[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/agdg/ - Amateur Game Developing General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 797
Thread images: 182

File: 1453169770800.png (94KB, 400x400px) Image search: [Google]
1453169770800.png
94KB, 400x400px
Make game edition.

>Current Jam
>https://itch.io/jam/agdg-boat-mecha

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Upcoming Demo Day
https://itch.io/jam/agdg-demo-day-8

> Previous Demo Days
http://pastebin.com/zsDQmN9K

> Jams
https://itch.io/jam/agdg-zelda-30th-jam
https://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://docs.godotengine.org/en/latest/
Haxeflixel: http://haxeflixel.com/documentation/tutorial/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
gather the early summer rains, mogami river
>>
Who ARADIA here?
>>
>>135883968
Thank
>>
First for musicfriends
>>
first
>>
File: 1449276166026.jpg (44KB, 529x502px) Image search: [Google]
1449276166026.jpg
44KB, 529x502px
http://vocaroo.com/i/s1drhKrsGFIe
Well, /agdg/?
>>
File: developingprogresslogo.png (32KB, 500x375px) Image search: [Google]
developingprogresslogo.png
32KB, 500x375px
>game developing
>>
File: 1454089575361.jpg (103KB, 540x765px) Image search: [Google]
1454089575361.jpg
103KB, 540x765px
Reminder
>>
>>135884292
The same place as the bodies.
>>
File: mcdv.jpg (325KB, 722x480px) Image search: [Google]
mcdv.jpg
325KB, 722x480px
Boats are shit
>>
File: 1449387459673.jpg (594KB, 834x856px) Image search: [Google]
1449387459673.jpg
594KB, 834x856px
>>135884689
Boats are cute and I hope we get a lot of boat jam games.
>>
File: 1422758912249.jpg (7KB, 261x192px) Image search: [Google]
1422758912249.jpg
7KB, 261x192px
I AM GOING TO MAKE

A FUCKING

VIDEO GAME

AND IT WILL BE GOOD
>>
File: 1440307877885.jpg (38KB, 562x437px) Image search: [Google]
1440307877885.jpg
38KB, 562x437px
>>135880310
>that one anon who thought ancient celts knew they would one day land on the moon
>>
File: agdg (2).gif (990KB, 477x602px) Image search: [Google]
agdg (2).gif
990KB, 477x602px
>>135884689
Not all boats.
>>
File: jumptest.webm (592KB, 1280x720px) Image search: [Google]
jumptest.webm
592KB, 1280x720px
repostin' in the new thread. added jumping.
>>
File: qcFU1qx.jpg (41KB, 765x646px) Image search: [Google]
qcFU1qx.jpg
41KB, 765x646px
how do i make different areas be varied in a boat game apart from different enemies and color palettes changed accordingly to the area
>>
>>135884802
But that's a ship, not a boat.
>>
>>135884292
There's none. My current mind is a mess I can't I don't have enough stability to build a game.
>>
>>135884764
Boats are a dying franchise
>>
>>135885381
Touhou is reclining
>>
>>135885537
Islands.
Snow.
Rivers.
Desert.
>>
Hey, /agdg/, can I get some advice? I'm coming up with names for different areas, and I want to see if I have the conventions down.

If you were given the following names and told that they were names of areas/locations, what would be the first thing(s) to spring to mind?:
Yles Tortrel
Snoudin
Faro Rever
Sana Yrud

Thanks in advance!
>>
File: LeCdmWA.jpg (124KB, 356x1768px) Image search: [Google]
LeCdmWA.jpg
124KB, 356x1768px
Stop talking about boats. They trigger me.
>>
>>135885537
>exotic "HERE THERE BE ELVES" town
>comfy starting town
>first area after comfy starting town
>desert area
>>
>>135885749
Dyslexia.
>>
>>135885840
haha fanny
>>
>>135885749
>Yles Tortrel
unpronounceable shit
>Snoudin
edward snowden
>Faro Rever
unpronounceable shit
>Sana Yrud
santa claus
>>
File: update.png (38KB, 295x366px) Image search: [Google]
update.png
38KB, 295x366px
http://crazykappaworld.tumblr.com/

progress updates for my game on there. Please check it out.
>>
Still here to do requests, preferably walk cycles
>>
File: 1453969846177.png (84KB, 448x512px) Image search: [Google]
1453969846177.png
84KB, 448x512px
>>135884535
girls are mean
>>
File: 1456013566086.png (84KB, 357x285px) Image search: [Google]
1456013566086.png
84KB, 357x285px
>>135886209
Do an old cartoony walk, like Peacock's, but for this Plok.
>>
>Made the exterior world pseudo sidescrolley because it mostly takes place in a modern town and some /v/goers said they wanted to see the road and other stuff
>Starting to finally sink in just how much of a pain in the ass designing transitions between areas, trying to get lowtier platforming elements in and so on from this pseudo-perspective instead of the cut-away straight on appearance of interiors.

oh god why did I listen to /v/
>>
>>135884930
Clips, cliffs, reefs, stormy seas, whirlpools, plastic islands, man-o-wars floating, icebergs.
Eye-Ds for the taking.
>>
Anybody else hesitant to participate in demo day because of porn game submissions? I'd be embarrassed to share the link with others
>>
>>135885749
Your names are pretty awful but I'll play along even though I have no idea whether these are places, continent, cities, or anything.

>Yles Tortel
A capital or fortress. Isles named after a turtle.
>Snoudin
Small village in the middle of nowhere. Name is a little too close to that place in Undertale.
>Faro Rever
Wealthy foreign city. Makes me think of "far-off river".
>Sana Yrud
Desert, lost kingdom or something.
>>
>>135886714
No. Grow up.
>>
>>135885734
>>135885912
Thanks! The original post had it mostly nailed (other than Faro Rever, but the area is supposed to be water-based), but I'm glad that I'm going in the right direction anyway.
>>
>>135886714
You can just refer them to your game's individual page.
>>
File: game.png (701KB, 771x914px) Image search: [Google]
game.png
701KB, 771x914px
>>135886219
They sure are.
>>
>>135886714
How much of a fucking faggot are you?
Is sex and everything related to it so embarrassing to you that you wouldn't show your progress to others even though it's not at all related to that?
>>
File: paper mario tactics appeal.webm (472KB, 880x492px) Image search: [Google]
paper mario tactics appeal.webm
472KB, 880x492px
It's the first day of spring faggots, have ya gone out and breathed in that fresh spring air yet?

How about cooking yourself something nice and fresh?
Got some more code done and just about finished baking me some salmon and cooking some rice for a nice traditional Nowruz (or Norous or NoRooz or however the fuck it's meant to be spelled in english) dinner.
>>
>>135886725
I haven't played Undertale, but thanks for the advice, I'll figure out a different name for that area.

How do I git gud at names, given that these are awful?
>>
>>135884852
Very nice. How many scripts is needed for that base functionality?
>>
File: 1437149602779.jpg (523KB, 538x2413px) Image search: [Google]
1437149602779.jpg
523KB, 538x2413px
>>
>>135886890
He's not actually worried, nor does he have a game to submit for any demo day. He's just trying to bully that dev for actually making a game.
>>
>>135886364
Will do, famarama
>>
>>135887151
>tfw /agdg/ will never bully me as much as he was bullied
>>
>>135885678
rude
>>
File: raft_problems.webm (655KB, 552x477px) Image search: [Google]
raft_problems.webm
655KB, 552x477px
who's ready for boatjam?
>>
How do you guys respond to collisions without making things really coupled? My current thoughts are like this:
Making a 2d platformer with entity-component-system.
So far i can move and draw things a detect collisions. But now i have to be smart how to respond to them. I don't want the response system to be too "far reaching" if you know what I mean. Because a collision can cause a while lot of things: changed velocity, changed health, etc. It could potentially touch most of the game play elements. How do I separate things intelligently?
>>
>>135887151
Kojima... had a hard life.
Some devs here could really take that advice though.
>>
>>135884852
Ok but where is the boat?
>>
File: maxresdefault.jpg (165KB, 1440x1080px) Image search: [Google]
maxresdefault.jpg
165KB, 1440x1080px
>>135886856
>Snoudin
>>
It is literally impossible to fly, and it is literally impossible that any human being will ever go to space. It will never happen, it has never happened, and there is no one who believes it can happen.
>>
File: crazykappaworldd.png (28KB, 430x580px) Image search: [Google]
crazykappaworldd.png
28KB, 430x580px
>>135886714
sorry dude :^)
>>
>>135887820
Yeah, I'll have to change that. Haven't played Undertale, so I wasn't aware.

The name is supposed to be a combination of snow and Din, as in the goddess from the Zelda series, but I can just as easily come up with something else that's appropriate.
>>
File: love_2016-03-21_00-04-51-46.webm (1MB, 600x400px) Image search: [Google]
love_2016-03-21_00-04-51-46.webm
1MB, 600x400px
>>135887502
you bet i am
>>
>>135887737
boatjam was a mistake.
>>
>>135884535
>>135886219
>>135886974
This is my favorite inspirational aggydaggy video because you can really hear it in their voices how ridiculous they think I am

https://www.youtube.com/watch?v=C-T4VVZrmkA
>>
>>135887151
Hideo Kojima has never made a game, though.
>>
Question for Love2D devs!

Is there a way I can change what is sent on collisions for beginContact? The fixture is sent by default but I want to send my unit object.
>>
>>135888258
>beginContact
>using premade libraries

lol
>>
>>135887065
just using 2 right now. one script for the movement, one for the jumping. less than 200 lines of code, but i split the scripts to make it easier to break down.
>>
>>135888220
You're right. Shitfam was only further enabled by boatjam making him think he's allowed just because he touched the Iowa once for a recuirtment drive. I'd say "lol" or "lmao" but there's nothing funny about this. It has to be stopped. We have to stop him.
>>
>>135888015
It was a good name, better luck next time
>>
>>135888412
>lib dev
We're going too far.
>>
>>135888258
>Love2D
You need to leave before we make you leave.
>>
>>135888235
When are you going to hire Tyrone to make a video?
>>
>>135888657
whats wrong with it and why did noone tell me to leave over the course of a few past months
>>
>>135888258
shut the fuck up and go back to Full Sail.
>>
>>135888784
I don't like Tyrone's videos as much. Is there a page where people like this can be contacted and bought for cheap though? It's next-level memery and I like it

https://www.youtube.com/watch?v=ame2PH67gnk
>>
>>135888827
Love2d exists only for shitposting. You are a shitposter. You have to leave.

Special friends of mine have been able to sniff out shitposters and give me addresses before. I put lolisim away; don't make me do the same to you.
>>
>>135888412
What are you talking about anon? beginContact is one of the default physics collision callbacks.
>>135888258
You could try adding a reference to the unit object using fixture:setUserData.
>>
>>135888979
No. There is no way to contact these people unless you're a high level memer yourself. Just ass well... It makes it easier for you to be tracked by our special friends...
>>
>>135889050
what
>>
stop posting memes and post your boatjam games
>>
>>135889235
Awww, is little shitposter babby scared? You should be. We're coming for you.
>>
>>135889323

Boatjam is shit.

Post mechajam games.
>>
>>135889235
Ignore shitters.
Love-dev was our second best dev here.
>>
>>135886182
Oi, you made that nun game didn't you?
>>
>>135889323
Shut the fuck up, shitfam. Do you even have a game? We already know you don't have a boat.
>>
>>135889540
you first
>>
>>135889497
no im just amused someone can spend so much time on making stupid posts like these
>>
with boat jam, what percentage of game has to be about boats?
Was thinking of making main character a fish and the boat with pirates on is one of a few enemies?
Would that be alright?
>>
>>135889719
yes
>>
>>135889643
nun game? Have a better way of describing it?
>>
Oh jesus christ, this shit again.

Reminder: Hide/report shitposts, do not respond to shitposts. Post progress, comment on progress.

And the 420 division of AGDG is a chill, slow, check and post once a day kind of thread that will be alive for a long time. A perfect compliment to the fast-paced chatroom style discussion here.
>>
>>135871912
how did he make mario look different but cute?
>>
>>135889687

Jokes on you I only started browsing AGDG a week ago and have no idea what either of them constitute.
>>
File: tumblr_m2c1meDznE1qjhwjgo1_250.gif (418KB, 245x213px) Image search: [Google]
tumblr_m2c1meDznE1qjhwjgo1_250.gif
418KB, 245x213px
>>135889851
>>
>>135889910
Leave Nun Standing, but I guess it's not you. Still, good on ya for making a lewd game.
>>
>>135889915
Literally go away if you don't like it here.
You've been "subtly" shitposting the chatroom shit for days now.
>>
File: pinkshrine.gif (122KB, 248x152px) Image search: [Google]
pinkshrine.gif
122KB, 248x152px
>>
>>135889719
Shut the fuck up, reek. We already know that you couldn't make it as a YesDev... Now you can't even make it as a sailor! Do you even know what a boat is?

Fuck off, nodev piece of shit.
>>
>>135889116
Genius! Thank you!
>>
>>135890104
you wanted to do a spiral, no?
>>
>>135889915
Oh, Blake. You tried this once before three years ago, and it didn't work then. Why do you think it'll work now? I own you. :)
>>
Is this juicy enough?
>>
File: muh_dick.png (4KB, 248x152px) Image search: [Google]
muh_dick.png
4KB, 248x152px
>>135890104
FAP FAP FAP
>>
>>135890079
nah, nothing to do with nuns, thanks anyway anon
>>
>>135890408
Doesn't really look right.
but good progress.
>>
>>135890408
shake it baby
>>
>>135890104

You did pretty well with this. Nice and inventive.
>>
>>135890408
SCREEN
SHAKE
>>
>Blakeposting
L I T E R A L L Y
..N
..S
..A
..N
..E
>>
>>135890216

spiral was 2 hard 4 me (i couldnt get it to look powerful), this worked out nice.
>>
>>135888067
Btw Peepee has drawn your boat, in case you haven't seen it
>>
>Tfw I just finished the catch the clown game tutorial on Game Maker Studio and it's so much work just for that simple game

I am not going to make it anons
>>
>>135890725

Alternatively, you could have the cultist walk up and stand on the very top of the ziggurat.

The top level then falls in moving the cultist out of sight. A bunch of blood and guts promptly sprays out of the top of the ziggurat.
>>
>>135890996
the routine stuff becomes routine, then you can focus on make game instead
>>
File: autotiles.webm (2MB, 640x480px) Image search: [Google]
autotiles.webm
2MB, 640x480px
Got autotiles to work with how limited the tile graphics are. Needs more polishing, but that's still some progress despite all the procrastination.
>>
>>135891257
>that swimming pose
Good stuff
>>
>>135891257
>water actually fills up newly opened area
that's impressive
>>
>>135891257
>those dynamic water levels
S W E E T
>>
>>135891215
It's so much workkkk
>>
>>135891257

Your poses/animations always look so ridiculous. I still don't know if it's intentional or not, but the rest of the game looks very high quality so the juxtaposition is hysterical.
>>
>>135891257
this looks excellent
>hidden areas only accessible if you level water
>run out of oxygen and drown if you make mistakes
>>
>>135887645
Really, all you have to do is separate the logic for collision detection itself from collision response. The way I'd do this is by letting the collision component store a list of contacts, and the systems would look at these contacts to determine how the entity should react. For example you could have a system that requires the collision component and a health component, and simply subtracts health based on impact force. If you wanted to have something explode and do damage, the collision itself would only cause the explosion (and I guess blunt trauma) and the explosion's effects would be modeled separately. Collision resolution is a special effect and inherently involves all participating entities so you wouldn't try to fit it into the framework of systems that operate only on one entity at a time.
>>
File: airkick.webm (522KB, 1280x720px) Image search: [Google]
airkick.webm
522KB, 1280x720px
its not realistic physics or anything, but I added a airkick and gives the player a little boost to increase jump height. will also be used to hit air enemies and kick off of walls to do wall jumps.
>>
>>135891781
ok now where's the boat?
>>
>>135891781
>realistic physics
Video games aren't real life.
Looks fun though.
>>
File: SHAKE IT UP.gif (803KB, 592x223px) Image search: [Google]
SHAKE IT UP.gif
803KB, 592x223px
>>135890559
>>135890618
Geez, here. I was saving it for the bosses, but it admittedly looks better like this.

