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/agdg/ - Amateur Game Developing General

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Thread replies: 834
Thread images: 131

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Make game edition.

>Current Jam
>https://itch.io/jam/agdg-boat-mecha

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Upcoming Demo Day
https://itch.io/jam/agdg-demo-day-8

> Previous Demo Days
http://pastebin.com/zsDQmN9K

> Jams
https://itch.io/jam/agdg-zelda-30th-jam
https://itch.io/jam/agdg-winter-jam-2015
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://docs.godotengine.org/en/latest/
Haxeflixel: http://haxeflixel.com/documentation/tutorial/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
Is ctrlpaint a good place to start learning art
>>
why did I have to make such a math intensive game
>>
Is it a good idea to work on two project on the same time? One professionnal and one for me
>>
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Damnit
>>
how should I handle getting hit by enemies?

currently, it just makes your outline purple for a bit and then literally deletes your character if you get hit again while purple for debug. Should health be heart-based or bar-based? How would I go about showing the character's health without any intrusive UI elements? I don't really want an experience/levelling system so how would you go about refilling your health?

please help aggydaggy you're my only hope
>>
>>135951814
Two projects tends to be a bit much I think.
>>
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Any devs currently toiling away in the progress pit?
>>
>>135951865
I ask that because I don't find the professionnal one interesting...
>>
>>135951810
Because you're an overreaching enginedev?
For real though, whatchu doin'?
>>
>>135951814
Depends. What is the professional one?
>>
>>135951862
ONE
HIT
KILL
>>
>>135951882
>progress pit
>running in circles getting nothing done
That is not a progress pit, Anon.

I say "Anon" but you're outed shitposter pupper4supper
>>
>>135951970
The shitty rpg thing that I try to make for school reasons.
I don't need to make a scenario or graphism for it because it will be made by the users.
>>
>>135951792
yes, but i don't like it when people say "learn art"
art is a deep subject, on what looks good to the human eye
what you want to study is drawing and sketching
>>
>>135951919
Even worse.
You probably need the money mang, you'd completely neglect the professional project.
I mean, you still could, just be aware that you should ALWAYS drop personal stuff in favor of professional stuff when the need arises.
>>
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>>135952054
dude I got some progress here
I'm working on bumping on enemies sending you to the combat screen rn
>>
>>135952139
I don't make money out of it, just that I have to make it for school. I don't care about money, though
>>
>>135951862
1. Get hit
2. Play sound
3. Make character flash briefly showing they were hurt
4. Make character invincible for a short time
5. Make character transparent/flashing briefly to show they're invincible

--

- Make enemies drop health (random chance, amount of health depends on strength of enemy) like in Super Metroid
- Use bar or hearts or partial hearts or whatever
- Just put the hearts/bar/whatever in the corner of the screen
>>
>>135951882
Im in the "spending hours in blender on minor tasks cause I dont know how to use it" pit
>>
>>135952139
>>135952083
>>135952230
Or grades I guess.
Point still stands.
>>
ᵖᵒˢᵗ ᵈᵉᵛ ᵐᵘˢᶦᶜ
>>
>>135951972
I can't make it one hit kill because there's a certain puzzle which involves getting bounced by an enemy. Hardcore suggestion, tho.
>>
>>135952270
Ok... Thanks for the advice.
>>
>>135952281
You can have enemies that don't hurt you...
>>
>>135952232
I like this, I'll try implementing this later today. I think I'll make the health UI only pop up when you get hit so it's not just there all the time.
>>
>>135952365
I do, they're mostly in areas where getting knocked back bumps you into spikes. Also, you can't control your jump in midair at all, so the combination of small attack range you have plus the incredibly shitty controls makes for some real frustrating-ass situations. Maybe I'll put some real nasty dudes that do multiple hearts or one-hit kill you in later areas I think
>>
>>135951792
あYes.
>>
>>135952332
Sorry if I'm being harsh and obstinate here, but I've had bad experiences doing exactly that.
Just make sure personal stuff is more of a long term and free time thing, don't let it become a priority over your professional work.
>>
>>135952192
Are you going to keep it with the simple fade-to-black, or try something trickier? (like Super Metroid/Zelda style room shifting based on the direction you're going)
>>
>>135952528
That's not harsh. I asked for advice, you gave answer, that's cool.
And since my personnal project are way simpler, I can stop working on them some times and go back to them after
>>
>>135952548
I was going to stick with the fade to black, but get tricky with the transition between roaming around and entering combat with enemies.
>>
>>135952275
https://www.youtube.com/watch?v=gCRPDso6nQo
>>
>>135952275
For mechadeving
https://m.youtube.com/watch?v=VHGPl7vPJyA
>>
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I've got my overworld system working 99% now.

I'm still not sure how I want my party of video game characters to meet up. I don't want to drag it out (like in Paper Mario) since none of the characters are meant to be the 'main character'. Ideally they'd all meet up at once, right at the start.
>>
>>135952275
https://www.youtube.com/watch?v=vvFCl4mr63Y&list=PLHvfG83DFt5wKkggsUJjk7MWN1NZQDOec
>>
>>135953207
>"Let's seem up for some reason"
>suddenly ninjas
Just keep it as it is to be honest
>>
question
when I make a 128 x 128 pixel gun with only 4 colors
and then try to resize it to 16 x 16 I end up with more than 4 colors
why is this?
I can understand for scaling a 4 color image up but not when you are scaling a 4 color image down
I mean you are making it smaller for heavens sake
>>
Question for agdg friends..

I'm making a 2d, side scrolling beat em up / platformer. I need to get the physics of movement and reactions down
could people post some games that sound similar so I can get a feel for overall speed and movement, to get something that feels right?
I think I need to slow it down some. the characters are too fast as is.
>>
>>135953207
sick backgrounds how do you do it?
>>
>>135953207
Cool.
>>
>>135953373
Mark of the Ninja
>>
You could make it lいke seiken densetsu and have the player pick a character before the game starts and begin at their town of origin, then you meet the other charあcters in other places
>>
what's the superior funding platform for nodevs, patreon or kickstarter?
>>
>>135953207
> first dungeon just your dude
> meets up with the chick like one or two rooms in the dungeon
> Ideally the dungeon is designed to take advantage of her skills. Enemies should be in formations where her skills are at their best so you learn how she works
> Next dungeon does the same thing with the next character
> rinse and repeat

If you really want all the characters early on, you could probably make one of the enemies the boss who joins you after you defeat them or two of them join you at the same time.
>>
>>135953593
If you plan to finish your game it's kickstarter, otherwise patreon.
>>
>>135953593
> patreon
Your game isn't good but you're a SHILL MASTER and you need money right now and you can make kickass concept art. Your game gets periodically updated (with patreon, you get paid per update, usually).
> kickstarter
Your game looks good and plays pretty well & you've put in the hard work so it looks like a fun game. You also need to be a SHILL EXPERT, but not as badly as if you were running a patreon. Your game has a clearly defined start and finish.
>>
>>135953770
>>135953593
Do you lads think I can ask for $500 and get funded?

Mind you id have descent screenshots by then so it wont just be ideas.
>>
>>135953805
well i do like putting out art and music. would streaming my progress help strengthen things?
>>
>>135953381
1. Get a ton of simple, tileable pattern images (like just a couple of colours with wavy lines, circles, etc.)
2. Draw them tiled in the background
3. Apply a shader to it

The shader uses the algorithm described here (in Mr A's post):

https://secure.fangamer.com/forum/General/Tech/Help-with-allegro-and-c

Done. Now you have psychedelic backgrounds.
>>
>>135953805
Patreon is for artists.
Kickstarter is for artists that pretend to be devs.
>>
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>browsing gelbooru for pictures of planegirls to research different varieties
>listening to marching songs and gradually absorbing javascript

This is a good morning.

Need to brush up on Blender and Unity again to get fully back in the saddle and start maeking gaem, though, and I need to finish learning rigging and unwrapping so I can start finishing models.

What art program should I use? I've been using Paint.net for spriting for my Starbound mods, but I have a disc that came with my old tablet for Photoshop Elements 3, Corel Painter Essentials 2, and nik Color Efex Pro 2.0 GE.
>>
>>135954350
Plane motorcycles a best
>>
>>135954350
How does she take of?
She some kind of olympic sprinter on steroids?
>>
>>135954350
Oh yeah, Krita is nice for art.
>>
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>>135953871
Just draw in Blender.
>>
>>135953871
I wouldn't fund something with such a low target

If you can make a game with $500, you can make it with $0
>>
>>135954435
I've currently sussed out about 10 different varieties, all with different flight and combat mechanics, but I hope to balance them reasonably well.

For example, Strike Witches-style planelegs are extremely maneuverable and have the ability to hover, but only have handheld weapons and otherwise average specs.

>>135954559
Literally magic. How else do you fight aliens invading in ~1939?

>>135954634
Yeah, I just discovered this guy. Yonezuka Ryou is one of my favorites, personally as is Gia, but his art is less applicable here

>>135954729
>don't need a separate program for texturing
Well, that simplifies things.
>>
>>135954798
But if I just set my time at minimum wage, the funding goal would be way above $500.

Still, browsing the Discovery tab, I see that this idea has already been exploited and theres a bunch of gamestarters ending soon with no donations.
>>
>>135954863
>Gia
mah nigga
>>
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While I wait for more competent people to do the things they set out to do, I did other things. The colors look pretty good, I think! Now I just need the models to differentiate the rocks from one another.
>>
>>135955358
Ok, but where is your boat?
>>
>>135955358
What sort of game is it?

I know you collect resources but why?
>>
>>135955358
where's the boat lad?
>>
>>135955890
http://pastebin.com/J1eTYgDQ
>>
I can do pretty good 3D art and i want to make a porn game, where should i start? I only know blender and photoshop, since that is how i make my models.
>>
remember when everyone laughed at huniepop and it went off to become one of the most successful games in a while?

follow your dreams /agdg/
>>
>>135955358
you can't sail the seas on a Bionicle™ rock

get off your high hill

fuck game jams
>>
>>135956773
UE4
>>
>>135956773
insert porn into a genre or gameplay that isn't normaly porny.

maybe a really slutty kart racer that has mandatory breaks inbetween laps with BJ/BDSM/fucking minigames, you need to motivate your pit crew or whatever. Or the kart transforms like a Transformer and totally rails your pussy, then you get back in and drive it.
>>
>>135956773
Use the Blender Game Engine :^)
>>
>>135957085
that's actually not a bad idea for just a porn game

source: used BGE before
>>
what in the name of cuck? if i do this in unity addtorque(-rigidbody.angularvelocity, forcemode.velocitychange) it should cause the angular velocity to became 0 in the next frame, since no other forceswere applied to the rigibody during that time, yet it isn't.
fuck, if only ue4 wasn't such a piece of poorly designed shit ;_;
>>
>>135957280
Personally, the only way I can deal with Unity is by making everything Kinematic and handle the physics myself
>>
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Ha ha, time for patreon-bux!
>>
http://strawpoll.me/7143754
http://strawpoll.me/7143754
http://strawpoll.me/7143754
>>
>>135957690
I'm sure that'd work for someone...
>>
>>135957075
Something like Bonetown (but better) could be funny.
>>
>>135957550
you are one step away from becoming an enginedev, a shitter who wastes his life by reinventing every wheel in existence and then dies alone and forgotten
>>
>>135957690
i can see myself fapping to that in specific circumstances
>>
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>>135957690
Also made a shitty run-cycle.
>>
>>135957818
I'm also an enginedev on the side, though

But on the point, if a system is broken, then it's not a waste to make your own, if it can't be fixed easily
>>
>>135957831
>new character artwork for lolivania.gif
>>
>>135957830
>>135957751
Wow, really?
Thanks, I guess.

