason.

What decides what textures are kept in real GPU memory then? The OpenGL driver, or windows itself? Does this mean the amount of real memory you can use will depend on how many other applications want to use the GPU at the same time then?
>>
>>140844987
why would you lie on a cantonese poodle-grooming bulletin-board like this
>>
>>140845604
Depends on the driver, I guess, I don't know any specifics.
>>
>>140845610
To get delicious (You)'s, of course.
>>
>>140845089
hownew.ru
>>
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>>140839460
Already a thing man.
>>
>>140845604
fuck off newtrip
>>
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Progress, working on animations.
The base of the plant isn't going to move down like that when finished.
>>
is selling lewd rpgmaker games a viable business plan?

do lots of people do this already?
>>
>>140846675
lewd is always a viable business plan
>>
how can i rip off this/disasterpiece:

https://youtu.be/hXfos-mAMMA?t=1600

gimme the low down on how to create these atmospheric deep wub noise and just generally spacey sound
>>
>>140846828
LFOs and tons of filters
>>
>>140846917
aight good starting point (LFO's tuts ;')), any idea what kind of filters tho
>>
>>140846917
LFO? What's that? Can I find it on the Unity Asset Store?
>>
>>140839330
VR Steel Battalion with cute girls in lewd clothes sitting in your cockpit.
>>
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>>140846917
>LFO
>>
>>140846917
DELETE THIS
>>
>>140846675
lewd yes
RPGmaker, I dunno
you better be damn good at setting an atmosphere that makes boners

You get more leeway with a better engine if your art isn't top-notch bonerfuel.
>>
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>>140846917
>LFOs
>>
>>140847628
>>140847873
>>140848164
pls stop making fun of me, what's legit so bad about these LFO's, seems like some sort of meme.

anyway i found this vid so im prob end up copying him 1:1 anyway haha ;'))

https://www.youtube.com/watch?v=PH04VJ8jxvo
>>
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>>140846917
>unironically defending and advocating LFO
>>
>>140848867
>defending and advocating
How the fuck did you get that out of his message?
>>
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>>140846917
>>
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>>140846917
>LFOs
I'm gonna need a drink for this one.
>>
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>>140849321
>>140848867
>>140848595
>>140847873
>>
>>140849662
What's an LFO?
>>
>>140849090
He's saying that they should be used. How are you not getting this? He's a shitposter and has to go!

>>140849774
It's just shitposting. Ignore it!
>>
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Gotta make her attacks now
>>
>>140849827
>He's saying that they should be used
No, he's saying that's how you achieve that effect.
>>
>>140846917
Fuck off, before we have to make you fuck off. By killing you.
>>
https://www.youtube.com/watch?v=PH04VJ8jxvo

how do I find more videos like this on youtube?

just search for music workshops?
>>
:(
>>
>>140849909
Which is to say that there is some circumstance in which they should be used. Fuck off, shitposter. You're just as bad as him!
>>
>>140850427
>should be
No one said that either.
>>
>>140849884
Neat. Where can I see more of this?

Have you considered adding some sort of visual effect to your hit counter?
>>
>>140850525
Are you illiterate or just drunk again, shitfam?
>>
SOMEONE PLS EXPLAIN LFOs and why apparently they're so shite
>>
>>140850989
Don't worry, it's just the samefag meme
>>
>>140850989
>not realizing when you've been memed
>thinking /agdg/ is for actual discussion
Try and keep up with the chatroom friendy
>>
what is offensive about LFOs

literally how can you get offended at them
>>
>>140850989
it's just a guy samefagging.
>>
>>140850660
Thanks, I have a tumblr if you want to look at old progress. I post most of it on AGDG. hexun6.tumblr.com
>Have you considered adding some sort of visual effect to your hit counter?
I have thought about it but juice like that is low priority for now, I need to work on the gameplay.
>>
>>140851249
https://www.youtube.com/watch?v=NHuGG_FsC20

Have you HEARD LFO?
>>
>>140851503
kek
>>
>>140850989
Just think of what it is. Does it seem appropriate for game dev? for /agdg/? Fuck off, shitposter.
>>
am i going to have to filter LFO too now
>>
>>140851637
It's going to blow over in less than an hour. Stop being so triggered.
>>
>>140851637
Filter yourself out of this thread, literally insane shitposter. No one wants your full sail dogshit """"""""advice"""""""
>>
we should move to /r9k/
the robot will probably help against the shitposts.
>>
>>140851824

um have you visited that board
>>
Made an outlines shader, but it's not working well on the borders of sprites, and I think it will take at least a few more days on it to have it fixed.
>>
>>140851824
the only way to enliminate shitposters is to bring an even bigger shitposter to shitpost their shitposts

tl;dr we need to import a shitposter but if we fail it can go badly
>>
>>140851824
Of course you would, shitfam. And maybe next we should move to /k/ to talk about your """""""""""""""service""""""""""""""""! But never anywhere with IDs where your shitposting might get exposed, right? hahahahahahahahaha :)
>>
>>140848558
>>140846786
where do you sell fully lewd games though, because steam won't sell it
>>
>>140852338
patreon obvs
>>
>>140851091
>>140851495
but why, why LFOs? Is there legit something wrong with them.
>>140851630
???

sorry for disrupting the thread lads
>>
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>>140846917
>LFOs
>>
>>140851786
>It's going to blow over in less than an hour
but I've been here since last summer

it's not going to get better. It never gets better.
>>
>>140850171
>>>/mu/
>>
>>140852473
>Is there legit something wrong with them.
Are you blind, dumb, or just drunk? Fuck off back to full sail.
>>
>>140852473

There is nothing wrong with them. They are an extremely usable audio tool that is seen over a huge range of genres. They're fine, anon.
>>
ok def filtering full sail
>>
>>140852473
https://en.wikipedia.org/wiki/Low-frequency_oscillation

>>140852646
>implying /mu/ even knows about music composition
so I guess I can talk about drawing and animation techniques in /a/ right?
>>
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>>140852093
Captcha ate webm, it looks like it's working but it has issues.
>>
>>140852678
ANSWER ME

no but seriously stop trying to bait me and gimme a constructive answer that will conclude all this LFO samefagging

i come here like once a month and always the same shit
>>
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>>140846917
>LFOs
>>
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More practice. Did this today, thoughts?
>>
Where do I start guys.
I know I need to learn C and other codes, not just python and html, but I can only write. I'm terrible at actually creating some sort of visuals or application simply because I have no idea how that works.
Not only that, I have no idea how file management stuff works, or even if that's what it's called.
I know only the most basic shit about programming.
However I'm confident in my ability to design and create, as well as write a story and develop characters properly.
I also never have more than $200 in my bank account lately, and my insurance is about to sky rocket because of bad grades and and a speeding ticket.
So, where do I start?
>>
This is the worst general
>>
>>140852901
What are the outlines for?
>>
>>140853081
looks like brains on a stick, anon. Sakura trees are supposed to have some parts that light gets through, some holes in the foliage; it's not a solid mass.
>>
>>140853081
I think the colours are nice but the trees look like brains
The grass seems a bit noisy
>>
>>140853270
I'm guessing for when your character moves behind objects
>>
>>140852916
facepunch and 420chan for discussion, 4chan for chatroom, memes and bantz
>>
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What's an LFO
>>
>>140853081
Those leaves look like brains not gonna lie.
Trunks could possibly maybe use some more texture.
>>
>>140853215

What kind of games do you want to make?
>>
>>140853450
Fuck off, shitfam. We all know your ploys by now. No one is going to agree with you.
>>
>>140853450
wikipedia dumbass.
>>
>>140853275
>>140853336
>>140853485
Thanks for the honesty. Tried to make the leaves look nice but it was a nightmare so I ended up doing this and call it a day. I really did try but, yeah...
>>
>>140853535
what are you on about you spastic
>>
>>140853608
Try to use references and see how other pixel artists handle foliage, it's not the easiest thing
Go on pixeljoint
>>
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>>140853357
>still shilling for 420chan
hahahahahahahahahaha :)
>>
>>140853494
I currently have JRPG-esque game I want to make, with a while story and lore and everything.
However I don't want to fall in the same pitfall of most JRPGs where combat is just something to get the story along.
I also want yo eventually make FPS games, as well as Third Person RPGs, both using multiplayer, the third person RPGs being moba-esque. But that's much further down the line.
>>
>>140852845
/a/ for art, /a/ for animation, so of course. Art alone is not game development. Music alone is not game development. Coding alone is not game development. Level design is not game development.

Level design + Coding + Art + Music = Game Development. You go to the store to buy a carton of 1 dozen eggs. You don't go to the store to buy 1 egg.

You come to /agdg/ to talk about game development, you don't come to /agdg/ to talk about Visual Studio 2013.
>>
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>>140853770
yes because it has moderation, a lot of potential for a new second home and more thoughtful, on-topic discussion
>>
>>140853848
fuck off retard.

I rather talk about music composition than hear you faggots talking about tripfag drama.
>>
>>140853848
Do you have to actively be doing both at once or can you take turns?
>>
>>140853270
To show status effects, vision etc. Some feedback in general.
>>
>>140853801

I was in a similar position to you very recently and I ended up going with unity. It was between unity and ue4 for me but it seems like you may be similar to me in needing the extra support in the form of tutorials. Get started with the on-site material and learn C# along the way, then combine the things you learn and seek out new tutorials relating to the thing you wanna add.

Working for me so far!

Anyway Godot is another option and probably easier to understand, but to my knowledge the 3d isnt so good.

Game Maker is probably the easiest engine/language but it's 2d only in effect.
>>
>>140853848
How much of a sperg are you?

Or underage bait?
>>
>>140853897
>wah wah I can't handle my source """""""""work"""""""" getting called out, pls help me fellow alcoholics ;_;

It's no wonder you picked 420chan, you fucking alcoholic. Shouldn't you be busy stealing cooking schnapps from your mom to get wasted on before coming back here to cry? hahahahahahahahahahaha :)
>>
>>140854129
He's meming
>>
People who post progress:

Do you find the feedback and discussion is worth the constant disruptive shitposting?
>>
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any vulkan fags here? how does it compare to legacy opengl 1.x in terms of learning difficulty? is vulkan compatible with cards older than 8 years?
>>
/agdg/!!!

Where is your game???

