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/agdg/ - Amateur Game Development General

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Thread replies: 779
Thread images: 112

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>>CURRENT JAM<<
>https://itch.io/jam/agdg-jam-november-2015

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads:
>>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

> Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

> Demo Days
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

> Jams
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

> Engines
GameMaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
Godot: http://github.com/okamstudio/godot/wiki
Haxeflixel: http://haxeflixel.com/documentation/tutorials/
UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
Unity: http://unity3d.com/learn/tutorials

> Models/art/textures/sprites
http://opengameart.org/
http://www.blender-models.com/
http://www.mayang.com/textures/

> Free audio
https://machinimasound.com/
http://freesound.org/browse/
http://incompetech.com/music/
>>
firixel forixel progrixels
>>
fucxel youxel nodexel
>>
new thread dead thread
>>
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>>122652495
s᠎mh t᠎bh f᠎am
>>
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Kind of panicking about that deadline now.
I just finalised my level building tools so I guess I just need to finish the UI and make some levels and the game's "done". Hopefully everything turns out okay.
>>
Wait. Painters guild comes from here?

I've been away from the general while i nodev
>>
>>122652832
??????????
baka desu senpai
>>
>>122652864
Oh, and I have to add a win/lose condition. That bit's probably quite important.
>>
hahahahahahaha
>>
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how did i do ?
>>
>>122652974
You lost the tension in the pose. It looks like he's just standing around now.
>>
>>122652974
not bad man, but I think the torso is too big

just notice how the hands are below the belt's level
>>
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VULKAN!
>>
Vampire of the sands should be added to that OP image
>>
newdev here

what are mixels
>>
>>122654056
the image is ripped from his website, so i assume he just didnt want it there
>>
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>>122654056
But it's so far down
>>
>>122654098
>newdev here
fuck off
>>
>>122654056
its just a cropped version missing like half of the games
you see the guy who made and keeps reporting it in OP thinks is super funny
>>
>>122654098
Ignore the other guy, Mixels is used to describe a game that has different sized pixels.
It's generally seen as ugly but it can alright if done well.
>>
>>122654117
thats an awkward revelation
>>
Why only a list with Steam games? Aren't AGDG games on other stores?
What about mobile games published?
>>
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Puzzles????
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>>122654563
>What about mobile games
>>
>>122654563
like which one?
>>
>>122654563
He's quite old school, so I'd imagine he still has that pre-greenlight 'getting on Steam = making it' mindset and no one really wants to see your published mobile games.
>>
>>122654772
I don't have any.
Why no one wants to see mobile games? We shouldn't pick sides here at AGDG.
>>
>>122654917
Mobile games are shovelware
It's annoying enough having to see pixel games day after day
>>
>>122654917
what mobile games? nobody here even makes them
sure here and there someone comes shilling his garbage but thats about it
>>
>>122654456
The only situation where mixels don't look like horse shit is where you disregard the concept of pixel art entirely and just stretch and scale them however you please.
>>
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>>122654992

agreed. it's hilarious how all those oldhat established developers like Sid Meier, Peter Molyneux, etc. jumped on the mobile/tablet bubble and even they couldn't salvage the platform.

shitty resolution, shitty screensize, shitty memory, and most importantly, shitty controls

no thank you sir
>>
>>122655000
Who made that cat one? He was all right.
>>
>>122652896
He was mostly here during his dev, he fucked off once people started giving him shit for being a social justice warrior.

Between his demo and his release... Not so much got added, so I suppose it's an AGDG game!
>>
>>122654917
I only use mastexel racexels
>>
>>122654117
Yeah I never post OPs, if I did I probably would find a way to squeeze in my own game... Part of the reason I don't make OP posts.

It's not that I don't want it there it's just that it's too shit!
>>
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>>122654917
>>
>>122652918
What's up?
>>
Evens I dev for a couple of more hours
Odds I get drunk and watch anime
>>
>>122652112
Thought Cavern Kings would have sold more due to its genre/kickstarter hype
>>
>>122655602
the digits have spoken

just do it
>>
>>122655110
>established developers like Sid Meier, Peter Molyneux
>couldn't salvage the platform
Because it's not a problem about quality of the games, it's maketing and public.
There are plenty of IPs going there being sold well. But of course that for a mobile computer you will want another kind of games, so you won't be playing strategy, FPS and etc. Well, in fact you can, but not in the same way.

You are one of those peoples who are getting gamer console/PC nostalgia and disregard everything else. The problem about mobile is marketing, not hardware.

A dev will use the platform that fits his design.
>>
>>122655672
>The problem about mobile is marketing, not hardware.
Is this the excuse you use for making games to a shit platform?
>>
Hey /agdg/, my friends and I are interested in developing a game. We're pretty sure it's going to be a 16-bit styled action RPG. We all have programming experience, but I figure it'd be easier to make it using some sort of game dev program. The two big ones I hear about are GameMaker (of course) and Construct 2. I know there's also RPG Maker, but I'm not sure if that would work with an action game. Anyways, which engine would you guys recommend? Also, do you know where we could possibly find people to do art for the game (our current artist hasn't fully committed to the project)? Thank you for the help!
>>
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>>122655672
>A dev will use the platform that fits his design.

Too bad >>122655110
>shitty resolution, shitty screensize, shitty memory, and most importantly, shitty controls

pre-empts that entire argument. the only thing mobile can do that other systems (which includes dedicated gaming devices like the 3DS) is something like Ingress, which uses the GPS feature.

>mfw geocaching
>>
>>122655672
What's one mobile game that isn't complete shovelware and wouldn't be better on a more traditional platform?
>>
>>122655837
>16-bit styled action RPG
Holy shit stop

Here are some helpful nuggets of wisdom:
Unpaid teams fail more often than not, especially if you don't know the people in real life. If you want to succeed, do it alone.
Pixel/retro games are a sinking ship. Stop.
Your first few projects are probably going to fail, so start extremely small (read: pong, snake).
>>
>>122655856
>pre-empts that entire argument.
Assuming that what he said is true (which is not).

>>122655857
Define "shovelware"
>>
>>122655837

Use Gamemaker for a 2D action RPG unless you're a software engineer by trade (C++, C#, whatever), in which case you can use a custom engine. 2D is fairly trivial unless you're making Dorf Fort.

>Also, do you know where we could possibly find people to do art for the game (our current artist hasn't fully committed to the project)?

Pay money. Artists are flakes.
The chances of finding one that a.) really likes your project's concept and b.) is willing to work for free is close to 0. Same thing in reverse for a programmer.

As a programmer the best you can do to lure artists is to complete the game using programmer art, even if it's just a spritesheet with stick men on it. If artists see that they can just plug their stuff into your asset folder and not have to worry about the project being abandoned, they'd be more likely to join up with you as a volunteer.

So you'd go from 0% chance to 1.5% chance.
>>
>>122655837
>I figure it'd be easier to make it using some sort of game dev program
Unless you have experience making a game from scratch, you'll definitely want to use an engine.

Game Maker seems to be the go-to 2D game engine.

RPG maker is shit, it's for babbys first rpg if you want to make the exact same game that 50000 other people made with it before you.
>>
>>122656042
I shouldn't have to define established terms and if you don't know established terms you shouldn't be talking on the matter.
>>
>>122653815
Where? When?
>>
>>122656363
in your heart
forever
>>
>>122655647
well, its still in early access and multiplayer still isn't done
i'm praying to god that sales pick up once its all over
>>
>spend a year learning OpenGL
>still don't know most of this shit
>>
>>122656451
I promise to pirate it when it's done.
>>
>>122656451
i will have sex with you for a key
>>
Thanks for the tips guys! Here's my feedback:

>>122655997
I personally know everyone that's in on the project right now, and they seem pretty dedicated. I wanted to make it a pixel game not only because it's the easiest to make but also because those are the games I play the most. I'm not trying to make it a quirky game with a quirky art style, I want to make a game that could have existed in the mid-90s. That's a fine line to walk though, so I might change my mind. This isn't my first video game project either; I've developed a couple flash games as well as some Doom levels. I feel that with the free time I have no and working with a team I'd be able to make something more complex this time.

>>122656059
I might end up doing that. I'll look for sprite sheets and see if anything would fit in.

>>122656106
Point taken, I'll download Game Maker and see what I can do with it.
>>
>>122656451
I will bang you for free
>>
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>>12265646
>Spend a year learning R
>Can make nice graphs
>>
>>122656608
no need
D30BA-QQIGX-MIDZQ
>>
>>122656653
fuck you vine is pure
ill rip your asshole to so many pieces it wont ever recover
>>
>>122656320
No, really, I wanted to see if you were going to define shovelware as one of those games that everyone hates like Candy Crush, Jetpack Joyride, Fruit Ninja and Angry Birds.
Because it's the mindset that people have, that they're shit because "muh deep story, mechanics, pay to win" and all those arguments.
Guess what? They're games!
People have fun playing those on a bus or in the waiting room. On a regular daily basis, there's so much time wasted that people play those instead of doing nothing.
No one will make video reviews.
There will be no forum discussion.
No one will depply analise it's mechanics, unless they are developers.
It won't be an article on Polygon.
There will be no pre-sale on Steam.

But it's a game and is doing it's job to entertain people.
>>
>>122656689
thanks babby got the key
>>
vine pls change your name so I can filter every cock gobbling comment about you without filtering everything that has "vine" in it.
>>
>>122656795
im coming for you
>>
How's engine coming along /agdg/?
>>
>>122656795
i changed it to hopoo but people didn't like that
>>
>>122656795
Hopoo here,

Shut the fuck up about mai waifu.

-Hopoo
>>
>>122656734
>But it's a game

Shovelware is a subset of game, m8. There are shovelware PC titles too. No one cares if you can play it on the subway or bus.

Portable garbage is still garbage and mobile has a far greater degree of it. You already identified why this matters: marketing. Noise sucks and good games drown under the fetid mass of bad ones. This is the problem of discoverability, and this is why developers who care about their players (not their wallets) pursue other platforms. The only remaining people who live on the mobile market are large companies who thrive off whales via skinner box games; I don't think there's a single nodev in AGDG who respects that. And those large companies have a large advertising budget, so the Top 10 of the iOS store will probably be the same Top 10 eight months from now.
>>
>>122656856
once i finish my game and it will outsell yours vine will be mine
ill let you watch because ur a fag lmao
>>
>>122656451
How are you handling marketing? Maybe a bigger marketing push when closing on the launch date. GL anyways.
>>
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Is notch a nodev?
>>
>>122657074
that's the plan, we're hoping a new trailer + loads of new/neat content + multiplayer will get it on youtube/twitch and shit
>>
>>122657119
Notch makes lots of shit, he just never finishes a game.
>>
>>122657119
now he is but he has LOADS OF MONEY so he can
>>
My game is chugging along, writing/rewriting and cleaning and improving on code.

Got multiple resolution rendering done, some weird mouse cord bug if the game doesn't fit within the current monitor resolution. Might fix that later though, I have a few ideas about that. Currently building the frame work for some GUI, I'm pretty sure I want to make a god game as I'm pretty interested in writing some AI.

Really need to start on object serialization as I currently am just storing objects hardcoded in a class to be created on initialization for testing purposes.

Last time I tried XML serialization though Monogame spazzed out as it tries to build XML custom classes before it actually finds the class data in the program so I'll have to find a way of getting around that
>>
>>122657468
You could've been finished by now if you used an engine ;(
>>
>>122657468
progress without pics didn't happen
>>
>>122656872
>subset of game, m8
That's completely subjetive.

You care about discoverability... aren't PC indie games suffering from the same problem nowadays? Even if AGDG pulls out a great game, for example, without proper marketing, it will fall into the depths of games in Steam.

Look at what's happening out there, AAA titles from big budget companies with massive bugs and performance problems still gets sales, in the same fashion of those crappy mobile games. Why? Because they put an insanely amount of money into marketing, more money that a company spends to make a simple indie game.

However, you're right in the point that console/PC games are dedicated with their titles. And at least they pay for it.
>>
>>122657150
that must be stressful you sure you dont need some sexual release from a fat guy?
>>
>>122657628
AAA games sell because there's no alternative, they're significantly larger and content heavier than any other games. You can't just ignore something like Fallout 4 because the alternative is that you simply won't play something like it. You can easily ignore mobile games because there'll always be 80 other games exactly like it.
>>
>>122657520
Probably but I like writing code, it's a project I can sit back and write for fun at my own pace and has a tangible output. I mostly work on non graphical programs so this is giving me experience I can use to also further my programming.