>>135890549
Thanks! Any tips on making it look more natural? This death system is pretty easy to make tweaks for.
>>
File: P90.webm (1MB, 1920x1080px) Image search: [Google]
P90.webm
1MB, 1920x1080px
Animations are progress

Unfortunately these aren't for my game.
>>
File: 1.jpg (69KB, 425x282px) Image search: [Google]
1.jpg
69KB, 425x282px
>>135891781
>starting on land stuff before the water/boat mechanics is done
>>
>>135891559
I will remake most of the graphics in one go later on. There is no point of making endless iterations when adding gameplay is more important.

>>135891598
I'm not sure if I want to add oxygen limit, but I will try to prototype it and see how it works out.
>>
>>135892064
Not that anon but remove the part after the explosion where the ship just sits there, add a little rumble of the ship itself before the burst and make the parts fly off faster at first while keeping them at their current speed at the end
>>
>>135892064
Not sure really, just seems like something you'd see in a game like Contra or Metal Slug instead of a shmup.

Maybe try some variations when you go back to art progress.
>>
>>135892284

how much?
>>
>>135892284
Did he put the same magazine back in?

0/10 see me after class.
>>
>>135891626
I'm also thinking about Entities that collide actively or those that collide passively. By which I mean, take a trampoline and a bouncy ball. If you jump on the trampoline, it'll collide and bounce you up high. But with a bouncy ball it'll collide with something and bounce itself. The trampoline bounces the entity it collides with, but the bouncy ball bounces itself on collision.

The collision system currently spits out a list of colliding pairs. But I'm wondering how to set-up the collision component.

Like, if I spent some time on a messaging system, I guess the collision component could send out messages to other systems that would act accordingly. But that kind of seems more complicated that I'd imagined.
>>
File: RootTootPointShoot.webm (2MB, 1920x1080px) Image search: [Google]
RootTootPointShoot.webm
2MB, 1920x1080px
>>135892929
One of eight animations that a client is paying me $500 for.

>>135893141
Literally every animation that doesn't have two mags on screen at once uses the same mag.
But yes, I need to change the re-entry a bit so it isn't as obvious.
>>
>>135893141
he never shot the magazine is still full
>>
File: voronoi.png (16KB, 250x243px) Image search: [Google]
voronoi.png
16KB, 250x243px
>>135892064
voronoi fracturing
>>
>>135893174
That's exactly what I mean by the part that doesn't really fit into the ECS. A physics engine needs to operate on all bodies at once, not perform actions on bodies individually.
>>
File: shesbonedry.webm (911KB, 1280x720px) Image search: [Google]
shesbonedry.webm
911KB, 1280x720px
>>135891989
I think im making something more fun than boats. plus all the water is dried up right now.
>>
>>135892409
Gameplay and presentation are not distinct. The players belief and understanding of what is happening hinges on how it is presented. And that directly informs what they will do and how much they will want to do it.

The very large and very minimally animated character make it very hard to take seriously, to immerse yourself in the gameplay. Plus, I think you're going to find that animating a character that large is quite hard. Unless you plan to use modular animations. In that case it will be very hard to make it look good.
>>
>>135893276
Excuse the ignorance, but why is it a more straight back kick instead of flying up like a shotgun?
>>
>tfw I can make simple static 3D models
>tfw organic characters are impossible
I- I guess I'll just make games that have no characters.
>>
>>135893939
because niether flies up if you have a decent grip and stance
>>
>>135893626
Yeah, animating it is time consuming and that's why I don't want to do it.
Also, is anything wrong with working with placeholders? Braid looked like shit until late into development.
>>
>>135894313
Oh alright.
Also, not related to that, but is putting your arm over the barrel to help kick an actual thing people do, or just a Hollywood gimmick?
>>
File: double shake edition.gif (953KB, 592x223px) Image search: [Google]
double shake edition.gif
953KB, 592x223px
>>135892681
Something like this? I suppose I can always listen to >>135892709 and go back to it later to tweak the numbers.
Do others Shmups do it differently? I can't imagine a tough enemy spaceship fading away or just being disabled without some kind of cool explosion.

>>135893357
Dear lord, there is only so much work I am willing to sacrifice on the altar of juice, so. Maybe not. The concept is pretty fascinating though, thanks.
>>
>>135894304
-Download some AAA game characters (GMOD files is good for finding these)
-Download MakeHuman
-Reference these things often to see how they did it
>>
>>135894703
hipfire in general is a fucking stupid thing to do
even machinegunnners aim down their sights/optics IRL

there is no point in trying to reduce the recoil of a gun by doing what you suggest if you're not even aiming while doing so
>>
>>135893174
>The trampoline bounces the entity it collides with, but the bouncy ball bounces itself on collision

Have both objects bounce off each other by the total bounce factor of the two entities and have the distance they bounce be affected by their weight. Then make the trampoline really bouncy and really heavy.

That's how I'd do it anyway, but I'm also lazy as fuck.
>>
>>135895068
Yeah but don't make the rumble too extreme and don't let the parts fly away that far
>>
>>135895510
Alright, thanks for the answers m8.
>>
>>135891257
Your game kinda looks like a better A Valley Without Wind, which I liked playing despite its weirdness. Is it any influence? maybe it's just the animations though
>>
>>135895762
np really
>>
>>135894454
It depends on the type of game. An action game relies on creating an exciting feeling for the player. And that can only be achieved through giving the player luscious feedback.

A puzzle platformer does not. I mean, the braid MC only had running, dying, and jumping animations, for the most part. There wasn't a lot of detailed feedback about the state of the player.

The size of your MC and the detailed way he can interact with the environment.. something has to give. Currently, he will always look weird in some context. Imagine a swimming animation. It looks great swimming straight ahead. But what about when he turns up or down? Do people really stay perfectly straight when they swim upwards? No, their body curves up. Rotating like a plank will be weird. What about turning right to left? Will it look alright to just instantly flip a sprite this big? Usually sprite flips work on smaller sprites that are standing vertical, reducing the amount of total change. And what about when he is at the surface? What if his head pops out of the water but his lower body is still in the water? If he is still in the swimming animation, it will look super awkward. A real person would go into a treading water pose. And if they were to swim along the surface, they would do so differently than swimming underwater.

Ok, so the point I'm trying to make is that you're heading down a dead end. The gameplay and world are looking good, I really like to water effect. But you're hiding a major, major roadblock from yourself here. And fixing it is not going to slot nicely into all the other work you've done, it's going to ripple back and force you to redo and rethink a lot of it.

cont.
>>
File: heroin_converted.webm (3MB, 512x384px) Image search: [Google]
heroin_converted.webm
3MB, 512x384px
ok , that's it for this weekend
coming with more divine trash next weekend

wanna do some drugs, kid?
>>
>>135893626
it's called placeholder art and animation. no one goes balls out on either until development is further along and the mechanics are settled. fucktard.
>>
>>135891257
please for the love of god keep the crazy poses and shit its so endearing and funny
>>
let's say I want to make a 2D hacknslash
would Python be a good choice?
>>
>>135895068
u should play some shmups for inspiration. i see so many people making shmups who clearly do not play them

t. guy devving a shmup who shmups a lot
>>
File: Burning status spreads fire.webm (3MB, 1440x900px) Image search: [Google]
Burning status spreads fire.webm
3MB, 1440x900px
>Burning enemies have a chance of starting fires around them

Now I can make special flame enemies that spread fire when they walk. Aw yeah.
>>
>>135896132
Having realistically proportioned and moving characters is the domain of AAA. Because they can afford the large teams of highly skilled modelers, animators, and gameplay programmers it takes to pull that off. Look at any successful/good indie game, and you'll definitely see a lot of simplification and stylization. Because those allow a lot of interactivity without the reams of assets to sell that interactivity.

Having a character that is realistically proportioned, primes us to expect movement similar to what a realistically proportioned character would do. Having one with exaggerated and simplified proportions, allows something to look good, even if it does not move and behave like a real thing.

Think about a small pixel character, two/three heads tall, swimming. Mario for instance. He has one swimming animation for all contexts, and it never looks weird. Because we are not expecting him to start treading water, or curving his body to move through the water, or change his stroke on the surface.

Successful indie dev depends on getting as much effect from as little work as possible. You don't have to make a super simple character. But if you don't, it needs to be a conscious choice made with the full understanding of how much work you are adding to your plate.

I think your project stands its best chance for success of you redesign the character to be significantly simpler, and get at least some rough animations in there. Until that point people will simply not be able to appreciate the gameplay. And until that point, you just can't get meaningful playtesting feedback. And without that you're rudderless.
>>
I want you guys to know you guys are my favorite 4chan sub thread before I use to like /dpt/ but it has become overran with people who don't even like to talk about programming anymore but you guys actually are a pretty good community. Thanks guys feels good man
>>
>>135896381
An action game depends on selling the interaction between the player and the world. Actually, the mechanics can't be settled until that interaction is present, because each one effects the other. You don't need polished assets but you definitely need something more than what he has.
>>
File: softer.gif (772KB, 592x223px) Image search: [Google]
softer.gif
772KB, 592x223px
>>135896882
I'll admit that my knowledge of the genre is limited to, like. Gradius. And Jamestown. So I will! Any recommendations?

>>135895585
Alright, I think I've got it. Time to get some sleep now. Thank you for the feedback!

>Captcha: Please select the images depicting juice
My stupid laughs are going to wake everyone up, damn it
>>
The new Princess Trainer update has got me thinking
If a game implemented whoring one of your characters, would it be taken seriously/shunned?
>>
File: KnifeMech1.webm (1MB, 600x600px) Image search: [Google]
KnifeMech1.webm
1MB, 600x600px
Finally have something I can show. Even if it's still baby level stuff right now.
>>
>>135895810
Nope, never played it.

>>135896132
>>135897082
I do realize that it's a fuckton of work, especially that I have to make variations of the animations with attacking states. But I always can use aquaria for animation reference, so there is no need to keep worrying about it. I just need to improve my art and workflow in the meantime.
Playtesting is a valid point though. I will make sure to work on the graphics before the next demo.
>>
>>135897417
https://www.youtube.com/watch?v=E7lHJXPKoX0
>>
File: 1444429907654.jpg (277KB, 1125x861px) Image search: [Google]
1444429907654.jpg
277KB, 1125x861px
>>135897417
So you know Touhou? Well that's an easy bullet hell game, don't copy that.
>>
>>135897417
i would say check out a variety of them in order to expose urself to a wide set of mechanics that u can mess with/jack for ur game.

just off the top of my head for games that are vastly different:
dodonpachi, dangun feveron, any of the gunbird or strikers games, sokyugurentai, fantasy zone, raystorm, battle garegga
>>
>>135896873
Python is never a good choice.
>>
>>135897485
Nice
>>
>>135897485
Best looking stuff in this thread
Very promising!
>>
>>135896381
There are dozens of videos on youtube where people make fun of indie games in pre-pre-alpha because they have super generic or shitty placeholders. A game might have the most amazing stuff going on in the background but if it looks like shit people are going to ignore or make fun of it.
>>
>>135897485
Was wondering where you've been
Very nice progress
>>
>>135897856
What else would I use?
Literal nodev baby with down syndrome here.
I can barely turn on my computer but I want to join the ranks of devs.
>>
>>135897485
Neato
What language/engine do you use?
>>
>>135897474
Nice context.
>>
>>135897485
Small thing but looks like the feet are just a bit above the ground. Maybe adjust the colliders?
>>
>>135897485
Moving from left then right looks awkward
>>
>>135898079
C++
>>
>>135897867
Thanks! Nice posting is underrated.
>>135897871
Lol maybe in graphics but it's nothing special right now. Thanks though.
>>135898024
Ayyee I've been remembered! I appreciate it, mang.
>>
>discover the world of lewd art
>waste the day trying to draw it than dev your game
>>
>>135898079
>I can barely turn on my computer but I want to join the ranks of devs.
that's like saying I can barely do a pushup but I want to join the ranks of a commando

start working out dude
>>
File: 1454665411276.gif (628KB, 516x402px) Image search: [Google]
1454665411276.gif
628KB, 516x402px
what the fuck is it with people praising obvious asset store buys, applying different textures, and then demonstrating said model walking around the tutorial level
that is NOT game dev!
can we remove these fuckers from agdg please or at least stop fucking indulging them
>>
File: ldefR6S[1].jpg (45KB, 800x769px) Image search: [Google]
ldefR6S[1].jpg
45KB, 800x769px
>>135898579
He wanted to know which language to use to make a game, if you didn't notice.
>>
>>135898768
Where did such a thing happen?
>>
File: spears.webm (2MB, 773x536px) Image search: [Google]
spears.webm
2MB, 773x536px
I've got bombs, jump pads and spears.

What more do I need?

>inb gameplay
>>
>>135898836
it happens all the time here lad
wow, a 3d model walking around a level that they did zero of the work creating other than slapping a different texture on
>>
>>135898817
C++
>>
>>135899035
I don't know about that
>>
>>135899035
You referring to >>135897485
?
>>
>>135898762
But how?
From what I understand there are a thousand programming languages and all of them are shit
I just want to make game
>>
>>135898193
Using ue4 blueprints. Yeah I know I'm retarded but it works for me!
>>135898368
. . . Oh yeah thanks you're right. That's an easy fix.
>>135898534
Hmm yeah I see what you mean. Like he stops instantly but takes a while to gain speed again. I think I know what's wrong.

>>135899035
I hope that's not referring to me. I know the stage and actions are basically nothing but I just wanted to show off the model and animations I made in action.
>>
>>135899352
They all have their own problem-domains, but mostly they're the same except for some surface-level shit. So really just pick one. Even if you decide "nah not this", you'll already have a headstart with something else. You can't really avoid programming, what else is there, talking to your computer like "I want a game that's like pokemon but in space."

I don't know why ruby's not more popular with new people, it's better than shit rails. I like ruby alright and I hate rails. I think it's a great language for a beginner, it's not hard to get something working quickly.
>>
File: 1453489294029.jpg (18KB, 283x243px) Image search: [Google]
1453489294029.jpg
18KB, 283x243px
>>135899352
basics of coding are the same across the board
everything you you could possibly want to write your code in was derived from C anyway
>>
File: glitch-led-woman.gif (267KB, 256x144px) Image search: [Google]
glitch-led-woman.gif
267KB, 256x144px
trying to rip off that one animated billboard from Blade Runner for a scene in a game, but with a "crt" overlay and some glitching. How does this look so far?
>>
>>135898892
Axe
>>
>>135898892
Man I love seeing progress of this, aye. I do hope you can make those mechanics fun to use.
>>
>>135876383
Wow that was amazingly off base.
>>
>>135900123
remove glitching
>>
>>135900123
Cool
>>
>>135899035
Surely you can point out one occasion of such happening if it happens all the time? I don't browse asset stores so I've no idea if something is made by the poster or he got it online.
>>
>>135900123
perfect

goodnight everyone
>>
>>135888235
where have i seen those 2 before?
>>
>>135900732
They're paid to read random shit so... You probably saw them used to shitpost elsewhere on 4chan.
>>
>>135900732
It's one girl.
>>
>>135900404
I can remove it on the one frame in the middle, but glitching it in the end of the sequence fits thematically and saves me from having to do a whole fake advertisment. Though I could do it in a less disruptive way if it looks bothersome?