Post progress if you are a yesdev!!!
>>
>>140854129
>underage
It's definitely Rotard come back to try to defend his """""""""""""""""games"""""""""""""". hahahahahahahahahahaha :)
>>
>>140854114
I was going for a 2D RPG, I've heard that unity can still do 2D tho?
I don't want to buy another application
>>
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>>140854252
progress. hahahahahahahahaha :)
>>
>>140854420

All of these I've mentioned are free. Unity can do 2d just fine in my limited experience. Gives you the option of 3d on a 2d plane too. People badmouth the 2d but for me it's worth it cos I wanna make 3d stuff later on.
>>
>>140853983
>>140854031
>>140854129
>>140854190
I was just joking. Sorry.
>>
>>140854527
seek help
>>
>>140854527
Looks better everyday :^)
>>
>>140854627
Are you losing it? Go have another drink, Reek. :)
>>
>>140852102

Googum's already been protecting you for years, anon
>>
Come to me, my ricolas!
>>
>>140854585
Wow I thought Gamemaker was like a hundred dollars, I'll give that a go.
Thanks, this makes me feel more confident in myself.
If you don't mind me asking, what are you making?
>>
why did these threads get so shit
>>
Is RPGmaker any good?
>>
>>140855048

Why? Don't know.

When? 2013
>>
>>140854930

I'm working on a shmup(arcade shooter) right now as it's something I've wanted to do for a while. After that I have a comfy action/rpg sort of thing planned.
>>
>recruiter for game company calls me up
>wants to set me up with second interview with group of employees
>panic
I dont even make games. Maybe they're interviewing me to be the company shitposter?
>>
>>140855048
You're on 4chan.
>>
Nobody gives a shit what you were doing you stupid drunk. All you've ever done here is get drunk and cry to us about what a failure you are, lmao. You're by far the most pathetic individual on agdg in it's history.

Clink clink glug glug poor little sourcefam's drunk prostitute mom never gave him a hug :^)

Glug glug clink clink lives in a van gets paid to hunch over a restaurant kitchen sink :^)

You mean nothing to anyone. If you were state side you'd be getting "taken care of" just like little Blakey Poo is about to be.
>>
>>140855048
If you don't like the thread culture then you can feel free to leave
>>
>>140855331
>>>/trash/
>>
>>140855235
That's cool, what kind of POV are you going for?
>>
if y=a^x
what is x = ?
its logs right? but im not getting the answers i expect with log(a,y) or log(y,a)
>>
Blake the Snake was a Mistake
Fetal alcohol syndrome baby with the face of a rake
:3 SURPRISE PARTY VAN INCOMING
>>
the """""literally insane""""" llc patent shitfam source alchoholic hahahahahahah poster is a bot right
>>
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>>140855545
>>
>>140852901
It looks pretty good to me, I guess I'm not noticing the issue.
>>
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Gimme your ideas /agdg/ :)
>>
>>140854251
Legacy opengl is nothing like modern opengl or vulkan, you will have a very hard time
Vulkan requires cards from the past year or two
>>
>tryhard reply
>caring this much
>still going to shitpost about the same thing for another year
https://www.youtube.com/watch?v=Ve508HQRdmQ
>>
>>140855545
x is just an exponent there.
>>
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Genetic algorithms are pretty cool
>>
>>140856086
Just look at all the stunning gameplay! Well done Blake! You really are king of the enginedevs. Arikado was a fool to disregard your bullying, that namefag has the nerve to come back to AGDG and shame you again with even more progress? You'll show him! With... this?

Oh potato. Oh rotato. Oh blake. You're such a fetal alcohol syndrome baby. But in a meme way ;) it's just memes.
>>
>>140855545
well log y = x log a

so

x = log_a y

hth
>>
>triggered
What's that blake? "muffled screams"? I don't understand what you're saying.
Post more memes about mothdan xD agdg loves them and loves you for posting them. You're such a "popular and well liked" dev.
>>
Blake, what you're failing to realize is that no amount of shitposting about danny or false flagging will ever fix your reputation here. You need to actually make more than 3 seconds of gameplay if you want to be considered a gamedev. And so far, with 2 years of shitposting under your belt, you haven't accomplished that.

This was the best you could do and is probably the best you'll ever do. And if it weren't for the assets you bought from someone else, it would be literally nothing.

:^) Now let's compare this to your most recent "progress" posts.
>>
>>140856424
The fuck are you even trying to say?
Anyway, I'm not part of your internet drama, I don't even know who those people are.
>>
>>140857082

Oh. Well yeah. He's been here for 2 years and hasn't even made enough progress to fill a proper 10 second webm. Rotatedev is pretty much the biggest phony enginedev agdg has ever had.
>>
>>140855824
It works fine, but only if I leave a transparent border around the sprite, I got to find a way to check if the fragment coordinate is in a border of the gm_BaseTexture and if it is automatically consider it an outline.

I tried passing a fragCoord vec2 with the absolute fragment position to the fragment shader and saying 'if fragCoord.x < 1.0 ignore the outline drawing code and just draw', that works but when a sprite has a subimage that is smaller than the sprite's resolution it doesn't.
>>
>>140856086
just think of all the tentacle porn you can make with that!
>>
>>140857321
Rotate is still a good enginedev, just not a good game dev
>>
It's just the thread culture, guys.
It'll just pass in a couple hours.
Then everything will be good again.
/agdg/ is fine. Just put on your filters.
The quality discussion and feedback is worth it, really.
>>
the filters just got 10 feet higher
>>
>>140857446
>>140857803
This counts as worthless garbage shitposting too fyi
>>
Poor Blake the Snake. He's getting upset.
>>
Oh me, oh my! So very upset now.
>>
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>Legal status: Active, expires 2021-11-05
>>
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>>140858228
Nyaruko game confirmed for never happening
>>
>rotate shitposts about danny for 7 months
>danny bullies him for 1 day
>AGDG IS DEAD THIS PLACE IS DEAD THANKS MOTHDAN
lel
It'll all be over soon Blakey Boy :^) Remember not to check the door before answering it.
>>
>>140855186
If you make your own assets, yes, if you don't it'll just be another shitty RPGmaker looking game.
>>
LFO
F
O

MORE LIKE

LMFAO
M
F
A
O

good thread lads
>>
Can't you faggots just take this shit to a private chat or something? It's juvenile even for 4chan
>>
How's that liver treating you? :) Pathetic little rat faced drunk.
>>
>>140858647
Filter/hide and post progress instead of giving them any attention
There is no point in fighting it now, they will keep posting
>>
>>140858746
Report it, don't hide it
>>
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>>140858783
Report AND hide it.
>>
>>140858783
He ban evades, its pointless and you might even get warned for too many reports
>>
Blake the Snake who was a Mistake
Going to get the surprise of his "life" :3
>obligatory last post
>>
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Enough with the memes.

Demo day is in less than six days.
What are you working on today?
>>
>>140859219
i'm thinking about devving

does that count
>>
>>140859219
I thought I was nearly finished then realised that nothing happens when you die.

Only playing the game in an editor was a silly thing to do
>>
>>140859219
Now that my inventory menus all working, I'm gonna attempt to make it look pretty.
After that I guess get some platforming work in and decide how many more assets I'll need to finish.

I don't think I'm going to make it. Still too much to do before I'll feel satisfied with a shitty demo release.
>>
>>140858940
Oh wait I forgot, you're pathologically butthurt because a Unity dev who used assets destroyed your mind and you're just frothing at the mouth as usual.
^_^ Cute.
>>
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Remember, it's simpler and cheaper for you to settle out of court :)
>>
>>140859219
Touching up walking animations and then making attack animations.

Both of which are gonna take way longer than they should because my brain goes full retard with isometric perspectives.
>>
You got it, sourcefam! It's not like you were ever going to accomplish anything anyway with your stale ass forced memes and shitposting. Kind of like you were never going to achieve anything with your """"""""""""game design"""""""""""" :^)
>>
>>140859219

My game still lacks some fundament gameplay features and I just remembered that I am gone this weekend.
>>
>at least one actual mentally disturbed person posts here
>>
>>140858228
The idea of patenting game mechanics is fucking ridiculous and these patents should be fucking expunged.
>>
>>140860958
I've only ever heard of them being enforced once, on a guy who made a clone of an old old (Atari?) game with identical gameplay, graphics style, score system, maybe even similar name
>>
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>>140860958
>>
>>140860796
How new are you
>>
>>140860958
The only one that I've ever heard of being enforced for modern stuff is Bioware's dialog wheel, and even then, look at how many games have them anyway.
>>
How dangerous are patents exactly?
If you look at the ridiculous number of them that exist, every indie game is likely infringing on one or even a couple
>>
What are some good twitter gamedev hashtags
>>
>>140861471
Depends on the specifics of the litigation. Who's suing, who's ruling, how much commission the judge is making. Even winning is costly, sometimes more than it would be to settle out of court :)
>>
>>140860958
you need to waste at least 3 millions dollars in a patent lawsuit before a judge take even a look at it.
>>
>>140861471
This should answer all your questions

https://www.youtube.com/watch?v=lOGoZFzHkhs
>>
does settling out of court mean offering my virgin boipussy
>>
>>140861471
remove "indie" and you'll be close to the truth
>>
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>>140862489
I'm so high I actually watched that whole video.
>>
>watching video on camera collision detection
>its a 3 parter
>on the 3rd video he made a subtle change to his code and didnt inform us
>code line is too long to see what it is
>comments consists of people asking whats the code on that line
>camera is all wonkey

https://www.youtube.com/watch?v=7BcxyHi4Jwo&list=PL4CCSwmU04MjDqjY_gdroxHe85Ex5Q6Dy&index=6

well i just wasted 3 hours
>>
what new items should I add to my clicker game

http://b.1339.cf/pjoewgi.html
>>
>>140863949
More shitposting.
>>
>>140863949
I'd check Google Patents before adding anything 2bh
>>
>>140863821
Now watch this one
https://www.youtube.com/watch?v=OONaPcZ4EAs
>>
>>140863949
nothing it's perfect
>>
>>140863949
Other languages. I can't speak english
>>
reminder that the guy posting the "patent troll" stuff is mothdan

ignore him please, don't give him the pleasure he's missing in his daily life
>>
>>140854207
never get feedback that isn't a meme so no it's not worth it
>>
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>>140864828
If you focus soley on the sfx guys its like some weird combo of interpretive dance, caveman interaction with modern objects, and autistic/retarded child.
>>
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sup niggus.
>>
>>140867072
Are they giants or is that just perspective fucking with me?
>>
>>140868132
the 3D is mine, the background is from urban champions.
>>
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super basic day cycle, 1st iteration
>>
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Here's the outlines shader I have so far, done my best to explain how it works clearly:
http://paste.ofcode.org/33hkGeSZs5ndQR6n5G7bXLn

The conditionals on line 57 are just to test what works out before doing it without them, the problem is there on the custom_FragCoord checks.