No offense to anyone who uses engines.
>>
No Game: AGDG will give you shit
Bad Game: AGDG will give you shit
Good Game: AGDG will give you shit
Successful Game: AGDG will give you shit
Unsuccessful Game: AGDG will give you shit
Porn Game: AGDG will fap and then report you and then give you shit
>>
Does AGDG make their own math vector code or use an existing one? How did you implement it?
>>
>>122657626
I-i'm not a professional programmer and this is the first game i've made so you'd probably just laugh if i posted my code
>>
hes at $430. I'm gonna go fucking kill myself
>>
>>122657917
nobody is forcing you to be here
>>
>>122657917
Has there been any porn game besides Monster Girl Island that's been reported here?
>>
>>122658012
He worked hard for that.
>>
>>122657917
that's what you get for making mobile mixel games
>>
>>122658064
loli sim
>>
>>122658012
oh fuck
he earns more then i did when i had to work as a wageslave programmer and that was 10 hours a day
>>
>>122658139
where the shit were you working that you made $400 a month lmao
>>
>>122658012
Who's at $430?
>>
>>122658128
fuck off rotate
>>
>>122657917
You forgot something

Pretend to be girl: AGDG sucks your cock for the rest of time regardless of your game or if you even have one
>>
>>122658204
Oh yeah. Rotate's couch sim was basically porn.
>>
>>122658190
eastern yurop
oh you dont have previous experience as a programmer? minimum wage for you
>>
>>122658279
At least you have experience now ;)
>>
>>122658208
>mfw actually a girl and nobody cares
>>
>>122658446
LONDON
>>
>>122658446
Does your game take place in London?
>>
>>122658446
Vine, everyone cares.
>>
>>122658017
I enjoy this shithole. There's also good feedback to be had between the poorly thought out bullcrap.

I do my part to return the favor, at least.
>>
you can leave
>>
>>122658446
vine i would date you
vine i would marry you
love me back vine
LOVE ME BACK VINE
>>
>>122658446
you probably forgot to show off your boobs

also traps don't count
>>
>>122658756
>implying you can
This place is like crack cocaine. You know it's bad but you keep coming back for more.
>>
>>122657119
Fucking hell, that guy has some long arms.
>>
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>>122660042
>>
Daily reminder that Unity's default frame rate is locked to 50FPS and you should set it to 144.
>>
>>122660042
DRR DRR DRR
>>
>>122660187
>not fixing your timestep
>>
>>122660187
>framerate limited by software
shit design
>>
>>122660187
>not using game maker for 3d
>>
>>122660253
You should, but Unity also caps its visible FPS at 50 by default.

How they arrived at such a number, we'll never know.
>>
>>122660187
I'm making 2d game with game maker and i have limited fps to 30 :)
>>
>>122660187
>not using scratch
>>
>>122660540
isn't that the standard console FPS in yurop?
>>
>>122660540
and where is the proof that this is true?
>>
>>122660540
probably because their autism compelled towards a tick length of 20ms rather than 16.6666...
>>
>>122660623
are you some kind of mentally retarded man whos been locked for years in mental asylum and you have just escaped and the first thing you did was find a computer and make this post?
>>
>>122660692
15ms master race reporting. Anyway, framerate should not be tied to tick length.
>>
Gonna lock to 12fps for an authentic anime experience
>>
>>122660630
By default, the physics and fixed timestep are running at only 50FPS. Go to Edit > Project Settings > Time. It's set to update every .02 seconds by default. Change it to 1/60.

My game looked smoother immediately.
>>
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>>122658886
do writefags exist here
I don't need some expert, I just want some guy to give quick ideas/flesh out the plot for some game I want to make
I'm terrible at writing but can do everything else ok
>>
>>122660948
You should ask hopoo, I heard he has a lot of experience as homosexual
>>
>>122660801
you made me second guess myself only to google it and find out i was actually right
>>
>>122660948
ok get this
you're a rich baron's son
you've always been a rebel, hanging out with the peasant kids
you are on a train to visit your dying grandmother or some shit
the train is raided by bandits
you get buttfucked but then get away (intro porn scene)
you get to a town and ask for a ride to the next town over
to do this you need to blow some fat old dude
game progression is going from one town to the next, with one "main" quest per town and a ton of mini-quests

you're welcome
>>
>>122660623
I'm not sure that applies now that everything's digital.
>>
>>122661143
Are you an AAA dev? Didnd't think so, check mate.
>>
>>122661143
well, unity is pretty old. it could just be something they refused to change for the sake of keeping it the same throughout all versions
>>
>>122661130
nigga u gay
>>
>exactly 2 progress posts
>neither one received a single reply
>134 posts in thread
>>
>>122661487
you must be new here
>>
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So.... I got my masters degree in Computer Science with focus on SoftEng yesterday.

All in all I will finally have more time for gamedev. The only question that remains is:

Lich Game
or
King's Field clone

Kinda touched on both concepts this year already.
In the end I wanna do both projects. The question is just which I should do first.

Suggestions?
>>
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>>122661586
>Lich Game
>>
>>122661487
they why didn't you reply to them?
This fucking shitpost - shitposting about shitposts spiral.
>>
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>>122661586
fuck them do spider man game
ill start you off
>>
>>122661586
How about getting a job?
>>
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>>122661586
For reference: The lich game looked like this
>>
>>122661586
as in the original king's field? that would be neat to see
>>
>>122661742
>>122661586
Lich
or a better idea >>122661697
>>
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>>122661742
And the king's field game first looked like this

>>122661735
lel

got something, probably january
>>
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>>122661742
I really like what you've got and this is just personal preference, but why not use something like this for colour ideas?
I totally get it if you don't like the suggestion, it looks fine as it is
>>
>>122661742
>>122661889
They both look like ass. How about you hire an artist with your 80k starting salary you shitter?
>>
>>122661742
>>122661889
From just these pictures of environments, king's field seems to be the most interesting.
>>
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>>122661889
This was another version of the same project, with different artstyle. Could probably brush this up quite a bit by now. This shit's old

>>122661793
Depends on what you mean with the original.
But I'm thinking of King's Field (JP) to King's Field 4

>>122661937
Funnily enough I was going for a colorful warcraft 3 style, thinking of the undead campaign.
Still liking D3s color scheme though. So that can all change.

>>122661949
Sure. Gonna spend 700 meme dollar for that improvement that apperently nobody cares about.
At least that's what I'm getting from most 3D indie games on steam.
>>
>>122662247
>oblivion.jpg
>>
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>>122662247
>improvement that apparently nobody cares about.
>>
>>122662920
is that brotherman bill

relevant dev jams
https://www.youtube.com/watch?v=qkUVToIfrKg
>>
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>>122662753
Well technically King's field is an Ultima Underworld clone, which was also the inspiration for TES. Modern King's Field would probably look something like it.

Alternatively like a DS2 in first person perspective.
https://www.youtube.com/watch?v=5T8nb45F-v8

>>122662920
I just had an exam and couldn't keep up with the latest epic maymays, so I don't know what that image means.
>>
You have 10 seconds to come up with a gimmick that would make your MOBA better than ones currently available
>>
>>122663624
Heavy RNG
>>
>>122663624
First person
>>
>>122663624
Droppable randomly generated loot that can be re-used between games
>>
>>122663624
combos counters and recovery
>>
>>122661937
I'm really digging the brown tone.
>>
>>122663624
games only last 15-20 minutes
games are primarily 3v3
games are more determined by skill than knowledge of items and whatnot
>>
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>>
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>jk stands for "just kidding" and isn't "joke" with missing letters
>>
post dev music
https://www.youtube.com/watch?v=JsP_P9Mn2qE
>>
>>122663624
playable with a controller to pander to the console market
>>
>>122664767
https://www.youtube.com/watch?v=F9L4q-0Pi4E
>>
>>122664621
Are you actually retarded?
>>
>>122664931
I'm developing my own engine in Haskell
>>
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>>122664621
>brb doesn't mean burp
>>
>>122663624
2d 8bit top down action.
>>
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>>122662920
>mfw I was there when this dank new meme was born into the world
>>
Everyday I ctrl+F in agdg
>hentai
>adult
>0 results
What is it ? Pussy Game Development General ?
>>
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>>122665008
>ftw doesn't mean fuck the what
>>
>>122661487
I warned you like 25 threads before.
>>
>>122664979
so yes
>>
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>>122661487
>>122652112
https://www.mediafire.com/?qs7pc9jqg6pala4

every day is demo day
>>
>>122665765
Its hard to win. I like the looks but the animation is too repetitive, what do you plan doing with it?
>>
>>122666179
idk its just a concept im having some fun with
>>
>>122666358
Its good
>>
>>122664767
https://www.youtube.com/watch?v=OwZTl5-7VYk
>>
>>122665118
>ftw doesn't mean fucked that whale
>>
What's the best trade off between future proofing and just getting the code out there in gamedev. I always find myself trying to future proof my code probably to often
>>
>>122667037
It's impossible to completely future proof
>>
>>122667037
If your game isn't fun yet then that's the only thing that matters
>>
>>122667165
this, that's why there are iterative methodologies of development
>>
>>122660948

Erm, kinda a writefag here. By that, I mean I used to write, got some short stories/poems published and shit, but lost the flame some time ago and too scared/disheartend to go back and pick it up.

What's your general theme/premise?
>>
>>122667165
Watch me future proof my 3D engine.
>>
>>122661742

I'm loving the WC3-ness of that lich game. You should carry on with that!
>>
>>122667165
minecraft, tetris and baloon fight are future proof :)
>>
>>122667037

Futureproofing your code? What the fuck does that even mean?
>>
>>122666475
what do you think its missing
>>
>>122668252
Say you want to create a menu that holds 4 buttons. Rather than create a menu that holds four buttons you create an abstract class called menu and then from that it's less work to create a menu that holds 3 buttons and displays one integer and all the other menus you might want. Simple example. But it's the whole point of OO systems
>>
Are there any tutorials how to make tiles, characters and other shit that is in "front" stand out from backgrounds? Currently I have more contrast on stuff that is "front" and everything that is in "back" has less contrast, but it doesn't seem to work well enough.
>>
>>122668878
Fog
>>
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Are you making a low poly game, anon?
>>
>>122669141
My game is all cubes, does that count
>>
>>122669141
I'm making a nopoly game ^)
>>
>>122669141
fuck, why is that art so appealing?
>>
Did you push changes to version control yet, anon?
>>
>>122669141
Nigga I'm making a no poly, no texture game, fuck graphics for right now desu.
>>
>>122669141
this fucker been posting on twitter every day and im getting increasingly more and more jealous
>>
>>122669121
I don't think that would solve my problem.
>>
>>122669261
Color palette is a big part of it. The colors work well together, and aren't over saturated eye rape.
The proportions of the model are also appealing.
>>
>>122669261

Because it looks like legos where you should be able to move all the legs separately.
>>
>>122669268
>version control

ah, funny
>>
>>122669141
kind of but my art is garbage
>>
I want to make an anime game where you play as a girl who sometimes dresses as a boy and lives a weird dual life. The player can change their costume and pretend to be the other person at any time.
>>
>>122669907

It's important to save your changes, anon.
>>
>>122670010
Is it a cute yuri game?
Will you use prolog?
>>
Good morning agdg.

Maybe I'll actually get to working on mech stuff today instead of doing UI shit. Currently on the plate.

>refactor chassis class into a separate class for the torso and chassis. The torso should connect to the chassis from the cranial direction and house the internal cockpit if the model of mech has an internal cockpit, the chassis connects to the lower appendages that are used for movement. Separating the two will allow rotation of the torso independent from the chassis.

>power wiring
-assign connector locations
-assign wiring to connector locations
-create connector diagnostics feedback that can read how much power the limb will use

+create algorithm to determine the shape of a part width/height/length so I can find an approximate volume.
-This will be useful for determining a mechs longest dimension for fitting threw alleyways and streets underground. This might create cool situations where you can fit through an alleyway by turning your torso 90 degrees and then pointing your weapons down to make your longest dimension fit the corridor.
-This will also be useful for determining the weight of parts. eg. steel weighs 4.566 ounces per cubic inch so a cubic foot would be.
12*12*12 = 1728, 1728 * 4.566 = 7890.048, 7890.048 / 16 = 493.128 pounds. I'll be using metric because most tank specs are based in metric and it will be much easier to speculate the amount of armor plating a mech might have based on mm.