Maybe I'll make more.
>>
>>135957896
Ever heard the saying: If it's broken, don't fix it.
?
>>
>>135957918
Eh it's more like

>know the character from playing the game for a long time
>suddenly that shit out of nowhere
>*UNZIPS PENIS*
>>
>>135957913
Well, no, this is just for testing purposes. It looks way too messy and artifact-riddled.

Might have to revert to hand-drawn stuff again, though it's painful.
>>
>>135957979
Can't say I have
>>
>>135957729
that sets it
no more shitty thematical jams that 4 people submit games to and noone plays them
>>
>>135958318
Yes because that's the reason games don't get finished here
>>
>>135957756
I was surprised at how fleshed out Bonetown was as a game. I was also surprised that you could only start with fat chicks, and had to progress in the game to get girls with hourglass figures and nice boobs/ass. The big black cock/niggers I could have done without though
>>
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>>135958027
Ah, that kind of makes sense, I suppose.

Made another, by the way. I should fuck off to bed now.
>>
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repostan
>>
>>135957729
Jams are a waste of time unless they are used as a milestone for a full-time project you are working on.
>>
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>>135958318
I dunno, I'm pretty happy with my Zelda Jam stats.

Both Halloween Jam and Winter Jam are theme jams, and both of those got a lot of games.
>>
>>135959216
everything is a waste of time anon
>>
>>135959505
Yes but jams in particular
>>
>>135959580
no
>>
im gonna make a game in blender and no one, i repeat NO ONE can stop me
>>
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>>135958934
>>
>>135960147
We're worried for you, not about you.
>>
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I'm gonna make a boat game.
It will be a mouse in a lil tiny boat.
>>
>>135960147
No one needs to try and stop you
>>
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Who's ready for the laziest boat jam entry?
Click the boat to keep it from sinking
>>
>>135960367
I WILL PLAY IT RIGHT NOW
>>
>>135960367
cute!
>>
>>135960580
Not as lazy as mine

I don't have one
>>
>>135960580
Still better than nodevs.
now add juice
>>
>>135960580
That water color is buring my eyes.
>>
>>135960367
Seems comfy already.
Please do this.
>>
>>135960842
How can I make it even worse?
>>
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>>135960580
It looks like a very dramatic game!
>>
Lets collab
>>
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Will your boat game contain a squid girl?
>>
>>135961157
She will be a squid woman with a tentacle dick
>>
>>135961157
would a squid girl use her own tentacles to uhhh you know
>>
>>135960367
vine?
>>
>>135961391
Report posts?

Probably.
>>
The secret to being a great game dev is to start VERY small projects and very slowly increasing level of difficultly
>>
>>135961740
No, but vine did inspire me to make 3D.
>>
>>135961391
My doujins say yes
>>
>>135961835
i started devving and i already feel better
>>
>>135957729
only jam ive ever like was a goal oriented jam.
the goal was: make a funny game designed for lets playing....completely open thematically and mechanically but super specific design challenge
>>
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>>135957690
>>135957831
>>135958934
>>135960274
keep trying anon. Try larger resolution.
>>
>>135962448
>Tfw you will never collab with Gogem
>>
>>135962728
ive collaborated with homph, you can ask him his secret.
>>
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reminder that there have only been a couple of mildly-successful mildly-Zelda indie clones.
Turn your boat jam and zelda jam into one money making scheme
>>
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eventually got there with the faces.
>>
How strict are itch.io on copyrighted infringement?
>>
>>135962849
nice.
>>
>>135962720
>scat porn
Disgusting.
>>
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>>135962720
Not that guy, but I don't think you're the right man to be giving out advice tbqh fampai
>>
>>135962849
lewd
>>
>>135962849
That ahegao is nice~
>>
>>135963376
>Tfw no blond hair blue eye cute waifu to game dev with while Gogem watches
>>
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do you think these ground textures go together? trying to figure out how to blend them well
>>
>>135963589
it's a wig tho
>>
>>135962827
holy shit what is this?

I've always wanted to play a zelda clone, but they don't really exist
>>
>>135963589
i dont watch fivrrs
>>
>>135963601
The textures themselves seem fine, but the right side of the path looks better than the left because the grass is lying on top of it so the blend is appropriate.

On the left, the grass faces away from the path so it looks weird that it just blends.
>>
>>135963601
the right side is fine, the grass blades blur over the stone in the forward direction.
On the left side there ought to be a sharper transition, with no phantom rootless blades hanging over the stone.
>>
>>135963601
somethin about the grass
>>
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>>
>>135957729
This will be the theme for next FAKEJAM
>>
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>>
>>135964179
I am. Fuck off.
>>
>>135963850
https://www.youtube.com/watch?v=qOKs-vYaBF8
>>
>>135963005
If you upload stolen content and someone reports you it will get deleted. Just like any other website.
>>
>>135964179
overkill for the game I'm tryin to make, and either futile or useless to try implementing with the language and libraries I'm using.
It's cool stuff though, would like to use one in the future.
>>
>>135964179
I don't know what an entity component system is.
>>
>>135964558
Okay that looks a lot less impressive than just looking at screenshots
>>
>>135964179
>>135964672
This.

Give us the cliff notes, senpai.
>>
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>>135963850
>zeldaclones dont really exist
>>
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>>135964672
>>135964729
**WHAT'S THAT COMING OVER THE HILL**
**IS IT A NODEV? IS IT ANODEV?**
**WHAT'S THAT COMING OVER THE HILL**
**IS IT A NODEV? IS IT ANODEV?**
>>
>Tfw if you actually want to get game deving done you have to leave 4chan for awhile otherwise you will end up shitposting all day long
>>
>>135965052
ummm excuse me?
I'm an up and coming video game artist.
>>
>>135964179
the only entity that needs a component is your mom's pussy
>>
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running and gunning is now possible as well as dive shooting. there's now a visible magazine dropped during reloads. feature creep galore

>I still can't see shit
>>
>>135965146
and the only component that needs an entity is your dad's anus
>>
thread not going so hot.
posting musical inspiration


https://www.youtube.com/watch?v=bqskkAbOxuw
>>
>>135965248
>3D
>only 8 directional
why?
>>
>>135964558
mobile garbage
and it's in fucking diablo perspective
>>
>>135965052
I generally just use a few array lists, sorted on the depth property to know when they should be drawn.

If there's an easier way I'm all for it.
>>
>>135965248
bringing me back to the days of ps1.
Keep going anon
>>
3D was a mistake.
>>
Video games are for man children
>>
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what the fuck is it with people praising obvious asset store buys, applying different textures, and then demonstrating said model walking around the tutorial level
that is NOT game dev!
can we remove these fuckers from agdg please or at least stop fucking indulging them
>>
>>135965332
Probably played for a xbox controller meaning

>Consolized garbage
>>
>>135965476
but you are allowed to buy assets
>>
>>135965563
You can do proper 360° turning with an analog stick.
>>
>>135965637
Don't reply to him
>>
>>135965657
Yeah that's what I'm thinking and he's probably using keyboard instead of controller. Just guessing though.

>>135965248
I STILL CAN'T SEE SHIT
>>
>>135964179
Because I don't know what is it.
>>
>>135965683
found the salty nodev
keep buying those unity assets and slapping different textures on them kiddo
>>
>>135962448
Well where is said game?
Actually, where is your progress?
>>
>>135964107
cool
>>
>>135966271
>Gogem
>Making games

LaughingGirls.png
>>
>>135966271
>where is said game?
https://googumproduce.itch.io/sit
>where is your progress?
not for public consumption
>>
>>135965332
very hard to do 360 directions using wasd without using mouselook and an analog controller(which I don't have). don't worry though, there's an auto-aim with 30degrees detection so you don't have to be perfectly align to shoot enemies.

I'm still trying to reserve the mouse itself for another gameplay feature in the future. In case I don't use the mouse it's easy enough to implement mouselook directions if the player isn't using an analog controller.

>>135965424
thank you
>>
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>>135964672
>>135964729
>>135965843
Just in case somebody's not joking:

Without this you could store a list of class instances, each with components bolted on (already a step up from inheritance hell). These components have their own methods and data, but might need data from other components to update, maybe even from other entities.

Here you instead store all of the components in an array as purely data, and the entities themselves become an index (maybe with a mask to identify which components it has). You then let the previously methods act as managers upon the data over the entire array, more efficiently and without being bothered by encapsulation.
>>
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does doturd custom game count as a boat jam?
>>
>>135966761
Coolio
>>
>>135966735
Ho.
I don't use it because that sound dumb as hell.
>>
>>135966546
he actually does though

for a thread that shits on him shouldn't it be easy for you to make games that are better than his instead of having no game?
>>
>>135966271
gogs can't post progress because this is a christian board and he is a h-developer now
>>
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remember to do your stretches for today!

a healthy body is a healthy mind!
>>
>>135966553
>>135966940
So why do you come here every damn day, Goog? If you're not going to post progress you might as well be a nodev.
>>
>>135966823
2bh that was built a while back where I was trying to learn the lua scripting they implemented

source 2 is pretty great, too bad they limited it so hard to only work for dota
>>
>>135966940
I wonder who the fuck faps to googum hentai?
>>
>>135966761
>NPC_BOAT_SAIL
Nice game dotards!
>>
>>135966940
im progressing on ///of powerlines/// i could post shit if i wanted but i dont wanna
>>
>>135966761
Looks neat, you should keep going.

>>135967129
Once Valve releases their next generation of games, L4D3, HL3, or whatever they have planned. They will most likely release the full Source 2 engine just like the current Source engine.
>>
>>135966940
he should post on dedicated adult game communities then, there are a ton of them
>>
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>>135967141
>>
>>135966825
>sounds dumb as hell
What part of it?
>>
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Rate this boat
>>
>>135967446
those can't be googum because those games were actually enjoyable
>>
>>135967318
>googum is so tsun he would rather pass as a shitposter than admit he can't post because he is working on lewd games
>>
>>135967448
The whole thing.
Maybe when you use it it's great, but from an external point of view, not at all.
>>
>>135966735
Thanks for the explanation.
>>
>>135951704

Wtf, why is Ryo Hazuki in that image?
>>
>>135967529
Really good!
>>
>>135960367
BOAT MUST BE SARDINE TIN OR SOMETHING MOUSE-SIZED
>>
>>135967529
Ears/20
>>
>>135967529
It's okay, maybe a little bit high contrast.
>>
>>135967529
veiny
>>
>>135966735
wow did I just relive today's Database 101 class?
>>
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http://leslyzerosix.tumblr.com/post/141131907638/the-king-of-fighters-angelstgermain-sal

>some people can do this shit
>I can't
>>
>>135967529
I would tickle its little tum-tum
>>
>>135967532
>that art style
>swf
>watermarks everywhere
>$12.00
there's no way that isn't googum
>>
>>135967874
maybe they just have a similar style? if you look into it those games were made by a team and googum only works a 1ma
>>
>>135967529
What business does this mouse have on such a raft? Does his journey have purpose or is he simply an adventurer in search of glory? Perhaps he fell into the water from on high, barely catching hold of a leaf on the way, now a victim of chance and tide...
>>
>>135967772
don't worry, its shit.
that face is retarded and the whole piece fails to capture the essence of Angel
>>
>>135967529
cute! how did u make the texture?
>>
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>>135967529
leaf veins aren't random
>>
>>135967982
i refuse to believe two different humans can screw up this bad
>>
>>135967874
-slightest resemblance, mostly due to it being flash paintbrush
-you got me, im the only eroge dev that uses flash
-when have i ever watermarked anything, you're just being insulting now
-i wanted 10 bucks average for whip the vote so chose 12 so that it would go maximum 25% off (9 bucks) also round numbers are nice people think they feel good for art purchases, i've read science on this.
>>
>>135953207
How long has it taken you to get all this done anon?