>>135900446
Was pretty fun figuring out the CRT effect actually.
>>
>>135897185
I love you too m8
>>
>>135897485
Is it Unity? if it is, what do you use to do the motion blur?
>>
>>135901027
How do you not know that table and chair is UE4
>>
>>135900123
Caralad are you making a game?
>>
>>135897485
awesome
>>
After trying to make a game from scratch and realizing that I don't know sufficient programming knowledge, I've been reviewing different 2D engines. What's your recommendation for an engine to make top-down exploration/puzzle games? I've been looking into love2D.
>>
>>135900123
this 2bh

>>135901132
somerset
>>
File: 1452827002001.jpg (45KB, 1333x900px) Image search: [Google]
1452827002001.jpg
45KB, 1333x900px
>>135901104
so he just bought that stuff from the UE4 store and slapped a different texture on it?
>>
>>135901104
I do not use UE4. I installed it on my older pc and it ran at about 5 silky smooth fps. Now I can run it but I am already in a project and changing to ue4 would be a problem
>>
>>135901196
If you have some programming knowledge, love2D should be fine, though GM is much less barebones.
>>
>>135901421
No
>>
>>135901421
So you're mad at someone for using placeholders?
>>
>>135901132
I have no idea who "caralad" is. I'm the guy doing the first person point-and-click thing, though this is for a collaborative side project
>>
I just started reading a C++ tutorial and my head already hurts after the compiler explanation
Fuck this shit
>>
>>135901196
You do realize you're going to have to do programming regardless of what tool you use?
>>
>>135901196
if you have no programming knowledge, you should really just give up now.
>>
>>135898892

You need to add a circle collider to your pick-up raycast. It'll let you pick up items by looking near them instead of directly at them. It's a small quality of life change that improves the feeling of your game immensely.
>>
>>135901619
>>135901196
You can also do a walking art "game" to avoid programming
>>
File: sorry honey I had diner.webm (1MB, 706x398px) Image search: [Google]
sorry honey I had diner.webm
1MB, 706x398px
How do you feel about a game with a demon zombie girlfriend?
>>
File: Slutty-Halloween-Costumes.jpg (57KB, 700x700px) Image search: [Google]
Slutty-Halloween-Costumes.jpg
57KB, 700x700px
>I didn't have to know about programming to play a game why should I have to know it to make one
>>
>>135901571
this general is about indie gamedev though, not just buying assets and having them do premade animations with a different texture slapped on
>>
>>135901602
>learning C++ for your first language
are you fucking retarded?
>>
>>135901739
>to avoid programming
Even walking sims have programming.
You can't escape it.
You're going to have to tackle it one way or another even if you go as far as literally buying every single piece from an asset store.
>>
File: 1453205093094.jpg (36KB, 481x433px) Image search: [Google]
1453205093094.jpg
36KB, 481x433px
>>135899352
You are seriously overthinking it.

Programming any software is literally coming up with a system of elements and interactions between them.

A simple 2D video game is a fucking bunch of pictures flashing on screen according to rules you've laid down for them.
You don't have to invent the language, it's already there. You are just writing in it, using its commands, structuring it and making it do things with the assets you provided.
There is also billion ways to do things in programming and that's what so fucking cool about it.
You will get shat on by people for not doing thing their way, sometimes for a good reason, because there is also billion ways to fuck up and be very inefficient, but you really aren't very restricted in deciding on how to make the pictures dance.
>>
>>135901992
There is literally nothing wrong with.
>>
>>135902004
I meant to a drag and drop solution to avoid typing real and scary code. Not everybody wants programming as the first step on a game. Anyway, if you don't code you can't do too much...
>>
>>135901992
what's wrong with this
he is better off starting with C++ or C
both are equally good
>>
>>135901992
I specifically called myself a baby with down syndrome so what do you think?

It doesn't matter anymore anyway
I give up because this shit is too complex for me
I have massive respect for all you devs though
>>
>>135901891
>not just buying assets
Are you one of those 1MA deluded idiots? I'd rather have a game with bought assets that no game at all.
>>
>>135902526
No, he's one of those shitposter idiots
>>
File: 1457680582309.png (11KB, 318x436px) Image search: [Google]
1457680582309.png
11KB, 318x436px
>>135901891
You realize that he made that model himself? He fucking posted pictures when he was modeling it. Are you really this fucking dense?
>>
>>135902657
how do you know this?
where's your game?
>>
>>135902432
>I meant to a drag and drop solution to avoid[...]
Again, no.
Stop being a faggot and just buckle down and learn, or find a new hobby.
>>
What kind of game should my first be /agdg/?

I can into coding and writing but I suck at graphics and long-term commitment
>>
File: 1373663510926.jpg (27KB, 450x358px) Image search: [Google]
1373663510926.jpg
27KB, 450x358px
>>135901602
You should start with python or java. Java is the best, ask Notch.
>>
>>135902816
A shitposting game
>>
>>135902765
Only nodevs don't capitalize.
>>
>>135902816
Something simple, something that works with what assets you can make yourself, something that you can finish in a week.
>>
Start learning programming with either lisp or haskell, or you will get sucked into the OOPs bog and never escape that mindset
>>
>>135902816
ASCII adventure.
>>
File: output.webm (486KB, 429x419px) Image search: [Google]
output.webm
486KB, 429x419px
Who /enginedev/ here?
>>
File: combo.jpg (256KB, 747x1000px) Image search: [Google]
combo.jpg
256KB, 747x1000px
POST DEV MUSIC

https://www.youtube.com/watch?v=qDsDYCI3fyc&index=33&list=PLMudba7GPrse5Efrhka7-j0j79f4y32sS
>>
>>135902523
>>135901602
Don't give up. You don't need to understand how compiling works unless you're making your own compiler.


http://www.learncpp.com/

Start there.
>>
>>135902451
>>135902389
you don't climb a ladder from the the top, you start at the bottom. C/C++ is some complicated shit for someone just starting out, a good beginner language would be something like python or java.
>>
>>135902949
nice try
you have zero proof who anyone is ITT
basically you're that shitposter who keeps trying to derail
post game or fuck off
>>
>been working on learning to make assets for the longest time
>can't settle on a style I want to go for
>have accumulated a lowpoly folder consisting of literally hundreds of images while searching for inspo
being an indecisive is the worst
>>
>>135903063
You're starting to get really annoying with your post dev music shitpost.
>>
>>135903175
Ok I'll stop, and just scrape links instead.
>>
>>135903032
that looks clunky and boring af.
>>
>>135903063
https://www.youtube.com/watch?v=C-6CrK6deWo
>>
File: fan art.jpg (157KB, 720x540px) Image search: [Google]
fan art.jpg
157KB, 720x540px
>>135897029
working on some fan art.
but i'm waiting for my mum to mail me my markers
>>
>>135902767
You still don't get it. You can even do a game without programming if your friend can do it. In my case I am the programmer and the artist doesn't know how to code (I don't know how to model, neither).
Doing something with sketchup is not modeling as doing some ifs and fors is not programming.
So yes, he can do a game without knowing how to program, he just need a different approach and a code monkey
>>
>>135903063
https://www.youtube.com/watch?v=wvUQcnfwUUM
>>
File: aaaaaaaaa.png (406KB, 600x473px) Image search: [Google]
aaaaaaaaa.png
406KB, 600x473px
>>135903158
I have a 2TB disk filled with google streetview screenshots of Japanese towns

I didn't make a single map yet
>>
>>135903339
Shit anon, that's amazing. :)
>>
>>135903107
"beginner languages" are a waste of time.

It's not like you start off doing complicated shit. You start off with "Hell world!" no matter what language you use.
>>
daily reminder that being good at art is a talent and not a skill
>>
>>135903358
>you do something you can't do if you find another person who can
Absolutely insightful info, thanks for enlightening me.
>>
>>135902816
catch the clown
>>
>>135901602
I started C# a few days ago. I can feel like it's getting easier as I start to understand what the code I'm writing actually does. Writing something on your own and having it do what you intended is very satisfying. The repetition and math can really get to you if you are easily put off by that sort of thing. How are you learning? I tried once with video lessons before and they didn't do anything for me. I'm learning from an ebook atm
You could something else like modelling, animating, music. I don't see many of those aorund here.
>>
>>135903484
Then start. Or at least, plan what you are going to do so you don't get stuck later. It will be easy to work with a shitty simple planning with the things that you need to do in the game than work with nothing. Also, you will see if you can finish that game in a lifetime
>>
File: 1452187729340.jpg (36KB, 400x460px) Image search: [Google]
1452187729340.jpg
36KB, 400x460px
>>135903631
fuck you with a cactus
>>
>>135903032
/attempting to FFI into Vulkan with Haskell/ here
>>
>>135901027
I know it's been answered but yeah it's ue4 and the motion blur is a default setting.
>>135901137
Thanks.
>>135903631
This triggers me.
>>
>>135903063
https://www.youtube.com/watch?v=_1G8IwEBVs4
>>
>>135903870
Yeah well devs responding to shitposting triggers me.

Stop it
>>
>>135903458
>If her daddy's rich: Take her out for a meal
>If her daddy's poor: Just do whatever you feel
lol
>>
File: 14.webm (3MB, 1012x761px) Image search: [Google]
14.webm
3MB, 1012x761px
Working on the intro to my game, and starting the overworld.
>>
>>135885840
No longer on the boat though
>>
File: ss.png (2MB, 1136x640px) Image search: [Google]
ss.png
2MB, 1136x640px
Anyone have any idea how they did the map in the screenshot? At first it looks like 2d tiles but some craters overflow to multiple tiles.
>>
>>135904124
Nice.
>>
File: recording.webm (117KB, 1190x600px) Image search: [Google]
recording.webm
117KB, 1190x600px
would you gamble with your hard earned skill points for a chance to double them?
>>
>>135903074
Stop trying to motivate me you dolt
I appreciate the efforts but I felt like puking when I saw how many chapters that tutorial has

>>135903747
I looked for C++ tutorials and ended up with cplusplus.com
I'm even worse with anything art/music related than I am with codes and math
I just enjoy games and I always wanted to make my own shitty one
>>
File: In Finland YOU CAN DO ANYTHING.png (141KB, 994x718px) Image search: [Google]
In Finland YOU CAN DO ANYTHING.png
141KB, 994x718px
>>135904124
>>
>>135903063
https://www.youtube.com/watch?v=sQPDe1mU31s
>>
>>135903727
Of course, you should learn by yourselve but you can also do teamwork and learning how to (whatever) is never easy or fast.
I am spending my time learning programming and doing more code, not making music or animations. You don't need to be all alone, and being with others will make everything go faster
>>
>>135904523
add some sliding please that shit's aids
and stop with the mixels and bad rendering
>>
File: File_000 (2).jpg (107KB, 720x540px) Image search: [Google]
File_000 (2).jpg
107KB, 720x540px
>>135903515
well the pleasure is all mine.
Colored markers coming soon
>>
>>135904413
Just separate tile logic from sprite logic.
Draw a map and them just tile over it.
>>
>>135904413
>2d tiles
They aren't even tiles.
It's a background that they split into a grid.

>mobileshit
>>
>>135904124
why is that dude so tiny?
>>
>>135904617
dude, its all placeholder unity GUI shit.
>>
>>135904523
it's mario party 3 type risky
>>
>>135903339
You call that a cube?
>>
File: facing_sprites.webm (351KB, 371x336px) Image search: [Google]
facing_sprites.webm
351KB, 371x336px
who /boatjam/ here?
>>
top-down shooter where the bullets bounce off of everything: good or bad for a first game?
>>
>>135904689
video game characters come in all shapes and sizes
>>
File: devilTony2.png (12KB, 512x512px) Image search: [Google]
devilTony2.png
12KB, 512x512px
Devil Tony is just Devil Tony.
>>
File: menu.gif (2MB, 510x381px) Image search: [Google]
menu.gif
2MB, 510x381px
also got a swanky new menu screen up and running!
>>
File: ss2.jpg (275KB, 1136x640px) Image search: [Google]
ss2.jpg
275KB, 1136x640px
>>135904670
you think they put the craters one by one by hand? Also it looks like the terrain is a mesh with baked textures, right? Maybe the higher ground is just another layer of mesh on top of the other.
I guess tile sprited map wouldn't look as good as this one.
>>
>>135905695
Configure should be a gear-head instead.
>>
>>135905695
Quit the game should be a half-way open door instead
>>
Started working on the music for my game.

Any tips from experienced people?

this is what I got at the moment:
https://soundcloud.com/earlo-e/sets/jarkyttavaa-paskaa
>>
>>135905859
>>135906081
I will see how making the open door for the quit game looks because a big X is kinda uncreative but since I spent a shitload of time animating the toolbox i really don't want to make the config icon a gear :(
>>
>>135904532
>I appreciate the efforts but I felt like puking when I saw how many chapters that tutorial has

You don't need to read it all. Just read a few of pages a day and you'll be up to the object-oriented chapter in a week. From there you'll have a basic understanding of programming and be able to choose what tutorials are relevant to what you want to do.

It only seems like a lot, but you'll be making basic programs in a day and you'll get a huge confidence boost.
>>
>spend hours drawing
>don't feel any improvement

come on artbros just tell me the secret
>>
>>135906138
sanoisin että järkyttävää paskaa
>>
>>135906138
Not really sure what to say as there's more bad than good and it's just two layers.

The melody is bad.
Not sure what's going on with that hat either.

Scrap it and go listen to some bleep soundtracks.

Stay away from drums until you can compose coherent tracks with just bleeps.
>>
>>135904523
Yes but only because those 4x6 burgs look so delicious.
>>
>>135906302
>getting attached to assets
Never gonna make it, nor should you even consider anything final until the games nearing completion.

Toolbox looks out of place considering the rest of the heads are one simple shape.
>>
File: DepthsX.gif (530KB, 829x577px) Image search: [Google]
DepthsX.gif
530KB, 829x577px
Finally tried my hand at Depth coding in AS2.

I think for my next game I'm going to switch to a different program like GameMaker or Unity.
Still not sure what I want to make.

Still, I'm happy I did all of this in 10 minutes.
>>
>>135903074
>Read one tutorial out of curiosity
>Find this:
What’s the best naming prefix for a global variable?

Answer: //

I grinned like a retard.
>>
>>135904880
cool boat
>>
File: 1455234905621.jpg (170KB, 1280x720px) Image search: [Google]
1455234905621.jpg
170KB, 1280x720px
What do you think are some under-represented settings/themes in vidya?
>>
>>135907770
Dinosaurs
>>
>>135901196

Frameworks like Love2D, SDL, HaxeFlixel, etc. are still a pretty bad choice for anyone who isn't comfortable programming their own tools and working with custom-purpose data structures and whatnot.

If you want something simple that also abstracts away all of the programming-heavy parts of game development, stick to Unity and GamMaker.
>>
>>135906548
I can tell you what helped me but I'm not much of an artfag myself.

I started by drawing my tiles and other assets individually and them combining them to make a scene. It always looked awful even if I kept color pallets and resolution consistent.

So I reversed the process. I drew the entire scene as one piece and then broke it up into individual assets and tiles. The results looked much more natural.
>>
>>135907770

Original fantasy settings with original creatures.

