If you use
>depth of field
>motion blur
>all but the MOST MINOR anti aliasing
just kill yourself
Make me faggot
>>322884054
why do you want your games to look blurry
>most minor AA
Why?
>>322883958
>>depth of field
>>motion blur
agree
>>all but the MOST MINOR anti aliasing
u wot
>Modern games use that kind of AA that just blurs shit and doesn't actually do anything because it doesn't impact performance
fuck consoles
>>322884195
AA always blurs m8
>>322883958
I don't use anti aliasing at all
>>322884118
I agree with this person.
>>322884269
the fast (aka most minor) algorithms blur, yes.
What is depth of field? You mean the farthest you can see? I always go the highest possible with that.
>>322884086
>AA
>blurry
I use the real shit not FXAA nigga
>>322884432
yes but he's talking about depth of field blur, which blurs the surroundings of what you're focusing
>>322884432
It's a thing that purposefully blurs things in the distance to make it look pretty or something. What you're talking about is view/render distance.
>>322884442
>>322884384
which AA algorithms aren't blurry? I always assumed it has to be blurry because it's equaling out two side of a line
>>322884269
No it doesn't
>>322883958
dof is realistic though
>>322883958
based on what arguments? Define why its bad
Dumb le cereal killa frog poster
>>322884432
You know how if you look at a single object and focus really hard on it, all the other stuff in your peripheral vision gets all blurry?
Depth of field is supposed to simulate that effect in games, and it always looks like shit.
>>322883958
use all of them desu
>ever using anything beyond 8x AA
>>322883958
motion blur is shit, but i use depth of field
>>322884849
It's rarely done right and in some cases eats more FPS than it should.
>game has separate DoF options for cutscenes and gameplay
>>322884587
>>322884593
>>322885103
Ah, I agree then.
I hate blurry shit.
>>322884269
SGSSAA would like to have a word with you
>>322886027
is there any site that explains how it works? can't find anything
>>322886634
http://www.neogaf.com/forum/showpost.php?p=33974105&postcount=83
you'll need custom AA compatibility bits for different games. These threads has a good collection of them:
http://forums.guru3d.com/showthread.php?t=357956
http://www.forum-3dcenter.org/vbulletin/showthread.php?t=490867
>>322887037
>Nvidia magic whose exact workings are secret
I just wanted to know how it works