[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/agdg/ - Amateur Game Development General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 756
Thread images: 135

File: 250px-Agdg_logo.png (3KB, 250x188px) Image search: [Google]
250px-Agdg_logo.png
3KB, 250x188px
https://itch.io/jam/agdg-halloween-gamejam

Helpful Links: http://alloyed.github.io/agdg-links/
New Threads: >>>/vg/agdg
Archive: https://boards.fireden.net/vg/search/subject/agdg/

>Chats
http://steamcommunity.com/groups/vgamedevcrew
http://webchat.freenode.net/?channels=vidyadev

>Demo Jams
https://itch.io/jam/agdg-demo-day-5
https://itch.io/jam/agdg-demo-day-4
https://itch.io/jam/agdg-demo-day-3
https://itch.io/jam/agdg-demo-day-2
https://itch.io/jam/agdg-demo-day

>Jams
https://itch.io/jam/agdg-jam-november-2015
https://itch.io/jam/agdg-halloween-gamejam
https://itch.io/jam/wj2015

Engines
>Gamemaker: http://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/index.html
>Godot: http://github.com/okamstudio/godot/wiki
>Haxeflixel: http://haxeflixel.com/documentation/tutorials/
>UE4: http://forums.unrealengine.com/showthread.php?483-Community-Tutorials-for-UE4
>Unity: http://unity3d.com/learn/tutorials

Models/art/textures/sprites
>http://opengameart.org/
>http://www.blender-models.com/
>http://www.mayang.com/textures/

Free audio
>https://machinimasound.com/
>http://freesound.org/browse/
>http://incompetech.com/music/
>>
File: 4DCPQQv.jpg (63KB, 640x960px) Image search: [Google]
4DCPQQv.jpg
63KB, 640x960px
Where is your game smk desu ¿~
>>
Remember to report/hide/ignore shitposters, there's only a couple, and they fuck up AGDG like crazy.
>>
someone give me all their knowledge of gamedev please
>>
>>121203960
If you give me money for a few packs of cigarettes I can teach you a bunch of shit
>>
>>121203960
unity games are unobfuscated, pop them open with ilspy and drink (shit-flavored) knowledge
>>
made with unity scrubcore edition splash is triggering me, any way to remove it?
>>
>>121203960
*transfers all gamedev knowledge to Anonymous*
please send me back some other interesting knowledge base you have, anon. im not picky or proud
>>
>>121203960
sent ;)
>>
>>121204278
yarharfiddledeedee.flv
>>
File: worditout.png (65KB, 800x400px) Image search: [Google]
worditout.png
65KB, 800x400px
Last time, on AGDG
>>
Anyone here know pygame?

I am using a function to draw a polynomial with n sides. It requires the vertices to be feed into it. I made a little function that finds the vertices of a regular polynomial based off some stuff and it returns a list of tuples that each hold a x and y coordinate. What are the odds I can just stick the list in place of the vertices and it will work out?
>>
File: 1439000394918.jpg (35KB, 333x325px) Image search: [Google]
1439000394918.jpg
35KB, 333x325px
>>121204423
>hard fucking anon, now
>>
File: 1446581640955.gif (3MB, 400x278px) Image search: [Google]
1446581640955.gif
3MB, 400x278px
>>121204423
MAKE
JUST
GAME
>>
File: jlmg2.png (36KB, 458x545px) Image search: [Google]
jlmg2.png
36KB, 458x545px
>>121204660
Has it been so long AGDG forgot about this / are too new?
>>
File: 1790675-reaction_jjj_laugh.jpg (14KB, 195x195px) Image search: [Google]
1790675-reaction_jjj_laugh.jpg
14KB, 195x195px
>>121204423
pretty nice trying, biz
>>
>>121204416

cry
>>
lol @ hard fucking anon now
good meme, how old is it?
>>
>>121204210
my code is inherently obfuscated
>>
>>121204780
don't worry, anon. I'm here. I've been here for years... You and me will always have the memes.
>>
>>121204780
OP here. I remember.
>>
File: New Meme Alert.gif (821KB, 500x500px) Image search: [Google]
New Meme Alert.gif
821KB, 500x500px
>>121204875
Good news, Anon.
>>
>>121204885
good news, compiling and decompiling will often unfuck some of the worst manual obfuscation
>>
>>121204885
that's a big word
>>
>>121204780
how could anyone forget that shit?
>>
>>121205086
He didn't read so good
>>
File: 1394628937018.gif (314KB, 425x432px) Image search: [Google]
1394628937018.gif
314KB, 425x432px
>>121204885
>>
>>121205080
>>121205076
>good news
Good news.
>>
>>121205106
ask him >>121204660
>>
What engine would be a decent start for a platform fighting game but could also handle jrpgs?

Would that engine handle buffering inputs for fighting games or would I need specific button movesets?
>>
>>121205279
I was referencing the fact that the largest words there were 3 out of the 4 from Just Like Make Game.
>>
>>121205508
word.
>>
>>121205508
That's where they come from originally you fucking redditor
>>
>>121205460
unity if you shell out for rewired
downside: unity
>>
>>121205584
I know you fucking asswipe. That's why I mentioned it in the first place.
Jesus Fucking Christ.
>>
>>121205657
No reason to mention something as if it were new and exciting if everybody already knows it, also you forgot part of it
>>
>>121203898
I gave up once it became clear that they were dodging bans.
>>
>>121205810
That's why you just simply pretend that they are not there, it's the only sure-fire way to get them to stop
>>
>>121205718
Are you fucking dense? The image is built from the last threads use of words. The three most used are three out of four from Just Like Make Game. I fucking brought it up because people started to talk about it again.
>>
>>121205967
Are you a fucking aspie? Why pretend this is new?
>>
>>121204423
>fuck making nothing
hell yeah
>>
>>121206054
>Why pretend this is new?
>>121204423
>Last time, on AGDG

The phrase is old but that image is from the last thread.
>>
>>121205967
>The three most used are three out of four from Just Like Make Game.
So is the fourth most used, idiot. That's the entire story behind them, it's not an interesting fact to anyone who isn't blatantly new.
>>
>>121205941
I understand. In trying to get them to stop I became lumped in with them as a shitposter. You become that which you hate. Poor me.
Thanks anon.
>>
>>121206178
You sound just like the autist from the water weighing story.
>>
>>121206372
k
>>
>>121206178
>last thread
Yeah this isn't the last time we're doing agdg...
>>
>>121206601
Yes it is

RIP AGDG
>>
File: BossHorseBIG.gif (6KB, 320x320px) Image search: [Google]
BossHorseBIG.gif
6KB, 320x320px
Whoops posted in old thread by accident.

Boss guy. He's a horse man with an axe.
>>
>>121206803
He doesn't look very mad.
>>
>>121206896
He didn't say it was a mad horse man.
>>
File: 1434759867582.png (12KB, 378x366px) Image search: [Google]
1434759867582.png
12KB, 378x366px
So I'm pretty new to gamedev, and I had a question:
How bad is RPG Maker? Honest question, I never see it, is it because it's bad?
>>
>>121206803
well this looks kinda lewd___
I'm sorry I feel that way, you deserved better.
>>
>try to code an engine
>rewrite the fuck out of everything to get it to run smooth
>a month later I've learned a bunch of shit I was doing was a terrible idea
>rewrite it
>engine eventually gets super clunky and annoying to deal with
>rewrite from scratch
>repeat ad infinitum
>one day I'll either have the perfect engine or know a fuckload about code and be able to dev in other engines flawlessly
That's the theory anyway
in practice it's just super fucking boring
I don't want to just jump into unity and write unoptimised piles of shit though

am I just retarded or something?
>>
>>121206803
I like it, anon, would be cool with some dithering
>>
>>121206803
>boss guy
>naked horse man

you are pushing my buttons
I like it
>>
>>121206803
is the gameplay sexy or just the cutscenes?
>>
File: preview1.webmsd.webm (3MB, 640x400px) Image search: [Google]
preview1.webmsd.webm
3MB, 640x400px
please kill me now, inventory dev is the least satisfying shit.
>>
>>121207267
You have to resist the urge to rewrite. Actually define an end point.

yes you are retarded
>>
>>121207176
General consensus is that it's rather limited and often requires hacks to get to do anything that isn't an old JRPG but very easy to pick up and make something with.
>>
>>121207267
Depends what your end goal is
>>
>>121207318
>inventory dev is the least satisfying shit
Pathfinding can be pretty fucking souldraining depending on its complexity.
>>
>>121207462
JRPGs are my favorite genre, and that's what I was interested in making. Is it alright for that or is there another alternative?
>>
>>121207267
>>engine eventually gets super clunky and annoying to deal with
>>rewrite from scratch
those are your problematic steps
Ideally you structure your code in a way that enables you to make edits / add functionality without it getting 'clunky'

I know your problem and have been struggling with the same.
>>
File: image.png (13KB, 1024x512px) Image search: [Google]
image.png
13KB, 1024x512px
>>121204423
>>
>>121207647
it's what it's designed for
>>
>>121206803
if you're going to be a degenerate furry the least you can do is not be a queer
>>
>>121207267
Just emulate your engine desu senpai baka
>>
File: 97762512.png (89KB, 331x299px) Image search: [Google]
97762512.png
89KB, 331x299px
Game:Restless Dreams
Dev:Niedlichen (Naeko Studios)
Tools:GM8
Site:http://naeko-studios.tumblr.com/

Recently added two rooms, still working on exiting and entering new areas. These backgrounds take forever to make. I also need to adjust the lighting on the hud.
>>
>>121207472
>>121207413
my endpoint is being able to code a simple engine for a 2d game without rewriting everything 2-3 times before I give up and rewrite the whole thing
or maybe just give up and dev in somebody else's engine

I don't fucking know

I'm going to wait until vulkan is out, because that'll hopefully eliminate about 99% of the convoluted fuckery that goes into developing and opengl-based engine
>>
>>121207653
It is pretty much impossible to make things completely decoupled. At some point your engine has to do 'something'.

Even very mature engines are clunky as shit.
>>
>>121207480
MSX games didn't use very many frames of animation for bosses, so no. Sorry.
>>121207275
I'll give some dithering a try next time, see how it goes.
>>121207286
Just cutscenes.
>>
>>121207874
>tries to recap monday on tuesday night
>>
>>121207880
Vulkan will only increase the fuckery. The benefit of Vulkan is that you can be sure that it is your fuckery that is breaking things instead of OpenGL and falling off its 'fast-path'.

I cannot imagine it is a good idea at all to use Vulkan for 2D systems.
>>
Is Unity really better than Unreal?
>>
>>121207981
>I'll give some dithering a try next time, see how it goes.
Always try dithering. It is the best.
>>
>>121208031
generally yes
>>
>>121208031

better at what? they do completely different things as far as im concerned
>>
>>121208218
Better at making games
>>
>>121203960
>tfw trying to art
This is painful. How do one man army devs do it? Do they produce shit in all fronts and tell themselves that it's good?
>>
>>121207880
>>121208015 is right.

Believe me, the new APIs will only make it harder to decouple things. For example, you need to implement double (or more) buffering yourself, which adds in a lot of temporal complexity. OpenGL actually got the whole decoupling part right, in the sense that it's basically an embedded domain-specific language for GPU programming. Of course, it's poorly designed in many other ways.

The (E)DSL is the most powerful decoupling tool out there, although it has the price of being difficult to implement in most "host" languages that aren't Lisp or Haskell.
>>
>>121208015
>Vulkan will only increase the fuckery
I'm hoping that it'll avoid the problem of having one method to do something that works and dozens more that do what the first one did, but take 500 times as long, and then on top of that fucking trillions of deprecated methods that every tutorial tells you to use because the one working method gets deprecated and replaced every five fucking minutes

I don't actually know much about it. Is it from-scratch or just a significant enough change from opengl to warrant a new name?
>>
>>121208374
>art
>painful

Art is the easiet part though.
>>
>>121207987
Well blimey. I ain't gonna, pretty new to /agdg/
>>
>>121208281
in what sense? unity will get off the ground faster, ue(in my experience) will shit the bed less often.

unity projects are a maintenance nightmare even if you try to keep them from spiraling out of control
>>
>>121207880
What i mean is what do you want to get out of AGD?
>>
>>121208086
>>121208281
>>121208541

Why is Unreal rated so poorly?
>>
>>121208590
I want to just like make game senpai
>>
>>121208516
How? I can't. This initial barrier is harder than what I had to go through with programming. Teach me your secrets, senpai.
>>
>>121208513
It's a complete departure from OpenGL, fortunately. You can get a good idea of what it will be like by studying Mantle or D3D12 (I recommend Mantle, especially if you have an AMD GPU to try it out).
>>
>>121208513
Right, but you will have to be the one to implement these methods.

Vulkan is basically a thin as possible wrapper around the GPU. OpenGL is actually quite a thick layer on top of the GPU. It handles a huge number of complex (and easy to get wrong) things for you. OpenGL will exist for a long long time along side Vulkan.
>>
>>121208636
It's a piss poor engine that was considered so awful it had to go f2p.

In all seriousness, no really, that's it, Unity 5 just outclasses it in practically every area.
>>
>>121208658
Honestly, different people have different things they intuit naturally. Not the same guy, but for me the biggest thing is knowing how to draw stuff regularly since spritework and animations and shit like that all come out of knowing what the fuck you want to draw and how to get it done.
>>
>>121208636

it's not

also worth mentioning that unity has a broken garbage collector that will stay broken until the heat death of the fucking universe
>>
What hardware does your game support?
>>
>>121208813
> how to get it done.
This is what kills me. One book was all about drawing what you see. It was "just draw the fucking owl" - The book. And most of the ones I've found are the same.

Only one I've found kinda makes sense, and even then I'm having trouble.
>>
>>121208908
My policy is that poorfags can go fuck themselves. I'm not holding myself back with some shitty API from 2007 just so some guy in Brazil can pirate my game.
>>
Are there any musicbros here? Where did you get started learning how to compose? Any good tutorials or anything?
>>
>>121209138
>doing gamedev
>making money
Pick one.