Just curious since I've really only just started my Paper Mario project, and I'm just curious how long it should ideally take to get past general framework stuff, even with a different kind of turn based RPG.
>>
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>>135966735
>instead of having individual classes put all the parts of every class in one array
>because encapsulation and inheritance is scary

Am I reading this right?
This seems like a horrible idea.
>>
>>135964179
My system started out as an ecs but devolved into an ecs-OOP frankenstein creation over time
>>
>>135968945
ECS solves a problem by generating a new one. God bless amateur programming.
>>
Anyone got good guides on creating art style and giving your game proper art direction?

Anyone here working on those things?

I've been wanting to work on an art style like Halo Reach but with more vivid colors like earlier games in the series, and kind of focus on more of a painting look, rather than going for realism.

I'd like to acheive that look mostly with texture work and making fitting lighting models and particle effects rather than resorting to using a shader to make it look "painted"
>>
>>135966735
why would you store all the components within one manager
doesn't this entirely defeat OPP principles
>>
>slightest resemblance, mostly due to it being flash paintbrush
and memecolors and flat trinagular shapes
>when have i ever watermarked anything, you're just being insulting now
slapping "@googumproduce" in every name field like you used to do is pretty much the text equivalent of watermarking
>>
>>135967529
Colors and models are nice, but I'm really not a fan of the lo-res pixel textures
>>
>>135966553
>googum produce
do you sell dairy products or wtf
>>
>>135969208
While it's a totally viable option, it seems like way more work for way less readable code.

I like inheritance and abstraction, so I think I'll stick with my OOP.
>>
>>135969514
yeah you could call his games cheesy
>>
i will make a porn game
>>
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>>135969514
>>135969653
>>
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Reposting sexy Whompelle for any more feedback on her.

Also, how does one go about making a cutscene system?
I'm nearing the end of combat, which will leave the major things as the overworld menus and all the pain and suffering they entail, and how to do cutscenes.

My current thought for it would be a class called "cutsceneEvent" with a bunch of bools for whether the person is talking or walking etc., and other data pertinent to what their doing (not sure what I'd call to cover all the animations)
Then having a "cutscene manager" that includes an editable array of cutsceneEvents and an array for "actors". The manager would finally have a coroutine where it runs through each cutsceneEvent in the array, checks what kind of event it is, then executes it.

Does that seem about right or is there a better way? I feel this way there'd be too many variables going into each event, like whether or not one character event is supposed to happen alongside another character event (i.e. moving two characters at once).
>>
>>135969298
Well maybe not one manager, don't take this one picture too literally.

Maybe it does violate a few OOP principles, not too sure on that one.
But it's like >>135969208 said: every architecture has issues, so pick whatever is the best fit for what you are doing right now.
>>
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Shootan.
>>
>>135969928
Nice
>>
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>>135969356
are you literally claiming i invented colors and geometry? and that names are watermarks? like literally?

>>135969514
arent we all farmers? 1MA in my field.
>>
>>135967529
CUTE! CUTE!!/10
>>
https://www.youtube.com/watch?v=UIuC_grsFb8
>>
>>135970040
I don't need to market myself this aggressively though
my games sells themselves
>>
>>135970040
>"using something means you invented it" -googem
>>
>all those retards who think their small unfinished pieces of shit they call "games" will notably suffer in performance just because they write according to a system that may or not be better in extreme cases unrelated to game dev

shiggy diggy aggy daggy

just like make game
>>
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>>135969928
rip crystal gun girl
>>
>>135969928
So you're taking a break from your main project?
>>
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>>135970165
>my games sell themselves

>>135970219
>using something that everyone uses is proof youre gogem -anon
>>
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What should Devil Tony do?
>>
>>135970551
if those subs are real I'll need sauce anon
>>
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I'm torn between using isometrics or topdown.
>>
>>135970551
>"everyone paints like me" -googum
>>
>>135970639
Manage a sex shop
>>
>>135970653
>he hasn't watched Kaiji and Akagi yet
What the fick are you doing?
>>
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>>135970653
>he hasnt watched Kaiji
what kinda anime watching 4chan weeaboo are you that you havent watched Kaiji....honestly.
>>
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>>135970759
>Devil Tony's sex shop
I like it.
>>
>>135969283
are we talking about it in the context of game development?
most modern games have similar artstyle, some have a mix of caroonish and realistic like black ops, but most new games have the same artstyle which is easier to follow through when making characters
what i will say tho, if you are truly planning to make high level models, animations will have to follow through - meaning your animations will have to be good as your models
besides there are other things like custom shaders,cavity,AO,baked shadows etc. its a real mindfuck when you take everything to account because you don't follow a certain plan.
i have seen someone make a game with mid-tier models but he had a programmer with him, he made everything from scratch when it comes to art, but this dude is certainly a rare breed when it comes to work ethic
>>
>>135970551
How about you prove it by posting YOUR porn game?
>>
>>135970791
>>135970814
oh never mind then
if it's the kind of shit autists love then no thanks
>>
>>135971079
>>>/out/
And don't bother coming back
>>
>>135970934
>posting your source of income for people to shit all over

even googum wouldn't do something like that. we saw what you did to that aviary attorney guy
>>
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Is it progress?
>>
>>135971167
>>posting your source of income for people to shit all over

He posts about Whip the vote and RRPS all the time though.

>>135971186
Oh hey, that's me.
>>
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>>135970934
see >>135971167

>>135971079
see >>135971152
>>
>>135970918
cont. to answer your question there is not a clear guide, not that i have seen one. i think that most of the artstyle direction comes from the concept art,concept artists can draw 3 different characters with the same artstyle easily, and when a modeler does them its easier to follow the patterns
>>
How far can I get in UE4 dev without programing skills
>>
>>135971385
Depends what you mean by programming skills
>>
>>135971385
Like in any other dev, not far.
>>
>>135970814
The whole world runs on money though.
It's not like you can survive without it.

Even in this general there are people making games hoping to make money.
>>
>>135971886
not for long. getting that basic income son
>>
>>135971886
join the army and always have food and place to sleep
>>
>>135971993
more like based income.
>>
>>135970814
does Kaiji have cute girls?
>>
>>135972427
uhhh ummm would that not be ok to not have girls that umm i mean would you not watch an anime without cute girls?
>>
>>135968945
Each component type is stored contiguously, so an individual entity's data is actually spread out quite a bit in memory. This isn't a problem, though, because you don't process everything for one entity and move on to the next one, you process a small bit of behaviour for all entities and move on to the next system, so you get nice cache performance out of it. You need to do this even with a naive OOP approach (e.g. collisions have to happen before logic has to happen before rendering), in which case the data is laid out completely wrong for the access patterns.

>>135969208
There's rarely ever an optimal solution for all use cases in computer science. OOP vs. ECS is certainly a tradeoff but I think ECS has a lot more benefits in the long run.
>>
daily reminder that being good at art is a talent and not a skill
>>
daily reminder not to reply to bait
>>
>>135973252
are you also going to remind me that i need to drink water?
>>
Daily reminder that talent is a multiplier.
Skill = Talent * Practice
>>
>>135973252
>>135973548
>>135973603
>>135973632

wiyg?
>>
>>135970010
Thanks
>>135970504
>>135970524
Crystal Gun Grill isn't dead. I just wanted to mess around in 3D so I didn't forget how to do it.
>>
Any good opengl tutorials?
>>
gomenasai, everyone (that means hello in japanese)
>>
>>135973252
I am SICK of this ARGUMENT.

Get it through your THICK SKULL, it is hard WORK that gets the job done ok! Try turning your butt on for once instead of sitting on it, butt-brains
>>
>>135973856
>OpenGL
>>
>>135974094
hanase
>>
Are there any free alternatives to aftereffectc that anyone can recommend?
>>
>>135972559
>wanting a monolithic inflexible set of arrays because he thinks the computer is happier to do operations in everything in one array at once.

explain to me how trying to keep track of and passing around an index is easier than keeping track of, and passing around and object reference.

having a punch of arrays for the "components" of a game object, and having a millions functions for each set, dependant on what kind of entity your working on is really dumb.

REALLY dumb.

Keeping a list, or array of game objects, as opposed to the components of an object would be more readable, less prone to errors thanks to proper encapsulation, you wouldn't have to worry about drawgoomba(i) vs drawgreenkoopa(i) because each class would have it's own draw().

ECS is a bad meme.
>>
>>135974142
>admire this artist and think i'll never draw like him
>2 years later i'm better than him

i must have stolen his talent
>>
entity component systems makes your code less flexible
>>
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>>135974094
こんにちわばかです
>>
>>135971327
>gogem
>telling anyone else to fuck off
you are the cancer of agdg desu
>>>/out/ and please never come back
>>
>>135974353
actually, it makes it more flexible
>>
>>135974458
>わ
>>
>>135974634
this doesn't even make sense
ecs build on top of systems already in place
anytime you do that it makes it less flexible by nature
take the web, it's more rigid than the internet it's built upon
lurk more before speaking next time
>>
>>135974458
Oh Cool, hello I am from America. Were you hurt at Fukushima? Who is your favorite American? I am sorry about Nagasaki. What video games do you play? I like Japanimation quite a lot, my favorite is Akira.

Are you working on a game? Sorry I do not speak Japanese but I do have a katana and respect your culture
>>
>needing flexible code

it's like you don't plan your games out or manage scope at all, oh wait
>>
>>135974458
>こんにちわ
今日は
>>
>>135974458
かまってちゃん
>>
>>135974274
>>wanting a monolithic inflexible set of arrays because he thinks the computer is happier to do operations in everything in one array at once.
I don't just think that, it's undeniable.

>explain to me how trying to keep track of and passing around an index is easier than keeping track of, and passing around and object reference.
It's no MORE difficult, that's for sure.

> you wouldn't have to worry about drawgoomba(i) vs drawgreenkoopa(i) because each class would have it's own draw().
ECS is about generality, too. In an ECS you don't have "goomba" and "green koopa", what an entity is is purely an aggregate of its components. The only difference between drawing systems is that they might operate on different subsets of component types. Though I wouldn't use an ECS for adding different drawing "components" like multiple meshes or lights, that's best served by a separate scene graph (you'd have a component that simply said "this entity has this node as a root").

>>135974353
Code less flexible, maybe. The end result, though, is way more flexible.
>>
>>135974458
>わ

むしろあなたばかおもいます
>>
>>135975094
>planning out code that you're gonna refactor eventually
no thanks
>>
>>135974458
>>135975130
>>135975197
>>135975314
Please respect Rule 3
>>
Yearly reminder that it's true some people find it easier to get good at art, or programming, or music, or picking up guys, or running 100m. But! The knowledge that this is the case is rarely helpful.
Maybe you're one of the people who will never be good at art. Or maybe you're one of the people who start of really terrible but then make a leap in understanding and become amazing after months of practice. There's no way to know which you are until you try.

Better to believe the falsehood that anyone can make it than let the truth stop you from trying and finding out if you're one of those that can make it.
>>
reminder not to fall into the zeitgeist of this board for it has a very very particular taste almost as if its just 4 or 5 personalities to choose from.

The people who will play your game (atleast if you want people to play it) don't care about most of these things that get discussed here.
Just make something fun
>>
Has there been any word on the Source 2 engine?
It just faded out of existence once it was mentioned
>>
Since we're bickering over flexibility and planning anyways: What do you guys do to design the flow of your code and your gameplay?
>>
>>135974702
>>135975130
>>135975314
すみません。 わたしはがくせいです
and when i checked my spelling i checked the wrong spelling

>>135975197
え?

>>135975398
Practicing Japanese is dev-related if I plan to have it in my game, no?