The problem I'm getting is the subimage of the player looking up has a slight lower height than the looking down one and that messes with the "custom_FragCoord.y > 1." check.

If I change it to "custom_FragCoord.y > 4." to test it out then it closes the border on it, but then it considers the first 4 lines of the looking down subimage as an outline.

If someone could please shed some light on what could be done that would be an immense help.

Pic related, what happens when the player looks up.
>>
>>140869264
Digging the style

What is the game
>>
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Bad news is, I won't be making demo day. Big Jim is taking longer than I thought (I've got a half-dozen anims ready, including 3 attack states and the first damage reaction for when his knee is blown out)

Anyways, that's progress not really worth posting (unless people want to see webms of Blender files) so here's some gameplay-related stuff: I'm reworking the default control scheme.

I realized that I effectively NEVER shoot without pressing Aim (I feel like no one ever does; hell in Anarchy Reigns you COULDN'T shoot without aiming first) and since Mayhem League is fairly unique in not slowing down the player/limiting his movement while aiming, the new control scheme defaults to the shoot button ALWAYS firing lock-shots. Aiming still triggers manual shots, of course.

Also, breaking with DMC/Bayo tradition and moving the default scheme to X - Melee, Y - Melee 2, B - Reload/Taunt (taunts/tricks only working when the gun isn't equipped). I feel like this is more in keeping with standard expectations, even if the Y/B melee system lends itself really well to the more standard X-to-reload configuration people are used to (a fact I learned from my first demo which had LMB/RMB be shoot and melee bound to keyboard keys: players expect melee to be in the most obvious place for a game like this, even if using shooter-based control layouts merges so perfectly with the DMC layout).
>>
>>140869408

it's a lewd dev game called harlots
I dont have much posted about it though.
I've posted a bit of nsfw stuff on aco but I'll try to post what I can here
>>
>>140869893
>(unless people want to see webms of Blender files)
I love seeing animations in any form.
>>
>>140869893
thats a shame you probably would have had the best demo next to the jetskii guy
>>
>>140870324
Then I can oblige

>>140870850
Well it wouldn't have been substantially different from the existing demo, though.
>>
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>>
>>140871536
thats a nice idea. its a good thing i have a patent of it, but we can settle this outside of court ;)
>>
>>140863949
add female hormones, I wanna be the cute girl
>>
make a plot for my game
>>
>>140871536
YOU HAVE BEEN ON THIS GOD DAMN ISLAND PLAYING WITH SIZE MORPHING OBJECTS FOR FUCKING MONTHS NOW.

ARE YOU MAKING A FUCKING LOST GAME OR SOMETHING? THIS IS FUCKING RIDICULOUS.
>>
who wants to collab on a 2d dark souls
>>
>>140872138
2 km squared plain midland county. Decent price but poor irrigation.
>>
>>140872138
MC lives his peaceful life in his comfy village
A MYSTERIOUS STRANGER APPEARS ONE DAY
SUDDENLY
A FIRE
YOUR DAD DIES
AND SISTER
AND MOTHER
AND YOU NOW HAVE AMNESIA

BUT WAIT

YOU MEET A QT
AND A GOOFY SIDEKICK WHO MAY OR MAY NOT BE AN ANIMAL OR ALIEN OR SOMETHING
AND OH YEAH

YOU'RE THE KEY TO IT ALL
>>
>>140872238
calm down, I've been working on a lot of critical stuff like saving and menus.

I also have a full time job som progress is slow.
>>
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>>140871536
Wheres that fucking door tho, and what's behind it?
>>
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progress:
> started on new level areas (not pictured)
> made 1 more blessing and curse
> made map gen better

>>140863934
out of interest what was their solution? when i did this i just raycasted from player to cam position and moved cam to hitpoint
>>
>>140864828
>There's no Foley game
What the fuck
>>
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>>140872729
Not sure the pink fog is better than green, but I'm loving those blood decals.

Posting reflection shenanigans. Looks pretty retarded for now, but I can see some potential.
>>
>>140872470
>>140872321
give me more plots
>>
>>140873228
I like it actually. I see potential for a really good art style here.
>>
>>140873228
cheers. the sky changes color as you play, every color is temp and garbage right now i agree.

reflections look nice but also distract your eye away from important things
>>
>>140873442
I HAD ANOTHER DUMB PLOT BUT TOOK TOO LONG AND NOW I FEEL STUPID.
SORRY
>>
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>>140872660
I could tell you, but nah.
>>
>>140874509
i'll forgive you just this once, anon
>>
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>>140831909
>>
>>140874710
and that's why I'll never be a succesful indie dev: my shitty personnality
>>
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>>140874710
>>
>>140874995
If Fish became an industry-rocking success, you've no excuse.
>>
>>140873068
This actually

Let's talk mechanics. You'd see the storyboard first then choose objects and activate them using single hits or combos, stuff like that.

OR could get fun and have user input by microphone, either live mode or as a mad-lib style, ie:

1. show a few punch frames, repeated a couple times and player chooses their favorite take
2. then a "Get Ready" countdown or player hits "I'm Ready"
3. then on to a few frames of someone splashing in water, repeated a couple times, player picks their favorite take, ...
>>
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Rate my edit
>>
>>140875165
The film is public domain films or segments, and at the end you have the option to share them. Android/iOS. It could be a huge hit.

So glad I patented this :)
>>
Made some more friends for myself. Spent 6 hours figuring out how to rotate lightning planes correctly to the camera. Fucking quaternioins, how do they work?
>>
>>140872138
Attack of the Killer Tomatos, but with Hamburgers
>>
>>140873546
Fingers crossed
>>140874029
Yeah, I'm thinking the best would be to only have faint, blurry, dark reflections rather than the full alpha there are now. Also, only have them really visible on the closer parts and they fade away farther away. Looking up some reflection probe docs to find away.
>>
something that actually costs 700 + tip
add more gear and customs and it can reach up to 3k
>>
>>140876941
Looks worth it.
>>
Can someone explain this? https://www.patreon.com/posts/5239767
>>
>>140877251
>https://www.patreon.com/posts/5239767
is this a girl?
>>
>>140877251
They have a significant presence in several communities, an important factor for entertainment.
>>
>>140877412
>We've started charging patrons for the monthly payments cycle.
wew
>patron mmo
Blizzard on Sudoku scouting.
>>
>>140877412
thats what I'm thinking when checking the comments...mostly girls
>>
>>140877251
e-celeb with a bunch of mong followers
>>
>>140877518
but the quality is just no there
>>
>>140877412
>>140877839
>girl
>in gamedev
It's a trans girl isn't it
It's always the case
>>
>>140877412
Pledge $100 or more per month
0 of 4 patrons
wow!! looks like it's time for something Not Related To Game Development At All! i will play and stream a retro game (up to, like, N64/PSX era) of your choosing each month.

I miss video games.
>>
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>>
On the topic of Patreon, how do you shill it?
I'm planning on making a demo and concept art before I make my patreon page.
>>
>>140877971
You should know by now that that's not a factor.

Well that's being needlessly pessimistic. Okay, compromise, a high presence or following (cult of personality) can deliver a significant amount of cash despite lack of quality or even quantity, as personalities asking for cash on Kickstarter for promises and receiving millions have proved.

However, a good game with surface interest value can do the same and more. There we go.
>>
>>140878479
I'm glad Carmack finally said what we were all thinking.
>>
>>140878536
you need lots and lots of gifs,screenshots,writing etc
>>
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None of you probably need to worry about this :)
>>
>>140878714
What's the license fee?
>>
>>140878714
ogg exists
>>
>>140878769
$2500
>>
Daily reminder that there is no reason whatsoever to use mp3 in your games.

Use ogg for music and something like wav for sound effects.
>>
>>140878714
>can only render to 320
mpeg is trash.
>>
>>140878714
when danny

if you didn't quit "unity disaster smorgasbord " you'd know that mp3s are a joke and everyone uses ogg files
>>
>>140878913
edgy
>>
>>140879103
Humans ears can't notice the difference after more than 64kb/s per ear
>>
>>140878905
Eh. Not that bad. But when there's free alternatives that do what it does and better, not exactly worth it either.
>>
>>140879238
>humans can't notice x
I bet you are one of those that say anything more than 30fps is unnoticeable.
>>
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Finished ship selection, as well as loading and saving systems for ship stats, attributes and ability configurations. Still need to do interface work for the configuration screen, but I'm going to go back to working on combat for now. Also to the anon who asked in the other thread, if you happen to read this, I'm using lua with Love2D.
>>
Reminder that if you are in the BUSINESS of game development, you should establish an LLC and have an attorney and accountant.

If this is too adult for you, you should pursue AMATEUR game development and the FOSS path.
>>
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>>140876353
>stealing other devs enemies color palett
nice
>>
>>140879368
It's a post-ironic shitpost now.
please don't respond seriously to it regardless.
>>
>>140879368
~60
>>
>>140879443
>FOSS path.
Stopped reading there
>>
>>140879532
... that was the end of my post though
>>
>>140879451
>stealing colour palettes
That's a new one.

>>140879443
>AMATEUR game development
Yes hello welcome to the amateur game development general.
>>
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>>140879497
>~
>>
>>140879776
Well naturally a place with moderation that doesn't have a retarded number of users is going to out cancerous shitbabies.
>>
>>140879435
Looks really great, this may anger you since it looks like a lot of work went into it, but it really needs a way of comparing ships side-by-side, way too many stats to go back and fort to compare.
>>
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Be careful when selling your cozy HM-like :)
>>
>>140879435
whaaaaaat
this is amazing. nic job
>>
>>140879889
Agreed. Looks good but it doesn't seem like usability was in mind when designing it. It doesn't even have to be exact stats, just like Power, Speed, Acceleration, Turning with horizontal bars to indicate low/med/high.
>>
>>140880042
Doesn't this mean stardew valley should be in trouble?
>>
>>140880267
http://stardewvalley.net/terms-of-service/

Looks like they lawyered up
>>
>tfw above average at 2D
>tfw mediocre at 3D
>tfw good at pixel art
>tfw my only solution to have professional art is doing the same process kof 13 pixel art was made
>tfw that takes a shit ton of effort more than simply 2D or 3D art
>tfw have no other option
>tfw the only option is to make 2D HD pixel art games
>>
>>140880667
>is doing the same process kof 13 pixel art was made
Tracing 3D models? Arc Sys has been doing that for a decade.
>>
>>140880802
yup, it makes excelent art but is slow as fuck.