Whatever happened to just doing this shit as a hobby?
>>
File: follow ur dreams.jpg (2MB, 1940x1092px) Image search: [Google]
follow ur dreams.jpg
2MB, 1940x1092px
1-3 bitterly play cod4 and try to work out who thought its netcode was a good idea
4-6 shamelessly copy anime smut to practice drawing
7-9 attempt to dev again and get the magic back that I lost by trying to appeal to train autists

0 or dubs get a 40 instead of getting huffy on pot after pot of coffee

>>121207176
it's fantastic at making JRPGs but literally only that. if you want anything outside the norm of earthbound/final fantasy clones, it needs a lot of hack work that would be arguably harder than just doing it that way from the start in GameMaker or Construct

also it's like 80 dollars or something and Construct2 is free. GameMaker goes on sale all the time, too, and I think it's less than 80 bucks to start with

>>121208908
I use Source so it runs at a smooth and silky 25fps on an analog wristwatch, AND it supposedly supports VR, so there
>>
>>121209080
Since you're likely doing game art, I'd start with simple cartooning shit. Go look at a character or a cartoonish building or vehicle, then try and redraw it. Now, try and redraw it from a different angle. Can you still imagine the 3d shapes and represent them? Then you're in good shape. If not, keep working on visualizing what you're drawing better.
>>
>>121208769
having much laughs
f2p is superior model
best money
>>
>>121209292
That's exactly my point. It's a hobby, so I play by my rules.

I mentioned the Brazil thing because even if you were trying to scrape the bottom of the barrel for money you're not going to get anything.
>>
>>121209371
You're contradicting yourself.
>>
>>121209360
also iirc it's actually more expensive if you actually end up selling anything
>>
>>121209518
Feel free to point out exactly where I've made a contradiction.
>>
>>121209586
You mentioned your game being pirated but you're not attempting to sell it anyway thus you have contradicted yourself, your argument is moot, try harder.
>>
>>121209556
Unreal only takes a cut if you make an actually good amount of money. It's like 10k or something. Unity has a very similar licensing system where it's free until you're actually making professional level dollars
>>
>>121209736
Then you pay either 70 bucks a month or a one time fee of $1500.
>>
>>121209870
>pay 70 bucks
But you're not paying anything, you're just getting less money at the end in profit.
>>
>>121209736
no, they never charge royalties
>>
>>121209978
Yes they do.
>>
>>121209719
>you're not attempting to sell it anyway
Where are you getting that from?

I don't personally care if someone from Brazil pirates my game, but I'm certainly not going to bend over backwards to ensure they can play it in the first place.
>>
>>121209556
>>121209736
You can make a billion games that each make less than 10k a quarter and they take nothing.
Unity accumulates all sales from all games on your license to you can make 2 games at 5k a quarter and they start charging.

YEH UNITY SUCH DEALS
Those bangin deals also bring you the best of shadow acne the industry has to offer.
>>
>>121210060
>Unity does not charge on a per title basis and you do not pay royalties or pay revenue share, even for games and applications made with Unity 5 Personal Edition.

?????
>>
>>121210297
Read the rest of the article, that's if you make only a small amount of money.
>>
>>121210192
Don't waste your time arguing with this chucklefuck. We all knew what you meant, and yes, fuck poorfags who whine about a game being better with a controller in 2015.
>>
Anyone here is making his own engine ? What langage are you using ?

for the others, why do you use someone elses engines ? Don't you feel limited no matter what? And with a lot of things you don't need that use speed or optimization?
>>
>>121210470
I will be making my own engine when I'm done with my language.
>>
>>121210192
>Where are you getting that from?
"It's a hobby"
>>121210448
Considering multiple people have called him out now, no, I don't think "we" all knew what he meant.
>>
>>121210470
I just want to make game man. Engine dev will make it take longer unless I'm doing a very simple 2d game.
>>
File: 1445606309036.jpg (38KB, 567x523px) Image search: [Google]
1445606309036.jpg
38KB, 567x523px
>>121210365
>100k is a small amount
>>
>>121210587
>hob·by
>an activity done regularly in one's leisure time for pleasure.
Doesn't say anything there about doing it for free.

>multiple people
Your "headmates" don't count.
>>
>>121210365
lol
>>
>>121210365
...what article? Can you find me a link to a page on the unity site saying they charge royalties?
>>
>>121210648

he's saying they don't charge royalties if you make a small amount you autist
>>
>>121210804
>Unity does not charge on a per title basis and you do not pay royalties or pay revenue share, even for games and applications made with Unity 5 Personal Edition.
>>
File: Lua Random.jpg (64KB, 362x293px) Image search: [Google]
Lua Random.jpg
64KB, 362x293px
So clearly, this isn't the way to go for a game that uses die rolls

So I want to use = math.randomseed (os.time()) right?

But like can someone quickly explain how I use this to generate more random numbers? Or what I do to generate better random numbers in lua?

Like how does generating a new seed reset or generate a more random sequence for attacks
>>
File: WELCOMETOHELL.webm (473KB, 852x480px) Image search: [Google]
WELCOMETOHELL.webm
473KB, 852x480px
OH ITS FUCKING something...
>>
>all this bickering about licenses that will never apply because none of you will ever make a game that makes money

[dictionary definition of "amateur"]

>>>/biz/14881337

so on so forth

im phoning this one in
>>
>>121210918
http://lua-users.org/wiki/MathLibraryTutorial
>>
>>121210918
How random number generators typically work is by applying some mathematical formula (including bitwise operations) to the previous generated value. Of course, the first time you want a random number, there's no previous value to go off of, so you need a seed. If the seed is just a default value, you will always get the same sequence. Using the time makes sure you (practically) don't see the same sequence of random numbers twice.
>>
File: molyneux.jpg (74KB, 463x372px) Image search: [Google]
molyneux.jpg
74KB, 463x372px
>>121211025
what if you put a polyman in a realistic environment, fighting against the oppressive corporate drones of modern day big business
>>
>>121210918
so random number generators actually aren't random, they just make random-looking numbers from a "seed" number. Doing math.randomseed() resets the RNG with a different seed, so if you do that, then call math.random(), you should get different numbers.
>>
>>121211408
They are very random in that you can't predict the next output.
>>
>>121211408
>so random number generators actually aren't random
literally nothing is random
>>
http://strawpoll.me/5404394
>>
>>121211469
all computer generated random numbers are what we call "psuedo-random numbers" which means they a random number's existence relies entirely on a seed, there is no such thing as truly random number generators in computers
>>
>>121211469
Except that you can given the seed and the algorithm
But for game related purposes this doesn't really matter
>>
>>121211380
>what if you put a polyman
for a second that seemed like some new kind of sexual orientation
>>
File: mt-stupid.png (43KB, 613x481px) Image search: [Google]
mt-stupid.png
43KB, 613x481px
>>121211235
There are also, of course, more advanced RNGs that might use multiple previous results for even more "randomness", or RNGs that produce something called coherent noise where two sufficiently similar seeds will produce two similar noise values.

>so random number generators actually aren't random
See the attached image.
>>
>UE4 4.9 has no support for VS2015
Kill me. At least 4.10 will have it, but still.
>>
>>121211726
Yes there is. It is from devices that detect radioactive decay.

>>121211726
>>121211745
Literally they are psuedo-random, practically they are completely random.
>>
>>121211408
Computer can't generate a true random number, that's not possible.
>>
File: polyjeux.png (244KB, 463x372px) Image search: [Google]
polyjeux.png
244KB, 463x372px
>>121211380
what if you put a guy in a realistic environment but you can only control the flaps of butterfly wings thousands of years into the past in order to get him to do things
also there's a social media element???????????????????????

are we doing this again?
>>
>>121211941
"randomness" refers to the inability to predict the result of something
However unlikely it is, given all of the information in the world one could predict the result of the radioactive decay rng, making it not "truly" random

but it really doesn't matter that mich
>>
WHERE IS PROGRESS MAN!!!!!!!
>>
>>121211169
Well that's what I'm reading but it's fairly technical


>>121211408
>>121211235
I mean I suppose it's random enough to replicate dice rolls, for say 1D10 for example, but I suppose something that's more true random isn't exact easily possible
>>
Super game dev robot senpai baka team hyper imo go !
>>
UE4 costs less than Unity if your game makes between $2,500 and $4,500 quarterly. If you make more than that, UE4 costs more
>>
File: molydeux.jpg (90KB, 463x372px) Image search: [Google]
molydeux.jpg
90KB, 463x372px
>>121211759
third person action-oriented roguelike using sexual orientations as different combat stances
explore ideas of gender fluidity and varying perceptions from your procedurally generated party members
>>
File: 1442092387639.png (320KB, 583x385px) Image search: [Google]
1442092387639.png
320KB, 583x385px
>>121212285
>>
File: Unity.jpg (67KB, 783x229px) Image search: [Google]
Unity.jpg
67KB, 783x229px
>>121209736
>>121209978
>>121210297
>>121210365
>>121210648
>>121210804
>>121210861
>>121210797
It isn't technically royalties like the other anon/anons is/are saying but it's still not 100% free.

As far as I'm aware it's still a better deal than Unreal though, cause you're looking at something like $5,000 or so in fees for the same amount of revenue.

But like >>121211056 said this shit is like arguing about what you'd cook a foreign super model for breakfast after a one night stand. 99% of us will never be in that position in the first place.
>>
>>121212270
Huh? My understanding is it is completely unpredictable.
>>
>>121212270
Exactly. Unix systems have /dev/random, which is just a pseudorandom number generator with so many input variables from different hardware drivers that it's impractical (but not impossible) to predict the output.

Typically you don't want that kind of "perturbed pseudorandom" in games anyways. It's nice to be able to reproduce things, e.g. for debugging, network prediction/synchronization, or a replay system.
>>
>>121212584
It's unpredictable with the amount of information we have but predictable if we had enough information
>>
>>121212584
we live in a deterministic universe fucktard
>>
>>121212795
You are sort of suggesting that true randomness does not exist at all. This is maybe philosophical rather than realistic in any sphere. It is akin to going "what IS knowledge" during a discussion
>>
File: 1446580016950.jpg (694KB, 1633x2030px) Image search: [Google]
1446580016950.jpg
694KB, 1633x2030px
I sincerely hope you can all follow Tornquist's lead in creating video games that promote the Islamization of Europe.
>>
File: molychoochoo.jpg (94KB, 463x372px) Image search: [Google]
molychoochoo.jpg
94KB, 463x372px
>>121212202
humans in the world are abstract word-clouds based off your facebook friends' posts and statuses
also the floor is lava
>>
File: firstpersonrolling6.webm (1MB, 498x300px) Image search: [Google]
firstpersonrolling6.webm
1MB, 498x300px
added crouching and moving while crouched. it can be used to sneak around and stuff like some other game
>>
>>121212584
a good example of RNG being "not true" in an actually popular work is the new XCom; it saves the random seed to savegames so that any shots you make are effectively predetermined but unpredictable. So like >>121211235 said, you'll always get the same sequence of hits and misses if you give it the same to-hit chances based on known variables in the same sequence.

This is supposed to prevent savescumming, since if the seed were based on something that fluctuates or is itself unpredictable, like your system time or a CPU temperature reading, you could just reload saves over and over to get a different sequence of hits and misses for the same sequence of attacks you made.
>>
Most computer RNG is from using one of the several popular "random" number generating formulas.
They use long sum equations with things like the system clock or something similar as long sequences of digits for the input, and output a long stream of numbers that the computer parses to find a number that matches your parameters when you ask it for a random number in the first place.
Because no 2 moments in time will ever occur twice, the random numbers generated will typically never be the same for two users.
They are hard to predict and are thus just as good as random in practice, but technically they aren't at all.
>>
>>121212968
>It is akin to going "what IS knowledge" during a discussion
No, it isn't, but that you think it is means he's clearly gone over your widdle head.
>>
>>121213108
This is a great point to add to the list in >>121212708.
>>
>>121213097
>Literally making your game look like shit on purpose like it's some kind of artform
Why do people do this
>>
>>121213240
I like it because it helps games run on my toaster.
It's also easier for the devs usually.
>>
>>121213097
Is this a King's Field clone? Please say yes and if so please don't keep the retarded controls.
>>
>>121213046

What kind of sick religious ideology leads to people hating themselves that much?
>>
>>121213240
Because it's their game, they can do whatever they want if you like it or not. If you can do better please do.
>>
>>121213162
>nuh-uh
Good post
>>
>>121212015
Just reseed the random number generator every frame with the mouse coordinates multiplied by their derivatives
>>
>>121209154
8ch /agdg/
alternatively
(a) learn composition
(b) get keyboard
(c) make midis
or better yet pay me to do it for you
>>
>>121212501
hey, some of us have jobs and those jobs cover pocket change like unity pro licenses
>>
>>121213240
cant into good art, so its easier to just obscure my lack of talent with "style".

>>121213328
never heard of that game, so Im guessing its some weeb shit. what controls are retarded? im using a controller to play my game btw
>>
>>121213195
>>121212708
Doesn't Random.org's "true" rng thing use, like, a microphone in a room or something to generate literal noise? There's all sorts of fun ways to generate randomness.