Time to get to it.
>>
>>122652112

Anyone do anything in Unity? I want to learn some phone stuff is it ok with the personal edition? Also I heard its like 5k for platform if you actually deploy.
>>
>>122670532
unity operates on a model where its free until you make more than $100, 000 then you have to buy a license.
>>
>>122670620

Thats nice actually so by the time I have to pay Ill have money coming in if I ever get that far. Professional edition worth the effort website shows 75 a month.
>>
>>122670490
Nobody gives half a shit about the actual weight of the component. Gameplay balance is infinitely more important than "real world accuracy"

Always be wary of going full autism with intricate systems like this. They are more difficult to dev and are potentially detrimental to gameplay.
>>
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Why do you use development tools that suck all the fun out of game development? (e.g. gaymaker, unigay, unreal engay 4)
>>
>>122663624
100% anime
>>
Friendly reminder to post progress instead of replying to bait
>>
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>>122670490
Your mecha game will be the mecha game that pierces the heavens.
>>
>>122671250
You can't tell me what to do, dumb b8poster
>>
>>122671110
Because the technology exists to speed up the tedious process of engine building. Seriously, stop being stuck in 1997.
>>
>>122671383
Building an engine isn't tedious
It's exciting and exotic
>>
>>122671534
Maybe if you're fucking autistic.
>>
>>122671110
I'd just like to interject for a moment. What you’re referring to as Game Development, is in fact, EngineDev, or as I’ve recently taken to calling it, NoDev. EngineDev is not gamedev unto itself, but rather the creation of software made useful by yesdevs devving an actual game with it.
Many enginedevs are actually nodevving every day, without realizing it. Through a peculiar turn of events, the dev is widely practiced today is often called “Game Development”, and many of its users are not aware that it is basically making a game, not an engine. There really is nodev, and these people are doing it, but hopefully they will realize their mistake soon.
Gamedev is game development: the engine being used helps the user create an actual video game. Enginedev is an essential part of a game development culture, but useless by itself; it can only function in the context of a complete yesdev loop. Yesdev is normally used in combination with enginedev: the whole system is basically enginedev with yesdev added, or Game Development. All the so-called “Enginedevs" are really just nodevs.
>>
>>122671610
Why are you so mean to me
I just wanted to be your friend
;_;
>>
>>122670783
There's a design goal for determining actual weight "well I shouldn't say an actual weight, I'm more just working for a system that establishes a cohesive set of rules for all mech parts. The world within the game doesnt have to reflect the real world but everything should follow the same rules within the world" this is so I can implement cool mechanics. For example ho many appendages you can attach to a certain appendage of the mech. The weight will pass through the appendage its attached to and put pressure on the servo holding that up. It can be used for determining recoil mechanics based on how parts are displaced on the mech. It can be used to determine how what you have stored in certain parts of your mech affects its weight distribution.

I really really don't want to make a game with arbitrary rules for how things function "this part can take this much hp worth of damage and then it falls off! and then you can damage his second health bar or his shields!" I want it to function more realistically so if you don't have a gun caliber that can penetrate the armor of a part your hitting it will just ricochet off. Or certain mechs can have spaced armor. Or mechs can take damage to servo's and wiring without dying or the limb blowing off.

I'm probably outscoping what I can realistically program but I figure I might as well shoot for a game I'd actually want to play than use the same mechanics rpg's have used forever.

That's enough talking though. I'll read the thread and talk more tonight after I program for like 12 hours or so.
>>
>>122671713
>saying that using an engine is gay
>bullying the yesdevs
>"b-buh I just wanted to be friends"

I'm not going to be your friend until you accept that all forms of gamedevving is fine as long as the end result is a game.
>>
>>122652112
None of these games in the OP image are done in Unity, are they?
So statistically speaking, to be successful you need to build your own engine, eh?
>>
>>122671880
isn't megabyte punch made in unity?
>>
>>122671880
7 days to die was made in unity and i think it sold more than all of them combined
>>
>>122671713
I'm not even the one you were replying to originally. Stop being autistic and making engines you'll never fucking use and make an actual fucking game.
>>
>>122671826
B-but bully is all I know
>>
>>122671950
And those developers don't post here.
>>
>>122671950
But it wasnt made by lazy neckbeard anime watching shemale masturbating NEETs who spend their precious time on Earth posting on 4chan.
>>
If you post on 4chan, you're most likely socially maladjusted and will not be able to successfully shill your game on your own.
>>
Loving this progress
>>
>>122672476
I already know this. It's why I plan on paying people to shill it for me.
>>
>>122672476
why does it matter when you get a publisher pham
>>
>>122672476
That's why I'm contacting publishers.
>>
>>122670783
all of the mechwarrior fans beg to differ m8

you can say its autism but there are a lot of people who get a legitimate thrill out of intricately modeled systems
>>
>>122672476
Thats why I am not wasting time developing it.
>>
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Started a new small game, I wasted most of the afternoon trying to make a complex hitbox system based on spriter bones but then I remembered this is a simple endless runner.
>>
>>122672670
It -is- autism. Having crazy detail isn't bad in and of itself, but the huge additional effort required and a likely reduction in the number of players interested in your game makes it a poor design decision if you actually want people to play your game.
>>
>>122672227

I don't masturbate shemales
>>
>>122673032
Not everyone is like a certain dev here, designing bargain bin games aimed at the biggest mouthbreathing /v/ audience possible. Some people take a little pride in what they are doing.
>>
>>122673035
Fag.
>>
>>122672880
jumping looks very very floaty
>>
>>122673141
Read what I said again.
>>
>>122673248
Consider this:

The game will be shorter, but the experience will be of higher quality.
>>
>>122673141
which dev
>>
>>122673617
Consider this:

The game will be tedious and only a small subset of players with a similar type of autism will enjoy it.

Which is fine if you're making it for your own enjoyment and pride. I don't disagree with that at all.
>>
What publishers are the best to try and work with for your game?
>>
>>122673783
keklefish :)
>>
>>122673783
Don't bother if they haven't contacted you themselves because your game isn't good enough.
>>
>>122673783
it varies on what platform and how much potential it have

if game has alot of premise aim for higher caliber, if its casual/light go for indie publisher
>>
>>122673748
We're going in circles here, this is now becoming a conversation about the motivation for making games. In this specific case, you are advocating that games should be made to be enjoyed by as many people as possible - which is completely subjective.

Implication coming from
>additional effort required and a likely reduction in the number of players interested in your game makes it a poor design decision

To simplify - it is not bad choice to make a game adding features you like to see in games.
>>
>>122674023
I didn't realize publishers crawled chinese image boards looking for potential games.
>>
why is windows so awful, aggydigs?
http://stackoverflow.com/questions/4102259/directx-sdk-june-2010-installation-problems-error-code-s1023
>>
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would you play my cozy,slow,side scroller?
>>
>>122674145
I know for a fact that they at least crawl gamedev boards on reddit and TIGsource. I wouldn't be surprised if a few of them come here every once in a while. The same goes for journalists.
>>
>>122674237
>pixel "art"
no
>>
>>122674237
2D isn't cosy
>>
Friendly reminder to
REPORT
HIDE
IGNORE
>>
>>122673158
Yeah thanks I'll fix that when I implement obstacles
>>
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>>122674237
Just make it anon, fuck what these nodevs say; you're guaranteed to get a following if you make something good.
Unlike this faggots will ever do >>122674359
>>122674408
>>
please return to /v/
>>
>>122674605
thanks, flitered your trip :)
>>
>still thinking so-called enginedevs don't have games and are just making generic things like Unity
>>
>tfw working hard on the game
>sinking all free time into it
>scope isn't too big but the progress is incredibly slow
fuck i don't think it's even worth it, considering there is 99% chance it wont make any money
>>
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>>122653815
>>
>>122676203
thanks for the (You) ;)
>>
Post progress guys.

>>122675394
btfo
>>
Is Lua a good language to use it on Unity? I don't know much about it, but I heard it's basically an extension to C and you can't use Lua without C.
>>
>>122668776
>OOP is the only means of abstraction
Epic man
>>
How do I change the spawn position of an instance on GameMaker? I want the bullet to come out of the gun
>>
>>122676613

what
>>
>>122676613
Lua has a C API. Every worthwhile language can use C libraries through FFI.

You could use Lua within Unity but it would be a lot of work with very little payoff.
>>
>>122675554
>He doesn't do it for fun
>>
>>122664767
https://www.youtube.com/watch?v=2jbJSftFr20
>>
>>122664767
https://www.youtube.com/watch?v=pIja0Wvuli0
>>
>>122665118
When I was 12 on runescape and didn't know any better I read it as "for the world"
>>
>>122669141
This art was really appealing to me the first few times I saw it, but now it's a bit stale and hard on the eyes
>>
>>122669268
Hi! Do you have a game you'd like to show us?
>>
>>122678115

I do and have, and push changes every day I work on it.
>>
>>122678281
Enjoy your ban
>>
>>122676728
Math
>>
>>122669261
Because photorealism is expensive shit.
>>
You are a horrible, horrible poster.
>>
>>122669268
Yes but i wonder why i bother never once have i needed to rollback
>>
>>122678535
I'm glad you understand that you need me for game development
>>
Any gamedevs here?
>>
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Added some more shit and fixed the snail.. i think
>>
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I started reading "Learn C The Hard Way" and it's saying I should get a Linux/Mac to write C....
How true is that?
>>
>>122679259
yes, get a linux
>>
>>122679259
wrong thread senpai

>>>/g/dpt
>>
>>122679319
is this bait?
>>
>>122679259
Just like use GCC
>>
>>122679362
But isn't C a language used to make games?
>>
>>122679259
get a linux to start with, windows C++ is full of clusterfucks like
>>122674235
you can get a linux without fucking with your computer or spending more than a day by just installing ubuntu in a VM
>>
>>122679518
Ok, so since I can't really use C on windows, which language should I use? I thought C was the most used in engines like Unity
>>
>>122679518
C++ only sucks on Windows if you're using Visual C++ or Microsoft libraries like DirectX or Win32.

Otherwise, it's mostly the same if you use something like MinGW or Cygwin.
>>
>>122679259
Linux is literally a big C IDE
microshit only knows .net shit, i.e. not pure
Embrace freedom and get yourself a K&R
>>
>>122679446
no

it's used to write the linux kernel and space rocket engine controllers

C++ is the industry standard language in gamedev
>>
>>122679669
C++ is the most used, as it is the corporate codemonkey C
>>
>>122679669
Unity is written in C++, like any other successful engine
>>
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>GUI.DrawTexture (rectangle, buttonTex);
>NullReferenceException: Object reference not set to an instance of an object
>Set breakpoint
>it's being passed a valid rectangle and texture
what the fuck
>>
>>122679669
To clarify things, you can of course use C on Windows, it's just that linux is way more suited for development in general, for C and C++.
Once you tried to develop on Linux you'll never want to go back to windows.
>>
>>122679518
>windows C++ is full of clusterfucks like
Nigger what, did you mean the VC++ compiler is a clusterfuck? But you can still use MinGW or Clang on Windows.

Anyway, programming on Windows is OK only if you're a masochist and hate yourself.
>>
>>122680924
once you tried to develop in C# in Visual Studio you will never want to go back to freetard shit
>>
>>122680924
What's a good debugger on linux?
>>
>>122679053
Blog?
>>
>>122680441
>C
>space rocket engine controllers
>sir we have a memory leak, we're not sure if we can reach the target before segfaulting into oblivion
>sir we have a buffer overflow, our rocket is going to fuck its trajectory in 5 seconds
>>
>>122681237
HAHAHAHHAHAHAHAHAHA
>>
>>122681284
gdb, valgrind
>>
>>122681284
gdb
>>
>>122681365
>making a rocket controller while somehow justifying absolutely no QA
>>
>>122681385
People who weren't going full defensive wouldn't even reply :)
>>
>>122673032
if most of the simulation takes place under the hood and you simply have the option of popping it open and messing around, it might not be so bad
>>
>>122681565
Just like all the QAs prevented Shellshock, right? :^)
>>
can you guys smell it?
the stench of unbrushed snaggletooth mouthbreathing over his keyboard
>f-f-fuck off
>vine here
>hopoo here
>huehue
>i s-swear i'm leaving the internet forever you guyz
and the stench of stale alcohol coming from a van down by the river
>i'll make agdg pay for my life being a failure oh i will make them pay
i think it's best to avoid this thread for now
>>
>>122681614
Sure, but then you get back to the fact that you're quadrupling development time to please a small minority of players
>>
>>122681365

you laugh, but the ariane-5 actually exploded because of an integer overflow
>>
>>122681609
You're just a funny guy, Anonymous
You make me lol
>>
>>122681846
HAHAHAHHAHAHAHAHAHA
>>
>>122681385
typical freetard response
>>
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Alright, need some help.
I am starting a project in C#, and going to use 3d.
But I have trouble of finding a proper library for handling it.
Axiom seems close to what I want, but it hasn't been updated since 2012 ( not actively developed anymore ).
Other viable option seems MOGRE. Does it work with Mono?