Almost every game these days is heavily derivative of popular archetypes and designs.
>>
>>135907858
>>135907858
>>135907858
>>
>>135907858
>>135908242

A dinosaur game has been in the top sellers on Steam for the last 9 months straight.
>>
>>135907770
Mundane suburbia that's not another shitty Earthbound clone.
>>
>>135908185
I made up a fantasy world, it has humans and some can use mejic which is kind of like magic but different. Also there are some other races sort of like humans, like the short husky underground-dwelling dwervs and forest alfs
>>
>>135908383
It's a shitty /v/ thing, ignore /v/ermin
>>
Is there anywhere I can get info on fighting games programming techniques?
>>
>>135908797
>What is the mugen community
>>
File: 1441017291745.png (38KB, 275x414px) Image search: [Google]
1441017291745.png
38KB, 275x414px
>>135907770
>>135907858
>>135908242
>>135908383
anyone care to explain this meme?
I've been on /v/ once back in 2008 and didn't enjoy it
>>
File: 1388968399633.jpg (69KB, 1000x1000px) Image search: [Google]
1388968399633.jpg
69KB, 1000x1000px
>>135908484
>>
>>135904523
add in something more addictive than x2 skillpoints like, keys to go to a special dungeon that has loot that has a percentage chance to drop but you have a higher chance of it dropping if you do it multiple days in a row at the same time (irl days and time). Make several dungeons and have them each have a day of the week where they drop special loot. Also make the special loot have a rare gilded version or something that unlocks a special boss fight if you have the full set.
>>
>>135907770
There's not enough good cyberpunk games.
>>
>>135904523
>>135909073
Yeah, add keys, crates and shinny hats with strange effects
>>
File: 1442800417013.png (464KB, 667x750px) Image search: [Google]
1442800417013.png
464KB, 667x750px
>finally tracked down source of segfault when calling into Vulkan function from Haskell
>even though the spec says supplying application information is optional, it really isn't
>had always specified it in C++, never bothered to with FFI until now

"pApplicationInfo is NULL or a pointer to an instance of VkApplicationInfo" MY ARSE
>>
>>135907770
slavic mythology. afaik only the witcher series uses it.
>>
>>135909027
>Diceâ„¢ posts on /v/ about ideas for upcoming battlefields
>/v/ spams dinosaurs and then ironically backs the idea knowing the marketer has no idea they're being ironic
>>
>>135909047
In my fantasy realm, this is how a dwerv would act. They are very suspicious and always hold up images when they talk that relate to what they're saying. Some of the images are mejic but that is a dwervy secret.
>>
>tfw I can't make a game because I get super anxious every time I start a tutorial and they have a huge sprite sheet already made for them
>I could follow along exactly but then I would just be copying without learning and I would have to pause every five seconds to do what they did
>>
File: 1354127324175.jpg (300KB, 600x848px) Image search: [Google]
1354127324175.jpg
300KB, 600x848px
>>135909361
We do need some more games set during the Slavic Crusades period.
>>
>>135909485
>ironically
I want a fucking good game where I can ride dinosuars, fuck you.
>>
>>135906942
Good news, I tried the cog for the menu but the teeth on it look too complicated with the simple animated outlines i have going on. I'm sticking with the toolbox for now still but maybe I can use the cog somewhere else
>>
File: absolutemadman.png (415KB, 500x580px) Image search: [Google]
absolutemadman.png
415KB, 500x580px
Is it possible to 1MA a successful $10 game in 3 months?
>>
>>135909490
>>
>>135909562
this tbqh
also, glasgow gang violence
>>
>>135907770
games that take place on earth that aren't in america
>>
File: yellow-cog-wheel-hi.png (22KB, 600x600px) Image search: [Google]
yellow-cog-wheel-hi.png
22KB, 600x600px
>>135909821
>too complicated
how
>>
>>135908383
>a dinosaur game
>a
exactly, it's the only one and it just so happens to be an early access survival sandbox with crafting, pvp and survival focused gameplay

>>135909027
There aren't many dinosaur games, especially good ones.
>>
File: howtomakevidya_downsized.jpg (1MB, 2500x2500px) Image search: [Google]
howtomakevidya_downsized.jpg
1MB, 2500x2500px
Instead of making progress I made this terrible graph. Time well spent?
>>
File: 1458343732967.webm (1MB, 720x404px) Image search: [Google]
1458343732967.webm
1MB, 720x404px
>>135910114
Asshurt non-American detected.
>>
>>135910337
I WANT TO GO TO THERE
>>
>>135907770
>>135910114
>>135910337
too many white Americans making games
we need more cultured games not culturally appropriated by the whitey
https://www.youtube.com/watch?v=HFNRmtJRkCc
>>
>>135910119
my drawings are too low-resolution to make a good looking cog. I'm already trying to make a better looking bomb
>>
>>135910164
I was about to say "what if he wants to start making something that's not a RPG?" but considering he can't into programming nor art this might actually be for the better.
>>
File: 3yearslatetotheparty.jpg (230KB, 1185x763px) Image search: [Google]
3yearslatetotheparty.jpg
230KB, 1185x763px
Are Incremental/Clicker games dead? i see no /igg/ anymore. I was working on something but im thorn between making it a typical idle game or actually injecting some strategy/management into it.

I need ideas for "gameplay", is anyone still interested in these types of games?
>>
>>135910164
I don't like it.
>>
File: i-am-not-a-clever-man-comic[1].jpg (186KB, 525x1216px) Image search: [Google]
i-am-not-a-clever-man-comic[1].jpg
186KB, 525x1216px
>>135908907
I see.Thanks
>>
>>135910589
>my drawings are too low-resolution to make a good looking cog.
But somehow you can manage to make a toolbox complete with even smaller tools?
alright m8
>>
>>135910512
but what if im white and my game takes place in a nonwhite country
>>
>>135910164
wow
I can't even say, "thanks agdg," in my upcoming GDC lifetime achievement award?

>>135911092
stop appropriating shit that ain't yours
>>
>>135911163
but what if the place's culture has no impact on the actual game and it's just a location
>>
File: it's a start.gif (174KB, 514x383px) Image search: [Google]
it's a start.gif
174KB, 514x383px
>>135910971
sorry man, i'm no artist. At this point it basically just comes down to a matter of opinion on what looks better and I think we both are in no mood to get involved in a slapfight on the internet
>>
>>135911323
how low can you go
>>
all games set in white countries are racist but anything else is cultural appropriation so white people should stop making games
>>
File: ss+(2016-01-01+at+02.13.16).jpg (439KB, 1904x952px) Image search: [Google]
ss+(2016-01-01+at+02.13.16).jpg
439KB, 1904x952px
>>135910876
I was making one and was having lots of fun, now I'm stuck in 2d platformer tutorial hell trying to find something easy enough for my ass to make actual games with.
>>
>>135909858
Ask Hopoo
>>
File: 1453270774524.jpg (138KB, 693x693px) Image search: [Google]
1453270774524.jpg
138KB, 693x693px
>>135910114
>places on earth besides America
>>
File: fan art 2.png (66KB, 822x580px) Image search: [Google]
fan art 2.png
66KB, 822x580px
>>135897029
>>
>>135912149
Shiiiit
I definitely can't drop this game now. :)
>>
File: BCUvyRD.jpg (84KB, 640x960px) Image search: [Google]
BCUvyRD.jpg
84KB, 640x960px
What's a great place to learn about inheritance, overriding, constructors and making efficient game code? I tried to read "game programming patterns" but my programming skills are still too low to make good use of it and understand everything easily. I only code in Unity/C#. I tried reading the microsoft docs but often they're not very clear or use other concepts that I'm not too familiar with, making it harder to learn.
>>
File: 1456656779123.jpg (16KB, 600x549px) Image search: [Google]
1456656779123.jpg
16KB, 600x549px
>tfw you're creatively bankrupt
>>
>>135912501
>tfw overflowing with ideas but hopelessly stupid with programming
>>
>>135912748
How much per idea?
>>
File: Walk and Webm TEST.webm (2MB, 854x480px) Image search: [Google]
Walk and Webm TEST.webm
2MB, 854x480px
Walk animation
Hopefully this webm loops.
>>
>>135913035
1 programming smarts / idea
>>
TFW since becoming a yesdev haven't been able to come up with ideas for games.

Friend texts me idea for game, it's amazing and would be fun but knowing the realistic scope of the project it'll never get done so I tell him it's shit.
>>
>>135913045
>dressed
try again

>>135912501
>>135912748
>>135913035
How is it possible to have no ideas?
>>
>>135913341
People don't play enough video games or don't realize they don't like them anymore and refuse to find a new hobby they actually enjoy.
>>
>>135913341
>How is it possible to have no ideas?
Oh I've got ideas. I've got a notepad with them written down and everything.

I just don't have any good ideas.
>>
File: f.webm (101KB, 1280x800px) Image search: [Google]
f.webm
101KB, 1280x800px
Oh god, this shit is too funny.
>>
>>135914025
Seems like it's working as expected.
>>
>>135913459
I honestly don't really care for playing video games and only enjoy making them. Are you saying this hobby isn't for me?
>>
>>135914167
>Are you saying this hobby isn't for me?
Probably.
Do you have trouble getting past prototypes into actual content?
>>
>>135914025
>r
>>
How do I enjoy vidya again
>>
>>135913035
700 plus tip
>>
>>135914786
vintage
>>
>>135914025
>rixels
>>
>>135914025
Rotating_pixels, that's a subset of Mixed_pixels which also inherits from Subpixel_movement.
>>
>>135913708
Yeah that's bollocks, if the Undertale-Dev had pitched his idea here(or any other dev forum) people would have told him that's a shitty idea and he should fuck off with his hipster faggotry.
He did his thing and because it was so well done people loved it and the nigga got rich.
Just make something and then let people decide if it's a good idea or not. Alternatively, you can dick around until you have a good idea (probably "popular game+gimmick"), lose interest in making games or die of old age. Whatever comes first.
>>
File: 1441726757962.jpg (84KB, 803x790px) Image search: [Google]
1441726757962.jpg
84KB, 803x790px
So I took the recommendation of someone from agdg and am watching Non Non Biyori
I'm enjoying it but not sure what to watch when I'm done (already watched Genshiken and Shirobako like I said)
Also, how do I transfer this type of comfy feeling into a game
>>
>>135915116

The Undertale dev did pitch his idea to the internet, and the internet gave him $50k in crowdfunding to make his game.
>>
>>135915225
Boku no pico

Through dick, unity
>>
>>135915260
The internet has shit taste
>>
>>135912323
bumping for an answer to this too
something like game programming best practices (good resources or books etc) seeing as writing efficient enterprise software is quite different to game development
>>
>>135915225
Hyouka
Yuri Yuri
Nichijou
Working!
Anohana
Kiniro Mosaic
>>
File: re.webm (83KB, 1280x800px) Image search: [Google]
re.webm
83KB, 1280x800px
Fixed.
>>135915005
No, it's ECS so entity.add(PixelComponent(), RotatingComponent(), RageAttractor())
>>
>>135915116
>you can dick around until you have a good idea (probably "popular game+gimmick")
But that's exactly what I feel constitutes a bad idea.
>>
>>135915116
my core game concept/mechanics game to me well at work today and I got so excited I started dancing while stocking soda.

I think its true that the American dream isn't tied to success, I became a believer today, simply working hard because you want to, to strive for success in something that interests you because you chose it, and to work using your own creativity and strength with your back against the wall. I think that's what the American dream and real happiness is.
>>
>>135915568

One of these things is not like the others
>>
>>135915770
shh
>>
>>135915225
Watch S2, duh.
If you want more comfy try Kamichu or Aria, if you want comedy try Nichijou, Azumanga or even one of the Dogakobo shows like Love Lab.
I won't tell you to watch stuff like Gochiusa because I'm not sure how much of ""moeshit"" you can actually take.

It's hard to put this kind of stuff in a game without it becoming plain boring. You can only hope to achieve it with some good music, color (pastel tones sure are nice) and the right genre for it.
I feel like RTS and management games in general would be able to achieve this atmosphere.
>>
>>135915770
You're right, Nichijou is the only good one there.
>>
>135915893
that's a pretty bad joke anon.
>>
>>
>>
>>135915260
IIRC he had a proper kickstarter campaign with videos and everything. If it were just an anonymous post on some forum no one would have cared or encouraged him.
>>
>>135915568
thank you senpai
although Kiniro Mosaic & Yuru Yuri seem very young moeblob
adding these to my animebytes bookmarks for the next freeleech
>>
File: stag beetle.gif (31KB, 378x262px) Image search: [Google]
stag beetle.gif
31KB, 378x262px
>>135916010
You're right, I feel bad about saying that now.
>>
>>135915116
Toby used his popularity among homestuck readers to pump out a game through kickstarter that was aimed to be popular with the type of autists who enjoyed that comic. His idea was pretty much guaranteed some form of success, obviously not to the level that it has, but still.
>>
File: God_is_a_Cube-level_miniatures.png (454KB, 900x600px) Image search: [Google]
God_is_a_Cube-level_miniatures.png
454KB, 900x600px
Answering feedback from last thread.

>>135867003
>I know you like those colors but honestly they don't look good at all. I love your game but I feel like a good aesthetic is necessary for this kind of game, both in color theory and UI design.
>>135869621
>Your game is still ugly. It's not marketable at all.
My art is currently shitty, so I'm just trying to make it look less shitty. And less "it looks exactly like this other game, it is surely the exact same gameplay".
I still intend to look for and hire an artist to make a new, definitive, unique and good art.
Yet, I will try to go past the greenlight stage with the current art. Pic related.

>>135867796
>I think it's better. Why no AA though?
My voxel generation is bad, so when I use AA, artifacts appear between cells. It will be easily fixed with a new voxel generation though.
I will fix that when upgrading to Unity 5 (I'm currently using Unity 4.0 from November 2012) (already payed one year of pro subscription though).

>I still hate Cubechan, she ruins the whole thing.
She will be redesigned to fit more with the game aesthetics. She will still have the same attributes though (cube on head, blue hair, symbols on the cheeks, etc). Basically, it will be a try hard grim dark over realistic version, because it looks like it's the current trend (Ninja Turtles, huh?).

>inb4 you cannot do a Michael Bay shitty remake of your own characters
Cube Chan comes from a trolling which get successful ("you don't like cubes? you prefer waifu? here is waifu!"). I have no problem trolling a trolling character. Michael Bay Cube Chan will be best Cube Chan.

Also, there will be a secret ending where you marry Cube Chan.
>>
>>135916526
>Also, there will be a secret ending where you marry Cube Chan.
How? You're a cube.
>>
>>135916204
CGDCT is a getting your feet wet process.
Also K-On is a must.
And Squid Girl is good.
Yuri Yuri is so much more than /u/ though.
Although non-moe slice of life exists, they overlap too much so you'll run into it fairly often.

Try Nichijou first though, it's the pinnacle of the SoL genre. While having a bit of everything.
>>135916329
ty
>>
>all those recurrent shitposts about ___xels
I really feel like making a 3D game with 2D rotating sprites only to annoy the shit out of them.

In fact, I'll just do that.
>>
>>135917078
*ixels is pretty much post-ironic by now.
No one cared near as much as Stella was just spamming it.
>>
File: 1440824923280.png (609KB, 893x493px) Image search: [Google]
1440824923280.png
609KB, 893x493px
>spend two weeks fucking around trying to learn various languages and engines and random garbage and doing infinite shitty tutorials before giving up and trying Gamemaker and actually having results
fuck me if you're going through tutorial what language should i use hell just give it a shot
>>
>>135915887
Kamichu looks okay but not into that supernatural aspect from the outset and yeah I don't go near moeblobs
>>135916818
art style of Nichijou isn't to my taste
>>
>>135917078
Mixels, rixels, grixels all apply to 2D. None if it applies to 3D. It's reserved for pixel shit.
The fact that idiots like you still don't understand what they are is why we need those posts.
>>
File: 56.webm (416KB, 1292x734px) Image search: [Google]
56.webm
416KB, 1292x734px
Basically done with my game already
>>
>>135917449

You forgot flixels, blixels, and minimixels.
>>
>>135917449
A 2D game it is then.
Perfect, it'll be easier to make and I always wanted to try gamemaker again, faggot.
>>
Anyone actually managed to rope in a graphics guy with their prototype or is that just a meme?
>>
>>135917627
>5 million lines of code
>>
>>135917627
It's a miracle.
How many lines m8?
>>
>>135917627
>Developing for Vulkan on Windows

wow lad
>>
>>135917363
>Judging shows on their artstyle
Stop.
Nichijou has probably the best consistent animation ever conceived in an anime TV series, this alone should be a reason to watch it.
Just give it the three episode rule.
>>
Game development made me hate video games.
>>
>>135917890

Recommending an anime for its animation quality is like recommending a game for its graphics.
>>
>>135917973
/agdg/ made me hate mankind
>>
>>135918024
>watching anime
>>
>>135917973
>take a break from dev
>finally play Orcs Must Die 2 for three hours
>have fun

I love dev and video games.
>>
File: 1393246152223.png (224KB, 2004x754px) Image search: [Google]
1393246152223.png
224KB, 2004x754px
Have a vintage meme, lads.
>>
>>135917627
Holy shit. Some sort of genius level programmer?
>>
File: 1442302687420.png (278KB, 640x715px) Image search: [Google]
1442302687420.png
278KB, 640x715px
>>135917890
>consistent animation a compelling reason to watch something
you have to be kidding
do you also think Avatar is a good movie?
>>
>>135918024
Anime is a medium of animation.
Recommending an anime for its animation is like recommending a game for its gameplay.
Recommending an anime for its artstyle is like recommending a game for its graphics.
>>
>>135917973
I can't play games anymore without imagining what their code must look like
>>
>>135917723
>>135917757
Just 1k, but some of that is my own abstraction and win32 boilerplate.