>arc sys
it's older than that.
disney was doing some animations in that way, also rotoscoping is ancient as fuck.
>>
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table progress
>>
>>140881001
Well, excellent still models and ability to stay on-model.

Doesn't really lend itself to animation all that well. Missing all that squash/stretch and general exaggeration.
>>
>>140881258
there's not real reason why the squash and stretch can't be added in the 2D phase.
>>
>>140881626
I've yet to see it done.

Feel free to be the first. I'm curious.
>>
>>140881258
>>140881709
Guilty gear xrd does squash and stretch, they designed their models for exaggeration
>>
>>140880042
I don't think anyone will take that seriously. There have been several farming games made for almost 20 years before this patent was filed. This guy didn't invent anything.
>>
>>140881890
Xrd doesn't rotoscope, it's straight-up 3D. 3D "traditional" animation has been achieved before.
>>
>>140881890
you seem to ignore doing the quality of toon shading of guilty gear is way beyond the skill of any indie.
>>
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Coding question:

So I'm literally just beginning to get into learning Unity. I know C++ fairly well but next to nothing about C# or Unity commands.

I'm following one of the tutorials but in the upgrade from Unity 4 to Unity 5 there are changes that need to be made from the tutorial video. Like I said, not well versed in C# or Unity commands, so could someone tell me what I'm doing wrong?
>>
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Added unequipping and tried out some colorscheme things I'm not really sure about yet.
>>
>>140882103
>butt sword
Does he hold it with his butt to attack
>>
>>140881930
>I don't think anyone will take that seriously
In a common sense manner, of course. But your and my intuition is not what the legal system is built upon.
>>
>>140882360
Let me know when any farming game gets sued. Hint, it will never happen.
>>
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>>140882485
>Hint, it will never happen.
Your game right
>>
i need help coming up with a name for a villain's edgy pet dog
>>
>>140882062
Shouldn't it be
private Rigidbody rb;
?
>>
>>140882062
I figured it out, Rigidbody isn't a variable but a class. rb was supposed to be the declared Rigidbody.

>>140882778
Yes, I was confused on why a variable declaration wasn't working and then why rb wasn't declared. I guess they fudged up in the example code.
>>
>>140882695
Knotso
>>
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Where are all dem free sounds at
>>
>>140880042
>that whole paragraph just to say "virtual farming"
holy hell
>>
>>140882972
freesound.org
>>
>>140882485
The HM people (Marvelous I think?) are probably good people, but to say they wouldn't have a chance in court against the Stardew Valley people is wrong.

We would like to say "You can't patent/copyright a genre" and we can see how bullshit it is, but also we're not the judges and jury presiding over that decision.
>>
>>140882889
Isn't that no different to C++ though? Shouldn't you have known?
>>
>>140882062
switch to UE4, uses C++
>>
>>140880042
didn't square-enix patent the ATB bar?

you literally can't put a wait bar in turn based game
>>
>>140855186
learnt it today after joking about making a game with a friend

its fantastic. very fast and easy to use. does what you need. can easily customize and write your own logic
>>
>>140855186
Runs like shit on my craptop.
>>
>>140883137
The HM people would get sued too, they didn't make this patent. It was made by some random guy in 2014 http://www.google.com/patents/US20140031118

This guy probably has never even made a game before, he's just patenting random ideas.
>>
>>140883157
I was looking to hard at trying to replicate the example code exactly, and I have no knowledge of Unity built-in classes yet. I had no idea that Rigidbody was a class, I just thought it was a private variable named Rigidbody, and for whatever reason rb was undeclared. Like I said, I got tunnel vision.

>>140883337
I figured UE4 is a lot more difficult and complex than Unity to figure out. Plus I'm trying to get a co-op this fall and apparently a lot of the employers my university talks are looking for C# knowledge, so it won't be a bad thing to learn.
>>
>>140883137
I don't think Mr Michael A. Liberty, filing a patent for "interactive virtual farming video game" in the US has anything to do with the Harvest Moon people. He's just some hack trying to make money off of people like you giving weight to every single patent ever filed.
>>
>>140881236

nice table!
>>
>>140883593
i like how vague this is

the US patent system is so fucked
>>
>>140883137
Marvelous is a Japanese company. They have nothing to do with US patents.
>>
I'm going to patent the use of inputs in a video game! You'll have to pay me if you want your game to have any form of input!
>>
>>140881001
>but is slow as fuck.
What? Are you seriously saying that tracing is slower than original art?
>>
every day this thread gets worse

i kinda miss when it was just "how do i make an fps in unity" and not "HOW CAN I EVER MAKE A GAME ILL GET SUED BY THE PATENT OFFICE WAAAAHHHHH"
>>
>>140884320
i come here maybe once a week now and that's usually to get an opinion on something i'm working on

there is no reason to hang around when the majority of posts are just shitposting
>>
>>140884320
I'm sorry that you're triggered. Maybe tumblr will be a better safe space for you.
>>
>>140884651
No, my tumblr got sued into the ground because I used text in it.
>>
>>140884320
everyone knows how to make an FPS in unity
no one knows how patents work
>>
>>140884320
You won't get sued for making a game. Are you trying to sell your game? Then you need to be an adult and accept the reality of trademarks, copyrights, patents, taxation, incorporation, etc.

I think the patent talk is funny, but I also think if you are entirely set on gamedev for making money, then 1) you are stupid and 2) you don't belong in AMATEUR game development general.
>>
>>140884875
>say the thread is full of stupid trolling
>WHY ARE YOU MAKING GAMES FOR MONEY I YOU ARE STUPID FOR TRYING TO MAKE MONEY THIS IS amateur GAME DEV GENERAL AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>140884875
>You won't get sued for making a game
Well maybe you could get a cease and desist, but you'd have to be pretty flagrant about your infringement and popular enough for someone to care.
>>
>>140884875
>you are stupid
no, you're just a pussy

go back to your cubicle
>>
>>140885059
are you the guy who said he'd defend himself against litigation? you seem to have that same "I can kamehameha my will into reality" mindset
>>
>>140885175
Different person
>>
>>140885175
Everyone you don't like is the same person!
>>
>>140885175
>are you the guy who said he'd defend himself against litigation?
Are you seriously responding to a blatant shitpost gimmick?
Please stop.
>>
>>140884165
you need to make a 3D animation just to make a 2D animation on top also.

>tracing
top kek
>>
If you disagree with me, you are my ENEMY! The same one ENEMY that shall be destroyed! Fuck!
>>
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I miss the game you dropped
>>
Where did all these Autistic Fags come from?
>>
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how do I make a patreon?

????

I'm a south american (colombia).
>>
FUCK YOU!! You're all the same one person, trolling me! Trolling me with patents! Patent Troll! Patent Troll!
>>
>>140885723
its one guy

he used to tripfag and was making a shoddy unity asset mishmash, so everyone mocked him and he lashed out at like 3 people

he's pretty insane, none of those 3 people even post here anymore but he thinks they do for some reason

best just to ignore him
>>
>>140883623
I read that a lot too but I think that's mostly from inexperienced coders. The experienced devs I saw writing about it seemed to suggest that Unreal wasn't really any harder.

My few-week experience has shown that to be true so far, at least. There's a lot to learn but it's surprisingly easy. It's almost like it's not even C++ since there's so much Unreal-specific language (tons of macros, data types, etc).
>>
>>140885756
cristian volvé a la escuela
>>
>>140885869
At least we have janitors to take care of this stuff
>>
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>>140885869
>implying you aren't still here
We're always watching, reek. :)
>>
>>140886018
I have free time until october (inscriptions).
>>
>>140886165
cristian dedicate a tener un juego antes de tener un patreon
>>
SPICS OUT
>>
Is it good gameplay to spawn the player in front of readied-up enemies who will attack the player immediately? I keep hearing that it is, but I'm not sure
>>
>>140886264
ya se, solo estoy mierdaposteando.
>>
>>140886337
like Trump says "America first"
>>
AUSSIES OUT
>>
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>>140885704
>tfw no one will ever remember my game
it was shit anyway
>>
>>140886461
If you keep hearing that it is but still don't believe it then what could us telling you possibly do? I think you're just looking for someone to confirm your own beliefs for you.
>>
>>140886461
Yes. Games should be hard. Casual shitters should do something else with their time if they don't like it. More games should be hardcore, like Dark Souls.
>>
The free stuff on the unity store, can I modify it and include it in my games freely or not?
>>
>>140886461
who's telling you this, i can't think of a single succesfull game that does this

like the only way this would work if there was a little bit of downtime so the player knows its going to happen
>>
>>140886461
yeah
if you dont hae the reaction time to handle it, youre probably drunk
>>
>>140886681
depends on the licensing
>>
>>140886461
Of course, you nerd. Are you dumb? There should be enemies after every loading screen.
>>
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I made a new game, I bet you nerds can't beat it

https://studiolowpoly.itch.io/pyramid-panic
>>
>>140886705
>who's telling you this,
you guys are, right now
>>
>>140887031
I beat it
>>
>>140886705
bayonetta did that, if I recall correctly

>>140887165
thanks, sent ;)
>>
>>140886681
Yup. Don't listen to any rumors about my game getting removed from Steam over that! It never happened! Fuck off, reek!
>>
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>>140887031
Beat it
>>
>>140887031
WHO
H
O
>>
>>140887238
sent what?
>>
>>140887287
fugg
>>
>>140887031
nice mega man assets nerd
>>
>>140886461
Sounds good to me. Why would you not?
>>
>>140887354
me, obviously