Any other? I don't want to work with too low-level, but I don't want to resign into using something like Unity or a whole game engine.
>>
How possible is it to JLMG on a Raspberry Pi? Would an arm processor be a downfall?
>>
>>122680836
1) Why are you using deprecated API?
2) You're calling that from OnGUI right?
>>
>>122681718
don't forget
>i was making a pedophile sim what a bunch of sjws it's almost like they think this isn't /b/ from 2007
>how dare they ostracize me
>joke's on them, i'll just shitpost and they'll never know it's me tee hee
>>
>>122682080
are you stupid?
>>
and then the two pedos snaggletooth and pedodev drag their tired arguments from /g/'s DPT here and roll around on the floor touching eachother and giggling
>>
>>122682142
Oh, what's the newer way to do this?
I've never used unity2d before

And no, I was calling it from within Update
>>
>>122682326

Maybe?
>>
>>122682326
just a little
>>
>>122682326
yep
>>
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Reminder that vulkan won't come out in 2015
http://www.tomshardware.com/news/basemark-gpu-vulkan-benchmark,30534.html
>>
>>122682381
http://unity3d.com/learn/tutorials/topics/2d-game-creation
>>
>>122681750
A simulationist approach hopefully means you're going to run into Fun Interactions down the line that make it all worth it. Also it's a toy project, best possible time to give it a go!

>>122682381
Unity's GUI.* API is old, spooky garbage that I blocked out of my memory as swiftly as I could(but I remember it being only callable from OnGUI? I think? It's shit, don't us it)

Unity's new uGUI is this stuff: http://docs.unity3d.com/Manual/UISystem.html

It's also complete garbage, just not quite as bad. Go buy an asset and never look back.
>>
>>122682647
oh no another five weeks
>>
>>122682647
Benchmarks won't come out in 2015
>>
>>122682647
who cares, it has nothing to do with gamedev anyway
>>
>>122682773
I'm just trying to programmatically draw some buttons from image files I have

>>122682710
>editor sprite placement
ew
>>
>>122682647
Why should people making shitty small games in Unity care?
>>
>>122682773
nothing wrong with immediate GUI if you like the workflow better, you pleb
>>
>>122682918
>I'm just trying to programmatically draw some buttons from image files I have

then stop using Unity

Unity's built around it's component system. if you are not using it you could as well just use SDL
>>
>>122682957
Go away enginedevs. Whenever both of you are here at the same time the thread moves insanely fast but it's just because you're both hopped up on sugar and shitposting a fury to "get back" at everyone here for not kissing your feet over your wow-its-nothing.
>>
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>>122683182
see
>>122683216
>stop using Unity
Is not gamedev advice, it's "join me in the abyss" advice. Away with you, devils. You have no power here amongst yesdevs.
>>
>>122683216
Not even an enginedev you paranoid fuck.
Why should people using something like Unity (99% of these threads) care about the underlying graphics API used? You hit export now, you will hit export once your engine supports Vulkan.
>>
>>122683216
>both of you
>>
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>>122683182
I'm using unity because XNA won't let me deploy my project on IOS, Android, Windows, Mac, Windows phone, Nintendo 3ds........ (etc)
Also that's not true at all, you can use a lot of unity's features without going full-editor mode. I just want to be able to draw some stuff from code, and I know for a fact that unity can do it
>>
>>122683038
Other than it breaking in mysterious, hardware-dependent ways that Unity will never fix because it's ~*~deprecated~*~. Also it's worse than building windows with raw winapi in C.

Just buy a real GUI framework and move on with your life.

>>122683402

It's Unity, you care because Vulkan existing will *somehow* make it explode unpredictably but only on Wednesdays and Sundays, in timezones ending in :30.
>>
>>122683216
>Whenever both of you are here at the same time the thread moves insanely fast but it's just because you're both hopped up on sugar and shitposting a fury to "get back" at everyone here for not kissing your feet over your wow-its-nothing.
this is also why no progress gets posted when they're having their autistic outbursts
nobody wants to stand up and show their work in a room where two rabid /g/tards are wrestling eachother trying to make out and knocking everything over
just gotta wait it out until they go back to fapping to their anime
>>
>>122683375
>give Unity advice
>be called an engine dev

typical Unity amateur
>>
>>122683402
>>122683639
My autism isn't strong enough to keep up with you DPT tards so "you win" or whatever you want to hear. Carry on.
>>
>>122682009
Still asking.
>>
>>122683514
var faggot = new GameObject("faggot", typeof(SpriteRenderer));
faggot.GetComponent<SpriteRenderer>().sprite = Sprite.Create( .....

component system doesn't mean you have to work in the editor
>>
>>122652112
question, when can I start marketing my game or at the very least starting some kind of online presence, im a long ways off finishing the game but i feel i should have something at least, only every time i consider doing it i just keep programming or developing instead, i kinda feel like im gonna make a game and noones gonna know it even exists, thoughts? should i make a developers blog or something x
>>
>>122682009
So you want an engine but... you don't want an engine?

1) Unity will almost certainly do what you want, but yeah, Unity.
2) lol Paradox3D
3) MonoGame can "handle 3d", depending on what you're after and is also not really an engine
>>
>>122683578
Only because Unity has a shit immediate GUI it doesn't mean that immediate GUIs are per se shit. for example https://github.com/ocornut/imgui is pretty good
>>
>>122684423
When your game is good enough to make people interested
>>
>>122684190
>I don't want to resign into using something like Unity
Nobody is ever going to praise you for being an enginedev, so just take a step back and rethink why you're even getting started in this. Enginedevs typically burn themselves out and devolve into monstrous shitposters once they realize everyone using proper methods like Unity, Gamemaker, UE4 etc. are flying past them. Think about it.
Nobody will ever praise you for being "teh hardcore" just because you "didn't resign into using something like Unity", and what's more, you'll never actually just like make game.
But you already know this.
>>
>>122684423
When you have pretty graphics going. People love pretty graphics.
>>
>>122683913
>I can't read
>>
>>122678708

I haven't really done any rollbacks either, most of the time it's on individual files where I accidentally do something (like overwriting in blender) and am able to just revert changes instead of panicking and having to do something involved.

Being able to look at previous versions of files has been incredibly useful, though. Also the ability to delete parts of code instead of commenting it out in case I need it in the future.
>>
>>122682009
I you want 3D and you don't want to use an engine you can use OpenTK. That's what many C# engines use under the hood
>>
Can you even get more generic than this?
>8 schools of magic: 4 elements, light/darkness, nature/arcane
>>
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>>122669141
>fake jaggies, this guy actually added jaggies to his art ON PURPOSE
>>
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>>122685065
>light/darkness
>>
>>122684306
Huh
I'll have to check into that
thanks m8
>>
>>122685159
It's call aliasing, numbnuts
>>
>>122684602
It's a good thing I was explicitly talking about two (2) UI frameworks, both of which were created by Unity Technologies.

>>122685065
why do you hate fun/freedom/interesting worldbuilding
>>
>>122685065
you forgot love/hate
>>
>>122685159
>i was born in 1999
>i never saw a playstation 1
There are reasons this art style triggers some of you and it's not your refined tastes. It appeals to the rest of us because we're old enough to appreciate it. The same reason we don't piss ourselves in confusion everytime we see a pixelart game doing well. We're old enough to have actually been around for entire console generations that looked like that.
>>
>>122685159
>it's practically 2016
>this guy is still frogposting ON PURPOSE
>>
>>122685159
He rendered it with no AA and he scaled it up.
He didn't add anything special to his art, it's just how he rendered it.
>>
>>122685617
shaderdevs help how do this
>>
>>122685383
I'm creatively bankrupt. I need to make so much content in order to allow freeform character building that I just can't make sure it is all good.
>>
>>122685383
>It's a good thing I was explicitly talking about two (2) UI frameworks, both of which were created by Unity Technologies.

And what are you trying to tell me with that?
>>
>>122685786
It's probably just render settings in a 3D program, graphics like that rarely translate into actual video games
>>
Reminder that all audiences are garbage, filled with autistic psychopaths and invalids who can't be arsed to even push buttons on a keyboard before complaining that things are too hard
>>
>>122686141
But I'm going for the competent audience
>>
>>122686141
Gamers don't have to be your audience. Gamers are over.
>>
>>122682647
what the fuck is vulkan and why should i care
>>
The only winning move is to not make game
>>
>>122684624
>>122684683
I was worried about this, im a programmer i dont know how to art, fuck im gonna have to learn how to art first arent I
>>
>>122685347
>>122685430
>>122685609
>>122685617
>all these nostalgiafags
>i-it looks good to me! y-you just don't remember when everything had a ton of jaggies!!!

You literally sound like people defending pixel art.

>it was like that when I was a kid, please never change ;_;

Why the fuck are there jaggies on a simple model in 2015? He obviously did it on purpose, drop the damage control over your new hipster fad being called out on what it is, -nostalgia-induced delusion.
>>
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>>122685430
>he thinks today's pixelart looks like (S)NES era games
>>
>>122686141
I'm probably one of the later.
I'm sorry fampai, hard games are not fun unless you have autism.
>>
>>122686451
Your game doesn't have to be pretty to be interesting

Unless you want a tumblr audience
>>
>>122686324
>what the fuck is vulkan
literally nothing of importance to anyone actually making a game
>why should i care
you should not care as hard as possible
>>
>>122686457
>jaggies
You can desist posting now t b h f a m
>>
>>122686252
doesn't exist

>>122686256
sjws are equally incompetent but even more unwilling to git gud and even more rabidly insane
>>
>>122682850
>>122686324
>>122686610
t. one poster
>>
>>122686324
The successor of OpenGL and the key to non-awful drivers on non-Windows platforms, including Steamboxes. One of the reasons Steamboxes suck as is is because of the second-rate drivers. Once Vulkan is a thing there will be a new gold rush.

The standard's open so Microsoft can't force you to buy it's lousy new OS to use the newest version which is pretty nice.
>>
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>>122686859
>>
>>122686859
Retard.
>>122687059
Opengl is ass, hope the next thing isn't ass too. What's your game btw?
>>
>>122686583
Im aiming for a 16bit pixel artstyle since it makes sense for the game and i fugured it would be easier than proper graphics, on top of sprites taking up almost no space whatsoever, however ive learned that making good looking pixel art is a lot harder than i thought
>>
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>>122686610
now, is this typical agdg insanity over engines like how Source mailed someone a bomb, or is there some actual reason I should be upset by Vulkan being posted about

>>122686859
lol ok dannyo

>>122687059
thanks for the intel homie
>>
>>122686843
Undertale, AKA Tumblr: The Game, did well so SJWs are clearly a profitable market.
>>
>>122687059
>he thinks that gaming on steam machines and/or linux will ever be a thing

prepare to be sad
>>
>>122687059
Getting good drivers is just a side effect. Really, it's about the raw control you get over the GPU and the subsequent performance/efficiency gains.
>>
>>122687240
>undertail
>SJW

that's more homestuck tbqh homie and homestuck's relevance is waning
>>
>>122687262
Gaming on Linux is already a thing. A lot of devs just don't bother porting because the market's small, they can't use the best version of DirectX and the drivers which ARE available are not optimized for intensive real time rendering like the kind required by games. With superior drivers there's no reason why Valve can't use its near-monopoly on PC gaming to push the boxes.
>>
>>122687424
If that's all you care about the newest version of DirectX is going to do basically the same thing.