>>135917797
>meme

>>135918185
Vulkan being hard is just a meme, anon. Anyone can learn this, I just spent some time since launch reading specs and the Lunar demos. It's much more intuitive than OpenGL when you get the hang of it.
>>
>>135918136
>Neon Skull & Kat
phew feels like a century ago
>>
>>135917363
>art style of Nichijou isn't to my taste
That style of thinking leads you missing out on a lot of enjoyable things.
>>
File: 1447781526767.gif (2MB, 370x335px) Image search: [Google]
1447781526767.gif
2MB, 370x335px
>>135918256
so based on your logic if someone doesn't like found footage type movies they should totally watch Cloverfield or Blair Witch Project because they are such great examples of that type of genre
literally kill yourself
>>
File: sp_118.webm (2MB, 992x600px) Image search: [Google]
sp_118.webm
2MB, 992x600px
H-heh
>>
>>135917690
It's impossible to get a good artist unless you have a guaranteed homerun. Good programmers simply outnumber good artists 10 to 1. So unless you want some autist from deviantart working for you and asking you to put his fursona into your game, you're stuck trying to do your own pixelshit.
>>
File: 1455405600772.png (5KB, 205x203px) Image search: [Google]
1455405600772.png
5KB, 205x203px
>>135918362
>win32 boilerplate.
>>
>>135918256

Anime is an animated medium of storytelling. Animation quality, score, art style, etc. are all non-essential dressing. You cannot have anime without a story to tell.
>>
File: where can i get this shirt.jpg (219KB, 845x445px) Image search: [Google]
where can i get this shirt.jpg
219KB, 845x445px
Alright programmers of /agdg/ I'm having troubles finding a clean solution to this. This is the last thing I want to do before I call it a day.

>spawn a unit every few seconds
>store these units in unit specific array
>randomly spawn these units in groups
Once everything in a group dies I want something to happen. How would you reference these groups?
>>
>>135918710
I bet you read books for the plot too you dumb faggot.
>>
File: 1432674405185.jpg (294KB, 1024x768px) Image search: [Google]
1432674405185.jpg
294KB, 1024x768px
>>135918695
>>
>>135918508
>hey anon you don't like salty food?
>you're missing out lad
>try these salted peanuts!
something tells me you are either underage b& or a complete fucking autist
>>
File: happy.png (7KB, 205x203px) Image search: [Google]
happy.png
7KB, 205x203px
>>135918891
>>
>>135918950
kek

what are these funny faces from
>>
File: 1437679111271.jpg (57KB, 500x375px) Image search: [Google]
1437679111271.jpg
57KB, 500x375px
>>135918950
>>
>>135918932
>it's a food analogy
Sasuga /v/.
>>135918998
ded spaceman game
>>
>>135918710
>Anime is an animated medium of storytelling. Animation quality, score, art style, etc. are all non-essential dressing.
This is the most stupid thing I've heard all day, how's the MANime going, heh m8?
Can't wait for more One Punch Man and Dragon Ball amirite?

I'm going to sleep, I need to wake up early tomorrow and it's obvious I won't convince anyone here.
>>
>>135915225
Dear anon, because I'm feeling benevolent today I'm going to bless you with literal supreme taste.

>coming of age, strive at your hobby shows, believe in yourself shows
Chihayafuru
Bakuman
Hikaru no Go
Great Teacher Onizuka
Sakamichi
Omae Umasou da na
Little Witch Acadamia + New Ova
>Things I'd consider "Great Works"
Kemono no Souja Erin
Hyouge Mono
Evangelion + End of Evangelion
Ghost in the Shell (Original)
Jin-Roh
FLCL(I view it as an excellent example of the craft of basically making a series entirely comprised AMV's that are episode length.)
Legend of the Galactic Heroes
Redline
>Just Good Shows
Spice and Wolf
Anohana
Shigatsu Wa Kimi no Uso
Toradora
>Watch at least once and enjoy the ride (You've probably see all of these)
Tengen Toppa Gurren Lagann
Code Geass R1 + R2
Death Note
Madoka Magica
Psycho Pass (There is no season 2)
Katanagatari
>Watch these for understanding (I think they are good too)
Outlaw Star
Trigun
Cowboy Bebop
Claymore
Berserk
Samurai X
Samurai Champloo
Ghost in the Shell: Stand Alone Complex
Ghost in the Shell 2nd Gig
Black Lagoon + Robertas Blood Trail
Jormungand
Gunslinger Girl
Ergo Proxy
Moribito
Haruhi + disappearance of haruhi
Angel Beats
Space Dandy S1+S2
Hyouka
>Fun
Shirobako
D-Frag
Ben-to
Daily Lives of High School Boys
K-On
Gekkan Shoujo Nozaki-kun
Yowamushi Pedal + Grand Road
Mirai Nikki(Its like a bad-fun thriller/slasher flick)
>Sometimes you like a little best girl romcom race.
Romance Snafu
Oreimo

There's more I could recommend but that's a good start.
>>
File: stockdoll.png (311KB, 701x454px) Image search: [Google]
stockdoll.png
311KB, 701x454px
I'm still alive and devving, havent solved the corner problem yet, and I'm working 6 days a week. AMA.
>>
I just wanna make a shitty game for my friends or some bullshit.
What do I need to learn?
>>
>>135919360
>literal supreme taste.
>Death Note
>no Yu Yu Hakusho
okay
>>
>>135915576
The property of attracting rage is emergent as long as you have both a PixelatedComponent and RotatingComponent.
>>
File: share_creation-montage.png (404KB, 1280x720px) Image search: [Google]
share_creation-montage.png
404KB, 1280x720px
>>135916704
>How? You're a cube.
As the player, then. Just wait for the trailer, it will give a few more informations about the context.

About the trailer, I almost finished the props and various montages (pic related), and I already have the rushes. I will start soon the video editing.
>>
>>135919425
Wow dude, I'm loving the progress. Anon you've come a super fucking long way keep it up babe.
>>
>>135917627
>tfw you're way ahead of me because I've been wasting my time trying to do FFI in a bunch of different ways when really my test case just led to a bug in the AMD driver
>>
File: 1438401956624.jpg (8KB, 250x243px) Image search: [Google]
1438401956624.jpg
8KB, 250x243px
>>135919360
>mfw I haven't seen any of these

I don't even know where to start.
>>
>>135920126
Toonami-core is a pretty standard place to start.
What have you seen m8?
>>
>>135919360
>no yuri comedy
faggot
>>
>>135918932
>something tells me you are either underage b& or a complete fucking autist
The speed at which you jump to insults makes me think the same of you.
>>
>>135919709
Fug
Dude there's too many shows man, too many shows. I didn't mention Grave of the fireflies, Ghibli films, a ton of movies, spaceship yamato 2199, FMA Botherhood, Darker than Black, Baccano!, Mushishi, Ping Pong: The Animation, Usagi Drop. Like, please just look at it as some recommended starting shows.

Also Death Note and I should add Samurai Flamenco onto shows that are just wild fucking rides. You can make a good thriller without it making any sense in retrospect and both of those certainly take the user of some sick nasty rides.
>>
>>135920214
Just DBZ. But lately the call of the weeb has been beckoning me.
>>
>>135920382
woo
CowBow Bebop is next for you then.
Watch it and report back.
>>
>>135919497
programming
>>
>>135920361
>Mushishi
You redeemed yourself.
>>
>>135920512
thank you
your wisdom knows no bounds
>>
File: Update.png (82KB, 1920x1080px) Image search: [Google]
Update.png
82KB, 1920x1080px
Made some graphical updates based on some feedback last night. Better connection of tiles, lighter backgrounds, less saturated dirt, etc...

My roomate set up a RetroPi, so I've been playing through a ton of old platformers. So many bad games. Very informative to play tho. Some really cool ones. Best one I found so far was called Demon's Crest. The developers had a really good handle on the way the limitations of the players movement informed the enemy design.
>>
>>135918753
Have an array of groups, spawn the units into these groups, erase when they die. If after erasure the group is empty, do something. Can't see the confusing part.
>>
>>135919985
I was just trying to get it running in C, I might do some cool stuff like that afterwards
>>
>>135920126
If I had a piece of advice to give, its to not look for shows based on My Anime Lists rating system. Since you said you had an animebytes account they're tag system is pretty good for finding shows you might like based on setting and stuff. If you like a show, check out the director and see what else he has made.

I should probably explain that the "Great Works" category aren't shows that I'd consider THE BEST they're just things that I'd consider examples of a studio caring about making a meaningful original work, and succeeding in doing so to an extent where its a noteworthy thing to watch.

Redline is the only thing that I'd consider entry level on it. Also I don't mean entry level as a bad thing, there's just some works that are really good entry points into discovering other shows that are pretty easy to watch. Something like LotGH or Erin are great shows, but I couldn't see myself liking them if I just happened upon them one day.

If I were to pick shows to watch like, RIGHT NOW, narrowed down to 3 picks.

[1] Code Geass R1-R2
[2] Tengen Toppa Gurren Lagann
[3] Bakuman
>>
File: cog.gif (11KB, 240x256px) Image search: [Google]
cog.gif
11KB, 240x256px
>>135910589
TODAY ON "NON-ARTISTS SAY THE DUMBEST SHIT"
>>
>>135921317
He's a different person m8.
And GL's second half is shit.
>>
>>135919497
see>>135910164
>>
>>135921475
>And GL's second half is shit.

I don't want to spoiler anything for the anon so I'll just leave it at "I disagree".
>>
>>135921692
>"I disagree"
Take that back right now.
>>
File: goofus.jpg (196KB, 1302x732px) Image search: [Google]
goofus.jpg
196KB, 1302x732px
I feel like I am being stupid in Unity, C#. Beginner question. How do you get an object to match its rotation to another object? I set my camera rotation with transform.localEulerAngles. When the player character is moving, I set their rotation to the camera's rotation, again with transform.localEulerAngles. I want the camera to freely rotate when the player isn't moving. This works, but the camera rotates ahead of the player. I do not use lerp or anything to smooth it. Sometimes the camera can be up to 50 degrees ahead of the player's facing if I move my mouse quickly enough.

Do I need to use Time.deltaTime in some form to make sure they stay together? It just seems really odd that they aren't doing it by default.
>>
Fuck, I want to make games but every time I start on a project I just freeze up. I have no idea how to use unity and in every tutorial they basically expect you to have an entire spritesheet ready to go. when I see that I get so overwhelmed and just feel like I can't do this and give up.
>>
>>135921418

That's a pretty good tire.

>>135921475

People seem pretty divided on that, but in my opinion the pacing of the story comes to a screeching halt and conflict feels incredibly forced. Characters make increasingly illogical decisions just so the writers can set up plot points that weren't earned or justified.
>>
>>135922138
don't use unity then
>>
>>135922214
Pretty much just Arc 2/3 syndrome.
Nips rarely know balance, they either end something too soon or keep it alive too long.
But I guess that concept predates anime.
>>
File: paper mario enemy spawn logic.webm (729KB, 876x494px) Image search: [Google]
paper mario enemy spawn logic.webm
729KB, 876x494px
Ah, good old rewriting code.

I started working on the "Run" option and realized I needed to redo the logic behind how enemies spawn and are removed from the scene.
Basically, the way I had it before, the enemie would disappear no matter what you did, AND since they weren't moving, I hadn't realized that their positions would be reset when the scene reloaded.

One complex bullshit of Vector3 arrays later, and now I got it working just as it should, with enemies keeping their new positions between combat, but reverting to base when you leave and come back.
>>
>>135907770
Wild West
>>
>>135922642
This
>tfw lost the source to my wild west roguelike
>>
>>135922138
Sounds like you are a lazy cunt.
>>
File: plshelb.png (193KB, 1579x415px) Image search: [Google]
plshelb.png
193KB, 1579x415px
Left or right?
>>
>>135922642
Please be excited for the new Wild Arms game.
>>
>>135923304
left
>>
I've started pushing to get followers on my gamedev blog so that when I have a product in a few months I'll have people to see it.
Anyone else use tumblr for their blog, and how many followers do you guys have compared to activity?
I noticed activity when someone first follows me, but haven't had much data to see past then
>>
>>135922931
iktf anon, I had finally finished overworld generation when the one of guys I had been devving with got asshurt about being kicked off the project for being a lazy fucker and wiped the whole repository out of spite.
>>
Help me out here I'm thinking of a 2D top down tank game where you and friends jump in a single tank and blow shit up. Can't remember the name of it though.
>>
>>135923304
The shadows feel a bit over the top but still manage to give it a comfy feel. Left just looks bland.
>>
>>135923304
Left
The shadow beams look shitty because they take away from the smoothness, make everything too dark, and they don't offer anything to the gameplay.

Try antialiasing the right side's shadows and toning them down a bit
>>
In Game Maker what's a good way to keep track of a player when moving between rooms so you can position them correctly?

Like say you have a town room and an overworld room. In the town room if you walk off the edge you should appear in the overworld room, next to the "town object", on the side the corresponds to the edge that you walked off of (e.g. right side of the town if you walked off the right edge).

I mean I can hardcode x/y positions with (creation) code, but is there a better way?
>>
File: strategy14.webm (3MB, 566x596px) Image search: [Google]
strategy14.webm
3MB, 566x596px
So I made all this stuff, but never really had a game idea to go along with it so I stopped
Then last night I watched Metropolis and now I want to try to make a game based on the story of metropolis, but I still don't have any ideas for how the actual game will work
the terry gilliam stuff is cute, but I can't imagine actually writing any way for the characters to interact that isn't clunky and not fun
>>
>>135922497
Be the hero we need, and do what Nintendon't
>>
Anybody here know how to make pre rendered sprites? 3d to 2d?
>>
File: windows.jpg (14KB, 600x450px) Image search: [Google]
windows.jpg
14KB, 600x450px
Just got a brand new used laptop and spent the whole day restoring it to factory settings and then trimming the fat and installing real software. Will probably take a few more days to finish downloading all the windows updates and the rest of the software I need, so I don't have any progress to post at the moment, but I did install my game and managed to run it at a stable 6 to 7 fps.

Specs:
1.3GHz AMD E-300 Accelerated Processor (Dual Core)
8GB DDR3 SDRAM
AMD Radeon HD 6310 (Discrete-Class graphics with up to 1972MB total graphics memory)
320GB 5400RPM hdd

This will help me with optimization on weaker machines and test LAN/internet multiplayer functionality with my main rig.
>>
>>135903063
https://www.youtube.com/watch?v=pMLre9Jed_4
>>
File: lightershadows.png (78KB, 702x387px) Image search: [Google]
lightershadows.png
78KB, 702x387px
>>135923484
>>135923737
>>135923756
Thanks, anons.


>they don't offer anything to the gameplay
Yeah, I get this. I personally like how the dark shadows look, but it makes it confusing to see what tiles are visible which probably isn't worth it.

Anyway, I made a quick lighter shadows version for comparison.
>>
>>135924527
In the 3d program you are using, just orient the camera on w/e angle you want the sprite to appear on. Probably a 3/4th angle showing the front a bit. And then render out their walk/run/punch/jump animations as individual images. I dunno what program you are using, so i cant help there.

Make sure you render with a transparent background.
>>
>>135924601
>Will probably take a few more days to finish downloading all the windows updates and the rest of the software I need
What sort of meme connection do you have
>>
>>135923304

Right but remove character-casted shadows.
>>
>>135924601
Why not just install a light distro and use it as a linux box.
Windows is going to absolutely wreck that awful CPU.
>>
What settings do you guys use with OBS to capture GM:S stuff efficiently? The most successful settings I've found so far is downscaling to 720p and having the source stretched up, but after about 7-8 minutes it starts getting a bit choppy for some reason. I can just pause the game and start another recording but I'm new to this shit and don't know what other people do.
>>
>>135924817
I share 3 Mb/s with 3 other people.
>>
I still don't understand when to use a struct and when to use a class.
>>
>>135907770
China
>>
>>135925165
anon...what is a struct and what is a class?
I'm serious. I'm just an artist whose whole knowledge base of programming is from Unity tutorials. Lol.
>>
>>135925165
In what language?
>>
>>135925368
C++
>>
>>135925419
Doesn't matter. They're equivalent except that struct is public by default whereas class defaults to private.