>Typically you don't want that kind of "perturbed pseudorandom" in games anyways. It's nice to be able to reproduce things, e.g. for debugging, network prediction/synchronization, or a replay system.
afaik in replay systems and such, and random things that happen are just saved to a file if a seed is used that would change unpredictable (like hardware inputs for temperature or load, as opposed to something like system time)

>>121213614
most people just use the clock

>>121213240
laziness

it's pixelshit now that pixelshit is kinda passé
>>
>>121213325
>It's also easier for the devs usually.
How so
>>121213520
I never said they couldn't I was asking why they did in the same manner you would ask someone rolling around in a pile of shit why they were doing so.
>>
>>121213584
at least as good as the post it was made in reply to
>>
>>121213614
This is completely pointless and a bad idea.
>>
>>121212474
somebody swap his hand and his head around
>>
File: HHXry1z[1].jpg (131KB, 1658x921px) Image search: [Google]
HHXry1z[1].jpg
131KB, 1658x921px
Halp, I lost 3 hours looking for the species of this moth on http://www.discoverlife.org/mp/20q?guide=Moth and placing potential plants for her eggs instead of deving
>>
>>121213046
Whoa whoa whoa. Can Zoe actually sleep with other people in this game? Like can she actually cheat on her boyfriend in-game or are you making this shit up?
>>
>>121213646
I know that it's not expensive, I'm pointing out that it's literally not just free forever like people seem to believe for some reason.
>>
>>121213759
>>>/x/
>>
>>121213673
>afaik in replay systems and such, and random things that happen are just saved to a file if a seed is used that would change unpredictable (like hardware inputs for temperature or load, as opposed to something like system time)
That works for replays and somewhat for debugging, but not at all for networking or for preventing save scumming.
>>
>>121213723
no it wasn't
>>
>>121213763
Tornquist went full liberal with Dreamfall. That's why he had to resort to crowd funding it.
>>
>>121213678
Drawing in low definition means that you don't have to focus on the details as much.
For an example, look at Cave Story and its Plus remake.
The new visuals look worse in the final level because they just made the same tiles in a higher definition without bothering to actually add more detail, resulting in it looking too sterile and clean for what is supposed to be the "Bloodstained Sanctuary".
Lower Res = Less Details = Less time/resources spent on it compared to trying to achieve the same effect in a higher resolution
>>
>>121213826
I don't think anyone claimed Unity was free, just that it didn't charge royalties. It will nickel and dime you to death for basic features expected from a modern engine, so it's not just 70/mo or 1.5k.
>>
>>121213661
>>121213673
>>121214073
Fair enough, I suppose.
>>
>>121213927
that word...
>>
>>121213927
Oh fug. Just looked it up too. I had to quit Dreamfall after she got zapped to fairy tail land. I loved the beginning part of that game in the semi-futuristic city, but the stupid fantasy land ruined it for me with their goblins and magic bullshit and ancient ruins puzzle-solving. I wish the game took place in futuristic city only because it was interesting to explore. The magic aspect really turns me off. But I still enjoyed playing that beginning part at least.

But...uh...learning just now that Zoe can turn full slut...yeah...I don't care about the political agenda or whatever but damn this news turned me back on lol. Might need to look into this game. That's like one feature that I wish more games had. I hate that you can't make most characters act bad, even if it's out of character. It's more fun that way and games should be about having fun, not always just staying in character just because.

When is this game gonna be finished? Is it safe to buy into it now? I need slut Zoe in my life, anon, you don't even know.
>>
>>121213901
yeah
>>
>>121213614
>Reseeding the rng after the very start
Someone post the cs graduate picture meme thing
>>
>>121214974
It's not "full slut". It's you fuck one black guy in an effort to push the liberal race mixing agenda.

You know what, you sound like the kind of degenerate it's targeting.
>>
>>121213759
https://en.wikipedia.org/wiki/Sphingidae


> raised the Caterpillar
> it made a cocoon
> it hatched
> so beautiful
> took cage outside
> opened cage
> AS SOON AS THAT FUCKER LEFT THE CAGE A BIRD WAS ON ITS TAIL CHASING IT IN A FIGURE 8 AROUND MY YARD FUCKING TOOK THE CAGE AND THREW IT AT THE BIRD TO SCARE IT OFF.

> natures insane man
>>
>>121215115
but how do the jews figure into this hmm??
>>
>>121215303
jews aren't a race so race mixing doesn't hurt them
duh, dunkass
>>
>>121213759
https://en.wikipedia.org/wiki/Eumorpha_fasciatus

I think its that one specifically.
>>
File: tumblr_n4f07qgqcP1qdohp0o1_250.gif (73KB, 250x171px) Image search: [Google]
tumblr_n4f07qgqcP1qdohp0o1_250.gif
73KB, 250x171px
>>121208524
That's ok, just so you know, demo day 5 is in 4 day 3 hours.
https://itch.io/jam/agdg-demo-day-5
If you don't submit something Reek comes to your house and kills you in your sleep
>>
>>121215115
There's nothing wrong with a little cultural enrichment, anon. It's what keeps the gene pool strong and varied. In-breeding is not healthy for the human race in the long-term. You should be looking for a partner outside of your current country. We already have a small gene pool as it is thanks to the catastrophes throughout our evolution that killed a lot of us off early on.

The only controversial thing she's doing is cheating, which depending on the severity of the situation, maybe it's the right thing to do. If saving the world required you to cheat, wouldn't you do it too? I think you'd be forgiven. Maybe she's in an open relationship? How do we know her BF isn't cheating on her too? I thought they broke up in Dreamfall? Did they get back together? If not, then...Zoe did nothing wrong.
>>
File: randomly.png (4KB, 427x20px) Image search: [Google]
randomly.png
4KB, 427x20px
>devving really late at night
>put comments on the code so I'll be able to figure out what the fuck it's for in the morning
>read the comments in the morning
>they make no fucking sense
just nodev things
>>
>>121216245
It doesn't matter if you don't understand, tired you gets it. Let him do the work.
>>
File: why.png (3KB, 273x25px) Image search: [Google]
why.png
3KB, 273x25px
>>121216245
I cannot fucking figure out why I would write this
>>
hahahahahahahahaha
>>
>>121216463
fucking classic
>>
File: nice meme.jpg (12KB, 480x480px) Image search: [Google]
nice meme.jpg
12KB, 480x480px
>>121216245
>>121216463
I like it tbqh
>>
File: 1446004325222.jpg (120KB, 960x960px) Image search: [Google]
1446004325222.jpg
120KB, 960x960px
>>121216463
>[
>>
>>121216463
Holy shit.
>>
>>121213759
Maybe is this one
http://www.discoverlife.org/mp/20q?search=Hyles+lineata&guide=1&cl=US/GA/Clarke
>>
>>121216463
post the previous if and it'll probably make sense


if (whatever) {doThing; //do the thing if it [whatevers]
} else { //but don't [do the thing] if it doesn't [whatever]
>>
File: help.png (7KB, 332x82px) Image search: [Google]
help.png
7KB, 332x82px
I'm just going through a 2-dimensional array what the fuck could this mean?
>>
>>121216792
but it's just an if statement
there aren't any comments before it but I just can't figure out why I'd try to comment what 'else' means
I seriously have no recollection
>>
>>121216796
are you making these up on the spot for attention

because they seriously press credibility in terms of "things a person who is capable of writing code would write"
>>
File: funny.png (3KB, 346x79px) Image search: [Google]
funny.png
3KB, 346x79px
>>121216796
>>
>>121217529
hahahaha how H I G H were u at the time
>>
>>121217119
well none of the code works so..
>>
>>121217529
lel did you smoke ur purp from teh dankwebz?
ur memes r out of control!
>>
File: 1444337699176.png (29KB, 577x560px) Image search: [Google]
1444337699176.png
29KB, 577x560px
Fuck art, I don't care anymore. I'll make shitty models, buy cheap assets and modify them, and I'll be happy with it. I'll still go completely autistic over my music and coding though.
>>
>>121216160
Why everything gmod?
>>
>>121218341
if you're going to go autistic on something, at least make it the assets
>>
File: Untitled-1.png (7KB, 729x333px) Image search: [Google]
Untitled-1.png
7KB, 729x333px
>Tfw the other programmer leaves these amazing comments
>>
>>121218446
Because he thinks making maps for GMod is equivalent to making games with Source.
>>
>>121218468
I really want to, anon. I guess I'm giving up on drawing, not yet on modeling.
>>
File: german smileys.gif (293KB, 200x200px) Image search: [Google]
german smileys.gif
293KB, 200x200px
>>121218341
>buy cheap assets and modify them, and I'll be happy with it
watch out you'll trigger jim f. sterlingson

>>121218470
>actualDamage
>OH GOD I HOPE THIS IS HEALING
lmao
>>
File: _1374780348896.jpg (69KB, 447x453px) Image search: [Google]
_1374780348896.jpg
69KB, 447x453px
>>121218468
>mfw I sperg out on art and everyone still hates everything I make
>>
>>121218793
>watch out you'll trigger jim f. sterlingson
wat
>>
File: meme.jpg (30KB, 403x497px) Image search: [Google]
meme.jpg
30KB, 403x497px
>>121218446
wider audience, despite what mothdan will meme at you

in fact, I wanted to take full game ideas and make them gmod gamemodes, since again, it's a framework with a pre-existing audience and support/distribution networks ripe for use rather than desperately shilling things on /v/ and hoping people download setup.exe
>>
>>121218910
https://www.youtube.com/watch?v=WT0GSPxf0vw
>>
So I've been planning a game in my head and on paper for a few months now and want to get started on a general art direction while I'm still learning to code. What ways are there to go about making pixel-art sprites, backgrounds, ect., particularly working off of sketches?
Also any recommended programs?
>>
File: 6748261.png (163KB, 847x768px) Image search: [Google]
6748261.png
163KB, 847x768px
>>121215803
I'll try to think of something, still have lots of bugs to fix.

Also fixed the lighting over hud issue.
>>
File: firstpersonrolling7.webm (2MB, 498x300px) Image search: [Google]
firstpersonrolling7.webm
2MB, 498x300px
added walking backwards and jumping before im off to bed.

Walk
Walk Backwards
Turn
Jump
Duck
Sneak
Sidestep
Roll
Sprint
Vertical Attack
Horizontal Attack
mechanics all added
>>
>>121219202
>I've reviewed tons of games
>10 minutes of some self-important faggot talking
>>
>>121219145
>>121218446
also technically "brush based vehicle" isn't gmod and would have been for a standalone thing, but is in a lot of ways an even bigger crime against humanity to be honest
>>
>>121216507
https://www.youtube.com/watch?v=NUzsVy9HdL4
>>
>>121219619
and now he won't stop calling himself jim fucking sterling son
>>
>>121219325
Practice drawing skeletons. Like spoopy skeletons. Once you figure out an art direction (serious, comical, etc.) out of that draw other things that fit with it. Eventually you will have a style you can work off of.
>>
>>121219325
Working off of sketches for sprites is really easy. Figure out what size sprite you have, then figure out how much detail from the sketch you can get in. Spritework is very similar to drawing or painting, just with more of a focus on keeping it easily readable.
>>
It seems that many indie devs are working/have made metroidvania game, but why only popular ones are Cave Story and Axiom Verge? Is it simply because its hard genre to do and devs are shit or is it because there actually isnt audience for that genre?
>>
>>121220885
both

most of the games coming out in that genre are garbage, but also, no one wants to stick with a game like that for the 500 hours it takes to complete and get the Ultimate Cool True Nice Ending

also, backtracking sucks and those games are made of backtracking
>>
>>121220885

metroidvania is a meme pandering genre.
>>
>>121220885
A. Cave story isn't really a metroidvania
B. you aren't looking hard enough: ori and the blind forest, guacamelee come to mind but I'm not huge into the genre
>>
File: 201511041235.jpg (267KB, 1335x590px) Image search: [Google]
201511041235.jpg
267KB, 1335x590px
it's lit, senpai
>>
>>121221236
Guacamelee is meme game.
>>
>>121221236
>ori and the blind forest
a straight-up platformer more than a metroidvania
>>
what's your favorite agdg meme?
>>
File: mothdan.png (7KB, 1319x115px) Image search: [Google]
mothdan.png
7KB, 1319x115px
>>121222068
>>
>>121218446
Because he can't make games. Yet he wants to spend 16 hours of everyday of his life around people who can make games.
>>
I wrote some nocode
guess it's time for bed
>>
>>121219145
>in fact, I wanted to take full game ideas and make them gmod gamemodes
Why don't you then? Shoulda coulda wouldas have never made anyone a gamedev.
>>
>>121205941
>That's why you just simply pretend that they are not there, it's the only sure-fire way to get them to stop
That's not true, though. All they need to survive is 1 reply per thread. Considering they post over 100 times per thread they are usually guaranteed to get one reply, this causes them to think they are in company with us, and they never leave. They never will leave either. It would take divine intervention to get these guys off the internet at this point, which is the only way they will ever leave AGDG.
>>
File: MGS focus testing.jpg (61KB, 520x391px) Image search: [Google]
MGS focus testing.jpg
61KB, 520x391px
>>121222204
maybe you should try hitting up >>>/biz/ again

>>121222325
>Why don't you then?
because when I proposed these things to a server op buddy of mine, it was mostly met with "yeah, that's interesting and all, but where do trains factor into this?"

and even when I did show off some track work, it was met with incessant complaints that it's not from some pack someone made (even though it's the same gauge and compatible with what 99% of players use) and that the turns/grade changes were too harsh no matter how smooth I made the brushwork. Everything else was deemed to be too tight, too hard to work with, etc. too despite being higher performance, smoother and larger than the shit they run now

for example, roads in what they use now are generally about 256 to 384 units wide, or about 12 to 18 feet. mine were 384 at the narrowest and 512 at the widest, culmnating in a 1024 wide "highway" main artery of the map, and that was deemed too narrow for them to work with effectively. their current 24/7 map is probably around 12000 units to a side (i haven't measured it directly), and when I proposed a map 30k to a side, but with a combined area of dry land about 30k×10k with a sea between two wide shores, they insisted it wasn't enough space. so I just gave up on the whole thing because it's clear that they will literally never stop complaining about my work because it doesn't live up to some imaginary ideal based on complete ignorance of the engine, its scale, its capabilities, and its limitations.
>>
Maybe my sides aren't leaving. Maybe they're going home.
>>
File: 1375422861716.png (48KB, 589x339px) Image search: [Google]
1375422861716.png
48KB, 589x339px
How do you feel about timed hits etc in rpgs
>>
>>121223962
usually garbage trying to rip off paper mario but failing due to framerate issues or just bad design
>>
give me an idea for a game that could get easily picked up like agar.io but also could be monetized with cosmetics
thx
>>
>>121223809
>because when I proposed these things to a server op buddy of mine
I see. It's your friends fault that you're not bringing your brilliant ideas to fruition. We have a word for that.
>>
>>121224049
>>>/biz/pgdg
>>
>>121224205
is it "reek" followed by another 8 hour meltdown, danny?
>>
>>121222160
>he's still posting this
That's not even an archived image, you saved it from the live thread when it happened months ago and still haven't let it go. Is this what agdg is for in your opinion?
>>
>everyone who dislikes MothDan is reek
>everyone who dislikes reek is MothDan
Protip: nobody likes either of you
>>
Any good gamedev talks that you recommend?
>>
>>121224445
The soundtrack of me fucking ur mom lmao
>>
>>121223962
Can make a boring battle system actually engaging, but can also make it hot garbage that feels like quicktime events.
>>
File: XAG Test Menu.png (32KB, 545x855px) Image search: [Google]
XAG Test Menu.png
32KB, 545x855px
I've made this kinda thing in python, so I know what I need to do, this is just more to learn lua and it's syntax and stuff