>>122687435
Homestuck is long-forgotten. Undertale's audience is largely newly acquired. Also 99% Tumblr.
>>
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>>122661130
pretty sure i once read a furry porn comic like this
>>
>>122687240
>what is Aerannis
>what is indivisible

You are just assuming all of tumblr are SJW transgender feminazis, when it's obviously not the case.
Most of the Undertale fanbase are /co/mblrs, furries and hipster gamers. Feminazis don't play games.
>>
>>122686457
>You literally sound like people defending pixel art.
Because I am? Were you under the impression that anyone cares about your opinion enough to change their own?
>>
>>122687779
outside of this general everyone has mixed opinions about pixel art and anime
>>
>>122687751
tumblr isn't ONLY sjws you know

it's also home to stupid "fandom" shit

and you're still wrong, it's mostly homestuck people who knew who tobyfox was to be excited about his work
>>
>>122687217
>implying I don't despise vulkan shitposters
Go back to sleep and nurse your bottle bro.
>>
>>122687760
Most SJWs are not feminazis m8. They just like a good dose of homolust with a side dish of diversity in their otherwise normal games. Note how they flock to games like Dragon Age and Mass Effect, which are basically Cowaduty/Skyrim for SJWs.
>>
>>122687751
>If that's all you care about the newest version of DirectX is going to do basically the same thing.
Well yes, of course the fact that the drivers can even exist on other platforms than W10 is important, but that's always been the case with OpenGL. Vulkan isn't JUST a driver quality upgrade.
>>
Alright anon, gimmie a game idea for a multiplayer game with 2 second intervals between updating the other players.
>>
>>122687906
I see a gorillion Undertale fans in the most normalfag forums available. I don't buy your argument. Also stop resisting the SJW apocalypse.
>>
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>>122687870
there is literally no one outside this general that doesn't fucking love anime

>>122688075
xcom meets risk of rain, in first person
>>
>>122688075
Competitive FPS

could be fun
>>
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>>122687917
>vulkan shitposters
What exactly is "shitposting" about Vulkan discussion
>>
>>122687059
>Once Vulkan is a thing there will be a new gold rush.

exactly 1 year later:

>Vulkan gold rush happens
>Unity and Unreal users shit out new vulkan/steambux games every few weeks
>Even on AGDG they are friendly to each other now, because they all made mad dosh and everyone of them owns a yacht
>enginedevs dev their shitty vulkan engines like there is no tomorrow

2 years later:

>vulkan gold rush is over
>enginedevs still not finished their vulkan engines
>enginedevs still not finished a single game
>>
>>122688220
Other than, of course, non-participants like >>122688304
>>
Do we need to make a strawpoll to prove that nobody gives a shit about vulkan?
>>
>>122687575
>Gaming on Linux is already a thing
>steam hw survey
>all linux distros together have less then 1% share
>>
>>122688425
>LOOK HOW MUCH I DON'T CARE ABOUT THING
>>
>>122688425
http://strawpoll.me/6040370
>>
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>>122688220
it's literally no better than Source

just like Source it solely exists to enable shitposting from nodevs who are trying to ruin the thread because of tallest poppy syndrome
>>
>>122688513
Don't get upset just yet, wait for the results.
>>
So who /paxeast/ here?
I can't wait to play game demos made by actually competent people
>>
>>122688570
Pretty biased way to ask the question, It's not that I don't give a shit about it but I don't need people random shouting VULKAN while posting hamsters.

I just grow tired of people who seem to think the reason they have no game is that no currently available API is good enough

Nothing will change
>>
>>122688570
>>122688594
http://strawpoll.me/6026646
>>
>>122688481
Linux is a really small market, but Steam's not exactly representative. A lot of Linux users are into freedumbs and so would not willingly install a DRM botnet like Steam on their computer.

Linux gaming will only become big if Gaben uses his status as the king of games to push his gabecubes. Once gabecubes succeed there is no reason why the OS can't be used on other computers.
>>
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Hey Anons.

I'm trying to use Unity to make a simple top-down, management game for a University assignment. Any tips on where to start? I'd like the "units" in the game to move around and do things without the users input (think Dungeon Keeper, Majesty games) and be controlled by tasks placed on objects/terrain.

I have a very basic understanding of Unity and know a lot of Javascript, not C#. Anyone ever work on a similar project?
>>
>>122688594
id let her smell my marbles if you know what i mean
>>
>>122687751
>the newest version of DirectX is going to do basically the same thing.
it's already out since summer
>>
>>122688808
>It's not that I don't give a shit about it but I don't need people random shouting VULKAN while posting hamsters
Then your answer is "no". It's basically a poll of
>are you tired of the vulkan shitposting yet?
>>
>>122688903
That's not what the question says
>>
>>122688594
Vulkan is not an engine you idiot. You're comparing apples to tits.
>>
>>122688808
>Vulkan was first begun at Valve, probably for Source 2
>it triggers certain people itt
>Source is Valve's flagship engine and used in all their current major IPs
>it triggers certain people itt

does a certain somebody just hate Valve for some reason??
>>
>>122688808
>I just grow tired of people who seem to think the reason they have no game is that no currently available API is good enough
This makes so much sense.
>everyone just wait until _____ comes out then I'm going to be a yesdev you'll see!
>GUYS WHY AREN'T YOU PAYING ATTENTION TO MY EXCUSE!? I'll show you I'll just spam about it as much as I can.
>>
>>122688882
IIRC it still can't do all of the low level hardware wannabe assembly shit. They promised to add that later.
>>
>>122688808
>>122689090
I will admit that I Umarupost about Vulkan but I'm not trying to use it as an excuse to not make game

>>122689167
It's at least functionally equivalent to Mantle, I don't know where you're getting anything about "low level hardware wannabe assembly shit"
>>
>vulkan
If it's not even out yet why are nodevs shitposting about it so much? It's literally irrelevant to gamedev, just like source shitposter is irrelevant to agdg.
>>
Ay turn based multiplayer game ideas?
>>
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>>122689008
they are the same thing in that they are both just weapons with which to shitpost and have no other reason to exist

>shitfam thinking vulkan will save him from 1024x768
>>
>>122689417
>>122689448
I am >>122689318
There seems to be a lot more anti-Vulkan shitposting than waiting-for-Vulkan shitposting tbqh
>>
>>122689448
Now you're trying too hard, as usual.
Figures this shitposting fiasco about vulkan is from the same diseased mind that brought us 3+ months of rambling about mothdan.
>>
>>122689438
chess but in 1D
>>
>>122688743
fuck you, my demo was gr8
>>
>>122689008
apples>tits
>>
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>>122689051
>Vulkan was first begun at Valve, probably for Source 2
ok, so this is the type of people who bash on people bringing vulkan into the discussion

jesus shit you asshats
I posted something about vulkan and you blew it the fuck out of proportion with le vulkan shitposters amirite???
I didn't imply anything about your unity or your unreal or anything at all really. If you don't care about vulkan don't fan the flames. It's only your fault.
Does the word "vulkan" really trigger you so much?

>>122689167
>low level hardware wannabe assembly shit
huh? what are you talking about?
I've been working with dx12 since the msdn pages were up this summer and I haven't seen any mention of that
>>
>>122689090
>>122688808
danny no one actually thinks that way except you

where's your game, man
>>
>>122688570
>all these nodevs pretending they're actually going to make a game with a tool that isn't out yet
lol
>>
desu stop shitposting m8s
>>
>>122689742
Why are you always choosing conflicting posts and implying they're samefag? You're bad at this. Just like you're bad at gamedev. And real life, man who lives in a van down by the river stealing wifi from mcdonalds.
>>
living in a van is literally the only way to make a game.
>>
>>122689972
>conflicting posts
Not him, but one of those posts is quoting the other in agreement.
>>
>>122689598
That actually is interesting
>>
>>122690092
>>122689598
literally Mancala
>>
Javascript:

gamePieces[selectedTeam][i] = new Piece(selectedType, selectedTeam, MAX_CIRCLE, startR + i, true);

This creates my game pieces and stores them in an possibly temporary array. I also have a Piece.prototype.addImage(source) that takes the source of an image, and adds the Piece object.

How janky would it be for my source to be
source = "img/pieces/"+selectedType+selectedTeam
>>
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>making progress while people are arguing
>>
>>122690040
living in a van down by the river stealing wifi from the nearest house while stalking gamedevs making bomb threats and working as a minimum wage dish washer and crawling back to his van drunk to cry to us about what a failure he is as a gamedev and how all gamers are horrible and all gamedev is horrible
is literally the only way to never make a game
and shitfam is damn good at it
>>
>>122690220
If it works, it works.
>>
>>122690331
to be fair ive never met a person who identified as a gamer that i felt safe being alone in the same room with

creepy motherfuckers they are
>>
>>122690217
ur smart
>>
>>122690575
>triggered
>>
>>122690715
sry for no warning anon :(
>>
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I put it on the Google Play App Store
>>
>>122690575
Yeah obsessing over devs and stalking them and shitposting the same internet community for months on end isn't creepy at all. Spending all your time harassing a community of gamers and gamedevs while screeching about how autistic they all are while getting sloppy drunk and making internet stalker threats isn't creepy at all.
You're a mess. Ignored.
>>
>there are people in this thread who would shame van dweller devs
jealous wage slaves out to limit others' progress over crabs-in-bucket syndrome. trying to dissuade someone from this lifestyle is the worst kind of trolling, and actually damaging to people's futures
>>
https://soundcloud.com/jbai/cave-concept-1
ja or na?
>>
>>122690912
kill yourself also its illegal in many countries
>>
>>122690912
there's too much shaming in these threads over anything
>>
>>122690771
i was saying you're the one triggered you literal drunken hobo
go ahead and shit in the corner and start smearing it all over the walls like you usually do now
>>
>>122690912
>not making rock paper scissors with rpg elements
>>
>>122690979
na
>>
>>122690838
You could spend 10 minutes googling color theory and make the colors not eye rape. Hell you don't even need to learn color theory yourself, just find a pre-made color palette.
Or are you just too lazy?
>>
We all know he actually lives with his mother anyway, he just has grandiose dreams of moving out and living out of his van. Best to stop talking about him.
>>
>>122691092
>posted like 10 seconds after i posted
appreciate it senpai
>>
>>122690838
fuckkkkkkkkkkkthat background
why the fuckkk you would you fucking do thatffffuckkkkk
>>
>>122691239
na
>>
>>122691050
i was kind of thinking of the vandweller when i mentioned creepy motherfuckers desu
>>
>>122690838
thanks for the third-degree burns inside my eyes
>>
im permabanned poster animestomper58. i first started reading agdg when i was about 15. by 21 i got really obsessed with the concept of "yesdev" and tried to channel it constantly, until my thought process got really bizarre and i would repeat things like "nigger mixels" and "i must defend myself with high powered rifles" in my head for hours, and i would get really paranoid, start seeing things in the corners of my eyes etc, basically prodromal schizophrenia. im now on antipsychotics. i always wondered what the kind of "yesdev" style of agdg achievement was all about; i think it's the unconscious leaking in to the conscious, what jungian theory considered to be the cause of schizophrenic and schizotypal syptoms. i would advise all people who "get" agdg to be careful because that likely means you have a predisposition to a mental illness. peace
>>
so anyway....
>everyone slowly steps away from the mental patient
>>
>>122654992
what's wrong with pixel games?
>>
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http://strawpoll.me/6040695
>>
>>122691718
tl;dr
>>
give me a song to fill me determination. I need it in order to make progress.
>>
>>122692008
they're usually lazy, substituting style for actually good gameplay

however, the "style" is lame and derivative so most pixel games have pretty much no value

it's not impossible for a pixel art game to be good, but it's a very good cue that the game is lazily made and has a boring and derivative overall design
>>
>>122685786
http://polycount.com/discussion/51622/lpc-style-guide

Complete with an example image, Settings for your preferred 3d modeling software.

Here is the thread where people are posting their low poly stuff. http://polycount.com/discussion/41232/lowpoly-sub-1000-triangle-models/p454

Keep in mind if you want a "Specific era" of low poly (N64, Dreamcast, PsOne) you will have to play around with your options, Uv textures. I had no idea how important proper painterly shading was to make it look good.