I personally use struct whenever I want to communicate that the type is POD. I also use it for declaring interfaces (i.e. base classes with all pure virtual methods and no fields).
>>
>>135924961
Don't you have to mess around with the BIOS and other advanced stuff for that? I don't think I'm at that level to be using Linux just yet, don't want to brick the machine by accident. I don't even fully understand Windows 8 yet since I'm only familiar with Windows 7 and XP. Would Windows 10 run better than 8 or should I not bother? How much faster would Linux run on this compared to now?
>>
>>135923961
Make it like Princess Trainer just instead of porn the player gets to see parts of the story after he accomplishes certain feats/quests.
>>
>>135919360
>Code Gay-Ass and Death Note making the list of "Watch at least once
I agree with the others. Death Note is absolute garbage though. Code Geass was pretty atrocious shit too.
Cowboy Bebop belongs in that list by the way.

Ergo Proxy was weak as fuck. Started super strong in the first few episodes and quickly fell to trash after the city and the introduction of the try-hard philosophy shit with the statues.
Mirai Nikki is super overrated.

Toradora, Spice and Wolf, Ghost in the Shell, Evangelion (good job for also recommending End of Evangelion. That is crucial.), FLCL, Redline are all top tier.
Bonus points for the Outlaw Star recommendation, it got heavily overshadowed by Cowboy Bebop.

I'm disturbed by your lack of Usagi Drop, Patlabor, Bubblegum Crisis (1980s), Mobile Suit Gundam ZZ, Akira, Tenchi Muyo (Ryo-Ohki and Tenchi Universe), and Love Hina.
>>
>>135925024
that's not bad
I'm sharing like 10kb/s with 4 other people
I'm also not making a game
or money
>>
>>135923961
>Then last night I watched Metropolis and now I want to try to make a game based on the story of metropolis
I hope you're not talking about the animoo.
It barely had any story at all.
>>
>>135924706

If I were you I'd scrap dynamic lighting all together and add a base light radius around characters. I don't know how your game is going to function but that would add atmosphere and 'darkness' without having the lighting look cheap.
>>
>>135925583
>Don't you have to mess around with the BIOS and other advanced stuff for that?
No.
These days most have an installer pretty much like Windows.
You would have to actively try to brick your machine. The most you would be capable of is fucking up the MBR and having to reformat the drive. But like I said, most installers anymore are plugin a flashdrive,smash <boot device key> then select it and hit next.

Windows 10 is bloat.
Speed depends but you'll definitely run better with it than Windows.
Try Crunchbang++
https://crunchbangplusplus.org/
>>
>>135925737
Different anon, but Usagi Drop might throw off people because of the actual spoilers you fucking mongs pseudo-incest thing.
>>
>>135926060
Also if you're going to stick to windows, get 8.1, 8 is Vista 1.5
>>
>>135926089
>talking about Usagi but not fucking Oriemo
wew
>>
>>135926283
Not that Anon...but...
>If you're going to stick to windows...
Is developing on Linux better? I'm not tech savvy, so I dont know if I am missing out on something here.
>>
>>135926417
The thing is, Oreimo is shit so I just plain didn't notice that anon talking about it.
>>
>>135919360
ive watched a lot of anime but only 6 of these lol
>>
File: bestgirl.jpg (75KB, 1280x720px) Image search: [Google]
bestgirl.jpg
75KB, 1280x720px
>>135926539
No.
It's all personal choice.
Both have their advantages and share of shit.
But supporting both platforms is quickly becoming standard.
But for his laptop, Linux is the better choice.
>>135926645
Ayase though.
>>
>>135925737
I enjoyed the first part of death note a lot desu, the second half not as much. I still have fun watching Code Geass even if its flaws become more obvious every time I watch it. I've gotten multiple friends and colleges into watching anime because of just having fun watching Code Geass from start to finish with them which has led to me watching it like 7-8 times now. I still don't hate it because I get to see them mind fucked and hyper enthusiastic during the ride every time.

People give Geass more shit than it deserves. One thing it does very well is it has a strong protagonist that actively drives the series forwards, that has beliefs that blow up in his face multiple times, and a cast of characters that play off his actions in a dramatic way. It also consistently handles cliffhangers well which is something people are used to from western shows that often isn't nearly as present in anime so its a pretty good bridge between mediums/cultures. Though this is a bad part of the series the Ragnarok connection breaks them into full retard plot mistakes quickly but both seasons end on a pretty fantastic conclusion. More than anything the fast pace/cliffhangeryness of Code Geass gets people to easily buy into the concept of watching a series from start to finish instead of the episodic shit they're into.

Cowboy Bebop is like, what I'd choose as the second best entry anime. If the person was older >25 I might start with bebop.
>>
anime guidance & discussion general
>>
>>135926539
Hey man, lets not pretend you don't end up liking some objectively shit shows.

Highschool DxD is everything wrong with anime condensed into a single series and I still keep coming back for more.

Also I just realized I didn't have Panty and Stocking with Garterbelt on the list.
>>
>>135926060
I'll give it a look. If Windows 8(.1) gives me too much trouble then I might switch over but I'm using Gamemaker:Studio, so I'd like to stick to Windows if possible. I'm not a programmer so I doubt I'd be able to make a game for Linux machines anytime soon.

>>135926283
Yeah, I'll def be upgrading to 8.1, but I'm just waiting for the windows updates right now. It's at 83 of 136, says it'll take 2 days to finish installing.
>>
>>135926797
Ty for the info.
I wish i knew more about Linux, my laptop runs it, but the screen flickers annoyingly. My friend told me Linux is just fucked up in some cases and i'll have to use the terminal to fix it.
>>
>>135926797
A decent girl who doesn't win can't save a shit show with a shit main girl. That's simply life.
>>
>>135927203
>but the screen flickers annoyingly.
Try >>>/g/sqt
I'd stay up and help but I'm a wageslave who should have gone to bed hours ago.
>>135927270
She is more than decent.

Anywho, goodnight /agdg/.
>>
File: what is that.jpg (77KB, 393x1599px) Image search: [Google]
what is that.jpg
77KB, 393x1599px
>>135926948
Aren't I on /a/?
>>
File: saitama.jpg (19KB, 400x368px) Image search: [Google]
saitama.jpg
19KB, 400x368px
How do I get good at writing?

Is there a site with royalty free writing I can use in my game?

Or an anime transcript database?
>>
>>135927270
Kirino is everything agdg should strive to be. She's selfish, passionate, and instinctively tries her best at everything she does regardless of what others think of her or prospect of failure.

>>135927467
>anime discussion on /a/

>>135926948
As long as this doesn't become a common thing which i don't think it will. I'll take it over the standard shitposting any day of the week.

I probably wont mention recommended anime here ever again after this thread closes.
>>
File: 1453829078148.gif (1MB, 427x367px) Image search: [Google]
1453829078148.gif
1MB, 427x367px
How pleb am I?

>watched for the story
Berserk
Evangelion + EoE
Madoka + Rebellion

>watched for the fun
JoJo
KILL la KILL
Nichibros
Nichijou

>watched for the cute
Yuyushiki
Yuru Yuri
Umaru
Kiniro Mosaic
Girls und Panzer

>never got around to finishing
Magipoka
Ika Musume
Chaika

>dropped
Lucky Star (started with it, never really gave it a chance though)
Oreimo

>backlog
K-On
Sabagebu
Hidamari Sketch
>>
File: programmer.jpg (121KB, 1422x782px) Image search: [Google]
programmer.jpg
121KB, 1422x782px
>>135926948
This is fine as long as it is related to video game development. Anime is not inherently bad, but you can't just spam it here and contribute nothing to actual video game development discussion. If you're making an anime game, then of course you can post your anime game progress. But if you just picked some random anime girl from some radnom harem anime, then it's just a waste of a post that could have been used by a yesdev.

At least post a gamedev anime like pic-related. These are acceptable.
>>
>>135927881
Where's your game?
>>
>>135928080
google eyes of heaven
>>
>>135924734
Im using blender.

How do you get individual images?
>>
>>135927881
You've got pretty vanilla tastes. Check out an episode of Paranoia Agent.
>>
>>135927620
>How do I get good at writing?
By writing and reading
>How do I get good at art
by drawing and sketching by reference
>How do I get good at coding
by writing and reading code/documentation
>How do I get good at x sport
by playing it and watching people that are better than you
>How do I get good at anything
Practice and Observation
>How do offspring of anything learn shit
Practice and Observation

I don't think this is very hard to understand if I'm being honest. There's literally no way you can bypass practice and observation when learning a skill.
>>
>>135927620
>>>/lit/?
maybe?
or you could just read shit
>>
File: lil room.gif (35KB, 486x298px) Image search: [Google]
lil room.gif
35KB, 486x298px
More work on MC house I guess.
Basement, also new underground tiles.
>>
>>135927881
If you haven't watched Hidamari you don't really know what moe is.
>>
File: oops.png (7KB, 511x333px) Image search: [Google]
oops.png
7KB, 511x333px
>>135928460

Fugg misaligned my thingies.
>>
>>135927881
You should watch some more older shows. Not from a "OLD ANIME IS THE BEST!" standpoint. When I mean older, I just mean stuff that didn't air like within the past 3 seasons. If you try to just watch everything that's popular on /a/ at the moment you're going to miss out on a lot of great shows.

The hobby starts getting really fun when you start picking stuff out yourself. You've watched enough stuff to start doing that I think. I'm assuming that basically everything there was personal recommendation + watching shows that have a lot of current threads. I watch like 10 shows a season from start to finish generally and I can say with a pretty high level of confidence that having even 3 good shows in a single season is a godsend.

Basically a season is roughly 1-2 good shows, 4-7 okay shows of varying tastes and the rest are pretty shit (though some airing shit is made fun by the threads). With that level of ratio you're better off just watching the plethora of great shows that have already been finished that watching airing stuff imo.
>>
>>135924706
I like caves.
>>
File: existence-is-a-joke.png (295KB, 500x375px) Image search: [Google]
existence-is-a-joke.png
295KB, 500x375px
>>135927881
>haven't watched the greatest anime ever made, LoGH
>not even on backlog
>>
File: 1458304409802.jpg (28KB, 617x355px) Image search: [Google]
1458304409802.jpg
28KB, 617x355px
>just saw googum's tumblr for the first time
>mfw when all his posts have 0-2 likes
>>
>>135920680
This post made me feel rejuvenated. I like seeing that your spending time actively thinking of why gameplay is what it is instead of just obsessing over art. Its reminded me that there's still devs here trying to make games.

I'm working hard to join the circle of actual yesdevs senpai.
>>
File: smug anime girl.png (454KB, 1280x720px) Image search: [Google]
smug anime girl.png
454KB, 1280x720px
>he doesn't watch a wide variety of anime
>he cares about when it was created
No wonder all of your games flop, you're all so close minded that you refuse to put things in your games just because of memes.
>>
>>135885749
Isles Turtle
Snowdin, Toby Fox
Far River
Sand Yard
>>
>>135920680
your game, visually at least, has come so far since I first saw it

that tree is gorgeous

I would adjust your pallet a bit though. The red dirt and peach blocks are very jarring against the smooth backgrounds.
>>
File: Baitworked.png (27KB, 625x626px) Image search: [Google]
Baitworked.png
27KB, 625x626px
>>135929925
It's nice to watch anime from different times to see how general things like the animation and plot change, as well as what persists, and the reasons behind these changes or lack of changes.
>>
>>135930368
Not to mention good shows are spread out.
>>
>>135930475
Also this, there have always been incredibly shitty shows made, and there will continue to be more incredibly shitty shows made.
>>
>>135903063
>program works

https://www.youtube.com/watch?v=K-tj_IzTJ2Y
>>
The state of this thread

Going to bed before the european/australlian shitposting kills me. Goodnight.
>>
>>>/v/331499280
How seriously should these posts be taken from a game design perspective?
>>
>>135929912
:D Keep going friend

>>135930301
Thanks, I'll keep working on the palette. I've gotten so used to it that its hard for me to see the problems. But I will focus on shifting my perspective to see the problems more clearly.
>>
>>135931279
I think you should design your game to be the best it can be using whatever systems/style/theme/mechanics you want and ignore whatever is in/red flags/following trends.

A good game is a good game.
>>
>>135931279
not too seriously. he only doesn't like it because many games integrate it poorly. if you do it well no one will bat an eye, and that's with everything.
>>
>>135931279
It's all subjective.
Though, if you're implying you're considering including crafting as a major feature then you should quit gamedev now.
>>
>>135931279
>/v/
seriousness == 0
but seriously, don't make an early access survival crafting battle royale game
>>
File: 1432257547744.png (48KB, 393x294px) Image search: [Google]
1432257547744.png
48KB, 393x294px
>Va11 Hall-A devs have almost made it
Those beautiful bastards.
>>
>>
>>135931279

>listening to /v/
>listening to /v/'s opinions

Worst mistake anyone can make. /v/ is full of whiny little shits who don't actually play vidya. Half of them just enjoy shitting on games they've never played.
>>
>>135932240
do the skulls still talk?
>>
>>135931279
/v/ is what, the second largest board on 4chan? /v/ is normie central and because of that it is filled with people that you want to target with your games so you should listen to them. Just make sure to filter out all of the shitposting, like 99% of the posts, or the place is useless.
>>
>>135932703
Yeah, but it's really rare
>>
File: Untitled 404.webm (147KB, 500x366px) Image search: [Google]
Untitled 404.webm
147KB, 500x366px
Alright, the non-partial shadow fading is in fact much better. Also the view range can extend to accommodate for larger objects.
>>
>>135931279
/v/, and 4chan in general, are contrarians. They feel compelled to distinguish themselves by rejecting what is accepted. So they're not pointing out things they hate, they're pointing out things that are popular. In that way it is valuable to listen, because they are pointing out all the areas that will quickly become saturated, or have already been saturated.
>>
What's the key to a good 2D nav mesh, AI-wise? I saw that various games use polygons of varying shapes and sizes while others use tiles. Why use one over the other?
>>
File: dfgdfg.jpg (45KB, 579x847px) Image search: [Google]
dfgdfg.jpg
45KB, 579x847px
time to get patreon bux
>>
How bad is Arch Linux for gamedev? I'm reading about 'dependency hell' and that you could have an unbootable system on your hands the moment the devs release their rolling updates, which are fairly often. And then you have to figure out what the dependency was and resolve it yourself. Do they mean resolve it as in write your own code to fix it? How do you even have time to work on your own stuff if you're always trying to fix the devs' mistakes?

Also, there's like 300 Linux distros, how do you decide which one to pick without researching every single one of them? Even google-ing "best lightweight linux distro' gives me a page of lists of different lightweight distros and they all sound unique. Do you just try all of them until you find one that clicks with you?

How do you deal with drivers manually? Like if I have an HP laptop with Windows and then I wipe it and install linux on it, how do I know the drivers for my soundcard and keyboard and even my separate Microsoft mouse will work on the Linux OS?
>>
i have a sidescroller ship and the ship has a cannon

in what ways can it shoot out normal bullets (so no explosives and other effects)

so far i have normal/shotgun spread/very fast firerate/slow sniper-like firerate

anything else
>>
File: 1453864673628.jpg (325KB, 560x560px) Image search: [Google]
1453864673628.jpg
325KB, 560x560px
>>135933892

>using arch for something other than desktop ricing
>>
Any commercial reason why I shouldn't just use drag and drop for a relatively simple game that I might end up releasing? I'm already proficient in D&D and could definitely make my game fully with it and possibly one or two simple scripts.
>>
>>135933504
That's just a makehuman body m8, it looks like crap. At least use Daz like all the other shitters making rpgmaker patreon games.
>>
>>135934028
As long as performance isn't a concern that's fine.
>>
>>135933892
>Arch
explain yourself.
Use Debian if you want something stable you can develop on.
>>
>>135933892
Just use Ubuntu, if you jump right into Arch you'll be a nodev while you figure it out.
>>
>>135933892
arch linux is perfectly fine for gamedev; not good, not bad, just fine
not sure what you're talking about with unbootable systems and what not, hasn't happened to me. but if you're unwilling to spend some time learning basic JSON, shell, bash, etc. to rice your desktop and tinker with some things like >135934018 mentioned, you have to ask yourself: why are you using arch?
for you (assuming this is your first time), i'd recommend xubuntu.
>deal with drivers manually
just go read the arch wiki beginner's and install guide before you ask any more questions
>>
>>135933892

Ubuntu is officially supported by everyone (For example, Valve only officially supports Steam on Ubuntu and Unity only officially supports Ubuntu) and has a spinoff with every desktop environment under the sun (XFCE, Gnome, Cinnamon, whatever you fancy).