So how's my main menu looking? I suppose I should add a little something like >>> for the button prompts


I'm surprised my other engine actually worked, it even included like opposing offensive and defense rolls, this one's going to be much simpler.
>>
>>121224445
https://www.youtube.com/watch?v=GPpD4BBtA1Y
>>
>>121224439
What are you even talking about? You okay, bud?
>>
>tfw making overly complex data driven skill system
don't know how much longer i'll last
>>
>>121225071
just simplify it to a D100 roll m8
>>
>>121224587
PRO TIP 1:
instead of having to do like 5 print calls in a row, you can make one long string using the [[ ]] syntax and print it once
http://hastebin.com/avusopukus.lua
PRO TIP 2:
you can use format strings to make one long string and add values in later
http://hastebin.com/arafagayap.lua
>>
File: 1426714204271.jpg (80KB, 592x496px) Image search: [Google]
1426714204271.jpg
80KB, 592x496px
>>121224432
desu I saved it from another anon
>Is this what agdg is for in your opinion?
not really but considering anytime anyone mentions anything that isn't Unity it results in 8 hours of weird "reek reeeee" posting, that's just how it's gonna work out, it seems

when I first came here and actually was trying to make shit it was already like that
>>
File: webm54.webm (3MB, 792x448px) Image search: [Google]
webm54.webm
3MB, 792x448px
>>
>>121225260
>anytime anyone mentions anything that isn't Unity it results in 8 hours of weird "reek reeeee" posting
No it doesn't. Are you aware how many times you keep repeating
>8 hour
this and that?
>when I first came here and actually was trying to make shit it was already like that
What?
>>
>>121224587
>I've made this kinda thing in python
>this is just more to learn lua
Actually finish learning programming before moving to a different language.
>>
>>121225190
Did not know about the first 1, I don't really get the second one, but I am fairly tired atm. I'll check out string.format in my book later.

I googled for how to do line breaks in lua, but it didn't help me

>>121225481
I kind of need to learn lua for Love 2D so.
>>
>>121225280
Looks fun!
>>
>>121225542
>I kind of need to learn lua for Love 2D so.
Finish learning programming basics before trying to make games. If you actually did "learning lua" would take a grand total of 2 minutes.
>>
>>121225280
Nice, but, ya got some expert sword play going on right there, you may just wanna make like an attack button that arcs the sword man
>>
I'm tired of searching for distractions desu senpai
>>
>>121225642
I read most of "Learn Python The Hard Way" through a few months ago, it's more of a refresher, plus I'll learn what I need as I go, kind of need to get some quick progress on this done, am NEET.

I know enough to get a basic little game engine going for the most part, then I gotta learn love 2D, most of the game math is already worked out since I was making a tabletop RPG of it first, but decided to switch to the video game
>>
>>121225542
lua, like python, uses C-style strings

so to put a line break in a normal string you can do "lin3 1\nline 2"

format strings are also known as printf strings, if you want look that up
>>
desu senpai baka
>>
>>121225826
now that I think about it I learned python about a year ago and don't remember thing one about it...oh well
>>
>>121225923
baka tbqh
>>
>>121225916
I wrote out various \n things, but like could figure out where it needed to go, I remember using that in my python engine though
>>
>>121225923
baka desu senpai kek
>>
>>121226089
oh, I just write it in mid string

io.write ('Please \nSelect a \nfunction')
>>
>>121225826
>NEET
There is no money here, do this as a hobby in your free time.

If you already know programming learning lua is really easy read programming in lua. Love2d is also super easy to get the hang of the only thing it is lacking is a level editor but a program called tiled is a great substitute.
>>
>>121211025
looks neat
>>
>>121225916
Your post is stupid and you should feel stupid.
>>
>>121203879
what does smk mean?. also is this klk cosplay?
>>
File: 1428620026341.png (186KB, 332x512px) Image search: [Google]
1428620026341.png
186KB, 332x512px
>>121225693
mail someone a bomb
>>
>>121226229
Everything is my free time, I don't expect to make much of anything, but once my game is polished overall I'll try to get it up on steam gog for like $2.49 or something

The plan is for an arena fighting game that plays like D&D/FF tactics, but naturally uses the rule set I've already made

and my ruleset is already universal, so I'll include other modules for it, such a cyberpunk style one, and so on

obviously if I can actually make some money off this then I can put a lot more focus on this rather than spending time trying to find a normal job, which has eluded me for years
>>
>>121226482
You've done it again, anime! I'll send it to some unsuspecting elementary school teacher
>>
>>121226613
sounds like a pipe dream to me

you might be better off just writing a ruleset and throwing it up on /tg/ for patreon bucks rather than trying to compete with shadowrun
>>
>>121226826
Dreams were made for pipes desu
>>
>>121225826
>Read most
Reading a shit, you need to actually do the problems. If you had actually learned python learning lua would be just looking at a cheatsheet.
>>
>tfw all the memes here are old and stale and revolve around the same person
Welp.
>>
>>121226613
>arena fighting game that plays like D&D/FF tactics

wut
>>
>>121227082
Not all the memes desu
>>
>>121227051
My memory sucks and it was a while ago, I just remember how the engine worked with function calling and stuff, but I did most of the problems in the python book, at least enough to build the engine

>>121227103
Fighting that takes place in an arena/Colosseum/underground fight club, going to start it 1v1 and then increase to a larger area and make it team based as well

>>121226826
It's certainly possibly that I can do this with relative ease it's more of just a heavy time investment, but ya I have a ruleset, it's just a very combat focused game, and I need software to more quickly test the combat, so why not just jump straight to the video game version I was already planning on
>>
>>121227245
You know it's true. Your obsession over a single person has caused you to give up on making fresh memes.
Time to move onto other boards where things are actually happening. Not even the shitposting is entertaining here anymore.
>>
>>121227445
>You
kek

yeah you're right, let's pack it up and go to /biz/
>>
>>121227445
I make fresh memes on the daily, kiddo
Real memes take time to settle in
It's like how a whiskey isn't a whiskey until it has been aging for at least 3 years
>>
File: c9bab.jpg (30KB, 500x375px) Image search: [Google]
c9bab.jpg
30KB, 500x375px
>>121227572
>>121227716
Meh.
>>
>>121227716
whisky sucks

also it is spelled "whisky" btw, anyone who insists otherwise is a traitor
>>
>Leave AGDG for some weeks after this meme with the two whodevs starts
>Come back
>Still going on
Fuck off already
>>
>>121227864
I bet you think whiskey is suposed to be smoked too
Fucking disgusting skirt wearing piece of shit
>>
>>121227932
http://strawpoll.me/5843812
tbqh
>>
http://strawpoll.me/5914339
>>
I can't shoot ball like Michael Jordan can... but that's alright, though, you know? I'm also gay.
>>
There's like four progress pics in the entire thread... and I have nothing to contribute.
>>
>they're still spamming polls that have been deleted dozens of times
Do you need anymore proof that they're ban dodging?
>>
File: effect_01.png (221KB, 476x482px) Image search: [Google]
effect_01.png
221KB, 476x482px
Trying to identify this silouette/shadow graphical effect. Anyone got any ideas? I'm pretty sure its screen-space related because it changes based on camera angle and depth of the backdrop.

1/2
>>
>>121228476
where's your game homie
>>
File: effect_02.png (141KB, 304x303px) Image search: [Google]
effect_02.png
141KB, 304x303px
>>121228604
2/2
>>
Yo, my niggas and yesdevs in agdg.

Indivisible is putting Indie game characters into their game. If you're interested, try contacting the devs to see if you can put your character in their game. They still plan to add more guest characters so maybe you can work out a deal with them.

I'd get on that myself, but I need to finish my game and put it on Steam first, which won't be for a while since it's still in early pre-alpha. Good luck, and keep up the good work/posting progress.

This ain't shilling, this is just real talk, and I'd thought I'd let my friends here know while the news is hot before other people jumped in on this opportunity. Peace out.

http://www.polygon.com/2015/11/3/9666784/lab-zero-indivisible-shovel-knight-super-time-force-guest-characters
>>
Is there any market for pre-rendered backgrounds anymore??
>>
>>121228984
There's still a lot of RPG maker fags, and they seem happy to buy shit.
>>
>>121228820
Simply releasing your game on itch.io will get you more exposure than having a character in that dead game.
>>
>>121228820
They need to work on making sure they get their 1.5mil before they do that shit.
>>
File: crap.png (208KB, 1920x1080px) Image search: [Google]
crap.png
208KB, 1920x1080px
im having this problem with inset in blender where once i turn individual on, it barley increases the width compared to the length i made

anytime i do it on a new file it works exactly how it should but im positive i never changed anything. even trying to compare the two nothing was changed. is this a bug or anyone know

i know i can change it myself with scale and invidual origins but i just want to figure out whats wrong because i know ill keep running into this
>>
>>121228604
>>121228726
lmao who would know that we're all. nodev faggotrons here. i dont know what a shader is. how do you make that in game maker
>>
>>121228604
It looks like it's redrawing it several times transparently, with a sharp gradient from black to transparent.
>>
>>121229764
Why would you even bother posting?
>>
File: Source_SDK_Launcher.jpg (13KB, 220x299px) Image search: [Google]
Source_SDK_Launcher.jpg
13KB, 220x299px
>>121229764
glug glug homie
>>
>>121228604
>>121228726
looks weird as hell, like some very strange form of AO or something. no idea what it is specifically
>>
>>121229447
Just select the face, duplicate, and scale down.
>>
>>121228604
>>121230072
+scale and rotate, I mean
>>
>>121230945
im not going for that with this. doing that wont let me do what im trying to do

i can extrude and hit cancel and get what im trying to do. but doing that i have to do each face individually instead of selecting all 4 and hitting i for inset and doing the magic

i just end up doing the extrude way but i wanted to know for the future because its nice to work faster
>>
What's up. I found guitars.

How metal am I AGDG.

https://soundcloud.com/kwazekwaze/the-rock-v2
>>
>>121231642
The first seventeen seconds were okay. The rest is quite bad, really.
>>
>>121231642
eh its not bad
>>
fuck guys fuck unwrapping!!!! FUCK IT
>>
>>121231959
What makes the rest so terrible? You're not the only one that's given me that comment.
>>
>>121232325
ur stupid arent you? lmao
>>
>>121231642
that's not good

do muzak theory much?
>>
>>121232358
I'm sorry but I don't think I'm competent enough in music to phrase why I don't like it. I just find it sound discordant. Perhaps try /mu/ for criticism, I'm sure there's some competent musicians there.
>>
>>121232563
Part of my bachelor's was in music theory and composition so yes.
>>
>>121228726
Thats 8 redraws of the same siluette.
>>
File: soccer.gif (257KB, 480x266px) Image search: [Google]
soccer.gif
257KB, 480x266px
I've been working hard on my game. Lots of people were having lag problems, so I've done lots of work to try and make it run better. Just make sure you run it on chrome. Any feedback is appreciated! I'm trying to get it ready for demo day 5.

preece.github.io/Frauki
>>
>>121233175
>shilling ur botnet here
fuck off google
>>
>>121233247
Stop.
>>
>>121233276
you stop with your retarded browser
>>
>>121233339
If you want to act like a sperg over web browsers, thats fine. Do it on /g/. Don't harass devs posting progress.
>>
>>121233418
shut up, mom
>>
>>121233418
hey guys my game requires windows 10 with firewall disabled and google chrome with 4chan pass
d-dont bully me im just a honest dev
>>
>>121233536
>>121233634
>shit posters revving up after being called out

typical
>>
>>121233175
>Just make sure you run it on chrome
No can do. Isn't the whole point of making a browser game to easily reach a lot of users?
>>
>>121233747
wheres your game?
typical
>>
>>121233762
Even if you're forced to run things in only one browser, it still keep people from having to go through downloading/installing your game.
>>
i cant stop farting
>>
>>121233747
this is some of the most subtle shitposting I've seen on agdg all year.
>>
>>121233762
No, I just like JS and wanted to try out Phaser. Makes the iteration loop very tight too, which I enjoy. It will eventually be packaged with V8 (NWjs or Electron), and distributed as an executable. So the Chrome thing won't be an issue.

>>121233985
It works with other browsers, but can lag pretty bad. It's tuned to work with V8. I just warn people because otherwise everyone complains about lag. But then, if I mention Chrome people seem to get upset about it for some reason.
>>
>>121234102
because chrome is literally botnet
>>
>load and create a texture object in the constructor
>in your game class, you get a bunch of errors because you need to construct textures in the game class constructor
>the only solution is by using std::unique_ptr, which makes things shit memory wise
>your game class contains a pointer to a texture object which internally contains a pointer to the raw pixel data
>two allocations neccesary
So that means textures should not be loaded in the constructor but rather have a load() method right?
But this means a texture object can be in an invalid state, and user can do retarded shit like calling load() twice.
>>
>>121234160
There is an open source version of Chrome, Chromium. Perhaps that will alleviate your worries.
>>
>>121234163
im gonna load the textures as much as i want
youre not my real dad!!!!!!
>>
>>121203879
who is this?
>>
>>121234160
>hes still sperging over web browsers

Engine dev?
>>
General feel on playmaker?
>>
>>121234240
i use unity after wasting 4months on engindev
>>
>>121234163
>std::unique_ptr makes things shit memory wise
anon...
>>
test progress from the other night, I dont know if I want to actually include planet hopping or not.