I think I might have posted this before.
>>
>>122692253
[undertale post]
>>
>>122692305
all of my wat
>>
>>122692127
>Engiendevs
lol you're really getting worked up aren't you?
didn't vote
not gamedev related
stay psychotic
>>
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>>122692127
gamergate was right. we need a new anti-terror unit, just for gamers
>>
>>122692305
this answer would be better if you actually mentioned that it's shit the less amount of pixels each sprite has
proper pixel styles take a ton of effort and can look really good, at least to those who like pixel art, and those minecraft level pixel games with 6 pixels per sprite all look like shit
>>
>>122692127
It's hard to catch someone for making terrorist threats when they're literally a crazy homeless man posting from overseas. Lucky for you.
>>
>>122690341
Story of everything I've written

http://pastebin.com/xeVQ93wv
>>
>>122692730
>>122692573
>91 seconds
samefag, where's your game danny, etc
>>
>>122663624
Connect to social media accounts > Your total amount of Likes (gives and received) power up your character
>>
>>122692730
they probably sniffed him out sooner or later and took a peak through his busted up 2009 acer laptop and saw all the hentai and the evidence that he's a genuine impotent loser in real life and decided he was just another crazy person of no value or real threat to anyone but himself
lucky for him
>>
>>122669141
strong Mega Man Legends/Tron Bonne vibes
>>
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>tfw your map textures JUST WORKS
>>
>>122692730
>>122692979
>danny still trying to samefag with his weird REEK REEEEE lore
and this nigga complains about being stalked, holy shit
>>
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>>122692979
and this masterpiece of gamedesign
truly an artist ahead of his time
>>
>>122693402
>everything is just white
looks real great anon. Must be a snow storm?
>>
Anyone know that site that has a lot of game graphic resources. Not opengameart
It focused mainly on isometric tilesets including a convention for submissions
>>
>>122693457
>complains about being stalked
>posts old work of mine just to complain about it
autistic psychopaths everywhere
>>
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>>122693457
>>
>>122693402
congrats anon
>>
>>122693457
>WHATEVER
>GAMERS ARE AUTISTIC PSYCHOPATHS ANYWAY I DON'T CARE IF YOU LIKE MY WORK
>I WAS JUST JOKING ANYWAY HAHA TROLLED YOU
>>
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>>122693535
Honestly I'm not sure how I want it, if I reduce the fog you can see the edges of the map. And the map is pretty big as it is.
>>
>>122693567
show us your new work michelangelo
i bet it's so beautiful we will cry
your months of nonstop shitposting will surely be forgiven as we fall on our knees in awe of your brilliance
or you'll just go back to shitposting about 'danny' and being a limp dicked nobody lmao
>you
[]somebody
[x]nobody
>>
>>122693457
>>12269363
>exactly 91 seconds between posts

>danny samefagging about how he's Triggered By Source still

I'm not sure why you're so upset about Source but it really does go to show that dev is pretty much pointless since the market is made up of unreasonable, unpleaseable, and generally autistic psychopaths
>>
>>122694253
>wah wah
lol
you're done
>>
>>122693869
Some fog is good of course, but I think it was too much in the first screenshot. You could also try changing the fog to not be white, but more of an off white, more like that sky color.
>>
>>122692398
wut? not true at all
>>
>>122690838
>name is two letters off from an extremely popular title
It's like you don't want anybody to ever find your game
>>
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>>122694502
>>122694167
>>122693859
>>122693634
>>122693457
>>122692979
>>122692730
>I don't even have to work on anything anymore for it to trigger people
why even bother devving, the results seem to be the same either way; crazy people get triggered and autists never stop complaining
>>
>>122690838
>background turns the color of a thousand exploding vaginas
>ship disappears and u crash
>>
>>122683597
il post progress, im working on a 2d platformer and had an idea for a neat little online multiplayer game im gonna realse online for free, been working on it for about a week but most of that was just faffing about with photon networking which is a real pain in the ass, having the other players interpolate smoothly and getting my complex animator to work is a real drag and im a ways off but its coming along

the player moving around is actually another player im controlling on another computer, theres a 0.25 second delay but im working on it, having it smaller makes the player flicker like shit
>>
>>122695440
>progress post
You should stay and post more often.
>>122695315
You should leave and never post again.
>>
>>122694795
Noted, I just got to have a functional gameplay before I mess around with the map further.
>>
>>122690838
Nice!

>>122695440
Nice!
>>
>>122692316
Nice!

>>122695575
Nice!
>>
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>>122691194
>>122691263
>>122691640
>>122694923
>>122695317
>>122695595

Th-thanks senpais
>>
>>122692127
>http://strawpoll.me/6040695
>" The repeated failures by the US Department of Homeland Security to act when necessary" is not only an option, but winning

I miss the good ol' days, just after 9/11.
>>
>>122692253
Found something to bless yall fags!! IT'S PROGRESS TIME!!! https://www.youtube.com/watch?v=f7zvmq24Sck
>>
>>122695769
Nice!
>>
>>122696154
Nice!

>>122695948
Nice!
>>
>>122695440
>cp stacie
huh?
good on you for delving into the networking aspect don't see too many multiplayer games around here
>>
>>122696481
>>122693457
NICE!
You're a fucking joke.
>>
>>122696154
Nodevs are not worthy. This is too much.
>>
>>122695769
Is that Ball; Defender of the Polyverse?
>>
>>122696649
N I C E
>>
>>122691194
>he thinks color theory is real and not just made up

xD
>>
>>122697280
That's what happens when you start thinking that 1st year full sail uni shit makes you a Yesdev.
>>
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>mfw a filthy nodev dares to reply to me
>>
>>122696714
No it is my app called Level X
>>
>>122697691
Are stock photo watermarks a new meme?
>>
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>>122697691
>not having high powered rifles to defend yourself
>>
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>>122697850
Don't make me post the archives link, reek. You're on thin ice.
>>
>>122695948
>I miss the good ol' days, just after 9/11.
this but unironically
>>
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Is concept art necessary for a game? I get the impression that it's sort of "idea guy" level masturbation, but I'm pretty new to gamedev so I really don't know.
>>
>>122664621
huh, made the same mistake
>>
>>122698324
something well planned in terms of art always has concept art. But no, not your 2d pixel art platformer #234322
>>
>>122697691
>when danny accuses you of being one of his many boogymen randomly
>>
>>122698324
>Is concept art necessary for a game?
yes and no

if you're just googling stuff for ~Inspiration~ then yeah it's ideas guy bullshit

If you're drawing out a room because you're actually planning to lay out the room as per your drawing, and are just doing it on paper because it's faster than fucking with 3d tools, then it's genuinely useful
>>
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>>122698447
I like how the boogeyman has moved from "it's rotate" to "it's a terrorist who mails people bombs, stalks them in real life, and lives in a van with his mother in some kind of weird hippie situation"

it seems to escalate entirely randomly too
>>
>>122697850
did you come out of a cave?
>>
>>122698324
Without concept art its hard to recruit other people, and even if you DO recruit other people its hard to direct them if you can't say "this is how the game feels" by showing them concept art. I tried to recruit a concept artist but couldn't even give them direction as to what kind of concept art to make.
>>
>>122697280
>>122697530
>they think they can put whatever shit colors together and it will look good.
Keep on making ugly games anons :^)
>>
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Hey anons,

progress time
>>
>>122698769
>ideas guy trying to "hire" people
>>
>>122698789
>608x496
get a fucking real resolution hahahahahahahaahaha holy shit
>>
>>122698789
>literally scaling up your graphics by 1.5 or something
Why? Make it 2 and call it a day
>>
>>122698985
look at this dumb fuck
>>
>>122698985
why are you such a faggot?
>>
>>122698789
whatever scaling you're using is fucked up
>>
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>>122698985
I'm so sorry anon. i hope this'll make it better.

no hard feelings right?
>>
>>122698789
Looks totally generic and derivative, though the art is nice
>>
>>122698789
I like it, anon!
>>
>>122698985
>>122699034
>>122699097
>>122699147
>>122699178
>filthy nodevs
>>
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>could not create sprite (100x100) from a 64x64 texture
Is there any way to enable sprite scaling in unity? I've looked through the documentation and I want to be able to stretch stuff out
>>
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>>122699472
>100x100 from 64x64
>>
>>122699472
use the marathon engine

it could scale sprites
>>
>>122699396
>>122698985
He probably had to scale it for the .gif
why are nodevs so dumb?
Literally any dev who has ever submitted content would know about having to use weird scales to work in both a large image and make it postable
>>
>>122699581
>107 KB
>>
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>>122699291
>>122699217
Thank you for your feedback. It's a short evening, so i didnt get to do much

>>122699178
Yeah, I know.
>>
>>122699553
It's a placeholder anon
>>
>>122699581
>scaling things oddly so it gets all jagged and fucked up instead of using a power of 2 like a normal person
where's your game homie
>>
>>122699682
>still non-integer scale
>certain things get blurred
>>
>>122699581
I use Xshare to record gifs. it doesnt really get my full screen.
>>
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>>122699729
I haven't devved in a while but last time I was here it was this
(I know for a fact that this .gif is really fucking tiny, it's the only one I have on this machine)
>>
>>122699863
Background could use some work, it looks much less detailed than the foreground.
Looks like something I'd play, though. Good job.
>>
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>>122698985
>>122699034
>>122699178
Whoa there, are you aware just how much you were shitposting back there? I'm going to have to ask to see your game, please.
>>
>>122699729
>like a normal person
dont try and confine me to your labels, bigot
>>
>>122699472
Nice!

>>122699863
>443x248
Stop Posting.
>>
>>122699943
Yeah, it was a placeholder
thanks anon

>>122699991
>post game I made
>tells me to stop posting because of the resolution of the .gif
Alright anon, now show me /your/ game.
>>
Psst. Shitfam is shitposting because he was laughed at for posting 1024x768 screenshots because his computer is a potato and that's his full-screen res.
Ignore him.
>>
>even certain screen sizes upset d*niel
starting to worry about this guy
>>
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>>122699472
Alright, here we go, I'm getting the same error while trying to scale down as well
>could not create sprite (100x100) from 300x300 texture

Anyone pls halp
>>
>>122699984
>507x338
kek nice resolution loser
>>
>>122697850
>>
>>122699863
I remember this, had you finished this game?
>>
>>122700875
I got like 90% done, decided it wasn't fun enough, and scrapped it
Then I went to college
I'm revisiting it soon but I still don't know how to make it fun for longer than 15 minutes
>>
>not making your own language to make your own engine to make your game
>>
>>122701915
>not building your own computer from raw materials
>>
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On the plus, rails now support sufficiently performant real-time deformation to be used in-game; this means that rails can "bend" in accordance with their attached elements moving.

On the downside, a bug in UE4 prevents the colliders from updating when the displayed meshes do, meaning you can grind ACROSS the newly deformed segments but if you jump on them they won't fire the grind like they should. I've reported it, though, so fingers crossed it's fixed sooner than 4.11

Up next, a generic "pathing" actor for moving objects along a mapped spline (for things like sending laser traps along routes)
>>
>>122702025
Anon this looks fun as fuck
is there a demo
>>
>>122702017
>not building NAND gates from sticks and twigs
>>
>>122702025
>Tony Hawk's Devil May Cry
>>
>>122702025
cool. are you able to grind across the rails *while* it's bending to its new position?
>>
>>122702025
What languages do you know, if any? And did you use anything before UE4?
>>
>>122702138
Not yet, coming Soon(TM).

working on it every day, I promise.
>>
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gotta love programmer art, makes writting spaghetti "code" a bliss.
>>
>>122702290
Yes. Rails are defined by spline points; they're deformed by updating all of the points every tick. Since your position on a grind rail is determined by teleporting you to the appropriate delta-time-adjusted position along the rail, there's no reason why this wouldn't work (and indeed it does).

Though velocity MAY behave somewhat weird under these conditions; a rail that's "moving up" won't impart any additional vertical speed when you leap or are launched off of it, because your velocity is determined by rail orientation.

>>122702328
I know no languages. Did not use anything before UE4.

>>122702263
I prefer "Tony Stark's Pro Skater" but thanks!
>>
>>122702857
>I know no languages. Did not use anything before UE4.

you are my god
>>
>>122702857
>Did not use anything before UE4.
weren't your earliest build on Unity or sth?
>>
https://www.youtube.com/watch?v=CA4mzI_dtWM

This game is the most generic 2D platformer I've ever seen in my life.