>>135975556
Everyone is shit at everything until they're not.
Getting good at something is a product of time invested.
>>
>>135975732
nope
its indecipherable text
>>
Hey, do any of you know if a certain dev making a roguelike has made any progress lately? I remember him saying he had major data loss and that his technical debt was growing too large.
>>
>>135975398
>2017
>can't read hiragana and katakana
>>
>>135975807
>he doesn't have east asian languages installed
you being a pleb is hardly our fault
see >>135975873
>>
>>135975807
Please respect rule 6.
>>
>>135975732
>え?
I believe what I said is similar to the English term attention whore, although I don't know Japanese at all so who knows?
>>
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Inspirational art in case anyone is practicing drawing or fantasy
>>
>>135976127
That elf is a dick man.
>>
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>>135976018

so it seems
>>
>>135975676
Dota 2 runs on Source 2
>>
>>135976234
source? neither google nor tangorin could parse 'kamattechan'
>>
>>135975676
I think they talked a bit about its VR compatibility at GDC 16.
>>
>>135975556
its not about speed of advancement, its about barrier of learning

past a certain point everything blurs out and becomes insanely harder, that's where talent kicks in.
>>
>>135976363
It's slang, like a Jap version of atttentionwhore. You won't find it on regular disctionaries.
>>
>>135971385
pretty far, you can steal tons of code from github and tinker with it until it just werks
>>
>>135973856
>Any good opengl tutorials?
No, not even joking.
>>
Somewhere in my thousands of lines of code, there's this one tiny pointer not being deleted properly, and it's causing me a shitload of errors. How do I find it?
>>
Reminder that if you couldn't rewrite your codebase from memory on paper then you don't understand your own code.
>>
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would something like this make sense AGDG?
trying to better organize my code
>>
>>135977232

debug?
>>
>>135977232
Valgrind.
>>
>>135975732
Are you finally going to make the h-game that teaches Japanese?
>>
>>135977467
The errors don't happen in debug mode. That's actually a semi-common thing, it's how I figured out that it must be a pointer not being deleted properly.
>>
>>135977439
don't IDE's have something like reference points that you simply click on and it refer you to that point of code?
none-programmer asking
>>
>Tfw on the fourth tutorial of game maker studio
>>
>>135977439
The player should be represented along with all the rest of your game objects.

The only thing that distinguishes it is that you have a pointer or index or whatever to it for handing it input and drawing the HUD.
>>
how do you know if you're good enough do lewd art
>>
>>135951704
>had dreams of making my own game and retiring early and never having to work
>realized that i have no artistic or musical skills, so it would be impossible to create my own assets and i have no money, so I can't pay an artist's salary
>>
>>135977439
I see cycles in your dependencies
You need an directed acyclic graph out of your dependencies, it sucks
>>
>>135977950
draw female anatomy and receive feedback on it
>>
>>135977439
>not using DIA to draw UML
lol?
>>
>>135977950
Post it somewhere and people will tell you if you're good or not. The artist always notices the flaws in his work so you need an outside opinion.
>>
>>135977950
There is only one test that is to draw a lady with a dick and see if we approve
>>
>>135978067
>>135978093
where can i post it?
>>
>>135978171
imgur
>>
>>135978228
i mean for feedback, isn't that just an image hosting site?
>>
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>>135977724
retard alert
I don't understand sorry
you mean its not good to separate the playerlogic class ( definitions of what what he currently holds, how much he can carry etc, basic stat logic ) from my player class ( boundaries of body, visual definitions )
it makes sense for me to get hud information from the playstate since I can already reference it from there and all of my objects are getting created in the playstate anyway
>>135978059
again I don't understand
FUCK
>>
>>135978368
post here
>>
>>135978368
>>>/ic/
>>
>tfw no artist to draw art for my game
>>
>>135978486
If you're not even going to consider the fact that you need lots of other game objects besides the player and even more things to populate the world beside that then there's no point in planning jack shit. Do you even know what you're doing with the game itself?
>>
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http://gamejolt.com/games/animal-hell-rabbits/133451

showed my game to my mother
she thinks I should see a psychologist
>>
>>135978368
We can give you feedback or fapback depending on how good it is
>>
>>135977724
>>135978059

I have another question actually
So from that image >>135977439
I have the PlayState class
and in the other three classes
Player
PlayerLogic
Hud
I pass in the PlayState within each of their constructors
so Player class will have
public Player(PlayState state) {
//stuff
}

and so on for each of them. Is this inherently bad or quite normal?
>>
>>135978171
/hgg2D/
>>
>>135978758
what? I'm attempting to separate everything and that anon seemed to be saying that wasn't good
>>
[code]

if ( gamedev == talented)
{
collab = "YES";
}


[/code]
>>
>>135979068
>>135979304
I'm not seeing any reason for you to want to split your player class up like that.
>>
>>135978831
You're scaring the thread with your dark graphics, rotating pixels and shocking subject matter. I think you should just calm down there, lad.
>>
>Want to rewrite engine on my "Platformer" to be 3D in Game Maker
>Not sure how to make the jump to the third dimension
Send help. All the videos explaining how to do it are like, YEARS old and outdated.
>>
>>135979676
>3D in Game Maker
why not just unity?
>>
>>135978831
>ALL AGES
euh...
>>
>>135980004
Because I have I have the core of the game done in Game Maker and don't want to spend another 3 months learning Unity, when I hate Unity from any standpoint and just want to change the project I'm nearly done with to meet the ideas I have.
>>
Hello 'nonimous
How have you been?
>>
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>>135978831
yeah what hotline miami was missing was edginess...
>>
>>135975556
Talent determining success is a lie. Theres probably more people that fail with talent than fail with determination and no talent.
>>
is "i have no boat and i must swim" a good name for my boatjam gamejam
>>
>>135981237
yes!
>>
>>135981237
That's great
I chuckled
>>
what's a good place to learn about being effective with classes, inheritance, overriding, constructors...

I understand that you're basically making a hierarchy of objects that each get more complicated depending on the depth of your hierarchy but I'm still having trouble understanding everything and applying it to my own problems.

C# ressources if possible.
>>
>>135981604
we all have our own problems anon
but no, i've been asking questions like this for months and never gotten anything useful back other than read this meme book that doesn't teach you this stuff especially when applied directly to video game development
>>
>>135981237
I like it but wouldn't "I have no boat and I must sail" be more in line with the spirit of the original? Needing to do something but lacking the part for it?
>>
>>135981604
If making a subclass or overriding a method improves your code without introducing too many negative effects, then go for it.

C# is kind of a harmful language in this respect because it forces you into doing things the OOP way even when the OOP way isn't ideal.
>>
>>135979647

https://www.youtube.com/watch?v=b8NDwMqaGWA
>>
>>135982129
i have no idea whats the original about but swim rhymes with scream pretty neatly

>>135981237
just realized it would be a very VERY good name for a small meme game but im already creating another one
>>
>>135982129
yes but this is funnier if the MC would have to swim

it takes the ambiguity of "and" in the sentence and redefines it as meaning "therefore" which changes the original "X is to Y" style joke that would otherwise be needed to make it good word play.
>>
>>135982378
Fair point, I agree with this.
>>
>>135981604
>>135981824
Try writing what you need in an imperative manner and just use objects to encapsulate data with the functions that act on it and to generalize similar operations.

"Prefer composition over inheritance" gets repeated a lot.

There's a few tips on OOP from my amateur ass.
>>
>>135982378
its interesting because even if there was no sign of a boat ingame it would still as a boat jam game because there is /lack/ of one
>>
>>135981604
school
>>
>>135982730
Any game would qualify in that case
>>
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>>135980334
Fine, thanks. Been workng on the enemy mecha for my boat jam game.
The 'laser eye' also represents its health bar. When the mecha will go into attack mode, the bat with turn red (haven't programmed that yet, will do tomorrow).
>>
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>you will never be a mouse floating on a leaf boat
>>
>>135979676
Seriously though. Could I please get a bit of help?
>>
>>135983357
Speaking of mice what happened to the dev with the red riding hood cutie?

And speaking of red riding hood cuties what happened to the green riding hood cutie?
>>
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>>135983213
the absence has to suggest the presence, anon.
>>
>>135983357
Omg you just gave me a great idea
>>
yesdev is slowly beating the perfectionist out of me. I stopped giving a fuck about code efficiency. Now I just brute force everything I can brute force to avoid implementing complex solutions.
>>
>>135983728
Sued by Disney for using an anthropomorphic mouse
>>
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>>135983728
>>
>>135983942
Stop anon. Take a step back. I brute forced code before just to get results and now I'm rewriting all of it because it was a pile of dog shit.
>>
>>135983942
All will be vain without art anyway.
>>
>>135984043

2spooky4me
>>
>>135971327
underrated post
>>
>>135983261
neat
>>
>>135983743
Correct. Any game if you slap "not boat" in the title.
>>
>>135984465
you really are a dense man
>>
>>135984603
(that's what the other game did)
>>
>>135984071
What did you brute force that you had to rewrite? I'm thinking of just brute-forcing LoS via casting a ray in every direction, degree by degree.
>>
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>>135984043
>skeleton count keeps increasing
>zero visible skeletons
>>
>>135984836
>>zero visible skeletons
That's because they don't exist
>>
>>135984912
>he doesn't know there is one inside him this very second
>>
>>135985003
>TFW a necromancer animates the skeleton inside you
>>
>>135985120
>tfw this is unnecessary since the skeleton is already alive
>>
>>135985120
>implying he's not already animating it this very moment
you are not the one moving your body
>>
>>135978368
>>135978171
>>135977950
WHERE THE FUCK ARE THE PICTURES, PARKER?
>>
>>135985287
The thought that I'm not the one responsible for me shitposting on aggydaggy is very reassuring.
>>
>>135985287
why pervy necromancer faps me for 4 hours a day its not even his body he doesn't even feel good unless he is voyeur fucking pervymancer
>>
>>135985480
i don't think it's good enough to post in a gamedev thread

i can draw some butts for you if you like
>>
>>135985120
>implying you don't already animate the skeleton inside you by exercising for 2 hours daily
>>
>>135985641
>pervymancer
Sounds like a good title for an H game
Stolen
>>
>>135985734
if you're so sure its not good enough why did you even ask?
>>
>>135985734
Post it, or else I'm accusing you of shitposting about useless things.
>>
https://www.youtube.com/watch?v=heAeCQUWDW4

I found this while looking for some boatspiration. Why are boat people so weird. Does the spirit of boats possess them, or is it something inside of them that draws them to the boat life
>>
>>135985757
godspeed m8. i prefer necrololis anyway
>>
>>135978831
Transfabulous!
>>
>>135986036
>spirit of boats
Fuck anon, why. Why did you have to remind me.
Merry ;_;
>>
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>>135986305
Forgot the pic.
>>
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>>135980078
What about it? It's the perfect game to teach your wife's son to stay away from drugs.
>>
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Finally took the time to put Gloombob into the overworld and get his skill working.

Man, I can't wait to get to script writing. That oughta be both fun and a hell of a lot easier than all this has been so far.
>>
>>135986879
How do you store all the text? What about the save files?
>>
downloading Visual Studio right now
Am I even supposed to do that?
I'm so lost
>>
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>>135986879
>Tes T
>>
>>135987192
Be sure to install the optional C++ compiler
>>
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>>135946543
Game: Welcome to Hell
Dev: Anon
Tools: C++/SDL
Web: I actually made a website but I'll wait until the game is done before I buy a domain name and shit
Progress:
+Is brainstorming progress?
+I think I might possibly have fixed a really annoying crash bug
+I hope to fucking Christ it doesn't come back oh my god
>>
>>135987192
Be careful, by exposing yourself as inexperienced, you may have attracted the attention of those who would seek to meme at you
>>
>>135987021
That's kinda part of the problem I'm going to have to look into later on.

Currently the text is just put in manually with Unity's editor. Every scene has a "sceneManager" that handles stuff like the enemy positions and loading the next scenes, so I gave it a "sceneDescription" string array that it'll pass to Gloombob when he is out.
Likewise, when the player approaches a talkable character, said character has 2 string arrays, what they say, and what Gloombob will say about them, which they pass to him at the time they are in range.
It works for things like this that don't ever change, but if I want to do more complex things like characters having multiple things to say that change based on variables, that'll need something more refined.