PROGRESS

https://vimeo.com/144326542
>>
>>121234349
Because its a pointer to a pointer to actual pixel data. If you have a texture with a load() method, you simply have a direct pointer to pixel data, no indirection.
>>
>>121231642
It's really fucking dull because the guitars don't cut through enough to feel punchy and exciting. Instead they're this really synthy sounding texture that adds very little to the song. Go listen to where rock orchestras have heavy guitars in the mix and base off of that instead.
Admittedly, it might be impossible to make that patch sound very good because the core sound is kind of anemic and boring.
>>
>>121234394
I N T E R P O L A T E N O R M A L S
>>
>>121233175
Frauki is a cumslut
>>
how do i into pixel art animation and pixel art in general

like this
https://www.youtube.com/watch?v=rHUdNbKvu5c
>>
File: 1359983526507.jpg (145KB, 680x680px) Image search: [Google]
1359983526507.jpg
145KB, 680x680px
>>121234394
That was possible the most abrupt and uncomfortable transition I've ever witnessed.
>>
>>121234983
practice drawing sprites everyday for years
oh sorry i meant be born with natural talent
>>
>>121235136
I must be a talented memeposter then B)
>>
>>121235038
im working on that, instead of switching character attractors, im going to slerp the attractor from planet center to planet center when you transition, to make it a little smoother.
>>
>>121234983
Pixel art is just a medium. It uses the exact same fundamental skills as any medium. Oil paints, watercolors, ink, chalk, pastels, and so on. The techniques for doing so have been a work in progress since the dawn of humanity. If you want to make something that looks as good as what you saw, 95% of it will be these skills. The other 5% is specific to the medium of pixel art.

All of this applies to animation as well, but animation is much younger.
>>
>>121233175
Still interested in some feedback :D Don't get me wrong, all the replies so far have been stellar ;)
>>
>>121207318
that looks cool as fuck, good job anon, keep it up x
>>
i give up
>>
>>121235634
I GIVE UP
>>
>>121228604
Reminds me of temporal aliasing, but the character would have to be moving for it to happen.
>>
i have given up
>>
>>121235965
me on the left
>>
File: LittleNeck_clams_USDA96c1862[1].jpg (63KB, 640x432px) Image search: [Google]
LittleNeck_clams_USDA96c1862[1].jpg
63KB, 640x432px
>>121235634
諦めんなよ!
>>
>>121236052
b-baka
>>
M O T H D A N H E L P U S
>>
>>121237198
Moth Dan is dead, but don't worry. You still have me.
>>
File: fug.gif (1MB, 294x233px) Image search: [Google]
fug.gif
1MB, 294x233px
hmmmmmmmmmm
>>
>can't bake textures in blender internal
>figure out all kinds of method for an hour but nothing works
>switch to cycles and it bakes right away
>>
>>121237641
Are you using a plane?
>>
File: 1440579696590.jpg (12KB, 277x441px) Image search: [Google]
1440579696590.jpg
12KB, 277x441px
>>121237641
sick unity tutorial content

>people will praise this shit as the hottest new nigga around but anything I make will always 100% of the time get shit on endlessly no matter who I show it to
>>
>>121238281
show us your shit then fag
>>
>>121207176
Very very easy to make a JRPG with default resources. If you want something more (like one extra stat for your characters) you will encounter problems which can be solved by scripts (there are community scripts for about anything)
But that can get messy fast when you want to do something that deviates a bit from RPGMaker standard.
Mapping system with autotiles has pretty bad design which forces all tilesets to be blocky.

In short if you are ok with a game looking obviously like it's been made with rpgmaker, you won't find any easier and fastest way to make a JRPG.
>>
>>121238331
Watch it. That's the Source shitposter.
>>
File: 1444966442098.png (4KB, 128x128px) Image search: [Google]
1444966442098.png
4KB, 128x128px
>Day ???
>>
>>121238684
Oh, whoopsie.
>>
File: fuckoff.jpg (36KB, 480x360px) Image search: [Google]
fuckoff.jpg
36KB, 480x360px
>>121237994
Ye.. oh OHH
>>121238281
>new
>>
File: dm_town20006.jpg (59KB, 1024x768px) Image search: [Google]
dm_town20006.jpg
59KB, 1024x768px
>>121238684
dddddddddddDDDDDDDDDDDDDDDUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUDE

source

LMAO
>>
>>121234394
>not just making it a .webm and posting it here
>>
>>121237641
Awesome pics. Great size. Look thick. Solid. Tight. Keep us all posted on your continued progress with any new progress pics or vid clips. Show us what you got man. Wanna see how freakin' huge, solid, thick and tight you can get. Thanks for the motivation.
>>
>>121238917
>what is a bezel
>>
>>121239078
but then i couldnt watch his progress on my new iphone
>>
>>121239121
http://www.bezel.com/

>>121239104
this tbqh lads
>>
File: wakemeup.png (20KB, 415x733px) Image search: [Google]
wakemeup.png
20KB, 415x733px
m8s...
>>
>>121239173
:^) thanks senpai
I dont know how to optimize webm's on my macintosh :^)

should I keep the world jumping or keep it to single planet boating? the world jumping isn't terribly hard with what ive got, but might lead to trouble down the road.
>>
>>121239331
maybe as a some kind of secret but it would need some smooth transitions
>>
>>121239315
Unless you are a "muh evolving code planning for something that won't change anyway" dev this code is fine.
>>
>>121239315
case statements
>>
>>121239452
it should be the same thing for compiler
>>
File: Untitled.png (13KB, 447x407px) Image search: [Google]
Untitled.png
13KB, 447x407px
>>121239440
i know it just feels weird to span so many ifs without being able to make it more compact although i was able to make uvs more compact (pic rel)

>>121239452
that won't change a thing
>>
>>121239315

make 2 arrays each of size 8, one for the x offset and one for the y offest.

and populate them with the offsets you want based on the index.

this will render your code like this:

borderPosition.x = position.x + offsetX[i];
borderPosition.Y = position.y + offsetY[i];

and nothing more
>>
>>121239602
Well, if you REALLY want to make it compact, you can try something like :

int/float nextBorderPositionX = position.x
int/float nextBorderPositionY = position.y
if (i == 0 || i == 6) nextBorderPositionX -= m_borderSize;
if (i == 1 || i == 4 || i == 5) nextBorderPositionY -= m_borderSize;
(blah)
borderPosition.x = nextBorderPositionX;
borderPosition.y = nextBorderPositionY;

Should be easy to maintain if you want to change after.
>>
>>121239785
but the offsets can change anytime so i'd still need those ifs to populate the arrays
>>
>>121239854

>but the offsets can change anytime

if they don't change frame by frame, you can initialize them at the beginning only once
>>
https://www.youtube.com/watch?v=pA9uy3KdeEU
Be carefull for not to fame to has gotten in you head anon
>>
>>121240175
is that rotate? im glad hes doing fine
>>
where do i get ideas for the trap jam
>>
>>121240267
>>>/g/dpt
>>
>making agdg memes while you are still a nodev instead of progressing

SHYGGYYDY SHYGGYYDY
>>
>>121240175
Toby Fox was being parodied even back then?
Hoo nelly
>>
>>121241213
I think you might have the wrong general there X-Commer
>>
>>121239602
This is some basic shit, but why don't you just enum the values instead of commenting the magic numbers out like a mentally handicapped hen:

enum {LEFT=0, TOP, RIGHT, BOTTOM, TOP_LEFT ...};

for(int i=0;i<DIR_NUMBER;i++)

switch(i)
case LEFT:
case RIGHT:
//do something;
break;
>>
>>121241280
heh
shoulda said X-COMrade
>>
File: seams[1].jpg (98KB, 1278x688px) Image search: [Google]
seams[1].jpg
98KB, 1278x688px
Pulled new window module into UE4 and noticed a texture seam where they meet. I wasn't thinking about where exactly I was placing the uv islands. Too tired to fix tonight.
Gnight.
>>
>>121241287
Basic what? The problem is not the magic numbers, that will be improved later, once I get to the cleanup stage. The problem is the need for the spanning statements because there's no clear pattern to tidy it up. Besides if this is basic shit you should know that strongly typed enums should be preferred.
>>
>>121241310
heh

HEH
>>
>>121241498
It's odd how you say you are aware how things are done properly, but don't even attempt to do them that way. On top of that, you say that you are improving it at a later stage, but still spend time spazzing out in making sure the "=" signs are tabbed in to match positions between lines.

It's your code and you do what you want though, it could just use a bit of titanium white.
>>
File: Money-cry-gif.gif (1020KB, 500x341px) Image search: [Google]
Money-cry-gif.gif
1020KB, 500x341px
>>121241202
Just hacked his house camera and got live footage of TobyFox reading your post
>>
>>121241782
>It's odd how you say you are aware how things are done properly, but don't even attempt to do them that way.
That's because I told my myself that I'm not going to go full autism on this project. What I mean by that is that when I try to make everything the proper way from the start I spend a lot of time writing boilerplate and thinking of the design and stuff and then eventually get bored of it and drop it. So instead I slowly make small steps and improve upon. Does this approach take more time? Sure, but at least this way I'm actually getting things done. It just clicks this way for me.

>but still spend time spazzing out in making sure the "=" signs are tabbed in to match positions between lines.
I configured my editor to do that for me.
>>
File: Sicretdoor.webm (3MB, 1274x708px) Image search: [Google]
Sicretdoor.webm
3MB, 1274x708px
Which one
>>
>>121242510
The third one, I guess.
>>
File: sikretdoors.webm (3MB, 1274x708px) Image search: [Google]
sikretdoors.webm
3MB, 1274x708px
>>121242667
wrong one
>>
>>121242846
That first one was cool as fuck.
>>
>>121242846
What's your game's setting? You can't choose something in a vacuum. First is juicy as hell but it might not fit if there is no magic.
>>
>>121242846
The first one looks cooler but it'd probably be annoying to have to wait everytime.
>>
>>121242846
First one, no competition
or maybe both use the second one most of the time and the first for really cool shit
>>
>>121242846
>>121242993
Yeah this
the animation is fancy as fuck, but if you're going to be using it a lot it'll either need to be faster generally or have a "get on with it" variant
>>
>>121242846
Por quo no los dos?

Use the first one for stuff that's a bigger deal.

Also, I think it would be cooler for the first one if the bricks stacked on top of each other and then just chilled(or even became physics objects) instead of floating forever.
>>
File: HMMMM.gif (875KB, 250x231px) Image search: [Google]
HMMMM.gif
875KB, 250x231px
>>121243027
Good Idea
>>121242971
There will be magic, yeah
>>121243178
There will be just a few walls like these, and for hidden secrets. Making the player to wait can add suspense to the discovery of the secret behind the wall.
>>
>>121243574
> he knows what he's doing
u got dis anon
>>
File: progress.png (8KB, 688x176px) Image search: [Google]
progress.png
8KB, 688x176px
progress: pic related is deserialized into a usable skill
>>
>>121243805
>all these quotes
is that json?
>>
>>121243843
yes
>>
File: 1386534910362.png (484KB, 1451x779px) Image search: [Google]
1386534910362.png
484KB, 1451x779px
is agdg dead?
>>
>>121245203
too busy working on my engine to post
>>
>>121206803
>8 colors
>b-buh muh restrictions
>>
I'm trying to figure out what the name of this coding pattern is or if it is even a pattern

Basically
>have multiple DTO objects that represent 'Input', 'Collision', 'Animation', etc
>feed all of those into another class
>have that class spit out a new DTO the represents something else based off those other things

Right now I have
>InputController
>creates InputState objects to be used
and I have
>CollisionController
>creates CollisionState objects based off the Rigidbody and Collider (unity) objects
and I want to feed them into another class that right now I call "CharacterController" which will create a "CharacterState" object

Is there a name for this? Maybe "Controller" and "State" isn't the right name for these objects
>>
>>121245203
It may seem that way, but I think what's happened is you just got used to the constant shitposting over the last few months and now that it's been cleared up for the most part the general doesn't seem as exciting and fast paced.

It's also like 4 days off demo day, so I like to think everyone's making a lot of progress and aren't checking the thread.
>>
File: 1 man team.png (45KB, 980x440px) Image search: [Google]
1 man team.png
45KB, 980x440px
Wow... so this is... the power.. of gamemaker...
>>
>>121245741
Nah, that the power of pandering,
>>
>>121245741
>you'll never make over a million dollars with a game maker game
>>
>>121245741
dev > tool
>>
File: hoopter and poopter.png (297KB, 391x600px) Image search: [Google]
hoopter and poopter.png
297KB, 391x600px
>>121246006
$$$$$

hoopo here,

git gud

$$$$$

-hoopo
>>
File: 1343385063979.png (410KB, 720x304px) Image search: [Google]
1343385063979.png
410KB, 720x304px
>>121245203
>Chad is now 20 years old
>>
>>121245741
No, that's the power of aesthetics, which is a talent you're born with.
If you can't make 250,000,000 sales it's just because of your bad genes.
>>
>>121246051
Are you saying if I keep shitposting about Unity on /agdg/, and convince myself I'm better than anyone who was ever successful while they make millions using gamemaker and I'm still coding my fucking "engine," I won't get anywhere????????????????????
>>
>>121246234
>250 million sales
lol k kid
>>
>>121213097
Oh god, yes. It's how Daggerfall should have been.
>>
>>121223962

If used sparingly, feels like a refreshing mix-up on regular gameplay. If used too much, like in Final Fantasy Type-0, it feels like a mechanic that rewards you too much for too little risk.
>>
>>121234983

Learn how to draw first. Make models with basic shapes, do a rough sketch of their animations, do another sketch with more details, and then try replicating it in 64x64 or whatever your sprite sizes are.
>>
Does UE4 support dynamic sprite lighting with normals/depthmaps/AO? Stuff like in
https://www.youtube.com/watch?v=fy3FvPg01w0

I'm not finding much at all when googling about it.
>>
> give the converter an input file
> it works with no complaints
> open it up
> it displays properly
> no errors
> nothing broken
> everything as intended

holy shit

now I have to write the documentation
>>
im trying to figure out how old i am
>>
>>121247846
When were you born?
>>
>>121248089
i dont know
>>
>>121247846
1985 was 500 years ago
>>
>>121248145
cut your arm and count the growth rings
>>
>>121248768
I'm busy devving right now but if you'd like to leave a message
>>
File: 1435893428679.png (22KB, 487x438px) Image search: [Google]
1435893428679.png
22KB, 487x438px
>>121228820
This is a pathetic move out of desperation.