Epic Games just gave them $12,000 because they made it using UE4.
>>
>>122704430
Makes me hopeful that I can get it too
>>
>>122702857
>>122703451

>blueprints aren't a programming language
>>
>>122704430
>UE4

For what purpose?
>>
>>122704430
>Epic is so deperate about the fact that nobody is using their engine that they kickstart mobile-tier shovelware platformers
>>
>>122692253
https://www.youtube.com/watch?v=zlkIUmn5USg
>>
Should I try remaking an old super simple NES game with more modern graphics and better mechanics and new content. Then sell it for maybe like $2 or $3?
I need to make some money, I'm a NEET and I don't want my parents forcing me to work at McDonalds. So I need to make at least a little bit of money to show them it's possible.
>>
>>122704430

The whole Unreal dev grants system is so fucked up.

Someone with a platformer that wouldn't look out of place on newgrounds circa 2007 got $12k (https://www.youtube.com/watch?v=cgRNQRaKnLk), and someone who wrote a plugin to utilize a full body motion capture suit got the same amount.

And then a guy who created a plugin to use chromium for web-based UI elements got $8k.
>>
>>122704430
It reminds me of maplestory, which gives me happy nostalgia feelings. That's the only reason I'd ever entertain the thought of playing it for a few minutes.
>>
>>122704308
Nope.

>>122704735
I mean, I don't count what I'm using now as "used before", but whatever.
>>
>>122705126

I don't remember jumping to collect coins in MapleStory. It's more like Sonic but without the going fast bit.
>>
>>122704430
>2D platformer
>UE4

ah yes, i like when simple games run at 10 FPS
>>
>>122705039
do like everyone here, suck dicks for money at nighttime and dev at daytime
>>
>>122705039
>what are copyrights
just get a mcjob, nig.
>>
>>122705470
Of course I wont be making exact copies, they will be similar but not similar enough that they're straight ripoffs.

>>122705460
I'll consider that as a secondary option.
>>
>>122705039

To be quite honest the odds of you making enough money in gamedev to live off are slim to none. Especially on the first game you release.

I'm not saying you should go flip burgers, but you should definitely look at more stable employment if you're in need of funds in the short term.
>>
>>122702405
>"programmer" art
>spaghetti code
>progress
Who the hall do you think you are, kiddo
>>
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>>122705039
I feel for your situation, anon
Unless you've already put out a game, you're probably six months or more from making any money
>>
>>122705470
game mechanics aren't copyrightable
>>
>>122705039
I know you've never made a game before because you think you can just put together a game that people would actually be willing to pay any amount of money for like it's no big deal.

Do it.
>>
>>122702025
What's the premise of the game?
>>
>>122705606
>>122705649
I don't need enough money to live on right now, I am living with my parents, I just want to show that it is possible, and I want to start putting out some things so maybe I can get some followers that are willing to buy my future games.

>>122705707
I'm still pretty new to it all. But I've made some jam games that I'm happy with. So I feel confident enough that I could maybe make a NES-tier game to completion.
>>
>>122705646
>progress
what is this meme?
>>
>>122706084
Whats the alternative? NOT making a game?
>>
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That feel when kind of progress. only like 6 hours into today but I just thought I'd post about how everything I have ever believed in what wrong and I was going about the structure of my game program entirely wrong.. So I;ve begun refactoring every class thats a base object on a mech, like a cockpit to have a self referencing list. so I'll have a list of cockpits in the cockpit base class. Then I can generate the list of those using an initializing method.

right now I've only been working on the component plates taht will make up every type of object from a gun to a ammo feeding bin to a cockpit to a generator.

I also did some wiring stuff.
I went from
>hopefully productive
>hopelessly confused and mental breakdown SCRAP EVERYTHING WHAT HAVE I BEEN DOING WITH MY LIFE
>Actually I can do this shit this way

I no longer think this is out of scope anymore. I can do this. Maybe.
>>
>>122706084
>>122705039

Trying to be a self-published game dev is no different than trying to be a self published author, musician, painter, etc. etc. For every person who succeeds, 10,000 people fail. Not because they aren't good, but because every human being in the world wants to be their own boss, and there isn't enough money in those markets to support everyone.

The number of indie game sales on Steam has not gone up since 2013, but the number of indie games on Steam has increased by over 1000%. Good luck.
>>
>>122704430
Further proof that art is all that matters
>>
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>>122706084
DON'T LET YOUR DREAMS BE DREAMS
JUST LIKE MAKE GAME
>>
>>122706259
I asked you a GODAM QUESTION
>>
>>122705924
set in some indeterminate future year where "Mayhem" is a popular (extreme) sport.

So it's sort of like, if we had high-powered magnetic suits of armor that let us actually do what Dante does, and a steady supply of disposable robots, we would do Style Tournaments in real life.
>>
>>122706836
>GODAM QUESTION

>Go-dam (ゴワッパー5ゴーダム Gowappā Faibu Gōdamu?), is an anime series aired in 1976.
Weebshit tbqh.
>>
anyone know what gfx.waitforpresent is?
>>
>>122707076
Sounds neat, anon.
>>
>>122707320
Gfx.WaitForPresent means that your cpu is waiting for gpu to finish a frame, thats why it shows high ms, it basically waits doing nothing for that ms. Basically the more waitforpresent you have, the heavier is the struggle for gpu to catch up the cpu.
>>
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>>122707593
what is my gpu trying to catch up to? this is a default scene with only a main camera.

gpu itself seems fine. i just opened a couple games for a sec and nothing looks fishy
>>
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>>122707963
>this is a default scene with only a main camera.
>23.7 FPS
>>
>>122707963
do you have double vsync on or something...? check in edit > project settings > quality
>>
Game in a Kidpunk setting. Play as a boy.

Girl boss enemy projectile is her blowing kisses. Cooties, if you will.

Yes, No, or Male Power Fantasy?
>>
>>122708553
sure
>>
Do you guys think there's market for a porn trap game?
>>
fads
>rts
>ww2
>zombies
>space sim
what comes next after space sim is retired again?
>>
>>122709639
VR MMO Chatrooms.
>>
>>122709639
>space sim
>not open world
>>
>>122709639
With any luck, cuhrayzee
>>
I feel like taking Erlang for a ride but I'd need an idea for a competitive game but I don't feel like doing yet another card game since you can't compete with those, neither with mobas, and ideally it wouldn't be too demanding so I could make an alternative web-based client.
>>
>>122706084
Unfortunately devving a game to completion and devving a game you could actually get people to pay money for are two different things. But that doesn't mean you shouldn't try. It does mean it's probably not a sure path to income.

You can definitely work part-time and dev in the off-hours. If you pay your parents what you earn you should be able to offset your financial burden and make them happy. Jobs aren't fun but getting out of your bedroom periodically is good for motivation.
>>
>>122709639
everything's a fad nodev

after QTE's, 'sandbox games' are the next thing to go
>>
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>>122709639
Hopefully rts that is actually good. Haven't played any good rts since company of heroes 1.
>>
>>122709730
this is good
>>
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>>122711061

C&C: Red Alert 2 is still the best fucking RTS I have ever played.
>>
>>122711797
Looks fine, but you may want to reconsider the name. (Google 'Majesty game' and you'll see why)
>>
>>122712346
Someone already told me. That is, embarrassingly, the wrong image.

I didn't save the new one as a PNG yet
>>
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>>122712509
The other post never happened. Cough.
>>
>>122712298
Red Alert 2 is one of the best no doubt, but i always valued tiberian sun more, maybe because i played it before red alert 2. And for some reason my favourite is Stronghold Crusader, objectively seen it is not even that good i think, but i fucking love it. Other than company of heroes and supreme commander, every modern RTS just doesn't have that special something.
>>
So with Unity, where does the meat of the game logic go? I just see ways to add GameObjects and components and scripts and whatnot. But where can I write a manager for gamestates or assets or win conditions or ANYTHING ...?
>>
>>122713187
>But where can I write a manager for gamestates or assets
You're not supposed to. Unity handles that for you.

>win conditions
Static class/singleton :^)
>>
>>122713187
You write every game logic in scripts. For example you make a "gamemanger" script and write winning conditions etc in it, then add it to a gameobject in the scene where you want to have it. Anyways, you should try to at least follow one of the tutorials on their site where they make an example game, most of your questions are answered there. And all their scripting tutorials while you are at it.
>>
FO4 suck, SWB suck, COD suck, Game of the year: The Witcher 3 or Undertale or MGS. git gut AAA.
>>
> follow one of the tutorials on their site
please god no

they don't know how to make games, you can clearly see from how they design their engine
>>
>>122714468
>>122713594
>>
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>>122713594
>gamemanger
>>
>>122652112
>megabyte punch was made here

holy shiiit, that game is my jam and I had no idea
>>
>>122715574
Megabyte punch and lethal league were the same dev as well.
>>
>>122713594
Good answer.
>>122713330
Shit post from a shit person.
>>
>>122715830
shit i'm learning so much

as for myself, I've been wanting to make game for a while. What's good for a beginner with little actual skills, a game in Gamemaker, or in Unity/Unreal? Basically, 2d or 3d? And how do I come up with a compelling idea that people will want to play/i would want to work on?
>>
>>122715925
>hang on just let me overhaul Unity's entire scene and asset system
>>
>>122714468
>>122714814
More shit posts from shit people who have never made a game. Disregard with maximum prejudice.
>>
>>122716053
What?
>>
>>122716179
>But where can I write a manager for gamestates or assets
>>
>>122716023
Gamemaker if you can't code. Unity if you know C#. Start by remaking basic games (pong, breakout, space invaders, tetris, etc) before attempting anything big, you'll just burn out otherwise. Gamemaker is better suited to 2D, and Unity for 3D (though 2D is alright in Unity nowadays).

Also, discipline > motivation. You will never finish a game entirely through wanting to work on it, you will have to force yourself to slog through a lot of shit.
>>
>>122716284
You manage gamestates through scripts. Unity doesn't do that for you. Assets can be components which yes can be managed through Unity's IDE but if you want to actually do something with those assets in the game you'll need to be able to script as well. And your shitpost about singletons is proof that you're just a salty enginedev.
You can hush now.
>>
i give up
>>
>>122716459
>You manage gamestates through scripts. Unity doesn't do that for you.
Scenes are game states.

>if you want to actually do something with those assets in the game you'll need to be able to script as well
That has nothing to do with "asset management".

>And your shitpost about singletons is proof that you're just a salty enginedev.
Lol
>>
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too much juice?
>>
>have a 1.5gb bitmap image in my shitposting folder
>accidentally click it
>every single browser window crashes
>>
>>122716643
those streaks of cum on the screen are super distracting
>>
File: $Splashscreen.jpg (66KB, 1024x640px)
$Splashscreen.jpg
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>>122716454
>Gamemaker if you can't code.
You will still need to learn how to script, though, but you won't get the benefits of learning real programming methods as you will if you do it the right way (Unity). Neither Gamemaker or Unity are drag and drop.
>Unity if you know C#.
Learn C# while using Unity is a better answer. Might as well be a big boy.
> Start by remaking basic games (pong, breakout, space invaders, tetris, etc) before attempting anything big, you'll just burn out otherwise.
Wrong. Start by doing the official Unity tutorials as featured in the OP.
>http://unity3d.com/learn/tutorials
Trying to make a game from scratch without doing a tutorial is nonsense advice.
>Gamemaker is better suited to 2D, and Unity for 3D (though 2D is alright in Unity nowadays).
Unity is the better tool in 2D or 3D. Only use Gamemaker if you're afraid of Unity.
>>
>>122716865
>but you won't get the benefits of learning real programming methods as you will if you do it the right way (Unity)
>Unity is the better tool in 2D or 3D
>that image
Delet yourself
>>
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>>122716865
>Unity is the better tool in 2D
>>
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>framerate in menus is unlimited
>500 fps
>bits of molten graphics card shooting out of my case
>>
>>122716579
>muh semantics
>you know shitposting about singletons is shitposting but your response is 'Lol'
Peh. You just got served.
>>
>>122716865
If you only learn how to make games by following tutorials, you will never make games. Tutorials are obviously good for learning the engine itself but once you actually start being a realdev you need to know how to solve problems yourself. Simple games are the best place to learn this, and remaking classics means you have a very well defined goal (ie, make pong).
>>
>>122716643
juice it or lose it, anon
>>
>>122717070
Arguing semantics is perfectly acceptable if you say the wrong thing because you don't understand them.