>>140887417
thanks dad
>>
>>140886705
Monster Hunter 4 does it a couple of times when you first come across a monster, eg Gravios will ready a laser attack during the cutscene and the game will give control to the player just before it fires. Its pretty obvious the game expects you do dodge though
>>
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>>140846917
>LFOs
>>
>>140887536
What if the game has no dodge mechanic, or you're in front of an enemy that can't be avoided with a dodge, guard, or other defensive mechanic other than positioning yourself properly? Like if you were put in front of a grappler type enemy, or the game is a shooter and you're placed in an arena far away from cover.
>>
>>140888086
I think this would be fine. It sounds good to me!
>>
>>140887031
stop shilling your game in /utg/ god damn
>>
>>140879889
>>140880234
>>140880057
Thanks for the kind words and suggestions. I agree and will come up with something to make it more usable. Probably not in time for the demo, but I'll definitely revisit it.
>>
How is Australia's political environment? I know Googum is making a game about US politics, but he seems to know more than I do about our political system. I tried watching his gameplay video and I couldn't even follow it after the first 2 or 3 minutes, had no idea what he was talking about. I know Trump, Hilary, Bernie, and just found out about Ted recently, and that's about it. If I was Australian I would think I'd make a game about my own country's politics first. Is our political system that exciting? I don't know, I find it pretty boring. Just a bunch of old guys yelling at each other pretending they're going to change things for the better. It ends up being the same old tune as the last guy where other people are actually running the country. You see it when they all go back on their word a year or two into their service.

tbqh I thought Ted was a famous convict/murderer or something, had me confused why he'd be arguing on twitter with Trump, then I looked him up and it was actually Ted Bundy that I was confused about. I should probably lay off on the anime and get caught up with current events

ok just found out right now is that Ted Bundy is from the 70s and he's also dead. Dang, I'm way behind on current events.
>>
>>140888654
>americans.txt
>>
>>140888654
We've had a string of Prime Ministers being thrown out of office for sheer incompetence, lmao, but hardly anything that warrants political satire.
>>
>>140888654
you'll start loving old people stuff like watching your minister giving information about your country tax system or how is the economy when you stop being a child or a young adult.

t. 27
>>
>>140888654
>hi im american and dont understand my countrys political system. or anything for that matter

this is why we cant have nice things
>>
>>140888654
Whip the Vote is based on House of Cards.
when australia makes good political thriller for me to base a game on i will. for one the american system is gloriously complex and corrupt which makes for good gaming.... as far as i can tell Australian parliamentary procedure is just BANTZ.followed by the majority party doing whatever the fuck they want.
https://www.youtube.com/watch?v=dDQY1upYFfI
>>
>>140888968
Someone should make a political backstabbing game
>leak information so that your current PM loses approval, but be careful not to damage your party or you might lose the election!
>interact with your community so you don't lose your seat to pesky independents! play cricket, go for morning jogs, kiss some babies, but be sure not to accidentally visit any notorious 'gentlemen's' clubs!
>gain the trust of fellow party members! gossip about your rival's marriage, promise high ranking portfolios, promote all the women you can for progressive points! its 2016!
>>
>>140889205
>Caring about politics
normie detected.
>>
>>140889508
why not about current venezuelan political situation?

is more exciting right now than american politics.
>>
A game where you register patents for game mechanics and sue or threaten to sue indie devs and bigger publishers
>>
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progress:
> automated a bunch of things i was doing by hand for making level pieces
it was tedious and making me avoid level dev

pic is a cool looking scene in the editor, not representative of game..

stages have clusters from a bunch of different "level sets" so moving around the map feels varied, changes combat a bit, you might approach or avoid certain level sets depending on your build and it helps with map navigation when areas look different
>>
>>140839460
You wanting to make an Undertale porn game or something?
>>
>>140889640
complete destruction of an economy and country by a series of idiots isnt really a political system to make a game out of... that's a popcorn disaster flick.

>>140889759
i've already patented that.
>>
>>140890084
no, I mean the current referendum to push out maduro and their commies cronnies.

http://www.telesurtv.net/english/news/Venezuela-Right-Wing-Presents-1.8M-Signatures-for-Referendum-20160429-0007.html

right now the oposition holds the majority of the parliament and is trying several ways the constitution allows for the replacement of the president.

It's exciting because you don't know when the commies will step down and fuck everything before giving up the power.
>>
>>140889759
hi moshboy
>>
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>>140889962
another image i think is cool. shows how the intersecting geometry can make unique areas

which was initially a bug
>>
What happened to that UE4 mech game?
Anybody got a pic of it?
>>
>>140846917
Ok, I genuinely want to know why people don't like LFOs. I don't know much about them but I'm curious to know why they seem to be so universally hated.
>>
>>140890678
US Patent law is to blame
>>
>>140890084
What about Brazilian politics, we recently went way beyond house of cards in political manouvers. But with the catch being no one is actually good at managing things, so the country is blowing up.
>>
>>140890758
What do you mean by that?
>>
>>140890678
Resident shitposter doing his thing. It's not far fetched to assume he doesn't even know what LFO is.
>>
>>140891347
But still, why do people seem so opposed to it, like what's so bad about it?
>>
>>140888654
what does this have to do with anything?
>>
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>>140890594
Is my game the one you're talking about?
>>
>>140891465
There are no people. It's the shitposter.
>>
>>140891465
One of the "memes" here is to samefag hating something or finding it disgusting.

>people seem so opposed to it
nope, it's just trolling for no reason, to generate your exact response, who knows why.
>>
>>140891580
Your game is the one I'm talking about!
You got a tumblr?
>>
dan ashley
>>
>>140891630
>>140891601
So no one hates LFO here?
>>
>completely fucking blazed
>been coding for like 3 hours

this isnt the kind of thing you would expect to be fun high, but it is.
>>
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>>140855331
>>140855583
>>140856424
>>140856801
>>140857058
>>140858063
>>140858225
>>140858225
>>140858408
>>140858970
lets not forget.
>>
>>140892019
Coding is just plain fun.

Just make sure your addled mind is still commenting.
>>
>>140891791
>someone gives a shit enough to ask about my game
;_;
https://www.tumblr.com/blog/gearsting
I really need to post more, though.
>>
hahahahahahahahahaha
>>
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progress!
>>
rotate
stop
>>
>>140892480
>https://www.tumblr.com/blog/gearsting
thanks!
>>
>>140892673
>>140892750
>>140892771
>94% want to work with THIS
>>
>>140892019
Absolutely. I'm a big fan of working on stuff when stoned. Math is excellent, though I find that I do get less done, however I enjoy the concepts way more deeply. (linear algebra, proofs, that kind of math)
>>
>>140892949
no 94% do not wont to work with >>140892750
>>140892750 is the result of dan ashleys "dev"
>>
can we just be silent
like
for just an hour?
>>
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I'm making a fantasy football game that is a mixture of Final Fantasy Tactics and Traditional American Football.

Spritework is obnoxiously boring, but I'm really enjoying the process so far.

Sorry for the tiny screenshot.
>>
>>140893197
Looking good, anon.

There's no shame in placeholder graphics whatsoever. We're all devs here.

>>140893081
Just hide shitposts and only comment when you've something to add.
>>
>>140893292
SHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>>
who the fuck microwaves a cake
what the fuck, rotate
>>
>>140893536
SHH
>>
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Normally a codebro but I have a uni project to make a game so I thought I'd try some simple pixelshit for it.
How does it look? What can I do to improve it? It feels a bit bland at the moment, but I think once I get some items and enemies in it it will look more interesting.
>>
>>140893197
this is a cool concept, hope to see more
>>
>>140893821
SHHHH
>>
>>140893661
it's pretty solid, but there's not enough variety. add some more variations to rock texture / grass tiles, maybe add some fauna.
>>
>>140894021
SHHHHHHH
>>
>>140893661

Its servicable, and I like the use of color. Overall, its fine.

If you want to deal with the blandness of it, something about the sheer consistency of the way 'blocks' meet and they way they are made makes it rather uninteresting to look at. Maybe have some rust running down it, or vines, or pieces that crumbled long ago or whatever. Break-up the monotony of blocks.
>>
>>140894182
SHHHHHHH
>>
who does this guy think he is?
>>
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>>140894234
>>
>>140882972
She's more scary than the kid.
>>
Reminder to report low quality posts.
>>
Okay, my tongue hurts from all that SHH
>>
I did it! Having to code without using conditionals is a hell of a puzzle, but worst of all was figuring what's what at first. Turns out debugging the GPU is kinda hard, who would have thought?

Here's the shader:
http://paste.ofcode.org/VYWUF8HgyxuHBqJmnqfeDu

You just have to hook up the "sl_" variables to the calling instance and it's all set.

But it works in a very specific way so I don't know if it will be useful to many people.
>>
>>140894021
>>140894182
Thanks guys. I'll try adding something to the blocks, maybe some carvings or something. Fauna also sounds good - I could quite easily add grass that sticks up from surface blocks. Hopefully that will make it more interesting.
>>
>>140880042
>>140882360
>>140883137
There seems to be some misunderstanding here.
HM doesn't have the patent just like the other anon said, this guy will probably never sue you and if he does you can very easily counterclaim because his patent is completely useless.

If he tries to wave his claim around the judge can shut it down because his patent can be proven to be made after the publishing of another work (aka Harvest Moon and the various farming games). His patent is so broad it can be easily shut down by numerous games.

Even if he had a legitimate patent, it would cost him more than he will probably earn so he won't really receive anything of it unless you're making bank out of your game. There's a lot more that goes into it. People spend a lot of money on patents that will never see the light of day and frankly most are quite ridiculous. You should under most conditions never patent your game or fear patents.
>>
>>140895750
>You should under most conditions never patent your game or fear patents
Right, nice try. Do you just come here to take ideas and patent them? Leave us alone
>>
>>140892391

good code doesn't need commenting.
>>
>>140896332
Good code should still be commented, and anybody who doesn't comment their code deserves to be taken out back and shot.
>>
>>140896452
depends on the code.
>>
>>140892480
make it easier for people to like your posts, i can't find the like button
>>
>>140888086
>What if you attacked the player and there's literally nothing he can do about it. Would that be good gameplay.
Come on anon, take a guess. It could lead to good story telling but no one likes it when they're punished and it is completely out of their control.

>>140896117
The average patent is $6,000-10,000 and if it gets rejected you will not get your money back. It cost an exorbitant amount of money, the infringers will most likely file a declaratory judgment and you will be the one that foots the bill. On top of that you need a really good claim because judges are very strict now with patents because of patent trolls.

Patents should be saved for truly unique invention/ideas that you have a reasonable idea that you can complete. The idea is unique enough that you can immediately point out every point where an infringer might infringe on your patent. Finally that if you send them a summons it would cost a lot of money to defend (so that means the idea must be capable to make that money).

If your idea is for a generic game mechanic (that won't hold up in court), that can be easily dismissed, and that your infringer is only making profit in the 100s you shouldn't patent it. Which is 99% of the games listed her, nay 80% of games made.