>m-maybe if we pander to established fanbases people will give us money!

S
M
H
>>
>>121237994
>>121238854
They weren't getting shadows because it was one sided, right?

>>121222068
memes are the cancer that kill agdg.

You fucked up, Reek is gonna find you is my favourite

>>121223809
I'm pretty sure I've seen you complain about this several times, you've got to let it go.

It doesn't matter how retarded the reasons they gave you were, it's their server and if they don't want to host your stuff there's no way around it, move on man.

>>121224587
I like this, seems like a good way to practice state handling

>>121228604
>>121228726
Doesn't look like anything fancy at all, would need to see it in movement to know what's supousedly special about it.

It looks like it's just redrawing the same thing several times with a slight offset with a multiply effect, super simple shader work.
>>
>>121222068
I liked back when memes were about gamedev. Now-a-days all the memes are about dumb agdg-celeb bullshit.

Bring back singleton dog.
>>
File: tgftrbs.webm (1MB, 798x596px) Image search: [Google]
tgftrbs.webm
1MB, 798x596px
Evasion system almost done, I'm planning to add block/parry feature and the overall physical attack phase will be completed.
Evasion doesn't consume stamina for debug purposes
>>
File: mollyneux.png (183KB, 463x372px) Image search: [Google]
mollyneux.png
183KB, 463x372px
>>121213757
>>
>>121250696
molyneux posters are my favourite posters

>>121250675
pretty spooksome anon
why is your game about boxing rats though
>>
File: ss+(2015-11-04+at+05.34.20).jpg (136KB, 883x662px) Image search: [Google]
ss+(2015-11-04+at+05.34.20).jpg
136KB, 883x662px
>>121251259
That's a basic monster I made so I can test the battle system, a rat is fine to for testing
>>
>>121211025
Is that battlefront?
>>
Hey guys I know ths wil sound hella noobish but how do you actually draw stuff?
I'm trying gamemaker pro to get a little practice and maybe later on move to something better but everytime I draw something it's blocky and even in the tutorial the drawings are decent enough but I have no clue how to replicate that?
>>
>>121251870
When you have a good spiriting program you can get a zoomed in view for drawing with the zoomed out view next to it. That way you can make sure that each pixel "reads" right at the proper distance.

Photoshop has this feature too if you use the canvas navigator.
>>
>>121251870
You have a few options:
-Learn to draw a bit
-Find somebody that does
-Go for 'lol so retro' or minimalist graphics, keep in mind you still often need a good eye for aesthetics for this to look nice
>>
>>121251870
You're going to have to post a piece.
>>
File: 16x16_Jerom_CC-BY-SA-3.0.png (11KB, 160x448px) Image search: [Google]
16x16_Jerom_CC-BY-SA-3.0.png
11KB, 160x448px
>>121251870
References as well but try not to steal.
There is "Open Game Art" also. pic related
>>
>>121250675

needs more FOTNS references imo
>>
File: fantasy-tileset.png (24KB, 256x832px) Image search: [Google]
fantasy-tileset.png
24KB, 256x832px
>>121251870
>>
>>121252274
All the rats will die like that:
https://www.youtube.com/watch?v=vPi6ip2iIgk

More powerful mobs will die in even more awesome ways
>>
>>121252431

Day one buy.
>>
>>121252431
"Saraba da, Rat-chan..."
>>
>>121252075
>>121252104
>>121252220
>>121252369
Fair enough, thanks guys.
>>
>>121252220
>>121252369
Are these ripped from games or custom-made? They're really good.
>>
File: 1446578685289.gif (1MB, 303x191px) Image search: [Google]
1446578685289.gif
1MB, 303x191px
Hey guys, I have a few questions. So right now I'm about to start making an adventure game and I wasn't exactly sure how I would handle the gameplay controls. I want the player to be able to switch freely between a combat mode and an adventure mode, but I wanted to know do you guys think that would be too confusing? The combat mode is self explanatory, it holds all your basic fighting mechanics and you can switch between just a few weapons. Then the adventure mode is used for puzzle solving, exploring and such. using items like grappling hooks, but these items can't be used for fighting, they're strictly for adventuring. You can switch between these two modes though so it's not like when you're fighting a tough enemy you won't be able to exit combat mode and retreat up a cliff by going adventure mode. What do you guys think? Are there any games that do this? Let me know the name so I can see how they did it.
>>
>>121253121
>>121253161
Got them from opengameart, on the most popular page. I think they are original
>>
>>121253196
What do you want your combat mode to do that your adventure mode can't,
and vice versa?

I guess my question is: Is it necessary to have two modes?
>>
>>121253196
Context sensitive commands like OoT? Combined with Z targeting mechanics? Sounds very similar what was was adopted in adventure games after OoT e.g. Souls.

Just figure out your finite state machine. I don't see why this would be a problem.
>>
>>121253196
why not just have the player equip items?
it sounds needlessly convoluted if there isn't a reason for it, i.e. a robot switching between combat and scout modes or whatever
>>
>>121253196
Player character has a weapon, let's assume it's a sword. In battle mode he draws his sword. In adventure mode he hides sheats his sword.
Different actions for differend modes.
>>
Good morning, Anonymous
I hope today you can make your life better than it was yesterday!
>>
>>121253196

It seems like an arbitrary distinction that does nothing but reduce the number of potential functions certain pieces of equipment would have.
>>
>>121245741
so this is... the power... of guilt trips

if youre not making a guilt trip game right now you wont mak emoney
>>
Reminder you have to prepare the body before you can shock it to life with lightning
>>
>>121255178
reminder you can train your body from a young age to be resistant to lightning. you can make characters that use lightning attacks while shocking themselves but they dont take dmage from the shocks, this makes the universe seem more real than if they can just use lightning attacks with no disadvantage
>>
>>121253373
>is it necessary to have two modes?
most likely not but this is really just me wanting to cram as much as possible so gameplay won't feel repetitive. Each mode will have an entirely different way to play. No button for exploring will be the same for combat (except for a few like jumping and talking to NPC's). Basically when you go combat, you use combat items strictly, explore items won't be available, and every button is some sort of attack or gimmick to help you in battle. Same with adventure mode, every button will be for some sort of item or exploring gimmick to help you explore.
>>121253428
Never played a Souls game but from what I've seen it looks like it could be sort of what I'm going for.
>>121253507
Well they will equip items but in each mode when you check your inventory, only the items that correspond to that mode will show that they're available for use.
>convoluted
Yeah that's what I'm worried about, I want as much variation without it being too hard to understand and I don't want people's finger getting twisted all over the place and forgetting what they wanted to do.
>>121253587
Yeah, that's what I'm aiming for, except the same buttons that were used for adventure are then filled for combat purposes. However, that one button can switch you between each mode as you wish without getting too mixed up.
>>121254505
I think I see what you mean, but each item will be either for combat or exploration, no item for combat can be used for exploration.
>>
NVIDIA GEFORCE VULKAN DRIVER IS OUT
ITS HAPPENING
>>
1-3 GUI
4-6 AI
7-9 Other
0 Take a break and work on another project instead for a bit
>>
File: Capture.png (33KB, 611x669px) Image search: [Google]
Capture.png
33KB, 611x669px
>spend over an hour today rewriting this cluster fuck function
>still don't know why the fuck it won't work without that seemingly pointless table
>realize that doing it this way means calling input.joypad every time the function is called instead of just once a frame
>trying to fix it come to the realization that the old way is pretty much the only way to do so
>there's not even any reason to delete keys from the table because there's like 16 max in lutro
>basically just wasted my time

well fuck
>>
File: 301.gif (3MB, 632x361px) Image search: [Google]
301.gif
3MB, 632x361px
Got the shatter effect from Aerannis running in Unity.

Now to add destroyable things to make it useful
>>
>>121255590
...Why not just using lutro.input.joypad directly?
>>
>>121250675
It looks kind of like Don't Starve's artstyle, but with actual scanned drawings instead of digitally-made ones.
Are you doing all the art yourself? I like it.
>>
>>121253196
Would you ever need to make use of adventure mode in an environment where you're being attacked?
You could just make the character automatically switch to combat mode when they come within a certain range of any enemy.
>>
>>121255941
That just tells you if it's currently down. This function only returns true if it's the first frame that's it's been down, even it's it's called multiple times for the same key that frame.

love/lutro don't have that built in(I hope)
>>
>>121255769
What's the premise of your game?
I really like the idea of a playable shapeshifter, and your art looks good.
>>
>>121255475
Stop
t
o
p
>>
>>121256158
Thanks. It's all digitally made, I make everything except the English translation.
>>
>>121255475
Why does it matter?

OpenGL/Vulkan devs aren't gamedevs
>>
WHERES MELON
M E L O N
E
L
O
N
>>
>>121256689
As an enginedev, i am offended.
>>
>>121256404
I just use the callbacks for that
http://hastebin.com/qexegumopu.lua
>>
>>121255475
Oh shit it's real
ATI drivers when?
>>
>>121256847
>ATI
>Drivers
>>
>>121255475
Here's the link
http://forums.laptopvideo2go.com/topic/31826-nvidia-geforce-driver-35866-adds-vulkan-pascal-and-volta-support/
>>
>>121256419
You possess objects and people to work your way to the top of the chain of command in a region, claim that region as your own, then spread out and conquer all of Europe.
>>
>>121256879
(´・_・`)
>>
>>121255448

What you're talking about is basically a sheathe & unsheathe button. If you really want to cut down on repetition, you should have a variety of puzzles and scenarios that ask the player to do different things. If you want to make this easier, you should have a small variety of tools with multiple functions, rather than a large amount of items that are only useful for only a small amount of specific situations. This way you can encourage the player to use a wide variety of tools and constantly experiment with the new items they acquire instead of keeping the hookshot on the hotkey at all times.
>>
>>121256808
hmm, maybe I'm retarded

In your example wouldn't button be true if any button was pressed though?
>>
File: images.jpg (6KB, 194x260px) Image search: [Google]
images.jpg
6KB, 194x260px
You have twenty seconds to post why you're not including an opposite sex secondary character that your primary character romances over the course of the game.
>>
>>121257657
who says I'm not? You gay or something?
>>
>>121257657
Romance is gay.
>>
>>121257657
>opposite sex
f*cking b*got
>>
>>121257568
yeah
you can replace button with whatever you want, it's just an example to show the overall flow of set/use/clear
>>
File: Kiyoko prologue.png (16KB, 414x337px) Image search: [Google]
Kiyoko prologue.png
16KB, 414x337px
>>121257657
But... My lesbian undertones!
>>
>>121219508
why?
>>
>>121258649
> undertones
why half-ass it!
go for lesbian OVERtones
>>
File: 1363810386266.jpg (13KB, 220x261px) Image search: [Google]
1363810386266.jpg
13KB, 220x261px
>>121255769
>Google Aerannis
>Aerannis is a Post-Feminist Dystopian Metroidvania With a ...
>close tab
>>
File: TrwuNH2.jpg (131KB, 638x993px) Image search: [Google]
TrwuNH2.jpg
131KB, 638x993px
>>121257657

Better pic imo senpai.
>>
>>121258831
How fucking new are you?
>>
>>121257657
Because romance is shit and the only follower that falls for him wont actually fucking come clean about her feelings.
>>
>>121257657
Because my game doesn't have any romance involving the player character.
It's lifelike
>>
>>121256308
I mostly wanted that to be the players judgement whether or not they switched.
>>121257021
Okay thanks, I'll definitely do that
>>
>>121258878
I posted in agdg when the threads started being a regular thing on /v/, how about you?
>>
Okay, i shilled yesterday in the old thread, time to do it again

i have a Brazilian Portuguese translation company (PT-BR), and we focus 100% on video games, our prices are way below market average, at a higher quality (and you just have to pay when the work is done, its our policy here)

if you guys interested, give us a call


shilling is over fags.
>>
>>121259181
You apparently haven't posted much since.
>>
>>121259092
Why can't you use the hookshot in combat situations? That sounds like it would be awesome.
>>
>>121258716
You know anon, I like the sound of that. We can never have too much yuri in our games.
>>
Im writing in a self insert character asking for feedback in my demo instead of adding content today. Maybe after talking with him it will open up an email prewritten with the feedback to send.
good idea? y/n
>>
File: siiick.gif (1MB, 294x233px) Image search: [Google]
siiick.gif
1MB, 294x233px
couldnt post from uni wifi, but check this sick progress out
>>
>>121261774
Just don't overdo the dialogue and yeah it'll be fine

Also ideally you wouldn't need your user to send an email and would just do it from a box in game

most responses are probably not gonna be useful anyway
>>
File: 1446041541534.gif (507KB, 250x216px) Image search: [Google]
1446041541534.gif
507KB, 250x216px
roguelite game about being a public defender where the win state is not killing yourself from the stress of all your murder clients being on death row?
>>
File: OPxVYIo.gif (2MB, 500x435px) Image search: [Google]
OPxVYIo.gif
2MB, 500x435px
I don't know if I'll be able to make it to demoday you guys

I tought I had time but spent it on meaningless stuff :(
>>
>>121262946
We need to move it

You can't have demo day a few days after a jam
>>
>>121262946
lmao, the score counter even increased
>>
>>121262994
This. 5 extra days at a minimum.
>>
File: shia.png (4KB, 375x125px) Image search: [Google]
shia.png
4KB, 375x125px
>>121262946
>>121262994
>>121263216
>>
How bad to send all uniforms to the shader every frame?
>>
>>121263507
>shia
Fucking newfags
https://www.youtube.com/watch?v=tYzMYcUty6s
>>
File: D_Programming_Language_logo.png (10KB, 124x94px) Image search: [Google]
D_Programming_Language_logo.png
10KB, 124x94px
>D can now compile itself

is it time to switch?
>>
>>121263765
no
>>
>>121263765
>D

you might as well focus all your efforts on brainfuck
>>
>>121263540
how many uniforms do you have?
if it's under 50 I don't see a problem.
>>
>>121263765
D's been a meme language almost as long as Haskell.