I've never really dealt with importing a script into a game and cutting it up.
>>
>>135987192
get ready to start doing a lot of library linking if you go the non C# path
>>
>>135987192
Just be aware that using visual studio and becoming dependent on it will cripple you in the long term. Eventually you will want to download a command line compiler like clang and learn how to use makefiles and manage your projects manually. Visual studio is the best code editor for windows but it's very limited compared to the kind of IDE setup you can arrange on linux when you know what you're doing.
>>
>coding on linux

heres that meme again
>>
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I'm going to release it on Steam and become a millionaire.
>>
>>135988073
nice witness clone
>>
>>135988073
Include the 3 houses/3 utilities puzzle.
>>
>>135988027
>not coding on linux
>>
>>135987476
>>135987606
>>135987681
>>135987832


Oh god I don't know what I'm doing and I feel like every wrong step will be a huge waste of time and make me a laughing stock here
I just want to make a simple walking simulator
>>
>>135952192
Well get on with it, I wanna see more of your battles.
>>
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Adding another mechanic, scale projectile.
>>
>>135988073
>Google "The Witness"
>>
>>135988254
It's alright
Visual Studio can help you with writing Unity scripts

I prefer C++ but if you just wanna make game, go for Unity
>>
>>135988027
It's called programming, numbnuts
>>
whats the best engine for moving a cube around and then giving up
>>
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>>135952192
Don't forget that this dev spends more time actively trying to ruin the thread than he does devving.
>>
>>135988563
Your own
>>
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Docking or snapping, I don't even know what it's called, but my banana windows do that now.
>>
>>135988563
This is exactly what Unity was made for.
>>
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Which of set of points looks rounder? It's for cardinal/diagonal movement on a plane viewed at a 45 degree angle, so upward lengths look half as long on the screen. Each point should appear to have equal distance from the center in the game though, including the diagonals (you don't walk faster on diagonals).
>>
>>135988356
>>135988196
I've never actually played it, please don't tell me it's like this. FUG.
>>
>>135988694
Are these ant footsteps??
>>
>>135988196
>>135988356
care to explain?
are these /v/ memes or what?
I've never gone to that board and don't intend to
>>
>>135988414
How long do you think would it take for an idiot to learn how to program a "game" like Pokemon without any features except for walking around and maybe be blocked by some kind of block?
>>
>>135988749
It's an island full of puzzles that involve drawing a line on (mostly) grids. You're definitely going to get compared to The Witness.
>>
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>>135988805
stop giving away important plot details
>>
>>135988073
hi jonathan is this your next masterpiece?
>>
>>135966735
Do different types of components know about each other? Take Aline for example, how would a Script component affect the Movement component?
>>
>>135988898
>are these /v/ memes or what?
Nope, straight outta agdg's meme machine.
>>
>>135988915
On Unity?
An afternoon

If you use C#/C++ with a framework, like 2-3 weeks including the time it takes to learn the language and its paradigm(s)
>>
>>135985287
>Your brain is inside of a skull
>The skeleton isn't inside of you, you're trapped inside of it.
>>
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>>135988948
Ah, it's ok, in my game you have to connect the coloured shapes to the grey shapes in a specific order by drawing the line wherever you want.

There will be items you can place to affect/split the lines etc, and you're not stuck to a grid.

It's more like SpaceChem mixed with The Witness.

Phew.
>>
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>>135989247
>>
>>135969298

KISS principle is stronger in this case.
>>
Who here wants to be my friend
>>
>>135989538
>tfw empty UE4 friends list
>>
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>>135989538
ill be your friend, anon
what kind of drugs are you into?
>>
>>135989139
Components don't know about each other per se, they're just data in this model.
I'm a little bit fuzzy on the details (they might depend on your implementation), but when iterating over the components your function/manager/whatever that handles moving sees that an entity has both a position and a movement, and uses both to update the position.
>>
>>135989753
the hardest drug
gamedev
>>
>>135989243
I was planning to learn C++ but I don't even know what a framework is

I think I might be better off giving up
>>
>>135987631
I'm usually very against using asset store solutions for various reasons, but it seems like a lot of tedium to write a good dialogue solution, so I got the "Dialogue System for Unity" and it's pretty cool so far. I would recommend at least checking it out if you don't feel like rolling your own system.
>>
>>135989956
Yeah, when you don't know how to do something immediately giving up is always a good strategy.
>>
>>135989779
biggest reason I chose Unreal Engine is because I have fuckloads more experience in OO design, literally no experience in CO design
>>
>>135989956
If you're planning to learn properly, then of course it's gonna take more time

C++ is probably going to make this even longer, not necessarily because the language is hard but because the most common way to teach C++ is to make it hard on yourself
So yeah, unless you happen to fall on a proper modern tutorial, you're going to waste a lot of time in short and long term

I don't have any good resources because I've learned my C++ long ago, I'm not really ever looking for a good C++ intro
>>
>>135989779
>fuzzy on the details

Like everyone else.

I would need details to implement this to replace the current OO system.
>>
What do I use to make my trailer? Just pirate vegas?
>>
>>135990507
>replace the current OO system
why would you move from OO to CO?
>>
>>135989805
do u like dressing in drag?
>>
>>135990580
you can use blender if you're a masochist like me don't
>>
>>135990820
no
>>
>>135990589

It grew in complexity, multiple inheritances are biting me in the ass and I am looking for a way out.
>>
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>>
>>135990580
Shotcut is a free software alternative.
It's significantly not as good, but we can pretend.
>>
>>135991028
it makes you a better programmer
>>
>>135991261
I don't get it

Where is the puzzle
>>
>>135991384
Why?
>>
>>135991235
I would love to know more, what advantages does CO offer you that you need that OO can't provide?
>>
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>>135991028
why not? it helps you get creative
>>
>>135991261
How are you supposed to know in what order you need to connect the shapes?
>>
>>135991428
you want to be a good programmer don't you?
put on the dress
>>
>>135991261
interesting, nothing but a minigame but could be good enough for a mobile game, look at 1024
>>
>>135991396
It's still broken. But in the end you won't be able to cross the lines. You have join the shapes in order.

e.g.

Red Square
Red Circle

to

Grey Square
Grey Circle

This will be hard as there will be some wall tiles, and the board will be much bigger etc,
>>
>>135991662
what if he has like 600 variations
>>
>>135991448

That is what I hope to find out. Some things you can only learn when you get your hands dirty. And I don't mind trying (and learning) something new.
>>
Who would be so cruel to just post a cute mouse on a cute leaf boat and then just disappear
>>
>>135991749
He's busy making the gameplay I hope
>>
>>135991749
an artist pretending to be a dev
>>
>>135991662
Thanks.
>>
>>135991749
>what is every low poly artist
He'll post it on a tumblr, get 7900 likes and realise that making a game isn't worth it.
>>
>>135991653
>>135991515
but what about it makes you better
>>
>>135991720
still only a minigame, wouldn't sell it for PC for anything more than $0.99. How would you market it?

>>135991875
Give people the ability to make their own maps and share with their friends. Normie mobile fans will eat that shit up like crazy. But make sure you have the requirement that they beat the level first before they can share it.
>>
>>135991749
Sorry, I was making brownies and also devving more.
I did read all the replies though and I am making progress. I'll post again when I have things moving in-game.
>>
>>135991960
it just does
what don't you understand?
you don't even need to tuck
>>
>>135991982
Google the witness.
>>
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>>135991982
Thanks. I've been thinking about random puzzle generation and a level editor.
I've also had an idea of a semi random level editor, where the player draws the lines/shapes, and the game generates the puzzle nodes at the corners.
>>
>>135992505
the random puzzle generation is a good idea but you will have to take into consideration having the game only create puzzles that are solvable.
>>
Why does Unity look so shit compared to Unreal?
>>
>>135992849
Because they just don't care any more.

They're miles ahead and any problems with the engine are deflected by their fanboys using the asset store.
>>
>>135992801
Yeah, of course.

I read that the creator of SpaceChem didn't even know if some of his puzzles were solvable when he shipped it. His game was a lot more complex, however the system was 'perfect', so he could get away with it.
>>
>>135991960
it's all about seeing beyond the boundaries , and trying new things, feeling that sweet cold breeze between your cock and balls when wearing that dress.
>>
>>135993015
what's crazy is even Unreal has a better payment plan, unless you score up cash you get the watered down version of Unity
>>
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Going to work on cut scene stuff tomorrow for the start of this area. The idea will be a small dungeon-like area where you stop the antagonist group from finding a child who has a crystal that they are looking for.
>>135987192
That depends on what you're trying to do.
>>
>>135991960
look faggot there's a reason /dpt/ always has himegoto OPs
>>
>>135993076
>feeling that sweet cold breeze between your cock and balls
just wear shorts then, dipshit
>>
>Tfw on tutorial 15 of game maker studio
>>
>>135993026
Yeah it would be less work to generate a large amount of puzzles that get increasingly harder and ship, instead of create an algorithm to create puzzles that are difficult but still guaranteed solvable. Also, will there be multiple difficulties of easy, medium, hard puzzle difficulty generation?

My advice is to ship it with a hundred or so (or even more) puzzles to get them hooked and then let them share with friends.
>>
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>>135993252
And here are some shitscribbles for the design of this section of the group's leader. Not sure what I want her to dress like yet, but I'm thinking somewhere between military and business. Trying to decide what I should push and where. I'll work on it more when I get back from work.
>>
>>135993467
Make sure she has a dick
>>
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>>135993264
>not devving with your pants down
Pleb
>>
>>135993545
this
>>
>>135993589
>wearing pants
>>
>>135993181
>unless you score up cash you get the watered down version of Unity
What do you mean?
>>
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>>135993545
>futa
>blonde
>energy sword
>leader
>>
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>>135993264
>shorts
get some taste, you imbecile
>>
>>135993612
>>135993834
Soooo rightttt Please

>>135993840
I am game deving right now in my underwear and no shirt on
>>
>You are submitting command buffer 0x66847e0 that is invalid due to an unknown cause. Validation should be improved to report the exact cause.

kek
>>
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>>135993334
That's a lot of puzzles.

One of items is a 'prism', where you can combine red and blue lines into a purple one, and solve purple shapes.

Also things like splitters, portals etc.

It started out on a hex grid, with three coloured lines, but I'll save that for the sequel heh.
>>
>>135993834
nigga, give the name of that, was looking for it and google doesn't give me anything.
>>
>>135993930
>underwear
best be some striped pantsu tbdesu fampai
>>
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Atleast it has a fedora.
>>
>>135994279
Space Pirate Sara
them lolis
>>
>>135993467
looks too cute to be a villain
>>
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>>135994312
>>
>>135993740
There's a personal free edition with a lot of features missing, to get the pro edition you gotta shovel out $75 a month or give them $2000 once.

Unreal just asks for 5% of whatever you make if you get over $3000

>>135994017
Very nice, good work. Hope to see it on the app store in a year or so
>>
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You ever think to yourself that you might have gone a bit overboard?

>>135993467
The group leader's coat in the top middle design seems really similar to Rose's coat. The bottom, more military designs seem better but it mostly depends on her background I guess.
Glad to see you're still alive, crystal grill dev.
>>
>>135994312
is that a boat?
>>
>>135994564
Haha, thanks.
>>
>>135994312
>tfw no artist talent so I'm doing 2D sprites

An hero when?
>>
>>135994451
>Space Pirate Sara
thanks bro.
>>
>>135994452
>villains can't be cute
you've been watching too much western crap
>>
>>135994312
>MC on this boat
>"Hey there's no motor on this thing"
>gets to shallow water, it starts walking
>"Oh shiiiiii"
>>
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>>
>>135994831
Saul Goodman is very cute desu
>>
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>>135994564
>There's a personal free edition with a lot of features missing
Not since Unity 5, unless you're talking about not directly engine related stuff like Splash Screen and analysing tools.
>>
>>135994831
yea but if she's cute i'm going to feel bad when she's defeated and her dreams are crushed
>>
>>135953354
Its trying to combine a lot of pixels together so it's blending the colors.
>>
>>135994962
true
he was so cute they had to beat him up to get him under the western villain threshold
>>
>>135995086
huh? I just went to their site

https://unity3d.com/get-unity

>>135995153
Good, play off of those feelings with the player. If you know the player is going to have feelings with the person you are killing off, play with that conflict
>>
>>135994659
Definitely not a boat.
>>135994849
You know what's up.
>>
>>135994312
boathead
>>
>>135994285
no
>>
>>135994617
I have currently have literally hundreds of skills, all of them fairly different, and I'm going to give each of them their own tutorial with some unique dialogue for each character that can learn the skill.