Here's a unique game mechanic idea that had a patent. There was a patent on having minigames during your loading screens, that is concrete, unique, very desirable, AND easy to prove if someone infringed it completely. That is why you rarely saw games with minigames outside of namco until recently.

>responding to shitposter
This is useful information for other people who are legitimately interested.
>>
>>140894739
>Copyright KnightDev do not steal - Patent pending
lol'd. Someone explain what a shader is. I'm a math fetishist and want to get into graphics somehow so I can see things done and model physics shit eventually. I've never picked up what a shader is. I could google it but y'all right here.
>>
>>140897501
it's, roughly, just a function that takes in a point and returns a color for that pixel
>>
>>140896998
No, it really doesn't. You never know who is going to be looking at your code. If you really intend to work competently, you need to comment everything, even if nobody else is going to see your work. You *will* have off days, and you *will* write stuff that makes absolutely no sense the next morning. Commenting provides an insight into what you're doing at any given point. And if you're working with any other coders, or might be letting them look at your work, woe be unto you if you don't comment. You'll be drowned in people asking for clarifications on things you'd consider trivial.
>>
>>140897740
Sounds pretty cool. How do I start? I have a shallow variety of programming experience, so really whatever makes sense to get running with. I'm find learning C/C++ if need be, been looking for an excuse really.
>>
>>140897928
there are a couple shader languages but you'd probably be using GLSL, which I guess is sort of like C++ but isn't

I've never used this site but it looks like you might be able to try it
http://shdr.bkcore.com/

here is one of the simplest lighting shaders you can write (flat shading), but shaders can do things besides lighting, too
http://ruh.li/GraphicsShading.html
>>
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>>140896332
>good code doesn't need commenting.
>>
>>140897364
Da hell? That's retarded that the default theme doesn't have likes on it! Okay I think this theme fixed it.
>>
>>140898461
Hey these looks great, thanks
>>
>>140898505
>>140896332

The only comments that are needed in good code are function descriptions (at least for the larger ones describing the algorithm used etc.), and descriptions of hacks and other counterintuitive shit. In OOP class comments are useful too.
The rest should be handled by proper naming, const correctness etc.
>>
>>140899117
So you're saying you don't need comments, except for the half of your code that needs comments
>>
Could a game be made from GLSL? The player in front of a plane, which changes graphical characteristics (looking like some kind of scene) based on player input?
>>
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>mfw noobs too naive to tell good meme apart from bad meme keep getting led astray by AGDG
>>
>>140899429
I'm not the anon who said you don't need comments. I'm just saying they are ridiculously overused.
>>
>>140899647
GLSL runs within an OpenGL context/application, so technically no. Window management and input would have to be handled somehow.
>>
>>140899789
Well, like say a minimal amount of window management, like some OpenGL thing that sets a camera looking directly at a plane and then manipulating shader stuff to create the illusion of distance/objects/etc. I don't know why a person would want to do this, but I'm just wondering, you can get that amount of crazy with shaders?
>>
>>140899987
I dunno if it would qualify as a game. More like an interactive viewer. Eventually if you want to do anything you'll have to start storing the game state somehow. If you think about it, that's what all games are at the base. A model is just giving a shader some vertices and colors to draw on the screen.
>>
>>140900314
I'm starting to piece it together now, thanks. Especially since player and other positions can be used in the shader.

Is there such a thing as a 2D shader?
>>
>>140899647
>based on player input?
this is the kicker. A GLSL shader runs on the GPU, in a sandbox. It doesn't know what a mouse or keyboard is - the GPU isn't even hooked up to that unless you pass it through. At the bare minimum you'd have to have some CPU-side code that would pump events to the GPU. You'd also need some way to store state since GPUs are stateless by design (the bare minimum would be passing the previous rendered frame into the shader so that it can reverse engineer what the previous game state was)

Some shaders on shadertoy come pretty close:
https://www.shadertoy.com/view/MddGzf
>>
>>140900487
>Is there such a thing as a 2D shader?
All pixel shaders are 2D, and the vertex shader has however many dimensions you give it. Usually the job of the vertex shader is to somehow take a 3D scene and project it onto a 2D plane (think about it as the camera sensor) so that a pixel shader can do its work.
>>
>>140900502
>click browse
>browser crashed
t-thanks
>>
>>140900502
>A GLSL shader
Are there other kinds?

>since GPUs are stateless by design
Is there a role for functional programming here?

>shadertoy
That looks really interesting, but of course beyond me. And I can't get the ball to move.

>>140900674
>the vertex shader
This being the type of shader I was playing with in http://shdr.bkcore.com/ ?

Again I could just google stuff but I'd rather ask strangers random questions.
>>
>>140901015
HLSL is the one for DirectX

in that link, Fragment shader does pixel->color while Vertex shader does vertex->pixel
>>
wonder how much money I can make of a 2D H sidecroller with a shota raping milfs and lolis with two dicks.
>>
wonder how much money I could make off a good game
>>
>>140901015
>This being the type of shader I was playing with in http://shdr.bkcore.com/ ?
No, the type of shader you're using there is a pixel shader. fPosition and fNormal are the outputs of a vertex shader that you don't see.

>Are there other kinds?
Yeah. DirectX has HLSL which also runs on the GPU. There's also CG which can compile down to HLSL, GLSL or anything else. Then there's offline shader languages - pretty much every piece of rendering software has its own propriatary language (the big one is Renderman Shader Language which was developed by Pixar and is used in big budget movies). These languages are designed to run on huge clusters of servers instead of individual GPUs.

>Is there a role for functional programming here?
I actually thought about studying this for my masters thesis. I think functional programming would be perfect for shaders. I haven't looked into whether or not it already exists, though.

>That looks really interesting, but of course beyond me. And I can't get the ball to move.
Yeah, Shadertoy is beyond pretty much everyone, most of the people who post the good stuff on there work at big studios and just want to show off.
>>
>>140901510
>a vertex shader that you don't see.
Oops, didn't notice you could switch to the vertex shader.
So yeah, you can play with it on that site.
>>
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Got platforms working. Not sure if the player should appear behind or in front of the platform when going through it yet.

I'm not entirely sure how to structure these levels/zones/areas/whatever yet either...
>>
Do not claim the edit as your own.
Credit Mary For the model.
Do not take parts from the model.
Do not edit the model.
Do not re-distribute this MMD Model Data
Follow the rules.
*And Arlvits rules too.
>>
>>140902004
why not in front of it on the way down and behind it on the way up?
>>
>>140854252
Nope. No progress. Not a yesdev. Just this music:
https://clyp.it/xukt4gzn
>>
>>140901360
>>140901510
Thanks for the info! I'm going to bed and will play around and read more later.
>>
>>140902773
Sounds like Command and Conquer but with more drums, up until 1:10
>>
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/agdg/ I think I'm a furry

And It's reflecting in my game
>>
>>140903746
Go to sleep Daco
>>
>>140903746
Good.
>>
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What a thug
>>
Talk more about shaders /agdg/
>>
>>140903913
Love your style, I don't think the character fits with the rest, however.
>>
>>140904465
Shaders, also known as GAYDERS or FAGDRAGs are a shit way to do something that people have been doing for ages using the glorious fixed function pipeline. They are terrible for performance, they smell like poop and they generally suck ass at everything they do. Don't use them.
>>
>>140903913
>>140904724

Also, fix the fucking side windows on that car, it bothers me.
>>
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>>140904724
Yeah I'm just experimenting with different stuff & styles, thanks for the compliment though
>>
>>140904771
>the glorious fixed function pipeline
talk about its glory then
>>
>>140904824
nice faux-particles from the campfire but where is the gameplay?
>>
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>>140904802
>>
>>140904878
The FIXED FUNCTION PIPELINE or BIG DICK SCHTICK can handle EIGHT (8) ((VIII)) (((IIX))) ((((1010)))) different lights and it used MATRICES to CALCULATE SHIT and then RENDER IT LIGHTING FAST
>>
>>140904996
Doesn't exist, just dicking around in blender for now. And thanks
>>
>>140905014
Awesome, thank you anon.
>>
shwiingg
>>
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Is it possible to add multiple shaders to a single sprite in godot?
>>
>>140905048
I am reading about it here http://gamedevelopment.tutsplus.com/articles/the-end-of-fixed-function-rendering-pipelines-and-how-to-move-on--cms-21469

I like the sound of the fixed function pipeline, because I like simple things that don't have sprawling aspects that I'll never use/understand. And I like matrices.
>>
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>day jobs going good
>commit history filling up with green
>gonna finally be able to roll my renderer into master tomorrow after I finish my culling functions
>libjson will be next to start adding tile level data
>no work on Wednesday so more time for progress

God damn, sleep will feel wonderful tonight senpai
>>
>>140903132
I've also been thinking about this a couple of times (as a "fun" project). The GPU is definitely not stateless (wut, use an SSBO/UAV for the state and you have normal read/write access to everything) but your gameplay would need some weird fuckyness to actually benefit from this. But, for example, you could do a boid/herd/crowd simulation with several million objects and let the player control a single one, maybe with larger influences to the neighbors (running the same code, essentially just replacing the AI for that one). Might get interesting.
>>
>>140905268
>day job
what's it like being a wageslave?
>>
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I can damage things now and then they die

They can theoretically damage my party, but they don't have AI to attack yet. Though I had to fix some bugs where if you ran into arrows stuck in the wall it would still hurt you.
>>
>>140905442
Being a jelly poorfag neet doesn't help you make any more progress, does it?
>>
>>140905398
>SSBO/UAV
What is it?
>>
>>140900502

Oh, this would've been a more sensible post to (You). You're talking about 10 years ago or mobile hardware if your reference is shadertoy (webgl is gles2, which is definitely a toy compared to GL4 or DX11), you don't need any tricks to restore the state and GPUs aren't very limited anymore. You would need to give the GPU some instructions per frame and somehow stream inputs, yes.

br,
>>140905398
>>
>>140905475
>where if you ran into arrows stuck in the wall it would still hurt you
kek
>>
>>140905048
>>140905248
Maybe you were meming about FFP, but I'm sorry, I find myself swayed by what the author has presented in that article (goodbye FFP, hello shaders). Even though I really do prefer using simpler tools at the sacrifice of power, it seems like FFP->shaders was nothing but good.
>>
>>140905567
SSBO, shader storage buffer object, is GL, UAV, unordered access view, is directx, it's essentially the same thing (a 1D random-access read/write buffer of almost arbitrary size)
>>
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>>140905268
>day job
>feels good
hehhhhhhhhh
>>
>>140905701
It's pretty simple. For something like a grid-based game where you're mostly just drawing quads (say a roguelike), it's not a terrible idea. Spend more time focusing on mechanics.