It'll never gain traction. Time to give up on it.
>>
just use C++
>>
>>121263912
All of them. Model matrix, view matrix, projection matrix, light information, texture information, everything.
Rough estimation is ~436 bytes of data.
>>
>>121263930
Haskell is actually used, though.

D's only big project is its own compiler.
>>
>>121263216
>>121262994
If you're not ready, why not just wait until the next demo day?
>>
>>121264243
that should be no problem at all
On the other hand: Are multiplying model- view- and projection-matrix for every vertex?
>>
>>121264489
Because I thought that for demo day 1
>>
>>121264527
Yes, are multiplying them for every vertex.
But matrix multiplication should be fast on the gpu right?
>>
>>121264553
Gamedev takes a long time, especially if you're not NEET. Two months isn't long. This is my awful Demo Day saga:

>DD1:
Next time
>DD2:
Next time
>DD3:
Finally release a demo, it's shit. Back to the drawing board
>DD4:
Next time

And now it's going to be 'next time' again. But I should be ready by demo day 6, hopefully with a better demo. I don't want to rush and put out another shitty demo.
>>
>>121264527
Also, i forgot to mention, i'm sending the uniforms for each render pass, since different render passes use different shaders.
Which means for each model, for each render pass, for each light, i'm sending all the uniforms.
>>
File: seams[1].jpg (96KB, 1278x690px) Image search: [Google]
seams[1].jpg
96KB, 1278x690px
>>121241469
Did a second unwrap just now before heading to the office. Unwrapped to a 512x1024 texture but forgot the material is still 1024x1024 so the seam is still there. It's not as bad as it was but it's noticeable.
I'll have to create a skinny version of the material or make a 512x512 version and tile it twice vertically tonight.
>>
>>121264424
Haskell will come into widespread usage when it's finally the Year of the Linux Desktop.

Haskell is something everyone's hyped up, and it's been used in a few major projects, but it'll never attain any sort of widespread usage.
>>
>>121265201
I'd like to see those major projects written in memeskell.
>>
>>121265201
>Haskell is something everyone's hyped up
I feel like it's more of a meme to hate Haskell at this point than to like it.
>>
>>121265286
https://wiki.haskell.org/Haskell_in_industry
>>
File: 1445979966657.png (324KB, 666x617px) Image search: [Google]
1445979966657.png
324KB, 666x617px
>not devving in fortran

step up, senpai
>>
>>121265690
>FORTRAN
>Not INTERCAL

Do you even obvious reasons?
>>
File: permafrost.webm (931KB, 862x508px) Image search: [Google]
permafrost.webm
931KB, 862x508px
13 days until release.
I'm glad I took the care to make everything as tweakable and modular as possible.
>>
File: 1446180592562.gif (2MB, 252x300px) Image search: [Google]
1446180592562.gif
2MB, 252x300px
>>121266037
>INTERCAL

Apparently I really need to fap, I read that as interracial.
>>
File: hedgerow.webm (3MB, 862x508px) Image search: [Google]
hedgerow.webm
3MB, 862x508px
>>121266213
Tweaking the look of the game is super easy - assign 5 colors to a palette that's used throughout the level, tweak the spawner values and you're done.
It'll be more complex soon than scattering a few boxes, but still, I'm having fun with this.
>>
>>121266228
fug. who is this girl
>>
Working 40h/week, there's barely time. Learning to draw and make proper design will take months.
What do you guys think about Unity's Asset Store?
I think that this will fit well for my game:
https://www.assetstore.unity3d.com/en/#!/content/46296
>>
File: 1395982158913.png (46KB, 363x364px) Image search: [Google]
1395982158913.png
46KB, 363x364px
>>121266454
>What do you guys think about Unity's Asset Store?
>>
File: epicmeme.jpg (3KB, 128x90px) Image search: [Google]
epicmeme.jpg
3KB, 128x90px
>>121266454
>game doesn't have unique assets

One of the few things that is an instant-trash for me.
>>
>>121203879
name of the cosplayer, please, anon-kun

>>121226371
>is this klk cosplay
yesh. its Mako
>>
>>121266408
https://vimeo.com/98621316
>>
>>121266647
fug.
>>
File: 1445889347338.png (35KB, 420x1940px) Image search: [Google]
1445889347338.png
35KB, 420x1940px
Anyone knows how I can identify the 1's next to atleast a 0 without doing a rand() for the column and the row and then checking if it fits the criteria?

http://pastebin.com/KRFyzRqj

This is my current code and it doesn't seem to work. The first part where it picks a number from 1-4 and based on that it generates the first hallway works. But the recent one where it checks if k == the length of the hallway only seems correct on paper.
int lungHol; = length of the hall
int camereMax; = max number of rooms I can make 0
int liniaActiva; = current active row
int coloanaActiva; = current active column
int liniiMax; = max nr of rows
int coloaneMax; = max nr of columns
>>
>>121266958
I forgot to say this is for step 4.
>>
>>121266647
She is cute.
>>
>>121266958
>>121267067
I'm baffled at how you can be having so much trouble with this, especially since it's been completely laid out for you in the infographic.

I'm not going to troubleshoot your code because a) it's terribly formatted and has a lot of repetition making it longer and harder to follow and b) I don't speak what I gather is Romanian.
>>
>>121266958

you could at least take the trouble and translate your code into human speech
>>
>>121266958
Too much code to look through.

Consider this:
>When making a tile "1", add its position to a vector
>When needed, loop through that vector and check the surrounding tiles of each, making a new vector, containing all the positions of "1" that fit your criteria
>>
File: burning snake.gif (2MB, 448x252px) Image search: [Google]
burning snake.gif
2MB, 448x252px
It just me or anyone else notice the flood of newfags on /agdg/
>>
>>121266958
>>121267530
One way to start making your code better organized is to break it up into functions. For example, the part that generates a hallway could be its own thing that's recursive. Also try to factor out the commonalities in the part where you pick the next space at random.
>>
>>121267530
>Romanian

That is clearly a romance language, most likely Italian
>>
>>121267920
There's always going to be newfags.
People who make games tend to come here, make a game and move on.
>>
>>121268078
Romanian is a romance language you idiot.
>>
File: 1446034479297.png (249KB, 1400x680px) Image search: [Google]
1446034479297.png
249KB, 1400x680px
>>121268129
>people who make games

no-one who actually makes a game has ever posted here
>>
File: 1446570862923.png (464KB, 923x872px) Image search: [Google]
1446570862923.png
464KB, 923x872px
>>121268261
Sometimes
>>
>>121268261
I don't understand this picture. What is happening?
>>
>>121268361
>Vine doesn't even work on Cavern Kings anymore
>it's still in early access for 10 buckarydoos

Fucking lazy pieces of shit
>>
>>121266213
>>121266354
yo what is this? it looks neat
>>
Just use C
>>
>>121268643
Just use your own language
>>
>>121268635
I challenged myself to make and release a runner type game in 2 weeks.
>>
>>121268361

What about the bird dev with the molerat girlfriend? Didn't his game get released?
>>
>>121268078
that's Romanian, which is a romance language, moron

>>121266958
salut
>>
Daily remindier that art and experimental games are the only way to improve your indie game qualities.
Don't waste your time on casual games. Don't waste your time making relatively large project if you never completed even a small game. Try to innovate from the first step. Believe in yourself!
>>
File: trapsprite.png (15KB, 512x512px) Image search: [Google]
trapsprite.png
15KB, 512x512px
how's this sprite?
>>
>>121269301
hot
>>
>>121269301
Proportions are horrific but otherwise pretty okay.
>>
>>121269301
learn anatomy pls
>>
>>121269301
Boys don't have thick thighs like that.
>>
>>121268692
Only if it doesn't have a baka type system desu
>>
>>121269386
Do Starting Strength and you will gain glorious thunderthighs.
>>
>>121269340
thank.
>>121269358
>>121269381
anything in particular, aside from looking too anime?
I feel like the leg position is awkward, personally.
>>121269386
Real men never skip leg day.
>>
>>121262061
1. Assets -> Import Package -> Effects

2. Main Camera -> Add Component -> Sun shafts

3. Shaft caster -> yourSunGameObject

4. "t-thanks anon"
>>
>>121269301
gojira/10
>>
>>121262946
Fucking slakurai that slacker.
>>
File: prop2.jpg (179KB, 746x814px) Image search: [Google]
prop2.jpg
179KB, 746x814px
>>121269551
>anything in particular, aside from looking too anime?
Anime "style" has nothing to do with anatomy or proportions, there are bad ones and good ones, depends on the artist and his knowledge of anatomy.
I'd love to help but don't have my tablet with me right now.
Of course character proportions depends on overall tone of the game but seeing what you have this picture on proportions might help you.
>>
Translated the entire code. Now I'll try to make the hallway creation a function.
http://pastebin.com/xjC6BETe

>>121269191
Ponta, esti cumva tu? Te-ai apucat de game dev?
>>
File: 630x.jpg (71KB, 630x374px) Image search: [Google]
630x.jpg
71KB, 630x374px
>>121270162
>Not making your A.I. monsters kill themselves with joy.
Have you ever made a game?
>>
>>121270182
painea trebuie castigata cumva
si "devenii" se scrie cu un singur i
>>
>>121269191
Wow you don't have to be such a faggot because there's only 2 people that exist who speak your shit language
>>
>>121270727
don't be stupid anon there's at least eight romanians out there
>>
File: agdgco.jpg (276KB, 1632x918px) Image search: [Google]
agdgco.jpg
276KB, 1632x918px
is there anyone here able to read this?
it's at least 9/10 on the spoopy table
https://hal.inria.fr/inria-00288758/document
>>
>>121269475
Feel free to make your own language without a type system
>>
I'm going to make a language which has no state
>>
is it supposedly better to use64 pixel instead of 32?
With only 32 I run out of space and cant really do anything complicated.
>>
>>121271536
*I meant for sprites of course
>>
File: Nashetaniahead.png (1MB, 1366x768px) Image search: [Google]
Nashetaniahead.png
1MB, 1366x768px
>>121271318
How can I create a proper language when I don't have proper hardware emulation
>>
File: isuse.png (18KB, 387x303px) Image search: [Google]
isuse.png
18KB, 387x303px
>>121271172
jesus fuck
>>
>>121269301

Proportionally way wrong (legs aren't nearly that long and the chest isn't that small) and you're a horrible degenerate, but in a game that focuses primarily on kicking and leg actions, it wouldn't be bad, even if it is quite bland.
>>
>>121271421
Mutable state is fine as long as it's strictly controlled (i.e. every function remains referentially transparent) desu
>>
What is tweening?

I was looking at the unity store and there are some projects that seem to mimic blueprints in UE4 that they call Itween but all the reviews say it makes it easier to tween things.

What does that mean? Google just brought up a bunch of teenage girls.
>>
>>121271753
Mutable state is fine as long as it's the desire of the computer that her state is changed
>>
>>121271950
Exactly, you need consent (capability) to write to a pointer
>>
>>121269301
Looks like she's packing a dick to be honest family.
>>
>>121272029
Your rules are not her rules
You don't know who she is
You don't know what she's been through
You can't tell her how to live her life
>>
>>121272153
Why do you use C, then?
>>
File: 1445886342518.png (206KB, 595x634px) Image search: [Google]
1445886342518.png
206KB, 595x634px
>>121272045

>trapsprite.gif
>>
>>121272181
I need to give her ways to communicate without forcing her to speak
>>
C users sure are creepy
>>
>>121272541
>C users sure are enlightened
fixd
>>
File: 1445020057780.jpg (331KB, 768x1024px) Image search: [Google]
1445020057780.jpg
331KB, 768x1024px
>Hello everyone, I use C and so should you
>>
>Hello everyone, I don't use C and you shouldn't either
>>
>>121273237
Now you're getting it.
>>
>>121269301
Lower legs are a bit weird.
Thick thighs are best though, so it's pretty good.
>>
>>121269301
Mirin' those calves.
>>
File: mei_ling_heart.png (13KB, 199x199px) Image search: [Google]
mei_ling_heart.png
13KB, 199x199px
There's a certain project in its early stages that aims to recreate my favorite game. I feel very strongly about supporting it and i assume programmers are the most in demand for it.

It will be using C++ with SDL 2.0 and OpenGL.

As a total beginner aside from knowing what code is, what should i start learning? C++, obviously. But specifics for game dev? Prerequisites?

I can google and have been but i don't want to be that guy replying to a question like this with "just don't do it the way I did, do it this way instead..."

However if you are already that guy pls help.
>>
>>121273928
http://www.stroustrup.com/Programming/
>>
>>121273928
math
>>
>>121273928
Dumb sepplesuser
>>
>programming GUI system for game
>half way through I realize I'm actually reinventing webkit
>>
File: felixes.png (7KB, 342x382px) Image search: [Google]
felixes.png
7KB, 342x382px
>>121234983
So, those units were created by (IMO) the second best pixel artist in the world. You're not going to start out making anything even relatively close to that style or smoothness.

For anyone looking to get into pixel art for your games, if you really want to start out, I recommend you start incredibly easy. Here's the collection of sprited Felixs I've made really quick for motivational posts in the past few weeks for AGDG.I recommend you draw something just as simple and small over and over in different poses as I have done.

Notice how even though I used basically two or three colors(which you should start out with too), some of them look like they'd actually fit in a game. Although others in the picture, they look terribly shitty because the form and angle of the face,mouth, or size of the head in comparison to other things is simply too abstract. So when you can comfortably make a character over and over in different poses, then you should try animating it and try putting it into your game.