Singletons are objectively poor design but I'm not going to start that flamewar.
>>
>>122717074
>If you only learn how to make games by following tutorials, you will never make games.
Start with tutorials, then make small games. This is the correct order unless you want to spend all your time "remaking pong" for no good reason and miss out on 90% of the features Unity has to offer.
>remaking classics means you have a very well defined goal
I've seen this advice of "remake pong" before and it sounds like an old man telling people to write their first websites in notepad. Step it up, scrub, it's 2015.
>>
>>122716643
Needs more. Make sure the sound is top tier as well.
>>
>>122717184
>I just like to argue
I am perfectly aware of that. You're wrong so you're going to be arguing with people for a long time.
>>
>>122717353
No, I don't like seeing people misleading others.
>>
Minimalist low poly 3D models is the new minimalist low res 2D pixel art.

And just like low res pixel art, it's not as easy as it looks. Most of these low poly games look like absolute shit. Programmer art looks like programmer art no matter what style you try to use. Get a real artist.
>>
>>122717235

Pong is a great game for beginners because it requires an understanding of game loop, win states, input handling, and basic linear algebra.

It's the "Hello World" of video games.
>>
>>122717074
>Tutorials are obviously good for learning the engine itself but once you actually start being a realdev
You realize the tutorials teach more than just where certain buttons are in the IDE right? They teach how to make a playable character, how health and death states work, how AI works, how every aspect of making a game is done to a certain extent. They teach everything that other anon was asking about. Nobody is going to get anywhere remaking games that are hokey compared to those featured in the tutorials.
>>
>tfw no 3d art style for an RPG that is easy and doesn't look like shit
>>
>>122717663
>an understanding of game loop, win states, input handling
All of which you would learn by doing tutorials. If you're one of those "learn by doing things the hardway" people it makes sense that you want someone to fall for your shit. Misery loves company.
>>
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>>122716643
Probably a really stupid question, but how exactly did you recieve that effect? I suppose it's a completely straight level, but you have a camera script/shader to pan it around the cam and fuck with the pov/perspective or something right?
>>
>>122717812

I remember him posting about it a few days ago and said it's just a simple shader effect.
>>
>>122717968
>a simple shader effect
>implying shaders are ever simple
They're the most complex part of game devvin
>>
There's no such thing as a "shader effect". It's an effect implemented using a shader so that it's accelerated by the GPU.

/autism
>>
>>122717769
low poly is the only easy 3d, just play with shaders and different character types to find your style
inb4 >low poly >doesn't look like shit pick one
>>
>>122718091
Daily reminder that shaders are simply objects that light can't pass through. Shading the world.
>>
>>122718141
every example I've seen looks like shit desu
any good examples that don't?
>>
>>122718085
Stop. Shaders are just programs that run on the GPU.

THERE IS NOTHING SPECIAL OR MAGIC ABOUT SHADERS.
>>
>>122718085
they aren't if you use things like shader forge or unreal's material editor or whatever they call it now
it's really just math with colors
>>
>>122718085

They're not that complex. It might be a bit less intuitive if all you've done is gameplay scripting or something, but the concepts behind them aren't magic or anything. Should read up some articles on them if you feel your knowledge is lacking.
>>
okay but if thats what shaders are, then what are materials?
>>
>>122718263
>it's really just math with colors
YOU CAN DO MATH WITH COLORS ON THE FUCKING CPU, SHADERS ARE JUST GPU PROGRAMS
>>
>>122716643
I like it
>>
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>piece.isArray
>doesn't throw an error of any kind
>completely incorrect and doesn't do anything

Fuck me. Here's progress at least
>>
>>122717013
I remember when that happened to starcraft II.
Good times.
>>
>>122718398
A material is what something is made of. For example:
material = "steel"
>>
>>122718398

A material is like a prefab defining what shader it's using + the values of that shader's properties

Different engines have different terminology for these things, but most follow that pattern.
>>
File: TnEfYJS.png (2MB, 1292x1458px) Image search: [Google]
TnEfYJS.png
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>>122718240
well that's just a matter of taste
but generally the assets themselves are the simplest part of low poly, it's the lighting and shaders and juice effects and animations that make a low poly game look good

>>122718407
yea ok
>>
>>122718398
Shaders are executables for the GPU.

Materials are full applications: executables and data.
>>
>>122717013
>framerate unlimited
>menu hangs around 1.6k FPS
>that's all in debug build mode without optimizations
>>
can u still not post webms with sound here
>>
>>122718715
mate what do you think 4chan is?
>>
>>122718790
not very good.. apparently
>>
>>122718474
neato
JS?
>>
>>122718580
> it's the lighting and shaders and juice effects and animations that make a low poly game look good

This is what most low poly game devs don't understand. They pick low poly because low poly = low effort, but they don't realize that low poly without top notch lighting, colors, and shaders will make your game look disgusting.

It's easy to make low poly models. It's hard to make low poly models with proper AO maps and vertex shading, well lit scenes, and a good color scheme.
>>
>>122718861
why would you expect /sound/ on an /image/board
>>
>>122718715
Make a thread on /wsg/
>>
>>122718964
Yeah. JS and a Canvas element.
>>
>>122718991
i wasnt! i was just wondering because i havent posted in a while and i have a webm with sound
>>
File: wrewtr.webm (528KB, 1024x576px) Image search: [Google]
wrewtr.webm
528KB, 1024x576px
give me some inspiration for things to put in my spelunky clone?
>>
>>122712298
kirov reporting
>>
>>122719112
ffmpeg -i dicks.webm -vcodec copy -an dicks2.webm
>>
>>122719221

what is this lol you trying to hack me
>>
>>122719259
this will strip audio off a webm given you have ffmpeg installed (if you don't then install with whatever package manager your system ships with)
>>
>>122719259
ffmpeg -steal anon password

lel, I've got your anonymous account now
>>
>>122718983
this. Lots of people doesn't get that
>>
>>122719259
2 late kiddo... ur already hackedd *deletes system32* nothin personel
>>
>>122719393
Lots of people "doesn't" get the basics of the English language either.
>>
>>122719393
>>122719527
Lots of people don't have a game. Where is yours?
>>
File: 1431917384731.jpg (33KB, 400x388px) Image search: [Google]
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>finally made some money on my mobile game
>doorbell today
>"are you mr. anon?"
>"yes"
>"you've just been served. have a good day sir"
>hands me a giant stack of paper
>my knees feel weak
>I open it up
>it's from adobe
>they say they have conclusive evidence that assets from my game were made using their pirated software
>followed by 20 pages of images from my game with explanations of complex watermark algorithms and digital signal processing stuff I don't understand
>estimated $500,000 in damages

should i just end myself
>>
>>122719635
In your ass, it's called "A Big Stick".
>>
>>122718983
>>122719393
>>122719527
I've played plenty of low poly games I enjoyed because they were fun. I've seen low poly games make certain devs a lot of money too. I know it's hard to accept that your opinion on design aesthetic doesn't mean anything to anyone but it doesn't.
>>
>>122719683
that's why you make your shit in high resolution and scale it down in paint so the watermarks go away
>>
>>122719683
yes, not because of your meme story though, but because you're shitposting instead of devving
>>
>>122719683
yes tbqh

before you do show us those 20 pages
>>
>>122719817
well sure a game can be fun and ugly, look at minecraft
>>
>>122719683
>frog poster
>either pirated and got caught or is joking about pirating and getting caught
not surprised either way t b h f a m
how much money did you supposedly make?
>>
>>122719864
>doesn't know there are simple tricks around that
>>
Prime devving music tbqh lads

https://www.youtube.com/watch?v=Fg_6fjpxzVI
>>
>>122719912
Exactly. And the people here who complain about low poly 3d or pixelart sound just like people in their 50's who "just don't understand" why their kids love minecraft. In the end it means nothing to the players and it certainly isn't losing notch any money.
>>
>>122719683
holy fuck is this real
>>
hes at $500
>>
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>>122719683
well memified my friend
>>
>>122720143
plus tip?
>>
how can I make refernces to funny memes like "dindus" without being accused of racism?
>>
>>122719817

How is that relevant to my post though. A game selling well or being fun doesn't suddenly make it not look like shit. Those are irrelevant to the point I was making.
>>
>>122720136
Could be.

>>122719683
Put all your money on Bitcoins. It is your only hope to escape with some money intact.
>>
>>122719981
>simply tricks
you realize watermarks are individual pixels arranged in a specific way? you know that those go away if you scale shit down in paint because the way scaling down works is by averaging and individual pixels will literally be averaged out? YOU FUCKING SHITTER
>>
>>122720143
We don't care. Go start a general about him if you need people's attention on it so badly.
>>122720136
Probably not. It's just intended to troll all the devs here who are using pirated software.
I highly recommend against using pirated engines though for the fact that serials will be embedded in your end product.
>>
>>122720448
look at this salt~
>>
>>122720410
>>122719864

If pirated version of photoshop were watermaking images, it wouldn't be in the actual display of the images but payloads stuffed in the file header or meta data.

Also Photoshop CS2 is literally 100% free officially from Adobe.
>>
>>122720370
If your post is about your precious opinion and how everyone needs to revere it then yeah it doesn't apply. If you're a yesdev who is only concerned with being successful and making a fun game that people enjoy or will sell well then it's very relevant.
>>
>>122720348
Don't use racist memes?
>>
>>122720564
>Also Photoshop CS2 is literally 100% free officially from Adobe.
Yep.
>>122720516
I don't understand why we're supposed to care? Enlighten us.
>>
>>122720595
>it's the lighting and shaders and juice effects and animations that make a low poly game look good
>no they don't I've played plenty of low poly games that I liked because of the gameplay
>that doesn't even make sense
>OH LOOK AT MR. OPINION OVER HERE YOU'RE PROBABLY A NODEV TOO
>>
Seriously though, what are some things that you should avoid torrenting?

8dio is the only one that comes to mind
>>
New friends
>>122720821
>>122720821
>>122720821
new thread
>>
>>122720410
you have a simple and incomplete understanding of what a watermark is

for instance if you use adobe rgb color space they can tell right away no matter how much you resize it because it is independent of the resolution. If you come up with a solution to fix that then that's simply an ad hoc solution based on what I just told you. You're trying to patch a leaking boat without even knowing where the holes are.
>>
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>>122719683
Shoul've used Gimp
>>
>>122720410
Spotted the pirate.
>>
>>122720595

I'm talking about visual design, not gameplay and sales. If you don't have anything to say about visual design why even reply to my post about it.
>>
>>122720969
Y-yeah...HAHAHAHAHAHAHA
>>
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1447611546989.png
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>>122720969
>using gimp
>>
>>122720779
You seem off kilter and that post was all over the place. Nobody cares about your opinions about low poly, just saying. Never did never will.
>>
>>122720448
>still using "we" as though anyone here is comfortable with you speaking for them

mothdan its time to let go, nobody wants you here mate
>>
>>122720782
>what are some things that you should avoid torrenting?
Everything? It's 2015 for fuck sake. You can do everything you need in gamedev for free or if you really require adobe products for instance you can pay a small monthly fee like a responsible member of society. Pirating things involved with your career is retarded webdev tier behavior. Play stupid games win stupid prizes.
>>
>>122721274
adobe shill detected stop bullying the little guys
>>
>>122721020
>visual design
>gamedev
Pick one, nodev. Nobody cares about your critique because you're a nobody yourself. Something you nodevs would do well to learn.
>>
>>122721152
Oh, it's you. Are you under the impression that your posts are only being read by one person? Why should we be concerned about your hourly patreon status updates?
>>
thats enough danny. we dont want another ban spanking now, do we?
>>
>>122721523
>yfw he's the one putting money into it
>>
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>>122719683
>People think it's real
And what happens if someone uses images that were made by other people who use adobe? Based on your logic everyone would need adobe products for simply having images that were made with it. That's not how it works.
>>
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Any /fgc/ knowleadgable devs here?
Is input still buffered during freeze frames in fighting games or does it stop and restart recording once the characters aren't frozen?
>>
>>122722006
Technically speaking, if it's a "freeze frame" it can't really get your input at all.

But it depends on the game tbqh. I think MAHVEL buffers your inputs while in super pause.

Also new thread.
>>
>>122721739
Sure seems like it. All he's doing now is shitposting about "danny" again. There's a reason he and shitfam earned the same nickname.
>>
>>122718991
you do know there are boards that allow sound on webm's, right?
>>
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I want weebs to leave
>>
>>122728315
the most successful game on AGDG currently is a weeb game
>>
>>122728417
ror isnt a weeb game
>>
>>122728470
ror isnt an agdg game
>>
>>122728563
cavern kings isnt weeb game
Thread posts: 779
Thread images: 112


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