So yeah I feel you.
>>
Daily reminder keep up the good work guys and post progress. Most importantly never give up game deving is a marathon
>>
>>135995153
it's up for CGG to add a FRIENDSHIP ending
>>
>>135995618
not even some cute thigh-highs?
>>
>>135994617
>100% affinity with Reality
REEEEEEEEEE NOMRIES GET OUT
>>
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>>135995384
Do you really need those? Really? For /agdg/ stuff?
>>
>>135995832
no, sorry
>>
>>135995818
*CGGdev
>>
>>135995882
lame
embrace your inner programming skills anon
>>
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>>135994938
>>
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>>135994312
>Copying Bethesda
>>
>10 days until jam

i think im gonna make it, im not really sure tho
>>
>>135996026
what you wear has no connection to programming skills
>>
>>135996292
I never understood this.
>>
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>there are people that still use flash
>in 2016
>>
>>135996526
http://www.geek.com/games/a-train-you-ride-in-fallout-3-is-actually-an-npc-wearing-a-train-hat-1628532/
>>
>>135996410
as long as you have your cute skirt, you can do anything
>>135996420
you've obviously never tried it
>>
>>1359
>that pic
HNNNGH
>>
>>135996526
Rather than having a functional vehicle that stayed on the rails, they implemented a hat that was a train car. Then they made an invisible person, gave it the "hat", and programmed it to walk along the rails.

Some call it lazy, some call it brilliant. Honestly, I think its a bit of both.
>>
>>135996410
I'm considering whether it's worth it to make a really shitty infinite runner and submit.
>>
>>135996634
>>135996721
Holy shit how did these people manage to create an entire game?
>>
>>135996848
>infinite sailer
fixed
>>
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how do I solve this in unity?
>>
>>135997000
i don't see any problem to solve.
>>
>>135997000
There's no problem there, you already solved it
>>
>>135997000
What do you want it to do?
>>
>>135996948
Step-by-step

Just like the rest of us.
>>
>>135996970
if a mecha runs on top of boats, is it running and sailing at the same time?
>>
I wonder what all your butts smell like
>>
>>135997150
>>135997171
>>135997202
I don't want the cube to get stucked on top of the other, I want it to be pushed at at side.
>>
>>135997323
I just naired my ass. So, I'd imagine alot like vanilla nair.
>>
>>135997224
>not a boat that sails in a sea avoiding mech wrecks
>not a boat mech
>>
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>>135984043
spooky!
enjoy my middle school coloring skills
>>
is rpg maker heavily looked down on here?

my friends have got a ton of worldbuilding ideas that they keep telling me about and we all really want to work on developing a game but im the only one with any sort of game making experience (i.e im studying computer science at uni). They're all great in the art departments so thats no biggie but since our main idea is basically just an RPG that we'd only really play with friends and share within our small community, is it worth trying to develop it in something else and actually code it or could we just use rpg maker?
>>
>>135997513
platform effector maybe. but what you're trying to do sounds retarded, unless is a fighting game.
>>
>>135997513
in 2D - Box2D
in 3D - Bullet or ODE

if you want to do it yourself - take a physics course at your local uni
>>
>>135997781
>fighting game
well duh.
>>
>>135997723
if RPG maker answer your needs then you shouldn't make it with a real engine.

rpg maker: less headache,no programming,limited

actual engine: requires programming,technical roadblocks, get the job done
>>
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>>135997323
surprisingly not that bad.
>>135997838
hes using unity, it has its own physics, thats not what hes asking.
>>
>>135997723
There's a separate thread for it
>>
>>135997723
about 2 people have ever finished an RPG developed in anything except RPG maker.

The tool will do exactly what you want it to do. If you have not programed games that involve a dialogue system, battle system, save system, navigation system, overworld system, item system, etc., you will never be able to jump into RPG making in anything but RPG maker.

The fact that this place isn't full of RPGs from people with great ideas is a sign to you that it will not be easy
>>
>tfw creeping desire to halt development of my game and learn c++ to make my own custom engine
>>
>>135998075
Why's that?
>>
>>135993941
Is that Vulkan's validation layer?
Looks like I might wait some more before developing on Vulkan, and let the tools develop properly
>>
>>135998075
that can be pretty fun, if you're a hobbyist that's just in this for fun there is no harm in doing that

however, if you one day actually want to finish a game i don't suggest you do that.
>>
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>>135998075
the endless cycle of nodev, always finding a new reason to abandon their game.
>>
>/rpgmg/ has a podcast
>/agdg/ does not
Explain
>>
>>135998557
What does the podcast do?
Would it allow me to spread the sound of my sexy voice?
>>
>>135998557
were not nu-males, were introverts.
>>
Can somebody explain to me how to use obs? When I try to record a part of the screen it keeps the screens resolution but blacks out everything but the part I selected.
>>
>>135998706
set base resolution
>>
>>135998557
>/agdg/ makes games
>/rpgmg/ does not
>>
>>135998557
Don't they also have fairly successful collaborations? Why is /agdg/ so dysfunctional?
>>
>>135998664
Alpha introvert Chad here I am pretty good socially with people but I hate people and enjoy being alone more than being out with people
>>
>>135999015
Do I have to reset it every time I resize the sub-region I want to record? That's annoying.
>>
>>135999150
most people here are either already making a game or nodevs
>>
>>135998557
/rpgmg/ has no nodevs because it's literally impossible not to make a game in rpgmaker
>>
>>135999150
>because rpgmg uses only one program, so everyone there can easily throw anything they make into a colab. agdg uses a ton of different shit. custom engine, unity, gamemaker, godot, loove, unreal, etc.
>>
>>135999150
>fairly successful collaborations
>fairly
is that the word that allows the "successful collaborations" to not have to actually finish a game?
>>
What's /dpt/?
>>
>>135999653
It means they haven't
>>
>>135999850
a board that never gets anything done and argues over Java, syntax, language wars, trolling, and a pretty bad board I use to be there then left to come here
>>
I need some help: Anyone here know any systems for having swappable weapons?

Ive been trying to look up how to have weapons attach to the players hands on a empty object. But nothing I try works. Can I even put the script on weapon itself? Wouldnt swapping away from it just make it inactive causing its component/scripts not to work?
>>
>>135999850
dpt are the people who care about what line you put the curly braces.
>>
>>136000221
on what? 4x2chan?
>>
>>135999850
Daily Programming Thread, a general on /g/
>>
>>135999503
so? we could collab with ideas, they can be implemented in any engine
>>
>>136000384
have a weaponholder object parented to the handbone, then have it destroy/create the weapons(and parent them to the holder object) to cycle through them. you can put the weapon-specific scripts on each weapon.
>>
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>Learn programming
>Learn more than I reasonably should
>Plan on using shitty programmer pixel art
>One month into figure drawing
>Haven't touched music theory, composition yet
Why can't I just output some gamemaker earthbound-clone?
>>
>>136000545
we are mostly 1ma, and we do that because we like to have the control over what we make, it's the same reason we don't go apply to work on barbie games for 10 bucks an hour.
>>
>looking at character design in popular internet games to see how people develop a fanbase
>trying to find specific details which would cause people to want to reproduce or share the work
>suddenly realize the trick to making ten year olds draw your shit on their parents fridge is to stop applying effort and make your style so simplistic a ten year old can draw it
>all that time wasted considering details

>>135994796
>tfw I can't do fluid 2D sprite animation so I make 3D models
>>
>>136000771
There is literally nothing wrong with barbie games
>>
>>136000662
Because it takes effort. Studying != effort
>>
>>136000662
you don't need amazing art to make a game, just get to the point where it's passable and just like make game

your art will improve in time
>>
>>136000662
>not cramming on learning things
>implying basic music theory is hard
>implying basic art is hard
>implying you need any more than that for concept
You don't even need any of that for a game! You could have a silent box that moves and still have an amazing game.
>>
>programming
>enginewar
>coding style

You know why rpgmaker communites finish games? Because they're full of artists sharing stuff around and just have to drag and drop.

We need more artists. Specialized artists who only want to do arts.
>>
Somebody collab with me or I'll kill myself
>>
>>136001347
No we need actual real collab over steam of people who are interested in different kind of games they want to make platform, puzzle, shooter etc
>>
>>136001347
thanks for sharing
>>
>>136001325
Tommy was alone, ahh...
>amazing
>>
>>136001347
Don't we have a couple of attentionwhore artists here?
>>
>>136000662
Arinoposter let me tell you this, making games isnt just programming+art+music so even if you learn those things first you wont be good at making games, you have to make games to get good at making games.
>>
>>136001502
every collab starts with one idea guy
>OK GUYS SO WHAT IF THERE WAS A GAME WHERE IT WAS LIKE CLASSIC LOZ BUT WIHT DARK SOULS DIFFICULTY AND PUZZLE ELEMENTS AND IT IS INSPIRED BY RETRO GAMES AND IT HAS 80s SOUNDTRACK BUT YOU CAN ASLO CRAFT AND THERES
and it never goes anywhere
>>
>>136001526
Replace it with decent.
's all anyone could hope to acheive
>>
>>135998557
i have talked with a fellow agdger about an agdg podcast thing, it may happen
>>
>>135998557
>livin' in da 2011s
>>
>>136001710
why
>>
>>136001325
>>136001272
>>136000942
It's more about inflated standards. I no longer want to make a game with atari aesthetics or write code that isn't cachefriendly.
>>
>>136000592
Ill give this a try. Thanks. Ill have to find the code to parent and create objects
>>
>>136001948
gotta do something while u nodev. it will be not very serious
>>
>>136001983
You're to good to make a game, eh?
>>
>>136001710
Can I be a guest?
Or do I have to make a game first?
>>
>>136002173
there will be guests you should probably start makng a game
>>
do you need a license to teach people a hobby?
thinking about teaching people gamedev with a 2d platformer course out of my house. :)
cmon kiddies, let me teach you babby's first gamedev.
>>
>>136001382
how do you feel about making a fighting game using characters we don't own the ip of
>>
>>136002412
Just make a fighting game using characters you do have the IP of
>>
>>136002375
pls don't make me wear the dress again
>>
>>136002375
Why would you need one? If you do it for money you'll have to check whether or not you have to declare a business.
>>
>>136002495
defeats the purpose
>>
>>136002412
I'm all for it!
>>
>>136002516
>business license
forgot to clarify.
>>
>>136002707
I suppose that strongly depends on your local laws. The question is, do you think you'll earn enough money that the feds will give a shit?
>>
>>136002678
how do you feel about using hentai characters in a sfw game
>>
>>136003134
NO!
You fucking freak, I'm out of this collab.
Do you touch your mother's keyboard with those fingers?
>>
Paradigms are a meme
>>
>>136001347
yeah brah why doesn't some artist spend a bit time to make me a HD animation of my OC Derik the Hedgehog for UE4? The RPGMaker autists would only take a couple of minutes with MSpaint but these guys with their fancy blenders and shit complain that it's too much work to do it 4free, wtf?????
>>
>>136003359
r.ip. in peace, anon
>>
>>136003364
That's like saying "skills are a meme"
Even the "I-don't-give-a-shit" paradigm is still a paradigm
>>
>>136003364
Aren't they technically a compilation of memes?
>>
Hey so, I'm trying to cycle through an array so that when you get to the last element you go back to the first. I read somewhere of a way that uses % but I can't remember how it was.
Help please?
>>
for x = 0, 1, 2, 3, 4, 5,...