Hope I helped someone.
>>
>>121272726
>c users enlightened
come back once you've embraced the zen of lisp
>>
File: 1398805753130.png (58KB, 429x809px) Image search: [Google]
1398805753130.png
58KB, 429x809px
>>121273928
It will take you at least a year to get to a level that'll actually be useful to the project.

And that's generous, I'd actually recommend two years. Not to discourage you, just to make sure you appreciate what you're getting into.
>>
File: proud tomahawk.webm (2MB, 862x508px) Image search: [Google]
proud tomahawk.webm
2MB, 862x508px
cruise missiles are such an underused demographic in games
>>
What program would you use to digitize clay, a la The Swapper?
>>
>>121274332

is the missile a girl?
>>
>>121274281
Lisp is a shitty functional programming language.
>>
while you are fighting about which programming language is the best, I'm creating the next RoR in blueprints.
>>
>>121274469
It's genderfluid, you shitlord
>>
>>121274332
how did you make that road?
>>
>>121274332
Sidewinders are cuter.
>>
>>121274520
ey let me see it... wow
>>
>>121271854
Really? Nobody knows?

I thought it would be a pretty simple question that I just didn't understand for whatever reason.
>>
>>121274332
ok, m8, the webm looks nice, but see, there's no gameplay, which is why you're not getting the likes here in tumblr quantities
>>
>>121274717
Yeah you like that idiot
>>
File: cubist shite.png (119KB, 866x519px) Image search: [Google]
cubist shite.png
119KB, 866x519px
>>121274662
reposting from yesterday, it's a flat road deformed with a vertex shader
>>
too bad its not good
>>
>>121274405
actual clay and then take pictures of it?
I don't really understand the question
>>
>>121274518
>lisp isn't a multi-paradigm language
a retard is you
>>
>>121275178
Anything that doesn't control side effects is a shitty functional language. Lisp has tail recursion modulo cons but that's about it.
>>
>>121275152
Doggystyle version when
>>
>>121275152
aww, man. I like it when people post lewd stuff, but at least spoiler it, anon. Now you're probably gonna get banned.
>>
File: OH NO YOU DIDN'T DONKEY.png (199KB, 500x353px) Image search: [Google]
OH NO YOU DIDN'T DONKEY.png
199KB, 500x353px
>>121268261
these pictures weird me the fuck out
>>
File: ss+(2015-11-04+at+09.58.42).png (44KB, 1750x723px) Image search: [Google]
ss+(2015-11-04+at+09.58.42).png
44KB, 1750x723px
Well this is wierd. Sometimes it creates a hallway starting from another one made but sometimes it just goes to some random place on the array and makes a hallway. Also, I noticed the hallways seem to be close to the edges of the array. Here is the code if anyone is interested.

http://pastebin.com/swfhr3Ge
>>
>>121274909
>vertex shader
I don't understand shaders at all desu senpai aniki
>>
>>121275549
>if ( nr == 1 ) else if ( nr == 2 ) ...

ever heard of switch?
>>
>>121275790
Don't you need to use break; after you get to a case, and wouldn't that exit the while loop?
>>
I'm languagefluid, you cis-compiler scum
>>
>>121275760
You people are insufferable. Stop pretending that it's possible to understand programming "normally" but not shaders.
>>
>>121275907
break only goes down one level
If you wanted to break out of multiple levels you'd use setjmp/longjmp or goto
>>
So if you're decent at art and can learn programming, all you would theoretically need is a musician, correct?
>>
>>121276029
I feel like you read that post and then replied to a different one that doesn't exist
>>
>>121276225

You also need to be good at level design, and at UI design, and at game design generally, and be a good write-person.
>>
reminder that menus with tons of unorthodox but useful options will get noticed by people https://www.reddit.com/r/pcmasterrace/comments/3rhe2l/dear_developers_more_of_this_please_and_thank_you/
>>
>>121276638
Is it worth doing a lot of extra work just so a few spergs are happy? In that particular case you linked i can understand but sometimes people want impractical things.
>>
>>121276029
its "unsufferable"
>>
File: traps make best programmers.png (835KB, 1200x1080px) Image search: [Google]
traps make best programmers.png
835KB, 1200x1080px
>>
>>121276807
>calling his players spergs
Woah, we have an unique indie snowflake there
>>
>>121276807
i see a lot of games that dont have nearly enough options on their menus for no good reason. the game should be neutral and give people options to play it however they want. usually what developers do is just add/remove things based on what they feel is right/what the majority likes instead of making it an option

also
>spergs
you shouldnt talk like that about your players because it leaks into everything you do. one day youll be talking somewhere where people can trace back what you say to your game identity and theyll see you think of your customers as spergs
>>
>>121276868
I'm really sufferin'
>>
>>121277001
Yeah but I'm smart enough not to say it out loud ;)
>>
my players are stupid pigs
>>
>>121277124
It' because you watch bad animes. You shold watch only good animes, like kemonozume or ping-pong the animation
>>
>>121276915
>tfw u can't dress like a cute girl because ur beard is too fluffy
feels beard desu senpai
>>
File: ss+(2015-11-04+at+09.23.16).png (7KB, 288x207px) Image search: [Google]
ss+(2015-11-04+at+09.23.16).png
7KB, 288x207px
>>121276868
:/
>>
>>121277320
wow, you actually checked
>>
>>121277179
You will lose it in your tantrum when your great game will sell like shit
>>
>>121277260
I never watched ping pong, but kemonozume was fantastic.
>>
>>121277367
no I just fell for the bait and wanted to prove you wrong
>>
>>121268361
>>121268261
There used to be a wiki page of completed /agdg/ games, it was huge and this was about 4 years ago.
>>
>>121277412
I know my game isn't great, I don't have delusions of grandeur like some people.
>>
File: 1404079590072.jpg (235KB, 1452x1936px) Image search: [Google]
1404079590072.jpg
235KB, 1452x1936px
>Can't do anything beyond 3 frame 16x16 pixel art

I can't into art. halp
>>
>>121277418
Ping pong is fucking great, find time to watch it
>>
How would one go about making a 3D level? Should it all be exported as one mesh or more along the lines of legos where you piece it together after modelling it??
>>
>>121274123
I miss the Felix posts.
>>
File: The qb programming language.jpg (189KB, 767x991px) Image search: [Google]
The qb programming language.jpg
189KB, 767x991px
>>121277124
brb rewriting my engine in qb
>>
>>121277513
I'm sorry, I just wanted you to take your time to implement rather small, but really nice details in your game to make it really good.
The devil is in the details.
>>
>>121277598
yeah, I believe it's something more modular, where you model separate parts and then put everything together
>>
>>121275151
I'm asking: what program would you use to render your clay model into a usable digital object.
>>
>>121277598
legos.
Modern engines occlude meshes. If even a single vertex of a mesh is visible, the entire mesh gets drawn. Making your entire level one mesh means all of your level is drawn all of the time.
I really miss BSP levels with fine-grain control over portals and vis cells
>>
Prety happy because I found a way to randomly place leaf masses on three branches so that every tree looks different. I'll have to modify the code to use Resources.Load because I can't use the inspector in the actual game.
>>
>>121278218
mocap

photograph the scene, the photograph the clay in front of a greenscreen, and put them on together
>>
>wanted to remaker defender for NES into android
>someone told me about android gestures
>they're super easy to implement in libgdx
>implement the Dpad with a pan gesture
>implement A button with tap
>implement B button with zoom
>still room left for using other gestures such as double tap, long press and pitch
>people bitch how android have garbage controls.

I don't get it, I implement some basic shooter in my phone and it just plays naturally and it's very comfy.

why people keep repeating lies that android has shit controls?

seriously.

Am I a genius because I can design controls that work with gestures or are everyone else too retarded implementing virtual pads on a touch screen?
>>
File: felix.png (1KB, 163x144px) Image search: [Google]
felix.png
1KB, 163x144px
>>121277702
I'll post again soon friend. School is a cat-astrophe right now, but after tomorrow I'll be back.
>>
File: 1439826211112.jpg (122KB, 960x720px) Image search: [Google]
1439826211112.jpg
122KB, 960x720px
Anyone know if horror games have seasonal popularity?

For example ice creams sell significantly more in the summer than the winter for obvious reasons.

With halloween over I fixed some design issues with my jam submission and want to work on releasing a full version. My jam submission was horror themed so it's not completely bound by the halloween holiday, but I wonder if horror genre popularity takes a fall after halloween from the burnout.
>>
>>121278608
As long as you can do more than once and they don't take too long, sure. But there's always added latency and limitations of screen size and number of fingers that you can contort in the right way.
>>
>>121278670
>School is a cat-astrophe right now
You're a cute, Felix-poster :3
>>
>>121278487
thanks
>>
>>121278768
It doesn't matter. Your game won't sell anyway.
>>
>>121278218
https://www.kickstarter.com/projects/eora/eora-3d-high-precision-3d-scanning-on-your-smartph
>>
>>121278218
ok senpai I googled it and found a bunch of information on exactly how the swapper did it
I was going to link it, but it was really easy to find
and you've asked this question like twice in this thread, which means you weren't looking for it in between
so I think actually what you need to do is believe in yourself
and learn to google
>>
>>121278804
I don't think android is radically a garbage platform, I just see it as something radically diferent than console games that uses a gamepad.

I just don't see any genre that has a control scheme that would be impossible to design around touchscreen gestures.

Sure, it's not 100% like a console game if you keep thinking a phone is just a shit handheld like a fucking retard that complains about not being able to play a RTS with motion controls.
>>
File: hallwaygen3.webm (135KB, 498x300px) Image search: [Google]
hallwaygen3.webm
135KB, 498x300px
>>121266958
I replied to you yesterday and you never responded. I have implemented the algorithm in ur picture, get at me and you can have the code to look at/modify.
>>
>>121279147
Hmm, the stuff you get from a random walk could be a good base for doing some cellular automata.
>>
What does it mean to tween in Unity?
>>
>>121277789
>>121278256
That kinda sucks but I guess it makes sense.
>>
>>121279248
https://en.wikipedia.org/wiki/Inbetweening
>>
Give me an idea to make some money. Hurry!
I don't want to be a wage slave forever!
>>
File: celluarautomata.webm (59KB, 498x300px) Image search: [Google]
celluarautomata.webm
59KB, 498x300px
>>121279223
I have a celluar automata algorithm for generating caves as well. The algorithm that the Romanian guy is having problems with isnt that great as is. It doesn't branch out, and it leaves single wall cells in weird spots as far as i can tell. The only cool thing about it is how rooms emerge randomly, which I didnt expect when I was learning the ruleset.
>>
>>121279515
Become a jazz musician
>>
>>121275790
4u
http://pastebin.com/DYVZ6Yg4
>>121279147
I think our timezones are really fucked up, I posted that at 12pm so thats why I couldn't answer. My current algoritm almost does the thing right but it doesn't start another hallway from one of the already made hallways. You can check the code in the pastebin to see how I did it.
>>
>>121279515
Buy life insurance, then get yourself killed
>>
File: somecodeasapicture.png (117KB, 880x2592px) Image search: [Google]
somecodeasapicture.png
117KB, 880x2592px
>>121279717
I can't really help you with your code debugging, but here is my code for the hallwayGenerator algorithm thing.
>>
>>121279594
>>121279724
I meant game ideas
>>
>>121279515
learn to draw
draw dog and horse dicks
shota
shortstacks
milfs

I expect 1% of your earnings as payment for this consultation.
>>
>>121279539
>it leaves single wall cells in weird spots as far as i can tell
It would be pretty trivial to do a post-processing pass to remove those little fragments desu.
>>
What makes more sense?
target.render(model);
or
model.render(target);
where target can be a window or a texture
>>
>>121279954
Make a game about jazz musician who got life insurance, then killed himself so his family will get money and pay the debts.
He becames a ghost and must play jazz in an alternative ghost world. Will he meet his family again?
It's an adventure game.
>>
>>121280116
render(model, target);
render(target, model);

step up
>>
>>121280116
render(model, target)
>>
>>121279539
Is it hard learning algorithms if I barely know how to program?
I wanna make randomly generated caves in my game but I not that good yet.
>>
>>121280116
first if it's the rendering of a simple sprite, or another primitive

second one if the model's rendering process is more complex
>>
>>121280116
neither.
Target should not be responsible for rendering itself.
Model should not be responsible for rendering itself.
See:
>>121280192
>>121280218
>>
>>121280189
You guys always come up with ideas for stories and not mechanics
Do you even like games?
>>
File: toplel.jpg (47KB, 325x460px) Image search: [Google]
toplel.jpg
47KB, 325x460px
>>121280189
>>
>>121280365
>it's an adventure game
What else do you need?
>>
File: 700.jpg (6KB, 300x303px) Image search: [Google]
700.jpg
6KB, 300x303px
>>121280189
>>
>>121203617
Unityfag here, you know how with OnCollision you can make it only trigger if the gameobject collides with a certain tag, like

if (activate.gameObject.tag == "Player")
{ do the thing }

is there any way for it to register a collision if it is anything but a certain tag? something along the lines of if tag == !player, cant seem to figure it out
>>
>>121271172
~80-90% of people here use commercial game engines. In other words, NOBODY will be able to help you with this. Maybe /sci/... but then again they'll probably just shit on you because >gaymes
>>
>>121280365
All he wants is money.
>>
>>121280502
!= ?
>>
new thread
>>121280621
>>121280621
>>121280621
new thread
>>
>>121271172
>>121271714
This is just basic calculus. Most of the expressions they show are intermediate working anyways, so you only need to pay attention to the "results" to actually implement it.

The variables are all defined in the paper, so just don't have ADHD (or shockingly, take notes) and it'll be clear.
>>
>>121280358
So i should create a renderer class that can also have state. Got it, thanks.
>>
>>121280718
Post in new thread
>>121280650
>>
>>121278768

I wouldn't suggest releasing a game during the end of the year, but other than that it depends entirely on your marketing. Maybe you could try doing it during the summer since there's always fuck all in terms of big releases.
>>
>>121279357
Thank you.
Thread posts: 756
Thread images: 135


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.