As someone who does use Arch, I highly recommend against it unless you're a seasoned linux user and have a specific reason you need Arch over another distro.
>>
>>135934205
I'm switching from arch to debian. Will I have an easier time installing it? Arch was literally a nightmare to install.
>>
>>135934756
yes

debian has a gui installer
>>
bee simulator
>>
>>135913045
Anon what software?
And how did you learn modellin?
>>
>>135934823
>>135934331
>>135934727
So if Valve and Unity support Ubuntu, would they also support spinoffs like Xubuntu or Lubuntu, or are those distros completely different from Ubuntu and therefore not supported or compatible with Steam and Unity?
>>
>>135934998

Xubuntu and Lubuntu are, for all intents and purposes, Ubuntu. The difference is the desktop environment that's pre-installed.
>>
Okay, fuck, this made me way more giddy than it should have.

Is there anything coroutines can't do?
>>
>Want to show progress on various sites
>Every fucking website wants to roll their own video thing and ways to embed/handle videos instead of just letting post a fucking webm as if it was a jpg or similar
FUCKING
>>
File: ideagirl.png (144KB, 600x518px) Image search: [Google]
ideagirl.png
144KB, 600x518px
>>135887151
Corporate overlords bullied 1MAs into making games for Kojima.
Luckily we no longer have corporate overlords, hopefully we won't have Kojima's soon either.
>>
File: back.png (1MB, 1552x1469px) Image search: [Google]
back.png
1MB, 1552x1469px
Hey guys.
Remember me?
>>
>>135935691
googum instead of shitposting answer me question I need yesdev help
>>
>>135935818
at least complete one game before you die.
>>
>>135935691
how do even compare, modern indie is about retro niche aka "i don't have money to make games". there are tons of indie developers who put their lives into making the games they want.modern indie is about squeezing nostalgia factor with putting little risk and little work as possible and hoping to make it big
>>
>>135935943
googum
>>135933306
>>
File: my son.jpg (111KB, 729x519px) Image search: [Google]
my son.jpg
111KB, 729x519px
>>135903074
>http://www.learncpp.com/
>>
>>135936094
ive never used a "nav mesh" not entirely sure what it is or why i would ever want it.
>>
>>135887502
not you
>>
Oh dang, just realized...

Boat/Mecha jam...

Aircraft carrier pirate ships/boats that the pirate mechas launch from, that attack other pirates or navy vessels that have their own mechas. Winners confiscate loot and mechas/ship parts/crew and keep them for themselves.
>>
>>135937023
the anime youre thinking of is Gargantia.
>>
>>135931279
There is lots of shitposting but I don't think they are that far off. Buzzwords and copy+pasting popular mechanics won't make a game good, those features will be at best lackluster and at worst buggy garbage.
>>
>>135919093
Does that dead spaceman game has a demo?
>>
File: tuggie.png (6KB, 256x182px) Image search: [Google]
tuggie.png
6KB, 256x182px
My MC is no longer a speedboat mech. It's a qt tuggie.
>>
>>135937702
(・ω・)
>>
>>135937702
> tfw no qt to give you a tuggie
>>
>>135936294

it's for games that are more complicated than a point'n'click menu :^)
>>
>>135938550
Do not sully tuggie's good name ;-; He's off to fight aliens.
>>
YQ6MV-3F263-VBXR6
PN8V5-H0ENQ-0DGDH
HX3GZ-D0KJH-WJAT4
with love - whodev
>>
>>135938943
You aren't tricking me into adding your shit game into my library, googum
>>
>>135938943
Huuuu thanks
>>
>>135938943
I don't in2 steam
what was this?
am I missing out?
>>
>>135938627
>more complicated than a point'n'click menu
mouse controls and UI are literally hell on earth
good luck coming up with a game more complicated than that
>>
>>135939236
just a whogame from a whodev
>>
>>135939287

I agree on UI but mouse controls? I mean converting between world/screen coordinates it can be kind of messy but that's about the entire depth of it.
>>
>>135939421
consider mouse controls with UI though, consider the pain of making UI now add having to make it perform with a mouse like in a browser, think of all the the things expected to happen just when you hover different things, that shit doesnt make itself.
>>
File: 1458383056056.png (260KB, 640x357px) Image search: [Google]
1458383056056.png
260KB, 640x357px
good morning friends what are you working on
>>
>>135939724
Going to make enemies in the overworld try and attack the player.

How about you?
>>
>>135939724
Probably going to start working on map generation once I decide on minimap sizes.
>>
File: help.jpg (186KB, 500x500px) Image search: [Google]
help.jpg
186KB, 500x500px
>>135939724
Trying to figure out how to make 20+ characters path around each other in real time.
>>
What do you guys want in Metroidvanias? I'm trying to innovate by attempting to create features so that it doesn't end up like Super Metroid clone #2212
>>
>>135923304
no shadows
>>
>>135940256
i want custom classes
i feel like if done right it could make a great fucking game
metrovidvania with custom classes and level editor?? pffff get the fuck outta here
>>
>>135940256
Multiple characters is cool. Magicians and Looters was a good game.
>>
File: 1457906376038.jpg (16KB, 185x243px) Image search: [Google]
1457906376038.jpg
16KB, 185x243px
>>135939724
Mechgame, was going for a roguelike but now that I am done with all the pilot and mech variables I wonder if I could pull of a proper 3D game
>using java/libgdx
>can't into art
>still thinking about making a 3D action game with fully customizable mechs
>mfw
>>
>>135940256
>paranoid because he's coming from the /v/ echo chamber retard box
I dunno man, you make it even superficially like any popular game and they're going to cry "nice clone fag"
>>
>>135940502
>java
>3d realtime game

...
>>
>>135939724
A rpg and a sortof platformer.
One is shitty but for schhool, the second is shitty and for me.
>>
File: 2016-03-21-1639-04.webm (430KB, 800x600px) Image search: [Google]
2016-03-21-1639-04.webm
430KB, 800x600px
after some painful refactoring, blinking+eye movements are now fully modular and easily integrated into animation clips. no more dead eyes
>>
>>135940646
nice school shooter sim
>>
File: 1413436643252.png (568KB, 1276x1440px) Image search: [Google]
1413436643252.png
568KB, 1276x1440px
>mfw I just solved an extremely difficult rotation problem with Unity
It looks so good now
>>
>>135940646
>cover based

Kill yourself.
>>
>>135940993
I always wonder with these posts
do you actually have a game or just a unity store asset moving on a generic plain
>>
Were onto something here
>>
>>135918630
TOO FAST
>>
>>135940381
>>135940436
No custom classes or multiple characters, since I'm focused on the narrative here. I know, I know narrative shouldn't be the thing that's holding you back from making it fun and complex, but it's currently what I'm gonna do. But there will be a little of RPG mechanics that allows you to persuade or intimidate NPCs, so it's not as lonely as Metroid. As for keeping the player on the rail but still give the illusion of nonlinear exploring, I still don't know how if I can pull that off
>>
>>135941180
explain.
>>
>>135941331
make planning with pen and paper alone,no programming
sketch and write everything that comes up to you
>>
>>135918630
I hope you got a good composer because artstyle like this calls for a good and comfy music
>>
>>135941363
Gradius powerup system with multiple paths
>>
dark souls combat
>>
>>135941471
I have typed documents on the gameplay but I still don't know how to make it work because I suck at programming
>>
>>135927070
A note on linux, you can check out a linux system by burning a "live CD" (or thumb drive), and booting off of that. It gives you a temporary OS that it is gone when you eject the CD and reboot.

I don't know if all distros offer this, I know ubuntu and its variants do. (Lubuntu is a nice, lighter version of ubuntu, both great for newcomers)
>>
>>135939724
distance field fonts to get nice fonts :^)
>>
>>135941180
>crawl
>>
File: GIF.gif (2MB, 644x501px) Image search: [Google]
GIF.gif
2MB, 644x501px
>>135937702
I've just installed a new radar on tuggie! It's a cheapie but we're looking to upgrade soon.
>>
>>135934756
Why the fuck are all these people starting with arch, of all linuxes?

Where did this meme originate?
>>
>>135942113
> gifs
> 2016
why
>>
File: whompelle_v1.png (42KB, 225x378px) Image search: [Google]
whompelle_v1.png
42KB, 225x378px
Thoughts?

Outside the usual "why the fuck does Paper Mario use so many fucking gradients".

Should I give her lipstick?
>>
>>135942251
Is there a webm programme as easy as gifcam?
>>
>>135942173
>Where did this meme originate?
>>>/g/
it's either install gentoo or arch linux
I fell for the arch linux meme
>>
>>135942306
I don't know about lipstick. A bow, pink ballet shows, maybe.
>>
>>135942327
Yes, But you could also record it with obs and use one of the dozens of webm frontends for ffmpeg.
>>
>>135942327
Yeah it's literally called webmcam
it works exactly the same as gifcam
>>
>>135942327
https://github.com/thetarkus/WebMCam
>>
>>135942338
I should have guessed. I spent a few years with an arch system but that was after many years of other kinds of linux. And these days I'm back to an ubuntu variant.

Linux is really great for programming and pinning down your workflow (tiling windowmanagers, very unexpected gamechanger for me) but newcomers would have a very bad time with arch, I don't know about gentoo, never bothered.
>>
>>135940646
I STILL CAN'T SEE SHIT
>>
>>135942412
>>135942384
>>135942373
Oh cool, thanks, testing it now. Does anyone happen to know how to fix a glitch that causes the webm to have yellow artifacting everywhere?
>>
>By virtue of the first rule of optimization, go ahead and write most of your code in the highest level language you can find.

>By virtue of the third rule of optimization, when you must, use a profiler and find the slow parts of your program. Take those parts, and write them in a lower-level language.
Do you agree with this? I'm stuck in deciding what language/engine to work with and I want to believe this is good advice so I can just get started. I'd rather work with a language and library, or a minimal framework, than a full engine that does everything for me. So iterative process "write in high level, profile, move bottlenecks to low level" is appealing to me.
>>
>>135942469
>I don't know about gentoo, never bothered
Imagine arch but you compile your packages.
>>
>>135942772
love2d does like nothing for you
use it
>>
i have lost my motivation
>>
>>135942772
>go ahead and write most of your code in the highest level language you can find.
High level is fine, but "the highest" is kinda a weird thing to say. There's a bunch of overly young/unrefined high level languages.

>when you must, use a profiler and find the slow parts of your program
Yeah that's pretty common advice and it's worked well for me, in any case.
>>
>>135942935
ive lost motivation on multiple games already because i had way too many expectations

now that im making a small shitty boat game it feels much better to dev
>>
File: Discipline.png (104KB, 800x600px) Image search: [Google]
Discipline.png
104KB, 800x600px
>>135942935
Time to switch over to something more dependable then.
>>
>>135942347
>ballet shoes
That'd be funny, but doesn't really fit character-wise.
The current plan for her is that she's a big scary looking inmate that turns out to be a big softie.

A bow could work, but where should it be put?
>top right of her body/head
>Between the "hair" and the body/head
>between the segments of "hair"
>end of the "hair"
I don't know which would make the most sense since her hair is, well, rocks.
>>
https://www.youtube.com/watch?v=UIuC_grsFb8
>>
>>135943185
his videos are golden
>>
File: 1458256649884.jpg (30KB, 480x422px) Image search: [Google]
1458256649884.jpg
30KB, 480x422px
>>135942935
don't give up anon
Yuuko would be sad
>>
>>135943185
jesus christ how horrifying
>>
>>135940118
Write an algorithm to do it for you.
>>
File: 1448353982843.png (337KB, 499x641px) Image search: [Google]
1448353982843.png
337KB, 499x641px
>>135943185
>video game awards
>similar gay shit as kike oscars
what the fuck, since when is this a thing?!??
>>
>>135943782
literally just 2 years ago. it's still fairly new
>>
File: whompelle_v2.png (43KB, 225x378px) Image search: [Google]
whompelle_v2.png
43KB, 225x378px
the drawthread on /v/ gave me the pointers I needed for this.

I think Whompelle works pretty well now.
I imagine animating her will be painful, but that'll come far later.
>>
how do i design cute girls for my game
>>
File: frost 16-03-21 wardens.gif (385KB, 500x500px) Image search: [Google]
frost 16-03-21 wardens.gif
385KB, 500x500px
>>
File: 1444721535653.gif (168KB, 267x200px) Image search: [Google]
1444721535653.gif
168KB, 267x200px
>>135943808
goddamn americans ruin everything
why do video games need this type of kikery?
>>
>>135943848
* read drawing books
* get constructive feedback
* dick tons of practice

You can now draw cute girls for your game.
>>
>>135943920
i want to design
drawing comes last if ever
>>
>>135942772
Id recommend java, because its relatively low level in that you need to learn a rendering API and you work with commonly used data types.
It has lots of documentation and once you learn java you can move onto anything, that being scripting language or lower level (OOP or not) language.
>>
>>135944018
I guess that kind of thinking is why you're here asking such questions.
>>
>>135944039
Seconding this
Java is really easy to use
>>
>>135942772
>>By virtue of the first rule of optimization, go ahead and write most of your code in the highest level language you can find.

I like using C++, though. It has a nice mixture of high level stuff available in the STL and there are thousands of useful libraries floating around made in C++. I don't see an issue with just using C++ for everything.
>>
>>135944059
please dont bully
>>
>>135944039
I've learned enough java to know that I don't like java.

I kind of want to write things in ruby and call down to C when necessary. Would such a thing work?
>>
>>135943185
Why?
>>
>>135944176
>I've learned enough java to know that I don't like java.
>Letting arbitrary personal biases run your life.
What you should have learned is your a pussy bitch, It doesnt matter if you like a language, its not about liking it. Its about getting shit done, making that language work for you.
If you cant even like java then programming probably isnt for you.
>>
>>135944176
What don't you like about Java?
>>
File: 1453431254003.jpg (71KB, 367x563px) Image search: [Google]
1453431254003.jpg
71KB, 367x563px
>>135943882
it prints money
if you haven't noticed yet, video games spawned entire new area of show business
it's mostly populated by people who like to stroke their cocks for being on camera while commenting on shit they have no fucking clue about and developers who always wanted to play hollywood
E3, TGA, doesn't matter, it's all shit
>>
>>135944312
>java developers
>>
lua made me love programming

is there a single easier language where you can actually get shit done quikcly
>>
how do i draw good looking anime portraits of characters for my fire emblem clone
>>
>>135943185
what am I even working for
>>
>>135944447
* read drawing books
* get constructive feedback
* dick tons of practice

You can now draw anime portraits for your fire emblem clone.
>>
File: matz.jpg (71KB, 300x451px) Image search: [Google]
matz.jpg
71KB, 300x451px
>>135944393
ruby is pretty much designed from the ground up with the goal of being "fun to program in", whatever that means. I might be biased because it's how I started programming. The ruby course on codecademy is okay, if you make sure to do your own coding too (they hand-hold too much.) And of course, the beautiful and wonderful http://rubykoans.com/ which is a great example of really smart way of teaching programming.

There is a few game libraries I think, including gosu. I got something running in gosu very quickly, just to check it out, but I don't know how much it's used. It's not a compiled language but I think there are ways of making ruby into executable.

also the designer is japanese, which might interest some disgusting weebs
>>
>Suggesting one of the few modern languages that are still painfully slow, for gamedev no less
>>
>>135944575
ruby looks complicated and ugly even if its not
>>
File: 1453275840987.jpg (39KB, 350x708px) Image search: [Google]
1453275840987.jpg
39KB, 350x708px
>>135944545
I know a rapper who won national music awards, got up on stage, took the crystal statue and smashed it on the floor.
Then he walked away.