x mod 3 = 0 1 2 0 1 2 0 1 2 0 1 2 ...
x mod 4 = 0 1 2 3 0 1 2 3 0 1 2 3 ...
x mod 6 = 0 1 2 3 4 5 0 1 2 3 4 5 0 1 ....
>>
Just how important is a game title? I understand the game is obviously more important, but a few people I know mentioned they only took interest in RoR at first because of its unique name.
>>
>>136003458
>u just want AAA HD QUALITY ARTS
I swear every fucking time
>>
>>136004000
Lookup Modulo operation
>>
>>136004000
>>136004248
????
if(index == max) index = 0;
>>
>>136004503
About 2%
>>
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>>136004525
post a code snippet or something
>>
>>136004512
Then why not ask just RPGMaker fags for free art?
>>
>>136001347
want to collab in a pornless hentai game
?
>>
>>136004000
selection %= array.length+1;
>>
>>136004646
That is a code snippet and exactly what you asked for.
Or do you expect me to explain loops to you?
>>
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RECAP MONDAY

game: You are a torpedo AI
dev: boustrophedon
tools: GM:S
website: http://boustrophedondev.tumblr.com , https://boustrophedon.itch.io/you-are-a-torpedo-ai
progress:
+Finished all levels of the first world
+Started making more levels
>>
>>136004932
>that attitude when asking what % is
>>
http://strawpoll.me/7148989
http://strawpoll.me/7148989
http://strawpoll.me/7148989
>>
>>136005073
He didn't even ask what modulo is.
>Hey so, I'm trying to cycle through an array so that when you get to the last element you go back to the first
He asked to infinitely cycle through an array.
It's literally a loop with an incrementing index that gets reset to zero once the number of elements in the array is reached.
All these faggots explaining modulo have zero reading comprehension.
>>
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>spend day's dev time learning about shaders to be able to make own
>still shit at it

L-learning is progress, right guise?
>>
>>136004000
>uses %
Modulo? You need to do (list position) mod (number of list items) so that your position subtracts as many full (number of list items) as it can without going below zero. So like

list size 3, position 4 goes to 4-(3*1)= position 1

if you were somehow at position 8, 8-(3*2)= position 2

>>136004525
Wouldn't you want it to be max+1 or when greater than max? Max should be the last index you're on.

Assuming your list starts at 0, you could just get the number of items in the list since that value would always be one more than the value of the last spot.

>>136005073
Pretty sure that's not the same guy.
>>
>>136004503
Only important thing with a title is to make it Google-friendly. Call your game "Offline", "Love", "Life" or some other deeply meaningful single common word and congratulations, you've fucked yourself.
Although don't go too far the other way. No one remembers how to spell "Kingdoms of Amaaluruar."
>>
>>136005320
>He asked to infinitely cycle through an array.
which is a simple task with a basic understanding of modulo
>>
>>136005320
>I read somewhere of a way that uses % but I can't remember how it was.
>Help please?
>>
>>136005320
The irony
>>
>>136005547
The reply to this would be "you read wrong", not make up something that has nothing to do with the actual question.
>>
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Added motion blur to the web build (webm) and a health power up that gives you 200 health.

https://straub.itch.io/neoncityalpha
>>
>>136005739
It would be nice if you lost and gained speed instead of holding a constant velocity.
>>
>>136005717
You're wrong. There is a way to do it. As shown here.
>>136004902

Considering you had to use a conditional for that I don't think you should be talking about programming at all.
>>
>>136005717
Do you not know what % means?
>>
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what do you think /agdg/? is it too hard?
>>
Right guys, all this talk about %, let's talk about useful stuff.
>use i % x to get an iterator that starts over when it reaches x
>use (i % x)/x to get a number that varies between 0 and 1 (and you can multiply that by a y to get a number that varies between 0 and y)
>use sin( ( (i % x)/x ) * 2 * pi ) to get a number that varies between -1 and 1 (and you can multiply that by a y to get a number that varies between -y and y) ( * 360 instead of * 2 * pi if your sine function uses degrees)
>abs(x)/x gives you the sign of x

Got any more useful math tricks?
>>
>>135968621
Ive been working on this game for about 2.5 weeks (from nothing).
>>
>>136005954
Good look with that when OP uses a signed integer as index and it runs past whatever the limit of it is in this scenario.
Because that's what's likely going to happen, given that he can't figure this out himself.
>>
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this has kind of nice puzzle possibilities
>>
>>135999132
>/agdg/ makes games
lol
>>
>>136006594
>projecting
>>
>>136006594
RISK OF RAIN IS AN AGDG GAME IF YOU DENY THIS YOU'RE A BIGOT
>>
>>136006362
Most rigid body physics engines don't like it when bodies change size. I guess if there was another small block next to the one that's enlarging it will get flung off at great speed?
>>
Who here genuinely hates modeling 3D regular characters?

I don't like but don't hate modeling all sort of stuff but each time I start working on a "good character with a good topology" I hate it and start getting angry.
Before I could force myself to try under the discipline excuse but it doesn't seem to work anymore.

Man, fuck characters. I always hated trying to do them, even in 2D.
>>
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Started working on a new enemy design. Besides some bad linework in some places, thoughts? critiques? Its obviously based on the robot from Metropolis.
>>
>>136005880

Someone told me I should get rid of the acceleration/slowing down because there was so practical reason to do so.

You mean like slowing down when getting hit and slowly building up speed?
>>
>>136006850
I should say "inspired by" instead of "based on."
>>
>>136006115
No sounds easy, but everyone is going to get hit at least once because there's no way to know that enemy torpedoes are coming right in the corner.
>>
agdg doesn't make games
people who post in agdg occasionally happen to make games
most of the games shown in demodays aren't even from people who post here because most people who make games avoid this place
agdg is a shitposting hovel which is sometimes visited by someone who actually makes a game
>>
>>136006828
i like it have you tried modeling big titted ladies?
i wish i knew shit about topology though
>>
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Are there any good GUI libraries or options out there? I love hacking on engines, but I get to putting a gui on the thing to make it, y'know, actually PLAYABLE, and it fucking stalls. I don't care what language or platform, I can make it work, so long as there's a babby's first gui wizard attached.
>>
>>135998557
Oldfags might remember there was an AGDG podcast. It only lasted one episode.
>>
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Making levels is very fun, verticality really enhances the expirience, never forget to add some slopes and stairs to your levels!
https://a.pomf.cat/oiptax.webm
>>
>>136006850
Could someone tell me if the knees make sense? (the back one is suppose to be higher or lower than the front one?)
>>
>>136007210
remember when we had that guy writing articles about agdg games? and then he stole JLMG
>>
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>>136006730
It's not that bad when you restrict the velocity of the bodies
>>
>>136006725
No, RoR is a Hopoo game. Hopoo stopped giving a shit about this place a while ago, especially after bitter faggots like rotate kept shitposting all his progress posts like he did everyone elses.
>NYAH GO AWAY FAGGOT YOU'RE ALREADY RICH THIS IS AMATEUR GAME DEV NOT PROFESSIONAL GAME DEV
>>
>>136007438
For your next quest place the block between two static objects. Better yet put it inside a small room.
>>
>>136007167
>he managed to contradict himself in two sentences
>>
>>136007335
>then he stole JLMG
How?
>>
>>136007293
Maybe I am nitpicking but it looks like the knee in the back is bigger than the knee in the front(if anything, it should be the other way around). Also the feet look wrong.
>>
>>136006167
sigmoid and tanh are handy ways of turning a range -big..big into 0 or 1.

That's all I got that's probably of any use.
>>
>>136007660
doesn't this get old, daniel
don't you get bored of shitting up this thread as revenge for not respecting your unity asset store frankenstein that you quit working on anyways
>>
>>136007750
contradictions not found
>>
>>136007856
He trademarked it.
>>
>>136008006
>reeee don't talk about me and my past shitposting danny!!!!
t. blake williamson
>>
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>>136007673
fug!
>>
>>136008006
>>136008224
Sounds like your recent bans still weren't enough to make you learn.
>>
>>136007968
and of course I guess I should add you can change the shape of the sigmoid of course by scaling vert/horiz, moving it vert/horiz so it doesn't need to be -big...big, could be "approaching 5 from either side" and the threshold could be pretty tight, and it could output something either 10 or 15, or whatever.
>>
>>136008081
can't into logic
>>
>>136008006
>>136008337
Statistics show that trannies are more likely to commit suicide than almost any other demographic, and word here is that you've already "attempted" it and had to cry to IRC about if for attention even though they don't want to hear it.

When will you finish what you started?
>>
Reminder that if the chatroom drama gets too obnoxious, the 420 AGDG will be around for a long time, it's slow but chill and on-topic.
>>
>>136008268
Success!
>>
>>136007856
it's just a meme originated from the fact he registered the domain justlikemakegame.com
>>
>>136007967
Yea you're right about the knees. Feet I'm still trying to get a good idea of how I want to style them.
>>
>>136008337
He just ban evades, just IP ban him, he's either insane or something

he won't learn, and can't learn
>>
>>136008569
Is there anyway to prevent it?
>>
>>136008516
if it was good you wouldn't have to shill it
>>
>>136008516
DUDE
>>
How do I stop shitposting and do something productive?
>>
>>136007038

you can hear the enemy torpedoes being launched, though.
>>
>>136008705
Not true. It's good precisely because the slower pace can't hold dramafags attention (or they just get banned), and it encourages less frequent, more thought-out posts.

But this chatroom-style discussion is good for when you need that.
>>
>>136008875
download learning resources disconnect from internet
>>
>>136008875
Put 4chan in your hosts folder.
Encrypt the folder with one of those stupidly long keys and don't write it down.
>>
>>136008678
You could try having the enlargement happen over time rather than instantly. That might look nice too. But it's always going to be a potential problem trying to fit an object where there's just not enough space for it.

Although it should be possible to detect when that situation arises and prevent the block enlarging in the first place. I don't know if it's possible in your engine but ideally: Create an enlarged test block at the location of the small one. Set it up so that it's a "sensor" that detects collisions but doesn't react to them. Iterate through all the objects it's colliding with, if there's a static object among them then don't allow enlarging. Or you could not allow enlarging if it makes any collisions at all to avoid flinging objects (remember it'll always detect the original small block too, so ignore that one.)
>>
>blake has a meltdown everytime his name is mentioned
Why? You spent literally 9 months screaming to us about danny and you were ignored most of the time. Notice how easy it is for adults to defuse your shitposting by just ignoring it? You should try that when you're mentioned as well.

But who am I kidding? I'm talking to an 18 year old kid with a long list of mental illnesses who is always drunk or stoned and has literally mutilated his body with chemicals to get attention on a meme board with 130 people.
>>
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slope work!

JUST GO UP IT GODDAMNIT FUUU
>>
>>136009036
if it was any good you wouldn't be posting here. this is all just a ploy to try to get the devs to leave agdg. but i can see through your schemes
>>
>>136009771
Proud of you Leto.
>>
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Tweaked the behaviour of the force, now feels overall better, also added the upgrade grid structure for upgrades, for now only the force is connected
>>
Does coffee improve your ability to dev/focus, or does it decrease it?
>>
>>136009771
Nice~
>>
>>136009939
If you don't drink enough it does nothing but if you drink too much it ruins you.
>>
>>136009939
Depends on how I'm feeling already. Its a multiplier effect. If I'm feeling sick, then coffee will only increase the sickness. If I'm feeling up to devving, then coffee will double my work rate.
>>
>>136009570
I can do a timeline scale, which will scale the body per tick instead of going from 0 to 1 in an instance.
I don't know about collision, maybe I can make it stop expanding if it's about to collide with something?
>>
>>136009939
i have no tolerance level for coffee
makes me twitch like a chihuahua
>>
>>136008585
imo feet joints and elbows should look like the knees, to give the entire thing a more coherent machine design, so it doesn't look like a fag in a costume.
>>
>>136009916
It's a doggy :3
Cute little pupper game
I like it
>>
>>136009815
Nah, it's just nice to know there's a place we can post without dealing with the weekly+ bullshit that happens here.