It depends what your interests are and what you want to learn, though.
>>
>>140905442

It's awful. I work in pc tech. I hate everything about technical fields, since there are absolutely no frontiers. You just fix shit that shouldn't be broken in the first place.

It's alright though. I make decent money working part time mainly because I also manage our shop's servicing network and do a lot of the remote and on-site work. It's enough to pay my meager bills and take my ___wife_ out every other week, so I have zero complaints.

I look at game dev as a hobby, since I programmed as a hobbyist since I was 17, and game dev seemed like the logical next step.
>>
>>140905760
I've had day jobs I love. The trick is to prize things like schedule, co-workers, environment, management, etc waaaaay over the compensation, and then just live simply. I worked basically labor in the woods in the summers while in school, loved every minute

>>140905818
How long might it take a person (depends on the person of course) to feel they've understood everything about FFP vs how long for shaders?
>>
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>talk to agdg/420chan/8ch/leddit about dev
>incessant cries about how I must not be REALLY devving to use whatever tools I use, or that I'm actually an international criminal, or that my work is evil by nature of me having produced it regardless of its actual quality

>talk to real life people at the bar who are in design fields
>nothing but positivity, busybody nature, and suggestions for exercises to get my would-be audiences to trust me instead of vice-versa

>even in terms of audiences, online communities have always been unpleaseably autistic about every little detail, and spiteful even when they can't find fault
>but when I ask my gamer coworkers for input, or they casually ask me what I do in my spare time, they are nothing but supportive and maybe even actively interested

Why is the internet so poisonous? Literal firefighting school was more forgiving than the average Steam personality.
>>
>>140906183
Let's keep talking about shaders!
>>
>>140906183
People in real life are significantly more hesitant to be honest. They'd rather suck your cock than tell you what a fuckup loser you are.
>>
>>140906183

Zero social pushback.

Seriously, do you know how easy it is to say "fuck you, nigger" with no social consequences online? I just did it, and there's nothing you can do about it.

Of course, the other problem is that Google has both blessed and spoiled us, and you may just be asking questions you can answer yourself with a few choice keywords and some critical thinking on your part.
>>
>>140906376
Fuck you, nigger.
>>
>>140906183
Sure, but with the magic of mental and computer-based filters, you can make this a great place (dunno about reddit, that seems to be a shithole of advertising).

My ego doesn't need praise, but there's still solid feedback to be had here. I make sure to give back substantiated feedback to others when I can, so it's less one-way.
>>
My company just got bought and I have no idea if I'll have a job in 6 months, so I've been looking into Riot and Blizzard and Naughty Dog. I dunno though. They seem like nice places but maybe I'll wait it out and if I do get laid off, hope they give me a nice severance package.
>>
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>>140906470

>I work to keep my girlfriend happy
>deleted

M-mods? Is that you?
>>
>>140906292
>>140906376
>They'd rather suck your cock than tell you what a fuckup loser you are.
But these are people whose actual job it is to "break me down and build me back up". Restaurant owners, telemarketing floor sales managers, even petty officers at army reserve divisions. Why would they be so nice other than that they wanted to be? It's to their own disadvantage to make me comfortable, and it's not like I have any legal recourse to them calling me a mean name.

Even if it's the threat of real violence because it's real life, that shouldn't be a concern. I'm no teensy manlet, but I'm not big either, and from what I can tell, I have the air of a jittery puppy. I am not a man of power.

>you may just be asking questions you can answer yourself with a few choice keywords
I'm not asking for help, though, I'm just telling these people what I do in my spare time when asked, and maybe sharing a drafting pencil or showing some screenshots if it goes further.
>>
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/agdg/ why don't you make a humiliation-based game to rake in all that pathetic beta male money?
>>
>>140906601
You should start looking just in case.
>>
>>140906817

>I'm just telling these people what I do in my spare time

Then put up with the bantz. It's not that hard.
>>
>>140906925
>calls you pathetic for masturbating
>whilst masturbating

this bitch is stupid.
>>
>>140906925
Because I only enjoy working on something that I'm interested in, and I'm not a pathetic loser like you.
>>
>>140906925
Hmm, but would they willingly walk into that?
>>
>>140906957
>Then put up with the bantz.
Are you illiterate or something

real life doesn't require "bantz", people are polite and shit
>>
>>140907014
do you think a girls vagina is on her leg?
>>
>>140907059
desu that drawing kinda sucks so it's difficult to make out what is happening exactly
>>
>>140907014
That would be one long fucking pointer finger, Anon.
>>
>>140907119
t b h your brain sucks so its difficult for you to make out whats happening ever
>>
can someone pls post a unity tutorial for making a game like youtub related

https://www.youtube.com/watch?v=W8FJitnauoI
>>
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This shit is so goofy looking right now I love it
>>
>>140907197
the drawing still sucks though
>>
>>140907197

sorry for insulting your drawing anon, just practice.
>>
>>140906925

bayonetta exists
>>
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>>
>>140907246
Is that dynamic ambient occlusion when you walk past the car or something? Or just a regular shadow?
>>
>>140907298

Ok does someone want to explain why her hand is like that? is she scratching her knee?

this picture is just bad
>>
>>140907312
It's the default ambient occlusion script when you import the effects package. It makes everything beautiful after some tweaking
>>
>>140907367
>explain why her hand is like that
bad art is bad
>>
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>>140907367
She's making a jerk off hand sign

Jesus fuck /agdg/ you people are fucking socially retarded
>>
>>140907425
positioned like that? why?
>>
>>140907014
>>140907298
>>140907367
>how to context

>>140907425
this although it looks to me like she's doing a schlick motion rather than a fap motion... one would assume because she's talking to a female.
>>
I think it's just shitty art 2bh

she's supposed to be implying masturbation but isn't because the artist who made it doesn't understand how hands move
>>
>>140907604
you forgot your reply
>>
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>schlick motion

God damn you people are fucking stupid
>>
>>140907481
Because (YOU) the READER is STANDING IN FRONT of her and thus it is position NEAR YOUR DICK which, to normal non-apathic, non-autistic human beings would be AROUSING
>>
>>140832017
No wonder this went unnoticed. Was Bob Ross' son. Shoulda went straight to the source man
>>
What's the shader language for Vulkan?
>>
>>140907737
Java
>>
>>140907703

>normal human beings are aroused by humiliation

mate do me a favour
>>
>>140907787
The motion, not the humiliation
>>
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>>140907703
Nope. I'm filled with hostility by it.
>>
>>140907669
the thumb doesnt look connected to any of the fingers.
also the motion lines are in the wrong positions if they were trying to imply wrist or arm motion, they're around the fingers implying finger motion.
>>
>>140907810
This guy gets it

Now make a game about it you faggot
>>
>they're around the fingers implying finger motion.
How do you live all the way to 36 and not die yet?
>>
>>140907919
it's called HuniePop
>>
>>140908045
>facts hurt my butt
>>
>>140908045
Who are you quoting?
>>
what that hand really needed was a smear
>>
>>140908108
>using stats about "games"
>not taking into account indie status, platform, or genre
googum once again proving hes a retard
>>
>>140907881
>the thumb doesnt look connected to any of the fingers.
Because the part of the thumb in hidden behind the hand?
>also the motion lines are in the wrong positions if they were trying to imply wrist or arm motion, they're around the fingers implying finger motion.
I dunno, I understood the motion of the first glance, might want to check your brain.
>>
>>140908161
It didn't have one because it's not from the Unity Asset Store.
>>
>>140907246
I hate unity rotation and quaternions.
How the hell do I not make him angle up and down anymore. I have him set to rotate towards the move direction using:
Quaternion lookDir = Quaternion.LookRotation(dir);

Clearly I only need to only set the Y, but what the hell unity is a dick
>>
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>>140908161
we've been over this, shes making a fap motion, not schlick
>>
>>140907881
>also the motion lines are in the wrong positions if they were trying to imply wrist or arm motion, they're around the fingers implying finger motion.
Oh no, the great artistic genius is at it again! Hide your women and children!
>>
>>140908201
>Because the part of the thumb in hidden behind the hand?
nope, the thumb is visible and doesnt have a single finger connected to it at it's tip, which is the bare minimum to form a fap hand.
>>
>>140908217
>rotation
Potato has not only never made a game, the games he does attempt to make are garbage. So you can go ahead and have a problem with him, he's been dragging agdg through shitposting hell for almost a year straight now and has tried to chase out every dev who makes him feel insecure including Arikado. In fact he was doxed last year for dragging agdg through shit.

https://boards.fireden.net/vg/thread/117911718/#117947001
>why is everyone shitting on rotate dude?

#117947203
>Cause he derailed agdg-threads into wild shitposting with his attention whoring a number of times?

There is no honor in being a danny shitposter. And Blake Williamson of West Richland, Washington age is one of the worst.

https://boards.fireden.net/vg/search/username/rotatedev/
>>
>>140908217
Nevermind got it, still hate rotations
>>
MICRO-JAM

Make a game featuring that lady. 24 hours, from.......
.
.
.
Now.
>>
>>140908364
>which is the bare minimum to form a fap hand.
...
Do you ever watch porn?
>>
>>140908364
>not fapping with suicide grip
>>
>>140908430
>>/r/
Fuck off
>>
>>140908430
>Push button to receive humiliation
>>
>>140908364
>doesnt have a single finger connected to it at it's tip, which is the bare minimum to form a fap hand.
No it's not.
>>
Your feelings of helplessness are your best friend! hahahahahahahaha :)
>>
>>140908394
What
The fuck
>>
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>>140908364
>which is the bare minimum to form a fap hand.
>>
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>AGDG is full of guys that masturbate with schlicking form
that explains so much
>>
>>140908364
>which is the bare minimum to form a fap hand.
Dude
I know you're a wizard, but don't you like, look at porn when you're jerking off?
>>
The shift in tone was almost tangible. At least it's easy to decide when to leave. Goodnight agdg!
>>
where is the recap
>>
>>140908364
On the contrary, in porn, most girl stick out their thumb and pinky when jerking off guys.
Which ultimately proves, that googum watches only gay porn.
>>
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We draw/lower animation now with a few changes.
Also I didn't know that AS VAL's/VSS Vintorez's rock the mags in like AK's so I fixed that.
WHY HAVE A MAG WELL IF YOU ROCK THE MAG IN??
>>
>>140908843
>I have never touched a firearm
>>
>>140908803
Can confirm.
>>
>>140908364
>which is the bare minimum to form a fap hand.
Don't girls stick out their thumbs when giving handjobs? I'm gay, and even I know that.
>>
>>140908843
>>>/3/