Work towards that if you want.
>>
>>135944701
>not replying to someone in particular
Not really narrowing it down, anon. Please share your expertise and enlighten us as the which language is the slow one
>>
>>135944920
ur fav
>>
File: foxes1.jpg (119KB, 685x356px) Image search: [Google]
foxes1.jpg
119KB, 685x356px
>>135944762
Really? I guess it depends on who's writing it. I find the syntax extremely readable, unless it's trying to be obtuse.
>>
>>135944826
link?
I can't stand the pomp and ceremony of this shit and now there's even a category for youtube Let's Play cancer?
>>
>>135944920
ruby or java I'm guessing
>>
File: 1455258759342.jpg (42KB, 600x476px) Image search: [Google]
1455258759342.jpg
42KB, 600x476px
>>135943185
>witcher 3/her story segment
>>
>>135944920
Ruby of course.
>>
Monday recap been posted yet?
>>
>>135945356
Well yeah I wouldn't recommend it for any sort of heavy lifting, but the original anon was discovering a love for programming by way of lua.

So ruby makes sense as a suggestion.

https://www.bloc.io/ruby-warrior#/warriors/250229/levels/1

but mute your speakers
>>
File: image.jpg (110KB, 573x892px) Image search: [Google]
image.jpg
110KB, 573x892px
>>135945148
lua is cuter
>>
>>135945468
Oh christ nevermind, it wants you to login to facebook to even continue past the first level. Sorry for the bullshit. It looked cool at first.
>>
Can I have a (you) please?
>>
>>135945419
>>135945740
(You) don't need to wait for it.
>>
>>135945498
>flat ass
nah
rubae PAWG
>>
Sorry for repeatedly asking about this subject but I'm shockingly bad at it.

Say I have a grided plane and a point on that plane. What is the fastest way to find out all squares within a certain radius of that point from which you can draw an unobstructed line to that point? The naive approach is to see if the ray intersects with any of a square's edges and if so then see it it intersects with any of the edges of any of the obstructing polygons along the way but I get the feeling that I'm just being dumb.
>>
Reminder that you will only finish your engine when it's specialized for a specific kind of game.
>>
>>135943782
>>135943882
desu anon I'm a jew so get fucked m10
>>
>>135946043
true love is not bound by ass
>>
>>135946125
Haven't really thought about it, but I'd probably start by, using polar coords, check angle 0..2pi for obstructions within the radius and if something hits, then do a check for squares. I don't know my programming's gotten bad.
>>
Anyone here using Moonsharp? It's lua for c# and supports unity.
>>
remainder python is getting faster

what we need right now is a good library
>>
File: recap.png (1MB, 1807x2215px) Image search: [Google]
recap.png
1MB, 1807x2215px
~~~* RECAP MONDAY *~~~

game:
dev:
tools:
website:
progress:
>>
>>135946262
*true löve
>>
>>135946125
calculate a distance transform and flood-fill distances and check for all values at the radius you're looking for whether they are equal?
>>
>>135946518
>remainder
>>
File: Ardy Lightfoot (U).png (9KB, 256x224px) Image search: [Google]
Ardy Lightfoot (U).png
9KB, 256x224px
>>135920680
Another little gem I found is an SNES game called Ardy Lightfoot. A platformer where you play as a little kangaroo guy. You can't attack, instead you have a blue buddy that follows you around. You can throw him and he swallows up enemies. The level design is kind of cool, there are bifurcating paths, some of which require skill to access.

The buddy attack is actually a great mechanism for combat in a platformer. With a normal gun, you shoot as fast as possible, and the challenge is in positioning yourself so that your bullets land, and the enemies bullets don't. With this, you also have to consider the timing of the throw, and the distance he moves before coming back. It's also good because he does a loop, covering a wide area in front of you. So getting pretty close is close enough.

Unfortunately the game chooses to have a lot of tedious platforming, instead of exploring this mechanic more.
>>
>>135946125

if you've got a limited radius, it's probably simplest to just brute force it, enumerate all squares within that radius and check each one, that way you can keep working and come back later with a smarter algorithm if you can find one. if you're lucky, it'll be acceptably fast with this stupid implentation.
>>
>>135942373
Maybe I'm a retard but I find obs too complicated. Like, if I want to record just a pat of the screen I have to both specify it on Sources > Sub-Region AND on Video, otherwise it records the whole screen resolution blacked out except for the sub-region. Am I doing something wrong?
>>
How many female characters do you guys have yet? I have 3.
>>
>>135946543
Finally I have something to show!

game: Comfy Forest Explorer REBORN
dev: SquareDev
tools: Unity, (Blender), Photoshop
website: squaredev.itch.io/
progress:
+ inventory works
+ can pick up objects and add them to the inventory
+ clamped camera so that it stops following the player when exiting an area
+ started working on land and tree generation
>>
>>135946563
i dont have a nazi kb
>>
>>135946543

One day soon I'm gonna be on this fucking picture.
>>
>>135947089
Lucky you.
It sucks so fucking bad for programming I taught myself touch typing with qwerty.
>>
File: trustnoone.jpg (20KB, 300x300px) Image search: [Google]
trustnoone.jpg
20KB, 300x300px
>>135946543
game: 3d explorer
dev: some anon
tools: Unity, Blender
website: Dont have one yet
progress: Built and placed a few objects. Basic level 1 functionality is already in place
>>
>>135946393
>>135946804
Thanks!

>>135946580
Thank you. I might have not phrased the question properly. The point is not given in grid coordinates but in cartesian coordinates. Each square may contain multiple obstructing polygons of various shapes and sizes. A square might be passable from one angle but not another. This could be solved by breaking everything into really small squares and using your approach but then there's the problem of looking at tens of thousands of squares.

Unless I'm completely misunderstanding distance transformation, which could be the case.
>>
>>135946952
I have one as a protagonist and currently 2 as support characters, one of them have a slight crush on the protagonist
>>
File: shark_infested.png (13KB, 646x489px) Image search: [Google]
shark_infested.png
13KB, 646x489px
>>135946543

game: ComfyGlade
dev: Anon
tools: Java / libGDX
website:
progress:
+ Added enemy type (shark)
+ Collisions more efficient by chaining Vector points
+ Refactoring for fishing mechanics
>>
File: shite.png (820B, 56x28px) Image search: [Google]
shite.png
820B, 56x28px
Could anyone help me figure out a way to get the eyes looking right on the front view face?
Can't seem to do it. What I make ends up looking bozz-eyed. Looks terrible.
>>
>>135947517
Well fuck, that kind of changes the scope of your problem a bit.

If both your point and polygons mostly operate in free space rather than a grid, stick to polar coordinates first, then at the last step find the squares corresponding to your points.

Could you please give us a mockup diagram in paint to show how your space is supposed to work, to clarify?
>>
>>135947653
>comfy
Do the sharks come up and give you smooches?

I like your art
>>
File: 2016-03-21.png (1MB, 1920x996px) Image search: [Google]
2016-03-21.png
1MB, 1920x996px
>>135946543
game: Ctesiphon
dev: Stomy
tools: Java, LibGDX, Blender, GIMP
website: stomygame.tumblr.com
progress:
+ Player is now considered an actor, like the enemies
+ Player can now be damaged
+ Bloody screen and view shake when hit
+ Big fancy respawn effect
+ Enemies can track you in yaw
- No tracking for pitch (Needs to adjust gun node)
>>
File: webm for ants.webm (12KB, 16x9px) Image search: [Google]
webm for ants.webm
12KB, 16x9px
>>135947847
>>
File: 1439065558326.jpg (2KB, 90x90px) Image search: [Google]
1439065558326.jpg
2KB, 90x90px
>>135947847
>>
>>135945498
Wait there's a lua-san?
>>
>>135947847
Is it for a portrait or an in-game thing? If you're doing portraits there's no need for straight on shots anyhow...

In any case the answer is "read a book lol"
>>
File: shite4x.png (1KB, 224x112px) Image search: [Google]
shite4x.png
1KB, 224x112px
>>135947992
>>135948020
>>
File: 733953487788.jpg (36KB, 337x404px) Image search: [Google]
733953487788.jpg
36KB, 337x404px
>>135948408
Why does she look smug and condescending?
>>
>>135948408
lmao didn't realize it was that smug from the small image
goddamn
>>
File: dft matrix.png (3KB, 501x157px) Image search: [Google]
dft matrix.png
3KB, 501x157px
Reminder that the character table for general cyclic groups is the DFT matrix.
>>
File: 1451845494766.jpg (9KB, 225x225px) Image search: [Google]
1451845494766.jpg
9KB, 225x225px
>>135948408
le smug lewd animoo grill meme
>>
File: smug head-on.png (415KB, 593x540px) Image search: [Google]
smug head-on.png
415KB, 593x540px
>>135948408
some more reference material for you anon.
>>
File: VNH rpg shit.jpg (33KB, 491x566px) Image search: [Google]
VNH rpg shit.jpg
33KB, 491x566px
>>135946543
game: VNH rpg
dev: Stupid & depressive trap wannabe
tools: Love2d
website: None
progress:
+ Menu
+ Interaction with rpg
+ Changed from python+pygame to love2d
+ Way better code
+ Changing map now works
- Fullscreen mode disappeared because it's hard to use in love2d
- Lost some of the sprites, need generic monster to test the ennemy
- Whore dev need sex
>>
>>135948408
what did you use for creating this one? and what size canvas?
>>
>>135948509
Nice math, but why here and not on /sci/?
>>
>>135948745
signal processing is gamedev
>>
File: 1455492440163.jpg (45KB, 577x622px) Image search: [Google]
1455492440163.jpg
45KB, 577x622px
what's the best way to interact between a Hud class (displayable info, health, etc) and a player class? I currently have the collision and animation states in the player class (for now) and not sure i want to throw player stats in there too
what's the best practice for a common situation like this and where can i read more about it?
>>
>>135948052
pray tell me where I can find a book on pixel art which can teach me how to do this specific thing.
I'd buy it in a heartbeat.
>>
File: Meme Eyes.png (2KB, 168x56px) Image search: [Google]
Meme Eyes.png
2KB, 168x56px
>>135947847
>>135948408
I'm not sure what you wanted or ere having trouble with. faces are pretty fun, though.
>>
>>135949028
thanks for the help anon. Would you not say the middle face for a front view looks too bozz-eyed? That is what I'm trying to avoid.
>>
>>135948848
you read that Game Programming Patterns yet?
>>
File: 1.jpg (195KB, 1359x760px) Image search: [Google]
1.jpg
195KB, 1359x760px
>>135946543
Game: Coma (Horror Game)
Dev: Karasu(Enjin)
Tools: Unity5, Photoshop CS6, Gimp, Blender
Website: https://karasu.itch.io/ (Under construction)
Progress: 5% at the moment. Fixing lighting and making characters
>>
>>135922129
are you using any tutorials anon if so which...
>>
File: robes.png (4KB, 319x358px) Image search: [Google]
robes.png
4KB, 319x358px
Checking back in after 3 weeks of nodev laziness. I hate to just mondaypost, but I don't like posting updates over every little thing I change. I'm always lurking though. Current to-do list is adding a little cutscene where the player gets their main weapon, and finishing up a few art assets that I'm putting off. Then it's onto the wooded area leading to the dungeon.
>>135946543
game: Strange
dev: strangedev
tools: GM:S
website:
progress:
+ dungeon tileset, started on forest
+ intro dungeon, new puzzle objects
+ started inventory refactoring
+ tweaks to existing items/systems/camera
- need to design more areas, new menus
- mondayposting
>>
>>135949027
By being able to draw well normally you will be able to figure out how to pixel art any specific thing a lot more easily.
>>
>>135948809
Signal processing is only relevant to real world electronics and optics or maybe audio engineering though, nevermind the group theory.
Are you writing a physics simulation game in haskell or something?
>>
>>135949323
bullshit.
>>
>>135949386
Ok well by all means be short sighted. I'm not losing anything.
>>
>>135949360
Sorry, it's just that I don't have any anime to post.
>>
>>135949108
Hey no worries but yeah nah I reckon it just looks like typical anime.
>>
>>135949437
yeah because knowing how to draw can give me the skills to accurately position square blocks inside an extremely limited space, with a limited palette.
Bullshit. As I said.
>>
Blog post incoming

So I'm having another trial session for a part time position tomorrow
There's only positives from this since hopefully I can then eat more than one meal a day, start saving money and then find an artist that will take my money for creating some sprites and tilesets
>>
Scala + LibGDX: yay or nay?
>>
>>135949703
Please tell me this is bait...
>>
>>135949703
use haxefixel and be a cuck all the way
>>
>>135949703
>Scala + LibGDX
no way this is real
>>
>>135949703
castrate yourself
>>
>>135949703
Kotlin.
>>
>>135949769
>>135949846
>>135949897
Samefag? If not, explain yourselves.
>>
>>135946043
she's brazilian, therefore, she should have a big ass.
>>
>>135950107
scala's main call to fame is that it's functional (Java has this since java se8) and that it's a scripting language
why would you ever use a weakly typed scripting language to create a video game?
>>
>>135949703
Scala: never again. If you're perverted enough to enjoy it, go ahead I guess.
>>
File: time_to_dev.jpg (109KB, 972x648px) Image search: [Google]
time_to_dev.jpg
109KB, 972x648px
G'devin lads
>>
>>135950250
>scala
>weakly typed scripting language
What is this, third-hand knowledge?
>>
God damn bugs. I hate wasting hours on fixing one stupid bug when i could get a shitload of dev done in that time
God damn stupid unity physics, what a fucking joke
>>
>>135950250
yeah use a strong scripting language like lua
>>
alright boys so I made this revolver that I built 128x128 on game maker, and I want to use that on my character sprite that's also 128x128, and of course it looks too big when I copy it to the character's canvas, any ideas on how to size it properly?
>>
>>135950756
>gun as big as the character
u wot mate
>>
>>135950756
>game maker devs
>>
File: wink!.gif (520KB, 220x220px) Image search: [Google]
wink!.gif
520KB, 220x220px
>>135950756
draw_sprite_stretched(spr_gun, 0, x, y, 64, 64);
>>
>>135950756
Make the gun the character.
>>
>>135950830
>>135950862
I know I fucked up but I'd like some details on the gun and I can't do that on a smaller canvas.

I think I'll just make a bigger spritesheet for the character, haven't really started on that anyway
>>
>>135950756
make the gun a companion instead

actually forget the other character, just let us play as the gun

(real advice: you'll need to redraw the gun except way smaller - don't try to resize the sprite, it'll look bad)

(real advice II: you can reuse your large gun sprite in the HUD or something, so it's not a waste)
>>
>>135950953
Just make a mixel meme character, upscale it so the gun fits.
>>
File: gifu4.gif (2MB, 480x320px) Image search: [Google]
gifu4.gif
2MB, 480x320px
>>135946543
game: Clarent
dev: Arikado
tools: GM:S
website: https://arikado.itch.io/clarent
progress:
+fixed bugs
+lots of gameplay changes
+added "grappling hook"
+improved power attack
+redid name entry screen
+got new demo out
+changed how grass works
+some other small stuff i don't remember
>>
>>135950980
I guess I can use it for the HUD, thanks for the advice.

>>135950997
nuh uh, this game is no meme material
>>
Can someone make a new thread. I'm afraid to post progress in case this one dies.
>>
File: go proverbs.jpg (48KB, 580x793px) Image search: [Google]
go proverbs.jpg
48KB, 580x793px
>>135951454
Be the new thread that you want to see in the world
>>
>>135951704
>>135951704
>>
File: le rustle face.png (2MB, 850x1137px) Image search: [Google]
le rustle face.png
2MB, 850x1137px
>>
last post
>>
File: boatjam.png (313KB, 922x484px) Image search: [Google]
boatjam.png
313KB, 922x484px
>>135946543
game: No name as of yet
dev: Canned Coffee
Tools: Unity, Krita, Blender
website: -
Progress:
+Completely physics based boat movement
+Can shoot cannon
+Added a trail, still some problems with getting the uv coords to work correctly
-Not nearly enough time to work on this.
Thread posts: 797
Thread images: 182


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.