Even if many devs migrated there, I'd still lurk and post in both places. Different moods. They compliment eachother.
>>
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>>136009939
Doesn't do shit for me anymore, matter of fact I drank it so often before I went to sleep that whenever I drink it now I am getting sleepy.
>>
>>136010215
I'm always amazed by people like you
I drink 5-10 cups a day and it does nothing for me
>>
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Finished the glitchy billboard animation with a better fake crt overlay and some text.

Will be a pretty cool prop for the nicer neighbourhood in the dystopian city I think.
>>
>>136010449
This, famalama ding dude
>>
>>136009815
>this is all just a ploy to try to get the devs to leave agdg
You mean like agdg2?
>>
>>136009939
My body is a pure temple which I do not sully with the filth of drugs and caffeine.
Except for anti-depressants, which single-handedly saved my game.
>>
I will make a solo podcast discussing every monday recap as well as the best memes of last week
>>
>>136010508
Very nicely done.
>>
>>136010464
i just never really drink the stuff
i am kinda fidgety naturally, so never needed extra energy
i also never sleep
>>
>>136010737
>anti-depressants
Enjoy murdering your neighbors and/or killing yourself.
>>
>>136010704
no agdg2 was a meme
>>
I feel empty inside. Apparently the girl I fell for is a lesbian.
>>
>>136006917
I mean you don't hold a constant velocity on a bike. I've never been hit by projectiles or picked up powerups on mine, but I definitely have to slow down going into turns etc.

>>136006850
I would simplify the face more, go for that zeong look, maybe with a GM visor instead of a monoeye.
>>
>>136010968
That sounds wonderful
>>
>>136010968
it's ok, i have a date on weds with a girl that i thkin might drug me and kill me. also she has a gap between her two front teeth
>>
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>>136010968
You know what to do to fix it
>>
>>136010759
and you will do all of this in a sailor uniform and pink striped thigh-highs with matching panties?
please
>>
>>136010968
Did she say that after you made a move on her? If that's the case I have bad news for you brah...
>>
>>136010950
oh right
>it was just a prank bro
kill yourself rotatedev
>>
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>>135994312
https://www.youtube.com/watch?v=gIzXSgrIE1w
>>
>>136010968
PINK TRIANGLE ON HER SLEEVE
LET ME KNOW THE TRUTH
LET ME KNOW THE TRUTH
>>
>>136010968
Go for a threesome.
Get your life out of /agdg/.
We don't fucking care.
>>
>>136011234
pls call me rotatedev again i've never been called dev before
>>
>>136010508
Are you >>136005321 ?
Nice improvement
>>
>>136010950
You mean like all the other ridiculous shit you do for attention?
>>
>>136011553
like what? i'm just a br bro
>>
>>136011708
I'm also a br bro.
>>
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>>136010508
Thanks mate. I got ecstatic when the other guy said he wanted some ads since fucking love graphic design stuff like this.

>>136011352
Nah I'm from yesterday.
>>
>>136011708
Ignore him, mothdan is paranoid and thinks everyone is "rotate" or "blake", whatever that means.
>>
>>136005450
>>136005954
>implying that modulo expression isn't more expensive than an if statement
>>
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>>136010759
>>135998557
>>135998629
>>136001710
>want to be a guest on AGDG podcast
>remember that your voice sounds like Grover

N-nevermind...
>>
>>136011772
Sério vei? Qual seu game?
>>
>>136010767
meant to reply to (you)
>>
>blake is still attempting damage control and accusing everyone who talks about him of being danny
Stay crazy and tranny Blake Williamson
>>
>>136011894
http://bombservice.com/
nogaem
>>
>>136011881
vocaroo pls
>>
>>136010968
No such thing as a lesbian, baka. There's only women who are ugly and claim to be lesbian to increase their desirability rating and degenerates who wish to be special snowflakes by claiming to be not straight. All she needs is a good dicking.
>>
>>136011881
That sounds cute
I'd have you on as a guest
>>
>>136012064
se vc nao flar em girias eu nao vo acredita em vc man
>>
>>136011881
vocaroo

"Hello aggy daggy, looking to get your voice heard? Make sure you submit something for AGDG's podcast number 1! Don't ever stop believing that your dreams will come true, just like make game."
>>
Who is Rotate?

Who is Blake?

Who is Danny

Please explain
>>
>>136012274
I'll step back and let Blake Williamson aka Rotatedev eagerly answer this one as he always does.
>>
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Reminder
>>
>>135998006
<3
>>
>>136012274
>Who is Rotate?
My waifu

>Who is Blake?
My waifu before she changed her name to Miya chan

>Who is Danny
Some guy making an /x/ memegame with free unity assets.
>>
>>136012274
Danny beat rotatedev in a strawpoll about his game being better than rotatevania which rotatedev later dropped on his artists and abandoned. This resulted in agdg being shitposted for 8 months about how danny is the devil and stuff. It's all here.

http://imgur.com/a/3Yl07
>>
>>136012337
Isn't it Blair Williams?
>>
new thread
>>136012498
>>136012498
>>136012498
new thread
>>
>>136012274
"rotate" and "blake" are apparently the same person, tripfag shitposter that quits everything he tries

"danny" is also a shitposting tripfag who quits everything he tries, the difference is he has a personal vendetta against "rotate" for reasons no one knows at all and shits up the thread daily until he gets banned
>>
>>135961051
>>135979338
>>136001502
After carefully judging the situation over the years, for a successful AGDG collab, it would have to be something like this:

One mega powerhouse programmer (or Unity/Game Maker wizard) who will do EVERYTHING.

Any amount of music fags.

And a game that would allow for all sorts of shitty art to piled in and it wouldn't even matter that it's piecemeal. The programmer/engine-wizard would have to handle the UI/connecting assets on his own.

AGDG would toss random shit at the project and it would mostly all get put in no matter how shitty.
>>
>>136012539
>http://imgur.com/a/3Yl07
290 views now? no wonder rotate has stopped posting """"progress"""" here
>>
>shitposters actually believe they can impersonate brs when they don't even know sao paulo slang
>>
>>135996420
you're not gonna make it Achmed
>>
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>>135951704
>making games when people dont even buy a majority of indie games on steam and there are no new ideas, just rehashes

there will never be another earthbound, just mobile-tier games.
>>
>>136012591
>the difference is he has a personal vendetta against "rotate"
rotatedev spent literally everyday here crying about danny for over 6 months m8
he even did it with his tripcode on
>https://boards.fireden.net/vg/search/username/rotatedev
>>
>>136012883
this is amateur game development general we don't care that much about money, in general.
also a game doesnt have to be original to be fun
also having original ideas that work is very hard. i welcome you to try tough
>>
>>136012591
>"danny" is also a shitposting tripfag who quits everything he tries
completed multiple gamejams you silly slut. rotatedev has never even so much as created a playable prototype of his """"""""games""""""""
>>
>>136013189
what happened with poltergeist pines then..
give up danny, like you give up on everything
.
>>
>>136012982
>https://boards.fireden.net/vg/search/username/rotatedev
>why are all the successful devs we've had fucking cunts
>can't we have just one nice dev become successful.
What a faggot. Being gay doesn't automatically make you "nice".
>>
>>136013121
making games for free is a waste of time
>>
>>136013360
>he's still obsessing over a project that most people don't even remember
lel
stop posting rotatedev you're never going to "win"
real cool of you to abandon rotatevania on theonian like you did
you're not a piece of shit at all :3
>>
>>136013557
part of me was expecting you to actually post progress but i guess not.. maybe another day danny..
>>
>>136013667
You will never be known as anything but that shitposter who became a tranny for attention and dropped a project on a teammate. Crying about mothdan has never done anything for you yet you've been doing it since last summer.

The only genuine advice someone could give you is to rope up and kill yourself kiddo.
>>
>>136013917
when's the last time you even worked on it

i mean it was nothing special (it was trash), but i thought you were better than that...
i guess not...
>>
>>136013667
300 people know what a faggot you are
http://imgur.com/a/3Yl07
is this the kind of attention you were hoping for? :3
>>
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>>
>>136014079
just sit down and work on it for a little
isnt that the point of this thread?
>>
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jesus christ
>>
>>136014363
Thank you for leaving this in the dying thread.
>>
does every general have this much shitty drama?
every one i frequent seems to
>>
maybe ill stop responding to you danny, even to humour you
then you'll have nothing in your life anymore

you've quit everything, all you have left is chasing a boogeyman, and to delude yourself like you actually have something, everyone is the boogeyman
>>
>>136014363
Tip of the iceberg.
>>
>>136014445
Dunno how it is now but back when I browsed MGQG everyone was chill and it was wonderful. We even drawfags who, in my opinion, were quite shitty but they didn't get bullied or anything.
>>
>>136014445
No. There's at least one good general on the site. The contrast between it and agdg is astounding.
>>
>>136014980
which one?
/rpgmg/?
>>
Poor Blake. Too desperate for attention to ever remake yourself or make a game anonymously, you're stuck with this reputation forever. You probably still think there is value in being rotatedev which is why you were stupid enough to attempt yet another meme project under the same name.

You're never going to give up this meager reputation as being an infamous shitposting nodev because it's the only reputation you're capable of building. You can't see the value in being anonymous anymore because you have no value without your identity, you're not capable of making games. You're not even capable of actual enginedev, you're just a phony and a hack and everyone knows it.

I win :3
>>
>>136014445
I come back every few weeks to a month to see what's up and for the past couple years the quality has definitely been plummeting.
>>
>>136015221
this
he's a shitty tranny too desu
>>
>>136014980
>>136015115
I used to go to the dwarf fortress one a lot. Super friendly people, pretty enjoyable general if you're into the game, I don't remember if it had much bullshit but certainly not to this degree.
>>
>>136014445
>>136014980
>>136015316
>>136015692
Go to the new thread you retards, this one is being used as a whipping post for rotatedev right now.
>>
>>136015814
cool chatroom bros, is RP enforced?
>>
hahahahahahahahaha

Remember when we used to see this all the time? That was back when rotate still thought he was some kind of evil genius shitposter who couldn't be stopped. He's not laughing anymore though...
>>
>>136016002
I'm not even sure if he's still here. It's probably just other shitposters taking up his habits making it seem like he might still post.
>>
Retarded
Ostracized
Tranny
Asshole
Terrorist
Eunuch
>>
>>136016447
This has been said dozens of times on his behalf and it's always proven wrong
It's all just "memes" anyway m8
>>
jesus fuck mothdan is still having a meltdown in the old thread

he's literally the only one here

i actually worry for him
>>
You're done, Blake Williamson. Stop posting. Nobody cares about mothdan. You've lost. :^)
>>
Reminder that you can always post progress on 420's AGDG and still read this chatroom for entertainment.
>>
>>136017642
>Nobody cares about mothdan.

that's for sure LOL
>>
>>136015115
nah it's not on /vg/
>>
>>136018669
lame
>>
>>136018771
its the doom general on /vr/
>>
>>136014867
I've been to /a/ MG general also, and quality was considerably worse. Also filled with writefags circlejerk. it's weird that the /vg/ counterpart was better because my experiences ith /a/ are usually pleasant. the /a/ MGG thread was kicked to /jp/ at the time, aybe for this reason. I don't know if it's still there.
Thread posts: 834
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