Animating is not game dev
>>
>>140908919
Not in real life, bud.
>>
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>>140908886
I own an AR that I assembled myself (even the upper) and a VZ2008. I just don't understand why you would need a deep mag well like the VSS/ASVAL has if it's an AK-style rock-in.
>>
>>140908803
see >>140906925
>pinky, ring and middle all visibly pointing down
>thumb pointing away from palm
>index not entirely clear but clearly not connected to thumb
there is no effective way to jerk off a penis with this form, it is a schlicking form.
>>
>>140908992
shit man i dunno maybe lets check the fucking manual instead of using CoD animations as a reference
>>
"I happen to be an expert on jerking off" - googum
>>
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This should settle the hand gesture once and for all.
>>
Oh look, it's that image! Don't make me post the archives link. You are on thin fucking ice right now.
>>
>>140909009
It's just a gesture, suggesting jerking off. You don't actually need to configure your finger to the perfect jerking off position to portray jerking off!
Man.
Do you just want to argue with people all day?
>>
>>140909110
>everybody jerks the same
Man. Fucking trump supporters.
>>
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>>140909043
>Client asks to make the animation like BF4
>Durr durr y u use biddy gam as refrens :(

Go ahead and find me a manual for an AS VAL, I will be impressed.
>>
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>>140907881
This is correct. If the artist was trying to convey "jerking off motion" he is shit.
>>
>>140909210
kek, ded link dood
>>
>>140909051
you dont become an animator, artist, erogedev and wizard (in that order) without becoming an expert in the representation of different types of masturbation
>>
>>140909110

this gif is just making me want to look at cute orientals and jerk myself off until i pass out

should i do that or dev
>>
>>140909349
And you're only one of those things.
>>
He is, but it may have been since birth, so be nice. The important thing isn't that he's stupid, it's that he's mean and destructive to AGDG and getting his just desserts lately. And it's fun to watch.
>>
what are you even doing here? go away and rethink your life you waste of space agdg doesn't deserve the shit you dump on it on a daily basis just because you're a sour fucking loser
you make me sick
>>
>>140909512
The sign of a true psychopath is that he can't admit he is "just that bad". People who are that incapable of looking objectively at a situation and constantly put the blame on the world instead of themselves are the kind of people capable of being a serial killer and telling the court
>it's the worlds fault I am this way
He makes me sick as well. What a worthless cunt.
>>
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i love dust clouds but i think i made too many of them
GM:S is sooo fun considering i've been nodev until basically yesterday
>>
>>140909349

jfc.. just stop

https://boards.fireden.net/vg/search/username/Gogem/page/1/
>>
>>140910013
what's JFC mean?
>>
>>140909906

looks pretty slick
>>
>Googem, skilled

Your rights to call anyone ANY derogatory name are revoked. Forever.

Go try to tell /agdg/ you think googs is a skilled artist, please.
>>
>>140910173
enjoy your ban, degenerate.
>>
>>140910285
No, why did you post it in the first place?
>>
No it's the fact that you can't survive democracy because your games are fucking horrible and not fun and you don't listen. You don't listen to anyone but you love to wear "THE gogem" as a name and dish out your own opinion to everyone else. The one game you made that could have gone somewhere even though it was on fucking source died because it had no single player despite everyone telling you to include a single player mode. I mean if you were going to ignore everyone telling you
>holy shit do not make a rock paper scissors game rotate
you could have at least listened to the people warning you against making a multiplayer dependent game. You don't listen to other people yet you push out your opinion and feedback on others and you push political agendas and get into political tiffs like you did with aviary attorney and it just makes it hard to feel sorry for you, reek. It really does.
>>
>>140910173
spoon feed me sauce i dont want to reverse search
>>
>>140910285
>faggot libcuck berniedrone calling someone degenerate
kek
>>
>>140910324
Who are you even responding to?
>>
That's an understatement. He's the kind of pathetic motherfucker who spends all his time trying to make other people miserable than has faint moments of regret where instead of turning himself around he just goes back to crying about himself and how the world is to blame.
Fucking shitfam. You are shit.
Never feel sorry for a bully. Never feel sorry for a predator. Never feel sorry for a stalker.
>>
>>140910323
not everyone with a gogem name is a gogem post
>>
Every time I check on this thread after midnight it's just pure cancer.

At least earlier in the day has a few decent posters.
>>
Maybe. Rotate has been shitposting about mothdan/danny for months now and is no longer trying to hide it. Whenever someone talks bad about rotate he enters his psycho stalker mode
>I see you d*
>danny hours
>dan ashley is your real name d*
He's a little shit and should have just left agdg forever like he kept saying he was going to. He doesn't even post progress anymore. I don't know what he's doing. What he has been doing is shistposting about the same thing for over 7 months.
>>140910403
Yes Blake you're being talked about. Keep shitposting and popping meth meds it will surely make people like you more.
>>
>>140910429
>that damage control
Why is googs so predictable?
>>
BOOM
BOOM
CRASH

Scared ya, huh, hun? Don't worry, it's coming. :)
>>
>>140910496
>his "Ha I win phase"
>implying that isn't literally what you do all the time
>implying you aren't samefagging just like sourcefam
>implying you aren't actually sourcefam
>>
>>140910103
PiGPEN: []J: JFC
[]J: JFC: Jemal Fried Cuckings
[]J: JFC: Just Fucking Create
[]J: JFC: Juicy Frothy Cummies
>>
>look desu we have dan ashleys real address
>all we need is one person willing to take care of the problem
>save agdg

:^) Back to "pretending" to be a psycho stalker again eh? Uh oh what happened to your post, blake?

>mfw only one person has ever been hated enough to be properly doxxed here and it was rotate

Nice house your daddy bought you ;)
>>
>>140910430
Sometimes it's pure joy and proper discussion though, while daytime is filled with AIDS.
>>
Hahahahaahaha. Too much fun.

Oh Blake Williamson, Blake Williamson, Blake Williamson. If only you understood that you can never "win" here. You've literally become a tranny creature. Nothing you ever say or do will ever put you above anyone here. You're crashed and burned harder than any namefag on 4chan.

Hahahahahahahaha. Let me see you continue to desperately paddle and gasp for air. I'm going to take my hands off the keyboard and go out into the real world for a while (remember that? Or do you still hide in your house all the time while your mommy brings you groceries and you lie to her about why you're not making games or working?) when I come back I already know what I'll find.
>>
>>140876941
>Took a screenshot instead of saving the image
Why?
>>
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i want to make a simple platformer and deploy it on as many devices as possible, with the most important ones being Android/iOS/PC/Mac/Linux

wat do? Multimedia Fusion or Gay maker?
no meme answers please
>>
go fuck yourself danny.
you are a literal mongoloid.
>>140892750
:3
>>
>>140910831
Game Maker.
>>
No that's some other retard project Blake picked up and dropped because he wanted attention here. He's never actually finished a game. Compared to rotateguy rotatevania was looking like it could be a masterpiece but then people saw how slow the progress was going (and is still going) and this happened

as you can see rotate will not stop until he can "beat" Mothdan somehow. So we need to make sure he gets enough votes here otherwise it's never going to stop. This is a person who has been dodging bans and trying to kill agdg out of spite for months and we could post evidence from his tumblr but that's old news too.
>>
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>>140910831
Godot!
>>
>>140910831
Gay maker, but you'll have to pay for the exporters or whatever.
>>
>>140910897
thanks man
>>
>>140910816
Danny, We can all see the jealousy on you.
>>140910902
>>140892252
hmmm looks like he was beat a while ago.
>>
>>140892750
literally removed from steam for being an asset flip
>>
>>140910908
Godot seems okay but there's so little support and I don't want to get lost

>>140910936
oh okay, but that's only a minor setback i guess
>>
m8, on the off chance that actually is gazagoom, he's not serious at all.
Stop wasting sincerity on a nodev.
>>
>tfw literally insane shitposting is still a meme
>>
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Day #2.1 of angel2d dev.
Added the console. Added self-deleting cubes. Broke my player character quickly after.
Can't revert code to functioning state.
Scrapping project and starting again.
>>
>the sad thing is I'm going to forget about rotatedev the moment the thread finishes
Rotate is not going to allow that but you have the right idea. Shitfam is a nobody and should be forgotten ASAP.
>>
>>140911114
>more money will magically make things go faster
>this is what indie game developers actually genuinely legitimately literally believe
>>
>>140911140
Also vsync.
>>
wew
exactly how young are you anon
are you seriously implying that in the 1800s lads were convinced they could 'fly' to the moon?

sourcefam shitting up threads more than usual
danny join every now and then
rotate nowhere to be seen

agdg cleanse when
>>
>>140911221
indie devs werent the ones voting.
>>
>>140911221
Alright, sourcefam. Can you please fuck off now? No one wants your full sail """""""""""""commentary""""""""""""". It's time for you to go. You don't want SWAT to catch you shitposting, now do you? :)
>>
>>140911262
Indie dev was the one who put that as an option to begin with.
>>
>>140911221
>>140911114
It definitely would speed things along. Not like sanic fast, but it'd definitely be a huge jump. You have to realize that a lot of his assets and animations are straight up contributions from random people on reddit. If he could pay somebody for that instead of just relying on luck then that alone will be a huge difference.

Also the project is popular enough it'll be funded easily provided he doesn't set the goal retarded high.
>>
>>140911114
You seem to understand math... but being foreign, you probably don't understand imperical maths, nor much of anything that isn't base 10, despite binary itself being base 16.

I don't have any input to whatever you guys are arguing about, just pointing out a bit of potential hypocrisy. I'll leave you alone now.
>>
>>140911446
>>140911446
>>140911446
>>140911446
new thread
>>
>>140911360
If all of his art and assets are done by redditors already, how will paying for them make the game development any faster?

Does he just sit on his ass and wait until someone makes animations and models for him before he continues development?
>>
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>>140911312
he's a scamdev, the entire purpose of the poll was to validate making more money. it was the only polling item that matters to him but he had a not shit option in there and it got the least votes. he cant orchestrate that amount of idiocy.
>>
>>140909906
Good stuff. Glad to hear you found your groove.
Thread posts: 768
Thread images: 136


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